Name: Dunnel Forge
HP: 200/200
Hope: 0/15
Desperation: 0/1
Essence: 0
Class: Warder
+Attributes+Potency: 2/2 [1+1]
Precision:2/2 [1+1]
Vigor:2/2 [1+1]
Will: 5/5 [2+3]
Agility: 2/2 [1+1]
+Equipment+Hand 1: Steel Broadsword
L:2 | H:4 | DR: 35% | Dam: 65+0
Moveset: Straight Sword | 1 hand
POT: 1/D | PRE: - | WIL: 2/C | VIG: - | AGI: -
Hand 2: Sloped Buckler
L: 1 | DR: 35% | Dam: 10+0
Moveset: Small Shield | 1 hand
POT: - | PRE: 1/D | WIL: - | VIG: - | AGI: -
Armor:Monster Hunter's Garb
DR: 20% | Medium Armor
POT: - | PRE: - | WIL: 3 | VIG: 1 | AGI: 1
Charm 1: Throwing Crosses
U: 5/-
POT: - | PRE: 1 | WIL: - | VIG: - | AGI: 1
Charm 2: Witch Ashes
U: 1/1
POT: 1 | PRE: - | WIL: - | VIG: 1 | AGI: -
Inventory: Slayer's Greatspear
L:3 | H: 4 | DR: 20% | Dam: 85
Moveset: Spear | 2 hands
POT: - | PRE: 2/C | WIL: - | VIG: - | AGI: 1/D
+Modifiers and Abilities+Modifiers Firstborn of the Wyrdtree: +20% Innate DR
Warder: Second frame of Dodge roll is a block.
[Sloped Buckler] Sliding Parry: Can parry in second frame of Dodge roll, 25% damage penalty
[Monster Hunter's Garb] Hunter’s Stand: For every 10% higher the HP of the toughest monster in an encounter is compared to your own current HP, this armor gains 1% DR. This ability caps at a 40% increase, but can’t bring your total DR higher than 80%.
Abilities:[Steel Broadsword] Faith in Steel: 1 Will | 0 Frame Cost | 15 Cooldown | Set this weapon’s DR to 75% for the round.
[Throwing Crosses] Throw Cross: 1 Pre | 1 Frame Cost, 2 cooldown | Make a linear attack with 50 damage, with length 4, then specify a second direction. Next frame the cross will make a linear attack three spaces in that direction. If you occupy one of the spaces threatened by the second attack, you regain a charge of this ability.
[Witch's Ashes] Witchwarp: 2 Vig | 1 Frame Cost, 10 cooldown | One debuff on you, or an ally in radius 2, is converted into a buff of a similar, but inverted, nature.
[Slayer's Greatspear]Wild Hunt: 2 Pre 1 Agi | 0 Frame Cost | 100 Cooldown | Give any enemy the Mark of the Hunted. The cooldown of this ability is set to 15 when the marked target is killed. If the marked target is killed by you, the cooldown is set to 0.
Surge: For every additional 2 precision spent, an additional target can be marked. ALL marked targets must to be killed to reset the cooldown.