Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Mafia => Topic started by: Mephansteras on September 26, 2013, 01:01:57 pm

Title: Supernatural Mafia 6 - Game Over!
Post by: Mephansteras on September 26, 2013, 01:01:57 pm
Time for me to run another game, I think.

I'm going to do a Supernatural, since I enjoy writing the flavor for that one so much.

Minimum of 9 players, I think. No real maximum, but I doubt we'll get all that many with how quiet the subforum has been.

Players:

Replacement queue

Replacement List
kleril replaced by Toaster - Personal reasons.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 0/9
Post by: Mephansteras on September 26, 2013, 01:02:25 pm
Basic Rules:

Roles: The basic information about available town roles will be known. However, I will only give a general description of each role that will give an indication of what the role can do. More specific information will be given in role PMs as necessary. This means you will not know the specific rules of many of the roles, even if you know what they do. There may also be variations on the town roles, both within a game and between games.

Scum and 3rd party role information is not going to be posted in the thread.

All players are Town Aligned unless noted otherwise in their Role PM.


Quoting the Mod without permission results in a Modkill and a ban from the next game I run.

PMs are not allowed unless your Role specifically allows it.

Days will go for 72 hours (Ignoring weekends) or until everyone has voted (if there is a long period of inactivity after everyone votes I'll end the day to keep things moving).
    In the event of a tie, no lynch will occur.

Night will go for 24 hours, though that's somewhat flexible. If you do not have your action in within the 24 hours you run the risk of losing your action for the night, though. If you choose not to use your action, please send that instead of just waiting for me to get on with the night without you.

  Extensions: Extensions require at least 25% of the living players requesting an extension. Votes against the extension will reduce the counted number requesting (so, of 8 players if 3 vote for an extension and one votes against it it's still 2 for, which is 25%, which grants the extension.)
Extensions will extend the day by 24 hours. No more then two extensions will be granted on any given game day.

  All votes should be colored red to make it easy for me to spot them.

  In the event of a tie, a No-Lynch will occur.

  Speaking While Dead: The dead may post once after they have died to comment on their death. They may not provide any information about the game in this post. After this, any posting in the game before it has ended will result in a one game ban from future games. Repeated abuse, or posts that have a major impact on the game, can result in a permaban from any future games.


  Scum, Coven Witches, and some third parties will have special chat areas on http://www.quicktopic.com. I will PM the appropriate link to you at the start of the game or when you die.

  There is no Dead Chat for this game, since coming back from the dead is possible.

  Event Order: The order of events is generally as follows:

    Misdirection
    Role-blocking
    Protection
    Investigations
    Night Kills/Conversions
    Disturbing the Dead (there is an order for this, if two people target the same corpse, but that's kept hidden)

  All kills will be effectively simultaneous. (I may make some literary liberties with this in the PMs, though)

  Also, not all roles require the player to leave the house. Generally, magic sounding roles are going to work like Psychic roles in Paranormal. If your role does not require you to leave your house to use, you will be informed of this fact. Roles who don't leave their house cannot be role-blocked by the Guard, though he still protects them.

Potential Town Roles

Title: Re: Supernatural Mafia 6 - [SIGNUPS] 0/9
Post by: Nerjin on September 26, 2013, 01:04:02 pm
In
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 0/9
Post by: Jim Groovester on September 26, 2013, 03:09:54 pm
In.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Persus13 on September 26, 2013, 06:09:14 pm
I'm interested in playing mafia, but other than reading some tutorials and playing the real life version I have little experience. Do you think I'd still be able to do okay in this?
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Mephansteras on September 26, 2013, 06:21:44 pm
I'm interested in playing mafia, but other than reading some tutorials and playing the real life version I have little experience. Do you think I'd still be able to do okay in this?

Hmm. You'd probably be better off playing a Beginner's Mafia first. Forum mafia is a bit different from the real life version due to the length of the game. And Supernatural is a bit tricky, since it has a lot of power roles and the Scum/3rd Party roles are Closed so town can't be quite sure of what they are capable of.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Nerjin on September 26, 2013, 06:46:13 pm
Plus it helps you get accrued to the particular "spirit" of this particular forum's mafia. It's a bit different from what I've seen.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Persus13 on September 26, 2013, 09:55:14 pm
Alright, I'll just watch for now.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Tiruin on September 26, 2013, 11:13:50 pm
Plus it helps you get accrued to the particular "spirit" of this particular forum's mafia. It's a bit different from what I've seen.
I believe there is no difference if there are some sorts of characteristics you see :P

It's all in the players.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 4/9
Post by: Dariush on September 30, 2013, 09:22:33 am
Out.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Nerjin on October 03, 2013, 08:31:03 am
In
Wooo for my first Mafia game! Please help me if I am utterly bad.

You should really play a BM first kiddo.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Mephansteras on October 03, 2013, 10:00:16 am
In
Wooo for my first Mafia game! Please help me if I am utterly bad.

You should really play a BM first kiddo.

Yeah, Supernatural is a bit rough for a first game.

Although at this rate I'm half tempted to just run a Beginners Supernatural. Our poor subforum is rather lacking in players right now.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Persus13 on October 03, 2013, 03:53:34 pm
If it turns into a beginners Supernatural, I'll be happy to sign up.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Imp on October 04, 2013, 04:08:25 am
Me too, please and please (only omg, how will I handle this and the other game too?.... but let me worry about that.... and I surely will... and find a way.... I really wanna!)
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Tiruin on October 04, 2013, 04:37:01 am
Me too, please and please (only omg, how will I handle this and the other game too?.... but let me worry about that.... and I surely will... and find a way.... I really wanna!)
I vouch for her.

But for Persus..unsure. I didn't see much on him :/
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Imp on October 04, 2013, 05:34:04 am
C... Ca... Can I speak for Persus?

Not everything I have to say about him is good, but I.... I really want to play beside him.  Granted, I don't deeply care if it's here or in a BM or whatever - but if here's happening before the next BM or something....

As to why I care, he ran Utopia: Kill, Escape Restart, and a reboot of that game.... Though both games were abandoned before overly long, something about both of them absolutely grabbed, and held, my attention.  I loved playing in them.  There're very few forum games I can say I really find delightful, that I actually cared about instead of just being interested in and enjoying. 

Granted, so far Mafia games that I get to participate in also fit that fascination category.  But he ran a game that took me there, twice.

What I can't say is 'yeah, I'm certain he'll finish'.  His Utopia games ended without reason given, once with notice, once with silence.  But he's very clearly to me not clueless in general, and I'm highly curious to see how he plays, and am eager to find out if he's extra fun to play in the same Mafia game with for me.

Course, that's not likely to especially persuade anyone but me to take a chance on him, but it sure is motivating to me!

Can he play?  I can't lie and say that I won't play if he can't or anything silly like that.... but there's a reason why I asked right after he did, and it wasn't because I hadn't noticed that a beginner's version was being considered.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Mephansteras on October 04, 2013, 11:01:11 am
Tiuin, Nerjin, Jim? What do you guys want to do?
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Nerjin on October 04, 2013, 11:23:42 am
Ah, what the hell... Let's give them a shot. Besides it's not like we can truly afford to be picky with how the forum is at this time. Might as well be a bit lax. Though if enough people who HAVE done a BM want to play I say they should be swept to the replacements list. I figure that's fair enough.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Jim Groovester on October 04, 2013, 03:07:06 pm
I don't really want to play with beginners but it seems I have no choice.

This isn't exactly the most beginner friendly game either, mostly because the setup is closed. It favors people like me who have played a few of them and know more or less what to expect.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Persus13 on October 04, 2013, 03:38:24 pm
Me too, please and please (only omg, how will I handle this and the other game too?.... but let me worry about that.... and I surely will... and find a way.... I really wanna!)
I vouch for her.

But for Persus..unsure. I didn't see much on him :/
Yeah, I definitely haven't played this Mafia before, but I've been following the current BM in the hope someone would drop out and I could play.

IN if Beginner's game.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Mephansteras on October 04, 2013, 03:50:31 pm
Regardless, It'll help if people read these. They're fun no matter what.

Supernatural 5 (http://www.bay12forums.com/smf/index.php?topic=106608.msg3165006#msg3165006)
Supernatural 4 (http://www.bay12forums.com/smf/index.php?topic=89665.msg2473824#msg2473824)
Supernatural 3 (http://www.bay12forums.com/smf/index.php?topic=74938.msg1875341#msg1875341)
Supernatural 2 (http://www.bay12forums.com/smf/index.php?topic=62587.msg1436015#msg1436015)
Supernatural 1 (http://www.bay12forums.com/smf/index.php?topic=59269.msg1328001#msg1328001)
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Imp on October 04, 2013, 03:52:32 pm
Regardless, It'll help if people read these.

Thanks for convenient linkage!

I'll start working my way through them, slow but sure.  Mafia just keeps getting more interesting for me!
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Persus13 on October 04, 2013, 07:51:41 pm
Regardless, It'll help if people read these. They're fun no matter what.

Supernatural 5 (http://www.bay12forums.com/smf/index.php?topic=106608.msg3165006#msg3165006)
Supernatural 4 (http://www.bay12forums.com/smf/index.php?topic=89665.msg2473824#msg2473824)
Supernatural 3 (http://www.bay12forums.com/smf/index.php?topic=74938.msg1875341#msg1875341)
Supernatural 2 (http://www.bay12forums.com/smf/index.php?topic=62587.msg1436015#msg1436015)
Supernatural 1 (http://www.bay12forums.com/smf/index.php?topic=59269.msg1328001#msg1328001)
Thanks for the links, I just read through 1, and I plan on reading several more, other than the 70 page one (seemed too intimidating)
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: zombie urist on October 04, 2013, 08:13:03 pm
Real mafia players use the 50 posts/page setting.  8)
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Persus13 on October 07, 2013, 05:20:34 pm
I've read Supernaturals 1-3, and I have a much better understanding of this type of game and definitly want In, if you'll take me.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Mephansteras on October 07, 2013, 05:23:27 pm
Cool.

We'd still need a few more people even in addition to our new players, though.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 6/9 - Now Beginner Friendly!
Post by: ToonyMan on October 20, 2013, 12:22:39 pm
I can join this now that WC3 is over.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 7/9 - Now Beginner Friendly!
Post by: notquitethere on October 20, 2013, 01:16:34 pm
I can join this now that WC3 is over.
Ditto, let's begin this!
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 8/9 - Now Beginner Friendly!
Post by: Caz on October 20, 2013, 07:02:07 pm
This looks awesome. In please. Not played supernatural before, but will check out the links.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 9/9 - Now Beginner Friendly!
Post by: Mephansteras on October 21, 2013, 12:24:19 am
All right, that's 9. I'll leave sign-ups through tomorrow, close them Tuesday, and we'll get started once I finish the roles and initial flavor.

As part of keeping this beginner friendly, I won't be changing any of the roles or rules from last time. So while you still won't know quite what to expect at the start, if you've read all the previous games you should be in decent shape.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
Post by: Imp on October 21, 2013, 12:41:54 am
With the other two games recently ending, there may well be others joining.

I don't really want to play with beginners but it seems I have no choice.

I am utterly eager to play, but that's not likely to change and I'm also patient.  If one or more experienced (and I really, really hope known to be active!  I can't give this game experience that I lack, but I sure will give it involvement and interaction!) player(s) sign up, I volunteer to be the first newbie moved to the replacement list if that's what Mephansteras picks to do.

Good luck, Jim; you sure have played with a lot of newbies both in BMs and out; you have the right to say 'I'd rather not this time' and I hope you get your wish.  If not, I'll play my best, though I would have done that even without your stated preference.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 9/9 - Now Beginner Friendly!
Post by: Persus13 on October 21, 2013, 07:01:55 am
I am utterly eager to play, but that's not likely to change and I'm also patient.  If one or more experienced (and I really, really hope known to be active!  I can't give this game experience that I lack, but I sure will give it involvement and interaction!) player(s) sign up, I volunteer to be the first newbie moved to the replacement list if that's what Mephansteras picks to do.

The 9-player thing is a minimum not a maximum.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 9/9 - Now Beginner Friendly!
Post by: Max White on October 21, 2013, 08:31:01 am
You know I'm just stupid enough to think this is a good idea, but Imp convinced me. I'm in if you want me.
Lets see how many heads I can rack up in a single night, I have a high score to beat.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 9/9 - Now Beginner Friendly!
Post by: Tiruin on October 21, 2013, 08:49:35 am
You know I'm just stupid enough to think this is a good idea, but Imp convinced me. I'm in if you want me.
Lets see how many heads I can rack up in a single night, I have a high score to beat.
O_o
It's you.

Good work Imp!
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 9/9 - Now Beginner Friendly!
Post by: Mephansteras on October 21, 2013, 10:57:20 am
I am utterly eager to play, but that's not likely to change and I'm also patient.  If one or more experienced (and I really, really hope known to be active!  I can't give this game experience that I lack, but I sure will give it involvement and interaction!) player(s) sign up, I volunteer to be the first newbie moved to the replacement list if that's what Mephansteras picks to do.

The 9-player thing is a minimum not a maximum.

Correct. I think I'll set a max at 16, though I highly doubt we'll get that many.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 10/16 - Now Beginner Friendly!
Post by: Dariush on October 21, 2013, 11:48:18 am
I foresee... three replacements during the first day.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 10/16 - Now Beginner Friendly!
Post by: Toaster on October 21, 2013, 11:57:50 am
Then sign me up for the replacement list.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 9/9 - Now Beginner Friendly!
Post by: Imp on October 21, 2013, 01:47:23 pm
You know I'm just stupid enough to think this is a good idea, but Imp convinced me. I'm in if you want me.
Lets see how many heads I can rack up in a single night, I have a high score to beat.

Oh wow!  Now I'm going to get to read more of Max's play!  *capers*

I do so solemnly admit I have not yet finished reading all of the previous Supernatural games.  However I am working on them, in my own special way.  I offer Max's reappearance as an odd form of proof that I'm still working on them and continue to do so!
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 9/9 - Now Beginner Friendly!
Post by: Tiruin on October 21, 2013, 01:48:59 pm
You know I'm just stupid enough to think this is a good idea, but Imp convinced me. I'm in if you want me.
Lets see how many heads I can rack up in a single night, I have a high score to beat.

Oh wow!  Now I'm going to get to read more of Max's play!  *capers*

I do so solemnly admit I have not yet finished reading all of the previous Supernatural games.  However I am working on them, in my own special way.  I offer Max's reappearance as an odd form of proof that I'm still working on them and continue to do so!
I'm really wondering what you did backstage. That's some exceptional enthusiasm there! :D
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 9/9 - Now Beginner Friendly!
Post by: Imp on October 21, 2013, 01:51:44 pm
You know I'm just stupid enough to think this is a good idea, but Imp convinced me. I'm in if you want me.
Lets see how many heads I can rack up in a single night, I have a high score to beat.

Oh wow!  Now I'm going to get to read more of Max's play!  *capers*

I do so solemnly admit I have not yet finished reading all of the previous Supernatural games.  However I am working on them, in my own special way.  I offer Max's reappearance as an odd form of proof that I'm still working on them and continue to do so!
I'm really wondering what you did backstage. That's some exceptional enthusiasm there! :D

Keep wondering.   ;D  He can tell you or not as he pleases.  But I promise PMs from me to other players will stop once the game starts, unless I'm explicitly told I can PM other players ;p  Now, backstage stuff....  Ehh.  If it's in the rules and in my role, whatever.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 9/9 - Now Beginner Friendly!
Post by: Tiruin on October 21, 2013, 02:16:28 pm
Keep wondering.   ;D  He can tell you or not as he pleases.  But I promise PMs from me to other players will stop once the game starts, unless I'm explicitly told I can PM other players ;p  Now, backstage stuff....  Ehh.  If it's in the rules and in my role, whatever.
I kneeeeww it~~ :I
Still amazing on the PMs. :))
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 10/16 - Now Beginner Friendly!
Post by: kleril on October 21, 2013, 11:45:51 pm
Not too sure if I should in, or seek redemption in another round of BM.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 10/16 - Now Beginner Friendly!
Post by: Max White on October 21, 2013, 11:49:16 pm
Whats the worst that can happen?
You screw up everything and then get to reread the game a week later and laugh about all the fun you had? Great! It will save me from having to do it.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 10/16 - Now Beginner Friendly!
Post by: Imp on October 22, 2013, 04:28:11 am
Not too sure if I should in, or seek redemption in another round of BM.

Oh Kleril!  There's so much I would say to you and simply cannot yet.  It warms my heart to read of you playing more.  I believe I'd enjoy you INing here, if you want to.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 10/16 - Now Beginner Friendly!
Post by: kleril on October 22, 2013, 08:03:40 am
*shrugs*
Alright, may 's well. In, then.
Title: Re: Supernatural Mafia 6 - [PREPARING]
Post by: Mephansteras on October 22, 2013, 12:53:52 pm
And with that, signups are now closed. I'll start working on the role PMs and opening flavor.

Might take a bit longer than I'd expected because I've come down with a nasty head cold, but I'll do my best to get us started soon.
Title: Re: Supernatural Mafia 6 - [PREPARING]
Post by: Mephansteras on October 23, 2013, 08:30:26 pm
Sorry for the delay. Cold hit me harder than I'd expected. Should have the game started tomorrow.
Title: Re: Supernatural Mafia 6 - [PREPARING]
Post by: Imp on October 23, 2013, 08:48:26 pm
Thanks for the update.  Far as I'm concerned, I hope you take the time you need so that you can enjoy the game and all its parts too, without feeling rushed or pressured.  It's not that I prefer the delay; I'm utterly eager to begin, but I'm also absolutely willing to be however patient I need to be and your readiness and comfort are quite important too.  I'm so sure this is going to be GREAT!
Title: Re: Supernatural Mafia 6 - [PREPARING]
Post by: Max White on October 23, 2013, 09:36:16 pm
Sucking up doesn't get you better roles.  :P
Title: Re: Supernatural Mafia 6 - [PREPARING]
Post by: Imp on October 23, 2013, 09:44:20 pm
I'm so newbie, any role I get will be exactly the one I want.  Long as I get to play, can't go wrong by me!
Title: Re: Supernatural Mafia 6 - [PREPARING]
Post by: Tiruin on October 23, 2013, 09:45:26 pm
Sucking up doesn't get you better roles.  :P
Aww pff :I :P

That's just Imp's energetic attitude! She's eager like that, and pretty much something to aspire to (not that I'm saying I'm aspiring to that noooooooo)

I wonder what Meph cooked up :3

Edit: Aw ninja :I
Title: Re: Supernatural Mafia 6 - [PREPARING]
Post by: Imp on October 23, 2013, 09:47:01 pm
newbie and ninja share some of the same letters.  I wonder if there's a reason?
Title: Re: Supernatural Mafia 6 - [PREPARING]
Post by: Caz on October 24, 2013, 08:56:36 am
Sorry for the delay. Cold hit me harder than I'd expected. Should have the game started tomorrow.

I will try to contain my anticipation.
Title: Re: Supernatural Mafia 6 - [PREPARING]
Post by: Mephansteras on October 24, 2013, 05:10:05 pm

You awaken to bright lights and the sounds of people talking.

You are standing in the Great Hall of the town, in a circle with ten other people. Around you, keeping a bit of a distance, are the rest of the town. They mutter and gasp, trying to figure out what is going on. Great bloodstains cover the floor between you. Something horrible has happened here, but you know not what.

A great voice speaks, it's multi-toned words vibrating throughout the hall.

"Great Evil arises. These eleven are your hope of salvation, or they will prove to be your downfall. They alone can decide the fate of the town. Each sundown one of them shall they choose to die, and with each death you will draw closer to plenty or ruin. Choose wisely."

You shake your head. The others do the same. You feel...awake, now, but constrained. It seems you must do this thing.

Find those who would bring the ruin of your town. Defeat them, before it is too late.





Game has started! Day 1 will go until ~5pm Pacific Tuesday.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 24, 2013, 05:13:27 pm
Yay!

So Jim: What was the most dangerous scumteam in your opinion?

All vets: Any tips for a Supernatural Newb?

Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 24, 2013, 05:19:58 pm
Well I'd say that the most helpful thing is to keep notes on everything IMPORTANT that people say and to write it down so that YOU will understand it in the future. That's what I do anyway. Also, never just ask "What...?" you must always ask "What... and why?" because it forces them to elaborate.

I'll ask a general question:

EVERYONE: What role would you most like to have and why?

Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: kleril on October 24, 2013, 05:30:49 pm
EVERYONE: What role would you most like to have and why?

I would most like an information gathering role, such as thief or mystic. The desire to know is what pushes me forward, and here, more than anywhere, knowledge is power.

@All: How would you describe your typical playstyle as town? As scum?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 24, 2013, 05:41:48 pm
Jim Groovester: So here we are once again, it has been some time. How are you? Anyway as i recall it said somewhere that to keep this newby friendly we will have the same role selection as last game, do you think that means the same type of scum?
Tiruin: Good to see you! Assuming you were scum would you prefer offensive night powers to rush the town down or defensive powers to avoid detection?
Caz: One of many new faces to me! Tell me, have you much experience with games of this nature that aren't as clear cut?

EVERYONE: What role would you most like to have and why?
I don't even know what most of them do, so you know, something good might be the best answer. I guess detects are always useful, if a little vanilla. I don't really see the point in playing supernatural so you can play a vanilla role.
Apart from that the devil role from last time I played seemed really interesting. Complex roles are fun.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 24, 2013, 05:56:46 pm
@All: How would you describe your typical playstyle as town? As scum?
Sorry I totally missed that one.
Erm... Well historically destructive. Things got a little interesting, look I'm sure it will be fine.  :P
Some people have said I get a little excited about seeing things that aren't there, I don't think so. Anyway that was ages ago, who knows these days.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 24, 2013, 06:06:45 pm
Nerjin
EVERYONE: What role would you most like to have and why?
Rolefishing already?  ;)

I'd most like to be an Illusionist as that's my favourite kind of magic. However, having looked at the last Supernatural, I'm pretty sure that that's a scum role in this, so maybe I'd pick Exorcist as I like dealing with the theme of ghosts. Does this tell you anything useful?

Kleril
@All: How would you describe your typical playstyle as town? As scum?
I am rational and inquisitive and I try to suspect all players. I do this regardless of my alignment when I care about the game.

How would you characterise your playstyle?

Jim Groovester— Are there any good town-tells?

Tiruin— How do you learn the most from Day One before there's been any kind of flip?

Persus13— Which players are you most familiar with here?

Cmega3— What's the biggest thing you've learned from your recent playing experience?

Imp— There are a lot of players, do you intend to apply pressure to all of them?

ToonyMan— Is tunnelling ever a legitimate town-strategy?

Caz— Do you cave easily under pressure?

Max White— What do you hope to learn from the question you just asked Tiruin?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 24, 2013, 06:11:36 pm
Max White— What do you hope to learn from the question you just asked Tiruin?
You know it is generally considered poor form to interject on peoples questions before they have been answered. It has the possibility to alter how they will answer, kind of defeating the point. Subtle form of buddying you see.
Very interesting that out of all the questions asked so far you specifically zoned in on the one directed at Tiruin. I'm left wondering why. We will get to that once I have my answers.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 24, 2013, 06:19:06 pm
Max
You know it is generally considered poor form to interject on peoples questions before they have been answered. It has the possibility to alter how they will answer, kind of defeating the point. Subtle form of buddying you see.
Very interesting that out of all the questions asked so far you specifically zoned in on the one directed at Tiruin. I'm left wondering why. We will get to that once I have my answers.
It's perfectly fair to wait until after Tiruin has answered. On reasoning it through, you're quite right in that it was bad form of me to be impatient in this regard. So in fact, we can pick this up after her response. My early game isn't always the best, I prefer to have concrete things to work with. As such, I'll be bearing a close eye on how people will be voting today. What to you constitutes a valid reason to lynch someone on Day One?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 24, 2013, 06:27:48 pm
@All: How would you describe your typical playstyle as town? As scum?

From what I'm told I'm the worst player to have in any mafia game ever. That's according to Solifuge. I also apparently have a strong tendency towards giving up when the odds start getting stacked against me. Though I've not played in enough games for me to be able to say much more. I like to focus on a few people at a time though I'll often only say stuff about the one.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 24, 2013, 06:29:53 pm
It's perfectly fair to wait until after Tiruin has answered. On reasoning it through, you're quite right in that it was bad form of me to be impatient in this regard. So in fact, we can pick this up after her response. My early game isn't always the best, I prefer to have concrete things to work with. As such, I'll be bearing a close eye on how people will be voting today. What to you constitutes a valid reason to lynch someone on Day One?
Eh, its day 1, the most valid reason to lynch somebody is because they are acting like scum.
So you say your early game isn't always the best... Why do you feel like pointing that out? What difference does it make?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 24, 2013, 06:35:22 pm
EVERYONE: What role would you most like to have and why?
Well in the only Mafia game I've played on the forum I got Night killed D1 so being knight would be nice. That, thief, and Monster Hunter all seem like the most interesting types.

@All: How would you describe your typical playstyle as town? As scum?
Town: Scumhunting everyone and worrying about whether I picked the guy who was actually scum.
Scum: Haven't been one yet but similar to town probably.

Persus13— Which players are you most familiar with here?
Imp and Kleril, as they are the only ones I've played with.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 24, 2013, 06:47:01 pm
Nerjin
From what I'm told I'm the worst player to have in any mafia game ever.
I'm sure you've won more games than me so you can't be the worst. There can only be one. Still, do you intend to follow up on any of the answers people have given to your catch-all question? Or are you going to save us all some time and admit that you're scum already?

Max
Eh, its day 1, the most valid reason to lynch somebody is because they are acting like scum.

So you say your early game isn't always the best... Why do you feel like pointing that out? What difference does it make?
You see 'acting like scum' is quite nebulous. The most concrete scummy behaviour in my eyes is shown in patterns of votes, interaction with confirmed scum, strength of cases and general game-engagement. All of which are hard to see clearly on the first day. There are, however, certain Day One actions that set off alarm bells for me.

What I should have said is that I don't think anyone's early game is particularly good, because of the paucity of information. Also, when I make a mistake of play I try to own up to it: it was wrong of me to question your questioning before the original respondent had responded and it was right of you to pick up on that. I've got my own ideas about this, but do you think there's such a thing as a good Day One scum-tell?

Persus
Imp and Kleril, as they are the only ones I've played with.
What impression do you have of Imp and Kleril's playstyles?

Cmega3
I've never actually played Mafia before.
Oh! I'm sure you'll pick it up just fine. From any of the answers any of the other players have given to questions, does anything strike you as suspicious?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Caz on October 24, 2013, 06:53:00 pm
EVERYONE: What role would you most like to have and why?

Devil(demon?) seems pretty cool. Buying souls for da ULTIMATE POWER.


@All: How would you describe your typical playstyle as town? As scum?

Haven't really developed one enough to say, so I'll go ahead and proclaim noob-style. How would you describe your own playstyle?


Caz: One of many new faces to me! Tell me, have you much experience with games of this nature that aren't as clear cut?

Nope! I have no idea what I'm doing. Played a few beginner mafias and enjoyed the #mafia irc. I read through the previous Supernatural games to get a feel, though. Any common newbie mistakes I should watch out for?


Caz— Do you cave easily under pressure?

Yes. You've given me palpitations.



Nerjin - If you were a monster hunter, who would you pick for a night kill? Would you use it as soon as possible or wait for a better opportunity?

notquitethere - Do you think that policy-lynching lurkers is ever a good strategy? Do you see this strategy as scummy or town-orientated?

Imp - You die, and resurrect as a 3rd party (survivor). Do you claim your new role? Why/why not?


Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 24, 2013, 06:59:04 pm
You see 'acting like scum' is quite nebulous. The most concrete scummy behaviour in my eyes is shown in patterns of votes, interaction with confirmed scum, strength of cases and general game-engagement. All of which are hard to see clearly on the first day. There are, however, certain Day One actions that set off alarm bells for me.

What I should have said is that I don't think anyone's early game is particularly good, because of the paucity of information. Also, when I make a mistake of play I try to own up to it: it was wrong of me to question your questioning before the original respondent had responded and it was right of you to pick up on that. I've got my own ideas about this, but do you think there's such a thing as a good Day One scum-tell?
If scumtells are a little murky it is because scum tends to be pretty murky, especially when things like interactions with confirmed scum don't exist yet. Its day 1, if you want absolute and clear cut guild lines I have bad news for you, they don't actually exist. The best day 1 tells are the ones that work at the time. People make all sorts of mistakes, and then you press them on it and you see what they do.

Now if you don't think anybody is very good with day 1 play, that still doesn't explain why you would want to actually bring that up. Ok, I get it, you want to go off the most objective reasoning you can and as that doesn't actually exist right now that means nobody is that good. If that is your measure of success then cool, fine! But that isn't what I asked. Why did you feel the need to bring it up?

Nope! I have no idea what I'm doing. Played a few beginner mafias and enjoyed the #mafia irc. I read through the previous Supernatural games to get a feel, though. Any common newbie mistakes I should watch out for?
Why would I try to stop you making mistakes? Isn't that why we are here?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 24, 2013, 07:03:25 pm
Huh.  Having read through the previous supernaturals, this is so not the tone I was expecting this game to start with; thought there'd be a lot more red and a lot fewer general questions.  I happen to really like general questions in general (as well as specific ones specifically).  I really hope those asking general questions will also answer their own too at some point.

EVERYONE: What role would you most like to have and why?

Vanilla Town, which in this game appears to me to closest translate as witch or sexton, I see those as having been before/having overall the potential to be the weakest Town roles.

If you have nothing but your words and your vote, then you have nothing to wait for, no special 'thing' that you have to wonder if you should be a bit careful of in order to improve your chances of setting up some great use for your great secret.  There's no reason for you not to try and avoid being a good kill target, you can even read your death PM and feel proud that you 'took one for your team', allowing other Town players who may have special abilities more time for set up and use, having used your words and your vote for all the time you had to the greatest possible effect you could see.

@All: How would you describe your typical playstyle as town? As scum?

I think I shouldn't answer this one as asked; I've only played in two games and neither has ended or reached a point that has proved my role yet.  So I'll answer this variant instead: "How would you describe your typical playstyle"    ... I hope it's this, to quote Heinlein (who in one case was quoting Stevenson):  I intend to play "brightly, brightly, and with beauty (http://zhurnaly.com/cgi-bin/wiki/Brightly,_Brightly,_and_with_Beauty)"; when I look back on my games I want to read and feel my emotions again:  "Glad did I live and gladly die and I lay me down with a will"

Imp— There are a lot of players, do you intend to apply pressure to all of them?
Oh, I really want to!  In the ongoing BM I had trouble counting to 8, I needed to make notes and double check myself when I was trying to keep tabs on 'everyone'.  That doesn't make me feel super confident that I can count to 11.  In that BM I noticed that I have some trouble with simultaneous multiple followup; 2 seems to be my current comfort zone as far as time and mental dexterity goes and I've made careful forays into pressing 3 at once.

Cmega3:
Cmega3— What's the biggest thing you've learned from your recent playing experience?
I've never actually played Mafia before.

Is your answer an explanation for why you won't be answering that question, or is that actually your answer, the "biggest thing you've learned from your recent playing experience" is that "[You've] never actually played Mafia before"?

A general question for all:

Supernatural 5 ended with the escape of Scum Webadict and a banishment/KOS declaration on him.  The OP made mention that it could be an interesting backstory for a future Supernatural if one was needed.  Do you think this game will prove to connect to that game in a way that includes that backstory?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 24, 2013, 07:16:45 pm
Whups, meant to ask a second general question too:

Of the various main and third party roles which have appeared in Supernatural games, which do you think you'd have the easiest or hardest time winning with?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 24, 2013, 07:17:02 pm
Persus
Imp and Kleril, as they are the only ones I've played with.
What impression do you have of Imp and Kleril's playstyles?
Imp can be really invested in Mafia and plays very intensely (and often posts huge walls of Text). I didn't get a read on him as much because when I played with him he was being attacked by multiple people and was either lashing out at who he thought responsible for buddying him or trying to defend himself.

notquitethere: Is this question the wrong question to ask and why is that?

Caz: I haven't seen or heard of you before. You new like me or just haven't been in anything I've noticed?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Caz on October 24, 2013, 07:33:34 pm
Why would I try to stop you making mistakes? Isn't that why we are here?
It's in your best interests for me to play effectively, unless you are scum. What scum variety are you, by the way?

Oh, I really want to!  In the ongoing BM I had trouble counting to 8, I needed to make notes and double check myself when I was trying to keep tabs on 'everyone'.  That doesn't make me feel super confident that I can count to 11.  In that BM I noticed that I have some trouble with simultaneous multiple followup; 2 seems to be my current comfort zone as far as time and mental dexterity goes and I've made careful forays into pressing 3 at once.
Do you keep notes in a file on likely scum candidates? Would you share all of your findings with the rest of the town? If not, why?

Looks like I'm going to have to get out a notebook. Keeping 10 names and suspicions is a bit difficult.

Of the various main and third party roles which have appeared in Supernatural games, which do you think you'd have the easiest or hardest time winning with?
Probably survivor. They tend to be disliked by both town and scum and so don't live very long after the MC.

Caz: I haven't seen or heard of you before. You new like me or just haven't been in anything I've noticed?
I'm pretty green, yeah. Do you have reads on anyone in the game yet? Who looks the most town to you so far?


A general question for all:

Supernatural 5 ended with the escape of Scum Webadict and a banishment/KOS declaration on him.  The OP made mention that it could be an interesting backstory for a future Supernatural if one was needed.  Do you think this game will prove to connect to that game in a way that includes that backstory?

No idea, though webadict and his predecessor (forget the name) did well to appear town. I don't think he was suspected through the whole game.


notquitethere, you look pretty suspicious, responding and and asking questions to everyone personally. I'll watch you for now, but I'm very prone to changing my thoughts.

How is this suspicious? Do you respond to questions via your scum secretary? What a weak argument.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 24, 2013, 07:43:33 pm
It's in your best interests for me to play effectively, unless you are scum. What scum variety are you, by the way?
Ok so tip 1 then: Nobody is so stupid that they will just admit to being scum. If you want to play effectively, try actually doing something that has the potential to get results rather than these useless questions to try and appear to be helpful.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 24, 2013, 07:46:46 pm
Oh, I really want to!  In the ongoing BM I had trouble counting to 8, I needed to make notes and double check myself when I was trying to keep tabs on 'everyone'.  That doesn't make me feel super confident that I can count to 11.  In that BM I noticed that I have some trouble with simultaneous multiple followup; 2 seems to be my current comfort zone as far as time and mental dexterity goes and I've made careful forays into pressing 3 at once.
Do you keep notes in a file on likely scum candidates? Would you share all of your findings with the rest of the town? If not, why?

Looks like I'm going to have to get out a notebook. Keeping 10 names and suspicions is a bit difficult.

Caz: How many players are in this game, counting yourself?

To answer you... carefully... because you're (sort of) asking about an ongoing game that I'm still alive in, and I understand that we're not supposed to discuss those until that changes, I have not as yet made a formal personal file; I made notepad notes to make a thread, and post it for all (Town and Scum, no way to show just Town) to see.  My main assumption has been that I can't count on being here for the dawn of the next D; anything I take to the grave with me is lost; it might make sense to run with plans that need a real-life day or two to complete but I'd better not make any plans of any sort that go past the current D.  This game could have revivals or speaking with the dead, but that's seriously iffy in many ways - I'm leaning towards not taking plans or information past the current D because that could be their/my expiration date.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 24, 2013, 07:52:47 pm
Why do I always forget to answer the everybody questions?
A general question for all:

Supernatural 5 ended with the escape of Scum Webadict and a banishment/KOS declaration on him.  The OP made mention that it could be an interesting backstory for a future Supernatural if one was needed.  Do you think this game will prove to connect to that game in a way that includes that backstory?
Hope so, just because back story is fun. Not likely, from the opening text, and Wubba ain't here to play the role (And it would have to be Wubba) but still, there is a hope.

Whups, meant to ask a second general question too:

Of the various main and third party roles which have appeared in Supernatural games, which do you think you'd have the easiest or hardest time winning with?
Vampires have a history of being over somewhat over powered, so I guess that would be easy mode. Apart from that I only know one third party, and that was Toony the Devil. That looks like a somewhat tricky role now that one of them has won and people are unlikely to ever take a deal again.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 24, 2013, 07:56:14 pm
-snip-
You are right, I just seemed to notice everyone was posting questions to all, while notquitethere posted specific questions to specific people. I thought that seemed kind of suspicious, and I just wanted to get a small test run at applying pressure. However, I'm canceling my vote for now until more evidence comes along.
Most of the time people tend to pose questions to specific people, sometimes backed up with a vote to pressure them into a response. It's just this thread has a ton of general questions to all.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: kleril on October 24, 2013, 07:58:15 pm
How would you describe your own playstyle?
How would you characterise your playstyle?

Speak when spoken to, and don't throw out too much fluff. Didn't serve me too well last game, though. I intend to try and develop my scumhunting & scum identifying skills this game.

@Caz & Notquitethere:
notquitethere, you look pretty suspicious, responding and and asking questions to everyone personally. I'll watch you for now, but I'm very prone to changing my thoughts.

How is this suspicious? Do you respond to questions via your scum secretary? What a weak argument.
There is a fairly valid point buried here. By not addressing the group as a whole (i.e. asking @all questions), you get to pick and choose who says what, and line things up so you get the answers that you want. Seeing as we just started and little information has distinguished individuals from the group, you have no reason to be picking & choosing. Unless, of course, you have some way of differentiating between players. Odds are that you're making a scum play here. Do you have some reasoning for doing this that you'd like to share?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 24, 2013, 08:39:40 pm
I see a limb.  I'm going out on it.

It's about flavor.  I dare not quote our OP even in his thread posts, because the punishment is for quoting the mod is listed as for quoting the mod, not for quoting PMs from the mod.  But I have to check this idea out.

The OP, post 1, shows a list of 11 players and 1 replacement.  We 'should' be looking at a total of 11 players.

The start of game, post 55, says that You are ... in a circle with 11 other people.  A voice says,  'These 12'....  But wait.  Are there 11 of us, or actually 12?

Mephansteras made a point of emphasizing the importance of reading previous supernatural games.  Said in post number 31 about we won't know quite what to expect at the start, but if we read all the previous games we should be in decent shape.

In game 3, Mysteriousbluepuppet was raised as a zombie.  He never appeared on the list of people who could be voted for, but he was slaying people through Toaster's commands.  Was the only way to kill him to kill Toaster, who had raised him?  Would that even have killed Mysteriousbluepuppet-the-zombie?   It's HARD to figure out the one player who purposefully raised a zombie for SK purposes, but less difficult to figure out that kills suddenly started - and maybe the dead person has been raised a killer.  What would have happened if a player had said VOTE Mysteriousbluepuppet?  Would his name have then appeared on the vote lists?  Could the town executioners have discovered his corpse and destroyed it if he'd been the lynch choice?

In post 31 Meph says he won't be changing roles or rules from the last game - that's emphasis to reread the last game and know the rules and roles.  And one of those roles, possibly one of those rules, is that Webadict was scum, and Webadict escaped alive.

And now we have 11 listed players, but the start of play names 12 of us.

Persus, your reply to the start of play is titled Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers

Did you name our day one yourself?

Mephansteras just finished writing our roles, all of them.  Just finished PMing them all out.  He, more than any of us, knows how many players there are in his game.  There are 11 of us, but our start of play post says there are 12.  Does anyone else think that Webadict   might be our unspecified, but not unannounced 12th player?

I don't know if I'm staring at my imagination or what.  This doesn't seem out of scope for these games before - heck we have more clues than people had in game 3 that there could be a 'player' not on the list of obvious players - but Mysteriousbluepuppet was very much a meaningful part of that game even after he left the roster of votables.  I wonder, and wonder greatly, if Webadict is a meaningful part of this one.  If the number stated in the opening of play post is corrected downwards...  But if it's not....  My oh my, what is the votecount going to look like now?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 24, 2013, 08:45:47 pm
@Imp: No, but that would be amusing if I had.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 24, 2013, 08:49:37 pm
@Imp: No, but that would be amusing if I had.

Alright, so that came from a standard reply, from the OP having been renamed (I think).  I still suspect Webadict as one of the sleepers who has awakened;  he (and others still alive... or for that matter dead then but 'awakened' now) if there is a strong link to game 5 are the truest 'sleepers waking' possible.  Not proof, but doesn't make me feel less sure of this 'out on a limb' theory.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 24, 2013, 08:53:11 pm
-snip-
What if he did it on purpose, and it's a red herring?
Or if it turns out to be a typographical error?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 24, 2013, 08:59:02 pm
-snip-
What if he did it on purpose, and it's a red herring?

Then this is more of bastard mod than I'd understood from the reading of previous play, and especially the beginner friendly part.  That makes me think he'd put in extra clues, not extra (or even any) red herrings.

No,  I think it's an unlikely mistake (but I'll believe it if he says that's what it was and will drop this then pointless theory), or a huge clue - a repeated twice (you... 11 others; the 12) in an otherwise pretty short and to the point game opening post.  Those coming from the current BM (or following it) would also be aware that the number of players in the game is something to pay attention too, that became an issue that remained an issue... right, no talking about currently played games outside of the currently played game.

None the less, if I was running a D&D game with players, I'd feel very confident that I'd dropped a 'reasonable to catch series of clues' even for newbie players - presuming the newbies did what I asked (and what several of them said they were doing).

Or if it turns out to be a typographical error?

Then I come back off this limb, brush myself off, and continue scumhunting in more obvious ways.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: kleril on October 24, 2013, 09:55:44 pm
-snip-
What if he did it on purpose, and it's a red herring?

Then this is more of bastard mod than I'd understood from the reading of previous play, and especially the beginner friendly part.  That makes me think he'd put in extra clues, not extra (or even any) red herrings.

No,  I think it's an unlikely mistake (but I'll believe it if he says that's what it was and will drop this then pointless theory), or a huge clue - a repeated twice (you... 11 others; the 12) in an otherwise pretty short and to the point game opening post.  Those coming from the current BM (or following it) would also be aware that the number of players in the game is something to pay attention too, that became an issue that remained an issue... right, no talking about currently played games outside of the currently played game.

None the less, if I was running a D&D game with players, I'd feel very confident that I'd dropped a 'reasonable to catch series of clues' even for newbie players - presuming the newbies did what I asked (and what several of them said they were doing).

Here's my concern, though: What if you're wrong, and we get no mod intervention to tell us whether or not we're completely off track? We'd end up with a waste of a day. I say we hold out on this train of thought until our glorious leader says something.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 24, 2013, 10:01:34 pm
Here's my concern, though: What if you're wrong, and we get no mod intervention to tell us whether or not we're completely off track? We'd end up with a waste of a day. I say we hold out on this train of thought until our glorious leader says something.
Watch this, I know a magic trick.

Mod: Apart from the players mentioned in this game, is there anybody else in here?

There, now we can go back to doing stuff until we get a reply.

So... kleril: How do you intent to hunt if you don't question people, either on random stuff to try and provoke a response or on their current behavior?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Jim Groovester on October 24, 2013, 10:09:34 pm
So Jim: What was the most dangerous scumteam in your opinion?

Vampires.

Cults are nasty and difficult to deal with. They tend to snatch up the strongest players and it's really hard to find out who the leader is when there are all these people they've recruited running interference for him.

And it bears mentioning that by cult, I mean mechanically, since there was a Cult scum team in one game, which was a mechanically regular scum team if I'm remembering it correctly.

All vets: Any tips for a Supernatural Newb?

That depends on your alignment. You're gonna have to spill the beans to get some honest-to-goodness Jim Groovester advice.

I'll ask a general question:

EVERYONE: What role would you most like to have and why?

General questions are useless since they lack the pointedness of their focused counterparts. Compare the response in a school setting when the teacher asks everyone a question, compared to the teacher asking a single person a question.

I'm going to wager you don't care about the answer so I'm not going to give one. It's a win-win for both of us!

@All: How would you describe your typical playstyle as town? As scum?

See above.

Jim Groovester: So here we are once again, it has been some time. How are you? Anyway as i recall it said somewhere that to keep this newby friendly we will have the same role selection as last game, do you think that means the same type of scum?

Probably.

I don't even remember what the last scum team was. I suppose I could figure that out rather easily but I don't care enough to find out. Was it werewolves? Yes, I believe it was werewolves because I helped write the flavor for that game.

Werewolves are sort of the default scumteam in Supernatural, so if we're running the same type of setup it's probably them.

Also, welcome back.

Jim Groovester— Are there any good town-tells?

You mean like... not being scummy?

Being active and aggressive and pursuing a list of targets is a town tell.

Saying this makes me feel like an IC. I think I've said this dozens of times.

Is this the game, notquitethere? Is this the game where you'll finally win?

From what I'm told I'm the worst player to have in any mafia game ever. That's according to Solifuge.

What do you think?

I've never actually played Mafia before.

You're in for a rough ride.

Hmmm...
notquitethere, you look pretty suspicious, responding and and asking questions to everyone personally. I'll watch you for now, but I'm very prone to changing my thoughts.

Yeah, you have no idea what you're doing, do you.

Imp - You die, and resurrect as a 3rd party (survivor). Do you claim your new role? Why/why not?

As best as I can recall, resurrection into 3rd party survivor isn't possible in the Supernatural games.

Vanilla Town, which in this game appears to me to closest translate as witch or sexton, I see those as having been before/having overall the potential to be the weakest Town roles.

Then I'm going to blow your fucking mind when I tell you that VT is actually a possible role.

If a player doesn't get a role then they are a vanilla town.

Supernatural 5 ended with the escape of Scum Webadict and a banishment/KOS declaration on him.  The OP made mention that it could be an interesting backstory for a future Supernatural if one was needed.  Do you think this game will prove to connect to that game in a way that includes that backstory?

Nope.

Whups, meant to ask a second general question too:

Of the various main and third party roles which have appeared in Supernatural games, which do you think you'd have the easiest or hardest time winning with?

See above about general questions.

It's about flavor.  I dare not quote our OP even in his thread posts, because the punishment is for quoting the mod is listed as for quoting the mod, not for quoting PMs from the mod.  But I have to check this idea out.

You will be pleased to know that the rule only refers to private correspondence between players and the mod.

Quoting the OP is perfectly fine.

Webadict

Supernatural games are not bastard mafias. The only players playing are the ones in the players list.

One day you'll look back and feel very silly about this.

Here's my concern, though: What if you're wrong, and we get no mod intervention to tell us whether or not we're completely off track? We'd end up with a waste of a day. I say we hold out on this train of thought until our glorious leader says something.
Watch this, I know a magic trick.

Kids these days, am I right?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 24, 2013, 10:29:21 pm
aStill, do you intend to follow up on any of the answers people have given to your catch-all question? Or are you going to save us all some time and admit that you're scum already?

No I don't. It was a stupid question in retrospect and has given me little, if any, useful information. I'm glad you enjoy your little joke there. I found it somewhat humorous myself. Unless you're serious in which case I'm very disappointed in you and you should be ashamed.

Nerjin - If you were a monster hunter, who would you pick for a night kill? Would you use it as soon as possible or wait for a better opportunity?

We don't really know what a Monster Hunter does but if I had a town aligned NK I would go after whomever I thought was the most scummy. If I were more than 75% sure I would use it. Hope this helps.


Well... Got a lot of catching up to do but this is all I can do for now. Sorry mates.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: kleril on October 24, 2013, 10:53:50 pm
So... kleril: How do you intent to hunt if you don't question people, either on random stuff to try and provoke a response or on their current behavior?

I never said you shouldn't question people, just not using individual questioning as a starting point. That early in, half of the players hadn't even posted, thus had no behavior to question. Do you think it's fair to separately target players arbitrarily?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 24, 2013, 11:06:06 pm
Probably.

I don't even remember what the last scum team was. I suppose I could figure that out rather easily but I don't care enough to find out. Was it werewolves? Yes, I believe it was werewolves because I helped write the flavor for that game.

Werewolves are sort of the default scumteam in Supernatural, so if we're running the same type of setup it's probably them.

Also, welcome back.
Well so be it, you have seen a lot more of these than me.
Shame, vampires might be absolute unbalenced bullshit, but at least it is bullshit you can get drafted into. Vanilla mafia just boots you out of the game.

I never said you shouldn't question people, just not using individual questioning as a starting point. That early in, half of the players hadn't even posted, thus had no behavior to question. Do you think it's fair to separately target players arbitrarily?
Fuck yes I think choosing random people is fair, why wouldn't it be?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 24, 2013, 11:32:47 pm
Alright, PFP you dudes and Imp. Because I'm busy and this wasn't the best time to start because RL stuff but then that'd be me complaining on trivial notice an-

Nerjin
Well I'd say that the most helpful thing is to keep notes on everything IMPORTANT that people say and to write it down so that YOU will understand it in the future. That's what I do anyway. Also, never just ask "What...?" you must always ask "What... and why?" because it forces them to elaborate.

I'll ask a general question:

EVERYONE: What role would you most like to have and why?
I would like to be an Exorcist -No this isn't my role. It's because this is the first time I've ever saw one, to speak bluntly. That, and considering the prospect out of game terms, it really jives with how I view the Supernatural world Meph creates--who doesn't want to be an Exorcist. It's like Buffy all over again! (Yeah yeah monster hunter but you get my point :I) x3

Why do you ask a general question and what/how would it help you?


kleril
@All: How would you describe your typical playstyle as town? As scum?
I...post. And I...play. I am an amorphous creature. I change my playstyle every game. I love playing with psychology and philosophy, and generally play for fun rather than egoistical pleasure.

...So yeah. My playstyle is to post. To be pertinent in the post. And to have fun.

How would this generalistic point of view help you?


Max
Tiruin: Good to see you! Assuming you were scum would you prefer offensive night powers to rush the town down or defensive powers to avoid detection?
Interesting prospect, good sir.

Depending on the prospect (and perhaps hidden roles[?] - I'm unsure if roles not in the list are given to scum but I'm putting this perspective in view) then I'd be taking offensive night powers. Those because of the idea on..well, the notion of practicality and simplicity. A defensive power can be traced and made as an alibi, but an offensive power, in its full context or generally any context, may as well be used to its benefit-confusion and harassment, or as a power to eliminate threats.

...But I would prefer all and any stuffs given to me because Meph is God. :I

Why are you asking these definites? Why are you asking my preference given that context?


NQT
Tiruin— How do you learn the most from Day One before there's been any kind of flip?
Just as much as anyone learns-via observation. The flip only acts as a dead-end of sorts, to debase or debunk any relative or leading conclusions or notions. If deviations are to follow from said flip, then that is generally a note of suspicion. However I learn usually via observation, and primarily by questioning.

Tiruin dons her Inquisitorial hat and robe.

Ahem.

What use is asking my learning style, given how learning is such a general term? Would it help you understand me more, or is there any other reason you had in mind to inquire this?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: kleril on October 24, 2013, 11:48:23 pm
@All: How would you describe your typical playstyle as town? As scum?
I...post. And I...play. I am an amorphous creature. I change my playstyle every game. I love playing with psychology and philosophy, and generally play for fun rather than egoistical pleasure.

...So yeah. My playstyle is to post. To be pertinent in the post. And to have fun.

How would this generalistic point of view help you?

It doesn't help immensely, but it does shape a picture of you. Some aspects of your post set off my gut in certain ways, but nothing more.
I was hoping your response would glean more about what to expect from you, but I guess it set the stage well enough.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 25, 2013, 03:23:21 am
Here's my concern, though: What if you're wrong, and we get no mod intervention to tell us whether or not we're completely off track? We'd end up with a waste of a day. I say we hold out on this train of thought until our glorious leader says something.

Kleril, I like that concern.

I noticed some clues, checked it out as much as I could by rereading everything that seemed to relate, then posted my bemusement and the possible clue trail I spotted.  I've not said, 'Everyone, lets play Kill Webadict instead' and I certainly don't expect anyone else to vote as I am right now - there's no need or reason for more than one exploratory vote until the error (if error) is corrected.  If the 12th player exists only in a typo and in a newbie's eager imagination, I expect minimal time has been wasted for all and I can drop this line of inquiry.  If there is a 12th player, that's been noticed nice and fast and any steps anyone feels needed at any point can be taken; doesn't even have to be D1, but since I see clues now I'll check now.

Supernatural games are not bastard mafias. The only players playing are the ones in the players list.

One day you'll look back and feel very silly about this.

I'm fine with feeling that way.  I don't mind being a newb, and I enjoy feeling silly for noticing something and doing something about it more then I enjoy feeling silly for noticing something and doing nothing about it.

I'm still going to consider this a suspicion for now, as Jim is a player, not a co-mod this game, and he may not know everything Meph has intended and decided.  If he does, I'm sure he'll either forgive me for being a silly suspicious newb - or he'll deal with me as he pleases, so all bases are covered in any extent.

Jim, Supernatural 5, did you write all its flavor?  It was around a year and a half ago, that's time enough to forget some minor stuff.  About this question, thank you for quoting it, and in the section where you're talking to me.  I had missed it originally, probably because I was all fired up eager to go out on that limb.

Imp - You die, and resurrect as a 3rd party (survivor). Do you claim your new role? Why/why not?

As best as I can recall, resurrection into 3rd party survivor isn't possible in the Supernatural games.

From what I understand, both of how Toaster explained his changed role in play and from the posted role PM, he was indeed resurrected as a third party (survivor) role.

Would you mind confirming I understand that right, or explain so I understand it as you do?

Caz, to answer you, I think a resurrected player is likely screwed, confessing or not.  Toaster sure was.  There's so much suspicion about revived folk, from Solifuge's glorious secretive and until the end kill-less win S4 to toaster's ignominious 'I confess everything and only want to live, but I can kill over time and will if directed' in S5.  There was still trust of the revived Townie (who came back demon) back in S2, but after some confusion from Scum lies and the demon's actual attempt to kill a knight (that's autofail, and the knight can talk about the PM too, though the PM didn't include the demon's name) the next night, that demon was a quick and easy relynch two days later.

So that's half my perspective - the other half is that for me, everything is situational.  The exact details of the situation, of every player's play and all the choices I can see that have been made by everyone playing - every piece of everything I'm aware of would go into my choices of how to achieve my wincon.  Without knowing a HECK of a lot of details, I really cannot give you my plan, because without those details I don't know if I'd claim or not, and my understanding of those details encompass my why/why not.

And I'd like to ask you about this -

Why would I try to stop you making mistakes? Isn't that why we are here?
It's in your best interests for me to play effectively, unless you are scum.

Part of my job (maybe everyone's) is to attempt to find the Scum, no matter who they are.  You could be Scum, none of the 'uninformed majority' knows either way.  It's said that it's harder to be the 'informed minority' and act like you don't know what you do indeed know, but also know most other players do not.  Newbies make mistakes, but so too do Scum, and it may well be impossible to try to stop (  I don't like the use of the word 'stop' there.  correct?  forgive?  overlook?  ignore?  Something along those lines is what would actually be happening) newbie mistakes without also stopping Scum mistakes.

Please consider this - then explain to me your choice of either:  Why the reasoning in the above paragraph is wrong.
Or:  Accepting and including that reasoning, what your new answer to Max White's question would be if you were answering it again now.

-snip-
You are right, I just seemed to notice everyone was posting questions to all, while notquitethere posted specific questions to specific people. I thought that seemed kind of suspicious, and I just wanted to get a small test run at applying pressure. However, I'm canceling my vote for now until more evidence comes along.

Cmega3, convention has us unvoting in red, just like we vote, to make it easy easy to see (I know the basic rules didn't say this... but the BM and tracker programs taught me this).  There's also third party programs, like zombie urist's lurker tracker (http://www.ocf.berkeley.edu/~azhou/projects/LT/), which look for red text to track the most recent vote (or unvote).  Might want to repeat your unvote with bright boldness, lest you are misunderstood to continue to vote where you'd rather not.

Also, talk to me a bit about conviction versus cooperation:  For instance you placed your vote and gave a reason of 'it's suspicious'.  Caz followed by asking you how it was suspicious, threw in a second and pointed leading question, and called your arguement weak.

You responded by telling him he was right, repeated yourself that it seemed suspicious to you, explained that you were just testing applying pressure, and that you were cancelling your vote until more evidence comes along - but then made no follow up questions to Notquitethere.  Where might more evidence come from, unless you dig for it?  Nor did you really answer Caz's non-leading question, how did it seem suspicious, unless you meant only the difference in general questions versus specific ones to be your reasoning.  Do you control your vote, or would you prefer that others control it?  When someone tells you your argument is weak, does that mean your argument is actually weak?

Toonyman:  Welcome in late to the party!  If your role gave you a one shot daykill which had to be used on D1 or not at all, who's your pick and why?

Tiruin:  What's your take on Jim's opinion of general questions,
General questions are useless since they lack the pointedness of their focused counterparts.
and his preference of not answering them?

For that matter, you answered most of the general questions, but not either of mine.  Why not?

Notquitethere Would you prefer to lead, follow, or (for a time) go unnoticed?  Why?

Nerjin
Nerjin - If you were a monster hunter, who would you pick for a night kill? Would you use it as soon as possible or wait for a better opportunity?

We don't really know what a Monster Hunter does but if I had a town aligned NK I would go after whomever I thought was the most scummy. If I were more than 75% sure I would use it. Hope this helps.
We got to see the roleflip and PM of a monster hunter in S5, though we never got to see him try or succeed in using his kill, true.  When you say 'more than 75%' sure, what sort of criteria do you use?  What is a 75% range to you?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 25, 2013, 03:27:13 am
Doh.  Meant to include this in the post above.  Jim, you may find this convenient for answering one of my questions.

Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Jim Groovester on October 25, 2013, 04:17:33 am
I wrote nearly all the night action flavor for Supernatural 5. I had forgotten about Toaster resurrecting as a Survivor, even though I wrote the flavor for it.

Whoops.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 25, 2013, 04:19:40 am
Caz   
Caz— Do you cave easily under pressure?
Yes. You've given me palpitations.
Good, that was the effect I was going for.

notquitethere - Do you think that policy-lynching lurkers is ever a good strategy? Do you see this strategy as scummy or town-orientated?
In actual play I've only seen policy lynching lurkers put forward by scum players. However, players not being engaged with the game is pro-scum, so town have an incentive to pressure lurkers into participating more or replacing out. As such, sometimes the right thing to do is to vote lurkers. This should never be presented as a policy though, as often there'll be better lynch candidates.

Do you disagree and if so, why?

Max
If scumtells are a little murky it is because scum tends to be pretty murky, especially when things like interactions with confirmed scum don't exist yet. Its day 1, if you want absolute and clear cut guild lines I have bad news for you, they don't actually exist. The best day 1 tells are the ones that work at the time. People make all sorts of mistakes, and then you press them on it and you see what they do.
No, it may not be absolute but I think there is definitely a pretty clear Day One tell. I'll reveal it after the RVS.
Why did you feel the need to bring it up?
I was just giving context to my mistake. To give a bit more context: at my best, I carefully consider the impact of what I'm about to say and rewrite my posts several times. At my worst, or most enthusiastic, I work off a vague sense of the game's position and post responses without giving adequate consideration to their wording.
Day one most commonly ends in a town-player being lynched. Can you name a tell for a Day One Town Lynch?

Also, what did you learn from this:
Tiruin: Good to see you! Assuming you were scum would you prefer offensive night powers to rush the town down or defensive powers to avoid detection?
Interesting prospect, good sir.

Depending on the prospect (and perhaps hidden roles[?] - I'm unsure if roles not in the list are given to scum but I'm putting this perspective in view) then I'd be taking offensive night powers. Those because of the idea on..well, the notion of practicality and simplicity. A defensive power can be traced and made as an alibi, but an offensive power, in its full context or generally any context, may as well be used to its benefit-confusion and harassment, or as a power to eliminate threats.

Imp
Does anyone else think that Webadict   might be our unspecified, but not unannounced 12th player?
Let's see what future modposts state. I didn't think this was going to be that kind of game though.

I have some trouble with simultaneous multiple followup; 2 seems to be my current comfort zone as far as time and mental dexterity goes and I've made careful forays into pressing 3 at once.
Do you feel more comfortable answering questions than pressing them?

Notquitethere Would you prefer to lead, follow, or (for a time) go unnoticed?  Why?
Only scum and third-parties want to go unnoticed. It doesn't matter if I present myself as a night target so long as I do my damnedest to root out scum. If you just follow then you will be lead and mislynched will happen. All town have to lead their own personal, intense inquisition.

A general question for all:
Supernatural 5 ended with the escape of Scum Webadict and a banishment/KOS declaration on him. The OP made mention that it could be an interesting backstory for a future Supernatural if one was needed. Do you think this game will prove to connect to that game in a way that includes that backstory?
Does the opening flavour for the game gel with the banishment/KOS declaration etc.?

Of the various main and third party roles which have appeared in Supernatural games, which do you think you'd have the easiest or hardest time winning with?
Does Supernatural have a survivor role? Those are usually the hardest to win by because other roles you can win if your team mates survive after your death.

Persus
notquitethere: Is this question the wrong question to ask and why is that?
It's only a wrong question at this stage of the game if you learn nothing from my response. What have you learned from my response?

Cmega
notquitethere, you look pretty suspicious, responding and and asking questions to everyone personally. I'll watch you for now, but I'm very prone to changing my thoughts.
It's fine to be suspicious but I'd be more suspicious of the opposite. By tailoring my questions to each individual person rather than asking mass questions, the respondents can't get clues on how to answer from the responses of others. Also, I get to start up an individual dialogue with each other player. I'm not going to find scum if I ignore half the players. Does that sound reasonable?

Kleril
I intend to try and develop my scumhunting & scum identifying skills this game.
Looking back at the revealed scum in your previous game, are there any scum tells that seem obvious now?

There is a fairly valid point buried here. By not addressing the group as a whole (i.e. asking @all questions), you get to pick and choose who says what, and line things up so you get the answers that you want. Seeing as we just started and little information has distinguished individuals from the group, you have no reason to be picking & choosing. Unless, of course, you have some way of differentiating between players. Odds are that you're making a scum play here. Do you have some reasoning for doing this that you'd like to share?
You can see my reasoning in my response to Cmega above. In starting a specific dialogue with each player, I maximise the chance of interacting with scum. If I just asked a general question to everyone, it'd be harder to differentiate between the players.

Jim
Jim Groovester— Are there any good town-tells?
Being active and aggressive and pursuing a list of targets is a town tell.

Is this the game, notquitethere? Is this the game where you'll finally win?
I'm glad we're on the same page on the town tell thing. I see that you answered the questions directed to you reasonably effectively but you didn't deign to answer any in turn. You going to let all these new kids question themselves?


Nerjin
No I don't. It was a stupid question in retrospect and has given me little, if any, useful information.
I'm glad you've seen the light. I look forward to seeing some real questions in your next substantial post.

Tiruin
Tiruin— How do you learn the most from Day One before there's been any kind of flip?
Just as much as anyone learns-via observation. The flip only acts as a dead-end of sorts, to debase or debunk any relative or leading conclusions or notions. If deviations are to follow from said flip, then that is generally a note of suspicion. However I learn usually via observation, and primarily by questioning.
You say deviations, but deviations from what? Do you think there is value in discussing the Day One flip on Day Two?

What use is asking my learning style, given how learning is such a general term? Would it help you understand me more, or is there any other reason you had in mind to inquire this?
Perhaps I should have phrased my question more clearly. I didn't want to know your learning style. On Day One a lot of content is posted. There are ways of shaping discussions so that in future days we can learn things from the interactions. I wanted to see your perspective on this. To put things another way: how should you act on Day One. 'Observation' and 'questions' is so vague. What are observing? What kind of questions are you asking?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 25, 2013, 06:42:07 am
PFP
I have classes all day and two exams next week aaah

EVERYONE: What role would you most like to have and why?
The role that let's me win without having to do anything.

ToonyMan— Is tunnelling ever a legitimate town-strategy?
No not usually.  If you're right it's okay.

Vampires have a history of being over somewhat over powered, so I guess that would be easy mode. Apart from that I only know one third party, and that was Toony the Devil. That looks like a somewhat tricky role now that one of them has won and people are unlikely to ever take a deal again.
That was Leafsnail the Devil.

Toonyman:  Welcome in late to the party!  If your role gave you a one shot daykill which had to be used on D1 or not at all, who's your pick and why?
Jim, he's scary.

Also I'm voting Imp for voting a player who doesn't exist, you should know better.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 25, 2013, 06:49:48 am
Toony
I have classes all day and two exams next week aaah
Good luck!

ToonyMan— Is tunnelling ever a legitimate town-strategy?
No not usually.  If you're right it's okay.
I'll bear your response in mind as the game proceeds. Another question: do you think Imp's actions look more like a scum avoid-antagonising-people strategy or an earnest misunderstanding (or something else)?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Caz on October 25, 2013, 09:34:09 am
Max White
Ok so tip 1 then: Nobody is so stupid that they will just admit to being scum. If you want to play effectively, try actually doing something that has the potential to get results rather than these useless questions to try and appear to be helpful.
Noted. What have you learned from your own questions so far?

Imp
Caz: How many players are in this game, counting yourself?
Should be 11 (Or is it 12? :) )

Spoiler: Day 1 Players (click to show/hide)

To answer you... carefully... because you're (sort of) asking about an ongoing game that I'm still alive in, and I understand that we're not supposed to discuss those until that changes, I have not as yet made a formal personal file; I made notepad notes to make a thread, and post it for all (Town and Scum, no way to show just Town) to see.  My main assumption has been that I can't count on being here for the dawn of the next D; anything I take to the grave with me is lost; it might make sense to run with plans that need a real-life day or two to complete but I'd better not make any plans of any sort that go past the current D.  This game could have revivals or speaking with the dead, but that's seriously iffy in many ways - I'm leaning towards not taking plans or information past the current D because that could be their/my expiration date.

Fair answer. Long-term gambits don't work often, though when they do you look very smart. I'm trying to share all my thoughts as I have them, but having the notepad is great for listing suspicions that you have no well-thought-out argument for yet. e.g "he /feels/ scummy!"  "oh why? stop making up crap!" etc. I hope the strategy works out well for you. If you ever thought up a good plan that required you to act beyond the current D, would you ignore the idea or go through with it?


Cmega3
You are right, I just seemed to notice everyone was posting questions to all, while notquitethere posted specific questions to specific people. I thought that seemed kind of suspicious, and I just wanted to get a small test run at applying pressure. However, I'm canceling my vote for now until more evidence comes along.

If you still believe he's suspicious, why did you take the vote off? It's not pressure if you remove it at the first sight of trouble.


kleril
How would you characterise your playstyle?

Speak when spoken to, and don't throw out too much fluff. Didn't serve me too well last game, though.
Do you really think this is a good strategy? Or are you trying to stay under the radar by avoiding conflict?

@Caz & Notquitethere:
notquitethere, you look pretty suspicious, responding and and asking questions to everyone personally. I'll watch you for now, but I'm very prone to changing my thoughts.

How is this suspicious? Do you respond to questions via your scum secretary? What a weak argument.
There is a fairly valid point buried here. By not addressing the group as a whole (i.e. asking @all questions), you get to pick and choose who says what, and line things up so you get the answers that you want. Seeing as we just started and little information has distinguished individuals from the group, you have no reason to be picking & choosing. Unless, of course, you have some way of differentiating between players. Odds are that you're making a scum play here. Do you have some reasoning for doing this that you'd like to share?
I was thinking along similar lines. Asking questions is not a scumtell.

Imp
I see a limb.  I'm going out on it.
It's an interesting theory, except that this is supposed to be a beginner-friendly Supernatural. I.e not a bastard mod. More likely to be a zombie (if we have a necromancer), or just a typo. If we could get a confirmation from Meph that would be good.

Tiruin
Tiruin dons her Inquisitorial hat and robe.

Yet you're only reacting to questions when asked. Are you going to do some scumhunting of your own?

notquitethere
Good, that was the effect I was going for.
My insurance premiums thank you. Moving along...

In actual play I've only seen policy lynching lurkers put forward by scum players. However, players not being engaged with the game is pro-scum, so town have an incentive to pressure lurkers into participating more or replacing out. As such, sometimes the right thing to do is to vote lurkers. This should never be presented as a policy though, as often there'll be better lynch candidates.

Do you disagree and if so, why?

I'd mostly agree with you there.

Pressuring lurkers into being active = Very yes.
Actually lynching lurkers = Usually there's a better candidate, and if you can't find one, town has bigger troubles than a few sleepy villagers.

Though the strategy doesn't detract from how much I loathe lurkers. Especially the ones that come in just before a prod and say "Hey guys! I'll make a post later!" just to disappear for another two days. If it spreads it can be game-breaking.

ToonyMan
ToonyMan— Is tunnelling ever a legitimate town-strategy?
No not usually.  If you're right it's okay.

Do you think that it's a viable scum strategy to remove a town player, even if it results in your own death? Why/why not?


Jim Groovester: You have been resurrected from death. How would you proceed, and how do you convince the town not to lynch you?

Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: kleril on October 25, 2013, 10:18:55 am
Unfortunately, I will be unable to access the internet from later today until Sunday evening, so this may be my last post for two days.

@Caz:
kleril
How would you characterise your playstyle?

Speak when spoken to, and don't throw out too much fluff. Didn't serve me too well last game, though.
Do you really think this is a good strategy? Or are you trying to stay under the radar by avoiding conflict?
I never said it was a good playstyle. I'm fairly dead weight, as far as I'm concerned. I do not wish to try flying under the radar, but I really don't want a repeat of last game. Getting lynched as town ain't fun.

@NQT:
Kleril
I intend to try and develop my scumhunting & scum identifying skills this game.
Looking back at the revealed scum in your previous game, are there any scum tells that seem obvious now?
No scum have been found yet, so I unfortunately do not have the luxury of having a frame of reference.
There is a fairly valid point buried here. By not addressing the group as a whole (i.e. asking @all questions), you get to pick and choose who says what, and line things up so you get the answers that you want. Seeing as we just started and little information has distinguished individuals from the group, you have no reason to be picking & choosing. Unless, of course, you have some way of differentiating between players. Odds are that you're making a scum play here. Do you have some reasoning for doing this that you'd like to share?
You can see my reasoning in my response to Cmega above. In starting a specific dialogue with each player, I maximise the chance of interacting with scum. If I just asked a general question to everyone, it'd be harder to differentiate between the players.
Fair enough, I suppose. The possibility of posing leading questions to specific players still worries me, though.

@ToonyMan:
What do you think is the best way to provoke a lengthy, useful response from another player?

@Jim:
If you had to lynch all players but two (excepting yourself, of course), who would they be, and why?

@Max White:
Would you ever intentionally mislead town in order to secure a town victory? Why?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 25, 2013, 10:25:00 am
I'll ask a general question:

EVERYONE: What role would you most like to have and why?

General questions are useless since they lack the pointedness of their focused counterparts. Compare the response in a school setting when the teacher asks everyone a question, compared to the teacher asking a single person a question.

I'm going to wager you don't care about the answer so I'm not going to give one. It's a win-win for both of us!

At the time of asking it I did care. After a few people answered and I re-read the OP I realized I was being dumb and have since stated, in thread I believe, that the question was basically worthless.

From what I'm told I'm the worst player to have in any mafia game ever. That's according to Solifuge.

What do you think?

I think I'm a rather poor player in general though I like to think I approach middle ground.

Nerjin
[. . .]
Why do you ask a general question and what/how would it help you?

I like to view it as allowing me to see how other people view things. If I ask everyone a different question I can learn how they react in specific situations. If I ask general questions I can see that PLUS I can see little tidbits about their frame of mind.

Nerjin
Nerjin - If you were a monster hunter, who would you pick for a night kill? Would you use it as soon as possible or wait for a better opportunity?

We don't really know what a Monster Hunter does but if I had a town aligned NK I would go after whomever I thought was the most scummy. If I were more than 75% sure I would use it. Hope this helps.
We got to see the roleflip and PM of a monster hunter in S5, though we never got to see him try or succeed in using his kill, true.  When you say 'more than 75%' sure, what sort of criteria do you use?  What is a 75% range to you?

Oh right. That whole "Beginner friendly same rules as last time" thing. Hm... Well when I say "75%" I mean to myself. I can't really quantify it in nebulous terms. Sorry mate but you're just going to have to live with 75% sure. I really just use my gut in that instance.


@Imp
How sure are you about your theory? I like it. I really do. It'd be friekin' AMAZING but... This is beginner friendly. Why waste your vote like that? Hows-about you actually put it towards something useful until Mod confirmation?

@NQT
I don't know if I like your condescending tone. What exactly do you know that's given you these two scoops of self-confidence in your raisin bran?

More specifically though, and more seriously, if your win condition isn't impossible to get this time around then you must have a non-usual role right? Something that isn't vanilla town or vanilla scum win condition yes? Because the way I see it you stating that your win-condition is actually possible when I'm sure you usually play in games where your goal is simple "Kill the other team" would imply that you have a win-con that isn't "Kill the other team" and thus 3rd party. So please, explain your statement about having a "Possible Win-con".


Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 25, 2013, 11:19:15 am
Caz
Pressuring lurkers into being active = Very yes.
Actually lynching lurkers = Usually there's a better candidate, and if you can't find one, town has bigger troubles than a few sleepy villagers.
The issue here is that pressure has no force if it's not backed with the possibility of lynching. Also, it's hard to know whether someone genuinely is the most suspicious player, if a whole bunch of players haven't said anything. For the first day of the day, I'm pleased everyone has now posted, let's hope that keeps up.

You've probably been asked this already or before, but have you played much mafia before?

Kleril
No scum have been found yet, so I unfortunately do not have the luxury of having a frame of reference.
That's fair! Is there anything you're looking out for this time? I mean, in concrete terms, how do you intend to improve your scum-hunting?

Fair enough, I suppose. The possibility of posing leading questions to specific players still worries me, though.
Well if you see me or anyone else asking any leading questions or throwing obvious soft-balls, speak up.

Nerjin
I don't know if I like your condescending tone. What exactly do you know that's given you these two scoops of self-confidence in your raisin bran?

More specifically though, and more seriously, if your win condition isn't impossible to get this time around then you must have a non-usual role right? Something that isn't vanilla town or vanilla scum win condition yes? Because the way I see it you stating that your win-condition is actually possible when I'm sure you usually play in games where your goal is simple "Kill the other team" would imply that you have a win-con that isn't "Kill the other team" and thus 3rd party. So please, explain your statement about having a "Possible Win-con".
Where was I condescending? Tone can be easily mistaken in forum-text, and I didn't intend it. I've got a bit of mafia-experience under my belt. I think I have the smarts, the muscle and the heart (http://www.bay12forums.com/smf/index.php?topic=122540.msg4017280#msg4017280) to win this time! As for impossible wincons. The last five games:

No, this time I have a normal role (town, since you asked). Most of the other players in this game seem somewhat competent, I trust that the game set-up isn't completely broken, and it's at least not out of the realms of possibility that if I die tonight, I'll still win the game. You seem to be saying that scum and town wincons are impossible: what do you know that I don't?

(p.s. I love the image of scooping self-confidence into my raisin bran. You've got a good way with words.)
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Mephansteras on October 25, 2013, 11:55:12 am
The Scribe's Tally Sheet
Caz: notquitethere
Imp: Nerjin, ToonyMan
Nerjin: Caz
notquitethere: Cmega3, Persus13



Day ends ~5pm Pacific Tuesday


A few notes:

First, there are only 11 players, not 12. This is what I get for writing stuff up while I still have a head cold. My apologies. I'll correct the opening flavor.

This is not a bastard game, and I don't mean to confuse anyone with anything. So, for clarity, what I meant by Roles not changing is that I am not modifying or adding any roles compared to previous Supernaturals. Any of the previous scum teams could be in place, and any role that has shown up in the past could show up again with the same abilities.

Finally, you are allowed to quote anything I post in the thread. You are only forbidden from quoting PMs from me.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: kleril on October 25, 2013, 12:43:08 pm
Kleril
No scum have been found yet, so I unfortunately do not have the luxury of having a frame of reference.
That's fair! Is there anything you're looking out for this time? I mean, in concrete terms, how do you intend to improve your scum-hunting?

I plan on improving by taking a more offensive stance, and not just sitting back while things happen around me. Last game nearly all of my replies were defensively replying to accusatory posts, and that didn't help much. Speaking up when I notice things, and when they don't sit right with my gut.

@Imp:
What's your next move, now that the almighty mod has clarified the 11 / 12 players issue?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 25, 2013, 01:26:01 pm
Do you feel more comfortable answering questions than pressing them?
Not yet.  Approximately equal comfort on average.

Does the opening flavour for the game gel with the banishment/KOS declaration etc.?
To me the opening flavor of this game seemed null tell to that connection. or its lack. 

Does Supernatural have a survivor role?
Yes.  S3 had Org starting as a wererat, S5 had Dariush as one as well, both with a survivor wincon and no special powers.

If you ever thought up a good plan that required you to act beyond the current D, would you ignore the idea or go through with it?

Assuming it's something that I had to pull off myself, I'd set up for it, but most of my eggs would stay in the 'in the moment' basket and I'd try to set it up so it did whatever it did without further interaction from me.  Hopefully others would notice and act on the information revealed.

Assuming it's something that I had to pull off myself, because I'd gotten a devil role or similar, a wincon that required me to take steps towards success over multiple D, I'd probably still focus on each D as it came.

@NQT:
Kleril
I intend to try and develop my scumhunting & scum identifying skills this game.
Looking back at the revealed scum in your previous game, are there any scum tells that seem obvious now?
No scum have been found yet, so I unfortunately do not have the luxury of having a frame of reference.

... NQT, you are listed as ScumIC for the game being discussed in these quotes.  Now that your question has been answered, please discuss your reasoning in asking this player this question.

@Imp
How sure are you about your theory? I like it. I really do. It'd be friekin' AMAZING but... This is beginner friendly. Why waste your vote like that? Hows-about you actually put it towards something useful until Mod confirmation?

It's impossible to measure that surety based on anything except 'mod had just made X roles.  Mod had just PMed X roles.  Mod had heavily encouraged examination of previous games, and made clearest connection to one game (same rules, same roles).  Mod's opening post specified, twice, that there were X+1 roles.  That specified game had an unusual circumstance, and was specifically marked as being possible backstory for a future game.  One previous game had an active killer who did not appear, through the contents of the thread, to be votable, active, or still in play. (He had started as a player, and been revived as a serial killer's puppet)'

That apparent cluetrail was enough to get me to roughly 15% certainty - And the price of ignoring that cluetrail, if it was one, could be gamebreaking.  Adding in a hidden 12th player and dropping no clues?  Gamebreaking.  Adding in numerous clues that there's a hidden 12th player?  Catchable, reasonable.

@Imp:
What's your next move, now that the almighty mod has clarified the 11 / 12 players issue?

Continue to play, completely content that I need give that closed path no more attention, other than the questions of others request that I do.  And to relax slightly; I'd prepped to keep track of 11 other players, one of them invisible and if not Webadict, then I had no idea who.  Keeping track of 10 other players, all known, I like that much better too.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 25, 2013, 03:58:19 pm
*realizes pressure vote is still on NQT*

Unvote on NQT.

And I have no idea what to post or ask, other than...

Omega3: You decided to unvote NQT or not?

Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 25, 2013, 05:08:47 pm
Tiruin
Why are you asking these definites? Why are you asking my preference given that context?
Given context is RVS, so expect a few random questions.
As for why that question in particular, apart from the fact that it is vague enough in terms of what would be seen as the 'correct' answer to make somebody think they might be making a mistake and get a little defensive, it could provide a little future insight... Maybe. People get paranoid and think more about what could end them rather than what they would end others with, so I guess if you wanted to tag answers then scum would be more worried about their own defense, and town would be more worried about the scum offense... But that hardly qualifies you as confirmed town, and you shouldn't really tag answers like that.

The question served its purpose in providing the potential for new discussion, that is why I'm asking your preferences in that context.

notquitethere
See above for what I got from it.

I was just giving context to my mistake. To give a bit more context: at my best, I carefully consider the impact of what I'm about to say and rewrite my posts several times. At my worst, or most enthusiastic, I work off a vague sense of the game's position and post responses without giving adequate consideration to their wording.
Day one most commonly ends in a town-player being lynched. Can you name a tell for a Day One Town Lynch?
That is a strangely worded question. Do you mean to ask what would be a tell that the day 1 lynch is going to flip town?

Anyway, so now we have context to your mistake. You did it because it is the early game and you're not good at early game, and by 'you' you apparently meant everybody, and for some reason you felt incline to clarify that you meant everybody and then go on to tell me how you personally do in the early game. So what am I expected to draw from this context? What difference am I meant to see from you in regards to whether your answers are carefully deliberated or from instinct?
Should I just dismiss scum tells because you didn't spend fifteen minutes carefully picking over your post to make sure there were none, or should I be even more inquisitive about mistakes people make when they are most likely to give themselves away?

Caz
Noted. What have you learned from your own questions so far?
I learnt that talking to NQT is a rich and satisfying experience.

kleril
@Max White:
Would you ever intentionally mislead town in order to secure a town victory? Why?
Yea I would, and so would you. We all are right now. It is called 'Not giving out role information that although useful to town, is more useful to scum'
We deceive the town every day, every game to get a town victory because anything we tell the town, the scum know too, and often they can make better use of this, especially in the early game. Pretend to know nothing until you can actually deal some pain is the best tactic.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 25, 2013, 05:32:43 pm
@All - If you had to choose between scum & town, which one would you? Why?
I'd probably choose scum as I haven't been on the scum-team yet. Sneaking seems more fun to do than searching as well.

Jim: You seem pretty annoyed by us newbs. Who do you think can be more dangerous, newb town or newb scum and are there any special ways to tell the difference.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 25, 2013, 10:05:25 pm
ToonyMan
ToonyMan— Is tunnelling ever a legitimate town-strategy?
No not usually.  If you're right it's okay.
Do you think that it's a viable scum strategy to remove a town player, even if it results in your own death? Why/why not?
No, a town player's life is worth less than a mafia player's life in terms of value to each side.  Sacrifice a knight for a rook, not the other way around.

@ToonyMan:
What do you think is the best way to provoke a lengthy, useful response from another player?
I'd prefer concise responses without appearing like you're hiding something.  If you appear like you're hiding something or blather on about nonsense then I'd rather see you hang.

@All - If you had to choose between scum & town, which one would you? Why?
What do you expect from this really?  I think I've lost every time I was scum in Supernatural so I'd rather be town I guess.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Jim Groovester on October 25, 2013, 11:34:34 pm
kleril, so the reason I knew you didn't care about your general question at the start of the game is because I refused to answer and you haven't bothered to try and get an answer out of me. Am I wrong?

Imp, you are really wordy. Brevity is a virtue in mafia, you know.

I see that you answered the questions directed to you reasonably effectively but you didn't deign to answer any in turn. You going to let all these new kids question themselves?

Are you suggesting I'm deficient because I'm not hogging all the fun for myself?

I'm just getting started.


This is interesting.

As for impossible wincons. The last five games:
  • In Witches I had to kill all third parties before all the witches were killed, including killing ZU four times
  • In Princess I had to survive a whole game where death was meted out by scum randomly
  • In BM XLII I died N1 as the cop in a game fraught with participation issues
  • In Toon I had to spend a night alone in a room with a boy in a game where not all the other players could be relied on to rationally play to their wincons
  • In the Great Temple (though I also admit to lousy play here) I was pretty much the only player that didn't have a power in a game with dubious mechanics

No, this time I have a normal role (town, since you asked). Most of the other players in this game seem somewhat competent, I trust that the game set-up isn't completely broken, and it's at least not out of the realms of possibility that if I die tonight, I'll still win the game. You seem to be saying that scum and town wincons are impossible: what do you know that I don't?

How is cop an impossible wincon? Or survivor? Just because you lost those games doesn't mean that they were unwinnable.

It makes me really curious to know what you consider winnable when cop and survivor aren't. Might be something nasty.

Toonyman:  Welcome in late to the party!  If your role gave you a one shot daykill which had to be used on D1 or not at all, who's your pick and why?
Jim, he's scary.

:I

Tiruin dons her Inquisitorial hat and robe.

I like where this game is going!

Jim Groovester: You have been resurrected from death. How would you proceed, and how do you convince the town not to lynch you?

Resurrected as what?

People resurrected come back as different alignments. They could be town, they could be scum, they could be benign-ish third parties, they could be malicious third parties.

Because of all these possibilities, you're generally locked into one playstyle: pretend to be town. It's pretty unsatisfying being resurrected because everybody has their eye on you and if anything that didn't happen before happens guess who's first on the list for everybody to look at.

If I was resurrected as non-town I would do nothing until I could win. It's lame, but it's worked in the past.

@Jim:
If you had to lynch all players but two (excepting yourself, of course), who would they be, and why?

The two people I didn't think were scum, of course.

Did you want names? That's kind of silly and premature at this stage of the game.

At the time of asking it I did care. After a few people answered and I re-read the OP I realized I was being dumb and have since stated, in thread I believe, that the question was basically worthless.

Why did you care about it?

Omega3: You decided to unvote NQT or not?

This is the only thing you can think of to ask? What do you care whether Cmega3 unvotes notquitethere?

Here, I've got one for you. What do you make of this vote?

Persus13.

Jim: You seem pretty annoyed by us newbs. Who do you think can be more dangerous, newb town or newb scum and are there any special ways to tell the difference.

Because you're all on my damn lawn!

The n00b is dangerous because he has a vote and the ability to cast in whatever way he feels is best, which usually is pretty terrible. More often than not, however, the noob is more a danger to himself than anybody else.

Newb scum and newb town do cleave to separate tells, but those are trade secrets. Sorry, bud.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 26, 2013, 05:19:03 am
Toonyman:
If you asked someone a question and they didn't answer it, what would your next step be?  What if they answered a different, though similar question, but not what you asked, and their answer didn't include the information that prompted you to ask?

On a scale of 1 to 10, how much do you like feeling challenged?  Feeling successful?  Feeling useful?  Feeling clever?

Cmega3:
There's at least one word missing from this question!  Did you do that on purpose?

@All - If you had to choose between [missing word(s)] scum & town, which one would you? Why?

What's your intention?  I can see 'playing as' or 'voting for' as being the most likely possibles.

Also, when I asked this:

Do you control your vote, or would you prefer that others control it?  When someone tells you your argument is weak, does that mean your argument is actually weak?

Those were not actually rhetorical questions.  Would you please answer them?

Persus13:
Imagine your role made you be a Town fortune teller this game.  During N1 you make your selection of who to inspect and receive a result of 'changer' from it.  There was no kill N1.  Do you take any sort of action which might expose your role on D2?  Why or why not?

Max White:
Shame, vampires might be absolute unbalenced bullshit, but at least it is bullshit you can get drafted into. Vanilla mafia just boots you out of the game.

Lets say that happens: your role started as Town, and a cult or other converter successfully changed your wincon, changed it so that you now have a diametrically opposed wincon (Maybe killing most of town; maybe being a specific Scum's guardian angel).  Do you believe you'd feel any negative reaction to having your previous wincon and whatever work you'd already put into it taken from you?  Do you believe you'd have trouble concealing your change in goals as you tried to achieve your new wincon?

Tiruin:
Imagine your role made you be a Cult Sexton this game.  During N1 you are informed that the grave of the D1 lynch (a townsperson) has been disturbed - in fact the body is missing!  No mention is made of that person's reappearance during D2's opening post and the posts in Scumchat tell you that no Scum was involved in this disappearance.  Do you take any sort of action which might expose your role on D2?  Why or why not?

Jim:
In general, how careful would you say you are to make sure that you are being accurate, particularly before you close off a route of inquiry or a line of thought?  Does that level of care differ when it is your inquiry or line of thought, or another person's?  Does your level of care change when the other person's inquiry or line of thought is being presented by an experienced player versus a newbie?

Caz:
You seemed to ignore a good portion of my words to you here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4714663#msg4714663).  I asked a question.  It's not been answered yet, so I'm going to repeat it in the spoiler below, and ask for an explanation of why you didn't bother to answer it when you responded to my answer to you.
Spoiler (click to show/hide)

Nerjin:
@Imp
How sure are you about your theory? I like it. I really do. It'd be friekin' AMAZING but... This is beginner friendly. Why waste your vote like that? Hows-about you actually put it towards something useful until Mod confirmation?

I agree that a vote was not the only way I could have tested my theory, and indeed I tested it with words and questions as well.  Given that at the time you made this post four of us had not yet used their vote in any fashion - how was my action 'wasting' my vote?

Kleril:
Imagine your role made you be a Devil in this game.  If you had to pick right now, which other player would you first approach to deal with, and why would you choose that player?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 26, 2013, 08:47:50 am

Omega3: You decided to unvote NQT or not?

This is the only thing you can think of to ask? What do you care whether Cmega3 unvotes notquitethere?

Here, I've got one for you. What do you make of this vote?

Persus13.
It was mainly a question of clarification. Cmega3 said here  (http://www.bay12forums.com/smf/index.php?topic=131512.msg4713558#msg4713558)he was unvoting NQT, but didn't put in red so when Meph posted a votecount  (http://www.bay12forums.com/smf/index.php?topic=131512.msg4715280#msg4715280)his vote was still counting towards NQT. I was trying to figure out if he still wanted to vote NQT or not. As for not asking question this is my first time doing RVS (I replaced into Beginner's Mafia) and until people start talking a lot I'm not sure how to get people there.

Persus13:
Imagine your role made you be a Town fortune teller this game.  During N1 you make your selection of who to inspect and receive a result of 'changer' from it.  There was no kill N1.  Do you take any sort of action which might expose your role on D2?  Why or why not?
I would wait a day, and check some of the old Supernatural games to see what was wrong unless I was going to get lynched that day or I thought I'd get converted/night-killed that night.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Caz on October 26, 2013, 09:29:00 am
kleril
I never said it was a good playstyle. I'm fairly dead weight, as far as I'm concerned. I do not wish to try flying under the radar, but I really don't want a repeat of last game. Getting lynched as town ain't fun.
Why are you so concerned about being lynched? Is that your main priority in the game so far?

notquitethere
The issue here is that pressure has no force if it's not backed with the possibility of lynching. Also, it's hard to know whether someone genuinely is the most suspicious player, if a whole bunch of players haven't said anything. For the first day of the day, I'm pleased everyone has now posted, let's hope that keeps up.
Yeah, hopefully we don't get any severe lurkers in this game. I get what you're saying about the pressure and how it's hard to tell if lurkers are scummy or not. General strategies are nice but we still have to base each lynch on a case-by-case basis.

You've probably been asked this already or before, but have you played much mafia before?
I think someone asked me this earlier, yeah. I've played a few beginner mafias and had some fun on the mafia irc. Read through all of the previous Supernatural games on this board to get up to speed, though.

Imp
First, there are only 11 players, not 12.
Well, there goes that theory. Either Imp was being overly cautious, or is just spinning bullshit to distract from the real discussion going on. What do you say to that, Imp?

Max White
I learnt that talking to NQT is a rich and satisfying experience.
So how does he feel to you? Does having a 'rich and satisfying experience' convince you that he is town?

Cmega3
@Caz - If you where scum, and saw a town player falsely say they are scum, what would you think of them? Would you consider the possibility they know something you don't know they could?

I would wonder why they were trying to get themselves lynched. (Super-saint, perhaps?) It would depend who I thought they had a bead on - if they weren't suspicious of me, I would try to get them lynched. I would avoid hammering because there's some roles that kill the last person who voted (not sure about this setup, though).
What would be a reason for you to claim as scum when you are town-aligned?

ToonyMan
No, a town player's life is worth less than a mafia player's life in terms of value to each side.  Sacrifice a knight for a rook, not the other way around.
So you're saying that townies are more likely to attempt tunneling?

Jim Groovester
If I was resurrected as non-town I would do nothing until I could win. It's lame, but it's worked in the past.
What does 'do nothing' consist of as a playstyle?

Imp
Caz:
You seemed to ignore a good portion of my words to you here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4714663#msg4714663).  I asked a question.  It's not been answered yet, so I'm going to repeat it in the spoiler below, and ask for an explanation of why you didn't bother to answer it when you responded to my answer to you.
Spoiler (click to show/hide)

Ah, sorry about that. I did read it and meant to compose an answer then somehow missed it on the write-through. Your wording is a confusing. You're basically saying that people shouldn't help newbies because they might be helping scum, correct? I guess I can agree with that.

As for re: my new reply to Max White, there'd be no change to it. I was more curious in his answer to my question than actually receiving any help.

Persus13: If you were scum, what would be your strategy to get through Day 1 without notice?

Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 26, 2013, 10:20:58 am
Persus13: If you were scum, what would be your strategy to get through Day 1 without notice?
I have no clue. Do what I'd normally do except scum-hunt those I know aren't scum. Other than Cmega, I'm probably the most newb player in the game (on par with Kleril)
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 26, 2013, 01:34:37 pm
Caz:
Your wording is a confusing. You're basically saying that people shouldn't help newbies because they might be helping scum, correct?
No.  I'd be interested in you explaining more about what's confusing about my wording, if you're willing to explain that further.

First remember this conversation's context:
You'd asked about newbie mistakes to watch out for.  He's said that he's not going to try and stop you from making those newbie mistakes - you answered with garbage: boldly stating that 'it's in his best interest for you to play effectively, unless he's Scum.'

First off, you're assuming that newbie mistakes replace and prevent effective play - instead both are likely to be present in a newbie's play, if that newbie's actually trying to actively play and achieve their wincon.

Secondly, you (appear to) assume that it's possible to turn you into an effective player by pointing out common newbie mistakes you should watch for.  That's farcically incorrect.

Thirdly, you make the claim that it's in his best interests to invest time, effort, energy, and whatever else it takes, not into Scumhunting, but into making sure that -you- play effectively (or he's Scum).  Do you really intend to state that?

You're basically saying that people shouldn't help newbies because they might be helping scum, correct? I guess I can agree with that.

No, I am not.  Helping newbies (or even experienced players) be they Scum or Town is a completely separate issue from FINDING SCUM.  Both can be done AT THE SAME TIME.  To quote a wise IC, the best and clearest IC advice I have yet spotted in my readthroughs of games here:

For those of you who don't know what to do ... find scum, which is your primary goal.

And because it bears repeating: Your primary goal is to find scum. Everything you do should help you towards that goal. And I do mean everything.

If you're scum, you will obviously have a different goal: Avoid detection until the end of the game. The best way to do this is to look like you are trying to find scum.

...So be bold, and just do the best you can. You're going to play this by aggressively questioning everything you find odd or scummy. This is to get you in the habit of asking questions a lot, since that's how the game of mafia is played and won.

As for re: my new reply to Max White, there'd be no change to it. I was more curious in his answer to my question than actually receiving any help.

Does this help you understand why I was interested in your answer to Max White?  I have no contention with your curiosity about his answer - but do you -still- wish to stand by your declaration of garbage in answer to his question?

It's in your best interests for me to play effectively, unless you are scum.

Imp
First, there are only 11 players, not 12.
Well, there goes that theory. Either Imp was being overly cautious, or is just spinning bullshit to distract from the real discussion going on. What do you say to that, Imp?

I say that your interpretation of the 'two and only two' possible explanations for my behavior and psychology is too narrow and does not include a correct interpretation.

I say that I have shown something of the range of Scumhunting I am willing to do, some of the complexity of thought that I'm willing and able to use in that Scumhunting, some of my attitude about taking risks with my Scumhunting, and some of my willingness to let a 'proved closed' trail go when it has been proved closed.

What do you say, about the BS you've been spewing?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Mephansteras on October 26, 2013, 03:47:37 pm
The Scribe's Tally Sheet
Caz: notquitethere
Imp: Nerjin, ToonyMan
Nerjin: Caz
notquitethere: Imp
Persus13: Jim Groovester



Day ends ~5pm Pacific Tuesday
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 26, 2013, 05:39:05 pm
Pfp (busy weekend so will resume usual service by GMT Sunday evening)

To address Imp's question: when I asked the question I didn't realise their last game was the one I'm Scum IC in. As they're a (now dead and flipped) town player I didn't ever have direct dealings with them. Obviously, I read the main thread, but I don't necessarily recall all the usernames of new players. We should refrain from talking about current games though. The reason I asked my question was because I wanted to get a sense as to whether Kleril genuinely was looking out for anything different this game. Paradoxocally, a lot of scumhunting consists in assertaining whether your fellows are really scumhunting...

Will get to all other conversations in my next post.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 26, 2013, 05:40:27 pm
Oh and unvote, Caz has been fine so far.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 26, 2013, 08:40:44 pm
Imp
Lets say that happens: your role started as Town, and a cult or other converter successfully changed your wincon, changed it so that you now have a diametrically opposed wincon (Maybe killing most of town; maybe being a specific Scum's guardian angel).  Do you believe you'd feel any negative reaction to having your previous wincon and whatever work you'd already put into it taken from you?  Do you believe you'd have trouble concealing your change in goals as you tried to achieve your new wincon?
I'd be very happy with that, scum is fun. As for concealing a change in goals, that really depends on what was going on the day before. Sometimes the new information might make things a little awkward, but in general I think it would be fine.

Plus I would get to feel all smug about being converted instead of Jim... Unless he is scum, in that case I would be ok with a buddy that knows what he is doing I guess.
Moral of the story is that it is a game, I'm not going to get upset about too upset about mechanics that keep me playing.

Caz
So how does he feel to you? Does having a 'rich and satisfying experience' convince you that he is town?
Not particularly. Why, you worried?
He seems to think scum tells aren't scum tells if you can make up a reason for them and say sorry, and frankly that is bullshit.

Toony
Putting your education before internet games, for shame!
Will you have a chance to really be active any time soon? I have no read on you what so ever, and that annoys me.

Persus13
I just noticed that you dropped your pressure vote on NQT right after he got a third vote on him. Why do you think a non-vote was worth more than a pressure vote at that point?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 26, 2013, 08:46:21 pm
Persus13
I just noticed that you dropped your pressure vote on NQT right after he got a third vote on him. Why do you think a non-vote was worth more than a pressure vote at that point?
Well, no one seems scummy enough to warrant a lynch vote at the moment, and the reason I voted him was to have him answer a dumb question I asked. He answered my question satisfactorily and I hadn't unvoted him yet and getting home from school and seeing the vote tally made me sure to unvote him. SO my vote had served its purpose and I was unvoting while trying to think about who else could i question.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 26, 2013, 08:55:43 pm
And who else have you questioned?
Not counting that query thrown at Jim in regards to why he was annoyed at all the inexperience, considering you never followed it up or anything.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 26, 2013, 08:57:30 pm
Persus13:

Discuss your theory on the difference between 'pressure votes' and 'lynch votes'?  Some of the stuff I'm wondering about, what's is that difference between them, what tells you when someone's vote is for pressure or when its for lynch?  When and how does one become the other, and does that order reverse sometimes too?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 26, 2013, 09:13:34 pm
And who else have you questioned?
Not counting that query thrown at Jim in regards to why he was annoyed at all the inexperience, considering you never followed it up or anything.
I've question a few players. This is my first time doing RVS, and so I'm not sure what questions are good to ask. My questions have mainly been aiming at getting advice from experienced players, then judging how true it seems to be. As for questioning Jim, I learned a few things about him by questioning him.

Persus13:
Imagine your role made you be a Town fortune teller this game.  During N1 you make your selection of who to inspect and receive a result of 'changer' from it.  There was no kill N1.  Do you take any sort of action which might expose your role on D2?  Why or why not?
I would wait a day, and check some of the old Supernatural games to see what was wrong unless I was going to get lynched that day or I thought I'd get converted/night-killed that night.
Hey, Imp, I'm failing to see how this question helps you. It seems like a pretty specific scenario.

Persus13:

Discuss your theory on the difference between 'pressure votes' and 'lynch votes'?  Some of the stuff I'm wondering about, what's is that difference between them, what tells you when someone's vote is for pressure or when its for lynch?  When and how does one become the other, and does that order reverse sometimes too?
From my understanding, you random vote someone and ask them a question in the opening of D1. This is a form of pressure vote to get them to answer the question and is usually taken off if the person satisfactorily answered the question. It's intended to mean that "I think this guy is scum and want to lynch him," but mean "Hey you! Answer my question! And here is some red color to ensure you answer it and notice it!"

Voting someone in order to get them to do something is pressure voting. Voting someone because you think/know their scum and want them to hang is lynch voting. They aren't mutually exclusive, but they are different.

My vote on NQT was a pressure vote and since I didn't have a reason to pressure him anymore, I removed it.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 26, 2013, 09:20:30 pm
Seriously, do people still think they need to use red to get questions noticed? I never use votes while questioning and haven't had a problem with it. I mean really, when has anybody just been ignored consistently for not using a vote? Also use red for actual voting only, not explaining your point, otherwise it is just annoying for all involved.


Also you haven't actually done much at all since dropping that 'pressure vote' to try and pressure other people, so that story doesn't really check out. We still have plenty of time left in the day, why aren't you using it?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Jim Groovester on October 26, 2013, 10:05:27 pm
On a scale of 1 to 10, how much do you like feeling challenged?  Feeling successful?  Feeling useful?  Feeling clever?

On a scale from 1 to why is a numerical rating of ToonyMan's emotions relevant?

Jim:
In general, how careful would you say you are to make sure that you are being accurate, particularly before you close off a route of inquiry or a line of thought?  Does that level of care differ when it is your inquiry or line of thought, or another person's?  Does your level of care change when the other person's inquiry or line of thought is being presented by an experienced player versus a newbie?

...

What?

This is a complicated and annoyingly phrased question.

It was mainly a question of clarification. Cmega3 said here  (http://www.bay12forums.com/smf/index.php?topic=131512.msg4713558#msg4713558)he was unvoting NQT, but didn't put in red so when Meph posted a votecount  (http://www.bay12forums.com/smf/index.php?topic=131512.msg4715280#msg4715280)his vote was still counting towards NQT. I was trying to figure out if he still wanted to vote NQT or not. As for not asking question this is my first time doing RVS (I replaced into Beginner's Mafia) and until people start talking a lot I'm not sure how to get people there.

So, at that point in time you had nothing to ask about, except to remind your partner to cast his unvote against notquitethere.

Jim Groovester
If I was resurrected as non-town I would do nothing until I could win. It's lame, but it's worked in the past.
What does 'do nothing' consist of as a playstyle?

Play a normal day game, but don't use any actions, otherwise you might get found out and summarily lynched.

Being passive is about the only viable strategy for resurrected anti-town third party.

As for questioning Jim, I learned a few things about him by questioning him.

Do tell.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 27, 2013, 03:41:16 am
...When I said I'd be busy, I didn't think it would be this long >.> RL stuffs, ahoy!




Seriously, do people still think they need to use red to get questions noticed? I never use votes while questioning and haven't had a problem with it. I mean really, when has anybody just been ignored consistently for not using a vote? Also use red for actual voting only, not explaining your point, otherwise it is just annoying for all involved.


Also you haven't actually done much at all since dropping that 'pressure vote' to try and pressure other people, so that story doesn't really check out. We still have plenty of time left in the day, why aren't you using it?
I think I'm either getting Pers' statement or yours wrong, but he said it with quotation marks--emphasizing his point. Also there could be a way to put it in detail, say, the color maroon. (Ok I'm just pulling your leg here. :P) Joking aside, getting [really] back in game later.

Anywhoo


Imp
None the less, if I was running a D&D game with players, I'd feel very confident that I'd dropped a 'reasonable to catch series of clues' even for newbie players - presuming the newbies did what I asked (and what several of them said they were doing).
Haven't done a full read yet but this caught my eye (primarily because of the 15 posts per page format and your post was at the bottom. . .).

You use every kind of experience and method to analyze others?

Secondly, assuming you're town (vanilla), how would you judge a lynch on a person who you primarily think is town? What would you do-and if such, how will you further your goal of picking out the 'badguys'. Wait till next day, let the lynch off, or...?



kleril
@All: How would you describe your typical playstyle as town? As scum?
I...post. And I...play. I am an amorphous creature. I change my playstyle every game. I love playing with psychology and philosophy, and generally play for fun rather than egoistical pleasure.

...So yeah. My playstyle is to post. To be pertinent in the post. And to have fun.

How would this generalistic point of view help you?

It doesn't help immensely, but it does shape a picture of you. Some aspects of your post set off my gut in certain ways, but nothing more.
I was hoping your response would glean more about what to expect from you, but I guess it set the stage well enough.
...I do hope that my posts aren't the main cause of gastrointestinal anomalies, because I really don't see how one of my first posts gets your gut in a tussle. What did you see wrong there? Is my shape coming off wrong or unconventional to you?

And on that matter-will what I've said before, in this context, be or seem like a good baseline to hold me to in the future?



NQT
Tiruin
Tiruin— How do you learn the most from Day One before there's been any kind of flip?
Just as much as anyone learns-via observation. The flip only acts as a dead-end of sorts, to debase or debunk any relative or leading conclusions or notions. If deviations are to follow from said flip, then that is generally a note of suspicion. However I learn usually via observation, and primarily by questioning.
You say deviations, but deviations from what? Do you think there is value in discussing the Day One flip on Day Two?

What use is asking my learning style, given how learning is such a general term? Would it help you understand me more, or is there any other reason you had in mind to inquire this?
Perhaps I should have phrased my question more clearly. I didn't want to know your learning style. On Day One a lot of content is posted. There are ways of shaping discussions so that in future days we can learn things from the interactions. I wanted to see your perspective on this. To put things another way: how should you act on Day One. 'Observation' and 'questions' is so vague. What are observing? What kind of questions are you asking?
> Deviations - something amiss from the train of thought on the moment. The situation is vague or too general to put in exacts, so I tagged it with the most specific term I had at mind, a deviation of, or based on the flip and any preceding thoughts, and to compare pre and post-flip notes of each and every person.

> "Ouch. So you really don't want to know me? :(
"Ok, that came off too mellow. I'm wearing an Inquisitorial hat for a reason! :I"



The point of observation is reasoning in itself. You observe. Right now, I stare at a bunch of figures and shapes termed letters at a screen and analyze upon a given basepoint--this is what is observing, in my idea. On the basis, I try to find how relevant or pertinent a person's mode of inquiry goes--that is the analysis. People are shooting off many questions around and so forth, yet I feel like some questions are being subtle in context. The queries I ask are what pertain to my suspicions. No more, no less.

"Also there's a spider on your shoulder."

All else is just for fun and games on my point. It's like conversation-you can pick out what is sarcasm or trivial to the point if you listen. If not, you poke everything.


ToonyMan
Also I'm voting Imp for voting a player who doesn't exist, you should know better.
...And this signifies her being or having the characteristic of scum because...?

Tiruin
Tiruin dons her Inquisitorial hat and robe.

Yet you're only reacting to questions when asked. Are you going to do some scumhunting of your own?
Interesting vision there Caz, do you not see scumhunting in the questions I return to the person? Do you see those questions proposed to me as scumhunting?

Or are you just poking me here for the superficial notice that you are 'scumhunting'?

Jim Groovester: You have been resurrected from death. How would you proceed, and how do you convince the town not to lynch you?
Tiruin lowers the front of her hat in a way that it points towards you.
"I am suspicious, sir."

This seems specific, and then moving to a general thought. What is your thinking behind the bolded part and why that exact proposition?


Max
Tiruin
Why are you asking these definites? Why are you asking my preference given that context?
Given context is RVS, so expect a few random questions.
As for why that question in particular, apart from the fact that it is vague enough in terms of what would be seen as the 'correct' answer to make somebody think they might be making a mistake and get a little defensive, it could provide a little future insight... Maybe. People get paranoid and think more about what could end them rather than what they would end others with, so I guess if you wanted to tag answers then scum would be more worried about their own defense, and town would be more worried about the scum offense... But that hardly qualifies you as confirmed town, and you shouldn't really tag answers like that.

The question served its purpose in providing the potential for new discussion, that is why I'm asking your preferences in that context.
But..but the new discussion left itself on a declarative sentence! D:

Also, I feel like we're...misinterpreting(?) each other? I can't see how I'm tagging something (wherein tagging = exact labeling) other than giving my point there. Or..are you discussing how my actions would relate to being town and how it would stick out to the general public?

Most of that statement is subjective. Paranoia exists in a state wherein it is offset by a trigger--where the right combination of words in general would strike at them, usually in aggression. The mysterious-detective type comes to mind when I think in literature.

Buuut, point taken. Discussion, yes.

...Why did you put in the notion of qualifying as town or not?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 27, 2013, 03:46:29 am
Jim Groovester
If I was resurrected as non-town I would do nothing until I could win. It's lame, but it's worked in the past.
What does 'do nothing' consist of as a playstyle?

Play a normal day game, but don't use any actions, otherwise you might get found out and summarily lynched.

Being passive is about the only viable strategy for resurrected anti-town third party.
Ok, general query. Powers change by resurrections and stuff like that? Why would you get summarily lynched on being 'found out'? That's a whole slew of things to be if you're found-track/watch/inspect/bus(?)...

...What does 'normal day game' mean anyway? Don't the actions pertain to either your new role or your old-pre-resurrect role? And can't you defend yourself when...'found out'?

Because that's just a real cheap strategy. Passivity. Only those who are vanilla would go on that note.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Jim Groovester on October 27, 2013, 04:33:43 am
So when somebody rolls a Priest in this game, they get to resurrect somebody of their choice, but the catch is that they have a hidden piety level that affects how the player comes back. This is to prevent people from becoming confirmed townies (which are lame).

If they're saintly, then the person they resurrect comes back as their original alignment. If they're not saintly, then they come back as something nasty, like a Devil or a Demon. Or a Lone Vampire. Or if there's a scum Priest, the person who gets resurrected can come back as a member of the scum team. (If you're not familiar with these roles I suggest browsing the end of game role list in previous Supernaturals.)

Resurrection is not hidden, and since the person being resurrected can come back as a myriad of potentially hostile alignments, it pays off for everybody else to be extremely watchful about the player.

E.G., if somebody gets resurrected on N2, and then there's an extra kill on N3 (keeping in mind that Meph does not disguise nightkill sources in day opening flavor) then it's obvious that the resurrected player came back as a Demon.

So what is a freshly resurrected player to do if he comes back as anything besides town? It depends on what he comes back as, but generally, do nothing, since any variation from your established role (which flipped on your first death, mind you) means you're some kind of nasty scum.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 27, 2013, 04:42:36 am
Tiruin
But..but the new discussion left itself on a declarative sentence! D:

Also, I feel like we're...misinterpreting(?) each other? I can't see how I'm tagging something (wherein tagging = exact labeling) other than giving my point there. Or..are you discussing how my actions would relate to being town and how it would stick out to the general public?

Most of that statement is subjective. Paranoia exists in a state wherein it is offset by a trigger--where the right combination of words in general would strike at them, usually in aggression. The mysterious-detective type comes to mind when I think in literature.

Buuut, point taken. Discussion, yes.

...Why did you put in the notion of qualifying as town or not?
You right, I think we are misunderstanding each other. I used the word 'you' figuratively, as in 'you shouldn't touch a hot stove', rather than referring to you personally. I'm not saying you were trying to make one answer scum and the other town, I'm just saying that binary thinking is bad in general.

Jim
Have we ever had a player come back town but with a different role? There was something about a lone vampire who pimped himself out to the town in exchange for a chance to full a survivor role, but that is still technically third party. Has anybody ever still been a townie, but with a new skill set?

You know I should probably actually read some of the past games some time, maybe figure out what some of the roles on the front page do.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 27, 2013, 09:45:58 am
Kleril
I plan on improving by taking a more offensive stance, and not just sitting back while things happen around me. Last game nearly all of my replies were defensively replying to accusatory posts, and that didn't help much. Speaking up when I notice things, and when they don't sit right with my gut.
There's this idea in chess (and other games) called momentum, if you're always reacting to the other player's move they've got momentum. You need to seize momentum by proactively asking questions and querying other player's behaviour. Has anything struck you as odd so far?

Persus
*realizes pressure vote is still on NQT*

Unvote on NQT.
That's very nice of you but you could also answer the outstanding question:

notquitethere: Is this question the wrong question to ask and why is that?
It's only a wrong question at this stage of the game if you learn nothing from my response. What have you learned from my response?

Max
That is a strangely worded question. Do you mean to ask what would be a tell that the day 1 lynch is going to flip town?
That's what I meant, yes. Your answer then?

Anyway, so now we have context to your mistake. You did it because it is the early game and you're not good at early game, and by 'you' you apparently meant everybody, and for some reason you felt incline to clarify that you meant everybody and then go on to tell me how you personally do in the early game. So what am I expected to draw from this context? What difference am I meant to see from you in regards to whether your answers are carefully deliberated or from instinct?
Should I just dismiss scum tells because you didn't spend fifteen minutes carefully picking over your post to make sure there were none, or should I be even more inquisitive about mistakes people make when they are most likely to give themselves away?
Perhaps I wasn't clear enough. I should say, my play specifically on Day One sometimes suffers mis-steps because I prefer concrete information and also I occasionally don't think about my precise wording when I post. Everyone in general's play on Day One is also hampered by the fact that there's nothing concrete to work off. I made a mistake in asking you a question about an unanswered question and this was quickly remedied— what more is there to say? I'm glad you answered the question eventually: I have a greater understanding of your rationale now than I did at the beginning of the game. If you think I have displayed a scum-tell then by all means say so and place a vote.

Cmega
@All - If you had to choose between scum & town, which one would you? Why?
The point in asking questions at the beginning of the game is to set traps and to learn perspectives. What do you hope to gain from this? Let's say I'd prefer to be scum because then I'd get to have a fun secret chat and I've never got to do this on this forum before (in the dozen or so mafia games I've played here, I've never had a scumchat). Well, that tells you something of my overall preferences but I doubt it tells you anything of my actual alignment. Or do you disagree?

Toony
Another question: do you think Imp's actions look more like a scum avoid-antagonising-people strategy or an earnest misunderstanding (or something else)?

Jim
I'm just getting started.
I'll be watching to see to what extent you get started. Do you think the influx of newplayers will hamper town's ability to scumhunt?

How is cop an impossible wincon? Or survivor? Just because you lost those games doesn't mean that they were unwinnable.

It makes me really curious to know what you consider winnable when cop and survivor aren't. Might be something nasty.
Town cop isn't an unwinnable role, and I shouldn't have written things in a way that implies that it is. I've died twice on N1 as town cop in two BM's and then had the game go on to a town-loss: BM's on this subforum are heavily weighted towards scum, and obviously if I die after the first day there's very little I personally can do to help win them. Survivor probably isn't unwinnable, though I've never won as a survivor: it's just much much harder to win because most other alignments don't require living until the end, and there's very little to prevent scum from thinking you're a town-player and offing you in the night. I consider town and scum very winnable, and I was pleased to be regular town rather than a third party this game. I'll probably still lose because I'm cursed, but for now I'm optimistic.

Caz
I think someone asked me this earlier, yeah. I've played a few beginner mafias and had some fun on the mafia irc. Read through all of the previous Supernatural games on this board to get up to speed, though.
So this isn't your first spin round the merry-go-round, good. Scum can win by getting by without too much scrutiny: who hasn't received enough pressure yet?

Tiruin
> Deviations - something amiss from the train of thought on the moment. The situation is vague or too general to put in exacts, so I tagged it with the most specific term I had at mind, a deviation of, or based on the flip and any preceding thoughts, and to compare pre and post-flip notes of each and every person.
Okay, that makes sense.

> "Ouch. So you really don't want to know me? :(
"Ok, that came off too mellow. I'm wearing an Inquisitorial hat for a reason! :I"
"!" I'm more than happy to know you. Merely, that wasn't the purpose of my question at the time.

The point of observation is reasoning in itself. You observe. Right now, I stare at a bunch of figures and shapes termed letters at a screen and analyze upon a given basepoint--this is what is observing, in my idea. On the basis, I try to find how relevant or pertinent a person's mode of inquiry goes--that is the analysis. People are shooting off many questions around and so forth, yet I feel like some questions are being subtle in context. The queries I ask are what pertain to my suspicions. No more, no less.
Okay, that's all very good as far as it goes. What I wanted to know is what specifically you were looking for. Is it deviations from some unstated norm?

Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 27, 2013, 11:11:21 am
NQT:
I note that you seem to be voting or FoS'ing people who miss your questions? Something wrong with it?

Okay, that's all very good as far as it goes. What I wanted to know is what specifically you were looking for. Is it deviations from some unstated norm?
...I ran out of synonyms to "what seems weird given how x is and what y claims or that z stated-..." so I went with the best term in my head. It's not a definite term so...yeah, I went with the nearest thing I found that matched what I thought.

Erm, to continue if we don't understand each other thoroughly--I learn through complex everything. Like reading a book, you ponder and analyze what is given to you to sense, and then conclude from what is given based on your goal. If you wish to learn, you internalize and apply or reflect. Just like if you scumhunt, you internalize and view somesuch as somesuch, and if something's anyway bit awry with it, then there is generally a note for suspicion.

Fixed that enough?




Jim
So when somebody rolls a Priest in this game, they get to resurrect somebody of their choice, but the catch is that they have a hidden piety level that affects how the player comes back. This is to prevent people from becoming confirmed townies (which are lame).

If they're saintly, then the person they resurrect comes back as their original alignment. If they're not saintly, then they come back as something nasty, like a Devil or a Demon. Or a Lone Vampire. Or if there's a scum Priest, the person who gets resurrected can come back as a member of the scum team. (If you're not familiar with these roles I suggest browsing the end of game role list in previous Supernaturals.)

Resurrection is not hidden, and since the person being resurrected can come back as a myriad of potentially hostile alignments, it pays off for everybody else to be extremely watchful about the player.

E.G., if somebody gets resurrected on N2, and then there's an extra kill on N3 (keeping in mind that Meph does not disguise nightkill sources in day opening flavor) then it's obvious that the resurrected player came back as a Demon.

So what is a freshly resurrected player to do if he comes back as anything besides town? It depends on what he comes back as, but generally, do nothing, since any variation from your established role (which flipped on your first death, mind you) means you're some kind of nasty scum.
...But that's just like a new game of sorts. People don't know your role and can only infer such from later actions - you may be town, scum or some silly variant of death and destruction and chaos and argh. The difference is that everyone else probably has a heads-up on you via information while you lounged in the room of the dead and traversed the rotating door of mortality, meaning: you got extra notes from Meph.

Reading back, most players did a "Alright guys I'm back and I'm [ALIGNMENT_X/Y/Z]" as in they claimed alignment post-resurrection.
...Which is kinda silly given what I'm thinking, as stated above. I mean, sure, the priest can claim..but they don't know their piety either, as far as I read back.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 27, 2013, 12:00:23 pm
@Imp:
Toonyman:
If you asked someone a question and they didn't answer it, what would your next step be?
Ask them why that is or maybe vote them over it even.

What if they answered a different, though similar question, but not what you asked, and their answer didn't include the information that prompted you to ask?
By "information that I asked" do you mean the answer I was looking for?  I would try to avoid single-minding yourself like that, but if their answer seemed unclear then yeah, I'm going to ask for clarity.

On a scale of 1 to 10, how much do you like feeling challenged?  Feeling successful?  Feeling useful?  Feeling clever?
Okay uh, 8/10 for all of those.  I've never been particularly good at being a genius.



@Caz:
ToonyMan
No, a town player's life is worth less than a mafia player's life in terms of value to each side.  Sacrifice a knight for a rook, not the other way around.
So you're saying that townies are more likely to attempt tunneling?
It's less of a sacrifice to do so, but I don't think it's a very good idea unless you know what you're doing.



@Max White:
Toony
Putting your education before internet games, for shame!
Will you have a chance to really be active any time soon? I have no read on you what so ever, and that annoys me.
Unfortunately, probably not until Friday or this weekend.  Ideally, I won't die by then so it should work out.

I think another factor is I uh, don't really know half of the players here, which makes it more difficult to see odd behavior since that's all you can really go on Day 1.



@Tiruin:
ToonyMan
Also I'm voting Imp for voting a player who doesn't exist, you should know better.
...And this signifies her being or having the characteristic of scum because...?
It's misleading, any form of distraction from the truth can be read as a scumtell and I think Imp is too good a player to make that error.



@NQT:
Toony
Another question: do you think Imp's actions look more like a scum avoid-antagonising-people strategy or an earnest misunderstanding (or something else)?
They should know better.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 27, 2013, 12:31:10 pm
ToonyMan
@Tiruin:
ToonyMan
Also I'm voting Imp for voting a player who doesn't exist, you should know better.
...And this signifies her being or having the characteristic of scum because...?
It's misleading, any form of distraction from the truth can be read as a scumtell and I think Imp is too good a player to make that error.
You mean voting Webadict, seemingly missing the context in which she voted Webadict for (http://www.bay12forums.com/smf/index.php?topic=131512.msg4713752#msg4713752), but in general who isn't actually playing?

I think you missed her reason there.


Cmega3
Cmega
@All - If you had to choose between scum & town, which one would you? Why?
The point in asking questions at the beginning of the game is to set traps and to learn perspectives. What do you hope to gain from this? Let's say I'd prefer to be scum because then I'd get to have a fun secret chat and I've never got to do this on this forum before (in the dozen or so mafia games I've played here, I've never had a scumchat). Well, that tells you something of my overall preferences but I doubt it tells you anything of my actual alignment. Or do you disagree?
I disagree. One careless mistake in your answer to that question can help a lot later on.
...There's a mistake in choosing a preferred faction including reasoning on it? Preferably expound, good sir.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 27, 2013, 12:46:53 pm
But...but you missed on two crucial parts regarding that.

1.
What do you hope to gain from this [question that you asked]?
2. If there was any mistake to be made, what would it generally be?
3. What was your intent on asking that question if it was to be directed to everyone?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 27, 2013, 01:24:50 pm
Missed these questions D:

And on my record-those were THREE crucial parts.

Tiruin:  What's your take on Jim's opinion of general questions,
General questions are useless since they lack the pointedness of their focused counterparts.
and his preference of not answering them?

For that matter, you answered most of the general questions, but not either of mine.  Why not?
...Jim's like that :v
Is what I would say. He's snarky. But snarky-friendly. If you wish to address him (which seem to be the only ones he's not addressing = general unaddressive ones), then invoke his name and he shall answer. Also, he responds in a notoriously funny snarky way, that currently I've been too exposed to it not to see it in an amusing way. Jim is amusing. He's like that.[/probablycircularlogic] I blame my first BM with him. It sorta stuck, y'know?
...I look up to him there I said it. This is all in a neutral viewpoint :I

...And for the second, I shall point up to the first sentence. I missed this. Sorry for that :x

Cmega3 - I didn't see this either! Granted, this is collaterally answered.
@Tiruin - You said you learn primarily by observation. What kind of things do you look out for? As town? As scum?
I look out for both things > Check NQT (http://www.bay12forums.com/smf/index.php?topic=131512.msg4719470#msg4719470)'s note here.

Anyway, I'll try to clear it a bit. I look for things which intrigue the mind0--something which I could, in reference to my power, if any, would help me forward my wincon in relation to said power, in relation to said person. They are the same things I look for regardless of faction, and mostly simple basic things.

Like asking people stuff which cause intrigue. And helping newbies. And then asking newbies stuff which cause intrigue.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 27, 2013, 01:32:18 pm
Did you read the BMs as of late? I'd suggest you do that if you're lost or lacking in ideas. :)

Because here, I'm..really getting the 'I'm either lost or do not know how to solve this' from you--which my suspicions rate the latter as 'I don't know how to solve this without compromising myself so I'll just go with the neutral I don't know'.

...I mean, really. You don't know your own intent. Ok...Random question, ahoy?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Mephansteras on October 27, 2013, 03:03:49 pm
The Scribe's Tally Sheet
Caz: Tiruin
Imp: Nerjin, ToonyMan
Nerjin: Caz
notquitethere: Imp
Persus13: Jim Groovester, notquitethere



Day ends ~5pm Pacific Tuesday
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 27, 2013, 04:22:55 pm
notquitethere
Your answer then?
Oh hey Max, would kindly tell me what sort of behavior would make you reconsider a vote, so that hopefully if it looks like I'm facing a lynch I can start acting exactly as prescribed.
Really? I mean truly? No, there is your answer. If you want to know what you have to do to turn around and make yourself look less scummy, figure it out.

Quote
Perhaps I wasn't clear enough. I should say, my play specifically on Day One sometimes suffers mis-steps because I prefer concrete information and also I occasionally don't think about my precise wording when I post. Everyone in general's play on Day One is also hampered by the fact that there's nothing concrete to work off. I made a mistake in asking you a question about an unanswered question and this was quickly remedied— what more is there to say? I'm glad you answered the question eventually: I have a greater understanding of your rationale now than I did at the beginning of the game. If you think I have displayed a scum-tell then by all means say so and place a vote.
Your going me invite to vote for you? If you are town chances are you are the only confirmed town you know of, and you are going to invite me to vote for somebody that should be confirmed town to you. You are asking me to vote for the only person you know is town... Unless you aren't actually town and that sort of passive aggressive bullshit is not going to fly.
You are scum Notquitethere and I'll see you lynched.

Let me make myself clear. Your tell wasn't the bit where you jumped in on some random question. It was the bit where you got defensive about it, insisting that the mistake happened simply because it was a phase of the game you weren't very good at. When pressed about it, you just flopped around a bit and got even more defensive.
Quote
No I mean EVERYBODY is bad!
Quote
No I mean I'm ESPECIALLY bad!
Making up excuse after excuse, all the while I have been asking you why you felt the need to excuse yourself.

I get it, your early game etiquette could use some work, I don't care about that. I care about the fact that you seem to think that insisting you are oh sooo terrible at day 1 is justification for being damn scummy. It isn't.


Quote
Town cop isn't an unwinnable role, and I shouldn't have written things in a way that implies that it is. I've died twice on N1 as town cop in two BM's and then had the game go on to a town-loss: BM's on this subforum are heavily weighted towards scum, and obviously if I die after the first day there's very little I personally can do to help win them. Survivor probably isn't unwinnable, though I've never won as a survivor: it's just much much harder to win because most other alignments don't require living until the end, and there's very little to prevent scum from thinking you're a town-player and offing you in the night. I consider town and scum very winnable, and I was pleased to be regular town rather than a third party this game. I'll probably still lose because I'm cursed, but for now I'm optimistic.
I wish I had a bike that could peddle backwards.
Seriously, you were NKed twice as town on the first night, and suddenly you are feeling optimistic?
No, after that wincon comment, you don't look like town buddy.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 27, 2013, 04:57:43 pm
Tiruin
I note that you seem to be voting or FoS'ing people who miss your questions? Something wrong with it?
[...]
Fixed that enough?
At this stage of the game, it's not unreasonable use of pressure, and sure, I get what your saying now.

Max
Oh hey Max, would kindly tell me what sort of behavior would make you reconsider a vote, so that hopefully if it looks like I'm facing a lynch I can start acting exactly as prescribed.
Really? I mean truly? No, there is your answer. If you want to know what you have to do to turn around and make yourself look less scummy, figure it out.
I think you seriously misunderstand my reason for questioning. Day One almost always ends in a mislynch, and usually there are pretty obvious signs on retrospect. I just wondered if you knew what you should be looking out for. I'm not convinced you do, but I admire your high level of suspicion.

Your going me invite to vote for you? If you are town chances are you are the only confirmed town you know of, and you are going to invite me to vote for somebody that should be confirmed town to you. You are asking me to vote for the only person you know is town... Unless you aren't actually town and that sort of passive aggressive bullshit is not going to fly.
You are scum Notquitethere and I'll see you lynched.
I am confirmed town to me. Asking you to vote for people your suspicious of is pro-town. I'm happy to offer rebuttals to your arguments against me. Talk about passive-aggressive: you were implying I was scum before without voting.

Let me make myself clear. Your tell wasn't the bit where you jumped in on some random question. It was the bit where you got defensive about it, insisting that the mistake happened simply because it was a phase of the game you weren't very good at. When pressed about it, you just flopped around a bit and got even more defensive.
As far as I can see, I was offering up an apology for making a mistake and giving a bit of context to why I made that mistake and also expanding on my related view that it is difficult to make informed choices on Day 1. I'm sorry, but what part of that screams 'scum' to you?

Quote
No I mean EVERYBODY is bad!
Quote
No I mean I'm ESPECIALLY bad!
Making up excuse after excuse, all the while I have been asking you why you felt the need to excuse yourself.
You asked me to clarify myself and I did.

I get it, your early game etiquette could use some work, I don't care about that. I care about the fact that you seem to think that insisting you are oh sooo terrible at day 1 is justification for being damn scummy. It isn't.
I don't even think I'm terrible at Day 1, you're exaggerating what I said. I don't even think I've been particularly scummy. You seem to be fabricating a case out of nowhere.

I wish I had a bike that could peddle backwards.
Seriously, you were NKed twice as town on the first night, and suddenly you are feeling optimistic?
No, after that wincon comment, you don't look like town buddy.
I'm not a cop and this isn't a BM. I am town and I'm still quite optimistic about a win. I can see everything you said, but I don't see how any of it amounts to me being scum.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 27, 2013, 05:23:37 pm
Quote
I think you seriously misunderstand my reason for questioning. Day One almost always ends in a mislynch, and usually there are pretty obvious signs on retrospect. I just wondered if you knew what you should be looking out for. I'm not convinced you do, but I admire your high level of suspicion.
Ok, you don't think I know what I'm looking for, awesome! You can have your opinions. But how does an assessment of my competence in hunting affect your read on weather I'm scum or not? Why waste your time?
Are you hunting, or just doing other busy work to try and pass the time because you already know your scum team?

Quote
Talk about passive-aggressive: you were implying I was scum before without voting.
In my opinion anybody I talk to could be scum, but I vote when I'm happy to lynch. If you are unhappy about feeling a little pressure before you are voted for, I have some bad news for you.

Quote
As far as I can see, I was offering up an apology for making a mistake and giving a bit of context to why I made that mistake and also expanding on my related view that it is difficult to make informed choices on Day 1. I'm sorry, but what part of that screams 'scum' to you?
The bit where you somehow think the lack of ability to make a fully informed lynch choice on day 1 somehow relates to messing with peoples questions. Your logic doesn't check out, it is just a lame excuse you make up when you thought somebody had called you out.

Quote
You asked me to clarify myself and I did.
No I haven't been asking you to clarify, I have been asking you why mention that you are bad at all. To provide context? Ok, now we have context. You make scummy mistakes because you aren't the best at this stage. So what? What does it matter if you are the greatest day 1 player ever or the worst? What does this context provide?
Nothing really. It is just a shield you thought you had to raise when I called you out on a mistake. But it was raising that shield that was your give away. You got defensive, and you kept being defensive, and if anything got more defensive, and less consistent.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 27, 2013, 06:04:03 pm
I'm not a cop
Now this is also scummy. You don't talk about your role day 1! Assuming you weren't scum then even saying what you are not gives the mafia information to make their kills. Actually claiming that you aren't a cop looks like scum willing to say anything to try and save their neck. Now if by some twist of fate you aren't scum, just really bad, then the mafia knows they have a better shot killing somebody else. But as scum you would care more about what ever will get my vote away from yourself than concealing that sort of information.
You have said yourself that townies often get lynched day 1, between you and I if it has to come to that, I would feel better about a not-cop than somebody else.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Caz on October 27, 2013, 06:06:04 pm
Persus13
Persus13: If you were scum, what would be your strategy to get through Day 1 without notice?
I have no clue. Do what I'd normally do except scum-hunt those I know aren't scum. Other than Cmega, I'm probably the most newb player in the game (on par with Kleril)
Why would you not hunt your scum-buddies? Do you really think that would be advantageous to your team?

Imp
Caz:
Your wording is a confusing. You're basically saying that people shouldn't help newbies because they might be helping scum, correct?
No.  I'd be interested in you explaining more about what's confusing about my wording, if you're willing to explain that further.
Not sure how else to explain. Your wording is confusing. If you could explain it in simple terms I'd be happy to re-iterate my answer to the question you intended.

You're basically saying that people shouldn't help newbies because they might be helping scum, correct? I guess I can agree with that.

No, I am not.  Helping newbies (or even experienced players) be they Scum or Town is a completely separate issue from FINDING SCUM.  Both can be done AT THE SAME TIME.
Okay, they're separate issues. How is this answering the question? If helping newbies is a separate issue from scumhunting, are you in favour of helping newbies or not?

Does this help you understand why I was interested in your answer to Max White?  I have no contention with your curiosity about his answer - but do you -still- wish to stand by your declaration of garbage in answer to his question?
Yeah, I'm not going to go back on my answers just because you find some imaginary fault in them.

Well, there goes that theory. Either Imp was being overly cautious, or is just spinning bullshit to distract from the real discussion going on. What do you say to that, Imp?
I say that your interpretation of the 'two and only two' possible explanations for my behavior and psychology is too narrow and does not include a correct interpretation.

I say that I have shown something of the range of Scumhunting I am willing to do, some of the complexity of thought that I'm willing and able to use in that Scumhunting, some of my attitude about taking risks with my Scumhunting, and some of my willingness to let a 'proved closed' trail go when it has been proved closed.

What do you say, about the BS you've been spewing?
All you've proven is your ability to follow through on obscure theories that offer nothing to help in the game at hand. Defending your actions as "complexity of thought" as if you've done something to aid town... a simple question to the mod would have sufficed in lieu of the discussion you opened the theory, which did nothing but waste our time.

Though I am glad you've given up on that train of thought, it does bother me that you want to keep going over it. Does it piss you off that I think your theory was crap - maybe even purposefully crap?

Max White
Not particularly. Why, you worried?
He seems to think scum tells aren't scum tells if you can make up a reason for them and say sorry, and frankly that is bullshit.
Not in the slightest. I will agree with you on that - town has less reason to be cautious, and usually only people looking for an easy lynch will back out of their opinions so easily. If they're not convinced in the first place, why did they say it, and if they were convinced, why did they back out?

Persus13
Voting someone in order to get them to do something is pressure voting. Voting someone because you think/know their scum and want them to hang is lynch voting. They aren't mutually exclusive, but they are different.
Pressure isn't pressure without the threat of a lynch. Why would they be worried if you're going to remove your vote after they answered your question? Did he answer so satisfactorily that you are now convinced he is town?

Jim
Play a normal day game, but don't use any actions, otherwise you might get found out and summarily lynched.
Being passive is about the only viable strategy for resurrected anti-town third party.
Fair enough. Is there any strategy you would employ if you were under threat of being lynched? E.g falseclaiming, etc.

Tiruin
Interesting vision there Caz, do you not see scumhunting in the questions I return to the person? Do you see those questions proposed to me as scumhunting?
I was referring to how you only reacted to the questions posed to you rather than posing any questions of your own. Do you really think you'll get an accurate reading from only interacting with a small fraction of players in the game? Or are you just content to let everyone else pose questions while you sit back?

Jim Groovester: You have been resurrected from death. How would you proceed, and how do you convince the town not to lynch you?
Tiruin lowers the front of her hat in a way that it points towards you.
"I am suspicious, sir."

This seems specific, and then moving to a general thought. What is your thinking behind the bolded part and why that exact proposition?
It's just a question. Why does it make you suspicious?

notquitethere
So this isn't your first spin round the merry-go-round, good. Scum can win by getting by without too much scrutiny: who hasn't received enough pressure yet?
We've been doing fairly well at keeping the questions aimed at everyone in the game, I think. Jim seems to be in an undisturbed zen state, but that could be just because he's an experienced player that can run rings around us. (Ooh, compliment-buddying... Nope. Just stating the facts.)

Nerjin and kleril seem to be the ones that haven't posted for a few days, though they have been active on the forum.

Do we still have that mafia forum bot? A list of posts posted by each player might do well to see who is trying to keep out of the way, though there hasn't been much lurking so far.

ToonyMan
It's less of a sacrifice to do so, but I don't think it's a very good idea unless you know what you're doing.
Unfortunately it's usually the least-capable that are convinced of their own competency. Such is life.

Cmega3
3. I don't know.
Uh oh. :)

notquitethere
I am confirmed town to me.
Of course you are.
Asking you to vote for people your suspicious of is pro-town.
No it isn't. That's trying to start a bandwagon. People should be voting for who they think is scum, not for who someone else thinks is scum. You're not that dense.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Jim Groovester on October 27, 2013, 06:49:18 pm
kleril, are you going to get around to responding to me (http://www.bay12forums.com/smf/index.php?topic=131512.msg4716791#msg4716791) anytime soon?

Jim
Have we ever had a player come back town but with a different role? There was something about a lone vampire who pimped himself out to the town in exchange for a chance to full a survivor role, but that is still technically third party. Has anybody ever still been a townie, but with a new skill set?

Not to my recollection.

Do you think the influx of newplayers will hamper town's ability to scumhunt?

Yes.

The town has a hard time figuring out if a new player is scum or just bad, and scum have easy targets to go after to make it look like they're hunting.

It's a double whammy on making things hard for town.

...But that's just like a new game of sorts. People don't know your role and can only infer such from later actions - you may be town, scum or some silly variant of death and destruction and chaos and argh. The difference is that everyone else probably has a heads-up on you via information while you lounged in the room of the dead and traversed the rotating door of mortality, meaning: you got extra notes from Meph.

That's generally how people play it.

It would probably be smarter to just lynch any resurrected player, but that's a crude approach to the problem.

1. Hope to gain a bit more knowledge on you guys.
2. I think it would generally be on their point of view of each side.
3. I don't know.

People ask you, "What sort of information were you hoping to gain from that question?" and you respond with, "More information."

Yes, you're really clearing up the issue with answers like that.

I suspect you had no reason to ask the question other than to go through the motions.

You are scum Notquitethere and I'll see you lynched.

Yet again I completely fail to follow your reasoning behind this vote.

Jim
Play a normal day game, but don't use any actions, otherwise you might get found out and summarily lynched.
Being passive is about the only viable strategy for resurrected anti-town third party.
Fair enough. Is there any strategy you would employ if you were under threat of being lynched? E.g falseclaiming, etc.

It depends on the reason why I'm being lynched. If it was because I was caught somewhere I shouldn't, i.e., a role result, then falseclaiming and accusing the person who revealed the role result of lying are really the only two options, but it's unlikely to stop me from being lynched.

For any other reason, strong argumentation usually works.

Asking you to vote for people your suspicious of is pro-town.
No it isn't. That's trying to start a bandwagon. People should be voting for who they think is scum, not for who someone else thinks is scum. You're not that dense.

Apparently you are though.

You're FoSing notquitethere for saying exactly what you're saying.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 27, 2013, 06:58:24 pm
Max
Ok, you don't think I know what I'm looking for, awesome! You can have your opinions. But how does an assessment of my competence in hunting affect your read on weather I'm scum or not? Why waste your time?
Are you hunting, or just doing other busy work to try and pass the time because you already know your scum team?
You really don't get it. Good play is not just about hunting scum, but making sure that other players who may be town also do their job at hunting scum. I don't expect you to believe me, but I don't actually know the scum team, what with not actually being scum.

The bit where you somehow think the lack of ability to make a fully informed lynch choice on day 1 somehow relates to messing with peoples questions. Your logic doesn't check out, it is just a lame excuse you make up when you thought somebody had called you out.
If you say Max. From my perspective, I was just expanding on the theme at the time.

No I haven't been asking you to clarify, I have been asking you why mention that you are bad at all. To provide context? Ok, now we have context. You make scummy mistakes because you aren't the best at this stage. So what? What does it matter if you are the greatest day 1 player ever or the worst? What does this context provide?
Nothing really. It is just a shield you thought you had to raise when I called you out on a mistake. But it was raising that shield that was your give away. You got defensive, and you kept being defensive, and if anything got more defensive, and less consistent.
Okay, now I'd like you to think for a moment what a town player would do when questioned on a point. Do they just roll over? Defensiveness is not a scumtell. That's exactly the same argument the scum team tried to use to get me lynched Day 1 in WC3.

I'm not a cop
Now this is also scummy. You don't talk about your role day 1! Assuming you weren't scum then even saying what you are not gives the mafia information to make their kills. Actually claiming that you aren't a cop looks like scum willing to say anything to try and save their neck. Now if by some twist of fate you aren't scum, just really bad, then the mafia knows they have a better shot killing somebody else. But as scum you would care more about what ever will get my vote away from yourself than concealing that sort of information.
You have said yourself that townies often get lynched day 1, between you and I if it has to come to that, I would feel better about a not-cop than somebody else.
I can talk about my role any day I please. There's no Mafia Commandments that I have to follow. Hell, the games I've survived longest in are ones where I've claimed early. This as scum stuff is just baseless WIFOM and you know it.

Caz
Do we still have that mafia forum bot? A list of posts posted by each player might do well to see who is trying to keep out of the way, though there hasn't been much lurking so far.
Regularly checking the lurker tracker is pretty good for that. I'd noticed that Nerjin in particular has been a bit absent.

Asking you to vote for people your suspicious of is pro-town.
No it isn't. That's trying to start a bandwagon. People should be voting for who they think is scum, not for who someone else thinks is scum. You're not that dense.
I agree entirely: you misunderstood what I wrote, but I could have phrased it better (I also misspelt "you're"). To rephrase: asking a person to vote for the target that that person finds suspicious is pro-town. The vote is the weapon of town and if we don't use it then we cannot win.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 27, 2013, 07:09:59 pm
Quote
Okay, now I'd like you to think for a moment what a town player would do when questioned on a point. Do they just roll over? Defensiveness is not a scumtell. That's exactly the same argument the scum team tried to use to get me lynched Day 1 in WC3.
Were you questioned on a theme?
Please, quote the exact question you were expanding on.

I didn't question you, I pointed out you were doing the wrong thing, and from there you felt the need to expand on the point in an attempt to try and lessen the scum mistake you had made.

Quote
I can talk about my role any day I please. There's no Mafia Commandments that I have to follow. Hell, the games I've survived longest in are ones where I've claimed early. This as scum stuff is just baseless WIFOM and you know it.
And how did those games go for you? Did you win?
Listen, if the scum know you aren't a cop then yes you won't get killed, but somebody useful will in your place. The life of a cop is worth more than yours, but you seem to only care about what will leave you surviving the longest with no regard for the town. Because you don't care about the town, do you? You just want to survive the longest, like all scum.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 27, 2013, 07:13:37 pm
I'm not a cop
Now this is also scummy. You don't talk about your role day 1! Assuming you weren't scum then even saying what you are not gives the mafia information to make their kills. Actually claiming that you aren't a cop looks like scum willing to say anything to try and save their neck. Now if by some twist of fate you aren't scum, just really bad, then the mafia knows they have a better shot killing somebody else. But as scum you would care more about what ever will get my vote away from yourself than concealing that sort of information.
You have said yourself that townies often get lynched day 1, between you and I if it has to come to that, I would feel better about a not-cop than somebody else.

