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Other Projects => Other Games => Topic started by: Grakelin on September 17, 2010, 02:49:50 am

Title: Civilization V
Post by: Grakelin on September 17, 2010, 02:49:50 am
4 days!
Title: Re: Civilization V
Post by: Shades on September 17, 2010, 02:56:06 am
4 days!

7 for me :( damn EU release date.

A chunk of us where I work have it pre-loaded ready and waiting for an day 1 multiplayer where none of us have a clue what we are doing :)
Title: Re: Civilization V
Post by: ILikePie on September 17, 2010, 04:07:18 am
4 days!

7 for me :( damn EU release date.
Add a month to that and you the Israeli release date.
Title: Re: Civilization V
Post by: Aqizzar on September 17, 2010, 04:26:49 am
Oh yes, this is exactly what I need.  It's not like Stalker and Blood Bowl aren't dominating enough of my time.  Oh fuck no, what I need, need in my soul, is to feel that tried and true Sid Meier crack flowing through my veins again.

I've lost combined weeks of my life to every Civilization title, and most of it's similar forays.  I'll be on this game like stink on a monkey, and it'll be the monkey on my back.
Title: Re: Civilization V
Post by: Deon on September 17, 2010, 04:37:53 am
I was pleasantly surprised by the live broadcast of Civ V. Sure, it's simplified and needs a lot of stuff added, but it's still Civilization, and it has some new nice interface and gameplay additions. So with expansion packs I think I'm gonna love it.
Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 04:41:45 am
I'll be buying this.

Anyone know if they'll have it on Impulse?
Title: Re: Civilization V
Post by: Ivefan on September 17, 2010, 06:45:36 am
I'm going to give this a try as it seems to be a bit different to the previous games which never played more than once.
Which is curious because iI ove Alpha Centauri and it's basically the same game.
Title: Re: Civilization V
Post by: mipe9 on September 17, 2010, 07:13:40 am
4 days!

7 for me :( damn EU release date.
Add a month to that and you the Israeli release date.

Add a year to that and you get the Finnish release date. We live in the middle of nowhere :(
Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 07:14:02 am
I'm going to give this a try as it seems to be a bit different to the previous games which never played more than once.
Which is curious because iI ove Alpha Centauri and it's basically the same game.
Alpha Centauri was fantastic. So much better than the previous Civs. I really liked Civ 4 as well.
Title: Re: Civilization V
Post by: Mephansteras on September 17, 2010, 01:50:13 pm
Oddly, I think I got the most playtime out of Civ 3 over any of the others. Mostly because I modded it heavily, with a whole magic tech branch added on and tons of units that I got off of the Civ Fanatics forum. Great fun, although I never did finish all of the stuff I was going to mod into that.
Title: Re: Civilization V
Post by: Fikes on September 17, 2010, 02:34:02 pm
Anyone confirm that day 1 multiplayer will work? Will we be able to play over LAN? I am seriously considering taking Tuesday off to play, but I've had mixed results with Day 1 excitement.
Title: Re: Civilization V
Post by: Thexor on September 17, 2010, 02:43:58 pm
Anyone confirm that day 1 multiplayer will work? Will we be able to play over LAN? I am seriously considering taking Tuesday off to play, but I've had mixed results with Day 1 excitement.

According to the review I just read, multiplayer is available out-of-the-box, but is limited to simultaneous turns, and you can't save. Haven't read anything about LAN play recently, but a quick Google search reveals that you'll still have to use Steamworks. This'll mean that you'll need everybody playing to own a copy of the game. Nobody's giving a clear answer as to whether it'll be LAN play using Steamworks, or if you'll be forced to connect online.   :-\



I'm tempted to buy this, but I think I'd rather wait a bit. I've never really played Civ games online, and the single-player game will be just as good (if not better, yay patches!) once it's half-price on Steam.  ;D
Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 03:08:20 pm
This'll mean that you'll need everybody playing to own a copy of the game. Nobody's giving a clear answer as to whether it'll be LAN play using Steamworks, or if you'll be forced to connect online.   :-\
I don't understand why this is a problem, unless you live in a location without some kind of internet service?
Title: Re: Civilization V
Post by: Ivefan on September 17, 2010, 03:45:41 pm
Maybe he wants to have a game on the computers in his home without having to purchase additional copies?
Title: Re: Civilization V
Post by: Fikes on September 17, 2010, 03:54:15 pm
For me it is much more of an issuse of the stability of those servers. I don't mind buying games, particularly consistantly good ones like Civ.

I'd like to have a day 1 battle against my friends, but if the game servers are all fucked up I basically wasted a day off of work.
Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 03:58:53 pm
Maybe he wants to have a game on the computers in his home without having to purchase additional copies?
Unless something has changed, you can install the game from Steam on any computer you own. Hell I only bought one copy of Recettear but I installed it on my girlfriend's laptop and then switched steam to offline mode. She can play it fine. I assume Civ 5 will work with offline mode for single player, unless something has come out to say it won't?
Title: Re: Civilization V
Post by: Ivefan on September 17, 2010, 04:17:09 pm
He was talking about multiplayer, And so was I.
Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 04:46:27 pm
Ah, well yes you need to buy multiple copies to play multiplayer online. Why wouldn't you?
Title: Re: Civilization V
Post by: Sowelu on September 17, 2010, 04:52:29 pm
forsaken is either being intentionally dense, or he was born less than twenty years ago, missing the era when it was normal to play one copy of a game on a LAN just as easily as you would play split-screen on a console.
Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 04:57:43 pm
forsaken is either being intentionally dense, or he was born less than twenty years ago, missing the era when it was normal to play one copy of a game on a LAN just as easily as you would play split-screen on a console.
No, I remember that era. I also know that era is more or less dead. You know the game will be using steamworks, so obviously it will check your CD keys when you hit their matchmaking server. I'm sure someone will eventually come out with a crack for it either way.
Title: Re: Civilization V
Post by: Sowelu on September 17, 2010, 05:04:25 pm
At least a lot of games still have hotseat, right?

...Wait, no.  Simultaneous turns in Civ5 huh.  Dammit.  Well, that should still work as long as it's "everyone gives orders then they all happen at once".
Title: Re: Civilization V
Post by: Thexor on September 17, 2010, 05:05:58 pm
Ah, well yes you need to buy multiple copies to play multiplayer online. Why wouldn't you?

Just to clarify, I personally could care less. But there's a lot of people (including on this forum) who are heavy supporters of LAN play, and requiring multiple copies is a big change from the games of the past.


forsaken is either being intentionally dense, or he was born less than twenty years ago, missing the era when it was normal to play one copy of a game on a LAN just as easily as you would play split-screen on a console.
No, I remember that era. I also know that era is more or less dead. You know the game will be using steamworks, so obviously it will check your CD keys when you hit their matchmaking server. I'm sure someone will eventually come out with a crack for it either way.

The whole point of LAN play is that you connect, ya know, over a LAN.  :P
It's not "playing multiplayer with multiple people in a house" - that's easy, just switch Steam's ports and you're good. A proper LAN game never goes past your router, and theoretically (say, if Steam is 'offline') can be played even if you don't have a pipe to the outside world at all. And, since you aren't bouncing commands off a remote server, LAN play is practically lag-free - the signal delay between rooms is negligible, especially in comparison with the pings to, say, the other side of an ocean.

And, while it's certainly less popular these days, LAN gaming isn't entirely "on the way out". Many developers are shying away from it, true, much like how many FPS developers are shying away from dedicated servers - and the response has been pretty similar, if on slightly different magnitudes.


EDIT:
At least a lot of games still have hotseat, right?

...Wait, no.  Simultaneous turns in Civ5 huh.  Dammit.  Well, that should still work as long as it's "everyone gives orders then they all happen at once".

Eh... not from what I've read. The whole point is to avoid you having to sit around and wait for stuff.  ;)
Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 05:08:30 pm
I know what LAN play is, and what it is about. If Civ 5 supports it, that will be great. I don't know if it will.

I actually use LAN play quite a bit over apps like Hamachi these days.
Title: Re: Civilization V
Post by: Ivefan on September 17, 2010, 05:12:36 pm
I wrote something that is now redundant to previous posters.

Now back on Topic.
I haven't really bothered finding out exactly what the differences between 5 and the previous titles, but i know they changed to hexagons and that it seemed to be some other changes. So would anyone following this game care to enlighten me on the new changes/features?
Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 05:14:12 pm
One of the biggest changes is that units no longer stack in tiles. Only one unit may occupy a tile.

Another change is that cities will resist hostile invasion even if undefended.
Title: Re: Civilization V
Post by: andrea on September 17, 2010, 06:00:52 pm
increased focus on tactical warfare then. I think civ 5 will be quite interesting.
Those 2 changes alone should be worth buying it. Also, I heard archers now can actually use ranged attacks
Title: Re: Civilization V
Post by: dogstile on September 17, 2010, 06:45:05 pm
I'm stoked about city's resisting without a defending force. Should stop me using the tactic of flying stupidly fast units into the back citys without meeting any resistance.
Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 07:52:11 pm
Another major addition is City States.

City states are single-city civs which have no ambition and no desire to 'win' the game. They are neutral entities you can befriend through diplomacy or conquer through military force. They will not ever agress you unless you declare war on them first, in which case that can and will attempt to take your cities if you are attacking them. Having a city state as an ally and trading partner will give you access to luxury resources, income, or other bonuses like free units.
Title: Re: Civilization V
Post by: Ivefan on September 17, 2010, 07:57:33 pm
So it's better to ally them than to assimilate them? And speaking of diplomacy, has there been any changes to the diplomacy system?
Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 08:02:55 pm
So it's better to ally them than to assimilate them? And speaking of diplomacy, has there been any changes to the diplomacy system?
I don't have any hard facts, but from the gameplay videos I have seen...

Allying a city-state will net you a luxury resource and some bonuses, and means you don't have to spend military effort on them. Conquering a city-state means you gain the benefits of having another city.* City states can and will fight back, and are not push overs... so says the video anyway.

* Note: In Civ 5, upon conquering a city, you have the option of: 1. Burning the city to the ground. 2. Installing a puppet government. 3. Taking the city over entirely.

1. I believe razing the city nets you loot/pillage golds and that's it.
2. Installing a puppet government means you gain the income/research etc from the city but you have NO CONTROL over what it builds, the puppet governor controls that. On the upside, you suffer much much less unhappiness by choosing this option.
3. Taking the city over gives you full control and benefits, but your empire** suffers much more unhappiness until things calm down.

**Why should you care about the unhappiness of a new city? Because happiness is no longer tracked per-city. Happiness is now a global civilization modifier, and you must keep your citizens' happiness balanced with your expansion and military actions else you will face large-scale revolt. Unhappy cities are a large drag on your empire, and this gives you much more incentive to resolve the unhappiness where in Civ 4 if a city was unhappy you could (mostly) safely ignore it until it fixed itself.
Title: Re: Civilization V
Post by: Sowelu on September 17, 2010, 08:12:37 pm
Ooh, this sounds gooooood.
Title: Re: Civilization V
Post by: nuker w on September 17, 2010, 08:15:18 pm
Hmmm.... Add another month and a half or so... Theirs the NZ release. Also boost the cost up by about another $20. I might still be interested in getting it when it comes out...
Title: Re: Civilization V
Post by: Aqizzar on September 17, 2010, 08:18:37 pm
1. I believe razing the city nets you loot/pillage golds and that's it.
2. Installing a puppet government means you gain the income/research etc from the city but you have NO CONTROL over what it builds, the puppet governor controls that. On the upside, you suffer much much less unhappiness by choosing this option.

Oh my fucking God, that is awesome.  I have always, always wanted some option when conquering an opponent's nation beyond just a zero-sum battle for each and every city.  Finally, I can deny him the possession, to my benefit no less, without making myself responsible for the aftermath.

**Why should you care about the unhappiness of a new city? Because happiness is no longer tracked per-city. Happiness is now a global civilization modifier, and you must keep your citizens' happiness balanced with your expansion and military actions else you will face large-scale revolt. Unhappy cities are a large drag on your empire, and this gives you much more incentive to resolve the unhappiness where in Civ 4 if a city was unhappy you could (mostly) safely ignore it until it fixed itself.

This however I'm not so sure about.  The otherwise excellent knock-off Call to Power did the same thing, and I hated it.  You couldn't tailor your policies below the national level, you could only effect the happiness of cities with the stuff built there.  If any one city lacked enough stuff to keep it happy, you had to change the policy of the entire nation until it caught up in development, making founding new cities after the Bronze Age a serious chore.  On top of all the requisite complaints about cities acting as a Happiness Hivemind being terribly unrealistic.
Title: Re: Civilization V
Post by: Lap on September 17, 2010, 08:39:48 pm
I've been following this more than is healthy. I thought a few days ago that I should start up a Civ 5 post here so that we didn't have some shit OP with no info. I regret my laziness.

I'm pretty excited about mods being Lua....oh man I hope I don't get too distracted.

The $10 off D2D sale where you get civ 5 + next mini expansion DLC for free was only 40 bucks for me. I think there's a 5 dollar off sale if you use the coupon "PAX" right now. And yes, you can preload with D2D.

Title: Re: Civilization V
Post by: x2yzh9 on September 17, 2010, 09:06:00 pm
Already pre-loaded. I have a game on fucking Tuesday though, so I probably won't get to play much. I think I might just fake sick to play some fukkin civ V
Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 09:11:26 pm
so that we didn't have some shit OP with no info. I regret my laziness.
Rude much?

Quote
The $10 off D2D sale where you get civ 5 + next mini expansion DLC for free was only 40 bucks for me. I think there's a 5 dollar off sale if you use the coupon "PAX" right now. And yes, you can preload with D2D.
Be that as it may, I'll never touch d2d again. Crap customer service, detestable DRM scheme.
Title: Re: Civilization V
Post by: x2yzh9 on September 17, 2010, 09:48:21 pm
Oh gosh, I can't imagine living in Israel and having to wait a fucking year for Civ V
Title: Re: Civilization V
Post by: umiman on September 17, 2010, 11:07:59 pm
Aw c'mon! That's just not fair!  Civ 5 reviews out already?! It's still 4 days awayyyyyyyyyyyyyyyyyyyyyyyyyyy

http://www.gametrailers.com/video/review-civilization-v/704828
Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 11:29:47 pm
There is a (long) two-part video playthrough here (http://www.rockpapershotgun.com/2010/09/17/walk-like-an-egyptian-civ-v-walkthrough/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29).

Title: Re: Civilization V
Post by: forsaken1111 on September 17, 2010, 11:50:47 pm
Another nice new addition: You no longer have to faff around with transport ships. Once you research Optics, any unit can move out into shoreline tiles, and another tech lets units cross oceans.

Now these units are defenseless on the water, so must still be escorted.
Title: Re: Civilization V
Post by: umiman on September 18, 2010, 02:25:01 am
Another nice new addition: You no longer have to faff around with transport ships. Once you research Optics, any unit can move out into shoreline tiles, and another tech lets units cross oceans.

Now these units are defenseless on the water, so must still be escorted.
Oh, thank god...
Title: Re: Civilization V
Post by: Duke 2.0 on September 18, 2010, 02:34:12 am
 Hey, Rise of Nations all that cool jazz.

 Hopefully the happiness model changed with what government you have. While the first government of savages would model happiness city-by-city, Democracy would have a global happiness stat. Could be interesting, and I've always wanted the government types to have a rather massive effect on how your country runs.
Title: Re: Civilization V
Post by: andrea on September 18, 2010, 02:55:10 am
compared to what civ 4 was to civ 3, civ 5 seems to be an huge leap for the series.
Title: Re: Civilization V
Post by: Aqizzar on September 18, 2010, 03:01:21 am
Another nice new addition: You no longer have to faff around with transport ships. Once you research Optics, any unit can move out into shoreline tiles, and another tech lets units cross oceans.

Now these units are defenseless on the water, so must still be escorted.

This is one of the best design decisions I've heard of yet, especially combined with the One Unit Per Tile rule.  Man I hated mucking around with transports.

Between all these disparate alterations, Civ V is going to be the biggest departure since Alpha Centauri.  Is Sid Meier even still personally involved, or is Firaxis' stuff still as much his brainchild as before?  Because I wonder what brought on all these new changes after nearly twenty years of the same basic formula.
Title: Re: Civilization V
Post by: andrea on September 18, 2010, 03:03:31 am
maybe he thought that it was time to change a bit, after 20 years of the same basic formula.
Title: Re: Civilization V
Post by: Grakelin on September 18, 2010, 03:23:28 am
Also, the formula hasn't actually been exactly the same for 20 years. Civ 4 had major changes over Civ 3, which had major changes over Civ 2, which had major changes over Civ 1, no matter how much Pathos tries to tell you that they were all just 'expansions' of each other.
Title: Re: Civilization V
Post by: forsaken1111 on September 18, 2010, 03:25:50 am
Well 3 wasn't all that revolutionary, but did have some good changes. Now 3 -> 4 was a large change, rebalanced tech tree and religion system and corporations in the expansions... very nice. And 5 seems to be a refinement and evolution of the concept with more tactical combat.

In one of the videos a guy talked about how he'd kept one of his initial warrior units alive from the start of the game all the way to the modern age, upgrading them as he went so that they were eventually mechanized infantry with a bunch of promotions for the experience they'd attained.
Title: Re: Civilization V
Post by: Grakelin on September 18, 2010, 03:31:22 am
3 had a lot of big changes, but I didn't really like them. Looking back years later, it seems more like a transitionary period into how good Civ4 was, in my eyes.
Title: Re: Civilization V
Post by: forsaken1111 on September 18, 2010, 03:38:34 am
3 added in a lot of civ-specific units and added in traits for leaders. It was nice but 4 blew it away in my opinion.
Title: Re: Civilization V
Post by: Aqizzar on September 18, 2010, 03:47:08 am
Also, the formula hasn't actually been exactly the same for 20 years. Civ 4 had major changes over Civ 3, which had major changes over Civ 2, which had major changes over Civ 1, no matter how much Pathos tries to tell you that they were all just 'expansions' of each other.

I'm specifically thinking about warfare.  Units can't stack, map is hex-based instead of square-based, cities don't necessarily need garrisons, and there's no transports.  Those are some humongous changes over the same basic combat system going all the way back to the beginning, plus all the expansions.  I mean, the biggest difference I noticed in Civ 4 was the policy decisions taking the place of government types, and that was imported from Alpha Centauri, which came before Civ 3.

And still no return of Alpha Centauri's unit-creation system, which was one of the best parts of the game.
Title: Re: Civilization V
Post by: Lap on September 18, 2010, 08:03:12 am
Rude much?
*snip*
I'll never touch d2d again. Crap customer service, detestable DRM scheme.

Heh, I'm sure Grakelin is extremely offended that I dissed his 7 character post.

This is my first D2D game and I've also heard bad things. I can't say much about their customer service, but their DRM scheme is just steam in this case, which you are going to get wherever you buy it.

Ive seen more than six reviews now and every singe one has it rated >= 9/10.
Title: Re: Civilization V
Post by: Shzar on September 18, 2010, 08:44:18 am
Woo, just preordered Civ V. I'm really quite excited about it. I've had lots of good times playing hotseat games of Civ IV with my girlfriend.
Title: Re: Civilization V
Post by: Lap on September 18, 2010, 08:46:18 am
Sounds like you won't be very happy that hotseat isn't in the game yet and might never be patched in.
Title: Re: Civilization V
Post by: Grakelin on September 18, 2010, 10:35:48 am
You have hurt me deeply why don't you have any empathy
Title: Re: Civilization V
Post by: Lap on September 18, 2010, 10:39:46 am
Because I work in a pediatric ER and seeing your forum avatar reminds me of torturing children. Yea, I'll go with that excuse.
Title: Re: Civilization V
Post by: Evilgrim on September 18, 2010, 10:44:11 am
Sounds like you won't be very happy that hotseat isn't in the game yet and might never be patched in.

Welp. Thanks. I'm not buying this game now.
Title: Re: Civilization V
Post by: Lap on September 18, 2010, 10:47:55 am
Another satisfied customer. Do I get my Debbie Downer award yet?
Title: Re: Civilization V
Post by: dogstile on September 18, 2010, 08:04:08 pm
In one of the videos a guy talked about how he'd kept one of his initial warrior units alive from the start of the game all the way to the modern age, upgrading them as he went so that they were eventually mechanized infantry with a bunch of promotions for the experience they'd attained.

I did that in Civ IV. Got a bunch of warriors and trained them up until they were navy seals. They were damn near invincible. They got owned taking a final city. And by taking it I mean sitting in a fort, on a hill, baiting out their stacks of death and taking out 2-3 stacks before succumbing to death ON THEIR OWN.
Title: Re: Civilization V
Post by: forsaken1111 on September 18, 2010, 10:24:21 pm
So... Samurai units (Japanese unique upgrade to swordsmen) sound awesome. They fight at full strength no matter how damaged they are.

How cool is that? Makes em very dangerous and costly to attack, even if they are nearly dead.
Title: Re: Civilization V
Post by: Zai on September 18, 2010, 10:29:06 pm
I'll probably wait for a while to get Civ V. Mods were what I liked about Civ IV (History of Three Kingdoms in particular (thanks, Deon =)); I couldn't really get into the vanilla game. So I'll wait to get this game until there's a sale and/or there are mods that look promising. The people behind HoTK say they'll work on a Civ V mod. That will be enough incentive for me to get Civ V.
Title: Re: Civilization V
Post by: Lap on September 18, 2010, 10:30:09 pm
So... Samurai units (Japanese unique upgrade to swordsmen) sound awesome. They fight at full strength no matter how damaged they are.

I think you are confused on how awesome they are. ALL Japanese military units have that ability. Samurai are just better longswordsmen that also have an increased chance to produce great generals after combat.
Title: Re: Civilization V
Post by: forsaken1111 on September 18, 2010, 10:40:13 pm
So... Samurai units (Japanese unique upgrade to swordsmen) sound awesome. They fight at full strength no matter how damaged they are.

I think you are confused on how awesome they are. ALL Japanese military units have that ability. Samurai are just better longswordsmen that also have an increased chance to produce great generals after combat.
Oh, sorry. That is even more awesome.
Title: Re: Civilization V
Post by: Lap on September 18, 2010, 10:56:54 pm
That ability, combined with two good UU's likely puts Japan as one of the top Civ's. From what I hear on the civfanatics forums, France is a bit too powerful as well.

Only thing that really has me concerned is The Great Wall. Apparently it slows people in your cultural borders, which is absolutely overpowered since it apparently never obsoletes.
Title: Re: Civilization V
Post by: forsaken1111 on September 18, 2010, 10:59:38 pm
So clearly they will have some balancing issues to work out.

Still, on the whole the game sounds great.
Title: Re: Civilization V
Post by: Lap on September 18, 2010, 11:02:33 pm
No arguments there. Universal consensus of it being awesome from all the reviews and I'm really having to nitpick to find stuff to be scared about. Most everything I find can be easily be modded out anyways.
Title: Re: Civilization V
Post by: forsaken1111 on September 18, 2010, 11:06:04 pm
I already have plans for some modding, but will need to see how the modding support is
Title: Re: Civilization V
Post by: Lap on September 18, 2010, 11:08:25 pm
I know much of what it is capable of doing if you want to know if it's feasible.
Title: Re: Civilization V
Post by: forsaken1111 on September 18, 2010, 11:18:10 pm
Hard to explain really, and I may alter my plans based on what I see when I get it. Thank you anyway though.
Title: Re: Civilization V
Post by: janekk on September 19, 2010, 09:38:32 am
They fight at full strength no matter how damaged they are.
Eh from what I've seen in gameplay videos it shouldn't be that much of a problem, just finish them off from range.
Title: Re: Civilization V
Post by: forsaken1111 on September 19, 2010, 10:08:54 am
They fight at full strength no matter how damaged they are.
Eh from what I've seen in gameplay videos it shouldn't be that much of a problem, just finish them off from range.
Sure this is easy if you have the advantage, but they will still be more costly on average to deal with in an evenly matched fight.
Title: Re: Civilization V
Post by: Samio on September 20, 2010, 05:44:37 pm
I pre-ordered this yesterday for my birthday. :D
Title: Re: Civilization V
Post by: BuriBuriZaemon on September 20, 2010, 05:50:49 pm
I pre-ordered this yesterday for my birthday. :D

Happy beerthday!
Title: Re: Civilization V
Post by: forsaken1111 on September 20, 2010, 10:59:30 pm
Funny... I ordered this for pickup at bestbuy since I had a gift card with 10 bucks left with them. Got an email today ??? saying it was ready for pickup.

Went in, they said they can't give it to me even though I can see it behind the counter, and they sent me an email saying I could pick it up.

Eh, will have it tomorrow.  :-\
Title: Re: Civilization V
Post by: Muz on September 21, 2010, 05:32:44 am
iwantthisiwantthisiwantthis

Only thing keeping me from preordering with a huge pile of money was that my comp can't support it. And I don't really have the time to play or get a new comp.

I'm not a fan of hexes, but from what I've heard, combat, trade, diplomacy got revamped. Sounds like there's some massive changes, and the new graphics are awesome.
Title: Re: Civilization V
Post by: Nikov on September 21, 2010, 05:50:09 am
... Japanese units fight at full strength regardless of damage?

I can accept this so long as German units have a 2x critical hit rating. Or something equally awesome.
Title: Re: Civilization V
Post by: Deon on September 21, 2010, 07:33:59 am
Between all these disparate alterations, Civ V is going to be the biggest departure since Alpha Centauri.  Is Sid Meier even still personally involved, or is Firaxis' stuff still as much his brainchild as before?  Because I wonder what brought on all these new changes after nearly twenty years of the same basic formula.
They promised to look at the feedback and playerbase suggestions and I believe they did it.

Some mods had these features and many people liked that. Probably Firaxis looked around the mods and accepted some clever moves. That's good :).

And balance-wise, I don't really care yet. I agree that Japanese unique ability is too strong, and some other stuff is lacking here and there, but it's a matter of expansions and patches. I didn't really like vanilla Civ IV before BTS too.
Title: Re: Civilization V
Post by: Lap on September 21, 2010, 07:59:10 am
Funny... I ordered this for pickup at bestbuy since I had a gift card with 10 bucks left with them. Got an email today ??? saying it was ready for pickup.

Went in, they said they can't give it to me even though I can see it behind the counter, and they sent me an email saying I could pick it up.

Eh, will have it tomorrow.  :-\

Wow, what's extra stupid about that is it doesn't matter if they give it to you since the street dates for this game are irrelevant. You can't play until steam unlocks it regardless of whether you have a retail copy now or not.
Title: Re: Civilization V
Post by: Bluerobin on September 21, 2010, 08:12:31 am
... Japanese units fight at full strength regardless of damage?

I can accept this so long as German units have a 2x critical hit rating. Or something equally awesome.

Germans... I think they fight better against barbarians and there's a 50% chance of converting a barbarian unit to fight for you when you take a barbarian camp. Those are the only two civ powers I know about though  :-\. Are the rest of them posted somewhere?
Title: Re: Civilization V
Post by: Lap on September 21, 2010, 08:17:09 am
At this point, we know just about everything about the game. Babylonians are just about the only thing we don't know. The PDF manual is available at the official site. civfanatics.com has a forum post with just about everything.

The one that is most easy on the eyes though is probably http://well-of-souls.com/civ/index.html

About 40 minutes til launch!
Title: Re: Civilization V
Post by: Shades on September 21, 2010, 08:39:21 am
And balance-wise, I don't really care yet. I agree that Japanese unique ability is too strong, and some other stuff is lacking here and there, but it's a matter of expansions and patches. I didn't really like vanilla Civ IV before BTS too.

I think it looks fairly balanced. Other units will drop to a minimum of 55% (at 1hp, at least according to information so far) so it's not even twice that of an almost dead unit.

It's hard to judge the relative strengths though, India's for example would depend a lot on the map meaning you don't want many cities but you want them to be big. But until we have more details it's hard to see the balance point.

The Roman +25% building construction should be good for lots of situations but probably isn't game changing.

If anything I think the abilities seem less powerful than the traits in Civ 4 were.
Title: Re: Civilization V
Post by: Lap on September 21, 2010, 08:43:14 am
I think I'll be starting with a 180 of what I do every time. I am usually a fast expand, pop booming warmonger in every game from civ1-4 and alpha centauri. I just can't help that it is way better than just about every other strategy.

Now that we got city states I'm going to "give peace a chance" and try play Siam and sucking up to all the city-states and winning culture or diplo.
Title: Re: Civilization V
Post by: forsaken1111 on September 21, 2010, 10:16:20 am
so how does this make sense
I get a dvd with the civ 5 game on it. I set it installing and instead of installing from the disk it connects to steam, I verify my key, and it downloads
Title: Re: Civilization V
Post by: Mephansteras on September 21, 2010, 10:27:13 am
That....makes no sense at all.
Title: Re: Civilization V
Post by: forsaken1111 on September 21, 2010, 10:41:52 am
That....makes no sense at all.
yeah very odd
Title: Re: Civilization V
Post by: thvaz on September 21, 2010, 11:06:27 am
I hate Steam. I hate to download anything I don't have to.
Title: Re: Civilization V
Post by: Muz on September 21, 2010, 11:24:15 am
Between all these disparate alterations, Civ V is going to be the biggest departure since Alpha Centauri.  Is Sid Meier even still personally involved, or is Firaxis' stuff still as much his brainchild as before?  Because I wonder what brought on all these new changes after nearly twenty years of the same basic formula.

Actually, Sid Meier has turned a bit more into a brand name lately. I don't think he's been very personally involved in a lot of the stuff that has his name recently. I heard the rest of the Firaxis team took part in a lot of the design decisions in the Civ4 expansions.

It's not so bad, because IMO, he wasn't really that good a designer anyway. He gets some epic ideas, he pulled an idea from scratch to make it work (albeit not as complex as most would make it), but there are some better game designers from all these game design colleges. He's done his bid to start the work off and let someone else do it, and let the grunts fine tune it to perfection.

Reminds me a little of The Sims 3, which was sort of fun for the first two bit (the ones that Will Wright did), but really became a game when Will Wright took his hands off it.

But Sid did put his name and face on this one. And he just loves coming up with new ways to do things, so it's probably mostly his ideas until you get to the expansions.
Title: Re: Civilization V
Post by: Deadmeat1471 on September 21, 2010, 11:32:06 am
Ordered Deluxe edition. Hopefully this wont be the civ that breaks them all  ;D
Title: Re: Civilization V
Post by: umiman on September 21, 2010, 11:35:32 am
Muz, that's not really fair. You're comparing games made with the limitations of 1991 and 2000 to games made in 2010.
Title: Re: Civilization V
Post by: Deadmeat1471 on September 21, 2010, 11:44:48 am
That ability, combined with two good UU's likely puts Japan as one of the top Civ's. From what I hear on the civfanatics forums, France is a bit too powerful as well.

Only thing that really has me concerned is The Great Wall. Apparently it slows people in your cultural borders, which is absolutely overpowered since it apparently never obsoletes.

Sounds fair, but never obsoletes? sounds a bit retarded.
Title: Re: Civilization V
Post by: Neonivek on September 21, 2010, 11:47:29 am
That ability, combined with two good UU's likely puts Japan as one of the top Civ's. From what I hear on the civfanatics forums, France is a bit too powerful as well.

Only thing that really has me concerned is The Great Wall. Apparently it slows people in your cultural borders, which is absolutely overpowered since it apparently never obsoletes.

Sounds fair, but never obsoletes? sounds a bit retarded.

You get one and frankly I never liked how wonders became obsolete too much anyhow. Not for strategy reasons but for "I built it, why are you taking it away?" reasons.

Though Civilization has sometimes boiled down to the Civ that managed to get a Wonder since for some you could combo Wonders to advance many times faster then your opponent.
Title: Re: Civilization V
Post by: Deadmeat1471 on September 21, 2010, 11:51:05 am
I see your point, but thats part of the whole strategy - build an early wonder? a mid wonder? a modern wonder? if they all lasted forever it would turn civ from history into a near fantasy game, where a great wall is slowing down the movement of T-90's :(

Still, its not soo bad, the point you made was fair enough.
Title: Re: Civilization V
Post by: Fikes on September 21, 2010, 11:53:26 am
The thing Civ has boiled down to since at least civ 3, is resources. No iron, or copper? Hope you figure out gun powder soon.

At least with 5 this is changed a bit, not that it sounds like you can exhaust resource nodes.

Wonders are generally good, but often over rated. The great wall for instance, so long as you fog bust, you shouldn't have any problem with barbs.
Title: Re: Civilization V
Post by: Neonivek on September 21, 2010, 11:58:57 am
How useful a wonder is strongly depends on how you are playing the game.

Building any which wonder is usually a bad strategy.

As for making it useless. An alternative that I would have liked is if its ability lessened or changed. I mean sure Shakespeare's theater is no longer relevant (Ignoring that it is the most anti-historical wonder in the entire series) but maybe later on it should increase chances of a cultural great or spread culture.
Title: Re: Civilization V
Post by: Bluerobin on September 21, 2010, 12:13:24 pm
I'd agree with benefits changing after a certain technology is researched. It's rare that something becomes completely useless, even if its purpose changes. They've actually done this with the Indian unique castle building. After Flight is researched it generates gold (presumably as a tourism thing). I'm not sure if flight obsoletes it though.
Title: Re: Civilization V
Post by: subject name here on September 21, 2010, 12:25:05 pm
holy **** the civilopedia is huge!
Title: Re: Civilization V
Post by: Sowelu on September 21, 2010, 01:29:53 pm
I dunno.  Saying "The Great Wall should become obsolete because it can't realistically stop tanks" is like saying "I shouldn't be able to upgrade my Warriors all the way up to Marines because surely they would have died of old age a long time ago".  In both cases, it's less about a specific building, and more about establishing a lasting tradition.
Title: Re: Civilization V
Post by: Ivefan on September 21, 2010, 02:20:11 pm
There is a bit of a difference between a brick wall trying to stop explosives and giving an army division new weapons.
It's not obsolete though, its a great tourist attraction =P
Title: Re: Civilization V
Post by: Mephansteras on September 21, 2010, 02:25:27 pm
Yeah, there are plenty of examples of army units with woefully out of date equipment all over the world and throughout history. In some cases it's because the unit is a tradition (like the Swiss Guard for the Pope, who still have Halbards) and in other cases it's because no one has bothered to pay for the unit to get decent stuff.
Title: Re: Civilization V
Post by: Deon on September 21, 2010, 02:34:50 pm
And in other cases it's just badass when you have sabre wielding bear riding infantry. They have psyonic powers anyway.

...

Okay no more drinking and watching Adult Swim in the night :P.
Title: Re: Civilization V
Post by: Sowelu on September 21, 2010, 02:39:17 pm
Well, what I was getting at is "building the Great Wall means establishing a cultural heritage of defense against outsiders, which presumably will continue to use additional technologies as they become available".

I mean, even in previous Civ games, once you built the Great Wall it's not like it instantly appeared along certain tile boundaries, and then stopped protecting outer cities once you expanded.  Wonders are mutable over time, they're symbolic.
Title: Re: Civilization V
Post by: Zironic on September 21, 2010, 02:51:40 pm
French is slightly overpowered. Back to back they have powerful unique units. If you focus on researching, it can give you a lethal advantage against most foes.
Title: Re: Civilization V
Post by: Ivefan on September 21, 2010, 02:55:43 pm
Well, what I was getting at is "building the Great Wall means establishing a cultural heritage of defense against outsiders, which presumably will continue to use additional technologies as they become available".
Well then it should drain resources for every upgrade/expansion of said wall, just like it costs to upgrade units, should it not?
Might not really work gameplay wise and I kinda don't really know what I'm debating for anyway, i just jumped in on the side that seemed more logical. :P
Title: Re: Civilization V
Post by: Deadmeat1471 on September 21, 2010, 03:42:45 pm
I'll be France first.
Title: Re: Civilization V
Post by: warhammer651 on September 21, 2010, 08:37:49 pm
Just started playing.

For my frst game I let the computer pick my civilization. I was Germany. Let me tell you, his ability makes for some easy early army building. Barbarian encampments are EVERYWHERE an a unit of warriors can take em down easy.

I wound up on a continent that is divided into two major parts with a small land bridge between them. on one side is me and my allied city-states (one cultural, one mercantile, and one militaristic that keeps giving me cannon fodder valuable troops. On the other is France (who seems to have alienated/Conquered EVERY city-state on his section (both military)).
The only thing standing between me kicking his ass? the goddamn land bridge. He built his third city (Orleans) right where it can slaughter my troops with two infantry to plug the gap (Cities act as shitty, immobile ranged units btw). The end result is that I'm on the defensive for most of our wars and waiting for him to get bored. So I started to focus exclusively on technology and reach the Renaissance while other nations have just entered the medieval age. Then I learn that Ships count as ranged units and can attack land units.

End result: one frigate bombards his troops guarding the land bridge (one-shoting anything that isn't in rough terrain) while the others pound Orleans into the ground. two cavalry charges later and I've steamrolled Orleans and begun Liberatingtm two city-states he conquered. If I can get every city-state on this continent on my side, I'm gonna shoot for a diplomatic victory.

Also: love some of the names for the achievements "It's Super effective" and "Say hello to my little friend" are my current favorites
Title: Re: Civilization V
Post by: Flying Carcass on September 21, 2010, 10:13:07 pm
Yeah, the 1 unit per tile limitation in the new civ has made choke points a key to defensive victory.

I built my English civ inside a mountain range and the terrain allowed me to impede the progress of two enemy armies, both of which were initially much larger than my army, coming from the east (ottomans) and the west (persians). Thanks to the hills and mountains, I was able to buy enough time to churn out enough units to overcome my adversaries and counter attack, forcing them to agree to a peace treaty with favorable terms for me (tribute of gold and resources).
Title: Re: Civilization V
Post by: Sowelu on September 21, 2010, 10:29:28 pm
Are you allowed to move units through other friendly units, or do you have to do an elaborate sliding-block dance?
Title: Re: Civilization V
Post by: umiman on September 21, 2010, 10:31:07 pm
Are you allowed to move units through other friendly units, or do you have to do an elaborate sliding-block dance?
You can. It'll even notify you if your units will end up on the same tile.

Edit: Holy crap, taking cities is hard. And why can't ranged units or archers capture cities? :(
Title: Re: Civilization V
Post by: Shades on September 22, 2010, 02:36:07 am
so how does this make sense
I get a dvd with the civ 5 game on it. I set it installing and instead of installing from the disk it connects to steam, I verify my key, and it downloads

It should install from disc and then download a patch, not download the ~5gb of game completely.
Title: Re: Civilization V
Post by: janekk on September 22, 2010, 03:52:43 am
Bleh this really puts me off from buying, after all I have to download it anyway (also it doesn't have hotseat  >:(). My internet connection sucks, but just imagine how screwed are people with dial up. Is it at least written on the box you have to download 5 GB? What were they thinking? I suspect they were afraid dvd will be copied too easily or something  ::).
Title: Re: Civilization V
Post by: Shades on September 22, 2010, 04:27:34 am
The day 0 patch was only a few hundred meg, so that is all you should need to download with the DVD installer. Maybe steam got confused when the key was verified or something.

Day 0 patches are becoming increasingly common, but what with the publisher pressure to release early I can understand it. It's a pain to be force to ship a game you know needs fixes still.
Title: Re: Civilization V
Post by: Virex on September 22, 2010, 04:44:36 am
Are you allowed to move units through other friendly units, or do you have to do an elaborate sliding-block dance?
You can. It'll even notify you if your units will end up on the same tile.

Edit: Holy crap, taking cities is hard. And why can't ranged units or archers capture cities? :(


You need to be able to melee attack to take the city I'd guess. Makes me wonder if ships with a melee attack can take cities.
Title: Re: Civilization V
Post by: Muz on September 22, 2010, 05:30:12 am
Bleh this really puts me off from buying, after all I have to download it anyway (also it doesn't have hotseat  >:(). My internet connection sucks, but just imagine how screwed are people with dial up. Is it at least written on the box you have to download 5 GB? What were they thinking? I suspect they were afraid dvd will be copied too easily or something  ::).

You actually play hotseat? I tried playing it with my siblings. You switch seats so often in the first 50-100 turns that it doesn't even get hot. While it probably gets a bit longer after having 8 cities, the trouble of switching places all the time means that we never get to Construction.

Also, I played on a really high difficulty and let my brother play an easy one and he just stormed my city halfway across the map while I was still building my first unit.

Anyway, nobody has dial up. But it's still pretty stupid to have to download it.. there are people who only have 1 GB bandwidth a month. The whole point of buying a DVD is so you don't have to download it.
Title: Re: Civilization V
Post by: janekk on September 22, 2010, 07:24:00 am
You actually play hotseat?
...
Anyway, nobody has dial up.
Yes I do.

Oh rly? I wouldn't be so sure.
Title: Re: Civilization V
Post by: Carrion on September 22, 2010, 09:42:01 am
Hot-seat games were always good fun.  We chose that over LAN most of the time.
Title: Re: Civilization V
Post by: forsaken1111 on September 22, 2010, 10:17:39 am
so how does this make sense
I get a dvd with the civ 5 game on it. I set it installing and instead of installing from the disk it connects to steam, I verify my key, and it downloads

It should install from disc and then download a patch, not download the ~5gb of game completely.
Yeah well, it didn't. Must have glitched.

I popped in the disk, ran the install. It popped up a steam window to input my key for verification. I did so and clicked through.

Then steam opened and it downloaded ~5GB of game stuff.

I'm just glad I have a very fast connection. Didn't take long to download
Title: Re: Civilization V
Post by: Deon on September 22, 2010, 11:11:45 am
Yeah I love hotseat too. It's great to play hotseat on my laptop when we're in a countryside and want a bit of "civilization" :D.
Title: Re: Civilization V
Post by: Muz on September 22, 2010, 03:35:26 pm
It's actually possible to play hotseat? How do you guys handle that phase when someone inevitably messes up early on and wants to restart? The initial "end turn" phase always felt like way too much of a grind for me.
Title: Re: Civilization V
Post by: janekk on September 22, 2010, 03:56:12 pm
How do you guys handle that phase when someone inevitably messes up early on and wants to restart? The initial "end turn" phase always felt like way too much of a grind for me.
What? You mean no one messes up in early game over LAN?

If it feels like grind you are you are doing it wrong or simply don't like game itself. When you play hotseat it's best to do it along other things, like reading book, having party or whatever you people like. That way you don't sit just waiting for your turn.
Title: Re: Civilization V
Post by: Sowelu on September 22, 2010, 04:13:40 pm
Is there a quickstart feature in V like there is in almost every other 4X game ever made, so you start out with four cities or so?  Yes, it gives you a little less uber control, but "this city isn't on exactly the square I want" is outweighed by "we don't have to pass the computer back and forth every ten seconds for the first fifty turns" as well as "wait, my continent is only 10 tiles across?  let's start over before we even hit turn 2".
Title: Re: Civilization V
Post by: Heron TSG on September 22, 2010, 07:37:15 pm
When you play hotseat it's best to do it along other things, like reading book, having party or whatever you people like. That way you don't sit just waiting for your turn.
I agree. Myself and a couple friends actually do homework fairly often while rotating through M2TW turns, because they take so long.
Title: Re: Civilization V
Post by: Grakelin on September 22, 2010, 09:28:43 pm
What is M2TW?
Title: Re: Civilization V
Post by: mainiac on September 22, 2010, 09:32:05 pm
A damn shame.
Title: Re: Civilization V
Post by: Carrion on September 22, 2010, 09:38:36 pm
Medieval 2: Total War, I am guessing.  I've only played hot-seat with one or two other people, so I have never had to wait too long for my turn.  Anyway about it, LAN or hot-seat, you are going to wait, just with hot-seat, you get to share your ass warmth with your buds.  It's bonding, you know?
Title: Re: Civilization V
Post by: PenguinOverlord on September 22, 2010, 10:13:32 pm
So, how is Civ 5?
Title: Re: Civilization V
Post by: Muz on September 22, 2010, 10:35:17 pm
How do you guys handle that phase when someone inevitably messes up early on and wants to restart? The initial "end turn" phase always felt like way too much of a grind for me.
What? You mean no one messes up in early game over LAN?

