Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 103 104 [105] 106 107 ... 272

Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 794676 times)

Yuli Vlasi

  • Bay Watcher
  • Eggs is Doom
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1560 on: September 20, 2013, 01:20:17 pm »

We have some ghosts ghosting around the fort. The passage to the caves is open again and I am sending in the voidgod to rediscover areas that we lost after the fort died. The miners are slow but the 'LIKES BANANAS'-rooms should soon be finished. I'll post some screenshots tomorrow.
Logged
Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

TalonisWolf

  • Bay Watcher
  • Wolf Acolyte of the Pack
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1561 on: September 20, 2013, 01:23:36 pm »

...TalonisWolf, sadly the deathcount has not reached the thousands yet. We are at 782 right now.
Fun fact: About 1/7 of all deaths that occured in Murdermachines have been caused by the void god.

First of all, OP this

Second, is this just dwarven deaths or all deaths?
Logged
TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i

AnimaRytak

  • Bay Watcher
  • Dangerously Fun
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1562 on: September 20, 2013, 01:54:19 pm »

...TalonisWolf, sadly the deathcount has not reached the thousands yet. We are at 782 right now.
Fun fact: About 1/7 of all deaths that occured in Murdermachines have been caused by the void god.

First of all, OP this

Second, is this just dwarven deaths or all deaths?

That would be all deaths.

And god damn my little psychopath makes me proud.
Logged
[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

peregarrett

  • Bay Watcher
  • Гномовержец Enjoyed throwing someone recently
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1563 on: September 20, 2013, 03:30:27 pm »

peregarrett, we have about 15 trolls caged at the moment. What exactly do you plan to do with them?
The more - the better. 15 is okay, for the first.
I want to set up The Troll-Ye-Coaster! Leave them in the cages for now.
Logged
Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

kefkakrazy

  • Bay Watcher
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1564 on: September 20, 2013, 03:42:11 pm »

Oh god.
Logged
This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

SanDiego

  • Bay Watcher
  • I SEE IN YOUR SOUL
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1565 on: September 20, 2013, 05:56:10 pm »

Oh god.
If there is a God, how do you explain us?
Logged
Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

Wafflelordling

  • Bay Watcher
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1566 on: September 20, 2013, 06:04:04 pm »

Timmy the Chaos God
Logged

TalonisWolf

  • Bay Watcher
  • Wolf Acolyte of the Pack
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1567 on: September 20, 2013, 08:34:58 pm »

Logged
TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i

GentlemanRaptor

  • Bay Watcher
  • Got a present for ya!
    • View Profile
Logged
Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

Yuli Vlasi

  • Bay Watcher
  • Eggs is Doom
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1569 on: September 21, 2013, 07:00:40 am »

There is no Terry, only Terry. Checkmate.
Logged
Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Yuli Vlasi

  • Bay Watcher
  • Eggs is Doom
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1570 on: September 21, 2013, 07:01:54 am »

peregarrett, we have about 15 trolls caged at the moment. What exactly do you plan to do with them?
The more - the better. 15 is okay, for the first.
I want to set up The Troll-Ye-Coaster! Leave them in the cages for now.
Where exactly do you want to build it? I could help you by moving the trolls there.

EDIT:
Ok, this is weird. I just started walling of some areas because somebody left them open to the caverns again when I noticed that my digging designations just started to delete themselves. Some of the tiles designated for digging started blinking and have a black dot in the middle of them. I won't replace them.
« Last Edit: September 21, 2013, 07:21:42 am by Yuli Vlasi »
Logged
Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

peregarrett

  • Bay Watcher
  • Гномовержец Enjoyed throwing someone recently
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1571 on: September 21, 2013, 07:15:25 am »

peregarrett, we have about 15 trolls caged at the moment. What exactly do you plan to do with them?
The more - the better. 15 is okay, for the first.
I want to set up The Troll-Ye-Coaster! Leave them in the cages for now.
Where exactly do you want to build it? I could help you by moving the trolls there.
On the surface,of course. Maybe around the whole aboveground fortress.
Logged
Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Yuli Vlasi

  • Bay Watcher
  • Eggs is Doom
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1572 on: September 21, 2013, 07:22:18 am »

Alright, I'll get the trolls to the surface. Most of them are already there anyway.
Logged
Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

tryrar

  • Bay Watcher
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1573 on: September 22, 2013, 01:22:31 am »

so, what's the current status of my dorf? I know he's alive, but I was wondering how skilled he's gotten
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

gunpowdertea

  • Bay Watcher
    • View Profile
Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1574 on: September 22, 2013, 05:57:17 am »

Ok, this is weird. I just started walling of some areas because somebody left them open to the caverns again when I noticed that my digging designations just started to delete themselves. Some of the tiles designated for digging started blinking and have a black dot in the middle of them. I won't replace them.

Hm. Maybe there's open space that has yet to be uncovered again?
Logged
I don't care. I have discovered that if you spawn elves this way, cats will chase them down and eat them.
Pages: 1 ... 103 104 [105] 106 107 ... 272