Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: R1ck on March 18, 2009, 08:25:58 pm

Title: RTTF! - Tiebreaker Challenge Part 1, Team Alpha
Post by: R1ck on March 18, 2009, 08:25:58 pm
The game is on!

Okay, so I've read quite a few RTD's and forum games, and so I decided(perhaps foolishly) to start an RTD up myself. The game will be quite structured, as you can see from the volume of spoilered sections below. If you are planning to join the game, please read each and every one of them.

Spoiler: Background (click to show/hide)

Spoiler: Basic Gameplay (click to show/hide)



Info continued on next post...
Title: Re: Race to the Finish! - Turn 0: Info Phase
Post by: R1ck on March 18, 2009, 08:48:58 pm
Yet more spoilered info....

Spoiler: Thread Organization (click to show/hide)

Spoiler: Action Posting (click to show/hide)

Spoiler: Game Terms (click to show/hide)

Spoiler: Players (click to show/hide)
Title: Re: Race to the Finish! - Turn 0: Info Phase
Post by: Shoruke on March 18, 2009, 09:08:15 pm
You mean it's an RTD game WITH A FINITE END IN SIGHT?!? Blasphemy! Interesting.
Title: Re: Race to the Finish! - Turn 0: Info Phase
Post by: AussieGuy on March 20, 2009, 01:23:31 am
I'll be a fire fighter (my first rtd)
Title: Re: Race to the Finish! - Turn 0: Info Phase
Post by: Cheeetar on March 20, 2009, 01:26:45 am
I'll be a fire fighter (my first rtd)
Nobody is suppoed to be signing up yet.
Title: Re: Race to the Finish! - Turn 0: Info Phase
Post by: R1ck on March 20, 2009, 09:55:48 am
Yes, easy now AussieGuy, but signs ups will begin in only 10 hours. It's good to see that there's interest.
Title: Re: Race to the Finish! - Turn 0:Now accepting player possession
Post by: Emperor_Jonathan on March 20, 2009, 07:09:36 pm
I'll take the farmer, thanks R1ck.
Title: Re: Race to the Finish! - Turn 0:Now accepting player possession
Post by: Katsuun on March 20, 2009, 07:28:30 pm
I'll take Amy, the Musician.
Title: Re: Race to the Finish! - Turn 0:Now accepting player possession
Post by: AussieGuy on March 21, 2009, 01:24:30 am
sorry, i'll sign up again  ;D
I'll be a fire fighter
Title: Re: Race to the Finish! - Turn 0:Now accepting player possession
Post by: R1ck on March 21, 2009, 10:32:51 am
Okay, now there's only 2 slots left. Hopefully we will be able to get a turn in today.
Title: Re: Race to the Finish! - Turn 0:Now accepting player possession
Post by: Shoruke on March 21, 2009, 12:21:32 pm
I'll take the robo-security-person.
Title: Re: Race to the Finish! - Turn 0:Now accepting player possession
Post by: Siquo on March 23, 2009, 04:16:20 am
I'll be the engineer, let's roll!
Title: Re: Race to the Finish! - Turn 0:Now accepting player possession
Post by: R1ck on March 23, 2009, 05:44:49 pm
Ah, excellent! Everyone can now post their first action.

Spoiler: Pre-game Statuses (click to show/hide)
     
And just to make things interesting, the second person to tell me what the players last names have in common will receive a +1 to their first roll. 
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: Emperor_Jonathan on March 23, 2009, 06:25:56 pm
All the last names are medical conditions, diseases, disorders etc.
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: Shoruke on March 23, 2009, 08:33:59 pm
Everyone can now post their first action.

...That's great. I'm gonna run like hell towards the finish line.
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: Emperor_Jonathan on March 23, 2009, 08:47:54 pm
Am I going to get the +1 roll since you know, I told you what they have in common.

Anyway, I run towards the finish line.
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: R1ck on March 23, 2009, 09:03:39 pm
I'm afraid not, young penguin, read what I wrote again. Such tricks will probably be common throughout the race. 
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: Shoruke on March 23, 2009, 09:19:29 pm
They're medical ailments.
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: Emperor_Jonathan on March 23, 2009, 09:38:20 pm
I'm afraid not, young penguin, read what I wrote again. Such tricks will probably be common throughout the race. 
You changed it! RAWR ><
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: Shoruke on March 23, 2009, 09:46:50 pm
Then why doesn't it say "last edit: X day Y time yadda yadda"

I get the +1 roll?!? Right?!?
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: R1ck on March 23, 2009, 09:54:25 pm
I'm afraid not, young penguin, read what I wrote again. Such tricks will probably be common throughout the race. 
You changed it! RAWR ><
I assure you I did not. The edit in that post was putting in the Pre-game statuses as well as the challenge itself. I will issue a new challenge every second turn or so, so in the future you will have a chance to win the bonus if you are clever. 

Shoruke, it does say last edit in that post. And you do win the challenge, this time. I wonder when the other players will post their actions though...
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: Shoruke on March 23, 2009, 10:06:58 pm
It does say last edit in that post.

Goddammit, so it does. Why does the 'last edit' message have to be so... subliminal? Gah.
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: AussieGuy on March 24, 2009, 12:20:15 am
i'll post my first action:

i'll try to trip whoever move forward ;)
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: Siquo on March 24, 2009, 03:30:52 am
Knowing that, I run forward, evading Aussie :)
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: Katsuun on March 24, 2009, 06:10:06 am
I as well just start running forward.
Title: Re: Race to the Finish! - Turn 0: Players, please submit your first action
Post by: R1ck on March 24, 2009, 03:26:17 pm
Alrighty then, let's get this show on the road. The first turn will be posted in about 2 hours or so.
Title: Re: Race to the Finish! - Turn 1: Trip attack!
Post by: R1ck on March 24, 2009, 04:37:36 pm
Alright, I finished a little early. Now ROLL TO DODGE!!!

i'll try to trip whoever move forward ;)
You decide to try to stop Siquo from advancing, and you stick your foot out! | You manage to get in the way of everyone! |You maintained perfect balance during your wild movements, but only managed to trip Siquo and make Emperor stumble a bit. 

I as well just start running forward.
You barely avoided Aussies trippy movements, | then started walking forwards slowly.  You only moved 10m.

Anyway, I run towards the finish line.
You got a little messed up thanks to Aussie, and so was hampered in your running effort.| You still managed to go 30m though.

...That's great. I'm gonna run like hell towards the finish line.
| After quickly jumping over Aussie’s flying feet, you start running. Despite the fact that you are the donut-laden type, you manage to get up to a good jogging speed for a bit. You are 80m closer to winning now. 

Knowing that, I run forward, evading Aussie :)
You didn’t manage to evade Aussie, and so you fell to the hard metal floor. |You weren’t hurt in the fall though, and you stand up again.| Just as you about to finally start moving, | a door in the wall appears and a rabid cat robot jumps out! The door closes behind it.

NPCs
Rabid Cat: A robotic cat that has been programmed to exhibit rabies-like symptoms. Receives -1 to accuracy rolls. Undamaged, for now. At 0m.
   
Spoiler: Statuses after turn (click to show/hide)
    
Title: Re: Race to the Finish! - Turn 1: Trip attack!
Post by: Shoruke on March 24, 2009, 06:42:08 pm
I keep running.
Title: Re: Race to the Finish! - Turn 1: Trip attack!
Post by: Emperor_Jonathan on March 24, 2009, 11:03:58 pm
Keep on runnin'!
Title: Re: Race to the Finish! - Turn 1: Trip attack!
Post by: Shoruke on March 24, 2009, 11:08:23 pm
Keep on runnin'!

I just said, I am! Jeez!

(kidding)
Title: Re: Race to the Finish! - Turn 1: Trip attack!
Post by: AussieGuy on March 24, 2009, 11:26:01 pm
Woah double sixes!

i run forward
Title: Re: Race to the Finish! - Turn 1: Trip attack!
Post by: Siquo on March 25, 2009, 02:19:25 am
Screw the cat, I run forward!

Typical that he manages to trip the only one actively trying to evade him :P I'll get you next time, fireman, next time!
Title: Re: Race to the Finish! - Turn 1: Trip attack!
Post by: Katsuun on March 25, 2009, 06:09:49 am
I take a running start and jump kick the nearest person to me.
Title: Re: Race to the Finish! - Turn 1: Trip attack!
Post by: R1ck on March 25, 2009, 04:03:20 pm
Okay, turn 2 is incoming. I made up a new rule that discourages cowardice, check it out under "Game Terms".

Also, saying that you run all the time won't help out your movement rolls. I consider 2 to be a slow walk, 3 to be a regular walk, 4 to be a fast walk, 5 to be a jog, and only 6 to be a real run.
Title: Re: Race to the Finish! - Turn 1: Trip attack!
Post by: Shoruke on March 25, 2009, 04:08:45 pm
Wow, you kinda screwed Siquo with that change.

Not that I mind having less competition when racing towards 10mil.

And precisely what am I supposed to do besides run?
Title: Re: Race to the Finish! - Turn 1: Trip attack!
Post by: Siquo on March 25, 2009, 04:39:38 pm
Yeah, an Engineer and cowardice go hand-in-hand. I propose the engineer is exempted from cowardice penalties  ;D

But anyhow, since the cat is at 0m, I am at 0m, and Aussie is at 0m, the cat could still attack Aussie. *Crosses fingers for Cosmic Karma*
Title: Re: Race to the Finish! - Turn 2: Jump kick action
Post by: R1ck on March 25, 2009, 05:45:16 pm
Okay, here's the turn, with the first combat. So the rules for combat have been placed in the game terms spoiler.
Rabid Cat
|The rabid cat robot tries to jump at Siquo! |But due to its programmed insanity, it jumps at a wall instead. |It hits the wall hard, and is severely smashed up! |It’s internal parts are completely crushed, and it is now a heap of mechanical parts.
i run forward
|You start to jog forwards, but as you pass near Katsuun, he jump kicks you! |He hits you in the side! |You are thrown into a wall, and your right arm is broken. You did manage to get to 10m though.

I take a running start and jump kick the nearest person to me.
|After brutally kicking Aussie, you are tired, and you walk slowly rather than running. You got 10m further. You also gained 2exp to jump-kicking skill.

Keep on runnin'!
|You continue onwards, and you jog forward 80m.

I keep running.
|Just as you are about to keep going, |A orc robot falls through a trapdoor in the ceiling. It is armed with an axe, and looks like it is itching for a fight.

Screw the cat, I run forward!
 
|You observe the cat throwing itself into the wall, then start walking quickly forward. You pass by Katsuun and poor Aussie, and soon arrive at the 60m(50+10) mark. 

NPCs
Orc Robot: At 80m. Holding an axe which gives it +1 to damage. Is undamaged.

Spoiler: Statuses after turn (click to show/hide)
    
Man, coming up with turn continuity is tough. Anyways, here's the second challenge of the game, which will give a bonus of +1 to rolls involving fantasy in some way. Now:
What was the exact date the first version of Dwarf Fortress was released? The first person to post the answer will receive the bonus.
Title: Re: Race to the Finish! - Turn 2: Jump kick action
Post by: Siquo on March 25, 2009, 06:00:17 pm
(August 8, 2006)

Keep running forward. No remorse.
Title: Re: Race to the Finish! - Turn 2: Jump kick action
Post by: Shoruke on March 25, 2009, 06:06:12 pm
I reprogram the robot to be my unwavering servant.
Title: Re: Race to the Finish! - Turn 2: Jump kick action
Post by: Emperor_Jonathan on March 25, 2009, 11:43:45 pm
Keep running!
Title: Re: Race to the Finish! - Turn 2: Jump kick action
Post by: AussieGuy on March 26, 2009, 12:22:04 am
i attack katsun

your are DEAD!!
Title: Re: Race to the Finish! - Turn 2: Jump kick action
Post by: Siquo on March 26, 2009, 03:50:42 am
(August 8, 2006)

Keep running forward. No remorse.

Added clause: If I encounter the Orc Robot, I will make a slide between its legs, and continue speedwalking.
Title: Re: Race to the Finish! - Turn 2: Jump kick action
Post by: Katsuun on March 26, 2009, 06:10:43 am
I dodge Aussie Guy then continue to try jump kicking people.
Title: Re: Race to the Finish! - Turn 3: Combat and Robots and Green Orbs, Oh my!
Post by: R1ck on March 26, 2009, 04:14:18 pm
Siquo's added clause made me write some rules up about passing. Game rules is getting filled up!

i attack katsun
your are DEAD!!
|You run up to Katsuun, and throw a punch at him! |You hit him in the head, |knocking several teeth out, and knocking him down hard! |Katsuun is not seriously injured however, and so jumps up, and prepares for another jump kick.

I dodge Aussie Guy then continue to try jump kicking people.
|You completely miss Aussie with your jump kick, and you hit the wall feet first. |You hit the wall with such force that you sprained your ankle. You will also be dizzy for 1 more turn. 

I reprogram the robot to be my unwavering servant.
|You easily shut down the evil robot and begin your attempt to reprogram it. |You quickly cracked the advanced systems, and you even managed to make some improvements to the existing code. The orc is now your unwavering servant, is un-reprogrammable, and has a innate +1 to accuracy rolls.
 
(August 8, 2006)
Keep running forward. No remorse.
Added clause: If I encounter the Orc Robot, I will make a slide between its legs, and continue speedwalking.
|You attempt to start running and…|easily succeed to do so despite the fact that you are an out of shape engineer. You soon pass by Shoruke and his orcbot, and after a while longer, you arrive at the 150m mark. |Suddenly a bright light flashes, and you close you eyes to avoid going blind. When you open them again, you see a cardboard box in front of you. | You open it, and find a small garter snake inside. It doesn’t look too friendly, but you know that it’s completely harmless.

Keep running!
|You continue to capitalize on your lead, and you keep running like Forrest Gump. At the 200m mark, you find a closed metal door that doesn’t have a handle, as well as a large floor switch. |You know this is some sort of puzzle, but you only succeed in making your head hurt by thinking about it. |As you are thinking, a large white box with a pretty red bow falls out of the ceiling. |Inside, you find a glowing green orb of some sort.

Orc Bot: At 80m. A servant of Shoruke. Has a axe which gives +1 to damage rolls, and has innate +1 to accuracy rolls. Programmable by nobody but Shoruke.
The Orc bot is eager to please it’s new master, and attempts to make an awesome cape out of it’s own shirt. |The cape is poorly made, but is still wearable.

Spoiler: Statuses after turn (click to show/hide)
    

If you see any errors please tell me.
Title: Re: Race to the Finish! - Turn 3: Combat and Robots and Green Orbs, Oh my!
Post by: Katsuun on March 26, 2009, 07:24:31 pm
I quickly resort to slowing everyone up by using my epic voice and singing a ballad to try and get everyone asleep.
Title: Re: Race to the Finish! - Turn 3: Combat and Robots and Green Orbs, Oh my!
Post by: Emperor_Jonathan on March 26, 2009, 11:05:54 pm
I try to figure out how to use the green orb, and what it does.
Title: Re: Race to the Finish! - Turn 3: Combat and Robots and Green Orbs, Oh my!
Post by: Shoruke on March 26, 2009, 11:41:18 pm
I set off for the Finnish line (misspelling is on porpoise), and command my robot to go on ahead and attack anyone (except me) that it meets.
Title: Re: Race to the Finish! - Turn 3: Combat and Robots and Green Orbs, Oh my!
Post by: AussieGuy on March 27, 2009, 12:40:51 am
i attack katsun agin while he's dizzy
Title: Re: Race to the Finish! - Turn 3: Combat and Robots and Green Orbs, Oh my!
Post by: Siquo on March 27, 2009, 06:28:53 am
Throw the box-with-snake backwards towards the orc robot, to get it out of range of Dengue, run forward and slide-kick Jonathan if I reach him.
Title: Race to the Finish! - Turn 4: Mad music skillz, fire wolves, and huge hammers
Post by: R1ck on March 27, 2009, 04:35:38 pm
Overall a good turn for the players. I wonder how long we'll be able to do 1 turn a day for.

Throw the box-with-snake backwards towards the orc robot, to get it out of range of Dengue, run forward and slide-kick Jonathan if I reach him.
|You throw the box with the snake in it back 10m, thus causing Emperor to become sad and more error prone. |You try to get up to a run again. |It was more difficult this time, but you still managed to succced. You run to the 200m mark where Emp is currently. |Just as you are about to slide-kick Emperor, a smoke bomb goes off! When the smoke clears, you see that a modern-looking treasure chest has appeared near your feet. | You open it, and find a beam sword inside! It gives you +2 damage when it is used to attack.

I quickly resort to slowing everyone up by using my epic voice and singing a ballad to try and get everyone asleep.
You use your guitar and your lovely voice to attempt to make Katsuun fall asleep. |It’s really quite a lullaby, |and Aussie soon loses his murderous rage and falls asleep. It looks like he’ll be out for awhile.(2 turns)

i attack katsun agin while he's dizzy
You have fallen into a deep sleep. |You are chased by wolves made of pure fire in your nightmares. It’s so scary, you can’t tell that it’s actually a dream.

I set off for the Finnish line (misspelling is on porpoise), and command my robot to go on ahead and attack anyone (except me) that it meets.
|You feel so good after your successful reprogram, you stroll ahead in a merry fashion. You got to the 90m mark.

I try to figure out how to use the green orb, and what it does.
|You look at the orb and scratch your head. Suddenly a voice booms in your head; “So, I bet you want to know what that does, huh?” You are scared by the voice for a second, and then you remember that someone from the show put a earphone on you before the race, as they did for the other contestants. The voice continues; “That thing right there is what is known as a skill sphere. When you break it on the ground, some sort of highly complex tech thing happens, and knowledge about performing a skill just pops into your head. Why don’t you give it a chuck, and see what happens?” (Breaking the sphere is a free action).

Orc Bot:At 180m. A servant of Shoruke. Has a axe which gives +1 to damage rolls, and has innate +1 to accuracy rolls. Programmable by nobody but Shoruke. Holding a ugly cape.
 The orc bot is sad that Shoruke didn’t take it’s homemade cape, but it still follows his orders and runs ahead. |It was well built, and it soon gets up to a decent speed. Just as it almost caught the unaware Siquo at 180m, a | huge hammer comes swinging out of the wall! |The orc is hit in the head! |The head is made of high-tech metal though, and it hardly gets a dent from the hammer.

Spoiler: Statuses after turn (click to show/hide)
    
I suppose that last challenge was a bit too easy, seeing as how the answer is right on the wikipedia page. So, the challenge is time around is a bit more difficult. The bonus is +2 to attempting to figuring out puzzles, or what exactly something does. So:
Where does Bay 12 Games receive it's name from?
The second person to post the answer will receive the bonus!
Title: Re: Race to the Finish! - Turn 4: Mad music skillz, fire wolves, and huge hammers
Post by: Katsuun on March 27, 2009, 04:55:52 pm
No longer caring about victory, I jump kick the nearest person for the hell of it.
Title: Re: Race to the Finish! - Turn 4: Mad music skillz, fire wolves, and huge hammers
Post by: Shoruke on March 27, 2009, 05:07:52 pm
Yeesh, I didn't actually get a whole helluva lot of walking done. I'm going to just keep running! I'm not likely to catch up to my bot, but if I do I take its cape. I also order the bot to try and beat the stuffing out of Emperor (hopefully my voice can carry 90 meters :-\)
Title: Re: Race to the Finish! - Turn 4: Mad music skillz, fire wolves, and huge hammers
Post by: AussieGuy on March 27, 2009, 05:11:57 pm
i try with all my might to wake up
Title: Re: Race to the Finish! - Turn 4: Mad music skillz, fire wolves, and huge hammers
Post by: R1ck on March 27, 2009, 05:28:14 pm
Well, it looks like we might manage to get two turns in today. Unfortunately, I'll be gone from 7:00 Forum time till an unknown later time, but we'll see what happens.
Title: Re: Race to the Finish! - Turn 4: Mad music skillz, fire wolves, and huge hammers
Post by: Siquo on March 27, 2009, 05:42:15 pm
Attack Emperor with my lightsaber beam sword! Use the force, Pogosta!
Title: Re: Race to the Finish! - Turn 4: Mad music skillz, fire wolves, and huge hammers
Post by: R1ck on March 29, 2009, 09:23:18 pm
Emperor, where are you? I'll open the floor to anyone posting an action for him as soon as possibly tomorrow maybe. This is a semi-idle threat!!!
Title: Re: Race to the Finish! - Turn 4: Mad music skillz, fire wolves, and huge hammers
Post by: Shoruke on March 29, 2009, 09:55:14 pm
Semi-idle? Goddammit that threat is faster than I was last turn  :-\
Title: Re: Race to the Finish! - Turn 4: Mad music skillz, fire wolves, and huge hammers
Post by: Emperor_Jonathan on March 29, 2009, 11:00:43 pm
Sleeping & School. That's where I've been.

Anyway.

I break the orb on the ground and sprint ahead.
Title: Race to the Finish! Turn 5: Do or do not do, there is no try
Post by: R1ck on March 30, 2009, 09:20:08 pm
Pretty much only Emp and Aussie got anything good out of this turn. But 3 people got more experienced in various arts.
By the way, the challenge from the last turn is still available, so I'll give you a hint, In Haiku!
Search Bay 12 Forum
Raptor, page 3, lol, bug page
I tell the answer

i try with all my might to wake up
|You suddenly realize that you’re holding a fire hose, and you spray the fire wolves with water until they’re dead. You then realize that fire wolves don’t exist in real life, and you wake up. You feel refreshed after your nap (+1 to thinking rolls).

No longer caring about victory, I jump kick the nearest person for the hell of it.
|You narrowly missed the newly awakened Aussie. You did a good jump kick again though, and you feel a bit more experienced.

Anyway. I break the orb on the ground and sprint ahead.
You throw the orb downwards, and it smashes into a million shards of glass!||You suddenly are filled with information about the use of pitchforks in combat situations! You feel that with a little more training, you could get some nice bonuses from the skill.
|You are about to set off into the closed steel door when ||A piece of wall rotates around, revealing a wooden shield on the wall. You take the shield. (It has a ½ chance of negating the damage bonus from good accuracy)

Yeesh, I didn't actually get a whole helluva lot of walking done. I'm going to just keep running! I'm not likely to catch up to my bot, but if I do I take its cape. I also order the bot to try and beat the stuffing out of Emperor (hopefully my voice can carry 90 meters :-\)
|You still feel quite merry, and this time around you skip forward, and you whistle a happy tune as you do so. You are at 100m.

Attack Emperor with my lightsaber beam sword! Use the force, Pogosta!
You’ve seen all 5 Star Wars trilogies, and you feel like you know how to handle a sword made of pure light.|In short, you don’t. Your pathetic flailings in the general direction of Emperor cause the sword to fly out of your hand. |The sword flies backwards to 190m. Good job, Jedi master.

Orc Bot:At 180m. A servant of Shoruke. Has a axe which gives +1 to damage rolls, and has innate +1 to accuracy rolls. Programmable by nobody but Shoruke. Holding a ugly cape.
|The orc doesn’t hear Shoruke’s yelled command, so it instead decides to improve upon the previously rejected cape. |It only succeeds in tearing the cape in two. The orc throws the pieces to the ground in digust.

Spoiler: Statuses after turn (click to show/hide)
    
Title: Re: Race to the Finish! Turn 5: Do or do not do, there is no try
Post by: Emperor_Jonathan on March 30, 2009, 10:18:30 pm
keep runnin
Title: Re: Race to the Finish! Turn 5: Do or do not do, there is no try
Post by: AussieGuy on March 31, 2009, 02:22:17 am
by using the power of my brain i attack katsun
Title: Re: Race to the Finish! Turn 5: Do or do not do, there is no try
Post by: Siquo on March 31, 2009, 02:26:08 am
Oh no you don't. I attack Emperor with my pen, using my briefcase as a shield! I eye him through my thick glasses, compute the best course of action, and then randomly flail my arms as I run at him and stick my pen in his eye.
Title: Re: Race to the Finish! Turn 5: Do or do not do, there is no try
Post by: Katsuun on March 31, 2009, 06:01:00 am
I hurl my mystery needle at Aussie as a senbon.
Title: Re: Race to the Finish! Turn 5: Do or do not do, there is no try
Post by: Shoruke on March 31, 2009, 05:04:19 pm
"Go orcbot go! Kill anyone in your way! Except me!" And I RUN NOT WALK DAMMIT forward.
Title: Race to the Finish! Turn 6: Robots have all the luck...
Post by: R1ck on March 31, 2009, 07:29:59 pm
You guys were all deadly unlucky this turn. All of you but two are threatened by deadly robots, and the other two are unsuccessfully fighting at 20m. By the way, sudden events are hard to think up.

by using the power of my brain I attack katsun
You attempt to summon your deeply hidden mental attack powers. |You took a wrong turn while you were strolling through the avenues of your mind, but you know which ways not to go now. (+1 to mental attack power attempts) 

I hurl my mystery needle at Aussie as a senbon.
You throw the needle at Aussie.|The needle hits Aussie in the neck but |the point hardly makes a scratch. |Nothing happens due to the small amount of the serum used, but there is about half of it left in the cartridge.

keep runnin
|You are about to once again set off into a closed steel door when the same piece of wall as before rotates around again. |A high tech humanoid robot with arm mounted laser cannons is attached to the wall, and it breaks free of the straps holding it to the wall and lands on the floor. It’s charging it’s lazerz!


Oh no you don't. I attack Emperor with my pen, using my briefcase as a shield! I eye him through my thick glasses, compute the best course of action, and then randomly flail my arms as I run at him and stick my pen in his eye.
You try to attack the farmer-dude with your ultra pen. |You once again miss horribly,|and you instead charge towards the Killbot! |You failed at even this venture, and you crash lightly into a wall. The Killbot does not look amused. |Your ultra pen holds up through all this.

"Go orcbot go! Kill anyone in your way! Except me!" And I RUN NOT WALK DAMMIT forward.
|You serious yourself up and are about to start running forward when|A swarm of mechanical BEES comes a’swarming out of the wall and attacks you! |Luckily they, like everyone else in this unluckiest of turns, fail to hit you, and instead buzz madly to the 110m mark. They look like they aren’t going to stop harassing you until they kill themselves by stinging you. The bees receive +2 to damage rolls.

Orc Bot:At 200m. A servant of Shoruke. Has a axe which gives +1 to damage rolls, and has innate +1 to accuracy rolls. Programmable by nobody but Shoruke.
|This time around, the orc bot gets the message loud and clear, and | he runs forward with maximum velocity! |He sees the deactivated beam sword at 190m, but he doesn’t know what it is, as so doesn’t pick it up. He gets to the steel door at 200m, then |a huge sack falls out of the ceiling and he opens it. |Inside, he found a small goblinbot. Callooh! Callay! Is what he would have shouted if he had been programmed with the works of Lewis Carroll, but since he is just combat robot, he merely gave a satisfied grunt, then helped the goblin out of the sack. The orc bot then remembered his masters secondary command, and so choose a target to attack! | The orc bot decides to attack the killbot with his axe! |The orcs attack is aided by Shoruke’s programming improvements! |The killbot is hit hard in the torso, but his awesome armour protects him, and he merely receives a dent. 

Goblinbot: At 200m. A friend of the Orc Bot. Receives +1 accuracy when attacking enemies who are unaware of his presence, and also gets +1 towards sneaking past hostiles.
The goblinbot follows his new friends lead, and attacks the killbot!|His dagger barely grazes the killbots arm due to his eyes not being adjusted to the light yet.

Killbot: At 200m. Gets +1 to accuracy and damage when it uses it's lasers to attack. Enemies get -1 to damage when they are attacking it.
The killbot is angry with all the creatures who attacked him but he chooses to single out |the goblinbot! It fires it’s laser cannons! |Some laser beams hit the goblin square on, but some also fly every which way! |The orc and Siquo manage to dodge the flying laser beams, but Emperor and the Goblinbot are hit! |Emp loses a piece of his ear, and the goblinbot loses a finger, but that’s all that happens to them. A few of the lasers hit the steel door, creating small holes, and a strange odour fills part of the hallway.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Challenge time! Well, nobody responded at all to the last challenge, so I'll make this one more interesting by adding the bonus from that challenge to a new bonus for the winner of this challenge. So:
What poem was referenced in this turn?
The first person to post the answer will receive the +2 to puzzle figuring from the last challenge, as well as +1 to a sudden event roll. Both are only usable once however.
Title: Re: Race to the Finish! Turn 6: Robots have all the luck...
Post by: AussieGuy on March 31, 2009, 08:30:40 pm
using the power of my mind i fly forward
Title: Re: Race to the Finish! Turn 6: Robots have all the luck...
Post by: Shoruke on March 31, 2009, 10:53:59 pm
Jaberwocky. Yay google.

I'm going to beat the schist out of these bees with my billyclub.
Title: Re: Race to the Finish! Turn 6: Robots have all the luck...
Post by: Emperor_Jonathan on March 31, 2009, 11:31:24 pm
I stab at the kill bot with my pitchfork while yelling at Siquo, "GOD DAMN IT HELP ME DEFEAT THE KILLBOT"
Title: Re: Race to the Finish! Turn 6: Robots have all the luck...
Post by: Siquo on April 01, 2009, 03:42:10 am
"Okay, okay, relax!"

Run back to 190m to get the beam sword again. Stupid useless pen is useless.
Title: Re: Race to the Finish! Turn 6: Robots have all the luck...
Post by: Katsuun on April 01, 2009, 06:15:08 am
I laugh manically and ninja jump from wall to wall forward.
Title: Race to the Finish! Turn 7: It's callled that for a reason...
Post by: R1ck on April 01, 2009, 10:40:50 pm
The first death has occurred, I'm afraid. Please pause for a moment of silence for...well, you're see.

I laugh manically and ninja jump from wall to wall forward.
|Amazingly, your ankle doesn’t hinder your wall jumping efforts. |You laugh like a madman while you ninja jump from wall to wall forwards. You have managed to catch up to Shoruke at 100m!

using the power of my mind i fly forward
|You haven’t quite gotten the hang of this whole mental powers thing, but you manage to get to 70m by levitating.

I'm going to beat the schist out of these bees with my billyclub.
|You run up to the swarm of BEES and swing the billyclub at them in a whirlwind! |You barely avoid hitting Katsuun! |The BEES are hit hard in the maelstrom, and many of them fall lifelessly to the ground. |Many of the little buggers perished, but the ones that remain are still fully operational, and furthermore, very angry! The BEE swarm now gets two attacks per turn, but with -1 accuracy for both attacks, and a damage bonus of only +1, instead of +2.

I stab at the kill bot with my pitchfork while yelling at Siquo, "GOD DAMN IT HELP ME DEFEAT THE KILLBOT"
You shout at Siquo, then thrust your pitchfork vigourusly at the killbot! |The killbot managed to sidestep at the last second, but you managed to gain a few more insights on the use of a pitchfork as a weapon.

Run back to 190m to get the beam sword again. Stupid useless pen is useless.
|You run back to 190m, pick up the beam sword, then activate it and run back to 200m. You swing the beam sword at the killbot! (You are somewhat tired from all the running though, so you get -1 accuracy for this turn only). |The beam sword once again fails to find it’s target, but at least you kept possession of it this time.

Orc Bot:At 200m. A servant of Shoruke. Has a axe which gives +1 to damage rolls, and has innate +1 to accuracy rolls. Programmable by nobody but Shoruke.
The Orc bot is angry at the killbot’s attempts to kill it’s new buddy, and charges at the killbot again! |The orc bot’s swingings are very wild! |But, nobody is hit but the Killbot. |The laser cannons on the Killbot’s left arm take a beating, so the killbot only gains the +1 accuracy half of the time now.

Goblinbot: At 200m. A friend of the Orc Bot. Receives +1 accuracy when attacking enemies who are unaware of his presence, and also gets +1 towards sneaking past hostiles.
The goblinbot comes at the killbot from behind! |The dagger heads straight for the center of the bot’s back! |But the dagger only gives the killbots armour a mighty scratch.

Killbot: At 200m. Gets +1 to accuracy(half the time) and damage when it uses it's lasers to attack. Enemies get -1 to damage when they are attacking it.
The killbot is angry with the Orc bot, and attacks him with a laser blast! | |The killbot manages to aim it’s remaining lasers well, and fires off a blast at the orc bot! |The orc bot is hit in the head, and |the head’s pieces fly everywhere! |Everyone around manages to dodge the small parts though.