If it feels like grind you are you are doing it wrong or simply don't like game itself. When you play hotseat it's best to do it along other things, like reading book, having party or whatever you people like. That way you don't sit just waiting for your turn.

It's not a grind over LAN. It feels like a grind because a turn takes (5-30 seconds + time to switch seats) * time to get second city * (number of players). Since time to switch seats >> 5 seconds, it a horrible slog to get up to the stage where you get to sit and think about what to do. If you have someone downstairs making a sammich when it's their turn, they can just end it themselves if they play LAN.

Dominions got hotseat just right, most other turn based strategy games do it well. I've tried hotseat with both Civ3 and Civ4 and it's just way too annoying for me because it has too many turns. Even worse that the Civ3 games typically last weeks single player.
Title: Re: Civilization V
Post by: Bluerobin on September 22, 2010, 11:28:51 pm
So, how is Civ 5?

It feels like you're playing a Civ game, but with changes that make it a bit more intuitive. Not easymode intuitive, just information-where-you-want-it intuitive. Plus one unit per tile is pretty cool. Taking cities can be a bit hard, but I can't decide whether that's a good thing or a bad thing. I have to say, this is the first Civ game where I've actually bothered to pay attention to the benefits of different tile types and improvements (instead of just follow city placement suggestions and auto-improving) and do it all manually, mainly because it's actually relatively easy to figure out what it's all about. No complaints at all from me.
Title: Re: Civilization V
Post by: umiman on September 23, 2010, 12:36:26 am
Oh yeah, no more road spam all over the freaking place.

I only really have two major complaints about this version:
1. No tech trading... Only that silly research treaty thing that shares your next tech advance with the other player's.
2. AI can be quite nonsensical. Above and beyond standard AI stupidity. For instance: If you build your new city anywhere in the remote direction of any civilization, even if it's quite a long ways away, expect them to send you an angry note. Also, your units like to path through enemy territory. They are also quite strangely generous this time around... surrendering VERY easily on the normal - mid-hard difficulties. Sometimes I don't even have to fight a war, just declare one, wait 9 turns, and offer them peace for every piece of gold they have now and for the next 30 turns. Some other more enterprising players have talked about declaring war on city states, stealing all their workers, then offering peace. Things like that.

The AI stuff will most likely get fixed, not sure about the tech trading. *sniff*
Title: Re: Civilization V
Post by: head on September 23, 2010, 12:43:13 am
Oh yeah, no more road spam all over the freaking place.

I only really have two major complaints about this version:
1. No tech trading... Only that silly research treaty thing that shares your next tech advance with the other player's.
2. AI can be quite nonsensical. Above and beyond standard AI stupidity. For instance: If you build your new city anywhere in the remote direction of any civilization, even if it's quite a long ways away, expect them to send you an angry note. Also, your units like to path through enemy territory. They are also quite strangely generous this time around... surrendering VERY easily on the normal - mid-hard difficulties. Sometimes I don't even have to fight a war, just declare one, wait 9 turns, and offer them peace for every piece of gold they have now and for the next 30 turns. Some other more enterprising players have talked about declaring war on city states, stealing all their workers, then offering peace. Things like that.

The AI stuff will most likely get fixed, not sure about the tech trading. *sniff*

Imma just say.

It's modable.
Title: Re: Civilization V
Post by: janekk on September 23, 2010, 02:23:04 am
time to switch seats
Why do you even bother with sitting down if it just takes few seconds to finish turn? Anyway I'm done with this hotseat topic, you don't like it, don't play it. Simple as that.
Title: Re: Civilization V
Post by: andrea on September 23, 2010, 04:42:55 am
It isn't on steam yet. If I order it now, would it still be a preorder? I don't know what mesopotamia pack is, but having it surely beats not having it, if  it is free.
Title: Re: Civilization V
Post by: Shades on September 23, 2010, 04:52:34 am
It isn't on steam yet. If I order it now, would it still be a preorder? I don't know what mesopotamia pack is, but having it surely beats not having it, if  it is free.

It's been on steam for months and months here, what country are you in? It's certainly there for me in the UK (although not unlocked yet) and still marks as a pre-order discount.

The Mesopotamia pack is a map in the cradle of civilisation map pack (of which different distributors got one each).

I've been playing the demo fairly obsessively while waiting for tomorrow to finally arrive and I have to say in the most part I like that game however there are two bits I don't like.

First I think the terrain and improvement system is fairly terrible compared to civ4. A lot of the terrains seem the same, flood plains and grassland by the river for example, and the improvements are generic, farm is always +1 food rather than being better for crops. This lead to the funness of me mining wheat as that was actually a more useful bonus than farming it. (Although in retrospect maybe a trade camp would have been better)

And second is seems to me the techs tree is tiny and you race through it fast, maybe on later levels it's slower but the demo only goes up to medieval times.

Of course other than that it seems to be a general improvement in all areas, as far as I've seen at least.
Title: Re: Civilization V
Post by: andrea on September 23, 2010, 04:56:18 am
what I meant is that it is on steam, but not downloadable yet.
It seems silly for it to still be a preorder few hours before release... but I am not going to complain. I'll buy it this afternoon.
Hopefully the game still looks cool without the recommended hardware and software... but I should have enough to run it.
Title: Re: Civilization V
Post by: forsaken1111 on September 23, 2010, 05:33:08 am
First I think the terrain and improvement system is fairly terrible compared to civ4. A lot of the terrains seem the same, flood plains and grassland by the river for example, and the improvements are generic, farm is always +1 food rather than being better for crops. This lead to the funness of me mining wheat as that was actually a more useful bonus than farming it. (Although in retrospect maybe a trade camp would have been better)

I don't think you get the bonus food from wheat unless you build a farm on it, which means mining a wheat tile results in 2 less food than farming it.
Title: Re: Civilization V
Post by: Shades on September 23, 2010, 06:40:52 am
I don't think you get the bonus food from wheat unless you build a farm on it, which means mining a wheat tile results in 2 less food than farming it.

I thought I was in the demo, seemed that way anyway but maybe I was getting confused :)
Title: Re: Civilization V
Post by: Deadmeat1471 on September 23, 2010, 12:38:16 pm
First I think the terrain and improvement system is fairly terrible compared to civ4. A lot of the terrains seem the same, flood plains and grassland by the river for example, and the improvements are generic, farm is always +1 food rather than being better for crops. This lead to the funness of me mining wheat as that was actually a more useful bonus than farming it. (Although in retrospect maybe a trade camp would have been better)

I don't think you get the bonus food from wheat unless you build a farm on it, which means mining a wheat tile results in 2 less food than farming it.

What game is shades playing? cause its not civilisation.

The terrain system is nearly 100% the same as civ 4.
Title: Re: Civilization V
Post by: forsaken1111 on September 23, 2010, 12:42:04 pm
I don't think you get the bonus food from wheat unless you build a farm on it, which means mining a wheat tile results in 2 less food than farming it.

I thought I was in the demo, seemed that way anyway but maybe I was getting confused :)
Its not obvious because when you mouse over the tile it just says "Wheat: +1 Food" or something like that, but if you watch the yield you should only get the normal yield for that terrain type until you build an improvement on the resource. Same goes for things like iron and horses, which give bonus production but only if their improvements are built.
Title: Re: Civilization V
Post by: Fikes on September 23, 2010, 02:56:12 pm
I am not sure if that is correct or not. I think mines give you a flat +1 production -1 food. An iron deposit on a grassland hill will be worth 3 production and 1 food. Putting a mine there gives you a straight 4 production.

I am not sure if plantations work the same way.

I think this is the best Civ so far. It doesn't seem as difficult as Civ 4, but it isn't a cake walk either.

I do not think cities are that hard to take over, you just need to bomb the crap out of them and support your ranged attacked with melee units. I was in the modern era last night, assulting a country across the sea. My ships cleared the beaches for my ground units, my ground units cleared the anti aircraft for my interceptors, my interceptors cleared the interceptors for my bombers and my bombers blasted the cities for my ground troops. It was awesome.
Title: Re: Civilization V
Post by: forsaken1111 on September 23, 2010, 03:02:16 pm
Well its always possible that I am wrong, I haven't played the game much yet. I'll see if I can test it some more.
Title: Re: Civilization V
Post by: andrea on September 23, 2010, 03:19:39 pm
Just bought the game.
Tomorrow I'll join the crowd of you people who play civ 5!

One of the first things I'll do will be testing mines and farms, unless somebody else does it first.I hope resources still give some terrain bonus with the appropriate building. It was nice to have tiles with 7 or more production/food :P
Title: Re: Civilization V
Post by: Neonivek on September 23, 2010, 03:43:18 pm
I think Ill wait for the Civilisation 5 expansion to be announced before I decide if I want Civ 5...

Right now I noticed that not getting Beyond the Sword for Civ 4 was a mistake.
Title: Re: Civilization V
Post by: Fikes on September 23, 2010, 05:14:55 pm
So I was hoping to find more information on maintenance costs and happiness over on the civ fanatics forum but it seems to be hammered right now (big surprise).

Here is a list I found out for unit maintenance costs:

16 / 102 (+14)
15 / 88
14 / 88 (+14)
13 / 74
12 / 74 (+14)
11 / 60
10 / 60 (+13)
9 / 47
8 / 47 (+13)
7 / 34
6 / 34 (+13)
5 / 21
4 / 21 (12)
3 / 9
2 /9 (+9)
1 / 0
0 / 0
This is from the modern era. It looks like every 2 units causes a big jump in costs, with the jump table increasing based on era. Unit count includes workers, so get rid of stuff you don’t need.

It also looks like the formula for happiness is 2 per city and 1 per population. This means that India “breaks even” on happiness at a city population of 6. Anything above 6 they start to get a bonus. From this I should be able to figure out what buildings are required to make a self sustained city, aka what buildings offset the unhappiness, how much do they cost, and how much would that city have to pull in to make up for the gold costs.

I really really wish there was a screen that would tell you upkeep and income per city. Also, you should be able to destroy buildings, which it does not appear that you can.
Title: Re: Civilization V
Post by: forsaken1111 on September 23, 2010, 05:25:35 pm
Inability to scrap buildings seems like a big oversight.
Title: Re: Civilization V
Post by: Fikes on September 23, 2010, 06:00:25 pm
I would agree. I assume it will be one of those first patch things. I restarted my first game because I built foolishly in cities.

I can not wait to get home and play some more.
Title: Re: Civilization V
Post by: Nilocy on September 23, 2010, 06:26:56 pm
Me and a friend bought this on a coin flip. Damned heads!
Title: Re: Civilization V
Post by: forsaken1111 on September 23, 2010, 06:28:31 pm
Me and a friend bought this on a coin flip. Damned heads!
What was the other possibility?
Title: Re: Civilization V
Post by: Ampersand on September 23, 2010, 07:59:01 pm
Given how awesome this game is, it must have been Cocaine.
Title: Re: Civilization V
Post by: Nilocy on September 23, 2010, 08:03:59 pm
Given how awesome this game is, it must have been Cocaine.

Close, it was actually not buying the game right now.
Title: Re: Civilization V
Post by: forsaken1111 on September 24, 2010, 03:55:23 am
The game is good enough now to justify buying it in my opinion. It is at least feature complete, unlike Elemental (Does that even have multiplayer yet?) even though some things don't work quite right. I am certain a few quick patches will shore up some of the weaker options. Either way I am on hour 12 I believe of Civ 5 and haven't regretted my purchase like I did with Elemental.
Title: Re: Civilization V
Post by: Shades on September 24, 2010, 08:21:06 am
Seems mulitplayer is a little flaky. The game was released over here today and a bunch of us where I work were all geared up to play during lunch but it's not to be. Some of the guys (four of them) managed to get a game going but noone else could join and most of us ended up playing single player.

Not that single player is bad of course :) but we wanted to play together :(
Title: Re: Civilization V
Post by: andrea on September 24, 2010, 10:12:00 am
the introduction movie looks great!
Title: Re: Civilization V
Post by: Ampersand on September 24, 2010, 10:26:02 am
Here's something to try as soon as it becomes available to you. Pump up relations with every maritime city state you can find to allied status, and make all your cities focus on production and such rather than food.

Maritime city states export food to all your cities, and they stack. In a huge world where there might be five or so of them, it can get kind of stupidly powerful.
Title: Re: Civilization V
Post by: janekk on September 24, 2010, 11:00:36 am
My brother bought it but still long way from playing. Stupid steam updater is stuck at 73% but it doesn't look like it hanged. Does it work this way normally? It's stuck like that for a while now. Gah and I bet it will take hours or something stupid like that to patch game itself.
Title: Re: Civilization V
Post by: Ampersand on September 24, 2010, 11:14:03 am
No. It's not normal. Probably the server is swamped with too many connections. Try restarting steam and see what happens. It won't hurt the download.
Title: Re: Civilization V
Post by: Deon on September 24, 2010, 11:15:00 am
Today Steam servers are quite slow. My l4d2 was updating for an hour. It's not normal.
Title: Re: Civilization V
Post by: janekk on September 24, 2010, 11:55:15 am
Come again why steam is so awesome? Game is right here on this DVD. Why can't I play it? ::)

@people who can play it: So what are thoughts so far on it? Is it as refreshing to series at it seems? I'm particularly interested in combat changes, this could take Civ from my "Solid, but nothing exciting" list to "Awesomeness" one. I really hate combat model in previous games, reason why I skipped Civ IV entirely. Just churning out units like in some C&C clone and measuring who's got bigger stack >_>.
Title: Re: Civilization V
Post by: Shades on September 24, 2010, 12:03:38 pm
Come again why steam is so awesome? Game is right here on this DVD. Why can't I play it? ::)

That might me the installer borking, apparently it does easily and the backup is to download rather than try again .. dumb of them (valve) really :/

@people who can play it: So what are thoughts so far on it? Is it as refreshing to series at it seems? I'm particularly interested in combat changes, this could take Civ from my "Solid, but nothing exciting" list to "Awesomeness" one. I really hate combat model in previous games, reason why I skipped Civ IV entirely. Just churning out units like in some C&C clone and measuring who's got bigger stack >_>.

The combat is far and away better than the stack rush of Civ 4, and probably the most improved feature. Position, movement and variety of units actually matter somewhat. Unfortunately the AI seems unable to deal with it (but we all know how unreasonably hard decent tactical AI is).

The other major improvements from my brief playing are the new social system replacement for civics, you get much more choice and each choice is minor enough than most aren't 'must haves' but it's all about how they synergise (that's not even a word is it), and the streamlining of the happiness / tax / research systems.

For me the down sides compared to Civ 4 are the research tree being tiny and to fast to burn through and the terrain improvements being uninteresting and simplistic. (I take back my comment on wheat I made previously though).

I feel that if Epic / Marathon would slow down tech but not building (or at least to a lesser extent) it would be more interesting.
Title: Re: Civilization V
Post by: Fikes on September 24, 2010, 12:20:12 pm
I like the social policies system better than the Civics system. It gives you a lot of options to build up your civilization and leads to some thoughtful decisions on which order to go in. I never seem to generate enough culture to get far enough into them. It might be because I go war mode too fast and have too many cities, which increases the cost for new policies.

I don't know why people complain about things like improvements being too simplistic. I don't know what else you want. In any case you only have 3 resources to work with, food, production, and gold. Add more types of imporvements would just be different combinations of those three resources.

How on earth do you keep releations with 5 city states high at the same time? Assuming a -1 relation per turn and a 250 gold cost on 20 relations, you have to be pulling in 12 or so gold a turn PER city state. Ouch. Maybe you'll get lucky and liberate one (which gives you a massive bonus) or get a silly mission like "Make a great engineer" one turn before he pops in your capital.
Title: Re: Civilization V
Post by: Muz on September 24, 2010, 12:50:41 pm
I sort of felt that the previous Civ's had overcomplicated improvements. I mostly built mines, cottages, and farms. There were those other exploits you could do with certain improvements, but no fun. I'm glad if it no longer becomes a focus in the game.. improvements were one of the more annoying micromanagement bits.

I guess this whole DVD thing is a good reason to wait for prices to drop. I'm not exactly eager to use up all my expensive bandwidth by downloading the whole game. The main selling point of buying a game instead of stealing it is that you get it quick and easy.
Title: Re: Civilization V
Post by: forsaken1111 on September 24, 2010, 01:33:40 pm
The main selling point of buying a game instead of stealing it is that you get it quick and easy.
Oddly enough, this is the main reason I buy games on services like Steam rather than buy them in a store. Downloading Civ 5 only took about 38 minutes, during which I was also streaming a movie and I think my girlfriend was doing some other stuff. Once it is purchased, I don't have to keep up with the DVD or the serial key as well.
Title: Re: Civilization V
Post by: Sowelu on September 24, 2010, 01:59:35 pm
The main selling point of buying a game instead of stealing it is that you get it quick and easy.
Oddly enough, this is the main reason I buy games on services like Steam rather than buy them in a store. Downloading Civ 5 only took about 38 minutes, during which I was also streaming a movie and I think my girlfriend was doing some other stuff. Once it is purchased, I don't have to keep up with the DVD or the serial key as well.

Yeah, this...  When I got a new laptop, installing all my favorite free indie games took a good hour of tracking them all down and manually downloading+installing.  Steam on the other hand...  I just fired it up, clicked the ones I owned that I wanted on that machine, and let it run.

Just about any free game that I like, I would be happy to drop some money on for Steam to manage the downloads and patches for.  (Yeah, donating directly is good too, but it's also a nightmare to figure out a lot of peoples' individual money things).  Of course putting saved games in the cloud would sweeten the pot immensely.

I paid a fair amount for the humble indie bundle, but actually getting at my games is really pretty frustrating.  Oh, let me show you Penumbra!  Oh wait, first let me find my key first.  Where is it?  Well damn, there goes that idea.  I would never even *imagine* buying games from a store these days.
Title: Re: Civilization V
Post by: forsaken1111 on September 24, 2010, 02:06:05 pm
I was surprised today when I walked into Best Buy and found that they'd almost entirely removed the PC game section. It's now a tiny two-fixture area off in the corner beyond the massive console section.

I guess a lot of people are eschewing physical stores for PC games?
Title: Re: Civilization V
Post by: Thexor on September 24, 2010, 02:13:25 pm
The main selling point of buying a game instead of stealing it is that you get it quick and easy.
Oddly enough, this is the main reason I buy games on services like Steam rather than buy them in a store. Downloading Civ 5 only took about 38 minutes, during which I was also streaming a movie and I think my girlfriend was doing some other stuff. Once it is purchased, I don't have to keep up with the DVD or the serial key as well.

Personally, I find the main point of buying a game instead of stealing it is that you get the game legally.  Ya know, the knowledge that you won't be hit with a massive-scale copyright lawsuit with a $2000 dollar settlement.  :P


But yes, digital downloads are an incredible thing. I have a filing drawer full of the various CDs, manuals, etc. that I accumulated over the years. There was a time when I was constantly swapping CDs (and often decided which game to play based on what was already in the drive, lazy me!). The only time I've reached into that drawer in the last 2.5 years was once to reinstall WC3. The lack of CDs and connected serial keys alone is enough to convert me to digital distribution, never mind the automatic installation of patches.

Of course, if your internet is slow and your bandwidth low, I can see downloading Civ V to be a real pain in the rear. So, to those people, I say: "Umm, sorry!"  ;)
Title: Re: Civilization V
Post by: BigD145 on September 24, 2010, 02:41:51 pm
The main selling point of buying a game instead of stealing it is that you get it quick and easy.
Oddly enough, this is the main reason I buy games on services like Steam rather than buy them in a store. Downloading Civ 5 only took about 38 minutes, during which I was also streaming a movie and I think my girlfriend was doing some other stuff. Once it is purchased, I don't have to keep up with the DVD or the serial key as well.

Personally, I find the main point of buying a game instead of stealing it is that you get the game legally.  Ya know, the knowledge that you won't be hit with a massive-scale copyright lawsuit with a $2000 dollar settlement.  :P


But yes, digital downloads are an incredible thing. I have a filing drawer full of the various CDs, manuals, etc. that I accumulated over the years. There was a time when I was constantly swapping CDs (and often decided which game to play based on what was already in the drive, lazy me!). The only time I've reached into that drawer in the last 2.5 years was once to reinstall WC3. The lack of CDs and connected serial keys alone is enough to convert me to digital distribution, never mind the automatic installation of patches.

Of course, if your internet is slow and your bandwidth low, I can see downloading Civ V to be a real pain in the rear. So, to those people, I say: "Umm, sorry!"  ;)

If a company goes under, you're fucked.

Blah blah no-cd crack blah blah.
Title: Re: Civilization V
Post by: cerapa on September 24, 2010, 02:43:15 pm
The main selling point of buying a game instead of stealing it is that you get it quick and easy.
Oddly enough, this is the main reason I buy games on services like Steam rather than buy them in a store. Downloading Civ 5 only took about 38 minutes, during which I was also streaming a movie and I think my girlfriend was doing some other stuff. Once it is purchased, I don't have to keep up with the DVD or the serial key as well.

Personally, I find the main point of buying a game instead of stealing it is that you get the game legally.  Ya know, the knowledge that you won't be hit with a massive-scale copyright lawsuit with a $2000 dollar settlement.  :P


But yes, digital downloads are an incredible thing. I have a filing drawer full of the various CDs, manuals, etc. that I accumulated over the years. There was a time when I was constantly swapping CDs (and often decided which game to play based on what was already in the drive, lazy me!). The only time I've reached into that drawer in the last 2.5 years was once to reinstall WC3. The lack of CDs and connected serial keys alone is enough to convert me to digital distribution, never mind the automatic installation of patches.

Of course, if your internet is slow and your bandwidth low, I can see downloading Civ V to be a real pain in the rear. So, to those people, I say: "Umm, sorry!"  ;)

If a company goes under, you're fucked.

Blah blah no-cd crack blah blah.
I dont think Valve is going under any time soon.
Title: Re: Civilization V
Post by: head on September 24, 2010, 02:46:54 pm
Fix for game wont install from disc.

Spoiler (click to show/hide)
Title: Re: Civilization V
Post by: Fikes on September 24, 2010, 02:49:55 pm
Steam thread again. I agree with everyone's assessment of why digital distribution is great. I'd also like to add that if you overly scratch a CD or lose it, bah bah bye bye 60 bucks.

Trying to bring this back to the thread topic, what civ have you guys been playing? I have been playing France because I thought 2 culture per city was pretty cool, but I've changed my mind, it is only okay. France has two good UU but that is really it. I think I'll go back to India. Right now my civ happiness is at like 4 and goes into the negative every few turns. Almost all of my cities have 6 or more people. Lots of buildings and policies lower unhappiness from city count but few do it from population count.

India has a crappy UU (just a better horse archer) and UB (a better castle... not sure I ever even built walls) but those are such short lived bonuses anyway.
Title: Re: Civilization V
Post by: dogstile on September 24, 2010, 02:50:17 pm
It's a fair bit of effort :P

I'm glad I have a good download speed. *hugs netgear router*
Title: Re: Civilization V
Post by: forsaken1111 on September 24, 2010, 02:51:10 pm
Lately I have been using Rome a lot. The Legion and Ballista units are really, really fun and the production bonus for anything you've built in your capital is great.
Title: Re: Civilization V
Post by: Ampersand on September 24, 2010, 03:34:35 pm
Yeah, Rome's bonuses make it really easy to negate the maluses for new cities rather quickly. If you're playing in Epic or Marathon mode, you've got the Legion available for a very long time, since they're only made obsolete by Gunpowder, and it's very easy to use them to spam a road network into place while your workers do better things.

I think the only civ with a better early game potential is the Iroquois, only because they can use forest and jungle tiles as if they were roads, for the purpose of trade networks, but that's only a potential, as you have to start off near a forest for it to matter at all. In any case, if they do, many, many worker/turns are saved by that bonus that are better spent on more productive projects.
Title: Re: Civilization V
Post by: forsaken1111 on September 24, 2010, 03:40:37 pm
Iroquois bonus also makes for fast early game scouting.
Title: Re: Civilization V
Post by: Bluerobin on September 24, 2010, 04:45:22 pm
I've only played one game so far and only on Warlord difficulty (3rd level I think), but the elephant archers seem to scare the heck out of the CPU players. I had one stationed in each city and maybe one extra with only 4 cities and all of the civs I talked to remarked about my huge and powerful army. It's probably just the difficulty I was playing on, but yeah. I really like their civ bonus for my play style too, since I tend to have relatively fewer, but larger, cities.
Title: Re: Civilization V
Post by: andrea on September 24, 2010, 04:52:11 pm
I am playing as Russia. quite decent so far, but I think their bonus might not be much good, if I didn't set the map to have tons of resources. And even then, probably it isn't worth much.

I am playing on the second lowest difficulty and so far, it is easier than civ 4. At least, on my continent.
I settled in the north, building slowly and quietly. Then japan start plotting against Iroquois. At the beginning I accepted secret pacts just to improve relations with him ( actually, I accepted them from both parties, just to stop them from annoying me). I finally decide to militarize heavily and please the Japanese who were asking me to attack the Iroquois , since military advisor basically said that they had no army. After I turn both the 2 enemy cities in a puppet state, japan gets angry at me. So , since I have my army ready, I attack him too. Both of them had a couple of units, warriors mainly, while I had spearmen, cavalry and archers.
Now I am alone in my continent, with 4 city states. What do I do with all that land? I don't want to deal with lower happiness and higher cultural costs from having more cities. Should I attack the city states? they are much more well defended than the enemy players. Is it worth the trouble to attack them?

maybe I should have picked an higher difficulty even if it is my first game in civ 5.
Title: Re: Civilization V
Post by: Bluerobin on September 24, 2010, 04:58:16 pm
Now I am alone in my continent, with 4 city states. What do I do with all that land?

This is my main issue with Civ 5 I think. Even if you "control" a continent, you don't want to just fill it with cities like in the past because of the repercussions. It's a bit annoying, but I'm sure it's not as bad as I think it is, I just don't really know the system all that well yet.
Title: Re: Civilization V
Post by: Sowelu on September 24, 2010, 05:05:50 pm
How many real-life countries have ever controlled that much land?

I mean...Russia is pretty big...China's not tiny either...But heck look at Brazil, it doesn't control all of its continent, and the US certainly doesn't control all of NA.

I think this is a case where you're gonna have to just deal with less land, like the British Empire eventually learned to.  And if you get attacked by barbarians, just consider them to be whatever militants or terrorists or drug barons you want from minor nations that you just can't quite take control of.
Title: Re: Civilization V
Post by: Fikes on September 24, 2010, 05:15:00 pm
Lately I have been using Rome a lot. The Legion and Ballista units are really, really fun and the production bonus for anything you've built in your capital is great.

I think I'd play Rome more if you could build a god damn courthouse in your capital. That is the one building I am always checking every turn to see if it has completed yet.

In my current game, I've built very few buildings in my capital. I tried this game to build all the cultural buildings (Because I find social policies sexy) and I always build the economic buildings, since they only help (they have no upkeep).  After that my capital always seems to focus on wonders and the military machine. I don't even think it has a library.
I don’t know how well this play style mixes with Rome… probably better with India.
I would say that Civ 5 has fewer repercussions than civ 4 for city spam. Remember in 4 cities would cost you lots of money, regardless of what you built. Less money = less science.  In Civ 5 bad things don’t really happen until you get to -10 happy faces. 25% growth rate doesn’t seem to be too much of a penalty.
What I love and hate about Civ is that there are so many different ways to run a good empire. I think this is truer than ever with Civ5. It is like an intricate opportunity cost simulator. My problem is I always deviate from the set path and end up with a mildly retarded hybrid. I should keep notes on how my game went and what I struggled with so next game I can do better.
Do you guys have a default list of buildings you always build in every city? For me it is Marketplace, bank, bonus culture. Then generally I have to set up a happiness building or two…
Title: Re: Civilization V
Post by: Bluerobin on September 24, 2010, 05:19:57 pm
Haha I agree with you about ending up with a... less than ideal setup from a lack of focus on the way I build my empire. I typically do bonus culture first, then marketplace, then maybe a science building. The third building depends a lot on what resources the city has immediate access to.
Title: Re: Civilization V
Post by: andrea on September 24, 2010, 05:26:17 pm
Now I am alone in my continent, with 4 city states. What do I do with all that land?

This is my main issue with Civ 5 I think. Even if you "control" a continent, you don't want to just fill it with cities like in the past because of the repercussions. It's a bit annoying, but I'm sure it's not as bad as I think it is, I just don't really know the system all that well yet.
I think that they have been trying to stop people from building huge empires for a while. In civ 3, I remember huge maps and me filling them with hundreds of cities. Not a big deal, since I wasn't actually losing anything, just not gaining gold and production from far cities. Conquest was easy and cheap too ( as far as actually keeping the territory is concerned).
In civ 4, I had to switch from " all I can build" to "all I can pay for" ( buildings however went in the opposite direction). Now, I haven't played much yet but I doubt I'll ever be very big. mostly I iwll just have puppet states.
Title: Re: Civilization V
Post by: forsaken1111 on September 24, 2010, 05:47:53 pm
Lately I have been using Rome a lot. The Legion and Ballista units are really, really fun and the production bonus for anything you've built in your capital is great.

I think I'd play Rome more if you could build a god damn courthouse in your capital. That is the one building I am always checking every turn to see if it has completed yet.
What? Why? All a courthouse does is stop an occupied city from generating extra unhappiness. It would do nothing at all in your capital.
Title: Re: Civilization V
Post by: warhammer651 on September 24, 2010, 05:48:13 pm
Not necessarily civ v, but still an awesome civ-related video

http://www.youtube.com/watch?v=aL6wlTDPiPU&feature=sub (http://www.youtube.com/watch?v=aL6wlTDPiPU&feature=sub)
Title: Re: Civilization V
Post by: Mephansteras on September 24, 2010, 06:00:40 pm
My only objection to that is that the song does have lyrics already, they're just not in English. But the guy obviously had fun doing it.
Title: Re: Civilization V
Post by: forsaken1111 on September 24, 2010, 06:04:10 pm
Not necessarily civ v, but still an awesome civ-related video

http://www.youtube.com/watch?v=aL6wlTDPiPU&feature=sub (http://www.youtube.com/watch?v=aL6wlTDPiPU&feature=sub)
That... was terrible.
Title: Re: Civilization V
Post by: Grakelin on September 24, 2010, 09:39:09 pm
Not necessarily civ v, but still an awesome civ-related video

http://www.youtube.com/watch?v=aL6wlTDPiPU&feature=sub (http://www.youtube.com/watch?v=aL6wlTDPiPU&feature=sub)
That... was terrible.

That... was amazing.
Title: Re: Civilization V
Post by: BuriBuriZaemon on September 24, 2010, 09:45:00 pm
Not necessarily civ v, but still an awesome civ-related video

http://www.youtube.com/watch?v=aL6wlTDPiPU&feature=sub (http://www.youtube.com/watch?v=aL6wlTDPiPU&feature=sub)
That... was terrible.

That was... golden.
Title: Re: Civilization V
Post by: x2yzh9 on September 24, 2010, 09:45:46 pm
Is there ANYWAY around the long turn times?
Title: Re: Civilization V
Post by: Grakelin on September 24, 2010, 09:50:01 pm
In terms of waiting for the AI, or how long the turns take you to finish?
Title: Re: Civilization V
Post by: x2yzh9 on September 24, 2010, 10:25:41 pm
How long the turns take to process
Title: Re: Civilization V
Post by: Grakelin on September 24, 2010, 10:35:48 pm
In terms of waiting for the AI, or how long it takes you to process all your actions?

If it's the former, the solution is to upgrade your computer. Sorry, bro, but this has always been an issue with Civ games: turn rollover takes processing power.
Title: Re: Civilization V
Post by: Empty on September 24, 2010, 10:41:56 pm
Be sure to have a defragmenter go over your civ5 install.

That fixes some loading time issues.
Title: Re: Civilization V
Post by: subject name here on September 24, 2010, 11:05:26 pm
so is there an elvis cameo in civ5?
Title: Re: Civilization V
Post by: forsaken1111 on September 25, 2010, 12:34:09 am
Be sure to have a defragmenter go over your civ5 install.

That fixes some loading time issues.
Are you talking about the steam 'Defragment local files' option?
Title: Re: Civilization V
Post by: Jay on September 25, 2010, 12:35:57 am
Be sure to have a defragmenter go over your civ5 install.

That fixes some loading time issues.
Are you talking about the steam 'Defragment local files' option?
That thing is awful.
Awful.
No no, use an actual (http://www.auslogics.com/en/software/disk-defrag/) defragmenter (http://www.piriform.com/defraggler).
Title: Re: Civilization V
Post by: forsaken1111 on September 25, 2010, 12:41:44 am
Be sure to have a defragmenter go over your civ5 install.

That fixes some loading time issues.
Are you talking about the steam 'Defragment local files' option?
That thing is awful.
Awful.
No no, use an actual (http://www.auslogics.com/en/software/disk-defrag/) defragmenter (http://www.piriform.com/defraggler).
I was curious if I actually need to do this, as I stopped doing regular defrags a few years ago when the HDD seek times generally rose so much that I saw no performance gain. I checked my HDD fragmentation and it was at 3%, did a quick defrag and I see no difference. I'm guessing this only helps if you have a very high fragmentation rate, which only really happens if your drive is near capacity and/or you constantly delete data and write new data like with video editing. It's also pretty rough on your drive.
Title: Re: Civilization V
Post by: Shadowlord on September 25, 2010, 02:34:15 am
I just tried the demo, and found it... well, a little boring. By turn 75 I had one city still, and so did everyone else, and the entire first 75 turns had consisted of building two or three buildings, building three units total, a worker, a scout, and an archer - my initial warrior or whatever upgraded into a pikeman through ancient ruins and then ran around killing barbarians with either the scout or archer assisting at any given time. And that was about it. That was about two hours of hitting 'next turn' because it takes 5-12 turns to build anything.

(I used to play Civ IV, but I haven't played it in something like 3 years, having eventually gotten quite bored of it as well. Pretty much the only 4X games I play anymore are things like Sword of the Stars.)

I was a little surprised. I expected to run out of turns in the demo and end up wanting to keep playing. Instead I ended up exiting around turn 75 because I wasn't enjoying it at all.  :o
Title: Re: Civilization V
Post by: forsaken1111 on September 25, 2010, 02:45:18 am
So try a faster pace, if the demo has it. IIRC there are 4 speeds the game can be played at. I like the longer ones personally.
Title: Re: Civilization V
Post by: Shadowlord on September 25, 2010, 03:57:11 am
The demo has "standard," and standard is what the demo has. Standard you shall play, no less and no more. To try it on a quicker speed I would have to either buy it or pirate it, and I don't intend to pirate it in order to try it on a quicker speed. As for buying it, from what I've seen I wouldn't get my money's worth of fun.
Title: Re: Civilization V
Post by: umiman on September 25, 2010, 04:48:11 am
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGHHHHHHHHHHHHH!!!!!!

I. HATE. THE. RNG!!!!

So here's the story. Large map. Continents. Epic mode modded so that research is 175% longer instead of 125%. 15 civs. 13 civs spawned on one continent (and the small islands around it). 2 civs spawned on the other one. I'm on the one with the 13 civs.

So for 500 turns (1880 AD), the 13 of us were duking it out over our reasonably large continent and surrounding islands. We only just researched riflemen. Then all of a sudden, Iroqouis helicopters and mechanized infantry start landing all over the goddamn place and killing every one of us. When I went to check how the bleeding heck the Iroqouis could do such a thing, turns out they had FOURTY (40!!!!) cities on the other continent after wiping out Washington. To compare, the max any of us had at the time before the invasion of doom was 10.

500 turns and 16 hours completely wasted :(
Title: Re: Civilization V
Post by: cerapa on September 25, 2010, 04:52:17 am
That sounds rather cool though.

Like if no one had discovered America and Europe kept fighting amongst itself and then the Aztecs nuke everyone.
Title: Re: Civilization V
Post by: Pillow_Killer on September 25, 2010, 06:01:03 am
Good god, is there any way to end turn without setting production for a city? I built ever possible building, I simply cannot build any more - there's no space to, and yet it doesnt allows me to end turn because it wants me to select a production. There arent any option like "Convert production to research" like there was in Civ IV and III...
Title: Re: Civilization V
Post by: forsaken1111 on September 25, 2010, 06:06:58 am
Good god, is there any way to end turn without setting production for a city? I built ever possible building, I simply cannot build any more - there's no space to, and yet it doesnt allows me to end turn because it wants me to select a production. There arent any option like "Convert production to research" like there was in Civ IV and III...
Just like in Civ 4, you must unlock the ability to produce research or wealth by researching the appropriate technologies. And no, you cannot just not produce anything in a city.
Title: Re: Civilization V
Post by: Grakelin on September 25, 2010, 09:57:32 am
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGHHHHHHHHHHHHH!!!!!!

I. HATE. THE. RNG!!!!

So here's the story. Large map. Continents. Epic mode modded so that research is 175% longer instead of 125%. 15 civs. 13 civs spawned on one continent (and the small islands around it). 2 civs spawned on the other one. I'm on the one with the 13 civs.

So for 500 turns (1880 AD), the 13 of us were duking it out over our reasonably large continent and surrounding islands. We only just researched riflemen. Then all of a sudden, Iroqouis helicopters and mechanized infantry start landing all over the goddamn place and killing every one of us. When I went to check how the bleeding heck the Iroqouis could do such a thing, turns out they had FOURTY (40!!!!) cities on the other continent after wiping out Washington. To compare, the max any of us had at the time before the invasion of doom was 10.

500 turns and 16 hours completely wasted :(

To be fair, that's just exactly what happened in real life, except the Iroquois started in the other continent.
Title: Re: Civilization V
Post by: janekk on September 25, 2010, 02:02:53 pm
Then all of a sudden, Iroqouis helicopters and mechanized infantry start landing all over the goddamn place and killing every one of us.
Sounds awesome!
Title: Re: Civilization V
Post by: Silfurdreki on September 25, 2010, 07:05:00 pm
I had a really cool thing happen in my game earlier today.

I had just wrapped up a good round of annihilating Aztec on our shared continent, and had started blazing up the tech tree and had gotten hold of mechanized infantry. Suddenly I see a notification that the Persians are attacking a city state, Vienna, I think, and them calling for help. I though "Oh, all right" and promoted one of my Aztec-killing infantry to their mechanized version and gifting it to Vienna. I then forgot about it until a few turns later when I see that Vienna is suddenly a bigger state on the map. It turns out Vienna used my gifted Mechanized infantry to beat the crap out of the Persian early renaissance era military and even taking one of their cities. I continued gifting units to Vienna and some time later they actually completely wiped out the Persians.

End result: a 4 city city-state (they razed about half of the Persian cities a few turns after capturing them, for some reason). I didn't even think it was possible for city states to capture enemy cities, so I was pretty baffled about the whole event.
Title: Re: Civilization V
Post by: Deadmeat1471 on September 25, 2010, 07:39:16 pm
Lol nice
Title: Re: Civilization V
Post by: hemmingjay on September 25, 2010, 09:20:48 pm
One thing that i will say is the AI is much better than previously. It's subtle but it really seems smarter.
Title: Re: Civilization V
Post by: Ampersand on September 25, 2010, 10:13:11 pm
I had a really cool thing happen in my game earlier today.

I had just wrapped up a good round of annihilating Aztec on our shared continent, and had started blazing up the tech tree and had gotten hold of mechanized infantry. Suddenly I see a notification that the Persians are attacking a city state, Vienna, I think, and them calling for help. I though "Oh, all right" and promoted one of my Aztec-killing infantry to their mechanized version and gifting it to Vienna. I then forgot about it until a few turns later when I see that Vienna is suddenly a bigger state on the map. It turns out Vienna used my gifted Mechanized infantry to beat the crap out of the Persian early renaissance era military and even taking one of their cities. I continued gifting units to Vienna and some time later they actually completely wiped out the Persians.

End result: a 4 city city-state (they razed about half of the Persian cities a few turns after capturing them, for some reason). I didn't even think it was possible for city states to capture enemy cities, so I was pretty baffled about the whole event.

The note on city states in games only states that they're not ACTIVELY attempting to win the game. Sufficient player intervention could make it possible. We must experiment.
Title: Re: Civilization V
Post by: Deadmeat1471 on September 25, 2010, 11:04:31 pm
I had a really cool thing happen in my game earlier today.

I had just wrapped up a good round of annihilating Aztec on our shared continent, and had started blazing up the tech tree and had gotten hold of mechanized infantry. Suddenly I see a notification that the Persians are attacking a city state, Vienna, I think, and them calling for help. I though "Oh, all right" and promoted one of my Aztec-killing infantry to their mechanized version and gifting it to Vienna. I then forgot about it until a few turns later when I see that Vienna is suddenly a bigger state on the map. It turns out Vienna used my gifted Mechanized infantry to beat the crap out of the Persian early renaissance era military and even taking one of their cities. I continued gifting units to Vienna and some time later they actually completely wiped out the Persians.

End result: a 4 city city-state (they razed about half of the Persian cities a few turns after capturing them, for some reason). I didn't even think it was possible for city states to capture enemy cities, so I was pretty baffled about the whole event.

The note on city states in games only states that they're not ACTIVELY attempting to win the game. Sufficient player intervention could make it possible. We must experiment.


That sounds like a challenge  ;D

Make the biggest City State.
Title: Re: Civilization V
Post by: Fikes on September 25, 2010, 11:20:50 pm
Lately I have been using Rome a lot. The Legion and Ballista units are really, really fun and the production bonus for anything you've built in your capital is great.

I think I'd play Rome more if you could build a god damn courthouse in your capital. That is the one building I am always checking every turn to see if it has completed yet.
What? Why? All a courthouse does is stop an occupied city from generating extra unhappiness. It would do nothing at all in your capital.

As rome, if a courthouse could be built in the capital, you could build it 25% faster elsewhere.
Title: Re: Civilization V
Post by: Little on September 26, 2010, 01:59:54 am
Six hours in. I love this game.
Title: Re: Civilization V
Post by: forsaken1111 on September 26, 2010, 03:43:42 am
Lately I have been using Rome a lot. The Legion and Ballista units are really, really fun and the production bonus for anything you've built in your capital is great.

I think I'd play Rome more if you could build a god damn courthouse in your capital. That is the one building I am always checking every turn to see if it has completed yet.
What? Why? All a courthouse does is stop an occupied city from generating extra unhappiness. It would do nothing at all in your capital.

