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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1263551 times)

Chattox

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9570 on: June 04, 2012, 01:52:51 pm »

Is it possible to get wood from trees? Any kind will do, heavy sticks or whatever.
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9571 on: June 04, 2012, 02:34:10 pm »

Only saplings in vanilla, IIRC. Just hit them.


Unre: Got a ton of bionics installed, had a fortified base, was starting work on a mobile fortress. Stopped to take a drink of water, and was apparently overrun by an invisible wolfpack while drinking. More of the following:

-__________________________________________________-
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Chattox

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9572 on: June 04, 2012, 02:36:21 pm »

Only saplings in vanilla, IIRC. Just hit them.

Saplings? What do they look like? All I can find are trees, young trees and underbush. And I can't seem to hit young trees if that's what you mean.
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9573 on: June 04, 2012, 02:41:14 pm »

Only saplings in vanilla, IIRC. Just hit them.

Saplings? What do they look like? All I can find are trees, young trees and underbush. And I can't seem to hit young trees if that's what you mean.

Young trees, yes. The green '1's. Just (s)mash them a few times and they'll turn into underbrush and (usually) drop a few heavy sticks on the same tile.

You can also find heavy sticks by wandering around in the woods.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9574 on: June 04, 2012, 02:41:25 pm »

Young trees are correct. And yeah, smash them just like you do doors. Takes a bit, though.
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Chattox

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9575 on: June 04, 2012, 02:45:11 pm »

Derp, my bad. I was trying to attack them, hadn't thought of smashing them :P

EDIT: By the way, is there a rough ETA on the next update?
« Last Edit: June 04, 2012, 02:48:45 pm by Chattox »
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9576 on: June 04, 2012, 02:46:29 pm »

Does smashing with a powerful weapon actually speed that up at all? I always wanted my axes to do more damage to trees and doors.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9577 on: June 04, 2012, 03:04:15 pm »

Smashing power depends on the strength of the weapon, I think the blunt strength in particular.  Sledgehammers take down things so easily.

ggamer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9578 on: June 04, 2012, 04:09:33 pm »

so I was driving down the highway, and I found a group of dead drug dealers!

First time I saw that. Pretty accurate too, about six runners with an ungodly amount of heroine, and a couple of vanguards with a glock and a mac 10.

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9579 on: June 04, 2012, 04:11:36 pm »

I found a drug scene with about 5 tons of cocaine.  About 10 minutes later my heart exploded.

ggamer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9580 on: June 04, 2012, 04:17:31 pm »

scary shit, that overdosing. During one of my BoB runs I took too much oxycodone and stopped breathing. Super sudden too.

Mictlantecuhtli

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9581 on: June 04, 2012, 04:18:20 pm »

so I was driving down the highway, and I found a group of dead drug dealers!

First time I saw that. Pretty accurate too, about six runners with an ungodly amount of heroine, and a couple of vanguards with a glock and a mac 10.

Dead groups of drug dealers in this game are the most useful representation of drugs dealers in any game, ever.

In any other game I'd just walk by and say 'well sucks for them!' Yet, in this one, I have to stop and scavenge every piece of illicit drug from them, do said drugs, and stash them in an undisclosed location to get high for the next ten years. That, and doing four bumps of coke before fighting zombies make you feel incredibly badass. I love cataclysm.
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I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

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Flying Dice

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9582 on: June 04, 2012, 04:42:26 pm »

Forget coke, Adderall is where it's at. Nothing like becoming an ace programmer because you got high for a couple hours and read a book.
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Aurora on small monitors:
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9583 on: June 04, 2012, 04:45:10 pm »

This is the fifth and a bit more complete alpha release of my tileset for Gremour's mod.

Download Release 5 of "Gremour mod + Deon tileset"


All those zombies are common zeds.

Release 5 features:
- Much more "common zombie" variants.
- New special zombie tiles.
- Lots of minor tweaks.
- Different yellow pavement.
- Triffids and fungaloid.
- A lot more clothing.
- More terrain features (rubble, lava).
- Almost all books and journals.

Credits:
- Gremour, he is the creator of the code which supports the whole amazing tileset thing.
- Deon, tileset maker.
- Pandupaz, firearms' sprites.

Stay tuned for further updates.
« Last Edit: June 04, 2012, 04:49:28 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #9584 on: June 04, 2012, 08:32:11 pm »

Wooooh! Looking good, dude.
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