Unvote

Max White I don't see how this is scummy and your recent attacks on NQT seem rather like McCarthyism to me.

Quote from: NQT
I can talk about my role any day I please. There's no Mafia Commandments that I have to follow. Hell, the games I've survived longest in are ones where I've claimed early. This as scum stuff is just baseless WIFOM and you know it.
And how did those games go for you? Did you win?
Listen, if the scum know you aren't a cop then yes you won't get killed, but somebody useful will in your place. The life of a cop is worth more than yours, but you seem to only care about what will leave you surviving the longest with no regard for the town. Because you don't care about the town, do you? You just want to survive the longest, like all scum.

I fail to see how this line of reasoning holds up. Are you trying to be an aggressive IC by chance because, otherwise, you're seeming awfully keen on knocking of NQT. Specifically though the ending seems more like "You're not doing it right! You are scum!" Every town player wants to survive. It's a simple fact that, as humans and players both, we want to be alive at the end of the day and start of the next. Town players know we shouldn't behave like that but we do anyway. I'm sorry, but you're just making things up it seems so my vote goes to you.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 27, 2013, 07:16:07 pm
Chances are we only have so many people with inspects, most likely not many. The most people who claim to not be a cop, the more likely it is that a cop gets NKed. That is pretty basic statistics. Do you not understand how that works?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Caz on October 27, 2013, 07:25:57 pm
I agree entirely: you misunderstood what I wrote, but I could have phrased it better (I also misspelt "you're"). To rephrase: asking a person to vote for the target that that person finds suspicious is pro-town. The vote is the weapon of town and if we don't use it then we cannot win.

Thanks for clearing things up.


Max White: Would you say that you're tunneling notquitethere? When you are sure of a scumpick would you say that you stop hunting everyone else in favour of picking apart everything he says?

Nerjin: Good of you to post, though the content is lacking. Is Max White's hounding of nqt really enough for him to deserve your vote? All you say is "I don't think this is scummy". In what world is softclaiming before anyone else a town action? Do you think it helps the town for people to reveal their roles before the mass claim?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 27, 2013, 08:28:01 pm
PFP - That 6 hours later? I spent sleeping. >_>


Caz
Interesting vision there Caz, do you not see scumhunting in the questions I return to the person? Do you see those questions proposed to me as scumhunting?
I was referring to how you only reacted to the questions posed to you rather than posing any questions of your own. Do you really think you'll get an accurate reading from only interacting with a small fraction of players in the game? Or are you just content to let everyone else pose questions while you sit back?

Jim Groovester: You have been resurrected from death. How would you proceed, and how do you convince the town not to lynch you?
Tiruin lowers the front of her hat in a way that it points towards you.
"I am suspicious, sir."

This seems specific, and then moving to a general thought. What is your thinking behind the bolded part and why that exact proposition?
It's just a question. Why does it make you suspicious?
> ...Did you read my question right or are you just skimming over what I did? I posed my own questions there, and continued along that line--now, at this time, there were quite many other people posting posting posting questions questions questions. It isn't in the sheer quantity that makes it 'scumhunting', but in its essence. I sighed to myself and re-checked checked back to see if what I asked was asked before-so I did ask seeing as they were not asked before. Said queries which you seem to be apparently discarding without answering in lieu of the thought train despite missing the query which attempts to make sense of said train.

As in, check my questions. The last question in the first paragraph is logically unsound after following up my query before that. Something which I do suspect you didn't do.

> ...So if something is just a question, it is then suspicious? Yes. In the matter of how you word it and how the other person analyzes it. Is there a problem in finding suspicion on that question?

Also you totally dodged my questions there bro. I'm not happy with that. Not a good thing. Please answer them, directly.


Jim
...But that's just like a new game of sorts. People don't know your role and can only infer such from later actions - you may be town, scum or some silly variant of death and destruction and chaos and argh. The difference is that everyone else probably has a heads-up on you via information while you lounged in the room of the dead and traversed the rotating door of mortality, meaning: you got extra notes from Meph.

That's generally how people play it.

It would probably be smarter to just lynch any resurrected player, but that's a crude approach to the problem.
By how people play it, it sounds more like a policy rather than a theoretical problem to be pondered. You do say it is crude here, but is being crude the most efficient way? That's what I was challenging earlier on the notes of being resurrected. I get your point on playing it safe, but I don't see it when it comes to faction-based wincon following. You say you'll play a steady non-act game, and then saying its lame because...well, yeah, in a game with that, I figure 'lame' is not using everything at your disposal for survival but in the fear of using such, it hinders survival. Here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4719474#msg4719474) was (http://www.bay12forums.com/smf/index.php?topic=131512.msg4716791#msg4716791) the context of such and my query stands thus: As a third-party, you would be willing to act lone-wolf-idler given the pretense of being resurrected? Just the same as you would do if you were given a faction? Or would it be subjective given the matter of randomness and/or the situation at hand?

If people were to suspect you, would you just point fingers at others or do something else?



Nerjin
Max White I don't see how this is scummy and your recent attacks on NQT seem rather like McCarthyism to me.
(Please explain either in the [/abbr] tag or something what those terms are...) What is McCarthyism?

I fail to see how this line of reasoning holds up. Are you trying to be an aggressive IC by chance because, otherwise, you're seeming awfully keen on knocking of NQT. Specifically though the ending seems more like "You're not doing it right! You are scum!" Every town player wants to survive. It's a simple fact that, as humans and players both, we want to be alive at the end of the day and start of the next. Town players know we shouldn't behave like that but we do anyway. I'm sorry, but you're just making things up it seems so my vote goes to you.
Bolding for curious emphasis. You think Max is being an IC here? Why? Next, what do you have to say about Max' last posts because you seem to be intent on attacking him based on what he's saying to NQT--something which came off to me as but queries.

Second bolded part...what. That seems more like a rule you're stating, but then 'it happens anyway so there' is what I got from it.

Third, what. I really can't get you--how is the 'you're making things up' make sense there? Max is giving his viewpoint. NQT is giving his viewpoint. Minor notes along side each, they both have their own behavior--why do you generalize instead of attack those specific points?



NQT

Tiruin
I note that you seem to be voting or FoS'ing people who miss your questions? Something wrong with it?
[...]
Fixed that enough?
At this stage of the game, it's not unreasonable use of pressure, and sure, I get what your saying now.
[...]
[...]
[...]
[...]
I wish I had a bike that could peddle backwards.
Seriously, you were NKed twice as town on the first night, and suddenly you are feeling optimistic?
No, after that wincon comment, you don't look like town buddy.
I'm not a cop and this isn't a BM. I am town and I'm still quite optimistic about a win. I can see everything you said, but I don't see how any of it amounts to me being scum.
...At this stage of the game, you seemed to me that you were just FoS'ing or voting people for attention to queries-giving off the sign that you seem more apt to query than to proceed with a line of interrogative statements and build a lead or case on that. Superficial strikes, to say bluntly.

On that thing on Max, you're replying to what his context is, right--the BM, explicitly? Because that thing you say there like 'I'm not a cop' could translate to a soft claim or stuff like that--wherein the term cop could relate to a lot of things with the theme of 'inspect' here. Just to say in advance given the...dueling statements on that one part. Max, I'm curious why you're bringing out that one part there-what did it seem to you?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 27, 2013, 08:40:06 pm
Blaerghahg post button.

Chances are we only have so many people with inspects, most likely not many. The most people who claim to not be a cop, the more likely it is that a cop gets NKed. That is pretty basic statistics. Do you not understand how that works?
Max
Coming from this, yeah, we (ok, most probably I, maybe, but its wording is...intriguing) don't understand how it works. Your basis is 'basic' statistics, though from this, it doesn't make much sense. What do you mean by basic statistics, anyway? What do you mean by 'if x claims not y, then y gets higher % of being NK'd' theory?

Did you take in NQT's context there when you concluded? It was more of a tangent to the scenario before, as far as I see it (though..badly worded IMO, but it makes more sense on that point than him 'soft claiming non-cop').
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 27, 2013, 09:33:32 pm
Max White: Would you say that you're tunneling notquitethere? When you are sure of a scumpick would you say that you stop hunting everyone else in favour of picking apart everything he says?
Tunneling implies not watching others too. I'm keeping my eyes open, also still waiting to hear from Persus.
If I see something I think is questionable, I will question it, but right now I'm happy with NQT hanging.

Coming from this, yeah, we (ok, most probably I, maybe, but its wording is...intriguing) don't understand how it works. Your basis is 'basic' statistics, though from this, it doesn't make much sense. What do you mean by basic statistics, anyway? What do you mean by 'if x claims not y, then y gets higher % of being NK'd' theory?

Did you take in NQT's context there when you concluded? It was more of a tangent to the scenario before, as far as I see it (though..badly worded IMO, but it makes more sense on that point than him 'soft claiming non-cop').
Ok imagine we have ten townies. One of them is a cop, and the rest are not. When there is a night kill, there is a one in ten chance that it will kill the cop. If one of those ten chooses to claim as not-cop, it goes to one is nine. The more people claim as 'not a cop', the more likely it is an actual cop gets NKed. If it is actually a cop claiming as 'not a cop' that ruins any credibility that have later on in the game, and could be just as counter productive, if not more so. As such it is in the towns best interest to not reveal anything about their roles this early when it won't be helpful. It is, however, in scums best interest to say anything to stay alive.

Although come to think of it I don't see why it is relevant to NQTs sudden found confidence. In the two games he got NKed as a cop the first night the scum wouldn't have known he was the cop. He isn't more likely to be killed as a cop, so not being a cop shouldn't be relevant to thinking he is going to win. Claiming he isn't a cop was just an excuse for that comment about having some wincon that was somehow more winnable that all those other town wincons he had in the past.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Jim Groovester on October 27, 2013, 10:02:43 pm
Max White, are you going to explain your case on notquitethere in a manner that resembles coherency at some point?

Because right now, you're not doing that, and haven't been since you voted.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 27, 2013, 10:03:36 pm
Nerjin: Good of you to post, though the content is lacking. Is Max White's hounding of nqt really enough for him to deserve your vote? All you say is "I don't think this is scummy". In what world is softclaiming before anyone else a town action? Do you think it helps the town for people to reveal their roles before the mass claim?

I post when I have something to say. Sorry that's just how it is. If I have nothing to say I won't put up a bunch of nothing to make myself look better. I believe so. At this point anyway. I view what NQT did as stupid, no offense to him, but I don't really view it as scum actions. I just think Max is being a little too zealous about it is all so it strikes a bit like McCarthyism to me.

Nerjin
Max White I don't see how this is scummy and your recent attacks on NQT seem rather like McCarthyism to me.
(Please explain either in the [/abbr] tag or something what those terms are...) What is McCarthyism?

McCarthyism is me referencing the mind-set of McCarthyism (http://en.wikipedia.org/wiki/McCarthyism). Or if you don't feel like reading that you could just say "Nerjin thinks Max White is accusing NQT with little relevant evidence."

Quote from: Same post
I fail to see how this line of reasoning holds up. Are you trying to be an aggressive IC by chance because, otherwise, you're seeming awfully keen on knocking of NQT. Specifically though the ending seems more like "You're not doing it right! You are scum!" Every town player wants to survive. It's a simple fact that, as humans and players both, we want to be alive at the end of the day and start of the next. Town players know we shouldn't behave like that but we do anyway. I'm sorry, but you're just making things up it seems so my vote goes to you.
Bolding for curious emphasis. You think Max is being an IC here? Why? Next, what do you have to say about Max' last posts because you seem to be intent on attacking him based on what he's saying to NQT--something which came off to me as but queries.

Second bolded part...what. That seems more like a rule you're stating, but then 'it happens anyway so there' is what I got from it.

Third, what. I really can't get you--how is the 'you're making things up' make sense there? Max is giving his viewpoint. NQT is giving his viewpoint. Minor notes along side each, they both have their own behavior--why do you generalize instead of attack those specific points?

It just seems like he's trying to guide or teach NQT in a highly aggressive manner. They came off to me more as "You are scum because you say you're bad at day 1 but also that everyone is bad at Day 1!"

To your second point I was stating: The Ideal Town Player will NEVER focus on their own survival and will instead focus ONLY on scum-hunting; none of us are Ideal Town Player. As a general rule EVERY player will fight to stay alive because they view themselves as more useful to town than any other player [especially at the beginning where you only have yourself as confirmed town.]. I hope that makes a bit more sense.

Point the Third: When I say "You're making things up" I don't mean it literally. I mean it as "You're putting WAAAAAY more emphasis on these things that don't really mean much than you should.". I'm generalizing because I didn't really have anything to say on the specifics. As I said earlier in the post I say what I have to say. I only had things to address in general at that time [still do as it happens].

Ok imagine we have ten townies. One of them is a cop, and the rest are not. When there is a night kill, there is a one in ten chance that it will kill the cop. If one of those ten chooses to claim as not-cop, it goes to one is nine. The more people claim as 'not a cop', the more likely it is an actual cop gets NKed. If it is actually a cop claiming as 'not a cop' that ruins any credibility that have later on in the game, and could be just as counter productive, if not more so. As such it is in the towns best interest to not reveal anything about their roles this early when it won't be helpful. It is, however, in scums best interest to say anything to stay alive.

That's a good theory. Let me propose a counter-argument though. 1 = Cop. 2 = Claimed Not-Cop. 3-9 = Regular townie

1 has a 1/10 chance of being NK'ed [we assume 11 is also town and is Lynched] if no one claims right? Easy enough.

2 complicates this by claiming. Or do they? You assume that scum would trust someone who says they're not cop right? If I were scum I wouldn't trust a damn thing that came out of a townies mouth. Town power roles will lie just as much as mafia in early game to my experience. As scum the SECOND someone claimed non-cop this early I'd have them marked for death. Why you ask? Simple, wouldn't the cop try to distance himself from the role?

So as Scum I'd kill 2. Simply for the fact that he's my best lead to the cop. If he's not Cop [as 2 did] then I didn't waste a NK and everything is awesome for me anyway. If he IS a Cop then I lucked out!

That assumes scum thinks like me though. I'd say that on average claiming not-cop doesn't change the odds at all that 1 will die. If there even is a 1. Maybe 1 is an A instead. I just doubt that NQT's claim thing there really means anything towards a power-roles death assuming NQT is a townie.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: kleril on October 27, 2013, 10:14:12 pm
I'm out. I'm in no state to play, and I apologize.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 27, 2013, 10:36:13 pm
Jim
a. NQT asks me why I am asking Tiruin a question before I have an answer.
Ok, that is fair enough, I explain why I am not going to give an answer yet, we both agree it was a mistake. This isn't really that scummy, but it is something scum might do and I point that out.

b. NQT goes on to apologize and blame the fact that he has nothing very solid in the first day. Because you know, not having had night actions or anybody lynched totally is good reason to make mistakes like that early game.
This is being a little defensive. Why does he need to give a reason for these mistakes? Is he that worried that everybody is going to jump on him for a single error that he needs a preemptive defense? I ask him why he feels the need to point this out.

c. Instead of actually telling me why he thought to bring up his little defence, NQT decides everything will be better if he just clarifies that he actually meant everybody is bad at the early game. That doesn't answer my question at all. I point out that it still doesn't answer my question.

d. NQT decides that he was just providing context as to why this mistake happened. That is he is trying to convince me he was simply working off "a vague sense of the game's position and post responses without giving adequate consideration", but that still doesn't tell me why he would want to bring it up. I ask him what difference does it make if he is playing at the top of his game or not, should I read tells any differently?

e. NQT goes back to his tactic of totally ignoring what I actually asked, in favor of deciding everything will be better if he just clarifies that he specifically is bad early game.

A long series of being overly defensive, and trying to avoid this by giving answers that don't relate to the question being asked, topped with inconsistencies. He is scum that thought he made a mistake that somebody would vote over, and since broke out into evasion tactics.

That along with the fact that he claimed non-cop just to try and justify feeling like his wincon was better than average, and that made no damn sense. Would not being a cop really increase your chances of winning? Even if the last two games you were cop in you get NKed, does that have anything to do with your role when nobody even knew your role when you died? Seems more like he was looking for anything to justify saying that he had a good wincon, because there is no way he would just admit he is actually not town.

Nerjin
I'm not trying to teach or guide, I'm pointing out he has done something counter productive to the town to try and save his own ass, and as much as I would love to read your book on the human condition and how apparently the town won't do anything to actually win the game, that is scummy.
Even if somebody were to swallow your wine, that doubt that such a claim makes exists for the town too when later they suddenly come out and say "Oh yea guys, I'm a cop now! You should lynch who I tell you to lynch when it is most vital!"
Nope, that is bullshit. Cop shouldn't claim non-cop, and as such neither should anybody else. The sort of WIFOM you are peddling right now is hardly productive.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 28, 2013, 06:54:21 am
Max
Were you questioned on a theme?
Please, quote the exact question you were expanding on.
So you say your early game isn't always the best... Why do you feel like pointing that out? What difference does it make?
I answered your question and then expanded on the theme of day one mistakes.

I didn't question you, I pointed out you were doing the wrong thing, and from there you felt the need to expand on the point in an attempt to try and lessen the scum mistake you had made.
You clearly did question me: there were question marks and everything. It's all quoted there. How is lessening a mistake a scum tell?!

And how did those games go for you? Did you win?
Listen, if the scum know you aren't a cop then yes you won't get killed, but somebody useful will in your place. The life of a cop is worth more than yours, but you seem to only care about what will leave you surviving the longest with no regard for the town. Because you don't care about the town, do you? You just want to survive the longest, like all scum.
Yep: the only game I've won (though only by mod-revisionism) is Witches where I was doggedly survival focused (and super effective at finding scum). I'm the only person I can trust to be town and play half way competently and I'm going to try to stay alive.

And also, I didn't want to have to point this out but saying I'm not a cop is saying nothing: there are no cops in Supernatural! There are investigative roles, sure, but nothing exactly adhering to the classic 'cop' role. Look over past games if you don't believe me. Also, cops aren't the only valuable town-role, which you don't seem to be taking into account. You seem to have missed the important part of my statement: this isn't a BM and I don't have a BM role.

Although come to think of it I don't see why it is relevant to NQTs sudden found confidence. In the two games he got NKed as a cop the first night the scum wouldn't have known he was the cop. He isn't more likely to be killed as a cop, so not being a cop shouldn't be relevant to thinking he is going to win. Claiming he isn't a cop was just an excuse for that comment about having some wincon that was somehow more winnable that all those other town wincons he had in the past.
You obviously missed the post where I said that I didn't intend to imply that playing a town cop was unwinnable. However, being a cop makes me play more aggressively and talk on behalf of the town more and this sort of behavior gets me night killed. Maybe my confidence was misplaced, but it isn't due to me having a scum or third party role.

a. NQT asks me why I am asking Tiruin a question before I have an answer.
Ok, that is fair enough, I explain why I am not going to give an answer yet, we both agree it was a mistake. This isn't really that scummy, but it is something scum might do and I point that out.
A mistake I swiftly acknowledged and was happy to move on from.

b. NQT goes on to apologize and blame the fact that he has nothing very solid in the first day. Because you know, not having had night actions or anybody lynched totally is good reason to make mistakes like that early game.
This is being a little defensive. Why does he need to give a reason for these mistakes? Is he that worried that everybody is going to jump on him for a single error that he needs a preemptive defense? I ask him why he feels the need to point this out

c. Instead of actually telling me why he thought to bring up his little defence, NQT decides everything will be better if he just clarifies that he actually meant everybody is bad at the early game. That doesn't answer my question at all. I point out that it still doesn't answer my question..
You mistake my reasons, and I could have been clearer at the time: the very fact that we're worrying about ettiquette over questioning of essentially meaningless questions is a sympom of there being bugger all of real import to talk about Day One. Now do you see?

d. NQT decides that he was just providing context as to why this mistake happened. That is he is trying to convince me he was simply working off "a vague sense of the game's position and post responses without giving adequate consideration", but that still doesn't tell me why he would want to bring it up. I ask him what difference does it make if he is playing at the top of his game or not, should I read tells any differently?
The 'sense of game positioning' response was an explanation of why my initial response wasn't as clear as it could have been. I wasn't telling you to read my posts any differently, I was giving an explanation which you asked for!

e. NQT goes back to his tactic of totally ignoring what I actually asked, in favor of deciding everything will be better if he just clarifies that he specifically is bad early game.
Where are you even getting this from? You asked me questions, I gave you answers. It's okay not to like my answers but don't pretend I never gave them. You've convinced yourself I'm scum and are now working up further evidence for the case. It's just confirmation bias. Your case doesn't amount to a hill of beans.

Tiruin
At this stage of the game, you seemed to me that you were just FoS'ing or voting people for attention to queries-giving off the sign that you seem more apt to query than to proceed with a line of interrogative statements and build a lead or case on that. Superficial strikes, to say bluntly.
When I made the post to which you refer it was still early in the day. Really there's very little to go on on day one. I'm making sure to follow up on various leads.

On that thing on Max, you're replying to what his context is, right--the BM, explicitly? Because that thing you say there like 'I'm not a cop' could translate to a soft claim or stuff like that--wherein the term cop could relate to a lot of things with the theme of 'inspect' here. Just to say in advance given the...dueling statements on that one part.
Well quite, I was just saying I don't have a role that doesn't strictly exist in this game. I didn't intend to make any claims for or against having an inspect-role.

Cmega
I disagree. One careless mistake in your answer to that question can help a lot later on.
I doubt it. Look, why don't you tell me about what you think of Max's case. As far as I can see it's the only seriously lynch vote so far. So does he have a good argument or not?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 28, 2013, 06:59:53 am
Analysis 1
We're getting close to the nominal day end here. Everyone has had enough time to talk to everyone else. I've compiled a list of who each player has directed questions at. It takes little effort to ask general questions or answer incoming enquiries without any follow up. What takes effort and is indicative of townplay is players who ask questions of everyone and follow them up.


Points of note:

Imp, NQT and Caz are the only players to have asked questions of everyone.

Tiruin has questioned everyone except Persus. Why the omission?

Nerjin, Persus, Cmega and Toony have directed questions at fewer than half the total players. Toony has said he's busy and Persus and Cmega are newplayers. What's Nerjin's excuse?

Kleril asked questions of six players but has now replaced out.

Jim has played very passively, mostly just responding to questions. He has yet to direct a question at Toony, Tiruin, Cmega (though he accused the latter of going through the motions but didn't take this accusation anywhere). He said he was just getting started with the questions, I've still yet to see it. What's your defence Jim?

Max has the only serious case in the game and yet he has yet to meaningfully question Cmega, Toony, Imp or Nerjin. What's a bigger scum-slip: being defensive, or not actually scum-hunting?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 28, 2013, 08:33:31 am
Persus13:
Persus13:
Imagine your role made you be a Town fortune teller this game.  During N1 you make your selection of who to inspect and receive a result of 'changer' from it.  There was no kill N1.  Do you take any sort of action which might expose your role on D2?  Why or why not?
I would wait a day, and check some of the old Supernatural games to see what was wrong unless I was going to get lynched that day or I thought I'd get converted/night-killed that night.
Hey, Imp, I'm failing to see how this question helps you. It seems like a pretty specific scenario.
*considers the question*  I wasn't aware that you considered pretty specific scenario questions unhelpful.

Specifically, I'd noticed that you'd asked Jim a question about his opinion of the most dangerous Scumteam (a question he'd been asked and had answered S5; his newest answer hasn't changed from then).  That got me to wondering your overall absorption of the previous games, which was part of why I picked this question to go to you.
By asking you this question I hoped to get another bit of insight into your absorption of the game's history, as well as a look at your thinking in regards to your intentions regarding your own caution, aggression, awareness, and concern about certain types of Scum we could be facing, and some of the clues that might suggest we faced one type or another.  I'd have happily accepted learning anything your answer could have told me about you and your thinking.

Would you say you mostly skimmed or remember little about each of the previous S games?  Did you enjoy reading them, did they make sense?  Which one was your favorite?  Was there one you found the least interesting?

Jim Groovester:
On a scale of 1 to 10, how much do you like feeling challenged?  Feeling successful?  Feeling useful?  Feeling clever?
On a scale from 1 to why is a numerical rating of ToonyMan's emotions relevant?
There's many possible questions to ask, many possible ways to ask them.  Toony's seemed to have little time to put into the game so far, I hoped to ask a question that could be quickly answered yet still give me a range of likely answers which might help me understand his thinking/see how utterly unwilling he was to distinguish answers.
Jim:
In general, how careful would you say you are to make sure that you are being accurate, particularly before you close off a route of inquiry or a line of thought?  Does that level of care differ when it is your inquiry or line of thought, or another person's?  Does your level of care change when the other person's inquiry or line of thought is being presented by an experienced player versus a newbie?
...

What?

This is a complicated and annoyingly phrased question.
You stepped into a question from Caz to me (http://www.bay12forums.com/smf/index.php?topic=131512.msg4714038#msg4714038), not to answer it, nor to (directly) say it shouldn't have been asked, but to volunteer related (and accidental) misinformation.  Yours is a very confident tone and you are a strong speaker.  I'd like to understand better what you think about how careful you (usually) are with facts and how quick you are to close off ideas before they have been investigated.

I'd also like to know, roughly, how your 'fact checking'/'idea dismissal' reactions differ when you respond to these three classes: Yourself.  Experienced players.  New players.

Caz:
You're basically saying that people shouldn't help newbies because they might be helping scum, correct? I guess I can agree with that.

No, I am not.  Helping newbies (or even experienced players) be they Scum or Town is a completely separate issue from FINDING SCUM.  Both can be done AT THE SAME TIME.
Okay, they're separate issues. How is this answering the question?
Wow.

Reread what you asked me.

Your question was this:  "You're basically saying [blah], correct?"  So I answered you:  "No, I am not.", as in "Wrong.  No, I am not [saying blah]."
are you in favour of helping newbies or not?
I am in favor of helping, period. Newbies, experienced players, non players, the moderator.  Note that what I mean by helping probably encompasses far more than what for you that word means.
It's in your best interests for me to play effectively, unless you are scum.
Yeah, I'm not going to go back on my answers just because you find some imaginary fault in them.
Going back on your answers, versus correcting a mistake (if you made one).  Is that the same thing to you?  You may think it's convincing to explain away my challenge against your words and the attitude they spring from as 'imaginary'.  I'm not concerned with whether you're a jerk or not.  I'm concerned with whether you're a Town or an anti-Town jerk.  You're looking pretty anti-Town to me, but it does look like you're also trying to Scum hunt.  I won't vote you for being an idiot or making mistakes; if it happens it'll be because of the probability I see in your being Scum.
Though I am glad you've given up on that train of thought, it does bother me that you want to keep going over it.
Where'd you get that misperception from?
@Imp:
What's your next move, now that the almighty mod has clarified the 11 / 12 players issue?
Continue to play, completely content that I need give that closed path no more attention, other than the questions of others request that I do.
Imp
First, there are only 11 players, not 12.
Well, there goes that theory. Either Imp was being overly cautious, or is just spinning bullshit to distract from the real discussion going on. What do you say to that, Imp?
If you'd prefer for me to ignore a question, do not bother to ask it.  Any attempt you make to over exaggerate my answer or to attack me for having answered a question appears, as does you asking any questions that you do not want answered, to be you "just spinning bullshit to distract from the real discussion".
Caz
Do we still have that mafia forum bot? A list of posts posted by each player might do well to see who is trying to keep out of the way, though there hasn't been much lurking so far.
Regularly checking the lurker tracker is pretty good for that. I'd noticed that Nerjin in particular has been a bit absent.
You might find a link  (http://www.ocf.berkeley.edu/~azhou/projects/LT/) helpful.

Tiruin:
Imp
None the less, if I was running a D&D game with players, I'd feel very confident that I'd dropped a 'reasonable to catch series of clues' even for newbie players - presuming the newbies did what I asked (and what several of them said they were doing).
You use every kind of experience and method to analyze others?
If I remember information and perceive its correlation to the current situation, I include it in my analysis, yes.  I am a gestalt thinker; a 'wholeistic' thinker (thinking in wholes, thinking of absolutely everything at as part of an entire whole).  The more you know, the more you can know; period.
Secondly, assuming you're town (vanilla), how would you judge a lynch on a person who you primarily think is town? What would you do-and if such, how will you further your goal of picking out the 'badguys'. Wait till next day, let the lynch off, or...?
Judging, as in my thinking about those voting?  I consider their votes on that target along with all the other factors I'm aware of.

What would I do about it?  Super situational dependent.  Some of my more likely reactions:  Openly compare that town-like target's scumminess to the scumminess of those I believe more likely to be scum; invite others to help convince me that the town-like target was indeed the better pick and why; understand their logic and agree with the information presented; understand their logic and disagree with the information presented, then present my new/continued concerns and explain why I was not convinced.  Consider reactions, inter-reactions, and outcome(s).

With the way you use voting, what difference is there between a pressure vote and a lynch vote?

notquitethere:
Kleril
I plan on improving by taking a more offensive stance, and not just sitting back while things happen around me. Last game nearly all of my replies were defensively replying to accusatory posts, and that didn't help much. Speaking up when I notice things, and when they don't sit right with my gut.
There's this idea in chess (and other games) called momentum, if you're always reacting to the other player's move they've got momentum. You need to seize momentum by proactively asking questions and querying other player's behaviour.

What about how 'games' like Aikido use momentum?  Bullfighting, even...  I enjoyed reading parts of WC3 (and in time I'll read it all).  Do you see the way you create momentum in Mafia as being highly similar to how momentum works in a chess game?

Cmega3:
EVERYONE: What role would you most like to have and why?

Hmm...
I think either a monster hunter, or sexton. Both could have very interesting roleplaying implications, if used correctly.
For monster hunter, I imagine a weathered veteran with a war-axe slung over his back, and for sexton I imagine an old madman grave-digger with a crazy twinkle in his eye.
How are you intending on using roleplay within this game?

kleril:
I'm out. I'm in no state to play, and I apologize.

... Good luck guy.  Might want to post again and bold the words requesting replacement, that's something of a tradition in that kind of request if I understand right, though our rules don't specifically say either way.

Max White:
Jim
Have we ever had a player come back town but with a different role? There was something about a lone vampire who pimped himself out to the town in exchange for a chance to full a survivor role, but that is still technically third party. Has anybody ever still been a townie, but with a new skill set?
Not to my recollection.
Question for you:  You identify a seriously scummy player fairly early D1.  There's a few real life days before the scheduled nightfall.  How important is it for you to further verify that your intended target is Scum during this time?  How important is it for you to seek the other Scum during this time?

Nerjin:
You're one of the players with fewer posts than most.  When I look over your last (http://www.bay12forums.com/smf/index.php?topic=131512.msg4721136#msg4721136) two (http://www.bay12forums.com/smf/index.php?topic=131512.msg4721484#msg4721484) posts, they seem to have been devoted about 25-50% to the attack of Max White through pointing out flaws in his attack on notquitethere, and about 50-75% about defending notquitethere or yourself.  Do you agree with my assessment, or can you present what you see in your posts instead?

Given your relatively low number of posts so far this game, can you explain how devoting 1/3 of them to this purpose serves the achievement of your wincon?

Toonyman:

I'm trying to be really patient with your lack of time for here, so I'm just going to ask you two questions now.

I think Imp is too good a player to make that error
What are you basing this belief upon?

@Max White:
Toony
Putting your education before internet games, for shame!
Will you have a chance to really be active any time soon? I have no read on you what so ever, and that annoys me.
Unfortunately, probably not until Friday or this weekend.  Ideally, I won't die by then so it should work out.
BS.  I think you're too good a player to try to pull that one.  What do you mean by 'working out' if you don't die within a week's time - Exactly 'what' is going to 'work out' 'how'?  That's an entire two weeks of play you'd have mostly not been here for, with at least one player saying "I have no read on you what so ever".

You haven't offered much to go on, but I think I have a read on you.
EVERYONE: What role would you most like to have and why?
The role that let's me win without having to do anything.
Mmmhrm.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 28, 2013, 09:47:46 am
Imp
What about how 'games' like Aikido use momentum?  Bullfighting, even...  I enjoyed reading parts of WC3 (and in time I'll read it all).  Do you see the way you create momentum in Mafia as being highly similar to how momentum works in a chess game?
Aikido works as a metaphor for scum evasion: good scum will redirect their town opponents aggression and questioning back at them. Mafia is dissimilar to chess in that it is not strictly turn based. In fact, players often trap themselves into turn-like patterns of reactive answers, when they should be increasing their momentum by asking questions.

But look, this is all very nice and amicable but it's not scum-hunting. You never followed up on my answer to your accusation regarding my poor knowledge of Kleril's prior experience. You've since switched votes, but you never acknowledged my response. This makes me think you didn't really care.

Now, there's two serious votes in the game: Max is convinced I'm scum, his argument is there for all to read. Nerjin claims Max is seriously over-reacting. Well, who is right?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 28, 2013, 09:49:37 am
Nerjin:
You're one of the players with fewer posts than most.  When I look over your last (http://www.bay12forums.com/smf/index.php?topic=131512.msg4721136#msg4721136) two (http://www.bay12forums.com/smf/index.php?topic=131512.msg4721484#msg4721484) posts, they seem to have been devoted about 25-50% to the attack of Max White through pointing out flaws in his attack on notquitethere, and about 50-75% about defending notquitethere or yourself.  Do you agree with my assessment, or can you present what you see in your posts instead?

Given your relatively low number of posts so far this game, can you explain how devoting 1/3 of them to this purpose serves the achievement of your wincon?

Do I agree with your assessment? Yes. I do seem to have devoted my posts to doing just those things. How does devoting 1/3 of them to this purpose help me? Simple, that's what I think at the time I post. I suppose I could artificially inflate my post count giving detailed analysis of EVERYTHING everyone says as they say it but that would just be throwing a bunch of chaff out there that'd obscure my actual points. When I have something to say I'll say it.

Let me put it this way: Max's attacks on NQT could have happened to anyone and I would feel that he was simply trying to whip town, or perhaps just himself, into a fever pitch against the player with very little evidence. I'll admit I was taken in by it for a few minutes until I thought about it. NQT is playing dumb not scummy while Max is playing WAY too hard with WAY too little to justify it. That's my view in a nut-shell. If that makes sense.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 28, 2013, 10:04:05 am
Nerjin— I can understand you not wanting to inflate your post count with chaff, but is there any reason why you've only seriously engaged with less than a third of the other players? Last I heard, scum don't just hunt themselves.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 28, 2013, 10:09:24 am
PFP

Imp, could'ja use the
Code: [Select]
[hr] thing I said before? :3 Or just space out them paragraphs thanks?


Cmega3
Max white, could you please calm down a bit?
You are acting rather weird.
I'd implore you to address quite much everything directed to you as of late, because its pretty...curious how you've been acting.

Tiruin tilts her hat 45 degrees to the right and looks directly at you.

What's up, son? What do you understand about Mafia?


Imp
I wonder where you got your name..seeing the date of creation. It's rather fascinating speculating on it...I'm always thinking mischievous little cute imp :P

Anyway.
Tiruin:
Imp
None the less, if I was running a D&D game with players, I'd feel very confident that I'd dropped a 'reasonable to catch series of clues' even for newbie players - presuming the newbies did what I asked (and what several of them said they were doing).
You use every kind of experience and method to analyze others?
If I remember information and perceive its correlation to the current situation, I include it in my analysis, yes.  I am a gestalt thinker; a 'wholeistic' thinker (thinking in wholes, thinking of absolutely everything at as part of an entire whole).  The more you know, the more you can know; period.
Secondly, assuming you're town (vanilla), how would you judge a lynch on a person who you primarily think is town? What would you do-and if such, how will you further your goal of picking out the 'badguys'. Wait till next day, let the lynch off, or...?
Judging, as in my thinking about those voting?  I consider their votes on that target along with all the other factors I'm aware of.

What would I do about it?  Super situational dependent.  Some of my more likely reactions:  Openly compare that town-like target's scumminess to the scumminess of those I believe more likely to be scum; invite others to help convince me that the town-like target was indeed the better pick and why; understand their logic and agree with the information presented; understand their logic and disagree with the information presented, then present my new/continued concerns and explain why I was not convinced.  Consider reactions, inter-reactions, and outcome(s).

With the way you use voting, what difference is there between a pressure vote and a lynch vote?
Ah, the crucial parts. I love you Imp for these notes.

I am amused by human psychology and philosophy, and from experience see the total difference between voting someone and not voting someone-the suspicion doesn't change, but the indication of such in public does, and only that. A pressure vote and a lynch vote, to me, is a subtle ploy (or..manuever? Strategy? Probably Tactic. I can't find the synonyms.), but they work in the same. Sure, you could say that a pressure vote leads up to a lynch vote, but they are both one and the same to me--a vote.




NQT
Tiruin has questioned everyone except Persus. Why the omission?
I believe you believe I believe I track people by your manner? No, I don't.

...To be honest, I've been working on borrowed time (ie stressy day stressy day~) and checking up on the notes I've had per page per person and not doing a checklist of who to interrogate at the time despite my RP attire. I question stuff I see that are noteworthy and Persus' posts are..
*checks lurkertracker*
...Huh. I didn't look deeper into him as as far as I read on him, it came off as newbie-newbie. He's being the newbie, but I don't get a strange malevolent note from him as of late.
Checking all his posts.
...Yeah, read is still the same though I do notice a thorough lack of questions from him (but...his defense is he doesn't know what to ask so... >_>)
Back to the point: It seems you only signify that one out of the 10+ people here have something tangible as of that post. Why? Do you not think anyone else has things to seriously say?
Quote
Max has the only serious case in the game and yet he has yet to meaningfully question Cmega, Toony, Imp or Nerjin. What's a bigger scum-slip: being defensive, or not actually scum-hunting?
"Only." "Serious."


I wonder what your line of thinking is there. Is it the notion of question-patterns which relate to alignment, perhaps? Or are you matching people up for reference later on? Explain, either way.


ToonyMan: Where are you~? What have you been doing? Why do you only have a few posts~?


Persus13: Tiruin hands you a welcome to Mafia flyer. It is smooth in texture and glossy to the hand. On the paper is a detailed drawing of a human body, clothed in a rather dashing looking formal blacksuit along with a bowler hat. It is smoking a rather ornate pipe. In its right hand is a revolver, crossed along the chest and its other hand is pointing apparently at the viewer. There are no words on it.

What have you learned as of late--who do you suspect, I want names--why aren't you asking questions? Do you think there are a certain subset of 'right' questions and 'wrong' questions to ask?


PPE NQT

...And then Nerjin :I



Imp
What about how 'games' like Aikido use momentum?  Bullfighting, even...  I enjoyed reading parts of WC3 (and in time I'll read it all).  Do you see the way you create momentum in Mafia as being highly similar to how momentum works in a chess game?
Aikido works as a metaphor for scum evasion: good scum will redirect their town opponents aggression and questioning back at them. Mafia is dissimilar to chess in that it is not strictly turn based. In fact, players often trap themselves into turn-like patterns of reactive answers, when they should be increasing their momentum by asking questions.

But look, this is all very nice and amicable but it's not scum-hunting. You never followed up on my answer to your accusation regarding my poor knowledge of Kleril's prior experience. You've since switched votes, but you never acknowledged my response. This makes me think you didn't really care.

Now, there's two serious votes in the game: Max is convinced I'm scum, his argument is there for all to read. Nerjin claims Max is seriously over-reacting. Well, who is right?
...I love you people and your metaphors xD (Aikido isn't..well, the concepts in Aikido seem relevant but...wow, that's astounding to use it here)

Anyway.

Why are you asking Imp on the matter on 'who is right' NQT? It's like you've both already concluded there on each other and are looking to those around for their conclusion. Emphasis: Conclusion.



Nerjin

Nerjin:
You're one of the players with fewer posts than most.  When I look over your last (http://www.bay12forums.com/smf/index.php?topic=131512.msg4721136#msg4721136) two (http://www.bay12forums.com/smf/index.php?topic=131512.msg4721484#msg4721484) posts, they seem to have been devoted about 25-50% to the attack of Max White through pointing out flaws in his attack on notquitethere, and about 50-75% about defending notquitethere or yourself.  Do you agree with my assessment, or can you present what you see in your posts instead?

Given your relatively low number of posts so far this game, can you explain how devoting 1/3 of them to this purpose serves the achievement of your wincon?

Do I agree with your assessment? Yes. I do seem to have devoted my posts to doing just those things. How does devoting 1/3 of them to this purpose help me? Simple, that's what I think at the time I post. I suppose I could artificially inflate my post count giving detailed analysis of EVERYTHING everyone says as they say it but that would just be throwing a bunch of chaff out there that'd obscure my actual points. When I have something to say I'll say it.

Let me put it this way: Max's attacks on NQT could have happened to anyone and I would feel that he was simply trying to whip town, or perhaps just himself, into a fever pitch against the player with very little evidence. I'll admit I was taken in by it for a few minutes until I thought about it. NQT is playing dumb not scummy while Max is playing WAY too hard with WAY too little to justify it. That's my view in a nut-shell. If that makes sense.
...Whip town/himself? Err, what?

NQT is playing dumb?...What?

Max is playing way too hard/too little...how? He seems to be the aggressive type as far as I see.
...Or in my lacking time, I'm just missing your point. I do agree that part of his substance on NQT (mainly that cop tangent) seems rather strange, but I can't see what you're saying straight there.

PPE: GRAAGH
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 28, 2013, 10:35:48 am
Tiruin
I believe you believe I believe I track people by your manner? No, I don't.
Rest assured, I'm certain that you do not take any kind of systematic notes. I found it an interesting omission: often scum will ignore one another or only throw one another softball questions.

Back to the point: It seems you only signify that one out of the 10+ people here have something tangible as of that post. Why? Do you not think anyone else has things to seriously say?
Quote
Max has the only serious case in the game and yet he has yet to meaningfully question Cmega, Toony, Imp or Nerjin. What's a bigger scum-slip: being defensive, or not actually scum-hunting?
"Only." "Serious."
My claim is that Max's vote is the most serious in the game, and by association, Nerjin's vote on Max is also serious. I may be mistaken, but it appears to me that everyone else's votes are just pressure votes, prodding people to be more active or explain some small matter.

I wonder what your line of thinking is there. Is it the notion of question-patterns which relate to alignment, perhaps? Or are you matching people up for reference later on? Explain, either way.
My analysis of who has asked whom questions is a good indicator of which players appear to be trying to scumhunt and which players are not. Of particular interest to me are players that do not follow up their initial questions and players that only answer but do offer anything back.

Why are you asking Imp on the matter on 'who is right' NQT? It's like you've both already concluded there on each other and are looking to those around for their conclusion. Emphasis: Conclusion.
Max has an argument against me, Nerjin disputes that argument. They both can't be right and both of them have backed up their positions with lynch-votes. The game has left the RVS and there is now substance to discuss. Can you understand why I'd want players to discuss matters of substance in the game? Is Max or Nerjin correct?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 28, 2013, 10:55:06 am
Tiruin
I believe you believe I believe I track people by your manner? No, I don't.
Rest assured, I'm certain that you do not take any kind of systematic notes.[...]
>_> Ouch.
Quote
I found it an interesting omission: often scum will ignore one another or only throw one another softball questions.
Agreeable. However, isn't this a bit too narrow sighted given your ideas earlier? People are people and are..too broad to consider the softballing. What is your take on the mindset in that scenario, dear sir? I think we're thinking along the same line here, but...

My claim is that Max's vote is the most serious in the game, and by association, Nerjin's vote on Max is also serious. I may be mistaken, but it appears to me that everyone else's votes are just pressure votes, prodding people to be more active or explain some small matter.
But Nerjin's accusing Max based on how serious his vote (and context behind it) is. I'm asking what you're seeing about it considering the same usage of words. One seems to follow the other based on...and the other seems to follow back.

That, or when you say serious, you mean putting up a lot of words explaining words.
Quote
Max has an argument against me, Nerjin disputes that argument. They both can't be right and both of them have backed up their positions with lynch-votes. The game has left the RVS and there is now substance to discuss. Can you understand why I'd want players to discuss matters of substance in the game? Is Max or Nerjin correct?
...I do understand, but then I'm wondering why you draw attraction to that one cause as if its a whole detail. Yes, I see it as such, and yeah there is substance, but you seem to be drawing the attraction towards instead of letting it flow freely by that. Or..just that you're stating something significant has happened, which is agreeable.

Each and either is correct in their own mind, but I'm wondering on the stability on what they stand on to base what is correct or not. Checking up.

What I'm asking is why you're asking people to take sides /already/. What is your purview on them?

Quote
I may be mistaken, but it appears to me that everyone else's votes are just pressure votes, prodding people to be more active or explain some small matter.
So what are pressure votes for you and what makes them a pressure vote?

Quote
My analysis of who has asked whom questions is a good indicator of which players appear to be trying to scumhunt and which players are not. Of particular interest to me are players that do not follow up their initial questions and players that only answer but do offer anything back.
@Latter: Difference from being newbies?

Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Mephansteras on October 28, 2013, 11:06:19 am
The Scribe's Tally Sheet
Cmega3: Tiruin
Imp: ToonyMan
Max White: Cmega3, Nerjin
Nerjin: Caz
notquitethere: Max White
Persus13: Jim Groovester, notquitethere
ToonyMan: Imp



Day ends ~5pm Pacific Tuesday


I'm out. I'm in no state to play, and I apologize.

I'm sorry to hear that. Looks like Toaster is in, then. I'll shoot him a PM.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 28, 2013, 11:08:25 am
Nerjin
Let me put it this way: Max's attacks on NQT could have happened to anyone and I would feel that he was simply trying to whip town, or perhaps just himself, into a fever pitch against the player with very little evidence. I'll admit I was taken in by it for a few minutes until I thought about it. NQT is playing dumb not scummy while Max is playing WAY too hard with WAY too little to justify it. That's my view in a nut-shell. If that makes sense.
...Whip town/himself? Err, what?

NQT is playing dumb?...What?

Max is playing way too hard/too little...how? He seems to be the aggressive type as far as I see.
...Or in my lacking time, I'm just missing your point. I do agree that part of his substance on NQT (mainly that cop tangent) seems rather strange, but I can't see what you're saying straight there.

I was saying he was trying to whip town into a frenzy. He was trying to drum up a lynch-mob so to speak. I also mentioned that he might just be trying to psych himself up to believe his accusations.

I don't think NQT is playing dumb. I think NQT is playing in a manner that isn't optimal. He's not playing well is what I mean but I don't think he's scum.

My comment about Max is me saying that he seems way to convicted with way too little evidence. Maybe that's just the way he plays. I'll admit I didn't think about that possibility but it still comes off... weird to me. Like he's trying too hard with too little evidence.

Sorry if my points weren't really obvious. I was busy at the time.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 28, 2013, 11:35:24 am
Nerjin did you miss my earlier question:
Nerjin— I can understand you not wanting to inflate your post count with chaff, but is there any reason why you've only seriously engaged with less than a third of the other players? Last I heard, scum don't just hunt themselves.

Also, I'm pretty sure you never followed up on my detailed response here:
Spoiler: Several Pages Back! (click to show/hide)
I guess you really didn't give a damn.



Tiruin
Quote
I found it an interesting omission: often scum will ignore one another or only throw one another softball questions.
Agreeable.
Spoiler: OOC language aside (click to show/hide)

However, isn't this a bit too narrow sighted given your ideas earlier? People are people and are..too broad to consider the softballing. What is your take on the mindset in that scenario, dear sir? I think we're thinking along the same line here, but...
Are you saying that scum don't send easy questions to their scum mates? It definitely happens. What do you mean people are too 'broad' to consider it?

But Nerjin's accusing Max based on how serious his vote (and context behind it) is. I'm asking what you're seeing about it considering the same usage of words. One seems to follow the other based on...and the other seems to follow back.

That, or when you say serious, you mean putting up a lot of words explaining words.
Let's be clear here: Max has clearly stated that he will see me lynched. No one else in the entire game has made a claim like that. It's not serious because there's a lot of words, it's serious because he claims to be certain that I am scum. No one else has displayed that much certainty.

...I do understand, but then I'm wondering why you draw attraction to that one cause as if its a whole detail. Yes, I see it as such, and yeah there is substance, but you seem to be drawing the attraction towards instead of letting it flow freely by that. Or..just that you're stating something significant has happened, which is agreeable.
I'm attracting attention to it because it's the most significant thing to have happened in the game and I'd like to know people's takes on it. Scum often don't like to make strong reads on other players and forcing players to take a stance is a way of drawing out scum.

Each and either is correct in their own mind, but I'm wondering on the stability on what they stand on to base what is correct or not.
Enough wishy-washy relativism. Each may believe themselves to be correct but as they are diametrically opposed only one can be correct. So which is it?

What I'm asking is why you're asking people to take sides /already/. What is your purview on them?
I'm asking because Max has clearly lined out his argument as to why I am scum (in an alphabetically list, no less!), so now is the time to make a decision. Obviously, I know I am town and I think Max is mistaken but I can't expect anyone to just take my word on that.

So what are pressure votes for you and what makes them a pressure vote?
A pressure vote is just a vote to get someone to post more or to explain themselves. A lynch vote is an active declaration that someone is scum.

Quote
My analysis of who has asked whom questions is a good indicator of which players appear to be trying to scumhunt and which players are not. Of particular interest to me are players that do not follow up their initial questions and players that only answer but do offer anything back.
@Latter: Difference from being newbies?
Sure, Newbies can be lax in asking questions. That's why it's interesting to me that Nerjin, Jim and Toony (experienced players) have been so lax in scumhunting. At the moment, though I think he is very mistaken, I think Max is more likely town than Nerjin.



Toaster
When you've caught up and read the thread could you tell us your initial reflections?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 28, 2013, 11:53:37 am
Nerjin did you miss my earlier question:

Yes.

Quote from: Same Post
Nerjin— I can understand you not wanting to inflate your post count with chaff, but is there any reason why you've only seriously engaged with less than a third of the other players? Last I heard, scum don't just hunt themselves.

It's hard for me to keep track of so many players. I've got a decent feeling [so to speak] about Max. Everyone else is giving off a rather neutral vibe. You'll have to be more specific on your "Seriously engaged" comment though. What do you consider seriously engaged?

Quote from: Same Post
Also, I'm pretty sure you never followed up on my detailed response here:
Spoiler: Several Pages Back! (click to show/hide)
I guess you really didn't give a damn.

I didn't see that either. You gotta understand that I'm human and can miss things man. There's no need for this kind of anger. Though reading it now there's not really much I can comment on that's actually relevant to this game. I could comment on how witches and Great Temple were unwinnable. But that's not relevant to THIS game. Though I'll admit I liked the revolution reference.

Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 28, 2013, 12:06:16 pm
Nerjin
It's hard for me to keep track of so many players. I've got a decent feeling [so to speak] about Max. Everyone else is giving off a rather neutral vibe. You'll have to be more specific on your "Seriously engaged" comment though. What do you consider seriously engaged?
I mean, you haven't actually directed any questions at most of the players in the game. Of course people are going to come off as neutral if you don't actually converse with them...

I didn't see that either. You gotta understand that I'm human and can miss things man. There's no need for this kind of anger.
Uh— I wasn't angry and I'm sorry I came across like that (I don't ever get genuinely incensed about Mafia). Only, not engaging with most players and not following up on questions are both pretty big scum tells. I can understand that you can miss things, but the very fact that you're not chasing up questions is a pretty clear indicator that you don't have a genuine desire to find scum (or, at best, you're being quite lazy about it). I'm waiting to hear back from Persus, who appears to have disappeared off the planet, but as things stand I'd be quite happy to see you lynched today.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 28, 2013, 12:50:13 pm
Posting from work, this must be kept brief.  NQT, your request is heard and I know my answer, but I can't type it in the time available, I'll answer you (and opine in general on what you're asking about) when time allows, within 12 hours for sure.

However I meant to include this in my previous post, and seeing Nerjin so active reminded me!

Nerjin!  I'm still hoping for an answer to this.

Nerjin:
@Imp
How sure are you about your theory? I like it. I really do. It'd be friekin' AMAZING but... This is beginner friendly. Why waste your vote like that? Hows-about you actually put it towards something useful until Mod confirmation?

I agree that a vote was not the only way I could have tested my theory, and indeed I tested it with words and questions as well.  Given that at the time you made this post four of us had not yet used their vote in any fashion - how was my action 'wasting' my vote?

It's hard for me to keep track of so many players.

Is it also hard for you to follow the thread as a whole?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Toaster on October 28, 2013, 12:56:16 pm
Yeah, I'll jump in.  Going to catch up.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 28, 2013, 01:20:23 pm
Nerjin!  I'm still hoping for an answer to this.

Nerjin:
@Imp
How sure are you about your theory? I like it. I really do. It'd be friekin' AMAZING but... This is beginner friendly. Why waste your vote like that? Hows-about you actually put it towards something useful until Mod confirmation?

I agree that a vote was not the only way I could have tested my theory, and indeed I tested it with words and questions as well.  Given that at the time you made this post four of us had not yet used their vote in any fashion - how was my action 'wasting' my vote?

Because you were putting it on a player who wasn't even in the game. I guess in retrospect it's not that big of a deal but voting on someone who literally CAN'T be lynched is basically abstaining.

Quote from: Same Post
It's hard for me to keep track of so many players.

Is it also hard for you to follow the thread as a whole?

No. I'm following rather well but forgive me if I don't pick up on everything.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Caz on October 28, 2013, 01:55:48 pm
Tiruin
> ...Did you read my question right or are you just skimming over what I did? I posed my own questions there, and continued along that line--now, at this time, there were quite many other people posting posting posting questions questions questions. It isn't in the sheer quantity that makes it 'scumhunting', but in its essence. I sighed to myself and re-checked checked back to see if what I asked was asked before-so I did ask seeing as they were not asked before. Said queries which you seem to be apparently discarding without answering in lieu of the thought train despite missing the query which attempts to make sense of said train.
Okay. I just don't see where you're going with this.

> ...So if something is just a question, it is then suspicious? Yes. In the matter of how you word it and how the other person analyzes it. Is there a problem in finding suspicion on that question?

Also you totally dodged my questions there bro. I'm not happy with that. Not a good thing. Please answer them, directly.
I was continuing the conversation with Jim on the theme of 3rd party resurrection, that's the reason for the questions. I want to see if Jim's claimed reactions match up with what he's actually doing - that is the nature of the game, right?

"But others asked questions!" isn't an excuse for avoiding making any effort of your own.

Nerjin
Max White I don't see how this is scummy and your recent attacks on NQT seem rather like McCarthyism to me.

I fail to see how this line of reasoning holds up. Are you trying to be an aggressive IC by chance because, otherwise, you're seeming awfully keen on knocking of NQT. Specifically though the ending seems more like "You're not doing it right! You are scum!" Every town player wants to survive. It's a simple fact that, as humans and players both, we want to be alive at the end of the day and start of the next. Town players know we shouldn't behave like that but we do anyway. I'm sorry, but you're just making things up it seems so my vote goes to you.

Who is looking for the easier lynch here? Is looking for mistakes in someone else's post considered "making things up"?

I post when I have something to say. Sorry that's just how it is. If I have nothing to say I won't put up a bunch of nothing to make myself look better. I believe so. At this point anyway. I view what NQT did as stupid, no offense to him, but I don't really view it as scum actions. I just think Max is being a little too zealous about it is all so it strikes a bit like McCarthyism to me.
So NQT was being 'stupid', but Max is being scummy? How do you distinguish between the two? Would you say that McCarthyism exclusively a scum trait?

To your second point I was stating: The Ideal Town Player will NEVER focus on their own survival and will instead focus ONLY on scum-hunting; none of us are Ideal Town Player. As a general rule EVERY player will fight to stay alive because they view themselves as more useful to town than any other player [especially at the beginning where you only have yourself as confirmed town.]. I hope that makes a bit more sense.
Scum are still more likely to defend themselves when threatened or panic under pressure. It's precisely why focusing on defending your arguments is a scumtell. Arguing that there's no "ideal" player is just irrelevant.

Let me propose a counter-argument though. 1 = Cop. 2 = Claimed Not-Cop. 3-9 = Regular townie

1 has a 1/10 chance of being NK'ed [we assume 11 is also town and is Lynched] if no one claims right? Easy enough.

2 complicates this by claiming. Or do they? You assume that scum would trust someone who says they're not cop right? If I were scum I wouldn't trust a damn thing that came out of a townies mouth. Town power roles will lie just as much as mafia in early game to my experience. As scum the SECOND someone claimed non-cop this early I'd have them marked for death. Why you ask? Simple, wouldn't the cop try to distance himself from the role?

So as Scum I'd kill 2. Simply for the fact that he's my best lead to the cop. If he's not Cop [as 2 did] then I didn't waste a NK and everything is awesome for me anyway. If he IS a Cop then I lucked out!

That assumes scum thinks like me though. I'd say that on average claiming not-cop doesn't change the odds at all that 1 will die. If there even is a 1. Maybe 1 is an A instead. I just doubt that NQT's claim thing there really means anything towards a power-roles death assuming NQT is a townie.
Except that no smart player would claim either cop or non-cop for the reasons you described. If they did, it's safe to assume they have no idea what they're doing and hence it would be to your advantage to keep them in the game.

Max White
Tunneling implies not watching others too. I'm keeping my eyes open, also still waiting to hear from Persus.
If I see something I think is questionable, I will question it, but right now I'm happy with NQT hanging.

Is Persus your only second pick? He seems more newb than scum to me. Going to go for the easier lynch once your argument against nqt collapses?

Is your main argument against nqt really "town don't claim as non-cop"? Are you open to the possibility that it could have been a mistake? If so, what is your remaining argument against him?

kleril
I'm out. I'm in no state to play, and I apologize.
Bah.

notquitethere
What's a bigger scum-slip: being defensive, or not actually scum-hunting?
Are you really defending yourself against defending yourself here? I find this hilarious.

Cmega3
Max white, could you please calm down a bit?
You are acting rather weird.
This is useless. Please explain your argument beyond "acting rather weird".

Imp
I am in favor of helping, period. Newbies, experienced players, non players, the moderator.  Note that what I mean by helping probably encompasses far more than what for you that word means.
Fine.

Going back on your answers, versus correcting a mistake (if you made one).  Is that the same thing to you?  You may think it's convincing to explain away my challenge against your words and the attitude they spring from as 'imaginary'.  I'm not concerned with whether you're a jerk or not.  I'm concerned with whether you're a Town or an anti-Town jerk.  You're looking pretty anti-Town to me, but it does look like you're also trying to Scum hunt.  I won't vote you for being an idiot or making mistakes; if it happens it'll be because of the probability I see in your being Scum.
You offered no real argument against my words except to claim that they were "bullshit". I saw no fault in them either. When you come up with something with more substance I'll take it more seriously.

To confirm your view: I'm an anti-Town jerk who scumhunts, right? How does the former align with the latter in your view? Do you even read what you write?

Where'd you get that misperception from?
Which? You're not still peddling the "Webadict is a zombie!" theory, right? How is this a misperception?

If you'd prefer for me to ignore a question, do not bother to ask it.  Any attempt you make to over exaggerate my answer or to attack me for having answered a question appears, as does you asking any questions that you do not want answered, to be you "just spinning bullshit to distract from the real discussion".
Why are you making assumptions of whether I want answers to the questions I ask or not? Of course I want answers. It looks more like you're trying to paint me as exaggerating your own answers so that you can ignore my questions.

You might find a link  (http://www.ocf.berkeley.edu/~azhou/projects/LT/) helpful.
This is at least useful. Thanks.


Nerjin
It's hard for me to keep track of so many players.
This seems like a weak excuse for just not bothering.

Toaster
Yeah, I'll jump in.  Going to catch up.
Looking forward to your posts.



Since we're getting close to the day's end I'll add my own overview as well.

Nerjin – seems to like defending NQT. Gives a scummy excuse about it being difficult to scumhunt multiple people (difficult to keep track of so many)
Jim Groovester – seems to be observing more than participating. Haven't found fault with his posts so far, though.
Tiruin – has done some fair scumhunting, but hands out votes like candy before moving onto another target, as if he doesn't really care who is lynched.
Persus13 – newb, but acted quite strangely telling Cmega3 to unvote his choice.
Cmega3 – noob. Votes without reason, erratic. Doesn't seem to believe his own arguments and seems to be looking for an easy lynch.
Imp – talks a lot with little substance. annoying, but seems more town than scum to me due to high activity.
ToonyMan – hasn't contributed much at this point. Leaning towards scummy.
notquitethere – notquitesure at this point. Made some stupid mistakes, but not completely convinced he is scum yet.
Caz – this is me.
Max White – has been very active in scumhunting, but could be exaggerating his arguments against NQT for an easy lynch.
kleril/Toaster – newb, hasn't been that active, didn't seem that interested in scumhunting, but don't really have a read yet.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 28, 2013, 02:09:03 pm
Nerjin
Max White I don't see how this is scummy and your recent attacks on NQT seem rather like McCarthyism to me.

I fail to see how this line of reasoning holds up. Are you trying to be an aggressive IC by chance because, otherwise, you're seeming awfully keen on knocking of NQT. Specifically though the ending seems more like "You're not doing it right! You are scum!" Every town player wants to survive. It's a simple fact that, as humans and players both, we want to be alive at the end of the day and start of the next. Town players know we shouldn't behave like that but we do anyway. I'm sorry, but you're just making things up it seems so my vote goes to you.

Who is looking for the easier lynch here? Is looking for mistakes in someone else's post considered "making things up"?

I don't understand what your first question is asking BUT the mistakes, for they are there, that Max is claiming are irrefutable proof of NQT's scummyness don't prove anything at all and honestly just seem like bad play to me.

Quote from: Same Post
I post when I have something to say. Sorry that's just how it is. If I have nothing to say I won't put up a bunch of nothing to make myself look better. I believe so. At this point anyway. I view what NQT did as stupid, no offense to him, but I don't really view it as scum actions. I just think Max is being a little too zealous about it is all so it strikes a bit like McCarthyism to me.
So NQT was being 'stupid', but Max is being scummy? How do you distinguish between the two? Would you say that McCarthyism exclusively a scum trait?

Because people make mistakes. It's human nature and what NQT has done, while dumb as hell, doesn't seem particularly scummy. Max on the other hand is absolutely DRILLING NQT over very little. McCarthyism can be a scum trait OR a poor town trait. His follow ups have done little to convince me that it was poor town play though.

Quote from: Same Post
To your second point I was stating: The Ideal Town Player will NEVER focus on their own survival and will instead focus ONLY on scum-hunting; none of us are Ideal Town Player. As a general rule EVERY player will fight to stay alive because they view themselves as more useful to town than any other player [especially at the beginning where you only have yourself as confirmed town.]. I hope that makes a bit more sense.
Scum are still more likely to defend themselves when threatened or panic under pressure. It's precisely why focusing on defending your arguments is a scumtell. Arguing that there's no "ideal" player is just irrelevant.

I'd thank you to read the post. EVERY player will defend themselves if they are under attack. As town OR scum. It doesn't matter which. My argument that the perfect player isn't irrelevant at all as it's arguing the point that a town player will defend themselves. I welcome you to present an example of any game where a town player didn't try to defend themselves.

Let me propose a counter-argument though. 1 = Cop. 2 = Claimed Not-Cop. 3-9 = Regular townie

1 has a 1/10 chance of being NK'ed [we assume 11 is also town and is Lynched] if no one claims right? Easy enough.

2 complicates this by claiming. Or do they? You assume that scum would trust someone who says they're not cop right? If I were scum I wouldn't trust a damn thing that came out of a townies mouth. Town power roles will lie just as much as mafia in early game to my experience. As scum the SECOND someone claimed non-cop this early I'd have them marked for death. Why you ask? Simple, wouldn't the cop try to distance himself from the role?

So as Scum I'd kill 2. Simply for the fact that he's my best lead to the cop. If he's not Cop [as 2 did] then I didn't waste a NK and everything is awesome for me anyway. If he IS a Cop then I lucked out!

That assumes scum thinks like me though. I'd say that on average claiming not-cop doesn't change the odds at all that 1 will die. If there even is a 1. Maybe 1 is an A instead. I just doubt that NQT's claim thing there really means anything towards a power-roles death assuming NQT is a townie.
Except that no smart player would claim either cop or non-cop for the reasons you described. If they did, it's safe to assume they have no idea what they're doing and hence it would be to your advantage to keep them in the game.

Max White
Tunneling implies not watching others too. I'm keeping my eyes open, also still waiting to hear from Persus.
If I see something I think is questionable, I will question it, but right now I'm happy with NQT hanging.

Is Persus your only second pick? He seems more newb than scum to me. Going to go for the easier lynch once your argument against nqt collapses?

Is your main argument against nqt really "town don't claim as non-cop"? Are you open to the possibility that it could have been a mistake? If so, what is your remaining argument against him?

kleril
I'm out. I'm in no state to play, and I apologize.
Bah.

notquitethere
What's a bigger scum-slip: being defensive, or not actually scum-hunting?
Are you really defending yourself against defending yourself here? I find this hilarious.

Cmega3
Max white, could you please calm down a bit?
You are acting rather weird.
This is useless. Please explain your argument beyond "acting rather weird".

Imp
I am in favor of helping, period. Newbies, experienced players, non players, the moderator.  Note that what I mean by helping probably encompasses far more than what for you that word means.
Fine.

Going back on your answers, versus correcting a mistake (if you made one).  Is that the same thing to you?  You may think it's convincing to explain away my challenge against your words and the attitude they spring from as 'imaginary'.  I'm not concerned with whether you're a jerk or not.  I'm concerned with whether you're a Town or an anti-Town jerk.  You're looking pretty anti-Town to me, but it does look like you're also trying to Scum hunt.  I won't vote you for being an idiot or making mistakes; if it happens it'll be because of the probability I see in your being Scum.
You offered no real argument against my words except to claim that they were "bullshit". I saw no fault in them either. When you come up with something with more substance I'll take it more seriously.

To confirm your view: I'm an anti-Town jerk who scumhunts, right? How does the former align with the latter in your view? Do you even read what you write?

Where'd you get that misperception from?
Which? You're not still peddling the "Webadict is a zombie!" theory, right? How is this a misperception?

If you'd prefer for me to ignore a question, do not bother to ask it.  Any attempt you make to over exaggerate my answer or to attack me for having answered a question appears, as does you asking any questions that you do not want answered, to be you "just spinning bullshit to distract from the real discussion".
Why are you making assumptions of whether I want answers to the questions I ask or not? Of course I want answers. It looks more like you're trying to paint me as exaggerating your own answers so that you can ignore my questions.

You might find a link  (http://www.ocf.berkeley.edu/~azhou/projects/LT/) helpful.
This is at least useful. Thanks.


Nerjin
It's hard for me to keep track of so many players.
This seems like a weak excuse for just not bothering.

Toaster
Yeah, I'll jump in.  Going to catch up.
Looking forward to your posts.



Since we're getting close to the day's end I'll add my own overview as well.

Nerjin – seems to like defending NQT. Gives a scummy excuse about it being difficult to scumhunt multiple people (difficult to keep track of so many)
Jim Groovester – seems to be observing more than participating. Haven't found fault with his posts so far, though.
Tiruin – has done some fair scumhunting, but hands out votes like candy before moving onto another target, as if he doesn't really care who is lynched.
Persus13 – newb, but acted quite strangely telling Cmega3 to unvote his choice.
Cmega3 – noob. Votes without reason, erratic. Doesn't seem to believe his own arguments and seems to be looking for an easy lynch.
Imp – talks a lot with little substance. annoying, but seems more town than scum to me due to high activity.
ToonyMan – hasn't contributed much at this point. Leaning towards scummy.
notquitethere – notquitesure at this point. Made some stupid mistakes, but not completely convinced he is scum yet.
Caz – this is me.
Max White – has been very active in scumhunting, but could be exaggerating his arguments against NQT for an easy lynch.
kleril/Toaster – newb, hasn't been that active, didn't seem that interested in scumhunting, but don't really have a read yet.
[/quote]
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 28, 2013, 02:09:41 pm
I'm sorry about that guys. I hit the wrong button.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 28, 2013, 02:53:44 pm
Had my post mostly done but had to leave for classes.

@Tiruin:
ToonyMan
@Tiruin:
ToonyMan
Also I'm voting Imp for voting a player who doesn't exist, you should know better.
...And this signifies her being or having the characteristic of scum because...?
It's misleading, any form of distraction from the truth can be read as a scumtell and I think Imp is too good a player to make that error.
You mean voting Webadict, seemingly missing the context in which she voted Webadict for (http://www.bay12forums.com/smf/index.php?topic=131512.msg4713752#msg4713752), but in general who isn't actually playing?
I think you missed her reason there.
You don't vote players who aren't playing, frankly it doesn't really matter what the context of their reasoning was.

ToonyMan: Where are you~? What have you been doing? Why do you only have a few posts~?
Hi.



@Cmega3:
Max white, could you please calm down a bit?
You are acting rather weird.
This is a bandwagon vote.



@Imp:
I think Imp is too good a player to make that error
What are you basing this belief upon?
If you lack the self-esteem to see yourself as a skilled player I should say by my impressions you seem pretty competent or at least proactive.

@Max White:
Toony
Putting your education before internet games, for shame!
Will you have a chance to really be active any time soon? I have no read on you what so ever, and that annoys me.
Unfortunately, probably not until Friday or this weekend.  Ideally, I won't die by then so it should work out.
BS.  I think you're too good a player to try to pull that one.  What do you mean by 'working out' if you don't die within a week's time - Exactly 'what' is going to 'work out' 'how'?  That's an entire two weeks of play you'd have mostly not been here for, with at least one player saying "I have no read on you what so ever".
You haven't offered much to go on, but I think I have a read on you.
It should be less than a week, Friday is in only four days after all.  I have two school exams I really don't want to do poorly in on Wednesday and Thursday so I've only really had time to make one mafia post a day usually.

A lack of a read is not a scumtell or a towntell.  You can say they're lurking I guess.



NQT and Max White are being kind of dicks at each other, and judging by NQT and Dariush acting against each other in WC3 one of them is most likely town at least.  I doubt both are scum of some sort.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 28, 2013, 03:01:39 pm
notquitethere
Max
Were you questioned on a theme?
Please, quote the exact question you were expanding on.
So you say your early game isn't always the best... Why do you feel like pointing that out? What difference does it make?
I answered your question and then expanded on the theme of day one mistakes.

I didn't question you, I pointed out you were doing the wrong thing, and from there you felt the need to expand on the point in an attempt to try and lessen the scum mistake you had made.
You clearly did question me: there were question marks and everything. It's all quoted there. How is lessening a mistake a scum tell?!
This is outright misleading the town in the hopes they won't check the posts.

My early game isn't always the best, I prefer to have concrete things to work with. As such, I'll be bearing a close eye on how people will be voting today. What to you constitutes a valid reason to lynch someone on Day One?
This was reply number 64. Nobody asked you anything before this relevant to this reply, yet you still try and insist you were answering a question.

So you say your early game isn't always the best... Why do you feel like pointing that out? What difference does it make?
This is reply number 66, and came after that comment.
Unless you can tell the future in real life, there is no way that you were answering the question quoted. All I did was point out you made a mistake and then you got defensive from there, no questions asked about it until you got defensive. Once you had shown that tell I questioned you about it, but that came after.


Quote
Where are you even getting this from? You asked me questions, I gave you answers. It's okay not to like my answers but don't pretend I never gave them. You've convinced yourself I'm scum and are now working up further evidence for the case. It's just confirmation bias. Your case doesn't amount to a hill of beans.
I asked you, very specifically, word for word
What difference am I meant to see from you in regards to whether your answers are carefully deliberated or from instinct?
Should I just dismiss scum tells because you didn't spend fifteen minutes carefully picking over your post to make sure there were none, or should I be even more inquisitive about mistakes people make when they are most likely to give themselves away?
And your reply was
Perhaps I wasn't clear enough. I should say, my play specifically on Day One sometimes suffers mis-steps because I prefer concrete information and also I occasionally don't think about my precise wording when I post. Everyone in general's play on Day One is also hampered by the fact that there's nothing concrete to work off. I made a mistake in asking you a question about an unanswered question and this was quickly remedied— what more is there to say? I'm glad you answered the question eventually: I have a greater understanding of your rationale now than I did at the beginning of the game. If you think I have displayed a scum-tell then by all means say so and place a vote.

That is totally evading the actual question. You never even tried to give me an answer, you thought you would just 'clarify' and everything would be forgotten.


Look, why don't you tell me about what you think of Max's case. As far as I can see it's the only seriously lynch vote so far. So does he have a good argument or not?
Now, there's two serious votes in the game: Max is convinced I'm scum, his argument is there for all to read. Nerjin claims Max is seriously over-reacting. Well, who is right?
Max has an argument against me, Nerjin disputes that argument. They both can't be right and both of them have backed up their positions with lynch-votes. The game has left the RVS and there is now substance to discuss. Can you understand why I'd want players to discuss matters of substance in the game? Is Max or Nerjin correct?
Oh look, now you are trying desperately to polarize the town. Seriously, we could technically both be wrong, yet you want people to vote based off the fact that somebody is making an argument they may or may not agree with? Technically we could both be right (Were not, but from an outside point of view) and I would be trying to bus you right now. This attitude that 'Either you agree with his argument or you lynch him!' is total scummy bullshit.

Quote
Max has the only serious case in the game and yet he has yet to meaningfully question Cmega, Toony, Imp or Nerjin. What's a bigger scum-slip: being defensive, or not actually scum-hunting?
I would say it works in degrees.


Max white, could you please calm down a bit?
You are acting rather weird.
Please, elaborate on this case.

Imp
Quote
You identify a seriously scummy player fairly early D1.  There's a few real life days before the scheduled nightfall.  How important is it for you to further verify that your intended target is Scum during this time?  How important is it for you to seek the other Scum during this time?
It is important to seek other scum at all times. It is also important to verify suspicions, but to at least state them early enough that you aren't jumping in with fifteen minutes until the day ends with a great big case.

Nerjin
Quote
Let me put it this way: Max's attacks on NQT could have happened to anyone and I would feel that he was simply trying to whip town, or perhaps just himself, into a fever pitch against the player with very little evidence.
What makes you say NQT has little experience? Isn't he IC in the current beginners game?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Toaster on October 28, 2013, 03:27:35 pm
If there are any outstanding questions to kleril that anyone still wants me to answer, please repeat them.  The only one I saw was really irrelevant because it was about him asking a question to everyone, which I wouldn't do in RVS.

I noted a question about me claiming survivor after a res in Super5 (http://www.bay12forums.com/smf/index.php?topic=131512.msg4714670#msg4714670).  I'd like to point out that I had a very visible role (vig) and knew my lack of kill would be noted.  It went poorly for me.

Also, I'm going through the thread and responding to things that catch my attention, so I may be a bit redundant and possibly oddly ordered.



Persus13:
All vets: Any tips for a Supernatural Newb?

Read the previous games.


Nerjin:
EVERYONE: What role would you most like to have and why?

Vig.  I tend to die quickly when I have it, though.

What did you hope to get out of this question?

We don't really know what a Monster Hunter does but if I had a town aligned NK I would go after whomever I thought was the most scummy. If I were more than 75% sure I would use it. Hope this helps.

Man, I've been all the interesting roles!  Yes, a Monster Hunter is a generic vig.  There are other flavors too- Super1 Toony was a Vampire Hunter who could vig or inspect someone to determine if they were a vampire... in a game where the scum team was werewolves.

@Imp
How sure are you about your theory? I like it. I really do. It'd be friekin' AMAZING but... This is beginner friendly. Why waste your vote like that? Hows-about you actually put it towards something useful until Mod confirmation?

This also a vote for derping, and a second one, at that.  Bandwagony, a bit.

I was saying he was trying to whip town into a frenzy. He was trying to drum up a lynch-mob so to speak. I also mentioned that he might just be trying to psych himself up to believe his accusations.

Isn't trying, as a townie, to convince the town that your target is the correct choice also a townie move?


NQT:
I'd most like to be an Illusionist as that's my favourite kind of magic. However, having looked at the last Supernatural, I'm pretty sure that that's a scum role in this, so maybe I'd pick Exorcist as I like dealing with the theme of ghosts. Does this tell you anything useful?

It can be town too.

Of the various main and third party roles which have appeared in Supernatural games, which do you think you'd have the easiest or hardest time winning with?
Does Supernatural have a survivor role? Those are usually the hardest to win by because other roles you can win if your team mates survive after your death.

Org or Ottofar (one of those lurky O names) was a survivor Wererat in Super 3.

Now, there's two serious votes in the game: Max is convinced I'm scum, his argument is there for all to read. Nerjin claims Max is seriously over-reacting. Well, who is right?

Who is to say they aren't both right or both wrong?  You should know better that to set up something like that, NQT.

Back to the point: It seems you only signify that one out of the 10+ people here have something tangible as of that post. Why? Do you not think anyone else has things to seriously say?
Quote
Max has the only serious case in the game and yet he has yet to meaningfully question Cmega, Toony, Imp or Nerjin. What's a bigger scum-slip: being defensive, or not actually scum-hunting?
"Only." "Serious."
My claim is that Max's vote is the most serious in the game, and by association, Nerjin's vote on Max is also serious. I may be mistaken, but it appears to me that everyone else's votes are just pressure votes, prodding people to be more active or explain some small matter.

Why isn't your vote serious?


Caz:
notquitethere - Do you think that policy-lynching lurkers is ever a good strategy? Do you see this strategy as scummy or town-orientated?

I'm interested in hearing your opinion on the matter.


Cmega3:
notquitethere, you look pretty suspicious, responding and and asking questions to everyone personally. I'll watch you for now, but I'm very prone to changing my thoughts.

"NQT, I suspect you for partaking in very townlike behavior."  Yeah, you're going to need to back up this vote with better reasoning.

Max white, could you please calm down a bit?
You are acting rather weird.

This is a bandwagon vote.  You need original reasoning behind your vote.


Imp:
In game 3, Mysteriousbluepuppet was raised as a zombie.  He never appeared on the list of people who could be voted for, but he was slaying people through Toaster's commands.  Was the only way to kill him to kill Toaster, who had raised him?  Would that even have killed Mysteriousbluepuppet-the-zombie?   It's HARD to figure out the one player who purposefully raised a zombie for SK purposes, but less difficult to figure out that kills suddenly started - and maybe the dead person has been raised a killer.  What would have happened if a player had said VOTE Mysteriousbluepuppet?  Would his name have then appeared on the vote lists?  Could the town executioners have discovered his corpse and destroyed it if he'd been the lynch choice?

I can field a couple of those.  The zombie was not voteable, but was actionable... if anyone knew the right person to action, when the only possible hint would come from a sexton (who can't do any action against the zombie.)  IIRC the zombie goes if the necromancer goes.

Toonyman:  Welcome in late to the party!  If your role gave you a one shot daykill which had to be used on D1 or not at all, who's your pick and why?

This is a very specific question.  Have you, perhaps, read Paranormal 11?


Tiruin:
Quote
EVERYONE: What role would you most like to have and why?
I would like to be an Exorcist -No this isn't my role.

Why did you feel the need to specify your non-exorcistness?

Tiruin
Tiruin dons her Inquisitorial hat and robe.

Yet you're only reacting to questions when asked. Are you going to do some scumhunting of your own?
Interesting vision there Caz, do you not see scumhunting in the questions I return to the person? Do you see those questions proposed to me as scumhunting?

This is an awfully defensive vote.

NQT:
I note that you seem to be voting or FoS'ing people who miss your questions? Something wrong with it?

He's doing it to inflate his own vote count and fall under his own town tell, obviously.

Max White I don't see how this is scummy and your recent attacks on NQT seem rather like McCarthyism to me.
(Please explain either in the [/abbr] tag or something what those terms are...) What is McCarthyism?

We just love referencing American politics when non-Americans are playing.


Toony:
Also I'm voting Imp for voting a player who doesn't exist, you should know better.

Since when is derping out a valid reason to vote someone?


Max:
I'm not a cop
Now this is also scummy. You don't talk about your role day 1!

Why wasn't Tiruin scummy when she did it?  Quote's earlier in my post.

Chances are we only have so many people with inspects, most likely not many. The most people who claim to not be a cop, the more likely it is that a cop gets NKed. That is pretty basic statistics. Do you not understand how that works?

Why are you so ready to believe that he's not a cop?  In fact, your argument here is bass-ackwards.  You're saying claiming non-cop is bad, because scum prefers to NK cops and therefore won't NK him.  Ergo, he's scum.  However, if he's scum, then he's not a town cop at all, completely negating the danger from him claiming that.





Toaster
When you've caught up and read the thread could you tell us your initial reflections?

You are scummy, Max is scummy, Cmega hasn't got a grasp on hunting scum yet.   Toony and Nerjin are worth another look.  Jim is quiet.


kleril/Toaster – newb, hasn't been that active, didn't seem that interested in scumhunting, but don't really have a read yet.

Nah, I'm no newb.  Now Jim, yeah, he's a newbie.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Caz on October 28, 2013, 03:48:58 pm
Toaster

Caz:
notquitethere - Do you think that policy-lynching lurkers is ever a good strategy? Do you see this strategy as scummy or town-orientated?
I'm interested in hearing your opinion on the matter.

I'll quote my earlier post for this.

In actual play I've only seen policy lynching lurkers put forward by scum players. However, players not being engaged with the game is pro-scum, so town have an incentive to pressure lurkers into participating more or replacing out. As such, sometimes the right thing to do is to vote lurkers. This should never be presented as a policy though, as often there'll be better lynch candidates.

Do you disagree and if so, why?

I'd mostly agree with you there.

Pressuring lurkers into being active = Very yes.
Actually lynching lurkers = Usually there's a better candidate, and if you can't find one, town has bigger troubles than a few sleepy villagers.

Though the strategy doesn't detract from how much I loathe lurkers. Especially the ones that come in just before a prod and say "Hey guys! I'll make a post later!" just to disappear for another two days. If it spreads it can be game-breaking.


kleril/Toaster – newb, hasn't been that active, didn't seem that interested in scumhunting, but don't really have a read yet.
Nah, I'm no newb.  Now Jim, yeah, he's a newbie.
Ah, this was from my earlier thoughts on kleril. Sorry about that.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 28, 2013, 03:54:00 pm
Hey, so the primary means of me knowing a thread is active is getting email notifications that someone made a post since the last time I checked the thread, and I wasn't getting emails from this thread for some reason (I probably deleted the notification email without checking thread) since my last post on Saturday. So I'll read through the thread since then and answer any questions and scum-hunt now.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 28, 2013, 03:58:22 pm
PFP

Ugh. Nightmares. Can't sleep. And then this. >_> Will post correctly in the next 12 hours..depending on mood and RL.


Caz
Tiruin
> ...Did you read my question right or are you just skimming over what I did? I posed my own questions there, and continued along that line--now, at this time, there were quite many other people posting posting posting questions questions questions. It isn't in the sheer quantity that makes it 'scumhunting', but in its essence. I sighed to myself and re-checked checked back to see if what I asked was asked before-so I did ask seeing as they were not asked before. Said queries which you seem to be apparently discarding without answering in lieu of the thought train despite missing the query which attempts to make sense of said train.
Okay. I just don't see where you're going with this.

> ...So if something is just a question, it is then suspicious? Yes. In the matter of how you word it and how the other person analyzes it. Is there a problem in finding suspicion on that question?

Also you totally dodged my questions there bro. I'm not happy with that. Not a good thing. Please answer them, directly.
I was continuing the conversation with Jim on the theme of 3rd party resurrection, that's the reason for the questions. I want to see if Jim's claimed reactions match up with what he's actually doing - that is the nature of the game, right?

"But others asked questions!" isn't an excuse for avoiding making any effort of your own.
...How can you not see where you were going with this if you were the one who caused it in the first place!? What kind of handwave gesture is that?

I can't even get where you gleaned the last statement. The questions I asked which you apparently intentionally skip over now become discarded for..something unconnected, and this quotation out of nowhere seems like something nice to append.

What. Caz.

On that mark, your list has a few curious bits in it for an 'overview'.
Quote
Nerjin – seems to like defending NQT. Gives a scummy excuse about it being difficult to scumhunt multiple people (difficult to keep track of so many)
Jim Groovester – seems to be observing more than participating. Haven't found fault with his posts so far, though.
Tiruin – has done some fair scumhunting, but hands out votes like candy before moving onto another target, as if he doesn't really care who is lynched.
Persus13 – newb, but acted quite strangely telling Cmega3 to unvote his choice.
Cmega3 – noob. Votes without reason, erratic. Doesn't seem to believe his own arguments and seems to be looking for an easy lynch.
Imp – talks a lot with little substance. annoying, but seems more town than scum to me due to high activity.
ToonyMan – hasn't contributed much at this point. Leaning towards scummy.
notquitethere – notquitesure at this point. Made some stupid mistakes, but not completely convinced he is scum yet.
Caz – this is me.
Max White – has been very active in scumhunting, but could be exaggerating his arguments against NQT for an easy lynch.
kleril/Toaster – newb, hasn't been that active, didn't seem that interested in scumhunting, but don't really have a read yet.
Want me to explain myself? If I had two votes, one would be you on the pretense of suspicion--check back and see for yourself and the other would be on Cmega because of the flippancy with how he acts, and the total ignorance he moves on with. Foremost being an intentional breach of logic given everything he said, with lacking address of those questioning him (and the implied rudeness.)

An overview would contain your reads on people--I see just how you see them, but how you mark specific people as scum/town while the rest are with opinions and sidecommentary. What is your view on them?

Please note the bolded portions:
@Me: Where is the shiftiness? Outline. Defend that accusation. ALSO I'M FEMALE IF YOU DIDN'T GET THE HINT.
@Persus: Expound on the strange action. Correlate.
@Cmega: Opinion of him. Relate that opinion to scumminess and your chosen vote-target.
@Imp: ...You just seem to be wanting to give a snide remark of her there. If High Activity is the only mark, why don't others surpassing your own post count get the same note? Is that the only thing which gives a town point?
@Max: Seemingly contradictory. How is exaggerating akin to actively scumhunting in that context? Reword if misunderstood.

Any particular reads you want to expound on? Because it mostly seems commentary there.


Toaster
Quote
EVERYONE: What role would you most like to have and why?
I would like to be an Exorcist -No this isn't my role.

Why did you feel the need to specify your non-exorcistness?
Would you believe me either way? I'm saying that in humor..or something non-serious, and in the way that I answer the question. The appended part is for you to believe or not. Why I added that tag is because lots of people usually get the note on 'If I want role x, then I am role x'..which would deal with a lot of explaining in itself.

Quote
Tiruin
Tiruin dons her Inquisitorial hat and robe.

Yet you're only reacting to questions when asked. Are you going to do some scumhunting of your own?
Interesting vision there Caz, do you not see scumhunting in the questions I return to the person? Do you see those questions proposed to me as scumhunting?

This is an awfully defensive vote.
And this is an awfully casual poke on a vote for a seemingly passive-aggressive statement.

Why is that an awfully defensive vote?

Had my post mostly done but had to leave for classes.

@Tiruin:
ToonyMan
@Tiruin:
ToonyMan
Also I'm voting Imp for voting a player who doesn't exist, you should know better.
...And this signifies her being or having the characteristic of scum because...?
It's misleading, any form of distraction from the truth can be read as a scumtell and I think Imp is too good a player to make that error.
You mean voting Webadict, seemingly missing the context in which she voted Webadict for (http://www.bay12forums.com/smf/index.php?topic=131512.msg4713752#msg4713752), but in general who isn't actually playing?
I think you missed her reason there.
You don't vote players who aren't playing, frankly it doesn't really matter what the context of their reasoning was.
But she..what she said back then..
...
Fine. >_>
Good luck in your exams though! Hope you enjoy!

NQT and Max White are being kind of dicks at each other, and judging by NQT and Dariush acting against each other in WC3 one of them is most likely town at least.  I doubt both are scum of some sort.
...Wouldn't this be classified too much as a metatell? They could be good dicks bussing too early to separate each other. Though I'm not sure how one could be a dick when the other is busy calling everyone to look at who is tattling on who.

@Imp:
I think Imp is too good a player to make that error
What are you basing this belief upon?
If you lack the self-esteem to see yourself as a skilled player I should say by my impressions you seem pretty competent or at least proactive.
...Really? I think its a bit too early to make the reference on 'too good to do [this] error' here. Imp is technically fairly new to Bay12 forum mafia..
I could say the same for myself as I don't see myself as skilled at all given...my whole history on this board.


Nerjin: Sleep. Now. Fix your comprehension. :I Rest. Take some tea. Whatever will make you happy. Then get back to posting coherently thanks.



kleril/Toaster – newb, hasn't been that active, didn't seem that interested in scumhunting, but don't really have a read yet.

Nah, I'm no newb.  Now Jim, yeah, he's a newbie.
Stop confusing the newbies with pointing hands. :I



PPE:
Hey, so the primary means of me knowing a thread is active is getting email notifications that someone made a post since the last time I checked the thread, and I wasn't getting emails from this thread for some reason (I probably deleted the notification email without checking thread) since my last post on Saturday. So I'll read through the thread since then and answer any questions and scum-hunt now.
Erm..you don't put the note of saying 'ok I've missed [x, y, z or any other factors]' and then add an 'I'll scumhunt now' to make up for it...

What have you learned as of late, and do you have any reads on the general masses?

Also:
> Notify in the tab bar.
It sends you emails. Forever.

Unless you check your newbox everyday to see this thread with every update.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Toaster on October 28, 2013, 05:10:06 pm
Persus:
Hey, so the primary means of me knowing a thread is active is getting email notifications that someone made a post since the last time I checked the thread, and I wasn't getting emails from this thread for some reason (I probably deleted the notification email without checking thread) since my last post on Saturday. So I'll read through the thread since then and answer any questions and scum-hunt now.

(http://i.imgur.com/YbDfVIn.png)

That link is your friend.


Caz:  Fair enough in regards to your response.  Figured I'd miss something.

kleril/Toaster – newb, hasn't been that active, didn't seem that interested in scumhunting, but don't really have a read yet.
Nah, I'm no newb.  Now Jim, yeah, he's a newbie.
Ah, this was from my earlier thoughts on kleril. Sorry about that.

This is a reference to an earlier game where someone called Jim a newbie.  I enjoy giving Jim crap about it (because he's awesome.)  Sadly, I am having trouble finding the reference.


Tiruin:  First off, see right above.

Quote
EVERYONE: What role would you most like to have and why?
I would like to be an Exorcist -No this isn't my role.

Why did you feel the need to specify your non-exorcistness?
Would you believe me either way? I'm saying that in humor..or something non-serious, and in the way that I answer the question. The appended part is for you to believe or not. Why I added that tag is because lots of people usually get the note on 'If I want role x, then I am role x'..which would deal with a lot of explaining in itself.

That's one of those jokes you probably shouldn't make.  I'm not NO FUN ALLOWED in Mafia, but that one is going to be taken at face value.

Quote
Tiruin
Tiruin dons her Inquisitorial hat and robe.

Yet you're only reacting to questions when asked. Are you going to do some scumhunting of your own?
Interesting vision there Caz, do you not see scumhunting in the questions I return to the person? Do you see those questions proposed to me as scumhunting?

This is an awfully defensive vote.
And this is an awfully casual poke on a vote for a seemingly passive-aggressive statement.

Why is that an awfully defensive vote?

It's causal because I wanted to see your reaction to the poke; said reaction allows me to check the nature of the vote in the first place and give me a starting point for building a read on you.  Currently a fairly null read, for the record.

It's because it came (almost) entirely off his attack of you.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 28, 2013, 05:26:01 pm
I was playing along with the Jim and you calling names, because you're both awesome (and quite literally the two guys who got my headstarted in mafia...as if I forgot that.) and it was more than a bit amusing calling you two newbies to say the least. :P

Tiruin:  First off, see right above.

Quote
EVERYONE: What role would you most like to have and why?
I would like to be an Exorcist -No this isn't my role.

Why did you feel the need to specify your non-exorcistness?
Would you believe me either way? I'm saying that in humor..or something non-serious, and in the way that I answer the question. The appended part is for you to believe or not. Why I added that tag is because lots of people usually get the note on 'If I want role x, then I am role x'..which would deal with a lot of explaining in itself.

That's one of those jokes you probably shouldn't make.  I'm not NO FUN ALLOWED in Mafia, but that one is going to be taken at face value.

Quote
Tiruin
Tiruin dons her Inquisitorial hat and robe.

Yet you're only reacting to questions when asked. Are you going to do some scumhunting of your own?
Interesting vision there Caz, do you not see scumhunting in the questions I return to the person? Do you see those questions proposed to me as scumhunting?

This is an awfully defensive vote.
And this is an awfully casual poke on a vote for a seemingly passive-aggressive statement.

Why is that an awfully defensive vote?

It's causal because I wanted to see your reaction to the poke; said reaction allows me to check the nature of the vote in the first place and give me a starting point for building a read on you.  Currently a fairly null read, for the record.

It's because it came (almost) entirely off his attack of you.
@Last: I first read that as casual. Bleh. Sleeps. (Though I think you do need to work on the reaction testing there given how...declarative the sentence is). How would a reaction do anything but give a basic read? The person may be emotional at the time being, to note.

I...think you lost me with how that related. That was mostly a checking vote on him if he was keeping notes because...well, what I was defending there was really not in his scope of reason. Meaning: I felt like he just skimmed and threw that question at me so I decided to check on it. Right now, I'm checking on him more..more on an intuition read than not, but there are somethings missing with the aggression, and how directly it is stated.

@First: ...Got it. Was being lighthearted at the time and mused more on the 'In the world of Supernatural, what would you want to be?' thing.

Spoiler: OOC (click to show/hide)



PPE: Blarh, great, just when I was about to try to get a half-hour sleep.

Quick response Cmega, apologies.

Cmega3
Max white, could you please calm down a bit?
You are acting rather weird.
I'd implore you to address quite much everything directed to you as of late, because its pretty...curious how you've been acting.

Tiruin tilts her hat 45 degrees to the right and looks directly at you.

What's up, son? What do you understand about Mafia?


What do you mean? I've tried to answer everything that's been asked to me lately. What'd I miss?
Nothing's wrong. I saw Max White get very defensive too fast. I don't think it's normal for someone to do that. So, I was very suspicious of him.
I understand mafia is a game. There are two sides. One is town, the other Mafia ("scum").
The Mafia know who else is Mafia, but are less. The town are more, but don't know who else is Town. During the day, town can lynch someone. During the night, Mafia can kill people. That's basically how it works. Most of the game is taken up by arguments between town (and Mafia at night) about wether who to kill/lynch. Correct me if I'm wrong.
[...]


@Tiruin- Got some tips for a nebie? I know I'm doing some things wrong, but I'm trying. Never played anything like this before.
I checked your posts in the lurkertracker and they sorely miss out on the posts addressing you (your name is either highlighted in bold or just called out, followed by the respective query). The note on 'try to answer everything' only becomes apparent now that you answered it.

I do recall you had one post before this--why did you not address the ones asking you back then, or at least say something if any condition IRL is affecting you from posting? It looked..hasty on one hand.

Aaaand that last part is what I was holding half of my suspicion on.

...

...

*Tiruin points at Jim/ToonyMan/Toaster for newbie tips. Hopefully they'll answer you better than my current somnophilic mind would.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Mephansteras on October 28, 2013, 05:48:20 pm
The Scribe's Tally Sheet
Cmega3: Tiruin
Imp: ToonyMan
Max White: Cmega3, Nerjin
Nerjin: Caz
notquitethere: Max White
Persus13: Jim Groovester, notquitethere
ToonyMan: Imp



Day ends ~5pm Pacific Tomorrow


For those looking for help in mafia, I recommend starting here (http://www.bay12forums.com/smf/index.php?topic=88720.0) and following the links in it.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Toaster on October 28, 2013, 07:27:49 pm
Tiruin:  ...Actually, that was supposed to be casual.  Firefox spell check makes me a bit complacent at times.  You must be ever vigilant in the war against bad spelling.

In any case, fair enough. 

(Though I think you do need to work on the reaction testing there given how...declarative the sentence is).

Oh, I disagree.  Seeing if/how people react to a non-question can be quite informative.


Cmega3:  Noted on your response.  The kicker is you need to put more reasoning into a vote besides "You're acting weird."  For example, that clarification you made about why he's acting weird should have been posted right when you made the vote.

Someone once said that you should assume that there is a "Why?" following every question directed at you.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 28, 2013, 08:49:47 pm
Warning: This will probably turn out to be a giant wall of text

Max White:
Seriously, do people still think they need to use red to get questions noticed?

Also you haven't actually done much at all since dropping that 'pressure vote' to try and pressure other people, so that story doesn't really check out. We still have plenty of time left in the day, why aren't you using it?
Well, that's what people used it for in the BM I played and previous Supernatural games.
And I dropped it because I didn't need it anymore, and because I might use again not to pressure someone else. You're just disappointed because it meant NQT lost a vote.

Quote
Perhaps I wasn't clear enough. I should say, my play specifically on Day One sometimes suffers mis-steps because I prefer concrete information and also I occasionally don't think about my precise wording when I post. Everyone in general's play on Day One is also hampered by the fact that there's nothing concrete to work off. I made a mistake in asking you a question about an unanswered question and this was quickly remedied— what more is there to say? I'm glad you answered the question eventually: I have a greater understanding of your rationale now than I did at the beginning of the game. If you think I have displayed a scum-tell then by all means say so and place a vote.
Your going me invite to vote for you? If you are town chances are you are the only confirmed town you know of, and you are going to invite me to vote for somebody that should be confirmed town to you. You are asking me to vote for the only person you know is town... Unless you aren't actually town and that sort of passive aggressive bullshit is not going to fly.
You are scum Notquitethere and I'll see you lynched.
Uhhhhhhh, no. I believe NQT's saying put your money where your mouth is, with vote instead of money.

Max White: Would you say that you're tunneling notquitethere? When you are sure of a scumpick would you say that you stop hunting everyone else in favour of picking apart everything he says?
Tunneling implies not watching others too. I'm keeping my eyes open, also still waiting to hear from Persus.
If I see something I think is questionable, I will question it, but right now I'm happy with NQT hanging.
Yeah, but the fact is you're still tunneling NQT. Jim, Caz and Tiruin all made posts, yet you seem to have found nothing questionable about their posts, while every time NQT makes a post you seem to turn it into another nail of his coffin.

Nerjin
Even if somebody were to swallow your wine, that doubt that such a claim makes exists for the town too when later they suddenly come out and say "Oh yea guys, I'm a cop now! You should lynch who I tell you to lynch when it is most vital!"
Nope, that is bullshit. Cop shouldn't claim non-cop, and as such neither should anybody else. The sort of WIFOM you are peddling right now is hardly productive.
That isn't WIFOM, Nerjin was making a counter-example to your WIFOM. Here's what he said:
So as Scum I'd kill 2. [...]

That assumes scum thinks like me though. I'd say that on average claiming not-cop doesn't change the odds at all that 1 will die. If there even is a 1. Maybe 1 is an A instead. I just doubt that NQT's claim thing there really means anything towards a power-roles death assuming NQT is a townie.
Notice that he used I when he talked about scum and then his last paragraph he pointed out that this is only his view, and otherwise it is WIFOM.

Max, you're arguments are making you seem very scummy. The only reason I'm not voting you is because you did something similar in S4 and were Town.


Jim:
It was mainly a question of clarification. Cmega3 said here  (http://www.bay12forums.com/smf/index.php?topic=131512.msg4713558#msg4713558)he was unvoting NQT, but didn't put in red so when Meph posted a votecount  (http://www.bay12forums.com/smf/index.php?topic=131512.msg4715280#msg4715280)his vote was still counting towards NQT. I was trying to figure out if he still wanted to vote NQT or not. As for not asking question this is my first time doing RVS (I replaced into Beginner's Mafia) and until people start talking a lot I'm not sure how to get people there.

So, at that point in time you had nothing to ask about, except to remind your partner to cast his unvote against notquitethere.

As for questioning Jim, I learned a few things about him by questioning him.

Do tell.
Ah nice strategy you have of making a statement implying I'm scum to get me angry and make a slip-up. How often does this work?
And I mainly learned you consider newbs a nuisance and would prefer it if we stuck to BM.

NQT:
Persus
notquitethere: Is this question the wrong question to ask and why is that?
It's only a wrong question at this stage of the game if you learn nothing from my response. What have you learned from my response?
I learned very little from your response but would have gotten a successful dialogue going if I hadn't messed up and forgot about your questions. So it's a slightly, but not completely wrong question.


Caz:
Persus13
Persus13: If you were scum, what would be your strategy to get through Day 1 without notice?
I have no clue. Do what I'd normally do except scum-hunt those I know aren't scum. Other than Cmega, I'm probably the most newb player in the game (on par with Kleril)
Why would you not hunt your scum-buddies? Do you really think that would be advantageous to your team?

Persus13
Voting someone in order to get them to do something is pressure voting. Voting someone because you think/know their scum and want them to hang is lynch voting. They aren't mutually exclusive, but they are different.
Pressure isn't pressure without the threat of a lynch. Why would they be worried if you're going to remove your vote after they answered your question? Did he answer so satisfactorily that you are now convinced he is town?
1. Good point. Scum-hunting buddies slightly could be useful. But I don't really want to get into hypothetical scenarios that I'm not sure how they'd turn out.

2. Agreed. If I found something scummy about the question I wouldn't have lifted my vote. Giving an answer I think is alright and satisfactory is reason for an unvote. (I also asked a dumb question). Am I convinced NQT is town from that answer? No, but I didn't really want him to hang through my pressure vote and Max's tunneling.

Persus13 – newb, but acted quite strangely telling Cmega3 to unvote his choice.
If you had bothered to read my posts instead of Jim's, you would find that my question was because I saw a post from Cmega saying he was cancelling his vote but the most recent votecount (when I asked) still had him voting NQT (Both linked in my earlier explanation to Jim). If NQT is an important and got lynched accidentally because of that then there would be major problems.


Imp: Your game this game is majorly different from the current BM going on. You seem less talkative and asking a lot fewer understandable questions then in BM (though this game may just be much more active) and have come up with a crazy theory for a GM mistake. Is this Scum Imp playing?


Persus13:
Persus13:
Imagine your role made you be a Town fortune teller this game.  During N1 you make your selection of who to inspect and receive a result of 'changer' from it.  There was no kill N1.  Do you take any sort of action which might expose your role on D2?  Why or why not?
I would wait a day, and check some of the old Supernatural games to see what was wrong unless I was going to get lynched that day or I thought I'd get converted/night-killed that night.
Hey, Imp, I'm failing to see how this question helps you. It seems like a pretty specific scenario.
*considers the question*  I wasn't aware that you considered pretty specific scenario questions unhelpful.

Specifically, I'd noticed that you'd asked Jim a question about his opinion of the most dangerous Scumteam (a question he'd been asked and had answered S5; his newest answer hasn't changed from then).  That got me to wondering your overall absorption of the previous games, which was part of why I picked this question to go to you.

Would you say you mostly skimmed or remember little about each of the previous S games?  Did you enjoy reading them, did they make sense?  Which one was your favorite?  Was there one you found the least interesting?
I asked you why because I think asking about hypothetical scenarios that's highly unlikely to happen is dumb unless their's an underlying motive.

I read Supernatural 1-3, D1 of 4 and I don't think I read 5. I say Jim's answer in S4 but that was two games and at least one year ago. My favorite game was probably S1 because the Town 1 and it wasn't exactly easy (though both SK's dying early was a lucky fluke). The Vampire one was interesting but didn't work out well.


Anyone:
Asking you to vote for people your suspicious of is pro-town.
No it isn't. That's trying to start a bandwagon. People should be voting for who they think is scum, not for who someone else thinks is scum. You're not that dense.

Apparently you are though.

You're FoSing notquitethere for saying exactly what you're saying.

I'm sorry, can someone explain this argument to me? I can't follow where this is going.


Tiruin:
Persus13: Tiruin hands you a welcome to Mafia flyer. It is smooth in texture and glossy to the hand. On the paper is a detailed drawing of a human body, clothed in a rather dashing looking formal blacksuit along with a bowler hat. It is smoking a rather ornate pipe. In its right hand is a revolver, crossed along the chest and its other hand is pointing apparently at the viewer. There are no words on it.

What have you learned as of late--who do you suspect, I want names--why aren't you asking questions? Do you think there are a certain subset of 'right' questions and 'wrong' questions to ask?
Most people seem to be town like, even Cmega3 is getting slightly better at playing. Max is confusing. He seems like scum but I've seen him do this before. Kleril/Toaster and Imp seem a lot quieter this game than normal, which makes me wonder if they're more scummy. The one person no one seems to be discussing or voting is Jim, who seems to be above the radar at the moment. I don't have good reads on  most people, so I need to question more people. I also need to devote time to rereading NQT, because he seems very defensive but Max's attacks on him are throwing me off. I definitely think there are wrong questions to ask.

PPE
Hey, so the primary means of me knowing a thread is active is getting email notifications that someone made a post since the last time I checked the thread, and I wasn't getting emails from this thread for some reason (I probably deleted the notification email without checking thread) since my last post on Saturday. So I'll read through the thread since then and answer any questions and scum-hunt now.
Erm..you don't put the note of saying 'ok I've missed [x, y, z or any other factors]' and then add an 'I'll scumhunt now' to make up for it...

What have you learned as of late, and do you have any reads on the general masses?

Also:
> Notify in the tab bar.
It sends you emails. Forever.

Unless you check your newbox everyday to see this thread with every update.
PPE?
Scumhunt now was a reference to my poor showing in the RVS. Now that we're out of that I'll get better at asking questions.
Thoughts on players listed above.
And I use the Notify button, but it only sends you emails once after you leave the thread, and I must have deleted that email without visiting the thread.


Toaster:
Persus:
Hey, so the primary means of me knowing a thread is active is getting email notifications that someone made a post since the last time I checked the thread, and I wasn't getting emails from this thread for some reason (I probably deleted the notification email without checking thread) since my last post on Saturday. So I'll read through the thread since then and answer any questions and scum-hunt now.

(http://i.imgur.com/YbDfVIn.png)

That link is your friend.
Thanks for the advice.

I think I'll vote to Extend I want to get better reads on people
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 28, 2013, 09:08:56 pm
@Toaster
Toony:
Also I'm voting Imp for voting a player who doesn't exist, you should know better.
Since when is derping out a valid reason to vote someone?
When it's my first post of the game and I prefer not asking RVS questions.  I don't feel particularly keen on moving it right now, maybe Tiruin for being defensive (that vote on Caz was pretty bad) or Nerjin for going for easy targets (first Imp with me, now Max White with somebody).  Max White and NQT seems like too much of a gamble since either or both is/are likely town I feel.



@Tiruin:
NQT and Max White are being kind of dicks at each other, and judging by NQT and Dariush acting against each other in WC3 one of them is most likely town at least.  I doubt both are scum of some sort.
...Wouldn't this be classified too much as a metatell? They could be good dicks bussing too early to separate each other. Though I'm not sure how one could be a dick when the other is busy calling everyone to look at who is tattling on who.
I would be impressed if that were true.  I don't believe it.

@Imp:
I think Imp is too good a player to make that error
What are you basing this belief upon?
If you lack the self-esteem to see yourself as a skilled player I should say by my impressions you seem pretty competent or at least proactive.
...Really? I think its a bit too early to make the reference on 'too good to do [this] error' here. Imp is technically fairly new to Bay12 forum mafia..
I could say the same for myself as I don't see myself as skilled at all given...my whole history on this board.
True enough, I can't recall seeing a player mistake a typical game for a bastard but it's probably happened.  Although Imp is voting me now for some reason...?



@Cmega3:
@Cmega3:
Max white, could you please calm down a bit?
You are acting rather weird.
This is a bandwagon vote.
The fact that someone voted for him before did not affect my opinion. I knew there had been a vote, but I didn't pay much attention to it.
Oh pish-posh.  I've used that excuse before, but it doesn't change your lackluster post there.  You explained your reasoning now though so it's better.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 28, 2013, 09:11:01 pm
Oh right, if you expect anything better from me you would be good and extend.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 28, 2013, 09:15:17 pm
Extend works for me too.  I'm still a few hours from being able to make any focused or lengthy posting.  Back to work I go.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 28, 2013, 09:19:05 pm
Extend as well. I want to address some points but I'm having a bit of trouble keeping up with stuff right now.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Toaster on October 28, 2013, 11:05:44 pm
This is not a content post.  It's just to extend and tell Tiruin that it's available by default in Win7 MSPaint, in the Shapes toolbar.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Jim Groovester on October 29, 2013, 02:28:29 am
Blah blah walls of text I hate these things. Extend.

Cmega3, you need to respond to this:

Spoiler (click to show/hide)

As a third-party, you would be willing to act lone-wolf-idler given the pretense of being resurrected? Just the same as you would do if you were given a faction? Or would it be subjective given the matter of randomness and/or the situation at hand?

So, what are you asking? What I would do if I were resurrected as third-party? I don't understand this pretense of being resurrected business; resurrection is explicit and there's no uncertainty about when it happens. But if that is what you're asking:

Yes, I would be lame.

If people were to suspect you, would you just point fingers at others or do something else?

I dunno, it depends.

Haven't I already said what I would do in a situation like that? I think Caz asked me an identical question.

Why does he need to give a reason for these mistakes?

Because you asked him for it.

You keep asking WHY DID YOU BRING THAT UP and then when you look at it his response you ask WHY DID YOU BRING THAT UP over and over again.

Your problem with him is that he keeps volunteering information about his Day 1 play, without realizing that you keep asking him about it.

And your problem with his noncop claim is completely nonsensical.

My early game isn't always the best, I prefer to have concrete things to work with. As such, I'll be bearing a close eye on how people will be voting today. What to you constitutes a valid reason to lynch someone on Day One?
This was reply number 64. Nobody asked you anything before this relevant to this reply, yet you still try and insist you were answering a question.

Wait, you're serious.

So you're suggesting that notquitethere should have just ignored the insinuations you made in the post he's responding to, because 'nobody asked him anything.'

That's ludicrous. Ridiculous. Ridiculudicrous.

This isn't the only departure from logic I noticed but it's the only one I want to address right now.

There's many possible questions to ask, many possible ways to ask them.  Toony's seemed to have little time to put into the game so far, I hoped to ask a question that could be quickly answered yet still give me a range of likely answers which might help me understand his thinking/see how utterly unwilling he was to distinguish answers.

I fail to see how a numerical rating gives you any useful information, other than to tell you that ToonyMan doesn't have a lot of time to play the game nor the desire to answer your question in any detail.

You stepped into a question from Caz to me (http://www.bay12forums.com/smf/index.php?topic=131512.msg4714038#msg4714038), not to answer it, nor to (directly) say it shouldn't have been asked, but to volunteer related (and accidental) misinformation.  Yours is a very confident tone and you are a strong speaker.  I'd like to understand better what you think about how careful you (usually) are with facts and how quick you are to close off ideas before they have been investigated.

If it's a matter of fact, sometimes I will offer it. Sometimes I don't care. If it's critical to somebody's case, I will point out the error.

Sometimes I am mistaken. Such is life.

I'd also like to know, roughly, how your 'fact checking'/'idea dismissal' reactions differ when you respond to these three classes: Yourself.  Experienced players.  New players.

It doesn't change. Matters of fact are exactly that; the speaker doesn't change the factual content of what's said. Nobody's immune to error nor has perfect memory.

'wholeistic'

*COUGH* (https://www.google.com/webhp?hl=en&tab=ww&ei=uFFvUs78CsuqqQG_-4HABQ&ved=0CBgQ1S4#hl=en&q=define:holistic)

Posting from work, this must be kept brief.

You mean you can do brief?

You should do it more often.

Jim has played very passively, mostly just responding to questions. He has yet to direct a question at Toony, Tiruin, Cmega (though he accused the latter of going through the motions but didn't take this accusation anywhere). He said he was just getting started with the questions, I've still yet to see it. What's your defence Jim?

JIM GROOVESTER START SEQUENCE

[||||||||----37%------------]


It's really annoying when I go to bed Sunday night (Monday morning) and then the thread explodes by four pages of walls of text before I can respond to it, and then I get called passive for not asking a bunch of useless questions towards everybody.

I'm following up on stuff I care about. That is all I will say and all I need to say.

Is Max or Nerjin correct?

Why the dichotomy? It's possible (but unlikely) that they're both right. It's also possible that they're both wrong.

Did you forget about these possibilities (primarily the latter), or are you trying to force the issue between either of these two players?

I'm asking because Max has clearly lined out his argument as to why I am scum (in an alphabetically list, no less!), so now is the time to make a decision. Obviously, I know I am town and I think Max is mistaken but I can't expect anyone to just take my word on that.

Yeah, I don't like you trying to bring attention to these two players.

Meanwhile, your vote is on Persus13.

Why are you trying to draw attention to Max White and Nerjin instead of the player you're supposedly trying to lynch?

@Cmega3:
The fact that someone voted for him before did not affect my opinion. I knew there had been a vote, but I didn't pay much attention to it.
Oh pish-posh.  I've used that excuse before, but it doesn't change your lackluster post there.  You explained your reasoning now though so it's better.

It seems like you're letting him off easy here.

Max, you're arguments are making you seem very scummy. The only reason I'm not voting you is because you did something similar in S4 and were Town.

Do you suspect him or not?

If you do, then why aren't you voting him?

Yeah, you're scum. You want to look like you have targets but because you're new you lack the commitment to put your neck on the line and say for sure one way or the other. That's why you're doing this halfway statement with the blue text.

And it's not like your vote is on somebody else; you still haven't cast it.

Jim:
So, at that point in time you had nothing to ask about, except to remind your partner to cast his unvote against notquitethere.
Ah nice strategy you have of making a statement implying I'm scum to get me angry and make a slip-up. How often does this work?

This isn't a denial that you and Cmega3 are scumbuddies. In recognizing that I was implying you are scum to get you angry and make a slipup, you made a slipup!

THE IRONY

THE TERRIBLE, TERRIBLE IRONY

As for your question, it works sometimes, like it did just now. It's also a pretty standard tactic; you should get used to it happening a lot.

Anyone:
Apparently you are though.

You're FoSing notquitethere for saying exactly what you're saying.

I'm sorry, can someone explain this argument to me? I can't follow where this is going.

What, is asking me out of the question? Am I really that scary?

notquitethere said something. Caz misread it, cast an FoS at notquitethere, and then said the exact same thing as if it were a correction to what NQT said. I called Caz dense for it.

End of story.

Nah, I'm no newb.  Now Jim, yeah, he's a newbie.

I'm mafia-older than everybody in this game and I demand respect!

Now I'm going to take my nap!
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 29, 2013, 04:28:27 am
Why wasn't Tiruin scummy when she did it?  Quote's earlier in my post.
Well in retrospect she kind of was, but there are other things to take into account that make NQT more scummy. Tiruin mentioned it when in an answer that related to roles, NQT bought it up to try and justify having an especially good wincon. The intensive to just use it as a defense, rather than just a passing comment on an otherwise boring answer makes it more scummy. Also when questioned on it Tiruin gave an explanation of why she said it, while NQT lashed out in a display of "Screw anything you think is actually beneficial to the town"
]I can talk about my role any day I please. There's no Mafia Commandments that I have to follow.


Quote
Why are you so ready to believe that he's not a cop?  In fact, your argument here is bass-ackwards.  You're saying claiming non-cop is bad, because scum prefers to NK cops and therefore won't NK him.  Ergo, he's scum.  However, if he's scum, then he's not a town cop at all, completely negating the danger from him claiming that.
I don't think he is a cop, I think he is scum who claimed to be cop.
Claiming your role, even inverse claims, are bad and not something town should do, but it is something scum might be willing to do in their own defense.
If he was town then ok, sometimes mistakes happen. Not everybody just understand the maths involved without thinking about it or being told. Maybe town non-cop NQT really just did not understand what he was doing... Except then instead of admitting he had made this mistake like he said he likes to do, he lashed out and declared himself above town convention and that there are no mafia commandments to go by. There are lots of things best avoided by town, but apparently they don't apply when NQT has a defense to make.

Cmega3
I saw Max White get very defensive too fast. I don't think it's normal for someone to do that. So, I was very suspicious of him.
Really? Interesting, what behavior do you think was defensive? Please go on. Evidence is always good.

Persus
Uhhhhhhh, no. I believe NQT's saying put your money where your mouth is, with vote instead of money.
I hadn't even said I suspected him at that point, but he sure assumed I was saying he was scum. What do you think that sort of defensive paranoia is indicative of?

Quote
Yeah, but the fact is you're still tunneling NQT. Jim, Caz and Tiruin all made posts, yet you seem to have found nothing questionable about their posts, while every time NQT makes a post you seem to turn it into another nail of his coffin.
Three people made posts, and because I didn't really go for the throat on any of them I'm just focused on one person? I think some people are having somewhat interesting lines of questions going and I don't really want to fuck with that, it can be counter productive. If I think a point is going unpressed I will go for it.

Quote
That isn't WIFOM, Nerjin was making a counter-example to your WIFOM.
Please, that sort of "Oh, then people are actually the OPPOSITE of what ever they say they are!" is the embodiment of WIFOM. An analysis of the numbers behind why we don't claim what we are not (And also why vanilla townies should never claim) isn't.

Quote
Max, you're arguments are making you seem very scummy. The only reason I'm not voting you is because you did something similar in S4 and were Town.
Ok I'm most likely doing myself a disservice here, but fuck it. These games are even more slower than I remember, with people sitting around until suddenly the day draws short and then everybody suddenly has time to shout "EXTEND!!!" but not provide any real content. My ability to give a fuck decreases by the hour, so if this gets my lynched then kudos to you I guess.
That is a kinda shit excuse to not vote somebody. The org mentality that somebody is too bad to lynch is as dangerous as the Jim mentality that somebody is too good to lynch, the difference is that Jim gets NKed for his trouble. I'm not saying vote for me, because I think your reasoning is lacking and I know it will be bad for the town, just that you are giving a bad reason to not vote for anybody.

Jim
So you're suggesting that notquitethere should have just ignored the insinuations you made in the post he's responding to, because 'nobody asked him anything.'

That's ludicrous. Ridiculous. Ridiculudicrous.

This isn't the only departure from logic I noticed but it's the only one I want to address right now.
He is allowed to bring it up, and I'm allowed to question him on it, but if he wants to claim that he bought it up because I questioned him that is an outright lie. I'm suggesting that claiming that he initially bought up his defense because it was in a reply to a question I asked is a fabrication.




I think that is everybody? If not just leave your name and query after the beep and I'll get back to you tomorrow after some sleep. I could have sworn there were other questions posed at me but now I seem to have misplaced them.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 29, 2013, 06:06:00 am
Max
This is outright misleading the town in the hopes they won't check the posts.
I'm not trying to mislead anyone, we're just talking at cross-purposes here.

My early game isn't always the best, I prefer to have concrete things to work with. As such, I'll be bearing a close eye on how people will be voting today. What to you constitutes a valid reason to lynch someone on Day One?
This was reply number 64. Nobody asked you anything before this relevant to this reply, yet you still try and insist you were answering a question.
You said I'd made a mistake, I acknowledged the mistake and then made a comment about the early game in general. Still failing to see how this makes me scum...

So you say your early game isn't always the best... Why do you feel like pointing that out? What difference does it make?
This is reply number 66, and came after that comment.
Unless you can tell the future in real life, there is no way that you were answering the question quoted. All I did was point out you made a mistake and then you got defensive from there, no questions asked about it until you got defensive. Once you had shown that tell I questioned you about it, but that came after.
I think we have different standards as to what constitutes a 'question'. You queried my behaviour, I gave an explanation and expanded on it. Can we stop going round in circles now?

Quote
Where are you even getting this from? You asked me questions, I gave you answers. It's okay not to like my answers but don't pretend I never gave them. You've convinced yourself I'm scum and are now working up further evidence for the case. It's just confirmation bias. Your case doesn't amount to a hill of beans.
I asked you, very specifically, word for word
What difference am I meant to see from you in regards to whether your answers are carefully deliberated or from instinct?
Should I just dismiss scum tells because you didn't spend fifteen minutes carefully picking over your post to make sure there were none, or should I be even more inquisitive about mistakes people make when they are most likely to give themselves away?
And your reply was
Perhaps I wasn't clear enough. I should say, my play specifically on Day One sometimes suffers mis-steps because I prefer concrete information and also I occasionally don't think about my precise wording when I post. Everyone in general's play on Day One is also hampered by the fact that there's nothing concrete to work off. I made a mistake in asking you a question about an unanswered question and this was quickly remedied— what more is there to say? I'm glad you answered the question eventually: I have a greater understanding of your rationale now than I did at the beginning of the game. If you think I have displayed a scum-tell then by all means say so and place a vote.
That is totally evading the actual question. You never even tried to give me an answer, you thought you would just 'clarify' and everything would be forgotten.
I don't see anything wrong with my answer. Obviously I don't think you should ignore what you take to be scumtells and so I took that part of your question to be rhetorical. Did you actually want me to spell that out?

Oh look, now you are trying desperately to polarize the town. Seriously, we could technically both be wrong, yet you want people to vote based off the fact that somebody is making an argument they may or may not agree with? Technically we could both be right (Were not, but from an outside point of view) and I would be trying to bus you right now. This attitude that 'Either you agree with his argument or you lynch him!' is total scummy bullshit.
You mischaracterise what I'm doing. You explicitly stated that I am scum. I deny this. I fail to see how we can both be right about this! I'm trying to get town to appraise your arguments and make a decision. I don't think they should lynch you if they disagree with you: I think you're wrong about me but you're hardly the scummiest player.

As well as myself, who else do you have a read on?



Toony
NQT and Max White are being kind of dicks at each other, and judging by NQT and Dariush acting against each other in WC3 one of them is most likely town at least.  I doubt both are scum of some sort.
Unlike with me and Dariush in WC3, I don't even think Max is definitely scum. I just think he's mistaken.



Caz
Are you really defending yourself against defending yourself here? I find this hilarious.
Amusing it may be, but offering up a defence when presented with arguments against you is a null-tell.

Max White – has been very active in scumhunting, but could be exaggerating his arguments against NQT for an easy lynch.
I'd contest this point: he's been very active in pursuing a case against me, but had yet to converse with all players in the game as of yesterday (http://www.bay12forums.com/smf/index.php?topic=131512.msg4722255#msg4722255).



Toaster
Now, there's two serious votes in the game: Max is convinced I'm scum, his argument is there for all to read. Nerjin claims Max is seriously over-reacting. Well, who is right?
Who is to say they aren't both right or both wrong?  You should know better that to set up something like that, NQT.
Well I'm to say! Max's argument is that my behaviour conclusively shows me to be scum. He really is quite certain. I know that this is wrong. How can this admit ambiguity?

Why isn't your vote serious?
It had the potential to turn into a lynching vote, but as was, it was just a bit of pressure. Normal early-game stuff.

You are scummy, Max is scummy, Cmega hasn't got a grasp on hunting scum yet.   Toony and Nerjin are worth another look.  Jim is quiet.
'Scummy' is a bit nebulous. I don't think Max is particularly scummy, he's just pursuing the wrong case. Town do that all the time. You're right about Nerjin, and I'm looking forward to getting content when Toony is less busy.



Jim
Is Max or Nerjin correct?
Why the dichotomy? It's possible (but unlikely) that they're both right. It's also possible that they're both wrong.

Did you forget about these possibilities (primarily the latter), or are you trying to force the issue between either of these two players?
Perhaps I should have been more specific. Max is claiming that his argument shows that I am scum, Nerjin is saying that this is not the case. They both can't be right: A or ¬A, but not both. Scum don't actually like appraising arguments, reasoning things through and making definite decisions.

I'm asking because Max has clearly lined out his argument as to why I am scum (in an alphabetically list, no less!), so now is the time to make a decision. Obviously, I know I am town and I think Max is mistaken but I can't expect anyone to just take my word on that.
Yeah, I don't like you trying to bring attention to these two players.

Meanwhile, your vote is on Persus13.

Why are you trying to draw attention to Max White and Nerjin instead of the player you're supposedly trying to lynch?[/quote]I wasn't really trying to lynch Persus, I was just wanting him to explain himself. The vote was from the RVS and has only stayed there because he's been lax at responding to this thread. I think Nerjin is correct about Max but generally poor at scumhunting, Max is incorrect about me but in general slightly stronger at scumhunting than Nerjin. I'm drawing attention to the two not because I'm trying to get either of them lynched, but because it's the most significant accusation so far in the game.



Persus— I'm glad you're back. If you had to vote anyone now who would it be? Also, how are you going to get reads on people when you don't even ask them all questions?



Cmega— it's not enough to just answer questions. You've got to press them as well. Read the thread and spot things that seem odd to you and ask questions.



Nerjin— You're right about Max being wrong, but that doesn't mean you're not scum. As far as I can work out, you've only pressed questions on three players so far this game. This puts you on the same tier as two newbies and a player that has been mostly absent. You haven't been absent, and you're not a new player. It's okay to miss things from time to time, and your case on Max is understandable, but how can you be sure it's the best case you could be pursuing when you haven't even pressed the majority of your fellow players? Could you even give me a considered assessment of scumminess of all the other players?



Tiruin
Each and either is correct in their own mind, but I'm wondering on the stability on what they stand on to base what is correct or not.
Enough wishy-washy relativism. Each may believe themselves to be correct but as they are diametrically opposed only one can be correct. So which is it?
Well? Is Max's argument a good argument? Does it definitively show that I am scum? Here it is (http://www.bay12forums.com/smf/index.php?topic=131512.msg4721546#msg4721546), what do you think?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 29, 2013, 07:05:23 am

Nerjin:

Bold is my emphasis:
To Imp:
NQT is playing dumb not scummy
To Tiruin:
I don't think NQT is playing dumb. I think NQT is playing in a manner that isn't optimal. He's not playing well is what I mean but I don't think he's scum.
To Caz:
BUT the mistakes, for they are there, that Max is claiming are irrefutable proof of NQT's scummyness don't prove anything at all and honestly just seem like bad play to me....It's human nature and what NQT has done, while dumb as hell, doesn't seem particularly scummy.

Umm.... what are you doing?  It looks like you're flipping back and forth between saying NQT is playing/being dumb, saying he's not, then saying he is again.  Are you actually doing that?  Why are you doing this?

Also, to comment on your answer,
Because you were putting it on a player who wasn't even in the game. I guess in retrospect it's not that big of a deal but voting on someone who literally CAN'T be lynched is basically abstaining.

I assure you, once I was certain that I was voting for someone who was not a threat to Town (and also could not be lynched, but my focus was the perceived threat to Town), I stopped having any interest in what may appear to you to be 'abstaining' from voting.  My vote was not placed with any intention to do anything but to make the most use of it I could see any possible way to use.  Had the typo not been there, or had I realized it was a typo and not an intentionally placed clue to go with a long series of other clues all seeming to me to point in a very clear and very threatening direction, my first use of my vote would not have been placed as it was.

Tiruin:
I wonder where you got your name..seeing the date of creation. It's rather fascinating speculating on it...I'm always thinking mischievous little cute imp

Such pleasant topics perhaps should wait for calmer times, or at least less time-pressed and purpose-driven forum topics.  Otherwise I'm glad to chat about it.  I have curiousity about your curiousity, but I don't see how to connect that to scumhunting, alas.

Also.... it's been a few days.  Is silence your answer to this?
Tiruin:
Imagine your role made you be a Cult Sexton this game.  During N1 you are informed that the grave of the D1 lynch (a townsperson) has been disturbed - in fact the body is missing!  No mention is made of that person's reappearance during D2's opening post and the posts in Scumchat tell you that no Scum was involved in this disappearance.  Do you take any sort of action which might expose your role on D2?  Why or why not?

Max White:
Imp
Quote
You identify a seriously scummy player fairly early D1.  There's a few real life days before the scheduled nightfall.  How important is it for you to further verify that your intended target is Scum during this time?  How important is it for you to seek the other Scum during this time?
It is important to seek other scum at all times. It is also important to verify suspicions, but to at least state them early enough that you aren't jumping in with fifteen minutes until the day ends with a great big case.

How much focus, over the last three days or so, would you say you have put into finding Scum other than notquitethere?  You have said that he is Scum; can you explain your reasoning for your ongoing Scumhunting of him without compromising your purpose?

Nerjin
Quote
Let me put it this way: Max's attacks on NQT could have happened to anyone and I would feel that he was simply trying to whip town, or perhaps just himself, into a fever pitch against the player with very little evidence.
What makes you say NQT has little experience? Isn't he IC in the current beginners game?
Did you misread Nerjin's words of "very little evidence" as "very little experience"?  If not, where did Nerjin say this?  Here's the link (http://www.bay12forums.com/smf/index.php?topic=131512.msg4722463#msg4722463) to the post you quoted if that helps you remember/find it.

Caz:
You offered no real argument against my words except to claim that they were "bullshit".

Did you just not read this? 
You'd asked about newbie mistakes to watch out for.  He's said that he's not going to try and stop you from making those newbie mistakes - you answered with garbage: boldly stating that 'it's in his best interest for you to play effectively, unless he's Scum.'

First off, you're assuming that newbie mistakes replace and prevent effective play - instead both are likely to be present in a newbie's play, if that newbie's actually trying to actively play and achieve their wincon.

Secondly, you (appear to) assume that it's possible to turn you into an effective player by pointing out common newbie mistakes you should watch for.  That's farcically incorrect.

Thirdly, you make the claim that it's in his best interests to invest time, effort, energy, and whatever else it takes, not into Scumhunting, but into making sure that -you- play effectively (or he's Scum).  Do you really intend to state that?

To confirm your view: I'm an anti-Town jerk who scumhunts, right?
Nope, I'm not sure yet if you're anti-Town or not.  You seem more not-Town then Town to me, but I'm not convinced yet.  You do appear to be trying to Scumhunt.
How does the former align with the latter in your view?
Scum have to conceal themselves as not-Scum; appearing to Scumhunt seems to be a very commonly used and highly recommended method.
Do you even read what you write?
Yep.  Far more carefully than you read what I write, that seems very obvious.

When you write stuff like this you make me wonder if you bother to remember what you write from day to day.

Where'd you get that misperception from?
Which? You're not still peddling the "Webadict is a zombie!" theory, right? How is this a misperception?

Here's the context which you did whatever with to forget/lose/disregard... bolded for easier understanding.

Though I am glad you've given up on that train of thought, it does bother me that you want to keep going over it.

Why are you making assumptions of whether I want answers to the questions I ask or not? Of course I want answers. It looks more like you're trying to paint me as exaggerating your own answers so that you can ignore my questions.
You ask about a topic I say I won't talk about again unless asked about; you use  my answer to make the claim that I want to keep going over what you ask about.  One of several reasons I'm sure you're a jerk.

Toonyman:
@Imp:
I think Imp is too good a player to make that error
What are you basing this belief upon?
If you lack the self-esteem to see yourself as a skilled player I should say by my impressions you seem pretty competent or at least proactive.
...Really? I think its a bit too early to make the reference on 'too good to do [this] error' here. Imp is technically fairly new to Bay12 forum mafia..
I could say the same for myself as I don't see myself as skilled at all given...my whole history on this board.
True enough, I can't recall seeing a player mistake a typical game for a bastard but it's probably happened.  Although Imp is voting me now for some reason...?

I would appreciate an answer to my question instead of a dodge.  None-the-less, I will discuss the garbage you dish out in lieu of an answer, this time.

I do not lack self-esteem.  Nor am I unable to analyze my own experiences.  You have utterly failed to ask, or notice when it was previously mentioned, which it partially was in this thread.  This is my second Mafia game in any format.  My first is the currently unfinished Beginner's Mafia on this forum.  The next closest game I've ever played to Mafia is 'heads up 7 up' (http://en.wikipedia.org/wiki/Seven_Up_(game)) which I last played around 30 years ago - it's a very distant cousin which has almost nothing in common with Mafia.  I first noticed Mafia existed about three months ago, and did not start to try and learn its rules until the recent BM started, about a month ago.

You, however, are apparently an experienced player.  And you -dare- act confused that you bear my vote.

You have no time for any Scumhunting, yet.  This game has extension limits; the maximum possible D extension ends Thursday, the day before your 'best possible time' to actually be able to focus on the game.

However, you see perfectly fit to pick a single detail, give a single reason, and park your vote.  You ask no questions about my Scumminess, one of the few 'lessons' that was 'taught' in my not-yet-over first BM - you ask questions and actively scumhunt.  Not you - to you I'm Scum because you (don't even bother to really) say so.  You have no interest in verifying anything; you brush aside questions from multiple people (not myself) about your vote and its stated reason, one asking you repeatedly about your reasoning.  When I ask you for the basis of your thinking, you refuse to give it, instead providing a two-part single sentence of drivel, one part flailing to attempt an attack at my self-esteem, the second part saying that your impressions make me seem competent or at least proactive.

Garbage.  I -asked- for the basis of your belief that I was to skilled a player to make what you consider to be that sort of mistake.

To my limited experience and understanding, your behavior looks quite textbook Scumlike.  Will you waste more effort on defending yourself than you have so far on your incredibly absent Scumhunting?  That would be rather textbook Scumlike too from what I've read.

Toaster:

I can field a couple of those.  The zombie was not voteable, but was actionable... if anyone knew the right person to action, when the only possible hint would come from a sexton (who can't do any action against the zombie.)  IIRC the zombie goes if the necromancer goes.

Oh thank goodness.  I have more questions along that line, and you were the necromancer then, so you might know them.  That game, NO ONE but your zombie had a night kill, no member of Town, nor did the Scum - no one in that game could have targeted and removed your zombie - wasn't even a knight or a werebear or any other role who could possibly kill someone targeting them at night.  Your role PM did NOT say that the zombie would leave or perish if you died, all it said was you could raise another if it did die.

Are you guessing, or actually maybe recalling correctly, that the zombie goes if the necromancer goes?  That would have had to have been something you discussed with Meph in PMs - did you ask that then?  How do you know that the zombie was not voteable - is that certain, or a guess?  ... If I missed or misunderstood publicly available stuff that you remember, would you link it or at least provide clues for finding it myself?

Toonyman:  Welcome in late to the party!  If your role gave you a one shot daykill which had to be used on D1 or not at all, who's your pick and why?

This is a very specific question.  Have you, perhaps, read Paranormal 11?

Not yet.  I like Mafia enough now that I know it exists, I might just read all the games, eventually.  Time is an issue.  As to my very specific question, I generally prefer specifics.  That question was adapted from reading S4, where Leafsnail asked kilakan, "Let's say there's a one-shot daykill floating around.  Why exactly shouldn't you be the target?"

A few questions for you:  Jim is quiet.  How concerned are you about that, and how (what direction(s)) are you concerned about?

What flavor of Scum or known Third party do you consider most dangerous to Town?

And I'd asked this question of Kleril, he never answered so I'll pass it to you now -
Imagine your role made you be a Devil in this game.  If you had to pick right now, which other player would you first approach to deal with, and why would you choose that player?

Persus13:
Your game this game is majorly different from the current BM going on. You seem less talkative and asking a lot fewer understandable questions then in BM (though this game may just be much more active) and have come up with a crazy theory for a GM mistake. Is this Scum Imp playing?
No.  Keeping in mind that one's apparently not supposed to discuss an ongoing game... at least you're dead in a game that lacks resurrection, so maybe you can talk more freely.  I don't know.  But I'll try to respond without saying 'too much'.

Other than this game having some differences from the ongoing BM, in roles, unknown role status, tone, the attitude and experience level of most of my fellow players, and a history connecting to some degree with previous incarnations of the game (roles to possibly expect if nothing else) - to me there's not much difference in how I'm playing here as there, and those differences are situational.

I'm not aware of being less talkative, save that over this weekend I had a major headache (9/10 scale of pain for hours; over 25 hours before I felt 'normal' afterwards) that really wiped me out, and usually weekends are more available playtime than weekdays for me, but not during or for a long time after that agony.  If you're not talking about my weekend absence, then I dunno what to think.

As to asking less understandable questions, I'll remind you that you can ask for clarification (or outright translation if it's that confusing), even if the question wasn't directed at you.  Right now I have no idea what you haven't understood, so I can't try and fix it.  As to my 'crazy theory', I didn't recognize the mistake as a mistake until it was confirmed as one.

There's a few differences in your play this game than in the BM too.  Is Scum Persus13 playing now?  In the BM you seemed to have in general more confidence.  Once you replaced in, you really seemed to help get everyone talking with each other more, you asked about things (repeatedly when not quickly answered) including questions about how people were interacting with each other and what people meant when they said things, and you never seemed at a loss for questions to ask or impressions to offer.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 29, 2013, 08:02:34 am
Imp
It's interesting that you view an aikido-like use of momentum as scum-style evasion.  I don't necessarily, I think certain people play in an aikido-like way, and you are one of these people - which is not to say I am calling you Scum because of it; I'm still essentially undecided on my impression of your alignment.  Your use of momentum appears to me to include a fair amount of evasion, grounding, circling, and indirect approaches.
Mafia is textual sparring, and you show quite comprehensively that martial arts metaphors fit quite nicely.

I'm not sure how to respond to that charge.  Far as I knew it was Scumhunting.  I failed to follow up on your answer to my question about your question to Kleril because you brought up a very strong reason (seemed so to me) why I should not, which I bold here -
We should refrain from talking about current games though
That's fine, I'd rather have had some kind of response, but I'll drop the point.

As far as my aikido-esk question to you and my purpose in asking it, it's about understanding what you're willing and able to say about your strategy and comparing that answer to what your strategy itself shows me.  That your words are so different from how your strategy appears to me to be is interesting and was unexpected.  I'm still thinking that over.
I don't see myself as deflecting attacks, which is why I resisted the aikido metaphor for town-play.

If you are Scum, I somewhat believe that's going to become more evident over time.  If you happen to be the Cult Converter, you've got to die asap.  Right now I have no idea if we have a cult, a not especially strong sense that you're scum, and a fairly strong expectation that if you live you're going to keep posting and interacting at a fairly high level - this will allow multiple chances to observe you both directly and indirectly and will allow more chances to get a stronger sense of your alignment.
Well, I will certainly keep on posting and pressing cases as long as I survive in this game. What do you think would clue you in to there being a cult?

I note that this is not the only topic you're discussing, for all that you've presented it as a serious topic to the point of being near the edge of tacitly suggesting it's the most important issue in the game so far.  I wonder if that reflects on how you are the target; I wonder at how I feel myself percieving a plea for help in your words, not just to myself but to each of those you personally ask.
As far as I can tell, Max has pressed his case in stronger and more absolute terms than anyone else. Is there anything else more serious in the game? of course, I'm pursuing other things: we should be mindful of significant game-events but never focus on them exclusively. That gives the other players too easy a time!

Here is my take on the situation, as of right now, Max's side.  Max is pushing you, and pushing you hard.  He is not pushing anyone else as hard, right now or as yet.  I believe he's trying to 'sound' you, to read your depths in your reactions, and to interpret them as best he can (for himself, honestly?  For us, dishonestly?  Either is possible, I'm listening for both and everything else I hear) while continuing to press with what I'd call 'great force'.
I think he's doing more than sounding me out: Max has made a positive declaration to have me lynched.

You didn't ask for your side to be considered, you asked for Nerjin's.  That's so aikido to me.  Anyway, I think Nerjin's dead set to defend you.  I can't tell what that means yet, if that means that Nerjin defends people and would defend anyone being 'hunted' as you currently are, or if it means anything else.

[...]

He's 'ringing the not-Scum' bell for you really hard.  Almost to the point I think he may not care -what- else he says, or if it contradicts what he's said before or may say next, as long as it might help get the message that you are not scum across.  It seems seriously important to him that we all get that message, and as I bolded - he's either accidentally or intentionally willing to directly contradict himself, repeatedly and pretty freely.  That's kinda neat.  What does it mean?  I'm still thinking that over.
Two obvious possibilities appear to me. 1. Nerjin is a nice chap, and I think his natural inclination is to question dodgy arguments with enthusiasm. 2. Often when playing a scum-type role in the past, I'd go out of my way to defend someone I knew to be town; defending a town player from attack (and implicitly attacking the attacker) is much easier do for scum than straight-forwardly attacking. They can marshall good and honest arguments in a defence, whereas if they attack a player head on then they have to resort to distortion and hyperbole.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Caz on October 29, 2013, 09:36:12 am
Extend also. Need time to go over this wall of text.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Toaster on October 29, 2013, 09:54:25 am
Imp:
Are you guessing, or actually maybe recalling correctly, that the zombie goes if the necromancer goes?  That would have had to have been something you discussed with Meph in PMs - did you ask that then?  How do you know that the zombie was not voteable - is that certain, or a guess?  ... If I missed or misunderstood publicly available stuff that you remember, would you link it or at least provide clues for finding it myself?

I was guessing about the zombie dying, but a double check of Necromancer chat confirms that indeed the zombie dies if the necromancer dies.  I was certain that the zombie is unvotable (but targetable), because I did dig up an old PM from Meph on that point.

A few questions for you:  Jim is quiet.  How concerned are you about that, and how (what direction(s)) are you concerned about?

What flavor of Scum or known Third party do you consider most dangerous to Town?

And I'd asked this question of Kleril, he never answered so I'll pass it to you now -
Imagine your role made you be a Devil in this game.  If you had to pick right now, which other player would you first approach to deal with, and why would you choose that player?

Jim is my bestest Mafia bro, so I've played with him enough to trust him to actually play and not just lurk the day away.  I'm not sure what you're asking about directions, but I'm not terribly concerned about him post volume just yet.

The most dangerous is probably the converter Vampires.  While they did get quite lucky in Super3, they won a devastating victory.  Any alignment converter makes for an insidious threat, since they can pick and choose their allies.

