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Author Topic: DFHack 0.34.11 r3  (Read 1407922 times)

Deon

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Re: DFHack 0.34.11 r2
« Reply #2520 on: November 10, 2012, 02:26:55 pm »

I don't see a way to work with the siege engine plugin.

The front end does not list a key to activate it, can someone help me with this one?
The instructions say to "bind it to a key", but where can I bind it? Same with other things like power meter.
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Dibber6

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Re: DFHack 0.34.11 r2
« Reply #2521 on: November 10, 2012, 03:18:36 pm »

Hey, guys. I was told I should come here to ask about a problem I was having while trying to run the genesis mod. When I try to run the genesis mod, it says "The program can't start because fmodelx.dll is missing from your computer. Try reinstalling the program to fix this problem." Thanks for the help in advance.
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Naros

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Re: DFHack 0.34.11 r2
« Reply #2522 on: November 10, 2012, 06:57:01 pm »

Would this be the place to ask for DFhack / Dfusion / lua scripting help?

I'm trying to give every dwarf in the fort level 5 weapon smithing.
I know it has something to do with
"unit.status.current_soul.skills.FORGE_WEAPON" .. but do I then do "= 5" behind it? Or the XP?

I know there's a way to get all dwarves targeted when doing this, but I've forgotten.
I'm really failing to wrap my head around this. Help, please? :)
« Last Edit: November 10, 2012, 07:10:02 pm by Naros »
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Rumrusher

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Re: DFHack 0.34.11 r2
« Reply #2523 on: November 10, 2012, 09:29:20 pm »

you might need the number where FORGE_WEAPON resides in. then do the '= 5' next to it.
To get all dwarves targeted you need to set up 'k,v in pairs (df.global.world.active) do' which pulls all units then set up V to filter out all those units down to your dwarves.
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ag

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Re: DFHack 0.34.11 r2
« Reply #2524 on: November 10, 2012, 10:05:31 pm »

I don't see a way to work with the siege engine plugin.

The front end does not list a key to activate it, can someone help me with this one?
The instructions say to "bind it to a key", but where can I bind it? Same with other things like power meter.

See dfhack.init-example. If renamed to dfhack.init, it will be loaded when DF starts.
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Deon

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Re: DFHack 0.34.11 r2
« Reply #2525 on: November 11, 2012, 08:04:33 am »

How did I not use dfhack for so long? I became immediately addicted.

Can someone direct me to more amazing plugins which are not linked in the first post? I.e. Rumrusher gave me Companion order plugin, and it is a must-have for me now.

Are there more plugins which allow extended modding like the steam engine?
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Warmist

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Re: DFHack 0.34.11 r2
« Reply #2526 on: November 11, 2012, 09:57:48 am »

How did I not use dfhack for so long? I became immediately addicted.

Can someone direct me to more amazing plugins which are not linked in the first post? I.e. Rumrusher gave me Companion order plugin, and it is a must-have for me now.

Are there more plugins which allow extended modding like the steam engine?
Next version probably will have a reactions that trigger lua scripts (e.g. you make a sword and it displays a message)
Also if you are using companion order, please post or pm all the suggestions bug reports etc...
« Last Edit: November 11, 2012, 10:06:33 am by Warmist »
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Deon

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Re: DFHack 0.34.11 r2
« Reply #2527 on: November 11, 2012, 12:43:11 pm »

I would like to be able to order my companions to drop only what they have in hands. If I want them to swap weapons, I don't want to strip them.

Also it looks like they don't like to wear quivers, they carry them in hands instead.
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Warmist

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Re: DFHack 0.34.11 r2
« Reply #2528 on: November 11, 2012, 03:16:47 pm »

I would like to be able to order my companions to drop only what they have in hands. If I want them to swap weapons, I don't want to strip them.

Also it looks like they don't like to wear quivers, they carry them in hands instead.

Try this: New version
Although all functionality will not be available till next release (those parts that use dfusion, namely heal/powerup) but those are cheats anyway.

Aerval

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Re: DFHack 0.34.11 r2
« Reply #2529 on: November 11, 2012, 05:47:34 pm »

How did I not use dfhack for so long? I became immediately addicted.

Can someone direct me to more amazing plugins which are not linked in the first post? I.e. Rumrusher gave me Companion order plugin, and it is a must-have for me now.

Are there more plugins which allow extended modding like the steam engine?

There was a Dwarf renaming script by expwnent that would rename every dwarf, so that they inherit their last names from their parents. So you could give your Dwarves (and possibly other races) an unique name inherting path. (thats not extended modding but can be part of a mod :)
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Naros

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Re: DFHack 0.34.11 r2
« Reply #2530 on: November 11, 2012, 06:46:46 pm »

you might need the number where FORGE_WEAPON resides in. then do the '= 5' next to it.
To get all dwarves targeted you need to set up 'k,v in pairs (df.global.world.active) do' which pulls all units then set up V to filter out all those units down to your dwarves.

Thanks, I'll have a fiddle with it later and see if I can figure it out. :)
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Feyd

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Re: DFHack 0.34.11 r2
« Reply #2531 on: November 12, 2012, 12:56:51 pm »

Quote
[DFHack]# lua
[lua]# dfhack.gui.getSelectedUnit().mood = df.mood_type.Berserk
[lua]# quit

And the inverse? How can get a dwarf to normality?
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Rumrusher

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Re: DFHack 0.34.11 r2
« Reply #2532 on: November 12, 2012, 02:23:16 pm »

Quote
[DFHack]# lua
[lua]# dfhack.gui.getSelectedUnit().mood = df.mood_type.None
[lua]# quit

And the inverse? How can get a dwarf to normality?
that's how.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Weaselcake

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Re: DFHack 0.34.11 r2
« Reply #2533 on: November 12, 2012, 02:40:54 pm »

How do I set up the Siege Engine plugin? I noticed it uses the GUI, what GUI?

I want to bring some military spice into my fort that isn't just the boring ol' swordmaster squad.
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Nokao

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Re: DFHack 0.34.11 r2
« Reply #2534 on: November 12, 2012, 04:27:55 pm »

DFhack became a very important software for my DF games,
expecially because it resolves with patch(s) many bugs.

Is there a link that I can go or a RSS I can subscribe to be updated about updates ?
Not a forum link, because as you already did it the link can change.
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