BEE Swarm: At 110m, in a medical hive. The swarm currently gets two attacks per turn, with -1 accuracy for both attacks, and +1 damage for both attacks.
The BEES line up, and fly stingers first at Shoruke! |Or rather, where Shoruke was 10 seconds ago. The BEES collide with the metal wall.|Many of the BEES are injured, but none deactivate, and the swarm attacks again! |The BEES apparently had their apical sensors damaged in the last attack, so the swarm hits the wall again. |The BEE swarm endures further injuries. The BEE commanders of the swarm decide that the injuries are too great, so the BEES somehow create a medical hive, and will repair the swarm in there as best they can next turn. Improvements are also likely to be made next turn.


Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Doing error checking in your free time for no benefit would really help me out.
Title: Re: Race to the Finish! Turn 7: It's callled that for a reason...
Post by: Emperor_Jonathan on April 01, 2009, 10:48:26 pm
Stab at thee killbot again!
Title: Re: Race to the Finish! Turn 7: It's callled that for a reason...
Post by: AussieGuy on April 02, 2009, 12:20:32 am
using my mind i once again fly forward...INTO KATSUN!!!  ;D  ;D  ;D
Title: Re: Race to the Finish! Turn 7: It's callled that for a reason...
Post by: Siquo on April 02, 2009, 02:46:32 am
Quote
Doing error checking in your free time for no benefit would really help me out.
Meh, looks good from here :) Maybe I should get xp for mis-using the beamsword?

Ignore the killbot. Drag the orcbot's body onto the pressure-plate.
Title: Re: Race to the Finish! Turn 7: It's callled that for a reason...
Post by: Katsuun on April 02, 2009, 06:03:27 am
I try to use my epic singing to cause the bees to listen to me and attack Aussie.
Title: Re: Race to the Finish! Turn 7: It's callled that for a reason...
Post by: R1ck on April 02, 2009, 04:36:02 pm
Alright, now we're just missing shoruke. And Siquo, you would get a bit of experience with the beam sword if you ever got a 3 or higher on accuracy, instead of a 1 or 2.
Title: Re: Race to the Finish! Turn 7: It's callled that for a reason...
Post by: Shoruke on April 02, 2009, 11:37:01 pm
Sorry... was playing dnd...

Screw the BEEZ I'm outta here. I book it towards the finish line.
Title: Race to the Finish! Turn 8: Ya, it's a turn
Post by: R1ck on April 03, 2009, 12:22:39 am
Well, nobody really had any outstanding successes, and only those BEES had a bad failure. Overall, it wasn't a too exciting turn.

using my mind i once again fly forward...INTO KATSUN!!!  ;D  ;D  ;D
|You successfully harness your minds power once more, and you fly forwards. You attempt to fly into the unsuspecting Katsuun! |You missed, Katsuun merely felt a breeze of air. You keep flying to 120m, then land.

Screw the BEEZ I'm outta here. I book it towards the finish line.
|You are fuelled by your fear of further BEE attack, and you walk forward with great speed. You got to 140m, but you still hear Katsuun singing in the distance…

I try to use my epic singing to cause the bees to listen to me and attack Aussie.
|Your attempt to make the BEES attack Aussie fail, and instead a few BEES fly out of the medical hive and attack you! |The BEES were not at all repaired, as they fly into a wall once more. | |The BEES are smashed into pieces against the wall! The BEES who remain in the hive decide that they will repair and improve this turn, then build more mechanical BEES next turn based on this latest travesty. Then they will seek their revenge!

Stab at thee killbot again!
You stab at the Killbot again! |You miss by a meter!(I’ll still give you 1 exp and so a level up though, otherwise you might never beat this guy).

Ignore the killbot. Drag the orcbot's body onto the pressure-plate.
You attempt to drag the decapitated orcbots body onto the pressure plate. |It being a robot though, it’s rather heavy, and you don’t even manage to move it at all. You are tired from this physical effort.

Goblinbot: At 200m. Receives +1 accuracy when attacking enemies who are unaware of his presence, and also gets +1 towards sneaking past hostiles.
The Goblinbot jumps at the Killbot with dagger in hand! | The Killbot is caught unawares, and is hit in the head! |The Killbot’s face armour is tough though, and it merely receives an awesome scar.

Killbot: At 200m. Gets +1 to accuracy(half the time) and damage when it uses it's lasers to attack. Enemies get -1 to damage when they are attacking it.
The Killbot evaluates who it will attack carefully…|It chooses Siquo, and fires it’s laser cannons! | |The Killbot cannot aim as well with only one cannon, and it merely hits the briefcase that Siquo uses as a shield. |The briefcase is only slightly singed.

BEE Swarm: At 110m, in a factory hive. The swarm currently gets two attacks per turn, with -1 accuracy for both attacks, and +1 damage for both attacks.
|The BEES patch up a bit of the damage they sustained, but they didn’t manage to make any improvements to BEE technology. |They successfully transform the medical hive into an awesome BEE factory which they will use to produce more BEE warriors next turn. (+1 towards making BEES next turn)

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Alright, this turn's challenge is as follows:
What movie from the 90's was said to have predicted the rise of reality televison?
The first person to post the answer will receive one free call to the producers of the game show you're on.
Title: Re: Race to the Finish! Turn 8: Ya, it's a turn
Post by: Siquo on April 03, 2009, 03:52:15 am
You probably mean the Truman Show, although IMHO that was more a follower than a predictor.

"Noo! My briefcase!"

Screw that, attack the Killbot with my beamsword!
Title: Re: Race to the Finish! Turn 8: Ya, it's a turn
Post by: Emperor_Jonathan on April 03, 2009, 04:44:58 am
Stab at that killbot guy again.
Title: Re: Race to the Finish! Turn 8: Ya, it's a turn
Post by: Katsuun on April 03, 2009, 08:06:19 am
I procced to keep ninja jumping forward, AWAY from the bees.
Title: Re: Race to the Finish! Turn 8: Ya, it's a turn
Post by: AussieGuy on April 03, 2009, 04:38:22 pm
i try to find a ranged weapon to shoot katsun
Title: Re: Race to the Finish! Turn 8: Ya, it's a turn
Post by: R1ck on April 03, 2009, 06:58:19 pm
Maybe this time around, the killbot will at least be injured. You guys can't hit him to save your life, and the goblinbot can never break through the armour at all. By the way, there's no telling what that goblinbot will do once the killbot goes down. Maybe Shoruke should reprogram it to be friendly? On that note, I wonder when shoruke will post a turn...
Title: Re: Race to the Finish! Turn 8: Ya, it's a turn
Post by: Shoruke on April 03, 2009, 08:19:34 pm
Jeez. I need to GET there first to reprogram the damned thing. And thus, I keep walking.

If anyone comes near me, I smack them one with the billyclub.
Title: Race to the Finish! Turn 9: Robots no longer have all the luck
Post by: R1ck on April 03, 2009, 09:22:48 pm
Wow! You guys actually managed to do decently for once. Well, except for Emperor.

i try to find a ranged weapon to shoot katsun
| You get inspiration for an awesome weapon, and you run back to 110m. Once you are there, you collect mechanical BEE corpses, and start crafting them into a weapon. |After a short while you produce: The Bee Blowgun! A partially mechanical blowgun which can rapidly spit out tiny metal pieces at enemies. It can fire twice a turn, but with -1 accuracy for the second shot, and it’s range is up to 20m without penalty, and 20-40m away with a -1 accuracy penalty. The blowgun also grants +1 to critical rolls against enemies. You collect 20 pieces of ammunition, then walk back to 120m. You also gained crafting skillz!

I procced to keep ninja jumping forward, AWAY from the bees.
| |Once again, you manage to overcome your sprained ankle as you wall jump further forward. You pass by Aussie making his blowgun, then carry on to 130m.

Jeez. I need to GET there first to reprogram the damned thing. And thus, I keep walking.

If anyone comes near me, I smack them one with the billyclub.
|You are sick of your slow movement in the past, so you decide to jog forward this time! You move quickly to 200m, and observe the current situation.

Screw that, attack the Killbot with my beamsword!
|You finally manage to actually hit someone with your beam sword! Amazing. |However, you only scraped the surface of the killbots arm, and he merely gets yet another large scratch. But his many cuts now cause others to get +1 to their critical rolls against him. (If you can even get a critical roll, that is…)

Stab at that killbot guy again.
|You once again make a fool of yourself by missing the enemy by quite a bit. You don’t even feel more experienced.

Goblinbot: At 200m. Receives +1 accuracy when attacking enemies who are unaware of his presence, and also gets +1 towards sneaking past hostiles. Dazed for one turn(-1 to all rolls).
The goblin is very persistent, and he stabs at the killbot once more! |Just as he was about to stab, the killbot noticed him, picked him up with his massive arms, and threw him! |The goblinbot is thrown in the direction of the pressure plate, and he lands on it. The plate cushions some of the landing. |However, the goblinbot still got quite dazed from the landing. The steel door suddenly opens, revealing a swamp stretching away into the distance down the hallway.

Killbot: At 200m. Gets +1 to accuracy(half the time) and damage when it uses it's lasers to attack. Enemies get -1 to damage when they are attacking it. Takes +1 to critical rolls.
The Killbot is annoyed at Siquo for scratching him yet again, and he fires his laser! | |The Killbot’s many scars are apparently distracting him, so he completely misses Siquo. Instead, he somehow hits a shiny piece of wall. |The laser beam reflects off the wall and hits the orc bot’s corpse, blasting the legs off! (People now get +1 towards moving the corpse).

BEE Swarm: At 110m, in a factory hive. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack, and +2 damage for both attacks.
The BEES work in their new BEE factory, and make more BEES. |More BEE warriors are constructed, and the BEE swam now gets +2 damage to their attacks. The swarm also calms down a bit, and so they only receive the -1 accuracy to their second attack in a turn.  They will launch the swarm next turn, and attempt to kill all that they encounter.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Title: Re: Race to the Finish! Turn 9: Robots no longer have all the luck
Post by: Emperor_Jonathan on April 03, 2009, 09:35:22 pm
God damn run through the swamp!
Title: Re: Race to the Finish! Turn 9: Robots no longer have all the luck
Post by: R1ck on April 03, 2009, 09:39:29 pm
Oh yes, did I mention that moving through the swamp directly incurs a -2 to the movement roll? (But it can't go to 1 due to that). Naturally the ways Aussie and Katsuun move around wouldn't incur this penalty.
Title: Re: Race to the Finish! Turn 9: Robots no longer have all the luck
Post by: Emperor_Jonathan on April 03, 2009, 09:48:14 pm
Fine, I change my turn to attack the killbot again! Mayhap now my pitchfork can pierce it!
Title: Re: Race to the Finish! Turn 9: Robots no longer have all the luck
Post by: Shoruke on April 03, 2009, 10:09:33 pm
Jeez... what to do... so many options... I'm going to reprogram the goblinbot. Hopefully I'll augment it enough that it will actually be useful.
Title: Re: Race to the Finish! Turn 9: Robots no longer have all the luck
Post by: Siquo on April 04, 2009, 04:43:40 am
Run through the swamp, but slowly, prodding the ground ahead, making sure I don't sink in it.
Title: Re: Race to the Finish! Turn 9: Robots no longer have all the luck
Post by: Emperor_Jonathan on April 04, 2009, 04:44:45 am
GOD DAMN IT YOU PUSSY, DON'T RUN AWAY!
Title: Re: Race to the Finish! Turn 9: Robots no longer have all the luck
Post by: AussieGuy on April 04, 2009, 05:08:34 am
using the power of my mind i try to make the bees follow my orders!
Title: Re: Race to the Finish! Turn 9: Robots no longer have all the luck
Post by: Katsuun on April 04, 2009, 08:21:20 am
I go backwards and ninja jump into Aussies head.
Title: Race to the Finish! Turn 10: Ironic? No, not at all
Post by: R1ck on April 04, 2009, 11:05:24 am
A lucky turn overall. Emperor finally managed to succeed in his quest, and Aussie has become the BEE emperor.

Run through the swamp, but slowly, prodding the ground ahead, making sure I don't sink in it.
| |You try to get running, but you slip, and fall to the ground! While on the ground, you notice a small mousehole like hole in the wall, and you reach your hand in. |You pull out a small brown bag with a rope tie. You open the bag finding…|a mechanical rat who jumps and bites your hand! |It’s teeth aren’t very sharp though, but it leaves a small cut. |You manage to close the bag again, and trap the rat inside. However, you went a little crazy on the knots…(-1 to opening bag).  |Suddenly you feel quite sick, and fall to the ground in convulsions!(-2 to all non recovery actions).You vomit.

Fine, I change my turn to attack the killbot again! Mayhap now my pitchfork can pierce it!
|You aim your trusty pitchfork well, straight at the killbot’s head! |The killbot is propelled away by the force of the blow! |The killbot has been struck down. It’s pieces fly everywhere! |Siquo isn’t hit because he’s on the ground. The goblinbot rolls out of the way!(The steel door closes)Emperor is hit in the arm! Shoruke is hit in the leg! | |Emp’s right arm is cut up! Shoruke’s pants protect him. The killbot’s pieces are a total wreck, and none of the complex mechanics or lasers survived.

Jeez... what to do... so many options... I'm going to reprogram the goblinbot. Hopefully I'll augment it enough that it will actually be useful.
|You masterfully shut down the goblinbot right after the explosion. You open the bot up, and get to work. |Well, you’ve done it again. (I’m too lazy to write out the goblin’s skills twice, just read them below in the goblins status.) Anyways, you did a good job, but some of the goblinbot’s previous programming was destroyed. You feel quite experienced.


using the power of my mind i try to make the bees follow my orders!
|You somehow manage to get into the BEES heads, and they are now your somewhat loyal servants. However, there will be a control roll every turn to see if you can keep it up. You also feel more experienced in mindcraftery.

I go backwards and ninja jump into Aussies head.
|Ninja Jump Attack!!!  You hit Aussie in the head with your feet. |However, you didn’t hit him very hard, and he’s not even knocked down. You did improve at ninja jumping though.

Goblinbot: At 200m. A loyal servant of Shoruke. Gets innate +1 accuracy, and an additional +1 if the target is unaware of it’s presence. Gets +1 to movement rolls. Gets +1 to critical rolls.
|The goblinbot attempts to improve it’s dagger with the many pieces of robot lying around. |He can’t find anything to attach the metal with, and gives up.

BEE Swarm: At 110m, in a factory hive. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack, and +2 damage for both attacks. Wounded (-1 damage next turn).
||The BEES for some reason decide to transform the BEE factory into a BEE arena. |They cause the hive to collapse, while some of the BEES are still inside! |All of the BEES made it out alive, but some were injured. (-1 to damage next turn)

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Well, I guess it's challenge time again. This time, I'm switching it up a bit.
The best picture submitted depicting the killing of the Killbot will get the bonus.
The pictures can either be hand drawn, computer drawn, or just some pictures slapped together. The winner will receive a one time +1 to a roll for anything they desire.
Title: Re: Race to the Finish! Turn 10: Ironic? No, not at all
Post by: Katsuun on April 04, 2009, 11:09:22 am
I COMBO attack Aussie with ninja and Jump kicks.
Title: Re: Race to the Finish! Turn 10: Ironic? No, not at all
Post by: Shoruke on April 04, 2009, 11:37:59 am
I order the goblinbot to stand on the pressure plate, and start through the swamp, clubbing any I meet with my billyclub.
Title: Re: Race to the Finish! Turn 10: Ironic? No, not at all
Post by: AussieGuy on April 04, 2009, 04:06:58 pm
wile dodging katsun's kicks I (with my mind) become in total control of the BEES
Title: Re: Race to the Finish! Turn 10: Ironic? No, not at all
Post by: Emperor_Jonathan on April 04, 2009, 06:50:45 pm
(http://i107.photobucket.com/albums/m316/JOJATY/KILLBOT.png)

If/when the goblin bot stands on the pressure plate I carefully jog through the swamp.
Title: Re: Race to the Finish! Turn 10: Ironic? No, not at all
Post by: R1ck on April 04, 2009, 07:26:30 pm
Nice pic Emperor, you'll win by default if nobody else puts up a picture. Actually I'm making a picture too which I'll post along with the next turn.

I wonder what Siquo is doing...And also why I use ellipses so much...

Edit: Man, it looks like the absolute limit for this game is one turn a day. Good night everyone.
Title: Re: Race to the Finish! Turn 10: Ironic? No, not at all
Post by: Siquo on April 05, 2009, 08:25:32 am
Siquo heals himself. Then wades through the swamp again.

I like the challenges by the way!

Spoiler (click to show/hide)
Title: Race to the Finish! Turn 11: Whip vines, orc toss, and BEES
Post by: R1ck on April 05, 2009, 08:01:08 pm
There was a ton of 5s and 6s this turn. Also 1s, so there was interesting results.
I'm starting to wonder how big the turns will have to get before the turns have to put into two posts.

Goblinbot: At 200m. A loyal servant of Shoruke. Gets innate +1 accuracy, and an additional +1 if the target is unaware of it’s presence. Gets +1 to movement rolls. Gets +1 to critical rolls.
|The goblinbot hears and obeys Shoruke’s command. The door opens. |The goblin then decides to attack |Siquo! |He misses Siquo by a bit with his dagger. The door closes again.

I order the goblinbot to stand on the pressure plate, and start through the swamp, clubbing any I meet with my billyclub.
|As soon as the door opens, you run through the gate! The door soon closes behind you. The swamp greatly slows you down, and you only get to 230m. You think you can see the end of it in the distance.

Siquo heals himself. Then wades through the swamp again.
|Siquo attempts to un-sickify himself.|Whatever he did, it worked, and Siquo suddenly feels great again. He stands up just in time for the goblinbot to come at him with a dagger! He misses Siquo, but the door closed, blocking Siquo’s path forward. |Siquo once again attempts to drag the orc bot’s corpse onto the pressure plate. |He decides to really show physics who’s boss, so he picks up the corpse and hurls it at the pressure plate! | It perfectly lands on the pressure plate, and somehow stays intact. The door opens again.

If/when the goblin bot stands on the pressure plate I carefully jog through the swamp.
| |You’re off like a rocket as soon as the door opens. However, your attempt to walk carefully only makes you go even slower than you would otherwise. You get to 230m. |You come across an odd plant once you get there, and you look at it more closely. Suddenly, 3 whip-like vines come out of the swamp, and they attack you!   | They missed you completely, probably because they don’t have eyes. |They instead smashed into a wall and became lifeless. You think that they would make a good rope, and you cut them off, and then tie them all together. |You have made The Water of Demons, a whip vine rope! (See your status for it’s effects).


I COMBO attack Aussie with ninja and Jump kicks.
You attack Aussie with a vicious ninja jump attack! |You missed, and instead fly towards the wall. |(+1 to jump kick accuracy)You wall jump, and attack Aussie again with a jump kick! |You missed him again, but you feel a bit more experienced at your special combo attack.

wile dodging katsun's kicks I (with my mind) become in total control of the BEES
You didn’t even have to dodge, because Katsuun’s attacks were so inaccurate. However, you did marvel at the transition. You turn your attention to your BEE army. |You managed to quell the rebellious thoughts of the BEES, but you feel that it’s only a short-term solution.(+1 to control roll this turn and next turn)

BEE Swarm: At 110m. Loyal to Aussie. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack, and +2 damage for both attacks.
|The BEES have become more accustomed to their master.(control roll every second turn from now on). |The BEES decide to still hold fights, even though they don’t have an arena. |A BEE champion arose from the fighting! He has been granted the power to operate independently from the rest of the BEE swarm(while still under control of king Aussie, of course).

BEE champion: At 190m. The best fighter among the BEES. Receives +1 to damage rolls.
|Oh noez! The BEE champion has broken free from the control of king Aussie! He attempts to fly away from the mindless swarm. |He got to 190m

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

I declare Emperor the winner of the picture challenge, but I also offer kudos to Siquo for that awesome photo.
As promised, here is the picture I made:
Spoiler (click to show/hide)
You guys should probably start using your bonuses sometime.
Title: Re: Race to the Finish! Turn 11: Whip vines, orc toss, and BEES
Post by: Katsuun on April 05, 2009, 08:17:50 pm
I attempt to become a reality warper and make it so that bees defy the law of gravity and float off into space.
Title: Re: Race to the Finish! Turn 11: Whip vines, orc toss, and BEES
Post by: R1ck on April 05, 2009, 09:21:56 pm
Uh, there's two things wrong with that. 1.This is the real world, it's just the future, so no reality warping. 2.The hallway has a roof.
Title: Re: Race to the Finish! Turn 11: Whip vines, orc toss, and BEES
Post by: Katsuun on April 05, 2009, 09:24:11 pm
Damn it. I just keep ninja jumping into Aussies head then.
Title: Re: Race to the Finish! Turn 11: Whip vines, orc toss, and BEES
Post by: Shoruke on April 05, 2009, 09:26:17 pm
Well, if the other players can do ninja stuff and mind control, I'm going to focus my chakra and, Naruto-style, walk on top of the swamp. Actually, make that RUN on the swamp.
Title: Re: Race to the Finish! Turn 11: Whip vines, orc toss, and BEES
Post by: Katsuun on April 05, 2009, 09:57:51 pm
Well, if the other players can do ninja stuff and mind control, I'm going to focus my chakra and, Naruto-style, walk on top of the swamp. Actually, make that RUN on the swamp.

How dare you.
Title: Re: Race to the Finish! Turn 11: Whip vines, orc toss, and BEES
Post by: AussieGuy on April 06, 2009, 01:21:01 am
I order my BEES to attack katsun!

(this time katsun)
Title: Re: Race to the Finish! Turn 11: Whip vines, orc toss, and BEES
Post by: Emperor_Jonathan on April 06, 2009, 01:23:46 am
Well, I keep going!
Title: Re: Race to the Finish! Turn 11: Whip vines, orc toss, and BEES
Post by: Siquo on April 06, 2009, 02:37:34 am
Fly through the trees in the swamp, tarzan style! Or run if that made no sense.

((Oh I did see my bonus but what's the benefit of calling a stuck-up producer who is just as likely to not help me? I'll keep it as a last-minute life-line. "I'd like to call a friend". ))
Title: Re: Race to the Finish! Turn 11: Whip vines, orc toss, and BEES
Post by: R1ck on April 06, 2009, 05:02:11 pm
Siquo, there are no trees in the swamp, I'll just change that to something similar. And the producer you call is required to answer almost any question you have. It's not even based on a dice roll or nutin! :D
Anyways, a turn is forthcoming.
Title: Re: Race to the Finish! Turn 11: Whip vines, orc toss, and BEES
Post by: Shoruke on April 06, 2009, 05:19:00 pm
Umm, I want to change my action to using my chakra to walk on the walls instead of on top of the swamp.
Title: Race to the Finish! Turn 12: Swamp shoes, and a brain-damaged dwarf
Post by: R1ck on April 06, 2009, 06:01:12 pm
I'm afraid it's too late to change that now Shoruke. Anyways, this turn was pretty exciting, mostly due to the Rule of Cool (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool).

I order my BEES to attack katsun!
 
|You give a rousing speech to your BEE army, and they are extremely energized by it! The BEES organize carefully for their attack upon Katsuun.(+1 to damage of first attack, +1 to accuracy of second attack).

Damn it. I just keep ninja jumping into Aussies head then.
You ninja jump at Katsuun!|However, at the last second the flash from a camerabot taking a picture blinds you, and you miss horribly. |You don’t hit the ground very hard though, and you stand up and dust yourself off.

Well, if the other players can do ninja stuff and mind control, I'm going to focus my chakra and, Naruto-style, walk on top of the swamp. Actually, make that RUN on the swamp.
Inspired by Emperor's plant-crafting, you decide to try to make some swamp-walking shoes out of some plants. |You manage to find some very thick lilypads, as well as some strong vines of various sizes. (+1 to crafting roll). |You have created a pair of awesome swamp-shoes! They completely negate the movement penalty from the swamp, as well as adding +10m to all movement rolls while you are in the swamp! You put the shoes on, and you are now standing on top of the swamp.

Well, I keep going!
|Yes, you do, but very slowly. You are now at 240m.

Fly through the trees in the swamp, tarzan style! Or run if that made no sense.
 
You notice a distinct lack of trees, so you instead decide to walk on the woody plants in the swamp. | |You find a few plants to walk on, but several times when you try to jump between them you just fall in instead. You’re now at 210m.

Goblinbot: At 200m. A loyal servant of Shoruke. Gets innate +1 accuracy, and an additional +1 if the target is unaware of it’s presence. Gets +1 to movement rolls. Gets +1 to critical rolls. Enemies get +1 to damage rolls against him.
|The goblinbot decides that catching up to it’s master would be a good idea. |But just as it is about to start off, |A dwarfbot smashes through the wall using a pickaxe! He looks like he knows how to handle that thing, and he also shares the dwarfkind hatred of goblins.

Dwarfbot: At 200m. Wielding a pickaxe. Master Miner(+1 accuracy when using pickaxe)
The dwarfbot attacks the goblinbot with his pickaxe! |His skill with the pickaxe helps his aim, and he hits the goblinbot in the torso! | |The goblinbot flies into a wall from the hit! His outer body is badly damaged, but none of his internal mechanisms are destroyed. (+1 to damage rolls against him).

BEE champion: At 190m. The best fighter among the BEES. Receives +1 to damage rolls.
| The BEE champion continues onwards, and sees the dwarfbot almost kill the goblinbot. | As he is an honourable BEE, he decides to help the besieged goblin. He attacks the dwarf! |He hits the dwarfbot with his stinger in the head! | |Some of the dwarf’s finer computer parts are destroyed, but nothing completely necessary.(Dwarf loses miner skill).

BEE Swarm: At 120m. Loyal to Aussie. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack, and +2 damage for both attacks.
The BEES attack Katsuun, as per their orders. |They buzz by his ear, but they regroup for a second attack! |The BEES have missed again, and they beg forgiveness from Aussie for their failure.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

My oh my, is it challenge time again already? It mighty seems that it taint not. Alrighty then:
The person who posts the answer to the math question: (2+2-2*2)/2^2+log2 first will receive the bonus.
The bonus is the one time ability to steal a challenge bonus from another player.
Title: Re: Race to the Finish! Turn 12: Swamp shoes, and a brain-damaged dwarf
Post by: Shoruke on April 06, 2009, 06:07:11 pm
(2+2-2*2)/2^2+log2
The 2's cancel out and turn into 0+log(2).
log(2)=0.30102999566398119521373889472449

I run over the swamp, clubbing Emperor over the head on my way by.
Title: Re: Race to the Finish! Turn 12: Swamp shoes, and a brain-damaged dwarf
Post by: Emperor_Jonathan on April 06, 2009, 06:35:44 pm
I use my whip to grab onto the tree branches and propel myself forward!
Title: Re: Race to the Finish! Turn 12: Swamp shoes, and a brain-damaged dwarf
Post by: R1ck on April 06, 2009, 06:46:15 pm
You notice a distinct lack of trees
However, you could still try to use your rope to go faster, just come up with something somewhat reasonable.
Title: Re: Race to the Finish! Turn 12: Swamp shoes, and a brain-damaged dwarf
Post by: Emperor_Jonathan on April 06, 2009, 07:40:52 pm
uh.

I use my whip to grab onto stationary objects to propel myself forward!
Title: Re: Race to the Finish! Turn 12: Swamp shoes, and a brain-damaged dwarf
Post by: Katsuun on April 06, 2009, 07:44:57 pm
I combo kick the bee swarm at Aussie.
Title: Re: Race to the Finish! Turn 12: Swamp shoes, and a brain-damaged dwarf
Post by: R1ck on April 06, 2009, 08:19:40 pm
I use my whip to grab onto stationary objects to propel myself forward!
Much better. I suppose the swamp should actually be called a bog or a marsh, but it's too late to change it now.
Title: Re: Race to the Finish! Turn 12: Swamp shoes, and a brain-damaged dwarf
Post by: AussieGuy on April 07, 2009, 01:25:18 am
i forgive the bees and i command the bees to attack!
Title: Re: Race to the Finish! Turn 12: Swamp shoes, and a brain-damaged dwarf
Post by: Siquo on April 07, 2009, 02:47:32 am
I wall-run forward, prince-of-persia style!
Title: Race to the Finish! Turn 13: A mass robot murderer, and torpedo attacks
Post by: R1ck on April 07, 2009, 05:30:18 pm
There was a lot of robots dying this turn, as well as people being injured. Can't we all just get along?

i forgive the bees and i command the bees to attack!
|You lift the BEES saddened spirits with another great speech, and assure them that they will succeed this time around. The BEES let out a cheer, and then get into formation. (+1 accuracy to both attacks)

I combo kick the bee swarm at Aussie.
You listen to Aussie’s awesome speech, then attack the BEE swarm with a jump kick right after they get into position. |Your jump kick falls a bit short of the mark, |and you hit the ground and slide. You decide not to try a ninja kick.

I use my whip to grab onto stationary objects to propel myself forward!
|You suddenly noticed the cameras that are on the roof observing you, and you decide that they would make great rope-holds. |It’s difficult to get the rope to latch on, but you do manage the feat a couple of times. You’re now at 250m. You estimate that you’re about halfway through the swamp.

I run over the swamp, clubbing Emperor over the head on my way by.
|Using your new neato shoes, you walk forward, on top of the swamp. As you come up to Emperor, you decide to hit him with your billyclub! | |The blow partially glances off his shield, but you still hit him in the head! | |You discover that he has a very thick skull, and you only succeeded in making yourself fall into the swamp. You are now at 250m.

I wall-run forward, prince-of-persia style!
|You look for something that you could use to ramp up onto the wall, but you only find a thick vine that you prop up against the wall. |You somehow succeed, and you run along the wall. You get to 260m before you get tired and fall down. You’re not quite sure how you just did that, but you feel a bit more experienced at it. |As you stand panting, you see something that looks like a small log come floating down the swampwater. It opens its mouth, revealing rows of sharp teeth, and you realize that it’s a mininature crocodile. It looks pretty hungry. 

Mini Croc:At 260m. Gets +1 to critical rolls.
The mini croc suddenly rushes at Siquo! |His aim was a bit off, and he torpedoes into the wall! |He slowed down at the last second though, and he is not injured, only more angry.

Goblinbot: At 200m. A loyal servant of Shoruke. Gets innate +1 accuracy, and an additional +1 if the target is unaware of it’s presence. Gets +1 to movement rolls. Gets +1 to critical rolls. Enemies get +1 to damage rolls against him.
The goblinbot stabs at the dwarfbot! |He hits the dwarfbot in the back and |the dagger goes in deep and hard! |The blow somehow set off the booze fuel inside the dwarf, and he explodes into bits! |The goblin is hit in the leg by the head!(he loses movement bonus), while the BEE champion is hit by the flying pick! |The pick impales him against the wall! The goblinbot mourns the death of his ally.

BEE Swarm: At 120m. Loyal to Aussie. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack, and +1 damage for both attacks.
|The BEES love king Aussie, and they will no longer question his command. The BEES attack Katsuun again! |They almost hit him in the arm, but not quite. They attack again! |They hit him in the right leg! | |The leg is stung many times, and quickly becomes unusable. Naturally, the BEES who stung him died. (Damage bonus reduced to +1).

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Title: Re: Race to the Finish! Turn 13: A mass robot murderer, and torpedo attacks
Post by: Katsuun on April 07, 2009, 05:33:45 pm
I unleash a battle cry. And punctuate it by my phat beats. And put the bees to sleep by that. Then I laugh manically.
Title: Re: Race to the Finish! Turn 13: A mass robot murderer, and torpedo attacks
Post by: Shoruke on April 07, 2009, 05:47:32 pm
I jump back on top of the swamp, and run for it, leaving all of you behind to duke it out with the crocodile if you wish. Phear my waterwalking skills footwear!
Title: Re: Race to the Finish! Turn 13: A mass robot murderer, and torpedo attacks
Post by: Emperor_Jonathan on April 08, 2009, 12:09:34 am
I use my whip to do what I did last time, grab onto stationary objects and propel myself forward!
Title: Re: Race to the Finish! Turn 13: A mass robot murderer, and torpedo attacks
Post by: AussieGuy on April 08, 2009, 12:27:47 am
i order my bees to attck katsun angain (is that a free action?)

if that is a free action i (using the power of my mind) try to make katsun sleep
Title: Re: Race to the Finish! Turn 13: A mass robot murderer, and torpedo attacks
Post by: Siquo on April 08, 2009, 02:43:25 am
Kill crocodile with beam sword.