Devil, eh?  Well, as the Super1 devil, I can offer a bit of experience.  I went for people I expected to both accept my offer and not claim publicly that they got the offer.  I chose well for the first pick... except he picked a kill and used it on me.  It'd be one of the less experienced players most likely... Caz or Persus, maybe Nerjin.


Persus:
Uhhhhhhh, no. I believe NQT's saying put your money where your mouth is, with vote instead of money.

Really?

Max White:
Seriously, do people still think they need to use red to get questions noticed?

Also you haven't actually done much at all since dropping that 'pressure vote' to try and pressure other people, so that story doesn't really check out. We still have plenty of time left in the day, why aren't you using it?
Well, that's what people used it for in the BM I played and previous Supernatural games.
And I dropped it because I didn't need it anymore, and because I might use again not to pressure someone else. You're just disappointed because it meant NQT lost a vote.

Why not vote Max here?  What is your opinion of Max in terms of scummitude?

Herp derp you said why you didn't.

Max, you're arguments are making you seem very scummy. The only reason I'm not voting you is because you did something similar in S4 and were Town.

To what extent can he get away with scummy play because of something that happened over two years ago (http://www.bay12forums.com/smf/index.php?topic=89665.0)?  This is a weak reason when it's applied against a recent game- trying to stick it to an old game when the person in question hasn't played in quite some time just doesn't hold water.


ToonyMan:
@Toaster
Toony:
Also I'm voting Imp for voting a player who doesn't exist, you should know better.
Since when is derping out a valid reason to vote someone?
When it's my first post of the game and I prefer not asking RVS questions.  I don't feel particularly keen on moving it right now, maybe Tiruin for being defensive (that vote on Caz was pretty bad) or Nerjin for going for easy targets (first Imp with me, now Max White with somebody).  Max White and NQT seems like too much of a gamble since either or both is/are likely town I feel.

So you put what amounts to an RVS vote on him and just stick it there with no backup reasoning other than "no one else is that scummy?"  Really, Toony?  That's the best you can do?


Max:
NQT bought it up to try and justify having an especially good wincon.

This is false.

I wish I had a bike that could peddle backwards.
Seriously, you were NKed twice as town on the first night, and suddenly you are feeling optimistic?
No, after that wincon comment, you don't look like town buddy.
I'm not a cop and this isn't a BM. I am town and I'm still quite optimistic about a win. I can see everything you said, but I don't see how any of it amounts to me being scum.

He just said he was optimistic and that his wincon wasn't impossible.  How is that "an especially good wincon?"

Quote
Why are you so ready to believe that he's not a cop?  In fact, your argument here is bass-ackwards.  You're saying claiming non-cop is bad, because scum prefers to NK cops and therefore won't NK him.  Ergo, he's scum.  However, if he's scum, then he's not a town cop at all, completely negating the danger from him claiming that.
I don't think he is a cop, I think he is scum who claimed to be cop.
Claiming your role, even inverse claims, are bad and not something town should do, but it is something scum might be willing to do in their own defense.
If he was town then ok, sometimes mistakes happen. Not everybody just understand the maths involved without thinking about it or being told. Maybe town non-cop NQT really just did not understand what he was doing... Except then instead of admitting he had made this mistake like he said he likes to do, he lashed out and declared himself above town convention and that there are no mafia commandments to go by. There are lots of things best avoided by town, but apparently they don't apply when NQT has a defense to make.

I disagree.  NQT has enough experience to know what he's getting in to by risking a "Not To Be Done" town maneuver.  Sure, there are some terrible, terrible things to do (worst offender that comes to mind is a non-cop townie fakeclaiming a guilty inspect to push his agenda) but there are some lesser things (like this) that could be worth a risk.  That said, I don't even see his claim as a bad thing in the first place.  If I was scum, I'd treat it as null.


Attacking him because he dares ignore the "norm" is a poor reason.  In fact, what exactly is your case on him?  Could I get it in a concise and neat package, because it's really murky.


NQT, I'll get to you in a bit.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 29, 2013, 10:08:58 am
Toaster
In fact, what exactly is your case on him?  Could I get it in a concise and neat package, because it's really murky.
He laid it out in alphabetised points for Jim, about three pages back (http://www.bay12forums.com/smf/index.php?topic=131512.msg4721546#msg4721546).
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Mephansteras on October 29, 2013, 11:06:48 am
The Scribe's Tally Sheet
Cmega3: Tiruin
Imp: ToonyMan
Max White: Cmega3, Nerjin
Nerjin: Caz, notquitethere
notquitethere: Max White
Persus13: Jim Groovester
ToonyMan: Imp, Toaster



Day has been Extended to ~5pm Pacific Wednesday
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 29, 2013, 11:44:12 am
Nerjin— You're right about Max being wrong, but that doesn't mean you're not scum. As far as I can work out, you've only pressed questions on three players so far this game. This puts you on the same tier as two newbies and a player that has been mostly absent. You haven't been absent, and you're not a new player. It's okay to miss things from time to time, and your case on Max is understandable, but how can you be sure it's the best case you could be pursuing when you haven't even pressed the majority of your fellow players? Could you even give me a considered assessment of scumminess of all the other players?

Are you serious right now? How many players are there? Think about that for a second. Should I pursue the person I think is most scummy OR should I go after EVERYONE at once? I'm going to let you think about that for a while. As for wanting my assessment of the scumminess of all the other players... No. I think I'll keep that information to myself.

Nerjin:

Bold is my emphasis:
To Imp:
NQT is playing dumb not scummy
To Tiruin:
I don't think NQT is playing dumb. I think NQT is playing in a manner that isn't optimal. He's not playing well is what I mean but I don't think he's scum.
To Caz:
BUT the mistakes, for they are there, that Max is claiming are irrefutable proof of NQT's scummyness don't prove anything at all and honestly just seem like bad play to me....It's human nature and what NQT has done, while dumb as hell, doesn't seem particularly scummy.

Umm.... what are you doing?  It looks like you're flipping back and forth between saying NQT is playing/being dumb, saying he's not, then saying he is again.  Are you actually doing that?  Why are you doing this?

Playing dumb is a colloquiallism for pretending not to know something "No officer, I never saw three men in hoodies outside my neighbors window." I was saying Playing Dumb as in: Playing like an idiot. I realized that after the first post, clarified that in the second post [right after that bold you put there], and then reiterated it in the third.

Also, to comment on your answer,
Because you were putting it on a player who wasn't even in the game. I guess in retrospect it's not that big of a deal but voting on someone who literally CAN'T be lynched is basically abstaining.

I assure you, once I was certain that I was voting for someone who was not a threat to Town (and also could not be lynched, but my focus was the perceived threat to Town), I stopped having any interest in what may appear to you to be 'abstaining' from voting.  My vote was not placed with any intention to do anything but to make the most use of it I could see any possible way to use.  Had the typo not been there, or had I realized it was a typo and not an intentionally placed clue to go with a long series of other clues all seeming to me to point in a very clear and very threatening direction, my first use of my vote would not have been placed as it was.

and I've stopped pressing you on it once that became more apparent. As I'm sure you've noticed once the issue was resolved and I found someone doing something more scummy I went for them.

[. . .] one of the less experienced players most likely... Caz or Persus, maybe Nerjin.

... My feelings... You have hurt them.


As for my case, I really have nothing new to add. Max continues to push a case that makes little sense and seems to be fabricated over nothing.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 29, 2013, 12:02:58 pm
Nerjin
Are you serious right now? How many players are there? Think about that for a second. Should I pursue the person I think is most scummy OR should I go after EVERYONE at once? I'm going to let you think about that for a while. As for wanting my assessment of the scumminess of all the other players... No. I think I'll keep that information to myself.
I took a moment to consider it. And yes, I don't think it's unreasonable to at least make a stab at querying even just most of the other players. I agree that you should pursue the person you find most scummy, but how are you to ascertain who that person is if you haven't even seriously considered more than three targets? Also, what pro-town reason do you have for not revealing your reads? I suspect you don't have any reads because you haven't meaningfully engaged with more than a handful of players.

What I'm asking isn't that unreasonable Nerjin: most of the players in the game have asked questions of most of the other players already. If you are town, then maybe I'm pushing you outside your usual comfort zone for playing. Do you usually limit your enquiries to a very small handful of players? Do you find tunnelling a particularly effective town-tactic?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Toaster on October 29, 2013, 01:15:20 pm
NQT:
Oh look, now you are trying desperately to polarize the town. Seriously, we could technically both be wrong, yet you want people to vote based off the fact that somebody is making an argument they may or may not agree with? Technically we could both be right (Were not, but from an outside point of view) and I would be trying to bus you right now. This attitude that 'Either you agree with his argument or you lynch him!' is total scummy bullshit.
You mischaracterise what I'm doing. You explicitly stated that I am scum. I deny this. I fail to see how we can both be right about this! I'm trying to get town to appraise your arguments and make a decision. I don't think they should lynch you if they disagree with you: I think you're wrong about me but you're hardly the scummiest player.

See, no, that's not what you said.  Allow me to quote you again:

Now, there's two serious votes in the game: Max is convinced I'm scum, his argument is there for all to read. Nerjin claims Max is seriously over-reacting. Well, who is right?

These are two separate possibilities.  You could be scum, AND Max could be overreacting to a minor tell.  It is totally possible that both claims are correct- they are NOT mutually exclusive.  And your other...

Quote
Max has an argument against me, Nerjin disputes that argument. They both can't be right and both of them have backed up their positions with lynch-votes. The game has left the RVS and there is now substance to discuss. Can you understand why I'd want players to discuss matters of substance in the game? Is Max or Nerjin correct?

If Max is right for the wrong reasons, then again, both arguments can be correct.  Don't try to set them up as opposites when they are not.

(Also they could both be wrong.)


Toaster
Now, there's two serious votes in the game: Max is convinced I'm scum, his argument is there for all to read. Nerjin claims Max is seriously over-reacting. Well, who is right?
Who is to say they aren't both right or both wrong?  You should know better that to set up something like that, NQT.
Well I'm to say! Max's argument is that my behaviour conclusively shows me to be scum. He really is quite certain. I know that this is wrong. How can this admit ambiguity?

I was never talking about YOU being right or wrong alongside Max.  I was talking about Nerjin, which is what the original quote said.  Don't put words in my mouth.


You are scummy, Max is scummy, Cmega hasn't got a grasp on hunting scum yet.   Toony and Nerjin are worth another look.  Jim is quiet.
'Scummy' is a bit nebulous. I don't think Max is particularly scummy, he's just pursuing the wrong case. Town do that all the time. You're right about Nerjin, and I'm looking forward to getting content when Toony is less busy.

Scummy is indeed nebulous.  Did you expect a bulletproof lynch case on my first post of the game?  You can read my responses to them (especially my last post where I voted Toony) for more details, but right now the mortar that holds those blocks together is gut feeling instead of logic.

I disagree on Max though- I don't like some of his arguments in presentation, as well as some of the premises.


Nerjin:
[. . .] one of the less experienced players most likely... Caz or Persus, maybe Nerjin.

... My feelings... You have hurt them.

To be fair, I realize you have more experience than the other two, but I was mentally comparing you to, say, Jim.

Are you serious right now? How many players are there? Think about that for a second. Should I pursue the person I think is most scummy OR should I go after EVERYONE at once? I'm going to let you think about that for a while. As for wanting my assessment of the scumminess of all the other players... No. I think I'll keep that information to myself.

So it's late D1, and you only have one suspect?  Interesting, because that's pretty weaksauce.  I'd like to see at least two more names of people you suspect.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Jim Groovester on October 29, 2013, 03:24:16 pm
I wasn't really trying to lynch Persus, I was just wanting him to explain himself. The vote was from the RVS and has only stayed there because he's been lax at responding to this thread.

So why did you wait until now to change your vote if your vote on Persus13 was pretty much dead weight when you decided that the time was right to focus everybody's attention on Nerjin and Max White?

Why Nerjin, anyway? Suspecting him because he hasn't done his lip service to asking everybody questions strikes me as a weak reason for a vote.

He is allowed to bring it up, and I'm allowed to question him on it, but if he wants to claim that he bought it up because I questioned him that is an outright lie. I'm suggesting that claiming that he initially bought up his defense because it was in a reply to a question I asked is a fabrication.

This is bullshit and it doesn't even answer my question.

You accused him of being scummy for jumping in to question you about your question to Tiruin. What should NQT have done in response to this?

4500 word wall of text

I am not reading this.

A few questions for you:  Jim is quiet.  How concerned are you about that, and how (what direction(s)) are you concerned about?

Fuck you, pal. I am not quiet because I don't regularly shit out walls of text.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 29, 2013, 03:36:08 pm
PFP

ToonyMan:
@Toaster
Toony:
Also I'm voting Imp for voting a player who doesn't exist, you should know better.
Since when is derping out a valid reason to vote someone?
When it's my first post of the game and I prefer not asking RVS questions.  I don't feel particularly keen on moving it right now, maybe Tiruin for being defensive (that vote on Caz was pretty bad) or Nerjin for going for easy targets (first Imp with me, now Max White with somebody).  Max White and NQT seems like too much of a gamble since either or both is/are likely town I feel.
So you put what amounts to an RVS vote on him and just stick it there with no backup reasoning other than "no one else is that scummy?"  Really, Toony?  That's the best you can do?
No.  I do not make RVS votes, you misinterpret and I am severely lacking the time and energy to be more coherent.  I find Imp scummy for being verbose and misleading and try to figure out what they are even saying to me in this WoT (http://www.bay12forums.com/smf/index.php?topic=131512.msg4724948#msg4724948).  And in the very post you quote me giving reasons on other suspects like Tiruin or Nerjin who I would easily vote if I wasn't particular to Imp right now.

Like seriously I literally don't even have time to write more in this post I have to leave in 15 minutes.  Yeah it's shitty, whatever.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 29, 2013, 03:46:40 pm
[. . .]
Nerjin:

[. . .]

Are you serious right now? How many players are there? Think about that for a second. Should I pursue the person I think is most scummy OR should I go after EVERYONE at once? I'm going to let you think about that for a while. As for wanting my assessment of the scumminess of all the other players... No. I think I'll keep that information to myself.

So it's late D1, and you only have one suspect?  Interesting, because that's pretty weaksauce.  I'd like to see at least two more names of people you suspect.

It is pretty weak-sauce. I do have other suspects. One person, as mentioned, I have a moderately decent case on. Nothing to bring up because it's along the lines of "This seems scummy, but I also feel that it could just as easily be poor play." and the other is "Hm... I think something is up here."

I'll share their names when I have cases that bare sharing. If you MUST know the two are NQT and Imp. I won't go any further on them right now because, as I've said, my cases aren't particularly strong on them.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 29, 2013, 03:47:32 pm
Nerjin
Are you serious right now? How many players are there? Think about that for a second. Should I pursue the person I think is most scummy OR should I go after EVERYONE at once? I'm going to let you think about that for a while. As for wanting my assessment of the scumminess of all the other players... No. I think I'll keep that information to myself.
I took a moment to consider it. And yes, I don't think it's unreasonable to at least make a stab at querying even just most of the other players. I agree that you should pursue the person you find most scummy, but how are you to ascertain who that person is if you haven't even seriously considered more than three targets? Also, what pro-town reason do you have for not revealing your reads? I suspect you don't have any reads because you haven't meaningfully engaged with more than a handful of players.

What I'm asking isn't that unreasonable Nerjin: most of the players in the game have asked questions of most of the other players already. If you are town, then maybe I'm pushing you outside your usual comfort zone for playing. Do you usually limit your enquiries to a very small handful of players? Do you find tunnelling a particularly effective town-tactic?

Is it tunneling if I pursue the person who seems scummiest to me? Do I have to carry the whole game? Every other player is questioning everyone else. Me re-asking the same question would accomplish nothing more than inflating posts. Wall'o'texts aren't legible as a rule. I'm paying attention to everything everyone is saying and I do have a few suspicions and a moderately decent case for another player outside Max. But it's just that: Moderately decent. I don't feel that it's strong enough to merit mention. But as a whole: Yes, I do try to stick where I need to in order to not gum up the works of the game. No, tunneling [when it IS tunneling] is not helpful.


[[This was supposesed to go above the post above... Sorry.]]
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 29, 2013, 04:15:39 pm
A few questions for you:  Jim is quiet.  How concerned are you about that, and how (what direction(s)) are you concerned about?

Fuck you, pal. I am not quiet because I don't regularly shit out walls of text.

Buuuuut Jim....

What about this quote, which you have been... quiet about?  Bold is my emphasis.

Toaster
When you've caught up and read the thread could you tell us your initial reflections?

You are scummy, Max is scummy, Cmega hasn't got a grasp on hunting scum yet.   Toony and Nerjin are worth another look.  Jim is quiet.

When I questioned Toaster, I didn't quote him directly, I just asked.  But the words "Jim is quiet" came directly and recently from him. 

My question was -not- intended to stress that you're being quiet (if you are, you'll stress that yourself just by being so, methinks; if you're not that again will be shown by you doing what you do) but because I wanted more detail about his interpretation of what he wrote.  I think I understand what Toaster means about what he said about everyone else he mentioned, but I didn't get what 'Jim is quiet' meant to him, especially compared to what he'd said about everyone else he spoke of at the time, so I asked for more detail.

Now - Why does my saying and asking about the words 'Jim is quiet' rate a double dose of profanity from you, when the first time those words were posted you were... completely quiet... in reaction to them?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 29, 2013, 04:27:52 pm
Max, you're arguments are making you seem very scummy. The only reason I'm not voting you is because you did something similar in S4 and were Town.

Do you suspect him or not?

If you do, then why aren't you voting him?

Yeah, you're scum. You want to look like you have targets but because you're new you lack the commitment to put your neck on the line and say for sure one way or the other. That's why you're doing this halfway statement with the blue text.

And it's not like your vote is on somebody else; you still haven't cast it.
I suspect him but I'm not sure whether this behavior is normal for him or not. Is this normal behavior of Max? I believe you also ignored the section that says I'm not getting good reads on people.

Jim:
So, at that point in time you had nothing to ask about, except to remind your partner to cast his unvote against notquitethere.
Ah nice strategy you have of making a statement implying I'm scum to get me angry and make a slip-up. How often does this work?

This isn't a denial that you and Cmega3 are scumbuddies. In recognizing that I was implying you are scum to get you angry and make a slipup, you made a slipup!

THE IRONY

THE TERRIBLE, TERRIBLE IRONY

As for your question, it works sometimes, like it did just now. It's also a pretty standard tactic; you should get used to it happening a lot.
I fail to see how that's a slip-up. Thanks for the tip though. By the same implication any insult thrown at me that I just ignore is true. And if I have a technical question I'm going to ask it and not care about how scummy I look.

Anyone:
Apparently you are though.

You're FoSing notquitethere for saying exactly what you're saying.

I'm sorry, can someone explain this argument to me? I can't follow where this is going.

What, is asking me out of the question? Am I really that scary?

notquitethere said something. Caz misread it, cast an FoS at notquitethere, and then said the exact same thing as if it were a correction to what NQT said. I called Caz dense for it.

End of story.
Thanks for the clear-up. I asked anyone because multiple people were involved, not just you.

Persus
Uhhhhhhh, no. I believe NQT's saying put your money where your mouth is, with vote instead of money.
I hadn't even said I suspected him at that point, but he sure assumed I was saying he was scum. What do you think that sort of defensive paranoia is indicative of?
Well when it seems like you doubt his story going on the defensive seems valid to me.

Quote
Quote
Yeah, but the fact is you're still tunneling NQT. Jim, Caz and Tiruin all made posts, yet you seem to have found nothing questionable about their posts, while every time NQT makes a post you seem to turn it into another nail of his coffin.
Three people made posts, and because I didn't really go for the throat on any of them I'm just focused on one person? I think some people are having somewhat interesting lines of questions going and I don't really want to fuck with that, it can be counter productive. If I think a point is going unpressed I will go for it.
Okay, you were still tunneling. But that didn't mean you were ignoring people, just not pressuring them.

Quote
Quote
That isn't WIFOM, Nerjin was making a counter-example to your WIFOM.
Please, that sort of "Oh, then people are actually the OPPOSITE of what ever they say they are!" is the embodiment of WIFOM. An analysis of the numbers behind why we don't claim what we are not (And also why vanilla townies should never claim) isn't.
Yeah but your analysis had several flaws that Nerjin pointed out in the game. And that's ignoring the point that we don't have a cop in the game so him claiming not cop is like me claiming that I'm not a nuclear missile. It's true, and while there is an analogue to cop it's not as explicit.

Quote
Max, you're arguments are making you seem very scummy. The only reason I'm not voting you is because you did something similar in S4 and were Town.
Ok I'm most likely doing myself a disservice here, but fuck it. These games are even more slower than I remember, with people sitting around until suddenly the day draws short and then everybody suddenly has time to shout "EXTEND!!!" but not provide any real content. My ability to give a fuck decreases by the hour, so if this gets my lynched then kudos to you I guess.
That is a kinda shit excuse to not vote somebody. The org mentality that somebody is too bad to lynch is as dangerous as the Jim mentality that somebody is too good to lynch, the difference is that Jim gets NKed for his trouble. I'm not saying vote for me, because I think your reasoning is lacking and I know it will be bad for the town, just that you are giving a bad reason to not vote for anybody.
[/quote]I don't know your playstyle. Are you always like this? And my reasoning isn't based on my comments. I pointed out things that I thought no one else has mentioned.

Persus— I'm glad you're back. If you had to vote anyone now who would it be? Also, how are you going to get reads on people when you don't even ask them all questions?
I'm glad I'm back too. At the moment I'd vote Max, but until someone answers my questions on playstyle I'm going to wait. I'm doing what I normally do, look for things I find confusing or wrong and ask questions on them or just point them out. This sometimes gives me good reads. Is being defensive, attacking someone defending you, and analyzing people asking questions normal for you?

Persus13:
Your game this game is majorly different from the current BM going on. You seem less talkative and asking a lot fewer understandable questions then in BM (though this game may just be much more active) and have come up with a crazy theory for a GM mistake. Is this Scum Imp playing?
No.  Keeping in mind that one's apparently not supposed to discuss an ongoing game... at least you're dead in a game that lacks resurrection, so maybe you can talk more freely.  I don't know.  But I'll try to respond without saying 'too much'.

Other than this game having some differences from the ongoing BM, in roles, unknown role status, tone, the attitude and experience level of most of my fellow players, and a history connecting to some degree with previous incarnations of the game (roles to possibly expect if nothing else) - to me there's not much difference in how I'm playing here as there, and those differences are situational.
[.....]

There's a few differences in your play this game than in the BM too.  Is Scum Persus13 playing now?  In the BM you seemed to have in general more confidence.  Once you replaced in, you really seemed to help get everyone talking with each other more, you asked about things (repeatedly when not quickly answered) including questions about how people were interacting with each other and what people meant when they said things, and you never seemed at a loss for questions to ask or impressions to offer.
Well, I shouldn't have the question if I had known you were going to post a huge wall of text. It's just it seems that you are unusually wordy this game with not as much to say. As for my "confidence" level, the big difference this game is that I played this from the start and with people not as newbie as me. In BM I replaced in with an outsider's perspective, questions at the ready and had plenty of targets to pick and fire away at. Here I don't have a lot of previous experience with many of the players in Mafia. It's also more active. (Also, impressions? I offered them when I had them but they constantly changed.

Persus:
Uhhhhhhh, no. I believe NQT's saying put your money where your mouth is, with vote instead of money.

Really?
Sorry, what?

Quote
Max White:
Seriously, do people still think they need to use red to get questions noticed?

Also you haven't actually done much at all since dropping that 'pressure vote' to try and pressure other people, so that story doesn't really check out. We still have plenty of time left in the day, why aren't you using it?
Well, that's what people used it for in the BM I played and previous Supernatural games.
And I dropped it because I didn't need it anymore, and because I might use again not to pressure someone else. You're just disappointed because it meant NQT lost a vote.

Why not vote Max here?  What is your opinion of Max in terms of scummitude?

Herp derp you said why you didn't.

Max, you're arguments are making you seem very scummy. The only reason I'm not voting you is because you did something similar in S4 and were Town.

To what extent can he get away with scummy play because of something that happened over two years ago (http://www.bay12forums.com/smf/index.php?topic=89665.0)?  This is a weak reason when it's applied against a recent game- trying to stick it to an old game when the person in question hasn't played in quite some time just doesn't hold water.
Well I assumed this was his usual playstyle. Does he normally play like this?

I think there is definitely a pretty clear Day One tell. I'll reveal it after the RVS.
I may have missed this, but have you revealed this yet?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 29, 2013, 06:35:05 pm
notquitethere:
What do you think would clue you in to there being a cult?

Seeing someone's roleflip as a Cult-Scum type is the clearest clue I can imagine now.

The lack of a night kill could be a clue; though the presence of other killing roles (or roles that can give one shot kills) could mask that in one way and successful use of defensive/preventative abilities or a choice to not use a killing ability might mask it another

Behavior changes in those converted, and how the rest of the cult interacts with the converted (and not yet converted) might offer the clearest consistent clues that there is a cult.

What are your thoughts on how to detect a Cult?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 29, 2013, 06:56:43 pm
Toaster
These are two separate possibilities.  You could be scum, AND Max could be overreacting to a minor tell.  It is totally possible that both claims are correct- they are NOT mutually exclusive.
If Max is right for the wrong reasons, then again, both arguments can be correct.  Don't try to set them up as opposites when they are not.
A fair point given my specific wording. Not actually being scum, I had already discounted that possibility, but I can't expect you to take that on faith. A clearer way of formulating it is: Max claims that my actions thus far have been enough to mark me out as scum. I know this is incorrect, but I'd much rather players appraise his arguments and come to the rational conclusion on their own.

You're voting Toony and I agree his case on Imp is weak. Do you think other people should follow your vote? (I only ask because Day one often ends with the vote split between half a dozen candidates, a situation that makes it easy for a mislynch to occur.)



Jim
So why did you wait until now to change your vote if your vote on Persus13 was pretty much dead weight when you decided that the time was right to focus everybody's attention on Nerjin and Max White?
Well I still wanted to hear Persus's response. Perhaps weak pressure voting is a bogus strategy and shouldn't be encouraged, still if I do have such a vote it doesn't do to undermine it by switching it before I even get a response. If Persus had evaded or given a more suspicious response I'd have kept the vote on him and pursued it further.

Why Nerjin, anyway? Suspecting him because he hasn't done his lip service to asking everybody questions strikes me as a weak reason for a vote.
No it's more than that. I wouldn't care if he didn't ask random/hypothetical questions at the beginning of the game. Functionally, that stuff is mostly just to get people posting. No it's more than that, he hasn't actively engaged more than three people in the entire game. I counted. He's playing almost completely passively, answering questions and pursuing a single case. Also, as I will go on to explain to Nerjin below, this behaviour fits completely with his recent scum-meta and is completely contrary to his recent town-meta.



Toony
And in the very post you quote me giving reasons on other suspects like Tiruin or Nerjin who I would easily vote if I wasn't particular to Imp right now.
I just don't buy your case against Imp. She mistakes the game for a Bastard and harmlessly pursues that line until she's proven mistaken and then she immediately switches to engaging everyone with questions and playing the game as normal. In what way is that a scum-tell?



Nerjin
Is it tunneling if I pursue the person who seems scummiest to me? Do I have to carry the whole game? Every other player is questioning everyone else. Me re-asking the same question would accomplish nothing more than inflating posts. Wall'o'texts aren't legible as a rule. I'm paying attention to everything everyone is saying and I do have a few suspicions and a moderately decent case for another player outside Max. But it's just that: Moderately decent. I don't feel that it's strong enough to merit mention. But as a whole: Yes, I do try to stick where I need to in order to not gum up the works of the game. No, tunneling [when it IS tunneling] is not helpful.
I just don't believe you. I took a moment to reflect and I thought, maybe Nerjin is really just quite lazy about scumhunting. There are such players (*cough* Ottofar *cough*). So I looked back at some of your previous games.

The last game you played town in (http://www.bay12forums.com/smf/index.php?topic=127764.msg4432424#msg4432424) you asked everyone questions in your first post. There were eight other players, and yet you have trouble when there are just two more? Well, thought I, what does Nerjin look like when he played scum, so I looked (http://www.bay12forums.com/smf/index.php?topic=125058.msg4286878#msg4286878) and lo and behold, in your first post you passively answer the questions posed to you and then press a single question.

Okay, maybe that was just coincidence, thought I, so I looked at another recent game where you played town (http://www.bay12forums.com/smf/index.php?topic=122827.msg4047104#msg4047104) and again there are eight other players and again you ask everyone questions. Hmm. Well, let's see how you play as scum in yet another game (http://www.bay12forums.com/smf/index.php?topic=120520.msg3965870#msg3965870). Surprise surprise, your first post is passive answering of questions and the pressing of a single case.

This all isn't really very surprising: in general scum struggle to earnestly scumhunt and prefer to passively react. I've detailed all this elsewhere (http://www.bay12forums.com/smf/index.php?topic=132415.0). Your whole play this game is screaming scum-Nerjin and the only way I'm going to be convinced otherwise is if you start upping your game and demonstrating that you've actually examined all the players and are genuinely hunting scum.

And yes, Nerjin, each town player does have to try to carry the game: they cannot rely on any one of their fellows doing it for them.



Persus
I'm glad I'm back too. At the moment I'd vote Max, but until someone answers my questions on playstyle I'm going to wait. I'm doing what I normally do, look for things I find confusing or wrong and ask questions on them or just point them out. This sometimes gives me good reads. Is being defensive, attacking someone defending you, and analyzing people asking questions normal for you?
I looked back and didn't spot a question on play-style, where did I miss it? Being defensive is very normal for me (http://www.bay12forums.com/smf/index.php?topic=125287.msg4480133#msg4480133); attacking players that are suspicious is good play and you should never be swayed by the fact that they're defending you: buddying is the oldest trick in the book of scum; analysis is mostly how I form reads: players rarely make fatal slips, but the shape of their over-all play can give them away. People don't tend to like my analysis and it's nowhere near as infallible as I'd like but I believe I hone in on more relevant factors with every game. Scum, third-parties and poor town players generally keep a low profile and don't press many cases, good town players genuinely suspect everyone and press a lot of cases. I was able to use this fact to 100% identify who was town (if not who was scum) in the recent Witches game (http://www.bay12forums.com/smf/index.php?topic=125287.msg4636858#msg4636858).

I think there is definitely a pretty clear Day One tell. I'll reveal it after the RVS.
I may have missed this, but have you revealed this yet?
Chiefly what I was just saying, but more specifically, players who don't follow up on the answers to their Day 1 questions are often scum or third party just going through the motions. Hopefully, if I get the time, I'll try and chase up whether everyone chased up.

Imp
[/quote]
Seeing someone's roleflip as a Cult-Scum type is the clearest clue I can imagine now.

[...]

What are your thoughts on how to detect a Cult?
Detecting a cult is much easier if you're scum, because you can rule out your fellows and can more clearly watch for patterns of tacit collusion in voting (cult members typically won't bus each other and will tend to enable the lynching of non-cultists), but regardless of alignment, looking for teams in the voting over the course of the game is hard given the unstable/growing membership of a cult. I'll give it a bit more thought.

Cult-hunting in general, while there is no evidence of a cult, is pretty scummy behaviour as it detracts from what town's main focus should be.

On that note: your vote is on Toony. Several other players believe his vote on you is generally weak, but why does that make him more likely scum than any other player?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 29, 2013, 07:12:01 pm
Persus
I'm glad I'm back too. At the moment I'd vote Max, but until someone answers my questions on playstyle I'm going to wait. I'm doing what I normally do, look for things I find confusing or wrong and ask questions on them or just point them out. This sometimes gives me good reads. Is being defensive, attacking someone defending you, and analyzing people asking questions normal for you?
I looked back and didn't spot a question on play-style, where did I miss it? Being defensive is very normal for me (http://www.bay12forums.com/smf/index.php?topic=125287.msg4480133#msg4480133); attacking players that are suspicious is good play and you should never be swayed by the fact that they're defending you: buddying is the oldest trick in the book of scum; analysis is mostly how I form reads: players rarely make fatal slips, but the shape of their over-all play can give them away. People don't tend to like my analysis and it's nowhere near as infallible as I'd like but I believe I hone in on more relevant factors with every game. Scum, third-parties and poor town players generally keep a low profile and don't press many cases, good town players genuinely suspect everyone and press a lot of cases. I was able to use this fact to 100% identify who was town (if not who was scum) in the recent Witches game (http://www.bay12forums.com/smf/index.php?topic=125287.msg4636858#msg4636858).
I asked the same questions on playstyle in that very post, and I asked Toaster and Jim. Would you compare your analysis to sabremetrics in baseball? (Just I haven't really seen something like that before)
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 29, 2013, 07:12:53 pm
@Imp:
Toonyman:
@Imp:
I think Imp is too good a player to make that error
What are you basing this belief upon?
If you lack the self-esteem to see yourself as a skilled player I should say by my impressions you seem pretty competent or at least proactive.
...Really? I think its a bit too early to make the reference on 'too good to do [this] error' here. Imp is technically fairly new to Bay12 forum mafia..
I could say the same for myself as I don't see myself as skilled at all given...my whole history on this board.
True enough, I can't recall seeing a player mistake a typical game for a bastard but it's probably happened.  Although Imp is voting me now for some reason...?
I would appreciate an answer to my question instead of a dodge.  None-the-less, I will discuss the garbage you dish out in lieu of an answer, this time.
What??  What did I miss??

I do not lack self-esteem.  Nor am I unable to analyze my own experiences.  You have utterly failed to ask, or notice when it was previously mentioned, which it partially was in this thread.  This is my second Mafia game in any format.  My first is the currently unfinished Beginner's Mafia on this forum.  The next closest game I've ever played to Mafia is 'heads up 7 up' (http://en.wikipedia.org/wiki/Seven_Up_(game)) which I last played around 30 years ago - it's a very distant cousin which has almost nothing in common with Mafia.  I first noticed Mafia existed about three months ago, and did not start to try and learn its rules until the recent BM started, about a month ago.
You don't post like a newbie player, at all...

You have no time for any Scumhunting, yet.  This game has extension limits; the maximum possible D extension ends Thursday, the day before your 'best possible time' to actually be able to focus on the game.
I realized that today.  I should be okay Thursday evening but yeah that doesn't really give time since the day would be ending before then.

Also, I am scum-hunting.  The best a person can when they have two mid-terms back to back in oh, under 24 hours at this point.  I want to take the egotistical horse and go "be glad I'm even posting substance!".

However, you see perfectly fit to pick a single detail, give a single reason, and park your vote.  You ask no questions about my Scumminess, one of the few 'lessons' that was 'taught' in my not-yet-over first BM - you ask questions and actively scumhunt.  Not you - to you I'm Scum because you (don't even bother to really) say so.  You have no interest in verifying anything; you brush aside questions from multiple people (not myself) about your vote and its stated reason, one asking you repeatedly about your reasoning.  When I ask you for the basis of your thinking, you refuse to give it, instead providing a two-part single sentence of drivel, one part flailing to attempt an attack at my self-esteem, the second part saying that your impressions make me seem competent or at least proactive.
I was never attacking your self-esteem.  I was wondering whether you'd admit to being inexperienced or admit to acting oddly (aka possible scum suspect), but instead I get...yeah acting oddly would be a good way to put it.  Hence the vote!

Garbage.  I -asked- for the basis of your belief that I was too skilled a player to make what you consider to be that sort of mistake.
I've answered this!!

To my limited experience and understanding, your behavior looks quite textbook Scumlike.  Will you waste more effort on defending yourself than you have so far on your incredibly absent Scumhunting?  That would be rather textbook Scumlike too from what I've read.
So you're drawing the inexperienced card now?

I don't even care anymore.  Unvote Imp.



@Toaster:
For extended clarity, my vote on Imp was not meant to be a RVS at all.  I managed to have my first post late enough that there was already fuck shit tons of posts everywhere.  And of course I'm just totally stressed from school right now but I've never dropped a mafia game ever so there.  My concentration has been shot the last few days.



@Jim Groove:
Why are Cmega3 and Persus13 scum buddies again?  Also you seem pretty relaxed, are you enjoying yourself?
Title: Supernatural Mafia 6
Post by: Mephansteras on October 29, 2013, 07:36:50 pm
The Scribe's Tally Sheet
Cmega3: Tiruin
Jim Groovester: ToonyMan
Max White: Cmega3, Nerjin
Nerjin: Caz, notquitethere
notquitethere: Max White
Persus13: Jim Groovester
ToonyMan: Imp, Toaster



Day ends ~5pm Pacific Wednesday
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 29, 2013, 07:42:19 pm
NQT
Why Nerjin, anyway? Suspecting him because he hasn't done his lip service to asking everybody questions strikes me as a weak reason for a vote.
No it's more than that. I wouldn't care if he didn't ask random/hypothetical questions at the beginning of the game. Functionally, that stuff is mostly just to get people posting. No it's more than that, he hasn't actively engaged more than three people in the entire game. I counted. He's playing almost completely passively, answering questions and pursuing a single case. Also, as I will go on to explain to Nerjin below, this behaviour fits completely with his recent scum-meta and is completely contrary to his recent town-meta.

Oh no! Has NQT used his superior intellect to pierce my brilliant scheme!?

Quote from: NQT is a Genius
Nerjin
Is it tunneling if I pursue the person who seems scummiest to me? Do I have to carry the whole game? Every other player is questioning everyone else. Me re-asking the same question would accomplish nothing more than inflating posts. Wall'o'texts aren't legible as a rule. I'm paying attention to everything everyone is saying and I do have a few suspicions and a moderately decent case for another player outside Max. But it's just that: Moderately decent. I don't feel that it's strong enough to merit mention. But as a whole: Yes, I do try to stick where I need to in order to not gum up the works of the game. No, tunneling [when it IS tunneling] is not helpful.
I just don't believe you. I took a moment to reflect and I thought, maybe Nerjin is really just quite lazy about scumhunting. There are such players (*cough* Ottofar *cough*). So I looked back at some of your previous games.

The last game you played town in (http://www.bay12forums.com/smf/index.php?topic=127764.msg4432424#msg4432424) you asked everyone questions in your first post. There were eight other players, and yet you have trouble when there are just two more? Well, thought I, what does Nerjin look like when he played scum, so I looked (http://www.bay12forums.com/smf/index.php?topic=125058.msg4286878#msg4286878) and lo and behold, in your first post you passively answer the questions posed to you and then press a single question.

Okay, maybe that was just coincidence, thought I, so I looked at another recent game where you played town (http://www.bay12forums.com/smf/index.php?topic=122827.msg4047104#msg4047104) and again there are eight other players and again you ask everyone questions. Hmm. Well, let's see how you play as scum in yet another game (http://www.bay12forums.com/smf/index.php?topic=120520.msg3965870#msg3965870). Surprise surprise, your first post is passive answering of questions and the pressing of a single case.

This all isn't really very surprising: in general scum struggle to earnestly scumhunt and prefer to passively react. I've detailed all this elsewhere (http://www.bay12forums.com/smf/index.php?topic=132415.0). Your whole play this game is screaming scum-Nerjin and the only way I'm going to be convinced otherwise is if you start upping your game and demonstrating that you've actually examined all the players and are genuinely hunting scum.

Hark! I admit it! I am scum! Your vote resting upon me for purely meta reasons that CAN NEVER CHANGE are 100% accurate. I knew only your experience and intellect could piece it together. Tis a sad day for-... Wait a second. Meta can change and has many factors. It's been over a month since I last played mafia. So do you have an actual in-game reason or just old stuff? Perhaps, has it occured to you, I find dealing with so many people, people who are already active, redundant?

Also the mere fact that you say that puts me into a bad position doesn't it? If I continue doing what I've been doing you will say "Look! Nerjin is being lazy! HE'S SCUM!!!" If I do what you say you will say "Look! Nerjin only does work when told to! HE'S SCUM!!!"

Quote from: NQT continues to astound with his Genius
And yes, Nerjin, each town player does have to try to carry the game: they cannot rely on any one of their fellows doing it for them.

Do you see a lack of people working on other players? I sure don't. If no one was talking to anyone else, as is not the case, I'd be more inclined to question everyone with my utmost skill. However it looks like others are being questioned well enough without me. We have 10 people posting very actively. Having me throw walls of text at people I'm not particularly focused on just throws out chaff.


@Cmega: I, too, like to ask for advice from more experienced players.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 29, 2013, 08:27:21 pm
Nerjin, I'm confused and I hope you can help me understand better.

From what I understand of your case against Max White, he's attacking NQT and badly; specifically for the wrong reasons, also absolutely drilling on NQT, and primarily just attacking NQT.  Is that the whole of your reasoning that he is likely Scum?  If there are other factors in your case, would you please state them now if you haven't before?  If you've stated them before, even unclearly, would you please point out the links?  I've tried to find and understand and if it's more than what I've listed above, I missed it.

Could you even give me a considered assessment of scumminess of all the other players?
As for wanting my assessment of the scumminess of all the other players... No. I think I'll keep that information to myself.
Also, what pro-town reason do you have for not revealing your reads?

I notice that you ignore that question in favor of responding to this:

So it's late D1, and you only have one suspect?  Interesting, because that's pretty weaksauce.  I'd like to see at least two more names of people you suspect.
It is pretty weak-sauce. I do have other suspects. One person, as mentioned, I have a moderately decent case on. Nothing to bring up because it's along the lines of "This seems scummy, but I also feel that it could just as easily be poor play." and the other is "Hm... I think something is up here."

I'll share their names when I have cases that bare sharing. If you MUST know the two are NQT and Imp. I won't go any further on them right now because, as I've said, my cases aren't particularly strong on them.

Am I understanding right?  You say to NQT that you won't answer about your other suspicions.  He asks you for a pro-town reason why not, which you also don't answer, but when Toaster asks you for at least two more people you suspect, you do answer, naming two people... one of them being NQT who you have spent a lot of time defending - not attacking his attacker over bad attacks - but actually outright defending with a great many of your sentences and in conversations with multiple people, not just his drilling attacker.

Yet you still give no reasons.  You say "One person, as mentioned, I have a moderately decent case on."  Is that one person Max White?  Or is it one of either NQT/Imp?  It seems extremely easy to give names of people you say you are suspicious of when pressed, but seems much harder to give context supporting that suspicion, which you give unasked-for reasons for not providing,

I'm asking you to help me understand because it looks to me like you're kinda jerking all around, almost as if you were an ice cube flung into a deep fat frier.  I'm hearing a lot of noise and seeing a lot of steam but I'm not understanding at all 'what's cooking', so to speak.

Why wouldn't you answer NQT's question about 'all players', even by saying 'I'll talk about two, but not all', instead saying "No. I think I'll keep that information to myself"?  Why, a very short time later, when Toaster asks you to name at least two, do you indeed name two, while insisting (unasked) that you won't explain why?  What happened to "No. I think I'll keep that information to myself"?  Why are you changing your stance, intention, and answers so fluidly and self-contradictorily?

Your most current post looks like pure defense to me - you mock NQT, then say that Meta can change and has many factors, then state, very clearly and directly... err, no, with uncertainty and not one but two qualifiers, which I'm going to bold in this quote:

Perhaps, has it occured to you, I find dealing with so many people, people who are already active, redundant?

Redundant means unnecessary, because it's already happening.  If that's your reason, then you must be getting tons of useful information from watching others interact with others.  That does sound possible to me.  But if you were, then you'd have a very easy time answering questions like "Could you even give me a considered assessment of scumminess of all the other players?" and would indeed be able to pick out easily discussed things that would less or not need to be hidden for whatever reason you find to "No. I think I'll keep [the rest of] that information to myself."  But you're not doing that.  So, if that's not your reason, why not give your reason?  Why give a 'perhaps' reason that 'perhaps' isn't true?

What are you doing?  Can you help me understand you/your play/your reasoning?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 29, 2013, 09:17:59 pm
Nerjin, I'm confused and I hope you can help me understand better.

From what I understand of your case against Max White, he's attacking NQT and badly; specifically for the wrong reasons, also absolutely drilling on NQT, and primarily just attacking NQT.  Is that the whole of your reasoning that he is likely Scum?  If there are other factors in your case, would you please state them now if you haven't before?  If you've stated them before, even unclearly, would you please point out the links?  I've tried to find and understand and if it's more than what I've listed above, I missed it.

No, I'll admit that the entirity of my view of Max relates to his case against NQT being McCarthyism over nothing.


Quote from: The Same Post
Could you even give me a considered assessment of scumminess of all the other players?
As for wanting my assessment of the scumminess of all the other players... No. I think I'll keep that information to myself.
Also, what pro-town reason do you have for not revealing your reads?

I notice that you ignore that question in favor of responding to this:

Just going to stop you right there for a second. @NQT, it'd appear I missed this question. My reason for not pointing out my cases at this time is that they are all too weak to be considered much of anything. If I tip my hand too early people will realize what I'm watching for and will go out of their way to avoid those things. People behave differently when they know they're being observed.


Now back to Imp.


Quote from: The Same Post
Am I understanding right?  You say to NQT that you won't answer about your other suspicions.  He asks you for a pro-town reason why not, which you also don't answer, but when Toaster asks you for at least two more people you suspect, you do answer, naming two people... one of them being NQT who you have spent a lot of time defending - not attacking his attacker over bad attacks - but actually outright defending with a great many of your sentences and in conversations with multiple people, not just his drilling attacker.

I'm going to take this part bit by bit to make it easier. I refuse to mention EVERYONE at this point or to elaborate on fetal stage cases. Toaster just asked me to point out who I'm most suspicious of. Not knowing what I'm looking at creates fear. Fear creates mistakes in people who have something to hide.

My defending of NQT doesn't mean I don't think he's not scum [I don't, but I am leaning towards it] it just means that I think Max's case is very poor and the best way to demonstrate that is to point out alternate takes on his "evidence".

Quote from: The Same Post
Yet you still give no reasons.  You say "One person, as mentioned, I have a moderately decent case on."  Is that one person Max White?  Or is it one of either NQT/Imp?  It seems extremely easy to give names of people you say you are suspicious of when pressed, but seems much harder to give context supporting that suspicion, which you give unasked-for reasons for not providing,

The one person is Notquitethere. As I just explained I won't give out fetal stage cases.

Quote from: The Same Post
I'm asking you to help me understand because it looks to me like you're kinda jerking all around, almost as if you were an ice cube flung into a deep fat frier.  I'm hearing a lot of noise and seeing a lot of steam but I'm not understanding at all 'what's cooking', so to speak.

Fair enough. I'll admit I sometimes get ahead of myself. I'm willing to try to help.

Quote from: The Same Post
Why wouldn't you answer NQT's question about 'all players', even by saying 'I'll talk about two, but not all', instead saying "No. I think I'll keep that information to myself"?  Why, a very short time later, when Toaster asks you to name at least two, do you indeed name two, while insisting (unasked) that you won't explain why?  What happened to "No. I think I'll keep that information to myself"?  Why are you changing your stance, intention, and answers so fluidly and self-contradictorily?

NQT was asking me to talk about everyone in some detail which I don't feel comfortable with at this time because I don't have enough to justify showing my thoughts on everyone. Toaster was just asking me to do something entirely different. He just asked for names of people I suspected. I insisted that I wouldn't explain why because when you say "I suspect A and B" people will ask "Why?" and I don't feel like I have strong enough cases to justify answering the why question. I figured I'd put a stop to that line of questioning before anyone asked. I WILL go into the people I suspect when I have more to say on them. I'm not changing anything. My feelings towards my reads hasn't changed once. The questions people ask me change though and that changes the answer they get.

NQT and Toaster were asking different questions. Similar maybe but different none-the-less.


Quote from: The Same Post
Your most current post looks like pure defense to me - you mock NQT, then say that Meta can change and has many factors, then state, very clearly and directly... err, no, with uncertainty and not one but two qualifiers, which I'm going to bold in this quote:

Perhaps, has it occured to you, I find dealing with so many people, people who are already active, redundant?

Redundant means unnecessary, because it's already happening.  If that's your reason, then you must be getting tons of useful information from watching others interact with others.  That does sound possible to me.  But if you were, then you'd have a very easy time answering questions like "Could you even give me a considered assessment of scumminess of all the other players?" and would indeed be able to pick out easily discussed things that would less or not need to be hidden for whatever reason you find to "No. I think I'll keep [the rest of] that information to myself."  But you're not doing that.  So, if that's not your reason, why not give your reason?  Why give a 'perhaps' reason that 'perhaps' isn't true?

I've talked about that already. I am getting information BUT I don't feel that giving out a huge list of Why I think Jim is town/scum, Why I think Max White is town/scum etc. is helpful right now. Also, as I've said before, I don't think my cases are strong enough for me to bring them up yet. "Why not ask questions to them then?" Because I get the feeling that some people questioning them are hitting the points I want hit and if I were to jump in they might change their behavior because now TWO people are picking up on something instead of just one. I don't know what you mean by the 'perhaps' cthing.

Quote from: The Same Post
What are you doing?  Can you help me understand you/your play/your reasoning?

I hope I already have.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 29, 2013, 09:29:07 pm
@Jim Groovester - What do you think is suspicious about Persus asking me if I would unvote NQT? I'd not posted for a while, he could've thought I wasn't gonna unvote or was undesicive.
I don't know how someone asking another person a question could be scumtell for both of them. Especially if it happened nine pages ago and nothing else particularly suspicious happened.
Why are you buddying me Cmega3? Why should you care so much about a question I asked? It won't have much effect on you and will have a big impact on me. Are you scum that thinks buddying a newbie town will get him lynched?

And for your information, looking back on statements after water's been under the bridge is a perfectly town thing to do. I believe Toaster's #1 is looking back on promises that weren't fulfilled. And scum have other ways to communicate.


NQT: Nerjin seems to be walking straight into your number 1 scumtell fully aware of that. That make you more or less sure of how scummy he is?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 29, 2013, 09:48:54 pm
Woah! No editing posts!
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Toaster on October 29, 2013, 10:11:37 pm
Double (or more) posting is totally okay here, since editing is a big no-no.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Toaster on October 29, 2013, 10:15:32 pm
Like this.

Toony:
No.  I do not make RVS votes, you misinterpret and I am severely lacking the time and energy to be more coherent.  I find Imp scummy for being verbose and misleading and try to figure out what they are even saying to me in this WoT (http://www.bay12forums.com/smf/index.php?topic=131512.msg4724948#msg4724948).  And in the very post you quote me giving reasons on other suspects like Tiruin or Nerjin who I would easily vote if I wasn't particular to Imp right now.

Well, if you're incoherent, expect to be misinterpreted.  You know, pretty much what you're accusing Imp of.

--

So now you're backing off Imp.  Hrmph... your frustration seems pretty genuine.  Unvote Toony for now, but I'm keeping an eye on you.


Nerjin:
It is pretty weak-sauce. I do have other suspects. One person, as mentioned, I have a moderately decent case on. Nothing to bring up because it's along the lines of "This seems scummy, but I also feel that it could just as easily be poor play." and the other is "Hm... I think something is up here."

I'll share their names when I have cases that bare sharing. If you MUST know the two are NQT and Imp. I won't go any further on them right now because, as I've said, my cases aren't particularly strong on them.

So what are you doing to strengthen those cases?


Oh... so you're watching and waiting.  How much time do you need to watch and wait, exactly?  The day's almost over.

I'm going to take this part bit by bit to make it easier. I refuse to mention EVERYONE at this point or to elaborate on fetal stage cases. Toaster just asked me to point out who I'm most suspicious of. Not knowing what I'm looking at creates fear. Fear creates mistakes in people who have something to hide.

What if I say I don't believe that, and instead say you're pointing fingers with nothing to back it up?  I think you're doing that, Nerjin.


Imp:  I missed the connection you made, and I was the person you were "quoting," so I don't think Jim not connecting those is unreasonable.

And now I guess I see what you meant.  NQT wanted initial reflections, and that was something that was in my head at the time, so onto text it went.


Persus:  Max hasn't played in quite some time.  Trying to use his elderly meta is pointless, so just go for the throat and vote his ass already if you suspect him.  If not, find someone else to vote instead of letting it go to waste.


NQT:
Toaster
These are two separate possibilities.  You could be scum, AND Max could be overreacting to a minor tell.  It is totally possible that both claims are correct- they are NOT mutually exclusive.
If Max is right for the wrong reasons, then again, both arguments can be correct.  Don't try to set them up as opposites when they are not.
A fair point given my specific wording. Not actually being scum, I had already discounted that possibility, but I can't expect you to take that on faith. A clearer way of formulating it is: Max claims that my actions thus far have been enough to mark me out as scum. I know this is incorrect, but I'd much rather players appraise his arguments and come to the rational conclusion on their own.

You're voting Toony and I agree his case on Imp is weak. Do you think other people should follow your vote? (I only ask because Day one often ends with the vote split between half a dozen candidates, a situation that makes it easy for a mislynch to occur.)

I suppose.

My vote is more pressure than lynch right now, so I encourage people to do their own homework right now.  Once I have something more solid and want to convince people, then I'll present a full case.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 30, 2013, 12:01:48 am
Oh fuck off. This late in the day there is no such thing as a pressure vote. If you're not voting the person you think is scummiest you're wasting everyone's time.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 30, 2013, 12:27:52 am
Ooohhh man all these pages and text x_x
PFP - post coming up later due to RL stuff and emotions.

Imp: Sorry if I misaddressed you or something along the lines of lacking respect! D:
...Errm, it's more of a cultural thing but I feel like..well, since I..get the idea that you're 30+ or such..I just don't want any disrespect to follow if I did something...It's really happy-ing to see that you look up to me as a mentor..

Totally off-Mafia.



Totally in-Mafia:
Toaster
I'm going to take this part bit by bit to make it easier. I refuse to mention EVERYONE at this point or to elaborate on fetal stage cases. Toaster just asked me to point out who I'm most suspicious of. Not knowing what I'm looking at creates fear. Fear creates mistakes in people who have something to hide.

What if I say I don't believe that, and instead say you're pointing fingers with nothing to back it up?  I think you're doing that, Nerjin.
...You're basing this on which part exactly? A holistic poke on Nerjin's actions?

Browsing back before the extend posts. Excuse my absence.

NQT
Oh fuck off. This late in the day there is no such thing as a pressure vote. If you're not voting the person you think is scummiest you're wasting everyone's time.
D: Calm down!
This was addressed to Toaster right? Why attack the person (I get it could be anger but I'm asking to be sure) instead of asking the reason behind the vote?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on October 30, 2013, 12:30:23 am
Persus
@Jim Groovester - What do you think is suspicious about Persus asking me if I would unvote NQT? I'd not posted for a while, he could've thought I wasn't gonna unvote or was undesicive.
I don't know how someone asking another person a question could be scumtell for both of them. Especially if it happened nine pages ago and nothing else particularly suspicious happened.
Why are you buddying me Cmega3? Why should you care so much about a question I asked? It won't have much effect on you and will have a big impact on me. Are you scum that thinks buddying a newbie town will get him lynched?

And for your information, looking back on statements after water's been under the bridge is a perfectly town thing to do. I believe Toaster's #1 is looking back on promises that weren't fulfilled. And scum have other ways to communicate.


NQT: Nerjin seems to be walking straight into your number 1 scumtell fully aware of that. That make you more or less sure of how scummy he is?
...Buddying suspicion + a vote? Buddying in this scenario is that much of a tell to place your vote on?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Mephansteras on October 30, 2013, 01:13:38 am
Woah! No editing posts!
Why?
I had to post in a hurry, so I edited with more time.

Editing posts isn't allowed in Mafia games because it makes it much too easy to go back and mess with things, which causes problems when people go back to reference something you said or see who you voted earlier.

Basically, it's incredibly scummy and we learned early on that games are much better and more fun if no one edits their posts during the game (other than the mod, of course).
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 30, 2013, 01:39:13 am
Tiruin:

Imp: Sorry if I misaddressed you or something along the lines of lacking respect! D:
...Errm, it's more of a cultural thing but I feel like..well, since I..get the idea that you're 30+ or such..I just don't want any disrespect to follow if I did something...It's really happy-ing to see that you look up to me as a mentor..

Totally off-Mafia.

Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 30, 2013, 02:57:24 am
Ok I'm going to need to split this into more than one post, otherwise I'm going to mess up the formatting somewhere...

notquitethere
You said I'd made a mistake, I acknowledged the mistake and then made a comment about the early game in general. Still failing to see how this makes me scum...
I'm getting tired of this little strawman that you keep knocking down that I'm voting you because you made that single comment early game. Go see that multi point explanation I gave to Jim, I'm not calling you scum for that single reply, I'm calling you scum because when questioned on it you got less and less consistent in why you were providing this context (From you are bad to everybody is bad to you are bad), you decided that it was better to just clarify again rather than actually answer a question, and finally you assumed that I thought you were scum because of my questions, thus asking me to vote you (Paranoid behavior).

Quote
I don't see anything wrong with my answer. Obviously I don't think you should ignore what you take to be scumtells and so I took that part of your question to be rhetorical. Did you actually want me to spell that out?
Yea, that is why I specifically asked it. Heck I even reworded it for you just in case.
Now that I have finally got a reply from you, if you think it doesn't make any difference weather you are playing well or not, what sort of a defense if claiming you aren't playing well? Why make that claim if you yourself think it is irrelevant?

Quote
You mischaracterise what I'm doing. You explicitly stated that I am scum. I deny this. I fail to see how we can both be right about this! I'm trying to get town to appraise your arguments and make a decision. I don't think they should lynch you if they disagree with you: I think you're wrong about me but you're hardly the scummiest player.
Try rereading exactly what I said but instead of thinking 'we' means you and I, try to keep the context of the statement in mind and realize I was talking about Nerjin and myself. I pointed out that you were trying to make it seem like between us either I was correct or Nerjin was, and that 'we' (Nerjin and myself) could still both be wrong.

What did you forget there are other people in the game for a second?

Quote
As well as myself, who else do you have a read on?
To some degree everybody, with the exception of Toony who is somewhat inactive right now, but apparently for meta reasons. I really wish he was here, but things are what they are.


Imp
How much focus, over the last three days or so, would you say you have put into finding Scum other than notquitethere?  You have said that he is Scum; can you explain your reasoning for your ongoing Scumhunting of him without compromising your purpose?
I'm not sure how to answer that question... Does focus come in a finite supply?
I think he is scum, my purpose is to lynch scum, as such as things are right now, my purpose is to lynch NQT.

Quote
Did you misread Nerjin's words of "very little evidence" as "very little experience"?  If not, where did Nerjin say this?
Yes, you are correct. I totally misread his comment.

Anyway to address his actual question then, I have much more evidence on NQT that he has on me, yet he still votes for me. If he thinks insufficient evidence is a scum tell he is a pretty big hypocrite.

Toaster
NQT bought it up to try and justify having an especially good wincon.

This is false.
What do you make of reply number 107? I would like it but I apparently am unable to link to specific posts right now..

Quote
He just said he was optimistic and that his wincon wasn't impossible.  How is that "an especially good wincon?"
He also listed several other wincons he had in the past claiming they were unwinnable, including a lot of town roles. If in a single post he is willing to say he has a winnable condition, and in the same post he lists several town roles, including some cop roles that are apparently unwinnable, it stands to reason he has a better wincon than then a town player, even one with a good ability.
Yes, he goes on to correct himself that those are actually winnable, but the implication that his is especially good, being better than the average ones, is still there.

Quote
I disagree.  NQT has enough experience to know what he's getting in to by risking a "Not To Be Done" town maneuver.  Sure, there are some terrible, terrible things to do (worst offender that comes to mind is a non-cop townie fakeclaiming a guilty inspect to push his agenda) but there are some lesser things (like this) that could be worth a risk.  That said, I don't even see his claim as a bad thing in the first place.


Quote
Attacking him because he dares ignore the "norm" is a poor reason.  In fact, what exactly is your case on him?  Could I get it in a concise and neat package, because it's really murky.
How concise do you want it?
Getting defensive about a series of questions posed at him, especially in regard to implying that just by questioning him I thought he was scummy enough for a vote.
Making what I at least consider an anti town movie to try and justify saying something that could be scummy.
Trying to force the town into a false dichotomy of either I'm right or Nerjin is.


So that was questions directed at me, give me a little time to read everything carefully.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Max White on October 30, 2013, 04:10:59 am
Nerjin
Are you serious right now? How many players are there? Think about that for a second. Should I pursue the person I think is most scummy OR should I go after EVERYONE at once? I'm going to let you think about that for a while. As for wanting my assessment of the scumminess of all the other players... No. I think I'll keep that information to myself.
And am I to assume that means me? Are you perusing? Are you questioning? Are you countering? Are you engaging in discussion?
I am me, and I'm pretty sure you aren't actually going those things towards me.

It looks more like you have decided "Welp I'm just going to sit a vote here, say it is because I don't believe his case and call it a day!"

To say you are pursuing anybody is a little misleading, don't you think?

Quote
Playing dumb is a colloquiallism for pretending not to know something "No officer, I never saw three men in hoodies outside my neighbors window." I was saying Playing Dumb as in: Playing like an idiot. I realized that after the first post, clarified that in the second post [right after that bold you put there], and then reiterated it in the third.
So you think NQT is pretending to not know something as an act of dishonesty, and you don't question him?

Jim
You accused him of being scummy for jumping in to question you about your question to Tiruin. What should NQT have done in response to this?
I pointed out that it was a scummy thing to do, for sure, but I didn't accuse him of being scum at that point.
NQT could have done any number of things, I don't see a finite number of replies he could have given me that would be acceptable. Heck the reply he gave was acceptable, but not to the degree that I wasn't going to question him further. So I questioned him further, and was unhappy with the way he got more defensive and decided to ignore questions in favor of just repeating something he had said earlier, and then contradicted.

Cmega3
I noticed you started debating your idea too strongly and fast for it to be just a simple argument, and fighting too much for it (at least, in my opinion). That is what I call "getting defensive".
...
What do you think? Is this not enough evidence? Or is it weak?
I want to see your side.
This is how I read your statement:
I noticed that you were on the offense and really wanted to push some serious pressure beyond the simple RVS bullshit. This is what I call being defensive.
Really? You think trying hard to push a point that somebody else is scum is being defensive?
As far as my side goes, I think he is scum and as we have already established there is not much to go off in day 1. Solution? Bring down hell and see how they react, and how did he react?
Well he sought salvation by trying to force people into choosing between myself or Nerjin, and taking any attention away from himself.

How do you expect to get stuff done, we all sit about and drink tea? I think he is scum, I'm going to drive that case hard and fast.


Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 30, 2013, 05:06:20 am
On that note: your vote is on Toony. Several other players believe his vote on you is generally weak, but why does that make him more likely scum than any other player?

tl;dr summary, Imp's 'case' on Toony:
Toony does not appear at any point to be working towards a Town wincon, even accounting for his extremely limited playtime time.  He appears to be working to create the illusion of scumhunting without any indication that he is concerned about anything other than protecting himself.  What appears to be scumhunting from him is largely disconnected from other instances of apparent scumhunting (with the exception of keeping his vote upon me for the sole reason he gave when placing it) and he attempts absolutely no follow through until he is strongly attacked.  He does not try to verify anything, challenge anything, or achieve anything other than that goal of self protection and continued survival (thus the illusion of scumhunting) and this shows in every post he has made this game.

Here are my observations.  All bolding is my own, I have removed any previously present bolding to clarify my emphasis.

EVERYONE: What role would you most like to have and why?
The role that let's me win without having to do anything.

1)  This statement shows goals of self centeredness, corner cutting, and laziness.  That's very generous of him to openly tell us to say, especially if it's honest and serious.  It also does match what I see of his philosophy and playstyle this game.  Extremely tuned towards 'not having to do [much of] anything.'  I don't see this as a Town attitude.  I'm surprised he even alluded to having this attitude - but he goes on to display it in multiple ways over time.

@Max White:
Toony
Putting your education before internet games, for shame!
Will you have a chance to really be active any time soon? I have no read on you what so ever, and that annoys me.
Unfortunately, probably not until Friday or this weekend.  Ideally, I won't die by then so it should work out.

2)  Selfish, narrowminded, inconsiderate.  This would be "ideal" for whom?  This will "work out" for whom?  No one but Toony.  And he's talking about his not dying.  He's promising activity - whatever that means to a person who's said the role he most wants is one that "let's [him] win without having to do anything."

@Imp:
I think Imp is too good a player to make that error
What are you basing this belief upon?
If you lack the self-esteem to see yourself as a skilled player I should say by my impressions you seem pretty competent or at least proactive.

3)  Lazy, grabbing any answer convenient, not actualy bothering to answer the question asked.  Even in what I below credit as his 'Scumhunting' - nothing he questions or challenges in this game has required more than a few glances at the thread to pick up.  There's no deeper thought, no actual work done by him.  To say "[his] impressions" given the level of play he has shown so far and claims to be able to currently provide -this is akin to saying in "[his] imagination".

When I challenged Toony about his having made so little of a presence for so long, that one player's claimed he had no read of him whatsoever, his answer -

A lack of a read is not a scumtell or a towntell.  You can say they're lurking I guess.

4)"They're" lurking?  Players who can't read Toony are lurking, according to Toony?  Toony is so uncomfortable with his own behavior, so arrogant, so selfish, that he can't even answer "I'm lurking, I guess".  Guess?  Further evasion, deflection, deceit.

Oh right, if you expect anything better from me you would be good and extend.
5)  Either didn't bother to check the game's rules about extension limits (as he later indirectly claims) or just doesn't care.  Just not caring could explain not bothering to check and isn't contradicted by any evident care or effort in any other part of his play this game.  Toony's here to 'win easy, if he can', just like he said in his first post.  Game can work around him, players can wait on him.  This would be acceptable to me, if Toony had been saying 'I can't play yet, I can't give this game what it deserves yet'.  Instead, he keeps his focus on being here to 'win easy, if he can' - thus his illusion of scumhunting.

6)  Except Town is extremely unlikely to win 'easy', or by 'accident'.  I do not believe that Toony believes that he can glance at the thread and pick out sure Scumtells and win as Town by doing that as his strategy.  But that could work if he were Scum, thus had a list of players known not to be Scum, any of which were good targets to be lynched by him to help ensure his win; he could skim those players posts and grab anything convenient and just ride that vote to likely success without much effort, as long as no one made that too unpleasant to achieve.  Or if he were some third party role which did not care who was lynched, especially at this point.

This is everything I can find from him that appears at all to be focused on Scumhunting.  Otherwise all of his words appear to me to be focused on answering questions, once offering additional information, several times offering excuses, and a frequent focus on self defense.

1st post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4714820#msg4714820) -
Also I'm voting Imp for voting a player who doesn't exist, you should know better.
No follow up, no examination, nothing but a vote with a statement.
2nd post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4716610#msg4716610) - no scumhunting.
3rd post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4720142#msg4720142) - no scumhunting.
4th post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4723122#msg4723122)
@Cmega3:
Max white, could you please calm down a bit?
You are acting rather weird.
This is a bandwagon vote.
NQT and Max White are being kind of dicks at each other, and judging by NQT and Dariush acting against each other in WC3 one of them is most likely town at least.  I doubt both are scum of some sort.
To me each of these challenges barely qualify as scumhunting, especially without follow up, but I am trying to identify everything that even hints of Scumhunting in Toony's posts.
5th post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4724123#msg4724123)
When it's my first post of the game and I prefer not asking RVS questions.  I don't feel particularly keen on moving it right now, maybe Tiruin for being defensive (that vote on Caz was pretty bad) or Nerjin for going for easy targets (first Imp with me, now Max White with somebody).  Max White and NQT seems like too much of a gamble since either or both is/are likely town I feel.
This quick, weak, unsupported list of suspects looks thrown together in great haste to me.  Grabbed helter skelter, to make it look like he's scumhunting, when a more true answer seems to be along the lines of "I don't have time for this, I haven't been following it; no chance I'll follow up on this either".
@Cmega3:
@Cmega3:
Max white, could you please calm down a bit?
You are acting rather weird.
This is a bandwagon vote.
The fact that someone voted for him before did not affect my opinion. I knew there had been a vote, but I didn't pay much attention to it.
Oh pish-posh.  I've used that excuse before, but it doesn't change your lackluster post there.  You explained your reasoning now though so it's better.
This is kind of scum hunting.  I'm not sure how much 'better' means. All better?  It's not followed up on (yet), so apparently 'better' is good enough for now.
6th post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4724130#msg4724130) - no scumhunting.
7th post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4726090#msg4726090) - no scumhunting.
8th post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4726700#msg4726700)
You don't post like a newbie player, at all...
...
So you're drawing the inexperienced card now?
@Jim Groove:
Why are Cmega3 and Persus13 scum buddies again?  Also you seem pretty relaxed, are you enjoying yourself?

The scumhunting towards me, the first two quoted sentences is greatly weakened by the  addition of "I don't even care anymore.  Unvote Imp."

The vote and questions towards Jim appear to be quickly snatched from whatever he had time to scan and jump on.

7)  This compilation of Toony's scumhunting does not display any real scumhunting.  The fake version looks a little like it; but there's no focus towards finding Scum. Nor is there honest admission of not having time to do a good job, there's no concern about doing a bad job instead of a good job.  It does look like he's trying to cover himself, protect himself, make it look like he's trying.  If this is 'working towards his wincon', that wincon one that doesn't matter if the target is actually lynched or not, one that doesn't matter if the target is actually Scum or not, and one that mostly just requires that Toony for now at least not be lynched.

Is Toony doing this so he can just survive?  So he can take night actions that do advance his wincon?  Because there's no clear vote lead on anyone when he looks (thus no Scum is in great danger) and he doesn't have to care who's lynched as long as it continues to probably not be him?

I don't know.  I wonder those questions, but as I search everything I see from him seems to be working without regard for a Town win - even with the qualifier of 'I have no time!  I've had no time all game!', Toony appears to be working towards his own survival - period.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 30, 2013, 05:55:00 am
Imp
How much focus, over the last three days or so, would you say you have put into finding Scum other than notquitethere?  You have said that he is Scum; can you explain your reasoning for your ongoing Scumhunting of him without compromising your purpose?
I'm not sure how to answer that question... Does focus come in a finite supply?
I think he is scum, my purpose is to lynch scum, as such as things are right now, my purpose is to lynch NQT.

I wasn't thinking in terms of 'the total amount of focus you are capable of expending' (yeah that's going to be hard to measure and no reason to discuss that unless I want to say 'you're not working hard enough' - which I am not saying and do not think), but in terms of 'the way you are spending your attention and efforts in this game'.

Of the work you place into thinking about the game (which is invisible to me, but all of it together is 100%), and into making posts for the thread (which we can all see, and all of it together is a totally separate 100%), how much of each seems to you to be focused on NQT versus how much is focused on everything in the game that isn't NQT?


I understand what you say about your purpose.  When I observe your behavior, I do definitely, strongly, and clearly see what I perceive to be Scumhunting - but do not recognize as the belling of a determined player who is sure he has identified a Scum.  You seem greatly to be still looking and to be still building your case.

Note I do not think you're wrong to do this at all.  But the two things appear different to me.  The first is primarily about looking for more information, and the second appears focused mostly on verifying with others that the information is scummy and conclusive enough that it should result in a lynch.

Does your 'process' have two stages?  Or do you simply work to get more and more information until we all catch up to your level of conviction by our own opinions of the information?

Lynches never (normally) happen because one player alone that I know of.  It takes some form of majority agreement, in vote at least.  It may take past this D for a majority to agree with your evidence (I know I am not yet convinced by it - though there are imperfections in your logic and reasoning, that's not what's holding me back - I see several of the same flaws you have identified, and I see others that you have not mentioned (yet) - but this does not convince me he is Scum.  He doesn't even seem especially Scummy to me... maybe 46% likely to be Town, and I dunno how much of the ~54% to place on Scum vs 3rd party.  Since maximum uncertainty is 50%... That's really close to 'no idea', which doesn't get me eager to vote NQT).

So, as you appear to intend to chase NQT for however long it takes, I wonder, are you concerned about the other Scum and their possible escape of notice while you do this?  If it is impossible or unlikely that NQT will be a successful majority lynch choice this D, what about the other Scum/possible dangerous third parties?

Also, do you think about such questions as 'What is the likelihood that NQT is scummy, but not actually Scum'?  Such questions bug me still, but I've only gotten to play through two lynches so far.  To me that's an important type of question and one I try to resolve, at least in rough probability.  Would you say such concerns are a waste of time?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 30, 2013, 06:32:59 am
Persus
Would you compare your analysis to sabremetrics in baseball? (Just I haven't really seen something like that before)
That's not a bad comparison. I try to ascertain what behavioural indicators really are genuine scum or town indicators and then look for these in play. I also like to look at player interactions and patterns of voting. My analytical approach to mafia has paid dividends in the past, but I don't think it's been taken up by anyone else. What's your impression?

NQT: Nerjin seems to be walking straight into your number 1 scumtell fully aware of that. That make you more or less sure of how scummy he is?
I don't believe Nerjin's excuses but he might just be lazy. If he comes out with some insightful reads and sound reasons for his lynch-pick then I'll have to reassess my opinion.

Do you really think Cmega is buddying you?

Nerjin
Oh no! Has NQT used his superior intellect to pierce my brilliant scheme!?
Resorting to sarcasm. Noted.

Hark! I admit it! I am scum!
NQT's Log, Day 1: Nerjin breaks down and claims scum. Could this be easier than anticipated?

Your vote resting upon me for purely meta reasons that CAN NEVER CHANGE are 100% accurate. I knew only your experience and intellect could piece it together. Tis a sad day for-... Wait a second. Meta can change and has many factors. It's been over a month since I last played mafia. So do you have an actual in-game reason or just old stuff? Perhaps, has it occured to you, I find dealing with so many people, people who are already active, redundant?
The thing is, I'm not voting you for purely meta reasons, the meta reasons just rule out the possibility that you're incapable of questioning players when playing as town. My in-game reason is still the same: you're behaviour follows the model pattern of a scum-player (little active interaction with others, passive question answering, refusal to commit to making judgements on others). I'm not waiting for you to give me a knock-down counterargument, I'm waiting for you to start playing like town.

Also the mere fact that you say that puts me into a bad position doesn't it? If I continue doing what I've been doing you will say "Look! Nerjin is being lazy! HE'S SCUM!!!" If I do what you say you will say "Look! Nerjin only does work when told to! HE'S SCUM!!!"
Hardly. Why would I want to trap another player, who may actually be town, into an undefendable position? You might still yet turn out to be lazy town. So, some well considered reflections on your fellow players would go along way to alleviating my suspicions.

Do you see a lack of people working on other players? I sure don't. If no one was talking to anyone else, as is not the case, I'd be more inclined to question everyone with my utmost skill. However it looks like others are being questioned well enough without me. We have 10 people posting very actively. Having me throw walls of text at people I'm not particularly focused on just throws out chaff.
So you're convinced your fellow players are asking the right kinds of questions, huh? I have had zero indication from you that you've even formed a read on more than three players.

The one person is Notquitethere. As I just explained I won't give out fetal stage cases.
I'm all ears: let's hear the accusation. You've had time enough to let the case gestate.

Just going to stop you right there for a second. @NQT, it'd appear I missed this question. My reason for not pointing out my cases at this time is that they are all too weak to be considered much of anything. If I tip my hand too early people will realize what I'm watching for and will go out of their way to avoid those things. People behave differently when they know they're being observed.
Huh, maybe your cases wouldn't be so weak if you'd actually pressed people on matters that you find suspicious. I mean, there must have been such matters if you have fetal-stage cases. But you'd like players to continue making mistakes so you can swoop down on them when they've sufficiently incriminated themselves, right? So we can expect more full reads from you at the end of the day then?

Not knowing what I'm looking at creates fear. Fear creates mistakes in people who have something to hide.
Also, you're not the Batman. Passive non-accusatory play isn't striking fear into anyone, it just makes you look like scum.



Tiruin
NQT
Oh fuck off. This late in the day there is no such thing as a pressure vote. If you're not voting the person you think is scummiest you're wasting everyone's time.
D: Calm down!
This was addressed to Toaster right? Why attack the person (I get it could be anger but I'm asking to be sure) instead of asking the reason behind the vote?
Uh... I think meant to direct this at Nerjin.



Toaster
My vote is more pressure than lynch right now, so I encourage people to do their own homework right now.  Once I have something more solid and want to convince people, then I'll present a full case.
Were you referring to your prior vote on Toony or your new vote on Nerjin?



Max
I'm getting tired of this little strawman that you keep knocking down that I'm voting you because you made that single comment early game.
We really do keep talking at cross-purposes! I know you're not voting me over my question about your question to Tiruin before she'd replied. Your voting me over my later responses. We're on the same page, I understand your case, I just think it doesn't hold up.

Now that I have finally got a reply from you, if you think it doesn't make any difference weather you are playing well or not, what sort of a defense if claiming you aren't playing well? Why make that claim if you yourself think it is irrelevant?
Look Max, you'd have a very different sort of case if I'd have claimed that I was playing perfectly and your initial queries were completely unjustified. Thus, it's highly relevant that I admitted that I don't always play well. This doesn't mean I think you should let me off of scum-slips or what-have-you, but it does mean that I acknowledge my own poor play when I spot it.

We've going around in circles here. Doesn't it strike you as odd that no one else buys your argument?

Quote
As well as myself, who else do you have a read on?
To some degree everybody, with the exception of Toony who is somewhat inactive right now, but apparently for meta reasons. I really wish he was here, but things are what they are.
'Everybody' huh. But who specifically. Could you even name three other players that have done a scummy thing?



Imp— I agree that Toony's play has been subpar but a lot of what you point out could be indicative of a selfish personality rather than role. Right now though he's my second choice for scum. He at least has made an excuse that he's been too busy to participate. Nerjin on the other hand has been quite active and intolerably passive. Speaking of which...



Cmega— do you think your case on Max is more coherent than his on me? Who else appears suspicious to you?



Toony— I know you're very busy right now, but could you briefly explain why Jim is a good target right now?



Caz— you still about? Got some current cases? Day's drawing to a close.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 30, 2013, 06:33:45 am
Toony:  For whenever you have time.  You asked, I'll answer ya.

What??  What did I miss??

I think Imp is too good a player to make that error
What are you basing this belief upon?

I bolded it.  Yes you provided an 'answer'.  I do not accept unspecified 'observations' as an answer, especially not from a player as time pressed as you have stated yourself to be.  For you under these circumstances to claim 'my observations', especially without any further information and without any details translates equally as thus:

'Toony's observations' == 'Toony's snap judgments without evidence' == 'Toony's imagination'

You don't post like a newbie player, at all...
So?  And?  What about it?  Have you ever met a newbie who was a mature adult?  Any newbies who came to the game already having an understanding of logic and verbal sparring?  Maybe any who have considerable experience working as a manager?  How about newbies who already know a great deal about how to handle pressure, both receiving and giving?  Maybe any who have had to deal with catching real life thieves or had to protect themselves and others from sexual predators?  (don't think it relates?  Talk about people motivated towards hiding intention and possessing hostile intent).

I was wondering whether you'd admit to being inexperienced or admit to acting oddly (aka possible scum suspect), but instead I get...yeah acting oddly would be a good way to put it.  Hence the vote!
...
So you're drawing the inexperienced card now?

Guess what.  Newbie /= idiot.  'doesn't post like a newbie' /= 'is experienced'.


Also, I am scum-hunting.  The best a person can when they have two mid-terms back to back in oh, under 24 hours at this point.  I want to take the egotistical horse and go "be glad I'm even posting substance!".

None of this matters to you.  You're playing to protect yourself and you've shown that repeatedly.  You -don't- -care- if you're voting for Scum or not.  You care about protecting yourself, and you have all game.

I -don't- expect you to scum hunt 'better' within 24 hours of taking tests.  What about the day before, the day before that, stretching back all the way to the start of play?  You've been coasting, you've been deceptive about it, and you don't care to catch Scum, you care to cover your own rear.  It shows.  You could have said 'I don't have time to scumhunt'.  Instead you said 'I am scumhunting!  I have found Scum!' while not hunting, not verifying, not trying, not bothering.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 30, 2013, 06:41:02 am
Looks like Caz has requested another extension, I'll add my extend too.  I don't overly care if we extend further or not, but if we get the time I expect we'll use it, and that seems better rather than worse to me.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Caz on October 30, 2013, 08:34:44 am
Arghggh there's like 100 new posts!  :o Compiling response now...
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 30, 2013, 09:53:20 am
@Imp
[Lots of reasons Toony isn't town aligned]

Alternatively he's working towards a college education to which he's admitted.


@NQT
Hark! I admit it! I am scum!
NQT's Log, Day 1: Nerjin breaks down and claims scum. Could this be easier than anticipated?

... Okay I laughed at that. Thank you.


Well I'm gonna have to double post since getting this out seems somewhat important. I'll have reads and the like on everyone here in a bit. But before I do that:

@Toaster: I'd like to apologize for what I said last night. There was no reason to lash out at someone who had nothing to do with the problem.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Caz on October 30, 2013, 10:01:32 am
Skimmed all the posts, sorry that this is a bit rushed. Should be more active today.


Tiruin
...How can you not see where you were going with this if you were the one who caused it in the first place!? What kind of handwave gesture is that?

I can't even get where you gleaned the last statement. The questions I asked which you apparently intentionally skip over now become discarded for..something unconnected, and this quotation out of nowhere seems like something nice to append.

What. Caz.

I was making the point that you were only reacting to people who posed you questions with questions of your own, which was a small pool of people. By not asking questions to everyone you're not really casting a wide enough net to get the bigger picture. Making the excuse that you are able to read the questions and responses posed by others is just lazy and scummy. Why should town do all the work for you?

On that mark, your list has a few curious bits in it for an 'overview'.
Quote
list
Want me to explain myself? If I had two votes, one would be you on the pretense of suspicion--check back and see for yourself and the other would be on Cmega because of the flippancy with how he acts, and the total ignorance he moves on with. Foremost being an intentional breach of logic given everything he said, with lacking address of those questioning him (and the implied rudeness.)

An overview would contain your reads on people--I see just how you see them, but how you mark specific people as scum/town while the rest are with opinions and sidecommentary. What is your view on them?
Yes... that is how I see them. If I just put a list of names with "scum" or "town" next to them it would mean nothing. You have to have reasons behind your arguments.

Please note the bolded portions:
@Me: Where is the shiftiness? Outline. Defend that accusation. ALSO I'M FEMALE IF YOU DIDN'T GET THE HINT.
@Persus: Expound on the strange action. Correlate.
@Cmega: Opinion of him. Relate that opinion to scumminess and your chosen vote-target.
@Imp: ...You just seem to be wanting to give a snide remark of her there. If High Activity is the only mark, why don't others surpassing your own post count get the same note? Is that the only thing which gives a town point?
@Max: Seemingly contradictory. How is exaggerating akin to actively scumhunting in that context? Reword if misunderstood.

Any particular reads you want to expound on? Because it mostly seems commentary there.
re: @Tiruin - You've changed your vote at least 3 or 4 times, as soon as something looks suspicious to you. Just waiting to see if someone will join you on voting them. Heck, you voted for me when I called you out on being reactionary. I suspect you'll stop on whatever lynch is easiest.
re: @Persus - Don't you think it's strange that he was so concerned with who Cmega was voting? I took it to possibly be a noobscum tell.
re: @Cmega - He gives no reason for his votes and just wants to jump on whichever bandwagon is available at the time.
re: @Imp - She posts hugely long arguments with not enough substance to deserve the length of them. It honestly puts me to sleep. There's being active, and there's being active for the sake of looking active. I believe Imp to be the latter.
re: @Max - He might not think he's exaggerating but merely pressing the case strongly. There's a difference between exaggerating because you're scum and exaggerating because you've convinced yourself of something beyond the evidence. I'm not sure of him either way.


Persus
Ah nice strategy you have of making a statement implying I'm scum to get me angry and make a slip-up. How often does this work?
And I mainly learned you consider newbs a nuisance and would prefer it if we stuck to BM.
That's surprisingly useless information. Do you think it was a good use of your time?

If NQT is an important and got lynched accidentally because of that then there would be major problems.
Why are you so worried that NQT is important? Know something we don't?

Why are you buddying me Cmega3? Why should you care so much about a question I asked? It won't have much effect on you and will have a big impact on me. Are you scum that thinks buddying a newbie town will get him lynched?
Too little, too late.

Nerjin
Hark! I admit it! I am scum! Your vote resting upon me for purely meta reasons that CAN NEVER CHANGE are 100% accurate. I knew only your experience and intellect could piece it together
Yeah, you're not threatened by what's happening at all. I was considering changing my vote to Persus, but I think I'll stick on you for now.

Toaster
My vote is more pressure than lynch right now, so I encourage people to do their own homework right now.  Once I have something more solid and want to convince people, then I'll present a full case.
We don't have much time left. Are you planning on presenting your case before the day's end?

NQT
Caz— you still about? Got some current cases? Day's drawing to a close.
I am here! Should be able to respond a bit throughout today - was busy yesterday.

Max White – has been very active in scumhunting, but could be exaggerating his arguments against NQT for an easy lynch.
I'd contest this point: he's been very active in pursuing a case against me, but had yet to converse with all players in the game as of yesterday (http://www.bay12forums.com/smf/index.php?topic=131512.msg4722255#msg4722255).
Trying to seem reasonable so people will think you're town? If he was making these arguments against someone else, would you be convinced and lynch yourself? (Assuming you weren't you, of course.)

Imp
4)"They're" lurking?  Players who can't read Toony are lurking, according to Toony?  Toony is so uncomfortable with his own behavior, so arrogant, so selfish, that he can't even answer "I'm lurking, I guess".  Guess?  Further evasion, deflection, deceit.
I took this to mean "If you can't get a read on someone, it's usually because they're lurking." Not the other way around. I do find fault with Toony's lack of input so far, but lurking isn't enough to warrant a lynch D1, imo. Stick to who is scummy. If Toony fails to participate on D2 (as he promised), we can lynch him then.

Trying to lynch a lurker is also lazy, in my opinion. I find it strange that you're going for Toony's lynch - maybe because he can't really defend himself (hard for him to get several large posts in before the day's end, especially when matched against your own verbosity), and if you lynch him D1, he won't get a chance to.

Looks like Caz has requested another extension, I'll add my extend too.  I don't overly care if we extend further or not, but if we get the time I expect we'll use it, and that seems better rather than worse to me.
Er, I was supporting the first extend. Do we really need two at this point? If we get close to day's end with a nolynch, I'll support it.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 30, 2013, 10:19:30 am
Caz
Trying to seem reasonable so people will think you're town?
What kind of question is that? I'm seeming reasonable because I am reasonable. What would you expect town to do?
If he was making these arguments against someone else, would you be convinced and lynch yourself? (Assuming you weren't you, of course.)
No, as I don't consider defensiveness to be a scumtell. No one else appears convinced either. What do you think?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 30, 2013, 10:41:22 am
Alright, since it looks like I’m gonna be the first to go here is my read on EVERYONE a few players, along with at least one or two pieces of evidence as needed.:

Nerjin:
Lazy lazy bastard. Doesn’t seem to have put as much effort into it as he could though I’m pretty sure he’s town. I lied a bit when I said I’d give out pieces of information on everyone. Make that everyone-1. Also apparently confuses BYOR12 with this game in which there is quite a bit less than twenty quadrillion players.

Jim Groovester:
Seems particularly against Imp for his HUGE walls of text [I agree but more on that at 11.] and says that Max White’s vote makes no sense [I agree again] though he’s still voting Persus13

Omega3: You decided to unvote NQT or not?

This is the only thing you can think of to ask? What do you care whether Cmega3 unvotes notquitethere?

Here, I've got one for you. What do you make of this vote?

Persus13.

Which is fine and all I guess but since then he’s put more effort towards Max and Imp. I’m going to go: Null-lean-Town for the big guy here.

Imp:
He seems earnest enough despite pursuing an obvious dead-end in the beginning. After he stopped wasting our time on that he seems to be doing a lot of work. SEEMS to being the key-word. He’s WAY to verbose at points and that makes it sort’ve hard for me to follow along with what he’s saying. I’m against how he’s attacking Toonyman for not being able to devote time to the game. However it doesn’t seem scummy, it just seems like a dick move. Null-lean-town

ToonyMan:

I do not make RVS votes, you misinterpret and I am severely lacking the time and energy to be more coherent.  I find Imp scummy for being verbose and misleading and try to figure out what they are even saying to me in this WoT (http://www.bay12forums.com/smf/index.php?topic=131512.msg4724948#msg4724948).  And in the very post you quote me giving reasons on other suspects like Tiruin or Nerjin who I would easily vote if I wasn't particular to Imp right now.
For the most part he seems to legitimately believe that Imp is being too verbose to be town. I don’t agree with that BUT he also does seem rather strapped for time so I’m going to go with Null on him for now. I’m hoping he comes back soon though…


Caz:
Up until just recently I’ve had a sort’ve Newb-town vibe but

Nerjin
Hark! I admit it! I am scum! Your vote resting upon me for purely meta reasons that CAN NEVER CHANGE are 100% accurate. I knew only your experience and intellect could piece it together
Yeah, you're not threatened by what's happening at all. I was considering changing my vote to Persus, but I think I'll stick on you for now.

Makes me wonder something: Why were you considering changing your vote and is me not panicking really a good enough reason to keep it on myself?

As it stands now I’m thinking Newb-null-lean-town but that’s just me.
 
That’s not everyone but I’m gonna take a break. I’ll get everyone else later if I can.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Mephansteras on October 30, 2013, 11:20:50 am
The Scribe's Tally Sheet
Cmega3: Persus13, Tiruin
Jim Groovester: ToonyMan
Max White: Cmega3, Nerjin
Nerjin: Caz, Toaster, notquitethere
notquitethere: Max White
Persus13: Jim Groovester
ToonyMan: Imp



Day ends ~5pm Pacific Today. There is 1 motion to Extend the game to ~5pm Pacific Thursday. 3 Motions total required to Extend.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 30, 2013, 11:43:21 am
One mid-term down, one to go.



@Cmega3:
@ToonyMan - Do you think Mafia pushing town to lynch another Mafia member a good idea if it can improve odds of success? If so, what ocations could it be used on?
I don't think bussing is a very good idea.  I remember an older game from this year where Toaster bussed I think and it just hurt the mafia team.  I think the distancing you get from bussing isn't worth it unless you're pulling a big gamble.



@Imp:
Unlimited Words Work
You know, with this amount of effort I have a harder time believing your mafia.  Your suspect is wrong, but you seem genuine on your attack, the most convincing bit is probably here for me:
5)  Either didn't bother to check the game's rules about extension limits (as he later indirectly claims) or just doesn't care.  Just not caring could explain not bothering to check and isn't contradicted by any evident care or effort in any other part of his play this game.  Toony's here to 'win easy, if he can', just like he said in his first post.  Game can work around him, players can wait on him.  This would be acceptable to me, if Toony had been saying 'I can't play yet, I can't give this game what it deserves yet'.  Instead, he keeps his focus on being here to 'win easy, if he can' - thus his illusion of scumhunting.
Which is tricky word play, but I should be more careful with what I say.

Your accusation seems primarily that I am a survivor though, which is not true (I am not anti-town of any sort).  Do you think I'm mafia or third-party, exactly?



@NQT:
Toony— I know you're very busy right now, but could you briefly explain why Jim is a good target right now?
He hasn't been pressured at all for most of the day.  Since nobody had the incentive to I'll go into unexplored territory myself.  He also seemed pushy on me attacking Cmega3 more, so I'd like to learn in further detail why him and Persus13 are scum buddies.



Also extend again.  I'd like to at least exchange with Jim before day end.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 30, 2013, 11:46:38 am
@Nerjin:
Wait so, everybody in this post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4727966#msg4727966) you have null or null-lean-town reads on?  You're on the chopping block for being lynched, do you suspect anybody besides Max White?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 30, 2013, 11:55:56 am
Yes though at the time I don't have enough time to go into as much detail as I'd like. Extend before I forget. I'm just headind down the list of players I have. One at a time.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Caz on October 30, 2013, 01:20:29 pm
NQT
What kind of question is that? I'm seeming reasonable because I am reasonable. What would you expect town to do?
It just seems like you'd be more genuinely annoyed with someone trying to convince others that you should be lynched.  Yet you're defending his play as if you have no problems with it.

If he was making these arguments against someone else, would you be convinced and lynch yourself? (Assuming you weren't you, of course.)
No, as I don't consider defensiveness to be a scumtell. No one else appears convinced either. What do you think?

It's hard to tell at this point, but it looks a bit like townvtown interaction to me.


Nerjin
Nerjin:
Lazy lazy bastard. Doesn’t seem to have put as much effort into it as he could though I’m pretty sure he’s town. I lied a bit when I said I’d give out pieces of information on everyone. Make that everyone-1. Also apparently confuses BYOR12 with this game in which there is quite a bit less than twenty quadrillion players.
Uhm... Not sure what to make of this.

Makes me wonder something: Why were you considering changing your vote and is me not panicking really a good enough reason to keep it on myself?
I want to make the best use of my vote. Persus was starting to look more scummy than you in the last few pages, but this sarcastic "You've found me out! I'm scum!" is enough to put the bead on you again. I find it a desperate joke to convince others of your towny-ness. "Hey look guys! I claimed scum! I'm obviously not, right? Ha ha!"
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Toaster on October 30, 2013, 02:45:39 pm
I could go for an extend.


Nerjin:  (Also Caz and NQT, et al.)
Oh fuck off. This late in the day there is no such thing as a pressure vote. If you're not voting the person you think is scummiest you're wasting everyone's time.

Crap, okay, I did screw one thing up.  That was actually referring to the vote on Toony, not you.  I don't always write my posts in the order they end up.  As of me reading this post (#237) I am okay with lynching you.

@Toaster: I'd like to apologize for what I said last night. There was no reason to lash out at someone who had nothing to do with the problem.

Nah, it was my fault for being confusing.

Not knowing what I'm looking at creates fear. Fear creates mistakes in people who have something to hide.
Also, you're not the Batman. Passive non-accusatory play isn't striking fear into anyone, it just makes you look like scum.

NQT has pretty much nailed this one.

In any case, I'd like to hear your response to my vote now that the uncertainty has been cleared away.


Tiruin:  You'll have to wait until I hear a response from Nerjin.



Max:
Toaster
NQT bought it up to try and justify having an especially good wincon.

This is false.
What do you make of reply number 107? I would like it but I apparently am unable to link to specific posts right now..

Quote
He just said he was optimistic and that his wincon wasn't impossible.  How is that "an especially good wincon?"
He also listed several other wincons he had in the past claiming they were unwinnable, including a lot of town roles. If in a single post he is willing to say he has a winnable condition, and in the same post he lists several town roles, including some cop roles that are apparently unwinnable, it stands to reason he has a better wincon than then a town player, even one with a good ability.
Yes, he goes on to correct himself that those are actually winnable, but the implication that his is especially good, being better than the average ones, is still there.

Oh, okay.  I see what you're saying now.  I don't agree with it, but it's not a scummy argument.  (I think trying to draw that implication out all the way is stretching a metaphor way too far.)

Fair enough on your case.  Again, don't agree, but I don't see it as scummy now.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Mephansteras on October 30, 2013, 02:50:27 pm
The Scribe's Tally Sheet
Cmega3: Persus13, Tiruin
Jim Groovester: ToonyMan
Max White: Cmega3, Nerjin
Nerjin: Caz, Toaster, notquitethere
notquitethere: Max White
Persus13: Jim Groovester
ToonyMan: Imp




Day has been Extended to ~5pm Pacific Thursday. There will be no more extensions this day.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 30, 2013, 02:52:15 pm
My response is that you do what you feel is right.

Anyways I wasn't saying fuck off because you voted me, I was saying it because 1. I was pissed at something unrelated to the game and that lead me to 2. be annoyed that you were claiming  pressure vote so long after day end.


@Caz

I was saying I'm a lazy bastard. What else do you want? A diagram?

Also you don't understand sarcasm and anger it appears. Meh, not my problem.


Well it looks like I've been given a second chance. I'll have the rest of my reads up after I update my games. See y'all soon.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 30, 2013, 04:14:47 pm
First off, I just looked back at my original question (thanks to Nerjin) to Cmega3, and realized that I worded it the wrong way. I asked because I was confused about Meph's vote count. I should have said something like "Cmega3, you said you were canceling your vote on NQT back in [post whatever]. Is that an unvote on NQT or not?" Sorry if that came off much more aggressive then I meant to, I write like I talk, and that can be problematic without inflection.


Jim said we where scum buddies. I was affected too. What I meant is someone asking another person if they are to do something doesn't mean both are scum.
True but if I flip town you can argue that since I flipped town we weren't scumbuddies and therefore the buddying was accidental. Meanwhile, you get an easy mislynch and an extra day.

Persus
Why are you buddying me Cmega3? Why should you care so much about a question I asked? It won't have much effect on you and will have a big impact on me. Are you scum that thinks buddying a newbie town will get him lynched?
...Buddying suspicion + a vote? Buddying in this scenario is that much of a tell to place your vote on?
It seemed pretty suspicious to me as the one getting buddied, particularly as I couldn't really think why Cmega3 would ask the question as he isn't the one being voted at the moment. And his question about busing right above his question to Jim seems suspicious in context. Cmega may be a newb, but he hasn't really behaved the way I'd expect him to as a newb. His reasons seem odd even for newb reasons.  And his concern at my question seemed too interested for town.

Also, when did you put your vote on Cmega? I just noticed that in the vote count but didn't remember you placing the vote.

Do you really think Cmega is buddying you?



NQT's Log, Day 1: Nerjin breaks down and claims scum. Could this be easier than anticipated?

Not knowing what I'm looking at creates fear. Fear creates mistakes in people who have something to hide.
Also, you're not the Batman. Passive non-accusatory play isn't striking fear into anyone, it just makes you look like scum.
I loled at your two comments to Nerjin. Also, yes I think Cmega's buddying me.

I find you analysis an intriguing idea but I want to seer how much it works and how much it can be manipulated before making a judgement.

I have to go somewhere, I'll post again in over an hour from now

Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Jim Groovester on October 30, 2013, 05:22:42 pm
I suspect him but I'm not sure whether this behavior is normal for him or not. Is this normal behavior of Max? I believe you also ignored the section that says I'm not getting good reads on people.

So what?

You're going to let yourself get stopped because you don't know Max White's meta? You're new; you're not going to know a lot of people's meta before a good long while. In fact, while you're new, this is going to happen more often than not.

You still have to vote somebody.

I fail to see how that's a slip-up. Thanks for the tip though. By the same implication any insult thrown at me that I just ignore is true. And if I have a technical question I'm going to ask it and not care about how scummy I look.

It's a horrible slipup. I called you and Cmega3 scumbuddies. You did not deny this.

Recognition of a tactic is not an invalidation of its content.

I'm glad I'm back too. At the moment I'd vote Max, but until someone answers my questions on playstyle I'm going to wait.

And what if you never find out whether this is typical for Max White or not?

Are you just going to sit around, paralyzed by it?

You can't sit on your hands forever. At some point you're going to have to decide on you're own whether you really mean it or not.

Persus
Why are you buddying me Cmega3? Why should you care so much about a question I asked? It won't have much effect on you and will have a big impact on me. Are you scum that thinks buddying a newbie town will get him lynched?
...Buddying suspicion + a vote? Buddying in this scenario is that much of a tell to place your vote on?
It seemed pretty suspicious to me as the one getting buddied, particularly as I couldn't really think why Cmega3 would ask the question as he isn't the one being voted at the moment. And his question about busing right above his question to Jim seems suspicious in context. Cmega may be a newb, but he hasn't really behaved the way I'd expect him to as a newb. His reasons seem odd even for newb reasons.  And his concern at my question seemed too interested for town.

I think you need to elaborate further on this.

How was his question buddying?

How is he not acting like you'd expect him to?

Broad, hand-wavy arguments aren't convincing and they make it seem like you have reasons when you really don't.

Now - Why does my saying and asking about the words 'Jim is quiet' rate a double dose of profanity from you, when the first time those words were posted you were... completely quiet... in reaction to them?

But Toaster is cool.

Oh, and forgive me that I couldn't appreciate the subtleties in what you were saying, that, when you said "Jim is quiet," you in fact meant, "Toaster, you said Jim is quiet," something which would have no doubt been made abundantly clear to me had I read your post. Because your posts are art. In a true reversal of expectation, I assumed that in a 4500 word post there was no room or even need for subtelty; how happy I am to have been proven wrong. Clearly this discovery adds a whole new dimension to my previous impressions of your post; whereas before they were long and tall, they are also now deep. All fine, excellent mafia qualities.

Nerjin's meta analysis

Well, this is interesting.

Are these all his latest games?

We have 10 people posting very actively. Having me throw walls of text at people I'm not particularly focused on just throws out chaff.

Everybody else is doing work so you don't have to?

Yeah, right. You're making excuses for yourself so you don't have to hunt.

@Jim Groove:
Why are Cmega3 and Persus13 scum buddies again?  Also you seem pretty relaxed, are you enjoying yourself?

I accused Persus13 of being buddies with Cmega3 because Persus13 clarified, or reminded, or whatevered, Cmega3 that his uncolored unvote of NQT early in the game was not valid. It looked visibly like Persus13 was looking out for Cmega3, which I found odd and notable and seemed like evidence of collusion. I accused them of being buddies mostly to get a reaction out of Persus13.

I don't find the tell very valid, and it's not a significant part of my case on Persus13. I'm more or less convinced that Persus13 is scum because he has yet to vote anybody despite suspecting Max White.

Relaxed? I'm halfway to full-on swear mode. This game is resembling homework more than a little and I am losing patience.

I was trying to start to know you guys. Not only good for now, but for later games I may play in. I thought it was implicit.

You did it again!

What specifically were you trying to find out?

Never mind, I don't care anymore. Clearly I'm not going to get a response any different than the one you gave.

@Jim Groovester - What do you think is suspicious about Persus asking me if I would unvote NQT? I'd not posted for a while, he could've thought I wasn't gonna unvote or was undesicive.
I don't know how someone asking another person a question could be scumtell for both of them. Especially if it happened nine pages ago and nothing else particularly suspicious happened.

See my response to ToonyMan.

Imp, so your argument against ToonyMan is that he's scum because he's lazy because he hasn't had the time to post more than superficial content and analysis on players in the game. And that he wants to win without effort.

And that these two points in concert together paint ToonyMan as lazy, selfish, malicious, corner-utting, narrowminded, selfish, lazy, inconsiderate, lazy, selfish scum.

I think you're underestimating the amount of time that school and mafia take (for any college age player there's often not time enough for both), and I think you're extrapolating a pattern on limited evidence.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 30, 2013, 06:44:36 pm
I suspect him but I'm not sure whether this behavior is normal for him or not. Is this normal behavior of Max? I believe you also ignored the section that says I'm not getting good reads on people.

So what?

You're going to let yourself get stopped because you don't know Max White's meta? You're new; you're not going to know a lot of people's meta before a good long while. In fact, while you're new, this is going to happen more often than not.

You still have to vote somebody.
Well I can't tell if Max is being poor town or scum. But I think if he was scum he'd be less obvious about it. And the discussion between then and now is making almost everyone look scummy, so I'm not sure I know anymore.

I fail to see how that's a slip-up. Thanks for the tip though. By the same implication any insult thrown at me that I just ignore is true. And if I have a technical question I'm going to ask it and not care about how scummy I look.

It's a horrible slipup. I called you and Cmega3 scumbuddies. You did not deny this.

Recognition of a tactic is not an invalidation of its content.
I thought your accusation was ridiculous and like a troll accusation meant to get some guy to angrily yell at you. Which was why I didn't deny that fact. And I do deny it.

I'm glad I'm back too. At the moment I'd vote Max, but until someone answers my questions on playstyle I'm going to wait.

And what if you never find out whether this is typical for Max White or not?

Are you just going to sit around, paralyzed by it?

You can't sit on your hands forever. At some point you're going to have to decide on you're own whether you really mean it or not.
I agree. I would probably have voted Max today if it weren't for Cmega being scummy.

Persus
Why are you buddying me Cmega3? Why should you care so much about a question I asked? It won't have much effect on you and will have a big impact on me. Are you scum that thinks buddying a newbie town will get him lynched?
...Buddying suspicion + a vote? Buddying in this scenario is that much of a tell to place your vote on?
It seemed pretty suspicious to me as the one getting buddied, particularly as I couldn't really think why Cmega3 would ask the question as he isn't the one being voted at the moment. And his question about busing right above his question to Jim seems suspicious in context. Cmega may be a newb, but he hasn't really behaved the way I'd expect him to as a newb. His reasons seem odd even for newb reasons.  And his concern at my question seemed too interested for town.

I think you need to elaborate further on this.

How was his question buddying?

How is he not acting like you'd expect him to?

Broad, hand-wavy arguments aren't convincing and they make it seem like you have reasons when you really don't.
I see you saying that I told Cmega3 to unvote NQT and this is part of the reason I'm scum and deserve lyncing and me and Cmega are scum buddies. Suddenly, at the end  of one of Cmega's posts, he asks you questions about why my question looked so suspicious. Cmega appears to be defending me for a question I asked him that was pretty aggressive and made two people think I'm scummy. This to me appears to be buddying or getting too comfortable with another player who they should think of as a possible scum, not confirmed town. If Cmega was scum, he could realize that buddying me when I currently am already accused of buddying Cmega and being on his scumteam would cause people's alarm bells to go off and cause other players to vote me, resulting in my lynch. When I flip town, Cmega can argue that he is town too since I'm not town and one of the major reasons he looked scummy was because of buddying accusations about me and I flipped town, therefore he isn't scummy and is town. This whole lynching of me D1 distracts from other members of the scumteam that may be currently in danger of being lynched (not saying that parts true) and so gives scum extra time.

This is probably far-fetched and me being paranoid and seeing scummy traits in everyone, but I still think its odd.


@Jim Groove:
Why are Cmega3 and Persus13 scum buddies again?  Also you seem pretty relaxed, are you enjoying yourself?

I accused Persus13 of being buddies with Cmega3 because Persus13 clarified, or reminded, or whatevered, Cmega3 that his uncolored unvote of NQT early in the game was not valid. It looked visibly like Persus13 was looking out for Cmega3, which I found odd and notable and seemed like evidence of collusion. I accused them of being buddies mostly to get a reaction out of Persus13.

I don't find the tell very valid, and it's not a significant part of my case on Persus13. I'm more or less convinced that Persus13 is scum because he has yet to vote anybody despite suspecting Max White.

Relaxed? I'm halfway to full-on swear mode. This game is resembling homework more than a little and I am losing patience.
Oh, then I clearly placed more value in this part of your case from your last post then I should've.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 30, 2013, 06:45:24 pm
Shoot, didn't mean to hit post.

Persus
Ah nice strategy you have of making a statement implying I'm scum to get me angry and make a slip-up. How often does this work?
And I mainly learned you consider newbs a nuisance and would prefer it if we stuck to BM.
That's surprisingly useless information. Do you think it was a good use of your time?
And I would totally agree with you on that. However its better than nothing. And while I didn't know what type of questions were good, it does seem to have gotten a conversation going.

If NQT is an important and got lynched accidentally because of that then there would be major problems.
Why are you so worried that NQT is important? Know something we don't?
That was hypothetical. Notice the key use of an if at the start of the sentence. But I think someone getting lynched by accident because the Mod missed an unvote is bad in general. You can't really undo a lynch and it could at worst stop the game. And if I see something I'm confused by I ask a question to get unconfused.

Why are you buddying me Cmega3? Why should you care so much about a question I asked? It won't have much effect on you and will have a big impact on me. Are you scum that thinks buddying a newbie town will get him lynched?
Too little, too late.
For what?

Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 30, 2013, 07:53:34 pm
PFP

Yeah alright.  Unvote Jim.



@Cmega3:
Your vote on Max White was poor and Persus13 seems to have retaliated against you.  This seems fishy.  What's your read on Persus13?



@Tiruin (FoS for emphasis):
What do you think of Caz?  Why are you switching your vote so much?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 31, 2013, 05:16:53 am
Looks like Caz has requested another extension, I'll add my extend too.  I don't overly care if we extend further or not, but if we get the time I expect we'll use it, and that seems better rather than worse to me.
Er, I was supporting the first extend. Do we really need two at this point? If we get close to day's end with a nolynch, I'll support it.

Whups, thanks for correcting.


Is there a right way and a wrong way to lurk, or just one way?

If Toony had said 'Right, I've got this issue and I can't really play for a bit' (he did) and then not played for a bit, that's honest.  He could have logged on, caught up on posts as he had time, asked questions if he had any, let us know he was following the thread a little or a lot, that's honest too.

Instead he weakly and poorly 'Scumhunts'.  Yes, his target is me, but he asks no questions.  When questioned about his stance on me, he disregards the questions and reaffirms his 'certainty' until he starts to recieve votes for his behavior, then he backs down and throws his vote elsewhere.  Now he takes the time to appear to be working much harder at Scumhunting, and maybe he truly is now, which is a total shame because this is probably the time he most needs to put into his studies.

But he didn't have to fake Scumhunting at any point - we're still well inside the time when he said he didn't have time - he could have said 'I don't have time yet' and not done so; instead he decided to say a version of 'I don't have time, but I am doing it anyway', but despite saying this he wasn't but he did try to make the illusion - he decided to mislead instead of be honest.

I remember when he answered thusly:
@Tiruin:
ToonyMan
Also I'm voting Imp for voting a player who doesn't exist, you should know better.
...And this signifies her being or having the characteristic of scum because...?
It's misleading, any form of distraction from the truth can be read as a scumtell and I think Imp is too good a player to make that error.

It's misleading, any form of distraction from the truth can be read as a scumtell

Hrm.  I'd say that Toony's illusion of scumhunting has been misleading and distracting - he says signifies the being or having the characteristic of Scum.  He sure continued it over days, and his motive does not appear to be 'because he believed it was best for the Town', but 'because he believed it protected him' - this is supported by his reaction, when it did not appear to be protecting him anymore, he dropped it like it was hot and ran frantically to give time he probably couldn't afford into supporting his claim that he's Scumhunting; into finding a better way to protect himself.


Your accusation seems primarily that I am a survivor though, which is not true (I am not anti-town of any sort).  Do you think I'm mafia or third-party, exactly?

I don't know.  Your behavior appears to have been anti Town, even if using only your definition to interpret it.  How wrong is it to do what you have done this game, third-party wrong or mafia wrong?  For some flavors of Scum, certain members of the team have survivor as a wincon, right? They lack special powers, and if their team loses the member(s) who do have powers, their only hope of a win is through the vote from what I understood.

I am not viewing Toony as anti-Town because of lurkiness.  I am not viewing him as anti-Town because of things he has not done, or for not having time.  I view what he -has- done as being dishonest and anti-Town.  He could have attempted to lurk with need, but he attempted to create the illusion of Scumhunting instead.  The first is necessary for him, the second is deceptive and it is the second he chose.

That said, there's other Scum to catch and I suspect no one wants to see Toonie die this D.  If he is Scum, this should remain/become apparent as time continues to pass.  For the moment, Unvote.

Oh, and in case it should be said(it was always true) - I hope you got/get high A's, Toony.  Good luck man.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 31, 2013, 05:35:44 am
Toony
He hasn't been pressured at all for most of the day.  Since nobody had the incentive to I'll go into unexplored territory myself.  He also seemed pushy on me attacking Cmega3 more, so I'd like to learn in further detail why him and Persus13 are scum buddies.
Yeah alright.  Unvote Jim.



@Cmega3:
Your vote on Max White was poor and Persus13 seems to have retaliated against you.  This seems fishy.  What's your read on Persus13?



@Tiruin (FoS for emphasis):
What do you think of Caz?  Why are you switching your vote so much?
I find it amusing that you FOS Tiruin for changing her votes so much when you do so also. I don't think changing your mind is a scum-tell, do you?

Nerjin— interesting that the two players you claimed to have cases on, Max and NQT, you've yet to outline reads for. I eagerly await your follow-up post.

Caz
It just seems like you'd be more genuinely annoyed with someone trying to convince others that you should be lynched.  Yet you're defending his play as if you have no problems with it.
[..]
It's hard to tell at this point, but it looks a bit like townvtown interaction to me.
The thing is, Max is not succeeding in convincing anyone. I still think that in general he reads more town than scum and I'm waiting for him to realise he's chasing a dead-end. I know from experience that not everyone that attacks you is necessarily scum.

Toaster
Quote from: Max
He also listed several other wincons he had in the past claiming they were unwinnable, including a lot of town roles.
It's worth pointing out that I quickly clarified that I didn't mean to imply that town roles were unwinnable, as Max admits:

Quote
Yes, he goes on to correct himself that those are actually winnable, but the implication that his is especially good, being better than the average ones, is still there.
I wasn't trying to imply anything, I was trying to concretely state that I didn't have a bullshit 3rd party role and the game set-up wasn't overwhelmingly stacked against me. Also, of course I'm more confident: it's a fact that I'm a better player now than I was before.

I don't think Max is necessarily scum, he's just barking up entirely the wrong tree here.

Imp
Is there a right way and a wrong way to lurk, or just one way?
A player can be absent with varying degrees of legitimacy. Toony has presented a legitimate reason not to post as much. I still think what he has done is moderately suspicious, but his patchy participation isn't. I think we should see how he performs as time goes on.

What do you think of Cmega and Persus?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 31, 2013, 06:44:17 am
Nerjin:
I don't know what you mean by the 'perhaps' cthing.

Look back to your post to get any context or reference from where you quote me if you need those references.

I'm telling you that your post looks almost purely defensive.  And in a way which is shockingly ineffective.  And that it's hard to understand, for me at least, if you are claiming that is what you mean, or if you're just deflecting him with fluff... which is a Scummy choice because if you had a real reason that didn't sound Scummy, you'd state it, right?

By putting qualifiers on your answer, which both 'Perhaps' and 'has it occurred to you' are, you make it look like you are saying that the answer you are giving is not your real reason - thus when you change your reason later it's 'not even lying', because you even said that was only perhaps the reason, you only asked if he'd considered that could be your reason.

Maybe you are intentionally not giving real reasons, I dunno.  Are you giving real reasons and making it sound like they're not real?  Or are you openly giving fake reasons, and why if so?  Part of why I -have- to ask, this statement appears in the same post.... heck, in the same paragraph.... not even 65 words past where you said
Hark! I admit it! I am scum!

Now, surely you meant that as a joke/sarcasm/a poke back at NQT's assumptions. But wait - where does the sarcasm stop?  What can we use to tell when you mean what you say, and when you mean the exact opposite of what you say, or for that matter when you maybe mean what you say and maybe don't? 

Do me the hugest favor ever in this game and only say what you mean from now on, okay?  That would go miles towards helping me understand you, your thinking, and your intentions - and it probably won't make it harder for anyone else to understand those either.  You appear to me to be walking boldly towards being the D1 lynch, head up and eyes open.  I'm fine with that if you're Scum.  I'm going to be annoyed -with you- if you be a mislynch in the making because boy, you are effectively saying 'pick me!  pick me!'.

There's another thing that you're doing which is driving me crazy.  Not 'I can't stand it, stop it stop it stop it' crazy, but the sort of crazy you get when you're a newbie and your Scummy senses are starting to grow in or something and they start to pick stuff up.

Explain this, please - At 09:17:59 pm your post includes
I refuse to mention EVERYONE at this point or to elaborate on fetal stage cases.
...
As I just explained I won't give out fetal stage cases.

And then you start doing what less than 13 hours earlier you'd said again... not for the first time in the thread, but again!... that you refused to do.

Well I'm gonna have to double post since getting this out seems somewhat important. I'll have reads and the like on everyone here in a bit.

Wait.  Full stop.  You've repeatedly posted that you 'Would.  Not.  Do.  This.'  And now, half a day later, without a single reason given, you're suddenly doing what you said you refused to do.

Don't do that!  If you're going to change your mind, your strongly held mind, your absolute and repeatedly stated, no chance it's a typo, no this is what you mean mind - explain yourself!  How is the need to do that not obvious?

Now, searching the thread between your last refusal, and your sudden reversal, I see one thing only that might have been a reason for you to change your mind.

Toaster has voted for you... heck, his words around that vote are even qualified like yours sometimes are -

What if I say I don't believe that, and instead say you're pointing fingers with nothing to back it up?  I think you're doing that, Nerjin.
...
My vote is more pressure than lynch right now, so I encourage people to do their own homework right now.  Once I have something more solid and want to convince people, then I'll present a full case.

I don't know if he's doing this to mock you, to teach you, to talk to you in a language you might best understand (because you appear to be using similar) or what his reasoning is.

But wow do you jump to his.... I have to call it 'a gentle vote'.  That's got to be the gentlest vote placement I've seen so far.

Oh fuck off. This late in the day there is no such thing as a pressure vote. If you're not voting the person you think is scummiest you're wasting everyone's time.

Sure, there's also another conversational post from notquitethere (http://www.bay12forums.com/smf/index.php?topic=131512.msg4727681#msg4727681), but he's been having those exchanges with you for days now.... that one doesn't seem significantly different (funnier, but not different).

So what are you doing and why are you doing it?  I need help understanding your motives and your reasoning - how is what you are doing (both before and now) serving your wincon, and if it's not - why are you wasting so much time (then or now) on non-wincon achieving behaviors?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 31, 2013, 06:54:30 am
What do you think of Cmega and Persus?

I think.... wow I think I need to go to sleep, they both look like I need some sleep.

Gut level and memory-based unverified level - Cmega seems quite newbie, unclassified Town or Scum.  Persus13 is 'weird'.  Super hard to explain why weird, mostly because of comparisons to play in currently ongoing game.  Possibly explicable as 'feeling over his head' and acting erratically as confidence surges and wans.  I'm still studying the murkiness.

I'm currently unvoted.  I'm to tired to fix that right now.  That's not an abstain, I'll be active again in about 7 hours.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 31, 2013, 10:30:20 am
If Toony had said 'Right, I've got this issue and I can't really play for a bit' (he did) and then not played for a bit, that's honest.  He could have logged on, caught up on posts as he had time, asked questions if he had any, let us know he was following the thread a little or a lot, that's honest too.

Instead he weakly and poorly 'Scumhunts'.  Yes, his target is me, but he asks no questions.  When questioned about his stance on me, he disregards the questions and reaffirms his 'certainty' until he starts to recieve votes for his behavior, then he backs down and throws his vote elsewhere.  Now he takes the time to appear to be working much harder at Scumhunting, and maybe he truly is now, which is a total shame because this is probably the time he most needs to put into his studies.

But he didn't have to fake Scumhunting at any point - we're still well inside the time when he said he didn't have time - he could have said 'I don't have time yet' and not done so; instead he decided to say a version of 'I don't have time, but I am doing it anyway', but despite saying this he wasn't but he did try to make the illusion - he decided to mislead instead of be honest.

What do you really want him to do? It seems to me that regardless of how he acts you're going to call him out on this

Nerjin:
Do me the hugest favor ever in this game and only say what you mean from now on, okay?  That would go miles towards helping me understand you, your thinking, and your intentions - and it probably won't make it harder for anyone else to understand those either.  You appear to me to be walking boldly towards being the D1 lynch, head up and eyes open.  I'm fine with that if you're Scum.  I'm going to be annoyed -with you- if you be a mislynch in the making because boy, you are effectively saying 'pick me!  pick me!'.

Alright, I'll do just that. Be annoyed at me all you like. Bad town play happens. Besides, I have a reputation to uphold.

Quote from: Same Post
There's another thing that you're doing which is driving me crazy.  Not 'I can't stand it, stop it stop it stop it' crazy, but the sort of crazy you get when you're a newbie and your Scummy senses are starting to grow in or something and they start to pick stuff up.

Explain this, please - At 09:17:59 pm your post includes
I refuse to mention EVERYONE at this point or to elaborate on fetal stage cases.
...
As I just explained I won't give out fetal stage cases.

And then you start doing what less than 13 hours earlier you'd said again... not for the first time in the thread, but again!... that you refused to do.

Well I'm gonna have to double post since getting this out seems somewhat important. I'll have reads and the like on everyone here in a bit.

Wait.  Full stop.  You've repeatedly posted that you 'Would.  Not.  Do.  This.'  And now, half a day later, without a single reason given, you're suddenly doing what you said you refused to do.

Don't do that!  If you're going to change your mind, your strongly held mind, your absolute and repeatedly stated, no chance it's a typo, no this is what you mean mind - explain yourself!  How is the need to do that not obvious?

Well when you're about to die you've gotta give out what you have. Regardless of whether you want to or not.

What if I say I don't believe that, and instead say you're pointing fingers with nothing to back it up?  I think you're doing that, Nerjin.
...
My vote is more pressure than lynch right now, so I encourage people to do their own homework right now.  Once I have something more solid and want to convince people, then I'll present a full case.

I don't know if he's doing this to mock you, to teach you, to talk to you in a language you might best understand (because you appear to be using similar) or what his reasoning is.

But wow do you jump to his.... I have to call it 'a gentle vote'.  That's got to be the gentlest vote placement I've seen so far.

Oh fuck off. This late in the day there is no such thing as a pressure vote. If you're not voting the person you think is scummiest you're wasting everyone's time.

Sure, there's also another conversational post from notquitethere (http://www.bay12forums.com/smf/index.php?topic=131512.msg4727681#msg4727681), but he's been having those exchanges with you for days now.... that one doesn't seem significantly different (funnier, but not different).

So what are you doing and why are you doing it?  I need help understanding your motives and your reasoning - how is what you are doing (both before and now) serving your wincon, and if it's not - why are you wasting so much time (then or now) on non-wincon achieving behaviors?

Why did I act like that? Simple, financial troubles and lots of stress tend to make me a little lashy. I'll admit I'm not doing too hot on this one. What I'm trying to do now is at least explain my views before I die.


Well now that my replies to those posts are out of the way back to writing out my views on the players.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 31, 2013, 10:45:02 am
Due to limited time left I’m just going to focus on 3 players: Max White, NotQuiteThere, and Imp as they are the ones I suspect most.


Max White:
Null-Lean-Scum
I still find that his pursuit of a case on NQT is mostly based on nothing. All the mistakes he states could just as easily be poor town play or the like. How sure am I that he is scum? About 25%. Pretty low for a vote BUT it’s the portion where he states, with no uncertainty, that he’ll see NQT lynched that made me think that while perhaps Max White is just being overly aggressive over very little there’s also a distinct possibility that he picked an easy target [someone who has made a TON of mistakes] and just couldn’t back out when his attempt at getting a bandwagon going failed because of how single-mindedly he pursued the case. That being said…


Notquitethere:
Null-lean-scum
All the things I’ve defended? All the things Max has pursued with doggedness? Notquitethere trying to force there to be a “Yes/No” between me or Max being correct? Well that leads me to get some vague ideas that he’s either scum or fail-town [not as fail-town as me apparently but still]. So while I don’t think anything he’s done is inherently scummy I do believe that they could be indicators towards it.


Imp:
Null-lean-light-scum
Other than his thing with Toony which seems really odd [“If he comes on and does as much scum-hunting as he can he’s both scummy and town” thing that he just said was really weird] and his inherent love of HUGE walls of texts that could easily be reduced by hundreds of words and still get the same thing out there. I’m not sure if he’s an excited newbie or he’s trying to hide something by being verbose [I know I do it so I’m willing to bet that other people might do it.]. All and all I’m REALLY not sure on him but if I had to pick a third player I’m suspicious of it’d be Imp.


I don’t really have time to go into too much more detail but hopefully that helps clear up some things and give my view on some others.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Mephansteras on October 31, 2013, 11:59:33 am
The Scribe's Tally Sheet
Cmega3: Persus13, Tiruin, ToonyMan
Max White: Cmega3, Nerjin
Nerjin: Caz, Toaster, notquitethere
notquitethere: Max White
Persus13: Jim Groovester



Day ends ~5pm Pacific Today.  (~7 hours)

NOTE: I may end the day about 15 minutes early today, as I will be going from work to a party and won't have time to end the day after 5.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 31, 2013, 12:05:06 pm
@Imp:
I am not viewing Toony as anti-Town because of lurkiness.  I am not viewing him as anti-Town because of things he has not done, or for not having time.  I view what he -has- done as being dishonest and anti-Town.  He could have attempted to lurk with need, but he attempted to create the illusion of Scumhunting instead.  The first is necessary for him, the second is deceptive and it is the second he chose.
I think you're misunderstanding.  I didn't have time to read every post word for word, anything that caught my eye I would respond to, or at least put the effort into responding to.  You seem to be reading my struggle to write posts as me attempting to "look" like I'm scum-hunting but that isn't true.

Oh, and in case it should be said(it was always true) - I hope you got/get high A's, Toony.  Good luck man.
Thanks, they're done now.  I don't have another mid-term for like two weeks so it's a bit of a breather for me.

I'll take your un-vote to mean you're giving me the same attitude Toaster is, that is, "I've got my eye on you still".



@NQT:
Toony
He hasn't been pressured at all for most of the day.  Since nobody had the incentive to I'll go into unexplored territory myself.  He also seemed pushy on me attacking Cmega3 more, so I'd like to learn in further detail why him and Persus13 are scum buddies.
Yeah alright.  Unvote Jim.

@Cmega3:
Your vote on Max White was poor and Persus13 seems to have retaliated against you.  This seems fishy.  What's your read on Persus13?

@Tiruin (FoS for emphasis):
What do you think of Caz?  Why are you switching your vote so much?
I find it amusing that you FOS Tiruin for changing her votes so much when you do so also. I don't think changing your mind is a scum-tell, do you?
Somewhat hypocritical I know, but I there's a particular instance here:
Quote
Tiruin
Tiruin dons her Inquisitorial hat and robe.
Yet you're only reacting to questions when asked. Are you going to do some scumhunting of your own?
Interesting vision there Caz, do you not see scumhunting in the questions I return to the person? Do you see those questions proposed to me as scumhunting?
This is an awfully defensive vote.
And this is an awfully casual poke on a vote for a seemingly passive-aggressive statement.
Why is that an awfully defensive vote?
That I'd also want clarity on.  Tiruin, I don't understand your case countering Toaster here.



Also the votes are tied and it's my fault.  Where are you Cmega3?  Make a response or case soon.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 31, 2013, 12:11:19 pm
@Nerjin:
You think Max White and NQT are both scum?  That would mean they were double bussing each other, and on Day 1?  I don't believe it.

Though, NQT has their vote on you (Nerjin) right now so either Max White is town and stubborn or scum while NQT is scum going for a town lynch or town going for a reasonable case.

I believe the latter.  NQT's case on Nerjin is lynch-worth (for Day 1 anyway) and I don't get what Max White is trying to pull on NQT since the not-a-cop thing isn't very valid.  So I would say either NQT and Max White are both town or NQT is town and Max White is scum.

And Nerjin, NQT is voting you, and Max White is not.  If I have to break the tie (because Cmega3 never shows up or something) it's going on you.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on October 31, 2013, 12:29:54 pm
Nerjin— So, your scum picks are... the people other than yourself that have put the most effort into the game? (type this (http://www.bay12forums.com/smf/index.php?topic=131512.msg4713163#msg4713163) here (http://www.ocf.berkeley.edu/~azhou/projects/LT/)). Do you really think the scum-team could be NQT/Max/Imp? We're scummier than, say, Cmega or Toony?

Cmega— I'm seriously considering voting you to break the tie. What's your reads on the other players?

Imp you going to place vote?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 31, 2013, 12:50:11 pm
@Nerjin:
You think Max White and NQT are both scum?  That would mean they were double bussing each other, and on Day 1?  I don't believe it.

No. I'm not sure either is scum. They're just my biggest suspects at the moment.

Quote from: Same post
And Nerjin, NQT is voting you, and Max White is not.  If I have to break the tie (because Cmega3 never shows up or something) it's going on you.

I'm well aware. What's your point?


Nerjin— So, your scum picks are... the people other than yourself that have put the most effort into the game? (type this (http://www.bay12forums.com/smf/index.php?topic=131512.msg4713163#msg4713163) here (http://www.ocf.berkeley.edu/~azhou/projects/LT/)). Do you really think the scum-team could be NQT/Max/Imp? We're scummier than, say, Cmega or Toony?

Apparently 25% and Null-leaning-scum means I've got everything figured out. Toony is busy so piss off. As for Cmega... Nothing has stuck out but I guess I'll look into it. I don't think you're scum. I don't think Imp is scum. I'm Only 25% convinced that Max is scum. Those are who I view as scummiest right now.

Cmega— I'm seriously considering voting you to break the tie. What's your reads on the other players?

Imp you going to place vote?
[/quote]
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 31, 2013, 01:16:20 pm
So I just read all of Cmega3's posts and they seem to consist of:

1. Answers my question. Wants to have a role with good role-play prospectives. [Nothing of note]
2. States he's never played mafia before. [Pretty important]
3. Reiterates #2. Comments on Imp's question of lore. Votes NQT for asking people specific questions. [Nothing of note]
4. Says he's going to cancel his vote on NQT because he was trying pressure out. Does not cancel vote. [Kinda weird...]
5. "What if he did it on purpose and it's a red herring." comment on Imps OP confusion again. [Adds nothing of note.]
6. Agrees with someone saying the OP confusion could be a typo. [Adds nothing of note again...]
7. Finally unvotes NQT after a few people have gotten on him about it. Asks questions that he never follows up on.
8. Is asked to clarify his intent from one of his questions. Side-steps the issue. Says no one will control his vote from now on. States that he      will be entirely responsible for the quality of his arguments. Never actually makes an argument. [Add little]
9. Says that his scum or town question could lead to mistakes [this sounds familiar...] and adds nothing else. [Adds nothing]
10. Same as #9 basically. [Adds nothing.]
11. Says his question will help him gain perspective on us but asks no new questions. Also basically side-steps questions asked of him again.
12. Votes Max White for being too defensive.
13. Talks about roleplay, says he's answered every question asked of him [he didn't], Says Max got too defensive too fast, explains mafia as a game, Says that Max is generally very calm [except... Max is too defensive too fast and this is his first game of mafia with Max], States he wasn't bandwagoning [except he kinda was], asks for mafia tips. [Adds very little but does seem scummy]
14. "Duly notes" that he should press questions. Fails to do so with his earlier questions and basically asks Jim to scum-hunt Persus for him (Cmega appears to be buddying a little bit). Also, asks if Bussing is a good plan. [Starting to think he might actually be huge fail-town or newb-scum]
15. Says he isn't buddying Persus and only did so becuse Jim threatened the both of them by accusing them of being scum-buds. Doesn't add anything else to the game. [Yep. Really looking odd, even for newb town.]
16. Explained why he edited the post. Has yet to take his time to do anything else.


Cmega3 you're active-lurking super-hard and I'm not sure whether it's you being super newb or really scummy. Do you plan on following up any of the questions you asked? Do you plan to defend yourself against accusations? Do you plan to show up before day end?

If you survive to Day 2 I would like to see the following questions answered:

1. Have you found anything else scummy with Max White since your vote on him?
2. Do you plan to ask questions to some players and actually follow up on them?
3. Who do you suspect most as scum?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 31, 2013, 01:30:26 pm
Yep, voting now.  Just finished lining up every post Cmega3's made and considering them all.

He looks so newbie to me I don't think he's actually really even scanned any finished Mafia games, let alone read our suggested reading before the game started.

He looks so newbie that I can't read him as anything else but newbie.

No time to properly repeat that with Persus13 right now, it's off to work time shortly, but Persus13 isn't a first or second place lynch choice.  I'm not afraid of a 3-way tie at ~5.5 hours to day end, that's plenty of time to resolve it if it happened.

Considering the scummiest to me of Cmega3, Nerjin, and Max White, (the current 1st and 2nd place vote picks), Nerjin is the highest.  I'm worried about Cmega3 being so new and so imitative that he may be unable to do anything to distinguish himself from newbie/Scum.  If he has to go because he can't do that, I've nothing against him going now.  Cmega3 says he's been sick, has had school, been very busy...

Regardless, It'll help if people read these. They're fun no matter what.

Supernatural 5 (http://www.bay12forums.com/smf/index.php?topic=106608.msg3165006#msg3165006)
Supernatural 4 (http://www.bay12forums.com/smf/index.php?topic=89665.msg2473824#msg2473824)
Supernatural 3 (http://www.bay12forums.com/smf/index.php?topic=74938.msg1875341#msg1875341)
Supernatural 2 (http://www.bay12forums.com/smf/index.php?topic=62587.msg1436015#msg1436015)
Supernatural 1 (http://www.bay12forums.com/smf/index.php?topic=59269.msg1328001#msg1328001)
Thanks for the links, I just read through 1, and I plan on reading several more, other than the 70 page one (seemed too intimidating)
I'm also reading through it.
Anyways, if you really think I shouldn't begin with supernatural, I may go for a begginers' one and come back later.  ;D

Cmega3 - almost a month ago, you said you were reading those games.  How far did you get through them?   How much do you feel you understand about each, both in terms of 'what was going on' and 'why people made the posts they made'?  In general, when you read each player's posts, do you think you understand why they posted as they did or does it all seem pretty much random?

Anyway, if Cmega3 hasn't caught up on his understanding after a month of preparation, I don't know that he's capable of fixing this by the start or even the end of D2, making him a likely high vote target for exactly these same reasons.

I don't see great Scumminess in Max White yet.  I dislike his tunneling.  I worry that I don't see much of what he sees or feel the conviction he expresses in his claims as I read his posts.  I use that as a form of truth tell, and it's not ringing for me.  But I want to see more of his play over time and read more of his intentions (if I can) before I'm ready to step to remove him from play, he's not a high scum pick.

Nerjin is either scum or just a player unable to stand, being tossed helplessly around by the requests of each player interacting with him.  In a sense I see him as almost being in Cmega3's boat - the same playing choices that seem so Scummy, I don't see him as being able to play out of the situation he is in (honestly or dishonestly - be he Town playing like this or Scum playing like this).

I note his tone change when he answers me here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4727004#msg4727004) as compared to his immediately preceding (http://www.bay12forums.com/smf/index.php?topic=131512.msg4726778#msg4726778) post.  Nerjin is a player profoundly affected by how he is spoken to.  This makes him very, very easily manipulated - that weakness doesn't mean he's innocent.

One thing I wonder about, this situation 'started' when Nerjin reached out to defend NQT from Max's arguments.  NQT's reaction was to invite multiple people to consider Max and Nerjin, which flowed easily and directly into a consideration of Nerjin's scumminess, which then greatly multiplied the types of pressure Nerjin was under, the levels of affect triggered...  Question boils down to is 'Nerjin Scum' or is 'Nerjin helpless' under these conditions.  Arguably same issue for Cmega3, but Cmega's intense inexperience clouds that water more.

While I wouldn't mind either player having more time so I could get a stronger feel of their evolving play, I do view Nerjin  as the scummiest, and of the three likely lynch targets today, he's my pick.

PPE:  I see this returns us to a 2-way vote tie.  I accept this for now - we've still got that ~5.5 hours to resolve it.  I'll be periodically checking in.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 31, 2013, 01:58:35 pm
You never tie up the vote this close to lynch time. There's like... 2 hours left man. Some information has to be gained.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Toaster on October 31, 2013, 02:14:36 pm
Why I, and everyone, should be voting Nerjin:

Max White:
Null-Lean-Scum

Notquitethere:
Null-lean-scum

Imp:
Null-lean-light-scum

This sums it up, especially when combined with this similar post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4727966#msg4727966).  This man is COMPLETELY unwilling to take a stand on anything.  I'm almost surprised he's voting, except it is obvious it's a token effort.

Who is unwilling to take a stand and stick his neck out?  Scum.  All those "I have reads but don't want to post them" posts from earlier just nail this down.  All these "reads" of his are just "meh he MIGHT be scum I dunno?"

Seriously, the only read of his that doesn't include the word "null" is a single "newb town" read.  Never mind- he redacted it to include "null."

Then he votes Cmega3 despite him not being on his "null-scum" list, but I will admit that is a tiebreaker vote (against himself) so take that with a grain of salt.


I think I missed some questions- I'll read back, but I wanted to get this out.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 31, 2013, 02:18:36 pm
Unvote

Yep.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 31, 2013, 02:23:11 pm
Day ends ~5pm Pacific Today.  (~7 hours)

You never tie up the vote this close to lynch time. There's like... 2 hours left man. Some information has to be gained.

Your math doesn't work for me.  Looks like there's even now over 4 hours left.  As I said, I'd be checking back periodically - if by some chance or chaos no other player did anything during hours on a weekday (each previous weekday has seen activity during these hours) I could have taken action myself before day end to ensure there was no tie when the D closed.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 31, 2013, 02:24:23 pm
Dude, it's 3:30 righ-... I have failed at time. Anyway solved that little issue for you.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Jim Groovester on October 31, 2013, 02:31:58 pm
I see you saying that I told Cmega3 to unvote NQT and this is part of the reason I'm scum and deserve lyncing and me and Cmega are scum buddies. Suddenly, at the end  of one of Cmega's posts, he asks you questions about why my question looked so suspicious. Cmega appears to be defending me for a question I asked him that was pretty aggressive and made two people think I'm scummy. This to me appears to be buddying or getting too comfortable with another player who they should think of as a possible scum, not confirmed town. If Cmega was scum, he could realize that buddying me when I currently am already accused of buddying Cmega and being on his scumteam would cause people's alarm bells to go off and cause other players to vote me, resulting in my lynch. When I flip town, Cmega can argue that he is town too since I'm not town and one of the major reasons he looked scummy was because of buddying accusations about me and I flipped town, therefore he isn't scummy and is town. This whole lynching of me D1 distracts from other members of the scumteam that may be currently in danger of being lynched (not saying that parts true) and so gives scum extra time.

This is probably far-fetched and me being paranoid and seeing scummy traits in everyone, but I still think its odd.

I see, so it's not about Cmega3 at all, it's about you. You voted Cmega3 because you were worried about the potentially damning effects it would have on you.

Nope, that's not scummy at all.

If Toony had said 'Right, I've got this issue and I can't really play for a bit' (he did) and then not played for a bit, that's honest.  He could have logged on, caught up on posts as he had time, asked questions if he had any, let us know he was following the thread a little or a lot, that's honest too.

That's not what he was doing?

It seems like you would prefer he had disappeared entirely. That way he couldn't have done a shitty job scumhunting, thereby avoiding your suspicion.

I dunno about you, but I think posting is generally better than not posting.

Unvote

Yep.

Is this an admission?

Well, whatever. Have it your way.

Unvote, Nerjin.

I have reasons but they're mostly reiteration of other people's points. Passive, defensive, reactionary, unwilling to take a stand, vote Cmega3 just to break the tie in his favor, etc.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 31, 2013, 02:44:11 pm
I couldn't break the tie by unvoting at the time. We need a lynch. No-lynching doesn't help anyone and a tie would've led to just another day of "Oh well I guess we gotta pick one or the other.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 31, 2013, 02:51:07 pm
Dude, it's 3:30 righ-... I have failed at time. Anyway solved that little issue for you.

I couldn't break the tie by unvoting at the time. We need a lynch. No-lynching doesn't help anyone and a tie would've led to just another day of "Oh well I guess we gotta pick one or the other.

Nerjin, anything you'd like to do at this time to help further your wincon?  Are you currently posting in pure self defense, or with thought to how every action you take could (and should) be made because it improves your chances of winning the game?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 31, 2013, 02:52:22 pm
... Please tell me how I'm supposed to get out of this? Anything else I say'll just run interference on later days. I'm fine with dieing tonight. I had nothing to give to the team anyways.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 31, 2013, 02:54:56 pm
... Please tell me how I'm supposed to get out of this? Anything else I say'll just run interference on later days. I'm fine with dieing tonight. I had nothing to give to the team anyways.

Your wincon requires you to 'get out of this'?  You lose if you're lynched?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 31, 2013, 02:57:22 pm
Try to follow along here, I'm going to speak slowly for you.

If I die I cannot even try to hunt scum. Therefore I need to avoid death to do that. Do you understand what I'm saying?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 31, 2013, 03:00:39 pm
Try to follow along here, I'm going to speak slowly for you.

If I die I cannot even try to hunt scum. Therefore I need to avoid death to do that. Do you understand what I'm saying?

No, actually.  You're alive right now.  If your wincon requires you to hunt scum, right now you are able to do so.  If you're part of a team, and you win when your team wins, regardless of if you yourself are alive or dead, then why are you not devoting every action you take towards improving the chances of you (which means all of you, your entire team members known to you or not) to win?  Especially if these are your final hours to have a chance to take actions which can help you win - why are you not doing so?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 31, 2013, 03:01:54 pm
Nerjin if you're submitting to getting lynched, could you at least claim?  Any valuable info to share?  Simply unvoting and waiting to die isn't very productive.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: ToonyMan on October 31, 2013, 03:09:14 pm
I had the thought of there being a Toaster/Jim scum team and that was very scary to ponder.

@Toaster/Jim:
Why I, and everyone, should be voting Nerjin:
Nerjin.
You two seem to be getting along well (joshing one another with silly ribs), what do you think of the other, exactly?  Would you be surprised if the other flipped town or scum?

I have reasons but they're mostly reiteration of other people's points. Passive, defensive, reactionary, unwilling to take a stand, vote Cmega3 just to break the tie in his favor, etc.
Voting to break yourself out of a tie I don't think really means anything.  Since town will want to live just as well especially since they know they are town.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 31, 2013, 03:11:08 pm
I'm a dreamwalker. As I'm given to understand I see that an action occured though not who took it. As for valuable information I've posted all I can think of.

@Imp Because I hate you. Actually it's because I don't see the point. There's not enough time or information for me to make a proper go at things. I brought this upon myself so I'm willing to accept the consequences.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Jim Groovester on October 31, 2013, 03:12:45 pm
I have no solid read on Toaster. He is null. At this point I wouldn't be surprised one way or the other.

Voting to break yourself out of a tie I don't think really means anything.  Since town will want to live just as well especially since they know they are town.

Yeah, I guess.

That's another reason I'm voting Nerjin; so that there's no chance of a tie.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on October 31, 2013, 05:55:24 pm
Nerjin if you're submitting to getting lynched, could you at least claim?  Any valuable info to share?  Simply unvoting and waiting to die isn't very productive.

