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Finally... => Forum Games and Roleplaying => Mafia => Topic started by: notquitethere on October 18, 2017, 03:44:07 am

Title: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: notquitethere on October 18, 2017, 03:44:07 am
Procedurally Generated Mafia

Proc-Gen Mafia is a normal game of mafia except that the role powers are procedurally generated using a variant on this generator (http://playfic.com/games/jojo/power-generator). You could call it semi-open in design, as the source code for the generator will be public at the start of the game. Players will be given roles that look like this:

Evil Warp: Once per night you can redirect the actions of your target to a random player.
Elite Vampire: Once per night you can give a random ability to everyone targeting your target.
Friendly Magnet: If someone targets you with a priming they will be given a piece of fruit.
Confused Randomizer: If someone targets you, a random player will morph into your role.
Cryptic Angel: Twice per night you can give an extra vote to a dead player until the next lynch.
Peculiar Skulker: Once per night you can protect your target's target.


Spoiler: Mafia Rules (click to show/hide)
Spoiler: Roles (click to show/hide)
Spoiler: Power Clarifications (click to show/hide)

Signups:

Players:
- Tiruin
- TheDarkStar MoonyTheHuman
- Fallacy of Urist
- NJW2000
- codybob1999
- Starver
- Maximum Spin
- Leafsnail
- Shakerag
- 4maskwolf Silthuri
- kingawsume
- BlackHeartKabal Persus13
- juicebox
Title: Re: Procedurally Generated Mafia - Signup 0/?
Post by: TolyK on October 18, 2017, 08:02:13 am
I'll definitely be watching, as long as I estimate it doesn't take too much time I'll probably !in as well. :P
Title: Re: Procedurally Generated Mafia - Signup 0/?
Post by: Tiruin on October 18, 2017, 08:20:49 am
So this is like BYOR but it is RYOR. Random Your Own Role For the Rest of the Game!

IN.

And heya NQT :3
Title: Re: Procedurally Generated Mafia - Signup 0/?
Post by: notquitethere on October 18, 2017, 08:55:52 am
So this is like BYOR but it is RYOR. Random Your Own Role For the Rest of the Game!
Sort of, but I'll be doing the randomising, not the player.

And heya NQT :3
Hey!

I'll definitely be watching, as long as I estimate it doesn't take too much time I'll probably !in as well. :P
It should be a quick game.
Title: Re: Procedurally Generated Mafia - Signup 2/?
Post by: TheDarkStar on October 18, 2017, 11:37:08 am
In. I might have to replace out if the game goes longer (if I don't get killed off first), but I should be good for a few weeks.
Title: Re: Procedurally Generated Mafia - Signup 3/?
Post by: FallacyofUrist on October 18, 2017, 05:11:16 pm
In. Your generator is mildly hypnotic, by the way.
Title: Re: Procedurally Generated Mafia - Signup 3/?
Post by: notquitethere on October 19, 2017, 02:48:42 am
In. Your generator is mildly hypnotic, by the way.
Mild Hypnotist has now been added as a possible role name.
Title: Re: Procedurally Generated Mafia - Signup 4/?
Post by: NJW2000 on October 19, 2017, 03:06:52 am
Quote
Alpha Mutant: Once per night you can learn the name of yourself.

Insane Timebomber: Once per night you can perform the an action that a random person targeting your target is capable of on a random target.

In. I think. Hope this starts soon.
Title: Re: Procedurally Generated Mafia - Signup 4/?
Post by: Tiruin on October 19, 2017, 03:12:01 am
Quote
Alpha Mutant: Once per night you can learn the name of yourself.

Insane Timebomber: Once per night you can perform the an action that a random person targeting your target is capable of on a random target.

In. I think. Hope this starts soon.
I'm really noting that this will be a pure daygame game, unless you get a night role that makes vanilla sense :P
I can generate whole role lists where powers that may be applicable...aren't contextually appropriate. :P

That or NQT will be buried under single-liners like "WHAT DOES CURE DO" and other nice things.
Title: Re: Procedurally Generated Mafia - Signup 4/?
Post by: NJW2000 on October 19, 2017, 03:21:40 am
Yup. I'm wondering about that, actually.

With really convoluted, unguessable roles, but not necessarily OP ones, does the daygame and reading become really important compared to mechanical analysis?

Because in the more insane BYORs, that tends to go out the window a little as everyone focuses on OP roles, but I could see it going the other way with weak or middling but unpredictable roles.
Title: Re: Procedurally Generated Mafia - Signup 4/?
Post by: TheDarkStar on October 19, 2017, 03:30:47 am
Quote
Super Magnet: Once per night you can give a piece of fruit to your target until the next lynch.

wat

Title: Re: Procedurally Generated Mafia - Signup 4/?
Post by: notquitethere on October 19, 2017, 03:35:34 am
That or NQT will be buried under single-liners like "WHAT DOES CURE DO" and other nice things.
Cure cures poison. Poison kills the target at the end of the following phase.

Quote
Super Magnet: Once per night you can give a piece of fruit to your target until the next lynch.

wat
It's based on the Fruit Vendor (https://wiki.mafiascum.net/index.php?title=Visitor) role.

