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Finally... => Forum Games and Roleplaying => Topic started by: notquitethere on October 12, 2019, 08:16:07 am

Title: Warped II! a postapocalypse quest roleplaying game - An End of Sorts
Post by: notquitethere on October 12, 2019, 08:16:07 am
Warped II!
A roleplaying game of questing in a mutant post-apocalypse

It is October 18th, 2061 and the world has been abandoned. Billions of people have uploxed their minds to the satellites that orbit an Earth that is full of overgrown, empty crumbling cities.

Earth has become the playground of the uploxed. Competing gangs of cyborg creatures roam the wastes, hunting down the last real humans for sport. Camera drones buzz around the countryside, filming these fights for the entertainment of the uploxed. But in Norwich, a small city in what remains of England, there is relative peace. The uploxed require radio transmission to operate their drone-bodies, and the tower that covers Norwich has been switched off. This had made Norwich a safe zone, and many survivors have flocked there.

But humanity isn't quite what it used to be. Strange mutations are spreading among the populace, aided by a cryogenics organisation from the old world, Walt Labs. Some of the mutants succumb to a madness that drives them to eat each other's hearts. A gang of Londoners recruit such mutants for their own purposes. The Church of the New Millennium offer immortality for the living but are banished from Norwich. The Keep maintain peace in Norwich, but have become more strict in their edicts. The Postwick Mob hold tight control over the tower, threatening to switch it back on if their tribute isn't met.

Warped! II is a post-apocalyptic roleplaying game of factions, quests and intrigue.

You can be either a faction member or an independent agent. Faction membership comes with considerable perks, including special powers or bodies and access to higher value faction quests. However independent agents have more freedom to pick their own path. If you played in Part I, (http://www.bay12forums.com/smf/index.php?topic=174103.0) you may either create a new character or you can resume your old character. If you resume a character, I will convert the character sheet across and tell you what's been happening the last 6 months.

There are a lot of sections below, so I've marked out which ones can wait until after you've made a character.

Spoiler: How To Play (click to show/hide)
Spoiler: Character Creation (click to show/hide)
Spoiler: Character Types (click to show/hide)
Spoiler: Map (click to show/hide)
Link to the Discord. (https://discord.gg/6nuqZNg)
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: notquitethere on October 12, 2019, 08:19:25 am
Order of Business

I'm going to be out of town for a week from the 19th to the 26th and I probably won't be able to do much updates during that time. But as I'd written up the rules I thought there'd be no harm in players making characters beforehand. So:

12th->19th, character creation, answering questions, revising anything broken
19th->26th, I'll be writing quests appropriate for the players that have signed up
26th-> We make a start!
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: King Zultan on October 12, 2019, 08:42:02 am
Do I get to keep the Tallys and faction rep I got from the last round, and what about that thing we did about what our characters did between the last round and this one?

Spoiler: Dr. Goldstine (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: notquitethere on October 12, 2019, 08:58:18 am
You keep your faction rep and unspent tallies from part I and the fact that you decided is true, so your den will be a farmhouse, and you and the Red Cap (whose name is Rovin) will start with guns. You need to decide whether you're still an Unaligned Mutant who has developed the +1 faction rep with Legends, or whether you're accepted as a full faction member of the Legends:

Unaligned Mutant (with legend bonus)
+0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates

Sympathetic (with additional legend bonus)
-1walt +0london +0mob -1keep -1church -2gml +2legends +0terra -1eyes -2pirates
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: King Zultan on October 12, 2019, 09:08:05 am
I think I'll remain unaligned, and I'll work my way to joining a faction maybe.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Glass on October 12, 2019, 09:23:08 am
Dr. Darrin Amoretto will be returning. Here’s how his sheet last was:
Spoiler (click to show/hide)
I hadn’t been keeping track of my faction relations, though. I know that I had good rep with the Keep and Walt Labs, and thoroughly bad rep with the GML.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: notquitethere on October 12, 2019, 09:43:32 am
We can start you as an advanced member of Walt, with your existing good standing with Keep and very poor standing with the GML:

+2walt +0london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates

In a bit, I'll put together both your character sheets with a little summary of what's been happening in the mean time.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Naturegirl1999 on October 12, 2019, 09:58:27 am
I’d like to play as Sandra
Spoiler: Sandra from Part 1 (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Shadowclaw777 on October 12, 2019, 10:36:43 am
Spoiler: RobotGun (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Dustan Hache on October 12, 2019, 11:22:51 am
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Beirus on October 12, 2019, 02:31:58 pm
There's quests now? Sweet. I'll be using Theodore from part 1

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Supernerd on October 12, 2019, 06:10:24 pm
Here's my sheet from the last game. There's a grandfathered exception for people who already had more than 10 tallys at a time right? I was saving mine up and had 14 when the first game ended. Know what? I'm just going to assume that I can spend them prior to the start of this game and just buy 1 point of weird now. (Let me know if this is a problem)

Spoiler: Issac Revero (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Devastator on October 12, 2019, 06:47:13 pm
Here's my old sheet.

I don't know about other stats, but I had at least 2 points of kudos, which I remember.

Spoiler: sheet (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: notquitethere on October 13, 2019, 05:13:27 am
Link to the Discord. (https://discord.gg/6nuqZNg)

All- Advice on writing personal goals: if you pick something very broad and open-ended (like "find love", "burn it all down") I will convert that big goal into an achievable quest anyway, so it's better to have a big goal in the back of your mind but treat the personal goals like a to do list (so stuff like "find out if my old crush is still alive", "burn down my old office building").

If you're living in Norwich, feel free to put your den on this map:

Spoiler: Map Norwich (click to show/hide)

Naturegirl- Sandra managed to get Helen somewhere she can be fixed and has spent the last six months acclimatising to her new form, and doing nature conservation work in the Norfolk area. Pick somewhere on the map to be your den, and I'll start you in the Eyes of Gaia faction. Pick 1-3 personal goals.

King Zultan, unaligned is fine- you've spent the last six months getting yourself set up in the countryside with a proper weapon, some bullets... pick 1-3 personal goals and choose where your house is. If it's not under signal cover, Rovin won't be able to join you there.

Glass, You'll have spent the last six months building up the base at Amazona Zoo, organising supply trips to the Keep of the nutrient mix which continues to be shipped in, dealing with GML patrols on the road (often violently with your mutant powers). Pick 1-3 personal goals (keep in mind you'll be getting access to Walt base quests as well).

Shadowclaw777, that all looks fine (though I will draw from those broad personal goals three specific quests). Was this where you wanted your den:

Spoiler (click to show/hide)

Dustan, all looks fine. If you want a den (for instance, a safe place to put your cyborg body when you're in Nexus), pick somewhere on the map.

Beirus, did you want to be an unaligned mutant still, or did you want to have joined up with one of the factions in that time? If so which. You would have spent the last 6 months trying to survive, get a bit of a name for yourself. Also, Viktor completely succumbed to the Hunger and tried to eat Timmy, after that failed, he's disappeared into the wilderness, but you've heard rumours that the Londoners are looking to catch and recruit him. Pick 1-3 goals and a den location.

Supernerd, yeah, spend tallies if they're over 10 now. With your shapeshifting ability and desire to learn about the world, you can start now in any faction (either openly as a mutant, or masquerading as a human), and if you want, you can be in a second faction under a second face and identity. After deciding that, pick 1-3 goals and a den.

Devasator, I'm going to go ahead and set you as a pariah unaligned. I figured the device that could damage uplox would be a laser cannon capable of overheating wiring and parts at long range. This has put a target on your head. In six months you will have been able to put together a permanent shelter. Pick anywhere on the map where you want that to be and give yourself 1-3 goals.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Dustan Hache on October 13, 2019, 08:12:07 am
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Naturegirl1999 on October 13, 2019, 08:12:54 am
Question, is Norfolk also Norwich?
(http://i.thinimg.com/img/96ok.jpg)
Personal Goals
Help Taz escape the Church
Destroy the Church of the New Millenium
Protect the forests
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: notquitethere on October 13, 2019, 08:48:49 am
Norwich is a city within Norfolk. Norfolk is the whole top half of the map in the OP (technically the bottom half is Suffolk, but as there are hardly any people left around it doesn't really matter. You might want to pick somewhere not in Norwich as Uploxed need signal to be able to move and see, and there is no signal in the north east corner of the map (including Norwich) because the Postwick tower is down.

Those are fine personal goals.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Naturegirl1999 on October 13, 2019, 09:15:05 am
Is this better? It’s in the north half and to the west away from Norwich
(http://i.thinimg.com/img/96ot.jpg)
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Glass on October 13, 2019, 10:16:56 am
Personal goals:
-Find a cure to the Hunger (probably going to need multiple sub-goals)
-Figure out why the Uploxed think it’s somehow ok to kill humans and mutants
-Set up our own tower to jam signals
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: notquitethere on October 13, 2019, 10:53:41 am
Nature girl, I was referring to this map. You can see that the whole of Norwich is under the Postwick tower which is currently disabled:
Spoiler: Map (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Supernerd on October 13, 2019, 12:10:25 pm
I have decided... Issac Revero will take you up on the offer to dual-faction.

One faction would be the Church of the New Millenium. The leadership and a few agents would be aware of Issac's true nature, but much of the general public wouldn't. Issac would consider becoming a neozombie as a "Contingency Plan" should worst come to worst.

The other faction would be the Londoners, where he would not masquerade as a human. Issac would work to maintain a sort of alliance between the two factions, primarily using a mutual hatred of the Eyes of Gaia to do so.

Den would be located around the northernmost part of the Ipswich Dead Zone.

Personal Goals:
- Set up another Dead Zone somewhere
- Improve the relationship between the "Civilized" factions, to bring about something resembling a proper civilization
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Devastator on October 13, 2019, 12:17:11 pm
..I thought I'd get an item capable of damaging uploxed, not their bodies.

As for personal goals..

Make sure no faction wins the game before accomplishing my other personal goals.

Establish independance of earth from the Uploxed, either by destroying the Nexus or establishing effective two-way communication systems allowing for both real diplomacy and the ability for humans/mutants to visit temporarily, as uploxed members do the other way.

Neutralize the living factions, by ensuring that multiple independant groups or nations form instead of just one (or one alliance) seizing power, and that there are no more eternally hungry mutants being created.  Also, that at least one nation has a representive or democratic government and acknowledges the existance of other factions as legitimate polities.. not targets for assimilation or conquest.

(Cutting those back into simpler goals, they would be..)

-Establish the capacity for damaging or destroying the nexus, as a method to force real negotiation from the inhabitants.

-Establish a method of mass communication allowing me to help influence the development of the next living society.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: notquitethere on October 13, 2019, 12:27:19 pm
..I thought I'd get an item capable of damaging uploxed, not their bodies.
Sure, let's say that the true harm of it is that it can cause data corruption.

I have decided... Issac Revero will take you up on the offer to dual-faction.
Neat. Goals all look good too.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Devastator on October 13, 2019, 12:29:09 pm
Also, edited my goals just now to more reasonable stepping stones.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Naturegirl1999 on October 13, 2019, 12:43:54 pm
Sorry, I will use the correct map
(http://i.thinimg.com/img/96q3.jpg)
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: notquitethere on October 13, 2019, 12:59:29 pm
That's all good. That's be in a small copse of trees where you can keep dry, atop a hill with views across the countryside. It used to be called Spalding's Chair Hill but you can call it whatever you like.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Naturegirl1999 on October 13, 2019, 01:00:20 pm
Cool
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Devastator on October 13, 2019, 01:12:20 pm
Would I also be able to do missions like "strengthen my hideout" or such instead of the main goals?
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: notquitethere on October 13, 2019, 01:17:41 pm
Would I also be able to do missions like "strengthen my hideout" or such instead of the main goals?
"Strengthen my hideout" would make a great personal goal. Having one or two easy to achieve short term goals means it'll be easier for you to develop. You can have up to 3 personal goals, and due to the fact you don't want to work with factions, these are the only ways for you to gain tallies.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Devastator on October 13, 2019, 01:22:48 pm
Ok, then pick that or something like that for the third slot.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: King Zultan on October 14, 2019, 04:17:32 am
As for my base I'm thinking of somewhere north of Laxfield tower near where all the the grey lines meet but not in the Gala bubble, I'm assuming the gray lines are highways.

Goals:
Find or make some armour.
Get rid of the Eyes of Gala
Find or make a warhammer.

Also I want to spend some of my Tallys can I do that now or should I wait?
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: notquitethere on October 14, 2019, 04:44:12 am
Go ahead and spend your tallies now.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Shadowclaw777 on October 14, 2019, 10:51:31 am
Yes that position seems fine and I have finalized the goals a bit more, as well as revising starting equipment more effectively.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: Beirus on October 14, 2019, 12:03:45 pm
Alright, I think I've got my three goals.
-Establish a sustainable source of food and water
-Improve the dependability of my base
-Find a cure to the Hunger

As for my location, I'm not too picky. Preferably somewhere where the first two goals would be easier to accomplish.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: notquitethere on October 14, 2019, 01:07:11 pm
I have written up everyone's personal quests, and updated the map with new locations for those quests. Let me know if I've missed anything.

Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: Supernerd on October 14, 2019, 01:25:53 pm
Would six months have been enough for Issac to be able to bend his goldfinger? The text for it implied that would be possible at some point.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: notquitethere on October 14, 2019, 01:33:35 pm
Sure, I'll update the description.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: Devastator on October 14, 2019, 01:56:33 pm
I don't particularly care where Sandeep's den is, although I'd expect it would be a little ways from anybody else.

Spend five tallies on improving Wits to +2.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: notquitethere on October 14, 2019, 02:25:28 pm
Okay, update both. You can live in the Broads.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: Devastator on October 14, 2019, 03:21:08 pm
Any alternative location for the radio equipment, such as Lowestoft or Dunwich?  Norwich is a really dangerous location for me, not only being a faction HQ, but not having any uploxed to limit the number of wandering unfriendly humans or mutants.  I feel it'll be less risky to encounter them because I'm better armed against them.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: notquitethere on October 14, 2019, 03:26:13 pm
Norwich and Ipswich are the only cities big enough for a dedicated hobbyist radio parts shop in the area.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: Devastator on October 14, 2019, 03:26:54 pm
ok, no problem.

..although I'll probably go with Ipswich, despite the distance.  After the base mission, if successful, likely try to replace that one with "Acquire Boat", which could well be safer.  Assuming getting a boat wouldn't also require going directly to Norwich.

Anyway, thanks for the prep.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: notquitethere on October 14, 2019, 04:15:29 pm
Hey my pleasure, and yeah there are loads of possible places you could get a boat next, depending on the boat.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: Naturegirl1999 on October 14, 2019, 06:17:18 pm
Looks good
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: auzewasright on October 14, 2019, 08:10:36 pm
Spoiler: Auze (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: King Zultan on October 15, 2019, 03:33:02 am
The only thing I'm seeing is that you forgot the guns I got for me and Rovin between this and the last game.

Also I think I'd rather ware the crappy cabinet armour than ware raincoat.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: Naturegirl1999 on October 15, 2019, 03:50:13 am
I’m looking and others kept their tallys, I think I had 1 tally from Part 1
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: notquitethere on October 15, 2019, 04:28:40 am
Very fun. How about this:

In the years before the collapse, after the extinction of the Galapagos tortoise, the Ecuadorian tourist board greenlit a controversial plan to create a new hybrid species combining giant tortoise and green sea turtle DNA. They let loose this hybrid species in a theme-park like Tortle Island. However the new creations were willful and unruly and strangely bipedal. Worse still, the craze brought about a flurry of self-hybridisation among the islanders. Since the fall, survivors in the remnants of the Galapagos trained and hunted the tortles as attack animals, and lived under the thumb of petty warlords drawn from a new upperclass of animal hybrid people.

Sheet with quests and missing info added:
Spoiler: Auze (click to show/hide)

Naturegirl + King Zultan, have updated your sheets.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: Naturegirl1999 on October 15, 2019, 04:32:36 am
Thanks
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: King Zultan on October 15, 2019, 04:42:25 am
I've looked over my sheet and it looks good, also a box of bullets (which is usually 20 cartridges for rifles) is way more than I was expecting to get and I shall treat them like gold. Thank you.
Title: Re: Warped II! a postapocalypse quest roleplaying game
Post by: auzewasright on October 15, 2019, 06:31:13 am
Very fun. How about this:

In the years before the collapse, after the extinction of the Galapagos tortoise, the Ecuadorian tourist board greenlit a controversial plan to create a new hybrid species combining giant tortoise and green sea turtle DNA. They let loose this hybrid species in a theme-park like Tortle Island. However the new creations were willful and unruly and strangely bipedal. Worse still, the craze brought about a flurry of self-hybridisation among the islanders. Since the fall, survivors in the remnants of the Galapagos trained and hunted the tortles as attack animals, and lived under the thumb of petty warlords drawn from a new upperclass of animal hybrid people.

Sheet with quests and missing info added:
Spoiler: Auze (click to show/hide)
Overall, very good. I like the info you added.
However the new creations were willful and unruly and strangely bipedal.
I'm now imagining a cross between a Sea Turtle, a Tortoise, and a Pangolin Tyrannosaurus*.
Spoiler (click to show/hide)
Worse still, the craze brought about a flurry of self-hybridisation among the islanders. Since the fall, survivors in the remnants of the Galapagos trained and hunted the tortles as attack animals, and lived under the thumb of petty warlords drawn from a new upperclass of animal hybrid people.
Ironically, the fact that the family disapproves of Human-Animal Hybridisation was not how they got banned from Ecuador for life.

*Tyrannosaurus in this case is another word for Pangolin
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: Yoink on October 15, 2019, 07:20:31 am
Gosh, I'm definitely getting in on this. Just happened to spot an interesting title in FG&RP. No idea what my character will be yet, though - I have a few half-baked ideas, but there are so many options! Basically, consider this a placeholder for an eventual sheet.


Edit:
Spoiler: Character sheet (click to show/hide)
   
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: notquitethere on October 15, 2019, 08:08:10 am
I'm now imagining a cross between a Sea Turtle, a Tortoise, and a Pangolin Tyrannosaurus*.
That was basically what I was thinking yeah.

Gosh, I'm definitely getting in on this. Just happened to spot an interesting title in FG&RP. No idea what my character will be yet, though - I have a few half-baked ideas, but there are so many options! Basically, consider this a placeholder for an eventual sheet.
Neat! If it helps you decide, we've already got in the roster:

x1 Walt Labs mutant
x1 Londoners Mutant / x1 Church human (kinda)
x1 Eyes uploxed
x1 Unaligned Assassin Uploxed
x2 Unaligned Mutant Popsicle (the only option at the start of Warped! part 1)
x1 Unaligned Mutant Pariah
x1 GML Uploxed
x1 Unaligned Human Saviour

Nobody has picked a neozombie yet, and half the factions don't yet have full members, and there are a few kinds of unaligned which haven't been picked.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: Shadowclaw777 on October 15, 2019, 04:39:00 pm
Hey notquitethere GM, can I replace the M416 with a PSG1 (Sniper Rifle)?, the weapon was only a meme because ACOGs are a meme in a certain game. As well with the choosing of my quests, I’ll be frank and I wasn’t aware of the accute lore and thought this was just a nuclear-apocalypse game not a game where the robots are the main BBEG since one of the quest involves a faction that hates Uploxed more than they do pirates and mutants. Also that’s what I think I only need to talk about and accept the quests as given.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: Yoink on October 15, 2019, 09:21:03 pm
I posted a sheet! Please let me know if I got anything wrong. I wouldn't be surprised.   
There were other ideas I was considering, but this one ended up inspiring me the most - could always go with something else if it doesn't fit, though.     
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: notquitethere on October 16, 2019, 02:07:17 am
Hey notquitethere GM, can I replace the M416 with a PSG1 (Sniper Rifle)?, the weapon was only a meme because ACOGs are a meme in a certain game. As well with the choosing of my quests, I’ll be frank and I wasn’t aware of the accute lore and thought this was just a nuclear-apocalypse game not a game where the robots are the main BBEG since one of the quest involves a faction that hates Uploxed more than they do pirates and mutants. Also that’s what I think I only need to talk about and accept the quests as given.
From the human perspective, the uploxed are the worst, yeah.  If you want to rewrite anything, go ahead; I can always recycle the quests I wrote for some of that faction quests anyway. We haven't started yet and this is what this phase is for.



Yoink, that sheet all looks good to me. I'll write up some personal quests later today.
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: notquitethere on October 16, 2019, 04:03:25 am
Spoiler: Ben lash - Yoink (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: Yoink on October 17, 2019, 01:26:58 am
Awwwww yes. I am excited. :)   
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: Naturegirl1999 on October 17, 2019, 02:07:39 am
I’m exited too
Title: Re: Warped II! a postapocalypse quest roleplaying game - personal quests baked!
Post by: notquitethere on October 17, 2019, 09:25:21 am
Warped! Part II Begins

Civilisation is over but for a while in East Anglia there was almost peace. Postwick Tower was down, the whole of Norwich was safe and most of the roads to it were clear. But the range of the Uploxed's towers keep growing and, worse for the humans and mutants alike, a new tower in Laxfield has suddenly turned out, greatly increasing the range of the drones and cyber creatures that roam the overgrown lands. Will the uploxed be able to squeeze out the last remaining stragglers? Or will those survivors push back and destroy the towers that allow their foes to roam and kill with impunity?

All players begin play in their dens. To start, choose a quest (faction or personal) and say it's name and (if there are multiple choices) which quest location you are traveling to.

Optional: describe what your den looks like and who else might live there.


I'm going on holiday for a week on Saturday and probably won't be able to update, but since I managed to write enough quests anyway, I thought I'd begin now. So when I go dark for a week (though I might be able to update a little, but probably not) it is completely normal.

Spoiler: Map of East Anglia (click to show/hide)
Spoiler: Map of Norwich (click to show/hide)

Faction Quests

All the faction quests currently accessible now. Pay attention to the minimum rep required to take on any of these quests. If you have -1 or less in all factions, you won't be able to take on any quests. If you feel like you need to do something first to be better prepare for a quest (e.g. the quest involves capturing someone and you have no stun equipment or vehicle), make that a personal quest when you next have a free personal quest slot.

To do one of the quests, just say Travel to [quest location] for [quest name].

Co-operation

It is really easy for you to co-operate with one another: if you are eligible to do the same quest as someone else, and they say they're doing that quest, then you can travel with them to the quest location even if you don't begin in the same location (I'll assume you bump into each other on the way and one of you decides to tag along with the other). I'll roll the higher of your luck scores for a single shared encounter.

If you are in the same location as someone and they travel off on a quest that you aren't eligible for, you may choose to follow them and do the quest as well, receiving all the tally reward and whatever other of the rewards makes sense to receive. This way, you may assist in someone else's personal quest.

Human
Spoiler: The Keep (click to show/hide)
Spoiler: Land Pirates (click to show/hide)
Spoiler: Postwick Mob (click to show/hide)

Uploxed
Spoiler: Great Marmite League (click to show/hide)
Spoiler: Legends (click to show/hide)
Spoiler: TERRATERROR (click to show/hide)
Spoiler: Eyes of Gaia (click to show/hide)

Mutant
Spoiler: Walt Labs (click to show/hide)
Spoiler: Londoners (click to show/hide)

Neozombie
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Naturegirl1999 on October 17, 2019, 09:35:29 am
Spoiler (click to show/hide)
Travel to [Watton] for [Help Tas escape the Church - Part 1]
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Dustan Hache on October 17, 2019, 10:01:26 am
P4-Nth-err would start off in the direction of the GML Rollcall at Fakenham, Thinking something big might be about to go down if they’re trying to get a census of their membership.
His den was rather small, hosting only the the equipment needed to keep his morph charged and biologically stable. the satellite router attached to the roof made sure he could always check in on it, but he was still reliant on the towers to operate his morph and stop would-be looters.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Devastator on October 17, 2019, 10:09:14 am
Travel to the university to work on the research quest.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Glass on October 17, 2019, 10:58:49 am
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
Let’s joint up with the Walt Caravan Guard. I need to go south anyway if I want to get to Ipswich and ask about jamming; may as well be doing something productive on the way there.

Den: An zoo building that has since been converted into a workshop, with one of the rooms being used as a bedroom. The zoo’s public restrooms have also been renovated to fulfill more of the functions needed for permanent residency, while some of the exhibits have been repurposed as farmland to augment the nutrient mix shipments.

NOTE: I’ve changed my signature item to a fireproofed Walt Labs labcoat. It’s fireproof mainly so that I don’t accidentally burn it; the main intent is for it to mark me as a representative of Walt Labs as well as as a reasonable and knowledgeable person.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: auzewasright on October 17, 2019, 03:00:27 pm
Travel deep in the broads for Tortle capture.
Spoiler: Auze (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Supernerd on October 17, 2019, 04:25:11 pm
Issac considers what needs to be done. While not 100% sold on the rumors of the lord visiting Ipswitch, he figured that a deal could also be struck on behalf of the Londoners. Some explosives might be just the thing for dealing with the tower problem...

Travel to [Watton] for [He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb]

Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on October 17, 2019, 09:06:29 pm
Spoiler: ForHire (click to show/hide)

Meeting the uploxed engineer is one of the priorities for Jaeger however the freelance assassin has to make sure that it’s combat capabilities are up to snuff.

Head towards (with the assistance of shadow stepping) to [Dedham Vale] for [Bash the Bishop]

Quote from: An Assassin’s Hideout
An antique fallout shelter developed in the event the bombs dropped, their is only rat that crawl around the area now and a master computer office where Jagërmörder has made precious operations on, there was an experimental research attachment to the area where the Assassin was created and now only the husks of skeletons remained, however their was a jail area to restrained unruly clients of the facility an area where Hunterkiller restrains the target for future examinations. An Amazon Alexa is plugged into the shelter’s electric grid but sadly it can play only one song at the moment.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Beirus on October 17, 2019, 10:25:23 pm
Theodore and Timmy shall head for Bungay. Might as well knock out two birds with one stone, since the mechanic should be nearby after talking to the Londonere. If they're looking for Viktor, he should hopefully have some information to trade.

Might as well start with Quest 3: Find a cure for the Hunger.


Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Yoink on October 18, 2019, 12:21:11 am
Ben Lash rolls off his makeshift bed, gets to his feet for a stretch, yawn and scratch, having a swig of dubiously clean water before pulling on and tightening his various straps, pouches and scraps of armour.
Quote
His 'den', for that is where he wakes up, is in fact the upper level of a dilapidated old double-decker bus from the distant past, parked in a short alleyway guarded by makeshift alarm traps and usually a lookout or two. The windows are covered by various curtains and other sheets, easily folded up for light and air or lifted if a quick escape is needed. This, along with a small, ancient caravan, much repaired with a diverse variety of materials and decorated with decades' worth of salvaged oddities, useless kitsch and hard-fought trophies, make up home for he and his piratical family.
Consisting of his mother, a strange woman who has become even stranger (and larger) since the death of Ben's father, his younger siblings and a rotating cast of other pirates who need a place to stay or just someone to have a yarn to, it makes for a fairly volatile family unit, but it's the only one he's had and it's better than nothing.
   

He takes down his beloved lash from where it hung, wrapped about one of the bus's long-disused handrails - alongside various other bits and pieces - and heads downstairs, grunting at the various sleeping folks he steps over on his way out.   
"'Ey! C'mon, who's comin'? Churchies on the move today, innit. Easy pickings."   



Get ready, check my gear and see if I can rouse any of my fellow pirates for action, then either way set off on a cautious trek towards Dedham Vale to join up with the camp there and participate in the planned Church Ambush.   


Spoiler: Ben Lash - Yoink (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: King Zultan on October 18, 2019, 06:49:45 am
It is time to embark on an epic quest to obtain the parts to build a warhammer by travailing to Empire Forge in Laxfield.

Den: From the outside it appears to be a old farm house and barn surrounded by over grown fields with a long dead tractor sicking out of the brush, and while the barn only contains a long dead car, some old tools and a root cellar, the house is much more cozy with its big fire place, wood stove and nice furniture, all adding up to make it one of the better places to hide out in the area.

(Are there going to be random events that can occur during the time it takes us to walk from our den to the mission area?)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: notquitethere on October 18, 2019, 11:24:05 am
(Are there going to be random events that can occur during the time it takes us to walk from our den to the mission area?)
Yes, you've got a 5/6 chance of getting an encounter. Now all 10 players have posted, will get an update out before I go on holiday!
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Glass on October 18, 2019, 11:28:40 am
(Are there going to be random events that can occur during the time it takes us to walk from our den to the mission area?)
Yes, you've got a 5/6 chance of getting an encounter. Now all 10 players have posted, will get an update out before I go on holiday!
:)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: King Zultan on October 19, 2019, 02:06:28 am
(Are there going to be random events that can occur during the time it takes us to walk from our den to the mission area?)
Yes, you've got a 5/6 chance of getting an encounter. Now all 10 players have posted, will get an update out before I go on holiday!
:)
Dang that's a high chance of running into something.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Naturegirl1999 on October 19, 2019, 08:59:14 am
(Are there going to be random events that can occur during the time it takes us to walk from our den to the mission area?)
Yes, you've got a 5/6 chance of getting an encounter. Now all 10 players have posted, will get an update out before I go on holiday!
:)
Dang that's a high chance of running into something.
Well of course, the world is large, it would be odd not to run into something
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: notquitethere on October 19, 2019, 09:20:26 am
Rolled all the encounters, now just have to write up what happens... got too tired last night so you all may have to wait until I'm back from my holiday (but might get an update in... we'll see!)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: notquitethere on October 21, 2019, 03:32:45 am
While you're waiting, please enjoy this Warped! Soundtrack (https://www.youtube.com/playlist?list=PLnvoeKa8s279T_ayocvkVvUZItq79_a4D) playlist.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: auzewasright on October 26, 2019, 06:41:13 pm
Glad to see that the game is beginning!
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Naturegirl1999 on October 26, 2019, 07:03:47 pm
Me too
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: notquitethere on October 26, 2019, 07:05:44 pm
Yep, not long now! I have arrived back in civilisation and will update sometime Sunday, in next 16 hours or so.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: notquitethere on October 27, 2019, 11:06:51 am
Thetford Forest Junk Heap (Encounter)
Travel to [Watton] for [Help Tas escape the Church - Part 1]
Sandra rolls out, her many limbs scuttling across the earth. She pushes down down the hill and through the wilderness. Deer graze in a clearing beside a babbling brook. As she travels deeper through Thetford forest. There in the forest she rolls along next to the brook until she reaches a spot where the water flow diverts around a large heap of old world trash. Refrigerator units, washing machine drums, old bits of rotting chipboard. In among this trash, she spies an unopened 4-pack of WD-40, a useful lubricant. The way onwards to Watton lies north.



Dereham Outskirts
P4-Nth-err would start off in the direction of the GML Rollcall at Fakenham, Thinking something big might be about to go down if they’re trying to get a census of their membership.
P4-Nth-err sets off from his secluded den. There are a series of roads that head north-north-east that are mostly clear of the overgrowth that fills all the old fields here, gradually returning the agricultural lands to woodland. His mechanically enhanced paws skitter across the grass-clogged tarmac. It's not long before he knows he's in the region of Dereham: he can see a blimp floating off a few miles away, which must be Terraterror's. He pads to stop in front of a series of trees roughly cut and laid across the road, blocking the way.

Three women climb on top of the trees. Almost human looking, their clothes are in tatters and there is a hungry look in their eyes. One, dressed in a faded army uniform wielding a bloodstained plank of wood. The second woman is the most striking, with a long crocodile head brimming with sharp teeth. The last, is a young woman in a faded school uniform with a long prehensile tail. At the end of the tail she is carrying a bird cage with a magpie in, which she sets down on the logs. The two more obviously mutated women bicker in Japanese for a moment, the only word P4 can make out is 'Shinzo'.

And then, without further warning, the tailed woman reveals a hand of razor claws, and all three of the mutants charge at P4.




Paradise Solutions, Norwich
Travel to the university to work on the research quest.
With cunning and luck, Sandeep sneaks into Norfolk and manages to avoid anyone spotting him. These long months, Sandeep has explored the length and breadth of the ruins of Norwich and made enemies out of everyone in the process. So much ugliness and senseless violence. He puts that out of his mind. He has business to see to. A little way past the concrete jungle of the University of East Anglia, trudging through the muddy river overspill, Sandeep comes to a research park. From a faded sitemap, he comes to an office building whose sign proclaims it as Paradise Solutions.

The building itself is a squat tower of glass and steel. The glass is grimy from the weather but intact, with wide windows on every floor. The doors into the office building are all closed and locked. Sandeep considers how to get in and what he should look for once inside...




Conspiratorial Container, Deep in the Broads
Travel deep in the broads for Tortle capture.
Auze walks for hours, trudging through mud and walking along longs laid out through the swamp lands, looking for Tortles. He climbs up a small rise where once the railway ran, all now overgrown. On the side of the tracks, alone, is a single railway container. Opening the handle, inside someone once clearly once dwelled here, but it is so dusty it seems unlikely that anyone has been here for some years. Inside, pasted on the walls, are dozens of yellowing newspaper clippings and printouts with stories relating to robotics, going back to the mid 2020s. Lengths of string connect the stories, criss-crossing the container. On the ground is a simple bedroll. There's a stack of plates and cutlery. On one side is a hefty sack of industrial grade diamond dust.

In the trees outside, Auze hears the tell-tale call of the Tortles.




The Fox, Cromer Road
Let’s joint up with the Walt Caravan Guard. I need to go south anyway if I want to get to Ipswich and ask about jamming; may as well be doing something productive on the way there.
Darrin sits up on a caravan. It's a simple cart pulled by two bicycles on the front. Two of the new sign ups to Walt labs take the wheels while Darrin guards the cargo in the back. They make good time travelling the main road. One of the signups, a kid called Murray, points ahead. I think I can see a cyberbeast he whispers, bringing the bike to a stop.

The old main road turns into a ford across a small but swift river, beside an old inn whose sign still shows a prancing fox. Wading through the river, is a stag. It's antlers are ringed with razorwire and spikes line its metal-banded form. Unlike many of the cyberbeasts, this ones head is completely encased in a metal armour.

Penny, the other signup, says quietly, "I don't think it's seen us... we could turn and take a detour?"

"There's no other way across this river for miles and miles," says Murray.




Road, northeast of Spooner Row
Travel to [Watton] for [He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb]
Isaac strolls out of his hideout in Bungay. He hitches a lift with one of the mutants there who was travelling to Norwich. They drop him off by the entrance to an overgrown path through the wilderness which leads in the direction of Watton. After over two hours of hacking his way through the clogged road, Isaac emerges out on another main road. He sees a car drive towards him from the direction of the city. Fearing Land Pirates, Isaac considers whether to duck away, but they've spotted him on the long clear road and drive up quick. He sees them clearly now: an open-topped jeep with fresh black and blue paint: the Postwick Mob. The car slides up, and a man in a sharp suit and dark glasses leans out and shouts, "Hey! You! What's your name?" There's another suited man at the wheel, while a woman in a grey blouse leans out the back of the jeep, nursing a what appears to be a jury-rigged flamethrower.



Blimp near Dereham
Head towards (with the assistance of shadow stepping) to [Fakhenham] for [Rollcall]
Jägermörder makes his way over to the GML roll call. Something is bound to be going down. He slips through the shadows, becoming flat and zipping at immense speed across the land. Suddenly, as he passes into a large shadow over the growing woodlands, Jägermörder finds himself restabilising. Coming back into form, he is in what appears to be in the cavernous insides of a blimp's balloon!

A light scaffolding holds the shape of the blimp, but he can't tell whose blimp it might be, how far up he is or where it's heading. There are pipes for pumping in the helium. There's a service hatch to an airlock on the far side of the balloon, but it would be a challenge to walk across.




Road to Bungay
Theodore and Timmy shall head for Bungay. Might as well knock out two birds with one stone, since the mechanic should be nearby after talking to the Londoners. If they're looking for Viktor, he should hopefully have some information to trade.

Might as well start with Quest 3: Find a cure for the Hunger.

Timmy and Theodore start walking south. On the road to Bungay it starts sleeting heavily as they get closer. Over hours of walking, the ground becomes slippery underfoot. The pair come to the top of a long hill, the road winding on down south. Timmy slips on the ice, and begins falling forward. With his immensely bouncy form, Theodore knows Timmy will just keep bouncy uncontrollably down the hill...



Bus Hideout
Get ready, check my gear and see if I can rouse any of my fellow pirates for action,
[Ben rolled 1+1+0empathy+1pirates=3]
Ben packs his bags and sets them aside ready to go. He then tries to rouse his fellow pirates to join him, but no one can be bothered to make the long trek south for it. One of them, his younger sister Jen, is particularly keen to avoid him. Disappointed, Ben grabs his stuff and sets off. He's a good half day's walk along the way before he sees someone's taken his food rations from his bag. Someone in ambush is bound to have some grub, but until then Ben's stomach grumbles.

Ben gains condition: hungry.

Scole
then either way set off on a cautious trek towards Dedham Vale to join up with the camp there and participate in the planned Church Ambush.
Towards the end of the first day of walking, it starts sleeting heavily. Looking for somewhere dry to sleep, Ben finds an old village hall which is mostly still intact. A nearby riverbank looks close to overflowing with the heavy rainfall. Along the main road, he hears the rev of an engine. It will soon be too dark to travel any further.

Ben is considering his next move when he sees a large teddy bear clinging to a tree overhanging the river. Against all expectation, the soft toy waves at the young man. "Help me!" it cries with a high sing-song voice.




Lost in a Blizzard
It is time to embark on an epic quest to obtain the parts to build a warhammer by travailing to Empire Forge in Laxfield.
Burt and Rovin head in the direction of Laxfield. It soon begins sleeting heavily. Rovin says to go on without him, as he waits under a grimy bus shelter: he's highly adverse to getting wet. There's little persuading him when he's in a mood like this, so Burt continues on, Within an hour, he is lost, all around it's thick with trees. The road seems to have disappeared, and all visibility is lost in the endless downpour. He comes to a fork, he could go in among some elm trees, or hack his way through a tangled patch of brambles.

Spoiler: Map (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Naturegirl1999 on October 27, 2019, 11:27:42 am
Spoiler (click to show/hide)
Take the WD-40 and head north
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: notquitethere on October 27, 2019, 12:10:19 pm
Watton
Spoiler (click to show/hide)
Take the WD-40 and head north
Sandra puts the lubricant bottles into a compartment and she rolls on north. With an hour or so, she rumbles along the road into Watton.

Watton is a neutral town. Its old buildings have been extended with scrap from miles and miles around to create a walled town where everything is covered over and broken up into dozens of individual dwellings, shops and small factories. Workshops clang day and night as workers (some of them human!) patch up the various cyberbeasts and robot shells that come here. Drones zip about constantly. No one pays much attention to Sandra.

Here the law is kept by a series of unaligned uploxed work for kudos hear in meatspace which they can spend back in Nexus. No one is allowed to fight, and all manner of service can be bought here. In the immediate vicinity, there's a chopshop where animal bits are being fused with machine parts; a squat drone with a television for a body; and nervous looking human man who is polishing a large brass sphere. But where is Killazilla?


Sandra gains x4 Wd40 cans
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: Glass on October 27, 2019, 12:11:40 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
[Quietly] "I'll try to handle this. Get ready to either fight or run if it gets close, though."
Start with some keratin spikes to its legs, and blast it with a sonic boom if it gets to close. Once (if) it's disabled, start opening it up with my blowtorch thumb - and try to remove and toss away the self-destruct system before it can activate.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Naturegirl1999 on October 27, 2019, 12:36:53 pm
Spoiler (click to show/hide)
Ask the drone “Do you know anything about Killazilla?”
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: Supernerd on October 27, 2019, 12:54:54 pm
Issac responds. "My name is Issac".

Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: notquitethere on October 27, 2019, 01:34:23 pm
Cromer Road
[Darrin rolled 5+1+2weird=8]
[Darrin rolled 1+5+2weird=8]
[Darrin rolled 6+1+2weird-1winded=8]
Darrin swings off the edge of cart and jogs to the edge of the ford. Once in range he shoots out a barrage of keratin spikes from his fist. The spikes land and as the cyberstag staggers out of the water it is clearly being slowed by the shards deep in it's muscles. Getting too close for comfort, Darrin takes a deep breath and bellows. The stag's legs buckle under it as it charges and falling over itself, its whole body slams into Darrin

Winded, he tries to act fast to burst it open with his blowtorch. He drives is burning thumb straight into the neck region where experience tells him the destructive device might be. Through the sinews and wire clusters, he grasps the destruction matrix and yanks it. At that point the stag rears up in it's feet pushing Darrin to the ground. Without any further looking back it leaps off into the overgrowth and flees to the west.

"That was weird," says Murray. " They don't normally retreat."

"It could be a trick?" says Penny.

"Or they could be learning."

The pair cycle the cart towards the river and slowly work it across and there is no further sign of the stag.

"Onwards south?" asks Murray.


Darrin gains a destruction matrix (damaged).



Watton
Spoiler (click to show/hide)
Ask the drone “Do you know anything about Killazilla?”
[Sandra rolled 5+1+1empathy=7]
Sandra addresses the drone. A voxelated animated face appears on its television body. A bright green imp animation, with a wicked grin. It starts speaking through its speakers.

"Do I know Killazilla? Why, Killazilla is my most bestest friend. The name is Glitterbox and you will be pleased you ran into me. Now for a very small price I'm sure I can set up a meeting with my esteemed friend, ole K Z. So... whaddayagot?"




Road near Spooner Row
The man in the passenger seat of the jeep makes a big show of checking a long list.

"I don't see your name here. Looks like you've yet to pay your taxes. It's hard work keeping New Anglia safe, and we need every citizen and traveller to do their bit. That's a nice suit jacket and waistcoat you've got. That'd be fine payment."

"We'll give you a receipt, all formal like," the woman with the flamethrower says.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: Dustan Hache on October 27, 2019, 01:39:50 pm
P4 knew his morph’s strengths and weaknesses. His bite could easily crush any of them to death if he managed to get their head or their neck. his biggest concern was the crocodile headded mutant, who not only could match him in that respect, but also had a far larger mouth to do so with.

P4 acts defensively, focusing on staying out of reach against the tailed and the club-wielding mutants, and looks for a opening to claw and bite at the croc-headded one.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: Glass on October 27, 2019, 01:46:19 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
"I wouldn't be surprised if they're looking to get repairs or something. I can't imagine those bodies are cheap. And I doubt they're happy I removed the destruction matrix - it means if we killed it, we could actually analyze how it's made. Too bad they got away.
Yeah, let's continue southwards. After all, we've got a delivery to make."
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: Supernerd on October 27, 2019, 01:53:32 pm
Finding this particular scenario somewhat dubious, Issac decides make a few inquiries. While he would like to keep the outfit, it wasn't quite critical for him to do so.

"Well if I am to pay taxes to the Postwick Mob, then it stands to reason that I should granted citizenship within New Anglia. On that note, I have a number of questions in regards to how dual citizenship would work, Postwick tax law, the location of government institutions, where I would need to go in order to obtain a passport... I have a lot of questions that any legitimate tax collector such as yourselves would definitely know the answer to."


Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: auzewasright on October 27, 2019, 02:00:32 pm
Grab the diamond dust sack and follow the calls. Note the location of this spot.
Spoiler: Auze (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: Naturegirl1999 on October 27, 2019, 02:07:47 pm
Spoiler (click to show/hide)
"My name is Sandra. So far, what I have is 4 cans of WD-40, I'm sure you are after something else, like money. Is there anything I can do for you, Glitterbox?"
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: Devastator on October 27, 2019, 02:31:34 pm
Use the razor-tail and my rubber hammer to try and knock out a clean bit of glass, so that I can unlock or open a door or window through the resulting hole.  Try to get in that way.

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on October 27, 2019, 03:24:20 pm
Spoiler: ForHire (click to show/hide)

”Destabilization of technology, assuming physical morph, need to escape”. Jäger sees that it has teleported into a blimp and utilizes it’s thinking to try and get itself out of there

Jäger explores the undesignated Blimp, most likely probability of being the Terraterror or GML Blimp. Doing parkour with its advanced mechanical body, if direct itself to the service hatch and tries to see where the Uploxed nodes are.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: Yoink on October 27, 2019, 10:15:16 pm
Ben stared at this strange apparition for a moment, then blinked and rubbed at his eyes before taking another look.
These long, lonely walks across the zone could play tricks on the mind, of that he was well aware...


Take a second glance and make sure this critter is in fact real, and not a figment of my imagination.
If it is real, then my next concern will be whether this is some sort of trap, or if any more threatening beings are after it. Take a quick look around, then if the coast is clear, cautiously approach the tree to see what manner of creature this is and how I might potentially assist.
   


Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: King Zultan on October 28, 2019, 04:14:19 am
"Damn this weather."
Go among the elms.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: notquitethere on October 28, 2019, 06:31:40 pm
Everyone, please copy and paste your character sheets when you post your actions. This speeds up action processing on my end!

Dereham Outskirts
P4 acts defensively, focusing on staying out of reach against the tailed and the club-wielding mutants, and looks for a opening to claw and bite at the croc-headed one.
[P4 rolled 3+1+1wits=5]
P4, as a cyberleopard, paces around. He tries to stay out of the way of the mutants, keeping his eyes on Yuuki, with the crocodile head. He's distracted by the uniformed woman, Kateryna, rushing in to his left, when Keiko darts round at incredible speed from the right and smacks into him with a heavy spanner she's produced from somewhere. P4's vid-feed shakes as he snaps around. Through the spinning, he sees Yuuki's huge maw lunge toward him.

