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Author Topic: Starbound - Caveat emptor  (Read 441053 times)

Random_Dragon

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Re: Starbound - Caveat emptor
« Reply #1365 on: August 03, 2016, 09:51:32 am »

What exactly is 'technology' then?

Have you tried their TVs and key statues and other derpy dystopian items?
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Shooer

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Re: Starbound - Caveat emptor
« Reply #1366 on: August 03, 2016, 11:12:26 am »

I just used 3 arcade cabinets taken from a hytol city to meet a technology room.

Best way to find florans quickly is to just check forest worlds in gentle and radioactive systems.
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martinuzz

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Re: Starbound - Caveat emptor
« Reply #1367 on: August 03, 2016, 11:28:52 am »

I just used 3 arcade cabinets taken from a hytol city to meet a technology room.
Thanks, pixel printed 3 arcade machines. It worked.
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xaritscin

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Re: Starbound - Caveat emptor
« Reply #1368 on: August 03, 2016, 02:44:43 pm »


my only complain is the lack of a map and that i cant make a f*cking hellevator for strip mining. i mean, ropes as consumable grappling hooks is cool but there should be a way to make some kind of stair with them.

i have remained relativelly on the surface because of that

Do you need an elevator ? can't you just use your ship's teleporter and flags ?

no teleport from underground in survival...

as for the farming economy, i just wait for all the goods to get ripe, harvest en masse and choke full the container before sending.

i have earned enough money to buy 5 chickens and 5 robot chickens which should increase my gains.

the next tier is to get a herd of 5 mooshi.

but first i have to find space to build their barn, the chickens were enough covered on the first one and im running out of space since the landing site is between 2 hills.

in the otherh and, my solar system is choked on villages, only my starter planet was devoid of people. so i got to complete the Floran mission quickly. have like 3 floran settlements and a big fortress that i havent explored yet.

i found an avian settlement on one of the planets, being able to get a second crewmate, the first was a floran that i found on the desert planet. so i have a technician and a medic on board. upgraded the ship too.

the planetary exploration earned me enough to craft the tier 2 armor with some tungsten to spare. but my weapons were quite weak. right now the best weapon i have is a rocket launcher i found, it has fire element and guided missiles as special hability. i have a 2 handed sword with electricty and a dashing attack, and a sniper rifle with a explosive hability.

now i have to either gather erchius from the moons or spend pixels on fuel so i can find a system with titanium. i may just wait, since i havent finished the tech quests in the outpost. need to get 10 gold bars for the morphball mission and may try to do the dreadwing quest so i can unlock the other stores.

i have to expand the house too, just got enough space for building the apothecary, i have to add at least a third floor.
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martinuzz

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Re: Starbound - Caveat emptor
« Reply #1369 on: August 03, 2016, 03:16:27 pm »

Yay. After scouring a few magma planets and not finding any crystal biomes, a tenant paid me 3 neon melon seeds as rent. That was the last one I needed, got all crops now.
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Friendly and polite reminder for optimists: Hope is a finite resource

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http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Flying Dice

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Re: Starbound - Caveat emptor
« Reply #1370 on: August 03, 2016, 05:35:41 pm »

The RNG must hate me. I´ve progressed to Solarium by now, my ship has 10 crew members and I have a magma planet base.

BUT. I am not progressing in the main quest. On the few dozen planets I´ve been to, I have yet to find my first Floran  :o
Chucklefucks further reduced planetary diversity. Each type of racial settlement will only spawn on one specific planetary biome. I think it's forests for Florans.
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Shooer

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Re: Starbound - Caveat emptor
« Reply #1371 on: August 03, 2016, 05:44:33 pm »

Chucklefucks further reduced planetary diversity. Each type of racial settlement will only spawn on one specific planetary biome. I think it's forests for Florans.
Not quite true.  You probably won't find glitch on a forest planet, but you can find floran on a volcanic world (which was the first time I ever did run into a friendly floran town and it wasn't a forest mini-biome).  I've run into glitch on frozen worlds in frozen systems.