As rome, if a courthouse could be built in the capital, you could build it 25% faster elsewhere.
Ahh, yeah I'd forgotten about that.
Title: Re: Civilization V
Post by: umiman on September 26, 2010, 04:58:50 am
Awesome bug:

Railroads give 50% production boost to any city connected to your capital via railroads. However, the game must have forgotten than harbors (the FAR FAR FAR more cost effective way to make trade routes) also count as connections. So if you build a small railway from your capital to a harbor city, every single city you have with a port will get 50% railroad boost without the insane costs of actually building the railroads.
Title: Re: Civilization V
Post by: forsaken1111 on September 26, 2010, 06:13:50 am
Awesome bug:

Railroads give 50% production boost to any city connected to your capital via railroads. However, the game must have forgotten than harbors (the FAR FAR FAR more cost effective way to make trade routes) also count as connections. So if you build a small railway from your capital to a harbor city, every single city you have with a port will get 50% railroad boost without the insane costs of actually building the railroads.
That is awesome. I'll have to try that next time.
Title: Re: Civilization V
Post by: Nilocy on September 26, 2010, 06:10:55 pm
Not so awesome bug:

American Minutemen can't use roads. EVER. Their special trait is that every tile costs 1 movement point, sure this is great for traveling in hilly, forest covered terrian. But not for intercity travel. They don't use roads, how silly!
Title: Re: Civilization V
Post by: Neonivek on September 26, 2010, 06:43:53 pm
Not so awesome bug:

American Minutemen can't use roads. EVER. Their special trait is that every tile costs 1 movement point, sure this is great for traveling in hilly, forest covered terrian. But not for intercity travel. They don't use roads, how silly!

You sure that is a bug? Maybe it is that to them 1 for 1 movement is standard. Thus even Roads can't speed them up.
Title: Re: Civilization V
Post by: Lap on September 26, 2010, 06:47:22 pm
I just played Americans and I'm pretty sure that minutemen not using roads is as intended. Initially, I was kind of pissed because I had no idea. As I thought about it though it makes a lot of sense. Minutemen are raised to defend their home. They know the terrain, but they aren't going to like being raised and then shipped off 10,000 miles to fight anything that isn't a direct threat. I think they could use a slight strength buff of production discount. More playtesting needed for me to say anything for sure though.
Title: Re: Civilization V
Post by: Nilocy on September 26, 2010, 07:32:09 pm
"Right men, we have road and rails that could take us quickly to defend our native lands. Or, we could walk through the marsh. Your choice."
Title: Re: Civilization V
Post by: Grakelin on September 26, 2010, 08:01:19 pm
Awesome bug:

Railroads give 50% production boost to any city connected to your capital via railroads. However, the game must have forgotten than harbors (the FAR FAR FAR more cost effective way to make trade routes) also count as connections. So if you build a small railway from your capital to a harbor city, every single city you have with a port will get 50% railroad boost without the insane costs of actually building the railroads.

If you look at coastal towns, especially during the industrial revolution and the time of the railroad, they actually do have a major advantage in productivity. Though, it would make sense if the game somehow factored in the distance between the coastal towns, so that Los Angeles-New York type affairs weren't giving you a free ride.
Title: Re: Civilization V
Post by: Lap on September 26, 2010, 08:08:55 pm
From a game design point, this railroad/harbor thing is kind of dumb, but I really don't know a good way to fix it. Give harbors more upkeep when railroads are discovered? Make the bonus reliant on building some other building you create after railroads are invented that has a bigger upkeep?
Title: Re: Civilization V
Post by: Little on September 27, 2010, 12:21:23 am
Am I the only experiencing some sort of lag? I'm not sure why, my computer should be ready to destroy this game, but it lags between turns, when I start the game, and when the turns start. Any ideas?  :(
Title: Re: Civilization V
Post by: Lap on September 27, 2010, 12:29:08 am
The memory usage on the game is through the roof. It will regularly max out the memory (over well over 2GB) and then start swapping data out of the page file. All this swapping and definitely adds a lot of lag. It does this even on low graphical settings =(. I know for sure there is a leak somewhere as well.
Title: Re: Civilization V
Post by: umiman on September 27, 2010, 01:43:25 am
Yeah, it's almost as bad as a fully modded out civilization 4.

The best experience in this game as of right now is making a few xml tweaks per your preference and then playing on either a small / medium map with only a few ai. Eight AI is good. Don't play the large matches with huge maps and 15,000,000 ai players as your computer will be ground into dust and it's not. that. fun.

There's also no diplomacy bugs when there's only a few ai players. None of that infinitely long peace treaty nonsense or neverending research treaties because the game can't handle that many ai business.
Title: Re: Civilization V
Post by: Shades on September 27, 2010, 02:32:38 am
Trying to bring this back to the thread topic, what civ have you guys been playing?

I'm finding the German bonus, 50% of free unit capturing a barbarian city, to be wonderfully powerful. Being 20 or so turns in with four units, admittedly all warriors, gives you quite an edge. Shame your xp from barbs stops at 30 though. As the barbarians get better units you capture better ones too.

Also combining that with the military social tree means you win more and have cheap upgrades, to the extent that it's actually cheaper to instant-build a basic unit and upgrade it afterwards. I don't think I built a single land unit in my last game just kept the free ones and upgraded my vast armies.
Title: Re: Civilization V
Post by: umiman on September 27, 2010, 03:54:55 am
Germany is definitely the most powerful civ of the bunch. The other civs can't really compare. For example, everyone is well aware of how great the barbarian conquering bonus is (not only do you get free units, but if you don't get the free unit, you get 75 gold instead, which 3x more than everyone else). Being able to field a ridiculously huge army (17 - 18 units easily) without spending a single hammer on military unit production is incredibly good.

Then their first unique unit is a half-priced pikeman. This means they get to have pikemen that cost the same to make as spearmen. And their pikemen are stronger than other pikemen. Ayup. I personally consider this to be the most powerful unique unit of the middle ages as pikemen lie on the same route as getting the knowledge tech for universities, a must have tech considering in this version of civ you can't trade tech and as such, you really need to be on top of your game in terms of research. All the other civ medieval units are on the combat line of research.

And their second unique unit is the panzer, which for some strange reason is cheaper than regular tanks and does more damage.

I think you'd have to be extremely unlucky to lose as Germany or be denied barbarians or something. Heck, in fact I think currently only Germany can defeat a diety level AI 1 on 1 because of the barbarian recruitment and pikemen spam.
Title: Re: Civilization V
Post by: Neonivek on September 27, 2010, 03:57:49 am
Well if Civ 5 has Barbarian adjustment then you could simply lose because quite a bit of people actually dislike barbarian hoards.

I am still waiting for the expansion and/or mods. Hopefully they will try to, though they wont, make a Fall From Heaven for this game too. Though they wont... Hopefully they will make a Beyond the Sword type expansion for this game as well... though they won't.
Title: Re: Civilization V
Post by: Shades on September 27, 2010, 04:41:45 am
Germany is definitely the most powerful civ of the bunch.

Not sure if it's the most, certainly one of the better ones. The Babylonian free great scientist and half price great scientists is pretty game changing too. Not only can you do the standard great library / civil service jump but you can get there faster with five extra science a turn, probably doubling your early game.

Although not as good the set of Greek unique units is nice as well, both early on in the game and very powerful if you can churn them out. The city-state bonus is just a nice addition. Likewise England's longbow men, range 3 (despite what the civilpedia says), are able to sit out of range and kill off pretty much anything which gives a nice edge to combat that the AI already can't handle.

The only one I've played so far I'm not a big fan of is the French one, which I actually expected to be one of the better ones. You do get your first social much faster which is nice but it's only +2 per city and to get any decent bonus you need more cities which is counter productive.
Title: Re: Civilization V
Post by: Lap on September 27, 2010, 09:46:33 am
The only one I've played so far I'm not a big fan of is the French one, which I actually expected to be one of the better ones. You do get your first social much faster which is nice but it's only +2 per city and to get any decent bonus you need more cities which is counter productive.

Still one of the most powerful civ's in the game. I have never seen a game where France was included that it didn't become the most powerful in the world. About four times in a row so far.

Pick liberty and spam cities. The bonus keeps culture accumulating fairly well even with more cities and the cities don't even need monuments. You can get really far in the liberty tree doing this, which continues the cycle of spamming cities and playing defensively. Then when you get your unique units you switch to warmongering with your massive production base.
Title: Re: Civilization V
Post by: janekk on September 27, 2010, 10:28:48 am
I'm quite far in my first playthrough, on level where AI starts to receive bonuses. I had poor early game with only 2 cities and German neighbours with 4 of them and only deposit of iron in this part of continent, also they were strongest nation on continent.

Somehow I managed to defend myself from their horde of warriors and archers in first war, hills, forests and saved up money to buy new warrior every turn helped a lot. In second war I was the one attacking, but at this point they had 5 cities, one recently built near my border, overlapping badly with mine. They were at war with my other neighbour. In advance I used up my great merchant on trade mission in city state where most of their army was (directly on quickest route from Germans to other country) so I can easily become allies with it. My army consisted of few units of horsemen, 2 longbowmen, and catapult to help with taking cities (had to trade for iron). German army consisted of horde of Landsknecht's and some archers. War with other country and hostile city state right where biggest bunch of their army was made it easy to pick them apart one by one (though I did lose some horsemen, they fail badly against pikemen) but that's only because of longbowmen, they are ridiculous with their range and quite heavy punch. I annihilated their army, razed overlapping city, took their capital city with couple of wonders and city with iron deposit and signed peace treaty because even though I could easily take their 2 remaining cities my economy was crippled enough as it is with all that negative happiness (awesomesauce mechanic).

Civ 5 is amazing, you have so many options, for example going for exploration nets you various goodies from ancient ruins, happiness from discoveries, going for culture gives you very nice policies etc. No matter what you do there is something tangible to gain there. Conquering shit out of everything no longer is only real option, especially considering that it's much easier to defend now so you don't need huge army if you don't want one. Research sure is one of the top priorities in most cases but its very long term investment so sometimes you are better off with bunch of military units than few libraries. Also investing heavily in research means less workers in city to build/farm/mine/trade/whatever (btw I really like that advanced units will mop floor with old stuff, I really hated Call to Power and hordes of knights destroying stealth bombers with swords  ::)). Also focusing on diplomacy is great option, one/two city states can really help you tip balance of forces in your favour (just like in my playthrough), they also provide nice bonuses and luxuries/resources.

It needs some tweaks here and there but its very polished out of the box, especially when compared to some other games. Even if you hate steam its very recommended buy.
Title: Re: Civilization V
Post by: Ivefan on September 27, 2010, 11:58:04 am
Also focusing on diplomacy is great option, one/two city states can really help you tip balance of forces in your favour (just like in my playthrough), they also provide nice bonuses and luxuries/resources.

They're almost silly good if you got coin to pay them, especially marine states for the food.

About defense; Around turn 270 on King, I started the Egyptian - Chinese war, 3 cities and 2 newly made colonies versus their 20. I had Infantry but they got some maybe 10-15 turns later.
Friendly territory bonus 58%, Rough terrain, General and levels in rough & medic.
I didn't loose one unit.
The Chinese got tired of the meat grinder and offered peace, I grabbed Lux resources & gold which i used to upgrade my units to mechanized and then wiped out India with no resistance.
Title: Re: Civilization V
Post by: Fikes on September 27, 2010, 12:02:58 pm
I finished my third win last night. It was on King difficulty with the small continents map. I spawned on a small, private island. 2 other leaders had islands all to themselves as well.  Germany, France, Ottomans, English and Aztec spawned on a large island together. France had the worst starting location I have ever seen, deep in the tundra, not far from ice, with the ottomans blocking their exit east and the Aztecs not too far north. They were out in the 1300's

What I didn't realize is that Aztec had also conquered the English, giving them a massive stake on the largest land mass. Seeing where this was going I starting gifting units to Germany, but it was hopeless. By 1600 the Aztecs were huge.

I decided to take over another small island. I had planned on just having a few really big cities anyways, this brought me up to about 10 cities total. My score wasn't that far behind Montezuma so I thought I still had a shot. Then the "Pointiest Stick" report came out. I had around 6000 points while he had 22,000. I have never seen a military power that big.

I decided my only chance was a science victory and started heading for it. I built up a strong navy and Airforce to defend my most productive cities and set the science machine on go. For the last 100 turns of the game I only 3 types of cities, those producing science, those producing wealth (and great merchants), and those building space ship parts or defenses.

My military grew so “big” (I only had 10 cities remember) I ended up running deficit pretty bad, -70 or so. Every time I got close to economic collapse I’d get a great merchant or golden age. When I was building the last component at my capital, I pulled my entire army back to defend my capital. I had destroyers and subs patrolling the water to hopefully destroy the enemy before they could nuke me as well as tanks and helos CLOSE to my base (but far enough away to avoid the nuke) in case of a surprise ground attack.

I finally won without event.

TLDR: I won a game on King difficulty… barely.

I also learned, or at least relearned, that there are some serious downsides to having a “small” nation. Things like strategic resources are hard to come by. You get fewer points, get to field a smaller army, that sort of thing.

On the other hand, the huge city size (I think my science capital got up to 21 population) lead to nice benefits like 100+ research and culture.

I also reaffirmed the fact that it is nearly impossible to complete a cultural victory or research all techs. This game I tried extra hard to set up a high culture nation, but I still ended up with only 3 and a half policies complete.
Title: Re: Civilization V
Post by: forsaken1111 on September 27, 2010, 12:17:59 pm
I also reaffirmed the fact that it is nearly impossible to complete a cultural victory or research all techs. This game I tried extra hard to set up a high culture nation, but I still ended up with only 3 and a half policies complete.
I have only played the normal "Prince" difficulty yet, but in my current game it is only 560 AD and I have 3 policies complete already.
Title: Re: Civilization V
Post by: Ivefan on September 27, 2010, 12:24:15 pm
I also reaffirmed the fact that it is nearly impossible to complete a cultural victory or research all techs. This game I tried extra hard to set up a high culture nation, but I still ended up with only 3 and a half policies complete.
Culture city states, get em.
It feels like you're crippling yourself when not building more cities, mostly because of gold and special resources
Title: Re: Civilization V
Post by: Soulwynd on September 27, 2010, 01:15:02 pm
Playing in the huge map is painfully slow in the modern era.

But... just to add my 2 cents of opinion. After having played 2 full games of Civ5, I believe that Civ4 was more addictive, Civ2 was better, and Civ3 still remains my favorite. They built all that hype over Civ5 just to sell it to people who didn't play Civ to begin with it, it seems.
Title: Re: Civilization V
Post by: forsaken1111 on September 27, 2010, 01:21:15 pm
Playing in the huge map is painfully slow in the modern era.

But... just to add my 2 cents of opinion. After having played 2 full games of Civ5, I believe that Civ4 was more addictive, Civ2 was better, and Civ3 still remains my favorite. They built all that hype over Civ5 just to sell it to people who didn't play Civ to begin with it, it seems.
Really? I'm enjoying 5 far more than 4 and I never liked Civ 2 at all. The stackless tactical combat in 5 is immensely satisfying, especially playing against my friend in multi.
Title: Re: Civilization V
Post by: Neonivek on September 27, 2010, 01:22:20 pm
Well Soulwynd it sort of reminds me of Worms.

Each Worms game that comes out, that isn't the 3d ones, is almost EXACTLY the same as the last. The fans of the game are actually quite happy about that instead of the expected furious.

So I think your right in that they are trying to get new people to play this game. Otherwise they would make a slight rehash of the game they already have.
Title: Re: Civilization V
Post by: Sowelu on September 27, 2010, 01:35:26 pm
I liked civs 1 and 4 better than 2 and 3, and about equally within those comparisons.  I'm expecting 5 to be in the 'more favorite' categories for me.

...Once the expansions come out.
Title: Re: Civilization V
Post by: umiman on September 27, 2010, 01:42:59 pm
Definitely. No Civ game is complete before the second expansion.
Title: Re: Civilization V
Post by: Sowelu on September 27, 2010, 01:51:16 pm
Well, the first one was.  Heh.  Still my #1 favorite really I would have to say.  It had such wonderful flavor!  But maybe it's just fond memories of installing it on the middle-school machines in a way that they couldn't uninstall it (we only had DOS, and I put extended ASCII characters in the directory name that they didn't know how to make)

I think that was the high point of my being popular in school actually.
Title: Re: Civilization V
Post by: Neonivek on September 27, 2010, 01:54:34 pm
Well it was because in the first one you didn't know what was happening next or what any of the research actually did for the most part until it happened.

Thus it had the feeling of you actually playing a civilisation.
Title: Re: Civilization V
Post by: Soulwynd on September 27, 2010, 02:53:33 pm
Really? I'm enjoying 5 far more than 4 and I never liked Civ 2 at all. The stackless tactical combat in 5 is immensely satisfying, especially playing against my friend in multi.
That's understandable if you never liked 2. I didn't like the 'diplomacy' in 2, nor how the difficulty settings just meant how much the computer would cheat. That seems to hold true in civ5 as well. I didn't pay attention on my first game, so it started at difficulty 2, at dif 4, computers were creating wonders like 20-30 turns after the game started and they already had other cities as well.

Well Soulwynd it sort of reminds me of Worms.
I'm not a fan of Civ so it's not like I played several games in each game of the series, more like maybe 5-10 on each one (unlike my recurring x-com addiction. D: ). If you think of the improvements they have made, it sort of went up to Civ3 that had cultural winning and four was somewhat like that, just a bit more streamlined. Then on 5 it feels simplified and bland, but that might be just me feeling that way about it.


About Civ 1... I don't think I even remember playing it, so I can't give my opinion on that. =p
Title: Re: Civilization V
Post by: Fikes on September 27, 2010, 03:05:31 pm
I remember the first time I made it to the Modern era in Civ 1. I was so amazed. And then the first time I won...

I am going to say I like Civ 5 the best so far, and Civ 3 the least. 3 just had too many confusing issues. I remember having the highest defense unit in the game, on a bunkered hill that would still lose to a single tank. It seemed like computer cheating was at the worst there.

I think Civ 4 was the hardest, the AI seems a little inept in 5. Why the hell didn't Montezuma attack me before I won? Can the even do navy invasions? 4 however, suffered from the "Oh sorry, no copper or iron for 500 squares, Good luck surviving until gun powder". At least 5 helps with this some what.

As for limiting myself based on the number of cities, my last game was kind of an experiement. Each city increase the policy cost buy 30% and in my game they were over 5000, so founding a city increased the cost by 1,500. The average (no wonder) city produced about 35, which means it takes them 42 turns to pay of their own cost, not counting building time. I do suck with city state management, but I also seem to suck with money management, which means it can be very difficult to keep the influence up. Any suggestions on city states?
Title: Re: Civilization V
Post by: Ampersand on September 27, 2010, 03:10:10 pm
My favorite is still Alpha Centauri.
Title: Re: Civilization V
Post by: Cecilff2 on September 27, 2010, 03:15:41 pm
My favorite is still Alpha Centauri.

This.  I'd always wipe out Lal first too cause he was a power hungry dickhead.

I'm liking V so far though.  Takes a bit of getting used to, but I like the changes so far.
Title: Re: Civilization V
Post by: andrea on September 27, 2010, 03:17:13 pm
I just remembered, didn't somebody earlier suggest to bribe 5 city states of the kind that gives you food? I am doing that, and the bonus is great! +25 on the capital and +15 on all other cities. population growth is fast.
Even better, I can actually pay for it and still have gold to spare for other uses. I'll have big troubles when costs start increasing however. But nothing that founding 3-4 more cities can't fix.
city states are great! or, at least, they give you good bonus. I am not sure if I like them or not.
Title: Re: Civilization V
Post by: Cecilff2 on September 27, 2010, 03:20:31 pm
I just remembered, didn't somebody earlier suggest to bribe 5 city states of the kind that gives you food? I am doing that, and the bonus is great! +25 on the capital and +15 on all other cities. population growth is fast.
Even better, I can actually pay for it and still have gold to spare for other uses. I'll have big troubles when costs start increasing however. But nothing that founding 3-4 more cities can't fix.
city states are great! or, at least, they give you good bonus. I am not sure if I like them or not.

I too have found this to be a very viable strategy.  Bribing maritimes gets you a ton of food and money.
Title: Re: Civilization V
Post by: Ivefan on September 27, 2010, 03:24:11 pm

It's 15% per city, not 30.
A Good City state strategy is to go for Stonehenge & Great library first.
So research Pottery, Calendar & Writing and then use the free tech for Philosophy.
Starting off with building a scout in 5 turns to find ruins & the states followed by a worker and a monument, switching to wonders as soon the research is done.
Don't get any policies before reaching Medieval age, then you get Patronage and the first two policies.

My favorite is still Alpha Centauri.

Yeah. Somehow it is even though i never played more than one long game in the other Civ games and combat sucks. There's just something special with SMAC.
Title: Re: Civilization V
Post by: Sowelu on September 27, 2010, 04:05:31 pm
My favorite is still Alpha Centauri.

This.  I'd always wipe out Lal first too cause he was a power hungry dickhead.

Ah yes, pre-expansion SMAC was indeed the best Civ game.  And I usually played AS Lal, or maybe Miriam.  It was great, wonderful fun manipulating all the other human players.  Also, it seems like Miriam is the only leader who gets MORE sane as the game progresses.  Will we next create false gods to rule over us?  How proud we have become, and how blind.

For some reason I never liked the expansion.  The aliens were weird, out of place and got in the way, the pirates were annoying as hell due to the water territory mechanics, the other factions' bonuses were either bugged (Data Angels), not useful (weird fungus kid), or totally broken (Cybernetic Consciousness, Free Drones) and the new techs and wonders added exactly nothing to the game--whee, resonance stuff, more artificial complexity around the time you have your 3-defense units.  Get over the mindwormphobia already and either start attacking more, terraform less, or suck up your morale penalty and deal with it.
Title: Re: Civilization V
Post by: Fikes on September 27, 2010, 04:42:42 pm
Alpha Centari was not a civ game damnit. Otherwise I would have picked it. I think it was so much fun because by the end of the game everything had changed. The land looked different, no one got pissed if you commited attrocities. Nukes would leave giant craters! Everything was different, all the rules changed as the game went on.

It also had the best quotes and decent videos.

One of the last times I played the game, I had the goal to completely eliminate every other play in one turn. I did it with Planet busters. I miss counted by one and had to orbital drop military there to take it out and meet my goal. In the play back all the land showed up as it was at the end, meaning entire land masses were gone :(.

I also love MOO2, but that is a whole different topic derailing conversation. Next serious game I'll try the city state route. Right now I am achievement farming on the settler difficulty. I am trying to build every single wonder in the game.
Title: Re: Civilization V
Post by: h3lblad3 on September 27, 2010, 05:29:00 pm
My favorite would have to be Civ II if only because of the advisers.

My most played, however, was definitely CivNet. So many memories...
Title: Re: Civilization V
Post by: Grakelin on September 27, 2010, 05:32:14 pm
I actually got around to playing this last night.

It's so good.

A bit confusing in the exhausted state I was in, though (I had spent the rest of the day working on assignments). I'll play again tonight (maybe, I will have been on Campus for 12 hours before I get the chance), and keep going. Didn't even cap AD 1.

I'm playing as Napoleon on Warlord, because I heard on here that the French are imba, and I figured it would be easier.
Title: Re: Civilization V
Post by: Svampapa on September 27, 2010, 07:59:32 pm
My favorite is still Alpha Centauri.

This.  I'd always wipe out Lal first too cause he was a power hungry dickhead.

I'm liking V so far though.  Takes a bit of getting used to, but I like the changes so far.

Playing as Morgan by any chance? :) Don't know how many times I embarked as Morgan, landing on the crashsite with Lal just next door on the thin strip of land stretching east. No room to expand for him there so out come the fisticuffs!

V reminds me a LOT of civ I. Combat is sorta fun now though, as opposed to IV's endless stacks. Missing some of the other bits that late game IV had though.

Going back to dreaming of SMAC II with V's combat now. Mmhmm.

Title: Re: Civilization V
Post by: Blargityblarg on September 27, 2010, 08:35:05 pm
I just got Alpha Centauri recently, mostly 'cause I can't run anything much more spec-hungry than it, and it's great fun. I always tend to kill Miriam or Santiago first, and I always get a pact with Deirdre that lasts until the end.
Title: Re: Civilization V
Post by: Thendash on September 27, 2010, 09:57:24 pm
I've been a civ fan for quite a while now(and in general I'm a huge strategy game fan), and when I heard civ V was going to only allow 1 unit per hex I was quite apprehensive, but now that I've played a few games of civ V I think I like this way much better then the endless stacks of units. The only downside of it is that everything seems a bit smaller scale to me now, which isn't really that bad but just kind of weird given you're supposed to be running an entire civilization.
Title: Re: Civilization V
Post by: forsaken1111 on September 27, 2010, 10:14:31 pm
Well, the scale in a game like this can never really be realistic. When you have turns leaping multiple years, you have to ask "Why did it take my warrior 8 years to travel a few hexes?" etc.
Title: Re: Civilization V
Post by: eerr on September 28, 2010, 12:20:59 am
Well, the scale in a game like this can never really be realistic. When you have turns leaping multiple years, you have to ask "Why did it take my warrior 8 years to travel a few hexes?" etc.

Everybody in your distant scouting party is DEAD before they return.

Also a couple generations of people, they come back.
Title: Re: Civilization V
Post by: Deon on September 28, 2010, 01:46:07 am
Well, the scale in a game like this can never really be realistic. When you have turns leaping multiple years, you have to ask "Why did it take my warrior 8 years to travel a few hexes?" etc.

Everybody in your distant scouting party is DEAD before they return.

Also a couple generations of people, they come back.
They just breed like rabbits :P.

And I've decided not to buy it on Steam yet. I just pirated it and play it, and it's nice but not awesome, I don't see anything which makes it much better than Civ IV (but it's definitely different).

I can't play without a mod which "fixes" game speed though, otherwise units become obsolete while you build them hehe.
Title: Re: Civilization V
Post by: Ampersand on September 28, 2010, 05:03:49 am
Well, the scale in a game like this can never really be realistic. When you have turns leaping multiple years, you have to ask "Why did it take my warrior 8 years to travel a few hexes?" etc.

Everybody in your distant scouting party is DEAD before they return.

Also a couple generations of people, they come back.
They just breed like rabbits :P.

And I've decided not to buy it on Steam yet. I just pirated it and play it, and it's nice but not awesome, I don't see anything which makes it much better than Civ IV (but it's definitely different).

I can't play without a mod which "fixes" game speed though, otherwise units become obsolete while you build them hehe.

Don't you mean, Civ 5 pirated you?

yes that was a soviet russia joke
Title: Re: Civilization V
Post by: Rakonas on September 28, 2010, 06:03:52 am
Are there any cracks so you can have it playing on multiple computers at the same time despite the whole steam thing?
Title: Re: Civilization V
Post by: forsaken1111 on September 28, 2010, 09:24:21 am
Are there any cracks so you can have it playing on multiple computers at the same time despite the whole steam thing?
Play in offline mode?
Title: Re: Civilization V
Post by: Neonivek on September 28, 2010, 09:28:12 am
Can you force alliances in Civilization 5?
Title: Re: Civilization V
Post by: Thendash on September 28, 2010, 09:38:17 am
I don't think so, which is kind of annoying. I played a continent game, 3 continents 2 civs per. I was Germany on a continent with France, I wiped them out at about the same time I developed the tech needed to build caravels. So I send out a few and find Rome has destroyed all but 1 city of the English, one of my city states gets into a spat with one of Romes city states and we both get pulled into a war. I decimated Rome with my advanced troops and now own 2 continents. I go talk to England thinking they'll be great full that I destroyed their oppressors, but no, they want nothing to do with me because I was a dick to Rome and refused their peace treaty. Stupid British, you can't defy the overlord of the world and expect to get away with it! There should be a way to say, "be my ally and pay me tribute or die!"
Title: Re: Civilization V
Post by: Bluerobin on September 28, 2010, 10:06:22 am
Can you force alliances in Civilization 5?
Depends what you mean. You can set up teams before the game starts, which I'm assuming forces alliances that stay through the whole game.
Title: Re: Civilization V
Post by: Spreggo on September 28, 2010, 10:29:11 am
Well, the scale in a game like this can never really be realistic. When you have turns leaping multiple years, you have to ask "Why did it take my warrior 8 years to travel a few hexes?" etc.

Everybody in your distant scouting party is DEAD before they return.

Also a couple generations of people, they come back.
They just breed like rabbits :P.

And I've decided not to buy it on Steam yet. I just pirated it and play it, and it's nice but not awesome, I don't see anything which makes it much better than Civ IV (but it's definitely different).

I can't play without a mod which "fixes" game speed though, otherwise units become obsolete while you build them hehe.

Don't you mean, Civ 5 pirated you?

yes that was a soviet russia joke

Also there is a free demo that lets you play for quite a while. I don't think pirating is really necessary for trial purposes.
Title: Re: Civilization V
Post by: Neonivek on September 28, 2010, 10:33:14 am
Can you force alliances in Civilization 5?
Depends what you mean. You can set up teams before the game starts, which I'm assuming forces alliances that stay through the whole game.

I did. That is nice.
Title: Re: Civilization V
Post by: forsaken1111 on September 28, 2010, 04:06:56 pm
Can you force alliances in Civilization 5?
Depends what you mean. You can set up teams before the game starts, which I'm assuming forces alliances that stay through the whole game.
Teams are awesome, you share technology automatically as well.
Title: Re: Civilization V
Post by: Ivefan on September 28, 2010, 08:26:29 pm
So i tried teams of 3.
Got Persia & Aztec with me and started with 2 sugar, I thought I'd shade with Persia to get one of his extras.
Open Diplomacy and get insulted about my military.
Uh, yeah, ok, You want sugar for silk?
NO! GIEF MONNIES TOO!
Right, refused and checked with Monty and he was the same.
I thought we were supposed to be allied? Not to mention that the other factions were all over me with cooperation offers and whatever.
Title: Re: Civilization V
Post by: forsaken1111 on September 28, 2010, 08:39:20 pm
Persia is pretty much a greedy dick.
Title: Re: Civilization V
Post by: warhammer651 on September 29, 2010, 05:56:46 am
and Monty's just a D-bag.
Title: Re: Civilization V
Post by: Grakelin on September 29, 2010, 10:16:02 am
My theory was that the AI wasn't designed for allied play. That's really more of a multiplayer thing.
Title: Re: Civilization V
Post by: Shades on September 29, 2010, 10:20:11 am
Did he have spare silk?
But Grakelin is probably right. The multiplayer parts seem unfinished and that probably includes the AI dealing with them. Once they patch it it will hopefully be better.
Title: Re: Civilization V
Post by: umiman on September 29, 2010, 01:34:41 pm
if you're playing on a difficulty higher than prince, keep in mind that the AI is programmed to refuse fair deals.

It's sad that I never associate human qualities to the leaders in civ like other people. I've never once considered Montezuma to be a douchebag or the like. Heck, I generally don't even think about the leaders at all, just the nations. For me, it's just "France is programmed to expand and conquer", "India is programmed to gain culture and declare late wars", etc.

Different in Alpha Centauri though. Associated a lot of "human" qualities with Lady Diedre if you know what I mean.
Title: Re: Civilization V
Post by: Rakonas on September 29, 2010, 05:46:44 pm

Different in Alpha Centauri though. Associated a lot of "human" qualities with Lady Diedre if you know what I mean.
I'm not sure how much I agree with you there. Playing as the Hive, I often found myself allied with Zakharov, feeling that we're similar enough in means though we may have different end goals. It just ruins it when Zakharov tells me, "I've had enough of your brutal nihilism!" and declares war. It makes no sense. More human qualities than normal civ, though, I agree.
Title: Re: Civilization V
Post by: Ivefan on September 29, 2010, 05:50:30 pm
It just ruins it when Zakharov tells me, "I've had enough of your brutal nihilism!" and declares war. It makes no sense.
This is why I never bother with others, because I know that they will attack me sometime no matter what I do
Title: Re: Civilization V
Post by: Virex on September 29, 2010, 06:02:43 pm

Different in Alpha Centauri though. Associated a lot of "human" qualities with Lady Diedre if you know what I mean.
I'm not sure how much I agree with you there. Playing as the Hive, I often found myself allied with Zakharov, feeling that we're similar enough in means though we may have different end goals. It just ruins it when Zakharov tells me, "I've had enough of your brutal nihilism!" and declares war. It makes no sense. More human qualities than normal civ, though, I agree.
Have you ever had a look at the Hive and University? The Hive is a police state, based upon suppressing dangerous ideas. The state (cue Judge Dred reference) can do whatever they want because they believe it's for the greater good and there is nobody to oppose them (they're all locked up). The university is a much more open society. While not exactly as strong as Rose, Zharkov does believe in the free flow of information, as he often defends large-scale information exchange networks. The justification for their often unethical research is that the whole university is drenched in the concept of "The end justifies the means". He needs next to no enforcement for his policies as long as the people believe he's doing the right thing, which is also exactly where the extra unrest comes from as the cities grow, because people are bound to not agree with the choices made and this is strenghtend when the rulers are less directly related to the working class.
Title: Re: Civilization V
Post by: Rakonas on September 29, 2010, 06:09:09 pm

Different in Alpha Centauri though. Associated a lot of "human" qualities with Lady Diedre if you know what I mean.
I'm not sure how much I agree with you there. Playing as the Hive, I often found myself allied with Zakharov, feeling that we're similar enough in means though we may have different end goals. It just ruins it when Zakharov tells me, "I've had enough of your brutal nihilism!" and declares war. It makes no sense. More human qualities than normal civ, though, I agree.
Have you ever had a look at the Hive and University? The Hive is a police state, based upon suppressing dangerous ideas. The state (cue Judge Dred reference) can do whatever they want because they believe it's for the greater good and there is nobody to oppose them (they're all locked up). The university is a much more open society. While not exactly as strong as Rose, Zharkov does believe in the free flow of information, as he often defends large-scale information exchange networks. The justification for their often unethical research is that the whole university is drenched in the concept of "The end justifies the means". He needs next to no enforcement for his policies as long as the people believe he's doing the right thing, which is also exactly where the extra unrest comes from as the cities grow, because people are bound to not agree with the choices made and this is strenghtend when the rulers are less directly related to the working class.
Regardless, both societies are nihilistic in nature and based on the whole "end justifying the means" concept. As much as it makes sense that Zakharov would disagree with the Hive's system, it makes next to no sense for Zakharov to insult the Hive for its nihilism and invade it after years of technology trading and brotherhood. AC would have more of a connection to the leaders, rather than the countries, if alliances were less easily broken by the AI.
Title: Re: Civilization V
Post by: Sowelu on September 29, 2010, 06:26:09 pm
And that's why you play AC multiplayer and roleplay!

Besides, Yang's "ends" that justify the means are just personal power and ruthless domination.  Zahkarov's are "for the people who are still alive~".  He really does want to improve humanity's lot!...he just doesn't like to dance around the issues.  Look, kid, we needed living human test subjects to find a cure for that new disease.  I know you loved your Grandpa but his cancer was pretty bad and he only had, like...a year, so we figured, why not sign him up for testing?  Besides, I'm sure it's what he would have wanted.
Title: Re: Civilization V
Post by: Rakonas on September 29, 2010, 06:48:15 pm


Besides, Yang's "ends" that justify the means are just personal power and ruthless domination.
The thing with Alpha Centauri is that all the different philosophies have their own merits and downsides. The Hive was Yang's own personal power splurge as much as the University was Zakharov's own personal mad scientist operation. Yang does not do it merely for personal power and ruthlessness, he does it because he actually believes in what he's preaching as does every other leader. The Hive is based on a philosophy that the individual must always succumb to the masses for the benefit of the entire hive, with no mere individual mattering at all in comparison to any benefit to the hive as a whole.
 It does suppress intellectualism, but it's really the kind of "Let's just get everything done as soon as possible" focus with no regard for the pain caused to an individual in comparison to whatever benefit received by the human race as a whole. Anyway, let's get back on the topic of Civ 5, which I'm installing right now.
Title: Re: Civilization V
Post by: Thendash on September 29, 2010, 09:23:21 pm
So back to civ V... I hate the diplomatic AI! I'm playing as Greece on an archipelago map(got tired of continent maps where everyone starts on one continent except one civ and they obviously dominate everyone else), and as soon as I meet France, they ask me to form a pact of cooperation and to start undermining America. I go, ok that'll work out perfectly, America is the closest civ to me and I'd like to take them out first so that I can stand a chance against England and Egypt who both started on their own mini continents.
A while passes and France says we should attack America, I agree and wipe them out rather easily as I had just finished upgrading to musketmen. Then France starts getting a pissed at me for going to war with America, saying my warmongering and aggressiveness is going to far and that I will pay soon. What? Napoleon, you started that war, don't you remember? Bah, I guess he'll just have to die too now...
Title: Re: Civilization V
Post by: Ampersand on September 29, 2010, 09:47:18 pm
So Napoleon is a warmonger that will find any excuse to expand his own personal power?

So, Napoleon acted like Napoleon?
Title: Re: Civilization V
Post by: Astral on September 29, 2010, 09:54:44 pm
This game has me addicted to TBS games again; it's turned into the dreaded "JUST ONE MORE TURN" type of deal, even with the Steam demo...
Title: Re: Civilization V
Post by: Rakonas on September 29, 2010, 10:30:59 pm
I'm liking it so far, though the way that cultural borders expand isn't that great. Also, the AI loves canceling agreements and then offering them again the next turn.
Title: Re: Civilization V
Post by: Thendash on September 29, 2010, 10:49:06 pm
So Napoleon is a warmonger that will find any excuse to expand his own personal power?

So, Napoleon acted like Napoleon?
But he's not doing that, he's just calling me names not actually declaring war on me. So unless he just wanted everyone to hate me then he didn't gain anything from having amnesia, especially since I'd assume that everyone else hates him as much as me now, he too was part of the war after all.
Title: Re: Civilization V
Post by: Virex on September 30, 2010, 01:40:12 am
He probably thought that America was a threat to his power originally, so he got you to usurp it, only to find out that you've suddenly become so powerful that you're a treath to him now. The AI isn't very trusting in that regard.
Title: Re: Civilization V
Post by: Shades on September 30, 2010, 02:31:32 am
I'm liking it so far, though the way that cultural borders expand isn't that great. Also, the AI loves canceling agreements and then offering them again the next turn.

Don't forget the agreements are for only so many turns (30 on standard), and often the cancel messages are because of this and the next turn they want to restart them. (At least I think that is what is happening)
Title: Re: Civilization V
Post by: Shadowlord on September 30, 2010, 05:19:55 am
This game has me addicted to TBS games again; it's turned into the dreaded "JUST ONE MORE TURN" type of deal, even with the Steam demo...

Funny, it didn't have that effect on me - I ended up stopping around turn 75 of the demo out of boredom and haven't started it up again since.
Title: Re: Civilization V
Post by: Shades on September 30, 2010, 08:03:01 am
Funny, it didn't have that effect on me - I ended up stopping around turn 75 of the demo out of boredom and haven't started it up again since.

Each to their own :) But out of interest did you like the previous Civ games?
Title: Re: Civilization V
Post by: janekk on September 30, 2010, 09:17:29 am
I also hate diplomatic AI. They are jerks for no reason and often don't want to accept trades that are VERY good for them, like their 1 surplus luxury for three mine  ::). It's just not very smart. Also its funny to be called warmonger or such by Iroquois who pretty much conquered half of large continent while only thing I ever did was conquering 1 city state and I did it because 2 other neighbouring city states asked me to do it. Also AI is too war happy. They declare wars left and right without any kind of plan, very often all I ever see is 1 scout unit that quickly dies, several turns later I get asked for peace treaty, sometimes I get really nice extras for no real reason (my units never moved out of my borders).

I encountered bug like this. I got city for signing peace treaty after Washington's army suicided on my defences. I make puppet out of it and then I can't hit next turn because I have to select production in New York, of course I can't, I could assimilate it but I don't want to, had to reload.

Also pro tip: if much larger nation wants to sign research treaty with you, you can be pretty much sure they will attack you the moment it's finalized. It's sound tactic, I get research and whoop their ass anyway so no gain for them but it's too obvious if it happens so often. I noticed I get attacked much less if I don't sign such treaties with super powers so it looks like its exploitable by human players.

AI isn't horrible but it needs a lot of tweaks.


Oh there is one another thing that bugs me. Research, best way to do it is to conquer huge amount of cities. Smaller nations have hard time catching up. I liked how it was done in EUIII. More realistic in my opinion, let's look at actual history, relatively small countries like Great Britain or Spain grew to be global super powers thanks to advanced technology. Hopefully someone will mod it in.
Title: Re: Civilization V
Post by: Shades on September 30, 2010, 09:54:42 am
I also hate diplomatic AI. They are jerks for no reason and often don't want to accept trades that are VERY good for them, like their 1 surplus luxury for three mine  ::).

I'm fairly sure if it just shows (1) next to their luxury it's not spare but just one you don't have that they do. Likewise the numbers next to yours are your totals not your spare. Obviously they don't give away their last unit of luxury cheaply ;) (although 3 for 1 is still good...)
Title: Re: Civilization V
Post by: janekk on September 30, 2010, 10:03:45 am
I'm fairly sure if it just shows (1) next to their luxury it's not spare but just one you don't have that they do.
No shit Sherlock  :P.

...their 1 surplus luxury...
Title: Re: Civilization V
Post by: Shades on September 30, 2010, 10:07:25 am
I'm fairly sure if it just shows (1) next to their luxury it's not spare but just one you don't have that they do.
No shit Sherlock  :P.

...their 1 surplus luxury...

Fair enough :) I wasn't sure if you thought what they has showing was surplus or not. Fairly sure Civ 4 didn't even offer stuff they didn't have or it was greyed out or something, considering it's been only just more than a week since I was playing it I should really remember.
Title: Re: Civilization V
Post by: Sowelu on September 30, 2010, 03:53:44 pm
I wonder how many of the people who are bored by Civ V when they weren't bored by earlier ones, are only bored because of growing older since then.  I mean...Honestly I don't think I can even imagine putting that much time into a game these days!
Title: Re: Civilization V
Post by: janekk on September 30, 2010, 04:49:00 pm
I'm not bored with Civ V, probably because I haven't played Civ IV, looked exactly like old ones so I didn't bother with it. Civ V isn't ideal but its nothing solid patch can't fix. They need to improve AI a bit and fix research a bit.

Like it is right now it seriously limits strategic options, if you don't go for big empire you are handicapping yourself seriously, makes cultural or diplomatic victories much less probable. Only thing that it needs is to make it relative. What I mean is that you need to relatively spend as much on research as any other country to stay competitive, bigger country = bigger cost but also bigger output, also it would be consistent with city states, somehow despite having just one city they have no problem to keep up technology wise with super powers. Of course it would make it easier to focus on technology for smaller nation since it would be easier to build libraries in all cities, then go for national college etc. but that would just make more playstyles viable. You would need to choose if you want to be big and scary or small and advanced. Thoughts?
Title: Re: Civilization V
Post by: x2yzh9 on September 30, 2010, 06:20:50 pm
So, playing on an Earth map(standard) by 1900 literally all of the continents are colonized except southwest South America, some parts of Africa, and maybe Australia(Havn't explored there yet)
Title: Re: Civilization V
Post by: h3lblad3 on September 30, 2010, 07:26:50 pm
I wonder how many of the people who are bored by Civ V when they weren't bored by earlier ones, are only bored because of growing older since then.  I mean...Honestly I don't think I can even imagine putting that much time into a game these days!
At first I was pretty bored pretty fast.
But now I seem to have developed an okay liking for it.
Title: Re: Civilization V
Post by: Rakonas on September 30, 2010, 07:49:25 pm
Eh, I'm never fond of 4x games like civ, I don't know why I keep playing new ones. Other than FFH they just bore me.
Title: Re: Civilization V
Post by: forsaken1111 on October 01, 2010, 01:13:42 am
Other than FFH they just bore me.
FFH? Fall from Heaven?
Title: Re: Civilization V
Post by: Classico on October 01, 2010, 02:22:10 am
Has anyone else noticed that one of the Civ 5 ambient cow noises is the same as the one used in Lords of the Realm 2 from 1996? Driving me nuts, I just finished a long LotR2 marathon a month ago and Civ keeps spamming me with the cow noise.

