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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263151 times)

ChairmanPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7335 on: October 26, 2011, 10:56:55 am »

It doesn't seem to exist in my linux version... in fact, houses don't seem to be flammable through regular fires... (I am assuming a molotov still works)

I do get humongous ammounts of XP. I suspect a bug in that.
« Last Edit: October 26, 2011, 11:05:36 am by ChairmanPoo »
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Wayward Device

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7336 on: October 26, 2011, 11:26:45 am »

Quote
The Burn the World bug was also on the cataclysm versions preceding the construction update.

Protip: Never light a slime pit on fire.

Heh. I've made this same mistake with a bee hive in the past. I'd cleared out the bees, gathered a reasonable amount of honeycomb and then thought to myself hmm, there's a fuckton of honeycombs going spare, lets see how flammable they are. Big mistake.
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7337 on: October 26, 2011, 11:33:44 am »

The insane fire thing seems to be a Windows-only bug.
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DrPoo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7338 on: October 26, 2011, 02:20:08 pm »

Yeah its kind of funny, its like a giant came by and farted, since errytime i light even the smallest fire it suddenly goes "WOOOSH" and engulfs a big rectangular area. Its kind of funny, because i kill alot of zombies with it, its so funny :D
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7339 on: October 26, 2011, 02:29:59 pm »

It seems aposos already fixed this bug. http://whalesdev.com/forums/index.php?topic=338.0
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7340 on: October 26, 2011, 03:04:47 pm »

Sweet i made an archer char with 12 str 12 dex and now i have 5 archery skill im headshotting zombies with long bow, i'm sad tho we can craft wooden bolts but no wooden arrows i don'T get it will it be implemented?

I'm rping a hippy with lots of heroine (found in a house) and shirtless, runnign around with a bow

Elves... they're everywhere! D:
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7341 on: October 26, 2011, 03:06:25 pm »

That's a good point, though. A wooden arrow should certainly be no harder than a bolt to craft.

Also, what about steel bolts/arrows? Considering the rest of the stuff we can make, they seem appropriate.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7342 on: October 26, 2011, 03:19:47 pm »

That's a good point, though. A wooden arrow should certainly be no harder than a bolt to craft.

Also, what about steel bolts/arrows? Considering the rest of the stuff we can make, they seem appropriate.

Wood arrows are harder than bolts to craft. You need fletching for one thing, also arrows tend to be longer and thinner than bolts, making it harder to keep the shaft straight while cutting it.
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7343 on: October 26, 2011, 03:20:59 pm »

Out of curiosity (I don't know much about the subject), why would you need fletching on arrows but not bolts?

Also, bear in mind we can make teleporters out of flashlight parts.
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JacenHanLovesLegos

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7344 on: October 26, 2011, 03:29:19 pm »

How do you come out with your hands up? And real bad luck here- I was resting in a house at night, open the door, and exactly one turn after that a wolf kills me.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Aqizzar

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7345 on: October 26, 2011, 03:32:33 pm »

How do you come out with your hands up?

Did you spawn an NPC?  You're not supposed to be seeing them, because they don't work.  I think just being unarmed is all it takes, and be warned that when you do that, you'll be robbed.
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JacenHanLovesLegos

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7346 on: October 26, 2011, 03:34:52 pm »

A copbot came after I broke into a police station. I dropped my knife he promptly killed me. This was a few saves ago, though.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7347 on: October 26, 2011, 03:41:04 pm »

Copbots are kind of like the ED-209.  http://www.youtube.com/watch?v=mrXfh4hENKs
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G-Flex

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7348 on: October 26, 2011, 03:52:04 pm »

No, volume is more appropriate here.  Weight doesn't really reflect an items density, and the amount of combustible material is more closely aligned with volume than weight.

I'm not sure what you mean. Amount of material is weight. Well, mass, not weight, but those... etc etc

Except in Cataclysm, the amount of combustible matieral is more closely tied to volume than to weight.  Density isn't really tracked.

It... doesn't matter if density is tracked. Five pounds of material is five pounds of material. It doesn't matter what the volume is. I'm getting really confused trying to figure out how you think chemical reactions work. No matter what the relative densities of materials, five pounds is still five pounds. The only other difference would be the heat of combustion of the material, which would be in terms of mass anyway.

The way you're doing it, when you have two items of equal mass but different volume, the higher-volume one burns longer and with more heat. In reality, the higher-volume one shouldn't burn as long at all, because it likely has more surface area, and they should burn with the same amount of heat in the end.

The amount of combustion heat you get out of something is related only to the mass/weight of the object you burn and the heat of combustion of the material in terms of energy-per-gram (which obviously isn't tracked here, so we have to assume it's equal across the board).

And if volume in Cataclysm really is volume in the scientific sense, then density is tracked. If you have volume and mass, then you have density.
« Last Edit: October 26, 2011, 03:59:34 pm by G-Flex »
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #7349 on: October 26, 2011, 04:27:59 pm »

Cataclysm isn't DF, and I'm not attempting any kind of chemistry simulation.  This is a video game, not a lab tool.  I do know how fire works; don't get too worked up over it.  Not to restate myself, but in Cataclysm volume is a more accurate reflection of combustible material than weight is.
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