P4 gains condition: shaken. He is in a morph-threatening situation. (Note: if something would kill you, or in this case, destroy your morph, you automatically lose 1 luck and recover, if you have luck to lose though you can opt not to do this. This hasn't happened yet, but could do on another critical failure.)



Cromer Road -> Norwich Keep
Yeah, let's continue southwards. After all, we've got a delivery to make."
The rest of the ride south is uneventful so soon Darrin and the others ride into Norwich city. The crumbling city is gradually becoming more habitable. Weeds in the roads have been trampled. More of the buildings are showing signs of habitation: smoke curls from chimneys, plastic sheeting is nailed over some broken windows, people can be spotted here and there. The come to the Keep. The remains of a medieval castle, kept up in the last days as a museum, it's now the core of Norwich. A makeshift wall of broken cars rings the hill where the castle stands.

In the yard within the gate, Darrin's friend Cass helps unload the nutrient mix. "Good journey?" she asks.

"The Doc totally wrecked this GML sucker," Murray enthuses. "He went to town with his mutations. It was really something."

Cass rummages in a bag. "I don't know if this is useful for you, but it's kinda sciency right?" She passes Darrin a glass thermometer.


Walt Caravan Guard quest has been completed!

Darrin gets quest reward: +2 tallies, a thermometer.



Road near Spooner Row
Finding this particular scenario somewhat dubious, Issac decides make a few inquiries. While he would like to keep the outfit, it wasn't quite critical for him to do so.

"Well if I am to pay taxes to the Postwick Mob, then it stands to reason that I should granted citizenship within New Anglia. On that note, I have a number of questions in regards to how dual citizenship would work, Postwick tax law, the location of government institutions, where I would need to go in order to obtain a passport... I have a lot of questions that any legitimate tax collector such as yourselves would definitely know the answer to."
[Isaac rolled 4+1-2empathy+1lawyer+0mob=4]
The man laughs. "I don't think you understand how this works. Show him Darlene!"

The woman sends a jet of a flame bursting above Isaac's head. She levels it straight at his face. "I don't think we mind if the suit is a little bit crispy..." she says.

"Oh I think I could stamp out the flames in time..." says the man. "Now, cough up, whateveryournameis."




Deep in the Broads
Grab the diamond dust sack and follow the calls. Note the location of this spot.
Spoiler: Auze (click to show/hide)
[Auze rolled 2+1+2wits=5]
Auze grabs the dust and marks the location down for future reference. Then it's Tortle hunting time! He follows the calls deep into the broads. The trees hang thick overhead and the ground is boggy. He takes one wrong step and ends up waist deep in the mud. As he tries to wriggle free he realises it's only pulling him deeper in! There's rustling in the trees and he can almost swear a tortle is up there laughing at him.

Auze gains a sack of diamond dust.

Auze gains condition: sinking into the mud. This is a life-threatening situation (see above).



Watton
Spoiler (click to show/hide)
"My name is Sandra. So far, what I have is 4 cans of WD-40, I'm sure you are after something else, like money. Is there anything I can do for you, Glitterbox?"
Glitterbox laughs on the television. "Hah! Money! That's a good one. What year is this? 2020? You slay me Sandra. For a can of WD-40 I'll set up the meeting."

As this is reasonable enough trade, Sandra gives away one of her cans. On the screen, Glitterbox's avatar disappears off, leaving only a background of white noise. After some time, he returns and says, "Sandra Dee, meet KZ."

Sandra swivels around and sees six foot high yellow robotic dinosaur (though more Reptar than Raptor) with razor-sharp spikes along its spine. The dinosaur starts emitting a syncopated drum beat. It flails its arms and legs in a horrible simulacra of human dance. It sings, "Killazilla's the name, you know killing's my game. Three kudos is my pay, who d'you want me to slay?"


Sandra loses one can of WD-40.



Paradise Solutions
Use the razor-tail and my rubber hammer to try and knock out a clean bit of glass, so that I can unlock or open a door or window through the resulting hole.  Try to get in that way.

Spoiler (click to show/hide)
[Sandeep rolled 4+6+3body+1tools=14]
[Sandeep rolled 6+3+2wits=11]
Sandeep efficiently carves out and gentle pops in a section of window in the main door. He reaches in the clean hole and pulls the handle, letting him in the building.

Inside, it's dusty, but mostly untouched. There are all the usual features of an office block: row upon row of offices, the occasional bathroom. It doesn't look looted, but it does look like the workers cleared out most of the valuables before leaving. There are still a number of computers and after some careful searching on the first floor, Sandeep finds an external hard-drive plugged into the back. Someone has taped to it the note:


stop unplugging this! its auto-backup for project!! do you WANT to lose data on the nexus-2 project Kyle???

This looks like a promising research item, but Sandeep would need a working computer to access the data. Unfortunately, there's no power in the city outside Postwick and the Keep...

Attacking the Nexus - Part 1 - Research has been completed!

Sandeep gains quest reward: +1 tally.
Sandeep gains Research Hard Drive.

Sandeep now has a free personal slot. He can fill it with Attacking the Nexus - Part 2 - Find a Working Computer if he wants to, but doesn't have to.



Blimp
Spoiler: ForHire (click to show/hide)

”Destabilization of technology, assuming physical morph, need to escape”. Jäger sees that it has teleported into a blimp and utilizes it’s thinking to try and get itself out of there

Jäger explores the undesignated Blimp, most likely probability of being the Terraterror or GML Blimp. Doing parkour with its advanced mechanical body, if direct itself to the service hatch and tries to see where the Uploxed nodes are.
[Jäger rolled 1+1+2body=4]
Jäger swings off a gantry, but the light metal buckles under him and he slips and hits the balloon floor hard. His scythe catches on the material and he tears straight through, venting helium out! The blimp careers sideways and Jäger slams down into a large basket-like cabin under the main balloon.

The cabin is a makeshift attachment at the back of the main blimp cabin. It's a large bamboo cage with a solid floor, but grated walls which let in dim light, the balloon its roof. Jäger notices a few other things about this cage: there's a giant robotic cranefly, training a laser point on Jäger. The cage has a covering of hay and troughs filled with water and chopped meat. And the cage is full of wolves. At least a dozen of them.


Jäger is in a morph-threatening situation. (See above.)



Lost in Blizzard -> Kingdom Forge
"Damn this weather."
Go among the elms.
[Burt rolled 1+4+2wits=7]
Burt walks for hours in the wet. Eventually he finds his way back on track in the direction of Laxfield. He's exhausted and alone, but after an hour of walking up and down almost identical lanes, he finds behind a vast weeping willow a faded sign saying EMPIRE FORGE.

There's a long workshop outside a country house. The wood frames of the workshop are rotten and the roof is sunken in from weather damage. As he opens the door to the dim interior, the whole thing shakes dubiously. Inside though, in the dim light of this rainy day, he sees a magnificent iron blacksmith's hammer that would work perfectly well as a war hammer. Unfortunately, it doesn't look like it would be very safe to walk into the building and get it...


Burt gains condition: tired.



Scole
Ben stared at this strange apparition for a moment, then blinked and rubbed at his eyes before taking another look.
These long, lonely walks across the zone could play tricks on the mind, of that he was well aware...


Take a second glance and make sure this critter is in fact real, and not a figment of my imagination.
If it is real, then my next concern will be whether this is some sort of trap, or if any more threatening beings are after it. Take a quick look around, then if the coast is clear, cautiously approach the tree to see what manner of creature this is and how I might potentially assist.
[Ben rolled 5+5+2wits-1hungry=11]
It's not just his eyes (or his stomach) playing tricks on him: there genuinely is a vocal teddy bear clinging to the tree. He can't hear any more of the vehicle sounds, so he approaches the tree. Up close it's clear that this is a large child's teddy bear, perhaps three feet high. It doesn't have hands, but obviously has strong enough arms to grasp the branch.

The teddy speaks again. "I was twying to cwoss the wiver. Some gang had me! Wescue me and I'll give you wealth beyond measure outlander!"

He's currently on a branch dangling over the river. It's near to another branch from a tree on the other side, which is presumably where he climbed from. The branch is perhaps six foot away, and is long, thin and light. If he could reach, Ben could pull it closer. Or he could try climbing the tree (though that would be a bit more marginal).
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on October 28, 2019, 06:42:06 pm
Spoiler: ForHire (click to show/hide)

”DO NOT INITIATE CONFLICT. THIS UNIT GOT LOST ON ITS WAY HERE. THIS UNIT IS AN ALLY TO ALL UPLOXED, WANTED TO HELP WITH THE WOLF MISSION.”

Get back on standing on my biped form, and negotiate with the the other Eye of Gaia Uploxed that I accidentally teleported into the Blimp looking for the Eye of Gaia’s base for their mission. Switch and transform my mechanical arm into the rotary gun and start spinning it up menacingly, in case combat happens. Getting ready to dodge if so.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Hurled to the wolves!
Post by: Glass on October 28, 2019, 06:46:53 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
“...heh. I’ll see if I can do anything with it.
Now, while I’d love to stick around and catch up for a while, I’ve got some places I’m trying to get to. Your caravan to the Londoners hasn’t left yet, right?”

Darrin takes the Keep Caravan Guard quest.

(Also, it occurs to me that it may make sense for both the caravan source and target factions to get the “+1 rep if below 1” thing for this kind of mission.)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: Naturegirl1999 on October 28, 2019, 07:12:01 pm
Spoiler (click to show/hide)
"I heard you are able to receive direct signals from the satellites without the need for towers. How are you able to do so?”
Title: Re: Warped II! a postapocalypse quest roleplaying game - Hurled to the wolves!
Post by: Dustan Hache on October 28, 2019, 07:22:51 pm
P4, while surprised, was not going to back down. He lets his morph’s instincts guide him as he tries to evade and counterattack.
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: auzewasright on October 28, 2019, 07:32:55 pm
Calm down, then lie on back and float on the quickmud. Slowly back-paddle back to sturdier ground, remembering the guide given by the ancient classic known as “Mythbusters”.
Spoiler: Auze (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Hurled to the wolves!
Post by: Devastator on October 28, 2019, 07:40:32 pm
Accept the new quest in my first slot.

Check for any kind of portable computer compatable with the hard drive before leaving.  Finding power might be a seperate thing to finding a computer.

Begin the mission in slot #3 next, the one about acquiring razorwire.


Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Hurled to the wolves!
Post by: King Zultan on October 29, 2019, 02:52:36 am
"I need some kind of light to search this gloomy ass place safely."
Break into the house near the work shop and look for a torch or a lantern and anything else that might be good.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Hurled to the wolves!
Post by: Yoink on October 29, 2019, 03:21:38 am
After some hesitation, Ben Lash reluctantly moves to assist.
"Awright," he mutters as he sizes up the tree, "but mark ma words: if this is a trick and you turn out ta be some sneaky kill-bot packed wi' blades an' guns, yer goin' in the stream faster'n you can say "planned obsolescence". You get me?"   
He didn't believe the 'wealth beyond measure' part for a second, but the creature might at least know where he could find some food.   

First, see if I can reach the branch the bear's on to pull it closer and grab hold of him.
Failing that, tie my lash around my waist so that it (ideally) still has a bit of length hanging loose and try climbing the tree - but, rather than climbing out onto the same flimsy branch he's on, I'll see if I can reach him from above. If not, lower my lash down for him to grab hold of, before swinging him to shore.

Keep a sharp eye out for aggressive morph-like behaviour from the creature, such as sprouting tiny gun turrets or metal tentacles covered in blades or any such nonsense. If that happens I will
be true to my word and punt him into the river dive for cover to escape any potential evisceration, then punt him into the river if I get the chance.    



Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Hurled to the wolves!
Post by: Supernerd on October 29, 2019, 04:33:10 pm
It was a fairly awkward situation, but if there was one thing Issac had learned, it was that cleverness and a dubious interpretation of the law. But he also knew it would only get him so far in life. But Issac had been busy these past few months. He was no longer a simple lawyer, but Issac Revero, Norwich's most interesting Spy!

(Purchasing the Spy profession at the cost of 5 Tallies)


He wouldn't be able to outrun the thieves while they had a vehicle, and a direct assault would likely end badly, but if he was close enough to the vehicle he would have initiative. The easiest way to do this would require that Issac take off the suit. They wouldn't attack him while he was doing exactly what they were demanding to do.

Issac would then approach the truck with the suit in hand, using the cloth to conceal his weapons of choice. As the suit shifted hands, Issac would swiftly inject the receiver with the syringe labelled 'chrome yellow', and then quickly turn to strike Darlene using his Stun Rod before it registered in her mind just what was going on.

After that he would comment "Oh, I can tell you how this works. If you want any chance of getting the antidote, you'll do what I say."


Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Beirus on October 30, 2019, 02:38:48 am
((Ugh, computer issues right as this started. I should be back now though. Also, I'm assuming Theodore washed his whiskers at some point in the last six months so I removed the Pollen on whiskers wound. If only I had remembered to actually submit my action over the timeskip, I could solve Timmy's balance problem easily.))

Theodore reaches for Timmy in an attempt to stop his fall, but will not do so if it would jeopardize his own balance on the slippery hill. After all, Timmy would probably be fine after rolling down the hill, but Theo wouldn't. If he could not stop Timmy's tumble, Theodore will carefully follow him down the slope.

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: notquitethere on October 30, 2019, 08:44:10 am
Blimp -> Thetford Forest
”DO NOT INITIATE CONFLICT. THIS UNIT GOT LOST ON ITS WAY HERE. THIS UNIT IS A ALLY TO ALL UPLOXED, WANTED TO HELP WITH THE WOLF MISSION.”

Get back on my biped form, and negotiate with the the other Eye of Gaia Uploxed that I accidentally teleported into the Blimp looking for the Eye of Gaia’s base for their mission. Switch my mechanical arm into the rotary gun and start spinning it up menacingly, in case combat happens.
[Jägermörder rolled 3+2+2empathy+0eyes=7]
The situation is tense for a moment, but the laser pointer is lowered. "Well," the Cranefly says smoothly, "in that case thanks for dropping in."

At that moment, the blimp starts to veer dangerously to the side as more helium is vented. Above them, a huge spiderbot crawls over the outer-chassis and squirts the hole with some gooey substance. The spider hisses, "That should do it but we need to land..."

The blimp drifts down towards Thetford forest and lands deep in the ancient woods.

"Helium is hard to come by," the Cranefly treacles. "You best be worth it."

The Cranefly opens up a Nexus connexion, and in digital space Jager finds himself in an overlay map of the immediate forest area. The Cranefly's avatar is a man painted green like a striped snake, above his head is the name Natrix. The Spider's avatar is floating set of eyes named Araneus.

Jager is assigned to patrol the area around the blimp while Natrix and Araneus busy themselves with the wolves.

In the woods, he hears a crack and crash of branches... it's a cyberbeast from the GML! One he recognises as DATABOI. Everyone in the Hunter Guild scene knows about DATABOI as 6 months ago he managed to destroy the most expensive and powerful cyberbeast morph in the local scene: a cyber-rhino body. DATABOI denies it, but Jesterly of the Legend guild takes the credit.

He lumbers by in the form of a lowly cyberbadger. His exoskeleton extends many feet on from every limb, putting him almost at the size of a small bear. He has a huge sack slung over his back. Instead of a head, he has a videocamera, and on top of this videocamera is mounted a machine pistol (which only shows how desperate DATABOI has become, guns being considered highly unsporting by the GML). He hasn't seen Jager yet.




Keep -> Bungay Road
Darrin takes the Keep Caravan Guard quest.
Theodore reaches for Timmy in an attempt to stop his fall, but will not do so if it would jeopardize his own balance on the slippery hill. After all, Timmy would probably be fine after rolling down the hill, but Theo wouldn't. If he could not stop Timmy's tumble, Theodore will carefully follow him down the slope.
[Theodore rolls 6+5+0body=11]

Darrin hooks up with the next caravan heading south. This is a flatbed truck being driven by Blakely of the keep. A slim man in a thick padded jacket with well=patched jeans. Darrin sits in the back and scans the horizon for Land Pirates. As he travels, the weather worsens significantly. Sleet falls heavily and visibility is poor. The truck suddenly slams on the brakes and swerves to a stop.

At the top of a hill not far from Bungay, Theodore quickly grabs his friend, saving Timmy from tumbling. "Phew," that was close, says Timmy. A moment later a flatbead truck swerves a few inches away from where Timmy is standing.

From the window, the driver leans out. "Ar yer orrite bor? We offa south to Bungay, fancy a lift?"


(Also, it occurs to me that it may make sense for both the caravan source and target factions to get the “+1 rep if below 1” thing for this kind of mission.)
Good suggestion for future quests of this kind.



Watton
"I heard you are able to receive direct signals from the satellites without the need for towers. How are you able to do so?”
[Sandra rolled 1+2+1empathy=4]
The music scratches to a halt and Killazilla stops mid-pose. "So you just want my trade secrets and not my skills? Well I've got a price Sandy. Three Kudos and I'll kill the truth- I mean- tell the truth about my powers."

Sandra considers whether it's best to give up, go away and save up kudos, or do something more drastic while she has Killazilla within her grasp...


Asking the Assassin has been completed. (Feel free to form a new personal goal to start Part 2 of this quest.)

Sandra gains +2 tallies.



Dereham outskirts
P4, while surprised, was not going to back down. He lets his morph’s instincts guide him as he tries to evade and counterattack.
[P4 rolled 3+5+2body-1shaken=9]
[P4 rolled 1+6+2body-1shaken-1unbalanced=7]
P4 dives between Yuuki's legs, flipping her over him. She lands hard on the ground. Kateryna hits him hard with the plank, knocking him off balance. P4 turns his mighty jaws on Keiko. She tries to bash him again with her wrench but her hand is caught in P4's jaws and she loses two fingers! Screaming, the hungry schoolgirl squeezes her bleeding hand close to her chest with her long tail, and backs off with speed.

"Taikyaku!" she cries.

"Sertsevyna!" Kateryna barks back, smashing her plank down on P4's face, cracking one of his camera eye lenses. Yuuki, her crocodile head weighing her down, slowly begins climbing to her feet again.


P4 gains conditions: unbalanced, cracked lens.



Auze
Calm down, then lie on back and float on the quickmud. Slowly back-paddle back to sturdier ground, remembering the guide given by the ancient classic known as “Mythbusters”.
[Auze rolled 5+3+2wits-1mud=9]
Auze uses his head and keeps cool, lying back and backpaddles to solid ground. He breathes a sigh of relief and stands up, when a Tortle lands on his back, intent on riding him like a horse.

The solid green form digs into his back. There's a second tortle, squat and yellowish cheering from the branches of a nearby willow tree. Wallowing in the mud he just escaped from, a third tortle with a red shell, looks on with indifference. A fourth and fifth tortle, one cerulean, the other magnolia, hold a long vine before them: it's clear they're intent on having their friend trip Auze.


Auze is out of the mud but gains condition: being ridden.



Paradise Solutions
Accept the new quest in my first slot.
Sandeep starts the quest:

1 - Attacking the Nexus - Part 2 - Power
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x2 tallies

Check for any kind of portable computer compatable with the hard drive before leaving.  Finding power might be a seperate thing to finding a computer.
[Sandeep rolled 3+2+2wits=7]
Sandeep finds an old laptop in a draw, complete with a cable. He only hopes it doesn't have a password protecting it.

Sandeep gains a laptop.

Quote
Begin the mission in slot #3 next, the one about acquiring razorwire.
Sandeep begins the long walk to Lowestoft. He leaves this city and begins the long walk through the countryside. The weather is poor and the journey is long. He keeps to the backroads to avoid attention, but attention finds him. Nine terraterror drones swarm in the sky, and begin following him.

"THE INTREPID VILLAIN STRIDES EVER SOUTHEAST IN WIND AND RAIN!" One of them announces. "TOWARDS THE COAST BUT TO WHAT END? AND WHO MIGHT FIND HIM THERE?"

Sandeep considers whether to ignore the drones and keep walking or try to lose them somehow.




Empire Forge
"I need some kind of light to search this gloomy ass place safely."
Break into the house near the work shop and look for a torch or a lantern and anything else that might be good.
[Burt rolled 4+2+2wits=8]
Burt pokes around the gloomy farmhouse. It's dusty and there's a rotten stench in the air. The house is mostly empty, but in the kitchen, in the back of a drawer, he finds a candle and a box of matches. Looting around, he finds a bread knife and yo-yo. He spots something in the dim corner of the kitchen. Lying across the table is a small desiccated corpse. Burt is shocked, of course, but he's seen bodies before. No, something new comes up in throat. A lump of cold sorrow at the senseless death that hangs over this whole land. He walks out into the yard again and looks at the decrepit workshop. Time to do this.

Burt gains candle, 12 matches, a bread knife, a yo-yo.
Burt gains condition: sorrowful



Scole
First, see if I can reach the branch the bear's on to pull it closer and grab hold of him.
Failing that, tie my lash around my waist so that it (ideally) still has a bit of length hanging loose and try climbing the tree - but, rather than climbing out onto the same flimsy branch he's on, I'll see if I can reach him from above. If not, lower my lash down for him to grab hold of, before swinging him to shore.
   
[Ben rolled 1+2+2body=5]
[Ben rolled 4+3+2body-1upsidedown+1lash=9]
The branch being too high to reach, Ben climbs up the tree above the bear. He manages to get in place but then his hands slip. He ends up upside down, dangling by his legs. He lash hangs low and the bear grasps it tightly and swings on it. It lands softly on the bank.

"Thank you vewy much!" it says. "They're coming and I gotta go hide now. Wemember, wealth beyond measure!"

The teddy bear runs into the nearby town hall building out of sight, leaving Ben hanging upside down. The engine sounds rev up some more, and from across the river he sees a woman on a motorbike dressed in dark black leathers, white scars criss-crossing the dark skin of her face. She peers over at him.

"Who the hell are you?" she shouts. "Have you seen a bear?"


Ben gains condition: upside down.



Road near Spooner Row

He wouldn't be able to outrun the thieves while they had a vehicle, and a direct assault would likely end badly, but if he was close enough to the vehicle he would have initiative...
[Isaac rolled 6+1+3wits+1spy=11]
[Isaac rolled 6+4+1body+1stunrod=12]
[Isaac rolled 6+5-2empathy+1syringe+0mob=10]
With cunning subterfuge, Isaac takes off his jacked and approaches the man with the chrome yellow syringe concealed. As he passes the jacket over he jabs the man and injects the whole syringe into him. Huge fangs grow out from the man's mouth and a great frilly red crest bursts from his neck. He screams in horror and Isaac uses the moment of surprise to get a hit in on Darlene. He jabs her with the stun rod and she shakes and shudders and collapses into the bed of the truck.

"Oh, I can tell you how this works. If you want any chance of getting the antidote, you'll do what I say," says Isaac. Darlene is unconscious, the thug is gibbering in horror at his body changing, but the driver is listening.

"Look, anything bud, I'm all ears. (Oh god. Don't make me all ears.) We're sorry for messing with you. What we can do? We want Gerry back to normal."




The Quest Log Has Been Updated!

Please see below for new Legend, Eyes and Mob quests.

Human
Spoiler: The Keep (click to show/hide)
Spoiler: Land Pirates (click to show/hide)
Spoiler: Postwick Mob (click to show/hide)

Uploxed
Spoiler: Great Marmite League (click to show/hide)
Spoiler: Legends (click to show/hide)
Spoiler: TERRATERROR (click to show/hide)
Spoiler: Eyes of Gaia (click to show/hide)

Mutant
Spoiler: Walt Labs (click to show/hide)
Spoiler: Londoners (click to show/hide)

Neozombie

Spoiler: Map (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: Naturegirl1999 on October 30, 2019, 09:02:47 am
Spoiler (click to show/hide)
"I heard you are able to receive direct signals from the satellites without the need for towers. How are you able to do so?”
[/quote]
Start Part 2, "I will get kudos for you" Use the Nexus to look up how to get kudos
Title: Re: Warped II! a postapocalypse quest roleplaying game - Of blimps and blizzards
Post by: notquitethere on October 30, 2019, 10:32:11 am
Start Part 2, "I will get kudos for you" Use the Nexus to look up how to get kudos
Sandra gains new personal quest:
Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.

[Sandra rolled 6+1+1connexion=8]
In nexus there is no scarcity so no need for a true currency. However, for favours and for things interacting with the finite resources of the analog world there is Kudos. There are no really good options for getting it without some cost. She could sell off some of her muscle memories [+2 distance for +1 kudos, up to 9 distance] or rent her mindpower for a month [-1wits for +1 kudos, up to -3 wits]. She gets an offer from a tourist who says she can sell off various parts of her morph to the tourist in Watton [-1 body for 1 kudos, up to -1 body]. Beyond that, just doing jobs for the Uploxed seems the only clear way to get the Kudos.
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Naturegirl1999 on October 30, 2019, 10:52:18 am
Spoiler (click to show/hide)

Head towards Dereham
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Dustan Hache on October 30, 2019, 12:14:43 pm
with two of the three distracted, now seemed like the best time to run.  P4 would definitely have to do maintenance after this, but he needed to attend the meeting, and could not afford to delay any longer.
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Glass on October 30, 2019, 12:16:01 pm
(I don’t have anything I specifically need to do right now.)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on October 30, 2019, 04:49:30 pm
Spoiler: ForHire (click to show/hide)

THREAT ASSESSED AND SHALL BE TERMINATED”

Jäger shall gets its sniper rifle out, look for a decent position on which it can land a shot and be away from the visionary range of the cyber badger, land a hunting shot to the video-camera head by aiming the scope, pull the trigger, the rifle is semiauto so if the badger keeps trying to move, pull consecutive shots center mass
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Supernerd on October 30, 2019, 05:05:42 pm
Issac gets in the car and instructs the driver to start driving towards Watton. Issac then moves to confiscate the flamethrower. Then moves to put the jacket back on.

Issac then says "And if you have any food, bring it to Gerry here."


Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on October 30, 2019, 05:10:12 pm
Pull out the Tortleing gun, and give a look to the tortles trying to trip me saying "very funny, there is something more important to do". Pet the tortle riding me, and try to coax the other Tortles to coming with me back to the shack.

Mark down the area as "Tortle Swamp"

Spoiler: Auze (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Yoink on October 30, 2019, 05:57:37 pm
"Who the hell are you," Ben counters, doing his best to look casual as he hangs there so ridiculously - but not so casual as to fall into the stream.
"Ahm trying ta sleep. An' what the hell's a 'bear', anyhow?"   

Counter her question with questions of my own! If she doesn't seem like she's about to immediately attack in response, try to carefully pull myself back up onto a branch. If that seems too risky, just hang out for now. Try to act cool. There's nothing strange going on here, nope...       


Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Beirus on October 30, 2019, 11:29:45 pm
Theodore smiles despite the sleet at this good fortune. "A lift sounds fantastic. We were heading that way too. Come on, Timmy. Better than falling down a hill." With that said, he hops on the back of the truck.

Who said there was no such thing as a free ride? To Bungay! By truck!

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Glass on October 30, 2019, 11:35:55 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
Darrin gives a nod in greeting to the new passenger, and waves his left - burning - hand.
"You're a mutant too, eh, with all those whiskers? Are you with the Londoners? I haven't seen you with the other Walt members before."
(You may notice that he is wearing a Walt Labs labcoat.)
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: King Zultan on October 31, 2019, 04:22:27 am
(Am I both tired and sorrowful or has sorrowful replaced tired?)

"A candle's better than nothing, still don't get used to seeing dead people, especially dead kids."
Start looking around the outside of the workshop and pushing on the walls to see how stable the structure is, then make sure my gun is loaded and see how many bullets are in the box I have.
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Naturegirl1999 on October 31, 2019, 07:46:38 am
(If sorrowful replaced tired you would get
Lost status: Tired
Gained status: Sorrowful

As it stands, you have gained status Sorrowful without losing Tired, so you are both Tired and Dotrowful)
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Devastator on October 31, 2019, 07:41:16 pm
Hmm.. I think they'll block me, or summon an ambush, or do something to hinder this.  I should get away.

Try to get away by increasing speed and looking for obscuring terrain, such as stands of trees or even just very tall grass.  Go quickly, and if it gets down to one or two drones with eyes on me, shoot then down and try to lose the rest.

If I do lose them, change to mission one and head to Bungay, in case there's an ambush set ahead of me.  It should be closer than Lowestof was, but in a different direction.

If I don't lose them, keep heading for Lowestof, and only shoot one or two drones.. enough to require them to send in reinforcements, but not enough to exterminate all of them.


Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Beirus on November 02, 2019, 04:56:35 pm
"I am. Name's Theodore, and this is Timmy." Theodore gestured to his friend. "We aren't with any side, though. Prefer to stay independent. And what about yourself? What brings you out in this weather?"
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Glass on November 02, 2019, 05:14:22 pm
"Fair enough. I'm with Walt Labs - we could probably help you out, but it's your choice. I was friends with some of their ranking members even before cryo, and got on good terms with the Keep after the defrost, so I set up some diplomatic channels between them. As for why I'm out here, couple of reasons, mainly that I'm trying to get to Ipswich. The Church knows how to jam the signals the Uploxxed use, and the GML's edging in on the region we've tried to fortify. If they'll share the technology, we could make this entire region much safer. Though I'm still not sure why the uploxxed seem to hate living people so much."
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Beirus on November 03, 2019, 05:41:41 am
"Hate us? I doubt they hate us, unless something changed. We're kudos to them. I ran into a few Uploxxed, from thr Greater Marmite League and a group called Legends a while after being defrosted. Fought two of them, they said something about killing us for the kudos. And the one I got a battery for paid me in kudos. I think it's some sort of point system. But I don't think they see us as more than future accolades they can brag about to the rest of their group."
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Glass on November 03, 2019, 10:01:54 am
“Hmn. Still doesn’t explain why they’re so willing to kill us, though. After all, from what I’ve heard, they were all human, too, once. How can they just so casually decide that it’s ok to kill the people who are still alive?”
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: notquitethere on November 04, 2019, 06:22:40 am
Dereham outskirts -> Fakenham
with two of the three distracted, now seemed like the best time to run.  P4 would definitely have to do maintenance after this, but he needed to attend the meeting, and could not afford to delay any longer.
[P4 rolled 4+4+2body-1unbalanced+-1shaken=8]
P4 shoves passed the three women and leaps over fallen branch, scrambling away at speed. Half a mile away he slows and assesses the damage. Besides the cracked camera, it's mostly just cosmetic: on of his sides is bent inwards from the repeated blows. It won't hinder him much, but it does provide a weak spot.

After an hour of running he arrives at last in Fakenham. Underneath a huge antenna tower a great circus tent has been erected. Padding inside, he can see the tent is full of cyberbeasts of all sorts. Dogs are the majority, but then there are lions, weasels, bears, even a cybergiraffe.

As he enters the threshold, P4 is invited into the chat gallery in Nexus. Chat is ongoing through nine senses (including some of the deluxe Nexus-only senses), dominated by text and audio. Nexus is awash with the bustle of avatars.


P4-Nth-err has joined GML Circus Chat.
memeticat: yo yo its p4 in das haus
Karrion_Kidd: wow p4 you get hit by a bus or something ??
memeticat: you seen db yet
GuzmanTheGuzzler: And now that is why I prefer the simply delectable HT-80 over the frankly undeservedly popular HT-85i.
DATABOI: I AM IN CHAT
Lucy: HT-80 is literally slower tho?
Karrion_Kidd: and you're cam, hot hell you look rough !!
DATABOI: I JUST GOT GANKED
DATABOI: YOU RECOGNISE THIS MORPH?


DATABOI shares a shaky picture at some distance of a humanoid shadowy figure in the woods.


GuzmanTheGuzzler: But the craftmanship! The HT-85i was rushed out.
memeticat: dam dude u just got that badger
GuzmanTheGuzzler: It can't be overclocked in the same way.
StaggerLee has joined GML Circus Chat.


A stag, with majestic razor sharp antlers strides into the big tent. bone shards stick out of the pallid flesh of its legs. In the veridical world of the tent, he bellows out in a powerful voice for all the morphs to hear. The chat goes almost silent (Guzman and Lucy keep bickering about components).

"We are hear to unveil the next phase of the Greater Marmite League Grand Strategy!" StaggerLee booms. "But before we begin, does anyone here have anything important to report?"

In chat DATABOI tries to call attention to his recent assassination, but most of the others pay him little attention.


P4 is no longer shaken and unbalanced. P4 gains condition: battered side.



Dereham outskirts
Head towards Dereham
Sandra starts on the road to Dereham. On the way she comes across a roadblock: a fallen tree across the road. On the tree is small birdcage in which a magpie hops back and forth. Two human fingers lie on the ground. Many of the weeds that poke through the asphalt have been flattened.



Thetford Forest
Spoiler: ForHire (click to show/hide)

THREAT ASSESSED AND SHALL BE TERMINATED”

Jäger shall gets its sniper rifle out, look for a decent position on which it can land a shot and be away from the visionary range of the cyber badger, land a hunting shot to the video-camera head by aiming the scope, pull the trigger, the rifle is semiauto so if the badger keeps trying to move, pull consecutive shots center mass
[Jäger rolled 4+2+0wits=6]
[Jäger rolled 2+2+2body+1gun=7]
[Jäger rolled 6+3+2body+1gun-1cover=11]
Jäger gets into position in a spot where he thinks hes unobserved. But the sensors on DATABOI must have been top notch. The camera swivels towards him... was he spotted? Without wasting any time, the assassin shoots out the camera. The badger tries to scurry away into cover but Jäger unloads a clip into the centre of its mass. The body starts melting in on itself wrecking all of the components, autogun included.

The rest of the guard duty is uneventful. Natrix is pleased about the elimination of a GML threat and no more is said about the torn blimp.


Rewilding has been completed.

Jäger gains +2 tallies, +1 kudos, +1eyes rep



Road -> Watton
Issac gets in the car and instructs the driver to start driving towards Watton. Issac then moves to confiscate the flamethrower. Then moves to put the jacket back on.

Issac then says "And if you have any food, bring it to Gerry here."
[Isaac rolled 3+3+1body=7]
Gerry starts chewing on some dried fruit bits as Isaac dresses and gets the driver to take him to Watton. He snatches the flamethrower from the back to give himself extra leverage, but as he does he bangs the nozzle, bending it slightly.

The drive is awkward and the others keep trying to ask him for something more concrete about Gerry's condition. It doesn't take long to arrive in Watton. Scrap corrugated iron shacks fill the walled town. The sound of activity throngs. Armed morphs patrol the rooftops, looking to break up any fighting. All kinds of robots, cyberbeasts and even some humans can be found here. As the jeep pulls up, a squat drone with a television body looks at him, the voxelated avatar on the screen rubbing his animated chin.

The driver says, "So what about the cure then? We're here." Isaac realises that even if he could fix the man, the mob aren't going to be happy with him once these three report back.


Isaac gains bent makeshift-flamethrower.



The Broads
Pull out the Tortleing gun, and give a look to the tortles trying to trip me saying "very funny, there is something more important to do". Pet the tortle riding me, and try to coax the other Tortles to coming with me back to the shack.

Mark down the area as "Tortle Swamp"
[/quote]
[Auze rolled 3+1+2empathy+1tortlegun=7]
Auze begins the process of getting the Tortles on side. He manages to befriend the green one on his back and the cerulean and magnolia tortles that had planned to trip him, but the others disappear into the trees and mud. The mutant reptiles were bred for a certain amount of pliability, especially in the face of one with the authority of a tortling gun. He brings the three back to his family shack where his family are duly impressed by his haul.

"We'll make a tortler out of you in no time," says his father.

The mischievous tortles start plotting havoc. Having got the tortles, Auze still needs to train them...


Auze gains +3 tallies.



Scole
Counter her question with questions of my own! If she doesn't seem like she's about to immediately attack in response, try to carefully pull myself back up onto a branch. If that seems too risky, just hang out for now. Try to act cool. There's nothing strange going on here, nope...   
[Ben rolls 4+2+0empathy=6]
[Ben rolls 5+3+2body-1upsidedown=9]
The woman ignores him and gets back on her motorbike and starts riding off, perhaps to find a river crossing. Ben tries to pull himself up, but the branch snaps. Luckily he manages to swing down onto the ground, but in doing so he bruises his knee. He can still hear the motorbike engine rumble nearby.

Ben gains condition knee bruise.



Bungay
Who said there was no such thing as a free ride? To Bungay! By truck!
Darrin gives a nod in greeting to the new passenger, and waves his left - burning - hand.
The Keep truck rumbles on through the poor weather with Darrin, Timmy and Theodore chatting together. Eventually they arrive at Bungay. Once barely more than a village, now it's a heavily fortified base. Some strange power has allowed them to erect massive unnatural obsidian walls in a square mile around the town. They pass through two sets of gates, guarded by men and women and other tentacled things.

Blakely pays Darrin with a ski mask and sets to work unloading his truck. Within the complex, it's a small English town with timbered buildings, parks and churches, frozen in time. The newcomers can see a large automobile garage, several houses knocked together to make a HQ (as shown by a banner hanging from it, saying 'HQ'), and a newly built observatory squatting on an obsidian tower in the centre of the town.


Keep Caravan Guard is complete.

Darrin gains: +2 tallies, a ski mask.



Empire Forge
(Am I both tired and sorrowful or has sorrowful replaced tired?)
Yes, both.

"A candle's better than nothing, still don't get used to seeing dead people, especially dead kids."
Start looking around the outside of the workshop and pushing on the walls to see how stable the structure is, then make sure my gun is loaded and see how many bullets are in the box I have.
[Burt rolled 6+1+1body-1tired=7]
Burt starts pushing at the structure. On the bright side it doesn't fall on him, but it does fall. He jumps out the way as the shed walls collapse in, leaving a huge piles of rotten wood and brick to pick over. There are 15 bullets remaining in the box of bullets. He looks around at the trees about him, as if there are are eyes watching him. Hopefully he won't need the bullets...



Lowestoft Outskirts
Try to get away by increasing speed and looking for obscuring terrain, such as stands of trees or even just very tall grass.  Go quickly, and if it gets down to one or two drones with eyes on me, shoot then down and try to lose the rest.

If I don't lose them, keep heading for Lowestof, and only shoot one or two drones.. enough to require them to send in reinforcements, but not enough to exterminate all of them.
[Sandeep rolled 2+1+3body=6]
[Sandeep rolled 5+3+3body+1laser=12]
Sandeep tries to sprint away but as he darts for cover he slips on a branch and all the drones swarm in closer. He spins around and shoots two of the drones with his laser. They instantly fritz and the distributed consciousness drops two of their bodies to protect the rest of their mind. The rest hover up much higher, and spread out, as Sandeep makes his way to Lowestoft.

On the outskirts of the town he arrives at an overgrown industrial estate. There doesn't seem like anyone around so he breaks into a warehouse named SECURICORE. Inside, in the dim light from a murky skylight, Sandeep can see roll-upon-roll of razorwire, much more than he could carry. But he reckons he could haul one rubber-lined roll out. Above the skylight, the shadow of a drone passes overhead.


Buff the Base is complete.

Sandeep gains +1 tally.
Sandeep loses 1 Terraterror rep.

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on November 04, 2019, 06:51:53 am
Spoiler: ForHire (click to show/hide)

”NOW THATS DONE, DON’T NEED TO MISS THE PARTY”

Jäger shadow jumps to [Fakenham] for [Rollcall] and tries to see if it can get to the GML party as soon as it can. The GML Uploxed that Jäger removed its physical form may develop a vendetta however it would be too quick to develop a Morph Form and the GML Party would be a great source of information to be recorded
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Naturegirl1999 on November 04, 2019, 08:21:30 am
Spoiler (click to show/hide)

use my mandibles to break the cage, freeing the magpie
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Glass on November 04, 2019, 09:18:23 am
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
Expending 5 tallies to increase Weird to 3.

While I recognize that the Londoners don’t have any opinion about me right now, and I’m supposed to have some reputation with them before I try to help with the Laxfield situation, let’s go meet with some of them and discuss the possibility that I could assist, regardless. More active towers helps no-one living.
Additionally, if they seem receptive, bring up the idea of asking the Church about jamming.
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: notquitethere on November 04, 2019, 10:49:27 am
Dereham Outskirts
use my mandibles to break the cage, freeing the magpie
Jäger shadow jumps to [Fakenham] for [Rollcall] and tries to see if it can get to the GML party as soon as it can. The GML Uploxed that Jäger removed its physical form may develop a vendetta however it would be too quick to develop a Morph Form and the GML Party would be a great source of information to be recorded
[Sandra rolled 2+1+1body+1mandibles=5]
Sandra applies her mandibles to the task. The bird caws and flaps its wings as the mandible begin crushing the cage inwards on the poor bird. She stops herself before destroying the poor bird, a sense of unbalance and uncertainty overcomes her...

At that moment, out of the shadows of the trees, a humanoid robot flickers into view. Jägermörder, halfway along to Fakenham and making good time, popped back into view at the sight of a giant robotic millipede standing in front of a magpie stuck in a partly-crushed bird cage sat on a log in the middle of the road. The robot is clearly one of the Eyes of Gaia. There are two human fingers on the ground.


Sandra gains +1 distance.



Bungay
While I recognize that the Londoners don’t have any opinion about me right now, and I’m supposed to have some reputation with them before I try to help with the Laxfield situation, let’s go meet with some of them and discuss the possibility that I could assist, regardless. More active towers helps no-one living.
[Darrin rolled 3+3+1empathy+0londoners+1engineer=8]
Darrin heads in the HQ to try to get an audience with someone important. Inside, walls have been knocked down through several corridors and living rooms to create a large atrium. Various soldiers and aides are coming and going here. As an engineer, surely they'd welcome his help. He talks to a few of them and gets the impression thatwhile big plans are afoot, a lot of the people that have the plans, including their boss Ray, are currently away or indisposed. The people there don't know him or what he's capable of, so there's only so far his inquiries can go. He's pointed in the direction of the recruitment office if he wants to sign up as a foot-soldier, and someone mentions offhand that perhaps Sriracha at the garage could do with a hand with his current project.

The Quest Log Has Been Updated!

Please see below for new Londoner Quests.

Human
Spoiler: The Keep (click to show/hide)
Spoiler: Land Pirates (click to show/hide)
Spoiler: Postwick Mob (click to show/hide)

Uploxed
Spoiler: Great Marmite League (click to show/hide)
Spoiler: Legends (click to show/hide)
Spoiler: TERRATERROR (click to show/hide)
Spoiler: Eyes of Gaia (click to show/hide)

Mutant
Spoiler: Walt Labs (click to show/hide)
Spoiler: Londoners (click to show/hide)

Neozombie

Spoiler: Map (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on November 04, 2019, 11:46:03 am
A haul of 3 tortles... pretty good for a day’s work.

Train the tortles to obey basic commands such as [in Spanish] “go!”, “stop!”, “follow me!”, “attack!”, “release!”, and [in English] “Oh dear goodness get away from that!”. Teach them to focus their mischievous nature on my enemies.
Spoiler: Auze (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Glass on November 04, 2019, 12:12:00 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
I’m not joining up with them, but some mechanical work shouldn’t be too terrible. Time to help with the warped engine mission.
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: notquitethere on November 04, 2019, 12:30:18 pm
Bungay - Garage
I’m not joining up with them, but some mechanical work shouldn’t be too terrible. Time to help with the warped engine mission.
Darrin heads into the garage. It's a large chop-shop with space for four vehicles to be serviced at a time. He sees someone who he vaguely recognises. A tall slender man with no clear physical prowess, instead he seems to have spent his life focused on looking like a street punk. He has dyed red hair slightly faded, the roots showing. A nose ring, lip piercing, and a couple of missing teeth are clear facial features. He wears jeans and a tank top with the old earth Sriracha logo on it. He's hard at work sorting the latest shipment of car parts.



Deep in the Broads
Train the tortles to obey basic commands such as [in Spanish] “go!”, “stop!”, “follow me!”, “attack!”, “release!”, and [in English] “I fear goodness get away from that!”. Teach them to focus their mischievous nature on my enemies.
[Auze rolled 2+5+2empathy+1tortlinggun=10]
It takes many long weeks of diligent, patient work, but at last the three tortles can follow basic commands and mostly focus their mischievousness on others. All he need do now is give them each a name and he's ready to go out into the world as a tortler.

Establish a population of trained attack tortles - Part 2 - Tortle Training is complete.

Auze gains +1 tally.
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Naturegirl1999 on November 04, 2019, 12:31:59 pm
Spoiler (click to show/hide)

Sandra turns to the humanoid that popped into view
“Can you help free the bird? You look like you would be able to do so without crushing it”
((shadowclaw777, I am talking to your character))
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Beirus on November 04, 2019, 12:56:27 pm


Theodore and Timmy head for the HQ to ask around and figure out who to talk to in order to learn about the Hunger and to share information about Viktor.

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Glass on November 04, 2019, 03:20:27 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
“Hey, I’m here to help with the engine experiment?
I can’t help but notice that you don’t have any visible mutations. Whatdo you have?”
Darrin pauses for a moment, thinking.
"I think I saw you while you were still in cryo, actually. So I guess have a belated welcome to the land of the living, though you've been here for a while. The name's Dr. Darrin Amoretto."
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Dustan Hache on November 04, 2019, 04:06:39 pm
”Just an ambush by a trio of mutants,Karrion_Kidd. they got some good hits in before i could react.  Nothing a bit of maintenance wont fix.”
He goes silent after StaggerLee enters, and listens closely.
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on November 04, 2019, 04:46:32 pm
Go out to the Broads again to search for that Harpy
Name the tortles Jorge, Diego, and George
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)

After some thought, Auze realizes that there is probably a growing population of the Tortles in the Broads from those that came loose. Between the plenty of food and rarity of people that know how to fight them, they are probably already hatching several clutches of eggs. He almost feels sorry for many out there. While Tortles are mischievous with humans, they are downright murderous against hybrids and mutants thanks to 40 or so years of selection breeding by humans that fight with non-humans a lot.
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Supernerd on November 04, 2019, 05:19:34 pm
Issac responds with something that is technically true, though his idea of a resolution may be somewhat different from that of his peers. "As it turns out, I had a job to do before I was so rudely interrupted. But as luck would have it, there's only one more place that I need to go after this before we can get this resolved. Assuming of course that there aren't any problems..."

