Pretty disappointed and I haven't even actually played it yet. Just debating if I eat the $16 and wait for it be good some day or refund it and wait.
If you're still under 2 hours, I'd definitely refund and wait-and-see. If it's as bad as you've said, I'd even consider leaving a negative review while you're at it (just copy-paste what you've got here).
You shouldn't give developers money for releasing a broken game, even on Early Access.
NGL, I stuck it out and I don't have regrets.
It's easy to peg a game to what you want it to be instead of what it actually is.
It took me a few runs and _a lot_ of puzzling over the UI but after a bit it started to click.
The game is basically Hades meets Okhlos. Or perhaps Overlord but that's a little tenuous. I mostly say Okhlos (which I think was a browser game originally about running a mob of greeks around smashing shit up, that went on to a PC release) because that's how your undead feel. Just a big mass that slides around in a big slippery blob until they hit combat, at which point they kind of stop listening to you. It's also like Hades in that it's got the hub, and npcs, and the new things to say and upgrade every time you come back from a run, and the story unfolds through these one-off interactions every time you come back. It's doing the Hades gag of 4th wall-breaking about playing a roguelike and isn't taking an overly serious tone often times.
But it's also like Hades in that it's lookin to put the hurt on you during battle. And there's a lot to juggle. You gotta be paying attention to how your horde is doing, and maybe sacrificing a specific undead to do a useful thing. While also making the most of your spells. While also using your actual basic attack. While also paying attention to where you're standing, what's coming at you and what's coming up behind you. You think it's kind of a chillaxed game about standing back and letting your minions do all the work, but you have to put in real time and attention to put them where you need them, contribute and stay alive.
It took me a while to see what they were going for but I think I understand a lot of the decisions in the game a lot better now.
The other thing major thing that stuck out to me is that maybe it's a little obtuse about its upgrade and game mechanics. There's some styling things that make it hard to understand what a thing does, or applies to, or takes effect, and upgrades for various things about your Necromancer are scattered about in an overly large hub area, making things feel kind of disconnected. But eventually you realize that most of this is unlocking stuff that you can find during your run, and once you start putting all the pieces together.....
I kinda like it? I'm pretty sure? I got into the flow although maybe that's the just the compulsion of a roguelike. But I went from feeling lost and ineffective to getting it and starting to progress. Highlight was hitting what I think is the end of the first level and raising a colossal skeletal upper torso to smash through a fortress in my way. The game further surprised me when it turned into a "protect the colossal skeletal upper torso from masses of guys and traps and siege equipment while it claws its way through." The game goes from you can mostly set your own pace to now you need to really move and kill and keep up a pace or lose. You're also always kind of being flogged to move forward because your undead are all slowly decaying. Which means you need to get the forward momentum going. And once you've got it going, the game starts to feel legitimately fun.
There's definitely still jank. But a lot of things that I was ready to go "this shit is broke!" was actually me not understanding what it actually does. Once I cottoned on how several things worked I started to see the game in a different light, then got sucked into about 3 hours of it. And there's quite a bit of artistry to appreciate, even though a lot of the writing and character banter is hit or miss for me. It seesaws between starchy dialog and very casual sounding dialog. Would play more if I had the time. It's a tough game at first! And the horde is not super responsive the way I'd like, or feels like you get to utilize all of it when you really need it. And Werewolves are OP as fuck and need to be toned down. But I'm kinda digging it.
Won't be surprised though if a lot of people can't see past what they think it should be doing to what it's actually doing.