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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4122710 times)

NW_Kohaku

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Re: Dwarf Fortress 40_24 Starter Pack r11
« Reply #2595 on: May 14, 2015, 12:18:05 am »

While I do want to say thanks for making this pack... (My God... it's amazing.  All these interface features we've been begging Toady for for years, and some people with hacking tools just forces it into the game, anyway... Does Toady know about this?  Like, Standing Orders and not canceling jobs that couldn't be fulfilled have been the number one item on Eternal Suggestions Voting SINCE IT BEGAN, and he still hasn't bothered yet... It can't be that hard!)

I have to ask why there can't be some copying over of certain things, especially raws?  This isn't a version update for DF, and there's no reason the raw objects files can't be carried over, and it makes re-updating all the mods annoying.  Same goes for art files (of which I have custom), embark profile, worldgen parameters, or init files.   Having an importer program with collision detection shouldn't be that much more work to incorporate.
« Last Edit: May 14, 2015, 12:45:42 am by NW_Kohaku »
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Space Wizard

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Re: Dwarf Fortress 40_24 Starter Pack r11
« Reply #2596 on: May 14, 2015, 01:33:55 am »

Neat, thanks.

Small problem with the clickable embark menus, though; you can't scroll through your list of dwarves with the keyboard controls anymore. Keyboard controls still work with every other part of the menu - skills, items, etc. - but not dwarves for some reason. Or maybe it's just my game?

Cheers.

This. I was raging for a bit. I have never touched the mouse before now while playing DF and it feels dirty.

I've actually found mouse control for designations to be fairly decent.  Well, I hate using nothing but rectangles, and prefer "rounded" or other designs, so "painting" makes more sense than rectangular fill. 

Using the mouse to loo'k' at a stack without having to actually cancel out of a menu or pause the game is also nice. 

But yeah, it's kind of weird to play DF, and have the Interface not actively spitting in your face or screaming obscenities at you while canceling all your job orders because some dwarf lost a barrel.

I've just gotten super used to making circles and designs using the keys, I make a lot of circular towers and I have it down pat.

I'm sure there are things that would be faster if I learned to incorporate the mouse, but I just hate switching between having both of my hands over the keyboard and one hand on the mouse, yaknow.
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r11
« Reply #2597 on: May 14, 2015, 01:56:05 am »

I have to ask why there can't be some copying over of certain things, especially raws?  This isn't a version update for DF, and there's no reason the raw objects files can't be carried over, and it makes re-updating all the mods annoying.  Same goes for art files (of which I have custom), embark profile, worldgen parameters, or init files.   Having an importer program with collision detection shouldn't be that much more work to incorporate.

TLDR:  doing this right in anything more than a minimal way is such a colossal pain I haven't gotten to it yet.

Making this work better is a medium-term priority for me.  The short answer is that it has to work on anyone's (windows) computer, and basically the current script is as far as I can take batch scripting - and Python requires everyone to install that, or a disproportionately big blob.  Basically it's waiting until I have a weekend and actually want to, or the problem gets easier in some way.
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I maintain the DF Starter Pack - over a million downloads and still counting!
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lethosor

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Re: Dwarf Fortress 40_24 Starter Pack r11
« Reply #2598 on: May 14, 2015, 08:43:34 am »

I have to ask why there can't be some copying over of certain things, especially raws?  This isn't a version update for DF, and there's no reason the raw objects files can't be carried over, and it makes re-updating all the mods annoying.  Same goes for art files (of which I have custom), embark profile, worldgen parameters, or init files.   Having an importer program with collision detection shouldn't be that much more work to incorporate.

TLDR:  doing this right in anything more than a minimal way is such a colossal pain I haven't gotten to it yet.

Making this work better is a medium-term priority for me.  The short answer is that it has to work on anyone's (windows) computer, and basically the current script is as far as I can take batch scripting - and Python requires everyone to install that, or a disproportionately big blob.  Basically it's waiting until I have a weekend and actually want to, or the problem gets easier in some way.
It might be possible to use the interpreter (or Python library) embedded in PyLNP to run external Python scripts, actually (which would be nice because scripts like that could be made more portable).
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r11
« Reply #2599 on: May 16, 2015, 08:53:05 am »

The Starter Pack has updated to 40_24 r12!  As usual, you can get it here.

Just a bugfix update - fixes some issues associated with menu-mouse I didn't catch last time (sorry!), hiding TwbT files (they're not really tilesets, usually), and the PyLNP update also adds better logging of mods merging in debug mode.  Strike the Earth!