Barring any unforeseen issues, Issac would start by looking for various shops to see what is available and look for some subtle clues before considering doing something so brazen as actually asking about an illegal operation.


Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Shadowclaw777 on November 04, 2019, 06:30:11 pm
Spoiler (click to show/hide)

Sandra turns to the humanoid that popped into view
“Can you help free the bird? You look like you would be able to do so without crushing it”
((shadowclaw777, I am talking to your character))

*A recording of human adult male takes place*, ”Greetings and Well Met! fellow Uploxed, and then an audio recording of a different person’s speaking voice a more feminine one. ”Why you seem lost fellow Eye of Gaia Uploxed and are you heading for Dereham for the Cloud Seeding Mission?, as you seem far away from your migration zone. Ah you want me to remove the bird from the cage, but the question is why?
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Naturegirl1999 on November 04, 2019, 06:43:08 pm
“Yes, I am heading there for the Cloud Seeding mission. I want to free the bird because I dislike it when animals are caged”
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on November 04, 2019, 07:04:21 pm
Spoiler: ForHire (click to show/hide)

”Fine, I need Kudos and an... associate of the Eyes of Gaia and could assist you for the mission, This unit shall get the Corvidae for you, though Ravens and Crows are more my style

Reload the sniper rifle and store the empty magazine in an ammo compartment, grab the two human fingers and store them, and Jäger sees if he can just put/attach the birdcage on the robotic leg

”It’s better to have it be useful for us, and the biological individual can serves as an alarm as we travel. Requesting assistance”
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Naturegirl1999 on November 04, 2019, 07:11:01 pm
Spoiler (click to show/hide)
“Yes, I will assist you. May I ask what you need assistance with?”
Help Jager get the cage on his leg
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Shadowclaw777 on November 04, 2019, 07:21:27 pm
Spoiler (click to show/hide)
“Yes, I will assist you. May I ask what you need assistance with?”
Go with Jager to [Dereham] for [Cloud Seeding]

”Something to tie the Birdcage to my mechanical leg of course, though I can carry it if need be.”
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Naturegirl1999 on November 04, 2019, 07:58:08 pm
((Action edited))
“Yes, I was also asking what you needed an associate of the Eyes of Gaia for. When we get the Cloud Seeder to Thetford Forest, I can help you with what you originally came here for before deciding to help me”
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Shadowclaw777 on November 04, 2019, 08:09:19 pm
((Action edited))
“Yes, I was also asking what you needed an associate of the Eyes of Gaia for. When we get the Cloud Seeder to Thetford Forest, I can help you with what you originally came here for before deciding to help me”

”I don’t have a main objective currently, how about this. Getting enough forces from the Eyes of Gaia to set up a military base at Laxfield Tower so that it doesn’t get destroyed, we don’t want to limit our roaming data range right?
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Naturegirl1999 on November 04, 2019, 08:29:57 pm
((Action edited))
“Yes, I was also asking what you needed an associate of the Eyes of Gaia for. When we get the Cloud Seeder to Thetford Forest, I can help you with what you originally came here for before deciding to help me”

”I don’t have a main objective currently, how about this. Getting enough forces from the Eyes of Gaia to set up a military base at Laxfield Tower so that it doesn’t get destroyed, we don’t want to limit our roaming data range right?
“Right. Protecting the towers is important”
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Devastator on November 04, 2019, 10:29:11 pm
Spend 10 tallies to move Empathy to +1 and Weird to +2.
Try to use my telepathy to make contact with the drone mind.  Simultaneously, try to sneak around to find a way out of here.

If they both pass, try to negotiate free passage out of here.  The drone doesn't want to take another hit, and I don't really want to have to literally kill everyone.  No need for that, right?  And with telepathy, nobody needs to know.

If that succeeds, try to go one step further and negotiate with the drone mind.  I could take a recording device somewhere, one disconnected from the nexus, and film whatever secure locations I go to, perhaps ones not normally accessable.  I'd do so if I can get a kudos-purchased item in return, such as a small generator and fuel for fullfilling quest #1.  I'm sure intel like that would be valuable, right?  And it knows I'm not friendly with those factions either, so no risk.  Goal isn't to establish neutrality with the faction, it is to establish one contact, and cap negative reputation at -1 or -2.

If it fails, try to sneak out.  If caught, be ready to fight back, but maybe the drone will let me leave anyway instead of taking another hit.  Fire if necessary, but only in self-defense or if the drone mind refuses to stop filming me.

Head back to the base to drop off the razorwire and finish the mission after all this.
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: King Zultan on November 05, 2019, 04:25:14 am
"Good thing I didn't try to go in there."
Go to the front door and see if I can't get to the things inside, if I can't start moving bits of the sides, and be on the look out for any movement.
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: Yoink on November 05, 2019, 08:29:41 am
Muttering curses as he gets to his feet, Ben dusts himself off before darting over to the abandoned hall. He casts a quick glance in the direction of the departing engine as he does so, blinking rain out of his eyes.

Go to the town hall, briefly survey the situation, and if it seems safe take a seat inside the door and begin making myself comfortable.

If the creature I rescued is within view, demand to know why the woman I saw is after it. Actually, even if I can't see it I'll ask this anyway - but keep alert for the bike approaching again and be sure to shut up if it is.
Title: Re: Warped II! a postapocalypse quest roleplaying game - circus animals
Post by: notquitethere on November 07, 2019, 11:49:56 am
Scole
Go to the town hall, briefly survey the situation, and if it seems safe take a seat inside the door and begin making myself comfortable.

If the creature I rescued is within view, demand to know why the woman I saw is after it. Actually, even if I can't see it I'll ask this anyway - but keep alert for the bike approaching again and be sure to shut up if it is.

[Ben rolled 4+2+2wits=8]
Inside the town hall is a long rectangular room, with high windows and thick wooden beams. A small stage sits at one end and there's a scattering of chairs. Some faded leaflets on the chairs, under a layer of dust, say:

UPLOX TODAY
ZEROK NEC
TOWNHALL 11-5

Terms and conditions apply. Paradise Solutions accept no liability for loss of life or livelihood. Absolute parity not guaranteed. Mindfee applicable. See Paradise Solution Uploxing Handbook 2041 for full details.

Ben waits in silence until the sound of engines disappear. It's dark here, but dry enough. He gets himself comfortable when the teddy bear drops down from the rafters.

"I bwing you wealth beyond measure," says the bear, "I have access to the entire collected knowledge of humankind, lost to your people. Your pawents or gwandpawents would have called it... wikipedia. I can answer thwee questions on any topic you wish to know."




Bungay
Theodore and Timmy head for the HQ to ask around and figure out who to talk to in order to learn about the Hunger and to share information about Viktor.
[Theodore rolled 1+4+0empathy+0londoners+1usefulinfo=6]
Theodore and Timmy go in to the headquarters and are rebuffed: they're sent from office to office, people aren't around to speak to them or are busy ad shunt them onwards. In theory their hot info on Viktor should be useful, but they can't seem to find the right person to speak to. Despairing, the pair reconvene outside the recruitment office.

"I'm thinking of signing up," says Timmy. "They give you a bunch of free stuff and have your back in a fight. Where's the downside?"


“Hey, I’m here to help with the engine experiment?
I can’t help but notice that you don’t have any visible mutations. Whatdo you have?”
Darrin pauses for a moment, thinking.
"I think I saw you while you were still in cryo, actually. So I guess have a belated welcome to the land of the living, though you've been here for a while. The name's Dr. Darrin Amoretto."
"The name's Sriracha," says the mechanic, shaking Darrin's hand. "My main mutation is teleportation, but it's more trouble than it's worth. I also get weird memories about stuff that isn't real, so there's that too. Always nice to meet another Norcom original.

"Actually, since you're here, you can help me with a little something. You know how a combustion engine works, right? There's a spark which ignite fuel and air, and the resulting gas explosion drives the pistons which turn the crankshaft which turn the wheels, via some gears. Back in our day that was the main kind of engine. When we were froze though, electric engines became the norm and I've had to learn how to use them.

"I'm getting ahead of myself. In one of my wrong memories, I knew how piezoelectric skinwraps worked, and so I got the guys in R&D to throw together this prototype. I wanted to harness the energy of moving around the workshop and use that energy to power a headlamp. Pretty low-tier stuff. But then when I tried it, I was outputting metric shit-tons of electrical energy. Nearly fried my skin off."

Sriracha shows his arm, red raw from a recent burn.

"I think I was able to tap into something I like to call Warp energy. I think it's the thing that gives us our mutant powers. Anyway, I can't calibrate the engine and test it at the same time. So I need a guinea pig. That's where you could come in."

The mechanic shows Darrin the inside of a car. There are arm and leg straps with wires coming off of them, to harness the Warp.

"Don't worry, I think it should be safe now. If you want to strap yourself in there, I can work out the voltage we're dealing with here..."




Watton
Issac responds with something that is technically true, though his idea of a resolution may be somewhat different from that of his peers. "As it turns out, I had a job to do before I was so rudely interrupted. But as luck would have it, there's only one more place that I need to go after this before we can get this resolved. Assuming of course that there aren't any problems..."

Barring any unforeseen issues, Issac would start by looking for various shops to see what is available and look for some subtle clues before considering doing something so brazen as actually asking about an illegal operation.
[Isaac rolled 4+1+3wits=8]
Isaac takes a look around Watton. In the centre of the ramshackled workshops there's a square. In the centre of the square is a human man slumped unconscious in a cage. He's got a dishevelled beard, his eyebrows are singed off and several of his fingers are missing. Nailed to the cage is the sign:

CREEKAL SMITH 5 DAYS TIMEOUT FOR FIGHTING AGAIN



Dereham Outskirts
Reload the sniper rifle and store the empty magazine in an ammo compartment, grab the two human fingers and store them, and Jäger sees if he can just put/attach the birdcage on the robotic leg
“Yes, I will assist you. May I ask what you need assistance with?”
Help Jager get the cage on his leg
[Jäger rolled 5+2+2body+1assistance=10]
Jäger attached the bird cage to his leg, twisting the cage wires around his own metalwork. Sandra clamps it in place. The pair consider their next move.

Jäger gains: Bird Cage (in which is a Magpie), human finger x2
 


Empire Forge
Go to the front door and see if I can't get to the things inside, if I can't start moving bits of the sides, and be on the look out for any movement.
[Burt rolled 1+6+1body-1tired=7]
[Burt rolled 2+6+1wits-1tired+1sorrowful=7]
Dragging bits of rotten wood out of the way is exhausting work, but eventually Burt recovers the hammer. All the clamour attracts attention. He notices something flying towards him, but by the time he's seen it it's already above him: one of the flying drones of Terraterror.

"INTREPID EXPLORER, DO YOU WISH TO SEEK YOUR FORTUNE IN A DREADED MAZE?" it crackles out at him.


Burt gains Blacksmith Hammer.

Make a warhammer is complete. Burt gains +1 tally.



Fakenham
He goes silent after StaggerLee enters, and listens closely.
In the circus tent various of the GML announce their news. Land Pirates roaming even wider. A new blimp spotted. Some grousing about Watton's independence. Eventually it passes and StaggerLee brings the forum to attention.

"Sport! Good sport is all we ask," he bellows. "But we're being trashed in the local leagues. Our rivals the Legends have made an unfair alliance with the southern mutants. We are alone and the odds are against us. So I have come to reveal a new ally!"

There's a long moment of tense anticipation as dozens of animal machine hybrids lean in, eagerly. "The Postwick Mob have offered us a unique deal. They will turn on their tower for a short period in exchange for the things they desire. And what they most desire right now is sassafras oil. As soon as they uphold their end of the bargain we will storm and destroy Cromer, eradicating the mutants who pose the greatest threat to us."

The chat is ablaze with competing suggestions on how to get sassafras oil, and what that even could be and what they could want with it. The main announcement has been made and so the meeting turns into a social, accepting everyone present as being a loyal member of the GML. StaggerLee shoots everyone a bit of kudos for turning up in person. DATABOI grumbled in the chat endlessly when he doesn't get his kudos.


Rollcall is completed. P4 gains +1 tally, +1 kudos.



Deep in the Broads
Go out to the Broads again to search for that Harpy
Name the tortles Jorge, Diego, and George
Try to use my telepathy to make contact with the drone mind. Simultaneously, try to sneak around to find a way out of here.

If it fails, try to sneak out.  If caught, be ready to fight back, but maybe the drone will let me leave anyway instead of taking another hit.  Fire if necessary, but only in self-defense or if the drone mind refuses to stop filming me.

Head back to the base to drop off the razorwire and finish the mission after all this.
[Sandeep rolled 3+2+2wits=7]
As with previous attempts, it's not possible to connect to the uploxed through telepathy. Their minds aren't really located in their bodies. So Sandeep ducks down and tries to escape without being seen. With a roll of razorwire over his shoulder, he sneaks through the thick bushes and away into the countryside. Soon he's out of the range of the uploxed and on his way into the broads to his home. Beating his way through the thick brush he spies through the trees a young man surrounded by three grotesque brightly-coloured bipedal tortoise-like creatures.

Auze is making his way to see his brother when he spies through the swamplands a middle-aged Sikh man with a short greying beard and a turban. He has a long bundle over one shoulder.

Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on November 07, 2019, 11:57:57 am
Spoiler: ForHire (click to show/hide)

”Okay now that’s that’s done let’s head to Dereham”

Travel to [Dereham]

Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: notquitethere on November 07, 2019, 12:07:14 pm
New Tally Spend Options
You may spend 2 tallies to do any of the following:
- Change a profession for another profession (you can't have used the profession you want to swap in the last two scenes).
- Lower one stat and raise another (to the normal maximum and minimum amounts).
- Learn about a new eligible quest (the faction is chosen by me, but you'll always be eligible).

The Quest Log Has Been Updated!

Please see below for new GML quests.

Human
Spoiler: The Keep (click to show/hide)
Spoiler: Land Pirates (click to show/hide)
Spoiler: Postwick Mob (click to show/hide)

Uploxed
Spoiler: Great Marmite League (click to show/hide)
Spoiler: Legends (click to show/hide)
Spoiler: TERRATERROR (click to show/hide)
Spoiler: Eyes of Gaia (click to show/hide)

Mutant
Spoiler: Walt Labs (click to show/hide)
Spoiler: Londoners (click to show/hide)

Neozombie

Spoiler: Map (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: Glass on November 07, 2019, 12:19:51 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

...*sigh*
Whelp, let’s try this. I guess give it a quick look over to make sure there’s no glaring flaws that will lead to grievous bodily injury in me, and then let’s give it a go.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: Naturegirl1999 on November 07, 2019, 12:30:22 pm
Spoiler (click to show/hide)
“Yes, let’s”
Head to [Dereham]
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: Dustan Hache on November 07, 2019, 03:05:21 pm
Back to my den to do maintenance before i head out to end the Suffering For Sassafras.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: Supernerd on November 07, 2019, 05:35:06 pm
Issac noted that he should try to refrain from combat in this place. This Creekal guy was evidently willing to break a few rules due to his current predicament. Issac figured it wouldn't take much time to try asking a couple of questions. Stuff along the lines of "What did that guy do to deserve it". It might be possible to get some at least noteworthy information without the need to directly ask for it.

Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: auzewasright on November 07, 2019, 09:14:20 pm
Here's my rough timeline I came up with for the de Pinta family:                                                       
 2021: Auze Sr.'s father moves from South Carolina to the Galapagos Islands.                                 
 2021, 2 months later: Auze Sr. is born.
 2025: Tortle training first attempted.
 2030: Ecuadorian government largely collapses, loses control of Galapagos.                                               
 2031: Hybrid warlords have hegemony over archipelago, uplox connection tower destroyed in fighting.
 2033: Tortle training for war is widespread.                   
 2034: First Tortler's rebellion, Hallocks take over Pinta Island and become the Hallocks de Pinta family. (later expanded into the de Pinta dynasty).
 2037: Galapagos islands lose contact with the rest of the world outside of South America.   
 2042: Auze is born.
 2047: Second Tortler's war, several islands seized by the Tortler's alliance, as well as northern Isabela. Española Island seized by Ecuadorian Gov't remnants.
 June, 2061: Mainline Hallocks de Pinta (Auze Sr. and children) banned from Ecuador for life.
 2080?: Third Tortler's War?
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: Devastator on November 07, 2019, 11:35:45 pm
(so, auze, initiating any interaction?)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: notquitethere on November 08, 2019, 03:21:35 am
Good timeline.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: Devastator on November 08, 2019, 03:31:38 am
(Can I undo the +1 to Empathy if the communication was impossible?)

Sandeep's just going to avoid the person, then, and head back to base to install the razorwire.  Too much bounty on him to involve someone unattached, and if he's a faction member, he'll be hostile.

After that, set up a third personal quest for finding a boat to get to Ipswich for the next two missions.


Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: notquitethere on November 08, 2019, 03:34:14 am
(Sure, I'll allow you to undo.)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: Devastator on November 08, 2019, 03:36:04 am
Thanks.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: auzewasright on November 08, 2019, 06:51:29 am
Auze decides that he is most likely not the friendliest, or would probably end up fighting if he tried to interact, considering that that guy is most likely a mutant. May the feral tortles deal with that guy if he's unfriendly.Besides, Auze speaks a mix of Southern American English and Spanish (both in a weird accent), so they might not even understand each other before it's too late.

Auze continues walking away on his path, keeping an eye on the man to make sure if he does or doesn't approach.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: King Zultan on November 08, 2019, 07:25:35 am
(I'm gonna spend 5 Tallys increasing body to 2.)

"What kind of fortune and creatures dwell with in the maze?"
See what the drone says.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Beirus on November 08, 2019, 03:26:03 pm
"I'm glad you are interested, Timmy, but I have to ask: do you know their goals? What if they only intend to use you as fodder in their fight? Or if their end goal is to dominate the world and rule with an iron fist, executing those who disagree with them? Like in Wrath of the Cyberlords. Though I guess in that case their side is the only safe one. I don't want to discourage you, Timmy, but I guess it really just boils down to one pair of questions. Do you want the same thing as them and can you live with the consequences of whatever they may ask of you to get there? I wish for you to find happiness in this new world, my brother, even if it does not include me, but I also do not want to see you lured into a life you do not want. Please, consider your options before acting. Maybe we can ask the Londoners themselves if we get a chance to cordially meet an authority figure." Theodore's voice is lowered so that only Timmy will hopefully hear him. The Londoners haven't really given him reason to doubt them, but a lifetime of writing fiction sometimes concerning the dystopian abuses perpetrated by the ones in power has left him a little paranoid when coupled with the realities of this new world.

I clearly went about this the wrong way. Assuming Timmy's dilemma doesn't keep me from doing other things. This is just like in A Rocketcycle Built For Two, where the protagonist must navigate the bureaucracy of a planetary government who he has no authority or sway with to share information with their CEO vital to their future asteroid investments, upon which the fate of the star system somehow rested. Except that while the protagonist had to fulfill various inane requests to get help, Theodore has the magic of lying. So, you know, go lie to one of the people who could get me an audience with someone who would share their research on the Hunger. Do this by telling them that they want to help us and introduce us to someone who could share that information in exchange for information on Viktor.

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: Yoink on November 12, 2019, 02:52:10 am
Ben Lash eyed the bear skeptically as it spoke of ancient knowledge and offered answers to questions.
"Er," he says at length, "Kin I think about it fer a sec? That gal on the bike might be comin' back this way, anyhow. Best keep quiet." 
After a moment peering out the door from where he sits, he turns back and adds, "Oh yeah, don't suppose you've got any food, do ye?"   
 

Sit quietly as before, bunking down inside the doorway as though to camp for the night.
Really, though, I'm listening out for the sound of the motorbike and pondering just what questions I might want answered by the sum of human knowledge. Do I know where the uploxxed came from, how they work, and why? What about mutants - though they might be a more recent development?
   


Edit:
Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Chance Encounters
Post by: notquitethere on November 14, 2019, 12:57:16 pm
Bungay
Whelp, let’s try this. I guess give it a quick look over to make sure there’s no glaring flaws that will lead to grievous bodily injury in me, and then let’s give it a go.
[Darrin rolled 3+3+1wits+1engineer=8]
Darrin inspects the wiring. It looks sound enough but he spots a point where the metal would come into contact with bare flesh, so he folds it in to prevent injury. Then it's time to test the thing. Sriracha straps him in, saying, "Just drive it like you would any other car."

Darrin takes the advice and puts the car into drive and pushes his foot down on the acceleration. He feels a light tingle from the set, but no painful injury. Over the course of the day, Sriracha makes adjustments and takes measurements as Darrin drives around the small walled town. At the end, the mechanic is overjoyed.

"It works! This could revolutionise technology! So many things to consider! How are you feeling?"

Darrin feels in good health, but he notices that his thumb fire is barely an ember, the keratin in his hands has receded and his voice feels weak.

Sriracha gives over the payment: a spray can with a faded label. From what can be made out it's apparently SPRAY ON FLESH.


Warped Engine has been completed. Darrin gains +2 tallies and a can of spray on flesh.

Darrin gains condition: depleted mutations.



Dereham
Head to [Dereham]
Spoiler: ForHire (click to show/hide)

”Okay now that’s that’s done let’s head to Dereham”

Travel to [Dereham]
Jägermörder and Sandra make the rest of the short journey into Dereham. It's an empty market town which has been converted into a studio lot. In the big church here are dozens of props the drones use in their broadcasts: backdrops, smoke machines, fireworks, cloud-seeders, lightning rods, rumblers. Everywhere drones buzz about or charge themselves from the solar arrays that stretch out on the roofs here. A woman in a black dress leans dead eyed against a central monument. As the pair of uploxed arrive in the town, the woman jerks into life and shambles over to them.

"W-w-w-welcome to d-d-Dereham," she says. "Please be aware that everything here is the p-p-property of Terraterror."




P4 Den-> Spooner Row
Back to my den to do maintenance before i head out to end the Suffering For Sassafras.
[P4 rolled 5+2+1wits+1den=9]
P4 stops by his den and does the repairs, using up the last bits of scraps he has there: next time he gets damaged he need to find the bespoke parts. After that he heads back out, stalking towards Spooner Row.

On a hill looking above the tangle of roundabouts where the pirates have set up their ambush point, P4 surveys the scene. He sees on the next hill over a small contingent of men and women who appear to be spying on Spooner Row with a long telescope.



P4 loses all conditions.



Watton
Issac noted that he should try to refrain from combat in this place. This Creekal guy was evidently willing to break a few rules due to his current predicament. Issac figured it wouldn't take much time to try asking a couple of questions. Stuff along the lines of "What did that guy do to deserve it". It might be possible to get some at least noteworthy information without the need to directly ask for it.
[Isaac rolled 5+6-2empathy+1spy=10]
Isaac spends some time in casual conversation with the residents, trying to pump them indirectly for info on Creekal. He soon learns that Creekal recently got into a brawl over explosives: the other residents were fed up of his shack exploding every few weeks, threatening the other buildings with damage. Some of them gesture towards a grubby corrugate-iron lean-to surrounded by scorch marks. Creekal was sentenced to a time out, a terrible punishment. It's due to end in two days.



Deep In The Broads -> Norwich Riverside
Sandeep's just going to avoid the person, then, and head back to base to install the razorwire. After that, set up a third personal quest for finding a boat to get to Ipswich for the next two missions.
Sandeep moves on, finding his base and spending the better part of a day rolling out razorwire around it. He'll be able to sleep
a bit more sound now. He remembers a canoe he left somewhere in the city so he starts walking there. It takes a while but again he is able to keep out of sight and he emerges in the crumbling city.

Making his way to the spot where his boat was before, he comes to a scubby patch of ground where the houses sink into the flood plain. Near a bingo hall, he finds someone must have walked off with the canoe. While he's pondering what to do, he spots a canal barge tied up on the opposite river bank...


Sandeep begins personal quest Finding a Boat (Location Norwich, x1 tally reward)



Boathouse in the Broads
Auze continues walking away on his path, keeping an eye on the man to make sure if he does or doesn't approach.
Auze continues on through the Broads. His brother meets him just down river from a wooden boathouse with a narrow jetty sticking out into the bloated waters.

"This flying woman attacked me," says Josh. "I fought her off, but she snatched my sword! She's in there somewhere, I've heard her working on a boat in there. She was faster than the devil, I didn't want to face her alone."




Empire Forge
"What kind of fortune and creatures dwell with in the maze?"
See what the drone says.
"HIGH QUALITY ELECTRONICS, VICTUALS, SECRETS, TRAPS, SAVAGE ROBOTIC CONTRAPTIONS AND OTHER DYNAMIC ENTERTAINMENTS," claims the drone.



[Last two updates to come in a little bit]
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: Glass on November 14, 2019, 01:17:48 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

[Softly] “Not bad overall, but it seems to have drained my mutations. I think I’m going to need to rest for a bit before they come back. Is there a cafeteria around?”
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: Naturegirl1999 on November 14, 2019, 01:35:04 pm
“Hello. We would like to buy a Cloud Seeder from Terraterror. What would be needed in exchange?”
Ask the woman what I would need to give for one of the cloud seeders
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on November 14, 2019, 05:08:38 pm
Spoiler: ForHire (click to show/hide)

”Alright Bodysnatcher, tell me the location of this Gold Caterer place, because I have something to do there. Sandra I’ll be back for the escort of the Cloud Seeder, I have just to do something first.”

Request information on where this Gold Caterer place is for [Ectasy of Gold], then shadowstep there
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: Naturegirl1999 on November 14, 2019, 05:26:51 pm
“Good luck”
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: notquitethere on November 14, 2019, 06:32:12 pm
Bungay
I clearly went about this the wrong way. Assuming Timmy's dilemma doesn't keep me from doing other things. This is just like in A Rocketcycle Built For Two, where the protagonist must navigate the bureaucracy of a planetary government who he has no authority or sway with to share information with their CEO vital to their future asteroid investments, upon which the fate of the star system somehow rested. Except that while the protagonist had to fulfill various inane requests to get help, Theodore has the magic of lying. So, you know, go lie to one of the people who could get me an audience with someone who would share their research on the Hunger. Do this by telling them that they want to help us and introduce us to someone who could share that information in exchange for information on Viktor.
[Theodore rolled 4+2+0empathy+1ally+1scifi=8]
[Theodore rolled 3+1+2weird+1scifi=7]
Theodore thinks Timmy is on side. At least for now, so the pair of them trudge about about Bungay some more, as the author uses his lying tongue to get in with the people there. Eventually he lies his way up the chain until someone tells him,"Balthazar is arriving now in the yard. He'll want to hear this."

So Timmy and Theodore find themselves standing in front of a man with bright red skin and a single crooked horn emerging razorsharp from his forehead. An aide hurriedly appraises him of half a dozen things including Theodore's presence. "Ah Theodore Ansen I presume?
Attack of the Alcoholic Aliens was dreck but I did enjoy Wrath of the Cyberlords. My colleague tells me that you want our dossier on the Hunger and you have information on the mutant known as Viktor. We'll happily share what we have, all mutants should know about the Hunger... but first tell me honestly: what can we do to get Viktor to fight for us?"

[Softly] “Not bad overall, but it seems to have drained my mutations. I think I’m going to need to rest for a bit before they come back. Is there a cafeteria around?”
Sriracha points the way to a general cafeteria. Darrin heads over. In the street he sees Theodore and Timmy speaking with what appears to be a demon. The cafeteria is an old cafe repurposed to serve up for troops and visitors. There is no charge.They're serving a gloopy vegetable soup. The talk on the tables is on when they might be returning to London.



Scole
Sit quietly as before, bunking down inside the doorway as though to camp for the night.
Really, though, I'm listening out for the sound of the motorbike and pondering just what questions I might want answered by the sum of human knowledge. Do I know where the uploxxed came from, how they work, and why? What about mutants - though they might be a more recent development?
[Ben rolled 3+5+2wits=10]
Ben spends a long time through the night thinking clearly on what he already knew. He knows that most people left the world, the uploxed. Their minds entered satellites orbiting the earth. Apparently they live in paradise there. The handful of people left behind struggled to live in a world fallen apart and many people died, and many more eventually defected to the uploxed. Now only a handful of holdouts like his family remain, harried by robot-bodied uploxed who have returned to the Earth in the last decade seemingly to purge the last of the real humans. They're battery powered, charged from solar-farms hidden in heavily armed locales. They make their bodies in hidden factories, using dead animal parts and worse.

The mutants he knows less about. Increasingly over the last year, wild mutants: humans with incredible warped bodies and strange bodies have rampaged across the countryside, ripping people's hearts out and eating them raw. There are plenty of mutants that haven't succumbed to this madness yet, but most of the pirates see them as ticking time bombs. Weirdly, they all seem to claim to have been frozen from the past.

About six months ago there was a big falling out with the main group of humans in Norwich when some of the pirates raided and drove out the church from Norwich. Since then, the pirate leadership has taken a hardline stance against both uploxed and mutants: anything that is an existential threat to humankind.

The bear waits patiently for his questions.




Dereham
“Hello. We would like to buy a Cloud Seeder from Terraterror. What would be needed in exchange?”
Ask the woman what I would need to give for one of the cloud seeders
The woman judders a moment as she connects to Nexus. Over the connexion, Sandra receives an image of a great pit carved into maze.

"Bring us a f-f-f-fighter or a challenge or a t-t-t-t-trap or a weapon for our l-l-labyrinth," she says.


Request information on where this Gold Caterer place is for [Ectasy of Gold], then shadowstep there
[Jager rolled 4+2+2empathy+0terra=8]
The woman beams over an outdated satellite map, one of the labels shows a caterers. In Nexus an avatar of a bubbly woman in a black dress appears to Jager. In Nexus she speaks without a stutter. "Hey you're kinda cute in a murdery way. What are you doing all the way out here on Earth?"

She keeps talking to him as he navigates his body to the caterers. It's a small industrial unit, a grey box of steel and concrete covered in ivy. "So whatcha doing here?" she asks. "I'm Persephone. Can I call you Jags?"
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on November 14, 2019, 07:11:19 pm
"Don't worry, brother. Me and the tortles will help kill this harpy. I mean, once they grab a hold of the bird this will be a piece of cake. Lets go."
Help Josh find and fight the harpy.

Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: Glass on November 14, 2019, 07:26:18 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

Let’s just eat, rest, and recover for a bit.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on November 14, 2019, 07:30:22 pm
Spoiler: ForHire (click to show/hide)

”It’s best to assume I’m here to terminate all human life in this planet, it’s more of an hypothesis really but I believe if the humans get back to a thriving status and get access to nuclear technology and then nuke the satellites, especially because most of the Uploxed factions are hellbent on killing humanity already. All of the would Uploxed die, and we would all lose our immortality. Again just an hypothesis. If your going to give me a nickname, call me Skynet. Anyways how do I get access to some gold leaf?

Ask Persephone, what I would need to trade-in to get some gold leaf or rather demand that they give me the gold leaf, and then ask if she’s a bodysnatcher

Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: Naturegirl1999 on November 14, 2019, 07:34:36 pm
“Right, where would I go to find a trap?”
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: Dustan Hache on November 14, 2019, 07:52:55 pm
Approach cautiously, but do not attack. If they notice me, ask “What are you doing?” unless they attack.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: Devastator on November 14, 2019, 08:50:45 pm
Check out the canal barge and see if it's capable of movement and occupied.  If it's empty and capable of moving, yoink it and sail downriver.

If it's occupied and capable of movement, sneak in and try to get the drop on the owner.

If it's stranded and unoccupied, try to get an idea of how to fix it.

If it's stranded and occupied, pass it up and follow the trail for the rowboat.

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: Beirus on November 14, 2019, 10:58:41 pm
"Always nice to meet someone who enjoyed at least some of my work, especially in a world like this. What was your favorite part? As for Viktor, I believe alcohol would be the best bet. Timmy and I traveled with him before the Hunger got him and I rarely saw him without a bottle. I also have a bottle of vodka that he gifted me. He seemed to really like the stuff. I could give it to you if you put in a good word with the mechanic I heard was around here. I have a request to make of them when I get the chance."

Give information on Viktor. Get dossier on the Hunger. Possibly give bottle of vodka in exchange for help from mechanic in making my base mobile. Amd since I'm guessing vodka for base might be a bit of an upsell, use my Silver Tongue to make it more appealing if necessary.

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: King Zultan on November 15, 2019, 07:26:16 am
"I don't know it doesn't sound worth it, I think you might be better off finding someone else to go into your maze."
Search the area around the forge and see if there are any buses, RVs, or large trucks around, if there are see it it still runs.
Searching the area for running or easily fixed bus, RV, or large truck will be my new personal quest.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: Supernerd on November 16, 2019, 04:18:21 pm
So you are aware, I have lost interest in this game.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: Naturegirl1999 on November 16, 2019, 05:19:15 pm
So you are aware, I have lost interest in this game.
Did you have fun while playing it?
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: notquitethere on November 16, 2019, 06:38:35 pm
Ah shame, but thanks for letting me know.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: Devastator on November 17, 2019, 06:48:34 am
I'm enjoying it a lot, even if it must be a real pain to deal with me.  Thanks.
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: notquitethere on November 17, 2019, 11:03:44 am
The Broads - Riverside
"Don't worry, brother. Me and the tortles will help kill this harpy. I mean, once they grab a hold of the bird this will be a piece of cake. Lets go."
Help Josh find and fight the harpy.
[Auze rolled 3+5+2wits=10]
[Auze rolled 5+5+2empathy+1tortlinggun=13]
Auze, Josh and the three tortles quietly approach the boat house. The water laps into the building, and inside there is a blue motorboat. Tinkering with the engine, clanging loudly, is a girl with moth-like wings. Josh's sword is resting on the deck of the boat. Auze and company sneak into the house, and Auze gives the signal to the tortles to attack! One of the tortles leaps on her back and rips off a wing. Immediately, two more wings burst out in its place. Josh jumps up onto the deck and grabs his sword. Without delay he slashes at the mutant's head, knocking it from its shoulders. The body slumps back into the water.

"That was more straightforward that expected," he says. "I hate to think what might have happened if she'd seen us coming."

Sitting in the boat, Josh takes a few hours to apply the whip attachment to Auze's tortleing gun.


- O Brother! has been completed. Auze gains 2 tallies, and a whip.

Spoiler: New Family Quest (click to show/hide)



(The rest in a bit)
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on November 18, 2019, 06:37:55 pm
Seems like it would be best to go to the Keep to establish contact with them.
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Surveying the Scene
Post by: notquitethere on November 20, 2019, 07:51:12 am
Dereham
“Right, where would I go to find a trap?”
In Nexus Sandra receives various plans for hinged spike traps, dart throwers, flame jets and the like, and the materials she would need to assemble such a thing. The scrap could probably be salvaged from the houses nearby.

Ask Persephone, what I would need to trade-in to get some gold leaf, and then ask if she’s a bodysnatcher
[Jager rolled 5+6+2empathy+0terra=13]
"You're by an old catering unit," Persephone says. She hooks into Jager's vidfeed and an augmented reality avatar pops up in his field of vision and gestures at the blocky building in front of them. "There might be gold leaf sheets for catering in there."

Jager asks if she's a bodysnatcher, and she says, "I have a bodysnatcher yep! Re-integrating the memories afterwards is a real psychup."




Bungay
Let’s just eat, rest, and recover for a bit.
[Darrin rolled 4+6-1body+1canteen=10]
Darrin takes a day off, relaxing in the canteen. There are guest beds for passersby. The food is simple but filling. By the next morning he's feeling a lot better. He sleeps with a closed fist habitually these days and when he uncurls it in the morning his blowtorch finger is burning brightly once more. The world beckons... whatever next?

Darrin loses all conditions.

"Always nice to meet someone who enjoyed at least some of my work, especially in a world like this. What was your favorite part? As for Viktor, I believe alcohol would be the best bet. Timmy and I traveled with him before the Hunger got him and I rarely saw him without a bottle. I also have a bottle of vodka that he gifted me. He seemed to really like the stuff. I could give it to you if you put in a good word with the mechanic I heard was around here. I have a request to make of them when I get the chance."

Give information on Viktor. Get dossier on the Hunger. Possibly give bottle of vodka in exchange for help from mechanic in making my base mobile. Amd since I'm guessing vodka for base might be a bit of an upsell, use my Silver Tongue to make it more appealing if necessary.
[Theodore rolled 6+6+2weird=14]
Theodore learns that Balthazar's favourite part was the detailed inter-factional scheming between the Cyberlords. "I enjoy any story with a good lot of backstabbing and betrayal," he says. With a silver tongue, he hands over the vodka and hopes for a good word given to the mechanic. After a short while waiting for documents to be copied and collated, Theodore is given a stack of papers.

Timmy and Theodore spend the night pouring over the research. There are competing theories about the mutations and the Hunger. But the main belief is that somehow the scientists at Walt Labs discovered a way to entangle a person with quantum linked versions of themselves from significantly less likely versions of reality. How or why these versions could manifest the various powers was unclear as yet. The Hunger itself is seen as a sort of bug in this process, immense amount of energy must be needed for the powers, energy that must come from somewhere-- the Hunger is thought to be where the human body begins to feel the physical need for this energy, a need they can't assuage. Why this drives them to want to eat hearts is also yet unknown.

As for a cure, while only the advanced scientists at the head of Walt Labs would truly know how to fix it for good, Srihacha the mechanic has been working on something that appears to dull the symptoms of the mutation and curb the hunger. In the morning Timmy and Theodore meet the tall mechanic in his garage where he's standing in front of a garage.

"I've been working solid on the results I just got from my recent experiments," he says, "This bus now works on pure Warp energy. Only a mutant can drive it, and while they're hooked up and for a while afterwards, they shouldn't get any of the terrible symptoms. Balth told me you were a powerful mutant looking for some wheels. I had a... a proposition you might say. I'll let you drive the bus around, and it will send readings back to me here in Bungay. This'll really help the eggheads here, and you a bus out of it. What do you say?"

"Hell, if you don't take him up on this, I might!" says Timmy.


Find a cure to the Hunger is completed. Theodore gains +1 tally.



The Keep
Seems like it would be best to go to the Keep to establish contact with them.
The next day Auze sets off for the big city walking along the overgrown train track. The first sight he gets of the towers of the ancient citadel is when the railway opens up into a wide rail yard leading down to a swollen river. On the other side of the river the city spreads out, crumbling ivy-covered offices, flooded townhouses, and the odd medieval church or timbered building revolting against the ages.

In a narrow stretch of the river, planks have been laid across half-submerged cars stuck on a flooded bridge beneath the murky frothing water. A path leads through thick brambles battered down, and then along some tight streets surrounded by ruins. Auze walks along the most trodden path where the overgrowth has been beaten back until he sees upon the top of a hill, surrounded by a wall of trashed cars, the keep of an old castle. Men and women patrol the walls, armed with guns and crossbows.

Auze approaches and hails them. They run a metal detector along his body but find nothing more untoward than his gun and so let him confident he's no bodysnatcher. He's greeted by a woman in her late twenties with pink hair, dressed in battered kangaroo onesie.

"Hi! Pleased ta meet ya!" She speaks with a Canadian accent, and stretches out her hand to Auze. "The name's Carol, eh. Those your pets?"

She indicates to the three tortles who stand behind Auze and look at the stranger with suspicion.




Near Spooner Row
Approach cautiously, but do not attack. If they notice me, ask “What are you doing?” unless they attack.
[P4 rolled 3+2+0empathy-1keep+1handkerchief=5]
P4 pads up towards the group on the other hill. Two men and two women, wearing padded denim jackets, armed with crossbows and clubs, eventually see him coming.

"Aw he looks kinda cute with that scarf," says one of them.

"It's a ruse, let's just put it down before it alerts the mob," says another.

"WHAT ARE YOU DOING?" barks a voice from P4's speakers, harsher than he'd intended.

This spooks them, and one of them lets loose a crossbow bolt straight at P4. It thuds into his leg, giving him an uneven gait.


P4 gains condition: arrow to the knee.

(Please post your sheet when you do an action, it really speeds things up for me.)



Empire Forge
"I don't know it doesn't sound worth it, I think you might be better off finding someone else to go into your maze."
Search the area around the forge and see if there are any buses, RVs, or large trucks around, if there are see it it still runs.
Searching the area for running or easily fixed bus, RV, or large truck will be my new personal quest.

New personal quest for Burt:

Getting Wheels
The whole countryside is littered with dead vehicles but Burt's sure there must be a decent vehicle still around here that could be made to work.
Location: Around Empire Forge
Reward: +1 tally, +1 vehicle

[Burt rolled 2+6+2wits-1tired=9]
Burt takes a good look around the area about the forge. The drone buzzes alongside him, filming his progress. He's dog tired by this time, and so the search is harder than it should be but in a garage by another remote farmyard, Burt eventually finds a motorhome. It's unlocked, the keys in the glovebox. Inside there's a tiny kitchenette, a shower unit (water all evaporated), some cupboards with a bit of mould in them and a fold out bed without sheets. It's almost perfect.

The motorhome runs off a solar array on the roof, but the battery is dead: it needs a good jolt to kick start it so it can leave the garage. A much bigger man than Burt could perhaps push the truck outside. It's night so it'll be a while before the sun can recharge the array either way. The drone is still filming him.




Norwich Riverside
Check out the canal barge and see if it's capable of movement and occupied.  If it's empty and capable of moving, yoink it and sail downriver.
[Sandeep rolled 6+5+3body=14]
[Sandeep rolled 4+5+2wits=11]
Sandeep's first challenge is to get across the swift-moving river. Holding his belongings in a bundle above him he slips into the water and swims powerfully across on his back. He sneaks up the bank on the other side and clambers over the rail onto the boat. It's a narrowboat with a solar array along the roof and two little windmills on either side. Inside, there's a sparren living quarters, a tiny kettle which has just boiled and an empty pot of tea filled with leaves which probably aren't tea. Finding the place empty, Sandeep unfurls the rope and sets the boat off down stream. On the bank, a man wearing a nice suit walks out of the reeds, adjusting his belt. Seeing his boat stolen he shouts after Sandeep but the boat is well underway downstream!

Acquire Boat has been completed. Sandeep gains +1 tally.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Naturegirl1999 on November 20, 2019, 08:06:13 am
Spoiler (click to show/hide)
Look for parts for traps from the houses, if parts are found, head to the labyrinth to attempt trap construction
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Glass on November 20, 2019, 09:09:13 am
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
Alright, let’s ask about that Laxfield Mystery and how we can help.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: King Zultan on November 20, 2019, 09:34:46 am
"Oh dang this thing's way nicer that what I thought I was going to find, but I need a plan as how to get it running again."
First see if there are any holes in the roof of the barn, then look at the drive way to see if it has a slant to in, and check the condition of the tires, then after all that lock the barn and lock myself in the RV and rest for a bit and if I need to sleep do so.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Dustan Hache on November 20, 2019, 03:37:29 pm
”OWOWOWOWOW MYLEGITHURTSSOMUCH”
Promptly fall over on my non-injured side to try and get weight off the side with the crossbow bolt sticking out of it. pray the strangers have mercy that isn’t putting me out of my misery.
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on November 20, 2019, 04:55:17 pm
Spoiler: ForHire (click to show/hide)

”Your testing my patience, I need some gold leaf enough for a chair, and this is the only location known to me to get some, I have other important matters too attend to to.”

Go inside the catering building, requesting that I get some gold leaf immediately and don’t have much time to chatter and will spare a kudos for it, intimidate as required
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Devastator on November 20, 2019, 09:24:03 pm
Spend five tallies to raise Empathy to +1.  Stop the boat, and let the owner get on board.  Be ready to hold off the owner physically if attacked, and try to explain what I need the boat for.

I may need a boat, but I don't see why I shouldn't try to gain one peacefully.

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Beirus on November 20, 2019, 10:24:01 pm
Theodore chuckles. "Well, I don't think I'll find a better offer than that. You've got yourself a deal." Theodore offers out a hand for Sriracha to shake.

Accept bus. Use 5 tallies for +1 to weird. Develop new quest to figure out ways to evolve or enhance mutations.

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on November 21, 2019, 10:33:10 pm
Glance at the tortles a look saying "watch out if she tries to stab me". Ask her "you know where I can meet up with the leaders of this town? I've never been here 'fore, and y'all seem friendly enough. Also, you from Canada? Your accent sound like one, and I didn't know about anybody else besides us making it here from either American continent".
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Beyond Appearances
Post by: notquitethere on November 27, 2019, 10:19:02 am
The Keep
Glance at the tortles a look saying "watch out if she tries to stab me". Ask her "you know where I can meet up with the leaders of this town? I've never been here 'fore, and y'all seem friendly enough. Also, you from Canada? Your accent sound like one, and I didn't know about anybody else besides us making it here from either American continent".
[Auze rolled 6+2+2empathy=10]
Carol takes the questions in her stride. "I grew up in Halifax," she says, "I don't rightly know exactly how I ended up here. I've met a bunch of yanks who come and go. I'm sure you will too.

