"I can't do that, but I can kill the guy real fast for ya if you dress me in a child's skin and pretend to sell me to him. That'd be funny, wouldn't it, eh? 'Oh lookit this nice likkle kid ya selling me 'ere oh lordy its stabbing me oh it's not a kid at all how was I so fucking stupid blergh' and then I cut off his foot and use it as a lucky charm, how 'bout that?"
"I can't do that, but I can kill the guy real fast for ya if you dress me in a child's skin and pretend to sell me to him. That'd be funny, wouldn't it, eh? 'Oh lookit this nice likkle kid ya selling me 'ere oh lordy its stabbing me oh it's not a kid at all how was I so fucking stupid blergh' and then I cut off his foot and use it as a lucky charm, how 'bout that?"AHhahahahah. They always give me the interesting ones. Hah. If we can find a fresh corpse that no one wants, maybe. 'n there're some gangs might need a little pruning anyway, if 't comes to it. Probably get yelled at for it though.
Jabbering creative and morally bankrupt assassination methods.
"I might be able to, though I am going to seek out a sacrifice to my master quench his hunger and with luck gain a boon...who may I hunt for it?"When I give the word, you kill anyone in the room who isn't an Omega, right? Ya gots time after, yah cna d yer religious bit, mkay?
Learn who I can kill for a sacrifice, check over my stuff.
I'll take the beast I have the best weapon to support it in combat while avoiding injuryYer'r sposeta be bait! I mean ... hook. Whatever, I'll let you try it. Couldn't hurt to have it familiar with more than one voice, I s'pose.
Learn the beasts commands and stock up on treats for it. Start going through the commands with the beast to get it used to me
(what stats are used for control of the beast)
Regarding the guy trying to stuff me in a box:I have a feeling Bassoom is goin' regret this, sure like. N' not just the bad part o' town, nuther.
"Are you kiddling? I love finching, Pas'qet ramarks, as he lowers himself into the crate. Nestmother always was said Pas'qet, oh, he catch the best finches, he's'n the best finch hooker in all the caves, he would make of a great hook, yes, what a fine lad he is, you see these finch? What is on the finch? Just harbs, nestmother, basalt and st jay's joseph and morry's worrywart, your favorite. Iss really wight simplinistic, see, you have your finch and your harbs over a simmering hellfire, and you sprinkle on some- Pas'qet, yourself you insubberable bord, you pain nestmother with your bramblings on and bandyings about! So she would say. And I will say apologists, nestmother. Because I was am a good subjective and a good bird, and I listen of my netsmother,"
Regarding jabbering:"I can't do that, but I can kill the guy real fast for ya if you dress me in a child's skin and pretend to sell me to him. That'd be funny, wouldn't it, eh? 'Oh lookit this nice likkle kid ya selling me 'ere oh lordy its stabbing me oh it's not a kid at all how was I so fucking stupid blergh' and then I cut off his foot and use it as a lucky charm, how 'bout that?"
A nearby container coos in excitement. "Ooh! Ooh! This'n halve experience wearing childling skin! Iss like a second skin to Pas'qet! Pick me!"
As his bloodthirsty colleagues bustled about, Thrips just stared blankly about himself and wondered what he'd gotten himself into.You attempt to coil the rope and get it all knotted. Somehow you get your foot caught in it and fall over. And as a matter of comedic dictate, you have been selected as one of the Beast controllers. You there! Ya look slightly less insane than *shrug* Anyway, boy, let's see if the beast likes you. Bet ... could someone help this fella out of that rope? Come on, come meet Frederick.
Stare blankly about myself. Wonder what I've gotten myself into.
Coil up the rope I acquired, if it isn't already coiled. Sling it over my shoulder. Dump my rations in a cart, if we have such for the mission.
"Of course I could handle a beast but I don't feel like it. Not really a job for a fine gentleman."Yer loss. he's a fine specimen. Fit for a Queen, dig?
I stand and wait around for the others. I am not impressed and don't hide my feelings except maybe for the commander.
Enter my box and lie down to start eating the meat. Lick the juices clean when finished. Then try and get at the sore spot on my back. Eventually go to sleep and wait for them to open the crate again.You following with all that, Frederick? Next turn, your crate opens, and you are led out to inspect some potential handlers.
prepare for happy murder fun time
Rolland hisses out
"Excelllent."
Bounce around boredly. If I spot anyone who isn't in the Legion and is thus collateral damage, have a bit of stabbity fun on their toes until it's time to go or whatever. If there's no one like that around, then obsessively check the edges on all my knives.You two engage in a contest of snarling, knife sharpening, ominousness. (2)v(1) you both lose.
Look at what's in front of me. Growl a bit and try to clear some space.((this is fine. However, feel free to actually respond to the various commands individually. Let's get a feel for how you guys are gonna interact, so i can put you all ina shipping container and drop you into port.))
((Roger. Okay if I make commands non-specific things like this? Or would you prefer something else?))
((this is fine. However, feel free to actually respond to the various commands individually. Let's get a feel for how you guys are gonna interact, so i can put you all ina shipping container and drop you into port.))
You see arrayed before you:
A half man half goat thingy. (3) It doesn't make a command. It just sort of stands there looking at you.
A fishy smelling legged shark. (1)It backs away pretty hastily, dropping the small bit of meat it had into the dirt.
a small, frail human being. it smells of food. people food, not drake food. This one, despite the obvious smell of fear, stand up, steps forward, extends a hand with a chunk of meat in it, and says clearly "Come." You recognize that as a command to move to the little guy.
A larger, rounder human. It carries the scent of smoke, and other, less pleasant smells. (5) this one looks at you with an air of authority and barks out his command: "Come."
A smaller human. She feels 'divided in nature.' She stands her ground, but issues no commands. she seems interested in the process, though.
Of to the side, a small metal thing, shaped like a human child, and a human with the smell of sulfur argue loudly, waving sharp things at each other, but not actually hitting each other.
"Roll"
Why fight when you can be insane together! Help the tiny babby dollmthing murder non omega people, work to split up the body after its dead. TEAM WORK!Yes, yes. The argument was color text based on your two characters' personalities. Feel free to alliance for murder.
"Little thing....I ask a name?"
The small, dirty looking fellow - the one you recognize ((mision lead, not one of the PCs)), makes some encouraging noises at the various fellows before you. Your gnome handlers and their larger, sturdier associates give you some slack to move about, but you are kept within a familiar ring, and kept on the ground. You are actually outside, on the cliff top, so if you were released you could fly.((this is fine. However, feel free to actually respond to the various commands individually. Let's get a feel for how you guys are gonna interact, so i can put you all ina shipping container and drop you into port.))
You see arrayed before you:
A half man half goat thingy. (3) It doesn't make a command. It just sort of stands there looking at you.
A fishy smelling legged shark. (1)It backs away pretty hastily, dropping the small bit of meat it had into the dirt.
a small, frail human being. it smells of food. people food, not drake food. This one, despite the obvious smell of fear, stand up, steps forward, extends a hand with a chunk of meat in it, and says clearly "Come." You recognize that as a command to move to the little guy.
A larger, rounder human. It carries the scent of smoke, and other, less pleasant smells. (5) this one looks at you with an air of authority and barks out his command: "Come."
A smaller human. She feels 'divided in nature.' She stands her ground, but issues no commands. she seems interested in the process, though.
Of to the side, a small metal thing, shaped like a human child, and a human with the smell of sulfur argue loudly, waving sharp things at each other, but not actually hitting each other.
((Roger, will do. I'll treat these all as seperate, if that's okay.))
Look right back at the goat-thing. Show some teeth. Wait for the attack order.
Ooh. Flutter-leap towards the treat, and munch it. Bump my head into the shark thing, looking for more. Be forceful, it's clearly low-ranking.
Walk towards the small guy with the treat, and sit down next to the small guy. Eyes on the treat.
Walk towards the unpleasant-smelling human and sit down. Wait for the next order. Eyes on the guy.
Look at the woman for a moment. Sit down if nothing's forthcoming. Stretch out my wings. Is this room large enough to fly in?
Giglam lets out a little wimperthat is a big drake. Oh Vrak he seems to want moreYou suppress your fear and stand, offering another treat, which he snaps up like the first. looks like you tw opointytoothed, scalled fellas are gonna be good friends.
Suppress my fear and give the drake another treat. Carefully
Glance over at the commander in the hopes of receiving some sort of instruction as to what I'm supposed to do now. If none is forthcoming, look back at the beast and say, uh, "down", I guess? Either way, attempt to remain calm and not make any sudden moves.(2)You kinda stand there and watch as the drake reacts diferently to each of the others. a little nervous, you go to make your next command, but it ends up as a small squeak in your throat.
(2)You kinda stand there and watch as the drake reacts diferently to each of the others. a little nervous, you go to make your next command, but it ends up as a small squeak in your throat.
If I manage to(2)You kinda stand there and watch as the drake reacts diferently to each of the others. a little nervous, you go to make your next command, but it ends up as a small squeak in your throat.
Go steal that treat with my mouth while this guy is stunned. Miss the hand and fingers. Try to miss the hand and fingers?
Feeling a bit more confident Giglam gets another treat for the drake and while the drake is eating give him a short scratch behind the head
You aren't that bad are you?
((The other two are fine, but it isn't a positive relationship for an animal to know that it can take whatever it wants from someone. That would be a negative, as the creature can just bully whatever reward it wants out of the person, instead of following orders.))
Growl a bit and get the treat while not allowing the low-ranking shark guy to touch.
((As for flight, given that it's a two-legged drake and hence at least partly hampered on the ground, I'd expect it to be allowed to fly. Either it returns when it wants to sleep, or it'll returns when tired from flying, or it'll return to be fed or something. It might also return when called, but that may require hearing whoever is giving the orders. If you go with that, it might be best to issue whistles or something that make more noise.))
Ok I think I can end my idea of becoming a beast master for a bitAh, disappointing. Well, no shame innit, no shame.
Back away slowly and tell the leader that I dont think the drake will obey me.
(2)You kinda stand there and watch as the drake reacts diferently to each of the others. a little nervous, you go to make your next command, but it ends up as a small squeak in your throat.
Go steal that treat with my mouth while this guy is stunned. Miss the hand and fingers. Try to miss the hand and fingers?
((I'm also ready for crate anytime.))
(5) fortune favors the bold little coward. And you, sir, are one bold little coward. You keep teh treat, step back, and speak your command with force this time. no treat for greedy drake unless it obeys or attacks.If I manage to(2)You kinda stand there and watch as the drake reacts diferently to each of the others. a little nervous, you go to make your next command, but it ends up as a small squeak in your throat.
Go steal that treat with my mouth while this guy is stunned. Miss the hand and fingers. Try to miss the hand and fingers?pass a WIL(?) savehold my nerve, pull the treat back whilst repeating the command more forcefully.
If Ifail the savechicken out, well, just flick the treat up towards the creature's mouth before yanking my hand back to safety, possibly shuffling or even tripping and scrambling backwards at the same time depending on the severity of my failure.
Walk over to the guys with the drake
"How goes the beast?"
Gak decides to graciously wait a bit more and only superficially play around menacingly with his knives.You guys express varying degrees of patient waiting while all the murderfriends make nice.
Hmm. Try to project a psychic command to the drake. Come. Not direct mind control, just put that word in its head.(1) you collapse to your knees as a psychic scream resonates inside your skull. You shake your head, thoroughly disoriented. Afer a moment you look around. looks like no one else heard it.
Wake up from the drugged sleep and fall into non-drugged sleep.((You sound so much like a cat at the moment))
Rolland Bellofer:(2) you peek into the stalls along one side of the stable, but don't find any stableboys.
Go search for a stable boy and try to quietly sacrifice him to the butcher lord by slitting his throat first, then flaying the skin from his body and breaking his ribs and ripping his heart out to offer up. say the following
"Though I know this is not truly a worthy sacrifice for you, let this quench your thirst for now with the knowledge greater prey shall come later that I shall rend apart and bath in their blood."
the following is not part of the action above, just talking
"Mind if you help me hunt some prey real quick to sate my lord? We'll be quiet and get a kid, not needed. We'll chase the rest off soon enough."
GiglamYou are supposed to stay in the crate and be all snarly, like a wild animal. You gonna bust out and ruin it? (4) anyway, looking out through te openings, you see that there are numerous hiding places, particularly on the second floor mezzanines along either side of the central aisle. If you choose to come out, you'll have to help stash your crate before you go hide.
Stretch and search around for a good place to snipe from when the deal goes down.
Wake up from the drugged sleep and fall into non-drugged sleep. Wake up if it gets noisy, or I smell something delicious."patiently awaiting lunch on the hoof" commences.
Pas'qet(4) you only squeak in excitement a little, and quickly cover your orifice in embarrasment. You don't think you've given away the game, though.
Keep quiet like the good little hook I am.
Perhaps you do need a reminder that my name is Caroline-Evelyn, not Caroline/Evelyn. :PI do. I do need a reminder of what your character's name is. You are no longer exempt from teh "put your name at teh top of the post" rule, Miss Carelyn#Evoline, or whatever it ... *looks at the quote* ... Caroline-Evelyn. See? that was helpful!
That is obviously not the right thing to do. So obviously do it again, as that will gain me farther insight as to what I did wrong. Just try not to be as loud this time.
The above can be accomplished during the cart ride. Once we arrive, look for people in the stable and scare them off.
If you've been paying attention to my character, you should know that being terrifying is easy.
Gak, which is probably also the noise a few other people are gonna be making at some point in the future(3) You find a stable boy near the end of the central aisle. He seems to have been trying to be inconspicuous. You squeal in murderdoll glee and waddle after him, trying to decide amongst your many knives which to test out on which parts. The boy doesn't give you much chance to truly terrorize him, as he bolts the moment you start forward. He outpaces you pretty quickly, and by the time you reach the stable door, he's nowhere to be seen.
"Non-us people outta here, right-o, bucko!"
Gleefully terrorize any unlucky non-Omega people I find until they either run away or run into something/someone that kills them. Or make enough noise that someone else lets me have more permanent fun with them. Either way, make with the psychological and physical scarring of innocents in the vicinity.
Horatio Hefford (AKA Huff-Puff)"Well, we'll find out when the buyer arrives. This is supposed to be an initial meet and greet. We're supposed to make the exchange at another location, where they'll have the goods we want, and the contacts. But it could easily go south, right? this lot? you think it'll go smooth? Nah. Nah, it'll be bumpy. But it's still a win for us, because there're other interested buyers. generate buzz, ya feel? good vibes and rep. street cred. get the word out. Might get a job offer, innit? We could always use the money, right?" He laughs at this last one, that same knee slapping guffaw he did back at base. "anyway, you can't get to the head from the toe if you chop off the foot first, right? the main targets wouldn't be here tonight. gotta work our way in before eating our way out, eh?"
I ask the boss.
"Hey crazy guy. Are we just going to kill the guy or are we going to infiltrate the gang. Don't get me wrong I like killing criminal scum,
I just believed we were going kill all of them from the inside out."
I look at the drake. If I still need to hide. I puff with griffin's wings (helium like) and hide somewhere on the barn if possible.
Thrips suppresses a shudder as his homicidal teammates go to work, deciding not to pay too close attention to their actions.It's a stable in a city. It is abutted by several buildings. Looks like the stable is shared by several establishments. One outside wall of the stable is about three feet from one building - leaving a dark, dirty alley between. on the other side the stable has more space, but that's because the building there collapsed into rubble - or at least, this side of it did. The wooden and stone rubble is in contact with the stable, forming a messy, unpassable pile. I mean, people can climb over it without too much trouble, but in combat it's a decent barrier. teh end of the stable you guys entered opens onto a medium sized, poorly maintained road, and the other end opens onto a courtyard. Surrounding the courtyard are three other buildings. there are lights on in two of them. the one on the left has an open door into a kitchen. You wander that way, completely unobstructed. You get yelled at by the matronly cook inside to bring her the damned potatoes, and cut up the carrots already. She ain't got time for your slacking. get to work already. She isn't even looking at you by the time she finishes her tirade. The seven or eight other assistants are doing various chores - or pretending to, as the case may be.
Instead he takes a glance over his surroundings, walking out of the barn and having a look around.
Try my best to ignore the horrifying deeds doubtless being perpetrated by my colleagues and instead study the surrounding area.
Is the barn standing on its own, or with other farm buildings? Is there a kitchen? Go check out the kitchen.
Sleep until something happens. Food or noise or orders.standing orders considered.
Can probably consider those standing orders.
Gakh'xabnkkvn(4) you hear some quiet noises from one of the lofts. There's a ladder over there - one made for human size beings though. Gonna be hilarious getting up there.
The murderdoll frowns in momentary dissappointment. "It's always the young ones that are the most annoying."
Go sneak around and see if I can't find anyone else to murderstalk.
Chill in the crates for a bitSoon .... soooooooooooon.
Go hunt about for more victims, if I fail search for a perch with from which I can watch and the buyer if needed.You end up at the same ladder that the other nutjo ... I mean "excited recruit" is at. He puts one of his knives to his lips and makes the "shhhhh" face, then points up with another knife.
Kssckack-SharrrakkcHeh. Are you sure? I'll roll for it, if you're sure.
Hiss haaaa ksssckickh.
Pas'qetThe most patient minor demon ever! Also, the quietest start to a mission yet. No one has gotten lost, or gotten stuck in a closet, or fallen into the water, or died yet.
More waiting.
Horatio HeffordSince the cart with the 'goods' in it is parked in the barn, and the leader is asking you guys to clear people out of the barn and post guards at the two entrances to the barn, it's safe to assume the deal is supposed to happen inside.
Wait, will the meeting take place in the barn (I thought it was gonna happen outside the barn). If it's inside I puff to the second floor, if it's outside I puff to the roof and hide there. Then I wait.
"Oh, um, right. Yes. Right."I'm gonna have to roll a will save for you to get back to the barn, now that you've put yourself under the chef's influence: (5) well, damn. You are displaying alarming signs of competency this mission. You go back and ask about the kitchen, after having provided some potatoes to the chef.
Thrips quickly backpedals out of there, nodding his head obsequiously as he goes.
GET DEM FRAKKEN TATERS
Also I should probably pop over to the barn and ask the team leader if the building with the kitchen also needs evacuating.
ZyloYou just wandering away from the tour? Welp. You sneak out of the barn the way the cart came in, and wander down an alley. You find no one with which to share your drugs in this particular alley. you do find lots of garbage, several rats, and an indication that you aren't the first to offer this particular kind of transaction in this part of town recently.
Zylo wanders around the city, offering people hallucinogenic trips.
Kssckack-Sharrrakkc(4) Evelyn climbs to a second floor window, peels open the shutters, and crawls into a darkened room. smells like a human living quarters. No one is currently present. (1) Evelyn crouches and begins the process of claiming this building. A noise from the hallway outside interrupts her meditation.
Hxxssitackkiokttticropt.
((Hxxssitackkiok is a philosophical concept relating to a creature's ownership of a particular territory, and said creatue's right to drive others from the land or make alterations to the land, such as the creation of structures like sleeping spaces and hunting webs (unlike terrestrial spiders, the IPPSS do not create their own webs, but rather use a particular species of domesticated silk worm. (Exactly what IPPSS hunt using these webs could be the subject of an entirely separate explanation, but for the purposes of this entry simply rest assured that they do not catch terrestrial flies in their webs.)) ttti is a grammatical construct used to link two separate words together into a single sound, saving time starting and stopping the process of grinding the IPPSS's vocal carapaces together. The particular conjunction ttti implies action taken related to the word that comes before. Cropt is a word meaning a housing or storage building. These kinds of structure are much more common in our own universe than in the IPPSS universe.))
Rolland
Help boost the eager recruit up above through any openings to get at the precious morsel above. Then follow him and assist
Gakh'xabnkkvnThe two of you climb top the loft, but you are hardly sneaky about it. By the time you get there, the being is fully aware of your advance. He has armed himself wit ha pitchfork and is backed against a pillar. "Stay back! Leave me be!"
With help from my newly-found compatriot in human rights violations, carefully sneak up on the source of the noise. Maybe it's a couple doing couple things alone, which under horror movie laws is enough to subject them to much misery for my amusement.
Pas'qetThe crates have open areas between some of hte slats - as much for prospective buyers to be able to see the goods inside as for anything else.
"I couldst subtly nip in and poking their throats, if you so say. Nobody s'ever the wiser with poke throats."
Propose the above to our leadery guy. Also poke a small hole in the crate with my beak, so I can sort of see what's going on outside.
Have a nap as I waitAh, my 'hooks.' you guys have such patience. Soon. Soooooooon.
HoratioYe can do tha', lad? Let's give it a try. Mind you - there's probably people in there waiting for the food. gotta watch for that too, right?
"I would like to do it the quiet way but considering our idiot and/or overly enthousiastic group, that might not be the best of ideas and I grace myself for having only splendid ideas. I could fill the kitchen with paralysing gas and we could tie them up if we have some rope."
Say the above.
As soon as the commander began shouting to the others about their "little situation," Thrips realised just what he'd done.He sems confident that it won't cause them permanent harm. "The gas, at least, won't. Who knows what else might."
He'd put this team of bloodthirsty miscreants to the task of clearing out a few helpless civilians? His heart sank, his face paled and he tried to think of a solution as his 'comrades' began listing their ideas. He grimaced at the bird-thing's input, then when[Loki987's character]the flatulent, purple-clad man spoke up, Thrips decided to clutch at a straw.
"Would that, um, that wouldn't hurt them, right? Just make 'em sleep awhile, that sort'f thing? We'd just tie them up and leave 'em there?"
He peered hopefully up at the odd (but still less creepy than the rest of the group by far, despite his earlier bloodthirsty comments) fellow as he spoke.
If Horatio's suggestion isn't going to permanently harm the kitchen staff, lend my support (and my rope!) to that idea.
Otherwise, put on a brave face, tell everyone else to wait whilst I deal with it myself, and march back into the kitchen.Spoiler: OOC (click to show/hide)
Rolland rolls his eyes before taking out his bow and shooting Him, aiming for his stomache, a painfull and slow death for the man.
"Really? Really. Wel.. I guess you'll give me some decent practice."
A smile would then creep across Rolland's face
"You would make a nice offering for my master. Yes, a sample of the things to come."
If he charges roll to the side and slash at him with the knife. Aim to spill his guts
Gak's metallic infantile face scrunches up in confusion.(3) The poor fellow goes down to an arrow shot. He barely gasps before he dies, blood dripping out of him. He slumps over and falls off the loft into the aisle below. "Clean up your kills! our guests won't wanna see us looking untidy, now would they?"
"What were you even doing up here? Pleasurably shitting or whatever farmhands do for fun? Eh doesn't matter, you're now part and parcel in my amusement. Bleat! Bleat like a horse, Billy!"
If he survives Roland's excessive ministrations, tickle him with my knives. Nonlethally of course, blatant murder is boring.
"Okey yoke, butterchokes. Just call when.""If the little guy and the big, classy fellow call for help, you can run in and help. same for you, sharkguy. "
Pas'qet begins to quiver in anticipation.
[angry spider sounds](6) The creature within backs away, eyes widening in nearly comical form, and turns to run. It screams and waves it's arms as it flees down the hall toward the stairwell at the other end.
Open the door to the hall and gesture at the creature within to back off.
I misinterp his question. To the small, cowardly dude:You stride confidently into the room and to the doorway into the common room beyond. You puff up and breathe into the kitchen as the chef marches up to you, ready to chase you out. She falls face first to the floor. A moment later, the rest of the staff do as well. You wait a few minutes, and gesture that it is safe for Thrips to enter. Then you turn to the common room, step out from behind the bar and repeat the procedure. All five of the people in this room slump into their food or drink as a scream echoes from upstairs.
"No, normally it wouldn't hurt them but you can kill a few of the dirtiest ones, if you really want to, little peasant."
I pad him softly on the head.
If it's fine by mr crazy bossman. I go to the kitchen (the small guy will lead me). So first I tell him the "plan" described beneath, only if bossman McGoo agrees, I execute it.
"Be ready, just in case" I say to anyone assisting me and waiting outside.
"plan": I enter quietly, walk forward, block the front door, look around if there's another room, puff up as big as I can with paralosis and try to engulf the entire room, or even the entire building. Do this again in another room if there is another room with people in."
Stand by with my rope, ready to assist in the subdual of these hapless bystanders.you go into the kitchen after the gas clears a bit, and begin tying up some cooks.
Once Horatio does his thing, wait until he says it is safe before entering the buildings, so as to avoid a lungful of the gas.
Gakh'xabnkkvn's face contorts in disappointment. "Just a blood and death obsessed motherfucker, eh? Booooring bye.""More than that, my friend. Power! Strength! I am asked only the simple task and with it I am granted things such as these."
Go find someone else to terrorize.
I quickly go where the screaming comes from. I try to paralyse any fleeing people with a quick burst of paralosis.you head toward the stairs. just as you get there, a screaming woman comes running down the stairs and collides with you, bouncing off you and into a wall. she doesn't stop, but runs right through the common room and out into the street.
Do I hear the scream? If so, wake up and look at the area around me.(1) nope.
Good. Distraction taken care of, return to the nice dark room and resume my project. Unless I can tell that everyone's unconscious now; in that case go downstairs and see what's up with that.you resume your project. You feel a sense of calm and a desire to remain exactly where you are. leaving this room will be unpleasant. This is your territory now.
Offer up the body and blood to my pact masterYou offer up this inferior sacrifice. it displeases your master. You feel your bloodlust rising. Any act that can be percieved as hostile by anyone outside of Omega will require a will roll not to act on. You are getting hungry.
Rolland would hiss out in hushed tone, pulling the arrow from the body, trying to gather the blood
"Butcher lord hear my words and accept my gift. Aa promise of future prey to be slaughtersped and hunted, an appetizer. I ask of thee to give me the syrength to. Thorougly slaughte the foe and rend them to peaces! Fair well, lord of Butchers."