Then wall-run again.
Title: Race to the Finish! Turn 14: And just when ER is shutting down...
Post by: R1ck on April 08, 2009, 07:42:04 pm
Basically everyone but Aussie and the mini-croc failed this turn. But Shoruke received the brunt of the bad luck...

i order my bees to attck katsun angain (is that a free action?)

if that is a free action i (using the power of my mind) try to make katsun sleep
| |You giv the BEES a graet spech, angain, and tehy are embiggened, despet the los of some BEES in teh lats attck.(+1 two accruracy of seconed attck, +1 to critecal roles this turn)

I unleash a battle cry. And punctuate it by my phat beats. And put the bees to sleep by that. Then I laugh manically.
|Your “phat beats” only make the BEES more angry! You can also almost hear audiences around the world booing at you. You ain’t no freestyle rapper.

Kill crocodile with beam sword.

Then wall-run again.
You briefly attempt to harness the power of the force, then you swing your beamsword at the mini-croc! |Despite all your fancy, showy attacks, you miss. You feel a little more experienced at beamswordsmening though.

I jump back on top of the swamp, and run for it, leaving all of you behind to duke it out with the crocodile if you wish. Phear my waterwalking skills footwear!
|You get up, then jog forward on top of the swamp. As you pass by the mini croc and Siquo, the mini-croc jumps out of the water at you! |He hits you in the foot, teeth first! | He somehow gets a good bite-hold, and he starts chewing viciously! He shakes you around by the foot!|The foot is torn away, and remains in his mouth! Suddenly, alarms blare in the area, and a tranquilizer dart comes out of nowhere and hits the mini-croc dead on, causing it to instantly fall asleep. A medic team comes out of a hidden door in the wall, and they take Shoruke on a stretcher to the medical clinic. Another medic manages to tear the foot from the crocs mouth, and takes it as well. |The shows doctors have seen this kind of thing many times, and Shoruke will be out in 2 turns.

I use my whip to do what I did last time, grab onto stationary objects and propel myself forward!
You once again attempt to swing from the cameras like tarzan. | |You can’t get up to a decent speed due to the thickness of the swamp, and you only manage to use the rope to help you move a bit. You arrive at 260m just in time to see the medical team rescue Shoruke. Naturally, you are horrified, while at the same time glad that there’s less competition.

Mini Croc:At 260m. Gets +1 to critical rolls. Deep Asleep(-2 to waking up this turn and next)
The croc tries to wake up from the chemical-induced dream. |He dreams of eating T-bone steaks, and he likes it.

Goblinbot: At 200m. A loyal servant of Shoruke. Gets innate +1 accuracy, and an additional +1 if the target is unaware of it’s presence. Gets +1 to movement rolls. Gets +1 to critical rolls. Enemies get +1 to damage rolls against him.
|The goblinbot attempts to make something out of all the robot parts lying around. |Somehow, he finds many perfectly useable and useful pieces.(+1 to crafting roll). |The goblinbot decides that patching up himself would be the best course of action, and he attempts to do so. |He managed to fix up his leg, but not his body armour.

BEE Swarm: At 120m. Loyal to Aussie. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack, and +1 damage for both attacks(half the time). The swarm is pretty depleted, but still in high spirits.
The BEES attack Katsuun once again. |They hit him in the left hand! |The BEES stingers fail to have too much sting, and the main effect of the attack is that more BEES die.(only gain damage bonus half the time).Nevertheless, the BEES fly in for another attack! |The BEES are confused and they hit Katsuun’s guitar. They are quite perplexed by it.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Now, you may have noticed the two links in my sig below. One is for this thread, and the only leads to my dwarf fortress fortress:BHTEAMHOB. Based on the Points of interest therein, you should be able to answer this question:
What is the name of the champion who's missing his foot?
The person who posts the answer closest to the current time(20:42 Forum time), tomorrow, will receive a +1 bonus to a movement roll.
Title: Re: Race to the Finish! Turn 14: And just when ER is shutting down...
Post by: Emperor_Jonathan on April 08, 2009, 08:31:01 pm
Keep swinging on stationary objects!
Title: Re: Race to the Finish! Turn 14: And just when ER is shutting down...
Post by: Katsuun on April 08, 2009, 08:45:59 pm

Now, you may have noticed the two links in my sig below. One is for this thread, and the only leads to my dwarf fortress fortress:BHTEAMHOB. Based on the Points of interest therein, you should be able to answer this question:
What is the name of the champion who's missing his foot?
The person who posts the answer closest to the current time(20:42 Forum time), tomorrow, will receive a +1 bonus to a movement roll.


Mosus, lost his foot to a hyrda attack, resting in Barracks One. Interesting fort by the way. I like the neat and clean look, because I myself cant do it...

Anyways, I ninja jump backwards as far as I can.
Title: Re: Race to the Finish! Turn 14: And just when ER is shutting down...
Post by: Shoruke on April 08, 2009, 09:40:23 pm
I curse like a sailor... continuously.
Title: Re: Race to the Finish! Turn 14: And just when ER is shutting down...
Post by: Siquo on April 09, 2009, 02:38:31 am
Aww cute croc. ;D

Wall-run forward again.
Title: Re: Race to the Finish! Turn 14: And just when ER is shutting down...
Post by: AussieGuy on April 09, 2009, 02:42:19 am
I try to make my bees into wasps! (using my mind)

ps. it was not that bad spelling  >:(

pps. i'm going on a holiday for a few days so please a.i. me or something
Title: Race to the Finish! Turn 15: Mind blasts and sticky shoes
Post by: R1ck on April 09, 2009, 03:49:39 pm
I wonder how many people actually read this game other than people who are in it...Anyways...
ROLL TO DODGE!!!
I curse like a sailor... continuously.
|As you lay in the clinic bed before you foot re-attachment surgery, you swear up a storm, but you feel kind of silly since you’re in a room by yourself.

I try to make my bees into wasps! (using my mind)
 
|You focus intently on the BEES, and imagine them turning into killer wasps instead. Something went haywire in your head, and your mental powers flow out unstoppably at the BEES! |The BEES are hit by the psychic shockwave and |They are blasted down the hallway! You have a headache from using so much power all at once.

Anyways, I ninja jump backwards as far as I can.
The GM is confused by your action, and he rolls for interpretation! |The GM decides that you meant that you want to heal yourself, so that you can ninja jump like you used to be able to.
You attempt to heal your injuries up. |You decide to inject yourself with what’s left in the needle to see what happens. |Whatever was in there acts like a super powerful healing agent, your sprained ankle feels normal again, and your right leg is at least somewhat useable once more.

Keep swinging on stationary objects!
|You can’t manage to hook your rope onto anything, and you decide to just wade through normally. |The swamp continues to slow you down, but you advanced to 270m.

Wall-run forward again.
|You get the brilliant idea to use some sticky plant resin so that you don’t have to get up to insane speeds to run on the wall. You apply some to your shoes, |then start walking forwards on the wall. You got to the end of the swamp at 300m, then you carefully stepped off the wall and washed the resin off your shoes.

Mini Croc:At 260m. Gets +1 to critical rolls. Deep Asleep(-2 to waking up this turn and next)
He tries to wake up again. |He is wracked by nightmares of being wrestled into submission on a tv show. The croc is still very deep asleep.

Goblinbot: At 200m. A loyal servant of Shoruke. Gets innate +1 accuracy, and an additional +1 if the target is unaware of it’s presence. Gets +1 to movement rolls. Gets +1 to critical rolls. Enemies get +1 to damage rolls against him.Completely waterproof.
|The goblinbot is about to set off into the swamp in search of Shoruke when he realizes that the water would quickly get into his circuitry and cause him to malfunction. Thus, the goblinbot attempts to waterproof himself. |The goblinbot used up the last of the robot parts lying around in order to make himself completely waterproof. He also repaired the damage to his body at the same time. He clanks when he walks now though, so he lost the accuracy bonus when an enemy is unaware of his presence.

BEE Swarm: At 140m. Loyal to Aussie. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack, and +1 damage for both attacks(half the time). The swarm is pretty depleted, but still in high spirits.
|The BEE swarm ended up at 170m from the psychic blast, and they attempt to fly back to Aussie. |They flew to 140m.

TV Clinic Staff: In the Clinic.
The doctors and nurses at the show’s clinic perform surgery on Shoruke. |They weren’t any complications, and Shoruke will still be out in two turns, but the foot won’t quite work the way it used to.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)


Title: Re: Race to the Finish! Turn 15: Mind blasts and sticky shoes
Post by: Shoruke on April 09, 2009, 04:04:53 pm
So am I going to get out after next turn, or after two more turns? I'm confyoozled.

I try to negotiate with the medics to let me out at the end of the swamp, instead of the spot where I was injured.
Title: Re: Race to the Finish! Turn 15: Mind blasts and sticky shoes
Post by: R1ck on April 09, 2009, 05:41:11 pm
You're getting out the turn after next turn. And normally you would be released to 200m, not where you where injured, but we'll see where negotiations lead.
Title: Re: Race to the Finish! Turn 15: Mind blasts and sticky shoes
Post by: Emperor_Jonathan on April 09, 2009, 05:55:58 pm
FFFFFFFFFFFFFFF-

Keep swinging through! I need to get to 300m!
Title: Re: Race to the Finish! Turn 15: Mind blasts and sticky shoes
Post by: Katsuun on April 09, 2009, 07:45:43 pm
I now ninja jump forward to catch up with the others, using Aussies head as a springboard.
Title: Re: Race to the Finish! Turn 15: Mind blasts and sticky shoes
Post by: R1ck on April 09, 2009, 09:06:03 pm
Well, I'm leaving for holidays tomorrow and I probably won't be back till sunday afternoon, so I'm looking for a guest GM who can put up a few turns in my stead. If you are reading this, you are eligible to do the job! Any volunteers?
Title: Re: Race to the Finish! Looking for a guest GM
Post by: AussieGuy on April 11, 2009, 11:40:08 pm
wow i'm back before another turn!

i turn my bees into wasps once again

Title: Race to the Finish! Almost turn 16: Someone post an action!
Post by: R1ck on April 12, 2009, 09:36:03 pm
Well, I'm back, and I should be able to put up a new turn in about an hour or so...

Wait, what do you mean Siquo hasn't posted an action yet? Well, I guess it's time to invoke the Action Posting Rule!!!
So, anyone can post an action for Siquo to take. It can be anything at all, really.

Title: Re: Race to the Finish! Almost turn 16: Someone post an action!
Post by: Emperor_Jonathan on April 12, 2009, 09:39:40 pm
Siquo runs back into the swamp, for reason at all. He then passes his shoes to Emperor. because Emperor is a nice bloke.
Title: Race to the Finish! Turn 16: Katsuun actually succeeds!
Post by: R1ck on April 13, 2009, 12:25:59 am
The title pretty much tells it all. Actually, everyone succeeded except Shoruke and the missing Siquo.

In other news, I lost the green die I used to use for rolls, so I'm now using a more devilish red die.

I try to negotiate with the medics to let me out at the end of the swamp, instead of the spot where I was injured.
You talk to the hospital staff, and you try to make them let you out at a farther up location. |They decide that they can bend the rules this one time, and they agree to let you out at 260m instead of at 200m. You will be released at the beginning of next turn.

Siquo runs back into the swamp, for reason at all. He then passes his shoes to Emperor. because Emperor is a nice bloke.
Siquo decides that he forget something back in the swamp, and he turns back and runs in! |Naturally, the swamp slowed him down by quite a bit, but he reached Emperor at 270m. He then decided that his shoes are the source of his slowness, so he tried to give his shoes to Emperor. |He took off his shoes with little problem and handed them to Emperor. |Emperor realized that his hands are already full, so he drops the shoes into the swamp. They sink quickly.

Keep swinging through! I need to get to 300m!
| |You managed to get a good rhythm going with roping the ceiling cameras, and you soon get to the end of the swamp, then carry on. You got to 250m. Just as you are recoiling your rope, |an arrow flies out of the wall, straight at you! |You are hit in the side by the arrow! | | |Your shield and you farm-built toughness protect you somewhat, but you are still bleeding, and the arrow is sticking in the wound. |The arrow didn’t seem to be poisoned.

I now ninja jump forward to catch up with the others, using Aussies head as a springboard.
|You miss Aussies head with your first ninja jump, but you keep your balance and continue jumping. |You channelled the power of the ancient ninja, and you advance very quickly forwards! You got to 220m, and you jump down into the swamp. | You feel something brushing your leg, and you reach down and pick it up. |It’s a pair of brown shoes, which you feel like you’ve seen somewhere before.

i turn my bees into wasps once again
You’re determined to not let your headache stop you from succeeding this time around. |Wowza! Your mind powers have turned the robotic BEES into robotic wasps! Wasps are weaker than BEES though, so the swarm loses their damage bonus.

Mini Croc:At 260m. Gets +1 to critical rolls. Asleep(-1 to waking up next turn)
|The mini-croc’s dreams are a bit more boring this time around, and he wakes up a little.

Goblinbot: At 200m. A loyal servant of Shoruke. Gets innate +1 accuracy. Gets +1 to movement rolls. Gets +1 to critical rolls. Completely waterproof.
|The goblinbot decides that he should bury his friend the orcbot before he proceeds into the swamp. |He tries to remember the burial procedures for robots, but then realizes that he hasn’t been programmed with any of them.

WaspSwarm: At 140m. Loyal to Aussie. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack. The swarm is pretty depleted, but still in high spirits. Accompanied by a flying nest.
|The wasp swarm tries to make a flying wasp nest using the bodies of the dead BEES. |There isn’t that many bodies, since Aussie used up a lot to make the bee blowgun, but they use what they can find. |The wasps somehow succeed, they have made a flying wasps nest which will follow them around everywhere. It is currently empty inside however.

TV Clinic Staff: In the Clinic.
|The staff try to make Shoruke’s foot work normally again through the power of electroshock therapy. |The tv ratings the “operation” receive are excellent, but Shoruke is thoroughly fried. The hospital staff apologizes for their poor electroshock skills, and ask Shoruke if he would like to stay to be patched up for another turn.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

I believe it's challenge time again, isn't it? How about a luck based challenge?
You will guess a number between one and six. I will roll the die at the end of next turn; the person who guessed the number that is rolled wins the bonus. You can guess the same number as someone else, in that case, you will both get the bonus.
If a number that nobody guessed is rolled, a random person will lose a challenge bonus! Gasp! The bonus that you can win is a +1 to a luck roll.

Title: Re: Race to the Finish! Turn 16: Katsuun actually succeeds!
Post by: Emperor_Jonathan on April 13, 2009, 12:40:41 am
Bonus: I choose 4.

Anyway. I pull the arrow out.
Title: Re: Race to the Finish! Turn 16: Katsuun actually succeeds!
Post by: Siquo on April 13, 2009, 12:31:38 pm
Bonus: Guess 1.

:( I was away for the weekend, sry.

Wall run forward again, draw sword, decapitate Emperor.
Title: Re: Race to the Finish! Turn 16: Katsuun actually succeeds!
Post by: R1ck on April 13, 2009, 01:18:50 pm
:( I was away for the weekend, sry.
No problem, all you lost were your shoes, which there's no penalty for, and 30m distance. It would have been great if you had rolled a 6 for giving your shoes to Emperor, then you would have thrown them at him.  ;)
Title: Re: Race to the Finish! Turn 16: Katsuun actually succeeds!
Post by: Siquo on April 13, 2009, 01:37:46 pm
I take the punishment as it comes, well done :)
Title: Re: Race to the Finish! Turn 16: Katsuun actually succeeds!
Post by: AussieGuy on April 13, 2009, 05:33:06 pm
Bonus: Guess 2

hang on! aren't wasps stronger than bees????

anyway as i comand the wasps to follow me i fly forward
Title: Re: Race to the Finish! Turn 16: Katsuun actually succeeds!
Post by: Katsuun on April 13, 2009, 07:56:35 pm
BONUS: 3.

I'll ninja jump onto the Mini-crocodile and attempt to use him as a mount.
Title: Re: Race to the Finish! Turn 16: Katsuun actually succeeds!
Post by: Shoruke on April 13, 2009, 08:56:09 pm
-1 to rolls for 3 turns... pretty harsh... guess I'm staying in the hospital. Maybe they can even fix my foot back up.

Bonus:2
Title: Race to the Finish! Turn 17: Epic fails, and mysterious thermoses
Post by: R1ck on April 13, 2009, 11:10:38 pm
This turn might make it seem like I put in a rubber band thing here, but I'm not doing on purpose. |

Anyway. I pull the arrow out.
|Suddendly you start bleeding from your wound like crazy! You feel faint, and you almost fall down!(Roll to keep conscious from blood loss until blood loss stopped) |You managed to keep level-headed, and you grab the arrow. |You pull out the arrow without causing yourself to bleed even faster. Your blood continues to spill onto the ground.

Wall run forward again, draw sword, decapitate Emperor.
|As you are about to start wall running again, you trip over a plant and fall into deep and thick water! |As a kid, you went to chess club instead of swimming lessons, and your flailing doesn’t help you to resurface. |You have enough sense to not breathe underwater, so you don’t swallow any water. You eventually sort yourself out, and get to the surface. Your clothes are sopping wet (-1 to movement rolls until they dry).

anyway as i comand the wasps to follow me i fly forward
You tell your wasps to follow you, then you attempt to fly using your mental powers again. | You can’t quite do it the first time, but just as you are about to try again|A thermos rolls out from a hole in the wall, and stops near your foot. You pick it up, and look at what’s inside. |You find a strange yellow orb floating in what looks like coffee. The coffee is pretty hot.

I'll ninja jump onto the Mini-crocodile and attempt to use him as a mount.
|You can’t get a good first ninja-jump due the thickness of the swamp, but you get it eventually. |You ninja through the swamp with decent speed, and you soon arrive at 250m, just 10 metres away from the sleeping mini-croc. |You find some large delicious-looking mushrooms, and you decide to eat some. |It was pretty delicious, and you take a few for the road. You store them in the brown shoes.

-1 to rolls for 3 turns... pretty harsh... guess I'm staying in the hospital. Maybe they can even fix my foot back up.
You tell the staff that you would like to stay for a fix-up, then you start wandering around the clinic. |You find a computer that’s hooked up to the web 3.0, and you access the internet through Blazefox. |The nurse catches you looking at robot pron, and she escorts you back to your room. You are no longer merry at all.

Mini Croc:At 250m. Gets +1 to critical rolls.
|The croc wakes up, and he is hungering for some more human flesh. He sees Katsuun, and charges at him! |It’s eyesight is a bit fuzzy after it’s long sleep, so it misses by quite a bit.

Goblinbot: At 230m. A loyal servant of Shoruke. Gets innate +1 accuracy. Gets +1 to movement rolls. Gets +1 to critical rolls. Completely waterproof.
|The goblinbot begins his trek through the swamp. |His awesome programming done by Shoruke helps him to move at a steady pace, and he gets to 230m.

WaspSwarm: At 140m. Loyal to Aussie. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack. The swarm is pretty depleted, but still in high spirits. Accompanied by a flying nest.
|The wasps were about to fly to Aussie’s position when | a burst of flame comes out of the wall! |Luckily, the wasps flew out of the way quickly.

TV Clinic Staff: In the Clinic.
The staff attempt to mend Shoruke back to good health. | Shoruke is cured of his infirmities! However, the anaesthetist went a little too far, and you are pretty zonked out.(-1 to most rolls next turn)

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Alright, it's challenge results time!
1
Siquo is the winner of the +1 to a luck roll! Congrats!

Title: Re: Race to the Finish! Turn 17: Epic fails, and mysterious thermoses
Post by: Emperor_Jonathan on April 13, 2009, 11:13:45 pm
I grab some plants from the Swamp and patch my wound up before running forward.
Title: Re: Race to the Finish! Turn 17: Epic fails, and mysterious thermoses
Post by: Shoruke on April 13, 2009, 11:41:54 pm
Ya know, in 3 turns in the infirmary, I didn't get a single auto-succeed.  :'( This show needs better doctors.

Anyway, I'm going to continue my trek through the swamp with my SwampWalker Shoes of Awesomeness. Or my Awesome Plant Shoes, as R1ck calls them.
Title: Re: Race to the Finish! Turn 17: Epic fails, and mysterious thermoses
Post by: AussieGuy on April 14, 2009, 12:00:06 am
stuff the yellow orb i fly forward
Title: Re: Race to the Finish! Turn 17: Epic fails, and mysterious thermoses
Post by: Siquo on April 14, 2009, 03:09:32 am
Dry my clothes using the heat of my beamsword. Then wall-run forward again.
Title: Re: Race to the Finish! Turn 17: Epic fails, and mysterious thermoses
Post by: Katsuun on April 14, 2009, 10:39:49 am
I tie the mshrooms together into rope then ninja jump onto the croc and tie the rope around its muzzle to attempt to use it as a mount, again.
Title: Race to the Finish! Turn 18: The mini-croc strikes again!
Post by: R1ck on April 15, 2009, 10:42:48 pm
Overall an epic turn. You could almost think that I rigged the results to be extra epic, but I didn't.

Sorry about the lateness of the turn, I was unco sick yesterday(I still am a bit today...)
stuff the yellow orb i fly forward
|You succeed at using your mental powers once more, and you fly to 150m.

I grab some plants from the Swamp and patch my wound up before running forward.
|Your side wound isn’t bleeding nearly as much anymore. You attempt to go back to the swamp so that you can get some plants that would heal you up for good. |You are about to start walking the 50m back to the swamp when |a mysterious duststorm starts up! When it ends, you see a wooden barrel in front of you. You open the barrel using your pitchfork. |You find a vast variety of swords in the barrel, some long, some short, some rusty, some razor sharp. You are carrying too much stuff already to take any of them now.

Anyway, I'm going to continue my trek through the swamp with my SwampWalker Shoes of Awesomeness. Or my Awesome Plant Shoes, as R1ck calls them.
The hospital staff let you out at 260m, as they promised. You attempt to start walking on the swamp. |Despite your wooziness, you got to 320m! You feel a bit silly wearing your Awesome plant shoes now, since they provide no benefit outside the swamp, plus they are a bit ugly.

Dry my clothes using the heat of my beamsword. Then wall-run forward again.
You try to dry your extremely wet clothing using your beamsword. | |You almost cut your briefcase in half through your overzealous movements. You clothing is now very dry.

I tie the mshrooms together into rope then ninja jump onto the croc and tie the rope around its muzzle to attempt to use it as a mount, again.
Mushroom...Rope...? |Well, alright, I'm not going to stop you.
You attempt to make a rope out of the delicious mushrooms. |You have created a rope which wouldn’t be able to keep a baby tied up. |You discover more of the same kind of mushroom! They more than make up for the amount you used.

Mini Croc:At 250m. Gets +1 to critical rolls. Deep Asleep(-2 to waking up rolls)
The mini-croc attacks Katsuun again! |The mini-croc hits him in the right hand with it’s tail! |All of the bones in the right arm are completely broken!| Katsuun is smashed into a wall, and his heart stops beating! A tranquilizer dart hits the mini-croc in the head again, and he falls asleep! A medical team rescues Katsuun, and gets his heart beating again quickly. |The doctors quickly determine that repairing all the bones in the arm will take quite a bit of time.(4 turns)

Goblinbot: At 230m. A loyal servant of Shoruke. Gets innate +1 accuracy. Gets +1 to movement rolls. Gets +1 to critical rolls. Completely waterproof.
|The goblinbot looks around for some treasure or something. |He finds a metallic crate, and he opens it up. |A hydrabot jumps out of the crate!

Hydrabot: At 230m. Gets 3 attacks per turn, and each attack gets -1 accuracy and +1 damage.
The hyrdrabot attacks the goblinbot! |The three attacking heads hit the wall instead of the goblinbot! | |The heads are smashed into little pieces, which fly at the goblinbot! |The metal pieces hit the goblinbot in the torso! | |The goblinbot’s body is lacerated by the flying pieces, and he dies from his injuries. The hyrdrabot is dead as well, since it needed at least 7 heads in order to keep functional.

WaspSwarm: At 140m. Loyal to Aussie. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack. The swarm is pretty depleted, but still in high spirits.
|The wasps decide that a rolling nest would be better than a flying one, and they try to convert the wings into wheels. |They weren’t very careful, and the nest fell from 2 metres up to the ground during the conversion. |The nest was almost crushed to nothing, but it could still be repaired.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Another dwarf fortress challenge!
What is the temperature when you are dead?
The first person to PM me the answer will get a +1 bonus to a crafting roll.
Title: Re: Race to the Finish! Turn 18: The mini-croc strikes again!
Post by: Emperor_Jonathan on April 15, 2009, 11:04:28 pm
Drop arrow, grab the best sword and use my +1 to run forward.
Title: Re: Race to the Finish! Turn 18: The mini-croc strikes again!
Post by: Shoruke on April 15, 2009, 11:46:00 pm
Guess I'm gonna just set off running. I'm keeping the shoes, JUST IN CASE I have to walk on water or something later. Also, I take a very sharp sword from the barrel where Emperor is.
Title: Re: Race to the Finish! Turn 18: The mini-croc strikes again!
Post by: AussieGuy on April 16, 2009, 01:06:20 am
I fly forward once again and i cmmand my wasps to become more smart
Title: Re: Race to the Finish! Turn 18: The mini-croc strikes again!
Post by: Siquo on April 16, 2009, 02:49:13 am
Dead bodies in DF are room-temperature!  ;D

Wall-run forward again. Demand XP for using the beamsword, albeit in a non-traditional manner.
Title: Re: Race to the Finish! Turn 18: The mini-croc strikes again!
Post by: Katsuun on April 16, 2009, 06:02:05 am
I allow myself to be healed then when I am discharged, I ninja jump back into the race.
Title: Race to the Finish! Turn 19: Great treasures have been found...
Post by: R1ck on April 16, 2009, 12:46:03 pm
Wow, someone actually used their bonus?!?!? Amazing.

On a completely different topic, I'm going to do something special next turn, in order to commemorate the 20th turn of Racing to the Finish.

I fly forward once again and i cmmand my wasps to become more smart
|You had a lot of trouble using your mental powers to fly, and you only got to 160m. You also received a headache.

Drop arrow, grab the best sword and use my +1 to run forward.
|Your wound continues to heal itself.(wound roll every second turn from now on)You drop the bloody arrow, and then look carefully at the swords in the barrel. |You manage to find a sword made out of a weird red gem of some kind. You feel like it could help you eliminate your competition. (See your status for its effects). |You start walking forward, and you admire your new deadly weapon along the way. You got to 380m.

Guess I'm gonna just set off running. I'm keeping the shoes, JUST IN CASE I have to walk on water or something later. Also, I take a very sharp sword from the barrel where Emperor is.
|You tripped, but you were not injured by your collision with the ground. You get to 330m.

Wall-run forward again. Demand XP for using the beamsword, albeit in a non-traditional manner.
The GM hears your demand, and concedes that you do deserve some experience, since you rolled such as high number. The GM also wonders about your reference to DF, and room temperature.
|You can’t get going at the sufficient velocity required for wall-running. You settle for plain walking. |You still managed to get to 300m. |You find an ornate golden treasure chest, and you open it up. |
You find a suit of light body armour in the chest. It would grant -1 to all damage and critical rolls against you, if you put it on.(Putting it on is a free action)

I allow myself to be healed then when I am discharged, I ninja jump back into the race.
|You practice your singing while you wait for the nurse to take you to the operating room. |It was a good performance, but nobody heard it…(+2 exp to “singer gal” skill)

Mini Croc:At 250m. Gets +1 to critical rolls.
The Mini-Croc tries to wake up. |Have you been half asleep, and have you heard voices? The mini-croc hears them calling his name. |The voices tell the mini-croc that he’s just dreaming, and the mini-croc wakes up!

WaspSwarm: At 140m. Loyal to Aussie. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack. The swarm is pretty depleted, but still in high spirits. Intelligent(+1 to thinking what to do rolls). There's only a few wasps left in the swarm.
As per Aussie’s orders, the wasps try to become smarter. |They tried to become smarter by smashing their heads against a nearby wall. |Somehow, that act of stupidity succeeded, and the wasps become smarter! (+1 to thinking what to do rolls). | |Many of the wasps died in the attempt though. The swarm only gets one attack per turn now.

TV Clinic Staff: In the Clinic.
The doctors of the shows clinic perform the necessary surgeries on Katsuun. |Katsuun is completely healed; even his missing teeth were replaced. But Katsuun will have to sleep off the surgery for a while. (Katsuun gets no action next turn)

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Nobody's won the last challenge yet, it's still wide open. Perhaps you are confused about how to send a PM? Just click on my name to the left there, then at the bottom of the profile it says "send this member a personal message". The solution to the question is equally easy to find.

Title: Re: Race to the Finish! Turn 19: Great treasures have been found...
Post by: Siquo on April 16, 2009, 12:53:39 pm
My DF reference was the answer to your challenge.

Put on armor. Wall-speedwalk forward again, and Strike Shoruke with my beamsword. If I actually get a swing in, use my +1 luck roll.
Title: Re: Race to the Finish! Turn 19: Great treasures have been found...
Post by: R1ck on April 16, 2009, 01:01:45 pm
My DF reference was the answer to your challenge.

Put on armor. Wall-speedwalk forward again, and Strike Shoruke with my beamsword. If I actually get a swing in, use my +1 luck roll.
Ah, I see now. I suppose I will give a hint then: Adventure mode. Check the Temperature when you're dead.

As to the second thing, there are no luck rolls in combat. But since you have mentioned that you wish to use your bonus, the next time you do get a luck roll, I will apply the bonus.
Title: Re: Race to the Finish! Turn 19: Great treasures have been found...
Post by: Katsuun on April 16, 2009, 02:02:21 pm
I get irritated and just hijack the nearest ambulance and drive back to the race course.
Title: Re: Race to the Finish! Turn 19: Great treasures have been found...
Post by: Shoruke on April 16, 2009, 02:24:14 pm
Okay, NOW I go to that barrel and pick out a sword. And then keep running (hopefully I can outrun Siquo).
Title: Re: Race to the Finish! Turn 19: Great treasures have been found...
Post by: AussieGuy on April 16, 2009, 05:41:30 pm
I command my wasps to lift me and go forward!!!
Title: Re: Race to the Finish! Turn 19: Great treasures have been found...
Post by: Emperor_Jonathan on April 16, 2009, 06:43:12 pm
Keep running. If anyone tries to pass me I slash them with my name sword!
Title: Race to the Finish! A Retrospective
Post by: R1ck on April 16, 2009, 11:20:04 pm
I thought that I should do something special for the twentieth turn of my humble roll to dodge. So, I present to you: A retrospective, put into spoiler tags so as to not have people complain about walls of text.

Spoiler: GM's Corner (click to show/hide)

Spoiler: What if? (click to show/hide)


Turn 20 will be coming up pretty quickly, I already have it mostly done.
Title: Race to the Finish! Turn 20: A plague of sadness
Post by: R1ck on April 16, 2009, 11:31:59 pm
Turn 20 has arrived.

I command my wasps to lift me and go forward!!!
|You give your remaining wasps a heartwarming speech, and they feel like they can easily fly you to victory! (+2 to wasp-assisted flight this turn, +1 to wasp flight movement roll this turn, wasps will get a damage roll with -1 to it if the starting movement roll is over 4)

Okay, NOW I go to that barrel and pick out a sword. And then keep running (hopefully I can outrun Siquo).
|Just as you are about to set off to find the barrel of swords that you somehow know about a |wave of extreme depression washes over you! |You are almost helpless against the invisible attacker, and you sit down and start crying your eyes out. (It’s a depression trap which will be active this turn and next turn)

Put on armor. Wall-speedwalk forward again, and Strike Shoruke with my beamsword. If I actually get a swing in, use my +1 luck roll.
You put on your new armour, and it fits you well. You try to start wallrunning again. |You soon catch up to Shoruke by doing so, but suddenly a blast of sadness hits you in the brain! |You start weeping bitterly, and you feel like things will never get better.