Toonyman, when you have time (and absolutely no rush), would you explain your reason in asking what I've bolded, as well as what value you believe any possible answer could have for each of these goals:

A) determining if Nerjin is more or less likely to be Scum.
B) determining who, other than Nerjin, is likely to be Scum.
C) whatever other goal(s) you were thinking about when you decided that asking this question might further your goal(s).
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Persus13 on October 31, 2013, 06:11:56 pm
Do I remember someone saying that Nerjin has a tendency to give up when the odds are against him? Was this mentioned as a town trait or scum trait?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Nerjin on October 31, 2013, 06:16:31 pm
It's a both trait.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Mephansteras on October 31, 2013, 06:46:46 pm
The Scribe's Tally Sheet
Cmega3: Persus13, Tiruin, ToonyMan
Max White: Cmega3
Nerjin: Caz, Imp, Jim Groovester, Toaster, notquitethere
notquitethere: Max White


  Your discussions over, you all feel a compulsion come over you. Each in turn steps forward, and calls out their vote.

  Nerjin's name hangs in the air.

  Head bowed, he steps forward in the center of the room. Slowly, his eyes pleading with you, he looks up. "I am but a humble townsperson. And while I would have used my gifts as a Dreamwalker to aid you, it seems that I shall not be given the chance. Farewell, my friends."

  He collapses to the ground, all life gone from his body.

  The compulsion broken, you look around. One of your own lies dead, and you can't help but wonder who in this room rejoices right now.

  But that will have to wait until tomorrow. For now you head off back to your houses, a lingering sense of dread hovering in the back of your mind.





Day 1 has ended. Send in your night actions!
Title: Re: Supernatural Mafia 6 - Night 1
Post by: Nerjin on November 04, 2013, 01:33:09 pm
[[Bah post]]
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Mephansteras on November 04, 2013, 01:34:17 pm

  You awaken again in the circle. Eleven of you stand to find those who threaten your civilization.
 
  Eleven? Yes...Nerjin stands amongst you once more. How odd.
 
  And no others are missing, as you feared might be the case.
 
  Many questions, and few answers at this point. Time to begin today's trial.




Day 2 has begun. It will go until ~5pm Pacific Wednesday.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 04, 2013, 02:36:47 pm
Well, we're back to Day 1 again. Did anyone learn anything useful?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Toaster on November 04, 2013, 02:41:53 pm
I learned that Caz likes to rolefish.


Nerjin:  Are you still a dreamwalker?


Toony:
I had the thought of there being a Toaster/Jim scum team and that was very scary to ponder.

@Toaster/Jim:
Why I, and everyone, should be voting Nerjin:
Nerjin.
You two seem to be getting along well (joshing one another with silly ribs), what do you think of the other, exactly?  Would you be surprised if the other flipped town or scum?

I have no current suspicions of Jim.  I wouldn't be surprised either way, because he's pretty cagey and hard to nail down.



No kill is troubling... now we have to consider the possibility of conversions.  It's almost better if someone had died, really.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 04, 2013, 02:42:44 pm
I learned that Caz likes to rolefish.

Nerjin:  Are you still a dreamwalker?


This hypocrisy, I love it.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: ToonyMan on November 04, 2013, 02:42:50 pm
Well, we're back to Day 1 again. Did anyone learn anything useful?
Nope.

Still have questions towards Tiruin, Cmega3, and Toaster.

Link to post for Tiruin and Cmega3 (http://www.bay12forums.com/smf/index.php?topic=131512.msg4729190#msg4729190).  Link to post for Toaster (http://www.bay12forums.com/smf/index.php?topic=131512.msg4731008#msg4731008).

@Toaster:
Why I, and everyone, should be voting Nerjin:
In hindsight how do you feel now?  Are you going to vote Nerjin again?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: ToonyMan on November 04, 2013, 02:43:35 pm
Post-edit:
Oh hello there Toaster.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Nerjin on November 04, 2013, 02:44:03 pm
From what I can tell I'm still a Dreamwalker. I was told that I feel like myself but I'm not sure if that means I maintain my dream-walk powers. I'll have to get back to you on that.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 04, 2013, 02:50:53 pm
I learned that Caz likes to rolefish.

Need to remember I can't edit posts here. I don't think asking people to give their relevant info is rolefishing as such. If we don't use what happened during the night to help us figure out who to lynch, it's just going to be a day of arguing over eachother's mismanaged sentences.

We're looking at a vampire cult, right? If we lynch wrong today, they'll start to outnumber us. We need any relevant info that can help, tbh. Jumping on "omg caz is rolefishing" is just the standard "look i'm a townie" action.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Toaster on November 04, 2013, 02:56:37 pm
Toony:
@Toaster:
Why I, and everyone, should be voting Nerjin:
In hindsight how do you feel now?  Are you going to vote Nerjin again?

The same way I feel whenever I'm a vote on a mislynch- crap, I screwed up, do better next time.  I stand by my vote, though.

Since they were proven to be Town Nerjin actions, no, I'm not voting him again.  He doesn't get a free pass in the future, though- just his D1 actions are now non-votable.


Caz:
I learned that Caz likes to rolefish.

Need to remember I can't edit posts here. I don't think asking people to give their relevant info is rolefishing as such. If we don't use what happened during the night to help us figure out who to lynch, it's just going to be a day of arguing over eachother's mismanaged sentences.

We're looking at a vampire cult, right? If we lynch wrong today, they'll start to outnumber us. We need any relevant info that can help, tbh. Jumping on "omg caz is rolefishing" is just the standard "look i'm a townie" action.

That's pretty damn blatant, though.  If someone has something they need to claim, then they'll do it.

The situation looks good for a vampire cult, unless a kill was prevented or blocked or something.  That'd be a relief, really, because I hate dealing with cults.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 04, 2013, 03:52:27 pm
Back to Persus13. Same reasons as yesterday.

Well, we're back to Day 1 again. Did anyone learn anything useful?

I dunno.

Did you?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Max White on November 04, 2013, 03:57:00 pm
Ok, fun!
Firstly I think who ever resurrected Nerjin should claim. While I'm not a fan of giving out any sort of role info this early, this could be one of the times it is more beneficial.
If this pattern of no NKs and raising the dead continues it would become clear we have a necromancer, so having them already claimed makes life easy for the town.
If they claim priest and then then don't raise any more dead to try and look less obvious then they don't get more members, and it makes life easier for the town.
If they refuse to claim priest then it is pretty clear we actually do have a necromancer, and at least we know exactly what we are dealing with.

A policy of priest claiming in this specific circumstance seems to work best, or have I missed something?

From what I can tell I'm still a Dreamwalker. I was told that I feel like myself but I'm not sure if that means I maintain my dream-walk powers. I'll have to get back to you on that.
Nothing more to say? Nothing interesting to add?
Are you perhaps waiting for some advice before you get back to us?

We're looking at a vampire cult, right? If we lynch wrong today, they'll start to outnumber us. We need any relevant info that can help, tbh. Jumping on "omg caz is rolefishing" is just the standard "look i'm a townie" action.
A vampire cult? Why do you think that?
Between having roles that have a protect and the possibility for the mafia to not have a kill, you choose the non-kill? Its only day 2, what pattern do you have?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 04, 2013, 04:01:39 pm
Back to Persus13. Same reasons as yesterday.
I dunno.

Did you?

Not a jot. Nerjin isn't even clear because of the possibility of him rezzing as a third party. He seemed scummy even as town so it'll be interesting to see how he acts now.

Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 04, 2013, 04:03:37 pm
I think Nerjin should tell us what he dreamed, considering we know his role already. That's if you don't think it would hurt the town in some way. (Not sure how that would work)
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Nerjin on November 04, 2013, 04:04:40 pm
I dreamed that I was dead... Because I was dead. Can't dream when dead it turns out.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 04, 2013, 04:14:10 pm
Ok, fun!
Firstly I think who ever resurrected Nerjin should claim. While I'm not a fan of giving out any sort of role info this early, this could be one of the times it is more beneficial.
If this pattern of no NKs and raising the dead continues it would become clear we have a necromancer, so having them already claimed makes life easy for the town.
If they claim priest and then then don't raise any more dead to try and look less obvious then they don't get more members, and it makes life easier for the town.
If they refuse to claim priest then it is pretty clear we actually do have a necromancer, and at least we know exactly what we are dealing with.

Nerjin coming back fits the pattern of resurrection, not necromancy. Necromancers raise zombies, who are more or less non-players. Zombies do not participate in the day discussion, so there being a Necromancer is not even an option here.

A vampire cult? Why do you think that?
Between having roles that have a protect and the possibility for the mafia to not have a kill, you choose the non-kill? Its only day 2, what pattern do you have?

You know, you're probably right. Good thing we have you here to dispel even the suggestion of there being a vampire scum team before we get it in our crazy heads to go looking for one.

Hey, Max White. When you look in a mirror, what do you see?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Max White on November 04, 2013, 04:15:49 pm
Ah, I see. What game was it that had a necromancer then?

Also, a lizard with a sweet ass guitar and white shirt.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 04, 2013, 04:18:57 pm
Is there any particular reason why you're trying to talk people out of discussing vampires as a scum team?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Max White on November 04, 2013, 04:21:54 pm
Well I'm not really. I think cult is very possible.
I'm just wondering why Caz is so sure it is a cult, though I'm also wondering why you suddenly are on the offensive as soon as I asked Caz an interesting question.

Why did you mistake questioning the existence of a cult that has yet to be confirmed with dismissing it? Is such a newby mistake intentional?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 04, 2013, 04:28:10 pm
Surely it couldn't be that you are a vampire and actively trying to discourage discussion about your scumteam.

And how about you point out where you think Caz is so sure it's a vampire cult. I mean, the day just started. It should be easy to find.
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 9/9 - Now Beginner Friendly!
Post by: Nerjin on November 04, 2013, 04:29:19 pm
All right, that's 9. I'll leave sign-ups through tomorrow, close them Tuesday, and we'll get started once I finish the roles and initial flavor.

As part of keeping this beginner friendly, I won't be changing any of the roles or rules from last time. So while you still won't know quite what to expect at the start, if you've read all the previous games you should be in decent shape.

I've decided to run another Supernatural Mafia, since it's been a while since I did one.

Min players will be 8, max is 16.

Players

  • Dariush
  • Shakerag Town Priest
  • Darvi
  • Urist Imiknorris
  • zombie urist - Town Fortune Teller
  • webadict
  • Powder Miner
  • Toaster - Lone Vampire
  • NativeForeigner
  • Jokerman-EXE
  • IronyOwl - Town Werebear
  • Orangebottle - Werewolf Priest
  • Tiruin - Werewolf Illusionist
  • ToonyMan - Werewolf Knight

It's entirely likely that there be a Vampire Cult.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Max White on November 04, 2013, 04:31:41 pm
Surely it couldn't be that you are a vampire and actively trying to discourage discussion about your scumteam.

And how about you point out where you think Caz is so sure it's a vampire cult. I mean, the day just started. It should be easy to find.

We're looking at a vampire cult, right? If we lynch wrong today, they'll start to outnumber us.

Well that was easy.
Now, once again, why does "Why are you sure there is a cult" = "No, there is no cult and don't talk about it" in your mind? Wouldn't questioning people saying there is a cult lead to more discussion of the topic?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 04, 2013, 04:35:11 pm
Ok wow.

Hi guys, so before we get into discussion of a vampire cult, I'd like to mention something.

I am a Knight, and last night a masked guy with a sword attacked me. Unless some sort of monster hunter or SK attacked me (which didn't fit the flavor and I have a higher opinion of you guys if you're a town-aligned monster hunter) I think we're dealing with a repeat of the cult scumteam from S2 (which was a normal mafia scumteam).

Of course this means I'd like to see Cmega3's reaction to recent events, and makes Jim's vote on me today without any questions or anything else seem slightly suspicious to me.

Well, we're back to Day 1 again. Did anyone learn anything useful?
You referring to yesterday or to night actions? And I would disagree that we're back to D1. In the case that I got attacked by a third party and we have vampires it means the scum have added one to their ranks. It also means any Fortune Tellers or similar roles got a chance to look at people.

Hey Toaster, does that fact that you voted Nerjin in the middle of the bandwagon look scummy to you? It seems perfect for a scum picking an easy lynch to me.

Also, Jim, what we're your reasons for voting Nejin yesterday?

Surely it couldn't be that you are a vampire and actively trying to discourage discussion about your scumteam.

And how about you point out where you think Caz is so sure it's a vampire cult. I mean, the day just started. It should be easy to find.
Jim asks why is Max is trying to talk people out of a vampire scumteam. Max asks why Jim and Caz are so sure it's vampires. Jim says this means Max is a vampire. Hmmm. You both seem to be overconfident about the validity of your points.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 04, 2013, 04:52:22 pm
We're looking at a vampire cult, right? If we lynch wrong today, they'll start to outnumber us.

Well that was easy.

I dunno, man. Yeah, he looks sure. But I don't think he looks so sure.

You're going to have to clarify a lot more on that point.

Now, once again, why does "Why are you sure there is a cult" = "No, there is no cult and don't talk about it" in your mind? Wouldn't questioning people saying there is a cult lead to more discussion of the topic?

Why would you ask such an obvious question like where's the evidence of a cult when there wasn't a kill last night?

You even think it's likely there is a cult. I don't understand why you asked the question.

And when you ask where's the evidence of a vampire cult, it sure sounds like you want to challenge the idea of a vampire cult.

I am a Knight, and last night a masked guy with a sword attacked me. Unless some sort of monster hunter or SK attacked me (which didn't fit the flavor and I have a higher opinion of you guys if you're a town-aligned monster hunter) I think we're dealing with a repeat of the cult scumteam from S2 (which was a normal mafia scumteam).

I can believe this if you were attacked by a monster hunter.

I can't really believe this if you were attacked by the scum team.

Describe your flavor more. Mephansteras does not disguise where kill sources came from, even in failed attempts. Please provide more detail.

Also, Jim, what we're your reasons for voting Nejin yesterday?

I listed them yesterday. He was noncommital and passive and there was a risk he could make a tie if he really wanted to.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Nerjin on November 04, 2013, 04:54:40 pm
Hear, hear!
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Max White on November 04, 2013, 05:03:35 pm
I dunno, man. Yeah, he looks sure. But I don't think he looks so sure.

You're going to have to clarify a lot more on that point.
Not my job to prove how sure he is on the matter, I just asked him why he was sure.

Whats is with this buddying? "Oh yea, he totally said that, but I'm just not feeling it, you know? I can totally dismiss anything I like just by insisting it doesn't really count." If he wasn't so sure, why not let him answer for himself? Maybe he was pretty damn sure, and you just gave him an exit?

Or was that the plan?

Why would you ask such an obvious question like where's the evidence of a cult when there wasn't a kill last night?

You even think it's likely there is a cult. I don't understand why you asked the question.

And when you ask where's the evidence of a vampire cult, it sure sounds like you want to challenge the idea of a vampire cult.
I didn't ask where is the evidence of a cult, I asked why he thought a cult was more likely than a protect. You sure like to misinterpret today Jim.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 04, 2013, 05:21:14 pm
I'm just wondering why Caz is so sure it is a cult,

I didn't say I was sure, but it's more likely than any other possibility i.e a wizard just happens to protect the one who was targetted by scum.

Though now Persus has claimed to have been attacked in the night, it might not be true after all. What kind of scum uses swords? Cult would use vampire fangs or daggers, demons would leave a bloody lump of meat, and werewolves usually rip their prey to shreds as well.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 04, 2013, 06:30:37 pm
Though now Persus has claimed to have been attacked in the night, it might not be true after all. What kind of scum uses swords? Cult would use vampire fangs or daggers, demons would leave a bloody lump of meat, and werewolves usually rip their prey to shreds as well.
I don't know. I believe in S2 the cult attacked and subdued their victims before dragging them off and killing them with magicy daggers. They didn't use vampire fangs.

I am a Knight, and last night a masked guy with a sword attacked me. Unless some sort of monster hunter or SK attacked me (which didn't fit the flavor and I have a higher opinion of you guys if you're a town-aligned monster hunter) I think we're dealing with a repeat of the cult scumteam from S2 (which was a normal mafia scumteam).

I can believe this if you were attacked by a monster hunter.

I can't really believe this if you were attacked by the scum team.

Describe your flavor more. Mephansteras does not disguise where kill sources came from, even in failed attempts. Please provide more detail.
Well, the PM said I sensed danger, so I hid in a corner and waited instead of sleeping and then after some time went by, a the lock burst and a masked man with a sword (no other description except good instincts) came in and looked for me. I attacked him and we fought until I wounded him and he ran away after distracting me. Then I blocked the door. That was all the description gave. It was clearly a man, and there wasn't anything seemingly supernatural or demonic about him. That's why I was leaning toward cultists (as in S2) or a monster hunter.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 04, 2013, 06:44:17 pm
Also, Tiruin and Cmega will likely need prods by tomorrow.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Mephansteras on November 04, 2013, 08:02:50 pm
The Scribe's Tally Sheet
Caz: Toaster
Toaster: Persus13
Persus13: Jim Groovester
Tiruin: ToonyMan




Day ends ~5pm Pacific Wednesday
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 04, 2013, 09:22:39 pm
Also, Tiruin and Cmega will likely need prods by tomorrow.
Ugh. The day starts in my night, sir. It ended when I was away and unable to give my note.

Caz, and let me retrieve that post I had. Though I fear that it'd be delayed by ~5 hours given the circumstances on network connectivity + post (re)creation here. >.>

Extend
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 04, 2013, 09:38:09 pm
I dreamed that I was dead... Because I was dead. Can't dream when dead it turns out.
Ok HOW can you still speak. You're dead :x
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Nerjin on November 04, 2013, 09:49:00 pm
I dreamed that I was dead... Because I was dead. Can't dream when dead it turns out.
Ok HOW can you still speak. You're dead :x

Because fuck biology. Actually I guess I ressurected in the morning. All I know is that I didn't get told that someone was molesting my corpse with their life giving magics via dream. I was told that I felt air filling my lungs, saw a candle, got up, went home.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 04, 2013, 09:56:36 pm

  You awaken again in the circle. Eleven of you stand to find those who threaten your civilization.
 
  Eleven? Yes...Nerjin stands amongst you once more. How odd.
 
  And no others are missing, as you feared might be the case.
 
  Many questions, and few answers at this point. Time to begin today's trial.




Day 2 has begun. It will go until ~5pm Pacific Wednesday.
Wait I'm blind didn't see this..

Ergh. PFP-ness.

PPE Nerjin
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 04, 2013, 09:57:22 pm
...General question: Is there any role associated with necrophilia? :X
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Imp on November 04, 2013, 10:02:10 pm
Extend sounds good, I think we've got a lot to discuss.  I have some serious out of this game distractions right now too.

I have next to no time but there are a few things I really want to say and ask right now.

Well, we're back to Day 1 again. Did anyone learn anything useful?

This question seems to have attracted a lot of ire.  I'd like to know more about why - from both sides of the story.

If the anti-Caz side  (So far that's Toaster and Tiruin - but if more join it I want to hear your answers too please) is saying 'it's rolefishing, rolefishing is bad', I understand that much.  Won't say I'm powerfully convinced by it alone.  Is there more 'wrongness' than rolefishing in what Caz has said?

Caz, do you have any information you'd like to add to the pile that's been provided?  That is - why you asked this question, what value to Town you feel asking it/the answers you expected it to provide has for Town, and also, do you have information about the events of your last night that you were/are considering sharing?  How open do you feel the Town should be about sharing their night experiences/other information each has at this point?

About Nerjin, my read-throughs of previous S games completely support that you don't dream while dead.  I urge anyone curious about 'how stuff works' (that's most of us, right?) to read back over the end of game posts for supernaturals 1-5.  Every one shows all the night action posts, both the simple ones and the complex ones (where multiple people were affected by competing actions).  I also support that it is IMPOSSIBLE for him to be a zombie.  When a zombie was raised, it happened 'invisibly' (note my early concern about a player that didn't appear to be playing or vote-able - I reference the old game's zombie in that)  He could be a good many other things though, from still Town Dreamwalker to Non-Town Dreamwalker to Non-Town Non-Dreamwalker.

I support the idea of the individual who raised Nerjin coming forward.  So far all resurrection roles in previous S games have been one shots - there have been both Town and Scum priests though.  The priest isn't proof of alignment, but I'd like to know who did it and why, please.  Or can anyone explain to me why claiming this obvious action is going to make someone more obvious a target for Scum targeting or for Lynching, and thus would be a bad idea?

Nerjin, was there -anything- in your experiences last night that told you anything about -who- or -how- you were raised, other than that there was a candle?  Where did you become alive again?  Was it in the Circle with the rest of us, or somewhere else?  if somewhere else, where and how did you get back to the Circle?

You quote the player list for the last game and follow that by saying "It's entirely likely that there be a Vampire Cult."

I get the first quote of Meph, he says rules and roles won't change, that supports your sentence.

But the second quote, the player list - it has werewolves and a lone vampire (who died, not surviving to move on to another area as his role said he must to win).  What do you see in that player list that supports "It's entirely likely that there be a Vampire Cult."?

Persus13:
a masked man with a sword (no other description except good instincts)
Who was described as having good instincts - you or the man who broke in with the sword?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Imp on November 04, 2013, 10:19:32 pm
Zounds, messed up my question placement/quote use to Persus.  Curse you, job pressure!  This should be clearer.

Persus13:
a masked man with a sword (no other description except good instincts)
Who was described as having good instincts - you or the man who broke in with the sword?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 05, 2013, 01:17:29 am
Or was that the plan?

Not really. I just wanted to bog you down in minutiae because arguing with you is annoying.

I didn't ask where is the evidence of a cult, I asked why he thought a cult was more likely than a protect. You sure like to misinterpret today Jim.

Yuh huh.

A vampire cult? Why do you think that?
Between having roles that have a protect and the possibility for the mafia to not have a kill, you choose the non-kill? Its only day 2, what pattern do you have?

You can ask him why he thinks there's a cult when there are other explanations for why there was no kill. But when you ask him for a pattern, you're asking for something stronger than just opinion.

Now that it's been sufficiently established, I'll ask again: Why did you ask him why he thought there was a vampire cult, and more to the point, why did you ask him for a pattern?

...General question: Is there any role associated with necrophilia? :X

I'm pretty sure this is not something we're going to have to worry about.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 05, 2013, 06:47:32 am
I am the Priest.

I resurrected Nerjin. As we know he was a town dreamwalker, we'll be able to tell if he's turned into something more sinister if there's more night kills or if he cannot furnish us each day with believable dreams. I'm willing to give him the benefit of the doubt today and we'll see what tonight brings.

I have claimed now because my power was a one-shot and so now I am vanilla town. I breadcrumbed this in my second post of the game. My response to Max seemed so clumsy and ill-considered because I was wording things so that I could put my code in:

It's perfectly fair to wait until after Tiruin has answered. On reasoning it through, you're quite right in that it was bad form of me to be impatient in this regard. So in fact, we can pick this up after her response. My early game isn't always the best, I prefer to have concrete things to work with. As such, I'll be bearing a close eye on how people will be voting today. What to you constitutes a valid reason to lynch someone on Day One?

Today I hope to go over yesterday's vote-story and look at interactions. I'll be disappointed if we don't lynch scum today. Any questions?



Regarding Persus' Knight night claim

I've looked over the previous games and correct me if I've missed something, but here are all the potential attackers and their normal modes of attack:

Possible attackers:
Werewolves -Wolf Attack
Vampire cult - Compulsion
Sacrificial cult - Nets
Ghouls - Consumption
Devil - Presumably not with a sword
Vampire Hunter - Sharpened Stake
Monster Hunter - Axe

A masked man with a sword is most likely a hunter. Hunters can investigate as well as kill. So, if we believe Persus, we have a monster hunter that's trigger-happy enough to kill someone without investigating them first. If they're town, they'd be someone that genuinely thought Persus is scum and the only person that fits that description is Jim.

A scum monster-hunter wouldn't be completely out of the question but I'm struggling to think which scum-team it would fit with. Is a third-party hunter compatible with the pre-existing supernatural game templates? The other option is Persus is lying, perhaps to discourage night kills.

Jim— is Persus so suspicious that he'd be worth killing without investigating first?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Imp on November 05, 2013, 07:03:48 am
I am the Priest.

Would you please discuss the flavor of your resurrection?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 05, 2013, 07:13:04 am
I am the Priest.

Would you please discuss the flavor of your resurrection?
Happily.

When night time fell I high tailed it down to the Temple of Death. There Nerjin's body was laid out for the high priestesses to prepare on the morrow. I used the power of candles, incense and chanting to plea to the gods for his return. The ritual worked and I felt at peace, my mind filled with bright light; and more importantly, Nerjin started breathing. I didn't want to hang around as this town isn't a safe place after dark, so I ran back home to bed.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 05, 2013, 07:59:21 am
notquitethere, why Nerjin?

Yes, I get that we can watch him and keep an eye out for any shenanigans, but that's not justification for raising him. What value does he bring back to the town, if he came back as town, and why is it worth potentially bringing in some nasty stuff into the game?

Sacrificial cult - Nets

I was looking over S2 for cult flavor, and they also knock people the fuck out with clubs, and then drag them away to be sacrificed.

Devil - Presumably not with a sword

Devils are the ones who offer deals. Demons are the nasty ones you're thinking of.

In any case, Demon kills are extremely violent. We're talking mutilated bodies, rooms covered in blood, that sort of thing.

Is a third-party hunter compatible with the pre-existing supernatural game templates?

That would be atypical. Monster hunter is an exclusively town role, if I recall my Supernatural games experience correctly.

Jim— is Persus so suspicious that he'd be worth killing without investigating first?

Investigate how? Oh, right, you think I'm a Monster Hunter.

The thing is, killing is investigating. You can either 1) learn somebody's alignment, or 2) remove somebody from the game and in the process learn their alignment. Option 2 is more productive.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 05, 2013, 08:45:47 am
Well, we're back to Day 1 again. Did anyone learn anything useful?
This question seems to have attracted a lot of ire.  I'd like to know more about why - from both sides of the story.
People jumping on the first post they can, I would guess.


Caz, do you have any information you'd like to add to the pile that's been provided?  That is - why you asked this question, what value to Town you feel asking it/the answers you expected it to provide has for Town, and also, do you have information about the events of your last night that you were/are considering sharing?  How open do you feel the Town should be about sharing their night experiences/other information each has at this point?

Since Nerjin is back with us and the night kill was blocked, we're effectively playing Day 1 all over again. The only thing that distinguishes it will be the information we can learn from what happened last night. I understand if some people are unwilling to share their results because of reasons, but if there's something they can share it'd be nice to see the information as soon as possible so that we have the most time to deliberate over it.

Personally for me, nothing interesting happened in the night, so I'm more anxious to be 'in the loop'.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 05, 2013, 08:47:31 am
Extend sounds good, I think we've got a lot to discuss.  I have some serious out of this game distractions right now too.

I have next to no time but there are a few things I really want to say and ask right now.

Well, we're back to Day 1 again. Did anyone learn anything useful?

This question seems to have attracted a lot of ire.  I'd like to know more about why - from both sides of the story.

If the anti-Caz side  (So far that's Toaster and Tiruin - but if more join it I want to hear your answers too please) is saying 'it's rolefishing, rolefishing is bad', I understand that much.  Won't say I'm powerfully convinced by it alone.  Is there more 'wrongness' than rolefishing in what Caz has said?

Caz, do you have any information you'd like to add to the pile that's been provided?  That is - why you asked this question, what value to Town you feel asking it/the answers you expected it to provide has for Town, and also, do you have information about the events of your last night that you were/are considering sharing?  How open do you feel the Town should be about sharing their night experiences/other information each has at this point?

About Nerjin, my read-throughs of previous S games completely support that you don't dream while dead.  I urge anyone curious about 'how stuff works' (that's most of us, right?) to read back over the end of game posts for supernaturals 1-5.  Every one shows all the night action posts, both the simple ones and the complex ones (where multiple people were affected by competing actions).  I also support that it is IMPOSSIBLE for him to be a zombie.  When a zombie was raised, it happened 'invisibly' (note my early concern about a player that didn't appear to be playing or vote-able - I reference the old game's zombie in that)  He could be a good many other things though, from still Town Dreamwalker to Non-Town Dreamwalker to Non-Town Non-Dreamwalker.

I support the idea of the individual who raised Nerjin coming forward.  So far all resurrection roles in previous S games have been one shots - there have been both Town and Scum priests though.  The priest isn't proof of alignment, but I'd like to know who did it and why, please.  Or can anyone explain to me why claiming this obvious action is going to make someone more obvious a target for Scum targeting or for Lynching, and thus would be a bad idea?

Nerjin, was there -anything- in your experiences last night that told you anything about -who- or -how- you were raised, other than that there was a candle?  Where did you become alive again?  Was it in the Circle with the rest of us, or somewhere else?  if somewhere else, where and how did you get back to the Circle?

You quote the player list for the last game and follow that by saying "It's entirely likely that there be a Vampire Cult."

I get the first quote of Meph, he says rules and roles won't change, that supports your sentence.

But the second quote, the player list - it has werewolves and a lone vampire (who died, not surviving to move on to another area as his role said he must to win).  What do you see in that player list that supports "It's entirely likely that there be a Vampire Cult."?

Persus13:
a masked man with a sword (no other description except good instincts)
Who was described as having good instincts - you or the man who broke in with the sword?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 05, 2013, 09:10:09 am
Jim
notquitethere, why Nerjin?

Yes, I get that we can watch him and keep an eye out for any shenanigans, but that's not justification for raising him. What value does he bring back to the town, if he came back as town, and why is it worth potentially bringing in some nasty stuff into the game?
We knew he was town and by the end of Day 1 it looked like he was getting his act together and finally starting to think critically about the game. If he keeps that up, even if he's a survivor third-party now, he'll be a town asset. Also, I might die or be converted on any given night so I thought it best to use my power on the first competent town player that died. Would you have left him dead?

Devils are the ones who offer deals. Demons are the nasty ones you're thinking of.
Devils can also get a one-shot kill.

Jim— is Persus so suspicious that he'd be worth killing without investigating first?
Investigate how? Oh, right, you think I'm a Monster Hunter.

The thing is, killing is investigating. You can either 1) learn somebody's alignment, or 2) remove somebody from the game and in the process learn their alignment. Option 2 is more productive.
OK Jim, please explain to me how night-killing town players is more productive.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Nerjin on November 05, 2013, 09:25:02 am
Yeah, I guess. BUT I won't be posting anything of relevance until later. I guess thanks by the way. Let's see if I can't make up for my horrid play yesterday.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 05, 2013, 09:34:28 am
Would you have left him dead?

Yeah, probably.

OK Jim, please explain to me how night-killing town players is more productive.

You've got the entirely wrong attitude.

Vigilantes eliminates suspects. Even if they happen to be town, this is still valuable.

It's similar reasoning to the lynch; it removes a player from the game, but arguably more importantly, it also serves to help the town investigate the remaining players.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 05, 2013, 09:54:21 am
It sounds nice and Poirot but I just don't buy it Jim. If you eliminate town players you're helping scum win quicker, no?

This certainly isn't how Toony played the role:

ToonyMan Town Vampire Hunter

He investigated on his first night. Do you think that was poor play on his part?

Would you have left him dead?
Yeah, probably.
So do you disagree with my reasoning for bringing him back? Do you think town priests should always abstain from resurrecting?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 05, 2013, 10:08:36 am
No idea wtf happened there. My net is derping.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 05, 2013, 10:15:59 am
Hell, I admit I'm not always right about everything. Let's open these questions up to the floor.

Nerjin, Tiruin, Persus13, Cmega3, Imp, ToonyMan, Caz, Max White, Toaster

If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?

Should a priest use their resurrect power?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 05, 2013, 10:19:50 am
It sounds nice and Poirot but I just don't buy it Jim. If you eliminate town players you're helping scum win quicker, no?

This line of thought only makes sense if Jim was targeting confirmed town. Which he didn't.


If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?

Should a priest use their resurrect power?

I would probably kill someone who I thought to be scum, to be honest. Having a kill is like having a lynch, except you don't need to convince everyone else with it.

Resurrecting is always a gamble because the resurrected have the possibility to return as a demon. It'd depend on the role of the townie in question and whether we could use it to clear them or not. If Nerjin doesn't give us accurate dreamwalker results tomorrow, then he's next to hang.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 05, 2013, 11:04:22 am
Hell, I admit I'm not always right about everything. Let's open these questions up to the floor.

Nerjin, Tiruin, Persus13, Cmega3, Imp, ToonyMan, Caz, Max White, Toaster

If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?

Should a priest use their resurrect power?
I believe that the monster hunter should investigate before acting on his suspicions at least N1. A town killer can be a double-edged sword or a loose cannon, case in point, would likely be Toonyman's vampire hunter from S1 who believed he was facing vampires because that was his role. There isn't much info on D1, but afterwards things start becoming clearer. However if you are very certain someone's scum, you may want to use your skill N2. But if we're facing vampires, then every town kill means that town kill is one step closer to success.

Resurrection can work but it also be dangerous. It's an easy way for demons to enter the game. So I think it can be useful early on, particularly on important townies like dreamwalkers.

It sounds nice and Poirot but I just don't buy it Jim. If you eliminate town players you're helping scum win quicker, no?

This line of thought only makes sense if Jim was targeting confirmed town. Which he didn't.
Caz. Your comment has so many assumptions that it doesn't make sense. First off, you are assuming that a monster hunter attacked me and said monster hunter was Jim. Both of which aren't known yet. Of course this could also mean you and Jim are cult trying to pass off your botched killing of me as a town monster hunter, removing suspicion of the two of you and you just slipped up.

Secondly, NQT appears to be referring on this comment.

Vigilantes eliminates suspects. Even if they happen to be town, this is still valuable.

It's similar reasoning to the lynch; it removes a player from the game, but arguably more importantly, it also serves to help the town investigate the remaining players.
not as you claim Jim's (assuming he is a Monster Hunter and I wasn't attacked by scum or a third-party) attack on me.

NQT is merely stating a fact. Every town death makes it easier for scum to win. While you may gain valuable info from the death (ex. you think one of two suspects are scum and one dies) it still means the scum is one step closer to victory. That means that a town killer attacking someone should be careful as they may kill town and shouldn't make their decision lightly. This includes possibly investigating a player if they have the power or time to do so. Jim may think I'm scum, but he could (as I think he is) be thrown off by the fact that I'm a newb and that I haven't played a game with him before. Or he could be scum trying to make it look like he's scumhunting by going after me (which other than occasional comments to other players and calling out Max for poor scumhunting seems he seems to be doing to me). Until someone flips, you need to keep all of the options open. You may strongly suspect one, but you must keep out an open mind.

Also, have your opinions on who is scummy changed at all today?

Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 05, 2013, 11:27:42 am
Caz. Your comment has so many assumptions that it doesn't make sense. First off, you are assuming that a monster hunter attacked me and said monster hunter was Jim. Both of which aren't known yet. Of course this could also mean you and Jim are cult trying to pass off your botched killing of me as a town monster hunter, removing suspicion of the two of you and you just slipped up.

That's the scenario we were discussing, yeah. Nice bandwagon jump btw. Nothing I said was untrue. You're not confirmed town, even though you'd like to be. Claiming knight doesn't clear you of anything.

Also, have your opinions on who is scummy changed at all today?

Not really. You're still the lead runner, since Nerjin was proved town. You jumping on the third vote (the most common bandwagoning-scum vote) with little more than "you're jumping to conclusions!" when you misunderstood the scenario being discussed just makes it easier. Persus13. Yeah, this may be construed as an omgoose vote. I'll reconsider it when you explain to me why you're so sure it's not a monster hunter. Do vampires and werewolves make regular use of swords?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 05, 2013, 11:52:12 am
Caz. Your comment has so many assumptions that it doesn't make sense. First off, you are assuming that a monster hunter attacked me and said monster hunter was Jim. Both of which aren't known yet. Of course this could also mean you and Jim are cult trying to pass off your botched killing of me as a town monster hunter, removing suspicion of the two of you and you just slipped up.

That's the scenario we were discussing, yeah. Nice bandwagon jump btw. Nothing I said was untrue. You're not confirmed town, even though you'd like to be. Claiming knight doesn't clear you of anything.

Also, have your opinions on who is scummy changed at all today?

Not really. You're still the lead runner, since Nerjin was proved town. You jumping on the third vote (the most common bandwagoning-scum vote) with little more than "you're jumping to conclusions!" when you misunderstood the scenario being discussed just makes it easier. Persus13. Yeah, this may be construed as an omgoose vote. I'll reconsider it when you explain to me why you're so sure it's not a monster hunter. Do vampires and werewolves make regular use of swords?
Wait, that was a bandwagon vote? *quick looks through the thread*. Oh, I forgot Toaster RVSed you at the start.

And look at that. My point about keeping all your options open just whistled straight over your head completely. I'm not sure it was a monster hunter because I believe in keeping all the options open. I'm fairly certain what tried to kill me wasn't a demon, a vampire, a wolf, or a devil deal because it didn't llok like the flavor. That leaves two known options, cult or monster hunter. I'm inclined towards monster hunter at the moment, but the fact is that I'm going to leave other possibilities open. There may be something we may be overlooking, for instance. Or a slight difference in cult flavor. And you could have been the monster hunter too.

The problem is that you are talking about completely different things than Jim and NQT. They are discussing monster hunter strategy in general. You're talking about what happened N1. There's a difference and you're failing to realize it. I tried to point that out, even voting you to make sure you realized that, but you're still failing to see that.

Also, have your opinions on who is scummy changed at all today?
I'd like to ask this to everyone, especially Max who seems to have given up his tunneling of NQT. It's been a few days (real-time), giving us a slight break to think things over.

I'd also like to see Toaster's response to my question.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Mephansteras on November 05, 2013, 12:50:27 pm
The Scribe's Tally Sheet
Caz: Toaster, Persus13, Tiruin
Jim Groovester: notquitethere
Persus13: Caz, Jim Groovester
Tiruin: ToonyMan



Day ends ~5pm Pacific Wednesday. There are two votes to Extend the day to ~5pm Thursday. Three votes total needed to Extend.



Yeah, this may be construed as an omgoose vote.

That's hilarious. :)
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 05, 2013, 12:59:50 pm
Extend
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: ToonyMan on November 05, 2013, 01:15:45 pm
@Imp:
Well, we're back to Day 1 again. Did anyone learn anything useful?
Is there more 'wrongness' than rolefishing in what Caz has said?
Saying we're back to Day 1 again is wrong.  In general I would say that was a pretty iffy thing to start the next day with.


@NQT:
If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?
Should a priest use their resurrect power?
I would probably investigate first.  I haven't had a vig role in awhile though.

I wouldn't have resurrected Nerjin.  I guess that's a gamble, but eeeeh



Jim being a monster hunter seems really likely at this point, and I'm pretty sure that is an exclusively town role (as he said), so there's pretty damn convincing evidence he's not scum.

I'm worried about Toaster though, now he's leading a lynch on Caz with Tiruin who doesn't have time to answer me.

Also Cmega3 I await your post today.



As for Persus13?  Well, scum Toaster & Tiruin probably wouldn't lead a lynch on Caz if he was their partner, so the votes on Persus13 are likely genuine.  You can have scum Knights too, so it's certainly not out of the question.

Extend
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 05, 2013, 01:24:31 pm
-snip-
So you think Toaster and Tiruin are scum? Is this solely because the two are trying to lynch Caz or do you you think other actions by them are scummy?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 05, 2013, 02:06:15 pm
Extend.

It sounds nice and Poirot but I just don't buy it Jim. If you eliminate town players you're helping scum win quicker, no?

You heard it here, folks! Only town players die from vigkills!

Scum dying from vigkills is such an alien possibility that it's not even worth considering when asking questions about how to utilize vigkills to their full advantage!

This certainly isn't how Toony played the role:

Who cares what ToonyMan did more than three years ago!

So do you disagree with my reasoning for bringing him back? Do you think town priests should always abstain from resurrecting?

I do, but you're confusing my objection with bringing back Nerjin with an objection to resurrection in general.

There are instances where resurrecting somebody could prove valuable. Resurrecting Nerjin, who did not have a powerful role or any valuable information to bring back to the town, was not such an instance.

Hell, I admit I'm not always right about everything. Let's open these questions up to the floor.

How is this an important issue to ask everybody about?

This is a distraction from finding scum.

I have a question. What the fuck are you even voting me over?

Also, have your opinions on who is scummy changed at all today?
I'd like to ask this to everyone, especially Max who seems to have given up his tunneling of NQT. It's been a few days (real-time), giving us a slight break to think things over.

Yep.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 05, 2013, 02:11:10 pm
There are instances where resurrecting somebody could prove valuable. Resurrecting Nerjin, who did not have a powerful role or any valuable information to bring back to the town, was not such an instance.
Out of curiosity, what role would you consider powerful. Doesn't Dreamwalker allow you to view the PMs of other players? I'd consider that a powerful role.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Nerjin on November 05, 2013, 02:15:54 pm
I'm able to see an action thathappened though not who was involved. As far as I can tell.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 05, 2013, 02:16:59 pm
I'm able to see an action thathappened though not who was involved. As far as I can tell.
Oh, then that isn't as powerful as I thought it would be. Unless someone fake-claimed a power.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 05, 2013, 02:17:29 pm
Can you choose targets or are you like the sexton?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Nerjin on November 05, 2013, 02:19:26 pm
It is entirely random from what I can tell. I'm basically vanilla town really. Though I suppose I'd be informed of a conversion or whatever.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 05, 2013, 02:20:40 pm
There are instances where resurrecting somebody could prove valuable. Resurrecting Nerjin, who did not have a powerful role or any valuable information to bring back to the town, was not such an instance.
Out of curiosity, what role would you consider powerful.

Waste of time. We should be asking ourselves what kind of noob scumteam there is that would kill Persus13 first, which arguably would help scum. You kill the good players first, not the bad. Since no one likes the idea of a monster hunter, let's roll with that. Then there's also the possibility that Persus13 is making it all up to stop us considering a cult scumteam.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Imp on November 05, 2013, 02:24:55 pm
NQT:
Going to think about your questions to most of us some before I answer them.

Devils are the ones who offer deals. Demons are the nasty ones you're thinking of.
Devils can also get a one-shot kill.

I don't remember seeing any of the several devils from past games have a kill to use, they have a kill (and other things) to offer others.  There's a deal for a soul, and some things (guardian angel) cannot be dealt with, autofail reasons.  Are you suggesting that a devil can deal with themself for a one-shot kill?  That doesn't fly for me - that devil already belongs to hell and has nothing 'new' to bring to hell.  Can you support "Devils can also get a one-shot kill." with links or anything?

We knew he was town and by the end of Day 1 it looked like he was getting his act together and finally starting to think critically about the game.

Excuse me, but I was very involved during his 'at death's door/end of D1' questioning.  I did not see anything that made me think he was starting to get his anything together, and I was rather ardent about trying to evoke that from him.
These statements say he would rather live than win.  That there's no point in him doing anything other than trying to survive, and that he gives up under pressure.  He'd rather wait out the clock to his death than spend his final time chasing his wincon, attempting to scumhunt to give his team everything possible - regardless of if his efforts bear fruit before Day end or not - but taking every possible action to win.  And even directly reminded of that option, he directly refuses it.

We knew he was town and by the end of Day 1 it looked like he was getting his act together and finally starting to think critically about the game.  Also, I might die or be converted on any given night so I thought it best to use my power on the first competent town player. Would you have left him dead?

Provide support to this, please.  I don't see him getting his act together by the end of D1, I don't see him thinking critically about the game at that point, and the way he has played this game, I do not see 'competent town player' either.

About dreamwalkers:
In previous games, dreamwalkers have seen one of two things each night - they've seen either 'random dreams' that were not detailed (their randomly selected target received no PMs that night) or they got the exact PM their target did, with enough extra explanation to make it clear it was a dream and not somehow something the dreamwalker experienced directly.  Their role PMs have stated that they randomly select targets - it appears that Meph does this selection - Dreamwalker appears very passive in terms of 'action', like the sexton.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 05, 2013, 02:34:19 pm
There are instances where resurrecting somebody could prove valuable. Resurrecting Nerjin, who did not have a powerful role or any valuable information to bring back to the town, was not such an instance.
Out of curiosity, what role would you consider powerful.

Waste of time. We should be asking ourselves what kind of noob scumteam there is that would kill Persus13 first, which arguably would help scum. You kill the good players first, not the bad. Since no one likes the idea of a monster hunter, let's roll with that. Then there's also the possibility that Persus13 is making it all up to stop us considering a cult scumteam.
While I feel bad that you're calling me a bad town player, I'm glad your keeping the options open.

Also, are you referring to vampires when you say cult?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 05, 2013, 02:58:23 pm
While I feel bad that you're calling me a bad town player, I'm glad your keeping the options open.

Also, are you referring to vampires when you say cult?

Well, what I mean is, most people didn't consider you that useful on Day1 and a few people wanted to lynch you. If the scum were looking for a target, why would it be you? If they had any self-awareness at all they would have killed Jim or Toony.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 05, 2013, 02:59:19 pm
Also, are you referring to vampires when you say cult?

Not necessarily. There was a werewolf cult in a previous game if I remember correctly. The flavour doesn't matter, by 'cult' I'm referring to a scumteam that converts townies into scum rather than killing them.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: ToonyMan on November 05, 2013, 03:27:47 pm
@NQT:
I agree with Imp here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4743064#msg4743064).  Your excuse for resurrecting Nerjin isn't very convincing unless you were taking any chance you could get.  Which sounds overeager and possibly scummy.  You're also attacking a player with what I can only assume a case that proves they're town?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 05, 2013, 03:58:56 pm
@NQT:
I agree with Imp here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4743064#msg4743064).  Your excuse for resurrecting Nerjin isn't very convincing unless you were taking any chance you could get.  Which sounds overeager and possibly scummy.  You're also attacking a player with what I can only assume a case that proves they're town?

Casting a rez as a townie seems like a good idea, if only for the ability to claim you're trying to do something useful for town. In actual strategy though, rezzing would be more useful to a scum player. The possibility (probably 50% or nearabouts) of introducing a 3rd party with a kill (who is more likely to cut down townies than scum, and will sow discord among the rest of the town, removing suspicion from the scumteam). I'd make the case that it's more useful to rez as scum than to rez as town.

That being said, things being a good idea and what people do are different things entirely. I don't think we can count NQT as scummy just because he tried to revive Nerjin. Just shortsighted.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 05, 2013, 04:52:37 pm
Attacking NQT saying Nerjin not playing yesterday
I'd say that Nerjin was showing a few signs of actually playing. His long post analyzing all of Cmega3's posts and few of various townies both seemed useful pieces of scumhunting. Although he had promise he has failed to use it today

For that matter, noone today seems to be doing much today. None of us have been doing much scumhunting or anything. Me, NQT, Jim, and Caz got bogged down in arguments over monster hunters. Imp and Toonyman haven't really done much besides attack NQT and I haven't heard much from Toaster or Tiruin recently. Not to mention Cmega3 being inactive (though he seems to be busy with school according to his posts across the forum yesterday). I'd like to hear more from Max too.

And then your attacking Nerjin for not scumhunting, when he seems to have given all he had. And he also said this.

Actually it's because I don't see the point. There's not enough time or information for me to make a proper go at things.

Not everyone can churn out walls of text like you can in a short amount of time. And churning out lots of information isn't guaranteed to help town like you seem to think it is.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Max White on November 05, 2013, 05:27:23 pm
You can ask him why he thinks there's a cult when there are other explanations for why there was no kill. But when you ask him for a pattern, you're asking for something stronger than just opinion.

Now that it's been sufficiently established, I'll ask again: Why did you ask him why he thought there was a vampire cult, and more to the point, why did you ask him for a pattern?
I thought maybe he could see something I couldn't. After all he was replying to somebody else, perhaps they both saw reason for a cult over a protect?
Lack of evidence of a cult doesn't disprove a cult, so I don't see how asking is saying there isn't one.

The other option is Persus is lying, perhaps to discourage night kills.
Or to further cast doubt over the nature of the scum team. He could very well be the cultist leader, but claiming he got attacked to make himself look more innocent while leaving us to figure out what sort of attack it was. Is there anything more generic than a guy in a mask with a sword?

If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?
I would use an investigate. It also helps clear suspects, but doesn't run the risk of killing townies. The problem with killing everybody off is that every townie you kill, not only do you bring the town a step closer to loosing, but there are less people for the scum to target, meaning that you become more and more likely to be the target of their night actions.

The other problem with a kill happy vig is that is sets a precedent that makes it easier for scum to claim as vig when they get caught in the act. It is possible Persus was targeted because he was playing poorly, and so if his attacker was seen they could just say they were a monster hunter trying to kill scum.

Finally, it opens the town up to this sort of bullshit where as we don't know the cause of an attack. If we are dealing with a cult we could be a lot more certain by now without the claim of this attack.

No, much better night 1 to use an inspect in my opinion. Yes, you might kill scum, but statistically n1 is the least likely night for you to guess correctly. Might as well make it a safe guess at least. From night 2 on wards it is a lot more justified, especially against a cult that tends to grow rapidly and vote to protect their leader, so it can be hard to actually lynch them.

Should a priest use their resurrect power?
No they shouldn't!
The risk of them coming back as a demon alone should be a disincentive, while in the past there have been scum priests who can bring back players as scum. The possible benefits for a scum priest are great and the possibility of it working out for town are not that amazing.

You want to save your resurrect for later in the game when you really do need another player to survive, even if they aren't town. At least if they come back as an SK they have the chance to kill scum at night, while not bringing a player back would leave you outnumbered for a guaranteed loss.

Right now you might have just introduced a demon at a time in the game when they are most likely to be killing townies. Worse still you bought one back who can claim they had some useless hazy dream and not provide us with real information.


We knew he was town and by the end of Day 1 it looked like he was getting his act together and finally starting to think critically about the game. If he keeps that up, even if he's a survivor third-party now, he'll be a town asset.
Oh, was he? If you think he was starting to straighten up and fly right then why were you voting for him yesterday? How did he go from lynch worthy to a town asset, even as third party?

Seems to me like you are trying to set him up, knowing that if there is an inspect in town it is heading straight for him.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Nerjin on November 05, 2013, 05:31:18 pm
Huh... I hadn't even considered that possibility. I'm going to have to apologize though and hold off on posting until at least tomorrow. I'm just not in the mood for this particular game for some reason.
Title: Supernatural 6
Post by: Mephansteras on November 05, 2013, 08:04:52 pm
The Scribe's Tally Sheet
Caz: Toaster, Persus13, Tiruin
Jim Groovester: notquitethere
Persus13: Caz, Jim Groovester
Tiruin: ToonyMan



Day has been Extended to ~5PM Pacific Thursday
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 05, 2013, 08:18:13 pm
I'd love if I could see input from Toaster and Tiruin and Cmega3.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 05, 2013, 08:39:23 pm
Most recent pertinent posts of mine precluding those above:
Here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4723520#msg4723520)
Here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4727345#msg4727345)



ToonyMan
@Tiruin (FoS for emphasis):
What do you think of Caz?  Why are you switching your vote so much?
Now I had this thing saved for days, and I love how you link back to it WITHOUT CHECKING THE CONTEXT. Let me round that FoS to you, handsome.

Caz is a LIAR. Switching a vote so much equals...what. Once? Or he may be very muchly lazy, but said laziness extends to his first replies to me. Subtle undermining seems to be a better ploy than just laziness, where I see it.

Check. The. Case. And thanks for the link. I cannot answer said question because its basis is a lie in itself (turned from a lazy assumption due to its repetition)

Check the EFFICIENT lurkertracker which follows votes [No offense ZU. Yours just lacks Think's vote tracker (despite the thread title having a 'votecounter')]. Think0028's shows proof (http://think0028.com/lurkertracker.py?postStart=0&url=http://www.bay12forums.com/smf/index.php?topic=131512.0).

..And I believe you're deriving your case from Caz because he was the first who mentioned my switchiness. Is that true, Toony? Or are you just being lazy?

One way or another, I believe you and said associate aren't associated as mafia, if such is the case. Where the case being that you're putting too much weight on a suspicious-point for it to seem to be pressure for me, and that its an actual vote for you.



Caz.
If the anti-Caz side  (So far that's Toaster and Tiruin - but if more join it I want to hear your answers too please) is saying 'it's rolefishing, rolefishing is bad', I understand that much.  Won't say I'm powerfully convinced by it alone.  Is there more 'wrongness' than rolefishing in what Caz has said?
@Imp: It's more of an 'I see what you did there and really want to punch you for it but I can't so my vote will suffice' note.

Back to you, target. While my absence has been wrought with RL issues and other things which could probably equal menial effort to fix (yeah depression, I'm lookin' at you.), I've been watching the thread from time to time and only able to watch than post. You seems slippery. Eager. Aggressive...Jumpy.

Now you may be wondering why I'm acting like such.

I wonder why you are, too. Because on the basis of subjectivity, your conversations to others have proven...biased. Favoring one side over the other. Subtle.

But perhaps you need a refresher.
Missing (http://www.bay12forums.com/smf/index.php?topic=131512.msg4722944#msg4722944) out on my query, you forget one part where I did answer you-by asking you, and if you did wish to answer it in full, you would've seen the answer through going thru my question.
You (http://www.bay12forums.com/smf/index.php?topic=131512.msg4727908#msg4727908) handwaved it and instead tagged and labeled the act-without responding to my hypothetical prod-as 'lazy and scummy'. How is that lazy and scummy?
Nextly, farther below, my suspicion that you're just pulling my leg (or other wild metaphors) and trying to undermine me...cheaply is now more apparent.

I voted you as an RVS, here. Then Cmega3 for his...flippancy, here.
Where (http://www.bay12forums.com/smf/index.php?topic=131512.msg4719470#msg4719470) else (http://www.bay12forums.com/smf/index.php?topic=131512.msg4722499#msg4722499) did my vote go (http://www.bay12forums.com/smf/index.php?topic=131512.msg4731464#msg4731464)? These are all my posts with votes, sir, with the last being the votecount.

Yeah, all links above point to D1 due to you cutting it off a post or so afterwards then coming back on D2. What's up, scum?

I don't get this. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4740586#msg4740586) Vampire cult?
One point: Why the guess being Vampire, of all reasons?
Next point: Why a cult, of all reasons? Why a Vampire cult? Surely there are reasons why you led to connect those two things.

Here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4742615#msg4742615) you state a bandwagon-yet only poke at the one dude on your tail and not the other two? Like, mine? Something's wrong there and I'm wondering why you're avoiding the other two.

And on your poke at Persus, how does this even make sense in the logical train? (http://www.bay12forums.com/smf/index.php?topic=131512.msg4743051#msg4743051) How does that hypothetical scenario make sense?


Persus13
I'd love if I could see input from Toaster and Tiruin and Cmega3.
...You're voting Toaster, why, instead of the other two on this inferably suspicion-list?


I am catching up. Imp, I do believe you asked me something earlier in one of your posts (which I couldn't find) that was an RVS-'whatifyouwere' type and that I would be replying by silence-ish. Where is it?  :-[

Anyone have questions for me?

Nerjin

Huh... I hadn't even considered that possibility. I'm going to have to apologize though and hold off on posting until at least tomorrow. I'm just not in the mood for this particular game for some reason.
Maybe because someone revived you, huh. :I
...No note on that?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Nerjin on November 05, 2013, 08:59:50 pm
I will be honest. I was kinda upset that I was revived. I'm having much more fun in the other thread because I haven't let it get away from me. I let this one do that, and when killed I was thinking "Awesome! Now I can just enjoy the fire-works and not have to pay too much attention." But now I do...
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 05, 2013, 09:13:08 pm
Persus13
I'd love if I could see input from Toaster and Tiruin and Cmega3.
...You're voting Toaster, why, instead of the other two on this inferably suspicion-list?
That isn't my suspicion list, that's the who-I-want-to-post list.

Toaster came out of D1 looking scummy to me. Kleril's non-involvement in the game except for talking about how he didn't want to get lynched struck me as odd while I was looking back over the thread. it seemed very different from when I played with him in Beginner's Mafia. Then when he buddied with Cmega3 over how NQT was asking questions personally, he gave a strange justification for Cmega's vote of NQT. It seemed entirely feasible that the two were scumbuddies. Then when Toaster placed in he voted Nerjin right in the middle of the bandwagon, and if I remember correctly he placed the third vote on Nerjin. It seemed a perfectly timed jump for scum to do. He did it with enough time before day end to get Nerjin lynched.

If you are subtling asking for my suspicion list, here it is.
The others I'm suspicious of are Cmega and Caz. Cmega because D1 he seemed to be voting people strangely and because of him buddying me when several people were suspicious of me. Caz hasn't been making much sense today so he seems scummy. He also seems to be overconfident and making two many assumptions, almost like he knows things about other people for certain.

Max has fallen of my suspicion list, mainly because he let off his bizarre and constant tunneling of NQT.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Toaster on November 05, 2013, 09:44:17 pm
Work was long today and I'm too tired to use my brain much.  I'll get back to this.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 06, 2013, 09:34:16 am
Caz
This line of thought only makes sense if Jim was targeting confirmed town. Which he didn't.
Most players are town and if you have the option of confirming alignment before using you could eliminate the chance of mistakenly killing townies, a possibility that seems very likely.

I would probably kill someone who I thought to be scum, to be honest. Having a kill is like having a lynch, except you don't need to convince everyone else with it.
But having to convince other people shows the strength of your case. It's very easy for a single person to be mistaken.

Waste of time. We should be asking ourselves what kind of noob scumteam there is that would kill Persus13 first, which arguably would help scum. You kill the good players first, not the bad. Since no one likes the idea of a monster hunter, let's roll with that. Then there's also the possibility that Persus13 is making it all up to stop us considering a cult scumteam.
Bit WIFOM-ish but you might have a point here. Hmm.

Jim
You heard it here, folks! Only town players die from vigkills!

Scum dying from vigkills is such an alien possibility that it's not even worth considering when asking questions about how to utilize vigkills to their full advantage!
Sarcasm does you a disservice. Obviously scum can be killed with a vigilante kill. You said it was valuable even if you did kill town players:
Even if they happen to be town, this is still valuable.

Hell, I admit I'm not always right about everything. Let's open these questions up to the floor.
How is this an important issue to ask everybody about?

This is a distraction from finding scum.
I want to know whether you're reasoning is pro-scum and I'm willing to admit that my intuitions might be wrong. I talk to everyone in the game anyway. Investigating your way of thinking is scum-hunting. I'm not stopping anyone following up their own inquiries.

I have a question. What the fuck are you even voting me over?
You gave an argument that seemed to me to be in favour of acting in a way likely to endanger town's chances of winning. Only you and Caz seem to think this way so far. You guys might just be loose cannons but your continued attitude seems very hostile which raises my suspicions somewhat.

I want to give the game the game a proper look over before I push a Day 2 case in earnest, so unvote for now, but I might be back.

Toony
@NQT:
I agree with Imp here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4743064#msg4743064).  Your excuse for resurrecting Nerjin isn't very convincing unless you were taking any chance you could get.  Which sounds overeager and possibly scummy.  You're also attacking a player with what I can only assume a case that proves they're town?
Not sure how wanting to resurrect a confirmed town player is scummy. I was concerned about being night killed before I got the chance to use my power. I find Jim suspicious because he advocates a way of playing a role that seems to me (and at least three other players) to be anti-town. Even if I do think he's a monster hunter (Persus might be lying and there might not even be a monster hunter in the game) he might be third-party. There was a third-party ghoul with a killing power in a previous game, right? So why not a third-party hunter? Anyway, this is all very speculative and I'd like to push a much stronger case once I've given the game a proper reassessment..

Imp
I don't remember seeing any of the several devils from past games have a kill to use, they have a kill (and other things) to offer others.  There's a deal for a soul, and some things (guardian angel) cannot be dealt with, autofail reasons.
I reread the devil description and you're right, I was mistaken about them having a kill.

Excuse me, but I was very involved during his 'at death's door/end of D1' questioning.  I did not see anything that made me think he was starting to get his anything together, and I was rather ardent about trying to evoke that from him.
I was thinking of the posts immediately before you quoted, like this (http://www.bay12forums.com/smf/index.php?topic=131512.msg4730791#msg4730791). He obviously went and reread parts of the thread and seemed to putting in some effort.

Could you answer my questions now you've thought about things some?

Tiruin, Toaster, Nerjin, Cmega
Still waiting on this:

Nerjin, Tiruin, Persus13, Cmega3, Imp, ToonyMan, Caz, Max White, Toaster

If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?

Should a priest use their resurrect power?



Stands at:
Spoiler (click to show/hide)


I'm at work now so only have time to do these responses but I intend to do some proper analysis, hopefully tonight, before pressing my next round of cases.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 06, 2013, 09:49:48 am
Max
Oh, was he? If you think he was starting to straighten up and fly right then why were you voting for him yesterday? How did he go from lynch worthy to a town asset, even as third party?

Seems to me like you are trying to set him up, knowing that if there is an inspect in town it is heading straight for him.
Max this is baseless speculation. Nerjin was so borderline. I didn't know whether he was just appearing to give an effort just because I gave an ultimatum and I knew I could resurrect him if I was wrong. I probably would have unvoted him if his scum-pick breakdown had made much sense.

Nerjin
I will be honest. I was kinda upset that I was revived. I'm having much more fun in the other thread because I haven't let it get away from me. I let this one do that, and when killed I was thinking "Awesome! Now I can just enjoy the fire-works and not have to pay too much attention." But now I do...
Oh Nerjin, I hope you are still town.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: ToonyMan on November 06, 2013, 10:02:53 am
PFP

@Tiruin:
..And I believe you're deriving your case from Caz because he was the first who mentioned my switchiness. Is that true, Toony? Or are you just being lazy?
It was Toaster actually, here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4723215#msg4723215).  Second quote below your name.

You are calling Caz defensive, and while his actions at day start were odd, you weren't even here...and now...you don't think you're acting defensive?



Nerjin
I will be honest. I was kinda upset that I was revived. I'm having much more fun in the other thread because I haven't let it get away from me. I let this one do that, and when killed I was thinking "Awesome! Now I can just enjoy the fire-works and not have to pay too much attention." But now I do...
Oh Nerjin, I hope you are still town.
You can never tell!  It's scary!

Also Cmega, you lied about giving a post yesterday!
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Toaster on November 06, 2013, 05:13:57 pm
I'm blasting through this, so Extend.


Persus:
Hey Toaster, does that fact that you voted Nerjin in the middle of the bandwagon look scummy to you? It seems perfect for a scum picking an easy lynch to me.

I posted my reasons for my vote, and I stand by them.  It's only bandwagony if the reasoning is absent or entirely derivative.

Though now Persus has claimed to have been attacked in the night, it might not be true after all. What kind of scum uses swords? Cult would use vampire fangs or daggers, demons would leave a bloody lump of meat, and werewolves usually rip their prey to shreds as well.
I don't know. I believe in S2 the cult attacked and subdued their victims before dragging them off and killing them with magicy daggers. They didn't use vampire fangs.

Blunt weapons, mostly.


NQT:
Devils are the ones who offer deals. Demons are the nasty ones you're thinking of.
Devils can also get a one-shot kill.

Give, not get.

If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?

Should a priest use their resurrect power?

The specific hunters only investigate for a specific species.  If a vampire hunter investigates a werewolf, they'll get a clean result.   As such, unless the hunter is sure what they are looking for (IE a vampire hunter has seen a vampire flip) then they should shoot first and look at the corpse in the morning.  You mentioned Toony- he was a vampire hunter in a werewolf game.

Resses are risky.  It'd be best used on a player with a strong role (double benefits if it's verifiable) that may have some evidence for the town if brought back.


Caz:
Waste of time. We should be asking ourselves what kind of noob scumteam there is that would kill Persus13 first, which arguably would help scum. You kill the good players first, not the bad. Since no one likes the idea of a monster hunter, let's roll with that. Then there's also the possibility that Persus13 is making it all up to stop us considering a cult scumteam.

Why are you trying to eliminate a possibility out of hand?  You're awfully eager to discourage discussion on that topic.




Out of time to finish this one.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Imp on November 06, 2013, 05:49:19 pm
Could you answer my questions now you've thought about things some?

Yes.  I'm not done thinking about things by any means but I've finished thinking about your questions.  I'll be posting more later tonight, time pressured and PFP now.

If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?

Sometimes, situational based.  If you MUST have a yes or no leaning answer (which is not my true answer) I would have to say NO BUT SOMETIMES YES.  I have read that it is generally considered to be better to kill if you can.  We are specifically speaking about a Town-aligned player with investigate or kill action, yes?  I would like that player to use that power as a second lynch, to take out one of (or the) the most Scummiest 'nearly were lynched' people.  I currently believe those players are likely to remain Scummy, likely to require more attention the next day, and are likely to be future lynch choices even if they're not Scum.

Should a priest use their resurrect power?

Sometimes, situational based.  If you MUST have a yes or no leaning answer (which is not my true answer) I would have to say NO BUT SOMETIMES YES.  I would definately consider the value that player has to offer the priest's own wincon.  I see it as a way of recycling an old player back into the game with an unmeasurable chance of having a new role (stated to be 50% if the priest is Town - unknown % if priest is not Town).  One previous game had a Scum priest - That player's resurrection action resulted in a conversion fromTown to Scum.  I do not support resurrecting a player casually (casual resurrection appears to be anti-Town) or because of 'being sorry' about their mislynch, or because 'they seem to be trying harder now and they were a mislynch'.  I think those are extremely poor reasons (for Town) to resurrect someone, given the risks it has and the cover it can provide to other malign interests which could exist.

I lack time to tell if we've gotten our extend yet or not, or if we're now reaching for our second extend.  If we already have the first (which I already voted for), I'll add my extend to the second.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 06, 2013, 09:13:54 pm
Extend, really don't have the time to look through this today.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 06, 2013, 09:42:58 pm
PFP
@Tiruin:
..And I believe you're deriving your case from Caz because he was the first who mentioned my switchiness. Is that true, Toony? Or are you just being lazy?
It was Toaster actually, here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4723215#msg4723215).  Second quote below your name.

You are calling Caz defensive, and while his actions at day start were odd, you weren't even here...and now...you don't think you're acting defensive?
...I'm calling Caz a lot more context than a superficial case of defensive. Me? Sure, I guess defensive is a term for my action. Being grumpy as well as directly attacking the guy is also a good idea. Assertive counts as a synonym. Grumpy is a blunt term.

And..what Toaster said there.
...
I really can't get how you linked that to
[...]switching your vote so much
I did answer Toaster.

On that note, by the fact that you aren't--or not currently--addressing my other points mean that either you are evading the case, or all I say is true about you. Am I correct to infer such?

Next, note ahead that you did notice my response to Toaster, here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4730600#msg4730600) and do connect it with the case of 'switching votes' as an...instance, perhaps?

I'm practically lost with what or how you're looking into me there.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 06, 2013, 10:09:19 pm
Now to things I missed!

NQT
Tiruin, Toaster, Nerjin, Cmega
Still waiting on this:

Nerjin, Tiruin, Persus13, Cmega3, Imp, ToonyMan, Caz, Max White, Toaster

If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?

Should a priest use their resurrect power?
...Err, I have no idea what a Monster Hunter does other than guess he can kill, because hunters do that. Or..track, perhaps?
Anyway. If they can do such both in the same night - as in investigate and kill - sure. But I suspect you mean its an conjunction question you're saying (I mean, investigate someone then kill them? Dear me, a waste of an investigate unless there are no roleflips...which somehow makes sense here.)
...
So yeah. I do think the above case follows. Or if they can only use one on a separate target, then I'd prefer investigation first, unless they're REALLY REALLY sure the target is scum, then they can unleash their kill while investigating the other dude.

On your last question...eh? That's like asking 'should a white mage heal the wounded'? In truth, that makes me think. Given that you claimed a priest, are you sure of your piety? As in, do you EXACTLY know how pious you are, and how the God(s) favor you? Any other interfering stuff with your holiness and all?

Otherwise, if only a generality is known, then yeah, I still think a priest should use his resurrect, and then use his scumhunting and prior notes on said person to check (as well as the night actions and process of elimination and all).

Either way, unless the priest suspects stuff happened to him or that he's...lacking? I think he should use his resurrect. Why're you asking me this? I ain't a priest, father NQT.

Proceeding query: Based on Max' (http://www.bay12forums.com/smf/index.php?topic=131512.msg4743537#msg4743537) response of Priests...Huh. It makes it seem more like the priest role is a sentient mystery box. Sometimes bad, sometimes good. All depending on the context.

Why did you resurrect Nerjin? If already answered, why did you resurrect Nerjin now instead of later then?

Persus13
Ok wow.

Hi guys, so before we get into discussion of a vampire cult, I'd like to mention something.

I am a Knight, and last night a masked guy with a sword attacked me. Unless some sort of monster hunter or SK attacked me (which didn't fit the flavor and I have a higher opinion of you guys if you're a town-aligned monster hunter) I think we're dealing with a repeat of the cult scumteam from S2 (which was a normal mafia scumteam).
...Masked guy with sword = cult scumteam?
From where are you getting that notion (other than looking back). I mean, out of context, that thing looks eerily specific when you judge 'guy with sword'. Couldn't that be flavor for any kind of person (I'm thinking scum knight perhaps?)
...But based on
Though now Persus has claimed to have been attacked in the night, it might not be true after all. What kind of scum uses swords? Cult would use vampire fangs or daggers, demons would leave a bloody lump of meat, and werewolves usually rip their prey to shreds as well.
I think I'm missing a crucial note here. Everyone: NKs are tied with the flavor of the role who did it, yes? Not the general faction flavor? Swords seem...common in these parts, and connecting my thoughts with Toaster's Roguelike Mafia--I used any kind of weapon (bow/sword) when i was a scum Ranger. What I'm saying is, I bet anyone could use any kind of weapon at hand given the context there, but I'm not denouncing this idea that there are specific subsets which prefer to use x kind of weapon over a general y commonly seen around.

My question still stands to you Persus, because
It was clearly a man, and there wasn't anything seemingly supernatural or demonic about him. That's why I was leaning toward cultists (as in S2) or a monster hunter.
this proceeding thought on the matter specifies.



...Ok, catching up on the confluzzle the happened near D1 end so I'm poking at points from recent time until I get my full bearings.

..And I'm really confused why we're all basing our knowledge on past games. As in, basing it until the point where it becomes metaknowledge against our fellow Meph GM here.

 Cmega3: Where are you. What have you been doing, and what are your concise thoughts on everyone at the moment?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 06, 2013, 10:15:56 pm
Sorry, can you post that where it's more clear where you're talking to me?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 06, 2013, 10:17:57 pm
Thrice damnit.

Now to things I missed!

NQT
Tiruin, Toaster, Nerjin, Cmega
Still waiting on this:

Nerjin, Tiruin, Persus13, Cmega3, Imp, ToonyMan, Caz, Max White, Toaster

If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?

Should a priest use their resurrect power?
...Err, I have no idea what a Monster Hunter does other than guess he can kill, because hunters do that. Or..track, perhaps?
Anyway. If they can do such both in the same night - as in investigate and kill - sure. But I suspect you mean its an conjunction question you're saying (I mean, investigate someone then kill them? Dear me, a waste of an investigate unless there are no roleflips...which somehow makes sense here.)
...
So yeah. I do think the above case follows. Or if they can only use one on a separate target, then I'd prefer investigation first, unless they're REALLY REALLY sure the target is scum, then they can unleash their kill while investigating the other dude.

On your last question...eh? That's like asking 'should a white mage heal the wounded'? In truth, that makes me think. Given that you claimed a priest, are you sure of your piety? As in, do you EXACTLY know how pious you are, and how the God(s) favor you? Any other interfering stuff with your holiness and all?

Otherwise, if only a generality is known, then yeah, I still think a priest should use his resurrect, and then use his scumhunting and prior notes on said person to check (as well as the night actions and process of elimination and all).

Either way, unless the priest suspects stuff happened to him or that he's...lacking? I think he should use his resurrect. Why're you asking me this? I ain't a priest, father NQT.

Proceeding query: Based on Max' (http://www.bay12forums.com/smf/index.php?topic=131512.msg4743537#msg4743537) response of Priests...Huh. It makes it seem more like the priest role is a sentient mystery box. Sometimes bad, sometimes good. All depending on the context.

Why did you resurrect Nerjin? If already answered, why did you resurrect Nerjin now instead of later then?

Persus13
Ok wow.

Hi guys, so before we get into discussion of a vampire cult, I'd like to mention something.

I am a Knight, and last night a masked guy with a sword attacked me. Unless some sort of monster hunter or SK attacked me (which didn't fit the flavor and I have a higher opinion of you guys if you're a town-aligned monster hunter) I think we're dealing with a repeat of the cult scumteam from S2 (which was a normal mafia scumteam).
...Masked guy with sword = cult scumteam?
From where are you getting that notion (other than looking back). I mean, out of context, that thing looks eerily specific when you judge 'guy with sword'. Couldn't that be flavor for any kind of person (I'm thinking scum knight perhaps?)
...But based on
Though now Persus has claimed to have been attacked in the night, it might not be true after all. What kind of scum uses swords? Cult would use vampire fangs or daggers, demons would leave a bloody lump of meat, and werewolves usually rip their prey to shreds as well.
I think I'm missing a crucial note here. Everyone: NKs are tied with the flavor of the role who did it, yes? Not the general faction flavor? Swords seem...common in these parts, and connecting my thoughts with Toaster's Roguelike Mafia--I used any kind of weapon (bow/sword) when i was a scum Ranger. What I'm saying is, I bet anyone could use any kind of weapon at hand given the context there, but I'm not denouncing this idea that there are specific subsets which prefer to use x kind of weapon over a general y commonly seen around.

My question still stands to you Persus, because
It was clearly a man, and there wasn't anything seemingly supernatural or demonic about him. That's why I was leaning toward cultists (as in S2) or a monster hunter.
this proceeding thought on the matter specifies.



...Ok, catching up on the confluzzle the happened near D1 end so I'm poking at points from recent time until I get my full bearings.

..And I'm really confused why we're all basing our knowledge on past games. As in, basing it until the point where it becomes metaknowledge against our fellow Meph GM here.

 Cmega3: Where are you. What have you been doing, and what are your concise thoughts on everyone at the moment?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 06, 2013, 11:10:20 pm
Extend because it seems like it's been a slow day for everyone else.

There are instances where resurrecting somebody could prove valuable. Resurrecting Nerjin, who did not have a powerful role or any valuable information to bring back to the town, was not such an instance.
Out of curiosity, what role would you consider powerful. Doesn't Dreamwalker allow you to view the PMs of other players? I'd consider that a powerful role.

Since there's the chance any member of the town can come back as something entirely different, I would argue it's more pertinent how much information he could have gotten when he died, over what his role is. I.E., if some inspection role died late in the game before revealing his results, it might be worth it to bring him back, just to get those results.

Some roles might be worth it to bring back on their own, like vigilantes. They have to be especially powerful though.

Dreamwalker isn't a powerful role because the targeting is random, and you know what happened but not who did it. Since it's luck-based whether you get anything good, it's not that great of a role and without any results at all I'd say it wasn't worth it to bring Nerjin back.

Sarcasm does you a disservice. Obviously scum can be killed with a vigilante kill. You said it was valuable even if you did kill town players:
Even if they happen to be town, this is still valuable.

But I've already explained:

Vigilantes eliminates suspects. Even if they happen to be town, this is still valuable.

It's similar reasoning to the lynch; it removes a player from the game, but arguably more importantly, it also serves to help the town investigate the remaining players.

If you don't like my reasoning, I can't do anything about that. But don't pretend I haven't given an explanation.

Here, I'll even elaborate a bit. Frequently the majority of the town's suspicions reside in a few people. Elimination of these people, by whatever means, forces the town to move on to other targets. This is the most important function of the lynch, and vigkills can serve a similar purpose.

How is this an important issue to ask everybody about?

This is a distraction from finding scum.
I want to know whether you're reasoning is pro-scum and I'm willing to admit that my intuitions might be wrong. I talk to everyone in the game anyway. Investigating your way of thinking is scum-hunting. I'm not stopping anyone following up their own inquiries.

But the issue you're investigating is how vigilantes should operate.

This is not an opinion I change between games. In fact, I have stated this same argument in other games. You can and will learn literally nothing about my alignment by asking me this question or asking everybody else what their opinion of it is.

You gave an argument that seemed to me to be in favour of acting in a way likely to endanger town's chances of winning. Only you and Caz seem to think this way so far. You guys might just be loose cannons but your continued attitude seems very hostile which raises my suspicions somewhat.

It's not hostile, it's aggressive, which is always lauded as a town quality.

I want to give the game the game a proper look over before I push a Day 2 case in earnest, so unvote for now, but I might be back.

What do you have to go back to?

On one hand, you're arguing that I could be a third party Monster Hunter. The pattern in Supernatural games is to have third parties and the scum team be supernatural entities, and this has been extremely consistent throughout all Supernatural games. Now go look at what Persus13 said; he said there was nothing demonic or supernatural about the guy that attacked him. Whoever attacked him was town.

On the other hand, you're also voting me because I think vigilantes should be extremely aggressive in their choice of targets. This is not an opinion I change based on my alignment. It has no bearing on whether I am town or scum.

You have no case and you had no reason for voting me. There will be no coming back to your case at all since you do not have one.

I find Jim suspicious because he advocates a way of playing a role that seems to me (and at least three other players) to be anti-town. Even if I do think he's a monster hunter (Persus might be lying and there might not even be a monster hunter in the game) he might be third-party. There was a third-party ghoul with a killing power in a previous game, right? So why not a third-party hunter? Anyway, this is all very speculative and I'd like to push a much stronger case once I've given the game a proper reassessment.

You know what's not on this list?

Your argument for me being scum. If you think there's a vampire scumteam then you cannot be fucking around voting anti-town people and third parties, no matter how dangerous and loose-cannony you think they are.

Unvote, notquitethere made an enormous misstep and I don't feel like letting him get away with it.

Everyone: NKs are tied with the flavor of the role who did it, yes? Not the general faction flavor?

No, it's faction flavor. There may be some variance based on role in the attacker's role PM, but it won't be obvious what that is from the victim's PM.

..And I'm really confused why we're all basing our knowledge on past games. As in, basing it until the point where it becomes metaknowledge against our fellow Meph GM here.

Because even though the setups are closed they are pretty regular. A lot of clues can be gathered this way, by comparing it to previous games.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 06, 2013, 11:16:10 pm
PFP
Everyone: NKs are tied with the flavor of the role who did it, yes? Not the general faction flavor?

No, it's faction flavor. There may be some variance based on role in the attacker's role PM, but it won't be obvious what that is from the victim's PM.

..And I'm really confused why we're all basing our knowledge on past games. As in, basing it until the point where it becomes metaknowledge against our fellow Meph GM here.

Because even though the setups are closed they are pretty regular. A lot of clues can be gathered this way, by comparing it to previous games.
So in the scenario where one attacks with a sword and a mask, we can safely assume it was not a werebear, nor a supernatural entity. Probably anyone from the list in the OP, and..a cult, right?

Back to Persus: Why assume a cult in the first place? Same for Caz.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 06, 2013, 11:31:27 pm
Not everything in the role list can just grab a sword and head out. Monster Hunters the only role from the list in the OP capable of kills.

A cult is... possible. But I think it's unlikely given the choice of target.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Max White on November 07, 2013, 12:03:24 am
Stands at:
Spoiler (click to show/hide)
You know I just realized I don't like what you are doing here.
Scum want to kill important roles such as people with inspects and vig kills. If last night was a kill happy monster hunter, we know they would choose to kill before inspect, so making lists like this just helps scum find them faster. In the same vein people with inspects would generally prefer priests to save their power to use on them, so they can share their info if they get killed.

This sort of data mining provides nothing useful as far as finding scum, but is a subtle form of role fishing.


Nerjin was so borderline. I didn't know whether he was just appearing to give an effort just because I gave an ultimatum and I knew I could resurrect him if I was wrong. I probably would have unvoted him if his scum-pick breakdown had made much sense.
"Oh I'll just lynch the borderline player and bring him back if he is town, what could go wrong?"
So was he playing well or now? Please, a little consistency.

Blah blah reasons blah blah text wall
That... Is actually a good point.
NQT was attacking somebody who seems to be the most likely suspect for as monster hunter for their night action preferences, rather than being scummy.

A cult is... possible. But I think it's unlikely given the choice of target.
Can we agree on using different terms for a cult flavored mafia and a vampire flavored cult?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 07, 2013, 03:49:50 am
Posting From Phone:

Sorry, what? I was suspicious of Jim for suggesting someone with both an inspect and a kill shouldn't use their inspect before they kill people. I wasn't making a case that he was a scum monster hunter or whatever. I unvoted because unlike the rest of you I actually like to base my proper cases on a considered read of the game and not just what has raised my hackles most recently. Anyway, I'll be back before the end of the day with some considered analysis, answers to questions etc.

Do we have another extend left?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Imp on November 07, 2013, 09:21:56 am
Nerjin, your

[[Bah post]]

came barely more than a minute before Meph posted start of day.  I know that bah posts are not supposed to contain any meaningful content, but I still have to ask - bahing having died, being alive again, or both?

You tell us

From what I can tell I'm still a Dreamwalker. I was told that I feel like myself but I'm not sure if that means I maintain my dream-walk powers. I'll have to get back to you on that.

Told you feel like yourself?  Are you paraphrasing/reinterpreting what your PM said, or is that pretty much the actual wording?  I understand you must not quote it.

Also - You likely missed these questions, I forgot to bold your name in the post where I ask them.

Nerjin, was there -anything- in your experiences last night that told you anything about -who- or -how- you were raised, other than that there was a candle?  Where did you become alive again?  Was it in the Circle with the rest of us, or somewhere else?  if somewhere else, where and how did you get back to the Circle?

You quote the player list for the last game and follow that by saying "It's entirely likely that there be a Vampire Cult."

I get the first quote of Meph, he says rules and roles won't change, that supports your sentence.

But the second quote, the player list - it has werewolves and a lone vampire (who died, not surviving to move on to another area as his role said he must to win).  What do you see in that player list that supports "It's entirely likely that there be a Vampire Cult."?

Jim,

Back to Persus13. Same reasons as yesterday.

I'm asking because Max has clearly lined out his argument as to why I am scum (in an alphabetically list, no less!), so now is the time to make a decision. Obviously, I know I am town and I think Max is mistaken but I can't expect anyone to just take my word on that.

Yeah, I don't like you trying to bring attention to these two players.

Meanwhile, your vote is on Persus13.

Why are you trying to draw attention to Max White and Nerjin instead of the player you're supposedly trying to lynch?

About that player you're supposedly trying to lynch, will you be making a case on him this day, or is his name more of a comfortable footrest for your vote when it's not out there working for its living?

I totally get that some players are cool and get to do things that other players are clearly uncool for trying, but other than long, drawn out pressure and a 'place' for your vote, what are you doing with your Persus13 vote?

Max,
Ah, I see. What game was it that had a necromancer then?

That would be S3.

Persus, would you answer this question please?

Persus13:
a masked man with a sword (no other description except good instincts)
Who was described as having good instincts - you or the man who broke in with the sword?

Also, have your opinions on who is scummy changed at all today?
I'd like to ask this to everyone, especially Max who seems to have given up his tunneling of NQT. It's been a few days (real-time), giving us a slight break to think things over.

Sort of.  I'm swimming as hard as I can to keep up with the flood of real life and 3 simultaneous Mafia games.  I think I'm in the process of becoming a better swimmer *gasps for breath*.  I need a chance to best immerse myself in this thread again.  Trying hard.  My previous concerns for Toonyman haven't vanished, I keep evaluating him as I can.  My previous concerns over Nerjin still exist, though I've got a lot of new data to exclude (he's also playing simultaneous Mafia games, but what happens in one can't be discussed in the other until after, so I have to exclude and partition like a swarm of honeybees moving into a new hive).  New suspicions to add in?  Working on it.  Working hard.  Also very, very deep in thought about what things do and don't mean, as far as claims and direct evidence as given by the current day's opening post.

Imp and Toonyman haven't really done much besides attack NQT

I disagree with your assessment that I was 'attacking' NQT.

Attacks do not invite discussion with their target, the purpose of an attack is not to get questions answered but to highlight the details of the Scumminess you see and move to gain agreement from others that your target should be given their vote.  More rarely, attacks are used to 'shut a player down' without attempting to press the case into lynching - I view that as Scummy (you can do that the next day all over again and look like you're Scumhunting to the casual eye, and who really wants to read that anyway?  You just switch off to a 'compromise target' for lynches since you were unable to get support for your lynch target.  Rinse and repeat each day).

My intention was to discuss some things I was concerned about with NQT and receive his answers and reactions to my concern and questions.

Do you agree with me about the difference between attacking and Scumhunting?  If not, could you help me understand how I was attacking notquitethere?

And then your attacking Nerjin for not scumhunting, when he seems to have given all he had. And he also said this.

Actually it's because I don't see the point. There's not enough time or information for me to make a proper go at things.

Not everyone can churn out walls of text like you can in a short amount of time. And churning out lots of information isn't guaranteed to help town like you seem to think it is.

You are seriously confusing either 'the difference between Scumhunting and analysis' or my motives, or both.  Scumhunting isn't analysis - it can use analysis, but it is the action of gaining more information that can be used to determine the intentions and thinking of those you play with.

That's why RVS questions - or even just a naked voted name thrown alone into a post - is considered a type of Scumhunting.  You press for a reaction.  It's great (and necessary) at some point for someone to analyze the behaviour that ensues - both the asker and the asked - BOTH are providing information about their intentions and thought patterns for all the players to consider.

When I 'attack' Nerjin (again, what I did with Nerjin was NOT an attack.  I was almost begging Nerjin to interact with me - that I was interacting with him, seeking to draw him out and inviting his response - not presenting already gained (or created) information about him to convince others is the very core concept of the difference between what is and is not an attack) at the end of D1, I am extending to him the greatest in-game kindness I currently can imagine - support and assistance in making his play matter.  I mean it, when I say 'so what if you die because you can still win (unless dying breaks your wincon)'.  His behavior at the end even -could- have changed my vote, and possibly provoked posts from me to try and gain support from enough others to shift votes to a different lynch.

I cannot discuss ongoing games, so I can offer no support that I actually think like this, have these intentions, or have ever attempted such actions.  Oh well.

Toonyman:
@NQT:
If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?
Should a priest use their resurrect power?
I would probably investigate first.  I haven't had a vig role in awhile though.

Does it matter to you what sort of investigate power you have?  Reminded that you had a hunter in S1, who could detect vampires in a vampire-free game (there were two priests, but both were defined as pious, so no chance of them creating a vampire), do you think you'd probably still use your inspect, whatever that inspect was?

notquitethere:
Hunters can investigate as well as kill.

This is not actually true - at least it is not actually always true.

In S5, this was Toaster's role PM:

Toaster (town)
    This world is full of evil. Vampires, Werewolves, Cultists. Demons, Devils. Monsters of all types. And it falls to you, Monster Hunter, to seek them out and slay them. Each night you may choose to attack and Kill another player that you suspect is evil. But choose wisely, for your skills are deadly to good and evil alike.

In S1, this was Toonyman's role PM:

ToonyMan (town)
  You are a mighty Vampire Hunter. You are a master of combat, able to slay even the most powerful monsters. But your specialty lies in hunting Vampires. You know how to protect yourself from being turned into one, and have learned to identify them. Each night you may choose to either Inspect a person to see if they are a Vampire or Not, or to Kill someone that you know or suspect is a threat to the town.

And, his inspect was useless, in the sense that there were no vampires in that game.

In fact, of the four(five, counting the 'useless' Hunter vampire check) inspect roles in this game, only two are extremely useful, in the sense that they give answers which are likely to be of certain and obvious meaning - the Seer, who has been able to inspect "the soul of another and see if they are Benign or Malevolent towards you and the good people of the town" and the Oracle, who inspects a "player to determine which Faction they belong to" - Fortune tellers get told a category (but it is a lot of (guess)work still to try and figure out what that category mean?  A killer could be benign or malicious - a changer could be a priest, a devil, or a converter) and dream walkers dont even get to pick whom they try to inspect, nor do they usually even know who they have observed.

So only 50% of the Hunters this game has seen have had an inspect, and no hunter who has possessed an inspect yet could have gotten a positive result no matter how it was used.

I'm at work now so only have time to do these responses but I intend to do some proper analysis, hopefully tonight, before pressing my next round of cases.

I am very interested in seeing this - as well as to learning the use to which you intend to put your gathered answers to.

One thing about the information you tabulated so far bothers me.

Stands at:
Spoiler (click to show/hide)

Your first question is accurately reported:  You ask us if a hunter should inspect before killing, and you report the answers as Yes/No Inspect Before Kill.  That's clean.

Your second question is inaccurately reported:  You ask us if a priest should use their resurrection power, and you report the answers as Yes/No Nerjin.

I know I would have answered you quite differently if you asked me a specific question such as 'Do you feel I should have resurrected Nerjin this game?' - other players' answers might also not fit neatly into the 'Yes/No Nerjin' box given that you did not ask that question.

Was that category choice just an oversight?

Finally, I would really like for you to explain your reasoning about this more clearly.

Max
Oh, was he? If you think he was starting to straighten up and fly right then why were you voting for him yesterday? How did he go from lynch worthy to a town asset, even as third party?
Nerjin was so borderline. I didn't know whether he was just appearing to give an effort just because I gave an ultimatum and I knew I could resurrect him if I was wrong. I probably would have unvoted him if his scum-pick breakdown had made much sense.

If what I quote you as saying is your actual thinking, how do you correlated that to your stated decision to resurrect him given that you also said:

notquitethere, why Nerjin?
We knew he was town and by the end of Day 1 it looked like he was getting his act together and finally starting to think critically about the game. If he keeps that up, even if he's a survivor third-party now, he'll be a town asset. Also, I might die or be converted on any given night so I thought it best to use my power on the first competent town player that died.

Also:

Max
If you think he was starting to straighten up and fly right then why were you voting for him yesterday? How did he go from lynch worthy to a town asset, even as third party?

Seems to me like you are trying to set him up, knowing that if there is an inspect in town it is heading straight for him.
Max this is baseless speculation.

The baseless speculation is about the inspect only, or do you refer to the question as well?

Tiruin:

Aha!  Thanks, I'd accepted your silence as your answer.  Here's the question again.

Tiruin:
Imagine your role made you be a Cult Sexton this game.  During N1 you are informed that the grave of the D1 lynch (a townsperson) has been disturbed - in fact the body is missing!  No mention is made of that person's reappearance during D2's opening post and the posts in Scumchat tell you that no Scum was involved in this disappearance.  Do you take any sort of action which might expose your role on D2?  Why or why not?

Caz:
If Nerjin doesn't give us accurate dreamwalker results tomorrow, then he's next to hang.

That bugs me, Caz.

Dreamwalkers can't pick who to investigate, and we may have players who are not taking a night action or having any nocturnal experiences on that given night.  For a dreamwalker, 'random and meaningless dreams', the result from an inspection on a player who received no PMs - that's always a possible result.

If he gives us that result we cannot verify his story - he won't even be able to tell us who had a peaceful night.  And that doesn't prove anything about his honesty or role after resurrection.

My thoughts about Nerjin:

I think he's a prime conversion target (if there are conversions happening).  If the Scum didn't resurrect him then there's a 50% chance he came back as something that's probably more useful to the Scum than a dreamwalker would be (not that a dreamwalker's useless to Scum or Town if they get a lucky inspect target).  I do agree with NQT's assertion that if Nerjin comes back changed (and if he was not raised by Scum), he's going to be an issue for the Scum as well as Town and especially if they can convert, I have trouble thinking of any reason NOT to take him as a high priority conversion target.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Toaster on November 07, 2013, 10:11:24 am
Ten hours of sleep later, my brain has started working again.


Jim:
You know what's not on this list?

Your argument for me being scum. If you think there's a vampire scumteam then you cannot be fucking around voting anti-town people and third parties, no matter how dangerous and loose-cannony you think they are.

But he unvoted you.  He explained his reasons and acted on it.  Where are you going with this now?

Same point to Max.


Caz:
Also, have your opinions on who is scummy changed at all today?

Not really. You're still the lead runner, since Nerjin was proved town. You jumping on the third vote (the most common bandwagoning-scum vote) with little more than "you're jumping to conclusions!" when you misunderstood the scenario being discussed just makes it easier. Persus13. Yeah, this may be construed as an omgoose vote. I'll reconsider it when you explain to me why you're so sure it's not a monster hunter. Do vampires and werewolves make regular use of swords?

If it's true that Persus is "still the lead runner," why wait until now to vote him?


Toony:
I'm worried about Toaster though

Are you a lyncher to me or something?  You keep pointing a finger at me without backing it up with any solid facts or reasoning.  See also:

I had the thought of there being a Toaster/Jim scum team and that was very scary to ponder.


Imp:
I totally get that some players are cool and get to do things that other players are clearly uncool for trying, but other than long, drawn out pressure and a 'place' for your vote, what are you doing with your Persus13 vote?

You realize that Jim is voting NQT now, right?

Sort of.  I'm swimming as hard as I can to keep up with the flood of real life and 3 simultaneous Mafia games.  I think I'm in the process of becoming a better swimmer *gasps for breath*.  I need a chance to best immerse myself in this thread again. 

I see what you did there.

My thoughts about Nerjin:

I think he's a prime conversion target (if there are conversions happening).  If the Scum didn't resurrect him then there's a 50% chance he came back as something that's probably more useful to the Scum than a dreamwalker would be (not that a dreamwalker's useless to Scum or Town if they get a lucky inspect target).  I do agree with NQT's assertion that if Nerjin comes back changed (and if he was not raised by Scum), he's going to be an issue for the Scum as well as Town and especially if they can convert, I have trouble thinking of any reason NOT to take him as a high priority conversion target.

This raises an interesting point.  Can demons, devils, and the like be converted?  I would assume no.


Meph:  Considering the known converting role (Vampire Lord), are non-human targets valid?  Are non-town targets valid?



NQT:  What do you hope to gain from your "kill versus inspect" questioning?  Same for the "res y/n?"

In general, I'd like to see where you are going next.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Nerjin on November 07, 2013, 11:49:42 am
Nerjin, your

[[Bah post]]

came barely more than a minute before Meph posted start of day.  I know that bah posts are not supposed to contain any meaningful content, but I still have to ask - bahing having died, being alive again, or both?

Told you feel like yourself?  Are you paraphrasing/reinterpreting what your PM said, or is that pretty much the actual wording?  I understand you must not quote it.

Also - You likely missed these questions, I forgot to bold your name in the post where I ask them.

Nerjin, was there -anything- in your experiences last night that told you anything about -who- or -how- you were raised, other than that there was a candle?  Where did you become alive again?  Was it in the Circle with the rest of us, or somewhere else?  if somewhere else, where and how did you get back to the Circle?

You quote the player list for the last game and follow that by saying "It's entirely likely that there be a Vampire Cult."

I get the first quote of Meph, he says rules and roles won't change, that supports your sentence.

But the second quote, the player list - it has werewolves and a lone vampire (who died, not surviving to move on to another area as his role said he must to win).  What do you see in that player list that supports "It's entirely likely that there be a Vampire Cult."?

I was bahing being alive again. I knew I was alive but I was promised a "Bah" post after death damn-it and I was gonna use it! Plus I found it fun to try to beat the Mod.


I was ressurected in the local temple far as I can tell. I was on a pedastal to be prepared for burial in the morning.I was told, basically word for word, that I feel like myself. Meaning the ressurection was completely succesful. After I was rezzed, I got up, went home. It didn't tell me how I got back into the circle. I guess I walked. I see a thing that says "Vampire" so I figure it's likely to be another one this game. I dunno.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Mephansteras on November 07, 2013, 12:53:42 pm
The Scribe's Tally Sheet
Caz: Toaster, Tiruin
Toaster: Persus13
notquitethere: Jim Groovester, Max White
Persus13: Caz
Tiruin: ToonyMan



Day has been Extended to ~5pm Pacific Friday. There will be no more extensions this day.

Meph:  Considering the known converting role (Vampire Lord), are non-human targets valid?  Are non-town targets valid?
There are specific rules for the various 3rd party roles when it comes to conversions.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: ToonyMan on November 07, 2013, 04:33:26 pm
PFP

I had another mid-term today post later.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: ToonyMan on November 07, 2013, 04:50:45 pm
WoTs freakin' everywhere.  Unvote Tiruin.

@Tiruin:
On that note, by the fact that you aren't--or not currently--addressing my other points mean that either you are evading the case, or all I say is true about you. Am I correct to infer such?
I didn't have anything to say to anything else.  I'm not really denying or accepting, but I can't take your word that Caz is a liar just because you say he is.

Explain concisely, why is Caz a liar (well either way, your vote on Caz is bogus)?  I was mainly voting you because your vote in response to his question looked jumpy and now you seem to going down Caz's throat for uh, making a case on you?



@Imp:
Toonyman:
@NQT:
If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?
Should a priest use their resurrect power?
I would probably investigate first.  I haven't had a vig role in awhile though.
Does it matter to you what sort of investigate power you have?  Reminded that you had a hunter in S1, who could detect vampires in a vampire-free game (there were two priests, but both were defined as pious, so no chance of them creating a vampire), do you think you'd probably still use your inspect, whatever that inspect was?
I was given a really bad hand in S1.  There wasn't any way for me to know my inspect was useless.  I still would at least try using my inspect, since shooting blindly on N1 sounds like a good way to screw the town in the long run.



@Toaster:
Toony:
I'm worried about Toaster though
Are you a lyncher to me or something?  You keep pointing a finger at me without backing it up with any solid facts or reasoning.  See also:
I had the thought of there being a Toaster/Jim scum team and that was very scary to ponder.
No, why do you care?



@Cmega3:
Did you die?



@Max White:
Blah blah reasons blah blah text wall
That... Is actually a good point.
NQT was attacking somebody who seems to be the most likely suspect for as monster hunter for their night action preferences, rather than being scummy.
You seem to be twisting NQT's argument here (he unvoted Jim too remember) while sticking with your target from last time (a safer vote) while riding on Jim's steam.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 07, 2013, 05:56:10 pm
Tiruin
Persus13
Ok wow.

Hi guys, so before we get into discussion of a vampire cult, I'd like to mention something.

I am a Knight, and last night a masked guy with a sword attacked me. Unless some sort of monster hunter or SK attacked me (which didn't fit the flavor and I have a higher opinion of you guys if you're a town-aligned monster hunter) I think we're dealing with a repeat of the cult scumteam from S2 (which was a normal mafia scumteam).
...Masked guy with sword = cult scumteam?
From where are you getting that notion (other than looking back). I mean, out of context, that thing looks eerily specific when you judge 'guy with sword'. Couldn't that be flavor for any kind of person (I'm thinking scum knight perhaps?)
...But based on
Though now Persus has claimed to have been attacked in the night, it might not be true after all. What kind of scum uses swords? Cult would use vampire fangs or daggers, demons would leave a bloody lump of meat, and werewolves usually rip their prey to shreds as well.
I think I'm missing a crucial note here. Everyone: NKs are tied with the flavor of the role who did it, yes? Not the general faction flavor? Swords seem...common in these parts, and connecting my thoughts with Toaster's Roguelike Mafia--I used any kind of weapon (bow/sword) when i was a scum Ranger. What I'm saying is, I bet anyone could use any kind of weapon at hand given the context there, but I'm not denouncing this idea that there are specific subsets which prefer to use x kind of weapon over a general y commonly seen around.

My question still stands to you Persus, because
It was clearly a man, and there wasn't anything seemingly supernatural or demonic about him. That's why I was leaning toward cultists (as in S2) or a monster hunter.
this proceeding thought on the matter specifies.
When I saw I'd been attacked I wondered what had attacked me. It definitely wasn't something supernatural so offhand that meant only two possibilities, a monster hunter, or the not supernatural cult from S2. What I didn't realize when I first posted was that the cult had supernatural sneaking skills (I reread the S2 flavor later on after people questioned me on it), so now I'm leading towards monster hunter. I don't think individual roles make a difference like you described, at least, that's what I've seen and have assumed. Also, someone (possibly Caz) posted a list of weapons used by different kill roles. Flavor can tell you a lot about a scumteam.

Caz has continually referred to vampires as cult. I don't know why, but his posts only make sense if you make cult mean vampire so that's what I've been doing.

@Tiruin:
Explain concisely, why is Caz a liar.
I'd like an answer to this too.

Max/NQT
And Max is back to attacking NQT, although this time he has a stronger case
Stands at:
Spoiler (click to show/hide)
This sort of data mining provides nothing useful as far as finding scum, but is a subtle form of role fishing.
I agree with that. NQT, if you're going to data mine, use it in a way that helps find scum.


A cult is... possible. But I think it's unlikely given the choice of target.
Can we agree on using different terms for a cult flavored mafia and a vampire flavored cult?
I also agree with you on this. I tend to refer to the former as S2 cult, and the latter as vampires or vamps.

Imp
Persus, would you answer this question please?

Persus13:
a masked man with a sword (no other description except good instincts)
Who was described as having good instincts - you or the man who broke in with the sword?
That described the masked swordsman.

Imp and Toonyman haven't really done much besides attack NQT

I disagree with your assessment that I was 'attacking' NQT.
Then you and I disagree on the use of the verb attack. If you hunt a deer by shooting it with a bow, your attacking a deer. You're also basically saying the NQT made the wrong call when he rezzed Nerjin and that he shouldn't have done it while at the same time insulting Nerjin by calling him an incompetent town player. And before that you pressed him on the devil slipup that had already been pointed out to him (either by Toaster or Tiruin) and then wrote a paragraph about it and asked him about it when it seemed obvious he had merely slipped up.

My intention was to discuss some things I was concerned about with NQT and receive his answers and reactions to my concern and questions.

Do you agree with me about the difference between attacking and Scumhunting?  If not, could you help me understand how I was attacking notquitethere?
I can't read tone on a forum, and I read it like you were ripping into him for these things, not a normal discussion.

And then your attacking Nerjin for not scumhunting, when he seems to have given all he had. And he also said this.

Actually it's because I don't see the point. There's not enough time or information for me to make a proper go at things.

Not everyone can churn out walls of text like you can in a short amount of time. And churning out lots of information isn't guaranteed to help town like you seem to think it is.

You are seriously confusing either 'the difference between Scumhunting and analysis' or my motives, or both.  Scumhunting isn't analysis - it can use analysis, but it is the action of gaining more information that can be used to determine the intentions and thinking of those you play with.

That's why RVS questions - or even just a naked voted name thrown alone into a post - is considered a type of Scumhunting.  You press for a reaction.  It's great (and necessary) at some point for someone to analyze the behaviour that ensues - both the asker and the asked - BOTH are providing information about their intentions and thought patterns for all the players to consider.
Yes, but part of scumhunting is interaction. If I guy is going to be hanged in an hour, he can't exactly have a conversation through letters with someone else. He gave some useful information and that was all he could give. Follow-up is also important. He wasn't able to scumhunt, and so he gave some analysis.

Cmega3, get in here. It seems like you have a lot of projects and school, but either ask for a replacement or get involved. Please.

Mod: Can Cmega be prodded?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Max White on November 07, 2013, 07:37:33 pm
Same point to Max.
Yes he unvoted when his little "Bad vig should be lynched" argument didn't exactly catch on, but he still tried it. If we excused every scum tell just because they decided to redact it later we would never get that far, would we?

You seem to be twisting NQT's argument here (he unvoted Jim too remember) while sticking with your target from last time (a safer vote) while riding on Jim's steam.
If I am somehow misrepresenting his argument, I don't see why he needs you to defend him, he can explain for himself.
As for this riding Jims steam, I have been questioning him both today and yesterday. You don't think his role fishing was a factor in my vote? Because it kind of was, and I'm still waiting to hear him answer for it.

Anyway, sometimes somebody actually makes a good point. I think in this case Jim has, acknowledging that isn't exactly just letting him do all the work when at the same time I'm posing my own inquiry here.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 07, 2013, 08:20:58 pm
I have tabulated the votes and drawn a Day 2 scum pick. Analysis to follow in my next post. First, I'll respond to questions and follow up on some suspicious things I read while re-reading the thread:

Tiruin
I think he should use his resurrect. Why're you asking me this? I ain't a priest, father NQT.
I want to know whether my intuitions about how roles should be played cohere with those of others (I want to know whether my finding someone suspicious is justified or whether it's just a personal disagreement). You not being a priest doesn't mean you can't weigh in on how to play one.

Why did you resurrect Nerjin? If already answered, why did you resurrect Nerjin now instead of later then?
I was concerned about being killed or converted before I get to use the power for good. The same reason I always use my one-shot powers on the first night (like the Lovers power in Magic Mafia).

I think I'm missing a crucial note here. Everyone: NKs are tied with the flavor of the role who did it, yes? Not the general faction flavor? Swords seem...common in these parts, and connecting my thoughts with Toaster's Roguelike Mafia--I used any kind of weapon (bow/sword) when i was a scum Ranger. What I'm saying is, I bet anyone could use any kind of weapon at hand given the context there, but I'm not denouncing this idea that there are specific subsets which prefer to use x kind of weapon over a general y commonly seen around.
Werewolves attack as wolves...

..And I'm really confused why we're all basing our knowledge on past games. As in, basing it until the point where it becomes metaknowledge against our fellow Meph GM here.
Meph explicitly stated that he wasn't making anything new up for this game. Hence this is only a semi-closed set-up: we know all the possible roles.



Jim
Unvote

Yep.

Is this an admission?

Well, whatever. Have it your way.

Unvote, Nerjin.

I have reasons but they're mostly reiteration of other people's points. Passive, defensive, reactionary, unwilling to take a stand, vote Cmega3 just to break the tie in his favor, etc.
This obviously wasn't an admission, and why do you list voting Cmega to tie the vote when he clearly unvoted before day's end in the section you quoted?

Here, I'll even elaborate a bit. Frequently the majority of the town's suspicions reside in a few people. Elimination of these people, by whatever means, forces the town to move on to other targets. This is the most important function of the lynch, and vigkills can serve a similar purpose.
I think this is bullshit but I don't think it's scum bullshit. I think we just have a very different view on how to effectively play this game. We can drop the point about how best to use vig-kills and lynches and take it up in the theory thread after the game.

What do you have to go back to?

On one hand, you're arguing that I could be a third party Monster Hunter. The pattern in Supernatural games is to have third parties and the scum team be supernatural entities, and this has been extremely consistent throughout all Supernatural games. Now go look at what Persus13 said; he said there was nothing demonic or supernatural about the guy that attacked him. Whoever attacked him was town.

On the other hand, you're also voting me because I think vigilantes should be extremely aggressive in their choice of targets. This is not an opinion I change based on my alignment. It has no bearing on whether I am town or scum.

You have no case and you had no reason for voting me. There will be no coming back to your case at all since you do not have one.
At the time of writing I hadn't started my voting analysis so it was an open question whether I'd have a case to go back to.

You know what's not on this list?

Your argument for me being scum. If you think there's a vampire scumteam then you cannot be fucking around voting anti-town people and third parties, no matter how dangerous and loose-cannony you think they are.

Unvote, notquitethere made an enormous misstep and I don't feel like letting him get away with it.
Riiiight, but I'm not voting you am I?



Imp

This raised serious alarm bells:
Nerjin is either scum or just a player unable to stand, being tossed helplessly around by the requests of each player interacting with him.  In a sense I see him as almost being in Cmega3's boat - the same playing choices that seem so Scummy, I don't see him as being able to play out of the situation he is in (honestly or dishonestly - be he Town playing like this or Scum playing like this).

You say you don't think he can play his way out the situation, and then what do you then immediately do?

While I wouldn't mind either player having more time so I could get a stronger feel of their evolving play, I do view Nerjin  as the scummiest, and of the three likely lynch targets today, he's my pick.

You only go and make the situation worse for him with the vaguest of reasons!

Hunters can investigate as well as kill.
This is not actually true - at least it is not actually always true.

[proof]

So only 50% of the Hunters this game has seen have had an inspect, and no hunter who has possessed an inspect yet could have gotten a positive result no matter how it was used.
Okay, I didn't realise this. I've dropped the hunter issue anyhow but this changes things somewhat.

Your second question is inaccurately reported:  You ask us if a priest should use their resurrection power, and you report the answers as Yes/No Nerjin.
You're quite right. In the spoilered section I just copied over my personal notes. I guess I was really interested in whether they thought my bringing Nerjin back was a good idea, but obviously wasn't the question I actually asked.

Finally, I would really like for you to explain your reasoning about this more clearly.
[snip]
If what I quote you as saying is your actual thinking, how do you correlated that to your stated decision to resurrect him given that you also said:
[snip]
I don't see the contradiction. Nerjin came to be town and I thought he would get his act into gear if he resurrected as town, and I had a strong incentive to use the power N1 before I get mislynched or night killed.

The baseless speculation is about the inspect only, or do you refer to the question as well?
Me apparently setting Nerjin up to be inspected to draw the heat away from me is a wild leap of the imagination that has no grounding.



Max
You know I just realized I don't like what you are doing here.
Scum want to kill important roles such as people with inspects and vig kills. If last night was a kill happy monster hunter, we know they would choose to kill before inspect, so making lists like this just helps scum find them faster. In the same vein people with inspects would generally prefer priests to save their power to use on them, so they can share their info if they get killed.

This sort of data mining provides nothing useful as far as finding scum, but is a subtle form of role fishing.
Figuring out whether my intuitions about how a town player would play a Vigilante Cop helped me see whether my suspicions were justifiable. Not wilfully mislynching people is an important component to playing this game effectively.

"Oh I'll just lynch the borderline player and bring him back if he is town, what could go wrong?"
So was he playing well or now? Please, a little consistency.
He began to play better. It's fine to disagree with me on this, but I thought it pro-town to take a chance at bringing back a town-player.

Blah blah reasons blah blah text wall
That... Is actually a good point.
NQT was attacking somebody who seems to be the most likely suspect for as monster hunter for their night action preferences, rather than being scummy.
Do you actually think I'm scum? I thought Jim might possibly be a town monster hunter but then he said something that I didn't expect any town-player to say, which seemed to rule him out as a town monster hunter but not as scum. I then thought to take some time to reflect on the game and so unvoted, and now I'm of the opinion that he may or may not be scum but he's certainly a loose cannon with some questionable ideas about how to play effectively (which is not something to vote someone for as it's independent of his alignment).
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 07, 2013, 08:29:46 pm
Switching a vote so much equals...what. Once? Or he may be very muchly lazy, but said laziness extends to his first replies to me. Subtle undermining seems to be a better ploy than just laziness, where I see it.

Vote tracker doesn't show FoSes. You were jumping around to whoever was being pressured the most. It didn't look like you believed your own arguments because as soon as an easier target came along, you gave up your attack and jumped on the new one.

Back to Persus: Why assume a cult in the first place? Same for Caz.
No night kill = cult. Though since Persus has claimed he was attacked, that's in doubt. Either A) There's a cult, B) Persus is lying (and thus scum) or C) Something strange has happened/a possibility I've missed. What do you think is going on, Tiruin?

NQT: You're saying that you lynched Nerjin because you could bring him back if he was town? Don't you think it's a risky strategy? If you thought he could be town, why did you want to lynch him? Do you think Nerjin is still town now, or has his playstyle changed? From what I see, he's claiming to be lurky because he thought he was going to be dead and could focus on other games. What do you say to the possibility that he's lurking to keep out of what's happening here, and avoid suspicion?

That bugs me, Caz.

Dreamwalkers can't pick who to investigate, and we may have players who are not taking a night action or having any nocturnal experiences on that given night.  For a dreamwalker, 'random and meaningless dreams', the result from an inspection on a player who received no PMs - that's always a possible result.

If he gives us that result we cannot verify his story - he won't even be able to tell us who had a peaceful night.  And that doesn't prove anything about his honesty or role after resurrection.
Yeah, I was mislead there. I thought dreamwalkers could choose who to inspect. If it's just random, then there's no real way for us to figure out if he's still town or not. Annoying, but maybe we'll get lucky.


If it's true that Persus is "still the lead runner," why wait until now to vote him?
Votes don't matter until the day closes. Do you think it's the right strategy to vote as soon as you have someone who looks most likely to be scum, before the day's discussions have gone underway? I don't see the benefit.

Cmega: Are you still here?

Caz has continually referred to vampires as cult. I don't know why, but his posts only make sense if you make cult mean vampire so that's what I've been doing.
There has been a vampire cult and a werewolf cult in Supernatural so far. The only non-cult vampire I've seen was the "Lone Vampire (survivor)". I guess there could be other flavours of cults too, but vampires are the ones that turn victims without actually having a kill. The werewolf cult had a kill on lynch iirc.

Why are you trying to eliminate a possibility out of hand?  You're awfully eager to discourage discussion on that topic.
We can still consider it, I was just leaving it to the side for the discussion at hand.


"Warning - while you were typing 8 new replies have been posted. You may wish to review your post."

Oh COME ON. I'll continue this post in a bit.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 07, 2013, 09:00:54 pm
Analysis 2

In my last analysis post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4722255#msg4722255) I looked at who had engaged other players with questions. I had recently made a series of claims (http://www.bay12forums.com/smf/index.php?topic=132415.0) on the subforum to the effect that engaging most other players was a town sign. I based my day 1 case on a player that had failed to engage most other players on the first day. It turned out that Nerjin was just lazy. Also, my well publicised claims that scum are less likely to engage other players in questioning would have given scum an excellent incentive to take the rudimentary precaution of talking to everyone.

No matter, like I've said so many times elsewhere: words are wind, it's voting that counts. And the vote pattern is pretty clear. Some pertinent facts:

Nerjin, perhaps because he believes he's getting a free pass today, has been even less effective today, having not voted anyone and mostly moped for being resurrected (he pushed 3 votes when he was town on Day 1).

Taking Day 1 Nerjin as a benchmark and excluding obviously RVS votes and FOS's:

# people voted:
1: Max, Caz
2: Tiruin, Imp
3. Jim, NQT, Town-Nerjin, Persus, Toony, Toaster, Cmega

Max and Caz did well on the questioning test but have only pressed one lynch case on one person in the entire game. This clear lack of genuine suspicion and reluctance to draw negative attention is not a town trait.

Caz's day end lynch vote on Nerjin was an RVS vote!

Nerjin - If you were a monster hunter, who would you pick for a night kill? Would you use it as soon as possible or wait for a better opportunity?

Imp: You going to press a case today?



Caz
NQT: You're saying that you lynched Nerjin because you could bring him back if he was town? Don't you think it's a risky strategy? If you thought he could be town, why did you want to lynch him? Do you think Nerjin is still town now, or has his playstyle changed? From what I see, he's claiming to be lurky because he thought he was going to be dead and could focus on other games. What do you say to the possibility that he's lurking to keep out of what's happening here, and avoid suspicion?
Risky? Yeah maybe. I thought he could be town or scum but was erring to scum, and I wasn't there for the hectic last six hours, if I was I might have changed my mind. I think Nerjin isn't convincing me that he is town.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 07, 2013, 09:09:11 pm
PFP
Aha!  Thanks, I'd accepted your silence as your answer.  Here's the question again.

Tiruin:
Imagine your role made you be a Cult Sexton this game.  During N1 you are informed that the grave of the D1 lynch (a townsperson) has been disturbed - in fact the body is missing!  No mention is made of that person's reappearance during D2's opening post and the posts in Scumchat tell you that no Scum was involved in this disappearance.
I knew I missed it T_T
...Ok what's with cults and people now? Checking the date of this, it's..far aways back, so I figure discussing a cult is statistically...more probably than not?

Anywhoo. With no experience with being
Quote
Sexton - Charged with caring for the graveyard, he has much to do lately.
I check back on
Quote from: Supernatural 4!
jakeread1 (town)
    You are a Sexton, responsible for the care taking of the town’s graveyard. A solemn job, but one you generally enjoy. And, if any of the graves are disturbed, you’ll be the first to know about it.
So I'm a passive watcher-type.
Quote
  Do you take any sort of action which might expose your role on D2?  Why or why not?
Yes! I would debate in the entirety of it with my cultmates and then, upon the decision of all, or at least the majority decision, will then announce my thoughts on the matter and ultimately lead to the reveal of my role.

..In which I won't say I'm cult, of course. Just say I'm a Sexton, and that the general disappearance has left...a very suspicious trail. Probably peg it to scum. Probably peg it to third-party. All in all, I'm leaning on leaning to reveal my role-as whoever did it would be third-party or town. More chaos. More fun, as I'm a cultist.

Why cult instead of scum Sexton?




Toony
@Tiruin:
On that note, by the fact that you aren't--or not currently--addressing my other points mean that either you are evading the case, or all I say is true about you. Am I correct to infer such?
I didn't have anything to say to anything else.  I'm not really denying or accepting, but I can't take your word that Caz is a liar just because you say he is.

Explain concisely, why is Caz a liar (well either way, your vote on Caz is bogus)?  I was mainly voting you because your vote in response to his question looked jumpy and now you seem to going down Caz's throat for uh, making a case on you?
...And you say my vote on Caz is bogus? Wat.
You were mainly voting me because my vote to his response looked Jumpy?

YOU MEAN TOASTER'S QUESTION AND NOT CAZ'? The one you, oh, didn't even mention at all until now? Checking the links I put down, yeah. You didn't mention these, ever. Hinted? Sure, but mentioned directly?

. . .

Someone's changing his story. And this someone doesn't apparently see the lie I pointed out in regard to 'shifting your vote'. Hypocrite. By your neutral stance above, you say you're not taking any stance in regard to all else I say.

However your FoS/Vote seems to be attached primarily to what I addressed in the first place-me switching vote given how you're not following that line of thought.
Quote
@Toaster:
Toony:
I'm worried about Toaster though
Are you a lyncher to me or something?  You keep pointing a finger at me without backing it up with any solid facts or reasoning.  See also:
I had the thought of there being a Toaster/Jim scum team and that was very scary to ponder.
No, why do you care?
You feel threatened by this? What's wrong with him caring?



PPE
Caz
Switching a vote so much equals...what. Once? Or he may be very muchly lazy, but said laziness extends to his first replies to me. Subtle undermining seems to be a better ploy than just laziness, where I see it.

Vote tracker doesn't show FoSes. You were jumping around to whoever was being pressured the most. It didn't look like you believed your own arguments because as soon as an easier target came along, you gave up your attack and jumped on the new one.
How shallow is your advance, sir. It's an FoS for a reason. "I suspect you, and I want you to know that". Not detailing it will also carry the same example given that the suspicion is visible ALWAYS in the pointer's eye, but visible only to others in tone and moreso in blue.

You say jumping. You lack linking. You lack poking at whatever I did say instead of the superficial note on what I generally seem to have said.

You also appropriately change your story just like ToonyMan. First, you say VOTE. Now, you just say 'jump to whoever'.

Evade more, scumbag.
Back to Persus: Why assume a cult in the first place? Same for Caz.
No night kill = cult. Though since Persus has claimed he was attacked, that's in doubt. Either A) There's a cult, B) Persus is lying (and thus scum) or C) Something strange has happened/a possibility I've missed. What do you think is going on, Tiruin?
That someone attacked Persus and is neither a werewolf (or some kind of funny werewolf role that has to shift because werewolf and mythological full moon >.>), or the attacker is scum.

Hence why I question people prodding in 'CULT ATTACKER' instantaneously without any context.
If A is true, then why is that a singular choice instead of being tied with B? If B is a choice, then why would he say such during that time and have quite a reasonable explanation on such?

Because it does directly detail that:
1. Someone was attacked.
2. Said someone is Persus. Who is a KNIGHT. Who is ATTACKED.
3. There is no (very little at best) chance that we're facing a full blown cult here given SAID ATTACK, and the context behind cults. Because a cult in that scenario aims to convert and overwhelm, but..are treated as third-party, as far as I know, given their hatred towards scum, and such. I seem to remember that one game wherein IronyOwl was part of a cult, and 4 other people--they won with a survivor team. Unsure if that's a supernatural but there's where I'm drawing cult knowledge.

So are you going to beat around the bush more, or are you going to answer my accusations in their true sense? Conclusive evidence is piling up, and I really think less of you as town given your interactions at D2 start, and whatever you threw at me from D1.

Why are you subtly undermining me and giving me bad light, given that case? Someone would be sure to check on the vote pattern. You say I shifted VOTE 3 or 4 times. NOT AN FoS!

And now that NQT brings on further evidence: Since when has your vote decided to stick on Nerjin given that point?


PPE: NQT!
...Oh wow. I haven't been able to check on the full scope but..that's interesting.

Your basis for suspicion is on a vote pattern? Tunneling (did you check the context?) or the reasons behind the votes?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 07, 2013, 09:11:03 pm
EBWOP

Switching a vote so much equals...what. Once? Or he may be very muchly lazy, but said laziness extends to his first replies to me. Subtle undermining seems to be a better ploy than just laziness, where I see it.

Vote tracker doesn't show FoSes. You were jumping around to whoever was being pressured the most. It didn't look like you believed your own arguments because as soon as an easier target came along, you gave up your attack and jumped on the new one.
I skimmed that line while writing.

I would LOVE to see you back that bolded part up with links and quotes, dear sir.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 07, 2013, 09:11:36 pm
Darn post button



*AHEM*

EBWOP

Switching a vote so much equals...what. Once? Or he may be very muchly lazy, but said laziness extends to his first replies to me. Subtle undermining seems to be a better ploy than just laziness, where I see it.

Vote tracker doesn't show FoSes. You were jumping around to whoever was being pressured the most. It didn't look like you believed your own arguments because as soon as an easier target came along, you gave up your attack and jumped on the new one.
I skimmed that line while writing.

I would LOVE to see you back that bolded part up with links and quotes, dear sir. Especially how the 'PRESSURED THE MOST' part relates.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Max White on November 07, 2013, 09:13:47 pm
Figuring out whether my intuitions about how a town player would play a Vigilante Cop helped me see whether my suspicions were justifiable.
Well that runs counter intuitive to anything resembling logic.
If you accept that your intuitions about how a town player might play vig is different from standard, then you have to cede that other peoples intuitions about the best way to play vig might also differ, so you can't claim that somebodies choice of how to play the role justifies any sort of suspicion.

All you could hope to achieve from your census is to either gauge how much popular support you might get from a lynch before forcing your case, or some good old fashion role fishing.

Quote
He began to play better. It's fine to disagree with me on this, but I thought it pro-town to take a chance at bringing back a town-player.
Not if you are a scum priest looking to boost your membership numbers. In such a situation it is very anti-town. Just because somebody was a town player doesn't mean they will be when they resurrect, so this argument that it is pro-town to bring any old town player back is bullshit.


Quote
Do you actually think I'm scum? I thought Jim might possibly be a town monster hunter but then he said something that I didn't expect any town-player to say, which seemed to rule him out as a town monster hunter but not as scum. I then thought to take some time to reflect on the game and so unvoted, and now I'm of the opinion that he may or may not be scum but he's certainly a loose cannon with some questionable ideas about how to play effectively (which is not something to vote someone for as it's independent of his alignment).
Yea I do. That is why I'm voting you... I honestly think you are scum, is that so hard to comprehend? You are most likely a vampire priest or a vampire lord who had a priest in his opening hand and decided to use their claim to make yourself look like confirmed not-lord. Why else bother with this "Oh look! I left cryptic clues for you!" bullshit? You want everybody to see you like a vanilla townie...
I am vanilla town.
to protect yourself.


As for Jims opinion on monster hunters, I might not agree with him, but he is one of the more senior players here, and you are going to say he has "some questionable ideas about how to play effectively"? Interesting...
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 07, 2013, 09:16:51 pm
Also..NQT. Really. Do not link to other parts of the forum unless they're directly attached to how you suspect people--if so, its best to say it in your own words. Why do you do that? :/

Also for easier notification:
PPE: NQT!
...Oh wow. I haven't been able to check on the full scope but..that's interesting.

Your basis for suspicion is on a vote pattern? Tunneling (did you check the context?) or the reasons behind the votes?
I didn't bold this.


PPE: Max
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Max White on November 07, 2013, 09:19:25 pm
..In which I won't say I'm cult, of course. Just say I'm a Sexton, and that the general disappearance has left...a very suspicious trail. Probably peg it to scum. Probably peg it to third-party. All in all, I'm leaning on leaning to reveal my role-as whoever did it would be third-party or town. More chaos. More fun, as I'm a cultist.

Why cult instead of scum Sexton?
What am I reading?
Look I'm going to be honest I usually have a little trouble fully understanding what you are going on about, but did you just claim as a cultist?
What did you mess up due to typing on a phone or am I not understanding what is going on here.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 07, 2013, 09:20:30 pm
. . .
PFP
Aha!  Thanks, I'd accepted your silence as your answer.  Here's the question again.

Tiruin:
Imagine your role made you be a Cult Sexton this game.  During N1 you are informed that the grave of the D1 lynch (a townsperson) has been disturbed - in fact the body is missing!  No mention is made of that person's reappearance during D2's opening post and the posts in Scumchat tell you that no Scum was involved in this disappearance.
I think you messed up reading instead.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Max White on November 07, 2013, 09:23:02 pm
Oh ok...
Look you do often post in a bit of a long winded manner, ok?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 07, 2013, 09:29:22 pm
No night kill = cult.
First off, can you please STOP USING CULT AMBIGUOUSLY. Cult can mean two vastly different things in a Supernatural.
Secondly, allow me to fix your statement "No night kill = cult." It should mean "No night kill = cult (unless Persus was attacked by scum, or scum couldn'n't NK because of a guard."

Yea I do. That is why I'm voting you... I honestly think you are scum, is that so hard to comprehend? You are most likely a vampire priest or a vampire lord who had a priest in his opening hand and decided to use their claim to make yourself look like confirmed not-lord. Why else bother with this "Oh look! I left cryptic clues for you!" bullshit? You want everybody to see you like a vanilla townie...
One problem with this argument. Vampire Lord has no other role. And last supernatural the second guy was a Vampire Slave which was essentially Vanilla Scum. So unless we're facing a non-Vamp scum-team,  NQT couldn't be scum if he is a priest.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 07, 2013, 09:30:21 pm
..But..but the question outlines it perfectly and I..I did ask that..the note at the end of my paragraph :/
The question on why cult sexton instead of scum sexton or whatever sexton.

Bluh. I fail English forever  :-\  :'(


PPE
No night kill = cult.
First off, can you please STOP USING CULT AMBIGUOUSLY. Cult can mean two vastly different things in a Supernatural.
Secondly, allow me to fix your statement "No night kill = cult." It should mean "No night kill = cult (unless Persus was attacked by scum, or scum couldn'n't NK because of a guard."
...So what cult are we all talking about?!
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Max White on November 07, 2013, 09:33:00 pm
Yea I do. That is why I'm voting you... I honestly think you are scum, is that so hard to comprehend? You are most likely a vampire priest or a vampire lord who had a priest in his opening hand and decided to use their claim to make yourself look like confirmed not-lord. Why else bother with this "Oh look! I left cryptic clues for you!" bullshit? You want everybody to see you like a vanilla townie...
One problem with this argument. Vampire Lord has no other role. And last supernatural the second guy was a Vampire Slave which was essentially Vanilla Scum. So unless we're facing a non-Vamp scum-team,  NQT couldn't be scum if he is a priest.
Well that seems true for the last game, is it universally true for all supernaturals with vampires?
Also there is still the possibility that there is a normal mafia with a night kill (cultist). There are still too many possibilities to rule him out.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 07, 2013, 09:41:57 pm
So what cult are we all talking about?!
It depends on who is talking.

There are two possibilities, best said by Max:
cult flavored mafia and a vampire flavored cult
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 07, 2013, 10:36:35 pm
Caz's day end lynch vote on Nerjin was an RVS vote!
You're voting me because I ended up going for the same person I RVS'd? O_o How do you come to this conclusion?


Risky? Yeah maybe. I thought he could be town or scum but was erring to scum, and I wasn't there for the hectic last six hours, if I was I might have changed my mind. I think Nerjin isn't convincing me that he is town.
So you voted just to break the tie?


Probably won't be able to get a post in early tomorrow, but I hope so. I guess I'm the pick of the day or something. It's probably the best for town seeing as I don't have many useful abilities and am kind of on the weak side of figuring out who's who. It's been fun though, peace and coconuts etc.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Caz on November 07, 2013, 10:41:11 pm
There is no (very little at best) chance that we're facing a full blown cult here given SAID ATTACK, and the context behind cults.
Could be 3rd party with a kill. Why are you so against the idea of a cult? Do you think it'd be better to lynch a 3rd party SK, or kill a cult member?

You say jumping. You lack linking. You lack poking at whatever I did say instead of the superficial note on what I generally seem to have said.

You also appropriately change your story just like ToonyMan. First, you say VOTE. Now, you just say 'jump to whoever'.

Evade more, scumbag.

And now that NQT brings on further evidence: Since when has your vote decided to stick on Nerjin given that point?

I can't even follow your arguments at this point. GG you glorious mentalist.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 08, 2013, 01:23:05 am
I can't even follow your arguments at this point. GG you glorious mentalist.
Primitive defensive mechanism detected: Denial (Subversive).

Thanks for sealing in my doubts. Instead of asking to restate or inquire on what exact portion is confusing you, you fall back on one of the less obvious, yet still apparent, methods of denial. I am open for all queries regarding my accusations of you, and all I get is a backhand and a discarding handwave.

If I am spewing confusing material, do you not think it is scummy? If so, why do I see no mention of it at all? Or is guilt one of the primary reasons behind your acts towards me?

Because coming from all others--my case looks concise, in the least. Readable, and understandable.

LET ME LINK IT AGAIN before I get insulted.  THIS (http://www.bay12forums.com/smf/index.php?topic=131512.msg4743941#msg4743941) is my accusatory post which you so craftily weaved through and picked on, only the superficial details did you manage to answer. All else has been discarded under the diaphanous guise

This (http://think0028.com/lurkertracker.py?postStart=0&url=http://www.bay12forums.com/smf/index.php?topic=131512.0) is the classic lurkertracker. The one which isn't regularly used because its in the second page of the Mafia board. The old ancestor of ZU's lurkertracker which sits grumpily in the back because nobody bothers to talk with him anymore and is actually a bit sad inside.

And now let me serve you key lime pie. Made out of refined gunpowder.
ZU's LURKERTRACKER DOES NOT TRACK FoS'
IT TRACKS VOTES AND THE POSTS.
THINK0028'S LURKERTRACKER TRACKS FoS', VOTES, POSTS AND HAS A HANDY LINK TO SHOW RESULTS!

Check it, and weep.

There is no (very little at best) chance that we're facing a full blown cult here given SAID ATTACK, and the context behind cults.
Could be 3rd party with a kill. Why are you so against the idea of a cult? Do you think it'd be better to lynch a 3rd party SK, or kill a cult member?
I'm against the idea of a cult because someone did an attack and someone confirmed it. It's circumstantial evidence. Indirect proof given that-with general knowledge of cult-types lacking a factional NK-the attack was a scum-strike. Evil-but-not-demonic third party, perhaps. Or an overeager Town/possible Third-party(?) hunter as said before. Or probably a new role like an assassin (though it'd be weird that it isn't unblockable).

I think it be better to lynch all of said choices, as I have no idea on who the target is until roleflip.

And lastly, If you will not bother with following my arguments, perhaps you should bother with trying to follow your own. I did ask this one for you to clarify, (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748749#msg4748749) as it is by all standing, your accusation.

As you ponder upon this, I'd like to ask you one thing. For most of me, I'm nailing you down as scum. Bad, evil, meanie scum. But I am curious on one prospect.

Why.

Why would you resort to such tactics? I'll give you the figurative benefit of the doubt. If scum, then that's quite a nice wallflower to crumble from. A minor wallflower, as it relates to dodging a trivial case on 'I accuse YOU for vote pattern'ing!'. And yet you dodge it. I have outlined with links and quotes, used a lurkertracker which has the accuracy and acuity of an eagle in flight against the swift and ignorant rabbit. I have checked and rechecked your argument against me--nay, all arguments against me--and found yours lacking, given it a prod, and see it explode like a pus-filled boil.

Is my case that confusing? What reason am I not presenting clearly? Is there anything that does not match? Are you confusing me with someone else? Are you, and I speak in sincere concern, alright IRL?

Also missed this.
And now that NQT brings on further evidence: Since when has your vote decided to stick on Nerjin given that point?

Everyone: Check the notes. Lurkertracker does not lie (http://think0028.com/lurkertracker.py?postStart=0&url=http://www.bay12forums.com/smf/index.php?topic=131512.0) (or I'm a really good formatter). Despite how fraught I see Caz' playstyle being and..how shaky it is on contact with me--I'm doubting myself and my proficiency in English. Is what I say understandable?



Caz's day end lynch vote on Nerjin was an RVS vote!
You're voting me because I ended up going for the same person I RVS'd? O_o How do you come to this conclusion?
I'll annoyingly cut in for him: You really, really, didn't change your vote, ever.
Ever (http://think0028.com/lurkertracker.py?postStart=0&url=http://www.bay12forums.com/smf/index.php?topic=131512.0).



Persus: Did you notice what material was his sword made of? Any distinguishing feelings other than him being...astute(?) as I read it? [I'm in PFP mode as of the moment..sorry. ]

ToonyMan: Read back on Caz. Report back. What is your read. What has been your read on me and him.
Why or how couldn't you relate what you just said earlier. Like, in my post here. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4743941#msg4743941)

Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 08, 2013, 07:02:45 pm
No posts today besdies Tiruin? wow.

Hi Caz, Tiruin's post convinced me you're scum.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Mephansteras on November 08, 2013, 07:03:58 pm
The Scribe's Tally Sheet
Caz: Toaster, notquitethere, Tiruin, Persus13
Toaster: ToonyMan
notquitethere: Jim Groovester, Max White
Persus13: Caz
Tiruin: ToonyMan



Due to the Forum basically being down all day, I'm Extending the day to ~5pm Pacific Monday
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 08, 2013, 09:48:49 pm
Cmega3, get in here and talk, it's been a while.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 08, 2013, 11:04:30 pm
No posts today besdies Tiruin? wow.

Hi Caz, Tiruin's post convinced me you're scum.

[...]
Cmega3, get in here and talk, it's been a while.
Err..Persus, what're you doing?




Oh no guys sorry.
Been extremely busy and up 'til now haven't had much rest.
In fact, I'll have few tim to post over the weekend but I'll try to make up for this as soon as I can.
Please do so D: I've checked the lurkertracker and..well, I see very little effort from you. Wait, sounding too authoritarian. Restating.

Come back soon! And answer those questions we're shooting at you thanks! :D

Ahh better.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Toaster on November 08, 2013, 11:22:57 pm
Oh good; it wasn't just me 504ing all day.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 08, 2013, 11:43:35 pm
No posts today besdies Tiruin? wow.

Hi Caz, Tiruin's post convinced me you're scum.

[...]
Cmega3, get in here and talk, it's been a while.
Err..Persus, what're you doing?
What? Since I had the time and opportunity to try and pressure Cmega3 into posting instead of voting my scum pick I took that opportunity and it worked, hopefully. I'll switch my vote back to Caz when Cmega3 posts, hopefully.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 08, 2013, 11:48:18 pm
So to paraphrase, my post convinced you that x is scum, which matches your reads on the populace? Or do you have other suspects prior to my post?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 08, 2013, 11:53:55 pm
So to paraphrase, my post convinced you that x is scum, which matches your reads on the populace? Or do you have other suspects prior to my post?
Ahem.
post where I've listed some of my suspects.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 09, 2013, 12:06:42 am
I was totally ready to make a post early this morning and respond to everything. And then the forum 504'd then and through the rest of the day. My motivation was subsequently killed.

I'll get to this later tonight or tomorrow.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 09, 2013, 04:14:56 am
Tiruin


...Oh wow. I haven't been able to check on the full scope but..that's interesting.


Your basis for suspicion is on a vote pattern? Tunneling (did you check the context?) or the reasons behind the votes?

I've recorded the reasons behind each vote. I know from my wider research that scum general vote for a lower proportion of the players. Caz has only had two votes in the game, and one was a RVS that he kept on to lynch. Nerjin. Max is also very scummy and has been tunnelling throughout the entirety of the game. I'm still deciding which of the two is scummier by this metric.

Also..NQT. Really. Do not link to other parts of the forum unless they're directly attached to how you suspect people--if so, its best to say it in your own words. Why do you do that? :/
Why? It's only against the rules to refer to ongoing games. I like to link to things when I want to show that I'm not just making things up.

Max

Well that runs counter intuitive to anything resembling logic.

If you accept that your intuitions about how a town player might play vig is different from standard, then you have to cede that other peoples intuitions about the best way to play vig might also differ, so you can't claim that somebodies choice of how to play the role justifies any sort of suspicion.
For a start, it's not about how to play a vigilante, Jim mischaracterised what I was asking: it's about how to play a Vig-Cop, which is quite different. Second, there can be reasonable differences about how to play a role and unreasonable claims (if someone claimed town jailkeepers should never act just in case they hit a cop or something of the like I'd be equally suspicious), and I wanted to clear up how reasonable it was. I discovered that most players disagree with Jim on how to play a vigilante-cop, but I've also discovered that the monster hunter's inspect isn't anywhere near as universally useful as I'd thought. I've dropped it as an issue.



All you could hope to achieve from your census is to either gauge how much popular support you might get from a lynch before forcing your case, or some good old fashion role fishing.
That's cute Max, but that exactly what I didn't do. I haven't pressed a related lynch though there was potential support (almost no one agreed with Jim). Town hunting is important too so I don't see what your rolefishing accusation amounts to.



Not if you are a scum priest looking to boost your membership numbers. In such a situation it is very anti-town. Just because somebody was a town player doesn't mean they will be when they resurrect, so this argument that it is pro-town to bring any old town player back is bullshit.
Okay, so it's not impossible that a scum priest would resurrect Nerjin (I think it unlikely) but this possibility says nothing about my actual alignment.



Yea I do. That is why I'm voting you... I honestly think you are scum, is that so hard to comprehend? You are most likely a vampire priest or a vampire lord who had a priest in his opening hand and decided to use their claim to make yourself look like confirmed not-lord. Why else bother with this "Oh look! I left cryptic clues for you!" bullshit? You want everybody to see you like a vanilla townie...


I am vanilla town. 


to protect yourself.
Then you're a lot more dense than I gave you credit! Actually, that's not fair. You're probably scum or third-party put in the unenviable position of having to invent bullshit cases. My condolences! I'm glad you think I'm such a mafia mastermind that if I were a vampire lord I'd have the raw cunning to bread-crumb priest in my second post of the game. I often breadcrumb my roles: I did the same as the pro-town cop in WC3. They're not cryptic clues, but rather confirmation that I'm not just making stuff up as it comes to me later on in the game. The reason I want people to see me as a vanilla townie is, now I've use my one-shot, I am a vanilla townie. That so hard to comprehend?



As for Jims opinion on monster hunters, I might not agree with him, but he is one of the more senior players here, and you are going to say he has "some questionable ideas about how to play effectively"? Interesting...
I think there's a lot of dumb ideas about how to play that float around. A lot of things that get called scumtells but really aren't. Jim may be a loose cannon, but I'm a maverick. It's not surprising that there's legitimate disagreement on how best to play.

Well that seems true for the last game, is it universally true for all supernaturals with vampires?
Also there is still the possibility that there is a normal mafia with a night kill (cultist). There are still too many possibilities to rule him out.
Do you not for a moment think that the considerable unlikeliness amounts to anything? 1/3rd of the players might be hyper-cautious ghouls. Is it likely? No.  


Caz
You're voting me because I ended up going for the same person I RVS'd? O_o How do you come to this conclusion?
Your voting pattern was very suspicious. You parked your RVS vote and never bothered to press anyone else with the threat of a lynch. At what stage did Nerjin shift from a weightless RVS vote to a lynch vote?

So you voted just to break the tie?
My vote on Nerjin was there for quite a few days before the end of the day: I voted him for his lack of visible scum hunting.

Probably won't be able to get a post in early tomorrow, but I hope so. I guess I'm the pick of the day or something. It's probably the best for town seeing as I don't have many useful abilities and am kind of on the weak side of figuring out who's who. It's been fun though, peace and coconuts etc.
What the duck?! Don't just roll over. If you're town then make us reconsider and present a stronger case. If you want town  to win this you can't let mislynches just happen. You impressed me with your engagedness on Day 1. Do you really think Persus is scum? Convince me 
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: ToonyMan on November 09, 2013, 03:03:31 pm
PFP

Due to the Forum basically being down all day, I'm Extending the day to ~5pm Pacific Monday
Thank god.  I'll try to do a post this weekend.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Imp on November 09, 2013, 03:20:00 pm
PFP - I'll be posting here later today/tonight too.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 09, 2013, 05:58:36 pm
Yea I do. That is why I'm voting you... I honestly think you are scum, is that so hard to comprehend? You are most likely a vampire priest or a vampire lord who had a priest in his opening hand and decided to use their claim to make yourself look like confirmed not-lord. Why else bother with this "Oh look! I left cryptic clues for you!" bullshit? You want everybody to see you like a vanilla townie...
One problem with this argument. Vampire Lord has no other role. And last supernatural the second guy was a Vampire Slave which was essentially Vanilla Scum. So unless we're facing a non-Vamp scum-team,  NQT couldn't be scum if he is a priest.
Well that seems true for the last game, is it universally true for all supernaturals with vampires?
Also there is still the possibility that there is a normal mafia with a night kill (cultist). There are still too many possibilities to rule him out.
The Scumteam leader has always not had an ordinary role (ex. Werewolf Leader, Cult Leader, Vampire Lord). S4 also had a Vampire Slave who was vanilla scum. However S3 started with a Vampire Warlock. Anyway, NQT couldn't be a Vampire Lord.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Imp on November 09, 2013, 07:04:10 pm
Anyway, NQT couldn't be a Vampire Lord.

I'll be posting more later, but this caught my eye (again) and I wanted to ask about it.

What makes it certain that NQT could not be a vampire lord, or could not be any other role?  Are you taking his claim of priest given Nerjin's resurrection and the absence of a counterclaim as absolute proof that NQT is priest (and that Leaders don't have other roles?)

The Scumteam leader has always not had an ordinary role (ex. Werewolf Leader, Cult Leader, Vampire Lord). S4 also had a Vampire Slave who was vanilla scum.

