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Poll

How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089178 times)

Zona

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10095 on: April 09, 2014, 11:08:57 pm »

I need to find an outfit at somepoint. But ya'll are all busy with NC or TR as far as I can tell the last few pages.

VS here, though I don't post much. If you're on Mattherson send off a friend request to Zonas. I'm the PL in a VS outfit on the server. Where casual, no real requirements, and we don't require out of game VoIP.
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Mono124

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10096 on: April 10, 2014, 12:03:40 am »

I need to find an outfit at somepoint. But ya'll are all busy with NC or TR as far as I can tell the last few pages.

VS here, though I don't post much. If you're on Mattherson send off a friend request to Zonas. I'm the PL in a VS outfit on the server. Where casual, no real requirements, and we don't require out of game VoIP.
Which outfit? I've been messing around with DaPP but if we have B12 in a VS Mattherson outfit I'd join.
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Zona

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10097 on: April 10, 2014, 12:29:45 am »

It's DaPP, Hell I just saw you at tonight's alert.  :P
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Reudh

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10098 on: April 11, 2014, 03:55:39 am »

Is it just me or does joining an outfit completely change how the game plays? Is this what competitive gaming feels like?
It does, when your outfit has at least one leader. It actually feels like you're doing things! :P

It helps that the leader of my outfit also talks about what he's thinking as he makes orders.
I need an outfit that doesn't require teamspeak ;_;
*stares at Reudh*

PG12 does not require teamspeak. It does require ps2's in-game voice system to be switched on, so you can hear Bungins' orders. Leave SOCA and I can send an invite when I am next on.

Tiruin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10099 on: April 11, 2014, 04:09:25 am »

Is it just me or does joining an outfit completely change how the game plays? Is this what competitive gaming feels like?
It does, when your outfit has at least one leader. It actually feels like you're doing things! :P

It helps that the leader of my outfit also talks about what he's thinking as he makes orders.
I need an outfit that doesn't require teamspeak ;_;
*stares at Reudh*

PG12 does not require teamspeak. It does require ps2's in-game voice system to be switched on, so you can hear Bungins' orders. Leave SOCA and I can send an invite when I am next on.

It does require ps2's in-game voice system to be switched on
ps2's in-game voice system
That's the thing with the V key right?
I'm out of SOCA, though I don't know how to send a message to the guy who invited me (who, incidentally...is one of their high ranking peoples .__.)
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Tack

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10100 on: April 11, 2014, 07:32:11 am »

Booted it. 8GB update.
No Ty.
Haven't played for too long.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10101 on: April 11, 2014, 09:17:18 am »

Is the airhammer supposed to be NC's unique A2G weapon? Because I've been using it the past few days, and it seems better for A2A to me. Especially against Libs because more pellets hit. It seems better than the rotary for my preferred hit and run tactics.
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Tiruin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10102 on: April 11, 2014, 09:21:10 am »

...Only now do I see that there's a 250 cred secondary weapon available. >_>
Nice one expensive 1k prices filling up my screen. :I
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10103 on: April 11, 2014, 09:50:13 am »

The Air Hammer is an interesting weapon.  Despite SOE's boner for giving NC shotguns and calling them unique, the Air Hammer actually qualifies as unique.  You give up range for versatility.

Unlike the Canister vehicle shotgun secondary, which is absolutely terrible.


There are a lot of good 250 cert weapons these days.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10104 on: April 11, 2014, 10:17:16 am »

Air hammer's 1k, right?
(Haven't been able to play recently... Did the last patch increase performance at all?)
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10105 on: April 11, 2014, 10:31:54 am »

But does airhammer actually do more damage than rotary at point blank range, or is it just my excitement about a new playstyle I'm picking up?
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10106 on: April 11, 2014, 12:43:43 pm »

Air hammer is supposed to be the anti-infantry ground attack gun for the Reaver. It used to be OP in that Reavers would fly around and kill everything in the air with it.

I'm not up to speed on all the dynamics of the current air game but I believe it's still regarded as the best A2G nose gun for fighting other air.
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10107 on: April 11, 2014, 02:28:45 pm »

ps2's in-game voice system
That's the thing with the V key right?
I'm out of SOCA, though I don't know how to send a message to the guy who invited me (who, incidentally...is one of their high ranking peoples .__.)
The V key is for useful things, Reudh's talknig about the ingame Voip, which you don't need a mic to listen to. (thoguh I should get a mic soon)
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10108 on: April 11, 2014, 05:38:26 pm »

Completely irrelevant, but I was just checking my stats now and I noticed I have 1337 headshots.

I also believe I'm playing better now that I've turned shadows off, at least I seem to be getting a better k/d

Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10109 on: April 11, 2014, 05:41:49 pm »

I also believe I'm playing better now that I've turned shadows off, at least I seem to be getting a better k/d

That's very likely given that shadows both tank your framerate and make it harder to spot enemies, especially Vanu inside buildings, especially at night.
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