If it isn't the same it's bloody well close.
Title: Re: Civilization V
Post by: umiman on October 01, 2010, 02:26:49 am
It's probably one of the standard cow noises used in movies, cartoons, games, and what have you. Same with other lifestock noises.
Title: Re: Civilization V
Post by: forsaken1111 on October 01, 2010, 02:28:55 am
The livestock noises do annoy me a bit.
Title: Re: Civilization V
Post by: Shades on October 01, 2010, 02:29:47 am
Has anyone else noticed that one of the Civ 5 ambient cow noises is the same as the one used in Lords of the Realm 2 from 1996? Driving me nuts, I just finished a long LotR2 marathon a month ago and Civ keeps spamming me with the cow noise.

If it isn't the same it's bloody well close.

I used to play lord of the realm 2 a whole lot, loved it. I was so disappointed with lotr3 :(
Title: Re: Civilization V
Post by: Classico on October 01, 2010, 04:07:51 am
It's probably one of the standard cow noises used in movies, cartoons, games, and what have you. Same with other lifestock noises.

It's the Wilhelm scream of cows. http://en.wikipedia.org/wiki/Wilhelm_scream (http://en.wikipedia.org/wiki/Wilhelm_scream)

The livestock noises do annoy me a bit.

Seriously, it seems to play every 4.52976 seconds.

Has anyone else noticed that one of the Civ 5 ambient cow noises is the same as the one used in Lords of the Realm 2 from 1996? Driving me nuts, I just finished a long LotR2 marathon a month ago and Civ keeps spamming me with the cow noise.

If it isn't the same it's bloody well close.

I used to play lord of the realm 2 a whole lot, loved it. I was so disappointed with lotr3 :(

There was no LotR3, nor was there a Highlander 2 or third Godfather film. ;D
Title: Re: Civilization V
Post by: Yourself86 on October 01, 2010, 08:11:40 am
Civ5 still has some edges and inconsistencies the developers need to fix, but alltogether it's an enjoyable game. What I don't know is why developers still bother with diplomacy. I have yet to find a single game where you can really trust an AI player to uphold his end of the bargain or not stab you in the back at the first opportunity.

Has anyone else noticed that one of the Civ 5 ambient cow noises is the same as the one used in Lords of the Realm 2 from 1996? Driving me nuts, I just finished a long LotR2 marathon a month ago and Civ keeps spamming me with the cow noise.

If it isn't the same it's bloody well close.

It's the same all right and I got very nostalgic when I first heard it (the royal edition of LotR2 is, coincidentally, lying right next to me). Developers often buy these sounds from specialised companies and sometimes those have been used in another (well known) game before. A certain bird sound comes to my mind, which has been used in at least three different games, which I can't name right now, but one is part of the settler series.

Sometimes they do it on purpose though. For example, in Dawn of War 2 when you equip something to your squad, it plays the exact same sound used for the same purpose in Chaos Gate (another Wh40k game, albeit a much, much older one; this one is lying next to me as well... for some reason).

I used to play lord of the realm 2 a whole lot, loved it. I was so disappointed with lotr3 :(

Same here. They really f'ed up that one and destroyed the chance for a "real" LotR3.
Title: Re: Civilization V
Post by: Deadmeat1471 on October 01, 2010, 08:56:57 am
I played LoTR3 once, I wish I could burn it from my memory. It's a heretical piece of software that disrupts teh harmony of LoTR1+2
Title: Re: Civilization V
Post by: Leonon on October 01, 2010, 12:24:51 pm
It's probably one of the standard cow noises used in movies, cartoons, games, and what have you. Same with other lifestock noises.
They're called Stock Sound Effects (http://tvtropes.org/pmwiki/pmwiki.php/Main/StockSoundEffects).
Title: Re: Civilization V
Post by: Sowelu on October 01, 2010, 01:33:53 pm
Civ5 still has some edges and inconsistencies the developers need to fix, but alltogether it's an enjoyable game. What I don't know is why developers still bother with diplomacy. I have yet to find a single game where you can really trust an AI player to uphold his end of the bargain or not stab you in the back at the first opportunity.

Eh, it's a risk-reward thing, especially in games with tech trading where diplomacy is king.  That aside though, 1) you have no idea what numbers they are crunching under the hood, and 2) you're usually the player in the lead.  So it's quite likely that that treaty staved off someone's attack for ten turns due to worry about their rep at least once over the course of a game.  Also, well, if YOU were the distant-second-place guy, wouldn't you spend every waking moment plotting just the right time to break treaty with #1?
Title: Re: Civilization V
Post by: Classico on October 01, 2010, 01:59:34 pm
Oh I know all about stock sound effects, I called it the Wilhelm scream of cows yesterday after all. I was just wondering if I was the only one who immediately noticed it.

I've got two complaints with this game, one of which is a bug. Is anyone else having an issue with textures on the edges of the screen being a solid colour? Once I start to get the area in the center of the screen the texture loads correctly. It didn't do this when I played the game before the patch, now it seems to happen regularly and I know it isn't my video card. My other complaint regards moving units, when I right click on the place I want a unit to move to often nothing happens and I have to do it again before it does anything. Often this happens when moving a unit several tiles away to a city. If I click adjacent to the city it will move right away, if I click directly on the city it doesn't do a thing until I repeat the same command. Probably this way for a reason, but I find it annoying.

Also, I find it funny that the AI (even Gandhi) will be condescending or boastful while I'm counting my nuclear weapons and contemplating who to invade next. Or, I just capture one of Hiawatha's cities and liberate it back to Suleiman and a turn later he has the gall to tell me to basically F off.

Gandhi is a twat.
Title: Re: Civilization V
Post by: Thendash on October 01, 2010, 02:08:41 pm
Gandhi has always been a jerk to me in all civ games for some reason.
Or, I just capture one of Hiawatha's cities and liberate it back to Suleiman and a turn later he has the gall to tell me to basically F off.
That's exactly what I was talking about, it so annoying. The ai basically has amnesia every couple of turns and forgets who's been nice to them or something, it must be fixed!

There was no LotR3, nor was there a Highlander 2 or third Godfather film. ;D
Of course there was no Highlander 2, there can only be one!
Title: Re: Civilization V
Post by: Astral on October 01, 2010, 02:27:07 pm
The only thing I'm having issues with is getting to the 1500s... I've played two relatively long games that, just as they were getting good, crashed on me (and I need to find if it has an autosave function; no saved game time at all in that time frame). Maybe the recent patch will fix it, but who knows.
Title: Re: Civilization V
Post by: cerapa on October 01, 2010, 02:31:05 pm
The only thing I'm having issues with is getting to the 1500s... I've played two relatively long games that, just as they were getting good, crashed on me (and I need to find if it has an autosave function; no saved game time at all in that time frame). Maybe the recent patch will fix it, but who knows.
It has autosave, and you can set it to autosave every turn I think.
Title: Re: Civilization V
Post by: Muz on October 01, 2010, 03:25:36 pm
I just got this game 2 days ago, and immediately stopped playing the internet :P

I love it. I love that the borders spread one hex at a time. I love all the small new features. I love how the combat works like in Pirates!, something I was really hoping Civ would be like. I love that the Earth map is now built in. I love the new tech trading (research pact) system, way better than just selling tech. I love the new simplicity, thought the last two were needlessly overcomplicated. And most of all, I love that it still runs without lagging well into the nuclear era.

I also like that it took a lot of pointers from those other games (like RFC) which strongly discouraged large/aggressive expansion. I think people who are used to playing Civ4 aggressively won't be suited to it, but since I like playing slow and diplomatically, it fits in perfectly for me. Diplomacy is way harsher, but in all the Civ games, the AI are bloody hypocrites diplomatically. I'd attack a distant city state nobody knows about on behalf of another city state and all of a sudden, they all hate me.

The social policy idea is not bad, IMO. I thought civics and governments from the previous Civ games suited the mood. Social policies are kinda... gamelike. They work, but Meritocracy, Mandate of Heaven, Communism should at least feel a bit better than that. A lot of people love Civ for the aesthetics, a bit disappointing there.

And I take back what I said about the game not being suited for hotseat. This one goes very smoothly right from the start, immediately feel like you have something to do, instead of ending 100 turns without doing anything. Then again, I'm still playing on Warlord difficulty.

Oh, and yeah, India is still a jerk. I played two games, and in both, everyone wanted a Pact of Secrecy against Gandhi right off the bat.
Title: Re: Civilization V
Post by: Ivefan on October 01, 2010, 03:41:26 pm
Huh. As a Scientific & pacifistic player I've gotten the feeling that playing the warmonger is the easiest way to play this game. For anything but a cultural victory it's better to have a large empire.
Title: Re: Civilization V
Post by: cerapa on October 01, 2010, 03:44:36 pm
I watched a military lets play, and he ran into some serious happiness problems. Puppet states everywhere too.

I dont think he would have won against actual players.
Title: Re: Civilization V
Post by: Ivefan on October 01, 2010, 03:53:12 pm
Playing on King and just making that assumption mostly based on the Aggressive AI and that things went a bit easier for me when I invaded someone i felt was getting too close. I think I was just a few techs ahead of Rome that owned almost a whole continent and I was quite focused on science and culture.

I wouldn't win against actual players either.
Title: Re: Civilization V
Post by: Astral on October 01, 2010, 03:56:32 pm
I definitely don't like the major restrictions on expansion, to be honest. I like to expand as quickly as possible and play land-grab as far as resources, and trying to build a huge prospering empire (that generally remains peaceful) that's an economic powerhouse is my idea of fun.
Title: Re: Civilization V
Post by: Lap on October 01, 2010, 04:36:44 pm
I definitely don't like the major restrictions on expansion, to be honest. I like to expand as quickly as possible and play land-grab as far as resources, and trying to build a huge prospering empire (that generally remains peaceful) that's an economic powerhouse is my idea of fun.

This strategy is entirely plausible and I use it often. You usually just need to go for Liberty right off the back. Of course, some civilizations are better than others at it (try France Arabia, or Rome).
Title: Re: Civilization V
Post by: Yourself86 on October 01, 2010, 06:23:39 pm
Also, I find it funny that the AI (even Gandhi) will be condescending or boastful while I'm counting my nuclear weapons and contemplating who to invade next. Or, I just capture one of Hiawatha's cities and liberate it back to Suleiman and a turn later he has the gall to tell me to basically F off.

Gandhi is a twat.

I noticed the same thing (Caesar has been the same so far btw). In one game I controlled the upper half of a continent, while Gandhi and Caesar shared the lower half. They were constantly sending condescending messages to me, even while I was clearly in the lead in every field. At some point Caesar seized Gandhi's two cities. I recaptured them, liberated the indian capital and destroyed all roman cities except their capital and retreated again (I usually prefer not to pick on the weak). It only took a short while for the once grateful Gandhi to return to his old ways... I dropped some ICBMs on their cities out of spite after that and conquered them.

Huh. As a Scientific & pacifistic player I've gotten the feeling that playing the warmonger is the easiest way to play this game. For anything but a cultural victory it's better to have a large empire.



True but cultural victories are really a pain in the ass. I tried twice to get the steam achievement for a cultural victory with India with three cities or less. You usually get left behind in every field except culture. In one game I was situated right between two civilizations and both attacked me three times. The first and second time I was barely able to defend my three cities, often developing the necessary technologies at the last second. The third war undid me though, since my enemies then posessed units that were more advanced than mine by two eras.
I only managed to get that achievement in a team game with a strong ally.

I definitely don't like the major restrictions on expansion, to be honest. I like to expand as quickly as possible and play land-grab as far as resources, and trying to build a huge prospering empire (that generally remains peaceful) that's an economic powerhouse is my idea of fun.

I think the Civ5 system is much more realistic. No civilization could expand that fast. Even the Roman Empire had to stop and strengthen their new territories before advancing. In Civ5 this means you have stop expanding from time to time and build more buildings dedicated to entertainment and commerce (or find the right balance). It's all too easy to simply mass produce settlers and escorts for them (I usually play with aggressive barbarians, adds a little flavour). Although it may be fun for you to simply claim half of the map (heck, that's fun alright) that's not really a challenge now, is it?
Title: Re: Civilization V
Post by: forsaken1111 on October 01, 2010, 08:43:18 pm
Played another game to cultural victory as an expansionist military-minded dictator. How? Puppets.

Take a city, make it a puppet. You still get research and income, but the city doesn't count against your cultural cost for policies.

I only had 3 true cities, and 8 puppets covering my continent. One of my 'real' cities was dedicated to producing military units with all of the bonus buildings (barracks, military academy, etc) and the others were culture/research/money mills. My 3 real cities were surrounded on all sides by defending units, I had alliances with nearly every city state across the map giving me bonus research, culture, food, and units. It was great.
Title: Re: Civilization V
Post by: Classico on October 01, 2010, 11:51:13 pm
Also, I find it funny that the AI (even Gandhi) will be condescending or boastful while I'm counting my nuclear weapons and contemplating who to invade next. Or, I just capture one of Hiawatha's cities and liberate it back to Suleiman and a turn later he has the gall to tell me to basically F off.

Gandhi is a twat.

I noticed the same thing (Caesar has been the same so far btw). In one game I controlled the upper half of a continent, while Gandhi and Caesar shared the lower half. They were constantly sending condescending messages to me, even while I was clearly in the lead in every field. At some point Caesar seized Gandhi's two cities. I recaptured them, liberated the indian capital and destroyed all roman cities except their capital and retreated again (I usually prefer not to pick on the weak). It only took a short while for the once grateful Gandhi to return to his old ways... I dropped some ICBMs on their cities out of spite after that and conquered them.

I've pretty much just resolved to nuke him into the bedrock after the first cocky comment. I don't even care about his resources at that point. In the future I won't even completely conquer him, just nuke and nuke and demand gold every game.

I mean, Montezuma and others I can understand, but when Mr. Non-Violence starts heckling my nuclear armed country he and his overpopulated dungheap deserve what they get.

/"My country is surrounded by the units who liberated my civ back from the dead, and aside from the sea I am completely surrounded by said civ, how about I call him a warmongering dick?'
//"Hmm, I say, whats that naughty shaped thing streaking towards my capital?"
Title: Re: Civilization V
Post by: Sowelu on October 02, 2010, 03:56:02 am
(http://img84.imageshack.us/img84/2420/civ1.png)
Title: Re: Civilization V
Post by: Urist McDepravity on October 02, 2010, 09:01:47 am
I was playing on continents map, starting on small island in the north alone with 2 city-states. Conquered both and soon covered whole island. Having no neighbours, I advanced into techs quite fast (playing on epic speed), and by the time I disembarked on southern continent, I was already in industry era while everyone else was in renaissance. 100 turns later, most of that continent was conquered by japan, and since it was becoming a threat to me, I started a war. Japan noticed my preparations and amassed their troops along their border as well, even asked me about my intentions. I got 3 mech. infantries supported by 2 bombers on east front, and also sent mech infantry with battleship support on west coast to liberate maritime city state. Japan had like 20 samurais, pikemen and trebuchets. War was going well, I took 5 cities w/out any losses, liberated that city state and captured japan's capital. Japan surrendered and offered me all their gold, strat and luxury resourses, and long list of cities for peace treaty. I accepted it immediately and there where problems started to appear. My +40 happiness immediately dropped into -10, even tho ALL new cities aside from city-states were made into puppets.
Seems like I should trade all that stuff back to japan and just raze it upon re-conquest.

Also its quite funny that fortified samurais somehow managed to damage my bombers by throwing pointy sticks at them.
Title: Re: Civilization V
Post by: Lap on October 02, 2010, 10:16:31 am
Game Quirks:

-Connecting a railroad to a harbor gives the railroad benefit to all other cities with harbors. This seems to make coastal cities extra powerful as you don't need to pay insane upkeep for long railroads.

-Unit maintenance only increases when passing certain thresholds i.e. 2-4 units you pay X amount, but if you have 5 units you pay more.

-Playing on epic or marathon actually "shrinks" the size of maps as it makes units have more turns to move around. Even with reduced production and therefore less units it still has a noticeable effect.

-The animation for bombing with air units can sometimes take almost 10 whole seconds before another air attack can be used. I turn off combat animations for this alone.

-Overall production seems a bit slower than I'd like on all settings compared to research. Regardless of what speed setting I always feel like I don't get to play around with my new toys enough (either because they get obsoleted so fast or because I can't make more than a couple of them). For this reason I usually play on fast or normal, otherwise I find far too many turns pass without any events, which is unacceptable with the current turn processing time.

-On building a unit that requires a resource and later losing that resource after it is built you will then have that unit fight at a penalty (makes sense). However, certain units like the Atomic Bomb have no penalties associated with later losing uranium. Also, factories and other buildings that lose their resource seem to operate normally.

-Destroying a transport by moving a unit over it is unintuitive. If you aren't immediately next to that unit it will default to firing a ranged attack and only damaging it. Similarly, no sound or message is played when a unit is eaten by another naval unit.

-Strategic resources are sometimes too concentrated on one space. It is possible to not have a single unit of coal or uranium on an entire 50% of the map, while a single tile on the other side has 8 coal by itself. Luxury resources are finally regional though, which means far off colonies makes sense!

-Cultural victory is insanely hard on higher difficulty levels (probably how it should be).

-Diplomatic victory is really more like a military victory over city-states as you usually have to liberate almost every one from the AI players at this stage.

-Ironclads are still terrible and there is large gap between simple galleys and any improved types of naval units.


AI Quirks and Limitations

-AI still preforms terribly with water:
     -If an area is temporarily traffic jammed they may choose to send a unit into clearly dangerous waters instead of waiting one turn until the jam clears.
     -AI does not build enough navy. This problem is worse the larger the percentage of water on the map is.
     -Similarly the AI will not escort its massive naval invasions.
     -AI will mass massive fleets of transports at the "border" of an empire, even if that border is ocean. This results in entire armies that can be devoured by a few galleys in a turn or two.

-AI does not actively try to stop a space victory (and likely most other types).
-AI does not seem to liberate city-states.
-AI will often build more units even when in massively negative gold per turn.
-AI won't make much use of mountain chokepoints unless something like a fort already resides there (build them for your allies if you can).
-I have never seen the AI build a single air unit...ever.

Proper Map Settings:

Size: The single most important factor here. I know a lot of people always request the biggest sizes they can. If they could play a 10,000x10,000 they would. The general rule for size here to to pick 

Ideally, you want to give each player space for about five or less cities. Giving players more space means:

-Early ages of the game will likely not have any potential for conflict, which also hurts civs with early unique units.

-Many civilizations will end up being entirely out of reach. It is not really fun to lose to someone who you only first meet in the industrial age and you find out that they are 3x bigger than you.

-The game will lag, hard, especially with AI's.

-You waste your own time as having 20 cities fighting 20 cities. Isn't much different than 10 cities fighting 10 cities or even 5 v 5.

-Larger maps seems to favor certain culture trees like Order and Liberty and therefore skews the game balance.


If you are really worried about being unable to expand as much as you'd like on these smaller sizes remember that this is what city-states are designed for. There are also many map types you can play that give you the best of both worlds, which I explain below.

It is important to note that choosing "normal" on continents may not be the same as choosing "normal" on highlands. Start a game and just run your starting units around to test how close you are to other players to give yourself an idea. Then start a new game or adjust the map size accordingly.


Map Types: Most of the information I'm going to give out here relates to playing singleplayer.

Continents: This is one of the worst maps types to play in SP or Multiplayer. Why? because the expanses of water are far too larger. On these maps, it is very likely that you could be having an intense game on your continent and then by the time you research ocean going vessels you find that a single AI has already taken over the entire other continent. This is not fun. Also, the AI sucks at having this much water. If you must play this map, reduce the size one level below what you'd normally play and then reduce the sea level.

Pangea: If you want to have water in your map and still play with the AI this is a good one. The AI still won't react fast enough to navies boarding it's coasts, but this map still is fine for the AI.

Archipelago: This map is an AI nightmare. Multiplayer only for your own good, otherwise, it is a cakewalk.

Highlands: The rough terrain is a slight disadvantage for the AI. Humans use the terrain better and are more likely to make use of those super mountain chokepoints. I often have to build the forts for my AI allies so they know where to station their troops.

Inland Lake: My personal favorite map. Why? It has land and water, but without putting the AI at a massive disadvantage. The middle lake is small enough that I have frequently seen successful AI naval invasions. Also, by having water in the middle all civilizations are "closer" than if you played pangea or some other land map. Quick transport without needing open borders for all players.

Lakes & Great Plains: Great Plains is probably the best AI map, with Lakes coming in close behind it (every so often it'll embark units into a 1 tile lake or build a harbor on said lake).

Terra: For those of you who really want the option to colonize new cities at almost all stages of the game Terra is probably the best. Everyone is close enough that they are still threats and can interact, but there's always more room overseas. Without any "distance from capitol" type mechanics and the inclusion of regional luxury resources colonies are very much worth making and are very fun. However, creating and defending colonies versus improving the homeland can be a tough balance even for a human player so the AI of course will suffer a bit here.

Time Period:

The only thing here is to make sure that if you start on a later time period that you specify which other civs you will fight. Putting Greece in a Renaissance Era game is simply a huge handicap as all its unique units are obsolete.

Favorite Map Settings:

Inland Lake: Small 7-8 Players 0 to 2 additional city-states

Highlands/Lakes/Plains/Pangea:Tiny 5-7 Players
Title: Re: Civilization V
Post by: x2yzh9 on October 02, 2010, 12:23:13 pm
Can this game utilize Quad-cores?
Title: Re: Civilization V
Post by: Lap on October 02, 2010, 12:34:41 pm
Can this game utilize Quad-cores?

Not really. Core utilization seems almost entirely on one core.
Title: Re: Civilization V
Post by: Lap on October 02, 2010, 12:50:44 pm
Civilization/Leader Reviews:

CivName (Player Rating/AI Rating)
Out of 5


America(3/1): The scouting bonus is OK for human players as knowledge is power and it also helps early on finding the ruins and avoiding barbarians. The buying tiles is an average ability. The minutemen are controversial since they can't use roads and in some situations can actually be worse than the standard musketmen. I find them to be worth the disadvantage. B17 is great if you can last long enough. The AI is absolutely terrible with America and doesn't benefit much from either bonus. Every time I've seen America they are crushed just about by the time they get minutemen.

Arabia(4/5): I have personally never had a problem with oil before, but even still it does mean that you can trade away the extra oil for goodies. The real winner here is that trade route bonus. It's nice for the big expansive civs, but it really, really helps the AI. Every game I've seen with Arabia in it results in Arabia quickly becoming one of the top two civs. The trade route bonus starts to get out of control and I've seen AI Arabians with 30,000+ gold. The camel archer can also be very hard to finish off and are thus a better than average UU.

Askia(3/2): Askia really locks you into being a warmonger, but they are decent enough at it. They need to pillage constantly to use their ability. Their unique building gives extra culture, which makes it one of the few buildings that rounds out a civilization more than directly helps their abilities. In this case though, their unique ability is so focused that I don't believe their unique building is useful enough to them. Their unique unit is great and it's pretty much the closest you are going to get to being able to play as Atilla the Hun. Despite the fact that this side should benefit well from the AI bonuses their extreme aggression tends to make them too many enemies and other AI's gang up on them very early.

Aztec(1/2): Their unique ability to gain culture on kills seems to not give enough culture for how often units are actually killed. Furthermore, their unique unit is often obsolete before most players will even be in conflict with another civ. To make matters worse, even with start location preferences on, there isn't even a lot of jungle around the Aztecs. Even on hot maps with high water, the amount of jungle in the game is minuscule and I can rarely ever benefit from the jungle bonus. The water mill may be the worst building in the game. Not only can it not be built in all cities, but even in places it can be built it often isn't better than the normal water mill since the bonus only applies to LAKES. Even on the map "Lakes", with hot temperature and high rainfaill these guys are only average.

Babylon(4/4): Their ability, like every science focused civ in almost every 4X game, is extremely good. Their unique building is OK and helps them science whore, as does their early unique unit. Basically, every game you science rush initially, using your early game advantages to out tech neighbors. Once you are an era ahead you have a lot more freedom on strategy.

China(4/4): A solid civ all around even without needing to be a warmonger from the get go. Their unique ability does favor frequent war, but it also helps the more peaceful china get the first few great generals that could save your ass. Their crossbowman is amazing unless you are underteched, in which case it will do less total damage per turn than a normal crossbowman. However, with the paper maker (which is one of the best unique buildings) you shouldn't be falling behind in tech.

Egypt(3/3): Good unique ability with a mediocre unique unit. Their unique building is so good that it actually needed a downside, making it the only building I know of that can benefit enemies.

England(4/2): A great civ on any map with significant water. The speed bonus easily lets you have colonies on the opposite ends of the world and still defend them. Longbowman are one of the top unique units in the entire game. The extra range means you can have an army entirely devoid of siege weapons since longbowman can outrange cities, saving you the research and really letting you exploit this UU. Their other unique unit, the ship-of-the-line is very powerful, cheap, fast and comes at a great time. Considering how bad ironclads tend to be you can easily use this unit until you get destroyers. AI hates water so no surprise at that rating.

France (4/5): Their culture bonus early on is amazing and allows for fast expands better than almost anyone else. The two back to back great unique units means that if you don't take down France early they will warmonger their way to the top 3 every single game.

Germany(4/2): These guys are very luck dependent. If you don't end up killing a few barbarian camps early on you are at a massive disadvantage.  Though most players will probably play these guys very warlike they don't necessarily need to be at war since their ability is dependent on barbarians and their unique units are still useful to deter enemies, and save production that could be better spent elsewehere.Their unique units are great and if you can survive from ancient age to actually get panzers you are probably going to demolish everyone else. The AI will unfortunately spam their unique pikeman a bit too much, to the point where you can easily build an army of crossbow/swordsman counters.

Greece(5/5): An absolute powerhouse of a civ if you start in the ancient era. I've only seen AI greece lose once (and it was to another one of the frequent top 3's). Their ability is generally useful. Like Rome, both of their unique units are in the same era, but since only one even needs a resource they are much more useful. Greece tends to explode outward with these two units, giving them a commanding lead which is rarely reversed.

India(2/1): India's ability is a bit better than it seems, but it really forces you into certain strategies. The larger the map is, the worse their ability and since most of the maps are already a bit big they are at somewhat of a disadvantage. Their walls are ok, but ideally you want to stop invaders at the border and not 1 tile from your cities. A smart player will just pillage everything in India. Their unique unit is short lived and serves only to make sure that India isn't quickly wiped out with an early rush. The AI consistently fails with this Civ because of it's love for expansion and because of how AI bonuses work.

Iroquois(3/3): An average civ all around. As with the Aztecs, even though the game tries to make your start position friendly for your civ I've found many time I don't actually have that much forest. Also, you won't get much use out of it early on as your cultural borders will be small. The mohawk warriors are average since forests aren't always easy to come by. I kind of think they need map conditions with high rainfall just to remain competitive. Their unique building is well designed though and combines very well with their unique ability.

Japan(4/3): A great ability, a great unit (samurai), and another average unit (zero). The ability works best for the AI as they are more likely to fight when injured than a player probably is. The only downside is if you are facing a a ranged heavy army and you aren't quick enough to change to using more cavalry units. The zero, while good on paper, is not that useful in singleplayer for either the AI or you as the AI doesn't build almost any air units.

Ottomans:(2/2): The ability to take over barbarian naval units makes this ability even harder to pull off than Germany's, with less payoff, and also making it entirely useless on maps without water or with little access to it. You can always be guaranteed to find barbarian encampments, but not always barbarian galleys. Their two units are at least average though.

Persia(4/3): If you play to exploit persia's ability with extended golden ages this is a great civ. However, maximizing golden age timing and frequency is a more advanced civ skill so many players won't benefit as much as they should. Their unique building is good enough to be built in just about every city. Immortals are average.

Rome:(3/3): I personally love their unique ability. It's really their unique units that are an issue. The legion is great and it's ability to build forts and roads makes them one of my favorites. However, they require iron and their other unique unit, of the same time period also requires iron. This means that if you are somehow unlucky enough to not be near iron it can spell a quick game over. Unfortunately, even if you have iron both of these units get obsoleted rather quickly.

Russia:(3/4): Siberian Riches is average, as I rarely ever run out of resources and since this is typically a large expansive empire you should have plenty. The unique unit is fine as is the Krepost and they fit Russia's playstyle. For some reason, the AI's bonuses cause Russia's natural expansiveness to balloon out even more and Russia ends up being one of the top 3 every game.

Siam:(4/3): Somewhat luck based, but overall very good. I say luck based because it really depends a lot on which city states are near you, what type they are, and how many. It also matters which players are near you and how aggressive they are to you and your city-states. The unique ability is great, but there's always the chance that you will invest in a city-state that get's destroyed unexpectedly. Also, since most players will run this civ less expansive than most, maritime city-states don't benefit you as much as if you were a larger civ, so you don't want to have a lot of maritime city-states most of the time. The wat is a great building and should be built everywhere. Their unique unit is kind of like the minutemen in that it has a terrible disadvantage of lowered speed, which means it isn't for killing trebuchets and such. Considering how rarely I see mounted units used, especially against Siam, a defensive civ, the bonus their elephants get doesn't help very much.



Certain civs tend to lock you into a certain strategy. You can try to do other strategies, but you'll just end up wasting your abilities.

War: Askia, Japan, Aztec, China (Oddly enough, Germany, and Greece which can look extremely warlike, aren't mostly dependent on going to war with other players and city-states.)

Expansion: Russia, France, Arabia, Rome

Culture/Science: Siam, India

Most others are fairly balanced.
Title: Re: Civilization V
Post by: Rakonas on October 03, 2010, 07:33:55 am
So I just came up with an idea for a challenge for Civ 5.
Germany with no cities. Never use the starting settler, just go out with your warrior and convert some barbarians and kick some ass. Puppet every civ you conquer until you've got a mass of puppets sending you their loot. Preferably on marathon or epic so that the other civs don't outclass your warriors too soon. Become an army with a country, instead of a country with an army.
Title: Re: Civilization V
Post by: Deon on October 03, 2010, 08:28:56 am
I don't think it will work. As soon as AI gets an upperhand in tech and/or units, you won't get anything from them through demands. Plus, without teching you will miss most of the diplomacy options yourself so you will have to rely on their teching which will make the things much worse. A barbarians-type scenario (which existed for every Civ game) would be cool though..
Title: Re: Civilization V
Post by: Meanmelter on October 03, 2010, 10:32:05 am
I don't think it will work. As soon as AI gets an upperhand in tech and/or units, you won't get anything from them through demands. Plus, without teching you will miss most of the diplomacy options yourself so you will have to rely on their teching which will make the things much worse. A barbarians-type scenario (which existed for every Civ game) would be cool though..

I was the Aztec and I only used one city (One city challenge) And I had done much more tech research than anyone else.
Title: Re: Civilization V
Post by: Grakelin on October 03, 2010, 11:21:48 am
But if you have NO cities, you don't get to tech at all.
Title: Re: Civilization V
Post by: Muz on October 03, 2010, 11:23:57 am
So I just came up with an idea for a challenge for Civ 5.
Germany with no cities. Never use the starting settler, just go out with your warrior and convert some barbarians and kick some ass. Puppet every civ you conquer until you've got a mass of puppets sending you their loot. Preferably on marathon or epic so that the other civs don't outclass your warriors too soon. Become an army with a country, instead of a country with an army.

I'm doing this on my next game. Wanted to try a minimum city game anyway. Terra map, marathon, noble difficulty. Shouldn't be too hard if you can get those ruins that upgrade weapons, then get some spearmen early on.


Can this game utilize Quad-cores?

Not really. Core utilization seems almost entirely on one core.

I thought I read somewhere in the settings on manual that it supports multicore. I'd expect multicoring to be a requirement for any AAA game, though.
Title: Re: Civilization V
Post by: Rakonas on October 03, 2010, 02:28:52 pm
I don't think it will work. As soon as AI gets an upperhand in tech and/or units, you won't get anything from them through demands. Plus, without teching you will miss most of the diplomacy options yourself so you will have to rely on their teching which will make the things much worse. A barbarians-type scenario (which existed for every Civ game) would be cool though..
You do get tech from puppets though. Presumably the culture you need for a next social policy is also ridiculously low, so having a mass of puppets and no cities might even win you a cultural victory. It's worth a try, anyway.
Title: Re: Civilization V
Post by: Myroc on October 04, 2010, 06:34:23 am
I have a slight problem changing the in-game resolution. Namely, changing it works fine, but it doesn't change fast enough that I can confirm that I actually want this setting, and it reverts back into the normal resolution which I hate because I cannot see the topmost bar at the screen. Same problem with trying to change from fullscreen to windowed mode.
Title: Re: Civilization V
Post by: Sowelu on October 04, 2010, 06:58:24 am
Bedtime--Oh, hey, the demo is done downloading.  Let me give it a few turns, and see how it plays.

Huh, the in-game music is actually really awesome compared to Civ IV (though nothing compares to the Civ IV title screen music).

Whoa, I am seriously digging the interface hardcore.

It's not Nimoy, but it's nice that they still have narrated techs.  Also, the new city system is really nice.

Wait.  Why is the sun coming up already D: D: D: D: D:  FFFFFFUUUUU--
Title: Re: Civilization V
Post by: BigD145 on October 04, 2010, 11:13:20 am
Can this game utilize Quad-cores?

Not really. Core utilization seems almost entirely on one core.

I thought I read somewhere in the settings on manual that it supports multicore. I'd expect multicoring to be a requirement for any AAA game, though. game with an AI.

FTFY
Title: Re: Civilization V
Post by: Fikes on October 04, 2010, 11:56:46 am
I have found all of the narrations and quotes to be lack luster. Even with Nimoy reading them they would have fallen short. In Civ 4 it seemed like all the tech quotes pertained directly to the technology or to the era the technology was created. For example, internal combustion (or whatever) in Civ 4 had Henry Ford saying "You can have the Model T in any color you want, so long as it is black." Directly referencing the event or someone important to the event. In Civ 5 the quote is "Any man who can safely operate a car while kissing a pretty girl is simply not giving the kiss the attention it deserves" by Albert Einstein. In Civ 5 the quotes just seem to reference whatever it is you researched. Kind of disappointing.
Title: Re: Civilization V
Post by: forsaken1111 on October 04, 2010, 12:00:08 pm
While I agree that the tech quotes are lackluster, this rates about a 2 on my 1-10 importance scale.  :D

The combat more than makes up for it IMHO
Title: Re: Civilization V
Post by: Muz on October 04, 2010, 12:09:55 pm
Well, yeah, IMO, Civ 5 lost some of its passion. Personally, I thought the Social Policies system was more lackluster than the previous Civics or Government system.

Gameplay is still a lot better than the last one. Can't wait for a Fall From Heaven mod for Civ5.
Title: Re: Civilization V
Post by: Fikes on October 04, 2010, 03:20:39 pm
While I agree that the tech quotes are lackluster, this rates about a 2 on my 1-10 importance scale.  :D

The combat more than makes up for it IMHO

Well OBVIOUSLY  :). In reality, I just miss the SMAC characters, quotes and movies more than anything else.

I need to prefect my early game strat. I have trouble with everything, wonders, money, culture. It seems like I do nothing correctly except war.

Anyone what to help me develop a strat to get a second city followed by Stonehenge in the capital? For building I go: Worker, Warrior, Settler, Stonehenge and for techs I go mining, pottery, calendar. I generally have my worker mine a mountain first, whichever one provides me the biggest bonus.
Title: Re: Civilization V
Post by: Sowelu on October 04, 2010, 04:24:09 pm
Well OBVIOUSLY  :). In reality, I just miss the SMAC characters, quotes and movies more than anything else.

Ah!  I think that's one of the reasons I liked what I saw of Civ V so much.  Sure, the previous civ games gave each culture its own color, and they each had their own leader picture.  But there's subtle things here--like the way the game addresses you AS the historic leader at the start of the game--that makes it feel, well, a tiny bit more SMAC-ish.  Yeah, it's kind of stupid honestly that taking creative control out of the hands of the player makes the game better.  But SMAC always felt like you were playing a role, and Civ V is a very tiny, tiny nudge back in that direction.
Title: Re: Civilization V
Post by: Ivefan on October 04, 2010, 05:08:24 pm
Anyone what to help me develop a strat to get a second city followed by Stonehenge in the capital? For building I go: Worker, Warrior, Settler, Stonehenge and for techs I go mining, pottery, calendar. I generally have my worker mine a mountain first, whichever one provides me the biggest bonus.
On High difficulty, Don't have many turns marginal for this.
scout(5turns), worker, few turns of whatever(monolith?) then switch to Stonehenge when available followed by Great library
Pottery, calendar, writing, Head for civil service or Philosophy? Medieval Social policies opened up in just 70~ turns i think.

You'll probably miss out on the pyramids but it's a good start.
Title: Re: Civilization V
Post by: umiman on October 04, 2010, 09:52:11 pm
Fikes: Don't do worker to start. Not in this one. Don't get a settler so early either, it'll ruin your golden age chances. Heck, I usually wait till my 3 warriors are built before I even bother with a worker. What's he going to make? Farms? xD

Think of this game as a... fighting game. You're trying to chain combos here. You need to combo golden ages, combo wonders, combo unit abilities, etc. Golden ages are the primary objective and are so easy to get this time around. This is because they boost your production and gold by insane amounts (at least triple) and last quite awhile. You get them by spamming happiness. You combo wonders by doing say... Great Library to get to Oxford Library ASAP. Unit abilities should be pretty clear cut.

Try warrior first. Or scout if it's a big map. There's no real big benefit in going for Stonehenge either in this version as cultural victory is impossible (or ridiculously difficult). Better to get the first wonder as either Pyramids or Great Library. I go Great Library myself since it also allows for regular libraries and the free tech is amazing in the early game and works well with the writing tech required for Great Library, since the next step up is much harder to get but still very much needed. You're not going to be able to make all three on any respectable difficulty setting, so you need to choose what is more important to you.

My basic idea is to spam out military units constantly while occassionally, once in awhile, building a necessary building of some sort like markets or coliseums. This civ is all about combat. None of the AI are even programmed to even consider any other objective. You can bet most online players think the same way too. So get shittonnes of combat units of every sort. The only unit I don't recommend are siege units prior to the artillery of the industrial age since they have the same range as cities anyway, move so damn slow that the enemy can freely react to them, and aren't that useful on the offense. Great defensive tools though. If you have early game unique units, you have an amazing advantage (2 hoptilites can take out a level 4 city, 2 immortals can take out a level 6 city, etc.), so spam those too.
Title: Re: Civilization V
Post by: Neonivek on October 04, 2010, 11:44:17 pm
Cultural victory isn't impossible but it is by far the most insanely difficult as not only do you have to plan on getting a cultural victory from the very start (in which you take substantial penelties to even make the attempt) but it is also obvious and capable of being negated.

Though the clear cut cultural victory strategy has yet to be written the theory on it is rather solid.
Title: Re: Civilization V
Post by: Fikes on October 05, 2010, 02:54:02 pm
Fikes: Don't do worker to start. Not in this one. Don't get a settler so early either, it'll ruin your golden age chances. Heck, I usually wait till my 3 warriors are built before I even bother with a worker. What's he going to make? Farms? xD
 
As I figured, I have done pretty much everything wrong according to your post. I’ve got some questions though…

Without getting a worker, how do you ever get your city to grow past 3 or generate any production at all and at some point, doesn’t your military become a big drain on your wealth? When do you start going for a second city?

Interesting that my idea of siege units is the exact opposite of yours. I love trebs and cannons. A treb on a mountain or in forests can do way more damage to a city than the city can do back, where as a couple of spearmen lose about half their life attacking and the rest if the enemy has any nearby siege units.

Interesting though, I will give it a shot.

Ah!  I think that's one of the reasons I liked what I saw of Civ V so much.  Sure, the previous civ games gave each culture its own color, and they each had their own leader picture.  But there's subtle things here--like the way the game addresses you AS the historic leader at the start of the game--that makes it feel, well, a tiny bit more SMAC-ish.  Yeah, it's kind of stupid honestly that taking creative control out of the hands of the player makes the game better.  But SMAC always felt like you were playing a role, and Civ V is a very tiny, tiny nudge back in that direction.
I think the beginning game speales are TURRIBLE. How can you address me as a leader in 5000bc and then talk about a battle I already won in 500BC? What the crap is that all about? Pick history or immersion, mixing the two is stupid.

Now that you mention it though, it is kind of nice to be given back a character in the game, like in SMAC. I remember in MOO2 how you could pick what your race looked like. I remember once I picked the Bruita (the big cat/bear people) and also espionage. The huge brute looked so hilarious in his stealth suit when you stole a tech. I remember thinking “I bet very few people have EVER seen this animation”.
Title: Re: Civilization V
Post by: umiman on October 05, 2010, 04:58:06 pm
Think about it. +1 food vs +2 gold per tile. Generally speaking, anyone who spent the beginning of the game building farms everywhere is going to spending an inordinate amount of time repurposing them for trading camps which are so much better. Some would argue that later on with the extra food from later tech, you'd want farms, but then again... that's what maritime city states are for. It's so much more practical to fund your entire empire with the maritime city states and their HUGE food bonuses then missing out on so much gold.

I understand your concern about growth in the early game, but I've yet to see a city not built in a desert have troubles growing to normal states in this version. :P Sure, it takes only a bit longer, but think of all that extra gold! You should keep in mind that golden ages don't give food bonuses either, so plots with no gold (i.e: farms) would do nothing in one of the very common golden ages but plots with trading posts get even MORE gold and the associated hammer boosts. Again, you wanna chain those lovely golden ages which you get so damn often to get ahead.

And how do you fund a military? Just conquer barbarians. They're all over the freaking place and they all give +25 gold. That's a lot of gold in the early game and can easily fund large militaries. If you have the honor trait, you get to see them with uncanny radar sense. Furthermore, you can actually camp their spawns as barbarian camps spawn in predefined areas, so it's essentially +25 gold or more every 6 turns or so (+4 gold / turn) for each spawn you camp. Isn't that awesome? It's why I keep saying Bismark is super OP as he gets gold AND free units.
Title: Re: Civilization V
Post by: Pwnzerfaust on October 05, 2010, 08:10:23 pm
While I agree that the tech quotes are lackluster, this rates about a 2 on my 1-10 importance scale.  :D

The combat more than makes up for it IMHO

Well OBVIOUSLY  :). In reality, I just miss the SMAC characters, quotes and movies more than anything else.

I'd love a new SMAC on the Civ 5 engine.
Title: Re: Civilization V
Post by: Urist McDepravity on October 05, 2010, 11:26:04 pm
I'd love a new SMAC on the Civ 5 engine.
Well, not exactly Civ5 engine, terraforming and unit designer were VERY nice features as well.

Also, I fully agree on awesomeness of SMAC lore. I don't think I saw any other 4X where I was reading all the lore bits and loved voice acting so much. I didn't play for several years, but some of quotes are still stuck in my head. Oh, and that monolith with achievements. Sure it was doing nothing, but I still enjoyed getting them ahead of enemies.
Title: Re: Civilization V
Post by: Sowelu on October 06, 2010, 01:16:44 am
Oh, and that monolith with achievements. Sure it was doing nothing, but I still enjoyed getting them ahead of enemies.