That is incorrect.  The only Leaders the other S games have seen that lacked a 'special power' were the Vampire lords of S3 and S4 - who did have a special power, conversion.  All of the other Leaders had special powers and two of them had a town role type power.

S1 had a Werewolf leader with a special power - if lynched he killed a random non-werewolf player.

S2 saw a Scum team (called cult but they killed, flavor humans worshiping the wolf god) who had a leader who was a Fortune Teller.

S5 had a Werewolf leader who was an illusionist.

Now if you want to say that NQT cannot be both a vampire Leader and a priest, I agree with you - vampire leaders appear to always have conversions.  But I wouldn't say absolutely no chance of anything else - And NQT could be lying.  IF he were a vampire leader, he could have a vampire priest in his team.  S4 had a vanilla second vampire (and no third Scum member) but S3 had a second vampire who was a warlock.

Because of this, it is possible for NQT to be vampire, and Leader, and have a Scum teammate who is a priest -which would allow him to 'breadcrumb' priest with complete confidence and an ability to 'prove it' as long as his priest doesn't die before he or she can res someone.

I'm not saying this is likely, but I think you're wrong to 'rule it out' to the point of saying what NQT cannot possibly be - or that Leaders are just and only leaders.




Everyone (and especially Jim, who I know won't answer unless asked directly)  I see something odd about Persus13's recounting of his attack.  It's a detail that makes me believe it happened, because it's downright weird - and I'd like to get people's opinions on that weirdness and what it might mean.

He says that his attacker was described as having great instincts.

Imp
Persus, would you answer this question please?

Persus13:
a masked man with a sword (no other description except good instincts)
Who was described as having good instincts - you or the man who broke in with the sword?
That described the masked swordsman.

How do you look at someone and know they have good instincts?  I can see knowing they have 'good physical trait' (like speed, balance, or skin), or even (because Persus is a knight and thus 'trained') 'good training'.

But what can you see that lets you think someone has 'good instincts'?

Animals have instincts.  Cats, wolves, other predators tend to have reflexes and reactions that lead one to say that creature has 'good instincts' - but I've never heard that phrase used about a human swordsman before.  Human rockclimbers, yes - means they were climbing like an animal.  Typically instincts are something that a person feels, not that a person shows.

This stands out to me as a clue, and the only possible meaning I can think of is 'animalistic' - that Persus13 was attacked by someone with a sword who moved with a high degree of animal-like reactions and speed.

What does everyone think about this clue, is it a clue, and are there other meanings you can think of?

Persus, would you be willing to ask Meph for more detail about what you saw that caused you to notice that your attacker had 'good instincts'?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 09, 2013, 07:50:32 pm
Response to Imp.
Anyway, NQT couldn't be a Vampire Lord.

I'll be posting more later, but this caught my eye (again) and I wanted to ask about it.

What makes it certain that NQT could not be a vampire lord, or could not be any other role?  Are you taking his claim of priest given Nerjin's resurrection and the absence of a counterclaim as absolute proof that NQT is priest (and that Leaders don't have other roles?)
1. First of, if NQT was town, claiming priest when he isn't one makes no sense to me at all. Secondly, if NQT was scum, fake-claiming as priest who rezzed Nerjin seems extremely dangerous. So I think that NQT's claim of priest is true.
2. Your taking out of context. Max was partly arguing that NQT could be a Vampire Lord Priest. I was saying that was impossible. Max responded and I clarified.

The Scumteam leader has always not had an ordinary role (ex. Werewolf Leader, Cult Leader, Vampire Lord). S4 also had a Vampire Slave who was vanilla scum.

That is incorrect.  The only Leaders the other S games have seen that lacked a 'special power' were the Vampire lords of S3 and S4 - who did have a special power, conversion.  All of the other Leaders had special powers and two of them had a town role type power.
So I was wrong about S2 and S5. My bad, thanks for clarifying. S1, Werewolf Leader wasn't a town role, so my argument still stands there. In the majority of Supernatural games and in all of the vampire ones, leaders have not had town roles. NQT could be a scum priest, but it's far more likely he's a non-vampire scum priest than a vampire priest.

To clarify on my attack. I hid in a corner, the guy broke into the room, I attacked before he spotted me, but it said he had good instincts and blocked. Then we fought for a while.

I highly doubt I'd get more detail about my attacker from Meph. Unless he attacks again. In which case I'm dead.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 09, 2013, 10:30:13 pm
PFP main post comin up.

To clarify on my attack. I hid in a corner, the guy broke into the room, I attacked before he spotted me, but it said he had good instincts and blocked. Then we fought for a while.
Hmm, now that this is in view, perhaps 'good instincts' meant 'able to find someone hiding after a few seconds in order to cause surprise or disbelief and the victim to assume the person is trained to attack or had the intention to kill rather than an accidental entry'?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 10, 2013, 02:35:00 am
Tiruin, you yap at Caz for not following your case.

I can't follow it either.

I sort of get that it's because he said you hopped targets when you really hadn't. Is that the gist of it?

But he unvoted you.  He explained his reasons and acted on it.  Where are you going with this now?

Is this an objection to this particular line or my case in general? I shall answer both, since I don't think we have the time to clarify

If it's to my case in general: He cast a vote for weak reasons, and then withdrew it. The latter does not excuse the former. Do you think he would have backed off if I hadn't voted him? He says he likes to base cases on genuine reads n' shit but voting for me because I disagree with him about how a vigilante should operate seems to contradict that.

If it's to the particular line: Yes, he did. This was more an explanation of why I thought he was wrong.

This obviously wasn't an admission, and why do you list voting Cmega to tie the vote when he clearly unvoted before day's end in the section you quoted?

Look at it in the context of Toaster's post immediately above it. Toaster blasts him as scum. Nerjin's response is to unvote and say "Yep."

I dispute that it obviously wasn't an admission.

He also made a case against Cmega3 that incidentally also tied the vote. If a person were suspicious of Nerjin and of what he might do at the end of the day, they might see an alternative motive besides thinking Cmega3 was scum.

Riiiight, but I'm not voting you am I?

That doesn't make it all better or magically make me go away.

The only thing that can do that is video games and 504 errors!

HAAAAAAAR HAR HAR har.

I then thought to take some time to reflect on the game and so unvoted, and now I'm of the opinion that he may or may not be scum but he's certainly a loose cannon with some questionable ideas about how to play effectively (which is not something to vote someone for as it's independent of his alignment).

How come you didn't recognize this when you cast your vote?

Also, you never answered this question from Toaster. I only ask because I'm interested in the same information.

NQT:  What do you hope to gain from your "kill versus inspect" questioning?  Same for the "res y/n?"

In general, I'd like to see where you are going next.

I can get asking other people for their opinions. What I don't get is the tabulation of their responses either in favor of or against. The only reason you would do that is if you were trying to prove something. I can only assume it was about your case on me, because what else could it have been about.

Max and Caz did well on the questioning test but have only pressed one lynch case on one person in the entire game. This clear lack of genuine suspicion and reluctance to draw negative attention is not a town trait.

This is, like, so dumb. It emphasizes quantity over quality.

I make no statement of the quality of their cases, but I point out that yesterday you believed Max White was town for pushing his single case. Now you FoS him.

What gives, brometheus?

No posts today besdies Tiruin? wow.

Hi Caz, Tiruin's post convinced me you're scum.

This is a bandwagon vote.

That you quickly reversed.

But still a bandwagon.

Everyone (and especially Jim, who I know won't answer unless asked directly)  I see something odd about Persus13's recounting of his attack.  It's a detail that makes me believe it happened, because it's downright weird - and I'd like to get people's opinions on that weirdness and what it might mean.

He says that his attacker was described as having great instincts.

I don't see this as particularly weird.

Persus13 clarifies:

To clarify on my attack. I hid in a corner, the guy broke into the room, I attacked before he spotted me, but it said he had good instincts and blocked. Then we fought for a while.

If somebody knows that something is wrong enough to block an attack he otherwise doesn't know is coming, I'd describe that as good instincts.

The Scumteam leader has always not had an ordinary role (ex. Werewolf Leader, Cult Leader, Vampire Lord). S4 also had a Vampire Slave who was vanilla scum. However S3 started with a Vampire Warlock. Anyway, NQT couldn't be a Vampire Lord.

Argh, dammit. This is true. If Vampires are our scum team then finding the Vampire Lord is top priority.

For lack of a better target I'm going to continue voting notquitethere, until as such time the existence of a Vampire scumteam is more or less proven, or a more likely target appears, whichever comes first.

This also rules out Persus13. sigh I'm just SOL on all my targets.

Anyways, if the scumteam really is Vampires, then the most effective strategy to find him is to role confirm as many people as not Vampire Lords as possible, and then work within this narrowed-down list.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 10, 2013, 12:44:27 pm
Imp
Because of this, it is possible for NQT to be vampire, and Leader, and have a Scum teammate who is a priest -which would allow him to 'breadcrumb' priest with complete confidence and an ability to 'prove it' as long as his priest doesn't die before he or she can res someone.
Oh not you as well. Do you really think it's plausible that I could learn of a team mate having a priest role and decide to collude with them in bread-crumbing it all in the first hour of playing the game? It's not logically impossible, but it's not very plausible either.

Everyone (and especially Jim, who I know won't answer unless asked directly)  I see something odd about Persus13's recounting of his attack.  It's a detail that makes me believe it happened, because it's downright weird - and I'd like to get people's opinions on that weirdness and what it might mean.

He says that his attacker was described as having great instincts.
That's not odd at all. It's just sounds like Meph's way of explaining how the attacker got away. Small details like that make the claim more believable.

Jim
If it's to my case in general: He cast a vote for weak reasons, and then withdrew it. The latter does not excuse the former. Do you think he would have backed off if I hadn't voted him? He says he likes to base cases on genuine reads n' shit but voting for me because I disagree with him about how a vigilante should operate seems to contradict that.
Jim you're super over-reacting. It was an early Day 2 vote, you said something suspicious, I voted you to press it a bit more then later unvoted in favour of doing more comprehensive reads. Now you're just making shit up: I unvoted you before you voted me. Your behaviour since has only made you come across as scummier. On a lynch-all-liars basis, my vote is going back to you: Jim.

Everyone else, Jim has clearly lied in his response to Toaster to back up his weak case: he just said that "Do you think he would have backed off if I hadn't voted him?" when in fact I had already unvoted when he voted me. Why would a town player need to lie to support their lynch target? Jim is scum and must die tonight.

I then thought to take some time to reflect on the game and so unvoted, and now I'm of the opinion that he may or may not be scum but he's certainly a loose cannon with some questionable ideas about how to play effectively (which is not something to vote someone for as it's independent of his alignment).
How come you didn't recognize this when you cast your vote?
How many times do I have to explain? I thought what you said was pro-scum, I talked to the other players about it and realised it was something a loose-cannon-type town player might say. I also wanted to get a better read on the game. Now you've actually stooped to lying to support your case I can't in earnest vote anyone else.

Also, you never answered this question from Toaster. I only ask because I'm interested in the same information.

NQT:  What do you hope to gain from your "kill versus inspect" questioning?  Same for the "res y/n?"

In general, I'd like to see where you are going next.
Sorry I missed this Toaster: from the kill vs. inspect question I wanted to know whether Jim's suggested way of playing a Hunter was a pro-scum thing to say. It turned out that the Hunter inspect is a lot less useful than I previously thought, undermining the value of the question. I wanted to know whether I'd done the right thing in resurrecting Nerjin. Most people thought not, though many didn't thing the Priest should never resurrect. From there I proceeded to do my normal vote analysis, from which I found Caz and Max the most suspicious. And then Jim openly lied about our interactions so I put my vote back on him (as lying about your lynch target is a more concrete scum act than general patterns of voting).

I can get asking other people for their opinions. What I don't get is the tabulation of their responses either in favor of or against. The only reason you would do that is if you were trying to prove something. I can only assume it was about your case on me, because what else could it have been about.
I clearly didn't use the tabulation to build a case against you. I tabulated so people could have access to the same information I was working with. Let's be clear now as well:  my current case against you is not anything to do with how you'd play a Hunter, it's because you lied to Tiruin about your vote on me and town never have a good reason to lie to press a lynch.

This is, like, so dumb. It emphasizes quantity over quality.

I make no statement of the quality of their cases, but I point out that yesterday you believed Max White was town for pushing his single case. Now you FoS him.

What gives, brometheus?
As I explained in my analytical post, I thought Max was town on Day1 because he questioned a lot of people in the game and appeared quite engaged. Later when I did my full vote analysis, I realised that he'd only ever pressed one lynch case. At the moment, I'm pretty sure you're both some variant of scum or third-party.

Anyways, if the scumteam really is Vampires, then the most effective strategy to find him is to role confirm as many people as not Vampire Lords as possible, and then work within this narrowed-down list.
So you admit that I can't be a Vampire Lord, and then say the best strategy is to vote a narrowed-down list of of not_vampire Lords, and still decide to try to lynch me anyway? Just hedging your bets that it isn't vampires? Or is because you already know who the scum team is, so why bother trying to actually hunt scum?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: ToonyMan on November 10, 2013, 01:02:07 pm
@Tiruin:
ToonyMan: Read back on Caz. Report back. What is your read. What has been your read on me and him.
Why or how couldn't you relate what you just said earlier. Like, in my post here. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4743941#msg4743941)
Yeah yeah, I see now.  Caz accusing you of vote-hopping wasn't true (which is scummy).  However your reaction to their vote and how you're reacting now screams THEY'RE WRONG THEY'RE WRONG I MUST PROVE THEY'RE WRONG TO SURVIVE which I find pretty desperate.



Man this is getting really messy, uh, waiting on response to Toaster...



I agree with NQT that Max and Caz aren't pulling their A-game here, but his vote on Jim is bogus.  Persus13 being attacked last night is somewhat suspicious, but there's nothing really to go on until new information develops.

And Cmega is out now, noooo
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: ToonyMan on November 10, 2013, 01:04:56 pm
Wait hold on did NQT really unvote before Jim said that?  I don't really have time to check...

OOC: As a heads-up my last mid-term is on Wednesday so I should have a couple weeks of breathing room before finals.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 10, 2013, 01:27:03 pm
Toony
Wait hold on did NQT really unvote before Jim said that?  I don't really have time to check...

Proof. I unvoted Jim in #381 (http://www.bay12forums.com/smf/index.php?topic=131512.msg4744944#msg4744944):

I want to give the game the game a proper look over before I push a Day 2 case in earnest, so unvote for now, but I might be back.

Then later Jim votes me in #391 (http://www.bay12forums.com/smf/index.php?topic=131512.msg4746738#msg4746738):

Unvote, notquitethere made an enormous misstep and I don't feel like letting him get away with it.

He later says this to Toaster, in #440 (http://www.bay12forums.com/smf/index.php?topic=131512.msg4752688#msg4752688):

If it's to my case in general: He cast a vote for weak reasons, and then withdrew it. The latter does not excuse the former. Do you think he would have backed off if I hadn't voted him?

In what world is unvoting not backing off? Jim casts his votes as trying to get me to back off, which is dubious in and of itself, but his claim that I wouldn't back off if he didn't vote me is an outright lie.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Toaster on November 10, 2013, 01:51:38 pm
Toony:
@Toaster:
Toony:
I'm worried about Toaster though
Are you a lyncher to me or something?  You keep pointing a finger at me without backing it up with any solid facts or reasoning.  See also:
I had the thought of there being a Toaster/Jim scum team and that was very scary to ponder.
No, why do you care?

Normally I'd ignore it (and had been ignoring it) but you're being quite persistent.


Caz:
If it's true that Persus is "still the lead runner," why wait until now to vote him?
Votes don't matter until the day closes. Do you think it's the right strategy to vote as soon as you have someone who looks most likely to be scum, before the day's discussions have gone underway? I don't see the benefit.

Absolutely.

There's no hammer in this game, so there's no risk of a lynch going off early.  Actually voting is a both real and symbolic commitment to your stated belief that someone is scum.  If you're afraid to commit, then you don't really believe in your case.  That's a strong signal of being scum- they're often afraid to commit to their case.

Caz's day end lynch vote on Nerjin was an RVS vote!
You're voting me because I ended up going for the same person I RVS'd? O_o How do you come to this conclusion?

Did you ever actually post a lynch case on him?


NQT:
Figuring out whether my intuitions about how a town player would play a Vigilante Cop helped me see whether my suspicions were justifiable. Not wilfully mislynching people is an important component to playing this game effectively.

See, no, I don't buy that.  It looks a heck of a lot more like you're trying to make sure your argument is popular before committing to it- especially since you backed off it when it started looking unpopular.

I'm a maverick.

Spoiler: ? (click to show/hide)

Toaster: from the kill vs. inspect question I wanted to know whether Jim's suggested way of playing a Hunter was a pro-scum thing to say. It turned out that the Hunter inspect is a lot less useful than I previously thought, undermining the value of the question. I wanted to know whether I'd done the right thing in resurrecting Nerjin. Most people thought not, though many didn't thing the Priest should never resurrect. From there I proceeded to do my normal vote analysis, from which I found Caz and Max the most suspicious. And then Jim openly lied about our interactions so I put my vote back on him (as lying about your lynch target is a more concrete scum act than general patterns of voting).

This doesn't really help your argument.  However, that's quite the interesting catch.  I'd like to hear Jim clarify that one.

Imp:
Everyone (and especially Jim, who I know won't answer unless asked directly)  I see something odd about Persus13's recounting of his attack.  It's a detail that makes me believe it happened, because it's downright weird - and I'd like to get people's opinions on that weirdness and what it might mean.

He says that his attacker was described as having great instincts.

I think you're grasping at straws.  It reads to me like it's just interesting writing.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Mephansteras on November 10, 2013, 02:33:38 pm
The Scribe's Tally Sheet
Caz: Toaster, Tiruin
Cmega3: Persus13
Jim Groovester: notquitethere
Toaster: ToonyMan
notquitethere: Jim Groovester, Max White
Persus13: Caz



Day ends ~5pm Pacific Monday




Guys, I may have to leave. Sorry. I just can't seem to keep up with this.
 :'(

That's unfortunate. I'd rather see you try to catch up and keep playing, but we can see about getting a replacement for you.
Title: Re: Supernatural Mafia 6 - 1 REPLACEMENT requested
Post by: Persus13 on November 10, 2013, 02:37:10 pm
Mod: You have Toonyman voting both Tiruin and Toaster.

Caz: I'd like to hear more from you.
Title: Re: Supernatural Mafia 6 - 1 REPLACEMENT requested
Post by: Mephansteras on November 10, 2013, 02:53:19 pm
Fixed.
Title: Re: Supernatural Mafia 6 - 1 REPLACEMENT requested
Post by: Max White on November 10, 2013, 07:58:38 pm
Unfortunatly my internet is currently dead and I'm waiting for a guy to come and fix the box for the unit. It shouldn't take so many days that I will need to be replaced but it does put me out of action until then, hopefully it can get fixed before the start of day 3. I'm currently posting from my phone using the liberary wirelss, and this alone is painful enough.

I'll be back.
Title: Re: Supernatural Mafia 6 - 1 REPLACEMENT requested
Post by: Tiruin on November 10, 2013, 08:04:45 pm
PFP

Toony~
@Tiruin:
ToonyMan: Read back on Caz. Report back. What is your read. What has been your read on me and him.
Why or how couldn't you relate what you just said earlier. Like, in my post here. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4743941#msg4743941)
Yeah yeah, I see now.  Caz accusing you of vote-hopping wasn't true (which is scummy).  However your reaction to their vote and how you're reacting now screams THEY'RE WRONG THEY'RE WRONG I MUST PROVE THEY'RE WRONG TO SURVIVE which I find pretty desperate.
What do you do when you see someone attempting, or in the least, erring when addressing you and seemingly provoking you passive-aggressively? Meaning: Denouncing you and your work?

At the time, I saw it as something trivial, so I ramped up the formatting and visual pressure by sounding all authoritarian and grumpy. Stern. Iron-fisted. Not lenient.

You? You scream scum in the same way as Caz is doing here. Trivial error, which you denounce without addressing my posts toward you as a whole.

'Omg I see nao! But your reaction!'

Really? Is what my perceived reaction of great importance to you that you miss the trigger of the action-or may I say, whether or not the person holding said reaction was acting out a pressure attack? Because a pressurized attack was what I was mostly leaning on at the time. Do note, since you read back, that I was never truly sure.

So I went and took out my blade and flourished it with a nice speech. See the results? I bet you do.

However, the bolded portion up there. I never had the intent of 'IF YOU'RE WRONG THEN I HIT YOU TO SURVIVE'. I don't practically care if I die or not, as my use is pretty much. . .ah, let's say, some sort of passivity in this lot of people. Survival is the least of my concerns, sir, and if you're looking more onto that notion, then I have due right to suspect you.

Mostly for quite everything you've said to me thus far has been lacking. Desperation? Quite a superficial note to focus on, too.

Could you explain your thought process in detail about this? I know that exams pretty much suck up your thinking and/or sleep deprivation affects judgement (null), but WHEN you do post, I would LOVE to see a concise explanation from you.

Because you're my #2. Right after Caz.



Jim
Tiruin, you yap at Caz for not following your case.

I can't follow it either.

I sort of get that it's because he said you hopped targets when you really hadn't. Is that the gist of it?
...Wow, when I asked for insight, I never knew I'd be hurt this bad.

Yap..

Yap?!

Huh. So I really do suck at English.

Yeah, whatever, that's my gist of it. And mostly quite whatelse he said that was connected with it and after I poked him on it. Whatever. That's the gist.

I wonder if I should just replace out for someone better in this modus of language here.


Cmega3

Guys, I may have to leave. Sorry. I just can't seem to keep up with this.
 :'(

That's unfortunate. I'd rather see you try to catch up and keep playing, but we can see about getting a replacement for you.
D'aw, fish. :I

Mm, as of the moment..I wish you well-though IF YOU CAN, please do POST in lieu of the lack of the replacement of you.

Also I'd love at the endgame-your feedback on Mafia. Seeing you on other boards here, you're quite the astute fellow.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Jim Groovester on November 11, 2013, 12:46:26 am
notquitethere, it just occurred to me that you were doing some heinous rolefishing.

A masked man with a sword is most likely a hunter. Hunters can investigate as well as kill. So, if we believe Persus, we have a monster hunter that's trigger-happy enough to kill someone without investigating them first. If they're town, they'd be someone that genuinely thought Persus is scum and the only person that fits that description is Jim.

A scum monster-hunter wouldn't be completely out of the question but I'm struggling to think which scum-team it would fit with. Is a third-party hunter compatible with the pre-existing supernatural game templates? The other option is Persus is lying, perhaps to discourage night kills.

Jim— is Persus so suspicious that he'd be worth killing without investigating first?

If you were town, why on earth would you think it was a good idea to out the person you thought was the Monster Hunter?

Because you didn't know for sure and wanted confirmation so you'd know who to kill/convert.

Jim
If it's to my case in general: He cast a vote for weak reasons, and then withdrew it. The latter does not excuse the former. Do you think he would have backed off if I hadn't voted him? He says he likes to base cases on genuine reads n' shit but voting for me because I disagree with him about how a vigilante should operate seems to contradict that.
Jim you're super over-reacting. It was an early Day 2 vote, you said something suspicious, I voted you to press it a bit more then later unvoted in favour of doing more comprehensive reads. Now you're just making shit up: I unvoted you before you voted me. Your behaviour since has only made you come across as scummier. On a lynch-all-liars basis, my vote is going back to you: Jim.

It's not a lie, it's a stupid mistake. Clearly you would back off before being voted since that's what happened and I was in error, but voting me because of my opinion on how to play vigilante is still junk and something you should not have done.

Sorry I missed this Toaster: from the kill vs. inspect question I wanted to know whether Jim's suggested way of playing a Hunter was a pro-scum thing to say. It turned out that the Hunter inspect is a lot less useful than I previously thought, undermining the value of the question. I wanted to know whether I'd done the right thing in resurrecting Nerjin. Most people thought not, though many didn't thing the Priest should never resurrect. From there I proceeded to do my normal vote analysis, from which I found Caz and Max the most suspicious. And then Jim openly lied about our interactions so I put my vote back on him (as lying about your lynch target is a more concrete scum act than general patterns of voting).

This seems perfectly reasonable. I, too, consult popular opinion whenever I make an accusation that could be considered controversial. I, too, also expect everyone to let it blow over, since scumhunting by democracy is a perfectly reasonable approach.

I clearly didn't use the tabulation to build a case against you. I tabulated so people could have access to the same information I was working with. Let's be clear now as well:  my current case against you is not anything to do with how you'd play a Hunter, it's because you lied to Tiruin about your vote on me and town never have a good reason to lie to press a lynch.

Clearly clearly obviously clearly clearly. You say clearly when it's not really the case.

The information about who agreed/disagreed is already available since people can read the thread. This doesn't answer my question why you would tabulate the responses.

So you admit that I can't be a Vampire Lord, and then say the best strategy is to vote a narrowed-down list of of not_vampire Lords, and still decide to try to lynch me anyway? Just hedging your bets that it isn't vampires? Or is because you already know who the scum team is, so why bother trying to actually hunt scum?

Apparently you missed the part where I'm voting you for lack of a better target.

Whether or not the scumteam is Vampires, lynching scum is still a necessary task, so the vote is not wasted just because you're not the Vampire Lord.

...Wow, when I asked for insight, I never knew I'd be hurt this bad.

I meant no offense or harm. I'm sorry if I caused either.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 11, 2013, 05:03:39 am
...Wow, when I asked for insight, I never knew I'd be hurt this bad.

I meant no offense or harm. I'm sorry if I caused either.
No its ok its just me and...my stuffs. Sorry about that..

But yes, that's generally my state with Caz. His responses subtly shifted between 'you shift your vote [WITHOUT_CARE]' to 'Your FoS' the "most" pressured target'.

Both of which are..incidentally, unexplained.

And I'm really wondering why in the world that's happening this way. I could conclude RL stress and busy-ness, but how it comes off is just..strange. If he's scum (of which everything in me but my analytical side follows), then either RL is killing him, or he can't think straight.
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 11, 2013, 05:38:15 am
Toaster
Figuring out whether my intuitions about how a town player would play a Vigilante Cop helped me see whether my suspicions were justifiable. Not wilfully mislynching people is an important component to playing this game effectively.
See, no, I don't buy that.  It looks a heck of a lot more like you're trying to make sure your argument is popular before committing to it- especially since you backed off it when it started looking unpopular.
Hardly: if you look at the stats most people agreed with me about how to play the hunter, and that doesn't even figure into my current case.

Spoiler: ? (click to show/hide)
Spoiler: more like (click to show/hide)

This doesn't really help your argument.  However, that's quite the interesting catch.  I'd like to hear Jim clarify that one.
What doesn't help what argument? Let's be clear here: I no longer give a monkey's about Jim's stance on vigilante cops. I'd stopped voting him and moved on to what I thought a more likely target. Then Jim proceeded to lie about our interaction, which I take it we agree is a reasonable cause for concern.

Tiruin
I wonder if I should just replace out for someone better in this modus of language here.
Don't be absurd, you're fine Tiruin: you're usually one of the better players on the forum. You're very focused on Caz right now but if you had to rank all the players in order of scumminess, what would that look like?

Jim
notquitethere, it just occurred to me that you were doing some heinous rolefishing.

If you were town, why on earth would you think it was a good idea to out the person you thought was the Monster Hunter? Because you didn't know for sure and wanted confirmation so you'd know who to kill/convert.
I was only stating what should be obvious to everyone. Also, figuring out who is most likely town is very useful in scumhunting. Like I'd expect a hunter to come out and claim? I wouldn't want that to happen at this stage of the game and I wasn't looking for that to happen. I was openly speculating on the possibilities inherent in Persus' claim. Trying to make sense of it, working out whether it was plausible.

It's not a lie, it's a stupid mistake. Clearly you would back off before being voted since that's what happened and I was in error, but voting me because of my opinion on how to play vigilante is still junk and something you should not have done.
Okay, I admit I should have merely FOS'd you: I thought it was suspicious, I asked others about it and reflected some and unvoted. Jim this whole game is about forming suspicions that might be incorrect and it takes a good town player to admit their mistakes and change their votes. Voting me for what I've since recanted is absurd. So I'm not allowed to make a mistake and take it back but you're allowed to make a 'stupid mistake' and it's all rosy? You're not just a liar, you're a hypocrite too. Tell me, why did you say that to Toaster? Why did you invent details to reinforce your faith in my lynch?

This seems perfectly reasonable. I, too, consult popular opinion whenever I make an accusation that could be considered controversial. I, too, also expect everyone to let it blow over, since scumhunting by democracy is a perfectly reasonable approach.
Well I'm glad we're on the same page here: so why the paranoid OMGUS on me?

Clearly clearly obviously clearly clearly. You say clearly when it's not really the case.

The information about who agreed/disagreed is already available since people can read the thread. This doesn't answer my question why you would tabulate the responses.
Most other players are lazier about looking at information. Also, I was signalling that I gave a damn about the responses and wasn't just asking questions for kicks. I clearly didn't use the information to build a case against you and I'm not sure why you're continuing to suggest otherwise.

Apparently you missed the part where I'm voting you for lack of a better target.

Whether or not the scumteam is Vampires, lynching scum is still a necessary task, so the vote is not wasted just because you're not the Vampire Lord.
Uh huh, and do you expect to find a better target? Look, I think we both agree in the value of scumhunting by diplomacy, so why not tell me your current scum-ranking of the other players?


I suggest everyone does this as its a good tool for drawing out collective suspicions and seeing whether your fellow players have been paying any kind of attention to the game.

SCUM
Jim - was previously very townish but now pursuing a case that he has twice undermined with his own lies and hypocrisy
Max - Tunnelling the same player two days in a row, the second time sheeping someone else's weak case
Caz - Parking his RVS vote on Nerjin leading to the latter's lynch
Nerjin - Doing nothing all day 2 after being resurrected as a possible bad dude
Tiruin - Has tunneled Caz almost the entire game. Has she no other suspicions?
Imp - Has yet to press a lynch case as we're nearing the end of the day despite being generally active
Cmega - Mostly comes across as inexperienced but has done nothing all day
Persus - Wishy-washy with his use of the vote (why vote Caz certain he's scum and then immediately vote someone else?)
Toony - Low early-game engagement (probably excusable due to time commitments), but fair engagement since
Toaster - Pretty reasonable play so far, though Kleril said some dubious things
NQT - The Raddest Priest In Town
TOWN
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Persus13 on November 11, 2013, 11:30:27 am
Jim:
No posts today besdies Tiruin? wow.

Hi Caz, Tiruin's post convinced me you're scum.

This is a bandwagon vote.

That you quickly reversed.

But still a bandwagon.
Yep, I thought the day was about to end and at that point in time was more willing to see Caz lynched than NQT or a no lynch. Sortof like you and several others did with Nerjin. It was also the only I could access the Mafia forum that day even if Bay12 hadn't gone down.

The Scumteam leader has always not had an ordinary role (ex. Werewolf Leader, Cult Leader, Vampire Lord). S4 also had a Vampire Slave who was vanilla scum. However S3 started with a Vampire Warlock. Anyway, NQT couldn't be a Vampire Lord.

Argh, dammit. This is true. If Vampires are our scum team then finding the Vampire Lord is top priority.

For lack of a better target I'm going to continue voting notquitethere, until as such time the existence of a Vampire scumteam is more or less proven, or a more likely target appears, whichever comes first.

This also rules out Persus13. sigh I'm just SOL on all my targets.
I'm sorry, but how does me providing previous knowledge on Vampires mean I'm town or at least, not scum?

NQT:
Everyone else, Jim has clearly lied in his response to Toaster to back up his weak case: he just said that "Do you think he would have backed off if I hadn't voted him?" when in fact I had already unvoted when he voted me. Why would a town player need to lie to support their lynch target? Jim is scum and must die tonight.
Your basing your case on Jim on one sentence that could be a mistake? I've messed up at least twice this game and no one except Caz thinks I'm scum at the moment. I think you're overreacting to his point.

(why vote Caz certain he's scum and then immediately vote someone else?)
Here's a hint.

Day was supposed to end November 8 at 5 PM Mod Time

This post was an hour before day end and the first and last time I could get on the computer before day end on that day because I went to see my school's play. At that point in time the two lynch candidates were you and Caz. At that point in time I had no read on you and thought Caz was scum for multiple reasons.
No posts today besdies Tiruin? wow.

Hi Caz, Tiruin's post convinced me you're scum.
When I get back several hours later. I find this.
Due to the Forum basically being down all day, I'm Extending the day to ~5pm Pacific Monday
I realize I have extra time and so do this.
Cmega3, get in here and talk, it's been a while.

Now you want my scum picks (these are sort of greatest to least)
Caz-overconfident and has made lots of assumptions from thin air (almost as if he has information that we don't). Pursuing a case against Tiruin based on said assumptions (lies, whatever). Posts haven't made sense despite some efforts to clear up. Attacked various others also based on assumptions. Voted strange D1. Has dropped of the face of the earth.
Cmega3-erratic voting and buddying of me D1
Toaster-Kleril acting oddly opening of D1. Kleril also buddied Cmega. Toaster jumped onto the Nerjin bandwagon at the perfect time and provided the momentum to get others to vote him. Voted Caz but attacking other people.
NQT-Rolefishing slightly. A little overly defensive, although that may be because three people are attacking him.
Imp-Lurking and hasn't really contributed a lot to the game besides several outside the box ideas.
Max-Has voted a grand total of one person the entire game. without a single FOS.
Toonyman-Not sure
Nerjin-majorly lurking
Jim-NQT has a point but seems town to me.
Tiruin-also unsure.
Perses-Knight, poor town if attacked by monster hunter.

People I'd love to hear from (aka Lurkers):
Nerjin
Caz
Imp

Spoiler: OOC (click to show/hide)
Title: Re: Supernatural Mafia 6 - 1 REPLACEMENT requested
Post by: Mephansteras on November 11, 2013, 11:41:59 am
The Scribe's Tally Sheet
Caz: Toaster, Persus13, Tiruin
Jim Groovester: notquitethere
Toaster: ToonyMan
notquitethere: Jim Groovester, Max White
Persus13: Caz



Day ends ~5pm Pacific Today (~8 hours)
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Tiruin on November 11, 2013, 11:59:21 am
Tiruin
I wonder if I should just replace out for someone better in this modus of language here.
Don't be absurd, you're fine Tiruin: you're usually one of the better players on the forum. You're very focused on Caz right now but if you had to rank all the players in order of scumminess, what would that look like?
Nyeh, tunneling looks like the best word, sans the malice intended, because:
1. I see someone being scummy? I drop a trail to check whether the person is scum or not. If trail ends, then springs trap. Until only then am I nearly completely accurately sure.
2. Check if others follow said trail.

So I'm..having a narrow vision at best, but I've scummies there - people I'm MAKING SURE OF. Checking back though, as my thoughts are...confuddled by the recent events (discussion on cults in relation to the attacker on Persus--I do believe Persus is INNOCENT though, and that he got the NK is the best idea in my mind at the moment
also vampire cults and vampires...I really doubt Supernatural 6 would be 'just a recycled game state'. Meph is creative.)

Currently: Target list consists of (on an statistically interval level)
SCUM
Caz ...Um. Yeah. I'm confused, but rather more than willing to go hitting.
Toony (debatable..his actions towards others are understandable. To me are..a bit confusing. I'm unsure on how being 'defensive' is at all...being defensive given the context of someone saying something about you that isn't true and your reaction)
...
...
...

..Cmega3 is leaning into gray, but for a newbie I'm..still quite curious why his absence along with missing queries when called out repeatedly on it [and then answering them with saying something contrary to not missing them..despite having posts in between. May be telling the truth given how he formats things-something like personality in which its hard to lie about it, or may be..hm. Most of me is leaning on newbie-card mistakes, but I'm not giving this lead up yet. Only that he's an active ghost now and looks unable to answer..quite anything is a problem. :v

GRAY (gray zone - null zone, in order. Too vague to make it an order of rational basis)
   ...Pretty much everyone else
   Max - his knowledge seems..non-comparable with how much he says [knowledge about game..guess he looked back, or probably that touch-touch duel on NQT] but isn't commenting much on the talk which happened early-day? May just be me and not trusting my intuition. Lacking votes--though I'm curious about him. Any reads or notes you have to share there Max?
   I've read bits of Toaster--he's coming out the usual orange toast. So vague its crunchy.
   NQT seems more towny given how his talk goes on; given that he claimed Priest and admitted to resurrecting Nerjin-something which even in the claim, I don't see scum doing for any long-term benefit-and how he dueled with Max, coming off more townier than that other dude given how I read his words.  Though I'm curious, NQT. You sound a bit jumpy in regard to people err'ing in their posts. Why so? Also on that list, is it for a base-line for future actions or perhaps something else?
   Persus tops out as most assuredly townie (and/or, scum knight who had his buddy hit him for quite a risky gain..but I don't quite see the discrepancy with how his explanation fills out, and how or whether he's just pulling a fib out of thin air. OR he's scum and is claiming knight and his buddy hit a wizard-protect-ish target and the wizard is busy analyzing all this with steepled fingers and all the inferring. I doubt it though, given his claim)

On that note

Caz-overconfident and has made lots of assumptions from thin air (almost as if he has information that we don't). Pursuing a case against Tiruin based on said assumptions (lies, whatever). Posts haven't made sense despite some efforts to clear up. Attacked various others also based on assumptions. Voted strange D1. Has dropped of the face of the earth.
Cmega3-erratic voting and buddying of me D1
Toaster-Kleril acting oddly opening of D1. Kleril also buddied Cmega. Toaster jumped onto the Nerjin bandwagon at the perfect time and provided the momentum to get others to vote him. Voted Caz but attacking other people.
NQT-Rolefishing slightly. A little overly defensive, although that may be because three people are attacking him.
Imp-Lurking and hasn't really contributed a lot to the game besides several outside the box ideas.
Max-Has voted a grand total of one person the entire game. without a single FOS.
Toonyman-Not sure
Nerjin-majorly lurking
Jim-NQT has a point but seems town to me.
Tiruin-also unsure.
Perses-Knight, poor town if attacked by monster hunter.

People I'd love to hear from (aka Lurkers):
Nerjin
Caz
Imp

That list looks more of something akin to NQT's list and seems more of scumpicks from scum to town
Read it again..
Quote
Now you want my scum picks (these are sort of greatest to least)

...Anyway. About that bolded thing on NQT. Expound on how you regard being defensive..then putting up something which is an obvious cause for being defensive.

What's wrong with Imp's idea-putting. I can fathom she's quite busy and/or work-stuff. I miss her, despite not reading much on her here.

Next: Majorly lurking = lesser scummy suspiciousness? Ehh?
Quote
Caz-overconfident and has made lots of assumptions from thin air (almost as if he has information that we don't). Pursuing a case against Tiruin based on said assumptions (lies, whatever). Posts haven't made sense despite some efforts to clear up. Attacked various others also based on assumptions. Voted strange D1. Has dropped of the face of the earth.
Where and what do you see @bolded portion?
Second bolded portion: Which posts exactly?

Jim:
No posts today besdies Tiruin? wow.

Hi Caz, Tiruin's post convinced me you're scum.

This is a bandwagon vote.

That you quickly reversed.

But still a bandwagon.
Yep, I thought the day was about to end and at that point in time was more willing to see Caz lynched than NQT or a no lynch. Sortof like you and several others did with Nerjin. It was also the only I could access the Mafia forum that day even if Bay12 hadn't gone down.
What about now-this-time compared to that point in time? Has the idea still stuck?





The Scribe's Tally Sheet
Caz: Toaster, Persus13, Tiruin
Jim Groovester: notquitethere
Toaster: ToonyMan
notquitethere: Jim Groovester, Max White
Persus13: Caz



Day ends ~5pm Pacific Today (~8 hours)
...*day ends when I sleep~~

Also huh, just noticed Caz' vote.
*checks back*
Ayup Persus is 99.9% confirmed town/third-party (third-party knight anyone? Or unless a wizard claims..which would be synonymously weird with how Caz cla- bleh he's a knight.) if Caz is scum given those reactions (or that is one [EXPLETIVE] of a bus. But I don't quite see it despite looking at it with a prismatic viewpoint)
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: notquitethere on November 11, 2013, 12:34:20 pm
Persus
Your basing your case on Jim on one sentence that could be a mistake? I've messed up at least twice this game and no one except Caz thinks I'm scum at the moment. I think you're overreacting to his point.
It seems like pretty flagrant misrepresentation to me. Even if we take his 'mistake' at face value, what he says is bloody dubious: he admits to voting me to get me to back off: i.e. not because he genuinely thinks I'm scum (he's since admitted I'm a vote for wont of a better target) but because I was pressuring him. He essentially admits to OMGUSing. I don't think I'm particularly prone to over-reacting (I wasn't that bothered in the short-run that he'd voted me: we should all suspect each other) but the fact that he can't even get his basic facts straight. Let us also not forget that when he voted me he said he didn't feel like letting me 'get away with' my mistake, but now he's upset that I'm pulling him up on a supposed mistake. Not strike you as a little bit suspicious?

Day was supposed to end November 8 at 5 PM Mod Time

This post was an hour before day end and the first and last time I could get on the computer before day end on that day because I went to see my school's play. At that point in time the two lynch candidates were you and Caz. At that point in time I had no read on you and thought Caz was scum for multiple reasons.
Ah okay, the nearly-end-of-day thing makes a lot of sense. Thanks for the scum picks. I think... I hope everyone get their's in before the end of the game.

I'm curious as to why you think Imp and Max are so town-like. They're hardly paragons of stellar town-play this game.



Tiruin
So I'm..having a narrow vision at best, but I've scummies there - people I'm MAKING SURE OF. Checking back though, as my thoughts are...confuddled by the recent events (discussion on cults in relation to the attacker on Persus--I do believe Persus is INNOCENT though, and that he got the NK is the best idea in my mind at the moment
also vampire cults and vampires...I really doubt Supernatural 6 would be 'just a recycled game state'. Meph is creative.)
Interesting that you're seemingly so sure about Persus' innocence. Generally, scum are the most sure in declaring their fellows as definitely innocent, as, after all, they already know it to be true.

Though I'm curious, NQT. You sound a bit jumpy in regard to people err'ing in their posts. Why so? Also on that list, is it for a base-line for future actions or perhaps something else?
I don't think I'm particularly jumpy. Jim's vote is on me, making me a prime lynch candidate all day. Instead of fairly assessing what I'm saying, he invents things (he can call it a 'mistake' but why hasn't he moved his vote?) and complains about me not backing off (as if that's what town players should do!). Don't you think that that's a little bit suspicious?

Are you saying by their omission in your list that you have no read at all on Imp or Nerjin despite the fact that they've not voted at all all day and we're nearly at the end (and they've been active in other games)? Interesting.



CAZ Are you really going to lie over or are you going to get in here and post? You better not be town because if you are I'll be seriously disappointed in you.

I'm going to throw an extend out there if we have them left: I want to hear everyone's scum picks before we go to the lynch.
Title: Re: Supernatural Mafia 6 - 1 REPLACEMENT requested
Post by: Tiruin on November 11, 2013, 01:19:57 pm
Tiruin
So I'm..having a narrow vision at best, but I've scummies there - people I'm MAKING SURE OF. Checking back though, as my thoughts are...confuddled by the recent events (discussion on cults in relation to the attacker on Persus--I do believe Persus is INNOCENT though, and that he got the NK is the best idea in my mind at the moment
also vampire cults and vampires...I really doubt Supernatural 6 would be 'just a recycled game state'. Meph is creative.)
Interesting that you're seemingly so sure about Persus' innocence. Generally, scum are the most sure in declaring their fellows as definitely innocent, as, after all, they already know it to be true.
And it is interesting how you miss how I debate Persus' innocence--is there anything wrong with how I see him and give the situation? The lack of a NK-therein pops in a claimant who is a Knight, of all people (t'would be a riskier notion of its a wizard or whatever, but a knight) along with details on the attack (attacker is human. Not a vampire [I did not read in the vampire stuff in that SP game] judging by how he's armed with a sword and obviously masked [Oh sure let's get on with identity.]), I say that he's believable.

Now how you attempt to see me being seemingly so sure, I can understand. About it being innocence is debatable. Evidence prior to our debate now speaks well of him, is all I say. A compliment to his status among us? Perhaps so. But discarding him as innocent and going along everyone else?

That, is interesting in itself.
Quote
Generally, scum are the most sure in declaring their fellows as definitely innocent, as, after all, they already know it to be true.
...Or said person uses logic, yeah. All logicians declare with the purpose of knowledge, and scum know more knowledge than most, therefore all logicians are scum.
Bad detail aside, do you get my point?

Quote
I don't think I'm particularly jumpy. Jim's vote is on me, making me a prime lynch candidate all day. Instead of fairly assessing what I'm saying, he invents things (he can call it a 'mistake' but why hasn't he moved his vote?) and complains about me not backing off (as if that's what town players should do!). Don't you think that that's a little bit suspicious?

Are you saying by their omission in your list that you have no read at all on Imp or Nerjin despite the fact that they've not voted at all all day and we're nearly at the end (and they've been active in other games)? Interesting.
I'd regard it with suspicion, obviously. However I'd poke more on him and argue the matter with him instead of being a tattle-tale. Nobody likes a tattle-tale. In the means of how you're being such, though, is what's attracting my attention--will read up more on it given its..particular effect.

And no, I'm saying by their omission in the list that there's a ton of people I haven't quite delved deep into because I've been delving deep quite into another people. Specifically Caz and Toony. And yeah, Imp is active..in the BM. I've no idea on Nerjin but he seems busy too. Imp is generally hardworking and a drop off like that signifies RL stuffs going on.

...And yeah, narrow vision, if being blunt would suffice.

Tiruin tips her hat. "Interesting indeed."



CAZ Are you really going to lie over or are you going to get in here and post? You better not be town because if you are I'll be seriously disappointed in you.

I'm going to throw an extend out there if we have them left: I want to hear everyone's scum picks before we go to the lynch.
I'd love to hear what you think of him, by the way. Given our spirited duel and the partaking of masks and feints, how do you see me as in regard to him [and vice versa], and him in regard to his actions?
Title: Re: Supernatural Mafia 6 - 1 REPLACEMENT requested
Post by: ToonyMan on November 11, 2013, 01:20:14 pm
PFP

@Tiruin:
You shouldn't be wasting so much time counter arguing me if my case is superficial.

@NQT:
I see, so because Jim was wrong about one of your actions nothing else he's done matters and he must be scum?  You didn't seem to have a case before, but now this is your real reason?  You were wrong about IronyOwl you know and that had heavy analysis.

@Toaster:
What's your read on NQT exactly?
Title: Re: Supernatural Mafia 6 - 1 REPLACEMENT requested
Post by: Tiruin on November 11, 2013, 02:04:01 pm
@Tiruin:
You shouldn't be wasting so much time counter arguing me if my case is superficial.

Good point, however if I did put that label on your case as superficial, it would amount to quite everything thus far you've said towards me, wouldn't it?
Title: Re: Supernatural Mafia 6 - Day 2 is oddly familiar
Post by: Mephansteras on November 11, 2013, 02:43:10 pm
I'm going to throw an extend out there if we have them left: I want to hear everyone's scum picks before we go to the lynch.

There will be no more extensions this day.
Title: Re: Supernatural Mafia 6 - 1 REPLACEMENT requested
Post by: Imp on November 11, 2013, 04:39:37 pm
I am stealing moments between tasks at work to get caught up on the last day and a half of posts here (I was caught up before that point) and to get my post up and vote up.  Post will include 'what I think of each person' as well as why I'm voting who and a few more questions/observations, these maybe can't be answered today and I'll type those that part last in case I don't have enough time for all of it.

Weekends usually are much free time for me, this weekend was not and work's usually busy today too.  All free time I can snatch I'm putting into catchup and post here asap.
Title: Re: Supernatural Mafia 6 - 1 REPLACEMENT requested
Post by: Imp on November 11, 2013, 07:44:25 pm
Caz:  Weird reactions, to both me and Tiruin at very least.  Seems somewhat, but not highly Scummy to me.  Doesn't always answer questions asked, doesn't always chase when others don't answer his questions.  Tiruin called him 'slippery' and a few other adjectives.  I agree with slippery the most.  Seems very willing to target people for 'single issues', such as Persus13's comment to Cmega about unvoting or not, then not follow up more widely.  Medium lean Scum.

notquitethere:  Responding to pressure oddly.  Made resurrection choice for reasons that seem odd and contradictory to me, seems to be calling Nerjin both a good choice to res and a good choice to lynch, which may not contradict but the same behavior that makes someone a good lynch should make them a good choice to stay dead.  Also had weird, overstrong reaction to my challenge that it wasn't actually impossible for him to be the vampire lord (given that we don't even know we have vampires).  But I wonder greatly if he's trying to get lynched, because I've never seen NQT respond to pressure like this.  (I cite day one of recent Witches Coven as example - he was an early high suspicion player - I have not read many of his old games).  If he is trying to get lynched - it would have to be to prevent someone else from being lynched?  I think.  I could live with a NQT lynch, but I also believe that he'll keep talking if he's not today's lynch (more information is usually good) and I worry that he's trying to get lynched by throwing weird reactions.  Medium lean Scum - but seems to be trying to offer self as target - if so, protecting who and why?  Caz seems likeliest target to protect.

Toonyman:  Still deeply unsatisfied with his involvement in the game. He has asked a handful of questions, he has checked out a few leads to a satisfying conclusion (apparently his satisfaction as well as mine) but I saw him put more effort into 'not dying/Scumhunting after his scare' than I see him having given during D2.  I'm glad he followed up on some things, but I still get a solid 'Survivor/not Town' feel of him.  There -are- probably some third parties.  Some might be benign to Town, but I think 'just trying to not die' is a perfectly fine strategy for Scum too, and I'm concerned he's using it.  Low lean Scum (High lean not-Town - Scum are also not Town).

Persus13:  Seems off to me for reasons I cannot take time to find again and expound on. Note to self - prepare that for D3. - Slight lean Scum.

Nerjin:  Upset about his lack of participation in D2.  Appreciate that he did answer questions.  He is choosing to show nothing of his new Wincon (which could still be the old Wincon).  Hope he plays soon or replaces soon.  Worried about why he's 'not in the mood for this game for some reason' as he says.  Null read/Slight lean Scum.

Cmega:  To newbie to read. - Null read.

Jim Groovester:  Seems quite still, possibly because there's 'still a lot of kids on his lawn'.  I have no meaningful read of Jim as Town or Scum, but it bugs me that he didn't explain what he was doing in terms of starting D2 with a vote on Persus13, and why he isn't (that I can tell) doing any overt Scumhunting of Persus - it's the vote and not much else from Jim to Per.  Day 1 didn't have a lot of interaction from Jim to Per - though he does challenge another player for not really interacting with the person who was voted for.  I don't know how to interpret this weird-seeming behavior though.  Null read.

Toaster:  No strong feel on.  Slightly more Town than Null, so  - Null read/Slight lean Town.

Max White:  I liked how he played better in S4, I found his posts very easy to follow and his reasoning made a lot of sense to me.  I'm concerned that his focus appeared way narrow D1 and was very surprised that Tiruin's answering my old RVS question (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748741#msg4748741) confused him so much (she did quote me at the top of the post and the answer came at the bottom, after she shows her research on the question - but the links to my question are painted clearly I believe). - Slight lean Town

Tiruin:  Time pressured.  Posts are a bit harder to figure out than usual, lines of thought are less explained or less clear (reading posts of Tiruin's from older games, I felt I understood most of them easily).  Slight lean Town.





My analysis of others' cases on Caz:

I'm really unhappy with Toaster's 'case' on Caz.  "Well, we're back to Day 1 again. Did anyone learn anything useful?" does NOT to me seem 'blatant rolefishing' as Toaster calls it, and that appears to be the entirety of Toaster's case.

I'm not thrilled with Tiruin's case on Caz, because it involves both 'Caz didn't answer Tiruin's questions' combined with the unsaid 'Tiruin didn't answer Caz's completely either'.  His 'error' about Tiruin switching her vote could have been an error of memory (thinking of someone else who did vote switch, or straight out misremembering and not fact checking), and that's not been talked about really.

But Caz should have been talking about it - Caz should have brought it up himself and explained it clearly.  Instead Caz basically bows out, abandoning all further attempts to Scumhunt and telling Tiruin that he doesn't really understand what she's saying - which she responds to with:

Thanks for sealing in my doubts. Instead of asking to restate or inquire on what exact portion is confusing you, you fall back on one of the less obvious, yet still apparent, methods of denial. I am open for all queries regarding my accusations of you, and all I get is a backhand and a discarding handwave.

She challenges him for not attacking her back, she says several other things - what she doesn't try to do is restate her case in different terms (hopefully easier for him to understand).  Now I can see a big reason not to - debating with certain Scum is a total waste of time, and if Tiruin's that sure he's Scum, she's not really talking to him (I assume) but answering him for the rest of Town to see and understand).  Thing is, though -I- think I understand her case against him, I do think it's not very clearly stated in the most part.  I can buy him not understanding it, and sincerely being confused.

And I'm really unsure about Persus's case, which essentially is 'Tiruin convinced me' on top of suspecting Caz for

The others I'm suspicious of are Cmega and Caz. ... Caz hasn't been making much sense today so he seems scummy. He also seems to be overconfident and making two many assumptions, almost like he knows things about other people for certain.

That case doesn't convince me either.





My own case on Caz:

What does convince me, my case:  Caz is slippery.  He has been scumhunting, or making the appearance of it - but my own interactions with him on D1 left me with a weird feel and a lessened desire to interact more with him - my analysis then was that he was responding quite satisfactorily to others and interacting well in general, so how I write probably bothers him and we're most likely having a personality/style conflict rather than something Scummy is going on.  I did not then see the level of concern which Tiruin was developing from her own interactions with him - nor did I until she made it a lot clearer and I put a lot of effort into trying to figure out what she was explaining.

I actually thought Caz would be a likely person to reach Lylo, as I analyzed people at the end of D1, because he seemed really middle ground to me.

Day two I don't see wrong in his opening question about people learning stuff - I wouldn't have asked that exact question but I might have asked a somewhat similar one.  He tries to shut down a line of inquiry even as he opens another (line happened to be considering value of Ressing Nerjin)

Waste of time. We should be asking ourselves

He responds to Tiruin with


Vote tracker doesn't show FoSes. You were jumping around to whoever was being pressured the most. It didn't look like you believed your own arguments because as soon as an easier target came along, you gave up your attack and jumped on the new one.

Sadly, Think's tracker DOES, and even if you don't know that, it can be done by manually searching the thread, with or without using a lurker tracker to open a questionable player's posts.

D1, Tiruin voted first for Caz, then switched to Cmega3.  She placed one FoS again on Caz.  That was the entirety of her D1 'vote switching and FoS use'.

I can get making one mistake, remembering wrong.  But when someone calls you a liar about what you remember, then it's time to get to work and check your facts (if it wasn't time before).

If NQT is protecting anyone, he is most likely protecting Caz.  Caz initially called the discussion about the resurrection "Waste of time" - later and most recently he says

NQT: You're saying that you lynched Nerjin because you could bring him back if he was town? Don't you think it's a risky strategy? If you thought he could be town, why did you want to lynch him? Do you think Nerjin is still town now, or has his playstyle changed? From what I see, he's claiming to be lurky because he thought he was going to be dead and could focus on other games. What do you say to the possibility that he's lurking to keep out of what's happening here, and avoid suspicion?

I think that may be supporting the 'point fingers at the Scum who sacrifices for me, if we can't actualy get the focus onto Nerjin instead of you'.  It is a pretty strong reversal from 'Waste of time" to discuss.

"Warning - while you were typing 8 new replies have been posted. You may wish to review your post."

And that's just flipping weird.  If he was working on that post for the time it took 8 replies to be posted -   He posted it at November 07, 2013, 08:29:46 pm  thread time...

The 8th reply previous to his post was made on November 07, 2013, 10:11:24 am thread time.

He claims to have been working on that post for over 8 hours?  Why claim that, and in such an indirect fashion?  Tentative conclusion, for misdirection/sympathy.





Notes to/about NQT (and a question for D3 if that's possible to answer then):

I don't say that you -are- a vampire lord, nor that it's likely that you are one - all I challenge is that it isn't impossible for you to be one.  Why this strong reaction?

Imp
Oh not you as well. Do you really think it's plausible that I could learn of a team mate having a priest role and decide to collude with them in bread-crumbing it all in the first hour of playing the game? It's not logically impossible, but it's not very plausible either.

Plausible?  I consider it unlikely.  But I think reacting to people debating if it is impossible or not is a VERY weird thing for you to do.  However, in terms of how long you needed to create that 'breadcrumb' -

You posted your answer to Max White, the one with the breadcrumb (http://www.bay12forums.com/smf/index.php?topic=131512.msg4713314#msg4713314), was placed at 6:19:06 PM. You are replying (and quote) Max's post (which is also an answer to you) from 6:11:36 PM that same day.  So it took you 8.5 minutes to notice his post, read it, start to quote him, figure out how to answer it in a way that includes the 6 breadcrumbed words in a post of 86 words total, and complete your post.

This isn't at ALL proof that you arranged the post and answer with Max ahead of time - I could probably create a post similar to yours if I was motivated to in about 2-3 minutes, all the other bits require lucky timing (forum working fast and right, you saw Max's answer immediately) - so I definately believe you could have created that breadcrumb off the cuff and with motivated high speed.

But I also believe that yes, you could have participated in a plan involving two players given 70 minutes + whenever you actually got your role PMs/Scumchat opened (my role PM was sent several minutes before the thread opened, no idea about others).

Note that the above is ALL supposition.  I consider possible/impossible, not likely/unlikely.   It isn't even established that we have a converting cult.  Wanting it deemed 'impossible' that you could be such a cult's leader and protesting "Oh not you as well" to discussion about it actually being possible - that seems weird to me.
Title: Re: Supernatural Mafia 6 - 1 REPLACEMENT requested
Post by: Mephansteras on November 11, 2013, 08:04:22 pm
The Scribe's Tally Sheet
Caz: Imp, Toaster, Persus13, Tiruin
Jim Groovester: notquitethere
Toaster: ToonyMan
notquitethere: Jim Groovester, Max White
Persus13: Caz


  Your discussions over, you all feel the compulsion come over you again. Each in turn steps forward, and calls out their vote.

  Caz's name hangs in the air.

  Head bowed, he steps forward into the center of the room. Slowly, but with a defiant look on his face, he looks up. "I am a true Priest of the Old Gods. I do now bow to these pretenders who have ursurped your rightful gods, but instead give my homage to the rightful Lord of our Pantheon! I may day this day, but my cause lives on!"

  And with that he collapses to the ground, all life gone from his body.

  The compulsion broken, your eyes dart between one another. It seems you chose well this day, and your foe has been revealed. But can you defeat them in time?

  Back to your houses you go. For this night, you fear, will not be one of rest.




Night has fallen. Send in your actions!

I'll see what I can do about finding a replacement for Cmega3.
Title: Re: Supernatural Mafia 6 - Night 2 - 1 REPLACEMENT NEEDED
Post by: Mephansteras on November 14, 2013, 12:58:20 am

  You awaken again in the hall. But there are only eight of you in the circle this time.
 
  Of Cmega3 and Nerjin there is no sign.
 
  In glowing red letters on the floor you see this:
 
    Cmega3, loyal Witch of this town. Now gone to join the gods.
   
    Nerjin, loyal Dreamwalker of this town. Dead for the second time.
   
  You look at one another. It seems two of yours were lost last night. You'd best choose another of your enemies this day, if you have any hope of stopping this menace.
   



Day 3 has started. It will go until ~5pm Pacific Monday.

Also, I find I must apologize to you. It seems that one of the roles in this game has, in fact, not appeared before. I thought it had, and it's been in the possible role set for quite a while but...apparently I was mistaken. But all of the others have shown up before.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 14, 2013, 05:23:25 am
Nice to see that my analysis (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748725#msg4748725) was vindicated— I said Caz was scum and he was.

Caz seemed to have given up, but it's interesting that his final vote was on Persus, Jim's Day 1 target.

It's apparent now that there are two killing roles in the game: can cult's kill as well as convert? A monsterhunter probably offed Nerjin, which is legitimate given his non-existent Day 2 play. Or possibly a hunter killed Cmega as was nonparticipating too much to be valuable to town and scum killed Nerjin, afraid of the possible third-party threat and figuring, worst case, they kill a townie. Just speculation though as there's too many possibilities, especially now Meph has confirmed there's a mystery role.

Cmega might have been a Lone Witch, but more likely he has a covenbuddy who may or may not be scum. Anyone want to come forward? My bet, from the vote record, is it's Imp or Jim.



Imp— you presented no cases yesterday and then voted the vote-leader when there was no possible other alternative.

Medium lean Scum - but seems to be trying to offer self as target - if so, protecting who and why?  Caz seems likeliest target to protect.
Why would I try to protect Caz? I thought he was most likely scum. And before you ask,  I also thought Jim was most likely scum too and that's why my vote was on him.



Max— You sheeped Jim's vote and left it there with this as your argument:

Blah blah reasons blah blah text wall
That... Is actually a good point.
NQT was attacking somebody who seems to be the most likely suspect for as monster hunter for their night action preferences, rather than being scummy.
Your argument has been wholly refuted by the end of day 2: I had withdrawn my initial suspicions because I had come to the conclusion that Jim's position wasn't necessarily indicative of him being scum.



Jim— Do you think the scum team had two priests on it?



Toaster and Tiruin for their very longstanding cases against Caz get many town points in my eyes. There's no good reason why they'd have pursued those cases for so long (yeah, yeah, to seem town, but really that kind of early-form bussing is usually counterproductive). Persus hopped on and off the Caz-wagon, but I'm not sure I'd draw any strong conclusions either way from that.

So this leaves me with my revised reads:

SCUM
Max - Tunnelling the same player two days in a row, the second time sheeping someone else's weak case
Jim - I think he's very scummy because of what appears to be to be obvious lies, misdirection and hypocrisy. Enough other players that I strongly suspect are town don't think this is a compelling case. I will continue my investigations today.
Imp - Pressed no cases all day 2 until a final late wagon vote on scum: the prototypical scum move.
Persus - Wishy-washy with his use of the vote
Toony - Low early-game engagement, did nothing productive with vote on Day 2
Tiruin - Tunneled Caz all day, but he was scum!
Toaster - About as town a read as I can get: no obvious mistakes, first on the lynch of scum
NQT - Still The Raddest Priest In Town, especially now Caz is dead.
TOWN



Incidentally, I'm so disappointed in Nerjin. If he didn't like the game so much he could have replaced out. Not impressed with Cmega either.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 14, 2013, 05:35:17 am
PFP

I'm working and busy  :'(

But I'm reading up on why people would mention a cult in the first place. Is this..some kind of foreshadowing or just guessing out? WIFOM territory, perhaps, but I'm looking back into the game to check on where the roots come from.

Imp— you presented no cases yesterday and then voted the vote-leader when there was no possible other alternative.
...She did so in her closing post. She rationalized several cases-and my own (which does confirm I was being silly confusing) and then remarked on how the focus dwindled until she felt satisfied to hit the vote button down.

...I mean, she did get where I was going-and I had thought that the case of 'if you accuse someone of lying then its quite an accusation' was apparent until..well, checking it out.

Imp: NQT did claim Priest here. I don't think Priests can protect (basing on the quote he's quoting of you).

Jim— Do you think the scum team had two priests on it?
...And you're FoS'ing Jim along with asking him a pertinent question? Isn't that counterproductive?[/transparency]
Why're you asking Jim this and what brought it about? Specifically what you're thinking about priests and all that.

Toaster and Tiruin for their very longstanding cases against Caz get many town points in my eyes. There's no good reason why they'd have pursued those cases for so long (yeah, yeah, to seem town, but really that kind of early-form bussing is usually counterproductive). Persus hopped on and off the Caz-wagon, but I'm not sure I'd draw any strong conclusions either way from that.
While I'd LOOOOVE to say..well, keep silent and let this slide and be happy at myself, I'd point something out that I'd do the same as scum if scum, and town if town--meaning: If someone does such an act as doing a really technical error at me, then I'd hunt 'em out regardless.

It seems you're basing your townie points on me because my case is long, yes? Why so. That's quite an easy leap there. What're you following here. Vote pattern or...something else.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 14, 2013, 06:27:14 am
Well my turn to claim today. I'm a Seer, capable of detecting if a player is benign or malevolent. I'm not exactly sure how that works for third parties though...

Last night I found Persus13 to be malevolent.


For those wondering night 1 I did inspect NQT and found him benign. It was enough to convince me to rethink my stance, at least in regards to his day 1 play, but then he started role fishing and wanting to lynch somebody for being a Monster Hunter, and apparently inspects come before converts making him as potentially scum as anybody else... Then Caz flipped cult instead of vampire and it kind of settled that.

Max— You sheeped Jim's vote and left it there with this as your argument:

Blah blah reasons blah blah text wall
That... Is actually a good point.
NQT was attacking somebody who seems to be the most likely suspect for as monster hunter for their night action preferences, rather than being scummy.
Your argument has been wholly refuted by the end of day 2: I had withdrawn my initial suspicions because I had come to the conclusion that Jim's position wasn't necessarily indicative of him being scum.

Thats bullshit and you know it. Don't pretend my entire case rested on that single point, you were role fishing. You might be so exceptionally bad that you don't even realize that you were committing a subtle form of it, but you were and I pointed that up long before Jim.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 14, 2013, 06:43:50 am
Well my turn to claim today. I'm a Seer, capable of detecting if a player is benign or malevolent. I'm not exactly sure how that works for third parties though...

Last night I found Persus13 to be malevolent.
...Malevolent? That means he's evil, right? Or you're detecting their intent?

Because if so then..that's one bold move to claim knight.

PFP very interesting

For those wondering night 1 I did inspect NQT and found him benign. It was enough to convince me to rethink my stance, at least in regards to his day 1 play, but then he started role fishing and wanting to lynch somebody for being a Monster Hunter, and apparently inspects come before converts making him as potentially scum as anybody else... Then Caz flipped cult instead of vampire and it kind of settled that.
Could'ja expound on how the detection works, Max? And the bolded part settles..what? Caz discussed vampire cult as far as I remember back in D2.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 14, 2013, 06:46:02 am
EBWOP: I may be ocnfusing the OP but Seer = Sage, right? It's stated in a past Supernatural but I'm asking here in case things are a bit different.

Meph:
Quote
Illusionist - A mage whose mastery of light and shadow can use misdirection to help or harm.
Does the illusion work on everything?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 14, 2013, 06:49:48 am
Malevolent means bad, yes. He is either scum or a bad third party, but I doubt he would be a kill proof third party.
And each night I can check if a player is town or scum, excluding third parties, but the way it works is that I get to find out what they started the night as, not what they ended the night as, meaning if somebody was converted on the same night I inspect them I read them as town due to night action order, but that was only relevant until Caz flipped and revealed there is no conversion so NQT would still be town... Just crappy town.


And no, seer is not sage, seer is a type of mystic. I'm the supernatural version of a cop.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 14, 2013, 06:54:33 am
Jim— Do you think the scum team had two priests on it?

Probably not. But I don't like how quickly you bring this up in your own defense. Why, you didn't even know if I was going to continue my case today or not.

But whether I like it or not doesn't change that I don't think you were on a team with Caz.

More later.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 14, 2013, 07:00:54 am
EBWOP: I may be ocnfusing the OP but Seer = Sage, right?
Quote
Mystic - Mystics can pierce the veil of reality to discover hidden truths. Seer, Oracles, and Fortune Tellers are all varieties of Mystic.
Eh, I'm blind.

PPE'd.

When you say bad, do you..err, you missed the specific question, which solves itself now that I think about it. I mean is it in the intent, or the holistic person. Anyway, if what you're saying is true, then Persus...claimed Knight for some reason (where the reason in hindsight would be, judging by how it was played out = townie points for the N1 thing, and a wizard who protects others would clam up and be really unsure until massclaim). He can't be a Hunter (ability to kill) given how it would really contradict his claim.

I may be missing points but these are what stood out to me.

Max: Why'd you claim now? Given that what we're facing may be a cult (or a cult-in-flavor-only..judging by how Meph's games are). Why did you choose those people?
And each night I can check if a player is town or scum, excluding third parties, but the way it works is that I get to find out what they started the night as, not what they ended the night as, meaning if somebody was converted on the same night I inspect them I read them as town due to night action order, but that was only relevant until Caz flipped and revealed there is no conversion so NQT would still be town... Just crappy town.


And no, seer is not sage, seer is a type of mystic. I'm the supernatural version of a cop.
...How did you get the bolded part? The flavor dictates that he died as a priest. Meaning he could either resurrect, or..convert instead(?), given the dying words. Any flavor of your sight on Persus?

Also, probably unrelated and I may be shooting at anything here: isn't a Were-anything fall under third-party (Lookin at IronyOwl), which equals malevolent given its killing power?

Persus: Details.



Nice to see that my analysis (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748725#msg4748725) was vindicated— I said Caz was scum and he was.

Caz seemed to have given up, but it's interesting that his final vote was on Persus, Jim's Day 1 target.

It's apparent now that there are two killing roles in the game: can cult's kill as well as convert? A monsterhunter probably offed Nerjin, which is legitimate given his non-existent Day 2 play. Or possibly a hunter killed Cmega as was nonparticipating too much to be valuable to town and scum killed Nerjin, afraid of the possible third-party threat and figuring, worst case, they kill a townie. Just speculation though as there's too many possibilities, especially now Meph has confirmed there's a mystery role.
NOW I'm sure I'm getting something but I'm..skeptical.

Meph: Whose voice did this one belong to? (http://www.bay12forums.com/smf/index.php?topic=131512.msg4713163#msg4713163)
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 14, 2013, 07:06:27 am
Analysis 3

I just doublechecked my vote-tally spreadsheet and it appears I wrongfully assigned Imp's vote on Nerjin ("I don't see him as being able to play out of the situation he is in") to Cmega, so in my earlier analysis (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748725#msg4748725) it should have looked like:

This lessens my suspicions of Imp slightly, but it should be noted that this isn't the tell-to-end-all-tells and could potentially be gamed. Also, her vote-rich behaviour Day 1 is in marked contrast to her Day 2 behaviour, so perhaps she was converted by the cult?

Here's the current voting record, fully up to date. This hasn't changed much from before. Persus switched between people he'd voted previously (Cmega and Caz) and Imp put a late day boot in on Caz. And today I've voted Max for the first time. I've left dead players on the list coloured in for comparison.

# people voted not counting RVS & FOS:
1: Max, Caz
2: Tiruin, Cmega
3. Jim, Nerjin, Persus, Toony, Toaster
4. Imp, NQT

For your edification, here are the Day 1 and 2 votes compared:
Spoiler: Day 1 (click to show/hide)
Spoiler: Day 2 (click to show/hide)
Spoiler: Tunnel Counter (click to show/hide)

Conclusions:
Persus appeared to up his game, Toony and NQT were least prone to tunnelling, Nerjin and Cmega gave up and so their behaviour shouldn't really be compared to active players. Tiruin tunneled Caz for two days straight but was vindicated: not sure there'd be much incentive for scum to do this, obviously let's see how she plays today. Caz left his RVS vote on Nerjin until the latter's death then left his vote on Persus and was scum before giving up and leaving, Max has yet to vote for anyone other than NQT, making him Arch-Tunneller of the game and my Day 3 top scumpick.

Additionally, how many scum do you think could plausibly have been bussing on Caz's lynch? Is it correct to assume there's three scum? If we don't think two scum would have bussed their mate, at least one scum is in NQT-Toony-Jim-Max. I know I'm not scum, not convinced about the others.


(For clarification, Max's, Tiruin's and Jim's posts appeared after I'd already written the analysis.)

Tiruin
But I'm reading up on why people would mention a cult in the first place. Is this..some kind of foreshadowing or just guessing out? WIFOM territory, perhaps, but I'm looking back into the game to check on where the roots come from.
A lot of previous Supernatural games have had cults so it was probably a reasonable thing to discuss. It'd be interesting to see who mentioned it first. Get back to us on this Tiruin.

She did so in her closing post. She rationalized several cases-and my own (which does confirm I was being silly confusing) and then remarked on how the focus dwindled until she felt satisfied to hit the vote button down.

...I mean, she did get where I was going-and I had thought that the case of 'if you accuse someone of lying then its quite an accusation' was apparent until..well, checking it out.
Yes: she made her vote in The Closing Post. Well after it could have had any possible effect. She had no votes all day and then suddenly kicked Caz in after he already had enough votes to die and no other lynch candidate was viable.

And you're FoS'ing Jim along with asking him a pertinent question? Isn't that counterproductive?[/transparency]
Why're you asking Jim this and what brought it about? Specifically what you're thinking about priests and all that.
Jim had a bogus case on me yesterday. Part of his case was that he claimed to think I was scum. Given that I am a Priest and the scum Priest Caz has now flipped, I wanted to know whether he thought that it was in any way plausible that the scum team would have two Priests. Now that I've pondered it a bit more, he might well think that I'm not a Priest and claimed because I knew Caz was a Priest (it'd be very clever of me to do this from my second post of the game, but I am capable of leaps of cleverness). I'd like to hear his perspective on this in any case.

While I'd LOOOOVE to say..well, keep silent and let this slide and be happy at myself, I'd point something out that I'd do the same as scum if scum, and town if town--meaning: If someone does such an act as doing a really technical error at me, then I'd hunt 'em out regardless.

It seems you're basing your townie points on me because my case is long, yes? Why so. That's quite an easy leap there. What're you following here. Vote pattern or...something else.
You're right to be suspicious. We should all be suspicious of each other. Still, it strikes me as a pretty counterproductive scum-strategy to endlessly tunnel then bus your team-mate all day when you could easily have pushed an alternative lynch.



Max
Well my turn to claim today. I'm a Seer, capable of detecting if a player is benign or malevolent. I'm not exactly sure how that works for third parties though...

Last night I found Persus13 to be malevolent.

For those wondering night 1 I did inspect NQT and found him benign. It was enough to convince me to rethink my stance, at least in regards to his day 1 play, but then he started role fishing and wanting to lynch somebody for being a Monster Hunter, and apparently inspects come before converts making him as potentially scum as anybody else... Then Caz flipped cult instead of vampire and it kind of settled that.
Well this changes things a bit. If Persus flips malevolent 3rd party I won't consider you cleared, but if he's scum then I guess you're not. Still, part of me thinks that you're scum willing to sacrifice yourself for a mislynch today. You'd kill the Knight and get another nightkill in before being lynched the next day. Persus appears a lot more town than you. Tell us more about your investigation PM descriptions.

Thats bullshit and you know it. Don't pretend my entire case rested on that single point, you were role fishing. You might be so exceptionally bad that you don't even realize that you were committing a subtle form of it, but you were and I pointed that up long before Jim.
Now you know I'm not scum, how could I have been rolefishing? I merely acted in a way that you misinterpreted as rolefishing. Rolefishing is a deliberate attempt to discover the roles of others (implied for malicious purposes) how could someone do that without realising it?

Also, I find it implausible that you couldn't come up with any other possible targets on Day 2 than the person you'd cleared as most-likely-town. You have the gall to suggest I might be exceptionally bad when you (as a supposed seer) have been incapable of  any productive scum hunting.

If you are a town-seer then you're going to die in the night, there's no two-ways about it. If we flip you (the otherwise most scummiest player) today then we can confirm whether you were right and avoid the situation whereby a scum-player tricks the town into mislynching a town night.

Jim
Probably not. But I don't like how quickly you bring this up in your own defense. Why, you didn't even know if I was going to continue my case today or not.

But whether I like it or not doesn't change that I don't think you were on a team with Caz.
I wanted to see where you were at Day 3. I undermine the No-Double-Priest theory as a defence in reply to Tiruin above.



Toony— Do you still think Toaster is scum?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 14, 2013, 07:22:35 am
I wanted to see where you were at Day 3. I undermine the No-Double-Priest theory as a defence in reply to Tiruin above.

Um, okay.

Now that I've pondered it a bit more, he might well think that I'm not a Priest and claimed because I knew Caz was a Priest (it'd be very clever of me to do this from my second post of the game, but I am capable of leaps of cleverness). I'd like to hear his perspective on this in any case.

Do you want me to find reasons to attack you?

I totally can if that's what you really want.

No, really, what the fuck are you doing.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 14, 2013, 07:34:40 am
Tiruin
I'm claiming now because I have a positive inspect. That is what you do when you have a scum inspect.
It seems possible that he is a scum knight who was attacked night 1, after all we saw two kills today so it still seems reasonable their is a monster hunter out there and he really was attacked... Or somebody got lucky with a redirect and they attacked themselves thus no other kill or somebody made a lucky protect, you know I don't really know the mechanics here. As for the bolded part, I figured there isn't a conversion because there isn't a vampire cult, or Caz would have flipped that way.

What I do know is that he inspected as scum. If you want to know his actual role, the easiest way is with a vote.

notquitethere
Most likely town? Now when did I say that?
Anyway as far as flavor I look into basin of water, see an image of you and can tell your aligment from your aurora. There isn't much more to it.

You are right, tonight chances are unless we get a lucky redirect or have a protect, and I sure hope we do, then I die, but that doesn't mean just lynching me is the best way to test that claim. There is still the chance to survive the night and come back with another inspect.
If you lynch me today then the town spends two days lynching for us both, while lynching Persus results in one lynch for us both either way.

Right now a fake claim doesn't make sense in regards to numbers. Assuming we had three scum players, the standard for an eleven person game, that would leave 2 to 6 right now. A fake claim brings that down to 1 to 5, and with a vig out there that is pretty bad odds for scum.
Also if I were scum, why would I want to lynch the one player who wouldn't have a night action against me? There are plenty of other players that might have useful abilities, but if they know Persus is a knight the ability is useless as they won't attack him. If he were a town knight he was the second worthless ability in the game after yours.


Look, I'm not going to debate too much on this role fishing when I have bigger fish to fry now, nothing productive will come from it. Just know that at least if I thought you were role fishing I acted on it in the correct way, did I not? From my point of view that is what you were doing, and you can expect somebody to act on that.

Jim
What the fuck are you doing?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 14, 2013, 07:42:49 am
Homework, if you must know.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 14, 2013, 07:44:02 am
It better be in a STEM field.  :P
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 14, 2013, 08:04:30 am
Well I was going to vote for Jim since yesterday he was telling me it was highly likely that the attackers weren't cult, but Max's fakeclaim means he is definitely scum as I'm 100% town.

Maybe Max wants to lynch the knight because he doesn't think he can NK me. And because they know I was right about being attacked by cult.

Meph said there's a new role. Does this mean we have a Sorcerer in our midst? No one claim this, this is just pure speculation

My case against Jim:
I said this as part of an argument to Caz
Caz. Your comment has so many assumptions that it doesn't make sense. First off, you are assuming that a monster hunter attacked me and said monster hunter was Jim. Both of which aren't known yet. Of course this could also mean you and Jim are cult trying to pass off your botched killing of me as a town monster hunter, removing suspicion of the two of you and you just slipped up.

Guess who the two people who tried to downplay my findings D2 were. They were Caz and Jim.
I'll reconsider it when you explain to me why you're so sure it's not a monster hunter. Do vampires and werewolves make regular use of swords?
I can believe this if you were attacked by a monster hunter.

I can't really believe this if you were attacked by the scum team.
Though now Persus has claimed to have been attacked in the night, it might not be true after all. What kind of scum uses swords? Cult would use vampire fangs or daggers, demons would leave a bloody lump of meat, and werewolves usually rip their prey to shreds as well.

Jim has made comments about Caz and Max, calling out both for poor play in the past two days, but he has never voted them.

Max has shown signs of being scum too, stealing arguments from both Caz and Jim in his one-man crusade against NQT. Max may be a sage, but I highly doubt he is a town one.


Quote
Caz-overconfident and has made lots of assumptions from thin air (almost as if he has information that we don't). Pursuing a case against Tiruin based on said assumptions (lies, whatever). Posts haven't made sense despite some efforts to clear up. Attacked various others also based on assumptions. Voted strange D1. Has dropped of the face of the earth.
Where and what do you see @bolded portion?
Second bolded portion: Which posts exactly?

Jim:
No posts today besdies Tiruin? wow.

Hi Caz, Tiruin's post convinced me you're scum.

This is a bandwagon vote.

That you quickly reversed.

But still a bandwagon.
Yep, I thought the day was about to end and at that point in time was more willing to see Caz lynched than NQT or a no lynch. Sortof like you and several others did with Nerjin. It was also the only I could access the Mafia forum that day even if Bay12 hadn't gone down.
What about now-this-time compared to that point in time? Has the idea still stuck?
When I wrote that I was wondering if maybe NQT was scum. Now I'm fairly confident he's town. I highly doubt he would have rezzed a townie, voted Caz and been attacked by Max and Caz and still be town.

Also, for his assumptions. Well this dialogue (http://www.bay12forums.com/smf/index.php?topic=131512.msg4742495#msg4742495) between me and him is probably the biggest instance.

And I have to go to school. More afterwards.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 14, 2013, 08:45:56 am
Meph, do we know how Cmega3 and Nerjin were killed?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 14, 2013, 10:08:07 am
PFP (more to come after classes)

@NQT:
Toony— Do you still think Toaster is scum?
Nope not really.



I'd like to say Persus13 and Jim are both scum at this point, but they're attacking each other pretty genuinely.

I doubt there's two scum priests and Nerjin flipped town again too so either NQT is a master of scum-play or he's town.  He's probably town.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Nerjin on November 14, 2013, 10:08:49 am
I like sheep. [Bah post pun.]
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 14, 2013, 10:09:13 am
Max or Persus13 is definitely scum though, unless there's a large amount of shenanigans going on.

We also had a very nice hunter/mafia if they killed Cmega the replacement-needed player.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 14, 2013, 12:12:30 pm
Max
Most likely town? Now when did I say that?
You said you'd inspected me and I came up good, so that makes me most likely town given your reported uncertainty over the possibility of conversions.

Anyway as far as flavor I look into basin of water, see an image of you and can tell your aligment from your aurora. There isn't much more to it.
I think you mean 'aura'. An interesting mistake to make— makes me think you've not actually just reread a PM.

You are right, tonight chances are unless we get a lucky redirect or have a protect, and I sure hope we do, then I die, but that doesn't mean just lynching me is the best way to test that claim. There is still the chance to survive the night and come back with another inspect.
If you lynch me today then the town spends two days lynching for us both, while lynching Persus results in one lynch for us both either way.
Only if you're a town seer. If you're scum seer we know straight away and we won't have killed a knight.

Right now a fake claim doesn't make sense in regards to numbers. Assuming we had three scum players, the standard for an eleven person game, that would leave 2 to 6 right now. A fake claim brings that down to 1 to 5, and with a vig out there that is pretty bad odds for scum.
Not quite: if we lynched Persus and you're scum, you'd still have the night kill which would take it down to 1:4. Which admittedly isn't great either, but the scum party would only need one more mislynch to bring things down to lylo (assuming no third party kills). Bit of a gamble but maybe they know something I don't.

Also if I were scum, why would I want to lynch the one player who wouldn't have a night action against me? There are plenty of other players that might have useful abilities, but if they know Persus is a knight the ability is useless as they won't attack him. If he were a town knight he was the second worthless ability in the game after yours.
A fair point.

Look, I'm not going to debate too much on this role fishing when I have bigger fish to fry now, nothing productive will come from it. Just know that at least if I thought you were role fishing I acted on it in the correct way, did I not? From my point of view that is what you were doing, and you can expect somebody to act on that.
We can drop this, sure.

Really, there's nothing stopping you being a scum seer that is telling the truth about Persus being malicious. You're right that it wouldn't make much sense to sacrifice yourself just to kill a knight, but maybe there's something going on here. It makes most sense if Persus is genuinely malicious. What malicious third parties are there? I'll have to look at Persus and Caz's interactions now.

Unvote while I look into all this.

Persus what'll you do if Max flips seer? Thinking about it a bit more there's not really a good reason for him to sacrifice himself over this, so... do you want to come clean? If your goals don't contradict town's there's no particular reason to lynch you when there are stronger targets.

Jim
Now that I've pondered it a bit more, he might well think that I'm not a Priest and claimed because I knew Caz was a Priest (it'd be very clever of me to do this from my second post of the game, but I am capable of leaps of cleverness). I'd like to hear his perspective on this in any case.
Do you want me to find reasons to attack you?

I totally can if that's what you really want.
Yes, please do!

No, really, what the fuck are you doing.
I'm goading the potential scum-Jim into making more weak cases to reveal his inherent scuminess. You going to bite?

Persus or Max? Who do you find more plausible at this stage?

Toony— it's not impossible that Max is town and Persus is third-party, but that doesn't strike me as likely from the vote patterns. When you've got time so proper input on this would be good.

Tiruin, Toaster— I got good feels about you guys. Max or Persus, who makes more sense? Max has a good argument why it wouldn't make sense for scum to fakeclaim seer, but I think he might be a scum seer with a genuine read on Persus. What's the best way forward from this?

Imp— you've paid attention to previous Supernatural games. What scenario best fits given that we know there's a cult?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 14, 2013, 01:28:07 pm
The Scribe's Tally Sheet
Max White: Persus13
Persus13: Max White



Day ends ~5pm Pacific Monday



Meph:
Quote
Illusionist - A mage whose mastery of light and shadow can use misdirection to help or harm.
Does the illusion work on everything?
I don't think anything in Supernatural works on everything, but the illusions work on most roles.

Meph: Whose voice did this one belong to? (http://www.bay12forums.com/smf/index.php?topic=131512.msg4713163#msg4713163)
A god, perhaps? You're not actually sure.

Meph, do we know how Cmega3 and Nerjin were killed?
Hmm...good point. I was tired when I started the day last night and forgot to include that part.


  As you debate, the guard captain comes in.
 
  "We investigated Nerjin and Cmega3's houses last night. Nerjin we found dead in his room, a long slash going down his entire back the obvious cause of death. Of Cmega3 there was no sign, although his door was unlocked."


Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Toaster on November 14, 2013, 02:34:57 pm
Well, that narrows things down a lot.


Max:  Let's see...  I see you attacking NQT pretty much all of D1.  You do seem a bit worried about cops getting killed (http://www.bay12forums.com/smf/index.php?topic=131512.msg4721144#msg4721144) early on.  At the beginning of D2... you don't mention NQT at all, despite your high aggression toward him D1. 

But then you vote him. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4746829#msg4746829)  With earnest:

That is why I'm voting you... I honestly think you are scum

Why the change?

Also, I'm not seeing much suspicion of Persus D2.  While why you wouldn't investigate NQT again is pretty obvious, why Persus?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 14, 2013, 02:39:22 pm
Hey all.  Still super time pressured, but things are getting better.

I think it's time to role claim for me.

I'm a Town fortune teller.

Night one I investigated Caz.  I picked him because I had trouble reading his interactions with me D1 but his interactions with others seemed reasonable (thus an unlikely early lynch) and his scumhunting rather middle ground as well as him being a newer player (a less likely night kill target than a more agressive or high reputation player).  So I thought he'd be around for a long time, as I said earlier.

I got the result changer for him, with the results of Rain, Wind, Leaf - my flavor of fortune telling uses runes.  I was told that I sat back and pondered this, and that it seems he is a changer.

I spent a LOT of time wondering this, because in past games the flavor of results have often been tuned towards the alignment of the target.  Harmless often looks harmless, malevolent often looks malevolent.  Those nature symbols look pretty peaceful to me - unless we have some sort of evil nature religion.

Several of my questions D1 sought clarity about possible other hints of a nature-based problem, (like the 'good instincts' of Persus13's claimed attacker).  Those panned out.

Night two I investigated Max White.  I picked him for similar reasons to Caz - I'm not suspicious of him, I'm having trouble reading him, and his play's middle ground... Maybe that DOESN'T mean someone's likely to be around to end game, but I still expect that trend.


I got the result of survivor for him, with the symbols Cup, Bread, and Cloth.  My character did not lean back and ponder this - this one was simple to her. These are simple things, Max White (refered to as a he in my PM) must be a survivor.

My initial analysis of these results were that he was not-Scum (maybe 3rd party), because I was looking for -nature- flavor to Scum.  His three runes are all man made objects.  I had no intentions from that result to claim.

But now Max White has claimed an investigator role - and the 'best' one there is (in my opinion) - the one that gives the clearest results possible.  I do not see how he could possibly have given me the result survivor while having an investigative role.  This has convinced me that my time to claim is now.

notquitethere:
Imp— you presented no cases yesterday and then voted the vote-leader when there was no possible other alternative.

Medium lean Scum - but seems to be trying to offer self as target - if so, protecting who and why?  Caz seems likeliest target to protect.
Why would I try to protect Caz? I thought he was most likely scum. And before you ask,  I also thought Jim was most likely scum too and that's why my vote was on him.

There is no measure to my lack of time these days.  I'm doing the best I can, the fastest I can.  And I'm damn determined not to replace out or let any of my games down - that said I'm having a hard time keeping up with any of them.  However, I -am- keeping up and am very determined to do so.

I don't know why you'd protect Caz, protect in the sense of 'lynch me instead of him', which is what you appeared to be trying to do, unless you are also Scum, he is the 'leader' of the Scum team, and you believed that he had much more value than you did.  I don't know how likely that is, how it would work, or why you'd do it for any other reason.  However several of your 'weirder' actions, which I don't see why you'd do for any other reason - some of your D2 actions appear to be saying 'lynch me'.  I don't see any other reason why you'd do this than to prevent someone else's lynch - and as you point out when I place my vote - there was only one lynch choice.

However I could have used my vote however I saw fit.  If I disagreed with Caz as a suspect and wanted -you- lynched, I couldn't have voted you without creating a tie - I'd have to REALLY be sure that Caz was Town to want to do that - but I could have presented my case as to why Caz should not be voted, why you should be lynched, and why I was not voting to avoid the tie.

If I thought anyone else should have been the lynch - I could have voted for them.  They wouldn't be the lynch, Caz still would be.  But my vote and all that my vote means would have been where it should be.

Nice to see that my analysis (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748725#msg4748725) was vindicated— I said Caz was scum and he was.

I call bs, because of your final post D2:

CAZ Are you really going to lie over or are you going to get in here and post? You better not be town because if you are I'll be seriously disappointed in you.

Your next to last post D2 fails to support your statement too:

SCUM
Jim - was previously very townish but now pursuing a case that he has twice undermined with his own lies and hypocrisy
Max - Tunnelling the same player two days in a row, the second time sheeping someone else's weak case
Caz - Parking his RVS vote on Nerjin leading to the latter's lynch
Nerjin - Doing nothing all day 2 after being resurrected as a possible bad dude
Tiruin - Has tunneled Caz almost the entire game. Has she no other suspicions?
Imp - Has yet to press a lynch case as we're nearing the end of the day despite being generally active
Cmega - Mostly comes across as inexperienced but has done nothing all day
Persus - Wishy-washy with his use of the vote (why vote Caz certain he's scum and then immediately vote someone else?)
Toony - Low early-game engagement (probably excusable due to time commitments), but fair engagement since
Toaster - Pretty reasonable play so far, though Kleril said some dubious things
NQT - The Raddest Priest In Town
TOWN

So if you were SURE Caz is Scum, then you're even more sure that Jim and Max are Scum, huh?

Imp— you've paid attention to previous Supernatural games. What scenario best fits given that we know there's a cult?
I need to think that over more.  I will be, as time allows.

Tiruin:
Imp: NQT did claim Priest here. I don't think Priests can protect (basing on the quote he's quoting of you).

Wrong meaning for 'protect'.  I'm not talking about a night action, I'm talking about his posts in day play - he was playing in a way that to me looks like saying "lynch me".  I don't mean he stuck up for Caz, chainsaw-attacked Caz's attackers - I mean he did the 'wounded bird thing' that certain bird species do if you get too close to their nest - I believe he acted 'wrong' to try and draw the lynch.  Why?  The only reason I can see is to draw attention away from another place, or other places.  The most likely was the lynch lead - but I don't know.

about Max White:

He has claimed to inspect notquitethere and get benign, to inspect Persus13 and get malevolent.

Notquitethere has opened the day with a vote on Max White, for reasons he stated near the end of D2.

If we lynch Persus13 D3 and get a Town result, then we obviously lynch Max D4 - I assume we get a Scum result?

Then we decide if we want to lynch notquitethere or not.  It's already D5 at that point.

We had two night kills last night.  Neither are kills of high powered active people.  Is there any chance we're dealing with a conversion cult?  I... I don't think so.  But just in case, I lean towards lynching notquitethere first at this point.  There's something -weird- about this set up and especially weird about notquitethere's behavior.  I'm going to think more about it and I'm talking about it so everyone else can think about it too.  I don't think notquitethere 'usually' makes this many contradictions in his play and I'm burning my mind trying to understand why he is now.

Meph Wait - do we KNOW Cmega3 is dead?  Or just 'disappeared'?

Extend.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 14, 2013, 02:47:05 pm
Meph Wait - do we KNOW Cmega3 is dead?  Or just 'disappeared'?

He's dead. Supernatural doesn't have any abduction roles.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 14, 2013, 03:17:37 pm
Meph Wait - do we KNOW Cmega3 is dead?  Or just 'disappeared'?

He's dead. Supernatural doesn't have any abduction roles.

Meph:  Did you mod-kill Cmega3?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 14, 2013, 03:46:27 pm
Meph Wait - do we KNOW Cmega3 is dead?  Or just 'disappeared'?

He's dead. Supernatural doesn't have any abduction roles.

Meph:  Did you mod-kill Cmega3?

No. A Mod-Kill would have been announced as such.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 14, 2013, 04:19:04 pm
What do witches do again in this exactly?  The OP is vague.

I feel Tiruin is more town than Toaster in voting Caz.  Because Toaster likes to bus his buddies.  But regardless I have to agree for now.

Nerjin was probably killed by this Monster Hunter we have while Cmega is probably the mafia kill.



@NQT:
Toony— it's not impossible that Max is town and Persus is third-party, but that doesn't strike me as likely from the vote patterns. When you've got time so proper input on this would be good.
Unless Max can explain himself with Imp's claim now I think it's Max that's lying.  He has two claims against his one.  That would be probably the entire scum team outing themselves if that were true.

So vote Max White for now.



General reads of everybody alive:

TOWN
Notquitethere - Max White has a benign read on him and he led a case on Caz who was scum (if it's a NQT and Max team I'd have to tip my hat at this ridiculous ploy)
Tiruin - caught Caz lying and never let go of their case on them
Toaster - similar to Tiruin, but Toaster has a meta-read of bussing partners
Imp - seems genuinely helpful, has possibly contradictory argument against Max White
Jim Groove - only real force left against NQT, unless they can lead a convincing case I don't see it
Persus13 - the lack of any other kills N1 besides the attack on Persus13 implies that somebody (probably a hunter) tried to kill him, hunter can't be mafia and there were no other kills so his alignment should be held under scrutiny really.  Also, if we believe Max then he is malevolent.
Max White - two cases against him, unless he can explain himself I don't mind seeing him lynched
MAFIA
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 14, 2013, 05:02:36 pm
Toonyman:
What do witches do again in this exactly?  The OP is vague.

We have seen two types of witches in this game, and I slightly suspect Cmega was the lone variety.

S3 saw a lone witch with a type of investigative power -

Archangel (town)
 You are a Lone Witch, the last practitioner of an ancient religion. Though you are not evil, you are forced to practice your arts in secret. But despite their superstitious distrust, you will still fight to save the town.

 Once per game you can go to someone’s house and place a Watchful Ward upon then. This Ward will tell you who visits that house and if the owner leaves (and returns), though not where they go. The Ward will persist for the entire game.

 Once the ward is placed, you can scry them without leaving your house.

If Cmega3 didn't use his one-shot power N1 (why not?  I have no idea) then he might have used it N2.  He would have had to go outside to place the ward (his door would be unlocked until he got back home) and since his door was unlocked and his home undisturbed, he may have died outside of his home, with that as a reason why he was outside his home.

S3's lone witch is the only lone witch we've seen yet - it is not clear if that ward is the only power a lone witch might have, or if all lone witches must go outside to use a power.

S4 and S5 both had a pair of mason-style witches.  In S4 both were apparently given the same initial role PM:

----------
Coven of the Ancient Ways
----------
Pandarsenic, Vector: The two of you are the last of an ancient religion. You meet secretly to practice this religion, and you provide support and aid to one another. Right now, you’re the only two townsfolk who can truly trust one another. While your religion contains many rites for fertility and general health, it has little to aid against creatures of the night. You’ll have to rely on your wits to help the town.

 However, you do have one weapon in your arsenal. You have a coded language and set of gestures that you can use to speak privately with one another (http://www.quicktopic.com/46/H/dMhtvXk57htJa).

Vector was replaced by NUKE9.13 and that role was converted to Vampire - but both started as confirmed Town to each other.

S5 saw both witches apparently get the same role PM too:

------------------
Coven
----------------

The two of you practice an ancient and forbidden religion. While it gives you no special powers, you do have a secret language (http://www.quicktopic.com/47/H/WejBERDCZsVYA) that allows the two of you to communicate with one another without others being able to notice.

Urist Imiknorris (town)
    Coven Witch

NativeForeigner (town)
    Coven Witch

This role PM bugs me because it doesn't make it very clear to me that both are town (unless both players names were listed in the PM like that).  That concern was not discussed in their private chat (which was barely used and mostly just expresses frustration at how the game is progressing).

Notquitethere - Max White has a benign read on him and he led a case on Caz who was scum (if it's a NQT and Max team I'd have to tip my hat at this ridiculous ploy)

You're saying that NQT has lead a case on Caz?  Where?  I need quotes.  I can't find this.  Even if you realize you misunderstood something, I want to see your train of thought: what you looked at, what you thought, what you looked at next, what you thought next.  This is what I see regarding 'leading a case on Caz' from NQT:

NQT has voted for Caz twice:  Once was very early, and clearly and RVS:

Caz— Do you cave easily under pressure?
Yes. You've given me palpitations.

Caz's day end lynch vote on Nerjin was an RVS vote!

NQT's said a few other things about Caz, but absolutely nothing that I even slightly consider close to 'leading a vote against Caz'.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 14, 2013, 05:14:15 pm

  As you debate, the guard captain comes in.
 
  "We investigated Nerjin and Cmega3's houses last night. Nerjin we found dead in his room, a long slash going down his entire back the obvious cause of death. Of Cmega3 there was no sign, although his door was unlocked."


Meph:

As we debate, is it possible to ask for the guards to search around all of our houses/in them for Cmega's body?  If Cmega didn't die at home, he died somewhere else, if his body's not at his home it may be in or around another player's home.  I'd love to know if that body's close to someone's house and what condition it is in if that is a reasonable request.  (if it's not - hey, we all know Imp loves to go out on limbs in this game).
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 14, 2013, 05:18:13 pm

  As you debate, the guard captain comes in.
 
  "We investigated Nerjin and Cmega3's houses last night. Nerjin we found dead in his room, a long slash going down his entire back the obvious cause of death. Of Cmega3 there was no sign, although his door was unlocked."


Meph:

As we debate, is it possible to ask for the guards to search around all of our houses/in them for Cmega's body?  If Cmega didn't die at home, he died somewhere else, if his body's not at his home it may be in or around another player's home.  I'd love to know if that body's close to someone's house and what condition it is in if that is a reasonable request.  (if it's not - hey, we all know Imp loves to go out on limbs in this game).

You have been given all the information that will be given.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 14, 2013, 05:32:26 pm
Uh posting from phone right now so can't quote etc. but thought I should quickly nip this nonsense in the bud, Imp. I did my vote analysis and came to the conclusion that Caz was top scum pick. He'd have been my Day 2 pick were it not for two things: Jim appeared to openly lie about me, which I couldn't in good faith ignore, and I realised that Caz's Nerjin vote was later backed up with some (weak) arguments, meaning he'd voted two targets, which made Max more scummy by this metric. End of Day 2 I pegged the scumteam as Caz-Max-Jim. A lot of new information has come to light and I still need to process it all before making fresh conclusions. We clear now? I'm not behaving weirdly or asking to be lynched and you setting me up as a later lynch is incredibly suspicious.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 14, 2013, 05:33:52 pm
General advice: Read or at least check out the flavor from Supernatural 2, the only other time a cult has been the scum team.
In S2, those killed mysteriously disappeared and were revealed at the end of the game to have been stunned then dragged off and sacrificed. I think it is safe to say that is what happened to Cmega.
I also think whatever killed Nerjin was the same that attacked me from the kill.

Can cult's kill as well as convert?
No. In S2 they were basic Mafia.

Cmega might have been a Lone Witch, but more likely he has a covenbuddy who may or may not be scum. Anyone want to come forward? My bet, from the vote record, is it's Imp or Jim.
Hmm. This would explain Jim's suspicions of me D1.

But I'm reading up on why people would mention a cult in the first place. Is this..some kind of foreshadowing or just guessing out? WIFOM territory, perhaps, but I'm looking back into the game to check on where the roots come from.
I believe I was one of the first to discuss it as a possibility for the attack on me. Also, cult isn't exactly surprising to me since unlike werewolves and vampires it has only appeared in a game once.

Well my turn to claim today. I'm a Seer, capable of detecting if a player is benign or malevolent. I'm not exactly sure how that works for third parties though...

Last night I found Persus13 to be malevolent.
I love the fact that you're fakeclaiming to kill the one guy you can't NK. That's a very neat scum strategy.

Persus: Details.
On what?

What I do know is that he inspected as scum. If you want to know his actual role, the easiest way is with a vote.
Max-Persus is scum! What? People aren't voting Persus! I know! Have you ever wanted to know Persus's role? Well, vote him to find out!

Anyway as far as flavor I look into basin of water, see an image of you and can tell your aligment from your aurora. There isn't much more to it.
Okay, that was a really dumb slip-up. The correct term is aura. Aurora refers to Aurora Borealis or the Northern Lights. Now, I don't know about you, but when I gave details on my Role PM I had it open in a separate tab and was reading it thoroughly to make sure I didn't miss anything from the flavor. THis makes it sound like you didn't do that. Maybe because you didn't get a PM?

You are right, tonight chances are unless we get a lucky redirect or have a protect, and I sure hope we do, then I die, but that doesn't mean just lynching me is the best way to test that claim. There is still the chance to survive the night and come back with another inspect.
If you lynch me today then the town spends two days lynching for us both, while lynching Persus results in one lynch for us both either way.
This makes 0 sense.

Right now a fake claim doesn't make sense in regards to numbers. Assuming we had three scum players, the standard for an eleven person game, that would leave 2 to 6 right now. A fake claim brings that down to 1 to 5, and with a vig out there that is pretty bad odds for scum.
But vig killing town makes it easier for you.

Also if I were scum, why would I want to lynch the one player who wouldn't have a night action against me? There are plenty of other players that might have useful abilities, but if they know Persus is a knight the ability is useless as they won't attack him. If he were a town knight he was the second worthless ability in the game after yours.
Because you know I'm town and unless I'm lying, which I have no concievable reason to do so unless I wasn't town, then I can't be night-killed.

Persus what'll you do if Max flips seer? Thinking about it a bit more there's not really a good reason for him to sacrifice himself over this, so... do you want to come clean? If your goals don't contradict town's there's no particular reason to lynch you when there are stronger targets.
I'll come clean, here I'll confess my role and team:
I am a Knight, sworn to protect town, and willing to die to protect town.
I don't care if Max flips seer, if he flips scum or not is what I care about. And I don't think there is a concievable reason why Town Max would fakeclaim to kill me.

Imp— you've paid attention to previous Supernatural games. What scenario best fits given that we know there's a cult?
Mind if I cut in on this?
In S2, cult deaths were reported as mysterious disappearances. It was revealed after the game ended that the cult had supernatural stealth powers, and snuck up to and stunned people with cudgels and/or net traps, then dragged them off to an altar and sacrificed them to their god with magic daggers, then buried them somewhere out of sight. This makes me think that Cmega3 died from cult, and the masked swordsman that attacked me was a monster hunter.

We had two night kills last night.  Neither are kills of high powered active people.  Is there any chance we're dealing with a conversion cult?  I... I don't think so.  But just in case, I lean towards lynching notquitethere first at this point.  There's something -weird- about this set up and especially weird about notquitethere's behavior.  I'm going to think more about it and I'm talking about it so everyone else can think about it too.  I don't think notquitethere 'usually' makes this many contradictions in his play and I'm burning my mind trying to understand why he is now.
Please tell us what's wrong with NQT's behavior, and why you suspect him to be scum.
Also, fortuneteller seems like a not very useful role. Changer seems more reflective of Caz's priest role (changing someone from dead to living) then being scum. Survivor seems more reflective of scum to me. Scum want to survive to the end of the game and be the only ones remaining.

I slightly suspect Cmega was the lone variety.
Can you elaborate?
Title: Re: Supernatural Mafia 6 - Night 2 - 1 REPLACEMENT NEEDED
Post by: Imp on November 14, 2013, 05:38:53 pm
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 14, 2013, 05:40:31 pm
Doh, that previous post was meant to conclude this one.  Oh well:

notquitethere:
Really, there's nothing stopping you being a scum seer that is telling the truth about Persus being malicious. You're right that it wouldn't make much sense to sacrifice yourself just to kill a knight, but maybe there's something going on here. It makes most sense if Persus is genuinely malicious. What malicious third parties are there? I'll have to look at Persus and Caz's interactions now.

Tentative hypothesis:  'Scum Seer' is a really odd role that might have very hard to interpret results, for the player who had it.

We have only had two Seers so far, both Town in S3:

JanusTwoface (town)
 You are a renowned Seer, graced by the gods with the ability to see into the souls of men. Each night you can cast your Sight onto another player to see if they are Benign or Malevolent.

 You need not leave your house to use this power.

and in S5:

Powder Miner (town)
    You are blessed by the gods with the powers of a Seer. Each Night you can look into the soul of another and see if they are Benign or Malevolent towards you and the good people of the town.

I like S5's better - it makes it clear -who- the benign/malevolent result is towards (which again, if that was towards Scum.... practically every non-Scum player is malevolent towards Scum I think?)

What would benign or malevolent mean to Scum?  I tentatively assume that they'd get either the same results that Town would get (odd given that Town wants to kill Scum - from that player's perspective, that's NOT benign) or they'd get a result based on that player's alignment regarding Scum - the only benigns they're likely to see (since they have NO REASON to investigate other known Scum) is to check on a possible third party role - some, like survivors, might not look malevolent to Scum since they don't need to kill Scum - just about everyone else would probably look malevolent to Scum.

What malicious third parties are there?

We don't know, because there's very little evidence of how a Seer sees.  S3 had a Town Sexton show a benign aura and a Vampire Lord show a malevolent aura.

S5 had... no Seer inspect N1 (Why!) and a Town priest inspect N2 (benign).  N3 is interesting!  Inspect on an (other) Wererat - he came out benign.

I believe Demon must be malicious, Devil possibly is.  Can't think of any others known that would be malevolent -

Additionally S3 had a Fortune Teller inspect a Seer on N1 - result was Watcher.  I completely disbelieve Max White's claim, because I got Survivor from him.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 14, 2013, 05:50:03 pm
You're saying that NQT has lead a case on Caz?  Where?  I need quotes.  I can't find this.  Even if you realize you misunderstood something, I want to see your train of thought: what you looked at, what you thought, what you looked at next, what you thought next.  This is what I see regarding 'leading a case on Caz' from NQT:
Okay, has generally been suspicious of Caz, enough to to be in their top 3 scum picks.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 14, 2013, 06:16:11 pm
I slightly suspect Cmega was the lone variety.
Can you elaborate?

I did here:

If Cmega3 didn't use his one-shot power N1 (why not?  I have no idea) then he might have used it N2.  He would have had to go outside to place the ward (his door would be unlocked until he got back home) and since his door was unlocked and his home undisturbed, he may have died outside of his home, with that as a reason why he was outside his home.
S3's lone witch is the only lone witch we've seen yet - it is not clear if that ward is the only power a lone witch might have, or if all lone witches must go outside to use a power.

I was thinking, why would his door be unlocked?  There's no description of any sort of struggle.  Who would he open his door for?

I guess it's possible that mason witches leave their homes to meet and talk in the private chat - but I don't think so because they are allowed to use their chat night and day.  Then again, secret signs are mentioned, which might allow for day talk amongst us, but night talk requiring going to meet somewhere - that is not ruled out, I agree.

The home of S2's N1 kill was shocking for the presence of gnawed bones, but the home itself said nothing if the kill was peaceful or not, if the home was unlocked or not, or anything (N1 kill was a ghoul, died outside of the house while out getting the D1 lynch's body to eat)

N2's kill has a possible relevant clue, but that's a clue about the victim, not the killer:


 Looking around you, you notice that Mr.Person has not joined you. So, once again, you head off to inspect his house.

 You find it empty. The door is locked, but opened in a fairly simple if destructive manner. Inside you find sparse furnishing. The only ornate object is a medal hanging from a peg near the wall, showing that Mr.Person had served long as one of the town’s Guards.

So the door had been locked - suggesting the victim had stayed home that night.  In fact, the victim had died while guarding someone - the victim's role PM made that clear.  Perhaps the victim left the house locked while he was out guarding and the killers broke it open to find him, then looked later  (maybe I shouldn't count to much into these details... maybe they're not usually consistent - N4's 'home invasion' left an undamaged door).

N3's kill:


 Those of you who are left gather in the square again. JanusTwoFace, however, is not among you.

 Concerned, you head off to his house. You find his front door open, and his hat lying in the dirt. It seems he, like the others, is simply gone.

He was a wizard, his death PM had him getting attacked right after going outside with the intention of placing a protection.  But his door wasn't locked (and in fact was open) - a clue that the victim had gone outside.

N4's kill:

 You gather again. Few of you left, now. And IronyOwl is not among you.

 With grim looks at one another you head off to his house. The door is open, but there is no sign of him. Inside his study you find his chair knocked over and scrolls scattered about. A struggle, perhaps? Or a hurried exit.

He was a sage, he was taken from inside his home.  However his door was open and left open (killers picked the lock?  Door wasn't locked?).  But there WAS a sign of a struggle.


This review weakens my supposition that Cmega3 had left his house to do something (which a lone witch had reason to do in a past game, but the mason witches did not - indeed had no powers to use at all other than their chat and knowing each started as Town) - because it is possible that he was taken from home, without signs of a struggle.  But that's why I thought it was likely that Cmega3 had chosen to go outside(and thus was a lone witch with a power), and had been taken while outside - because I interpret mason witches to not go out at night and there's no sign of a struggle or a broken lock.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 14, 2013, 08:19:55 pm

  As you debate, the guard captain comes in.
 
  "We investigated Nerjin and Cmega3's houses last night. Nerjin we found dead in his room, a long slash going down his entire back the obvious cause of death. Of Cmega3 there was no sign, although his door was unlocked."


Meph:

As we debate, is it possible to ask for the guards to search around all of our houses/in them for Cmega's body?  If Cmega didn't die at home, he died somewhere else, if his body's not at his home it may be in or around another player's home.  I'd love to know if that body's close to someone's house and what condition it is in if that is a reasonable request.  (if it's not - hey, we all know Imp loves to go out on limbs in this game).

You have been given all the information that will be given.
<3 Imp.
But this isn't like Web's other Mafias or Vector's Flavor-style mafias. I don't think we can interact with the environment--meaning whoever did in Cmega really took him out.

..Or I'm missing something. Regardless, if the Hunter attacked-it is mostly Nerjin judging by the wound and the knowledge of a sword given multiple accounts leaning on this.

WHICH LEADS ME TO THE FIRST NOTE, which tries to debunk these conclusions via simplest notion.



I need thoughts on this matter.

1. Should we massclaim?
> NQT has claimed Priest.
> Caz is a scum (or..cult-cult) priest.
> Imp claimed Mystic - Fortune Teller [...I have no idea*]
> Max claimed Mystic - Seer [Benevolent/Malevolent]
Leaving 4 dudes left in play. Now guessing that we've a cult (unsure if its the flavor-type cult, who only is cult in flavor, or a REAL cult. Because if then..then it's my first time playing with such a game.)
* - Given how Imp did in Caz the first night--and what she got from it, I'm really really wondering how she didn't get a scum inspect from the details [May be a Role-Inspector instead(?)]. Checking here. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763150#msg4763150)
Prior evidence (http://www.bay12forums.com/smf/index.php?topic=131512.msg4762478#msg4762478) regarding Persus' alignment has been revealed. If malevolent = scum, and by thorough doubt it equals that he is most likely scum in this case (trueclaiming, perhaps? A trueclaim on knight would equal a HUGE pull. OR, scum--in his category--may have hit a wizard protected player, or a whatever protected player but NOT a town knight.)
Contrast (http://www.bay12forums.com/smf/index.php?topic=131512.msg4762556#msg4762556) the defendant. In that scenario-if Persus is town, then there's no way he can die-simplest idea. However the defendant is lacking in making a defense, seemingly countering at the moment but not creating a defense against the accusation.

The factor in these situations is:
1. Who was the one who attacked Persus? If it was a Hunter, then I'd love for him to claim now-and why he attacked either Cmega or Nerjin--if Cmega, why displace him from his house? That's unconventional, unless said hunter is our unconventional role.
If the hunter will claim-why did you not claim earlier?

2. Either Max or Persus is lying. There can be no distinction from it (ie I can't really see a bus here, unless its for townie points and/or someone's really fakeclaiming).
Max: IF Persus flips town, and town Knight to be exact, what're you going to do, and how will you rationalize the previous scenario pre-flip?
Persus: IF Max flips town, and town Mystic to be exact, what're you going to do, and how will you rationalize the previous scenario pre-flip?
3. If the sword-hunter is true, then Persus was attacked by him, and thus being a KNight is a trueclaim. Thus, it is right to assume that if their kill has been blocked (via Guard) or protected against..err, well I've to point back to the query in #1. Massclaim time?

Persus what'll you do if Max flips seer? Thinking about it a bit more there's not really a good reason for him to sacrifice himself over this, so... do you want to come clean? If your goals don't contradict town's there's no particular reason to lynch you when there are stronger targets.
I'll come clean, here I'll confess my role and team:
I am a Knight, sworn to protect town, and willing to die to protect town.
I don't care if Max flips seer, if he flips scum or not is what I care about. And I don't think there is a concievable reason why Town Max would fakeclaim to kill me.
One word: Illusionist.
Either the scumteam has an illusionist and Max got his fishies in a flopping box which was redirected upon scrying or he really targeted you.

Max: Paraphrase that N2. Same with your N1 account.

Persus
You are right, tonight chances are unless we get a lucky redirect or have a protect, and I sure hope we do, then I die, but that doesn't mean just lynching me is the best way to test that claim. There is still the chance to survive the night and come back with another inspect.
If you lynch me today then the town spends two days lynching for us both, while lynching Persus results in one lynch for us both either way.
This makes 0 sense.
It makes sense given that there's a sure inspector.

Quote
Okay, that was a really dumb slip-up. The correct term is aura. Aurora refers to Aurora Borealis or the Northern Lights. Now, I don't know about you, but when I gave details on my Role PM I had it open in a separate tab and was reading it thoroughly to make sure I didn't miss anything from the flavor. THis makes it sound like you didn't do that. Maybe because you didn't get a PM?
Not to be defending Max here, but seeing how it was worded..it looks more like an 'I'm pulling this out of memory-slip' rather than a slip-up. Aura/Aurora is a pretty nice slip up, if given the case, but an improbable one to be a slip-up. My two cents, given how such things mostly get confused.
Persus what'll you do if Max flips seer? Thinking about it a bit more there's not really a good reason for him to sacrifice himself over this, so... do you want to come clean? If your goals don't contradict town's there's no particular reason to lynch you when there are stronger targets.
I'll come clean, here I'll confess my role and team:
I am a Knight, sworn to protect town, and willing to die to protect town.
I don't care if Max flips seer, if he flips scum or not is what I care about. And I don't think there is a concievable reason why Town Max would fakeclaim to kill me.
This does not answer the question on what'll you do. It sounds more like someone diverting the reasoning and standing upon his claim earlier-while, though true for whatever reason there may be--is clouded by the accusation that is leveled against you. I do believe you'd remember that? You don't even give that kind of idea when being attacked, just shooting back and returning fire at Max.

I mean, obviously if you were attacked the superficial reason is to counter with 'NO U LIE', but then where's the depth of it?
Quote
Survivor seems more reflective of scum to me. Scum want to survive to the end of the game and be the only ones remaining.
*looks at Caz*
Explain the difference. You're narrowing quite a lot in favor of your point given Imp's craftiness. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763525#msg4763525) Plus, Town want to survive, sir. That's pretty much a point there, though I wonder why a Mystic isn't a Watcher.

Imp: Why did you claim, given your results?
Quote
S5 had... no Seer inspect N1 (Why!) and a Town priest inspect N2 (benign).  N3 is interesting!  Inspect on an (other) Wererat - he came out benign.
...Can someone check if a were-anything can do kills, or just acts like a one-shot PGO which kills an attacker and dies with him? (Remembering Irony~)
*checks OP*
Also I'm pretty sure being a Town Witch (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763416#msg4763416) instead of a Lone Witch (who was an angel) is a notable difference.

Toony: ...Brevity (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763549#msg4763549) ahoy?
Judging by rank and contradiction (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763329#msg4763329) - Toaster comes off squeaky despite the notion of continuous psychology? Meaning: Your knowledge on him affecting your idea of him, now? The bus-thing.
Quote
Max White - two cases against him, unless he can explain himself I don't mind seeing him lynched
And where do you stand? Eager to just sit by and let people rationalize it away? Pretty intriguing.



...Let me try!

Meph//Guard Captain: State of the lock of the door of Cmega's house? Broken? Picked?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 14, 2013, 09:19:28 pm
Tiruin:

> NQT has claimed Priest.
> Caz is a scum (or..cult-cult) priest.
> Imp claimed Mystic - Fortune Teller [...I have no idea*]
> Max claimed Mystic - Seer [Benevolent/Malevolent]

And Persus13 has claimed Knight.

However

1. Should we massclaim?

I say no.  I strongly believe that at least two Scum have already claimed - Max White and notquitethere.  There may be a fourth Scum floating around, but at this point I don't think that revealing the three other roles would be more helpful to Town then it is to Scum.

That said - nothing stopping the rest of you.  I've already claimed - unwillingness to do is -not- a reason why I say DON'T unless you think you have a VERY GOOD REASON to do so now.

Someone or something besides the Scum has a night kill - that's been proven by the two N2 kills, yes?  That someone or something will be forced to claim or false claim if we mass claim.  I assume the Scum would rather kill a competitive night killer than anything else.

* - Given how Imp did in Caz the first night--and what she got from it, I'm really really wondering how she didn't get a scum inspect from the details [May be a Role-Inspector instead(?)]. Checking here.

Fortune tellers do not get results of Scum or Town.  They get results of role, not alignment.  Check this post for more details (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763525#msg4763525), but in summary - even when a fortune teller inspected the Vampire Lord one game - the result was 'changer' - a result which has also been seen for the third party Devil, the Town exorcist, and (unconfirmed until game ends and PMs are posted) the Scum Priest.

So I did not know if Caz was Scum or Town - or even if he was a -priest- instead of any other sort of changer.  Only that he was a Changer - and not even exactly what that means.

Persus: IF Max flips town, and town Mystic to be exact, what're you going to do, and how will you rationalize the previous scenario pre-flip?
Note that no one has ever flipped 'Mystic' - they have flipped Seer, Fortune Teller, or whatever they specifically were.

I wonder why a Mystic isn't a Watcher.

Only one Mystic type has ever been checked by a Fortune Teller previous to this game - happened in S3, N1 inspection.  Happened to -be- a Seer that was inspected by a Fortune Teller - Max White is claiming to be a Seer in this game.  The result of a Fortune teller inspection of a Seer in S3 resulted in Watcher.  My inspection of Max White (who later claimed Seer) resulted in Survivor.  Thus I believe that Max White is NOT a Seer and his claim is a lie - also that both results he has claimed are also lies - he has stated results for both Persus13(malevolent) and also for notquitethere(benign).

Imp: Why did you claim, given your results?

I explained that in the post where I claimed (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763150#msg4763150).  If you want more details or if something doesn't make sense please ask more specific questions.

Also I'm pretty sure being a Town Witch (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763416#msg4763416) instead of a Lone Witch (who was an angel) is a notable difference.

You misunderstand this:

Archangel (town)
 You are a Lone Witch, the last practitioner of an ancient religion. Though you are not evil, you are forced to practice your arts in secret. But despite their superstitious distrust, you will still fight to save the town.

 Once per game you can go to someone’s house and place a Watchful Ward upon then. This Ward will tell you who visits that house and if the owner leaves (and returns), though not where they go. The Ward will persist for the entire game.

 Once the ward is placed, you can scry them without leaving your house.

Archangel (town) = Playername (town)

Archangel was the NAME of the player with this role in this game.  Please check Meph's post that I have quoted it from to confirm the style with other player's roles - this is inside the role PM spoiler.  This player had a ROLE of LONE WITCH - and it was a Town role.  The angel you are thinking of is the Guardian Angel - who was the protector of a coven witch in a different Supernatural game, yes.

...Can someone check if a were-anything can do kills, or just acts like a one-shot PGO which kills an attacker and dies with him? (Remembering Irony~)

We've seen 3 flavors of were-anything.

Werewolves have so far always been Scum - they had a kill.  No werewolf has ever been investigated by a Fortune Teller yet.

Werebears have so far only been Town - and only seen once so far.  A Fortune Teller investigated a Werebear and got the result Killer (that werebear was a PGO, but had no other kill).

Wererats have so far always been Survivors - we have only seen two so far.  The first was from S3 and it had no actions and only the goal to survive.  The second was in S5 and it also had a Survivor wincon and no actions.  Both wererats actually did survive to game end - and no wererat has ever been investigated by any investigative role.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 14, 2013, 09:26:09 pm
Nice to see that my analysis (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748725#msg4748725) was vindicated— I said Caz was scum and he was.

And you were so right your vote ended up on him at the end of the day.

Oh, wait.

neener neener neener

Cmega might have been a Lone Witch, but more likely he has a covenbuddy who may or may not be scum. Anyone want to come forward? My bet, from the vote record, is it's Imp or Jim.

Coven Witches begin the game as masons.

Is it correct to assume there's three scum?

From 9p to 11p there are typically two scum, and then once it gets to 12p it gets bumped up to three

With a vig, two scum seems too low so we could be dealing with three scum. There's no way to know for sure until they are all eliminated, or Meph clues us in.

Meph, how many members did the scum team start with?

I'm goading the potential scum-Jim into making more weak cases to reveal his inherent scuminess. You going to bite?

Gosh you are just the worst at baiting people.

Thought part of me wants to vote you for inviting me to.

Persus or Max? Who do you find more plausible at this stage?

Max White, because of Imp's claim. Apparently Fortune Tellers inspect Seers and get Watcher results. There's a discrepancy here and it's two to one against Max White.

Guess who the two people who tried to downplay my findings D2 were. They were Caz and Jim.

So you suspect me because I said that a Monster Hunter attacked you instead of Cultists, when, in fact, a Monster Hunter did attack you instead of Cultists.

I don't follow.

Toony— it's not impossible that Max is town and Persus is third-party, but that doesn't strike me as likely from the vote patterns. When you've got time so proper input on this would be good.
Unless Max can explain himself with Imp's claim now I think it's Max that's lying.  He has two claims against his one.  That would be probably the entire scum team outing themselves if that were true.

So vote Max White for now.

This is true that there's role discrepancy, but it's not immediately apparent unless you think a Survivor result doesn't fit with a Seer claim, or you already knew that Seers inspect as Watchers, before Imp dug up the flavor for it.

Your vote here seems kind of hasty.

I spent a LOT of time wondering this, because in past games the flavor of results have often been tuned towards the alignment of the target.  Harmless often looks harmless, malevolent often looks malevolent.  Those nature symbols look pretty peaceful to me - unless we have some sort of evil nature religion.

You need to learn what is and what is not relevant flavor in Meph games.

If it's in the opening post of the day, it's probably relevant. If it's in your PM, it's probably just for fun. I.E., only the role result matters.

Watcher- Seer (confirmed S3, N1 inspection, nativeforeigner checked JanusTwoface), Sexton (confirmed S4, N4 inspection, Max White checked Azure/replacement of jakeread1)

Interesting.

Imp claims Survivor result on Max White, Max White claims Seer, which Fortune Tellers inspect as Watcher, unless things have changed since Supernatural 3.

1. Should we massclaim?

No, not while there's still a question about who the Monster Hunter is.

Whoever he is, he's choosing targets reasonably, so we should try to make sure his identity is hidden for as long as possible.

Anyways, Max White, explain why you inspected Survivor when you should have inspected as Watcher if your claim is to be believed.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 14, 2013, 09:26:33 pm
Toony: ...Brevity (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763549#msg4763549) ahoy?
Judging by rank and contradiction (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763329#msg4763329) - Toaster comes off squeaky despite the notion of continuous psychology? Meaning: Your knowledge on him affecting your idea of him, now? The bus-thing.
That's a comparative list which could be misleading.  Toaster isn't "squeaky clean" as much as "not as scummy as other people".  The area from Tiruin to Imp I would label as the most vague too.

Also yes, Toaster has totally bussed his partners and has admitted it before.

Quote
Max White - two cases against him, unless he can explain himself I don't mind seeing him lynched
And where do you stand? Eager to just sit by and let people rationalize it away? Pretty intriguing.
Where do I stand?  I want to see Max explain himself.  I can't make up answers for him.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 14, 2013, 09:29:07 pm
@Jim:
I made that post under the impression seers wouldn't come up as survivors, yes.

@Tiruin:
No mass-claiming is a bad idea.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 14, 2013, 10:28:52 pm
All: At the moment me vs. Max is basically my word against Max, plus whatever you think about Imp's role claim. I ask you, to go through me and Max's posts from this game and decide which one of us is scummier, and make your decision that way. I have no evidence or arguments against Max except what I have already spoken and my desire to help town no matter what.

Tiruin:
1. Should we massclaim?
Don't. Monster Hunter needs to stick around.

1. Who was the one who attacked Persus? If it was a Hunter, then I'd love for him to claim now-and why he attacked either Cmega or Nerjin--if Cmega, why displace him from his house? That's unconventional, unless said hunter is our unconventional role.
If the hunter will claim-why did you not claim earlier?
I'm pretty sure it is the hunter given the difference in flavor from S2.

Persus: IF Max flips town, and town Mystic to be exact, what're you going to do, and how will you rationalize the previous scenario pre-flip?
In that case I'd try and lay out a case on who I think is scum and why so that after my almost inevitable lynch I would still have something to contribute.

3. If the sword-hunter is true, then Persus was attacked by him, and thus being a Knight is a trueclaim. Thus, it is right to assume that if their kill has been blocked (via Guard) or protected against..err, well I've to point back to the query in #1. Massclaim time?
Monster Hunter: Please don't claim, you're more valuable alive to town then I am.

Persus what'll you do if Max flips seer? Thinking about it a bit more there's not really a good reason for him to sacrifice himself over this, so... do you want to come clean? If your goals don't contradict town's there's no particular reason to lynch you when there are stronger targets.
I'll come clean, here I'll confess my role and team:
I am a Knight, sworn to protect town, and willing to die to protect town.
I don't care if Max flips seer, if he flips scum or not is what I care about. And I don't think there is a concievable reason why Town Max would fakeclaim to kill me.
One word: Illusionist.
Either the scumteam has an illusionist and Max got his fishies in a flopping box which was redirected upon scrying or he really targeted you.
Except when people get targeted by an Illusionist they are aware that that happened. Have you read any previous Supernatural games?

Persus
You are right, tonight chances are unless we get a lucky redirect or have a protect, and I sure hope we do, then I die, but that doesn't mean just lynching me is the best way to test that claim. There is still the chance to survive the night and come back with another inspect.
If you lynch me today then the town spends two days lynching for us both, while lynching Persus results in one lynch for us both either way.
This makes 0 sense.
It makes sense given that there's a sure inspector.
It was more about the second paragraph. Max seems to be saying we both get lynched the next two days.

Quote
Okay, that was a really dumb slip-up. The correct term is aura. Aurora refers to Aurora Borealis or the Northern Lights. Now, I don't know about you, but when I gave details on my Role PM I had it open in a separate tab and was reading it thoroughly to make sure I didn't miss anything from the flavor. THis makes it sound like you didn't do that. Maybe because you didn't get a PM?
Not to be defending Max here, but seeing how it was worded..it looks more like an 'I'm pulling this out of memory-slip' rather than a slip-up. Aura/Aurora is a pretty nice slip up, if given the case, but an improbable one to be a slip-up. My two cents, given how such things mostly get confused.
Yeah, I think that's a sloppy method as he could slip-up in worse ways.

Persus what'll you do if Max flips seer? Thinking about it a bit more there's not really a good reason for him to sacrifice himself over this, so... do you want to come clean? If your goals don't contradict town's there's no particular reason to lynch you when there are stronger targets.
I'll come clean, here I'll confess my role and team:
I am a Knight, sworn to protect town, and willing to die to protect town.
I don't care if Max flips seer, if he flips scum or not is what I care about. And I don't think there is a concievable reason why Town Max would fakeclaim to kill me.
This does not answer the question on what'll you do. It sounds more like someone diverting the reasoning and standing upon his claim earlier-while, though true for whatever reason there may be--is clouded by the accusation that is leveled against you. I do believe you'd remember that? You don't even give that kind of idea when being attacked, just shooting back and returning fire at Max.
I was poking fun at NQT's wanna come clean question. Was he really expecting me to answer it?

Quote
Survivor seems more reflective of scum to me. Scum want to survive to the end of the game and be the only ones remaining.
*looks at Caz*
Explain the difference. You're narrowing quite a lot in favor of your point given Imp's craftiness. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763525#msg4763525) Plus, Town want to survive, sir. That's pretty much a point there, though I wonder why a Mystic isn't a Watcher.
That's why I consider Fortune Teller a fairly useless role, as the information it gives is extremely general and not as useful as other roles.

Jim:
Guess who the two people who tried to downplay my findings D2 were. They were Caz and Jim.

So you suspect me because I said that a Monster Hunter attacked you instead of Cultists, when, in fact, a Monster Hunter did attack you instead of Cultists.

I don't follow.
Sorry, I thought you were scum earlier because I wasn't aware of the kill flavor of last night and I got overconfident after we lynched scum. I doubt you are scum, and I think that the last scum is still out there.[/quote]

Imp:
I'm sorry, but why are you so confident that NQT is scum? Nerjin flipped town again, and of the main two attackers of NQT, one turned out to be scum and the other was Max?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 15, 2013, 02:16:53 am
Most likely town? Now when did I say that?
You said you'd inspected me and I came up good, so that makes me most likely town given your reported uncertainty over the possibility of conversions.
[/quote]
Ah, you were talking about yourself yesterday, I thought you meant Persus today.
I thought we had a vampire flavored cult back then, and that put you on the same footing as far as being town as everybody else because you could have been converted. That is why when you started doing scummy things I assumed so.

Regardless of if you thought it was scummy or not, I sure did.

Why the change?

Also, I'm not seeing much suspicion of Persus D2.  While why you wouldn't investigate NQT again is pretty obvious, why Persus?
See above.

In regards to why inspect Persus, Caz flipped mafia type scum and that kind of made me wonder about his claim of being attacked by somebody with monster hunter flavor. On reread he insisted a lot that it was most likely the mafia when that doesn't exactly seem to be true, so I wanted to confirm for sure if he was trustworthy. It was more about the mechanics revealed by Cazs death than his actions.

I got the result of survivor for him, with the symbols Cup, Bread, and Cloth.  My character did not lean back and ponder this - this one was simple to her. These are simple things, Max White (refered to as a he in my PM) must be a survivor.
Now this is interesting. I can see two possibilities, either your lying for some reason (Poor scum play or a third party that needs me dead) or the inspect was disrupted somehow.
Given that Meph said that there was a role that he accidentally let in that hadn't been seen before, you might be a lyncher and this the chance you have been waiting for. I'm not going to say for sure but it is possible. The other possibility is that there is a role that changes the outcomes of inspects and either the target (Myself) or the inspector (you) got hit with it last night.

Still, both these possibilities depend on the unknown new role...
Meph: Does the previously unseen role have to be on the front page, being something that could have been in past games, or is it possible it is totally unseen?



Anyway, the mechanics here remain pretty simple, you just have to go other the possibilities:
If you lynch Persus and he is scum
-Well done, you lynched scum, one left.
If you lynch Persus and he is not scum
-You can conclude I was lying and therefor scum
-I get killed tonight by a sword wielding monster hunter
-The scum get one kill before business as normal
Either way a scum player is dead before day 4.

If you lynch me and I'm scum
-Well done, you lynched scum, one left.
If you lynch me and I'm not scum
-You just lynched the cop
-You can conclude I was correct and therefor Persus is scum
-The monster hunter can't kill a knight and you have to wait until tomorrow to lynch him
-The scum get today and tomorrows kills before business as normal, essentially costing you a townie you didn't need to loose

You are running a risk you don't have to take. If I'm scum, how am I going to live either way? Better to test the claim without killing me during the day for the possibility that I'm right. If you lynch Persus, you have a lot more to gain than loose.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 03:09:18 am
I'm putting together my post about why I'm so concerned that notquitethere is Scum, but I noticed the new reply.

Having read it, I've got one question to ask about it immediately.

Quote
-Well done, you lynched scum, one left.

We have a pending question to the mod, with a theory that with 11 players there are either two or three Scum.

Max White - Why are you so sure that there are two Scum?

Why are you so sure that the other kill is a monster hunter, and that the other killer is on Town's side?

We have no proof that the sword-wielding killer is anti-Town - but we also have no proof that the sword wielder is Town either, do we?

Quote
I can see two possibilities, either your lying for some reason (Poor scum play or a third party that needs me dead) or the inspect was disrupted somehow.

Given that Meph said that there was a role that he accidentally let in that hadn't been seen before, you might be a lyncher and this the chance you have been waiting for. I'm not going to say for sure but it is possible. The other possibility is that there is a role that changes the outcomes of inspects and either the target (Myself) or the inspector (you) got hit with it last night.

Still, both these possibilities depend on the unknown new role...

Gee, you make me wonder.  When you talk about 'the mechanics' of what happens when either you or Persus is lynched, you're willing to discuss the possibility that you might be Scum.

But just a couple lines above that, the only two possibilities that exist to you are that I'm lying or that I've been tricked - the possibility that you might be Scum doesn't cross your fingertips there.

Schrödinger's Box, perhaps?  Nah, whatever it is, I suspect Occam's Razor can solve it.  The simplest answer, would that be that there's a new role that requires me to lynch you?  Or one that makes me get a false inspect result on you?  Or that Persus13 and I are lying?  Or that you are lying?

Surely one of those is true.  I wonder if it's the one that Occam's Razor suggests.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 05:29:10 am
I realized I wanted to look at the odds of my inspection having been redirected.

S5 had a werewolf illusionist, Tiruin, who died D1, so we never got to see how her illusions worked that game.

We had two functioning illusionists in S2 who both lived to use their powers, once one targeted the other (though neither targeted a Fortune Teller, alas).

Illusionist Role PMs specify redirection - but don't say 'how' or if it's limited to physical redirection -

Toaster (cult)
    You are an Illusionist, able to bend light, sound, and shadow to your will. Each night you can redirect another player, sending them where you will.
Archangel (town)
    You are an Illusionist, able to bend light, sound, and shadow to your will. Each night you can redirect another player, sending them where you will.

However - when the players ACT to place their redirection - they are told they leave their houses and cast illusions over the house of their target.  Several action PMs explicitly state that if the target tries to leave their house that person will be redirected.  It is NOT said what will happen if a redirection is placed on a target that does something without leaving home - and that has not yet happened in a game so we don't know what happened when it did.  However this flavor makes me believe that the redirect would fail -

Archangel  Town  Illusionist  Send Lonewolf to Mr.Person  Casts Illusion

 You move carefully across town, sliding from shadowed ally to shadowed ally until you reach Lonewolf’s house. There you construct an elaborate illusion to send him off to Mr.Person’s house instead of any other place he would go should he step outside.

Toaster  Cult  Illusionist  Send Eduren to Mr.Person  Illusion, confused
 You move carefully across town, sliding from shadowed ally to shadowed ally until you reach Eduren’s house. There you construct an elaborate illusion to send him off to Mr.Person’s house instead of any other place he would go should he step outside.

In fact the only PM that doesn't -expressly- say that 'if the target steps outside' part is the one where the cult illusionist redirects the town illusionist -

Toaster  Cult  Illusionist    Redirect Archangel to Jokerman  Redirects
 As the sun sets you head out over to Archangel’s house to set up your illusion. You take your time with it, carefully crafting the illusion so that he won’t even realize that he’s at Jokerman-EXE’s until it is too late.

But even that references "he won’t even realize that he’s at Jokerman-EXE’s"  - that sounds like a form of 'going somewhere' needed to trigger it.

As Fortune Tellers do not leave home to do their inspection - I strongly doubt that they can be redirected by an illusionist.  It is of course possible for another means of redirection to alter their information, if that means exists - I see nothing in the known roles that appears to redirect magic, only motion.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 05:39:22 am
To summarize the supporting evidence below, NQT is Scum because:

1)  He responds to pressure from Max (who is -extremely- likely to be Scum) differently than he does to pressure from anyone else - he confronts everyone else's pressure - to Max he vacillates and acquiesces over and over and over again.

2)  He set up Nerjin to be lynched, simultaneously 'evading' Max's D1 pressure (and Max also lessens, the drops that pressure D1, despite his claim of an inspect N1 changing his opinion of NQT).

3)  He waffles about why he lynched Nerjin/why he (claims to have) resurrected Nerjin.

4)  He tried to set up Jim in a very similar way to how he tried to set up Nerjin.

5)  He seriously discussed the odds of Jim being a monster hunter, really pressed this - despite the value to Town of any possible hunter not being exposed, and the value to Scum in any hunter being exposed.

6)  He reacted -greatly- to my counterargument of Persus13's statement "Anyway, NQT couldn't be a Vampire Lord", which didn't say that NQT -was one-, merely challenged that it was not proven impossible.

7)  From the beginning of the game - from before Max started to seriously tunnel NQT - NQT has spoken 'oddly' to Max (and to a lesser extent, to Caz) in a way totally different from how he has spoken to every other player.  In nearly -every- post interacting with Max - in nearly -every- sentence of interaction with Max, NQT's use of sentence structure has been more complex, his use of commas more frequent, his use of direct and clear speech vastly less.  If he were talking to -everyone- like this I would consider it differently, but he's not doing this with everyone.  It's constant with Max, slightly present with Caz, and almost completely absent (at least before the tunneling of D1 starts, on page 10 if you use 15 posts per page) from his interactions with anyone else.  Past page 10 NQT continues to use this unusual form of speech, especially when interacting with Max (during times of pressure and otherwise) but also during times of likely high stress.



My concern about NQT started with D1.  When Max White pressed NQT to the point of tunneling, NQT's reactions were primarily evasive and redirective - not just once, but in almost every sentence of every post with interaction.

I don't even think I've been particularly scummy. You seem to be fabricating a case out of nowhere.
...
I can see everything you said, but I don't see how any of it amounts to me being scum.

Okay, now I'd like you to think for a moment what a town player would do when questioned on a point. Do they just roll over? Defensiveness is not a scumtell.

You clearly did question me: there were question marks and everything. It's all quoted there. How is lessening a mistake a scum tell?!
...
You obviously missed the post where I said that I didn't intend to imply that playing a town cop was unwinnable. However, being a cop makes me play more aggressively and talk on behalf of the town more and this sort of behavior gets me night killed. Maybe my confidence was misplaced, but it isn't due to me having a scum or third party role.
...
You mistake my reasons, and I could have been clearer at the time: the very fact that we're worrying about ettiquette over questioning of essentially meaningless questions is a sympom of there being bugger all of real import to talk about Day One. Now do you see?
...
Where are you even getting this from? You asked me questions, I gave you answers.
...

I'm not trying to mislead anyone, we're just talking at cross-purposes here.
...
You said I'd made a mistake, I acknowledged the mistake and then made a comment about the early game in general. Still failing to see how this makes me scum...
...
I think we have different standards as to what constitutes a 'question'. You queried my behaviour, I gave an explanation and expanded on it. Can we stop going round in circles now?
...
Obviously I don't think you should ignore what you take to be scumtells and so I took that part of your question to be rhetorical. Did you actually want me to spell that out?
...
You mischaracterise what I'm doing. You explicitly stated that I am scum. I deny this. I fail to see how we can both be right about this! I'm trying to get town to appraise your arguments and make a decision. I don't think they should lynch you if they disagree with you: I think you're wrong about me but you're hardly the scummiest player.

Compare this to his recent reaction to my concerns about his weird behavior:

Uh posting from phone right now so can't quote etc. but thought I should quickly nip this nonsense in the bud, Imp. I did my vote analysis and came to the conclusion that Caz was top scum pick. He'd have been my Day 2 pick were it not for two things: Jim appeared to openly lie about me, which I couldn't in good faith ignore, and I realised that Caz's Nerjin vote was later backed up with some (weak) arguments, meaning he'd voted two targets, which made Max more scummy by this metric. End of Day 2 I pegged the scumteam as Caz-Max-Jim. A lot of new information has come to light and I still need to process it all before making fresh conclusions. We clear now? I'm not behaving weirdly or asking to be lynched and you setting me up as a later lynch is incredibly suspicious.

And his tone in response to pressure from Jim:

Jim you're super over-reacting. It was an early Day 2 vote, you said something suspicious, I voted you to press it a bit more then later unvoted in favour of doing more comprehensive reads. Now you're just making shit up: I unvoted you before you voted me. Your behaviour since has only made you come across as scummier. On a lynch-all-liars basis, my vote is going back to you: Jim.

I believe that the reason his tone in response to Max is so different than his reaction to others is that he and Max agreed to 'do a dance'.  NQT might not have wanted to agree, he might have had hesitations, and this might well have affected his thinking and writing styles.  If it's hard to lie, it's even harder to lie in an 'unnatural' fashion, to lie along lines of thought that you're not completely supporting and are not sure is the best way to do things.