Keep running. If anyone tries to pass me I slash them with my name sword!
|You continue to examine your exquisite sword as you walk forwards. You arrive at 400m, and find a wall blocking your path which is covered with multicoloured pieces of plastic. |You figure out that at the pieces could form the logo of “Who wants to be steenking rich?” if they were put together in a certain way.

I get irritated and just hijack the nearest ambulance and drive back to the race course.
|You are sleeping blissfully, and you can’t wake up. (The clinic you are in is just behind the walls of the playing hallway, there’s no need to hijack an ambulance. Besides, negotiation would work better than brute force here.)

Mini Croc:At 250m. Gets +1 to critical rolls. Very sick(Sickness roll every turn, -1 to accuracy)
|The mini-croc tries to find some sort of food. |Oh noez! The mini-croc found some poisonous vines, and ate them whole! |The mini-croc is now very sick.

WaspSwarm: At 190m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). There's only a few wasps left in the swarm.
|The wasps easily pick up Aussie, and they start flying forward! |The wasps carried Aussie to 190m before they got too tired and had to let him to the ground. Aussie thanks them for their stupendous effort.

TV Clinic Staff: In the Clinic.
Katsuun is fully healed now, so the staff are focusing on the injured from such shows as; “The most lovable prostitute in America”, and “Dogs, man’s best fiend”. 

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Another pictorial challenge! So:
Create a picture somehow of your character as of turn 20, and post it in this thread.
The bonus which everyone can get is +1 to a movement roll, but it is only usable if there are at least 2 players in front of you.
Title: Re: Race to the Finish! Turn 20: A plague of sadness
Post by: Shoruke on April 17, 2009, 01:15:25 am
Sadness and agaony are powerful emotions! Screaming and wailing like a baby, I run forward! And next time I get a sudden event, I'm using my challenge bonus on it.
Title: Re: Race to the Finish! Turn 20: A plague of sadness
Post by: Siquo on April 17, 2009, 02:21:06 am
Depressed as I am, I want to end it all. I will not end myself before I ended everyone else though. Finding strength in this purpose, I pursue and attack Shoruke.


On the game itself, it's taking a lot longer than I expected as well, but not to worry. The low number of pageviews is probably because we all update pretty often (Yay, an active DM! *cheer*), and we probably update often as players because it's actually a quite an interesting story we've developed. Noone is "first" and stays in that place for too long, you actually have a feel of being in a race. Even Aussie and Katsuun can, with lucky rolls, catch up pretty quickly.
Title: Re: Race to the Finish! Turn 20: A plague of sadness
Post by: Katsuun on April 17, 2009, 06:09:44 am
But I WANT an ambulance so I can cruse through the race course! I try to awaken and when I do, I try to convince them to lend me an AMBULANCE.
Title: Re: Race to the Finish! Turn 20: A plague of sadness
Post by: Emperor_Jonathan on April 17, 2009, 06:24:23 am
Run forward.
Title: Re: Race to the Finish! Turn 20: A plague of sadness
Post by: R1ck on April 17, 2009, 10:30:12 am
Thanks for the compliments Siquo. Also thanks to Shoruke for choosing to use one of his many bonuses. Speaking of which, isn't anyone going to get the challenge bonus from the last turn, or from the turn two turns ago?

Anyways, we're missing Aussie here, but since there was two turns yesterday, I'm not going to invoke the action posting rule. (Not yet anyways ;))
Title: Re: Race to the Finish! Turn 20: A plague of sadness
Post by: Shoruke on April 17, 2009, 11:59:12 am
Okay hopefully paint, tinypic.com, and bay12 are all compatible enough that we can all see this decently.

Spoiler (click to show/hide)

EDIT: actually making the picture show up. And apparently it works decently, hza.
Title: Re: Race to the Finish! Turn 20: A plague of sadness
Post by: Siquo on April 17, 2009, 05:49:52 pm
Here we go:
(http://i561.photobucket.com/albums/ss56/Siquo/race.png)
Ultra pen, Briefcase with burnmarks, beam sword, light armor, very sad, dirty, clothes that have been dried with a laser, and #*&$^!# shoeless. Oh, and a bag with a rat in it. Really, why did I join this show? I had a good career going, you know, engineering... stuff. What am I doing here?
Title: Re: Race to the Finish! Turn 20: A plague of sadness
Post by: R1ck on April 17, 2009, 06:00:49 pm
That's an awesome picture Siquo! Why does it look like he's wearing kneepads though? I also like Shoruke's picture, especially how his tear ducts are powerful enough to fire tears upwards in an arc. You guys both get the bonus.

I hope we can get another turn in today, Aussieguy has posted at this time of day before, so it's a possibility.
Title: Re: Race to the Finish! Turn 20: A plague of sadness
Post by: Siquo on April 17, 2009, 06:07:05 pm
Light armor I envisioned as shoulderpads and kneepads.

Edit: and thanks, I'm quite pleased with the result myself   ;D
Title: Re: Race to the Finish! Turn 20: A plague of sadness
Post by: Shoruke on April 17, 2009, 06:42:35 pm
Your picture totally pwnt mine... but whatever, the challenge said that everybody would be able to get the bonus if they posted a picture of themselves at all (is how I interpreted it), and I am not complaining about the +1 movement roll. I'm going to use it to escape the murderous Siquo.
Title: Re: Race to the Finish! Turn 20: A plague of sadness
Post by: AussieGuy on April 17, 2009, 09:42:43 pm
I do the same thing again.

Thanks for not giving katsun a critical...heh
Title: Race to the Finish! Turn 21: Madness of various sorts
Post by: R1ck on April 17, 2009, 11:57:07 pm
Let the tubas sound, turn 21 is here!

But I WANT an ambulance so I can cruse through the race course! I try to awaken and when I do, I try to convince them to lend me an AMBULANCE.
|You rave for an ambulance like a madman to people wandering by your room. |The staff fears for your sanity, so they give you a private room, then they lock the door from the outside. They promise to let you out if you calm down a bit.

Sadness and agaony are powerful emotions! Screaming and wailing like a baby, I run forward! And next time I get a sudden event, I'm using my challenge bonus on it.
|You’re so sad, you decide to attack yourself using your |Flashlight! |You couldn’t see straight, and you missed your own forehead by a bit.

Depressed as I am, I want to end it all. I will not end myself before I ended everyone else though. Finding strength in this purpose, I pursue and attack Shoruke.
 
|You shake off your blues, and prepare to attack the blubbering Shoruke! |You hit him in the arm with your beamsword! |You cut Shoruke’s arm, but the slice isn’t very big. You feel a little more experienced at beamswordsmening!

Run forward.
|You try to run into the wall blocking your path! |Luckily, you stopped yourself at the last minute. |You’re pretty sure that you’re going to have to put the puzzle together before you can proceed.

I do the same thing again.
 
|The wasps are fired up again, and they are ready to carry you into the swamp. (+1 to wasp-assisted flight this turn, +2 to wasp flight movement roll this turn, the wasps will take a damage roll if the initial movement roll is over 4)

Mini Croc:At 250m. Gets +1 to critical rolls.
|The mini-croc somehow feels perfectly fine again. His digestive system must be quite tough.|He tries to find something hard to sharpen his teeth against. |He somehow got confused by the swamp fumes, so tried to eat the rock he found, rather than using it. |He realized what he doing just as he was about to sink his teeth into the rock.

WaspSwarm: At 190m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). There's only a few wasps left in the swarm. Tired(-1 to lifting heavy objects next turn)
The wasps try to carry their king Aussie again. |They couldn’t quite muster the strength to lift him this time, and their mechanical muscles are pretty tired from all the effort they attempted.

TV Clinic Staff: In the Clinic.
They’re watching Katsuun carefully using cameras in his room, to make sure he doesn’t smash up valuable equipment. 

The depression trap has now deactivated.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)
Title: Re: Race to the Finish! Turn 21: Madness of various sorts
Post by: Katsuun on April 18, 2009, 07:40:57 am
Denied of an ambulance, I go into a strange mood, constantly demanding a defibrillator for some odd reason.
Title: Re: Race to the Finish! Turn 21: Madness of various sorts
Post by: Siquo on April 18, 2009, 08:44:12 am
Think happy thoughts. Wall-run forward again.
Title: Re: Race to the Finish! Turn 21: Madness of various sorts
Post by: Shoruke on April 18, 2009, 02:09:27 pm
Time to leave. I jog down the hallway, using my +1 movement challenge bonus. and I would have used the +1 movement challenge bonus if I was able to at the moment.
...Why isn't wasn't the bonus in my status page?

EDIT: Strikethroughs.
Title: Re: Race to the Finish! Turn 21: Madness of various sorts
Post by: R1ck on April 18, 2009, 04:00:05 pm
Fixed. By the way, Shoruke and Siquo, you won't be able to use those bonuses this turn, since the bonus is only usable under certain conditions, as I said when I issued the challenge.
Title: Re: Race to the Finish! Turn 21: Madness of various sorts
Post by: AussieGuy on April 18, 2009, 08:34:15 pm
I'm so far behind...I fly forward!!!
Title: Re: Race to the Finish! Turn 21: Madness of various sorts
Post by: Emperor_Jonathan on April 18, 2009, 11:28:49 pm
Inspect the wall. Try to find a puzzle!
Title: Race to the Finish! Turn 22: Great success and great failure
Post by: R1ck on April 19, 2009, 12:52:59 am
Two turns in one day again! (well, as long as I post this in the next 20 minutes...)

I'm so far behind...I fly forward!!!
|You focus your potent mental powers extremely well, and you fly forward, over the swamp. You landed on a mat of leaves at 270m. 

Think happy thoughts. Wall-run forward again.
| |You are suddenly energized by the depression trap turning off, and you jump onto the wall and start running forward at maximum speed. You run well, and you are hardly out of breath when you get to 400m. You feel more experienced at wall-running. You hear a sound behind you, and you turn to see |A large globe robot walking through a large door in the wall. The globe is the earth, and it has arms ending in claws, that are tipped with what looks like poison.

Time to leave. I jog down the hallway.
 
|Jog, Jog, Jog. You soon come upon the monstrous earth at 400m, and you are quite terrified. At least Siquo and Emperor are in the same mess you are.

Inspect the wall. Try to find a puzzle!
|You side isn't bothering you nearly as much anymore.|You examine the wall carefully, and you determine that the pieces on the wall could easily be slid into their proper positions. It looks like it could take quite a bit of time though, since there is only one free spot that pieces can slide to, and there are about 25 pieces. Just as you came to these conclusions, you heard a commotion behind you, and you saw the robo-monster-earth. You hold your pitchfork tightly.

Denied of an ambulance, I go into a strange mood, constantly demanding a defibrillator for some odd reason.
|You look around for a defibrillator, and you can’t find one anywhere, so you ask the staff for one, through the door. |Somehow your arguments were very convincing, and the staff decide that they could lend you one for a little while. They find one, then open the door and throw it to you. |You catch it perfectly, and immediately start examining it. You determine that improvements could be made from it, so you look around for some stuff that you could add to it. |You find nothing too useful, but you decide to try to work on the machine anyway. |You have created the defib gun! It can fire non-lethal electrical currents up to 10m away! You test it out on some bed pans, then you show it to the clinic staff. |The staff are greatly impressed, and they decide that you can take it with you when you are discharged to 200m at the beginning of next turn.

Mini Croc:At 250m. Gets +1 to critical rolls.
|The mini-croc tries to find his long-lost brother in the swamp. |The croc didn’t find his brother, but he found another mini-croc like himself. They soon become friends.

WaspSwarm: At 140m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). There's only a few wasps left in the swarm.
|The wasps decide that they should fix up their old nest, and made it fly again. |They fly back to 140m, and start working. | |The hive collapses from their efforts, while the wasps were still inside! | |None of the wasps made it out alive. The swarm has come to it’s end.

Killer Earth Robot: At 400m. Randomly decides between two attack types; a rolling attack which gets -1 accuracy but +1 damage, or a claw attack which deals poison damage on decent damage rolls.
The earth prepares to attack, and it chooses|| Siquo! It swipes at Siquo with it’s poisonous claws! |The claws hit Siquo is his left leg, and |his leg is badly scratched! |Siquo feels feverish, and he falls to the floor, and plunges into fevered dreams.

TV Clinic Staff: In the Clinic.
They decide to give the ingenious Katsuun a going away present. |Oh boy! It’s a fully stocked advanced medical kit, which is filled with devices and chemicals which could cure almost any ailment one would come across. Katsuun gives them a teary goodbye, and walks out the door.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

You want a challenge you say? Or maybe not, maybe you're just sick of these. Either way, here it is:
What was the first thread created in Various Nonsense called? (hint: use the last post button)
The first person to post the answer will receive a bonus of +1 to a treasure roll.

Title: Re: Race to the Finish! Turn 22: Great success and great failure
Post by: Shoruke on April 19, 2009, 01:08:20 am
Challenge: "Bad!"

Action: Reprogram the globebot to follow my commands.

GM: It was only still "today" in local time, R1ck. In forum time you were an hour late.
Title: Re: Race to the Finish! Turn 22: Great success and great failure
Post by: Emperor_Jonathan on April 19, 2009, 01:34:29 am
I solve the puzzle as fast as I can!
Title: Re: Race to the Finish! Turn 22: Great success and great failure
Post by: Siquo on April 19, 2009, 02:01:16 am
Challenge: "Bad" was posted at December 13. The first, however is
    
"A Discovery"
« on: March 10, 2002, 10:56:00 PM »

Started by Toady. It was necromanted to life in July 2008.

Edit: To find it, sort on last_post as was hinted, then change sort=last_post to sort=first_post in the URL. :)

I resist the poison! If possible, try to sever the claws from the bot using my beamsword.
Title: Re: Race to the Finish! Turn 22: Great success and great failure
Post by: Katsuun on April 19, 2009, 07:12:16 am
I appear to patiently await starting next turn, but then I hijack an ambulance while no one looks, stunning anyone who gets in my way with why deflib gun.
Title: Re: Race to the Finish! Turn 22: Great success and great failure
Post by: AussieGuy on April 19, 2009, 05:22:36 pm
My wasps!! i bring them back to life with my mind!!!
Title: Race to the Finish! Turn 23: Katsuun gets beat up
Post by: R1ck on April 20, 2009, 06:53:54 pm
I hope Katsuun learns to not do such silly actions from the results of this turn.

My wasps!! i bring them back to life with my mind!!!
You sense the death of your minions, and you focus your mental powers! |Your mind is supercharged, and you unleash the power in the direction of the wasps’ corpses! |MIND-DO-KEN!!!! Your powers manifest themselves as a bright blue light, and it rushes down the hallway! You can feel your wasps reviving, even some that died a long time ago! You are exhausted from all this mental effort, so you fall into a light sleep. (|The blast also hit the orcbot’s corpse lying on the pressure plate, and it destroyed the corpse, so the door closed at 200m)

Action: Reprogram the globebot to follow my commands.
 
You try to shutdown the dangerous globebot. |You can’t find the power off switch though, and your efforts to do so get you noticed by the globebot.

I resist the poison! If possible, try to sever the claws from the bot using my beamsword.
|Your bodies natural defences fail to keep the fever down! All your cells are focusing on fighting the fever, and not on your bleeding leg. |However, your leg somehow heals up a bit, and stops bleeding. You observe all of this from within your sleep, and you try to fight the fever using anthropomorphic personifications. |However, your armies fight poorly against the shadowy villains in your dream, and you feel even more sickly.(-1 to fever resists in future)

I solve the puzzle as fast as I can!
You try to slide the pieces to their correct locations as quickly as possible. |You are a bit overwhelmed by it all just as you are about to start, and you decide to watch the globebot carefully instead.

I appear to patiently await starting next turn, but then I hijack an ambulance while no one looks, stunning anyone who gets in my way with why deflib gun.
You make it appear that you are leaving, but at the last second you turn, and start running around madly, looking for a ambulance! |Before you even run three steps, some bodyguards hidden in the crowd that saw you off step forward, and they attack you with various weapons! You are completely caught off guard by this assault! (+1 to accuracy rolls of bodyguards)

3 BGs: In the medical Clinic. Angry at Katsuun for trying to run away.
BG1: He fires at Katsuun with a dart gun! |He almost hit Katsuun in the arm, but barely missed.

BG2: He wields a taser-like weapon, and he fires it at Katsuun. |Katsuun is hit in the left leg, but |the electricity somehow doesn’t affect him at all.

BG3: The third Bodyguard sprays at Katsuun’s eye with pepper spray! |He didn’t see it coming at all, and he gets it full on! |Katsuun’s entire face is burning, and he falls to the ground and writhes. The bodyguards pick him up, and throw him out the door, to the 200m mark. |Katsuun got a bruise on his knee from the landing, but he’s not seriously injured from it. He is however in terrible pain, and completely temporary blind from the pepper spray.

Two Mini Crocs:At 250m. They get +1 to critical rolls. They both get attacks.
| The two mini-crocs were hit side on by Aussies powerful mind blast! | |They were thrown against a wall, and they were crushed into two heaps of flesh. Animal rights activists around the world are protesting the show now, but that’s only making the show more popular.

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. The swarm has been resurrected from the dead
The wasps are happy to be alive, but the wasps are spread out over many parts of the hallway, since the wasps died in so many different places. So, the wasps decide to meet up at 150m. |The newly resurrected wasps can’t fly very well, so it too a very long time for all of them to come together again.

Killer Earth Robot: At 400m. Randomly decides between two attack types; a rolling attack which gets -1 accuracy but +1 damage, or a claw attack which deals poison damage on decent damage rolls.
He attacks Shoruke because he was skulking around and bothering the earthbot. |He rolls straight at Shoruke! |Shoruke is hit straight on by the rolling Earthbot and | A few of his ribs are broken by the force! |Luckily, his organs all made it out fine. However, Shoruke is still in tremendous pain, and he collapses.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Siquo was the winner of the last challenge, good job with those forum digging skills.
Title: Re: Race to the Finish! Turn 23: Katsuun gets beat up
Post by: Shoruke on April 20, 2009, 07:16:45 pm
Well I'm kinda boned if I can't shut this fricking bot down. So I'll try again.

Quick question though, is Siquo's call to the producer a challenge bonus, or can everyone do that, or what?
Title: Re: Race to the Finish! Turn 23: Katsuun gets beat up
Post by: Katsuun on April 20, 2009, 07:29:27 pm
I ignore everything and ninja jump past the body guards, at this point just looking for anything thats fast to hijack. I'll even accept a strecher modifed with a wheel or something. I NEED ME WHEELS.
Title: Re: Race to the Finish! Turn 23: Katsuun gets beat up
Post by: R1ck on April 20, 2009, 07:33:26 pm
Quick question though, is Siquo's call to the producer a challenge bonus, or can everyone do that, or what?
It's a challenge bonus Siquo won a while back, only he can use it. However, sometimes people from the show might speak to you on occasion, like how they explained to emperor how a skill sphere works.

I ignore everything and ninja jump past the body guards, at this point just looking for anything thats fast to hijack. I'll even accept a strecher modifed with a wheel or something. I NEED ME WHEELS.
The door back to the medical clinic is firmly closed. Please stop trying to do such crazy things, you could catch up pretty easily if you just start ninja jumping forward(after you open the steel door, that is).
Title: Re: Race to the Finish! Turn 23: Katsuun gets beat up
Post by: AussieGuy on April 20, 2009, 09:26:53 pm
Woah! look at all those 5's and 6's! I wake up and fly forward!
Title: Re: Race to the Finish! Turn 23: Katsuun gets beat up
Post by: Siquo on April 21, 2009, 02:48:44 am
I hope you ran out of 6es there, Aussieguy...

Think happy thoughts again. Dream of flooding magma, incinerating the intruders! Use luck bonus if necessary!

Then chop at the globe again.
Title: Re: Race to the Finish! Turn 23: Katsuun gets beat up
Post by: Emperor_Jonathan on April 21, 2009, 03:21:34 am
Try puzzle again.
Title: Re: Race to the Finish! Turn 23: Katsuun gets beat up
Post by: Katsuun on April 21, 2009, 06:08:09 am
Fine! I'll attempt to force the door open and jump through it before it closes again.
Title: Race to the Finish! Turn 24: The Zombie, Magma, and a smashed Earth
Post by: R1ck on April 21, 2009, 04:22:28 pm
More bad luck for most people this turn. Some crazy overshots that others got don't help the matter.

Well I'm kinda boned if I can't shut this fricking bot down. So I'll try again.
|Your ribs aren't hurting too badly, so you try to shut down the earthbot again. |The earthbot is completely shut down, it’s legs give out and it falls to the ground. | |The earthbot’s face is smashed into a unrecognizable mass of junk! You aren’t quite sure if you will be able to turn the bot on again, but you try to reprogram it anyways. |You have entered into a programming trance! You type extremely rapidly on the keyboard, and your hands blur as you mess around with some cords. |You know that you have made the globebot much more efficient, and also that it’s your slave now, but beyond that you can’t remember what you programmed in to it. Of course, it’s face is still smashed in, and it’s still shut down.

Think happy thoughts again. Dream of flooding magma, incinerating the intruders! Use luck bonus if necessary!

Then chop at the globe again.
|Your bodies natural defences have rallied back, and they drive the evil intruders away from the fortress wall! |You pull the lever in your dream, and the magma flows out slowly, and the invaders all get out of the way. But there is now a river of magma between them and the fortress, and it will not cool for another 3 turns. (Until then, no more fever resist rolls)

Try puzzle again.
|You side starts hurting again, but you still continue on with your puzzling.(Wound roll every turn again)|You gaze at the puzzle for a minute, then you realize perfectly how to slide the pieces, and you do so. Soon, the puzzle is put together, and the wall slides upwards, revealing the hallway up ahead. You hear a ticking sound nearby, it sounds like a overly fast clock. 

Woah! look at all those 5's and 6's! I wake up and fly forward!
|You wake up from your dream very refreshed, and happy that your wasps are alive again. |You levitate into the air using your mind, and you see a strange hatch in the ceiling above you. You float up to it, and then open the hatch. |You find a small dusty wooden room, with a tarp lying over something in the corner. You throw off the tarp, revealing |a zombie robot lying underneath! The zombie looks hungry for your brains.

Fine! I'll attempt to force the door open and jump through it before it closes again.
|You stand on the pressure plate, then after the door opens you jump dramatically through it! You easily made it through,| but you keep on flying, and you land in the swamp head first. |You taught yourself how to swim at motel pools, so you easily get back to the surface after a second. You somehow lost your rope in the swamp while you were swimming though. You are now at 210m.

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
|The wasps decide to have some fun, so they designate a small flying track, and they hold race competition with their best flyers. |The wasps who were racing learned some tricks while racing, and after the race they teach them to the rest of the wasps. All the wasps can now fly much faster.

Robotic Zombie: In a small room above 270m. Using a grabbing attack, and gets +2 accuracy if it has a hold on an enemy. Causes plague rolls with successful bite attacks.
The robotic zombie lunges at Aussie! |It gets a grip around Aussie’s torso, and he holds Katsuun tightly in a bear hug.(-1 to escaping) It looks like it’s going to start chowing down next turn.

Killer Earth Robot: At 400m. Currently shut down. A slave of Shoruke. Possesses superior programming, of some kind, as well as a extremely smashed face.
He is shut down, and can’t do anything.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

A sound based challenge approacheth!
The challenge is, what line in this video (http://www.youtube.com/watch?v=qE6emvdmg-M) corresponds with the line "Carry on,carry on,as if nothing really matters" in the song bohemian rhapsody? (Lyrics (http://www.lyricsfreak.com/q/queen/bohemian+rhapsody_20112599.html))
The winner will get a bonus of +1 to a roll which in some way benefits another player.

Title: Re: Race to the Finish! Turn 24: The Zombie, Magma, and a smashed Earth
Post by: Shoruke on April 21, 2009, 04:41:44 pm
I'm going to try and fix the robot. All the pieces should still be here, just dented up a little, right?

If I finish that in good time, I'll take a look around to locate the source of The Mysterious Ticking Noise. (http://www.youtube.com/watch?v=Tx1XIm6q4r4)
Title: Re: Race to the Finish! Turn 24: The Zombie, Magma, and a smashed Earth
Post by: theevilmonk on April 21, 2009, 04:57:03 pm
NO READING THIS THATS CHEATING
its main screen main screen main screen turn onnnnnn!
Title: Re: Race to the Finish! Turn 24: The Zombie, Magma, and a smashed Earth
Post by: Katsuun on April 21, 2009, 05:13:01 pm
I will continue to jump forward untill I reach Aussie, where I ninja kick him while the zombie is holding him down.
Title: Re: Race to the Finish! Turn 24: The Zombie, Magma, and a smashed Earth
Post by: AussieGuy on April 21, 2009, 05:30:07 pm
You say it lunges at katsunn when i'm the only one there  ???

Anyhoo I command my wasps to attack katsun and i try to get out of the hold
Title: Re: Race to the Finish! Turn 24: The Zombie, Magma, and a smashed Earth
Post by: Emperor_Jonathan on April 21, 2009, 06:04:08 pm
RUN, RUN!
Title: Re: Race to the Finish! Turn 24: The Zombie, Magma, and a smashed Earth
Post by: Siquo on April 22, 2009, 01:17:15 am
WAKE UP! RUN!

Challenge: "Main screen main screen main screen turn ooohoonnn!"

Lucky I skipped to the good part what a crap people can make in their spare time.
Title: Race to the Finish! Turn 25: Incapacitation has it's day
Post by: R1ck on April 22, 2009, 08:12:30 pm
What it says on the tin. Seriously people, injuries are not things to be taken lightly, unless they're light injuries of course.

You say it lunges at katsunn when i'm the only one there  ???

Anyhoo I command my wasps to attack katsun and i try to get out of the hold
|Your attempts to get free only cause the zombie bot to try to hold onto you even more tightly. |But while the zombie was adjusting his grip, you managed to escape from his grasp. The zombie moans angrily once he realizes what happened.

I will continue to jump forward untill I reach Aussie, where I ninja kick him while the zombie is holding him down.
|You slip up on your first jump, and you fall into the swamp from 3m up! |You landed feet first though, but you decide to just walk forward instead of jumping this time. You got to 220m.

I'm going to try and fix the robot. All the pieces should still be here, just dented up a little, right?
 
|The pain from your injury suddenly flares up again, and you fall to the ground from the pain! The fall only injures your ribs more, and you feel like the pain will never go away now. (+1 to pain rolls) You should probably fix up those ribs sometime, if only you had a medkit or something.

RUN, RUN!
|You side spontaneously starts bleeding again, and a great pain erupts as well. You lie down, and clutch at your side while muttering profanities. (-1 to wound roll from now on)

WAKE UP! RUN!
 
|You try to wake yourself up from your unconsciousness, but you only managed to make yourself fall into an even deeper sleep, in which many dreams come.

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
|The wasps decide to go super turbo speed forwards, in order to look for king Aussie. | |The wasps fly at almost supersonic speeds, but they are not very shaken up by it. They soon get to the closed door at 200m, and wonder how they are going to get through.

Robotic Zombie: In a small room above 270m. Using a grabbing attack, and gets +2 accuracy if it has a hold on an enemy. Causes plague rolls with successful bite attacks.
The zombie tries to get a grip on Aussie again. |He tripped a little while he was coming, and he only got Aussie's leg. His grip isn’t very tight. (+1 to getting away)

Killer Earth Robot: At 400m. Currently shut down. A slave of Shoruke. Possesses superior programming, of some kind, as well as a extremely smashed face.
He’s still shut down, and still quite smashed up.

---: |

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Siquo won the last challenge, although theevilmonk actually posted the answer first.
Title: Re: Race to the Finish! Turn 25: Incapacitation has it's day
Post by: Shoruke on April 22, 2009, 08:42:42 pm
"MEDIC!"

The winner will get a bonus of +1 to a roll which in some way benefits another player.
I deliberately didn't answer because of those two words. I interpreted it as, "whoever wins gives someone else a bonus." Now I thinking it's more like "If you win, you get a bonus next time you do something that would help someone else."

...Which is it?!? I'd have answered if I'd thought it was the second one at the time!
Title: Re: Race to the Finish! Turn 25: Incapacitation has it's day
Post by: AussieGuy on April 22, 2009, 08:58:04 pm
Stop refering me as Katsunn!!!                                                                         
I attack the robot with mind
Title: Re: Race to the Finish! Turn 25: Incapacitation has it's day
Post by: Emperor_Jonathan on April 22, 2009, 09:02:09 pm
Try to heal my injuries.
Title: Re: Race to the Finish! Turn 25: Incapacitation has it's day
Post by: Siquo on April 23, 2009, 02:16:28 am
Katsuun/Aussiguy have case of mixed identities. Are you sure you're not Katsuun, Aussiguy?

All those bonuses waiting to be used, and none is useful if I can't WAKE UP!
Try waking up Multiple Times. Then Wall-run forward again, I don't like that ticking sound.
Title: Re: Race to the Finish! Turn 25: Incapacitation has it's day
Post by: Katsuun on April 23, 2009, 06:05:41 am
I decide to use my weird identity filps to my advantage to TELEPORT me to Aussies position and teleport him to my postion. "Nods" And I don't care if it won't work, I do it regardless.
Title: Re: Race to the Finish! Turn 25: Incapacitation has it's day
Post by: R1ck on April 23, 2009, 02:46:58 pm
"MEDIC!"

The winner will get a bonus of +1 to a roll which in some way benefits another player.
I deliberately didn't answer because of those two words. I interpreted it as, "whoever wins gives someone else a bonus." Now I thinking it's more like "If you win, you get a bonus next time you do something that would help someone else."

...Which is it?!? I'd have answered if I'd thought it was the second one at the time!
It's the second one. Sorry about any grammar related confusion.

Stop refering me as Katsunn!!!                                                                         
I attack the robot with mind
What are you talking about? If you look at the previous turn turns you'll clearly see that the zombie attacks you, not Katsuun.
Just disregard that little edited on so and so at the bottom there, that's totally unrelated to anything.   ;)

I decide to use my weird identity filps to my advantage to TELEPORT me to Aussies position and teleport him to my postion. "Nods" And I don't care if it won't work, I do it regardless.
So you want to be attacked by the zombie instead of Aussie? Anyways, teleportation won't work, just as you said, but if you get a good roll you will get to where he is, somehow.

The turn will be put up in about 40 minutes or so.
Title: Race to the Finish! Turn 26:In that sleep, what dreams may come?
Post by: R1ck on April 23, 2009, 04:04:13 pm
This turn is building on two reoccurring happenings for this game:
1. Whenever 3 enemies attack a player, the first will always miss, the second will always hit, but do no damage, and the third will always hit and do massive damage. This also happened with the three bodyguards before.
2. Players epic failing at waking up.

I decide to use my weird identity filps to my advantage to TELEPORT me to Aussies position and teleport him to my postion. "Nods" And I don't care if it won't work, I do it regardless.
You lull yourself into a trance, and you concentrate on switching places with Aussie. |When you open your eyes 10 minutes later, you find that you are at 270m, and you see an open hatch above you. You realize that you simply wall-jumped to get here, while you were in your trance.

Stop refering me as Katsunn!!!                                                                         
I attack the robot with mind
You once again summon your mental powers, and you focus carefully. | You fire a blast of pure kinetic energy at the zombie bot! |Your blast barely misses the zombie bot, but you still feel more experienced at kinetic mental attacks.

Try to heal my injuries.
|Your side somehow stops bleeding, and it feels much better.(+1 to wound rolls) |You decide that you could somehow heal the wound completely by tying your rope around your torso. |Somehow, the rope binding your chest does cause your wound to close a little bit. (another +1 to wound rolls if you’re wearing the rope)

All those bonuses waiting to be used, and none is useful if I can't WAKE UP!
Try waking up Multiple Times. Then Wall-run forward again, I don't like that ticking sound.
|You fall into a strange world of shadows, a world of pure darkness where monsters roam black hills and tulgey forests. |As you are walking around a gravel road, three monsters jump out of the thorny bushes on either side of you! They are truly deadly looking beasts, and they look like they’re going to rip you to shreds.

"MEDIC!"
 
Your call for a medic does not go unheeded, and a medical team carries you on a stretcher back to the clinic. |The clinic just so happens to have advanced rib healing technology, so you will be able to be released in only two turns.

WaspSwarm: At 200m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
|The wasps are curious about what happened at 200m, so they look around carefully, in order to piece together the history of the place. |The wasps have poor detective skills, and they can’t figure out at all what happened. They didn’t even find the pressure plate that controls the door.

