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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 702217 times)

adwarf

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Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Not me? :( I haven't done my job :'(
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Scelly9

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Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Not me? :( I haven't done my job :'(
It's just, ebbor is the freaking master of complex yet (sort of) working systems.
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adwarf

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Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Not me? :( I haven't done my job :'(
It's just, ebbor is the freaking master of complex yet (sort of) working systems.
Mine works D: *goes to cry in a corner*[/jk] about the crying not the working part
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IronyOwl

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Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
A Bastard RTD, eh?

Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Not me? :( I haven't done my job :'(
I'm also good at this! Just most of the worst stuff never makes it off the drawing board.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Scelly9

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Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Not me? :( I haven't done my job :'(
It's just, ebbor is the freaking master of complex yet (sort of) working systems.
Mine works D: *goes to cry in a corner*[/jk] about the crying not the working part
I believe a few weeks ago he said he had created a forum game that half of the first turn had take around six months already.
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You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

Person

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Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Not me? :( I haven't done my job :'(
It's just, ebbor is the freaking master of complex yet (sort of) working systems.
Mine works D: *goes to cry in a corner*[/jk] about the crying not the working part
I believe a few weeks ago he said he had created a forum game that half of the first turn had take around six months already.
I want in on this. Seems hilarious.
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Bdthemag

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Pretty much a bastard game I suppose, making the mechanics specifically to annoy and work against the players. For example to roll to attack you must roll an opposing roll of 2d6/3.14×a, bad example but it's currently all I can think of.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

monk12

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No no, you just lay down layers and layers of rules that have situational effects and are intertwined with several other rules, as well as a byzantine method for determining supremacy when two rules clash (as they should almost always do.) Then you slather on extra penalties for failing to understand the rules, and BAM

ExKirby...What if you took the idea, but made it golf, instead of wrestling?

I'd totally dig that. I like your way of thinking, however.

I'd say LUCHA, but either way, I'd be in.

IronyOwl

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No no, you just lay down layers and layers of rules that have situational effects and are intertwined with several other rules, as well as a byzantine method for determining supremacy when two rules clash (as they should almost always do.) Then you slather on extra penalties for failing to understand the rules, and BAM
Hm... So Magic the Gathering: The RTD?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

GraveHaunter92

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I'd say LUCHA, but either way, I'd be in.
Incidentally, I'm already playing a Luchadore in GreenstarFanatic's Mall Fight RTD.  I'd be happy to see how he'd do in an actual wrestling RTD.
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10ebbor10

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A Robin Reliant race.

Obstacles being corners, small hills and roundabouts..
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Skyrunner

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I am able to make complicated games. Just can't run them. :P

Though I seem to have a primal urge to streamline and simplify, so it'd be a battle against my own instinct to throw that away xD
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10ebbor10

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No no, you just lay down layers and layers of rules that have situational effects and are intertwined with several other rules, as well as a byzantine method for determining supremacy when two rules clash (as they should almost always do.) Then you slather on extra penalties for failing to understand the rules, and BAM

Or you can use complicated formulas and such. A good way to get a complicated rule system is to start with a simple system, then add more and more rules to balance it.

Also, variables, lots and lots of different variables.
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TCM

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I was thinking about coming up with a game based on Trouble in Terrorist Town.

TTT is a hilarious mystery game, something like a mash-up of Clue, Mafia, and people shooting each other. The basic premise is this:

Innocent Terrorists are the largest group. Their goal is not to die, and to kill Traitors. However, Traitors appear as Innocents, so their discovery must be based on logic, interrogation, or as portrayed in the video above, stand-off's and shoot-outs.

Detective Terrorists are the smallest group. They are sort of like a buffed version of Innocents, with tools like medical kits for healing, a mind ray to see the last person killed of any terrorist, and visualizers that project how a murder was carried out. Traitors can not disguise themselves as Dectectives.

Traitors are the middle-sized group. Their goal is to kill all the Innocent, and/or fool them into killing each other. Traitors know who the other Traitors are.

Additionally, each group can acsess a store that provides weapons and equipments that are purchased by credits, a currency given out to everyone on that team when a sucsessful kill is carried out.

For more information, I suggest watching the video above, because Gassy Mexican's TTT video series is what inspired me to make this into a RTD.

If anyone would be willing to help me figure out a system, I'd be very happy to host the RTD version of TTT.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Bdthemag

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RTD's that have mafia elements in them don't usually go well from what I've seen, it's a bit annoying to do anything other than a complete "Free for All" or a "Team-based" RTD.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.
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