Changelog:
 - updated menu-mouse to v0.13
 - menu-mouse disabled by default; now part of "mouse control" hacks in launcher
 - hid TwbT overrides in tilesets list
 - updated PyLNP to v0.10a

SHA256:  5ac800b9e205f9cb929aad9ac98869068f8de59e9c9e556b5d8b0205ae044e90
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Klekavian

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2600 on: May 16, 2015, 12:01:38 pm »

Yay! Thanks!
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pondicherry

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2601 on: May 16, 2015, 12:12:33 pm »

Thanks again Per
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Raul

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2602 on: May 16, 2015, 12:13:11 pm »

Thank you very much for your dedication, Peridexis!
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terminalmonky

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2603 on: May 16, 2015, 12:19:47 pm »

Do not apologize!  You rock for spending time to compile and maintain this.  Thanks.
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Dirst

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2604 on: May 16, 2015, 06:34:30 pm »

Do not apologize!  You rock for spending time to compile and maintain this.  Thanks.
Seriously, the Pack is a compilation of third-party plugins to third-party extensions of alpha software.  Consider yourself an exemplary Pack custodian if you haven't burned down anyone's house!

And, thanks again for the tireless work lassoing all of these unstable bits and bytes into something friendly enough for newbies and experts alike.
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Kluge

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2605 on: May 16, 2015, 07:13:09 pm »

Exception in thread Thread-2:
Traceback (most recent call last):
  File "C:\Users\[redact]\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\threading", line 808, in __bootstrap_inner
  File "C:\Users\[redact]\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\threading", line 761, in run
  File "C:\Users\[redact]\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\core.download", line 211, in __process_queue
  File "C:\Users\[redact]\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\core.update", line 107, in extract_new_pack
  File "C:\Users\[redact]\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\core.update", line 118, in extract_archive
WindowsError: [Error 32] The process cannot access the file because it is being used by another process: u'.\\Dwarf Fortress 40_24 Starter Pack r12.zip'


That seems like a weird place to pull it from. :P
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variablenonsense

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2606 on: May 17, 2015, 07:23:15 am »

Is it just me? Going to the Graphics > Customize menu causes PyLNP to freak the hell out. It looks like the font menu is constantly trying to expand and overlap anything else. Doing anything on that tab (was trying to change color scheme) causes it to freeze up immediately. Everything else is perfect as usual.
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2607 on: May 17, 2015, 08:34:40 am »

Is it just me? Going to the Graphics > Customize menu causes PyLNP to freak the hell out. It looks like the font menu is constantly trying to expand and overlap anything else. Doing anything on that tab (was trying to change color scheme) causes it to freeze up immediately. Everything else is perfect as usual.
... it's not doing that for me, at least.  If it's a persistent problem try restarting the computer (really), then grabbing an older build or running the Python source directly.

Traceback (most recent call last):
<snip>

That seems like a weird place to pull it from. :P
You mean the build location?  Pidgeot could build it wherever, but that's where it goes... personally I agree though, the PyInstaller build system gives weird tracebacks.  No need to redact either, it's all over on bitbucket under a real name.

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Pidgeot

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2608 on: May 17, 2015, 08:56:32 am »

Is it just me? Going to the Graphics > Customize menu causes PyLNP to freak the hell out. It looks like the font menu is constantly trying to expand and overlap anything else. Doing anything on that tab (was trying to change color scheme) causes it to freeze up immediately. Everything else is perfect as usual.

It sounds like Tk (the UI library used) isn't able to layout properly for whatever reason. A screenshot or something would be helpful.

Resizing the window slightly might avoid the issue.
Traceback (most recent call last):
<snip>

That seems like a weird place to pull it from. :P
You mean the build location?  Pidgeot could build it wherever, but that's where it goes... personally I agree though, the PyInstaller build system gives weird tracebacks.  No need to redact either, it's all over on bitbucket under a real name.

Yeah, PyInstaller doesn't have any support for removing the path, and since it's not exactly difficult to find out my name (and said name is quite common), I don't really consider it a priority at the moment.

As for the actual error, my best guess is that your anti-virus program was blocking the file.
« Last Edit: May 17, 2015, 10:35:48 am by Pidgeot »
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Showbiz

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Re: Dwarf Fortress 40_24 Starter Pack r12
« Reply #2609 on: May 17, 2015, 10:02:43 am »

Thanks again Perry!
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