Robotic Zombie: In a small room above 270m. Using a grabbing attack, and gets +2 accuracy if it has a hold on an enemy. Causes plague rolls with successful bite attacks.
|He tries to get a good bite out of the struggling Aussie. |Somehow, he got a little confused, so he bit his own arm instead of Aussie’s. |He realized what he was doing after a few bites, so the arm is still usable. Aussie retreated to the other end of the room during his self-cannibalization.

Killer Earth Robot: At 400m. Currently shut down. A slave of Shoruke. Possesses superior programming, of some kind, as well as a extremely smashed face.
He’d do a good job as a paperweight or a hat rack in his current state.

---: |

3 Monsters: In Siquo’s shadow dream world. They are out to kill Siquo.

Huge Three-eyed Lion: Gets +1 to accuracy rolls.
The shadow lion leaps at Siquo! |Siquo jumped out of the way, but the lion almost scratched him.

Scissors Monster: Gets +1 to critical rolls.
The scissors monster comes sliding towards Siquo on his tentacles! |His blades catch Siquo by the arm, and |Siquos right arm gets a few cuts from one of the blades.

Ethereal Lego Pirate: Gets +1 to damage rolls.
The almost invisible Lego pirate slashes at Siquo with his cutlass! |Siquo didn’t see him coming at all, and so he is hit in the head! | |The sword leaves a huge gash in Siquo’s head, and even cuts his brain a bit. Siquo crumples to the ground, barely alive. At least he’s not bleeding, since that doesn’t happen in dreams.


Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

A new challenge has appeared!
Which song did I reference obliquely back in turn 19?
The first person to post the answer will get a GM made action used when the action posting rule is inflicted upon them. As opposed to an action like giving your shoes to another player.

Title: Re: Race to the Finish! Turn 26: In that sleep, what dreams may come?
Post by: Katsuun on April 23, 2009, 04:11:43 pm
I ninja jump forward as far as I can.
Title: Re: Race to the Finish! Turn 26: In that sleep, what dreams may come?
Post by: AussieGuy on April 23, 2009, 05:05:54 pm
I hate these challenges, too much work.

Okay I fly/charge into the robot.
Title: Re: Race to the Finish! Turn 26: In that sleep, what dreams may come?
Post by: Siquo on April 23, 2009, 05:44:19 pm
I use my engineering logic to wake up.
I ask them:
"If this is a world of pure darkness, how can I even see you? Darkness and blackness implies that all photons are absorbed by every surface, which in turn would cause intense overheating, and I'd only be able to see your black-body-radiation at degrees of 1000 kelvin or higher. I can only come to the conclusion that you guys must be melting to death from all that heat."

If that does not work? Run.
Title: Re: Race to the Finish! Turn 26: In that sleep, what dreams may come?
Post by: Siquo on April 23, 2009, 05:48:50 pm
Oh and As If I Don't Have Enough Bonuses Yet:

The Bangels - Eternal Flame (guessing...)
Title: Re: Race to the Finish! Turn 26: In that sleep, what dreams may come?
Post by: Shoruke on April 23, 2009, 05:56:38 pm
While I'm in the hospital, I look around around for spare parts/tools that I might eventually be able to use to fix that Globe-bot.
Title: Re: Race to the Finish! Turn 26: In that sleep, what dreams may come?
Post by: R1ck on April 25, 2009, 10:22:39 am
I wonder where Emperor Jonathan could be? I think it's been long enough to invoke:
THE ACTION POSTING RULE! Again.
So, anyone can post an action for him to do. Keep in mind, if it's too self-destructive,  I might alter it a bit.
Title: Re: Race to the Finish! Turn 26: In that sleep, what dreams may come?
Post by: Siquo on April 25, 2009, 10:59:46 am
Emperor wakes Siquo up, using his fireworks if he has to. Then he continues running, but in the wrong direction.
Title: Race to the Finish! Turn 27: Headbutt attack, and melting dimensions
Post by: R1ck on April 25, 2009, 12:07:10 pm
For almost the first time ever, no two players are in the same place. That's of course because of the action Siquo posted Emperor to do.

I ninja jump forward as far as I can.
|For some reason, this time when you ninja jump, you get tired really quickly, and you stop after only 10m. You are now at 280m. You are also tired.

Okay I fly/charge into the robot.
You charge straight at the zombie bot! |While you were running though, you tripped, and flew headfirst into a wall!| |Ker-Smash!!! Your head goes straight through the wooden wall, but somehow it’s not injured very much, it’s only bleeding a little. You are stuck in the wall by your head now.

I use my engineering logic to wake up.
I ask them:
"If this is a world of pure darkness, how can I even see you? Darkness and blackness implies that all photons are absorbed by every surface, which in turn would cause intense overheating, and I'd only be able to see your black-body-radiation at degrees of 1000 kelvin or higher. I can only come to the conclusion that you guys must be melting to death from all that heat."

If that does not work? Run.
|You explain to the three monsters that they should be melting into nothingness right now, and they believe you. They quickly melt like ice cream cones into three black puddles. Suddenly, everything around you starts melting away, the trees, the road, and even the clouds in the sky. You start drowning in all the black goo, and you close your eyes. When you open your eyes again you find that you’re back in the hallway, and you realize that it was all a dream. Just as you are thinking about the dream, a blast of fever hits you again! |Your bodies defences were ready, and they unleash a hailstorm of arrows upon the invaders. The invaders are all killed, and you are cured of your fever.

Emperor wakes Siquo up, using his fireworks if he has to. Then he continues running, but in the wrong direction.
|Emperor’s side wound heals up completely at last. Emperor was about to shake Siquo awake when Siquo woke himself up. Emperor then realizes that just one awesome sword isn’t enough, so he sets off to find the sword barrel again. |After only a bit of walking, he realized that he was already holding too much stuff already. Emperor is now at 390m.

While I'm in the hospital, I look around around for spare parts/tools that I might eventually be able to use to fix that Globe-bot.
You wander around the clinic, and look for things that could help you repair the globebot. |You somehow found a backpack full of tools of all sorts! |Since you’re not a thief, you ask the staff if you can take it, and they tell you that you can, since they really have no use for it. 

WaspSwarm: At 200m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
|The wasps are hit by a wave of memories about their old nest, so they decide to go and find the old nest, and repair it. |Even though the wasps are pretty fast, they only managed to fly to 170m, they’re still 20m away from the broken nest.

Robotic Zombie: In a small room above 270m. Using a grabbing attack, and gets +2 accuracy if it has a hold on an enemy. Causes plague rolls with successful bite attacks. Holding onto Aussie tightly(-1 to escaping)
He grabs at the vulnerable Aussie again! |He grabs Aussie’s chest from behind, and holds on tightly. He’s preparing to take a bite again.

Killer Earth Robot: At 400m. Currently shut down. A slave of Shoruke. Possesses superior programming, of some kind, as well as a extremely smashed face.
Now that Shoruke has some nice tools, maybe he can be repaired.

---: |

Clinic Staff: In the clinic.
The staff take Shoruke in for his operation, and use the high-tech rib healing technology on him. |Somehow, there was a random power failure just as they were about to use the machine. The staff will have to wait until next turn to finish the operation.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

The challenge from last turn is still up in the air. If you put the appropriate sentence into google search, the answer is the first search result. Seriously, I tried it.
Title: Re: Race to the Finish! Turn 27: Headbutt attack, and melting dimensions
Post by: Shoruke on April 25, 2009, 12:25:47 pm
If the clinic has awesomely-cool rib-healing technology... why don't they get any bonuses to healing my ribs...  :'(

EDIT: 'Kay that's better. Since I'm still conscious now, I'm going to... uh... (Geez. What to do.) Read a magazine on fixing killer robots. Every clinic has magazines.
Title: Re: Race to the Finish! Turn 27: Headbutt attack, and melting dimensions
Post by: R1ck on April 25, 2009, 12:32:36 pm
Fine, I gave them a +1 bonus and altered the turn a bit.
Title: Re: Race to the Finish! Turn 27: Headbutt attack, and melting dimensions
Post by: Siquo on April 25, 2009, 01:52:14 pm
Bangles was wrong? I thought of the mini-croc-dreaming-sequence.

Okay, puzzlewall is out of the way, Get Wall-Running!
Title: Re: Race to the Finish! Turn 27: Headbutt attack, and melting dimensions
Post by: Katsuun on April 25, 2009, 03:06:21 pm
I sing in an attempt to put Aussie to sleep so that the zombie bot can tear him apart.
Title: Re: Race to the Finish! Turn 27: Headbutt attack, and melting dimensions
Post by: AussieGuy on April 25, 2009, 06:09:03 pm
You said I was running when I said fly/charge?

I (with my mind) try to get control of the zombie robot

Title: Re: Race to the Finish! Turn 27: Headbutt attack, and melting dimensions
Post by: R1ck on April 25, 2009, 07:05:19 pm
Bangles was wrong? I thought of the mini-croc-dreaming-sequence.
You are correct that the correct sentence is in the mini-crocs turn. You probably just don't have the correct part of it.

Title: Re: Race to the Finish! Turn 27: Headbutt attack, and melting dimensions
Post by: Siquo on April 26, 2009, 02:02:31 am
Ahh, "The Rainbow Connection" by Kermit the Frog.... :P
Title: Re: Race to the Finish! Turn 27: Headbutt attack, and melting dimensions
Post by: R1ck on April 26, 2009, 09:28:28 am
Yes, that's correct, Siquo! Next time you're away you won't be a crazy puppet to some other player.

I wonder if Emperor's on vacation or something, and that's why he's not posting actions. Anyways, I'm not going to open the floor up quite yet, I'll give him a bit more time.
Title: Re: Race to the Finish! Turn 27: Headbutt attack, and melting dimensions
Post by: Emperor_Jonathan on April 26, 2009, 09:35:26 pm
I've been left without internet.

All further turns are run forward. I don't care if something is in the way, run!
Title: Race to the Finish! Turn 28: Wherein a monster is created
Post by: R1ck on April 26, 2009, 11:36:32 pm
I find it truly unfortunate that Emperor cannot continue to play. Naturally, his wishes will be upheld...until somebody else claims the character that is. That's right, there's now an open slot. Of course, none of the people already playing can claim it.
Nevermind about that then, I misunderstood. 

I sing in an attempt to put Aussie to sleep so that the zombie bot can tear him apart.
|You sing a lullaby and play your guitar. You played pretty well, but the song didn’t carry up into the room Aussie is in.

I (with my mind) try to get control of the zombie robot
| |You infiltrate the zombie bot’s mind with your mental powers, and he becomes friendly towards you. There will be a control roll each turn, but you will gain +1 to it, since the zombie bot is pretty mindless in the first place.

Okay, puzzlewall is out of the way, Get Wall-Running!
|You start wallrunning again, but you somehow manage to run straight into the small part of the door that didn’t retract upwards fully. |You pull off some fancy gymnastics, and you manage to jump down and land safely, and you even add in some crazy flips, somersaults, and handstands when you land. When you’re finished with all of it, you discover that you got to 410m.

I've been left without internet.

All further turns are run forward. I don't care if something is in the way, run!
Lacking anything better to do, you run forwards. |You quickly regain the distance you lost by going backwards, then you watch Siquo’s fancy moves, and after a bit more walking you get to 440m.

EDIT: 'Kay that's better. Since I'm still conscious now, I'm going to... uh... (Geez. What to do.) Read a magazine on fixing killer robots. Every clinic has magazines.
|You look for a magazine on killer robots in the operating room using your flashlight(-1 power), but all you found was a gardening magazine from 1988. You are amazed by pictures of minuscule vegetables, and mystified by stories of people planting plants by hand. The power snaps back on again, so you return to the operating bed.

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
|The wasps continue on their journey back to the destroyed nest. |The wasps got there is record time, and when they got there they found…|A miniature assault robot sitting on the ruined nest. The assault robot opens it’s eyes when the wasps draw near, and it regards them coolly. 

Mini Assault Robot: At 150m, sitting on the ruined nest. Gets +1 accuracy.
|The robot asks the wasps if the nest he is sitting on is theirs, and they tell him that it is. Nothing else is said, or done, by either of the parties involved.

Robotic Zombie: In a small room above 270m. Using a grabbing attack, and gets +2 accuracy if it has a hold on an enemy. Causes plague rolls with successful bite attacks. A slave of Aussie.
|The zombie bot decides that living under Aussie’s rule wouldn’t be so bad, and he becomes an unquestioning slave of Aussie. |The zombie bot lets go of Aussie, but doesn’t think about helping him to get unstuck from the wall.

Killer Earth Robot: At 400m. Currently shut down. A slave of Shoruke. Possesses superior programming, of some kind, as well as a extremely smashed face.
The half sunk, shattered visage lies still.

---:|Siquo hears a loud sound behind him and he finds that the puzzle door has closed itself. He also notes that the ticking sound is gone.

Clinic Staff: In the clinic.
The staff try to perform the surgery again using the machines. |In the middle of the operation, the machines suddenly start beeping erratically, and a dramatic smoke issues out of most of them. Shoruke’s body is obscured, and the staff doesn’t see what happened until all the smoke emitting machines have been unplugged. They see that Shoruke’s ribs have fully healed, but they also see that |all of Shoruke’s stuff that was lying near the bed was incorporated in Shoruke’s body somehow.(See your status for the full explanation) The staff wake up Shoruke, and he says he feels fine. They decide that discharging him at the beginning of next turn is still perfectly okay. 

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Challenge time! This time around, only those players who have 2 bonuses or less can go for it. So:
What famous play did the title of turn 26 reference?
The first person to post the answer will get a bonus of +1 to a roll to convince someone of something. Answering this challenge would be a great way for whoever takes Emperor to start the game off.
Title: Re: Race to the Finish! Turn 28: Wherein a monster is created
Post by: Emperor_Jonathan on April 26, 2009, 11:38:32 pm
WHAT IM STILL PLAYING

It's just all turns until further notice are run forward :P
Title: Re: Race to the Finish! Turn 28: Wherein a monster is created
Post by: R1ck on April 26, 2009, 11:41:37 pm
Uh, I see. Edited.  It seems like an awful waste of an player slot though...
Title: Re: Race to the Finish! Turn 28: Wherein a monster is created
Post by: Emperor_Jonathan on April 26, 2009, 11:42:44 pm
Well too bad, you should have made someone claim me earlier :P
Title: Re: Race to the Finish! Turn 28: Wherein a monster is created
Post by: Shoruke on April 26, 2009, 11:50:28 pm
Disregarding Emperor's character crisis, I'm going to run (forward) like crazy the moment I get back into the race.

...Where the hell do I get discharged to anyway?

EDIT: NO I'M NOT I'M GOING TO RUN I'M GOING TO FIX THAT ROBOT
Title: Re: Race to the Finish! Turn 28: Wherein a monster is created
Post by: Siquo on April 27, 2009, 02:43:52 am
Run forward, kill Emperor with beamsword, free up playerslot.

FIXED!  ;D
Title: Re: Race to the Finish! Turn 28: Wherein a monster is created
Post by: AussieGuy on April 27, 2009, 05:50:19 am
Wait is commanding my slaves Loyal subjects a free action?

If so i command my wasps to make friends with the new Mini Assault Robot, i command my zombie to pull me out and i help him do that
Title: Re: Race to the Finish! Turn 28: Wherein a monster is created
Post by: Katsuun on April 27, 2009, 06:12:38 am
To the challenge, this is a guess but Shakespears Hamlet?

Anyways, I will keep ninja jumping forward.
Title: Race to the Finish! Turn 29: |Madness|
Post by: R1ck on April 27, 2009, 04:07:12 pm
Wow, it's turn 29 already? I guess next turn I'll do another special event like I did for turn 20. Also, to all concerned; I have a plan for Emperor's character, one which will hopefully prove satisfactory for all.

Wait is commanding my slaves Loyal subjects a free action?

If so i command my wasps to make friends with the new Mini Assault Robot, i command my zombie to pull me out and i help him do that
You telepathically contact the waspswarm, and you tell them to play nice. You then tell the zombie bot out loud to help you get out of the wall. |He grabs you by the shoulders, and you tell him to pull on the count of three. |For some reason you thought that putting some mental power into the effort would be a good idea, so you focus your powers and use them just as the zombiebot is pulling you out. You miscalculated, and used too much power, and the zombiebot didn’t help to slow you down: You fly backwards! |You hit the opposite wall, and get knocked out by hitting your head on the wood.

Anyways, I will keep ninja jumping forward.
|You get up to a good rhythm with your wall jumps, and you easily traverse the swamp. You soon get to 330m, and you stop and catch your breath.

EDIT: NO I'M NOT I'M GOING TO RUN I'M GOING TO FIX THAT ROBOT
You are released from the clinic at 400m, and you immediately switch to your tool hands, and start working on the robot. | For some reason though, you thought that hitting everything with the hammer would help, and | |pieces of metal break off from the robot and fly at you! |You duck, and the pieces fly over your head harmlessly. The Earthbot isn’t too much worse for wear though, and you feel like you could still repair it. You also feel more used to your tool hands.

Emperor: Autorun
Emperor has gone stark raving mad! The only thought in his head now is to keep moving forward. |He tripped over his own feet a couple of times, but eventually he gets to 450m.

Run forward, kill Emperor with beamsword, free up playerslot.
 
|You are still a bit tired from all your gymnastics, so you opt to walk instead of run. You get to 430m.

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
The wasp tries to be diplomatic with the mini assault robot, as per Aussie’s orders. |They ask the bot about his family, his weapons, and how he got to where he is today, and only receive curt responses from the robot. This combined with the fact that he’s sitting on their nest drives the wasps over the edge, so they attack him! |The wasps miss by quite a bit on their first charge, but they fly at the bot again! |The wasps in their fury missed again, and hit the ceiling somehow. |They bounce off though, and are quite undamaged.

Mini Assault Robot: At 150m, sitting on the ruined nest. Gets +1 accuracy. Hostile towards the waspswarm, and vice versa.
He returns fire on the Waspswarm using his mini machine gun! |Like all machine guns, it’s not very accurate, and the assault bot only makes some bullet holes somewhat near the wasps.

Robotic Zombie: In a small room above 270m. Using a grabbing attack, and gets +2 accuracy if it has a hold on an enemy. Causes plague rolls with successful bite attacks. A slave of Aussie.
|He tries to wake up the unconscious Aussie by shaking him awake. |He eventually causes Aussie to come to, but Aussie isn’t too happy about the rude awakening.

Killer Earth Robot: At 400m. Currently shut down. A slave of Shoruke. Possesses superior programming, of some kind, as well as a extremely smashed face.
He got a little more smashed up by Shoruke, but he should still be repairable.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Katsuun was absolutely correct in his guess of Hamlet. The line is actually part of the famous "to be or not to be" speech.
Title: Re: Race to the Finish! Turn 29: |Madness|
Post by: Shoruke on April 27, 2009, 04:20:34 pm
Alright. Let's try that again. Go go gadget robot repair tool!
Title: Re: Race to the Finish! Turn 29: |Madness|
Post by: Katsuun on April 27, 2009, 06:13:14 pm
I will eat delicious mushrooms and rest for a turn.
Title: Re: Race to the Finish! Turn 29: |Madness|
Post by: AussieGuy on April 28, 2009, 01:20:08 am
i tell the wasps to make friends again with the robot. i tell the zombie to follow me while i fly forward!

Watch out katsun!!
Title: Re: Race to the Finish! Turn 29: |Madness|
Post by: Siquo on April 28, 2009, 02:35:28 am
[minor nagging]My speedwalking should've gotten me to 430 instead of 420[/minor nagging]

Try again, run forward, kill Emperor with beamsword.
Title: Re: Race to the Finish! Turn 29: |Madness|
Post by: R1ck on April 28, 2009, 04:14:07 pm
[minor nagging]My speedwalking should've gotten me to 430 instead of 420[/minor nagging]
Good point. Fixed!

Turn 30 will arrive pretty shortly.
Title: Race to the Finish! Almost Turn 30
Post by: R1ck on April 28, 2009, 04:48:44 pm
Turn 30 Special!

Well, it's turn 30 now, pretty far into the game methinks, but nobody has even gotten to the halfway point of the hallway. And the last half of the hallway is designed to be much more difficult than the first, so my new guess of how long the game will be is about 70 turns.
Anyways, now some thoughts and such...(in spoilers!)



Spoiler: Future Secrets (click to show/hide)

Alright seriously now though, turn 30 is coming soon!
Title: Re: Race to the Finish! Almost Turn 30
Post by: Katsuun on April 28, 2009, 05:14:14 pm
So I'm awesome? Awesome!
Title: Race to the Finish! Turn 30: Mushroom power!
Post by: R1ck on April 28, 2009, 05:18:47 pm
As promised, turn 30!

I will eat delicious mushrooms and rest for a turn.
You eat the delicious mushrooms that are in the shoe. |You suddenly feel more awake, and you feel like you can see things around you better! (Enemies get -1 accuracy against you for 3 turns). You’re sad that all the mushrooms are gone now though.

i tell the wasps to make friends again with the robot. i tell the zombie to follow me while i fly forward!
 
You tell the wasps telepathically to make friends with the robot. Then you tell the zombie bot to follow you, and you jump out through the open hatch, and try to fire up your mental flight powers. |You barely got them up before you hit the swamp, but you did it, and you fly forward leisurely. You stopped when you got to the end of the swamp at 300m.

Alright. Let's try that again. Go go gadget robot repair tool!
|You switch out your hammer hands for more constructive ones, and you collect up all the pieces of the Earthbot you can find, then start putting them together. You repaired about half of the bot’s face and wiring, but it’s going to take a little more work if it’s going to be fully functional again. (+1 to repairs to the bot)

Try again, run forward, kill Emperor with beamsword.
|You strut forward, with your beamsword in hand. You got to 470m!

Emperor: Autorun
Emperor tries to keep running forward mindlessly. |He barely kept ahead of Siquo, but got to 480m safely.

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
The wasps try to patch up the rift between themselves and the mini assault robot. |Their calls for a truce go unheeded by the bot, and he prepares for another attack!

Mini Assault Robot: At 150m, sitting on the ruined nest. Gets +1 accuracy. Hostile towards the waspswarm, and vice versa.
He fires at the wasps with a rocket barrage! |The rockets hit just in the center of the swarm but |the weak explosions don’t harm the wasps exoskeletons.

Robotic Zombie: At 280m. Using a grabbing attack, and gets +2 accuracy if it has a hold on an enemy. Causes plague rolls with successful bite attacks. A slave of Aussie. Will take damage from swamp starting next turn.
He tries to follow master Aussie through the swamp. He jumps down from the wooden room and |lands safely in the swamp. He starts wading. |He got to 280m. The swamp isn’t very good for a robot, so he’ll start taking damage rolls next turn.

Killer Earth Robot: At 400m. Currently shut down. A slave of Shoruke. Possesses superior programming, of some kind, as well as a moderately smashed face.
He got a little repaired by Shoruke. (+1 to repairing him).

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

As I did for turn 20, once again this is a challenge everyone can win!
Create a short bio of your character, with things like where they live, where they work, and why or how they got on the show. The bio must be at least 30 words long.
Anyone who submits a bio of their character will get a bonus of +1 to any action, but the bonus must be used by turn 35.
Title: Re: Race to the Finish! Turn 30: Mushroom power!
Post by: Siquo on April 28, 2009, 05:31:48 pm
Wall-run forward, jump and slash at Emperor.

Bonuses yay!

Siquo was an engineer at a large corporation, which handles a lot of defense (military) contracts. He recently designed sliding doors and pressure switches, to be used in hallways. Shortly after, he was fired, and had to sign a non-disclosure about everything he knew, forfeiting his life, limbs, liberty and soul if he broke the contract. With no money, no family to talk to (they're pretty autistic as well), no wife, no children and, God forbid, friends, he signed in for this show.

He recognises the sliding doors, though. And the pressure plates.

And has a sudden feeling

he's not going to leave this show alive.
Title: Re: Race to the Finish! Turn 30: Mushroom power!
Post by: Shoruke on April 28, 2009, 05:33:41 pm
Shoruke Pica lives in the University of Alberta, as a guardsman for the UofA's Engineering Building's Robotics Department. They need a guard because, as with the University of Saskatchewan, the Engineering Building is in continuous war with the Aggro (agriculture) Building. The UofA had applications for a game show involving winning lots of money and becoming Steenking rich, so naturally I took one and submitted it.

As for right now, I guess I'm going to finish repairing that robot using the bonus I hope I just earned with that bio.
Title: Re: Race to the Finish! Turn 30: Mushroom power!
Post by: AussieGuy on April 29, 2009, 12:43:53 am
Aussieguy is a fireman, when he was younger with the love of controling things made him want to be a leader of the world but his mum put some sense into him. He joined the game show because of the magic involved.

I could control anything with magic...
Title: Re: Race to the Finish! Turn 30: Mushroom power!
Post by: Katsuun on April 29, 2009, 06:05:56 am
I'll use my movement roll bonus and keep JUMPING forward. Ninja-style of course.

Bio:
Katsuun Pertussis, from a young age, loved to sing. She spent her days honing her skill, serving as backup singer to some cult band and spending her spare time recording themes for anime shows, as her family was Japanese in ancestry. Upon her adulthood, she was employed under a contract to serve as a full time artist. However, following the recession and the subsequent shut down of her studio, she wandered aimlessly for a long time.

She signed up for the race in the hopes that winning might jump start her career. Also, she is becoming a ninja, so thats awseome as well.
Title: Re: Race to the Finish! Turn 30: Mushroom power!
Post by: R1ck on April 29, 2009, 03:41:48 pm
Awesome bios everyone! I've added them to the players list in the second post of this thread. I of wrote one myself for Emperor, but if he for some reason submits his own, of course I'll use that.

Turn 31 cometh!
Title: Race to the Finish! Turn 31: Zombie Murder and Jetpacks
Post by: R1ck on April 29, 2009, 04:18:52 pm
Not much really happened this turn. Other than of course the death of the poor Zombiebot. I think he's about the 8th robot to die so far(if you count all the wasps/BEES as only one bot that is).

Magic?
 
You forgot to submit an action! I’ll just assume that last part means you want to work on your mental powers.
You try to improve in your mental abilities. |You tried to take control of a small plant in the swamp mentally, but nothing happens. You realize that plants aren’t controllable by your powers.

I'll use my movement roll bonus and keep JUMPING forward. Ninja-style of course.
|You ninja ahead at a goodly speed, and you pass by the barrel full of swords as you do so. You get to 380m and stop. You can see the puzzle wall blocking the way ahead from here.

As for right now, I guess I'm going to finish repairing that robot using the bonus I hope I just earned with that bio.
You continue working on the Earthbot using your tool hands. |You finish working fixing up the Earthbot, then you realize that you could make great improvements to the body, ones that would match the improvements you made to the programming. |You start smashing the Earthbot up, so that you can add in a rocketpack. |You realize that there’s nothing you could make a rocketpack out of after a few swings of your hammer hands, so you stop. The Earthbot now has a few cracks in it’s back.

Wall-run forward, jump and slash at Emperor.
 
|You keep on wallrunning forward! You get a little tired after a while, so you stop and rest for a second at 500m.

Emperor: Autorun
|Emperor carries on with his mad running. He trips at 530m, and so he stops there. His eyes appear very glazed to the television audience.

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
The Waspswarm again tries to calm the mini assault bot down. |Their yelling at him to stop don’t help the matter at all, and only make him even more angry!(He gets +1 damage this turn) The wasps decide that peace is a lost cause.

Mini Assault Robot: At 150m, sitting on the ruined nest. Gets +1 accuracy. Hostile towards the waspswarm, and vice versa.
The bot fires a mini laser at the waspswarm.|He misses completely in his anger, and he hits a shiny piece of wall instead! |The laser somehow hits at such an angle that it flies at the waspswarm! | |The lasers hit a few of the wasps, but the laser lost a lot of it’s energy when it hit the wall, so none are harmed.

Robotic Zombie: At 280m. Using a grabbing attack, and gets +2 accuracy if it has a hold on an enemy. Causes plague rolls with successful bite attacks. A slave of Aussie. Will take damage from swamp starting next turn.
| |The zombiebot got caught by the leg by a man-eating plants vine, and he got dragged into the maw of the fearsome vegetation. The plant chews him up, then spits out his head.

Killer Earth Robot: At 400m. Currently shut down. A slave of Shoruke. Possesses superior programming, of some kind, as well as some cracks in his back.(Opponents get +1 damage with accuracy rolls of 4,5, or 6)
He’s good to go now that he’s been repaired by Shoruke. (Turning him on is a free action, with no roll needed even!)

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)
Title: Re: Race to the Finish! Turn 31: Zombie Murder and Jetpacks
Post by: Katsuun on April 29, 2009, 04:40:33 pm
I'll attempt to BUILD A SENTRY (TF2 for the win) at my current loaction using my Defib Gun that is auto programmed to shoot my enemies (read:AussieGuy) as they pass the loaction. For this action, I will use my one-time bonus to help me engineer the SENTRY GUN.

Title: Re: Race to the Finish! Turn 31: Zombie Murder and Jetpacks
Post by: AussieGuy on April 29, 2009, 05:35:11 pm
Whoops sorry bout that.

I Command my wasps to attack the assult robot and i (using my bonus) fly forward
Title: Re: Race to the Finish! Turn 31: Zombie Murder and Jetpacks
Post by: Shoruke on April 29, 2009, 05:40:32 pm
I want my +1 to anything bonus  :'(

I'm going to turn the globebot on, solve the puzzle, and depending on how much you'll let me get away with doing, repair the bot again and start jogging forward. If I get a sudden event I'm using my sudden event bonus on it.
Title: Re: Race to the Finish! Turn 31: Zombie Murder and Jetpacks
Post by: R1ck on April 29, 2009, 05:44:20 pm
I want my +1 to anything bonus  :'(

I'm going to turn the globebot on, solve the puzzle, and depending on how much you'll let me get away with doing, repair the bot again and start jogging forward. If I get a sudden event I'm using my sudden event bonus on it.
You yourself specified that you wanted to use your bonus to help in your repair roll. It is the 3rd +1 in that roll. Of course, everything would have turned out better if you hadn't used the bonus...

As to your turn, you're only going to be able to turn on the globebot and solve the puzzle.
Title: Re: Race to the Finish! Turn 31: Zombie Murder and Jetpacks
Post by: Shoruke on April 29, 2009, 06:31:29 pm
Ohhhh. It all makes sense now. Although I curse my luck for getting a good roll THE ONE TIME I used the bonus.
Title: Re: Race to the Finish! Turn 31: Zombie Murder and Jetpacks
Post by: Emperor_Jonathan on April 30, 2009, 12:09:26 am
I see by my location in the points of interest....


I've won.

5.3 times.
Spoiler (click to show/hide)
Title: Re: Race to the Finish! Turn 31: Zombie Murder and Jetpacks
Post by: R1ck on April 30, 2009, 12:33:50 am
I see by my location in the points of interest....


I've won.

5.3 times.
Spoiler (click to show/hide)
Hmmm...Thanks for catching that. Fixed!

Seriously though, your character has zero chance of actually winning, but it'll be interesting to see how far he can get before being taken in and being found to be mentally insane. Only the almighty red die will tell.
Title: Re: Race to the Finish! Turn 31: Zombie Murder and Jetpacks
Post by: Emperor_Jonathan on April 30, 2009, 12:40:09 am
Um...

Well I now run forward without my glazed eyes.
Title: Re: Race to the Finish! Turn 31: Zombie Murder and Jetpacks
Post by: Siquo on April 30, 2009, 11:57:03 am
Wall-run again, attack Emperor if I catch up with him.
Title: Race to the Finish! Turn 32: Epic robots rule!
Post by: R1ck on April 30, 2009, 06:42:28 pm
This turn gave good luck to everyone, pretty much.

I'll attempt to BUILD A SENTRY (TF2 for the win) at my current loaction using my Defib Gun that is auto programmed to shoot my enemies (read:AussieGuy) as they pass the loaction. For this action, I will use my one-time bonus to help me engineer the SENTRY GUN.
You try to look around for some stuff that you could make a sentry gun out of. |You don’t find anything, but you remember about the sword barrel 30m back, so you run back to it and start incorporating your Defib gun into it. |After a long time of crafting, you create the Stunning Sword Sentry Gun! (See it’s turn below for it’s stats). You feel more experienced at combining things together.