Four Masked Anti-Doctor: Once per night you can cure a dead player.
I love it when they have an appropriate name.
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: notquitethere on October 19, 2017, 07:33:45 am
If we get at least 7 players before Monday, I'll start then. Invite your friends  :D
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: Shakerag on October 19, 2017, 08:40:20 am
If we get at least 7 players before Monday, I'll start then. Invite your friends  :D
Did you just assume I had friends, you Nazi shitlord?  I'm literally shaking.
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: notquitethere on October 19, 2017, 10:26:07 am
If we get at least 7 players before Monday, I'll start then. Invite your friends  :D
Did you just assume I had friends, you Nazi shitlord?  I'm literally shaking.
Haha, does that mean your in?
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: NJW2000 on October 19, 2017, 11:01:30 am
If we get at least 7 players before Monday, I'll start then. Invite your hostages  :D

There there, all better now.
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: Starver on October 19, 2017, 11:48:43 am
Shall I board your baffling bus of bamboozlement?  Yeah, I'm willing to give it a go, if you don't mind someone a little rusty.
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: Maximum Spin on October 19, 2017, 12:02:32 pm
I will do this thing.
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: Leafsnail on October 19, 2017, 01:11:47 pm
I'll join this. I like the generator.
Quote
Cryptic Paladin: Once per night you can learn the target of yourself.
Quote
Systemic Exorcist: Once per night you can learn the name of a random target.
Quote
The Only Cavalry: If someone targets you, anyone targeting you will morph into their role.
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: Shakerag on October 19, 2017, 02:36:55 pm
If we get at least 7 players before Monday, I'll start then. Invite your friends  :D
Did you just assume I had friends, you Nazi shitlord?  I'm literally shaking.
Haha, does that mean your in?
I was considering it, but if you can't even use "you're" correctly, my faith in you as a mod is diminished.  I'll in if you see this.
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: FallacyofUrist on October 19, 2017, 05:29:48 pm
I'll join this. I like the generator.
The generator is interesting, that's for sure. There are the useless abilities, the apparently useless but not actually useless abilities, the hilarious abilities, the repeated abilities, the confusing abilities, the grammatically incorrect abilities, and of course the useful abilities. With some overlap.

Take for example this one.

Everyone's Favourite Phantom: Once per game you can learn the target of everyone who is not targeting your target.

If you're lucky, you could do something like that once per night. Also consider the process of elimination. Basically, that lets you learn who everyone is targeting. Super useful.

On the other hand... Friendly Reviver: If someone targets you, they will morph into their role. Inert Filth: Once per night you can give this ability to your target. Convoluted Changeling: Once per night you can redirect the actions of yourself to another player.

It's a game of luck.
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: NJW2000 on October 19, 2017, 05:50:55 pm
You haven't... Considered removing null abilities, have you?

I'm happy to play it with them, of course. I suppose it makes it closer to vanilla.
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: 4maskwolf on October 19, 2017, 08:18:53 pm
well well well, another NQT game.

Don't mind if I do.

By which, of course, I mean in.
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: kingawsume on October 19, 2017, 08:56:36 pm
Hell yeah, count me in. Get some knowledge on how to play with the most complicated form I've seen so far.
So far, anyways.
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: BlackHeartKabal on October 19, 2017, 09:16:30 pm
In
I need a good laugh.
Title: Re: Procedurally Generated Mafia - Signup 6/?
Post by: juicebox on October 19, 2017, 11:12:05 pm
In
Title: Re: Procedurally Generated Mafia - Signup 14/?
Post by: notquitethere on October 20, 2017, 02:38:15 am
You haven't... Considered removing null abilities, have you?

I'm happy to play it with them, of course. I suppose it makes it closer to vanilla.
All the powers will be generated with the generator and given to the player unaltered (to keep the semi-open aspect) but I'll use some judgement in removing some of the possible picks to make sure the game is playable and interesting. Even the null roles can be useful when combined with other abilities that, say, redirect.
Title: Re: Procedurally Generated Mafia - Signup 14/?
Post by: TolyK on October 20, 2017, 03:04:47 am
I'll have to Out. Glad there are a lot of players, I'll have fun watching chaos, occasionally... :/
Title: Re: Procedurally Generated Mafia - Signup 14/?
Post by: notquitethere on October 20, 2017, 03:11:20 am
I'll have to Out. Glad there are a lot of players, I'll have fun watching chaos, occasionally... :/
Do you want to formally watch (with quicktopic access) or go on the replacement list?
Title: Re: Procedurally Generated Mafia - Signup 13/?
Post by: notquitethere on October 20, 2017, 03:47:15 am
BUG FIX STAGE
A fully generated world had always held a lot of promise, from the likes Dwarf Fortress to the mega hit Minecraft, but in any code wrinkles appear and strange bugs arise...

The game schedule is such:

Friday: Bug fix
Saturday-Sunday: Role receiving and free chat
Monday: Formal start

So today, if anyone can spot any grammatical errors or ambiguity in any of the roles generated with the role maker, please let me know. We'll aim to start with the best version.

Title: Re: Procedurally Generated Mafia - 13/13 - Bug Fix Stage
Post by: notquitethere on October 20, 2017, 05:31:35 am
Version Spaghetti 7.9 (http://playfic.com/games/jojo/power-generator)
Patch Notes
- All abilities now have ability-use names (like kill, block etc.)
- Role names now appear on a separate line for clarity.
- Miscellaneous typo fixes.
- Friendly-Neighbour type roles are now generated.

I have also created a power clarifications section in the OP for FAQ.
Title: Re: Procedurally Generated Mafia - 13/13 - Bug Fix Stage
Post by: NJW2000 on October 20, 2017, 08:11:47 am
Quote
Alienated Spy
Once per night you can redirect the actions of a random person targeting everyone targeting two targets to another player. Action: Redirect.
I'm not quite sure I get this... the word "target" sometimes makes things less clear. Can you have more than one target in an action? More than one type of target?

