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Author Topic: Mission 12: The Defense of Hephaestus: Don't taunt the dice.  (Read 212036 times)

Toaster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1605 on: May 15, 2014, 09:10:21 pm »

Lars Injuries:

Shot four times.  Three flesh wounds, one deeper.  Should just need a standard patch up and be good to go.
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NAV

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1606 on: May 15, 2014, 09:25:52 pm »

Dubley's head was frozen. Standard revival, no repair needed.
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PyroDesu

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1607 on: May 15, 2014, 10:35:05 pm »

Syntheflesh limbs broken beyond usability, all four.

I don't care if it costs me a few tokens to get replacement limbs, I want them.
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kisame12794

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1608 on: May 15, 2014, 10:52:44 pm »

Morul Damage: Mangled robotic leg, maybe some frost damage from Mr. Freeze.
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GreatWyrmGold

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1609 on: May 15, 2014, 11:27:49 pm »

Grate damage: None? I'm pretty sure the MK I suit dealt with what few sources of harm he encountered.
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smurfingtonthethird

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1610 on: May 15, 2014, 11:41:48 pm »

Lerman damage: Might need robotic repairs after being slammed into the wall by a giant mechanical arm.
« Last Edit: May 16, 2014, 07:51:16 am by smurfingtonthethird »
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Harry Baldman

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1611 on: May 15, 2014, 11:45:37 pm »

Stacy: reduced to a braincase - needs another robot body badly!
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Xantalos

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1612 on: May 16, 2014, 12:17:21 am »

Xan didn't get damaged. He wants to see footage of the ground battle, perhaps with little markers showing what was what.
« Last Edit: May 16, 2014, 12:41:52 am by Xantalos »
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Sean Mirrsen

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1613 on: May 16, 2014, 12:31:39 am »

Anton would like to see a detailed AAR of the space battle during the debrief, and a general appraisal of the combat effectiveness of the ships he designed, so he can do better next time.
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Radio Controlled

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1614 on: May 16, 2014, 01:03:28 am »

Miya: no damage whatsoever. Maybe scratched the paint somewhere though.

Anyways, I'd like to know if we saved any of the ships for ourselves.
Secondly, Steve's general appraisal of the battle, and what he thinks we should've done better. And maybe a review on how our sods did, and whether we'll get to take any with us.
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darkpaladin109

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1615 on: May 16, 2014, 01:13:03 am »

Magilla's pretty much just a brain right now, so he would absolutely love an actual body. He'd prefer it to have some sort of banana launcher so that he can eat bananas if he's feeling hungry, and that it comes with some sort of fancy hat.
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Empiricist

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1616 on: May 16, 2014, 02:32:07 am »

Well, I'm rather busy at present, I can post in the weekends if I'm not too busy. Thus, I hereby defer control of Charles over to @PyroDesu seeing as they control his CO.
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Pancaek

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1617 on: May 16, 2014, 03:25:15 am »

Pan's damage:
-Got shot in the stomach during the defence, not so bad.
-Got squished during the boarding action, only the braincase survived, pretty bad

Just in a new standard robobody, for now, please
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Alarith

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1618 on: May 16, 2014, 07:49:01 am »

Jack Catar's damage
Body mangled.
robot body is the only free option right?  If so I'll with that.  Though again, see if I can get the tear of Timmy embedded in my forehead.
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Zako

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1619 on: May 16, 2014, 10:38:38 am »

Bishop's Damage:
A single flesh wound. Not that it really matters to Bishop anymore, short or long term. Just needs some simple stitches to hold it closed so it heals faster and disinfectant to prevent any infections.


And since I didn't post this earlier, Bishop's contributions:
Spoiler (click to show/hide)
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