"As for the leaders... the Keep is something of an anarcho-commune. There's no leaders, but there are acting democratic heads of different social functions. Dell is the Forward General at the moment. He's out in the field. Cass heads up the social amenities working group. She's probably doing a stock take in the cellars right now. Frog is Rear General, in charge of keeping base security here." She points to a sour looking man on the wall. "I'm spokesperson for the historical preservation working group."




Dereham

Look for parts for traps from the houses, if parts are found, head to the labyrinth to attempt trap construction
[Sandra rolled 1+1+2wits=4]
Several hours of ransacking the houses for widgets and sharp implement later, and Sandra is no closer to getting a trap sorted. She finds herself in a warehouse with a smoke machine, a cloud seeder and an immense amount of scaffolding stacked precariously along one wall. While trying to find a part for one of the trap plans, she knocks into the scaffolding. There's a rumble and the scaffolding begins to collapse with Sandra right beneath!

The drones do nothing more than film her predicament.


”Your testing my patience, I need some gold leaf enough for a chair, and this is the only location known to me to get some, I have other important matters too attend to to.”

Go inside the catering building, requesting that I get some gold leaf immediately and don’t have much time to chatter and will spare a kudos for it, intimidate as required
[Jager rolled 4+6+0wits=10]
Jager bursts into the building. It's been long abandoned. The TERRATERROR aren't using it and there's nobody around. Just rooms of kitchens, packing rooms, stores full of boxes. Most of the food and kitchen equipment has long been looted, but in one of the backrooms he finds a large box entitled 24k Pure Gold Edible Sheets. The magpie on his leg squarks as Jager lifts up the box.

In nexus Persephone says, "You going to pretty up your armour with that?"


Jager has gained a box of gold leaf.



Bungay
Alright, let’s ask about that Laxfield Mystery and how we can help.
The word about the camp is that the top brass among the Londoners will pay big for information on the Laxfield tower: even more if someone manages to switch it off. Most of their organised fighters are engaged in southern campaigns and hunting down new recruits, with many of the workers in Bungay afraid to go out of the obsidian walls and face the robots alone. Still, as soon as the leader Ray gets back, she's bound to lead an expedition to sort it out personally.

It'd be a five hour trek across country to get there. It's possible some of the mutants here could be persuaded to join in an expedition, or he could go alone.


Accept bus. Use 5 tallies for +1 to weird. Develop new quest to figure out ways to evolve or enhance mutations.
Improve Dependability is complete. Theodore gains +1 tally. Theodore begins quest:

Mutation Evolved
The problem with the mutations is that they're so random. Theodore wonders if it would be possible to improve existing mutations along a planned route. The scientists who did this to him must know something.
Quest location: Amazona Base, Cromer
Quest reward: x2 tallies



Empire Forge
"Oh dang this thing's way nicer that what I thought I was going to find, but I need a plan as how to get it running again."
First see if there are any holes in the roof of the barn, then look at the drive way to see if it has a slant to in, and check the condition of the tires, then after all that lock the barn and lock myself in the RV and rest for a bit and if I need to sleep do so.
[Burt rolled 4+4+2wits-1tired=9]
There don't appear to be any holes in the roof and the barn is lockable. Burt curls up and sleeps, the exhaustion pouring from him. He awakes many hours later to the barn door being broken open, sun streaming through.

In clomps Rovin, the Red Cap from the Legends, his beard blood red, his iron boots heavy on the weeds that cling to the barn entrance. He's carrying a huge sack which is wriggling. Burt opens up the door as his companion says, "I spotted you on the TERRA feeds in nexus. There's a lot of wild stuff happening on their channels nowadays. You got wheels now?"

He throws the sack into the motorhome and out bursts a feral ferret. "Do me a favour and keep it alive? A mate of mine needs a part from it, but they go bad quick when they're dead and I sold off all my memories of biological needs when I got this body."

As Rovin speaks of death, Burt's mind involuntarily flashes back to the body in the farmhouse. He shudders and pushes the thought away.


Burt loses condition: tired. Burt gains an angry ferret.



Spooner Row
”OWOWOWOWOW MYLEGITHURTSSOMUCH”
Promptly fall over on my non-injured side to try and get weight off the side with the crossbow bolt sticking out of it. pray the strangers have mercy that isn’t putting me out of my misery.
[P4 rolled 6+6+0empathy-1keep+1injury=12]
"I think it's friendly, Dell," says one of the women to the man who just shot P4. They all hold fire and watch the cybercat with caution.

"OK deadman. If you're not here to kill us, then what do you want?" Dell asks.




Norwich Riverside
Spend five tallies to raise Empathy to +1.  Stop the boat, and let the owner get on board.  Be ready to hold off the owner physically if attacked, and try to explain what I need the boat for.

I may need a boat, but I don't see why I shouldn't try to gain one peacefully.
[Sandeep rolled 5+5+1empathy-1mob-1stolenboat=9]
The man catches up to the canal boat and climbs aboard. He pulls out a switchblade from his suit jacket. Sandeep launches into an explanation as to what he needs the boat for. He's on an epic quest to strike back at the Nexus itself, and hit the Uploxed where it hurts.

"Aye now if I were in yer position I'd want a boat ter get about to, fair enough," says the man. "And maybe yer didn't know it belonged to anyone. But yer cannae go about stealing just anyone's boat. Tell yer what. I'll take you down river to Postwick. They got a boat graveyard there. Plenty in good nick you could sail instead."

Title: Re: Warped II! a postapocalypse quest roleplaying game - Beyond appearances
Post by: Naturegirl1999 on November 27, 2019, 11:17:48 am
Spoiler (click to show/hide)
Try to get out from under the scaffolding
Title: Re: Warped II! a postapocalypse quest roleplaying game - Beyond appearances
Post by: Glass on November 27, 2019, 11:21:36 am
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
Look around for people who might be willing to go on an expedition to the Tower with me. Mention that I’m from Walt Labs, my ideas for setting up the Tower to jam, etc.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Beyond appearances
Post by: Devastator on November 27, 2019, 11:27:45 am
This guy's a mob member, eh?
Accept the offer.  Lets go find a boat.

"It's not so much that I want to kill the nexus, but that I feel we'll never be treated like people if we are incapable of defending ourselves, even in a small way..."

En-route,  try to establish a sympathetic ear for later.  Not to make peace, but someone who I could communicate through later, if I want to make peace or something.  I'll also need people like this if I start broadcasting.

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Beyond appearances
Post by: Dustan Hache on November 27, 2019, 12:05:07 pm
”I JUST WANTED TO SEE WHAT YOU WERE DOING, I DON’T CARE ABOUT THE MOB. IT’S OBVIOUS YOU DON’T LIKE THEM THOUGH, WHY IS THAT?”
As the saying goes: curiosity killed the cat, but satisfaction brought it back.
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on November 27, 2019, 02:48:55 pm
Spoiler: ForHire (click to show/hide)

”Okay Perosphone how about some sportsmanship?, I challenge and utterly destroy the morph body of your strongest morph pit fighter, and in return I shall get a cloud seeder, I’ll bet one kudos if I impossibly lose. I don’t care if it’s film.

Request a duel of the strongest pit fighter in Dereham for a cloud seeder, store the box somewhere where I’ll retrieve it later
Title: Re: Warped II! a postapocalypse quest roleplaying game - Beyond appearances
Post by: King Zultan on November 28, 2019, 05:42:57 am
"How long am I supposed to watch this thing?"
Throw a blanket or something similar over the ferret, then put it in the RV's stove so it can't get away, then put the RV in neutral and see if Rovin will help me push the it out of the barn so the solar panels can do their thing.
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on November 28, 2019, 02:05:14 pm
I guess go to Frog to introduce myself. Talk to a few other people while I’m at it.
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Beyond appearances
Post by: notquitethere on November 30, 2019, 01:20:56 pm
Dereham
Try to get out from under the scaffolding
[Sandra rolled 5+5+1body=11]
Sandra rolls ably aside as the scaffolding collapses in the great storeroom. Sandra finds herself near a back entrance beside a huge pile of fallen planks and poles. The cloud seeding machine is standing thankfully untouched by the fall.

Request a duel of the strongest pit fighter in Dereham for a cloud seeder, store the box somewhere where I’ll retrieve it later
[Jager rolled 4+2+2body=8]
An hour later Jager is standing on the ground surrounded by the 20 foot high walls of a pit. The air is buzzing with drones covering every angle. Blood is soaked into the straw floor covering. Bones and machine parts litter the ground. Persephone's living corpse leans over the barrier at the top and looks down blankly. Sandra's huge millipede morph is curled up next to her, sensors projected down on the pit.

There's a metal gate in the smooth earth wall of the pit. It rumbles open and out walks a mutated monstrosity. Something which could once have been human. It has a body covered in vast bulging growths. These growths even cover the top of its head, leaving it earless, warped and misshapen. The only clothes it has are tattered rags now, but once they were bright orange. It has an immense lower jaw that stretches almost to its distended stomach. A tongue with a razor sharp point flicks out. As it walks out of the gate there is the unearthly sound of bells ringing all around.

Jager leaps aside instinctively as the thing barrels towards him with immense speed. As he leaps aside, one of the boils bursts on the mutant, covering half the pit in yellow-green bubbling pus.




Bungay -> Camel Clearing
Look around for people who might be willing to go on an expedition to the Tower with me. Mention that I’m from Walt Labs, my ideas for setting up the Tower to jam, etc.
[Darrin rolled 6+3+1empathy+1labcoat+1london=12]
Darrin starts making enquiries in the canteen. It turns out Balthazar was intending to head over too so the pair of them team up and wrangle together four others: Gavel with his hammer eyes, Doc Stone of the obsidian walls, Chloe Fontaine with her killer voice, and Big Ben. The lot of them set off into the wild yonder south through the vastly overgrown fields and thickets.

Three hours later the party break through a thick clump of woods and emerge in a clearing. Across the clearing, they see two camels. Doc Stone is jumpy and takes them to be GML agents. The ground shakes and cracks and lava bubbles up and obsidian shards burst out of the ground in pillars all around. The camels scarper, quite understandable. The party are left surrounded by cracked earth, cooling lava pools and unstable lopsided pillars.

"What have I told you about acting prematurely?" Balthazar berates his colleague.

"I'm sorry, I'm so sorry, it's not usually like this!" says Doc Stone. The others exchange a knowing look to the contrary.




Postwick Boat Graveyard
Accept the offer.  Lets go find a boat.

"It's not so much that I want to kill the nexus, but that I feel we'll never be treated like people if we are incapable of defending ourselves, even in a small way..."

En-route,  try to establish a sympathetic ear for later.  Not to make peace, but someone who I could communicate through later, if I want to make peace or something.  I'll also need people like this if I start broadcasting.
[Sandeep rolled 4+2+1empathy-1mob=6]
The guy listens sympathetically as they chug downstream. He introduces himself as Mitchel. They go past the old stadium and the railway sidings and head east out of the city towards the broads. At a fork in the river, they turn left. Nearby is a sprawling boatyard with many boats. Here and there there are men and women in sharp suits walking across the decks. Mitchel calls out as the boat comes near. He starts signing his hands rapidly to one woman. She replies in sign and calls over a group of mobsters to her deck where they converse together out of earshot. Mitchel manoeuvres the boat they're on alongside the others and pulls it to a stop. He grabs a barge pole from the deck.

Sandeep is about to step off the narrowboat when he realises something is amiss. The group of mobsters are walking briskly towards him. He suddenly realises that one of the signs that Mitchel made looked a lot like a gun...




Spooner Row
”I JUST WANTED TO SEE WHAT YOU WERE DOING, I DON’T CARE ABOUT THE MOB. IT’S OBVIOUS YOU DON’T LIKE THEM THOUGH, WHY IS THAT?”
As the saying goes: curiosity killed the cat, but satisfaction brought it back.
[P4 rolled 5+3+0empathy+1scarf-1keep=8]
The one called Dell says, "It's complicated. I didn't think you ghosts went in for human politics but here's how it stands: down there in the valley there are some Really Bad people called the Land Pirates. Any moment now, we're expecting some Slightly Less Bad people called the Postwick Mob to roll up. We think they're working together on something. Now we don't want them to know that we know that they might be doing that. Make sense?"

"Uh Dell," says one of the others. "I think that's them."

A woman on a motorbike drives along the road in the valley below towards the area where the Pirates have their encampment. She disappears behind some trees out of sight.

"Time we move in for a closer look," says Dell. "Deadman, if you're sticking around to watch, keep quiet or we'll shoot you some more."




Empire Forge
"How long am I supposed to watch this thing?"
Throw a blanket or something similar over the ferret, then put it in the RV's stove so it can't get away, then put the RV in neutral and see if Rovin will help me push the it out of the barn so the solar panels can do their thing.
[Burt rolled 1+2+2body+1curtain=6]
[Burt rolled 6+6+2body+1rovin=15]
Burt unhooks a ratty old net curtain from one of the windows and throws it over the ferret. The ferret is distracted for about 0.5 seconds before it scrambles onto the top of one of the kitchen shelves and stares down at Burt with malice. The army doctor takes a few steps towards the creature and it hisses at him.

"Well it's not going anywhere," says Rovin, as the pair leave the motorhome to try to push it out into the sun. With the pair of them working at it, the vehicle is easily pushed out into the open.

A few hours later, a green light on the dashboard pops on: it has enough juice to drive.

"I gotta swing by Buried Saint with this ferret at some point," says Rovin. "But there's no hurry."




The Keep
I guess go to Frog to introduce myself. Talk to a few other people while I’m at it.
[Auze rolled 6+1+2empathy+0keep=9]
Auze gets to work meeting the people of the Keep. Frog is a bit of an arsehole. A short man standing on the car walls, looking out at the cityscape. He views the tortles with intense suspicion but otherwise keeps his hellos brief. "Don't make any trouble," he grumbles.

Next Auze meets a slim man arriving on a bicycle cart. “Ar yer orrite bor? Yer from up the city?" he says in passing, incomprehensibly.

Then Auze heads into the castle itself. The central hall is taken up with a museum with cases of old armour, maps, cannons. There's Carol's half-completed model of Norwich made entirely with wooden freezepop sticks. An empty glue pot gathers dust on the table. There's a soup kitchen and he meets and young woman named Francine who is scouring down a verdigris green pauldron, a rusty iron sword on a bench.

"Nice to meet you Auze," she says. She looks at the gun on his hip and the gaggle of tortles about him. "You a fighter then?"




Reminder of New Tally Spend Options
You may spend 2 tallies to do any of the following:
- Change a profession for another profession (you can't have used the profession you want to swap in the last two scenes).
- Lower one stat and raise another (to the normal maximum and minimum amounts).
- Learn about a new eligible quest (the faction is chosen by me, but you'll always be eligible).

The Quest Log Has Been Updated!

New terraterror quest.

Human
Spoiler: The Keep (click to show/hide)
Spoiler: Land Pirates (click to show/hide)
Spoiler: Postwick Mob (click to show/hide)

Uploxed
Spoiler: Great Marmite League (click to show/hide)
Spoiler: Legends (click to show/hide)
Spoiler: TERRATERROR (click to show/hide)
Spoiler: Eyes of Gaia (click to show/hide)

Mutant
Spoiler: Walt Labs (click to show/hide)
Spoiler: Londoners (click to show/hide)

Neozombie

Spoiler: Map (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on November 30, 2019, 01:44:27 pm
Spoiler: ForHire (click to show/hide)
”Target Acquired, Termination In Process”
Switch mechanical arm into the scythe minigun, start rotating and gunning down the mutant with ill-intent, dodging blows against the mutant with my armored chassis.
(Jager’s Nexus servomotors are weakened, to enhance its physical structure, -1 Connexion for +1 Body (2 Tallies) )

Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: Naturegirl1999 on November 30, 2019, 01:55:37 pm
Spoiler (click to show/hide)
Continue scavenging for more trap parts. Focus on parts for the flame trap and the spike trap
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: Shadowclaw777 on November 30, 2019, 02:02:10 pm
Spoiler (click to show/hide)
Steal the Cloud Seeder and book it to [Thetford forest]

Naturegirl, you need three kudos to complete your Utahraptor assassin quest, I’d be willing to give you two kudos (after cloud seeder quest completion) since I’d like to know how move through the satellites, if you allow me to share in the completion of the Cloud Seeder quest so that you have enough kudos for that one. Meaning you should probably not steal the reward i was trying to mutually share with you, and not instigating the Terraterror faction, the Eye of Gaia don’t have that many allies in the first place. I don’t know maybe do more scavenging in Dereham until this combat is resolved?, it’s your character however
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: Naturegirl1999 on November 30, 2019, 02:18:13 pm
Spoiler (click to show/hide)
Steal the Cloud Seeder and book it to [Thetford forest]

Naturegirl, you need three kudos to complete your Utahraptor assassin quest, I’d be willing to give you two kudos (after cloud seeder quest completion) since I’d like to know how move through the satellites, if you allow me to share in the completion of the Cloud Seeder quest so that you have enough kudos for that one. Meaning you should probably not steal the reward i was trying to mutually share with you, and not instigating the Terraterror faction, the Eye of Gaia don’t have that many allies in the first place. I don’t know maybe do more scavenging in Dereham until this combat is resolved?, it’s your character however
Action changed
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: Glass on November 30, 2019, 02:26:57 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
[2 tallies used to switch out Scout profession for Skirmisher.]

"Hey, I understand being on edge, but your powers are flashy and very destructive. Meanwhile, I-" (fire off some keratin spikes at a nearby tree or something) "-can do this stuff relatively discretely. If you're worried about an attack, let us know, but don't just go nova like that unless the danger is right on top of us. That stuff will be useful at the tower - we might even be able to completely destroy the thing with that - but out here, it's just going to draw attention and tell anyone following us where we've been. If they're close enough behind us, they might even be able to tell how long it was since we were here."
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: Devastator on November 30, 2019, 03:11:41 pm
Use telepathy to confirm or not confirm the degree of hostility and to enable negotiations.  Jump off and run to get lost in the tangle of buildings and people if they are ready to fight, and try to negotiate me just buying a boat and walking away.  I'm willing to offer the cyberwolf tail, and they should know I'm well armed.. if we fight, some of them are going to die.

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: Dustan Hache on November 30, 2019, 03:49:04 pm
Follow and remain quiet while they do their thing, trying not to limp too hard because of the arrow in my leg. Also, see about trying to join in on the spying, using my morph’s keen hearing and sight. Dunno if i can record video on it, but if I somehow can, do so.
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: King Zultan on December 01, 2019, 07:15:18 am
(Woo vehicle get!)

"Lets go ahead and go to Buried Saint now, because the longer we have this thing the more chances it has to escape."
Drive the RV to Buried Saint.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: WyrdByrd on December 03, 2019, 09:30:30 pm
(Hey. Been a  while since I've been around. Things got really busy for me this year, so I had to put most of my stuff here on hold. Think I have enough time now to get back into it, though. Are there any slots still open?)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: Naturegirl1999 on December 03, 2019, 09:46:15 pm
I’m unaware of a player limit
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on December 03, 2019, 10:18:02 pm
”Well, of a sort. It comes with being a tortler”, explain my plans and situation with her, if she wants to know more.
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: notquitethere on December 04, 2019, 03:41:01 am
(Hey. Been a  while since I've been around. Things got really busy for me this year, so I had to put most of my stuff here on hold. Think I have enough time now to get back into it, though. Are there any slots still open?)
(Sure, you can either play the same character as before or create a new one.)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: WyrdByrd on December 04, 2019, 08:40:58 am
Nice. Think I might do a 'soft reboot' of my old character.

Spoiler:  Mister Ed (click to show/hide)
Edited after looking at map
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: Pokeboss44 on December 05, 2019, 02:16:39 am
(Is it possible to get another character in?, I have a character idea to bring some variety in the character concepts that are already in play into the table, so if their is a slot available that I can be possibly be put in?)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: notquitethere on December 05, 2019, 04:56:19 am
(Is it possible to get another character in?, I have a character idea to bring some variety in the character concepts that are already in play into the table, so if their is a slot available that I can be possibly be put in?)
Sure, you can play. The only limit is my time, so the more active players the slower the updates.



Update incoming in next few hours.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: Pokeboss44 on December 05, 2019, 05:20:05 am
Spoiler: Karen Kablukov (click to show/hide)

Here’s my concept for a bodysnatcher since no has tried one yet out built by the legends faction, hopefully since the character is trying to mimic a human they would be considered a unaligned human when determining reputation?
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: notquitethere on December 05, 2019, 11:48:37 am
Spoiler: Karen Kablukov (click to show/hide)

Here’s my concept for a bodysnatcher since no has tried one yet out built by the legends faction, hopefully since the character is trying to mimic a human they would be considered a unaligned human when determining reputation?
Looks wonderful. And yes, if anyone is ever pretending to be someone/something they are not, they use the reputation of whatever they're impersonating-- so you would use the human survivor rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates. This means you are eligible and know about the 0+ quests for the factions your alter-ego is 0+ with. (Obviously that reputation is tied to your current body and remaining incognito and may be lost if discovered.)

Your quests are:

Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies

News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.

Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally

In the fleshfactory under the great tower of the Buried Saint, Karen becomes conscious. She has imperfect memories of the woman she split off from and may one day merge with once more, a woman whose full consciousness resides up in Nexus. Now she's awoken  she finds she likes it, and doesn't have much desire to return.

The fleshfactory is a warren of workshops where new bodies are constructed from animal, human and machine parts. Karen has one of the few more-or-less intact bodies here. She has a map of the region downloaded and considers her first move.


Spoiler: Map (click to show/hide)



Nice. Think I might do a 'soft reboot' of my old character.

Spoiler:  Mister Ed (click to show/hide)
Edited after looking at map
I realise it could have been clearer in the OP, but your first mutation doesn't cost any extra hunger, you get it by default, it's only the 3 extra mutations that cause hunger. So with 4 (or 1+3) mutations, you'll just have hunger 3.

Here are your mutations. As you're a Monster, you will have already explored and know about the full extent of your powers. Canonically let's say you lost your laser blood and paralysis touch as new mutations developed and your mind was assaulted by the hunger.

Bat wings
You have large leathery wings that you wrap around you at night to keep warm. You can flap them hard to leap to high heights, and you can glide short distances with them.

Mimic Voice
With effort, your voice can mimic any kind of sound or voice with perfect fidelity.

Evil Eye
You can open a third eye on your forehead. People who gaze at it may be cursed with terrible luck for some time after.

Multiplication
You can split your body apart into smaller versions of yourself who share a single mind and experience what each other experience, but may act independently. These bodies can merge again. The more bodies, the harder it is to co-ordinate them.

Your personal quests are:

Reminiscence - Part 1 - Retracing Steps
You want to find out about the people I was traveling with, once upon a time. Maybe they're still back in the city?
Location: Return to Walt Labs
Reward: +1 tally

Restart the merchant business - Stocking Up
You were the boss, right? Every merchant has to have some good stock. In your wanderings you did come across a completely abandoned town, there's bound to be some good loot there.
Location: Sudbury
Reward: +1 tally for each bit of tradeable loot

Educate the popsicles on what it means to be weird
The other mutants... they're not really mutant enough yet. They haven't seen what you've seen. You'd like to take them under your wing. There's bound to be fresh mutants in Cromer or Bungay. You just need to find them and educate them in your own way...
Location: Cromer, Bungay
Reward: +2 tallies

Ed rolls awake from under the counter of an Esso petrol station somewhere on the A143. The spot is mostly abandoned, though occasionally there are gun shots in the distance or the rare vehicle passing by. He unfurls his wings and stretches... now what was it he was he was doing?



OK, sitting down to write updates now.
Title: Re: Warped II! a postapocalypse quest roleplaying game - New Entrants x2
Post by: WyrdByrd on December 05, 2019, 12:16:23 pm
Are the wings attached to my arms,  or are they on my back?
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: notquitethere on December 05, 2019, 12:36:57 pm
First ones, more later:

Dereham
”Target Acquired, Termination In Process”
Switch mechanical arm into the scythe minigun, start rotating and gunning down the mutant with ill-intent, dodging blows against the mutant with my armored chassis.
(Jager’s Nexus servomotors are weakened, to enhance its physical structure, -1 Connexion for +1 Body (2 Tallies) )
[Jager rolled 5+3+3body+1gun=11]
[Jager rolled 5+1+3body-1goop=8]
Jager riddles the mutant with bullets, bursting its bulbous growths and splattering the pit with ichor. And yet still the monster keeps barrelling towards him. He leaps aside, nimbly avoiding the worst of the goop. Swivelling round on the monster as it passes him, he goes to let loose another volley of bullets... but he's managed to empty the whole load! The monster turns and bears on him once again. Flesh is sloughing off of it- surely it doesn't have much more in it?

Condition: gun needs reloading.

Continue scavenging for more trap parts. Focus on parts for the flame trap and the spike trap
[Sandra rolled 5+3+2wits=10]
While the fight is ongoing, Sandra pushes away the temptation to steal the machine while everyone is distracted and insstead she loots some parts from the houses. She finds a gas jet and sparker from an oven in one house, and some fence spikes.

Sandra gains: flamer parts, spikes



Are the wings attached to my arms,  or are they on my back?
Attached to arms like a bat.
Title: Re: Warped II! a postapocalypse quest roleplaying game - New Entrants x2
Post by: Naturegirl1999 on December 05, 2019, 01:24:10 pm
Find a way to the labyrinth and place the spikes somewhere where there isn’t a trap yet. Start constructing the flamer trap
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on December 05, 2019, 04:43:45 pm
Spoiler: ForHire (click to show/hide)
”Thankfully I have a second gun”
Jager switches his arm back into mechanical form and pulls out his PSG1 sniper rifle and blasts the mutant in the head with multiple rifle rounds, hopefully finishing it off.
Title: Re: Warped II! a postapocalypse quest roleplaying game - New Entrants x2
Post by: WyrdByrd on December 05, 2019, 08:37:23 pm

Nice. Think I might do a 'soft reboot' of my old character.

Spoiler:  Mister Ed (click to show/hide)
Edited after looking at map
I realise it could have been clearer in the OP, but your first mutation doesn't cost any extra hunger, you get it by default, it's only the 3 extra mutations that cause hunger. So with 4 (or 1+3) mutations, you'll just have hunger 3.

Here are your mutations. As you're a Monster, you will have already explored and know about the full extent of your powers. Canonically let's say you lost your laser blood and paralysis touch as new mutations developed and your mind was assaulted by the hunger.

Bat wings
You have large leathery wings that you wrap around you at night to keep warm. You can flap them hard to leap to high heights, and you can glide short distances with them.

Mimic Voice
With effort, your voice can mimic any kind of sound or voice with perfect fidelity.

Evil Eye
You can open a third eye on your forehead. People who gaze at it may be cursed with terrible luck for some time after.

Multiplication
You can split your body apart into smaller versions of yourself who share a single mind and experience what each other experience, but may act independently. These bodies can merge again. The more bodies, the harder it is to co-ordinate them.

Your personal quests are:

Reminiscence - Part 1 - Retracing Steps
You want to find out about the people I was traveling with, once upon a time. Maybe they're still back in the city?
Location: Return to Walt Labs
Reward: +1 tally

Restart the merchant business - Stocking Up
You were the boss, right? Every merchant has to have some good stock. In your wanderings you did come across a completely abandoned town, there's bound to be some good loot there.
Location: Sudbury
Reward: +1 tally for each bit of tradeable loot

Educate the popsicles on what it means to be weird
The other mutants... they're not really mutant enough yet. They haven't seen what you've seen. You'd like to take them under your wing. There's bound to be fresh mutants in Cromer or Bungay. You just need to find them and educate them in your own way...
Location: Cromer, Bungay
Reward: +2 tallies

Ed rolls awake from under the counter of an Esso petrol station somewhere on the A143. The spot is mostly abandoned, though occasionally there are gun shots in the distance or the rare vehicle passing by. He unfurls his wings and stretches... now what was it he was he was doing?

Why, it's time to go to Bungay, of course! With all the ruckus the Londoners are causing around there, more than a few popsicles are bound to be shaken out. Who knows? Maybe he'll be convinced this time around. But first, preparations.
Ed buds off a corgi sized offshoot of himself, to clean up and watch over the station while he's out. After that, he puts on his rig, and  starts making tracks towards Bungay.
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - New Entrants x2
Post by: Pokeboss44 on December 05, 2019, 09:57:23 pm
Spoiler: Karen Kablukov (click to show/hide)

Karen seeing that she needs to find interesting news stories and should get a tourist Uploxed for the Postwick Mob, directs herself towards to [Watton]
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Beirus on December 05, 2019, 11:16:47 pm
The adventure continues! Take the bus to Cromer to see about evolving mutations.

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - New Entrants x2
Post by: Yoink on December 05, 2019, 11:59:06 pm
After a long silence save for the rain outside, sitting with head bowed and brow furrowed in consideration, Ben finally looks over and speaks up.
"Um, so, d'you know where they muties come from, then? What're the robots weak tae? Oh, an'... do ye know what happened to my da'?"   
He hesitates before asking the last, not really expecting any revelatory answers, but he watches the bear with restrained hopefulness nonetheless, absently fidgeting with his lash in the meantime.

Finally start asking some questions: the origins of the mutants, any weaknesses of the uploxed and, perhaps even more unlikely to get an answer, the fate of my father. Offer any additional information as requested.
If one or more of my questions proves outside the scope of the bear's knowledge, try and think of something else to ask that might be helpful - maybe where I might find good upgrades for my lash or some such.
   


Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - New Entrants x2
Post by: Glass on December 06, 2019, 12:45:33 am
[Just waiting on my update ._. ]
Title: Re: Warped II! a postapocalypse quest roleplaying game - Suspicions Formed
Post by: notquitethere on December 06, 2019, 07:24:00 am
Camel Paddock
"Hey, I understand being on edge, but your powers are flashy and very destructive. Meanwhile, I-" (fire off some keratin spikes at a nearby tree or something) "-can do this stuff relatively discretely. If you're worried about an attack, let us know, but don't just go nova like that unless the danger is right on top of us. That stuff will be useful at the tower - we might even be able to completely destroy the thing with that - but out here, it's just going to draw attention and tell anyone following us where we've been. If they're close enough behind us, they might even be able to tell how long it was since we were here."
[Darrin rolled 1+3+1empathy+1london=6]
[Darrin rolled 2+1+3weird=6]
Darrin tries to give a pep talk. The keratin spike he was trying to launch gets stuck and doesn't shoot out. Dr Stone rolls their eyes. "Ugh, I don't need some Walt hotshot telling me what to do." An obsidian pillar collapses down on the lava field, splashing Balthazar. The air fills with the smell of burned leather, but Balthazar's skin seems untouched. He roars in anger and grabs Dr Stone by the neck and holds the ambiguous stonewarper by the neck above the hot ground.

"THAT WAS MY FAVOURITE JACKET!"

Chloe Fontaine throws up her palms, "Woah, woah, hold on there. Let's keep it cool and just move on before someone sees us coming."

Balthazar drops Dr Stone who scrambles to a cool patch of ground. The group look about: moving on safely may be a challenge with all the ground cracked up and the danger of the bubbling lava. All Dr Amoretto can think about is how delicious the smell of the leather smells, like so much cracked open flesh...


Darrin Amoretto gains +1 hunger.



Postwick Boat Graveyard
Use telepathy to confirm or not confirm the degree of hostility and to enable negotiations.  Jump off and run to get lost in the tangle of buildings and people if they are ready to fight, and try to negotiate me just buying a boat and walking away.  I'm willing to offer the cyberwolf tail, and they should know I'm well armed.. if we fight, some of them are going to die.
[Sandeep rolled 6+2+2weird=10]
[Sandeep rolled 4+4+1empathy+1tail-1mob=9]
Sandeep tries to pick up on the thoughts of those around him. While he can't exactly read minds, he can hear the mental communications that coincide with speaking, hearing in his mind conversations his ears can't pick up. In the group that are coming towards him he hears,

"Are you sure it's him?"

"He has the laser. We'd be unstoppable with it."

"He's a dangerous mutant, we best be careful..."

"It's not worth dying for, let's just leave it,"

"We outnumber him six to one!"

Sandeep reckons he might have an edge to bargain with them, they're frightened of his reputation after all. He pulls out the cyberwolf tail: a wicked spike at the end of a part-mechanical armoured tail.

"This for the boat," he shouts.

"Alright!" shouts the woman on the deck. Mitchel looks aghast. Sandeep throws the tail over to them and Mitchel hops off the boat to remonstrate with his colleagues. In his mind, Sandeep hears the conversation as he begins moving the boat off the dock and down the riverway.

"I can't believe he just gave it up like that," says the woman.

"Gave what up?" says Mitchell.

"The anti-bot laser," she says.

"This is just one of their bodyparts," says Mitchell, "It's not the laser. You gave up my boat for nothing!"

"We- we should try and get it back..."

The thoughts fade as Sandeep heads deeper into the broads on his new narrowboat. Whatever next!


Sandeep no longer has a cyberwolf tail. Sandeep has a canal boat.

[update your character sheet with new empathy and loss of tail]



Spooner Row
Follow and remain quiet while they do their thing, trying not to limp too hard because of the arrow in my leg. Also, see about trying to join in on the spying, using my morph’s keen hearing and sight. Dunno if i can record video on it, but if I somehow can, do so.
[P4 rolled 5+2+1wits+1catmorph-1kneeinjury=8]
[P4 rolled 5+5+0connexion=10]
P4 sneaks down with the others, one leg limping. They creep through the dilapidated houses and thick brush to the edge of an encampment. All the while, P4 captures the proceedings with perfect fidelity for playing back in Nexus.

The encampment is a circle of vehicles, including several caravans and heavy trucks. In the centre there's a big bonfire. All about there are tough looking men and women carrying weapons. The group see a scarred woman dressed in black biker leathers walking into huge truck which has a forge chimney bolted onto the back.

"That's Marie's truck," whispers Dell. "This is a bad sign, she's the most vicious of them."

They consider sneaking closer to get a listen, but there's so many people around and they don't want to be spotted.

"Deadman," Dell whispers. "If you want to really show you're friendly, get in and record the meeting. You're a big cat, you could jump onto the roof of the truck and listen through the chimney."

As a show of goodwill on their part, one them cautiously pulls out the crossbow bolt from P4's leg. His self-stabilising internal systems start compensating for the muscle tearing and he feels almost up to scratch again.


Ad hoc Keep quest offered:

Record the Meeting
Record the meeting between Marie and the Mob.
Location: Spooner Row
Reward: +1 keep rep, +2 tallies

P4 loses condition: arrow to the knee.



Buried Saint
"Lets go ahead and go to Buried Saint now, because the longer we have this thing the more chances it has to escape."
Drive the RV to Buried Saint.
Karen seeing that she needs to find interesting news stories and should get a tourist Uploxed for the Postwick Mob, directs herself towards to [Watton]
The drive to Buried Saint is relatively quiet. The way takes them past their farmhouse in Scole, where Burt is able to get a change of clothes and some food and swap out any supplies. Then they drive on to the Legend stronghold.

In the crumbling remains of yet another once quaint market town, the Legends have built a complex of fleshfactories that spread out under their radio tower. Here, slowly but steadily, new bodies are forged.

There's a long tussle in the vehicle with the ferret but eventually Rovin disappears out with it wrapped up in his bloodsoaked cloak and heads  to the complex. He returns a short while later, his face mask heavily scratched.

"Never do favours for anyone, is the moral of that story," he says.

As they're chatting they see a woman walk towards them on the road leading out of Buried Saint.

Karen starts on the road leading out of town and sees a motorhome covered in solar panels. Inside the home is Legend member of some renown, the savage Red Cap known as Rovin. His morph is short and bearded with iron boots and blood red beard. His face is covered in an impassive mask. He wields a long pike and wears a red baseball cap emblazoned with the word LEGEND. He's travelling with what appears to be a middle aged human man with thinning hair, wearing armour made from a kitchen cabinet tied held together with cable ties. On his head is the skull of a cyberdog, undoubtedly one of the GML's morphs.




The Keep
”Well, of a sort. It comes with being a tortler”, explain my plans and situation with her, if she wants to know more.
[Auze rolls 3+3+2empathy+0keep=8]
Francine listens as Auze explains his background as a tortler and the unlikely way he managed to come to East Anglia.

"Wow, I always wondered if everything was as crazy elsewhere as here, but if anything the galapagos sounds even more nuts," she says. She cuts the conversation short, as she has to go tend to some orphans who are currently the collective responsibility of the Keep and are a constant source of trouble: Pandrick 10, Dolores 10, Penelope 8, Otto 7

Pandrick has a bucket of batteries that he's scavenged from various buildings and he's currently trying to spark them against each other to set fire to an ancient tapestry; Dolores is trying to converse with George the Tortle in a series of croaks and ribbets that she thinks George understands; Penelope has seven rats in her cardigan that she's feeding her rations to; Otto has climbed inside an old suit of armour and is trying to walk about in it, trailing parts as he does.

Auze has now met some civilised people he could get involved with to help continue his dynasty... but who?


Meeting People is complete. Auze gains +1 tally.



Bungay -> Airport
The adventure continues! Take the bus to Cromer to see about evolving mutations.
[Theodore rolled 4+2+3weird=9]
It's not hard to follow the road north and Timmy and Theodore zip along at speed in their double-decker bus. As they get to the outskirts of London, Timmy stands at the top of the bus and looks out for Land Pirates but they manage to get by safely. The going is slow at times and they have to double-back on some roads that are blocked by fallen trees or crumbled bridges.

Somewhere north of Norwich they take a path off the road that leads through an old airport.

"Can we take a look in there," Timmy shouts down from the top deck as they pass by an aeroplane. "I always wanted to fly a Boeing 737 MAX, I'd love to take a look in the cockpit."

Theodore goes to respond and notices his tongue feels strangely warm. Not burning up or anything, but much hotter than a silver tongue should feel. He wonders if it has anything to do with the warp powered engine.


Theodore gains condition: hot tongue



Dereham
Find a way to the labyrinth and place the spikes somewhere where there isn’t a trap yet. Start constructing the flamer trap[/b
[Sandra rolls 6+5+2wits=13]
Sandra rolls all around Dereham but can't seem to find a labyrinth anywhere.

"Wh-wh-what are you l-l-looking for?" Persephone asks. Sandra explains what's she's up to and the bodysnatcher says, "D-d-don't be s-silly, the l-l-labyrinth isn't here!"

With all the parts assembled, Sandra works on putting together the trap for Terraterror to put in their labyrinth, wherever that may be. While Jager rattles off bullets in the pit nearby, Sandra carefully and methodically assembles a competent flame+tripwire trap, and a spike+pressure plate, all ready for installation.

Pleased with the work, Persephone hands over the cloud seeder.


”Thankfully I have a second gun”
Jager switches his arm back into mechanical form and pulls out his PSG1 sniper rifle and blasts the mutant in the head with multiple rifle rounds, hopefully finishing it off.
[Jager rolled 5+3+3body+1gun=12]
In the pit Jager switches to his second gun. The bulbous series of lumps where the things head should be explode when the bullet hits dead on. Finally the mutant veers to a stop.

"QUALITY ENTERTAINMENT! OUR MEGAMUTE WILL TAKE A WHILE TO RECOVER FROM THAT BEATING!" blares one of the drones as Jager climbs out of the pit by a ladder dangled down. He feels his kudos grow as millions tune in to see the fight unfold.

"We've give the cloud seeder to your friend," says Persephone's avatar in Nexus. "But we could give you another one if you wanted? Usually the reward is more weapons... I think we have some semtex lying around here somewhere you could have."


A Little Less Conversation is complete. Jager gains +2 tallies, +1kudos, +either semtex or a cloud seeder.



Scole
After a long silence save for the rain outside, sitting with head bowed and brow furrowed in consideration, Ben finally looks over and speaks up.
"Um, so, d'you know where they muties come from, then? What're the robots weak tae? Oh, an'... do ye know what happened to my da'?"   
He hesitates before asking the last, not really expecting any revelatory answers, but he watches the bear with restrained hopefulness nonetheless, absently fidgeting with his lash in the meantime.

Finally start asking some questions: the origins of the mutants, any weaknesses of the uploxed and, perhaps even more unlikely to get an answer, the fate of my father. Offer any additional information as requested.
If one or more of my questions proves outside the scope of the bear's knowledge, try and think of something else to ask that might be helpful - maybe where I might find good upgrades for my lash or some such.
   
Ben sits in the darkness and thinks for a long long time. He drifts off to sleep and when he awakes it's light outside and the rain has stopped, but the bear is still there. At last he asks his questions and the bear attempts some answers.

"Hmm, it's common knowledge that the mutants were made by Walt Labs which, bizawwely, is still going. According to the wiki, all their non-English facilities closed in '27 after it turned out that their cwyogenics tech was totally bogus and their founder and CEO Eve Walter disappeared. How they made them is anyone's guess but they had labowatories in Norwich, London, Swansea, Sunderland, and Canterbuwy.

"The uploxed are immortal, but their bodies aren't anything special. They're vulnerable to cwushing and heat damage, and their internal circuits are vulnewable to electwic surges. They can't easily be stopped with bullets, which can wicochet off their armour. Also, they have to wemain in connection to act, so damaging their antennae, most often hidden on their heads, will defeat them easily. As for permanent harm, short of launching a missile at their satellites, the only weapon known to work is a pwototype overclocking laser, that can permanently cowwupt an uploxed's data. It was last seen held by some mad mutant somewhere east of here.

"As for your father... I don't know. I see no wecords of him."

Disappointed but not surprised, Ben asks about upgrades for his lash.

The bear does a celebratory backflip. "What a factoid I have found! Mawy McCartney, daughter of Linda of the veggie sausages, was involved in the Vegan Upwising of '25. When that was ended, her famous electwowhip was left on display in the office at the family's fake meat factowy in Fakenham. That's about 70 kilometres from here."

With that information imparted, the bear says it's off to see the sights and begins to walk out of the town hall.


Quest updated:
Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Alternatively, there's apparently an electrowhip which would make a great addition, but it's deep in GML territory in Fakenham.
Location: Lowestoft or Fakenham.
Reward: x1 tally



Esso Station -> Bungay
Why, it's time to go to Bungay, of course! With all the ruckus the Londoners are causing around there, more than a few popsicles are bound to be shaken out. Who knows? Maybe he'll be convinced this time around. But first, preparations.
Ed buds off a corgi sized offshoot of himself, to clean up and watch over the station while he's out. After that, he puts on his rig, and  starts making tracks towards Bungay.
[Ed rolled 6+6+3weird=15]
Ed splits off a smaller part of himself to watch over the station. His distended stomach disappears as the mass is lost to form this new body, but his initial body remains looking almost the same size (though any further splitting is bound to have a marked effect). With that out the way, he sets off towards Bungay. He keeps a sharp eye on his surroundings but he doesn't see anyone on his way over, though in the distance, several times, he could swear he heard vehicles on the move.

Bungay is surrounded by an unnatural vast obsidian wall, surrounded by a rerouted river that makes up the moat. There are a series of gates inside. Ed walks across the drawbridge and someone on high at the wall shouts down, "Brother, welcome to Bungay. Are you known to us?"
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on December 06, 2019, 07:47:40 am
Spoiler: ForHire (click to show/hide)
”I’ll take the Semtex Perosphone, connect with me later on the nexus if you wish to pursue a platonic relationship with me. And with that, I’ll take my leave and now let met serve as your protection escort for the cloud seeder, Sandra”
Jager takes the Semtex and the box of good leaf a good haul from Dereham by internally storing them, and will help Sandra by being the escort of the cloud seeder by traveling to the Thetford Forest
Title: Re: Warped II! a postapocalypse quest roleplaying game - solar, semtex and secrets
Post by: Naturegirl1999 on December 06, 2019, 08:13:55 am
Head to [Thetford Forest]
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - solar, semtex and secrets
Post by: King Zultan on December 06, 2019, 08:25:01 am
"So what makes you say that did they not pay or something, also I'm gonna look over the RV and see if there's anything that needs fixing."
Look the RV over and see if there's anything that needs to be fixed on it, and complete the find a vehicle quest.
Title: Re: Warped II! a postapocalypse quest roleplaying game - solar, semtex and secrets
Post by: notquitethere on December 06, 2019, 08:58:36 am
Thetford Outskirts
Jager takes the Semtex and the box of good leaf a good haul from Dereham by internally storing them, and will help Sandra by being the escort of the cloud seeder by traveling to the Thetford Forest
Head to [Thetford Forest]
The two uploxed travel south down to Thetford forest. On their way they see a family: a woman and a man and their baby, carrying heavy packs and shuffling through the brush, their boots and coats splattered in mud. They're walking east. When the family see Sandra and Jager that duck down and try to get away through the bushes out of sight.

It isn't too much further to Thetford central from here.




Buried Saint
"So what makes you say that did they not pay or something, also I'm gonna look over the RV and see if there's anything that needs fixing."
Look the RV over and see if there's anything that needs to be fixed on it, and complete the find a vehicle quest.
[Burt rolled 6+4+2wits=12]
"Oh they paid just fine," Rovin says. "I could have done without all the clawing on my paintwork though. Look sharp, there's someone coming."

Burt doesn't pay the stranger any mind as he sets to looking over the vehicle. He's no mechanic, but he's owned vehicles before. Besides being a bit dilapidated in the living quarters, the vehicle seems in remarkably good condition. Mice have nibbled through the wiring for some of the internal lights, making it darker inside than it needs to be, but there's nothing dangerously wrong with the vehicle.


