Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 36 37 [38] 39 40 ... 109

Author Topic: Mission 12: The Defense of Hephaestus: Don't taunt the dice.  (Read 212131 times)

WhitiusOpus

  • Bay Watcher
  • Pro-radiation Lobbyist
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #555 on: March 19, 2014, 01:17:05 pm »

Ok, if no one has left yet (I haven't read the thread in like five days) I want to be shot out of a gauss cannon as well!


Marcius wants to go too! Just put me in a pod with some extra room. Also, he looks some dead sods for the gauss special rounds.
Logged
Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #556 on: March 19, 2014, 02:24:46 pm »

Edited: I have a full team already, it seems.
« Last Edit: March 19, 2014, 02:31:22 pm by Doomblade187 »
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Caellath

  • Bay Watcher
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #557 on: March 19, 2014, 02:43:00 pm »

After sending that message, Milno also decides to get a general one sent in case someone he has already grouped up with decides to pop up.
Quote from: Milno to all boarding volunteers
Recruiting people for boarding party. Requirements include commitment to the mission and not killing yourself and/or teammates with your own weapons.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #558 on: March 19, 2014, 02:51:16 pm »

Lars looks at the message with glee.

Quote
Saint Milno,

I would follow your lead to the end of the universe.  Command me, Holy Disciple of Steve!

Brother Lars
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #559 on: March 19, 2014, 02:54:31 pm »

Quote
Well theres various laser and gauss rifles and such, though nothing really fitting of your standing. Other people might need them, though.
Gather any and all weapons and other potentially useful stuf from dead enemies and suits. Gather it in a big pile outside the hangar and make inventory of what there is, for handing out to boarding party or giving away later.

Also, some questions: can we send the surviving sods along with boarding party? Will those left behind have any job to do for Steve, or is the mission over for us? Can someone on the ground help out with piloting through verbally guiding a boarder (aka helping his AUX roll)?


(@ boarding party: I'm willing to loan out the shard launcher and thermite thrower to those who can use it. Also, since I'm not going along, someone else should try to keep track of who teams up with who, to make it easier on PW and avoid confusion. Cael, Sercon, would any of you be up for this? Both Jim and Milno are also one of Steve's generals after all.
Well lets see...

10 grenades
3 laser rifles
3 gauss rifles.
1 of those sniper rifles, though it probably won't be very useful.

And, you can send them along if you'd like.
I dunno, to be honest. There's limited things you can do...I suppose I could put people in control of ground based weapons so they could aim and use their own bonuses to it.
Yeah, you could talk someone through using a ship, if their aux sucks. If I'm a real dick I could force them to use speech to describe the situation and cockpit too. hehe.




In reality it might be best to save those for when the counter attack begins. Ie, once we have control of a few ships and are attacking the others. The ships won't really be able to keep up with the boarding pods and sending them up there ahead of them is rather suicidal.
Sure, let's go with that. Just have them ready to fly as soon as they're needed. Get the fusion missiles from the Party Wagon installed on the Southern Cross as additonal firepower.

Also see if it's possible to let me participate by proxy by taking remote command/"mission control" of a small sod squad, with my drones acting as scouts to them. If it's possible, have a team of 4 regular Sods armed with a mix of gauss and laser weapons, plus my last 2 mapping drones, board one of the pods as a separate team.

Consider them outfitted and ready to fly. I assume you're gonna fly them remotely? I'm starting to think I should have some sort of penalty for that if they're at long distances, slight delays in transmissions and all. Oh well.

As per commanding a squad of sods from the ground, I don't see why not.


Wake up
Check my head first. Any new scars, metal plates, or missing brain tissue?
Then check my body. Did they repair it or replace it?
Then check my equipment. Anything missing or broken?


Quote from:  Dubley to Lars
Do you have any time to help an old teammate? Ingram hates me.
Your "enhancements" are basically just artificial organs to replace those that got blown apart and some skin and muscle tissue grafted over the holes. You're about 1/8th terminator. Second cousins.

Your equipment is fine.


Denzel grabs his Mk1, Combiweapon, Mono-Sword, MFM, and sends a message to the group.

"Hello all. Denzel here. I'm starting up a boarding crew here, and could use some people. Robots and people who know how to use conputers are preferred, though anyone is welcome to join."
Grabbed and messaged.

@everyone "semi competant fleshtech looking for suicide mission."

trade my gauss clip back in for a token. Get re-sale estimates on rocket pods, battlesuit sword and battlesuit shield.

Charge dynamic piloting bonus.