I Command my wasps to attack the assult robot and i (using my bonus) fly forward
You tell your wasps to attack the robot with all their might, and then you float up into the air and start flying. |You fly ultrafast, and Katsuun went by in a blur for you. You keep rocketing forward, but when you see the puzzle wall up ahead you start slowing down, and you land right before the door perfectly. |You notice a piece of paper sitting on the ground, so you pick it up and look at it. |It’s coupons for a hardware store, one of the construction workers who worked on the hallway must have dropped it.

I'm going to turn the globebot on, solve the puzzle, and depending on how much you'll let me get away with doing, repair the bot again and start jogging forward. If I get a sudden event I'm using my sudden event bonus on it.
You turn on the globebot. You hear motors whirring, and all sorts of beeps, then the globebot opens it eyes. “What is your command master?” It inquires. You ask about it’s abilities, and it tells you all that it knows of. After listening to it’s full report, you turn to the puzzle wall and try to figure out how to put it together. |As you’re trying to think the globebot keeps repeating it’s abilities over and over again, and you can’t think straight. You tell it to stop talking, and it becomes quiet.

Well I now run forward without my glazed eyes.
You shake your head vigorously, and you feel like you’ve shaken off the madness, at least for awhile. You still keep going forward though. |You break into a sprint, and you simply eat up the ground between you and the finish line. You soon come to a high metal wall that almost reaches to the ceiling at 600m. You notice a panel with a single red button on it attached to the wall in front of you. You think you can see something long sitting on top of the wall too, but you’re not too sure.   

Wall-run again, attack Emperor if I catch up with him.
|Just as you’re building up speed to wallrun again, you trip, and go flying! |Your previously undiscovered acrobatic ability flares up again, and you turn the fall into a nice land and roll. You straighten up and find that you still got to 510m. 

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead. Dizzy for one turn.(-1 to accuracy rolls)
The wasps attack the mini assault robot unabashedly! |They missed on their first run, but they try again to destroy the bot. |The mini assault robot jumped out of the way, so the wasps hit the ruined nest at a very high speed! | The wasps got pretty shaken up, mostly because the nest didn’t crumple very much upon their impact.

Mini Assault Robot: At 150m. Gets +1 accuracy. Hostile towards the waspswarm, and vice versa.
He attacks the vulnerable wasps with his machine gun again! |DAKKA DAKKA DAKKA! The bullets hit the wasps dead on! |Bizarrely, the wasps aren’t even dented. You’d almost think they have a character shield or something.

Killer Earth Robot: At 400m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6.
The killer earth robot does nothing, because he received no command from Shoruke.

Stunning Sword Sentry Gun: At 250m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so moving it requires a strength roll.
The gun sees no enemies, so it does nothing.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Chance Time! Yes, chance, not challenge.
Pick a card, any card.
I will draw a card from a deck and whoever gets closest(numerically) to the selected card gets +1 to a luck roll for a bonus. Aces are high.
Title: Re: Race to the Finish! Turn 32: Epic robots rule!
Post by: Shoruke on April 30, 2009, 06:59:05 pm
I order the globe-bot to attack Aussie, and use my 1-time challenge bonus to open up the puzzle door.
Title: Re: Race to the Finish! Turn 32: Epic robots rule!
Post by: AussieGuy on April 30, 2009, 10:53:29 pm
I command my wasps to not give up hope and attack again!!

I use my bee blow gun to attack the bot thingo twice

Whats this for..you have started a war!!!
Title: Re: Race to the Finish! Turn 32: Epic robots rule!
Post by: Emperor_Jonathan on May 01, 2009, 12:09:35 am
Punch the button.
Title: Re: Race to the Finish! Turn 32: Epic robots rule!
Post by: Siquo on May 01, 2009, 02:50:24 am
Card: 9

Wall-run again, I need to catch up with Emperor!
Title: Re: Race to the Finish! Turn 32: Epic robots rule!
Post by: Emperor_Jonathan on May 01, 2009, 02:56:40 am
Card: 13
Title: Re: Race to the Finish! Turn 32: Epic robots rule!
Post by: Katsuun on May 01, 2009, 06:10:12 am
Card:6.

I'll pick up mah Sentry Gun and ninja jump forward again. I'll try to somhow attach the gun to my head, so it will fire at my enemies (read:Aussie) when I pass them.
Title: Re: Race to the Finish! Turn 32: Epic robots rule!
Post by: Shoruke on May 01, 2009, 04:06:36 pm
Oh right, a card. I'll pick 5.
Title: Re: Race to the Finish! Turn 32: Epic robots rule!
Post by: AussieGuy on May 01, 2009, 04:47:50 pm
card 1
Title: Race to the Finish! Turn 33: Non-Mortal Combat
Post by: R1ck on May 02, 2009, 12:20:30 am
Starting from this turn, I'm normalizing exactly what gets hit with a 4 on accuracy. I'll use two hidden coin flips to determine just what limb gets hit. Of course, with creatures with more that one limb, multiple coin flips will be required.

I'll pick up mah Sentry Gun and ninja jump forward again. I'll try to somhow attach the gun to my head, so it will fire at my enemies (read:Aussie) when I pass them.
You try to lift the sentry gun. |You can lift the gun a little bit, but it tires you quickly and you recognize that you would never be able to ninja jump and carry it at the same time. You do however realize that since the gun is based in a barrel, you could just roll it along with you.

I command my wasps to not give up hope and attack again!!

I use my bee blow gun to attack the bot thingo twice
 
You tell your wasps mentally to keep attacking, then you ready your BEE blow gun. You fire a shot at the killer earth bot! |The bot is hit right in the eye, but |the small BEE projectile doesn’t do any damage. You spit another round at the bot! |You hit it’s left leg, and | |the leg is broken in half, but the globebot will still be able to roll around alright.

I order the globe-bot to attack Aussie, and use my 1-time challenge bonus to open up the puzzle door.
You tell your globe bot to attack Aussie, then you turn to the door and try to figure it out again.|You soon figure out just what you have to do, and you slide the pieces together so that they make the show's logo. The door opens upwards again, but the ticking sound resumes.

Wall-run again, I need to catch up with Emperor!
|You feel good after your successful gymnastics, and you translate the good feeling into fast wall running. You almost fly along the surface of the wall, and you soon get to 590m, but 10m away from Emperor and the steel wall.

Punch the button.
You slam the button with your fist. |You see a red toy mouse come out of a nearby mousehole. Nothing else happens.

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
The wasps attack the mini assault robot with renewed vigour! |The bot couldn’t react in time, so he’s hit in the chest by many wasps. |Just as the wasps were about to sting though, the bot pulls off a crazy jump, and so all the wasps fall off. They regroup for another attack, and strike! |The wasps strike him stinger first in his right arm and |the arm gets a little scratched up. The mini bot is really angry now.

Mini Assault Robot: At 150m. Gets +1 accuracy. Hostile towards the waspswarm, and vice versa. Attacks against his right arm get +1 to damage and critical.
The mini assault robot flies straight at the waspswarm with his mini beamsword in hand! |The wasps see him coming though, so they just fly out of the way, and the bots momentum almost carries him into a wall.

Killer Earth Robot: At 400m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
The killer earth bot tries to roll attack Aussie! |It’s broken leg messed up it’s start a little though, so the aim is quite off. The earthbot will continue to attack Aussie until he is given new orders.

Stunning Sword Sentry Gun: At 250m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
Do a barrel roll! Seriously, that’s the best way to move the sentry gun around.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

And the card draw is...(drum roll please)...
The 2 of clubs! I guess Aussie won, even though there is no one card. Congrats!
Title: Re: Race to the Finish! Turn 33: Non-Mortal Combat
Post by: Emperor_Jonathan on May 02, 2009, 12:26:31 am
Light fireworks, throw fireworks at Siquo, pick up toy mouse and run forward.
Title: Re: Race to the Finish! Turn 33: Non-Mortal Combat
Post by: Siquo on May 02, 2009, 01:23:39 am
Wall-run forward, slam red button, use +1 treasure roll bonus if possible?
Title: Re: Race to the Finish! Turn 33: Non-Mortal Combat
Post by: Katsuun on May 02, 2009, 07:12:13 am
I attempt to further modify the barrel so I can fit in it, then I ROLL it forward. With me in it, if the first part worked.
Title: Re: Race to the Finish! Turn 33: Non-Mortal Combat
Post by: Shoruke on May 02, 2009, 10:09:38 am
Leaving the globe-bot to deal with Aussie (why does a sphere have legs?), I run forward, switching between my billyclub and my normal hands just for practice.
Title: Re: Race to the Finish! Turn 33: Non-Mortal Combat
Post by: R1ck on May 02, 2009, 10:27:38 am
Turn comments time!

Light fireworks, throw fireworks at Siquo, pick up toy mouse and run forward.
It's nice to see that you're back in the game, but keep in mind that the steel wall is still in your way.

I attempt to further modify the barrel so I can fit in it, then I ROLL it forward. With me in it, if the first part worked.
The barrel is still full of swords, remember? Maybe after the sentry gun has used up some of them you'll be able to do that.

Leaving the globe-bot to deal with Aussie (why does a sphere have legs?), I run forward, switching between my billyclub and my normal hands just for practice.
The sphere has legs because it used to use a claw attack before you reprogrammed it. It's pretty hard to claw something when you're rolling around.

Unless Aussie posts an action within the next 1 and a half hours, there won't be a turn until about 20 o'clock forum time.
Title: Re: Race to the Finish! Turn 33: Non-Mortal Combat
Post by: Katsuun on May 02, 2009, 11:20:50 am
Goddamn it. I just roll the barrel forward then.
Title: Re: Race to the Finish! Turn 33: Non-Mortal Combat
Post by: AussieGuy on May 02, 2009, 05:19:57 pm
I fly forward through the door
Title: Re: Race to the Finish! Turn 33: Non-Mortal Combat
Post by: Emperor_Jonathan on May 02, 2009, 06:48:05 pm
Change turn to:

Light fireworks, throw fireworks at Siquo, pick up toy mouse, investigate toy mouse.
Title: Race to the Finish! Turn 34: Injuries come out of the woodwork
Post by: R1ck on May 02, 2009, 08:18:41 pm
Originally, with the fireworks hitting Siquo, I forgot to put in the -1 to damage and critical. Boy did that make a difference.

Goddamn it. I just roll the barrel forward then.
You try to roll the barrel forward with you.|You don’t really get the hang of it, and you almost make the barrel crash into a wall a few times. You still got to 360m though.

I fly forward through the door
You ignore the hostile earthbot, and you keep flying using your mental powers. |You fly forward to 450m.

Leaving the globe-bot to deal with Aussie (why does a sphere have legs?), I run forward, switching between my billyclub and my normal hands just for practice.
|You are about to keep running forward when |a hatch in the roof opens, and a large wooden box falls out of it and lands beside you. You use your tool hands to open the box, and inside you find |an 80’s bot! That is, a robot that has a metal fro, rollerskates, and a combat yo-yo. The bot skates out of the box past you, then it stops and puts on some sunglasses in a cool manner.

Wall-run forward, slam red button, use +1 treasure roll bonus if possible?
|You decide that wall running for only 10m would be a bit of a waste, so you just walk up to the puzzle door. You slam the red button with your palm! |You hear a squeak behind you, and you turn to see a large red mechanical rat coming out of a mousehole in the wall. It doesn’t look hostile right now, but you see that it has some large sharp front teeth. It starts running around in a random pattern.

Light fireworks, throw fireworks at Siquo, pick up toy mouse, investigate toy mouse.
You light the your fireworks using the matches in your pocket, then you throw them at Siquo! |Somehow, just as you’re throwing, they slip out of your hands, and they fly into the air! |They bounce off the roof, and start heading towards Siquo. |The fireworks explode just as they hit Siquo! | | |Oooh…Ah…The fireworks cause Siquo to fly into a wall, and he hits it head first and gets a concussion.

As for yourself, you got yourself deaf and blind from looking at the fireworks with your naked eye. It’s only temporary though.

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
Attack!!! |Wow the wasps suck at this. They miss the mini bot again. They line up for a second attack though, and charge! |The wasps hit him in the right leg and |the bot’s leg is deeply cut just like his right arm.

Mini Assault Robot: At 150m. Gets +1 accuracy. Hostile towards the waspswarm, and vice versa. Attacks against his right arm or right leg get +1 to damage and critical.
The mini assault robot attacks with a laser/machine gun attack. |The bullets fire to the right of the waspswarm, and the lasers fly to the left. The mini bot starts swearing under his breath.

Killer Earth Robot: At 450m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
He rolls after Aussie! |He soon catches up to Aussie with his wild, wild rolling. He will chase Aussie to the ends of the earth!

Stunning Sword Sentry Gun: At 360m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
The guns systems are a bit dizzy from all the rolling.

80’s Bot: At 400m. Possesses a metal fro, Sunglasses(+1 to coolness rolls), rollerskates(+1 to movement rolls), and a combat yo-yo(gets +1 to critical). It also has an innate coolness about it which can protect it from serious injuries.
The 80’s bot attacks Shoruke with his yo-yo! |Shoruke is hit right in the forehead and | |he gets a bad concussion and falls unconscious. The 80’s bot deactivates, then the medics take Shoruke back to the medical clinic. |Amazingly, the doctors find Shoruke is almost perfectly fine, and he’ll be able to be released in one turn.

---: |

Spoiler: Statuses after turn (click to show/hide)
     
Spoiler: Points of Interest (click to show/hide)

Hmm...Now what to have for a challenge this time... I know! Wikilinking! (or whatever it's called)
Post a way to get from the wikipedia article "game" to the article "Super Smash Bros." by only clicking on hyperlinks in the wiki itself.
The first person to post a path that requires the traversal of 6 pages or less gets 2 experience points to a selected skill.
Title: Re: Race to the Finish! Turn 34: Injuries come out of the woodwork
Post by: Emperor_Jonathan on May 02, 2009, 08:51:18 pm
Grab red toy mouse and examine it.
Title: Re: Race to the Finish! Turn 34: Injuries come out of the woodwork
Post by: Shoruke on May 02, 2009, 09:48:17 pm
While in the clinic, I look around for some spare metal plating to make myself extra armor out of. I'll just let the globe bot keep hounding Aussie.

Bonus: I'm going to interpret Super Smash Bros (series) as good enough to fulfill the challenge parameters. I managed it in precisely six links.
Spoiler (click to show/hide)
Title: Re: Race to the Finish! Turn 34: Injuries come out of the woodwork
Post by: AussieGuy on May 02, 2009, 10:43:28 pm
okay this time i figure out (with my mind) what the yellow orb does
Title: Re: Race to the Finish! Turn 34: Injuries come out of the woodwork
Post by: R1ck on May 02, 2009, 10:59:03 pm
While in the clinic, I look around for some spare metal plating to make myself extra armor out of. I'll just let the globe bot keep hounding Aussie.

Bonus: I'm going to interpret Super Smash Bros (series) as good enough to fulfill the challenge parameters. I managed it in precisely six links.
Spoiler (click to show/hide)
Hmmm...I guess I'll accept that if nobody else posts a path. I managed to get to the game page itself in only 5 links though...
Title: Re: Race to the Finish! Turn 34: Injuries come out of the woodwork
Post by: Shoruke on May 02, 2009, 11:03:47 pm
While in the clinic, I look around for some spare metal plating to make myself extra armor out of. I'll just let the globe bot keep hounding Aussie.

Bonus: I'm going to interpret Super Smash Bros (series) as good enough to fulfill the challenge parameters. I managed it in precisely six links.
Spoiler (click to show/hide)
Hmmm...I guess I'll accept that if nobody else posts a path. I managed to get to the game page itself in only 5 links though...

Yeah well I happen to know that you use Wikipedia.org more than I do, you've had more practice.
Title: Re: Race to the Finish! Turn 34: Injuries come out of the woodwork
Post by: Siquo on May 03, 2009, 02:58:09 am
Wake up using +1 bonus. Slash emperor with beam-sword!
Title: Re: Race to the Finish! Turn 34: Injuries come out of the woodwork
Post by: Emperor_Jonathan on May 03, 2009, 03:08:50 am
Why must you be so violent? I mean really.

Change turn to:

Stab at Siquo with pitchfork.

Repeatedly.
Title: Re: Race to the Finish! Turn 34: Injuries come out of the woodwork
Post by: Katsuun on May 03, 2009, 07:35:29 am
KEEP ROLLIN'

Not sure if I did this right but:
http://en.wikipedia.org/wiki/Game#Video_games
http://en.wikipedia.org/wiki/Video_game#Commercial_aspects
http://en.wikipedia.org/wiki/List_of_best-selling_video_games
http://en.wikipedia.org/wiki/List_of_best-selling_video_games#Wii
http://en.wikipedia.org/wiki/Super_Smash_Bros._Brawl
http://en.wikipedia.org/wiki/Super_Smash_Bros._(series)

6 exactly. I think.
Title: Race to the Finish! Turn 35: Drugs and head voices
Post by: R1ck on May 03, 2009, 10:36:05 am
Yo, it's a turn!

KEEP ROLLIN'
You continue to roll the sentry gun. |Suddenly, you get the idea that it would go faster if you ran on top of the barrel. You jump up on it, and start running. You make good time with such a method, and you soon arrive at 400m. You feel more experienced at barrel running.

okay this time i figure out (with my mind) what the yellow orb does
You open up the thermos, and focus intently on the yellow orb inside. |A odd voice pops into your head. It says; “Turn four…Turn four…Therein lies the answer…”. You wonder what the heck turn 4 is.

Wake up using +1 bonus. Slash emperor with beam-sword!
You try to wake up from your injury induced dream. |You wake up and jump to your feet. On second thought, you shouldn’t have jumped up, now you feel even more woozy. You still take out your beamsword and try to attack Emperor though. |Your concussed and woozy state cause you to miss Emperor by a bit. You feel less woozy now though.

Stab at Siquo with pitchfork.

Repeatedly.
You try to stab at Siquo, despite your blindness and deafness. |You don’t quite manage to find him because of your blindess and deafness. Both those conditions start clearing up rapidly though.

While in the clinic, I look around for some spare metal plating to make myself extra armor out of. I'll just let the globe bot keep hounding Aussie.
 
You try to look around for some spare metal plating. |What were you thinking, why would a clinic keep metal plates around? You don’t find anything useful.

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
The wasps go full out crazy on the mini assault robot! |They swarm around his head, and they start to sting! The mini bot doesn’t manage to get them away, and about 5 of them sting at once. | |The mini bots head is smashed into pieces, and small chunks hit the attacking wasps. |None of them are injured though. The wasps celebrate their victory by throwing a victory parade.

Killer Earth Robot: At 450m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
The killer earth bot roll attacks Aussie! |It just barely catches Aussies arm but |Ausssie only gets a few bruises.

Stunning Sword Sentry Gun: At 360m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
The sentry gun watches the 80’s bot carefully…

80’s Bot: At 400m. Possesses a metal fro, Sunglasses(+1 to coolness rolls), rollerskates(+1 to movement rolls), and a combat yo-yo(gets +1 to critical). It also has an innate coolness about it which can protect it from serious injuries.
The 80’s bot ponders whether or not to attack Katsuun. |He decides not too, and chooses to |rollerskate forward. |Katsuun sees him rollerskating off down the hallway.

---: |Just after the 80’s bot goes through it, the puzzle door closes! The puzzle has been reset once again.

Medical Staff: The staff give Shoruke the necessary drugs. |Well, actually they gave him highly experimental drugs. |Shoruke’s head injury was healed up fine, but he also feels like he drank 5 cups of coffee.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Katsuun wins the challenge, I guess. Now choose what you want the experience points to go to.
I'll put up the path I came up with myself a bit later.
Title: Re: Race to the Finish! Turn 35: Drugs and head voices
Post by: Shoruke on May 03, 2009, 10:55:37 am
GAH! Well I guess I'm going to solve the puzzle door again and head through it.
Title: Re: Race to the Finish! Turn 35: Drugs and head voices
Post by: AussieGuy on May 03, 2009, 06:23:25 pm
I coomand the wasps to come to me and tell them well done

I attack the robot with my mind!!
Title: Re: Race to the Finish! Turn 35: Drugs and head voices
Post by: R1ck on May 03, 2009, 07:56:33 pm
Wow, only two people have posted actions so far? I had hoped to get two turns in today since I posted the turn so early in the morning(well, early for me).

Anyways, probably nobody cares, but here's the path I came up with for the challenge:
Game (http://en.wikipedia.org/wiki/Game#Video_games)
Video Game Console (http://en.wikipedia.org/wiki/Video_game_console#Fifth_generation)
N64 (http://en.wikipedia.org/wiki/Nintendo_64#Games)
PlayersChoice (http://en.wikipedia.org/wiki/Player%27s_Choice#Nintendo_64)
Super Smash Bros. (http://en.wikipedia.org/wiki/Super_Smash_Bros.)

The reason I set super smash bros as the endpoint is because that's where the title of this RTD comes from.
Title: Re: Race to the Finish! Turn 35: Drugs and head voices
Post by: Shoruke on May 03, 2009, 08:02:41 pm
The whole game makes sense now. It's a two-dimensional pathway, just like SSB. Missing means the blow fell just short or passed over the target's head, and the most effective way to avoid being hit is by rolling around on the floor.

WAIT A SEC! WALL-RUNNING?!?

My new-found perception of this thread's universe has been shattered.
Title: Re: Race to the Finish! Turn 35: Drugs and head voices
Post by: Emperor_Jonathan on May 04, 2009, 12:02:39 am
Wall running = lying down with your feet on the wall and running. Somehow this works in this crazy universe.

Anyway, turn:

If Siquo attacks me: Attack Siquo with pitchfork. Repeatedly.

If Siquo does not attack me: Try to find a way to get past the steel wall.
Title: Re: Race to the Finish! Turn 35: Drugs and head voices
Post by: Siquo on May 04, 2009, 02:55:12 am
OK, ok, we'll work together.

Push red button AGAIN! There must be something to it...

Also, emperor gets -1 to acc from pitchfork and -1 to acc from my briefcase. Just in case, next time we fight. Which is likely.
Title: Re: Race to the Finish! Turn 35: Drugs and head voices
Post by: Katsuun on May 04, 2009, 06:12:25 am
I will take my bonus toward Combiner. And I will try to figure out the Puzzle Door.
Title: Re: Race to the Finish! Turn 35: Drugs and head voices
Post by: R1ck on May 04, 2009, 08:10:01 pm
Also, emperor gets -1 to acc from pitchfork and -1 to acc from my briefcase. Just in case, next time we fight. Which is likely.
Yeah, the -1 from the briefcase would have made no difference this time. But the -1 from the pitchfork is negated from his skill at pitchforking.

I don't think Emperor's really trying to severely injure you, if he was, he'd be better off using the player killer.

Anyways, one turn coming up!
Title: Race to the Finish! Turn 36: Siquo has been accosted by vermin lately
Post by: R1ck on May 04, 2009, 08:58:48 pm
Nothing much happened this turn, really. Even though the only one who really succeeded was Shoruke.

GAH! Well I guess I'm going to solve the puzzle door again and head through it.
You are released from the clinic at 400m, and you immediately try to figure out the puzzle door again. |You remember some tricks about how you solved it last time, so you quickly solve the puzzle again. The door opens before you.

I will take my bonus toward Combiner. And I will try to figure out the Puzzle Door.
You watch Shoruke solving the puzzle, and when he’s done the door opens. You think about what you’re going to do now…|You put on the brown shoes, and put your old comfortable white shoes on the ground. The shoes are a little big for you.

I coomand the wasps to come to me and tell them well done

I attack the robot with my mind!!
You disregard the crazy voice in your head, then you congratulate your wasps on a job well done. You try to fire a blast of kinetic energy at the killer earth bot. | You fail to concentrate, and you get a minor headache from your attempt.

If Siquo does not attack me: Try to find a way to get past the steel wall.
You look for a way to get over the steel wall. |You figure that what the wall needs is some smashing! You attack the wall with |the player killer. Despite your best efforts, the wall hardly gets a scratch. |At least the sword didn’t get too dented up.

Push red button AGAIN! There must be something to it...
 
You press the red button again. |You hear a sound coming from the mousehole, so you look to see another large mechanical rat coming through. It’s so large, it actually has to enlarge the hole as it comes through. It has glowing red eyes, and it looks really vicious. It stares at you, and prepares for an attack!

Killer Mech Rat: At 600m. Gets +1 to damage and criticals.
Two spinning saw blades pop out of the rat’s back, and he attacks Siquo with them! .|Luckily for Siquo, it’s jump was quite a bit off.

WaspSwarm: At 160m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
The wasps finish up their celebrations, then they say goodbye again to the broken nest, and try to fly back to Aussie.|The wasps aren’t really in any hurry, so they only get to 160m.

Killer Earth Robot: At 450m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
The robot attacks Aussie again with a roll attack! .|The globe barely misses Aussie.

Stunning Sword Sentry Gun: At 360m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
The gun is unsure whether or not Shoruke is an enemy. |It decides that Shoruke isn’t really a serious threat to Katsuun.

80’s Bot: At 400m. Possesses a metal fro, Sunglasses(+1 to coolness rolls), rollerskates(+1 to movement rolls), and a combat yo-yo(gets +1 to critical). It also has an innate coolness about it which can protect it from serious injuries.
|The 80’s bot tries to improve it’s sunglasses, and make them more awesome. |It gives up after it can’t find anything to add.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

I know what the challenge will be this time around! I call it international telephone! Since I made up the term myself, you're going to need the explanation below.
So, the winner of the challenge will be the person who can create the funniest text using this (http://en.wikipedia.org/wiki/AYB) as your source material.
Since this challenge could potentially be time-intensive, the prize is the addition of 30m to one movement you make.
Title: Re: Race to the Finish! Turn 36: Siquo has been accosted by vermin lately
Post by: Emperor_Jonathan on May 04, 2009, 09:04:20 pm
Try and hit the thing at the top of the wall down.

Pick up and throw the red toy mouse at the thing at the top of the wall.
Title: Re: Race to the Finish! Turn 36: Siquo has been accosted by vermin lately
Post by: Shoruke on May 04, 2009, 10:54:45 pm
"Hey Katsuun, truce." I run forward.


Well my IT wasn't bad.
Spoiler: Internation Telephone (click to show/hide)
Title: Re: Race to the Finish! Turn 36: Siquo has been accosted by vermin lately
Post by: AussieGuy on May 05, 2009, 01:21:33 am
I shoot the danm robot with my bee blow gun twice

can the next challenge something i can do like something to do with dnd or australia

somthing with the POI's

400m: Aussie and Katsuun and the stunning sword sentry gun are here. The puzzle door is open
450m: Aussie and the killer earth bot are here.
Title: Re: Race to the Finish! Turn 36: Siquo has been accosted by vermin lately
Post by: Siquo on May 05, 2009, 02:47:27 am
Help Emperor get the thing on top of the wall by giving him a boost. Not high enough to get him *over* the wall, mind you.
Title: Re: Race to the Finish! Turn 36: Siquo has been accosted by vermin lately
Post by: Katsuun on May 05, 2009, 06:06:45 am
{Nods at Shuroke}

I will follow Shuroke as best I can with MY SENTRY.
Title: Re: Race to the Finish! Turn 36: Siquo has been accosted by vermin lately
Post by: R1ck on May 05, 2009, 07:15:14 pm
can the next challenge something i can do like something to do with dnd or australia

somthing with the POI's

Sure, I can probably come up with something along those lines...

400m: Aussie and Katsuun and the stunning sword sentry gun are here. The puzzle door is open
450m: Aussie and the killer earth bot are here.
Well obviously there's cloning machines in the future. If your two selves work together, you could blow away the competition!  ;)

One hot turn, coming right up!

Title: Re: Race to the Finish! Turn 36: Siquo has been accosted by vermin lately
Post by: Shoruke on May 05, 2009, 07:36:21 pm
{Nods at Shuroke}

I will follow Shuroke as best I can with MY SENTRY.

Sorry to nitpick at someone I'm truced with... but... It's Shoruke. You've got my vowels bass-ackwards. Shoruke.
Title: Re: Race to the Finish! Turn 36: Siquo has been accosted by vermin lately
Post by: Katsuun on May 05, 2009, 07:57:10 pm
Goddamn it, I can never spell anything correctly. Especially when using labtops. I apoligize. (See?)
Title: Re: Race to the Finish! Turn 36: Siquo has been accosted by vermin lately
Post by: Shoruke on May 05, 2009, 08:13:43 pm
Yup, and I understand that ailment perfectly. Laptops suck... except that they're portable...
Title: Race to the Finish! Turn 37: Yet more ungrievous injuries
Post by: R1ck on May 05, 2009, 08:19:39 pm
It's nice to see everybody working together this turn, but it didn't really amount of much. At all.

"Hey Katsuun, truce." I run forward.
You propose a truce to Katsuun, then you try to keep running forward. |You get into a great rhythm with a fast-walk, and you quickly eat up the ground in front of you. You soon get to where Aussie and the globebot are fighting.

{Nods at Shuroke}

I will follow Shuroke as best I can with MY SENTRY.
You agree to Shoruke’s proposal. You then try to keep going forward with your sentry gun. |You once again jump up on top of the barrel, and you run forward on top of it. You simply speed through the hallway, and you only stop when you get tired at 500m. |A sudden flash out of nowhere blinds you for a second, and when you open your eyes again you find a wooden armoire in front of you. You briefly wonder where it came from, then you open it up, revealing |an ornate silver shield in the armoire. You put it on your arm.

I shoot the danm robot with my bee blow gun twice
 
You attack the killer earth bot again with the BEE blowgun |The first BEE barely zings by the Earthbot’s arm, so you fire again. |The projectile hits the Earthbot in the right leg. |It just bounces off though.

Pick up and throw the red toy mouse at the thing at the top of the wall.
You try to catch the red toy mouse. |You catch it easily because it has such a predictable movement path. You hurl the mouse at whatever’s sitting on top of the wall. |It slips out of your hand though, and it lands on your right foot. | |Somehow the weight of the mouse breaks your right foot. Ouch. You fall to the ground and clutch your foot.

Help Emperor get the thing on top of the wall by giving him a boost. Not high enough to get him *over* the wall, mind you.
You see that helping Emperor to see over the wall now is probably impossible, so you look around instead, and try to solve the mystery of the wall. |You realize that the toy mouse, small mechanical rat, and large mechanical rat are integral to the puzzle. You have a hunch that Emperor had the right idea with catching the mouse.

Killer Mech Rat: At 600m. Gets +1 to damage and critical.
The rat picks it’s target carefully… |It chooses the prone Emperor. It tries to bite him with it’s sharp teeth. |It bites Emperor right in the head but | | |Emperors head isn't even cut from the bite though.

WaspSwarm: At 200m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
The wasps continue their migration back to king Aussie. |This time they take the trip a lot more seriously, and they fly very quickly. They soon get to 200m, and they are befuddled by the steel door blocking the way there.

Killer Earth Robot: At 450m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
Raaarg! EARTH SMASH! |Aussie is completely bowled over! | |Aussie is thrown into a wall, he’s bleeding all over now, and his organs are hurting a bit.

Stunning Sword Sentry Gun: At 500m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
There are no enemies around that the sentry gun can attack.

80’s Bot: At 450m. Possesses a metal fro, Sunglasses(+1 to coolness rolls), rollerskates(+1 to movement rolls), and a combat yo-yo(gets +1 to critical). It also has an innate coolness about it which can protect it from serious injuries.
|The 80’s bot rollerskates forward. |He gets to 450m, and he examines the three creatures there carefully….| |He chooses to attack Shoruke again with his combat yo-yo. |His tricky attack misses, but it looks pretty awesome.

---: |Shoruke and Aussie hear the puzzle door closing in the distance.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Shoruke is the winner by default of the challenge. I can't believe nobody else even tried, it's a pretty fun game, at least to me.
Title: Re: Race to the Finish! Turn 37: Yet more ungrievous injuries
Post by: Shoruke on May 05, 2009, 08:40:21 pm
Just keep walking. Hopefully my turn is before Aussie's (he's probably not got a lot of good feelings towards me right now). I'll use my 1-time challenge bonuses for movement.
Title: Re: Race to the Finish! Turn 37: Yet more ungrievous injuries
Post by: AussieGuy on May 05, 2009, 09:37:23 pm
I Focus all my mind energy on a blast of mind force into the stupid robot

(if i have a bonus i'll use that now)

Aussie has become enraged
Title: Re: Race to the Finish! Turn 37: Yet more ungrievous injuries
Post by: Emperor_Jonathan on May 06, 2009, 12:14:51 am
WTF A RED TOY MOUSE BROKE MY FOOT AARGH AND I DO NOT GET TAKEN TO A CLINIC!

