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Author Topic: StNPO - 2 - A new challenger approaches!  (Read 116124 times)

Ifeno

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  • UristMcSoldier is an enemy of the Twinkling Incest
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Re: StNPO - 2 - It's a reclaiming marathon!
« Reply #690 on: October 25, 2012, 04:53:10 pm »

Aussie Guy has been pm'ed
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

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Re: StNPO - 2 - It's a reclaiming marathon!
« Reply #691 on: October 31, 2012, 05:22:24 pm »

*twiddling thumb*
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

jesternario

  • Bay Watcher
  • Round 1! DANCE!
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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #692 on: October 31, 2012, 09:15:07 pm »

Wow. I missed alot! This is what happens when I stop paying attention to the threads for more than a day.
Logged
You are never lost as long as you have a trusty and reliable Compass. Mine kept pointing North, so I just removed the red Needle! Problem solved!

Then I proceeded to pick up the rest of the bunnies, the masterfully crafted bronze statue, and its head. The head will be his trophy... But I need money.

peregarrett

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  • Гномовержец Enjoyed throwing someone recently
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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #693 on: November 01, 2012, 07:13:42 am »

Looks like I will try my marksdorfs skirmish reclaim.
Just four more skips/failed reclaims and it's my turn!
Logged
Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

ashton1993

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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #694 on: November 01, 2012, 12:47:34 pm »

Looks like I will try my marksdorfs skirmish reclaim.
Just four more skips/failed reclaims and it's my turn!

What makes you think I'm going to fail?  >:(

I'm going to have made the fortress a mighty bastion of power before your turn.  :P
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

GreatWyrmGold

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  • Sane, by the local standards.
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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #695 on: November 02, 2012, 06:37:14 am »

Looks like I will try my marksdorfs skirmish reclaim.
Just four more skips/failed reclaims and it's my turn!
What makes you think I'm going to fail?  >:(
History. It's not personal.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Scruffy

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  • !!DRUNK FORTRESS!! Come smell the ashes
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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #696 on: November 02, 2012, 07:37:19 am »

Why do all succession games seem to either wither and die or end up in a reclaim limbo after my turn?
Logged
The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

jesternario

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  • Round 1! DANCE!
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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #697 on: November 02, 2012, 03:37:18 pm »

Why do all succession games seem to either wither and die or end up in a reclaim limbo after my turn?

I usually ask the same thing when it gets to my turn as well. By that logic, if you get all the people who think that way together, the fort will last forever :D
Logged
You are never lost as long as you have a trusty and reliable Compass. Mine kept pointing North, so I just removed the red Needle! Problem solved!

Then I proceeded to pick up the rest of the bunnies, the masterfully crafted bronze statue, and its head. The head will be his trophy... But I need money.

Ifeno

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  • UristMcSoldier is an enemy of the Twinkling Incest
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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #698 on: November 03, 2012, 09:37:17 am »

it seems I made a mistake and pm'ed AussieGuy instead of ThatAussieGuy

woops
Logged
ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

jesternario

  • Bay Watcher
  • Round 1! DANCE!
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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #699 on: November 03, 2012, 03:31:02 pm »

I'd ask the difference, but the word "the" makes all the difference in the world.
Logged
You are never lost as long as you have a trusty and reliable Compass. Mine kept pointing North, so I just removed the red Needle! Problem solved!

Then I proceeded to pick up the rest of the bunnies, the masterfully crafted bronze statue, and its head. The head will be his trophy... But I need money.

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #700 on: November 03, 2012, 08:59:34 pm »

You rang?


I'll get the save and open it shortly.

MrWillsauce

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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #701 on: November 03, 2012, 10:58:25 pm »

I expect there to be strawberries growing in Hell by my turn.
Logged

ThatAussieGuy

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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #702 on: November 04, 2012, 12:56:00 am »

Well, I've had a cursory glance (I won't be able to start properly today, but I should be able to knock out something tomorrow) and all I can say is what the hell?!  Parts of the fort seem to be fully open to the caverns, there's what I can only assume is an aquifer breach leaking down into the first cavern.  There's crap everywhere from the reclaim scatter, and a tribe of batmen worshiping the barrels of food scattered around the second cavern as their new pagan gods.

jesternario

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  • Round 1! DANCE!
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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #703 on: November 04, 2012, 02:52:22 am »

Well, I've had a cursory glance (I won't be able to start properly today, but I should be able to knock out something tomorrow) and all I can say is what the hell?!  Parts of the fort seem to be fully open to the caverns, there's what I can only assume is an aquifer breach leaking down into the first cavern.  There's crap everywhere from the reclaim scatter, and a tribe of batmen worshiping the barrels of food scattered around the second cavern as their new pagan gods.

From what I understand, there's also about seven carts, at least three of which are piled on top of one another.
Logged
You are never lost as long as you have a trusty and reliable Compass. Mine kept pointing North, so I just removed the red Needle! Problem solved!

Then I proceeded to pick up the rest of the bunnies, the masterfully crafted bronze statue, and its head. The head will be his trophy... But I need money.

Lightningfalcon

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  • Target locked. Firing main cannon.
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Re: StNPO - 2 - Why won't anyone take their turn?!
« Reply #704 on: November 04, 2012, 03:34:39 am »

Its cartception.
Also, if my memory serves correctly, the caverns are mostly inassecible.  Exept that,one snake managed to get out somehow.
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.
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