But he did not want to truly counter Max.  He did not want to go head on with Max.  In fact, he totally redirects - aikido - neatly lining Nerjin up as a target instead -

Now, there's two serious votes in the game: Max is convinced I'm scum, his argument is there for all to read. Nerjin claims Max is seriously over-reacting. Well, who is right?

Max has an argument against me, Nerjin disputes that argument. They both can't be right and both of them have backed up their positions with lynch-votes. The game has left the RVS and there is now substance to discuss. Can you understand why I'd want players to discuss matters of substance in the game? Is Max or Nerjin correct?

A very interesting thing happens between Max and NQT as Nerjin starts to get suspicious questioning - Max White's attacks on NQT ease greatly.  His last 'harsh attack' is here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4723152#msg4723152).

His next post doesn't address NQT (that's not unusual, given that NQT has not posted since Max's last post) but when he does return to the 'attack' (http://www.bay12forums.com/smf/index.php?topic=131512.msg4727536#msg4727536) on the following post - the teeth are gone.  The attack is winding down, the aggression is far less.  In his immediately made following post, Max has switched his focus to Nerjin (http://www.bay12forums.com/smf/index.php?topic=131512.msg4727573#msg4727573), though not his vote, and he doesn't post again D1 (that doesn't end until 38 hours later).

So when Max claims:

For those wondering night 1 I did inspect NQT and found him benign. It was enough to convince me to rethink my stance, at least in regards to his day 1 play, but then he started role fishing and wanting to lynch somebody for being a Monster Hunter, and apparently inspects come before converts making him as potentially scum as anybody else... Then Caz flipped cult instead of vampire and it kind of settled that.

That's not what I see.  I see that NQT and he 'set up' Nerjin in a way that they both hoped would neatly separate them should either be caught, and that Max 'dropped off' his 'attack' of NQT when there was a likely Town candidate lynch.


As to D2 Scumminess:

The whole mess of his waffling explanation about 'why Nerjin' - both as a lynch and as a resurrection choice. - heck, this post even starts like the same 'stampede' set up that he pulled on Nerjin, now a slightly different style trying to pull on Jim -

Hell, I admit I'm not always right about everything. Let's open these questions up to the floor.

Nerjin, Tiruin, Persus13, Cmega3, Imp, ToonyMan, Caz, Max White, Toaster

If a town monster hunter has an investigate and a kill ability, should they investigate their targets before killing them?

Should a priest use their resurrect power?

But back to that waffling about Nerjin, here's quotes to highlight it:

We knew he was town and by the end of Day 1 it looked like he was getting his act together and finally starting to think critically about the game.

Not sure how wanting to resurrect a confirmed town player is scummy. I was concerned about being night killed before I got the chance to use my power.

I was thinking of the posts immediately before you quoted, like this (http://www.bay12forums.com/smf/index.php?topic=131512.msg4730791#msg4730791). He obviously went and reread parts of the thread and seemed to putting in some effort.

Max this is baseless speculation. Nerjin was so borderline. I didn't know whether he was just appearing to give an effort just because I gave an ultimatum and I knew I could resurrect him if I was wrong. I probably would have unvoted him if his scum-pick breakdown had made much sense.

I don't see the contradiction. Nerjin came to be town and I thought he would get his act into gear if he resurrected as town, and I had a strong incentive to use the power N1 before I get mislynched or night killed.

The last was in answer to my challenge, that the same reasons to lynch Nerjin are also reasons NOT to resurrect him.


Speaking of which...

Everyone else, Jim has clearly lied in his response to Toaster to back up his weak case: he just said that "Do you think he would have backed off if I hadn't voted him?" when in fact I had already unvoted when he voted me. Why would a town player need to lie to support their lynch target? Jim is scum and must die tonight.

I don't think Jim's clearly lying.  You've only got one vote, but if you can properly direct 'everyone else' - then you've got enough votes to lynch anyone you target.  You don't even have to be voting yourself.  I don't think Jim meant your 'backing off' meant your unvote.  I think he meant something much closer to your backing off on your gathering of crowd-focus to get momentum for a lynch pick, which actually took a fair bit more time than that post and was 'helped' or to your perspective 'hindered' by the general lack of agreement with you on the topic chosen.

I clearly didn't use the tabulation to build a case against you. I tabulated so people could have access to the same information I was working with. Let's be clear now as well:  my current case against you is not anything to do with how you'd play a Hunter, it's because you lied to Tiruin about your vote on me and town never have a good reason to lie to press a lynch.

Considering how you 'set Nerjin up' - AND how you twisted the second question from "yes or no resurrection" in your tabulation to "yes or no Nerjin" - I don't believe you.  I think you were trying to set Jim up, just like you tried and succeeded in setting Nerjin up.  What were you saying about the necessity of lynching liars?  For that matter, how -careful- were you to ensure that there wasn't a misunderstanding or misinterpretation on Jim's part?

In what world is unvoting not backing off? Jim casts his votes as trying to get me to back off, which is dubious in and of itself, but his claim that I wouldn't back off if he didn't vote me is an outright lie.

This world - the world of NQT having already set up one lynch in a similar fashion.


Worth mentioning too - that you did focus on the undefined probability of Jim being a monster hunter.  I agree that is a scummy thing to do.


Worth mentioning too -

Imp
Because of this, it is possible for NQT to be vampire, and Leader, and have a Scum teammate who is a priest -which would allow him to 'breadcrumb' priest with complete confidence and an ability to 'prove it' as long as his priest doesn't die before he or she can res someone.
Oh not you as well. Do you really think it's plausible that I could learn of a team mate having a priest role and decide to collude with them in bread-crumbing it all in the first hour of playing the game? It's not logically impossible, but it's not very plausible either.

That's a crazy strong reaction to my challenge to Persus13's assumption that it was -impossible- for NQT to be the Vampire Leader (even given that we didn't know if we had vampires).


But here's 'deeper evidence' - given that (I know) Max has lied about being a Sage...

Even from the beginning of the game - from before Max first votes for notquitethere, NQT speaks weirdly to Max (and to a lesser extent to Caz) in a way that is not present when he talks to others.  His very sentence structure is different than how he is posting to others.  He's using far more commas, he's often writing the sentences 'backwards', using a style that is still good English but isn't simple, direct, or easy - a style that he is NOT using with others.  And what he says is typically indefinite - he's answering others for the most part directly.  He's answering Max (and sometimes Caz) with vastly more 'dithering' and 'qualifying' - and this happens before serious pressure comes to him from Max, and it doesn't happen when others put pressure on him.

I did talk about this back then, when I compared how NQT was talking to Max as aikido-like (http://www.bay12forums.com/smf/index.php?topic=131512.msg4724948#msg4724948) - but it's WAY more obvious to me now (and I understand a possible reason for it now that I didn't then - Max, Caz, and NQT are all Scum)
 
Selected quotes from NQT posts talking to Max (not including any from 'breadcrumb'):

"You see 'acting like scum' is quite nebulous."

"There are, however, certain Day One actions that set off alarm bells for me."

"Also, when I make a mistake of play I try to own up to it: it was wrong of me to question your questioning before the original respondent had responded and it was right of you to pick up on that."

"At my worst, or most enthusiastic, I work off a vague sense of the game's position and post responses without giving adequate consideration to their wording."

"That's what I meant, yes."

"I should say, my play specifically on Day One sometimes suffers mis-steps because I prefer concrete information and also I occasionally don't think about my precise wording when I post."

Selected quotes from NQT posts talking to Caz:

"Also, it's hard to know whether someone genuinely is the most suspicious player, if a whole bunch of players haven't said anything."

"You've probably been asked this already or before, but have you played much mafia before?"

"So this isn't your first spin round the merry-go-round, good"

Comparatively, there is a very direct feel in his answers to others, which also usually average out shorter:

"Only scum and third-parties want to go unnoticed."
"Those are usually the hardest to win by because other roles you can win if your team mates survive after your death."
"It's only a wrong question at this stage of the game if you learn nothing from my response."
"By tailoring my questions to each individual person rather than asking mass questions, the respondents can't get clues on how to answer from the responses of others."
"I see that you answered the questions directed to you reasonably effectively but you didn't deign to answer any in turn"
"Another question: do you think Imp's actions look more like a scum avoid-antagonising-people strategy or an earnest misunderstanding (or something else)?"
"The reason I asked my question was because I wanted to get a sense as to whether Kleril genuinely was looking out for anything different this game."
"That's very nice of you but you could also answer the outstanding question:"

To be fair - there ARE a few other people where he sporadically uses his 'Max style' with before page 10 - however he is not being especially evasive in talking to these others, nor is the sentence structure as strongly changed, and it is sporadic, not consistent.

"Obviously, I read the main thread, but I don't necessarily recall all the usernames of new players."

"There's this idea in chess (and other games) called momentum, if you're always reacting to the other player's move they've got momentum."

"I've died twice on N1 as town cop in two BM's and then had the game go on to a town-loss: BM's on this subforum are heavily weighted towards scum, and obviously if I die after the first day there's very little I personally can do to help win them."

"Survivor probably isn't unwinnable, though I've never won as a survivor: it's just much much harder to win because most other alignments don't require living until the end, and there's very little to prevent scum from thinking you're a town-player and offing you in the night"

"I consider town and scum very winnable, and I was pleased to be regular town rather than a third party this game."

"Merely, that wasn't the purpose of my question at the time."
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 05:56:30 am
After lots of thought, and really rereading D1, I think that Caz was Scum from the start, and that Max was also Scum from the start.

I was scared about possible conversions, which is why I had not yet voted for anyone today despite my claim - if we have a converter that's top priority and as a Survivor Max -cannot- be a converter.  I feared that NQT was the converter and claimed priest to cover any possible Fortune Teller inspection of himself (priests are likely changers - likely given that my inspection of a priest is the first the S games have seen I only say likely - but that's a great cover for a converter, who has been proven to Fortune-Teller inspect as a changer)

NQT's reaction to my refutation that it was -impossible- for him to be a Vampire Lord also scared me.  That's a strong and personalized reaction to a post that accused him of nothing, that asked nothing of him, and that only challenged another player's opinion that something was ruled out when I felt it was actually not disproven to the level of fact.

Why does NQT care if I or we think there could be a Vampire Lord, and are willing to entertain the idea that it could be him?  For that matter, does his claim of being the priest that resurrected Nerjin seem - rushed - both in picking Nerjin, and in making the claim?  Given that we know there was a Scum priest - Caz -could- have resurrected Nerjin.  Only the end of the game can prove this line of wondering.

Because of these doubts, I'd -still- like to lynch NQT first, if enough people agree that NQT and Max are both probably Scum.  I don't think that Meph would give an 11 player newbie-friendly game a non-Vampire (or heck, maybe it IS two Vampires and a human priest to start...) converting Scum team that started with 3 members.  However, I'm scared enough that I want NQT dead first.

That's another limb though - the idea that we could face that difficult a challenge.  I love going out on limbs.  I love it.  It's the ideas you -refuse- to see that usually kill you, at least I believe this - so I'll agree to see them all and discard them as seems fitting only when it seems fitting to me.

That said, I bet most all of you still want Max White lynched first.  I'm willing - but I'm serious about being scared about it.  If NQT -is- a converter - we're probably in deep trouble if we don't kill him first.  So I'll support the Max White lynch, totally - but I'll switch faster than fast to NQT if people agree he's the better D3 lynch - if we have a converter, we have NO time to waste.  If we don't have a converter, order doesn't matter at all.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 15, 2013, 07:35:36 am
Role Analysis

If Max is town then Imp and Persus are malicious, unless we think someone could have been redirected? If we have a town illusionist who's responsible for shenanigans here, maybe they should think of saying something.

A sorcerer looks like a commuter, or whatever-it's-called. The one that goes elsewhere and so can't be affected by any night actions. If so, that's probably why there was no Day 1 NK: hunter hit a knight and the cult hit the sorcerer. Guess we'll find out at game end.

If Max is a Seer (good or bad) then either Persus is malicious (scum or 3rd party) or Max was redirected. Max has no rational reason to fakeclaim Seer (if he's scum then it'd spell doom for him on a false Persus-flip. Town wouldn't fakeclaim). So Max is a seer. If Max is a seer and Imp can't be redirected, then Imp is scum. Max is Seer so Imp is scum. As we have reason to believe that there is only one scum member left, if Imp is scum then Persus is not scum (and instead a malicious 3rd party). By this logic we should lynch Imp and win the game.

Or have I made a false assumption somewhere along the line?

Meph could you tell us whether fortune-tellers can be redirected?



Max— it doesn't look like fortune-tellers can be redirected, but there can be scum-fortune tellers. I guess you anticipated people following you in a Persus lynch, right?

Toaster, you going to weigh down on either side here?

Jim
And you were so right your vote ended up on him at the end of the day.

Oh, wait.
Been through all this. I had good reason to think you were scum too.

Is it correct to assume there's three scum?
From 9p to 11p there are typically two scum, and then once it gets to 12p it gets bumped up to three
Hmm... that changes things a bit.

Imp

Toony
Unless Max can explain himself with Imp's claim now I think it's Max that's lying.  He has two claims against his one.  That would be probably the entire scum team outing themselves if that were true.
It's possible that either Imp or Persus are a 3rd party. Hmm... none of this seems to stack up.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 15, 2013, 07:42:59 am
I'm making a post but that's after other games post. All these..talk. Imp talks the most sense upon a skim but..yeah, re-reading.

Role Analysis

If Max is town then Imp and Persus are malicious, unless we think someone could have been redirected? If we have a town illusionist who's responsible for shenanigans here, maybe they should think of saying something.

A sorcerer looks like a commuter, or whatever-it's-called. The one that goes elsewhere and so can't be affected by any night actions. If so, that's probably why there was no Day 1 NK: hunter hit a knight and the cult hit the sorcerer. Guess we'll find out at game end.

If Max is a Seer (good or bad) then either Persus is malicious (scum or 3rd party) or Max was redirected. Max has no rational reason to fakeclaim Seer (if he's scum then it'd spell doom for him on a false Persus-flip. Town wouldn't fakeclaim). So Max is a seer. If Max is a seer and Imp can't be redirected, then Imp is scum. Max is Seer so Imp is scum. As we have reason to believe that there is only one scum member left, if Imp is scum then Persus is not scum (and instead a malicious 3rd party). By this logic we should lynch Imp and win the game.

Or have I made a false assumption somewhere along the line?

Meph could you tell us whether fortune-tellers can be redirected?
...How or where do you know what a Sorcerer does and where did you hear it and where was it originated from?

Counter argument, hypothetical @NQT: If Max has no rational reason to fakeclaim Seer, then why is Imp falling alongside Persus in the counter-attack if she's scum?

@Bolded part: We only lynched 1 scum out, leaving 2 left given the number of people total and the given count (and yeah, I fairly doubt that the cult is a full-blown cult. On a minor note, the fact that there is a Cult idea speaks..more of flavor. Purely by me reading D1 flavor..erh, only. Unless anyone has other notes on a Cult in this scenario.)
Title: Re: Supernatural Mafia 6 - [SIGNUPS] 0/9
Post by: notquitethere on November 15, 2013, 08:02:29 am
Tiruin
...How or where do you know what a Sorcerer does and where did you hear it and where was it originated from?
Here:
  • Sorcerer - A powerful mage, the sorcerer likes to keep to himself and has the power to enforce his seclusion.
Sounds like they're a sort of self-jailkeeper— they might have a one-or-multi-shot coward move where they make themselves immune to everything at night.

I'm making a post but that's after other games post. All these..talk. Imp talks the most sense upon a skim but..yeah, re-reading.
Do you think her insistence that I might be a converter in a cult game has any merit?

Counter argument, hypothetical @NQT: If Max has no rational reason to fakeclaim Seer, then why is Imp falling alongside Persus in the counter-attack if she's scum?
A good question. Why would a rational scum-Imp want to discredit Max? Seer is the role the scum most want to remove from the game. If there are in fact two scum, Persus might also be scum. Or if there are two scum then maybe Max is scum (and Persus malicious 3rd party) and this is some weird bus to make Imp seem unimpeachable after the lynch. Can you see a logical reason for Max to fakeclaim seer? It's so easy to check!

@Bolded part: We only lynched 1 scum out, leaving 2 left given the number of people total and the given count (and yeah, I fairly doubt that the cult is a full-blown cult.
Jim says that if there's 11 players, the game'll have only two scum players. Thinking about it though, Meph might have put in three scum players if there's a really strong town (knight, priest, possible-seer, sorcerer?, hunter).
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 15, 2013, 08:04:22 am
Max: Meph's "New Role" is one of the roles in the OP, not a newly created role.

Imp: But if Imp rezzed Nerjin, and Nerjin turned out town. Do you have an explanation for that?

NQT: Nice OMGUS vote you got there. And you're logic is flawed because it fails to keep the options open. Which to me is scummy.

Tiruin: I speculated in an earlier post that the new role was a sorcerer when Meph stated that there was a new role. If you check the OP, it's one of the roles that hasn't been used.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 15, 2013, 08:20:58 am
Persus
NQT: Nice OMGUS vote you got there.
Voting for someone who has voted you is not an 'OMGUS' if you have good reasons for voting them.

And you're logic is flawed because it fails to keep the options open. Which to me is scummy.
What does that even mean? I laid out an argument with very clear premises. Please demonstrate why one or more of the premises is false.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Toaster on November 15, 2013, 09:57:10 am
NQT:
Toaster, you going to weigh down on either side here?

I was waiting for Max to reply.


Imp:
Massive four-post text wall

Can I get a TL;DR of that?  Specifically, a summary of your evidence on NQT (but your other points as well.)


Max:  Let's see here.  Fair enough on your NQT comments, though I get the feeling you're overstating your fear of conversion.

Anyway, the mechanics here remain pretty simple, you just have to go other the possibilities:
If you lynch Persus and he is scum
-Well done, you lynched scum, one left.
If you lynch Persus and he is not scum
-You can conclude I was lying and therefor scum
-I get killed tonight by a sword wielding monster hunter
-The scum get one kill before business as normal
Either way a scum player is dead before day 4.

If you lynch me and I'm scum
-Well done, you lynched scum, one left.
If you lynch me and I'm not scum
-You just lynched the cop
-You can conclude I was correct and therefor Persus is scum
-The monster hunter can't kill a knight and you have to wait until tomorrow to lynch him
-The scum get today and tomorrows kills before business as normal, essentially costing you a townie you didn't need to loose

You are running a risk you don't have to take. If I'm scum, how am I going to live either way? Better to test the claim without killing me during the day for the possibility that I'm right. If you lynch Persus, you have a lot more to gain than loose.

So your conclusion is "It's totally okay if I'm scum, guys!  You can just hope Mr. Vig comes by and kills me!"  This, of course, ignores scum guards, wizards, illusionists, et al.  Given this is a desperate plea for survival and that you've been counterclaimed, I believe the choice is clear.

Max White.  Since Town Max would pretty much require Scum Imp and Scum Persus, if you flip town, we can hope the vig offs Imp tonight and Persus hangs tomorrow, GG.  (Which is why it'd be silly for two scum to try and get one townie lynched- especially since we're not even sure if there are three scum to begin with.)


Tiruin:  I don't see the benefit to a massclaim.  In the extremely likely case that Max is scum, the scum team is down to either 0 or 1 members.  There's still value in keeping information close to the chest.


NQT:
If Max is a Seer (good or bad) then either Persus is malicious (scum or 3rd party) or Max was redirected. Max has no rational reason to fakeclaim Seer (if he's scum then it'd spell doom for him on a false Persus-flip. Town wouldn't fakeclaim). So Max is a seer. If Max is a seer and Imp can't be redirected, then Imp is scum. Max is Seer so Imp is scum. As we have reason to believe that there is only one scum member left, if Imp is scum then Persus is not scum (and instead a malicious 3rd party). By this logic we should lynch Imp and win the game.

Err... I don't follow.  Let's assume for a second we do lynch Imp.  What do we do if he flips town?  Mafia?  Third party?  Why not lynch Max and be done with it?  What do you think of Max's idea to lynch Persus and hope Max gets vigged if Persus flips town?


Jim:  What is your read on NQT?  You give him a lot of flak but don't particularly seem to be accusing him of anything.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 15, 2013, 10:11:40 am
Toaster
Err... I don't follow.  Let's assume for a second we do lynch Imp.  What do we do if he flips town?  Mafia?  Third party?  Why not lynch Max and be done with it?  What do you think of Max's idea to lynch Persus and hope Max gets vigged if Persus flips town?
If she flips town (which, she shouldn't if my reasoning is correct) then we'd know Max is scum and someone can night kill him or we lynch him. Hell, if we lynch any of Persus, Max or Imp we learn whether the others are lying.

I think we should lynch Imp because it would be illogical, regardless of his alignment, for Max to fakeclaim seer. As she's said Max is not a Seer then she must be lying. Where've I gone wrong here?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Toaster on November 15, 2013, 10:13:34 am
Okay, so you're saying you believe Max's role, if not his alignment.  That was what I missed.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 15, 2013, 10:31:40 am
Okay, so you're saying you believe Max's role, if not his alignment.  That was what I missed.
That's right. I'm agnostic about whether Max is town. I think he may well be scum (hence why Imp is so eager not to vote him and vote for me instead if only there were a consensus) but he might be town or third-party.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 15, 2013, 10:41:39 am
wall o text

This is a lot of paranoid rambling. Two things:

Why do you care about Vampires and notquitethere being a Vampire Lord when our scumteam is Cultists?

Would a scum priest resurrect a dead town player and bring him back as town? Because some priest out there brought Nerjin back as his original alignment.

I think you're being really paranoid, what with how you're considering possibilities that aren't actually possibilities anymore.

Or have I made a false assumption somewhere along the line?

Yeah:

Max has no rational reason to fakeclaim Seer

You assume he's acting rationally.

Experience has taught me that this isn't something you can always expect Max White to do.

Jim:  What is your read on NQT?  You give him a lot of flak but don't particularly seem to be accusing him of anything.

Probably town, but more because of the way the setup was constructed than anything he's done.

Also, I'm giving him flak because he proudly declared the success of his analysis in surmising that Caz was scum, only for him to not vote him at the end of the day. I'm making fun of him for patting himself on the back for being oh so smart.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 15, 2013, 12:29:58 pm
The Scribe's Tally Sheet
Imp: notquitethere
Max White: Imp, Jim Groovester, Toaster, Persus13, ToonyMan
Persus13: Max White



Day ends ~5pm Pacific Monday


Meph//Guard Captain: State of the lock of the door of Cmega's house? Broken? Picked?
The door seems to have been forced.



Meph, how many members did the scum team start with?
That is not known at this time.


Still, both these possibilities depend on the unknown new role...
Meph: Does the previously unseen role have to be on the front page, being something that could have been in past games, or is it possible it is totally unseen?
It is a role that could have been in past games (It's always been in my script) but not necessarily one on the front page.


Meph could you tell us whether fortune-tellers can be redirected?
Most roles (that have a target) can be redirected.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 01:28:54 pm
If Max is a Seer (good or bad) then either Persus is malicious (scum or 3rd party) or Max was redirected. Max has no rational reason to fakeclaim Seer (if he's scum then it'd spell doom for him on a false Persus-flip. Town wouldn't fakeclaim). So Max is a seer. If Max is a seer and Imp can't be redirected, then Imp is scum. Max is Seer so Imp is scum. As we have reason to believe that there is only one scum member left, if Imp is scum then Persus is not scum (and instead a malicious 3rd party). By this logic we should lynch Imp and win the game.

Or have I made a false assumption somewhere along the line?

We don't know that Scum Seers see the same players as malicious that Town Seers do - there has never yet been a Scum Seer (not even a converted one).

But talk about assumptions that - wait a minute - how could a TOWN PLAYER ever make this assumption?

You are... expecting... a bad Seer... to honestly report... that "Persus is malicious (scum or 3rd party)".  You -honestly- analyze that a good or bad Seer would get the same result on a player, and report to EVERYONE an honest result on said player - For that matter - what the heck would a SCUM SEER be doing INVESTIGATING ANOTHER SCUM?

*sits down*  *raises hand*  *speaks in a calmer voice*  Guys?  Can we -please- lynch this man first?  Just in case he is a converter of some sort?  You do all hear the level of BS he is throwing, right?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 02:03:36 pm
Toaster (and others who want a TL;DR)
Imp:
Massive four-post text wall

Can I get a TL;DR of that?  Specifically, a summary of your evidence on NQT (but your other points as well.)


1st post of four (http://www.bay12forums.com/smf/index.php?topic=131512.msg4764537#msg4764537) (376 words, including quotes... is too long... wha?)  questions to Max about his surity in the # of Scum he thinks we face (scum would know that #) and his selective use of talking about the possibility of his being Scum.

2nd post(less than 550 words...) (http://www.bay12forums.com/smf/index.php?topic=131512.msg4764646#msg4764646)  Looks at how illusionists have worked in past Supernaturals and considers if they could affect those that don't leave their houses to take actions.

3rd post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4764655#msg4764655) Case against NQT, summary at top and in spoiler below

Spoiler (click to show/hide)

4th post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4764665#msg4764665)Votes for Max White, asks for consideration of risk of their being 3 starting scum, one of them a converter - and because of fear of that possibility, asks the group to consider lynching NQT first (as Max is Survivor, not Changer - cannot be a converter)
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 15, 2013, 02:15:58 pm
Imp
If Persus is a malicious 3rd party, scum-seer-Max would gain cache with the town in successfully outing him. Then, on the next day when they miraculously survive they can say their scum mate is good and then if believed they waltz home to victory. We clear now?

Why would Max fakeclaim seer just to get Persus lynched, the more I think about it, the less sense it makes.

Also, I'm confirmed town priest: Nerjin wouldn't have been brought back as town by a scum priest, you know that.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 02:29:50 pm
Persus13:
Imp: But if Imp rezzed Nerjin, and Nerjin turned out town. Do you have an explanation for that?

I know Imp didn't res Nerjin - do you mean if Caz did?

Town players do not have a 100% success rating for their res attempts.  Therefore, I believe that Scum priests also do not have a 100% success rating.

So far we have only seen the night actions of one Scum priest - that Scum priest converted a dead Town Knight into a live vanilla Werewolf in S5, N3.  Unlike Town resurrections, where the priest waits until there's some sign that the action worked and then goes home so the target never sees who made the resurrection happen, the one Scum conversion had the werewolf priest stay and watch all the way through.

You set out once again to grow your pack from the ranks of the dead, hoping that this time you will find a body to perform the Rite of Resurrection on.

ToonyMan’s flesh heals, and his body grows in size and form and musculature and his face transforms from that of a human to that of a wolf, and you know that your request has been granted.

ToonyMan’s first sight on returning to mortality is that of your smiling face as a human, but it is time to welcome him to your pack as a wolf.

So, as Scum, that priest got a good result - and the newly turned Scum player had immediate access to Scum chat (like Scum need)

You wake up. You’re lying in the graveyard, next to your grave. You look at your hands and find the motion unusual. With less color than you’re used to, you see sharp claws attached to a furred paw. You see a figure standing above you. With a sniff, you recognize him as Orangebottle.

You have come back to life as a Werewolf. You retain all the knowledge you had before you died. Your goal is now that of the pack’s: to break the strength of the few remaining members of this town and take the Duchy as your own.

You have a special ability to speak with one another in secret. Use it wisely (http://www.quicktopic.com/47/H/ZQmxLwFRMfsmF)

So that's all the evidence we have to go on.  But I'm unwilling to believe from this one example that Scum priests, unlike Town priests, are 100% successful when they raise the dead.  And that Scum priest's role PM said there was no guarantee it would work properly, I quote it at the bottom of this post.  However, the 'measure' of what unsuccessful is for a Scum priest may be very different than what happens for an unsuccessful Town priest - one of the 'wow, I didn't mean for that to happen' possible results for a Scum priest could well be bringing someone back to life with the role and alignment that the person originally had.  Scum really don't want more Townsfolk up and breathing, goes against the wincon.

Jim:
Why do you care about Vampires and notquitethere being a Vampire Lord when our scumteam is Cultists?

Would a scum priest resurrect a dead town player and bring him back as town? Because some priest out there brought Nerjin back as his original alignment.

Before we'd lynched our first Scum (before we knew the Scum team's flavor), NQT reacted to my disagreement with Persus's statement that it was impossible for NQT to be Vampire Lord.  The form of NQT's reaction was "Oh not you as well", that he'd breadcrumbed priest so early in play, thus he had to be a priest.

The only conversions we've seen so far have been Vampric.  I'm not sure if human Cultists -could- convert or not.  I'm not scared of Vampires specifically - I'm scared of Converters (if there's any chance we have one - and I hope not but I'm not convinced it is ruled out - I do think that we 'probably' don't have a converter - but I don't rule things out until they are very close to 0.0% probability).

As to the res as a Town player - yes someone did.  Town Priests have a piety rating, and a 50% chance of a 'whoops', which can do one of many different things.

Scum priests - I think it is likely that they too have a piety rating, and that they too could have a 'whoops'.  And that Scum priest's role PM said there was no guarantee it would work properly, I quote it at the bottom of this post.   For a Scum priest, bringing back a Townie as their original alignment and role could be a form of Scum 'whoops'.  There is -no- proof of this, we've only seen one Scum priest use their power and that power 'worked right' by Scum standards.

notquitethere:
Imp
If Persus is a malicious 3rd party, scum-seer-Max would gain cache with the town in successfully outing him. Then, on the next day when they miraculously survive they can say their scum mate is good and then if believed they waltz home to victory. We clear now?

Why would Max fakeclaim seer just to get Persus lynched, the more I think about it, the less sense it makes.

Also, I'm confirmed town priest: Nerjin wouldn't have been brought back as town by a scum priest, you know that.

We clear now?  No Sir.  But I'll think about this all day.  I doubt that the group will agree to lynch you first - and I do think converter is unlikely - thus it's unlikely that you are a converter.  I'll take comfort in that.

About the 'piety' and success rates of Scum priests:  I say we don't know that, as well as -I- don't know that.  I do think it's would be strange, given that Town priests have a 50% 'good result rate': for a Scum priest to have a '100% success rate' - and to a Scum, bringing a Townie back as Town seems like a sort of bad result.  If that's not impossible, then that could explain a Scum priest having ressed Nerjin as he had been - a bad result.

For that matter, look at the role PM from the one Scum Priest that used his power previously (and was successful):

Orangebottle (werewolf)
    Once a devout holy man, you are now a Priest of the Lupine Cult. Once during the game you can attempt to resurrect a dead player. However, there is no guarantee that it will work properly. But if it does, you could gain a new ally, one loyal to the Wolf God.

If people feel this is not proof enough, lets ask for clarification:

Meph:  Are Scum priests 100% successful in resurrecting others to the Scum side?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 15, 2013, 02:37:32 pm
Meph:  Are Scum priests 100% successful in resurrecting others to the Scum side?

Resurrection is never a sure thing.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 03:39:09 pm
Hrm.  NQT, when you say:

If Max is a Seer (good or bad)

What do you mean by (good or bad)?  Do you actually mean Town or Scum, or are you talking about something like sane/insane (like cops can have in some games) or more specifically like a piety rating of sorts, that could give a Seer unpredictable results like resurrections can have?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 15, 2013, 04:17:30 pm
I'd just like to ask, and in this brevity have to note that I'm up at 3am because of stuff related to dreams and bad things, on why NQT thinks voting Imp is a better idea than the case at hand between Imp/Persus and Max. Same goes for Imp and Persus given how the targets are spread out. Summarized. Because..err, the latest posts dictate an 'I want THIS GUY dead.' vibe instead of a 'convince me or persuade me' neutral vibe.

NQT: I want to see your main reasons behind why Imp > Max seems better in a list including any pros or cons - if there are situational things you want to add, put them in a different section. Address the matter at hand given how easy it is to branch out to speculation. It's a 2 for 1 vote -
I'm making a post but that's after other games post. All these..talk. Imp talks the most sense upon a skim but..yeah, re-reading.
Do you think her insistence that I might be a converter in a cult game has any merit?

Counter argument, hypothetical @NQT: If Max has no rational reason to fakeclaim Seer, then why is Imp falling alongside Persus in the counter-attack if she's scum?
A good question. Why would a rational scum-Imp want to discredit Max? Seer is the role the scum most want to remove from the game. If there are in fact two scum, Persus might also be scum. Or if there are two scum then maybe Max is scum (and Persus malicious 3rd party) and this is some weird bus to make Imp seem unimpeachable after the lynch. Can you see a logical reason for Max to fakeclaim seer? It's so easy to check!

@Bolded part: We only lynched 1 scum out, leaving 2 left given the number of people total and the given count (and yeah, I fairly doubt that the cult is a full-blown cult.
Jim says that if there's 11 players, the game'll have only two scum players. Thinking about it though, Meph might have put in three scum players if there's a really strong town (knight, priest, possible-seer, sorcerer?, hunter).
(@first paragraph: I'm checking back. But you claimed Priest. Given the # of scum and the possible converter thingy (of which is detailed below) I..doubt it. If one claims priest and counterclaims..ugh. Thinking later.
@second paragraph: I've highlighted a bolded portion that may be the case what I'm basing my thoughts on. Subjectivity. Whoever the target picks, or may pick in the future, would either have to be predicted [ie Predicting out who Max targets] and if Persus and Imp are aligned, then she's be risking a lot on that defense if Max flips town. While yeah, Max would be risking a lot if he was scum, in this situation there is:
1. A detailed (well, more detailed than what he gave as a night flavor action) night case present [Imp's Fortune Teller account]
2. Previous data (The hunter-flavor thing and notes on Persus being a Knight plus night action detail? That's on the forefront of my thoughts here.)
3. Night action detail.
...Yeah, this is just 1 reason broken down into its consituents. Max is lacking night action flavor while Persus & Imp do have flavor (and either Imp is making all that up very nicely and credibility is given to when it is due). I'm unsure but his only post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4764480#msg4764480) after me asking him looks more genuinely rushed than intentionally rushed.
Max: Paraphrase that N2. Same with your N1 account.

A wildcard is who converts who but argh. I'm discarding that (meaning: pushing it aside for later) given how -and in retrospect thinking game mechanics is just a cheap play to go on for a player (>.>)- this is said to be a newbie friendly game. 49% of the otherwise says that if we're facing a cult--then we're in a huge amount of [Bad stuff] HOWEVER*. Given how many roles are claimed + data given (in which I'm leaning to believe Persus' knighthood given all the hilarity every other option makes [which means a total headache otherwise UNLESS Max flips town GIVEN two people risking their credibility on voting him AND how they detailed their lot]), and seeing my own role...erh, hence why I asked the massclaim in the first place. And even then, people also are unsure of whether the hunter himself is town or not but that in itself is a rather..intriguing idea.

*/What I'm saying is that there are lots of voices. But some voices seem to be speaking less on the whim of the moment and more of 'let's throw every darn situation out' instead of using empirical data to factor in what's happening. I think we have a cult (unless Meph is being silly with labeling CULT on things) but...yeah, rethinking the notes (I've thought 3 scum instead of 2) that we're facing 2 scum left-well, two at best, THREE at worst and one in the simplest happening [I mean by UNLESS the HUNTER was converted JUDGING by how there is a lack of NK BARRING any protects/redirects (of which I fall on protect more)] and given the notion of things, I doubt there is a full-blown cult (http://www.bay12forums.com/smf/index.php?topic=74938.msg1941967#msg1941967). They're deadly. Annoyingly deadly [In which I get Imp's note on a Lone Witch and all] but I'm standing on why a similarity isn't mentioned if we're facing the same predicament.

And that there's an either/or kill/convert (theory) because:
1. If there's a cult, then why a cult and not vampire/whatever prefix cult--this strikes me as a difference that there is a mechanic limiting this kind of cult, in this kind of game. My thoughts were stuck on normal-game cult instead of how cult was featured in a Supernatural, hence my confusion on the earlier time between why people were shouting vampire + cult and whatnot.
2. Caz mentioned it. While it would be bad enough to believe his words, the repetition + evidence given by him would probably follow. He wanted to focus on vampire cult--I go against it and deconstruct the notion. Significant (http://www.bay12forums.com/smf/index.php?topic=131512.msg4740815;topicseen#msg4740815) notes (http://www.bay12forums.com/smf/index.php?topic=131512.msg4740722;topicseen#msg4740722) + the proceeding posts for that. ...And a Temple of Death. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4742292#msg4742292) Maybe I'm over-analyzing..But still. Caz' thought train. It broke. Subtly.

If I'd be asked on why I did doubt cult (speaking: the convert-every-night CULT is what I think every time 'cult' was being said D2), it's in order of thought (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748741#msg4748741) and..that thing, above.

tl;dr: I'm assuming we've a limited-in-a-way cult given how a 'cult' before was a vampire-flavor. Surely, there'd be characteristics/qualities granted to it. Here, we've a blank cult. A...pagan(?) (http://www.bay12forums.com/smf/index.php?topic=131512.msg4756481#msg4756481) cult (compare to D1 (http://www.bay12forums.com/smf/index.php?topic=131512.msg4713163#msg4713163), mostly has us [ok, well..me? Us.] guessing God. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4762984;topicseen#msg4762984))

Personal redeeming note: There was an Exorcist before and I forgot all about it. (http://www.bay12forums.com/smf/index.php?topic=106608.msg3368476#msg3368476)

EDIT: Or we're just fooling ourselves that there is a cult at all given how THERE WAS A CULT BEFORE with the same format as how our cult is now (http://www.bay12forums.com/smf/index.php?topic=62587.msg1532494#msg1532494) (missing a prefix//normal scumteam). Though this does leave the 'special role' out and that game did have 12 players..ugh. [Did anyone link this before?!]

Toaster: Where did Caz rolefish again? (http://www.bay12forums.com/smf/index.php?topic=131512.msg4740606#msg4740606)

Imp: If you could so do the same for NQT as the first sentence I asked above of him, thanks (summarization of case) Just read most recent post. To be honest, I'm leaning more on your side--the redeeming factor on Max is that, he's sticking to what he said despite the ideas given and the stance. I don't know enough of him to judge his clarity [Max: I'd still love them paraphrased details on N1/2.]

Contrast this idea I got as I decided to head back to sleep or not and think about Mafia instead: If Max is scum, he's trying to kill the one thing that either their team (scum-hunter? Probable, but I don't think that's a reasonable idea given the basis at hand. In the least I can glean that Imp and Max aren't aligned (that'd be a Hel of a bus), and a huge misfactor is that the scumteam - considering they are a cult (though I doubt a full-blown cult instead of a ...well, thanks to the edit above (as in, 'think Supernatural!') scumteam) cannot logically waste their people..well, bussing at this point seems too detrimental, is the core concept.

@third paragraph: I've always thought this game had 12 people. Wow. Grah. Re-calculated, I'm..really re-thinking the lynch over. Given the converter state (we'd be facing 2 scum now, and it'd be LYLO [if 3 and in the other situation pre-edit = if all conversions were performed//there is a Cult) I'm falling in with a two scum left theory.
1. 2 NKs a night signify 1 being scum and 1 being cult - no other difference unless anyone is bold enough to counter facts on a broken in house + missing body, and large chest wound (hunter w/ sword)
> I do believe that cult must EITHER kill or convert. Doing otherwise would result in a very quick and emergency-ly lethal situation for town.
N1 - They converted. (total: 3)
N2 - They killed. (total: 2, Caz died).

IF we have a 2-man 'cult'. Ugh. I'll just Capitalize Cult for the conventional cult and not capitalize cult if we're talking about the cult in the edit.

Imp: What makes you think this 'cult' can convert?

I'm not claiming my role by the way. Given how I'm still damn unsure about things. No I'm not claiming until massclaim. I'm not the Hunter.

EXTEND

...So much for my brevity. I've left stuffs unchanged pre/post-edit.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 15, 2013, 04:28:19 pm
EBWOP

Contrast this idea I got as I decided to head back to sleep or not and think about Mafia instead: If Max is scum, he's trying to kill the one thing that either their team (scum-hunter? Probable, but I don't think that's a reasonable idea given the basis at hand. If they converted the hunter...either way, I'm looking into who said what, and why given the thoughts of everyone else). // In the least I can glean that Imp and Max aren't aligned (that'd be a Hel of a bus), and a huge misfactor is that the scumteam - considering they are a cult (though I doubt a full-blown cult instead of a ...well, thanks to the edit above (as in, 'think Supernatural!') scumteam) cannot logically waste their people..well, bussing at this point seems too detrimental, is the core concept.
Finished the note in parenthesis and added the barrier where I missed my formatting. The double // signifies that everything after it is under knowledge of the thing in 'edit' while the one before it was pre-Edit.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 15, 2013, 04:42:37 pm
@NQT:
Why would Max fakeclaim seer just to get Persus lynched, the more I think about it, the less sense it makes.
You're right, there is no reason.  I don't think that means it can't happen though.

@Tiruin:
I'm not claiming my role by the way. Given how I'm still damn unsure about things. No I'm not claiming until massclaim. I'm not the Hunter.
"I'm not claiming but I'm not the hunter."  Do you realize you're completely defeating the purpose of not mass-claiming in this case?  The hunter doesn't want to be known because the mafia can kill him.  If you claim not to be the hunter then you've easily narrowed their possibilities.



Also, why are people extending?  We have the entire weekend and most of Monday with an already clear lynch candidate.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 15, 2013, 06:19:27 pm
@Tiruin:
I'm not claiming my role by the way. Given how I'm still damn unsure about things. No I'm not claiming until massclaim. I'm not the Hunter.
"I'm not claiming but I'm not the hunter."  Do you realize you're completely defeating the purpose of not mass-claiming in this case?  The hunter doesn't want to be known because the mafia can kill him.  If you claim not to be the hunter then you've easily narrowed their possibilities.
Think of it from scumshoes. Many people have claimed, and it would be interesting to note if those people are scum
Out of 8 people:
    Nerjin - Town Dreamwalker
    Cmega3 - Town Witch

    Jim Groovester
    Tiruin - Not the Hunter.
    Persus13 - Knight
    Imp - Fortune Teller // Mystic
    ToonyMan
    notquitethere - Priest (spent on Nerjin)
    Max White - Seer // Mystic
    Toaster

    Caz - Cult Priest

And scum know at my bes tprediction, 2 of their own roles- either mixed in with the claims above or totally unknown (which I bet one of them is in the claims above given how tense the situation is now). I'm not telling them my role, however I'm also narrowing it down for town to check in.

This either will attract the scumkill/actions to me, or not. Either way, I will drink a toast and be merry. I can be a knight. I can be the hunter. I can be whatever they want me to believe, but I ain't claiming until everyone claims.

Target me scum, I want you to~

..Also still waiting on that long list I asked you before Toony.

Quote
Also, why are people extending?  We have the entire weekend and most of Monday with an already clear lynch candidate.
I am the people now? Ehh, my mind was fuzzy back then to check on time. It's mostly always like that in regard to time.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 06:27:54 pm
Tiruin:
Imp: What makes you think this 'cult' can convert?

I believe this game's Scum team has around a 2% chance of being able to convert, that might be conservatively high, I'm guessing about some stuff that hasn't been proven or disproven in any previous game.

But I wasn't joking when I told Jim that to me 'impossible' is pretty much a 0.0% chance of something.

So let me clarify - I think it is unlikely, but not impossible, that this game has a Scum converter (~2% chance).  I also think it is possible, but extremely unlikely (~0.3%) that the game has a third party converter.

My reasoning:

N1 had no kills, with one report of a possible attempted kill(Persus13).  The flavor of that attempt, a sword wielder, suggests a third party/probable monster hunter.

N2 had two kills, with no reports of possible attempted kills.  The flavor of one kill supports a possible death through sword.  The flavor of the other kill is a disappearance with a forced entry, which supports a killing-style cult as seen in S2.

The successful 'sword-like' kill of N2 supports Persus13's story of having been attacked.  The two most likely reasons I can think of for this:  1)  Persus13 is telling the truth about what happened to him N1 (regardlessof his role and alignment).  2)  Persus13 is some sort killing party, Town or not, who knows from his role PM that he kills with a sword.  He felt it useful for his wincon to do nothing N1 and to present the story on D2 of having been attacked N1 in a way that matches how his future victims will appear.  Unless he is suspected of pretending to be his own victim, he should be the last person suspected of being the killer - he should also be far less likely to be targeted as the night kill on any night (as long as he makes it through N1) because Scum are as likely as Town are to believe his story and the 'supporting evidence' of his future night kills.

I like Occam's Razor.  I believe Persus13 theory 1 - That Persus is telling the truth, but I am not about to say Persus13 theory 2 is impossible yet.

However, there's still the 'why' of the missing 'second N1 kill' - even D1 we suspected that the sword wielder was not Scum.

There's a few reasons I can think of for this:  1)  They planned to keep worry about conversions high and knew they could res the D1 lynch (even if NQT is Town this holds, because there is a known priest on Scum team - it is possible that both tried to raise Nerjin and that NQT won the race) - Lynching is still happening, (perhaps) no member of the Scum team as of D1 was looking to be a very likely lynch 'soon' so there's no rush with night kills.  Future night kills (which they probably knew would look like disappearances from their PMs) could be blamed on some strange result from the resurrection.  2)  They tried but were somehow blocked or evaded.  Whomever blocked or evaded either did not claim it, or could not (because their method of evasion/blocking made it impossible for them to know it was tried?)  3)  They are converters, and they converted someone.

The two deaths of N2 greatly lessen the likelihood to me that there's a conversion cult.  But do not rule it out - it also may be possible that the type of conversion cult they are is slightly different from S2 - I am not sure it's impossible for a religious cult to bring a victim to a 'sacred place' and attempt to convert them - killing them if that conversion fails.  It could also be possible that the kills of S2's killing cult -could- have resulted in conversions instead of kills.  Their role PMs said only:

And it spoke back. Promising power beyond your wildest dreams, if you only you would set it free.

And so, for the past few years, you have begun learning what is needed to set it free. And now you are ready. All you need is blood. A simple thing, and in plentiful supply here, as long as you can remain uncaught.

Each night one of you will go out and capture a victim to sacrifice.

So in effect, it 'converted' the original Cult members.  The flavor of each night kill is clearly they intended to kill - but it may be possible that a conversion could have occurred instead if Meph had rolled that. So, more questions for poor Meph!

Meph - Is it possible for the Scum team in this game to have a 'night action' that could kill or convert, instead of always only killing or always only converting?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 15, 2013, 06:29:30 pm
Meph - Is it possible for the Scum team in this game to have a 'night action' that could kill or convert, instead of always only killing or always only converting?
It is possible. Although such an ability would have to have constraints on it or some other balancing factor to keep the game fair.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 06:29:40 pm
Mean to Extend too.  I don't see how more time to talk about things ask about things, and for people to answer questions can possible hurt Town.

After all, one or two people are probably dying tonight, and one certainly is going to be lynched.  I don't see how rushing those deaths helps Town, and there are a lot of unanswered questions dancing around.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 15, 2013, 06:32:00 pm
Tiruin:
Imp: What makes you think this 'cult' can convert?

I believe this game's Scum team has around a 2% chance of being able to convert, that might be conservatively high, I'm guessing about some stuff that hasn't been proven or disproven in any previous game.

But I wasn't joking when I told Jim that to me 'impossible' is pretty much a 0.0% chance of something.

So let me clarify - I think it is unlikely, but not impossible, that this game has a Scum converter (~2% chance).  I also think it is possible, but extremely unlikely (~0.3%) that the game has a third party converter.
I'll read the explanation later--what's the sample population here where you draw the percentages from?

Also given my Edit, I'd fathom that N1..scum didn't kill to check whether there were other kills coming along? Nobody thought of--or publicly thought of--that yet.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 15, 2013, 06:34:42 pm
EBWOP:

Quote
However, there's still the 'why' of the missing 'second N1 kill' - even D1 we suspected that the sword wielder was not Scum.
Eh? There was no N0 or anystuff like that. And we've been speculating so far that there's a hunter--for who would've done the second kill in N2?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 15, 2013, 07:24:33 pm
This either will attract the scumkill/actions to me, or not. Either way, I will drink a toast and be merry. I can be a knight. I can be the hunter. I can be whatever they want me to believe, but I ain't claiming until everyone claims.
Target me scum, I want you to~
Are you admitting to lying then?  If you really are the hunter then you're town (or a third-party I guess) that is lying.

..Also still waiting on that long list I asked you before Toony.
What list?  Also I hope I don't have to write anything long...

Quote
Also, why are people extending?  We have the entire weekend and most of Monday with an already clear lynch candidate.
I am the people now? Ehh, my mind was fuzzy back then to check on time. It's mostly always like that in regard to time.
Somebody (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763150#msg4763150) has extended before you, don't be so selfish.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 15, 2013, 07:25:47 pm
Important! Cults in Supernatural CAN NOT CONVERT. Imp, you should know this. CULT DOES NOT equal Vampire. Cmega3's death perfectly fits the flavor of Cult in Supernatural 2.

Please read Supernatural 2's flavor (http://www.bay12forums.com/smf/index.php?topic=62587.msg1532494#msg1532494) at least.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 15, 2013, 07:26:57 pm
Also, Cult can only kill, and is a NORMAL SCUMTEAM.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 15, 2013, 07:27:51 pm
Yeah, I would have to say right now I don't think there are conversions.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 15, 2013, 07:49:01 pm
The only conversions we've seen so far have been Vampric.  I'm not sure if human Cultists -could- convert or not.  I'm not scared of Vampires specifically - I'm scared of Converters (if there's any chance we have one - and I hope not but I'm not convinced it is ruled out - I do think that we 'probably' don't have a converter - but I don't rule things out until they are very close to 0.0% probability).

Why are you suggesting we lynch notquitethere just in case he's a converter when you believe that that possibility is a distant one?

If you believe it's a stretch why are you even bothering trying to use that to motivate a lynch on your choice of target?

And if you think notquitethere is a much better target, why do you lack the commitment to cast your vote the way you really want it to?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 08:19:16 pm
Important! Cults in Supernatural CAN NOT CONVERT. Imp, you should know this. CULT DOES NOT equal Vampire. Cmega3's death perfectly fits the flavor of Cult in Supernatural 2.

Please read Supernatural 2's flavor (http://www.bay12forums.com/smf/index.php?topic=62587.msg1532494#msg1532494) at least.

*blink*  I have, repeatedly.

Maybe you misunderstand - I think you're Scum, notquitethere.

That's totally separate from my worry that you could be a converter.  That worry is the only reason I'd rather lynch you today, because -any- chance of a converter's more than I like, and I worry (not think, not believe, I worry) that you could be one.

If you're not, I'm just fine with everyone examining your Scumminess D4, even if I'm no longer around.

After Max White, you are my next Scumpick, by a vast margin.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 15, 2013, 08:38:48 pm
NQT:
A sorcerer looks like a commuter, or whatever-it's-called. The one that goes elsewhere and so can't be affected by any night actions. If so, that's probably why there was no Day 1 NK: hunter hit a knight and the cult hit the sorcerer. Guess we'll find out at game end.
Hmm, I thought of the sorcerer as like the Paranormal War Vet.

Seer is the role the scum most want to remove from the game.
Assumption. And lynching a seer is not really the best way to go about killing him. [sarcasm] But after all, it's not as if the scum could kill a seer a different way, right? [/sarcasm] Scum could be more interested in lynching the hunter, or maybe even something they can't night-kill, like a knight or a sorcerer.

If there are in fact two scum, Persus might also be scum.
So suddenly I'm not scum, despite your assertion that Max couldn't possibly have fakeclaimed?

And you're logic is flawed because it fails to keep the options open. Which to me is scummy.
What does that even mean? I laid out an argument with very clear premises. Please demonstrate why one or more of the premises is false.
Jim said it best:
Or have I made a false assumption somewhere along the line?

Yeah:

Max has no rational reason to fakeclaim Seer

You assume he's acting rationally.

Experience has taught me that this isn't something you can always expect Max White to do.

I think we should lynch Imp because it would be illogical, regardless of his alignment, for Max to fakeclaim seer. As she's said Max is not a Seer then she must be lying. Where've I gone wrong here?
And because it's illogical for him to fakeclaim Seer, Imp must be lynched despite the fact that he's (Max, Imp is a she) accusing me of being malevolent. What?

If Persus is a malicious 3rd party, scum-seer-Max would gain cache with the town in successfully outing him.
Ah.

Why would Max fakeclaim seer just to get Persus lynched, the more I think about it, the less sense it makes.
Maybe because I can't be NKed?

Also, I'm confirmed town priest: Nerjin wouldn't have been brought back as town by a scum priest, you know that.
Further assumptions.

You know, if you weren't so doggedly defending Max and making assumptions, I'd still think you were town.


The Scribe's Tally Sheet
Imp: notquitethere
Max White: Imp, Jim Groovester, Toaster, Persus13, ToonyMan
Persus13: Max White
I don't know why, but something tells me Max is getting lynched today.

Imp:
Persus13:
Imp: But if Imp rezzed Nerjin, and Nerjin turned out town. Do you have an explanation for that?

I know Imp didn't res Nerjin - do you mean if Caz did?
Thanks for the response, and I meant NQT. However this brings up a point. Do you believe Caz rezzed Nerjin and NQT claimed that he did and that's why you think he's a converter?

PSA

*blink*  I have, repeatedly.
I guessed you would have, it was a general statement.

Maybe you misunderstand - I think you're Scum, notquitethere.

That's totally separate from my worry that you could be a converter.  That worry is the only reason I'd rather lynch you today, because -any- chance of a converter's more than I like, and I worry (not think, not believe, I worry) that you could be one.
And this is Persus13 not NQT who posted. However, I'd love to know what your basis in thinking NQT is a converter is from. Is it because he's a priest?


Tiruin:
Because..err, the latest posts dictate an 'I want THIS GUY dead.' vibe instead of a 'convince me or persuade me' neutral vibe.
Max's sole argument against me is that he's a seer. I can't counter that, except state how scummy Max has seemed this game.

EDIT: Or we're just fooling ourselves that there is a cult at all given how THERE WAS A CULT BEFORE with the same format as how our cult is now (http://www.bay12forums.com/smf/index.php?topic=62587.msg1532494#msg1532494) (missing a prefix//normal scumteam). Though this does leave the 'special role' out and that game did have 12 players..ugh. [Did anyone link this before?!]
I've mentioned Supernatural 2 at least once before and have recommended reading it.

Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 08:51:28 pm
Tiruin:
what's the sample population here where you draw the percentages from?
Can't be answered.  I'm basing it on the past S games, the events of this game, and guesses about probability.  It's a measure, tuned to fine detail, of how likely I believe those outcomes are based on everything I'm aware of, both factors that increase and decrease likelihood in my opinion - but there is no sample population.  If I was a bookie, that's what I'd use for offering betting percentages and payouts.

Meph - Is it possible for the Scum team in this game to have a 'night action' that could kill or convert, instead of always only killing or always only converting?
It is possible. Although such an ability would have to have constraints on it or some other balancing factor to keep the game fair.

Jim:

The only conversions we've seen so far have been Vampric.  I'm not sure if human Cultists -could- convert or not.  I'm not scared of Vampires specifically - I'm scared of Converters (if there's any chance we have one - and I hope not but I'm not convinced it is ruled out - I do think that we 'probably' don't have a converter - but I don't rule things out until they are very close to 0.0% probability).

Why are you suggesting we lynch notquitethere just in case he's a converter when you believe that that possibility is a distant one?

If you believe it's a stretch why are you even bothering trying to use that to motivate a lynch on your choice of target?

And if you think notquitethere is a much better target, why do you lack the commitment to cast your vote the way you really want it to?

I think it's called 'acceptable risk'.  I'm the sort of person who doesn't go outside when there's a strong lightning storm, because the risk of being struck (though low) is so costly to me, that I'd almost always rather pay the 'price' of not going outside instead until the danger is less.

Does it matter which Scum is lynched first?  No - unless there is conversion.  Then it matters a great deal.  I believe it's impossible for Max White to be a converter - he is a survivor not a Changer.  I don't believe it's impossible for notquitethere to be a converter (very low probability, but not impossible) yet when I spoke about how it wasn't impossible for him to be a Vampire Leader (back before we knew Scum team flavor) - he reacted and quite strongly.  That reaction got my attention.  Maybe he's not a 'Vampire Leader' - and we have solid reason to believe we don't have vampires.  But that doesn't explain his strong reaction, and maybe he reacted that way because he is a type of converter (even if only under certain circumstances, with certain limits - which Meph's answer quoted above did not rule out, and I asked about -this- game.  Not any Supernatural game - this one.

As to why vote Max White instead of notquitethere, there's also the counterargument of my vote elsewhere showing that I don't support a Max lynch.  I do, I support what I said, I support that Max is Scum, that Max lied.  I -hope- it doesn't matter which Scum we lynch tonight - but even if I die tonight (or even today, should opinions change) my case is out there and can be considered for whatever it is worth.  I do believe notquitethere is also Scum, for all the reasons I have listed previously.

Persus:
Also, Cult can only kill, and is a NORMAL SCUMTEAM.

We have only seen Cult priests resurrect to Cult in previous games - yet Meph has told us that resurrection is never certain, and the role PM for known Scum priests warns that it may not work as expected.  Despite this - several players (including notquitethere) very firmly challenged that even Imp knows that Scum resurrect players as Scum, period.  I'm not convinced by people telling me, however firmly, that something is impossible when there is, in fact, a chance that it is possible.

What if all 5 cult kills S2 only 'happened' to be kills - that there was a hidden roll and 'conversion' could have occurred instead?

What if the 'unseen' role this game is a shared Scum team role, very similar to S2's cult, only they do have a form of convert-or-kill, and they were so similar otherwise to the S2 cult that Meph remembered them as the same?

Questions such as these make me wonder if we -could- have conversions, at least rarely, this game.  That alone makes me care which Scum is lynched first.  Otherwise - it doesn't matter.  But if it matters - it matters a lot.  Because of the cost of 'if it's true', I care.

Meph - Did you miss me asking about THIS GAME when you answered the question : "Is it possible for the Scum team in this game to have a 'night action' that could kill or convert, instead of always only killing or always only converting?"
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 15, 2013, 09:14:11 pm
Persus:
Also, Cult can only kill, and is a NORMAL SCUMTEAM.

We have only seen Cult priests resurrect to Cult in previous games - yet Meph has told us that resurrection is never certain, and the role PM for known Scum priests warns that it may not work as expected.  Despite this - several players (including notquitethere) very firmly challenged that even Imp knows that Scum resurrect players as Scum, period.  I'm not convinced by people telling me, however firmly, that something is impossible when there is, in fact, a chance that it is possible.

What if all 5 cult kills S2 only 'happened' to be kills - that there was a hidden roll and 'conversion' could have occurred instead?

What if the 'unseen' role this game is a shared Scum team role, very similar to S2's cult, only they do have a form of convert-or-kill, and they were so similar otherwise to the S2 cult that Meph remembered them as the same?

Questions such as these make me wonder if we -could- have conversions, at least rarely, this game.  That alone makes me care which Scum is lynched first.  Otherwise - it doesn't matter.  But if it matters - it matters a lot.  Because of the cost of 'if it's true', I care.
Because the flavor seems to clearly indicate a lack of "hidden conversions". It clearly states that blood and some form of sacrificial killing is required to summon Cult's old gods.

I'd also appreciate if you actually answered my questions.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 10:07:02 pm
Sorry about not answering questions, Persus.  Posting from work, and slowing down and making sure I do this time.

PPE:  Ahh, I see why I 'missed' your questions.  Though your post was made over 20 minutes before mine, I'd had to work on mine in dribs and drabs for over an hour and wanted to post it as is once it finally was done.  I saw your post, barely skimmed it, and just posted over it, with every intention of really reading it later when time allowed.

Important! Cults in Supernatural CAN NOT CONVERT. Imp, you should know this. CULT DOES NOT equal Vampire. Cmega3's death perfectly fits the flavor of Cult in Supernatural 2.

Please read Supernatural 2's flavor (http://www.bay12forums.com/smf/index.php?topic=62587.msg1532494#msg1532494) at least.

Also, Cult can only kill, and is a NORMAL SCUMTEAM.

The cult in S2 did not convert.  I know they did not.  I also know they pick someone to sacrifice.  Sacrifice has more than one meaning - sacrifices -almost always- are killed throughout fantasy.  But sacrifices are also sometimes possessed.

It has not been stated that Cults can only kill (or even that they can only convert) -

Meph - Is it possible for the Scum team in this game to have a 'night action' that could kill or convert, instead of always only killing or always only converting?
It is possible. Although such an ability would have to have constraints on it or some other balancing factor to keep the game fair.

So Meph has said - unless something's typoed or he misunderstood my question - that in this very game we play now - it is possible for the Scum team we face (call them Cult or Cuddles, I carefully worded that question - the Scum team we actually face in this game!) to have kill and conversion both - and he said "It is possible."

I didn't ask him if the kill-only results from S2 were the only possible results that the Scum team in S2 could have gotten when they picked their sacrifices.  Do you want to ask him that?

Do you believe Caz rezzed Nerjin and NQT claimed that he did and that's why you think he's a converter?

Great question.  I believe it's possible - and if that DID happen, then we'd better kill NQT asap, because NQT worked hard to look like a confirmed (Town) priest.  Why?  The only reason I can think of is to cover being a converter as being another converter.  Fortune Tellers have appeared 4 times in previous S games (though once as Scum), making them the most common of the investigative types (Dreamwalkers and Seers 3x, theif, sage and oracle 1x).  Fortune tellers are also one of the easiest to 'defend' against for a Converter- just camoflague as another changer type.  And converters are very important for their team to protect.  There's really no 'defense' against the other investigators that I can think of.

However - this is only possible.  Do I believe it happened - no, but I believe it could have happened.  And is only important because of the danger a Converter presents if it exists in play.

And this is Persus13 not NQT who posted. However, I'd love to know what your basis in thinking NQT is a converter is from. Is it because he's a priest?

Whoops, was supposed to be another quote insert there, and a direction to NQT.

I don't know if he's priest or not.  I don't even know if he's a Changer or not - or if he'd still appear to be a Changer after being checked out by a Fortune Teller - After all, if he's telling the truth about Nerjin, then he's used up his oneshot Change and might appear now as a survivor - and be totally honest about being a priest, just he's no longer a Changer.  No Fortune Teller has ever investigated a priest after they used their res in a Supernatural game yet.  I tentatively believe a 'spent Priest' would still read as changer though.

No, my worry about NQT is because of how careful he was to establish himself as a priest - he was the game's second role claim, and unlike the first (yours), which brought otherwise hidden knowledge to the game (no one but you knew you were attacked or the details) - we knew someone had rezzed Nerjin.

If NQT is Town then he surely told the truth about his action and its results.  He had no idea if the rezzed Nerjin was Town or not, but he sure was in a hurry to establish himself as the cause.

If NQT is Scum and priest (and I do believe he is), then he had to know that Nerjin didn't come back Scum (Scum priest in the past did know, S5 N3 if I remember right, but not verifying right now).  He may or may not have thought that maybe Nerjin returned as Town - or maybe Scum priests get enough clues (since they expect to res someone as Scum) that he had reason to think Nerjin was still Town).

NQT was pushing very hard that having ressed Nerjin as Town -proved- that NQT was Town, since Scum -could not- do that.  I don't buy that, that's a bad assumption and trying to use that shows further bad intentions.

But - if NQT is Scum, and is a type of Converter - then he knows the rest of the Scum team - which means he knows there's a priest on the Scum team.  He can breadcrumb (even if he couldn't get Caz's cooperation - he can just not reveal the breadcrumb then if he can't for some reason 'use' Caz's role - like if Caz was lynched D1).  He's covered if the most common investigator type checks him - in fact, why even check him.  On D2 he claimed Priest with 'proof' of an unchallenged res - and if we ever found Caz, why would we suspect two Scum priests, so with NQT being the 'second priest' clearly NQT is Town.  (that one works even if NQT isn't a priest or a converter)

And the final reason why I suspect NQT could be a converter, he reacted to my challenging your assertion that he could not be a Vampire Lord.  If he's not one, or anything like one, why react?  But he did.  That makes me react - and the reaction is 'lynch him fast if possible'.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 15, 2013, 10:11:36 pm
If NQT is Scum and priest (and I do believe he is),

Minor correction - that line should have read

Quote
If NQT is Scum (and I do believe he is) and a priest
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 15, 2013, 10:16:07 pm
Could NQT res Nerjin on N1 if he were a vampire lord though?  Who res'd Nerjin?  If we take his word that he's a priest then either:

1.  He's really a town priest and got a successful res of Nerjin.
2.  He's a cult priest (one of which has already died) and managed to get a failure res of Nerjin, which would now be somehow working in his favor.  I don't buy it.

Unless NQT isn't actually a priest at all (which means Caz would be his buddy and was the true player that res'd Nerjin (and failed)) I can't believe it.

If Caz really is NQT's buddy then they pulled one hell of an act.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 15, 2013, 10:19:12 pm
Wait a second...now that I think about it.  Why wouldn't Caz res Nerjin on Night 1?  It would be perfect.

MOD:
How do stacked resurrects work?  I think you mentioned you flip a coin but I don't remember.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 15, 2013, 11:25:10 pm
Max White - Why are you so sure that there are two Scum?

Why are you so sure that the other kill is a monster hunter, and that the other killer is on Town's side?

We have no proof that the sword-wielding killer is anti-Town - but we also have no proof that the sword wielder is Town either, do we?
1. Because that is how many you would expect in an eleven person game.
2. Because ghouls tend to eat people rather than slash at them with swords.

Gee, you make me wonder.  When you talk about 'the mechanics' of what happens when either you or Persus is lynched, you're willing to discuss the possibility that you might be Scum.

But just a couple lines above that, the only two possibilities that exist to you are that I'm lying or that I've been tricked - the possibility that you might be Scum doesn't cross your fingertips there.

Schrödinger's Box, perhaps?  Nah, whatever it is, I suspect Occam's Razor can solve it.  The simplest answer, would that be that there's a new role that requires me to lynch you?  Or one that makes me get a false inspect result on you?  Or that Persus13 and I are lying?  Or that you are lying?

Surely one of those is true.  I wonder if it's the one that Occam's Razor suggests.
Because if you are trying to make me figure out why your inspect is wrong, I know what I am. When trying to present the possible outcomes to the town I accept that you don't know what I am for sure, so I will look at things from your point of view.

Your asking me to explain why you got a certain inspect when I don't really know any better than you, just that you are wrong.

Max— it doesn't look like fortune-tellers can be redirected, but there can be scum-fortune tellers. I guess you anticipated people following you in a Persus lynch, right?
Well you know, you see the little [1] next to your messages, and it builds a little anticipation, and then you read that you actually hit scum and it is a pretty good feeling, so yea, I did rush in with the feeling of being the hero today and it didn't exactly go that way... But I guess I can live with that. Persus gets lynched tomorrow, Imp gets stabbed tonight, there is a good chance we actually win on day 4, so if I am to be lynched then ok.
As long as the hunter attacks Imp, this can work out pretty well!

Max: Meph's "New Role" is one of the roles in the OP, not a newly created role.
Oh, really? Because you know a few posts after he very specifically says otherwise. What do you know about the new role that we don't?

Experience has taught me that this isn't something you can always expect Max White to do.
<3 U 2 Jimmy-kun.


*sits down*  *raises hand*  *speaks in a calmer voice*  Guys?  Can we -please- lynch this man first?  Just in case he is a converter of some sort?  You do all hear the level of BS he is throwing, right?
Look your logic makes no sense at all.
NQT specifically made some bullshit post right on day 1 with a hidden meaning in it about how he was a priest, and he revealed that on day 2. How would he be able to make that claim if he was a converter of some sort? He would need to know the role of his target before hand, and that isn't possible.

It looks more like you know that if we lynch Persus you loose a member, and if you lynch me Persus is tomorrow, so you are trying to lynch somebody else to delay that.

You made a mistake by trying to fake claim me, and now trying hard to lie your way out.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 16, 2013, 12:14:52 am
Ok, I'm skimming while reading.

Imp: Minor correction note. Your role picks on the role. I REALLY REALLY doubt whether NQT used his priest power or not makes him different. He'd still be a Priest, albeit a Priest who has done in his piety (think ADOM style piety or any darn roguelike wherein you have 'piety points' and can't do stuff again after spending it).

He says he used his thingy. He's still a Priest. I don't see how that changes his Changer thing like you see there.




TOONYMAN!     D:
Why don't you see these things?! (http://www.bay12forums.com/smf/index.php?topic=131512.msg4754134#msg4754134)





I've mentioned Supernatural 2 at least once before and have recommended reading it.
My pride states that you haven't stated it with a bigger signboard. But in reality, I missed it.
Thanks!



This either will attract the scumkill/actions to me, or not. Either way, I will drink a toast and be merry. I can be a knight. I can be the hunter. I can be whatever they want me to believe, but I ain't claiming until everyone claims.
Target me scum, I want you to~
Are you admitting to lying then?  If you really are the hunter then you're town (or a third-party I guess) that is lying.

..Also still waiting on that long list I asked you before Toony.
What list?  Also I hope I don't have to write anything long...

Quote
Also, why are people extending?  We have the entire weekend and most of Monday with an already clear lynch candidate.
I am the people now? Ehh, my mind was fuzzy back then to check on time. It's mostly always like that in regard to time.
Somebody (http://www.bay12forums.com/smf/index.php?topic=131512.msg4763150#msg4763150) has extended before you, don't be so selfish.
.. ::)
Why yes, Toony. Yes. I am lying to protect the hunter or whatever. I'm a useless role wherein I hope to bait the scumteam to use and waste an ability on me because I'm poking at basic human psychology by being straight in your face with my plexiglass shield of transparency. Burn me and my status of being loquacious and rather boring at times! Rawr!

Also, sarcasm. I do that. Dryly. Defense mechanism? No. That's how I do my fun with answering questions that are..ehh. Confusing(?). I said I'm not the hunter! Believe my directness.

And the list is above in size 18 font. How did you miss that.. (I can understand exams but..ehh, maybe I'm being too sensitive now) :(

For the scumteam, through empirical evidence (or as far as I see) as of now, is proven not to convert. Whoever secret role there is, is either town or scum--but not, as I believe, a converter given the case (I mean how long did it take for us to confuddle the way out of CULT, NO CULT, YES CULT; CULT!).

Also I'm not selfish...I was really looking forward to extending. Only that my mind was fuzzy and I didn't think directly about the time back then. But I see a huge conundrum with the cases at hand and thus went to extending.
Wait a second...now that I think about it.  Why wouldn't Caz res Nerjin on Night 1?  It would be perfect.

MOD:
How do stacked resurrects work?  I think you mentioned you flip a coin but I don't remember.
Perfect how?


Max White - Why are you so sure that there are two Scum?

Why are you so sure that the other kill is a monster hunter, and that the other killer is on Town's side?

We have no proof that the sword-wielding killer is anti-Town - but we also have no proof that the sword wielder is Town either, do we?
1. Because that is how many you would expect in an eleven person game.
2. Because ghouls tend to eat people rather than slash at them with swords.
...Ghoul? I thought those things were only in The Great Temple (the one with 4 orbs and such and such and the werewolf and ghoul won a mutual victory mafia?).
Anyway, where are you talking about ghouls now? Where's that tangent I missed?

Also for future reference, I'm with the belief that either the special role is a modified role (as in with "benefits") or something on the scumside, if we're going with the '11 player-2 scum team' OR...well, falling on the former (mod. role on town/scum - unsure but doubtful that it's one of those who claimed) and that we've an '11 player-3 scum team' wherein the 1 player acts like a balance depending on the roles given out. Though I'd not like to debate this sort as it gets in the pudgy line of game mechanics. A rather..bad way to win a game for anyone, really.

Max: Why are you missing my request on you paraphrasing/expounding on your N1/2 results? Why are you ignoring me like Caz? Because that's how I feel.

Max: Meph's "New Role" is one of the roles in the OP, not a newly created role.
Oh, really? Because you know a few posts after he very specifically says otherwise. What do you know about the new role that we don't?
It does? Really? O_o
Persus: Where and what is your reference. I sincerely doubt you there. As in, really.



Imp: I am curious. Could you summarize your case on NQT compared to those you've action'd? As in, Max? What makes NQT worse than that dude your action calls out on? Survivor > Watcher = lynch NQT first?
It doesn't follow as I see it.
Title: Re: Supernatural Mafia 6 - Night 2 - 1 REPLACEMENT NEEDED
Post by: Persus13 on November 16, 2013, 09:49:18 am
Max: Meph's "New Role" is one of the roles in the OP, not a newly created role.
Oh, really? Because you know a few posts after he very specifically says otherwise. What do you know about the new role that we don't?
It does? Really? O_o
Persus: Where and what is your reference. I sincerely doubt you there. As in, really.
Oh Bleh, I messed up on reading this:
Also, I find I must apologize to you. It seems that one of the roles in this game has, in fact, not appeared before. I thought it had, and it's been in the possible role set for quite a while but...apparently I was mistaken. But all of the others have shown up before.
I thought that the possible role set meant the OP Town Role List at the time and said as such.

More later, if I have more.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 16, 2013, 12:45:22 pm
PFP
Toony~
@Tiruin:
ToonyMan: Read back on Caz. Report back. What is your read. What has been your read on me and him.
Why or how couldn't you relate what you just said earlier. Like, in my post here. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4743941#msg4743941)
Yeah yeah, I see now.  Caz accusing you of vote-hopping wasn't true (which is scummy).  However your reaction to their vote and how you're reacting now screams THEY'RE WRONG THEY'RE WRONG I MUST PROVE THEY'RE WRONG TO SURVIVE which I find pretty desperate.
What do you do when you see someone attempting, or in the least, erring when addressing you and seemingly provoking you passive-aggressively? Meaning: Denouncing you and your work?
Ignore it probably?  If they aren't actually attacking me then why do I care?  I could just use that as leverage to vote them with my own attack.

You? You scream scum in the same way as Caz is doing here. Trivial error, which you denounce without addressing my posts toward you as a whole.
'Omg I see nao! But your reaction!'
Really? Is what my perceived reaction of great importance to you that you miss the trigger of the action-or may I say, whether or not the person holding said reaction was acting out a pressure attack? Because a pressurized attack was what I was mostly leaning on at the time. Do note, since you read back, that I was never truly sure.
I admitted that I was wrong and Caz was lying, and look, he's scum!  I just sort of feel your defense to prove that you definitely aren't reacting and totally shouldn't be voted is odd.  The fact you're almost forcing me to even respond to this list is telling enough, but I generally find you town with the Caz thing and also:

So I went and took out my blade and flourished it with a nice speech. See the results? I bet you do.
However, the bolded portion up there. I never had the intent of 'IF YOU'RE WRONG THEN I HIT YOU TO SURVIVE'. I don't practically care if I die or not, as my use is pretty much. . .ah, let's say, some sort of passivity in this lot of people. Survival is the least of my concerns, sir, and if you're looking more onto that notion, then I have due right to suspect you.
Mostly for quite everything you've said to me thus far has been lacking. Desperation? Quite a superficial note to focus on, too.
You keep dropping hints that you're a damn Hunter!  I get it, a Hunter can't be cult either so you are totally not scum and shouldn't die.  But your little implications and hints are annoying, because if you really are the Hunter you're lighting yourself like a match (and also lying to the town).

Could you explain your thought process in detail about this? I know that exams pretty much suck up your thinking and/or sleep deprivation affects judgement (null), but WHEN you do post, I would LOVE to see a concise explanation from you.
Thought process on WHAT?  Voting you??  I'm already done with this, I have no intentions to vote somebody right now who was right about Caz and is likely our fucking hunter.

Because you're my #2. Right after Caz.
I see you haven't placed your vote.



Wait a second...now that I think about it.  Why wouldn't Caz res Nerjin on Night 1?  It would be perfect.
MOD:
How do stacked resurrects work?  I think you mentioned you flip a coin but I don't remember.
Perfect how?
Imagine your scum team has a priest, town lynches one of their own on Day 1.  If you res them and it succeeds then that's another partner to your cause, if you fail and they're still the same alignment, town has to waste a day debating whether to lynch them again or not (if they do lynch him then they wasted a lynch and if they don't he can always have suspicion drawn to him as "the resurrected guy" especially after we lynched an actual scum priest).  Why wouldn't Caz use their resurrect on Night 1?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 16, 2013, 12:47:52 pm
I swear to god if you're the hunter Tiruin I am going to strangle you after the game is over for making me read your vague bread-crumbing.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 16, 2013, 02:18:02 pm
I decided to trawl the old S games for some statistics which I share here, as well as my conclusions how this data may apply to our game:

Questions considered:  How many baddies there were at the start of each S game, what percentage of the players were baddies, what percentage of the players were Town:


Baddie is interpreted as anti-Town, players that actually needed most of Town dead to win.  Thus baddies are only:

Scum Team any flavor
Demon (Serial killer)
Ghoul (Serial killer)
Necromancer (serial killer)

I counted the following roles as neutral/pro-Town, because they didn't need to focus on killing Town:

Devils (might offer to 'help' anyone in play, for a price)
Wererats (survivors)
Guardian Angel (non-Town protector)



Town win:  S1 started with:  13 players, 3 scum(killers) 1 Demon (1 Devil):
Ratio of 4/13 baddies: 30.8%
8/13 Town:  61.5%

Scum win:  S2 started with:  12 players, 3 scum (killers) 1 ghoul
Ratio of 4/12 baddies:  33.3%
8/12 Town:  66.7%

Scum win:  S3 started with:  13 players, 2 scum (converter) 1 necromancer (1 wererat)
Ratio of 3/13 baddies:  23.1%
9/13 Town:  69.2%

Resurrected 3rd party win:  S4 started with:  14 players, 2 scum (converter) (1 guardian angel) (1 devil)
Ratio of 2/14 baddies:  14.3%
10/14 Town:  71.4%

No win:  S5 started with:  14 players, 3 scum (killers) (1 wererat)
Ratio of 3/14 baddies:  21.4%
10/14 Town:  71.4%



Observations:

The Baddie percentage has dropped over time.
Games with more players can have -fewer- baddies, even controlling for having the same Scum type -
Killer-Scum games: S2 had 4/12 baddies, S5 had 3/14 baddies
Converter-Scum games:  S3 had 3/13 baddies, S4 had 2/14 baddies

That however fits the observation, 'The Baddie percentage has dropped over time.'



Guesswork applied to this game:
We have 11 players -

if 2/11 baddies   18.1% (low end, the only game lower had a converter)
if 3/11 baddies   27.3% (high for recent games, low for older games)
if 4/11 baddies   36.4% (Slightly higher than the highest game yet)

My guess from the numbers is:  we probably started with 3 baddies, but 2 or 4 does not seem impossible.

If we have more than 2 Scum, having a converter (at least a converter who can ensure conversions) seems improbable (highest converter baddie count was 3/13 - 3/11 seems a big change)


So:  I feel less worried about NQT possibly being a converter, and much more comfortable with lynching Max White first.  NQT does remain my second highest Scumpick though.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 16, 2013, 02:30:33 pm
The Scribe's Tally Sheet
Imp: notquitethere
Max White: Imp, Jim Groovester, Toaster, Persus13, ToonyMan
Persus13: Max White



Day ends ~5pm Pacific Monday


Meph - Did you miss me asking about THIS GAME when you answered the question : "Is it possible for the Scum team in this game to have a 'night action' that could kill or convert, instead of always only killing or always only converting?"
I noticed. There is an unaccounted for role this game that has not been seen before. Therefore, for that particular role, just about anything is possible. But I will state that the Scum team for this game, as a team power, has not changed from previous games.

MOD:
How do stacked resurrects work?  I think you mentioned you flip a coin but I don't remember.
It is decided randomly, yes.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 16, 2013, 07:22:59 pm
Perseus:
Cmega3-erratic voting and buddying of me D1
Toaster-Kleril acting oddly opening of D1. Kleril also buddied Cmega. Toaster jumped onto the Nerjin bandwagon at the perfect time and provided the momentum to get others to vote him. Voted Caz but attacking other people.
NQT-Rolefishing slightly. A little overly defensive, although that may be because three people are attacking him.
Imp-Lurking and hasn't really contributed a lot to the game besides several outside the box ideas.
Max-Has voted a grand total of one person the entire game. without a single FOS.
Toonyman-Not sure
Nerjin-majorly lurking
Jim-NQT has a point but seems town to me.
Tiruin-also unsure.
Perses-Knight, poor town if attacked by monster hunter.

Oh yeah!  I meant to ask you this earlier, but kept forgetting.

Why'd you include yourself in your suspicions list, and why'd you misspell your name when you did so?



Tiruin:

Max White - Why are you so sure that there are two Scum?

Why are you so sure that the other kill is a monster hunter, and that the other killer is on Town's side?

We have no proof that the sword-wielding killer is anti-Town - but we also have no proof that the sword wielder is Town either, do we?
1. Because that is how many you would expect in an eleven person game.
2. Because ghouls tend to eat people rather than slash at them with swords.
...Ghoul? I thought those things were only in The Great Temple (the one with 4 orbs and such and such and the werewolf and ghoul won a mutual victory mafia?).
Anyway, where are you talking about ghouls now? Where's that tangent I missed?

S1 saw a ghoul.  Didn't see much of him, he was the Scum kill N1.  His role PM:

Pandarsenic (other)
    You are a Ghoul. A strange, twisted being that exists on the border between life and death. Your mind has been warped by the constant pull of these forces, and you only find release in the death of others.

  Each night you may either choose to Kill another player or Consume a dead player. If you Consume a dead player your next Night Kill will be powered by dark magic, and you will be unstoppable.

 You win when all other players are dead.

His N1 action (which happened before the kill did) was to eat the D1 lynch corpse.  We have no ghoul-kill flavors to read, but it is extremely unlikely that ghouls kill with swords, I agree.


There have been two other non-Town serial killer roles present from the start of play.

1)  A necromancer in S3 who needed to first raise a zombie from any dead corpse before he could kill anyone (meaning that a necromancer could NOT make a N1 kill attempt, his N1 would have been spent getting his zombie but we know Nerjin was raised so there's no corpse for a necro to use for N2.  N2 would have to try to get the corpse from the lynched Scum, so the soonest possible a necro could kill in this game will be N3).  Zombie kills were very gory.

2) A demon in S1.  He only got one kill, because he was also killed N1.  The Demon's kill was very gory.



We haven't seen a third party monster hunter yet, but we've seen both third parties and monster hunters.

Such a third party could even be a wandering human adventurer or something in flavor, or could be whatever supernatural thingy.

I'm simply not convinced with the evidence at hand that the Monster hunter (or whomever else if not a Monster hunter, whatever's out there waving a sword around) is actually Town or not.  Max did appear sure that the sword wielder was Town, so I wanted to know why he thought that was 'resolved' instead of 'undecided' as I do.

Imp: I am curious. Could you summarize your case on NQT compared to those you've action'd? As in, Max? What makes NQT worse than that dude your action calls out on? Survivor > Watcher = lynch NQT first?
It doesn't follow as I see it.

Familiar question.

But I never have stated my case on Max, so will do:  My investigation results make it clear to me that he has made a major lie.

My inspect on Max gave result Survivor, incompatible with his roleclaim.  If he's a Survivor he doesn't get inspections of any type, if he's a Seer like he claims he wouldn't inspect as Survivor (previous Seer was Fortune Teller inspected, did come up Watcher).

The summary of my case on NQT is here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4764655#msg4764655), top of the post.

The core of my reasoning 'lynch NQT first' is concern of possibility of converter.  The more likely that chance is, the more important it is to kill the converter first, and that converter cannot be someone with a 'Survivor' inspection from a Fortune teller - cannot be Max.  If there's a Scum Converter trying to 'hide in plain sight' - that's our claimed priest, especially given that there -was- a Scum priest who could have ressed Nerjin - and NQT could have claimed the rez.  I see NQT as high probability Scum, so that combined with chance of Converter + NQT's behavior - I was very concerned.  I am now less concerned about a converter being in play.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 16, 2013, 08:30:21 pm
PFP - stuff happened.

S1 saw a ghoul.  Didn't see much of him, he was the Scum kill N1.  His role PM:

Pandarsenic (other)
    You are a Ghoul. A strange, twisted being that exists on the border between life and death. Your mind has been warped by the constant pull of these forces, and you only find release in the death of others.

  Each night you may either choose to Kill another player or Consume a dead player. If you Consume a dead player your next Night Kill will be powered by dark magic, and you will be unstoppable.

 You win when all other players are dead.

His N1 action (which happened before the kill did) was to eat the D1 lynch corpse.  We have no ghoul-kill flavors to read, but it is extremely unlikely that ghouls kill with swords, I agree.
AH, Good! Perhaps I can expound on how Ghouls kill, given how I was one before and did it with many humans. (<3 Bookthras)
So..yeah. Ghouls don't use weapons. They use..well, whatever is at hand. I was gonna kill Jim back in the day, but then I found him dead, so I made sure he's dead by making him dead-dead with bashing his head with a tiny rock.
..But the flavor for eating bodies? Usually nothing at all is left. Also I never used a weapon at all (preferably improvised/or presumably my claws)

Imp: I...really, really don't think drawing conclusions based on numbers and past games apply. Those things are role-tailored. Meaning they fit the roles given out moreso than how many is of x/y alignment.

Given recent ideas, the only tip I see of you placing NQT down before Max is...statistical evidence, though I've to say the interpretation of data needs to factor in other variables such as the roles and..well, not just numbers!

Because its curious that way, how you eliminate one over the other. Given the context.



Toony (busy-busy and emotional busy and stuff here so sorry for short poke)

I swear to god if you're the hunter Tiruin I am going to strangle you after the game is over for making me read your vague bread-crumbing.
I will facepalm and point out to you to sense what I'm trying to say in betwix the lines. I don't make my lies that apparent.
Though the imagery is nice that I'm frustrating you in a nice way :D ...You're ok with this, right?

PFP
Toony~
@Tiruin:
ToonyMan: Read back on Caz. Report back. What is your read. What has been your read on me and him.
Why or how couldn't you relate what you just said earlier. Like, in my post here. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4743941#msg4743941)
Yeah yeah, I see now.  Caz accusing you of vote-hopping wasn't true (which is scummy).  However your reaction to their vote and how you're reacting now screams THEY'RE WRONG THEY'RE WRONG I MUST PROVE THEY'RE WRONG TO SURVIVE which I find pretty desperate.
What do you do when you see someone attempting, or in the least, erring when addressing you and seemingly provoking you passive-aggressively? Meaning: Denouncing you and your work?
Ignore it probably?  If they aren't actually attacking me then why do I care?  I could just use that as leverage to vote them with my own attack.
But..but denouncing someone is attacking them. Erm, did I see it wrong, or are you saying that you'd only take direct attacks and not pay attention to subtlety? I doubt that you'd do but..maybe my reading is just messy.

You? You scream scum in the same way as Caz is doing here. Trivial error, which you denounce without addressing my posts toward you as a whole.
'Omg I see nao! But your reaction!'
Really? Is what my perceived reaction of great importance to you that you miss the trigger of the action-or may I say, whether or not the person holding said reaction was acting out a pressure attack? Because a pressurized attack was what I was mostly leaning on at the time. Do note, since you read back, that I was never truly sure.
I admitted that I was wrong and Caz was lying, and look, he's scum!  I just sort of feel your defense to prove that you definitely aren't reacting and totally shouldn't be voted is odd.  The fact you're almost forcing me to even respond to this list is telling enough, but I generally find you town with the Caz thing and also:
Bwuh? I'm asking -not forcing- you to respond to the list because I attached your response + FoS given how it was directly connected to what Caz was saying (ie Switching votes accusation).
Though I never said I shouldn't be voted--I'm free to be voted, and then we'll squabble over the details as usual. Denying such a freedom of action is a note for suspicion. And yeah I'm reacting. Responding, reacting. But being defensive? As in, 'I'm protecting something'-ish defensive? No. I was being defensive on..the thing that Caz was saying. The one where I'm being defensive on my lack of vote switching? Yeah.

Because you're my #2. Right after Caz.
I see you haven't placed your vote.
In which Tiruin's though process is revealed.
Votes entail a sort of suspicion. A sort of leverage that would, in mostly all cases, affect how the respondent replies. I'm checking all my tabs and prodding them before making a decision. That's why I don't mostly FoS in games unless I get a good vibe on the person I'm targeting, and if my prediction on his reply being vague. Like...sensing if someone is at a breaking point or whatnot.

Yea, though your posts have the concept of brevity, I see a genuine sort of 'catching up despite RL' plot into them. However I'm checking up on them little details in communication.

Quote
Could you explain your thought process in detail about this? I know that exams pretty much suck up your thinking and/or sleep deprivation affects judgement (null), but WHEN you do post, I would LOVE to see a concise explanation from you.
Thought process on WHAT?  Voting you??  I'm already done with this, I have no intentions to vote somebody right now who was right about Caz and is likely our fucking hunter.
[/quote]wut. Noooo. I already saw your thing on voting me or whatever (somehow made its way from Toaster's post and all + the note on being vote switchy).
I meant your thought process on my reaction and all that. I believe there's something to be said more there.

Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 16, 2013, 08:50:00 pm
Perseus:
Cmega3-erratic voting and buddying of me D1
Toaster-Kleril acting oddly opening of D1. Kleril also buddied Cmega. Toaster jumped onto the Nerjin bandwagon at the perfect time and provided the momentum to get others to vote him. Voted Caz but attacking other people.
NQT-Rolefishing slightly. A little overly defensive, although that may be because three people are attacking him.
Imp-Lurking and hasn't really contributed a lot to the game besides several outside the box ideas.
Max-Has voted a grand total of one person the entire game. without a single FOS.
Toonyman-Not sure
Nerjin-majorly lurking
Jim-NQT has a point but seems town to me.
Tiruin-also unsure.
Perses-Knight, poor town if attacked by monster hunter.

Oh yeah!  I meant to ask you this earlier, but kept forgetting.

Why'd you include yourself in your suspicions list, and why'd you misspell your name when you did so?
Because it was a list in order of scummitude of everyone. I'm not the only one who's been doing that.
Also, my forum name isn't a misspelling of Perseus (as everyone seems to think), it is a misspelling of Perses, a very obscure Greek Titan, father of Hekate, and Titan of destruction and stuff.

S1 saw a ghoul.  Didn't see much of him, he was the Scum kill N1.  His role PM:
That was S2, not S1.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 16, 2013, 09:10:00 pm
EBWOP: And to that thing @Toony: I'm checking back on all my notes on people given the incidents of today. We've had a lot to debate on regarding specific events, but my thoughts are leaning on Max' scumminess right now because of a slew of details.

Post coming up. Max as of now. Detailing in an hour or so.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 17, 2013, 05:12:52 pm
Imp
Hrm.  NQT, when you say:

If Max is a Seer (good or bad)

What do you mean by (good or bad)?  Do you actually mean Town or Scum, or are you talking about something like sane/insane (like cops can have in some games) or more specifically like a piety rating of sorts, that could give a Seer unpredictable results like resurrections can have?
Town or Cult or Third Party. I'm agnostic about what Max is, but either he's irrational or he's telling the truth about being a seer and Persus is anti-town. With your sudden strange fixation on me being scum when there exists other more likely targets (you claim to have caught Max out in a lie and yet say you'd much rather lynch me?!), I'm not inclined to take your read on Max at face value.

After Max White, you are my next Scumpick, by a vast margin.
See, I know you're capable of looking critically at a game. That you could get things so wrong here lends credence to my suspicions.



Tiruin
NQT: I want to see your main reasons behind why Imp > Max seems better in a list including any pros or cons - if there are situational things you want to add, put them in a different section. Address the matter at hand given how easy it is to branch out to speculation.
I have already given my case in the form of a clear and concise argument. But if you want it in a pro-con list:

Pros for lynching Imp over Max:
- Max has no rational reason to fakeclaim seer (it's so easy to disprove), and may or may not be town, cult or 3rd party. If we accept that Max is a rational human being interested in furthering his wincon (a supposition that some players, notably Toony, have expressed doubts over) then Imp is lying about her claim and should be lynched (or, you know, she was redirected).
- If Max is irrational and Imp flips town fortune-teller, then the hunter can NK Max (which presumably s/he can't do to Persus if Persus is a knight), or we can kill him tomorrow.

Cons
- There might be some factor that I haven't taken into account. Imp might have been redirected to someone else. Hell, Max might have been redirected when targeting Persus. There's a lot of potential unknown unknowns.

It doesn't matter anyway. Max is going to be lynched today. With any luck, he's irrational scum.



Persus
Assumption. And lynching a seer is not really the best way to go about killing him. [sarcasm] But after all, it's not as if the scum could kill a seer a different way, right? [/sarcasm] Scum could be more interested in lynching the hunter, or maybe even something they can't night-kill, like a knight or a sorcerer.
I only mean to say that a non-scum seer is a more powerful ant-scum role than Knight and so higher up the kill list. But sure, I take your point about the means.

If there are in fact two scum, Persus might also be scum.
So suddenly I'm not scum, despite your assertion that Max couldn't possibly have fakeclaimed?
There's an ambiguity about the word 'scum'. I think either Max is irrational or you are a malicious role (either cult or a third-party) or Max is rational and you may be good but Max was redirected.

And because it's illogical for him to fakeclaim Seer, Imp must be lynched despite the fact that he's (Max, Imp is a she) accusing me of being malevolent. What?
Malevolent doesn't necessarily mean cult. Our first duty is to kill the cult.

You know, if you weren't so doggedly defending Max and making assumptions, I'd still think you were town.
I just try to go with what makes sense. I'm not looking to defend Max just for the sake of it. I think he's dodgy as anything with his incessant tunnelling for most of the game, but him fakeclaiming just didn't make sense to me. If something doesn't make sense to you, you shouldn't just follow everyone else.

Max might yet be irrational, or one or more players could have been redirected. I'm not super upset that he's about to be lynched. My own analysis has presented him as top pick, just like it presented Caz as top pick before. Perhaps I should stop getting caught up in these web of words and have more faith in my mafiascience. Still, everyone but me voting for Max seems pretty suspicious to me. The day isn't going to end any other way and we've all voted now, so...

Shorten
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 17, 2013, 06:00:52 pm
Blawha?

Somebody proposed a shorten?

Very well, I'm down. After finding out that Imp is ready to make impassioned pleas and stirring arguments she won't even support with her vote, I've mostly just been waiting for the day to end.

Shorten.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 17, 2013, 06:36:57 pm
At least it'll be impossible for an illusionist to claim now without instantly being suspected.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 17, 2013, 06:40:36 pm
@Tiruin:
My thought process was, "maybe Tiruin is scum because they seemed concerned about their own safety".  I'm starting to repeat myself enough on a point I don't even believe anymore that I want to believe it again.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 17, 2013, 07:12:19 pm
Post coming up. Max as of now. Detailing in an hour or so.
What wasn't given by Max are the details on his N1/2 counts. Given the situation wherein we've a normal scumteam (ie 2 scum and all), there is a common factor on 'why would x risk y'. The idea goes out to Persus, too. However:
> Persus has backing evidence [That is to say, explained evidence] Whoever hit him D1 would've marked it as a reminder--something to be kept in silence given the general disposition.
> If 'tis a bus, then its a real heck of a bus--something I don't detect in how it was played out. The wording is too..intricate in a way that its genuine to see Max bussing his buddy. If such, it would also be a total waste of his role (though seeing a scum Seer is..pretty weird. I'm thinking on him being our illusionist to match up the spare ends?) but it would render scum-Persus only out for the day lynch.
> If Imp is aligned with Persus, then she's defending her buddy and if Max dies, then suspicion will be on the truckload on them two. A HUGE risk to take, and something...fallible, given the amount of detail given to each post and case, including the credibility at stake.
> Max' mutual lynching agreement. It's back there and I can't link it because weird net stuffs but it's there. Somewhat along the lines of 'if x dies then we can have hunter y do z to the other' or something like that. Memory is fuzzy, but its along that area. General belief is that a townie wouldn't propose such a thing because of its manipulative matters, but scum would--if only to convince that there is a logical way out of it. It's...sorta like giving a deal with the metaphorical devil. But I stand on my case that things are... weird. Unless there are any tangents anyone else wants to propose?

   And the notion that Max didn't see Imp's case coming. A scum-Seer is a definite killer to any town-aligned Knight (on why he'd want to out a Knight instead of anyone else woul-..well, he took a risk is the best deal that comes to mind. A risk which entails total trust on anyone else, and points on-Kill a Knight, then we can..pull an illusionis..ugh. Ok, or not that clear. But the risk thing comes to mind on how it pulls out if he's scum. It's too... weird. Like something's still up.) given that prospect. However if he falls town (we still have Imp's case on Max so it would fall to belief that Imp has scried a falsehood, AND Max targeted someone malevolent?!) Yeah. The points don't apply to an alibi of an Illusionist.
...Ok, the prospect just came if Imp/Max are aligned and she's bussing him. But that's..pretty strange given how she's also suspecting NQT and..ugh. Will try to detail the exact quotes later on, but by memory I believe that the state of being bussed is vaguer than the state of empirical evidence at hand, and on how much detail makes it differ from a verbose bus and a genuine accusation/confrontation.

> Bolded point takes precedence on the Illusionist thing. The only note is if NQT got scried, as far as the Changer employs itself, and NQT didn't say nuthin' (double negative metaphor emphasis) about nothing [while it is true that I was an Illusionist in the past..yeah I don't know how my role worked (or in memory, at all) and can't check back to see how it works].


Shorten - I'm guessing the deciding fact lies on the lynch now, unless anyone has anything to say.

Toony
Quote
@Tiruin:
My thought process was, "maybe Tiruin is scum because they seemed concerned about their own safety".  I'm starting to repeat myself enough on a point I don't even believe anymore that I want to believe it again.
...I don't even get you at times. How would I be concerned about my own safety back then in that context? Why would I be concerned of my own safety, too?


 I don't even see what or where you're repeating on a rational line that you're losing me in how you even comprehend this. exams in the way, I can understand (thoroughly), but in how this thing makes sense...I really really really can't comprehend what or where are you getting your ideas that I'm on the point on 'maybe I'VE MISSED SOMETHING.' but in reading your posts I can't get MOSTLY ANYTHING AT ALL D:

Whereby I ask you to expound your case.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 17, 2013, 08:44:24 pm
Uh sure, Shorten. Don't really have anything to say at the moment. Looks like me, NQT or Imp up on the chopping block tomorrow.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 17, 2013, 09:11:48 pm
...First, second or third door. What do you mean? What do you think of Max and what'll he flip as? That's a confusing train of thought Persus.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 17, 2013, 09:29:42 pm
...First, second or third door. What do you mean? What do you think of Max and what'll he flip as? That's a confusing train of thought Persus.
I think Max is scum, as he's stating a false accusation, but I'm not 100% sure about that. But as usual when I'm playing a mafia game, I'm nervous that he's not going to turn out to be scum at the end of the day, and I lynched town by accident. I've gotten that nervous fear every time I've helped lynch someone.

Anyway, if Max flips town, it's highly likely that either me or Imp that will be lynched. I'm going to guess it's me, because our friend the hunter knows I'm a knight and so will go after Imp.

If Max flips scum, and our monster hunter doesn't kill NQT, he's likely to be our lynch tomorrow.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 17, 2013, 09:44:34 pm
If Max flips scum, and our monster hunter doesn't kill NQT, he's likely to be our lynch tomorrow.
Just a note to any monster hunter that's reading: I never made the claim that Max isn't scum, I just think it's more likely that he's a seer than it is that Imp is telling the truth. If anyone doesn't know my role and alignment by now then they haven't been paying attention. (I'm a town priest, I rezzed Nerjin as town, a scum priest couldn't do this: unless I've misunderstood how this works, Nerjin would have ended up either cult or 3rd party if resurrected by Caz, right?)
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 17, 2013, 09:50:04 pm
If Max flips scum, and our monster hunter doesn't kill NQT, he's likely to be our lynch tomorrow.
Just a note to any monster hunter that's reading: I never made the claim that Max isn't scum, I just think it's more likely that he's a seer than it is that Imp is telling the truth. If anyone doesn't know my role and alignment by now then they haven't been paying attention. (I'm a town priest, I rezzed Nerjin as town, a scum priest couldn't do this: unless I've misunderstood how this works, Nerjin would have ended up either cult or 3rd party if resurrected by Caz, right?)
Despite Imp's arguments that that might not necessarily be true?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 17, 2013, 09:54:36 pm
There's an ambiguity about the word 'scum'. I think either Max is irrational or you are a malicious role (either cult or a third-party) or Max is rational and you may be good but Max was redirected.

The possibilities that notquitethere fails to consider, that he sounds like he absolutely doesn't notice, are really interesting.

See, if Max is lying about being a Seer - then what he said about both nqt and Perses is made up and should be discarded when you consider lines of thought that consider Max as lying about being a Seer.  NQT is mixing those concepts (even as a liar, what Max claimed as his results are still valid), and NQT has done so repeatedly, not just this time- which I think is crazy and not a 'reasonable' mistake to make.

With LOGIC:  If Max is lying about being a Seer:  What Max said about both NQT and Perses was made up, and says nothing about the truth of either of them.

Thus - NQT and Perses could be benign or malicious, no 'proof' of any sort has been provided either way.

From my observation:  NQT often appears to consider things deeply and from many sides, and his posts include many details to explain his thinking and own observations.

Thus - NQT is making a very odd set of mental choices regarding the 'details' he is and is not including in his posts, and these include some -big- logic failures.

Other 'nqt ignored' possibilities:

1)  If I am lying, Max could also have been redirected when he investigated Perses (assuming a role that can redirect those who do not leave their houses to take actions exists in play  - I believe this would be a never-before-seen role, as Illusionists appear to cause -physical- redirections only from what's been said in their PMs in the past - though this is unconfirmed because no illusionist has as yet ever targeted a 'stay home' role that was trying an action).  NQT appears to be thinking about some, but only some, ways a possible redirect could be used - and doesn't appear to consider the 'both' perspective.  I explain below why this 'failure to consider this point' is so interesting to me 

2)  If I was redirected N2, there is some possibility that there are -two- redirective roles in play.  Max could -also- have been redirected, we could both be telling the truth and both be innocently wrong (I think this is incredibly unlikely).

(whups, LATER in the same post, NQT does mention it - but doesn't appear to have -thought- much about it.  Sure doesn't discuss his thoughts)

Quote
Max might yet be irrational, or one or more players could have been redirected.

One thing NQT 'appears' to consider:

Quote
Cons
- There might be some factor that I haven't taken into account. Imp might have been redirected to someone else. Hell, Max might have been redirected when targeting Persus. There's a lot of potential unknown unknowns.

If Max was redirected when targeting Perses, then Max is still a Seer, his claim is true (even if his N2 are wrong because of the redirect) and thus I am lying - thus I am certain Scum.  If he was redirected from Perses, then his result for Perses is either false or true (he could have been redirected to someone -else- who would give the same result as if Max had not been redirected.

That means that I'm still lying - thus I am still Scum - but if Perses is actually not Scum and I am - then I know that Perses is likely to be lynched D3 and he was malevolent to Town (probably a SK, probably a threat to Scum as well), and Max can perhaps be killed N3 (given maybe no Guardians in play?) - failing that, no one else is likely to be protected, not sure which way I'd go on that one if I were Scum).

It would be absolutely irrational for me to be Scum and roleclaim to attempt to get Max lynched.  If Perses is telling the truth about being a knight, the only way to get rid of him is to lynch him.  If he's lying about being a knight, my Scum-perspective would probably be 'yay, Seer revealed, we're getting rid of a competitive and dangerous third party today, and maybe that Seer tonight - if not, we're definitely getting rid of someone else tonight! - I have NO reason to prefer a lynch of Max to a lynch of Perses.

You're giving what appears to be 'some thought' to the factors that support or refute motivations for Max's claim/false claim.

NQT, you appear to be ignoring almost all factors that may support or refute my motivations for my claim/false claim.  Why?

You explain repeatedly why Max has no rational reason to fake-claim Seer.

Would you please explain why you have not discussed yet why I do have a rational reason to fake-claim Fortune Teller?

For the same reasons that you say undermine Max's claim, if it is fake, what do you understand about my claim, and what supports or undermines it, if it is fake?

Quote
The day isn't going to end any other way and we've all voted now, so...

Shorten

Yeah, NQT.  The only thing really still being discussed is who any other possible threats to Town might be, as well as a little more consideration as to the likelihood of either Max or Imp being liars.  But mostly what's being discussed is who else is highly Scummy.

So since we're not really talking about anything else that matters or has use or meaning to the game, it's a really good idea to shorten, right?  Cause we're just wasting time here, right?

I still say EXTEND.  Not just because I want these questions answered by NQT, but also because:

I see some questions asked by Tiruin in her latest post, both to everyone

Quote
Unless there are any tangents anyone else wants to propose?

and specifically to Toony:

Quote
Whereby I ask [Toony] to expound [his] case.

I too want to hear more from Toony.  We may just have 2 baddies (with Max probably being the second), but we could have 3 (and the other isn't NQT despite my suspicions), and we could have 4.   Toony is my next Scumpick after NQT (he's not even close to NQT, but a big part of that gap could be because Toony has said so -little- - Toony giving me more to read might make Toony appear very much more Town - I don't know because Toony isn't posting much)

We have limited number of extends each D.  Toony originally gave a time when he could post more.  He then didn't really post that much more, and later said 'oh I have another test I didn't mention before that's still slowing me down'.  Alright Toony.  However much time you need - I want to read your words, because I'd like to get a read on you.  We can't give you 'infinite' time  - but if we end D3 early that's time that we can't get back to give you D4.  So I'm currently opposing shorten, because of the effect that it may have in terms of your being able to properly communicate on D4+.

NQT:
If Max flips scum, and our monster hunter doesn't kill NQT, he's likely to be our lynch tomorrow.
Just a note to any monster hunter that's reading: I never made the claim that Max isn't scum, I just think it's more likely that he's a seer than it is that Imp is telling the truth. If anyone doesn't know my role and alignment by now then they haven't been paying attention. (I'm a town priest, I rezzed Nerjin as town, a scum priest couldn't do this: unless I've misunderstood how this works, Nerjin would have ended up either cult or 3rd party if resurrected by Caz, right?)

Oh goodie:  Another thing we can ask Meph if he will confirm or deny.  Seems weird to me, given that Meph already said:

Meph:  Are Scum priests 100% successful in resurrecting others to the Scum side?

Resurrection is never a sure thing.

So despite Meph saying that it's never a sure thing, -you- are certain that Scum priests -cannot- resurrect someone as Town. 


Meph:  Is it possible for a Scum priest to resurrect a player as Town?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Toaster on November 17, 2013, 11:42:18 pm
Was out all day yesterday and no large amount of time today, so I'm skimming a bit for now.


Tiruin:
Toaster: Where did Caz rolefish again? (http://www.bay12forums.com/smf/index.php?topic=131512.msg4740606#msg4740606)

In the post immediately above my vote to him.  Here:

Well, we're back to Day 1 again. Did anyone learn anything useful?

Right out of the gate D2 he's looking for role results.  That's not a townie action- town should know that power role revelations on D2 typically only come if they're big and the claimant thinks it's important to get out.  In other words, a person will claim if they feel it necessary and not because someone is snooping around.

Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 18, 2013, 01:22:51 am
Toaster: ...Ah. I didn't think of that as a non-town action thing (must be your experience?) but..huh. I asked that because..well, that's the only line I got that went along the idea (which didn't click to me) when reading ~D2 and didn't see a direct rolefish.

Nice catch. Thanks. I was thinking on that and relating the idea to the current squabble over what happened right now. [ie: Caz' ideas about the Cult given how things are in a tussle right now and the bets going on scum #]

Busy on working on other Mafias, however I'd like to ask you this:
What do you think about the situation at hand, right now? Will what you have thought change based on the flip if said flip is scum? If town?

Meph: Do we know how many scum are there?

Imp:
Quote
I too want to hear more from Toony.  We may just have 2 baddies (with Max probably being the second), but we could have 3 (and the other isn't NQT despite my suspicions), and we could have 4.   Toony is my next Scumpick after NQT (he's not even close to NQT, but a big part of that gap could be because Toony has said so -little- - Toony giving me more to read might make Toony appear very much more Town - I don't know because Toony isn't posting much)
Hm. I believe that empirical evidence points to Max, but I'm curious about you and your case. What if it doesn't end if (I notice Max has..quieted. He must post however, extend.) he flips scum.

What would you do then?

Quote
If Max was redirected when targeting Perses, then Max is still a Seer, his claim is true (even if his N2 are wrong because of the redirect) and thus I am lying - thus I am certain Scum.  If he was redirected from Perses, then his result for Perses is either false or true (he could have been redirected to someone -else- who would give the same result as if Max had not been redirected.
The prospect is, why would you lie given a sure case such as MALEVOLENT//BENEVOLENT? There are other factors, but the ideas are clear given the preceeding statements.
Why is this a logical track of reasoning?

Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 18, 2013, 05:07:30 am
Tiruin:

Stepping in on this question to Meph, because it's very close to a duplicate question:

Meph: Do we know how many scum are there?

Meph, how many members did the scum team start with?
That is not known at this time.


Not sure I understand what you're asking me, and if your two questions are linked or separate.

I'm going to answer them as unlinked questions.

Imp:
Quote
I too want to hear more from Toony.  We may just have 2 baddies (with Max probably being the second), but we could have 3 (and the other isn't NQT despite my suspicions), and we could have 4.   Toony is my next Scumpick after NQT (he's not even close to NQT, but a big part of that gap could be because Toony has said so -little- - Toony giving me more to read might make Toony appear very much more Town - I don't know because Toony isn't posting much)
Hm. I believe that empirical evidence points to Max, but I'm curious about you and your case. What if it doesn't end if (I notice Max has..quieted. He must post however, extend.) he flips scum.

You are saying, if Max flips Scum but the game doesn't end, what do I intend to do next?

Continue hunting.  I'm not sure if there -is- any other possible answer - that is what you do in a Mafia game to my understanding.  You chase your Wincon until it is won.


There is one other person I strongly suspect:  NQT, for reasons I've both summarized and extensively listed this D.

I have not heard enough from Toony to really have much feel of him, and I do have some sort of better feel from everyone else.

Jim and Toaster are also hard for me to read, but I think Toaster's vote of Caz at the start of D2 is a pretty big Town tell - I think that would be a senseless, though as it worked out highly effective bus if Toaster is one of the Scum.  The only things Jim has done that's actively confused me is how he handled his voting but not really questioning or pushing Perses (and how he didn't bother to answer my question about it), and that he seems a bit quiet, compared to some of his play in other S games.

Perses's play seemed weird to me near the start of the game, but I don't know a lot about how he plays Mafia (I've got a very small sample size) and he's likely to be learning very fast - his play may change quick and greatly - It's not so much 'seems scummy' as 'seems different' from his previous play.  I'm less disturbed by it than I was D1 and D2 and overall his play and intentions seem increasingly reasonable to me.

Your play, Tiruin, seems pretty strong to me.  It's harder for me to understand you than I expected, but what you are doing with your play and your posts seems very appropriate once I study them enough to think I understand your words well.  You really worked to lynch Caz and I believe that was unnecessary if you were also Scum.  Your reactions to everything else seem reasonable and present.

So D4, should I get to be an active player that day too - More of the same.  Talk to everyone, listen to everyone, Scumhunt, absorb every bit of flavor and other information that is provided by Meph and the rest of you, theorize, wonder, work, and vote.




Quote
If Max was redirected when targeting Perses, then Max is still a Seer, his claim is true (even if his N2 are wrong because of the redirect) and thus I am lying - thus I am certain Scum.  If he was redirected from Perses, then his result for Perses is either false or true (he could have been redirected to someone -else- who would give the same result as if Max had not been redirected.
The prospect is, why would you lie given a sure case such as MALEVOLENT//BENEVOLENT? There are other factors, but the ideas are clear given the preceeding statements.
Why is this a logical track of reasoning?

I think I may not have worded this clearly, if you are confused in this direction.

Are you are asking me, 'why would Max lie about malevolent/benign?, or are you asking something else?  If that's your question - because the benefit to his Wincon outweighed the risks, at least in his own mind.  After all, what's the odds of there being a Fortune Teller, -and- that the Fortune Teller inspected Max before D3?  As I prepared my answer to 'Why is this a logical track of reasoning' - part of what I did was really, really pretend I was Scum.  A) it was fun.  B) if I was Scum, I -really- want Perses dead unless Perses is also Scum.  And if Perses lying about being a knight - if Perses actually is malevolent, Imp-as-Scum wants Perses dead desperately much (however - I would NOT have made the claim I made... rather, I might have claimed to be a Fortune Teller - but I would have claimed an inspection of Perses, not Max, to ensure Perses's lynch and probably without extreme risk to myself.  That line of reasoning is explained within the spoiler below, along with a lot of other 'if this set of unknowns are this truth, what then?'


But you'd asked me:

The prospect is, why would you lie given a sure case such as MALEVOLENT//BENEVOLENT? There are other factors, but the ideas are clear given the preceeding statements.
Why is this a logical track of reasoning?

This spoiler (spoilered for length) explains the logic as best I can.  I challenge NQT on this issue because he seems to be 'making a tree' too, but his is stunted and looks broken.  He's 'avoiding' certain branches, at least in what he chooses to post about.  He avoids most of the branches where Max is lying and he avoids all of the branches where I am neither lying nor misdirected.

Though he sure looked quick to say this, which looks impressively self-protective to me (and lacking any other motive I can detect):

If Max flips scum, and our monster hunter doesn't kill NQT, he's likely to be our lynch tomorrow.
Just a note to any monster hunter that's reading: I never made the claim that Max isn't scum, I just think it's more likely that he's a seer than it is that Imp is telling the truth. If anyone doesn't know my role and alignment by now then they haven't been paying attention. (I'm a town priest, I rezzed Nerjin as town, a scum priest couldn't do this: unless I've misunderstood how this works, Nerjin would have ended up either cult or 3rd party if resurrected by Caz, right?)
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 18, 2013, 07:42:35 am
Persus
Despite Imp's arguments that that might not necessarily be true?
Well, I might turn out to be mistaken on this point (but my knowledge of the inner-workings of Meph isn't an indicator of my alignment).

Imp
See, if Max is lying about being a Seer - then what he said about both nqt and Perses is made up and should be discarded when you consider lines of thought that consider Max as lying about being a Seer. NQT is mixing those concepts (even as a liar, what Max claimed as his results are still valid), and NQT has done so repeatedly, not just this time- which I think is crazy and not a 'reasonable' mistake to make.
I think I need a map to get to the sense of these sentences. You're the next Tiruin!

With LOGIC:  If Max is lying about being a Seer:  What Max said about both NQT and Perses was made up, and says nothing about the truth of either of them.

Thus - NQT and Perses could be benign or malicious, no 'proof' of any sort has been provided either way.
OK. If Max is proved to have been lying, then we shouldn't trust things he said earlier, sure.

From my observation:  NQT often appears to consider things deeply and from many sides, and his posts include many details to explain his thinking and own observations.
You're very kind. I think you show a lot of promise and I really like how you look at things in depth and appear to try to get to the truth of things. I do like to think things through but sometimes it takes a while for me to look at all the angles.

Thus - NQT is making a very odd set of mental choices regarding the 'details' he is and is not including in his posts, and these include some -big- logic failures.
OK. I'm all ears. I don't always get everything right.

Other 'nqt ignored' possibilities:

1)  If I am lying, Max could also have been redirected when he investigated Perses (assuming a role that can redirect those who do not leave their houses to take actions exists in play  - I believe this would be a never-before-seen role, as Illusionists appear to cause -physical- redirections only from what's been said in their PMs in the past - though this is unconfirmed because no illusionist has as yet ever targeted a 'stay home' role that was trying an action).  NQT appears to be thinking about some, but only some, ways a possible redirect could be used - and doesn't appear to consider the 'both' perspective.  I explain below why this 'failure to consider this point' is so interesting to me
You seem to be conflating two possibilities here. Sure, either one of you could have been redirected. It's possible (but it strikes me as quite unlikely) that you were both redirected on N2. If there was a town Illusionist to blame they would have claimed by now and there's obviously not going to be two scum illusionists (even if there were they both couldn't have acted last night as there was a night kill).

2)  If I was redirected N2, there is some possibility that there are -two- redirective roles in play.  Max could -also- have been redirected, we could both be telling the truth and both be innocently wrong (I think this is incredibly unlikely).
So we agree here. I'd go on to say that due to the set-up it's almost impossible for this to be the case.

It would be absolutely irrational for me to be Scum and roleclaim to attempt to get Max lynched.  If Perses is telling the truth about being a knight, the only way to get rid of him is to lynch him.  If he's lying about being a knight, my Scum-perspective would probably be 'yay, Seer revealed, we're getting rid of a competitive and dangerous third party today, and maybe that Seer tonight - if not, we're definitely getting rid of someone else tonight! - I have NO reason to prefer a lynch of Max to a lynch of Perses.
OK. I've given it some more thought, and you know what, I think that you're right. It would be pretty irrational of you to fakeclaim a fortuneteller result just to have Max lynched (though he potentially is the cop) unless it was part of some weird gambit. OK. Unvote.

It's completely irrational for either of you to fakeclaim your inspect roles as they're so easy to confirm. If I assume that both of you are telling the truth then one of you must have been redirected (I don't think it's possible for you both to have been redirected given that no illusionist has claimed). If both of you are telling the truth, then you must have been the one to be redirected. The scum or third-party illusionist would then be keeping quiet with the hope of getting both you and Max lynched. If that's the case then Persus really is malicious.

So despite Meph saying that it's never a sure thing, -you- are certain that Scum priests -cannot- resurrect someone as Town. 
My understanding was that town priests could resurrect a player to town or to third party (50/50 chance) and scum priests could resurrect a player to scum or third party (50/50 chance). So it's never a sure thing whether they'll resurrect as what you wanted, but you're not going to resurrect them to a whole other team. I could be wrong!
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 18, 2013, 09:58:19 am
PFP

@NQT:
(I'm a town priest, I rezzed Nerjin as town, a scum priest couldn't do this: unless I've misunderstood how this works, Nerjin would have ended up either cult or 3rd party if resurrected by Caz, right?)
Liar, scum priest can fail a resurrect and bring them back as town.

Evidence proof conviction (http://www.bay12forums.com/smf/index.php?topic=131512.msg4765445#msg4765445).

Well, I might turn out to be mistaken on this point (but my knowledge of the inner-workings of Meph isn't an indicator of my alignment).
Ohoho, but using misinformation to make your alignment more town is okay?



I think Imp is probably town.  I don't know why NQT is trying to do a lynch on Persus now so I'm going to avoid doing that.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 18, 2013, 10:00:37 am
Hmmm I guess the exact details are unclear.  But a mafia res can certainly come back as not-mafia, and that means they can probably come back as town.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 18, 2013, 10:31:31 am
Toony
Liar, scum priest can fail a resurrect and bring them back as town.
I obviously didn't lie: it's unclear at this stage. I recall reading in one of the previous games Meph saying the piety check was 50/50 (which would rule out three resurrection options for the scum alignment), but I might have got that wrong.


I think Imp is probably town.  I don't know why NQT is trying to do a lynch on Persus now so I'm going to avoid doing that.
As I explained, I don't think it would make sense for either Max or Imp to fakeclaim. I find them both incredibly dodgy and my analysis leads to the conclusion that Max is most likely scum however I don't think either of them are idiots. Thinking it through further, the only situation that seems any way plausible to me at this stage is that Imp was redirected and Max is telling the truth (though he might still be scum trying to dob in a third-party). I find it suspicious that everyone is unanimous against Max given my (admittedly contested) suspicion that there's more than one remaining cultist. A bus isn't completely out the question, but the only player that has tried to lead any other lynch other than Max was Imp (which raises more suspicions). At this stage it's more of a protest vote than anything. I seriously doubt I'll be able to persuade anyone else.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 18, 2013, 12:20:41 pm
The Scribe's Tally Sheet
Max White: Imp, Jim Groovester, Toaster, Persus13, Tiruin, ToonyMan
Persus13: Max White, notquitethere



Day ends ~5pm Pacific Today. There are a net three votes to Shorten the day. Five votes needed to Shorten.





Meph:  Is it possible for a Scum priest to resurrect a player as Town?
It is possible, yes.

Meph: Do we know how many scum are there?
No.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 18, 2013, 12:29:59 pm
Meph:  Is it possible for a Scum priest to resurrect a player as Town?
It is possible, yes.

Well, I stand corrected. Who knows, Caz might also have rezzed Nerjin!  :D
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 18, 2013, 12:42:25 pm
Only one priest can resurrect a target. If two priests try, it will be randomly determined who is successful. The unlucky priest will find an empty grave.

I speak as someone who wrote the flavor for this exact situation.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: notquitethere on November 18, 2013, 12:48:01 pm
Right, yes that makes a lot of sense. In that case I know it was definitely me. Those incense and candles in the temple of death didn't light themselves.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 18, 2013, 12:55:42 pm
Right, yes that makes a lot of sense. In that case I know it was definitely me. Those incense and candles in the temple of death didn't light themselves.
But aren't we just taking your word for it?  I know Max has a benign reading on you, but I am very worried you'll become "confirmed town" if we lynch Perseus instead and they flip scum...although that means you really are town or Max is lying for some reason....

PFP more to come...might be better to lynch Persus..hrrmmm...
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 18, 2013, 12:56:18 pm
Or Max was redirected when he targeted you.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 18, 2013, 02:34:59 pm
Toony
Liar, scum priest can fail a resurrect and bring them back as town.
I obviously didn't lie: it's unclear at this stage. I recall reading in one of the previous games Meph saying the piety check was 50/50 (which would rule out three resurrection options for the scum alignment), but I might have got that wrong.

NQT - How is it obvious you didn't lie about your role to anyone but yourself?  Beyond that, I've made several posts where I state that I am not sure that you are telling the truth about it - granted I could be wrong - but really, I don't see that it is obvious that you are Priest or obvious that you are Town.

And I'm not the only one to think there's more than two types of priests.... in fact, there's not just -one- way a priest can 'fail'




But what really matters is, is the perspective that NQT providing really his perspective?

Is he saying what he really thinks, or is he saying what he thinks will achieve goals that he must keep hidden.

Looking at the whole of NQT's posts, the insistence he uses, the claims he makes, the techniques he has used, the logic he states (and other logic he fails to state) - I don't believe I'm seeing honest thought.  Does it matter if someone is wrong sometimes?  That's expected.  I can be wrong about what I believe I'm seeing too.

But the issue isn't 'is NQT right or wrong' - but 'is NQT being honest in what he posts as his trains of thought and the things he claims to see and not see, appears to consider and not consider'.  Again, I don't think I'm seeing honesty here this time from NQT.



Rephrasing my theory that NQT might have been lying about having raised Nerjin:

Someone has to have rezzed Nerjin.  If NQT did not do it - someone else had to have - someone else MUST be a priest.  But we know the game has a priest - and it is a Scum priest.  Should NQT also be Scum, it is not impossible for NQT to establish with Caz that NQT will take credit for Caz's rez of Nerjin.

That alone proves it is not impossible, and -never was-, that NQT could be lying about the claim of rezzing Nerjin  - and know he would never face a counter claim.  Similarly, if Scum and lying about having rezzed Nerjin, NQT would have full access to the information the real priest, Caz, can provide him, including details from the night action rez and actual role PM from this game - which only strengthens that it is not impossible for NQT to be lying (without proving he did or not).

One vital question - if it is true that NQT is Scum and is not a priest - why make this claim?  What value does it have to the Scum team and to NQT, to make it their chosen plan - especially given that it's a slightly complex plan (Occam's razor does not apply very well)?

I do not know the answer to that question, but the chance that this is true is what creates my 'impassioned plea' that we lynch NQT -first-.  It is also not impossible that NQT holds the unique role in the game - that NQT is a form of a converter by -role-, even though the Scum team itself appears to have S2-like disappearing kills.

If NQT is a converter of any sort, he would not be the first one to claim to be a priest - Jim did in S3.  Jim had no priest on his team, so he had to claim to be a priest who had never used his resurrect.  NQT -does- have a priest on his team, NQT could pull the same trick only 'better' - because he has a priest who could 'do the deed' and who could be trusted not to counterclaim his Scumbud.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 18, 2013, 03:07:39 pm
@Imp:
I'll be repeating Jim here but if you want to lynch NQT why aren't you voting him?  Why are you staying on Max?



I'm being particularly wary of NQT because of his position, but I think he's probably town.  There's just that unfortunate possibility that Caz and him are in cahoots.  Otherwise (this is how I felt at the beginning of Day 2) I'm pretty confident there would not be two cult priests in a game and NQT's res was successful, as he claims (though I don't think he claimed exactly so until recently...?).  Hold your suspicions in moderation.



In any case, I think I'm going to switch my vote to Persus.  Seer is a powerful role and can't see why he would lie, it's true.  I mainly had my vote towards Max because Imp backed up Persus, but that's about it.  There could easily be some form of manipulation and I do not like this feeling.  Max's actions after inspecting NQT make sense too.

Meanwhile there was no mafia-kill N1 (if we assume Persus' attacker was a hunter) which means could it be that Persus is scum knight?  This is my conclusion anyway.  It feels more right.

If Max survives we can use his Seer ability which is much more useful than a Knight, and because I feel at this point that redirections are playing a factor here it's basically a 50/50 split on either one, and possibly neither are even guilty, but if this were true at least we can make use of Max's ability.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 18, 2013, 03:28:50 pm
Hey, tell me, is Max White acting more like town who got a guilty result on somebody, or scum who got counterclaimed hard?

He's basically clammed up since Imp's counterclaim.

You guys can bandy all your theories about until you're blue in the face, but keep in mind that while you're doing this you're also ignoring the people involved.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 18, 2013, 03:54:56 pm
PFP

Toony: ...I'm really unsure if you're too busy to answer my query or..that you're posting to the seemingly more relevant matter at hand.
Note. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4770417#msg4770417) :S

In any case, I think I'm going to switch my vote to Persus.  Seer is a powerful role and can't see why he would lie, it's true.  I mainly had my vote towards Max because Imp backed up Persus, but that's about it.  There could easily be some form of manipulation and I do not like this feeling.  Max's actions after inspecting NQT make sense too.

Meanwhile there was no mafia-kill N1 (if we assume Persus' attacker was a hunter) which means could it be that Persus is scum knight?  This is my conclusion anyway.  It feels more right.
I put up the idea that scum didn't kill N1 to check for other people who can kill (yeah, pretty improbable but its a possibility that hadn't been considered...or discussed at all last [and the only time it was] mentioned.)

...So how do you see Nerjin's corpse > Persus' claim > Attack on Persus > Imp's role-scrying. And how does it go more right compared to all the evidence at hand? And compared to Max -- it could be a very convenient fakeclaim given the prospect of sure-ity -- what makes you think otherwise?

To note, Imp has 2 targets: 1 is a scum-priest, whom she got changer (which did not confirm or deny at the time but in retrospect, could be a defensive move now that I think of it. The idea that I didn't think of it then does matter due to how I didn't see it as such given how Imp...did it in genuine detail, to me). Given what you said, you believe Imp got targeted by an Illusionist, yes?

Jim
Hey, tell me, is Max White acting more like town who got a guilty result on somebody, or scum who got counterclaimed hard?

He's basically clammed up since Imp's counterclaim.
...I'm putting his absence more to internet dislocation than not. Though if the extend pushes through, I'm very interested in what he has to say. Either there's a lot of time for him to scheme up, or not, the latter seems like a more valid prospect to me.
Did you put the idea of his absence more to RL-factors into the case there?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 18, 2013, 04:01:26 pm
I have no idea what he's up to.

I expect that if he was really a cop and got a guilty result on somebody he would be making a lot more noise. And even more noise if he was going to be lynched.

If I were a town cop with a guilty result and I were about to be lynched instead of the guy I inspected, you'd never hear the end of what I had to say. And none of it would be pleasant.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 18, 2013, 04:28:01 pm
Max: Why are you missing my request on you paraphrasing/expounding on your N1/2 results? Why are you ignoring me like Caz? Because that's how I feel.
Because pages and pages of text and it is easy to forget something so worthless to reply to.
I told you my inspect results, I gave you the flavor, what more do you want? Shall I write it as poetry?
For in the waters edge I see
Through fate a possibility
The kind soul that can only be
The one that we call NQT

Yet another casts a darker scene
A creatures acts most foul and mean
A darkness in the waters gleam
Persus works against our team

There, I paraphrased! Does that help you in any meaningful way? I sure hope so...


Max: Meph's "New Role" is one of the roles in the OP, not a newly created role.
Oh, really? Because you know a few posts after he very specifically says otherwise. What do you know about the new role that we don't?
It does? Really? O_o
Really? Do you?
Still, both these possibilities depend on the unknown new role...
Meph: Does the previously unseen role have to be on the front page, being something that could have been in past games, or is it possible it is totally unseen?
It is a role that could have been in past games (It's always been in my script) but not necessarily one on the front page.
Well that settles that then.

He's basically clammed up since Imp's counterclaim.
Honestly?
I have been caring a lot less about this game since claiming, best I can expect to do is live until tonight to absorb the night kill. You guys have my inspect results, if you can't lynch scum from that you have to suck pretty bad.

And really, what has there been for me to reply to over the last few pages? It has just been people trying to spin something about a redirect when I'm a type of mystic and don't get redirected. That isn't a thing that happens. The only possibility is that the new role can mess with inspects, but that couldn't happen to both myself and Imp in the same night.

I've explained the logic of how this works, but if you guys suck then what does it really matter to me? Either way my game is over, the priest already decided to blow his load all over the first pretty body he came across.


And anyway, Risk of Rain is a really fun game.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 18, 2013, 04:32:35 pm
Meph:  Can role 'Illusionist' players redirect actions which do not involve their target 'leaving the house' to make the target's action happen?

Toony:
@Imp:
I'll be repeating Jim here but if you want to lynch NQT why aren't you voting him?  Why are you staying on Max?
Jim and Toony:
@Imp:
Why are you staying on Max?

You guys can bandy all your theories about until you're blue in the face, but keep in mind that while you're doing this you're also ignoring the people involved.

I'm not ignoring 'the people involved', specifically not ignoring Max.  My -vote- is the main attention I'm paying him given his silence, but -another- reason I'm voting Max is to help ensure that the person I think is most likely to be Scum is lynched.

I don't think -most- players in this game find my case on NQT completely convincing - certainly not convincing enough to switch their votes to NQT.  However, other players -are- voting, here and there, for people who are neither Max nor NQT.

If I switch my vote from Max to NQT, that's another vote removed from someone I am -most certain- is Scum, and since I'd be the only one voting for NQT at that time - it's not a move that will remove a player whom I believe poses a greater risk than 'the most likely Scum'.  Switching my vote to NQT -may- make it more clear what I think of him than my words do - But I -refuse- to weaken a lynch of most certain Scum.

I -do- agree the odds of this game having a converter are low - but of all of us, the one player that's given me repeated uncertainty of 'could this one be a converter?' is NQT.  He also appears highly Scummy to me, though Max's claim of being a Seer and my inspection of him showing Survivor makes Max own the top of my Scum list so NQT is 'merely' second - but second with a big 'what if that is a converter role he has?'.

Everyone:
For the record - I do not believe that there is a known role which can redirect players who do not 'leave their homes' in order to do their actions - and certainly specifically 'Illusionists' cannot - because of the description and limits stated in the wording of all but one Illusionist night action PM - and that 'one' was a [null tell leaning "physical only"], not a contradiction.  I posted those role PMs and night actions before - I do so again in the spoiler below.
Toony:
If Max survives we can use his Seer ability

Full stop.  Toonyman, how much do you believe what you just typed?  In order to believe that statement you have to believe that Max truly is a Seer, that Max did not lie.  Is that what you intend to say?

I mainly had my vote towards Max because Imp backed up Persus, but that's about it.  There could easily be some form of manipulation and I do not like this feeling.  Max's actions after inspecting NQT make sense too.

Meanwhile there was no mafia-kill N1 (if we assume Persus' attacker was a hunter) which means could it be that Persus is scum knight?  This is my conclusion anyway.  It feels more right.

Full stop again.

Note I am not 'backing up Perses' - my claim is my claim and I claim it because of my actions and their results.

I have no idea what Perses is.  I have not inspected him.  I neither support nor don't support Perses's claim - my pure challenge is that Max is not any flavor of watcher - not any flavor of anything except 'survivor', thus cannot be a Seer.  Thus his reported results are lies.

I have already said there are two things I think is most likely about Perses (and there's a third thing I think so unlikely I never mentioned before) - given that we have a confirmed 'sword-strike-like' kill from the condition of Nerjin's body D3 - Perses told the truth about the type of damage that a type of proven night kill attack might do before there was public proof of that kill style.

Thus he knows something about that attacker - the weapon-type.  This 'proves' either:

That he's either actually been attacked by the sword-wielder (he really is a knight, but could be Town, Scum, or Third).

That he IS the sword-wielder (He did not have to attack himself (which might actually kill him) - he could find out from his role PM or from a question PM to Meph what his kill style is - and then make a reasonable claim to have been attacked N1, then start killing N2).

The third one I think is unlikely  - that he's part of a team (this has to mean Scum I think) who knows that the Team kill flavor is Sword-wielder and convinced the team to withhold their N1 kill for him to create the claim that he was a knight who 'ate' the first night's kill and lived to tell about it.

I disbelieve this because it means convincing the 'team' to surrender a kill when there's no serious pressure on the team (N1) in order to create an illusion which might not be needed (giving up a kill attempt is a high sacrifice, the reward that could be gained should be similarly high) - and because there has since been a -second- kill style as well as confirmation of Sword-wielder kill style.  I rather hope there is no Team with two night kills, and I rather hope there's not two teams each with a kill - and neither has ever happened in any previous S game.  So I write the odds of this off as so close to 0 that even I can say 'nearly impossible'.


But I do not, and am not, supporting Perses's claim.  I am challenging Max's claim - which does not prove or disprove anything about Perses from my words.  And I challenge as well - that since Max is a Survivor - thus not a Seer - that all results he claims are made up, and also say nothing about the truth or falseness of Perses's claim
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 18, 2013, 04:44:41 pm
Ok where does it say that the Mystic is impervious to redirects (ie Illusionist-type, if specifics need be?). Or certain types of mystics are immune? Because if so..then you're also saying that Imp did catch you lying if-
And really, what has there been for me to reply to over the last few pages? It has just been people trying to spin something about a redirect when I'm a type of mystic and don't get redirected. That isn't a thing that happens. The only possibility is that the new role can mess with inspects, but that couldn't happen to both myself and Imp in the same night.

I've explained the logic of how this works, but if you guys suck then what does it really matter to me? Either way my game is over, the priest already decided to blow his load all over the first pretty body he came across.
this is a fact.
*clicks preview*
PPE: Imp.
My note above still stands. And while I do appreciate the poetic intoning...Max, you've been playing instead of caring about the everything agianst you?!
I mean, sure. I would feel the same sense of apathy if 'I'm a COP. I INSPECT PEOPLE! WHY DON'T YOU [BELIEVE] ME?!'. However you aren't even...combating those who doubt you?
Really?!
I have been caring a lot less about this game since claiming, best I can expect to do is live until tonight to absorb the night kill. You guys have my inspect results, if you can't lynch scum from that you have to suck pretty bad.
*ahem*
1 possibility is that YOU'RE SCUM, and YOU LIE//FAKECLAIMED TO GET A KNIGHT LYNCHED, and if such and such is the case, then YOU'D BE WASTING A DAY. If you're a scum knight fakeclaiming or so on, then the hunter can't kill you and the tomorrow would be doing you in. Give or take the possibility that there is a redirect/Wizard/non-kill on N1, these things MATTER.
Your SILENCE (confessed to be intentional?) doesn't HELP.
PS: You're one of the prime suspects if you didn't bother to read up.

This has hit my suspicion-scrying tool in the face. I mean, c'mon. I looked up to you before as a player and..now you just give up? That's the gist of what I got with your post there. While we're debating the notions out, you just...suck it up and play something fun (that I don't have and really dislike what you're doing). You have AN INSPECT..wait, A DIRECT INSPECT of all reasons and you're just giving it out as an 'I GIVE MY PIECE AND GO SUCK ON IT SINCE I'M TOWN' thing.    :/

Eeeyeah the prospect of you not even seeing Imp's role is more apparent to me now - if scum, and pushed on given this... apathy. But I'd stay on the side of 'I doubt this and what's going on Max', including the idea on why you'd even do such a thing if scum. Caught out? Conscience dissonance? Nothing else to say but preserve your dignity? You don't have anything to say to that who is directly opposing your face (ie Imp. Fortune Teller extraordinaire)

What's up?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 18, 2013, 04:47:27 pm
Meph:  Can role 'Illusionist' players redirect actions which do not involve their target 'leaving the house' to make the target's action happen?
Illusionists are very powerful. Only a select few roles can ignore their magic.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 18, 2013, 04:47:52 pm
Honestly?

Yeah, you don't have enough fight in you to be town.

Smell ya later.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 18, 2013, 04:50:12 pm
Tiruin: What does PPE mean? YOu've used it a lot and I don't understand what it means.

Toonyman: Love you too. Out of curiousity, prior to D3, who did you find more scummy, me or Max?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 18, 2013, 04:52:53 pm
EBWOP

Max:
Quote
I have been caring a lot less about this game since claiming
Quoted out of context.
Since 'claiming'?
So you thought putting the claim out would seal in the deal without defending it or backing it up against any untoward allegations against you? Like, say, detailing your thoughts on Imp or such?


PPE: Jim. Persus.

Tiruin: What does PPE mean? YOu've used it a lot and I don't understand what it means.
Please read BM abbreviations.  :'(
*sniff* *sniff* *sob*
But EBWOP isn't defined there - edit by way of post
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 18, 2013, 04:55:46 pm
I don't go outside at night, seems to me I'm just as immune to redirects as the other types of mystics.
Seriously, why do you think those roles are even bunched up together under a single banner if they don't have a few things in common? Why is it so easy to accept that every other mystic works a certain way, but in my case I must have been redirected, and lying, and also just a bad person in general?

But no, it makes more sense to you that I'm a knight, and therefor also a savior? Because that makes perfect fucking sense. The knight is most likely a survivor, protector at a stretch, but saving other people isn't in the job description, yet we can just overlook that.

What is up is spending most of the game either waiting for people to post, or being unable to post myself, therefor loosing all possible investment in it, and now I simply do not give a single fuck. The game has been going on for a while, it was a lot less satisfying than I recall, can we end this shit? Either lynch Persus so that I get killed tonight, or lynch me and do something productive tomorrow.


I have defended the claim. I pointed out how t was actually better to lynch Persus for all outcomes, but it was pretty much ignored in favor of stupid speculation that doesn't make a lot of sense. I have detailed my thoughts, they are there to read. Do you want me to repeat everything I have said today and call it productive? I gave my case, it was pretty much ignored, now you can all enjoy the same favor.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Persus13 on November 18, 2013, 05:01:39 pm
Tiruin: What does PPE mean? YOu've used it a lot and I don't understand what it means.
Please read BM abbreviations.  :'(
*sniff* *sniff* *sob*
But EBWOP isn't defined there - edit by way of post
Okay, thanks.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 18, 2013, 05:35:46 pm
...Huh. K.

So I was a FOOL to base something out of this, then. Huh. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4754122#msg4754122)

But let me start this thing with you and your apathy. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4762478#msg4762478) You got a mark on Persus, aye? Meanie meanie bad malevolent. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4762496#msg4762496)
Backed up. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4762530#msg4762530)

That is reasonable.

I DO see you countering Imp. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4764480#msg4764480)
Then only 3 posts later.
Here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4766578#msg4766578), This, (http://www.bay12forums.com/smf/index.php?topic=131512.msg4772236#msg4772236) and Last. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4772302#msg4772302)

I don't go outside at night, seems to me I'm just as immune to redirects as the other types of mystics.
Seriously, why do you think those roles are even bunched up together under a single banner if they don't have a few things in common? Why is it so easy to accept that every other mystic works a certain way, but in my case I must have been redirected, and lying, and also just a bad person in general?

But no, it makes more sense to you that I'm a knight, and therefor also a savior? Because that makes perfect fucking sense. The knight is most likely a survivor, protector at a stretch, but saving other people isn't in the job description, yet we can just overlook that.

What is up is spending most of the game either waiting for people to post, or being unable to post myself, therefor loosing all possible investment in it, and now I simply do not give a single fuck. The game has been going on for a while, it was a lot less satisfying than I recall, can we end this shit? Either lynch Persus so that I get killed tonight, or lynch me and do something productive tomorrow.
Being a scum knight would be perfect. You'd frickin' lie, being oh~ a "SURVIVOR" (quote Imp) which generally pokes on those who wish to survive rather than any ability they can do (which I believe a Knight would follow out as..), and then be immune to attack during the night.

The BOLDED part, however, I see no connection therein all posts D3 or otherwise. I don't see you waiting on anyone, I see someone being lazy while we speculate and discard via analysis. The note that one of the prime suspects -who seems eager to look to the lynch (which..I classify as null given his inspector-ness but it just jives..wrong with me) being apathetic really irks me.

And then you draw the list down to..either you or Persus, not regarding Imp at all other than note (you may be lying) HOWEVER
I got the result of survivor for him, with the symbols Cup, Bread, and Cloth.  My character did not lean back and ponder this - this one was simple to her. These are simple things, Max White (refered to as a he in my PM) must be a survivor.
Now this is interesting. I can see two possibilities, either your lying for some reason (Poor scum play or a third party that needs me dead) or the inspect was disrupted somehow.
Given that Meph said that there was a role that he accidentally let in that hadn't been seen before, you might be a lyncher and this the chance you have been waiting for. I'm not going to say for sure but it is possible. The other possibility is that there is a role that changes the outcomes of inspects and either the target (Myself) or the inspector (you) got hit with it last night.
Seems like you thought of something new?

PFP - Argh why am I staying up for this if you can just play your day away >_> Will be back in about 8 hours.

Jim: You're...giving up on Max this late? Just like that?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 18, 2013, 05:46:39 pm
I don't go outside at night, seems to me I'm just as immune to redirects as the other types of mystics.