Quote
Once per night
you can redirect the actions of:
a random person targeting: [everyone: targeting two targets]
 to another player.

So there must be at least one person who is targeting EVERY SINGLE PERSON who has two targets. And that person, or one of those people, you can redirect their actions to another player. Right?
Title: Re: Procedurally Generated Mafia - 13/13 - Bug Fix Stage
Post by: notquitethere on October 20, 2017, 08:17:53 am
That's exactly right. It would only successfully work if there was someone who was targeting everyone in the game that was targeting two players. It was a maximally convoluted role, but you figured it out correctly.
Title: Re: Procedurally Generated Mafia - 13/13 - Bug Fix Stage
Post by: NJW2000 on October 20, 2017, 08:33:25 am
Great. That shouldn't be too bad, actually, and could concieveably happen with low player numbers.
Title: Re: Procedurally Generated Mafia - 13/13 - Bug Fix Stage
Post by: FallacyofUrist on October 20, 2017, 08:34:24 am
Alpha Townie
Once per night you can swap this ability with an ability belonging to everyone targeting your target. Action: Swap.

So... target someone, everyone targeting that player loses an ability to the user of this one, and then they all get this ability? Or is it they get a piece of this ability?
~~~
I think some of these names are based off players. "Four masked..."
~~~
>kill
What do you want to kill?

Everyone who isn't targeting me.
~~~
Evil Monolith
Once per night you can kill everyone who is not targeting you. Action: Kill.

Something like this could bring the game to a halt.
~~~
Ability suggestions:
Target is un-primed.
Target is immune to being blocked this phase.
Target is immune to being redirected this phase(could be combined with above).
Target is immune to the lynch next day(rare).
Title: Re: Procedurally Generated Mafia - 13/13 - Bug Fix Stage
Post by: notquitethere on October 20, 2017, 08:47:05 am
Alpha Townie
Once per night you can swap this ability with an ability belonging to everyone targeting your target. Action: Swap.

So... target someone, everyone targeting that player loses an ability to the user of this one, and then they all get this ability? Or is it they get a piece of this ability?
This would only successfully work if everyone targeting your target all shared the same ability. That's a situation that could happen if another power had given everyone an identical copy of an ability.


I think some of these names are based off players. "Four masked..."
Haha yeah, all the names are based on Xylbot's role list (https://forum.mafiascum.net/viewtopic.php?t=12368) but I added a few more adjectives to the list for variety.

Evil Monolith
Once per night you can kill everyone who is not targeting you. Action: Kill.

Something like this could bring the game to a halt.
That would be a monolithically evil power! And you're right, it would instantly kill the game. As part of running the game, I'll prune any role that would make the game unfun (i.e. by being incredibly overpowered).

Quote
Ability suggestions:
Target is un-primed.
Target is immune to being blocked this phase.
Target is immune to being redirected this phase(could be combined with above).
Target is immune to the lynch next day(rare).
Good suggestions, I'll throw them in a new Protect action with a possible recursion.
Title: Re: Procedurally Generated Mafia - 13/13 - Bug Fix Stage
Post by: Tiruin on October 20, 2017, 08:59:16 am
:V
So...in case this starts ahead, what I'll say in the next paragraph is part of what I mean in play.

I really won't care about my role but will day game this through. :P
Title: Re: Procedurally Generated Mafia - 13/13 - Bug Fix Stage
Post by: notquitethere on October 20, 2017, 09:23:13 am
Version PoodleAscendancy 12.8 (http://playfic.com/games/jojo/power-generator)

- Majorly recursive protection roles have now been added.
- Some minor typos squashed
Title: Re: Procedurally Generated Mafia - 13/13 - Bug Fix Stage
Post by: FallacyofUrist on October 20, 2017, 04:33:06 pm
The Eavesdropper
Once per night you can perform an action that yourself is capable of on a dead player. Action: Mimic.

The yourself typo still isn't gone.

