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Author Topic: The Left-Hand Path  (Read 112243 times)

Dunamisdeos

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Re: The Left-Hand Path
« Reply #465 on: August 16, 2019, 12:41:01 pm »

At the very least she would be compromised in dealing with us. It would color her motives and her judgement.

Regardless it's not our business and we have no reason in-character to think that it was Alexander in any way, so I would probably -1 asking her.

In the meantime, we should practice Ginyu poses with piecewise.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Naturegirl1999

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Re: The Left-Hand Path
« Reply #466 on: August 16, 2019, 02:27:23 pm »

Why practice poses? Shouldn’t we wait quietly in an alley until they come within sliding/stabbing/shooting range?
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Dunamisdeos

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Re: The Left-Hand Path
« Reply #467 on: August 16, 2019, 05:25:32 pm »

Why practice poses? Shouldn’t we wait quietly in an alley until they come within sliding/stabbing/shooting range?

This is wiser, but would also preclude later opportunities to be extremely silly.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

piecewise

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Re: The Left-Hand Path
« Reply #468 on: August 22, 2019, 10:18:11 am »

Lets just hide in the alley behind some boxes and jump the cops when they pass by.

+1

Is "Him" Kelley or someone else? Could we tell?

Don't ask her though, if it wasn't Kelley it's none of our business
+1

You are not sure He is Kelly. But whoever He is, he's someone that has gone beyond human in her heart. Love? Admiration? Friendship? Family? Something beyond that. Something she has been chasing for years, will probably never catch, yet will continue to pursue. An impossible, perfect dream that has only grown more grand through time.

You gesture to the alley and silently order piecewise into another alley nearby. Everyone, Esme included, hunkers down and waits in the shadows. You wait in silence and it takes what seems like a lot longer than 30 minutes for the men to show up. When they do show up you are almost surprised about what they look like. You expected...you're not entirely sure what you expected. You only ever saw their boots before so you had no idea what they would look like. Their uniforms have a definite military vibe to them: they're mostly black or maybe a dark blue -hard to tell in the dark- with gold banding around the ends of the sleeves and collar. These are winter versions with fur peeking out from around the collar and an equally warm looking fur hat that slopes down and partially covers their ears and the back of their head.  They're carrying rifles on their shoulders and side arms at their hips but their hands are mostly occupied with gestures and being rubbed together for warmth. 

There are three of them, all young men, and they are talking together more like friends coming back from a party than highly trained soldiers on patrol. You guess what Esme said about this route being pretty quiet and boring must be true. These guys have probably never run into a real problem or issue in their time walking this beat; they've clearly gotten very complacent.  They're maybe 30 feet away now, walking at an easy but relatively brisk pace. They'll pass you and piecewise within a few seconds.

Egan_BW

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Re: The Left-Hand Path
« Reply #469 on: August 22, 2019, 10:34:14 am »

Wait for them to pass. Have PW move silently up behind them and disable them with the knife. Stay where we are and fire on them with the revolver only if they manage to draw weapons.
« Last Edit: August 22, 2019, 10:59:40 am by Egan_BW »
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It is good to choose your battles. It is better to choose your wars.

Superdorf

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Re: The Left-Hand Path
« Reply #470 on: August 22, 2019, 10:56:24 am »

Wait for them to pass. Have PW move silently up behind them and disable them with the knife. Stat where we are and fire on them with the revolver only if they manage to draw weapons.
+1
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: The Left-Hand Path
« Reply #471 on: August 22, 2019, 01:11:37 pm »

Wait for them to pass. Have PW move silently up behind them and disable them with the knife. Stat where we are and fire on them with the revolver only if they manage to draw weapons.
+1
+1
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Eschar

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Re: The Left-Hand Path
« Reply #472 on: August 22, 2019, 04:05:40 pm »

Wait for them to pass. Have PW move silently up behind them and disable them with the knife. Stat where we are and fire on them with the revolver only if they manage to draw weapons.
+1
+1

+1
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King Zultan

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Re: The Left-Hand Path
« Reply #473 on: August 23, 2019, 03:52:29 am »