I believe(d) the same.  Meph did not confirm or deny, and he did not confirm or deny that staying inside 'protects' from Illusionist redirection.

I trawled through the old games, because I remembered there was a role I saw that DID have a PM that said it was immune to redirection and blocking.  I'd -thought- it was a mystic type, but when I read it I wasn't (yet) looking for information about immunity to blocking.  When I went back and rechecked (the mystic types, mostly) for that immunity, I couldn't find it at all.

So I went back and read them all.  It IS there, in S2.  One player has previously received a PM that told them they were immune to redirects and blocks, by way of the skill of their magic (This game did have two illusionists in it, if that is meaningful... because there is a possible pattern about Warlocks and Illusionists):
Lonewolf I (town)
    You are a Warlock. You have trained long in magic that skirts the boundaries between life and death. In your studies you have learned how to speak with the dead. Each night you may visit a grave and speak freely with the one buried there. Because of your skill in magic, you cannot be blocked or redirected from this action.

So Warlocks are immune to block/redirection - or just -that- warlock was?  Because that was S2, and S1 had a warlock - but no mention of immunity - though there were no Illusionists there either.
Leafsnail (town)
  You are a Warlock, a practitioner of secret magic. Using this magic, you have learned to pierce the veil between life and death, and can speak with the dead. To do so, you must visit the grave of the dead person during the night. You well then be able to PM freely with the deceased until the morning light sends the shades back to the underworld.

Ok, maybe it was omitted by mistake - err maybe not, as S3 and S4 also had a warlock, and neither had a PM that mentioned immunity - but again, there was no illusionist in either of those games.
Mr.Person (vampire)
 You are a Warlock, a seeker of dark arcane knowledge. Each night you may visit the grave of a deceased player and speak with them. Note that you can only speak with them during the night phase of the game, and only for that night.
CrownOfFire (town)
    You are a Warlock, able to use ancient magic to speak with the dead. Each night you may, if you wish, visit the grave of a dead player. You may then PM freely with that player until the next day starts.

So!  S5 does have another illusionist.  But it had no Warlocks, and it had no role PMs for anyone which stated 'immune to redirects'.

So for me now, I say 'alright, I could have been redirected.  I think the odds are very low'.

The issue about Max (to me) is not 'was Max redirected' - but is instead 'Is Max lying'.  In order for Max being redirected to matter - first he has to not be lying.

Was I redirected, now that matters.  My answer is 'probably not.  My vote stays on Max (as I don't think a D3 NQT lynch is going to happen)'.

expression of pain and anger

...  Sorry Max.  I hope you had fun before you stopped having fun.  I also liked your poem, though I didn't like the anger thrown at Tiruin before and after it as much.  Thanks for talking to me so much before the game started, and I hope you've had fun both in your memories of your past games, and in this one before it stopped being fun for you.

I have defended the claim. I pointed out how t was actually better to lynch Persus for all outcomes, but it was pretty much ignored in favor of stupid speculation that doesn't make a lot of sense. I have detailed my thoughts, they are there to read. Do you want me to repeat everything I have said today and call it productive? I gave my case, it was pretty much ignored, now you can all enjoy the same favor.

I disagree with your conclusion that lynching who you claim to be malevolent is the best outcome for all conclusions - if you are lying lynching Persus -only- removes someone possibly immune to night kills - and I went deep last night into imagining myself Scum.  Getting Perses dead is -motivating- from that perspective.

If you are lynched first and turn out to be non-Seer... or even Scum Seer (we cannot trust Scum, period), your claimed results on Perses and NQT came from your choice to make the claim, not from any factual basis.  Perses -could- be malevolent to Town - but your word is worthless.

If you turn out to be any flavor of Watcher - even a Scum flavor - or even any flavor of anything that cannot possibly be a Survivor type (some types I don't know if they are survivors or not - Knight is one of those, but I have no idea what sort of Survivor you are) then I will be very surprised, and I will have to accept that I was redirected despite having believed that redirection is incredibly unlikely.  If that happens and if I'm still alive D4, I'll also have to accept that I'm probably about to be mislynched with reason - everyone else will have to decide if I probably lied or if I probably told the truth but my information was wrong.  If that's the case, I'll spend the day asking people not to change their vote, but not to shorten either - and to listen to my words and add their own, both in answer and in further questions to everyone - because if my mislynch doesn't end the game then that's the best help I can give towards there still being a Town win, to Scumhunt and think and speak as best I can.

But if you are not a Seer, then your claimed results are garbage and mean only what they show about your intentions.

Your intentions most clearly appear to be -lynch Perses-.

I don't believe I was redirected.  I also believe to Scum lynching Perses is extra tasty - especially if he actually is malevolent.  We may well have to lynch Perses too before Town can win - but I'm more concerned about the Scum -team- who are more likely to outnumber Town before whomever the third party killer (if that killer -is- third party, and not Town or (gulp) a second Team of Scum) (and given that I do NOT know if that killer is Perses or not).  No dice, Max.  But I'm really glad I got to play beside you.  Thanks for having been gentle towards me, even when you turned hostility towards others.  Noted, and appreciated.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 18, 2013, 05:51:40 pm
I had fun.
I hope you don't take my posts as anger, I'm just at this point waiting for the end of the day when I stop playing for one reason or another. There is nothing left here to do. It is like playing mario and pausing right before you fall down a hole, you know it will happen sooner or later.

All of this 'Oh look! he must be scum for virtue of not picking apart every post!' is actually pretty funny, from the perspective of the guy who seem to make it his business to end games.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 18, 2013, 05:58:41 pm
Meph:  Can role 'Illusionist' players redirect actions which do not involve their target 'leaving the house' to make the target's action happen?
Illusionists are very powerful. Only a select few roles can ignore their magic.
Meph: Does the Illusionist also..illusionify (heh, ok. Affect) the player as a player and not the house? As in, it affects the player..holistically? And not the darn house?

PPE Imp//Max
arghgh must. Read. Soon.

I had fun.
I hope you don't take my posts as anger, I'm just at this point waiting for the end of the day when I stop playing for one reason or another. There is nothing left here to do. It is like playing mario and pausing right before you fall down a hole, you know it will happen sooner or later.

All of this 'Oh look! he must be scum for virtue of not picking apart every post!' is actually pretty funny, from the perspective of the guy who seem to make it his business to end games.

R + select ; R + start. Save frame, load game. Or just hope where you're landing is one of those off-screen platforms.

...And no the bolded part isn't what I'm irked about. I'm irked that you..played something else, and then..well, missed a contradiction to yer point which is a HUGE accusation. ie Imp's mystic-ness and your mystic-ness.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 18, 2013, 06:00:03 pm
Also I'm..really doubting a priest/knight scumteam. What we also did, if you'd notice, is scumhunting on the third humanoid out. >.>
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 18, 2013, 06:02:18 pm
Meph:  Can role 'Illusionist' players redirect actions which do not involve their target 'leaving the house' to make the target's action happen?
Illusionists are very powerful. Only a select few roles can ignore their magic.
Meph: Does the Illusionist also..illusionify (heh, ok. Affect) the player as a player and not the house? As in, it affects the player..holistically? And not the darn house?
The Illusionist targets the player in question. Anything else is simply flavor.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 18, 2013, 06:04:22 pm
Meph:  Can role 'Illusionist' players redirect actions which do not involve their target 'leaving the house' to make the target's action happen?
Illusionists are very powerful. Only a select few roles can ignore their magic.
Meph: Does the Illusionist also..illusionify (heh, ok. Affect) the player as a player and not the house? As in, it affects the player..holistically? And not the darn house?
The Illusionist targets the player in question. Anything else is simply flavor.

OK, so..it does work against mystics. :v

Anyways.

If a player is immune to the illusionist, does it show (ie: that warlock thing 'IMMUNE TO REDIRECTS') specifically in their role PM? If there is no detail, then free-guessing is up on whether it was blocked or not, right?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 18, 2013, 06:05:36 pm
The illusionist does not gain any knowledge about their target.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 18, 2013, 06:11:47 pm
...And no the bolded part isn't what I'm irked about. I'm irked that you..played something else, and then..well, missed a contradiction to yer point which is a HUGE accusation. ie Imp's mystic-ness and your mystic-ness.
Played something else? Do you even know what you are talking about?

At the very least if I were redirected, I would see somebody elses face.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Tiruin on November 18, 2013, 06:17:24 pm
...And no the bolded part isn't what I'm irked about. I'm irked that you..played something else, and then..well, missed a contradiction to yer point which is a HUGE accusation. ie Imp's mystic-ness and your mystic-ness.
Played something else? Do you even know what you are talking about?

At the very least if I were redirected, I would see somebody elses face.
...So Imp was redirected then?

Also played = Risk of Rain.

...Votecount//Timecount. I'd really like to weigh in today after a good checking.
Title: Supernatural 6
Post by: Mephansteras on November 18, 2013, 06:19:45 pm
The Scribe's Tally Sheet
Max White: Imp, Jim Groovester, Toaster, Persus13, Tiruin
Persus13: Max White, notquitethere, ToonyMan



Day ends ~5pm Pacific Today (~1.5 hours)
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 18, 2013, 06:20:25 pm
I don't know if anybody was redirected! Maybe? Maybe Imp is lying. Maybe there is a different role messing up inspects. Maybe something else.

Also, seriously, your annoyed because I've been playing a game other than the one I am essentially already dead in? Really Tiruin? I'm only human.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 18, 2013, 06:21:20 pm
My action PM told me specifically that I cast the runes for Max White.  There was nothing in this result PM that suggested anything about my character having any odd experiences, difficulty, or confusion - just like his runes being simple things, Cup Bread Cloth - he must be a survivor.

I don't see faces, but I don't see anything in my PM that I can interpret as being aware of any sense of misdirection or my mind wandering to a different target.
Title: Re: Supernatural 6
Post by: Tiruin on November 18, 2013, 06:25:34 pm
Day ends ~5pm Pacific Today (~1.5 hours)
Bloody hell. >_<

I don't know if anybody was redirected! Maybe? Maybe Imp is lying. Maybe there is a different role messing up inspects. Maybe something else.

Also, seriously, your annoyed because I've been playing a game other than the one I am essentially already dead in? Really Tiruin? I'm only human.
Yes..I'm..sorry DX It's just..argghghghh. The whole talk and the debate and the linking.
Blarghh, too many things to think about. Whatever happens, Sorry! I do however, feel that my vote is placed right by my words a few tens of posts ago, but sorry if I hit you that way because of that! :S


My action PM told me specifically that I cast the runes for Max White.  There was nothing in this result PM that suggested anything about my character having any odd experiences, difficulty, or confusion - just like his runes being simple things, Cup Bread Cloth - he must be a survivor.

I don't see faces, but I don't see anything in my PM that I can interpret as being aware of any sense of misdirection or my mind wandering to a different target.
Specifically, survivor? Or you just hinted it?

... >.<
This is all my stress talking.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 18, 2013, 06:28:48 pm
he must be a survivor.
Oh come on, you scumlord!

"He is a savior!"
Later on, when you realize that survivor fits your need a little better because then you can say I'm a knight or something.
"He is a survivor!"
Title: Re: Supernatural 6
Post by: Imp on November 18, 2013, 06:29:15 pm
My action PM told me specifically that I cast the runes for Max White.  There was nothing in this result PM that suggested anything about my character having any odd experiences, difficulty, or confusion - just like his runes being simple things, Cup Bread Cloth - he must be a survivor.

I don't see faces, but I don't see anything in my PM that I can interpret as being aware of any sense of misdirection or my mind wandering to a different target.
Specifically, survivor? Or you just hinted it?

... >.<
This is all my stress talking.

Specifically Survivor.  I have a clear result of Survivor, specifically a simple result of Survivor - like the runes for him were simple things.  And the PM starts with me being told that my mind is focused on Max White - which was my intended N2 target to investigate.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 18, 2013, 06:31:26 pm
This is just insulting. With less time left for people to actually see what you are doing, suddenly the story changes from savior to survivor.

Are you just doing this because there isn't enough time left to stop you? Is that it? It is a 'Screw you, I lynched the cop!' dance before oblivion tomorrow?
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 18, 2013, 06:33:48 pm
he must be a survivor.
Oh come on, you scumlord!

"He is a savior!"
Later on, when you realize that survivor fits your need a little better because then you can say I'm a knight or something.
"He is a survivor!"

Err, you made that up from where, Max?

This is my role and results claim post:

Night two I investigated Max White.  I picked him for similar reasons to Caz - I'm not suspicious of him, I'm having trouble reading him, and his play's middle ground... Maybe that DOESN'T mean someone's likely to be around to end game, but I still expect that trend.


I got the result of survivor for him, with the symbols Cup, Bread, and Cloth.  My character did not lean back and ponder this - this one was simple to her. These are simple things, Max White (refered to as a he in my PM) must be a survivor.

My initial analysis of these results were that he was not-Scum (maybe 3rd party), because I was looking for -nature- flavor to Scum.  His three runes are all man made objects.  I had no intentions from that result to claim.

But now Max White has claimed an investigator role - and the 'best' one there is (in my opinion) - the one that gives the clearest results possible.  I do not see how he could possibly have given me the result survivor while having an investigative role.  This has convinced me that my time to claim is now.

I have said nothing counter to this that I am aware of.

Can you please give a link to what you mean?

This is just insulting. With less time left for people to actually see what you are doing, suddenly the story changes from savior to survivor.

Are you just doing this because there isn't enough time left to stop you? Is that it? It is a 'Screw you, I lynched the cop!' dance before oblivion tomorrow?

Fascinating.  Are you trying to get a last hour panicked rush of votes switched from you - or are you trying to make sure I don't feel guilty about having happened to be in a position to counter your lie?  I'm not suffering, if that's your reasoning, but thank you.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Max White on November 18, 2013, 06:35:58 pm
Wait, you actually did claim survivor. I'm sorry, somewhere I got the idea you claimed I was a savior... So where did I get that idea from, I think somebody mentioned it somewhere.

Eh, I'm sure if somebody rereads the thread it will come up, but meh.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Jim Groovester on November 18, 2013, 06:36:57 pm
Jim: You're...giving up on Max this late? Just like that?

I gave up a lot earlier than today. If at first, it was between Max White and Persus13, I would have voted Persus13. But Imp's claim and Max White's tepid reaction more or less solidified my decision.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 18, 2013, 06:39:31 pm
Wait, you actually did claim survivor. I'm sorry, somewhere I got the idea you claimed I was a savior... So where did I get that idea from, I think somebody mentioned it somewhere.

Eh, I'm sure if somebody rereads the thread it will come up, but meh.

Neat.  This forum has a great search function, with this thread open, it automatically selects to search 'This thread'.  Typed in savior and searched.  The first mention of savior in the thread is today, first mention came from Max, here.

But no, it makes more sense to you that I'm a knight, and therefor also a savior? Because that makes perfect fucking sense. The knight is most likely a survivor, protector at a stretch, but saving other people isn't in the job description, yet we can just overlook that.

I won't quote the rest of the mentions, but every other one is either you or someone else quoting you.

That was fun and exciting though!  Thank you for giving me an adrenaline moment and adding more wonder and excitement to my play.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: ToonyMan on November 18, 2013, 06:49:44 pm
Toony: ...I'm really unsure if you're too busy to answer my query or..that you're posting to the seemingly more relevant matter at hand.
Note. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4770417#msg4770417) :S
Let me make this clear.  I am done with that case.  I am through trying to explain to you.  I will just assume you're town and not trying to annoy me.

@Imp:
You are crazy.  I don't know what to respond to but speculating that there may even be another scum team is nonsense (some third-party sure, but another scum team?).  I don't have the time to waste the rest of the night responding to your inquires.  The day will be over before I could even hit post.



I'd really like Max White to survive into the night at least, but that looks like it may not happen.  If Max flips town I can only hope Persus is actually malevolent.

Also I enjoyed your poetry Max, and comparing resurrecting somebody as blowing their load on somebody is humorous.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Imp on November 18, 2013, 07:13:35 pm
Gosh, Toony!  The rest of the night, heck, all day just to try and answer all of my questions?

You're right!  That's horrible!

Umm... I gotta ask just one more though.  What's your typing speed?

Cause in my -last- post to you, I really just ask you one question.

It's a pair of questions, but both are clearly asking the same thing - one answer can answer both, be that answer short or long.

If Max survives we can use his Seer ability

Full stop.  Toonyman, how much do you believe what you just typed?  In order to believe that statement you have to believe that Max truly is a Seer, that Max did not lie.  Is that what you intend to say?

It would make you "waste the rest of the night" to "respond to [my] inquiries"?

@Imp:
You are crazy.  I don't know what to respond to but speculating that there may even be another scum team is nonsense (some third-party sure, but another scum team?).  I don't have the time to waste the rest of the night responding to your inquires.  The day will be over before I could even hit post.

Wow.  Well, soon I lay me down to sleep, N coming and all.  Should I not be here come D4, and especially if my role flip doesn't make my suspicion of Toony from D1 onwards (Hey, I just remembered D2 NQT rated Toony as 'much improved from D1 involvement - an opinion I very much don't share and didn't then either), please remember my top Scum picks, though I could be wrong about my suspicions just like anyone else:


1 is Max, for my inspection result that does not match his Claim.
2 is NQT for a great many reasons, both summarized, then explained in depth here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4764655#msg4764655), though many of his subsequent posts have strengthened my suspicion of him.
3 is Toony, for mostly low involvement, and increased further by his actions at end of day today.  Otherwise he didn't seem -too- suspicious too me, but wow, this end of D3 stuff is getting weirder and weirder.
Title: Re: Supernatural Mafia 6 - Day 3 solves metaproblems
Post by: Mephansteras on November 18, 2013, 08:06:42 pm
The Scribe's Tally Sheet
Max White: Imp, Jim Groovester, Toaster, Persus13, Tiruin
Persus13: Max White, notquitethere, ToonyMan


  Your discussions over, you all feel the compulsion come over you again. Each in turn steps forward, and calls out their vote.

  Max White's name hangs in the air.

  He strides in the the center of the room, head held high. "Fools, all of you. You think we are your enemies? No! We simply want to restore our people to their former glory. Now have become fat and lazy, our soldiers renowned not for their prowess in combat, nor their bravery, but for the polish of their uniforms! Well, this is one Knight who has the will to do something about it! No matter your struggles, the Old God shall rise again! My death is nothing! You cannot win!"

  And like the others he collapses to the ground, all life gone from his body.

  Another
Cultist dead. But how many more are there? Is he right? Are your struggles in vain?
 
  With nothing more to do or be said, you head back to your houses to await the night. And the horrors within it.




Night has fallen. Send in your actions! 
Title: Re: Supernatural Mafia 6 - Night 3
Post by: Mephansteras on November 20, 2013, 12:33:57 am

  Your eyes open to the light of day, and the walls of the great hall. Five of you now remain. A small circle indeed.
 
  ToonyMan and Jim Groovester are absent this day.
 
  In glowing red letters on the floor you see this:
 
    ToonyMan, loyal Warlock of this town. He has joined the spirits he once spoke with.
   
    Jim Groovester, loyal Exorcist of this town. His power over evil could not help him this time.
   
  The Captain of the Guard steps forward. "We investigated their houses. ToonyMan's body was found a few streets down, stuck down by a sword thrust to the heart. Jim's house was broken into, but there is no sign of him."

   



Day has begun. It will go until ~5pm Pacific Friday.
Title: Re: Supernatural Mafia 6 - Night 3
Post by: Max White on November 20, 2013, 12:37:25 am
My ancestors are smiling at me Imperials! Can you say the same?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Jim Groovester on November 20, 2013, 01:12:41 am
NOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooooooooo (http://www.youtube.com/watch?v=WWaLxFIVX1s)
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 01:20:34 am
NQT is my top Scum pick among those who live.  My case against NQT is unchanged. 

I have a migraine and I'm in a very foul mood.

At the moment I have no questions and nothing else to say.

I'm listening though and watching and I'm sure my mood will change.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 20, 2013, 01:26:45 am
:( Get well soon Imp.

Also I'm on the line and will post later due to this being my break. Checking back on the survivors.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 20, 2013, 03:38:43 am
Spoiler (click to show/hide)

NQT narrowed his eyes. Just as he'd long believed. Words are wind. Only logical appraisal of the vote record can show us the light.

Once again my analysis was vindicated but my vote choice wasn't: the players who I though were scum from their actions were (Caz and Max, my top picks!) But both Days I chose to follow what people said and play games of psychology. I though Jim was guilty for lying, but he wasn't. And I thought Max was innocent because otherwise he'd be an idiot, but he was an idiot. I feel like a tragic hero that ignored the prophecies to his peril. No longer! I will put faith in my scumetrics. Be right back: there's analysis to be done.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 05:53:24 am
Spoiler (click to show/hide)

NQT narrowed his eyes. Just as he'd long believed. Words are wind. Only logical appraisal of the vote record can show us the light.

Once again my analysis was vindicated but my vote choice wasn't: the players who I though were scum from their actions were (Caz and Max, my top picks!) But both Days I chose to follow what people said and play games of psychology. I though Jim was guilty for lying, but he wasn't. And I thought Max was innocent because otherwise he'd be an idiot, but he was an idiot. I feel like a tragic hero that ignored the prophecies to his peril. No longer! I will put faith in my scumetrics. Be right back: there's analysis to be done.

Picture time, huh?  My headache wants to roleplay too.
Spoiler (click to show/hide)

So, NQT.

I've totally changed this post from how it had been.  It had been filled with mockery and meanness.  I had a headache, I had stress, you were lying and I caught you yet again - I was venting.

I vented for a good hour of typing, until I reached near the end.  The topic looped back around for me to how Max had been a gentleman towards me, how I believe Max dropped his defense instead of taking what I believe (what I expected to come when I counterclaimed him) was reasonable action to try and save himself and further his Wincon.  I really expected to play through a really hostile series of interactions that never came.  And by the time in this post that I was ready to type that I was smiling at him too, that it wasn't just his ancestors smiling at him but me too - well.  I found I didn't want to yell at you either anymore.

I'm still going to reveal your lies.  I'm just going to do it much more nicely and without the sarcasm.  Thanks, Max.  But for your kind choices, this would -still- be playing out a lot more viciously even if the votes had still fallen where they did.

So, back to Scumhunting business.  With a final toss of 'thank you' again to Max.


Quote
Once again my analysis was vindicated but my vote choice wasn't: the players who I though were scum from their actions were (Caz and Max, my top picks!)

You've 'analyzed' a lot more than Caz and Max to be your top Scum picks.  If what you said were true, you'd have listed Caz and Max consistently as your top picks, and really only them as those picks.  But you didn't.

Caz and max were NOT your top picks, unless you call your top picks approximately a third to half of the total list of players.  Jim, Persus13, and Imp also have topped your stated lists.

There's another possible, and actually more likely reason why you were able to 'accurately' notice that Max and Caz were Scum - because you shared a Scumchat with them.  Somehow, despite your claim of those two being your top Scum picks, you managed repeatedly to shift your attention off of them.  You claim that's because:

But both Days I chose to follow what people said and play games of psychology.

'Games of psychology', considering you didn't define those games at the time, that's hard to prove or disprove.  But you didn't actually follow anyone with any of your votes, except for your very last vote change late D3.  You picked a pretty bad reason to claim, because that one's verifiable and false.

With your first D2 vote, upon Jim, the only person you could have been following was yourself - yours was the first vote on Jim and your challenge was "OK Jim, please explain to me how night-killing town players is more productive."

Later you switch your vote to Caz, reason "Caz's day end lynch vote on Nerjin was an RVS vote!".  Your vote is Caz's 2nd, following Toaster's single statement of Caz opening D2 with rolefishing.  We could count this as your vote following someone else - except you cite that as why you didn't vote for your top Scumpicks, not why you did vote for them.  Once Caz gets 4 votes, you soon switch back to Jim, "On a lynch-all-liars basis, my vote is going back to you: Jim."  Again, your vote is the only one on Jim.  And that's where you -leave- your vote for the end of D2.  If you were prone to following others in voting, I rather suspect you wouldn't have switched off of Caz, given how you claim him today and before as someone you thought was Scum - one of your top picks.  Yet you preferred to be the only vote on Jim at day end instead of participating in the lynch of someone you claim was one of your top Scum picks.

You open D3 with a vote on Max and the challenge "Max— You sheeped Jim's vote and left it there with this as your argument:"  You unvote after he roleclaims.  This behavior highlights that you are lying about him being a top Scum pick for you - when your top Scum pick roleclaims is it reasonable to drop your vote on him?

Then I counterclaim him - and you switch your vote to -me-.  Again I ask, because it highlights that you are lying - when your top Scum pick roleclaims and then is counterclaimed - is it reasonable to vote for your Top Scum pick's counterclaimer?

It's hard to say that you are 'following anyone' in your vote on me - unless you're following me/yourself - Immediately before your vote I had posted my detailed case on you.  But you, as an innocent townie (which you are not) with a top Scum pick who has claimed and been counterclaimed, with nothing proven yet - again I ask this to highlight that you are lying - is it reasonable to vote for your Top Scum pick's counterclaimer when she also states and offers reasons for high concern that you are Scum as well?  As an innocent Townie - your primary focus should be on your Top Scum pick, yes?  Sure, notice me, react to me, consider the validity of my Scumhunting.  But you do something weird again.

"By this logic we should lynch Imp and win the game."  We who, NQT?  One good reason for Scum to risk a Claim D3 was for the game to be so close to over that a mislynch would likely seal the game for Scum.  Any mislynch is acceptable, I guess?  All works the same for the numbers to your perspective perhaps?

But then you go further - you switch your vote from me to -Persus-.  You claim that Max was a top Scum pick for you (as of D3 he's your only surviving top Scum pick) - but here you are, with your top Scum pick claimed and counterclaimed, and you go from voting your top Scum pick's counterclaimer to voting for your top Scum pick's lynch target.

And were you following anyone?  Why, yes you were.  You were following your top Scum pick.  And you kept following him, despite his prolonged quietness, despite challenges, despite your claimed Top Scum Pick having the votes of nearly every other player in the game.

I assume you did this because you were already pretty strongly identified as Scum - that you didn't think actual innocent-looking behavior would fool anyone - that the only hope there was for your Wincon was to get votes somehow off of Max and onto -anyone- (ideally Persus) else.

Quote
I feel like a tragic hero that ignored the prophecies to his peril.

*sighs and looks up at the post above this point*.  So I spent an hour writing words of scorn intermixed with the truths above.  Thank goodness, NQT, you included this line, and I interpreted it as I did.

Though it took me a good half hour to rewrite my post without the snark, it's a better post for it, and that wouldn't have happened but for my reaction to your words - and that they made me think so much of Max's attitude, intentions, and decisions.  That's why I cleaned up -my- act too, and erased the ire from my posting.  Thanks again, Max.  The rest of the post didn't need changing - I conclude with it below.


This.  Now this I believe.

Scum is a team.  Scum is a group.  And I bet not all of these plans were yours, NQT.  I bet there were prophecies of peril, and I bet you made several of them, but they were ignored.  And maybe -you- had to ignore your own prophecies too, because you're part of a team that charged headlong into a dangerous strategy.

Or maybe the plan was yours.  Either way, Yeah.  I feel sorry for you.  Not as sorry as I feel for Max, who was so much a gentleman in his play that I believe he -refused- to really try and save himself because it required taking actions he felt inappropriate to take against a newbie whose comments and questions had rekindled his interest in S Mafia games.  I think he saw the ugliness of play required, maybe saw the ugliness I'd faced elsewhere so recently, and decided 'no, I won't go there'.  Thanks, Max.  I'm sorry I'm not a gentlewoman, and that I would rather chase my win than preserve your playtime.  You are the very best of Scum, possibly the very best that Scum could be.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 06:21:19 am
Tiruin, Persus13, Toaster:

So, there's at least 3 Scum to find, with 2 already caught.  Does anyone think there probably are 4 total to find?

My thoughts on that are 'probably not'.

There are 5 players alive.  Of the 6 dead, 4 are Town, 2 are Scum.

No 3rd parties have roleflipped this game as yet.  We -might- not have any, which would be the first time a S game hasn't had at least one 3rd party (though sometimes the 3rd has been a vanilla survivor).

We know we have two night killers.  One is almost certainly Scum, and their role to me may or may not look like a Killer's.  The other is almost certainly not-Scum, but their role will almost certainly look like a Killer's to me.

If we do face a 3rd party killer, it is a rather well behaved one.

We've never seen a 3rd party killer that was not a Serial killer, but we've seen both Serial killers and Town monster hunters.

I feel certain that NQT is Scum.  If we kill the last Scum, the Scum night kills will stop.  That wins the game - or we have to find whatever other threat(s) still exist(s).

But it's vital that we stop at least one of the night kills.  If NQT is not Scum, or *shiver* if he's not the final Scum - we've pretty much lost, right?  Especially if our non-Scum killer is a Serial Killer.

We lynch someone today, 4 players in the night, if that someone wasn't the final Scum even if the target is Scum - two night kills and we're left with 2 players D5.  Unless something neat like one team wiping out the other happens so there's only one night kill.

That's my conclusions so far about 'what has happened/is happening/will happen'.



What do people think about the wisdom of massclaiming at this point?

Anything missing from my appraisal of our situation and our concerns?  I've never been in a situation much like this ever in play or real life - I haven't got much to compare this to.

One thing I'm not talking about yet is my inspection results from last night.  I did inspect someone, I did get results.  I see reason not to reveal my results yet - I'm going to tentatively assume most of us would prefer to see me verify another's claim rather than have someone verify my claim at this point.  But maybe it's best for everyone to not claim (I believe I think it is time for a mass claim, but I'm not sure and I've never been present for one - I'm not sure how to tell when it's time), and if not it might be best for me to not reveal my results either.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 20, 2013, 06:27:19 am
Imp
I'm still going to reveal your lies.  I'm just going to do it much more nicely and without the sarcasm.
I appreciate the goodwill and I am confident that you will find no lies.

You've 'analyzed' a lot more than Caz and Max to be your top Scum picks.  If what you said were true, you'd have listed Caz and Max consistently as your top picks, and really only them as those picks.  But you didn't.

Caz and max were NOT your top picks, unless you call your top picks approximately a third to half of the total list of players.  Jim, Persus13, and Imp also have topped your stated lists.
Spoiler: And this (click to show/hide)

[speculation]

I assume you did this because you were already pretty strongly identified as Scum - that you didn't think actual innocent-looking behavior would fool anyone - that the only hope there was for your Wincon was to get votes somehow off of Max and onto -anyone- (ideally Persus) else.
You've given a very good explanation of why a scum-NQT would have behaved like I did. All I can say is that these were not my motivations. My vote-analysis showed that Caz and Max were the scummiest but I second-guessed myself and switched my votes to other targets each time. I thought I had good reasons at the time but I was focusing on the wrong things. This makes me look bad, but I'm not sure it's an especially good scum-tactic.

Quote
I feel like a tragic hero that ignored the prophecies to his peril.
This.  Now this I believe.

Scum is a team.  Scum is a group.  And I bet not all of these plans were yours, NQT.  I bet there were prophecies of peril, and I bet you made several of them, but they were ignored.  And maybe -you- had to ignore your own prophecies too, because you're part of a team that charged headlong into a dangerous strategy.
That's very imaginative. If you are town then you're in for a shock when I flip!

Or maybe the plan was yours.  Either way, Yeah.  I feel sorry for you.  Not as sorry as I feel for Max, who was so much a gentleman in his play that I believe he -refused- to really try and save himself because it required taking actions he felt inappropriate to take against a newbie whose comments and questions had rekindled his interest in S Mafia games.  I think he saw the ugliness of play required, maybe saw the ugliness I'd faced elsewhere so recently, and decided 'no, I won't go there'.  Thanks, Max.  I'm sorry I'm not a gentlewoman, and that I would rather chase my win than preserve your playtime.  You are the very best of Scum, possibly the very best that Scum could be.
Max made an ill-judged gambit. I think he's a nice guy and all, but I don't think he should be praised as a good scum-player.

Analysis ongoing...
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 20, 2013, 07:01:22 am
But both Days I chose to follow what people said and play games of psychology.

'Games of psychology', considering you didn't define those games at the time, that's hard to prove or disprove.
Adding my own matter into this, NQT. You sounded more like a debater than a psychologist/tester. A debater wherein you defend your stand despite anything, existing otherwise or not.

Me? I've played my own game of psychology and its called the response mechanism. How would one respond if I angle the tone a bit. Use some words which would superficially lead to a point. Trail off into the subconscious that, in certain circumstances, the target will more focus on given certain accusations--ie what I said to Caz as him being a liar (though I didn't notice it at the time, I guess this was my driving force..my consciousness works weirdly with my subconscious OR my ability to explain it afterwards).

Anyhow, let me poke at certain...illnesses with your post, NQT.
Quote
I though Jim was guilty for lying, but he wasn't
Where and what, exactly? As far as I recall, it pertains to one post where you caught him, and proceedingly blew up the case with the add-on of a silencer. It was subtle at the time due to our focus being on other things, but subtleties are seen once people look back.

Noted here. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4754983;topicseen#msg4754983) Second paragraph to the response to Jim [wherein the link can follow via the quoteboxes]. Now checking it..it seems that in that same post [unless there is suitable context to where Jim lied == Jim scum], the allegation of lying = lynch (in that context) is watered down. Diluted. Then added a bit on the top proceeding it.

So what's up there with Jim = lie?

PPE: Imp. I will detail my post on that, next, because I want good formatting and for it to (most probably not cause you a headache) be more organized. I thank you muchly for this post. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4765354#msg4765354)

...And this. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4765254#msg4765254) I skimmed over it to only register the lowermost paragraph in my mind that 'Imp wants NQT dead'.

Blargh I'm doing the whole post here! Hold up.

Quote
But it's vital that we stop at least one of the night kills.  If NQT is not Scum, or *shiver* if he's not the final Scum - we've pretty much lost, right?  Especially if our non-Scum killer is a Serial Killer.
I believe it is best for the hunter to claim now given this scenario. Persus, for me, is 99% confirmed town [unless he was DARN WELL BUSSED], which, given the context of Max flippin' scum, at least gives me some solace in my many-tailed theory back there [IE: Max claiming Seer on Knight. Flashback; Knight gets attacked by SWORD-WIELDING HUMAN. It is logical to believe, though up for debate as always, that Persus is a Knight AND unNKillable.]

I'm checking back on you and the rest. It is believable, on your case at NQT, but it is also a factor which I didn't check enough that you may be bussing Max. Given your claim as a Fortune Teller, what did you find yesterday?

...Also I do like your pictures. Sadly I cannot give my own since I lack theatrics and/or any in-character related drama..despite my RP-ing self nudging me hard to do that.

Quote
What do people think about the wisdom of massclaiming at this point?
I favor such. However, there is..well, nothing to gain from my role. I will detail such in my next post.

Toaster: Are you the Monster Hunter? Details of kills//description of how those happened? Did you target Persus N1? Why? Same 'why' applies to everything else.

Persus: Reads//Suspicions. Did you learn anything in the night?

PPEII: NQT
...Focus on that question I asked above as I'm busy checking back, ty.

Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 20, 2013, 07:33:31 am
Persus: Reads//Suspicions. Did you learn anything in the night?
No. Well my plan for today was to decide on whether or not NQT or Toonyman was our scumpick for the day. And Toony's dead. NQT seemed to be trying to stop Max being lynched and get me lynched instead.

Who's left? It's me, Imp, Toaster, Tiruin, and NQT. I'd like to hear more from Toaster, but all of you read as town to me, except NQT, and possibly Imp.

Imp: You didn't inspect NQT?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 20, 2013, 08:10:08 am
Analysis 4
In my previous  (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748725#msg4748725)two (http://www.bay12forums.com/smf/index.php?topic=131512.msg4762504#msg4762504) analytical posts, I successfully predicted the scum-status of Max and Caz. Let's repeat the same procedures and see what we get.

Spoiler: # People Voted Day 3 (click to show/hide)

Day 3's vote-count results aren't that interesting on their own: Max claimed early and all votes were either for him or the counter-claimants, Persus and Imp. I know that one of the scum must have bussed Max so I'll be looking over at the timings and reasons for each of the votes on him. But first, let's look at the global results for all four days so far (-1 for Persus if you just want Days 1-3):

# people voted not counting RVS & FOS:
1. Caz
2. Cmega Max
3. Nerjin Tiruin
4. Jim Toaster
5. Persus, Imp, Toony
7. NQT

So we know that Cmega and Nerjin gave up playing on day 2 and both died that night, which explains their low-suspicion count. Nerjin in his first life was actually a strong town player by the vote-suspicions metric.

In virtue of having the lowest number of suspicions, Tiruin is the top candidate. She was the last on the Max lynch but the first on the Caz lynch. In my next analytical post (coming very soon!) I will look at the cases and interactions-with known-scum of each player.

As we have either have a serial killer or a monster hunter with terrible judgement (I have a theory as to who it is but I might well be wrong), this is probably LYLO right now. As such we should be even more cautious than normal about who we lynch. Not right now, but before the end of the day we should all share our top scum picks in ranked order: this often works out quite well.

As this is probably the last day, I very much think a mass claim would be in our favour. Any town players that may have lied to misdirect scum in the past should be honest now. If we get this right we won't have to risk N4.

Imp— if you inspected me then you know I'm whatever Priest comes up as, right?

Persus
No. Well my plan for today was to decide on whether or not NQT or Toonyman was our scumpick for the day. And Toony's dead. NQT seemed to be trying to stop Max being lynched and get me lynched instead.
Okay, if you're town I can understand why you'd be sore about this but I honestly didn't think Max would fakeclaim such an obviously testable role. A hasty mislynch today will cost us the game. You said I OMGUSed today and yet your tentative scumpicks are merely the people that suspected you. Bear in mind that town suspect town.

Tiruin
Adding my own matter into this, NQT. You sounded more like a debater than a psychologist/tester. A debater wherein you defend your stand despite anything, existing otherwise or not.
What I meant was, I was focusing on player's potential motivations for why they made assertions (like Jim saying I wouldn't have backed off unless he voted me, and Max claiming he was a seer) rather than their overall game-behaviour. It's very easy to make a mistake or to come up with a last-minute gambit, but it's difficult for scum to play a whole game as-if-they-were-town.

Me? I've played my own game of psychology and its called the response mechanism. How would one respond if I angle the tone a bit. Use some words which would superficially lead to a point. Trail off into the subconscious that, in certain circumstances, the target will more focus on given certain accusations--ie what I said to Caz as him being a liar (though I didn't notice it at the time, I guess this was my driving force..my consciousness works weirdly with my subconscious OR my ability to explain it afterwards).
Well, I look forward to seeing whether your method bears fruit today if you do turn out to be town.

Anyhow, let me poke at certain...illnesses with your post, NQT.
Quote
I thought Jim was guilty for lying, but he wasn't
Where and what, exactly? As far as I recall, it pertains to one post where you caught him, and proceedingly blew up the case with the add-on of a silencer. It was subtle at the time due to our focus being on other things, but subtleties are seen once people look back.
I'm not sure what you mean by 'with the add-on of a silencer', but on Day 2 I made very clear my case on Jim and my own misgivings with it:

SCUM
Jim - was previously very townish but now pursuing a case that he has twice undermined with his own lies and hypocrisy

Noted here. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4754983;topicseen#msg4754983) Second paragraph to the response to Jim [wherein the link can follow via the quoteboxes]. Now checking it..it seems that in that same post [unless there is suitable context to where Jim lied == Jim scum], the allegation of lying = lynch (in that context) is watered down. Diluted. Then added a bit on the top proceeding it.

So what's up there with Jim = lie?
By Day 3, I came to realise that Jim mischaracterisation of our interaction was probably an honest mistake rather than a deliberate deception. You might have noticed by now that I'm not afraid to change my mind.

Toaster Your thoughts on the game, please.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 08:11:02 am
Imp: You didn't inspect NQT?

I did not for several reasons:

1)  I do believe he probably is a sort of changer.  There are -many- sorts of changers.  We have seen more roles detected as Changer than we have seen detected as anything else.

2)  I already believe he is Scum, no matter if his claim of being a priest is true or not, because of his behavior throughout the game, but especially his behavior towards Max (and a lesser extent Caz) even as early as Day 1 and from before Max starts to 'truly tunnel' on NQT.

3)  I didn't believe it was likely that I'd be here D4.  I picked someone who had not role claimed yet, both to satisfy my curiousity, and because -if- the hunter is not Town, we need to find that hunter.  Maybe I'd be alive - maybe there'd be a Warlock to talk to me if not - maybe there's some miracle res floating around.

So I did not inspect NQT and I didn't inspect Perses either.  But I am not ready to say who I inspected because of this reasoning:

One thing I'm not talking about yet is my inspection results from last night.  I did inspect someone, I did get results.  I see reason not to reveal my results yet - I'm going to tentatively assume most of us would prefer to see me verify another's claim rather than have someone verify my claim at this point.  But maybe it's best for everyone to not claim (I believe I think it is time for a mass claim, but I'm not sure and I've never been present for one - I'm not sure how to tell when it's time), and if not it might be best for me to not reveal my results either.


1) if we as a whole decide not to mass claim - I may not be helping Town's cause to reveal my results.


2) there are two purposes to revealing an investigative result.  One is for me to be confirmed or not by the other person's words.  The other is for the other person to be confirmed or not by my words.  Order matters, and I'd like to know if most of the players I think are Town want me supporting or challenging someone else's claim, or want someone else supporting or challenging my claim.  All I will say -right now- is that I investigated someone whose role had not yet been claimed, I investigated either Jim, Toony, Toaster, or Tiruin, and I have a result.

I am going to accept the group's consensus (excluding NQT, who I believe is certain Scum) as to whether to reveal my results before or after the mass claim if there is one - and if the decision is to not mass claim, I may not be revealing my inspection results from last night.  If the players I believe most likely to be Town as a whole feel revealing 'hidden' roles is still a bad idea, I want to hear why, consider the reasoning, make sure I agree with it - and then I'll decide if I should speak about my findings anyway.  But if I agree that it's best not to mass claim, I'm probably going to agree that it's best not to reveal my results from N3.

Tiruin:

...And this. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4765254#msg4765254) I skimmed over it to only register the lowermost paragraph in my mind that 'Imp wants NQT dead'.

Huh.  Shame that.  Least you read more now.  What do you understand of my words there now?  Do you agree, disagree?  Is the entire meaning you get still that 'Imp wants NQT dead.', nothing else of meaning in that pretty short post?

I believe it is best for the hunter to claim now given this scenario.
Only the hunter?

I'm checking back on you and the rest. It is believable, on your case at NQT, but it is also a factor which I didn't check enough that you may be bussing Max. Given your claim as a Fortune Teller, what did you find yesterday?

Read my answer to Perses above if you want more detail in this answer.  I am waiting to hear if you, Perses, and Toaster as a whole feel that a mass claim should occur (NQT excluded because I believe him sure Scum, and don't think Scum opinion on massclaim matters), and if so - if you three have a consensus that you'd rather have me reveal my results -before- the mass claim or -after-, and if there is a decision made not to mass claim I will probably be withholding my results as well.  I believe my reasons for waiting to see your collective preference are obvious, but I'll explain further if anyone other than NQT asks.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 08:50:53 am
NQT:
In my next analytical post (coming very soon!) I will look at the cases and interactions-with known-scum of each player.

Goodie.

I'm especially interested in what you have to say about your interactions with these known Scum, starting from your first post in the game.

My first post of my Case on you included a broad comparison of your interactions, -especially- with Max but slightly also with Caz - were different, and -how- they were different, from your interactions with every other player.

You didn't have anything to say about that yet.  If you do now, I'm interested, especially if you can actually explain your glaringly different behavior in interaction with especially Max (but also Caz) when that behavior is compared to how you interacted with everyone else in the game.

Imp— if you inspected me then you know I'm whatever Priest comes up as, right?

Given that you appear to me to have worked from D1 to appear to be a priest, I feel quite confident that you are a flavor of Changer.  But even if you -are- a priest, and even if you -did- Rez Nerjin - I still believe you are Scum for a great many reasons.

However, I do believe that you are 'not worth investigating' by a Fortune Teller.  I believe you selected, as did Jim in S3, a 'would look true' rolecover - or that you even DID make a true claim about your role and action.  My great fear of you being a changer is essentially gone - if you were the game would probably be over... or possibly already over for Town but still a toss up between SK (If we have one) and Scum.  I will not lie about my results to attempt to cement your lynch - and your behavior alone should do that cementing very nicely, I very much do think.

We -do- have a killer.  This killer -may- be third party.  You were not slain last night.  That -could- be because the killer is third party and knew that slaying what is likely to be the final Scum member would confirm to all the other players that there is indeed a serial killer, and only a serial killer, left to find.

But I can also see a killer who was Town thinking that he found your lynch likely.  If you were the last Scum, you'd be a high probability lynch tonight.  If you and Toony were Scum (he was my next Scummiest pick after you), getting rid of Toony is great, as he's the 'slippery choice'.  If you are NOT scum but Toony is, then NKing you would leave us with ... maybe not a Toony lynch.

However, I'm not sure if we get told for certain when the last Scum dies but the game doesn't end - if we know if we are looking for non-Scum only or if we just know that we're not done yet.

None the less, in -case- that killer is hostile, I made my decision on who to investigate based on a need to try and find that hunter.  NQT, of all the players alive in the game besides my self - I am most certain -you- are not a killer outside of the Scum ability.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 20, 2013, 09:30:48 am
Imp
I'm especially interested in what you have to say about your interactions with these known Scum, starting from your first post in the game.
If you're so convinced I'm scum I'm not sure what you hope to gain from me looking at myself. I will anyway, of course, but why don't you also take an honest look at everyone (temporarily suspending your current suspicions) and tell us what you find?

My first post of my Case on you included a broad comparison of your interactions, -especially- with Max but slightly also with Caz - were different, and -how- they were different, from your interactions with every other player.

You didn't have anything to say about that yet.  If you do now, I'm interested, especially if you can actually explain your glaringly different behavior in interaction with especially Max (but also Caz) when that behavior is compared to how you interacted with everyone else in the game.
I addressed your argument about the supposed differences in how I spoke to Max here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4764747#msg4764747). Only you think that there's anything of substance in this line of enquiry.

[reasons why you didn't investigate me]
So basically, you're so convinced I'm scum you decided to hunt for the hunter instead. The only role that, if you succeed in mislynching me, could save the game for town. Okay.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 20, 2013, 09:41:51 am
Everyone: Post coming up. Net problems. I haven't read every post after Persus' one despite seeing them here because I'm busy fleshing out what I'm saying in MS Word, and quite annoyed at my net for killing off a nice post.

So brevity. If it permits me in the following minutes (yeah, on-off..for extended amounts of time :s)

I am an Illusionist.
N1 - I didn't act. Yes, let me detail this. In brief: I figured the combination of everyone + the prospect of [if I redirect a kill and x dies...] fell between me choosing to act, and me choosing NOT to act. Concluded with not doing anything, and everything proceeding swell--if in case there was another illusionist, then I'd may as well sit back, and check the lines later on. Expounding later.
N2 - Persus to Toony - explanation for what I said D3 will follow.
N3 - Explanation continued from N2 follows. Notes drop down to Toony > Persus. Basically, a reconfiguration of suspicion/action due to proof being proven down on N2.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: ToonyMan on November 20, 2013, 09:48:17 am
Why did I have to die?  Bah.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 20, 2013, 09:53:35 am
Eagerly awaiting your follow-up Tiruin. Namely, who did you redirect last night?

Also, that means that Toaster is the only player yet to claim. If everyone has been telling the truth up until now then we know what you're going to say but it will be interesting either way.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 20, 2013, 09:57:26 am
Eagerly awaiting your follow-up Tiruin. Namely, who did you redirect last night?

Also, that means that Toaster is the only player yet to claim. If everyone has been telling the truth up until now then we know what you're going to say but it will be interesting either way.
Everyone: Post coming up. Net problems. I haven't read every post after Persus' one despite seeing them here because I'm busy fleshing out what I'm saying in MS Word, and quite annoyed at my net for killing off a nice post.

So brevity. If it permits me in the following minutes (yeah, on-off..for extended amounts of time :s)

I am an Illusionist.
N1 - I didn't act. Yes, let me detail this. In brief: I figured the combination of everyone + the prospect of [if I redirect a kill and x dies...] fell between me choosing to act, and me choosing NOT to act. Concluded with not doing anything, and everything proceeding swell--if in case there was another illusionist, then I'd may as well sit back, and check the lines later on. Expounding later.
N2 - Persus to Toony - explanation for what I said D3 will follow.
N3 - Explanation continued from N2 follows. Notes drop down to Toony > Persus. Basically, a reconfiguration of suspicion/action due to proof being proven down on N2.

Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Toaster on November 20, 2013, 10:08:50 am
Well, given that three of five have already claimed, we might as well go all the way.  PPE: Four.  Hi Tiruin!

I am indeed the Monster Hunter.

N1 I tried and failed to kill Persus.
N2 I killed Nerjin.
N3 I killed ToonyMan.

For N1 I saw what I thought was a strong connection between Max and Persus.  Between the two, I found Persus to be more scummy, so I targeted him.

N2 I was worried about Nerjin's res, and the fact he did absolutely nothing relevant D2 gave me a strong "new third party trying to lay low" feeling.

N3 I didn't buy Toony's sudden switch from Max to Persus.  Prior to NQT changing his vote, Toony was content with the Max lynch and had moved on to questioning others.  When NQT switched to Persus, though...

I think Imp is probably town.  I don't know why NQT is trying to do a lynch on Persus now so I'm going to avoid doing that.

...then after some waffling (http://www.bay12forums.com/smf/index.php?topic=131512.msg4771861#msg4771861)...

I'm being particularly wary of NQT because of his position, but I think he's probably town.  There's just that unfortunate possibility that Caz and him are in cahoots.  Otherwise (this is how I felt at the beginning of Day 2) I'm pretty confident there would not be two cult priests in a game and NQT's res was successful, as he claims (though I don't think he claimed exactly so until recently...?).  Hold your suspicions in moderation.



In any case, I think I'm going to switch my vote to Persus.  Seer is a powerful role and can't see why he would lie, it's true.  I mainly had my vote towards Max because Imp backed up Persus, but that's about it.  There could easily be some form of manipulation and I do not like this feeling.  Max's actions after inspecting NQT make sense too.

...he switches.  I didn't buy his reasoning and thought he could have been trying to save his buddy.



So Max fakeclaimed to try to get Persus lynched.  This makes Persus pretty much certainly not cult.  Imp's counterclaim of Max (which logically matched his actual role) got Max lynched, making Imp a strong town lean.

This leaves Tiruin and NQT.  I'll need to read up on those two.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 20, 2013, 10:26:00 am
Tiruin
N3 - Explanation continued from N2 follows. Notes drop down to Toony > Persus. Basically, a reconfiguration of suspicion/action due to proof being proven down on N2.[/b]
I've talked to you before about the confusing way you use the word 'note'. So you're saying you redirected Toony to Persus on N3. Do you believe Persus' claim of being a knight?

Toaster
[claim]
As no one has counterclaimed, your claim has a lot of weight to it. I'll think more on this.

Imp
Now everyone has claimed are you going to tell us your result then?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 20, 2013, 10:37:03 am
[Expletive] [EXPLETIVE] this internet. Not even loading after I do stuff and press post and do stuff and refresh and then no post...

I shalt not touch ye, O brevity. For thy charms and thy words have interrupted my posts whenceforth!

I think I broke my pseudo-english translator. An-whoo, the bottom post is unedited. Everything past the horizontal rule below my stuffs equal responses and knowledge of me reading the next replies.



I am an Illusionist who has decided to renounce my ways and go as an Exorcist through the mystic arts!

Meaning: I'm an Illusionist. That's all I am. An Illusionist.


N1: I did not act. Firstly I began reflecting on how redirectors work--considering the many-potential roles they would serve, which spanned...quite a lot of personal arguments. Conclusion? I /felt/ they were anti-town at the start, especially during that time (Primary thought: me redirecting scum towards a target would be a valuable find, yet in doing so, if it was not the kill WHICH I DID NOT RISK--would prove..more fallible than not in theory of proving upon action and reaction later on in-game.) A counter argument would be if people would be typing up the knots later on and discovered a shift in the plot. Something which I didn't want to bother with until I had evidence. Evidence coming in the form of 'what would people do if in case their ability--their power to influence the game behind seeing eyes [figuratively..] was uninterrupted. Their response to N1. Their..well, reaction to a mutual stimulus that gives us all a certain bias towards power roles than vanilla-no act roles.

The variety of roles, seeing their nebulous and numerous state, were too much of a conundrum at the time and guessing against my better notion {ie what if you hit a killer?} (A rare chance, but a 'you hit golden treasure' chance). Such a tempting notion, yet something I did not give much thought on as I was thinking more on 'what if I don't act?' and basked in the effects.

I decided to play it safe and wait it out.

N2: Persus to Toony. Caz is lynched. Hoorah? Heck yes. Problem being, I had suspects. Cmega was seemingly absent and his record was...splotchy. Using my power on him, though related to my thoughts on 'if I get the killer..' would be wholly ideal at the point though inhibited by a much greater affront to my thinking.

Persus.

Why him? He got the N1 note, and while I had (and detailed) a suspicious point at his person during the time being [D3], I was checking on reader-responses to it and whom would validate my suspicion on proving Persus as town. I kept my reading silent and pretended that it didn't affect my words at the time--acting as best, an observer and an innocent un-illusionist and directing knowledge of the illusionist in public, checking for any notice or significant reaction.

Guess who voted Persus? ToonyMan! One of my previous targets and suspects. Joyous be I, for whom speaks his words in my intrigue is he who is first to catch the snare!

...Though guess how much backing or context clues/evidence he had?
..
You tell me, please, as I couldn't get it from his post here. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4772059#msg4772059) I mean, I fully agree on the efficiency of a role--doubly so when evidence pops out and the response is lacking. However it..totally misses out the intervening variable of

Seer is a powerful role, and lies would be a no-no. However my 'this is darn weird' meter was killing me and I couldn't bend over that thought that it would remain AS SUCH given how I rationalized the solution on [IF X WAS REDIRECTED, THEN Y STRIKES TRUE AND VICE VERSA: Pertaining to how Imp OR Max should be correct]
And my confusion? He voted Persus instead of Imp.
..And this thing. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4772583#msg4772583) Check the latest paragraph? I believe, at best, he was skimming and acted on role-significance.

Also if Persus did act to kill--given how it's a conjunctive scenario with his action (since he claimed Knight), t'would be an easy proof given my suspicion on Toony before. And unless Toony himself is a knight..well, he'll report it.

If no kill from my target happens, then Persus is 100% Town from the 99%.

N3: Toony to Persus! Max is down. He flips scum. Prior to lynch, I had been planning on targeting whomever to whatever depending on if the one lynched hits up TOWN. Meaning either targeting those who had acted against the voted, and redirecting him/her against the only source I could find viable. Aye, people suspected others-NQT, perhaps? Sure. Fine. However Toony was a special mention to me. How he got around things, like he had a certain source of information rather than an erratic movement of thought. His actions (checking back--how he voted//FoS'd me a long way ago) were still of suspect, and I grabbed the opportunity to use my powers in such a way that nothing could go wrong.

The only source of my deed is a convenient guardian of our undisclosed liege-lord stationed conveniently in this town who conveniently fended off an attacker with good senses who conveniently stopped his own death on a (now-proven) convenient N1, and by empirical evidence, was the target of an attack by scum yesterday--an attack which I rationalized, would either be a failed spanner in the works (proving Imp more town than not, or rather a good bus) or Persus being town (or a DARN WELL GOOD BUS).

...The result stands before you as a corpse.

PPE: ...Everyone post-Persus. (That sounded latin to me. Argh, self. Nice going trying to find puns >.>)



Imp
Tiruin:

...And this. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4765254#msg4765254) I skimmed over it to only register the lowermost paragraph in my mind that 'Imp wants NQT dead'.

Huh.  Shame that.  Least you read more now.  What do you understand of my words there now?  Do you agree, disagree?  Is the entire meaning you get still that 'Imp wants NQT dead.', nothing else of meaning in that pretty short post?
I'm looking back at that time, thanks. I'm more along your side as town on the matter, though--yet on due reason because of what I said above and much less on how you and NQT performed.
Meaning: I'm reading back and cannot give a definitive or exact answer to this.

Quote
Only the hunter?
...He's the only one else who didn't claim other than what we know of today:
Persus - Knight.
Imp - Fortune Teller.
NQT - Priest
Me - Illusionist
Toaster - ? (now claimed Hunter)
..So yeah. I did mean it when I say I think it best, due to the note on being on the last scum (ie: 1:4 scenario). Said person may either have participated in the bus yesterday to bring in townie points--if in case the consensus was faulty against him/her. The base reason was that I know 3 (not exact, but claimed) claims, and thus why I asked a 'Toaster, are you the hunter' note.


NQT
Quote
In virtue of having the lowest number of suspicions, Tiruin is the top candidate. She was the last on the Max lynch but the first on the Caz lynch. In my next analytical post (coming very soon!) I will look at the cases and interactions-with known-scum of each player.
And this does not take in what I said as of yesterday? Interesting how your viewpoint is. Is it judging by superficial examination or have you gone in depth and seen something which I have not, in myself?

Quote
As we have either have a serial killer or a monster hunter with terrible judgement (I have a theory as to who it is but I might well be wrong), this is probably LYLO right now. As such we should be even more cautious than normal about who we lynch. Not right now, but before the end of the day we should all share our top scum picks in ranked order: this often works out quite well.
I fathom to how or why the former @ bolded portion. And what would lead you to conclude the adjective of the latter.
So let me ask: Why, on both counts?

Quote
I'm not sure what you mean by 'with the add-on of a silencer', but on Day 2 I made very clear my case on Jim and my own misgivings with it:
..Err, as in it wasn't made that obvious to the general audience--how everyone else swayed, to give a metaphor.

Quote
Well, I look forward to seeing whether your method bears fruit today if you do turn out to be town.
...Meaning whatnow? Pertaining to my method or..?

Quote
By Day 3, I came to realise that Jim mischaracterisation of our interaction was probably an honest mistake rather than a deliberate deception. You might have noticed by now that I'm not afraid to change my mind.
And the shift from Jim to the current voted at that time came..when? You realized it was an honest mistake based on what precise statement? What was the influencing note?



Toaster
Quote

N3 I didn't buy Toony's sudden switch from Max to Persus.  Prior to NQT changing his vote, Toony was content with the Max lynch and had moved on to questioning others.  When NQT switched to Persus, though...
@Orange: What persuaded you to kill him based on this buying of actions? Is it relevant with the purple?
@Purple: ...And this caused you to kill him..why? It was scummy..how?

Buying such to save a buddy..how?

Also why did you kill Nerjin and compared to your reads at the time-which I ask you to state including a list of reads D3, and preferably now, too-what caused Nerjin to be a prime suspect to lay your sword on him?

Quote
PPE: Four.  Hi Tiruin!
o/

PPEII: NQT
> Yep. Given that there's Toaster to clarify it out, yeah. That, and the interaction between Max and Persus going out in D3? Persus is pretty much my safe bet here.
...Also when I say notes, I was..eh. Badly worded. I was thinking about my notes as a whole, then thinking how I'd write it down in a non-purple-prose format. Sorry about that.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 20, 2013, 10:41:50 am
EBWOP

Toaster:
Quote
N2 I was worried about Nerjin's res, and the fact he did absolutely nothing relevant D2 gave me a strong "new third party trying to lay low" feeling.
Disregard my query on Nerjin.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 20, 2013, 10:45:28 am
Adding @NQT:
Could you detail this bit on the Temple of Death? (http://www.bay12forums.com/smf/index.php?topic=131512.msg4771851#msg4771851)
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 20, 2013, 10:54:03 am
EBWOP:
Quote
Guess who voted Persus? ToonyMan! One of my previous targets and suspects. Joyous be I, for whom speaks his words in my intrigue is he who is first to catch the snare!
Do note that Toony wasn't the first to vote Persus [Lookin' at you, Max]. The last sentence is of reference to how expressions are made for emphasis.
Just to clarify if my statement was vague.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 20, 2013, 11:51:22 am
First off, before I do anything else, Tiruin. No one has counterclaimed Toaster and he's confirmed what Persus said. Thus it's either Tiruin or Imp at this stage, my vote-analysis says Tiruin is guilty and the law of post counts says Imp is not scum (she has the most posts in the game and she's least suspicious by way of vote counts). My vote analysis was right for the rest of the game, so I'm trusting it for now while further analysis is ongoing.

Imp
I started on the full interactions with scum and I simply don't have time for it and it doesn't seem to me to be very useful (I recall in a previous game (the Arcane BM) I cleared Tiruin based on her prior interactions with known scum but it turned out she was scum).
Words are wind. I'm going to go back and look specifically at the lynch cases.

Tiruin
Quote
In virtue of having the lowest number of suspicions, Tiruin is the top candidate. She was the last on the Max lynch but the first on the Caz lynch. In my next analytical post (coming very soon!) I will look at the cases and interactions-with known-scum of each player.
And this does not take in what I said as of yesterday? Interesting how your viewpoint is. Is it judging by superficial examination or have you gone in depth and seen something which I have not, in myself?
My analysis correctly judged Max and Caz to be scum. The same analysis now points to you as being scum. I'm now going back over the specific cases that people have made to see which ones had lynch-weight to them.

Quote
As we have either have a serial killer or a monster hunter with terrible judgement (I have a theory as to who it is but I might well be wrong), this is probably LYLO right now. As such we should be even more cautious than normal about who we lynch. Not right now, but before the end of the day we should all share our top scum picks in ranked order: this often works out quite well.
I fathom to how or why the former @ bolded portion. And what would lead you to conclude the adjective of the latter.
So let me ask: Why, on both counts?
There have been two kills every night since night two: so we know there are two people with kills (i.e. a hunter or serial killer). Toaster has murdered three town players: if he is a town hunter he has terrible judgement.

Quote
I'm not sure what you mean by 'with the add-on of a silencer', but on Day 2 I made very clear my case on Jim and my own misgivings with it:
..Err, as in it wasn't made that obvious to the general audience--how everyone else swayed, to give a metaphor.
I recall mentioning on D3 that players I thought were town didn't think Jim's action was a big deal.

Quote
Well, I look forward to seeing whether your method bears fruit today if you do turn out to be town.
...Meaning whatnow? Pertaining to my method or..?
I'm looking forward to seeing your insightful psychological method find the final cult player. (Well, I rather suspect that the final cult player is you yourself, but I look forward to seeing how you pursue cases today).

And the shift from Jim to the current voted at that time came..when? You realized it was an honest mistake based on what precise statement? What was the influencing note?
In between night 2 and day 3 I reflected on the matter, hence why I didn't follow up on Jim the next day. I poked him a bit at the beginning of Day 3 and he didn't do anything else scummy and then Max claimed and I got caught up with that.

Adding @NQT:
Could you detail this bit on the Temple of Death? (http://www.bay12forums.com/smf/index.php?topic=131512.msg4771851#msg4771851)
I said it all on Day 2. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4742292#msg4742292)
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Mephansteras on November 20, 2013, 12:02:48 pm
The Scribe's Tally Sheet
notquitethere: Imp, Persus13
Tiruin: notquitethere



Day ends ~5pm Pacific Friday
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Toaster on November 20, 2013, 12:06:37 pm
By the way, I am assuming there are three cultists.  With 11p, three cultists balanced out with a vig, bulletproof townie, and a rolecop, this seems reasonably balanced in my opinion.


Tiruin:
Toaster
Quote

N3 I didn't buy Toony's sudden switch from Max to Persus.  Prior to NQT changing his vote, Toony was content with the Max lynch and had moved on to questioning others.  When NQT switched to Persus, though...
@Orange: What persuaded you to kill him based on this buying of actions? Is it relevant with the purple?
@Purple: ...And this caused you to kill him..why? It was scummy..how?

Buying such to save a buddy..how?

I thought he was reasonably likely to be scum, so I was willing to off him.  His change seemed a bit sudden, forced, and contradictory.  Yes, the two things you colored are linked.  Since he had moved on, that signaled that he was thinking "Okay, Max is lynched.  Let's start working on the next target for the next day."  This is a reasonable and townlike behavior.  When NQT switched, though, suddenly he's waffling and going back on what he said.  This is not townlike behavior.


NQT:
First off, before I do anything else, Tiruin. No one has counterclaimed Toaster and he's confirmed what Persus said. Thus it's either Tiruin or Imp at this stage, my vote-analysis says Tiruin is guilty and the law of post counts says Imp is not scum (she has the most posts in the game and she's least suspicious by way of vote counts). My vote analysis was right for the rest of the game, so I'm trusting it for now while further analysis is ongoing.

So... process of elimination?  Do you trust your meta-tells enough to lynch over them at this point?

Toaster has murdered three town players: if he is a town hunter he has terrible judgement.

Two.  Also, I love you too.

A hasty mislynch today will cost us the game.

Oh really, now?  Just how many anti-town do you suspect are still out there?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 20, 2013, 12:18:04 pm
Toaster
So... process of elimination?  Do you trust your meta-tells enough to lynch over them at this point?
Almost. They were so right for everyone else. I'm still going to go over things and double check everyone and ask questions because there's time to do so and I want us to get this right.

Toaster has murdered three town players: if he is a town hunter he has terrible judgement.
Two.  Also, I love you too.
Sorry, I should have said 'attempted to murder'.

A hasty mislynch today will cost us the game.
Oh really, now?  Just how many anti-town do you suspect are still out there?
I was assuming the hunter (now confirmed to be you) would follow their track record and kill another town, but yeah it's possible we might still win this if there's a mislynch.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Toaster on November 20, 2013, 12:22:07 pm
NQT:  In the case of a mislynch, I would probably hold fire.  It'd be a choice between me deciding the final "lynch" and leaving it up to democracy.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 02:46:33 pm
Tiruin, what you say makes sense about 'Only the hunter'?  Your claim works for me, at least at a first read through.  Your reasoning about who you did what to works for me, and why you would pick to do it.  No alarm bells are ringing and your story helps lower my fears of Persus13 actually being our killer (Note I can see reasonable use of Town vig lying to be knight)

Toaster, I'm willing to believe your claim of being a hunter.  I actually thought you were one of the best flavors of investigator with your D2 immediate but never really supported (to my taste) 'case' and vote on Caz - I thought you had gotten information that he was malevolent or were the one that gets to know what faction the target is - and that you were just trying not to out yourself more than you ABSOLUTELY had to on D2.  Because you are claiming to be the hunter, you're also supporting Perses's claim of being the Knight.  Your reasoning looks good and sound to me as to why you picked the targets you picked.

Perses, we have a claimed killer.  My only doubt of you was that you might be the killer hiding as a knight.  That's clearly false - and these two players have supported your claim in their own ways.  You are Town to me.



Here is why I did not immediately claim my results this D:

I too was suspicious of Toony.  I trusted -if- he wasn't the killer, and -if- the killer wasn't Town, Toony was a very good pro-Town kill choice in my thinking.

Here's my never fully posted D3 suspicions list:

Toaster (probably investigator) (Town)
Tiruin (no idea!) (Town)
Persus13 (very likely to be Knight or Monster hunter or anti-Town SK) (Town or Third party)
Jim (no idea!) Null read
Toony (no idea!) Possibly Scum
NQT (very likely to be some type of converter) Nearly Certain Scum

I didn't trust the killer to be Town.  If the killer IS Town we're in great shape, but if the killer is anti-Town we're possibly doomed - we have to get a killing party (the last of the scum or the hunter) out of play today because the two kills is going to kill us otherwise.  Nothing is more important than that.

However if the killer IS town, we're actually fine.  And if there's just one more living Scum, we're fine as long as we lynch that one Scum - if that doesn't end the game, and IF we can reveal the hunter today, then we're fine.  We lynch the Scum today, the game ends or not, if not, there's only one kill tonight (Gone Scum team can't lynch) there's still three players D5, hunter must be SK, other two lynch SK and Town win.

I don't see any flaw in that plan.  -Any-.  So long as we are indeed removing the final Scum today.  If there -are- two Scum left AND the hunter is anti-Town, it's already game over for Town, the only question left is does the Sk or the Scum win.

Assuming the player alignment currently is 2 Scum, 2 Town, 1 SK:

If we lynch the SK, the Scum instantly win, 2 Scum to 2 town and night has started.

If we mislynch a Town, night starts with 2 scum 1 Sk 1 Town... not sure how that would work out but I just don't see a Town win.  Game might go to the next day, but Town can't win that way.

If we lynch one of the Scum, night starts with 1 scum, 2 town, 1 Sk.  Both sides want a kill, at best they kill each other (town win if both kills happen), otherwise it gets more complex but I don't believe Town can win that way.

So as I see it, there's no hope for Town if there's TWO Scum left AND if there's an SK.

If there's 1 Scum left and an SK, this is what I see:

If we lynch the Scum, Night starts with 3 town and 1 SK, D4 starts with 2 town and 1 SK - Pretty sure Town can win from that point, given killer is known identity.

If we lynch the SK, Night starts with 3 town and 1 Scum, D4 starts with 2 town and 1 Scum - if we know who the Scum probably is and we lynch the probable Scum, Town wins.

If we lynch a Town, Night starts with 2 Town, 1 Scum, 1 Sk - that's the same outcome as the final set of the case above - it's an unlikely Town win (requires the two killers to kill each other, to be -able- to both get their kills off as they die.

If there's 1 scum left and 4 Town, we're fine.  We have two tries to find that final Scum, and that second try can come from the Hunter's NK or not.  So long as there's no more than 2 possible Scum candidates, Town has certainly won.

If there's 2 scum left and 3 town, we need both those possible Scum candidates to actually be Scum - one has to be lynched today - Night starts 3 Town 1 Scum, 2 potential kills - as long as the hunter did NOT target Town, even if the Scum gets the kill and the hunter doesn't (worst case scenario) either Town wins that night or the day dawns with 2 Town 1 Scum - given that the most probable Scum is the Scum, Town wins.

So my only worry is that if the non-scum killer is Town - this will be the first S game with ONLY Scum and Town, with no third parties of any type.  I think the only possible third party would be the Killer, given all the claims and how everything's played out.

However, That's only deadly for Town if there are a total of 4 Scum (2 still alive) and the SK - that would make 5/11 baddies (assuming conversion didn't happen... that could explain N1 lack of Scum kill but I sure hope not) and I don't see a game starting with 5/11 baddies (45% not Town baddie!).

So... if the killer is anti-Town... the killer still wouldn't want to claim today.  If there's Two Scum, the killer is probably going to die.  If there's 1 Scum, the Town's probably going to win if they know who the killer is.  So the killer would want to hide still, IF the killer is an SK.  I am SO glad that the killer's not trying to hide today.



So my inspection results from last night:  I picked Toony to investigate.  I picked him because he was the scummiest/sleaziest of the 4 players who had not claimed and I expected to start this D dead.  I wanted to know what I could about him asap - and he could have been our SK - especially if he thought there were probably just two Scum with Max being the second.  We'd only be hunting the killer if we wiped out all the Scum.

My results for Toony, which I checked before I checked the thread (Wanted to see how I died before I saw that I was dead) - Toony was a Watcher, certainly, with the runes of Raven, Moon, and Power.  And I wasn't dead.  I had no 'odd' experiences last night, everything was normal.  I was still suspicious of Toony (watcher's a perfectly fine result for Town or Scum... but Toony was NOT the killer), and then I saw he was dead.  I'm actually -glad- I investigated a warlock; Warlocks were the most difficult of the known roles for me to guess what result they might give to a Fortune Teller.  But I would have been perfectly happy finding that out after game end.

So... for me day started with non-Scum killer unknown, and results that could not possibly pressure the killer into claiming, should that killer not want to.  And I do believe the identity of the Killer needs to be known now if Town is to have a chance to win - I'm SO happy we have a killer claim.  But I refused to release my results immediately because I feared that pressure, the belief that I could counterclaim a lying 'I'm not a hunter' player - would help an unwilling killer reveal themselves to avoid the even worse odds of me possibly counterclaiming them.



To me, I know I'm Town but I can accept that I may be borderline to the rest of you thus possibly actually Scum (if so, I've sure been a bold bold Scum, and my partner Max took my wiping him off the board, in preference to someone claiming to be a knight super calmly... Max must REALLY want to play a different game instead (that rain one maybe) and didn't want to replace, eh? - That insult applies only if I'm Scum - and Max knows if I am or not.  Thank you again, Max, for being very much a gentleman.  I'd love to play again in the same game with you - for me especially your playstyle has a great calming effect, and I feel like I can trust you the player even if I cannot trust your role - You would be a PERFECT IC for BMs I think, if you wanted to do that)

Because the killer claimed, -and- because that killer is Toaster, who I think is very, very experienced, calm, and the sort who thinks far ahead, I'm pretty sure Toaster is Town Hunter.  Toaster's best chance of a win as SK would be to claim anything else (werebear, the PGO, is a known claim that could 'hide' a killer from a fortune teller as another type of killer and probably the best false claim for this circumstance).

So I'm a darn happy player.

I think Toaster, Tiruin, and Perses are all Town, I know I am Town, and I trust that we have two chances to kill NQT, who I'm so very very sure is Scum.  Since I'm this sure that Toaster, Tiruin, and Perses are all Town, I'm even perfectly happy to die today if I am so borderline that most of you, especially Toaster, think I'm likely to be Scum/more likely to be Scum than NQT.

If the decision is to lynch me, my only request is - Toaster - when you see me flip Town Fortune Teller - kill NQT tonight.
Tiruin and Perses - if I flip Town Fortune Teller, there's only one kill N4 and that kill is the disappearance of Toaster (meaning Toaster died before he could kill his target) - lynch NQT.


I think this game is solved, and solved for a Town win.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 20, 2013, 05:41:20 pm
PFP - scathing revelation coming up but then class and bad wake up time for me. I'll try to detail this as best as I can.

NQT
First off, before I do anything else, Tiruin. No one has counterclaimed Toaster and he's confirmed what Persus said. Thus it's either Tiruin or Imp at this stage, my vote-analysis says Tiruin is guilty and the law of post counts says Imp is not scum (she has the most posts in the game and she's least suspicious by way of vote counts). My vote analysis was right for the rest of the game, so I'm trusting it for now while further analysis is ongoing.
...Which means? Your vote analysis isn't expounded/ing despite what you say here. A vote analysis wherein you seem so sure, yes decide to vote me without putting down details.
As in, details + links + explanation.

I've to note that, even in your analysis, in which I poke at your previous post (http://www.bay12forums.com/smf/index.php?topic=131512.msg4762504#msg4762504), it doesn't make sense how you suddenly target me from..quite much everything back there. Most reasonable assumption is that you're suspecting Imp, given how your suspicions of her seem like due reason to follow--yet now, you..well, don't interact with her.

Quote
My analysis correctly judged Max and Caz to be scum. The same analysis now points to you as being scum. I'm now going back over the specific cases that people have made to see which ones had lynch-weight to them.
Your analysis is a generality--considering that it includes the prospect of Max//Caz to be scum, instead of directly judging them SPECIFICALLY. ie FoS'ing suspects.
I believe the same analysis, on observation, includes me as 'scummy' instead--or are you trying to twist something there? Because that's what I'm feeling on how the direct hop is going.

Edit-Orange:
...Yeah, so you vote me then say that you're going over your notes.
..wat.
You didn't read my posts, did you?

Reasons and case-basis on me, NQT. I'd love to read them.
Quote
I recall mentioning on D3 that players I thought were town didn't think Jim's action was a big deal.
Calling it a lie then making it part of a logical reasoning--when said reasoning is discarded as you said yourself--seems like a big deal here.

A hasty mislynch today will cost us the game.
Oh really, now?  Just how many anti-town do you suspect are still out there?
I was assuming the hunter (now confirmed to be you) would follow their track record and kill another town, but yeah it's possible we might still win this if there's a mislynch.
*might*?
Ello, there is 1 scum and 4 town. Mislynch 1, 3 town. NK 1, 2 town. With a Persus being there as honorable proof.

Given that prospect, scum is really hemmed in there--however the choice lies in two things:
1. Surity. There IS the probability of a bus going on since yesterday given how things play out and the scenario I pointed out above. Sure, I can redirect any person who else is the next most probable suspect [Lookin' at you, Persus.], but that could also pertain to what I'm going to say in #2.
2. Special role. We do not know who said person is, and whomever it is hasn't claimed it. Assuming it is scum (for it wasn't claimed is the most basic reason), then countermeasures should be taken given how where I see it..it could be anything.

Re-reading back. Sorry for the brevity here.

EDITCHECK:
NQT..how or why does your analysis reflect differently from...the lynch vote count here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4772719#msg4772719)?

Analysis 4
In my previous  (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748725#msg4748725)two (http://www.bay12forums.com/smf/index.php?topic=131512.msg4762504#msg4762504) analytical posts, I successfully predicted the scum-status of Max and Caz. Let's repeat the same procedures and see what we get.

Spoiler: # People Voted Day 3 (click to show/hide)

Day 3's vote-count results aren't that interesting on their own: Max claimed early and all votes were either for him or the counter-claimants, Persus and Imp. I know that one of the scum must have bussed Max so I'll be looking over at the timings and reasons for each of the votes on him. But first, let's look at the global results for all four days so far (-1 for Persus if you just want Days 1-3)
@bolded part: 'Know'?
..Wait, erk. It was interesting though, how that was worded (..you're the only other voting for Persus) but..bleh. Anyway.

What's with how you format that list anyway? Toony is in a separate box. You are in a separate box.

Toaster
So... process of elimination?  Do you trust your meta-tells enough to lynch over them at this point?
Almost. They were so right for everyone else. I'm still going to go over things and double check everyone and ask questions because there's time to do so and I want us to get this right.
Logic dictates that you leave a vote on me without sustainable evidence, then? Or are you just signalling what 'the vote analysis' leaves?


Also poking thru literary form, ...this (http://www.bay12forums.com/smf/index.php?topic=131512.msg4742292#msg4742292) would lack foresight given that if Nerjin was anything but good (in which we didn't know but I'm poking it from the futuristic viewpoint), then the high priestesses are in a lot of trouble.

Also that means you saw him breathing..which means he was alive due to respiratory function. Which generally leads to the everything-else-function like circulation . . .Bleh. Putting it aside but..it strikes me as weird how that happened (most @Meph but :P I've got Priest notes on the before-time)

..Though I haven't read anything on 'visually seeing him [RESPIRE]' anywhoo.


Imp
Quote
Here is why I did not immediately claim my results this D:

I too was suspicious of Toony.  I trusted -if- he wasn't the killer, and -if- the killer wasn't Town, Toony was a very good pro-Town kill choice in my thinking.
Reasons behind Toony's note? You could just say it given that I compiled the links to his posts.

To me, I know I'm Town but I can accept that I may be borderline to the rest of you thus possibly actually Scum (if so, I've sure been a bold bold Scum, and my partner Max took my wiping him off the board, in preference to someone claiming to be a knight super calmly... Max must REALLY want to play a different game instead (that rain one maybe) and didn't want to replace, eh? - That insult applies only if I'm Scum - and Max knows if I am or not.  Thank you again, Max, for being very much a gentleman.  I'd love to play again in the same game with you - for me especially your playstyle has a great calming effect, and I feel like I can trust you the player even if I cannot trust your role - You would be a PERFECT IC for BMs I think, if you wanted to do that)

Because the killer claimed, -and- because that killer is Toaster, who I think is very, very experienced, calm, and the sort who thinks far ahead, I'm pretty sure Toaster is Town Hunter.  Toaster's best chance of a win as SK would be to claim anything else (werebear, the PGO, is a known claim that could 'hide' a killer from a fortune teller as another type of killer and probably the best false claim for this circumstance).

So I'm a darn happy player.

I think Toaster, Tiruin, and Perses are all Town, I know I am Town, and I trust that we have two chances to kill NQT, who I'm so very very sure is Scum.  Since I'm this sure that Toaster, Tiruin, and Perses are all Town, I'm even perfectly happy to die today if I am so borderline that most of you, especially Toaster, think I'm likely to be Scum/more likely to be Scum than NQT.

If the decision is to lynch me, my only request is - Toaster - when you see me flip Town Fortune Teller - kill NQT tonight.
Tiruin and Perses - if I flip Town Fortune Teller, there's only one kill N4 and that kill is the disappearance of Toaster (meaning Toaster died before he could kill his target) - lynch NQT.


I think this game is solved, and solved for a Town win.
I'm a silly skeptic so I'll forward the idea (rather than a night plan) of really checking who to lynch today. Sure, guessing that those voting Max may be bussing him instead given the quality of cases against him, and a point is taken on caution in how bussing happens here.

Though if I would propose a night plan (due to time constraints) then I'd suggest that:
> If a mislynch happens, Toaster could go after the second-most scummy person.
> I could EITHER redirect Toaster to Persus or the second most scummy persons to Persus given that matter. Either would most probably result in a:
1:3 - mislynch
= wherein the paths of action would go (most likely?) towards the 1:2 count if stuff goes wrong.

@Purple: Toaster's kill registers as a kill, I believe. So if he targets the last scum, then they both die in a flurry that would match Irony's Werebear days of old.


..Also Toaster has a track record of being a Monster Hunter upon browsing past games. xP Anyway.

How did you see yourself being a lynch candidate?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 20, 2013, 05:49:39 pm
A hasty mislynch today will cost us the game.
Oh really, now?  Just how many anti-town do you suspect are still out there?
I was assuming the hunter (now confirmed to be you) would follow their track record and kill another town, but yeah it's possible we might still win this if there's a mislynch.
Full thoughts on the 'track record' thing, please? By due observation, we see that there're only 2 other roles unclaimed during D4 start.
Me.
And Toaster.
If there was a track record (ie one of you guys lying) then after my claim there should or should not be a hunter claim to hem it in.
...
..
...
"Track record"? And "Kill another Town"?
Clarify.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 20, 2013, 05:56:11 pm
I'm not going to go through and pick what to respond to everything said today, but I'll give my thoughts on the current players.

First of, 1 Scum, 4 town seems like the most likely scenario now. No Supernatural Game has had more than 3 scum player, and 4 scum seems insanely unbalanced.

THoughts on the living players, ordered in order of Townie to Scummy

Persus- Town Knight. Every Involved lynch has been of Scum this game. Only voted by 5 other players, two scum, 2 town, 1 unknown. Things are good.

Imp- I'm pretty sure Imp's town. If Imp hadn't roleclaimed, I would have been the one to swing yesterday, as 3 players voted me, one said he would have if Imp hadn't claimed, and scum Imp would have voted me as well, which would have been enough to hang me.

Toaster- I'm fairly confident Toaster is the killer role, and not scum. No one has counterclaimed him.

Tiruin- She is the second most scummy at the moment, as Illusionist seems like an easy role to fake-claim right now. However, she tunneled Caz fairly strongly for two days straight and helped to lynch him. Other a single vote on Cmega, she's voted confirmed scum. So she seems town.

NQT-NQT has seemed scummy to me, mainly for the "no rational reason why Max could fake-claim" business. Max had the opportunity to get away with it, especially as he didn't have to fear the Monster Hunter. He accuses me of voting him for voting me, and he would be exactly right. NQT did everything he could to try and get me or Imp lynched instead of Max lynched, and if he had convinced more than Toonyman, he would have succeeded. I highly doubt that at this stage of the game someone would do an elaborate bus of Max when his lynch of me would have succeeded if it hadn't been for Imp. In addition, the fact that his primary means of voting someone has consistently shown him on top and thus, ultra-town is also suspicious. Another thing that seems suspicious to me is the flavor of NQT's resurrection. The Temple of Death seems something different and separate then normal resurrections, which usually happen in a graveyard. NQT prays to the gods. This gives me a very pagan feel to it. He also said he prayed to the gods. I may be assuming something here (I'm a Christian), but I assumed the priests in this were monotheistic. Finally there's NQT's interactions with scum. D1 he and Max have a huge battle, that then turns into them and Caz ganging up on Nerjin when he took NQT's side. D2 he voted Caz, then switched to Jim. D3 he voted Max, then switched to me. That seems like a guy trying to appear town by voting scum, but avoiding actually following through.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 06:36:18 pm
Tiruin:

How did you see yourself being a lynch candidate?
I'm perfectly happy to talk through the day.  To use both extensions.

To me the puzzle's already mostly solved.  Small chance there's actually 2 Scum alive.  Small chance Toaster's actually SK.

If both those small chances are true, Town's got a small chance to win.  Small enough, ehh.  Don't matter.  If we currently have 2 Town 2 Scum 1 SK...  I don't think Town could win.

So lets write off those smal chances!  Lets look at the big chances.

Big chance there's 1 Scum alive and Toaster's our real other night killer - and that Toaster's Town.

That chance seems to be in the 90% range for me.  That's great.

If that's true, we have room for a mislynch - I don't need to mind a mislynch.

Everything NQT this game appears Scummy.  I'm hard pressed to take any of his posts (there are a few, but only a few) where he doesn't look like Scumspeaking to me.  Especially now that I know Caz and Max are Scum.

I have taken the time to read the entire game again.  I will be unspeakably shocked if NQT is Town.  My entire opinion of his ability to play will drop by about 60%.  He is not and has not been playing towards a Town wincon this entire game - if he is Town, I.... Well he wouldn't be the first player I've seen who was Town but who chose to take direct anti-Town actions.  But I had thought highly of his ability to play, ability to strategize, and ability to effectively move towards a Wincon of his own chosing.  He -is- effectively moving towards a Scum Wincon and away from a Town Wincon - and he's been doing this all game.  He's not winning (I don't believe), I don't need to downgrade my opinion of him if he is Scum.  He has played reasonably and sanely if his Wincon is anti-Town.

Tiruin, my hopes for you don't need to be said, I assume they are clear.  Assuming you are not the lynch today - and I think you are either Town or Third party (not anti-Town), I don't want you lynched today - and if you are an illusionist (I'd be glad if you are), then I hope you read the day end post very closely and determine if -you- think what Meph says means that the remaining threat to Town may still be Scum or if it's 'just' some non-Scum problem.

Toaster is almost certainly a killer, given proof we have a killer and total lack of counterclaim.  If you believe a non-Scum threat is the problem, then by all means redirecting Toaster to Persus sounds like a sound and safe strategy to get through the night without any further night kills (given that we eliminate Scum first).  If the killer isn't Toaster there's still the 'why would Toaster claim to be a killer-type then?' issue.... there's not many players left.  I think Toaster claimed Monster Hunter because he is a Killer-type and very possibly because he is exactly what he says he is.

If we have one Scum left - I feel certain that NQT is Scum.  If we leave him alive past this D.... I don't think we're going to be told anything by Meph to make us think the Scum threat is gone.  I'd slightly prefer you to redirect -NQT- to Persus to eat the Scum night kill...

But all this goes without saying, I hope.  I very much want to see what people determine to be their answers, and I'm in absolutely no rush.  I'm not especially curious because I can't think of any questions to ask Toaster that could successfully determine if he's Town or not - and his admitting to being the killer (even if he is an SK) goes far to satisfy me.

See, if Toaster hadn't claimed being a killer type.... maybe it's because it's true that he isn't.  I don't know.  So the real killer could be anyone else - and I haven't investigated Perses, Tiruin, NQT, or Toaster.

If Toaster (or anyone) -was- the SK.... I expect that no one should claim to be the Killer, and then we'd really be in a pickle.

But I don't see why Toaster would claim to be a killer-type if he is NOT a monster hunter - unless he thought from my words today that I might have investigated him - if he claimed not-Killer and I counterclaimed, that could be a real problem for him.  So no more need to hide.... time to say 'I, Toaster, am a good killer' even if Toaster's actually an SK.

But there's enough people left that if Toaster's SK, AND if we lynch Scum today, then we have a great chance of a Town win.

If Toaster's a Town Monster Hunter - then we are even safer.  We can afford a mislynch and will still probably win - unless there are 2 scum.


So,

How did you see yourself being a lynch candidate?

Well, you're considering that maybe I bussed Max.  If I did, I have to be Scum.  I don't know how likely you think that is - NQT chased that for a bit, during the time I had his vote D3... he dropped it - weird if he thought it could be percieved as true, be him Scum or Town - and hasn't picked it back up today, so he apparently feels it's implausable.

But what I care about is a Town win, and I don't care if I die getting there.  I 'ran the odds' and I also think that unless we face EITHER 2 living Scum OR 1 living Scum and an SK - We're going to win this, and we have room for a mislynch.  (if we face BOTH of those... 2 Scum and an SK, it's already all over except for who actually wins between the 2 antiTown roles)

And I also think that we face only 1 remaining enemy - there's just 1 Scum left, and no other anti-Town roles.  That makes me feel comfortable enough to say 'hey, we can afford a mislynch, I think' and to say 'Hey, long as NQT who is certainly Scum dies - I barely care if I live'.

Perses:
Tiruin- She is the second most scummy at the moment, as Illusionist seems like an easy role to fake-claim right now. However, she tunneled Caz fairly strongly for two days straight and helped to lynch him. Other a single vote on Cmega, she's voted confirmed scum. So she seems town.

Only thing that bugs me about Tiruin's claim is it's completely not provable.  However, I don't get anything hostile from her, the game doesn't have -room- for her to be anti-Town.  But this would be the first S game yet with -no 3rd parties-.  It's also the smallest number of players in an S game yet.  So I wouldn't be shocked if Tiruin's actually a non-hostile 3rd party.

But that doesn't matter, because Town doesn't need that sort of role dead.  And if she is telling the truth - great.  Especially if we do face more than one currently living threat to Town -  her correct choice of redirection (and the fact that we have a Knight to safely 'eat' a kill without harm to Town) means that if we -do- have 2 baddies to kill.... we actually have a chance to win.

But I do kinda wish we had a night to 'waste', so Tiruin could redirect me and I could learn and report what happens to a Fortune Teller when it gets targeted by an Illusionist.  But it'll take the future to figure that one out, if it ever happens.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 20, 2013, 06:47:16 pm
Well, S2 didn't have a third-party until a guy got rezzed as a demon, so games have started with no third-parties before.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 06:50:57 pm
Well, S2 didn't have a third-party until a guy got rezzed as a demon, so games have started with no third-parties before.

I disagree.

Pandarsenic (other)
    You are a Ghoul. A strange, twisted being that exists on the border between life and death. Your mind has been warped by the constant pull of these forces, and you only find release in the death of others.

  Each night you may either choose to Kill another player or Consume a dead player. If you Consume a dead player your next Night Kill will be powered by dark magic, and you will be unstoppable.

 You win when all other players are dead.

He's easy to miss - he died N1 to the Cult.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 20, 2013, 07:14:02 pm
Well, S2 didn't have a third-party until a guy got rezzed as a demon, so games have started with no third-parties before.

I disagree.

Pandarsenic (other)
    You are a Ghoul. A strange, twisted being that exists on the border between life and death. Your mind has been warped by the constant pull of these forces, and you only find release in the death of others.

  Each night you may either choose to Kill another player or Consume a dead player. If you Consume a dead player your next Night Kill will be powered by dark magic, and you will be unstoppable.

 You win when all other players are dead.

He's easy to miss - he died N1 to the Cult.
S4 however, did start with no third parties.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 07:24:38 pm
Well, S2 didn't have a third-party until a guy got rezzed as a demon, so games have started with no third-parties before.

I disagree.

Pandarsenic (other)
    You are a Ghoul. A strange, twisted being that exists on the border between life and death. Your mind has been warped by the constant pull of these forces, and you only find release in the death of others.

  Each night you may either choose to Kill another player or Consume a dead player. If you Consume a dead player your next Night Kill will be powered by dark magic, and you will be unstoppable.

 You win when all other players are dead.

He's easy to miss - he died N1 to the Cult.
S4 however, did start with no third parties.

....

...  Ok Perses.  Now you've really got me wondering.  Because S4 started with -2- third parties

Granted one of them was Powerful and Pro-Town - but still a third party (note the Wincon, note the use of (other) instead of (town):

lordnincompoop (other)
    You are a Guardian Angel, sent to earth to protect Pandarsenic. Your one and only goal is to ensure that he lives to see the end of this nightmare. The heavens have plans for him in the future.
    Each night you may choose to use a protection charm on your ward. You may choose from the following: Protection from Night Kills, Protection from Conversion, Protection from Investigation, Protection from Judgement (the next day your ward will require 1 more vote to lynch than usual)

But I really gotta wonder what's got you interpreting Devils as Town.  Powerful, weird Wincon, and again, (other):

Leafsnail (other)
    You are a Devil, here to seduce the folk of this town into surrendering their souls for power. Each night you may select a player to Offer Power to. You may offer them one of the following powers:
    o One-shot Night Kill (or an unblockable night kill if they have a normal one)
        o One-shot Protection
        o One-shot Role-block
        o One-shot Investigation of a player's Role and Faction
        o One-shot Redirection

How you wish to phrase the offer is entirely up to you (all, some, or only one of the options). You can grant any of those powers, although only one per person. If the player accepts, then you gain their soul and they gain the power.

 The offer is made through me, in order to hide your identity.

 Once you have 3 souls you win, taking all of those who souls you took with you back to the hells.



Anything you'd like to talk about regarding your opinion of the existence (or lack there of) of third parties, Perses?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 20, 2013, 07:29:21 pm
Ok wow, that was a typo. I meant S5 not S4. S4 clearly had third-parties, I just hit the wrong button by mistake.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 07:53:47 pm
Ok wow, that was a typo. I meant S5 not S4. S4 clearly had third-parties, I just hit the wrong button by mistake.

And..... S5 had a survivor-type other:

Dariush (other)
    You have lived in this town a long, long time. As a b]Wererat[/b], your focus has always been on maintaining your anonymity and Surviving. Werecreatures have a bit of a bad rap, even those that don’t have it out for the town. With the recent murders, you’re going to have to work extra hard to keep people from finding out what you are and lynching you.

Um.... Spill the beans, Perses?  Why are we dancing?  Or why are you capering and leaping?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 20, 2013, 07:59:40 pm
Okay, wow, I fail at quick reading. I could have sworn one of the Supernaturals started without a third-party role. And I missed Dariush because his role wasn't bolded. But I'm not a third party.

I'd like to hear more from Tiruin and Toaster.

Out of curiousity, is Exorcist the new role Meph mentioned?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 08:06:55 pm
Okay, wow, I fail at quick reading. I could have sworn one of the Supernaturals started without a third-party role. And I missed Dariush because his role wasn't bolded. But I'm not a third party.

I'd like to hear more from Tiruin and Toaster.

Out of curiousity, is Exorcist the new role Meph mentioned?

Yeah, I'm happy to hear more from everyone.

I -really- wanted there to have been at least one previous S game which had no third parties and I'd been pretty disappointed when I found that if we lack third parties, we're the first game yet to have not had any - That said... we're also the fewest # of starting players of any S game yet.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 08:08:19 pm
Out of curiousity, is Exorcist the new role Meph mentioned?

Oh, and it can't be.  From S5 again -

Jokerman-EXE (town)
    You are an Exorcist, trained in ancient magics to drive off Demons and Devils from this world. You wander the lands, seeking out the taint of evil and banishing it back to the hells. Once during the game you may perform an Exorcism on another player during the Night. If that player is a Demon or Devil, the malevolent spirit will be banished. If they are pure, they have nothing to fear.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 20, 2013, 08:13:28 pm
Yeah, but it seems like both sides were given pretty strong roles.

Out of curiousity, is Exorcist the new role Meph mentioned?

Oh, and it can't be.  From S5 again -

Jokerman-EXE (town)
    You are an Exorcist, trained in ancient magics to drive off Demons and Devils from this world. You wander the lands, seeking out the taint of evil and banishing it back to the hells. Once during the game you may perform an Exorcism on another player during the Night. If that player is a Demon or Devil, the malevolent spirit will be banished. If they are pure, they have nothing to fear.
Then what is the new role?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 08:16:15 pm
Yeah, but it seems like both sides were given pretty strong roles.

Out of curiousity, is Exorcist the new role Meph mentioned?

Oh, and it can't be.  From S5 again -

Jokerman-EXE (town)
    You are an Exorcist, trained in ancient magics to drive off Demons and Devils from this world. You wander the lands, seeking out the taint of evil and banishing it back to the hells. Once during the game you may perform an Exorcism on another player during the Night. If that player is a Demon or Devil, the malevolent spirit will be banished. If they are pure, they have nothing to fear.
Then what is the new role?

Near as I can tell, it hasn't been flipped yet.  Since everyone's role claimed, someone's lying, or -possibly- Meph misread the past games.  We're probably going to have to wait to find out - but you can ask Meph to clarify if you want to.  I'm in 'patience mode/watching mode' myself right now, and am not tempted to ask.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Toaster on November 20, 2013, 10:01:20 pm
The fact that Max made a potentially suicidal fakeclaim is very strong evidence that there is one more cultist out there.


Let's go through every player, role and alignment checking, and I'll do my best to be impartial to my own position.  Role first.

Imp:  Claimed Fortune Teller.  Got correct role result on Max White.  Only likely possibilities for lying are scumbuddy of Max (which requires him bussing Max for no apparent gain) or some odd rolecopping third party.  Claim strength: 8.5/10

NQT:  Claimed Priest who ressed Nerjin.  No counterclaim.  Possibilities of lying would be scumbuddy of Caz who actually performed the res or oddball third party.  Claim strength: 7.5/10

Persus:  Claimed Knight.  Claimed to have fought off an attack N1.  Kill attempted on him claimed by Toaster.  Possibility of lying: would have to be buddies with Toaster, implying either four scum or two teams of two- both unlikely in an 11 player game.  Claim strength: 9.5/10

Tiruin:  Claimed illusionist.  Reasonable target choice, but no confirmation.  Claim strength: 4/10 due to lack of confirmation.

Toaster:  Claimed Monster Hunter.  Three kills/attempts claimed by him, with no counterclaim.  Persus, the kill attempt target, claims to have seen a human attacking him.  Kills use human-style weaponry flavor, which is consisted with Super1 vampire hunter.  Claim strength: 9.5/10


Now alignment:

Imp:  Counterclaimed a known cultist.  Would have to have undertaken a seemingly needless bus to be scum.  Cult likelihood: 2/10

NQT:  Needs further reading.  No strong evidence either way, but process of elimination pushes him down.  Cult likelihood: 6/10

Persus:  A cultist fakeclaimed to get him lynched.  Would have to be an insane bus that would result in a dead cultist either way to be cult.  Cult likelihood: 1/10

Tiruin: Also needs further reading, but was in on both cultist lynches.  Would have to be bussing a lot.  Cult likelihood: 4/10

Toaster:  Is a claimed monster hunter.  Buying that claim and yet making him cult would mean that Meph gave the scum team three players and two kills in an 11 player game.  Meph is a good mod, so this seems frankly impossible.  Cult likelihood: 0/10


Verdict:  I need to go over all of NQT and Tiruin's posts again.  I still doubt it's Imp or Persus.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 20, 2013, 10:49:52 pm
Out of curiousity, is Exorcist the new role Meph mentioned?

Oh, and it can't be.  From S5 again -

Jokerman-EXE (town)
    You are an Exorcist, trained in ancient magics to drive off Demons and Devils from this world. You wander the lands, seeking out the taint of evil and banishing it back to the hells. Once during the game you may perform an Exorcism on another player during the Night. If that player is a Demon or Devil, the malevolent spirit will be banished. If they are pure, they have nothing to fear.
Eeyeah, that is what caused my confusion--it wasn't noted before, but then I didn't check that rolelist. Only when checking that rolelist did I see the Exorcist (and thus my shame).

PFP
Toaster
Quote
The fact that Max made a potentially suicidal fakeclaim is very strong evidence that there is one more cultist out there.
What makes you think there is one other out there? As in, what are your - and your own - thoughts on that matter? I'll give my reasoning, and it doesn't primarily base itself on the quoted statement here.

Quote
Tiruin:  Claimed illusionist.  Reasonable target choice, but no confirmation.  Claim strength: 4/10 due to lack of confirmation.
...*shakes fist at illusionist role*
You could at least give a 5/10 when you speak about rating me like a scoreboard.[/disappoint]
But really, I was aiming for extremes--proving one side or the other out. The fact that..neither could act and there was contrary evidence to my thoughts on the matter [ie scumkill happened either way] brings itself to the fore.

Continued query: On your advance to ToonyMan, why him instead of the ot
Toaster
Quote

N3 I didn't buy Toony's sudden switch from Max to Persus.  Prior to NQT changing his vote, Toony was content with the Max lynch and had moved on to questioning others.  When NQT switched to Persus, though...
@Orange: What persuaded you to kill him based on this buying of actions? Is it relevant with the purple?
@Purple: ...And this caused you to kill him..why? It was scummy..how?

Buying such to save a buddy..how?

I thought he was reasonably likely to be scum, so I was willing to off him.  His change seemed a bit sudden, forced, and contradictory.  Yes, the two things you colored are linked.  Since he had moved on, that signaled that he was thinking "Okay, Max is lynched.  Let's start working on the next target for the next day."  This is a reasonable and townlike behavior.  When NQT switched, though, suddenly he's waffling and going back on what he said.  This is not townlike behavior.
[/quote]This makes sense, however I've to wonder if you considered Imp's behavior (in which I've to ask what were your reads - preferably in a list - on everyone @D3) a note on NQT.

Quote
Verdict:  I need to go over all of NQT and Tiruin's posts again.  I still doubt it's Imp or Persus.
'Or'? So there are levels of suspicion on each? [ALSO IMP IS FEMALE D:<]
Point being, if we take everything at first glance, nothing points to a straight answer (we're all mentioning 'someone bussed' wherein the only notable candidate between us all for majority town-ship ness is Persus).

Quote
Kills use human-style weaponry flavor, which is consisted with Super1 vampire hunter.
Partly out of mafia context but: We're still going on this style of concluding? Nobody counterclaimed you, and by valid reasoning--you're a hunter (or someone else is hiding it but I see no reason not to claim//counterclaim at this point in time).

..Or just emphasizing yourself. Egoistical much?



PFP - Checking back.

Persus: main factor in ranking me as secondary scum is...because of my claim? As in, because of my role? Purely? Or are there minor concepts in it which make me scummy scum scum. Deviations in my explanation? Reasoning?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 20, 2013, 11:00:34 pm
You're my second scumpick because Imp and Toaster both seem strongly Town, or at least, not-scum, and NQT seems majorly scummy. Also because it would be easier to fake-claim your role, yes.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 20, 2013, 11:11:33 pm
You're my second scumpick because Imp and Toaster both seem strongly Town, or at least, not-scum, and NQT seems majorly scummy. Also because it would be easier to fake-claim your role, yes.
...Yes, I get the declarative. I mean why. Any role could be fakeclaimed, and as such, I'm checking back on those posts on whether the probability of a bus is more rational or logical than not--something you don't seem to be doing.

Hence my curiosity (..also why is Toaster strongly town?)
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 20, 2013, 11:28:56 pm
I said I thought Toaster wasn't scum. I believe he is some sort of killer role because of a lack of a counterclaim, and because why wouldn't he fake-claim. Some had to claim hunter, and his reasons for attacking people sound legitimate. Imp almost singlehandedly caused Max's lynch. I think that is reason enough to declare her town. While a bus is possible, I see other people as much more scummy than Imp. Your role has had no effect on the game and so is easier to fake-claim, as you could claim several ineffective roles. And I'd like to say that when I say you're my second scumpick you still seem very town-like to me.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 20, 2013, 11:49:39 pm
Theory time, questions for anyone/everyone:

Town-hostile roles which have/reasonably could appear in an S game-

All flavors of Scum.
Any type of SK.
A conventional conversion cult (third Party)

... Anything else?

Devil I dunno but I'm willing to write off this game as devil-free, so that can be ignored.

It's D4 and there's been two night kills all nights except N1.  We still have no reason, or speculation that I've read, as to 'why no Scum kill N1?'  Given that one Scum was a knight - that Scum had no tempting night action to take instead of the kill even if all the others were busy.

Meph has told us that there is no new Scum shared power in this game - so we don't face a shared kill-or-convert (unless what we saw in S2 was a kill-or-convert that always killed in that game) Scum power.

But if we have a third party converter, people have been very quiet about it, it's not appeared on any of the role flips, and Since this is D4.... 4 of us are converted, game over already.

I'm trying to figure out IF we could be facing a non-Scum, non-Killing 'enemy' third party, and if so, what would make them 'hostile', how would they be hostile, and how could we tell they were the enemy.

There's nothing else possible, right?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 20, 2013, 11:55:54 pm
So, you suggesting we have a Survivor third-party?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 21, 2013, 12:41:23 am
So, you suggesting we have a Survivor third-party?

Neither suggesting nor talking about Survivors, but I will here.

Survivors are not Town-hostile - at least they don't have to be by Wincon.  A survivor that makes it alive to game end, they win - and their being around doesn't interfere with a Town win, thus the 'not Town-hostile' classification.  (survivors can be darn dangerous to Town because they don't -need- a Town win, and Town wins can sometimes be harder to get than Scum wins - if Scum start to win a survivor might be quite please to help them do so if it won't risk their death.  But that danger comes from the Survivor player's Day-game, how they vote and who they side with.  All but one Survivor in S has had no night ability, the one who did was the resurrected Lone Vamp who could block or if blocking twice, kill.)

I honestly don't care if we have 'benign' third parties running around - especially if their players behave in a pro-Town fashion.

I'm only concerned about possible types of hostile third parties - especially those types that I don't realize could be an issue.

I know all Scum must die before Town can win.  I know any Serial Killers must die before Town can win.  I dunno if devils are 'a threat to Town' or not, but that's alright because I'm close to certain that there's no devils dealing around.  But that's everything 'threat to Town' that I can think of, and since I've been thinking about that a lot but not seeing anything new or feeling like I've thought about it enough, I wanted to ask everyone what they thought.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 21, 2013, 05:47:46 am
I guess it should have been more immediately obvious, but Max's plan must have been to get Persus mislynched in order to have the hunter target him at night. As he was a knight, the attack wouldn't have worked. Perhaps they were afraid of town lynching scum during the day and the hunter getting the final scum at night.


Tiruin
I've to note that, even in your analysis, Your analysis is a generality--considering that it includes the prospect of Max//Caz to be scum, instead of directly judging them SPECIFICALLY. ie FoS'ing suspects.
I believe the same analysis, on observation, includes me as 'scummy' instead--or are you trying to twist something there? Because that's what I'm feeling on how the direct hop is going. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4762504#msg4762504)
This is a new kind of scumhunting. I'm saying the meta-data (voting patterns, post counts etc.) correctly showed Max and Caz to be the scummiest players and so I have good reason for suspecting you too as you're the next scummiest by this metric.

You didn't read my posts, did you?

Reasons and case-basis on me, NQT. I'd love to read them.
Of course I read your posts. But I put more faith in people's actions than what they say. If, after completing my next round of analysis, I still find you guilty I'll present further reasons for that being the case. For now, I'm trusting the voting patterns.

Calling it a lie then making it part of a logical reasoning--when said reasoning is discarded as you said yourself--seems like a big deal here.
Not really. I often change my mind when new information comes to light or when I gain a fresh perspective on old information.

*might*?
Ello, there is 1 scum and 4 town. Mislynch 1, 3 town. NK 1, 2 town. With a Persus being there as honorable proof.
I was assuming the hunter was going to kill another townplayer in the night, but apparently Toaster has decided to show restraint.

NQT..how or why does your analysis reflect differently from...the lynch vote count here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4772719#msg4772719)?
Have you not being paying any attention whatsoever?! I count the number of separate individuals a person has voted for during the day, not just who they happened to be voting at the end of the day. In fact, I track everyone's vote and their reasons for the vote in a spreadsheet.

I know that one of the scum must have bussed Max
@bolded part: 'Know'?
..Wait, erk. It was interesting though, how that was worded (..you're the only other voting for Persus) but..bleh. Anyway.

What's with how you format that list anyway? Toony is in a separate box. You are in a separate box.
The only people not voting Max were a now-confirmed townie and myself, so of course I know scum bussed Max! The numbers next to people's names in my analysis are the number of people those players have actively suspected in the day. Of the five players left alive, you've actively suspected the least number of players. Keeping a low-profile is the greatest scum-tell.

Logic dictates that you leave a vote on me without sustainable evidence, then? Or are you just signalling what 'the vote analysis' leaves?
Basically, I'm signalling that you are the number one suspect but I might change my mind if further investigation shows this to be untenable.

Also that means you saw him breathing..which means he was alive due to respiratory function. Which generally leads to the everything-else-function like circulation . . .Bleh. Putting it aside but..it strikes me as weird how that happened (most @Meph but :P I've got Priest notes on the before-time)

..Though I haven't read anything on 'visually seeing him [RESPIRE]' anywhoo.
I saw proof that he was definitely alive. I'd be a pretty rubbish resurrection if I'd just left him there without seeing if he was really alive.

"Track record"? And "Kill another Town"?
Clarify.
'Track record' is an idiom  (http://idioms.thefreedictionary.com/a+track+record)basically meaning 'collective accomplishments and failings'. I was saying that Toaster has consistently targeted town players to kill in the night and so I have little faith that he'd successfully pick scum on the last night.

Persus
Imp- I'm pretty sure Imp's town. If Imp hadn't roleclaimed, I would have been the one to swing yesterday, as 3 players voted me, one said he would have if Imp hadn't claimed, and scum Imp would have voted me as well, which would have been enough to hang me.
This makes a lot of sense but I'm going to go over Day 3 again to double-check how things went down.

Tiruin- She is the second most scummy at the moment, as Illusionist seems like an easy role to fake-claim right now. However, she tunneled Caz fairly strongly for two days straight and helped to lynch him. Other a single vote on Cmega, she's voted confirmed scum. So she seems town.
Yeah this how I thought at first. But then... tunnelling your team mates (as unproductive as it looks) is definitely a way to avoid general suspicion as you look active and productive withotu risking drawing the unwanted attention of genuine town. I'm going to be looking into it today.

NQT-NQT has seemed scummy to me, mainly for the "no rational reason why Max could fake-claim" business. Max had the opportunity to get away with it, especially as he didn't have to fear the Monster Hunter. He accuses me of voting him for voting me, and he would be exactly right. NQT did everything he could to try and get me or Imp lynched instead of Max lynched, and if he had convinced more than Toonyman, he would have succeeded. I highly doubt that at this stage of the game someone would do an elaborate bus of Max when his lynch of me would have succeeded if it hadn't been for Imp. In addition, the fact that his primary means of voting someone has consistently shown him on top and thus, ultra-town is also suspicious. Another thing that seems suspicious to me is the flavor of NQT's resurrection. The Temple of Death seems something different and separate then normal resurrections, which usually happen in a graveyard. NQT prays to the gods. This gives me a very pagan feel to it. He also said he prayed to the gods. I may be assuming something here (I'm a Christian), but I assumed the priests in this were monotheistic. Finally there's NQT's interactions with scum. D1 he and Max have a huge battle, that then turns into them and Caz ganging up on Nerjin when he took NQT's side. D2 he voted Caz, then switched to Jim. D3 he voted Max, then switched to me. That seems like a guy trying to appear town by voting scum, but avoiding actually following through.
So at the time I couldn't fathom why a rational Max would fakeclaim seer. Now I know he was a knight and was hoping to draw the attention of the hunter, I can kind of see why he did it. But at the time!

I don't see why a setting with good witches and sorcerers would necessarily have a monotheistic religion. In previous Supernatural games there were town priests that prayed to multiple gods (in Supernatural 2 (http://www.bay12forums.com/smf/index.php?topic=62587.msg1532494#msg1532494), for instance).

I obviously didn't appear town by voting scum and switching my vote off for other reasons if now you think it makes me look like scum. Willingness to change one's mind when evidence suggests things to be otherwise is a town trait. Was Toony scum just because he voted you?

Toaster
Verdict:  I need to go over all of NQT and Tiruin's posts again.  I still doubt it's Imp or Persus.
Whoever is scum, scum have voted scum in this game. Tiruin on Caz, Imp on Max, Max on me and Persus etc. We've got to work out which bus was most likely.

Okay, in my next post expect an examination of the lynching cases.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 21, 2013, 08:26:18 am
Imp
There's nothing else possible, right?
Well, Meph did say words on that special role--as far, nobody has claimed it so the thought borders on it being scum or at least, non-town aligned (benevolent/malevolent thirdparty). Since nobody claimed it prior to our debate now, it is safe to say that either the wincon is not compatible with town and its hiding out, or it is scum and fakeclaimed (early or late).

It can't be Toaster, unless he has some sort of bonus to being a Hunter (...with no monsters or supernatural creatures other than us ESP users).

It can't be Persus, due to how he's been acting (referring to role more than playstyle) and due to prior evidence.

It probably can or can't be Imp, with me falling on can't due to how she outed Max (she's leaning towny to me on how she worked it out D3 and not purely by the claim. IF its a bus, then its the nicest bus ever in the most diplomatic way possible.)

I can say it isn't me but that'll just be fluff until proven. It may be NQT given how, in a sense, his claim contends with Caz and he did state before that he believed certain aligned priests cannot rez people in certain alignments..something which I doubt given how Meph works. I'd link it but I'm reading back and working on memory.



NQT

Quote
Have you not being paying any attention whatsoever?! I count the number of separate individuals a person has voted for during the day, not just who they happened to be voting at the end of the day. In fact, I track everyone's vote and their reasons for the vote in a spreadsheet.
Oh, I have, NQT. I just have one sharp point prodding my shoulder.
Quote
This is a new kind of scumhunting. I'm saying the meta-data (voting patterns, post counts etc.) correctly showed Max and Caz to be the scummiest players and so I have good reason for suspecting you too as you're the next scummiest by this metric.
What exactly is that metric?
And
Quote
The only people not voting Max were a now-confirmed townie and myself, so of course I know scum bussed Max! The numbers next to people's names in my analysis are the number of people those players have actively suspected in the day. Of the five players left alive, you've actively suspected the least number of players. Keeping a low-profile is the greatest scum-tell.
(By obvious logic, if you didn't know scum bussed Max, then there's only one culprit.)
I'd love for you to expound on the bolded part - who do you see I've suspected that makes you say such things? How it makes me scum in regard to what I've said, please.

@underlined: Expound then compare to your target. I see your vote more like a marker than not given that I've a good feeling we can debate the face of the earth away today and end up more than not, probably safe tomorrow.

Quote
I guess it should have been more immediately obvious, but Max's plan must have been to get Persus mislynched in order to have the hunter target him at night. As he was a knight, the attack wouldn't have worked. Perhaps they were afraid of town lynching scum during the day and the hunter getting the final scum at night.
When or where did you get this idea?


Toaster:
Continued query: On your advance to ToonyMan, why him instead of the other person - like NQT, who was of reasonable suspicion?
Fix'd.

Also, do you have any kind of modification to your role as a hunter? We haven't seen any kind of monster or otherwise--and I believe that the Exorcist (Jim) covered the ground of moral-aligned (where does one classify demons/devils?) enemies.

Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 21, 2013, 08:35:14 am
EBWOP

Given how you're like..a mediator here on prior evidence [I'd really be suspecting you if it were based on play because of..how unstraight the thinking has been], I'd like your thoughts on this part, Persus
I said I thought Toaster wasn't scum. I believe he is some sort of killer role because of a lack of a counterclaim, and because why wouldn't he fake-claim. Some had to claim hunter, and his reasons for attacking people sound legitimate. Imp almost singlehandedly caused Max's lynch. I think that is reason enough to declare her town. While a bus is possible, I see other people as much more scummy than Imp. Your role has had no effect on the game and so is easier to fake-claim, as you could claim several ineffective roles. And I'd like to say that when I say you're my second scumpick you still seem very town-like to me.
It only clicked in my mind recently.
'Fake'claim? So you believe more that I lied about my role than not, yes? Tell me, how would you rationalize a player's actions wherein all actions do not produce empirical results, yet still lies within the zone of acceptability?
I will push you and state that yes, it may be a fake claim. It may also be a real claim. I ask how you see these things, however. Meaning: Any difference between a player whose role pours out nothing observable compared to a liar who picks out a conceivably 'opportunistic' role?

Also correct me if I'm wrong: You judged your scumpicks (as compared to scummy-picks) due to how they presented their roles and then thought about their efficiency here?

Do you think those who have claimed (ie Imp/NQT) before today have true roles? Why?
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: notquitethere on November 21, 2013, 09:16:04 am
Vote Stories

I take it that people's suspects are NQT or Tiruin or Imp. (Persus and Toaster think it could be me or Tiruin, Tiruin thinks it's Imp or me, Imp thinks it's definitely me and I think it's either Tiruin or Imp).

Well, what are each player's vote-story? What did they do with their vote each day?



Imp's Vote Story

Day 1, Imp doesn't place a vote until right at the very end. I pressed her on this:

Imp you going to place vote?

Then she arrived and tied the vote with a vote on Nerjin, tying it with Cmega. Nerjin, because he believes in lynching every day to the point of self-sacrifice even-as-town unvoted Cmega to avoid a tie.

Day 2, again Imp doesn't do anything with her vote. Interestingly, when the forum was down for the day and the day would have ended (http://www.bay12forums.com/smf/index.php?topic=131512.msg4749524#msg4749524), if Meph hadn't have extended, Caz would have died with Persus, Tiruin, Toaster and NQT on his lynch.

Again I pressed Imp on her lack of voting:
Imp - Has yet to press a lynch case as we're nearing the end of the day despite being generally active

And she finally voted for Caz when her vote would have no impact and there was no possibility of lynching anyone else.

Day 3, Imp claims Max is lying about being a seer, creating distance between the two of them but she doesn't vote Max at this stage. No, she says this:
about Max White:

He has claimed to inspect notquitethere and get benign, to inspect Persus13 and get malevolent.

Notquitethere has opened the day with a vote on Max White, for reasons he stated near the end of D2.

If we lynch Persus13 D3 and get a Town result, then we obviously lynch Max D4 - I assume we get a Scum result?

Then we decide if we want to lynch notquitethere or not.  It's already D5 at that point.

We had two night kills last night.  Neither are kills of high powered active people.  Is there any chance we're dealing with a conversion cult?  I... I don't think so.  But just in case, I lean towards lynching notquitethere first at this point.  There's something -weird- about this set up and especially weird about notquitethere's behavior.  I'm going to think more about it and I'm talking about it so everyone else can think about it too.  I don't think notquitethere 'usually' makes this many contradictions in his play and I'm burning my mind trying to understand why he is now.
So, rather than kill Max or even Persus she thinks that they should lynch... NQT! She labels her section 'about Max' but really it's all about killing NQT. But she doesn't vote yet.

No... Toony and Jim vote for Max, making it NQT-Toony-Jim on Max and only Max on Persus. The chances of a Max lynch look increasingly certain, and Imp redoubles her efforts (http://www.bay12forums.com/smf/index.php?topic=131512.msg4764655#msg4764655) to get NQT lynched instead, before eventually voting Max when it looked like a certain thing, all the while saying:

That said, I bet most all of you still want Max White lynched first.  I'm willing - but I'm serious about being scared about it.  If NQT -is- a converter - we're probably in deep trouble if we don't kill him first.  So I'll support the Max White lynch, totally - but I'll switch faster than fast to NQT if people agree he's the better D3 lynch - if we have a converter, we have NO time to waste.  If we don't have a converter, order doesn't matter at all.



NQT's Vote Story

Day 1, NQT puts an RVS on Caz, a pressure vote on Persus for appearing to ignore a question and then places a vote on Nerjin for his lack of scum hunting and not engaging with all the players. 6.5 hours before the lynch there's a tie between Nerjin and Cmega. NQT has a last post where he considers breaking the tie but doesn't (I think I went to the pub with my girlfriend at this stage). Nerjin, unsurprisingly, breaks the tie. (Then Imp ties it again, Nerjin unvotes to break the tie then Jim votes Nerjin for unvoting.)

Day 2, NQT claims priest and full responsibility for Nerjin's resurrection. His first vote is on Jim for saying something that appeared anti-town (I'm still not convinced that Vigilante is a pro-town role), then he unvotes admitting he wants to do proper analysis:
I want to give the game the game a proper look over before I push a Day 2 case in earnest, so unvote for now, but I might be back.

And when he comes back with his analysis, he concludes that Caz is scum:
Max and Caz did well on the questioning test but have only pressed one lynch case on one person in the entire game. This clear lack of genuine suspicion and reluctance to draw negative attention is not a town trait.

Caz's day end lynch vote on Nerjin was an RVS vote!

And this vote almost leads to Caz getting lynched on day 2. Here's the vote count immediately before:
The Scribe's Tally Sheet
Caz: Toaster, Tiruin
Toaster: Persus13
notquitethere: Jim Groovester, Max White
Persus13: Caz
Tiruin: ToonyMan



Day has been Extended to ~5pm Pacific Friday. There will be no more extensions this day.

NQT then breaks the tie between Caz and NQT by voting Caz in the early hours of the day of deadline. Due to the forum being down, Meph extends the day and NQT later votes Jim as the latter appeared to have lied. Caz ends up lynched anyway.

Day 3, NQT votes Max in the first post of the day. Max retaliates by fakeclaiming seer and claiming he'd got a good inspect on NQT. After Max's lynch is a sure thing, NQT has second doubts and can't see how Max could be rationally claiming so he votes for Imp, but then Imp persuades him that she couldn't be rationally fakeclaiming so he goes to Persus. At no point when switching was it ever likely that anyone other than Max was going to be lynched.



Tiruin's Vote Story

Day 1, Tiruin votes Caz for his superficial scumhunting. She continues this vote, continuing to press Caz until she votes for Cmega after the latter places a vote on Max.

Cmega3
Max white, could you please calm down a bit?
You are acting rather weird.
I'd implore you to address quite much everything directed to you as of late, because its pretty...curious how you've been acting.

Tiruin tilts her hat 45 degrees to the right and looks directly at you.

What's up, son? What do you understand about Mafia?

At this stage of the game, the vote was tied between Max and NQT, and she switches her one vote on Caz to a one vote Cmega (though it's unclear why when her Caz suspicions seemed stronger). Later other people vote Cmega and he almost gets lynched.

Day 2, Tiruin returns to her original suspect, Caz, who she votes in her first post of the game (after Toaster had already voted for Caz). It's unclear why she didn't return to Cmega but perhaps she addressed this at the time. She then keeps her vote on Caz for the entirety of the day until Caz is lynched. Cmega was absent for almost the entirety of the game.

Day 3, Tiruin pushes for a mass claim and is the last player to put a vote down, on Max when there already five votes against him.



Conclusions

All three suspects had lynch votes on scum. Imp's vote on Caz came after his death was already certain. Her vote on Max was begrudging: she really wanted to vote NQT. NQT almost gets Caz lynched on Day 2, were it not for the forum going down. (Max also tries to get him killed D1 and 2, expending most of his posts in the game to that end), and led the lynch against Max even before he'd claimed and had that claim falsified. He does switch off the Caz and Max wagons before each day, but not without reasons. Tiruin was on Caz on Day 1 and returns to have him lynched on Day 2 (despite the fact that she would have gained little suspicion for continuing to vote Cmega on Day 2). Tiruin votes for Max on Day 3 but only when the result was already predetermined.

It seems to me that the Day 3 scum strategy was for Max to claim seer and have Persus lynched. When Persus flips town, the hunter would attack Max but it wouldn't work. Scum would kill someone else, hopefully the hunter. Day 4 would arrive with 2 scum and four town. They'd lynch Max for fakeclaiming and in the night they'd kill another town player. The 3rd scum would have previously distanced themselves heavily from Max as they know he's going to be lynched eventually. But they'd need a fall guy for the hunter to kill or town to lynch after Max's death. How would a fake seer set up a fall guy? By claiming he's innocent and trying to get him on side. In the words of Lee Harvey Oswald, "I'm a patsy!"

My lynch analysis says Tiruin is scum and it was dead on right for Max and Caz. Should I follow it to the end and vote Tiruin, or should I follow what the Vote Stories seem to be saying and push for an Imp lynch...? Right now, I'm leaning Imp, but next I'm going to look at scum interactions with Tiruin and Imp before the end of the day tomorrow.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 21, 2013, 09:26:20 am
Tiruin
Quote
This is a new kind of scumhunting. I'm saying the meta-data (voting patterns, post counts etc.) correctly showed Max and Caz to be the scummiest players and so I have good reason for suspecting you too as you're the next scummiest by this metric.
What exactly is that metric?
I'd love for you to expound on the bolded part - who do you see I've suspected that makes you say such things? How it makes me scum in regard to what I've said, please.
During the Witches game I discovered that measuring the number of people that separate players votes for is a great way of finding town players, as town tend to vote for a wider range of suspects than scum. Of the players left alive, you've voted for the fewest number of suspects. On this measure, you look the least town. I've since gone and looked at all your votes and your lack of suspects is really due to focusing on Caz all of Day 2 and then following the crowd and lynching Max on Day 3. I'm conflicted as to whether you're just amazing at distancing/bussing or you're just very single-focused in this game.

@underlined: Expound then compare to your target. I see your vote more like a marker than not given that I've a good feeling we can debate the face of the earth away today and end up more than not, probably safe tomorrow.
I'm very unclear as to what you're trying to say here.

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I guess it should have been more immediately obvious, but Max's plan must have been to get Persus mislynched in order to have the hunter target him at night. As he was a knight, the attack wouldn't have worked. Perhaps they were afraid of town lynching scum during the day and the hunter getting the final scum at night.
When or where did you get this idea?
It's the only thing that makes sense given that Max fakeclaimed a seer while he was in fact a knight. Do you have an alternative explanation?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 21, 2013, 11:14:28 am
...NQT: I really don't like how you state as a general conclusion rather than poke on why the person did their vote and any suceeding explanations on it.

It really cuts into my theory on bussing (in which..on a re-read, becomes shallow in comparison to thought). Prior to that, let me poke at the first statement to me:
Quote
Tiruin was on Caz on Day 1 and returns to have him lynched on Day 2 (despite the fact that she would have gained little suspicion for continuing to vote Cmega on Day 2).
...
It appears you didn't read up, or you did read up then went back and retook something else to focus on. I did state why I was voting Caz, yes? You don't poke at that. Same with the note on my D3. Do you see how it reacts with my results and what I said in regard to Persus, then?

You seem to be scumhunting only in pattern. A very fallible method of scumhunting (though the method you propose does have merit in eliminating suspects via their interaction, how you go through with it has error).

On the conclusions:
Quote
They'd lynch Max for fakeclaiming and in the night they'd kill another town player.
Precluding my presence somehow? I can disrupt attacks, and by D3 I was more than enough convinced about Persus' Persus-ness.

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The 3rd scum would have previously distanced themselves heavily from Max as they know he's going to be lynched eventually.
...Why? What is there to gain from distancing themselves from a scummy target?

Quote
But they'd need a fall guy for the hunter to kill or town to lynch after Max's death. How would a fake seer set up a fall guy? By claiming he's innocent and trying to get him on side. In the words of Lee Harvey Oswald, "I'm a patsy!"
I can't see how the 'but' connects this with the statement quoted above..(also, fall guy? New term :D)
Also..who is this fall guy here? The hunter can't kill Persus (as proven) so..ehh? You vote Imp, and then state this. Bolded the word for emphasis.

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My lynch analysis says Tiruin is scum and it was dead on right for Max and Caz.
Uh huh. On what basis?! I don't see how your lynch analysis directly says people are scum. It gives who may be scum based on action, but not what is direct given how the word 'says' is there. I stand by my principle that the analysis should also bring in--or better yet, how the player using said analysis interprets--by the essence of how the player's action is and not primarily by...superficial observing.

I mean all this, and I have yet to see you poke directly at my posts and why/how I voted what I voted. I did explain myself--I don't see you delving into that part.

Query on your case on Imp:
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And she finally voted for Caz when her vote would have no impact and there was no possibility of lynching anyone else.
Do you not think that she'd rather show her intent than stay silent? Since you've browsed far back there, I'd like to hear what you thought of her choices in the expenditures of her vote.
How do you interpret it? (and by interpret I don't mean in a statistical way, I mean how do you view it, descriptively)

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So, rather than kill Max or even Persus she thinks that they should lynch... NQT! She labels her section 'about Max' but really it's all about killing NQT. But she doesn't vote yet.
You do note that she also suspected an illusionist, yes? As in, someone who would contend with:
1. Her role, and
2. A role which has a reputation of being thoroughly attractive, both in trustworthiness and direct-ness. The Alignment-Cop.

She thought she should lynch you due to your actions. Have you any say on those?

While I do get the details of someone hopping off the bandwagon so late in time, I throw caution to where I see and have to poke at one thing.
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The chances of a Max lynch look increasingly certain, and Imp redoubles her efforts to get NQT lynched instead, before eventually voting Max when it looked like a certain thing[...]
What are your thoughts on Max at the time?
What did you think of Imp's efforts against you at the time, compared to how the status quo were acting?
How do you interpret the vote on Max?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 21, 2013, 11:58:33 am
Tiruin
...NQT: I really don't like how you state as a general conclusion rather than poke on why the person did their vote and any suceeding explanations on it.
It doesn't really matter why people make their votes most of the time as most town player's votes are for people that don't turn out to be scum. I don't care if you don't like the way I scum hunt: as the record shows it's a lot more reliable than regular methods.

You seem to be scumhunting only in pattern. A very fallible method of scumhunting (though the method you propose does have merit in eliminating suspects via their interaction, how you go through with it has error).
What does this even mean? I looked at the players patterns of voting. Due to the obvious reason that it is very easy for scum to invent reasons to vote players, while obviously dodgy vote-reasons should be questioned, in general looking at a person's overall pattern of voting is most effective.

Precluding my presence somehow? I can disrupt attacks, and by D3 I was more than enough convinced about Persus' Persus-ness.
Right, so you're saying that the scumteam would know about your abilities when making plans on Day 3. What are you trying to tell us, Tiruin?

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The 3rd scum would have previously distanced themselves heavily from Max as they know he's going to be lynched eventually.
...Why? What is there to gain from distancing themselves from a scummy target?
Obviously it makes sense for scum to distance themselves from fellow-scum that they know are going to be lynched.

Quote
But they'd need a fall guy for the hunter to kill or town to lynch after Max's death. How would a fake seer set up a fall guy? By claiming he's innocent and trying to get him on side. In the words of Lee Harvey Oswald, "I'm a patsy!"
I can't see how the 'but' connects this with the statement quoted above..(also, fall guy? New term :D)
Also..who is this fall guy here? The hunter can't kill Persus (as proven) so..ehh? You vote Imp, and then state this. Bolded the word for emphasis.
Read the word 'but' as 'and'. A fall guy is someone that is innocent but takes the blame. The scapegoat. The patsy. That's me. I'm saying I'm the fall guy. Their plan was always to have Max lynched and me look scummy while they did it, to set me up for a mislynch.

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My lynch analysis says Tiruin is scum and it was dead on right for Max and Caz.
Uh huh. On what basis?! I don't see how your lynch analysis directly says people are scum. It gives who may be scum based on action, but not what is direct given how the word 'says' is there. I stand by my principle that the analysis should also bring in--or better yet, how the player using said analysis interprets--by the essence of how the player's action is and not primarily by...superficial observing.

I mean all this, and I have yet to see you poke directly at my posts and why/how I voted what I voted. I did explain myself--I don't see you delving into that part.
The analysis ranks the players in order of scumminess. It's better at predicting who's most likely to be town. My vote is on Imp at the moment because I don't think it's impossible for the analysis to be wrong here, but it heavily suggests that you're the remaining scum. I've gone back and looked at the reasons why you had so few targets, and the reason seems to be you were quite effectively hunting scum, and that's part of the reason why I've switched my vote to Imp. My suspicions of you are meta-tell suspicions.

Query on your case on Imp:
Quote
And she finally voted for Caz when her vote would have no impact and there was no possibility of lynching anyone else.
Do you not think that she'd rather show her intent than stay silent? Since you've browsed far back there, I'd like to hear what you thought of her choices in the expenditures of her vote.
How do you interpret it? (and by interpret I don't mean in a statistical way, I mean how do you view it, descriptively)
I'd rather she voted during the actual day rather than in the last post of the day! Day 1 she did no voting then tied the vote nearly at the last moment. Day 2 she did no voting before using her vote in a token way. Day 3 she begrudgingly votes for Max despite the fact she apparently called him out on a false vote. It doesn't matter who she voted for, the way she voted was scummy.

She thought she should lynch you due to your actions. Have you any say on those?
She had a bizarre case based on me being a converter when that wasn't even a possibility. It looked very much like she was clutching at reasons to vote me.

While I do get the details of someone hopping off the bandwagon so late in time, I throw caution to where I see and have to poke at one thing.
Quote
The chances of a Max lynch look increasingly certain, and Imp redoubles her efforts to get NQT lynched instead, before eventually voting Max when it looked like a certain thing[...]
What are your thoughts on Max at the time?
What did you think of Imp's efforts against you at the time, compared to how the status quo were acting?
How do you interpret the vote on Max?
As I said at the time, I wasn't too upset that Max was being lynched because I thought he was really scummy, but I couldn't (at the time) work out why he'd fake claim seer so it appeared to me that Imp must be lying. I think Imp was acting bizarrely and it was clear that neither Toony nor Jim thought her case had any merit. The vote on Max wasn't unreasonable given the counterclaim, I just had doubts about Max's sanity if he was fakeclaiming. I now see why he may have fakeclaimed and it makes a bit more sense. Recall that at the time I wasn't arguing that Max was town, only that I didn't think he was fakeclaiming. I didn't take into account the possibility of him being a knight and trying to draw a hunter attack.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Toaster on November 21, 2013, 12:11:51 pm
Tiruin:
PFP
Toaster
Quote
The fact that Max made a potentially suicidal fakeclaim is very strong evidence that there is one more cultist out there.
What makes you think there is one other out there? As in, what are your - and your own - thoughts on that matter? I'll give my reasoning, and it doesn't primarily base itself on the quoted statement here.

I said this.  Let's assume Max was the last cultist.  He fakeclaimed to get Persus lynched.  Assuming that he had been successful, we'd be lynching him today post-haste, and that'd be it for Team Cult.  Ergo, there must be one more cultist.

Continued query: On your advance to ToonyMan, why him instead of the ot
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Toaster
Quote

N3 I didn't buy Toony's sudden switch from Max to Persus.  Prior to NQT changing his vote, Toony was content with the Max lynch and had moved on to questioning others.  When NQT switched to Persus, though...
@Orange: What persuaded you to kill him based on this buying of actions? Is it relevant with the purple?
@Purple: ...And this caused you to kill him..why? It was scummy..how?

Buying such to save a buddy..how?

I thought he was reasonably likely to be scum, so I was willing to off him.  His change seemed a bit sudden, forced, and contradictory.  Yes, the two things you colored are linked.  Since he had moved on, that signaled that he was thinking "Okay, Max is lynched.  Let's start working on the next target for the next day."  This is a reasonable and townlike behavior.  When NQT switched, though, suddenly he's waffling and going back on what he said.  This is not townlike behavior.
This makes sense, however I've to wonder if you considered Imp's behavior (in which I've to ask what were your reads - preferably in a list - on everyone @D3) a note on NQT.

I don't understand what you're asking here.

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Verdict:  I need to go over all of NQT and Tiruin's posts again.  I still doubt it's Imp or Persus.
'Or'? So there are levels of suspicion on each? [ALSO IMP IS FEMALE D:<]
Point being, if we take everything at first glance, nothing points to a straight answer (we're all mentioning 'someone bussed' wherein the only notable candidate between us all for majority town-ship ness is Persus).

Yes- a planned bus for either Imp or Persus with Max is within the realm of possibility.  I doubt it, though.

Why Persus more than Imp?

Quote
Kills use human-style weaponry flavor, which is consisted with Super1 vampire hunter.
Partly out of mafia context but: We're still going on this style of concluding? Nobody counterclaimed you, and by valid reasoning--you're a hunter (or someone else is hiding it but I see no reason not to claim//counterclaim at this point in time).

..Or just emphasizing yourself. Egoistical much?

Well, I'm just mentioning everything.

Also, when would I be egotistical? (https://players.planetside2.com/#!/5428010917265088097)

It probably can or can't be Imp

Specific!

Toaster:
Continued query: On your advance to ToonyMan, why him instead of the other person - like NQT, who was of reasonable suspicion?
Fix'd.

Also, do you have any kind of modification to your role as a hunter? We haven't seen any kind of monster or otherwise--and I believe that the Exorcist (Jim) covered the ground of moral-aligned (where does one classify demons/devils?) enemies.

Oh, that makes more sense.

I considered NQT, but didn't really have enough to go on for him.  Toony stuck out more as a potential target- and scum reacting to a townie's vote change is more likely than the reverse.

Nope, I'm a nonspecific Monster Hunter.  Remember Super1 had a vampire hunter when there weren't any vampires.


NQT:  I think you're framing your actions to make them look good in your own meta-tell.  Let's look:

First off, before I do anything else, Tiruin. No one has counterclaimed Toaster and he's confirmed what Persus said. Thus it's either Tiruin or Imp at this stage, my vote-analysis says Tiruin is guilty and the law of post counts says Imp is not scum (she has the most posts in the game and she's least suspicious by way of vote counts). My vote analysis was right for the rest of the game, so I'm trusting it for now while further analysis is ongoing.
My lynch analysis says Tiruin is scum and it was dead on right for Max and Caz. Should I follow it to the end and vote Tiruin, or should I follow what the Vote Stories seem to be saying and push for an Imp lynch...? Right now, I'm leaning Imp, but next I'm going to look at scum interactions with Tiruin and Imp before the end of the day tomorrow.

You've got two of your own meta-tells here giving you conflicting results.  But let's step back a second:

# people voted not counting RVS & FOS:
1. Caz
2. Cmega Max
3. Nerjin Tiruin
4. Jim Toaster
5. Persus, Imp, Toony
7. NQT

Look at this: you're at the top.  Are you intentionally voting a lot of people to put yourself near the top?  Your track record seems to agree:

It would be absolutely irrational for me to be Scum and roleclaim to attempt to get Max lynched.  If Perses is telling the truth about being a knight, the only way to get rid of him is to lynch him.  If he's lying about being a knight, my Scum-perspective would probably be 'yay, Seer revealed, we're getting rid of a competitive and dangerous third party today, and maybe that Seer tonight - if not, we're definitely getting rid of someone else tonight! - I have NO reason to prefer a lynch of Max to a lynch of Perses.
OK. I've given it some more thought, and you know what, I think that you're right. It would be pretty irrational of you to fakeclaim a fortuneteller result just to have Max lynched (though he potentially is the cop) unless it was part of some weird gambit. OK. Unvote.

It's completely irrational for either of you to fakeclaim your inspect roles as they're so easy to confirm. If I assume that both of you are telling the truth then one of you must have been redirected (I don't think it's possible for you both to have been redirected given that no illusionist has claimed). If both of you are telling the truth, then you must have been the one to be redirected. The scum or third-party illusionist would then be keeping quiet with the hope of getting both you and Max lynched. If that's the case then Persus really is malicious.

What's noteworthy is you decide Imp must be telling the truth, so you go to... Persus?  Why not Max?  All redirections in the past have been obvious to the redirected party, and no one claims this.  Thinking back on this, I really don't see the logical leap.


I think you're votejumping and throwing around to see where it will stick.  Trying to see who you can drive a mislynch on, NQT?


You know, you've been doing this a lot:

Max— You sheeped Jim's vote and left it there with this as your argument:

...

Toaster and Tiruin for their very longstanding cases against Caz get many town points in my eyes. There's no good reason why they'd have pursued those cases for so long (yeah, yeah, to seem town, but really that kind of early-form bussing is usually counterproductive). Persus hopped on and off the Caz-wagon, but I'm not sure I'd draw any strong conclusions either way from that.

Again, praising an activity as townlike while doing it yourself to reinforce the point.  You've put a lot of work into reinforcing a barrier around yourself.  Your breadcrumbing (http://www.bay12forums.com/smf/index.php?topic=131512.msg4742274#msg4742274) is another example of you building a giant town facade around yourself.  You've done well disguising it, but I can see through it now.


PPE:
It doesn't really matter why people make their votes most of the time as most town player's votes are for people that don't turn out to be scum.

wat

It looked very much like she was clutching at reasons to vote me.

But that doesn't matter, right?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 21, 2013, 12:25:32 pm
EBWOP
[...]Right now, I'm leaning Imp, but next I'm going to look at scum interactions with Tiruin and Imp before the end of the day tomorrow.
..."Before the end of day tomorrow?"
Erh?? RL days, right?

Tiruin
Quote
This is a new kind of scumhunting. I'm saying the meta-data (voting patterns, post counts etc.) correctly showed Max and Caz to be the scummiest players and so I have good reason for suspecting you too as you're the next scummiest by this metric.
What exactly is that metric?
I'd love for you to expound on the bolded part - who do you see I've suspected that makes you say such things? How it makes me scum in regard to what I've said, please.
During the Witches game I discovered that measuring the number of people that separate players votes for is a great way of finding town players, as town tend to vote for a wider range of suspects than scum. Of the players left alive, you've voted for the fewest number of suspects. On this measure, you look the least town. I've since gone and looked at all your votes and your lack of suspects is really due to focusing on Caz all of Day 2 and then following the crowd and lynching Max on Day 3. I'm conflicted as to whether you're just amazing at distancing/bussing or you're just very single-focused in this game.
...Do you think that me voting the least # of people is directly proportional to how I regard those people as scum or not despite me stating my notes and the psychological imperative of an apparent publicly show instead of lightly concealing the assertive suspicion in your tone/words?
If yes, then that's how I feel you see me as.

..Also the Witches Coven (Is this the right game?) was a...really different thing there.

But here..I really see you as trying to undermine me. I focused on Caz, HOWEVER I fail to see you note my OTHER suspicions. Remember ToonyMan? Or perhaps you don't, because you killed him and feel guilty about it. Remember Cmega? Remember how I said I discarded my suspicion on him due to his utter lack of responses (+ newbie card-benefit of doubt) [aaand he requested replacement. Something which confirmed my suspicion that his play was more of a...RL thing given how I couldn't glean much from his posts]

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I'm conflicted as to whether you're just amazing at distancing/bussing or you're just very single-focused in this game.
I pay attention to detail and have to ask, did you see where I say why I do what I do? As in, that one post wherein I do admit my thing on Caz, and why I do such?

