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Author Topic: Trivial findings  (Read 447129 times)

cochramd

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Re: Trivial findings
« Reply #645 on: October 08, 2015, 08:01:37 am »

Usually migrants, but I've seen couples pump out multiple kids before any beds are built.
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Abaddon

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Re: Trivial findings
« Reply #646 on: October 08, 2015, 08:43:10 am »

You can get the 'doesn't really care about anything anymore' trait by simply experiencing a lot of trauma, without ever seeing any real combat.

Also it seems that smashed open toes and fingers still lower blood count despite not bleeding?  I've been refilling my pincushions blood for a few months now and she still goes pale/faint.
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pisskop

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Re: Trivial findings
« Reply #647 on: October 08, 2015, 08:52:58 am »

just man up and give nails a healrate of 5k
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Abaddon

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Re: Trivial findings
« Reply #648 on: October 08, 2015, 09:43:06 am »

just man up and give nails a healrate of 5k

Thanks for the advice, I didn't know it was caused by nails.  Also lower is better for heal rate (I set it to 1, fully healed in about 5 seconds.)
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pisskop

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Re: Trivial findings
« Reply #649 on: October 08, 2015, 10:07:52 am »

#DwarvenHydraNails
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Button

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Re: Trivial findings
« Reply #650 on: October 08, 2015, 12:45:56 pm »

just man up and give nails a healrate of 5k
Also lower is better for heal rate (I set it to 1, fully healed in about 5 seconds.)

Yeah, lower is better but that's also OP. The bug is related to tissues which lack any heal rate. :)
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Dirst

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Re: Trivial findings
« Reply #651 on: October 08, 2015, 12:48:19 pm »

just man up and give nails a healrate of 5k
Also lower is better for heal rate (I set it to 1, fully healed in about 5 seconds.)

Yeah, lower is better but that's also OP. The bug is related to tissues which lack any heal rate. :)
"Ow!  I broke a nail!  Ow!  Oh, wait, nevermind."
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Foxite

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Re: Trivial findings
« Reply #652 on: October 10, 2015, 12:27:11 pm »

(Never mind)
« Last Edit: October 10, 2015, 01:15:04 pm by latias1290 »
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cochramd

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Re: Trivial findings
« Reply #653 on: October 11, 2015, 06:24:27 am »

Taming already trained infants contributes very little to the training level of a species. Perhaps if training levels did anything this wouldn't be so trivial.
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TheFlame52

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Re: Trivial findings
« Reply #654 on: October 11, 2015, 08:22:35 am »

Taming already trained infants contributes very little to the training level of a species. Perhaps if training levels did anything this wouldn't be so trivial.
Training levels help your animal trainers train creatures to higher levels. Even a legendary animal trainer can only get an animal to about superior if your civ hasn't encountered that animal before.


When a tantruming dwarf hits someone with a thrown object, it counts as a full-fledged attack, not a tantrum attack. This can cause a loyalty cascade.

The last survivor was Axe Lord Bomrek.

EDIT: Oh! Another thing: If non-historical figures stand around and talk long enough, they can become historical. I don't know why, though.
« Last Edit: October 11, 2015, 04:14:45 pm by TheFlame52 »
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Bouchart

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Re: Trivial findings
« Reply #655 on: October 12, 2015, 07:53:13 pm »

EDIT: Oh! Another thing: If non-historical figures stand around and talk long enough, they can become historical. I don't know why, though.

Legendary filibusterer?
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pisskop

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Re: Trivial findings
« Reply #656 on: October 12, 2015, 09:43:24 pm »

Well I imagine that they affect the world, if only through rumors and being important to the player (presumably)
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

cochramd

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Re: Trivial findings
« Reply #657 on: October 14, 2015, 12:22:28 pm »

Taming already trained infants contributes very little to the training level of a species. Perhaps if training levels did anything this wouldn't be so trivial.
Training levels help your animal trainers train creatures to higher levels. Even a legendary animal trainer can only get an animal to about superior if your civ hasn't encountered that animal before.
Oh, I see. Well, upkeep training contributes less to training level than training straight from the wild (it's possible that the amount contributed to training level is dependent on the difference between the training levels of the animal before and after training), and pet value seems to have an effect as well (the higher an animal's pet value is, the less of them you have to train to advance through the training levels).
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TheBiggerFish

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Re: Trivial findings
« Reply #658 on: November 16, 2015, 04:41:24 pm »

PTW.
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taptap

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Re: Trivial findings
« Reply #659 on: November 22, 2015, 05:32:10 am »

Minecarts can do flat jumps (horizontal jump from flat untracked surface next to dip) over upramps behind the dip. Not really surprising, but counterintuitive enough for me to only notice now.
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