Beat the hell out of Civ 2's throne room, that's for damn sure.  Nothing's as cool as Civ 1's palace builder though :(
Title: Re: Civilization V
Post by: Fikes on October 06, 2010, 12:00:42 pm
UGH this thread is killing me with memories! I remember when I first realized you could mix and match palace types in Civ 1. So awesome! And the acheivement monolith in SMAC! I had forgotten all about that. SMAC can claim to have started the age of achievements.

Back from the memory graveyard though... I am interested to hear more from umiman. So you'd suggest only building workers after you can built trading posts and mines? Hmm.

I tried the basics of this strat last night but I still fight with happiness. By 100 AD I was conquering another civ, but I was a little behind the leaders on tech and wonders. I had only had 1 golden age. I was also in the negative on money, but that is because I had built so many farms. My plan was to build farms on rivers (they become 4 food fairly early on AND have 1 gold for the golden ages) and trading posts everywhere else.
Title: Re: Civilization V
Post by: Shades on October 06, 2010, 12:19:03 pm
I build farms on rivers early too, as I generally use the great library to get the civil service? tech that gives the bonus there so it's often not long into the game. I will replace them eventually but it gives a nice little spurt of growth early on and having cities work unimproved tiles is silly.

Later on I'll only build trading posts and anything to get luxury/strategic goods. Mines are pretty worthless imo, unless your really hurting for shields. (one production is not better than two gold times all the multipliers you end up with for it).

As to happiness I've seen people ignore it completely, although I've yet to try it.
Title: Re: Civilization V
Post by: umiman on October 06, 2010, 01:12:45 pm
Considering how rare hammers are in this game, mines are supreme. I think the game counts on multipliers to make the mines more appealing as time passes, which is something food deoesn't get. For example: windmills, factories, etc. Besides, you can only build them on hills anyway.

And no, I didn't say build workers after you researched the tech. :P Build a worker sometime before they get the tech. Ideally, you could steal a worker from someone before then with your warriors. In fact, I definitely recommend immediately declaring war on nearby players. I mean, they don't do anything for you and you can bet your arse you'll be fighting each other. Since we're counting on our military strength and skill to be superior to theirs, might as well get started early right? You could park a warrior just out of range of their city on a forested mountain and they won't even dare to upgrade their city tiles. Eventually if you feel you can't beat them (if you can get an early spearman from a ruins, you can easily kill them off with a single medic upgrade), just accept their ridiculous terms of surrender.

Not to mention that declaring war super early on a nearby fellow means that other person hasn't met other leaders yet and can't make them hate you for declaring war.

Not to mention the ai sucks at combat, so it'll be an easy win.
Title: Re: Civilization V
Post by: Shades on October 06, 2010, 01:21:44 pm
Not to mention the ai sucks at combat, so it'll be an easy win.

On any hardness level :( shame really. I understand that the old style build stack and rush is much easier to code but it's like the AI is clueless about simple things like concentrating firepower.
Title: Re: Civilization V
Post by: umiman on October 06, 2010, 01:31:00 pm
Or running around while its only city burns to the ground :P
Title: Re: Civilization V
Post by: Cecilff2 on October 06, 2010, 03:55:46 pm
Or sending out settlers right in front of your units while you're sieging their city  :-\
Title: Re: Civilization V
Post by: Siquo on October 18, 2010, 07:30:34 am
Or attacking a full-health squad with a 1hp squad, while they could have ran away and healed.

The cultural victory is not hard, it's boring. I can easily conquer all my neighbours, but I wanted a Utopia. Next, next, next, next etc...
I miss pollution.
I miss religion.
I miss a lot of buildings and social dynamics.

It's been turned into Command and Conquer, and I wonder why it's still turn-based. I think I'm done with Civilisation, instead of adding more complexity, they just removed stuff...
Title: Re: Civilization V
Post by: Fikes on October 18, 2010, 11:03:26 am
Religion was such an annoying system in Civ 4, I don't know why anyone would want it back.  Pollution was okay, I guess, but global warming was super absurd. I certainly don't feel like Civ has been dumbed down, although the AI seems much less competent.

Also, I am soooo glad war wariness is gone.
Title: Re: Civilization V
Post by: Deon on October 18, 2010, 11:48:50 am
Religion is awesome to make great mods based on it. Original Civ4 religions were generic and didn't add much to the gameplay, but in scenarios and mods (I won't say FFH again, but take for example Charlemagne or RFC) they are an essential part of the gameplay.
Title: Re: Civilization V
Post by: Shades on October 18, 2010, 11:55:30 am
although the AI seems much less competent.

It's more that controlling stacks is far simpler than the new tactical layer. It's not that the AI is less competent just the problem space is much harder.
Title: Re: Civilization V
Post by: Myroc on October 18, 2010, 11:56:15 am
They also did remove some of the more annoying stuff, like transports.

I miss the commerce system though.
Title: Re: Civilization V
Post by: Vactor on October 18, 2010, 12:01:29 pm
I'm contemplating if I should pick this up now, or wait for it to be on sale some time.

I was a bigger fan of III than IV, I could never put my finger on what I disliked about IV, I think it might be because I like playing on absolutely huge maps (due to my love of geography and epic struggles), but Civ IV's mechanics didn't seem (to me)to be designed for running a huge empire to be fun.  My favorite Civ III game was a tethurkan test of time map (incredibly large standard world map) where I led the Songhai to conquer most of Africa and the middle east.

So...How well does Civ V play on the epic scale?  Should i just stick to Europa Universallis for my epic world battle fix?
Title: Re: Civilization V
Post by: Fikes on October 18, 2010, 12:36:51 pm
I don’t really know how you would define the “commerce system” but I do know that it was so impossible to figure out what was happening with your money in Civ 4 that it became very frustrating. I like in Civ5 that you can easily predict how much a city will cost you without having to worry about things like “distance from capital”

On the Epic side, I think Civ 5 does a better job than Civ 4 of supporting huge empires. As stated above, gone of the days of city distance causing a large negative impact on your countries economy. Also, large scale naval invasions are now possible, thanks to the removal of transports. The total number of units your empire has has dropped sustainably, however. This CAN lead to a feeling of less epicness, but I  haven’t experienced it.

I think religions could have added something better to the game, but the way vanilla Civ4 had them was infuriating. One player would end up with 2 or 3 of the early religions, 2 or 3 players would end up missing them by 1 turn. If you didn’t snap for them your economy ended up in rough shape.
Title: Re: Civilization V
Post by: Myroc on October 18, 2010, 12:56:33 pm
I don’t really know how you would define the “commerce system” but I do know that it was so impossible to figure out what was happening with your money in Civ 4 that it became very frustrating.
The commerce system being dividing your total wealth between science/culture/espionage/money.
Title: Re: Civilization V
Post by: Fikes on October 18, 2010, 01:03:52 pm
I don’t really know how you would define the “commerce system” but I do know that it was so impossible to figure out what was happening with your money in Civ 4 that it became very frustrating.
The commerce system being dividing your total wealth between science/culture/espionage/money.

Ahh, I see what you are saying. I don't know, it is another system change I am okay with. Makes it easier to understand what is going on in your empire and it makes it easier to dictate city specialties. The old system also gave start locations and religion even more impact, since starting next to flood plains gave you such an insane amount of gold and gold = science.

Another against argument I don’t understand is the elimination of tech and map trading . I think they were both pretty good decisions. I am so glad that one computer hitting the classic era doesn’t mean all computers are going to hit the classic era at the same time. Map trading can be annoying, but it is nice to have a use for scouts until very late in the game. It also limits the amount of damage a back stabbing ally can do.
Title: Re: Civilization V
Post by: Sowelu on October 18, 2010, 01:52:18 pm
I'm contemplating if I should pick this up now, or wait for it to be on sale some time.

Personally, I'm going to wait until it's bundled with its (first?) expansion pack.
Title: Re: Civilization V
Post by: Siquo on October 18, 2010, 04:57:46 pm
Oh, and I miss espionage, too.

There's lots of improvements, don't get me wrong, but to make a DF comparison: it's like playing DF, with intuitive GUI and great graphics, but you can't dig or build anything.
Title: Re: Civilization V
Post by: Muz on October 23, 2010, 08:08:57 am
Oh, and I miss espionage, too.

There's lots of improvements, don't get me wrong, but to make a DF comparison: it's like playing DF, with intuitive GUI and great graphics, but you can't dig or build anything.

That's a bit harsh. It's more like as if they turned everything to generic "stone, wood, animal". And removed tantrums and nobles.

I love the new battle system, but too much is just way too dumbed down. But it paves the way for a lot of really really good mods, so I'll look forward to those.

And a lot of people are just frustrated because they're not used to playing in a different way. Money is very different here... you can't make a specialist economy as well because only 10% of production becomes money. Research is now based more on population and production. But hell... if you have a wealthy empire, you don't even need production, you could buy just about everything except wonders.
Title: Re: Civilization V
Post by: Myroc on October 26, 2010, 02:01:56 pm
Free DLC with mongols is out now.

They seem like a very interesting civ, atleast for the warlords out there. +30% attack bonus vs. city-states and their units and +1 movement for horse units. Yes, this means that their horsemen move 5 tiles per turn. Not only that, but their Keshik Unique Unit is just as fast (normal knights only have 3 tiles per turn), gains experience at twice the rate, and generates great generals twice as quickly. Oh, speaking of which, their other unique unit, the Khan, a Great General replacement. Not only does it also have a movement of 5 freaking tiles per turn, but it also acts as a medic. Twice. Yes, it heals each unit next to it 2 hit points per turn and also has the speed to actually catch up with their hyper horsemen, and generates twice as fast in the medieval era, not to mention you can get one easily by simply picking Warrior Code down the Honor Social Policy tree.

I'm probably going to have some fun with them later on.

Edit: I just noticed. Keshiks are ranged. While this does change their tactics a bit, this might just make them more powerful, and far more better than the Camel Archer. Granted, Camel Archer has a 2 point stronger ranged attack. And that's it. Bar perhaps a slight advantage in melee combat the Keshik is superior in pretty much every way. Imagine moving up a Keshik to a city, firing, then retreating beyond city bombardment and pikeman retaliation, leaving room for another one to do the same, which can then be followed by as many Keshiks as you could fit there. Oh, and if they get close enough to actually attack one? By then they will probably be wounded from all your ranged attacks and the Keshiks may actually have a chance to survive. And if they do, they get healed up in a turn or two by their Khans.
Title: Re: Civilization V
Post by: Fikes on October 26, 2010, 02:36:29 pm
I can't find it anywhere, but did they nerf Greece? My default rate of influence loss was .75. Lame.

Also, anyone else hear the story about Iran handing Afganistan "bags of money"? Anyone else imagine Ahmadinejad opening up a little screen and clicking on the 40 influence for 250 gold button?

Can anyone explain combat a little better to me. Do the two units take turns "hitting" eachother? I ask because a str 10 japenese unit with 2 health should have a combat str of 10. If you send him against another unit str 10 unit, barring all other bonuses, how much damage will he do? How much damage would he do if he had 10 health?
Title: Re: Civilization V
Post by: umiman on October 26, 2010, 02:40:11 pm
I "think" it's like this:

You get a series of turns. Each turn your unit will do the amount of damage given its damage potential over its current hp. For Japan, it would be pure damage potential. So you engage the enemy and both of you take turns doing that until you both run out of turns or someone runs out of hp. This is all done instantly though, so you only see the end result.
Title: Re: Civilization V
Post by: Fikes on October 27, 2010, 06:04:09 pm
It can't just be your damage, unless it is like damage / 10 = how many hp they lose. Which would mean if you have a strenght 10 unit with 2 health fighting a strenght 10 unit with 10 health, you'd only get to attack him twice before he killed you. The difference would be that both times you'd attack him for 1 HP as Japan.

I am playing a game as the Turks now. The archer horse unit is pretty cool, but I got totally screwed while attacking ghandi. He managed to catapult all my melee forces to death so in the end I just had two of the archer horse UUs and two catapults. I couldn't take their town, very frustrating.

Lesson learned though. When I fought America I had such an overwhelming force they gave up after 2 turns.

I think I refined my play style. I build scout -> worker -> great library -> best military unit -> settler. I then found a production city. Then I go military -> settler until I have a handful of good cities. I rush for Theology so I can build the great person wonder, I forget which one that is, and build it in my second city. I try to find one or two Maritime City States to bribe, and if one of them wants me to take out a different city state I do it.

Several times I've gotten lucky and had a maritime city state get taken over. I liberate it and they are my friends forever. Combine that with the "They give you great people polocy" and you have a pretty kick ass system.
Title: Re: Civilization V
Post by: Siquo on October 28, 2010, 08:38:27 am
Tried the Germans with the honor tree. In the early game, those free units are way overpowered. In a few turns you've got a considerable army, while your opponents have maybe just built their second warrior.

And, even in this version, running around the continent with a mega army killing all in your path still works. :)
Title: Re: Civilization V
Post by: Ioric Kittencuddler on December 02, 2010, 09:57:39 am
In case anyone hasn't noticed, Steam is selling four map packs for Civ 5 at 3 dollars a piece or all four for 10 bucks.  So um... yeah, I guess this is great news if you love micro transactions.
Title: Re: Civilization V
Post by: Sowelu on December 02, 2010, 07:33:40 pm
I don't understand this map pack thing :|
Title: Re: Civilization V
Post by: BigD145 on December 02, 2010, 09:57:49 pm
I don't understand this map pack thing :|

You can make your own maps but that would be bad. Instead you should give someone money for maps.
Title: Re: Civilization V
Post by: Mictlantecuhtli on December 03, 2010, 12:37:28 am
In case anyone hasn't noticed, Steam is selling four map packs for Civ 5 at 3 dollars a piece or all four for 10 bucks.  So um... yeah, I guess this is great news if you love micro transactions.


Oh, EA, see what your folly has brought into this world. Civilization becoming a micro-transaction game. I hope they don't start making new nations and charging for them.

I'll just stick with Civilization 3.
Title: Re: Civilization V
Post by: Ioric Kittencuddler on December 03, 2010, 01:06:56 am
In case anyone hasn't noticed, Steam is selling four map packs for Civ 5 at 3 dollars a piece or all four for 10 bucks.  So um... yeah, I guess this is great news if you love micro transactions.


Oh, EA, see what your folly has brought into this world. Civilization becoming a micro-transaction game. I hope they don't start making new nations and charging for them.

I'll just stick with Civilization 3.

What's wrong with Civ 4?
Title: Re: Civilization V
Post by: Mictlantecuhtli on December 03, 2010, 01:21:34 am
What's wrong with Civ 4?

It wasn't Civilization 3.  :P
Title: Re: Civilization V
Post by: Sowelu on December 03, 2010, 01:22:15 am
Didn't Civ 4 come with some special editions that included extra civs?  Or am I thinking of some other similar title
Title: Re: Civilization V
Post by: Grakelin on December 03, 2010, 01:23:09 am
What's wrong with Civ 4?

It wasn't Civilization 3.  :P

Yeah, it was good.
Title: Re: Civilization V
Post by: Toaster on December 03, 2010, 09:23:37 am
I thought 4 was best in the series, followed by 2.  I found myself disappointed by 3.
Title: Re: Civilization V
Post by: Myroc on December 03, 2010, 10:13:58 am
In case anyone hasn't noticed, Steam is selling four map packs for Civ 5 at 3 dollars a piece or all four for 10 bucks.  So um... yeah, I guess this is great news if you love micro transactions.


Oh, EA, see what your folly has brought into this world. Civilization becoming a micro-transaction game. I hope they don't start making new nations and charging for them.
*cough* Babylon *cough*
Title: Re: Civilization V
Post by: Ateraan on December 03, 2010, 12:36:21 pm
Was over at my nephews house and watched him play Civ IV (I think). I'm an old hack and played the original Civilization back in the 90's. It kept me entertained for a few months but I never could win. Until I cracked it of course.  ;)
Title: Re: Civilization V
Post by: A_Fey_Dwarf on December 16, 2010, 03:00:48 am
Woo, Awesome update fixs a lot of the problems the game had.
Makes it a lot harder to exploit the AI in combat.
Title: Re: Civilization V
Post by: Fikes on December 16, 2010, 03:01:02 pm
I wish I was smart enough to exploit the AI.

One of my more recent games went pretty good, for a while. I took out my nearest neighbor early on, then, all at once, 5 computers declared war on me. I fought everyone off losing only one city, made peace, and started to rebuild.

A few hundered years later history repeated itself, and I was soundly defeated.

I am looking forward to firing up the game again. I think part of my problem in that game was my reluctance to annex enemy cities. I had so many and regularly suffered from gross unhappyness. I also didn't have enough trading posts, and ended up bankrupt.

Come to think of it, that game sucked.
Title: Re: Civilization V
Post by: PenguinOverlord on December 16, 2010, 05:46:45 pm
Civ 4 is $5 on Gamersgate.
Title: Re: Civilization V
Post by: Deus ex Machina on January 05, 2011, 04:12:19 am
I didn't really like Civ5 much. The non-stacking mechanics were a nice idea, if pretty poorly implemented (how the hell am I meant to get troops past other troops blocking a place? Are you saying they can't WALK AROUND ONE ANOTHER?!) but the hexes, whilst giving nice looking terrain, were just plain stupid. In Civ4, you, roughly, had octogonal terrain that tessalated with squares. It was easy to work out just from glancing at it how far you could travel. In Civ5, because of hexes, not so much.

I'm torn on the other mechanics changes. Namely the dumbing down of 99% of the gameplay. I liked how game effecting some decisions were, but most were still absolutely useless.
Title: Re: Civilization V
Post by: Grakelin on January 10, 2011, 08:40:32 am
I didn't really like Civ5 much. The non-stacking mechanics were a nice idea, if pretty poorly implemented (how the hell am I meant to get troops past other troops blocking a place? Are you saying they can't WALK AROUND ONE ANOTHER?!)

All units, even your warriors have 2 movement, and they can walk through their bodies so long as movement ends on an empty space. Unless you're clogging a peninsula, it's not actually an issue.
Title: Re: Civilization V
Post by: forsaken1111 on January 10, 2011, 06:36:06 pm
The ONLY time I had traffic issues was with a narrow pass between mountains, and even that wasn't too hard.
Title: Re: Civilization V
Post by: Fikes on January 11, 2011, 06:51:00 pm
The ONLY time I had traffic issues was with a narrow pass between mountains, and even that wasn't too hard.

Ditto. I think this is actually one of the best features in the game. You actually have to PLAN how you organize your troops around a town. I lost a war once because I moved my siege weapons too close and they got taken in the first turn. I couldn't get anyone else in to defend them.
Title: Re: Civilization V
Post by: forsaken1111 on January 12, 2011, 04:42:04 am
It also makes paratroopers super useful
Title: Re: Civilization V
Post by: RF on April 17, 2011, 06:51:49 am
Got this in the sale.

Is it just me, or are there some severe balance issues between civs? A unit will never be as useful as a building in this game since units come and go and most of the unique units really aren't all that strong. Like Alexander / Greece. Why, in a competitive game, would you play as Greece?

Hmm... Do buffs from being a certain unit type carry over? That might make being the Spanish (who are otherwise a "roll the dice to see if you win" civ) actually useful. I doubt it, though.
Title: Re: Civilization V
Post by: Myroc on April 17, 2011, 07:26:05 am
Some unique units keep their advantages while being upgraded. Mandekalu Cavalry and Cho-Ko-Nu comes to mind. (Artillery with two attacks? Yes please.)
Title: Re: Civilization V
Post by: Kogan Loloklam on June 27, 2011, 01:59:38 pm
Arise from the dead, and declare your new hotseat capability.

Title: Re: Civilization V
Post by: Mandaril on September 11, 2011, 05:47:34 am
This game is -75% on steam right now! 12,50€! I recommend it for any fan of strategy games.
Title: Re: Civilization V
Post by: Flying Dice on September 11, 2011, 03:59:32 pm
Yeah, I love the lack of stacking solely because of the misery of AI stacks in Civ III.


Also, Attack Helicopters with upgrades: Overpowered or simply awesome? I find myself getting by very well with armies consisting of AHs, rocket arty and nukes. Once you get a few movement and health recovery ups on the helis, you can dart in, attack, and then retreat back over a mountain range to heal. Over and over again.
Title: Re: Civilization V
Post by: loose nut on September 11, 2011, 04:17:34 pm
Has anyone here tried Civ V NiGHTS (http://forums.civfanatics.com/showthread.php?t=399510)? It sounds pretty awesome (http://www.rockpapershotgun.com/2011/09/09/mods-and-ends-civilization-v-nights/). Unfortunately I am on a Mac which means I can't even fricking use mods yet.

Quote
Why, in a competitive game, would you play as Greece?

Hugs time with all the city-states and they give you whatever you need basically. Greece is boring (diplo wins are super dull in Civ 5) but very strong in my experience.
Title: Re: Civilization V
Post by: Antioch on September 11, 2011, 05:45:57 pm
I found civ V to be rather boring in comparison to IV, I think it is mostly the huge penalties for conquering other civs.
Title: Re: Civilization V
Post by: lordcooper on September 11, 2011, 07:01:50 pm
I found civ V to be rather boring in comparison to IV, I think it is mostly the huge penalties for conquering other civs.

Research Mathematics.
Title: -
Post by: redacted123 on September 11, 2011, 07:26:24 pm
-
Title: Re: Civilization V
Post by: Grakelin on September 12, 2011, 02:35:17 am
Except your 500 gold.
Title: Re: Civilization V
Post by: Biag on September 12, 2011, 03:41:18 am
Just picked this up today, so this might be shortsighted, but the happiness penalty for annexing really doesn't seem to be a big deal. I annexed two cities around the same time and only ended up at -2 happiness, and since that ended the war I had the opportunity to build some happiness buildings and courthouses.
Title: Re: Civilization V
Post by: loose nut on September 12, 2011, 04:02:24 am
Oh, and as far as Civ 5 vs. 4. I don't actually mind the new systems in 5. I think they're pretty decent. Civ 5 feels like a smaller game though, with its fewer units and archers shooting over swordsmen and NPCs, I mean city-states, that you do quests for. It'd be awesome to mod it as a much smaller-scale game, for that reason – Civ 5 seems like a better fit for imaginary hundreds of people doing stuff instead of imaginary thousands/millions.

The main problem with Civ 5 is that its endgames are the worst/slowest of any version of Civilization to date.

This was brought home for me about an hour ago, taking a Civ 4 BTS game to its final stages. Playing Japan, cruising to either a space or cultural win (dunno which will come first, kind of backed into the cultural trajectory with a couple of corporations), not really worried about anybody. On another continent, Gilgamesh DOWs Mansa, Mansa turns out to have been beelining Industrialism, punks Gilgamesh's riflemen with a stack of tanks (when does the AI ever use tanks?!), vassalizes both Sumer and its colony, Babylon, then starts to go completely apeshit on the really backward countries. He yells at one of them and gets a third vassal, then DOWs Genghis who is halfway around the world from him, and I realize, frickin' Mansa Musa is going for domination. With tanks. I buy peace from Mansa for Mass Media and Fascism, but see, now I have to deal with that, and I've never seen Civ 5's situations develop anywhere near as surprisingly.
Title: Re: Civilization V
Post by: Moron on September 12, 2011, 04:40:20 am
I've found that every alternate release in the Civ series was what the previous game could and should have been - so Civ II was what the original Civ should have been, and Civ IV was what Civ III should have been.

Waiting hopefully for Civ VI...
Title: Re: Civilization V
Post by: Rakonas on September 12, 2011, 05:39:06 am
In terms of the Civ 4 v. Civ 5 debate, I have but one thing to point out.

Civ 5 (http://forums.civfanatics.com/forumdisplay.php?f=418)
Civ 4 (http://forums.civfanatics.com/forumdisplay.php?f=215)
Title: Re: Civilization V
Post by: Neonivek on September 12, 2011, 05:49:32 am
In terms of the Civ 4 v. Civ 5 debate, I have but one thing to point out.

Civ 5 (http://forums.civfanatics.com/forumdisplay.php?f=418)
Civ 4 (http://forums.civfanatics.com/forumdisplay.php?f=215)

Ahh yes, two websites! genius!

What exactly am I looking at?
Title: Re: Civilization V
Post by: Hiiri on September 12, 2011, 05:58:17 am
Ahh yes, two websites! genius!

What exactly am I looking at?

The amount of mods, I reckon.
Title: Re: Civilization V
Post by: Shades on September 12, 2011, 06:30:02 am
The amount of mods, I reckon.

Really? because that would seem an unreasonable comparison considering how much longer Civ 4 has been around.

Personally I like most of Civ 5 changes other than the lack of diplomacy options and the almost non-existence city building side of it, but then vanilla Civ 4 before the three huge expansions was missing a lot as well so we will see.
Title: Re: Civilization V
Post by: BigD145 on September 12, 2011, 10:38:02 am
The amount of mods, I reckon.

Really? because that would seem an unreasonable comparison considering how much longer Civ 4 has been around.

Civ 5 has been out for a year. I would have expected at least a dozen mods by now.
Title: Re: Civilization V
Post by: lordcooper on September 12, 2011, 10:40:53 am
The amount of mods, I reckon.

Really? because that would seem an unreasonable comparison considering how much longer Civ 4 has been around.

Civ 5 has been out for a year. I would have expected at least a dozen mods by now.

There are absolutely loads of mods available for download within the ingame mod browser.
Title: Re: Civilization V
Post by: forsaken1111 on September 12, 2011, 10:51:04 am
The amount of mods, I reckon.

Really? because that would seem an unreasonable comparison considering how much longer Civ 4 has been around.

Civ 5 has been out for a year. I would have expected at least a dozen mods by now.
There are far more than a dozen available.
Title: Re: Civilization V
Post by: Grakelin on September 17, 2011, 03:00:57 am
According to one prominent Civ IV modder (the lead on RiFE), Civ V is far easier to modify than IV, but there are certain impediments to producing overhauls. Overhauls are the mods we most often notice and talk about.
Title: Re: Civilization V
Post by: Lorak on September 17, 2011, 04:38:11 am
I haven't played Civ V in a while because, to be quite honest, I was disappointed in the huge reduction in game options and customization, and not supporting mods in multiplayer.

Any changes on those fronts?

I just can't go from Civ IV where I could have ~30 nations on a relatively small cramped map to Civ 5 where you can only have up to 12, and max players are capped based on map size so everyone always has ample room to build 4 - 5 cities before touching borders with someone else.

Not to mention the FFH2 mod for Civ 4 turns it into one of the best and most fun strategy games I've ever played.  I actually think FFH2 has ruined any other turn based strategy game for me, because it's -that- good I always find myself wishing other games had certain aspects from FFH2 included.  :-P
Title: Re: Civilization V
Post by: thvaz on September 17, 2011, 04:54:59 am
Singleplayer FFH2 was quite boring IMO. I really miss Rhyes' and Fall of Civilization.
Title: Re: Civilization V
Post by: thvaz on September 17, 2011, 05:09:20 am
Singleplayer FFH2 was quite boring IMO. I really miss Rhyes' and Fall of Civilization.

despite having a quad core processor on a computer that came out a couple of years after Civ IV, Rhyes and fall of civilization caused major lag :(

it's a shame because the mod is actually awesome (I can play 50 rounds, then it lags like shit)

I could play it just fine up to modern age at my previous laptop, a core i5. I still have to test it on my my new core i7 laptop.
Title: Re: Civilization V
Post by: klingon13524 on March 13, 2012, 04:39:30 am
Anyone anticipating the expansion they're working on?
Title: Re: Civilization V
Post by: lordcooper on March 13, 2012, 05:57:40 am
I didn't know there was one.  Is it an actual expansion, or more dlc fluff?
Title: Re: Civilization V
Post by: forsaken1111 on March 13, 2012, 06:25:35 am
I didn't know there was one.  Is it an actual expansion, or more dlc fluff?
Actual expansion. Adds in religion among other things, and looks pretty good. Civilization V: Gods & Kings is the name
Title: Re: Civilization V
Post by: loose nut on March 13, 2012, 11:37:38 am
Here's a preview of the expansion (http://www.digitaltrends.com/gaming/civilization-5-gods-and-kings-preview/).

This isn't very original of me, but whenever I see anything about it I think of it as "Civilization V: Beyond The Sword." It does look interesting though.
Title: Re: Civilization V
Post by: Sowelu on March 13, 2012, 01:48:09 pm
But the only reason I play Civ V is when I want a simpler game that IV...

It will be fun to see what religion does to city-states, I must admit.
Title: Re: Civilization V
Post by: lordcooper on March 13, 2012, 03:45:07 pm
This looks pretty neat, I'll likely pick it up.  I forsee an atheist mod where religions have negative effects on civilizations/cities and players aim to spread religion throughout their enemies turf while stamping it out on their own.
Title: Re: Civilization V
Post by: Rex_Nex on March 13, 2012, 06:59:45 pm
That would be an odd mod :P
Title: Re: Civilization V
Post by: Sowelu on March 13, 2012, 08:10:08 pm
Well, clearly atheism itself will be a religion; witness the "reason" civics and the USSR.
Title: Re: Civilization V
Post by: BigD145 on March 13, 2012, 11:14:33 pm
Well, clearly atheism itself will be a religion; witness the "reason" civics and the USSR.

  ???
Title: Re: Civilization V
Post by: Rakonas on March 13, 2012, 11:38:20 pm
Here's a preview of the expansion (http://www.digitaltrends.com/gaming/civilization-5-gods-and-kings-preview/).

This isn't very original of me, but whenever I see anything about it I think of it as "Civilization V: Beyond The Sword." It does look interesting though.
Quote
Sid Meier’s Civilization 5 rode a wave of high praise into stores and digital storefronts when it launched at the end of 2010. And why wouldn’t it have?
Stopped reading right there. When did this happen?
Don't get me wrong, Civ 5 isn't a bad game. I enjoyed playing around with it for a while. But other than the upgrade from tiles to hex and the single-unit-per-hex thing, the game felt like a downgrade. It could just be that I mainly played FFH2 to begin with, but I really didn't feel that it was a great sequel, and I don't remember it 'riding on a wave of high praise'.
Title: Re: Civilization V
Post by: loose nut on March 14, 2012, 01:55:24 am
I also prefer Civ 4. My main issues with Civ 5 are that the AIs are super boring and, of all the Civ games, Civ 5 is by far the slowest with the least to do in the endgame. I always get bored around 1700 or so. By contrast, Civ 4 BTS is by far the best about staying interesting throughout the course of the game.
Title: Re: Civilization V
Post by: ZebioLizard2 on March 14, 2012, 04:40:32 am
I also prefer Civ 4. My main issues with Civ 5 are that the AIs are super boring and, of all the Civ games, Civ 5 is by far the slowest with the least to do in the endgame. I always get bored around 1700 or so. By contrast, Civ 4 BTS is by far the best about staying interesting throughout the course of the game.

Stop right there.

Has anyone just played the original civ 4, the buggy one where the AI was crap, not to mention didn't know how to make an economy until the first expansion? Where combat was even worse and the random rolls were always stacked against you?
Title: Re: Civilization V
Post by: Shades on March 14, 2012, 05:00:37 am
I also prefer Civ 4. My main issues with Civ 5 are that the AIs are super boring and, of all the Civ games, Civ 5 is by far the slowest with the least to do in the endgame. I always get bored around 1700 or so. By contrast, Civ 4 BTS is by far the best about staying interesting throughout the course of the game.
Has anyone just played the original civ 4, the buggy one where the AI was crap, not to mention didn't know how to make an economy until the first expansion? Where combat was even worse and the random rolls were always stacked against you?

Yes really he should have said he prefers Civ 4, with the two massive expansions and all the bug fixes, to Civ 5. In which case I would agree with him.
Vanilla Civ 4 is not as good as Civ 5. I'm mostly waiting for equivalents to warlord and beyond the sword to come out.

Of course unfortunately for the devs Civ 5 came out when everyone was used to the expansions so they really should have been trying to make it as good as the whole set, not just the original. Bad move on their part imo, as Civ 5 just isn't as fun.
Title: Re: Civilization V
Post by: loose nut on March 14, 2012, 12:07:52 pm
Are we now comparing Civ 4 out of the gate with Civ 5 on first release? Yeah I think Civ 4 still wins on both the metrics I mentioned.
Title: Re: Civilization V
Post by: Wolf Tengu on March 14, 2012, 04:07:45 pm
I missed the darn sale...
Title: Re: Civilization V
Post by: Glowcat on March 14, 2012, 05:34:46 pm
I got Korea, Denmark, Spain, Inca, Polynesia, and Babylon for just under $10.

...I still feel cheated.
Title: Re: Civilization V
Post by: FearfulJesuit on March 14, 2012, 09:17:40 pm
I love Civ III the bestest.
Title: Re: Civilization V
Post by: Shades on March 15, 2012, 04:31:25 am
Are we now comparing Civ 4 out of the gate with Civ 5 on first release? Yeah I think Civ 4 still wins on both the metrics I mentioned.

I disagree. The raw Civ 4 was a very simplistic beast, and other than variation of terrain I think most of the Civ 5 changes are an improvement.
I must say though I think it's a shame that they've basically removed any significant difference between terrain tiles in terms of what they give your cities, kinda makes it so it doesn't matter where you settle.
Title: Re: Civilization V
Post by: Glowcat on March 15, 2012, 05:39:36 am
Are we now comparing Civ 4 out of the gate with Civ 5 on first release? Yeah I think Civ 4 still wins on both the metrics I mentioned.

I disagree. The raw Civ 4 was a very simplistic beast, and other than variation of terrain I think most of the Civ 5 changes are an improvement.
I must say though I think it's a shame that they've basically removed any significant difference between terrain tiles in terms of what they give your cities, kinda makes it so it doesn't matter where you settle.

Maybe with regards to basic terrain types... but when you consider buildings which improve existing resource yield (e.g. granaries giving +1 food for certain worked items), building/wonder requirements for an adjacent mountain (e.g. observatories require adjacent mountain and give +50% science), building/wonder requirements for specific resources (e.g. circus requires horses or ivory and gives +2 happiness with no maintenance), and such, you're still dealing with a lot of choices to consider. It's certainly possible to get by if you don't maximize potential but it's still worth trying to nab certain locations over others.
Title: Re: Civilization V
Post by: Shades on March 15, 2012, 10:04:27 am
Maybe with regards to basic terrain types... but when you consider buildings which improve existing resource yield (e.g. granaries giving +1 food for certain worked items), building/wonder requirements for an adjacent mountain (e.g. observatories require adjacent mountain and give +50% science), building/wonder requirements for specific resources (e.g. circus requires horses or ivory and gives +2 happiness with no maintenance), and such, you're still dealing with a lot of choices to consider. It's certainly possible to get by if you don't maximize potential but it's still worth trying to nab certain locations over others.

Possibly it's more varied than I made out but it feels much less of a choice than when playing Civ4. Of course it could just be that because the min/max in Civ4 was so common they wanted to change it to something more flexible.
Title: Re: Civilization V
Post by: Astral on August 02, 2012, 04:32:13 am
So I recently picked up the expansion, Gods and Kings, over the Steam Sale and just now got around to playing it.

I think it really added a lot of things that was sorely needed in the original game. I still can't really determine what kind of long term impact religion as a whole does (I don't think there's a way to win by religion), but I take a few advances that give me a decent chunk of change for converting enough people.

Still don't like the whiney city-states though, and there doesn't seem to be a way to smother them in culture in order to peacefully bring them to my side.

I am at the point where they have crossbows, and I have gatling guns, though...
Title: Re: Civilization V
Post by: Shades on August 02, 2012, 04:39:32 am
So I recently picked up the expansion, Gods and Kings, over the Steam Sale and just now got around to playing it.

I'd also recommend this expansion to anyone who has the game. Reglion and spys as a lot to the game both in depth and balance, the new sides are nice now. It also means ICS works again though.

I think it really added a lot of things that was sorely needed in the original game. I still can't really determine what kind of long term impact religion as a whole does (I don't think there's a way to win by religion), but I take a few advances that give me a decent chunk of change for converting enough people.

You can't win with religion but they can effect most aspects of the game, from generating units to improving happiness and science.

Still don't like the whiney city-states though, and there doesn't seem to be a way to smother them in culture in order to peacefully bring them to my side.

There is a side who's unique ability is to buy city-states they are allied to. But I think that is the only peaceful way.
Title: Re: Civilization V
Post by: LoSboccacc on September 03, 2012, 09:42:16 am
I'm looking for a fairly specific mod, I know that there was one for civ iv that did exactly this but I can't remember the name so I can't find anything similar for civ v:

basically, I look for a mod that changes the 'maraton' turn length unit cost, so that it takes the same as in a normal game to build a unit but it takes the long game amount of time to build a structure/perform research/earn money/build improvement etc
Title: Re: Civilization V
Post by: Vactor on September 03, 2012, 11:29:10 am
I'm looking for a fairly specific mod, I know that there was one for civ iv that did exactly this but I can't remember the name so I can't find anything similar for civ v:

basically, I look for a mod that changes the 'maraton' turn length unit cost, so that it takes the same as in a normal game to build a unit but it takes the long game amount of time to build a structure/perform research/earn money/build improvement etc

Disclaimer: The Mod Wiki Recommends you don't edit the files in your Civ Folder.  Instead set any edited files up in a Mod Folder

I poked around in the game files, and I think all you'd need to do is go to your assets/Gameplay/XML/GameInfo/CIV5GameSpeeds.xml  Open it with notepad, and edit the  TrainPercent variable in the following bit of code:

Code: [Select]
<GameSpeeds>
<Row>
<ID>0</ID>
<Type>GAMESPEED_MARATHON</Type>
<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
<DealDuration>90</DealDuration>
<GrowthPercent>300</GrowthPercent>
<TrainPercent>300</TrainPercent>

Looking at the other game speeds, it looks like the values are as follows:

300 Marathon
150 Epic
100 Standard
67  Quick

And if you want to experiment i'd suggest:

1    Zerg Rush

Setting it to 0 could prevent the game from running properly.
Title: Re: Civilization V
Post by: Grakelin on September 03, 2012, 12:33:12 pm
I'm looking for a fairly specific mod, I know that there was one for civ iv that did exactly this but I can't remember the name so I can't find anything similar for civ v:

basically, I look for a mod that changes the 'maraton' turn length unit cost, so that it takes the same as in a normal game to build a unit but it takes the long game amount of time to build a structure/perform research/earn money/build improvement etc

Keep in mind that you're going to end up with a heavily militaristic game where you steamroll any AI stupid enough to erect a building.
Title: Re: Civilization V
Post by: LoSboccacc on September 03, 2012, 12:44:29 pm
I know I did it in civ4 - but is was a lot of fun having actual armies and not two grunts over a pothole.

it is not really strategic to have not to maneuver units. also, it gives time to your unit not to be obsolete when they reach the enemy.

I wanted to try it out on V too
Title: Re: Civilization V
Post by: Johnfalcon99977 on September 25, 2012, 06:41:45 am
So I got back into playing Civ. Currently playing on a Gaint map of Great Britian as Greece, and I started around East England.

Two things have defined my game experience so far:
1. I accidentally made 41 city states, resulting in me meeting one every five seconds.
2. I have been smashing my head against Arabia's one city, located right where London should be. I need to get rid of them in order to expand, but I'll be damned if their like 3 archers didn't rape my Hoplites repeatedly. I have lost two great generals and too many units to count so far ;_;
Title: Re: Civilization V
Post by: Shades on September 25, 2012, 08:33:11 am
The AI have an annoying habit of getting free insta-heals each turn (especially on the higher levels) so make sure you kill off units rather than half damaging many. Especially ranged ones.
Title: Re: Civilization V
Post by: Neonivek on September 25, 2012, 10:21:06 am
The AI have an annoying habit of getting free insta-heals each turn (especially on the higher levels) so make sure you kill off units rather than half damaging many. Especially ranged ones.

Oddly enough I developed a bad habit in strategy games from playing board games against PCs where I calculate my strength in accordance to the computers.

But the issue is that I keep forgetting the computer cheats and that often leads to me loss.
Title: Re: Civilization V
Post by: Johnfalcon99977 on September 25, 2012, 12:32:18 pm
Oddly enough I developed a bad habit in strategy games from playing board games against PCs where I calculate my strength in accordance to the computers.

But the issue is that I keep forgetting the computer cheats and that often leads to me loss.

I saw a mod on steam workshop which claims to fix that, although I don't know what effect it has on the overall game. Mostly because AI cheat because their too stupid for their own good.

I heard Gods and Kings fixed the supposedly schizophrenic AI of the base game, which is the main reason I started playing Civ5 again.
Title: Re: Civilization V
Post by: timferius on September 25, 2012, 01:35:41 pm
The AI have an annoying habit of getting free insta-heals each turn (especially on the higher levels) so make sure you kill off units rather than half damaging many. Especially ranged ones.

Oddly enough I developed a bad habit in strategy games from playing board games against PCs where I calculate my strength in accordance to the computers.

But the issue is that I keep forgetting the computer cheats and that often leads to me loss.

Insta heal isn't a cheat, it's using up promotions. You can do it too.
Title: Re: Civilization V
Post by: Johnfalcon99977 on September 25, 2012, 02:07:55 pm
Insta heal isn't a cheat, it's using up promotions. You can do it too.

Do you think were stupid? Everyone here has played Civ5 and knows about that. The problem is that the AI is capable of healing every single turn.
Title: Re: Civilization V
Post by: timferius on September 25, 2012, 02:17:08 pm
Insta heal isn't a cheat, it's using up promotions. You can do it too.

Do you think were stupid? Everyone here has played Civ5 and knows about that. The problem is that the AI is capable of healing every single turn.

Hmm, never noticed that, though I tend to play on Prince. And no, I don't think you're all stupid, but it's rather easy to overlook things or miss things minor like that. To err is human and all that jazz.
Title: Re: Civilization V
Post by: Johnfalcon99977 on September 25, 2012, 02:19:50 pm
I think its pretty hard to NOT notice something like that, thank you.

And the AI healing its units also happens on Prince Difficulty, so I don't know what you are talking about either. I have literally seen it occurring, so don't tell me that I must be mistaken.
Title: Re: Civilization V
Post by: timferius on September 25, 2012, 02:25:00 pm
I think its pretty hard to NOT notice something like that, thank you.

And the AI healing its units also happens on Prince Difficulty, so I don't know what you are talking about either. I have literally seen it occurring, so don't tell me that I must be mistaken.

I wasn't, I said I'd never observed it. I mean, I've seen it happen a bit on prince, but usually after enough combat that they must have gained a level, hence the comment I made earlier. If they do it more frequently on higher difficulties I wouldn't know.
Not sure what I did to offend you, but I was just offering my personal observations and a suggestion I thought might explain the situation.

EDIT:
I've played prince, and not seen it happen.

only when I lose several units to an enemy unit, do I notice it, and I took that as them using a promotion.

Ah, missed this post. That's exactly how I saw it too.
Title: Re: Civilization V
Post by: timferius on September 25, 2012, 02:31:45 pm
Ah, and on a completly different topic. I didn't see it mentioned here so I figured I'd mention that there's a big fall patch coming, with 'fall' being the only ETA. A lot of balance tweaks and fixes, particularly in the diplomacy area. Patch notes here:
http://forums.2kgames.com/showthread.php?137896-Official-Civilization-quot-Fall-Patch-quot-patch-notes! (http://forums.2kgames.com/showthread.php?137896-Official-Civilization-quot-Fall-Patch-quot-patch-notes!)
Title: Re: Civilization V
Post by: Johnfalcon99977 on September 25, 2012, 06:04:31 pm
Da fuq? I ran out of money in my game, the Byzzies+Amercia were broke and England was far too greedy to give me a cent, and Arabia (My Long time enemy) was looking weak and ally-less. So I thought "Hey, lets attack Arabia to fill my coffers again! That won't go horribly wrong, right?"