Hmm. Well, it's used but it's still pretty good gear so 6 for the pair and then 4 more for all the rockets.

Also, whats that piloting bonus for? You're not piloting the insertion pods. For multiple reasons really.


Cael, Sercon, would any of you be up for this? Both Jim and Milno are also one of Steve's generals after all.

(Nope, I'm not going on the boarding parties unless PW forces me and I'm horrible with organization anyway. Let someone who likes to be super accurate do it, like GWG. :P)

Jim is just going to hang out on the Sword.
You head back to the sword and just start watching the jiggle channel.


I think you can guess whats on that.


I'm good to go with you, Flint. Though be aware that I don't exactly have a consistent weapon. I'll go ask Steve what I can do to gain some remote access to the ship as soon as we get onboard. The faster I can get control of ship systems, the faster I'll be of real use.

Prep to go by asking Steve about ways to gain remote access to some ship systems, ask for any cables that would make this process easier.

Also ask if he has any maps of the defending ships


You get yourself some nice connector cables for basically any sort of connection you could imagine. Plus a few that you can't.

>I don't have any maps of them on hand, so to speak, but they're designed to be livable spaces. There's gonna be maps around the ship, or painted on signs like the sword. If All else fails, just access a terminal and pull one up.



Not a bad choice, considering what we're to be up against. I'm a veritable arsenal at the moment, so I don't mind you having it for this - I have other, nastier things to do crowd control with, if I need to, anyways.

Flint gets the generator-modded laser rifle.
Got it.
Thomas loots CON weapons from the piles. He takes a gauss rifle, and if he finds anything else of interest, anti-armor weapons, such as rocket launchers, he takes them onto the sword to stow in a locker, alongside the gauss rifle.
Quote from: Thomas to All
Conventional Specialist. If one of your groups wants another gun, I am available.
I dunno if Miya would be happy with you just raiding his pile of weapons and just stowing them away.


"Thanks, Bro. I just have one thing I would like blessed.
Have Lars bless my "number gun".


Quote from: Dubley to Everyone
Anyone want me on their team? I can shooty and computey.

Lars raises his arms.  "Excellent!"

Inscribe the Arrow of Ingram on the Number Gun.

"Brother Dubley, I would team with you again."  ((Derp, you're on Team Simus, and Simus wouldn't want Lars.))

Brother Lars announces himself as also available for a boarding party.


[Lars:  MkIII Suit, Gauss Rifle, +2 Con, Walking Nuke, Blessings of the Gods]

INSCRIBED! May he have mercy on their souls. And their rolls.


Via radio: You are one of the few people I can tolerate, Simus. I will go with you.

Join Simus' boarding party. When we're loaded onto the ship, morph my internal structure to be more crash-resistant (ie convert some fat reserves to shock absorption gel, make my bones more sturdy, check on the layers of protection encapsulating my brain, etc).
You're gonna confuse the hell out of the anti-G system's scanners. Might have to turn off the scanners on it or it's gonna start pumping in all sorts of things to "Fix" your fucked up biology.


Quote from: Piecewise
I'll have to think about this...for now assume you're back as a normal robot person and we'll work out the shape shifting stuff later. I am leery of having more then one "The Thing" around, or potential the things. However, if you can think of some good limitations and downsides to it, then I'm a lot more likely to go with it. Powers must always have drawbacks. Because the universe is theatrical.

Spoiler: Possible limitations (click to show/hide)

Saint steps out of the infirmary in his shiny new robot body with a >:D emoticon.  He experiments with the body for a short while, before changing it to a :) emoticon.

Quote from: Text from Steve Saint to Everyone who's boarding
I am a Fleshtech, specializing in Auxiliary systems.  I currently have a robotic body and an emergency kit, although I have exactly zero real combat capability.  I am willing to join a team, but I would require protection.



Charge an AUX bonus.  Ask Steve if it would be a bad idea to join boarding without any weapons or armor.
Charging. Also, I'd have some sort of weapon, even if it's just a handgun. Something.


Scavenge rocket pods from the battlesuit Thaddeus killed and turn in the 'nades for tokens, if possible. Then get a MkII suit.

So, does anyone need an amp user with a laser rifle? Just keep computers away from me. That shit usually blows up on me

Wait...is that the one that Auron already scavenged?

 
Quote from: @All
"Engineer heading out to scavenge, if there are any items like battlesuits, exo armour or mk 2-3 in decent condition (not cut in half) then before mutilating it terribly please allow me to assess them"
now its over time for the engineering duties
Stop hiding drinking and begin scavenging UWM stuff, if I find a battle suit , exo armour or mk 2-3 in repairable condition then begin field repairs, focusing on getting movement working before anything complex like weapons once repaired walk it back to the command centre and repeat
Lifelock. Ain't getting anything from their sods. Just ours. And Miya already scavenged them.