Gakh'xabnkkvn's face contorts in disappointment. "Just a blood and death obsessed motherfucker, eh? Booooring bye."well, looky here. Another person covered in hay. Looks like the excitement woke them up. They seem confused. This one is furry, like a large dog, but with hands like a humanoid and no tail. probably the last person in the barn.
Go find someone else to terrorize.
Pas'qet(1) you fail that will check. Off you go. You see the person fleeing down a dark street. A few forms move in the darkness on the other side of the street. You hustle after the formerly screaming lady.
Resist urge to burst out of the crate, dash (using phase shift) towards the source of the screaming, and poke it with my beak until it stops.
Thrips mumbles a couple of embarrassed apologies to the kitchen staff as he hurriedly ties lengths of rope around their hands and feet.you keep happily busy with bondage and servitude. Didn't know you wee into that kind of thing. Anyway, everything in the kitfchen looks in order. You hum merrily, stirring a nice thick pot of gravy.
He throws up a wild-eyed glance in the direction of the scream, then goes quickly back to work.
Finish restraining all the subdued folk in the kitchen.
Don't head into the other room 'til I know what's going on in there- in fact, pass the time by touring the kitchen and ensuring whatever the cooks were working on is taken off the heat if it's likely to burn and any unnecessary open flames are extinguished for safety. Cover dishes as necessary to preserve meals' integrity and freshness. Oh, and if I recognize any sauces or batters that would be ruined by sitting too long, stir them as necessary and finish their preparation.
Wouldn't want to inconvenience anyone unduly, after all.
Naturally, keep an eye on the door through to the common room, too.
Find a perch to wait for the Deal, have weapons ready rain down arows on them, if any get under me and its a safe distance to drop, drop on them and stab and rip their throats out in an overly violent and bloody fashion, embrace the blood rageYou make a little nest out of some hay, and crouch, vulture-like, ready to kill. Check the bottom of the turn for the outcome.
Pas'qetYou phase shift, but a moment of bad luck has you reappearing just as someone walks out a door. you collide with that person and bounce. the escapee darts down an alley. "Oi! Watch watcher doin'!"
Close the distance between myself and the escapee, using my phase shift ability again if I have to. Then charge into her, beak first, at the highest speed I can manage.
Go to the window and watch the barn from here.You have a limited view. You see the end of hte barn that opens onto the courtyard. You do not see the cart. In fact, you see someone close the barn door. that's about it.
HoratioYou let the boss know that one of the team is off on an adventure. he shrugs, and you get into position.
I walk towards Thrips. When I see he hasn't tied anyone up in the other room, I say:
"Come on, the other room is safe too. You need to tie them up too, quickly. Make sure they can't escape.
I expect the best of your bondage skills. Don't dissapoint me. When you're ready meet me at the farmhouse."
I go look for the guy that escaped me, when I see the birdthing (Pas'qet) is attacking him, I turn away (don't want to deal with this), go to the farm and inform the boss that Pas'qet is attacking someone. Hide where I once hid.
Gak giggles internally.(1) Your giggling gives you away, and the lad bolts. (5) but he doesn't get very far, what with the dagger in his knee. He screams and cries. he almost made it out of the loft.
Stand unnaturally still right near them and pretend to be a regular statue until he gets really close to me, then employ Chucky-like jumpscare tactics by suddenly looking right in their face and laughing maniacally before stabbing them in the knees so they can't run away.
Continue snoozing.the idiots above make enough noise for you to wake up. You see, through the slats of your crate, a group of beings approaching the barn from the alley.
Thrips nods obsequiously and puts down the spoon as Horatio bosses him around, then hesitates.You steal a coat and boots, and a coin purse or two. Got a months' worth of baker's pay in your pocket now. These actions keep you occupied until the strangers approach and you miss the fun. at least, this round.
"Ah, sir, d'you reckon you might want to 'ave a look at me knots?"
He sheepishly shrugs his bony shoulders, looking between the various tied-up persons in the room, and explains, "I'm not exactly knowin' knots too well, 'specially not with something bigger'n string... and tyin' people 'stead of bread packets..."
He trails off to a mumble, shaking his head to himself as he heads into the other room.
Do as told and begin tying up the people in the common room. Have a look at these people while I'm at it- what kind of folk are they?
Edit: Rifle through their pockets as I work, prioritising the most well-to-do amongst them. Hey, I more-or-less saved their lives, didn't I?
Rationalize my actions as I pilfer any valuables. Maybe snag a nice coat if I can find one, preferably with deep pockets to store these stolen goodies in. Oh, and a pair of boots if any appear to be my size. Once I'm done with all this bondage and larceny, head out to the farmhouse and look for Horatio.
If I see or hear any strangers approaching, duck low and hide, quick- either behind a corner or in a bush or something, whatever's handy.
((Added a few more lines to my action, as I just realised this is our last turn of preparation and I need to get things out of the way.))
How much room is there inside the crate? Enough to stand up? Examine the room outside the crate, what's approaching, and how sturdy the crate looks to be. Unfold from the lie-down if the fight looks interesting.You are not hungry, but you are thirsty. the enforced nap was brought on while you were eating, after all. There is enough room in teh crate for yu to stand in a low crouch, tail curled around you. You can turn about and so forth but cannot straighten to your full extent. the fight does seem interesting. There is shouting, someone screaming, and there are several 'not mine' out there fighting with at least one 'mine.'
How am I feeling after the enforced nap? Am I hungry or thirsty?
Hearing the commotion of swords and blood Giglam smashes his way out of the crate and quickly climbs up to the loft taking out his sling and readying to fire on the aggressive non omega-thugsYou knock open your crate door and haul fin to the loft. you grab a chunk of metal and put it into your sling and start swinging it overhead. You are now a half shark, half man, standing in the loft of a stable, twirling a sling above your grinning head.
"Aw, you almost made it out! Look, there's even others and stuff ready to help you.(4) you slowly put out the kid's eyes and cut off his pinky fingers and toes. then you whisper lullabies into his ears as he cries. You monster.
...
Well, that's enough of that. Time for me to have a bit of proper fun."
Take my boredom out on the poor kid. I can't exactly say what form this takes, so I'll leave it up to you and the dice - some form of physical/psychological torture.
Evert. Do I still feel like staying in the room in this form? If so, lie down on one of these convenient human-sized beds and sleep.Well, the room is kinda gross and mangy, but you've slept in worse. Sometimes being a surveyor was unpleasant, though later in your career, you tended to find better acomodations. You don't feel compelled to remain here in human form. Carolyn does feel a disturbance in 'the plan,' as if a million officers cried out and wre suddenly silenced by the massive stupidity of their subordinates. Something ain't right in tinsel town, yo. And by tinsel town, I mean the stable.
Fall back to a building, continue to rip and tearFall back? you know what bloodlust does? You've gone berserk. You wilingly surrendered to the bloodlust. Well, this deserves a roll against will. (5) you do have that luck in combat, don't you? You fall back to the Stable and strength in numbers. 95) vs. (6) and (3) you are unable to kill this turn, but at least your opponents are unable to kill you.
Thrips started to step out of the kitchen towards the barn, then saw and heard the commotion and stopped, wide-eyed.((Thrips is, without a doubt, the most hilarious of the lot.))
After a moment's panicky thought, he turns and ducks back inside, bustling about in the kitchen once more.
After a quick glance at the situation- where are the enemies, are they in the barn or outside? Did they come on foot? -rush back into the kitchen and see if I can find a container of hot oil, or failing that, boiling water. If none of either are to be found, put some on to heat up whilst arming myself with a rolling pin and a metal saucepan.
Shove the rolling pin in a coat pocket and try to somehow stick the pan's handle through my belt or something so that it stays there. Also might as well shove plenty of (preferably heavy) metal utensils into my other pocket. A mallet wouldn't go astray either, if I see one tuck that through my belt as well.
If I can't find some of that stuff quickly, ignore it. Main thing is the hot liquid and the smaller saucepan.
Either steal some heat-proof gloves or wrap fabric around the container's handle(s) to protect my hands from burning, then grab it and carry/drag it outside and head for the barn.
Try and find an entrance to the barn that isn't surrounded by enemies, make my way in and try to get up to the loft without spilling my load. Hopefully years of experience carrying armfuls of pots, pans and spillable items have made me fairly adept at such tasks...
IF a hostile approaches me as I try to reach the barn, first off try and act natural, like a member of the cooking staff horrified by the scene in front of me. If that fails, pour some hot water/oil onto their feet (or head, if they're around my height) and clobber them with a rolling pin or mallet.
((Good gods I did not intend for this to be so long. Sorry about that. If I had, y'know, some sort of weapon I could have just charged over there, but alas.))
Pas'qetYou walk back down the road with a self satisfied smile as the entirely innocent bystander lies dead on the ground behind you. You monster. "Now, where was I?" You wonder momentarily. Only to realize that you have no idea which of these buildings you came out of.
Depending on how murderous and/or impulsive I'm feeling at the moment, either:
(a) Excuse myself with a curt "Whup. Sorly.", and slink back to the barn
or
(b) confiscate one or both of the man's lungs as punishment for defying me, excuse myself with a smug "Whup. Sorly.", and strut back to the barn.
In either case, re-enter through the entrance I previously exited. Upon stumbling upon the unfolding battle, do whatever my instincts tell me to do.
HoratioWell, that one guy backs up to the barn, and the enemy are chasing him, the doll thingy is distracted by a helpless kid, the shark is screaming war chants that may or may not make sense underwater, the drake is getting restless, and half the team is someplace else entirely. More than half. so, right now it looks like it's seven vs. three? Four if you count the boss.
I facepalm. I decide to wait and hide a bit (one turn) and see what happens.
"Hmmm...."All you remember by the time you are finished your disgusting clean up - in front of a small group of horrified onlookers - is that the barn was behind whichever building you came out of, and that the building was on this stretch of road. So that narrows it down to ten or twelve buildings to check.
Walk back to the corpse, and begin breaking it down while I try to remember details about the barn. Begin by extracting the bones and the organs, then eat the skin and the clothes. Finally, suck up any residual evidence off the ground. Dry off any parts that prove too large or unwieldy to swallow and stuff them down the front of my robes for the time being.
Try to pick people off with the bow and continue to move back, try to get something between me and the peopleYou're in melee with your sword and you want to switch weapons? to a ranged weapon? I'm gonna roll an intelligence check to save you from yourself here. (3)good enough, I guess. You continue to fight defensively. Now, depending on how many others get involved this round, we'll see if you get overwhelmed next round or not. As it is, you (6) leap into a stable stall, getting the gate between you and your attackers. the horse inside is having none of it though, and gets rather antsy. your bloodlust is having none of it either, and demands that you climb back out and take the fight to the enemy.
Rolland let's out a laugh as he'd fall back
"Yes! YES! Now this is a good fight!"
Caroline rubs her eyes.You get back to the closed barn door, slide it pen a bit and peek inside. Combat is what's happening. nd ... no, I don't think there's been a single - oh, maybe the one underwater on top of the elevator in the underdwarf mission. that one didn't involve a lot of random fuckery, to my memory.
"Dammit. No time for rest when there's a charlie foxtrot going down."
Get back to the barn and see what they're fucking up this time. Are there any combat operations where this doesn't happen?
Horatio(2) You fire your breath weapon at an enemy near the doors, but the stuff just spreads out up in the loft area and dissipates.
Well, I guess I should do something. I puff with Demon Dust (hot almost napalm-like dust) and fire a quick short (not all of it) high-pressured (almost like a beam) burst at an enemy that's not close to an ally. I try to shoot other enemies to but when an ally is close and I could hit him instead, I don't fire.
Play 'This Little Piggy' by pulling out his remaining finger and toenails. Then make him eat them.(2) the boy finds some courage when you start on his next digit, and throws you off the loft, screaming and bleeding. (1) you land in the water trough and sink to the bottom.
Thrips rounded the corner to where the action was happening, his lazy eye drifting off-course from stress as he tried to work out a plan on the spot. Other than that, his face is expressionless- right now he is focused entirely on lugging this oil and trying to do something at least marginally helpful with it.yeah, I can say you got the small, handled pan. (3) the pan doesn't fit in the pot. you get near one of the figures and chuck the oil at him. It splashes against the barn door and the ground and gets on his clothes and boots. He dodges around a bit and yanks off his shirt, snarling. looks like you have his full attention. Well, you and the oil burns, have his full attention.
Attempt to wander up behind the enemies whilst they're distracted by my lunatic teammates.
Did I manage to grab a smaller, one-handed sort of pot or pan? If so, use that to fling burning oil at them (the enemies) if it can fit inside whatever container I'm carrying this oil in. Otherwise, just pour some on their legs or feet if I can get close enough. Either way, try not to suffer an attack of PTSD at the idea of people being burned with cooking materials. >.>
If any hostiles spot me, do my best "clueless kitchenhand just passing by on the job" act. Gasp in surprise at the sight of this violent scene and stammer out a few folksy sayings, oaths, curses and/or colloquialisms to adequately convey the shock and horror it inspires in my harmless, menial-labouring little heart.
If that doesn't work and they make a hostile move towards me, chuck/dump oil at/on them and then, if they aren't incapacitated, run.
Push against the crate door. Has it been secured?The crate is not secure, so you creep out. There are seven enemies, and by the looks of it, the large guy in the doorway is in charge. he is furry, with pointy ears and sharp teeth, and carries two long, curved blades. The others are a motley collection of humanoids with various instruments of death on hand. (5) on sight of you. the leader barks out a quick order, and the whole group falls back into the street, facing the stable and edging away, weapons raised. A shimmer rises in the air around the edges of the group.
If so: Stay in the crate and look at the fighters. Do any of them look weak? Which one is the one in charge?
If not: Creep out of the crate and slowly approach the fighters. Do any of them look weak? Which one is in charge?
Continue yelling warcries as I start flinging bits of metal at peoples faces(3) You manage to get a couple hits in. One of the enemies is bleeding from an arm and a leg.
So... the people that the team is fighting are supposed to be our clients, right? What is the tiny leader man up to in all this?((This was a set up I believe)
((That too.))(why do I have the feeling that the murder addicts are going to get us all in alot of trouble.)
((I'm pretty sure those guys fighting are the underworld contacts.))((That was my impression also. If our target isn't amongst this group (can't remember all the details of the "plan") I suppose one of the more sadistically-inclined members of our group could always get the necessary information out of them somehow. I don't see what you're trying to say about people not being interested in the mission, as far as I can tell we're just responding to the unfortunate situation we've found ourselves in thanks to Chucky over there.
((I'm pretty sure those guys fighting are the underworld contacts.))((Huh. Well, hopefully the actual guy in charge with the orange voice can rein the bloodlust dude in or somesuch. I'm not in a position to IC do that, unfortunately.))
((Wouldn't it be better to say that IC, after you've been yelled at next turn? We've had enough OOC clutter the last couple of pages already.))((Fair 'nough))
*annoyed blurble*(6)You leap out of the trough and chase down your little friend. You tackle him just as he is getting out of the stable, and he falls against the wall - and a heavy hammer, which he brings around automatically onto your head. (6) You grin and shake your head, chuckling. that'll buff right out, you're sure.
Climb my way out of the trough. Use my knives for climbing if I need to. Recapture my prey.
Realease the horse and try to get it to run torwards the enemy, vicously stab any that are attacking friends, are knocked over by the horse, or trampled by it.(2) you attempt to release the horse by stabbing it in the face. this goes poorly. (6) v (2) you got kicked in the head by a horse, yo. (3) you stagger around and fall into a corner, dizzy and stunned. and with an angry horse.
So... the people that the team is fighting are supposed to be our clients, right? What is the tiny leader man up to in all this?You do not see tiny leader man. He's certainly not fighting the others, and he is certainly not yelling at the wackos on your team. You do remember that these guys were supposed to be clients, not hostiles.
Watch the fighters as they go away. If they don't come back or don't attack, go find something to drink.There's a big trough nearby, so you shuffle over there and drink. it's wet. The others are mostly dodging random junk from the sharkguy.
they dodge and get mostly out of range.((That too.))(why do I have the feeling that the murder addicts are going to get us all in alot of trouble.)
Keep Flinging random objects at the enermy's
The fellow I splashed fell back along with the others and is no longer in front of me, correct? Then I shall fall back to the shelter of the barn with my oil, mumbling embarrassed apologies as I go in a weak attempt at keeping up my uninvolved bystander act."Get behind us, little guy. Those nutjobs in there are dangerous." your innocent bystander routine works on at least one of the opponents, who grabs you and pulls you away from the barn. (1) you drop what's left of your oil in surprise as you are hauled away.
If he is still within striking distance, belt him over the head with either the rolling pin or the small pan, whichever I'm currently holding.
Then retreat hastily to the barn, preferably with the oil but I will abandon it for the sake of speed if any foes give chase.
Once I'm in the barn, look around and (assuming I still have the oil) see if I can get the attention of someone up in the loft without making too much noise.
"Psst! You! Help me get this stuff up there, quick-like!"
Thrips would indicate the container of oil after placing it at his feet, one pupil still careening wildly as he stands there impatiently.
"Oh, err-" Pas'qet stops and composes himself, puffing out his chest and straightening his robes in an attempt to look authoritative, but not overly threatening.These weird beings begin some kind of ritual of respect, gathering various items and utensils to present to you. they start forward, said useful items in front of them. A low murmer arises in the crowd - a chant of obedience?
"Citizens. Might'n't I asking what is you're done out past curfew at this unmothering hour?"
Try to play this off like I'm an officer of some sort, and not just a random murderous birdman.
After a moment of shocked silence, Caroline makes her best drill sergeant impression.(6) hah. hah hah. oh shit, hah hahahahahahah. damn. Well, yes, this triggers some angry psychic action.
"What?! Why the fuck are you fighting the client?! Fuck! Stop that!"
Yell at everyone. This may trigger a little angry psychic action.
Kill the rampaging horses in whatever way seems best. I'm unhurt and they smell like prey.they are also about the same size as you. How seems best? tiger like? fire breath? hawklike? You have options here that make a difference in gmaeplay. I'm not rolling a blanket "whichever" action, unless you really want me to.
Shave some metal from Gak. Turns out that torturing random kids isn't something I appreciate.he's on the far side of the barn. You are at teh entrance to the courtyard. he is at the entrance to the alley. there are horses, sharks, and dragons in between you. And also a balloon.
Move to stay infront of the horse and stab at it, Slash at its throat and ribs(6) v (2) you stab the horse in the face repeatedly, striking bone and bringing forth blood and panic. the horse backs up and rears, but misses you. (3) it survives your onslaught this round.
Snap out of that annoying freeze and screw around with the boy some more. In a murderous sense, not carnal.(2) no luck. pity. he's leaving bloodstains on the wall.
Use him as a meatshield against any potential spoilsports.
Pas'qet blinks a couple of times. "It is gort to see some of respect for the laws still presented. Thank you, citidens."their behavior is what is weird, to you, a lesser demon from another plane. You inspect the first gift - a long pole with a pointed chunk of metal on the end, (4) as it passes through the spot you were standing. Gosh, if that citizen isn't careful, he could hurt someone with that.
Accept the gifts, inspecting each one in turn. Also give the beings a quick look-over. What's so weird about them?
Horatiolike i said to Egan, above - you are on the side of the stable nearthe courtyard. the hostiles are in the open on the far side of the barn, except the horses and your own people. You breathe that stuff out here and you are pretty much only going to hit your teammates and the horses. Still going to do it? or you going to try floating over to the hostiles, who are armed and prepared, and breathe at them?
Puff up with Paralosis and paralyse everyone who is hostile and probably also people who are not hostile.
wake up from the strange coma I've been in and cast hallucinations into be horses minds. Trying to calm them.(4) you wake up form your drug induced stupor and induce a hallucinogenic stupor into the minds of your fellow alley dwellers. rats and drunks, mostly.
"Erm, thankee..." Thrips is rather gobsmacked at how that worked out.The leader looks more wary and alert than angry. Survival mode first, rage later. weird shit be happening in the barn, and the group of 'hostiles' is currently assesing the situation themselves, caught between fight or flight modes. As for getting his attention, well, you could try banging on your pot with your rolling pin, or channeling a head chef's aura of authority, or just, you know, talk to him.
He shakes his head to gather his thoughts as he is hustled away, somehow snapping his drifting eye back into place with the gesture as he tries to take stock of the situation.
Try and think of a good way to get the attention of the hostile group's leader whilst I'm over here, and assess my chances of convincing him that this was all just a misunderstanding without him attacking me on the spot. How angry does he look?
Hang back a bit for now and be ready to dive for cover depending on what happens next.
Watch the barn fearfully for whatever that might be.
Slice and Dice! BATH IN THE BLOOD OF THE EQUINE FOE! BLOOD FOR THE BLOOD GOD! BONES FOR THE BONE THRONE!(2) v (5) You get kicked in the head again. (3) you are rendered unconscious. better hope you don't get trampled.
When that's done go fire arrows at the foe! RAIN DOWN DEATH UPON THEM!
I am currently a big deadly spider with +1 speed who, in your words, "hungers". Are you trying to imply that I can't close that gap?Just checking. Alright, let's roll for your little journey. 0 in dex. (6) hmm, success with side effects. You somersault over the first horse, poking Horation in the belly and launching off him in an arc. The dragon is leaping onto another horse, and you vault off him as well, digging your claws in as you do, to land at full speed just before your foe. See below. Edit: oh, and see Dev's turn too.
Try one more time. C'mon, this body's fine for moving around, a little psychic shock's not gonna kill ya!(6) you break free in time to see the source of your shock barrelling down on you. Intra Team Combat time! (3) v (6). (4) The demon doll buries a knife in the spiderlady's leg, losing grip on it in the process. how many knives have you lost so far? Your down to two or three at this point, I think. And spiderlady has lots of knives herself. Knives she is not going to drop. Not easily, anyway. Edit: see Dev's turn for more entertainment.
"Woah woah woah there, lesss not kill anybode. Wouldn'tn't want to doing that, now would I?Alright, a charisma roll at -1. (1) and a dodge roll at +1 (4). Well, they sure are enthusiastic about presenting these things to you. You are getting rather surrounded and rather outmnumbered here.
Attempt to impress upon these eager little humanlings the dangers of high velocity gift exchange. Hopefully don't get stabbed.
Show me what freddie does.(6) Frederick leaps ont the back of one horse and digs his teeth into it's neck, wings out for balance as the thing bucks. Sharp claws find Frederick's back, awakening his fight or flight instinct (2) which he fails to surpress. Releasing the dying horse, Frederick turns his head in the direction that the clawed one went and fires a stream of fire. (2) you miss the spiderlady, but you do manage to scorch another horse, and set fire to the stable. So, two horses dead, and the room is rapidly filling with flames and smoke.
Well, actually I did mean to paralyse all the horses because everything was so chaotic and going to sh*t, however I think my teamates can take care of the situation now. So I won't paralyse everyone in the room. I float toward the hostiles (I'm still a safe distance away) and land. I try to be my most charming.Oh my. (6) oh MY. You make quite an exit, floating above a room full of dying and screaming, and emerging into the open air like a rotund Millennium Falcon emerging from an imploding Death Star. Death Stable. You settle on the ground, about halfway between the chaos and the rather skittish observers. You rub your belly where that spider lady jabbed you, and give your speech, a bit winded, really. (5) "Yeah .... yeah, sure mate. No harm, no foul. Just a simple misunderstanding, right? Just a bump in the road of business, yeah? look. If it's all the same to you, the lads are feeling a bit ... a bit under the weather. The merchandise looks great, don't get me wrong! Maybe though .. .we might not ... maybe there are better buyers, neh? I'm sure you could get a lot more than what we have to offer for that lot, yeah? We'll put a good word in for you. Just ... Our business is done for tonight, yeah?"
"Hello, there. There has been a terrible misunderstanding, our friend who attacked. He... uhm... It's funny really. He took a bit too much drugs. And you know... mixing with alcohol, bad idea.
A lightweight really. Made him trip uhhm... how do you young fellows call it, made him trip some balls? And made him mad agressive, yow? But reverse-alas no one was hurt. So please forgive us".
I'm not puffed but still ready to release a quick burst of Paralosis when attacked.
Caroline hears the captain, but is pretty determined to behead that metal doll. Evelyn just wants to kill something, but she's unsure if something made of solid metal is going to be a satisfying kill. Will roll.hoooooooookay. You ... It's like ... I really should revive Grunts, eh? You seem to enjoy dying. I'll roll your -1 constitution then. (3) Yeah, that particular leg is now completely useless. See below for the outcome of your battle.
Also obviously stab the thing if it's attacking me. Yes I know that's hypocritical.
Also also if I'm fighting it, give another psychic blast to make it stand still.
Now that I've got an injury, it's probably a good time to mention that Caroline-Evelyn is very immunocompromised, due to being an unintentional melding of two wildly different bodies. It takes all their biology can do to keep them from dying instantly.
Only the one, actually. I didn't lose any when I got thrown into the horse trough, so now I'm down to 4 if we exclude the one in spiderlady's leg, which I'm gonna reloot in short order anyway.Carolyn V. Gak, round 2: 2 v 6. Gak is doing quite well, but loses another knife in Evelyn's torso. (1) aaaaaaaand Evelyn essentially explodes, spraying alien gore all over the place, especially all over Gak. (1) who begins corroding immediately. (3) what's really neat here is the large quantity of tiny little alien spiders that start spreading out from the gore into pretty much everywhere.
In any case, this has been far too much interrupting of my fun. And also actively trying to harm me, there's probably something against that in the contract, right? Cut off a few of the spider thing's legs.
"Nno, serious," Pas'qet stammers, as he tries to avoid colliding with any of the lovely gifts. "We apprecify the offal, Pas'qet really do. but please, once at a time!"(1) You shift out of existence for a moment, then reappear in another part of the crowd. the re is a moment of confusion as people shuffle around to find you, then the poking begins again. (2) you take a hit (3) which is hurtful. You vomit up a bit of your most recent meal. This seems to give the people in front of you pause. One wipes gore off hist arm, and kinda screams a little as if that hurt.
If these fans aren't going to respect my personal space, then I have no choice. Phase shift backwards, hopefully pushing aside (as opposed to goring) any unfortunate admirers in my way.