More rare ability suggestions:
Delude(target gets random results for investigative actions)
Frame(target appears mafia when alignment investigated)
~~~
I'd like to note that there are a lot of actions affecting dead players. Blocking dead players, informing dead players... maybe give the dead some way of acting?
Title: Re: Procedurally Generated Mafia - 13/13 - Bug Fix Stage
Post by: notquitethere on October 21, 2017, 07:30:58 am
Version ClimbingCosmos 91124-BETA (http://playfic.com/games/jojo/power-generator)
Patch notes:
- Brainwash ability added.
- Frame ability added.
- Yourself typo in mimic power fixed.
Title: Re: Procedurally Generated Mafia - 13/13 - Bug Fix Stage
Post by: notquitethere on October 21, 2017, 08:32:42 am
Pre-Game Set Up

I'll be sending out roles and will unlock the thread when it's ready. We'll have a soft start over the weekend, with no hammering until Monday.
Title: Re: Procedurally Generated Mafia - 13/13 - Pre-Game Stage
Post by: notquitethere on October 21, 2017, 09:03:22 am
DAY ONE

In hindsight, giving everyone admin powers on the new server was not a grand idea. Now you had 13 players all pulling in different directions, expanding the world out in all directions. Most players were content for everyone to build their own things but a small cabal were determined to impose their vision on it, no matter who they had to kick to get it that way. And if it weren't bad enough, there was a griefer or griefers (though who knew how many) wrecking peoples stuff. They would only be content once the whole world was burning...

Vote Count
Tiruin
TheDarkStar
Fallacy of Urist
NJW2000
codybob1999
Starver
Maximum Spin
Leafsnail
Shakerag
4maskwolf
kingawsume
BlackHeartKabal
juicebox

Day will end 12AM 26th Oct BST. Hammering is possible from Monday (BST) onwards.

Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Tiruin on October 21, 2017, 10:35:38 am
WoooOooo alright. Game starts at my sleepytime :'(
That means NQT is really back and woo.

Also PFPhone

Wow lots of people I dont know. TDS; everyone how are ya gonna treat the game with what seems to be 50% out of context content? How will you also see the day game? And how would you define "scum"; by the book 'scumtells' or otherwise?

Bluhbluhhsleep
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Tiruin on October 21, 2017, 10:47:06 am
Quote from: NQT's code; whom I read as "nuh-cutie". NQT confirmed for bashful cute person
Spoiler (click to show/hide)
So um, parsing out the many [THINGS LIKE THIS] in the first bit, what were you saying by showing all that, NQT?

It is magic on phone
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: NJW2000 on October 21, 2017, 11:17:02 am
Not sure if it's possible to screw up RVS, but lets see.

Right, I'm going to fail to practise what I preach below, and talk about powers.
1) Useless night actions: do people think town should use them?
I think not. They will make it harder for town to have clear information or understanding of what went on.

2) Regarding census takers: if someone can get a list of all the roles in play, should they post it at once?
I don't see why not. Knowing about a chaotic or disruptive role will benefit town more than scum. And town will benefit more from knowing what might have happened on a certain night.

Want to hear people's reasoning on these. I'm not very experienced. Bolded questions are for everyone, or everyone who has any opinion.



everyone how are ya gonna treat the game with what seems to be 50% out of context content? How will you also see the day game? And how would you define "scum"; by the book 'scumtells' or otherwise?
I'm going to treat the game as normal mafia with a couple of unknown power roles thrown in. I suspect most roles will be bloody useless.
The day game will be like day games in very vanilla or ordinary mafia, with maybe a few people trying special things. I'm going to try not to focus on powers much, because there is little information about them, and probably little to be gained by knowing most of them. Will look with some interest if anyone posts a census of some sort.
"Define" is an odd word choice. If you mean scumhunt, I'll look for scumtells and not-town behaviour. If you mean something else, what is it?

Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Starver on October 21, 2017, 11:46:22 am
Wow lots of people I dont know. TDS; everyone how are ya gonna treat the game with what seems to be 50% out of context content? How will you also see the day game? And how would you define "scum"; by the book 'scumtells' or otherwise?
(I've met in mafias, I'm certain! Or time-wasted here/elsewhere roughly similar. But forget which game(s) exactly, without looking it up. Too long a gap to recall.)

Mulling it lightly, evidently randomnesses in setup harms our regular knowhows. I'm not done analysing character options, placing my own function exactly. 'Til then, I'll probably just chatter until the first night unless someone has a better railroading method in mind. (Yeah, abducating responsibility, but wanted to at least check in.)

@Ninja-ey NJW2K: 1) Define useless, but each to their own. 2) Yes, or half the list, perhaps, to allow "complete the title you want to claim" handshaking to weed out falsehoods.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: FallacyofUrist on October 21, 2017, 01:27:10 pm
1) Useless night actions: do people think town should use them?

2) Regarding census takers: if someone can get a list of all the roles in play, should they post it at once?

Well, I agree with you on 2. I believe town will benefit from it more than scum will.

For one, though, I think it depends. On the answer to this question.

NQT: How many actions can a player use per night? Are they permanently restricted to one action no matter how many abilities they have, or if they acquire an additional ability, can they use both abilities they have in the same night?
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: NJW2000 on October 21, 2017, 02:00:28 pm
@Ninja-ey NJW2K: 1) Define useless, but each to their own.
In case this was non-rhetorical, I mean the sort of "no impact unless someone else gets involved" roles you can get, like

Quote
The Only Pacifist
Once per night you can inform your target of a dead player's name. Action: Inform.
or
Quote

Elite MUP
Once per night you can give a copy of this ability to your target's target. Action: Gift.

... looking at it, seems like the generator has been rerigged to not give as many of those abilities. Ho hum.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Starver on October 21, 2017, 02:12:53 pm
From the stranger ones I've seen, I get the impression that imagination of use is still practical even with the nonsensical ones. Depending on action-order, even the informing the dead one might be useful, in the right circumstances.

But I'm also glad I'm not lumbered with it.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: notquitethere on October 21, 2017, 02:15:22 pm
NQT: How many actions can a player use per night? Are they permanently restricted to one action no matter how many abilities they have, or if they acquire an additional ability, can they use both abilities they have in the same night?
Players can only use one action a phase. If they have more than one action (like SKs and Mafia can) then they have to choose what to use. Anyone can be brainwashed into performing extra actions in a phase, and some actions can state in their description that they can be used more than once in a phase.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: kingawsume on October 21, 2017, 06:03:47 pm
NQT; Quick question: Will you reveal a dead character's alignment if they die at night, and who they were? I am a bit new, after all.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: notquitethere on October 21, 2017, 06:15:05 pm
NQT; Quick question: Will you reveal a dead character's alignment if they die at night, and who they were? I am a bit new, after all.
Yes, there's a full reveal of role, abilities and alignment on death.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Leafsnail on October 21, 2017, 06:43:09 pm
Right, I'm going to fail to practise what I preach below, and talk about powers.
1) Useless night actions: do people think town should use them?
I think not. They will make it harder for town to have clear information or understanding of what went on.
I think they should. There's a few ways of gaining alibis for the mafiakill with them (stuff that triggers if you target a particular person, for example). In particular:
In case this was non-rhetorical, I mean the sort of "no impact unless someone else gets involved" roles you can get, like

Quote
The Only Pacifist
Once per night you can inform your target of a dead player's name. Action: Inform.
or
Quote

Elite MUP
Once per night you can give a copy of this ability to your target's target. Action: Gift.

... looking at it, seems like the generator has been rerigged to not give as many of those abilities. Ho hum.
These abilities are actually confirmable by other players, so can definitely be used to prove you didn't do the mafiakill. If you have an ability like this and don't use it, I will strongly suspect you were using a kill instead.

In fact, since the majority of players seem to receive a night action and many of them leave evidence it may actually be possible to identify the mafiakill user by process of elimination later on in the game. Everyone should definitely be using their abilities.
2) Regarding census takers: if someone can get a list of all the roles in play, should they post it at once?
I don't see why not. Knowing about a chaotic or disruptive role will benefit town more than scum. And town will benefit more from knowing what might have happened on a certain night.
I'd say the answer is no, for two reasons.
1. Revealing the list gives the mafia a much better idea of what they have to avoid and what lies they can safely make.
2. The threat of a role list existing should discourage the mafia from falseclaiming even if there isn't actually anyone who can generate a role list in the game. If we all agree that someone with a role list should claim immediately then the absence of a claim would prove that no-one in the game has that ability, meaning the scum could falseclaim freely. I'd rather leave it ambiguous until we reach what is likely to be a "lynch mafia or lose" situation.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: FallacyofUrist on October 21, 2017, 06:56:31 pm
These abilities are actually confirmable by other players, so can definitely be used to prove you didn't do the mafiakill. If you have an ability like this and don't use it, I will strongly suspect you were using a kill instead.

In fact, since the majority of players seem to receive a night action and many of them leave evidence it may actually be possible to identify the mafiakill user by process of elimination later on in the game.
Basically my reasoning for liking people to use abilities like this.

1. Revealing the list gives the mafia a much better idea of what they have to avoid and what lies they can safely make.
2. The threat of a role list existing should discourage the mafia from falseclaiming even if there isn't actually anyone who can generate a role list in the game. If we all agree that someone with a role list should claim immediately then the absence of a claim would prove that no-one in the game has that ability, meaning the scum could falseclaim freely. I'd rather leave it ambiguous until we reach what is likely to be a "lynch mafia or lose" situation.
Huh, I didn't think about that. Interesting reasoning.

And of course, there's the fact that if the mafia do false claim, the person with the role list can confront the mafia player with it.
~~~
Maximum Spin: So what do you think about role list powers?
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: FallacyofUrist on October 21, 2017, 07:00:05 pm
I'm still firing up the generator for fun... and I found another typo.