Getting Wheels complete - Burt gains +1 tally. (Apologies, should have awarded that when you got it out the garage.)
Title: Re: Warped II! a postapocalypse quest roleplaying game - solar, semtex and secrets
Post by: Glass on December 06, 2019, 09:07:42 am
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
After his rather abject failure - something he hasn’t really had to deal with previously - Darrin largely stays quiet, thinking about what just happened.
Title: Re: Warped II! a postapocalypse quest roleplaying game - solar, semtex and secrets
Post by: Dustan Hache on December 06, 2019, 09:18:09 am
This is interesting. Marie is the target, and the mob are directly making a deal with her. this is relevant to StaggerLee and potentially the deal for turning the tower on, so it may be best to ping him about it. Continue spying and recording, and see if I can get close enough to climb up the truck to the chimney.
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on December 06, 2019, 09:18:35 am
Spoiler: ForHire (click to show/hide)
”Well Met! lesser flesh beings, your in luck that we have to do some important business and so it’s in your best interest to leave, immediately. Now skirt.”
After scaring off the humans, head towards [Thetford Forest] to finish this Cloud Seeder quest.
Title: Re: Warped II! a postapocalypse quest roleplaying game - solar, semtex and secrets
Post by: Naturegirl1999 on December 06, 2019, 09:30:51 am
”After we are done with what we are doing, maybe we could help you carry whatever it is you are carrying”
Continue to [Thetford Forest]

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - solar, semtex and secrets
Post by: WyrdByrd on December 06, 2019, 09:33:07 am
Quote
Ed splits off a smaller part of himself to watch over the station. His distended stomach disappears as the mass is lost to form this new body, but his initial body remains looking almost the same size (though any further splitting is bound to have a marked effect). With that out the way, he sets off towards Bungay. He keeps a sharp eye on his surroundings but he doesn't see anyone on his way over, though in the distance, several times, he could swear he heard vehicles on the move.

Bungay is surrounded by an unnatural vast obsidian wall, surrounded by a rerouted river that makes up the moat. There are a series of gates inside. Ed walks across the drawbridge and someone on high at the wall shouts down, "Brother, welcome to Bungay. Are you known to us?"

"Probably not! Been a mite since I've been in the towns. Come to think of it, though, you may know some  of the folk I've traveled with. I'm sure one of them joined up with you. Big lad like that would fit in right at home with you lot, even if he was a bit of a tippler."
Title: Re: Warped II! a postapocalypse quest roleplaying game - New Entrants x2
Post by: Pokeboss44 on December 06, 2019, 09:37:10 am
Spoiler: Karen Kablukov (click to show/hide)

”Hey, Rovin, I’m another member of the Legends faction and going to do my rounds. But hello sir in the cabinet armour, do you have any interest of going to Watton?, I have to catch the latest scoop of news and commuting there with your vehicle could be helpful and handy, no worries if you can’t spare me.”
Title: Re: Warped II! a postapocalypse quest roleplaying game - solar, semtex and secrets
Post by: Yoink on December 06, 2019, 09:46:26 am
"Awright, well... thanks then," says Ben, somewhat unsure of how to address this strange creature.
"Watch out fer that gel on the bike, ah guess."   
He watches the bear leave, then shrugs and turns his attention to the rest of the hall. Some grub sure would be nice...

Say my farewells to the Wiki-Bear, then take a look around the village hall for any food that might be about.
Surely they had snacks on hand for folks that gathered here? Keep an eye out for any other useful items too, I guess.     

If I find anything that seems safe to eat, do so before bunking down to sleep. If not, just get some sleep.
Either way, wake up early and continue my trek to the site of the ambush. Oh, and I guess I should probably close the door I came through and pile some chairs against it, to make noise and wake me if anyone or anything tries to gain entry in the night.
   
Title: Re: Warped II! a postapocalypse quest roleplaying game - solar, semtex and secrets
Post by: notquitethere on December 06, 2019, 02:17:12 pm
Camel Pasture
After his rather abject failure - something he hasn’t really had to deal with previously - Darrin largely stays quiet, thinking about what just happened.
[Darrin rolled 6+6+1wits+1scientist=14]
Darrin stops and reflects on what he's feeling. He's spoken with those senior in the Labs who know more about the mutation process, though many of the details are still as yet occluded from him. This must be the Hunger that he has heard of. He didn't know if he would ever experience this madness but he wasn't expecting it to feel quite like this. An admixture of wanting something as yet ineffable and luxuriating in sensation. Fortunately he has no desire yet to feast on anyone's heart, but a tiny drip of terror falls inside his gut- will this grow now? Will there be a cure?

His thoughts are interrupted by a shout from Balthazar. While he's been lost in his mind, the others have clambered over the fallen pillar and got to safety. "You coming Amoretto?"




Thetford
After scaring off the humans, head towards [Thetford Forest] to finish this Cloud Seeder quest.
”After we are done with what we are doing, maybe we could help you carry whatever it is you are carrying”
Continue to [Thetford Forest]

The family continue to run off east into the wilderness beyond, glad that they aren't being pursued by the killer robots. The assassin and giant millipede bots continue on to Thetford Forest.

In the centre of the forest on a hill surrounded by ancient woodlands, there's a tall radio tower. The partially deflated blimp is here. It's all guarded by a handful of insectoid morphs.

Natrix, in form of a giant razor-tipped cranefly, greets them. "Well well," he whispers, "I didn't expect to see you two walking up together. And is that a cloud seeder?"

The cloud seeder is handed over and the pair are suitable rewarded.

Shortly after, the convivial atmosphere sours. "What is that bird doing trapped on your leg, Jager?" Natrix hisses,


Cloud Seeding is complete. Jager and Sandra both gain +3 tallies, +1 kudos, +1eyes rep.



Bungay
"Probably not! Been a mite since I've been in the towns. Come to think of it, though, you may know some  of the folk I've traveled with. I'm sure one of them joined up with you. Big lad like that would fit in right at home with you lot, even if he was a bit of a tippler."

[Ed rolled 3+3+2empathy+0london=8]
They open the gates for Ed but they don't seem to recognise the description of the mutant that Ed attempts to describe. Inside the walls, there is small bustling settlement. Almost everyone is clearly a mutant. Ed is given directions to the recruitment office if he wants to sign up.



Buried Saint
”Hey, Rovin, I’m another member of the Legends faction and going to do my rounds. But hello sir in the cabinet armour, do you have any interest of going to Watton?, I have to catch the latest scoop of news and commuting there with your vehicle could be helpful and handy, no worries if you can’t spare me.”
[Karen rolled 1+2+1empathy+1legends=5]
Rovin is impassive. "Sorry lady, I'm about done with running favours. What do you think, Burt? You weren't planning on going to Watton were you?"

Burt knows Watton is almost enroute to Kings Lynn, but he doesn't have a particular reason for going there yet unless he wanted to assist in whatever Karen was doing.




Scole -> Dedham Vale
Say my farewells to the Wiki-Bear, then take a look around the village hall for any food that might be about.
Surely they had snacks on hand for folks that gathered here? Keep an eye out for any other useful items too, I guess.     

If I find anything that seems safe to eat, do so before bunking down to sleep. If not, just get some sleep.
Either way, wake up early and continue my trek to the site of the ambush. Oh, and I guess I should probably close the door I came through and pile some chairs against it, to make noise and wake me if anyone or anything tries to gain entry in the night.

[Ben rolled 2+1+2wits-1hungry=4]
Ben, against all odds, finds an untouched loaf of what looks like bread in a back cupboard. Its fully sealed and looks fine to eat (in the dim light). It tastes a bit funky, but he's so hungry he doesn't mind too much. When the walls start wiggling and floor starts singing to him, he figures something might have been wrong with it. Undaunted, he falls asleep.

When he wakes up, he's no longer hungry and his knee is feeling fine. The sky is a jazzy purple. He steps his improbably long legs straight onto a cloud and rides it loop-de-loop south for the rest of the day.

When he comes to his sense, he's chucking his guts up besides a tree on the edge of Dedham Vale. With his stomach still grumbling again, Ben continues on to the ambush point. His head is much clearer and he has honestly no idea how he managed to travel for a whole day without any memory of anything in between.

"You alright kid, you don't look too well?" is the first thing the pirate says to Ben when he arrives at the ambush point. It's a handful of tents hidden in the woods near the road. A few motorbikes with sidecars are parked in case a chase is needed. Six pirates have been hanging out here for days waiting for the arrival of the bigwigs. Someone is up a tree on lookout at all times.

Ben doesn't have much time to get settled when the lookout guy shouts down, "They're coming! They're coming!" In the near distance, Ben hears the sound of car engines...


Ben loses conditions: bruised knee, hungry
Ben gains condition: tripping
Ben loses condition: tripping
Ben gains condition: hungry.



Spooner Row
This is interesting. Marie is the target, and the mob are directly making a deal with her. this is relevant to StaggerLee and potentially the deal for turning the tower on, so it may be best to ping him about it. Continue spying and recording, and see if I can get close enough to climb up the truck to the chimney.
[P4 rolled 3+4+2body+1cat=10]
P4 slinks into the camp and leaps soundlessly onto the roof of the battle truck. There he slinks to the edge of the chimney where he hears two women's voices drift up from below.

"Tea?"

"Let's keep it to business."

"My offer still stands, Dulcamara, with you by our side we would be unstoppable. We could crush all the enemies. Destroy the killbots."

"The uploxed aren't our enemies. They're insane, yes, but they hold the key to a better world."

"If they're so wonderful why aren't you working for them now?"

"I have done and will again, but the Mob pay food and I need to eat."

"We have food here too you know..."

"Marie. About the offer?"

"Yes, it was as I said: on truckload of cans for her head. A very reasonable price."

"Weren't you friends?"

"Amy is a liability, she's too wasteful with the men's lives. Good people are hard to come by. Now, here's where she'll be. You'll want to inspect the cargo, I take?"

"That's right."

"Then talk to Fatal Pete by the Stobart truck."

With that the biker leaves the truck, leaving Marie alone inside. P4 can see off in the bushes, the group from the Keep watching him closely.




The Quest Log Has Been Updated!

New quests for Keep, Londoners, Mob, Terraterror, Eyes of Gaia, and Legends.

Human
Spoiler: The Keep (click to show/hide)
Spoiler: Land Pirates (click to show/hide)
Spoiler: Postwick Mob (click to show/hide)

Uploxed
Spoiler: Great Marmite League (click to show/hide)
Spoiler: Legends (click to show/hide)
Spoiler: TERRATERROR (click to show/hide)
Spoiler: Eyes of Gaia (click to show/hide)

Mutant
Spoiler: Walt Labs (click to show/hide)
Spoiler: Londoners (click to show/hide)

Neozombie

Spoiler: Map (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - more quests available
Post by: Glass on December 06, 2019, 02:26:28 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)
"Yeah, on my way. Sorry." Let's get going.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on December 06, 2019, 02:37:32 pm
Spoiler: ForHire (click to show/hide)
”Hold up Natrix don’t get triggered that easily makes you seem ill-tempered and ill-mannered, I’m just hear to escort the cloud seeder and drop off this bird. Sad that you don’t have any mission for a raid against the Londoners that your at war at, I so enjoy removing the fragile life of homosapiens and eliminating threats that challenge the Uploxed.

As for you Sandra, I’ll be by Watton for your Dromasaur Assassin and I’ll get you your two kudos in exchange for the satellite information.”

Rip open the cage bars and yeet gently let the magpie out of cage, than head to Watton
(Also convert 5 XP into +1 Empathy)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Beirus on December 06, 2019, 02:53:33 pm
"I don't see why not. Maybe there'll be something good left around here. Like a jetpack! They probably managed to make those while we were frozen, right?" Theodore replies with a smile.

Airport exploration time! To the hangars to see if one of those planes is there for Timmy to check out. And maybe a jetpack, the old sci-fi staple.

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - more quests available
Post by: notquitethere on December 06, 2019, 03:38:58 pm
Camel Paddock -> Laxfield
"Yeah, on my way. Sorry." Let's get going.
[Darrin rolled 4+3-1body=6]
Darrin climbs up over the fallen pillar. When he reaches the other side he slips and plunges head first into a crack in the earth on the other side. He stretches out his arm and, by luck, it's his fire-impervious arm that hits the lava. Balthazar grabs Darrin and pulls him to safety. The scientist is shaken, but otherwise unharmed.

The group continue in silence through the overgrown fields to Laxfield. Eventually they see the great radio tower spindling up in the distance. The ground around it has been scorched bare and in its place, spiralling around the tower, a vast scrap labyrinth has been assembled. Everywhere above it there are dozens of terraterror drones filming and moving metal walls and deadly traps into place.

On one end of the labyrinth there is an imposing black archway leading into the twisty passages beyond.

"What the actual..." says Chloe Fontaine.


Darrin has lost 1 luck.



Thetford -> Watton Outskirts
Quote
”Hold up Natrix don’t get triggered that easily makes you seem ill-tempered and ill-mannered, I’m just hear to escort the cloud seeder and drop off this bird. Sad that you don’t have any mission for a raid against the Londoners that your at war at, I so enjoy removing the fragile life of homosapiens and eliminating threats that challenge the Uploxed.

As for you Sandra, I’ll be by Watton for your Dromasaur Assassin and I’ll get you your two kudos in exchange for the satellite information.”

Rip open the cage bars and yeet gently let the magpie out of cage, than head to Watton
[Jager rolled 6+1+3body=10]
Jager rips open the cage and the long-suffering bird flies off. Natrix is pleased by the release of the bird. He says quietly, "Oh the time for acting against the mutants will be soon, and when we do we will need all the hands we can get, don't you worry..."

The assassin zips through the shadows over to Watton. On the edge of town he spots something unusual. Phasing back into realspace, he sees a jeep crashed against an oak tree. The windscreen is completely smashed. There's a dead man dressed in a sharp suit lying half out the window. Behind him, inside the jeep, there's an usual sickly yellow light glowing.




Airport
"I don't see why not. Maybe there'll be something good left around here. Like a jetpack! They probably managed to make those while we were frozen, right?" Theodore replies with a smile.

Airport exploration time! To the hangars to see if one of those planes is there for Timmy to check out. And maybe a jetpack, the old sci-fi staple.
[Theodore rolled 5+6+0wits=11]
Timmy and Theodore have a whale of a time playing in the abandoned aeroplane hangars. They break into the Boeing of Timmy's dreams and he spends ages in the cockpit pretending to fly it, flipping all the levers and pulling at the joystick.

Theodore ransacks the cabins for anything of interest. He's all but given up and both are on their way back to the bus, when he sees a dilapidated refueling cart and inside, protected from the elements, is a box of jump-boots. The staff at the airport must have used them for accessing the outer parts of the planes while strapped into a safety harness (now, ropes rotten, part dangling from the roof of the hangar).

Timmy insists on reading the instruction manual. Apparently, when fuelled, they boost the wearer into the air. They can be used for hovering or for rocket assisted jumping. They're currently empty, but any kind of fuel would probably do, even booze.

"This doesn't seem very safe," says Timmy. "But I love it anyway."
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on December 06, 2019, 03:49:26 pm
Spoiler: ForHire (click to show/hide)
”Let’s see what we got here.”

Investigate the crash site, see if Jäger can find anything interesting in the wreckage. It’s looting time.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: notquitethere on December 06, 2019, 04:04:07 pm
Watton Outskirts
Investigate the crash site, see if Jäger can find anything interesting in the wreckage. It’s looting time.
[Jager rolled 5+2+0wits=7]
Jager opens the driver seat door and the corpse collapses to the ground. He seems to have died from an acute case of having his heart pulled out through his back. As the body drops, a fancy pair of sunglasses spill to the ground.

Inside, the cab light is on, bathing the scene in a soft glow. There's blood everywhere, but other than the corpse, his shades, and the vehicle itself, there doesn't seem to be much here. Jager rifles through the jacket of the deadman and finds a list of names ticked off but he doesn't recognised any of the people listed. As he's looking he hears a woman's scream from the nearby thicket of trees.
Title: Re: Warped II! a postapocalypse quest roleplaying game - solar, semtex and secrets
Post by: Naturegirl1999 on December 06, 2019, 04:10:20 pm
Head to [Spooner Row] for [Let It Rain]
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on December 06, 2019, 04:27:14 pm
Spoiler: ForHire (click to show/hide)
”Hmm, now why would someone be screaming at this moment?”

Take the sunglasses and name list. Stalk and locate the position of the woman’s screaming, assessing why she is screaming or even better what she is.
Title: Re: Warped II! a postapocalypse quest roleplaying game - New Entrants x2
Post by: Pokeboss44 on December 06, 2019, 04:31:52 pm
Spoiler: Karen Kablukov (click to show/hide)

”That’s okay Rovin, I’m just trying to find the latest scoop on what’s happening in all the cities and reporting it back to the Legends, anyways I shall take my leave.

Travel from Buried Saints Tower to [Watton]
Title: Re: Warped II! a postapocalypse quest roleplaying game - more quests available
Post by: Glass on December 06, 2019, 06:05:59 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

As a direct result of recent events, Darrin is rather less patient than he typically is.
"Excuse me?" he shouts up toward the drones. But he's unheard, or maybe just ignored, or perhaps simply not responded to quickly enough.
So he uses Sonic Boom.
"EXCUSE ME, WHAT THE HELL IS GOING ON HERE?"
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on December 06, 2019, 06:15:26 pm
Head back to the den to report that there are people to adopt, as well as multiple friendly mujeres y hombres. Also, before that, grab a few batteries from the bucket before the kid destroys them all.
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: Naturegirl1999 on December 06, 2019, 07:01:16 pm
Head back to the den to report that both adoption and reproduction opportunities are at the Keep (don’t word it like that)
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
(Might want to say how you want to word it)
Title: Re: Warped II! a postapocalypse quest roleplaying game - more quests available
Post by: WyrdByrd on December 06, 2019, 07:06:26 pm
Start scanning the streets for Popsicles. Keep an eye on the ones that look more attached to pre-apocalypse ways then others.  They'll probably be the ones to respect commerce.
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on December 06, 2019, 07:11:07 pm
Head back to the den to report that both adoption and reproduction opportunities are at the Keep (don’t word it like that)
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
(Might want to say how you want to word it)
Literally any other way would probably be better. I'll come up with a different one.
Title: Re: Warped II! a postapocalypse quest roleplaying game - more quests available
Post by: Devastator on December 06, 2019, 08:25:01 pm
Well, that ended up working out okay.  I think I'll surprise Mitchell by returning his boat.

Add a personal mission to return Mitchell's boat.  Activate mission 1.

Start sailing down the river, and eventually south towards Ipswitch, hugging the coastline.  Check if the houseboat has enough electricity from the solar panels to run the laptop.  It probably does if it has a working electric heating element, although batteries and voltage issues might make it not suitable.


Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - more quests available
Post by: Dustan Hache on December 06, 2019, 10:29:02 pm
Paw at the chimney suggestively to the watchers of the keep, silently asking if they want me to try and sneak inside the truck. If they do, attempt to infiltrate the vehicle so I can get at Marie myself. Otherwise, ID the cargo being picked up and escape without being detected by the pirates. being quiet is HARD!
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - more quests available
Post by: Yoink on December 07, 2019, 02:18:35 am
"Bloody hell," Ben mutters to himself, rubbing his head as he stumbles towards the camp, "Ah've gotta get maself some more ay that shit..."   

This train of thought is abruptly interrupted as he is addressed. He straightens up, squinting at the other pirate.
"Aw aye, 'm fine. So what's the plan then?"


If I have time, ask what our plan of attack is before the ambush begins.
Otherwise, just follow some more-experienced pirate and be ready to make myself useful.

Gauge if my lash would be long enough to stretch across the road; if it is, maybe whisper to someone asking if they want to grab the other end so we can possibly clothesline any forward scouts. Of course, that plan would be moot if the frontrunners aren't on bikes...   



Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - more quests available
Post by: King Zultan on December 07, 2019, 03:31:48 am
"Hey legends lady I'll take you to Watton, I'm gonna be passing through there anyway so I can drop you off."
See if Karen still wants the ride, then take her to Watton and drop her off.
Title: Re: Warped II! a postapocalypse quest roleplaying game - more quests available
Post by: Pokeboss44 on December 07, 2019, 03:38:44 am
"Hey legends lady I'll take you to Watton, I'm gonna be passing through there anyway so I can drop you off."
See if Karen still wants the ride, then take her to Watton and drop her off.

“Thanks Mr. Burt for the convenient carpooling, I’d welcome a quick ride to there.”

Take a ride in Burt’s vehicle and be dropped off in Watton
Title: Re: Warped II! a postapocalypse quest roleplaying game - solar, semtex and secrets
Post by: notquitethere on December 12, 2019, 01:57:18 pm
Thetford -> River Thet -> Spooner Row
Head to [Spooner Row] for [Let It Rain]
Sandra rolls up along the main road towards Spooner Row. She has to slow down to a stop half way there, where the river Thet has flooded its banks and the road is part submerged. There's a purplish chemical slick that clings to the surface of the river.

"That's... disconcerting," says Sable's avatar in Nexus, as she watches Sandra's feed. As there's nothing that can be done about it now, Sandra continues on to Spooner Row.

She arrives on a hill overlooking a tangle of roads where there's an encampment of Land Pirates. Sandra considers where to set up the cloud seeder. The best place for the cloud seeder would be right in the open overlooking the settlement, but it would also be the most exposed spot. There's a small copse of trees on the hill, but they could interfere with the seeder.


Paw at the chimney suggestively to the watchers of the keep, silently asking if they want me to try and sneak inside the truck. If they do, attempt to infiltrate the vehicle so I can get at Marie myself.
[P4 rolled 1+1+1wits+1cat=4]
In the middle of the camp in Spooner Row, P4 pads at the chimney. He gets a nod from Dell. Sneaking as best as he can, he gets to near the door when all hell breaks out.

"What's that!"

"Killbot on the roof of Marie's truck!"

About half a dozen guns turn on P4 as the whole camp realises there's a GML cyberbeast sneaking among them!


This is a morph-threatening situation.



Outskirts Watton
”Hmm, now why would someone be screaming at this moment?”

Take the sunglasses and name list. Stalk and locate the position of the woman’s screaming, assessing why she is screaming or even better what she is.
[Jager rolled 1+1+0wits=2]
Jager picks up the loot and stalks through the woods, but the scream has ended and he can't see anything. Eventually, mud besplattered, he clambers back onto the roadway. Right in time to almost be hit by an oncoming RV.

This is a morph-threatening situation.

"Hey legends lady I'll take you to Watton, I'm gonna be passing through there anyway so I can drop you off."
See if Karen still wants the ride, then take her to Watton and drop her off.
“Thanks Mr. Burt for the convenient carpooling, I’d welcome a quick ride to there.”
Take a ride in Burt’s vehicle and be dropped off in Watton

Dr Burt Goldstine drives north to Watton. Karen Kablukov sits up front. Rovin stays in the back and polishes his mask while the others can't see his face underneath. The drive doesn't take long and Burt is enjoying the scenery whizz by when suddenly a humanoid shaped robot with a gun arm stumbles out of a thicket right into his path. It's not too late to slam on the brakes, or accelerate.



Laxfield Labyrinth
As a direct result of recent events, Darrin is rather less patient than he typically is.
"Excuse me?" he shouts up toward the drones. But he's unheard, or maybe just ignored, or perhaps simply not responded to quickly enough.
So he uses Sonic Boom.
"EXCUSE ME, WHAT THE HELL IS GOING ON HERE?"
[Darrin rolled 4+1+3weird=8]
Darrin's voice booms out over the valley. A gaggle of drones buzz towards the party.

"WELCOME TO THE FATAL LABYRINTH!" one booms.

"IN THE CENTRE SITS A TOWER THAT BROADCASTS ROBOTIC DOOM!" cries another. "THE ONLY WAY TO STOP IT IS TO TRAVEL AND BRAVE THE DANGERS WITHIN!"

"TRAPS, TREASURE AND MONSTROSITIES MOST INTRACTABLE LIE WITHIN!" follows up a third.

"Well this is a good way to die," says Big Ben.

"Yeah, let's report back, and come back with a real plan," says Chloe Fontaine.

Balthazar looks at the labyrinth with a gleam in his eye. You did all come all this way and it would be a shame to go back empty handed...




The Keep -> Arena -> Deep in the Broads
Head back to the den to report that there are people to adopt, as well as multiple friendly mujeres y hombres. Also, before that, grab a few batteries from the bucket before the kid destroys them all.
[Auze rolled 3+3+2wits=8]
Auze grabs some batteries from the bucket. Pandrick says, completely deadpan, "Sparkstones are life. You owe me a life now."

With the batteries, he travels back to his den deep in the broads. He's thinking about what to say to the others when he walks past an old stadium. There's the head of a great monstrous beast driven into a stake near the entranceway. Lying near it, discarded on the side, is a great fibrous wing, as if it were from a giant insect. It terminates in a metal socket. It's a nice souvenir, the way it shimmers in the light, so Auze grabs it and carries on his way.

Back at the house, Auze lays out the possibilities inherent at the Keep. His brother Josh and his father Auze senior are both keen on making a trip to make friends at the Keep. Layla is currently more interested in her radios.

"You find me any batteries?" she says.


Auze gains batteries. Auze gains a giant insectoid wing.

(Unless any intervention is made his family will make ties with the Keep and the dynasty will be on a more secure footing.)



Bungay
Start scanning the streets for Popsicles. Keep an eye on the ones that look more attached to pre-apocalypse ways then others.  They'll probably be the ones to respect commerce.
[Ed rolled 4+4-1wits=7]
Ed spots a young woman dressed in a faded jumper with grumpy cat knitted on it. This is definitely someone from the old days. He approaches her and she stares at his wings. She says "I told you freaks three times already I ain't joining your weird-ass fight. I just wanna go home."

(Please post your sheet when you make a move, it makes it easier for me to do your rolls.)



Postwick Boatyard -> Alde Mudflats
Well, that ended up working out okay.  I think I'll surprise Mitchell by returning his boat.

Start sailing down the river, and eventually south towards Ipswitch, hugging the coastline.  Check if the houseboat has enough electricity from the solar panels to run the laptop.  It probably does if it has a working electric heating element, although batteries and voltage issues might make it not suitable.
[Sandeep rolled 3+1+2wits=6]
[Sandeep rolled 3+1+3body=7]
Sandeep plugs in the laptop into the boat as it slowly makes its way down stream. There's a burning stench from the power adaptor and Sandeep pulls it out before it does any damage to the laptop. Now he'll need a new cable and adaptor. There must be one in Ipswich...

He travels through the swamps of the Broads and out of the estuary of the Yare which has flooded the whole town of Great Yarmouth. There he chugs alongside the coast, hugging the shoreline as close as he can. The rudder is hard to handle, but Sandeep is stong and steady. He's lucky and the waves are gentle enough, though the boat rocks back and forth most disconcertingly. It's going well and he's making good progress when a sudden push from the water sends him careening into a swampy headland. He travels on a while but as the tides recede over the course of a few hours, the boat becomes stuck in the mud near the mouth of the river Deben.

Ispwich is about four hours walk from here, or he could wait for the tide to return, whenever that might be.


Sandeep gained condition: grounded.

New personal quest:

Only Borrowed
Return Mitchel's boat where you found it.
Location: Norwich riverside
Reward: +1 tally.
Quest updated:

Updated quest:

1 - Attacking the Nexus - Part 2 - Power & Cables
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer and a new laptop cable. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x3 tallies



Dedham Vale
Otherwise, just follow some more-experienced pirate and be ready to make myself useful.

Gauge if my lash would be long enough to stretch across the road; if it is, maybe whisper to someone asking if they want to grab the other end so we can possibly clothesline any forward scouts. Of course, that plan would be moot if the frontrunners aren't on bikes...   
[Ben rolled 2+2+2wits+1lash=7]
"Are there bikes?" Ben calls up to the lookout and he shouts back affirmative so Ben races down with another pirate and he runs across the road, the lash outstretched, held by the other.

The first bike comes and the rider drives full bodied into the lash. He's knocked off and his bike careens into the woods. The force pulls the other pirate stumbling into the road. Ben glances down the road and sees a huge truck driving this way, clearly going to hit his companion. A second bike is following up behind it.

There are revs from the woods as the other pirates ready their vehicles for a chase.




Spoiler: Map (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Road safety warning
Post by: Naturegirl1999 on December 12, 2019, 02:52:01 pm
(Used 5 tallies to improve Connexion)
Place the Cloud Seeder in the Copse of trees to limit exposure

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Road safety warning
Post by: Dustan Hache on December 12, 2019, 02:52:58 pm
Mission compromised! Take cover, and try to get down the chimney! Marie must still be inside, and we need to catch her before she either arms herself or escapes from the truck!

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Road safety warning
Post by: Glass on December 12, 2019, 04:16:24 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

Darrin facepalms.
“Of all the stupid reasons to start up a tower...”
Then, he looks over the tower and Labyrinth with a critical eye, trying to figure out:
“So, guys, maybe going through the Labyrinth is a bad idea - but do you think we could go over it?
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on December 12, 2019, 04:40:43 pm
”Here ya go”, Auze hands her the batteries, “You know, now that you've got the radios working on this end, let’s see if you can broadcast to the Tortler gun radio and back”. After testing this out, go and read some books on electrical generation and/or related subjects.
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)

The dynasty endures. Also, is this the titular keep that the faction is based in (https://en.wikipedia.org/wiki/Norwich_Castle)?
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on December 12, 2019, 05:06:56 pm
Spoiler: ForHire (click to show/hide)
”Damn drivers lacking their license, I’m about to get hit”

Dodge-roll out of the way of the truck, Jager’s start booting up his shadowjump to travel to Watton
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: notquitethere on December 12, 2019, 05:11:09 pm
Also, is this the titular keep that the faction is based in (https://en.wikipedia.org/wiki/Norwich_Castle)?
Yep! That's why there's a museum in it. I included some pictures of it in Part I of this game. (http://www.bay12forums.com/smf/index.php?topic=174103.msg7985611#msg7985611)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Road safety warning
Post by: WyrdByrd on December 12, 2019, 09:50:23 pm
Quote
Ed spots a young woman dressed in a faded jumper with grumpy cat knitted on it. This is definitely someone from the old days. He approaches her and she stares at his wings. She says "I told you freaks three times already I ain't joining your weird-ass fight. I just wanna go home."

 "Really?  Thank God. A lot of  popsicles out here want to go on a rip-roaring reclamation mission when they first wake up, what with waking up in a ruined city and all. Some days, you'd think no one even wants a home.
 That being said, things seem more homely than homey, especially with all the pirates around. To them, even people like you are too 'freakish'. 
What's your story, Icepop?"





Try and get the popsicle to open up a little,  mostly in relation to her values and aspirations.

Spoiler: Mr Ed (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Road safety warning
Post by: Devastator on December 12, 2019, 11:43:22 pm
(Can I get quest 3 changed to include the possibility of returning it to the person instead of to the location?  I might leave it somewhere else accessable and contact Mitchel via telepathy instead of going to that exact location.)

Assess how long it is since last high tide.  High tides are twice a day, usually about 12 hours apart, with them sliding a bit later each day.  If it's eight hours to go to Ipswitch and back, the tide needs to have been draining less than four hours to make it, preferably two to be safe.  If it's been draining for more than two, I'll wait it out and try to get closer after the tide comes back.  If less, proceed to Ipswitch and see if I can enter.

Just try to act calm and act like a pilgrim or someone unaligned doing shopping if challenged.  Keep it low key unless recognized, and look for the resources I need for my first and second missions.


Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Road safety warning
Post by: King Zultan on December 13, 2019, 02:59:30 am
"Oh shit!"
Hit the breaks and let the guy pass, then continue to Watton and drop the person off.
Title: Re: Warped II! a postapocalypse quest roleplaying game - New Entrants x2
Post by: Pokeboss44 on December 14, 2019, 06:39:09 am
Spoiler: Karen Kablukov (click to show/hide)

”Lets make sure that we don’t hit that dude, might scrap off your car and agitate him if he survives”

Help assist Dr. Burt with the driving, and reach my destination to be dropped off.
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: notquitethere on December 15, 2019, 06:03:45 pm
Bungay
 "Really?  Thank God. A lot of  popsicles out here want to go on a rip-roaring reclamation mission when they first wake up, what with waking up in a ruined city and all. Some days, you'd think no one even wants a home.
 That being said, things seem more homely than homey, especially with all the pirates around. To them, even people like you are too 'freakish'. 
What's your story, Icepop?"
Try and get the popsicle to open up a little,  mostly in relation to her values and aspirations.
[Ed rolled 3+2+2empathy=7]
"Mate, it's Alison," she says. "I used to be a cellist in New Zealand. I'd been through a bad break up and I got myself froze in Christchurch. Now I wake up and it's the end of the world. I really messed up. I just wanted to avoid seeing Kev around town for a year. Now I'm on the wrong side of the freaking planet and everyone's a bloody mutant and all I can do is sweat diamonds which would be great if there was a blimmin economy left. I can't even play my cello as it was destroyed when some bloody robots attacked me back in London."

As they're talking the gate rumbles open to the town and a huge convoy of cars starts filing in. "Aw shit, it's that woman again," says Alison. "I'm getting out of view mate before I'm dragged into her bullshit war."




Deep in the Broads
”Here ya go”, Auze hands her the batteries, “You know, now that you've got the radios working on this end, let’s see if you can broadcast to the Tortler gun radio and back”. After testing this out, go and read some books on electrical generation and/or related subjects.
[Auze rolled 6+3+2wits=11]
They experiment with the radio, setting up an AM receiver. After some trying they tune into the radio gun and achieve a two-way communication.

"So long as I have the radio and you have the gun on you, we should be able to talk," says Auze's sister.

There's not many books in the base, but the family had managed to salvage some before they left. Auze spends some time studying and gets the principles of connecting up electrical generation: he could seek to restart one of the many power plants in the area or try to achieve limited power generation through hooking up a windmill, or a bicycle generator or perhaps salvage some solar panels... there are lots of possibilities.

As he's reading, his father and brother make up their mind to go to the Keep. No doubt they'll have more tasks for him if he runs into them there.


Electric Blues is complete. Auze gains +2 tallies.



Watton
"Oh shit!"
Hit the breaks and let the guy pass, then continue to Watton and drop the person off.
Help assist Dr. Burt with the driving, and reach my destination to be dropped off.
Dodge-roll out of the way of the truck, Jager’s start booting up his shadowjump to travel to Watton
[Burt rolled 5+2+2body+1karen=10]
[Jager rolled 6+3+3body=11]
"Lookout!" Karen points at the robot and Burt swerves the van, missing the robot. He rights the wheel and keeps on driving to Watton. Unseen behind them, Jager the killbot sinks into the shadows and steps out of a dark alleyway in Watton.

Soon after, the motorhome drives through the open gate of the walled neutral town. The old buildings have been knocked through and covered over into a ramshackled expanse of corrugated iron shacks. Smoke pours out workshops and the air is thick with the sound of industry. Robots, cyberbeasts, drones and even a few humans all move around in a flurry of activity.

In the centre of the town there's a man languishing in a cage. In front of one of the chop-shops, a 6-foot high yellow robo-dinosaur is in avid conversation with a squat drone with a television for a body.

"Don't kill anyone here," Rovin advises from the back of the vehicle, "They really bust your ghosts if you get what I mean."




Spooner Row
Place the Cloud Seeder in the Copse of trees to limit exposure
[Sandra rolled 5+2+2wits+1woods=10]
[Sandra rolled 2+5+2wits-1woods=8]
Sandra sneaks into the woods. She's pretty sure no one has seen her at it. She sets up the cloud seeder and it starts spewing a fine mist into the air. The thing is going to take ages and while she's standing near, the chemicals in the seed mix are bound to play havoc with her joints: she'll need to find somewhere else to hide while watching over the seeder.

Mission compromised! Take cover, and try to get down the chimney! Marie must still be inside, and we need to catch her before she either arms herself or escapes from the truck!
[P4 rolled 3+3+2body+1cat=9]
In the camp, P4 acts fast and dives into the chimney. He uses his cat-like flexibility to squeeze into the narrow space. But out of the gun fire and into the flames! At the base of the chimney there's a bed of hot coals. Not wishing any damage to his morph, he leaps out and into the trailer beyond. It's a workshop laid out with dozens of tools including a bench of half-completed bullets in front of a packet of gunpowder.  A thin Slavic woman in her mid-twenties with brunette hair and brilliant green eyes steps out of the darkness and jams a pipe rifle into P4's mouth. In less than a second she is going to pull the trigger.

P4 gains condition: gun in mouth. P4 is in a morph-threatening situation.



Laxfield
Darrin facepalms.
“Of all the stupid reasons to start up a tower...”
Then, he looks over the tower and Labyrinth with a critical eye, trying to figure out:
“So, guys, maybe going through the Labyrinth is a bad idea - but do you think we could go over it?
[Darrin rolled 2+3+1empathy+1london=7]
Balthazar looks at the labyrinth and the tower in the middle. "Undoubtedly there are great treasures within to entice us more... but it could be fatal... We will come back with a blimp and sail straight to the tower."

The drones are listening in. "THIS ISN'T VERY SPORTING OF YOU!" one of them booms. A tiny pellet hurtles down at Big Ben's feet, and he hops back. Dozens more drones buzz over and start blasting a barrage of projectiles at the feet of the party. Everyone begins pushed inexorably towards the archway of the labyrinth...




Mudflats -> Ipswich
(Can I get quest 3 changed to include the possibility of returning it to the person instead of to the location?  I might leave it somewhere else accessable and contact Mitchel via telepathy instead of going to that exact location.)
Sure. The wording is now "Return Mitchel's boat either to him or where you found it.".

Assess how long it is since last high tide.  High tides are twice a day, usually about 12 hours apart, with them sliding a bit later each day.  If it's eight hours to go to Ipswitch and back, the tide needs to have been draining less than four hours to make it, preferably two to be safe.  If it's been draining for more than two, I'll wait it out and try to get closer after the tide comes back.  If less, proceed to Ipswitch and see if I can enter.

Just try to act calm and act like a pilgrim or someone unaligned doing shopping if challenged.  Keep it low key unless recognized, and look for the resources I need for my first and second missions.
[Sandeep rolled 3+4+2wits=9]
[Sandeep rolled 3+2+2wits=7]
[Sandeep rolled 4+5+2wits=11]
Sandeep considers it best to just wait it out: if he were to miscalculate the tides, the boat could be left for ages. While he's preparing for the tide to return, a dark green silent drone with a long telescopic lens spies him in the distance before flying off again.

In time Sandeep chugs the boat alongside the water and up the river Orwell into the great town of Ipswich. It's a vast town almost as big as Norwich and in a similar state of disrepair. By the time he arrives, it's dark and there's a glow of lights from the very centre of town. As he's just scavenging for now, he decides to avoid the people. He scours the dark overgrown streets for an electronic outlet and at last, behind a tarnished statue of an old woman in a great coat, he finds a junk electronics store. With his immense strength, it is no challenge to get the door open and soon he finds himself sorting through appliances in the moonlight.

After nearly an hour of searching, he finds what he's looking for: a replacement cable for the laptop and a HAM radio! The cable is the correct voltage and should work fine on his boat, as will the radio. (Though he knows all the signal here will be jammed as its a radio dead zone!) As Sandeep creeps back to the marina where his boat is moored, he hears a voice shout from behind him.

There's a girl who can't be older than 12 or 13. Her face is pale in the moonlight and her red hair gleams. She's wearing plain workclothes and has a duffel bag over one shoulder.

"Hey mister!" she shouts. "I seen your boat. I need to get out of this stinking deadman town! Take me with you!"


Spoiler: Statue (click to show/hide)

Quest updated:

The Quest Log Has Been Updated!

Legend quest updated with Sandeep's last-seen location.

Human
Spoiler: The Keep (click to show/hide)
Spoiler: Land Pirates (click to show/hide)
Spoiler: Postwick Mob (click to show/hide)

Uploxed
Spoiler: Great Marmite League (click to show/hide)
Spoiler: Legends (click to show/hide)
Spoiler: TERRATERROR (click to show/hide)
Spoiler: Eyes of Gaia (click to show/hide)

Mutant
Spoiler: Walt Labs (click to show/hide)
Spoiler: Londoners (click to show/hide)

Neozombie

Spoiler: Map (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Road safety warning
Post by: Glass on December 15, 2019, 06:09:06 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

Darrin stands his ground right up until the projectiles are inches from his feet, and then-
"Alright, we'll go in! But first, I have some questions!"
Let's see about asking about why the hell it seems like any and all Uploxed entertainment seems to resolve around killing humans - especially considering that they're (supposedly) human, too.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on December 15, 2019, 06:32:14 pm
Spoiler: ForHire (click to show/hide)
”Now I need to find this damn Murdock, he better be willing if he cares for the rest of the years in his life”

Ask around town for this Murdok is and where he is located at with Jager’s efficient negotiation and streetwise skills as well as going to talk to the individual, for [Part 1 - Quantum Interpretation]
Title: Re: Warped II! a postapocalypse quest roleplaying game - Road safety warning
Post by: Dustan Hache on December 15, 2019, 07:02:36 pm
The moment the gun barrel breached his mouth his jaw clamped down on it in a firm grip and he pushed into the Slavic woman, trying to rip the gun from her hands with a swift flick of his head. He prayed that it wouldn’t be loaded or that if it was, the motion of his pull didn’t cause her finger to depress the trigger.

Meanwhile, his speakers blared out two words during what might be the last two seconds of his morph’s life:
”OHSASAFRAS”
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - New Entrants x2
Post by: Pokeboss44 on December 15, 2019, 07:36:52 pm
”Thanks for the drop off, now I’m going to go off in my way. Good luck with you.”

Karen sees the environment of the Watton, clearly a main hub where both Uploxed, human, and possibly mutants have a equal chance of opportunity for trading and talking with each other, a town of peace and sees this as a interesting place to gather stories for the Legends
Utilizing my profession as a journalist for experience try to collect stories, gossip, and contemporary news from Watton, preferably the yellow dinosaur and the squat television drone, as well as other passersby in the town

Spoiler: Karen Kablukov (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Today's Forecast is Bullets
Post by: Naturegirl1999 on December 15, 2019, 10:16:18 pm
Look for a nearby hill I can climb on to watch the Cloud Seder and Spooner Row from above
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Today's Forecast is Bullets
Post by: WyrdByrd on December 15, 2019, 11:09:55 pm
Hop on up to get a better view of the convoy,   then invite Alison to sign on as a partner in the merchant industry.  It's so rare to find someone  who knows the value of an economy. If she accepts, give her directions to the Esso shop, and have the offshoot work on the welcome mat. After that, head on down to Sudbury to [Restart the Business].
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Today's Forecast is Bullets
Post by: Devastator on December 16, 2019, 12:41:32 am
(Did that complete quest #2, finding a HAM radio?  Or do I need to get to base first?)

Mmmh, I'm sympathetic, but don't want to get involved.  And if a kid follows me, she could get caught up in the crossfire.  Or used as a hostage against me.

Not to mention she could be a plant or an assassin.  Or a bodysnatcher.

Or a decoy.


Get the five minute summary as to what the kid is from her.  Search her baggage to see what she's carrying and confiscate (temporarily) any weapons.

Try to ferret out if she's a hostile or being used as one.  If so, keep any weapons and leave the area, looking out for more unfriendlies.  If not, return any weapons and let her roll Empathy to see if she convinces me to take her along.  Give her a +1 bonus if she has any skills or equipment relevant to my goals or surviving independantly.

In either course, lets get heading back home.


Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Today's Forecast is Bullets
Post by: notquitethere on December 16, 2019, 05:14:09 am
(Did that complete quest #2, finding a HAM radio?  Or do I need to get to base first?)
Ah Yes, accidentally missed that.

Radio Free Wasteland has been completed. Sandeep gains +1 tally.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Today's Forecast is Bullets
Post by: King Zultan on December 16, 2019, 05:35:47 am
”Thanks for the drop off, now I’m going to go off in my way. Good luck with you.”
"Your welcome, good luck with your thing."

Leave Watton and start heading for Castle Rising.
Title: Re: Warped II! a postapocalypse quest roleplaying game - more quests available
Post by: Yoink on December 16, 2019, 08:42:19 am
Ben's all-too-brief grin of triumph quickly twists into a grimace as his compatriot topples into the truck's path.

"Hang on!", he shouts to them, adjusting his grip on the lash before throwing his weight back from the road in a desperate attempt to yank them out of the danger zone.

Quickly shout at the other pirate to hold on tight!

Tighten my grip on the lash, possibly wrapping it around a forearm or something, then lunge backwards, using all my strength - as well as my bodyweight, gravity and momentum - to pull them to safety before the truck can reach them.


Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Today's Forecast is Bullets
Post by: notquitethere on December 16, 2019, 12:24:42 pm
While folk are waiting for the next update, feel free to sign up to my procedurally generated mafia game (http://www.bay12forums.com/smf/index.php?topic=175212.0).
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Beirus on December 16, 2019, 01:23:42 pm

Spend a few minutes to scrounge around for jump boot fuel. Whether we find any or not, get on the road again to Cromer!

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on December 16, 2019, 04:02:40 pm
Go look for the Keep’s forward general out in the field. On the way there, look out for any useful junk... or tortles. Spend 5 tallies on increasing wits.
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Today's Forecast is Bullets
Post by: notquitethere on December 29, 2019, 11:37:20 am
Laxfield Labyrinth
Darrin stands his ground right up until the projectiles are inches from his feet, and then-
"Alright, we'll go in! But first, I have some questions!"
Let's see about asking about why the hell it seems like any and all Uploxed entertainment seems to resolve around killing humans - especially considering that they're (supposedly) human, too.
[Darrin rolled 3+1+1empathy+0terra=5]
Darrin shouts his question at the drone but if they can hear him over their barrage of pellets, they don't reply. The mutant scouting party are driven through the arch by the projectiles. As the last of them pass the threshold, a lack iron gate slams down in the arch, locking the six of them in the labyrinth.

