Warped II!
A roleplaying game of questing in a mutant post-apocalypse
It is October 18th, 2061 and the world has been abandoned. Billions of people have uploxed their minds to the satellites that orbit an Earth that is full of overgrown, empty crumbling cities.
Earth has become the playground of the uploxed. Competing gangs of cyborg creatures roam the wastes, hunting down the last real humans for sport. Camera drones buzz around the countryside, filming these fights for the entertainment of the uploxed. But in Norwich, a small city in what remains of England, there is relative peace. The uploxed require radio transmission to operate their drone-bodies, and the tower that covers Norwich has been switched off. This had made Norwich a safe zone, and many survivors have flocked there.
But humanity isn't quite what it used to be. Strange mutations are spreading among the populace, aided by a cryogenics organisation from the old world, Walt Labs. Some of the mutants succumb to a madness that drives them to eat each other's hearts. A gang of Londoners recruit such mutants for their own purposes. The Church of the New Millennium offer immortality for the living but are banished from Norwich. The Keep maintain peace in Norwich, but have become more strict in their edicts. The Postwick Mob hold tight control over the tower, threatening to switch it back on if their tribute isn't met.
Warped! II is a post-apocalyptic roleplaying game of factions, quests and intrigue.
You can be either a faction member or an independent agent. Faction membership comes with considerable perks, including special powers or bodies and access to higher value faction quests. However independent agents have more freedom to pick their own path. If you played in Part I, (http://www.bay12forums.com/smf/index.php?topic=174103.0) you may either create a new character or you can resume your old character. If you resume a character, I will convert the character sheet across and tell you what's been happening the last 6 months.
There are a lot of sections below, so I've marked out which ones can wait until after you've made a character.
Unlike Warped! (http://www.bay12forums.com/smf/index.php?topic=174103.0), which was focused on personal exploration and survival, this is a game revolving around quests (both personal and factional). You take on the role of an active person shaping the destiny of postapocalyptic Norfolk. Here's how to play:
1- Create your character, making sure to give yourself at least one personal goal.
2- When play begins, I will describe where you are at the start, and you'll have a number of quests you could undertake (including personal quests).
3- You choose what you're going to do (the Quest Picking Phase).
4- You'll start travelling and I'll roll on the encounter table and we'll go through the Encounter Phase.
5- Then, if you survive and still want to continue on, you'll arrive at your destination and begin Quest Fulfilment Phase
6- Then, if you succeed you'll do the Quest Reward phase, which might involve reporting back. If you need to travel to report back, you'll roll another Encounter Phase.
7- Then the cycle begins again...
During encounter and quests scenes, you'll roleplay your character, choosing actions for them. Before moving on, you can always take your time and explore a location, talk to people etc. But when you do start travelling, I'll trigger the next phase and make the appropriate rolls.
First decide whether you're playing a mutant, an uploxed, a neozombie, or a human (see next section). Then, decide whether you'll be unaligned or belong to a faction (see their respective sections).
Bio
Name:
Appearance: (you can choose to fill this in after you get your mutation if you like)
Profession: (e.g. Builder, Doctor, Warlord, Spy, Gamer etc.)
Faction: [Either Unaligned, or one of the 10 factions]
Type: [Human/Uploxed/Mutant/Neozombie - not all types can belong to all factions]
Personal goals: (Pick 1-3 goals that you would like to achieve. Achieving these goals is a way to gain experience.)
Stats Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): -1
Wits (using your mind): -1
Empathy (dealing with people): -1
[Mutants Only]Weird (using your mutant powers): -1
[Uploxed Only]Connexion (interfacing with the digital realm): -1
Health
Conditions: (none; these add -1 to relevant rolls)
Luck: (normally 2)
[Mutants Only]Hunger: 0
[Uploxed Only]Distance: 0
Rep
(See the bottom of the factions section for your starting rep)
Kudos: 0
[Mutants only]Mutation:
Experience Tallys: (none)
Stuff
Den: (if you're unaligned, pick somewhere in the Radio Free Zone for your safehouse and describe what it looks like: a flat, a bunker, a farmhouse, a truck etc.)
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory: (any junk you pick up during play)
You can be one of the following types:
Uploxed
The uploxed have had their minds uploaded to a digital paradise called Nexus. You have a strong connection still with Earth which prevents you fully embracing Nexus and so it can be a struggle to interact with the digital space. In many ways you are more comfortable controlling and focusing on your physical morph back on Earth.
A morph is a robotic shell the uploxed use to interact with Earth. They control these bodies remotely through radio signals. This means going underground or into metal lined spaces is usually impossible, and the Uploxed cannot operate in areas (like Norwich) not covered by radio signal. If your morph is destroyed, you can always get another one, though its quality will depend on your faction ties and kudos.
The uploxed can choose to have an avatar: a visual representation of how they appear to others in Nexus.
You faction or lack of it decides your morph. You can pick any avatar you want and change it whenever. See sections below for more details.
Uploxed gain the Connexion stat representing how adept they are at using Nexus. They are also functionally immortal. They can suffer Distance as a consequence of failed Body rolls: when Distance reaches 10 they can no longer control morphs and are out of the game. There is no reliable way of decreasing Distance.
Mutants
Mutants are people from the 2020s who were cryogenically frozen and experimented on during that time. Mutants gain a random mutation which is assigned to them by the GM; there are 1000+ permutations. If you like, you can start with 2 mutations at a cost of -1 to a stat of your choice)
One downside is mutants suffer from the Hunger. When this inner starvation grows too great, they flip out and become slathering monsters. Hunger can raise as a consequence of failed weird roles. When hunger get to 10, you become unplayable. You can always choose to roll a new instant mutation by spending 1 hunger. There's no reliable way of decreasing it.
Neozombies
You still inhabit your original body, but now instead of a brain you have a computer inside you. You need to regularly charge yourself with power but otherwise you don't hunger, thirst, etc. You have no Connexion stat (but may gain one in play) so put character creation points only in the other three stats.
Humans
You are a human. Start with +1 luck. You'll need it.
There are 10 factions you can be a member of: the four Uploxed Factions (Eyes of Gaia, GML, Legends, TERRATERROR); the three human factions (The Keep, Land Pirates, Postwick Mob); the two mutant factions (Walt Labs, The Londoners), and the The Church of the New Millenium. If you are a faction member, you can only do your own faction's quests, but you get access to better quests. If you are an independent agent, you can take low-level quests for any faction you have neutral or positive rep with.
Uploxed Factions
Most of the Uploxed faction are robots and cyborgs roaming the wastes. They do have a few human, mutant and neozombies agents.
Uploxed Morphs
Eyes of Gaia - Robo-bugs: pick a creature with more than four legs. Your morph resembles that creature but is about eight feet tall. (E.g. octopus, spider, cranefly, ant, millipede, pillbug, crab). You start with three features associated with that creature (E.g. pincer claws, wings, tentacles). Eyes of Gaia undertake quests to protect nature.
Great Marmite League - Cyberbeast Hunter Guild:pick any mammal- you have hijacked the body of one of those mammals, with a metal exoskeleton and armor. The flesh is atrophied within. Gain three additional features associated with that mammal (claws, bite, great strength, scent etc.). The GML fight other Hunters and hunt down humans for Kudos. They favour direct approaches and displays of overwhelming force.
Hunter Guild: Legends - Cybercryptid: pick a fictional or mythological or urban legend creature: your body is a Frankenstein-like biomechanical mashup made to look like that creature. Pick three features of that legendary creature (acid saliva, towering physique, signature weapon etc.). The Legends fight other Hunters and hunt down humans for Kudos. They favour long schemes and cunning.
Terraterror - Drone: you control a swarm of small flying drones. The number of drones you have is equal to your Terraterror rep x2. Terraterror is an entertainment organisation who gain kudos by filming fights, bizarre occurrences, interviews etc. on Earth.
Bodysnatchers
All uploxed factions include a few bodysnatchers, a kind of neozombie. You're not remotely operated, rather a tiny drone with the personality routine of an uploxed programmed into it has attached itself to a corpse and is controlling it. Not as durable as morphs, the main benefit is you can pass as a normal human. The Keep routinely use metal detectors on new people for this reason. A bodysnatcher isn't a full intelligence and can never rise above +0 wits. They don't feel pain and can push their flesh suit to insane lengths, so the cap on body is +4, which can be reached in character creation. When you destroy a body (or before) you may propeller onto a fresh one.
Sympathisers
Some real humans and mutants become accepted as sympathetic agents of the Uploxed factions.
Human Factions
Humans are mostly second-generation survivors, grown up in a shattered world where most people are gone and killer robots roam the land. Mutants can join The Keep and Postwick Mob.
The Keep: The Keep are the most organised humans in Norfolk, having seized control of the whole of the city of Norwich which they control from an ancient castle on the hill in the centre of the city. You get a room in a castle or a safehouse in town. The Keep engage in quests to make Norwich safe and rescue human survivors.
Postwick Mob: More a criminal gang than anything, they have a walled compound in Postwick, surrounding the tower. As they could turn on the Tower at any point, they can demand a tribute from factions that would rather they didn't do so. Quests involve running rackets, collecting protection money.
Land Pirates: Vicious raiders and human-supremacists who want to wipe out both mutants and robots from the face of the Earth, they live off the spoils of their raids. Quests involve smash and grabs, ambushes, urban exploration.
Mutant Factions
There are two mutant factions and you have to be a mutant or a human to be a member of one of them:
Walt Labs: a pre-collapse company who want to re-establish civilisation, and they best way to do that is improve humanity through use of newly generated mutations. Quests involve weird science and base development.
The Londoners: a gang of hardened mutant warriors who are fighting a war in London against the Eye, they have opened a recruitment branch in Norfolk to recruit and train fighters for their campaign. Quests involve fighting other factions and capturing rogue mutants.
The Church of the New Millenium
The Church are an organisation that was driven out of Norwich by the Land Pirates and now reside in Ipswich. They believe that the Second Coming happened 15 years ago and that they have learned the secrets to bodily resurrection promised in the bible. They are the only faction with radio jamming technology. The Church engage in quests to expand their power across the Earth, protecting and converting living humans.
Neozombies
Most church members have had their brains uploaded into computers which now inhabit their skulls where the brains used to be. They have batteries and cords in their stomach, but other than having a terrible pallor they can often pass as ordinary humans. Like all neozombies, they have no bodily needs and, if kept in good condition, can live a very long time.
Human Believers
You are a child or a woman of child-bearing age brought up in the church. When you are old enough, you will be granted immortality.
Converts
Human and mutants can be converts to the church, and may earn their immortality through raising their faction rep.
Faction Reps
After you've picked your character, copy over the relevant starting rep:
Unaligned
Mutants: +0walt +0london +0mob +0keep +0church -1gml -1legends +0terra -1eyes -2pirates
Tourists: +0walt +0london +0mob +0keep -1church +0gml +0legends +0terra +0eyes -1pirates
Assassins: -1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +0eyes -2pirates
Apostate: +0walt +0london +0mob +0keep -1church +0gml +0legends +0terra +0eyes -1pirates
Runaway: +0walt +0london +0mob +0keep +0church -1gml -1legends +0terra -1eyes +0pirates
Loner/Saviour: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Petitioner: +0walt +0london +0mob +0keep +0church +0gml +0legends +0terra +0eyes +0pirates
Pariah: -1walt -1london -1mob -1keep -1church -1gml -1legends -1terra -1eyes -1pirates
Factions
Walt Labs: +1walt +0london +0mob +0keep +0church -1gml -1legends +0terra -1eyes -2pirates
Londoners: +0walt +1london +0mob +0keep +0church -1gml +0legends +0terra -2eyes -2pirates
Postwick Mob: +0walt +0london +1mob +0keep +0church -1gml -1legends -1terra -1eyes +0pirates
The Keep: +0walt +0london +0mob +1keep +0church -1gml -1legends +0terra -1eyes -1pirates
Church of the New Millenium: +0walt +0london +0mob +0keep +1church -1gml -1legends +0terra -1eyes -2pirates
Great Marmite League: -1walt -1london -1mob -1keep -1church +1gml -2legends +0terra -1eyes -2pirates
Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
TerraTerror: +0walt +0london +0mob -1keep -1church +0gml +0legends +1terra +0eyes -2pirates
Eyes of Gaia: -1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Land Pirates: -2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
If you are unaligned, pick one of the options below:
Humans
Loner: Everyone you knew is dead or gone. Start with an extra weapon of your choice.
Petitioner: You've made a deal with the uploxed: gain 20 kudos and they'll uplox you. Until then, you're at their beck and call for any dirty work. Start with neutral relations with everyone.
Saviour: You've got family or friends you want to keep safe. Detail 1-4 people you like. You'll always have a private quest available from these people as if it were a faction quest.
Runaway: You grew up in the Church of the New Millenium but escaped before they made you into a Neozombie. You start with knowledge of some of their secrets and a vehicle you stole to getaway.
Neozombies
Apostate: You were once a member of the Church of the New Millenium. Perhaps you were a true believer, perhaps you were a convert. You're a neozombie now (see above) and you start with a clean slate with everyone except the Church and the Pirates (who hate almost everyone). Both humans and uploxed see you as almost one of them.
Bodysnatcher: You're a freelance bodysnatcher (see above). You're accepted by the uploxed, and can pass as human among everyone else.
Uploxed
Tourist: You're just here to see the sights. Gain a single drone body. You can gain more drone bodies by spending kudos. The only benefit is most people think you're harmless.
Assassin: You're a robot killer for hire. You gain a bipedal armoured chassis, two weapons of your choice, and one novel way of transporting yourself (your choice).
Mutants
Fresh Popsicle
You stumbled out of cryogenic freezing as a relic from the past, without ties or any understanding of what's going on.
Monster
You've been wandering around the wastes for some time. Start with 1-5 additional mutations and take the same amount of hunger.
Any Type
Pariah: You've never been great at making friends. You start with one game-changing artefact from the old world (work with the GM), and negative rep with everyone else.
Experience
Players can gain up to ten experience tallies (any tallies gained over this amount must be spent before your next action or they are lost). You can cash in 5 tallies for any one of the following benefits:
+1 on one of your stats (max 3 in a stat)
Gain a new profession (max 3 professions)
Gain a new favoured action
[Mutants only]Gain a new mutation but take -1 to the stat of your choice (max -2 in a stat)
Change one of your personal goals at no cost
Quests and Quest Rewards
Completing Quests is the only way to gain experience tallies. There are two kinds of quest: faction quests and personal quests.
Faction quests are common knowledge to their faction members and completing these quests gives you various combinations of increased tallies, rep, gear and kudos.
Personal quests are goals you set yourself. You can have up to 3 personal goals at a time. You can add new goals after either succeeding at prior goals or abandoning them. (Each time you abandon a personal goal you lose one luck.) Succeeding in personal goals just give you tallies (though in completing the goal you may also come across gear, change your rep, etc.)
An easy quest is worth one or two tallies, a very hard quest would be worth five or more. Personal Quest tally values are decided by the GM after personal quests are taken on.
Open-ended undirected personal goals will be converted by the GM into actually completable quests. E.g. if you pick "kill all mutants" as your personal goal, it'll be converted into a quest to kill specific mutants, after which you're free to keep the same goal again until they're all dead, or reassess your priorities.
Example Quest:
Carol's Crafts
Requirement: +0keep rep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: The Keep
Reward +1 tally, +1 random junk
Destroy the Convoy
Requirement: +2pirate rep, faction:pirate
Accompany a raiding party to intercept a new convoy of London mutant cars coming from the south.
Quest Location: meet at the usual rendezvous point at the city limits.
Report Location: N/A
Reward +5 tallies, +1 random weapon, roll three times on treasure table, +1pirate rep
Find My Brother - Personal
My brother has gone missing in north Norwich and I want to find him.
Quest Location: the warehouse district in north Norwich
Reward: +3 tallies
Under the hood
The system uses a 2d6 (+ relevant stat, +1 if your role is relevant, +1 relevant gear, -1 for relevant condition) roll. 10+ success; 7-9 it works but there's complications; <7 it doesn't work and there's complication. Complications aren't always going to be directly emerging from the situation, though they may do. A complication may sometimes be a condition (like a wound), or loss of gear. You can always overcome a complication by spending 1 luck. If you critically fail a role you used to overcome a deadly complication, you will automatically spend 1 luck if you have it. If you don't, you may die.
Professions and gear add +1 to relevant rolls (max +1 for each). You can gain Favoured Actions by spending tallies. A Favoured Action is a discrete kind of action (like looting, punching, persuading, intimidating, running, sneaking, foraging, using your mutant power in a specific way, etc.), ideally an action you're already good at. Whenever you roll a 14+ when performing that action, it will have extraordinary success above and beyond what is normally possible or likely.
Faction Rep
There are different factions in the world. Players who interact with factions can gain or lose faction rep. Starting faction rep depends on your faction reputation. The faction rep is added to empathy rolls with those factions. Successfully checks, and performing favours for different factions will raise your level. Harming faction members or their stuff is the main way to lose faction rep. Higher levels of faction rep gain you access to higher level faction quests.
Kudos
The uploxed use a digital reputation currency called Kudos. You can spend Kudos to gain favours with Uploxed. 1 kudos = 1 favour. To cash in the favour, either ask for it in Nexus (if you are uploxed) or ask in front of a live camera feed (e.g. in front of a TERRATERROR drone).
More details about the phases below (though you will pick up this in play).
Quest Picking Phase
You will know all quests you're eligible to undertake, though for the factions it's not that there's a job board or anything, but rather these 'quests' represent existing connections, opportunities and tasks you know about. All you need do is declare you're going to do that quest and start walking in that direction and I'll trigger the encounter rolls.
Encounter Phase
When you travel anywhere, I'll roll for you on the following tables. The world is full of scarcely-looted ruins, rival factions, and so forth. It's almost certain that a journey will be eventful. No encounter will be rolled if you're already in the quest location or very close by. If you have to travel across the map or within a large city like Norwich, then a roll will be made.
Encounter Type Table - Roll 1d6+luck
1 Roll on the table of locations and table of factions and the table of environment.
2 Roll on the table of locations and table of factions.
3 Roll on the table of locations and table of environment.
4 Roll on the table of locations, factions, environment and treasures.
5 Roll on the table of locations, factions, and treasures.
6 No encounter.
7 Roll on the table of locations, environment, and treasures.
8 Roll on the table of locations and the table of treasures.
9 Roll on the table of locations and twice on the table of treasures.
Table of People - Roll 1d12+luck
1 Roll three times on this table.
2 Roll twice on this table.
3 1d3 Heart-hungry mutants.
4 1d6 Land Pirates!
5 1d3 Eyes of Gaia
6 1d6 GML pack.
7 1d6 Legends party.
8 2d6 Terraterror drones.
9 1d4 Church of the New Millenium.
10 1d6 Mob.
11 1d6 Keep.
12+1d4 Unaligned survivor.
Table of Treasure
(Actually several tables with hundreds of possible results. Guaranteed to be interesting.)
Table of Locations
(Not actually a table: I just pick the most interesting relevant building or landmark on your route.)
Table of Environment - 1d12+luck
1 - Roll twice on this table and once on the table of factions
2 - Roll twice on this table
3 - Deadly alarm system
4 - Serious flooding
5 - Structural damage
6 - Unexplained old world phenomena
7 - Wild animal(s)
8 - Dangerous chemicals
9 - Unruly plants
10 - Inclement weather
11 - High walls or fences
12+ No danger
Quest Fulfilment
Raiding the enemy, rescuing the child, delving into the ruin, seizing the goods, making the drop off, meeting the diplomat... you'll get a description of the scene and will have to make decisions for your characters in pursuit of your goals. Once you've got the goods, you might still need to get home to safety. Where and what point a quest is successful should be clear from the outset.
Quest Reward
Once you've succeeded, often you'll have to report back for your reward. The reward will be known from the off, though might include random elements which are only discovered after completion.
Game End
Warped II will come to an end if/when one faction or an alliance of factions achieve ascendancy. In practical terms, the game will end if all the towers are disabled or all the towers are enabled.
Circles are radio tower ranges. At game start, the Postwick tower is off, and the Dead Zone actively jams signals. Uploxed characters can travel anywhere there's non-jammed signal.
(https://i.imgur.com/L2QIjKU.png)
Link to the Discord. (https://discord.gg/6nuqZNg)
Do I get to keep the Tallys and faction rep I got from the last round, and what about that thing we did about what our characters did between the last round and this one?
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Stats:
Body: 1
Wits: 2
Empathy: 0
Weird: 0
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Condition: Hungry
Signature Gear: An torn old white lab coat
Inventory:
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Unstable Cabinet Armour
Powdered caffeine pack
Whistle
Raincoat
8 sugar sachet
Rebar club
Cyberdog head hat
Big dream: Find out what happened to the world.
Wounds: cut leg
Relationship: Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Experience Tallys: 9
Reputation:
Legends 1
Dr. Darrin Amoretto will be returning. Here’s how his sheet last was:
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Stats:
Body (using your physicality): -1
Wits (using your mind): 1
Empathy (dealing with people): 1
Weird (using your mutant powers): 2
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Signature Gear: A steel meterstick, frequently used as a pointer, leaned on like a cane, or tossed about like a baton.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch
Big dream: Fixing up the world and getting society started up again sounds like a good plan.
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Presumably frozen, but if he was, he's nowhere to be seen now. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 2
I hadn’t been keeping track of my faction relations, though. I know that I had good rep with the Keep and Walt Labs, and thoroughly bad rep with the GML.
I’d like to play as Sandra
Name:Sandra
Robo-bug (Eyes of Gaia): Millipede with antennae, mandibles and the ability to roll into a ball
Body 1
Wits 2
Empathy 1
Connexion 1
Profession: Teacher
Big dream; To create peace among the factions in a way that protects nature
Someone on Earth I know: Tas, Acquaintance
Tallys:1
Distance:1
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Personal Goals: Harden physical form against radio jamming, increase the stability/effectiveness of the shadow teleportation technology, terminate members of the Church of Milennium.
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +0eyes -2pirates
Kudos: 0
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. (All Integrated, Assassin’s Gear)
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: none yet
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 0
Experience Tallys: 0
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
There's quests now? Sweet. I'll be using Theodore from part 1
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Stats: Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 0
Wits (using your mind): 0
Empathy (dealing with people): 0
Weird (using your mutant powers): 2
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Fly Agaric mushrooms, Bottle of vodka
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing, Pollen on whiskers
Relationship: Timmy Jenkins, his best friend since childhood
Experience Tallys: +3 for exploration, +1 for critical failure
Kudos: 1
Here's my sheet from the last game. There's a grandfathered exception for people who already had more than 10 tallys at a time right? I was saving mine up and had 14 when the first game ended. Know what? I'm just going to assume that I can spend them prior to the start of this game and just buy 1 point of weird now. (Let me know if this is a problem)
Name: Issac Revero
Appearance: Issac's appearance may change from day to day due to his abilities. His "default" appearance is as a tall thin man with pale skin and short black hair. His pointer finger on his right hand is made of gold.
His left arm is longer than a normal arm.
Profession: Lawyer
Stats:
Body: 1
Wits: 3
Empathy: -2
Weird: 2
Mutation:
Goldfinger
One of your fingers is made of gold. It is much harder than the rest of your body and cannot feel pain, though it cannot yet bend.
Faceshift
With some effort, you can completely change your physical appearance, from your hair, to face, to body size. Your goldfinger never changes though.
Signature Gear: Three piece suit
Big dream: Impose the rule of law upon this world
Wounds/Status:
Reputations: Church of the New Millenium (+1)
Relationship: Senator Chandler Brevil. Former client. Sort of a big deal back in the day. Not known for being a nice person to say the least.
Items: x2 Mysterious Syringes (labelled Chrome Yellow, Aquamarine), Bit of Sharp Metal, Key to 24 Maid Marian Road, Stun Rod, Biscuits, Jan 4th 2027 Newspaper.
Experience Tallys: 9
Here's my old sheet.
I don't know about other stats, but I had at least 2 points of kudos, which I remember.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Status:
Body 3
Wits 1
Empathy 0
Weird 1
Mutation 2
Inventory:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Big dream: Razing all the ugly buildings. Bwa ha ha.
Conditions: Wet.
Relationship: Harjinder. Spouse, had terminal disease before being frozen.
Experience Tallies: 14
Nature girl, I was referring to this map. You can see that the whole of Norwich is under the Postwick tower which is currently disabled:
Circles are radio tower ranges. At game start, the Postwick tower is off, and the Dead Zone actively jams signals. Uploxed characters can travel anywhere there's non-jammed signal.
(https://i.imgur.com/L2QIjKU.png)
I have written up everyone's personal quests, and updated the map with new locations for those quests. Let me know if I've missed anything.
East Anglia is where the game takes place: Norfolk is the north part where Norwich; Suffolk is the south part where Ipswich is.
(https://i.imgur.com/1Qfe62v.png)
Bio
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 1
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 - Make a warhammer
Making a decent lump of metal that won't fly off the handle is harder than it looks. Rovin has identified three different places where blacksmiths operated before the collapse, there's bound to be good metal in any of them.
Location: Steele's Smithery (Norwich), Metal Designs (near Buried Saint), Empire Forge (near Laxfield).
Reward: x1 tally, warhammer materials
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1
box of .303 British
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 9
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 2
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A steel meterstick, frequently used as a pointer, leaned on like a cane, or tossed about like a baton.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 2
Rep: +2walt +0london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
Personal Quests:
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 1
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallys: 1
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Asking the Assassin
After raiders destroyed Tuckwood, the Church retreated to Ipswich. That'll be where Tas is kept. Unfortunately, it's in the Dead Zone and the jamming tech prevents Sandra moving her morph there. However, in Nexus there are rumours spreading around of an assassin-bot who claims to be able to receive a direct controlling signal from the satellites above. If that technology could be shared (or stolen) this would be a game changer for the Eyes!
Location: Apparently this assassin, Killazilla, has a den in Watton where it resides between jobs.
Reward: 2 tallies
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +0eyes -2pirates
Kudos: 0
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Stats
Body: 2
Wits: 1
Empathy: 0
Connexion: 0
Health
Conditions:
Luck: 2
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 0
Experience Tallys: 0
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
Den: Thuxton
Personal Quests
1 - Find a human who actually cares about me - Part 1 - Meeting People
It's difficult for an uploxed to find a real human when you're Uploxed. However, in the neutral town of Watton, there are humans there who work with Uploxed. Perhaps one of them could come to care for P4?
Location: Watton
Reward: x2 tallies
2 - living a semi-normal life with said human - Part 1 - Requirements for Normality
Humans need all kinds of complicated stuff to survive well. At the very least, they need food and fresh water. Based on promising satellite data, P4 could survey potential habital areas where food and water are still available.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location
Name: Issac Revero
Appearance: Issac's appearance may change from day to day due to his abilities. His "default" appearance is as a tall thin man with pale skin and short black hair. His pointer finger on his right hand is made of gold.
Faction: Church of the New Millenium (as a human identity)|the Londoners (as a mutant identity)
Type: Mutant
Profession: Lawyer
Stats:
Body: 1
Wits: 3
Empathy: -2
Weird: 2
Mutation:
Goldfinger
One of your fingers is made of gold. It is much harder than the rest of your body and cannot feel pain.
Faceshift
With some effort, you can completely change your physical appearance, from your hair, to face, to body size. Your goldfinger never changes though.
Signature Gear: Three piece suit
Den: House in Bungay, House in Ipswich, still has the key for 24 Maid Marian Way.
Conditions:
Reputations:
Identity 1 'Isaac' of the Church of the New Millenium: +0walt +0london +0mob +0keep +1church -1gml -1legends +0terra -1eyes -2pirates
Identity 2: 'Revero' of the Londoners: +0walt +1london +0mob +0keep +0church -1gml +0legends +0terra -2eyes -2pirates
Relationship: Senator Chandler Brevil. Former client. Sort of a big deal back in the day. Not known for being a nice person to say the least.
Items in Den: x2 Mysterious Syringes (labelled Chrome Yellow, Aquamarine), Bit of Sharp Metal, Stun Rod, Jan 4th 2027 Newspaper.
Inventory: Key to 24 Maid Marian Road
Experience Tallys: 9
Personal Quests
1- Dead Zone in Laxfield - Part 1 - Transponders
Since the Laxfield tower switched on, life has got a lot harder for the Londoners in Bungay. If Isaac could use the Church technology to subvert the Laxfield tower into a jamming tower, that would benefit everyone he currently cares about. Unfortunately, the Church are cagey about how the tech works. They're keen to have new ones built, but they don't want to share exactly how it's done in case the Uploxed learn their secrets and develop a countermeasure. Jethro in the church has promised to build a jamming device for Isaac if he brings him a new transponder. Unfortunately, the only known location of a suitable transponder is at a working signal tower...
Location: Laxfield, Buried Saint, Thetford, Postwick, or Fakenham
Report location: Ipswich
Reward: x3 tallies, signal jammer component
2- Improve the relationship between the "Civilized" factions - Part 1 - Calling The Moot
If all the decent factions could just sit down and talk to each other, everyone could start co-ordinating properly against the robot apocalypse threat and the roving bandits. If he could just get a representative from each faction to agree to a meeting, that would be a great start. The Pirates are probably not worth approaching, but the Keep and the Mob, the two mutant factions, and the Church all make sense. Perhaps TERRATERROR could be brought on board: they're non-violent and surely have no interest in humanity actually being wiped out, after all.
Locations: Bungay, Norwich, Cromer, Ipswich, Postwick, Dereham
Reward: x1 tally for each faction met with; 3 factions minimum to unlock next part
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 0
Weird 1
Mutation 2
Den: house deep in the Norfolk Broads
Inventory at den:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
On person:
Knife
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -1terra -1eyes -1pirates
Experience Tallies: 9
Personal Quests:
1 - Attacking the Nexus - Part 1 - Research
The Nexus must have been built on Earth so it stands to reason that there must be information about it still here. From the job page of a faded old newspaper, Sandeep has learned of a Research Park near the university in Norwich. Perhaps there would be a good place to start?
Location: University, Norwich
Reward: x1 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
3 - Buff the Base
Some Razorwire would really improve this base. Sandeep has learned of a factory where a large quantity of razorwire could be obtained, on the outskirts of Lowestoft.
Location: Lowestoft
Report location: base (wherever that is)
Reward: x1 tallies, razorwire
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 2
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing, Pollen on whiskers
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 4
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 -Improve the dependability of my base
Theodore considers either establishing a roving base that can be moved at short notice... or a highly secure base. There's a mechanic apparently working for the Londoners in Bungay, or there's a razorwire factory in Lowestoft.
Locations: Bungay or Lowestoft
Reward: x1 tally for either
3 - Find a cure to the Hunger
Theodore is a science fiction author, not a scientists. Perhaps one of the mutant factions would know more about the Hunger? Or perhaps there are clues back at the Walt NorCom laboratory?
Locations: Cromer, Bungay, or Norwich
Reward: x1 tally for either
Bio:
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned
Type: Human
Personal goals: Establish a population of trained attack Tortles, restore humanity to its former glory and kick out mutants and uploxed, and secure the future of the Hallocks de Piñta dynasty.
Stats
Body (using your physicality): 0
Wits (using your mind): 2
Empathy (dealing with people): 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Piña family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Very fun. How about this:
In the years before the collapse, after the extinction of the Galapagos tortoise, the Ecuadorian tourist board greenlit a controversial plan to create a new hybrid species combining giant tortoise and green sea turtle DNA. They let loose this hybrid species in a theme-park like Tortle Island. However the new creations were willful and unruly and strangely bipedal. Worse still, the craze brought about a flurry of self-hybridisation among the islanders. Since the fall, survivors in the remnants of the Galapagos trained and hunted the tortles as attack animals, and lived under the thumb of petty warlords drawn from a new upperclass of animal hybrid people.
Sheet with quests and missing info added:
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Piña family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Personal Quests:
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Location: deep in the Broads
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 1 - Meeting People
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
Family Quest
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
Naturegirl + King Zultan, have updated your sheets.
Gosh, I'm definitely getting in on this. Just happened to spot an interesting title in FG&RP. No idea what my character will be yet, though - I have a few half-baked ideas, but there are so many options! Basically, consider this a placeholder for an eventual sheet.
Edit:
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Personal goals: Upgrade my lash to improve its combat effectiveness, craft a useful and stylish piece of equipment from a slain mutant, find out just what happened to my father and avenge him if possible.
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions:
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory:
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions:
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory:
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Warped! Part II Begins
Civilisation is over but for a while in East Anglia there was almost peace. Postwick Tower was down, the whole of Norwich was safe and most of the roads to it were clear. But the range of the Uploxed's towers keep growing and, worse for the humans and mutants alike, a new tower in Laxfield has suddenly turned out, greatly increasing the range of the drones and cyber creatures that roam the overgrown lands. Will the uploxed be able to squeeze out the last remaining stragglers? Or will those survivors push back and destroy the towers that allow their foes to roam and kill with impunity?
All players begin play in their dens. To start, choose a quest (faction or personal) and say it's name and (if there are multiple choices) which quest location you are traveling to.
Optional: describe what your den looks like and who else might live there.
I'm going on holiday for a week on Saturday and probably won't be able to update, but since I managed to write enough quests anyway, I thought I'd begin now. So when I go dark for a week (though I might be able to update a little, but probably not) it is completely normal.
(https://i.imgur.com/1Qfe62v.png)
(https://i.imgur.com/GkzenDb.png)
Faction Quests
All the faction quests currently accessible now. Pay attention to the minimum rep required to take on any of these quests. If you have -1 or less in all factions, you won't be able to take on any quests. If you feel like you need to do something first to be better prepare for a quest (e.g. the quest involves capturing someone and you have no stun equipment or vehicle), make that a personal quest when you next have a free personal quest slot.
To do one of the quests, just say Travel to [quest location] for [quest name].
Co-operation
It is really easy for you to co-operate with one another: if you are eligible to do the same quest as someone else, and they say they're doing that quest, then you can travel with them to the quest location even if you don't begin in the same location (I'll assume you bump into each other on the way and one of you decides to tag along with the other). I'll roll the higher of your luck scores for a single shared encounter.
If you are in the same location as someone and they travel off on a quest that you aren't eligible for, you may choose to follow them and do the quest as well, receiving all the tally reward and whatever other of the rewards makes sense to receive. This way, you may assist in someone else's personal quest.
Human
Carol's Crafts
Requirement: +0keep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: Norwich Castle
Reward +1 tally, +1 random junk
Keep Caravan Guard
A cartload of car parts need to be taken down to the Londoners and the Keep always need guards.
Requirement: +0keep
Quest Location: Norwich Castle
Reward: +2 tallies, +1 random junk, +1keep rep if rep <1
Census
Requirement: +1keep
Refugees have settled in the old stadium across the river. Someone should go and do a census of who is there and what they need.
Quest Location: Stadium, Norwich
Report Location: Norwich Castle
Reward: +3 tallies, +1 random junk, +1keep rep
Sweep the Road
Requirement: +2keep
Land Pirates have set up an ambush point along Spooner Row. The Keep needs reliable soldiers to help clear it out.
Quest Location: Meet General Dell at Norwich Castle where their attack convoy will start out.
Reward: +4 tallies, pick of the loot (vehicles and weapons likely), +1keep rep
Swap Shop
Requirement: +0pirate
Pirates from all over the area are meeting up in Scole to swap weapons and car parts. A good way to take part in Pirate culture is to bring something impressive to trade.
Quest Location: Scole
Reward: +2 tallies, +1pirate and +1 random weapon if brought a weapon or vehicle part to swap, if
Church Ambush
Requirement: +1pirate
Rumour is, some bigwigs are going to be arriving soon on the road. Only one south road to Ipswich and it's surrounded by dense woods: a perfect ambush point. Meet up with the camp that have been waiting on the church convoy in Dedham Vale.
Quest Location: Dedham Vale
Reward: +3 tallies, +1pirate, +2 random loot if ambush is successful.
Tower Defense
Requirement: +1pirate
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around the south of the Postwick dead signal zone . The Pirates need to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Norwich outskirts
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1pirate if tower is disabled.
Ecstasy of Gold
Requirement: +0 mob
Irma of the Mob wants to plate her throne with gold. You've learned of a gold leaf catering place which must have a load of gold leaf. Might make a good impression...
Quest Location: Caterers near Dereham
Report Location: Postwick
Reward: +2 tallies, +1mob
Uploxed
Rollcall
Requirement: +0GML
The GML isn't quite sure how many members it has active in the neighbourhood, as they keep losing morphs and members keep dropping in and out. They're working on a huge IRL meet up, with a concurrent party in Nexus. All GML activities on hold until after the party. To entice participation, everyone that comes gets some free Kudos.
Location: Fakenham
Reward: +1 tally, +1GML if GML <1, +1kudos
Blimp Maintenance
Requirement: +0Legend
The blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +1kudos
Switch on the Tower
Requirement: +0Legend
Big bounty offered by the Legends for switching the Postwick tower back on and guarding it long enough for the Legends to get in and secure control.
Location: Postwick
Reward: +4 tallies, +1legend, +3kudos
Switch off the Tower
Requirement: +0Legend
Another big bounty offered by the Legends to almost anyone they don't actively hate: destroy the Ispwich Tower.
Location: Ispwich
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +3kudos
Peeking the Party
Requirement: +1legend
The GML are gathering and the Legends want to know what they're up to. A loyal Legend agent needs to film their meeting. A camera is available from Buried Saint if not currently owned. Filming in Nexus requries no device, but you need to have Connexion first.)
Location: Nexus or Fakenham - Buried Tower first if no camera
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +2kudos
A Little Less Conversation
Requirement: +0terra
TERRATERROR are looking for pit fighters... yourself or someone you've captured for the purpose. If the latter, there are apparently lots of Hungry mutants and wild Tortles roaming the Broads right now... but you'd need to have the capacity to capture them.
Location: Dereham OR the Broads
Report Location: Dereham
Reward: +2 tallies, +1 random weapon, +1kudos
Rewilding
Requirement: +0eyes
The Eyes of Gaia are re-introducing wolves to Thetford Forest. A blimp with a whole wolfpack is flying in any day now. Once the wolves are out running wild, the Eyes will continually watch over them, but they're particularly worried about the GML coming in and snatching the wolves for their own nefarious purposes. As such, they're looking for guards to be on hand for the arrival.
Reward: +2 tallies, +1 kudos, +1eyes rep
Quest Location: Thetford Forest
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
Mutant
Heads for Food
Requirement: +0walt
Walt Labs has a standing offer of 1 uploxed head = 1 month's nutrient mix supply. There are usually plenty of GML cyberbeasts on the road to Cromer...
Quest Location: Cromer Road
Report Location: Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, x1 nutrient mix flask
Walt Caravan Guard
Requirement: +0walt
Walt Labs needs guards for the route bringing food south to the Keep.
Quest Location:
Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, +1 random junk
Felixstowe Raid
Requirement: +1walt
Walt Labs want the data held on a server farm in Felixstowe. Get there, get the computers, and get them back for a fat reward.
Quest Location: Felixstowe
Report Location: Amazona Base, Cromer
Reward: +3 tallies, +1walt rep, x2 random junk
Scouting Fakenham
Requirement: +2walt
The range on GML's Fakenham tower keeps growing steadily. Walt need a competent spy to survey the tower's defenses and find out what's happening there.
Quest Location: Fakenham tower
Report Location: Amazona Base, Cromer
Reward: +4 tallies, +1walt rep, x3 random junk
Eye on the Eye
Requirement: +0londoners
The Londoners are fighting all out war against the Eye in London. They'd like to know more about their enemies, but they have the tendency to explode or melt after being defeated. You've heard rumour of an Eye morph that got stuck when the Postwick tower went dark. It should be safe to just pick the thing up and bring it to the Londoner's.
Quest Location:
By the County Council building, Norwich
Report Location: Bungay
Reward: +2 tallies, +1london rep, +2 random junk
Laxfield Mystery
Requirement: +1londoner
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around Bungay. The Londoners don't really want to move their base, so they want to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Bungay
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1londoner if tower is disabled.
Capture Viktor
Requirement: +1londoner
A dangerous mutant with dozens of tentacles and an addiction to vodka was last seen in The Broads. He would be invaluable in the fight against the Eyes in London.
Quest Location: The Broads
Report Location: Bungay
Reward: +1londoner, +3 random junk
Neozombie
Attend Service
Requirement: +0church
Spend a morning attending a sermon at the Church of the New Millenium and get to know the people there.
Quest Location: Ipswich
Reward: +2 tallies, +1church if <1
He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb
Requirement: +1church
The church is awash with a rumour that the Lord himself will be visiting Ipswich. They need to clear a large space for all the air-vehicles to land, and the most straightforward way of doing this is explosives. The Church has learned of a shady independent operator working out of Watton, by the name Creekal who apparently can get them set up. Someone brave needs to travel to Watton and find out if this guy has the goods and what his terms are.
Location: Watton
Report Location: Ipswich
Reward: +3 tallies, +1church
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 1
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallys: 1
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Asking the Assassin
After raiders destroyed Tuckwood, the Church retreated to Ipswich. That'll be where Tas is kept. Unfortunately, it's in the Dead Zone and the jamming tech prevents Sandra moving her morph there. However, in Nexus there are rumours spreading around of an assassin-bot who claims to be able to receive a direct controlling signal from the satellites above. If that technology could be shared (or stolen) this would be a game changer for the Eyes!
Location: Apparently this assassin, Killazilla, has a den in Watton where it resides between jobs.
Reward: 2 tallies
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Travel to [Watton] for [Help Tas escape the Church - Part 1]
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 2
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 2
Rep: +2walt +0london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
Let’s joint up with the Walt Caravan Guard. I need to go south anyway if I want to get to Ipswich and ask about jamming; may as well be doing something productive on the way there.
Den: An zoo building that has since been converted into a workshop, with one of the rooms being used as a bedroom. The zoo’s public restrooms have also been renovated to fulfill more of the functions needed for permanent residency, while some of the exhibits have been repurposed as farmland to augment the nutrient mix shipments.
NOTE: I’ve changed my signature item to a fireproofed Walt Labs labcoat. It’s fireproof mainly so that I don’t accidentally burn it; the main intent is for it to mark me as a representative of Walt Labs as well as as a reasonable and knowledgeable person.
Travel deep in the broads for Tortle capture.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Piña family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Personal Quests:
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Location: deep in the Broads
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 1 - Meeting People
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
Family Quest
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
Issac considers what needs to be done. While not 100% sold on the rumors of the lord visiting Ipswitch, he figured that a deal could also be struck on behalf of the Londoners. Some explosives might be just the thing for dealing with the tower problem...
Travel to [Watton] for [He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb]
Name: Issac Revero
Appearance: Issac's appearance may change from day to day due to his abilities. His "default" appearance is as a tall thin man with pale skin and short black hair. His pointer finger on his right hand is made of gold.
Faction: Church of the New Millenium (as a human identity)|the Londoners (as a mutant identity)
Type: Mutant
Profession: Lawyer
Stats:
Body: 1
Wits: 3
Empathy: -2
Weird: 2
Mutation:
Goldfinger
One of your fingers is made of gold. It is much harder than the rest of your body and cannot feel pain.
Faceshift
With some effort, you can completely change your physical appearance, from your hair, to face, to body size. Your goldfinger never changes though.
Signature Gear: Three piece suit
Den: House in Bungay, House in Ipswich, still has the key for 24 Maid Marian Way.
Conditions:
Reputations:
Identity 1 'Isaac' of the Church of the New Millenium: +0walt +0london +0mob +0keep +1church -1gml -1legends +0terra -1eyes -2pirates
Identity 2: 'Revero' of the Londoners: +0walt +1london +0mob +0keep +0church -1gml +0legends +0terra -2eyes -2pirates
Relationship: Senator Chandler Brevil. Former client. Sort of a big deal back in the day. Not known for being a nice person to say the least.
Items in Den: x2 Mysterious Syringes (labelled Chrome Yellow, Aquamarine), Bit of Sharp Metal, Stun Rod, Jan 4th 2027 Newspaper.
Inventory: Key to 24 Maid Marian Road
Experience Tallys: 9
Personal Quests
1- Dead Zone in Laxfield - Part 1 - Transponders
Since the Laxfield tower switched on, life has got a lot harder for the Londoners in Bungay. If Isaac could use the Church technology to subvert the Laxfield tower into a jamming tower, that would benefit everyone he currently cares about. Unfortunately, the Church are cagey about how the tech works. They're keen to have new ones built, but they don't want to share exactly how it's done in case the Uploxed learn their secrets and develop a countermeasure. Jethro in the church has promised to build a jamming device for Isaac if he brings him a new transponder. Unfortunately, the only known location of a suitable transponder is at a working signal tower...
Location: Laxfield, Buried Saint, Thetford, Postwick, or Fakenham
Report location: Ipswich
Reward: x3 tallies, signal jammer component
2- Improve the relationship between the "Civilized" factions - Part 1 - Calling The Moot
If all the decent factions could just sit down and talk to each other, everyone could start co-ordinating properly against the robot apocalypse threat and the roving bandits. If he could just get a representative from each faction to agree to a meeting, that would be a great start. The Pirates are probably not worth approaching, but the Keep and the Mob, the two mutant factions, and the Church all make sense. Perhaps TERRATERROR could be brought on board: they're non-violent and surely have no interest in humanity actually being wiped out, after all.
Locations: Bungay, Norwich, Cromer, Ipswich, Postwick, Dereham
Reward: x1 tally for each faction met with; 3 factions minimum to unlock next part
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +0eyes -2pirates
Kudos: 0
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
Meeting the uploxed engineer is one of the priorities for Jaeger however the freelance assassin has to make sure that it’s combat capabilities are up to snuff.
Head towards (with the assistance of shadow stepping) to [Dedham Vale] for [Bash the Bishop]
An antique fallout shelter developed in the event the bombs dropped, their is only rat that crawl around the area now and a master computer office where Jagërmörder has made precious operations on, there was an experimental research attachment to the area where the Assassin was created and now only the husks of skeletons remained, however their was a jail area to restrained unruly clients of the facility an area where Hunterkiller restrains the target for future examinations. An Amazon Alexa is plugged into the shelter’s electric grid but sadly it can play only one song at the moment.
Theodore and Timmy shall head for Bungay. Might as well knock out two birds with one stone, since the mechanic should be nearby after talking to the Londonere. If they're looking for Viktor, he should hopefully have some information to trade.
Might as well start with Quest 3: Find a cure for the Hunger.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 2
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing, Pollen on whiskers
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 4
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 -Improve the dependability of my base
Theodore considers either establishing a roving base that can be moved at short notice... or a highly secure base. There's a mechanic apparently working for the Londoners in Bungay, or there's a razorwire factory in Lowestoft.
Locations: Bungay or Lowestoft
Reward: x1 tally for either
3 - Find a cure to the Hunger
Theodore is a science fiction author, not a scientists. Perhaps one of the mutant factions would know more about the Hunger? Or perhaps there are clues back at the Walt NorCom laboratory?
Locations: Cromer, Bungay, or Norwich
Reward: x1 tally for either
Ben Lash rolls off his makeshift bed, gets to his feet for a stretch, yawn and scratch, having a swig of dubiously clean water before pulling on and tightening his various straps, pouches and scraps of armour.
His 'den', for that is where he wakes up, is in fact the upper level of a dilapidated old double-decker bus from the distant past, parked in a short alleyway guarded by makeshift alarm traps and usually a lookout or two. The windows are covered by various curtains and other sheets, easily folded up for light and air or lifted if a quick escape is needed. This, along with a small, ancient caravan, much repaired with a diverse variety of materials and decorated with decades' worth of salvaged oddities, useless kitsch and hard-fought trophies, make up home for he and his piratical family.
Consisting of his mother, a strange woman who has become even stranger (and larger) since the death of Ben's father, his younger siblings and a rotating cast of other pirates who need a place to stay or just someone to have a yarn to, it makes for a fairly volatile family unit, but it's the only one he's had and it's better than nothing.