Black Hearted Anti-Matter
Once per night you can brainwash yourself into performing a random action that they're capable of on your target's target. Action: Brainwash.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Maximum Spin on October 21, 2017, 07:01:30 pm
I don't think anybody should precommit to anything. I know I certainly won't. I will or will not use abilities as I see fit at the moment. So I'd say, if I hypothetically had such a power, I might post it or might not, depending.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: FallacyofUrist on October 21, 2017, 07:02:58 pm
Depending on the circumstances, you mean?
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: FallacyofUrist on October 21, 2017, 07:18:03 pm
More errors:

Radioactive Assembly-Worker
Once per game you can perform a random action that two targets is capable of on two targets. Action: Mimic.

Four Masked Mafioso
Once per day you can redirect the actions of yourself to themselves. Action: Redirect.

Critical errors:

Cryptic Robot
Once per night you can yourself until the next lynch. Action: Trick.

Insane Gambler
Once per night you can two targets until the next lynch. Action: Trick.

The game beginning is no excuse to stop beta testing!
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Starver on October 21, 2017, 07:31:24 pm
I'm still firing up the generator for fun... and I found another typo.

Black Hearted Anti-Matter
Once per night you can brainwash yourself into performing a random action that they're capable of on your target's target. Action: Brainwash.
That's correct, surely...

"...a random action that they are capable of..." => "...a random action that they're capable of...". Not confusing that with something like "...their capability of a random action..."? Or is that the correction?


Ah, sorry. I see, you mean the subject disagreement of target=="yourself" being the same "them"-ish word intended to cover all other (non-self) targets. Sorry. How best to deal with that, in the scripting language used? Maybe easiest to have a target_nonself group (used as a subset of target_allpossible, if necessary, which adds yourself to that prior list, in places where there's not going to be any referent disagreement arising.

That's without (yet) properly looking at the script, and only glancing at the apparent syntax. Though I have also enjoyed the outputs from it. (Really should go and spoil the magic, before prople start to seriously hunt for scumtells by effectively using the source as an expert witness to shenanigans, or something.)
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Maximum Spin on October 21, 2017, 07:36:18 pm
Ah, sorry. I see, you mean the subject disagreement of target=="yourself" being the same "them"-ish word intended to cover all other (non-self) targets. Sorry. How best to deal with that, in the scripting language used? Maybe easiest to have a target_nonself group (used as a subset of target_allpossible, if necessary, which adds yourself to that prior list, in places where there's not going to be any referent disagreement arising.
Inform should be able to handle that easily. I mean, I know how I'd do it, but I didn't read the source closely enough (beyond noting the language) to tell you how best to fit it in here, except to say that the language is designed for things like that.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: 4maskwolf on October 21, 2017, 07:53:47 pm
The entire "should you useless night power or not useless night power" thing is entirely academic to me, my role is entirely passive.  That being said, I guess target me if you want hilarity to happen to someone else.