Have some good dreams till I wake up?horse (6) -sigh- I was really looking forward to your berserker in more action, you monster. But no, the horse pretty much caves your head in.
Go grab a bucket and start helping put the fire out(5) you find a bucket and begin throwing water on the burning bits. It helps. You are slowing the advance of the fire, and saving some tiny little spiders from incineration in the process.
Follow the Heel order. Stretch out to see if I can grab a horse body or a body part. Stare mournfully if I can't.(1) You start to drag a horse corpse, but are forced to let go and be sad as you trot out to the captain. You walk in a circle around him then stop, head next to his shoulder and body wrapped around behind him. You move when he moves, though at the moment, he is merely standing facing the burning stable.
Horatio(3) between you and Giglam, you manage to keep the fire localized this round. it's still burning and is still threatening to spread.
Give Thripp a look, trying to imply that he needs to rejoin us when he gets free from the other group (I'm not sure if his facial expressions are that subtle that they are a language on their own, though).
Whisper in the captain's ear.
"Sir, upon close inspection, I have determined that our entire team is composed entirely out of ugly idiots. The bakerboy is alright though. Ugly but alright."
Help Killerhellhound with puting out the fire.
((Well didn't expect o die, especialy from a 6, but okay)
Watch the fire. And the corpses. Are they getting cooked? Is freddie fireproof?Some of the corpses are getting burned, and Frederick can smell that. The fire doesn't invoke a fear response from Frederick.
What a truly foolish end...*sad violin screeching*
((Well didn't expect o die, especialy from a 6, but okay)the horse rolled a six. Sorry.
((So I disappear when I phase shift? That's not what I originally intended, but I can't say I mind either.))Disappear was a figure of speech. Blur through, or whatever it is you do. You still moved in an unorthodox way that took the crowd by surprise. (4) v (6) you stab someone and drain them, but are clubbed a few times in retaliation. the crowd is starting to lose all semblance of control. there is pushing and shoving, and a riot is in the works. (4) you hold up under the beating, but feel that running away would probably be in your best interests at this point.
Alright, that's it. Poke back, using all the pointy bits at my disposal.((Well didn't expect o die, especialy from a 6, but okay)
((I think the horse rolled a 6, and you, being asleep, just kinda took it.))
"Oh goddammit, this is gonna take forever to fix."You climb back into the water trough, whcih immediately begins to boil and emit a foul yellow smoke. The contents of the trough begin to overflow and pour across the floor. It seems to be working in terms of getting the corrosive gunk off your precious metal hide though.
Go find water and wash all the acidic gunk off me.
Fuck did half the team just die?
Keep working on getting the fire contained. It will run out of things to burn if it cant spread.
Horatio(2) (6) the fire spreads despite your best efforts. And now the water trough is boiling up in a nasty yellow foam puddle. The yellow smoke mixes with the black smoke of the fire. It's getting really ugly in here. On the bright side, the bubbling gunk seems to put out the fire whenever it comes in contanct, though te gunk itself changes when that happens, turning all grey crystalline and spiky, and growing a lattice throughout the room.
I'll help some more with the fire.
"Please, anybody around, help. Don't be as useless as you look."
Good. Keep scrubbing or whatever until it's all off.You get it off. You are pockmarked and creaky, but functional. Ugly as sin though. Lost a couple fingers and a toe in the process.
(2) they continue to drag you along until you are well away from the barn. They suggest that it isn't worth your time to report the trouble, but they won't stop you if you do.Spoiler: OOC (click to show/hide)
Thrips let out a sigh of something along the lines of relief. At least one disaster had been prevented from getting any worse... although as he glanced back at the blazing barn he wondered if it hadn't just been replaced by another.
"Um, thank ye for the rescue an' all, sirs," Thrips speaks up after a moment, "D'you mind if I'll be gettin' home now? Looks like'm out of a job, after all. Guess I should prob'ly be lettin' the guards know about them bad folk back there, too, save you sirs the trouble."
Graciously thank my "rescuers", and offer to report the trouble (without implicating their group, of course) to the authorities, thus saving them the hassle of doing so themselves.
If I am allowed to leave, thank them again and wander off down a random street to the left or right.
Turn off and make my way back to the barn once I am out of their sight, unless something interesting happens to distract me along the way. "Interesting" is a pretty broad category, this is a big exciting city and I'm pretty well cashed up, after all. If I reach the vicinity of the barn, stay a safe distance from the flames for now.
Look at the corpses. And the leader-guy. Start getting antsy at being made to stand here while there's food right there.Steady on, Frederick. He gives you teh 'stay' gesture, and pats your neck. Fire dims. Yellow smoke pours out of the building. It makes you uncomfortable. You want to back away from it.
Well then, let's take a look at where those tiny little spiders are going, shall we?(2) One of your eyeballs rolls in the dirt. The fire glints. the smoke stings. You feel none of it.
More water but avoid the growing lattice of magic crap(4) hey look at taht, you found the courtyard well. (3) you wet down the walls that were catching. (3) you hear shouts from out front of the building when you are in the courtyard for a second bucketful. Sounds like someone has spotted the smoke. And something about a demon too. You turn back to a sparkling blue on the floor ofhte Barn, and a billowing, roiling, raging yellow blackness in the air.
Does the yellow smoke (or does only the foam goop do something) have any special properties or does it act like regular smoke, if it does something special, I could breathe it in so I can reproduce it.You won't know what the alien deathsmoke does until you inhale it. (6) you coat everything that is burning in your freezing breath. The flames dim dramatically and begin to recede. The lattice grows exponentially though, and the yellow smoke rushes at you with a vengeance.
In my character description I said the gasses work when they come in contact with organic material, I orginally meant creatures, plants, etc. but you could say it would also work with wood.
So first I tell Giglam to go out. Then I puff with Jotun's breath (freezing agent) and release it in the stalble (only if no teammates are still inside). Also avoid the weirdgrowing magic stuff.
Pick a random direction. Phase shift as fast as I can forward, beak first, through the crowd and down the street. Keep going until either physics stop me, or the mob is well out of sight.You escape the crowd. You hear calls of "Fire!" and "Devil!" behind you. The crowd seems torn as to what to do.
Climb out of the water tub and walk ominously out of the barn, probably backlit by the yellow smoke and fire. Scarred grin and all that.Toss a empty bucket to this guy ruining the dramatic tention
"So, what's next?" Gak says to no one in particular as the barn continues to burn.
(2) One of your eyeballs rolls in the dirt. The fire glints. the smoke stings. You feel none of it.But what am "I", really? Surely Caroline is in no condition to feel this, but I could contend that she is also in no condition to not feel it. I, myself, have felt a great many things and been great many beings. Why, then, can't I simply take a peek, and see what's under the covers?
Climb out of the water tub and walk ominously out of the barn, probably backlit by the yellow smoke and fire. Scarred grin and all that.You join the captain and Frederick, watching the disaster, each with your own outlook. "Was hoping to at lest get the cart and the cages outta that, lad. But time's up. we gotta roll. Come on then, off to the safehouse. With that, he turns, issues a command to Frederick, and heads off at a trot down the alley.
"So, what's next?" Gak says to no one in particular as the barn continues to burn.
(2) it gets beyond you. The captain is calling for a retreat anyway. Time to scoot.Climb out of the water tub and walk ominously out of the barn, probably backlit by the yellow smoke and fire. Scarred grin and all that.Toss a empty bucket to this guy ruining the dramatic tention
"So, what's next?" Gak says to no one in particular as the barn continues to burn.
You can bloody help clean up your mess and put out this fire
Keep trying to contain the fire
you are currently a sentient, sapient rock, formed out of the landscape of Omega base - a constant danger to yourself and those around you. But not here, there. The fate of your previous incarnation's 'offspring' will just have to remain a mystery.(2) One of your eyeballs rolls in the dirt. The fire glints. the smoke stings. You feel none of it.But what am "I", really? Surely Caroline is in no condition to feel this, but I could contend that she is also in no condition to not feel it. I, myself, have felt a great many things and been great many beings. Why, then, can't I simply take a peek, and see what's under the covers?
Start growling at the smoke"Fair point. Let's just hope it doesn't spread much. Come, Frederick. Come along."
Find a nice side alley to(1) you get swept along with the crowd, knocked down, and trampled on. When you finally stop getting stepped on, you are alone in the middle of the street, thoroughly deflated. A random alley cat walks across you, stepping on your sensitive bits with all four paws before charging off to who knows where.get corneredhide out in while my admirers work out their excitement.
Escape the barn, while doing so breathe a small dose of the smoke, so I can reproduce it. When I do this I become immume to the smoke. Avoid the lattice.You have a chance to become immune to the smoke. It isn't automatic. (6) You inhale some smoke. Now, for some effects. First, you settle to the ground, no longer buoyant. You stagger out of the barn, coughing yellow smoke. You don't know what effect that will have on others, but you feel your innards roiling, while that black lattice begins sprouting through your skin, stiffening your joints and slowing you down. This ... could be really bad, yo.
Stand around watching the team's activities.You hear the sounds of a crowd from out front, calling out about smoke and fire. And also demons, so you know they are talking about you guys. Probably. God, you hope they aren't talking about something else. Anyway, the captain has beat you to the punch and is beating feet the opposite way. You figure discretion is the better part and all that, and follow the captain, as Horatio tumbles out of the smoke, growing black and spiky. Yeah, running away seems wise.
Possibly with an open-mouthed gawp if anything especially stupid seems to be happening. If any smoke or other substances comes my way, retreat to a safe distance. Actually, do that if it even looks like things might get worse. Keep an eye out for unknown people approaching the area, too, and attempt to call, whistle to or even just wave frantically at the captain if I spot any.
Everyone following the captain (except goatman and the mosquito demon, who are both hopelessly lost)?
Follow the captain back by flying from rooftop to rooftop. Keep the captain in sight. Look around, I'm out of the box. Anything else happening?The rooftops here tend to be flat. they also tend to be cluttered with the detritus of living, as if they were a floor of the building that itself had no walls or ceiling. The first building you land on has a few boxes and things scattered around. Nothing interesting. You do hear the crowd on the other side of the stable. Looking that way, you see more lights and smoke and stuff. it is somewhat bright for being late on an overcast night. The smell of newfallen rain is strong, though it is not raining now. looking ahead, the city grows dark. this is a part of the city that is not active at this time. The most interesting thing remains the stable afire, and the toxic smoke billowing into the sky.
Drop the bucket and follow the captainOff you go. I'll post an "at the hidey hole" action when everyone gets there, if we don't encounter any trouble on the way, and the
I would like to say things cant get worse but we still have half a team of unstable psychopaths so anythings possible
If I can "digest" the smoke I do that if I can't, I fire all the excessive smoke at the barn where there is nobody in an atempt to get better. If I get better, I fill myself with regular air and shoot it at the barn out to cleanse my body. Follow the captain.(5) you digest the smoke and return to your normal appearance. You will always have side effects when using Evelyn's Acid. You follow the sharkman as he follows the captain.
Thrips's eyes grew wide at the sight of the portly, purple-clad fellow swelling up and warping horribly before him.He manages to gain control of himslef and return to what passes for normal around here. Actually, he looks remarkably normal, if a bit, eh, stuck up. Tremendously relieved, you scurry along, glad to leave that mess to someone else. Some poor, unsuspecting mob of angry citizens looking for answers and justice.
"Are... are you alright, sir?"
He took a couple of steps backward, but managed to resist the temptation to flee just yet.
Hang around briefly, to see what happens with poor Horatio. Does he seem okay or is he in the process of dying horribly?
See if he needs any help and attempt to provide it if possible, although don't comply if whatever instructions he gives involve getting too close to him, the wreckage of the barn, or otherwise putting myself in danger.
If he seems okay and manages to follow the captain, I shall do so as well.
Alright, now find myself a nice hidey hole.What kind of hole you looking for? someone's bedroom? a box? a sewer? I mean, you are in a trash can now, and are hiding just fine. (4) Something curious happens to you. Your Omega Brand starts urging you in a particular direction. it isn't intense or anything, and is totally ignorable, but the sensation is unmistakable.
Gak shrugs. "Eh, fair enough."(4) you see the first of the crowd of locals as they open the other stable door. Some of them have knives. Wanna see if you can liberate a couple?
Take a quick glance around to see if I can see any more knives and then follow the captain if there aren't any.
Try and steal a few of them, sure, then go follow the captain. If anyone objects, just cut their Achilles' tendons.You stride confidently toward the growing crowd. They spot yo, and some who had laid down weapons in exchange for buckets trade back to weapons again. one big dude with a maul looks especially ominous. "Gimme them knives and I'll let you live!" you shriek.
Follow the leader. Strike back if something attacks me. Continue swivelling head in all directions, as this is a new place. Smell if anything's tasty, didn't get that horse meat.
"I'm fine, lad, if not a bit... bloated."
Follow ye captain.
When we get to a safe place patch up any injuries the group has takenThe group continues into a more ramshackle area of the city, and end up in a burned out area that hasn't been rebuilt. the fires have been gone for some time, but a faint smell of char and ash remain. The place is piles with debris - piles of damaged wood, broken roof tiles, wood stoves and metal barrels. Yo pass by a single, three story tall clay golem and into a large building that looks relatively untouched by whatever conflagration brought this area down.
Go find somewhere to nap. That was fun.(3) this corner of the warehouse looks uninhabited. There's a den of fire goblins out in the ash somewhere nearby if you're looking for excitement.
The baker's boy went paler than usual as he attempted both to process the enormity of the responsibility placed upon him, and memorize the instructions he was being given. His right hand unconsciously raised towards his mouth, where in a rather disconcerting kind of fidget its fingers plucked at his bottom lip while he thought.(1) You arrive at the Horse's Bucket. The door is shut and locked. You mutter code words under your breath a you think about what to do.
"Um... erm... bag-man... Horse Bucket... contact, wait..." He mumbled various snatches of what he was being told, taking care to repeat the code-words as they were spoken, as he strove to cram it all into his memory, occasionally nodding as thought to convince himself that he was, in fact, going to remember that part.
"...Yes sir!" He says at length, and then after an uneasy glance at his varied companions (truth be told getting away from them for a while is a relief almost great enough to rival his trepidation about his current task in severity) he turns on his heel and strides off through the debris, with as purposeful a gait as he can manage with his ragged underclothes and ill-fitting coat and boots.
Well then. Do as the captain says, head towards the Horse's Bucket whilst doing my best not to forget the code words.
As usual, try not to be distracted on the way there. Shouldn't be as difficult this time, with so much responsibility distracting me from distraction...
Patch up any injuries the group has taken then go looking for pots and other utensils that may have been left behindEveryone in the hideout is patched and fully operational. (1) no cookware to be found though.
"...well? C'mon. Knives please. See, I'm being polite."(2)"Uh ... no." And with that, combat begins. Maul guy swinging his maul. Dodge: (2) nope. A solid hit. Endure: (4) you are rather dented. Your left arm is bent awkwardly, and you go flying back toward the fire. You pick yourself up and curse.
Gimme dem knifes
Extricate myself from the waste bin, taking care to avoid stabbing myself with myself. After taking a moment to brush any stray trash off my cloak and straighten my quills, walk wherever my brand compels me.(6) you drag your hidey hole with you, clanging and banging along the cobblestones. You eventually arrive at a smoking wasteland. That building there must be your target. Just as you start toward the warehouse, you hear a shout, and a sharp whistle. "Hold! in the name of the law!" Constabulary.
Oh, and take the trashcan with me, assuming it's not cemented to the ground or whatever. Just in case any of my admirers show up, and I need to perform a quick stealth maneuver.
Pas'qet pauses. "Evening, law. Has there a problem?""There won't be a problem if you cooperate. State your name and where you're from. Why you out so late on a night like this, buddy? A night full of fire alarms and other trouble?"
Address the whistler.
Look around. What else is nearby? Any other inns, taverns, or cafes where I might be able to sit and wait?(1) you find nothing open. Even the bar nearby (evidence by the sign depicting a drunk guy and a large tankard) is quiet. It starts to rain on you. It's late night, nearing false dawn by now.
I'm probably feeling a bit peckish by now, anyway. All this excitement is bound to have worked up an appetite, and I'm a growingladrunt.
What time of day is it, anyway? Any helpful-looking passersby whom I might be able to ask for the establishment's trading hours?
Should probably have a bit more of a look, and see if such are shown on a sign somewhere on the building already.
Take a nap. How am I feeling?You feel fine, except for some nerves from being in an unusual place, having dealt with some unusual excitement, and being surrounded by such unusual fellows. Of course, this is offset some by your long experience with the gnomes and their chaos. You sleep lightly, still aware of your surroundings, but dormant for the moment.
"Why not? You're not using them."(6) v (5) You dodge under his swing and get a cut in on his leg before he shoves you away with the back end of the maul. (Dodge roll: 2) You are buffeted by several other weapons, the sound of metal and wood on metal deafening. (endure: 5) You laugh, plucking a couple of weapons from your assailants as they strike. the weapons are a bit unweildly for your small form though.
I was being nice! But no more of that - dart in and stab his legs and maybe groin until he falls over.
Horatio(6) you find a small band of sickly and thin children. they are asleep, but you paralyse them anyway and start dragging their inert forms to the captain. there are eleven altogether.
Look around in the building, if I find people. I try to paralyze them (Paralosis) and then I bring them to the captain.
Climb a building and take a look around see if we are still being followed or if there is anything interesting aroundYou climb to the top of the building you are in and stat scouting. You see a small group nearby, out in the open. it looks like four people on one side are addressing one individual on the other side.
Roll over. Continue snoozing until I get hungry or something disturbs me.(5) you roll onto your back and fall into that perfect balance of comfortable sleep and awareness of living things around you. It seems that all life in the building larger than a rat is located in this room, or on the roof. Nearby, but outside, you recognize the weird bird demon's essence, and a group of strangers. They aren't approaching you or a threat to you in any way, as far as your sleeping mind and lizard brain can tell.
Wait for orders. Mumble to myself.(5) one of the kids wakes. After a brief exchange with the captain, he agrees to take one of you to another gang to parlay. Looks like you volunteer. ;)
"Peasants are even worse than expected, have to everything myself. Atleast it will be done excellent"
"Name's Pas'qet, foreignling from foreignly lands. Didn't hear about no troubles nor no fires. Pas'qet is out in the night because liking out and the night. Remindescent one of home."(3) you are further questioned about your homeland, where you are going, and if you have any associates.
Say above. Hope this guy lets me go.
Thrips grimaced, glancing uncertainly up and down the street.You walk around to the back door and find, as seems to always be the case, that hte serving staff door is unlocked. a servant boy sleeps in the dust, inside, near the door. It is the quiet hour, after most drunks have fallen asleep or passed out, and just before even the kitchen staff awake and begin their routines.
He had expected this part of the task, at least, to be simple. It was patently not so. He was on the verge of panic. And tears, for that matter.
He cleared his throat, ran a hand over his face and through his hair, then attempted to look more dignified as he decided on a plan of action.
See if I can find away around the back of the inn. Look for any windows, or a back entrance or any signs of occupation.
Be ready to run back to the street if anything threatening occurs, though. Keep my eyes and ears peeled (not literally!) for any signs of trouble or anyone approaching.
((Whoops, thought I posted but didn't :v))speed 2, eh? Well, you run off through the fire and smoke, and down the alleys. You hear no pursuit. Eventually, you arrive at the warehouse in the ashes. Pas,qet is having communications with the po-po. everyone else is out of sight.
Run off giggling in the general direction of the officer guy dude.
Think about food and start drooling.(2) You think about dust. Your tail twitches.
Ask all relevant questions such as: Where do I need to go? What message should I give them? Who should I meet and from which gang? etc.You are given directions to a slum nearby -an apartment tenement that's seen better days. Third floor. Ask for "Willie the One-Eyed." The kid guffaws at that. The message is "lookin' for a meet, to discuss our mutual problems. the gangs'r hurtin'. Something will be done 'bout it, right? tell 'em Sal sent ya." the kid will be coming along as a guide and runner.
"My homland is real nice. Fields of burni- ah, hum. Fields, pretty fields. Nice littlun caves. Pas'qet have a caves, you know. Done very good for myself, I've thinking.(1) "Well, buddy. Seems the 'impulsions' are telling you to walk with us. To the precinct. Come along." The officers make to surround you.
I'ms is for a walk. Nowhere in particluar, just wherever the impulsions take me.
Associalites? Hmm. No, not so much. Friends, yes- but nobody here. Never been so well at makening friends, afraid."
Note that none of this is a lie. Well, the bit about having friends isn't so true, but I don't know that.
Thrips stood there in the doorway for a long moment, motionless apart from his eyes, which darted about as he listened and thought on his next move.This is too good. The kid is about to roll over and go back to sleep wit ha slurred "fuck off, tosser," when the first coin bounces by his head. You get his attention just fine then, and he becomes nice as can be. He directs you two blocks away to a little cafe and bakery, and promises to bring word to you there.
Darted about independently of one another, that is-- hardly surprising, since this was a stressful situation involving some high-level thinking.
Consider whether I can remember what the leader of that other group of thugs whom we scuffled with looked like, and whether I can remember well enough to adequately describe him or his group. If yes, roughly nudge the serving boy awake with my new boot and, without allowing him to stand, intimidate him into doing my bidding.
"Oi, you. Awake with ye! Quit yer snoozin', yer going to be doin' some things for me so listen up an' listen good 'fore I gots to knock the wax out'f yer ears."
Thrips made his voice into his best low snarl, mostly-unconsciously aping the bossy tones of his old employer as he did so.
He stood over the other boy with the most imperious posture he could muster, his oversized-but-expensive coat and boots at the very least lending his appearance plenty of obfuscating strangeness, if not the actual menace he was hoping for.
Said bidding involves, firstly, giving me directions to some sort of cafe, tavern or inn nearby where I can get a decent breakfast at this hour. Secondly, if he sees that fellow, or any of his cronies, he is to come find me at said establishment and let me know, preferably without being obvious. Casually drop a couple of small-denomination coins from my coat pocket on him once he's taken in these instructions, promising more once he has done what I've asked.
If I cannot remember the appearance of the other group's leader, or an overall description of them, take a rather different approach and gently nudge the lad awake before asking him, politely, if he knows of any good places to get some breakfast around here. The first option is, obviously, the preferred one; hopefully I can remember the guy well enough to describe.
The officers
Sneeze. Wake up.you sneeze and wake up. a small army of kids, half paralyzed still, screams and attempts to back away from you.
Nodding his head gravely towards the boy before turning to head back outside, Thrips was inwardly feeling rather smug, a little bit shocked and, most importantly, very grown-up. "A coin here or there," he murmured to himself, feeling quite profound as he stepped into the street, "Is sometimes just the extra bit'f oil what the cake needs ta keep from burnin'."You find your way to the shop and are given eggs and toast, with two small sausages, for breakfast. a dollop of gravy sits on the side. It smells slightly spicy.
Leave the inn and stride confidently up the street in search of this cafe-bakery I've been directed to.
Take in the sights and sounds of the city as I go, as always keeping an eye out for signs of trouble. Are the streets still rather quiet?
Once I'm there (assuming I find the place where it's supposed to be and am not interrupted/distracted along the way), study it for a moment, then, if it doesn't seem immediately dangerous in some way, head on inside. Nod a dignified, mature greeting to any serving staff before enquiring as to what manner of breakfast might be on offer.
you are led to a shabby police station a dozen blocks away and are tossed into a cell with a bunch of drunks. Half of them are unconscious, a few are in hard hangover stage, and one or two seem more or less awake and irritable.QuoteThe officers
((Well, that changes things.))
"Nossir, no, I don't think they- oh. Hmm. I saw. Thanking your arrest this innocenous foregler, teach us some lessons." Pas'qet glares at the officers. "Well, letusgoing then, if your insisinstinct."
Resisting arrest is what landed me in Omega in the first place. I think I'll comply, this time around.
Skip on merrily into the warehouse, brandishing my collection of weapons and humming a tune or something. Claim racial discrimination if this catches police attention.They don't even see you, as they are leading off that other guy. You arrive at the warehouse in time to see a bunch of kids screaming in a corner.
Horatio follows the kid. He's carefull though that the kid doesn't try to rob or ambush him. Try akwardly to make some small talk.The kid calls you all sorts of names and hurls all sorts of insults your way. You don't recognize most of the words, but you assume they are meant to be insulting, anyway. When you arrive at the apartment - grimy hole in the wall, more like - and announce yourself, you are immediately surrounded by a small gang of teens, looking ... troublesome.
"So... you're poor right...
(pause)
Soap isn't really that expensive, though...
(pause)
All I'm saying is that you could make an efford.
... for the sake of my and other people's noses."
When I arrive at the appartment. I announce my arrival. With a: "Willie, less-than-two-eyes, I've come to bargain."
Hope they let me in.
"Well, I'd intended to do something involving the mission but if they're just gonna leave free entertainment lying around like that I can't really let it go unused, can I?"(5) you run up and start clubbing kids unconscious, amking jokes about being blunt and having a hard time The phrases "knife to see you" and you scream, but not for ice cream" are amongst your least offensive puns.
Ensure the kids can't escape, and then start telling them extremely bad puns. Yes, while the dragon starts eating them.
A snack-pack! Start with the fat one, always good to start with the fat one.(2) "Frederick! Heel!" The command comes as you lurch forward toward your juicy little morsels. It sounds ... dominant.
"Erm... me?"This does seem to be the person you were expecting. Looks like they took it on themselves to come meet you. You spot the kid you ordered about standing nervoously outside the diner, shifting a bit like he's not sure if he should come in or go far, far away.
Despite his earlier rush of confidence, Thrips was still rather shocked by this unexpected voice piping up next to him. He whirls around to regard the newcomer wide-eyed for a moment before trying to regain his composure. Inwardly, he was trying to remember just what instructions he had given the serving boy at the tavern... Thrips had been so preoccupied with how smoothly the giving of the orders had gone, that perhaps he had gotten a little muddled in just what the given orders were.
