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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 521191 times)

TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1755 on: June 16, 2017, 11:00:08 am »

Oh shit, I just noticed, it's like midspring. Gwolfski hardly played at all.

Also there are more unburied corpses than I expected, but it still shouldn't be a problem to bury them all. Do I have permission to use DFhack solely to clean up?

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1756 on: June 16, 2017, 11:05:18 am »

Oh shit, I just noticed, it's like midspring. Gwolfski hardly played at all.

Also there are more unburied corpses than I expected, but it still shouldn't be a problem to bury them all. Do I have permission to use DFhack solely to clean up?

Sadly you do not. Only case we allow the use of DFhack is to fix the FPS, not to avoid menial tasks such as this one.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1757 on: June 16, 2017, 11:08:50 am »

Gwolfski hardly played at all.
I'm wondering whether or not this is a bad thing, given what happened on his first turn.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

TheFlame52

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1758 on: June 16, 2017, 11:13:21 am »

Sadly you do not. Only case we allow the use of DFhack is to fix the FPS, not to avoid menial tasks such as this one.
Nah, I mean like autodump-destroying unreachable items, spider webs, garbage, etc. Also the clean all command.

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1759 on: June 16, 2017, 11:14:59 am »

Gwolfski hardly played at all.
I'm wondering whether or not this is a bad thing, given what happened on his first turn.
it started in winter.
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1760 on: June 16, 2017, 02:06:57 pm »

You know, just thinking: couldn't other civs have their own types of forumechs? Say, the hippies could have livingwood golems, while the politicians could have cogs, and the gamers and haxxors and other computer-themed groups could have aimbots and stuff.

Quote from: Toady
The new entity animal framework is set up, though I've only used it for kobolds. It's pretty basic -- you can compel an entity to use creatures that either belong to a list of classes (classes can also be excluded), or by their token, and you can set them to either use matching animals from the environment or to get a free environment-independent starting population as with the current domestic creatures.

The new devlog says we can set specific pets to a civ now, so this old idea Glass had should be viable when the next version comes out.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1761 on: June 16, 2017, 02:47:25 pm »

You know, just thinking: couldn't other civs have their own types of forumechs? Say, the hippies could have livingwood golems, while the politicians could have cogs, and the gamers and haxxors and other computer-themed groups could have aimbots and stuff.

Quote from: Toady
The new entity animal framework is set up, though I've only used it for kobolds. It's pretty basic -- you can compel an entity to use creatures that either belong to a list of classes (classes can also be excluded), or by their token, and you can set them to either use matching animals from the environment or to get a free environment-independent starting population as with the current domestic creatures.

The new devlog says we can set specific pets to a civ now, so this old idea Glass had should be viable when the next version comes out.
:D
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1762 on: June 17, 2017, 01:35:18 pm »

Different types of forumechs? Oh boy, that's gonna be !!!FUN!!!. I do still think we should add a possibility for a mass AI uprising (through infection maybe?)
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1763 on: June 19, 2017, 10:45:53 am »

Anybody want goldfish or koi in the next version? I could make those.
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1764 on: June 19, 2017, 11:57:20 am »

Anybody want goldfish or koi in the next version? I could make those.
Can we melt the goldfish down for gold? And do the koi mature into dragons?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1765 on: June 19, 2017, 12:49:34 pm »

Anybody want goldfish or koi in the next version? I could make those.
Can we melt the goldfish down for gold? And do the koi mature into dragons?

I could make goldfish drop gold when they died. It would be a lot harder to do the Magikarp thing and I don't really want to, but I bet the Pokemon mod has that.
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pikachu17

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1766 on: June 20, 2017, 09:55:59 am »

Anybody want goldfish or koi in the next version? I could make those.
Can we melt the goldfish down for gold? And do the koi mature into dragons?

I could make goldfish drop gold when they died. It would be a lot harder to do the Magikarp thing and I don't really want to, but I bet the Pokemon mod has that.
You could make the koi blood transform the koi into a dragon. If you don't them to be quite so awesome, you put a longer timer on the transformation, so it only works if they survived the encounter. But, how exactly would you get goldfish or koi, anyway? Are they land-koi?
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1767 on: June 20, 2017, 10:01:11 am »

The same way you get carp: infesting your water supply.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1768 on: June 20, 2017, 10:10:21 am »

In real life, goldfish are domesticated carp. I was just going to make a copy of carp with some details and the name changed.
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apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1769 on: June 21, 2017, 01:08:05 am »

How goes the fortress, TheFlame52? I figure it's about time we heard from you.
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