Fakeedit: I do wonder how I wasn't in the vote-analysis before, if this takes in those votes (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748725;topicseen#msg4748725) given how I interfaced with those people back then.

Also a continued point which was left out from last post on Imp's voting Caz: I do like how she got her own reasoning, and mine (despite it not being directly said by me >.> as in 'that accusation of lying'). I cannot fathom how 'no impact' scales with anything but how the votes turn rather than how it can be analyzed. Also she has notes on Caz. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4724948#msg4724948)

PPE: NQT.
Quote
It doesn't really matter why people make their votes most of the time as most town player's votes are for people that don't turn out to be scum. I don't care if you don't like the way I scum hunt: as the record shows it's a lot more reliable than regular methods.
Wat.
So analysis of the person's vote equals if they're scum or not is a futile method compared to how many times they vote others? Is that what you're saying?!
...My conventional scumhunting principle feels shattered by this assault on its honor. Point taken, query still stands.

Quote
Right, so you're saying that the scumteam would know about your abilities when making plans on Day 3. What are you trying to tell us, Tiruin?
...That's a really nice FoS! is what I'm saying :v
*Tiruin points at reasons and actions taken, specifically the Persus note.
*Tiruin then points at what I just said.
I don't even what you're saying here. How or what are you saying by the bolded part? Emphasis on the underlined.

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Obviously it makes sense for scum to distance themselves from fellow-scum that they know are going to be lynched.
*ahem* T'ain't obvious t' me, sir. Hence why'm askin'.
So again: Why?

Quote
Read the word 'but' as 'and'. A fall guy is someone that is innocent but takes the blame. The scapegoat. The patsy. That's me. I'm saying I'm the fall guy. Their plan was always to have Max lynched and me look scummy while they did it, to set me up for a mislynch.
...But..but-...what?
This feels like I'm staring at the Gordian Knot, and I don't have a sharp object and/or any firestarting things to unravel the knot.
Meaning: ...I can't make direct sense of this..and I feel like you're saying that somehow, "I'm the victim, and given the events of yesterday, it all seems like an elaborate plan to have me lynched."
..Please reword, thanks.

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The analysis ranks the players in order of scumminess. It's better at predicting who's most likely to be town. My vote is on Imp at the moment because I don't think it's impossible for the analysis to be wrong here, but it heavily suggests that you're the remaining scum. I've gone back and looked at the reasons why you had so few targets, and the reason seems to be you were quite effectively hunting scum, and that's part of the reason why I've switched my vote to Imp. My suspicions of you are meta-tell suspicions.
Yeah, HOW @bolded part. What is the basis of scumminess that it ranks people by? I can see the likelyness, yeah, but in how you interpret it, it seems like you're missing crucial notes which are PERTINENT to how the analysis works! I agree that the analysis may be near infallible (ie It is a good a tool as a lurkertracker in theory) but in how results are interpreted are what I'm attacking here.
You saying I have so few targets is...pretty appalling. I had thought you were thinking much deeper than that superficial note.

..Also meta-suspicions. Really. >.>

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I'd rather she voted during the actual day rather than in the last post of the day! Day 1 she did no voting then tied the vote nearly at the last moment. Day 2 she did no voting before using her vote in a token way. Day 3 she begrudgingly votes for Max despite the fact she apparently called him out on a false vote. It doesn't matter who she voted for, the way she voted was scummy.
See: Above. I checked back on the voting (the suspicion was in her context).

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She had a bizarre case based on me being a converter when that wasn't even a possibility. It looked very much like she was clutching at reasons to vote me.
Let's check on it I'll check on it later because sleep >_< Sorry to cut it short for ~5 hours or somewhat.

PPE: Toaster Blarghh why does activity happen when I'm planning to sleep.
Quote
I said this.  Let's assume Max was the last cultist.  He fakeclaimed to get Persus lynched.  Assuming that he had been successful, we'd be lynching him today post-haste, and that'd be it for Team Cult.  Ergo, there must be one more cultist.
Ah. Thanks.
Quote
I don't understand what you're asking here.
I..noticed the list + scoreboard of people. Disregard that.
Quote
Yes- a planned bus for either Imp or Persus with Max is within the realm of possibility.  I doubt it, though.

Why Persus more than Imp?
...Because I targeted Persus on N2? That, and evidence prior to today really orients my sight on Persus==Town. Sure, Max could've done the kill (given him being Knight), but comparing the facts..well. Try to reason why the scumteam has TWO Knights (technical aspect) AND the Hunter-Sword thing back then (proof of knight) + Persus' words and posts (including him believing that Imp is a saving grace vs Max' ability due to Seer having... quite an attractable reputation, as my guess on why he rationalized that)

Quote
Specific!
I am unsure if what Imp did is a bus, she reads minor Town to me, with intervals coming greater towards the green side given how NQT is posting.

Also heeey, you've the same wat I have :D
Yeah sleep sorry. Nice username by the way.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 21, 2013, 12:30:18 pm
Toaster
NQT:  I think you're framing your actions to make them look good in your own meta-tell.
Yeah I knew people would say that. I'm damned either way. As you'll see in my analyses, I had about the same number of suspicions as anyone else in the early-to-mid-game.

You've got two of your own meta-tells here giving you conflicting results.
Not really. Tiruin looks most scummy due her low number of suspicions, but those low number of suspicions look particularly justifiable. Imp is very town with her suspicions and she has the highest post count, but the way she used her vote and the cases that she's making have been pretty scummy. Basically, my scumetrics say Tiruin is scum and Imp is town, whereas traditional scumhunting says Imp is scum and Tiruin is town. I'm torn.

What's noteworthy is you decide Imp must be telling the truth, so you go to... Persus?  Why not Max?  All redirections in the past have been obvious to the redirected party, and no one claims this.  Thinking back on this, I really don't see the logical leap.
I didn't know redirections were obvious to the redirected party. If I'd have known that then I probably would have voted Max again.

I think you're votejumping and throwing around to see where it will stick.  Trying to see who you can drive a mislynch on, NQT?
Nope. I'm willing to change my mind and not give a damn how that makes me look. Changing your mind is not a scumtell. You really think my interactions with Max and Caz are indicative of scumbuddies? Toony and Jim certainly didn't think so.

...Again, praising an activity as townlike while doing it yourself to reinforce the point.  You've put a lot of work into reinforcing a barrier around yourself.  Your breadcrumbing (http://www.bay12forums.com/smf/index.php?topic=131512.msg4742274#msg4742274) is another example of you building a giant town facade around yourself.  You've done well disguising it, but I can see through it now.
Or... I'm not building a town façade around me because I actually am town.


It doesn't really matter why people make their votes most of the time as most town player's votes are for people that don't turn out to be scum.
wat
Do you think there's any worth looking at why Toony voted Jim wooly voting or you voted Cmega for acting defensive? Like I said, we should definitely question people over weak votes, but it's worth bearing in mind that often (especially in the early game) scum can fabricate perfectly reasonable sounding reasons to vote for people.

It looked very much like she was clutching at reasons to vote me.
But that doesn't matter, right?
You misunderstood what I was trying to say. Admittedly, I could have been clearer.

PPE Tiruin: get to you in a moment.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 21, 2013, 12:41:04 pm
@NQT: If significant posts of mine wouldn't (most probably) be taken into account, here's a part which I explained my narrow vision. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4755406#msg4755406)

PPE: Yay activity! :D
Ok I'm really sure I'm half-asleep judging by my ability to have lucid musical compositions of the instrumental genre play in my surroundings.
I think I listen to it too much. Ah well.



Quote
PPE Tiruin: get to you in a moment.
Aw fish.

Quote
Not really. Tiruin looks most scummy due her low number of suspicions, but those low number of suspicions look particularly justifiable. Imp is very town with her suspicions and she has the highest post count, but the way she used her vote and the cases that she's making have been pretty scummy. Basically, my scumetrics say Tiruin is scum and Imp is town, whereas traditional scumhunting says Imp is scum and Tiruin is town. I'm torn.
I'd really love to derail, rerail, and weld shut the tangent on..the suspicion by observation instead of a suspicion by analysis point :S I really don't see this going anywhere conclusive (other than..give the notion that you're sticking to your analysis. I get that.)

..Traditional scumhunting?

Quote
Do you think there's any worth looking at why Toony voted Jim wooly voting or you voted Cmega for acting defensive? Like I said, we should definitely question people over weak votes, but it's worth bearing in mind that often (especially in the early game) scum can fabricate perfectly reasonable sounding reasons to vote for people.
Err, illogical voting is a towntell then?
...I'm confused. There is a fine line between genuine-ness and manipulative-ness. It's there, and I don't think I can explain it right now (or probably when I'm fully awake too..but its in how one...analyzes.)
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Mephansteras on November 21, 2013, 01:29:56 pm
The Scribe's Tally Sheet
Imp: notquitethere
notquitethere: Imp, Toaster, Persus13



Day ends ~5pm Pacific Friday
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 21, 2013, 02:02:23 pm
"Track record"? And "Kill another Town"?
Clarify.
'Track record' is an idiom  (http://idioms.thefreedictionary.com/a+track+record)basically meaning 'collective accomplishments and failings'. I was saying that Toaster has consistently targeted town players to kill in the night and so I have little faith that he'd successfully pick scum on the last night.

I believe you're lying in what you claim is your thinking and beliefs here - or you are showing a very strange bias that is illogical.

I believe this because -the lynch- is also failable.  Though in this game so far we have lynched Scum 2/3 times - many games the lynch continues to pick out Townie after Townie.  The difference to me between a Town vig kill and a lynch is -only- the number of people involved in making that decision - which means that the lynch is decided by -both- Town and Scum so we know people of good and bad intentions are all deciding together - and that the vig kill is decided by one person only, who is definitely Town, and who is making their choice to kill or not based on influences from both Town and Scum (the posts of others throughout play) and then only their own (but certainly Town) perspective.

By the logic you use, the lynch should not be used - in most games the lynch targets more Town than Scum - in some games the lynch only kills Town.

Note I am specifically talking about the difference between the lynch and a Town vig kill.  Not between the lynch and Toaster's kills this game. 


Lets examine the similarity or difference between 'Toaster's kills this game' and 'what a Town Vig would reasonable do'.  We have the benefit of the fact that Toaster's played before.  I'm going to call him 'a typically stable and sensible player who usually is able to move effectively towards his Wincon, whatever that is' - and if anyone cares to present older-game evidence that Toaster does not in fact tend to make effective choices to support his actual Wincon, I want those quotes and links presented.

Because Toaster is 'sane and effective' by my standards, because Toaster has claimed a role we know exists (but didn't know was Toaster - and had NOT excluded him as the only possible liar if he did not claim so), and because Toaster's claimed role leaves a visible evidence Trail - we can evaluate Toaster's actions and attempt to determine what Wincon those actions work towards.

Given only what I know of D1 play - Persus was slight lean Scum to me.  Toony was my only 'moderate lean' Scum pick alive at start of N1 - and I can accept (especially since it was talked about) that my pick of Toony was probably mine alone at that point.  Had Toaster picked a player I felt was a null-Tell or any lean towards Town would put doubt in me that he truly felt that player was selected for Scumminess -  but he did not.  I view attempting to kill Persus N1 as a reasonable Town Vig choice.

Nerjin was Toaster's N2 choice.  While he was -not- high on my Scum list, he was on the Scum-lean side.  Unlike the rest of us, having been ressed Nerjin had somewhere around a 50% chance of being not-Town.  His play was odd.  Loss of his play as he'd been using it was a small loss to Town - and it is a reasonable assumption that Nerjin was playing the way he was because of active choice - pretending to have given up and trying to survive by being 'little and sad' or something, instead of having actually given up and been waiting as Town to die again.  I view killing Nerjin N2 as a reasonable Town Vig choice.

Toony was Toaster's N3 choice.  He's my second Scum pick at D3 end - his play at end of D3 was weird.  His play D1 and D2 was rather erratic and pretty lurky - which wasn't exactly countered by his D3 play either.  I view killing Toony N3 as a reasonable Town Vig choice.

Now - huge issue.  Far as I know, the only possible threats to Town are killers or converters, and we may not have a converter this game.  Scum can kill, and Toaster can kill.

But we didn't have to know that Toaster can kill.  If Toaster said 'no, I'm an X' - with X being any non-killer, and especially if the X he picked was a role that -would not- appear to me to be a type of killer (like say, werebear would) - then he has only the chance that I picked him to investigate and that I thus could and surely would counterclaim him.

But now Toaster has chosen to claim being a Town Monster Hunter.  THis is a very reasonable claim for a real Town Monster Hunter to make under these circumstances - and not necessarily the best claim for a SK to make.

And I believe, if Toaster is an SK, Toaster has lost by making that claim under these exact circumstances.

So, all told, I'm perfectly happy with Toaster's play being exactly in lines with what's reasonable for a Town vig killer to do.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 21, 2013, 02:21:06 pm
I just thought of this N4 plan guys - assuming we have a N4.  If the game ends with NQT's lynch, there's no N4.  If it doesn't end with NQT's lynch - the words Meph uses may make it clear if there is another Scum - or if the problem is not Scum.  That may help us D5 in telling if the problem we face is Scum or not, and that may help our search D5.

Assuming we lynch NQT today, this plan offers a way to test the claimed roles of Toaster, Persus, and Tiruin.  This is only important for Tiruin - who has not yet had a role verification public action.  If we do NOT lynch NQT today... The plan needs changing or scraping.  Unless of course I'm lynched in place of NQT - the plan doesn't need me or him.  But it does need all the other three.

Tiruin, I ask that if we have a N4, that you select Toaster to be redirected to Persus13.  This ensures that if Toaster IS an SK, he cannot actually kill anyone.

Toaster:  I ask if we have a N4, that you target Tiruin for your kill.  There's no way to make you do this - but the only reason your kill could actually harm her, as she has claimed Illusionist and to be able to redirect you - knowing that you are supposed to target her, if she -can- redirect she has -every- reason to redirect you, regardless of her alignment.

If Tiruin instead redirects you to yourself or me - Tiruin ain't Town and Persus and whichever of Toaster or Imp who lived should lynch Tiruin.  If she cannot redirect you, she's lied about being an illusionist and your kill will kill her.  If she follows the plan, you are redirected to Persus13 - no one dies.

Persus: the only request for you is to report on D5 if you were or were not the target of another night attack.

If we have a remaining Scum or a hostile third party and we need to have a D5, this ensures we reach D5 with no night kill - assuming that everyone has role claimed with honesty.

Does anyone see any flaws in this plan or any way it could fail and cause a death, or fail and cause a death that doesn't help one identify the liar and ensure that player's death the next day?

This plan doesn't test me - and I don't see any way it could - as I have no way to 'control outcomes'

An alternate form of this plan would use me as the kill target instead of Tiruin.  There's less 'Tiruin -must- use her claimed power or die herself' in this form of the plan, but if she doesn't save me it's clear she lied about being an Illusionist OR that she wanted that night kill to happen.  Does anyone see a flaw in this form of the plan, a way it could hide anyone's actual intentions better than the plan where Tiruin is the kill target would?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 21, 2013, 02:35:49 pm
NQT, your vote story about me D1 is a lie.  I -had- a lynch pick until near the very end of that day, when I finally accepted that Toony might by my choice but no one was going to agree to that.

Nerjin was a compromise vote to me, and I really wanted Toony to be the lynch.

Replace your -garbage false analysis-


Day 1, Imp doesn't place a vote until right at the very end. I pressed her on this:

which any check of either the posts in the thread OR a look at Think's vote tracker would make obvious.

You -also- pressed me to stop voting Toony that day, and tried again and again to highlight Nerjin's Scumminess as a good alternate target:


Imp— I agree that Toony's play has been subpar but a lot of what you point out could be indicative of a selfish personality rather than role. Right now though he's my second choice for scum. He at least has made an excuse that he's been too busy to participate. Nerjin on the other hand has been quite active and intolerably passive. Speaking of which...

At the time you made that post I was still voting for Toony.  Yeah, you're my top Scum pick.  You're being deceptive, manipulative, directly lying when you choose.

I have to go to work now.  I don't have -time- to pick out the rest of the lies from the truth.  But these are not the first lies from you, Scum.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 21, 2013, 03:46:19 pm

But here..I really see you as trying to undermine me. I focused on Caz, HOWEVER I fail to see you note my OTHER suspicions. Remember ToonyMan? Or perhaps you don't, because you killed him and feel guilty about it. Remember Cmega? Remember how I said I discarded my suspicion on him due to his utter lack of responses (+ newbie card-benefit of doubt) [aaand he requested replacement. Something which confirmed my suspicion that his play was more of a...RL thing given how I couldn't glean much from his posts]

I never read all the posts before making my own this morning.  Just mentioning here as I complete my reading and catching up - Toonyman was Toaster's kill, not Scum's.  Jim was N3's Scum kill, by the flavor of disappearance versus sword-wound.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 21, 2013, 03:53:46 pm
Toaster
Imp is very town with her suspicions and she has the highest post count, but the way she used her vote and the cases that she's making have been pretty scummy.

Oh neat.  NQT, consider yourself invited to expound upon how my -suspicions- look very Town and my -cases- make me look pretty Scummy.  Ima get me some popcorn for when I read this.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 21, 2013, 04:09:05 pm
What's noteworthy is you decide Imp must be telling the truth, so you go to... Persus?  Why not Max?  All redirections in the past have been obvious to the redirected party, and no one claims this.  Thinking back on this, I really don't see the logical leap.
I didn't know redirections were obvious to the redirected party. If I'd have known that then I probably would have voted Max again.

So you're saying, NQT, that you didn't bother to look back at the previous S games where Illusionists had used their skills and read the PMs of the targets, all of which make it clear that the targets knew they were redirected by the end of the PM, despite how you were considering the possibility of an Illusionist being involved and made multiple posts which support the observation that you were putting thought and analysis into how an illusionist might be affecting play.

Why didn't you think to check that, why were you comfortable with your assumption that the misdirected Target wouldn't know they were misdirected and didn't bother to check past evidence that was even linked for you?  In my post analyzing illusionist past play (http://www.bay12forums.com/smf/index.php?topic=131512.msg4764646#msg4764646) I give link to the post with the role PMs, and it's just a scan down from there to find the night PMs.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 21, 2013, 04:21:14 pm
I think you're votejumping and throwing around to see where it will stick.  Trying to see who you can drive a mislynch on, NQT?
Nope. I'm willing to change my mind and not give a damn how that makes me look. Changing your mind is not a scumtell. You really think my interactions with Max and Caz are indicative of scumbuddies? Toony and Jim certainly didn't think so.

Imp really thinks NQT's interactions with especially Max (and minorly Caz) is indicative of Scumbuddies.   That's the last point of my original case against you, and the bottom almost half of the 'supporting evidence' that forms the rest of that post details example after example of your weird interaction with Max, and how you respond to him differently from everyone else, especially everyone else who challenges you about something, prior to that point.  I'll note that now you're behaving to us all much like you behaved only towards Max then - but you were told it was an issue, which could explain the change.  It's the before that point - before you were told about your Scumminess showing - that's what matters because that's when it was innocent or not - now that you know it becomes 'did you change it or not.

Happily, you were told about it with reply #510 - there's two whole D of play (and part of a third D) and scores of interactions to see.

Here's a spoiler of my original case on NQT, with everything except the charge that he's acting weird with Max (and slightly weird with Caz) and the -supporting evidence- of that weirdness removed.

Toaster, Tiruin, Persus13:

Spoiler (click to show/hide)
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 21, 2013, 07:13:10 pm
HOW TOWN IS GOING TO WIN

You know what, I just figured things out. I don't have to survive today and I don't have to figure out which one of Tiruin or Imp is scum. Imp's night plan looks workable too but involves two possible nightkills: if scum have a hidden role then there might be terrible consequences.

Spoiler: Cathartic Rant (click to show/hide)

So, here's how :

Toaster
I know you said you wouldn't but don't night kill. This is very important.

Tiruin
If you're town, then redirect Imp to Persus. Her night kill will bounce off harmlessly. This is very very important and will win us the game if you're town so please promise me you'll do this.

Imp
If you're town, investigate Tiruin. Don't be smart and investigate Webadict.

Persus
Scum are probably going to kill Toaster in the night. It'll be you, Imp and Tiruin at LYLO. Now read this carefully because this is going to win us the game if you all play your roles right:

If Toaster is nightkilled then Tiruin is scum. As the illusionist she should have been able to redirect scum at you.

If Tiruin is nightkilled, then obviously just lynch Imp.

If Imp is nightkilled and Toaster promises he didn't do it, then lynch Tiruin.

If there is no nightkill (whether or not you received an attack in the night) then hear what Imp has claimed and lynch Tiruin. If Tiruin wasn't scum, then let Toaster nightkill Imp. It's important that you do it this way, as a scum-Tiruin could redirect Toaster.

Scum, I've got to hand it to you, you had a good game. Max and Caz were pretty dire but you blended in well, so pat yourself on the back. I'm not even sore about it anymore. Sure, I was incensed at first, I hate to be thought of as guilty when I'm not, doesn't everyone? But now I'm confident that if town follow my plan then they'll hang you and I'll get the last laugh.

I'm going to put my faith in my analytics as it has yet to fail me, despite me repeatedly failing it, and put my vote back on Tiruin. I don't expect any of you to follow me in this vote, I just want it known on record that I didn't turn my back on my own reasoning for a third time in a row.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 21, 2013, 08:40:21 pm
...So I get voted with lacking ideas behind it.

PFP

Imp, I'm in full accordance with that plan! Let's win this game!

...Also no, NQT. I'm redirecting Toaster--if in case he's scum, then no Hunter kill. I
..
Wait I've to check the lines here.
1:4

> Mislynch.
1:3
Toaster targets me (he should do that because if I'm scum, then the game is up if he targets anyone else as scum-me would then target Toaster).

So it's up to whom I target. If I target anyone else, I die. 1:2
> If Toaster, its an either/or scenario (given that the special role didn't claim and most probably fabricated their role). I'm not the Hunter however, and he seems 90% proof.

Unless Imp is darn good with bus'in, then it follows with a Persus, Toasty, Imp scenario--however question goes to how or why Imp would bus Max given that there's a darn hunter around.

> If Imp..hm. Challenging prospect NQT. If I redirect Imp to Persus, then Toaster kills me and it'll still fall on a 1:2 (but if I'm scum then I die with Toaster leaving a 0:2)

..Huh. Imp: Scry Toaster or Me, depending on what you believe. I predict that whether its me or NQT--scum have fabricated their role.

Toaster
I know you said you wouldn't but don't night kill. This is very important.
[...]

If Toaster is nightkilled then Tiruin is scum. As the illusionist she should have been able to redirect scum at you.
...You do know that scum could also not kill, and then things will get tangled if that happens, right.
Toaster: Target. Me.

Spoiler: Cathartic Rant (click to show/hide)
@Rant: Dude! D:
I'd argue that answering the questions equal, if you're town which I doubt, experience against cases presented against you whether fake or true and how to diplomatically defuse a sticky situation.

Everyone: Let's shorten this out? The plan looks infallible to me.


I'm going to put my faith in my analytics as it has yet to fail me, despite me repeatedly failing it, and put my vote back on Tiruin. I don't expect any of you to follow me in this vote, I just want it known on record that I didn't turn my back on my own reasoning for a third time in a row.
While I agree with your analytics, I will denounce how you interpreted them and marked me out (as compared to prior when in all other analytics I am absent). Compare 4 to 3.
Then compare that you didn't check the details within my posts.
Then..then. Bleh. I feel hurt by this. I do agree with the analytical method you propose.
I dislike, however, how the follow through proceeds.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 21, 2013, 08:50:18 pm
I'm fine with either plan.

I'm surprised that I'm the one guy who everyone thinks is town. I thought my play has been fairly bad this game compared to my last one.

Tiruin: Your role hasn't really affected the game, and so I can't tell if you're fake-claiming except by your town appearance. Imp's claim yesterday affected the game, and Toaster's clearly affected the game, so I have evidence to cause me to believe their claims. Toaster more than Imp.

There's been like 5000 WOTs since last night, so if anyone had other questions for me could you repost them?

I wouldn't mind a shorten, unless someone's going to change their vote.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Mephansteras on November 21, 2013, 09:15:42 pm
The Scribe's Tally Sheet
notquitethere: Imp, Toaster, Persus13
Tiruin: notquitethere



Day ends ~5pm Pacific Friday. There is one vote to Shorten the day. 3 Votes total needed to Shorten.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 21, 2013, 09:31:14 pm
NQT

This should have been in the post before this.

Tiruin: Your role hasn't really affected the game, and so I can't tell if you're fake-claiming except by your town appearance. Imp's claim yesterday affected the game, and Toaster's clearly affected the game, so I have evidence to cause me to believe their claims. Toaster more than Imp.

There's been like 5000 WOTs since last night, so if anyone had other questions for me could you repost them?

I wouldn't mind a shorten, unless someone's going to change their vote.
You can tell if I'm fake claiming by every method possible except staring at my claim and agreeing with it. Check back.

...

Persus: Here (http://www.bay12forums.com/smf/index.php?topic=131512.msg4778690#msg4778690)
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 21, 2013, 09:53:51 pm
I'm antsy.  There's a few things I want to really dig in and think over, and work became busy work, I hardly can focus that deep.

But those things have to do with 'what if we have 2 baddies alive'.

That is unlikely, and if we do Town's probably already lost and just hasn't stopped twitching yet.

If we have -one- baddie left, it deeply matters if they are Scum or not.  The only non-Scum baddie I can still think of after wondering and reading is a killer type.  Persus cannot be a killer type, Toaster says he is - if Tiruin isn't an Illusionist hopefully Toaster agrees to target her tonight (by targeting Tiruin, the only one who will die if Tiruin lied is Tiruin, AND Tiruin becomes proven role wise (if not alignment or faction wise).


So read the end of D post from Meph super close - if there is to be a N4.  If his words suggest that the Cult/Scum are gone but other threat(s) remain - is there anyone but Toaster that threat could be?

If the answer is yes, I have no idea -who- it possibly could be or -how- they are a threat to Town.  That points towards Toaster and no where else if there is a D5 but what Meph says suggests that the Cult/Scum are all gone and it's 'just' other threat that we face.

If there's still Scum around, if there is a 4th Scum team member... I have -no- idea who you are.

Especially if it's Tiruin and she honestly claimed Illusionist - it is testable and if she lied she dies - but I don't read Tiruin as Scummy.  And she -worked- for Caz's lynch.  Not a big and blustery bus, but serious and focused work that never faltered (unlike Max's 'possible bus' of NQT, which -did- falter, possibly with fully planned intention of NQT using it to draw in a Townie known to defend others and to have fairly poor defense himself - namely Nerjin).  I strongly suspect Tiruin is Town.

I also don't see Max as having been trying to bus Persus with that risk - I believe Scum honestly wanted Persus dead.  Persus is my Top Town pick.

Toaster 'lead the lynch' D2 on Caz.  He chose to say 'I'm the killer' when he could have dodged it and if he was Scum - that's a great thing to do because -I- at least would have turned -every- stone and beaten every bush desperately looking for the hiding Killer.  As a killer, if we kill a Third Scum and the game isn't over - I'm not -certain- that means The Killer has to die for a Town win - but who else....  So Toaster admitting he is Killer, + that every one of Toasters verified night actions seems perfectly reasonable choices for a Town Monster Hunter to make - I strongly suspect Toaster is Town or SK - but I do NOT think he is Scum.

As for me, I can't evaluate myself from the outside as well as you not-me people can.  I can create (and have imagined) a challenge to my claim better than anything NQT has put together.  I can't see a way to 'prove' me Scum - but I can see an interpretive route for my investigative claims that explains why nothing I've said couldn't or wouldn't have been said by Scum - except motive.

If I am Scum, then I wanted to be last Scum standing.  I wanted my team gone, I wanted that way earlier than 'needed', -and- my team 'let it happen', if not outright worked with me to ensure it did.  And while I did this I also set up NQT to be my next to final target, and clearly (since this is a complex and masterful plan so far) have envisioned a -great- way to ensure a Scum win because if NQT is a mislynch - there's no possible way the Scum win right now, is there?  So my plan would have to include a way to win past today, one so great and certain that I -and my team- decided it was best for them to die on D2 and D3 so Scum could win D4+.

I don't believe there's any interpretation which shows the Scum team as being in such dire straights as to agree to that.

But before we Shorten - I want to know what Toaster has to say about 'The Plan'.  And if Toaster would like to suggest any changes, or just wants to tell us about any changes - after all, his is the most 'active' of all roles in the N4 plan.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 21, 2013, 10:13:33 pm
Persus
Scum are probably going to kill Toaster in the night. It'll be you, Imp and Tiruin at LYLO. Now read this carefully because this is going to win us the game if you all play your roles right:

If Toaster is nightkilled then Tiruin is scum. As the illusionist she should have been able to redirect scum at you.

If Tiruin is nightkilled, then obviously just lynch Imp.

If Imp is nightkilled and Toaster promises he didn't do it, then lynch Tiruin.

If there is no nightkill (whether or not you received an attack in the night) then hear what Imp has claimed and lynch Tiruin. If Tiruin wasn't scum, then let Toaster nightkill Imp. It's important that you do it this way, as a scum-Tiruin could redirect Toaster. 

I see a bunch of serious problems (and possible clues) in this list of suggestions from NQT's plan.

If Tiruin is nightkilled, then obviously just lynch Imp. ----  Problem, Tiruin was supposed to redirect Imp to Persus.  if Tiruin dies in the night, the -only- player incapable of doing this kill was Imp - if Tiruin actually is an Illusionist and actually DID redirect Imp to Persus.

If there is no nightkill (whether or not you received an attack in the night) then hear what Imp has claimed and lynch Tiruin. If Tiruin wasn't scum, then let Toaster nightkill Imp. It's important that you do it this way, as a scum-Tiruin could redirect Toaster.

if there's no nightkill - the 'real threat' could be anyone.  Who knows if the Threat is Scum/SK/other/a mix..... but I see no reason to 'listen to Imp' and then automatically lynch Tiruin.  Why even listen to Imp?  Just jump right to the lynch - except.... why Tiruin, then Imp being so clearly more likely to be Scum than Toaster?

If Imp is nightkilled and Toaster promises he didn't do it, then lynch Tiruin.    Huh?  Alright... So NQT think that Toaster wouldn't lie.

And -then- NQT votes for Tiruin - after wanting me redirected by Tiruin.  Talk about 'feeling sure that Imp has the Scum night kill'.  I suppose one cannot expect the Scum to redirect themselves though - but again, one almost has to wonder why NQT would want Tiruin put in a situation where she is not forced to use her redirection or die (making her unable to use the faction kill if she is Scum), and where Toaster is left free to do as he chooses, given that he's our claimed killer - but not proven to be Town yet.

For now I'm just going to call what NQT posted as his plan as 'weird'.  I'll sort it out if more information trickles in that seems to pertain.


So, look like NQT is trying to improve Toaster's odds of survival - or not because it's obvious that he's trying to do so.  Either way, I'm going to base my decision (if I'm around to make one come D5.... if we even -need- to make one, because maybe there won't -be- a D5....  My decision will be based on what Meph says, and on what people I believe are not Scum say.  That -could- include NQT - but I don't think so.  If you flip Town, NQT, I'm going to give your weird list of 'that doesn't make sense' instructions a twice over - but if you've been Town this whole game with the stuff you've said - Wow guy.  We'll talk about that after the game's over, if that's the case.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 21, 2013, 10:41:47 pm
Tiruin: My single choice for scum wasn't due to roles. It was due to NQT's behavior yesterday. I also looked at how people voted and how they've seemed to me overall.

At this point someone is scum, and lying about their role is an easy way to be under the radar. One scum has to kill people and not spend their actions. You claimed illusionist and and claimed to redirect a dead person and someone who according to pretty much everyone now, is a townie with no actions, doing nothing except reinforcing your belief that I'm town. I think its a long shot, but it could be that you know I'm town because you're cult and you were knocking out and sacrificing people. Imp could also have lied about her role, but the way and use of her roleclaim makes me think she's town. NQT I'm not sure if he's the priest as he claimed, and I don't think that makes a difference on my opinion of whether or not he's scum.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Toaster on November 21, 2013, 10:55:25 pm
Tiruin:
Quote
Yes- a planned bus for either Imp or Persus with Max is within the realm of possibility.  I doubt it, though.

Why Persus more than Imp?
...Because I targeted Persus on N2? That, and evidence prior to today really orients my sight on Persus==Town. Sure, Max could've done the kill (given him being Knight), but comparing the facts..well. Try to reason why the scumteam has TWO Knights (technical aspect) AND the Hunter-Sword thing back then (proof of knight) + Persus' words and posts (including him believing that Imp is a saving grace vs Max' ability due to Seer having... quite an attractable reputation, as my guess on why he rationalized that)

Okay, that makes sense.


Plan Imp:  Seems reasonably solid.  If Tiruin is lying, she dies.  It retests Persus as well, in case he's some oddball scum role that is one-shot bulletproof.  If I'm lying, Persus isn't attacked.  If I am redirected to Persus, he lives, and someone else dies, it's Imp.  Yeah, seems reasonable.

Plan NQT:  Assuming we hang you and the game doesn't end when we go to night, we have two cases.

NQT flips Town:  There's one scum left.  I stay home.  Tiruin sends Imp to Persus.  Imp checks Tiruin's role class.  Persus does nothing.  If I am scum, my kill flavor would be obvious when it shows.  If Tiruin is scum, she can't actually redirect Imp and she lands on Tiruin.  If Imp is scum, Persus gets attacked OR she just stays home.  If Persus is scum, he kills someone- probably Imp.

Uh... okay.  If scum doesn't kill, we learn nothing.  Not a fan.


Persus:  You got lucky with circumstance.  Remember I tried to off you N1.  But hey, you play and learn.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 21, 2013, 11:41:55 pm
Toaster - I want to hear your intended night action, please (it's for the jury, just in case this game isn't over with D4 lynch).

Do you intend to target Tiruin, someone else, or not use your power?  I see you say my plan seems reasonable.  What I do not see is you saying if you intend to follow it, to do something else, or do what you already said you'd probably do, 'no action'.

If you need to hear me explain why I feel I need your stated intention, I will explain further.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Toaster on November 22, 2013, 12:53:27 am
Oh, right.  Kill Tiruin is my action.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 22, 2013, 01:02:04 am
PFP - busied by schoolwork.
Tiruin: My single choice for scum wasn't due to roles. It was due to NQT's behavior yesterday. I also looked at how people voted and how they've seemed to me overall.

At this point someone is scum, and lying about their role is an easy way to be under the radar. One scum has to kill people and not spend their actions. You claimed illusionist and and claimed to redirect a dead person and someone who according to pretty much everyone now, is a townie with no actions, doing nothing except reinforcing your belief that I'm town. I think its a long shot, but it could be that you know I'm town because you're cult and you were knocking out and sacrificing people. Imp could also have lied about her role, but the way and use of her roleclaim makes me think she's town. NQT I'm not sure if he's the priest as he claimed, and I don't think that makes a difference on my opinion of whether or not he's scum.
...Dude, I just redirected you to Toony. The fact that he didn't get snuffed D3 means that I did something really important. Do you detect me flaking any suspicion (in malice) towards you back then?

Because I restate what I say once more. Vote patterns, or vote records, are a bad thing to use alone as a standing case--they are best used as a guide and bad for tracking a conversation.

Everyone: Thoughts today? What is your output on a No Lynch? I'm ambivalent (leaning on lynching) however I'd like to see what everyone else thinks on it. Given that Toaster plays a wild card (SK or whatever), scum have the incentive to target him. Though, given or given not that I am a suspect, then I still go with the plan of
Oh, right.  Kill Tiruin is my action.
However, I redirect NQT to Persus.
Unless Occam's Razor intervenes.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 22, 2013, 01:36:07 am
I'm ready to shorten.

Here's how I see this playing out.

I'm going to use the term SK - but when I do it could be SK or any other malicious 3rd party.... SK is all I can think of.

When I use the term Town, I mean Town or benign 3rd party - functionally identical for my purposes here.

We lynch NQT.  Pray the gods he is Scum.  Whether he's Scum or not - if the game goes on - we have either:

1 Scum 3 Town.
2 Scum 2 Town(game over for Town, I won't waste time with that one)
1 SK 3 Town.
1 SK 1 Scum 2 Town.
1 SK 2 Scum 1 Town. (game over for Town, I won't discuss that one)

So if we go to N4, there's 3 possibilities worth talking about:

1 Scum 3 Town:  Everyone does what I suggested, and what they have said they would do.  No one dies - Persus reports another sword attack - we still have to figure out who is the Scum.  We talk a LOT.

1 Scum 3 Town - Tiruin's Scum and sneaky version - Tiruin Redirects Toaster to Toaster (can she?  Dunno.... but it's worth it).  D5 Toaster is dead due to sword wounds (if that's possible to do).  Persus reports no attack made on him.  We start talking.

If its not possible to get Toaster to kill Toaster - Toaster can still report what he experiences.  Persus reports no attack made on him.  We start talking.

1 Scum 3 Town - Imp's Scum and sneaky version - Tiruin does the plan, Toaster does the plan, Imp kills Tiruin or Toaster (if Imp doesn't, it's the 'everyone does what I suggested' version).  Persus reports he was attacked by the sword wielder.  We start talking.

1 Scum 3 Town - Persus's Scum and sneaky version - Identical to the Imp's Scum and sneaky version - save that Imp's a possible kill target (but a stupid one... if Imp dies AND Toaster knows he targeted Tiruin but Tiruin's still alive - Tiruin didn't kill Imp... AND Tiruin knows she redirected Toaster, so Toaster didn't kill Imp... only person left that could is Persus.  So really it's the same as the Imp's Scum version.

1 Scum 3 Town - Toaster's Scum and Sneaky version - If Toaster's Scum, he can probably pick to use his sword kill or the Scum kill.  He's still getting redirected to Persus - He still possibly could be redirected to himself - Toaster more or less has to play nice, but he could choose to not attack to avoid the chance of being redirected to himself (Town Toaster would probably be accepting of that possible death - trusting us to lynch the Scum who said she'd follow the plan then did something different).  Persus reports being attacked or not, and we start talking.

1 SK 3 Town - This version's identical to the Toaster's Scum and Sneaky version.  Only difference is Toaster only has the sword kill, not a choice of killing methods.  We start talking.

1 SK 1 Scum 2 Town - This is the headache.  It would almost certainly play out identical to a mix of the 1 SK 3 Town + whichever Scum individual version.  I expect we do a LOT of talking.... and that no matter what, we're not going to see a Town win.

But if we're lucky - Toaster's Town, and NQT is the Scum I so deeply believe he is.  It may end with this lynch.

Everyone: Thoughts today? What is your output on a No Lynch?
Oh, gods not no-lynch.  I highly suspect NQT of being Scum and I really don't suspect anyone else of being Scum.  I have to wonder and worry about a possible 4th Scum and/or a possible hostile 3rd party, but that's just because I want to win so very very badly, and my interpretation of my Wincon -requires- me to attempt such mental gymnastics because the exact current circumstances are what they are.

Please lets not no-lynch.  Egads.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 22, 2013, 03:58:02 am
I mostly don't have much time to post: busy weekend ahead. I just wanted to say that Persus and Toaster seem to believe my priest claim yet they still think it's plausible that I'm scum. Would the scum team really have two priests? I'm telling you all right now that I wouldn't ruin my breadcrumbing for future games by lying now. I breadcrumbed 'I am a cop' truthfully in Witches and even 'survivor' in Princesses (no one noticed at the time and I died before I could reveal it). Why would I lie now and in the first hour of play? No one's explained why I broke the tie and would have been responsible for killing Caz on Day 2 (were it not for the forum being down) when it was completely unnecessary for me to do so if I was scum. I think you're getting sloppy because you think you're right about me. My scumetrics repeatedly showed Max and Caz to be the scummiest- and now it points to Tiruin- I didn't fiddle the numbers, it's a fact that anyone can repeat. You're all so blinkered that you're hardly even questioning one another. Anything I say now you'll interpret as scum lies.


Tiruin wants a no lynch- what does that tell you? Imp's plan looks okay and on reflection, though I think them unlikely, it better accounts for the situations in which Toaster is a malicious third-party or Persus just had a one-shot (I'd expect someone to be 3rd party, but maybe not with only 11 players and 3 scum).

Imp, after this game we will talk about what is and is not a scumtell because you have a lot to learn. People disagreeing with you or finding your actions suspicious, even when you're town, is not a scumtell. (If it was, you'd all be scum!)

Tiruin, you going to tell everyone about the flavour you received when redirecting people? Persus and Imp and me all gave reasonable descriptions of what happened to us at night.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 22, 2013, 04:41:15 am
Huh.  NQT, I'm trying to be open minded and remind myself that maybe I have blinders on and maybe I'm misreading you.

But when you say stuff like:

Tiruin wants a no lynch- what does that tell you?

And I think, wait, Tiruin didn't say she wants a no lynch...

Then I go reread what she said:

What is your output on a No Lynch? I'm ambivalent (leaning on lynching)

And I read that and I think, yeah, Tiruin didn't say she wants a no lynch.

And then I wonder (again) where these blinders are that NQT says I'm wearing.  And I wonder why NQT keeps saying stuff like this, that seems so false to me.  Then I check myself for blinders again.  Then I wonder again.  Then I check again.  Then I just shake my head and say 'Gosh I hope he's Scum.... nothing else makes sense'.

You're all so blinkered that you're hardly even questioning one another.

Well, I assure you, I get really excited when people don't act in what I believe is a reasonable fashion.  Like before Toaster claimed, I was really, really anxious.  But I needed to hear him claim something, or choose not to claim anything, before I knew what questions to ask - because what he claimed (compared to what everyone else claimed and all known facts and all things posted) - that would actually change not just what I asked but also who I asked.

However, he claimed something that made sense with all known facts and so I just calmed right down and my questions along that line calmed down right with me.

Then I thought of a Plan, in case this doesn't end with NQT lynch.  A plan that might actually prevent any NKs, did allow some verifications, and hopefully has little room for error and is reasonable.

My only question about that plan was what do others think?

And if Toaster had refused to say what he intended to do N4 if we have one.... I'd have had a lot of questions about that, I assure you.

When Persus challenged something I thought was true - he corrected me about no starting S2 3rd parties, but actually was wrong.  So I corrected him.

Then he challenged that there's been no 3rd parties in S4.  So I corrected him again and asked what's up.

Then he claimed typo, and that he'd meant to say that S5 had no third parties.  So I corrected him for the third time, and pressed harder, What.  Is.  Up.

And got an answer.  Accepted it.

We disagreed, I think he was weird in his posts and thoughts.  But not likely to be Scum for it.  I'd feel about 60% better if at least one previous S game had no third parties.

However, this does, at least weakly, contradict your:
Imp, after this game we will talk about what is and is not a scumtell because you have a lot to learn. People disagreeing with you or finding your actions suspicious, even when you're town, is not a scumtell. (If it was, you'd all be scum!)

I agree with you, that what you say is a true thing to say.

I disagree with you, that what I am doing is interpreting when people disagree with me or find my actions suspicious as their being Scummy.

My case on Max was that -I- disagreed with him... my investigative results disagreed with his claim at least.

My case on Caz was that he felt wrong.  Slippery.  And gave me a feel that I didn't want to talk to him.  And that I realized he'd made at least one other person feel weird as well (when I'd thought he was being fine with everyone but me).

My case on Toony was that he was lurky, lazy, coasting, active lurking, refusing to evaluate information.

My case on you had 7 points to start, and not one of them included 'NQT disagreed with me' or 'NQT finds me suspicious'.

There's been.... about 4 newbies in this game.  Kleril, Caz, Persus, and myself.  I am.  I guess I am 'embarrassed' that of all of us newbies, you single me out to pick as someone to tell that I have a lot to learn, and that you'll talk to me after the game about what is and isn't a Scum tell.

I'm a brand new newbie, so of course I have a lot to learn still.  I guess it'll be a group chat though, since I'm not the only one here who think's you're scummy this game?  Maybe everyone who has voted for you needs a refresher too.

So I don't know what to think.  I feel kinda mocked by your words, I feel kinda tricked, maybe manipulated.  I feel kinda sorry for you too.  But outside of this game, I've felt huge respect for you, admiration for your play, and enjoyment of reading your posts.

Thank you for wanting to talk to me.  Thank you for playing beside me.  Interacting with you has been.... ahh, yes.

I learnt that talking to NQT is a rich and satisfying experience.

I guess I've got to get my blinders off though.  This game a lot of what you've said has looked seriously 'wrong' to me.  False wrong, manipulative wrong.  I tried cleaning my glasses, but that didn't help.

Maybe once we can talk person to person, outside of a Mafia game, maybe then you can straighten me out.  You clearly make it sound like I, specifically me among all the other newbies around, really need straightening out.

Tiruin, you going to tell everyone about the flavour you received when redirecting people? Persus and Imp and me all gave reasonable descriptions of what happened to us at night.

Oh yeah!  Reminds me.  I never chased Tiruin or Toaster for their flavor.  Thing was, I couldn't think of anything that might be in their flavor or not that might give me any clues at this point as to if my Wincon needs them dead or not (earlier in play that would -not- be the case) - and hopefully we're really close to the end of the game so we're about to see everyone's actual PMs.  So for anyone wondering, that's why I didn't chase that - I do chase flavor as a rule.

I also wonder who Toony tried to talk to last night, which grave he went to visit - since he was out of his house when Toaster killed him.  And I wonder if he tried to talk to Caz N2, and what information he -maybe- took to his own grave with.

And I now believe Cmega must have been a lone witch, and thus to have had a power.  I wonder if he got to use it, if it was the same 'observer' power as the previous lone-Town-witch game had or if it was something different, and who he picked to use it on if he did indeed use it.

So many questions.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 22, 2013, 05:03:53 am
Imp
And I think, wait, Tiruin didn't say she wants a no lynch...

Then I go reread what she said:
I someone brings something up and says they're ambivalent about it, then they want other people to think of the idea and maybe push for it. By proffering a mild disinclination for the idea, it appears more attractive for other people to take up. Or maybe she just wanted to discuss something she was unsure about? Who knows?

So I don't know what to think.  I feel kinda mocked by your words, I feel kinda tricked, maybe manipulated.  I feel kinda sorry for you too.  But outside of this game, I've felt huge respect for you, admiration for your play, and enjoyment of reading your posts.
I don't recall mocking you. Unless you're scum and you took my words directed at scum to heart? I've certainly not intended to trick or manipulate anyone. I've been very open about my methods and my reasons for acting.

Maybe once we can talk person to person, outside of a Mafia game, maybe then you can straighten me out.  You clearly make it sound like I, specifically me among all the other newbies around, really need straightening out.
Nah, I think the others are all terrible at this game too  ;)
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 22, 2013, 07:12:02 am
This should be pretty easy for town now. If the hunter lives the night, just kill Tiruin in the day and if she flips town, kill imp. Job done. If there's any weirdness or maybe you've seen something in the older games that might suggest Persus or Toaster aren't as cleared as non-scum as they appear, then you might want to review people's old cases. If so, you're more than welcome to look at my complete spreadsheet of all the cases in the game so far (https://docs.google.com/spreadsheet/ccc?key=0AuXXlDtQTjavdHJucTV6enZMN1UteDF2RVNyMThpZ1E&usp=sharing) (obviously this is intended for private use not persuasion, so I expect there'll be reasonable disagreement as to how I've characterised different cases). It should be immediately clear from anyone looking at the Combined sheet that scum and poor town players (like cmega) tend to pursue very few cases, whilst good town players (like Toony) tend to pursue lots of targets.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Persus13 on November 22, 2013, 07:57:52 am
What if scum doesn't kill and instead does their job?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 22, 2013, 08:04:36 am
Persus
What if scum doesn't kill and instead does their job?
If you're all alive tomorrow then kill Tiruin and then if she doesn't flip scum have Toaster NK Imp. Simple.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 22, 2013, 08:15:35 am
Persus
What if scum doesn't kill and instead does their job?
If you're all alive tomorrow then kill Tiruin and then if she doesn't flip scum have Toaster NK Imp. Simple.

Tell me more, NQT, about why you view Toaster as certain Town or harmless 3rd party?
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: notquitethere on November 22, 2013, 08:34:16 am
If he's a survivor then it doesn't matter- his best bet is to kill scum. It's not possible for him to kill everyone. Given Persus's flavour claim he's most likely a hunter. He's not scum as that would be ridiculous. But if you doubt it, and that's not unreasonable, then go with your plan to have him target Tiruin.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Toaster on November 22, 2013, 09:01:26 am
Here's how I see this playing out.

I don't see a flaw with this.


Shorten.



Oh yeah!  Reminds me.  I never chased Tiruin or Toaster for their flavor.  Thing was, I couldn't think of anything that might be in their flavor or not that might give me any clues at this point as to if my Wincon needs them dead or not (earlier in play that would -not- be the case) - and hopefully we're really close to the end of the game so we're about to see everyone's actual PMs.  So for anyone wondering, that's why I didn't chase that - I do chase flavor as a rule.

It's pretty short- I come from a long line of monster hunters, and was trained by my father as he was trained by his, etc etc.  I know how each kind of monster fights and the proper way to take out each one.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 22, 2013, 09:20:10 am
Shortening it is, then. NQT..I like how you remained calm (yet ranted, though the feelings are understandable) and really like Max.

..Also I'm really wondering what the basis is on your avatar and the hooded man in that nice pixelated art there.

Oh yeah!  Reminds me.  I never chased Tiruin or Toaster for their flavor.
...My flavor is actually lacking. I tell you the truth here.

N1 - ...Flavor-flavor. I did in a flavor action. I read a nice book on light and sound. Then slept.

N2 - I went sneaky sneak sneak towards where Persus was staying, and then conjured an illusion which would lead straight to ToonyMan's house - instead of anywhere else from the path of the door forwards.

N3 - I move over to Toony's house, making sure I'm in the shadows as I do so and construct an illusion that paths itself to Persus' house.

I have not detected anything wrong with any of my doings upon result.



Imp - Something I note in your plan. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4779247#msg4779247)
Quote
This plan doesn't test me - and I don't see any way it could - as I have no way to 'control outcomes'
But it does. That scenario leaves out if you are scum. If you are scum, you can stabbity stab Toaster and frame someone else, though I'm preferably sure that if I'm following those lines--I can't redirect Toaster on the path to his own house..

...Or probably I can and receive pretty amusing flavor given how the limits of my will go.



It's pretty short- I come from a long line of monster hunters, and was trained by my father as he was trained by his, etc etc.  I know how each kind of monster fights and the proper way to take out each one.
Y'know, this can pertain to the RL thing here. You were a monster hunter in Supernaturals prior. :P

Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Tiruin on November 22, 2013, 09:31:01 am
more than welcome to look at my complete spreadsheet of all the cases in the game so far (https://docs.google.com/spreadsheet/ccc?key=0AuXXlDtQTjavdHJucTV6enZMN1UteDF2RVNyMThpZ1E&usp=sharing)
Google.
*seethes*
Why do you make me pull up my years-old account. :I
Now I'm wavering on wondering to wish to see whats in it or register a new one!
*shakes fist and pouts*
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Mephansteras on November 22, 2013, 11:47:19 am
The Scribe's Tally Sheet
notquitethere: Imp, Toaster, Persus13, Tiruin
Tiruin: notquitethere



Day has been Shortened. It will end at ~12 Noon Today (About 3 hours).
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 22, 2013, 01:44:51 pm
Imp - Something I note in your plan. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4779247#msg4779247)
Quote
This plan doesn't test me - and I don't see any way it could - as I have no way to 'control outcomes'
But it does. That scenario leaves out if you are scum. If you are scum, you can stabbity stab Toaster and frame someone else, though I'm preferably sure that if I'm following those lines--I can't redirect Toaster on the path to his own house..

Either I or Perses could use a kill if we have one in the plan I have outlined.  Toaster -has- to use a kill (his claimed power) but no one should die from it and it'll be known if he doesn't (that's a test - proves he has the power... not that I actually believe he doesn't, but it is a test); Tiruin is forced to use her claimed power or die because she could not or would not (thus testing that Tiruin actually has the power, and proving she does or not - more importantly, it forces her to -not- use any other power, like the Scum kill IF she has it - note this does nothing to prove that she is Scum or not, her most rational path of action is identical no matter her alignment);  Perses's claimed power is also tested, and as Toaster said if it was a never-before-seen one shot and he isn't a knight then he doesn't make it, otherwise he is re-proved as a knight (but the goal in using him as the redirect-to target is to 'safely eat' Toaster's kill - allowing us to talk this through on D5 instead of putting a lot of power in one player's hands).

Tiruin actually has the most power in this set up, but because she should be able to control Toaster's kill target and because she should die if she doesn't, and because we have only one target who can eat that kill and not die, we know if Tiruin does indeed follow the plan.  I'd consider going off the plan on anyone's parts to be an indication that someone's anti-Town (for example, if Perses reports he was not attacked N4, then either Perses is lying or Toaster is... that nicely narrows the field.

What I meant when I said it doesn't test me is that plan doesn't do anything to prove that I'm a Fortune Teller.

The plan also leaves both Perses and myself 'free' to take any night action we can do.  I intend to inspect Tiruin, not from suspicion but because she'll be the first Illusionist ever inspected in an S game.  That's valueable data for future S games and though I really hope there ISN'T a N4 because D5 is going to be challenging to figure out...  I am going to be glad to have a night action to take that will add meaningful data to the collection of known information about S games (repeated investigations don't do anything but prove if a role's result could possibly change for different games or different roles of the same name - note that Witch probably is a role that can give more than one class of results - a witch with an investigative power (the one known Lone Witch) may not give the same classification as a witch that is a mason.

Good luck everyone!  I sure as heck hope we don't have to play through D5.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 22, 2013, 01:46:29 pm
more than welcome to look at my complete spreadsheet of all the cases in the game so far (https://docs.google.com/spreadsheet/ccc?key=0AuXXlDtQTjavdHJucTV6enZMN1UteDF2RVNyMThpZ1E&usp=sharing)
Google.
*seethes*
Why do you make me pull up my years-old account. :I
Now I'm wavering on wondering to wish to see whats in it or register a new one!
*shakes fist and pouts*

It's information is extremely similar to the information which NQT has already discussed in the thread.  The format and lay out is different, being a spreadsheet, but there's nothing that I spotted that was out of place, weird, appeared to prove NQT innocent, or appeared to make NQT appear more likely to be Scum.
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Mephansteras on November 22, 2013, 04:36:53 pm
The Scribe's Tally Sheet
notquitethere: Imp, Toaster, Persus13, Tiruin
Tiruin: notquitethere


  Your discussions over, you all feel the compulsion come over you again. Each in turn steps forward, and calls out their vote.

  notquitethere's name hangs in the air.

  He steps forward Calmly. "I have hidden nothing from you, friends. I remain a loyal Priest of our gods, and it is to them I now go. I wish you luck this night. Save our town from Evil!"
 
  He sits on the floor, and then slumps over.
 
  A great and Sonorus voice echos throughout the hall. "You have done well, my servants. Through your efforts I have awoken, and shall lead my people back to great glory!"
 
  The room begins to shake. The onlookers cry out in fear as great cracks appear in the wall. The shaking grows in strength, and people begin falling over.
 
  Imp, the Fortune Teller stumbles backwards and is caught by one of the guards.
 
  Persus13, brave Knight though he is, cannot stay on his feet and falls to his knees, clutching the floor.
 
  Tiruin and Toaster, however, have no such difficulty staying on their feet. In fact, they don't seem to feel the shaking at all. They watch, smiles on their faces, as the facade of the wall crumbles. Behind the marble is a darker, older stone. Stained with ancient soot, you can see the face of the Old God carved into the stone. Its eyes stare out at all of you, a deep purple light emanating from them.
 
  As the shaking stops the crowd bows down in obeisance to their returned god.
 
  The voice speaks again, this time clearly from the face on the wall. "Tiruin, my faithful Charismatic Cultist, I commend you on your leadership. You have done well, and you shall be rewarded for your hard labors."
 
  "Toaster, Monster Hunter, though you joined our cause a bit late you have still done well for us. You will serve as a sign of Strength for our people! A reminder of what they once were, and what they will be again!"

   
 
  In the years to come this once peaceful and rich kingdom took up arms in conquest, as their ancestors had done so long ago. One by one the surrounding lands would fall, and fires of Sacrifice burn bright once again.




And that's game. Ended slightly late because my boss took the group out for lunch.

I do apologize for the Charismatic Cultist slipping in. I really had thought that it'd shown up before, especially since it has been in the role list ever since the first game. It's a rather nasty role to have in a game where people aren't expecting it as a possibility.

This game also brought home to me that a rule change I've been pondering needs to happen. Namely, that Monster Hunters can never be truly Converted. So the conversion attempt on Toaster should have killed him instead. But since I was specifically avoiding changing rules this time...we ended up with a very nasty situation for town starting from Night 1 onwards. Although, to be fair, I had balanced the game assuming that either the Exorcist (Jim) or Warlock (Toony) would be the one converted. The Monster Hunter being the first person needing replacement was a bit of extra bad luck for the town.


Cult Chat (http://www.quicktopic.com/50/H/rxVCpEZv9Rzw)

Spoiler: Role PMs (click to show/hide)
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Mephansteras on November 22, 2013, 04:39:59 pm
Spoiler: Night 1 (click to show/hide)



Spoiler: Night 2 (click to show/hide)



Spoiler: Night 3 (click to show/hide)
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Toaster on November 22, 2013, 04:47:21 pm
Cult scumteam is best scumteam, 2 for 2 in Supernatural.



Yeah, the town was stuck in Super3 again and it had no idea- rather unfortunate for the town.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 04:52:00 pm
Well that was fun! Good game guys...

NQT: What was that bit about the last laugh?  :P I'm sorry buddy, I did try to get you lynched day 1 just so that we could bring you back to life as scum and roll to victory, but best laid plans and all. Although seriously, don't give out early role information! Speaking as scum, we do use that sort of information, your early claim was very useful to us.
Imp: Good catch with that inspect! You pretty much win MVP on the town side for that.
Tiruin: I'm a little bit disappointing you didn't go on to bus Toaster.  :P Next time maybe... Well done though!
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 05:05:19 pm
I did suspect conversion, and that it happened N1 (why no N1 kill?).

But I totally believed it was NQT who was the probable converter.

MVP?  That catch was luck.  What I really did was calmly walk my team to the slaughterhouse.  I didn't know I was doing it, but that's what I was doing.

Still, awesome experience.  Supernatural is currently my absolute favorite Mafia - laugh if you want, since I'm so very new and know so few kinds.

But I can only imagine a type of Mafia I'd want to play as much, not more than, this one again.

So!  Meph.  Is it time for a rematch yet?  I'm ready to sign up for S7, and I can hardly wait.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 05:12:57 pm
So far we have never seen scum raise a dead player as town, so it seems most likely that scum priests only raise scum or third parties... For NQT to not be the priest you would have to believe a scum priest bought back a town player. Mechanically he was as confirmed town as Toaster (That is must have started the game that way)
You or Persus could technically have been involved in a bus, from a townies point of view, and as we have seen busses happen to huge profit.  ;)
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 05:15:46 pm
So far we have never seen scum raise a dead player as town, so it seems most likely that scum priests only raise scum or third parties... For NQT to not be the priest you would have to believe a scum priest bought back a town player.

I did believe that - but more I believed that Caz brought back Nerjin and NQT did something else.  I suspected NQT of being Tiruin's role, essentially.  What I didn't suspect was that Tiruin was Tiruin's role.

Oh.  And NQT.  A rather humbled Imp's interested in listening to that talk whenever you'd like to start it.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 05:36:23 pm
Ok, so I'm reading Scum chat, and I'm nearing N1.  It's clear to me that early on you guys decided that you were not going to use your kill N1.  I understand that Tiruin was busy with a task, and so was Caz.

Max, you were sitting there with nothing but Knight to keep you busy -aka you were even good naturedly complaining about wishing you had a night action.

Would one of you Scary, err Scummy.... err Scary players please explain, clearly and with enough detail for a mind like mine to follow it  ??? why you decided to not use your night kill N1 and how you all agreed upon that decision so easily?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Mephansteras on November 22, 2013, 05:37:47 pm
So!  Meph.  Is it time for a rematch yet?  I'm ready to sign up for S7, and I can hardly wait.

Might do another Supernatural next. Might do another Paranormal. Not sure, yet, but I imagine I'll do whichever people want more.

PPE: Tiruin's Conversion replaced the Kill. They couldn't do both.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Persus13 on November 22, 2013, 05:40:44 pm
Nice job Tiruin and Toaster. Looks like NQT was right. I was wondering why Tiruin was being so defensive about me thinking she wasn't an illusionist.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 05:41:15 pm
Oooh.  That does kinda intermix player role with Scum type.  I'd totally ruled that out from how you'd explained that Scum type was unchanged.  Course, if it's the role that imposes the new change on the Scum use of power, you explained honestly and I just didn't see it.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 05:44:21 pm
Nice job Tiruin and Toaster. Looks like NQT was right. I was wondering why Tiruin was being so defensive about me thinking she wasn't an illusionist.

Heh. Yeah, you'd have had to have peeled me off of NQT - I was absolutely serious that NQT's play looks.... utterly deceptive, and needlessly so.  Maybe I just need to sit down with NQT and have a nice lesson about how -he- plays.

Except everyone so far that I've ever looked at, studied intently, and become convinced 'that player is Scum!' has been Town.  So far, there's two possible 'real Scum tells' to my perception - 'Middle of the line player', and 'I actually don't want to interact with you'.

OMG and sob, I can see me in my next Mafia game trying to make cases about people being Scum because they -don't- look Scummy to me so they must be Scum!    :'(
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Persus13 on November 22, 2013, 05:48:16 pm
Toaster/Tiruin, why'd you lynch Caz?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 05:59:39 pm
So far, there's two possible 'real Scum tells' to my perception - 'Middle of the line player', and 'I actually don't want to interact with you'.
That sounds pretty good, go with that.

Toaster/Tiruin, why'd you lynch Caz?
Wonderful question.
Town has pretty much been in lylo since day 2... Heck if we got lucky and had a prefect night 1 we wouldn't even have had a day 2.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: ToonyMan on November 22, 2013, 06:34:26 pm
what just happened
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Leafsnail on November 22, 2013, 06:37:06 pm
4 scum out of 11 players is way too many, particularly if the converted player can bring an extra kill with them.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Persus13 on November 22, 2013, 06:40:43 pm
I think this and S3 are the two most unbalanced Supernaturals ever. Town's record is 1 for 3 now right?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Mephansteras on November 22, 2013, 06:41:35 pm
4 scum out of 11 players is way too many, particularly if the converted player can bring an extra kill with them.

Yes, the Monster Hunter being a convert instead of a kill is something I've pondered for a while. It would have been a rule this game, except that I wasn't changing rules for the sake of consistency.

The Conversion at all is powerful, of course, but I had everything carefully balanced around various powers (NQT was going to bring back a Townsperson, which changes the numbers. Caz would NOT have brought someone back Scum). Then Toaster replaced in as the Monster Hunter and the balance was swiftly destroyed. Especially since he'd already targeted the town Knight, which meant that particular balance point was already lost after Night 1.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 06:44:06 pm
Yea, four is pretty strong... Had you lynched Tiruin day 1 we would be in a lot of trouble, and it isn't like this is the only game where a lot really depended on getting the right lynch day 1 (Like pretty much every cult game ever) but I will agree we did have a fair bit of fire power up our sleeves, maybe we could have gone without a knight or priest... And making Hunters a kill instead of a convert would help a lot.

Still, you guys had a warlock! Hoo boy! That sure gave us a run for our money!

Anyway seems like the idea was that we would convert Jim and raise somebody as a demon, and we would know for sure he was a demon because they weren't scum, so Jim was there to kill them with his super magic powers and... Give one of the better players a really good townie claim?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: ToonyMan on November 22, 2013, 07:00:10 pm
Supernatural doesn't have a dead chat.  All I learned is that Nerjin's attacker was wearing boots (his dream-watching didn't yield anything).  The only other dead town player at the time was Cmega but they didn't have anything.

EDIT:
If you guys vote-swapped after I voted Persus with NQT that would have been hilarious.  :(  Hilariously broken.

NQT was exactly right about Tiruin.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Persus13 on November 22, 2013, 07:08:12 pm
Supernatural doesn't have a dead chat.  All I learned is that Nerjin's attacker was wearing boots (his dream-watching didn't yield anything).  The only other dead town player at the time was Cmega but they didn't have anything.

EDIT:
If you guys vote-swapped after I voted Persus with NQT that would have been hilarious.  :(  Hilariously broken.

NQT was exactly right about Tiruin.
Yeah, one thing I learned from this game is that NQT's methods can work.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 07:13:57 pm
Eh, if you shift methods enough then sure it will eventually find scum and you can claim it works.
He method failed him in regards to Nenjin, Jim and Imp who were actually townies.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Persus13 on November 22, 2013, 07:17:27 pm
Eh, if you shift methods enough then sure it will eventually find scum and you can claim it works.
He method failed him in regards to Nenjin, Jim and Imp who were actually townies.
Well Imp had the largest post count and was town. All of his vote analysis picks were scum.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Jim Groovester on November 22, 2013, 07:21:32 pm
Wait.

What.

Factional kill and one-shot conversion?

Three member start in an eleven player game?

That was...

Fun.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 07:25:04 pm
Factional kill or one-shot conversion. We totally couldn't do both in the same night, if it is any consolation, and it isn't really.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 07:34:15 pm
I think this and S3 are the two most unbalanced Supernaturals ever. Town's record is 1 for 3 now right?

Heck no.  It's 1 Town win out of 6 games now.

Win/draw record for all the Supernaturals stands Thusly:

17%  Town win 1/6  (S1, town faced werewolves who appeared as a normal killing Scumteam)

50%  Scum win 3/6 (2nd game, had a killing 'cult' that just happened not to have a converter role; S3 kill-less conversion cult who converted the 3rd party killer N1; S6 killing cult with 1 converter role and 1 priest [priest not used - might have ressed something very anti-Scum!]; no third party roles but one Town killing role, converted N1)

17%  SK win 1/6 (4th game, SK was introduced through rez, game actually started with no set killing roles, though there was a Devil - and that SK beat both Town and Cult -despite the handicap of having been resurrected-, go go superpowered Solifuge!  This win really does show that 'anything can happen' in a Supernatural game)

17%  'Draw' 1/6 (S5, Town faced werewolves who appeared as a normal killing Scumteam)

Far as our game goes, raw starting statistics wise, this isn't crazy bad - we started with a moderately high Scum percentage - 27.3 % - but we also started with the highest yet Town percentage (barely) - 72.7%.

With 3 out of 11 Scum to start, I don't think that's nuts.  Keep in mind, Meph has said he knows before game starts what each priest will rez as - that's only random to -us-.  We know what NQT ressed Nerjin as - but if -Caz- had ressed anyone it's possible that Scum would have lost, because there may be a Scum-killer that can come from a Scum priest's failed rez for all we know.  I am not ready to say we almost faced a total of 5 Scum, if only Caz had ressed Nerjin instead of NQT.  I'm even ready to suggest that part of the reason Town lost was that Scum failled to use their rez successfully (it's possible - think of what Nerjin's personality as a player might have done if he'd ressed to have some utterly awesome and clearly, provably Scum-killing power - that might have been enough to motivate even him to try and succeed instead of just sit and wait.

It's true though that with only Town targets to pick from the Scum conversion could not have failed.  The game -could- have gone quite differently, but it would have almost required us to lynch Tiruin D1 or for Toaster to have picked her for a kill N1.

I'm not ready to call this game, or even the set up of this game fair or unfair.  I don't even want to discuss that myself very much (oh ho!  That must mean the game's fairness IS Scum ;p)

Does anyone here play Mafia 'because it's fun'?  Or 'because it's fair'?  I play it because it's fascinating, and S games are extra good at fascinating me, at least so far.  I play it to practice other skills.  I do not see how Mafia can possibly be 'fun' for anyone.  Regardless, I am 'highly interested' in playing more Supernatural games, with or without a discussion of 'is it a fair game'.  And it's not because I'm hoping to get a Scum role next time.  I'm thinking I'm going to be ticked off when I get my Scum roles each time.  'Drat, I've got to play easy mode.  My win's an of course, and if I lose I clearly mucked up'.

So far, there's two possible 'real Scum tells' to my perception - 'Middle of the line player', and 'I actually don't want to interact with you'.
That sounds pretty good, go with that.

*Snorts with amusement*.  Oh yeah.  I can see it now.  D1, here goes Imp's claim "X must be Scum because I think they're not Scum and I don't want to talk to them anymore".

At least I -finally- have a finished and thus discussable game to point back to and say 'but but but but!  No really guys, my judgement is that bad!  It's so reliably bad that it is actually an accurate metric if you adjust for its incorrect calibration!'


Still, you guys had a warlock! Hoo boy! That sure gave us a run for our money!

Shame on you, Max.  Defend that idea for me.  Here's what I see:  Warlocks talk to the dead, who don't have to tell them anything - and can only tell them what's in their own PMs or what that dead player thinks.

The victims of the Scum kill and the Vig kill - their PMs are information free, as far as identity of the killer went.  Even if someone told me all of those death PMs word for word, I -still- would have had no idea who was Scum or Vig.

So explain what you believe what 'gave you a run for your money' by us having a Warlock?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 22, 2013, 07:39:39 pm
*Tiruin hugs Imp and NQT..
and Max and Caz...
and then everyone else.

Hi?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 07:40:28 pm
*Tiruin hugs Imp and NQT..
and Max and Caz...
and then everyone else.

Hi?

Hi awesome!  You played great.  You ok?  *hugs back*
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 07:42:16 pm
So explain what you believe what 'gave you a run for your money' by us having a Warlock?
It was a joke.  :P
The Warlock happened to be the least threatening thing that entire game. As scum we worry a lot about knights, werebears, wizards and guards, so it strikes my funny bone seeing these warlocks and dreamwalkers.


That is part of the reason NQT shouldn't have claimed on day 2 without good reason. I was ready to kill him in his sleep just because we knew he was a safe kill, and anybody with a protect isn't going to waste their time on him. It was only out of kindness that we killed the guy that needed to be replaced instead. An unclaimed role is a less attractive kill in this game than a vanilla townie or a priest with no power.

*Tiruin hugs Imp and NQT..
and Max and Caz...
and then everyone else.

Hi?
*Hugs back
Well done Tiruin! You really did well!
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 22, 2013, 07:45:24 pm
NQT was exactly right about Tiruin.
It was in the procedure where it was wrong! D:[/Imaybedefendingmyego?]

*Tiruin hugs Imp and NQT..
and Max and Caz...
and then everyone else.

Hi?

Hi awesome!  You played great.  You ok?  *hugs back*
...Yeah but..but I think I ranted too much in scumchat about the convert and felt how the Town was being misled (on another hand, my skeptical side was going 'HAH, that's what you get for basing everything on past games :P' and being all evil and stuff) and...and..
Sorry D:



Toaster/Tiruin, why'd you lynch Caz?
*ahem*
I stated it before along with a subconscious note. :P

Toaster and Tiruin for their very longstanding cases against Caz get many town points in my eyes. There's no good reason why they'd have pursued those cases for so long (yeah, yeah, to seem town, but really that kind of early-form bussing is usually counterproductive). Persus hopped on and off the Caz-wagon, but I'm not sure I'd draw any strong conclusions either way from that.
While I'd LOOOOVE to say..well, keep silent and let this slide and be happy at myself, I'd point something out that I'd do the same as scum if scum, and town if town--meaning: If someone does such an act as doing a really technical error at me, then I'd hunt 'em out regardless.

It seems you're basing your townie points on me because my case is long, yes? Why so. That's quite an easy leap there. What're you following here. Vote pattern or...something else.

I believe nobody's reading what I said in scumchat? >.>




So explain what you believe what 'gave you a run for your money' by us having a Warlock?
It was a joke.  :P
The Warlock happened to be the least threatening thing that entire game. As scum we worry a lot about knights, werebears, wizards and guards, so it strikes my funny bone seeing these warlocks and dreamwalkers.
...Would it pain you that I thought there was a deadchat sincerely? :S
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 07:49:46 pm
I believe nobody's reading what I said in scumchat? >.>
I sure hope so, they would know we are actually scum.
Shhhhh

...Would it pain you that I thought there was a deadchat sincerely? :S
:P Not as painful as getting called out on a fake claim. Now that is like being hit with a hammer.


Actually that is a good point. Would it be possible to have a secret deadchat if the game reaches a point where no players can come back to life? It would need to be kept from the town, but it would give us ghosts a place to laugh at what is going on.
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Tiruin on November 22, 2013, 07:51:05 pm
Tiruin:
I wonder where you got your name..seeing the date of creation. It's rather fascinating speculating on it...I'm always thinking mischievous little cute imp

Such pleasant topics perhaps should wait for calmer times, or at least less time-pressed and purpose-driven forum topics.  Otherwise I'm glad to chat about it.  I have curiousity about your curiousity, but I don't see how to connect that to scumhunting, alas.
Also a common thing I do is ask unrelated questions (y'know, general-ish questions about the person that I subtly am too shy to ask out of game because..erm, I dunno..) then append the Mafia question afterwards in RVS.

...May I know Imp? :))
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 22, 2013, 07:51:06 pm
I don't think I want to play mafia ever again.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 22, 2013, 07:54:26 pm
I don't think I want to play mafia ever again.
DX

Sorry!
Title: Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
Post by: Imp on November 22, 2013, 08:26:51 pm
I'm still slowly reading through the Scumchat (and very glad I get to read it, I want to read it very much).  I've reached the part where Caz is sees the bus coming and you guys are talking about how to get him out of the street without getting anyone else caught.

So if it looks like I'm ignoring stuff that's been said in Scumchat, that's just cause I haven't 'caught up' yet.

I wonder where you got your name..seeing the date of creation. It's rather fascinating speculating on it...I'm always thinking mischievous little cute imp
...May I know Imp? :))

Spoiler: Why are you Imp, Imp? (click to show/hide)
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 08:28:14 pm
I don't think I want to play mafia ever again.
notquitethere, I am desperately sorry for my part in that.  I hope your feelings about that change.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 08:35:02 pm
Quote
Tiruin why did you just claim sexton?
Whhhhyyyyyy? What are you doing? I don't even...

EDIT:
Tiruin why did you just claim cultist?!?!?
Ok look I have to ping on that. No choice.

Max, them be your words, you Scum.  Linx me the post that made you say that in your Scary-chat?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 08:38:06 pm
It was as a reply to a hypothetical you presented reguarding scum sextons, somewhere lost to the many pages of the game. Tiruin explained that and I never pressed it.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 08:39:11 pm
NQT, these be Toaster's words about you in the ScaryChat:

Quote
Also, NQT's analysis post in reply #406 lists the entire original scum team in the lower-vote count category. For some reason he hits on Imp instead of Tiruin, though- but if Imp turns up third party, NQT deserves a medal.

yeah, you do deserve a medal.  And I deserve some metal, beating me about the head.

From Tiruin: 
Quote
...NQT, you don't know how much I'd like to hug you and tell you you're right. You're right for the right reasons, and on the wrong team.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 22, 2013, 08:44:42 pm
NQT Was pretty awesome, truly. It's just that we blew up a minor case when none presented themselves at the time. :)

...Nice going Max (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748775;topicseen#msg4748775) :D

And I detailed that note on cult somewhere in the scumchat. It was not a Freudian slip or something.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 08:48:30 pm
Quote
Oh h-
I just noticed Imp did the scumteam..and can't make it out!


Tiruin. Shame on you.

Explain to me, given the results of Survivor, from cup bread cloth... and Converter, from leaf wind rain

wtf.  Explain how you read -Scum- from that.  Explain to me, oh goddess, how -you- would have gotten those results and made it out to mean Scum.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 22, 2013, 08:54:21 pm
Quote
Oh h-
I just noticed Imp did the scumteam..and can't make it out!


Tiruin. Shame on you.

Explain to me, given the results of Survivor, from cup bread cloth... and Converter, from leaf wind rain

wtf.  Explain how you read -Scum- from that.  Explain to me, oh goddess, how -you- would have gotten those results and made it out to mean Scum.
Nononononooo I mean that's what I was..well...I...

..

I'm an evil person and didn't mean that literally or mockingly! I mean..I..I didn't fully understand the Fortune Teller at that time so it was partly an act out of (shameful) ignorance! D:
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 09:00:19 pm
Actually there is one other thing that this game has shown. At this point monster hunters are pretty much confirmed town, because we all know the flavor and they aren't going to be scum, so another type of role that has similar flavor text for their kills would at least make the town have to work for it.

Perhaps a third party Anti-Mage, whos wincon is to kill a player with a specific role (Such as killing the town mystic to win) and uses the same weaponry as Hunters?

The other thing to consider is the possibility of a townie role with the same kill flavor as the ghoul. Maybe a kennel master who can have their dogs protect somebody for the night, and anybody who visits them gets followed home by said dogs then mauled in a similar fashion to the ghoul.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 09:01:51 pm
Factional kill or one-shot conversion. We totally couldn't do both in the same night, if it is any consolation, and it isn't really.

Wait.  I've reread the role PMs again.

Your group shared a night kill.  You chose to have Tiruin do it, but any of you could have.

Tiruin had a one shot.

Why do you say that when she used her one shot no member of your team could have killed?

Quotes please, bold stuff please, I'm feeling really dumb or something because I don't see this restriction at all.  And you guys never talk about it so clearly it was obvious to all of you.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 09:05:54 pm
Quote
Once during the game you may choose to attempt to convert the target rather than sacrifice them.

A kill and convert in a single night would have been ungodly...
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 09:06:20 pm
Actually there is one other thing that this game has shown. At this point monster hunters are pretty much confirmed town, because we all know the flavor and they aren't going to be scum, so another type of role that has similar flavor text for their kills would at least make the town have to work for it.

Perhaps a third party Anti-Mage, whos wincon is to kill a player with a specific role (Such as killing the town mystic to win) and uses the same weaponry as Hunters?

...  Looking at this, I... have trouble thinking that it needs new specifically anti-Town roles added to improve the balance.

That same suggestion, with someone with a one shot kill, who wins or loses based on killing any member of the Scum team - now that might be a type of third party whose addition moves towards balance.

Looking at what you suggested, Max, that's 'just another anti-Town role'.  While the game may genuinely have a 'need' for monster hunter kills to be confusable (huh?  Why do we need that?) I'm feeling a bit pressed right now at the idea of suggestions that simultaneously make it harder for Town to win (investigators make it harder for Scum...  so a third party role who's only goal is to kill Town investigator is.... a good suggestion?)
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 09:07:32 pm
Quote
Once during the game you may choose to attempt to convert the target rather than sacrifice them.

A kill and convert in a single night would have been ungodly...

Reread your role PM.  There is -nothing- in that to explain that you could not do so.  Now, -Tiruin- could not use her one shot and do the kill.  Nor could Caz.  As a Knight, Max - there was nothing but you stopping you in what I read there.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 22, 2013, 09:09:47 pm
Quote
Once during the game you may choose to attempt to convert the target rather than sacrifice them.

A kill and convert in a single night would have been ungodly...
I really think it was listed as a (Mafiakill) action, on my convert.

Wait, I'll edit it in, checking back.

Here it is, + my PMs.

Spoiler: In Order (click to show/hide)
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 09:10:15 pm
Tiruin
Quote
Alright, back to panic case. Imp is certainly our wallflower (if I get the metaphor right, it means weak link), and is our downfall is she inspects me. Otherwise, I can easily claim Wizard/Illusionist/Thief in order of preferability in order to explain our (the) lack of kill N1.

Newp.  Wallflowers are shy people who hang on the sidelines and don't dance at dances, don't speak in conversations, and don't do anything interesting (but may or may not wish they were brave enough to).

Basically, real-life lurkers at social events.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 22, 2013, 09:14:38 pm
Huh, I recall thinking about the wallflower (..or context-clues?) that it weakens the integrity of the wall and if anything happens to it, then the whole thing is compromised.

...The more you know :D
I think that's me..
Title: Re: Supernatural Mafia 6 - Day 4 brings dark news
Post by: Imp on November 22, 2013, 09:15:35 pm
spoiler=Role PMs]
-----------------------
------- Cult ----------

Culture shifts over time. Views change, customs shift. Even religion becomes twisted from its original form. So it was with the religion of this land. A younger god rose to prominence, and the elder fell into disgrace. His name besmirched, his rites no longer practised. For far too long has this being tolerated such disrespect. But no longer. The three of you can feel his power, his anger. It is up to you to set things right.

And to do that, you must shed blood. Each night you must attempt to capture and sacrifice one of the townsfolk that stand against you. When the power of this new order is shattered, then shall the old arise again. And you shall reap the benefits of being his true followers.

Tiruin - You are a Charismatic Cultist, and the one who drew the others into your confidence. You who dusted off the ancient tomes, and spoke the forgotten truths of your faith. Once during the game you may choose to attempt to convert the target rather than sacrifice them. Note that you must be the one to approach them for this to work. With the ancient power behind you, there are few who could possibly resist such an offer.

Caz - You are a Priest whose eyes have been opened to the perversion of your faith over the years. It is just and right that this ancient being be brought once again to the forefront of the pantheon. By virtue of these ancient powers, you may attempt to resurrect a dead player once during this game. There is no guarantee that it will work, but if it does you could gain a new ally. One properly loyal to your cause.

Max White - You are a Knight. Long fed up with the weakness you see in society, you've longed for a way to return your people to their former strength. You see this return of the old god as the perfect way to regain your old strength, and with it perhaps new glory. You are strong and well-trained in combat. You cannot be night-killed by any normal foe.

In addition, the three of you have a secret form of communication (http://www.quicktopic.com/50/H/rxVCpEZv9Rzw) that allows you to speak in safety away from the prying eyes and ears of others.

In the initial post that describes your night kill, the use of you there is plural.  It doesn't single out Tiruin or any of you.  On the very night that Tiruin converted someone, that Caz ressed someone (or tried), Max could have done that factional kill, yes.

This is probably balanced by the 'surely they'll be greedy' factor - I suspect (whatever that's worth) that Caz would have summoned 'the missing piece', some previously unseen (Meph's promises about no new roles was about -starting- roles) role which had -everything it took- to wipe out the Scum team, singlehandedly in case that was needed.

*Level gaze at Meph*  Right.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 09:17:40 pm
Hrm.  Feels like the right time to share a song - this is what Mafia games are to me.  I rather thought... before and slightly after this game ended, that I was wrong, and only -some- Mafia games felt like this.  But nope, this is Mafia to me.

http://www.youtube.com/watch?v=RsKQOm_iJug
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 09:22:09 pm
Looking at what you suggested, Max, that's 'just another anti-Town role'.  While the game may genuinely have a 'need' for monster hunter kills to be confusable (huh?  Why do we need that?) I'm feeling a bit pressed right now at the idea of suggestions that simultaneously make it harder for Town to win (investigators make it harder for Scum...  so a third party role who's only goal is to kill Town investigator is.... a good suggestion?)
While in this game the town was out gunned, that isn't true of all games, especially when in the future Monster Hunters will be assured town. A Hunter flavored kill shows up, you claim, and bam you are confirmed town. Nobody else really gets that sort of privilege, inspects can be fake claimed and priests can be either role and so on. There is normally that little bit of doubt, just to keep it sporting. You can't fake claim a kill, it shows up in the morning.


Another role that might be useful for town, though, might be a Squire, who can choose to protect somebody that night with their own life. So less powerful than a wizard, but still useful if Meph wants to give the town a little more defensive measures without anything too powerful.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: ToonyMan on November 22, 2013, 09:25:20 pm
I don't think I want to play mafia ever again.
If it's any compliment you played a pretty good town game.  If there wasn't that suspicion about your position in Night 1 I had you pegged as town.

I can remember at one point claiming Toaster and Tiruin were definitely scum, but I never ended up staying with that...I thought at least one of them was bussing, who would have thought it was both.

Mafia had enough members and kills to bus and be totally fine.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 22, 2013, 09:28:33 pm
Quote
Is that why you're asking about the date I joined, you were surprised that name was free for me to use at that time too?
I...really loved that story that you don't even know.
And..erm, yeah? I guess? I forgot why I asked the relevance of the date and your username, but was interested in the username. I was thinking something lightly mischievous, yet all around creative and crafty. One who is playful and possess intellectual acumen. :P

Hrm.  Feels like the right time to share a song - this is what Mafia games are to me.  I rather thought... before and slightly after this game ended, that I was wrong, and only -some- Mafia games felt like this.  But nope, this is Mafia to me.

http://www.youtube.com/watch?v=RsKQOm_iJug
I..I hope NQT is ok though. I sent him a PM and he hasn't replied and I'm getting to conclusions. Really worry-d conclusions. :S

PPE: Fully agree with Toony.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 09:29:33 pm
If it's any compliment you played a pretty good town game.  If there wasn't that suspicion about your position in Night 1 I had you pegged as town.

I can remember at one point claiming Toaster and Tiruin were definitely scum, but I never ended up staying with that...I thought at least one of them was bussing, who would have thought it was both.

Mafia had enough members and kills to bus and be totally fine.
We also had the roles to bus.
Past night 1 we decided not to resurrect, so Caz was pretty much vanilla, and we converted the guy with a kill so I was very unlikely to ever get attacked, and Tiruin used her one shot power, so she was vanilla. Frankly as long as Toaster lived any bus was doing us a service.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 09:30:23 pm
Tiruin:

Quote
>.>
<.<
Well you could've noticed that one thing on Imp..but the thing that /did/ irk me was that you..played something else away :s

And didn't notice that thing on Imp..much.
Town me would see that as a throwaway..
Sorry!! DX

What's the one thing on Imp?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 09:34:17 pm
Quote
Once during the game you may choose to attempt to convert the target rather than sacrifice them.

A kill and convert in a single night would have been ungodly...
I really think it was listed as a (Mafiakill) action, on my convert.

Wait, I'll edit it in, checking back.

Here it is, + my PMs.

Spoiler: In Order (click to show/hide)

Aha.  I understand now, and see that it was clarified that you were indeed using the night kill to perform a conversion.

I want to say something about that and about how things were explained to Town by Meph about that 'accidental role' and about how the Scum team power was not changed, but I can't find a word I'm happy with, so I guess these words are it.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 09:37:12 pm
Scum team, there's a lot of talk about killing the other Witch.

The other witch, if there was one, would have been a mason with a now-dead partner - essentially a completely vanilla Towny who -only- got to know that one other person was Town before everyone else did (when that person flipped).

I read that as a useless person to kill.

Why were you guys so interested in that other Witch?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 22, 2013, 09:39:24 pm
What's the one thing on Imp?
I think that was in relation to the previous posts there and that we totally didn't expect your claim to completely unhinge Max.

Why were you guys so interested in that other Witch?
Well..we knew every role except TOony or Jim so...
..
I don't think I ranked the order of valuability there when I discussed that.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 09:40:19 pm
Why were you guys so interested in that other Witch?
Because once again, somebody with the powers of a vanilla townie is still safer to attack than an unknown who could be a werebear or some other nasty. We have some good roles, and we expected town to have equally good roles, so the prospect of a werebear was looming over our heads every night, and a witch ain't that. In a game with unknown roles, vanilla townies become targets.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Toaster on November 22, 2013, 09:41:02 pm
Toaster/Tiruin, why'd you lynch Caz?

I voted him D2 mostly as a one-off thing to get started, but he never really fixed the issues I found to the point that Town Toaster would back off.  Second, I was being pretty lazy that day and didn't have a lot invested into the game.  Knowing I was first-in on a scum lynch would leave me looking great anyway.



I'll say what I said again- 11p with 3 scum, one of whom can convert, is heavily scumsided even without getting a great role.  Whatever Charismatic Cultist is weighted, it's not enough.  Compare it to Advanced Dopp, which is both sacrificial and causes the convert to lose its role- the CC does neither.  Even with the town vig, it would have been balanced if the scum team had started with two players.



Also, scum killing replacement-needing players is a meta tell that you have a nice scumteam that wants a fun game.


I don't think I want to play mafia ever again.

And I was complimenting your play in scum chat!

I..I hope NQT is ok though. I sent him a PM and he hasn't replied and I'm getting to conclusions. Really worry-d conclusions. :S

He lives in the UK- he's almost certainly just asleep.


Why were you guys so interested in that other Witch?

Because they could claim, not get counterclaimed, and be almost certainly town.  It would have been a safe claim for Tiruin.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 09:41:25 pm
Why were you guys so interested in that other Witch?
Because once again, somebody with the powers of a vanilla townie is still safer to attack than an unknown who could be a werebear or some other nasty. We have some good roles, and we expected town to have equally good roles, so the prospect of a werebear was looming over our heads every night, and a witch ain't that. In a game with unknown roles, vanilla townies become targets.

Thank you, that reasoning makes perfect sense and wasn't in my list of things to consider.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 09:45:51 pm
Also, scum killing replacement-needing players is a meta tell that you have a nice scumteam that wants a fun game.
Has there ever not been a nice scum team?
When you aren't feeling all frustrated at having to build a case and make it actually work out, and can instead just view the game from above, it is a lot more relaxing.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 09:47:24 pm
Because they could claim, not get counterclaimed, and be almost certainly town.  It would have been a safe claim for Tiruin.

Gods, I wish you'd guys done that.  -And- that I'd inspected Tiruin.  I do assume that a converter shows up as a changer, which is what I -believe- an illusionist would show as.

But we've had an inspect of a mason witch before.  And there's no way you'd sell me on a Converter result for someone who claims Survivor inspect role.

In fact, I'd have dropped NQT for that, without a backwards glance.  Sure, he might have been an issue because of how Scummy I thought he was game as a whole (NQT, I'm sorry, but you do look sooooo Scummy to me this game.  I now want to beg you for that talk - if only to help me understand why and how -you- are not misrepresenting things when I read your words)

But for Tiruin to flip as a named role that I expected NQT to flip, for the game not to be over yet...  Madness would ensue, possibly enough insanity and doubt to have peeled me off NQT.  And Toaster as killer was prime suspect 'if it wasn't over' period.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 09:50:14 pm
Yea, if Tiruin had have gotten lynched that last day then our chances didn't look great.
Toaster would have most likely used the mafia kill, rather than the hunter kill to get rid of you Imp, leaving only NQT, Persus and himself. With the cult kill flavor it would be feasible to claim that he chose not to kill that night and that left somebody as the last cult member, but it would be a hard sell.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 09:51:19 pm
Tiruin:
Quote
...Imp, you'll be really shocked NQT is town. Please don't think lesser of him for that. :S

I.  Don't anymore.  Now I think lesser of myself.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 10:14:26 pm
Huh, I recall thinking about the wallflower (..or context-clues?) that it weakens the integrity of the wall and if anything happens to it, then the whole thing is compromised.

...The more you know :D
I think that's me..

That would be a keystone (if you want to reference an arch specifically) or a structural support (if you meant any building type at all).  Technically either of those need to be part of what they destroy, they're not applied from without.

Only outside working in thing would be like a sapper maybe.  Not the kind that knocks people on the back of the head, the kind that tunnels under walls during medieval sieges with the intention of bringing that wall down.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 22, 2013, 10:25:00 pm
Also, scum killing replacement-needing players is a meta tell that you have a nice scumteam that wants a fun game.
Has there ever not been a nice scum team?
When you aren't feeling all frustrated at having to build a case and make it actually work out, and can instead just view the game from above, it is a lot more relaxing.

Yes.  I've seen a Scum member who almost bent over backwards to be an offensive and antagonistic bleep.  As his preferred playstyle that game, before he was under suspicion.  After small bunches of lurky, he came out swinging and -rude-.  Flat out bullying rude.  That's the person I was referring to when I mentioned that maybe you'd seen what I'd been through in another game and had decided that you were -not- going to be nasty with me, period.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 22, 2013, 10:29:23 pm
Well that is a little jerkish.
I mean yea, mafia can be very frustrating, but it is a game. At the end of it you just have to laugh at all the silly things you said and did... Most good scum teams will choose to kill people that need to be replaced or even that are lurking a lot. Most good townies will accept that even if the game is balanced, they personally are disadvantaged and are fighting an uphill battle (Except there are more people fighting this battle) and be good natured about it.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Mephansteras on November 22, 2013, 10:44:54 pm
Another role that might be useful for town, though, might be a Squire, who can choose to protect somebody that night with their own life. So less powerful than a wizard, but still useful if Meph wants to give the town a little more defensive measures without anything too powerful.

A bodyguard role? Not a bad idea.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 23, 2013, 01:19:36 am
Tiruin:
Quote
...Imp, you'll be really shocked NQT is town. Please don't think lesser of him for that. :S

I.  Don't anymore.  Now I think lesser of myself.
D:
Well both sides did errors. It's my fault there! sorry for that..

And yeah, I really hope NQT would be back. He played very nicely with his manner of scumhunting (the psychological approach I have is also what I'd be using in the future..just for posterity) but..but...
Oh man do I feel bad that I hit on him there.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 23, 2013, 01:25:57 am
Scums gonna scum. Would you feel better about just letting somebody win, robbing them of the right to ever say they won on their own merit without help?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 23, 2013, 01:28:17 am
....Riiight x___x
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 23, 2013, 07:17:14 am
Expect a fuller breakdown of my reflections on this game in about 12 hours time. It's nice to see that my scum hunting technique works, this was just more of a closed set up than I'd been led to believe. A game where the town's possible roles are all known but the scum's are secret is like trying to play a boardgame with someone who doesn't allow you to look at all the rules and thinks they're clever when they win.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Caz on November 23, 2013, 01:08:16 pm
GG.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 23, 2013, 01:29:01 pm
Expect a fuller breakdown of my reflections on this game in about 12 hours time. It's nice to see that my scum hunting technique works, this was just more of a closed set up than I'd been led to believe. A game where the town's possible roles are all known but the scum's are secret is like trying to play a boardgame with someone who doesn't allow you to look at all the rules and thinks they're clever when they win.

Except the Town's roles are only somewhat known, I reference the addition of Werebears to play before their addition to the list of known town roles and the two known flavors of Witch - which suggest that other known Town roles may well have multiple flavors and formats...  Heck we know they can, at least slightly: how Monster hunters have both had and didn't have an investigate.  And how one, but apparently only one Warlock has been redirection and block proof (by the strength of his magic) (or a warlock gets a secret clue - if there's no Illusionists in play, they don't get told that they are redirection and block proof).

One thing that might have made -this- game's set up more balanced would have been to replace one of the less useful roles - and for this, given that there was no content about killer identity in the 'you're now dead' PMs, I pick the warlock - with a Sage.  At the very start of play, the game that had a Sage had 3 clues at the start of play.  For all that I now deeply understand that roleclaiming something safe to hit 'helps' Scum (though they may or may not use that information - NQT made it to end of play despite having been a safe hit, and despite being somewhat frightening to Scum because his analysis was actually identifying primarily Scum, and that I was not chosen to be a night kill either despite being a safe and potentially threatening target... HRM Scum and risk analysis, must think more about)...

Anyway, I think if I'd been seer I'd have 'blown my load' of Clues immediately D1 (even before going out on my Branch) and continued to report any new 'hints' I was given every day I lived.

That might have helped.  Or not.  Didn't happen so I don't know.

Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 24, 2013, 09:33:21 am
Max
NQT: What was that bit about the last laugh?  :P I'm sorry buddy, I did try to get you lynched day 1 just so that we could bring you back to life as scum and roll to victory, but best laid plans and all. Although seriously, don't give out early role information! Speaking as scum, we do use that sort of information, your early claim was very useful to us.
Yeah yeah. If I'd have know that a three-person scum team with a choice of convert or kill was a possibility I'd have lynched the lot of you.

Imp
Oh.  And NQT.  A rather humbled Imp's interested in listening to that talk whenever you'd like to start it.
Basically: whatever you thought was a scum tell for me, is definitely not a scum tell. As you can see from my spreadsheet, scum tend to have the fewest genuine targets for suspicion. If a player seems Hamlet-like in indecision and appears to frequently reassess their views, then they're probably not scum. If a player is willing to put significant effort into assessing people's actions throughout the the game, then they're probably not scum.

Persus
Nice job Tiruin and Toaster. Looks like NQT was right. I was wondering why Tiruin was being so defensive about me thinking she wasn't an illusionist.
Rule #27 of B12 Mafia: Tiruin is never town.

Leafsnail
4 scum out of 11 players is way too many, particularly if the converted player can bring an extra kill with them.
It was a game that I was playing in, thus it was impossible that I'd actually be able to win.

Max
Eh, if you shift methods enough then sure it will eventually find scum and you can claim it works.
He method failed him in regards to Nenjin, Jim and Imp who were actually townies.
Well Imp had the largest post count and was town. All of his vote analysis picks were scum.
Exactly this: every time I tried to reason through how people were acting I voted town, but both my analytical tools infallible showed who was scum. I think I might have cracked this game.

Toaster
I don't think I want to play mafia ever again.
And I was complimenting your play in scum chat!
Cheers. I think I will probably play again, I snap back quickly out of despondency.

Quote from: toaster in scum chat
NQT is a logical player that brings a very novel (and reasonably effective) approach to scumhunting, and he makes games interesting simply for doing things differently than everyone else. He just has a bit of trouble looking outside his methodology- and it all breaks down in situations like this one. Vote records are pretty bad for tracking down a conversion.
Thanks for the compliment! I think if I'd have known a one-shot conversion was possible, I might have been able to see it in change of voting patterns. Maybe. I guess I prefer games where I have full knowledge of the possible mechanics while I'm actually playing.

Tiruin
Quote from: Tiruin in scumchat
...NQT, you don't know how much I'd like to hug you and tell you you're right. You're right for the right reasons, and on the wrong team.
Aw, well that's nice. Makes me want to play another game and damn well win for once.

Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 24, 2013, 11:03:51 am
Max
Eh, if you shift methods enough then sure it will eventually find scum and you can claim it works.
He method failed him in regards to Nenjin, Jim and Imp who were actually townies.
Well Imp had the largest post count and was town. All of his vote analysis picks were scum.
Exactly this: every time I tried to reason through how people were acting I voted town, but both my analytical tools infallible showed who was scum. I think I might have cracked this game.
Not the game, but a crucial mindset which I see many scum-players subconsciously keep in mind. Do note that the team-value seems more set in; the short term value, than the long-term one.
..Sorry Caz >_>
So yeah. I do believe that instead of you cracking a game, you cracked a mindset and made it more apparent! :D

Persus
Nice job Tiruin and Toaster. Looks like NQT was right. I was wondering why Tiruin was being so defensive about me thinking she wasn't an illusionist.
Rule #27 of B12 Mafia: Tiruin is never town.
:I
I'm town!..Sometimes. Also I was in the mindset of being an illusionist because..that's exactly what I would do if I was an illusionist..
..But the defensive reasons I think I gave back there.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: ToonyMan on November 24, 2013, 11:27:43 am
You know Tiruin I do really hate how you avoid being attacked by people by putting up a fortress of words on invaders and making them completely dread even leading a question on you.  I probably would have followed through with my suspicions on you if I didn't just get exhausted and give up trying to write more than you.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 24, 2013, 11:31:07 am
And you say that as if I'm making 'a fortress of words' as my intent in doing such? Useless pedantry?

What did you even lead on me back then? I didn't get it. And then you hate me for...what? Was anyone fazed by my words that they completely failed to give an efficient reply?

Or are you saying my English is bad? You don't have to write more than me, just write enough to get your point through.

>_>
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: ToonyMan on November 24, 2013, 11:31:42 am
You're doing it again.

EDIT:
Okay here's the layout.

I vote you for voting Caz weirdly.  That's all I needed as a reason for my vote.

What I get instead is you shoving down why why why would I do that or where where where was my reasoning to do so.

I voted you because your vote on Caz was weird!  There's no better reasoning!

Eventually my vote on you came down to "why do they care so much" so my added reasoning was that your response against my vote was also weird!
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 24, 2013, 11:37:54 am
You're doing it again.
That isn't even long! D:

Quote
I vote you for voting Caz weirdly.  That's all I needed as a reason for my vote.
..Your reason back then was akin to Caz' reason. Shifting votes. You redacted that and did not state the weird part. :S

Quote
What I get instead is you shoving down why why why would I do that or where where where was my reasoning to do so.
It didn't make sense how you did it if you had read back. Instead, it got attached to Toaster's..post. Somehow. I saw it as going along Caz' reason at the time.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 24, 2013, 11:45:32 am
It didn't make sense how you did it if you had read back. Instead, it got attached to Toaster's..post. Somehow. I saw it as going along Caz' reason at the time.
I think it's paragraphs like this that are the problem. I can't really work out what 'it' is meant to be here. Toony's case? Should I parse what you're saying like this:
Quote from: Tiruin Translated
Your case didn't make sense how you did it if you had read back. Instead, your case got attached to Toaster's..post. Somehow. I saw your case as going along Caz' reason at the time.
Okay, then what does "attached to Toaster's post" mean? And how was his case "going along Caz' reasoning"? Do you mean he was following Caz and Toaster's cases in his case against you? And if so what was wrong with that? It's all very unclear.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Mephansteras on November 24, 2013, 11:56:37 am
Max
NQT: What was that bit about the last laugh?  :P I'm sorry buddy, I did try to get you lynched day 1 just so that we could bring you back to life as scum and roll to victory, but best laid plans and all. Although seriously, don't give out early role information! Speaking as scum, we do use that sort of information, your early claim was very useful to us.
Yeah yeah. If I'd have know that a three-person scum team with a choice of convert or kill was a possibility I'd have lynched the lot of you.

Quote from: toaster in scum chat
NQT is a logical player that brings a very novel (and reasonably effective) approach to scumhunting, and he makes games interesting simply for doing things differently than everyone else. He just has a bit of trouble looking outside his methodology- and it all breaks down in situations like this one. Vote records are pretty bad for tracking down a conversion.
Thanks for the compliment! I think if I'd have known a one-shot conversion was possible, I might have been able to see it in change of voting patterns. Maybe. I guess I prefer games where I have full knowledge of the possible mechanics while I'm actually playing.


To a large extent, that sort of this is exactly what makes Supernatural different from Paranormal. Paranormal got to the point where there was lots of meta play based on knowledge of what was possible. There isn't anything wrong with that, of course, but I wanted my next game type to avoid that.

Supernatural is specifically designed to avoid that sort of thing. Just about anything is possible and while most things stay fairly consistent from game to game there are supposed to be constant small shifts that shake things up. I didn't specifically try to do that this time, but it happened anyway.

Supernatural may simply not be the best game type for you.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 24, 2013, 12:06:46 pm
Supernatural may simply not be the best game type for you.
Yeah maybe, it was just that you'd said that there was nothing new in this one (though, sure, you took that back later on) so we were primed not to expect anything that game-changing.

It's really about expectations. I don't mind completely closed games (like BYOR) where everyone has powers and you can formulate as best a plan that you can but you know full well that some unknown factor might well interfere with what you want to do. I didn't think this was going to be like that.

My typical experience with a lot of these mafia games is: slog away trying your best, get near the end and think you're on track for victory, something comes completely out of left-field and makes you lose the game. Is this the kind of game experience we want to people to have?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Toaster on November 24, 2013, 12:08:26 pm
That's what different setups are for.  Some are open, some are closed.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 24, 2013, 12:11:10 pm
Sure, but this was effectively started as a semi-open set up when really it was semi-closed. If I'd have known from the beginning 'scum might have some powers we haven't seen before' then I would have played differently, especially at LYLO.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 24, 2013, 01:40:44 pm
You're doing it again.
That isn't even long! D:

Quote
I vote you for voting Caz weirdly.  That's all I needed as a reason for my vote.
..Your reason back then was akin to Caz' reason. Shifting votes. You redacted that and did not state the weird part. :S

Quote
What I get instead is you shoving down why why why would I do that or where where where was my reasoning to do so.
It didn't make sense how you did it if you had read back. Instead, it got attached to Toaster's..post. Somehow. I saw it as going along Caz' reason at the time.

My 2 cents on this - Tiruin you seem to tend, these days at least, to speak very obliquely in game threads, however you are tending to speak far more directly in the Scum chat.

It's disconcerting to note the great differences, it makes it look like you -do- have control over how directly you speak, and that you are purposefully choosing to not speak clearly when you don't, and choosing to actually speak clearly when you do.

That's disturbing, especially after the game's over - but there's nothing 'actually' wrong with it (it's not rape/murder/theft or actually breaking any rules or anything).  But it is disturbing.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 24, 2013, 01:42:33 pm
I wouldn't go as far as to say 'disturbing'. Also, people always talk differently in different settings. In a scumchat you're typically not trying to defend yourself or develop complex counterarguments.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 24, 2013, 01:50:09 pm
Max
NQT: What was that bit about the last laugh?  :P I'm sorry buddy, I did try to get you lynched day 1 just so that we could bring you back to life as scum and roll to victory, but best laid plans and all. Although seriously, don't give out early role information! Speaking as scum, we do use that sort of information, your early claim was very useful to us.
Yeah yeah. If I'd have know that a three-person scum team with a choice of convert or kill was a possibility I'd have lynched the lot of you.

Quote from: toaster in scum chat
NQT is a logical player that brings a very novel (and reasonably effective) approach to scumhunting, and he makes games interesting simply for doing things differently than everyone else. He just has a bit of trouble looking outside his methodology- and it all breaks down in situations like this one. Vote records are pretty bad for tracking down a conversion.
Thanks for the compliment! I think if I'd have known a one-shot conversion was possible, I might have been able to see it in change of voting patterns. Maybe. I guess I prefer games where I have full knowledge of the possible mechanics while I'm actually playing.


To a large extent, that sort of this is exactly what makes Supernatural different from Paranormal. Paranormal got to the point where there was lots of meta play based on knowledge of what was possible. There isn't anything wrong with that, of course, but I wanted my next game type to avoid that.

Supernatural is specifically designed to avoid that sort of thing. Just about anything is possible and while most things stay fairly consistent from game to game there are supposed to be constant small shifts that shake things up. I didn't specifically try to do that this time, but it happened anyway.

Supernatural may simply not be the best game type for you.

Supernatural may simply not be the best game type for you.
Yeah maybe, it was just that you'd said that there was nothing new in this one (though, sure, you took that back later on) so we were primed not to expect anything that game-changing.

It's really about expectations. I don't mind completely closed games (like BYOR) where everyone has powers and you can formulate as best a plan that you can but you know full well that some unknown factor might well interfere with what you want to do. I didn't think this was going to be like that.

My typical experience with a lot of these mafia games is: slog away trying your best, get near the end and think you're on track for victory, something comes completely out of left-field and makes you lose the game. Is this the kind of game experience we want to people to have?

Sure, but this was effectively started as a semi-open set up when really it was semi-closed. If I'd have known from the beginning 'scum might have some powers we haven't seen before' then I would have played differently, especially at LYLO.

A few questions I want to ask, somewhat related to what's above.  First I'll state that I'm not interested in asking or answering the question 'Is supernatural a fair game'.  To me it is a fascinating game, it's my favorite game type that I know so far, and in terms of how much it interests me, it's a 10 on a scale of 1 to 10.  However some of these questions approach things from the direction of 'would this have been more or less fair', even 'would this have made the game more or less of a bastard mod'.  Note you don't have to think the game is fair or unfair to talk about specific differences as making it more or less fair - but I am very interested in a few things.

Like, D1.  When we started play with the 12 player typo + all the pre-game work up clues that connected S6 to the past S5 games, and we were told:

As part of keeping this beginner friendly, I won't be changing any of the roles or rules from last time. So while you still won't know quite what to expect at the start, if you've read all the previous games you should be in decent shape.

That to me is a double-finger point to look extra close at the 'last time', which is S5.  S5 is the sole game that's had a surviving and escaping Scum team member.

Given what we now know about how the game played out, if instead the Scum team did include Webadict-returned in some fashion, if there was an unnamed 12th player, would that have been 'more bastard or less bastard' than what we actually faced in play?

Does it seem reasonable for us as players to 'ever' rule anything out in a Supernatural game, regardless of if we have never seen it before, or if we've seen something similar or not?

I think I have other questions along these lines, but I haven't finished thinking of them yet.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 24, 2013, 01:54:17 pm
I wouldn't go as far as to say 'disturbing'. Also, people always talk differently in different settings. In a scumchat you're typically not trying to defend yourself or develop complex counterarguments.

One of the biggy Scum tells of you to me was how you were talking differently, very differently, to different people, and a bit -how-.

I spent significant time in the current BYOR game (well, it's over for me, and I'm ONLY talking about my own behavior.. that's alright, right?) realizing that I had to edit almost everything I typed, because though I was trying to act exactly as if I were Town... I was using a totally different writing style.  It was also very similar to how you were writing when addressing Max (who I later realized was Scum, which made me go 'click').

Having recognized a 'Non-Town-Tell' in myself (and I felt darn Scummy in BYOR12, for all I wasn't Scum) - Should I just relax and know that what's a probable Scum tell in me isn't likely to be a Scum tell in anyone else, and hey, people probably won't even notice when I do it?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 24, 2013, 01:57:45 pm
Having recognized a 'Non-Town-Tell' in myself (and I felt darn Scummy in BYOR12, for all I wasn't Scum) - Should I just relax and know that what's a probable Scum tell in me isn't likely to be a Scum tell in anyone else, and hey, people probably won't even notice when I do it?
Look, I was probably talking differently to Max because he was the only one (in the beginning at least) who was attacking me, so I took on a more cautious and defensive tone. (Also, one of the posts to him was deliberately wordy just so I could fit my breadcrumbing in.) So, addressing people in different ways definitely can be significant, but it's not necessarily significant of what you think it is.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 24, 2013, 02:42:32 pm
Max
NQT: What was that bit about the last laugh?  :P I'm sorry buddy, I did try to get you lynched day 1 just so that we could bring you back to life as scum and roll to victory, but best laid plans and all. Although seriously, don't give out early role information! Speaking as scum, we do use that sort of information, your early claim was very useful to us.
Yeah yeah. If I'd have know that a three-person scum team with a choice of convert or kill was a possibility I'd have lynched the lot of you.
Yea, yea. You can claim what ever you like to justify a kind of mafia high ground and that you are beyond being given advice, but we were the benefactors of a misplay that had nothing to do with the number of scum or their powers.


Still, I did what I could to go out of my way and get you lynched with the simple hope that you would come back to life as scum and help you in your first legitimate win, no need to be sore and go on about you would have lynched us all and been a super hero and everybody would love you and you would finally get the money to pay for little Lucy's operation.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 24, 2013, 02:56:08 pm
Yea, yea. You can claim what ever you like to justify a kind of mafia high ground and that you are beyond being given advice, but we were the benefactors of a misplay that had nothing to do with the number of scum or their powers.

Still, I did what I could to go out of my way and get you lynched with the simple hope that you would come back to life as scum and help you in your first legitimate win, no need to be sore and go on about you would have lynched us all and been a super hero and everybody would love you and you would finally get the money to pay for little Lucy's operation.
Hah, perhaps my tone wasn't clear. I'm not that sore about it. I think you all played well and I'm always open to advice. I appreciate your faith in my powers that you'd go out of your way to get me on side (we now know if you'd resurrected me I'd have been a 3rd party).
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 24, 2013, 03:01:29 pm
Wellll.... If we were that sure of you we would have converted you, and frankly Toaster is pretty much assured to be a monster hunter. Seriously he must have killed more people than anybody else in these games.  :P

But yea, don't give out role info until it actually stands to help the town.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 24, 2013, 03:13:58 pm
Noted. I guess I wanted to make myself appear confirmed town but with a power that made me not worth killing me over.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Mephansteras on November 24, 2013, 03:42:46 pm
As part of keeping this beginner friendly, I won't be changing any of the roles or rules from last time. So while you still won't know quite what to expect at the start, if you've read all the previous games you should be in decent shape.

That to me is a double-finger point to look extra close at the 'last time', which is S5.  S5 is the sole game that's had a surviving and escaping Scum team member.

Given what we now know about how the game played out, if instead the Scum team did include Webadict-returned in some fashion, if there was an unnamed 12th player, would that have been 'more bastard or less bastard' than what we actually faced in play?

Does it seem reasonable for us as players to 'ever' rule anything out in a Supernatural game, regardless of if we have never seen it before, or if we've seen something similar or not?

Well, last game was meant more in the sense that if I'd changed any rules between games that S5 would have the rule set we were using.

Adding a hidden player is pretty much full bastard game material. Supernatural messes with Roles and Role Powers, but all the core Mafia rules are always in place.

Not a bad thought, truly, but a bit far afield for a game that isn't listed as a Bastard/Semi-bastard up from.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 24, 2013, 04:03:50 pm
Noted. I guess I wanted to make myself appear confirmed town but with a power that made me not worth killing me over.


That was one of many factors that made me decide you were probably not town, myself.  Granted, a newbie's opinion of what Town is and isn't likely to be isn't worth much.

But what I mean is  - I read your motive as wanting to make the claim.  And I couldn't find any 'good Town' reason (bad town, good scum, bad scum reasons only) why you would do that.  And I think you're a good player.... so good Scum plan of some flavor then, one worth the risk - probably better for hiding something you fear you couldn't hide.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 24, 2013, 04:08:42 pm
As part of keeping this beginner friendly, I won't be changing any of the roles or rules from last time. So while you still won't know quite what to expect at the start, if you've read all the previous games you should be in decent shape.

That to me is a double-finger point to look extra close at the 'last time', which is S5.  S5 is the sole game that's had a surviving and escaping Scum team member.

Given what we now know about how the game played out, if instead the Scum team did include Webadict-returned in some fashion, if there was an unnamed 12th player, would that have been 'more bastard or less bastard' than what we actually faced in play?

Does it seem reasonable for us as players to 'ever' rule anything out in a Supernatural game, regardless of if we have never seen it before, or if we've seen something similar or not?

Well, last game was meant more in the sense that if I'd changed any rules between games that S5 would have the rule set we were using.

Adding a hidden player is pretty much full bastard game material. Supernatural messes with Roles and Role Powers, but all the core Mafia rules are always in place.

Not a bad thought, truly, but a bit far afield for a game that isn't listed as a Bastard/Semi-bastard up from.

Heh.  I'm just to newbie then.  By my thinking (and again, I don't 'know' mafia - what you guys see as walls and 'know' wouldn't happen - I have absolutely NO sense of), but to my thinking, what you gave us was about 50-70% harder to figure out than the 'accidental clues' that you actually did place.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 24, 2013, 06:36:50 pm
My 2 cents on this - Tiruin you seem to tend, these days at least, to speak very obliquely in game threads, however you are tending to speak far more directly in the Scum chat.

It's disconcerting to note the great differences, it makes it look like you -do- have control over how directly you speak, and that you are purposefully choosing to not speak clearly when you don't, and choosing to actually speak clearly when you do.

That's disturbing, especially after the game's over - but there's nothing 'actually' wrong with it (it's not rape/murder/theft or actually breaking any rules or anything).  But it is disturbing.
I don't even get how the differences lie. I do the same thing in scumchat, and the same thing in game. If anyone tries to interpret my 'WoTs' as an evasive maneuver, then THEY SHOULD DARN WELL SAY SO other than hate me for it like I'm being a manipulative jerk!

I wouldn't go as far as to say 'disturbing'. Also, people always talk differently in different settings. In a scumchat you're typically not trying to defend yourself or develop complex counterarguments.
And so what I do is wholly disturbing to everyone! Woohoo!

However I was pulling that out of memory. Nobody questions Toony when he takes me trying to expound and explain things yet its all negative?

Fine. Fine. I'll keep to brevity and throw caution to the wind. I mean its not like I'm not fluent in English to note that probably there are misinterpretations or different views of reasoning on what I say. Like everything I'll say will be fully analyzed and looked on as guilty instead of innocent nooooooo
>_>

It didn't make sense how you did it if you had read back. Instead, it got attached to Toaster's..post. Somehow. I saw it as going along Caz' reason at the time.
I think it's paragraphs like this that are the problem. I can't really work out what 'it' is meant to be here. Toony's case? Should I parse what you're saying like this:
Quote from: Tiruin Translated
Your case didn't make sense how you did it if you had read back. Instead, your case got attached to Toaster's..post. Somehow. I saw your case as going along Caz' reason at the time.
Okay, then what does "attached to Toaster's post" mean? And how was his case "going along Caz' reasoning"? Do you mean he was following Caz and Toaster's cases in his case against you? And if so what was wrong with that? It's all very unclear.
Let me link it. Whatever.

Toony's case on what he's saying. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4729190;topicseen#msg4729190)
It's connected to what Toaster's saying somehow. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4730600;topicseen#msg4730600)
And my reply gets messed up. NOTE THE REASON FOR THE VOTE which is awfully different from what he said in the link above. 'Mainly' contrasting against 'Don't understand [and are curious on] (http://www.bay12forums.com/smf/index.php?topic=131512.msg4748741;topicseen#msg4748741)
The story shifts to my reply on Toaster with no mention of that from any of the links above, directly. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4753163#msg4753163)

I really don't see how in the world that line of reasoning can get messed up from. Part of his curiosity lies in my sarcasm to Toaster which he took as from a defensive nature.
And I don't do claims like this if I am that role. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4766122#msg4766122)
You're doing it again.
That isn't even long! D:

Quote
I vote you for voting Caz weirdly.  That's all I needed as a reason for my vote.
..Your reason back then was akin to Caz' reason. Shifting votes. You redacted that and did not state the weird part. :S

Quote
What I get instead is you shoving down why why why would I do that or where where where was my reasoning to do so.
It didn't make sense how you did it if you had read back. Instead, it got attached to Toaster's..post. Somehow. I saw it as going along Caz' reason at the time.
If I'm caught voting for Caz weirdly (which nobody even tries to explain or elaborate on how, even on a re-search back in-thread), then where the heck is it?! I take the 'voting for Caz weirdly meaning it pertains to my vote and how it relates. Nobody makes note of it, which means that it may be clear to everyone else but me. I don't see it at all given Toony's posts against me. Think's lurker-vote tracker dictates the reason on Toony's vote. Which I don't even see having the reason stated above. (http://Think's lurker-vote tracker dictates the reason on Toony's vote. Which I don't even see having the reason stated above.) Perhaps someone gets it given by what NQT is saying but then it still plays out that I'm unclear. Perhaps the differences lie that my memory is directly tied to it given that I'm remembering how Toony hit me then, and how I approached it. I (http://www.bay12forums.com/smf/index.php?topic=131512.msg4740563#msg4740563) was voted twice (http://www.bay12forums.com/smf/index.php?topic=131512.msg4740563#msg4740563) with nothing along those lines of 'you're suspicious because of your vote on Caz.'

Whatever.

I give up. All I do is just a negative effect on others, especially ToonyMan given our history.
*throws up hands*
I wonder if I should just [replace out] quit the player slot or not join at all [...] because of how I speak and how it seems to cause tremendous headaches for everyone else.
Wherein I mean English. Because I made Toony Hate me (or my playstyle. Whatever. It's the same thing on how I communicate.) Whoop-de-frickin'-doo.
Because I sincerely can't even make those short 'nods' towards someone else without getting the wording wrong unlike how most others (thinking of Toaster) do. (http://www.bay12forums.com/smf/index.php?topic=131512.msg4722635;topicseen#msg4722635)
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 24, 2013, 06:40:22 pm
Eh, to be honest I just skipped over reading most of the walls of text in this game from everybody, and there were a lot of them...
When you already know that peoples speculation is wrong, it makes for less compelling reading. So yea, the game was a lot of fun, but I spent pretty much all of it in the mafia equivalent of facerolling.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 24, 2013, 06:55:46 pm
Noted. I guess I wanted to make myself appear confirmed town but with a power that made me not worth killing me over.
I believe the only problem was that there was Caz' role :P

...Meph: Isn't the theory of 'dual-roles on the same scumteam = no' equal a town tell for anyone else? Like NQT. It would be a glaring error to have 2 priests on a scumteam, so I guessed the best explanation is that there's a fakeclaim.

Eh, to be honest I just skipped over reading most of the walls of text in this game from everybody, and there were a lot of them...
When you already know that peoples speculation is wrong, it makes for less compelling reading. So yea, the game was a lot of fun, but I spent pretty much all of it in the mafia equivalent of facerolling.
Facerolling? Mafia equivalent?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 24, 2013, 06:58:06 pm
Facerolling refers to rolling your face across the keyboard and just depending on winning through abuse of abilities rather than any level of skill.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Mephansteras on November 24, 2013, 07:04:52 pm
...Meph: Isn't the theory of 'dual-roles on the same scumteam = no' equal a town tell for anyone else? Like NQT. It would be a glaring error to have 2 priests on a scumteam, so I guessed the best explanation is that there's a fakeclaim.

Precisely the reason I use a script for stuff like that. It balances stuff out, so if you managed to have, say, two Fortune Tellers on the same Scumteam it'd require a very powerful town to counter it. But it's quite possible. The script only restricts specific roles (like only 1 Vampire Lord total).

Two priests would be...risky for scum to use, since the chances of having two scum priests that would both res someone the way scum wants is very low. Still possible, though, depending on how everything else balances out.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 24, 2013, 07:30:39 pm
Tiruin
I wouldn't go as far as to say 'disturbing'. Also, people always talk differently in different settings. In a scumchat you're typically not trying to defend yourself or develop complex counterarguments.
And so what I do is wholly disturbing to everyone! Woohoo!
Um... in case you didn't notice, I was actually defending you. I don't think you're disturbing. (I think you overreact a bit sometimes but you're a teenager and so that's somewhat understandable.)

I think Toony's point is that often it's not immediately clear what you're trying to say and so it makes it a tad more effort to argue against you.

I'm sure you have difficulties understanding what I have to say sometimes (like with the the idioms and Britishisms I use), so it goes both ways.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 24, 2013, 07:35:39 pm
...Meph: Isn't the theory of 'dual-roles on the same scumteam = no' equal a town tell for anyone else? Like NQT. It would be a glaring error to have 2 priests on a scumteam, so I guessed the best explanation is that there's a fakeclaim.

Precisely the reason I use a script for stuff like that. It balances stuff out, so if you managed to have, say, two Fortune Tellers on the same Scumteam it'd require a very powerful town to counter it. But it's quite possible. The script only restricts specific roles (like only 1 Vampire Lord total).

Two priests would be...risky for scum to use, since the chances of having two scum priests that would both res someone the way scum wants is very low. Still possible, though, depending on how everything else balances out.

Yeah.  I got 'disagreed with' for stuff that makes no sense to me.

I had no problem with the idea that there could be two priests (or two anythings) on Scum team.  NQT's insistent 'defense' that he had to be Town, in part because of the proof of there being a Scum priest - that gave NQT Scum points to me.  Why is it impossible?  How is it impossible?  Was it ever said anywhere to be impossible?  Nope to all - and here we're told that yeah, it is possible.

Though I had -no- idea that it was -Tiruin- and not NQT who was the cult converter, I did suspect and pretty loudly that they had one.  If NQT had tried -less- hard to prove himself town by using 'non-facts' (we don't know who ressed Nerjin, we don't know if NQT is a priest, we don't know if NQT is also Scum and thus had access to knowing Caz was a priest - we don't know if NQT had reason to hide as one sort of converter by 'over-proof' of him being another sort of converter), well, if NQT hadn't been so intense about 'of course I am Town and only a fool wouldn't see that' - then I'd have had less of a problem.

Because wrong though I clearly am, NQT - your actions throughout did not look Town to me.  Maybe I am the only one to blame for this, maybe the 'fault' is purely that Imp's to new to know what to look for or how to understand what she sees.  But dang, NQT.

Meph, are you willing to confirm or deny that a Scum priest does have a chance to raise a dead Town as their previous alignment and role?

That's another thing NQT insisted on as a 'fact' that I don't see as being any sort of fact at all - it's solidly unproven.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Mephansteras on November 24, 2013, 07:40:43 pm
Pretty much anything is possible with resurrections. Scum can't come back as Town (for obvious reasons) but other than that I have situations for about everything else.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 24, 2013, 07:46:37 pm
Tiruin
I wouldn't go as far as to say 'disturbing'. Also, people always talk differently in different settings. In a scumchat you're typically not trying to defend yourself or develop complex counterarguments.
And so what I do is wholly disturbing to everyone! Woohoo!
Um... in case you didn't notice, I was actually defending you.
I did notice ;_; And then I made it worse!

Quote
(I think you overreact a bit sometimes but you're a teenager and so that's somewhat understandable.)
Buh? People say I'm very mature for my age so...I think the overreacting bit there is due to either past emotional/mental trauma or something bad that it provokes me assuming something which may or may not exist in the first place.

Quote
I think Toony's point is that often it's not immediately clear what you're trying to say and so it makes it a tad more effort to argue against you.

I'm sure you have difficulties understanding what I have to say sometimes (like with the the idioms and Britishisms I use), so it goes both ways.
Y'know, half of this argument would be nonexistent if he said the bolded part in the first place without appending the note of hate on it. Then it would be easier, because we'd be going the diplomatic route. "[quotes] This I don't fully understand. Reword please?" I got none of that. At all.

Your 'difficulties' are obvious, which I wonder how I see them as "difficulties" given how they are interpreted (I just don't fully get what is meant but I see the metaphorical meaning you try to say). And I like idioms and Britishisms because they're new. However, how I do my thing is... "different" seeing how everyone else sees it. :s And I don't know what to say to the bolded portion...what can I improve on?

Pretty much anything is possible with resurrections. Scum can't come back as Town (for obvious reasons) but other than that I have situations for about everything else.
Yep! Like how Meph detailed a scenario if a post-dead scum revives as anything else but scum, the scumchat is taken away from him (and I really think he'll end-up third-party at best)
...
Though I worry how that will be interpreted as said revived-person can..tell on their previous buddies (if neutral-aligned) or use that thing as a probable bargaining chip (any-nonmafia-aligned). Any fixes for that, Meph?
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Toaster on November 24, 2013, 08:46:19 pm
Which is why a scum can't come back as town.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Persus13 on November 24, 2013, 08:53:17 pm
Eh, to be honest I just skipped over reading most of the walls of text in this game from everybody, and there were a lot of them...
When you already know that peoples speculation is wrong, it makes for less compelling reading. So yea, the game was a lot of fun, but I spent pretty much all of it in the mafia equivalent of facerolling.
I did the same towards the end. I figured the game was going to end if NQT wasn't scum and there wasn't anything I could do in the night.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 24, 2013, 08:55:04 pm
Why was I cursed with such terrible town allies.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 24, 2013, 08:56:06 pm
Why was I cursed with such terrible town allies.
*hugs*

You did well though :D
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 24, 2013, 09:01:57 pm
Why was I cursed with such terrible town allies.
Mostly your inability to not look scummy...
Really when you specifically act in a certain way, and then make reviews that place you as the most townie player because of that, such as moving your vote around the most, people are smart enough to realize that you could very easily be scum making up a criteria to suit yourself rather than do anything productive.

Also I actually managed to convince you to not vote for me on day three, that didn't help. I'm amazed anybody actually voted Persus. Heck I would have lynched me in a second as soon as Imp counter claimed!
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 24, 2013, 09:04:55 pm
Also I actually managed to convince you to not vote for me on day three, that didn't help. I'm amazed anybody actually voted Persus. Heck I would have lynched me in a second as soon as Imp counter claimed!
We were all dumbfounded when Imp intervened :P
*pats Max on shoulder*
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 24, 2013, 09:08:46 pm
And I don't know what to say to the bolded portion...what can I improve on?

Practice speaking Directly, as well as indirectly.

You 'sometimes' have a very circular way of speaking, where you reference (or fail to exclude) multiple things at once, making it a serious job to tell what the heck you are referring to, and to tell what you are NOT talking about.

For example, I scrolled back to this thread to randomly grab your first larger post I spotted.

Most recent pertinent posts of mine precluding those above:

I translate that sentence to 'directly mean' "Ignore my recent tiny posts, this is what I've really said last"

Huh?  So now I have to interpret what you mean... more work much more work, but I -think you really mean "I've been gone a few days, reminding everyone what I last talked about, which was important to me and should be to you too:"

ToonyMan
@Tiruin (FoS for emphasis):
What do you think of Caz?  Why are you switching your vote so much?
Now I had this thing saved for days, and I love how you link back to it WITHOUT CHECKING THE CONTEXT. Let me round that FoS to you, handsome.

Direct translation:  "I have something I wrote before, it's days old now.  Toonyman, you are talking about, and FoSing me over something days old without examining all the important connected factors.  I FoS you right back"

Interpretation:  "I wrote something days ago, but for some reason I'm not going to discuss now, I am going to tell everyone I wrote something unspecified days ago and not tell you what it is or post it as is.  Total subject jump, now I'm talking about how annoyed I am at Toonyman for bringing up something days old, you took it out of context, you're wrong, you're suspiciously wrong, and I FoS you for it too."

Caz is a LIAR. Switching a vote so much equals...what. Once? Or he may be very muchly lazy, but said laziness extends to his first replies to me. Subtle undermining seems to be a better ploy than just laziness, where I see it.

Direct translation:  "Caz is a LIAR..  Switching a vote is [something untranslatable, thoughts are not expressed enough to understand].  Or he's lazy, I'll point that out.  Except I really mean subtle undermining when I say lazy."

Indirect interpretation:  "Appeal to emotion, Toonyman is being a jerk for supporting Caz who is being much worse than a jerk, he's a liar.  Caz's attack on me for switching my vote is garbage, it doesn't mean anything.  I'm unsure about it (or something) myself, but I'm changing the topic to another problem I have with Caz, that he's acting very lazy and has been in every answer to me about this.  I think he's not actually being lazy, he's trying to subtly undermine something I won't specify here.  That's what I really think is going on."

And I could go on with this, but that's a fair example - what you are ACTUALLY saying is painfully hard to translate, even directly, and I have to go 'very broad focus' to put it into context and pull out 'what you really appear most likely to mean'.

Compared to a random quote of yours pulled from that game's Scumchat:

"Anywhoo, Toaster. If lack of reason dictates lack of an idea, I believe you targeted Toony for being the middleman. If 'x' was scummiest, then we'll follow up the lynch on the morrow. The culprit of second-best follows the notion that if 'y' was next to scummiest, then it'll eliminate the gap between the scummiest--who has to defend on a ton of pressure (and I believe, goes on your adage of 'cracking town or scum' due to pressure), and aids in the general notion (against the traditional notion of 'I WILL KILL SCUMMIEST PERSON')"

Direct translation:  "Toaster, since you have a problem with not having a reason to do it, here's my suggestion.  Since One person's [unnamed] the scummiest, they're getting lynched tomorrow.  The second most Scummiest is going to get away with it, at least from the lynch.  The most Scummiest probably isn't getting away, and they'll show their Scummyness or Townness under the pressure, which helps Town and explains why you didn't kill the Scummiest."

Indirect interpretation:  "Toaster, if you didn't plan why to explain what you did, this makes sense to me as to why you would have:  You went against the main idea of 'kill the Scummiest person' because you felt that person would be lynched, and you went for the next most scummiest, because that widened the gap and made the Scummiest person stand out more and made sure that the next Scummiestdidnt get away."


Tiruin, this touches upon what I'm going 'meh' about with your use of language clarity between Scumchat and non-Scumchat.  See how similar the indirect interpretation and direct translations are from Scum chat?  I'm not having to -work- to understand you there.  You appear to actually be saying what you mean far more closely than you do when you're speaking out of Scumchat, and outside you repeatedly seem to be adding in extra 'qualifiers', and removing a lot of 'definites' that would aid clarity greatly.

You're "Talking like a Tarot Deck" - you're speaking so ambiguously that you are almost forcing those interacting with you to try and guess at what you mean - like someone can 'get a reading from the Tarot cards' because that person 'makes a story up' from the vague symbols presented.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 24, 2013, 09:13:38 pm
Why was I cursed with such terrible town allies.
Mostly your inability to not look scummy...
Really when you specifically act in a certain way, and then make reviews that place you as the most townie player because of that, such as moving your vote around the most, people are smart enough to realize that you could very easily be scum making up a criteria to suit yourself rather than do anything productive.

Also I actually managed to convince you to not vote for me on day three, that didn't help. I'm amazed anybody actually voted Persus. Heck I would have lynched me in a second as soon as Imp counter claimed!

Thanks NQT.  I'm proud to be a terrible ally.

Hey, in your modification of the 'plan' that had me targeting Tiruin, Tiruin redirecting me to Persus -

You told Persus/everyone to kill Imp if Tiruin died.

Excuse me... I need to go punch a wall.  Then I'll come back and calmly finish typing this question....


Oww.  alright.  Now explain please, how Imp -possibly- could be the Scum, and could have killed Tiruin in that scenario?

I'mma rub my hand and go pop some popcorn.  Cause really, I think what you propose is flipping insane.  I actually want you to rub my nose in it, NQT, over explain as excessively as you please [explain it any way you can!  Choke me with shame if you can!] as to how Tiruin dying when Tiruin is supposed to redirect Imp to Persus means Imp should be lynched.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 24, 2013, 09:20:10 pm
So what is correct are:
> "I've been gone a few days, reminding everyone what I last talked about, which was important to me and should be to you too:"

> Direct translation:  "I have something I wrote before, it's days old now.  Toonyman, you are talking about, and FoSing me over something days old without examining all the important connected factors.[...]
= He didn't even bother to check his reasoning there and I don't see how in the world it hopped towards the thing with Toaster. Like a huge leap of logic which leaves a huge gap to fill in how you got there.

That's why I kept on asking whywhywhywhy. >_<

> Indirect interpretation:  "Appeal to emotion[...]
= I did notice his error, and the notice of 'switching your vote so much' is already wrong [as well as going tangentially in that logic] given that I only did it once.


> Compared to a random quote of yours pulled from that game's Scumchat:[...]
= Which I mostly copy Imp's reason for why Toony was outed--the middleman.

Quote
You're "Talking like a Tarot Deck" - you're speaking so ambiguously that you are almost forcing those interacting with you to try and guess at what you mean - like someone can 'get a reading from the Tarot cards' because that person 'makes a story up' from the vague symbols presented.
:'(
Well..people could say that I should reword what I said..
nobody did that and all I got was flak and pain.
Sorry..



PPE:
NQT was being sarcastic, and didn't mean that in how it was written.

Also Max is silly sometimes.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 24, 2013, 09:22:14 pm
Max is always silly, even when he is serious.
Its a game, and more so than that a game with no real answer. Kind of like hide and seek, the best spot becomes the worst spot when everybody knows where it is.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 24, 2013, 09:28:16 pm
Well I do want it explained.  Because I think it's nuts.  I think that with Tiruin knowing to redirect Imp to Persus, the -one player that could not have killed Tiruin if Tiruin dies is Imp-.

I think that's blindingly obvious.  Elementary level logic.

I don't appreciate 'random punches' thrown at me.  I happen to be the teammate of NQT's who he singled out twice in game to tell me he needed to talk with me after the game about identifying what is and isn't Scummy.   And after the game, when he speaks about it he says:

Imp
Oh.  And NQT.  A rather humbled Imp's interested in listening to that talk whenever you'd like to start it.
Basically: whatever you thought was a scum tell for me, is definitely not a scum tell. As you can see from my spreadsheet, scum tend to have the fewest genuine targets for suspicion. If a player seems Hamlet-like in indecision and appears to frequently reassess their views, then they're probably not scum. If a player is willing to put significant effort into assessing people's actions throughout the the game, then they're probably not scum.

So I should throw out everything about him I thought was Scummy.  Guess what?  That's just about -everything he did-.  He hit a good... I dunno.  From Defensiveness, to lying/insisting that things were not facts actually were facts, to using an apparently untried system of 'analysis' to identify Scum that even he failed to use - but worse, he was attempting to apply and talk about using while creating it and testing it.  God, there's more.



NQT, I think you may be mad at the balance of the game and/or how the game played out.  But you are freaking not innocent and blameless in the fact that Town didn't win.  And Town didn't lose just because you had such terrible allies.  You weren't exactly perfect yourself.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Persus13 on November 24, 2013, 09:35:31 pm
Yeah, but we did miss some obvious clues. Like the fact that Tiruin said she got a no action flavor, something that doesn't normally happen, and that she was getting defensive about being an illusionist.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Persus13 on November 24, 2013, 09:36:29 pm
Also I wasn't able to post because I was at school, but NQT's spreadsheet seemed like a very town thing to have.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 24, 2013, 10:04:33 pm
Yeah, but we did miss some obvious clues. Like the fact that Tiruin said she got a no action flavor, something that doesn't normally happen, and that she was getting defensive about being an illusionist.

I didn't miss it.  I assumed she didn't bother to give it.  I realize reading in Scum chat that she felt she missed it - but I thought she simply was explaining what happened.  We didn't bother to ask either - in fact what they interpreted was asking was NQT challenging that we were fine with it not being given and me answering -why- I was fine with that.  Namely that the game was about to end and that we'd soon read the PMs and stuff.  All we needed to decide was 'did we believe her'.

And what I did was make a 'tree'.  That tree had every possibility, including there being 2 cultists left after removing NQT.  What are the odds of that?  How do you prepare for that?  NQT did look the scummiest to me by miles.  My answer to that branch of tree was 'if that's the case, we die'.  My tree even had a branch of there being 2 cultists, not including Toaster, and Toaster being SK (that means I'm the only lonely Town around with NQT gone, be NQT a mislynch or not), and again, the answer to that is 'Town's already dead, it's played out to see if SK or Cult win.'

I made a fine test for Tiruin - assuming she wasn't one of a pair of cultists.

It even had a way to test Toaster, be he SK or Town.  The plan even allowed for a -chance- of survival for Town if there was one Cult and one SK around.  There -was no way to test for or save us from them both being Cult at that point-.

Bah.  Point being, I didn't miss the lack of flavor.  Tiruin talks weird, and I interpreted her weird talking -that time- to mean that she didn't think it necessary to talk about flavor.  It wasn't necessary for me to read it because the 'real puzzles' didn't need flavor anymore to solve.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Persus13 on November 24, 2013, 10:17:20 pm
I was talking about the fact that she gave flavor for a non-action night.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Toaster on November 24, 2013, 10:43:47 pm
I was talking about the fact that she gave flavor for a non-action night.

This was indeed an error that I missed- probably because I was barely reading her posts at that point due to no real need.  At LYLO, once two townies start going after each over, the game is pretty much over.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 24, 2013, 11:03:07 pm
I was talking about the fact that she gave flavor for a non-action night.

That is a good point.  She's been rping periodically through the game though.  I still thought she described what she imagined she did instead of taking an action.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 25, 2013, 04:56:56 am
Nobody listens to me when I say that I asked Meph for flavor. Guess what, he does that thing. >_>
Bleh. Whatever.
I killed Jim with a battleaxe.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Max White on November 25, 2013, 05:06:34 am
I can just imagine asking for flavor as a knight...

You sit at home tonight, slowly nursing a jug of ale. You don't like to go out much anymore, not since your wife left you and took your pet rooster, Jules, with her. By the old gods you miss that rooster, it just hasn't been the same since. You sit, watching the fireplace and wonder how did it ever came to this. "Your getting too far into this cult!" she would say. In retrospect if you had just spent a little more time with her and a little less with the other disciples maybe you would still be happy, and not set on killing everybody. Well the past is the past, time to live with the choices you made.

Nobody visits you, they rarely do. They all talk about you behind your back and you know it. You are getting older, and they know it. They even had the nerve to hire a new trainee to act as the town knight. The bastard wouldn't know a broadsword from a barn! Not much you can do about it though. You take another drink from your ale. You wish you had somebody to talk to, maybe that charming one that has assumed the role of cult leader. Sadly she is too busy tonight, talking to some monster hunter. Great, another guy with a sword more qualified than yourself. The priest is also out tonight in the temple of the dead, hoping to bring another member into the fold, and from the dead no less! But you are stuck at home, not helping anybody really. Best get used to it. This cult is really going places you know. You should be happy about your position! Yet somehow you just can't seem to muster the will. Maybe tomorrows lynch will cheer you up...
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Tiruin on November 25, 2013, 05:11:57 am
...That was beautiful. You have a knack of making people smile. :)

..And the poetic irony.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: notquitethere on November 25, 2013, 05:57:05 am
NQT, I think you may be mad at the balance of the game and/or how the game played out.  But you are freaking not innocent and blameless in the fact that Town didn't win.  And Town didn't lose just because you had such terrible allies.  You weren't exactly perfect yourself.
Yeah for sure, I take responsibility too. Anywho, no use self-flagellating over it. I'll just learn the lessons and try and win the next game.

Also I wasn't able to post because I was at school, but NQT's spreadsheet seemed like a very town thing to have.
It's a double-sided sword, because now I have to do that sort of thing even when I'm not town.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Imp on November 25, 2013, 06:03:17 am
I can just imagine asking for flavor as a knight...

You sit at home tonight, slowly nursing a jug of ale. You don't like to go out much anymore, not since your wife left you and took your pet rooster, Jules, with her. By the old gods you miss that rooster, it just hasn't been the same since. You sit, watching the fireplace and wonder how did it ever came to this. "Your getting too far into this cult!" she would say. In retrospect if you had just spent a little more time with her and a little less with the other disciples maybe you would still be happy, and not set on killing everybody. Well the past is the past, time to live with the choices you made.

Nobody visits you, they rarely do. They all talk about you behind your back and you know it. You are getting older, and they know it. They even had the nerve to hire a new trainee to act as the town knight. The bastard wouldn't know a broadsword from a barn! Not much you can do about it though. You take another drink from your ale. You wish you had somebody to talk to, maybe that charming one that has assumed the role of cult leader. Sadly she is too busy tonight, talking to some monster hunter. Great, another guy with a sword more qualified than yourself. The priest is also out tonight in the temple of the dead, hoping to bring another member into the fold, and from the dead no less! But you are stuck at home, not helping anybody really. Best get used to it. This cult is really going places you know. You should be happy about your position! Yet somehow you just can't seem to muster the will. Maybe tomorrows lynch will cheer you up...


*giggles*  That was awesome.
Title: Re: Supernatural Mafia 6 - Game Over!
Post by: Mephansteras on June 03, 2014, 06:04:57 pm
Supernatural 7 (http://www.bay12forums.com/smf/index.php?topic=139118.0) is now in Sign-ups