Unless his plan, as simple as it was, had somehow managed to derail in the short span of its two-or-three steps.
Yes, he reflected, he wasn't exactly experienced with this whole "making plans" business. It wouldn't be overly surprising.
Then again, perhaps the inn in question (and this, the nearby eatery) was simply a common meeting ground for shady deals?
...I told the boy to come and tell me, himself, when any of the other gang showed up, didn't I? Try and remember.
Do I recognize whoever addressed me from the earlier confrontation? Let's not go blurting out information meant for specific ears to just anyone, now. Actually, wait, the message was coded anyway, wasn't it? Suppose there's not too much harm to be done.
Unless this fellow/female/whoever seems to be obviously the wrong person, swallow my food, dust the crumbs off my hands (preferably not on my new coat), clear my throat and begin reciting the coded message, watching carefully for any signs of comprehension that might clue me in as to whether they're the contact or not.
"Ah, the young and unexpierenced. I shall change my lingo for optimal comprehension."Why do they always send the loons? Sal, you say? Lemme see that tattoo you got there. big one it is. Lemme see it. Take off your shirt, yo."
Yow, we are sent by the ganstar Sal, he is our homelad. We want to parlay and such about our mutual problems, yow.
The gangs are suffering mad, yow, yow. We want to meet about these probs. Capice? Yow?"
Wait and see.
Look at the fighting.The animal fighting is nasty, bloody, and leaves corpses. There is a lot of shouting there. The cage matches are similarly bloody, but typically less deadly. Most contestants exit the cages under their own power, albeit with limping or crawling.
"Caged the hooker. Cleverer."It sounds chaotic, energetic, and bloodthirsty. There is an aura of calm over a couple of spots in the room - dark corners where conversations are soft, but carry great weight, or beings of authority observe their little kingdom quietly.
Listen to my surroundings. Do I actually know where I am, or did they hood me before I got a chance to look around? Either way, chat idly until someone tells me to shut up.
"Fuckin' do I!"(4) v (3) you leap into the cage and stab the guy in the shin. He leaps back and kicks at you. The crowd goes wild.
CAGE FIGHT STABBY STABBY
((Sorry for the delay, I got sucked into binge reading something for 2 straight days.))
Are we now meeting the boss we need to scare away, arrest or kill or not yet?"We might be, eh. He might be here today. Cagey fellow though. Keep your eyes peeled for 'im.
Watch the cage fight from afar, while following the commander.
Look around some more. Anyone look like a threat? Does anyone or anything look or smell tasty? Make sure nobody strays within biting range.The animal fighting ring is a wash of aromas and flavors. Quite attractive. Nothing in here seems to be a threat to Frederick. If he identifies as a part of the pack that is this motley gang of murderhobos, however, several of the groups nearby would be seen as a threat to which he would respond with dominance displays at the very least. As is, Frederick growls a few times at the nearby people, and room clears pretty quickly. No one really wants to test a dragon's patience or self control.
"Ah good, someone who knows how ta have some fun!"(5) v (2) You stab 'im inna nuts! He goes down, holding what's left of his junk with both hands. a bell rings, and cheers and boos both erupt from the watchers.A couple of attendants in medico robes approach the cage.
Stab 'em inna nuts!
Follow the captain, watch out for intresting things or persons.You notice some of the youths from the gangs, acting as runners for the various groups, or huddled about in the corners. they tend to be unnoticed by the crowds, unless someone wants something. You see a group of them standing near a pillar next to a large, open alcove.
((Aw, timeskip. I wanted to buy a replacement breakfast.))A youth gets in front of you. "How bout a game, gov'? You look like a smart sort. Five gets you ten if you win, eh? Them guys think you an easy mark, but I can tell, you're smarter than that. Suckers won't know what hit 'em, eh?"
Follow Captain,observe surroundingsgawp.
Dig my talons into the floor to get a comfortable grip. This could take a while. Also, how high is the ceiling here? High enough to fly indoors? Pounce? Stand? Or just crawl?The ceiling is high enough for you to fly. It is about ... mmm .. five or six times your own height. (2) no one seems prepared to put an animal up against a draconoid such as yourself at the moment.
If someone inevitably puts the dragon in the fight cage, just eat whatever comes out.
Gak draws a finger across his throat, smiling as he does so.(2) v. (3) the guy leaps aside as you come in swinging. He keeps a reasonable distance between you, but is unable to pick up his preferred weapon, having been distracted with the codpiece.
He's big, I'm small. Get in close where he can't do much and cut one of his femoral arteries. Then have some fun with him until he bleeds out.
Thrips scuffs to a halt, blinking a bit, then squinting as he did his best to follow the youth's quick speech."It's called 'find the lady' easey peasey. They show you the lady, then they hide her in the cards. then you point out which is her. And then you win big. Now, you in for five? how bout it?" The kid smiles up at you. His encouragement feels heartwarming. Finally, someone sees your true potential.
"A game? What kind a' game?" He asked, cautiously, after a moment's consideration and with a brief glance in the captain's direction as he started to speak. That did indeed sound interesting. Thrips liked games, he was pretty sure, although he'd never had much time for playing them during his rather stressful and unpleasant life-so-far.
Stop and ask just what manner of game this fellow is talking about. Games are fun, right?
Still follow the captain. He needs help if something happens.The captain stops suddenly, but casually, and nudges you on the leg with his hand hidden between himself and you. Southwest corner of the room. up on the balcony. wearing the brown and tan outfit. Black hair, scar on his left side. That's our target. Almost as soon as he finishes saying this, a murmur starts up on the east side of the room. people are shifting, and runners are making their way through the crowd. Heads are swivelling eastward.
Good, got enough room here to turn around. Time for some self-grooming.(2) you turn around, and knock three sapients off their feet. This causes shouting in your direction. You gnaw thoughtfully on the base of your tail.
"Ooh, er, a'right," Thrips mumbles, looking down as he rummages through the still-unfamiliar pockets of his stolen coat.You play a round of "find the lady" and win. Easy peasey, just like the guy said. you now have 5 more small coins. "Go again, mate! looking good! Raise the bet, neh?"
When he straightens back up, a fistful of coins clutched in one hand, he actually looks rather enthusiastic- apart from a quick, uncertain glance in the Captain's direction, of course. "Well, right, take me to 'em then!"
Fish five of the smallest-denomination coins from the clump in my pocket, then accompany the lad to the game-runners he's apparently spruiking for and prepare to participate in some gambling. As long as the Captain doesn't appear to be expecting anything from me, I suppose- try to slink away without him noticing. He seems distracted, anyway.
Attack the feet to stop his movement! Then he'll be helpless!(6) v (1) you cut off the man's toes on one foot. he roars and begins hopping, only to fall on his ass, holding one foot.
Get these people off me. Roar. Get airborne if people keep crowding me.(5) you lash out and send a dozen sapients flying in all directions, roaring and snarling. A circle of emptiness appears around you and is not intruded on again. You did your claws in and spread your wings, ready to launch at a moment's notice.
"YEEEEAH! EAT IT, BITCH!"(2) v (5) you grab the guy's toes and approach his face. he grabs your head and begins slamming you into the floor, with force. (1) you black out.
Gak chuckles. "Quite literally, as a matter of fact."
Force feed the guy's toes to him!
"What should we do captain, my captain?"The commander leans casually against a pillar, right in the middle of the room. Weeeelllllll, now. Lessee. We'll get ol' knives, sooner or later. For now though, a little chaos is in order. The law's about to come down hard, but they've picked no soft target tonight. A little push, and the town might go up in flames, neh? What'dya say, mate? wanna stir the pot?
I follow the commander.
"Ha! I guess maybe ah'm good at thi-- aaahh!"(3) (4) you manage to hold your composure, mostly. the coins lay forgotten in the dust though as you brace yourself behind the overturned table. It's like the whole place suddenly turned into a stampede, or like how the kitchens back home looked at meal prep during Saint Vechan's Feast.
Thrips can't help but let out a short yelp of fright as the room erupts into chaos and he is bowled over. Quickly though, he shuts up and focuses on wriggling out from under the table, trying to free himself from this entanglement so as to better scramble to safety.
Fight down panic and un-pin myself, then crouch down and use the table for cover as I take stock of the situation and the locations of my teammates. Remember to cling onto my coinage, too! Stuff it safely back into my coat pocket if I've a moment to do so.
Continue growling. Tense up and look around, looking for one of mine getting attacked, and listening for orders. Assist violently should that happen. If someone or something hits me, wreck whatever it is.(3) You see the Captain and Horation, both unharmed. You spot Gak in the arena where he went on his own. You don't get a good look though. You don't see the shark guy, or the funny little guy that smells of people food, or the goat person or the insect demon. Of those, only the funny little guy worries you. He should be nearby, but he isn't. (1) Something does in fact collide with your back end. You lash out wit hyour tail, sending people and wood splinters flying. You don't know what you broke, but the sunds from behind you rise to a panic pitch.
Keep an eye on the crowd's behaviour, continuing to take shelter behind the table for as long as the stampede seems to be moving in the one direction. If people start rushing from the direction not shielded by the table, pull it back upright over me and hide beneath it instead.Well, the dragon is remarkably collected for all this, until someone crashes a hand cart into his ass end. the hand cart explodes, the guy goes flying, and everyone within twenty feet starts shouting and pushing and shoving. and you, dear sir, are within twenty feet, just on the edge of the chaos, but quickly being caught up in it.
Try and catch sight of my comrades through the chaos; see how near they are and how they're dealing with the situation.
*disappointment*(6)"Hit me harder! NAHAHAHAHAHAAHAHAHAHAH!!! that's the spirit! I'll kill you and feed your testicles to your firstborn! AHAHAHAAHAHAH!" You wake up as your body is hurled through the air, slamming once more into the mat with stunning force. You notice that your opponent is keeping a careful eye on you, but is glancing about as is fomething else were bothering him. You notice that no-one else is watching you at all. The activity around the cage is no longer focused on your match. "Are you dumb fucks leaving! I'll shove your kidneys up your nostrils! We haven't even gotten to the good stuff yet!"
Wake up, or at least make the best attempt I can.
appear out of a forgotten limbo next to the captain and observe the craziness(5) "Want me to bite someone, boss?" "Maybe."
"Chaos? I can do chaos".(1) you fart egregiously for three solid minutes. "that's not how my power works, damn it!" you shout at your own ass.
I stand at a place where I can easily find the exit, I take the captain with me and I fill the entire room with smoke.
Thrips looks about himself wildly, still clutching the edge of the table.hmm. Gonna roll for this one real quick, before Dev's action. (5) You stand and make an authoritative command. Frederick, launches himself into the air and soars over, snatching you up on a claw. He flies you out of the building and above a group of police. lights shine up at you and people shout. Someone yells "It's got a person in it's claw! it's attacking!"
As he spots the dragon an idea occurs to him... as scary as the dragon is, it's on his side, right? After another glance around at the various unsavoury-looking miscreants that make up the increasingly chaotic crowd, he makes up his mind and begins to straighten up, reluctantly taking one hand from the table to wave it above his head.
Work up the nerve to stand up from cover, raise a hand in the dragon's direction, and shout: "Frederick! Come!" in my most commanding voice. Hope for results, be ready to duck back behind/under the table if need be.
Enough of this. Fly around and bust out of the building, landing and breaking through a wall with my tail if it looks too hard to just smash through headfirst. If anyone else gets in the way, it's time for some fire.You detour toward Thrips when you hear the command, then fly around the room and out a bay door ten feet up. Frederick neither knows, nor cares, why there is a bay door ten feet up the side of a wall. perhaps he assumes it is for exactly this reason: to let large winged creatures come and go as they will. You burst out of the building above a squad of uniformed beings, some of whom are involved in a bit of a tussle with some people from the building. lights suddenly shine in your eyes, and voices cry out. There are a lot of uniformed people down there. And almost all of them are looking your way.
Gak looks appraisingly at the guy. "Hey buddy, wanna go out there with me and shank a bunch of 'em till they start watching the match again? I've already had my fill of solitary murder earlier, I want an audience. And those fucks aren't obliging. Clearly they need to be taught how to watch a fight. You with me, alright, lessgo."(3) "Uh ... sure, whatever you say, buddy. But I think we should probably be running now." You step out of the cage, screaming "LOOK AT ME! DAMN IT! I AM YOUR OPPONENT NOW!" and slicing and stabbing at legs as people pass. You get kicked in the face for your trouble, and various curses are hurled your way. You look about, noting that the crowd is all but gone by now, and hear the whistles and shouts of the cops. The most noise is coming from the west, where a sudden roar rises up.
Go assault the crowd until they start watching the cage match again! Or at least that's my initial intention upon exiting the cage, I'm open for possible redirection such as shanking the police or something if chance dictates it.
"Such an embarrassment. Everybody ignore what just happenend.""It happens. Oh look, there goes Frederick. Go see where he goes, would you?"
Help the captain with whatever he wants as long as it's not embarrassing.
Too much stuff happening! Go flit about at top speed around the city like an overstimulated puppy until I get physically tired enough so my brain can catch up. If I'm attacked, set things on fire.(5) you fly over rundown, smelly wood buildings, through a wilted, dusty park, above a crowded, noisy place filled with people and brightly colored cloth roofs, across a blindingly bright river, and into a quieter, but still busy place, where the habitations are made more of stone than of wood, the lanes are wider and straighter, and carriages are pulled by horses. Everywhere you go, people point and stare, scream, or run away. Finally, though, you have to settle down somewhere: this guy is getting pretty heavy, and you're wings are feeling the strain of keeping the two of you up. You cast your eyes about looking for a suitable landing place. Your stomach growls.
Gak stands idly, hands on his hips.No. Stop. Don't do that. It might cause trouble. Wouldn't want that. No ... stop."The captain doesn't even look at you as he protests your actions in a dull monotone, while examining a knife and picking his teeth.
"Well. That was fun. Ish. Captain guy! What now? If you ain't got nothing to do I'll just go fuck about in that crowd over yonder."
If captain doesn't have anything else for me to do, venture into the crowd and do my best to incite a riot.
((@Ozarck, your fart-fu is weak. Try "Flatulate" (http://www.dictionary.com/browse/flatulate).))More like my Google-fu is weak, as that is the word I used first, and the term I searched on, to be sure it was a word. I didn't care, but finding out that it didn't appear to be, and the trivial possibility that there was no technical term, made me laugh, so I changed it.
Try not to scream and cry too piteously as I cling to the dragon for dear life.(2) no, you cry a lot. You beg for someone to come help you down from these heights. Miraculously, no one shoots at you this round.
Although at least said piteous cries might discourage the local constabulary from employing ranged weapons just yet... but I should really try to feel some exhilaration alongside the terror from this scaly rollercoaster.
Go outside and look at the chaos and Frederick. How bad is it?People are getting arrested, and others are fighting back. It has the makings of a good riot, but it's mostly contained at the moment. You catch sight of Frederick, flying off sort of northward. He kinda zigs and zags a bit, and occasionally emits weird beeping sounds as he flies. He is well out of range of the current chaos before you lose sight of him, but undoubtedly, he will be the center of more before the day is out.
Water sounds good. Is there a fountain or a cistern or that river or even a trough around somewhere? Go land near there, drop whoever I'm carrying and tank up. If I don't see any water, just land on a high place and rest for a minute.You flew in a ways from the river, but you find a fountain in a courtyard.While you are drinking, the courtyard clears. When you look up, there are three being, all different sizes and shapes, but all with the same 'skin.' They seem more like hunters than like the bugs and prey that have been bouncing around in the courtyard before.
Each time Thrips opened his eyes and looked around a fresh shudder of terror ran through him, prompting him to scrunch them firmly shut again and tighten his grip on the scaly limb carrying him. The tears of fear on his cheeks and chin felt freezing cold up here in the winds of the sky, but that was the least of his worries.(1) you get dropped into a fountain, screaming the whole while. You sit there gibbering for a while, soaked and terrified.
Again and again he imagined his small form plummeting to the ground below, impacting the ground like a bread dough slammed into the workbench of a giant baker. Except instead of grain and flour, he was made of blood and bone, and instead of a nicely-mixed bread product ready for the oven, the results of this 'kneading' would be... it didn't bear thinking about.
If Frederick lands, sit down in a hurry and try to compose myself before taking stock of our situation.
If we keep flying, just... hang on. Hang on and try to stop screaming.
"No-fun fucks! Hiding in the sewers and whatnot, you low-level mooks or whatever the hell you people are I've forgotten already you're boring bye."(4) you scurry as fast as your little metal legs can carry you, yelling the most evocative of battle chants: "WHERE ARE MY PANTS!"
Seek out any more crowds in the area. Where'd the dragon go? People are bound to pay attention to that.
If I do happen to find a crowd of people, do my best to start a proper riot.
"Kind, brave and undoubtedly, not corrupted (wink) men. I am innocent and was just passing."(2)your dodge fails, and you get a good smack upside the head. (3) you stagger backward dizzily and offended. (6) and, with your last conscious breath, you expel a cloud of the demon dust. Screams of agony follow you into the darkness, where strange tinny, echoing chittering greets you.
I throw my hand up in the air, as if surrendering. When they don't suspect it (or when they do, because they aren't tricked) I fire out a cloud of demon dust (the napalm-like dust) at the constables.
Are the hunters flying? Or are they on the ground?They are on the ground. You launch and fly off. As you fly out of the courtyard, you feel a sudden, sharp pain in your left leg, as of something biting you. You roar in surprise and pain.
This isn't my territory anyway. Just take off again, find something to munch on, and bring some food back to wherever I last slept.
Sneak away to a different part of the crowd and repeat!(3) you get a little further in, and stab again. There is some pushback though, and you are trampled a bit. You're really starting to feel the metal fatigue as the battle goes on.
Try to wake up (I know you can't actually try that) and see where I am.(6) you come fully awake. You are laying flat, head turned sideways, staring into wide, terrified eyes. The being before you is covered in red welt, which are ringed by a strange blackness. Your body is perfectly immobile.
Start throwing things and setting shit on fire! How's the riot-in-being coming along?(2) v (6) You are hammered into the ground and rendered unconscious. When you come to, you are restrained and in the familiar environment of a lock-up wagon. Metal cage and all.
Take a quick look back to make sure there's nothing hanging on. Then fly at low altitude, looking for a place to hole up and examine the wound.Nothing is hanging on, but you glimpse blood dripping as you look back. You find a tall tower and crash into the belfry, rebounding off the bell with a big, exceedingly annoying GONG!!! Your leg refuses to support you, and you collapse onto a wooden bit of flooring, spent.
Can I see these 'hunters'? If so, do they appear to have seen me? If I've been spotted, splash about wildly, gasping for breath and generally playing the part of the average, half-drowned dragon attack-survivor whilst attempting to extricate myself from the fountain.You see thre beings in military uniform. They aren't looking at you - they are running off with purpose and determination. You sit in the fountain and deflate a bit, breathing a sigh of relief that at least you are no longer airborne.
If I don't think they've seen me, crouch down in the fountain and hide as best as I am able until they (hopefully) leave.
Of course, if I don't even know they're there I will most likely just... thrash about gasping for breath and attempting to extricate myself from the water, no performance necessary.
immobile?Your cries bring a pair of shiny booted feet into view. "Ugh! Get the medical sorcerer! This one looks contagious!" You remain immobile.
Try to move, if I can't start to scream.
"Help... peasants. I am unable to move. Your superior needs you."
Dar'yajira, currently in metal form, looks around at his surroundings. Is the path to the caravan obvious? If so, he'll immediately start heading towards it, ignoring his "allies". If it's near enough to see, he'll sneak closer and examine how many people and soldiers there are.You've been dropped ont oa side path - trail between the main road and a rest house to the north. The caravan is to the south, and you've been instructed carefully on the diference between north and south - sun positions and all that, so easy enough.
--CLUNKERS, B-TEAM--Yer in the desert, on a trail north and south. You are supposed to be heading south, finding, and capturing a caravan. Your goal is information about the caravan's origin. Additionally, the caravan should have a set of slaves that it is transporting. Find and rescue.
Did I correctly assume I was supposed to go to this thread then? If so, look around to see where the heck I ended up and what I'm supposed to be doing
((No, she has proper legs and such. her form is that of a bat-winged female with a spaded tail, it's just that she shows as a shillouette. also, right now she's translucent, simply because she's very much so not healthy at this time.))Spoiler: Does she happen to look something like this? (click to show/hide)
Dar skirts away from Valyrie sideways, clearly trying and failing to keep both her and his goal in view at once. "...It is hunting twolegs. And lizards. Varikodesh can help by killing. And by not stalking this one."
Yell at Dar, actively sabotaging his attempts at stealth until he quits being such an asshole.((The only thing the cat did to you was say no.))
-bullshit I didn't bother reading beyond checking who it's addressed to-I'm sorry, did I give you permission to talk to me?
Ahem. There's also the swarm of birds over here.oh, shoot. 1 sec, editing my action.
Welp. I agree with what he said, so I guess you can decide to ignore everything I say too!((I dismiss Dev out of hand because his hostility and bias has been blatant for a very long time. As a result I don't have any respect for his opinions on anything pertaining to myself. however, I guess if you're echoing it, then I'll bother reading and addressing it.
((A repeat of this situation could be evaded by giving us more info on your character though. Right now all we know from the rp she's gotten is: An evil-ish looking being with a need to consume living things. Not exactly something that inspires cameraderie and/or confidence.))((OOC / IC knowledge separation is a thing. If you want to know about her how about you ask her. I'm sorry that I wasn't up to RPing pre-mission, I had some RL issues going on. I'm aware that would have been a better time for it.))
((Would your powers not help me in a humanoid form blasting magic projectiles? If it wouldn't work with that it seems pretty niche.))((... I would prefer to have Valyrie answer this rather than me do it, because the answer is a mixed a "yes and no" kind of thing, and it's a lot easier to keep IC and OOC knowledge separate if there isn't any OOC knowledge to keep separate.))
I'm sorry, did I give you permission to talk to me?
Welp, stuck in an elevated position, and probably can't run for a bit at least. Gotta fight then. Breathe fire on any organized group that seems to be coming for me, especially those three hunters if they show up.(4) v (4) You spot something in the courtyard below, across from the tower rather than right below it. You go on high alert, but whatever it is is out of sight for the moment. Breathe fire at the location?
"Damn people being all shitty and shit. Shitty rioters, that's what you are."Hah, no. Your knives were confiscated. (4) If you can peel up one of the floorboards, you could maybe make a stabby bit out of one. And, you know, escape. You eye your fellow prisoners. Bet their bones could be made nice and sharp. Good for a stab or two, at least.
Do I have my knives? If not, immediately look for something to make a shiv out of.
At length, having sat in the water for a moment and let his panicked heartbeat more-or-less regain its normal rhythm, Thrips heaves himself up and clambers unsteadily out of the fountain with a chorus of splashes.A chill? It's late morning in the desert, you're good. You look about, and yes, people are starting to reappear on the street. people in nice clothing. It's a nice street. Posh. You are in the "good" part of town. The place where people with manners and silverware live. The kind of place that can afford to keep a decorative fountain in the middle of the desert. (6) remarkably, no one is paying any attention to you at all, still looking toward where Frederick flew off, and chatting under their parasols and wide brimmed hats. You stand there, quietly dripping, wringing your coat sleeves out over the fountain.
Exit the fountain after resting a moment, then assess the situation.
What time of day is it? What's the temperature doing - am I likely to catch a chill with my wet clothing? Am I in an area familiar to me from my wanderings during the timeskip? Are there any people (or beasts) in sight, or any sounds of commotion in the area?
"I am not contagious, I think... except if greatness is contagious. Then watch out."(6) You sit straight up, and black, crystalline tendrils shoot out of your body in all directions, piercing straight through the guy you are talking to and everything. His eyes open wide and his mouth forms an O as blood slowly starts to drip out of a half dozen sudden wounds.
Try to move.
Move south towards the targets, and... well, I guess the cat is the only living ally around right now and I can't work alone so...So, apparently Bird Girl is about, and Clunkers, though he is not living, as you said. mmm oh, and spaz' character (ah, Vlad. He even put it in the post for me). That's the
"Hello little kitty, what's your name?"
Become a murder. Of crows. A murder of crows. And find that mission objective or whatever.(1) You become a murder of crows and are immediately set upon by vultures.
((What does Valyrie look and smell like? It's pretty important for how Dar would react to her. For now he's just being standoffish, feel free to chase him down if necessary.))Dar's druidic senses tell him that Valyrie is less natural than Omega Base itself. Something that shouldn't exist, but does.
The feline regards Valyrie with a suspicious look, sniffing the air some distance away. "...This one is called Dar'yajira." He pauses, then turns back and continues towards the caravan without waiting for a response.
Get closer, careful to avoid being seen. Once within magic range, Dar will focus on channelling his Lathalian powers through his armor and attempt to detach a wheel on each of the wagons.
Also, I'd like to know what Dar's druidic sense tell him about Valyrie. Unless she's some sort of powerful nature spirit, he'll go to lengths to avoid her.
"Statement: This one shall provide a distraction."(1) By the time you arrive at the crossroad, the caravan is already there, all mulling about and doing something with the lead cart. You are spotted instantly, and it is painfully obvious to the lizard riders that you are no old man. (5) It doesn't matter though, as in mere moments the four of them fall quietly to the ground, dead. No one else seems to have noticed yet, but it will be mere moments before they do.
Put up my hood and go stand at the side of the road. Lean on my staff and hunch over, as if I'm an old person using it to support me.
if/when the caravan comes relatively close, cast assume direct control to stop the lizard rider's hearts.
Vlad b team,(4) You put up a barrier around Clunkers. that should help keep projectiles from hitting him. Thanks for reminding me of your character's name!
Follow clunkers and just work to keepmup a protective shield for him.
"Aw hell no sons. Y'all about to feel the wide world of hurt, you will."
Go back humanoid and blast the fuck out of those vultures. And also that caravan, if I've got lone of sight already.