FUCKING. WRONG.

The second I invade, everyone (Including my long time friends) instantly denounce me like I have comitted some sort of unspeakable treason. Two of them even go as far as two just straight out declare war on me. If Arabia had been someone with well made alliances and my former friend, then I would understand. But for all I knew, no one liked (Or disliked, for the matter)) Arabia and we had been clear enemies. Can someone explain to me what just happened?

Edit: Actually no. I save-scummed, and as it turned out it was because I declared war on a single city state. So now apparently capturing a single meaningless City state which has absolutely no friends or military makes you a horrible and evil warmonger who must be punished twelve-fold.
Spoiler (click to show/hide)
Title: Re: Civilization V
Post by: Shades on September 26, 2012, 03:11:17 am
I've played prince, and not seen it happen.

only when I lose several units to an enemy unit, do I notice it, and I took that as them using a promotion.

I don't know how often it happens on prince, I do remember I used to assume it was just a silly choice of promotion. However if you try emperor or deity you'll quickly see them doing it every turn (or at least every other turn) and you'll have to change tactics to overkill units rather than just weaken. It does make up a little for the fact the AI is god awful at manouvering units, but to be honest I'd rather they cheated and built two units for every one or something instead, the insta-heal makes it very hard to strategise.

The only other real change with higher levels are they get a bonus to research and gold income and start with extra units and tech.

Da fuq? I ran out of money in my game, the Byzzies+Amercia were broke and England was far too greedy to give me a cent, and Arabia (My Long time enemy) was looking weak and ally-less. So I thought "Hey, lets attack Arabia to fill my coffers again! That won't go horribly wrong, right?"

I always run out of money, especially early on. For some reason my balance of cash to units is always appalling, one day I really have to sit down with someone who is good at this game.
Title: Re: Civilization V
Post by: forsaken1111 on September 26, 2012, 05:54:39 am
Edit: Actually no. I save-scummed, and as it turned out it was because I declared war on a single city state. So now apparently capturing a single meaningless City state which has absolutely no friends or military makes you a horrible and evil warmonger who must be punished twelve-fold.
Spoiler (click to show/hide)
Attacking city states is always a gamble in Civ 5. Any AI who were even remotely friendly or neutral to the city state will get upset, and if its not the first warmongering type action you've taken they may decide you're a threat to them. Its also possible the city state had a resource which it was sharing with those other AI and your attack would cut them off from it.
Title: Re: Civilization V
Post by: Satarus on September 26, 2012, 08:37:41 am
Yeah, don't declare war against too many city states except for early worker stealing.  Also when you do, make sure you do it before civs declare they will protect the CS. Otherwise you will run a serious risk of getting the "Warmongering Menace" negative diplo hit.  That tends to lead to a denouncement spiral.
Title: Re: Civilization V
Post by: Rex_Nex on December 20, 2012, 04:14:16 pm
RAWR!

Got annoyed by tantrum spirals on DF. Move over to EU3. Get annoyed by DoW spirals. Move over to Civ5. Get annoyed by denouncement spirals.

Hoooly cow.

"Hey man your newest city is a little close, back off bro, k?" "kk, soz"

"YOU ARE DESPICABLE"
"YOU ARE DESPICABLE"
"YOU ARE DESPICABLE"
"GERMANY DECLARES WAR!"
"MONTEZUMA DECLARES WAR!"
"CITY-STATES DECLARE WAR!"

Come on D:

Otherwise, I'm having quite a bit of fun, but I'm so slooow. I don't know how the AI managed to out-tech, out-expand, and out-produce me so easily!
Title: Re: Civilization V
Post by: pisskop on December 20, 2012, 04:37:07 pm
A good start makes all the difference.  In cIV I am a money mongering brute, but in Civ I war-mongerer.  I expand as fast a happiness let's me.  Rome was (haven't played since before Gods/Kings first came out) my favorite civ. . .  After an initial war or two to free up some expansion room I'd wait until I could put out praets, or at least siege.  Then I sit back, pump out praets, and watch the world hate me.  I'd sell resources to dangereous civs, and watch them break it to DoW me.  Then the praet attack launches and I leave them with burning cities.  Even city-state alliances were means of convienence rather than actually needed.  Food helped alot though.  I'd take over the closest city-state, then slowly launch attacks on the others.  phhh, get mad at me for winning, but you can't stop me.

Good times.  But how is the game now?  Are they 'balance/better/not crazy, randomly acting psychos'?
Title: Re: Civilization V
Post by: Shadowlord on December 20, 2012, 04:48:16 pm
How did Firaxis manage to break Civ V so badly that it crashes and freezes randomly (and repeatedly) while trying to play, and after playing for a few hours in separate sessions, it now won't even go past the initial loading screen anymore (after the logos and initial intro video) in DX 10/11 mode, even after validating the game's cache?

... That's odd... It seems to be able to start up as long as I put the focus on another window as soon as I start Civ V (e.g. click another window on another monitor, since it is borderless fullscreen windowedness). At least, it successfully reached the main menu twice by doing that, and I was able to load a saved game just now*, and every other time I've tried starting it and kept the focus on Civ V it only reached ~160 MB of memory usage and then CPU usage by Civ V dropped to 0% and it just sat there forever, doing nothing, until terminated.

* After loading that saved game, and clicking over to this window and then back to Civ V (without having clicked the button which you get for getting into the game once it finishes loading), both monitors went black and when they came back a couple seconds later, Civ V was gone. I can only presume it fled into the night.

This is madness!


Edit: Rebooting solved the 'does not get past initial loading' issue (apparently windows downloaded some updates and wanted to install them, but didn't bother to tell me), but not the crashing, but I discovered that it was using too much video memory, and by turning down certain settings I reduced the video memory usage and have now eliminated all the crashing (it had put everything on high automatically when I first started it, and it had seemed to run smoothly so I didn't think anything of it at the time). So that is nice.

It would have been nice, however, if there were any kind of message displayed when the video card runs out of VRAM, instead of stuff just quitting silently.
Title: Re: Civilization V
Post by: BuriBuriZaemon on December 29, 2012, 01:57:19 am
For those waiting for Gods and Kings to be on discount, this weekend it's 85% off on Green Man Gaming and you can still get 30% further off (code: GMG30-DPLIM-DN831). That is a total discount of 85% + (30% x 15%) = 89.5%. And yes, activates on Steam.
Title: Re: Civilization V
Post by: LoSboccacc on December 29, 2012, 03:17:22 am
I can't see it, are deals area specific?
it's at 29.99 to me.
Title: Re: Civilization V
Post by: umiman on December 29, 2012, 03:22:31 am
Don't see it here either.

Edit: apparently the deal only works on Sunday. =| No wonder.
Title: Re: Civilization V
Post by: BuriBuriZaemon on December 30, 2012, 05:09:03 am
Don't see it here either.

Edit: apparently the deal only works on Sunday. =| No wonder.

Nope, GMG lied. They cancelled off some of these deals. -_-a

EDIT: Finally their website is updated with the 85% discount they promised. Not sure what took them so long.
Title: Re: Civilization V
Post by: Niveras on December 30, 2012, 09:37:05 am
Well, that sucks. I tried to get G&K, but despite the site saying they accept Paypal, Paypal just kicks me back to GMG before the final confirmation. The GMG site says that the 'payment provider has not authorized your purchase, because some banks believe GMG to be a gambling site.' But what does that matter at all? That's why I'm using Paypal.

I didn't want to do so in the first place, but I can't even pay directly with either of my cards because they're apparently not eligible for Verified by Visa's online purchases.

Welp. Guess I don't want G&K after all.
Title: Re: Civilization V
Post by: LoSboccacc on December 30, 2012, 10:37:02 am
Got it now at 3.15€

Thanks, didn't know that other site.
Title: Re: Civilization V
Post by: justinlee999 on December 30, 2012, 11:06:51 am
Yeah I'm having trouble purchasing from Green Man Gaming too. A shame, really.
Title: Re: Civilization V
Post by: umiman on December 30, 2012, 12:07:24 pm
Sales on for me now too yey! $3.15 is a damn good deal.
Title: Re: Civilization V
Post by: justinlee999 on December 31, 2012, 12:41:39 am
Huh. Paying with Paypal now WORKS, it seems. I didn't even change anything, maybe they ran out of keys previously?
Title: Re: Civilization V
Post by: LoSboccacc on December 31, 2012, 03:49:12 am
Greece, stop fucking about >.>

If you ask me to join a war, do not dive out of it the moment I join! Now everyone thinks I'm a warmonger!

You have been trolled by civ Ai?

I guess it got better in a later patch.

Spoiler (click to show/hide)
Title: Re: Civilization V
Post by: RedKing on December 31, 2012, 10:56:09 am
My roomie picked up Gods & Kings yesterday, I tried it out last night. Got some nice improvements, although I can't help but think "Okay, so they put back most of the things they left out from Civ 4 (more resources, embassies/spies, religion, more granular combat system)."  ???

I do like the way you can "build" your own religion. Basically a batch of bonuses for you to custom-tailor. Also like the fact that several of the available bonuses get the most benefit from spreading your religion to foreign lands. You can make a money-grubbing religion, a warrior religion, a religion of knowledge and learning, etc. And the Byzantines get an extra bonus to stick in there.
Title: Re: Civilization V
Post by: Glowcat on December 31, 2012, 11:24:22 am
While I wish it was in the original release, the way they did religions in Gods and Kings is much better depth-wise than what they did in Civ4 imo. There's a lot of decision making involved depending on your local resources and needs. In Civ4 they were pretty much only good for cash and diplomacy.
Title: Re: Civilization V
Post by: andrea on December 31, 2012, 11:30:16 am
I bought it on (super) sale too, but so far I have only been toying with the steampunk scenario.
Which I love.
But all this religion stuff seems interesting, I should really start a normal game.

edit: bought the expansion, I mean.
Title: Re: Civilization V
Post by: OREOSOME on December 31, 2012, 11:31:57 am
Got the base game on christmas. My best two runs? Ottomans, and the Greeks. I'd gotten to gunpowder, and then Queen Elizabeth invaded the Ottomans.
Title: Re: Civilization V
Post by: RedKing on December 31, 2012, 12:20:54 pm
I've beaten the vanilla game once so far with China (really, who else did you expect me to play on my first runthrough?)

I still didn't realize you didn't need roads to any resource in your area of influence though, so I had roads all over the damn place. Despite that, I had something like 10000 gold towards the end of the game, before finally winning a Conquest victory.

Fired up a game with G&K last night as the Byzantines. Was stuck on the polar end of a peninsula, trapped behind Roman expansion. Thought Augustus and me were all cool and everything, had a declaration of friendship and embassies and shit, and then BAM...the Roman purple horde comes over my borders looking for blood. Not cool, Caesar...not cool. Especially since I'm basically your descendant!  :P
Title: Re: Civilization V
Post by: Fikes on January 15, 2013, 08:25:05 am
If anyone still plays, do me a favor and download the mod I put together and let me know if you run into any issues.

http://steamcommunity.com/sharedfiles/filedetails/?id=120547096

(http://forums.civfanatics.com/attachment.php?attachmentid=340580&d=1357946062)

This mod displays local happiness and building maintenance in the city view screen for easy review. It is pretty helpful for me and you can activate it even with saved games.

I haven't tested it without Gods and Kings or on a non-small UI. I'd like to know if anyone runs into issues on with those settings.

In case you've never done it...

To activate a mod, first subscribe to it in the Steam Community Workshop and let it download. Then open Civ V and select "mods" from the main menu. Click the check box next to "Fikes - Cityview UI update" and hit next. On the next screen that pops up you can select single player and "setup game" for a new game, or load an older one.
Title: Re: Civilization V
Post by: OREOSOME on February 03, 2013, 10:44:20 am
I hate steam now. WHY THE HELL WOULD YOU ADVERTISE THE WORKSHOP, LET ALONE RELEASE IT, IF ONE HALF OF THE USERS(The Mac users, to be percise) CAN'T USE IT?
Title: Re: Civilization V
Post by: Fikes on February 03, 2013, 11:46:43 am
You can download my file from Civfanatics as well, but it is currently in the moderation queue. http://forums.civfanatics.com/downloads.php?do=file&id=20743

I am probably 1/2 way done with Version 3, which will add buttons to filter down production options, a preview can be found in this tread: http://forums.civfanatics.com/showthread.php?p=12195018#post12195018

I am open to any ideas for the mod and would love someone to design the buttons so I don't have to.
Title: Re: Civilization V
Post by: umiman on February 03, 2013, 02:19:42 pm
I hate steam now. WHY THE HELL WOULD YOU ADVERTISE THE WORKSHOP, LET ALONE RELEASE IT, IF ONE HALF OF THE USERS(The Mac users, to be percise) CAN'T USE IT?
If you look at the Steam statistics, Mac users account for less than 0.05 of all Steam users.

Pretty far from one half.
Title: Re: Civilization V
Post by: OREOSOME on February 03, 2013, 02:21:39 pm
I hate steam now. WHY THE HELL WOULD YOU ADVERTISE THE WORKSHOP, LET ALONE RELEASE IT, IF ONE HALF OF THE USERS(The Mac users, to be percise) CAN'T USE IT?
If you look at the Steam statistics, Mac users account for less than 0.05 of all Steam users.

Pretty far from one half.
Oh. Well... I feel like an idiot now.
Title: Re: Civilization V
Post by: BigD145 on February 03, 2013, 02:22:42 pm
I hate steam now. WHY THE HELL WOULD YOU ADVERTISE THE WORKSHOP, LET ALONE RELEASE IT, IF ONE HALF OF THE USERS(The Mac users, to be percise) CAN'T USE IT?
If you look at the Steam statistics, Mac users account for less than 0.05 of all Steam users.

Pretty far from one half.

Intel Mac users have access to Windows.
Title: Re: Civilization V
Post by: umiman on February 03, 2013, 02:54:37 pm
I hate steam now. WHY THE HELL WOULD YOU ADVERTISE THE WORKSHOP, LET ALONE RELEASE IT, IF ONE HALF OF THE USERS(The Mac users, to be percise) CAN'T USE IT?
If you look at the Steam statistics, Mac users account for less than 0.05 of all Steam users.

Pretty far from one half.

Intel Mac users have access to Windows.
Yeah, but if they were running Windows on their Mac, they wouldn't really have the problem OREOSOME is having.
Title: Re: Civilization V
Post by: WealthyRadish on February 03, 2013, 03:20:04 pm
Civ V is pretty fun, but the AI is definitely braindead. I feel they tried to make them behave too much like a rational real world civilization, and did such a poor job that they just end up being impotently indecisive. Making them act like a human player instead of modeling 'personalities' related to the civilization's history would've made things more interesting. I also really wish I could put the heads of killed spies on pikes at my city entrances, to warn them about the 30+ spies that have been slaughtered there.

Incidentally, Babylon is just ridiculous. I was able to hit the medieval era at 1600 BC using the free great scientist. That, combined with having every wonder (except for the mountain ones) meant that it was an insane roflstomp once I got around to massacring their pikemen with paratroopers.
Title: Re: Civilization V
Post by: Djohaal on February 06, 2013, 10:01:21 pm
I used to think Civ V was pretty good. Until I decided to get the dust off ol' CIV IV with mods. Never looked back.

And yes, the AI has severe issues with being indecisive (except monty who loves to buttrape you all the time). However the one unit per tile system brought a much more interesting tactical aspect to the combat which is the only thing I could say I miss in civ IV.
Title: Re: Civilization V
Post by: Shadowlord on February 06, 2013, 10:11:51 pm
I'm kind of shocked that Civ V is played so much (see the daily stats on Steam). Considering the 'the more cities you make or conquer, the more your empire will suck' mechanic, which in my experience makes it far, far, easier to win as a single city than as a multi-city empire, I'm surprised anyone plays it at all.
Title: Re: Civilization V
Post by: umiman on February 07, 2013, 01:56:40 am
It's almost as if not everyone likes the same things!
Title: Re: Civilization V
Post by: sluissa on February 07, 2013, 02:53:54 am
I used to think Civ V was pretty good. Until I decided to get the dust off ol' CIV IV with mods. Never looked back.

And yes, the AI has severe issues with being indecisive (except monty who loves to buttrape you all the time). However the one unit per tile system brought a much more interesting tactical aspect to the combat which is the only thing I could say I miss in civ IV.

Yeah, I personally loved the hexes and the one unit per tile part, but everything else in the game just seemed lacking. Played one game, enjoyed it a bit, went back to Alpha Centauri whenever I need my Civ fix.
Title: Re: Civilization V
Post by: forsaken1111 on February 07, 2013, 08:08:41 am
It's almost as if not everyone likes the same things!
I don't understand. What do you mean not everyone likes the same thing? Where would you get such crazy ideas?

Considering the 'the more cities you make or conquer, the more your empire will suck' mechanic
You realize that there are about half a dozen ways to avoid that right? You simply have to understand the game. There are ways to play a perfectly viable large conquering empire and mitigate the unhappiness and corruption which comes from such a large empire. Its also possible to win with a small empire. You can play whichever way you want, and its not as simple as "Conquer every city".
Title: Re: Civilization V
Post by: umiman on February 07, 2013, 01:34:14 pm
I used to think Civ V was pretty good. Until I decided to get the dust off ol' CIV IV with mods. Never looked back.

And yes, the AI has severe issues with being indecisive (except monty who loves to buttrape you all the time). However the one unit per tile system brought a much more interesting tactical aspect to the combat which is the only thing I could say I miss in civ IV.

Yeah, I personally loved the hexes and the one unit per tile part, but everything else in the game just seemed lacking. Played one game, enjoyed it a bit, went back to Alpha Centauri whenever I need my Civ fix.
This would probably be my situation too.

The one unit thing is really great for strategy. But everyone else is pretty meh. I would say the biggest problem is pacing. Civ 5 has absolutely no idea about pacing at all. Most of the Civs never had it unless you modded. The first few periods of history were great, then once you reach WW2 era everything just zooms by so fast and suddenly the game is over.
Title: Re: Civilization V
Post by: miauw62 on February 07, 2013, 01:49:42 pm
Why do I keep opening this thread when I know I'll just find stuff that makes me jealous ;_;
Steam Support can't figure it out either.
Title: Re: Civilization V
Post by: timferius on February 07, 2013, 01:58:08 pm
I keep seeing this pop up again and hoping to hear news on a new Expansion. Oh well.
Title: Re: Civilization V
Post by: Shades on February 27, 2013, 10:03:47 am
I'm kind of shocked that Civ V is played so much (see the daily stats on Steam). Considering the 'the more cities you make or conquer, the more your empire will suck' mechanic, which in my experience makes it far, far, easier to win as a single city than as a multi-city empire, I'm surprised anyone plays it at all.

Considering infinite/endless city sprawl is widely regarded as being the most overpowered way to play this game (especially if you do it with the mayans) I'm not sure your point, as stated, is that valid.

Although I'm happy to agree lot of the mechanics do indeed suck, and yet somehow I've managed to clock up a few hundred hours on the game...
Title: Re: Civilization V
Post by: timferius on March 15, 2013, 09:54:46 am
No one else going to post this? Anyone?
Fine.
New Expansion pack announced! Comes out this summer. Brave New World.

Notable features being internation trade routes, with actual caravans/tradeships on the map that can be attacked while they auto move back and forth on their trade routes.

Revamped Culture system and Tourism. Your great people can make works of art, songs, paintings etc. which can be placed in building like museum to attract tourism, plus a more hands on cutlure victory (which I have trouble understanding atm).

And Arceology. Old barbarian camps wiped out, sites of old battles etc. have a chance of being saved when they occur, then when you get into more modern ages, arceological digs will appear to provide cultural artifacts etc.

Ideologies. More late game focus on picking Autocracy, Freedom, or Order. Seperate from the policies.

All the details here:

http://www.rockpapershotgun.com/2013/03/15/civilization-v-brave-new-world-preview/ (http://www.rockpapershotgun.com/2013/03/15/civilization-v-brave-new-world-preview/)
Title: Re: Civilization V
Post by: Culise on March 15, 2013, 10:08:41 am
Also Poland?  With winged hussars?  Just when I think I'm out, they drag me back in...
Title: Re: Civilization V
Post by: Shades on March 15, 2013, 10:10:14 am
Sounds like it could be fun
Title: Re: Civilization V
Post by: baggiop on March 16, 2013, 12:45:43 pm
My brother love to play civ V :)
Title: Re: Civilization V
Post by: Yolan on December 22, 2013, 02:48:21 am
This is a necro, but Civ V is on steam sale now for 75% off for the next couple of hours.

I have played CIV very heavily in the past, but never wanted to spend big bucks for this one considering the mixed reviews.

Did the AI end up getting improved? I have purchsed the gold edition, so I'm hoping its not as bad as I have heard.

Also, I might be up for some online sessions with B12ers in a few weeks once I get past some deadlines if anybody is interested.
Title: Re: Civilization V
Post by: BurnedToast on December 22, 2013, 05:31:23 am
I'm kind of shocked that Civ V is played so much (see the daily stats on Steam). Considering the 'the more cities you make or conquer, the more your empire will suck' mechanic, which in my experience makes it far, far, easier to win as a single city than as a multi-city empire, I'm surprised anyone plays it at all.

Yeah I know this is a really old post...

I had a long post typed up, but TL;DR: look at the achievement stats. Almost nobody has won on king or above, most people play on prince or lower.

Prince and lower are VERY VERY easy to win on, you get so many bonuses and the AI is so dumb anyone with any strategy experience should be able to stomp the computer with no trouble.

So I can only conclude most people don't care about strategy, or depth, or good mechanics, or challenging AI, or anything like that. They just want to mindlessly build cities and watch the pretty explosions while the computer flails around uselessly suiciding it's units at your army.

Civ 5 is good for that, at least.

This is a necro, but Civ V is on steam sale now for 75% off for the next couple of hours.

I have played CIV very heavily in the past, but never wanted to spend big bucks for this one considering the mixed reviews.

Did the AI end up getting improved? I have purchsed the gold edition, so I'm hoping its not as bad as I have heard.

Also, I might be up for some online sessions with B12ers in a few weeks once I get past some deadlines if anybody is interested.

I only have gods + kings, not brave new world (which is what you have if you bought gold), but no - they never really fixed the AI. It's better then it was, but it's still pretty terrible and relies on massive cheats to provide any sort of challenge at all.
Title: Re: Civilization V
Post by: 10ebbor10 on December 22, 2013, 05:38:15 am
I wouldn't rely on steam's achievment system for statistics. It's very finicky, and not all that accurate (also, doesn't register if you're offline). That, or the world is a rather strange place.

I mean, according to steam statistics, only 73.4% of the people who own portal 2 have ever started the single player campaign. Only a good 40% have finished it.

Edit: additionally; the same statistics would suggest that only a good 60-70% have really played civilization.
Title: Re: Civilization V
Post by: BurnedToast on December 22, 2013, 05:45:33 am
I suppose it's not perfectly accurate, but I mostly believe it.

I have a LOT of games I have never gotten around to starting, and I know a LOT of people who play games for a few hours then stop, never finishing at all.
Title: Re: Civilization V
Post by: Yolan on December 22, 2013, 07:00:36 am
Hmm. I -thought- I bought gold, but apparently not. It's just gods and kings also.

Welp, it works well enough on my lappies intel core i5 with the graphics set low.

I have enjoyed an hour session so far. The tech tree seems quite reduced to Civ four, but the choice in various civilization leaders was reasonable. I guess this is because of the various DLC stuff I got with this version.

Also, the UI of course is very nice and polished.
Title: Re: Civilization V
Post by: tompliss on December 22, 2013, 05:40:11 pm
Also, the UI of course is very nice and polished.
Is it ?
I don't know if it's just the "normal" view (as opposed to the Strategic one), but I can't find half the things I am looking for with a glance, after 20 hours of playing it ...
It may be related to the fact that I used to play with the strat view only when it came out (had a low spec laptop...), but I only play with it now, as I can't dissociate the units. Especially after playing civ4 in the previous days (or Fall For Heaven, to be more precise...).
Only the fact that you can't know what is the current research when on the city screen... :/
Title: Re: Civilization V
Post by: BurnedToast on December 22, 2013, 06:33:29 pm
Hmm. I -thought- I bought gold, but apparently not. It's just gods and kings also.

Welp, it works well enough on my lappies intel core i5 with the graphics set low.

I have enjoyed an hour session so far. The tech tree seems quite reduced to Civ four, but the choice in various civilization leaders was reasonable. I guess this is because of the various DLC stuff I got with this version.

Also, the UI of course is very nice and polished.

Brave new world was released after gold edition, so it's not in it.

Gold edition is everything except brave new world.

Edit: I just re-read my previous post and realized it's very misleading, sorry, I meant if you have gold edition you only have G+K, not BNW. That's what I get for making posts at 5 am.
Title: Re: Civilization V
Post by: Aoi on December 22, 2013, 10:51:51 pm
I just started playing this recently courtesy of a giveaway from GMG.

Is my management strange, or does it really seem to try and punish you for having large amounts of cities? I started having unmanageable unhappiness around 15 cities (that I constructed). Related to that, does anybody else find city conquest really difficult now, with their passive defenses and bombardment? (Point of reference, I'm coming from the 256-color Civ and SMAC as my last Civ experiences.)
Title: Re: Civilization V
Post by: buckets on December 22, 2013, 11:15:31 pm
Hmm. I -thought- I bought gold, but apparently not. It's just gods and kings also.

Welp, it works well enough on my lappies intel core i5 with the graphics set low.

I have enjoyed an hour session so far. The tech tree seems quite reduced to Civ four, but the choice in various civilization leaders was reasonable. I guess this is because of the various DLC stuff I got with this version.

Also, the UI of course is very nice and polished.

Brave new world was released after gold edition, so it's not in it.

Gold edition is everything except brave new world.

Edit: I just re-read my previous post and realized it's very misleading, sorry, I meant if you have gold edition you only have G+K, not BNW. That's what I get for making posts at 5 am.

Arg crap! I wouldn't have bought the gold edition if I knew that. Does anyone know how the steam refunds thing works?
Title: Re: Civilization V
Post by: WealthyRadish on December 23, 2013, 12:19:30 am
Arg crap! I wouldn't have bought the gold edition if I knew that. Does anyone know how the steam refunds thing works?

My understanding of it is that Steam offers one refund per account, ever (unless it's a preorder before release), and that you have to do it through their support system since they officially don't give any.


I think I've found what has really bothered me about Civ V. Imagine that every line of text and graphic in Civ V was changed to instead make the game a coral reef simulator, with every mechanic identical. The map would be a coastal seabed, with different local properties like sunlight and rocky areas, and everything in the game would be renamed and remodeled to accommodate this. You'd build up your reef using a species of coral with some slight differences from the other species, colonize new reefs, inhabit your reefs with fish that fill specific niches and populate the surrounding seabed, and take over other reefs using reproductive polyps or something (I guess the analogy fails a bit at combat). It could be exactly the same in every regard, but with coral instead of civilizations.

What genre would people put this game in? It definitely wouldn't be grand strategy, since people would reason that the scope is too narrow and most gameplay areas too basic. I don't think very many people would play it, maybe if it could run on a mobile device. So what makes Civ V different? That's what bothers me, really, that it's been abstracted and simplified to the point where the game's subject matter doesn't make any difference. It's like it's pretending to be something it's not, since it could just as well be a coral simulator as the story of every nation on the planet from the birth of civilization into the future.
Title: Re: Civilization V
Post by: Thexor on December 23, 2013, 01:23:33 am
Civilization, as a series, has never attempted to realistically simulate global conflict. 'Grand strategy' has never been applicable, and that's hardly a new change in Civ 5.

Civilization is a perfect example of the 4X genre - explore, expand, exploit, and exterminate. It's about exploring an unknown world, expanding your empire across this world, exploiting whatever resources you find, and using those resources to crush your opposition. If you're looking for a game that accurately simulates real-world conflict, I'm sorry, but you picked the wrong title. Civilization has always been about a warmongering George Washington, a peaceful Ramses, and a nuke-happy Gandhi squaring off for victory in a randomly-generated planet.
Title: Re: Civilization V
Post by: Aoi on December 23, 2013, 03:30:52 am
I think I've found what has really bothered me about Civ V. Imagine that every line of text and graphic in Civ V was changed to instead make the game a coral reef simulator, with every mechanic identical. The map would be a coastal seabed, with different local properties like sunlight and rocky areas, and everything in the game would be renamed and remodeled to accommodate this. You'd build up your reef using a species of coral with some slight differences from the other species, colonize new reefs, inhabit your reefs with fish that fill specific niches and populate the surrounding seabed, and take over other reefs using reproductive polyps or something (I guess the analogy fails a bit at combat). It could be exactly the same in every regard, but with coral instead of civilizations.

...

...

Are you launching a Kickstarter anytime soon?
Title: Re: Civilization V
Post by: Puzzlemaker on December 23, 2013, 02:23:07 pm
One big thing that bothers me about Civilization is how Western a lot of the values are...  Let me explain.

They seem to basically treat the idea of Barbarians as non-humans.  You have the Civilizations, you have Barbarians, and you have city states.  There are clear lines drawn between them.  It makes sense as far as gameplay goes, but it really doesn't seem right, especially since many of the civilizations that exist in game basically started as "Barbarians".  I mean, look at the mongols.  No offense to them, but they started as a group of nomadic horsemen.

It also seems strange how culture works, the lines are set so strongly.  There is this culture, then there is this culture, and there are no grey areas.  I mean, again, in terms of gameplay it makes sense, but it bothers me.  I wanted to make a mod that changes how it all works.  I haven't thought of all of the details yet, but here is a general idea.

The mod would start you as a barbarian unit without any technology researched (Including agriculture).  You can create a camp (AKA a barbarian camp).  It would be treated as a pseudo-city, letting you build and do things in it like a normal city.  It would basically be the same as a barbarian encampment, letting you build barbarian units, etc.  ALL barbarian camps would follow the same logic, so all the barbarian encampments that start have the ability to potentially become a civilization.

To form a civilization you need to generate culture.  Once you generate enough culture points you can start a culture (Same as starting a religion).  You choose what culture you want (Basically this is when you choose the Civ you want to play as).  This acts as a religion, and it can spread to neighboring cities or camps.  A camp/city that becomes mostly your culture is possible to take over without inflicting as many unhappiness penalties.  It should even be possible to take them over through peaceful means, if your particular culture is omnipresent.  I was also thinking of allowing peaceful annexation through a "Great Leader" system which would replace Great Generals (Think Ghengis Khan who united the mongols).

Basically it would feel more like a living, breathing world.  Instead of you being a shining beacon of civilization in a world of barbarians, it would feel more like just one more group of humans trying to eke out their existence, surrounded by other tribes trying to do the same.

Thoughts?
Title: Re: Civilization V
Post by: IronyOwl on December 23, 2013, 02:59:51 pm
I just started playing this recently courtesy of a giveaway from GMG.

Is my management strange, or does it really seem to try and punish you for having large amounts of cities? I started having unmanageable unhappiness around 15 cities (that I constructed). Related to that, does anybody else find city conquest really difficult now, with their passive defenses and bombardment? (Point of reference, I'm coming from the 256-color Civ and SMAC as my last Civ experiences.)
As far as I'm aware, they've been trying to get away from the "More Cities = Better" mechanic for most of the series' history. Civ 5 does an admirable job of this; I routinely play with just one city, which still isn't ideal (except maybe if you're pushing a culture victory), but is far more feasible than in any previous iteration.

So yes, the game's punishing you for having a ton of cities. You can do it, but you'll want to think about what each city costs and gains you much more than in previous games, where "there's space for it" was a pretty damned good reason.


Conquest is definitely harder now, though I consider that a good thing. It's also harder in different ways than the old Civ/SMAC kamikaze superstack shenanigans, where if they were ahead of you defensively you just had to throw ten of your twenty units at their walled city until it fell. The fact that losing an engagement doesn't destroy your unit makes sieges a lot more feasible, and even if you "lose" you can gain experience out of it provided they don't die.


I think I've found what has really bothered me about Civ V. Imagine that every line of text and graphic in Civ V was changed to instead make the game a coral reef simulator, with every mechanic identical. The map would be a coastal seabed, with different local properties like sunlight and rocky areas, and everything in the game would be renamed and remodeled to accommodate this. You'd build up your reef using a species of coral with some slight differences from the other species, colonize new reefs, inhabit your reefs with fish that fill specific niches and populate the surrounding seabed, and take over other reefs using reproductive polyps or something (I guess the analogy fails a bit at combat). It could be exactly the same in every regard, but with coral instead of civilizations.

What genre would people put this game in? It definitely wouldn't be grand strategy, since people would reason that the scope is too narrow and most gameplay areas too basic. I don't think very many people would play it, maybe if it could run on a mobile device. So what makes Civ V different? That's what bothers me, really, that it's been abstracted and simplified to the point where the game's subject matter doesn't make any difference. It's like it's pretending to be something it's not, since it could just as well be a coral simulator as the story of every nation on the planet from the birth of civilization into the future.
I don't think this is a problem that's unique to Civ V. Anything can be reskinned as something else and work to some extent; is there something specific about Civ V that's uniquely malleable or bland to you?

I think it'd be simulation/empire building/4X just like it is now. I don't see why nobody would play it; probably less people would play it, but I think you'd still have a lot of people really enjoying that empire-building game where you play as coral expanding against other coral.


One big thing that bothers me about Civilization is how Western a lot of the values are...  Let me explain.

They seem to basically treat the idea of Barbarians as non-humans.  You have the Civilizations, you have Barbarians, and you have city states.  There are clear lines drawn between them.  It makes sense as far as gameplay goes, but it really doesn't seem right, especially since many of the civilizations that exist in game basically started as "Barbarians".  I mean, look at the mongols.  No offense to them, but they started as a group of nomadic horsemen.

It also seems strange how culture works, the lines are set so strongly.  There is this culture, then there is this culture, and there are no grey areas.  I mean, again, in terms of gameplay it makes sense, but it bothers me.  I wanted to make a mod that changes how it all works.  I haven't thought of all of the details yet, but here is a general idea.

The mod would start you as a barbarian unit without any technology researched (Including agriculture).  You can create a camp (AKA a barbarian camp).  It would be treated as a pseudo-city, letting you build and do things in it like a normal city.  It would basically be the same as a barbarian encampment, letting you build barbarian units, etc.  ALL barbarian camps would follow the same logic, so all the barbarian encampments that start have the ability to potentially become a civilization.

To form a civilization you need to generate culture.  Once you generate enough culture points you can start a culture (Same as starting a religion).  You choose what culture you want (Basically this is when you choose the Civ you want to play as).  This acts as a religion, and it can spread to neighboring cities or camps.  A camp/city that becomes mostly your culture is possible to take over without inflicting as many unhappiness penalties.  It should even be possible to take them over through peaceful means, if your particular culture is omnipresent.  I was also thinking of allowing peaceful annexation through a "Great Leader" system which would replace Great Generals (Think Ghengis Khan who united the mongols).

Basically it would feel more like a living, breathing world.  Instead of you being a shining beacon of civilization in a world of barbarians, it would feel more like just one more group of humans trying to eke out their existence, surrounded by other tribes trying to do the same.

Thoughts?
Seems kind of complex and wonky just to satisfy some principles.

For instance, you say each civilization starts off as a barbarian camp, but that to become a civilization you need to generate culture. But since you presumably can't do anything as a barbarian camp, there's either just this sort of zerg-rush phase where you can try to wipe out your neighbors by being a better barbarian than them, or it's just a sort of dead zone where all you can/want to do is sit there and generate culture so you can actually play the game.

Then there's the effect on later gameplay, which is... basically that if you leave a barbarian camp for too long, it becomes a civilization. Okay... so uninhabited places get colonized pretty quickly by other civs, and... well, barbarians just kind of run themselves to extinction, don't they? Since anyplace that can sustain barbarians eventually becomes its own non-barbarian civ that then prevents more barbarians?

Culture could be kind of more interesting, but as you point out, it's basically just a cross between current culture and current religion. I'm all for tracking cultural trends and ethnicities and religions and philosophies and favored god worship and food sources and all manner of mostly irrelevant trivia, but I assume I'm in the minority and as far as I can tell that's mostly what this would fall under.


Have you tried packing more players on the map? If you don't like the distinction between barbarians, city states, and civs, you could try just removing the first two and increasing the latter one. I've tried "bickering nobles" scenarios before where I'd pack a map with so many players that everyone could only really have one or two cities.
Title: Re: Civilization V
Post by: Puzzlemaker on December 23, 2013, 04:43:51 pm
Quote
For instance, you say each civilization starts off as a barbarian camp, but that to become a civilization you need to generate culture. But since you presumably can't do anything as a barbarian camp, there's either just this sort of zerg-rush phase where you can try to wipe out your neighbors by being a better barbarian than them, or it's just a sort of dead zone where all you can/want to do is sit there and generate culture so you can actually play the game.

Yes, I didn't cover the early game very well.  One of the things that bothers me about the Civ5 (With expansions) is how much of the basic gameplay is dependent on technology.  They act like spies didn't exist until the industrial era, for example.

Early game is basically kind of boring.  You fight barbarians, you expand, and you scout.  I feel like you should have spies and more diplomacy early game, but with an exception:  You can only send spies and have diplomatic relations with your closest neighbors.  As your technology increases, your ability to have relationships with countries farther away also increases.

So, think your "Bickering nobles" scenario, but as time passes you zoom out and out.  You start as one tribe among many, and you annex or ally with your neighboring tribes.  You grow, and then you bump up against neighbors who have also been growing and annexing.  You fight them, and grow more.  It's like those games where you start as a fish and have to eat smaller fish to survive and dodge bigger fish.  I feel like it would make the early game a lot more interesting.

Quote
basically that if you leave a barbarian camp for too long, it becomes a civilization. Okay... so uninhabited places get colonized pretty quickly by other civs, and... well, barbarians just kind of run themselves to extinction, don't they? Since anyplace that can sustain barbarians eventually becomes its own non-barbarian civ that then prevents more barbarians?

Well, yeah.  That's kind of what happened in real life.  It's not like the America's were just empty. 

I forgot to mention the international trade routes they added in the expansion.  Personally I don't like them, they feel really wonky, but they have a lot of potential.

I feel the city-state system should be replaced with the "International Trade Route" system, allowing the trade routes to also trade food, culture and faith.  Also drastically increase the number of trade routes available, maybe based on the number of cities you have plus the technology you have researched. 

That way any "Barbarian" encampments have have advanced enough to become a civilization can trade with you, supplying food or culture based on the cities build just like a city-state would.
Title: Re: Civilization V
Post by: scrdest on December 23, 2013, 05:07:27 pm
I think Barbarians becoming (minor) civs was either included in Civ IV or at least modded in.


I think Barbarians should be treated as an abstraction, especially in Civ V which doesn't pretend to as much of a simulation as previous ones were. Barbarians are, broadly speaking, IMO assorted small-scale enemies of all kinds: minor underdeveloped tribes, rebels, bandits, deserters, separatists, terrorists, sub-nation state countries currently at war with you, etc.

I agree that spies should be included much earlier, particularly now that they are useful as Diplomats: giving civs a first spy at Classical at least would only make things more interesting. As-is, your spies are spread very thin, doubly so if you plan on having fun with World Congress.
Title: Re: Civilization V
Post by: WealthyRadish on December 24, 2013, 03:03:05 am
Spoiler (click to show/hide)

It's worth noting that I don't think this is a problem with the game itself really, it's just that I had expectations of the game that were disappointed. The coral analogy was a way of explaining how I think most aspects of the game are generic in the extreme, since its mechanics are all shallow enough to be applied in any context. Coral reefs, truck driving management, flowery meadow conquest, anything would work, so them using a theme that has higher personal expectations for depth killed it for me.
Title: Re: Civilization V
Post by: 10ebbor10 on December 24, 2013, 03:47:01 am
I think Barbarians becoming (minor) civs was either included in Civ IV or at least modded in.
It's a mod, but it was easier to do so because barbarians had actual cities in civ IV
Title: Re: Civilization V
Post by: BurnedToast on December 24, 2013, 06:03:41 am
The thing that really grinds my gears about barbarians in civ5 is they keep up in tech with the highest(?) tech player, and they manage to build modern units somehow.

I'm sorry, but if your barbarian encampment is able to build battleships and modern armor, you're not barbarians anymore.
Title: Re: Civilization V
Post by: forsaken1111 on December 24, 2013, 07:27:32 am
The thing that really grinds my gears about barbarians in civ5 is they keep up in tech with the highest(?) tech player, and they manage to build modern units somehow.

I'm sorry, but if your barbarian encampment is able to build battleships and modern armor, you're not barbarians anymore.
I think the term for 'barbarians' with modern weaponry is 'terrorists'
Title: Re: Civilization V
Post by: Astral on December 24, 2013, 02:41:19 pm
I have friends who play this without any barbarians at all, which makes me kinda sad as it invalidates quite a few civilizations that revolve around capturing or bribing their units to get ahead.

I don't mind barbarians, myself. They add a little more conflict to the early game, forcing you to focus on something other than just building wonders and buildings until you hit another civilization. Never had much of a problem with them, myself, but generally I have a leading science quota compared to the rest of our players.
Title: Re: Civilization V
Post by: werty892 on December 24, 2013, 02:58:23 pm
Barbarians early game are kind of annoying, but needed. I tried doing some test games without them, and I had to build up a military instantly in every game, because warmongers would have nothing to slow them down, and as such would go on the warpath ASAP.
Title: Re: Civilization V
Post by: werty892 on February 19, 2014, 05:23:09 pm
So, double post, but does it really matter, considering the posts are 3 months apart. Anyways, does anyone want to do some multiplayer? I have had very disappointing experiences in multiplayer, because everyone ends up leaving early. But I figure bay12 can commit. So, is anyone interested? BNW+G&K would probably be required at least, since they add so many important things.
Title: Re: Civilization V
Post by: bulborbish on February 19, 2014, 05:30:36 pm
I'm up for it. Probably for times sake we want to use Giant Multiplayer Robot to match errant player schedules.
Title: Re: Civilization V
Post by: scrdest on February 19, 2014, 05:32:05 pm
I have all the DLC and didn't have more than one person to play multiplayer, so depending on the time, yeah, I might be up for it.
Title: Re: Civilization V
Post by: bulborbish on February 19, 2014, 05:41:41 pm
I have all the DLC and didn't have more than one person to play multiplayer, so depending on the time, yeah, I might be up for it.

Eh, it's why I prefer GMR. No need to coordinate schedules.
Title: Re: Civilization V
Post by: Bouchart on February 19, 2014, 10:36:29 pm
I'm interested, but I need to buy a new computer first, which may take a few weeks.

Also I only own the vanilla game.
Title: Re: Civilization V
Post by: USEC_OFFICER on February 19, 2014, 10:37:06 pm
I'm interested, but I need to buy a new computer first, which may take a few weeks.

Also I only own the vanilla game.

Same here. Well... The vanilla game bit, that is. Still definitely interested though.
Title: Re: Civilization V
Post by: Wiles on February 20, 2014, 11:54:47 am
edit: I missed that gmr was already mentioned. Anyway I might be interested in some multiplayer depending on the timing.
Title: Re: Civilization V
Post by: Cicero on February 20, 2014, 02:12:52 pm
I would certainly be interested in multiplayer, but only with the expansions. They are somewhat crucial to the game, it feels very incomplete without them.
Title: Re: Civilization V
Post by: scrdest on February 20, 2014, 02:31:37 pm
I would certainly be interested in multiplayer, but only with the expansions. They are somewhat crucial to the game, it feels very incomplete without them.