It's not launching a nuke at someone, but still pretty fucking fun.

Anypoodle.

Tiruin: I'll define scum as scum, thank you very much.  To get to what you were actually asking, scumtells are pretty situational, but base scumtells should still work in this game.  Role based ones may be a bit trickier with all the fuckery, but that's super context dependent.

NJW: As to your second question, meh.  I get the impression there will be some amount of role-changing this game, but that information can never hurt to have.  I'd say yes, although with existing situations where keeping that information private for a day or two might be beneficial.

Fun fact: That exact ability, the ability to get a list of all powers in play, was what broke the first NQT game I ever played in.

Alright I'll get back to ya'll later break is over.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: notquitethere on October 22, 2017, 03:10:27 am
Thanks for the bugs. If I fix, I'll release the new source that any newer powers will be based on.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: NJW2000 on October 22, 2017, 07:01:01 am
These abilities are actually confirmable by other players, so can definitely be used to prove you didn't do the mafiakill. If you have an ability like this and don't use it, I will strongly suspect you were using a kill instead.

In fact, since the majority of players seem to receive a night action and many of them leave evidence it may actually be possible to identify the mafiakill user by process of elimination later on in the game. Everyone should definitely be using their abilities.
Should we organise a sort of order for using abilities?
I think we certainly should not do it at random, for several reasons. One is that it would be very chaotic and confusing to have people claim or not claim what was them the next day, and would make d2 focus on claims, not results. Another is that some town players might have anti-town or chaotic passives that activate when targeted: 4maskwolf has already claimed to have a strong passive, for example.

If so, what sort of order should it be?
Pairs? A long snake in the form p1>p2>p3>p4>etc? The fact that some abilities apply to a target's target might complicate matters.


This is for everyone, not just Leafsnail, by the way. If you have thoughts, chip in.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Starver on October 22, 2017, 07:06:37 am
I think we're in danger of rearranging the deckchairs on the Titanic. We might need to, if they impede access to the lifeboats, but given how we don't yet know where the lifeboats even are, in this scenario, I'm not sure we know how not to mess things up, yet.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Maximum Spin on October 22, 2017, 11:07:09 am
I continue to be against imposing any artificial order on anything, and I will exercise my Radical Freedom as appropriate.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: BlackHeartKabal on October 22, 2017, 11:16:17 am
I continue to be against imposing any artificial order on anything, and I will exercise my Radical Freedom as appropriate.
... What exactly are you doing, Maximum Spin?
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Shakerag on October 23, 2017, 12:48:55 am
I continue to be against imposing any artificial order on anything, and I will exercise my Radical Freedom as appropriate.
... What exactly are you doing, Maximum Spin?
Duuuude.  He's excercising huis radical freedom as appropriate.  Can't you read, man?


The entire "should you useless night power or not useless night power" thing is entirely academic to me, my role is entirely passive.  That being said, I guess target me if you want hilarity to happen to someone else.

It's not launching a nuke at someone, but still pretty fucking fun.

Anypoodle.

Tiruin: I'll define scum as scum, thank you very much.  To get to what you were actually asking, scumtells are pretty situational, but base scumtells should still work in this game.  Role based ones may be a bit trickier with all the fuckery, but that's super context dependent.

NJW: As to your second question, meh.  I get the impression there will be some amount of role-changing this game, but that information can never hurt to have.  I'd say yes, although with existing situations where keeping that information private for a day or two might be beneficial.

Fun fact: That exact ability, the ability to get a list of all powers in play, was what broke the first NQT game I ever played in.

Alright I'll get back to ya'll later break is over.
Anypoodle.  You doggam god lover.  I've got some hilarity too.  N1 is going to be all like Chrismas for all you sonsabvitches.  And it'll give NQT a headache, which is the most omp[ortant thing to consider about all of this. 

So, yeah.  It's gona be all like Christmas in October all up in here soon.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Tiruin on October 23, 2017, 03:24:03 am
Quote
Day will end 12AM 26th Oct BST. Hammering is possible from Monday (BST) onwards.
Seems hammers are online (at least at my time now :V)

Did people miss my everyone note? :P
Wow lots of people I dont know. TDS; everyone how are ya gonna treat the game with what seems to be 50% out of context content? How will you also see the day game? And how would you define "scum"; by the book 'scumtells' or otherwise?

A few folks also haven't posted yet.

Not sure if it's possible to screw up RVS, but lets see.

Right, I'm going to fail to practise what I preach below, and talk about powers.
1) Useless night actions: do people think town should use them?
I think not. They will make it harder for town to have clear information or understanding of what went on.

2) Regarding census takers: if someone can get a list of all the roles in play, should they post it at once?
I don't see why not. Knowing about a chaotic or disruptive role will benefit town more than scum. And town will benefit more from knowing what might have happened on a certain night.
1. When people have information--contextually, at this stage, nope. Later on when ideas come out, yep. Contextually, if it is agreed that EVERYONE TOWN at this stage with a useless action/reactive action doesn't act, it'll note how claims would go in the future, even in the series of when people claim. But assuming otherwise makes a very delicate assumption--that is if people actually can track, and in a randomized game like this, everything before information can be thrown to theory, and easy grounds for falsification by scum.
2. Not yet until massclaim. We've at least 2-3 Mafiases, and that means TEAM TAG WORK on fakeclaiming--especially with a role set that is not set in stone (meaning GUESS EVERYTHING), and that such roles with informative-content actions are going to be regarded as 'somewhat important' in face value with claims.