He takes down his beloved lash from where it hung, wrapped about one of the bus's long-disused handrails - alongside various other bits and pieces - and heads downstairs, grunting at the various sleeping folks he steps over on his way out.
"'Ey! C'mon, who's comin'? Churchies on the move today, innit. Easy pickings."
Get ready, check my gear and see if I can rouse any of my fellow pirates for action, then either way set off on a cautious trek towards Dedham Vale to join up with the camp there and participate in the planned Church Ambush.
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions:
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory:
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
It is time to embark on an epic quest to obtain the parts to build a warhammer by travailing to Empire Forge in Laxfield.
Den: From the outside it appears to be a old farm house and barn surrounded by over grown fields with a long dead tractor sicking out of the brush, and while the barn only contains a long dead car, some old tools and a root cellar, the house is much more cozy with its big fire place, wood stove and nice furniture, all adding up to make it one of the better places to hide out in the area.
(Are there going to be random events that can occur during the time it takes us to walk from our den to the mission area?)
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 1
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 - Make a warhammer
Making a decent lump of metal that won't fly off the handle is harder than it looks. Rovin has identified three different places where blacksmiths operated before the collapse, there's bound to be good metal in any of them.
Location: Steele's Smithery (Norwich), Metal Designs (near Buried Saint), Empire Forge (near Laxfield).
Reward: x1 tally, warhammer materials
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1
box of .303 British
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 9
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 1
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallys: 1
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Asking the Assassin
After raiders destroyed Tuckwood, the Church retreated to Ipswich. That'll be where Tas is kept. Unfortunately, it's in the Dead Zone and the jamming tech prevents Sandra moving her morph there. However, in Nexus there are rumours spreading around of an assassin-bot who claims to be able to receive a direct controlling signal from the satellites above. If that technology could be shared (or stolen) this would be a game changer for the Eyes!
Location: Apparently this assassin, Killazilla, has a den in Watton where it resides between jobs.
Reward: 2 tallies
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Take the WD-40 and head north
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 2
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 2
Rep: +2walt +0london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
[Quietly] "I'll try to handle this. Get ready to either fight or run if it gets close, though."
Start with some keratin spikes to its legs, and blast it with a sonic boom if it gets to close. Once (if) it's disabled, start opening it up with my blowtorch thumb - and try to remove and toss away the self-destruct system before it can activate.
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 1
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallys: 1
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x4 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Asking the Assassin
After raiders destroyed Tuckwood, the Church retreated to Ipswich. That'll be where Tas is kept. Unfortunately, it's in the Dead Zone and the jamming tech prevents Sandra moving her morph there. However, in Nexus there are rumours spreading around of an assassin-bot who claims to be able to receive a direct controlling signal from the satellites above. If that technology could be shared (or stolen) this would be a game changer for the Eyes!
Location: Apparently this assassin, Killazilla, has a den in Watton where it resides between jobs.
Reward: 2 tallies
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Ask the drone “Do you know anything about Killazilla?”
Issac responds. "My name is Issac".
Name: Issac Revero
Appearance: Issac's appearance may change from day to day due to his abilities. His "default" appearance is as a tall thin man with pale skin and short black hair. His pointer finger on his right hand is made of gold.
Faction: Church of the New Millenium (as a human identity)|the Londoners (as a mutant identity)
Type: Mutant
Profession: Lawyer
Stats:
Body: 1
Wits: 3
Empathy: -2
Weird: 2
Mutation:
Goldfinger
One of your fingers is made of gold. It is much harder than the rest of your body and cannot feel pain.
Faceshift
With some effort, you can completely change your physical appearance, from your hair, to face, to body size. Your goldfinger never changes though.
Signature Gear: Three piece suit
Den: House in Bungay, House in Ipswich, still has the key for 24 Maid Marian Way.
Conditions:
Reputations:
Identity 1 'Isaac' of the Church of the New Millenium: +0walt +0london +0mob +0keep +1church -1gml -1legends +0terra -1eyes -2pirates
Identity 2: 'Revero' of the Londoners: +0walt +1london +0mob +0keep +0church -1gml +0legends +0terra -2eyes -2pirates
Relationship: Senator Chandler Brevil. Former client. Sort of a big deal back in the day. Not known for being a nice person to say the least.
Items in Den: x2 Mysterious Syringes (labelled Chrome Yellow, Aquamarine), Bit of Sharp Metal, Stun Rod, Jan 4th 2027 Newspaper.
Inventory: Key to 24 Maid Marian Road
Experience Tallys: 9
Personal Quests
1- Dead Zone in Laxfield - Part 1 - Transponders
Since the Laxfield tower switched on, life has got a lot harder for the Londoners in Bungay. If Isaac could use the Church technology to subvert the Laxfield tower into a jamming tower, that would benefit everyone he currently cares about. Unfortunately, the Church are cagey about how the tech works. They're keen to have new ones built, but they don't want to share exactly how it's done in case the Uploxed learn their secrets and develop a countermeasure. Jethro in the church has promised to build a jamming device for Isaac if he brings him a new transponder. Unfortunately, the only known location of a suitable transponder is at a working signal tower...
Location: Laxfield, Buried Saint, Thetford, Postwick, or Fakenham
Report location: Ipswich
Reward: x3 tallies, signal jammer component
2- Improve the relationship between the "Civilized" factions - Part 1 - Calling The Moot
If all the decent factions could just sit down and talk to each other, everyone could start co-ordinating properly against the robot apocalypse threat and the roving bandits. If he could just get a representative from each faction to agree to a meeting, that would be a great start. The Pirates are probably not worth approaching, but the Keep and the Mob, the two mutant factions, and the Church all make sense. Perhaps TERRATERROR could be brought on board: they're non-violent and surely have no interest in humanity actually being wiped out, after all.
Locations: Bungay, Norwich, Cromer, Ipswich, Postwick, Dereham
Reward: x1 tally for each faction met with; 3 factions minimum to unlock next part
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 2
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition: Winded (?)
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 2
Rep: +2walt +0london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
"I wouldn't be surprised if they're looking to get repairs or something. I can't imagine those bodies are cheap. And I doubt they're happy I removed the destruction matrix - it means if we killed it, we could actually analyze how it's made. Too bad they got away.
Yeah, let's continue southwards. After all, we've got a delivery to make."
Finding this particular scenario somewhat dubious, Issac decides make a few inquiries. While he would like to keep the outfit, it wasn't quite critical for him to do so.
"Well if I am to pay taxes to the Postwick Mob, then it stands to reason that I should granted citizenship within New Anglia. On that note, I have a number of questions in regards to how dual citizenship would work, Postwick tax law, the location of government institutions, where I would need to go in order to obtain a passport... I have a lot of questions that any legitimate tax collector such as yourselves would definitely know the answer to."
Name: Issac Revero
Appearance: Issac's appearance may change from day to day due to his abilities. His "default" appearance is as a tall thin man with pale skin and short black hair. His pointer finger on his right hand is made of gold.
Faction: Church of the New Millenium (as a human identity)|the Londoners (as a mutant identity)
Type: Mutant
Profession: Lawyer
Stats:
Body: 1
Wits: 3
Empathy: -2
Weird: 2
Mutation:
Goldfinger
One of your fingers is made of gold. It is much harder than the rest of your body and cannot feel pain.
Faceshift
With some effort, you can completely change your physical appearance, from your hair, to face, to body size. Your goldfinger never changes though.
Signature Gear: Three piece suit
Den: House in Bungay, House in Ipswich, still has the key for 24 Maid Marian Way.
Conditions:
Reputations:
Identity 1 'Isaac' of the Church of the New Millenium: +0walt +0london +0mob +0keep +1church -1gml -1legends +0terra -1eyes -2pirates
Identity 2: 'Revero' of the Londoners: +0walt +1london +0mob +0keep +0church -1gml +0legends +0terra -2eyes -2pirates
Relationship: Senator Chandler Brevil. Former client. Sort of a big deal back in the day. Not known for being a nice person to say the least.
Items in Den: x2 Mysterious Syringes (labelled Chrome Yellow, Aquamarine), Bit of Sharp Metal, Stun Rod, Jan 4th 2027 Newspaper.
Inventory: Key to 24 Maid Marian Road
Experience Tallys: 9
Personal Quests
1- Dead Zone in Laxfield - Part 1 - Transponders
Since the Laxfield tower switched on, life has got a lot harder for the Londoners in Bungay. If Isaac could use the Church technology to subvert the Laxfield tower into a jamming tower, that would benefit everyone he currently cares about. Unfortunately, the Church are cagey about how the tech works. They're keen to have new ones built, but they don't want to share exactly how it's done in case the Uploxed learn their secrets and develop a countermeasure. Jethro in the church has promised to build a jamming device for Isaac if he brings him a new transponder. Unfortunately, the only known location of a suitable transponder is at a working signal tower...
Location: Laxfield, Buried Saint, Thetford, Postwick, or Fakenham
Report location: Ipswich
Reward: x3 tallies, signal jammer component
2- Improve the relationship between the "Civilized" factions - Part 1 - Calling The Moot
If all the decent factions could just sit down and talk to each other, everyone could start co-ordinating properly against the robot apocalypse threat and the roving bandits. If he could just get a representative from each faction to agree to a meeting, that would be a great start. The Pirates are probably not worth approaching, but the Keep and the Mob, the two mutant factions, and the Church all make sense. Perhaps TERRATERROR could be brought on board: they're non-violent and surely have no interest in humanity actually being wiped out, after all.
Locations: Bungay, Norwich, Cromer, Ipswich, Postwick, Dereham
Reward: x1 tally for each faction met with; 3 factions minimum to unlock next part
Grab the diamond dust sack and follow the calls. Note the location of this spot.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Personal Quests:
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Location: deep in the Broads
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 1 - Meeting People
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
Family Quest
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 1
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallys: 1
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x4 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Asking the Assassin
After raiders destroyed Tuckwood, the Church retreated to Ipswich. That'll be where Tas is kept. Unfortunately, it's in the Dead Zone and the jamming tech prevents Sandra moving her morph there. However, in Nexus there are rumours spreading around of an assassin-bot who claims to be able to receive a direct controlling signal from the satellites above. If that technology could be shared (or stolen) this would be a game changer for the Eyes!
Location: Apparently this assassin, Killazilla, has a den in Watton where it resides between jobs.
Reward: 2 tallies
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
"My name is Sandra. So far, what I have is 4 cans of WD-40, I'm sure you are after something else, like money. Is there anything I can do for you, Glitterbox?"
Use the razor-tail and my rubber hammer to try and knock out a clean bit of glass, so that I can unlock or open a door or window through the resulting hole. Try to get in that way.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 0
Weird 1
Mutation 2
Den: house deep in the Norfolk Broads
Inventory at den:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
On person:
Knife
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -1terra -1eyes -1pirates
Experience Tallies: 9
Personal Quests:
1 - Attacking the Nexus - Part 1 - Research
The Nexus must have been built on Earth so it stands to reason that there must be information about it still here. From the job page of a faded old newspaper, Sandeep has learned of a Research Park near the university in Norwich. Perhaps there would be a good place to start?
Location: University, Norwich
Reward: x1 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
3 - Buff the Base
Some Razorwire would really improve this base. Sandeep has learned of a factory where a large quantity of razorwire could be obtained, on the outskirts of Lowestoft.
Location: Lowestoft
Report location: base (wherever that is)
Reward: x1 tallies, razorwire
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +0eyes -2pirates
Kudos: 0
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Destabilization of technology, assuming physical morph, need to escape”. Jäger sees that it has teleported into a blimp and utilizes it’s thinking to try and get itself out of there
Jäger explores the undesignated Blimp, most likely probability of being the Terraterror or GML Blimp. Doing parkour with its advanced mechanical body, if direct itself to the service hatch and tries to see where the Uploxed nodes are.
Ben stared at this strange apparition for a moment, then blinked and rubbed at his eyes before taking another look.
These long, lonely walks across the zone could play tricks on the mind, of that he was well aware...
Take a second glance and make sure this critter is in fact real, and not a figment of my imagination.
If it is real, then my next concern will be whether this is some sort of trap, or if any more threatening beings are after it. Take a quick look around, then if the coast is clear, cautiously approach the tree to see what manner of creature this is and how I might potentially assist.
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions: Hungry
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory:
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quest: Church Ambush (Land Pirates)
"Damn this weather."
Go among the elms.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 1
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 - Make a warhammer
Making a decent lump of metal that won't fly off the handle is harder than it looks. Rovin has identified three different places where blacksmiths operated before the collapse, there's bound to be good metal in any of them.
Location: Steele's Smithery (Norwich), Metal Designs (near Buried Saint), Empire Forge (near Laxfield).
Reward: x1 tally, warhammer materials
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1
box of .303 British
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 9
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +0eyes -2pirates
Kudos: 0
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”DO NOT INITIATE CONFLICT. THIS UNIT GOT LOST ON ITS WAY HERE. THIS UNIT IS AN ALLY TO ALL UPLOXED, WANTED TO HELP WITH THE WOLF MISSION.”
Get back on standing on my biped form, and negotiate with the the other Eye of Gaia Uploxed that I accidentally teleported into the Blimp looking for the Eye of Gaia’s base for their mission. Switch and transform my mechanical arm into the rotary gun and start spinning it up menacingly, in case combat happens. Getting ready to dodge if so.
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 2
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition: Winded (?)
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 4
Rep: +2walt +0london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
“...heh. I’ll see if I can do anything with it.
Now, while I’d love to stick around and catch up for a while, I’ve got some places I’m trying to get to. Your caravan to the Londoners hasn’t left yet, right?”
Darrin takes the Keep Caravan Guard quest.
(Also, it occurs to me that it may make sense for both the caravan source and target factions to get the “+1 rep if below 1” thing for this kind of mission.)
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 1
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallys: 1
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Asking the Assassin
After raiders destroyed Tuckwood, the Church retreated to Ipswich. That'll be where Tas is kept. Unfortunately, it's in the Dead Zone and the jamming tech prevents Sandra moving her morph there. However, in Nexus there are rumours spreading around of an assassin-bot who claims to be able to receive a direct controlling signal from the satellites above. If that technology could be shared (or stolen) this would be a game changer for the Eyes!
Location: Apparently this assassin, Killazilla, has a den in Watton where it resides between jobs.
Reward: 2 tallies
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
"I heard you are able to receive direct signals from the satellites without the need for towers. How are you able to do so?”
P4, while surprised, was not going to back down. He lets his morph’s instincts guide him as he tries to evade and counterattack.
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: Shaken
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 0
Experience Tallys: 0
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
Calm down, then lie on back and float on the quickmud. Slowly back-paddle back to sturdier ground, remembering the guide given by the ancient classic known as “Mythbusters”.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Personal Quests:
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Location: deep in the Broads
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 1 - Meeting People
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
Family Quest
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
Accept the new quest in my first slot.
Check for any kind of portable computer compatable with the hard drive before leaving. Finding power might be a seperate thing to finding a computer.
Begin the mission in slot #3 next, the one about acquiring razorwire.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 0
Weird 1
Mutation 2
Den: house deep in the Norfolk Broads
Inventory:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Research Hard drive.
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -1terra -1eyes -1pirates
Experience Tallies: 10
Personal Quests:
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
3 - Buff the Base
Some Razorwire would really improve this base. Sandeep has learned of a factory where a large quantity of razorwire could be obtained, on the outskirts of Lowestoft.
Location: Lowestoft
Report location: base (wherever that is)
Reward: x1 tallies, razorwire
"I need some kind of light to search this gloomy ass place safely."
Break into the house near the work shop and look for a torch or a lantern and anything else that might be good.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 1
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 - Make a warhammer
Making a decent lump of metal that won't fly off the handle is harder than it looks. Rovin has identified three different places where blacksmiths operated before the collapse, there's bound to be good metal in any of them.
Location: Steele's Smithery (Norwich), Metal Designs (near Buried Saint), Empire Forge (near Laxfield).
Reward: x1 tally, warhammer materials
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: Tired
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1
box of .303 British
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 9
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
After some hesitation, Ben Lash reluctantly moves to assist.
"Awright," he mutters as he sizes up the tree, "but mark ma words: if this is a trick and you turn out ta be some sneaky kill-bot packed wi' blades an' guns, yer goin' in the stream faster'n you can say "planned obsolescence". You get me?"
He didn't believe the 'wealth beyond measure' part for a second, but the creature might at least know where he could find some food.
First, see if I can reach the branch the bear's on to pull it closer and grab hold of him.
Failing that, tie my lash around my waist so that it (ideally) still has a bit of length hanging loose and try climbing the tree - but, rather than climbing out onto the same flimsy branch he's on, I'll see if I can reach him from above. If not, lower my lash down for him to grab hold of, before swinging him to shore.
Keep a sharp eye out for aggressive morph-like behaviour from the creature, such as sprouting tiny gun turrets or metal tentacles covered in blades or any such nonsense. If that happens I will be true to my word and punt him into the river dive for cover to escape any potential evisceration, then punt him into the river if I get the chance.
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions: Hungry
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory:
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quest: Church Ambush (Land Pirates)
It was a fairly awkward situation, but if there was one thing Issac had learned, it was that cleverness and a dubious interpretation of the law. But he also knew it would only get him so far in life. But Issac had been busy these past few months. He was no longer a simple lawyer, but Issac Revero, Norwich's most interesting Spy!
(Purchasing the Spy profession at the cost of 5 Tallies)
He wouldn't be able to outrun the thieves while they had a vehicle, and a direct assault would likely end badly, but if he was close enough to the vehicle he would have initiative. The easiest way to do this would require that Issac take off the suit. They wouldn't attack him while he was doing exactly what they were demanding to do.
Issac would then approach the truck with the suit in hand, using the cloth to conceal his weapons of choice. As the suit shifted hands, Issac would swiftly inject the receiver with the syringe labelled 'chrome yellow', and then quickly turn to strike Darlene using his Stun Rod before it registered in her mind just what was going on.
After that he would comment "Oh, I can tell you how this works. If you want any chance of getting the antidote, you'll do what I say."
Name: Issac Revero
Appearance: Issac's appearance may change from day to day due to his abilities. His "default" appearance is as a tall thin man with pale skin and short black hair. His pointer finger on his right hand is made of gold.
Faction: Church of the New Millenium (as a human identity)|the Londoners (as a mutant identity)
Type: Mutant
Profession: Lawyer, Spy
Stats:
Body: 1
Wits: 3
Empathy: -2
Weird: 2
Mutation:
Goldfinger
One of your fingers is made of gold. It is much harder than the rest of your body and cannot feel pain.
Faceshift
With some effort, you can completely change your physical appearance, from your hair, to face, to body size. Your goldfinger never changes though.
Signature Gear: Three piece suit
Den: House in Bungay, House in Ipswich, still has the key for 24 Maid Marian Way.
Conditions:
Reputations:
Identity 1 'Isaac' of the Church of the New Millenium: +0walt +0london +0mob +0keep +1church -1gml -1legends +0terra -1eyes -2pirates
Identity 2: 'Revero' of the Londoners: +0walt +1london +0mob +0keep +0church -1gml +0legends +0terra -2eyes -2pirates
Relationship: Senator Chandler Brevil. Former client. Sort of a big deal back in the day. Not known for being a nice person to say the least.
Items in Den: x2 Mysterious Syringes (labelled Chrome Yellow, Aquamarine), Bit of Sharp Metal, Stun Rod, Jan 4th 2027 Newspaper.
Inventory: Key to 24 Maid Marian Road
Experience Tallys: 4
Personal Quests
1- Dead Zone in Laxfield - Part 1 - Transponders
Since the Laxfield tower switched on, life has got a lot harder for the Londoners in Bungay. If Isaac could use the Church technology to subvert the Laxfield tower into a jamming tower, that would benefit everyone he currently cares about. Unfortunately, the Church are cagey about how the tech works. They're keen to have new ones built, but they don't want to share exactly how it's done in case the Uploxed learn their secrets and develop a countermeasure. Jethro in the church has promised to build a jamming device for Isaac if he brings him a new transponder. Unfortunately, the only known location of a suitable transponder is at a working signal tower...
Location: Laxfield, Buried Saint, Thetford, Postwick, or Fakenham
Report location: Ipswich
Reward: x3 tallies, signal jammer component
2- Improve the relationship between the "Civilized" factions - Part 1 - Calling The Moot
If all the decent factions could just sit down and talk to each other, everyone could start co-ordinating properly against the robot apocalypse threat and the roving bandits. If he could just get a representative from each faction to agree to a meeting, that would be a great start. The Pirates are probably not worth approaching, but the Keep and the Mob, the two mutant factions, and the Church all make sense. Perhaps TERRATERROR could be brought on board: they're non-violent and surely have no interest in humanity actually being wiped out, after all.
Locations: Bungay, Norwich, Cromer, Ipswich, Postwick, Dereham
Reward: x1 tally for each faction met with; 3 factions minimum to unlock next part
((Ugh, computer issues right as this started. I should be back now though. Also, I'm assuming Theodore washed his whiskers at some point in the last six months so I removed the Pollen on whiskers wound. If only I had remembered to actually submit my action over the timeskip, I could solve Timmy's balance problem easily.))
Theodore reaches for Timmy in an attempt to stop his fall, but will not do so if it would jeopardize his own balance on the slippery hill. After all, Timmy would probably be fine after rolling down the hill, but Theo wouldn't. If he could not stop Timmy's tumble, Theodore will carefully follow him down the slope.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 2
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 4
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 -Improve the dependability of my base
Theodore considers either establishing a roving base that can be moved at short notice... or a highly secure base. There's a mechanic apparently working for the Londoners in Bungay, or there's a razorwire factory in Lowestoft.
Locations: Bungay or Lowestoft
Reward: x1 tally for either
3 - Find a cure to the Hunger
Theodore is a science fiction author, not a scientists. Perhaps one of the mutant factions would know more about the Hunger? Or perhaps there are clues back at the Walt NorCom laboratory?
Locations: Cromer, Bungay, or Norwich
Reward: x1 tally for either
Blimp -> Thetford Forest
”DO NOT INITIATE CONFLICT. THIS UNIT GOT LOST ON ITS WAY HERE. THIS UNIT IS A ALLY TO ALL UPLOXED, WANTED TO HELP WITH THE WOLF MISSION.”
Get back on my biped form, and negotiate with the the other Eye of Gaia Uploxed that I accidentally teleported into the Blimp looking for the Eye of Gaia’s base for their mission. Switch my mechanical arm into the rotary gun and start spinning it up menacingly, in case combat happens.
[Jägermörder rolled 3+2+2empathy+0eyes=7]
The situation is tense for a moment, but the laser pointer is lowered. "Well," the Cranefly says smoothly, "in that case thanks for dropping in."
At that moment, the blimp starts to veer dangerously to the side as more helium is vented. Above them, a huge spiderbot crawls over the outer-chassis and squirts the hole with some gooey substance. The spider hisses, "That should do it but we need to land..."
The blimp drifts down towards Thetford forest and lands deep in the ancient woods.
"Helium is hard to come by," the Cranefly treacles. "You best be worth it."
The Cranefly opens up a Nexus connexion, and in digital space Jager finds himself in an overlay map of the immediate forest area. The Cranefly's avatar is a man painted green like a striped snake, above his head is the name Natrix. The Spider's avatar is floating set of eyes named Araneus.
Jager is assigned to patrol the area around the blimp while Natrix and Araneus busy themselves with the wolves.
In the woods, he hears a crack and crash of branches... it's a cyberbeast from the GML! One he recognises as DATABOI. Everyone in the Hunter Guild scene knows about DATABOI as 6 months ago he managed to destroy the most expensive and powerful cyberbeast morph in the local scene: a cyber-rhino body. DATABOI denies it, but Jesterly of the Legend guild takes the credit.
He lumbers by in the form of a lowly cyberbadger. His exoskeleton extends many feet on from every limb, putting him almost at the size of a small bear. He has a huge sack slung over his back. Instead of a head, he has a videocamera, and on top of this videocamera is mounted a machine pistol (which only shows how desperate DATABOI has become, guns being considered highly unsporting by the GML). He hasn't seen Jager yet.
Keep -> Bungay Road
Darrin takes the Keep Caravan Guard quest.
Theodore reaches for Timmy in an attempt to stop his fall, but will not do so if it would jeopardize his own balance on the slippery hill. After all, Timmy would probably be fine after rolling down the hill, but Theo wouldn't. If he could not stop Timmy's tumble, Theodore will carefully follow him down the slope.
[Theodore rolls 6+5+0body=11]
Darrin hooks up with the next caravan heading south. This is a flatbed truck being driven by Blakely of the keep. A slim man in a thick padded jacket with well=patched jeans. Darrin sits in the back and scans the horizon for Land Pirates. As he travels, the weather worsens significantly. Sleet falls heavily and visibility is poor. The truck suddenly slams on the brakes and swerves to a stop.
At the top of a hill not far from Bungay, Theodore quickly grabs his friend, saving Timmy from tumbling. "Phew," that was close, says Timmy. A moment later a flatbead truck swerves a few inches away from where Timmy is standing.
From the window, the driver leans out. "Ar yer orrite bor? We offa south to Bungay, fancy a lift?"
(Also, it occurs to me that it may make sense for both the caravan source and target factions to get the “+1 rep if below 1” thing for this kind of mission.)
Good suggestion for future quests of this kind.
Watton
"I heard you are able to receive direct signals from the satellites without the need for towers. How are you able to do so?”
[Sandra rolled 1+2+1empathy=4]
The music scratches to a halt and Killazilla stops mid-pose. "So you just want my trade secrets and not my skills? Well I've got a price Sandy. Three Kudos and I'll kill the truth- I mean- tell the truth about my powers."
Sandra considers whether it's best to give up, go away and save up kudos, or do something more drastic while she has Killazilla within her grasp...
Asking the Assassin has been completed. (Feel free to form a new personal goal to start Part 2 of this quest.)
Sandra gains +2 tallies.
Dereham outskirts
P4, while surprised, was not going to back down. He lets his morph’s instincts guide him as he tries to evade and counterattack.
[P4 rolled 3+5+2body-1shaken=9]
[P4 rolled 1+6+2body-1shaken-1unbalanced=7]
P4 dives between Yuuki's legs, flipping her over him. She lands hard on the ground. Kateryna hits him hard with the plank, knocking him off balance. P4 turns his mighty jaws on Keiko. She tries to bash him again with her wrench but her hand is caught in P4's jaws and she loses two fingers! Screaming, the hungry schoolgirl squeezes her bleeding hand close to her chest with her long tail, and backs off with speed.
"Taikyaku!" she cries.
"Sertsevyna!" Kateryna barks back, smashing her plank down on P4's face, cracking one of his camera eye lenses. Yuuki, her crocodile head weighing her down, slowly begins climbing to her feet again.
P4 gains conditions: unbalanced, cracked lens.
Auze
Calm down, then lie on back and float on the quickmud. Slowly back-paddle back to sturdier ground, remembering the guide given by the ancient classic known as “Mythbusters”.
[Auze rolled 5+3+2wits-1mud=9]
Auze uses his head and keeps cool, lying back and backpaddles to solid ground. He breathes a sigh of relief and stands up, when a Tortle lands on his back, intent on riding him like a horse.
The solid green form digs into his back. There's a second tortle, squat and yellowish cheering from the branches of a nearby willow tree. Wallowing in the mud he just escaped from, a third tortle with a red shell, looks on with indifference. A fourth and fifth tortle, one cerulean, the other magnolia, hold a long vine before them: it's clear they're intent on having their friend trip Auze.
Auze is out of the mud but gains condition: being ridden.
Paradise Solutions
Accept the new quest in my first slot.
Sandeep starts the quest:
1 - Attacking the Nexus - Part 2 - Power
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x2 tallies
Check for any kind of portable computer compatable with the hard drive before leaving. Finding power might be a seperate thing to finding a computer.
[Sandeep rolled 3+2+2wits=7]
Sandeep finds an old laptop in a draw, complete with a cable. He only hopes it doesn't have a password protecting it.
Sandeep gains a laptop.
Begin the mission in slot #3 next, the one about acquiring razorwire.
Sandeep begins the long walk to Lowestoft. He leaves this city and begins the long walk through the countryside. The weather is poor and the journey is long. He keeps to the backroads to avoid attention, but attention finds him. Nine terraterror drones swarm in the sky, and begin following him.
"THE INTREPID VILLAIN STRIDES EVER SOUTHEAST IN WIND AND RAIN!" One of them announces. "TOWARDS THE COAST BUT TO WHAT END? AND WHO MIGHT FIND HIM THERE?"
Sandeep considers whether to ignore the drones and keep walking or try to lose them somehow.
Empire Forge
"I need some kind of light to search this gloomy ass place safely."
Break into the house near the work shop and look for a torch or a lantern and anything else that might be good.
[Burt rolled 4+2+2wits=8]
Burt pokes around the gloomy farmhouse. It's dusty and there's a rotten stench in the air. The house is mostly empty, but in the kitchen, in the back of a drawer, he finds a candle and a box of matches. Looting around, he finds a bread knife and yo-yo. He spots something in the dim corner of the kitchen. Lying across the table is a small desiccated corpse. Burt is shocked, of course, but he's seen bodies before. No, something new comes up in throat. A lump of cold sorrow at the senseless death that hangs over this whole land. He walks out into the yard again and looks at the decrepit workshop. Time to do this.
Burt gains candle, 12 matches, a bread knife, a yo-yo.
Burt gains condition: sorrowful
Scole
First, see if I can reach the branch the bear's on to pull it closer and grab hold of him.
Failing that, tie my lash around my waist so that it (ideally) still has a bit of length hanging loose and try climbing the tree - but, rather than climbing out onto the same flimsy branch he's on, I'll see if I can reach him from above. If not, lower my lash down for him to grab hold of, before swinging him to shore.
[Ben rolled 1+2+2body=5]
[Ben rolled 4+3+2body-1upsidedown+1lash=9]
The branch being too high to reach, Ben climbs up the tree above the bear. He manages to get in place but then his hands slip. He ends up upside down, dangling by his legs. He lash hangs low and the bear grasps it tightly and swings on it. It lands softly on the bank.
"Thank you vewy much!" it says. "They're coming and I gotta go hide now. Wemember, wealth beyond measure!"
The teddy bear runs into the nearby town hall building out of sight, leaving Ben hanging upside down. The engine sounds rev up some more, and from across the river he sees a woman on a motorbike dressed in dark black leathers, white scars criss-crossing the dark skin of her face. She peers over at him.
"Who the hell are you?" she shouts. "Have you seen a bear?"
Ben gains condition: upside down.
Road near Spooner Row
He wouldn't be able to outrun the thieves while they had a vehicle, and a direct assault would likely end badly, but if he was close enough to the vehicle he would have initiative...
[Isaac rolled 6+1+3wits+1spy=11]
[Isaac rolled 6+4+1body+1stunrod=12]
[Isaac rolled 6+5-2empathy+1syringe+0mob=10]
With cunning subterfuge, Isaac takes off his jacked and approaches the man with the chrome yellow syringe concealed. As he passes the jacket over he jabs the man and injects the whole syringe into him. Huge fangs grow out from the man's mouth and a great frilly red crest bursts from his neck. He screams in horror and Isaac uses the moment of surprise to get a hit in on Darlene. He jabs her with the stun rod and she shakes and shudders and collapses into the bed of the truck.
"Oh, I can tell you how this works. If you want any chance of getting the antidote, you'll do what I say," says Isaac. Darlene is unconscious, the thug is gibbering in horror at his body changing, but the driver is listening.
"Look, anything bud, I'm all ears. (Oh god. Don't make me all ears.) We're sorry for messing with you. What we can do? We want Gerry back to normal."
The Quest Log Has Been Updated!
Please see below for new Legend, Eyes and Mob quests.
Human
Carol's Crafts
Requirement: +0keep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: Norwich Castle
Reward +1 tally, +1 random junk
Census
Requirement: +1keep
Refugees have settled in the old stadium across the river. Someone should go and do a census of who is there and what they need.
Quest Location: Stadium, Norwich
Report Location: Norwich Castle
Reward: +3 tallies, +1 random junk, +1keep rep
Sweep the Road
Requirement: +2keep
Land Pirates have set up an ambush point along Spooner Row. The Keep needs reliable soldiers to help clear it out.
Quest Location: Meet General Dell at Norwich Castle where their attack convoy will start out.
Reward: +4 tallies, pick of the loot (vehicles and weapons likely), +1keep rep
Swap Shop
Requirement: +0pirate
Pirates from all over the area are meeting up in Scole to swap weapons and car parts. A good way to take part in Pirate culture is to bring something impressive to trade.
Quest Location: Scole
Reward: +2 tallies, +1pirate and +1 random weapon if brought a weapon or vehicle part to swap, if
Church Ambush
Requirement: +1pirate
Rumour is, some bigwigs are going to be arriving soon on the road. Only one south road to Ipswich and it's surrounded by dense woods: a perfect ambush point. Meet up with the camp that have been waiting on the church convoy in Dedham Vale.
Quest Location: Dedham Vale
Reward: +3 tallies, +1pirate, +2 random loot if ambush is successful.
Tower Defense
Requirement: +1pirate
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around the south of the Postwick dead signal zone . The Pirates need to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Norwich outskirts
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1pirate if tower is disabled.
Ecstasy of Gold
Requirement: +0 mob
Irma of the Mob wants to plate her throne with gold. You've learned of a gold leaf catering place which must have a load of gold leaf. Might make a good impression...
Quest Location: Caterers near Dereham
Report Location: Postwick
Reward: +2 tallies, +1mob
He Feels Like A Tourist
Requirement: +0 mob
There's a rumour that the Mob are looking for unaligned uploxed known as 'Tourists'. For what purpose nobody knows for sure, but there's said to be a rich reward for bringing one back to Postwick.
Quest Location: Watton might be a good place to find a Tourist, but you may know of other places.
Report Location: Postwick
Reward: +3 tallies, +1mob, +3 random junk
Uploxed
Rollcall
Requirement: +0GML
The GML isn't quite sure how many members it has active in the neighbourhood, as they keep losing morphs and members keep dropping in and out. They're working on a huge IRL meet up, with a concurrent party in Nexus. All GML activities on hold until after the party. To entice participation, everyone that comes gets some free Kudos.
Location: Fakenham
Reward: +1 tally, +1GML if GML <1, +1kudos
Bounty: Sandeep Singh Bodypart
Requirement: -1Legend
Jesterly has been saving up for months for a new morph. He's seen who destroyed his last morph on Terraterror's telecast feed and now he's determined to include a bit of his old killer in his next body! Jesterly is offering a huge reward for any confirmed body part of Mr Singh, and rarely- he doesn't much mind who it is who does the job, but the Sandeep is a seasoned killer and is armed with one of the only devices that is know to do permanent damage to an uploxed's mind...
Location: Sandeep was last seen in the countryside west of Lowestoft. Anyone with Connexion can currently track his whereabouts so long as Terraterror keep filming him.
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +3kudos
Legend Blimp Maintenance
Requirement: +0Legend
The blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +1kudos
Switch on the Tower
Requirement: +0Legend
Big bounty offered by the Legends for switching the Postwick tower back on and guarding it long enough for the Legends to get in and secure control.
Location: Postwick
Reward: +4 tallies, +1legend, +3kudos
Switch off the Tower
Requirement: +0Legend
Another big bounty offered by the Legends to almost anyone they don't actively hate: destroy the Ispwich Tower.
Location: Ispwich
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +3kudos
Peeking the Party
Requirement: +1legend
The GML are gathering and the Legends want to know what they're up to. A loyal Legend agent needs to film their meeting. A camera is available from Buried Saint if not currently owned. Filming in Nexus requries no device, but you need to have Connexion first.)
Location: Nexus or Fakenham - Buried Tower first if no camera
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +2kudos
A Little Less Conversation
Requirement: +0terra
TERRATERROR are looking for pit fighters... yourself or someone you've captured for the purpose. If the latter, there are apparently lots of Hungry mutants and wild Tortles roaming the Broads right now... but you'd need to have the capacity to capture them.
Location: Dereham OR the Broads
Report Location: Dereham
Reward: +2 tallies, +1 random weapon, +1kudos
Eyes Blimp Maintenance
Requirement: +0Legend
The Eye's blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Thetford Forest
Reward: +3 tallies, +1eyes, +1kudos
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
Mutant
Heads for Food
Requirement: +0walt
Walt Labs has a standing offer of 1 uploxed head = 1 month's nutrient mix supply. There are usually plenty of GML cyberbeasts on the road to Cromer...
Quest Location: Cromer Road
Report Location: Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, x1 nutrient mix flask
Felixstowe Raid
Requirement: +1walt
Walt Labs want the data held on a server farm in Felixstowe. Get there, get the computers, and get them back for a fat reward.
Quest Location: Felixstowe
Report Location: Amazona Base, Cromer
Reward: +3 tallies, +1walt rep, x2 random junk
Scouting Fakenham
Requirement: +2walt
The range on GML's Fakenham tower keeps growing steadily. Walt need a competent spy to survey the tower's defenses and find out what's happening there.
Quest Location: Fakenham tower
Report Location: Amazona Base, Cromer
Reward: +4 tallies, +1walt rep, x3 random junk
Eye on the Eye
Requirement: +0londoners
The Londoners are fighting all out war against the Eye in London. They'd like to know more about their enemies, but they have the tendency to explode or melt after being defeated. You've heard rumour of an Eye morph that got stuck when the Postwick tower went dark. It should be safe to just pick the thing up and bring it to the Londoner's.
Quest Location:
By the County Council building, Norwich
Report Location: Bungay
Reward: +2 tallies, +1london rep, +2 random junk
Laxfield Mystery
Requirement: +1londoner
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around Bungay. The Londoners don't really want to move their base, so they want to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Bungay
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1londoner if tower is disabled.
Capture Viktor
Requirement: +1londoner
A dangerous mutant with dozens of tentacles and an addiction to vodka was last seen in The Broads. He would be invaluable in the fight against the Eyes in London.
Quest Location: The Broads
Report Location: Bungay
Reward: +1londoner, +3 random junk
Neozombie
Attend Service
Requirement: +0church
Spend a morning attending a sermon at the Church of the New Millenium and get to know the people there.
Quest Location: Ipswich
Reward: +2 tallies, +1church if <1
He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb
Requirement: +1church
The church is awash with a rumour that the Lord himself will be visiting Ipswich. They need to clear a large space for all the air-vehicles to land, and the most straightforward way of doing this is explosives. The Church has learned of a shady independent operator working out of Watton, by the name Creekal who apparently can get them set up. Someone brave needs to travel to Watton and find out if this guy has the goods and what his terms are.
Location: Watton
Report Location: Ipswich
Reward: +3 tallies, +1church
(https://i.imgur.com/KBV7RIs.png)
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 1
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallies: 3
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Asking the Assassin
After raiders destroyed Tuckwood, the Church retreated to Ipswich. That'll be where Tas is kept. Unfortunately, it's in the Dead Zone and the jamming tech prevents Sandra moving her morph there. However, in Nexus there are rumours spreading around of an assassin-bot who claims to be able to receive a direct controlling signal from the satellites above. If that technology could be shared (or stolen) this would be a game changer for the Eyes!
Location: Apparently this assassin, Killazilla, has a den in Watton where it resides between jobs.
Reward: 2 tallies
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
"I heard you are able to receive direct signals from the satellites without the need for towers. How are you able to do so?”
[/quote]
Start Part 2, "I will get kudos for you" Use the Nexus to look up how to get kudos
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 1
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallies: 3
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
Head towards Dereham
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +0eyes -2pirates
Kudos: 0
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”THREAT ASSESSED AND SHALL BE TERMINATED”
Jäger shall gets its sniper rifle out, look for a decent position on which it can land a shot and be away from the visionary range of the cyber badger, land a hunting shot to the video-camera head by aiming the scope, pull the trigger, the rifle is semiauto so if the badger keeps trying to move, pull consecutive shots center mass
Issac gets in the car and instructs the driver to start driving towards Watton. Issac then moves to confiscate the flamethrower. Then moves to put the jacket back on.
Issac then says "And if you have any food, bring it to Gerry here."
Name: Issac Revero
Appearance: Issac's appearance may change from day to day due to his abilities. His "default" appearance is as a tall thin man with pale skin and short black hair. His pointer finger on his right hand is made of gold.
Faction: Church of the New Millenium (as a human identity)|the Londoners (as a mutant identity)
Type: Mutant
Profession: Lawyer, Spy
Stats:
Body: 1
Wits: 3
Empathy: -2
Weird: 2
Mutation:
Goldfinger
One of your fingers is made of gold. It is much harder than the rest of your body and cannot feel pain.
Faceshift
With some effort, you can completely change your physical appearance, from your hair, to face, to body size. Your goldfinger never changes though.
Signature Gear: Three piece suit
Den: House in Bungay, House in Ipswich, still has the key for 24 Maid Marian Way.
Conditions:
Reputations:
Identity 1 'Isaac' of the Church of the New Millenium: +0walt +0london +0mob +0keep +1church -1gml -1legends +0terra -1eyes -2pirates
Identity 2: 'Revero' of the Londoners: +0walt +1london +0mob +0keep +0church -1gml +0legends +0terra -2eyes -2pirates
Relationship: Senator Chandler Brevil. Former client. Sort of a big deal back in the day. Not known for being a nice person to say the least.
Items in Den: x1 Mysterious Syringes (labelled Aquamarine), Bit of Sharp Metal, Stun Rod, Jan 4th 2027 Newspaper.
Inventory: Key to 24 Maid Marian Road
Experience Tallys: 4
Personal Quests
1- Dead Zone in Laxfield - Part 1 - Transponders
Since the Laxfield tower switched on, life has got a lot harder for the Londoners in Bungay. If Isaac could use the Church technology to subvert the Laxfield tower into a jamming tower, that would benefit everyone he currently cares about. Unfortunately, the Church are cagey about how the tech works. They're keen to have new ones built, but they don't want to share exactly how it's done in case the Uploxed learn their secrets and develop a countermeasure. Jethro in the church has promised to build a jamming device for Isaac if he brings him a new transponder. Unfortunately, the only known location of a suitable transponder is at a working signal tower...
Location: Laxfield, Buried Saint, Thetford, Postwick, or Fakenham
Report location: Ipswich
Reward: x3 tallies, signal jammer component
2- Improve the relationship between the "Civilized" factions - Part 1 - Calling The Moot
If all the decent factions could just sit down and talk to each other, everyone could start co-ordinating properly against the robot apocalypse threat and the roving bandits. If he could just get a representative from each faction to agree to a meeting, that would be a great start. The Pirates are probably not worth approaching, but the Keep and the Mob, the two mutant factions, and the Church all make sense. Perhaps TERRATERROR could be brought on board: they're non-violent and surely have no interest in humanity actually being wiped out, after all.
Locations: Bungay, Norwich, Cromer, Ipswich, Postwick, Dereham
Reward: x1 tally for each faction met with; 3 factions minimum to unlock next part
Pull out the Tortleing gun, and give a look to the tortles trying to trip me saying "very funny, there is something more important to do". Pet the tortle riding me, and try to coax the other Tortles to coming with me back to the shack.
Mark down the area as "Tortle Swamp"
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Personal Quests:
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Location: deep in the Broads
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 1 - Meeting People
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
Family Quest
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
"Who the hell are you," Ben counters, doing his best to look casual as he hangs there so ridiculously - but not so casual as to fall into the stream.
"Ahm trying ta sleep. An' what the hell's a 'bear', anyhow?"
Counter her question with questions of my own! If she doesn't seem like she's about to immediately attack in response, try to carefully pull myself back up onto a branch. If that seems too risky, just hang out for now. Try to act cool. There's nothing strange going on here, nope...
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions: Hungry
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory:
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quest: Church Ambush (Land Pirates)
Theodore smiles despite the sleet at this good fortune. "A lift sounds fantastic. We were heading that way too. Come on, Timmy. Better than falling down a hill." With that said, he hops on the back of the truck.
Who said there was no such thing as a free ride? To Bungay! By truck!
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 2
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 4
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 -Improve the dependability of my base
Theodore considers either establishing a roving base that can be moved at short notice... or a highly secure base. There's a mechanic apparently working for the Londoners in Bungay, or there's a razorwire factory in Lowestoft.
Locations: Bungay or Lowestoft
Reward: x1 tally for either
3 - Find a cure to the Hunger
Theodore is a science fiction author, not a scientists. Perhaps one of the mutant factions would know more about the Hunger? Or perhaps there are clues back at the Walt NorCom laboratory?
Locations: Cromer, Bungay, or Norwich
Reward: x1 tally for either
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 2
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 4
Rep: +2walt +0london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
Darrin gives a nod in greeting to the new passenger, and waves his left - burning - hand.
"You're a mutant too, eh, with all those whiskers? Are you with the Londoners? I haven't seen you with the other Walt members before."
(You may notice that he is wearing a Walt Labs labcoat.)
(Am I both tired and sorrowful or has sorrowful replaced tired?)
"A candle's better than nothing, still don't get used to seeing dead people, especially dead kids."
Start looking around the outside of the workshop and pushing on the walls to see how stable the structure is, then make sure my gun is loaded and see how many bullets are in the box I have.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 1
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 - Make a warhammer
Making a decent lump of metal that won't fly off the handle is harder than it looks. Rovin has identified three different places where blacksmiths operated before the collapse, there's bound to be good metal in any of them.
Location: Steele's Smithery (Norwich), Metal Designs (near Buried Saint), Empire Forge (near Laxfield).
Reward: x1 tally, warhammer materials
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: Tired, sorrowful
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1
box of .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 9
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
Hmm.. I think they'll block me, or summon an ambush, or do something to hinder this. I should get away.
Try to get away by increasing speed and looking for obscuring terrain, such as stands of trees or even just very tall grass. Go quickly, and if it gets down to one or two drones with eyes on me, shoot then down and try to lose the rest.
If I do lose them, change to mission one and head to Bungay, in case there's an ambush set ahead of me. It should be closer than Lowestof was, but in a different direction.
If I don't lose them, keep heading for Lowestof, and only shoot one or two drones.. enough to require them to send in reinforcements, but not enough to exterminate all of them.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 0
Weird 1
Mutation 2
Den: house deep in the Norfolk Broads
Inventory:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -1terra -1eyes -1pirates
Experience Tallies: 9
Personal Quests:
1 - Attacking the Nexus - Part 2 - Power
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x2 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
3 - Buff the Base
Some Razorwire would really improve this base. Sandeep has learned of a factory where a large quantity of razorwire could be obtained, on the outskirts of Lowestoft.
Location: Lowestoft
Report location: base (wherever that is)
Reward: x1 tallies, razorwire
Dereham outskirts -> Fakenham
with two of the three distracted, now seemed like the best time to run. P4 would definitely have to do maintenance after this, but he needed to attend the meeting, and could not afford to delay any longer.
[P4 rolled 4+4+2body-1unbalanced+-1shaken=8]
P4 shoves passed the three women and leaps over fallen branch, scrambling away at speed. Half a mile away he slows and assesses the damage. Besides the cracked camera, it's mostly just cosmetic: on of his sides is bent inwards from the repeated blows. It won't hinder him much, but it does provide a weak spot.
After an hour of running he arrives at last in Fakenham. Underneath a huge antenna tower a great circus tent has been erected. Padding inside, he can see the tent is full of cyberbeasts of all sorts. Dogs are the majority, but then there are lions, weasels, bears, even a cybergiraffe.
As he enters the threshold, P4 is invited into the chat gallery in Nexus. Chat is ongoing through nine senses (including some of the deluxe Nexus-only senses), dominated by text and audio. Nexus is awash with the bustle of avatars.
P4-Nth-err has joined GML Circus Chat.
memeticat: yo yo its p4 in das haus
Karrion_Kidd: wow p4 you get hit by a bus or something ??
memeticat: you seen db yet
GuzmanTheGuzzler: And now that is why I prefer the simply delectable HT-80 over the frankly undeservedly popular HT-85i.
DATABOI: I AM IN CHAT
Lucy: HT-80 is literally slower tho?