Wait for them to pass. Have PW move silently up behind them and disable them with the knife. Stat where we are and fire on them with the revolver only if they manage to draw weapons.
+1
+1

+1
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

piecewise

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Re: The Left-Hand Path
« Reply #474 on: August 26, 2019, 09:28:17 am »

Wait for them to pass. Have PW move silently up behind them and disable them with the knife. Stat where we are and fire on them with the revolver only if they manage to draw weapons.
+1
+1

+1
+1
You wait, staying absolutely still, as the men walk past.  As they pass the alley where piecewise is waiting, you order him to silently disable them. Piecewise moves from the alley in a sort of long legged lope, not quite running but not walking either.  He closes the distance within a few moments, before any of the men can react to the small amount of sound he is making.  Here, from the back, you can't quite make out exactly what happens. The skeleton moves in to the center of the group and you see metal flash. He strikes the head of the man to his left, then turns and strikes the man to the right. The man in the center, who he's directly behind, spins to see whats happening only to have a boney hand clamp onto his face and shove him to the ground. The other hand works quickly, like the needle of a sewing machine, thrusting down repeatedly, almost too rapidly to see.

After a moment Piecewise stands back up and steps a few feet away from the bodies. Despite the work he just undertook, he has a remarkably small amount of blood on him; just a few shining wet spots here and there on his coat from stray droplets. The men are all laying out on the street: the one on the left is completely still, while the one on the right is still spasmotic, the metal spike bayonet embedded in the back of his head. The one in the center though seems to be not quite dead, though clearly only seconds from it.   It all took maybe 5 or 6 seconds.

Parisbre56

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Re: The Left-Hand Path
« Reply #475 on: August 26, 2019, 09:38:52 am »

Piecewise is pretty awesome.

And now... It's feeding time. Feeding on those sweet sweet memories and skills.

First we should make sure nobody is watching. Then we should help Piecewise hide the bodies. Then we should feed.

Make sure we're not consumed by their memories, stop if it gets overwhelming.

Then reanimate them and give control to a ghost that looks capable enough to move their body. No sense wasting good bodies.

Superdorf

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Re: The Left-Hand Path
« Reply #476 on: August 26, 2019, 09:39:56 am »

Woohoo!
Piecewise is pretty awesome.

And now... It's feeding time. Feeding on those sweet sweet memories and skills.

First we should make sure nobody is watching. Then we should help Piecewise hide the bodies. Then we should feed.

Make sure we're not consumed by their memories, stop if it gets overwhelming.

Then reanimate them and give control to a ghost that looks capable enough to move their body. No sense wasting good bodies.
+1
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

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Re: The Left-Hand Path
« Reply #477 on: August 26, 2019, 10:27:58 am »

Woohoo!
Piecewise is pretty awesome.

And now... It's feeding time. Feeding on those sweet sweet memories and skills.

First we should make sure nobody is watching. Then we should help Piecewise hide the bodies. Then we should feed.

Make sure we're not consumed by their memories, stop if it gets overwhelming.

Then reanimate them and give control to a ghost that looks capable enough to move their body. No sense wasting good bodies.
+1
+1
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Egan_BW

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Re: The Left-Hand Path
« Reply #478 on: August 26, 2019, 01:48:14 pm »

Ha, easy.
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It is good to choose your battles. It is better to choose your wars.

Eschar

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Re: The Left-Hand Path
« Reply #479 on: August 26, 2019, 03:11:19 pm »

Woohoo!
Piecewise is pretty awesome.

And now... It's feeding time. Feeding on those sweet sweet memories and skills.

First we should make sure nobody is watching. Then we should help Piecewise hide the bodies. Then we should feed.

Make sure we're not consumed by their memories, stop if it gets overwhelming.

Then reanimate them and give control to a ghost that looks capable enough to move their body. No sense wasting good bodies.
+1
+1
+1

We piecewise curbstomped them. The poor sods didn't have a chance. I feel a bit queasy. I mean, they weren't really like the evil government guys who came threatening Bruce and Mary earlier, these poor mooks were just doing their relatively harmless job.

Make some sort of memorial here, something to honor the fallen patrol sods, but nothing that can be used to identify them or us. Maybe just bury them?
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