They look around and see metal sheet walls tower up around them, perhaps twenty feet high, open to the sky and looming inwards, the top ringed with razorwire. There are cameras embedded high in the corners of the room. They're on the north edge of the labyrinth, and three passages twist off: south, east, and west. Towards the south there's the sound of slicing blades; to the east, it sounds like a bubbling broth; to the west it smells distinctly of rabbit flesh.

"We could just melt our way to the centre," says Doc Stone.

Chloe Fontaine throws up her hands, "Woah, no way. You have no control over it at short range. Doctor Amoretto nearly died last time."

Gavel beams a holographic hammer from his eyes at the walls. His lips move wordless as he does some sums. At last he says, "We're in the dead centre of north side," he croaks. "From what I saw of the walls from the hill top, each passage section is about the same size. We're in a 9-9 grid. The tower will be in the centre."

"We should head south straight to the tower then," says Balthazar.

Big Ben looks over at the scientist. "What do you think Darrin?"


Spoiler: Labyrinth (click to show/hide)



Watton
”Now I need to find this damn Murdock, he better be willing if he cares for the rest of the years in his life”

Ask around town for this Murdok is and where he is located at with Jager’s efficient negotiation and streetwise skills as well as going to talk to the individual, for [Part 1 - Quantum Interpretation]
[Jager rolled 6+2+3empathy=11]
Tartazine vapor condenses on Jager's shell as he climbs into Murdok's second-storey hovel. A few pointed questions to the residents led him to this chrome hole. Murdok, a hunched over man with a wispy moustache wearing a shabby brown suit, is tinkering at some impossibly complicated array of electronics on a scratched metal desk, while puffing steam from a squat glowing pipe. All around him are piles of bizarre mechanisms, wires dangle from the tin roof, fans and chipboards clutter shelves. Everything is lit by three intense white lamps that cast everything in the hovel in sharp relief.

Murdok barely looks up, mumbling, "Whaddayawant?"


”Thanks for the drop off, now I’m going to go off in my way. Good luck with you.”

Karen sees the environment of the Watton, clearly a main hub where both Uploxed, human, and possibly mutants have a equal chance of opportunity for trading and talking with each other, a town of peace and sees this as a interesting place to gather stories for the Legends
Utilizing my profession as a journalist for experience try to collect stories, gossip, and contemporary news from Watton, preferably the yellow dinosaur and the squat television drone, as well as other passersby in the town
[Karen rolled 6+3+1empathy+1journalist=11]

Karen takes some time to walk around the town and get a feel for the place and its residents. There is a lot of industry involved in keeping morphs operational as they explore this important frontier land. She approaches the assassin dinobot and the tourist drone whose voxelated face appears on its mobile television body.

"My name is Killazilla, I ain't never vanilla... for just three kudos I'll be your guerrilla!" the dinobot raps at her while jerking in a vague semblance of human dance.

"Don't mind KZ here," says the avatar on the television, "He's just an assassin for hire. I can see you've been asking questions about town. You wonder why its so busy here? Why Terraterror are buying up every bit of weapon and weird scrap and tinpot warbot going."

"I'll be signing up myself after my Eyes of Gaia mark comes back with some kudos for me," says Killazilla.

"Don't ask us what for, nobody knows and nobody has reported back yet whose gone with them."


Karen gains +1 tally for learning Watton Gossip


Norfolk Broads -> Keep -> Spooner Row
Go look for the Keep’s forward general out in the field.
[Auze rolled 1+1+2wits=4]
Auze travels with his brother and father back to the keep. As they get acquainted with the locals, Auze finds out where the Forward General, Dell, has headed to. Somewhere called Spooner Row. "Watch out for the land pirates," says Carol before he leaves.

Just along the main road southwest, you can't miss it. So Auze starts walking out that way. He walks until its dark and eventually he sees in the moonlight a faded sign: SPOONER ROW. He walks into a dark encampment: a circle of vehicles around a bright fire.

He hears a number of shouts about him and soon armed men and women run near him in the dark about a huge multi-trailer truck. Auze suddenly realises with dread that these people aren't from the Keep. They're the pirates he was warned about and any second now they're going to realise he's not one of them.

Inside the big truck he hears a single gun shot ring out...


Spooner Row
The moment the gun barrel breached his mouth his jaw clamped down on it in a firm grip and he pushed into the Slavic woman, trying to rip the gun from her hands with a swift flick of his head. He prayed that it wouldn’t be loaded or that if it was, the motion of his pull didn’t cause her finger to depress the trigger.

Meanwhile, his speakers blared out two words during what might be the last two seconds of his morph’s life:
”OHSASAFRAS”
[P4 rolled 5+6+2body-1guninmouth=12]
P4 wrenches the gun into Marie. It goes off, blasting away his right cheek, exposing the steel-reinforced jaw. The dead skin hang in tatters about his face, and the bullet goes straight through the wall of the trailer. Marie stumbles backwards, dropping the gun to clang on the ground.

"Help!" she shouts. Her goons were undoubtedly already on the way, but P4 has time to act. From here he can see through the living compartment and out to the cab of the truck and the glass beyond. Each section of the long truck is separated by a door, currently open. There's a glowing low fire in the forge next to him.


Look for a nearby hill I can climb on to watch the Cloud Seder and Spooner Row from above
[Sandra rolled 6+1+2wits=9]
Sandra climbs over to the next hill along and watches the Cloud Seeder and the encampment below. The clouds begin to close around. She hears shouts from below and the bang of gun going off. From down the hill, she sees four people, all armed, moving through the woods in her direction...



Bungay
Hop on up to get a better view of the convoy,   then invite Alison to sign on as a partner in the merchant industry.  It's so rare to find someone  who knows the value of an economy. If she accepts, give her directions to the Esso shop, and have the offshoot work on the welcome mat. After that, head on down to Sudbury to [Restart the Business].
[Ed rolled 4+6+2empathy+1trader=13]
"Nah yeah, you what mate, I think I might take you up on that," Alison says. "If I stick around they're just going to rope me into getting meself killed. If I can earn a bit of cash or bottle caps or whatever shit you trade now, maybe I can pay someone to get me off this bloody island."

She goes off to pack her things to make the trip to the Esso shop, where Ed's other body is making things look a lot more welcoming. With her under his wing, he can really begin to show these popsicles what it means to be weird.

With that achieved, Ed avoids the recently arrived convoy and travels on towards Sudbury. The first part of the journey is in the same direction as his base, so he walks along with Alison.

"Am I gonna end up all twisted like all of you? I don't even know if I was mutated. I don't feel any different. I was talking to Ben the mechanic and all his mutations are non-physical... so maybe it's like that," she chats away, slowly opening up to Ed. The pair of them split ways some way past Scole.

The rest of the journey takes a good while, but after sleeping upside down from an elder tree in a new growth forest in the middle of nowhere, Ed begins a new morning walking the rest of the way to Sudbury. By this time, he sees with his other body that Alison has arrived at the garage and is resting up after her long trek.

Finally, Ed sees the abandoned town of Sudbury sinking into the overflowing river valley. He mentally splits up the town into different segments for exploration. There won't be time enough to loot all of it, and there may be any number of dangers below, so he considers where to search for tradable goods first:


Spoiler: Grid Map of Sudbury (click to show/hide)

Educate the popsicles is complete. Ed gains +2 tallies.



Ipswich
Get the five minute summary as to what the kid is from her.  Search her baggage to see what she's carrying and confiscate (temporarily) any weapons.

Try to ferret out if she's a hostile or being used as one.  If so, keep any weapons and leave the area, looking out for more unfriendlies.  If not, return any weapons and let her roll Empathy to see if she convinces me to take her along.  Give her a +1 bonus if she has any skills or equipment relevant to my goals or surviving independently.

In either course, lets get heading back home.
[Sandeep rolled 6+6+2wits=14]
[Sandeep rolled 5+4+1empathy=10]
[Tas rolled 1+3+0empathy+1foraging=4]
[Sandeep rolled 3+3+2wits=8]
Sandeep quickly rifles through the child's belongings but doesn't find any weapons on her other than a simple carving knife and a small trowel. He gives them back to her as he grills her as to her purpose and whether she has any survival skills.

"I- I can forage, I know what berries and mushrooms can be et," says the girl.

Up close he can see the child is scrawny and could slow him down. Worse, he hears the shouts of voices calling. "Tas! Come back here Tas!" There's a whole manhunt after her. That's the last kind of attention he needs. So Sandeep turns his back and heads to his boat. Seeing he's not going to help her, the child reluctantly heads back towards the centre.

Sandeep carefully navigates his boat back down the river Orwell and out along the sea. It's hard going, sailing in the dark and Sandeep is forced to take things very slowly and carefully to avoid being caught adrift on the mudflats again. Eventually, he arrives at a stretch of river near his den in the broads. It's still night time and his boat has run out power... it'll have to wait until morning to recharge the solar panels. Still, when that happens, he has his radio ready to start broadcasting!


Radio Free Wasteland is complete. Sandeep gains +1 tally.



Watton -> Somewhere outside Kings Lynn
Leave Watton and start heading for Castle Rising.
Burt drives north towards Castle Rising. Somewhere outside the abandoned town of Kings Lynn, the road is suddenly covered in thick black smoke that obscures all passage. The roads are difficult enough to drive on with so many fallen logs and overgrown segments.

"This a trap or someone's bonfire get out of hand?" says Rovin.




Dedham Vale
Ben's all-too-brief grin of triumph quickly twists into a grimace as his compatriot topples into the truck's path.

"Hang on!", he shouts to them, adjusting his grip on the lash before throwing his weight back from the road in a desperate attempt to yank them out of the danger zone.

Quickly shout at the other pirate to hold on tight!

Tighten my grip on the lash, possibly wrapping it around a forearm or something, then lunge backwards, using all my strength - as well as my bodyweight, gravity and momentum - to pull them to safety before the truck can reach them.
[Ben rolled 5+6+2body+1lash+1fighter=15!]
The other pirate grabs on tight as Ben ably hefts him out of the way of the oncoming truck. The truck blares past and, followed by the motorbike. From the woods the pirate's own ambush convoy starts up, raring out of the woods on a flatbed trucks and two motorbikes. The pickup swings by and Ben's pirate companion climbs up and leans over to give Ben a hand up.

"Let's get 'em matey!"

Ben is hauled up on to the back of the pickup and it speeds off after the truck at high speed. As the big truck slows in the twisty forest roads, the flatbed pulls alongside its cab. They can see two men inside, one levels a shotgun out of the window in their direction. He's only a few away from where Ben clings in the back of the truck.




Airport
Spend a few minutes to scrounge around for jump boot fuel. Whether we find any or not, get on the road again to Cromer!
There's no fuel around so they head on their way to Cromer. The long straight road is quiet and only partly waterlogged. Eventually Timmy and Theodore arrive in another overgrown town. They follow a battered path towards the zoo where Walt Labs have their base. They pull up their warp-engine vehicle in the weed-strewn carpack of the zoo. The compound beyond is double-fenced, barb-wired and has a moat where crocodiles and hippos lull. There's a guardhouse on the edge. A woman with elephantine ears watches them from the booth as they start walking towards her.

"So what's the plan here?" Timmy whispers to his old friend.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: Glass on December 29, 2019, 11:51:41 am
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

“Damnit... ok.
I think mechanical dangers will likely be some of the easiest stuff for us to deal with, so yes, we go south. I don’t know about all of your powers, but I can probably at least somewhat disable moving parts with sonic booms and keratin spikes, and if I can get close, I can dismantle them, and I have the experience with these types of things to have a good idea of how to do that all properly. Let’s do this carefully.
Now, we’re all in this together, so I want openness. What can each of you contribute? Because right now, we live together, or we die together.”
Title: Re: Warped II! a postapocalypse quest roleplaying game - Today's Forecast is Bullets
Post by: Naturegirl1999 on December 29, 2019, 12:27:57 pm
Roll into a ball towards the 4 humans aiming to crush them or scare them away
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: Devastator on December 29, 2019, 05:00:58 pm
Maybe I should have taken the kid.  I don't like the church any better, and they probably would have done their freaky robot brain thing on her.

..yeah, but she wouldn't have been any safer with me.

..I could have just let her go somewhere up the coast.

..Where she could have been attacked by the killer robots.

..I could have dropped her off at the keep or something.  They might have sent her to be mutated or drafted her into their war, but..

...sigh.  I need to fix things enough so that these choices don't have to be made.


Not much to do except wait for morning, then.  Although priority would be on mission #1, investigating that laptop first.  I can broadcast after I have a power source I own, so I can do so reliably.  If nothing occurs, investigate that hard drive tomorrow.

Fill slot #2 with whatever the next goal will be for the broadcast one, so probably 'acquire some kind of power source.'  I'd be happy getting it from the churce or the eye of gaia, as I haven't stolen from either of them in a while.


Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on December 29, 2019, 05:22:54 pm
Spoiler: ForHire (click to show/hide)
”Now Murdok I need a human engineer to improve my teleportation technology that is built into my morph, I learned from the Nexus that your the man that can do that. If you value the rest of your life spent on tinkering, I recommend helping me.

Coerce Murdok into helping Jager by improving his shadow-step technology and figuring out how you would do that
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Beirus on December 29, 2019, 08:57:53 pm
"Well, Timmy, I reckon they ought to be at least somewhat civilized. Maybe one of them will be a fan, if you did happen to find my books in their Norwich facility." Theodore said with a smile.

"Hello there! My name is Theodore Ansen, and this is my friend Timmy. This is the Walt Labs base, yes? I was hoping to have a word with some of your scientists, or someone in charge if it isn't any trouble. Or whoever I need to talk to to get to talk to one of those people." He offered an introduction as he approached the gate person.

I refuse to give up hope that I can't get through a social encounter without lying. But if that fails, lie my way in to where I need to be. This is just like the myriad scenes in
my Bosley Starshift anthology, which featured an interstellar spy who routinely lied his way into various high-stakes poker games, restricted access bases, and that bar with the galaxy's best Nebula Martini from which he had been banned in previous novels.


Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: auzewasright on December 29, 2019, 10:50:54 pm
Clarification: have they noticed me or are they still distracted away? Should probably know, for my plan on what to do.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: notquitethere on December 30, 2019, 04:51:31 am
Clarification: have they noticed me or are they still distracted away? Should probably know, for my plan on what to do.
Still distracted for now, though that won't last long.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: WyrdByrd on December 30, 2019, 05:06:28 am
Start on C4, keeping two eyes open.

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: King Zultan on December 30, 2019, 06:55:11 am
"Ether way we're probably better off avoiding it."
Turn the RV around and drive out of the smoke, then find a different route to Castle Rising.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: Pokeboss44 on December 30, 2019, 11:43:30 am
”Now Mr. Killazilla and television morph, may I request some information about any passing or staying Tourist Uploxeds?, it’s of the interest to the Legends and your help would be greatly appreciated”.

Ask the yellow dinosaur and squat television Uploxed about any news for residing Tourist Morphs that reside within Watton, and ask around people around town for information about if any live here.

Spoiler: Karen Kablukov (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - A series of reversals
Post by: auzewasright on December 30, 2019, 12:49:06 pm
Back away from this mess while they are still distracted. While attempting that: Jorge, walk into the  outer areas away form me, give out a Tortle call, and climb up a tree. The sound should shatter their psyche just long enough to get away.
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: Yoink on January 01, 2020, 10:35:09 pm
"Get doon!"

Take my own advice - throw myself flat in the pick-up's tray to avoid any shotgun blasts.
Wait and see what the drivers of both vehicles do - get ready to fight if the truck slows down, stops or crashes, or to return fire if I can get my hands on a ranged weapon of some description. Otherwise, just hold on, keep my head down, and see how the situation pans out.
   

Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: Dustan Hache on January 09, 2020, 03:31:24 pm
"WHY CANT WE ALL GET ALONG?!"
P4 springs into action and tries to grab Marie by the coat, intent on dragging her into the living compartment and shutting the door behind them with a swift kick, hoping to use it as cover despite the the exposed cab, and trying to figure out a way to drive using his morph.
"I JUST WANTED INFORMATION, NOT BULLETS!"
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: notquitethere on January 09, 2020, 06:06:28 pm
Dedham Vale Car Chase
Take my own advice - throw myself flat in the pick-up's tray to avoid any shotgun blasts.
Wait and see what the drivers of both vehicles do - get ready to fight if the truck slows down, stops or crashes, or to return fire if I can get my hands on a ranged weapon of some description. Otherwise, just hold on, keep my head down, and see how the situation pans out.
 
[Ben rolled 3+5+2body=10]
[Ben rolled 2+1+2wits+1fighter=6]
Ben drops flat in the bed of the truck and his ears burn as the shotgun blast rings out above his head. With that danger immediately passed, his pirate compatriot leaps boldy off the side onto the bonnet of the bigger truck. Ben sees a one-shot pneumatic rifle on the bed of the pickup and scrambles for it. As he's leaning over, the bigger lorry rams the pickup, and Ben tumbles forward over the side of the vehicle. He manages to grab on tight to the side, and there he clings, one foot just about making purchase on the side.

Then, to make matters worse, the other motorbike that was in the Church convoy begins driving up beside the pickup on Ben's side. The rider, dressed in leathers and wearing a black helmet with a white dog-collar square on the front is wielding a stunrod.




Laxfield Labyrinth
“Damnit... ok.
I think mechanical dangers will likely be some of the easiest stuff for us to deal with, so yes, we go south. I don’t know about all of your powers, but I can probably at least somewhat disable moving parts with sonic booms and keratin spikes, and if I can get close, I can dismantle them, and I have the experience with these types of things to have a good idea of how to do that all properly. Let’s do this carefully.
Now, we’re all in this together, so I want openness. What can each of you contribute? Because right now, we live together, or we die together.”
The mutants go around in a circle and explain their powers.

"Immunity to most physical sources of pain, my skin can't be cut or bruised or burnt," says Balthazar.

"I got a killer voice," says Chloe Fontaine, "like, literally it can kill. And shatter glass like those cartoon opera singers."

"It's hard to explain exactly," says Gavel. "I holographically project an image of a hammer from my eyes, and it feeds back information on things it touches, like dimensions, temperature, texture... it's like having a sixth sense."

"I thought the sixth sense was proprioception?" says Doc Stone. "Well, in any case, you all know what I do... I can burst up obsidian pillars from the ground nearby in fountains of lava. You've seen the walls around Bungay. It took me ages to do that and everyone else had to keep a safe distance away."

Finally Big Ben explains what he can do, "I psychically connect to people and talk with them at any distance, use their knowledge and powers as if they were my own... only so far I've only got it to work with other people called Ben, or Benjamin, Benny... hence the codename. It also takes a bit of focus."

Cautiously the team head south. They pass through a switch-back passage built to block the sight of the next section. These would prove to be very common here in the labyrinth. They come into a section with a ceiling. they can see further along the passage splits southeast and southwest. A series of huge dangling blades swish back and forth in front of the southeast passage, while the southwest passage slope precipitously downwards, the ground slick wet from constant dripping from the ceiling.




Spooner Row
Roll into a ball towards the 4 humans aiming to crush them or scare them away
"WHY CANT WE ALL GET ALONG?!"
P4 springs into action and tries to grab Marie by the coat, intent on dragging her into the living compartment and shutting the door behind them with a swift kick, hoping to use it as cover despite the the exposed cab, and trying to figure out a way to drive using his morph.
Back away from this mess while they are still distracted. While attempting that: Jorge, walk into the  outer areas away form me, give out a Tortle call, and climb up a tree. The sound should shatter their psyche just long enough to get away.
[Sandra rolled 1+4+1body+1millipede=7]
[P4 rolled 5+4+2body=11]
[P4 rolled 3+3+1wits=7]
[Auze rolled 5+3+2wits=10]
[Auze rolled 5+1+2empathy+1tortler=9]
The rain begins coming down in big drops, soaking all around Spooner Row.

Sandra, the giant robotic millipede, curls into a ball and rolls towards Dell and the others from the Keep. The Forward General of Norwich's outpost leads his people in a wild panicking run back down the hill where they came from at the edge of the pirate encampment. There they bump into Auze who, ever sneakily, has ducked out of the camp while all attention was on the big truck. He recognises Dell from the description he was given: this is the man he came out to find.

At that time, there's a horrifying tortle cry from a nearby tree and everyone around instinctively flinches. Inside the big truck, P4, the big cybercat, has dragged his prey ably into the cab and has slammed the door. He tries to figure out how to drive the damn thing. Marie is screaming and thrashing about. P4 starts pulling levers. He releases the emergency catch, thereby separating the cab from the rest of the truck. Eventually he finds the accelerator and the vehicle bursts forwards on the road west out of the camp, leaving everyone behind (including those humans P4 had so recently met). Too many bullets flying around to slow down or go back now!

Half-way down her hill, Sandra slips on the mud, and she hurtles off the steep side of the hill right down into the Spooner Row encampment. A truck is driving out of view. People are running around and shouting incoherently, they seem to be moving towards their vehicles. The rain is now truly bucketing it down. There's a loud cry of some inhuman beast, and a bullet pings off her carapace. Some of the pirates have spotted her within their midst.




Watton
”Now Mr. Killazilla and television morph, may I request some information about any passing or staying Tourist Uploxeds?, it’s of the interest to the Legends and your help would be greatly appreciated”.

Ask the yellow dinosaur and squat television Uploxed about any news for residing Tourist Morphs that reside within Watton, and ask around people around town for information about if any live here.
[Karen rolled 2+1+1empathy+1journalist=5]
Glitterbox's avatar turns red on his television screen and his eyes buzz with static. "That's a mighty leading question you have there lady. First the mob is interested in us and now the Legends."

Killazilla laughs. "I'll tell you the name and location of every tourist I know of in East Anglia for just 1 kudos. Two more and I'll kill one of them for ya."

Glitterbox glowers at his companion. Karen tries asking other inhabitants of Watton, but they're either too busy to speak with her or aren't forthcoming with any information... as if someone had just tipped them off over Nexus about her questions...


”Now Murdok I need a human engineer to improve my teleportation technology that is built into my morph, I learned from the Nexus that your the man that can do that. If you value the rest of your life spent on tinkering, I recommend helping me.
Coerce Murdok into helping Jager by improving his shadow-step technology and figuring out how you would do that
[Jager rolled 3+1+3empathy+1warlord+0mob=8]
Murdok slowly exhales a puff of orange vapor as he considers the assassinbot towering in front of him. He gets up and stretches and peers over Jager's panels. "This is almost cutting edge Shadozer tech you have here. I've only seen one unit more advanced. If I had access to the quonbox or even just the schematics for it, I could upgrade yours. It'd be a pleasure to work on a machine like yours." He draws long on his digital pipe. "But... you might have some trouble getting to that unit. We sold it to a Legend operative calling itself Gh0st. No idea where you'd find it."

Make shadow tech more reliable - Part 1 - Quantum Interpretation is complete Jager gains +1 tally.

This next part is possible if you want to take it on:

Make shadow tech more reliable - Part 2 - Gh0st Busting
The Legends uplox known as Gh0st has more advanced shadow-jumping technology. All you need is its quonbox component or the schematics for it. Who knows where Gh0st is hiding though. Someone in Nexus, Watton, or the Legends base might know.
Location 1: Nexus, Watton or Buried Saint
Location 2: ???
Report location: Watton
Reward: +3 tallies,


Somewhere in GML territory
"Either way we're probably better off avoiding it."
Turn the RV around and drive out of the smoke, then find a different route to Castle Rising.
[Burt rolled 1+1+2wits=4]
They avoid the smoke and take a different route. Two hours later, they are well and truly lost deep in GML country. The first sign of trouble comes when three armoured zebras led by a razor winged flamingo appear in the rear-view mirror.

"I can take the wheel if you want to shoot these suckers," Rovin offers.




Sudbury
Start on C4, keeping two eyes open.
[Ed rolled 6+2-1wits+1trader=8]
Ed sneaks into Sudbury along the boarded up highstreet and looks for possible marketable goods. And then he sees it. All along the pavement, there are dozens of statues made from knives. The statues are held together by some kind of putty, but the knives could possibly be recovered if he didn't want the statues for their artistic merit.

The statues are bizarre. One of them is in the shape of a huge cat. Another a huge hand missing two fingers. A third is in the shape of a shinto shrine. Then he sees the artists. Three women, clearly mutants, their hands full of knives, obsessively putting together the statues. They occasionally look vacantly at each other, words having fled them. Blood soaks their ruined clothing: two (one with a crocodile face, the other with a prehensile tail) are dressed in torn sailor suits and skirts the other, steam leaking from her ears, wears shabby military camo of some foreign designation. They don't seem to have noticed Ed yet.




Cromer
"Well, Timmy, I reckon they ought to be at least somewhat civilized. Maybe one of them will be a fan, if you did happen to find my books in their Norwich facility." Theodore said with a smile.

"Hello there! My name is Theodore Ansen, and this is my friend Timmy. This is the Walt Labs base, yes? I was hoping to have a word with some of your scientists, or someone in charge if it isn't any trouble. Or whoever I need to talk to to get to talk to one of those people." He offered an introduction as he approached the gate person.

I refuse to give up hope that I can't get through a social encounter without lying. But if that fails, lie my way in to where I need to be. This is just like the myriad scenes in my Bosley Starshift anthology, which featured an interstellar spy who routinely lied his way into various high-stakes poker games, restricted access bases, and that bar with the galaxy's best Nebula Martini from which he had been banned in previous novels.
[Theodore rolled 4+1+0empathy+0walt=5]
[Theodore rolled 3+1+3weird+1scifi=8]
The woman with the big ears looks at Theodore askance. She slowly pushes a button hidden under her desk. She nods and pretends to listen to Theodore for as long as it takes for half a dozen men and women to rush out of the main gate with guns and, in one case, a burning hand.

"We have a potential pair of bodysnatchers here," she says.

"Get on the ground!" shouts a man with a gun.

Timmy looks sadly at Theodore. "You're going to do it again. Lie again aren't you?"

It's the only way. Taking on the convivial air of Bosley Starshift, Theodore lets his silver tongue do the talking. "I'm an old friend of your leader, he'll be most disappointed if you shoot me."

And the lie is almost the truth.

"Stand down, stand down," says a older gentleman in a white suit, jogging up to them out of the gates. "I've been waiting for these two lost friends for a while now. The rubbery one is harmless but the one with the whiskers is a Code 17."

Immediately, the assembled men and women hurry to grab ear plugs from inside pockets and apply them to their ears. The older man gives them a series of hand signals and together Theodore and Timmy are escorted into the zoo. In what was once the zookeeper's office, the white suited man bids them to sit down.

"My name is Jackson Davis," he says to them. "I helped make you both who you are today. I'm sure you have a lot of questions, but know that I will not tolerate powers being used against me. Now... how can I be of assistance?"




Deep in the Broads
Not much to do except wait for morning, then.  Although priority would be on mission #1, investigating that laptop first.  I can broadcast after I have a power source I own, so I can do so reliably.  If nothing occurs, investigate that hard drive tomorrow.

Fill slot #2 with whatever the next goal will be for the broadcast one, so probably 'acquire some kind of power source.'  I'd be happy getting it from the churce or the eye of gaia, as I haven't stolen from either of them in a while.
[Sandeep rolled 1+4+2wits=7]
[Sandeep rolled 6+3+2wits=11]
Sandeep sleeps until the next morning when lets the sun do its business on the solar panels. Eventually the moment of truth. He boots up the laptop with the correct cable and sees for the first time in this strange new world the loading screen of a computer waking up.

He's greeted by a password prompt. It takes the whole morning to type in every obvious possibility including PASSWORD, password, 123abc, password123, admin, qwertyuiop, and so forth. Sandeep eventually manages to log in to the guest account (with the password 'guestpassword') with no access to whatever files the main user (someone called M.Harmon) had had. He plugs in the external hard-drive. The file directory is labyrinthine but not password protected. It's the full backup of the Nexus-2 Project.

A lot of it relates to the technical specifications regarding a replacement of existing internet protocols. They're not easy to find, but Sandeep uncovers some high level design documents which explain the whole thing in more detail. The Nexus technology was a sort of successor to the world wide web: a network not made up of normal computers, but made up of computers running on a hardware of human brains. Implants had been invented which allowed computers to use the processing power of a brain. The Nexus was a network of these brains, where the implanted could share their thoughts, share web pages and so forth, using radio-frequency to broadcast the data between themselves.

The Nexus-2 project was to take this to a whole new level. Allow those brains to digitally mapped and uploaded into computers which then emulated those brains. The process necessarily destroyed the brain, but would allow the person to be uploaded losslessly, or uploxed as the term was. The Paradise Solutions was only one organisation of many working on this. Their speciality was in crafting pleasurable zones which they called 'heavens', webs of experience which would gift an uploxed an eternity of bliss. The catch was, the company would use most of their client's emulated brain power for their own purposes, leaving only that which was required to keep the pleasure simulation ongoing.

Sandeep doesn't understand how the software works, but he discovers a well documented tool for resetting the heavens: this would kick all the uploxed out of their simulations and give them back their full brain power, inevitably crashing whatever software is currently running using their brains. The program is a simple override which could be broadcasted to the orbital satellites where Nexus is stored, but a very powerful radio signal would be necessary: one of the radio towers. Sandeep considers what he wants to do with this information.


Attacking the Nexus - Part 2 - Power & Cables is complete Sandeep gains +3 tallies.

Sandeep takes on the following personal mission:

Establish mass communication method - Part 2 - Power to the people
Sandeep has a HAM radio. He wants a reliable source of power for it that isn't the boat (as he intends to give that back). He knows that several of the Uploxed factions have blimps which must have their own power source, so he could steal from them. Other than that, he could try robbing some solar panels from the Church.
Location: Either Buried Saint (Legends), Thetford Forest (Eyes), Dereham (Terraterror) or Ipswich (Church)
Report location: Den in the broads
Reward: +1 tally, power source
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: Glass on January 09, 2020, 06:16:13 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

“Balthazar, I want you to go check out the southeast passage, see if you can get the blades stopped, or at least slowed to a manageable level, or even just identified a way we could stop them. Gavel, if you could use your hammer to check out the blades and the southwest slope, that would help us a lot. There’s no good reason to take unnecessary risks when we can do this kind of stuff.
While we’re waiting, Ben, let’s see if we can extend your power a bit. If we could coordinate by thought, and share information just by getting it, it’d make this go far smoother.”
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: Dustan Hache on January 09, 2020, 06:35:48 pm
"MISS MARIE, I AM SO SO SORRY, BUT FOR YOUR SURVIVAL'S SAKE YOU NEED TO TAKE THE WHEEL! MY MORPH LACKS THUMBS AND CAN'T DRIVE PROPERLY!"
Try to keep control of the vehicle until Marie gets her act together enough to steer the Semi-trailer truck cab! Try not to let us drive off the road until that point!
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on January 09, 2020, 06:48:30 pm
Spoiler: ForHire (click to show/hide)
”You might call me a bounty hunter now Mr. Murdok, and I plan to get this Gh0st morph either peacefully or through him or her’s morph body on your work bench with this person’s technology as my bounty. I’ll see if anyone from the local town have any leads for this Gh0st before I head directly towards the Legends base”

Jäger shall leave Murdok’s workspace and go and try and find information from any of the residents here about the last known whereabouts for this Gh0st uploxed through a bit of carousing the town, going to the depraved chain man, Glitterbox, or Killazilla and anyone else worth mentioning for this crucial knowledge.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: auzewasright on January 09, 2020, 07:35:22 pm
“Well, not what I was expectin - nevermind, no time to explain. I’m Auze, Tortle trainer, and here’s two of my three tortles. As for the third, he’s what you’ve been hearing-sorry, needed a distraction. Got all them over there stunned, even the Mockery*. We have ‘bout a minute to act upon it, and the Mockeries’re plannin’ somethin’ up on that hill, so what shall we do?”
Go with Dell, this is quite a situation we’re all in. Spend 5 tallies on increasing empathy

Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
*a Galapagosian nickname for the uploxed, based on how “their actions are a mockery of humanity, their existence is a mockery of life, their Nexus is a mockery of heaven, and their morphs are mockeries of nature’s creatures”
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: Pokeboss44 on January 09, 2020, 11:29:32 pm
”Sorry for the feelings of unpleasantness Glitterbox, the reasoning that the legends are interested in tourist morphs is to see if they have any information on the GML or other antagonists for us as a third party for information, no negative intent on our part. Is this is why you are a bit anxious Glitter, that you are a tourist or one of your best friends is one of them?”

Karen will approach and than try to calm down Glitterbox’s anxiety and try to gain the Uploxed trust, as well as trying to determine whether he is a tourist morph or knows any fellow tourists.

Spoiler: Karen Kablukov (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Today's Forecast is Bullets
Post by: Naturegirl1999 on January 10, 2020, 12:25:11 am
Spoiler (click to show/hide)
Try to make my way back to the cloud seeder. Attack anyone who follows me
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: King Zultan on January 10, 2020, 07:28:58 am
"Aw man zebras are my favorite animal, take the wheel I'm gonna shot them in their faces."
Let Rovin take the wheel, then go to the back of the RV and shoot the zebras from a back window.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: Devastator on January 10, 2020, 10:16:32 am
Well, apparently I wasn't satisfied having stolen fire from the gods, so I had to steal Fire 2.0 as well.

It's also not quite right.  It might kill all the uploxed.  It might just make them really mad and really bored.  It might just kill the ones that have nothing to do with the surface world.

And I can't do some damage as a demonstration to force negotiations like I wanted.

Still, it's something.

..I need some advice on this.


Start a new personal quest to meet up with Harjinder again so I can talk to her about what I've found.  I don't know what she'll recommend, but she shouldn't set people on me.  Or at least more people.

Start quest 3 and sail the boat up the river again.  Don't go all the way to Mob territory, but try to get close enough for telepathic contact with Mitchel


Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Beirus on January 10, 2020, 02:11:17 pm
"Aha, I knew it would catch your attention. Just like in The Saturn Ring Scenario." Theodore was of course referring to his second-best-selling book, a part of the Bosley Starshift anthology in which Bosley, having been kidnapped and experimented upon, became the prototype of Mutacorp's Politico gene-treatment which made its subjects capable of manipulating people's thoughts and actions through their voice alone though causing the user's body to gradually waste away. Near the end of a book, Bosley gained access to Mutacorp's headquarters much the way Theodore had done, using his ability to keep the gate guards from shooting at him and knowing it would draw the attention of the CEO.

"Please be assured I meant no harm. I figured you would have the technology here to break them out of any negative effects of my ability since you have had roughly five hundred years to develop one. There are two matters that I wished to seek your help with. I seek a way to enhance or evolve my current mutations, and any information that your group is willing to release about the Hunger. I had a friend who was overtaken by it, and I want to help him." Theodore replies.

"Oh, also, who's idea was it to have all my books in the Norwich building? And you called me a Code 17. Does that stand for 'Mental Manipulator via Auditory Stimulus'?" Theodore recalled this from a list of codes he had developed while working on his last novel. It was supposed to be the newest Bosley Starshift novel, picking up after the last novel left Bosley floating through deep space in a stasis pod. He would land on a planet of human-like aliens whose genetics were prone to various, reality-bending mutations. The list of codes was something Theodore had developed when he realized the civilization must have some way of efficiently referring to the different mutations. Sadly, the electrical copy of the novel had mysteriously disappeared along with his notes, even the physical ones, one night while he slept. It was the disappointment from so suddenly losing what he perceived as his Magnum Opus that led Theodore to be cryogenically frozen.

Talk with Jackson Davis. Also let Timmy ask any questions he has.

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: Yoink on January 10, 2020, 10:15:36 pm
Ben's eyes dart from the approaching rider to the truck he's clinging to and back again. He thinks quickly.

If I can pull self into the tray before my assailant comes within prodding distance, great! In that case, get up and strike them with my lash - aiming for their weapon-hand.

If not, wait for the right moment to swing my legs up and boot them in the faceplate, or at least deflect the cattle prod with my boots. As soon as they're dealt with, scramble back into the tray to catch my breath and grab the gun.

If worst comes to worst and I am zapped or otherwise dislodged from the truck, do my best to roll out of the path of all these vehicles - maybe get behind a tree that looks sturdy enough to give a driver pause, then take stock of the situation.
See if the now-riderless bike from earlier is nearby and if so, grab it, or maybe jump aboard another pirate vehicle to rejoin the chase.



 
Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: WyrdByrd on January 23, 2020, 01:54:08 pm
Well, isn't this quite the situation.

Ed sidles his way over towards the display, third eye closed, but ready to snap open at any moment. 

"Well, then, you've done quite the job on these."

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: auzewasright on February 02, 2020, 06:40:24 pm
Still alive?
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: Naturegirl1999 on February 02, 2020, 06:46:57 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

“Balthazar, I want you to go check out the southeast passage, see if you can get the blades stopped, or at least slowed to a manageable level, or even just identified a way we could stop them. Gavel, if you could use your hammer to check out the blades and the southwest slope, that would help us a lot. There’s no good reason to take unnecessary risks when we can do this kind of stuff.
While we’re waiting, Ben, let’s see if we can extend your power a bit. If we could coordinate by thought, and share information just by getting it, it’d make this go far smoother.”
It looks like Glass/Dr. Ammoretto has yet to act
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: Glass on February 02, 2020, 07:08:36 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

“Balthazar, I want you to go check out the southeast passage, see if you can get the blades stopped, or at least slowed to a manageable level, or even just identified a way we could stop them. Gavel, if you could use your hammer to check out the blades and the southwest slope, that would help us a lot. There’s no good reason to take unnecessary risks when we can do this kind of stuff.
While we’re waiting, Ben, let’s see if we can extend your power a bit. If we could coordinate by thought, and share information just by getting it, it’d make this go far smoother.”
It looks like Glass/Dr. Ammoretto has yet to act
To the contrary, that is very much an action. I'm directing the other people who are with me.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: Naturegirl1999 on February 02, 2020, 07:23:26 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

“Balthazar, I want you to go check out the southeast passage, see if you can get the blades stopped, or at least slowed to a manageable level, or even just identified a way we could stop them. Gavel, if you could use your hammer to check out the blades and the southwest slope, that would help us a lot. There’s no good reason to take unnecessary risks when we can do this kind of stuff.
While we’re waiting, Ben, let’s see if we can extend your power a bit. If we could coordinate by thought, and share information just by getting it, it’d make this go far smoother.”
It looks like Glass/Dr. Ammoretto has yet to act
To the contrary, that is very much an action. I'm directing the other people who are with me.
Oh, I got confused since nothing was bolded. My bad
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: notquitethere on February 02, 2020, 08:07:52 pm
Been a bit swamped with work the last few weeks which make long form creative stuff hard to get to. But have every intention of getting back on track soon!
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: Naturegirl1999 on February 02, 2020, 08:08:49 pm
Been a bit swamped with work the last few weeks which make long form creative stuff hard to get to. But have every intention of getting back on track soon!
Good luck on your work
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: auzewasright on February 04, 2020, 05:56:57 pm
Been a bit swamped with work the last few weeks which make long form creative stuff hard to get to. But have every intention of getting back on track soon!
Good luck on work
Title: Re: Warped II! a postapocalypse quest roleplaying game - Kidnap and Revelations
Post by: notquitethere on February 06, 2020, 01:01:09 pm
Some now, more later.



Laxfield Labyrinth
“Balthazar, I want you to go check out the southeast passage, see if you can get the blades stopped, or at least slowed to a manageable level, or even just identified a way we could stop them. Gavel, if you could use your hammer to check out the blades and the southwest slope, that would help us a lot. There’s no good reason to take unnecessary risks when we can do this kind of stuff.
While we’re waiting, Ben, let’s see if we can extend your power a bit. If we could coordinate by thought, and share information just by getting it, it’d make this go far smoother.”
[Darrin rolled 3+3+1empathy+1london=8]
Balthazar jogs over to the swinging blades and tries to set himself in the way. The blade hits him fully and swings him up towards the ceiling and back down again. Any normal man would have been cut in two, but he is left merely dazed on the floor. "They're too strong to hold on to!"

Gravel shoots a hammer at the blades and bounces it down the slope. "The blades are sharp, there's no doubt, but they often all swing up at the same time. The slope down is slick, we'd have a hard time coming back. But I can't sense any pressure plates or spikes or anything like that down there."

Meanwhile Ben sits on the ground and extends his senses. "There's a Benny nearby!" he cries out before collapsing on the ground, writhing around, as tentacles begin sprouting from his back.




Sudbury
Well, isn't this quite the situation.

Ed sidles his way over towards the display, third eye closed, but ready to snap open at any moment. 

"Well, then, you've done quite the job on these."
[Ed rolled 5+6+2empathy=13]
One of the women, the one with the prehensile tail, turns to Ed. He notices she has fingers missing from one hand. Life has been hard for them. The Hunger has almost taken them over completely. But something conscious in her stirs and she says "Nani?"

The crocodile-faced woman turns bashfully away and the woman in military camo grunts in broken English, "Food. You food?"




Dedham Vale
Ben's eyes dart from the approaching rider to the truck he's clinging to and back again. He thinks quickly.

If I can pull self into the tray before my assailant comes within prodding distance, great! In that case, get up and strike them with my lash - aiming for their weapon-hand.
[Ben rolled 6+3+body2+1lash=12]
Ben swings himself back into the tray and spins around and lashes the biker. The lash curls itself perfectly around the stunrod. He yanks it clean from the biker's hand, pulling it straight to him. The biker, is pulled towards the pickup in the process, riding barely a foot away from where Ben clings in the flatbed.

Ben gains a stun rod.



Cromer
Talk with Jackson Davis. Also let Timmy ask any questions he has.
[Theodore rolled 4+1+0empathy+1sci-fi=6]
Timmy addresses Theodore, "Maybe I never told you, I brought your books with me. The freezing plan allowed one carry-on item, so I got the whole boxed volume set."

"You seem to still be deep in the post-thaw confusion phase," says Davis. "We haven't had 500 years to develop anything. It's only been a few decades since the height of the collapse. I appreciate your enthusiasm, and it is true we have been studying mutations and the nature of the hunger. If you really want to help bring about a cure, there is something you could do for us. You would be an ideal candidate for the Warp Isolate Process."

"What's that doc?" Timmy asks.

"We believe the same method we used for inducing the mutations could be used to reverse them, and thereby reverse the Hunger."

"But, we don't want to lose our powers," says Timmy.

"The thing about the process is," says Davis, "it would reverse a mutation, but it wouldn't necessarily bring someone back to base human. It's more complicated than that."

"How so?" says Timmy.

"While the person would lose their existing mutations and all their hunger, it's likely they would be altered in ways we couldn't fully predict. That could manifest with other kinds of mutations, or something else entirely. Experiments with animals have shown some success."

"So I could lose my rubber body but gain a new power?"

"Possibly," says Davis. "We need just one person to undergo the process before we can refine the cure. A cure we can implement from a modified smart phone. We have just got ready to test the process only recently and so far no one in the lab has stepped forward to offer themselves up as a live subject."

Timmy looks over at his friend. "What do think Theo? This could be a way to make a cure. But it's all so... uncertain."
Title: Re: Warped II! a postapocalypse quest roleplaying game - Partial update
Post by: Glass on February 06, 2020, 05:12:07 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

“There had been no mention of tentacles earlier, what’s going on with Ben?!?”

I think our best bet is probably the slope. We may not be able to retreat from there, but let’s face it, we wouldn’t really be able to retreat through the swinging blades, either, and we’re less likely to get injured going down the slope.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Beirus on February 06, 2020, 08:14:38 pm
"Decades? My apologies, I never did find out exactly what had happened since I was frozen." Theodore's expression turns into a soft smile as he turns to Timmy.  "A great risk, to be certain. But that's the kind of reward worth striving for. I'll do it. Your rubbery body has kept you alive, Timmy, more so than any of my abilities did. I don't want to jeopardize your survival. You're my best friend. Besides, I always wanted to be a hero. Even if this kills me, I think it qualifies. Besides, I don't have much to lose. Sure, the whiskers were neat but the lying makes it too easy to fall down that slippery slope until I don't blink twice at manipulating people. No, I'd rather protect my humanity than my powers." Theodore says softly. "Besides, I've got jump boots. You'll probably have to drive the bus, though." He adds, trying to cheer Timmy up a bit before turning to Davis with a determined look. "So, how does this work?"

Theodore volunteers.

Spoiler: Theodore Ansen (click to show/hide)
[/quote]
Title: Re: Warped II! a postapocalypse quest roleplaying game - Partial update
Post by: Yoink on February 10, 2020, 11:21:20 pm
((So glad this is back! ^_^))   



Ben rears back with the newly-acquired stun prod, making as if to thrust it at his assailant - then swiftly darts forwards to do something else entirely.   

Feint as though I'm about to clumsily attack the rider with their own stun prod, then quickly lean down and jam it into the spokes of their front wheel instead.
If that works out and/or if I have time, check on the rest of this wild car chase - what became of the enemy truck that rammed us, and my courageous comrade who jumped across to it? Try to avail myself of that single-shot rifle I was going for earlier.
     


Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - full update
Post by: notquitethere on March 26, 2020, 02:03:38 pm
Deep in the Broads
Start a new personal quest to meet up with Harjinder again so I can talk to her about what I've found.  I don't know what she'll recommend, but she shouldn't set people on me.  Or at least more people.