But yeah, the fact that forest worlds are almost 100% chance of finding a floran dungeon and nothing else is kind of... meh.  Also having to find a number of objects to scan was annoying as hell.  It took me over 3 floran dungeons to complete that first one but a single hytol city or a glitch dark fortress were more than enough for those portions.
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scriver

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Re: Starbound - Caveat emptor
« Reply #1372 on: August 03, 2016, 05:46:04 pm »

You only need Floran objects to fulfil the quest, though. I near completed in in an "Overgrown Valley" location on a desert world.
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Darkmere

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Re: Starbound - Caveat emptor
« Reply #1373 on: August 03, 2016, 05:50:07 pm »

Frackin Universe
I would definetely like some impressions on this mod. If I'm gonna install it, I want to do so before I get so far that losing my progression is too painful. I'm already not looking forward to re-creating my characters and losing my various goodies...

First impression after a couple hours' play:

It really, really slows down the early game. rough comparison, if vanilla had 8 metals total, FU has something like 80 each for 3 different types of materials, plus drops plus complex crafts plus 20 crafting stations.

Pros: you get access to all of the stations at a science outpost, so you don't have to build stuff immediately

Cons: Holy shit there's a lot of stuff. It takes some getting used to, and there are some things that require 4 or 5 parts, each of which requires 2 or 3 parts from different raw materials. There are early-accessible 148-slot lockers, though (you'll need them).

After 3 hours I've managed to craft... a suit of armor. But the laser mining drill is kinda fun for a while, so it could be worse. I'll get back to you when I actually make the low-tier laser pistol.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

etgfrog

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Re: Starbound - Caveat emptor
« Reply #1374 on: August 03, 2016, 08:51:50 pm »

After 3 hours I've managed to craft... a suit of armor. But the laser mining drill is kinda fun for a while, so it could be worse. I'll get back to you when I actually make the low-tier laser pistol.

After a few upgrades the mining laser is ridiculously good. As in getting 2000 sand in a minute of teleporting onto a planet or simply running through most materials.
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Oneir

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Re: Starbound - Caveat emptor
« Reply #1375 on: August 03, 2016, 08:56:06 pm »

You only need Floran objects to fulfil the quest, though. I near completed in in an "Overgrown Valley" location on a desert world.
Wait, so I should have been filling my filthy pockets and not just listening to the grandma blather on about things I was scanning?
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Culise

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Re: Starbound - Caveat emptor
« Reply #1376 on: August 03, 2016, 10:21:37 pm »

Actually, you can get the information via obtained items, too, but I'm fairly sure it's only if you could have gotten the same information by scanning the item; it triggers the same "granny blather" you mention.  This made the Hylotl mission much easier for me, since I scavenged some Hylotl and Avian dungeons before I managed to find two Floran locations (my first village was just a wee bit short).  When I started pulling Hylotl paintings and furniture out of storage to reorganize, I was surprised to find Granny radioing me as I made quest progress out of nowhere.  I suspect, though, that scriver's just pointing out that the race-specific items that trigger the quest requirements don't only spawn in settlements; they can also be found in race-specific dungeons and the like.  The Overgrown Valley he mentions is one such dungeon; the ones I found were Apex labs, Avian tombs, and an ruined Hylotl settlement on what, I believe, was a wasteland world.
« Last Edit: August 03, 2016, 10:25:18 pm by Culise »
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Darkmere

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Re: Starbound - Caveat emptor
« Reply #1377 on: August 03, 2016, 10:43:24 pm »

You can also get quest progression from dialog. Talk to everyone while you're invasively photographing all their cultural relics and you may get completion faster.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Sirus

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Re: Starbound - Caveat emptor
« Reply #1378 on: August 03, 2016, 10:47:21 pm »

I managed to make a huge amount of progress on the Hylotl quest by scanning a particular painting, representing the library that is the object of said quest. Granny said something along the lines of "that's all I need".
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Random_Dragon

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Re: Starbound - Caveat emptor
« Reply #1379 on: August 04, 2016, 01:49:34 am »

I managed to make a huge amount of progress on the Hylotl quest by scanning a particular painting, representing the library that is the object of said quest. Granny said something along the lines of "that's all I need".

That sounds like a cute, clever little feature that will get axed next update.
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