Heal my foot.
Title: Re: Race to the Finish! Turn 37: Yet more ungrievous injuries
Post by: Katsuun on May 06, 2009, 06:05:07 am
I will set up my sentry gun in this area and attempt to upgrade somehow using the shield I just found. And I set the Sentry Gun NOT to fire at Shoruke.
Title: Re: Race to the Finish! Turn 37: Yet more ungrievous injuries
Post by: Siquo on May 06, 2009, 01:55:42 pm
Call the producer to get this stupid red-rodent-puzzle out of the way because it's frustrating and probably costing him viewers.

If successful, wall-run forward!

If failed, swing with the beamsword at the object on top of the wall to get it.
Title: Race to the Finish! Turn 38: Bodily harm extravanganza!
Post by: R1ck on May 07, 2009, 12:20:07 am
Disclaimer: Any errors in this turn are due to sleep deprivation, and not due to the ineptitude of the GM at all.

Just keep walking. Hopefully my turn is before Aussie's (he's probably not got a lot of good feelings towards me right now). I'll use my 1-time challenge bonuses for movement.
|You pay absolutely no atteintion to the 80’s bot trying to kill you, and you just keep walking forward. A mysterious force adds a spring to your step, and you go very fast indeed. You got to 530m.

I Focus all my mind energy on a blast of mind force into the stupid robot

Aussie has become enraged
|The pain isn’t so bad that you can’t carry on. You try to unleash a powerful mental kinetic blast at the killer earth bot. |Your attack is pretty weak, but it still packs a bit of a punch. |You somehow epic failed a aiming though, and a bolt flies off in a semi-random direction! |The 80’s bot is hit by the blast! |It’s hit right in the head! | | |The 80’s bot’s face is completely messed up, it’s sunglasses are broken, and only one of it’s eyes work anymore. You feel that the only reason it survived at all is because it’s just so cool.

I will set up my sentry gun in this area and attempt to upgrade somehow using the shield I just found. And I set the Sentry Gun NOT to fire at Shoruke.
You set the sentry gun upright, and then you try to attach the silver shield to it. |You can’t think of a good place to attach the shield to the sentry gun, so you keep it for yourself.

Heal my foot.
You try to heal up your broken foot somehow. |The sheer pain of it prevents you from being able to do anything.

Call the producer to get this stupid red-rodent-puzzle out of the way because it's frustrating and probably costing him viewers.
 
You call a producer of the show. (Somehow, you knew his number, and you got your headset to work). –Ring- -Ring- “Yes, hello, who is this? Oh Siquo you say? I’m a huge fan of yours, I hope you win, and I’m not just saying that because I’m the producer assigned to you. What’s that? You say you’re stumped by the puzzle at 600m? Well, I’m not really supposed to tell you this but…You noticed how when the red button was pressed, a creature appears? Well, if you kill those creatures off, a way to get over the wall will appear. The more you kill off, the longer the way to get over the wall will stick around for. I hope that answered your question. Bye!”
You decide to take the producers advice, and so you attack the annoying Killer Mech Rat as your first target. You run up to it, and give it a mighty slash with your beamsword! |The sword hits it right in the neck and | |The rat is now 60% decapitated! He’s gone into super insane mode too.

Killer Mech Rat: At 600m. In super insane mode(-1 accuracy, +2 damage, +1 critical), Attacks that connect with it’s head are instantly fatal.
The killer mech rat tries to attack Siquo! |He jumps and bits Siquo in the right arm!|Siquo shakes him off before he can get in a good mouthful though.

WaspSwarm: At 200m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm has been resurrected from the dead.
|The wasps try to figure out how to get past the steel door. |They somehow realize that the pressure plate controls the door. They still don’t know how they’re going to get through though. It’s not like they can just stand on the pressure plate then zip on through.

Killer Earth Robot: At 450m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
The killer earth bot continues it’s merciless attack on Aussie. |Once again, Aussie is hit right in the chest by the rolling planet! | |Ouchies! Aussie is completely run over, and the killer earth bot’s sheer mass causes almost all of Aussies bones to break. The killer earth bot is shut down remotely again, and the medics drag the unconscious Aussie into the medical clinic. |The healing of all those bones is going to take a while, about 5 turns or so.

Stunning Sword Sentry Gun: At 500m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
The gun receives the orders that Shoruke is a friend.

80’s Bot: At 450m. Possesses a metal fro, rollerskates(+1 to movement rolls), a sun monocle(+1 to speaking in a german or british accent), and a combat yo-yo(+1 to critical). Most of his face is a huge dent. (-1 to accuracy)
|The 80’s bot tries to fix his broken sunglasses. |He didn’t manage to completely fix them, it’s just a sun monocle now.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

As I promised before, there will be two new players introduced into the game, on turn 40 specifically. I'll put up the two characters available after the next turn. No claiming spots now I'm afraid.

Anyways, related to that, there will of course need to be some new professions for the new characters to have, and coming up with a few is this turns challenge.
So the challenge is to post professions of any sort, really. Keep in mind that it's the year 2021. If you want, you could also include one positive and one negative skill that they could start with.
If I end up using the profession that you came up with, you get a +2 bonus to absolutely anything.

Title: Re: Race to the Finish! Turn 38: Bodily harm extravanganza!
Post by: AussieGuy on May 07, 2009, 12:29:17 am
I heal myself with my mind.


Profession: Space captain
+1 to all leadership rolls
-1 Mind powers
Title: Re: Race to the Finish! Turn 38: Bodily harm extravanganza!
Post by: Emperor_Jonathan on May 07, 2009, 01:10:05 am
Ignore the pain and help Siquo.
Title: Re: Race to the Finish! Turn 38: Bodily harm extravanganza!
Post by: Siquo on May 07, 2009, 02:55:26 am
If wall is still there, destroy toy mouse.

If wall opens, go through it, and wall-run forward!
Title: Re: Race to the Finish! Turn 38: Bodily harm extravanganza!
Post by: Vlynndar on May 07, 2009, 03:49:32 am
Two new players? Nice!
Title: Re: Race to the Finish! Turn 38: Bodily harm extravanganza!
Post by: Katsuun on May 07, 2009, 06:22:19 am
I will take the sentry gun from where it is and KEEP ROLLING.

Profession:Splicer

Equipment:DNA Syringe (+1 to rolls to alter self, -1 to atatck rolls)

Abilities:Alter Self (Attempt to give self temporary bonus on a type of roll)
Unstable DNA (+1 to all damage taken)

Title: Re: Race to the Finish! Turn 38: Bodily harm extravanganza!
Post by: Shoruke on May 07, 2009, 03:12:20 pm
Guess I'm gonna just keep running forward, hoping like hell to reach that wall at 600m and help the others with it. If the globebot is still able to hear and react to my commands, I'll order it to beat the 80's bot up.


Profession: Military Guard.
(he used to be the guy who guarded the gate to a military base, but... yeah... stuff)

Super fit: All the army training has paid off, and he gets +1 to movement.
Brainwashed: The army's desensitization program has taken its toll and prevents people from thinking creatively, -1 to thinking/puzzle rolls.
Title: Race to the Finish! Turn 39: Two new challengers approach!
Post by: R1ck on May 07, 2009, 07:33:42 pm
Aussie got lucky this turn... Get your mind out of the gutter, I meant dice rolls wise.

I heal myself with my mind.
You try to heal yourself from within your dream. You focus your thoughts for this difficult attempt…|You mind is supercharged with potent mental energies! You try to heal your entire body using this energy! |From within your dream, you feel the energy healing your body. You feel like most of your body was healed, but not everything could be fixed, there was only so much energy to go around. You slip deeper into unconsciousness from the supreme mental effort.

I will take the sentry gun from where it is and KEEP ROLLING.
You try to just keep on rolling along. |You decide not to jump up on the barrel this time, you just roll it quickly along with you. You get to 550m in good time.

Guess I'm gonna just keep running forward, hoping like hell to reach that wall at 600m and help the others with it. If the globebot is still able to hear and react to my commands, I'll order it to beat the 80's bot up.
 
You order the killer globe bot to switch targets to the 80’s bot who railed on you previously. Then you just keep on going. |You walk a bit quickly up to 560m.

Ignore the pain and help Siquo.
|The pain emanating from your foot dulls a little bit. You try to attack the killer mech rat that attacked Siquo. |You hobble over to the rat, and attack with your pitchfork. You hit the rat right in the back right leg.| |Your powerful hit completely destroys the mech’s back end, and the rat crawls around a bit before it dies from the injury.

If wall is still there, destroy toy mouse.
You try to attack the red toy mouse who is rolling around. |As you draw your beamsword, it flies out of your hand! |It somehow turned itself on in midair, as it flew straight towards Emperor! |The blade catches Emperor in his right arm. | |Luckily, Emperor’s thick shirt withstands the nicking. Emperor glares at you.

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. Speedy(+1 to movement rolls). The swarm is carrying their broken nest.
|The wasps try to figure out how to operate the pressure plate so that they can get through the door. |The wasps come up with a brilliant idea: put the broken nest on the pressure plate! | They fly back to the nest, then pick it up. |The wasps easily pick it up when they work together. Every one of the wasps are concentrating on carrying the nest.

Killer Earth Robot: At 450m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
The killer earth bot hears Shoruke’s orders, so he attacks the unsuspecting 80’s bot. |He hits the bot straight on like a freight train but |the 80’s bot is only thrown forward. The 80’s bot gets up, dusts himself off, and prepares for robocide.

80’s Bot: At 450m. Possesses a metal fro, rollerskates(+1 to movement rolls), a sun monocle(+1 to speaking in a german or british accent), and a combat yo-yo(+1 to critical). Most of his face is a huge dent. (-1 to accuracy) Caught it yo-you string(must roll to escape).
Super ninja yo-yo attack go now! |The 80’s bot can hardly see, so he just gets the yo-yo wrapped up on himself. He struggles to get free from the super silk fibre string.

Stunning Sword Sentry Gun: At 550m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
Shoruke is in range, but the sentry gun of course doesn’t attack him.

***: The something on top of the wall rotates 90 degrees, and reveals itself to be a ladder. The ladder falls down on a hinge to the base of the wall. |The ladder is falling straight towards the large mechanical rat!  |The rat barely dodges out of the way. The ladder can be used to get over the wall.

Medical Clinic Staff: In the medical clinic.
A nurse notices that the sleeping Aussie somehow looks much better, so the doctor takes another look at him. A few tests reveal the over 80% of the broken bones and injuries that Aussie had healed themselves, and that no serious operation is needed any longer. The new estimate for the release of Aussie is two turns.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

I'm going to have to post the new player profiles in a little bit. Although there's only two player slots open, there will be more than 2 characters to choose from.
Title: Re: Race to the Finish! Turn 39: Two new challengers approach!
Post by: R1ck on May 07, 2009, 07:51:33 pm
Alright, signups begin at exactly 11:17(forum time of course)

Now...it's spoilered info time again!

Spoiler: Balancing (click to show/hide)

Spoiler: Available Characters (click to show/hide)

I guess Shoruke, Aussie and Katsuun win the +2 bonus to anything bonus. However, since I'm in such a good mood, anybody other than them would clucks like a chicken gets a +1 bonus to anything. This includes anyone who signs up.
Title: Re: Race to the Finish! Turn 39: Two new challengers approach!
Post by: Shoruke on May 07, 2009, 09:36:46 pm
Disregarding the incoming stats for the new people, I'm going to steal Siquo's treasure bonus and keep walking forward. I'll just leave the globebot to deal with the 80's bot.
Title: Re: Race to the Finish! Turn 39: Two new challengers approach!
Post by: Emperor_Jonathan on May 08, 2009, 12:06:34 am
CLIMB UP THE LADDER GO GO, KEEP GOING FORWARD!

and wtf siquo, you bitch
Title: Re: Race to the Finish! Turn 39: Two new challengers approach!
Post by: Vlynndar on May 08, 2009, 03:24:11 am
I have no idea when 11:17 forum time is, but if you consider this to be posted at 11:18, that would be nice.

Of course, if I get to pick a character, I'm going to be an astronaut! What little boy wouldn't want that?

Also, bok bok bok cluck?
Title: Re: Race to the Finish! Turn 39: Two new challengers approach!
Post by: AussieGuy on May 08, 2009, 04:26:14 am
I try to wake up
Title: Re: Race to the Finish! Turn 39: Two new challengers approach!
Post by: Siquo on May 08, 2009, 05:12:09 am
Sorry... I... I didn't mean to...

Pick up beamsword, get up on the ladder and go FORWARD!
Title: Re: Race to the Finish! Turn 39: Two new challengers approach!
Post by: Vlynndar on May 08, 2009, 05:22:30 am
Reading over the thread again, I decided to try the wikilinking challenge as well ;D

I managed 3 clicks.

Spoiler (click to show/hide)
Title: Re: Race to the Finish! Turn 39: Two new challengers approach!
Post by: Katsuun on May 08, 2009, 06:12:06 am
KEEP ROLLIN.
Title: Race to the Finish! Turn 39b: One spot open now!
Post by: R1ck on May 08, 2009, 05:18:49 pm
Ah, excellent, another suckerPlayer. I'll change this post into a semi-replica of my last post, then I'll change the title of the thread. That oughta get another person to join pretty quick. After that happens I'll put up another turn.

One spot open now! Become a contestant in a sexy, action-filled, exciting game show set in the future!

Spoiler: Balancing (click to show/hide)

Spoiler: Available Characters (click to show/hide)

Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: Shoruke on May 08, 2009, 06:31:01 pm
One spot open now! Become a contestant in a sexy, action-filled, exciting game show set in the future!

The 'sexy' part is all me. Nothing says hotness quite like a cybertronic security officer.
Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: serephe on May 09, 2009, 01:36:35 am
Hi :)

If there is still a spot open I would like to play.

1. Dave Abasia - DNA Scientist    sounds good to me.
Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: Vlynndar on May 09, 2009, 02:53:44 am
Hi :)

If there is still a spot open I would like to play.

1. Dave Abasia - DNA Scientist    sounds good to me.

Together, we will perform ROCKET SURGERY!
Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: serephe on May 09, 2009, 03:42:25 am
you want me to make you into a rocket?  ???
Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: Vlynndar on May 09, 2009, 03:36:44 pm
Well, I meant combining your brain surgery with my rocket science, but thatand a cat is fine too!

I'm fine with you turning me into a rocket man =D
Spoiler (click to show/hide)
Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: AussieGuy on May 14, 2009, 01:35:12 am
Yep.....
Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: AussieGuy on May 18, 2009, 01:11:04 am
what happend?
Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: Siquo on May 18, 2009, 03:40:08 am
Yeah, this used to be the fastest game on the forum!?

DON'T GO TO THE LIGHT, RTTF! COME BACK!
Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: Vlynndar on May 18, 2009, 04:12:52 am
RTTF?  Is that a cross between R1ck and PTTG?
Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: Siquo on May 18, 2009, 04:16:32 am
Race To The Finish...
Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: Vlynndar on May 18, 2009, 05:52:28 am
'S what I said.

Seriously: D'oh.

And yes: Go back to the darkness whence you came!
Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: Siquo on May 18, 2009, 06:26:13 am
Sarcasm detection module: failure.

Still... Live, in the name of Toady and all that is holy, LIVE!
Title: Re: Race to the Finish! Turn 39b: One spot open now!
Post by: Shoruke on May 20, 2009, 04:21:17 pm
So help me R1ck update! Or I'll- I'll...

Hey now wait. What DO you threaten a dying forumgoer with?

I'LL KILL MYSELF, FOLLOW YOU TO WHEREVER YOUR SOUL ENDS UP, AND SMACK YA ONE!
Title: Race to the Finish! Turn 39c: It's Alive!
Post by: R1ck on May 22, 2009, 10:33:16 pm
Don't ya guys worry now, I'm alive! I'm sorry about the whole lengthy hiatus thing, hopefully I won't pull another one before the game ends.

Turn 40 is coming, complete with the introduction of Vlynndar Rickets and Serephe Abasia.
Title: Race to the Finish! Turn 40: Introducing...
Post by: R1ck on May 23, 2009, 12:04:38 am
Turn 40. I hope you're happy now. I know I am.
KEEP ROLLIN.
|You are about to keep rolling along with your barrel when a door in the wall suddenly opens, and |A well dressed butler bot carrying a staff with a orb on top of it walks through the door. “Here you are sir.” It says as it hands you the staff. It then walks away. You realize that you can’t carry all the stuff you have now, you just don’t have enough hands. The advanced medkit is currently on the ground, since you put it down to take the staff.

Disregarding the incoming stats for the new people, I'm going to steal Siquo's treasure bonus and keep walking forward. I'll just leave the globebot to deal with the 80's bot.
Yoink! You steal Siquos +1 to a treasure roll bonus!
You keep walking forward. |You’re a bit tired from your fast walking before, you so don’t go very fast this time around. You got to 570m.

CLIMB UP THE LADDER GO GO, KEEP GOING FORWARD!

and wtf siquo, you bitch
You try to climb up on the lowered ladder. |You start climbing, and you get three quarters of the way to the top.

Sorry... I... I didn't mean to...

Pick up beamsword, get up on the ladder and go FORWARD!
You pick up the hapless beamsword, then you start climbing the ladder after Emperor. |You feel that you simply must get to the top first, so you speed climb, and try to pass Emperor on the ladder. |You couldn’t quite figure out a way to do it without falling, so you decide not to try.

I try to wake up
You try to wake up from your deep unconciousness. |You cause yourself be a little more awake, but waking up fully will take a little more effort.(e.g. a roll[with no penalties though])

WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). Simply Decimated(-1 to accuracy and damage and some other rolls), Dazed(Must roll to become undazed)
The wasps try to fly back to 200m with their nest in hand. On the count of 3 they will start moving. One…Two…|Wait, where’s that mysterious smoke coming from? When the mysterious smoke clears, the wasps see |A steel slime blocking the way ahead. It looks pretty tough, and hostile to the wasps.

Steel Slime: At 150m. Enemies get -1 to damage and critical against it.
The steel slime attacks the waspswarm with a jump attack. |It hits the wasps and the nest they are carrying dead on with the attack. | |The slime hits like a freight train at full speed, and the wasps are destroyed by the dozens! Even the still living wasps are knocked to the ground and dazed by the impact. The nest is also smashed into a million little pieces.

Killer Earth Robot: At 450m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
The killer earth bot attacks the entangled 80’s bot. |The killer earth bots rolling attack wasn’t very well aimed, it was only a glancing blow. The blow glanced off the 80’s bot’s left leg but | | |the leg was completely torn off from the hit! The 80’s bot falls over, and he does so in such a uncool way that he perishes from the impact with the floor.

Stunning Sword Sentry Gun: At 550m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
“Yawn” Thinks the gun. It wishes to kill something.

***: The ladder that Emperor and Siquo are on is slowly raised to a horizontal position by machinery, then it swivels 90 degrees quickly to be completely on top of the wall again. Since Siquo and Emperor were far away from the fast moving base, they held on easily. They can both see a soft mat on the far side of the wall to fall on to safely.
Gee, I hope that made sense to you...

Medical Clinic Staff: In the medical clinic.
The staff try to fix up Aussie’s minor injuries that were left over from his self healing. |They fixed him to full health again, but he’s still asleep, and they’re not going to discharge him until he wakes up.

INTRO TIME!!!
Suddenly everyone’s earphones activate, and you hear the live show’s audio feed coming through.
“Ladies and gentlemen, the online votes have are been tallied, and the result is that absolutely everyone supports the introduction of two new players to the show’s already exciting and dynamic cast!” The announcer shouts cheerfully. You can only imagine his hand gestures and such. He continues. “So, say hello to two people with funny names, but great potential: Vlynndar Rickets and Serephe Abasia!”
Vlynndar and Serephe step out through a door at | |520m, and wave to the many flying cameras that clutter the sky like mosquitoes. Home audiences around the world at thrilled at these exciting new additions to the show.

Item and skill rolls:
Vlynndar: 2,1. 3,2 | 1,5. 5,3
Serephe:  1,4. 3,6 | 1,2. 5,2

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

I suppose it is time for yet another challenge. A movie question this is:
What movie's title could be translated to "Searching for nobody"?
The first person to post the answer will be PM'd info on the nature of the final challenge at the very end of the hallway.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: Emperor_Jonathan on May 23, 2009, 12:26:43 am
Jump onto the mat and keep runing.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: Little on May 23, 2009, 12:36:21 am
I want in!

Stick me with a random character.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: Siquo on May 23, 2009, 03:50:43 am
Jump on the mat, and wallrun forward! Steal back my bonus that I was using and use it again for the first treasure roll that comes on my path. Also, flip a finger at Shoruke even though she can't see me.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: Vlynndar on May 23, 2009, 06:39:19 am
Whoo!

I do a victory dance for the viewers at home.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: R1ck on May 23, 2009, 09:04:14 am
I want in!

Stick me with a random character.
Sorry, all the open spots have been filled. I don't want this game to have tons and tons of people, it would be hard to sort out, and the turns would take forever to do.

Jump on the mat, and wallrun forward! Steal back my bonus that I was using and use it again for the first treasure roll that comes on my path. Also, flip a finger at Shoruke even though she can't see me.
Shoruke stole your bonus using a stealing bonus of his own. Unless you somehow get one of those, getting that treasure bonus back is impossible.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: Siquo on May 23, 2009, 12:00:06 pm
Impossible?!? Let me call my good friend the producer, he will... oh damn, already used that.  ;)
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: serephe on May 23, 2009, 03:41:49 pm
I search for cats.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: Vlynndar on May 23, 2009, 05:04:16 pm
I search for cats.

...What are you going to do with cats?
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: Katsuun on May 24, 2009, 08:40:49 am
I'll drop the needle and pick up my medkit.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: R1ck on May 24, 2009, 07:03:14 pm
I'll drop the needle and pick up my medkit.
Uh, I imagine that you're just carrying the needle in your pocket, it's not taking up any hand space. And picking up or dropping items is a free action, so you could keep barrel rolling as well as reorganizing your stuff.

I wonder where Aussieguy and Shoruke could be? Perhaps they don't know that this is back up and running again? In any case, I'll give them until tomorrow to post some actions.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: serephe on May 24, 2009, 07:11:27 pm
Maybe they're scared of what I'm preparing to unleash.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: Katsuun on May 25, 2009, 03:15:39 pm
Wait, what would I be holding then?
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: R1ck on May 25, 2009, 05:59:16 pm
Wait, what would I be holding then?
Hmmm... I guess now that I think about you can carry both the med kit and the staff. You could have the silver shield on your right arm, carry the staff in your right hand, have the guitar around your neck, carry the med kit in your left hand, and carry the needle in your pocket. It probably wouldn't work in real life, but I guess I'll let it work here.

In other news, who thinks that I should open up a can of THE ACTION POSTING RULE on Shoruke and Aussie? If three people(players or otherwise) say I should, then as soon as the third person agrees, anyone can post an action for them to do. Otherwise, I'll just invoke the rule tomorrow.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: Shoruke on May 25, 2009, 10:06:24 pm
Whewf, I'm in time.

...Keep running forward. Yeaaaah. And I command the globebot to try and catch up to me.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: AussieGuy on May 26, 2009, 01:10:57 am
WOOO! this is back. I wake up.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: Siquo on May 26, 2009, 02:44:02 am
"Thanks for staying with us during the messages of our sponsors, people! All our contestants are anxious to get going, so let's see how much more pain and humiliation they can endure! Don't forget to vote for your favourite contestant, just call the number below!"
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: Katsuun on May 26, 2009, 06:23:02 am
In that case pick up the med kit and KEEP ROLLING.
Title: Re: Race to the Finish! Turn 40: Introducing...
Post by: R1ck on May 26, 2009, 04:21:58 pm
Ah, finally, everyone's posted an action. Excellent. Turn 41 is coming right up!
Title: Race to the Finish! Turn 41: Boring turn is boring
Post by: R1ck on May 26, 2009, 05:22:13 pm
I might have made some errors in this one, so watch out!

I do a victory dance for the viewers at home.
You do a victory dance for all the people cheering you on around the world. |Your dance is filled with style and flair, and your fans across the planet and in space positively love it. You feel more experienced at dancing.

I search for cats.
|You try to find some cats for whatever reason. |During your search, you find a part of the wall that looks a little different. You lean in closer to look, and it flips upwards! |The flipping piece of metal hits you in the right hand, |but it only hurts for a second. |Three mechanical tentacles that end in spikes come slowly out of the wall, and they wave around a bit.

In that case pick up the med kit and KEEP ROLLING.
You pick up the med kit in your left hand, then you try to keep on moving with your sentry gun. …|The fact that your hands are full hinders your efforts, so you only go 10m. You’re now at 560m.

...Keep running forward. Yeaaaah. And I command the globebot to try and catch up to me.
You use the connection with your robot to tell it to come to you. You then keep on going. |Pretty quickly, you get to the steel wall at 600m. You see a red toy mouse rolling around, a small mechanical rat running around, and a large red button on the wall.

Jump onto the mat and keep runing.
You try to jump down onto the mat ahead of you. |Your broken right foot hinders you jump onto the mat a little, but it’s still quite a good jump. You land safely on the mat then get up.   

Jump on the mat, and wallrun forward! Steal back my bonus that I was using and use it again for the first treasure roll that comes on my path. Also, flip a finger at Shoruke even though she can't see me.
You try to imitate Emperor in his excellent jump. |Your jump is pitiful, and you don’t jump fall enough to land on the mat. You brace yourself for impact with the floor…|You land in a not too painful manner on the ground.

WOOO! this is back. I wake up.
You try to wake up from you light sleep. |Your body is still quite tired from your mental expenditure before, so you fail, and instead fall a little deeper into dreamworld.

Waspswarm:At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). Simply Decimated(-1 to accuracy and damage and some other rolls).
|The wasps shake themselves out of their stupor, then they decide what to do. |The wasps get the brilliant idea that they could lure the metal slime onto the pressure plate at 200m. |The wasps buzz past the slime, and continue on to 200m.

Steel Slime: At 150m. Enemies get -1 to damage and critical against it.
The slime jumps after the wasps. |He’s very fast for his weight, and so he soon catches up to the wasps at 200m.

Killer Earth Robot: At 450m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
The killer earth robot hears Shoruke’s command, and so rolls forward. |It’s still a bit tired from all the fighting, so it doesn’t go at it’s maximum speed. It got to 480m.

Stunning Sword Sentry Gun: At 550m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
ZZZ…

???: Five more mechanical tentacles come out of the wall, and then all eight work to get free and reveal that they all connected to a metallic squid. The squid stands on it’s tentacles, and observes Vlynndar and Serephe with it’s large red eyes.

Medical Clinic Staff: In the medical clinic.
The nurses watch Aussie carefully for any signs of wakefulness. They see none.

Spoiler: Statuses after turn (click to show/hide)
     
Spoiler: Points of Interest (click to show/hide)

Nobody's won the last challenge yet, so I'll give everyone a few clues.
1. The movie that I'm looking for is a animated movie, and a rather popular one at that.
2. Reading through the wikipedia article on "20,000 leagues under the sea" will almost certainly help you to come up with the answer.
Title: Re: Race to the Finish! Turn 41: Boring turn is boring
Post by: Katsuun on May 26, 2009, 05:29:14 pm
Just keep rolin', and rollin' and rollin'
Title: Re: Race to the Finish! Turn 41: Boring turn is boring
Post by: serephe on May 26, 2009, 06:07:49 pm
The funny looking cat (the squid) is useless to me, as it is mechanical. Not my specialty at all. I ignore it and attempt to move forward. I'm sure Vlynndar can entertain it with his dancing, anyway.
Title: Re: Race to the Finish! Turn 41: Boring turn is boring
Post by: Emperor_Jonathan on May 26, 2009, 07:13:20 pm
Heal foot. Then run forward.
Title: Re: Race to the Finish! Turn 41: Boring turn is boring
Post by: AussieGuy on May 27, 2009, 12:26:22 am
i try once again to wake up *yawn*
Title: Re: Race to the Finish! Turn 41: Boring turn is boring
Post by: Vlynndar on May 27, 2009, 01:48:27 am
Finding nemo. It was so obvious, even.
Title: Re: Race to the Finish! Turn 41: Boring turn is boring
Post by: Siquo on May 27, 2009, 01:49:57 am
Shit you ninja'd just before me!

AHwell, wallrun forward.
Title: Re: Race to the Finish! Turn 41: Boring turn is boring
Post by: Vlynndar on May 27, 2009, 03:48:18 am
And as I don't want to give the impression that I edited the post to make it seem I answered much earlier, here's my action, in a separate post.

I will greet the squid as an old buddy of mine, having met in a bar on Jaglan Beta. I jest about him apparently not having lost a leg in Jaglan Beta. Maybe we could team up, for old times sake, y'know?
If he seems to try and kill me however... RUN. The right way! Follow Serephe! Unless Serephe runs the wrong way!
Title: Re: Race to the Finish! Turn 41: Boring turn is boring
Post by: R1ck on May 27, 2009, 07:45:56 pm
Finding nemo. It was so obvious, even.
If it was so obvious, why didn't you get it when the challenge was first issued?  ;)

Shoruke is MIA. I'll decide his fate the RTD way, through a dice roll! |Well, he got lucky this time. I guess I can wait...
Title: Re: Race to the Finish! Turn 41: Boring turn is boring
Post by: serephe on May 27, 2009, 08:31:46 pm
6? Doesn't that mean you'll wait... but never stop waiting? :o
Title: Re: Race to the Finish! Turn 41: Boring turn is boring
Post by: Vlynndar on May 28, 2009, 03:31:01 am
Finding nemo. It was so obvious, even.
If it was so obvious, why didn't you get it when the challenge was first issued?  ;)

Ah, only obvious when you know the answer. Now one wonders 'how could I have been so stupid'.
Title: Re: Race to the Finish! Turn 41: Boring turn is boring
Post by: Shoruke on May 29, 2009, 04:13:10 pm
(plz o plz Ceiling Cat, let me be on time)

With great aplomb, I push the big red button, and if it says "That was easy!" so help me I'll break it.
Title: Race to the Finish! Turn 42: When Squids Attack!
Post by: R1ck on May 30, 2009, 10:34:22 am
Sorry about the delay, I had homework.

The funny looking cat (the squid) is useless to me, as it is mechanical. Not my specialty at all. I ignore it and attempt to move forward. I'm sure Vlynndar can entertain it with his dancing, anyway.
|You say to the mechanical squid; “You are not a cat!” Then you try to get moving. |You quickly accelerate up to a sprint and by the time you get all the way to 600m, you’re quite out of breath. |A few seconds after you arrive at 600m, a loud siren blares, and you cover your ears to avoid going deaf. After the siren stops after a minute, you look for why the siren went off, and you find a plastic box with a lid. You open the box to find |a smaller box with three vials in it; a vial with green liquid, a vial with orange liquid, and a vial with purple liquid. You figure that the vials could fit in your chemical gun, but you have no idea what they are.

I will greet the squid as an old buddy of mine, having met in a bar on Jaglan Beta. I jest about him apparently not having lost a leg in Jaglan Beta. Maybe we could team up, for old times sake, y'know?
If he seems to try and kill me however... RUN. The right way! Follow Serephe! Unless Serephe runs the wrong way!
You try to convince the squid that you’ve met him on a far away space station before. |The squid is angered by your transparent lie, and it prepares to attack you with full force!

Just keep rolin', and rollin' and rollin'
|You keep rolling your barrel along. You’re now at 590m.

With great aplomb, I push the big red button, and if it says "That was easy!" so help me I'll break it.
You press the red button. |You don’t hear “That was easy!”, but you do hear a ribbit behind you. You see a red mechanical frog jumping around.

Heal foot. Then run forward.
You try to heal up your broken foot. |You hooked up a system with your rope that will keep you from experiencing too much pain from the foot. It’s not very sturdy though. (Any time you use it, there’s a ½ chance of it breaking)

AHwell, wallrun forward.
|You just can't get a good start, so you just walk along the ground instead. You get to 620m.

i try once again to wake up *yawn*
You try to wake up once more. |You’re back in a state of light sleep again.