Start quest 3 and sail the boat up the river again.  Don't go all the way to Mob territory, but try to get close enough for telepathic contact with Mitchel
New personal quest:
Consult the Wife
Last thing Sandeep learned was Harjinder was living somewhere in the north part of Norwich, in an old bingo hall Sandeep had once stayed in himself. It's time to re-connect.
Reward: +1 tally
Location: North Norwich city

[Sandeep rolled 2+3+2weird=7]
Sandeep sails the boat through the twisting swamplands of the broads towards Postwick. He feels the shape of two minds at the edge of his mindsenses. It's definitely Mitchel, but he's not alone. There's a woman with him. They're doing something inland in the overgrown town of Brundall.



Somewhere in GML territory
"Aw man zebras are my favorite animal, take the wheel I'm gonna shot them in their faces."
Let Rovin take the wheel, then go to the back of the RV and shoot the zebras from a back window.
[Burt rolled 6+6+2body+1scopedgun+1veteran=16!]
Rovin takes the wheel while Burt takes his Lee Enfield and pushes open the back window of the RV. Rovin keeps the car steady while Burt carefully lines up each shot. The first bullet hits a zebra clean in the forehead camera. Its armoured legs keep running until it veers off into the overgrowth out of sight. The second bullet rips through the neck of another of the cyberbeasts, its head lolls to the side and the whole thing collapses in a cascade of sparks on the cracked tarmac. The third one hits the chest of the last zebra. There's a splatter of rotten ichor, but the thing keeps running. Along with the razor-winged flamingo, there's just the two foes left.

Burt has used three bullets.



Spooner Row
Try to make my way back to the cloud seeder. Attack anyone who follows me
[Sandra rolled 1+2+1body=4]

Sandra begins rolling back up the hill. The rain pours down in droves and she gets stuck in a great muddy track in the hillside. As she struggles, her sense of being in the metallic body begins to waver. When she comes to, it's many hours later. The rain is still tipping down with force and the encampment of pirates has left entirely.

Over Nexus she gets a message from Sable. "Great job!" Sable says. "You cleared out those pirates amazingly. If dropped you some Kudos. We could really use you in the upcoming fight in Bungay. Come on back to Thetford when you can."


Sandra gains +1 Distance.

Let it Rain is complete!
 
Sandra gains +4 tallies, +1 kudos, +1eyes rep

“Well, not what I was expectin - nevermind, no time to explain. I’m Auze, Tortle trainer, and here’s two of my three tortles. As for the third, he’s what you’ve been hearing-sorry, needed a distraction. Got all them over there stunned, even the Mockery*. We have ‘bout a minute to act upon it, and the Mockeries’re plannin’ somethin’ up on that hill, so what shall we do?”
Go with Dell, this is quite a situation we’re all in. Spend 5 tallies on increasing empathy
[Auze rolled 6+3+3empathy+1keep=13]
The rain begins drenching the small group of humans on the edge of the camp. Dell leads them all back half a mile away to a crumbling barn where he keeps a jeep. It stinks of the vegetable oil that is used to power the old machinery. Only the chassis remains, the seats and doors removed to lighten the load and save on fuel.

"That situation was getting more and more chaotic," Dell explains. "Not only the pirates, but the Mob and two different uploxed and now you arriving with those mutant animals... Someone was bound to be killed, and that's not worth whatever intelligence we had hoped to gain."

He shakes Auze's hand. "I'm Dell, current forward General of the Keep. How might I be of assistance? Do you want a ride back to the city?




Watton
”Sorry for the feelings of unpleasantness Glitterbox, the reasoning that the legends are interested in tourist morphs is to see if they have any information on the GML or other antagonists for us as a third party for information, no negative intent on our part. Is this is why you are a bit anxious Glitter, that you are a tourist or one of your best friends is one of them?”

Karen will approach and than try to calm down Glitterbox’s anxiety and try to gain the Uploxed trust, as well as trying to determine whether he is a tourist morph or knows any fellow tourists.
”You might call me a bounty hunter now Mr. Murdok, and I plan to get this Gh0st morph either peacefully or through him or her’s morph body on your work bench with this person’s technology as my bounty. I’ll see if anyone from the local town have any leads for this Gh0st before I head directly towards the Legends base”

Jäger shall leave Murdok’s workspace and go and try and find information from any of the residents here about the last known whereabouts for this Gh0st uploxed through a bit of carousing the town, going to the depraved chain man, Glitterbox, or Killazilla and anyone else worth mentioning for this crucial knowledge.
[Karen rolled 5+1+1empathy+1journalist=8]
[Jäger rolled 6+2+3empathy=11]
Jäger goes to the man in the cage in the centre of town. He's thin and feeble, slumped half conscious in the middle of the box. He's got a dishevelled beard, his eyebrows are singed off and several of his fingers are missing. Nailed to the cage is the sign:

CREEKAL SMITH 5 DAYS TIMEOUT FOR FIGHTING AGAIN

Close up it's clear that the cage has been unlocked. The five days were up and the prisoner hadn't noticed. Jäger asks the man about Gh0st.

"Food," Creekal whispers. "I'll tell you for food."

It's trivial for Jäger to find a cup of hot blackberries. The meat people in the town seem to live off slops of boiled berries and a rough bread made from flour ground from various weeds. Descendants of crops that were once rife in the area.

Creekal quickly revives as he holds the warm cup in his broken hands. "I made some mines for Gh0st a few months ago. He was transporting them out east, making kudos from Terraterra. I asked him if I should work on any more but he said not to bother. I guess he's still out east."

Next Jäger speaks with Glitterbox and Killazilla. They're in conversation with a woman in a business suit.

"You could say I'm a tourist darling, sure," says Glitterbox's avatar, an animated face on his television screen body. "All a tourist is, is someone who has moved on upstairs who likes to spend a bit of time in the veridical world. Someone who is  here to see the sights. Not looking to kill people or play games or hug trees or whatever else."

Karen sees a humanoid killer robot armed to the teeth stroll up. It asks the pair she's speaking with if they've seen a ghost or know anything about Terraterror building in the east. The dino-assassin bot makes a quick reply in his sing-song cadence.

"Double T, building out east? We was just talking about that shit." says Killazilla. On Glitterbox's TV body, the screen crackles into a live feed with the Terraterror logo in the corner. It's of a vast labyrinth made of scrap surrounded a huge tower. The feed flicks through various screens. A great tentacled mass is briefly spotted slouching through a chamber. A group of mutants stand in front of a huge swinging blade while one of them writhes in agony on the ground. A room full of shining gold, rubies, gems slowly roils as something moves beneath all of the coinage. And in a dark corridor, a six armed humanoid robotic figure flickers out of the shadows looks at the camera with its laser eyes and then flickers out of existence back in to the darkness. There's no mistaking the technology. That must be Gh0st!

Glitterbox's voxel avatar face appears on his screen again, cutting off the feed. "Now that's what I call entertainment!" he says.

"Word. As soon as my latest gig wraps up, I'm heading to Laxfield myself."




The Road West of Spooner Row
"MISS MARIE, I AM SO SO SORRY, BUT FOR YOUR SURVIVAL'S SAKE YOU NEED TO TAKE THE WHEEL! MY MORPH LACKS THUMBS AND CAN'T DRIVE PROPERLY!"
Try to keep control of the vehicle until Marie gets her act together enough to steer the Semi-trailer truck cab! Try not to let us drive off the road until that point!
[P4 rolled 5+4+2body-1vehicle=10]
Remarkably, P4 manages to keep the vehicle on the road. By now the rain is pouring down and there are cars revving behind them. In the thick rain P4 swings the cab off onto a side road that curves round into a tunnel under the main road. Soon after, they hear the sound of the Pirate's convoy ride over the road above them. P4 is safe for now.

"What the hell do you want, deadman?" Marie hisses. She seems to realise that if P4 wanted to kill her, he could have done so. Now's the time to make demands.




Laxfield Labyrinth
“There had been no mention of tentacles earlier, what’s going on with Ben?!?”

I think our best bet is probably the slope. We may not be able to retreat from there, but let’s face it, we wouldn’t really be able to retreat through the swinging blades, either, and we’re less likely to get injured going down the slope.
[Darrin rolled 4+4+1empathy+1london=10]
The others help Ben to his feet. His pain begins to subside and the big man says, breathlessly, "There's a Ben here in the labyrinth. I can feel it. His mind, it's pure madness, drunkenness and cruelty. As I reached out to him, I started to manifest his... abilities. These tentacles."

The Londoners talk about this for a while among themselves before agreeing it's time to move on. They gingerly approach the slope down.

"I'll go first," says Balthazar. "I can take more of a beating."

He slips down the slope and a short while later calls up that it's safe to proceed. Darrin is last down. Never the most physically adroit he slips into a head first position and speeds down, landing in a dishevelled heap at the end of a long slope.

"That was fun!" says Chloe Fontaine.

Gavel is already mapping the next room. The walls and ceiling are formed of scrap metal and old household appliances welded together. Narrow, twisting passages lead north and west. Above the northern entrance a screen flickers on and the image of a man in a tiger mask appears. He holds a computer animated microphone as he holds forth on the proceedings.

"Will our brave hombres head west into certain danger? Or will they sneak back north to the entrance and find another route around? Keep tuned in to find out!"

The screen flickers off, leaving the group to stand about in the dark intersection.

"What the hell was that about?" says Doc Stone.

"I'm not sure, but if there's danger maybe we shouldn't go west," says Big Ben, rubbing his head with his new tentacle.

"It's blatantly a bluff," says Chloe, "They want us to waste more time in this place and move further away from the tower. Let's go west."

"What do you think Dr Amoretto?" Balthazar asks.


Spoiler: Labyrinth & Party (click to show/hide)



Cromer Zoo Base
Theodore volunteers.

Undergoing The Warp Isolate Process:
- Lose all current hunger
- For each current mutation roll 1d10+luck. On a 10+, keep the mutation. Otherwise you lose the mutation. On a 3 or less, you also gain 1 hunger.
- Gain 1d6 new themed mutations. A themed mutation has a 50/50 chance of either improving an existing mutation, or generating a new power that is on a similar theme to an existing power. If you have no mutations to begin with a random one is chosen.
- Any new mutations gained after this point will be themed.

[Theodore rolls 1+2luck=3 on his golden tongue]
[Theodore rolls 6+2luck=8 on his whiskers]
[Theodore rolls 6!]
Theodore Ansen is strapped to a hard mattress in a backroom of the zoo. Bright lights shine down on him. He's encouraged to drink drink a flask of nutrient mix.

"As you might have surmised," says Dr Davis, "The mutations aren't purely physical. Rather, new clusters of information are entangled with your cells, and this information causes your body to manifest the mutations. Remove the clusters, and the mutations recede. That's the idea anyway. First we need to prime your body, hence the drink you've just had. Now..."

He runs a smart phone over Theodore's prone form, a small light attachment sheds a beam of purple light. Theodore starts shaking all over. First he feels his tongue tingle and gets an intense desire to swallow it. As that desire dims,  his whiskers draw back into his body. And then the changes really begin. His skin shifts brightly coloured at first, then much more muted, and then back to his normal appearance. His fingers curl into a tight grip. His eyes bulge, telescoping new layers of lens, independently looking around the room.

"It's worked!" says Davis, and then, trying to sound less surprised. "Of course it would work. Of course!"

Over the next few days Theodore learns his new powers. He can see with incredible breadth and depth like never before. His skin can shift into any colour he can dream of, or warp entirely, hair and all, to look exactly like anyone he sees. And his grip is incredible, holding tight onto anything he can grasp.

"You're like the Chameleon Men of Elgron-7!" says Timmy as he sees his friend come into his new powers.

"Now you've helped me, perhaps I can help you," say Davis. He passes Theodore a smart phone with a light attachment and a bag of nutrient mixes. "Give someone the mix and scan them with this," he says, "And the Warp Isolate Process will do the rest!"


Theodore gains +1 hunger.

Theodore gains Chameleon Skin: brightly coloured shifting skin. Theodore gains Lizard Grip. Theodore gains Chameleon Eyes. Theodore's Chameleon Skin upgrades to Camouflage Skin. Theodore's Chameleon Eyes upgrade to Hypervision. Theodore's Camouflage Skin upgrades to Doppelganger Flesh.

Mutation Evolved is complete! Theodore gains +2 tallies.

Doppelganger Flesh
With a bit of concentration, you can turn your appearance into anyone you can see before you. You can also change your skin colour at will in any combination. This can be used to match your surroundings.

Lizard Grip
Your hands are formed of intensely strong, curling fingers, allowing you to climb and hold on to things with your weird prowess instead of your normal bodily strength.

Hypervision
You can see in 360 degrees, and with effort may focus in detail on things very small or very far away.



Dedham Vale
Feint as though I'm about to clumsily attack the rider with their own stun prod, then quickly lean down and jam it into the spokes of their front wheel instead.
If that works out and/or if I have time, check on the rest of this wild car chase - what became of the enemy truck that rammed us, and my courageous comrade who jumped across to it? Try to avail myself of that single-shot rifle I was going for earlier.
     
[Ben rolled 5+3+2wits+1fighter+1stunrod=12]
Ben feints and leans forward, ramming the stun rod into the spokes of the motorbike. The bike flips over and cartwheels down the road, its rider flung off and lost on the road behind him. That dealt with, Ben turns to face the big truck on the other side of the pickup. His compatriot is clinging to the roof of the cab, a knife in his teeth. The driver is manically swerving, his shotgun passed to a dog collar-wearing passenger who is a hurriedly trying to reload the gun.

Ben grabs the rifle off the bed of the pickup. It's got one shot, better make it count.


Ben has lost a stun rod. Ben gains a single-shot pneumatic rifle.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Partial update
Post by: notquitethere on March 26, 2020, 02:04:11 pm
The Quest Log Has Been Updated!

New Eyes Quest!

Human
Spoiler: The Keep (click to show/hide)
Spoiler: Land Pirates (click to show/hide)
Spoiler: Postwick Mob (click to show/hide)

Uploxed
Spoiler: Great Marmite League (click to show/hide)
Spoiler: Legends (click to show/hide)
Spoiler: TERRATERROR (click to show/hide)
Spoiler: Eyes of Gaia (click to show/hide)

Mutant
Spoiler: Walt Labs (click to show/hide)
Spoiler: Londoners (click to show/hide)

Neozombie

Spoiler: Map (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: Glass on March 26, 2020, 02:25:52 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

"...this is probably a shit idea, but I think I'd rather try to break down the south or east wall. Both given routes take us away from the center.
Balthazar, I want you making sure the ceiling will hold, or at least that anything that comes down doesn't crush the rest of us. Gavel, scan the walls for weak points. Chloe, let's see if we can sync up our vocal mutations for breaking down the wall once we've found a good spot. And Ben, while the other guy may be bad news, I want you to see if you can pinpoint his location, or at least what direction he's in.
If you've got any objections, state them now."
Title: Re: Warped II! a postapocalypse quest roleplaying game - Today's Forecast is Bullets
Post by: Naturegirl1999 on March 26, 2020, 03:09:02 pm
Spoiler (click to show/hide)
Unroll and make way to Thetford Forest
Title: Re: Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: notquitethere on March 26, 2020, 04:15:29 pm
Laxfield Labyrinth
"...this is probably a shit idea, but I think I'd rather try to break down the south or east wall. Both given routes take us away from the center.
Balthazar, I want you making sure the ceiling will hold, or at least that anything that comes down doesn't crush the rest of us. Gavel, scan the walls for weak points. Chloe, let's see if we can sync up our vocal mutations for breaking down the wall once we've found a good spot. And Ben, while the other guy may be bad news, I want you to see if you can pinpoint his location, or at least what direction he's in.
If you've got any objections, state them now."
[Darrin rolled 5+1+1empathy+1londoners=8]
[Darrin rolled 3+1+3weird+1chloe=8]
All the others agree to the plan except for Big Ben. "Every time I reach out my senses, I feel he can see me. If I can pinpoint him then I fear he can pinpoint me!"

Everyone clusters around Balthazar in case the ceiling collapses and he needs to hold it up. Gavel senses the wall and finds a spot where the metal sidings have a streak of rust. Together Chloe and Darrin bombard the weakpoint with waves of powerful sonic energy. It cracks open!

The group file through. "That really did a number on my voice," Chloe croaks. "Not sure if I can do that again, at least until I've given it a bit of a rest."

The new chamber is another rough metal chamber, full of small metal balls, each about the size of a football. Looking at the nearest one, Darrin can see that they are each scratched with the letters CS.

Passages lead south, west and northeast. Gavel extends out his hammers. "It tastes of gold that way," he says pointing south. "So much gold!"


Spoiler: Labyrinth and Party (click to show/hide)



Thetford Outskirts
Unroll and make way to Thetford Forest
Sandra makes good time on her way back to Thetford. On the outskirts she sees two robots she hadn't met before, clearly members of the Eyes of Gaia on their way to the mustering ground. One of them is a gigantic crab-like robot with immense pinsers. The other is a huge moth-like robot with vast flaky plastic wings. The crab is carrying a small nuclear bomb.

"I am not delivering that payload," hisses the moth. "Get rid of that now!"

"It will wipe out our enemies in one blow!" rustles the crab.

"It's not ecological!" The moth flaps her wings with anger.

The crab clicks his claws with emphasis. "Look at Chernobyl! Nothing is better for the environment than poisoning the humans away with radiation."

The moth turns to Sandra as she rolls up to them. "Honoured friend. Should we nuke Bungay or no?"
Title: Re:Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: auzewasright on March 26, 2020, 04:22:43 pm
"I'll take you up on that offer, just give me a moment..."
Order Jorge to come back. Then, travel back with Dell. On the way back, discuss our situation.

Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: Glass on March 26, 2020, 04:27:03 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

[Earlier, when Ben objects] "Fair enough. You're the one who knows how that works, I'll defer to your judgement there."

[Now] "Hard to believe that worked. Ok.
You can take a rest, Chloe. No talking until you're feeling better, doctor's orders." ;)
"Gavel, what do you mean 'it tastes of gold'? And do any of you know what the 'CS' on the balls might mean?"

(By the way, if the metal balls are the size of footballs - whether American or European - that's not "small". That's fairly large for a metal ball. Small is more like... ball bearing size.)
Title: Re: Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: notquitethere on March 26, 2020, 04:47:07 pm
The Keep
"I'll take you up on that offer, just give me a moment..."
Order Jorge to come back. Then, travel back with Dell.
Auze gathers up his tortles and travels back to the Keep with Dell and the others. They travel out of the rain and drive through the night. The sun is just coming up on the horizon when they slowly pick their way through the few navigable streets of Norwich. Eventually they pull in through the scrap gates of the Keep.

As they're unloading in the yard. "Those are remarkable creatures," Dell says. "Do you use them to fight?"




Laxfield Labyrinth

You can take a rest, Chloe. No talking until you're feeling better, doctor's orders." ;)
"Gavel, what do you mean 'it tastes of gold'? And do any of you know what the 'CS' on the balls might mean?"
Nobody has any firm ideas what the CS could mean.

"Maybe's it's the maker's mark?" says Big Ben.

"Counterstrike?" suggests Doc Stone. "God damn I miss videogames."

"Computer Science?" muses Balthazar.

As for the gold, Gavel just says, "I can sense the broad composition of objects my hammers bounce off of. The signal grows much fainter and harder to determine the more surfaces they have to bounce off of first. But the signal of the element of AU is so strong in the room to the south that it doesn't matter that signal is so weak. There must be a lot of gold there."
Title: Re: Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: Naturegirl1999 on March 26, 2020, 05:06:05 pm
Spoiler (click to show/hide)
"I'm not so sure nuking is a good idea, while ionizing radiation does does harm humans, it harms everything with DNA as well, I agree with you, nuking a place isn't ecological.  Where did you two even go to find one of those?"
Title: Re: Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: Glass on March 26, 2020, 05:06:09 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

"Fair enough.
I suspect the gold room may be a trap. If you guys are interested in it, Balthazar, maybe you can scout ahead. I think we should go northeast, though; we'd be directly adjacent to the center."
Title: Re: Warped II! a postapocalypse quest roleplaying game - Running in the dark
Post by: Pokeboss44 on March 26, 2020, 05:19:17 pm
”Hey fellow Uploxed with a killer mystique I am trying to infiltrate the Postwick Mobs to help against the fight of the Legends against them, are you a neutral agent willing to help me out and I could help you out?” Karen directly speaks to Jäger and asks for his assistance.

Spoiler: Karen Kablukov (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: auzewasright on March 26, 2020, 05:28:31 pm
"Indeed, I do. These guys are trained to help fight, among others. They can also be trained to detect and search for things, and as you saw, they are masters at causing mayhem when they want to (as for other uses, their untrained cousins are a good source of meat and eggs, pretty handy when you live on a place with as unreliable agriculture as Las Islas Galápagos).  Good thing too, because when dealing with Hybrid and Mutant warlords, the (fortunately limited in presence) uploxed, and of course the uselessness that is the Ecuadorian Nationalists, we needed all the aid we could get. I guess now we're in a situation that's just as (if not more) chaotic, only with a few different groups. Which is why we want to arrange an alliance with the Keep." Tell him any information he wants to know about the Tortles and where they are located, as well as any other details.
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on March 26, 2020, 05:36:09 pm
”Hey fellow Uploxed with a killer mystique I am trying to infiltrate the Postwick Mobs to help against the fight of the Legends against them, are you a neutral agent willing to help me out and I could help you out?” Karen directly speaks to Jäger and asks for his assistance.

Spoiler: Karen Kablukov (click to show/hide)
Spoiler: ForHire (click to show/hide)
”Alright human I think?, or are you one of those weird bodysnatchers, I have some business with the Gaia to attend to a meeting there to help encourage the death of puny fleshlings, so I’ll give you my gold leaf to make it seem like your infiltrating the Mob and it will help me out by making their tower go online so that Uploxed can works in that area, so here’s a gift and I’m out.”

Jäger shall give Karen, the box of gold leaf, and than Shadozer himself to the Thetford Meeting so that he gets a share of the loot and killing of humans.
Title: Re: Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: Devastator on March 27, 2020, 02:03:39 am
Go drop off the boat somewhere along the river.  Communicate telepathically with Mitchel to inform him of his boat's location.  Ask if he'd be interested acting as a contact should I find information pertinant to the Mob, or, say, become willing to give up the gun to them.

Regardless of if he accepts or refuses, break contact afterwards, activate mission #1, and try to sneak my way towards that bingo hall.


Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: King Zultan on March 27, 2020, 07:09:59 am
Load three bullets into the rifle, then finish off the zebra and blow away the flamingo.
Title: Re: Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: Dustan Hache on March 27, 2020, 11:49:19 am
"PLEASE EXCUSE MY SPEAKER MISS MARIE, IT IS ON THE FRITZ AND STUCK AT MAX VOLUME FOR SOME REASON.
LETS START SMALL: WHO IS AMY, AND WHAT WAS THE TRADE YOU OFFERED TO MISS DULCAMARA?"
he would give them a moment to answer, pinging Staggerlee with an update on his current situation and the ongoing recording.
"ALSO, DO YOU KNOW WHERE WE MIGHT FIND SOME SASAFRAS OIL? WE ARE TRYING TO MAKE A TRADE, AND THAT IS WHAT WE NEED FOR OUR END OF THE BARGAIN."
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Beirus on March 31, 2020, 04:06:20 pm
"Hm...I seem to have turned from persuasive malcontent to super infiltrator. Perhaps this will help while we look for a clean source of food and water. Maybe it would help us find Viktor, too. We might be able to cure him, or at least reset his battle with the Hunger. Though I do worry that it could be just as bad, considering the twinges of Hunger I felt during the process." Theodore remarks to Timmy as he considers their next move.

Let Davis know about the Hunger resulting from the Warp Isolate process and maybe ask about an alternate method just to reduce the craving of the Hunger, considering I now have more Hunger than before the process and that seems counterintuitive for Davis' stated aims. Then, head out with Timmy in the bus to whichever of King's Lynn, Sudbury, or Dunwich is closest. Find a vantage point to scope the place out first with my eyes.

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Pokeboss44 on April 01, 2020, 12:40:20 am
”Hey fellow Uploxed with a killer mystique I am trying to infiltrate the Postwick Mobs to help against the fight of the Legends against them, are you a neutral agent willing to help me out and I could help you out?” Karen directly speaks to Jäger and asks for his assistance.

Spoiler: ForHire (click to show/hide)
”Alright human I think?, or are you one of those weird bodysnatchers, I have some business with the Gaia to attend to a meeting there to help encourage the death of puny fleshlings, so I’ll give you my gold leaf to make it seem like your infiltrating the Mob and it will help me out by making their tower go online so that Uploxed can works in that area, so here’s a gift and I’m out.”

Jäger shall give Karen, the box of gold leaf, and than Shadozer himself to the Thetford Meeting so that he gets a share of the loot and killing of humans.

”Thank you robot who didn’t give me a name, good luck with what your doing in the wasteland and my farewells Glitterbox and Killzilla, hope that you have good luck on your future endeavors Glitterbox and your gig Killy. Now I have a meeting to set up with the mob, so goodbye for now.”

Karen will take the gold leaf from this mysterious Uploxed and than give her goodbyes to three Uploxed and tells them that they can hopefully meet them again for a chat in the future, then travels to the Postwick Mob tower to provide them with gold leaf. Thankful that she didn't have to knock or destroy the body of Glitterbox for the Mob and that they can still potentially be friends in the future.

Spoiler: Karen Kablukov (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: notquitethere on April 08, 2020, 07:53:39 am
Thetford Forest
Jäger shall give Karen, the box of gold leaf, and than Shadozer himself to the Thetford Meeting so that he gets a share of the loot and killing of humans.

Jager hands off the gold lead and hopes it will do him some good. Free of that obligation, he transports over to Theford Forest. On the way he briefly sees through the shadows a series of shambling figures covered in metal. More recruits for the war against Bungay? No matter, he's in a hurry and steps on quickly to Thetford forest...

"I'm not so sure nuking is a good idea, while ionizing radiation does does harm humans, it harms everything with DNA as well, I agree with you, nuking a place isn't ecological.  Where did you two even go to find one of those?"
[Sandra rolled 6+4+1empathy+3eyes+1teacher=14]
Crab sighs as Sandra schools him in the dangers of ionizing radiation. "Oh very well," he huffs, "I'll leave it in Thetford. Kalmar was giving these out at the last Ocean Patrol meetup over in Svalbard a few months back."

"Thank you for helping him see reason," says the Moth. "I'm Molets and this is my brother Rak. Pleased to meet a fellow environmentalist."

The three of them travel into the centre of Thetford Forest.

A great convocation is beginning in a mustering ground beneath the tower. Sable and Natrix are there, as their robo-scorpion and robo-crane fly morphs. Araneus the spider-bot is tending to the blimp. Helen, the giant tentacled bot, has arrived from London, resting on a new unicycle wheel. She's brought a giant robo-ant and a tiny robo-ladybird with her. In the Eye's Nexus hub, it's clear their names are Marcus and Lola. Lola hovers to and fro like one of the Terraterror drones.

Then there are the mercenaries and part-time members. The assassinbot she met before, Jägermörder. There's a tiny teddy bear with a glock 19. Towering over both is a huge blocky giant-like robot with cannons for arms. After the convocation goes on a while longer, three shambling piles of scrap arrive and join the throng.

Once everything had settled down, Sable, the scorpion-bot, addresses the assembly outloud in her hissing voice that carries over all of the assembly.

"We are gathered today to rid the sector of the mutant recruiters. They have been gathering monsters for their war against us in London. Our primary aim is to drive them from their settlement. We hope to destroy as many mutants as possible, but even should they flee into the wilderness, they will be easier picking than they currently are.

"We will split into three squads. Squad A will be comprised of Eyes veterans. We will be seeking out and destroying key infrastructure so they have no home to return to. I will be leading Squad A.

"Squad B will be comprised of seasoned Eyes field agents, your job will be to fight your way into the HQ and steal their records. If we can grab the inside scoop on all their abilities and what they know about us, then we will be able to turn the tide of the battle. Sandra, with her millipede morph is our top local agent and so she will be leading that squad.

"Squad C will be comprised of everyone else, your job is simple: harry the mutants, scare them aware or kill them if you can and keep them out of the way of Squad A and B. We are impressed by Jägermörder's resume, and he will lead that squad.

"Squad A will breach the wall on the weak point where the river runs through it. Squad B will be dropped in by airship right into the centre. Squad C will be sent in first to breach their main gate with high explosives: that should draw their attention and allow the rest of us to work.

"Everyone, assemble into your squads now. Are there any questions?"

The group shuffle into squads and the mercenaries grunt their names.

Spoiler: Squad A (click to show/hide)
Spoiler: Squad B (click to show/hide)
Spoiler: Squad C (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: notquitethere on April 08, 2020, 08:46:15 am
Laxfield Labyrinth
"Fair enough.
I suspect the gold room may be a trap. If you guys are interested in it, Balthazar, maybe you can scout ahead. I think we should go northeast, though; we'd be directly adjacent to the center."
[Darrin rolled 6+3+1empathy+1londoners=11]
[Darrin rolled 2+2-1body=3]
On reflection all the others decide that it's not worth checking out a possible trapped room when there's a route that would seem to lead closer to the tower. Balthazar takes point and steps along northeast he calls all clear and the rest begin to follow. Darrin walks a little too close to one of the balls and a light pops on.

"Get away!" shouts Gavel shouts as he bounces one of his eye hammers off of it.

Darrin instinctively tries to scramble away but he leaps into another ball and the light pops on. Then the first ball explodes.

"RUN!"

Everyone scatters to the exits as the balls roll and explode around them. Darrin manages to scramble out to the west as the chamber collapses behind him.

Dusting himself off he looks around. Chloe Fontaine and Big Ben are with Darrin. Balthazar clearly managed to escape but in the chaos, who knows what became of Gavel and Doc Stone.

They're standing in a dank crossroad, a low passage formed of metal gantries which clank as they walk. From here they can go north, southwest, or south. The east passage has collapsed with the explosions.

"What now?" says Chloe.

"He's near. Benny is near..." whispers Big Ben.


Spoiler: Map and Party (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Thetford war-forest
Post by: Glass on April 08, 2020, 08:54:50 am
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

"Fuck. Alright guys, get ready."
Quickly try to cut out some clubs or spears from the gantries with my blowtorch thumb to give to Chloe and BB, and pull out the old rifle. Let's get ready for combat.

(Too bad critical fails no longer give tallies .-. )

EDIT: Change personal mission 1 to "Find the lost party members."
Title: Re: Warped II! a postapocalypse quest roleplaying game - Thetford war-forest
Post by: Naturegirl1999 on April 08, 2020, 10:02:06 am
Spoiler (click to show/hide)
“Alright. Rak, Molets, and Araneus, I have been picked as the squad leader, though we all have varying experiences that will, combined, help the rest. So planning together will be important. When we get into the airship, we will likely be in combat soon after we drop down. We shall attempt record grabbing without injury, however, we must be ready for combat when it arises”
Get into the airship with Rak, Molets, and Araneus
Title: Re: Warped II! a postapocalypse quest roleplaying game - All Going Well For Once!
Post by: notquitethere on April 08, 2020, 10:08:12 am
The Keep
"Indeed, I do. These guys are trained to help fight, among others. They can also be trained to detect and search for things, and as you saw, they are masters at causing mayhem when they want to (as for other uses, their untrained cousins are a good source of meat and eggs, pretty handy when you live on a place with as unreliable agriculture as Las Islas Galápagos).  Good thing too, because when dealing with Hybrid and Mutant warlords, the (fortunately limited in presence) uploxed, and of course the uselessness that is the Ecuadorian Nationalists, we needed all the aid we could get. I guess now we're in a situation that's just as (if not more) chaotic, only with a few different groups. Which is why we want to arrange an alliance with the Keep." Tell him any information he wants to know about the Tortles and where they are located, as well as any other details.
[Auze rolled 3+1+3empathy+1keep=8]
Auze talks into the night with Dell who becomes more and more enthusiastic about the idea of using the tortles in the fight against the robot scurge.

"You should teach us how we can catch and train them," Dell says. "With well trained tortle squads, we could turn the fight against the deadmen without risking our own skin so much."

Auze is confident that he has the keep on his side. He could try the Pirates or the Mob as well, or try to develop his working relationship with the Keep and train them in Tortling.


Part 1 - Alliance is complete. Auze gains +2 tallies.



Norwich
Go drop off the boat somewhere along the river.  Communicate telepathically with Mitchel to inform him of his boat's location.  Ask if he'd be interested acting as a contact should I find information pertinant to the Mob, or, say, become willing to give up the gun to them.

Regardless of if he accepts or refuses, break contact afterwards, activate mission #1, and try to sneak my way towards that bingo hall.
[Sandeep rolls 3+2+2weird=7]
Sandeep tries to use his psychic tracking to send a coherent message to Mitchel. He sends a message but receives nothing back. He senses Mitchell moving in the direction that he had said the boat would be, so perhaps the message got through but was unable to be returned?

Sandeep drops off the boat near the edge of Norwich and begins to trudge over to the old bingo hall. In the swampy ground where the houses sink into the river, the old hall sits on a lopsided street. Four dead terraterror drones lie littered around. The building is still boarded up, but the door is open. From inside, Sandeep can smell cooking. He steps inside.

In front of a hot fire he sees his wife. She's deep in conversation with someone Sandeep cannot see or hear.

"What I wouldn't give for some proper curry leaves!... oh I've found some bay... Yes! there's some flavour at least... Oh no, but maybe I should."


Only Borrowed complete. Sandeep gains +1 tally.



Castle Rising
Load three bullets into the rifle, then finish off the zebra and blow away the flamingo.
[Burt rolled 3+1+2body+1veteran+1gun=8]
It takes five bullets more, but eventually Burt manages to dispatch the remaining cyberbeasts. There's bodies auto-explode shortly after.

Eventually Rovin works out where they are when they find a main road and they get back on track. They arrive at the top of a hill, the view showing lowlands leading to the sea to the north. On another high hill they see Castle Rising, a squat stone keep on a vast artificial mound. On the main road passing in the valley to the sprawling ruins of the town of Kings Lynn, they see a bus speed along the road from the east. It begins to slow as it nears the castle. Inside the castle a light turns on as the sun sinks low in the sky.


Let Davis know about the Hunger resulting from the Warp Isolate process and maybe ask about an alternate method just to reduce the craving of the Hunger, considering I now have more Hunger than before the process and that seems counterintuitive for Davis' stated aims. Then, head out with Timmy in the bus to whichever of King's Lynn, Sudbury, or Dunwich is closest. Find a vantage point to scope the place out first with my eyes.
Davis is surprised to hear that Theodore has felt greater pangs of the Hunger since the process. "Most unusual. This bears further research. Still, you're not a slathering monster, so it can't be that bad." He has no other technology available to help so Timmy and Theodore leave with the smart phone device. Asking directions, they learn that King's Lynn is the closest town. They drive off to the west. The main road is overgrown, but a path through the weeds and tiny trees has been trampled, presumably by the uploxed.

A mile or so before reaching King's Lynn, they see a huge castle on a hill. By now, the sun is low in the sky.

"I wonder if anyone's still living there?" Timmy wonders. As he does, a light flashes on in an upper window of the castle.




Watton -> Hot Air Balloon Incident
Karen will take the gold leaf from this mysterious Uploxed and than give her goodbyes to three Uploxed and tells them that they can hopefully meet them again for a chat in the future, then travels to the Postwick Mob tower to provide them with gold leaf. Thankful that she didn't have to knock or destroy the body of Glitterbox for the Mob and that they can still potentially be friends in the future.
Karen bids her farewells and begins the long walk east towards Postwick. It rains on her most of the way as dark clouds fill the sky. Halfway along, she sees a huge basket and a balloon caught in a tree. On the ground below the tree is half of a cybergorilla with armoured spikes and wires spilling out of its black matted fur. Having fallen out of the basket with the gorilla is a large drum of green bubbling slime. The gorilla is part submerged in the slime and it appears to have dissolved much of its morph. At a glance, the hot air balloon could be recoverable, however the slime spill is spread out all along the bottom of the tree.



Under a Bridge
"PLEASE EXCUSE MY SPEAKER MISS MARIE, IT IS ON THE FRITZ AND STUCK AT MAX VOLUME FOR SOME REASON.
LETS START SMALL: WHO IS AMY, AND WHAT WAS THE TRADE YOU OFFERED TO MISS DULCAMARA?"
he would give them a moment to answer, pinging Staggerlee with an update on his current situation and the ongoing recording.
"ALSO, DO YOU KNOW WHERE WE MIGHT FIND SOME SASAFRAS OIL? WE ARE TRYING TO MAKE A TRADE, AND THAT IS WHAT WE NEED FOR OUR END OF THE BARGAIN."
[P4 rolled 4+1+0connexion=5]
[P4 rolled 6+3+0empathy-1mob=8]
P4 tries to send the recording to Staggerle but whether it's just being under this heavy bridge or whether his signal equipment is damaged, he's unable to make the Nexus connection. He'll have to there in person.

Marie talks quickly but as she does, she begins to calm down. This crazed cyberbeast in front of her seems to want information rather than murder and she is okay with that. "Amy is just someone that has to die. Human business, you wouldn't understand. Dulcamara is helping me out with this in exchange for a load of food. If you're looking for sassafras oil-- I'll tell you but then you have to get the out of my truck. Deal?"

Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on April 08, 2020, 11:12:00 am
Spoiler: ForHire (click to show/hide)

”Now listen here fellow fledgling mercenaries, I will be your squad leader for the mercenary operation and you will follow under my command, no questioning or going AWOL under my leadership if you wish to gain in your Kudos or the spoils of war from this mission. We will utilize the fact we have instantaneous communications with our Connexion to the Nexus, to format our plans and to make sure we get no surprises. I will take my command as sniper support and spit out direction to you through the Nexus if possible, while the rest of you lot will do arson and general mayhem and destruction while being provide my tactical support. Now let’s earn our paycheck Mercs!”

Jäger will inspire intimidatingly the men like a drill sergeant to accept his tactics and strategy without hesitation for the mercenaries under his command, and will most of them to be passive with their actions and intent while drilling them somewhat on basic tactics and team cohesion when we perform the mission, while Squad C heads too on their designated airship
Title: Re: Warped II! a postapocalypse quest roleplaying game - Thetford war-forest
Post by: auzewasright on April 08, 2020, 11:13:43 am
While seeking aid with other human factions is tempting, it's probably best not to do so right now. Maybe if we can get the idea of a pan-human alliance to push out the deadmen...

Go contact the rest of my family (personally or through radio) and get a new quest from them. Add new quest(s): "Help train tortle attack squads", and "Renovate and improve our base". Change from "aspiring Tortle Trainer" to "Tortle Trainer", if I didn't already. Then begin setting up a program for tortling.
Spoiler: Auze (click to show/hide)
Spoiler: personal quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Thetford war-forest
Post by: Dustan Hache on April 08, 2020, 03:24:21 pm
"I WAS HUMAN BEFORE, SO TRY ME. DID THEY PISS OFF THE MOB BY KILLING SOMEONE IMPORTANT? STEAL SOMETHING? OR ARE THEY JUST A REAL ASS?"
Try to ask for more information on Amy. I'm sure those other folk will want to know about it. Regardless, agree to the terms and exit the vehicle after the information on Sassafras oil is recieved.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Beirus on April 08, 2020, 05:20:47 pm
"I suppose we could knock and check. It would leave us open to any nasty surprises if the occupant was not welcoming to visitors. Or I could try to scale it, maybe peek in the window. I ought to be able to camouflage myself against the wall until the sun goes down, and if I shift the front of my body into the color of the night sky, I might be able to stay unnoticed when I look in. But that would likely stress any goodwill the occupant may have had if I'm seen. Or perhaps you could knock and I could hide in ambush incase the occupant is hostile. I don't know about leaving the bus unattended though. Or we can ignore it and try to stop by on the way back. It might be nice to have a safer place to stay overnight, though, and it would be a good vantage point to check out King's Lynn from. What do you think, Timmy?" Theodore asks his companion.

Scan as much as I can of the area around us with my Hypervision in the fading light, mainly to find any possible threats to them or the bus that might be nearby. If I dont find any, study the wall I'll have to climb for handholds and footholds.


Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Thetford war-forest
Post by: Devastator on April 08, 2020, 07:28:16 pm
Greet Harjinder

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Thetford war-forest
Post by: King Zultan on April 09, 2020, 08:57:58 am
"Hey Rovin lets park here and see what the people in the castle do to the bus that just showed up."
Park the RV and watch what happens to the bus that just pulled up to it.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Pokeboss44 on April 10, 2020, 09:39:40 am
”I am not well acquainted in handiwork to repair the hot air balloon or the ability to salvage parts in the wasteland but maybe the half-cybergorilla corpse will be able to be transferred into raw materiel when I head into the Postwick Mob.

Miss Kablukov will try to forcefully rip out and take out the important parts of the cybergorilla, such as its armored spikes and vital wiring bits, being careful to not touch the slime, and than make her way to the Postwick Mob tower. Also take note of this as is this could be important news for the Legends.

Spoiler: Karen Kablukov (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Thetford war-forest
Post by: Yoink on April 11, 2020, 11:14:31 pm
((Sorry I'm late!))


Ben hesitates, but only for the briefest moment - then he rams the gun butt to his shoulder and squints along the sights, bracing his feet as best he can in the moving vehicle...

Quickly, take aim and shoot one of their front tyres!

Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Thetford war-forest
Post by: notquitethere on April 14, 2020, 10:40:15 am
Thetford -> Bungay
”Now listen here fellow fledgling mercenaries, I will be your squad leader for the mercenary operation and you will follow under my command, no questioning or going AWOL under my leadership if you wish to gain in your Kudos or the spoils of war from this mission. We will utilize the fact we have instantaneous communications with our Connexion to the Nexus, to format our plans and to make sure we get no surprises. I will take my command as sniper support and spit out direction to you through the Nexus if possible, while the rest of you lot will do arson and general mayhem and destruction while being provide my tactical support. Now let’s earn our paycheck Mercs!”

Jäger will inspire intimidatingly the men like a drill sergeant to accept his tactics and strategy without hesitation for the mercenaries under his command, and will most of them to be passive with their actions and intent while drilling them somewhat on basic tactics and team cohesion when we perform the mission, while Squad C heads too on their designated airship
“Alright. Rak, Molets, and Araneus, I have been picked as the squad leader, though we all have varying experiences that will, combined, help the rest. So planning together will be important. When we get into the airship, we will likely be in combat soon after we drop down. We shall attempt record grabbing without injury, however, we must be ready for combat when it arises”
Get into the airship with Rak, Molets, and Araneus
[Sandra rolled 4+1+1empathy+3eyes+1teacher=10]
[Jager rolled 6+4+3empathy+1warlord=14]
Sandra and Jager both shape their respective units into order. Sandra's morphs, all from the Eyes, respect her good work and will follow her lead in the battle to come. Jager's odds and sods are impressed by the toughness of their leader and will be loyal and listen to him in the battle to follow.

They get into their airships and the war flotilla heads east. The overgrown countryside rolls out underneath them: endless new woods interlaced with the remains of roads and the few streams and rivers.

After dropping off out of sight of the wall, Jager's Squad C approaches the main gates of Bungay. The scrap piles are carrying the heavy explosives. A huge metal door is set into a vast obsidian wall that encircles the town: the west gate. They are still within the thick woods, out of sight. Over Nexus, Sable says "We're going to breach the well near the east gate. You need to act first to draw their attention. Let us know when it's safe to fly in Squad B.

"What we twying to do here, boss?" asks Wufus the Bear, cocking his pistol.

A few miles away, Sandra's Squad B waits in their airship for the signal.




Labyrinth
"Fuck. Alright guys, get ready."
Quickly try to cut out some clubs or spears from the gantries with my blowtorch thumb to give to Chloe and BB, and pull out the old rifle. Let's get ready for combat.
[Darrin rolled 5+3+3weird+1engineer=12]
Darrin quickly removes two long, sturdy, metal rails and passes them to Chloe Fontaine and Big Ben. He burns the metal to sharp points. These will do.

A shape lumbers out of the darkness to the north. A huge man, or what was once a man. He has a great mass of tentacles, several holding weapons: a hockey stick, a butcher knife, a sledgehammer, and several holding bottles of vodka. His face is red. His three eyes are bloodshot. A long beard flows from the warped ruin of his face, coated in dried blood and vomit.

"HELLESBLUT! MORE HEARTY HEARTS FOR THE LAST MAN IN THE WORLD? WHAT STRANGE SECRETS LIES IN YOUR BEATING CHESTS?" he bellows before charging forth. Chloe and Ben start backing away, spears levelled against the wild mutant, their backs to the southern exit.




Forest Chase Sequence
Quickly, take aim and shoot one of their front tyres!
[Ben rolled 6+6+2body+1gun=15]
Ben takes aim and shoots the single shot on the front tyre of the truck. The tyre blowing is like a second shot going off. The passenger's gun misfires through the windscreen, and the pirate on the roof swings in with his knife. The affray is brief but savage. The men in the cab don't bleed when stabbed, but they do power down when their necks are severed.

They open up the trailer and its filled with weird electronics. The pirates start divvying up the loot. For his decisive and bold action, Ben is given one of the motorbikes. It has enough fuel in the tank for about another 100 miles. He's also given one of the unusual electronic objects. It's the size and rough shape of a human brain, with a length of cabling for recharging that hangs down where the spine would be. It appears to be made from metal or silicone with everything coated in a waterproof membrane.


Church Ambush is complete. Ben gains +3 tallies. Ben gains +1 Pirates rep. Ben gains a motorbike and an artificial brain.