Waste not, in that case! Try the floorboards first, and then use any shiv splinters I get from that to make shivs out of my fellow inmate's bones.I did mention that you are restrained, right? Well, anyway, (6) You flop over on your back and manage to wiggle your tiny little fingers into the crack of a board. The cart is moving, by the way. Well, you pull the board up with a horrible cracking sound and proceed to fall through the gap, getting thoroughly run over by the wagon wheel as a result. You hear a command, and the wagon comes to a stop while you lop about on the ground. (6) at least you haven't acquired any new dents as a result.
Fire.(4) You send forth a thin, powerful stream of liquid fire, coating the area around where you suspect those guys are. Sure enough, the three hunters dash, fly, and leap out of the burning wreckage, their cloaks slightly singed. One unleashes some kind of magical attack at you, but whatever it was has no noticeable effect. The other two are too busy trying not to burn to respond. "Oh, it's on! It's on now!"
You know Demon Dust is the napalm like stuff right and not the tendril stuff? Should I read the activities of both teams or does the other team's actions not matter for me?I know what the demon dust is. I also know that Horatio got infected by some weird alien bullshit, and that makes for entertaining problems when you roll 1s on stuff. Or 6s, for that matter. (3) you manage to get your body moving, though slowly and awkwardly. Sometimes, moving a foot causes spikes of the black stuff to spread from your footprint, sometimes moving an arm fires a sliver of the stuff. Sometimes, you just go stiff. (2) The other hostiles show up, and do not seem to recognize the threat you represent, as they seem totally intent on taking you down.
Try to control my body and make the tendrils go away. Are hostiles still around if so: try to run/ fly away by floating with dragon wings and then firing air, propelling myself in the other direction. If not: look around and try to find the commander.
Thrips glances slowly about the square, tucking his hands into the pockets of his coat.This is a residential area. You could probably find a business district with a little walking, but you know the Dragon went toward the religious district, as is evidenced by the bells and the steeples and that one statue of that one goddess.
Seemingly still somewhat dazed by his traumatising dragon-assisted flight, he eventually comes to his senses enough to stumble wearily in the general direction said dragon disappeared in.
Try to gain my bearings, then head in what I think is the direction Frederick went.
Are there any shops and businesses open around here, or is this more of a residential area? Also, are my funds intact, or did my pilfered coins fall out of my pockets during the flight?
Dar's priority right now is making sure none of them can escape. Disable the other wagons.Dar Pulls the wheels off the remaining wagons as well. Both of them tilt toward the lost wheel, and frm both come the sounds of sudden surprised fear - a chorus of small shrieks and screams, and a whimper or two.
Clunkers - Team BOne more guard leaps at you, to fall dead at your feet. You turn your eyes on the nearest being who apears to be in any kind of charge. He swallows perceptibly and shouts "we surrender!" No one else really takes note of him at the moment, as they are all busy trying to keep the wagons form tearing themselves apart.
"Urgent Reminder: Do remind yourselves that we are to save the slaves in this caravan. So try not to blow the entire thing to smithereens."
Stand up straight and let my hood fall off, showing them all my shiny bronze glory. That might draw attention away from my teammates.
Then keep on stopping the hearts of caravan guards. Also those lizards they rode, if those become hostile. Don't touch the slaves though.
"Aw hell no sons. Y'all about to feel the wide world of hurt, you will."(3) You revert to humanoid, tumbling to the ground as you do, and sending a spray of featherlike projectiles at your attackers. They scatter. Seems they aren't really up to fighting humanoids. THen the weird shadow thingy touches you and sort of morphs into you.
Go back humanoid and blast the fuck out of those vultures. And also that caravan, if I've got lone of sight already.
"Right now, I can't do much at all really. But after I've stuck with you and you've killed some things then I'll be able to help you out."You touch the birdgirl thingy and flow into her, making her shadow stand out in intense relief, almost as if it were a three dimensional being of its own.
Ride the birdgirl
((Ride is a shortened version of an ability name. Valyrie isn't jumping on your character or anything. from your perspective she's just gonna try to touch you.))
"Can't catch me, I'm the stabby stab man!"(2)v(5) nope.You get thrown into another wagon, and tied to the bars this time.
Roll away! Or wait, how exactly am I restrained? If my feet aren't, just run away.
(Liquid fire? That's a suprise. Should I describe it as spitting, then, rather than breathing?)You score a direct hit, but, remarkably, the being just shrugs it off. Like, literally, he shrugs and the fire drains off like water. 9breathing, spitting, either way. Launching works too)
One more blast at the one that shot back. Try to stay in cover should another shot come.
"This is not ughh... how you treat your betters..."You stand, and get control of yourself. You breathe demon dust. It seems to cause the black tendrils to retreat back inside you. You stretch your arms as the cops lay twitching on the ground.
Try to fire a cloud of demon dust at my enemies.
Vlad, b team, just keep protecting clunkers with a spell, if anyone gets near me stab them in the gutmkay. He is unthreatened, and no one approaches you.
"MENACING STATEMENT: THOSE OF YOU WHO REMAIN WILL LAY DOWN THEIR WEAPONS, GATHER IN A ROW AT THE SIDE OF THE ROAD AWAY FROM THE CARAVAN AND GET ON THEIR KNEES AND PUT THEIR HANDS ON THEIR HEADS. YOU WILL THEN SUBMIT TO INTERROGATION AND HAVING YOUR HANDS TIED. RESISTANCE OR FAILURE TO COMPLY WILL RESULT IN DEATH."(3) A few of the nearest people line up and hand over a couple of small weapons. Most, again, seem unaware of your existence as they are dealing with the carts.
CLunkers then turns to his teammates
"Request: This one would appreciate it if one of you went about collecting the surrendering people's weapons, and also tying their hands behind their backs. The others should go about freeing the slaves and looking after them if they need help. Gently prodding them for information is possible, but do remind yourselves that getting them back safely is part of our mission. Don't damage the goods, so to say."
If any of the caravan guards resists, stop their heart. Once they're in a row at the side of the road, start interrogating them, one by one: "Query: Organic, state your name and rank. Then, state all the information you know about the origin, ownership and purpose of this caravan. Non-compliance will be punished."
"Oi fucks! Drop those pointies like the tin-thingy says or we'll make your head into delicious gribbles!"You hop over and scan the crowd. Who is even defending? maybe that guy over there? There's a couple of beefy looking guys at the carts, but they are trying to put wheels on. Maybe someone in that line over by the metal man? That fat one looks promising. Or those lizards over there. They all look fairly strong. They're just sort of idling though, like lizards do. But you know they are part of the caravan because they have saddles.
Boost over to the convoy. Pick the biggest and strongest defender person and shotgun blast them to prove my strength.
No ActionTick tick tick tick .....
...Is Dar close enough to Clunkers to have heard his statements? I would assume not, as he has ignored his allies in favor of sneaking in before anyone else acted, but I feel I should make sure. He'd stop to argue if he did indeed hear.Hmm, good question. Were you told specifically not to harm the slave kids, or was it simply implied? (2) simply implied. Overlooked even.
Otherwise, he'll buff and then start killing, from the back of the caravan forward. Twoleg (Demihuman) guards are a priority, then lizards, then any twoleg children. Surrendering enemies are just safer kills; the only twoleg Dar will try to leave alive is the head merchant.
Regardless of Dar's actions, did we explicitly get told to not harm the children? Pancaek's assuming we did, whereas I've been assuming it was only implied. The briefing wasn't written IC, so I'm unsure which is the correct interpretation. (http://www.bay12forums.com/smf/index.php?topic=164734.msg7507355#msg7507355) If we were told to leave the kids unharmed, Dar won't touch any of them.
Just wait for an opportunity! Subtly try to loosen my bindings if I can.(1) you find no opportunity, and are carefully transferred into a dry, windowless cell. Actually, you are separated from the other prisoners and kept in some kind of small vault, like some kind of storage safe or something. It's dark in here.
Doesn't fire always work? What's going on?Who said there was a hole for the big bell?
Also, is the hole for the bell big enough for me to fit down, and do I feel like I could take off from this elevated position, despite the wounded leg?
"To the Omega Cave!!! I'm pretty sure we don't need those sentient balls of filth and dirt we call teammates, (don't say to them that I said that). In fact I think our mission will go more smoothly now that we lost our proverbial balls and chains."You and the captain (and the shark guy, if he still exists), disappear into a cleverly hidden bolt-hole. Through some carefully timed runs, a few back alleys, and one dark tunnel, you evade capture. You make your way across the bridge over a rather brown looking river and into a pleasant part of town. The bolthole, after a long hike, turns out to be a rather pleasantly appointed apartment above a bakery. The smells instantly make you hungry - and you are in luck, as the Captain purchases a few baked goods for the occasion. You eat, sitting at a window overlooking the street. The Captain points out tow buildings - a plain stone thing with two large flags hanging on the facade, and a more ornate, fancy stone building - marble or granite or one of those kinds of things.
Follow the captain. (I'm not sure I will be able to update a lot this week. I'll try.)
Thrips stopped and took a long look about himself, in both directions, then back at the scene in front of him.One of the guys casts a spell, too quick for you to react to, but as the others suddenly spring into action, you scream with all your might. It sounds more like a war cry than a scream of terror - not helped by the banging of pot with spoon that you do to add to the noise - and two of the three of them turn instantly in your direction. Your scream falters and dies away on your lips as the two rush at you.
He found it to be rather nerve-wracking indeed. He stuffed his hands back into the pockets of his coat and just slouched observantly to one side of the street for now, keeping a close eye on Frederick's tower and assailants- save for the occasional nervous glance around.
Just wait and see for now, try and work out what's going on.
Keep an eye on my surroundings as well as the confrontation ahead of me, ideally. If, I don't know... if one of the soldiers seems about to unleash some sort of attack on Frederick, try to come up with a "terrified scream" routine with which to distract them.
Vlad, B team: Collect the weapons the men discardyou gather a handful of short swords, a few maces, and some daggers. A couple bows as well.
Kill the lizards, then. Keeps them from escaping more permanently than taking out the wheels.(6) v. (3)You attack one of the lizards with beak and claw. Before it reacts, you've landed a half dozen slashes and pecks on hit's scaley hide. They're tough though, and larger than you. You leap back just as the thing snaps it's fanged jaw at your head. You've got it's attention now.
The ones trying to fix the wheels die first, though Dar will keep an eye on any nearby lizards, and switch to them if they start moving towards him. He'll buff up, strengthening his back legs while lengthening their claws, then pounce onto a neck and rake the spine a few times before leaping to the next victim.Maine Coon size. He was normal housecat sized before IIRC, so that's a pretty significant growth in itself. (2) Anyway, a sudden shift of the cart has the group that Dar attacks leaping away at just the worst moment. Dar rebounds off the shifting wagon and has to correct course, making an awkward landing and giving himself away. Everyone jumps back in sudden alarm, going for weapons. 4 v 1. But they all drop dead in a semicircle around him before making a single attack.
...I don't think this has ever been answered, but I've been wondering, so how much larger did Dar get after his accidentally permanent wild shape in Lathal? Maine Coon size, or bobcat size?
Clunkers walks over to the caravan, so that this time everyone can hear him. You'd think yelling with literal metal lungs would do the trick, but apparantly not.Dar attacks a group of the caravaneers, who all leap back and go for weapons. (6) And they all die together, before they know what's happening.
"Restatement: LAY DOWN YOUR ARMS AND FORM A SINGLE FILE ALONG THE ROAD AWAY FROM THE CARAVAN. NON-COMPLIANCE WILL RESULT IN DEATH.
Statement: THIS ONE WILL SECURE THE SLAVES. THIS ONE REQUESTS ITS TEAMMATES TO INTERROGATE THE CARAVAN CREW ABOUT THE CARAVAN'S DESTINATION AND PURPOSE. TRY TO LIMIT LETHAL FORCE TO THOSE WHO RESIST."
Keep an eye on the caravan crew, if any of them try resisting they get a dose of magical heart attack.
Clunkers will go to the wagons to secure the slaves ASAP. Once the slaves are rounded up, Clunkers will move them all to a spot away from the rest of the caravan people and watch over them. Anyone who threatens the slaves gets a full dose of Assume Direct Control, either to stop their heart or to freeze them in place in case they don't happen to have a heart.
Waiting and hoping the bird-girl kills soon.She's trying, but she picked a rather large and sturdy creature to attack, for some reason.
Welp, I've got nothing better to do, so I'll sing a bunch of ditties from my home dimension or wherever it is I'm from until someone comes to interact with me.You annoy all the nearby inmates with your boisterousness. A guard comes into your cell, with a superior smirk on his face. He looks ... well, you know that look all too well. He's here to hurt you. He starts out with a solid kick to your side, which, admittedly, doesn't actually hurt much.
Time to get mad. Launch, bite the flying thing that has the temerity to not get burnt, and fly away to that warehouse where I last slept. Hopefully I can eat him.You leap out of the bell tower suddenly, and soar right at the being. You latch onto it's torso as it emits a surprised bellow. It's like biting stone. you fly over another rooftop or two before you need to drop onto a sloped, ceramic tile roof, your prey squirming and kicking in your jaws.
Thrips doesn't hesitate as the unknown soldierly-looking types turn his way, he just chokes out something along the lines of "sorry" whilst simultaneously tossing the noise-making objects in his hands towards his assailants and turning tail to run.(1) you throw a pot at one of the guards, but misjudge your throw and it bounces off an overhang and into your own forehead. You turn to run, but sit heavily on the pavement, whimpering about blood and death. One of the two beings grabs you by the arm and you shout "guards!" in his face, near hysterical. He slaps you across the cheek. "Settle down, son. We are the Guard. Come along. There's a good lad. We'll get you someplace safe now. No fire or getting eaten for you. Come along, that's a good lad." He speaks in a vague attempt at soothing tones, but sounds more crisp and commanding than compassionate. You lose sight of the other guard pretty much immediately.
As soon as his panicked mind manages to form some coherent words, he begins adding some frightened, shrill screams to the sound of his rapid footfalls.
"Guards! Help! Guards, guards! Murder! Murderers!! Guaaaards!" then, as he catches his breath from that outburst (whilst still scrambling over the cobblestones with as much speed as his small, nimble frame can manage) a thought occurs to him and he adds, sadly in a tone of voice that is about as commanding as a wet fart - if said fart was scared and running for its life, "Frederick! Frederiiiiiick! Come help heel please help come now! Help! Anyone! Murder! Aaaaaahh!!"
Fling the pot and whatever I was hitting it with at the soldiers and flee, immediately and with great haste.
Scream for help from any and all quarters as I do so - until such a time as I either outdistance my pursuers or spot somewhere like a wall or window I can climb over or through in the hopes of escaping them, in which case I shall switch to stealthy silence, or as close to stealthy silence as I can manage after my sprint.
I agree with his "plan". First I'll try to find some kind make-up or something to hide the tattoo than I'll dress as a typical tourist of that time. Then I'll approach the courthouse.You find a well stocked dressing room, complete with fleshtoned makeups of various kinds. Of course, "flesh tone" is a bit of a catch-all trm, but you do find some beiges and whites and stuff, mixed in with the browns and yellows and greens and so forth.additionally, there are several costumes available in a closet that cover much of your skin, up to your chin and around your ears. You make yourself up thoroughly, humming all the while, and then execute part b of the grand plan. You arive at the courthouse and enter the public entrance between two rather bored looking guards. You come into a large foyer - mostly empty of people at the current hour. There is a reception desk to one side, a large set of double doors ahead, and a pair of grand staircases arching up around the double doors to a second floor balcony that curves around three of the four sides of the room.
Vlad,b team, go drop the weapons near clunkers and go try to bring up a protection shield around egan(1) in your hurry, you trip over the discarded weapons and skin a knee.
How do I peck and scratch things while in humanoid form? I know I said to peck that one guy, but that was supposed to be metaphorical, I'm surprised it made him bleed.(4) yeah, that kills at least one of the children in the cages. Well done. You've pissed off the magical metal golem. Well done.
"Argh, too hardy for an easy kill. This is no way to get you some death, darling. Hmm. A thought occurs."
Hey, humanoid children are squishy, right? And we weren't told not to kill them, right? It was overlooked, even, right? And I need to kill things to empower my new friend, right? And I can shoot lots of damaging projectiles at once, right?
Ahem.
Shotgun blast to the cages!
Clunkers, standing near the slave cages, looks over at the four dead men. Then at Dar. Then at the dead men again. Then at Dar again. Inside of him, his gears grind audibly and he starts shaking as a result, and the purple glow in his eyehole grows more reddish and bright.(1) you whip around and stare balefully at the birdgirl as she unleashes a torrent of black feathers into the first cage. The screaming inside tells you all you need to know. Your first attack, with the clockwork magic, fails, (3) but your frost magic immobilizes the foolish thing. It still breathes though - you can see it's breath come out in little puffs.
When he next speaks, it's with his voice amplifiers boosted to max gain.
"STATEMENT: OUR MISSION IS TO SUBDUE THE CARAVAN AND LEARN OF IT'S ORIGINS. THIS ONE REQUESTS THAT IF ITS ORGANIC 'TEAMMATES' ABSOLUTELY HAVE TO GIVE IN TO THEIR BASER, MURDEROUS INSTINCTS, THAT THEY AT LEAST KEEP SOME GUARDS ALIVE LONG ENOUGH TO INTERROGATE THEM FOR RELEVANT INFORMATION. ADDITIONALLY, WE ARE TO RESCUE THE SLAVES. OUR MISSION WAS 'FIND AND RESCUE', AFTER ALL.
THIS ONE WILL NOW TAKE OWNERSHIP OF THE SLAVES. ANY WHO IMPEDE THIS ONE IN THIS TASK WILL BE DEALT WITH. THAT IS ALL."
As said in the last action, go and collect the slaves. Let them out of their cages/carts and take them to a spot a bit away from the caravan. Gently ask them questions about the caravan and it's origin+destination.
-> Anyone who tries to harm the slaves or resist me freeing them gets either a full dose of Assume Direct Control heart attack (if they're organic/have a heart), or Assume Direct Control to 360 spin and rip off their heads.
If either of those fail to stop said persons, blast them with a beam from my staff using the frost totem I've got.
Dar gains a sense of Clunkers' natural workings through his Lathalian Druidic senses. Clunkers is something of a representative of the Plane of Order, filtered through the Earth and Soul spheres.Though clearly of Two-Legs construction, Dar recognizes an independent self-autonomous intelligence in Clunkers. He is a fully sapient living machine. He is in fine working order. His magic is innate and burns out from a core, like heat from a furnace, or like molten steel being poured from a crucible into a mold. Is there anything specific you are looking to discover about Clunkers with this inspection?Placeholder post until Pancaek posts; I want to see if Clunkers yells at Dar specifically.
If Pan's action is irrelevant to Dar, or he doesn't post, Dar will continue attacking people in order of: Anyone targeting him, anyone repairing the wagons, anyone targeting allies, any uncaged twolegs, any caged twolegs.Now placeholder post until I'm conscious enough to write a coherent action. Dar does not kill anyone who doesn't attack him.
Dar'yajira, having been yelled at by an extremely angry and extremely large metal golem, will disengage immediately and hide. He will avoid engaging both enemies and allies, while carefully watching Clunkers. Inspect him in detail with druidic sense; do the Lathalian powers add much of anything to the inspection?
Yer in the desert, on a trail north and south. You are supposed to be heading south, finding, and capturing a caravan. Your goal is information about the caravan's origin. Additionally, the caravan should have a set of slaves that it is transporting. Find and rescue.
Regardless of Dar's actions, did we explicitly get told to not harm the children? Pancaek's assuming we did, whereas I've been assuming it was only implied. The briefing wasn't written IC, so I'm unsure which is the correct interpretation. (http://www.bay12forums.com/smf/index.php?topic=164734.msg7507355#msg7507355) If we were told to leave the kids unharmed, Dar won't touch any of them.Hmm, good question. Were you told specifically not to harm the slave kids, or was it simply implied? (2) simply implied. Overlooked even.
It's moving, that means it can die. Go bash its head repeatedly into the stone tiles until it goes squish. If it doesn't go squish, fly to the river and try to drown it. Some shaking would not be untowards as well.(4) the thing goes still after a good beating. (4) v (2) and then Frederick's whole body locks up.
((Sorry if I'm a bit slow with posting, I'm on a trip for the next few weeks and might not have time to post. If I don't in time for a turn, I'm sure you can see a common pattern of behaviour, Ozarck.))(1) Your jailer remains unimpressed, and begins to test the limits of your metal body's bendability. (5) His first efforts are fruitless though, and he isinterrupted anyway. Apparently, it is time for your 'trial.' Quick! While the two guards are distracted by each other! Through their legs! To Freedom and anarchy!
"Ah c'mon, really? Fucking amateur, I could do better with a piece of lettuce."
Taunt
Make mental notes about the place. So I can explain latter to the captain how the builing looks. Go to the reception desk, if no one's there ring a bell (annoyingly), if there is a bell. If not scrape my throat. When someone arrives put on a fake accent.I'm speechless. This is hilarious.
"Hallo, thees is courthouse. Jah??? Something intresting happeening soon, like case?"
If he talks about the case involving our people, I'll say the thing below, if not I annoy him and keep asking questions about upcomming cases.
"Ooooh, veeery intresting indeed. Like famoos plays and books, crime, court, judge, joory. Huh! Joory. Can me and freends come and be jury on tha case. Please?"
Realising that his assailants weren't planning to simply kill him on sight, and were, seemingly, just your average city guard-types as opposed to bloodthirsty murderers the likes of which he has had so much acquaintance with of late, Thrips heaves out a shaky, choked sigh of relief. He just about collapses, in fact; steadying himself only against either a convenient wall or pillar, or the guard speaking to him if there are none such nearby.After collapsing against the guard fro a moment, you walk along behind him for about fifteen minutes before coming to a guard station. You are led inside and made to sit down on a bench near the wall. a large cup of soup is placed in your hands. It is lukewarm.
Almost overwhelmed by a potent curry of stress, fear, relief and uncertainty, Thrips elects to simply go along for now.
He nods his head dumbly, wipes a ooze of mucus from beneath his nose, and follows the guard with unsteady steps. Belatedly remembering something, he glances back in the direction of the tower housing Frederick - but after a moment forces his eyes away and instead focuses on where he's going. 'Out of my hands now,' he decides.
Silently follow this guard fellow to wherever they're taking me. Try to calm down.
That's all, really. Just follow along without needing to worry about things for a change.Spoiler: OOC (click to show/hide)
"You fucking wot."Spectral, eh? (1)you remain perfectly still, and decidedly solid. Hmm. Weren't you in battle with a large, scaley fella a minute ago? Yes, yes you were. Shooting at children didn't actually change that state of affairs. (4) That lizard bites you on the shoulder, hard. Like, your whole shoulder fits into his mouth, along with half your arm and part of your torso. (4) you don't die - probably because of whatever it is that Clunkers did to you. But that state of affairs is rapidly changing.
Split my essence into an arbitrarily large number of spectral ravens, which are not frozen.
...Valyrie is affected by mechanical magic. The frost doesn't bother her. Valyrie is rejuvenated by the kill anyway, and lives for another day. There is killcredit remaining. How will she spend that?
PMing Oz because Valyrie should not be affected by that frost magic.
killbonus is being spent on a self-heal anyway because she was in near-death state.
reminder that her timer resets on kill no matter how killbonus is spent.
"I'd prefer if you didn't kill kids anyway. they have a lot of unrealized potential, and should get a chance to spend it. They aren't worth much to me either. stuff that can fight back gives bigger rewards."
PPE:
...
I have no clue how Valyrie's partner splitting into multiple bodies will affect Valyrie while she's riding. was not handled in character design.
Go stand in front of the slaves/slavecarts, the ones who are still alive at least. Anyone trying to mess with them gets a full blast of assume direct control heart attack edition, or a ray of lightning totem beam from my staff. Whichever I think will be more effective.You intimidate everyone within fifty meters of yourself. Even the lizards look cowed. Except the one that caught a bird. I mean, it's tryign to drag the bird away from you, so there's that, but it still looks like it has some fight in it. Well, it isn't bothering the prisoners, anyway.
No, Dar isn't really looking for anything in specific, I just wanted to know if there was anything he's see that'd color his impression--like clearly being made by twolegs. I suppose I would like to know whether he could harm/disable Clunkers via Lathalian magic, much as he dislodged wheels from the wagons.Dar is unsure if he could harm or disable Clunkers. Lathalian magic would be the way to go, though. Anyway, looks like Clunkers has taken control of the situation, and that bird girl is being eaten by a lizard. Dar doesn't see that abomination that accosted him earlier anywhere.
For now, he's gonna continue hiding beneath a wagon and simply watch what's going on. Nobody else to kill, and I think it'd probably be bad for the team if he tried to interrogate the merchant.
"Metal sir, anything you need me to do?""Reply: Our two mission parameters are thus; One, Interrogate the caravan personnel for information about the caravan. Purpose, destination, owner, et cetera. Two, search and rescue for the slaves carried by the caravan.
"Huminahuminahuminahuminahuminahaaaaaa!"Taking the GM's advice? Have you learned nothing? (3) you dodge out into the hall, but the guards start blocking you and trying to grab you. (1) Your attempt on the ol' coconuts leaves you wide open, and you are clobbered on the head. You awaken later, in the courtroom, bound and gagged, and tied to your chair.
Make the break! Or at least destroy the guard's genitals if my escape attempt fails.
Try to start moving again. Begin with my eyes and work my way back. If I do start moving, do some more roof hopping in the general direction of the warehouse.(1) you slide off the roof and land in a heap. (4) you begin to process what is happening, and are able to connect the dots. Something ... someone, used some force to ... override your muscles and make them stop. Memory arises of the three hunters ... you caught one, and another caught you. You fade into unconsciousness, and awaken later, muzzled and sedated, in a small, dark enclosure.
Am I familiar with this effect?
