Sandstone 17, 501 -
We number 11 now. I have taken to feigning insanity as people are starting to question my taking all the major leadership positions. It was that or turn ruthless, and that would not work to the fort's benefit
or to those of the Plan. I managed to feign my death in a cloud of miasma that swirls through our small fort, though I don't know the cause of it.
GoombaGeek and Erica have perished, though I don't know the cause.
Sandstone 21, 501.
We number 3. The migrants that ventured to our fortress crossed across not only what I have termed "The Blistermuck", but apparently a pool of nefarious mist. This caused them to rot from the inside-out as they entered the fortress and perish horribly. I am watching from the shadows, looking for someone suitable to disguise myself as, but I fear for this fort's sustainability in the short term. We need dwarves safe, and we desperately need stone. I intend to steal the expected caravan's entire stock of goods, as it may be our only chance for short-term viability. (I'm going to un-build the depot when it arrives and steal their goods. We really need a decent amount of supplies to survive in the short-term. If you don't want me to, let me know and I won't do it)
Project derailed. Mist is not viable for weaponization and should be purged. Weaponization options for other site elements still viable upon worker force increaseSome Time in Mid-Timber -
The others are dead. I have concealed myself in a small chamber with food and booze, enough to sustain me until another expedition is brought to this place by the machinations of the Australis Engineerum. I have laid basic notes and the beginnings of a power source for the next group to follow, I merely hope they do so. When I can integrate with the next group, I plan to nudge their leader into building a pump system to flood the surface - flushing the muck away would improve our survivability immensely.
THE FORT HAS FALLEN, LONG LIVE THE FORT!--Notes for the next guy in general--
The Fetid Muck isn't dangerous long-term, it blisters any dwarf or animal that touches it from head-to-toe, but they recover in time.
Nefarious Mist, however, is a death sentence. There's a pool of it mixed with the fallen Much to the west of the fort (the streams of grey mixed with the yellow) and anything that steps in it will rot COMPLETELY and die in weeks. There is also a cloud of it that passes from South-east to North-East and generally avoids where the fortress is.
Wilddeath - There's undead ravens in the area. They're more a nuisance than a threat, but still be careful. The zombification region SEEMS to be restricted to the north-east area as well. Keep the fort tunnels away from there if possible.
For the next expedition
Come ARMED and ready. The object scatter on reclaim means you'll potentially have corpses scattered into the Haunted region.