Karrion_Kidd: and you're cam, hot hell you look rough !!
DATABOI: I JUST GOT GANKED
DATABOI: YOU RECOGNISE THIS MORPH?
DATABOI shares a shaky picture at some distance of a humanoid shadowy figure in the woods.
GuzmanTheGuzzler: But the craftmanship! The HT-85i was rushed out.
memeticat: dam dude u just got that badger
GuzmanTheGuzzler: It can't be overclocked in the same way.
StaggerLee has joined GML Circus Chat.
A stag, with majestic razor sharp antlers strides into the big tent. bone shards stick out of the pallid flesh of its legs. In the veridical world of the tent, he bellows out in a powerful voice for all the morphs to hear. The chat goes almost silent (Guzman and Lucy keep bickering about components).
"We are hear to unveil the next phase of the Greater Marmite League Grand Strategy!" StaggerLee booms. "But before we begin, does anyone here have anything important to report?"
In chat DATABOI tries to call attention to his recent assassination, but most of the others pay him little attention.
P4 is no longer shaken and unbalanced. P4 gains condition: battered side.
Dereham outskirts
Head towards Dereham
Sandra starts on the road to Dereham. On the way she comes across a roadblock: a fallen tree across the road. On the tree is small birdcage in which a magpie hops back and forth. Two human fingers lie on the ground. Many of the weeds that poke through the asphalt have been flattened.
Thetford Forest
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +0eyes -2pirates
Kudos: 0
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”THREAT ASSESSED AND SHALL BE TERMINATED”
Jäger shall gets its sniper rifle out, look for a decent position on which it can land a shot and be away from the visionary range of the cyber badger, land a hunting shot to the video-camera head by aiming the scope, pull the trigger, the rifle is semiauto so if the badger keeps trying to move, pull consecutive shots center mass
[Jäger rolled 4+2+0wits=6]
[Jäger rolled 2+2+2body+1gun=7]
[Jäger rolled 6+3+2body+1gun-1cover=11]
Jäger gets into position in a spot where he thinks hes unobserved. But the sensors on DATABOI must have been top notch. The camera swivels towards him... was he spotted? Without wasting any time, the assassin shoots out the camera. The badger tries to scurry away into cover but Jäger unloads a clip into the centre of its mass. The body starts melting in on itself wrecking all of the components, autogun included.
The rest of the guard duty is uneventful. Natrix is pleased about the elimination of a GML threat and no more is said about the torn blimp.
Rewilding has been completed.
Jäger gains +2 tallies, +1 kudos, +1eyes rep
Road -> Watton
Issac gets in the car and instructs the driver to start driving towards Watton. Issac then moves to confiscate the flamethrower. Then moves to put the jacket back on.
Issac then says "And if you have any food, bring it to Gerry here."
[Isaac rolled 3+3+1body=7]
Gerry starts chewing on some dried fruit bits as Isaac dresses and gets the driver to take him to Watton. He snatches the flamethrower from the back to give himself extra leverage, but as he does he bangs the nozzle, bending it slightly.
The drive is awkward and the others keep trying to ask him for something more concrete about Gerry's condition. It doesn't take long to arrive in Watton. Scrap corrugated iron shacks fill the walled town. The sound of activity throngs. Armed morphs patrol the rooftops, looking to break up any fighting. All kinds of robots, cyberbeasts and even some humans can be found here. As the jeep pulls up, a squat drone with a television body looks at him, the voxelated avatar on the screen rubbing his animated chin.
The driver says, "So what about the cure then? We're here." Isaac realises that even if he could fix the man, the mob aren't going to be happy with him once these three report back.
Isaac gains bent makeshift-flamethrower.
The Broads
Pull out the Tortleing gun, and give a look to the tortles trying to trip me saying "very funny, there is something more important to do". Pet the tortle riding me, and try to coax the other Tortles to coming with me back to the shack.
Mark down the area as "Tortle Swamp"
[/quote]
[Auze rolled 3+1+2empathy+1tortlegun=7]
Auze begins the process of getting the Tortles on side. He manages to befriend the green one on his back and the cerulean and magnolia tortles that had planned to trip him, but the others disappear into the trees and mud. The mutant reptiles were bred for a certain amount of pliability, especially in the face of one with the authority of a tortling gun. He brings the three back to his family shack where his family are duly impressed by his haul.
"We'll make a tortler out of you in no time," says his father.
The mischievous tortles start plotting havoc. Having got the tortles, Auze still needs to train them...
Auze gains +3 tallies.
Scole
Counter her question with questions of my own! If she doesn't seem like she's about to immediately attack in response, try to carefully pull myself back up onto a branch. If that seems too risky, just hang out for now. Try to act cool. There's nothing strange going on here, nope...
[Ben rolls 4+2+0empathy=6]
[Ben rolls 5+3+2body-1upsidedown=9]
The woman ignores him and gets back on her motorbike and starts riding off, perhaps to find a river crossing. Ben tries to pull himself up, but the branch snaps. Luckily he manages to swing down onto the ground, but in doing so he bruises his knee. He can still hear the motorbike engine rumble nearby.
Ben gains condition knee bruise.
Bungay
Who said there was no such thing as a free ride? To Bungay! By truck!
Darrin gives a nod in greeting to the new passenger, and waves his left - burning - hand.
The Keep truck rumbles on through the poor weather with Darrin, Timmy and Theodore chatting together. Eventually they arrive at Bungay. Once barely more than a village, now it's a heavily fortified base. Some strange power has allowed them to erect massive unnatural obsidian walls in a square mile around the town. They pass through two sets of gates, guarded by men and women and other tentacled things.
Blakely pays Darrin with a ski mask and sets to work unloading his truck. Within the complex, it's a small English town with timbered buildings, parks and churches, frozen in time. The newcomers can see a large automobile garage, several houses knocked together to make a HQ (as shown by a banner hanging from it, saying 'HQ'), and a newly built observatory squatting on an obsidian tower in the centre of the town.
Keep Caravan Guard is complete.
Darrin gains: +2 tallies, a ski mask.
Empire Forge
(Am I both tired and sorrowful or has sorrowful replaced tired?)
Yes, both.
"A candle's better than nothing, still don't get used to seeing dead people, especially dead kids."
Start looking around the outside of the workshop and pushing on the walls to see how stable the structure is, then make sure my gun is loaded and see how many bullets are in the box I have.
[Burt rolled 6+1+1body-1tired=7]
Burt starts pushing at the structure. On the bright side it doesn't fall on him, but it does fall. He jumps out the way as the shed walls collapse in, leaving a huge piles of rotten wood and brick to pick over. There are 15 bullets remaining in the box of bullets. He looks around at the trees about him, as if there are are eyes watching him. Hopefully he won't need the bullets...
Lowestoft Outskirts
Try to get away by increasing speed and looking for obscuring terrain, such as stands of trees or even just very tall grass. Go quickly, and if it gets down to one or two drones with eyes on me, shoot then down and try to lose the rest.
If I don't lose them, keep heading for Lowestof, and only shoot one or two drones.. enough to require them to send in reinforcements, but not enough to exterminate all of them.
[Sandeep rolled 2+1+3body=6]
[Sandeep rolled 5+3+3body+1laser=12]
Sandeep tries to sprint away but as he darts for cover he slips on a branch and all the drones swarm in closer. He spins around and shoots two of the drones with his laser. They instantly fritz and the distributed consciousness drops two of their bodies to protect the rest of their mind. The rest hover up much higher, and spread out, as Sandeep makes his way to Lowestoft.
On the outskirts of the town he arrives at an overgrown industrial estate. There doesn't seem like anyone around so he breaks into a warehouse named SECURICORE. Inside, in the dim light from a murky skylight, Sandeep can see roll-upon-roll of razorwire, much more than he could carry. But he reckons he could haul one rubber-lined roll out. Above the skylight, the shadow of a drone passes overhead.
Buff the Base is complete.
Sandeep gains +1 tally.
Sandeep loses 1 Terraterror rep.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 0
Weird 1
Mutation 2
Den: house deep in the Norfolk Broads
Inventory:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -1terra -1eyes -1pirates
Experience Tallies: 9
Personal Quests:
1 - Attacking the Nexus - Part 2 - Power
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x2 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
3 - Buff the Base
Some Razorwire would really improve this base. Sandeep has learned of a factory where a large quantity of razorwire could be obtained, on the outskirts of Lowestoft.
Location: Lowestoft
Report location: base (wherever that is)
Reward: x1 tallies, razorwire
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +1eyes -2pirates
Kudos: 1
Experience Tally: 2
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”NOW THATS DONE, DON’T NEED TO MISS THE PARTY”
Jäger shadow jumps to [Fakenham] for [Rollcall] and tries to see if it can get to the GML party as soon as it can. The GML Uploxed that Jäger removed its physical form may develop a vendetta however it would be too quick to develop a Morph Form and the GML Party would be a great source of information to be recorded
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 1
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallies: 3
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
use my mandibles to break the cage, freeing the magpie
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +0london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
Expending 5 tallies to increase Weird to 3.
While I recognize that the Londoners don’t have any opinion about me right now, and I’m supposed to have some reputation with them before I try to help with the Laxfield situation, let’s go meet with some of them and discuss the possibility that I could assist, regardless. More active towers helps no-one living.
Additionally, if they seem receptive, bring up the idea of asking the Church about jamming.
Dereham Outskirts
use my mandibles to break the cage, freeing the magpie
Jäger shadow jumps to [Fakenham] for [Rollcall] and tries to see if it can get to the GML party as soon as it can. The GML Uploxed that Jäger removed its physical form may develop a vendetta however it would be too quick to develop a Morph Form and the GML Party would be a great source of information to be recorded
[Sandra rolled 2+1+1body+1mandibles=5]
Sandra applies her mandibles to the task. The bird caws and flaps its wings as the mandible begin crushing the cage inwards on the poor bird. She stops herself before destroying the poor bird, a sense of unbalance and uncertainty overcomes her...
At that moment, out of the shadows of the trees, a humanoid robot flickers into view. Jägermörder, halfway along to Fakenham and making good time, popped back into view at the sight of a giant robotic millipede standing in front of a magpie stuck in a partly-crushed bird cage sat on a log in the middle of the road. The robot is clearly one of the Eyes of Gaia. There are two human fingers on the ground.
Sandra gains +1 distance.
Bungay
While I recognize that the Londoners don’t have any opinion about me right now, and I’m supposed to have some reputation with them before I try to help with the Laxfield situation, let’s go meet with some of them and discuss the possibility that I could assist, regardless. More active towers helps no-one living.
[Darrin rolled 3+3+1empathy+0londoners+1engineer=8]
Darrin heads in the HQ to try to get an audience with someone important. Inside, walls have been knocked down through several corridors and living rooms to create a large atrium. Various soldiers and aides are coming and going here. As an engineer, surely they'd welcome his help. He talks to a few of them and gets the impression thatwhile big plans are afoot, a lot of the people that have the plans, including their boss Ray, are currently away or indisposed. The people there don't know him or what he's capable of, so there's only so far his inquiries can go. He's pointed in the direction of the recruitment office if he wants to sign up as a foot-soldier, and someone mentions offhand that perhaps Sriracha at the garage could do with a hand with his current project.
The Quest Log Has Been Updated!
Please see below for new Londoner Quests.
Human
Carol's Crafts
Requirement: +0keep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: Norwich Castle
Reward +1 tally, +1 random junk
Census
Requirement: +1keep
Refugees have settled in the old stadium across the river. Someone should go and do a census of who is there and what they need.
Quest Location: Stadium, Norwich
Report Location: Norwich Castle
Reward: +3 tallies, +1 random junk, +1keep rep
Sweep the Road
Requirement: +2keep
Land Pirates have set up an ambush point along Spooner Row. The Keep needs reliable soldiers to help clear it out.
Quest Location: Meet General Dell at Norwich Castle where their attack convoy will start out.
Reward: +4 tallies, pick of the loot (vehicles and weapons likely), +1keep rep
Swap Shop
Requirement: +0pirate
Pirates from all over the area are meeting up in Scole to swap weapons and car parts. A good way to take part in Pirate culture is to bring something impressive to trade.
Quest Location: Scole
Reward: +2 tallies, +1pirate and +1 random weapon if brought a weapon or vehicle part to swap, if
Church Ambush
Requirement: +1pirate
Rumour is, some bigwigs are going to be arriving soon on the road. Only one south road to Ipswich and it's surrounded by dense woods: a perfect ambush point. Meet up with the camp that have been waiting on the church convoy in Dedham Vale.
Quest Location: Dedham Vale
Reward: +3 tallies, +1pirate, +2 random loot if ambush is successful.
Tower Defense
Requirement: +1pirate
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around the south of the Postwick dead signal zone . The Pirates need to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Norwich outskirts
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1pirate if tower is disabled.
Ecstasy of Gold
Requirement: +0 mob
Irma of the Mob wants to plate her throne with gold. You've learned of a gold leaf catering place which must have a load of gold leaf. Might make a good impression...
Quest Location: Caterers near Dereham
Report Location: Postwick
Reward: +2 tallies, +1mob
He Feels Like A Tourist
Requirement: +0 mob
There's a rumour that the Mob are looking for unaligned uploxed known as 'Tourists'. For what purpose nobody knows for sure, but there's said to be a rich reward for bringing one back to Postwick.
Quest Location: Watton might be a good place to find a Tourist, but you may know of other places.
Report Location: Postwick
Reward: +3 tallies, +1mob, +3 random junk
Uploxed
Rollcall
Requirement: +0GML
The GML isn't quite sure how many members it has active in the neighbourhood, as they keep losing morphs and members keep dropping in and out. They're working on a huge IRL meet up, with a concurrent party in Nexus. All GML activities on hold until after the party. To entice participation, everyone that comes gets some free Kudos.
Location: Fakenham
Reward: +1 tally, +1GML if GML <1, +1kudos
Bounty: Sandeep Singh Bodypart
Requirement: -1Legend
Jesterly has been saving up for months for a new morph. He's seen who destroyed his last morph on Terraterror's telecast feed and now he's determined to include a bit of his old killer in his next body! Jesterly is offering a huge reward for any confirmed body part of Mr Singh, and rarely- he doesn't much mind who it is who does the job, but the Sandeep is a seasoned killer and is armed with one of the only devices that is know to do permanent damage to an uploxed's mind...
Location: Sandeep was last seen in the countryside west of Lowestoft. Anyone with Connexion can currently track his whereabouts so long as Terraterror keep filming him.
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +3kudos
Legend Blimp Maintenance
Requirement: +0Legend
The blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +1kudos
Switch on the Tower
Requirement: +0Legend
Big bounty offered by the Legends for switching the Postwick tower back on and guarding it long enough for the Legends to get in and secure control.
Location: Postwick
Reward: +4 tallies, +1legend, +3kudos
Switch off the Tower
Requirement: +0Legend
Another big bounty offered by the Legends to almost anyone they don't actively hate: destroy the Ispwich Tower.
Location: Ispwich
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +3kudos
Peeking the Party
Requirement: +1legend
The GML are gathering and the Legends want to know what they're up to. A loyal Legend agent needs to film their meeting. A camera is available from Buried Saint if not currently owned. Filming in Nexus requries no device, but you need to have Connexion first.)
Location: Nexus or Fakenham - Buried Tower first if no camera
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +2kudos
A Little Less Conversation
Requirement: +0terra
TERRATERROR are looking for pit fighters... yourself or someone you've captured for the purpose. If the latter, there are apparently lots of Hungry mutants and wild Tortles roaming the Broads right now... but you'd need to have the capacity to capture them.
Location: Dereham OR the Broads
Report Location: Dereham
Reward: +2 tallies, +1 random weapon, +1kudos
Eyes Blimp Maintenance
Requirement: +0Legend
The Eye's blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Thetford Forest
Reward: +3 tallies, +1eyes, +1kudos
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
Mutant
Heads for Food
Requirement: +0walt
Walt Labs has a standing offer of 1 uploxed head = 1 month's nutrient mix supply. There are usually plenty of GML cyberbeasts on the road to Cromer...
Quest Location: Cromer Road
Report Location: Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, x1 nutrient mix flask
Felixstowe Raid
Requirement: +1walt
Walt Labs want the data held on a server farm in Felixstowe. Get there, get the computers, and get them back for a fat reward.
Quest Location: Felixstowe
Report Location: Amazona Base, Cromer
Reward: +3 tallies, +1walt rep, x2 random junk
Scouting Fakenham
Requirement: +2walt
The range on GML's Fakenham tower keeps growing steadily. Walt need a competent spy to survey the tower's defenses and find out what's happening there.
Quest Location: Fakenham tower
Report Location: Amazona Base, Cromer
Reward: +4 tallies, +1walt rep, x3 random junk
Warped Engine
Requirement: +0londoners
Benjamin Sriracha, the mechanic for Bungay, is looking for an assistant to test a highly experimental way of powering engines. Safety not guaranteed.
Quest Location: Garage, Bungay
Reward: +2 tallies, +1london rep, +1 random junk
Tour of Duty
Requirement: +0londoners, mutants only
The Londoners are always looking for new mutants to join up with them. Every new soldier is tested and given a bit of starter gear that fits their skills, a place to stay and food in Bungay (so long as they assist in watch duty while they're there). It's a good deal, but anyone that joins up is obliged to head back with them to London when the campaign starts up again.
Quest Location: Recruitment Office, Bungay
Reward: +1 tallies, +1london rep, +1 armour or weapon or tool or vehicle
Eye on the Eye
Requirement: +0londoners
The Londoners are fighting all out war against the Eye in London. They'd like to know more about their enemies, but they have the tendency to explode or melt after being defeated. You've heard rumour of an Eye morph that got stuck when the Postwick tower went dark. It should be safe to just pick the thing up and bring it to the Londoner's.
Quest Location:
By the County Council building, Norwich
Report Location: Bungay
Reward: +2 tallies, +1london rep, +2 random junk
Laxfield Mystery
Requirement: +1londoner
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around Bungay. The Londoners don't really want to move their base, so they want to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Bungay
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1londoner if tower is disabled.
Capture Viktor
Requirement: +1londoner
A dangerous mutant with dozens of tentacles and an addiction to vodka was last seen in The Broads. He would be invaluable in the fight against the Eyes in London.
Quest Location: The Broads
Report Location: Bungay
Reward: +1londoner, +3 random junk
Neozombie
Attend Service
Requirement: +0church
Spend a morning attending a sermon at the Church of the New Millenium and get to know the people there.
Quest Location: Ipswich
Reward: +2 tallies, +1church if <1
He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb
Requirement: +1church
The church is awash with a rumour that the Lord himself will be visiting Ipswich. They need to clear a large space for all the air-vehicles to land, and the most straightforward way of doing this is explosives. The Church has learned of a shady independent operator working out of Watton, by the name Creekal who apparently can get them set up. Someone brave needs to travel to Watton and find out if this guy has the goods and what his terms are.
Location: Watton
Report Location: Ipswich
Reward: +3 tallies, +1church
(https://i.imgur.com/KBV7RIs.png)
A haul of 3 tortles... pretty good for a day’s work.
Train the tortles to obey basic commands such as [in Spanish] “go!”, “stop!”, “follow me!”, “attack!”, “release!”, and [in English] “Oh dear goodness get away from that!”. Teach them to focus their mischievous nature on my enemies.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 3
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Personal Quests:
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Location: deep in the Broads
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 1 - Meeting People
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
Family Quest
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +0london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
I’m not joining up with them, but some mechanical work shouldn’t be too terrible. Time to help with the warped engine mission.
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallies: 3
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
Sandra turns to the humanoid that popped into view
“Can you help free the bird? You look like you would be able to do so without crushing it”
((shadowclaw777, I am talking to your character))
Theodore and Timmy head for the HQ to ask around and figure out who to talk to in order to learn about the Hunger and to share information about Viktor.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 2
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 4
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 -Improve the dependability of my base
Theodore considers either establishing a roving base that can be moved at short notice... or a highly secure base. There's a mechanic apparently working for the Londoners in Bungay, or there's a razorwire factory in Lowestoft.
Locations: Bungay or Lowestoft
Reward: x1 tally for either
3 - Find a cure to the Hunger
Theodore is a science fiction author, not a scientists. Perhaps one of the mutant factions would know more about the Hunger? Or perhaps there are clues back at the Walt NorCom laboratory?
Locations: Cromer, Bungay, or Norwich
Reward: x1 tally for either
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +0london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
“Hey, I’m here to help with the engine experiment?
I can’t help but notice that you don’t have any visible mutations. Whatdo you have?”
Darrin pauses for a moment, thinking.
"I think I saw you while you were still in cryo, actually. So I guess have a belated welcome to the land of the living, though you've been here for a while. The name's Dr. Darrin Amoretto."
Go out to the Broads again to search for that Harpy
Name the tortles Jorge, Diego, and George
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 4
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
Personal Quests:
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Location: deep in the Broads
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 1 - Meeting People
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
After some thought, Auze realizes that there is probably a growing population of the Tortles in the Broads from those that came loose. Between the plenty of food and rarity of people that know how to fight them, they are probably already hatching several clutches of eggs. He almost feels sorry for many out there. While Tortles are mischievous with humans, they are downright murderous against hybrids and mutants thanks to 40 or so years of selection breeding by humans that fight with non-humans a lot.
Issac responds with something that is technically true, though his idea of a resolution may be somewhat different from that of his peers. "As it turns out, I had a job to do before I was so rudely interrupted. But as luck would have it, there's only one more place that I need to go after this before we can get this resolved. Assuming of course that there aren't any problems..."
Barring any unforeseen issues, Issac would start by looking for various shops to see what is available and look for some subtle clues before considering doing something so brazen as actually asking about an illegal operation.
Name: Issac Revero
Appearance: Issac's appearance may change from day to day due to his abilities. His "default" appearance is as a tall thin man with pale skin and short black hair. His pointer finger on his right hand is made of gold.
Faction: Church of the New Millenium (as a human identity)|the Londoners (as a mutant identity)
Type: Mutant
Profession: Lawyer, Spy
Stats:
Body: 1
Wits: 3
Empathy: -2
Weird: 2
Mutation:
Goldfinger
One of your fingers is made of gold. It is much harder than the rest of your body and cannot feel pain.
Faceshift
With some effort, you can completely change your physical appearance, from your hair, to face, to body size. Your goldfinger never changes though.
Signature Gear: Three piece suit
Den: House in Bungay, House in Ipswich, still has the key for 24 Maid Marian Way.
Conditions:
Reputations:
Identity 1 'Isaac' of the Church of the New Millenium: +0walt +0london +0mob +0keep +1church -1gml -1legends +0terra -1eyes -2pirates
Identity 2: 'Revero' of the Londoners: +0walt +1london +0mob +0keep +0church -1gml +0legends +0terra -2eyes -2pirates
Relationship: Senator Chandler Brevil. Former client. Sort of a big deal back in the day. Not known for being a nice person to say the least.
Items in Den: x1 Mysterious Syringes (labelled Aquamarine), Bit of Sharp Metal, Stun Rod, Jan 4th 2027 Newspaper.
Inventory: Key to 24 Maid Marian Road, bent makeshift flamethrower
Experience Tallys: 4
Personal Quests
1- Dead Zone in Laxfield - Part 1 - Transponders
Since the Laxfield tower switched on, life has got a lot harder for the Londoners in Bungay. If Isaac could use the Church technology to subvert the Laxfield tower into a jamming tower, that would benefit everyone he currently cares about. Unfortunately, the Church are cagey about how the tech works. They're keen to have new ones built, but they don't want to share exactly how it's done in case the Uploxed learn their secrets and develop a countermeasure. Jethro in the church has promised to build a jamming device for Isaac if he brings him a new transponder. Unfortunately, the only known location of a suitable transponder is at a working signal tower...
Location: Laxfield, Buried Saint, Thetford, Postwick, or Fakenham
Report location: Ipswich
Reward: x3 tallies, signal jammer component
2- Improve the relationship between the "Civilized" factions - Part 1 - Calling The Moot
If all the decent factions could just sit down and talk to each other, everyone could start co-ordinating properly against the robot apocalypse threat and the roving bandits. If he could just get a representative from each faction to agree to a meeting, that would be a great start. The Pirates are probably not worth approaching, but the Keep and the Mob, the two mutant factions, and the Church all make sense. Perhaps TERRATERROR could be brought on board: they're non-violent and surely have no interest in humanity actually being wiped out, after all.
Locations: Bungay, Norwich, Cromer, Ipswich, Postwick, Dereham
Reward: x1 tally for each faction met with; 3 factions minimum to unlock next part
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +1eyes -2pirates
Kudos: 1
Experience Tally: 2
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Fine, I need Kudos and an... associate of the Eyes of Gaia and could assist you for the mission, This unit shall get the Corvidae for you, though Ravens and Crows are more my style
Reload the sniper rifle and store the empty magazine in an ammo compartment, grab the two human fingers and store them, and Jäger sees if he can just put/attach the birdcage on the robotic leg
”It’s better to have it be useful for us, and the biological individual can serves as an alarm as we travel. Requesting assistance”
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallies: 3
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
“Yes, I will assist you. May I ask what you need assistance with?”
Help Jager get the cage on his leg
Spend 10 tallies to move Empathy to +1 and Weird to +2.
Try to use my telepathy to make contact with the drone mind. Simultaneously, try to sneak around to find a way out of here.
If they both pass, try to negotiate free passage out of here. The drone doesn't want to take another hit, and I don't really want to have to literally kill everyone. No need for that, right? And with telepathy, nobody needs to know.
If that succeeds, try to go one step further and negotiate with the drone mind. I could take a recording device somewhere, one disconnected from the nexus, and film whatever secure locations I go to, perhaps ones not normally accessable. I'd do so if I can get a kudos-purchased item in return, such as a small generator and fuel for fullfilling quest #1. I'm sure intel like that would be valuable, right? And it knows I'm not friendly with those factions either, so no risk. Goal isn't to establish neutrality with the faction, it is to establish one contact, and cap negative reputation at -1 or -2.
If it fails, try to sneak out. If caught, be ready to fight back, but maybe the drone will let me leave anyway instead of taking another hit. Fire if necessary, but only in self-defense or if the drone mind refuses to stop filming me.
Head back to the base to drop off the razorwire and finish the mission after all this.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 1
Weird 2
Mutation 2
Den: house deep in the Norfolk Broads
Inventory:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Razorwire
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 0
Personal Quests:
1 - Attacking the Nexus - Part 2 - Power
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x2 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
"Good thing I didn't try to go in there."
Go to the front door and see if I can't get to the things inside, if I can't start moving bits of the sides, and be on the look out for any movement.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 1
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 - Make a warhammer
Making a decent lump of metal that won't fly off the handle is harder than it looks. Rovin has identified three different places where blacksmiths operated before the collapse, there's bound to be good metal in any of them.
Location: Steele's Smithery (Norwich), Metal Designs (near Buried Saint), Empire Forge (near Laxfield).
Reward: x1 tally, warhammer materials
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: Tired, sorrowful
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 9
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +1eyes -2pirates
Kudos: 1
Experience Tally: 2
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Okay now that’s that’s done let’s head to Dereham”
Travel to [Dereham]
New Tally Spend Options
You may spend 2 tallies to do any of the following:
- Change a profession for another profession (you can't have used the profession you want to swap in the last two scenes).
- Lower one stat and raise another (to the normal maximum and minimum amounts).
- Learn about a new eligible quest (the faction is chosen by me, but you'll always be eligible).
The Quest Log Has Been Updated!
Please see below for new GML quests.
Human
Carol's Crafts
Requirement: +0keep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: Norwich Castle
Reward +1 tally, +1 random junk
Census
Requirement: +1keep
Refugees have settled in the old stadium across the river. Someone should go and do a census of who is there and what they need.
Quest Location: Stadium, Norwich
Report Location: Norwich Castle
Reward: +3 tallies, +1 random junk, +1keep rep
Sweep the Road
Requirement: +2keep
Land Pirates have set up an ambush point along Spooner Row. The Keep needs reliable soldiers to help clear it out.
Quest Location: Meet General Dell at Norwich Castle where their attack convoy will start out.
Reward: +4 tallies, pick of the loot (vehicles and weapons likely), +1keep rep
Swap Shop
Requirement: +0pirate
Pirates from all over the area are meeting up in Scole to swap weapons and car parts. A good way to take part in Pirate culture is to bring something impressive to trade.
Quest Location: Scole
Reward: +2 tallies, +1pirate and +1 random weapon if brought a weapon or vehicle part to swap, if
Church Ambush
Requirement: +1pirate
Rumour is, some bigwigs are going to be arriving soon on the road. Only one south road to Ipswich and it's surrounded by dense woods: a perfect ambush point. Meet up with the camp that have been waiting on the church convoy in Dedham Vale.
Quest Location: Dedham Vale
Reward: +3 tallies, +1pirate, +2 random loot if ambush is successful.
Tower Defense
Requirement: +1pirate
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around the south of the Postwick dead signal zone . The Pirates need to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Norwich outskirts
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1pirate if tower is disabled.
Ecstasy of Gold
Requirement: +0 mob
Irma of the Mob wants to plate her throne with gold. You've learned of a gold leaf catering place which must have a load of gold leaf. Might make a good impression...
Quest Location: Caterers near Dereham
Report Location: Postwick
Reward: +2 tallies, +1mob
He Feels Like A Tourist
Requirement: +0 mob
There's a rumour that the Mob are looking for unaligned uploxed known as 'Tourists'. For what purpose nobody knows for sure, but there's said to be a rich reward for bringing one back to Postwick.
Quest Location: Watton might be a good place to find a Tourist, but you may know of other places.
Report Location: Postwick
Reward: +3 tallies, +1mob, +3 random junk
Uploxed
Naming DATABOI's Assassin
Requirement: GML 0+
DATABOI got ganked in Thetford forest but he didn't get a clear view of who did it, only that they looked human shaped. Someone needs to go to Thetford and find out. Maybe the Eyes of Gaia know? It's their turf.
Location: Thetford Forest
Report location: Nexus
Reward: +1 GML rep, +1 kudos
Suffering For Sassafras
Requirement: GML 1+
The GML are looking for Sassafras Oil. There's a savage Land Pirate named Marie who apparently is in to aromatherapy. One plan is to kidnap her and extract from her the location of her essential oil supply. Unfortunately, she'll be surrounded by loads of heavily armed goons.
Location: Spooner Row
Report location: Fakenham
Reward: +1 GML rep, +2 kudos
Plan B
Requirement: GML 2+
In case the Mob don't come through on their end of the deal, the plan is still to go ahead with the assault. The GML have been working on portable signal relay towers. One is nearly ready to install on the edge of the GML's zone, but it'll take a while to install and until then they're very vulnerable to attack. They need a trusted and competent guard there to protect against Walt Labs.
Location: a mile west of Cromer
Bounty: Sandeep Singh Bodypart
Requirement: -1Legend
Jesterly has been saving up for months for a new morph. He's seen who destroyed his last morph on Terraterror's telecast feed and now he's determined to include a bit of his old killer in his next body! Jesterly is offering a huge reward for any confirmed body part of Mr Singh, and rarely- he doesn't much mind who it is who does the job, but the Sandeep is a seasoned killer and is armed with one of the only devices that is know to do permanent damage to an uploxed's mind...
Location: Sandeep was last seen in the countryside west of Lowestoft. Anyone with Connexion can currently track his whereabouts so long as Terraterror keep filming him.
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +3kudos
Legend Blimp Maintenance
Requirement: +0Legend
The blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +1kudos
Switch on the Tower
Requirement: +0Legend
Big bounty offered by the Legends for switching the Postwick tower back on and guarding it long enough for the Legends to get in and secure control.
Location: Postwick
Reward: +4 tallies, +1legend, +3kudos
Switch off the Tower
Requirement: +0Legend
Another big bounty offered by the Legends to almost anyone they don't actively hate: destroy the Ispwich Tower.
Location: Ispwich
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +3kudos
Peeking the Party
Requirement: +1legend
The GML are gathering and the Legends want to know what they're up to. A loyal Legend agent needs to film their meeting. A camera is available from Buried Saint if not currently owned. Filming in Nexus requries no device, but you need to have Connexion first.)
Location: Nexus or Fakenham - Buried Tower first if no camera
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +2kudos
A Little Less Conversation
Requirement: +0terra
TERRATERROR are looking for pit fighters... yourself or someone you've captured for the purpose. If the latter, there are apparently lots of Hungry mutants and wild Tortles roaming the Broads right now... but you'd need to have the capacity to capture them.
Location: Dereham OR the Broads
Report Location: Dereham
Reward: +2 tallies, +1 random weapon, +1kudos
Eyes Blimp Maintenance
Requirement: +0Legend
The Eye's blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Thetford Forest
Reward: +3 tallies, +1eyes, +1kudos
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
Mutant
Heads for Food
Requirement: +0walt
Walt Labs has a standing offer of 1 uploxed head = 1 month's nutrient mix supply. There are usually plenty of GML cyberbeasts on the road to Cromer...
Quest Location: Cromer Road
Report Location: Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, x1 nutrient mix flask
Felixstowe Raid
Requirement: +1walt
Walt Labs want the data held on a server farm in Felixstowe. Get there, get the computers, and get them back for a fat reward.
Quest Location: Felixstowe
Report Location: Amazona Base, Cromer
Reward: +3 tallies, +1walt rep, x2 random junk
Scouting Fakenham
Requirement: +2walt
The range on GML's Fakenham tower keeps growing steadily. Walt need a competent spy to survey the tower's defenses and find out what's happening there.
Quest Location: Fakenham tower
Report Location: Amazona Base, Cromer
Reward: +4 tallies, +1walt rep, x3 random junk
Warped Engine
Requirement: +0londoners
Benjamin Sriracha, the mechanic for Bungay, is looking for an assistant to test a highly experimental way of powering engines. Safety not guaranteed.
Quest Location: Garage, Bungay
Reward: +2 tallies, +1london rep, +1 random junk
Tour of Duty
Requirement: +0londoners, mutants only
The Londoners are always looking for new mutants to join up with them. Every new soldier is tested and given a bit of starter gear that fits their skills, a place to stay and food in Bungay (so long as they assist in watch duty while they're there). It's a good deal, but anyone that joins up is obliged to head back with them to London when the campaign starts up again.
Quest Location: Recruitment Office, Bungay
Reward: +1 tallies, +1london rep, +1 armour or weapon or tool or vehicle
Eye on the Eye
Requirement: +0londoners
The Londoners are fighting all out war against the Eye in London. They'd like to know more about their enemies, but they have the tendency to explode or melt after being defeated. You've heard rumour of an Eye morph that got stuck when the Postwick tower went dark. It should be safe to just pick the thing up and bring it to the Londoner's.
Quest Location:
By the County Council building, Norwich
Report Location: Bungay
Reward: +2 tallies, +1london rep, +2 random junk
Laxfield Mystery
Requirement: +1londoner
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around Bungay. The Londoners don't really want to move their base, so they want to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Bungay
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1londoner if tower is disabled.
Capture Viktor
Requirement: +1londoner
A dangerous mutant with dozens of tentacles and an addiction to vodka was last seen in The Broads. He would be invaluable in the fight against the Eyes in London.
Quest Location: The Broads
Report Location: Bungay
Reward: +1londoner, +3 random junk
Neozombie
Attend Service
Requirement: +0church
Spend a morning attending a sermon at the Church of the New Millenium and get to know the people there.
Quest Location: Ipswich
Reward: +2 tallies, +1church if <1
He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb
Requirement: +1church
The church is awash with a rumour that the Lord himself will be visiting Ipswich. They need to clear a large space for all the air-vehicles to land, and the most straightforward way of doing this is explosives. The Church has learned of a shady independent operator working out of Watton, by the name Creekal who apparently can get them set up. Someone brave needs to travel to Watton and find out if this guy has the goods and what his terms are.
Location: Watton
Report Location: Ipswich
Reward: +3 tallies, +1church
(https://i.imgur.com/KBV7RIs.png)
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +0london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
...*sigh*
Whelp, let’s try this. I guess give it a quick look over to make sure there’s no glaring flaws that will lead to grievous bodily injury in me, and then let’s give it a go.
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallies: 3
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
“Yes, let’s”
Head to [Dereham]
Issac noted that he should try to refrain from combat in this place. This Creekal guy was evidently willing to break a few rules due to his current predicament. Issac figured it wouldn't take much time to try asking a couple of questions. Stuff along the lines of "What did that guy do to deserve it". It might be possible to get some at least noteworthy information without the need to directly ask for it.
Name: Issac Revero
Appearance: Issac's appearance may change from day to day due to his abilities. His "default" appearance is as a tall thin man with pale skin and short black hair. His pointer finger on his right hand is made of gold.
Faction: Church of the New Millenium (as a human identity)|the Londoners (as a mutant identity)
Type: Mutant
Profession: Lawyer, Spy
Stats:
Body: 1
Wits: 3
Empathy: -2
Weird: 2
Mutation:
Goldfinger
One of your fingers is made of gold. It is much harder than the rest of your body and cannot feel pain.
Faceshift
With some effort, you can completely change your physical appearance, from your hair, to face, to body size. Your goldfinger never changes though.
Signature Gear: Three piece suit
Den: House in Bungay, House in Ipswich, still has the key for 24 Maid Marian Way.
Conditions:
Reputations:
Identity 1 'Isaac' of the Church of the New Millenium: +0walt +0london +0mob +0keep +1church -1gml -1legends +0terra -1eyes -2pirates
Identity 2: 'Revero' of the Londoners: +0walt +1london +0mob +0keep +0church -1gml +0legends +0terra -2eyes -2pirates
Relationship: Senator Chandler Brevil. Former client. Sort of a big deal back in the day. Not known for being a nice person to say the least.
Items in Den: x1 Mysterious Syringes (labelled Aquamarine), Bit of Sharp Metal, Stun Rod, Jan 4th 2027 Newspaper.
Inventory: Key to 24 Maid Marian Road, bent makeshift flamethrower
Experience Tallys: 4
Personal Quests
1- Dead Zone in Laxfield - Part 1 - Transponders
Since the Laxfield tower switched on, life has got a lot harder for the Londoners in Bungay. If Isaac could use the Church technology to subvert the Laxfield tower into a jamming tower, that would benefit everyone he currently cares about. Unfortunately, the Church are cagey about how the tech works. They're keen to have new ones built, but they don't want to share exactly how it's done in case the Uploxed learn their secrets and develop a countermeasure. Jethro in the church has promised to build a jamming device for Isaac if he brings him a new transponder. Unfortunately, the only known location of a suitable transponder is at a working signal tower...
Location: Laxfield, Buried Saint, Thetford, Postwick, or Fakenham
Report location: Ipswich
Reward: x3 tallies, signal jammer component
2- Improve the relationship between the "Civilized" factions - Part 1 - Calling The Moot
If all the decent factions could just sit down and talk to each other, everyone could start co-ordinating properly against the robot apocalypse threat and the roving bandits. If he could just get a representative from each faction to agree to a meeting, that would be a great start. The Pirates are probably not worth approaching, but the Keep and the Mob, the two mutant factions, and the Church all make sense. Perhaps TERRATERROR could be brought on board: they're non-violent and surely have no interest in humanity actually being wiped out, after all.
Locations: Bungay, Norwich, Cromer, Ipswich, Postwick, Dereham
Reward: x1 tally for each faction met with; 3 factions minimum to unlock next part
(Can I undo the +1 to Empathy if the communication was impossible?)
Sandeep's just going to avoid the person, then, and head back to base to install the razorwire. Too much bounty on him to involve someone unattached, and if he's a faction member, he'll be hostile.
After that, set up a third personal quest for finding a boat to get to Ipswich for the next two missions.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 0
Weird 2
Mutation 2
Den: house deep in the Norfolk Broads
Inventory:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Razorwire
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 5
Personal Quests:
1 - Attacking the Nexus - Part 2 - Power
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x2 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
(I'm gonna spend 5 Tallys increasing body to 2.)
"What kind of fortune and creatures dwell with in the maze?"
See what the drone says.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 1
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 -
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: Tired, sorrowful
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 10
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
"I'm glad you are interested, Timmy, but I have to ask: do you know their goals? What if they only intend to use you as fodder in their fight? Or if their end goal is to dominate the world and rule with an iron fist, executing those who disagree with them? Like in Wrath of the Cyberlords. Though I guess in that case their side is the only safe one. I don't want to discourage you, Timmy, but I guess it really just boils down to one pair of questions. Do you want the same thing as them and can you live with the consequences of whatever they may ask of you to get there? I wish for you to find happiness in this new world, my brother, even if it does not include me, but I also do not want to see you lured into a life you do not want. Please, consider your options before acting. Maybe we can ask the Londoners themselves if we get a chance to cordially meet an authority figure." Theodore's voice is lowered so that only Timmy will hopefully hear him. The Londoners haven't really given him reason to doubt them, but a lifetime of writing fiction sometimes concerning the dystopian abuses perpetrated by the ones in power has left him a little paranoid when coupled with the realities of this new world.
I clearly went about this the wrong way. Assuming Timmy's dilemma doesn't keep me from doing other things. This is just like in A Rocketcycle Built For Two, where the protagonist must navigate the bureaucracy of a planetary government who he has no authority or sway with to share information with their CEO vital to their future asteroid investments, upon which the fate of the star system somehow rested. Except that while the protagonist had to fulfill various inane requests to get help, Theodore has the magic of lying. So, you know, go lie to one of the people who could get me an audience with someone who would share their research on the Hunger. Do this by telling them that they want to help us and introduce us to someone who could share that information in exchange for information on Viktor.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 2
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 4
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 -Improve the dependability of my base
Theodore considers either establishing a roving base that can be moved at short notice... or a highly secure base. There's a mechanic apparently working for the Londoners in Bungay, or there's a razorwire factory in Lowestoft.
Locations: Bungay or Lowestoft
Reward: x1 tally for either
3 - Find a cure to the Hunger
Theodore is a science fiction author, not a scientists. Perhaps one of the mutant factions would know more about the Hunger? Or perhaps there are clues back at the Walt NorCom laboratory?
Locations: Cromer, Bungay, or Norwich
Reward: x1 tally for either
Ben Lash eyed the bear skeptically as it spoke of ancient knowledge and offered answers to questions.
"Er," he says at length, "Kin I think about it fer a sec? That gal on the bike might be comin' back this way, anyhow. Best keep quiet."
After a moment peering out the door from where he sits, he turns back and adds, "Oh yeah, don't suppose you've got any food, do ye?"
Sit quietly as before, bunking down inside the doorway as though to camp for the night.
Really, though, I'm listening out for the sound of the motorbike and pondering just what questions I might want answered by the sum of human knowledge. Do I know where the uploxxed came from, how they work, and why? What about mutants - though they might be a more recent development?
Edit: Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions: Hungry, bruised knee
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory:
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quest: Church Ambush (Land Pirates)
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition: depleted mutations
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 3
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
[Softly] “Not bad overall, but it seems to have drained my mutations. I think I’m going to need to rest for a bit before they come back. Is there a cafeteria around?”
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +1eyes -2pirates
Kudos: 1
Experience Tally: 2
Stuff: Two human fingers, Bird Cage (in which is a Magpie)
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Alright Bodysnatcher, tell me the location of this Gold Caterer place, because I have something to do there. Sandra I’ll be back for the escort of the Cloud Seeder, I have just to do something first.”
Request information on where this Gold Caterer place is for [Ectasy of Gold], then shadowstep there
"Don't worry, brother. Me and the tortles will help kill this harpy. I mean, once they grab a hold of the bird this will be a piece of cake. Lets go."
Help Josh find and fight the harpy.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 4
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
Personal Quests:
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Location: deep in the Broads
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 1 - Meeting People
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition: depleted mutations
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 3
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
Let’s just eat, rest, and recover for a bit.
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +1eyes -2pirates
Kudos: 1
Experience Tally: 2
Stuff: Two human fingers, Bird Cage (in which is a Magpie)
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”It’s best to assume I’m here to terminate all human life in this planet, it’s more of an hypothesis really but I believe if the humans get back to a thriving status and get access to nuclear technology and then nuke the satellites, especially because most of the Uploxed factions are hellbent on killing humanity already. All of the would Uploxed die, and we would all lose our immortality. Again just an hypothesis. If your going to give me a nickname, call me Skynet. Anyways how do I get access to some gold leaf?
Ask Persephone, what I would need to trade-in to get some gold leaf or rather demand that they give me the gold leaf, and then ask if she’s a bodysnatcher
Check out the canal barge and see if it's capable of movement and occupied. If it's empty and capable of moving, yoink it and sail downriver.
If it's occupied and capable of movement, sneak in and try to get the drop on the owner.
If it's stranded and unoccupied, try to get an idea of how to fix it.
If it's stranded and occupied, pass it up and follow the trail for the rowboat.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 0
Weird 2
Mutation 2
Den: house deep in the Norfolk Broads
Inventory:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Razorwire
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 5
Personal Quests:
1 - Attacking the Nexus - Part 2 - Power
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x2 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
3 - Acquire Boat (Active)
Bote
Reward: x1 tallies, boat.
"Always nice to meet someone who enjoyed at least some of my work, especially in a world like this. What was your favorite part? As for Viktor, I believe alcohol would be the best bet. Timmy and I traveled with him before the Hunger got him and I rarely saw him without a bottle. I also have a bottle of vodka that he gifted me. He seemed to really like the stuff. I could give it to you if you put in a good word with the mechanic I heard was around here. I have a request to make of them when I get the chance."
Give information on Viktor. Get dossier on the Hunger. Possibly give bottle of vodka in exchange for help from mechanic in making my base mobile. Amd since I'm guessing vodka for base might be a bit of an upsell, use my Silver Tongue to make it more appealing if necessary.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 2
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 4
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 -Improve the dependability of my base
Theodore considers either establishing a roving base that can be moved at short notice... or a highly secure base. There's a mechanic apparently working for the Londoners in Bungay, or there's a razorwire factory in Lowestoft.
Locations: Bungay or Lowestoft
Reward: x1 tally for either
3 - Find a cure to the Hunger
Theodore is a science fiction author, not a scientists. Perhaps one of the mutant factions would know more about the Hunger? Or perhaps there are clues back at the Walt NorCom laboratory?
Locations: Cromer, Bungay, or Norwich
Reward: x1 tally for either
"I don't know it doesn't sound worth it, I think you might be better off finding someone else to go into your maze."
Search the area around the forge and see if there are any buses, RVs, or large trucks around, if there are see it it still runs.
Searching the area for running or easily fixed bus, RV, or large truck will be my new personal quest.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 - Searching the area for running or easily fixed bus, RV, or large truck
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: Tired, sorrowful
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 5
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
The Broads - Riverside
"Don't worry, brother. Me and the tortles will help kill this harpy. I mean, once they grab a hold of the bird this will be a piece of cake. Lets go."
Help Josh find and fight the harpy.
[Auze rolled 3+5+2wits=10]
[Auze rolled 5+5+2empathy+1tortlinggun=13]
Auze, Josh and the three tortles quietly approach the boat house. The water laps into the building, and inside there is a blue motorboat. Tinkering with the engine, clanging loudly, is a girl with moth-like wings. Josh's sword is resting on the deck of the boat. Auze and company sneak into the house, and Auze gives the signal to the tortles to attack! One of the tortles leaps on her back and rips off a wing. Immediately, two more wings burst out in its place. Josh jumps up onto the deck and grabs his sword. Without delay he slashes at the mutant's head, knocking it from its shoulders. The body slumps back into the water.
"That was more straightforward that expected," he says. "I hate to think what might have happened if she'd seen us coming."
Sitting in the boat, Josh takes a few hours to apply the whip attachment to Auze's tortleing gun.
- O Brother! has been completed. Auze gains 2 tallies, and a whip.
Family Quest
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
(The rest in a bit)
Seems like it would be best to go to the Keep to establish contact with them.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 6
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Other items:
Diamond Dust
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 1 - Meeting People
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallies: 3
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
Look for parts for traps from the houses, if parts are found, head to the labyrinth to attempt trap construction
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 3
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
Alright, let’s ask about that Laxfield Mystery and how we can help.