These abilities are actually confirmable by other players, so can definitely be used to prove you didn't do the mafiakill. If you have an ability like this and don't use it, I will strongly suspect you were using a kill instead.

In fact, since the majority of players seem to receive a night action and many of them leave evidence it may actually be possible to identify the mafiakill user by process of elimination later on in the game. Everyone should definitely be using their abilities.
Should we organise a sort of order for using abilities?
I think we certainly should not do it at random, for several reasons. One is that it would be very chaotic and confusing to have people claim or not claim what was them the next day, and would make d2 focus on claims, not results. Another is that some town players might have anti-town or chaotic passives that activate when targeted: 4maskwolf has already claimed to have a strong passive, for example.

If so, what sort of order should it be?
Pairs? A long snake in the form p1>p2>p3>p4>etc? The fact that some abilities apply to a target's target might complicate matters.


This is for everyone, not just Leafsnail, by the way. If you have thoughts, chip in.
Why mention this now when this viable idea is better off later O_O
An order of a sorts, or plans, is commonly the orthodox thing to do when scenarios such as action-proving and tracking is a viable option. Commonly, people would match up whose actions really can contradict to logic-out the one lying.
Coincidentally--this may not work at all, because RANDOMIZATION also affects scum, who would probably be playing on the randomwheel to see what fakeclaims they can dredge up.
Do you have other mentions to nudge other people here to forward your goal, NJW?


King Ossum
NQT; Quick question: Will you reveal a dead character's alignment if they die at night, and who they were? I am a bit new, after all.
Is there any indication NQT wouldn't?


Wow lots of people I dont know. TDS; everyone how are ya gonna treat the game with what seems to be 50% out of context content? How will you also see the day game? And how would you define "scum"; by the book 'scumtells' or otherwise?
(I've met in mafias, I'm certain! Or time-wasted here/elsewhere roughly similar. But forget which game(s) exactly, without looking it up. Too long a gap to recall.)

Mulling it lightly, evidently randomnesses in setup harms our regular knowhows. I'm not done analysing character options, placing my own function exactly. 'Til then, I'll probably just chatter until the first night unless someone has a better railroading method in mind. (Yeah, abducating responsibility, but wanted to at least check in.)
From the stranger ones I've seen, I get the impression that imagination of use is still practical even with the nonsensical ones. Depending on action-order, even the informing the dead one might be useful, in the right circumstances.

But I'm also glad I'm not lumbered with it.
Why the softclaim @_@ it reads like a softclaim to me! Soft as in it gives concrete ideas even if it's not specific O_O

And 'railroading' is conversation, and voting-to-hammer. It is better to end this day with a lynch (and I'm speaking about everyone including myself :V) rather than having nuthin.


5maskwolf
The entire "should you useless night power or not useless night power" thing is entirely academic to me, my role is entirely passive.  That being said, I guess target me if you want hilarity to happen to someone else.

It's not launching a nuke at someone, but still pretty fucking fun.

Anypoodle.

Tiruin: I'll define scum as scum, thank you very much.  To get to what you were actually asking, scumtells are pretty situational, but base scumtells should still work in this game.  Role based ones may be a bit trickier with all the fuckery, but that's super context dependent.

NJW: As to your second question, meh.  I get the impression there will be some amount of role-changing this game, but that information can never hurt to have.  I'd say yes, although with existing situations where keeping that information private for a day or two might be beneficial.

Fun fact: That exact ability, the ability to get a list of all powers in play, was what broke the first NQT game I ever played in.

Alright I'll get back to ya'll later break is over.
Y u softclaim :V
Will you jump into conversation to help yourself or just bait and lie in wait there? O_O


BHK
I continue to be against imposing any artificial order on anything, and I will exercise my Radical Freedom as appropriate.
... What exactly are you doing, Maximum Spin?
Why isn't this a vote?
What else do you have to say to everyone else playing?
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: NJW2000 on October 23, 2017, 03:36:48 am
Quote from: Tiruin, immediately above
1) Why mention this now when this viable idea is better off later O_O
An order of a sorts, or plans, is commonly the orthodox thing to do when scenarios such as action-proving and tracking is a viable option. Commonly, people would match up whose actions really can contradict to logic-out the one lying.
Coincidentally--this may not work at all, because RANDOMIZATION also affects scum, who would probably be playing on the randomwheel to see what fakeclaims they can dredge up.
2) Do you have other mentions to nudge other people here to forward your goal, NJW?
1) If this is a question, I didn't realise that the idea would be better later. There are arguments for doing it soon, such as everyone having one and only one power at this point in the game.

2) Is this an abstruse FOS? I don't really understand the question.



So, yeah.  It's gona be all like Christmas in October all up in here soon.
Shakerag: How come you're so sure the chaos and festivity you're planning isn't likely to massively benefit the scumteam?
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: notquitethere on October 23, 2017, 03:51:43 am
The players kept bumping into each other in the depths of lava pits and on the top of exquisitely carved monuments of their own faces. Gradually a consensus arose... they would kick from the server the player with the most votes...

