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Author Topic: Cool things you just noticed in DF  (Read 237300 times)

Sebastian2203

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Re: Cool things you just noticed in DF
« Reply #1320 on: July 15, 2014, 12:44:16 pm »

In adventure mode your own character can cry.  But we do not notice unless we closely examine our inventories, and it does not stop them from doing horrible things.

It is confirmed, we are uncaring gods/goddesses taking complete control over some poor sap.  They see everything we make them do, they feel everything.  They watch under no control as we mercilessly butcher their neighbors and friends.  They cannot scream, all they can do is silently weep as the puppetmaster makes their arm swing the sword.

That reminds me of Mass Effect indoctrination...
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Mictlantecuhtli

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Re: Cool things you just noticed in DF
« Reply #1321 on: July 15, 2014, 01:48:36 pm »

In adventure mode your own character can cry.  But we do not notice unless we closely examine our inventories, and it does not stop them from doing horrible things.

It is confirmed, we are uncaring gods/goddesses taking complete control over some poor sap.  They see everything we make them do, they feel everything.  They watch under no control as we mercilessly butcher their neighbors and friends.  They cannot scream, all they can do is silently weep as the puppetmaster makes their arm swing the sword.

Jesus, that sounds like a 'I have no mouth and I must scream' scenario, good thing it isn't actually what's happeni---

Greiger's is actually correct...  sadly enough.  The emotional circumstance processor is still turned on, with a randomly rolled up personality, but they can't express themselves or take control...  they can only cry.

Holf yuck, that's horrifying.
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Alev

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Re: Cool things you just noticed in DF
« Reply #1322 on: July 15, 2014, 03:06:34 pm »

Greiger's is actually correct...  sadly enough.  The emotional circumstance processor is still turned on, with a randomly rolled up personality, but they can't express themselves or take control...  they can only cry.
Wow. Um. Yeah.
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Mephansteras

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Re: Cool things you just noticed in DF
« Reply #1323 on: July 15, 2014, 04:02:54 pm »

They definitely explains why Adventurers can go off and do their own thing once you retire them, and those things don't have to have anything to do with how you were playing them.
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Re: Cool things you just noticed in DF
« Reply #1324 on: July 15, 2014, 04:19:12 pm »

Yeah, it doesn't yet "train" them according to your play-style or anything, though any entity memberships you have at the retire should be respected, as well as the reputation/friendships and other relationships that are tracked to whatever degree.  I remember we had some plans to allow a retirement to be to do a specific thing for a period (weapon practice, working etc.), and you could just watch the calendar or do another character while it happens to keep them a little more tied down.  But none of that stops their village from being attacked or whatever.
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Vorox

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Re: Cool things you just noticed in DF
« Reply #1325 on: July 15, 2014, 04:38:59 pm »

Yeah, it doesn't yet "train" them according to your play-style or anything, though any entity memberships you have at the retire should be respected, as well as the reputation/friendships and other relationships that are tracked to whatever degree.  I remember we had some plans to allow a retirement to be to do a specific thing for a period (weapon practice, working etc.), and you could just watch the calendar or do another character while it happens to keep them a little more tied down.
That sounds awesome. I hope it will be implemented.
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Greiger

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Re: Cool things you just noticed in DF
« Reply #1326 on: July 15, 2014, 05:40:35 pm »

I feel terrible for taking control of adventurers now....

...Oh well. *Strangles a shopkeeper with one hand while stabbing another in the eye with the first merchant's carving knife*
« Last Edit: July 15, 2014, 05:45:02 pm by Greiger »
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cephalo

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Re: Cool things you just noticed in DF
« Reply #1327 on: July 15, 2014, 10:16:53 pm »

Here's a funny thing I just found. I visited a cave housing a gloom creature, and he had a nice little kitchen set up. There was a quern set up with dead bumblebees around it, and a cauldron filled with elf blood and bumblebee paste. :)
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golemgunk

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Re: Cool things you just noticed in DF
« Reply #1328 on: July 16, 2014, 06:37:22 am »