"Oh dang this thing's way nicer that what I thought I was going to find, but I need a plan as how to get it running again."
First see if there are any holes in the roof of the barn, then look at the drive way to see if it has a slant to in, and check the condition of the tires, then after all that lock the barn and lock myself in the RV and rest for a bit and if I need to sleep do so.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 - Getting Wheels
The whole countryside is littered with dead vehicles but Burt's sure there must be a decent vehicle still around here that could be made to work.
Location: Around Empire Forge
Reward: +1 tally, +1 vehicle
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: Tired, sorrowful
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 5
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
”OWOWOWOWOW MYLEGITHURTSSOMUCH”
Promptly fall over on my non-injured side to try and get weight off the side with the crossbow bolt sticking out of it. pray the strangers have mercy that isn’t putting me out of my misery.
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: incapable of adventuring (arrow to the knee)
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 1
Experience Tallys: 1
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +1eyes -2pirates
Kudos: 1
Experience Tally: 2
Stuff: Two human fingers, Bird Cage (in which is a Magpie)
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Your testing my patience, I need some gold leaf enough for a chair, and this is the only location known to me to get some, I have other important matters too attend to to.”
Go inside the catering building, requesting that I get some gold leaf immediately and don’t have much time to chatter and will spare a kudos for it, intimidate as required
Spend five tallies to raise Empathy to +1. Stop the boat, and let the owner get on board. Be ready to hold off the owner physically if attacked, and try to explain what I need the boat for.
I may need a boat, but I don't see why I shouldn't try to gain one peacefully.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 0
Weird 2
Mutation 2
Den: house deep in the Norfolk Broads
Inventory:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Razorwire
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 6
Personal Quests:
1 - Attacking the Nexus - Part 2 - Power
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x2 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
Theodore chuckles. "Well, I don't think I'll find a better offer than that. You've got yourself a deal." Theodore offers out a hand for Sriracha to shake.
Accept bus. Use 5 tallies for +1 to weird. Develop new quest to figure out ways to evolve or enhance mutations.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 3
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 0
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 -Improve the dependability of my base
Theodore considers either establishing a roving base that can be moved at short notice... or a highly secure base. There's a mechanic apparently working for the Londoners in Bungay, or there's a razorwire factory in Lowestoft.
Locations: Bungay or Lowestoft
Reward: x1 tally for either
3 - Find a cure to the Hunger
Theodore is a science fiction author, not a scientists. Perhaps one of the mutant factions would know more about the Hunger? Or perhaps there are clues back at the Walt NorCom laboratory?
Locations: Cromer, Bungay, or Norwich
Reward: x1 tally for either
Glance at the tortles a look saying "watch out if she tries to stab me". Ask her "you know where I can meet up with the leaders of this town? I've never been here 'fore, and y'all seem friendly enough. Also, you from Canada? Your accent sound like one, and I didn't know about anybody else besides us making it here from either American continent".
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 6
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Other items:
Diamond Dust
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 1 - Meeting People
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallies: 3
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
Try to get out from under the scaffolding
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Scout
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 3
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
Look around for people who might be willing to go on an expedition to the Tower with me. Mention that I’m from Walt Labs, my ideas for setting up the Tower to jam, etc.
This guy's a mob member, eh?
Accept the offer. Lets go find a boat.
"It's not so much that I want to kill the nexus, but that I feel we'll never be treated like people if we are incapable of defending ourselves, even in a small way..."
En-route, try to establish a sympathetic ear for later. Not to make peace, but someone who I could communicate through later, if I want to make peace or something. I'll also need people like this if I start broadcasting.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 0
Weird 2
Mutation 2
Den: house deep in the Norfolk Broads
Inventory:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Razorwire
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 6
Personal Quests:
1 - Attacking the Nexus - Part 2 - Power
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x2 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
”I JUST WANTED TO SEE WHAT YOU WERE DOING, I DON’T CARE ABOUT THE MOB. IT’S OBVIOUS YOU DON’T LIKE THEM THOUGH, WHY IS THAT?”
As the saying goes: curiosity killed the cat, but satisfaction brought it back.
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: incapable of adventuring (arrow to the knee)
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 1
Experience Tallys: 1
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 2
Wits: 0
Empathy: 2
Connexion: -1
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +1eyes -2pirates
Kudos: 1
Experience Tally: 2
Stuff: Two human fingers, Bird Cage (in which is a Magpie), box of gold leaf.
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Okay Perosphone how about some sportsmanship?, I challenge and utterly destroy the morph body of your strongest morph pit fighter, and in return I shall get a cloud seeder, I’ll bet one kudos if I impossibly lose. I don’t care if it’s film.
Request a duel of the strongest pit fighter in Dereham for a cloud seeder, store the box somewhere where I’ll retrieve it later
"How long am I supposed to watch this thing?"
Throw a blanket or something similar over the ferret, then put it in the RV's stove so it can't get away, then put the RV in neutral and see if Rovin will help me push the it out of the barn so the solar panels can do their thing.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 - Getting Wheels
The whole countryside is littered with dead vehicles but Burt's sure there must be a decent vehicle still around here that could be made to work.
Location: Around Empire Forge
Reward: +1 tally, +1 vehicle
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: sorrowful
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Angry ferret
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 5
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
I guess go to Frog to introduce myself. Talk to a few other people while I’m at it.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 6
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Other items:
Diamond Dust
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 1 - Meeting People
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
Dereham
Try to get out from under the scaffolding
[Sandra rolled 5+5+1body=11]
Sandra rolls ably aside as the scaffolding collapses in the great storeroom. Sandra finds herself near a back entrance beside a huge pile of fallen planks and poles. The cloud seeding machine is standing thankfully untouched by the fall.
Request a duel of the strongest pit fighter in Dereham for a cloud seeder, store the box somewhere where I’ll retrieve it later
[Jager rolled 4+2+2body=8]
An hour later Jager is standing on the ground surrounded by the 20 foot high walls of a pit. The air is buzzing with drones covering every angle. Blood is soaked into the straw floor covering. Bones and machine parts litter the ground. Persephone's living corpse leans over the barrier at the top and looks down blankly. Sandra's huge millipede morph is curled up next to her, sensors projected down on the pit.
There's a metal gate in the smooth earth wall of the pit. It rumbles open and out walks a mutated monstrosity. Something which could once have been human. It has a body covered in vast bulging growths. These growths even cover the top of its head, leaving it earless, warped and misshapen. The only clothes it has are tattered rags now, but once they were bright orange. It has an immense lower jaw that stretches almost to its distended stomach. A tongue with a razor sharp point flicks out. As it walks out of the gate there is the unearthly sound of bells ringing all around.
Jager leaps aside instinctively as the thing barrels towards him with immense speed. As he leaps aside, one of the boils bursts on the mutant, covering half the pit in yellow-green bubbling pus.
Bungay -> Camel Clearing
Look around for people who might be willing to go on an expedition to the Tower with me. Mention that I’m from Walt Labs, my ideas for setting up the Tower to jam, etc.
[Darrin rolled 6+3+1empathy+1labcoat+1london=12]
Darrin starts making enquiries in the canteen. It turns out Balthazar was intending to head over too so the pair of them team up and wrangle together four others: Gavel with his hammer eyes, Doc Stone of the obsidian walls, Chloe Fontaine with her killer voice, and Big Ben. The lot of them set off into the wild yonder south through the vastly overgrown fields and thickets.
Three hours later the party break through a thick clump of woods and emerge in a clearing. Across the clearing, they see two camels. Doc Stone is jumpy and takes them to be GML agents. The ground shakes and cracks and lava bubbles up and obsidian shards burst out of the ground in pillars all around. The camels scarper, quite understandable. The party are left surrounded by cracked earth, cooling lava pools and unstable lopsided pillars.
"What have I told you about acting prematurely?" Balthazar berates his colleague.
"I'm sorry, I'm so sorry, it's not usually like this!" says Doc Stone. The others exchange a knowing look to the contrary.
Postwick Boat Graveyard
Accept the offer. Lets go find a boat.
"It's not so much that I want to kill the nexus, but that I feel we'll never be treated like people if we are incapable of defending ourselves, even in a small way..."
En-route, try to establish a sympathetic ear for later. Not to make peace, but someone who I could communicate through later, if I want to make peace or something. I'll also need people like this if I start broadcasting.
[Sandeep rolled 4+2+1empathy-1mob=6]
The guy listens sympathetically as they chug downstream. He introduces himself as Mitchel. They go past the old stadium and the railway sidings and head east out of the city towards the broads. At a fork in the river, they turn left. Nearby is a sprawling boatyard with many boats. Here and there there are men and women in sharp suits walking across the decks. Mitchel calls out as the boat comes near. He starts signing his hands rapidly to one woman. She replies in sign and calls over a group of mobsters to her deck where they converse together out of earshot. Mitchel manoeuvres the boat they're on alongside the others and pulls it to a stop. He grabs a barge pole from the deck.
Sandeep is about to step off the narrowboat when he realises something is amiss. The group of mobsters are walking briskly towards him. He suddenly realises that one of the signs that Mitchel made looked a lot like a gun...
Spooner Row
”I JUST WANTED TO SEE WHAT YOU WERE DOING, I DON’T CARE ABOUT THE MOB. IT’S OBVIOUS YOU DON’T LIKE THEM THOUGH, WHY IS THAT?”
As the saying goes: curiosity killed the cat, but satisfaction brought it back.
[P4 rolled 5+3+0empathy+1scarf-1keep=8]
The one called Dell says, "It's complicated. I didn't think you ghosts went in for human politics but here's how it stands: down there in the valley there are some Really Bad people called the Land Pirates. Any moment now, we're expecting some Slightly Less Bad people called the Postwick Mob to roll up. We think they're working together on something. Now we don't want them to know that we know that they might be doing that. Make sense?"
"Uh Dell," says one of the others. "I think that's them."
A woman on a motorbike drives along the road in the valley below towards the area where the Pirates have their encampment. She disappears behind some trees out of sight.
"Time we move in for a closer look," says Dell. "Deadman, if you're sticking around to watch, keep quiet or we'll shoot you some more."
Empire Forge
"How long am I supposed to watch this thing?"
Throw a blanket or something similar over the ferret, then put it in the RV's stove so it can't get away, then put the RV in neutral and see if Rovin will help me push the it out of the barn so the solar panels can do their thing.
[Burt rolled 1+2+2body+1curtain=6]
[Burt rolled 6+6+2body+1rovin=15]
Burt unhooks a ratty old net curtain from one of the windows and throws it over the ferret. The ferret is distracted for about 0.5 seconds before it scrambles onto the top of one of the kitchen shelves and stares down at Burt with malice. The army doctor takes a few steps towards the creature and it hisses at him.
"Well it's not going anywhere," says Rovin, as the pair leave the motorhome to try to push it out into the sun. With the pair of them working at it, the vehicle is easily pushed out into the open.
A few hours later, a green light on the dashboard pops on: it has enough juice to drive.
"I gotta swing by Buried Saint with this ferret at some point," says Rovin. "But there's no hurry."
The Keep
I guess go to Frog to introduce myself. Talk to a few other people while I’m at it.
[Auze rolled 6+1+2empathy+0keep=9]
Auze gets to work meeting the people of the Keep. Frog is a bit of an arsehole. A short man standing on the car walls, looking out at the cityscape. He views the tortles with intense suspicion but otherwise keeps his hellos brief. "Don't make any trouble," he grumbles.
Next Auze meets a slim man arriving on a bicycle cart. “Ar yer orrite bor? Yer from up the city?" he says in passing, incomprehensibly.
Then Auze heads into the castle itself. The central hall is taken up with a museum with cases of old armour, maps, cannons. There's Carol's half-completed model of Norwich made entirely with wooden freezepop sticks. An empty glue pot gathers dust on the table. There's a soup kitchen and he meets and young woman named Francine who is scouring down a verdigris green pauldron, a rusty iron sword on a bench.
"Nice to meet you Auze," she says. She looks at the gun on his hip and the gaggle of tortles about him. "You a fighter then?"
Reminder of New Tally Spend Options
You may spend 2 tallies to do any of the following:
- Change a profession for another profession (you can't have used the profession you want to swap in the last two scenes).
- Lower one stat and raise another (to the normal maximum and minimum amounts).
- Learn about a new eligible quest (the faction is chosen by me, but you'll always be eligible).
The Quest Log Has Been Updated!
New terraterror quest.
Human
Carol's Crafts
Requirement: +0keep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: Norwich Castle
Reward +1 tally, +1 random junk
Census
Requirement: +1keep
Refugees have settled in the old stadium across the river. Someone should go and do a census of who is there and what they need.
Quest Location: Stadium, Norwich
Report Location: Norwich Castle
Reward: +3 tallies, +1 random junk, +1keep rep
Sweep the Road
Requirement: +2keep
Land Pirates have set up an ambush point along Spooner Row. The Keep needs reliable soldiers to help clear it out.
Quest Location: Meet General Dell at Norwich Castle where their attack convoy will start out.
Reward: +4 tallies, pick of the loot (vehicles and weapons likely), +1keep rep
Swap Shop
Requirement: +0pirate
Pirates from all over the area are meeting up in Scole to swap weapons and car parts. A good way to take part in Pirate culture is to bring something impressive to trade.
Quest Location: Scole
Reward: +2 tallies, +1pirate and +1 random weapon if brought a weapon or vehicle part to swap
Church Ambush
Requirement: +1pirate
Rumour is, some bigwigs are going to be arriving soon on the road. Only one south road to Ipswich and it's surrounded by dense woods: a perfect ambush point. Meet up with the camp that have been waiting on the church convoy in Dedham Vale.
Quest Location: Dedham Vale
Reward: +3 tallies, +1pirate, +2 random loot if ambush is successful.
Tower Defense
Requirement: +1pirate
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around the south of the Postwick dead signal zone . The Pirates need to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Norwich outskirts
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1pirate if tower is disabled.
Ecstasy of Gold
Requirement: +0 mob
Irma of the Mob wants to plate her throne with gold. You've learned of a gold leaf catering place which must have a load of gold leaf. Might make a good impression...
Quest Location: Caterers near Dereham
Report Location: Postwick
Reward: +2 tallies, +1mob
He Feels Like A Tourist
Requirement: +0 mob
There's a rumour that the Mob are looking for unaligned uploxed known as 'Tourists'. For what purpose nobody knows for sure, but there's said to be a rich reward for bringing one back to Postwick.
Quest Location: Watton might be a good place to find a Tourist, but you may know of other places.
Report Location: Postwick
Reward: +3 tallies, +1mob, +3 random junk
Uploxed
Naming DATABOI's Assassin
Requirement: GML 0+
DATABOI got ganked in Thetford forest but he didn't get a clear view of who did it, only that they looked human shaped. Someone needs to go to Thetford and find out. Maybe the Eyes of Gaia know? It's their turf.
Location: Thetford Forest
Report location: Nexus
Reward: +1 GML rep, +1 kudos, +2 tallies
Suffering For Sassafras
Requirement: GML 1+
The GML are looking for Sassafras Oil. There's a savage Land Pirate named Marie who apparently is in to aromatherapy. One plan is to kidnap her and extract from her the location of her essential oil supply. Unfortunately, she'll be surrounded by loads of heavily armed goons.
Location: Spooner Row
Report location: Fakenham
Reward: +1 GML rep, +2 kudos, +2 tallies
Plan B
Requirement: GML 2+
In case the Mob don't come through on their end of the deal, the plan is still to go ahead with the assault. The GML have been working on portable signal relay towers. One is nearly ready to install on the edge of the GML's zone, but it'll take a while to install and until then they're very vulnerable to attack. They need a trusted and competent guard there to protect against Walt Labs.
Location: a mile west of Cromer
Reward: +1 kudos, +1GML rep, +2 tallies
Bounty: Sandeep Singh Bodypart
Requirement: -1Legend
Jesterly has been saving up for months for a new morph. He's seen who destroyed his last morph on Terraterror's telecast feed and now he's determined to include a bit of his old killer in his next body! Jesterly is offering a huge reward for any confirmed body part of Mr Singh, and rarely- he doesn't much mind who it is who does the job, but the Sandeep is a seasoned killer and is armed with one of the only devices that is know to do permanent damage to an uploxed's mind...
Location: Sandeep was last seen in the countryside west of Lowestoft. Anyone with Connexion can currently track his whereabouts so long as Terraterror keep filming him.
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +3kudos
Legend Blimp Maintenance
Requirement: +0Legend
The blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +1kudos
Switch on the Tower
Requirement: +0Legend
Big bounty offered by the Legends for switching the Postwick tower back on and guarding it long enough for the Legends to get in and secure control.
Location: Postwick
Reward: +4 tallies, +1legend, +3kudos
Switch off the Tower
Requirement: +0Legend
Another big bounty offered by the Legends to almost anyone they don't actively hate: destroy the Ispwich Tower.
Location: Ispwich
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +3kudos
A Little Less Conversation
Requirement: +0terra
TERRATERROR are always looking for pit fighters... yourself or someone you've captured for the purpose. If the latter, there are apparently lots of Hungry mutants and wild Tortles roaming the Broads right now... but you'd need to have the capacity to capture them.
Location: Dereham OR the Broads
Report Location: Dereham
Reward: +2 tallies, +1 random weapon, +1kudos
Camera Crew Wanted
Requirement: +0terra, biological
Report Location: Dereham
Frustrated by not being able to film into dead zone territories, TERRATERROR will pay continual kudos to anyone willing to swap out one of their eyes for a camera to film. The film will automatically upload when the person next returns to an area with signal.
Reward: +1 tallies, +1 kudos/month, +1terra, bodymod: camera eye
Eyes Blimp Maintenance
Requirement: +0Legend
The Eye's blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Thetford Forest
Reward: +3 tallies, +1eyes, +1kudos
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
Mutant
Heads for Food
Requirement: +0walt
Walt Labs has a standing offer of 1 uploxed head = 1 month's nutrient mix supply. There are usually plenty of GML cyberbeasts on the road to Cromer...
Quest Location: Cromer Road
Report Location: Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, x1 nutrient mix flask
Felixstowe Raid
Requirement: +1walt
Walt Labs want the data held on a server farm in Felixstowe. Get there, get the computers, and get them back for a fat reward.
Quest Location: Felixstowe
Report Location: Amazona Base, Cromer
Reward: +3 tallies, +1walt rep, x2 random junk
Scouting Fakenham
Requirement: +2walt
The range on GML's Fakenham tower keeps growing steadily. Walt need a competent spy to survey the tower's defenses and find out what's happening there.
Quest Location: Fakenham tower
Report Location: Amazona Base, Cromer
Reward: +4 tallies, +1walt rep, x3 random junk
Tour of Duty
Requirement: +0londoners, mutants only
The Londoners are always looking for new mutants to join up with them. Every new soldier is tested and given a bit of starter gear that fits their skills, a place to stay and food in Bungay (so long as they assist in watch duty while they're there). It's a good deal, but anyone that joins up is obliged to head back with them to London when the campaign starts up again.
Quest Location: Recruitment Office, Bungay
Reward: +1 tallies, +1london rep, +1 armour or weapon or tool or vehicle
Eye on the Eye
Requirement: +0londoners
The Londoners are fighting all out war against the Eye in London. They'd like to know more about their enemies, but they have the tendency to explode or melt after being defeated. You've heard rumour of an Eye morph that got stuck when the Postwick tower went dark. It should be safe to just pick the thing up and bring it to the Londoner's.
Quest Location: By the County Council building, Norwich
Report Location: Bungay
Reward: +2 tallies, +1london rep, +2 random junk
Laxfield Mystery
Requirement: +1londoner
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around Bungay. The Londoners don't really want to move their base, so they want to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Bungay
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1londoner if tower is disabled.
Capture Viktor
Requirement: +1londoner
A dangerous mutant with dozens of tentacles and an addiction to vodka was last seen in The Broads. He would be invaluable in the fight against the Eyes in London.
Quest Location: The Broads
Report Location: Bungay
Reward: +1londoner, +3 random junk
Neozombie
Attend Service
Requirement: +0church
Spend a morning attending a sermon at the Church of the New Millenium and get to know the people there.
Quest Location: Ipswich
Reward: +2 tallies, +1church if <1
He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb
Requirement: +1church
The church is awash with a rumour that the Lord himself will be visiting Ipswich. They need to clear a large space for all the air-vehicles to land, and the most straightforward way of doing this is explosives. The Church has learned of a shady independent operator working out of Watton, by the name Creekal who apparently can get them set up. Someone brave needs to travel to Watton and find out if this guy has the goods and what his terms are.
Location: Watton
Report Location: Ipswich
Reward: +3 tallies, +1church
(https://i.imgur.com/KBV7RIs.png)
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 2
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +1eyes -2pirates
Kudos: 1
Experience Tally: 0
Stuff: Two human fingers, Bird Cage (in which is a Magpie), box of gold leaf.
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear)
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Target Acquired, Termination In Process”
Switch mechanical arm into the scythe minigun, start rotating and gunning down the mutant with ill-intent, dodging blows against the mutant with my armored chassis.
(Jager’s Nexus servomotors are weakened, to enhance its physical structure, -1 Connexion for +1 Body (2 Tallies) )
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallies: 3
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
Continue scavenging for more trap parts. Focus on parts for the flame trap and the spike trap
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 0
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
[2 tallies used to switch out Scout profession for Skirmisher.]
"Hey, I understand being on edge, but your powers are flashy and very destructive. Meanwhile, I-" (fire off some keratin spikes at a nearby tree or something) "-can do this stuff relatively discretely. If you're worried about an attack, let us know, but don't just go nova like that unless the danger is right on top of us. That stuff will be useful at the tower - we might even be able to completely destroy the thing with that - but out here, it's just going to draw attention and tell anyone following us where we've been. If they're close enough behind us, they might even be able to tell how long it was since we were here."
Use telepathy to confirm or not confirm the degree of hostility and to enable negotiations. Jump off and run to get lost in the tangle of buildings and people if they are ready to fight, and try to negotiate me just buying a boat and walking away. I'm willing to offer the cyberwolf tail, and they should know I'm well armed.. if we fight, some of them are going to die.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 0
Weird 2
Mutation 2
Den: house deep in the Norfolk Broads
Inventory:
Razor-tipped Cyberwolf tail.
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Razorwire
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 6
Personal Quests:
1 - Attacking the Nexus - Part 2 - Power
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x2 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
Follow and remain quiet while they do their thing, trying not to limp too hard because of the arrow in my leg. Also, see about trying to join in on the spying, using my morph’s keen hearing and sight. Dunno if i can record video on it, but if I somehow can, do so.
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: incapable of adventuring (arrow to the knee)
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 1
Experience Tallys: 1
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
(Woo vehicle get!)
"Lets go ahead and go to Buried Saint now, because the longer we have this thing the more chances it has to escape."
Drive the RV to Buried Saint.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 - Getting Wheels
The whole countryside is littered with dead vehicles but Burt's sure there must be a decent vehicle still around here that could be made to work.
Location: Around Empire Forge
Reward: +1 tally, +1 vehicle
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: sorrowful
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Angry ferret
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 5
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
”Well, of a sort. It comes with being a tortler”, explain my plans and situation with her, if she wants to know more.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 6
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Other items:
Diamond Dust
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 1 - Meeting People
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
Nice. Think I might do a 'soft reboot' of my old character.
Name: Mister Ed
Appearance: [Pending Mutation results]
Profession: Rover/Wanderer/Nomad/Vagabond Wandering Trader
Faction: Unaligned Monster
Type: Mutant
Big Dream: Get a suit.
Personal Goals:
1: Find out about the people I was traveling with, once upon a time
2: Restart the merchant business I was once a part of. I was the boss, right? Yeah, that sounds right.
3: Educate the popsicles on what it means to be weird.
Stats:
Body: -1
Wits: -1
Empathy: 2
Weird: 3
Health:
Conditions: None
Luck: 2
Hunger: 4
Rep:
+0walt +0london +0mob +0keep +0church -1gml -1legends +0terra -1eyes -2pirates
Kudos: 0
Mutations: 4 pending
Experience tally: 0
Stuff:
Den: An old garage, located under a highway south of Gaia territory
Signature Gear: [Pending Mutations]
Edited after looking at map
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
Kudos: 0
Experience Tallys: 0
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory: (any junk you pick up during play)
Here’s my concept for a bodysnatcher since no has tried one yet out built by the legends faction, hopefully since the character is trying to mimic a human they would be considered a unaligned human when determining reputation?
Find a way to the labyrinth and place the spikes somewhere where there isn’t a trap yet. Start constructing the flamer trap
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallies: 3
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 2
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +1eyes -2pirates
Kudos: 1
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe, PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). (All Integrated, Assassin’s Gear), Two human fingers, Bird Cage (in which is a Magpie), box of gold leaf.
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Thankfully I have a second gun”
Jager switches his arm back into mechanical form and pulls out his PSG1 sniper rifle and blasts the mutant in the head with multiple rifle rounds, hopefully finishing it off.
Nice. Think I might do a 'soft reboot' of my old character.
Name: Mister Ed
Appearance: [Pending Mutation results]
Profession: Rover/Wanderer/Nomad/Vagabond Wandering Trader
Faction: Unaligned Monster
Type: Mutant
Big Dream: Get a suit.
Personal Goals:
1: Find out about the people I was traveling with, once upon a time
2: Restart the merchant business I was once a part of. I was the boss, right? Yeah, that sounds right.
3: Educate the popsicles on what it means to be weird.
Stats:
Body: -1
Wits: -1
Empathy: 2
Weird: 3
Health:
Conditions: None
Luck: 2
Hunger: 4
Rep:
+0walt +0london +0mob +0keep +0church -1gml -1legends +0terra -1eyes -2pirates
Kudos: 0
Mutations: 4 pending
Experience tally: 0
Stuff:
Den: An old garage, located under a highway south of Gaia territory
Signature Gear: [Pending Mutations]
Edited after looking at map
I realise it could have been clearer in the OP, but your first mutation doesn't cost any extra hunger, you get it by default, it's only the 3 extra mutations that cause hunger. So with 4 (or 1+3) mutations, you'll just have hunger 3.
Here are your mutations. As you're a Monster, you will have already explored and know about the full extent of your powers. Canonically let's say you lost your laser blood and paralysis touch as new mutations developed and your mind was assaulted by the hunger.
Bat wings
You have large leathery wings that you wrap around you at night to keep warm. You can flap them hard to leap to high heights, and you can glide short distances with them.
Mimic Voice
With effort, your voice can mimic any kind of sound or voice with perfect fidelity.
Evil Eye
You can open a third eye on your forehead. People who gaze at it may be cursed with terrible luck for some time after.
Multiplication
You can split your body apart into smaller versions of yourself who share a single mind and experience what each other experience, but may act independently. These bodies can merge again. The more bodies, the harder it is to co-ordinate them.
Your personal quests are:
Reminiscence - Part 1 - Retracing Steps
You want to find out about the people I was traveling with, once upon a time. Maybe they're still back in the city?
Location: Return to Walt Labs
Reward: +1 tally
Restart the merchant business - Stocking Up
You were the boss, right? Every merchant has to have some good stock. In your wanderings you did come across a completely abandoned town, there's bound to be some good loot there.
Location: Sudbury
Reward: +1 tally for each bit of tradeable loot
Educate the popsicles on what it means to be weird
The other mutants... they're not really mutant enough yet. They haven't seen what you've seen. You'd like to take them under your wing. There's bound to be fresh mutants in Cromer or Bungay. You just need to find them and educate them in your own way...
Location: Cromer, Bungay
Reward: +2 tallies
Ed rolls awake from under the counter of an Esso petrol station somewhere on the A143. The spot is mostly abandoned, though occasionally there are gun shots in the distance or the rare vehicle passing by. He unfurls his wings and stretches... now what was it he was he was doing?
Why, it's time to go to Bungay, of course! With all the ruckus the Londoners are causing around there, more than a few popsicles are bound to be shaken out. Who knows? Maybe he'll be convinced this time around. But first, preparations.
Ed buds off a corgi sized offshoot of himself, to clean up and watch over the station while he's out. After that, he puts on his rig, and starts making tracks towards Bungay.
Name: Mister Ed
Appearance: A bat-like man, or a man-like bat, dressed in the tattered remains of navy-blue formal wear. Around his chest and back is an olive drab harness.
Profession: Wandering Trader
Faction: Unaligned Monster
Type: Mutant
Big Dream: Get a suit.
Personal Goals:
1: Find out about the people I was traveling with, once upon a time
2: Restart the merchant business I was once a part of. I was the boss, right? Yeah, that sounds right.
3: Educate the popsicles on what it means to be weird.
Stats:
Body: -1
Wits: -1
Empathy: 2
Weird: 3
Health:
Conditions: None
Luck: 2
Hunger: 4
Rep:
+0walt +0london +0mob +0keep +0church -1gml -1legends +0terra -1eyes -2pirates
Kudos: 0
Mutations:
Experience tally: 0
Stuff:
Den: An old garage, located under a highway south of Gaia territory
Signature Gear: The Rig, an armored harness designed for use with wings, made out of bicycle parts. Is able to support a decent amount of cargo while flying and gliding.
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 0
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory:
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
Karen seeing that she needs to find interesting news stories and should get a tourist Uploxed for the Postwick Mob, directs herself towards to [Watton]
The adventure continues! Take the bus to Cromer to see about evolving mutations.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 3
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka, Warp-powered bus
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 0
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 - Mutation Evolved
The problem with the mutations is that they're so random. Theodore wonders if it would be possible to improve existing mutations along a planned route. The scientists who did this to him must know something.
Quest location: Amazona Base, Cromer
Quest reward: x2 tallies
After a long silence save for the rain outside, sitting with head bowed and brow furrowed in consideration, Ben finally looks over and speaks up.
"Um, so, d'you know where they muties come from, then? What're the robots weak tae? Oh, an'... do ye know what happened to my da'?"
He hesitates before asking the last, not really expecting any revelatory answers, but he watches the bear with restrained hopefulness nonetheless, absently fidgeting with his lash in the meantime.
Finally start asking some questions: the origins of the mutants, any weaknesses of the uploxed and, perhaps even more unlikely to get an answer, the fate of my father. Offer any additional information as requested.
If one or more of my questions proves outside the scope of the bear's knowledge, try and think of something else to ask that might be helpful - maybe where I might find good upgrades for my lash or some such.
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions: Hungry, bruised knee
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory:
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quest: Church Ambush (Land Pirates)
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 2
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +1eyes -2pirates
Kudos: 1
Experience Tally: 2
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, Bird Cage (in which is a Magpie), box of gold leaf.
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”I’ll take the Semtex Perosphone, connect with me later on the nexus if you wish to pursue a platonic relationship with me. And with that, I’ll take my leave and now let met serve as your protection escort for the cloud seeder, Sandra”
Jager takes the Semtex and the box of good leaf a good haul from Dereham by internally storing them, and will help Sandra by being the escort of the cloud seeder by traveling to the Thetford Forest
Head to [Thetford Forest]
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallies: 3
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans, Cloud Seeder
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
"So what makes you say that did they not pay or something, also I'm gonna look over the RV and see if there's anything that needs fixing."
Look the RV over and see if there's anything that needs to be fixed on it, and complete the find a vehicle quest.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 - Getting Wheels
The whole countryside is littered with dead vehicles but Burt's sure there must be a decent vehicle still around here that could be made to work.
Location: Around Empire Forge
Reward: +1 tally, +1 vehicle
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: sorrowful
Den: farmhouse near Scole
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 5
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
After his rather abject failure - something he hasn’t really had to deal with previously - Darrin largely stays quiet, thinking about what just happened.
This is interesting. Marie is the target, and the mob are directly making a deal with her. this is relevant to StaggerLee and potentially the deal for turning the tower on, so it may be best to ping him about it. Continue spying and recording, and see if I can get close enough to climb up the truck to the chimney.
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: Minor knee injury (arrow to the knee : removed)
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 1
Experience Tallys: 1
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 2
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +1eyes -2pirates
Kudos: 1
Experience Tally: 2
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, Bird Cage (in which is a Magpie), box of gold leaf, semtex
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Well Met! lesser flesh beings, your in luck that we have to do some important business and so it’s in your best interest to leave, immediately. Now skirt.”
After scaring off the humans, head towards [Thetford Forest] to finish this Cloud Seeder quest.
”After we are done with what we are doing, maybe we could help you carry whatever it is you are carrying”
Continue to [Thetford Forest]
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +1eyes -2pirates
Kudos: 0
[Mutants only]Mutation:
Experience Tallies: 3
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans, Cloud Seeder
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Cloud Seeding
Requirement: +1eyes
Sable of the Eyes wants to get hold of a cloud seeder. She knows that TERRATERROR have the technology: when the Postwick tower went down, they lost some of it near the Chemical Plant in Norwich. Unfortunately, most of the Eyes are incapable of getting there to retrieve the lost equipment themselves. It might be possible to buy some directly off of Terraterror in Dereham, but who knows what they might ask in exchange...
Quest Location: Chemical Plant, Norwich OR Dereham
Report Location: Thetford Forest
Reward: +3 tallies, +1 kudos, +1eyes rep
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 0
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory:
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
”Hey, Rovin, I’m another member of the Legends faction and going to do my rounds. But hello sir in the cabinet armour, do you have any interest of going to Watton?, I have to catch the latest scoop of news and commuting there with your vehicle could be helpful and handy, no worries if you can’t spare me.”
Camel Pasture
After his rather abject failure - something he hasn’t really had to deal with previously - Darrin largely stays quiet, thinking about what just happened.
[Darrin rolled 6+6+1wits+1scientist=14]
Darrin stops and reflects on what he's feeling. He's spoken with those senior in the Labs who know more about the mutation process, though many of the details are still as yet occluded from him. This must be the Hunger that he has heard of. He didn't know if he would ever experience this madness but he wasn't expecting it to feel quite like this. An admixture of wanting something as yet ineffable and luxuriating in sensation. Fortunately he has no desire yet to feast on anyone's heart, but a tiny drip of terror falls inside his gut- will this grow now? Will there be a cure?
His thoughts are interrupted by a shout from Balthazar. While he's been lost in his mind, the others have clambered over the fallen pillar and got to safety. "You coming Amoretto?"
Thetford
After scaring off the humans, head towards [Thetford Forest] to finish this Cloud Seeder quest.
”After we are done with what we are doing, maybe we could help you carry whatever it is you are carrying”
Continue to [Thetford Forest]
The family continue to run off east into the wilderness beyond, glad that they aren't being pursued by the killer robots. The assassin and giant millipede bots continue on to Thetford Forest.
In the centre of the forest on a hill surrounded by ancient woodlands, there's a tall radio tower. The partially deflated blimp is here. It's all guarded by a handful of insectoid morphs.
Natrix, in form of a giant razor-tipped cranefly, greets them. "Well well," he whispers, "I didn't expect to see you two walking up together. And is that a cloud seeder?"
The cloud seeder is handed over and the pair are suitable rewarded.
Shortly after, the convivial atmosphere sours. "What is that bird doing trapped on your leg, Jager?" Natrix hisses,
Cloud Seeding is complete. Jager and Sandra both gain +3 tallies, +1 kudos, +1eyes rep.
Bungay
"Probably not! Been a mite since I've been in the towns. Come to think of it, though, you may know some of the folk I've traveled with. I'm sure one of them joined up with you. Big lad like that would fit in right at home with you lot, even if he was a bit of a tippler."
[Ed rolled 3+3+2empathy+0london=8]
They open the gates for Ed but they don't seem to recognise the description of the mutant that Ed attempts to describe. Inside the walls, there is small bustling settlement. Almost everyone is clearly a mutant. Ed is given directions to the recruitment office if he wants to sign up.
Buried Saint
”Hey, Rovin, I’m another member of the Legends faction and going to do my rounds. But hello sir in the cabinet armour, do you have any interest of going to Watton?, I have to catch the latest scoop of news and commuting there with your vehicle could be helpful and handy, no worries if you can’t spare me.”
[Karen rolled 1+2+1empathy+1legends=5]
Rovin is impassive. "Sorry lady, I'm about done with running favours. What do you think, Burt? You weren't planning on going to Watton were you?"
Burt knows Watton is almost enroute to Kings Lynn, but he doesn't have a particular reason for going there yet unless he wanted to assist in whatever Karen was doing.
Scole -> Dedham Vale
Say my farewells to the Wiki-Bear, then take a look around the village hall for any food that might be about.
Surely they had snacks on hand for folks that gathered here? Keep an eye out for any other useful items too, I guess.
If I find anything that seems safe to eat, do so before bunking down to sleep. If not, just get some sleep.
Either way, wake up early and continue my trek to the site of the ambush. Oh, and I guess I should probably close the door I came through and pile some chairs against it, to make noise and wake me if anyone or anything tries to gain entry in the night.
[Ben rolled 2+1+2wits-1hungry=4]
Ben, against all odds, finds an untouched loaf of what looks like bread in a back cupboard. Its fully sealed and looks fine to eat (in the dim light). It tastes a bit funky, but he's so hungry he doesn't mind too much. When the walls start wiggling and floor starts singing to him, he figures something might have been wrong with it. Undaunted, he falls asleep.
When he wakes up, he's no longer hungry and his knee is feeling fine. The sky is a jazzy purple. He steps his improbably long legs straight onto a cloud and rides it loop-de-loop south for the rest of the day.
When he comes to his sense, he's chucking his guts up besides a tree on the edge of Dedham Vale. With his stomach still grumbling again, Ben continues on to the ambush point. His head is much clearer and he has honestly no idea how he managed to travel for a whole day without any memory of anything in between.
"You alright kid, you don't look too well?" is the first thing the pirate says to Ben when he arrives at the ambush point. It's a handful of tents hidden in the woods near the road. A few motorbikes with sidecars are parked in case a chase is needed. Six pirates have been hanging out here for days waiting for the arrival of the bigwigs. Someone is up a tree on lookout at all times.
Ben doesn't have much time to get settled when the lookout guy shouts down, "They're coming! They're coming!" In the near distance, Ben hears the sound of car engines...
Ben loses conditions: bruised knee, hungry
Ben gains condition: tripping
Ben loses condition: tripping
Ben gains condition: hungry.
Spooner Row
This is interesting. Marie is the target, and the mob are directly making a deal with her. this is relevant to StaggerLee and potentially the deal for turning the tower on, so it may be best to ping him about it. Continue spying and recording, and see if I can get close enough to climb up the truck to the chimney.
[P4 rolled 3+4+2body+1cat=10]
P4 slinks into the camp and leaps soundlessly onto the roof of the battle truck. There he slinks to the edge of the chimney where he hears two women's voices drift up from below.
"Tea?"
"Let's keep it to business."
"My offer still stands, Dulcamara, with you by our side we would be unstoppable. We could crush all the enemies. Destroy the killbots."
"The uploxed aren't our enemies. They're insane, yes, but they hold the key to a better world."
"If they're so wonderful why aren't you working for them now?"
"I have done and will again, but the Mob pay food and I need to eat."
"We have food here too you know..."
"Marie. About the offer?"
"Yes, it was as I said: on truckload of cans for her head. A very reasonable price."
"Weren't you friends?"
"Amy is a liability, she's too wasteful with the men's lives. Good people are hard to come by. Now, here's where she'll be. You'll want to inspect the cargo, I take?"
"That's right."
"Then talk to Fatal Pete by the Stobart truck."
With that the biker leaves the truck, leaving Marie alone inside. P4 can see off in the bushes, the group from the Keep watching him closely.
The Quest Log Has Been Updated!
New quests for Keep, Londoners, Mob, Terraterror, Eyes of Gaia, and Legends.
Human
Carol's Crafts
Requirement: +0keep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: Norwich Castle
Reward +1 tally, +1 random junk
Caravan for Apprentices
Requirement: +0keep
Guards are sought for a caravan leading north, protecting one of the children who is to be apprenticed at Walt Labs.
Quest Location: The Keep
Reward +2 tallies, +1 random junk, +1keep rep (if rep <1)
Census
Requirement: +1keep
Refugees have settled in the old stadium across the river. Someone should go and do a census of who is there and what they need.
Quest Location: Stadium, Norwich
Report Location: Norwich Castle
Reward: +3 tallies, +1 random junk, +1keep rep
Sweep the Road
Requirement: +2keep
Land Pirates have set up an ambush point along Spooner Row. The Keep needs reliable soldiers to help clear it out.
Quest Location: Meet General Dell at Norwich Castle where their attack convoy will start out.
Reward: +4 tallies, pick of the loot (vehicles and weapons likely), +1keep rep
Swap Shop
Requirement: +0pirate
Pirates from all over the area are meeting up in Scole to swap weapons and car parts. A good way to take part in Pirate culture is to bring something impressive to trade.
Quest Location: Scole
Reward: +2 tallies, +1pirate and +1 random weapon if brought a weapon or vehicle part to swap
Church Ambush
Requirement: +1pirate
Rumour is, some bigwigs are going to be arriving soon on the road. Only one south road to Ipswich and it's surrounded by dense woods: a perfect ambush point. Meet up with the camp that have been waiting on the church convoy in Dedham Vale.
Quest Location: Dedham Vale
Reward: +3 tallies, +1pirate, +2 random loot if ambush is successful.
Tower Defense
Requirement: +1pirate
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around the south of the Postwick dead signal zone . The Pirates need to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Norwich outskirts
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1pirate if tower is disabled.
Ecstasy of Gold
Requirement: +0 mob
Irma of the Mob wants to plate her throne with gold. You've learned of a gold leaf catering place which must have a load of gold leaf. Might make a good impression...
Quest Location: Caterers near Dereham
Report Location: Postwick
Reward: +2 tallies, +1mob
He Feels Like A Tourist
Requirement: +0 mob
There's a rumour that the Mob are looking for unaligned uploxed known as 'Tourists'. For what purpose nobody knows for sure, but there's said to be a rich reward for bringing one back to Postwick.
Quest Location: Watton might be a good place to find a Tourist, but you may know of other places.
Report Location: Postwick
Reward: +3 tallies, +1mob, +3 random junk
A Discrete Job
Requirement: +1 mob
The mob is looking to put a hit on Amy, one of the Pirate's warlords. Maybe you could be the one to do it? Dulcamara will have the full brief. She'll be in the ruins of Tuckswood.
Quest Location: Tuckswood
Reward: +4 tallies, +1mob, +4 random junk
Uploxed
Naming DATABOI's Assassin
Requirement: GML 0+
DATABOI got ganked in Thetford forest but he didn't get a clear view of who did it, only that they looked human shaped. Someone needs to go to Thetford and find out. Maybe the Eyes of Gaia know? It's their turf.
Location: Thetford Forest
Report location: Nexus
Reward: +1 GML rep, +1 kudos, +2 tallies
Suffering For Sassafras
Requirement: GML 1+
The GML are looking for Sassafras Oil. There's a savage Land Pirate named Marie who apparently is in to aromatherapy. One plan is to kidnap her and extract from her the location of her essential oil supply. Unfortunately, she'll be surrounded by loads of heavily armed goons.
Location: Spooner Row
Report location: Fakenham
Reward: +1 GML rep, +2 kudos, +2 tallies
Plan B
Requirement: GML 2+
In case the Mob don't come through on their end of the deal, the plan is still to go ahead with the assault. The GML have been working on portable signal relay towers. One is nearly ready to install on the edge of the GML's zone, but it'll take a while to install and until then they're very vulnerable to attack. They need a trusted and competent guard there to protect against Walt Labs.
Location: a mile west of Cromer
Reward: +1 kudos, +1GML rep, +2 tallies
Bounty: Sandeep Singh Bodypart
Requirement: -1Legend
Jesterly has been saving up for months for a new morph. He's seen who destroyed his last morph on Terraterror's telecast feed and now he's determined to include a bit of his old killer in his next body! Jesterly is offering a huge reward for any confirmed body part of Mr Singh, and rarely- he doesn't much mind who it is who does the job, but the Sandeep is a seasoned killer and is armed with one of the only devices that is know to do permanent damage to an uploxed's mind...
Location: Sandeep was last seen in the countryside west of Lowestoft. Anyone with Connexion can currently track his whereabouts so long as Terraterror keep filming him.
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +3kudos
Legend Blimp Maintenance
Requirement: +0Legend
The blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +1kudos
Switch on the Tower
Requirement: +0Legend
Big bounty offered by the Legends for switching the Postwick tower back on and guarding it long enough for the Legends to get in and secure control.
Location: Postwick
Reward: +4 tallies, +1legend, +3kudos
Switch off the Tower
Requirement: +0Legend
Another big bounty offered by the Legends to almost anyone they don't actively hate: destroy the Ispwich Tower.
Location: Ispwich
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +3kudos
Dead Drop Guard
Requirement: +1Legend
There's to be an trade with the Londoners. Neither side fully trusts one another so the drop off is bound to be fraught. The Legends will need trusted hands to act as guards.
Location: Scole roundabout
Reward +3 tallies, +1 legend, +1 kudos
Camera Crew Wanted
Requirement: +0terra, biological
Report Location: Dereham
Frustrated by not being able to film into dead zone territories, TERRATERROR will pay continual kudos to anyone willing to swap out one of their eyes for a camera to film. The film will automatically upload when the person next returns to an area with signal.
Reward: +1 tallies, +1 kudos/month, +1terra, bodymod: camera eye
Guns for Kudos
Requirement: +0 terra
Location: Dereham
Terraterror are offering a straight swap: high quality guns for kudos. Can't say fairer than that.
Reward: +1 tally per gun, +1 kudos per gun.
Eyes Blimp Maintenance
Requirement: +0eyes
The Eye's blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Thetford Forest
Reward: +3 tallies, +1eyes, +1kudos
Let it Rain
Requirement: +1eyes
Sable is preparing to flood out the humans at Spooner Row, at the edge of the Eye's territory. They need a group to guard the cloud seeder for 24 hours while it creates the necessary deluge.
Quest Location: Spooner Row
Reward: +4 tallies, +1 kudos, +1eyes rep
Bargaining
Requirement: +2 eyes
The human, Dulcamara, has enough kudos to be uploxed. The inner team think she would make a good candidate for the Eyes, but she might need quite some persuading to sign up. At, to complicate matters, right now she spends most of her time in Postwick, which is a deadzone for the Uploxed. But if that ever changes, this would be a great opportunity.
Quest location: Postwick
Reward: +4 tallies, +3 kudos, +1 eyes rep
Mutant
Heads for Food
Requirement: +0walt
Walt Labs has a standing offer of 1 uploxed head = 1 month's nutrient mix supply. There are usually plenty of GML cyberbeasts on the road to Cromer...
Quest Location: Cromer Road
Report Location: Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, x1 nutrient mix flask
Felixstowe Raid
Requirement: +1walt
Walt Labs want the data held on a server farm in Felixstowe. Get there, get the computers, and get them back for a fat reward.
Quest Location: Felixstowe
Report Location: Amazona Base, Cromer
Reward: +3 tallies, +1walt rep, x2 random junk
Scouting Fakenham
Requirement: +2walt
The range on GML's Fakenham tower keeps growing steadily. Walt need a competent spy to survey the tower's defenses and find out what's happening there.
Quest Location: Fakenham tower
Report Location: Amazona Base, Cromer
Reward: +4 tallies, +1walt rep, x3 random junk
Tour of Duty
Requirement: +0londoners, mutants only
The Londoners are always looking for new mutants to join up with them. Every new soldier is tested and given a bit of starter gear that fits their skills, a place to stay and food in Bungay (so long as they assist in watch duty while they're there). It's a good deal, but anyone that joins up is obliged to head back with them to London when the campaign starts up again.
Quest Location: Recruitment Office, Bungay
Reward: +1 tallies, +1london rep, +1 armour or weapon or tool or vehicle
Eye on the Eye
Requirement: +0londoners
The Londoners are fighting all out war against the Eye in London. They'd like to know more about their enemies, but they have the tendency to explode or melt after being defeated. You've heard rumour of an Eye morph that got stuck when the Postwick tower went dark. It should be safe to just pick the thing up and bring it to the Londoner's.