I point at the sign then at the clerk, then I'll give the clerk a good ol' double thumbs up.The sign mentions: rioting and illegal gambling in the Warehouse district, along with a bevy of offenses: resisting arrest, property damage, that ind of thing. Sounds like your crew, anyway. You step into the courtroom. No one stops you. it's crowded here in the lower gallery, and you stand in the back, amid the smelly, sweaty masses watching this and any other trial. After a time, you see that weird metal doll guy being carted in on some kind of table. they sit it upright - it's like a tiny rack or something, which he is tied to. someone bound his mouth too.
I look at the sign, is the trial listed of our comrades? In what room is it? Does it look like there can be an audience present at a trial. If I can I visit the room where the trial will take place.
Thrips slumps tiredly in his seat and raises the cup to his lips with both hands, carefully, as his eyes dart nervously about the room.You do hear some rumor about a dragon being captured and hauled off to the stables. At least, sounds like Freddy lives. no one here is recognizable, and you appear to be completely forgotten about. The soup seems to be mostly some kind of lentil in a white sauce. a sort of woody spice, and some mintlike leaves add a nice zest to it. Overall it tastes rather exotic and perhaps a tad too exciting, though your tiredness and hunger reduce that effect to comfortable levels. You think perhaps a soft garlic bread or soemthing with a nice soft cheese would go well with this soup. Maybe a barley flatbread, even.
Just quietly sit and sip my soup for now.
Keep an eye on the room's comings-and-goings - any familiar faces to be seen? Is the place busy? Any interesting snippets of conversation to be overheard? And, of course, what does the soup taste like? Try and identify its primary ingredients and consider what sort of bread would best accompany it.
Welp.Nope.
I guess Val is dead now?
Vlad, b team, try so soften any blows valyrie may take?
8Vlad, b team, try so soften any blows valyrie may take?
Val isn't in danger right now. And what does this action look like to Valyrie? She might want to interact with it.
"So where will we move the kids? They're to sick to leave exposed like this. They need food, water, and the attentions of a doctor, or even more will die.""Reply: This caravan surely has a supply of water, we will divide this between the kids. After that, we need to find them some shade and contact the Legion for an extraction. We do not have time to organize a picnic, and the children might be so malnourished that giving them food might worsen their states. Also, this one is somewhat unsure if it is wise to let any of its teammates practise their doctoring skills on the tiny organics."
Vlad, b team, gomkick the shit out of some of the slavers before looking around to see if anyone has really run off yet.
Look around. How do I feel? Is there any food or water here? What's the nature of the room I'm inside?You feel nauseous and dizzy. The room is dark. The floor is earth, the walls are stone, the ceiling and upper walls are wood. It smells of animals and excrement, of hay and leather.
Ooh, a court! I wonder if they have those poofy wigs.(3) you chew leather and prepare to make a scene.
Subtly gnaw at my gag while I wait for the trial to begin.
(This might be probably a terrible idea).I'm gonna have to roll a lot for this one. On the floor. laughing.
Wait for the right moment, if there is no right moment just act anyway.
Waltz confidently to the front.
"I will be defending my client, your honour."
Then when the charges are explained or something. I yell out: "Objection, there has been no physical evidence of these so-called crimes and therefore nothing can be proven."
When I may explain my case, I turn to the crowd and say: "Thank you, your honour. Dear ladies and gentlemen of the jury. Look at this creature and tell me what you see. (dramatic pause) A demon, a monster, a devil? I see a victim, a victim of prejudice and an unfair and unjust society. A society that treats anyone whose different badly. A society that favours the rich but pushes the poor down in the mud. Dou you think this hrrmm... man favoured an education? A steady job? An investigation to prove his innocense? Noo, of course not, that's only for the rich. When I look at this thing I see a hideous creepy metal baby doll, yes... but I also see you. (points at random dude in the crowd), and you and yes, even you! All victims of a poisoned society, when you condemn this man, you only condemn yourselves and you only side with the ones that supress you. Say no. No to unfairness, no to injustice, no to possibly condeming this man to hang. Thank you my honour. I rest my case."
Smacking his lips with unexpected satisfaction as he lowered the bowl, Thrips was almost able to entirely forget the stresses and urgency of the situation for a moment - but then he caught a snatch of a conversation, something about a "scaly bastard", and the thought of his team of lunatics and their mission (the exact parameters of which he was a bit fuzzy on by this point, but it was certainly dangerous whatever it was) brought him sharply back down to reality- and his lazy eye sharply back into step with its companion.(2) you step outside but do not see anything like a stable nearby. You walk around to the back of the building - nope, just a guard shack and a training ground back here.
He narrows said eyes and casts a furtive glance around the room. It still appears that nobody is taking any notice of him.
Well, then... he somewhat reluctantly gets to his feet, clutching his bowl of delightful soup before him, and heads for the door with what he hopes is the kind of purposeful-yet-unobtrusive gait that convinces any onlookers that a person has a good reason to be walking where they're walking, if they even notice them at all.
Casually get up, still holding my bowl of soup, and step outside to take a look around and see if I can find these stables.
Keep my head down and, whilst keeping out of sight as much as possible, act as though I've every right to be wandering the area. Hopefully I can fool the casual observer easily enough. If I hear angry or dangerously-authoritative voices approaching on my way to the stable, do my best to conceal myself from their owners before they spot me.
Sip at my soup here and there when I get a chance.
Vlad, b team, go kick the shit out of some of the slavers before looking around to see if anyone has really run off yet.(3) you go and hit a few assholes for a while. One of them hits you back. You stumble back, blinking tears out of your eyes.
Fly clear of the lizard while its still distracted and keep an eye on it in case its anger at First Wing transfered over to me. while airborne check the surrounding area in case we missed someone. Afterwards land near the golem.The lizard doesn't respond to you at all. While airborne, yuoctch a glimpse in the distance of what is probably the city these caravans come from. No stragglers from teh convoy are evident.
"So where will we move the kids? They're to sick to leave exposed like this. They need food, water, and the attentions of a doctor, or even more will die."
(5) You compute out a situation report, place it in a crystal, and transfer it to Omega via Brand Symbolism. You have no idea f that worked or not."So where will we move the kids? They're to sick to leave exposed like this. They need food, water, and the attentions of a doctor, or even more will die.""Reply: This caravan surely has a supply of water, we will divide this between the kids. After that, we need to find them some shade and contact the Legion for an extraction. We do not have time to organize a picnic, and the children might be so malnourished that giving them food might worsen their states. Also, this one is somewhat unsure if it is wise to let any of its teammates practise their doctoring skills on the tiny organics."
Clunkers eyeglow grows slightly duller and his voice becomes even more monotone, if that's even possible.
"Dejected statement: that is, of course, assuming this one's team can go five minutes without destroying the mission objectives or fighting between themselves. This one will not get its hopes up."Vlad, b team, gomkick the shit out of some of the slavers before looking around to see if anyone has really run off yet.
"Firm request: Non-useless teammate, please do not forget to ask them for the relevant information about the caravan while you attack them."
Clunkers will gather whatever water supplies this caravan carries and bring it over to the children. any of the slavers who so much attempts to attack/hinder him in keeping these kids safe gets fucking wrecked magically.
ALSO: is it possible for us to contact the legion, through our marks or something? I'm assuming yes, because how else would they expect to know of our failure/succes. If it's possible, do so and give them a situation report.
He will offer the kids water and do the following
Clunkers will approach the tiny organics with the water supplies, crouching down on one knee to get on their level.
"mollifying statement: Greetings, tiny organics. Please, don't panic. Despite what has occured, this one and its teammates are here to rescue you on behalf of the Legion. If you will all just follow our instructions, we will get you somewhere away from the people who captured you as soon as possible. In the meantime, this one would like to offer you all a drink. Please, don't panic."
...Well, keep trying to take down that lizard. It's still hostile and dangerous. Leap back onto the neck and try to rake it open, or if that is infeasible, go for its upper legs and try to cripple it.(6) v (5) you leap about, nipping at possible weak points, while the lizard turns slowly toward the caravan. You sink your teeth itno a hamstring, causing the lizard to bellow out in rage and pain, and kick you off, sending you tumbling into the sage. The lizard issues a call, echoed by the others, and the three of them turn to chase after you.
Gnaw gnaw gnaw. Subtly test my bindings for weak points.(6) you pull a hand out of your bindings, remove the gag from it's uncomfortable position around your face, and begin chewing on the leather in earnest. It tastes like sweat and ... leather. And when the red mist fills the room, the leather takes on a spicier flavor. It's not the strongest taste, but it sure beats the boring fare you've had so far.
Wait a minute for the dizziness to pass. When feeling slightly better, move my head towards/between my feet, and try to pry my muzzle off between my claws and the stone floor.(2) you paw stupidly at your face. After a time, you realize that something is wrong with your claws. They are soft and blunt? You paw at your face, but only succede in rubbing your cheekbone and nostril.
Start struggling, not in an agressive kicking and biting kind of way but in a I-want-to-stay-here way. Start blurting out the speech (the one above) as fast as I can. If I have enough time blurt out at the end: "You can't silence the truth!". If no revolt happened by the crowd yet and I'm about to be thrown out I say: "I have one more point!"(3) you manage a quick summary, shouted between the arms of the burly guards as some of the crowd eggs you on, and some attempt to shush you. As you are lifted physically by the guards you begin to swell, and they back off suddenly, eyes wide. Looks like the guards know that something is not right here. You puff out, and the room is filled with red mist and the shrieks of the affected. The mist is primarily in front of you, so the guards go down first, followed by the court attendants, attorneys, jury, defendants, and first couple of rows of audience. the judge is affected, but manages to back away before being incapacitated, along with a few bailiffs at the back of the room.
Then I puff up with Demon Dust I try to cover the entire courtroom with it.
Alright, plan 'B' I guess.You approach an officer with a tidy uniform and some kind of shiny badge. His boots are shiny too, like he spends a lot of time caring for his appearance. (1) The man frowns at you, especially when you mention your camel, Barry the Bactrian. "What do I look like, some kind of babysitter? Stables' off limits to civilians, camel or no." He pointedly returns his attention to the paperwork on his desk, and you seem to disappear from his universe altogether. (4) You catch sight of another officer, off to the side of the room, looking your way with a more relaxed attitude. He seems rather amused, and is decidedly not paying attention to his paperwork. His eyes dart quickly to a side hallway and back (like, he looks that direction. His eyes don't actually leave his face or anything) before returning his attention to whatever conversation is going on near his desk.
Head back towards the door, summon up a miserable sniffle or two, then clutch my bowl as though it's all I have left in the world and go in search of some important-looking person, doing my best to look as wretched and pitiable as possible. It shouldn't be too hard. Once I locate some guard, preferably one who looks like they might be in charge around here, tug at their sleeve and say the following:
"E-erm, excuse me, [SIR/MISS]? I w-was walkin' me da's camel ta the market when, wh-when..." Thrips wipes a gross string of mucus from his face with a balled fist, stifling a (pretend) sob in the process before managing to continue, "The... the dragon! It burnt things an' grabbed me an'... an'... d'you reckon it et me da's camel? One a' the guards what brang me here said they found 'im, an' brought 'im in the stable, but I cain't find it nowhere... please, [SIR/MISS], me da will kill me if'n anything 'appened to that camel, dragon or no! C-can ye show me to th' st-stable, so's I can see if 'e's there?"
That said, sniffle a bit more and go back to slurping sadly at my soup as I await their response. Hopefully my performance was sufficient to melt the stoniest of law-enforcer hearts. Try and think up a suitable name for a camel, in case that comes up at some point. If it looks like they've seen through my act and are about to seize me, do my best to at least finish my soup first.
Vlad B team. Kick the guy in the nuts and tell him slavings bad, mkay.(6) the guy drops like a rock and you yell "Slaves are bad! Tehy are terrible! Awful! Are you listening to me?!" The others look confused, but murmur their agreement, nodding emphatically when you turn your glare on them.
Upon noticing the metalcat anger the lizards, doing low damage and drawing the ire of a group of them, Valyrie sees both a danger and an opportunity.You fly, below the circling vultures, a long flight from the birds that attacked the Wing so long ago (only this morning?) And fail to feel the heat of hte day beating down on you.
Fly above the cat, keeping myself clear of the fighting but easily able to join in quickly.
"Would you like some help getting clear of the lizards?"
"Insistant remark: Dear teammates, please do not forget to also interrogate the caravan guards while hurting them. This one currently has its hands full with the children, and cannot do it itself."(3) you begin physically separating the children and giving them water, on at a time, placing the watered kids to one side with a stern rebuke to stay put. You get through about five or six kids this round, but are unable to ask about the caravan and stuff like that due to the chaos.
Let's put the water into seperate containers and space them out a bit, so everyone can get a share. If that isn't enough to get them to calm down, just stride in their middle and very very gently break them up. Also carry some water to the kids who have gone catatonic. Try to be as non-threatening as I can be.
Also ask them if any among them knows info on the caravan, as typed below. Surely there's one cocky urchin who's talkative inside this gaggle of kids.
"Mollifying statement: Children, please, don't panic. The legion will provide you all with water, food and accomodations in due time. Meanwhile, please stay calm and take some water in an orderly fashion. If any of you can tell this one what happened to you and what these people were planning to do with you, this one would be most appreciative to hear. Please, don't panic."
Dar'yajira doesn't pause to look at Valyrie as he leaps away from the lizard. "No!" is all he says.(5) you disappear, skitter away, and circle back. the lizards rampage off into the distance a few hundred feet before they start to slow. One Blur gem is expended. I forget what we discussed about their duration and recharge.
Activate one of the blur gems, and if this is possible, draw on the nature of the sand and become the same color as it. If it isn't possible, just buff with the wind's speed.
Then, sprint full-tilt away from the lizards, preferably towards the cover of the wagons if the lizards aren't between them and Dar. If the lizards are in the way, sprint directly away from them for about six seconds before juking to the side and circling around.
"Higher Court? What court is higher, is more important than the voice of the people? And I'm sure the people agree with me wholeheartedly. Right?"The crowd looks at you with that expectant mix of fear and uncertainty that indicates they are on the verge of a panicked stampede toward the lowest court they can each individually find - hiding under a bed, locked in a basement, drunk off their asses in dive bars - anywhere but here. Looks like Noble Sentiment does not run deep today. You walk over to your teammate unimpeded.
Look threateningly at the crowd. While exhaling a small stream of Rotbreath (sickening stuff), trying to look scary. Then go to my teammate and free him.
Confusion? Perfect! Do by best to free myself from my other bindings.You get by, with a little help from your friends. This does not placate the chaotic emotions troubling the commonfolk. Not at all. Actually, they seem far less interested in you than in Horatio. But whatever - you can probably fix that little attention deficit problem for the crowd pretty quickly.
Examine my lovely claws, what happened to them? Also, feel for what materials comprise the muzzle, with face, foot, and tongue. What does it taste like? Make another attempt at removing the muzzle, if it's rigid by putting my head on the floor and pressing the muzzle down with a foot, while pulling my head out of it. If it's soft, by finding a hinge or a nail, or any sharp bits that happen to be on my tail, and try to cut the material or getting leverage to pull it off. If this is the case, put some heavy force into it, my scales are probably tougher than a soft muzzle.Your claws look to be wrapped tightly, and covered in furs of some kind. The muzzle seems (1) soft and pliable, but firmly and securely bound over your head. Try as you might, you can't quite get purchase on it to pull it off. A nail, on the other hand ... (3) you find something sharp along one wall and begin rubbing the muzzle on it. It bites into your scales and forces you into an awkward position, but you think you'll get it soon. Looks like Freddie is starting to reason and use tools, though he hasn't names for them, or even really the awareness that he is planning.
((I'd also like to know how big the room is. If this fails, the next try requires freddie to be able to elevate himself off the ground by his wing-joints on the walls, if the room is narrow enough for that, or to put his feet into the ceiling while lying upside down on his wings, if the ceiling is low enough.))
Noticing the second guard as he slinks away from the desk, Thrips frowns uncertainly at the man before comprehension dawns across his face."Sooooo, fancy a look at a real, live dragon, eh? Might be able to help you. I might need a little something in order to do so, though, eh? Oh! Don't worry, it's safe enough. Least, safe enough as far as dragons go, eh? Did a real number on the Catchers, but it came down in the end. Bit of excitement, that. So, whatya say? Looking for a little adventure, lad?"
For a moment he pauses mid-stride on his way back to where he'd been sitting, then, after a glance in the unfriendly first guard's direction to make sure he's not observed from that quarter, he sidles quickly over to enter the side hallway he'd been directed towards. He looks back on his way out to flash a surreptitious smile of gratitude towards his unexpected benefactor, although that expression is quickly replaced by a distasteful grimace as he steps through the doorway and out of sight.
Even at his young age and despite his lack of worldly experience, Thrips was not entirely unaware of what a low act it was to prey upon such kindness. Not for the first time, as he makes his way quickly along whatever corridor he finds himself in, he asks himself just why he's doing this. The only answer he could come up with - that he is an Omega now - is hardly satisfactory.
Realising he's getting distracted, he pushes such thoughts from his mind and focuses instead on scanning his surroundings for any sign of a stable, or a doorway or staircase leading to one. He takes another swig of his remaining soup to fortify himself as he does so.
Check and make sure Guard 1 isn't watching, then sneakily make my way through into the hallway Guard 2 indicated, smiling thanks at him as I go. Then explore this new hallway for a way to the stable(s), whilst drinking my soup and/or avoiding any guards who might disapprove of my being there, of course.Spoiler: OOC (click to show/hide)
Now tell them this:hmm. Charisma score of 0. (6)As one, all the slavers agree to Serve Omega Legion in exchange for safety. They aren't exactly bright, now are they? A few ofthem offer you personally bribes and power if you'll release them. They just gotta get to their banks, sign a few things, talk to a few people, right?
"You all have committed horrid acts against your kind and others in support of slavery among other actions, you may either seek death by the blade or serve me and the Omega Legion to find pennance and redemption. Those who wish to join shall bend the knee and pledge their loyalty."
((Totaly not trying to get a personal army or few soldiers here :D))
Dar will lay down beneath a wagon, drop his buffs, and just rest while quietly observing. Just letting others complete the social part of the mission, though I'm increasingly wondering whether he actually is the most socially impaired character here.they sure do make a lot of noise - Omegas, slavers, kitten. It's all the same. Annoying. Your tail twitches spasmodicly - the only indication of your deep frustration at all these so-called sapient beings.
Oh, and the blur gems are once-a-mission. The enchanter recharges them when Dar returns to base, IIRC.
"Hehehe, oh well..."(5) You manage not to create a desperate, angry mob with these rather direct threats. As one, the slavers look towad Clunkers and go silent, eyes shifting, larynxes bobbing as they swallow nervously, hands shifting seemingly randomly.
Valyrie lands near Vlad and Clunkers, and intentionally speaks to them loud enough for the slavers to hear.
"I think you're making things far, faaarrrr to complicated."
"Kill one now, just as an example, then keep killing down the line until you get all the information you want. I'd be happy to help..."
Clunkers stares at valyrie, while holding onto the scruff of one kids neck.You manage to get all the kids settled down. A bloody fucking miracle, really. Naturally, they have no idea who the caravan belongs to or where it's going or any of that. Between a few of the more alert ones, though, you glean out both the point of origin, and a buy/sell point within the city. The starting point for the caravan is a rather typical crossroad supply point next to the river, while the buy/sell point is actually in a rather high end building along a busy trade route in the fancier part of town. The sign on the building is an image oftwo ahnds, holding glowing suns, with a blank banner underneath.
"Exasperated reply: This one fears if it lets its teammates kill one caravaneer, its teammate's baser instincts will kick in and they will end up killing them all before completing the objective.
Again.
Statement: But by all means, go about it in any way you wish. This one merely asks that its teamates complete the information objective while this one salvages what it can of the search and rescue objective. Use whatever means you deem necessary."
Continue herding the kids with a gentle, though firm, hand. Occasionally ask question about the caravan to them: Where it came from, Who's it is, Where it was going, Where it picked up the kids, etc.
"Request: Tiny organics, please, remain calm and comply with our requests. There will be water, food and shelter for all of you soon enough when you are transported to our base. If you have any questions, this one will answer them promptly, but please remain calm and comply."
((So does this mean I should play Freddie a little smarter? Because right now he's doing something that's not out of the intelligence range of an average horse.))(1) you manage to get hung up on the sharp thing for a bit, but you can't get leverage to pull the thing off, nor does it cut through. irritated, you huff a bit, then splash around in the water trough, spilling water in annoyance. Once you calm down a little, drinking presents no problem. You whine at the walls and flop onto the ground, but rest eludes you, for whatever reason.
Keep working on it. If it comes off, bite off the wrappings on my claws. Then drink up, eat the harness/claw wraps if they smell edible, and go to sleep. If it doesn't come off, roll over and try to shake it off. If that still doesn't work, time to give up and see if drinking is possible with it on. Then make a keening noise and rest unhappily.
More talking(2) the crowd seems to have lost interest in your words, what with the three of you acting in such fine discord. Overall, they seem most interested in not pissing off the big metal man, as they seem to view him as the biggest threat, and yourself as mostly an annoyance. Also, it's noon, and you are starting to feel the effects of the heat - sunburn, dehydration - the works. The desert, man. It sucks the lifre right out of a person.
"There will be no bribes, no petty attempts at mercy , such actions will omly earn my ire. Now all of you, rise, tell us of this caravan, of its duties.
Where it was traveling to and such. Be honest and truthful, work to gain my trust and I shall see you suitably rewarded like a knight of Vlad."
Hey, they seem to be making progress! That's more than expected. Relax and maybe snooze a little, it should be safe enough; Dar's the same color as the ground and almost all the dangerous enemies are dead.You chill out under the shade of a large rock, until that shade is completely gone. it's noon now, and getting hot. I mean, even for the desert. Waves of heat are rolling up from the ground, making things in the distance appear blurry and indistinct.
((Yeah, was gonna say, rubbing against something on a wall to remove something that's stuck on you isn't tool use. I've seen cats, dogs, and horses all do that to try and remove things like harnesses. Even fish will sorta slam themselves against stuff in their tank to scratch at itches, which I think is more or less what the mammals are trying.))
Clunkers gets down on one knee, closer to the eye level of the kids.The kids all seem either hesitant, unhappy, or exhausted. The ungrown bipeds seem to have even less stamina than your average organic.
"Appreciative statement: Very good, tiny organics. Your answers have already proven to be quite valuable."
He shoots a look at Vlad and the remaining caravan guards, letting his mechanical gaze linger on the guards for a moment. Then he turns back to the kids.
"Annoyed statement: It would seem that we will be here for a little while longer before we can get the legion to pick us all up, so how about this one plays a little game with you all to pass the time? You may ask this one any question you want, and it will answer."
Let the kids ask Clunkers questions to pass the time. Hope Vlad doesn't fuck this up, but be ready to defend the kids in case the caravan guards decide to do something stupid after all.
Into Vlad I go!Alright. You settle in as you did with birdgirl.
I'm free from my chair? Quickly, vanish into the crowd! Sneak out of the court room if I can.Easily said, (6) easily done. You pass through the crowd almost as if it wants you to leave, and dart out into a hallway. You look about, seeing only a few doors on one side of the hall. The hall turns to wrap around the courtroom at either end. You hears ome footsteps, followed by some voices coming from the left. Sounds military.
Sorry I'm a bit confused. Who is talking to me? I thought it was a bailif or something trying to trick me by saying to go to higher court, so he could stretch time until some guards arrive. But now I realise it's probably the captain, allthough I didn't think he came with me. Why would he say these things, we can just run away now? Like I said, sorry a bit confused.Your confusion is understandable, but yes, it's the Captain. The orange accent should give it away. And his first speech was addressed at the court rather than at you, but again, you had no real way of knowing that, even IC, (again, except for the accent) so your reactions are perfectly fine.
If it is someone that's trying to trick me, I dissappear into the night/day with Gak,
if it is the captain I appologize as below.
"Excuse me captain, the gasses sometimes go to my head, make me a little mad."
((This is true, it is explained in his background). Follow the captain's lead.
His eyes wide with excitement, Thrips hurriedly stuffs his hands into the pockets of his coat, rummaging about for a while before tugging them back out again, fist clenched around a bunch of coins."Ah, I see we have an understanding. Good on you, lad. Let's go. This way."
As he thrusts the handful of coins at the man he nods, rapidly, in the affirmative - what young lad wouldn't jump at the chance to see a dragon?! Nothing suspicious about that, surely. He does make an effort to replace his stress-strained grimace with a smile, though.
Agree enthusiastically to go see this real, live dragon!
As for the "little something" mentioned, take out half of my coins and give them to the guy. Ought to be enough, I imagine.
Edit:Spoiler: OOC (click to show/hide)
Duck into the nearest alcove or dark corner I can find and remain perfectly still while whoever they are pass by.You hide in a broom closet. The footsteps approach, then recede.
I look at Gak while he runs away."We are the power, for those who have none, lad. AN' I don' think the shiny little fella was ever born, low class or no. Lead the way, good sir, lead the way." The Captain gestures toward the grand double doors at the front of the courtroom. there are several other exits - one on each side, and the one behind the judge's bench, as well as some up on the balcony. No windows though - this room is in the middle of the building, more or less. Gets a bit stuffy most days, really. Bit of a poor design for a desert city.
"Our servants sure are ungrateful, he could have atleast waited for us. That's what you have with lowborns: no loyalty at all. Ohh, and by the way, I obviously don't believe all that nonsense about power to the people. Anyway captain, I think we should leave."
Look around for an escape route. Are there any widows?
Roll over unhappily. What's keeping me awake? Is it hunger? Nausea? Pain from my wounded leg? How is that feeling?(5) teh wounded leg feels useable. Still don't want ot do any running or carrying heavy objects with it though, but you can put weight on it. Frederick finds that when he tries to sleep, something catches his attention, and he is constantly going on alert at a sound, a breeze, a smell, the flicker of shadows on the walls. The room is roofed, but there is a mezzanine - a walkway along one side. It's not a human sized room, but Frederick doesn't think in those terms, as he was raised in the chaotic world of gnomes, caverns, and explosions. Frederick's wings are strapped to his sides.