Oh yes. I absolutely love the political element World Congress adds with BNW. I have no idea how to use religion, so outside of spies and rebalances G&K is less crucial, but BNW is essential. Otherwise post-Industrial game becomes a slog.
Title: Re: Civilization V
Post by: Rakonas on February 20, 2014, 03:03:21 pm
I would certainly be interested in multiplayer, but only with the expansions. They are somewhat crucial to the game, it feels very incomplete without them.

Oh yes. I absolutely love the political element World Congress adds with BNW. I have no idea how to use religion, so outside of spies and rebalances G&K is less crucial, but BNW is essential. Otherwise post-Industrial game becomes a slog.
My biggest gripe with religion in this game is that any civ that's founded a religion can't possibly be converted to another permanently. It's be like if the Fatimids repeatedly converted to Judaism until they lost Judea.
Even then, there's not much to do with religion, even having most the world of your religion isn't particularly beneficial unless you have the pilgrimage belief or papal primacy.
Title: Re: Civilization V
Post by: Niveras on February 20, 2014, 05:04:53 pm
I hate that you can't extinguish a religion, because you can't extinguish it from the holy city, even one you control. If you use an inquisitor in a holy city, next turn the holy city will still pop up with heavy influence/push/whateveritscalled of that religion. Maybe if you raze it but razing a holy city is generally not a good idea, just because they tend to be large and well established and so capturing them makes more sense economically.
Title: Re: Civilization V
Post by: umiman on February 20, 2014, 05:33:18 pm
Sounds like the kind of problem the Taliban or Fundamentalist Christians have.
Title: Re: Civilization V
Post by: Niveras on February 20, 2014, 05:37:37 pm
Yeah, even as I typed it, it occurred to me that the mechanic is a pretty faithful facsimile of real world religions, in the sense that they are pretty hard to snuff out completely.

Still, in terms of gameplay it annoys me that there's always going to be something "taking away" from my intended plan in a manner that I cannot control or even defend against. Doesn't really matter what you do, religion is going to spread and unless it carries effects that you wanted to choose but couldn't because some other player chose it first (in which case you might even want to spread it over your own, especially if you now own its holy city), the bonuses are going to hamper your efforts. It'd be like units just randomly up and losing health for no reason, or gold or science (in a manner separate from expenses/maintenance).
Title: Re: Civilization V
Post by: Satarus on February 21, 2014, 02:35:36 pm
I hate that you can't extinguish a religion, because you can't extinguish it from the holy city, even one you control. If you use an inquisitor in a holy city, next turn the holy city will still pop up with heavy influence/push/whateveritscalled of that religion. Maybe if you raze it but razing a holy city is generally not a good idea, just because they tend to be large and well established and so capturing them makes more sense economically.

If you use an inquisitor on another holy city, it will cease to be a holy city.  I've done it before.  It's fun to do when you play continents and then completely take over your continent before meeting the other one.

As for uses for religion, I generally grab tithe and feed the world and call it a day.  Tithe gets me some nice GPT and an early GP and some missionaries can start my pressure snowball to keep it coming.  Then maybe throw in a pagoda or mosque and I got the extra happy and faith sink to hold me over to industrial.
Title: Re: Civilization V
Post by: Shadowlord on February 21, 2014, 02:48:51 pm
I hate that you can't extinguish a religion, because you can't extinguish it from the holy city, even one you control. If you use an inquisitor in a holy city, next turn the holy city will still pop up with heavy influence/push/whateveritscalled of that religion. Maybe if you raze it but razing a holy city is generally not a good idea, just because they tend to be large and well established and so capturing them makes more sense economically.

If you use an inquisitor on another holy city, it will cease to be a holy city.  I've done it before.  It's fun to do when you play continents and then completely take over your continent before meeting the other one.

I can confirm, as I just did it myself yesterday (after annexing the holy city) to force the Mayans to stop repeatedly converting my cities with great prophets.
Title: Re: Civilization V
Post by: Satarus on February 21, 2014, 02:56:51 pm
I kinda like it when they send GPs my way.  Just DoW and take that GP.  Now you got a free holy site.  Sometimes you even get some nice gold and stuff out of the peace deal. 

Then they send another GP your way 30 turns later.  :D
Title: Re: Civilization V
Post by: Tobel on March 10, 2014, 11:31:39 am
Does anyone know of a mod that makes the map quite large but also balances how the roads work? Basically it lowers the cost of roads and increases the movement points on road tiles to make it feel a bit larger overall without punishing you. There was one for vanilla but I can't seem to find it.
Title: Re: Civilization V
Post by: umiman on March 10, 2014, 11:38:35 am
Yeah, the mod is called something like Civilization Eye Vee or something like that.
Title: Re: Civilization V
Post by: scrdest on March 10, 2014, 11:41:44 am
Yeah, the mod is called something like Civilization Eye Vee or something like that.

I need someone to punch me for googling that, posthaste.
Title: Re: Civilization V
Post by: Steelmagic on March 10, 2014, 12:01:40 pm
Yeah, the mod is called something like Civilization Eye Vee or something like that.

I need someone to punch me for googling that, posthaste.
Don't worry, muscle wizards are on the way, remain seated and brace yourself.
Title: Re: Civilization V
Post by: umiman on March 10, 2014, 12:06:50 pm
Yeah, the mod is called something like Civilization Eye Vee or something like that.

I need someone to punch me for googling that, posthaste.
Heeheehee
Title: Re: Civilization V
Post by: Mephansteras on March 26, 2014, 12:11:10 pm
So, I had tried out Civ 5 long ago and could never get into it. Then I bought Gods and Kings on sale a while back, since I heard that improved the game a good bit. Finally got around to really trying it out, and it's exactly what I needed to get into the game. I now have a successful game going as The Celts and everything is happy and fun (although it first took a few short games of me getting stomped on to figure out how to properly handle all the changes between 4 and 5).

Still no truly meaningful Diplomacy, though. Why can't Civ games ever have real diplomacy??

Anyway, question now is, should I be interested in getting Brave New World? Does it add all that much?
Title: Re: Civilization V
Post by: Wiles on March 26, 2014, 12:38:36 pm
Anyway, question now is, should I be interested in getting Brave New World? Does it add all that much?

I enjoyed the additions that Brave New World added more so than Gods&Kings. The World Council/United Nations mechanic makes diplomacy and the late game a little more interesting.
Title: Re: Civilization V
Post by: Satarus on March 26, 2014, 01:56:23 pm
Diplomacy in BNW is more meaningful.  If you want to get certain things passed in the WC, you need to approach things diplomatically.  If you want lump sum gold deals, you need friendship declarations.  Still, it's rather simplistic.  Don't expect too much.  Diplomatic victory is still pretty much the economic win, with the buying of CS allies for the votes. 
Title: Re: Civilization V
Post by: scrdest on March 26, 2014, 02:01:49 pm
The most interesting would be BNW +  human players, I suppose.
Title: Re: Civilization V
Post by: IronyOwl on March 26, 2014, 03:33:23 pm
Still no truly meaningful Diplomacy, though. Why can't Civ games ever have real diplomacy??
Come now, they have very detailed simulations for dictators suffering breakdowns and ranting about the final and imminent destruction of the infidel.

More seriously, I'd like it if they could build some sort of mostly separate subsystem for diplomatic relations, so you could get into more detailed and irrelevant things than just trading copper or getting miffed at catching a spy. One of the things I loved about Alpha Centauri was that other factions would get pissed at you for running your empire wrong. No effect on them whatsoever, it just morally enrages them that you're inflicting Democracy and Free Markets on your own people. Something like that could be applied a bit more subtly, like regarding poaching or drugs or even just art or censorship, which might make things interesting without screwing with the main game too much, I think.

I can see it now. The Egyptian Prime Minister could call you up to tell you that gold is the work of the devil so you need to stop using it, and you could reply by mentioning that his country's public nudity laws have just got to change. The Russian Consul could contact you a bit later, confiding that Greece's illegal persecution of quack doctors has reached a boiling point and requires immediate military intervention, and that if you help out they might be willing to work in that ban you've been looking for on ever impugning the noble and virtuous duck into its new constitution.

I did not realize I wanted that this badly.
Title: Re: Civilization V
Post by: scrdest on March 26, 2014, 04:31:05 pm
It could work, but only with Civ IV-style policies, i.e. things you adapt and let go of mostly freely.
Title: Re: Civilization V
Post by: IronyOwl on March 26, 2014, 04:37:06 pm
Not at all. You could totally arbitrarily be forced to choose between declaring ducks unimpugnible or permanently losing -1 Gold Production from a target city, or outlawing cinnamon or suffering a temporary Happiness hit.
Title: Re: Civilization V
Post by: scrdest on March 26, 2014, 04:41:46 pm
Not at all. You could totally arbitrarily be forced to choose between declaring ducks unimpugnible or permanently losing -1 Gold Production from a target city, or outlawing cinnamon or suffering a temporary Happiness hit.

Well, yeah, I kind of mis-phrased it. I meant to say that it could be done fairly easily if Civ VI reverted to Civ IV policy system.
Title: Re: Civilization V
Post by: BurnedToast on March 26, 2014, 05:01:14 pm
Still no truly meaningful Diplomacy, though. Why can't Civ games ever have real diplomacy??

Because civ 5 is not an empire builder, it's a wargame. There's no meaningful diplomacy because the only purpose of diplomacy is appeasing people till you can build a big enough army to kill them. It's like asking why the total war series has bad diplomacy.

I know it seems like that's wrong, but think about it - what kind of empire builder actually punishes you for building a bigger empire?

They've tried to fix this with the expansions, but the core of the game is just too focused on being a wargame to have meaningful diplomacy.
Title: Re: Civilization V
Post by: Mr. Strange on March 26, 2014, 05:09:52 pm
I did not realize I wanted that this badly.
You are (not) alone on this one.
Title: Re: Civilization V
Post by: Mephansteras on March 26, 2014, 05:42:18 pm
Still no truly meaningful Diplomacy, though. Why can't Civ games ever have real diplomacy??

Because civ 5 is not an empire builder, it's a wargame. There's no meaningful diplomacy because the only purpose of diplomacy is appeasing people till you can build a big enough army to kill them. It's like asking why the total war series has bad diplomacy.

I know it seems like that's wrong, but think about it - what kind of empire builder actually punishes you for building a bigger empire?

They've tried to fix this with the expansions, but the core of the game is just too focused on being a wargame to have meaningful diplomacy.

Considering that you have Scientific, Cultural, and Diplomatic victory conditions (and you've pretty much always had those) in addition to the Conquest victory, I really think the Civ series should move past the pure wargame mentality. It keeps trying, but never in a way that really gives much meaning to relationships with other nations.
Title: Re: Civilization V
Post by: Urist McScoopbeard on March 26, 2014, 05:58:26 pm
Still no truly meaningful Diplomacy, though. Why can't Civ games ever have real diplomacy??

Because civ 5 is not an empire builder, it's a wargame. There's no meaningful diplomacy because the only purpose of diplomacy is appeasing people till you can build a big enough army to kill them. It's like asking why the total war series has bad diplomacy.

I know it seems like that's wrong, but think about it - what kind of empire builder actually punishes you for building a bigger empire?

They've tried to fix this with the expansions, but the core of the game is just too focused on being a wargame to have meaningful diplomacy.

Considering that you have Scientific, Cultural, and Diplomatic victory conditions (and you've pretty much always had those) in addition to the Conquest victory, I really think the Civ series should move past the pure wargame mentality. It keeps trying, but never in a way that really gives much meaning to relationships with other nations.

honestly, the way theyre implemented they're just like "fuck you" victories. I turn them off every time I play.
Title: Re: Civilization V
Post by: Anvilfolk on March 26, 2014, 06:47:01 pm
You guys ought to try Galactic Civilizations II. It has really great diplomacy as far as I remember. I used to actively sell research so that other empires would like me. I'd use them as parts of deals to have two empires declare war on each other, while I remained in my corner, built up my planets, researched and expanded my influence by constructing border stations and other more subversive means.

Unfortunately the combat/shipbuilding aspects are pretty lame. Combat is a shields of colour X protect against damage of color X, and there's three colours. That's it. Shipbuilding is essentially aesthetic, and you have to remake all your ships every time you get an upgrade.

It's still pretty amazing. I think you missed a huge discount on Steam by a day though :\
Title: Re: Civilization V
Post by: IronyOwl on March 26, 2014, 07:21:50 pm
I know it seems like that's wrong, but think about it - what kind of empire builder actually punishes you for building a bigger empire?
All of them, I would tend to think. Otherwise it turns into less of an empire builder and more of a land amasser. Similar concepts with levels in RPGs, army sizes in RTSs, clearing levels in puzzle games...

Punishing having more X can be a sign that the game's centered on X as easily as it can be a sign that the game's not really supposed to be about X.


honestly, the way theyre implemented they're just like "fuck you" victories. I turn them off every time I play.
I'm not sure what you mean.

I'll admit I don't really pay much attention to victory conditions, though. For me, Civ games are games that are firmly about the journey, not the destination. I don't typically get the urge to "win" that's distinct from the urge to stop playing.
Title: Re: Civilization V
Post by: HopFlash on March 26, 2014, 08:35:48 pm
if there will be a b12-Multiplayer with both expansions I'm in I think.

I could never really try out MP with Civ and it would be nice to try.

How exactly is it organized? PBEM with a central server?
Title: Re: Civilization V
Post by: BurnedToast on March 27, 2014, 01:19:57 am
I know it seems like that's wrong, but think about it - what kind of empire builder actually punishes you for building a bigger empire?
All of them, I would tend to think. Otherwise it turns into less of an empire builder and more of a land amasser. Similar concepts with levels in RPGs, army sizes in RTSs, clearing levels in puzzle games...

Punishing having more X can be a sign that the game's centered on X as easily as it can be a sign that the game's not really supposed to be about X.

Really? because I can't think of any offhand. Sure there might be some cost associated with grabbing land so you can't just gobble it all up at once... but you pretty much want to grab everything you can at some point, and the reason you attack the enemy is to gobble up his land too.

Not so with civ 5. You want maybe 3 - 5 cities (depending on map size, etc) and you attack the enemy to kill him and burn down his cities because adding them to your empire makes you weaker, not stronger.
Title: Re: Civilization V
Post by: umiman on March 27, 2014, 01:47:40 am
Then everyone declares war on you because you are now a "major warmonger" for razing a city.
Title: Re: Civilization V
Post by: IronyOwl on March 27, 2014, 03:54:39 am
Really? because I can't think of any offhand. Sure there might be some cost associated with grabbing land so you can't just gobble it all up at once... but you pretty much want to grab everything you can at some point, and the reason you attack the enemy is to gobble up his land too.

Not so with civ 5. You want maybe 3 - 5 cities (depending on map size, etc) and you attack the enemy to kill him and burn down his cities because adding them to your empire makes you weaker, not stronger.
"Gobble up as much land as you can as fast as you can, within financial constraints for speed" sounds more like a wargame than an empire builder to me. Certainly it sounds like RTSs and a lot of military-focused TBSs I'm familiar with, with resource nodes replacing raw land in the RTS case.

I will admit, though, that my empire-building experience is mostly limited to the Civ games and more military-minded TBSs, like Warlock or Age of Wonders: Shadow Magic. I can't actually think of a proper, non-military empire builder outside the Civs and Alpha Centauri.

That said, if limiting empire size is a sign of being a wargame, I'm curious what not limiting empire size is a sign of. I'd associate it with RTSs, like Starcraft II, or more military-minded or at least less sophisticated and macro-balanced TBSs like Master of Magic or the Warlords series.


you attack the enemy to kill him and burn down his cities because adding them to your empire makes you weaker, not stronger.
Plus, this in particular. If attacking someone lets you gobble up his cities to strengthen your empire, it's obvious why you'd attack him- and it seems like combat is a major or at least very attractive part of that game. If it doesn't and the only point is to burn his stuff to the ground should you so choose... well, that sounds like a game where either the whole point is to defeat everyone around you, or a game where attacking other players isn't the focus, and maybe not even a particularly good idea.
Title: Re: Civilization V
Post by: HopFlash on March 27, 2014, 04:58:15 am
if you don't deactivate the diverse victory conditions then something like a culture victory can better be accomplished if you stay at peace and have fewer cities I think.

Sure you have to build up a little army to defend but with some tactical positions bigger empires can find piercing you a hard nut to crack.

War is like in the real world one common part of indifferents in diplomacy...but in Civ its far away from nearly every RTS where fighting is the whole core of gameplay.

And don't forget you can have puppet cities after conquering cities instead of razing them. (Venice can't have other cities if I remember right)
Title: Re: Civilization V
Post by: Muz on March 27, 2014, 05:17:57 am
Civ 5 BNW really fixed a lot of diplomacy issues. The warmonger thing and the cultural victory system makes diplomacy extremely important. Heck, diplomacy is really important if you go for a conquest victory.

I played Venice recently, managed to keep neighboring Rome as a backwards city-state. For some reason everyone hated Rome and kept attacking them. With a defensive pact with Rome, I manage to liberate Rome every time, clearing up my warmonger penalties. And despite having a very militaristic build, I got a cultural victory. You kinda need some conquests for a cultural victory. Partly to keep certain people from getting culturally too advanced, partly to grab some wonders.

And don't forget you can have puppet cities after conquering cities instead of razing them. (Venice can't have other cities if I remember right)

Puppet cities kinda suck because of all the happiness penalties. Venice does well with them, though, because Venice has the cash to buy happiness and enough gold/research buildings to offset the gold/research penalties.
Title: Re: Civilization V
Post by: Satarus on March 27, 2014, 08:00:52 am
Puppets used to be kinda broken and OP.  Before, the best way to play was to make 3-4 cities of your own to be your main production hub.  Then just puppet everything in your path. You'd have lots of gold, science, and faith per turn from your huge puppet empire.
Title: Re: Civilization V
Post by: Orb on March 27, 2014, 11:26:16 am
Someone asked about multiplayer. For Civ5, it's run on servers. You can do a normal host, and turns can be played out simultaneously or the usual turn based (there is a seperate option when at war). When someone leaves the AI takes over. Civ5 can also do pitboss, which is where you set up a permanent server and people log on to do their turns. This might work for Bay12, but the game would take months.

Also multiplayer is somewhat bug ridden as per usual. Pitboss alleviates some of the issues.
Title: Re: Civilization V
Post by: LoSboccacc on March 28, 2014, 03:27:12 am
I'd be in for some bay12 action.

If turns are at a leisure pace, the better.
Title: Re: Civilization V
Post by: Luke_Prowler on March 28, 2014, 03:40:03 am
I would be in on some Multiplayer. I've been trying for a month to play a game with another group, but their internet was not quite up to snuff  :( 
Title: Re: Civilization V
Post by: Mech#4 on March 28, 2014, 03:48:48 am
I would be interested, though I'm not the best at the game nor do I own either of the expansions.
Title: Re: Civilization V
Post by: Shadowlord on March 28, 2014, 07:37:53 am
It's nowhere near as good without the expansions.

One notable problem with Pitboss is that players who have more DLC than the game was started with end up with a bug which stops them from building certain buildings (Shrines, for instance) unless they deactivate that DLC or remove it from the DLC folder. Their copy of the game, presumably, is loading up DLC that it shouldn't be loading up, and it's ending up with some of their buildings having different ID#s because of the added buildings from the DLC.

One advantage of Pitboss is that you can set a turn timer (such as 48 hours) so that the game continues even if players neglect to take their turn, and it can email you to tell you that you have a turn, although it isn't 100% reliable at it (it failed to email me once out of 50 turns, and other people in the game have said it failed to email them as well, I think).

Another issue is that Pitboss is running a full copy of Civ V, which means it's impractical to run it on the same computer you are going to play on, although you can run Steam in offline mode for it (but doing so means it can only do email notifications, not steam notifications (for new turns)).

An alternative to Pitboss is Giant Multiplayer Robot, which supposedly lacks the problems that Pitboss has, but also doesn't have simultaneous play (you have to take your turns in a specific order), which means it would take even longer to complete a game with it. I haven't personally played any games with it, so I don't know if it has any issues like Pitboss does.
Title: Re: Civilization V
Post by: HopFlash on March 28, 2014, 08:41:50 am
Giant Multiplayer Robot sounds good. Would love to test it out. (missing DLCs etc. will ever be an issue as those savegames cannot work right I think)

I must say that I never trust simultaneous turns and I have usually no problem with long plays.

If anyone has experience to lead such a multiplayer game it would be nice to join :)
Title: Re: Civilization V
Post by: scrdest on March 28, 2014, 09:26:10 am
You know, I think it could work as a hybrid Civ game/Forum diplomacy game.
Title: Re: Civilization V
Post by: bulborbish on March 28, 2014, 10:07:14 am
I just created a thread in Play With your buddies on a Multiplayer Game. Currently we will be playing with both Expansions and no DLC, but this can change if we get enough requests in the thread.
Title: Re: Civilization V
Post by: Shadowlord on March 28, 2014, 10:29:25 am
You know, I think it could work as a hybrid Civ game/Forum diplomacy game.

Sure. The one I'm playing via Pitboss is with folks that I'm in an IRC channel with. It may be a while before everyone meets, though (especially on larger maps).
Title: Re: Civilization V
Post by: Mephansteras on March 28, 2014, 11:12:09 am
So my Celtic game is going well. I was just sort of muddling along for the middle ages, doing ok but not really great. But then I really started to hit the science buildings and I decided to go for a science victory. Skyrocketed up from being always 2nd or 3rd to hit a new Era to becoming the Technological Master of the world.

My continent had three Great Powers on it. Myself, Carthage, and France. Somewhere around 1700 or so I think Carthage finally defeated Paris and had conquered the entire French empire. They then turned their attention to the City States of the continent. When they were harassing the ones up near their end of the continent I didn't care too much. Carthage and I had been friends for a long time, so while I donated a few unwanted units up there to slow them down a bit I didn't really get involved. Then they attacked Quebec. Quebec was one of my neighbors, and the main buffer between their part of the continent an mine. That...I wasn't so happy about. Still wasn't willing to go to war with them over it, but I put a more concerted effort into giving Quebec some advanced units that were better than anything Carthage had. It helped a lot, but it wasn't enough, and Carthage simply overwhelmed them with sheer numbers of riflemen, cannons, and knights.

Now I'm concerned, as it's obvious my old friend has serious conquest goals in mind. I don't have a large army, but what I have is pretty advanced. So in preparation for what looks like trouble I build up my military apparatus a bit (Armories and the like) while continuing my rapid tech advancement. I decide to grant protection declarations to the other city states near me (Monaco and Lisbon) that I wasn't already protecting (Budapest).

Carthage then sets her eyes on Budapest. Budapest has been my Ally for probably thousands of years at this point. When she declares war on them I simply Demand that she stop, which ticks her off a bit. We'd already had strained relations a bit with her extorting money from Monaco. Not quite ready for open war myself I start throwing Infantry and Machine guns over to Budapest, who is able to stave off the Carthage advance. She gives in and makes peace with them.

A few turns later, she declares war on me. Bad move.

My opening attack was a bomber run on some cannons of hers. Followed up by Artillery strikes, an Infantry engagement, and some Tanks that simply rolled over her Riflemen. It took a few turns, because Carthage had a lot of troops, but after a bit Quebec was Liberated and she's suing for Mercy.

Mercy? Nah. You started this, Dido, you get to reap the rewards. I've got full WWII tech at this point. You're stuck back in the Civil War. You had fun sinking my old Caravels? Fine. We'll see how you like dealing with my Battleship.

I think I'm gonna go liberate Paris now.
Title: Re: Civilization V
Post by: Satarus on March 28, 2014, 12:36:11 pm
With all those liberations, you should do fine getting a diplomatic victory.  Resurrected CS and players always vote for their liberator.
Title: Re: Civilization V
Post by: woosholay on March 29, 2014, 03:24:26 pm
I'm still butthurt about civ 5 running better than 4, but being completely inferior in terms of mechanics and gameplay, especially if you throw in a couple of good mods (caveman2cosmos and such).
Title: Re: Civilization V
Post by: Culise on March 29, 2014, 08:22:44 pm
Why?  Leaving aside the implementation of lessons learned from 4, its relative simplicity is part of the reason Civ 5 runs better than 4.  Even then, though, Civ 4 isn't that bad.  Civ 4 loaded down with some of the larger mods may be slow enough that I tend to keep a book next to me when I'm playing late game ROM:AND, but vanilla Civ 4 isn't all that bad.  If you strapped all that complexity onto 5, I wouldn't expect to be that much faster. 
Title: Re: Civilization V
Post by: Astral on April 03, 2014, 02:04:36 pm
Did anyone catch the 30 minutes of fame for the mod Blizzard Allstars for Civ 5? Some guy had pretty much gone in and ripped sound, models and textures from Starcraft, Starcraft 2 and Warcraft 3, then thrown them into Civ 5 with the premise of playing as Zerg, Terran, Protoss, Human, Orc, Undead or Night Elf. Adding to this was the building of Heroes, which could game normal promotions or get special ones that increased their abilities, and they could equip items which gave them different abilities as well.

It was fairly early in the mod's lifecycle and a bit rough around the edges, but it made it to Monday before Blizzard took it down, and had even made a PCGamer article Thursday of last week.

I'm sorta sad, really, as it had a lot of potential, but Blizzard couldn't stand having something that
A) Took a bunch of resources from their games
B) Was a free modification of a game they didn't own
C) Took some fame from their upcoming, doomed to fail copy of DotA 2/League
Title: Re: Civilization V
Post by: Shadowlord on April 03, 2014, 03:56:56 pm
I noticed it on the workshop, but ignored it because I had no interest in having blizzard in civ.
Title: Re: Civilization V
Post by: Mephansteras on April 03, 2014, 04:09:11 pm
I noticed it on the workshop, but ignored it because I had no interest in having blizzard in civ.

Same.
Title: Re: Civilization V
Post by: GreatWyrmGold on April 17, 2014, 09:56:29 pm
BELATED INCOMER'S MEGAPOST!

Ah, well yes you need to buy multiple copies to play multiplayer online. Why wouldn't you?
Civ I-IV could be played in multiplayer hotseat, with just one copy of the game Well, I know II-IV could be, and assume I had this functionality as well.

Another change is that cities will resist hostile invasion even if undefended.
Which is a decent enough idea, but when the cities are tougher and faster-regenerating than military units...well, it's easier to destroy a fleet of tanks than to capture a city.
That* is probably my biggest complaint about Civ V, with "no unit stacking" coming in as a close second. Naturally, the problems aggravate each other, with no unit stacking making it hard to concentrate much firepower on a city and the city issues making it hard for my unstacking units to advance further into the enemy empire.
*The implementation issues specifically mentioned, not the concept.

Another nice new addition: You no longer have to faff around with transport ships. Once you research Optics, any unit can move out into shoreline tiles, and another tech lets units cross oceans.
Now these units are defenseless on the water, so must still be escorted.
Regardless, I do like this. Probably my favorite feature of Civ V.
What I like less is that point when I have ships which are less effective at sailing than horsemen.

compared to what civ 4 was to civ 3, civ 5 seems to be an huge leap for the series.
Hell, compared to (what I remember of) Civ II to Civ IV, it's a huge leap.
I can't help but wonder how much of to was changed just to change it.

Between all these disparate alterations, Civ V is going to be the biggest departure since Alpha Centauri.
From what I know of Alpha Centauri, I'd say Civ V's change is bigger.

Only thing that really has me concerned is The Great Wall. Apparently it slows people in your cultural borders, which is absolutely overpowered since it apparently never obsoletes.
Nor does it make sense.

Muz, that's not really fair. You're comparing games made with the limitations of 1991 and 2000 to games made in 2010.
That's part of it, but I daresay that anyone who started being in the business a couple decades ago could stand to have some new blood and thought mixed into his game designs. If nothing else, it prevents the typical "the same with better graphics" complaints.

You get one and frankly I never liked how wonders became obsolete too much anyhow. Not for strategy reasons but for "I built it, why are you taking it away?" reasons.
Though Civilization has sometimes boiled down to the Civ that managed to get a Wonder since for some you could combo Wonders to advance many times faster then your opponent.
I think you answered your own question.
Obsolete Wonders mean that it's that much harder for the civs that dominate early on to continue to dominate later, that much easier for lesser civs to catch up.

As for making it useless. An alternative that I would have liked is if its ability lessened or changed. I mean sure Shakespeare's theater is no longer relevant (Ignoring that it is the most anti-historical wonder in the entire series) but maybe later on it should increase chances of a cultural great or spread culture.
IIRC, obsolete wonders still give Culture.

Well, what I was getting at is "building the Great Wall means establishing a cultural heritage of defense against outsiders, which presumably will continue to use additional technologies as they become available".

I mean, even in previous Civ games, once you built the Great Wall it's not like it instantly appeared along certain tile boundaries, and then stopped protecting outer cities once you expanded.  Wonders are mutable over time, they're symbolic.
No, Wonders are one, single thing. Patterns are what you're talking about. A civilization that makes it hard for enemies to get through is one thing; a civilization that builds one great wall is another.

Yeah, the 1 unit per tile limitation in the new civ has made choke points a key to defensive victory.
On the other hand, it makes it impossible to take cities unless you can get really strong units to the front lines. And makes moving troops to the enemy a hell of a lot harder. If I wanted war to require micromanagement, I would play Dwarf Fortress instead.

Hot-seat games were always good fun.  We chose that over LAN most of the time.
Indeed. It's also helpful if you only have one computer.

It's actually possible to play hotseat? How do you guys handle that phase when someone inevitably messes up early on and wants to restart? The initial "end turn" phase always felt like way too much of a grind for me.
We dealt with it. Usually with one guy checking that the others didn't want to fiddle with anything and hitting End Turn.

I do not think cities are that hard to take over, you just need to bomb the crap out of them and support your ranged attacked with melee units. I was in the modern era last night, assulting a country across the sea. My ships cleared the beaches for my ground units, my ground units cleared the anti aircraft for my interceptors, my interceptors cleared the interceptors for my bombers and my bombers blasted the cities for my ground troops. It was awesome.
1. It's not hard, sure, but it's a pain.
2. What about pre-airplane wars? Or land wars?

the introduction movie looks great!
That it does. It's sometimes almost impossible to tell that it's CG.

The combat is far and away better than the stack rush of Civ 4, and probably the most improved feature. Position, movement and variety of units actually matter somewhat. Unfortunately the AI seems unable to deal with it (but we all know how unreasonably hard decent tactical AI is).
And, of course, most players have about the same level of knowledge in how to deal with it. I'm still not sure how one can wage war in a timely manner, and it's a pain to manage war when taking a single city takes a dozen turns at best.
...So I guess it wouldn't be so bad if undefended cities weren't so tough.

Quote
The other major improvements from my brief playing are the new social system replacement for civics, you get much more choice and each choice is minor enough than most aren't 'must haves' but it's all about how they synergise (that's not even a word is it), and the streamlining of the happiness / tax / research systems.
IMHO, the inability to change what social branches you grow is a bit of a pain, as is reducing the link between social policies and what they represent in a simulationist sense.

How many real-life countries have ever controlled that much land?
There's Australia, of course. But that's the smallest continent, the most sparsely-populated, and between almost nonexistent soil fertility, its arid climate, and its infamous wildlife, Australia is objectively the second-worst continent to live on (it beats Antarctica by a wide margin, but well...it's Antarctica). So there's that.

Fun fact: Canada is bigger than the US. The US is "only" the third largest nation (by land area).

My only objection to that is that the song does have lyrics already, they're just not in English.
Bugs me too.
Of course, being just the Lord's Prayer in Swahili, they're not original lyrics, but...

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGHHHHHHHHHHHHH!!!!!!

I. HATE. THE. RNG!!!!

So here's the story. Large map. Continents. Epic mode modded so that research is 175% longer instead of 125%. 15 civs. 13 civs spawned on one continent (and the small islands around it). 2 civs spawned on the other one. I'm on the one with the 13 civs.

So for 500 turns (1880 AD), the 13 of us were duking it out over our reasonably large continent and surrounding islands. We only just researched riflemen. Then all of a sudden, Iroqouis helicopters and mechanized infantry start landing all over the goddamn place and killing every one of us. When I went to check how the bleeding heck the Iroqouis could do such a thing, turns out they had FOURTY (40!!!!) cities on the other continent after wiping out Washington. To compare, the max any of us had at the time before the invasion of doom was 10.

500 turns and 16 hours completely wasted :(
That's hilarious.

That sounds rather cool though.
Like if no one had discovered America and Europe kept fighting amongst itself and then the Aztecs nuke everyone.
Wouldn't have happened. The Americas are just too low indomesticable species and are too north/south aligned to allow for rapid transmission of crops and ideas and such. Eurasia would always have had the edge.
And if I had to pick any of the Pre-Colombian civilizations to be the likeliest to advance to that state, I'd go with the Inca.

To be fair, that's just exactly what happened in real life, except the Iroquois started in the other continent.
And the invaders weren't a quarter as unified.

From a game design point, this railroad/harbor thing is kind of dumb, but I really don't know a good way to fix it. Give harbors more upkeep when railroads are discovered? Make the bonus reliant on building some other building you create after railroads are invented that has a bigger upkeep?
Make the game only give the special railroad bonuses to cities connected by rails?

Different in Alpha Centauri though. Associated a lot of "human" qualities with Lady Diedre if you know what I mean.
...I thought I did, until you added "if you know what I mean".

I'm not sure how much I agree with you there. Playing as the Hive, I often found myself allied with Zakharov, feeling that we're similar enough in means though we may have different end goals. It just ruins it when Zakharov tells me, "I've had enough of your brutal nihilism!" and declares war.
Zakharov doesn't strike me as nihilist in any but perhaps the technical sense...and probably not that "Brutal nihilism," perhaps something like militant Randism, is something that no one save the brutal nihilist himself is likely to like...

Regardless, both societies are nihilistic in nature and based on the whole "end justifying the means" concept. As much as it makes sense that Zakharov would disagree with the Hive's system, it makes next to no sense for Zakharov to insult the Hive for its nihilism and invade it after years of technology trading and brotherhood.
That's like saying that it makes no sense for Muslims to attack Christians for their Christianity because they both follow the same God. The problem Zakharov has isn't with "the ends justify the means," so much as the specific ends. He's a less extreme/brutal nihilist.

The thing with Alpha Centauri is that all the different philosophies have their own merits and downsides. The Hive was Yang's own personal power splurge as much as the University was Zakharov's own personal mad scientist operation. Yang does not do it merely for personal power and ruthlessness, he does it because he actually believes in what he's preaching as does every other leader. The Hive is based on a philosophy that the individual must always succumb to the masses for the benefit of the entire hive, with no mere individual mattering at all in comparison to any benefit to the hive as a whole.
It does suppress intellectualism, but it's really the kind of "Let's just get everything done as soon as possible" focus with no regard for the pain caused to an individual in comparison to whatever benefit received by the human race as a whole. Anyway, let's get back on the topic of Civ 5, which I'm installing right now.
And Zakharov doesn't like that brutal aspect of the Hive's nihilist tendencies.

Oh there is one another thing that bugs me. Research, best way to do it is to conquer huge amount of cities. Smaller nations have hard time catching up. I liked how it was done in EUIII. More realistic in my opinion, let's look at actual history, relatively small countries like Great Britain or Spain grew to be global super powers thanks to advanced technology. Hopefully someone will mod it in.
1. Spain was fairly large for European nations, wasn't it?
2. Cross-nation tech spreading is a lot more common IRL than in Civ.

I have found all of the narrations and quotes to be lack luster. Even with Nimoy reading them they would have fallen short. In Civ 4 it seemed like all the tech quotes pertained directly to the technology or to the era the technology was created. For example, internal combustion (or whatever) in Civ 4 had Henry Ford saying "You can have the Model T in any color you want, so long as it is black." Directly referencing the event or someone important to the event. In Civ 5 the quote is "Any man who can safely operate a car while kissing a pretty girl is simply not giving the kiss the attention it deserves" by Albert Einstein. In Civ 5 the quotes just seem to reference whatever it is you researched. Kind of disappointing.
Agreed, it's annoying.

While I agree that the tech quotes are lackluster, this rates about a 2 on my 1-10 importance scale.  :D
Agreed.

Quote
The combat more than makes up for it IMHO
Disagreed. See above.

I need to prefect my early game strat. I have trouble with everything, wonders, money, culture. It seems like I do nothing correctly except war.
That's amusing to me, because war's the thing I have the most trouble with.

Oh, and that monolith with achievements. Sure it was doing nothing, but I still enjoyed getting them ahead of enemies.
Beat the hell out of Civ 2's throne room, that's for damn sure.  Nothing's as cool as Civ 1's palace builder though :(
*looks that up*
*tries a different set of search terms*
I guess that's kinda neat. Better than the vaguely similar thing in...Civ III or IV, don't remember which.

According to one prominent Civ IV modder (the lead on RiFE), Civ V is far easier to modify than IV, but there are certain impediments to producing overhauls. Overhauls are the mods we most often notice and talk about.
So, you can add/change individual units and civs, but you can't change how gameplay works in any meaningful way?

Not to mention the FFH2 mod for Civ 4 turns it into one of the best and most fun strategy games I've ever played.  I actually think FFH2 has ruined any other turn based strategy game for me, because it's -that- good I always find myself wishing other games had certain aspects from FFH2 included.  :-P
I should look into that mod if I ever get ahold of Civ IV.

Well, clearly atheism itself will be a religion; witness the "reason" civics and the USSR.
  ???
Indeed.

Yes really he should have said he prefers Civ 4, with the two massive expansions and all the bug fixes, to Civ 5. In which case I would agree with him.
So, you want to compare to the buggy version?

Greece, stop fucking about >.>
If you ask me to join a war, do not dive out of it the moment I join! Now everyone thinks I'm a warmonger!
Either the AI is stone dumb or secretly brilliant and evil.

I hate steam now. WHY THE HELL WOULD YOU ADVERTISE THE WORKSHOP, LET ALONE RELEASE IT, IF ONE HALF OF THE USERS(The Mac users, to be percise) CAN'T USE IT?
"In the real world, the vast, vast majority (85% to 90%) of personal/home computers run some version of Microsoft Windows. In particular, the majority of engineers, accountants, self-employed people and teachers use Windows PCs. A fairly small number of geeks, a decently large number of data centers and supercomputer labs, and many, many scientists also run Unix-like systems, particularly Linux. This leaves Apple Macintoshes as the minority interest mainly of a small minority of college students, academics, and a number of "creative" types — artists, writers, musicians, etc."
Your facts are wrong.

Well, yeah.  That's kind of what happened in real life.  It's not like the America's were just empty.
Kind of. However, much of the Americas, plus Australia, Polynesia, Africa, northern Europe, and assorted other places never really felt the touch of civilization, whatever your definition, due to factors ranging from climate to soil quality to simply not having any domesticable species...none of which Civilization does, or should, support. If the real world worked like your suggested mod, every continent save perhaps Antarctica would have been full of civilizations, some developing faster or slower than others, but all being reasonably developed.

Because civ 5 is not an empire builder, it's a wargame.
With war being an annoying series of cities you need to whittle down the health of slowly.

honestly, the way theyre implemented they're just like "fuck you" victories. I turn them off every time I play.
I dunno. Seems like a certain quote about GalCiv applies...something about how such victories are like those missions where you need to hold the base for five minutes, except that it's "hold half the galaxy for five years". If you're failing, you're unlikely to get enough research/culture/whatever to win that way.
It's from this (http://www.computerandvideogames.com/article.php?id=161570&site=pcg) review thingy, which is currently undergoing server issues it seems...



TL;DR: The newest installment in the Civ series had some neat ideas, but I think they were rather clumsily implemented.
Also, is there a way around the difficulties I've had with waging war? You know, cities not really ever dying (seriously, why can't you march a military unit into an unguarded city anymore?) and not being able to move units into position as fast as they're produced.
Title: Re: Civilization V
Post by: USEC_OFFICER on April 17, 2014, 10:11:38 pm
...

Did you really read through the entire thread just to post that?
Title: Re: Civilization V
Post by: IronyOwl on April 17, 2014, 11:35:26 pm
I noticed it on the workshop, but ignored it because I had no interest in having blizzard in civ.

Same.
If it's the one I'm thinking of, I gave it a try.

Interesting, but wonky and unpolished. The hero talent system was pretty clever- there were six or seven color-coded disciplines, each consisting of three basic skills and three advanced skills. To get each basic skill, you needed... hm. Either the basic skill before it, or just the corresponding basic skill on an adjacent track. To get the advanced skill, you needed the matching basic skill in that color. The clever part comes from the fact that each hero has a "starting" track that they had full access to, and then could only get adjacent skills by filling out their home track enough to support them. So a mage could learn warrior stuff if they wanted to, but it'd be kind of a long trek through all the skills they might not particularly want in the way.

Perhaps a diagram is in order:
123 456
123 456
123 456

So if you started at Green, you could get 1 right away. I think you had to get 2 to get 3, but can't swear to it. 4 required 1, 5 required 2, and 6 required 3. To get blue, on the other hand, required you to have points in green, so if you wanted Blue 3, you had to get Green 3. I forget if you also needed Green 6 to get Blue 6, or if Blue 3 would cover it. To move on to purple, you needed a similar foundation in blue.


But yes, very wonky. There was pretty much nothing to build but wonders, and the documentation wasn't very good. Normal units sometimes had mana, but couldn't actually cast anything as far as I was able to discern. The item system was particularly odd, since it jumped up pretty significantly in power and cost each age; you could also get items from defeating barbarian encampments, but those were less predictable.


TL;DR: The newest installment in the Civ series had some neat ideas, but I think they were rather clumsily implemented.
Also, is there a way around the difficulties I've had with waging war? You know, cities not really ever dying (seriously, why can't you march a military unit into an unguarded city anymore?) and not being able to move units into position as fast as they're produced.
Presumably so that taking cities is a major accomplishment, as opposed to a natural extension of having a bigger military in the area. In my opinion, that combined with units routinely surviving combat is a much better way of doing things. You can have nice little sieges now, as opposed to smashing your units against theirs until they all die or it becomes clear you're not going to make it with what you've got left.

So, you might want to try treating your armed forces more like little hero squadrons you level up and less like an unstoppable tide of iron. Might be more fun, whether or not it turns out more effective.
Title: Re: Civilization V
Post by: scrdest on April 18, 2014, 04:05:49 am
Jesus, GWG, why did you make a megapost replying to FOUR YEAR OLD posts? Anyhow:

Re: Sieges

Sieges are fairly straightforward. If you use, y'know, siege units. If you're using infantry, you're basically telling a bunch of soldiers to charge the walls with ladders, while under defender fire. Or hacking at the gate with whatever they are armed with. Sure, it will eventually work if you throw enough bodies at it, but it's hilariously inefficient.

What you're supposed to do is bombard the defenders into submission, then march in triumphantly with the infantry or armor to take care of the actual assuming control part.

During the sieging part, the role of melee troops is to shield the ranged attackers from enemy infantry and taking out ranged units which could damage them. For small cities, the whole siege won't last longer than like three turns.

I believe the change was partially caused by the attempt to make cities more quality over quantity, so that you wouldn't have some guy who forgot doing research marching into the capital of modern-age country with his warriors and taking over the city because the defender forgot to put troops in it because that would be obviously pretty silly.
Title: Re: Civilization V
Post by: forsaken1111 on April 18, 2014, 08:31:43 am
GWG I really hope you don't expect people to reply to 3-4 year old posts that you're commenting on.