Quest Location: By the County Council building, Norwich
Report Location: Bungay
Reward: +2 tallies, +1london rep, +2 random junk
Parts Caravan Guard
Requirement: London 0+
Caravan Guard sought for caravan of car parts leading north to the Keep in exchange for food.
Location: Bungay
Reward +2 tallies, +1 random junk, +1london rep (if rep <1)
Laxfield Mystery
Requirement: +1londoner
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around Bungay. The Londoners don't really want to move their base, so they want to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Bungay
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1londoner if tower is disabled.
Capture Viktor
Requirement: +1londoner
A dangerous mutant with dozens of tentacles and an addiction to vodka was last seen in The Broads. He would be invaluable in the fight against the Eyes in London.
Quest Location: The Broads
Report Location: Bungay
Reward: +3 tallies, +1londoner, +3 random junk
Dead Drop Liason
Requirement: +2londoner
A very trusted member is required as extra muscle for a sensitive drop off mission as something is to be traded with the Legends.
Location: Scole Outskirts
Reward: +1 londoner, +4 random junk, +4 tallies
Neozombie
Attend Service
Requirement: +0church
Spend a morning attending a sermon at the Church of the New Millenium and get to know the people there.
Quest Location: Ipswich
Reward: +2 tallies, +1church if <1
He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb
Requirement: +1church
The church is awash with a rumour that the Lord himself will be visiting Ipswich. They need to clear a large space for all the air-vehicles to land, and the most straightforward way of doing this is explosives. The Church has learned of a shady independent operator working out of Watton, by the name Creekal who apparently can get them set up. Someone brave needs to travel to Watton and find out if this guy has the goods and what his terms are.
Location: Watton
Report Location: Ipswich
Reward: +3 tallies, +1church
(https://i.imgur.com/KBV7RIs.png)
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 2
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
"Yeah, on my way. Sorry." Let's get going.
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 1
Experience Tally: 3
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, Bird Cage (in which is a Magpie), box of gold leaf, semtex
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Hold up Natrix don’t get triggered that easily makes you seem ill-tempered and ill-mannered, I’m just hear to escort the cloud seeder and drop off this bird. Sad that you don’t have any mission for a raid against the Londoners that your at war at, I so enjoy removing the fragile life of homosapiens and eliminating threats that challenge the Uploxed.
As for you Sandra, I’ll be by Watton for your Dromasaur Assassin and I’ll get you your two kudos in exchange for the satellite information.”
Rip open the cage bars and yeet gently let the magpie out of cage, than head to Watton
(Also convert 5 XP into +1 Empathy)
"I don't see why not. Maybe there'll be something good left around here. Like a jetpack! They probably managed to make those while we were frozen, right?" Theodore replies with a smile.
Airport exploration time! To the hangars to see if one of those planes is there for Timmy to check out. And maybe a jetpack, the old sci-fi staple.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 3
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka, Warp-powered bus
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 0
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 - Mutation Evolved
The problem with the mutations is that they're so random. Theodore wonders if it would be possible to improve existing mutations along a planned route. The scientists who did this to him must know something.
Quest location: Amazona Base, Cromer
Quest reward: x2 tallies
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 1
Experience Tally: 3
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, Bird Cage (in which is a Magpie), box of gold leaf, semtex
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Let’s see what we got here.”
Investigate the crash site, see if Jäger can find anything interesting in the wreckage. It’s looting time.
Head to [Spooner Row] for [Let It Rain]
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 1
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +2eyes -2pirates
Kudos: 1
[Mutants only]Mutation:
Experience Tallies: 6
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Let it Rain
Requirement: +1eyes
Sable is preparing to flood out the humans at Spooner Row, at the edge of the Eye's territory. They need a group to guard the cloud seeder for 24 hours while it creates the necessary deluge.
Quest Location: Spooner Row
Reward: +4 tallies, +1 kudos, +1eyes rep
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 3
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, Bird Cage (in which is a Magpie), box of gold leaf, semtex
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Hmm, now why would someone be screaming at this moment?”
Take the sunglasses and name list. Stalk and locate the position of the woman’s screaming, assessing why she is screaming or even better what she is.
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 0
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory:
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
”That’s okay Rovin, I’m just trying to find the latest scoop on what’s happening in all the cities and reporting it back to the Legends, anyways I shall take my leave.
Travel from Buried Saints Tower to [Watton]
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
As a direct result of recent events, Darrin is rather less patient than he typically is.
"Excuse me?" he shouts up toward the drones. But he's unheard, or maybe just ignored, or perhaps simply not responded to quickly enough.
So he uses Sonic Boom.
"EXCUSE ME, WHAT THE HELL IS GOING ON HERE?"
Head back to the den to report that there are people to adopt, as well as multiple friendly mujeres y hombres. Also, before that, grab a few batteries from the bucket before the kid destroys them all.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 7
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decryption radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Other items:
Diamond Dust
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
3 - Secure the future of the Hallocks de Piñta dynasty - Part 2 - Getting on with it (needs new description)
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
Well, that ended up working out okay. I think I'll surprise Mitchell by returning his boat.
Add a personal mission to return Mitchell's boat. Activate mission 1.
Start sailing down the river, and eventually south towards Ipswitch, hugging the coastline. Check if the houseboat has enough electricity from the solar panels to run the laptop. It probably does if it has a working electric heating element, although batteries and voltage issues might make it not suitable.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 1
Weird 2
Mutation 2
Den: house deep in the Norfolk Broads
Inventory:
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Razorwire
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Canal Boat
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions:
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 1
Personal Quests:
1 - Attacking the Nexus - Part 2 - Power
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x2 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
Paw at the chimney suggestively to the watchers of the keep, silently asking if they want me to try and sneak inside the truck. If they do, attempt to infiltrate the vehicle so I can get at Marie myself. Otherwise, ID the cargo being picked up and escape without being detected by the pirates. being quiet is HARD!
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: Minor knee injury (arrow to the knee : removed)
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 1
Experience Tallys: 1
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
Den: Thuxton
Personal Quests
1 - Find a human who actually cares about me - Part 1 - Meeting People
It's difficult for an uploxed to find a real human when you're Uploxed. However, in the neutral town of Watton, there are humans there who work with Uploxed. Perhaps one of them could come to care for P4?
Location: Watton
Reward: x2 tallies
2 - living a semi-normal life with said human - Part 1 - Requirements for Normality
Humans need all kinds of complicated stuff to survive well. At the very least, they need food and fresh water. Based on promising satellite data, P4 could survey potential habital areas where food and water are still available.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location
"Bloody hell," Ben mutters to himself, rubbing his head as he stumbles towards the camp, "Ah've gotta get maself some more ay that shit..."
This train of thought is abruptly interrupted as he is addressed. He straightens up, squinting at the other pirate.
"Aw aye, 'm fine. So what's the plan then?"
If I have time, ask what our plan of attack is before the ambush begins.
Otherwise, just follow some more-experienced pirate and be ready to make myself useful.
Gauge if my lash would be long enough to stretch across the road; if it is, maybe whisper to someone asking if they want to grab the other end so we can possibly clothesline any forward scouts. Of course, that plan would be moot if the frontrunners aren't on bikes...
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions: Hungry
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory:
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quest: Church Ambush (Land Pirates)
"Hey legends lady I'll take you to Watton, I'm gonna be passing through there anyway so I can drop you off."
See if Karen still wants the ride, then take her to Watton and drop her off.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 -
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: sorrowful
Den: farmhouse near Scole
Vehicle: Solar RV
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 6
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
(Used 5 tallies to improve Connexion)
Place the Cloud Seeder in the Copse of trees to limit exposure
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 2
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +2eyes -2pirates
Kudos: 1
[Mutants only]Mutation:
Experience Tallies: 1
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Let it Rain
Requirement: +1eyes
Sable is preparing to flood out the humans at Spooner Row, at the edge of the Eye's territory. They need a group to guard the cloud seeder for 24 hours while it creates the necessary deluge.
Quest Location: Spooner Row
Reward: +4 tallies, +1 kudos, +1eyes rep
Mission compromised! Take cover, and try to get down the chimney! Marie must still be inside, and we need to catch her before she either arms herself or escapes from the truck!
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: Minor knee injury (arrow to the knee : removed) Detected by land pirates (morph threatening situation)
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 1
Experience Tallys: 1
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
Darrin facepalms.
“Of all the stupid reasons to start up a tower...”
Then, he looks over the tower and Labyrinth with a critical eye, trying to figure out:
“So, guys, maybe going through the Labyrinth is a bad idea - but do you think we could go over it?”
”Here ya go”, Auze hands her the batteries, “You know, now that you've got the radios working on this end, let’s see if you can broadcast to the Tortler gun radio and back”. After testing this out, go and read some books on electrical generation and/or related subjects.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, seeks to become a Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +1keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 7
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decrypting radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Other items:
Diamond Dust
Giant Insectoid wing
Quest items:
Batteries
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
3 - Secure the future of the Hallocks de Piñta dynasty - Part 2 - Getting on with it (needs new description)
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
The dynasty endures. Also, is this the titular keep that the faction is based in (https://en.wikipedia.org/wiki/Norwich_Castle)?
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 3
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, Bird Cage (in which is a Magpie), box of gold leaf, semtex
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Damn drivers lacking their license, I’m about to get hit”
Dodge-roll out of the way of the truck, Jager’s start booting up his shadowjump to travel to Watton
Ed spots a young woman dressed in a faded jumper with grumpy cat knitted on it. This is definitely someone from the old days. He approaches her and she stares at his wings. She says "I told you freaks three times already I ain't joining your weird-ass fight. I just wanna go home."
"Really? Thank God. A lot of popsicles out here want to go on a rip-roaring reclamation mission when they first wake up, what with waking up in a ruined city and all. Some days, you'd think no one even wants a home.
That being said, things seem more homely than homey, especially with all the pirates around. To them, even people like you are too 'freakish'.
What's your story, Icepop?"
Try and get the popsicle to open up a little, mostly in relation to her values and aspirations.
me: Mister Ed
Appearance: A bat-like man, or a man-like bat, dressed in the tattered remains of navy-blue formal wear. Around his chest and back is an olive drab harness.
Profession: Wandering Trader
Faction: Unaligned Monster
Type: Mutant
Big Dream: Get a suit.
Personal Goals:
1: Find out about the people I was traveling with, once upon a time
2: Restart the merchant business I was once a part of. I was the boss, right? Yeah, that sounds right.
3: Educate the popsicles on what it means to be weird.
Stats:
Body: -1
Wits: -1
Empathy: 2
Weird: 3
Health:
Conditions: None
Luck: 2
Hunger: 4
Rep:
+0walt +0london +0mob +0keep +0church -1gml -1legends +0terra -1eyes -2pirates
Kudos: 0
Mutations:
Bat wings
You have large leathery wings that you wrap around you at night to keep warm. You can flap them hard to leap to high heights, and you can glide short distances with them.
Mimic Voice
With effort, your voice can mimic any kind of sound or voice with perfect fidelity.
Evil Eye
You can open a third eye on your forehead. People who gaze at it may be cursed with terrible luck for some time after.
Multiplication
You can split your body apart into smaller versions of yourself who share a single mind and experience what each other experience, but may act independently. These bodies can merge again. The more bodies, the harder it is to co-ordinate them.
Experience tally: 0
Stuff:
Den: An old garage, located under a highway south of Gaia territory
Signature Gear: The Rig, an armored harness designed for use with wings, made out of bicycle parts. Is able to support a decent amount of cargo while flying and gliding.
(Can I get quest 3 changed to include the possibility of returning it to the person instead of to the location? I might leave it somewhere else accessable and contact Mitchel via telepathy instead of going to that exact location.)
Assess how long it is since last high tide. High tides are twice a day, usually about 12 hours apart, with them sliding a bit later each day. If it's eight hours to go to Ipswitch and back, the tide needs to have been draining less than four hours to make it, preferably two to be safe. If it's been draining for more than two, I'll wait it out and try to get closer after the tide comes back. If less, proceed to Ipswitch and see if I can enter.
Just try to act calm and act like a pilgrim or someone unaligned doing shopping if challenged. Keep it low key unless recognized, and look for the resources I need for my first and second missions.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 1
Weird 2
Mutation 2
Den: house deep in the Norfolk Broads
Inventory:
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Canal Boat
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions: Grounded
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 1
Personal Quests:
1 - Attacking the Nexus - Part 2 - Power & Cables
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer and a new laptop cable. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x3 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
3 - Only Borrowed
Only Borrowed
Return Mitchel's boat where you found it.
Location: Norwich riverside
Reward: +1 tally.
"Oh shit!"
Hit the breaks and let the guy pass, then continue to Watton and drop the person off.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 -
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: sorrowful
Den: farmhouse near Scole
Vehicle: Solar RV
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 6
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 0
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory:
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
”Lets make sure that we don’t hit that dude, might scrap off your car and agitate him if he survives”
Help assist Dr. Burt with the driving, and reach my destination to be dropped off.
Bungay
"Really? Thank God. A lot of popsicles out here want to go on a rip-roaring reclamation mission when they first wake up, what with waking up in a ruined city and all. Some days, you'd think no one even wants a home.
That being said, things seem more homely than homey, especially with all the pirates around. To them, even people like you are too 'freakish'.
What's your story, Icepop?"
Try and get the popsicle to open up a little, mostly in relation to her values and aspirations.
[Ed rolled 3+2+2empathy=7]
"Mate, it's Alison," she says. "I used to be a cellist in New Zealand. I'd been through a bad break up and I got myself froze in Christchurch. Now I wake up and it's the end of the world. I really messed up. I just wanted to avoid seeing Kev around town for a year. Now I'm on the wrong side of the freaking planet and everyone's a bloody mutant and all I can do is sweat diamonds which would be great if there was a blimmin economy left. I can't even play my cello as it was destroyed when some bloody robots attacked me back in London."
As they're talking the gate rumbles open to the town and a huge convoy of cars starts filing in. "Aw shit, it's that woman again," says Alison. "I'm getting out of view mate before I'm dragged into her bullshit war."
Deep in the Broads
”Here ya go”, Auze hands her the batteries, “You know, now that you've got the radios working on this end, let’s see if you can broadcast to the Tortler gun radio and back”. After testing this out, go and read some books on electrical generation and/or related subjects.
[Auze rolled 6+3+2wits=11]
They experiment with the radio, setting up an AM receiver. After some trying they tune into the radio gun and achieve a two-way communication.
"So long as I have the radio and you have the gun on you, we should be able to talk," says Auze's sister.
There's not many books in the base, but the family had managed to salvage some before they left. Auze spends some time studying and gets the principles of connecting up electrical generation: he could seek to restart one of the many power plants in the area or try to achieve limited power generation through hooking up a windmill, or a bicycle generator or perhaps salvage some solar panels... there are lots of possibilities.
As he's reading, his father and brother make up their mind to go to the Keep. No doubt they'll have more tasks for him if he runs into them there.
Electric Blues is complete. Auze gains +2 tallies.
Watton
"Oh shit!"
Hit the breaks and let the guy pass, then continue to Watton and drop the person off.
Help assist Dr. Burt with the driving, and reach my destination to be dropped off.
Dodge-roll out of the way of the truck, Jager’s start booting up his shadowjump to travel to Watton
[Burt rolled 5+2+2body+1karen=10]
[Jager rolled 6+3+3body=11]
"Lookout!" Karen points at the robot and Burt swerves the van, missing the robot. He rights the wheel and keeps on driving to Watton. Unseen behind them, Jager the killbot sinks into the shadows and steps out of a dark alleyway in Watton.
Soon after, the motorhome drives through the open gate of the walled neutral town. The old buildings have been knocked through and covered over into a ramshackled expanse of corrugated iron shacks. Smoke pours out workshops and the air is thick with the sound of industry. Robots, cyberbeasts, drones and even a few humans all move around in a flurry of activity.
In the centre of the town there's a man languishing in a cage. In front of one of the chop-shops, a 6-foot high yellow robo-dinosaur is in avid conversation with a squat drone with a television for a body.
"Don't kill anyone here," Rovin advises from the back of the vehicle, "They really bust your ghosts if you get what I mean."
Spooner Row
Place the Cloud Seeder in the Copse of trees to limit exposure
[Sandra rolled 5+2+2wits+1woods=10]
[Sandra rolled 2+5+2wits-1woods=8]
Sandra sneaks into the woods. She's pretty sure no one has seen her at it. She sets up the cloud seeder and it starts spewing a fine mist into the air. The thing is going to take ages and while she's standing near, the chemicals in the seed mix are bound to play havoc with her joints: she'll need to find somewhere else to hide while watching over the seeder.
Mission compromised! Take cover, and try to get down the chimney! Marie must still be inside, and we need to catch her before she either arms herself or escapes from the truck!
[P4 rolled 3+3+2body+1cat=9]
In the camp, P4 acts fast and dives into the chimney. He uses his cat-like flexibility to squeeze into the narrow space. But out of the gun fire and into the flames! At the base of the chimney there's a bed of hot coals. Not wishing any damage to his morph, he leaps out and into the trailer beyond. It's a workshop laid out with dozens of tools including a bench of half-completed bullets in front of a packet of gunpowder. A thin Slavic woman in her mid-twenties with brunette hair and brilliant green eyes steps out of the darkness and jams a pipe rifle into P4's mouth. In less than a second she is going to pull the trigger.
P4 gains condition: gun in mouth. P4 is in a morph-threatening situation.
Laxfield
Darrin facepalms.
“Of all the stupid reasons to start up a tower...”
Then, he looks over the tower and Labyrinth with a critical eye, trying to figure out:
“So, guys, maybe going through the Labyrinth is a bad idea - but do you think we could go over it?”
[Darrin rolled 2+3+1empathy+1london=7]
Balthazar looks at the labyrinth and the tower in the middle. "Undoubtedly there are great treasures within to entice us more... but it could be fatal... We will come back with a blimp and sail straight to the tower."
The drones are listening in. "THIS ISN'T VERY SPORTING OF YOU!" one of them booms. A tiny pellet hurtles down at Big Ben's feet, and he hops back. Dozens more drones buzz over and start blasting a barrage of projectiles at the feet of the party. Everyone begins pushed inexorably towards the archway of the labyrinth...
Mudflats -> Ipswich
(Can I get quest 3 changed to include the possibility of returning it to the person instead of to the location? I might leave it somewhere else accessable and contact Mitchel via telepathy instead of going to that exact location.)
Sure. The wording is now "Return Mitchel's boat either to him or where you found it.".
Assess how long it is since last high tide. High tides are twice a day, usually about 12 hours apart, with them sliding a bit later each day. If it's eight hours to go to Ipswitch and back, the tide needs to have been draining less than four hours to make it, preferably two to be safe. If it's been draining for more than two, I'll wait it out and try to get closer after the tide comes back. If less, proceed to Ipswitch and see if I can enter.
Just try to act calm and act like a pilgrim or someone unaligned doing shopping if challenged. Keep it low key unless recognized, and look for the resources I need for my first and second missions.
[Sandeep rolled 3+4+2wits=9]
[Sandeep rolled 3+2+2wits=7]
[Sandeep rolled 4+5+2wits=11]
Sandeep considers it best to just wait it out: if he were to miscalculate the tides, the boat could be left for ages. While he's preparing for the tide to return, a dark green silent drone with a long telescopic lens spies him in the distance before flying off again.
In time Sandeep chugs the boat alongside the water and up the river Orwell into the great town of Ipswich. It's a vast town almost as big as Norwich and in a similar state of disrepair. By the time he arrives, it's dark and there's a glow of lights from the very centre of town. As he's just scavenging for now, he decides to avoid the people. He scours the dark overgrown streets for an electronic outlet and at last, behind a tarnished statue of an old woman in a great coat, he finds a junk electronics store. With his immense strength, it is no challenge to get the door open and soon he finds himself sorting through appliances in the moonlight.
After nearly an hour of searching, he finds what he's looking for: a replacement cable for the laptop and a HAM radio! The cable is the correct voltage and should work fine on his boat, as will the radio. (Though he knows all the signal here will be jammed as its a radio dead zone!) As Sandeep creeps back to the marina where his boat is moored, he hears a voice shout from behind him.
There's a girl who can't be older than 12 or 13. Her face is pale in the moonlight and her red hair gleams. She's wearing plain workclothes and has a duffel bag over one shoulder.
"Hey mister!" she shouts. "I seen your boat. I need to get out of this stinking deadman town! Take me with you!"
(http://www.gilescartoons.co.uk/scrapbook/images/ipswitch3.jpg)
Quest updated:
The Quest Log Has Been Updated!
Legend quest updated with Sandeep's last-seen location.
Human
Carol's Crafts
Requirement: +0keep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: Norwich Castle
Reward +1 tally, +1 random junk
Caravan for Apprentices
Requirement: +0keep
Guards are sought for a caravan leading north, protecting one of the children who is to be apprenticed at Walt Labs.
Quest Location: The Keep
Reward +2 tallies, +1 random junk, +1keep rep (if rep <1)
Census
Requirement: +1keep
Refugees have settled in the old stadium across the river. Someone should go and do a census of who is there and what they need.
Quest Location: Stadium, Norwich
Report Location: Norwich Castle
Reward: +3 tallies, +1 random junk, +1keep rep
Sweep the Road
Requirement: +2keep
Land Pirates have set up an ambush point along Spooner Row. The Keep needs reliable soldiers to help clear it out.
Quest Location: Meet General Dell at Norwich Castle where their attack convoy will start out.
Reward: +4 tallies, pick of the loot (vehicles and weapons likely), +1keep rep
Swap Shop
Requirement: +0pirate
Pirates from all over the area are meeting up in Scole to swap weapons and car parts. A good way to take part in Pirate culture is to bring something impressive to trade.
Quest Location: Scole
Reward: +2 tallies, +1pirate and +1 random weapon if brought a weapon or vehicle part to swap
Church Ambush
Requirement: +1pirate
Rumour is, some bigwigs are going to be arriving soon on the road. Only one south road to Ipswich and it's surrounded by dense woods: a perfect ambush point. Meet up with the camp that have been waiting on the church convoy in Dedham Vale.
Quest Location: Dedham Vale
Reward: +3 tallies, +1pirate, +2 random loot if ambush is successful.
Tower Defense
Requirement: +1pirate
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around the south of the Postwick dead signal zone . The Pirates need to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Norwich outskirts
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1pirate if tower is disabled.
Ecstasy of Gold
Requirement: +0 mob
Irma of the Mob wants to plate her throne with gold. You've learned of a gold leaf catering place which must have a load of gold leaf. Might make a good impression...
Quest Location: Caterers near Dereham
Report Location: Postwick
Reward: +2 tallies, +1mob
He Feels Like A Tourist
Requirement: +0 mob
There's a rumour that the Mob are looking for unaligned uploxed known as 'Tourists'. For what purpose nobody knows for sure, but there's said to be a rich reward for bringing one back to Postwick.
Quest Location: Watton might be a good place to find a Tourist, but you may know of other places.
Report Location: Postwick
Reward: +3 tallies, +1mob, +3 random junk
A Discrete Job
Requirement: +1 mob
The mob is looking to put a hit on Amy, one of the Pirate's warlords. Maybe you could be the one to do it? Dulcamara will have the full brief. She'll be in the ruins of Tuckswood.
Quest Location: Tuckswood
Reward: +4 tallies, +1mob, +4 random junk
Uploxed
Naming DATABOI's Assassin
Requirement: GML 0+
DATABOI got ganked in Thetford forest but he didn't get a clear view of who did it, only that they looked human shaped. Someone needs to go to Thetford and find out. Maybe the Eyes of Gaia know? It's their turf.
Location: Thetford Forest
Report location: Nexus
Reward: +1 GML rep, +1 kudos, +2 tallies
Suffering For Sassafras
Requirement: GML 1+
The GML are looking for Sassafras Oil. There's a savage Land Pirate named Marie who apparently is in to aromatherapy. One plan is to kidnap her and extract from her the location of her essential oil supply. Unfortunately, she'll be surrounded by loads of heavily armed goons.
Location: Spooner Row
Report location: Fakenham
Reward: +1 GML rep, +2 kudos, +2 tallies
Plan B
Requirement: GML 2+
In case the Mob don't come through on their end of the deal, the plan is still to go ahead with the assault. The GML have been working on portable signal relay towers. One is nearly ready to install on the edge of the GML's zone, but it'll take a while to install and until then they're very vulnerable to attack. They need a trusted and competent guard there to protect against Walt Labs.
Location: a mile west of Cromer
Reward: +1 kudos, +1GML rep, +2 tallies
Bounty: Sandeep Singh Bodypart
Requirement: -1Legend
Jesterly has been saving up for months for a new morph. He's seen who destroyed his last morph on Terraterror's telecast feed and now he's determined to include a bit of his old killer in his next body! Jesterly is offering a huge reward for any confirmed body part of Mr Singh, and rarely- he doesn't much mind who it is who does the job, but the Sandeep is a seasoned killer and is armed with one of the only devices that is know to do permanent damage to an uploxed's mind...
Location: Sandeep was last seen on a beached narrowboat in the Alde Mudflats near Ipswich.
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +3kudos
Legend Blimp Maintenance
Requirement: +0Legend
The blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +1kudos
Switch on the Tower
Requirement: +0Legend
Big bounty offered by the Legends for switching the Postwick tower back on and guarding it long enough for the Legends to get in and secure control.
Location: Postwick
Reward: +4 tallies, +1legend, +3kudos
Switch off the Tower
Requirement: +0Legend
Another big bounty offered by the Legends to almost anyone they don't actively hate: destroy the Ispwich Tower.
Location: Ispwich
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +3kudos
Dead Drop Guard
Requirement: +1Legend
There's to be an trade with the Londoners. Neither side fully trusts one another so the drop off is bound to be fraught. The Legends will need trusted hands to act as guards.
Location: Scole roundabout
Reward +3 tallies, +1 legend, +1 kudos
Camera Crew Wanted
Requirement: +0terra, biological
Report Location: Dereham
Frustrated by not being able to film into dead zone territories, TERRATERROR will pay continual kudos to anyone willing to swap out one of their eyes for a camera to film. The film will automatically upload when the person next returns to an area with signal.
Reward: +1 tallies, +1 kudos/month, +1terra, bodymod: camera eye
Guns for Kudos
Requirement: +0 terra
Location: Dereham
Terraterror are offering a straight swap: high quality guns for kudos. Can't say fairer than that.
Reward: +1 tally per gun, +1 kudos per gun.
Eyes Blimp Maintenance
Requirement: +0eyes
The Eye's blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Thetford Forest
Reward: +3 tallies, +1eyes, +1kudos
Let it Rain
Requirement: +1eyes
Sable is preparing to flood out the humans at Spooner Row, at the edge of the Eye's territory. They need a group to guard the cloud seeder for 24 hours while it creates the necessary deluge.
Quest Location: Spooner Row
Reward: +4 tallies, +1 kudos, +1eyes rep
Bargaining
Requirement: +2 eyes
The human, Dulcamara, has enough kudos to be uploxed. The inner team think she would make a good candidate for the Eyes, but she might need quite some persuading to sign up. At, to complicate matters, right now she spends most of her time in Postwick, which is a deadzone for the Uploxed. But if that ever changes, this would be a great opportunity.
Quest location: Postwick
Reward: +4 tallies, +3 kudos, +1 eyes rep
Mutant
Heads for Food
Requirement: +0walt
Walt Labs has a standing offer of 1 uploxed head = 1 month's nutrient mix supply. There are usually plenty of GML cyberbeasts on the road to Cromer...
Quest Location: Cromer Road
Report Location: Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, x1 nutrient mix flask
Felixstowe Raid
Requirement: +1walt
Walt Labs want the data held on a server farm in Felixstowe. Get there, get the computers, and get them back for a fat reward.
Quest Location: Felixstowe
Report Location: Amazona Base, Cromer
Reward: +3 tallies, +1walt rep, x2 random junk
Scouting Fakenham
Requirement: +2walt
The range on GML's Fakenham tower keeps growing steadily. Walt need a competent spy to survey the tower's defenses and find out what's happening there.
Quest Location: Fakenham tower
Report Location: Amazona Base, Cromer
Reward: +4 tallies, +1walt rep, x3 random junk
Tour of Duty
Requirement: +0londoners, mutants only
The Londoners are always looking for new mutants to join up with them. Every new soldier is tested and given a bit of starter gear that fits their skills, a place to stay and food in Bungay (so long as they assist in watch duty while they're there). It's a good deal, but anyone that joins up is obliged to head back with them to London when the campaign starts up again.
Quest Location: Recruitment Office, Bungay
Reward: +1 tallies, +1london rep, +1 armour or weapon or tool or vehicle
Eye on the Eye
Requirement: +0londoners
The Londoners are fighting all out war against the Eye in London. They'd like to know more about their enemies, but they have the tendency to explode or melt after being defeated. You've heard rumour of an Eye morph that got stuck when the Postwick tower went dark. It should be safe to just pick the thing up and bring it to the Londoner's.
Quest Location: By the County Council building, Norwich
Report Location: Bungay
Reward: +2 tallies, +1london rep, +2 random junk
Parts Caravan Guard
Requirement: London 0+
Caravan Guard sought for caravan of car parts leading north to the Keep in exchange for food.
Location: Bungay
Reward +2 tallies, +1 random junk, +1london rep (if rep <1)
Laxfield Mystery
Requirement: +1londoner
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around Bungay. The Londoners don't really want to move their base, so they want to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Bungay
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1londoner if tower is disabled.
Capture Viktor
Requirement: +1londoner
A dangerous mutant with dozens of tentacles and an addiction to vodka was last seen in The Broads. He would be invaluable in the fight against the Eyes in London.
Quest Location: The Broads
Report Location: Bungay
Reward: +3 tallies, +1londoner, +3 random junk
Dead Drop Liason
Requirement: +2londoner
A very trusted member is required as extra muscle for a sensitive drop off mission as something is to be traded with the Legends.
Location: Scole Outskirts
Reward: +1 londoner, +4 random junk, +4 tallies
Neozombie
Attend Service
Requirement: +0church
Spend a morning attending a sermon at the Church of the New Millenium and get to know the people there.
Quest Location: Ipswich
Reward: +2 tallies, +1church if <1
He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb
Requirement: +1church
The church is awash with a rumour that the Lord himself will be visiting Ipswich. They need to clear a large space for all the air-vehicles to land, and the most straightforward way of doing this is explosives. The Church has learned of a shady independent operator working out of Watton, by the name Creekal who apparently can get them set up. Someone brave needs to travel to Watton and find out if this guy has the goods and what his terms are.
Location: Watton
Report Location: Ipswich
Reward: +3 tallies, +1church
(https://i.imgur.com/aTyXbDA.png)
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
Darrin stands his ground right up until the projectiles are inches from his feet, and then-
"Alright, we'll go in! But first, I have some questions!"
Let's see about asking about why the hell it seems like any and all Uploxed entertainment seems to resolve around killing humans - especially considering that they're (supposedly) human, too.
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 3
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, ripped open Bird Cage (Empty), box of gold leaf, semtex
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Now I need to find this damn Murdock, he better be willing if he cares for the rest of the years in his life”
Ask around town for this Murdok is and where he is located at with Jager’s efficient negotiation and streetwise skills as well as going to talk to the individual, for [Part 1 - Quantum Interpretation]
The moment the gun barrel breached his mouth his jaw clamped down on it in a firm grip and he pushed into the Slavic woman, trying to rip the gun from her hands with a swift flick of his head. He prayed that it wouldn’t be loaded or that if it was, the motion of his pull didn’t cause her finger to depress the trigger.
Meanwhile, his speakers blared out two words during what might be the last two seconds of his morph’s life:”OHSASAFRAS”
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: Minor knee injury (arrow to the knee : removed) Detected by land pirates (morph threatening situation) Gun in mouth
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 1
Experience Tallys: 1
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
”Thanks for the drop off, now I’m going to go off in my way. Good luck with you.”
Karen sees the environment of the Watton, clearly a main hub where both Uploxed, human, and possibly mutants have a equal chance of opportunity for trading and talking with each other, a town of peace and sees this as a interesting place to gather stories for the Legends
Utilizing my profession as a journalist for experience try to collect stories, gossip, and contemporary news from Watton, preferably the yellow dinosaur and the squat television drone, as well as other passersby in the town
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 0
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory:
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
Look for a nearby hill I can climb on to watch the Cloud Seder and Spooner Row from above
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 2
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +2eyes -2pirates
Kudos: 1
[Mutants only]Mutation:
Experience Tallies: 1
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Let it Rain
Requirement: +1eyes
Sable is preparing to flood out the humans at Spooner Row, at the edge of the Eye's territory. They need a group to guard the cloud seeder for 24 hours while it creates the necessary deluge.
Quest Location: Spooner Row
Reward: +4 tallies, +1 kudos, +1eyes rep
Hop on up to get a better view of the convoy, then invite Alison to sign on as a partner in the merchant industry. It's so rare to find someone who knows the value of an economy. If she accepts, give her directions to the Esso shop, and have the offshoot work on the welcome mat. After that, head on down to Sudbury to [Restart the Business].
Name: Mister Ed
Appearance: A bat-like man, or a man-like bat, dressed in the tattered remains of navy-blue formal wear. Around his chest and back is an olive drab harness.
Profession: Wandering Trader
Faction: Unaligned Monster
Type: Mutant
Big Dream: Get a suit.
Personal Goals:
1: Find out about the people I was traveling with, once upon a time
2: Restart the merchant business I was once a part of. I was the boss, right? Yeah, that sounds right.
3: Educate the popsicles on what it means to be weird.
Stats:
Body: -1
Wits: -1
Empathy: 2
Weird: 3
Health:
Conditions: None
Luck: 2
Hunger: 4
Rep:
+0walt +0london +0mob +0keep +0church -1gml -1legends +0terra -1eyes -2pirates
Kudos: 0
Mutations:
Bat wings
You have large leathery wings that you wrap around you at night to keep warm. You can flap them hard to leap to high heights, and you can glide short distances with them.
Mimic Voice
With effort, your voice can mimic any kind of sound or voice with perfect fidelity.
Evil Eye
You can open a third eye on your forehead. People who gaze at it may be cursed with terrible luck for some time after.
Multiplication
You can split your body apart into smaller versions of yourself who share a single mind and experience what each other experience, but may act independently. These bodies can merge again. The more bodies, the harder it is to co-ordinate them.
Experience tally: 0
Stuff:
Den: An old garage, located under a highway south of Gaia territory
Signature Gear: The Rig, an armored harness designed for use with wings, made out of bicycle parts. Is able to support a decent amount of cargo while flying and gliding.
(Did that complete quest #2, finding a HAM radio? Or do I need to get to base first?)
Mmmh, I'm sympathetic, but don't want to get involved. And if a kid follows me, she could get caught up in the crossfire. Or used as a hostage against me.
Not to mention she could be a plant or an assassin. Or a bodysnatcher.
Or a decoy.
Get the five minute summary as to what the kid is from her. Search her baggage to see what she's carrying and confiscate (temporarily) any weapons.
Try to ferret out if she's a hostile or being used as one. If so, keep any weapons and leave the area, looking out for more unfriendlies. If not, return any weapons and let her roll Empathy to see if she convinces me to take her along. Give her a +1 bonus if she has any skills or equipment relevant to my goals or surviving independantly.
In either course, lets get heading back home.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 1
Weird 2
Mutation 2
Luck 2
Kudos was 2.
Den: house deep in the Norfolk Broads
Inventory:
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Laptop cable
HAM radio
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Canal Boat
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions: Ok
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 1
Personal Quests:
1 - Attacking the Nexus - Part 2 - Power & Cables
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer and a new laptop cable. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x3 tallies
2 - Establish mass communication method - Part 1 - Radio Free Wasteland
All the existing radio towers are corrupted, allowing Uploxed to piggyback on them. But if a short-wave radio network were set up, anyone with a HAM radio could communicate with each other, and anyone with any kind of radio could receive messages. First step is to get one.
Location: Arctech Radio Supplies, Norwich OR wander the backstreets in Ipswich on the off-chance there's an appropriate shop.
Reward: x1 tallies
3 - Only Borrowed
Only Borrowed
Return Mitchel's boat to him or to where you found it.
Location: Norwich riverside
Reward: +1 tally.
”Thanks for the drop off, now I’m going to go off in my way. Good luck with you.”
"Your welcome, good luck with your thing."
Leave Watton and start heading for Castle Rising.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 -
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: sorrowful
Den: farmhouse near Scole
Vehicle: Solar RV
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 6
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
Ben's all-too-brief grin of triumph quickly twists into a grimace as his compatriot topples into the truck's path.
"Hang on!", he shouts to them, adjusting his grip on the lash before throwing his weight back from the road in a desperate attempt to yank them out of the danger zone.
Quickly shout at the other pirate to hold on tight!
Tighten my grip on the lash, possibly wrapping it around a forearm or something, then lunge backwards, using all my strength - as well as my bodyweight, gravity and momentum - to pull them to safety before the truck can reach them.
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions: Hungry
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory:
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quest: Church Ambush (Land Pirates)
Spend a few minutes to scrounge around for jump boot fuel. Whether we find any or not, get on the road again to Cromer!
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 3
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka, Warp-powered bus, Jump boots
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 0
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 - Mutation Evolved
The problem with the mutations is that they're so random. Theodore wonders if it would be possible to improve existing mutations along a planned route. The scientists who did this to him must know something.
Quest location: Amazona Base, Cromer
Quest reward: x2 tallies
Go look for the Keep’s forward general out in the field. On the way there, look out for any useful junk... or tortles. Spend 5 tallies on increasing wits.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, aspiring Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +1keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 9
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decrypting radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Other items:
Diamond Dust
Giant Insectoid wing
Quest items:
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
3 - Secure the future of the Hallocks de Piñta dynasty - Part 2 - Getting on with it (needs new description)
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
“Damnit... ok.
I think mechanical dangers will likely be some of the easiest stuff for us to deal with, so yes, we go south. I don’t know about all of your powers, but I can probably at least somewhat disable moving parts with sonic booms and keratin spikes, and if I can get close, I can dismantle them, and I have the experience with these types of things to have a good idea of how to do that all properly. Let’s do this carefully.
Now, we’re all in this together, so I want openness. What can each of you contribute? Because right now, we live together, or we die together.”
Roll into a ball towards the 4 humans aiming to crush them or scare them away
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 2
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +2eyes -2pirates
Kudos: 1
[Mutants only]Mutation:
Experience Tallies: 1
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Let it Rain
Requirement: +1eyes
Sable is preparing to flood out the humans at Spooner Row, at the edge of the Eye's territory. They need a group to guard the cloud seeder for 24 hours while it creates the necessary deluge.
Quest Location: Spooner Row
Reward: +4 tallies, +1 kudos, +1eyes rep
Maybe I should have taken the kid. I don't like the church any better, and they probably would have done their freaky robot brain thing on her.
..yeah, but she wouldn't have been any safer with me.
..I could have just let her go somewhere up the coast.
..Where she could have been attacked by the killer robots.
..I could have dropped her off at the keep or something. They might have sent her to be mutated or drafted her into their war, but..
...sigh. I need to fix things enough so that these choices don't have to be made.
Not much to do except wait for morning, then. Although priority would be on mission #1, investigating that laptop first. I can broadcast after I have a power source I own, so I can do so reliably. If nothing occurs, investigate that hard drive tomorrow.
Fill slot #2 with whatever the next goal will be for the broadcast one, so probably 'acquire some kind of power source.' I'd be happy getting it from the churce or the eye of gaia, as I haven't stolen from either of them in a while.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 1
Weird 2
Mutation 2
Luck 2
Kudos was 2.
Den: house deep in the Norfolk Broads
Inventory:
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Laptop cable
HAM radio
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Canal Boat
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions: Ok
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 1
Personal Quests:
1 - Attacking the Nexus - Part 2 - Power & Cables
Sandeep has found a hard drive of research on Nexus... but he needs electricity to run a computer and a new laptop cable. That would mean approaching one of the hubs of civilisation...
Location: Postwick, the Keep, Bungay, Ipswich or Cromer
Reward: x3 tallies
3 - Only Borrowed
Only Borrowed
Return Mitchel's boat to him or to where you found it.
Location: Norwich riverside
Reward: +1 tally.
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 3
Experience Tally: 0
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, ripped open Bird Cage (Empty), box of gold leaf, semtex
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 1 - Quantum Interpretation
Some people say the uploxing was a botched singularity, and that the people of Earth put their minds into machines before they could develop real runaway AI. But it's indisputable that in the final years of Earth civilisation, there were immense leaps in technical capability, and experimental applications of new dimensional technology began to proliferate before being abandoned as their creators uploxed into a digital paradise. Jager has heard a rumour that the Postwick Mob are now dealing in dangerous prototypes- perhaps they have something that could improve the shadow step? They have an agent called Murdok in the neutral town of Watton.
Location: Watton
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Now Murdok I need a human engineer to improve my teleportation technology that is built into my morph, I learned from the Nexus that your the man that can do that. If you value the rest of your life spent on tinkering, I recommend helping me.
Coerce Murdok into helping Jager by improving his shadow-step technology and figuring out how you would do that
"Well, Timmy, I reckon they ought to be at least somewhat civilized. Maybe one of them will be a fan, if you did happen to find my books in their Norwich facility." Theodore said with a smile.
"Hello there! My name is Theodore Ansen, and this is my friend Timmy. This is the Walt Labs base, yes? I was hoping to have a word with some of your scientists, or someone in charge if it isn't any trouble. Or whoever I need to talk to to get to talk to one of those people." He offered an introduction as he approached the gate person.
I refuse to give up hope that I can't get through a social encounter without lying. But if that fails, lie my way in to where I need to be. This is just like the myriad scenes in
my Bosley Starshift anthology, which featured an interstellar spy who routinely lied his way into various high-stakes poker games, restricted access bases, and that bar with the galaxy's best Nebula Martini from which he had been banned in previous novels.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 3
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka, Warp-powered bus, Jump boots
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 0
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 - Mutation Evolved
The problem with the mutations is that they're so random. Theodore wonders if it would be possible to improve existing mutations along a planned route. The scientists who did this to him must know something.
Quest location: Amazona Base, Cromer
Quest reward: x2 tallies
Start on C4, keeping two eyes open.
Name: Mister Ed
Appearance: A bat-like man, or a man-like bat, dressed in the tattered remains of navy-blue formal wear. Around his chest and back is an olive drab harness.
Profession: Wandering Trader
Faction: Unaligned Monster
Type: Mutant
Big Dream: Get a suit.
Personal Goals:
1: Find out about the people I was traveling with, once upon a time
2: Restart the merchant business I was once a part of. I was the boss, right? Yeah, that sounds right.
3: Educate the popsicles on what it means to be weird.
Stats:
Body: -1
Wits: -1
Empathy: 2
Weird: 3
Health:
Conditions: None
Luck: 2
Hunger: 4
Rep:
+0walt +0london +0mob +0keep +0church -1gml -1legends +0terra -1eyes -2pirates
Kudos: 0
Mutations:
Bat wings
You have large leathery wings that you wrap around you at night to keep warm. You can flap them hard to leap to high heights, and you can glide short distances with them.
Mimic Voice
With effort, your voice can mimic any kind of sound or voice with perfect fidelity.
Evil Eye
You can open a third eye on your forehead. People who gaze at it may be cursed with terrible luck for some time after.
Multiplication
You can split your body apart into smaller versions of yourself who share a single mind and experience what each other experience, but may act independently. These bodies can merge again. The more bodies, the harder it is to co-ordinate them.
Experience tally: 0
Stuff:
Den: An old garage, located under a highway south of Gaia territory
Signature Gear: The Rig, an armored harness designed for use with wings, made out of bicycle parts. Is able to support a decent amount of cargo while flying and gliding.
"Ether way we're probably better off avoiding it."
Turn the RV around and drive out of the smoke, then find a different route to Castle Rising.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 -
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: sorrowful
Den: farmhouse near Scole
Vehicle: Solar RV
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 6
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
”Now Mr. Killazilla and television morph, may I request some information about any passing or staying Tourist Uploxeds?, it’s of the interest to the Legends and your help would be greatly appreciated”.
Ask the yellow dinosaur and squat television Uploxed about any news for residing Tourist Morphs that reside within Watton, and ask around people around town for information about if any live here.
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 1
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory:
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
Back away from this mess while they are still distracted. While attempting that: Jorge, walk into the outer areas away form me, give out a Tortle call, and climb up a tree. The sound should shatter their psyche just long enough to get away.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, aspiring Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 2
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +1keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 9
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decrypting radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Other items:
Diamond Dust
Giant Insectoid wing
Quest items:
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
3 - Secure the future of the Hallocks de Piñta dynasty - Part 2 - Getting on with it (needs new description)
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
"Get doon!"
Take my own advice - throw myself flat in the pick-up's tray to avoid any shotgun blasts.
Wait and see what the drivers of both vehicles do - get ready to fight if the truck slows down, stops or crashes, or to return fire if I can get my hands on a ranged weapon of some description. Otherwise, just hold on, keep my head down, and see how the situation pans out.
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions: Hungry
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory:
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quest: Church Ambush (Land Pirates)
"WHY CANT WE ALL GET ALONG?!"
P4 springs into action and tries to grab Marie by the coat, intent on dragging her into the living compartment and shutting the door behind them with a swift kick, hoping to use it as cover despite the the exposed cab, and trying to figure out a way to drive using his morph.
"I JUST WANTED INFORMATION, NOT BULLETS!"
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: Minor knee injury (arrow to the knee : removed) Detected by land pirates (morph threatening situation)
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 1
Experience Tallys: 1
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
“Balthazar, I want you to go check out the southeast passage, see if you can get the blades stopped, or at least slowed to a manageable level, or even just identified a way we could stop them. Gavel, if you could use your hammer to check out the blades and the southwest slope, that would help us a lot. There’s no good reason to take unnecessary risks when we can do this kind of stuff.
While we’re waiting, Ben, let’s see if we can extend your power a bit. If we could coordinate by thought, and share information just by getting it, it’d make this go far smoother.”
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 3
Experience Tally: 1
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, ripped open Bird Cage (Empty), box of gold leaf, semtex
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 2 - Gh0st Busting
The Legends uplox known as Gh0st has more advanced shadow-jumping technology. All you need is its quonbox component or the schematics for it. Who knows where Gh0st is hiding though. Someone in Nexus, Watton, or the Legends base might know.
Location: Nexus, Watton or Buried Saint
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”You might call me a bounty hunter now Mr. Murdok, and I plan to get this Gh0st morph either peacefully or through him or her’s morph body on your work bench with this person’s technology as my bounty. I’ll see if anyone from the local town have any leads for this Gh0st before I head directly towards the Legends base”
Jäger shall leave Murdok’s workspace and go and try and find information from any of the residents here about the last known whereabouts for this Gh0st uploxed through a bit of carousing the town, going to the depraved chain man, Glitterbox, or Killazilla and anyone else worth mentioning for this crucial knowledge.
“Well, not what I was expectin - nevermind, no time to explain. I’m Auze, Tortle trainer, and here’s two of my three tortles. As for the third, he’s what you’ve been hearing-sorry, needed a distraction. Got all them over there stunned, even the Mockery*. We have ‘bout a minute to act upon it, and the Mockeries’re plannin’ somethin’ up on that hill, so what shall we do?”
Go with Dell, this is quite a situation we’re all in. Spend 5 tallies on increasing empathy
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, aspiring Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 3
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +1keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 4
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decrypting radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Other items:
Diamond Dust
Giant Insectoid wing
Quest items:
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
3 - Secure the future of the Hallocks de Piñta dynasty - Part 2 - Getting on with it (needs new description)
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
*a Galapagosian nickname for the uploxed, based on how “their actions are a mockery of humanity, their existence is a mockery of life, their Nexus is a mockery of heaven, and their morphs are mockeries of nature’s creatures”
”Sorry for the feelings of unpleasantness Glitterbox, the reasoning that the legends are interested in tourist morphs is to see if they have any information on the GML or other antagonists for us as a third party for information, no negative intent on our part. Is this is why you are a bit anxious Glitter, that you are a tourist or one of your best friends is one of them?”
