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Poll

ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 125729 times)

~Neri

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #240 on: May 06, 2014, 02:19:00 am »

I remember that game! I had to replay it a few times cause 9/10 times it glitched in the plant area and I couldn't do anything.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #241 on: May 06, 2014, 02:28:03 am »

Also, are we really gonna be challenging every single hero from the Draw Your Adventures thread!?

You'll see...
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Rumrusher

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #242 on: May 06, 2014, 06:52:53 am »

Also, are we really gonna be challenging every single hero from the Draw Your Adventures thread!?

You'll see...

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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #243 on: May 06, 2014, 07:35:30 am »

Also, are we really gonna be challenging every single hero from the Draw Your Adventures thread!?

You'll see...
Spoiler (click to show/hide)

lul
Actually, I suspect he's a higher-tier boss, at least lord-soul level.
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #244 on: May 06, 2014, 11:09:37 am »

Dafuq.  This thread is now full of awesome and win.
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #245 on: May 06, 2014, 01:29:02 pm »

I really do hope Cacame appears. I just hope we don't have to fight him, unless he's a final boss. Can't really imagine a more dangerous warrior, except maybe one of those "I brought about the Age of Emptiness"-level adventurers.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #246 on: May 06, 2014, 01:34:12 pm »

Time for a poll yet?
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NAV

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #247 on: May 06, 2014, 02:13:20 pm »

IIRC Cacame wasn't very skilled or powerful, just incredibly favoured by the RNG.
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~Neri

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #248 on: May 06, 2014, 02:15:58 pm »

So extra rerolls for everything?
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #249 on: May 06, 2014, 02:52:00 pm »

IIRC Cacame wasn't very skilled or powerful, just incredibly favoured by the RNG.
Didn't he have an extremely powerfull hammer, too? That kinda sounds like that extremely anti-climatic dark/demon souls boss I heard about.

Edit:
As far as expected enemies go, I'm predicting we'll face the old carp.
« Last Edit: May 06, 2014, 02:55:12 pm by AfellowDwarf »
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #250 on: May 06, 2014, 03:14:20 pm »

Well, dunno about the hammer, but he did beat a dragon 1v1 after surviving a war and getting to the throne. +Powerful hammer makes a powerful enemy.

I wonder if we get to see someone fitting inside an entire enemy into his mouth.

And yes, carp and elephants. Badgers. Without those...
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BlackFlyme

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #251 on: May 06, 2014, 03:31:02 pm »

Cacame's hammer was made of mithril from the 'Dig Deeper' mod, IIRC. Though he was only of competent skill when he killed the dragon.
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someone12345

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #252 on: May 06, 2014, 04:19:17 pm »

Hiding behind the pillars will do absolutely nothing. In ds, enemy weapons go right through walls, while you weapons bounce off.
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~Neri

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #253 on: May 06, 2014, 04:46:49 pm »

In Demons Souls, the game DS is based on, I recall there being an enemy that could break pillars and stuff.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #254 on: May 06, 2014, 06:01:36 pm »

Pillars are only ever there to be broken.
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