Postwick
Miss Kablukov will try to forcefully rip out and take out the important parts of the cybergorilla, such as its armored spikes and vital wiring bits, being careful to not touch the slime, and than make her way to the Postwick Mob tower. Also take note of this as is this could be important news for the Legends.
[Karen rolled 5+3+4body=12]
Karen deftly tears out the remain's of the cybergorilla's signalling system and his spiked mantle. The owner might be pleased to have this returned. She managed to avoid the slime without problem and carried on her way.

After a long walk (she doesn't need to sleep, so happily walks through the night), Karen arrives on the other side of Norwich, beneath the Postwick Tower.

The mob have inhabited a number of buildings beneath the tower, and have erected a crude razorwire fence about the compound. Guards are posted on the gate, each wearing a sharp padded suit.

"Stop!" one of the calls over to Karen as she arrives. When it's clear that she has a gift, she's allowed through. Inside, there's a low hall with a long table cluttered with maps and papers. Women and men are cluttered around, smoking and planning. Sitting on a high-backed throne at the far end of the table is a woman who must be the boss, Irma Rama.

Irma is tall, olive skinned with gold undertones. She has dark, piercing eyes accentuated by fierce eyebrows, and dark hair in a tight ponytail. The box of gold leaf is taken from Karen and a small team set to work applying it to the throne.

"Your thoughtful gift is noted," Irma says. "You must be very resourceful to have found it..."


Karen gains an uplox signalling system and a spiked mantle.

Ecstasy of Gold is complete. Karen's 'Human Survivor' gains +1 mob rep. Karen gains +2 tallies.
Infiltrate the Postwick Mob - Part 1 is complete. Karen gains +1 tally.

Karen could begin:
Infiltrate the Mob - Part 2 - Trusted Associate
Get +2 rep in the Mob (see mob quests).
+2 tallies



Bingo Hall, Norwich
Greet Harjinder
[Sandeep rolled 4+4+1empathy+1married=10]
Sandeep tries to say hello to his wife. She hears him but there's something amiss, her eyes well up in sorrow.

"Not you as well, my dear?" she says. "I had hoped that you might still be alive out there... but it seems you have died like your friends here," she waves at the empty hall. "Can... can I do anything to help you move on?"

But when Sandeep goes forward and takes her hand, she's shocked. "You're alive!"

They get to talking and Sandeep tells his wife about everything he's been up to in these chaotic months. She explains how she had travelled with the mutants from Walt Labs before being separated from them after one of them flipped out and ate one of the others on a trade mission to Norwich. She managed to get away and has been living in the town ever since. She says she sees spirits who talk to her. They've helped her out, finding food and water, and in exchange she does little things for her.

"It sounds like you've made a lot of enemies here," she says. "I'd say, let's run away-- but these uploxed can find you anywhere. If you ever want to be safe, you'll need to destroy the towers. There must be others who want to do this... why don't you make your peace with some of the other humans?"


Consult Hardeep is complete. Sandeep gains +1 tally.



Castle Rising
"Hey Rovin lets park here and see what the people in the castle do to the bus that just showed up."
Park the RV and watch what happens to the bus that just pulled up to it.
"I suppose we could knock and check. It would leave us open to any nasty surprises if the occupant was not welcoming to visitors. Or I could try to scale it, maybe peek in the window. I ought to be able to camouflage myself against the wall until the sun goes down, and if I shift the front of my body into the color of the night sky, I might be able to stay unnoticed when I look in. But that would likely stress any goodwill the occupant may have had if I'm seen. Or perhaps you could knock and I could hide in ambush incase the occupant is hostile. I don't know about leaving the bus unattended though. Or we can ignore it and try to stop by on the way back. It might be nice to have a safer place to stay overnight, though, and it would be a good vantage point to check out King's Lynn from. What do you think, Timmy?" Theodore asks his companion.

Scan as much as I can of the area around us with my Hypervision in the fading light, mainly to find any possible threats to them or the bus that might be nearby. If I dont find any, study the wall I'll have to climb for handholds and footholds.
[Theodore rolled 3+2+3weird=8]
"If they're using lights and living in a big castle, they're probably not the killer robots," Timmy muses. "How about I knock on the door and see if anyone's home. I'm pretty sure I'm impervious?"

Theodore peers at the walls and sees that glass has been glued to the window-sills, perhaps to deter climbing burglars. Otherwise, he doesn't see anything particularly untoward about the building. There are cracks and lumps in the stonework that would allow him to climb.

He moves the bus through the arch of the outer walls of the castle and waits by the big doors of the keep in case he needs to ambush. Timmy knocks on the door. A slot is shoved to the side and someone peers out from the darkness within.

"What business have ye with the Duke at-- at-- at this time?"

"We are travellers hoping for a place to stay the night in these dangerous wilds," says Timmy.

"Aye, I detect two human heartbeats in the near vicinity. Come in and be the guests of the Duke. Know that he permits no violence in his property."

"We will show no violence here," says Timmy. He ushers his friend Theodore to step around and the two are ushered into the castle.

From up on the hill, Burt and Rovin see the pair disappear into the keep.

Inside the castle it is cold and draughty. Timmy and Theodore are met in the corridor by a wizened figure in a heavy cloak, his features hard to make out. They are led up a narrow spiral stone staircase to a small chamber overlooking a damp courtyard. Most of the castle is in disrepair but a small part of it has been maintained for human habitation. Here a drawing room has been made up with fine furniture, heavy tapestries across the windows, and a roaring fire. In a thick armchair a very old man sits. He's wearing a red velvet nightgown, a fez, and he's smoking a pipe. In the light of the fire, Theodore and Timmy can clearly see that the butler who brought them up is a robot.

"Ah, fine gentlemen" says the old man, "please, please, take a seat. I am the Duke of Earl. And who do I have the pleasure of speaking with?"


Spoiler: Castle Rising (click to show/hide)



Under a Bridge, somewhere near Spooner Row
"I WAS HUMAN BEFORE, SO TRY ME. DID THEY PISS OFF THE MOB BY KILLING SOMEONE IMPORTANT? STEAL SOMETHING? OR ARE THEY JUST A REAL ASS?"
Try to ask for more information on Amy. I'm sure those other folk will want to know about it. Regardless, agree to the terms and exit the vehicle after the information on Sassafras oil is recieved.
Marie seems to sense an opportunity here. "Amy is really foul, like a cruel piece of work. Any day now she's going to flip and kill me, so I've got to get there first. Hey, now... you deadmen like killing humans right? If you want a real challenge, there's a bunch of them holed up in the old tank museum, maybe 6 miles southeast from here. It should be within your signal zone."

As soon as P4 is out of the vehicle she revs it up and drives off at speed, leaving the cyberbeast to contemplate his next move as the rain beats down on the bridge above. He now has the information he needs regarding the oil, he just has to return to Staggerlee in one piece.


P4's map has been updated.



The Keep
Go contact the rest of my family (personally or through radio) and get a new quest from them. Add new quest(s): "Help train tortle attack squads", and "Renovate and improve our base". Change from "aspiring Tortle Trainer" to "Tortle Trainer", if I didn't already. Then begin setting up a program for tortling.
Auze checks in and see what his family is up to. His brother Josh says that there are rumours flying around that there's a maze filled with treasure a day's walk of the city. He wants to check it out, but doesn't want to go alone.
New Family Quest:
Dungeoncrawling
Josh has heard rumours and wants to find treasure in a maze to the south. It seems implausible, but Auze could go with him to check it out.
Start Location: the Keep
Reward: +3 random treasure, +2 tallies

Auze is now a Tortle Trainer (I haven't made you pay tallies to upgrade the profession tag as it's essentially the same thing).

New Personal Quests:
Renovate and improve our base
The base in the Broads is barely more advanced than an airplane crash site. The following improvements could be made:
- River access (a canal could be dug to give fresh water access to the river)
- Razorwire fencing (location: factory in Lowestoft)
- Signal tower for Layla's radio. (take antenna from one of the towers at Postwick, Fakenham, Thetford, Buried Saint, Laxfield or Ipswich)
- Weapon workshop (take tools from Steele's Smithery (Norwich), Metal Designs (near Buried Saint), Empire Forge (near Laxfield).)
Reward: +1 tally for each improvement made.

Help train tortle attack squads - Part 1 - Mass Tortle Capture, Part A: the Bait Beans
In order to help train tortles for the Keep, Auze needs more Tortles. In order to get more Tortles, he'll need bait. And the bait that Tortles find irresistible? Freshly brewed coffee! The smell will draw them with their fine noses for miles around. Unfortunately, no one in the Keep has any coffee beans left and it doesn't grow natively. But there are a couple of options for finding some.
Possible locations: Bungay (the Londoner's come from afar, so they might have some), Ipswich (they grow their own food there, so perhaps coffee too?), Scole (there's a Pirate Market starting soon, perhaps someone could be trading an old bag?)
Report location: The Broads

[Auze rolled 6+6+1wits+1tortletrainer=14]

While Auze is pondering the problem of how to attract more Tortles, he draws up a training program for the Tortles. In clear, concise language and useful diagrams he ends up writing down everything he knows about good Tortle management. When the time comes, his allies will be in a good position to make use of the Tortles if he shares with them the manual.

Auze gains a Tortling Manual.



Spoiler: Updated Map! (click to show/hide)

The Quest Log Has Been Updated!

New Keep Quest.

Human
Spoiler: The Keep (click to show/hide)
Spoiler: Land Pirates (click to show/hide)
Spoiler: Postwick Mob (click to show/hide)

Uploxed
Spoiler: Great Marmite League (click to show/hide)
Spoiler: Legends (click to show/hide)
Spoiler: TERRATERROR (click to show/hide)
Spoiler: Eyes of Gaia (click to show/hide)

Mutant
Spoiler: Walt Labs (click to show/hide)
Spoiler: Londoners (click to show/hide)

Neozombie

Spoiler: Map (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Thetford war-forest
Post by: Glass on April 14, 2020, 10:46:33 am
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

Sonic boom. "BACK OFF!"
Shoot him with the old rifle; if he gets too close, spray the Spray-On Flesh in his eyes. Shoot keratin spikes at him, prioritizing his face and the tentacles that hold legitimate weapons.
I will not die today. I will not let my companions die today.
Every hit counts; don't get hit yourself. This is how skirmishers fight.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Battles Begin!
Post by: Devastator on April 14, 2020, 11:48:45 am
"If by peace you mean I don't go out and fight them than I've already done that.  I didn't want to work for them, but wouldn't fight anyone.  Then I found this gun, and now they'll fight me even when I'm trying to avoid a fight as much as I can.

Admittedly it isn't a normal gun.  The only reason we're alive right now, at least how I see it, is because those up there, the ones in the satellites, don't care.  If they do care things would be over in a few weeks.. they'd gas the world, or bring forward some other kind of horrible weapon, and wipe us all out quickly and effectively, rather than just for fun.

With this gun, it hurts them.  Hurts the actual uploxed.  That would change things.  If I give it to a faction, any faction, they'll want to mass-produce it, arm everyone, and that might well lead to humans being easily able to wipe out the uploxed down here..  and it would make those up there, the ones in the satellites, care.  And then everyone dies.  Right now, with it just being one weapon, on one person, well, that isn't that big a deal, it just adds a little spice to the hunt.

And each and every faction down here wants it.  I can't have any peace with them unless they accept that, and, quite rightfully, they don't want anyone to have this who isn't willing to use it as a proper weapon, because they think differently than I do on the manner.

What I'd like is your advice on this new thing.  I think it might actually lead to a way out of this, not simply improving life for a time until someone puts up a new tower or does a new thing."

Get Harjinder's input on the new discovery I've made with that laptop, and see if she has any suggestions on how that might be used to change things, and if she thinks there will be any downsides or other issues, such as it might free up all the bodiless minds up there, or anger them or such.  Or kill them.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Battles Begin!
Post by: Naturegirl1999 on April 14, 2020, 01:20:59 pm
Spoiler (click to show/hide)
Wait for the signal
“When Squad C sends the signal, we will go in, while there, we will look for ecords to take them, killing any mutants in our way. Would anyone like to add to this?”
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on April 14, 2020, 01:55:44 pm
Spoiler: ForHire (click to show/hide)

”We need to hit them fast and hard to distract them from the rest of the incoming squads, you are clear to engage any targets that come your way. The scrap bots will place the explosives with speed while I, the teddy bear, and you Megastonks will provide ranged covering fire while you do this. Once we breach, I will give the command for the signal, and than we go into the LZ and take down all targets, remember any unassuming mutant can still have deadly powers and destroy your body, use any tactics to cause mayhem but we ain’t here to take hostages, so be precise and swift.”

Jäger will command the scrap piles to place the explosives on the west gate, using the cover of the trees to get as close as possible, while him and the teddy bear will provide covering fire from the trees, and Megastonks can draw fire as well. Jäger will take down any sentry humans on the west side of the wall to let the scrap piles set their explosives up, and give the signal to Sable once the western gate explodes.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Battles Begin!
Post by: King Zultan on April 15, 2020, 09:27:17 am
"Looks like there are humans in the castle, I'm gonna need you to stay with the RV while I go inside and see about getting some armour."
Drive the RV closer and leave Rovin inside it while I go knock on the door to the castle and see if I can get inside.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Battles Begin!
Post by: auzewasright on April 16, 2020, 09:57:12 pm
Auze considers his options. Being not suicidal, he goes for one that doesn't involve pissing off death robots first
Go towards Steele's Smithery
Spoiler: Auze (click to show/hide)
Spoiler: Personal Quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Beirus on April 17, 2020, 12:51:51 am
"My name is Theodore Ansen, and this is my best friend Timmy Jenkins. Thank you for the hospitality you have shown us." Theodore replies.

Introductions.

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Battles Begin!
Post by: Yoink on April 18, 2020, 04:55:59 am
Ben Lash grins and nods as he's given his share of the loot, exchanging whatever gruff pleasantries the occasion might call for.   
Then he strolls off, pushing his newly-acquired bike, to chat to various pirates before the encampment can disperse.   

First order of business is to find that mad bastard who jumped onto the other truck, get his name (assuming I don't know the guy already) and attempt to shake his hand or offer a fist-bump, friendly headbutt or whatever other piratical form of greeting might be appropriate.   

However that goes, at the same time try and find out any news of the world or general gossip and see if I can maybe arrange a ride northwards, in the general direction of Land Pirate turf - preferably sticking my bike in the back of a truck or van to save on precious fuel, if I can talk my way into it.   

Edit: Ideally to either Scole or Spooner Row for the respective quests at those locations, but beggars can't be choosers.   
Or if there are any pirate war-parties heading out, I suppose I wouldn't be against the idea of joining up on such a venture. Oh, also, try and get some more bullets for the single-shot rifle I nabbed, unless its rightful owner would like to reclaim it
- it is somewhat useful but it'd hardly be worth fighting over.
Some grub wouldn't go astray, either, if I can find any around the campsite.   
   



Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Pokeboss44 on April 18, 2020, 10:27:37 am
”I am just a simple woman trying to make my way in this desecrated world, I mainly am a off sourcer and freelancer news reporter hoping to bring just a bit of stability back to the human civilization against killer robots and mutants by making every remaining unaugmented person having news to make sure they can reach safe havens and refugee camps, as such. I use to have a housing in Watton where I helped the last pockets of humans there until I used my remaining earnings to gather a box of gold leaf and bring it back to you. It seems you have a hit against Amy, may I provide my loyalty to you by removing her life force?, I am a skilled freelancer.”

Introduce myself to Irma and provide a sob yet a bit inspiring story to help me get on her good side and than ask questions on why they want to kill Amy.

Spoiler: Karen Kablukov (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Battles Begin!
Post by: Dustan Hache on April 18, 2020, 02:17:03 pm
P-4 Remembered that before the stealth mission went awry, he had met some folks from the keep, one of which was named Dell. They had asked him to record the meeting, and he had. Now he needed to find them again and transfer the information, either verbally or via transfer of the recording. Maybe he would be able to get the GML a more trustworthy ally than the mob!

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Battles Begin!
Post by: notquitethere on April 26, 2020, 09:54:20 am
Laxfield Labyrinth
Sonic boom. "BACK OFF!"
Shoot him with the old rifle; if he gets too close, spray the Spray-On Flesh in his eyes. Shoot keratin spikes at him, prioritizing his face and the tentacles that hold legitimate weapons.
I will not die today. I will not let my companions die today.
Every hit counts; don't get hit yourself. This is how skirmishers fight.
[Darrin rolled 4+1+3weird+1skirmisher=9]
[Darrin rolled 2+1-1body+1skirmisher+1gun=4]
[Darrin rolled 6+3+3weird+1skirmisher=13]

Darrin booms at the tentacled man. The blast sends him scattering back.

"DON'T THINK I CAN'T CATCH YOU! THE CATMAN WITH THE MERCURY MOUTH CALLED ME VIKTOR, FOR I AM ALWAYS THE VICTOR!"

Viktor plants his feet firmly on the gantry and shoots half a dozen tentacles out towards the party. Darrin fumbles with his gun. It's wrenched from his hand and smashed against the metalwork by Viktor's sledgehammer, the barrel cracked. Chloe and Ben jab uncertainly at the tentacles as they stand behind Darrin. The scientist holds out his hands and punches out volley after spines. The skewer the tentacles to the walls and ceiling, the hockey stick clatters to the ground.

"We've got him pinned, let's murder him!!" Big Ben shouts. Slather is forming around his mouth and his own new tentacles are growing larger.

"No, no, let's make our escape while we can!" says Chloe Fontaine, eyeing up the exits.


Darrin's new quest:

Find the Party
Darrin has lost half the others in the labyrinth. Balthazar, Doc Stone and Gavel are in here somewhere!
Location: Laxfield Labyrinth
Reward: +1 tally per party member found alive.



Bingo Hall, Norwich
Get Harjinder's input on the new discovery I've made with that laptop, and see if she has any suggestions on how that might be used to change things, and if she thinks there will be any downsides or other issues, such as it might free up all the bodiless minds up there, or anger them or such.
"So if I can get this straight... the uploxed we deal with, they're the minority? Most of them are up there living in paradise, they've forgotten we even exist. Waking them all up will kill the excess processing power that allows a minority of them to hunt us here on Earth?

"If that's true, then we should get it to one of the towers! I'm sure the Church or the Mob would let you use their tower if it means taking out the Uploxed for good!"




South Edge of the Broads
P-4 Remembered that before the stealth mission went awry, he had met some folks from the keep, one of which was named Dell. They had asked him to record the meeting, and he had. Now he needed to find them again and transfer the information, either verbally or via transfer of the recording. Maybe he would be able to get the GML a more trustworthy ally than the mob!
[P4 rolled 5+2+1wits=8]
P4 spends the next day walking east from Spooner Row. During that time he manages to fix his voice box, but his jaw is still partly ruined. On a south road, at the top of a hill, he sees Dell sitting on a motortrike, scouring the horizon with his telescope.

"You again!" he says when he sees P4 approach. "Did... did you get the recording?"

P4 plays back what he had overheard. That the pirate warlord Marie had hired on the mob to try to get her rival killed, and where Dulcamara, the mob's agent in this, was likely to be found in the ruins of Tuckswood. And that there's a Pirate base close by in an old tank museum.

"You have done an invaluable service, deadman," says Dell. "I know now that not all of you are so mindlessly bloodthirsty. I'll give your description to my people and tell them not to shoot you on sight."

Before P4 can talk for longer, Dell spots a series of zeppelins roll along the countryside to the south, heading in the direction of Bungay.

"I need to go warn my friends... I'll see you again Big Cat!"

And with that he rides back into the radio-deadzone of Norwich.


Record the Meeting is complete. P4 gains +2 tallies, and +1 keep rep.



Postwick
[Karen rolled 5+1+1empathy+1mob=8]
Introduce myself to Irma and provide a sob yet a bit inspiring story to help me get on her good side and than ask questions on why they want to kill Amy.
Irma seems to buy the story, or at least, she doesn't question it too deeply, and she's clearly enthusiastic about the newcomer offering to perform the hit on Amy. But still, she's a bit cagey about the reasons.

"Amy is a pirate," she says. "We do a bit of business with them, but in the long run they have to go. They're too chaotic for the long-term stability here. We're trying to build something and all they can do is tear down. A freelancer whose done good work for us, Dulcamara, has the full details. You can find her over in Tuckswood, a little south of Norwich central."




Forest -> Scole
First order of business is to find that mad bastard who jumped onto the other truck, get his name (assuming I don't know the guy already) and attempt to shake his hand or offer a fist-bump, friendly headbutt or whatever other piratical form of greeting might be appropriate.   

However that goes, at the same time try and find out any news of the world or general gossip and see if I can maybe arrange a ride northwards, in the general direction of Land Pirate turf - preferably sticking my bike in the back of a truck or van to save on precious fuel, if I can talk my way into it.   

Edit: Ideally to either Scole or Spooner Row for the respective quests at those locations, but beggars can't be choosers.   
Or if there are any pirate war-parties heading out, I suppose I wouldn't be against the idea of joining up on such a venture. Oh, also, try and get some more bullets for the single-shot rifle I nabbed, unless its rightful owner would like to reclaim it
- it is somewhat useful but it'd hardly be worth fighting over.
Some grub wouldn't go astray, either, if I can find any around the campsite.   
[Ben rolled 4+3+0empathy+2pirates=9]
[Ben rolled 3+1+0empathy+2pirates=6]
[Ben rolled 2+4+0empathy+2pirates=8]
The pirates camp up as they divvy out the spoils of the raid and eat some beans on the fire. Ben eats his fill and introduces himself to the mad pirate that had jumped onto the other truck.

"The name's Magnus," he says taking Ben's hand in firm embrace. "I was impressed by your fighting kid, and your stunt with the wheel might have saved my life... but their truck's axle is completely buggered from the wheel blowing out so there's no recovering it. Next time try not to sink a ship that could be captured."

He sticks around and tries to find out the gossip of what's been happening, but these guys have been hanging around for a week in the woods waiting in ambush and don't have any fresh news.

They do allow him to throw his bike onto the back of the truck for the ride north, but during the discussions the pneumatic rifle is spotted and its owner takes it back. The drive takes a few hours, the vehicles laden down with goods recovered. Whole trailers are piled up with incomprehensible electronics.

The ambush party arrive at Scole where there's a huge convocation of vehicles spread out in the ruins of the small town. The warlord Amy has crushed some of the buildings with her tank, and in the cleared rubble a huge market has sprung up. Magnus and the others disperse to try to trade their various takings, and Ben is left in the middle of the market with his bike. He soon learns that the Spooner Row camp has been completely dismantled after some Uploxed attacks and heavy flooding forced them away, and that anyone he had hoped to see in Spooner Row would be here in Scole instead.

The market is filled with all that a pirate could hope for in weapons, vehicle parts, food, drugs, booze, and various weird tech from the old days. The discussion about the town is all about the fall of Spooner Row, and recent sightings of zeppelins heading past Scole from west to east.


Ben has lost a rifle.



Castle Rising
Drive the RV closer and leave Rovin inside it while I go knock on the door to the castle and see if I can get inside.
"My name is Theodore Ansen, and this is my best friend Timmy Jenkins. Thank you for the hospitality you have shown us." Theodore replies.
Dr Goldstine takes the vehicle in closer and has Rovin wait there. He approaches the castle and knocks upon it, like he saw the others do. Soon, a hunched figure opens and slot and sees it is just a man. Goldstine introduces himself and the butler says, "More guests! What a pleasant surprise for the Earl... come in..." As they ascend the stairs, Goldstine realises the man before him is a robot. He is brought into a chamber where he sees two nondescript but vaguely familiar looking men in conversation with an old man in a red smoking jacket and fez.

Timmy and Theodore are introducing themselves to the Earl in his chamber when the robot butler ushers in another guest. He's a middle aged man with thinning hair who is heavily armed and seems to be wearing the doors of a kitchen cabinet for armour.

"This is Dr Burt Goldstine," whirrs the Robo-butler. They all look at each other, and the guests recognise each other as fellow mutants, who awoke in Walt Labs in Norwich all those months ago.

"Excellent, excellent, sit down," says the old man. "I am the Duke of Earl. Welcome to my humble abode! It's not often I have guests. Not often at all. Now... how can I help you fine men? Come to seek safety for the night? It is quite dangerous out there!"




Norwich - Steele's Smithery
Auze considers his options. Being not suicidal, he goes for one that doesn't involve pissing off death robots first
Go towards Steele's Smithery
Auze heads through Norwich town in search of the Smithy. He sees the sign off a unit in an industrial estate in the northeast of town. An anvil shingle dangling down "Steele's Smithy". As he's walking through the estate he hears from an overgrown car garage the sound of voices.

"The car'll sell like a bomb down in Scole, but we need something..."

"...more unique!"

"Yeah, something weird that no one else has got."

"Hey! How about those!"

Auze sees two men emerge from the garage, one wielding a heavy pipe and carrying a huge net. The other with a slingshot loaded with a metal ball-bearing. He looks at one of the Tortle's accompanying Auze.

"Give us your freaky lizard or have your head caved in!" shouts the man with the slingshot, aiming it at Auze. These are Land Pirates!




Bungay
Spoiler (click to show/hide)
Wait for the signal
“When Squad C sends the signal, we will go in, while there, we will look for records to take them, killing any mutants in our way. Would anyone like to add to this?”
”We need to hit them fast and hard to distract them from the rest of the incoming squads, you are clear to engage any targets that come your way. The scrap bots will place the explosives with speed while I, the teddy bear, and you Megastonks will provide ranged covering fire while you do this. Once we breach, I will give the command for the signal, and than we go into the LZ and take down all targets, remember any unassuming mutant can still have deadly powers and destroy your body, use any tactics to cause mayhem but we ain’t here to take hostages, so be precise and swift.”
Jäger will command the scrap piles to place the explosives on the west gate, using the cover of the trees to get as close as possible, while him and the teddy bear will provide covering fire from the trees, and Megastonks can draw fire as well. Jäger will take down any sentry humans on the west side of the wall to let the scrap piles set their explosives up, and give the signal to Sable once the western gate explodes.
[Jager rolled 6+4+3empathy+1warlord=14!]
[Sandra rolled 4+6+2wits=12]
There are shouts from the gate as the scrap piles approach. They lay down their explosives as Jager and Wufus suppress the guards from firing on them. Jager kills one of them, a woman with a crossbow and a black eyepatch who is caught by Jager's bullet as she peers over the parapet.

As the scrap piles shuffle back, there's a huge explosion that twists the gates half off their hinges. Megastonks charges forward, smashing the gates in. In the gates beyond, Jager can see a street and many mutants begin to rush on their position. Megastonks feeds back what he can see to the Nexus channel: the street is blocked by a few cars with half a dozen mutants, armed, behind it. Another group of mutants are on their way, further down the street. A few mutants have appeared in the window of a nearby window. And then there's the mutants suppressed on the wall. They'll have a fight on their hands for sure!

Jager gives the signal and it ripples through the Nexus channel. On the far side, the main Eyes robots burst out of the river well and make a line towards the sewer works. Squad B, led by Sandra, are dropped into position.

Sandra lands with her squad in the centre of the town. The HQ building is in front of them. She can hear the chaos at the main gates as the bulk of the mutants rush there to combat Jager's squad. Sandra leads her team in the HQ. It's several houses joined together. Outside a tattered banner says 'HQ'. Inside, walls have been knocked down through several corridors and living rooms to create a large atrium. Four irregular obsidian pillars prop up the ceiling above.

Sandra is quick-witted, and leads her squad into the cover of the nearest pillar as they enter through the double doors of the HQ. She sees five soldiers in the room, all armed with pistols and whatever unknown mutations. She sees two corridors leading off to the east and west, and stairs leading up on the other side of the Atrium.

"Their bullets can't hurt us!" says Rak.


Spoiler: At the Gate (click to show/hide)
Spoiler: The Atrium of the HQ (click to show/hide)

Spoiler: Squad A (click to show/hide)
Spoiler: Squad B (click to show/hide)
Spoiler: Squad C (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Storming the gate
Post by: Glass on April 26, 2020, 10:13:31 am
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

"We don't murder him. We give him the mercy he needs."
Kill him quickly. Best option is probably to fill up his head with spikes.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Storming the gate
Post by: Naturegirl1999 on April 26, 2020, 10:16:45 am
Attack the mutants
Spoiler (click to show/hide)
((used 5 tallies to increase Body to 2))
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on April 26, 2020, 04:06:04 pm
Spoiler: ForHire (click to show/hide)

”Okay we need to make this quick so that we can get ourselves to the power positions, you three scrapbots push through the gate and take a right to the bunk house and eliminate mutants tangos #17 and #18 if that mutant attempts to flank you.
Megastonks, you have the most important role of drawing fire away from us, focus on seeing if you could damage the car’s gasoline tank to see if the cover the mutants are using will explode, otherwise be stationary and provide suppressing fire down that Main Street.
Finally, Wufus I need you to flank to other side of the tree line and take down tango mutant #16. Myself, will focus on the rest of the wall targets.

Jäger will give the instruction to his squad (Scrapbots push to cover in the bunk building, Megastonks will direct attention and suppress the main road mutants/attempt to blow up their cover cars, and Wufus will flank to other tree line and take the other mutant out), and Jager will try to utilize his marksmanship to pop the heads off mutant tangos #1 and #2
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Pokeboss44 on April 26, 2020, 11:42:15 pm
”Thank you Irma, I am just an idealist in these rough times for humanity I just think we and the robots and mutants should work together to allow human civilization to become stable after the apocalypse we experienced. Anyways, I am journalist so I’d like gather the most interesting gossip from the people here before I set off, maybe one of your members could even help me with dealing with this Amy.

Gather breaking news and gossip from the Postwick base. As well ask if anyone in the tower area is adventurous and interested in finding helium in Norwich to sell to the Uploxed for a exchange of a cut of the rewards if they help Karen, or helping her with the pirate Amy.

Spoiler: Karen Kablukov (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Storming the gate
Post by: notquitethere on April 27, 2020, 01:10:52 pm
Laxfield Labyrinth
"We don't murder him. We give him the mercy he needs."
Kill him quickly. Best option is probably to fill up his head with spikes.
[2+3+3weird+1skirmisher=9]
Darrin takes a few steps forward and unloads a barrage of spikes. Over and over, the keratin spurs shoot out into Viktor's head. At last the tentacled man slumps down, dead. It'll be a while before Darrin can use his spikes like that.

Big Ben clutches his own head. "It's weird," he says, sanity returning to him. "I know he's gone but I can still feel something of him, still with me." Indeed, Ben's own tentacles had not receded.

Chloe Fontaine picks up the big knife. "I'm glad that's over. Which way now?"


Darrin gains condition: temporarily out of spikes.

Spoiler: Map and Party (click to show/hide)



Bungay - HQ
Attack the mutants
[Sandra rolled 3+2+1=6]
Sandra rolls out from the pillar and heads straight towards the big desk. There's a crackle of white lightning from her left and everything goes black. When she comes to, several mutants are offloading guns into her robotic face and everything feels murkier, as the housing of her camera is cracked. She looks around and sees her robot allies similarly effected by the lightning.

Sandra gains condition: cracked lens.
Sandra gains +1 distance.

Spoiler: Atrium (click to show/hide)



Bungay - Gate
”Okay we need to make this quick so that we can get ourselves to the power positions, you three scrapbots push through the gate and take a right to the bunk house and eliminate mutants tangos #17 and #18 if that mutant attempts to flank you.
Megastonks, you have the most important role of drawing fire away from us, focus on seeing if you could damage the car’s gasoline tank to see if the cover the mutants are using will explode, otherwise be stationary and provide suppressing fire down that Main Street.
Finally, Wufus I need you to flank to other side of the tree line and take down tango mutant #16. Myself, will focus on the rest of the wall targets.

Jäger will give the instruction to his squad (Scrapbots push to cover in the bunk building, Megastonks will direct attention and suppress the main road mutants/attempt to blow up their cover cars, and Wufus will flank to other tree line and take the other mutant out), and Jager will try to utilize his marksmanship to pop the heads off mutant tangos #1 and #2
[Jager rolled 3+2+3empathy+1warlord=9]
[Jager rolled 3+4+3empathy+1warlord=11]
[Jager rolled 4+1+3empathy+1warlord=9]
[Jager rolled 1+5+3body+1sniperrifle=10]
Jager barks the order to the scrap piles. They head off to the south, and Jager soon hears the sound of battle. "WAAAAA!" cries Microwave as he charges the mutants there and launches a pyrex disk out of its centre, taking out a mutant in a bloody splat. The other mutant there hears the explosion and runs into the garage. Clank, coming up the rear is pinged severely by the mutants at the roadblock firing, but it trundles along regardless.

Megastonks charges the cars in the centre, drawing most of the fire on him. In one case, literal fire as one of the mutants [6] breathes bouts of flames on him. The cars don't explode but he does use his immense size and strength to hurl them out of the way,  destroying the cover.

Wufus goes to the other treeline and shoots up at the guard there [16], who ducks down out of sight: completely suppressed for now, but undefeated, with no clear line on them.

Finally, with consummate ease, Jager kills the two guards on the wall with a neat succession of headshots.


Spoiler: Gate (click to show/hide)



Postwick
Gather breaking news and gossip from the Postwick base. As well ask if anyone in the tower area is adventurous and interested in finding helium in Norwich to sell to the Uploxed for a exchange of a cut of the rewards if they help Karen, or helping her with the pirate Amy.
[Karen rolled 2+2+1empathy+1journalist=6]
[Karen rolled 2+3+1empathy=6]
Karen tries to size up the Mob on whether anything interesting had been happening lately. They're remarkably close-lipped: no one wants to tell her anything and she begins to suspect they don't trust her enough yet with any news. Perhaps that will change after this next job. When she floats the idea of going to get helium together, they're doubly wary. The only thing she gets out of them is that they seem to be afraid of a madman who roams the riverways of Norwich, stealing boats and psychically stalking them. It's not much, but she doesn't seem to have any luck getting anything juicier out of them.

Karen gains +1 tally for uncovering a rumour.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Victory or Death?
Post by: Glass on April 27, 2020, 01:15:27 pm
Spoiler: Dr. Amoretto (click to show/hide)

Spoiler: Personal Quests (click to show/hide)

Take the equipment... Vikter? had, and go... north, I think.
Specifically, if Ben takes the sledgehammer - which he'll likely be able to put to better use than me - then I'll take the hockey stick, mainly for use in defending myself and for poking stuff that needs poking.
Also take the vodka. For later.

(Request: please put my current location on the map.)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Victory or Death?
Post by: auzewasright on April 27, 2020, 01:45:03 pm
Ok, time for Auze to think fast, to get a plan to make his life last.
"Well, I'd be happy to do so my friend
To give these tortles rather than meet my end
But there's something you might want to hear
This topic on which my expertise has no peer
If you shoot me like you say
My tortles won't merely run away
For they are clever, and pretty smart
and they know how to sabotage a kart
They'll take revenge, you see
Y'all's fate won't be very pretty
I'd give them to you, but it would take weeks, no faster
Most animals don't like to change a master
But I have something else in store
Info on where you can get more
This info on tortles, which I will lend
Will help you reach your goals to the end
Money, prestige, treasure, power,
Even shutting off the uploxed's tower!
Now that's a great deal, you can agree
But wait, there's more! Just listen to me..."

While I'm distracting them with the benefits of using tortles as tools
Gesture them to go 'round, and then disarm these fools.

Spoiler: Auze (click to show/hide)
Spoiler: Personal Quests (click to show/hide)
Spoiler: Tortles (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Victory or Death?
Post by: Dustan Hache on April 27, 2020, 02:16:42 pm
that left one thing for P4 to do: Report back to StaggerLee with the information, as well as a recounting of the events. I'm sure he'll see the value of allying with the Keep over the mob. Leave out the part where he got shot in the knee though. He doesn't need to hear that.
Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Victory or Death?
Post by: Naturegirl1999 on April 27, 2020, 05:49:16 pm
Spoiler (click to show/hide)
(Via Nexus) “Make for the stairs, maybe the records are there”
I and the squad run upstairs to look for the records
((Are the big ovals groups?))
((Thanks, will edit action))
((Action edited))
Title: Re: Warped II! a postapocalypse quest roleplaying game - Victory or Death?
Post by: notquitethere on April 27, 2020, 05:50:40 pm
((Are the big ovals groups?))
They are the obsidian pillars holding up the building.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Getting vehicular over here
Post by: Beirus on April 27, 2020, 05:57:42 pm
"You are correct, Duke. We seek shelter for the night. We wish to survey King's Lynn for a stable source of fresh water and food, since the old maps I found indicated there was a spring nearby. If you would be willing to provide any information about that, it would be greatly appreciated. But I am not one to take hospitality for granted. If there is anything you would like us to help you with in return, please let me know." Theodore replies to the Duke before turning to Burt.

"Aha! I remember you. What a coincidence to see you again. Small apocalypse, isn't it?" He jovially remarks to Burt.

Just talking.

Spoiler: Theodore Ansen (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Shadowclaw777 on April 27, 2020, 07:05:52 pm
Spoiler: ForHire (click to show/hide)

”Keep pushing every bot we need to get into position before we can delve deeper into enemy territory. Scrapbots two of you go and help Megastonks, while the third gets inside that bunk building. Megastonks and Wufus keep doing what you are doing. I have the most important job to do., so you’ll have to wait before I can bark orders so that I can setup my position.

Allow Wufus and Megastonks to keep doing what they are doing, tell the scrapbots to flank into the bunk house to eliminate those mutants and help Megastonks. While Jäger will rush towards stairs to the wall and climb up it to provide sniper support.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Victory or Death?
Post by: King Zultan on April 28, 2020, 06:49:45 am
"Salutations Duke of Earl I have not come for safety but in search of items of antiquity, but I was not expecting to find it occupied and sense it is I shall inquire about buying the items I sought, for I was looking for a suit of armour of ether the plate or chain variety that I heard this location had and I am prepared to offer my abilities as a medical professional or my skills as a soldier in exchange for the items I seek."

Burt then turns to Theodore.
"I remember you as well, you're the first person I've seen from the lab in quite a while, how have you been doing sense I last saw you?"

Talking.
Title: Re: Warped II! a postapocalypse quest roleplaying game - Game Begins Early!
Post by: Pokeboss44 on April 29, 2020, 01:18:09 am
”Whelp time to make headway in my financial opportunity and then going to assist the Postwick, let’s hope for good luck

Travel to Norwich and search for the Briar Road Chemical Plant and head to that location

(Spend 5 Tallies for +1 Wits)

Spoiler: Karen Kablukov (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Victory or Death?
Post by: Yoink on April 29, 2020, 04:19:26 am
Ben raised his eyebrows and scoffed as the older pirate quibbled about the damaged truck. Being called a boy rankled, too, for all that it was factual - but Ben kept his mild annoyance to himself.

"Aye? Ah'll be sure ta bear that in mind next time yer arse needs saving, then," he retorts with a grin before departing.   

****

Later, at Scole, Ben's eyebrow region sees still more activity when he learns the cause of the flattened buildings.
"A tank? A working tank? Phoah, ah widnae mind a look at that," he says, though his excitement is soon mostly superseded by concern at the news from Spooner Row.


Take my bike with me for a walk 'round the market and ask about for news of my family - were they caught up in whatever went down at Spooner Row? I suppose I might even find them here, if they had to flee our old camp, though most would more likely be on the frontlines somewhere.   

See if I can catch a glimpse of the illustrious Amy and/or that tank of hers while I'm at it. My family takes precedence but I'll ask about the warlord and her whereabouts, too. Have I heard much about her in the past?   

If I have time, have a look at what's on offer in the market itself.   


Edit: actually, start the Swap Shop pirate quest, since I happen to be in the neighbourhood.
I don't have much to trade but I'll have a look at what's on offer and try and trade away this artificial brain thing if I can find any corner of the market that hasn't already been flooded with such junk.   
   



Spoiler: Ben Lash (click to show/hide)

Spoiler: Quests (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Victory or Death?
Post by: Devastator on April 29, 2020, 10:09:53 am
"That would be nice.. but I don't know that's how it works.  Maybe the extra power is used to make an entertainment program that keeps the billions of minds up there quiescent, and shutting it off will lead to ten billion angry insane minds attacking us all at once.

..but yeah, the situation down here isn't good.  As such I'm not going to do nothing.. I'll go forward with doing it.  I'm still going to put in the effort to find out what will happen first.

Still, is there one thing you can do for me?  Do you have a computer here, or do you know anyone with a computer on which I can store a copy of this information?  I don't want it to be lost should I not succeed."

Make two personal quests.  One to upload the data I've found, and the other to accurately determine what the consequences of uploading said data will be.

Spoiler (click to show/hide)
Title: Re: Warped II! a postapocalypse quest roleplaying game - Victory or Death?
Post by: notquitethere on May 16, 2021, 09:28:35 am
A YEAR ON WRAP UP

Here's my imagined wrap up of where everyone was heading. A rough new status quo forms as Bungay is destroyed and the Londoners leave the area, and the Laxfield tower is switched off, making huge swathes of countryside safe for humans once again. It would have been nice to play out organically, but the game was too hard to run for so many people with so many threads.

Ben Lash
Had a successful career as a pirate for a while before going out in a blaze of glory while seeking revenge for his father's death.

P4
The big cat bot makes friends among the human factions, proving his loyalty and worth. Some time later when the Mob turn on their tower so that Norwich can be invaded as part of a deal with the GML, P4 nobly defends his new friends until the signal is taken down again.

Darrin Amoretto
After much trials and tribulations, Darrin and the gang defeat the Laxfield labyrinth and secure the tower, turning it off. They're forced to make it their new base after Bungay is destroyed by the combined Eyes of Gaia forces. With Suffolk without signal, others flood to this new point of safety.

Sandra and Jager
The pair take down the base at Bungay, pushing the Londoners out of the northeast and extending the signal network. The win is short lived after the Laxfield tower goes dead, stranding many of the uplox's shells out in the wilderness. Jager shadowsteps away in time, but Sandra accrues too much Distance and spends time in the Nexus, working to get herself a new shell so she can be among nature once again.

Auze
Auze and his tortles run riot across the Norfolk Broads, setting up an anti-uplox stronghold of his own. Things eventually come to a head with conflicts with the resident mutants and relationships sour with   the Walt Labs mutants in the north.

Karen
When the signal towers start to go dead and the human resurgence begins in earnest, Karen is prepared. Self-powered, and her burgeoning sense of self begins to blossom and she contemplates what it is like to be a full person of her own, in charge of her own destiny.

Dr Burt Goldstine
Burt armours up and is instrumental in destroying many of the Eyes of Gaia shells that are stranded when the Laxfield tower goes down.

Ed
The weird wandering salesman manages to befriend the Hunger-wracked mutants of Sudsbury and acts as a go-between with them and the more civilised factions as he steadily accrues more mutations and personal foibles himself.

Theodore
Theodore and Timmy travel the wastes, establishing supply lines and working on a new book, a sort of travel guide for people frozen in the past and finding themselves stuck in the future.

Sandeep
Sandeep the mutant pariah continues his quest to destroy the Nexus. Isolated and hunted, some say he's still out wandering the wilds looking for a way to take down these monsters. Thanks to his fearless efforts, many more isolated pockets of settlement are linked up on a radio network.
Title: Re: Warped II! a postapocalypse quest roleplaying game - An End of Sorts
Post by: King Zultan on May 17, 2021, 03:19:53 am
I really liked this game, glad it got an ending.
Title: Re: Warped II! a postapocalypse quest roleplaying game - An End of Sorts
Post by: Glass on May 17, 2021, 09:19:52 am
Agreed. This game was excellent.
Even though I’m a bit disappointed I didn’t get to actually finish the maze myself, I’m glad that we could get a resolution after all this time.
Title: Re: Warped II! a postapocalypse quest roleplaying game - An End of Sorts
Post by: Shadowclaw777 on May 17, 2021, 01:49:26 pm
Thumbs up at least it got a solid resolution to the game :)
Title: Re: Warped II! a postapocalypse quest roleplaying game - An End of Sorts
Post by: auzewasright on May 17, 2021, 04:38:47 pm
Nice to at least get a conclusion. This game was fun.
Title: Re: Warped II! a postapocalypse quest roleplaying game - An End of Sorts
Post by: Yoink on May 18, 2021, 10:31:11 pm
Wow, interesting that I started visiting the forums again just in time to see this wrap-up.   
Sad that this confirms that there won't be any more of this bloody good game, but at least there's closure. A short sentence is better than nothing, haha. I'd be interested to at least watch any future games you might run, NQT. :)   
Title: Re: Warped II! a postapocalypse quest roleplaying game - An End of Sorts
Post by: notquitethere on May 19, 2021, 05:03:15 am
In general, I think this format worked well (with caveats) for a forum game. One trouble with forum roleplaying can be that you can get stuck if one person doesn't update, so having players act on independent journeys, only sometimes intersecting, worked quite well. I allowed too many players which meant it was sometimes cumbersome update, but it did mean there was a nice buffer so it was no trouble if half the playerbase weren't about any given moment. Having a sort of amorphous tv-show-like timeline meant it was fine if a car chase lasted for weeks, long travel times meant people could always be assumed to have synced up when they intersected.

Ultimately, I just got very busy starting a PhD while working on commercial game writing at the same time, both of which meant I had less time to run the hobby game.

If/when I get some more time, and I want to run another game (Warped 3? Or I had an idea for a game about returning to semi-abandoned colonies on Mars...) I would probably take a similar approach mechanically.
Title: Re: Warped II! a postapocalypse quest roleplaying game - An End of Sorts
Post by: Dustan Hache on May 19, 2021, 05:33:35 am
Aw, just when it was getting good. No worries though NQT, live has been throwin a ton of wrenches into everyone's plans.