Karen will approach and than try to calm down Glitterbox’s anxiety and try to gain the Uploxed trust, as well as trying to determine whether he is a tourist morph or knows any fellow tourists.
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 1
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory:
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 2
Health
Conditions:
Luck: 2
Distance: 2
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +2eyes -2pirates
Kudos: 1
[Mutants only]Mutation:
Experience Tallies: 1
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Let it Rain
Requirement: +1eyes
Sable is preparing to flood out the humans at Spooner Row, at the edge of the Eye's territory. They need a group to guard the cloud seeder for 24 hours while it creates the necessary deluge.
Quest Location: Spooner Row
Reward: +4 tallies, +1 kudos, +1eyes rep
Try to make my way back to the cloud seeder. Attack anyone who follows me
"Aw man zebras are my favorite animal, take the wheel I'm gonna shot them in their faces."
Let Rovin take the wheel, then go to the back of the RV and shoot the zebras from a back window.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 -
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: sorrowful
Den: farmhouse near Scole
Vehicle: Solar RV
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 6
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
Well, apparently I wasn't satisfied having stolen fire from the gods, so I had to steal Fire 2.0 as well.
It's also not quite right. It might kill all the uploxed. It might just make them really mad and really bored. It might just kill the ones that have nothing to do with the surface world.
And I can't do some damage as a demonstration to force negotiations like I wanted.
Still, it's something.
..I need some advice on this.
Start a new personal quest to meet up with Harjinder again so I can talk to her about what I've found. I don't know what she'll recommend, but she shouldn't set people on me. Or at least more people.
Start quest 3 and sail the boat up the river again. Don't go all the way to Mob territory, but try to get close enough for telepathic contact with Mitchel
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 1
Weird 2
Mutation 2
Luck 2
Kudos was 2.
Den: house deep in the Norfolk Broads
Inventory:
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Laptop cable
HAM radio
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Canal Boat
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions: Ok
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 4
Personal Quests:
2 - Establish mass communication method - Part 2 - Power to the people
Sandeep has a HAM radio. He wants a reliable source of power for it that isn't the boat (as he intends to give that back). He knows that several of the Uploxed factions have blimps which must have their own power source, so he could steal from them. Other than that, he could try robbing some solar panels from the Church.
Location: Either Buried Saint (Legends), Thetford Forest (Eyes), Dereham (Terraterror) or Ipswich (Church)
Report location: Den in the broads
Reward: +1 tally, power source
3 - Only Borrowed
Only Borrowed
Return Mitchel's boat to him or to where you found it.
Location: Norwich riverside
Reward: +1 tally.
"Aha, I knew it would catch your attention. Just like in The Saturn Ring Scenario." Theodore was of course referring to his second-best-selling book, a part of the Bosley Starshift anthology in which Bosley, having been kidnapped and experimented upon, became the prototype of Mutacorp's Politico gene-treatment which made its subjects capable of manipulating people's thoughts and actions through their voice alone though causing the user's body to gradually waste away. Near the end of a book, Bosley gained access to Mutacorp's headquarters much the way Theodore had done, using his ability to keep the gate guards from shooting at him and knowing it would draw the attention of the CEO.
"Please be assured I meant no harm. I figured you would have the technology here to break them out of any negative effects of my ability since you have had roughly five hundred years to develop one. There are two matters that I wished to seek your help with. I seek a way to enhance or evolve my current mutations, and any information that your group is willing to release about the Hunger. I had a friend who was overtaken by it, and I want to help him." Theodore replies.
"Oh, also, who's idea was it to have all my books in the Norwich building? And you called me a Code 17. Does that stand for 'Mental Manipulator via Auditory Stimulus'?" Theodore recalled this from a list of codes he had developed while working on his last novel. It was supposed to be the newest Bosley Starshift novel, picking up after the last novel left Bosley floating through deep space in a stasis pod. He would land on a planet of human-like aliens whose genetics were prone to various, reality-bending mutations. The list of codes was something Theodore had developed when he realized the civilization must have some way of efficiently referring to the different mutations. Sadly, the electrical copy of the novel had mysteriously disappeared along with his notes, even the physical ones, one night while he slept. It was the disappointment from so suddenly losing what he perceived as his Magnum Opus that led Theodore to be cryogenically frozen.
Talk with Jackson Davis. Also let Timmy ask any questions he has.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 3
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka, Warp-powered bus, Jump boots
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 0
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 - Mutation Evolved
The problem with the mutations is that they're so random. Theodore wonders if it would be possible to improve existing mutations along a planned route. The scientists who did this to him must know something.
Quest location: Amazona Base, Cromer
Quest reward: x2 tallies
Ben's eyes dart from the approaching rider to the truck he's clinging to and back again. He thinks quickly.
If I can pull self into the tray before my assailant comes within prodding distance, great! In that case, get up and strike them with my lash - aiming for their weapon-hand.
If not, wait for the right moment to swing my legs up and boot them in the faceplate, or at least deflect the cattle prod with my boots. As soon as they're dealt with, scramble back into the tray to catch my breath and grab the gun.
If worst comes to worst and I am zapped or otherwise dislodged from the truck, do my best to roll out of the path of all these vehicles - maybe get behind a tree that looks sturdy enough to give a driver pause, then take stock of the situation.
See if the now-riderless bike from earlier is nearby and if so, grab it, or maybe jump aboard another pirate vehicle to rejoin the chase.
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions: Hungry
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory:
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quest: Church Ambush (Land Pirates)
Well, isn't this quite the situation.
Ed sidles his way over towards the display, third eye closed, but ready to snap open at any moment.
"Well, then, you've done quite the job on these."
Name: Mister Ed
Appearance: A bat-like man, or a man-like bat, dressed in the tattered remains of navy-blue formal wear. Around his chest and back is an olive drab harness.
Profession: Wandering Trader
Faction: Unaligned Monster
Type: Mutant
Big Dream: Get a suit.
Personal Goals:
1: Find out about the people I was traveling with, once upon a time
2: Restart the merchant business I was once a part of. I was the boss, right? Yeah, that sounds right.
3: Educate the popsicles on what it means to be weird.
Stats:
Body: -1
Wits: -1
Empathy: 2
Weird: 3
Health:
Conditions: None
Luck: 2
Hunger: 4
Rep:
+0walt +0london +0mob +0keep +0church -1gml -1legends +0terra -1eyes -2pirates
Kudos: 0
Mutations:
Bat wings
You have large leathery wings that you wrap around you at night to keep warm. You can flap them hard to leap to high heights, and you can glide short distances with them.
Mimic Voice
With effort, your voice can mimic any kind of sound or voice with perfect fidelity.
Evil Eye
You can open a third eye on your forehead. People who gaze at it may be cursed with terrible luck for some time after.
Multiplication
You can split your body apart into smaller versions of yourself who share a single mind and experience what each other experience, but may act independently. These bodies can merge again. The more bodies, the harder it is to co-ordinate them.
Experience tally: 0
Stuff:
Den: An old garage, located under a highway south of Gaia territory
Signature Gear: The Rig, an armored harness designed for use with wings, made out of bicycle parts. Is able to support a decent amount of cargo while flying and gliding.
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
“There had been no mention of tentacles earlier, what’s going on with Ben?!?”
I think our best bet is probably the slope. We may not be able to retreat from there, but let’s face it, we wouldn’t really be able to retreat through the swinging blades, either, and we’re less likely to get injured going down the slope.
"Decades? My apologies, I never did find out exactly what had happened since I was frozen." Theodore's expression turns into a soft smile as he turns to Timmy. "A great risk, to be certain. But that's the kind of reward worth striving for. I'll do it. Your rubbery body has kept you alive, Timmy, more so than any of my abilities did. I don't want to jeopardize your survival. You're my best friend. Besides, I always wanted to be a hero. Even if this kills me, I think it qualifies. Besides, I don't have much to lose. Sure, the whiskers were neat but the lying makes it too easy to fall down that slippery slope until I don't blink twice at manipulating people. No, I'd rather protect my humanity than my powers." Theodore says softly. "Besides, I've got jump boots. You'll probably have to drive the bus, though." He adds, trying to cheer Timmy up a bit before turning to Davis with a determined look. "So, how does this work?"
Theodore volunteers.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes and silver tongue.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 3
Health
Conditions:
Luck: 2
Hunger: 0
Mutations: Silver Tongue
Your tongue is silver plated though it moves as it did before- only now others find your lies more believable.
Whiskers
Hundreds of fine bristles burst from Theodore's face, allowing him to sense objects in the dark, measure air currents and feel for upcoming threats.
Inventory: Bottle of vodka, Warp-powered bus, Jump boots
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 0
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
2 - Mutation Evolved
The problem with the mutations is that they're so random. Theodore wonders if it would be possible to improve existing mutations along a planned route. The scientists who did this to him must know something.
Quest location: Amazona Base, Cromer
Quest reward: x2 tallies
[/quote]
((So glad this is back! ^_^))
Ben rears back with the newly-acquired stun prod, making as if to thrust it at his assailant - then swiftly darts forwards to do something else entirely.
Feint as though I'm about to clumsily attack the rider with their own stun prod, then quickly lean down and jam it into the spokes of their front wheel instead.
If that works out and/or if I have time, check on the rest of this wild car chase - what became of the enemy truck that rammed us, and my courageous comrade who jumped across to it? Try to avail myself of that single-shot rifle I was going for earlier.
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions: Hungry
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory: stun prod
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quest: Church Ambush (Land Pirates)
Deep in the Broads
Start a new personal quest to meet up with Harjinder again so I can talk to her about what I've found. I don't know what she'll recommend, but she shouldn't set people on me. Or at least more people.
Start quest 3 and sail the boat up the river again. Don't go all the way to Mob territory, but try to get close enough for telepathic contact with Mitchel
New personal quest:
Consult the Wife
Last thing Sandeep learned was Harjinder was living somewhere in the north part of Norwich, in an old bingo hall Sandeep had once stayed in himself. It's time to re-connect.
Reward: +1 tally
Location: North Norwich city
[Sandeep rolled 2+3+2weird=7]
Sandeep sails the boat through the twisting swamplands of the broads towards Postwick. He feels the shape of two minds at the edge of his mindsenses. It's definitely Mitchel, but he's not alone. There's a woman with him. They're doing something inland in the overgrown town of Brundall.
Somewhere in GML territory
"Aw man zebras are my favorite animal, take the wheel I'm gonna shot them in their faces."
Let Rovin take the wheel, then go to the back of the RV and shoot the zebras from a back window.
[Burt rolled 6+6+2body+1scopedgun+1veteran=16!]
Rovin takes the wheel while Burt takes his Lee Enfield and pushes open the back window of the RV. Rovin keeps the car steady while Burt carefully lines up each shot. The first bullet hits a zebra clean in the forehead camera. Its armoured legs keep running until it veers off into the overgrowth out of sight. The second bullet rips through the neck of another of the cyberbeasts, its head lolls to the side and the whole thing collapses in a cascade of sparks on the cracked tarmac. The third one hits the chest of the last zebra. There's a splatter of rotten ichor, but the thing keeps running. Along with the razor-winged flamingo, there's just the two foes left.
Burt has used three bullets.
Spooner Row
Try to make my way back to the cloud seeder. Attack anyone who follows me
[Sandra rolled 1+2+1body=4]
Sandra begins rolling back up the hill. The rain pours down in droves and she gets stuck in a great muddy track in the hillside. As she struggles, her sense of being in the metallic body begins to waver. When she comes to, it's many hours later. The rain is still tipping down with force and the encampment of pirates has left entirely.
Over Nexus she gets a message from Sable. "Great job!" Sable says. "You cleared out those pirates amazingly. If dropped you some Kudos. We could really use you in the upcoming fight in Bungay. Come on back to Thetford when you can."
Sandra gains +1 Distance.
Let it Rain is complete!
Sandra gains +4 tallies, +1 kudos, +1eyes rep
“Well, not what I was expectin - nevermind, no time to explain. I’m Auze, Tortle trainer, and here’s two of my three tortles. As for the third, he’s what you’ve been hearing-sorry, needed a distraction. Got all them over there stunned, even the Mockery*. We have ‘bout a minute to act upon it, and the Mockeries’re plannin’ somethin’ up on that hill, so what shall we do?”
Go with Dell, this is quite a situation we’re all in. Spend 5 tallies on increasing empathy
[Auze rolled 6+3+3empathy+1keep=13]
The rain begins drenching the small group of humans on the edge of the camp. Dell leads them all back half a mile away to a crumbling barn where he keeps a jeep. It stinks of the vegetable oil that is used to power the old machinery. Only the chassis remains, the seats and doors removed to lighten the load and save on fuel.
"That situation was getting more and more chaotic," Dell explains. "Not only the pirates, but the Mob and two different uploxed and now you arriving with those mutant animals... Someone was bound to be killed, and that's not worth whatever intelligence we had hoped to gain."
He shakes Auze's hand. "I'm Dell, current forward General of the Keep. How might I be of assistance? Do you want a ride back to the city?
Watton
”Sorry for the feelings of unpleasantness Glitterbox, the reasoning that the legends are interested in tourist morphs is to see if they have any information on the GML or other antagonists for us as a third party for information, no negative intent on our part. Is this is why you are a bit anxious Glitter, that you are a tourist or one of your best friends is one of them?”
Karen will approach and than try to calm down Glitterbox’s anxiety and try to gain the Uploxed trust, as well as trying to determine whether he is a tourist morph or knows any fellow tourists.
”You might call me a bounty hunter now Mr. Murdok, and I plan to get this Gh0st morph either peacefully or through him or her’s morph body on your work bench with this person’s technology as my bounty. I’ll see if anyone from the local town have any leads for this Gh0st before I head directly towards the Legends base”
Jäger shall leave Murdok’s workspace and go and try and find information from any of the residents here about the last known whereabouts for this Gh0st uploxed through a bit of carousing the town, going to the depraved chain man, Glitterbox, or Killazilla and anyone else worth mentioning for this crucial knowledge.
[Karen rolled 5+1+1empathy+1journalist=8]
[Jäger rolled 6+2+3empathy=11]
Jäger goes to the man in the cage in the centre of town. He's thin and feeble, slumped half conscious in the middle of the box. He's got a dishevelled beard, his eyebrows are singed off and several of his fingers are missing. Nailed to the cage is the sign:
CREEKAL SMITH 5 DAYS TIMEOUT FOR FIGHTING AGAIN
Close up it's clear that the cage has been unlocked. The five days were up and the prisoner hadn't noticed. Jäger asks the man about Gh0st.
"Food," Creekal whispers. "I'll tell you for food."
It's trivial for Jäger to find a cup of hot blackberries. The meat people in the town seem to live off slops of boiled berries and a rough bread made from flour ground from various weeds. Descendants of crops that were once rife in the area.
Creekal quickly revives as he holds the warm cup in his broken hands. "I made some mines for Gh0st a few months ago. He was transporting them out east, making kudos from Terraterra. I asked him if I should work on any more but he said not to bother. I guess he's still out east."
Next Jäger speaks with Glitterbox and Killazilla. They're in conversation with a woman in a business suit.
"You could say I'm a tourist darling, sure," says Glitterbox's avatar, an animated face on his television screen body. "All a tourist is, is someone who has moved on upstairs who likes to spend a bit of time in the veridical world. Someone who is here to see the sights. Not looking to kill people or play games or hug trees or whatever else."
Karen sees a humanoid killer robot armed to the teeth stroll up. It asks the pair she's speaking with if they've seen a ghost or know anything about Terraterror building in the east. The dino-assassin bot makes a quick reply in his sing-song cadence.
"Double T, building out east? We was just talking about that shit." says Killazilla. On Glitterbox's TV body, the screen crackles into a live feed with the Terraterror logo in the corner. It's of a vast labyrinth made of scrap surrounded a huge tower. The feed flicks through various screens. A great tentacled mass is briefly spotted slouching through a chamber. A group of mutants stand in front of a huge swinging blade while one of them writhes in agony on the ground. A room full of shining gold, rubies, gems slowly roils as something moves beneath all of the coinage. And in a dark corridor, a six armed humanoid robotic figure flickers out of the shadows looks at the camera with its laser eyes and then flickers out of existence back in to the darkness. There's no mistaking the technology. That must be Gh0st!
Glitterbox's voxel avatar face appears on his screen again, cutting off the feed. "Now that's what I call entertainment!" he says.
"Word. As soon as my latest gig wraps up, I'm heading to Laxfield myself."
The Road West of Spooner Row
"MISS MARIE, I AM SO SO SORRY, BUT FOR YOUR SURVIVAL'S SAKE YOU NEED TO TAKE THE WHEEL! MY MORPH LACKS THUMBS AND CAN'T DRIVE PROPERLY!"
Try to keep control of the vehicle until Marie gets her act together enough to steer the Semi-trailer truck cab! Try not to let us drive off the road until that point!
[P4 rolled 5+4+2body-1vehicle=10]
Remarkably, P4 manages to keep the vehicle on the road. By now the rain is pouring down and there are cars revving behind them. In the thick rain P4 swings the cab off onto a side road that curves round into a tunnel under the main road. Soon after, they hear the sound of the Pirate's convoy ride over the road above them. P4 is safe for now.
"What the hell do you want, deadman?" Marie hisses. She seems to realise that if P4 wanted to kill her, he could have done so. Now's the time to make demands.
Laxfield Labyrinth
“There had been no mention of tentacles earlier, what’s going on with Ben?!?”
I think our best bet is probably the slope. We may not be able to retreat from there, but let’s face it, we wouldn’t really be able to retreat through the swinging blades, either, and we’re less likely to get injured going down the slope.
[Darrin rolled 4+4+1empathy+1london=10]
The others help Ben to his feet. His pain begins to subside and the big man says, breathlessly, "There's a Ben here in the labyrinth. I can feel it. His mind, it's pure madness, drunkenness and cruelty. As I reached out to him, I started to manifest his... abilities. These tentacles."
The Londoners talk about this for a while among themselves before agreeing it's time to move on. They gingerly approach the slope down.
"I'll go first," says Balthazar. "I can take more of a beating."
He slips down the slope and a short while later calls up that it's safe to proceed. Darrin is last down. Never the most physically adroit he slips into a head first position and speeds down, landing in a dishevelled heap at the end of a long slope.
"That was fun!" says Chloe Fontaine.
Gavel is already mapping the next room. The walls and ceiling are formed of scrap metal and old household appliances welded together. Narrow, twisting passages lead north and west. Above the northern entrance a screen flickers on and the image of a man in a tiger mask appears. He holds a computer animated microphone as he holds forth on the proceedings.
"Will our brave hombres head west into certain danger? Or will they sneak back north to the entrance and find another route around? Keep tuned in to find out!"
The screen flickers off, leaving the group to stand about in the dark intersection.
"What the hell was that about?" says Doc Stone.
"I'm not sure, but if there's danger maybe we shouldn't go west," says Big Ben, rubbing his head with his new tentacle.
"It's blatantly a bluff," says Chloe, "They want us to waste more time in this place and move further away from the tower. Let's go west."
"What do you think Dr Amoretto?" Balthazar asks.
(https://i.imgur.com/Oe7kBD5.png)
Balthazar: looks like a devil, invulnerable to pain, cannot be cut, bruised or burnt
Chloe Fontaine: Can kill people with her voice and shatter glass
Gavel: send holographic projections of hammers from his eyes which can measure and assess
Doc Stone: can burst obsidian pillars out of the ground, haphazardly, with lava
Big Ben: can psychically connect to people called Ben and use their knowledge and powers
Cromer Zoo Base
Theodore volunteers.
Undergoing The Warp Isolate Process:
- Lose all current hunger
- For each current mutation roll 1d10+luck. On a 10+, keep the mutation. Otherwise you lose the mutation. On a 3 or less, you also gain 1 hunger.
- Gain 1d6 new themed mutations. A themed mutation has a 50/50 chance of either improving an existing mutation, or generating a new power that is on a similar theme to an existing power. If you have no mutations to begin with a random one is chosen.
- Any new mutations gained after this point will be themed.
[Theodore rolls 1+2luck=3 on his golden tongue]
[Theodore rolls 6+2luck=8 on his whiskers]
[Theodore rolls 6!]
Theodore Ansen is strapped to a hard mattress in a backroom of the zoo. Bright lights shine down on him. He's encouraged to drink drink a flask of nutrient mix.
"As you might have surmised," says Dr Davis, "The mutations aren't purely physical. Rather, new clusters of information are entangled with your cells, and this information causes your body to manifest the mutations. Remove the clusters, and the mutations recede. That's the idea anyway. First we need to prime your body, hence the drink you've just had. Now..."
He runs a smart phone over Theodore's prone form, a small light attachment sheds a beam of purple light. Theodore starts shaking all over. First he feels his tongue tingle and gets an intense desire to swallow it. As that desire dims, his whiskers draw back into his body. And then the changes really begin. His skin shifts brightly coloured at first, then much more muted, and then back to his normal appearance. His fingers curl into a tight grip. His eyes bulge, telescoping new layers of lens, independently looking around the room.
"It's worked!" says Davis, and then, trying to sound less surprised. "Of course it would work. Of course!"
Over the next few days Theodore learns his new powers. He can see with incredible breadth and depth like never before. His skin can shift into any colour he can dream of, or warp entirely, hair and all, to look exactly like anyone he sees. And his grip is incredible, holding tight onto anything he can grasp.
"You're like the Chameleon Men of Elgron-7!" says Timmy as he sees his friend come into his new powers.
"Now you've helped me, perhaps I can help you," say Davis. He passes Theodore a smart phone with a light attachment and a bag of nutrient mixes. "Give someone the mix and scan them with this," he says, "And the Warp Isolate Process will do the rest!"
Theodore gains +1 hunger.
Theodore gains Chameleon Skin: brightly coloured shifting skin. Theodore gains Lizard Grip. Theodore gains Chameleon Eyes. Theodore's Chameleon Skin upgrades to Camouflage Skin. Theodore's Chameleon Eyes upgrade to Hypervision. Theodore's Camouflage Skin upgrades to Doppelganger Flesh.
Mutation Evolved is complete! Theodore gains +2 tallies.
Doppelganger Flesh
With a bit of concentration, you can turn your appearance into anyone you can see before you. You can also change your skin colour at will in any combination. This can be used to match your surroundings.
Lizard Grip
Your hands are formed of intensely strong, curling fingers, allowing you to climb and hold on to things with your weird prowess instead of your normal bodily strength.
Hypervision
You can see in 360 degrees, and with effort may focus in detail on things very small or very far away.
Dedham Vale
Feint as though I'm about to clumsily attack the rider with their own stun prod, then quickly lean down and jam it into the spokes of their front wheel instead.
If that works out and/or if I have time, check on the rest of this wild car chase - what became of the enemy truck that rammed us, and my courageous comrade who jumped across to it? Try to avail myself of that single-shot rifle I was going for earlier.
[Ben rolled 5+3+2wits+1fighter+1stunrod=12]
Ben feints and leans forward, ramming the stun rod into the spokes of the motorbike. The bike flips over and cartwheels down the road, its rider flung off and lost on the road behind him. That dealt with, Ben turns to face the big truck on the other side of the pickup. His compatriot is clinging to the roof of the cab, a knife in his teeth. The driver is manically swerving, his shotgun passed to a dog collar-wearing passenger who is a hurriedly trying to reload the gun.
Ben grabs the rifle off the bed of the pickup. It's got one shot, better make it count.
Ben has lost a stun rod. Ben gains a single-shot pneumatic rifle.
The Quest Log Has Been Updated!
New Eyes Quest!
Human
Carol's Crafts
Requirement: +0keep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: Norwich Castle
Reward +1 tally, +1 random junk
Caravan for Apprentices
Requirement: +0keep
Guards are sought for a caravan leading north, protecting one of the children who is to be apprenticed at Walt Labs.
Quest Location: The Keep
Reward +2 tallies, +1 random junk, +1keep rep (if rep <1)
Census
Requirement: +1keep
Refugees have settled in the old stadium across the river. Someone should go and do a census of who is there and what they need.
Quest Location: Stadium, Norwich
Report Location: Norwich Castle
Reward: +3 tallies, +1 random junk, +1keep rep
Sweep the Road
Requirement: +2keep
Land Pirates have set up an ambush point along Spooner Row. The Keep needs reliable soldiers to help clear it out.
Quest Location: Meet General Dell at Norwich Castle where their attack convoy will start out.
Reward: +4 tallies, pick of the loot (vehicles and weapons likely), +1keep rep
Swap Shop
Requirement: +0pirate
Pirates from all over the area are meeting up in Scole to swap weapons and car parts. A good way to take part in Pirate culture is to bring something impressive to trade.
Quest Location: Scole
Reward: +2 tallies, +1pirate and +1 random weapon if brought a weapon or vehicle part to swap
Church Ambush
Requirement: +1pirate
Rumour is, some bigwigs are going to be arriving soon on the road. Only one south road to Ipswich and it's surrounded by dense woods: a perfect ambush point. Meet up with the camp that have been waiting on the church convoy in Dedham Vale.
Quest Location: Dedham Vale
Reward: +3 tallies, +1pirate, +2 random loot if ambush is successful.
Tower Defense
Requirement: +1pirate
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around the south of the Postwick dead signal zone . The Pirates need to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Norwich outskirts
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1pirate if tower is disabled.
Ecstasy of Gold
Requirement: +0 mob
Irma of the Mob wants to plate her throne with gold. You've learned of a gold leaf catering place which must have a load of gold leaf. Might make a good impression...
Quest Location: Caterers near Dereham
Report Location: Postwick
Reward: +2 tallies, +1mob
He Feels Like A Tourist
Requirement: +0 mob
There's a rumour that the Mob are looking for unaligned uploxed known as 'Tourists'. For what purpose nobody knows for sure, but there's said to be a rich reward for bringing one back to Postwick.
Quest Location: Watton might be a good place to find a Tourist, but you may know of other places.
Report Location: Postwick
Reward: +3 tallies, +1mob, +3 random junk
A Discrete Job
Requirement: +1 mob
The mob is looking to put a hit on Amy, one of the Pirate's warlords. Maybe you could be the one to do it? Dulcamara will have the full brief. She'll be in the ruins of Tuckswood.
Quest Location: Tuckswood
Reward: +4 tallies, +1mob, +4 random junk
Uploxed
Naming DATABOI's Assassin
Requirement: GML 0+
DATABOI got ganked in Thetford forest but he didn't get a clear view of who did it, only that they looked human shaped. Someone needs to go to Thetford and find out. Maybe the Eyes of Gaia know? It's their turf.
Location: Thetford Forest
Report location: Nexus
Reward: +1 GML rep, +1 kudos, +2 tallies
Suffering For Sassafras
Requirement: GML 1+
The GML are looking for Sassafras Oil. There's a savage Land Pirate named Marie who apparently is in to aromatherapy. One plan is to kidnap her and extract from her the location of her essential oil supply. Unfortunately, she'll be surrounded by loads of heavily armed goons.
Location: Spooner Row
Report location: Fakenham
Reward: +1 GML rep, +2 kudos, +2 tallies
Plan B
Requirement: GML 2+
In case the Mob don't come through on their end of the deal, the plan is still to go ahead with the assault. The GML have been working on portable signal relay towers. One is nearly ready to install on the edge of the GML's zone, but it'll take a while to install and until then they're very vulnerable to attack. They need a trusted and competent guard there to protect against Walt Labs.
Location: a mile west of Cromer
Reward: +1 kudos, +1GML rep, +2 tallies
Bounty: Sandeep Singh Bodypart
Requirement: -1Legend
Jesterly has been saving up for months for a new morph. He's seen who destroyed his last morph on Terraterror's telecast feed and now he's determined to include a bit of his old killer in his next body! Jesterly is offering a huge reward for any confirmed body part of Mr Singh, and rarely- he doesn't much mind who it is who does the job, but the Sandeep is a seasoned killer and is armed with one of the only devices that is know to do permanent damage to an uploxed's mind...
Location: Sandeep was last seen on a beached narrowboat in the Alde Mudflats near Ipswich.
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +3kudos
Legend Blimp Maintenance
Requirement: +0Legend
The blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +1kudos
Switch on the Tower
Requirement: +0Legend
Big bounty offered by the Legends for switching the Postwick tower back on and guarding it long enough for the Legends to get in and secure control.
Location: Postwick
Reward: +4 tallies, +1legend, +3kudos
Switch off the Tower
Requirement: +0Legend
Another big bounty offered by the Legends to almost anyone they don't actively hate: destroy the Ispwich Tower.
Location: Ispwich
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +3kudos
Dead Drop Guard
Requirement: +1Legend
There's to be an trade with the Londoners. Neither side fully trusts one another so the drop off is bound to be fraught. The Legends will need trusted hands to act as guards.
Location: Scole roundabout
Reward +3 tallies, +1 legend, +1 kudos
Camera Crew Wanted
Requirement: +0terra, biological
Report Location: Dereham
Frustrated by not being able to film into dead zone territories, TERRATERROR will pay continual kudos to anyone willing to swap out one of their eyes for a camera to film. The film will automatically upload when the person next returns to an area with signal.
Reward: +1 tallies, +1 kudos/month, +1terra, bodymod: camera eye
Guns for Kudos
Requirement: +0 terra
Location: Dereham
Terraterror are offering a straight swap: high quality guns for kudos. Can't say fairer than that.
Reward: +1 tally per gun, +1 kudos per gun.
Eyes Blimp Maintenance
Requirement: +0eyes
The Eye's blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Thetford Forest
Reward: +3 tallies, +1eyes, +1kudos
Get the Geezers
Requirement: +1eyes
Now that their base is covered by radio cover, it's time to act against the Londoners. The Eyes have received intelligence that some of the most powerful Londoners are out of the town, so they are planning a full assault on Bungay while it's safer to do so. Fighters are to assemble in Thetford before they march out.
Quest Location: Thetford Forest
Reward: +3 tallies, +2 kudos, +1eyes rep, +2 random spoils of war
Bargaining
Requirement: +2 eyes
The human, Dulcamara, has enough kudos to be uploxed. The inner team think she would make a good candidate for the Eyes, but she might need quite some persuading to sign up. And, to complicate matters, right now she spends most of her time in Postwick, which is a deadzone for the Uploxed. But if that ever changes, this would be a great opportunity.
Quest location: Postwick
Reward: +4 tallies, +3 kudos, +1 eyes rep
Mutant
Heads for Food
Requirement: +0walt
Walt Labs has a standing offer of 1 uploxed head = 1 month's nutrient mix supply. There are usually plenty of GML cyberbeasts on the road to Cromer...
Quest Location: Cromer Road
Report Location: Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, x1 nutrient mix flask
Felixstowe Raid
Requirement: +1walt
Walt Labs want the data held on a server farm in Felixstowe. Get there, get the computers, and get them back for a fat reward.
Quest Location: Felixstowe
Report Location: Amazona Base, Cromer
Reward: +3 tallies, +1walt rep, x2 random junk
Scouting Fakenham
Requirement: +2walt
The range on GML's Fakenham tower keeps growing steadily. Walt need a competent spy to survey the tower's defenses and find out what's happening there.
Quest Location: Fakenham tower
Report Location: Amazona Base, Cromer
Reward: +4 tallies, +1walt rep, x3 random junk
Tour of Duty
Requirement: +0londoners, mutants only
The Londoners are always looking for new mutants to join up with them. Every new soldier is tested and given a bit of starter gear that fits their skills, a place to stay and food in Bungay (so long as they assist in watch duty while they're there). It's a good deal, but anyone that joins up is obliged to head back with them to London when the campaign starts up again.
Quest Location: Recruitment Office, Bungay
Reward: +1 tallies, +1london rep, +1 armour or weapon or tool or vehicle
Eye on the Eye
Requirement: +0londoners
The Londoners are fighting all out war against the Eye in London. They'd like to know more about their enemies, but they have the tendency to explode or melt after being defeated. You've heard rumour of an Eye morph that got stuck when the Postwick tower went dark. It should be safe to just pick the thing up and bring it to the Londoner's.
Quest Location: By the County Council building, Norwich
Report Location: Bungay
Reward: +2 tallies, +1london rep, +2 random junk
Parts Caravan Guard
Requirement: London 0+
Caravan Guard sought for caravan of car parts leading north to the Keep in exchange for food.
Location: Bungay
Reward +2 tallies, +1 random junk, +1london rep (if rep <1)
Laxfield Mystery
Requirement: +1londoner
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around Bungay. The Londoners don't really want to move their base, so they want to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Bungay
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1londoner if tower is disabled.
Capture Viktor
Requirement: +1londoner
A dangerous mutant with dozens of tentacles and an addiction to vodka was last seen in The Broads. He would be invaluable in the fight against the Eyes in London.
Quest Location: The Broads
Report Location: Bungay
Reward: +3 tallies, +1londoner, +3 random junk
Dead Drop Liason
Requirement: +2londoner
A very trusted member is required as extra muscle for a sensitive drop off mission as something is to be traded with the Legends.
Location: Scole Outskirts
Reward: +1 londoner, +4 random junk, +4 tallies
Neozombie
Attend Service
Requirement: +0church
Spend a morning attending a sermon at the Church of the New Millenium and get to know the people there.
Quest Location: Ipswich
Reward: +2 tallies, +1church if <1
He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb
Requirement: +1church
The church is awash with a rumour that the Lord himself will be visiting Ipswich. They need to clear a large space for all the air-vehicles to land, and the most straightforward way of doing this is explosives. The Church has learned of a shady independent operator working out of Watton, by the name Creekal who apparently can get them set up. Someone brave needs to travel to Watton and find out if this guy has the goods and what his terms are.
Location: Watton
Report Location: Ipswich
Reward: +3 tallies, +1church
(https://i.imgur.com/aTyXbDA.png)
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
"...this is probably a shit idea, but I think I'd rather try to break down the south or east wall. Both given routes take us away from the center.
Balthazar, I want you making sure the ceiling will hold, or at least that anything that comes down doesn't crush the rest of us. Gavel, scan the walls for weak points. Chloe, let's see if we can sync up our vocal mutations for breaking down the wall once we've found a good spot. And Ben, while the other guy may be bad news, I want you to see if you can pinpoint his location, or at least what direction he's in.
If you've got any objections, state them now."
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 2
Health
Conditions:
Luck: 2
Distance: 3
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +3eyes -2pirates
Kudos: 2
Experience Tallies: 5
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Get the Geezers
Requirement: +1eyes
Now that their base is covered by radio cover, it's time to act against the Londoners. The Eyes have received intelligence that some of the most powerful Londoners are out of the town, so they are planning a full assault on Bungay while it's safer to do so. Fighters are to assemble in Thetford before they march out.
Quest Location: Thetford Forest
Reward: +3 tallies, +2 kudos, +1eyes rep, +2 random spoils of war
Unroll and make way to Thetford Forest
Laxfield Labyrinth
"...this is probably a shit idea, but I think I'd rather try to break down the south or east wall. Both given routes take us away from the center.
Balthazar, I want you making sure the ceiling will hold, or at least that anything that comes down doesn't crush the rest of us. Gavel, scan the walls for weak points. Chloe, let's see if we can sync up our vocal mutations for breaking down the wall once we've found a good spot. And Ben, while the other guy may be bad news, I want you to see if you can pinpoint his location, or at least what direction he's in.
If you've got any objections, state them now."
[Darrin rolled 5+1+1empathy+1londoners=8]
[Darrin rolled 3+1+3weird+1chloe=8]
All the others agree to the plan except for Big Ben. "Every time I reach out my senses, I feel he can see me. If I can pinpoint him then I fear he can pinpoint me!"
Everyone clusters around Balthazar in case the ceiling collapses and he needs to hold it up. Gavel senses the wall and finds a spot where the metal sidings have a streak of rust. Together Chloe and Darrin bombard the weakpoint with waves of powerful sonic energy. It cracks open!
The group file through. "That really did a number on my voice," Chloe croaks. "Not sure if I can do that again, at least until I've given it a bit of a rest."
The new chamber is another rough metal chamber, full of small metal balls, each about the size of a football. Looking at the nearest one, Darrin can see that they are each scratched with the letters CS.
Passages lead south, west and northeast. Gavel extends out his hammers. "It tastes of gold that way," he says pointing south. "So much gold!"
(https://i.imgur.com/lqY3Q97.png)
Balthazar: looks like a devil, invulnerable to pain, cannot be cut, bruised or burnt
Chloe Fontaine: Can kill people with her voice and shatter glass - Exhauted
Gavel: send holographic projections of hammers from his eyes which can measure and assess
Doc Stone: can burst obsidian pillars out of the ground, haphazardly, with lava
Big Ben: can psychically connect to people called Ben and use their knowledge and powers
Thetford Outskirts
Unroll and make way to Thetford Forest
Sandra makes good time on her way back to Thetford. On the outskirts she sees two robots she hadn't met before, clearly members of the Eyes of Gaia on their way to the mustering ground. One of them is a gigantic crab-like robot with immense pinsers. The other is a huge moth-like robot with vast flaky plastic wings. The crab is carrying a small nuclear bomb.
"I am not delivering that payload," hisses the moth. "Get rid of that now!"
"It will wipe out our enemies in one blow!" rustles the crab.
"It's not ecological!" The moth flaps her wings with anger.
The crab clicks his claws with emphasis. "Look at Chernobyl! Nothing is better for the environment than poisoning the humans away with radiation."
The moth turns to Sandra as she rolls up to them. "Honoured friend. Should we nuke Bungay or no?"
"I'll take you up on that offer, just give me a moment..."
Order Jorge to come back. Then, travel back with Dell. On the way back, discuss our situation.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, aspiring Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 3
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +1keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 4
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decrypting radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Other items:
Diamond Dust
Giant Insectoid wing
Quest items:
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
3 - Secure the future of the Hallocks de Piñta dynasty - Part 2 - Getting on with it (needs new description)
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
[Earlier, when Ben objects] "Fair enough. You're the one who knows how that works, I'll defer to your judgement there."
[Now] "Hard to believe that worked. Ok.
You can take a rest, Chloe. No talking until you're feeling better, doctor's orders." ;)
"Gavel, what do you mean 'it tastes of gold'? And do any of you know what the 'CS' on the balls might mean?"
(By the way, if the metal balls are the size of footballs - whether American or European - that's not "small". That's fairly large for a metal ball. Small is more like... ball bearing size.)
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 2
Health
Conditions:
Luck: 2
Distance: 3
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +3eyes -2pirates
Kudos: 2
Experience Tallies: 5
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Get the Geezers
Requirement: +1eyes
Now that their base is covered by radio cover, it's time to act against the Londoners. The Eyes have received intelligence that some of the most powerful Londoners are out of the town, so they are planning a full assault on Bungay while it's safer to do so. Fighters are to assemble in Thetford before they march out.
Quest Location: Thetford Forest
Reward: +3 tallies, +2 kudos, +1eyes rep, +2 random spoils of war
"I'm not so sure nuking is a good idea, while ionizing radiation does does harm humans, it harms everything with DNA as well, I agree with you, nuking a place isn't ecological. Where did you two even go to find one of those?"
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
"Fair enough.
I suspect the gold room may be a trap. If you guys are interested in it, Balthazar, maybe you can scout ahead. I think we should go northeast, though; we'd be directly adjacent to the center."
”Hey fellow Uploxed with a killer mystique I am trying to infiltrate the Postwick Mobs to help against the fight of the Legends against them, are you a neutral agent willing to help me out and I could help you out?” Karen directly speaks to Jäger and asks for his assistance.
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 1
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory:
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
"Indeed, I do. These guys are trained to help fight, among others. They can also be trained to detect and search for things, and as you saw, they are masters at causing mayhem when they want to (as for other uses, their untrained cousins are a good source of meat and eggs, pretty handy when you live on a place with as unreliable agriculture as Las Islas Galápagos). Good thing too, because when dealing with Hybrid and Mutant warlords, the (fortunately limited in presence) uploxed, and of course the uselessness that is the Ecuadorian Nationalists, we needed all the aid we could get. I guess now we're in a situation that's just as (if not more) chaotic, only with a few different groups. Which is why we want to arrange an alliance with the Keep." Tell him any information he wants to know about the Tortles and where they are located, as well as any other details.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, aspiring Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 3
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +1keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 4
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decrypting radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Other items:
Diamond Dust
Giant Insectoid wing
Quest items:
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
3 - Secure the future of the Hallocks de Piñta dynasty - Part 2 - Getting on with it (needs new description)
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
”Hey fellow Uploxed with a killer mystique I am trying to infiltrate the Postwick Mobs to help against the fight of the Legends against them, are you a neutral agent willing to help me out and I could help you out?” Karen directly speaks to Jäger and asks for his assistance.
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 1
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory:
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 3
Experience Tally: 1
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, ripped open Bird Cage (Empty), box of gold leaf, semtex
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 2 - Gh0st Busting
The Legends uplox known as Gh0st has more advanced shadow-jumping technology. All you need is its quonbox component or the schematics for it. Who knows where Gh0st is hiding though. Someone in Nexus, Watton, or the Legends base might know.
Location: Nexus, Watton or Buried Saint
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Alright human I think?, or are you one of those weird bodysnatchers, I have some business with the Gaia to attend to a meeting there to help encourage the death of puny fleshlings, so I’ll give you my gold leaf to make it seem like your infiltrating the Mob and it will help me out by making their tower go online so that Uploxed can works in that area, so here’s a gift and I’m out.”
Jäger shall give Karen, the box of gold leaf, and than Shadozer himself to the Thetford Meeting so that he gets a share of the loot and killing of humans.
Go drop off the boat somewhere along the river. Communicate telepathically with Mitchel to inform him of his boat's location. Ask if he'd be interested acting as a contact should I find information pertinant to the Mob, or, say, become willing to give up the gun to them.
Regardless of if he accepts or refuses, break contact afterwards, activate mission #1, and try to sneak my way towards that bingo hall.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 1
Weird 2
Mutation 2
Luck 2
Kudos was 2.
Den: house deep in the Norfolk Broads
Inventory:
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Laptop cable
HAM radio
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Canal Boat
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions: Ok
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 4
Personal Quests:
1 - Consult Hardeep
Last thing Sandeep learned was Harjinder was living somewhere in the north part of Norwich, in an old bingo hall Sandeep had once stayed in himself. It's time to re-connect.
Reward: +1 tally
Location: North Norwich city
2 - Establish mass communication method - Part 2 - Power to the people
Sandeep has a HAM radio. He wants a reliable source of power for it that isn't the boat (as he intends to give that back). He knows that several of the Uploxed factions have blimps which must have their own power source, so he could steal from them. Other than that, he could try robbing some solar panels from the Church.
Location: Either Buried Saint (Legends), Thetford Forest (Eyes), Dereham (Terraterror) or Ipswich (Church)
Report location: Den in the broads
Reward: +1 tally, power source
3 - Only Borrowed
Only Borrowed
Return Mitchel's boat to him or to where you found it.
Location: Norwich riverside
Reward: +1 tally.
Load three bullets into the rifle, then finish off the zebra and blow away the flamingo.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 -
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: sorrowful
Den: farmhouse near Scole
Vehicle: Solar RV
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (2/5)
box of 15 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 6
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
"PLEASE EXCUSE MY SPEAKER MISS MARIE, IT IS ON THE FRITZ AND STUCK AT MAX VOLUME FOR SOME REASON.
LETS START SMALL: WHO IS AMY, AND WHAT WAS THE TRADE YOU OFFERED TO MISS DULCAMARA?"
he would give them a moment to answer, pinging Staggerlee with an update on his current situation and the ongoing recording.
"ALSO, DO YOU KNOW WHERE WE MIGHT FIND SOME SASAFRAS OIL? WE ARE TRYING TO MAKE A TRADE, AND THAT IS WHAT WE NEED FOR OUR END OF THE BARGAIN."
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: Minor knee injury (arrow to the knee : removed), Destroyed jaw flesh/exposed steel jaw(Right cheek:Gunshot)
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 1
Experience Tallys: 1
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
Den: Thuxton
"Hm...I seem to have turned from persuasive malcontent to super infiltrator. Perhaps this will help while we look for a clean source of food and water. Maybe it would help us find Viktor, too. We might be able to cure him, or at least reset his battle with the Hunger. Though I do worry that it could be just as bad, considering the twinges of Hunger I felt during the process." Theodore remarks to Timmy as he considers their next move.
Let Davis know about the Hunger resulting from the Warp Isolate process and maybe ask about an alternate method just to reduce the craving of the Hunger, considering I now have more Hunger than before the process and that seems counterintuitive for Davis' stated aims. Then, head out with Timmy in the bus to whichever of King's Lynn, Sudbury, or Dunwich is closest. Find a vantage point to scope the place out first with my eyes.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 3
Health
Conditions:
Luck: 2
Hunger: 1
Mutations: Doppelganger Flesh
With a bit of concentration, you can turn your appearance into anyone you can see before you. You can also change your skin colour at will in any combination. This can be used to match your surroundings.
Lizard Grip
Your hands are formed of intensely strong, curling fingers, allowing you to climb and hold on to things with your weird prowess instead of your normal bodily strength.
Hypervision
You can see in 360 degrees, and with effort may focus in detail on things very small or very far away.
Inventory: Bottle of vodka, Warp-powered bus, Jump boots, Warp Isolate Nutrient Mix, Warp Isolate Phone
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 2
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
”Hey fellow Uploxed with a killer mystique I am trying to infiltrate the Postwick Mobs to help against the fight of the Legends against them, are you a neutral agent willing to help me out and I could help you out?” Karen directly speaks to Jäger and asks for his assistance.
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 3
Experience Tally: 1
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, ripped open Bird Cage (Empty), box of gold leaf, semtex
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 2 - Gh0st Busting
The Legends uplox known as Gh0st has more advanced shadow-jumping technology. All you need is its quonbox component or the schematics for it. Who knows where Gh0st is hiding though. Someone in Nexus, Watton, or the Legends base might know.
Location: Nexus, Watton or Buried Saint
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Alright human I think?, or are you one of those weird bodysnatchers, I have some business with the Gaia to attend to a meeting there to help encourage the death of puny fleshlings, so I’ll give you my gold leaf to make it seem like your infiltrating the Mob and it will help me out by making their tower go online so that Uploxed can works in that area, so here’s a gift and I’m out.”
Jäger shall give Karen, the box of gold leaf, and than Shadozer himself to the Thetford Meeting so that he gets a share of the loot and killing of humans.
”Thank you robot who didn’t give me a name, good luck with what your doing in the wasteland and my farewells Glitterbox and Killzilla, hope that you have good luck on your future endeavors Glitterbox and your gig Killy. Now I have a meeting to set up with the mob, so goodbye for now.”
Karen will take the gold leaf from this mysterious Uploxed and than give her goodbyes to three Uploxed and tells them that they can hopefully meet them again for a chat in the future, then travels to the Postwick Mob tower to provide them with gold leaf. Thankful that she didn't have to knock or destroy the body of Glitterbox for the Mob and that they can still potentially be friends in the future.
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 1
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory:
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
Thetford Forest
Jäger shall give Karen, the box of gold leaf, and than Shadozer himself to the Thetford Meeting so that he gets a share of the loot and killing of humans.
Jager hands off the gold lead and hopes it will do him some good. Free of that obligation, he transports over to Theford Forest. On the way he briefly sees through the shadows a series of shambling figures covered in metal. More recruits for the war against Bungay? No matter, he's in a hurry and steps on quickly to Thetford forest...
"I'm not so sure nuking is a good idea, while ionizing radiation does does harm humans, it harms everything with DNA as well, I agree with you, nuking a place isn't ecological. Where did you two even go to find one of those?"