((Also, I thought the room had a ceiling. So it's open-topped and the walls don't go all the way up to the roof?
..that also means that Freddie's wings should be bound too.. and it might change the definition of what Freddie thinks is his, from the pit to the room the pit is in.))
"Yeh... sure..." Thrips murmurs quietly in response.He's moving about down there and making dragon noises, though you do notice a bandaged wound on one of his legs. The bandage looks pretty bloody.
Outwardly he looks as though he is simply overwhelmed by the sight of a dragon, even in such dismal conditions, but he is in fact feverishly considering his next move. He squinted his good eye, peering down at his scaly companion through the gloom.
Was he hurt? Just what had they done to him to make him stay in here?... What was the building made of?
Quietly agree to the guard's suggestion, buying myself some time to assess the situation.
What is Freddie's status? Can I see how he is restrained? What are the walls of this building made of?
Of course, it should be easy enough to look as though I am simply awestruck by the dragon, not plotting its escape.
Is Dar even affected by the heat, considering that he's both a cat and a metal golem? If so, he'll try and call a bit of wind to cool himself down.He is affected by heat. Metal gets hot, and he is a living thing still. If i remember, Dar moved away from the wagon at some point, away from the noise to the side of the road. But whatever, getting back to the wagon (or remaining under it if he was already there) is easy enough. It's less hot under the wagon, but only just. The wind he calls ... correct me if I am wrong here, but wind cools mainly via evaporation of sweat, which cats and metal do not do.
Also, he'll return to resting below a wagon, where he had been. :P
"Request: Tiny organics, please remain here. This one will now go deal with the caravaneers. We will start heading for our base of operations in no less than 15 minutes. Please, be patient."After a confused start, where several speak at once, the caravaneers are able to give you the information you want: The owner is one of the Lords of the city, the point of origin - they assume you mean where they started this trek from, and give the same explanation as the slaves did, the destination is a mining operation up river, beyond the rapids, where ships can't go (which is why they are caravaning instead of shipping), and the purpose is well, they are confused what Clunkers means by purpose. "trade," "transport," and "to make money," are the most common responses to that question.
Clunkers stand up, slaps another lightning totem into his staff, and strides over to where Vlad is talking to the caravaneers. Keeping some distance between himself and the caravaneers, he slowly lets his gaze fall upon each of them in turn. For the longest time, all they hear is the soft grinding of the gears inside of him.
He then adresses the entire group in his usual monotone, mechanical voice.
"Annoyed statement: Dear organics, due to your own inability to keep your cargo in a decent shape during transport, it seems we will have to move up our schedule. This means that the time for faffing about is over. This one's patience reserves are now at 0%.
This one will allow one more chance for cooperation. Comply, and you will be allowed to go home. Do not comply, resist, annoy this one or anything else to such an effect, and you will die. Surely this job is not worth dying for.
Query request: This one requires information about this caravan. Point of origin, destination, owner, purpose, etc.
His eyes grow slightly reddish
"Definitive statement: The choice is yours. You have 3 minutes to comply."
Say above to the caravaneers.
Any individual (barring the slaves or teammates) who resists or turns violent gets their heart stopped.
cut down and kill any who fight , one by one, slowly, until they comply fully or lay dead.You stand nearby, breathing heavily and sweating in the heat, waiting for the slightest provocation. None comes (1) your eyes roll up in your head and you fall on your face. the world goes black.
Into Vlad I go!your ride is a little ... unconscious, there.
Alright. My brain is a little thick right now. What We'll be doing is dropping you in the desert northwest of the city. You'll be attacking a caravan that is just leaving the city with slave children. You'll want to keep the head merchant alive to work back up the chain of supply. Once in town, part of your goal is to rendezvous with the rest of the team, so you do know they are there. You've also been told to expect the city to be in turmoil, and your teammates to be wanted criminals at this point. If possible, establish a safehouse for the team. If not possible, simply finding the captain will be enough. He should have contacts within the youth gangs who can point you in the right direction. go ahead and post in the other thread.
((Fer Fuck's sake. We really need one, central, IC mission statement in the future. Now I and my character look like a blithering idiots because I looked back to this mission thread one to find the mission objectives.))Once in town, part of your goal is to rendezvous with the rest of the team, so you do know they are there.
how about this - I'll strike out everything after the post where Val was trying to organize the slavers, and you do the same / edit things as necessary?((Fer Fuck's sake. We really need one, central, IC mission statement in the future. Now I and my character look like a blithering idiots because I looked back to this mission thread one to find the mission objectives.))Once in town, part of your goal is to rendezvous with the rest of the team, so you do know they are there.
how about this - I'll strike out everything after the post where Val was trying to organize the slavers, and you do the same / edit things as necessary?((That would work. Thanks.))
((Air cools metal somewhat. If it didn't, we wouldn't put fans in computers. Besides, one of the defining characteristics of life is homeostasis, so if Dar is alive, he should have some method of heat control...))(4) Dar assumes that the city is back along the road the caravan was following, and walks that way. (2) He gets just out of sight of the caravan before he plops down, panting and disoriented. Dar realizes that he is no desert creature, but a thing of forest and field, alley and riverbank. ((Homeostasis works best in one's natural environment, eh?))
Is the heat getting unbearable to the point where Dar might need to make con rolls soon? If not, he'll continue being a grumpy lump of metal and sit there. If so, he'll draw the essence of the scathing desert wind into himself (for both speed and heat resist), and then wonder where the city is; if he can see it, or it's otherwise very obivous, he'll just leave and head there. Otherwise, he will walk over to the prisoners, and demand that at least one of them lead him to the city, lest he kill them. Which, if they hesitate too long, he will then prove by killing the one farthest to the left, and then on down the line until someone agrees.
Yes, before anyone asks, I am aware of the obvious flaw with this plan.
Edit: This really should be obvious, but if the caravan gets moving, Dar won't go through with the plan to coerce people into leading him. He may not have a terribly catlike personality, but he'll still go with the laziest solution available if it gets the job done.
I step out from the unconscious VladAt Clunkers' endorsement, the caravaneers drag Vlad off to some shade and give him some water, but not before taking some themselves.
*sigh*
"Welp, was afraid he'd do that. You! get some damp cloth to cool him with. You three! pick him up and carry him into the shade of one of the carts, and elevate his feet. You two! get the wagons hooked up and ready to be moved. Stop just standing around and get moving!"
Get Vlad treated for heat exhaustion and get the convoy ready to go back to the city. once it's ready to move, we'll be doing so.
note: the next step after he's in the shade, feet elevated, will be to loosen his clothing and wipe him down with the damp cloth to supplement his sweat's work (Valyrie will do this herself). if she has water available then Val will be keeping it with her, and she's going to be staying next to him the entire time he's unconsious, never letting him out of arm's reach, let alone out of her sight. When he wakes up she's going to be giving him small sips of water, not letting him chug it, but making sure he does drink. and he's not getting to leave the shade.
"Statement: You all heard the lady. The last thing this one requires from you all is to get this caravan up and running again. Once we are safely in the city, you are all free to either turn around and leave the city to go home, or to join the legion. This one takes it you're all out of a job now, so this one will put in a good word for you all due to your cooperation during this these trying times, should you decide to work for our employers."(5) you get the wagons functional again, though they are somewhat the worse for wear. But they'll get you to the city, anyway. None of the children die this round.
Send a message to the legion telling them that we know the origin, destination and owner of the caravan,, and that we have the slaves secured but that they could really use a pickup, since we're not sure they can survive the trip back to the city.
In any case, help getting the wagons fixed by lifting heavy stuff or other such things. Keep an eye on the caravaneers though, if any of them resist or attack us, stop their hearts.
---action for Frederick, Dev's character---You spot some movement up there. A low growl rises in your throat.
Try to take a look onto that mezzanine.
If that's not possible, try to rub our wings against the wall to try and loosen the straps.
"Weh weh weh, seems like I'm still in top form!"(3) you find an egress. Looks like it is some kind of service entrance, and is used fairly regularly. People of various descriptions are bustling about through this area enough that you are likely to be spotted making a break for it.
Continue my sneaking out of the building as I was before I got interrupted by whoever those were. Continue hiding as necessary.
Adress the judge.((I don't mind at all. Conditional actions cna be quite helpful. I have been known to make a few myself.))
"Judge, the door behind you, we can leave this building through there? Don't lie. You can't lie in court. Crime of perjury and all and as a judge that would just be shamefull also if you lie I freeze your head off."
I let a small stream of Jotun's breath leave my mouth in an intimidating fashion (I don't hit anyone with it). If the judge says yes I'll do this:
Try to block the big double doors (the one I went through) by sticking something through the handles (use a coatrack or something) so it can't be opened. After that I say this:
"No one open this door. If you will I will find you and I will freeze your head while I burn your body, simultaneously."
If the door behind the judge isn't an escape route, I leave trough the doubledoors.
((Sorry for doing a lot of actions in one turn, I just thought it would be a bit of a waste of time waiting for the response and then doing whatever I wanted to do. I hope you don't mind.))
Hey, that reminds me - any plans for what to do with the dead bodies? They are still in the wagons, with the kids.Get those bodies cleaned out of there, obviously. Dump them in the sands next to road in a shallow mass grave or something, doesn't matter that much as long as the bodies/gore are out of those carriages.
The turn states that the slavers did part one, and there seemed to be no reason to not do part two, so you did. Hope this helps.
Get Vlad treated for heat exhaustion and [other unrelated stuff.]
note: the next step after he's in the shade, feet elevated, will be to loosen his clothing and wipe him down with the damp cloth to supplement his sweat's work (Valyrie will do this herself). [additional details]
You touched the clothes and they harmed you. You questioned why that triggered by saying it shouldn't happen until the end of the sequence. I stated that you had arrived at teh point at which you had specified, not that your action succeeded....
((I'm guessing it's because Vlad has some divine blood in him. Maybe his clothes are blessed to defend against incorporeal creatures.))((Divine gear would be one of the things Val doesn't like...))
((It may also be the bracelet of deflection too)((I'm guessing it's because Vlad has some divine blood in him. Maybe his clothes are blessed to defend against incorporeal creatures.))((Divine gear would be one of the things Val doesn't like...))
I'll PM you, as it does have to do with your own mechanics. Plus the bracelet.does this expend a charge?
((Sorry for unexpectedly dropping off the forum again. I wish I had a good reason, but I really don't.))
Don't die.
((Been busy with classes))
Okay, situation was a misunderstanding. Valyrie is going to just retry the last part of her action sequence, confused as to why what happened happened.alright, I have to look up Valyrie's medical skill now.
Any shade nearby? Dar will try to get to it and collapse there instead. Regardless of success, he'll lay down and just focus on the nature of this environment, trying to understand it and integrate himself into it so that the scorching heat is bearable. There's certainly cats adapted to the desert; he'll try to adapt himself to it.(1) Dar looks about for a shady place. In the distance, he sees a line of figures, bent over in the heat. They work the ground, rhythmically swinging their hoes and picks and what have you, occasionally pulling a withered potato from the ground. A large figure, a dark patch on the horizon, (dark, yet it hurts to look at, like looking into the sun itself) somehow both very close and infinitely far away, gazes upon the workers, it's expression unreadable. Simultaneously, the dark figure and one of the line of workers look up, right into Dar's eyes. Simultaneously, the two figures reach out toward him. Simultaneously they speak: Dar'yajira. The light intensifies, and Dar wonders if he is being burned for the sins of two legs against the natural order.
"Statement: Command says we'll have a pickup at the safehouse, no sooner. Commands should really invest in more teleporters."You and the slavers you bully drag the corpses off to the side. (5) A glint of reflected light attracts your attention, further down the road.QuoteHey, that reminds me - any plans for what to do with the dead bodies? They are still in the wagons, with the kids.Get those bodies cleaned out of there, obviously. Dump them in the sands next to road in a shallow mass grave or something, doesn't matter that much as long as the bodies/gore are out of those carriages.
Make sure the kids have access to rationed water and shade.
----Action for Frederick----
Try to get a look at what's moving up there, trying to do so without giving myself away.
When faced with a tricky situation, Gak returns to his roots.(4) you find a street lined with houses, adjoining the busier street with all the public buildings. Walking down the street, you hear families babbling in their homes, old men nattering at each other on their porches, women chattering about various pointless human things and children playing in the streets.
Look around for a kid I can murder or render unconscious so I can take their clothes and disguise myself.
Grimace and toss the whatever-it-is down to Frederick.You toss the hunk of raw meat to Frederick. We'll see if he eats it or not.
Closely observe whether he is able to eat it despite his restraints. Also, try and remember if anyone told me if drakes are fireproof at all? I don't suppose our brief instruction covered such topics? Did Freddy come with an instruction manual at all?
((Sorry I've been away, internet has been consistently shit and I ran out of phone credit/data for a while. >.>))
Exist again. I do believe I was last seen following the captain through a seedy club with a bag over my head.I think sy said it all. Welcome back, yo!
((Sorry for unexpectedly dropping off the forum again. I wish I had a good reason, but I really don't.))
Look around, are there any windows here or exit signs or whatnot. Keep moving.The door at the end of the hall looks like an exit. You shrug and head through. Yep, that was an exit alright. It's hot and sunny - early afternoon. The street is calm, but the noise from the courthouse is growing.
*much swearing on the part of Valyrie's player ensues, as said player is in the habit of utilizing their own real life medical knowledge to bypass healing abilities or magics in games and forgot the malicious interpretation of this particular GM of any mundane attempt to help someone who is injured in even the very most basic of ways*So this is how vlad dies, medical incompitence, I mean if he's stable now just keep him in the shade and keep him cool. Hehehe
Valyrie now has to resist the momentary urge to suffocate Vlad, which apparenrly she failed to do last turn. Best to remove herself from the temptation. She takes the cloth off Vlad's face again and directs someone else to do for Vlad what she apparently lacks the self-control to do herself.
((Valyrie needs to kill a pack of unskilled labor as soon as possible to remove all those -2's :( ))
*much swearing on the part of Valyrie's player ensues, as said player is in the habit of utilizing their own real life medical knowledge to bypass healing abilities or magics in games and forgot the malicious interpretation of this particular GM of any mundane attempt to help someone who is injured in even the very most basic of ways*
((Stuff))((Your timing is horrible, arguing with me while I'm in the middle of attempting to retract earlier angry statements. I do not have polite things to say to anyone about anything right now, please stop.))
((Heh, don't worry, I react to anger the same way sometimes. I suspected you might retract that first statement, which is why I went back to edit in a quote from your post, so I wouldn't end up looking like I had argued with nothing. O_o
No hard feelings, k?))
Looks like Freddie is starting to reason and use tools, though he hasn't names for them, or even really the awareness that he is planning.
((So does this mean I should play Freddie a little smarter?))
(5) Dar roots himself in the sand and feels the reality of his situation. The vision fades as energy flows into him, heat is radiated, and clarity returns. Dar senses the quiet expectations of the life of the desert: inert in the heat of the day, awaiting a cooler time in which to be active. He senses the cold blooded nature of the desert lizards, who get sluggish as the sun's intensity rises, and he realizes his mistake. Action at High Sun in the land of Sun is strenuous. A wise being would be lazy at such times.Spoiler: @Lenglon (click to show/hide)
Dar'yajira hisses and shrinks away from the shadowy twolegs and their burning gaze. He tries to look around for a moment, but instead of moving just closes his eyes and curls up tightly.
Dar (and syv...) is lost, and has no idea what's going on or what to do. So he's going to fall back on the most logical thing for a druid and ask nature for help. Cast something.
Valyrie now has to resist the momentary urge to suffocate Vlad, which apparenrly she failed to do last turn. Best to remove herself from the temptation. She takes the cloth off Vlad's face again and asks someone else to do for Vlad what she apparently lacks the self-control to do herself.-sigh- I thought the image of Vlad breathing noisily through a wet cloth was funny. Lemme retcon the results of your partial failure so you don't feel like UI overwrote your character: Valyrie began wiping Vlad wit hteh wet cloth. This caused a sudden, unexpectedly vilent reaction in which Vlad knocks the cloth out of Valyrie's grasp and into the dust a dozen feet away. His sweat has already dried on his skin and is no longer evident. There. No "attempting to suffocate." No "Amusing partial failure." Just "Hey, a -2 medical skill used on someone with a genuine medical crisis." Better?
Try and see what that glint is. Use Robutt Farseeing if need be.It's Dar. Hes acting strangely, but he seems to be coming to his senses on his own. You see his temperature noticeably cool as you watch.
Frederick action: Sniff the hunk of meat. If it doesn't smell rotten/bad/poisonous, take a nibble.
(Back. Thanks for filling in Pan, you did good.)Yes, you may start acting at above animal intelligence. No, the muzzle does not prevent you from eating, though it does restrict the movement of your mouth a bit, making it more work to take smaller chunks than you like. As yo uchew, you feel a lumpy part rub on the back of your head. That's probably where the muzzle latches.
What Pan said. Get angry if the muzzle prevents eating, which seems likely.
Also:QuoteLooks like Freddie is starting to reason and use tools, though he hasn't names for them, or even really the awareness that he is planning.Quote((So does this mean I should play Freddie a little smarter?))
((I didn't actually get a yes or no here.))
Just... watch for now, I suppose. Try and see how much Frederick's restraints impede him.(6) He can hop around and do basic things, but he is definitely restricted from large actions. The metal cylinders on his back look stoppered. You've never actually seen what they do yet, though, so why they are stoppered is a mystery. Anyway, you get a little over excited watching Frederick and nearly fall over the railing. the officer grabs you by the back of the shirt and pulls you back. "Alright lad? Let's head out before you become someone's lunch eh? Maybe come back again tomorrow if you wanna fed him again. Get here early though. Might be others wanna see too, right?" And with that, the officer leads you outside and to the main stret before going back into the station.
Try not to vomit from nerves or sweat too profusely as I consider my next move.
Pas'qet pokes the captain with a stray quill, and meekly inquires.
"Ah, uh, caplainbosssiryesmaamnsuch, hum. Can I's taking this bagel off my headparts?"
With the captain's consent, remove the bag from my head. Then follow Mistergasbagelnsuch to whatever Hell the gort chap'lain intended.
Turn towards the court puff up with smoke and release, creating a smokescreen. Towards the hill, I go. I was planning to escape dramatically by floating away but I guess I can't carry 2 people.
Gak cackiggles, a strange and stupid-sounding amalgam of cackling and giggling.Those guys. Grey was there as well. Never mind though, ignorance is bliss. (3) (2) -snicker- You wander around until you find what looks like a bar. It's not nearly as seedy as you'd like, but it'll do in a pinch.
"And so I escape with no consequences once again! Fufufufufu!"
Go scamper around until I find some seedy lowlife tavern or something akin to it. Mayhaps I'll find clues to where the hell my crew went on the way.
Yes, Gak is entirely unaware that the guy in the courtroom was one of his teammates.
>.> not really better. Egan and Sy were right. I was in the wrong to be upset.I changed nothing in regards to gameplay. I onoly changed the flavor text, so no worries there. All rolls and actions posted this last round were legit.
I want to take the win anyway because its not my character that was endangered by my mistake though, if thats okay, but I was in the wrong before.
Val's action last turn was my best attempt to rationalize her mistake, not a retcon request. The action result of before where she was sucfocating vlad... it was perfectly legit. I wasn't thinking clearly when I reacted to it, sorry.
...
Just... kinda putting that out there, no need to act on it in any way.
Give Vlad the water I'd set aside for him, and await his reaction to the situation.
crawl for water.you Drink some water and feel nauseous. the water stays down though.
(( * syv high-fives Lenglon ))Dar returns to the caravan and gets up in one of the carts.
Dar will continue to lay there, cooling off and gathering his thought. If the caravan catches up, he'll board and find some shaded spot to lie in--but he won't backtrack to find them without a reason. If Clunkers comes towards him, he'll get up to avoid the robot, going back to the caravan and keeping at least ten feet between the golem and himself.
Look at Dar for a moment. If he doesn't start making his over to the caravan himself, go pick him up. If I do, make sure to tell the caravaneers that I will be right back and there will be hell to pay if they try anything funny while I'm gone.Dar seems content to lay there. So you make your threats and go to get him. And, as expected of an organic, he does exactly the opposite of what you want. Well, in the end he is in the caravan. You grumble mechanically to yourself, make soem idle threats at the universe, give a little more water to the remaining children, and dump Vlad into a cart.
((Roger. Sometimes I'm just dumb and need it explicitly spelled out for me.))(5) At first, Frederick has the same luck as before wit hte nail, but with a little patience, he discovers the mechanism which holds the muzzle on, and with a twist and a click, the muzzle loosens off his face. It remains hanging on him, to outward appearance still fastened. (6) unfortunately, the guard posted above was told to keep an eye out for this kind of thing, and having had experience with horses and the like, knew what to look for. He shouts suddenly, and rings a loud bell. Reminds Frederick of home, a little. It's still alarming. Heh. Alarming.
Make another attempt at removing that muzzle using the nail, this time knowing where it locks onto my head. If that fails, try to cough up a little firebreath out of the muzzle and onto the foot wrappings.
"Y-yes, right-o..."I haven't really been keeping track of your income and expenditures, so let's roll to see how low on funds you are: (6) hey, you still have enough for a meal and possibly a room at an inn. (3) you remember vaguely directions toward a safehouse or something, but all you know is that it was probably on the other side of the river. As you ponder this, the sun setting in the distance, and eat your brain food (which might actually have some brains in it), you hear a loud bell and some kind of warning trumpet ... from right where you wish it weren't coming from - somewhere close to the stable.
Thrips mumbles some agreement whilst allowing himself to be led outside.
He turns to watch the guard go back inside, then once unobserved the boy lets out a long, stress-fuelled exhalation of relief.
Looking around himself, then glancing back at the station for a moment, he eventually decides to move on, shuffling down the street with a distracted expression, thrusting his hands back into his coat pockets.
Breathe a sigh of relief, then once I've calmed down a bit wander off whilst planning my next move.
What time is it? What kind of area am I in? Make sure to remember, at least approximately, the location of the stable. Also try to recall if the team was given any instructions as to where to regroup in the event of being separated, or at least a means of contacting one another.
If I spot any nice cafes or restaurants along the way, go in and sample some of the local cuisine and a beverage of some sort - I still have a bit of money, right? A bit o' food and drink couldn't but help with thejailstable-break planning.
Gak grumbles at being made to do things, not that he wouldn't enjoy doing some of them probably, but being told to do it cramps his style.You walk up to the guards and start "cooperating." (2) "Aight, lads. Get the fook outta the way! You do not want me ta shank ye! Or worse! I have more terrible accents than this one! Have at you! Bastards!" Well, that's one way to do it, I suppose. The Captain chuckles in the background.
Let's see where this goes, shall we? Be reasonably cooperative for the moment.
Engulf them by paralosis (paralyzing them).Sighing, yu shake your head and look bemusedly at the little monster swearing at the guards. Theyn you inhale, and breathe (6) And hte two go completely rigid, except their eyes, which light with an inner panic as their bodies slowly are covered in tiny black speckles. Meanwhile, black crystals crackle up out of your skin as well, though they do not immobilize you.
Give 'em a right pokin'.Undeterred by the black speckles erupting on the two guards, you feast, and they die, still immobilized upright. Satisfied, you turn to the others and smile horribly.
Pas'qet frowns, tapping his beak thoughtfully. "Hmm... Pas'qet's'more of an stealthily rouge than attentioning getter. But I supposition we could expanse. I knowing! The youngin and I's could get some attention with a spot of pokeling or screamings or light on fire or somesuch, and then Horbliot can give hims some speech about slavers and duty and lawyerins and yadda and the omegle nest queen and all that once them attentions were got. Do it reallily clever' diplomaticy-like.""I only caught a third of that shit, but what got through sounds good for my ears. Fuck yeah, porcupine demon thing."
Pas'qet pokes Gak on the forehead with a stray quill.
"Boss gave us the biggin' ol' green lights. Whaddyasaying, my littlest manling?"
Does the guard seem to be getting ready to hurt me? If so, fire, then chew away at the cloth coverings over my talons. If the guard doesn't seem to be doing anything, just make with the chewing and swallowing.The guard reminds you of the gnomes that rang the noisy bells, then pointed the other gnomes in the direction of whatever catastrophe was currently ongoing in their sector. So you begin to expect that there will be more guards coming soon, as this guy is acting exactly like one of those. You rip the coverings off your talons and use a talon to yank the strap off your wings. The guard above stops ringing the bell and starts running along the balcony. Usually, when the alarm gnome ran away, that particular area tended to be violently rearranged very soon after, usually ending in a more pleasing arrangement of rubble piles and smoke. Unfortunately, the gnomes tended to be industrious in returning those areas to their more controlled form, and then filling them with noisy and cumbersome things once more.
If the talon coverings don't come off simply, set them on fire and see if that loosens them up.
After that, time to try and unfold my wings, the bell means something bad is going to happen, like foam sprays! I need to be able to move. Roll over several times violently if the wings still aren't free.
Continue to drink water aand search through the cart, look for any weaponry that may be of useThere is none, you loot whore, you :P
Val would have during the trip returned to Riding in Vlad, and has nothing to add at this time.sure, sure. remind me, does your ride ability require assent?
"Dejected reply: We really could do with some better information here. Oh well, time to put the old processors at work."I'm pretty sure I gave you guys directions to the safehouse, before I gave you directions to the point of origin of the caravan. And you can't prove I didn't! Grrrr. so anyway (2) farsight yields nothing, so you just go by memory, which directs you to a three story tenement building.
Try to robutt compute the location of the safehouse and/or the other team. If we find the location of the safehouse, go there so that command can finally pick up these darned kids.
"Issssnots shit. It's strategy, ya cobbler-assed simbledon.(4) you fly in squealing in a high pitched battle cry that rises in volume and intensity as the entire room turns your way. several ladies scream, and several people duck. You kncock over a serving table and squeal your particular brand of semi-nonsense. You certainly have their attention.
