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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 316671 times)

ArKFallen

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1230 on: October 05, 2014, 10:13:04 pm »

that was incredibly fast. Thanks, and sorry for making such a dumb mistake. OFF TO THE ARENA

edit: for some odd reason the blood disappears after the creature dies?
except in the pictures, some spatterings stayed....? this is confusing.

Spoiler (click to show/hide)

here are the raws

Spoiler (click to show/hide)
[IS_GUESS]
The game probably just doesn't know how to handle the puddles of wax drying/cooling into a solid and instead evaporates/unmakes it. The spatterings might have stayed because you can have spatterings of powders, while there probably isn't an equivalent for puddles.
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cyberTripping

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1231 on: October 05, 2014, 10:19:40 pm »

I thought similar, but it's happened the tick the doll dies more times that just coincidence would have it. Hrm. I'll try a few more times.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1232 on: October 05, 2014, 10:36:42 pm »

that was incredibly fast. Thanks, and sorry for making such a dumb mistake. OFF TO THE ARENA

edit: for some odd reason the blood disappears after the creature dies?
except in the pictures, some spatterings stayed....? this is confusing.

Spoiler (click to show/hide)

here are the raws

Spoiler (click to show/hide)
[IS_GUESS]
The game probably just doesn't know how to handle the puddles of wax drying/cooling into a solid and instead evaporates/unmakes it. The spatterings might have stayed because you can have spatterings of powders, while there probably isn't an equivalent for puddles.

Spatters of liquid are perfectly fine things to have. Puddles of wax would cool just as anything else.

satan

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1233 on: October 05, 2014, 11:44:32 pm »

Would a painting mod be possible? I would like to paint my dwarve's walls and furniture different colors.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1234 on: October 06, 2014, 12:30:14 am »

You can't add anything that will apply anything to tiles, so not really.

TomiTapio

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1235 on: October 06, 2014, 01:31:21 am »

Would a painting mod be possible? I would like to paint my dwarve's walls and furniture different colors.
Make a stockpile of certain colour rock, and mason workshop next to it. Get desired-colour stone furniture.
Also build stone walls and floors out of favorite colour rock.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
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satan

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1236 on: October 06, 2014, 03:33:52 am »

Would a painting mod be possible? I would like to paint my dwarve's walls and furniture different colors.
Make a stockpile of certain colour rock, and mason workshop next to it. Get desired-colour stone furniture.
Also build stone walls and floors out of favorite colour rock.

I've done that. Certain coloured rocks are rather rare though, like petrified wood (orange). I might just mod in farmable plants that become coloured rocks when processed.
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Rose

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1237 on: October 06, 2014, 06:20:23 am »

You can also mod in a painting workshop, maybe.
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smakemupagus

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1238 on: October 06, 2014, 12:33:21 pm »

I've done that. Certain coloured rocks are rather rare though, like petrified wood (orange). I might just mod in farmable plants that become coloured rocks when processed.

my preferred method is to use the plants to dye bricks

Spoiler: partial example (click to show/hide)

Redzephyr01

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1239 on: October 07, 2014, 11:18:42 pm »

So I created a creature that is basically a glowing armadillo.
Spoiler (click to show/hide)
Did I mess anything up?
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King Kravoka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1240 on: October 08, 2014, 01:22:59 am »

Is [POWER] a caste level token?
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Prudent Viper

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1241 on: October 08, 2014, 07:57:48 am »

As far as I know, no. It can be put pretty much anywhere in the creature raws.

FYI, creatures won't utilise the [POWER] token unless they also have [CAN_SPEAK] or [INTELLIGENT]. So, keep that in mind.
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Knight Otu

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1242 on: October 08, 2014, 03:21:27 pm »

POWER was caste-level in earlier versions, and I see no reason why that would have changed. I had it on a caste in a civ creature in an old mod, and during world-gen, that caused an age change when a historical figure of that caste appeared. I also had it on a dragon caste.
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SirRayos

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1243 on: October 09, 2014, 09:54:16 am »

 Hi, I already made a Reddit post about this if you want to read it but it is not required. Linking it just so you can reply there if you so desire. http://www.reddit.com/r/dwarffortress/comments/2ip8k0/moddingid_like_my_horses_to_have_scales_and_veins/

The thing is I want to use horses as my war animals. I've already got to the point that I can do that, but I'd like to do some other modifications. I believe my experience would be much enhanced if the horses had scales and bled Sunshine. The reddit folks already helped me with the alcohol so I was hoping someone here could give me advice regarding the scales.

I found the current layers to be SKIN:FAT:MUSCLE:BONE:CARTILAGE, and I'd like the layers to look more like SCALE:SKIN:FAT:MUSCLE:BONE:CARTILAGE. I don't think it can be done by just using the same template dragons and such use since it would make it so my horses wouldn't have hooves?

And as always, any and all help is appreciated.
« Last Edit: October 09, 2014, 11:53:42 am by SirRayos »
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Knight Otu

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1244 on: October 09, 2014, 11:05:45 am »

Just use SCALE:FAT:MUSCLE:BONE:CARTILAGE. With scale, your horses won't need skin. This won't remove hooves, either, their tissue and material are added separately. For completeness's sake, add:
      [REMOVE_MATERIAL:SKIN]
      [REMOVE_MATERIAL:LEATHER]

after [BODY_DETAIL_PLAN:STANDARD_MATERIALS] and:
      [REMOVE_TISSUE:SKIN]
after [BODY_DETAIL_PLAN:STANDARD_TISSUES] .
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