[Sandra rolled 6+4+1empathy+3eyes+1teacher=14]
Crab sighs as Sandra schools him in the dangers of ionizing radiation. "Oh very well," he huffs, "I'll leave it in Thetford. Kalmar was giving these out at the last Ocean Patrol meetup over in Svalbard a few months back."
"Thank you for helping him see reason," says the Moth. "I'm Molets and this is my brother Rak. Pleased to meet a fellow environmentalist."
The three of them travel into the centre of Thetford Forest.
A great convocation is beginning in a mustering ground beneath the tower. Sable and Natrix are there, as their robo-scorpion and robo-crane fly morphs. Araneus the spider-bot is tending to the blimp. Helen, the giant tentacled bot, has arrived from London, resting on a new unicycle wheel. She's brought a giant robo-ant and a tiny robo-ladybird with her. In the Eye's Nexus hub, it's clear their names are Marcus and Lola. Lola hovers to and fro like one of the Terraterror drones.
Then there are the mercenaries and part-time members. The assassinbot she met before, Jägermörder. There's a tiny teddy bear with a glock 19. Towering over both is a huge blocky giant-like robot with cannons for arms. After the convocation goes on a while longer, three shambling piles of scrap arrive and join the throng.
Once everything had settled down, Sable, the scorpion-bot, addresses the assembly outloud in her hissing voice that carries over all of the assembly.
"We are gathered today to rid the sector of the mutant recruiters. They have been gathering monsters for their war against us in London. Our primary aim is to drive them from their settlement. We hope to destroy as many mutants as possible, but even should they flee into the wilderness, they will be easier picking than they currently are.
"We will split into three squads. Squad A will be comprised of Eyes veterans. We will be seeking out and destroying key infrastructure so they have no home to return to. I will be leading Squad A.
"Squad B will be comprised of seasoned Eyes field agents, your job will be to fight your way into the HQ and steal their records. If we can grab the inside scoop on all their abilities and what they know about us, then we will be able to turn the tide of the battle. Sandra, with her millipede morph is our top local agent and so she will be leading that squad.
"Squad C will be comprised of everyone else, your job is simple: harry the mutants, scare them aware or kill them if you can and keep them out of the way of Squad A and B. We are impressed by Jägermörder's resume, and he will lead that squad.
"Squad A will breach the wall on the weak point where the river runs through it. Squad B will be dropped in by airship right into the centre. Squad C will be sent in first to breach their main gate with high explosives: that should draw their attention and allow the rest of us to work.
"Everyone, assemble into your squads now. Are there any questions?"
The group shuffle into squads and the mercenaries grunt their names.
Sable (robo-scorpion)
Natrix (robo-cranefly)
Helen (robo-squid)
Marcus (robo-ant)
Lola (robo-ladybird)
Sandra (robo-millipede)
Molets (robo-moth)
Rak (robo-crab)
Araneus (robo-spider)
Jägermörder (assassin-bot)
Clank (scrap pile)
Microwave (scrap pile)
Refurb (scrap pile)
Megastonks (giant killbot)
Wufus the Bear (teddybear)
Laxfield Labyrinth
"Fair enough.
I suspect the gold room may be a trap. If you guys are interested in it, Balthazar, maybe you can scout ahead. I think we should go northeast, though; we'd be directly adjacent to the center."
[Darrin rolled 6+3+1empathy+1londoners=11]
[Darrin rolled 2+2-1body=3]
On reflection all the others decide that it's not worth checking out a possible trapped room when there's a route that would seem to lead closer to the tower. Balthazar takes point and steps along northeast he calls all clear and the rest begin to follow. Darrin walks a little too close to one of the balls and a light pops on.
"Get away!" shouts Gavel shouts as he bounces one of his eye hammers off of it.
Darrin instinctively tries to scramble away but he leaps into another ball and the light pops on. Then the first ball explodes.
"RUN!"
Everyone scatters to the exits as the balls roll and explode around them. Darrin manages to scramble out to the west as the chamber collapses behind him.
Dusting himself off he looks around. Chloe Fontaine and Big Ben are with Darrin. Balthazar clearly managed to escape but in the chaos, who knows what became of Gavel and Doc Stone.
They're standing in a dank crossroad, a low passage formed of metal gantries which clank as they walk. From here they can go north, southwest, or south. The east passage has collapsed with the explosions.
"What now?" says Chloe.
"He's near. Benny is near..." whispers Big Ben.
(https://i.imgur.com/MhPQlTJ.png)
Chloe Fontaine: Can kill people with her voice and shatter glass - Exhauted
Big Ben: can psychically connect to people called Ben and use their knowledge and powers
Lost
Balthazar: looks like a devil, invulnerable to pain, cannot be cut, bruised or burnt
Gavel: send holographic projections of hammers from his eyes which can measure and assess
Doc Stone: can burst obsidian pillars out of the ground, haphazardly, with lava
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required OBSOLETE
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
"Fuck. Alright guys, get ready."
Quickly try to cut out some clubs or spears from the gantries with my blowtorch thumb to give to Chloe and BB, and pull out the old rifle. Let's get ready for combat.
(Too bad critical fails no longer give tallies .-. )
EDIT: Change personal mission 1 to "Find the lost party members."
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 2
Health
Conditions:
Luck: 2
Distance: 3
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +3eyes -2pirates
Kudos: 2
Experience Tallies: 5
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Get the Geezers
Requirement: +1eyes
Now that their base is covered by radio cover, it's time to act against the Londoners. The Eyes have received intelligence that some of the most powerful Londoners are out of the town, so they are planning a full assault on Bungay while it's safer to do so. Fighters are to assemble in Thetford before they march out.
Quest Location: Thetford Forest
Reward: +3 tallies, +2 kudos, +1eyes rep, +2 random spoils of war
“Alright. Rak, Molets, and Araneus, I have been picked as the squad leader, though we all have varying experiences that will, combined, help the rest. So planning together will be important. When we get into the airship, we will likely be in combat soon after we drop down. We shall attempt record grabbing without injury, however, we must be ready for combat when it arises”
Get into the airship with Rak, Molets, and Araneus
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 3
Experience Tally: 1
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, ripped open Bird Cage (Empty), box of gold leaf, semtex
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 2 - Gh0st Busting
The Legends uplox known as Gh0st has more advanced shadow-jumping technology. All you need is its quonbox component or the schematics for it. Who knows where Gh0st is hiding though. Someone in Nexus, Watton, or the Legends base might know.
Location: Nexus, Watton or Buried Saint
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Now listen here fellow fledgling mercenaries, I will be your squad leader for the mercenary operation and you will follow under my command, no questioning or going AWOL under my leadership if you wish to gain in your Kudos or the spoils of war from this mission. We will utilize the fact we have instantaneous communications with our Connexion to the Nexus, to format our plans and to make sure we get no surprises. I will take my command as sniper support and spit out direction to you through the Nexus if possible, while the rest of you lot will do arson and general mayhem and destruction while being provide my tactical support. Now let’s earn our paycheck Mercs!”
Jäger will inspire intimidatingly the men like a drill sergeant to accept his tactics and strategy without hesitation for the mercenaries under his command, and will most of them to be passive with their actions and intent while drilling them somewhat on basic tactics and team cohesion when we perform the mission, while Squad C heads too on their designated airship
While seeking aid with other human factions is tempting, it's probably best not to do so right now. Maybe if we can get the idea of a pan-human alliance to push out the deadmen...
Go contact the rest of my family (personally or through radio) and get a new quest from them. Add new quest(s): "Help train tortle attack squads", and "Renovate and improve our base". Change from "aspiring Tortle Trainer" to "Tortle Trainer", if I didn't already. Then begin setting up a program for tortling.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, Tortle trainer
Faction: Unaligned Saviour
Type: Human
Stats
Body: 0
Wits: 2
Empathy: 3
Den: In the area South-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +1keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 6
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decrypting radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Other items:
Diamond Dust
Giant Insectoid wing
Quest items:
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hallockes de Pinta family. His fellow relatives are:
Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
Cousin, Carol: The less said 'bout 'im, the better. There are only 3 extra members in the family.
Family Quest
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed
Done (sort of)
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
3 - Secure the future of the Hallocks de Piñta dynasty - Part 2 - Getting on with it (needs new description)
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
"I suppose we could knock and check. It would leave us open to any nasty surprises if the occupant was not welcoming to visitors. Or I could try to scale it, maybe peek in the window. I ought to be able to camouflage myself against the wall until the sun goes down, and if I shift the front of my body into the color of the night sky, I might be able to stay unnoticed when I look in. But that would likely stress any goodwill the occupant may have had if I'm seen. Or perhaps you could knock and I could hide in ambush incase the occupant is hostile. I don't know about leaving the bus unattended though. Or we can ignore it and try to stop by on the way back. It might be nice to have a safer place to stay overnight, though, and it would be a good vantage point to check out King's Lynn from. What do you think, Timmy?" Theodore asks his companion.
Scan as much as I can of the area around us with my Hypervision in the fading light, mainly to find any possible threats to them or the bus that might be nearby. If I dont find any, study the wall I'll have to climb for handholds and footholds.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 3
Health
Conditions:
Luck: 2
Hunger: 1
Mutations: Doppelganger Flesh
With a bit of concentration, you can turn your appearance into anyone you can see before you. You can also change your skin colour at will in any combination. This can be used to match your surroundings.
Lizard Grip
Your hands are formed of intensely strong, curling fingers, allowing you to climb and hold on to things with your weird prowess instead of your normal bodily strength.
Hypervision
You can see in 360 degrees, and with effort may focus in detail on things very small or very far away.
Inventory: Bottle of vodka, Warp-powered bus, Jump boots, Warp Isolate Nutrient Mix, Warp Isolate Phone
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 2
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
Greet Harjinder
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 1
Weird 2
Mutation 2
Luck 2
Kudos was 2.
Den: house deep in the Norfolk Broads
Inventory:
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Laptop cable
HAM radio
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Canal Boat
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions: Ok
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 5
Personal Quests:
1 - Consult Hardeep
Last thing Sandeep learned was Harjinder was living somewhere in the north part of Norwich, in an old bingo hall Sandeep had once stayed in himself. It's time to re-connect.
Reward: +1 tally
Location: North Norwich city
2 - Establish mass communication method - Part 2 - Power to the people
Sandeep has a HAM radio. He wants a reliable source of power for it that isn't the boat (as he intends to give that back). He knows that several of the Uploxed factions have blimps which must have their own power source, so he could steal from them. Other than that, he could try robbing some solar panels from the Church.
Location: Either Buried Saint (Legends), Thetford Forest (Eyes), Dereham (Terraterror) or Ipswich (Church)
Report location: Den in the broads
Reward: +1 tally, power source
"Hey Rovin lets park here and see what the people in the castle do to the bus that just showed up."
Park the RV and watch what happens to the bus that just pulled up to it.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 -
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: sorrowful
Den: farmhouse near Scole
Vehicle: Solar RV
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 12 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 6
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
”I am not well acquainted in handiwork to repair the hot air balloon or the ability to salvage parts in the wasteland but maybe the half-cybergorilla corpse will be able to be transferred into raw materiel when I head into the Postwick Mob.
Miss Kablukov will try to forcefully rip out and take out the important parts of the cybergorilla, such as its armored spikes and vital wiring bits, being careful to not touch the slime, and than make her way to the Postwick Mob tower. Also take note of this as is this could be important news for the Legends.
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +0mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 1
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory:
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
((Sorry I'm late!))
Ben hesitates, but only for the briefest moment - then he rams the gun butt to his shoulder and squints along the sights, bracing his feet as best he can in the moving vehicle...
Quickly, take aim and shoot one of their front tyres!
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions: Hungry
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +1pirates
Kudos: 0
Experience Tallys: (none)
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory: single shot pneumatic rifle
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quest: Church Ambush (Land Pirates)
Thetford -> Bungay
”Now listen here fellow fledgling mercenaries, I will be your squad leader for the mercenary operation and you will follow under my command, no questioning or going AWOL under my leadership if you wish to gain in your Kudos or the spoils of war from this mission. We will utilize the fact we have instantaneous communications with our Connexion to the Nexus, to format our plans and to make sure we get no surprises. I will take my command as sniper support and spit out direction to you through the Nexus if possible, while the rest of you lot will do arson and general mayhem and destruction while being provide my tactical support. Now let’s earn our paycheck Mercs!”
Jäger will inspire intimidatingly the men like a drill sergeant to accept his tactics and strategy without hesitation for the mercenaries under his command, and will most of them to be passive with their actions and intent while drilling them somewhat on basic tactics and team cohesion when we perform the mission, while Squad C heads too on their designated airship
“Alright. Rak, Molets, and Araneus, I have been picked as the squad leader, though we all have varying experiences that will, combined, help the rest. So planning together will be important. When we get into the airship, we will likely be in combat soon after we drop down. We shall attempt record grabbing without injury, however, we must be ready for combat when it arises”
Get into the airship with Rak, Molets, and Araneus
[Sandra rolled 4+1+1empathy+3eyes+1teacher=10]
[Jager rolled 6+4+3empathy+1warlord=14]
Sandra and Jager both shape their respective units into order. Sandra's morphs, all from the Eyes, respect her good work and will follow her lead in the battle to come. Jager's odds and sods are impressed by the toughness of their leader and will be loyal and listen to him in the battle to follow.
They get into their airships and the war flotilla heads east. The overgrown countryside rolls out underneath them: endless new woods interlaced with the remains of roads and the few streams and rivers.
After dropping off out of sight of the wall, Jager's Squad C approaches the main gates of Bungay. The scrap piles are carrying the heavy explosives. A huge metal door is set into a vast obsidian wall that encircles the town: the west gate. They are still within the thick woods, out of sight. Over Nexus, Sable says "We're going to breach the well near the east gate. You need to act first to draw their attention. Let us know when it's safe to fly in Squad B.
"What we twying to do here, boss?" asks Wufus the Bear, cocking his pistol.
A few miles away, Sandra's Squad B waits in their airship for the signal.
Labyrinth
"Fuck. Alright guys, get ready."
Quickly try to cut out some clubs or spears from the gantries with my blowtorch thumb to give to Chloe and BB, and pull out the old rifle. Let's get ready for combat.
[Darrin rolled 5+3+3weird+1engineer=12]
Darrin quickly removes two long, sturdy, metal rails and passes them to Chloe Fontaine and Big Ben. He burns the metal to sharp points. These will do.
A shape lumbers out of the darkness to the north. A huge man, or what was once a man. He has a great mass of tentacles, several holding weapons: a hockey stick, a butcher knife, a sledgehammer, and several holding bottles of vodka. His face is red. His three eyes are bloodshot. A long beard flows from the warped ruin of his face, coated in dried blood and vomit.
"HELLESBLUT! MORE HEARTY HEARTS FOR THE LAST MAN IN THE WORLD? WHAT STRANGE SECRETS LIES IN YOUR BEATING CHESTS?" he bellows before charging forth. Chloe and Ben start backing away, spears levelled against the wild mutant, their backs to the southern exit.
Forest Chase Sequence
Quickly, take aim and shoot one of their front tyres!
[Ben rolled 6+6+2body+1gun=15]
Ben takes aim and shoots the single shot on the front tyre of the truck. The tyre blowing is like a second shot going off. The passenger's gun misfires through the windscreen, and the pirate on the roof swings in with his knife. The affray is brief but savage. The men in the cab don't bleed when stabbed, but they do power down when their necks are severed.
They open up the trailer and its filled with weird electronics. The pirates start divvying up the loot. For his decisive and bold action, Ben is given one of the motorbikes. It has enough fuel in the tank for about another 100 miles. He's also given one of the unusual electronic objects. It's the size and rough shape of a human brain, with a length of cabling for recharging that hangs down where the spine would be. It appears to be made from metal or silicone with everything coated in a waterproof membrane.
Church Ambush is complete. Ben gains +3 tallies. Ben gains +1 Pirates rep. Ben gains a motorbike and an artificial brain.
Postwick
Miss Kablukov will try to forcefully rip out and take out the important parts of the cybergorilla, such as its armored spikes and vital wiring bits, being careful to not touch the slime, and than make her way to the Postwick Mob tower. Also take note of this as is this could be important news for the Legends.
[Karen rolled 5+3+4body=12]
Karen deftly tears out the remain's of the cybergorilla's signalling system and his spiked mantle. The owner might be pleased to have this returned. She managed to avoid the slime without problem and carried on her way.
After a long walk (she doesn't need to sleep, so happily walks through the night), Karen arrives on the other side of Norwich, beneath the Postwick Tower.
The mob have inhabited a number of buildings beneath the tower, and have erected a crude razorwire fence about the compound. Guards are posted on the gate, each wearing a sharp padded suit.
"Stop!" one of the calls over to Karen as she arrives. When it's clear that she has a gift, she's allowed through. Inside, there's a low hall with a long table cluttered with maps and papers. Women and men are cluttered around, smoking and planning. Sitting on a high-backed throne at the far end of the table is a woman who must be the boss, Irma Rama.
Irma is tall, olive skinned with gold undertones. She has dark, piercing eyes accentuated by fierce eyebrows, and dark hair in a tight ponytail. The box of gold leaf is taken from Karen and a small team set to work applying it to the throne.
"Your thoughtful gift is noted," Irma says. "You must be very resourceful to have found it..."
Karen gains an uplox signalling system and a spiked mantle.
Ecstasy of Gold is complete. Karen's 'Human Survivor' gains +1 mob rep. Karen gains +2 tallies.
Infiltrate the Postwick Mob - Part 1 is complete. Karen gains +1 tally.
Karen could begin:
Infiltrate the Mob - Part 2 - Trusted Associate
Get +2 rep in the Mob (see mob quests).
+2 tallies
Bingo Hall, Norwich
Greet Harjinder
[Sandeep rolled 4+4+1empathy+1married=10]
Sandeep tries to say hello to his wife. She hears him but there's something amiss, her eyes well up in sorrow.
"Not you as well, my dear?" she says. "I had hoped that you might still be alive out there... but it seems you have died like your friends here," she waves at the empty hall. "Can... can I do anything to help you move on?"
But when Sandeep goes forward and takes her hand, she's shocked. "You're alive!"
They get to talking and Sandeep tells his wife about everything he's been up to in these chaotic months. She explains how she had travelled with the mutants from Walt Labs before being separated from them after one of them flipped out and ate one of the others on a trade mission to Norwich. She managed to get away and has been living in the town ever since. She says she sees spirits who talk to her. They've helped her out, finding food and water, and in exchange she does little things for her.
"It sounds like you've made a lot of enemies here," she says. "I'd say, let's run away-- but these uploxed can find you anywhere. If you ever want to be safe, you'll need to destroy the towers. There must be others who want to do this... why don't you make your peace with some of the other humans?"
Consult Hardeep is complete. Sandeep gains +1 tally.
Castle Rising
"Hey Rovin lets park here and see what the people in the castle do to the bus that just showed up."
Park the RV and watch what happens to the bus that just pulled up to it.
"I suppose we could knock and check. It would leave us open to any nasty surprises if the occupant was not welcoming to visitors. Or I could try to scale it, maybe peek in the window. I ought to be able to camouflage myself against the wall until the sun goes down, and if I shift the front of my body into the color of the night sky, I might be able to stay unnoticed when I look in. But that would likely stress any goodwill the occupant may have had if I'm seen. Or perhaps you could knock and I could hide in ambush incase the occupant is hostile. I don't know about leaving the bus unattended though. Or we can ignore it and try to stop by on the way back. It might be nice to have a safer place to stay overnight, though, and it would be a good vantage point to check out King's Lynn from. What do you think, Timmy?" Theodore asks his companion.
Scan as much as I can of the area around us with my Hypervision in the fading light, mainly to find any possible threats to them or the bus that might be nearby. If I dont find any, study the wall I'll have to climb for handholds and footholds.
[Theodore rolled 3+2+3weird=8]
"If they're using lights and living in a big castle, they're probably not the killer robots," Timmy muses. "How about I knock on the door and see if anyone's home. I'm pretty sure I'm impervious?"
Theodore peers at the walls and sees that glass has been glued to the window-sills, perhaps to deter climbing burglars. Otherwise, he doesn't see anything particularly untoward about the building. There are cracks and lumps in the stonework that would allow him to climb.
He moves the bus through the arch of the outer walls of the castle and waits by the big doors of the keep in case he needs to ambush. Timmy knocks on the door. A slot is shoved to the side and someone peers out from the darkness within.
"What business have ye with the Duke at-- at-- at this time?"
"We are travellers hoping for a place to stay the night in these dangerous wilds," says Timmy.
"Aye, I detect two human heartbeats in the near vicinity. Come in and be the guests of the Duke. Know that he permits no violence in his property."
"We will show no violence here," says Timmy. He ushers his friend Theodore to step around and the two are ushered into the castle.
From up on the hill, Burt and Rovin see the pair disappear into the keep.
Inside the castle it is cold and draughty. Timmy and Theodore are met in the corridor by a wizened figure in a heavy cloak, his features hard to make out. They are led up a narrow spiral stone staircase to a small chamber overlooking a damp courtyard. Most of the castle is in disrepair but a small part of it has been maintained for human habitation. Here a drawing room has been made up with fine furniture, heavy tapestries across the windows, and a roaring fire. In a thick armchair a very old man sits. He's wearing a red velvet nightgown, a fez, and he's smoking a pipe. In the light of the fire, Theodore and Timmy can clearly see that the butler who brought them up is a robot.
"Ah, fine gentlemen" says the old man, "please, please, take a seat. I am the Duke of Earl. And who do I have the pleasure of speaking with?"
(https://www.britainexpress.com/images/attractions/editor3/Castle-Rising-6618.jpg)
Under a Bridge, somewhere near Spooner Row
"I WAS HUMAN BEFORE, SO TRY ME. DID THEY PISS OFF THE MOB BY KILLING SOMEONE IMPORTANT? STEAL SOMETHING? OR ARE THEY JUST A REAL ASS?"
Try to ask for more information on Amy. I'm sure those other folk will want to know about it. Regardless, agree to the terms and exit the vehicle after the information on Sassafras oil is recieved.
Marie seems to sense an opportunity here. "Amy is really foul, like a cruel piece of work. Any day now she's going to flip and kill me, so I've got to get there first. Hey, now... you deadmen like killing humans right? If you want a real challenge, there's a bunch of them holed up in the old tank museum, maybe 6 miles southeast from here. It should be within your signal zone."
As soon as P4 is out of the vehicle she revs it up and drives off at speed, leaving the cyberbeast to contemplate his next move as the rain beats down on the bridge above. He now has the information he needs regarding the oil, he just has to return to Staggerlee in one piece.
P4's map has been updated.
The Keep
Go contact the rest of my family (personally or through radio) and get a new quest from them. Add new quest(s): "Help train tortle attack squads", and "Renovate and improve our base". Change from "aspiring Tortle Trainer" to "Tortle Trainer", if I didn't already. Then begin setting up a program for tortling.
Auze checks in and see what his family is up to. His brother Josh says that there are rumours flying around that there's a maze filled with treasure a day's walk of the city. He wants to check it out, but doesn't want to go alone.
New Family Quest:
Dungeoncrawling
Josh has heard rumours and wants to find treasure in a maze to the south. It seems implausible, but Auze could go with him to check it out.
Start Location: the Keep
Reward: +3 random treasure, +2 tallies
Auze is now a Tortle Trainer (I haven't made you pay tallies to upgrade the profession tag as it's essentially the same thing).
New Personal Quests:
Renovate and improve our base
The base in the Broads is barely more advanced than an airplane crash site. The following improvements could be made:
- River access (a canal could be dug to give fresh water access to the river)
- Razorwire fencing (location: factory in Lowestoft)
- Signal tower for Layla's radio. (take antenna from one of the towers at Postwick, Fakenham, Thetford, Buried Saint, Laxfield or Ipswich)
- Weapon workshop (take tools from Steele's Smithery (Norwich), Metal Designs (near Buried Saint), Empire Forge (near Laxfield).)
Reward: +1 tally for each improvement made.
Help train tortle attack squads - Part 1 - Mass Tortle Capture, Part A: the Bait Beans
In order to help train tortles for the Keep, Auze needs more Tortles. In order to get more Tortles, he'll need bait. And the bait that Tortles find irresistible? Freshly brewed coffee! The smell will draw them with their fine noses for miles around. Unfortunately, no one in the Keep has any coffee beans left and it doesn't grow natively. But there are a couple of options for finding some.
Possible locations: Bungay (the Londoner's come from afar, so they might have some), Ipswich (they grow their own food there, so perhaps coffee too?), Scole (there's a Pirate Market starting soon, perhaps someone could be trading an old bag?)
Report location: The Broads
[Auze rolled 6+6+1wits+1tortletrainer=14]
While Auze is pondering the problem of how to attract more Tortles, he draws up a training program for the Tortles. In clear, concise language and useful diagrams he ends up writing down everything he knows about good Tortle management. When the time comes, his allies will be in a good position to make use of the Tortles if he shares with them the manual.
Auze gains a Tortling Manual.
(https://i.imgur.com/GWwccjF.png)
The Quest Log Has Been Updated!
New Keep Quest.
Human
Intel on the BanditsRequirement: -1keep
The Keep are looking to get rid of the Pirates that harass the outskirts of the city. They want to know where the Pirate's secret base is and they don't much mind who tells them.
Location:
Report Location: The Keep
Reward: +2 tallies, +3 random junk, +1keep rep
Carol's CraftsRequirement: +0keep
Carol is trying to make a popstick masterpiece and needs some crafting glue.
Quest Location: Abandoned stationers in north Norwich
Report Location: Norwich Castle
Reward +1 tally, +1 random junk
Caravan for ApprenticesRequirement: +0keep
Guards are sought for a caravan leading north, protecting one of the children who is to be apprenticed at Walt Labs.
Quest Location: The Keep
Reward +2 tallies, +1 random junk, +1keep rep (if rep <1)
CensusRequirement: +1keep
Refugees have settled in the old stadium across the river. Someone should go and do a census of who is there and what they need.
Quest Location: Stadium, Norwich
Report Location: Norwich Castle
Reward: +3 tallies, +1 random junk, +1keep rep
Swap Shop
Requirement: +0pirate
Pirates from all over the area are meeting up in Scole to swap weapons and car parts. A good way to take part in Pirate culture is to bring something impressive to trade.
Quest Location: Scole
Reward: +2 tallies, +1pirate and +1 random weapon if brought a weapon or vehicle part to swap
Tower Defense
Requirement: +1pirate
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around the south of the Postwick dead signal zone . The Pirates need to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Norwich outskirts
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1pirate if tower is disabled.
He Feels Like A Tourist
Requirement: +0 mob
There's a rumour that the Mob are looking for unaligned uploxed known as 'Tourists'. For what purpose nobody knows for sure, but there's said to be a rich reward for bringing one back to Postwick.
Quest Location: Watton might be a good place to find a Tourist, but you may know of other places.
Report Location: Postwick
Reward: +3 tallies, +1mob, +3 random junk
A Discrete Job
Requirement: +1 mob
The mob is looking to put a hit on Amy, one of the Pirate's warlords. Maybe you could be the one to do it? Dulcamara will have the full brief. She'll be in the ruins of Tuckswood.
Quest Location: Tuckswood
Reward: +4 tallies, +1mob, +4 random junk
Uploxed
Naming DATABOI's Assassin
Requirement: GML 0+
DATABOI got ganked in Thetford forest but he didn't get a clear view of who did it, only that they looked human shaped. Someone needs to go to Thetford and find out. Maybe the Eyes of Gaia know? It's their turf.
Location: Thetford Forest
Report location: Nexus
Reward: +1 GML rep, +1 kudos, +2 tallies
Suffering For Sassafras - UNDERWAY
Requirement: GML 1+
The GML are looking for Sassafras Oil. There's a savage Land Pirate named Marie who apparently is in to aromatherapy. One plan is to kidnap her and extract from her the location of her essential oil supply. Unfortunately, she'll be surrounded by loads of heavily armed goons.
Location: Spooner Row
Report location: Fakenham
Reward: +1 GML rep, +2 kudos, +2 tallies
Plan B
Requirement: GML 2+
In case the Mob don't come through on their end of the deal, the plan is still to go ahead with the assault. The GML have been working on portable signal relay towers. One is nearly ready to install on the edge of the GML's zone, but it'll take a while to install and until then they're very vulnerable to attack. They need a trusted and competent guard there to protect against Walt Labs.
Location: a mile west of Cromer
Reward: +1 kudos, +1GML rep, +2 tallies
Bounty: Sandeep Singh Bodypart
Requirement: -1Legend
Jesterly has been saving up for months for a new morph. He's seen who destroyed his last morph on Terraterror's telecast feed and now he's determined to include a bit of his old killer in his next body! Jesterly is offering a huge reward for any confirmed body part of Mr Singh, and rarely- he doesn't much mind who it is who does the job, but the Sandeep is a seasoned killer and is armed with one of the only devices that is know to do permanent damage to an uploxed's mind...
Location: Sandeep was last seen on a beached narrowboat in the Alde Mudflats near Ipswich.
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +3kudos
Legend Blimp Maintenance
Requirement: +0Legend
The blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Buried Saint Tower
Reward: +3 tallies, +1legend, +1kudos
Switch on the Tower
Requirement: +0Legend
Big bounty offered by the Legends for switching the Postwick tower back on and guarding it long enough for the Legends to get in and secure control.
Location: Postwick
Reward: +4 tallies, +1legend, +3kudos
Switch off the Tower
Requirement: +0Legend
Another big bounty offered by the Legends to almost anyone they don't actively hate: destroy the Ispwich Tower.
Location: Ispwich
Report Location: Buried Saint Tower
Reward: +4 tallies, +1legend, +3kudos
Dead Drop Guard
Requirement: +1Legend
There's to be an trade with the Londoners. Neither side fully trusts one another so the drop off is bound to be fraught. The Legends will need trusted hands to act as guards.
Location: Scole roundabout
Reward +3 tallies, +1 legend, +1 kudos
Camera Crew Wanted
Requirement: +0terra, biological
Report Location: Dereham
Frustrated by not being able to film into dead zone territories, TERRATERROR will pay continual kudos to anyone willing to swap out one of their eyes for a camera to film. The film will automatically upload when the person next returns to an area with signal.
Reward: +1 tallies, +1 kudos/month, +1terra, bodymod: camera eye
Guns for Kudos
Requirement: +0 terra
Location: Dereham
Terraterror are offering a straight swap: high quality guns for kudos. Can't say fairer than that.
Reward: +1 tally per gun, +1 kudos per gun.
Eyes Blimp Maintenance
Requirement: +0eyes
The Eye's blimp sprang a leak and lost a load of helium. It's a rare commodity, and it's not clear if there are any in the area. There could be some supply at a chemical plant in Norwich... but no morphs can get in there at the moment.
Location: Briar Road Chemical Plant, Norwich
Report Location: Thetford Forest
Reward: +3 tallies, +1eyes, +1kudos
Get the Geezers - UNDERWAY
Requirement: +1eyes
Now that their base is covered by radio cover, it's time to act against the Londoners. The Eyes have received intelligence that some of the most powerful Londoners are out of the town, so they are planning a full assault on Bungay while it's safer to do so. Fighters are to assemble in Thetford before they march out.
Quest Location: Thetford Forest
Reward: +3 tallies, +2 kudos, +1eyes rep, +2 random spoils of war
Bargaining
Requirement: +2 eyes
The human, Dulcamara, has enough kudos to be uploxed. The inner team think she would make a good candidate for the Eyes, but she might need quite some persuading to sign up. And, to complicate matters, right now she spends most of her time in Postwick, which is a deadzone for the Uploxed. But if that ever changes, this would be a great opportunity.
Quest location: Postwick
Reward: +4 tallies, +3 kudos, +1 eyes rep
Mutant
Heads for Food
Requirement: +0walt
Walt Labs has a standing offer of 1 uploxed head = 1 month's nutrient mix supply. There are usually plenty of GML cyberbeasts on the road to Cromer...
Quest Location: Cromer Road
Report Location: Amazona Base, Cromer
Reward: +2 tallies, +1walt rep if rep <1, x1 nutrient mix flask
Felixstowe Raid
Requirement: +1walt
Walt Labs want the data held on a server farm in Felixstowe. Get there, get the computers, and get them back for a fat reward.
Quest Location: Felixstowe
Report Location: Amazona Base, Cromer
Reward: +3 tallies, +1walt rep, x2 random junk
Scouting Fakenham
Requirement: +2walt
The range on GML's Fakenham tower keeps growing steadily. Walt need a competent spy to survey the tower's defenses and find out what's happening there.
Quest Location: Fakenham tower
Report Location: Amazona Base, Cromer
Reward: +4 tallies, +1walt rep, x3 random junk
Tour of Duty
Requirement: +0londoners, mutants only
The Londoners are always looking for new mutants to join up with them. Every new soldier is tested and given a bit of starter gear that fits their skills, a place to stay and food in Bungay (so long as they assist in watch duty while they're there). It's a good deal, but anyone that joins up is obliged to head back with them to London when the campaign starts up again.
Quest Location: Recruitment Office, Bungay
Reward: +1 tallies, +1london rep, +1 armour or weapon or tool or vehicle
Eye on the Eye
Requirement: +0londoners
The Londoners are fighting all out war against the Eye in London. They'd like to know more about their enemies, but they have the tendency to explode or melt after being defeated. You've heard rumour of an Eye morph that got stuck when the Postwick tower went dark. It should be safe to just pick the thing up and bring it to the Londoner's.
Quest Location: By the County Council building, Norwich
Report Location: Bungay
Reward: +2 tallies, +1london rep, +2 random junk
Parts Caravan Guard
Requirement: London 0+
Caravan Guard sought for caravan of car parts leading north to the Keep in exchange for food.
Location: Bungay
Reward +2 tallies, +1 random junk, +1london rep (if rep <1)
Laxfield Mystery
Requirement: +1londoner
Laxfield Tower just switched on and now killer robots and cyberbeasts are swarming around Bungay. The Londoners don't really want to move their base, so they want to find out who's taken Laxfield (with an extra bonus if that someone manages to do something about it).
Quest Location: Laxfield Tower
Report Location: Bungay
Reward: +3 tallies (+6 if tower is disabled), +1 random junk, +1londoner if tower is disabled.
Capture Viktor
Requirement: +1londoner
A dangerous mutant with dozens of tentacles and an addiction to vodka was last seen in The Broads. He would be invaluable in the fight against the Eyes in London.
Quest Location: The Broads
Report Location: Bungay
Reward: +3 tallies, +1londoner, +3 random junk
Dead Drop Liason
Requirement: +2londoner
A very trusted member is required as extra muscle for a sensitive drop off mission as something is to be traded with the Legends.
Location: Scole Outskirts
Reward: +1 londoner, +4 random junk, +4 tallies
Neozombie
Attend Service
Requirement: +0church
Spend a morning attending a sermon at the Church of the New Millenium and get to know the people there.
Quest Location: Ipswich
Reward: +2 tallies, +1church if <1
He May Be Coming Soon - Part 1 - Hit Like an Atom Bomb
Requirement: +1church
The church is awash with a rumour that the Lord himself will be visiting Ipswich. They need to clear a large space for all the air-vehicles to land, and the most straightforward way of doing this is explosives. The Church has learned of a shady independent operator working out of Watton, by the name Creekal who apparently can get them set up. Someone brave needs to travel to Watton and find out if this guy has the goods and what his terms are.
Location: Watton
Report Location: Ipswich
Reward: +3 tallies, +1church
(https://i.imgur.com/aTyXbDA.png)
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: old rifle (loaded), 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Curing the Hunger - Part 1 - Test Subject Required OBSOLETE
The researchers at Walt Labs know that the Hunger is driving mutants insane... but why and how it works is yet unknown. If they could study someone who has definitely been suffering from the hunger then they'd be able to make serious progress. It just so happens that Alex 'the Freak' Johnson went AWOL in Norwich after flipping out and attacking a member of the Keep. If he could be subdued then he would be invaluable to the research.
Location: The contact at the Keep said he disappeared in the warehouse district north of the river in Norwich.
report location: Amazona in Cromer
Reward: 3 tallies
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
Sonic boom. "BACK OFF!"
Shoot him with the old rifle; if he gets too close, spray the Spray-On Flesh in his eyes. Shoot keratin spikes at him, prioritizing his face and the tentacles that hold legitimate weapons.
I will not die today. I will not let my companions die today.
Every hit counts; don't get hit yourself. This is how skirmishers fight.
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 2
Health
Conditions:
Luck: 2
Distance: 3
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +3eyes -2pirates
Kudos: 2
Experience Tallies: 5
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Get the Geezers
Requirement: +1eyes
Now that their base is covered by radio cover, it's time to act against the Londoners. The Eyes have received intelligence that some of the most powerful Londoners are out of the town, so they are planning a full assault on Bungay while it's safer to do so. Fighters are to assemble in Thetford before they march out.
Quest Location: Thetford Forest
Reward: +3 tallies, +2 kudos, +1eyes rep, +2 random spoils of war
Wait for the signal
“When Squad C sends the signal, we will go in, while there, we will look for ecords to take them, killing any mutants in our way. Would anyone like to add to this?”
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Distance: 0
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 3
Experience Tally: 1
Stuff:
Den: In the middle of Great Marmite League,, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, ripped open Bird Cage (Empty), box of gold leaf, semtex
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 2 - Gh0st Busting
The Legends uplox known as Gh0st has more advanced shadow-jumping technology. All you need is its quonbox component or the schematics for it. Who knows where Gh0st is hiding though. Someone in Nexus, Watton, or the Legends base might know.
Location: Nexus, Watton or Buried Saint
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”We need to hit them fast and hard to distract them from the rest of the incoming squads, you are clear to engage any targets that come your way. The scrap bots will place the explosives with speed while I, the teddy bear, and you Megastonks will provide ranged covering fire while you do this. Once we breach, I will give the command for the signal, and than we go into the LZ and take down all targets, remember any unassuming mutant can still have deadly powers and destroy your body, use any tactics to cause mayhem but we ain’t here to take hostages, so be precise and swift.”
Jäger will command the scrap piles to place the explosives on the west gate, using the cover of the trees to get as close as possible, while him and the teddy bear will provide covering fire from the trees, and Megastonks can draw fire as well. Jäger will take down any sentry humans on the west side of the wall to let the scrap piles set their explosives up, and give the signal to Sable once the western gate explodes.
"Looks like there are humans in the castle, I'm gonna need you to stay with the RV while I go inside and see about getting some armour."
Drive the RV closer and leave Rovin inside it while I go knock on the door to the castle and see if I can get inside.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 -
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: sorrowful
Den: farmhouse near Scole
Vehicle: Solar RV
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 12 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 6
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
Auze considers his options. Being not suicidal, he goes for one that doesn't involve pissing off death robots first
Go towards Steele's Smithery
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, Tortle trainer
Faction: Unaligned Saviour
Type: Human
StatsBody: 0
Wits: 2
Empathy: 3
Den: In the area south-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +1keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 6
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decrypting radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Items:
Diamond Dust
Giant Insectoid wing
Tortling Manual
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Hullockes de Pinta family. His fellow relatives are:
- Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
- Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
- Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
- Cousin, Carol: The less said 'bout 'im, the better. There are only 3 other members of the family.
Family Quest:
DungeoncrawlingJosh has heard rumours and wants to find treasure in a maze to the south. It seems implausible, but Auze could go with him to check it out.
Start Location: the Keep
Reward: +3 random treasure, +2 tallies
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed
4 - Renovate and improve our base
The base in the Broads is barely more advanced than an airplane crash site. The following improvements could be made:
- River access (a canal could be dug to give fresh water access to the river)
- Razorwire fencing (location: factory in Lowestoft)
- Signal tower for Layla's radio. (take antenna from one of the towers at Postwick, Fakenham, Thetford, Buried Saint, Laxfield or Ipswich)
- Weapon workshop (take tools from Steele's Smithery (Norwich), Metal Designs (near Buried Saint), Empire Forge (near Laxfield).)
Reward: +1 tally for each improvement made.
5 - Help train tortle attack squads - Part 1 - Mass Tortle Capture, Part A: the Bait Beans
In order to help train tortles for the Keep, Auze needs more Tortles. In order to get more Tortles, he'll need bait. And the bait that Tortles find irresistible? Freshly brewed coffee! The smell will draw them with their fine noses for miles around. Unfortunately, no one in the Keep has any coffee beans left and it doesn't grow natively. But there are a couple of options for finding some.
Possible locations: Bungay (the Londoner's come from afar, so they might have some), Ipswich (they grow their own food there, so perhaps coffee too?), Scole (there's a Pirate Market starting soon, perhaps someone could be trading an old bag?)
Report location: The Broads
Done (sort of):
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
3 - Secure the future of the Hallocks de Pinta dynasty - Part 2 - Getting on with it (needs new description)
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
"My name is Theodore Ansen, and this is my best friend Timmy Jenkins. Thank you for the hospitality you have shown us." Theodore replies.
Introductions.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 3
Health
Conditions:
Luck: 2
Hunger: 1
Mutations: Doppelganger Flesh
With a bit of concentration, you can turn your appearance into anyone you can see before you. You can also change your skin colour at will in any combination. This can be used to match your surroundings.
Lizard Grip
Your hands are formed of intensely strong, curling fingers, allowing you to climb and hold on to things with your weird prowess instead of your normal bodily strength.
Hypervision
You can see in 360 degrees, and with effort may focus in detail on things very small or very far away.
Inventory: Bottle of vodka, Warp-powered bus, Jump boots, Warp Isolate Nutrient Mix, Warp Isolate Phone
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 2
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
Ben Lash grins and nods as he's given his share of the loot, exchanging whatever gruff pleasantries the occasion might call for.
Then he strolls off, pushing his newly-acquired bike, to chat to various pirates before the encampment can disperse.
First order of business is to find that mad bastard who jumped onto the other truck, get his name (assuming I don't know the guy already) and attempt to shake his hand or offer a fist-bump, friendly headbutt or whatever other piratical form of greeting might be appropriate.
However that goes, at the same time try and find out any news of the world or general gossip and see if I can maybe arrange a ride northwards, in the general direction of Land Pirate turf - preferably sticking my bike in the back of a truck or van to save on precious fuel, if I can talk my way into it.
Edit: Ideally to either Scole or Spooner Row for the respective quests at those locations, but beggars can't be choosers.
Or if there are any pirate war-parties heading out, I suppose I wouldn't be against the idea of joining up on such a venture. Oh, also, try and get some more bullets for the single-shot rifle I nabbed, unless its rightful owner would like to reclaim it - it is somewhat useful but it'd hardly be worth fighting over.
Some grub wouldn't go astray, either, if I can find any around the campsite.
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions: Hungry
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +2pirates
Kudos: 0
Experience Tallys: 3
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory: single shot pneumatic rifle (empty)
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quest: Church Ambush (Land Pirates) ✓
”I am just a simple woman trying to make my way in this desecrated world, I mainly am a off sourcer and freelancer news reporter hoping to bring just a bit of stability back to the human civilization against killer robots and mutants by making every remaining unaugmented person having news to make sure they can reach safe havens and refugee camps, as such. I use to have a housing in Watton where I helped the last pockets of humans there until I used my remaining earnings to gather a box of gold leaf and bring it back to you. It seems you have a hit against Amy, may I provide my loyalty to you by removing her life force?, I am a skilled freelancer.”
Introduce myself to Irma and provide a sob yet a bit inspiring story to help me get on her good side and than ask questions on why they want to kill Amy.
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +1mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 3
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory: half-cybergorilla signaling system and spiked mantle
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Postwick Mob and become a faction agent of theirs - Part 1 - Getting a rep
Legends want someone on the inside of the Mob. You're that person. You'll need to get in their good books first.
Location: [See Mob 0+ quests]
Report location: Postwick
Reward: +1 tally
P-4 Remembered that before the stealth mission went awry, he had met some folks from the keep, one of which was named Dell. They had asked him to record the meeting, and he had. Now he needed to find them again and transfer the information, either verbally or via transfer of the recording. Maybe he would be able to get the GML a more trustworthy ally than the mob!
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: Minor knee injury (arrow to the knee : removed), Destroyed jaw flesh/exposed steel jaw(Right cheek:Gunshot)
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
-1keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 1
Experience Tallys: 1
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
Den: Thuxton
Quests:
Record the Meeting,Ad-Hoc
Description: Record the meeting between Marie and the Mob.
Location: Spooner Row
Reward: +1 keep rep, +2 tallies
Ready to turn in.
Suffering For Sassafras
Requirement: GML 1+
The GML are looking for Sassafras Oil. There's a savage Land Pirate named Marie who apparently is in to aromatherapy. One plan is to kidnap her and extract from her the location of her essential oil supply. Unfortunately, she'll be surrounded by loads of heavily armed goons.
Location: Spooner Row
Report location: Fakenham
Reward: +1 GML rep, +2 kudos, +2 tallies
Ready to turn in.
Personal questline
1 - Find a human who actually cares about me - Part 1 - Meeting People
It's difficult for an uploxed to find a real human when you're Uploxed. However, in the neutral town of Watton, there are humans there who work with Uploxed. Perhaps one of them could come to care for P4?
Location: Watton
Reward: x2 tallies
2 - living a semi-normal life with said human - Part 1 - Requirements for Normality
Humans need all kinds of complicated stuff to survive well. At the very least, they need food and fresh water. Based on promising satellite data, P4 could survey potential habital areas where food and water are still available.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location
Laxfield Labyrinth
Sonic boom. "BACK OFF!"
Shoot him with the old rifle; if he gets too close, spray the Spray-On Flesh in his eyes. Shoot keratin spikes at him, prioritizing his face and the tentacles that hold legitimate weapons.
I will not die today. I will not let my companions die today.
Every hit counts; don't get hit yourself. This is how skirmishers fight.
[Darrin rolled 4+1+3weird+1skirmisher=9]
[Darrin rolled 2+1-1body+1skirmisher+1gun=4]
[Darrin rolled 6+3+3weird+1skirmisher=13]
Darrin booms at the tentacled man. The blast sends him scattering back.
"DON'T THINK I CAN'T CATCH YOU! THE CATMAN WITH THE MERCURY MOUTH CALLED ME VIKTOR, FOR I AM ALWAYS THE VICTOR!"
Viktor plants his feet firmly on the gantry and shoots half a dozen tentacles out towards the party. Darrin fumbles with his gun. It's wrenched from his hand and smashed against the metalwork by Viktor's sledgehammer, the barrel cracked. Chloe and Ben jab uncertainly at the tentacles as they stand behind Darrin. The scientist holds out his hands and punches out volley after spines. The skewer the tentacles to the walls and ceiling, the hockey stick clatters to the ground.
"We've got him pinned, let's murder him!!" Big Ben shouts. Slather is forming around his mouth and his own new tentacles are growing larger.
"No, no, let's make our escape while we can!" says Chloe Fontaine, eyeing up the exits.
Darrin's new quest:
Find the Party
Darrin has lost half the others in the labyrinth. Balthazar, Doc Stone and Gavel are in here somewhere!
Location: Laxfield Labyrinth
Reward: +1 tally per party member found alive.
Bingo Hall, Norwich
Get Harjinder's input on the new discovery I've made with that laptop, and see if she has any suggestions on how that might be used to change things, and if she thinks there will be any downsides or other issues, such as it might free up all the bodiless minds up there, or anger them or such.
"So if I can get this straight... the uploxed we deal with, they're the minority? Most of them are up there living in paradise, they've forgotten we even exist. Waking them all up will kill the excess processing power that allows a minority of them to hunt us here on Earth?
"If that's true, then we should get it to one of the towers! I'm sure the Church or the Mob would let you use their tower if it means taking out the Uploxed for good!"
South Edge of the Broads
P-4 Remembered that before the stealth mission went awry, he had met some folks from the keep, one of which was named Dell. They had asked him to record the meeting, and he had. Now he needed to find them again and transfer the information, either verbally or via transfer of the recording. Maybe he would be able to get the GML a more trustworthy ally than the mob!
