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Author Topic: [0.44.12+] Fortress Defense Mod II R v21: Progress Trigger and Bug Fixes!  (Read 311612 times)

GreatWyrmGold

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darkflagrance: Another idea. Maybe add in special weapons for the larger races that are sized specially for them? E.g. giant axes (jotunar), or stampede hammers (war elephants), or stuff like that?
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tahujdt

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Stampede hammers sound awesome!
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tase

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This mod doesn't work on an existing save-game right? Waiting for this to be updated before playing with the new version.
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Tierre

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This mod should work with new version. Also you can't add new civs to saves but you can alter existing civs. So if your save has previous version of FD mod then you can upgrade it.
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Intrinsic

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PTW
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caddybear

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This works with the latest version, since they don't need minecarts and wheelbarrows; there is no need to update the entity files.
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gunnarig

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so there will be no problems using DF 34.10 ? since .07 was just bug fixes?
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Hugo_The_Dwarf

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Yes there will be no problems.
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gunnarig

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Hey i just downloaded the mod but i have no idea how to install it. i went with the directions but nothing got overwritten could someone please elaborate in a way that my limited intellect can comprehend   :'(
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greycat

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Extract Dwarf Fortress into a new directory.
Extract Fortress Defense mod into a new directory.
Copy the *_*.txt files from the FDmod directory into the DF/raw/objects/ subdirectory.  Or if you don't want all of them, only copy the ones you want.
Launch DF, generate a world, embark.

Sample Linux installation:
Code: [Select]
mv df_linux df_linux.old
tar xjf df_34_10_linux.tar.bz2
unzip Fortress\ Defense\ Mod\ II\ v11.zip
cd Fortress\ Defense\ Mod\ II\ v11
cp *_*.txt ../df_linux/raw/objects/
cd ../df_linux

In practice, I rename my df_linux directories before cd-ing into them, so the above isn't exactly what I do, but it's close enough.
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gunnarig

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omg what have you done! all the poor dorfs are dead !!! DEAD !!! GENOCIDE !!!, im running a worldgen and about 2/3 of the worlds population is dead i ran it for 250 years is this too long ? im using all the races thats possible to have
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Tierre

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You shouldn't do that - you won't survive this anyway. Genocide of dorfs shows that:) Better pick some of them you like and put in your game. Nagas for example tend to breed in enourmous quantities and kill everyone. And hardes races are pretty... hard... are you sure you want them?:) But hey - more FUN with them:)
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gunnarig

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yeah this is just a trial run :D i was just wondering if i should keep the worldgen shorter.
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luppolo

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i tried to run this on 34.11 and seems to work fine (tried only adventure yet though)
or it will break later during fortress?
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TurkeyXIII

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Fortress mode seems to work for me (0.34.10).  Got a beakwolf squad attack me in the first year, but it was all good.

Use one of the first two links in the OP.  Copy/paste the text files from the unzipped directory into your /objects/raw folder as per the readme.  It shouldn't overwrite anything.

I never gen past 125 years with this mod.
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