Well, seen as how I's were in all in agreelment*, supposition let's getting gone. Anna one and a two and a-"
Burst into the building, full phase shift, and let loose a coo of war.Skewer and drain the first person I encounter, preferably in full view of everyone present, and toss their skin at my feet.Smash something. Maybe several somethings. Yell something about how they've all been very naughty, and the King or Queen or whatever functions as a nest mother in this absurd plane is very disappointed in them, I guess because they've mishandled her slaves? Something like that. And now that I have their attention could they please give it up for my gaseous friend Hoblano, who has a very important speech he'd like to share with them if they'd just direct their attention this way. Thank you. Woolooloo.
Gak... can do whatever Gak's impulses tell him to do, it's not like Pas'qet has actually thought that far ahead.
((*I'm not one for telling other players what to do... but this would be a great point for Horatio to suggest an alternative plan.))
EDIT: less murder
(2) it looks like pas'qet's plan is to knock shit over and babble. so you stat shouting nonsense as you climb in through a window. (4) you knock over a candelabra, which catches a curtain on fire.Pas'qet frowns, tapping his beak thoughtfully. "Hmm... Pas'qet's'more of an stealthily rouge than attentioning getter. But I supposition we could expanse. I knowing! The youngin and I's could get some attention with a spot of pokeling or screamings or light on fire or somesuch, and then Horbliot can give hims some speech about slavers and duty and lawyerins and yadda and the omegle nest queen and all that once them attentions were got. Do it reallily clever' diplomaticy-like.""I only caught a third of that shit, but what got through sounds good for my ears. Fuck yeah, porcupine demon thing."
Pas'qet pokes Gak on the forehead with a stray quill.
"Boss gave us the biggin' ol' green lights. Whaddyasaying, my littlest manling?"
Follow Pas'qet's plan, whatever it is.
First, I focus on supressing/controlling my little crystal body malfunction. Then I'll tell my teammates:"Sure, get their attention but don't kill one right now, or don't put the house on fire or some such." Then I wait for whatever my teammates are doing to draw their attention (hope that they don't blow it). I then scream at the top of my lungs.You settle your body down and then lay out your plan. Neither of them seems particularly aware of it, but pas'qet at least seems to grasp teh 'don't kill anyone' part.
"ATTENTION, all present nefarious slavetraders, thieves, murderers, guys who don't recycle, or serial talkers during theatershow (c'mon guys, just don't do that) or any other general no-gooders. We are official representatives of our gracious Queen and are here as agents of the law. Yes, for all intents and purposes, we are the LAW (Judge Dredd impression). We are here due to heinious crimes, heinious indeed. The bastardization of our right of freedom, slave trade, possibly murder and other stuff which tent to happen while being a slavetrader. Therefore you are all under arrest. You have the right to remain silent, you have the right of not being thrown from a high tower multiple times and you have the right to not being smacked on the head multiple times with a large iron bar. You do NOT have the right to run away. So, you know... keep still while we cuff you or something. Disclaimer: I have not studied law so some/all of the things I just said might be incorrect. But we will need to kill you, if you try anything funny."
it looks like pas'qet's plan is to knock shit over and babble
No, it does not require assent, though Omega wants me to ask for permission first before using it on teammates. Val already got Vlad's permission though.Okay
Look about the caravan, talk to the slaves and slavers and try to get to know them. Also, do I have any weapons on me or do I need toThe slavers are gone, dude. The slaves are sleeping after a long thirsty day in a cage. I don't remember, did you bring any weapons on this adventure? If not, you needed to loot. If you haven't looted any, then you still need to. I'm assuming you are weaponless as of now, since you didn't keep track and neither did I.stealborrow some
Dar'yajira shall continue to laze as only a cat can.Sure. Bunch a useless hangers on. Only one competent character in the whole damned party -grumble-
I suppose we'll head over to the safehouse to see if Command can't take these kids off of our hands thereYou arrive at the safehouse - this one, that I already dropped you at:
farsight yields nothing, so you just go by memory, which directs you to a three story tenement building.. Instructions for creating a portal have been downloaded into your memory banks. These instructions will self destruct as applied, because magic. You will require: marking items, six large flat surfaces. something imbued with magical power, something imbued with locomotive power, two lenses, a light source. You must essentially encase the room in magical markings, create a directed beam of light through the lenses, and destroy via magic the locomotive item, while activating the Omega Brands of all those present. Those with the Mark must chant the proper stuff as well. I'm not writing that mumbo jumbo down for you, just assume you teach them the spell. Of course, some have lower memories than others, so good luck with that. Anyway, all beings to be transported must be connected, and within the bounds of the portal spell at the time of activation.
"Arson party!"(2) you race toward the next lamp, but going against the tide of the crowd proves challenging. Even in full on "stab em in the knee until they move outta the way" mode. Well, at least the screams and tears make the trip worthwhile.
Set more things on fire!
(3) you dash into the crowd and (3) poke a few people. You fail to get to the front, but have succeeded in creating a small space around yourself. The group is stararting to thin. People are escaping!Quoteit looks like pas'qet's plan is to knock shit over and babble
((Damn straight.))
"YOU HEARD THE LAW, QUIRE-FUCKLERS. GETTING UNDER ARREST RIGHT NOW, PEASANDQUIETLIKE. REISTLANCE ARE FORTUITILE."
Dash into the nearest crowd, giving anyone who stands in my way a mouthful of quills. Once I've forced my way to the front, barricade the exit they're fleeing towards. Instruct those who like their intestines where they are to surrender at once.
"Bird, pigeon guy hold your breath."(3) you fill an area with paralosis. About a dozen people freeze up and topple over. About a third of the crowd has escaped at this point, and you have about a quarter of the remaining ones trapped.
Try to fill the room with Paralosis (paralyzing stuff).
Get out of here by flying and breaking through walls, lest I be violently rearranged. Maybe there will be food outside. Am I hungry?(1) you must have hit a beam, because you rebound from the wall, quite dizzy. No, you are not hungry, you literally ate two turns ago (or so, I don't remember, but it was like, half an hour in game time).
Caught entirely off-guard by this development and on the verge of panic, Thrips hesitated for a long moment (a whole turn, in fact!) with his eyes wide in the direction of the inn's door and a utensil laden with food halfway to his lips. At length, he frowns sadly at his meal, eats that last mouthful with haste and hops to his feet.(1) oyu leap up, nearly choking on your last bite, ending up spilling most of the food and coughing out the rest. People's eyes are on you, and you shrink within yourself as much as possible, mumbling bleak apologies as you sidle away from the dining hall. Once outside, you head toward the stable. Getting close, you see a number of the city guard rushing to and fro, wielding weapons and gathering water in buckets, nets, and setting up pedestals with braziers on top. Wonder what that's about.
He casts a quick glance around the common room, vaguely hoping not to see anyone who looks the sort to eat somebody else's food, then hurries out the door. Only then does he really begin to worry about just what might be going on, as opposed to his abandoned meal...
Finish one last bite of whatever-it-is that I'm eating, then head speedily back to the stable to see what's going on and assess the situation.
Oh, and of course, if on my way out I see the proprietor of the inn, or a waiter/waitress or whoever served me, mumble some apology and tell them I shall be back shortly to finish my meal. Hope to myself that this turns out to be the case.
Maybe the hallways are a better way out. Fly up and head down some of them looking for an exit. Roar if anything gets in the way, but just push past people who aren't attacking. Set things on fire if I get lost or confused or wounded, or if someone looks to be attacking. If I find an outer wall with sunlight behind it, bash away with my tail until I'm free.You begin flying down the main hallway. A line of soldiers blocks your path with polearms (long pointy sticks aimed in your direction.) and shiny shields. Very shiny shields.
((I know he just ate, but he had a busy day yesterday, and.. dragon. Think of it as me asking if he's satisfied with the meal. If he was still hungry I'd probably have him looking for a horse rather than just breaking out.))
Go loot a weapon or something usable at a weapon like a table leg, in the cart..., I think I got one at some point and forgot.table leg get!
"NOTHING EVER GOT DONE BY QUITTING EARLY!"(4) there ya go. you set a couple of sofas and an armchair on fire. Someone says "My word!" In a shocked voice. Someone else gasps.
I'm setting this house on fire, by golly!
"Displeased statement: Truly, the legion has no simpler method of doing this? Could they not have issued us some scrolls of teleportation at the start of this mission? What a mess.gouging the markings into the surface would work, but you'd need a knife rather than your finger. burning the markings in would work as well.
Allright comrades, here's what we need for the teleportation spell to get the kids to Omega: marking items, six large flat surfaces. something imbued with magical power, something imbued with locomotive power, two lenses, a light source.
This one can source lenses from its staff. The six flat surfaces will be the walls, ceiling and floor of one of the rooms in the safehouse. The rest, however, we will have to find somewhere. Get to it so we can get finally get this over with."
Lenses will come from my staff, but only take them out once we've found all other items. Flat surfaces will be walls/ceiling/floor of the room, since I believe that's what's implied here.
Try to find something to mark with. Alternatively, would would gouging the markings into the surfaces with my metal finger/a knife work as well?
Also see if I can't spot a light source and something with locomotive power in the safehouse somewhere.
PS: What is the magic infused item for? I don't see it used in the recipe. I'm assuming I can just destroy the locomotive thingy with my own magic.
Stick my beak straight out in front of me and phase shift towards the exit, without bothering to dodge anything between me and it. If I make it there, park myself in the doorway and repeat the prior threat.(1) You end up with your head caught in the railings of one of the ornate banisters. This does not discourage you from issuing your threats.
(woops, sorry for the late reply)(6) you manage to paralyze everyone in the room this time. Except, oddly enough, your teammates.Black tendrils race out with your breath, interconnecting every living thing in the room. It also touches the fires that have been started, freezing them into an unsettling black brightness, an immobile dance, an unending consumption. You feel the collective horror of your victims as their minds scream in unison, slowly raising in pitch, but never quite reaching a crescendo.
"No, do NOT. Set everything on fire. Bird, please stop your friend."
Do it again, fill the room again with paralosis.
Dar'yajira will leave, and start exploring the city, trying to stay out of sight of twolegs. He doesn't feel any need to help Clunkers, but will keep an eye out for the items it described. Dar will also keep an eye out for the team we were sent in to assist, or anything else of note. Twolegs "abusing" animals definitely counts as something of note, by the by.(3) you find the usual detritus of a city. lots of stuff to mark stuff with, including the usual cat methods - claws and scent glands. Lots of life, including two legs. No apparent abuse -not even a horse carriage on the move. A dog barks in the near distance. Perhaps it is being oppressed by it's two legs' overlords.
"We should go hunting. I can give you much more if I become stronger. Right now, anyone will do.""Alright, not my favorite thing to do, trying to keep a friendly appearance up but what ever. I'll find someone head to bash in."
"Im not on a tight time limit anymore, should be good for about five days or so, but I have a long way to go and grow from my current state. I dont need any exceptional targets or whatever, just nomal, average people will do nicely."
((Note: Val is lying here. she actually has a week. She is saying 5 days because the penalties for going over the time limit are severe.))
(6) you manage to paralyze everyone in the room this time. Except, oddly enough, your teammates.Black tendrils race out with your breath, interconnecting every living thing in the room. It also touches the fires that have been started, freezing them into an unsettling black brightness, an immobile dance, an unending consumption. You feel the collective horror of your victims as their minds scream in unison, slowly raising in pitch, but never quite reaching a crescendo."...well, I guess that's that then. party pooper. Well, I guess time to ... the fuck were we doing here again? I sure as hell don't remember."
Go set the floor on fire beneath their feet. If one of them fumbles a shield, grab it with my uninjured claw. In any case, pass through the line once they've scattered from the fire a bit, and head out the building.you get out of the barn, but take serious damage in the process. one of your legs is basically non-functional at this point
De-bannister myself, marvel at the fact that everybody stopped fleeing, and feel very proud of my accomplishment.You free yourself and gloat. Feels good. real good.
"Well she'll be adorned, the quire-fucklers listeninged. Snotallbad for Pas'qet'll first ago at them less of strategeler arts."
The whole caravan is gone yo. they left several turns ago. Pay attention."We should go hunting. I can give you much more if I become stronger. Right now, anyone will do.""Alright, not my favorite thing to do, trying to keep a friendly appearance up but what ever. I'll find someone head to bash in."
"Im not on a tight time limit anymore, should be good for about five days or so, but I have a long way to go and grow from my current state. I dont need any exceptional targets or whatever, just nomal, average people will do nicely."
((Note: Val is lying here. she actually has a week. She is saying 5 days because the penalties for going over the time limit are severe.))
Search the caravan for man who has committed the worst crime or mistreated the slaves the most, interogate people as needed, when found make a grand display about sin and evil and how it must be eliminated before bashing the poor fool's head in
Clunkers can only stare after his teammates as they all leave to faff about.you get yourself a few rats and a pile of materiels that can be made into a makeshift lantern. Far as I know, you have everything you need.
"Query: Where are you all going? The teleportation spell will require all of us to work together to succeed."
Use assume direct control to stop a rat in its tracks and collect it for later use. See if there isn't a candle around here I can collect for later as well.
I think you've said Dar can speak with cats? If so, he'll turn back into his fleshform, and see if he can't ask some alley cat about destructive beings coming into the city.you head up north across the river and get the scent of wounded dragon and burning building.
In the likely case that he can't get any information about them, he'll head to the rooftops and look around the cityscape. Any signs of destruction? Fire, explosions, etc? If so, head towards them. If not... go hunt down some small prey item to eat.
There is a very shiny bowl in one of the upstairs bedrooms. It's large enough to be difficult to carry, but you manage.Quote(6) you manage to paralyze everyone in the room this time. Except, oddly enough, your teammates.Black tendrils race out with your breath, interconnecting every living thing in the room. It also touches the fires that have been started, freezing them into an unsettling black brightness, an immobile dance, an unending consumption. You feel the collective horror of your victims as their minds scream in unison, slowly raising in pitch, but never quite reaching a crescendo."...well, I guess that's that then. party pooper. Well, I guess time to ... the fuck were we doing here again? I sure as hell don't remember."
Go see if there's anything interesting to steal from this place.
Try to calm down and controll the tendrils, try not to kill them, if that's not possible try to evacuate myself and some paralyzed people (myself being more important).Tendrils controlled. house burns, people die. You do not die.
"I blame the smelly toddler for this. I can't work in these situations. Setting things on fire, ignoring your superiors. We should like fire him or something... in the literal sense, like out of a cannon or something."
Sorry been busy and distracted, and damn I wanted to(1) you get hopelessly lost, and are set upon by a band of burly teens.enslaveliberate them. Well go wander about for a little pick pocket to club to death or aomething,
Before we go follow clunkers
Fly to the warehouse and sleep it off with everyone else.You fly to the safehouse and tear your way through a window. A large metal man turns toward you at the sound, staff raises, cloak billowing, Brand glowing ever so slightly.
"No it wasn't! I got this kickass bowl! It's shiny and shit. Besides, what even was the thing we were supposed to do? All we really did was wander around starting riots and setting shit on fire. Not that that wasn't fun, of course."shiiiiiiiiny! (5) you peer into the bowl. Your reflection peers back for a moment, and you admire your rather marred appearance. Battle scars sure are sexy, right? your image flickers, and scenes from around the city take it's place, one after the other. You recognize the burning husk of a building you just left, several scenes oferotic play, some guy about to get trashed by a gang, more sex scenes, a couple of old people sitting around an ornate wooden table with serious frowns on their faces, some kind of drug den, filled with a yellowish haze ... looks like this thing is some kind of spy device. looks like it is attuned to acts of depravity.
Admire my loot.
"Excuse me my failure, captain. It's this toddler's fault, though. I really tried."You did fine, Horatio, just fine. Can't be helped, lad. Can't be helped. Let's get home."
Follow the captain's lead.
"Did..." Thrips pipes up in a moment of silence, having finally caught up with the following the captain, looking rather tired, stressed and dishevelled, "Did we ever catch up wif that bad feller what we was supposed ta be after? I got sort'f, uh, separated a bit.""Well, now, my boy, well now. We did find him, at one point. Just before the constabulary arrived to shake things up. No matter, no matter. He'll be ours soon enough. Looks like the Duke has his eye on that one." You follow along and note how quiet the streets are. when you arrive at the safehouse, you curl up in a corner and fall asleep with ease.
Rejoin the group, ask the above and inspect my fellows for injuries and the like.
Keep a wary eye on our surroundings, wherever we're headed - we make for an odd-looking group, and word has doubtless spread about a band of troublemakers as prolific as we. If we make it back to the barn to rest or whatever, find a snug corner and do so. Otherwise, just continue following the captain and the guy wearing purple.Spoiler: OOC (click to show/hide)
Wounded dragon and burning building? That is exactly the sort of thing Dar is looking for! Follow the scent, quickly, but try to stay out of sight--no need to tip off any twolegs, or get seen by a likely hungry dragon.They all go the direction you came from. You track them right back to the safehouse. What a waste of a trip.
"I thoughting we dones real gort, chapstain. What'd did wrong?""Well lad. Yu survived, so that's good enough, innit? Don' trouble yeseff aboot it Live to figh' anuthe day!'"
Grab anything shiny I see off the nearby corpses, and toss it in my head bag. Fail to understand what went wrong.Spoiler: OOC (click to show/hide)
Inscirbe the walls, and generally get everything else into place for the spell, including the lenses from my staff.Well, you get interrupted twice in the inscription process. Once when a dragon crashes through the window in the adjacent room, and once when the rest of the crew noisily stomps up the stairs . At least the Captain starts helping you with the rituals. He moves with smooth, practices motions, and at lat the portal is complete and ready.
Then have a think, if I do this on my own since teammates seem more interested in faffing about, what are my chances of succes? If they're higher than, say, 75%, just go for it.
"Hey, will these people do?"They don't approach you. instead, they stand spaced evenly apart, and hold their hands out, palm up. A thick, ropey mist begins to bubble up from their palms, pouring over their hands and arcing slowly toward each other's hands while slowly bubbling forward, building up speed.
Back up a bit and wait for one of them to swing first, respond by bashing them in the arm, or side of the head, which ever seems easier, with th e broken table leg, preferably using any points such as nails in it
Growl at the guy a bit. I'm too wounded to fight back, but this guy is reminding me of the gnomes.After a moment's regard , the metal man ignores you and returns to whatever he was doing. Yeah, it's definitely got something gnomish about it. (1) your wound does not take kindly to the ministrations, and you let out a sharp, chirping howl as the mangled leg starts bleeding profusely.
Don't do anything strenuous and lick my wounds.
"Fucking yeah, a party detector! This is just what I needed."There's tons of 'partying' going on nearby. The slums are filled with room after room of doped, drunk, undressed, or otherwise intoxicated beings doing various things with and to each other and themselves. You stare wistfully into your bowl, oblivious to your surroundings, feasting off the vicarious depravity of this world's only known Reality TV series.
Try to look for stuff going on nearby. Or failing that, look more at the old people sitting around a table, that sounds dramatic.
Dar will stay in metal form, and inspect that dragon--without revealing himself to it, yet. How badly is it wounded, and what did those wounds come from? What are those metal bits on it, are they twoleg in origin? Are they well-integrated with the dragon, or sloppy and cruel? Dar actually has experience hybridizing gnomish tech with life (the Eye and its Plantbaby), and since he's Lathalian now too I bet he could tell.It's leg is mangled. It will need intense medical care or replacement. The dragon's self-care is not helping. The leg looks damaged by numerous weapons, and quite recently.
"Glad statement: This one is glad to have help that is competent, captain. This mission has not gone quite as this one had hoped, but this one has tried its best to make due. Keeping the small organic objectives alive has been difficult.
Reply: This one believes all mission critical persons are present. "
Help the Captain in completing the teleport ritual and get us all home, kids included. Seriously, do not forget the kids, I've had too much trouble keeping them alive to leave them behind now.
Do whatever needs doing, help in any way.You guys finish up the portal and herd the kids into the portal room, then you three begin the chant, teaching the kids the words as you go. tehy join in with varying degrees of success.
Dar will sneak closer to the dragon, still trying to stay out of its notice; he looks like prey, and is fully aware of that. Once he's closer, he'll try to heal the leg a little--nothing major, just prevent the wound from getting worse, and dull the pain a bit. More serious magic can be performed back at base after a levelup. Speaking of, Dar is not letting the dragon out of his sight, and will probably make a scene if he thinks it's being brought back to the gnomes.you creep up and (5) gently set the broken bone and reduce the flow of blood to a trickle. That should hold til he gets better care, as long as he doesn't try to put weight on it. Congrats, you may have saved his leg entirely. Or at least, made it possible for the leg to be saved. No steampunk roboleg for Freddy this time around.
If anyone tries to order Dar around, he's going to make it very clear that he doesn't care, and is going to stay with his new charge.
...Ah, and in case you forgot, here's the obligatory reminder about the Return to Lathal mission.
Whine piteously and move towards the captain. Drag myself via my wings if necessary.Something small and furry appears at your side. Moments later, your leg feels much less terrible. You drag yourself into the portal room. Your wings are sturdy enough to put weight on, so it's not like you're scraping your belly along and inching forward or anything.
Following misler gallsbag of through the porlat ssoonsit get doned
((or: "Don't get left behind."))
Help out with the proceedings if the captain tells me to.
Otherwise, wait meekly around observing, then follow either he or Horatio - the two most sane, or rather, least insane of my teammates - through the portal once it is operational.
Keep assisting captain dude with the portal spell. Let's vamoose.
”Hey guys check this shit out! True mindless entertainment! Whoever made this was a genius.”
Show my discovery to the Captain. I’m keeping it, though.
@bold "we're leaving you behind" statement: Gee, thanks guy. whatcha suggest we do about it?It was one of those things, you know? Not much I could do for you except deus ex machina your character home. Captain did ask the team if everyone was present. This applkies ot a couple of other players who have been idle for a while now. I needed a headcount.
"Right now, I can only do one thing, I'm to weak to do anything else, and you'll need to let me partially into your mind to do it."
Assuming Vlad allows me to (This ability auto-fails if he resists) I manifest my wings and grant him the ability to fly, my mind managing the details and mechanics of flight, adjusting his balance, the proper hop for a standing takeoff, etc, him still deciding where to go.
"I can grant you flight."
Back away, Prepare to use my projectile blocking bracelet along with what ever protection magic I may have. If it stops the goop trudge forwards and club them over the head. If nothing seems to stop it just run back to clunkers.you back up and defend: the mist touches your defensive dome and swirls up around, locking into place. It can't get in, and you can't get out. the sounds fro mteh gang, though muffled, are clear enough to exhibit some confusion and concern. a strong voice seems to be holding them together, but they seem to be surprised by something. hard to say what, really.
Edit:Let Lenglon into my mind, if I get wings fly over the goop but still keep the bracelet ready and give the men a hard hit on the head.
"Really now, in public? Haven'tyou any restraint?
Vlad gets quieter
"You in my head, forgot your name, heat, got any means to helo?"
Now, you are manifesting your own wings, which are incorporeal, and flying, attempting to carry a human sized being, with your -2 strength, correct? Am I missing a mechanic of this ability here? Because that, as I am reading it, is just plain ineffective. As in, you can't even get him on his tip-toes.
hmm. Hey! what are you doing here? go post in the other thread, you! And tell ATH to do so as well!Now, you are manifesting your own wings, which are incorporeal, and flying, attempting to carry a human sized being, with your -2 strength, correct? Am I missing a mechanic of this ability here? Because that, as I am reading it, is just plain ineffective. As in, you can't even get him on his tip-toes.
well that's easy see you missed that it was magic
and magic always works
So, p3nding the results of that pm, did we die or what?you are currently in a quantum state between being dead and having some sort of horrible, life altering experience as a result of missing the ride back home. I haven't exactly decided yet. I really don't want to kill either character - heck, you as a player have earned a 'get out of death free' card by now, I'm sure. But, I've never had to enforce the "don't miss the ride home" clause of the Omega Brand before.
Where's my cave at? I gotta go sleep. I'll feel better after resting.you're in a sandy floored cave at the moment, and the Captain has ordered you to stay still. You think your cave is forward, down a winding cleft, out into the canyon, and arund a bit. If not, you are sure you could find it easily enough.
"That went well overall! Fun outing, maybe getting roped into you lot wasn't such a bad thing after all."(5) you get surprisingly good reception here. seems there are numerous access nodes here that allow you to peek in on a variety of locales and events. Any particular genre, location, or event tickle your bloodthirsty fancy?
Watch more magic TV until someone makes me head back to base.
Well, this is boring. Try to get comfortable, and sleep if the surface and my injuries let me.You sleep. After a bit you wake when a group of beings enter the cave. They uncover a large platter of entrails. Smells delicious.
I guess I'm done right?If I'm excused, I want to study the phenomenon of the tendrils that burst out of me, try to get rid of it or control it.Well, they are a side effect of the alien spider gas you absorbed. You might be able to control them, at least somewhat, if you invest a specialization into them.
((Welp, guess I'm Schrodinger's idiot))Alright, so, Omega has use for that which it consumes.you can return to base, but changed. First, you will be an obligate ghoul. That means that under certain conditions, you MUST eat the flesh of living beings. Additionally, you will suffer a Geas. You will be given specific tasks you must accomplish in a given mission. Eh, sometimes the task will simply be "accomplish the mission objective" but sometimes it will be different. These tasks will come with a hunger timer. if that timer runs out, you will go berserk, and will attack pretty much anything in order to move toward the objective. At that point, your character will be under GM control. HUnger timers can be filled by actively movingtoward the objective, or eating that which interfered.
Do we get levelups, yet? If so, Dar will put his into con and med, upgrading them to +2 and +1 respectively. Then he'll continue healing the dragon while it sleeps, slow and careful. If not, he'll just magically inspect the dragon's cyborg modifications, judging how invasive they are.(5) You concentrate on the bone, which has been more or less shattered, and gather the broken bits carefully into more or less their original locations. Meanwhile, a group of beings brings a massive platter of entrails and places it before the dragon. yo udon't have time to inspect the mods while doing this intensive healing, but from your first encounter youknow that they are internal. They've been implanted inside him at least.