Waspswarm:At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). Simply Decimated(-1 to accuracy and damage and some other rolls).
The wasps try to lure the steel slime onto the pressure plate. |The wasps cause the steel slime to jump attack, and it jumps on the pressure plate perfectly. The door opens, and the waspswarm zooms through it. The steel slime jumps at them again, but it slams against the rapidly closing door. The wasps celebrate escaping such a dangerous situation.

Steel Slime: At 150m. Enemies get -1 to damage and critical against it.
Whatever the steel slime does from here on out is irrelevant, since he’s trapped behind the door, and he’s not smart enough to get out.

Killer Earth Robot: At 450m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
It just keeps on going forward. | The earth bot gets to 520m.

Stunning Sword Sentry Gun: At 550m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
The sentry gun debates whether or not to attack serephe. |It decides not to this time.

Mechanical Squid: Gets 2 attacks per turn. Enemies get -1 to damage against it.
The mechanical squid attacks Vlynndar with a multi tentacle attack. |The squid hits Vlynndar in the chest, | but not very hard at all. The squid decides to not attack again this turn, it just watches Vlynndar carefully.

Medical Clinic Staff: In the medical clinic.
The staff attend to the other patients in the clinic. Aussie isn’t even being watched carefully any more.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

This time around, it's a team challenge! The teams are:
Team Alpha: Serephe, Vlynndar, Katsuun
Team Beta: Shoruke, Emperor, Siquo
Aussieguy gets to choose what team he's on. (But he must choose before the next turn is posted)
The challenge is to find any sort of reference to anything in the turns. The players on the team that points out the most references get 2 +1 bonuses to anything each.  Good luck searching!
Title: Re: Race to the Finish! Turn 42: When Squids Attack!
Post by: Katsuun on May 30, 2009, 11:22:38 am
I KEEP ROLLING.
Title: Re: Race to the Finish! Turn 42: When Squids Attack!
Post by: serephe on May 30, 2009, 04:14:25 pm
Hooray! I escaped the funny looking mechanical non-cat and found treasure. I'm obviously good at this.

I attempt to inject myself with purple.


I see no way this could end badly!


I have learned not to make turns while drinking slightly and taking pain medication.

If I'm able to change my turn, I pick up the red mechanical rat.
Title: Re: Race to the Finish! Turn 42: When Squids Attack!
Post by: Emperor_Jonathan on May 30, 2009, 06:11:19 pm
Okay, RUN FORWARD
Title: Re: Race to the Finish! Turn 42: When Squids Attack!
Post by: AussieGuy on May 30, 2009, 09:28:20 pm
I shall roll to see which team i'm in. 1-3 alpha, 4-6 beta. *rolls* 3!!! I'm in team alpha.

Danm it being in the medical clinic. I tell my wasps to get ready for me as I wake up and finally get out of this place!!!
Title: Re: Race to the Finish! Turn 42: When Squids Attack!
Post by: Siquo on June 01, 2009, 04:08:15 am
Wall-run forward!

References:
Jaglan Beta - Hitchhiker's guide
Title: Re: Race to the Finish! Turn 42: When Squids Attack!
Post by: Vlynndar on June 01, 2009, 05:52:51 am
'Course. Turn 42 without any tHHGttG reference? Impossible. Well. Highly improbable.

RUN LIKE HELL. While shouting that "I'll see you around, old buddy! Gotta run!"
Title: Re: Race to the Finish! Turn 42: When Squids Attack!
Post by: R1ck on June 01, 2009, 06:59:21 pm
References:
Jaglan Beta - Hitchhiker's guide
I suppose that's one point for team Beta, although I wasn't the one who wrote that, Vlynndar was.
The score is now:
Alpha: 0
Beta: 1
The challenge will run until the total number of points equals 10. I'll have to think up something special in the case of a tie.
Title: Re: Race to the Finish! Turn 42: When Squids Attack!
Post by: Shoruke on June 01, 2009, 11:56:06 pm
The Steel Slime, I believe, is a Dragon Quest reference.

I'm going to... pick up the red rat and mouse. If I can get away with it, I'll also reprogram the frog.
Title: Re: Race to the Finish! Turn 42: When Squids Attack!
Post by: Siquo on June 02, 2009, 02:43:31 am
"The challenge is to find any sort of reference to anything in the turns. "
It was inside the turn-post :) (And isn't Jaglan Beta a moon, not a space station?)

And in that case another one seeped through:

Quote from:  Katsuun
Just keep rolin', and rollin' and rollin'
Rawhide Theme Song OR
Creedence Clearwater Revival - Proud Mary OR
Limp Bizkit - Rollin'
:)


Title: Re: Race to the Finish! Turn 42: When Squids Attack!
Post by: Vlynndar on June 02, 2009, 03:44:06 am
Naw. The Lazlar Lyricon custom crashed into a moon of Jaglan Beta. Y'know. Looks like a fish, moves like a fish, steers like a cow.

Also, let me just try and say: Barrel roll - Star Fox.
Title: Re: Race to the Finish! Turn 42: When Squids Attack!
Post by: R1ck on June 02, 2009, 03:57:34 pm
The Steel Slime, I believe, is a Dragon Quest reference.
Actually, I got the idea of the steel slime from the page metal slime on tvtropes. Sorry, no point for you!

"The challenge is to find any sort of reference to anything in the turns. "
It was inside the turn-post :) (And isn't Jaglan Beta a moon, not a space station?)

And in that case another one seeped through:

Quote from:  Katsuun
Just keep rolin', and rollin' and rollin'
Rawhide Theme Song OR
Creedence Clearwater Revival - Proud Mary OR
Limp Bizkit - Rollin'
:)
Sure, that'll be another point for team alpha, although from now on I won't accept player written references.

Naw. The Lazlar Lyricon custom crashed into a moon of Jaglan Beta. Y'know. Looks like a fish, moves like a fish, steers like a cow.

Also, let me just try and say: Barrel roll - Star Fox.
Yep, you got it! That was a good game.
The score is now:
Alpha: 1
Beta: 2
There's still a lot more references out there, so keep racking em up!

Turn 43 is coming soon!
Title: Re: Race to the Finish! Turn 42: When Squids Attack!
Post by: Vlynndar on June 02, 2009, 04:21:39 pm
Is the mechanical squid from les machines de l'ile? I do love those creations. And I doubt it, as you most likely didn't plan it, but now I'm just going to play the system and say that the turn number is a reference to tHHGttG.
Title: Race to the Finish! Turn 43: All odd things come in threes
Post by: R1ck on June 02, 2009, 11:25:31 pm
This was a very interesting turn, I think, mostly because of three sudden events occurring. And two of those events could prove very influential to the game.

RUN LIKE HELL. While shouting that "I'll see you around, old buddy! Gotta run!"
You try to run away from the cruel mechanical squid. |You speed away while yelling; “I’ll see you around, old buddy! Gotta run!” to the squid. You soon get to the high steel wall at 600m. You wonder what to do now.

I KEEP ROLLING.
|You’re about to keep rolling your barrel along when a black metal chest falls out of the ceiling right in front of you! The fall breaks the lock open, and you lift the lid to find… |about a thousand mechanical fleas. They all look at you with their beady red eyes, and you’re too terrified to react.

If I'm able to change my turn, I pick up the red mechanical rat.
|You try to catch the red mechanical rat. |You slip and fall after a few seconds of running. |You’re don’t even get a scrape from the landing, but your knee hurts quite a bit now. You sit for a while just cradling it.

I'm going to... pick up the red rat and mouse. If I can get away with it, I'll also reprogram the frog.
You decide to go after the |red toy mouse that’s rolling around. |You easily catch it, so you try to catch the red mechanical rat as well. |You catch the rat, | it doesn’t look like it’s going to bite you, at least not right now. Your hands are too full to go for the frog.

Okay, RUN FORWARD
You try to run forward using your new foot splint. |Just as you’re about to start moving, you hear a soft sound behind you, and you turn to see | a small opaque plastic box sitting next to the steel wall. You open the box. |You find a pair of Assassin 9000 shoes in the box. You figure that all the complex mechanisms and cushioning inside the shoes would prevent your broken foot from hurting if you wore them.

Wall-run forward!
You try to wall run once again. |You notice a mysterious black door on the wall, so you walk up to it cautiously and open it. |An incredibly bright light shines out from the open door, and you go blind!| You sense something of immense power before you, but you have no idea what it is since you’re blind. The bright light seems to have abated though, so your vision will return by next turn.

Danm it being in the medical clinic. I tell my wasps to get ready for me as I wake up and finally get out of this place!!!
You MM(Mental message) your wasps and tell them to prepare for your coming. You then try again to wake up. |Your attempt fails, but you’re still only in a light sleep. You feel cursed to this eternal sleep. Perhaps some mental powers are in order?

Waspswarm:At 210m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). Simply Decimated(-1 to accuracy and damage and some other rolls). Tired(-1 to movement rolls for one turn)
The wasps receive the MM from Aussie, and they hold a meeting to decide how best to prepare. |They figure that they will produce a revitalizing nectar for Aussie to drink. They search for some flowers to extract nectar from. |The wasps find no useful flowers nearby, and they only tired themselves out with the search.

Killer Earth Robot: At 580m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
|The killer earth bot rolls onward to 580m. It can sense that Shoruke is close.

Mechanical Fleas: At 590m. They get +1 to critical, accuracy, and movement rolls.
The mechanical fleas jump out at the shocked Katsuun! |They land on his chest, and start biting! ||All the little fangs leave Katsuun with a thousand little cuts in his chest which he's now bleeding out of, but the fangs don't go in very deep, and they don't suck too much blood.

Stunning Sword Sentry Gun: At 590m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
The sentry gun responses to the attack on Katsuun by firing a electrified sword at the fleas who remained in the wooden chest. |The sword hits the chest but ||the sword is so blunt that it doesn't go very far into the wood. |The electricity from the blade still hits all the fleas though, and they all get stunned. (For two turns). The fleas that were on Katsuun's chest fall to the ground. Katsuun gives a thumbs up to the sentry gun.

Mechanical Squid: At 600m. Gets 2 attacks per turn. Enemies get -1 to damage against it.
The mechanical squid runs after the fleeing Vlynndar. |It soon catches up to him at 600m using a unique running style. It looks upon all the people at 600m, and it decides that they should all be eliminated.

Medical Clinic Staff: In the medical clinic.
…They do nothing relevant to the plot of this RTD.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

Is the mechanical squid from les machines de l'ile? I do love those creations. And I doubt it, as you most likely didn't plan it, but now I'm just going to play the system and say that the turn number is a reference to tHHGttG.
Nope, and nope. The mechanical squid is from Earthbound, and the number 42 is just because it comes after the number 41. Go looking in past turns, why don't ya?
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Emperor_Jonathan on June 02, 2009, 11:37:44 pm
Wear shoes, run forward.

Is the bright shining light a reference to god?
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: serephe on June 03, 2009, 12:20:22 am
The funny looking metal not-cat again, huh. It seems it won't let me escape so easily.

I yell at the squid and try to disable(kill) it by kicking it in the head.

Actually, isn't a squid really just a big head with legs?
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Vlynndar on June 03, 2009, 01:49:36 am
Past turns? There are almost fifty of 'em! The list will be endless! For example, in turn three 'Forrest Gump' is an obvious one.

Do we really have go through all of them? It feeks like cheating just to skim all the pages and mention almost everything...
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Vlynndar on June 03, 2009, 01:51:47 am
"Oy, Serephe! No attacking my buddies!"

I then pick up the squid and slam it into the red button.

"Oops. That wasn't on purpose. How 'bout I buy ya a drink? Well. An oil. Anyway."
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Siquo on June 03, 2009, 04:02:24 am
Light at the end of the tunnel!

I go into the light through the black door, see what's there. (With treasure rolls like that it should be SOMETHING!)

The black door is a reference to the obelisk from 2001  :P
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Katsuun on June 03, 2009, 06:12:45 am
I ACTIVATE MAH SENTRY GUN TO FIRE UPON THE FLEAS.
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Shoruke on June 03, 2009, 04:31:49 pm
*Checks page 22 for how to get over the wall*

"Huh. I'm having an out-of-body epiphany." And then I proceed to slam both of the rats I'm holding against the wall repeatedly to kill them. Hopefully at least one of them dies, and if so I'll just make my pleasant way over.
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: R1ck on June 03, 2009, 07:45:03 pm
More challenge update time!
Is the bright shining light a reference to god?
Nope. It's a just a reference to powerful artifacts in various games and movies being shiny and such.

The black door is a reference to the obelisk from 2001  :P
No, it's just black because black is cool.

Past turns? There are almost fifty of 'em! The list will be endless! For example, in turn three 'Forrest Gump' is an obvious one.
That's another point for team alpha! The score is now tied at 2 each. It's perfectly legit to just go through the turns one by one to find the references.

We're missing Aussie, but I'm sure he'll post an action pretty soon.
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Siquo on June 04, 2009, 02:54:09 am
Pfft.

Quote
The 80’s bot’s face is completely messed up, it’s sunglasses are broken, and only one of it’s eyes work anymore. You feel that the only reason it survived at all is because it’s just so cool.

If that ain't Terminator then I don't know what is.
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Vlynndar on June 04, 2009, 04:34:32 am
Quote from:  Turn 14
You once again attempt to swing from the cameras like tarzan.
Tarzan.
Quote from:  Turn 17
you access the internet through Blazefox.
Firefox.
Quote from:  Turn 26
You fall into a strange world of shadows, a world of pure darkness where monsters roam black hills and tulgey forests.
Jabberwocky. Tulgey forests?

Then there are the tf2ish sentry gun and some other references not by you.

Feels weird doing this.
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Siquo on June 04, 2009, 05:13:04 am
Oh!

My beamsword: Star Wars

The Water of Demons: DF

Shoruke's toolhands: Inspector Gadget.

Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: R1ck on June 04, 2009, 02:54:19 pm
Quote
The 80’s bot’s face is completely messed up, it’s sunglasses are broken, and only one of it’s eyes work anymore. You feel that the only reason it survived at all is because it’s just so cool.

If that ain't Terminator then I don't know what is.
Sorry, no point.

Quote from:  Turn 14
You once again attempt to swing from the cameras like tarzan.
Tarzan.
Quote from:  Turn 17
you access the internet through Blazefox.
Firefox.
Quote from:  Turn 26
You fall into a strange world of shadows, a world of pure darkness where monsters roam black hills and tulgey forests.
Jabberwocky. Tulgey forests?

Then there are the tf2ish sentry gun and some other references not by you.

Feels weird doing this.
That will be three points for team alpha.

Oh!

My beamsword: Star Wars

The Water of Demons: DF

Shoruke's toolhands: Inspector Gadget.
That will be three points for team beta.

Good going you guys, you managed to tie the game at 5 each! I'll now accept ideas for a tiebreaker challenge, one in which all of the players must participate in order for their team to win. Also, I'm changing the bonus to 1 +2 bonus to anything for everyone on the winning team. It's more fun.

Aussieguy, where art thou?
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Shoruke on June 04, 2009, 05:37:10 pm
Spoiler (click to show/hide)

TVtropes.org got the metal slime reference from Dragon Quest. I WANT MY POINT DAMMIT!

Page 2: "a door in the wall appears and a rabid cat robot jumps out!"
ADOM reference to the rabid dog.

Turn 3: "Inside, you find a glowing green orb of some sort."
Kingdom Hearts: Chain of Memories. You pick up experience crystals that the enemies drop.
Or, if not, it's an FF7 reference to materia.

Turn 4: "You open it, and find a beam sword inside!"
Super Smash Bros. The beam sword, duh.

Turn 4: "The orc is hit in the head!"
That sounds a LOT like DF adventure mode...
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: R1ck on June 04, 2009, 06:39:37 pm
Yo, Shoruke, didn't you read my last post? The score is tied, and the only thing that can break the tie now is an epic tiebreaker challenge. Nonetheless, I will address your attempts to find references.

Spoiler (click to show/hide)

TVtropes.org got the metal slime reference from Dragon Quest. I WANT MY POINT DAMMIT!
The slime is the steel slime, not the metal slime. Besides, the references don't count if I didn't I do it on purpose. But since I'm in a good mood, I'll give you your point. The score is now:
Team Alpha: 5 points
Team Beta: 5 points
Shoruke: 1 point
Page 2: "a door in the wall appears and a rabid cat robot jumps out!"
ADOM reference to the rabid dog.
It's not a reference to ADOM, though that is a good game.

Turn 3: "Inside, you find a glowing green orb of some sort."
Kingdom Hearts: Chain of Memories. You pick up experience crystals that the enemies drop.
Or, if not, it's an FF7 reference to materia.
No, skill spheres are of my own invention.

Turn 4: "You open it, and find a beam sword inside!"
Super Smash Bros. The beam sword, duh.
Yes, that was an obvious reference, huh?


Turn 4: "The orc is hit in the head!"
That sounds a LOT like DF adventure mode...
Yeah, I think I was thinking something along those lines...

Good work everyone finding all those references, now go out a brainstorm up an appropriate tiebreaker!
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Shoruke on June 04, 2009, 10:33:25 pm
Musical Challenge? Post some really, REALLY obscure music and see which team can guess the band/compeser/singer/whatever correctly the most times.
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Siquo on June 05, 2009, 02:51:42 am
I liked the drawing-contest. It adds to the atmosphere of the game.
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Vlynndar on June 05, 2009, 07:43:34 am
I'd like some drawing too, it seemed fun the last time I looked at it.
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Emperor_Jonathan on June 05, 2009, 07:50:07 am
What about using ASCIIDraw?
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: R1ck on June 07, 2009, 09:58:28 am
I've decided that the tiebreaker challenge will be a musical/drawing challenge, and I'll put it up at the end of the next turn post.

We're still waiting for Aussieguy, but I sent him a PM reminding him to post an action.
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: zchris13 on June 07, 2009, 10:01:55 am
So,
Team alpha: 5
Team Beta: 5
shoruke: 5

What a tie!
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Shoruke on June 07, 2009, 03:58:33 pm
Ackshyully I'm on team Beta. Which makes us the first team to 10 points, which was the original goal for the challenge I believe.

So haven't we won?
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: R1ck on June 07, 2009, 06:43:09 pm
Ackshyully I'm on team Beta. Which makes us the first team to 10 points, which was the original goal for the challenge I believe.

So haven't we won?
How many times do I have to tell you no? The game ended when the total number of points equaled 10, which was before you posted your findings. I have the tiebreaker game all figured up out now, so just you wait now, ya hear?
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: AussieGuy on June 07, 2009, 06:59:52 pm
sorry i'm late,

I wake the hell up
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Shoruke on June 07, 2009, 08:47:51 pm
Ackshyully I'm on team Beta. Which makes us the first team to 10 points, which was the original goal for the challenge I believe.

So haven't we won?
How many times do I have to tell you no? The game ended when the total number of points equaled 10, which was before you posted your findings. I have the tiebreaker game all figured up out now, so just you wait now, ya hear?

Oh. The total. My bad. I thought it was 1st team to 10 points wins.

I'ma hush till the challenge and/or turn comes out now.
Title: Re: Race to the Finish! Turn 43: All odd things come in threes
Post by: Siquo on June 08, 2009, 03:40:32 am
I'm not! Turn! Now! Gimmegimmegimme!  ;)
Title: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: R1ck on June 08, 2009, 11:38:29 pm
Finally, a turn has arisen!

I ACTIVATE MAH SENTRY GUN TO FIRE UPON THE FLEAS.
|Your bleeding suddenly intensifies! You are now heavily bleeding!(-2 to bleeding roll). You command your sentry gun to keep firing upon the mechanical fleas. |Your command is so persuasive, the sentry gun will get +1 to accuracy this turn!

"Huh. I'm having an out-of-body epiphany." And then I proceed to slam both of the rats I'm holding against the wall repeatedly to kill them. Hopefully at least one of them dies, and if so I'll just make my pleasant way over.
You slam the mechanical the toy mouse against the wall! |Your strength is insufficient, but it’s still in your grasp at least. You try to smash the mechanical rat next. |Smmaaa….ssshhh! The rat is smashed into pieces!

The funny looking metal not-cat again, huh. It seems it won't let me escape so easily.

I yell at the squid and try to disable(kill) it by kicking it in the head.
 
|You yell at the non-cat, then you try to disable it by kicking it in the head. |You trip a little on your approach, but you don’t quite fall down.

I then pick up the squid and slam it into the red button.
 
You try to pick up the squid by one of it’s tentacles. |You get on good hold on you of the tentacles, but before you can do anything, the squid uses it’s massive strength you swing you into the wall. |You wisely let go while it was still swinging though, and you fly away, then land and roll away.

Wear shoes, run forward.
 
You put on the pair of Assassin 9000 shoes. They are extremely comfortable, and your foot feels good again. You try to run forward in your new shoes. | As your still stretching in preparation, you hear the plastic box close behind you again. You ponder at the strange occurrence, then you open the box again. | |You find a small mysterious flashlight which has a green light filter on it. It probably wouldn’t be very good at lighting up dark places.

I go into the light through the black door, see what's there. (With treasure rolls like that it should be SOMETHING!)
 
As soon as your vision starts to return, you look carefully at where the light was coming from. You find a green lava lamp, and you wonder at this weird finding. You feel some sort of great power exuding from it though.

I wake the hell up
You once again try to wake up from your slumber. |You finally get yourself out of dreamworld, and you get up feeling refreshed mentally from your long sleep.

Waspswarm:At 220m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). Simply Decimated(-1 to accuracy and damage and some other rolls).
The wasps try to figure out what they should do now. |The wasps decide to continue onwards, despite their tiredness. |They don’t get very far, only to 220m.

Killer Earth Robot: At 600m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
|The earthbot rolls forward at a great rate, but it still manages to stop itself from crashing into the wall at 600m. |The earthbot suddenly senses something beneath the floor, and it finds and opens up a well hidden hatch leading into a dark place. |A glass ball flies out of the hole, but it doesn’t break when it hits the ground. The ball is filled with a glowing indigo fluid.

Mechanical Fleas: At 590m. They get +1 to critical, accuracy, and movement rolls. Greatly Stunned(-1 to becoming unstunned for 2 turns), Stunned(For 4 turns)
The mechanical fleas try to become unstunned. |They can’t even move very well yet.

Stunning Sword Sentry Gun: At 590m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
The sentry gun fires another electrified sword at the mechanical fleas! |The sword strikes right in the midst of the helpless fleas, | | |and the razor sharp sword kills quite a few of the fleas. Most of them were spared though. |The sword sends out powerful electric shocks, and the fleas are greatly stunned. Unfortunately, Katsuun was also stunned(for 1 turn).

Mechanical Squid: At 600m. Gets 2 attacks per turn. Enemies get -1 to damage against it.
The squid attacks Serephe with a mad tentacle attack! |The squid misses by a bit with his attack because serephe dodged, so he attacks Vlynndar! |Vlynndar is hit in the left leg by a tentacle, |but he isn’t even bruised by the weak attack.

***: The ladder on top of the wall at 600m once again rotates, then falls down. |It's heading right for |Vlynndar! |It hits him right in the head, ||and he suddenly develops a splitting headache, then falls unconscious. He should be okay after a bit of rest though.

Medical Clinic Staff: In the medical clinic.
They will release Aussie at the beginning of next turn since he finally woke up.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

You know what, the game I've devised is so complex, I'm going to have to put the full rules and such in another post.
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Emperor_Jonathan on June 09, 2009, 12:31:51 am
Run forward, leave torch.
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: serephe on June 09, 2009, 12:50:20 am
Hmm... this non-cat is tricky. Vlynndar unconscious eh? Tempting, tempting, science to be done... I'd best not, until I start getting luckier with rolls I'd rather not do something that could horribly maim somebody. Instead...

CLIMB THE LADDER WITH ALL MY STRENGTH!

At least this can't go wrong.
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: AussieGuy on June 09, 2009, 02:23:35 am
finally out of this hellhole. I shout my victory with glee and see what the yellow orb is. (finally)
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Siquo on June 09, 2009, 03:34:39 am
Oooh Lavalamp!

Take it, read instructions, and wall-run forward! To The Finish!

(keep my eyes out for a power plug in the wall somewhere...)
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Vlynndar on June 09, 2009, 04:55:50 am
I shall ponder rocket surgery while I'm unconcious and will latch onto Serephe as the ladder is being climbed.

(if that for some reason counts as two actions, I'll only do the last)

And what? "Lady luck graces the turn"? I failed in what I was doing and got knocked unconcious by a ladder!
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: serephe on June 09, 2009, 05:02:33 am
I was going to genetically engineer you into a cat while you were unconscious, but that would be mean. :)
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Vlynndar on June 09, 2009, 05:08:30 am
Maybe we could combine my knowledge of rockets with your knowledge of genetics and the body to graft some kind of Rockect Assisted Personal Prosulsion Device. Or, something that makes me rocket jump. ;D

Oh! And I'm the one who knows the details for the last challenge, I might be persuaded to share some information. >: D
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Katsuun on June 09, 2009, 06:12:00 am
I flop like a fish. And attempt to recover from the stun.
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Vlynndar on June 09, 2009, 06:22:12 am
Katsuun used Splash! But nothing happens...
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Shoruke on June 09, 2009, 04:20:03 pm
I pick up the glass ball of indigo fluid, and climb over the ladder. I instruct my killer earth robot to follow me. Once I'm safely over the wall, I'll examine the glass ball and attempt to figure out what the hail it does.
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: R1ck on June 09, 2009, 05:22:00 pm
Alright, here's the rules for the epic tiebreaking challenge!


Understand? If you don't, just post your confusions here, and I'll try to make you unconfused.

I'll post the music for part one for team alpha either later today, or tomorrow.
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Siquo on June 09, 2009, 05:43:08 pm
Cool idea :)
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Katsuun on June 09, 2009, 06:34:11 pm
Everyone creates a picture, or one per group?
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: R1ck on June 09, 2009, 06:42:45 pm
It's one per group for part one of the challenge, and everyone on the team can create a picture in part two.

For part one, the teams will probably want to covene to come to a consensus on where the music plays, and who should create the drawing, and the discussion could either be done in this thread, or through PMs. It's very unlikely that anyone will be able to identify the impossible level music though, as the music source games will be extremely obscure.
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Shoruke on June 10, 2009, 03:36:09 pm
from -1 - 3 points

So that's from negative one, through to positive three, points? You can LOSE points by sucking?
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Siquo on June 11, 2009, 03:09:57 am
I think you just lost a point there  ;D
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: zchris13 on June 11, 2009, 08:41:03 pm
I don't understand it either.
EDIT: You can lose points.
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: serephe on June 11, 2009, 08:41:50 pm
I understand it completely. Just don't quiz me on it.
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Siquo on June 16, 2009, 04:19:19 am
Having a hard time finding the music?
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: Shoruke on June 16, 2009, 03:50:15 pm
Like me, R1ck is suffering from Finals Crunch Week, as I call it. Calculus and Chem 30 can do that to ANYONE.
Title: Re: Race to the Finish! Turn 44: Lady luck graces the turn
Post by: R1ck on June 16, 2009, 07:46:42 pm
Aye, what Shoruke speaks is the truth. The time of finals is upon me.

Having a hard time finding the music?
Nope, I have all the music I'll need right in my music file. I've got music from 13 video games, simpsons music, classical music, concert band and choir music, and exactly 1 non-simpsons, non-choir song that actually has lyrics. Yeah, I'm weird.

Finals are over on friday, so the first 4 songs of the tiebreaking challenge will probably be posted either on that day, or on Saturday. After the tiebreaking challenge is resolved, we can probably go back to 1 turn a day.
Title: Re: Race to the Finish! Stasis Mode
Post by: Vlynndar on June 17, 2009, 03:22:18 am
/me happily floats around in stasis, humming tunes.
Title: Re: Race to the Finish! Stasis Mode
Post by: Shoruke on June 17, 2009, 01:50:29 pm
staaaaaaaaaayyyysiiiissssssssssssssssss...

Suspended animation. As in, everything I say geeeeeeeetsss susssssspeeeenndeeed... aaaaand exteeeeendeeeedd...
Title: Re: Race to the Finish! Stasis Mode
Post by: Siquo on June 17, 2009, 04:25:27 pm
In stasis, noone can hear you scream...

(good luck with the finals, btw!)
Title: Re: Race to the Finish! Stasis Mode
Post by: Shoruke on June 17, 2009, 05:01:09 pm
Thanks, we could seriously use the luck for tomorrow.

CHEMISTRY SUCKS!
Title: Re: Race to the Finish! Stasis Mode
Post by: R1ck on June 20, 2009, 09:38:18 am
We're on the road again! So, these are the songs for part one for team alpha: Serephe, Vlynndar, Katsuun, and Aussieguy.
Remember, for each song the entire team gets to post 1 picture that depicts where the song plays in the game. Screenshots are not allowed, you have to make it yourself somehow, but collages(like made with clipart and stuff) I think I'll let by.
I've changed the number of points per picture in order to make part 1 and part 2 of the challenge worth roughly the same amount.
Easy: 3 points
Medium: 6 Points
Hard: 10 points
Impossible: 15 points
The pictures for round two will still be marked from negative 1 to 3 points.

Now, let's begin!

If team alpha doesn't get this one, I think I'll cry.
Easy Song (http://www.zshare.net/audio/61625974a649fd92/)

This one is a remix of the original song from the game, but don't be fooled! Just show where the original song played.
Medium Song (http://www.zshare.net/audio/61626272314f8753/)

The game that this song belongs to this a bit more obscure. But remember, you have unlimited phone a friends. Get people you know to listen to it to see if they recognize it.
Hard Song (http://www.zshare.net/audio/6162646193e79f6f/)

This one is also a remix, of the main theme of the game it's from. A picture that shows anything from the game will be acceptable.
Impossible Song (http://www.zshare.net/audio/616265665138789a/)

Wow, it's psychedelic if you open all the songs on tabs at once. They don't really mesh very well together.
Title: Re: RTTF! - Tiebreaker Challenge Part 1, Team Alpha
Post by: Siquo on June 20, 2009, 12:27:49 pm
EHmmm... You did notice that the name of the game is in the page, right?
Title: Re: RTTF! - Tiebreaker Challenge Part 1, Team Alpha
Post by: R1ck on June 20, 2009, 01:03:14 pm
EHmmm... You did notice that the name of the game is in the page, right?
Nope. Alright, mulligan. I'll put up different songs that will be unnamed later today.
Title: Re: RTTF! - Tiebreaker Challenge Part 1, Team Alpha
Post by: R1ck on June 21, 2009, 10:45:47 pm
Okay, here's the songs, team alpha, for real this time!

Easy Song (http://www.zshare.net/audio/61694188736adc9c/)

Medium Song (http://www.zshare.net/download/616939620f27a881/)

Hard Song (http://www.zshare.net/audio/61694000b6edea49/)

Impossible Song (http://www.zshare.net/audio/61694026e8d03b8f/)

You have until this time tuesday to post the answer pictures, so get cracking!
Title: Re: RTTF! - Tiebreaker Challenge Part 1, Team Alpha
Post by: Shoruke on June 21, 2009, 11:49:19 pm
That was NOT an impossible song.

And the medium one is apparently read-protected by some kind of license or something like that, and I don't trust anything that says 'click here to download the license'.
Title: Re: RTTF! - Tiebreaker Challenge Part 1, Team Alpha
Post by: R1ck on June 22, 2009, 04:45:03 pm
That was NOT an impossible song.

And the medium one is apparently read-protected by some kind of license or something like that, and I don't trust anything that says 'click here to download the license'.
I guess the impossible song is a little easy, espicially since it says the name of the game in the music player program. One more try on that one, then.

As to the medium song, you have to download it, then play it. I'm not sure what you're talking about with the 'click here to download the license' though.   
Title: Re: RTTF! - Tiebreaker Challenge Part 1, Team Alpha
Post by: Shoruke on June 22, 2009, 11:40:11 pm
I did download it. And then windows media player was all like, "This song is protected by a somethingorother, and you need to download the license before you can play it."

Not that it matters, I'm on team Beta.
Title: Re: RTTF! - Tiebreaker Challenge Part 1, Team Alpha
Post by: AussieGuy on July 17, 2009, 07:51:59 pm
did this die?