[P4 rolled 5+2+1wits=8]
P4 spends the next day walking east from Spooner Row. During that time he manages to fix his voice box, but his jaw is still partly ruined. On a south road, at the top of a hill, he sees Dell sitting on a motortrike, scouring the horizon with his telescope.
"You again!" he says when he sees P4 approach. "Did... did you get the recording?"
P4 plays back what he had overheard. That the pirate warlord Marie had hired on the mob to try to get her rival killed, and where Dulcamara, the mob's agent in this, was likely to be found in the ruins of Tuckswood. And that there's a Pirate base close by in an old tank museum.
"You have done an invaluable service, deadman," says Dell. "I know now that not all of you are so mindlessly bloodthirsty. I'll give your description to my people and tell them not to shoot you on sight."
Before P4 can talk for longer, Dell spots a series of zeppelins roll along the countryside to the south, heading in the direction of Bungay.
"I need to go warn my friends... I'll see you again Big Cat!"
And with that he rides back into the radio-deadzone of Norwich.
Record the Meeting is complete. P4 gains +2 tallies, and +1 keep rep.
Postwick
[Karen rolled 5+1+1empathy+1mob=8]
Introduce myself to Irma and provide a sob yet a bit inspiring story to help me get on her good side and than ask questions on why they want to kill Amy.
Irma seems to buy the story, or at least, she doesn't question it too deeply, and she's clearly enthusiastic about the newcomer offering to perform the hit on Amy. But still, she's a bit cagey about the reasons.
"Amy is a pirate," she says. "We do a bit of business with them, but in the long run they have to go. They're too chaotic for the long-term stability here. We're trying to build something and all they can do is tear down. A freelancer whose done good work for us, Dulcamara, has the full details. You can find her over in Tuckswood, a little south of Norwich central."
Forest -> Scole
First order of business is to find that mad bastard who jumped onto the other truck, get his name (assuming I don't know the guy already) and attempt to shake his hand or offer a fist-bump, friendly headbutt or whatever other piratical form of greeting might be appropriate.
However that goes, at the same time try and find out any news of the world or general gossip and see if I can maybe arrange a ride northwards, in the general direction of Land Pirate turf - preferably sticking my bike in the back of a truck or van to save on precious fuel, if I can talk my way into it.
Edit: Ideally to either Scole or Spooner Row for the respective quests at those locations, but beggars can't be choosers.
Or if there are any pirate war-parties heading out, I suppose I wouldn't be against the idea of joining up on such a venture. Oh, also, try and get some more bullets for the single-shot rifle I nabbed, unless its rightful owner would like to reclaim it - it is somewhat useful but it'd hardly be worth fighting over.
Some grub wouldn't go astray, either, if I can find any around the campsite.
[Ben rolled 4+3+0empathy+2pirates=9]
[Ben rolled 3+1+0empathy+2pirates=6]
[Ben rolled 2+4+0empathy+2pirates=8]
The pirates camp up as they divvy out the spoils of the raid and eat some beans on the fire. Ben eats his fill and introduces himself to the mad pirate that had jumped onto the other truck.
"The name's Magnus," he says taking Ben's hand in firm embrace. "I was impressed by your fighting kid, and your stunt with the wheel might have saved my life... but their truck's axle is completely buggered from the wheel blowing out so there's no recovering it. Next time try not to sink a ship that could be captured."
He sticks around and tries to find out the gossip of what's been happening, but these guys have been hanging around for a week in the woods waiting in ambush and don't have any fresh news.
They do allow him to throw his bike onto the back of the truck for the ride north, but during the discussions the pneumatic rifle is spotted and its owner takes it back. The drive takes a few hours, the vehicles laden down with goods recovered. Whole trailers are piled up with incomprehensible electronics.
The ambush party arrive at Scole where there's a huge convocation of vehicles spread out in the ruins of the small town. The warlord Amy has crushed some of the buildings with her tank, and in the cleared rubble a huge market has sprung up. Magnus and the others disperse to try to trade their various takings, and Ben is left in the middle of the market with his bike. He soon learns that the Spooner Row camp has been completely dismantled after some Uploxed attacks and heavy flooding forced them away, and that anyone he had hoped to see in Spooner Row would be here in Scole instead.
The market is filled with all that a pirate could hope for in weapons, vehicle parts, food, drugs, booze, and various weird tech from the old days. The discussion about the town is all about the fall of Spooner Row, and recent sightings of zeppelins heading past Scole from west to east.
Ben has lost a rifle.
Castle Rising
Drive the RV closer and leave Rovin inside it while I go knock on the door to the castle and see if I can get inside.
"My name is Theodore Ansen, and this is my best friend Timmy Jenkins. Thank you for the hospitality you have shown us." Theodore replies.
Dr Goldstine takes the vehicle in closer and has Rovin wait there. He approaches the castle and knocks upon it, like he saw the others do. Soon, a hunched figure opens and slot and sees it is just a man. Goldstine introduces himself and the butler says, "More guests! What a pleasant surprise for the Earl... come in..." As they ascend the stairs, Goldstine realises the man before him is a robot. He is brought into a chamber where he sees two nondescript but vaguely familiar looking men in conversation with an old man in a red smoking jacket and fez.
Timmy and Theodore are introducing themselves to the Earl in his chamber when the robot butler ushers in another guest. He's a middle aged man with thinning hair who is heavily armed and seems to be wearing the doors of a kitchen cabinet for armour.
"This is Dr Burt Goldstine," whirrs the Robo-butler. They all look at each other, and the guests recognise each other as fellow mutants, who awoke in Walt Labs in Norwich all those months ago.
"Excellent, excellent, sit down," says the old man. "I am the Duke of Earl. Welcome to my humble abode! It's not often I have guests. Not often at all. Now... how can I help you fine men? Come to seek safety for the night? It is quite dangerous out there!"
Norwich - Steele's Smithery
Auze considers his options. Being not suicidal, he goes for one that doesn't involve pissing off death robots first
Go towards Steele's Smithery
Auze heads through Norwich town in search of the Smithy. He sees the sign off a unit in an industrial estate in the northeast of town. An anvil shingle dangling down "Steele's Smithy". As he's walking through the estate he hears from an overgrown car garage the sound of voices.
"The car'll sell like a bomb down in Scole, but we need something..."
"...more unique!"
"Yeah, something weird that no one else has got."
"Hey! How about those!"
Auze sees two men emerge from the garage, one wielding a heavy pipe and carrying a huge net. The other with a slingshot loaded with a metal ball-bearing. He looks at one of the Tortle's accompanying Auze.
"Give us your freaky lizard or have your head caved in!" shouts the man with the slingshot, aiming it at Auze. These are Land Pirates!
Bungay
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 1
Wits: 2
Empathy: 1
Connexion: 2
Health
Conditions:
Luck: 2
Distance: 3
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +3eyes -2pirates
Kudos: 2
Experience Tallies: 5
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Get the Geezers
Requirement: +1eyes
Now that their base is covered by radio cover, it's time to act against the Londoners. The Eyes have received intelligence that some of the most powerful Londoners are out of the town, so they are planning a full assault on Bungay while it's safer to do so. Fighters are to assemble in Thetford before they march out.
Quest Location: Thetford Forest
Reward: +3 tallies, +2 kudos, +1eyes rep, +2 random spoils of war
Wait for the signal
“When Squad C sends the signal, we will go in, while there, we will look for records to take them, killing any mutants in our way. Would anyone like to add to this?”
”We need to hit them fast and hard to distract them from the rest of the incoming squads, you are clear to engage any targets that come your way. The scrap bots will place the explosives with speed while I, the teddy bear, and you Megastonks will provide ranged covering fire while you do this. Once we breach, I will give the command for the signal, and than we go into the LZ and take down all targets, remember any unassuming mutant can still have deadly powers and destroy your body, use any tactics to cause mayhem but we ain’t here to take hostages, so be precise and swift.”
Jäger will command the scrap piles to place the explosives on the west gate, using the cover of the trees to get as close as possible, while him and the teddy bear will provide covering fire from the trees, and Megastonks can draw fire as well. Jäger will take down any sentry humans on the west side of the wall to let the scrap piles set their explosives up, and give the signal to Sable once the western gate explodes.
[Jager rolled 6+4+3empathy+1warlord=14!]
[Sandra rolled 4+6+2wits=12]
There are shouts from the gate as the scrap piles approach. They lay down their explosives as Jager and Wufus suppress the guards from firing on them. Jager kills one of them, a woman with a crossbow and a black eyepatch who is caught by Jager's bullet as she peers over the parapet.
As the scrap piles shuffle back, there's a huge explosion that twists the gates half off their hinges. Megastonks charges forward, smashing the gates in. In the gates beyond, Jager can see a street and many mutants begin to rush on their position. Megastonks feeds back what he can see to the Nexus channel: the street is blocked by a few cars with half a dozen mutants, armed, behind it. Another group of mutants are on their way, further down the street. A few mutants have appeared in the window of a nearby window. And then there's the mutants suppressed on the wall. They'll have a fight on their hands for sure!
Jager gives the signal and it ripples through the Nexus channel. On the far side, the main Eyes robots burst out of the river well and make a line towards the sewer works. Squad B, led by Sandra, are dropped into position.
Sandra lands with her squad in the centre of the town. The HQ building is in front of them. She can hear the chaos at the main gates as the bulk of the mutants rush there to combat Jager's squad. Sandra leads her team in the HQ. It's several houses joined together. Outside a tattered banner says 'HQ'. Inside, walls have been knocked down through several corridors and living rooms to create a large atrium. Four irregular obsidian pillars prop up the ceiling above.
Sandra is quick-witted, and leads her squad into the cover of the nearest pillar as they enter through the double doors of the HQ. She sees five soldiers in the room, all armed with pistols and whatever unknown mutations. She sees two corridors leading off to the east and west, and stairs leading up on the other side of the Atrium.
"Their bullets can't hurt us!" says Rak.
(https://i.imgur.com/v1qffLB.png)
(https://i.imgur.com/EjEE6Dd.png)
Sable (robo-scorpion)
Natrix (robo-cranefly)
Helen (robo-squid)
Marcus (robo-ant)
Lola (robo-ladybird)
Sandra (robo-millipede)
Molets (robo-moth)
Rak (robo-crab)
Araneus (robo-spider)
Jägermörder (assassin-bot)
Clank (scrap pile)
Microwave (scrap pile)
Refurb (scrap pile)
Megastonks (giant killbot)
Wufus the Bear (teddybear)
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition:
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Find the Party
Darrin has lost half the others in the labyrinth. Balthazar, Doc Stone and Gavel are in here somewhere!
Location: Laxfield Labyrinth
Reward: +1 tally per party member found alive.
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
"We don't murder him. We give him the mercy he needs."
Kill him quickly. Best option is probably to fill up his head with spikes.
Attack the mutants
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 2
Wits: 2
Empathy: 1
Connexion: 2
Health
Conditions:
Luck: 2
Distance: 3
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +3eyes -2pirates
Kudos: 2
Experience Tallies: 0
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Get the Geezers
Requirement: +1eyes
Now that their base is covered by radio cover, it's time to act against the Londoners. The Eyes have received intelligence that some of the most powerful Londoners are out of the town, so they are planning a full assault on Bungay while it's safer to do so. Fighters are to assemble in Thetford before they march out.
Quest Location: Thetford Forest
Reward: +3 tallies, +2 kudos, +1eyes rep, +2 random spoils of war
((used 5 tallies to increase Body to 2))
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Kudos: 2
Distance: 0
Experience Tallies: 1
Den: In the middle of Great Marmite League, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 3
Stuff:
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, ripped open Bird Cage (Empty), semtex, sunglasses, name list
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 2 - Gh0st Busting
The Legends uplox known as Gh0st has more advanced shadow-jumping technology. All you need is its quonbox component or the schematics for it. Who knows where Gh0st is hiding though. Someone in Nexus, Watton, or the Legends base might know.
Location: Nexus, Watton or Buried Saint
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Okay we need to make this quick so that we can get ourselves to the power positions, you three scrapbots push through the gate and take a right to the bunk house and eliminate mutants tangos #17 and #18 if that mutant attempts to flank you.
Megastonks, you have the most important role of drawing fire away from us, focus on seeing if you could damage the car’s gasoline tank to see if the cover the mutants are using will explode, otherwise be stationary and provide suppressing fire down that Main Street.
Finally, Wufus I need you to flank to other side of the tree line and take down tango mutant #16. Myself, will focus on the rest of the wall targets.
Jäger will give the instruction to his squad (Scrapbots push to cover in the bunk building, Megastonks will direct attention and suppress the main road mutants/attempt to blow up their cover cars, and Wufus will flank to other tree line and take the other mutant out), and Jager will try to utilize his marksmanship to pop the heads off mutant tangos #1 and #2
”Thank you Irma, I am just an idealist in these rough times for humanity I just think we and the robots and mutants should work together to allow human civilization to become stable after the apocalypse we experienced. Anyways, I am journalist so I’d like gather the most interesting gossip from the people here before I set off, maybe one of your members could even help me with dealing with this Amy.
Gather breaking news and gossip from the Postwick base. As well ask if anyone in the tower area is adventurous and interested in finding helium in Norwich to sell to the Uploxed for a exchange of a cut of the rewards if they help Karen, or helping her with the pirate Amy.
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): -1
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +1mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 4
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory: half-cybergorilla signaling system and spiked mantle
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Mob - Part 2 - Trusted Associate
Get +2 rep in the Mob (see mob quests).
+2 tallies
Laxfield Labyrinth
"We don't murder him. We give him the mercy he needs."
Kill him quickly. Best option is probably to fill up his head with spikes.
[2+3+3weird+1skirmisher=9]
Darrin takes a few steps forward and unloads a barrage of spikes. Over and over, the keratin spurs shoot out into Viktor's head. At last the tentacled man slumps down, dead. It'll be a while before Darrin can use his spikes like that.
Big Ben clutches his own head. "It's weird," he says, sanity returning to him. "I know he's gone but I can still feel something of him, still with me." Indeed, Ben's own tentacles had not receded.
Chloe Fontaine picks up the big knife. "I'm glad that's over. Which way now?"
Darrin gains condition: temporarily out of spikes.
(https://i.imgur.com/MhPQlTJ.png)
Chloe Fontaine: Can kill people with her voice and shatter glass - carrying big knife - Exhauted
Big Ben: can psychically connect to people called Ben and use their knowledge and powers - Haunted by Viktor
Lost
Balthazar: looks like a devil, invulnerable to pain, cannot be cut, bruised or burnt
Gavel: send holographic projections of hammers from his eyes which can measure and assess
Doc Stone: can burst obsidian pillars out of the ground, haphazardly, with lava
Bungay - HQ
Attack the mutants
[Sandra rolled 3+2+1=6]
Sandra rolls out from the pillar and heads straight towards the big desk. There's a crackle of white lightning from her left and everything goes black. When she comes to, several mutants are offloading guns into her robotic face and everything feels murkier, as the housing of her camera is cracked. She looks around and sees her robot allies similarly effected by the lightning.
Sandra gains condition: cracked lens.
Sandra gains +1 distance.
(https://i.imgur.com/tqUETSb.png)
Bungay - Gate
”Okay we need to make this quick so that we can get ourselves to the power positions, you three scrapbots push through the gate and take a right to the bunk house and eliminate mutants tangos #17 and #18 if that mutant attempts to flank you.
Megastonks, you have the most important role of drawing fire away from us, focus on seeing if you could damage the car’s gasoline tank to see if the cover the mutants are using will explode, otherwise be stationary and provide suppressing fire down that Main Street.
Finally, Wufus I need you to flank to other side of the tree line and take down tango mutant #16. Myself, will focus on the rest of the wall targets.
Jäger will give the instruction to his squad (Scrapbots push to cover in the bunk building, Megastonks will direct attention and suppress the main road mutants/attempt to blow up their cover cars, and Wufus will flank to other tree line and take the other mutant out), and Jager will try to utilize his marksmanship to pop the heads off mutant tangos #1 and #2
[Jager rolled 3+2+3empathy+1warlord=9]
[Jager rolled 3+4+3empathy+1warlord=11]
[Jager rolled 4+1+3empathy+1warlord=9]
[Jager rolled 1+5+3body+1sniperrifle=10]
Jager barks the order to the scrap piles. They head off to the south, and Jager soon hears the sound of battle. "WAAAAA!" cries Microwave as he charges the mutants there and launches a pyrex disk out of its centre, taking out a mutant in a bloody splat. The other mutant there hears the explosion and runs into the garage. Clank, coming up the rear is pinged severely by the mutants at the roadblock firing, but it trundles along regardless.
Megastonks charges the cars in the centre, drawing most of the fire on him. In one case, literal fire as one of the mutants [6] breathes bouts of flames on him. The cars don't explode but he does use his immense size and strength to hurl them out of the way, destroying the cover.
Wufus goes to the other treeline and shoots up at the guard there [16], who ducks down out of sight: completely suppressed for now, but undefeated, with no clear line on them.
Finally, with consummate ease, Jager kills the two guards on the wall with a neat succession of headshots.
(https://i.imgur.com/taUBq2a.png)
Postwick
Gather breaking news and gossip from the Postwick base. As well ask if anyone in the tower area is adventurous and interested in finding helium in Norwich to sell to the Uploxed for a exchange of a cut of the rewards if they help Karen, or helping her with the pirate Amy.
[Karen rolled 2+2+1empathy+1journalist=6]
[Karen rolled 2+3+1empathy=6]
Karen tries to size up the Mob on whether anything interesting had been happening lately. They're remarkably close-lipped: no one wants to tell her anything and she begins to suspect they don't trust her enough yet with any news. Perhaps that will change after this next job. When she floats the idea of going to get helium together, they're doubly wary. The only thing she gets out of them is that they seem to be afraid of a madman who roams the riverways of Norwich, stealing boats and psychically stalking them. It's not much, but she doesn't seem to have any luck getting anything juicier out of them.
Karen gains +1 tally for uncovering a rumour.
Name: Dr. Darrin Amoretto
Appearance: Taller than average and skinny, though kind of awkward-seeming. Gets antsy when around a lot of people, though becomes much smoother when expounding on a topic he's interested in. Hair is short and brown, skin is pale and moderately sunburnt. His left hand is redder than the rest of him, and looks slightly burnt; it also seems to perpetually have ashes on it.
Profession: Scientist, Engineer, Skirmisher
Faction: Walt Labs
Type: Mutant
Stats:
Body: -1
Wits: 1
Empathy: 1
Weird: 3
Mutation:
Sonic Boom - You can create an intense blast of sound, enough to knock someone off their feet or more.
Blow Torch Thumb - Your thumb burns with an intense heat, glowing hotter the more you concentrate on it. It sheds light as a candle.
Keratin Spikes - You can launch sharpened keratin spikes out of the back of your hands.
Hunger: 1
Luck: 1
Kudos: 0
Condition: Temporarily out of spikes
Den: Rooms at Amazona Zoo in Cromer
Signature Gear: A fireproofed lab coat, with the Walt Labs logo printed on the shoulder.
Other equipment: 14mm spanner, wristwatch, steel meterstick, damaged destruction matrix, thermometer, ski mask, spray-on flesh (?)
Wounds: None
Relationship: Dr. Jackson "Frost" Davis, one of Darrin's friends and a member of Walt Labs. Currently has a leadership position among the Walt Lab mutants.
Experience Tallies: 1
Rep: +2walt +1london +0mob +2keep +0church -3gml -1legends +0terra -1eyes -2pirates
1 - Find the Party
Darrin has lost half the others in the labyrinth. Balthazar, Doc Stone and Gavel are in here somewhere!
Location: Laxfield Labyrinth
Reward: +1 tally per party member found alive.
2 - Why Are the Uploxed so homicidal?
Scouts have spotted a TERRATERROR drone nearby to the west. They're normally non-violent and will often answer questions. Maybe one could be induced to explain about Uploxed culture?
Location: Blakeny Nature Reserve
Reward: 1 tally
3 - Set up our own tower to jam signals - Part 1 - How to Jam?
Darrin knows the theory behind multi-spectrum radio jamming and had set up some prototypes, but they don't seem to have any sustained effect on the Uploxed. The clearest way forward seems to be to travel to Ipswich and ask the Church of the New Millenium how they do it. Surely they'll want more radio jamming in the world?
Location: Ipswich
Reward: 2 tallies
Take the equipment... Vikter? had, and go... north, I think.
Specifically, if Ben takes the sledgehammer - which he'll likely be able to put to better use than me - then I'll take the hockey stick, mainly for use in defending myself and for poking stuff that needs poking.
Also take the vodka. For later.
(Request: please put my current location on the map.)
Ok, time for Auze to think fast, to get a plan to make his life last.
"Well, I'd be happy to do so my friend
To give these tortles rather than meet my end
But there's something you might want to hear
This topic on which my expertise has no peer
If you shoot me like you say
My tortles won't merely run away
For they are clever, and pretty smart
and they know how to sabotage a kart
They'll take revenge, you see
Y'all's fate won't be very pretty
I'd give them to you, but it would take weeks, no faster
Most animals don't like to change a master
But I have something else in store
Info on where you can get more
This info on tortles, which I will lend
Will help you reach your goals to the end
Money, prestige, treasure, power,
Even shutting off the uploxed's tower!
Now that's a great deal, you can agree
But wait, there's more! Just listen to me..."
While I'm distracting them with the benefits of using tortles as tools
Gesture them to go 'round, and then disarm these fools.
Name: Auze
Appearance: Slightly on the tall side, brown hair, male.
Profession: Engineer, Tortle trainer
Faction: Unaligned Saviour
Type: Human
StatsBody: 0
Wits: 2
Empathy: 3
Den: In the area south-west of the broads, a shack with gathered equipment and books salvaged from the plane.
Conditions:
Luck: 3
Kudos: 0
Rep: +0walt +0london +0mob +1keep -1church -1gml -1legends +0terra -1eyes +0pirates
Tallies: 6
Signature Gear: Tortleing gun, combining old weaponry with new electronics, it is capable of shooting someone, bashing someone's head in, and receiving and decrypting radio signals... so long as the encryption is Morse code. It is not very good at bashing someone's head in unless you get the add-on whip... which Auze didn't.
- Torteling gun with whip: Perhaps the closest thing to the ideal weapon for a Tortler, this weapon is effective at both ranged and melee, allowing one to shoot someone and then bash his head in if he is still breathing. Not bad for a gun that is often homemade out of scavenged parts.
Items:
Diamond Dust
Giant Insectoid wing
Tortling Manual
Saviour: Auze is the guide and leader of the once-prestigious-but-now-banned-from-Ecuador-for-life Carolinian-Galapagosian Halles de Pinta family. His fellow relatives are:
- Father, Auze Sr: An experienced tortle trainer who was fairly powerful in the Galapagos, and has fought off some monsters in his day. Preferred weapon: scourge followed with a dagger
- Brother, Josh: Much more into weaponry than the Engineering-minded Auze. Is stronger, and likes the idea of revenge against the non-humans. A good tortle trainer himself.
- Sister, Layla: Good with people, she likes to convince others to do something with charisma. The reason the family got banned from the Galapagos for life.
- Cousin, Carol: The less said 'bout 'im, the better. There are only 3 other members of the family.
Family Quest:
DungeoncrawlingJosh has heard rumours and wants to find treasure in a maze to the south. It seems implausible, but Auze could go with him to check it out.
Start Location: the Keep
Reward: +3 random treasure, +2 tallies
Personal Quests:
2 - Restore humanity to its former glory and kick out mutants and uploxed
4 - Renovate and improve our base
The base in the Broads is barely more advanced than an airplane crash site. The following improvements could be made:
- River access (a canal could be dug to give fresh water access to the river)
- Razorwire fencing (location: factory in Lowestoft)
- Signal tower for Layla's radio. (take antenna from one of the towers at Postwick, Fakenham, Thetford, Buried Saint, Laxfield or Ipswich)
- Weapon workshop (take tools from Steele's Smithery (Norwich), Metal Designs (near Buried Saint), Empire Forge (near Laxfield).)
Reward: +1 tally for each improvement made.
5 - Help train tortle attack squads - Part 1 - Mass Tortle Capture, Part A: the Bait Beans
In order to help train tortles for the Keep, Auze needs more Tortles. In order to get more Tortles, he'll need bait. And the bait that Tortles find irresistible? Freshly brewed coffee! The smell will draw them with their fine noses for miles around. Unfortunately, no one in the Keep has any coffee beans left and it doesn't grow natively. But there are a couple of options for finding some.
Possible locations: Bungay (the Londoner's come from afar, so they might have some), Ipswich (they grow their own food there, so perhaps coffee too?), Scole (there's a Pirate Market starting soon, perhaps someone could be trading an old bag?)
Report location: The Broads
Done (sort of):
1 - Establish a population of trained attack tortles - Part 1 - Tortle capture
The bad news is, tortles aren't normally native to the Broads; the good news is your family stuffed half the plane full of them; the worse news is that this is mostly why the plane crashed here and all the surviving tortles escaped into this interminable marshland. Time to catch some!
Reward: 1 tally per tortle caught
Part 2 - Tortle training
Done:
3 - Secure the future of the Hallocks de Pinta dynasty - Part 2 - Getting on with it (needs new description)
You could be cut down at any moment: you need to create a new generation of tortlers. That means meeting other humans... either a nice Señorita, or a lost child that could be adopted. There are plenty of humans at the Keep...
Location: Norwich Castle
* - O Brother!
Josh claims that a harpy flew off with his favorite sword. He says he thinks its hiding out in a boathouse on the river. If you help him get his sword back, he says he'll finally get around to adding the whip attachment to your Tortling gun.
Location: The broads
Reward: +2 tallies, a whip.
* - Electric Blues
Layla is getting fed up of the rather limited entertainment available to the family. She's found a couple of boomboxes, all she needs are some batteries or a power source.
Quest Location: Someplace civilised might have batteries to trade.
Report Location: Den in the broads
Reward: +2 tallies, radio broadcast capability.
2 - Restore humanity to its former glory and kick out mutants and uploxed - Part 1 - Alliance
It'll be tough to fight against killer robots and rampaging mutants just as a family. Perhaps human allies in the fight could be found? The Land Pirates are most militant about getting rid of the mutants, while the Keep fight a good fight against the uploxed. The Postwick Mob are a bit more ambivalent, but their base is closest to your home.
Location: Norwich outskirts, or Norwich Castle, or Postwick
Reward: +2 tallies, possibility of +1 faction rep
that left one thing for P4 to do: Report back to StaggerLee with the information, as well as a recounting of the events. I'm sure he'll see the value of allying with the Keep over the mob. Leave out the part where he got shot in the knee though. He doesn't need to hear that.
Name: P4-Nth-err
Appearance: Avatar is a nondescript person wearing a “Big cats” T-shirt, his drone of preference is a leopard.
Profession: Counter-hunter (basically the faction equivalent of a stream sniper)
Faction:G.M.L
Type: Uploxed
Personal goals: Find a human who actually cares about me, living a semi-normal life with said human.
Stats
Body (using your physicality): 2
Wits (using your mind): 1
Empathy (dealing with people): 0
Connexion (interfacing with the digital realm): 0
Health
Conditions: Minor knee injury (arrow to the knee : removed), Destroyed jaw flesh/exposed steel jaw(Right cheek:Gunshot)
Luck: 2?
Distance: 0
Rep
-1walt
-1london
-1mob
+0keep
-1church
+1gml
-2legends
+0terra
-1eyes
-2pirates
Kudos: 1
Experience Tallys: 3
Signature Gear: Mascot’s handkerchief: a dirty, tattered red rag from another time. it reminds some people of far more peaceful times. +1 empathy while interacting with non-hostile humans.
Inventory: mostly empty.
Den: Thuxton
Quests:
Suffering For Sassafras
Requirement: GML 1+
The GML are looking for Sassafras Oil. There's a savage Land Pirate named Marie who apparently is in to aromatherapy. One plan is to kidnap her and extract from her the location of her essential oil supply. Unfortunately, she'll be surrounded by loads of heavily armed goons.
Location: Spooner Row
Report location: Fakenham
Reward: +1 GML rep, +2 kudos, +2 tallies
Ready to turn in.
Personal questline
1 - Find a human who actually cares about me - Part 1 - Meeting People
It's difficult for an uploxed to find a real human when you're Uploxed. However, in the neutral town of Watton, there are humans there who work with Uploxed. Perhaps one of them could come to care for P4?
Location: Watton
Reward: x2 tallies
2 - living a semi-normal life with said human - Part 1 - Requirements for Normality
Humans need all kinds of complicated stuff to survive well. At the very least, they need food and fresh water. Based on promising satellite data, P4 could survey potential habital areas where food and water are still available.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location
Bio
Name: Sandra
Appearance: Millipede with antennae, mandibles and the ability to roll into a ball
Profession: Teacher
Faction: Eyes of Gaia
Type: Robo-bug uploxed
Stats
Body: 2
Wits: 2
Empathy: 1
Connexion: 2
Health
Conditions:
Luck: 2
Distance: 4
Rep
-1walt -2london -1mob -1keep -1church -1gml -1legends +0terra +3eyes -2pirates
Kudos: 2
Experience Tallies: 0
Stuff
Den:
Spalding's Chair Hill
Signature Gear: (choose a single notable handheld or wearable item that says something about your character & gives +1 to relevant rolls)
Inventory:x3 Wd40 cans
Relationships:
Tas, a rebellious child in the Church.
Helen, a determined robo-squid in the Eyes of Gaia, usually lives in London.
Natrix, a grumpy robo-cranefly in the Eyes of Gaia.
Sable, a kind robo-scorpion in the Eyes of Gaia.
Personal Quests
- Help Tas escape the Church - Part 1 - Kudos for a Killer
Killazilla wants 3 kudos, but Sandra is pretty clueless about how the uploxed economy works. Still if she can get the Kudos, she can learn how to get into the Dead Zone...
Location: Watton
Reward: 5 tallies.
Destroy the Church of the New Millenium - Part 1
research on Nexus brings up that before the end days a mycologist at the West Suffolk College had been breeding on a fungus that rapidly eats away at dead flesh. If this was released among the population of the Church, it would destroy all of the walking corpses and leave the non-uploxed women and children alive. Perhaps a sample could still exist at the college?
Location: West Suffolk College, in Bury St Edmunds, near the Buried Saint Tower.
Reward: 1 tally
Protect the forests - Part 1 - Anti-Road Clearance
The Keep and the Londoners have been working to clear a series of roundabouts in Scole which are completely overgrown, this would allow their convoys to drive through the area much more easily. If someone were to destroy the road and plant some new trees there, that would hinder their destruction...
Location: Scole
Reward: 3 tallies
Non-Personal Quests
Get the Geezers
Requirement: +1eyes
Now that their base is covered by radio cover, it's time to act against the Londoners. The Eyes have received intelligence that some of the most powerful Londoners are out of the town, so they are planning a full assault on Bungay while it's safer to do so. Fighters are to assemble in Thetford before they march out.
Quest Location: Thetford Forest
Reward: +3 tallies, +2 kudos, +1eyes rep, +2 random spoils of war
(Via Nexus) “Make for the stairs, maybe the records are there”
I and the squad run upstairs to look for the records
((Are the big ovals groups?))
((Thanks, will edit action))
((Action edited))
"You are correct, Duke. We seek shelter for the night. We wish to survey King's Lynn for a stable source of fresh water and food, since the old maps I found indicated there was a spring nearby. If you would be willing to provide any information about that, it would be greatly appreciated. But I am not one to take hospitality for granted. If there is anything you would like us to help you with in return, please let me know." Theodore replies to the Duke before turning to Burt.
"Aha! I remember you. What a coincidence to see you again. Small apocalypse, isn't it?" He jovially remarks to Burt.
Just talking.
Name: Theodore Ansen
Appearance: A fairly average looking man, with very little remarkable about him. He isn't overly muscular or scrawny, having an average build. Even his facial features are nondescript, apart from his emerald eyes.
Profession: Science Fiction Writer
Faction: Unaligned
Type: Mutant
Stats:
Body: 0
Wits: 0
Empathy: 0
Weird: 3
Health
Conditions:
Luck: 2
Hunger: 1
Mutations: Doppelganger Flesh
With a bit of concentration, you can turn your appearance into anyone you can see before you. You can also change your skin colour at will in any combination. This can be used to match your surroundings.
Lizard Grip
Your hands are formed of intensely strong, curling fingers, allowing you to climb and hold on to things with your weird prowess instead of your normal bodily strength.
Hypervision
You can see in 360 degrees, and with effort may focus in detail on things very small or very far away.
Inventory: Bottle of vodka, Warp-powered bus, Jump boots, Warp Isolate Nutrient Mix, Warp Isolate Phone
Den: Allotment near the University in Norwich.
Signature Gear: An engraved pen given to him as a gift from his parents after the publication of his first book.
Big dream: Become a hero
Wounds: Slightly Singed Clothing
Relationship: Timmy Jenkins, his best friend since childhood; Viktor, a rogue mutant; a Legendary Gorilla.
Experience Tallys: 2
Kudos: 1
Rep: +0walt +0london +0mob +0keep +0church -1gml +0legends +0terra -1eyes -2pirates
Personal Quests:
1 - Establish a sustainable source of food and water
The water supply in Norwich is highly undependable, as the river thick with toxins. From reading old maps, Theodore has made a list of places which have a natural spring which would be much more reliable for water, and therefore food.
Locations: Kings Lynn, Sudbury, Dunwich
Reward: x1 tally per location surveyed (quest can be completed after just one location if desired)
Name: Jägermörder
Appearance: A metallic humanoid figure made out of a titanium-gold alloy that contains a metallic hood, in the digital realm the avatar is a living wraith that travels from place to place.
Profession: Warlord
Faction: Unaligned (Assassin)
Type: Uploxed
Stats:
Body: 3
Wits: 0
Empathy: 3
Connexion: -2
Health:
Luck: 2
Kudos: 2
Distance: 0
Experience Tallies: 1
Den: In the middle of Great Marmite League, Thetford Forest, and the Keep’s Radio Towers where no connection can connect. It’s an antique nuclear shelter.
Rep:
-1walt -1london +0mob -1keep -1church +0gml +0legends +0terra +2eyes -2pirates
Kudos: 3
Stuff:
Signature Gear: Scythe, an arm on the robotic chassis that can transform into an autoloading rotary minigun from the ammo reserve in the torso region.
Equipment: Bipedal Armored Chassis, Scythe (Out of ammo), PSG1 (Sniper Rifle), Shadozer Teleportation Device (Temporarily turn the robotic body into a shadow and then travels hundreds of miles, appearing as a shadow temporarily then morphing back into robotic form. Highly experimental: prone to flickering back into physical form mid-journey). Two human fingers, ripped open Bird Cage (Empty), semtex, sunglasses, name list
Personal Quests
1 - Harden physical form against radio jamming - Part 1 - Catching the Oystercatcher Watcher
The kind of broad-spectrum radio jamming that the Church use has thus far eluded the Uploxed of East Anglia. Jägermörder has learned through nexus that an uploxed signal engineer who specialised in this kind of technology is birdwatching in the Alde Mudflats right now. She might be persuaded to help develop hardening against jamming.
Location: Alde mudflats
Reward: x2 tallies
2 - Make shadow tech more reliable - Part 2 - Gh0st Busting
The Legends uplox known as Gh0st has more advanced shadow-jumping technology. All you need is its quonbox component or the schematics for it. Who knows where Gh0st is hiding though. Someone in Nexus, Watton, or the Legends base might know.
Location: Nexus, Watton or Buried Saint
Reward: x1 tallies
3 - Terminate members of the Church of Milennium - Part 1 - Bash the Bishop
Hacked communications show that a church delegate is coming from London way to Ipswich. This would be a great opportunity to hit the Church without needing to get into their jamming zone.
Location: Dedham Vale
Reward: x2 tallies
”Keep pushing every bot we need to get into position before we can delve deeper into enemy territory. Scrapbots two of you go and help Megastonks, while the third gets inside that bunk building. Megastonks and Wufus keep doing what you are doing. I have the most important job to do., so you’ll have to wait before I can bark orders so that I can setup my position.
Allow Wufus and Megastonks to keep doing what they are doing, tell the scrapbots to flank into the bunk house to eliminate those mutants and help Megastonks. While Jäger will rush towards stairs to the wall and climb up it to provide sniper support.
"Salutations Duke of Earl I have not come for safety but in search of items of antiquity, but I was not expecting to find it occupied and sense it is I shall inquire about buying the items I sought, for I was looking for a suit of armour of ether the plate or chain variety that I heard this location had and I am prepared to offer my abilities as a medical professional or my skills as a soldier in exchange for the items I seek."
Burt then turns to Theodore.
"I remember you as well, you're the first person I've seen from the lab in quite a while, how have you been doing sense I last saw you?"
Talking.
Name: Dr. Burt Goldstine
Appearance: He looks like middle aged man with thinning hair.
Profession: Medical Doctor, Veteran
Faction: Unaligned
Type: Mutant Popsicle
Stats:
Body: 2
Wits: 2
Empathy: 0
Weird: 0
Personal Quests:
1 - Find some armour.
You found a faded brochure which showed a number of full suits of armour on display in Castle Rising, a 12th century castle deep in GML territory.
Location: Castle Rising, Kings Lynn
Reward: x2 tallies, armour
2 - Get rid of the Eyes of Gaia - Part 1: Catching the Oystercatcher Watcher
Rovin tells you that if the other Uploxed could stop the Eyes using their signal towers, they would do. The trouble is, there are no signals mechanics left alive and the ones in Nexus are enjoying paradise too much to be of any help... until now. One, Elsbeth Perotti in life was a signals engineer with a love of bird watching. Rovin has learned that she's currently piloting a drone looking at rare Oystercatchers in the Alde mudflats.
If she could be found she might be pursuaded to work on the signal towers to prevent the Eyes from using them.
Location: Alde mudflats
Reward: x3 tallies
3 -
Mutation:
Prodigious Growth: You are much taller than you used to be, and with concentration you can grow even bigger still.
Lightning Touch: You can arc electricity from your fingertips.
Hunger: 0
Luck: 2
Kudos: 0
Condition: sorrowful
Den: farmhouse near Scole
Vehicle: Solar RV
Signature Gear: An torn old white lab coat
Inventory:
Blacksmith Hammer
Whistle
Rebar club
Cyberdog head hat
Unstable Cabinet Armour
scoped Lee Enfield No. 4 Mk 1 (5/5)
box of 12 .303 British
candle
12 matches
bread knife
yo-yo
Stuff Back at the Den:
Raincoat
Small rock
Bag containing 3 zip ties
Flyer
Printed news story
Powdered caffeine pack
8 sugar sachet
Relationships:
Benny the crazy homeless guy that lived behind an office building, Burt's only real friend.
Rovin the Red Cap, a cunning and violent pike wielding uploxed in the Legend faction.
Experience Tallys: 6
Reputation: +0walt +0london +0mob +0keep +0church -1gml 1legends +0terra -1eyes -2pirates
”Whelp time to make headway in my financial opportunity and then going to assist the Postwick, let’s hope for good luck
Travel to Norwich and search for the Briar Road Chemical Plant and head to that location
(Spend 5 Tallies for +1 Wits)
Name: Karen Kablukov
Appearance: A feminine human figure with long blonde hair and face full of makeup in a business suit, hiding the secret of the interior flesh suit
Profession: Journalist
Faction: Legends (Bodysnatcher)
Type: Neozombie (Bodysnatcher)
Personal goals: Transform my personality routine into full-fledged self-learning AI, find interesting news stories for the Legends, infiltrate the Postwick Mob and become a faction agent of theirs
Stats:
Stats start at -1. Distribute 7 points across them, ranging -1 to 2
Body (using your physicality): 4
Wits (using your mind): 0
Empathy (dealing with people): 1
Health:
Conditions: (none; these add -1 to relevant rolls)
Luck: 2
Rep: Legends: -1walt +0london +0mob -1keep -1church -2gml +1legends +0terra -1eyes -2pirates
“Human Survivor”: +0walt +0london +1mob +0keep -1church -1gml -1legends +0terra -1eyes +0pirates
Kudos: 0
Experience Tallys: 0
Stuff:
Den: Buried Saints Tower
Signature Gear: Weaponized Umbrella, it’s a purple umbrella that has a knife blade at the end that can be utilized for stabbing as well as protection from weather
Inventory: half-cybergorilla signaling system and spiked mantle
Quests: Transcendence - Part 1 - Antediluvian Research
You want transform your personality routine into full-fledged self-learning AI. AI research stalled on the advent of uploxing... but it's not completely dead. There's an old researcher called Meredith Wazashi who retired to Great Yarmouth. Great Yarmouth sank into the ocean years ago, but perhaps she left some research notes? You've got an image of her three storey townhouse downloaded in your memory banks. It's not a lot to go on, but it's a lead.
Location: Nelson Road Central, Great Yarmouth
Reward: 2 tallies
News for Legends
East Anglia is bound to be filled with breaking news and intriguing gossip to share with the Legends.
Location: There's got to be stuff happening in all the settlements in the area: Kings Lynn, Watton, Cromer, Fakenham, Dereham, Thetford Forest, Spooner Row, Scole, Norwich, Bungay, Lowestoft, Great Yarmouth, Dunwich, Iswich, Sudbury, Postwick.
Report location: Buried Saint
Reward: +1 tally for each story reported.
Infiltrate the Mob - Part 2 - Trusted Associate
Get +2 rep in the Mob (see mob quests).
+2 tallies
Ben raised his eyebrows and scoffed as the older pirate quibbled about the damaged truck. Being called a boy rankled, too, for all that it was factual - but Ben kept his mild annoyance to himself.
"Aye? Ah'll be sure ta bear that in mind next time yer arse needs saving, then," he retorts with a grin before departing.
****
Later, at Scole, Ben's eyebrow region sees still more activity when he learns the cause of the flattened buildings.
"A tank? A working tank? Phoah, ah widnae mind a look at that," he says, though his excitement is soon mostly superseded by concern at the news from Spooner Row.
Take my bike with me for a walk 'round the market and ask about for news of my family - were they caught up in whatever went down at Spooner Row? I suppose I might even find them here, if they had to flee our old camp, though most would more likely be on the frontlines somewhere.
See if I can catch a glimpse of the illustrious Amy and/or that tank of hers while I'm at it. My family takes precedence but I'll ask about the warlord and her whereabouts, too. Have I heard much about her in the past?
If I have time, have a look at what's on offer in the market itself.
Edit: actually, start the Swap Shop pirate quest, since I happen to be in the neighbourhood.
I don't have much to trade but I'll have a look at what's on offer and try and trade away this artificial brain thing if I can find any corner of the market that hasn't already been flooded with such junk.
Name: Ben Lash
Appearance: A swaggering, rangy young pirate in his late teens, with unkempt, short-ish dark hair, light eyes of some indeterminate blue colour and a complexion like a soggy crust of bread. Wears fairly standard pirate gear, with a few belts and pouches strapped to his person as well as the occasional mis-matched piece of armour such as sports pads or dented baking trays.
Keeps his trusty metal whip on his person at all times, usually coiled about his shoulder or wrapped tight around a gloved fist.
Profession: Second-generation Land Pirate fighter
Faction: Land Pirates
Type: Human
Stats
Body: +2
Wits: +2
Empathy: 0
Health
Conditions:
Luck: 3
Rep
-2walt -2london +0mob -1keep -2church -2gml -2legends -2terra -2eyes +2pirates
Kudos: 0
Experience Tallys: 3
Stuff
Den: (somewhere in Land Pirate territory I guess?)
Signature Gear: his lash, a length of strange, flexible metal (actually a near-indestructable bungee cord from the distant past) inherited from his father that has proven quite effective as a weapon. His father, a wandering scavenger whose fortunes improved greatly when he found this unusual metal rope in some ruins, added various attachments to it, blades, spikes, hooks and other such gadgets, gradually forming it into a potent, multi-purpose weapon and tool. He became so attached to his trusty lash that when he eventually joined the Land Pirates and (in a manner of speaking) settled down, he named his firstborn after it: Ben Lash.
When some years later Ben's father failed to return from a raid, none of the others who made it back would say exactly what had befallen him - but they did return his weapon of choice to his young son. Severely damaged from acid, to the point that there was nothing left but the cord itself, but still intact.
Inventory: 1x weird artificial brain thingy
Personal Quests
1 - Upgrade my lash to improve its combat effectiveness
Spikes and barbs are what Ben needs, but most of the metal one finds is rusted or weak or hard to reshape. The pirates have learned of a razorwire factory in Lowestoft. Their first raid there managed to kit out one of the trucks with gnarly spikes, but apparently there's loads more back at the factory they didn't have the space to take.
Location: Lowestoft
Reward: x1 tally
2- Craft a useful and stylish piece of equipment from a slain mutant - Part 1 - Finding a target
Finding a mutant isn't that hard, there's loads of them crawling around the wastes nowadays, but finding one with a useful feature is a bit trickier. Pirates speak of a mutant with rubber-like skin, bullets and blows and vehicles just bounce off of him. A rubber suit made from this mutant would grant protection from all manner of harms.
Location: He's been seen near the University of Norwich
Reward: x2 tallies
3 - Vengeance Paternal - Part 1 - Someone's gotta talk
Your father disappeared that day and though you don't know what, acid has got something to do with it. Time to confront one of the raiders that went with him that day, Fatal Pete.
Location: Spooner Row
Reward: x2 tallies
Faction quests:
Church Ambush (Land Pirates) ✓
Swap Shop (Land Pirates) [ACTIVE]
"That would be nice.. but I don't know that's how it works. Maybe the extra power is used to make an entertainment program that keeps the billions of minds up there quiescent, and shutting it off will lead to ten billion angry insane minds attacking us all at once.
..but yeah, the situation down here isn't good. As such I'm not going to do nothing.. I'll go forward with doing it. I'm still going to put in the effort to find out what will happen first.
Still, is there one thing you can do for me? Do you have a computer here, or do you know anyone with a computer on which I can store a copy of this information? I don't want it to be lost should I not succeed."
Make two personal quests. One to upload the data I've found, and the other to accurately determine what the consequences of uploading said data will be.
Name: Sandeep Singh
Appearance: middle-aged turbaned Sikh with the characteristic thick mustache and short beard. Beginning to gray.
Profession: Architect.
Faction: Unaligned
Type: Mutant Pariah
Body 3
Wits 2
Empathy 1
Weird 2
Mutation 2
Luck 2
Kudos was 2.
Den: house deep in the Norfolk Broads
Inventory:
Lighter. (just sparks)
Scissors
Plastic Funnel
Rubber hammer
Screwdriver
Thin Wires
pack of water filters
Knife
Laptop
Laptop cable
HAM radio
Overclocking Laser: powerful device that can cause a feedback loop that permanently corrupts the uploxed data.
Canal Boat
Telepathy:
You can communicate with anyone within a few miles. You need to focus to pick out their mind, but once you've connected with someone, you can communicate with them mentally whenever you like so long as they're within range. And, until you break the connection, they are able to speak with you mentally at any time.
Powerful Jaw:
You have an immensely powerful bite. You can chew through anything as strong as bone without effort, and bite through much harder materials with focus.
Signature Gear: Narrow, wire-rimmed glasses.
Conditions: Ok
Hunger: 0
Relationship: Harjinder. Spouse, had terminal disease before being frozen, now works for Walt Labs. Tim Tam, wild mutant child he abadoned in Norwich.
Rep: -1walt -1london -1mob -1keep -1church -2gml -2legends -2terra -1eyes -1pirates
Experience Tallies: 5
Personal Quests:
2 - Establish mass communication method - Part 2 - Power to the people
Sandeep has a HAM radio. He wants a reliable source of power for it that isn't the boat (as he intends to give that back). He knows that several of the Uploxed factions have blimps which must have their own power source, so he could steal from them. Other than that, he could try robbing some solar panels from the Church.
Location: Either Buried Saint (Legends), Thetford Forest (Eyes), Dereham (Terraterror) or Ipswich (Church)
Report location: Den in the broads
Reward: +1 tally, power source