Here's a funny thing I just found. I visited a cave housing a gloom creature, and he had a nice little kitchen set up. There was a quern set up with dead bumblebees around it, and a cauldron filled with elf blood and bumblebee paste. :)

Not only that, but night creature spouses and their children tend to stick together in one lair. I can imagine them having sweet family moments together while skinning a dwarf they plucked from the woods.
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Urist McVoyager

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Re: Cool things you just noticed in DF
« Reply #1329 on: July 16, 2014, 11:14:57 pm »

Soooo . . . we're Goa'uld? Awesome! I shall make entire civilizations fall in submission to my might and serve me well. Or, you know, just continue in Fortress mode taking care of hordes of dwarves in ways that DON'T cause mass harm. I love Fortress mode too much to go running around in Adventure until it's possible to run a Fortress as mayor instead of unseen God. Hell, to start a Fortress as a founding member and run it from within a dwarf.
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Tawa

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Re: Cool things you just noticed in DF
« Reply #1330 on: July 16, 2014, 11:31:41 pm »

Soooo . . . we're Goa'uld? Awesome! I shall make entire civilizations fall in submission to my might and serve me well. Or, you know, just continue in Fortress mode taking care of hordes of dwarves in ways that DON'T cause mass harm. I love Fortress mode too much to go running around in Adventure until it's possible to run a Fortress as mayor instead of unseen God. Hell, to start a Fortress as a founding member and run it from within a dwarf.
Preposterous.

Dwarves are so batshit insane compared to humans that trying to comprehend its thought process would lead to you yourself going stark raving mad!
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Shazbot

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Re: Cool things you just noticed in DF
« Reply #1331 on: July 18, 2014, 05:44:35 pm »

Dwarf mode squads appear to sprint into battle for the last dozen yards, greatly reducing injuries from elf archers.
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Nidilap

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Re: Cool things you just noticed in DF
« Reply #1332 on: July 18, 2014, 06:09:14 pm »

Yeah, it doesn't yet "train" them according to your play-style or anything, though any entity memberships you have at the retire should be respected, as well as the reputation/friendships and other relationships that are tracked to whatever degree.  I remember we had some plans to allow a retirement to be to do a specific thing for a period (weapon practice, working etc.), and you could just watch the calendar or do another character while it happens to keep them a little more tied down.  But none of that stops their village from being attacked or whatever.

Toady, would it ever be possible to fully customize an Adventure's personality, as one could customize last names? It seems like that could be interesting to make a psychopath knight like the Mountain, or a simple happy-go-lucky peasant like Bilbo Baggins. You've already made a "Local Important" and "Peasant" choices.
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smjjames

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Re: Cool things you just noticed in DF
« Reply #1333 on: July 18, 2014, 09:10:37 pm »

Yeah, it doesn't yet "train" them according to your play-style or anything, though any entity memberships you have at the retire should be respected, as well as the reputation/friendships and other relationships that are tracked to whatever degree.  I remember we had some plans to allow a retirement to be to do a specific thing for a period (weapon practice, working etc.), and you could just watch the calendar or do another character while it happens to keep them a little more tied down.  But none of that stops their village from being attacked or whatever.

Toady, would it ever be possible to fully customize an Adventure's personality, as one could customize last names? It seems like that could be interesting to make a psychopath knight like the Mountain, or a simple happy-go-lucky peasant like Bilbo Baggins. You've already made a "Local Important" and "Peasant" choices.

You should ask in the Future of the Fort thread, that's the place to ask stuff like that.
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Rumrusher

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Re: Cool things you just noticed in DF
« Reply #1334 on: July 18, 2014, 10:05:20 pm »

seeing how everything in DF has a personality even the monsters you kill it won't surprise me that your adventurer has one as-well. shame there's no vanilla way to check though I do remember using dwarf companion to see my adventurers character's stats where. then again adventurers back then had no likes or dislikes or favorite items thus made getting them to be friends or form relationships with any one a huge pain(they make a good noble though).
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