Go ahead and join up with a team that needs me. Make sure to grab a few grenades, both flash bangs and fragmentation.
Not sure who you're gonna be helping, but you're gonna have grenades when you do it.


Grab my replacement gear, check out new body, and join the first boarding team I see.

Standard robot body.  And your old gear.


Ok, if no one has left yet (I haven't read the thread in like five days) I want to be shot out of a gauss cannon as well!


Marcius wants to go too! Just put me in a pod with some extra room. Also, he looks some dead sods for the gauss special rounds.
What kind? There's probably not much, to be honest but there might be some.









Alright, If you guys wouldn't mind putting some sort of team name or number in your post so I can keep track of your player made teams and know when everyone is ready to go.

swordsmith04

  • Bay Watcher
  • Communist Gnome
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #560 on: March 19, 2014, 03:15:07 pm »

((I've updated the wiki with current teams, as well as the list of those without a team yet.))

Grunhill

  • Bay Watcher
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #561 on: March 19, 2014, 03:26:47 pm »

Quote from: to Milno
Hey, can I join your boarding party?

Send message. Wait for response.
Logged
>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

renegadelobster

  • Bay Watcher
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #562 on: March 19, 2014, 03:45:37 pm »

((Ya, he probably already did))

Radio Milno: Hey boss, I'm ready and committed to the mission and I haven't killed myself or any teammates yet
Logged
Well, it only hates Linux for now. If we could condition it to hate computer viruses, than hooray! Free, brutal virus protection! Unless you have Linux!

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #563 on: March 19, 2014, 03:49:36 pm »

AHH! What the fuck? Who's body is this?
((Remember I was full robot from the neck down.))
Go thank the Doctor for giving me a new meaty body, even if it is slightly damaged.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

syvarris

  • Bay Watcher
  • UNICORNPEGASUSKITTEN
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #564 on: March 19, 2014, 03:49:58 pm »

Steve Saint, Unteamed Fleshtech

Dynamic AUX bonus:+/-1

Use AUX bonus to try and create some sort of unarmed combat assistance program using the bank of automated exoskeleton movements I've collected.  Then go get a tablet with lolhueg memory from the AM.  Those are free, right?

Lastly, message Milno:


Quote from: Message from Steve Saint to Milno Endrasi
"I have a robotic body, and a lightened exoskeleton loaded with combat algorithms, so I'm somewhat less likely to die than most.  I do not have any weapons aside from those, so friendly fire is impossible.

I am talented with Auxiliary systems, and as a medic.  I have an emergency kit in case teammates require repair.

Will you allow me to join your team?

((Con:-2, AUC:+1&2/3, MED:+1

Also, heh, of course everyone wants to join Milno's team...))

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #565 on: March 19, 2014, 03:52:00 pm »

Auron, team C.

grab neotherm canister off of miyamoto then twiddle thumbs and wait for launch.


((Thaddeus killed the howitzer suit and Auron scavenged the melee suit. Lobsters pods should still be there.))
« Last Edit: March 20, 2014, 07:17:33 am by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #566 on: March 19, 2014, 04:32:42 pm »

Team B

Strap in, hopefully notice the scanner thing and shut it off.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Tavik Toth

  • Bay Watcher
  • Oh dear....
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #567 on: March 19, 2014, 04:43:30 pm »

After sending that message, Milno also decides to get a general one sent in case someone he has already grouped up with decides to pop up.
Quote from: Milno to all boarding volunteers
Recruiting people for boarding party. Requirements include commitment to the mission and not killing yourself and/or teammates with your own weapons.

Quote from: Jack to Milno
I accept.
Logged

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #568 on: March 19, 2014, 04:46:19 pm »

Stacy Buttle, Team A Platypus

Strap in, shut up sing, tune in, fly out!
Logged

Parisbre56

  • Bay Watcher
  • I can haz skullz?
    • View Profile
    • parisbre56 Discord
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #569 on: March 19, 2014, 05:14:30 pm »

Flint Westwood - Boarding Pod A

Go to boarding pod. Inspect Boarding pod. Where do I sit? Does it have any controls? Any secondary systems to help us reach our target even if the pod gets destroyed, something like a grav-chute?

If we move out this turn, secure self and weapons as best as possible.
Pages: 1 ... 36 37 [38] 39 40 ... 109