More on topic though, I would be up for some multiplayer with both expansions
Title: Re: Civilization V
Post by: GreatWyrmGold on April 18, 2014, 08:36:21 am
...

Did you really read through the entire thread just to post that?
I found the rest of the discussion interesting, too.

Jesus, GWG, why did you make a megapost replying to FOUR YEAR OLD posts?
...
Because I had stuff to say.

Quote
Anyhow:
Re: Sieges
Sieges are fairly straightforward. If you use, y'know, siege units. If you're using infantry, you're basically telling a bunch of soldiers to charge the walls with ladders, while under defender fire. Or hacking at the gate with whatever they are armed with. Sure, it will eventually work if you throw enough bodies at it, but it's hilariously inefficient.
What you're supposed to do is bombard the defenders into submission, then march in triumphantly with the infantry or armor to take care of the actual assuming control part.
During the sieging part, the role of melee troops is to shield the ranged attackers from enemy infantry and taking out ranged units which could damage them. For small cities, the whole siege won't last longer than like three turns.
I believe the change was partially caused by the attempt to make cities more quality over quantity, so that you wouldn't have some guy who forgot doing research marching into the capital of modern-age country with his warriors and taking over the city because the defender forgot to put troops in it because that would be obviously pretty silly.
The problem is that siege units are not exactly the lowest-tech units. War being impossible until the medieval era...doesn't make sense, from a gameplay or a simulationist perspective. Also, they're slow enough that by the time they get there, the units I've sent to soften up the cities are blocking the way. This wouldn't be a problem without the one-unit-per-tile restriction; however, combining the two means that in order to wage war, I need to either waste tons of time with hordes of archers and pikemen dealing with the unguarded city, or else delay the war so the siege engines can come in. It's just not fun.
Another issue with your description is that the same problems arise when the city has no walls, or no...you know...defenders. If there are actually defenders? Sure, I need to kill them. But once I do, there's the city itself, which has way more health than any other unit. What, am I killing everyone in the city before taking it? And that's not getting into the times I've whittled down a city to 0 health but couldn't take it because it regenerated its health before I could.
I've been more or less doing the "bombard the defenders into submission" part, but having to take dozens of turns doing so to an undefended city is just stupid. And you know what? If there was zero military presence, a bunch of trained guys with stone axes could (briefly) take over. Also, you require A. one civilization with modern technology; B. one nearby civilization without anything but basic technology; C. the former to fail to defend its cities; and D. the latter to manage to get to said cities. This isn't going to happen, ever. When the circumstances required to have an issue come up are less likely to occur in the game than the resultant consequences would be if that happened IRL, it's not a problem.
Title: Re: Civilization V
Post by: forsaken1111 on April 18, 2014, 08:40:40 am
Let us say you intend to invade (in real life), say, new york city and that there are no 'units' aka no organized armed forces in said city.

Do you think that because there are no organized military units in the city (for whatever reason) that there would be no resistance? You would have people popping out of every window and hole firing guns at you. When you are 'attacking the city' you are putting down the city's militia and civilian resistance.

And really it isn't even that hard to do. A few archers behind your swordsmen and you will take the city in a turn or three.
Title: Re: Civilization V
Post by: LoSboccacc on April 18, 2014, 08:47:45 am
anyhow the whole premise seems a lot personal preferences on how combat pans out.

I for one enjoyed war in this game a LOT more than any other previous installment and I was utterly surprised when I found myself at war with Chinese in ancient times, conquering a city with two warriors and then coming down to raze another later on with warriors and an archer.
Title: Re: Civilization V
Post by: Niveras on April 18, 2014, 10:07:53 am
Anyone have any favorite mods?

I'm preferably looking for something that makes sweeping changes to the game, maybe even adds new mechanics. Kind of the Rise and Fall or FFH for Civ4.

I've seen a couple total conversions (Nights, the Communitas project - which I think was on hiatus last I looked a few months ago) but they all boil down to just tweaking numbers. I think when I went looking deeper there were a few other projects that were trying to port SMAC or an "inspired by FFH" fantasy total conversion into Civ5 but they were not really in a playable/"buggy-but-otherwise-complete" state.

I'm not sure if it's because the community isn't there, or if Civ5 just isn't has moddable as Civ4.
Title: Re: Civilization V
Post by: forsaken1111 on April 18, 2014, 10:14:16 am
I'd really have loved a diplomatic model in Civ similar to what they're developing for Star Ruler 2 where the diplomacy is an entire minigame with influence and backstabbing.
Title: Re: Civilization V
Post by: GreatWyrmGold on April 18, 2014, 11:46:20 am
Let us say you intend to invade (in real life), say, new york city and that there are no 'units' aka no organized armed forces in said city.

Do you think that because there are no organized military units in the city (for whatever reason) that there would be no resistance? You would have people popping out of every window and hole firing guns at you. When you are 'attacking the city' you are putting down the city's militia and civilian resistance.

And really it isn't even that hard to do. A few archers behind your swordsmen and you will take the city in a turn or three.
New York City has pretty few guns, as far as things go. But that's beside the point. Any fighting force of reasonable size and qualtity would be able to take NYC without much issue. (Not to mention that the police force should count as at least a small garrison.)
And no, that's not how it's been working out. I say this from experience, with far more than a few units. Unless swordsmen are that much better than the pikemen and horsemen I've had access to?

I'm not sure if it's because the community isn't there, or if Civ5 just isn't has moddable as Civ4.
Elsewhere in the thread, I've heard people say Civ V is easier to mod at the surface (ie, adding new units) but harder to mod at the core (ie, add new mechanics).
Title: Re: Civilization V
Post by: LoSboccacc on April 18, 2014, 12:04:05 pm
I don't see how you can say that with so much real life recent examples in the last ten years.
Title: Re: Civilization V
Post by: forsaken1111 on April 18, 2014, 12:24:57 pm
If nothing else, there is plenty of gasoline they could hurl at you.
Title: Re: Civilization V
Post by: scrdest on April 18, 2014, 12:25:48 pm
It's hard to take a city when the city is trying to kill you.

Also, improvised weapons. Never underestimate them.

Also, it scales with size. A single company of troops scattered around New York is what in local slang is called 'free guns and ammo'.
Title: Re: Civilization V
Post by: Digital Hellhound on April 18, 2014, 12:39:11 pm
I'd imagine any city has a garrison, city watch, police force, etc. (depending on the era) as well, if militias alone don't satisfy you.

I agree that the combat is much more enjoyable than Civ IV's, and seeing those ranks of soldiers spread over the landscape gives you a sense of, well, these massive formations marching on your command.
Title: Re: Civilization V
Post by: IronyOwl on April 18, 2014, 03:06:39 pm
And no, that's not how it's been working out. I say this from experience, with far more than a few units. Unless swordsmen are that much better than the pikemen and horsemen I've had access to?
Could you give specifics? You're complaining about having to move pikemen to make room for your slow catapults in one breath, and then claiming it's taking you dozens of turns to take a city in another.

The former sounds kind of trivial, like you're complaining about not being able to smoothly avalanche another empire away in one giant wave like you could in previous games. With the damage cities can do to attacking forces, I'm not even sure how the latter is possible unless you're cycling out (or maybe Branniganing and the replacing) just a handful of troops that aren't quite up to the task.
Title: Re: Civilization V
Post by: GreatWyrmGold on April 18, 2014, 07:25:39 pm
I don't see how you can say that with so much real life recent examples in the last ten years.
Examples of what, exactly?

I'd imagine any city has a garrison, city watch, police force, etc. (depending on the era) as well, if militias alone don't satisfy you.
And none of those are professional armies. Maybe they could provide a barrier to some underteched army, but not if there's enough of them to literally surround the cities, or if they are actually up to current standards.
(And the garrison is present in Civ V, except when it's been destroyed by the aforementioned army surrounding the city.)

And no, that's not how it's been working out. I say this from experience, with far more than a few units. Unless swordsmen are that much better than the pikemen and horsemen I've had access to?
Could you give specifics? You're complaining about having to move pikemen to make room for your slow catapults in one breath, and then claiming it's taking you dozens of turns to take a city in another.
You say that like they're contradictory.
Specifics? Well, it's been a while since I've played, but I remember surrounding cities with as many melee units as would fit adjacent to the city, adding as many archers around those as would fit, shuffling units to try and cycle the weak ones out but eventually deciding that it would be easier to just attack every turn and cycle new units in when they died. And it took a rather inconveniently long time to actually whittle the city's health down enough that I could take the city.
Also, I'm pretty darn sure I didn't have siege engines when that war happened. If siege engines are a requirement for wars to not be tedious, you should provide siege engines earlier.

Quote
The former sounds kind of trivial, like you're complaining about not being able to smoothly avalanche another empire away in one giant wave like you could in previous games. With the damage cities can do to attacking forces, I'm not even sure how the latter is possible unless you're cycling out (or maybe Branniganing and the replacing) just a handful of troops that aren't quite up to the task.
It's less "War is hard wah" and more "Okay, I've got enough troops to cover their countryside. The city is surrounded with waves of troops. This shouldn't take forever. Why is it taking forever?"
I suppose that's more or less what I was doing. Why, what else do you do if you can't get siege engines there, whether from lack of roads, distance, or not having researched them?
Title: Re: Civilization V
Post by: forsaken1111 on April 18, 2014, 08:07:06 pm
I'm gonna go out on a limb and say you're misremembering because I can take a good sized city with just 2 archers and 3 melee units. Less if I rotate 3-4 archers in and out of range.
Title: Re: Civilization V
Post by: umiman on April 18, 2014, 09:07:24 pm
I'd imagine what's happening here is inefficient movement as well as incorrect assessment of risk.

Movement in Civ5 is extremely punishing relative to other civ games. One false hex and your one unit will be obliterated. Also, given how much more valuable each unit is in Civ 5, losing just the one can easily lose you the war.

A nooblet to the game will probably make these kind of mistakes often, and given that obviously he can't be making any mistakes, the game must be fucking wrong. It's clearly the logical answer.

Personally, I've taken cities with just two or three units and so has the AI.

Though I'm not really sure what's going on with this thread as this flamewar came out of nowhere.
Title: Re: Civilization V
Post by: loose nut on April 18, 2014, 09:16:30 pm
Yeah you can definitely sub in archers for siege and be able to take a city.

If the city is attacking a particular melee unit, just let him take damage until it's too risky – don't use him to attack the city in return.

If you play "soft" and give ground to the AI you can get them to overextend pretty easily and thus isolate and destroy their units – do this before trying to take cities (unless the city is itself isolated).
Title: Re: Civilization V
Post by: WealthyRadish on April 19, 2014, 12:23:33 am
It makes sense for sieges to take years at some points in history from a realism perspective, since they were often won by attrition. But by 19th century tech with riflemen and cannons, one cannon volley and one rifleman unit should probably be enough to take a city without a garrisoned army in one turn with minor losses (from the local forces defending forts and what not). By WW1 tech, one infantry should be able to do the same with no losses, with cities by that point serving exclusively as a terrain modifier for defending armies. By WWII tech, taking undefended cities shouldn't even require a unit's turn to end. The idea that cities continue to have a health bar and effective fortifications without a stationed army into those periods is beyond silly, from a realism standpoint. But arguing realism in a game like Civ is also ridiculous, so to each his own I guess.
Title: Re: Civilization V
Post by: Fikes on April 19, 2014, 02:30:59 am
It makes sense for sieges to take years at some points in history from a realism perspective, since they were often won by attrition. But by 19th century tech with riflemen and cannons, one cannon volley and one rifleman unit should probably be enough to take a city without a garrisoned army in one turn with minor losses (from the local forces defending forts and what not). By WW1 tech, one infantry should be able to do the same with no losses, with cities by that point serving exclusively as a terrain modifier for defending armies. By WWII tech, taking undefended cities shouldn't even require a unit's turn to end. The idea that cities continue to have a health bar and effective fortifications without a stationed army into those periods is beyond silly, from a realism standpoint. But arguing realism in a game like Civ is also ridiculous, so to each his own I guess.

Have you heard of the little country of Afghanistan?

Or the city of Stalingrad?

Or that whole conflict in Vietnam?

Point being that an armed populace, even if disorganized and with no official training, can put up one hell of a fight and the act of simply BEING in a city during armed conflict is incredibly dangerous. Remember in Full Metal Jacket when one female peasant sniped 5 or 6 soldiers dead?

Anyways, the whole time scale of civ games has always been way off. It takes 40 years to cross a ocean. It is a massive extraction of reality.

Civ 5 is the first game I ever really considered troop movement and positioning. Before it was just "Stack your catapult with like 3 spearmen and 2 swords men and walk up to the city." Now it is a dance.

At first I thought lower unit counts were going to be a terrible idea, but the way Civ 5 does it (units have enough health you can usually retreat) actually works very well.

Finally, I always have at least two siege weapons for cities, and I guard them with everything I've got. By the modern area they are massively powerful. I don't use many archers, maybe 2 or 3, and I always bring a ton of infantry to do the dirty work.
Title: Re: Civilization V
Post by: scrdest on April 19, 2014, 04:51:34 am
I agree that stable capture times are rather silly. It's likely due to the fact that regular buildings do not become obsolete, so an average modern city will have Walls, Castle and the industrial age thing boosting their HP when they would be obsolete normally.

I think a fix would be to remove city attack penalty or even give a bonus to modern Infantry and give a huge penalty to modern armor, so that infantry becomes the primary capturing force whereas tanks become primary fighting force.

I actually think the design was intended to be a rock-paper-scissors, with infantry and cavalry beating siege engines beating cities beating infantry and cavalry.
Title: Re: Civilization V
Post by: WealthyRadish on April 19, 2014, 08:10:09 am
Have you heard of the little country of Afghanistan?
Or that whole conflict in Vietnam?

Guerrilla warfare isn't siege warfare, and I'm unaware of either of those examples having any cases where an invading force moved in to occupy a hostile city without a defending army, and was either repelled or suffered significant losses. Fighting in the jungle/mountains against guerrillas, sure, occupying cities over long periods against guerrillas, sure, but not relevant to sieges.

Or the city of Stalingrad?

Again, don't see it as a relevant example. Are you arguing that the one million Wehrmacht/buddies troops would've had difficulty taking Stalingrad if there hadn't been one million Soviet soldiers defending it? Sure, the Soviets utilized civilians out of desperation/sovietness, but without the Red Army being there, the city would've fallen like any other in hours.

How many hundreds of cities and towns in WWII were occupied without the invaders firing a shot?
Title: Re: Civilization V
Post by: Mephansteras on April 19, 2014, 03:49:10 pm
Yeah, but you also have a single city in Civ 5 effectively taking up, say, the Entirety of France. So it can represent the resistance of the area as a whole, not just the specific city combat.
Title: Re: Civilization V
Post by: Fikes on April 19, 2014, 05:49:19 pm
How many hundreds of cities and towns in WWII were occupied without the invaders firing a shot?

I hate trying to justify game design with realism arguments. Scale is thrown out the window. You could argue that occupying a town is like walking through farmed tiles.

How about this. Take the 10 largest cities in the worlds largest countries and try to occupy them without firing a shot. You would run up against a huge resistance even if that countries entire military was off on the other side of it or invading a foreign land.
Title: Re: Civilization V
Post by: GreatWyrmGold on April 19, 2014, 06:16:26 pm
I'd imagine what's happening here is inefficient movement as well as incorrect assessment of risk.
Movement in Civ5 is extremely punishing relative to other civ games. One false hex and your one unit will be obliterated. Also, given how much more valuable each unit is in Civ 5, losing just the one can easily lose you the war.
A nooblet to the game will probably make these kind of mistakes often, and given that obviously he can't be making any mistakes, the game must be fucking wrong. It's clearly the logical answer.
Personally, I've taken cities with just two or three units and so has the AI.
Though I'm not really sure what's going on with this thread as this flamewar came out of nowhere.
Two considerations.
1. I've surrounded cities to the point that I can't get new units in. I'm pretty sure that "inefficient unit placement" isn't the issue.
2. If unit placement is so important to warfare, why is there nothing giving us hints on how to do it?!?

If you play "soft" and give ground to the AI you can get them to overextend pretty easily and thus isolate and destroy their units – do this before trying to take cities (unless the city is itself isolated).
The units were destroyed before my attempted siege.

It makes sense for sieges to take years at some points in history from a realism perspective, since they were often won by attrition.
Older-era turns are individually longer than any historical sieges.
And sieges generally require fortifications of the kind that aren't needed to make capturing cities a real pain in the neck.

Yeah, but you also have a single city in Civ 5 effectively taking up, say, the Entirety of France. So it can represent the resistance of the area as a whole, not just the specific city combat.
Even ignoring how such things should be represented with units in the area rather than just making cities impossible to take over in a reasonable amount of time, I haven't seen normal (ie, non-city-state and non-early-game) civs without a few cities.

How about this. Take the 10 largest cities in the worlds largest countries and try to occupy them without firing a shot. You would run up against a huge resistance even if that countries entire military was off on the other side of it or invading a foreign land.
Well, that depends. How many troops are you invading with? And what, exactly, qualifies as "huge resistance"? Is it enough for them to try, or would they need to drive off your army? (Not to mention that citizens having good weapons relative to the military is a pretty new thing, discounting pre-military times; a peasant with a pitchfork is no match for an armed, armored knight or even footsoldier. And, of course, modern citizens' firearms are outclassed by a variety of military technology.)
And why does this apply to even little 1-Pop burgs?
Title: Re: Civilization V
Post by: GreatWyrmGold on April 19, 2014, 07:01:00 pm
For specific subjects.
Title: Re: Civilization V
Post by: Fikes on April 19, 2014, 07:02:40 pm
Honestly, if you don't like it, don't bother playing it. I have no problem taking cities.

I'd imagine what's happening here is inefficient movement as well as incorrect assessment of risk.
Movement in Civ5 is extremely punishing relative to other civ games. One false hex and your one unit will be obliterated. Also, given how much more valuable each unit is in Civ 5, losing just the one can easily lose you the war.
A nooblet to the game will probably make these kind of mistakes often, and given that obviously he can't be making any mistakes, the game must be fucking wrong. It's clearly the logical answer.
Personally, I've taken cities with just two or three units and so has the AI.
Though I'm not really sure what's going on with this thread as this flamewar came out of nowhere.
Two considerations.
1. I've surrounded cities to the point that I can't get new units in. I'm pretty sure that "inefficient unit placement" isn't the issue.
2. If unit placement is so important to warfare, why is there nothing giving us hints on how to do it?!?

I am pretty sure there is some tutorial about unit placement... regarless.

You have to soften cities up a lot before you ever match infantry into them. This means siege and archers. Rather than having 8 infantry try for 4 infantry 2 archers 2 siege.

Put your infantry in good positions. Make sure they are on hills or in forests and that they don't have to cross a river to attack the city. Don't attack with them right away, get the city really low before you move them in. Don't attack when the outcome is major defeat.

Pow. You win the city.
Title: Re: Civilization V
Post by: GreatWyrmGold on April 19, 2014, 07:28:40 pm
I haven't had eight infantry, I've had maybe half a dozen plus a dozen archers. I don't remember exactly, since it's been a while.

I'd like to play Civ V, but it's pretty near unplayable because...well...everything's either boring or tedious, and I'm trying to figure out how to make the tedious things plausible.
Title: Re: Civilization V
Post by: Shadowlord on April 19, 2014, 09:40:38 pm
(Not to mention that citizens having good weapons relative to the military is a pretty new thing, discounting pre-military times; a peasant with a pitchfork is no match for an armed, armored knight or even footsoldier.)

Crossbows (http://en.wikipedia.org/wiki/History_of_crossbows). Your argument is invalid.
Title: Re: Civilization V
Post by: Flare on April 19, 2014, 09:47:01 pm
Crossbows of the calibre that can pierce a nobleman's custom-made tempered plate deep enough to incapacitate him were often quite expensive and the people who had the technical skills to produce them scarce. This is not to mention that the bolt shafts that were loosed needed to be specially made, and the bolt heads of a comparable hardness and tenacity to the plate itself to achieve any significant penetration to wound a man.
Title: Re: Civilization V
Post by: Shadowlord on April 19, 2014, 10:47:33 pm
The peasants weren't producing them themselves, obviously. See for example http://militaryhistorynow.com/2012/05/23/the-crossbow-a-medieval-wmd/

I also doubt that economics really apply in a time when, IIRC, most people didn't have anything resembling money and the barter system was the way things generally worked.
Title: Re: Civilization V
Post by: forsaken1111 on April 19, 2014, 10:50:09 pm
Crossbows of the calibre that can pierce a nobleman's custom-made tempered plate deep enough to incapacitate him were often quite expensive and the people who had the technical skills to produce them scarce. This is not to mention that the bolt shafts that were loosed needed to be specially made, and the bolt heads of a comparable hardness and tenacity to the plate itself to achieve any significant penetration to wound a man.
This all sounds... counter to what I have read before. Could you provide a source?
Title: Re: Civilization V
Post by: GreatWyrmGold on April 19, 2014, 11:06:31 pm
Even if crossbows were the armor-piercing wonders often claimed, they were not exactly common among peasants (like firearms are in the modern era, in many areas). In fact, I can't think of anywhere that suggested anyone but the military would own a crossbow. After all, normal bows are perfectly good for any kind of non-peasant-uprising shooty stuff a peasant would do; awfully suspicious, neh?



Anyways. I started a game of Civ V to refresh my memory and put some of your tips into practice, but you know how it goes; you're just playing a bit and before you know it it's midnight and you've barely started what you came in to do.
I'm playing Nebuchadnezzar on a small Earth-style map. I wound up in North America next to what I assume is supposed to be one or more of the Great Lakes. (I thought all civs started in the Old World?) I spread out a bit, exploring, but was restricted by mountains blocking most routes and ocean the rest. I researched Optics to explore Alaska, Greenland, Iceland, South America, and part of Siberia. During this last venture, I came across some people who knew Napoleon, currently at the bottom of the pack, but he later moved up. (I'd like to imagine that his increase in score was because he could casually mention that he knows that guy at the top of the score list, score as high as any two other players, largely due to Science and Wonders I'd imagine.) Anyways, I encountered four city-states: Florence about where New Orleans would be in the real world, Kathmandu in the heart of the Amazon, Singapore in what we would call Argentina, and Budapest's borders before my Siberian scout got killed by barbarians while running from a barbarian ship. Florence complained about Kathmandu, Kathmandu complained about Singapore, Budapest complained about Dublin, and I decided to invade Kathmandu.

I sent two Bowmen to Kathmandu, and discovered two quirks:
1. I should have realized this, but ranged units can't range through woods or the like. Great, this whole thing is going to take even longer.
2. One of the problems I'd been having with capturing cities? They heal faster than I can do damage to them! Here I am, two legions of bowmen raining flaming arrows from the sky, probably daily, for centuries, while the rest of my army was being produced and crawling down North America and the Gulf of, um...dunno what we'd call it, what's halfway between Florence and Kathmandu, Iran? The Gulf of Iran? to the Amazon Rainforest, and nothing was coming of it. Mind, I had not only two archers, but the Statue of Zeus (+15% City Attack), one of the archers had leveled a couple of times, once taking the city raider bonus (+25%), and I was in a Golden Age (almost certain that gives me something). I'm pretty sure there were other bonuses I'm forgetting, but I can't remember. In short, the cards were stacked in my favor, and I still couldn't cause any damage!
"Attack with more than two Archers, GWG!", you say? Firstly, I was attacking with the Babylonian Bowmen, which in addition to being alliterative, have more strength than a normal archer. Not sure if that applies to making their attacks stronger, but it certainly makes them tougher. Even with that, and a near-death promotion-heal, one archer still managed to get splattered before I could get reinforcements there--a bit of a chore, since I was basically shooting off units to arrive a dozen turns or so in the future, guessing what units would have arrived or died. In older Civilization games, this wouldn't matter, because of unit stacking. I did get backup, though--a Swordsman, some more Bowmen, a Warrior I had one of my little cities build--but they didn't do much except maneuver into position and, in the swordsman's case, get brutally killed after dealing some damage to the city. Which, naturally, got healed within a couple turns.
I got a Great General on the last turn I played (100), which might help. Less helpful: Kamehameha, evidently the second- or third-strongest player, showed up to my doorstep with a Maori warrior embarking (he must have Astronomy), claimed Florence was his sphere of influence despite being next door to me after I allied with it, and declared that he would protect Kathmandu after I was well underway with my "reinforcements" arriving.

In short: Even with as many bonuses as I could find, attacking undefended city-states (cultural city-states, even!) with a couple units not only dooms you to failure, but can't do more damage than the city heals each turn! I wish I was kidding here. Moreover, if the city isn't surrounded by open fields, it's pretty much impossible to get much more than half a dozen units attacking, and apparently damage is rounded down or something because they don't seem to take more than one from attacks, so you'll need about half of that just to overcome the city's healing!
Seriously, why do cities heal so much? And deal so much damage? Stalingrad was impressive, but I don't think it was twice as tough and thrice as good at self-repair as a decent military unit of the time. Especially considering how close they came to losing in a single turn (and how their loss would have been inevitable if Russia hadn't sent in some real units to help).
Title: Re: Civilization V
Post by: umiman on April 19, 2014, 11:19:11 pm
*eats popcorn*
Title: Re: Civilization V
Post by: Shadowlord on April 19, 2014, 11:37:04 pm
About the idea that you need to have the same expensive metal in your crossbow bolts to penetrate plate armor... Kinetic energy has a quality all its own. http://kwc.org/mythbusters/2006/09/episode_61_deadly_straw_primar.html

Even if crossbows were the armor-piercing wonders often claimed, they were not exactly common among peasants (like firearms are in the modern era, in many areas). In fact, I can't think of anywhere that suggested anyone but the military would own a crossbow. After all, normal bows are perfectly good for any kind of non-peasant-uprising shooty stuff a peasant would do; awfully suspicious, neh?
Didn't notice that any peasant could train to use a crossbow in a week or two? You may be aware of England's superior longbow armies. To have them, they required their populace to train with longbows from a young age in order to build their muscles to the point where they would be able to actually use the things in war. It gave them an advantage, to be sure, but it's not like a video game where you can just go from crossbows to longbows without any training and have no issues.

Anyways. I started a game of Civ V to refresh my memory and put some of your tips into practice, but you know how it goes; you're just playing a bit and before you know it it's midnight and you've barely started what you came in to do.
Yeah. That happens if I start reading long forum posts. GOOD LUCK!
Title: Re: Civilization V
Post by: Fikes on April 19, 2014, 11:50:26 pm
I think you need to find yourself a new game GWG. Maybe Starcraft or something.

You send two bowmen against a city state and blame the lack of realism on the fact that you lose. Learn the game or play something more "realisitic" (no idea what... ck2 maybe?)

We have all told you a few times; if you want to take a city bring a mix of units. Infantry with city attack bonus, siege, and archers.

Taking city states is even more sticky... You really have to think hard if the city state is worth it or not. In the vast majority of my games I leave city states alone unless I need their resources badly or Alexander is steamrolling. Attack them means that in the future less will side with you.
Title: Re: Civilization V
Post by: Shadowlord on April 20, 2014, 02:16:27 am
I think he's expecting CivRev.
Title: Re: Civilization V
Post by: GreatWyrmGold on April 20, 2014, 08:02:17 am
Even if crossbows were the armor-piercing wonders often claimed, they were not exactly common among peasants (like firearms are in the modern era, in many areas). In fact, I can't think of anywhere that suggested anyone but the military would own a crossbow. After all, normal bows are perfectly good for any kind of non-peasant-uprising shooty stuff a peasant would do; awfully suspicious, neh?
Didn't notice that any peasant could train to use a crossbow in a week or two? You may be aware of England's superior longbow armies. To have them, they required their populace to train with longbows from a young age in order to build their muscles to the point where they would be able to actually use the things in war. It gave them an advantage, to be sure, but it's not like a video game where you can just go from crossbows to longbows without any training and have no issues.
I love how your "rebuttal" touched on none of my actual points.
Oh wait, no, I don't. It's a pain, and while it presses the same buttons as strawmanning my arguments it technically isn't so I can't call you a strawmanner. However, I do have a conveniently available label for people who make that kind of mistake: "Idiot."

I think you need to find yourself a new game GWG. Maybe Starcraft or something.
You send two bowmen against a city state and blame the lack of realism on the fact that you lose.
Two units of bowmen. Besieging the city for centuries, and making zero impact.

Quote
We have all told you a few times; if you want to take a city bring a mix of units. Infantry with city attack bonus, siege, and archers.
1. I had city attack bonuses.
2. It takes time for an army to get places.
3. Once they get there, other "brilliant" mechanics of Civilization make it a pain to actually do anything with them.
4. Again, you failed to address my actual points. You need more than two bowmen to take a city? Fine, but they should do some damage, and it shouldn't be a royal pain to actually get the units to the city in question.

Quote
Taking city states is even more sticky... You really have to think hard if the city state is worth it or not. In the vast majority of my games I leave city states alone unless I need their resources badly or Alexander is steamrolling. Attack them means that in the future less will side with you.
*shrug* I needed to actually test the mechanics I was complaining about, and I'm the only civilization I've met more than scattered warriors of. I don't know why Napoleon even bothers with that open borders treaty.
Title: Re: Civilization V
Post by: Magistrum on April 20, 2014, 08:38:23 am
I'll throw in my 2 cents and say GWG just sucks.

I can take over small cities with a single experienced unit.

Using fresh units to capture cities is idiotic. I don't really use melee for damage in sieges before promoting the "march" upgrade to someone.
If I need to capture a city really bad, I put a melee soldier fortified adjacent to the city and 3 archers to damage it until it gets to 1 hp.
Can someone check up how much cities heal per turn? As far I remember they have 20 hp and heal 3 points per turn, and 4 points per turn for capitals, right?
Title: Re: Civilization V
Post by: GreatWyrmGold on April 20, 2014, 09:21:32 am
Not sure about capitals (or why city-states would use the base city value), but Kathmandu was healing three HP per turn.

And there are only so many barbarians you can destroy en route to war. How do you propose I level up units I'm sending to war?
Title: Re: Civilization V
Post by: scrdest on April 20, 2014, 09:40:21 am
By fighting... outside... sieges? I honestly don't see your point here. You are sending them off on a war. Against enemy units. Which give XP. Also, Barracks, Armory and others give XP.
Title: Re: Civilization V
Post by: Criptfeind on April 20, 2014, 09:40:35 am
Man you are really bad if you can't take a city with 20 dudes. How many ages in technology behind were you? 5? 6?
Title: Re: Civilization V
Post by: Magistrum on April 20, 2014, 09:41:46 am
Not sure about capitals (or why city-states would use the base city value), but Kathmandu was healing three HP per turn.

And there are only so many barbarians you can destroy en route to war. How do you propose I level up units I'm sending to war?
Barbarians are a nuisance, they only level your units up to 30 experience... I usually expand into someone territory, built wonders they covet an get to be an ass in general, so I can get experience warding off their puny attacks... I rarely kill enemy units with the city bombard.
So the you have it, I usually play on the defensive until the classical era, when I get enough tech or military prowess I attack.
Title: Re: Civilization V
Post by: GreatWyrmGold on April 20, 2014, 10:47:17 am
By fighting... outside... sieges? I honestly don't see your point here. You are sending them off on a war. Against enemy units. Which give XP.
It was suggested that I not send inexperienced units to war.
And I can't level up units by killing enemy units when the enemy has no army. Which should also make it absurdly easy to conquer them.

Man you are really bad if you can't take a city with 20 dudes. How many ages in technology behind were you? 5? 6?
I didn't have "20 dudes". I couldn't fit "20 dudes" around that city. And I'm actually ahead in technology.


Anyways, I captured Kathmandu. After more than a dozen further turns of spamming bombard commands against an unguarded city. With several bowmen, a swordsman, a Great General, and assorted other city-attacking bonuses like bowmen with Siege and the Statue of Zeus. I shudder to think about how much worse it would be if I didn't have those bonuses...Sure, I won in the end, but it shouldn't have taken dozens of turns. Especially since the game was on quick speed.
You know, for all that the game seems to be trying to do to reduce unit spam, it's amazing how unit spam is the only way to capture even unguarded cities.
Title: Re: Civilization V
Post by: Magistrum on April 20, 2014, 10:56:38 am
You know, for all that the game seems to be trying to do to reduce unit spam, it's amazing how unit spam is the only way to capture even unguarded cities.
Don't worry about that, capturing cities is meant to be hard in the start, that is why you don't get siege weaponry before the classical era. The game wants the start to be peaceful.
Also, about the quick game pace, the game pace don't make any difference on combat,  unit movement, experience gain or resource distribution. It changes the pace you discover new techs, your cities grow, and social policies are acquired.
Oh, and, if I made the math right... You can fit 18 guys in a 2 tiles radius around the city.
Title: Re: Civilization V
Post by: GreatWyrmGold on April 20, 2014, 01:07:18 pm
A peaceful beginning? Remarkable. Trying to figure out what would make them do that...

Assuming that there aren't mountains in the way. Or forests. Both of these were impeding my previous attempted conquests some, and before you cry about how I shouldn't be attacking people in fortified positions, consider these facts:
1. Rather few cities are without some variety of terrain protection.
2. It doesn't matter how many trees there are outside your city, or how few passes there are to it. If the enemy is besieging you, you're going to be giving in sooner rather than later. (Find one siege that lasted as long as a decade. How many are there that even lasted a year?)
Title: Re: Civilization V
Post by: Chosrau on April 20, 2014, 01:33:02 pm
Find one siege that lasted as long as a decade. How many are there that even lasted a year?

 1648- 1669 (http://en.wikipedia.org/wiki/Siege_of_Candia)
Title: Re: Civilization V
Post by: Toady One on April 20, 2014, 02:09:01 pm
I muted GWG for ignoring previous warnings and continuing to fight with people, but I think quite a few people could have done better in here.  Please be civil.
Title: Re: Civilization V
Post by: Magistrum on April 20, 2014, 02:18:07 pm
I muted GWG for ignoring previous warnings and continuing to fight with people, but I think quite a few people could have done better in here.  Please be civil.
Ouch, this probably hurt... I'm sorry if I put fuel in the flame war...
At least it explains why people wanted so much to shoot GWG in the face.
How much time will he be away?
Title: Re: Civilization V
Post by: Mictlantecuhtli on April 20, 2014, 02:30:01 pm
Find one siege that lasted as long as a decade. How many are there that even lasted a year?

 1648- 1669 (http://en.wikipedia.org/wiki/Siege_of_Candia)

That's a crazy long siege. I've had sieges in EU/CK/Vicky take upwards of 1,000 days sometimes. Man, those were some drawn out wars.
Title: Re: Civilization V
Post by: umiman on April 20, 2014, 02:52:07 pm
1000 days is actually not uncommon in historical siege terms. It's hard to believe at first, but sieges have always been extremely drawn out affairs (which is why commanders hated them so much). After all, if you think about it, it's not particularly difficult for a massive city to smuggle food into their own lands. The enemy army would have to be absurdly massive to prevent any sort of shenanigans like that. Even if it's a silly representation, think of your own Dwarf Fortress when you get sieged by the forces of evil. You just hole yourself up and continue on your business. What are the enemy going to do? Dance outside?

Even after the advent of gunpowder, sieges would still take a long-ass time to resolve themselves. And when WW2 rolled around again, we were back to ridiculously drawn-out sieges if two armies decided to actually contest the cities. For example, the Siege of Leningrad lasted 872 days.

I still have no idea where this flamewar came from though. Wasn't GWG angry at some guy who posted years ago? Funny stuff.
Title: Re: Civilization V
Post by: Delta Foxtrot on April 20, 2014, 03:19:11 pm
He wasn't satisfied with military/siege mechanics. People weren't satisfied with his dissatisfaction. It escalated from there.

Best we not dwell on that any further.
Title: Re: Civilization V
Post by: Shadowlord on April 20, 2014, 03:29:27 pm
It seems like it would have been more efficient for him to spend his time playing Freeciv or Civilization Revolution instead of complaining that he doesn't grok city combat in Civ V.
Title: Re: Civilization V
Post by: werty892 on April 20, 2014, 03:48:36 pm
Just because a military unit is not stationed in a city does not mean there are people not defending it. See garrisons during medieval era. Most castles even in peace time had troops around in case of a emergency. Also, raining fire arrows on a city. Gee, I bet that does tons of damage. It's not like people can extinguish fires.
Title: Re: Civilization V
Post by: WealthyRadish on April 20, 2014, 06:42:56 pm
Sorry to jump back in late, didn't get online this weekend.

How many hundreds of cities and towns in WWII were occupied without the invaders firing a shot?

I hate trying to justify game design with realism arguments. Scale is thrown out the window. You could argue that occupying a town is like walking through farmed tiles.

Yeah, I agree. For a game where realism isn't the main attraction, having it influence mechanics is generally bad, and Civ definitely fits in that category. My main gripe was that others apparently thought it was realistic (or at least not grossly unrealistic) for civilians/police/local garrisons to resist sieges from WW1 forward.

That said, if I were to discuss it from a gameplay standpoint, I think they did make cities too powerful relative to units, at all time periods. It's easy to hold off massive invasions with only a few ranged units early on (partly due to bad AI), and later on the number of units needed to conquer sprawling citygasms makes combat a chore. I'd rather in that case that they did go the realistic route, and have WWI/II+ units just treat cities as terrain modifiers, since it would make the late game a lot more enjoyable (in my opinion, anyway). I haven't played civ in forever though, and am not inclined to revisit it, so I'd probably just ignore my opinions on its balance. Babylon OP
Title: Re: Civilization V
Post by: Shadowlord on April 20, 2014, 10:26:59 pm
So far as I'm aware, Civ II is the only entry in the series to have had partisans which could spawn around a city when it was captured by an enemy. IIRC, this only happened late in the game (modern era) and they were generally no match for any other unit of the time, much less the endless waves of howitzers you would use to conquer the entire world with.

It's no surprise Firaxis tried different things instead in future Civ games, like trying to eliminate the 'One Unit To Rule Them All' issue, adding culture-flips (I remember people got upset about this showing up with Civ 3), making corruption and happiness a pain in the ass - to the point where you have a hard time conquering everyone and taking all their cities in Civ V with G&K and BTW, and an even harder time without G&K and BTW, largely because of the entire-civ unrest and permanent unhappiness for conquered or puppeted cities. In Civ II and SMAC there's little to stop you from rolling over the entire world if you have the superior military: corruption from distance largely only impacts per-city production, happiness is also per-city, and any unrest from taking a city is temporary and for that city only.

In Civ IV you could conquer another civ near the beginning of the game while everyone had warriors simply by pumping out as many warriors as possible and as much gold as possible and hitting their cities with all your warriors until their defenders fell. Of course, you had to do it before you ran out of money (due to having more warriors than you could afford upkeep for, because you needed 3 times as many warriors as your enemy had to pull this off, and it was pointless if they had better defenders). In Civ V the cities automagically regenerate health and get stronger, even under attack, and you don't want someone else's city at the beginning of the game anyways, all it would do is give you unhappiness. :'(
Title: Re: Civilization V
Post by: BFEL on June 08, 2014, 08:37:54 am
I am having a good time with this.

I'm playing Carthage and I'm industrialized while everyone else is medieval (Ethiopia might be Renaissance though that wonder stealing bastard) and Tengrism which I founded is the world religion.

I think I've basically won.
Title: Re: Civilization V
Post by: Maldevious on June 29, 2014, 05:39:15 am
Was just gifted this... Any thoughts on which DLC to look at?
Title: Re: Civilization V
Post by: FritzPL on June 29, 2014, 05:46:24 am
All of them. Seriously. I find it impossible to play without the DLCs now.
If you don't want the extra civs which are dirt cheap, Brave New World and Gods and Kings are a must.
Title: Re: Civilization V
Post by: HopFlash on June 29, 2014, 06:37:00 am
All of them. Seriously. I find it impossible to play without the DLCs now.
If you don't want the extra civs which are dirt cheap, Brave New World and Gods and Kings are a must.
I totally agree!
Title: Re: Civilization V
Post by: BFEL on June 29, 2014, 07:25:36 am
The Fritz is correct.
Title: Re: Civilization V
Post by: Mephansteras on June 29, 2014, 03:55:50 pm
The map packs are totally optional, but I definitely prefer to play with everything.
Title: Re: Civilization V
Post by: Sonlirain on June 29, 2014, 04:39:20 pm
Brave new world and Gods and Kings add so much that the base game feels almost like a demo.
Seriously now...
Title: Re: Civilization V
Post by: Leafsnail on June 29, 2014, 05:11:22 pm
IIRC the Complete Edition is cheaper than buying G&K/BNW individually anyway.
Title: Re: Civilization V
Post by: Rakonas on July 29, 2014, 06:17:13 am
So I really wanted to play as the Iroquois, but apparently forests need to be in friendly territory to count as roads for connections. What the hell is up with that? Are there any mods which make all forests count as roads at least for connections for Iroquois? It's not even worth the gold of buying tiles to connect cities via forest in the new world scenario since it's only 150 turns.
Title: Re: Civilization V
Post by: ank on July 29, 2014, 07:22:02 am
So I really wanted to play as the Iroquois, but apparently forests need to be in friendly territory to count as roads for connections. What the hell is up with that? Are there any mods which make all forests count as roads at least for connections for Iroquois? It's not even worth the gold of buying tiles to connect cities via forest in the new world scenario since it's only 150 turns.

They are counted as roads... You only get road movement bonus from roads in your territory.
Title: Re: Civilization V
Post by: Rakonas on July 29, 2014, 10:15:01 am
Nope, they aren't. I had two cities which had a line of forests connecting them with no connection bonus. When I bought the tiles the forests were on they got the connection bonus.
Title: Re: Civilization V
Post by: bulborbish on July 29, 2014, 12:43:18 pm
Rak, roads only give a benefit WHEN THEY ARE IN ALLIED TERRITORY.

And to be honest, they already have the benefit of Ironless Swordsmen. I really don't want to deal with their Forest Highways as well unless I am attacking them.
Title: Re: Civilization V
Post by: Rakonas on July 29, 2014, 11:35:13 pm
That's not really true. That would mean that if you had two cities 8 tiles away they could never be connected by road. Roads work just fine at connecting cities when they pass through neutral ground. The benefit would be trivial really since it wouldn't help movement, just a few gold a turn, it would just make more sense.
Title: Re: Civilization V
Post by: Satarus on July 30, 2014, 01:28:40 pm
Rak, roads only give a benefit WHEN THEY ARE IN ALLIED TERRITORY.

And to be honest, they already have the benefit of Ironless Swordsmen. I really don't want to deal with their Forest Highways as well unless I am attacking them.

The ironless swords aren't nearly as good in G+K or BNW.  Ranged units are just stronger comparitivly, and with iron being revealed at bronze workering, it's not as much as a boon.
Title: Re: Civilization V
Post by: LordSlowpoke on July 31, 2014, 05:41:26 am
so i'm going for a cultural victory therefore i'm throwing culture left and right


game stuck send locksmith
Title: Re: Civilization V
Post by: jhxmt on July 31, 2014, 12:35:39 pm
Does it seriously get stuck if you manage to achieve that (monstrously impressive) level of culture?   :o
Title: Re: Civilization V
Post by: LordSlowpoke on July 31, 2014, 12:53:50 pm
it takes a lot of gold-related shenanigans but you too can techrush to the point where you can just afford to build every single wonder available and it snowballs from there really (i mean, throwing gold at cultural city-states during said gold-related shenanigans is no problem)

and yes, you can't shift+enter out of this for some reason, gotta pick a policy yo