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Author Topic: Grunts!: Second Wave  (Read 44245 times)

NRDL

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Re: Grunts!: Second Wave
« Reply #195 on: August 01, 2017, 07:33:04 am »

Try and pick up a weapon of one of the Other Guys, continue fighting them off. Avoid imminent nasty explosion

Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Helmet, backpack, Imitation Artificial Chewing Resin Substitute
« Last Edit: August 01, 2017, 04:00:45 pm by NRDL »
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

milo christiansen

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Re: Grunts!: Second Wave
« Reply #196 on: August 01, 2017, 07:39:33 am »

Fire my carbine at the Other Guystm, hey I don't need cover after all!

Spoiler: MC002 Vitals (click to show/hide)
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ziizo

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Re: Grunts!: Second Wave
« Reply #197 on: August 01, 2017, 07:52:53 am »

Aim Shoot Kill, Aim Shoot Kill

Spoiler (click to show/hide)
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Madman198237

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Re: Grunts!: Second Wave
« Reply #198 on: August 01, 2017, 07:58:11 am »

Head to the objective, pick up a spare carbine on my way past The Other Guys' corpses. Don't let the laser-carbine-destroying lunatic kill me.
NRDL, you *might* want to not shoot at the dead guys. It'll probably just attract more attention.


Spoiler: MAD001 (click to show/hide)

Try and pick up a weapon of one of the Other Guys, continue fighting them off.

Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Helmet, backpack, Imitation Artificial Chewing Resin Substitute
« Last Edit: August 01, 2017, 08:43:31 am by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Egan_BW

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Re: Grunts!: Second Wave
« Reply #199 on: August 01, 2017, 08:06:52 am »

Frikkin killstealers... Disconnect the battery from my carbine and throw it down an empty hall. And flip the shutdown switch. And screw the barrel off, just in case.
Don't loot an enemy weapon, that's dumb, but do grab a battery from one of their guns that I can hopefully hotwire to my own.
And head to the objective.


Platoon: 2
Designation: OcE008
Class: Grunt
Status: minor injuriousness
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)

Head to the objective, pick up a spare carbine on my way past The Other Guys' corpses.
NRDL, you *might* want to not shoot at the dead guys. It'll probably just attract more attention.


Spoiler: MAD001 (click to show/hide)
Try and pick up a weapon of one of the Other Guys, continue fighting them off.

Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Helmet, backpack, Imitation Artificial Chewing Resin Substitute
Logged
It is good to choose your battles. It is better to choose your wars.

spazyak

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Re: Grunts!: Second Wave
« Reply #200 on: August 01, 2017, 08:28:52 am »

Kick ass and chew Strawberry flavored Ham Scrapings
Platoon: platoon 3
Designation: FKD002 (SPZ002)
Class: Grunt
Status: minor wounds, life is mildly less shit.
Inventory: helmet, laser carbine (destroyed), ruined backpacks, strawberry flavored ham scraping composite
Kills: Heh
« Last Edit: August 01, 2017, 09:19:13 am by spazyak »
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randomgenericusername

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Re: Grunts!: Second Wave
« Reply #201 on: August 01, 2017, 08:36:44 am »

Kick a guy in the face, because punching is not working.
Spoiler: Rand001 (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Egan_BW

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Re: Grunts!: Second Wave
« Reply #202 on: August 01, 2017, 08:39:44 am »

((Oh, worth noting to everyone in platoon 2, you might want to add an explicit action to your posts to avoid the imminent explosion. Otherwise you all might very well get some nasty death rolls.))
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It is good to choose your battles. It is better to choose your wars.

Madman198237

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Re: Grunts!: Second Wave
« Reply #203 on: August 01, 2017, 08:46:03 am »

I think we still have some more people left to post, so I won't bother re-collecting everything quite yet.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Blood_Librarian

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Re: Grunts!: Second Wave
« Reply #204 on: August 01, 2017, 09:01:40 am »

Go right up in the dreaded knife fight ranges and broker a peace agreement with the other guys by laser shot to the gut.

Do we have tactical knifes?
Platoon: 3
Designation: BLD003
Class: Grunt
Status: Actually in a cage
Inventory: helmet, laser carbine, backpack, 1 Imitation Artificial Chewing Resin Substitute.
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if you want something wacky
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TopHat

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Re: Grunts!: Second Wave
« Reply #205 on: August 01, 2017, 11:06:18 am »

Man up, they'll never be able to see me past that paper-screen. Speaking of which, new plan!
Chuck a paperweight or something in the direction of the Other Guys whilst shouting 'Fire in the hole!'. Then move up whilst they're distracted.
Spoiler: Hat003 (click to show/hide)

Fire my carbine at the Other Guystm, hey I don't need cover after all!

Spoiler: MC002 Vitals (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Zormod

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Re: Grunts!: Second Wave
« Reply #206 on: August 01, 2017, 01:54:04 pm »

Go for the objective! Put a maximum safe distance between myself and any soon to be occurring explosions.
Spoiler (click to show/hide)
Frikkin killstealers... Disconnect the battery from my carbine and throw it down an empty hall. And flip the shutdown switch. And screw the barrel off, just in case.
Don't loot an enemy weapon, that's dumb, but do grab a battery from one of their guns that I can hopefully hotwire to my own.
And head to the objective.


Platoon: 2
Designation: OcE008
Class: Grunt
Status: minor injuriousness
Inventory: helmet, lascarbine, backpack,
Deaths: 1
Kills: 0/3/0
CP: Honey Badger (1/3)
Head to the objective, pick up a spare carbine on my way past The Other Guys' corpses.
NRDL, you *might* want to not shoot at the dead guys. It'll probably just attract more attention.


Spoiler: MAD001 (click to show/hide)
Try and pick up a weapon of one of the Other Guys, continue fighting them off. Avoid imminent nasty explosion.

Platoon 2:
Designation: NL002
Class: Grunt
Status: Maimed
Inventory: Helmet, backpack, Imitation Artificial Chewing Resin Substitute
« Last Edit: August 02, 2017, 02:07:52 pm by Zormod »
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Sarrak

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Re: Grunts!: Second Wave
« Reply #207 on: August 01, 2017, 02:59:16 pm »

Pound them into fine red mist paste with my trusty warhammer! Simultaneously!

Man up, they'll never be able to see me past that paper-screen. Speaking of which, new plan!
Chuck a paperweight or something in the direction of the Other Guys whilst shouting 'Fire in the hole!'. Then move up whilst they're distracted.

Spoiler: Hat003 (click to show/hide)
Fire my carbine at the Other Guystm, hey I don't need cover after all!

Spoiler: MC002 Vitals (click to show/hide)
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Doubloon-Seven

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Re: Grunts!: Second Wave
« Reply #208 on: August 01, 2017, 03:57:18 pm »

Fire my gun. At whom? The enemy.


Platoon: 3
Designation: sev002
Class: Grunt
Status: Maimed
Inventory: Helmet, Laser Carbine

Edited to avoid killing my squad.
« Last Edit: August 01, 2017, 06:18:18 pm by Doubloon-Seven »
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Avanti!

randomgenericusername

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Re: Grunts!: Second Wave
« Reply #209 on: August 01, 2017, 04:55:02 pm »

Scream due to my bizarre and unexpected maiming, and overload my gun, before chucking it at the enemy. Hopefully, they'll think it's another bluff.


Platoon: 3
Designation: sev002
Class: Grunt
Status: Maimed
Inventory: Helmet, Laser Carbine
whoa no, dont do that please. Some of us are too busy fighting them in melee.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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