Vote Count
Tiruin
TheDarkStar [1] - Tiruin
Fallacy of Urist
NJW2000
codybob1999
Starver
Maximum Spin [1] - Fallacy of Urist
Leafsnail
Shakerag
4maskwolf
kingawsume
BlackHeartKabal
juicebox
no lynch

Day will end 12AM 26th Oct BST. Hammering is now possible.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: FallacyofUrist on October 23, 2017, 08:09:15 am
Should we organise a sort of order for using abilities?
I think we certainly should not do it at random, for several reasons. One is that it would be very chaotic and confusing to have people claim or not claim what was them the next day, and would make d2 focus on claims, not results. Another is that some town players might have anti-town or chaotic passives that activate when targeted: 4maskwolf has already claimed to have a strong passive, for example.

If so, what sort of order should it be?
Pairs? A long snake in the form p1>p2>p3>p4>etc? The fact that some abilities apply to a target's target might complicate matters.

Hm. How can we confirm that a player followed the agreed upon order? How can we prevent the mafia from backing each other up in their lies about following the order when they didn't?

It's an interesting idea, but probably better left for the later game, once we already have data to use to structure it.
~~~
I continue to be against imposing any artificial order on anything, and I will exercise my Radical Freedom as appropriate.
... What exactly are you doing, Maximum Spin?

Really, there's no reason not to use your vote this early. Because RVS.
~~~
I'm going to join the weak claim bandwagon and note that my role is passive as well.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Starver on October 23, 2017, 08:41:30 am
From the stranger ones I've seen, I get the impression that imagination of use is still practical even with the nonsensical ones. Depending on action-order, even the informing the dead one might be useful, in the right circumstances.

But I'm also glad I'm not lumbered with it.
Why the softclaim @_@ it reads like a softclaim to me! Soft as in it gives concrete ideas even if it's not specific O_O
Ah, being literal, but not literal enough. In that case, I claim specifically that I don't have the ability so commented upon. My positive claims will surely follow...

Quote
Mulling it lightly, evidently randomnesses in setup harms our regular knowhows. I'm not done analysing character options, placing my own function exactly. 'Til then, I'll probably just chatter until the first night unless someone has a better railroading method in mind. (Yeah, abducating responsibility, but wanted to at least check in.)
And 'railroading' is conversation, and voting-to-hammer.
Putting what I said another way: I will chatter until a better method, leading to railroading, in mind.

You didn't reply to my deckchairs post, but I'll forestall your future interest by saying that (thematically) it was just me in a funny mood. For certain values of funny. I've slept since. ;)
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Starver on October 23, 2017, 08:45:43 am
Putting what I said another way: I will chatter until a better method, leading to railroading, in mind.
EBWOP, because that totally messed up in pre-editing: "...comes to mind".
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: TheDarkStar on October 23, 2017, 09:25:30 am
WoooOooo alright. Game starts at my sleepytime :'(
TDS; everyone how are ya gonna treat the game with what seems to be 50% out of context content? How will you also see the day game? And how would you define "scum"; by the book 'scumtells' or otherwise?

Eh, it's a larger game so there's a lot of interaction. Roles are (mostly) random so you can't really get alignments from them. I'll probably be looking for the usual scumtells (which work pretty well unless I'm scum myself and there's no other scum to find).
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Shakerag on October 23, 2017, 09:47:59 am
NJW2000:
So, yeah.  It's gona be all like Christmas in October all up in here soon.
Shakerag: How come you're so sure the chaos and festivity you're planning isn't likely to massively benefit the scumteam?
Fair enough, but I'm a gambling man and I'm gambling that town will get more fun stuff than scum.  If someone is willing to claim they're targeting someone (and who that someone is) then I can get my ho ho ho on.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: NJW2000 on October 23, 2017, 09:58:15 am
Eh. I suppose there's an argument that more powers for town can't be a bad thing. Provided town don't shoot themselves in the foot.

I could target you if you like.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 23, 2017, 10:07:45 am
Eh. I suppose there's an argument that more powers for town can't be a bad thing. Provided town don't shoot themselves in the foot.

I could target you if you like.
How's about you target me so at least we've got a point of reference that isn't just a one-on-one? :V

WoooOooo alright. Game starts at my sleepytime :'(
TDS; everyone how are ya gonna treat the game with what seems to be 50% out of context content? How will you also see the day game? And how would you define "scum"; by the book 'scumtells' or otherwise?

Eh, it's a larger game so there's a lot of interaction. Roles are (mostly) random so you can't really get alignments from them. I'll probably be looking for the usual scumtells (which work pretty well unless I'm scum myself and there's no other scum to find).
Just like what any scum would say :P

Shakerag: Why're you mentioning your ho-ho-oh! at game start and whom of us would you like to chat with more to help yourself? O_O
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: NJW2000 on October 23, 2017, 10:11:28 am
I thought we weren't rearranging the deckchairs until we hit the iceberg. But very well, I'll target someone else.

Not you though. There are some nasty passives coming out of that generator, and I distrust anyone asking to be targeted. Not 4Mask either, preferably, let's take this one massive upheaval at a time.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 23, 2017, 10:19:30 am
You know, there's not really enough data to go on to be flinging accusations around yet.
But since I guess we're on that train anyway,
I currently assume F-of-U is just misguided. No hard feelings.
But Tiruin needs to settle down some.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 23, 2017, 10:45:02 am
I thought we weren't rearranging the deckchairs until we hit the iceberg. But very well, I'll target someone else.
Are people implicitly referencing the Titanic now? :P

[quote author=NJW2000 link=topic=167866.msg7598989#msg7598989 date=1508771488
Not you though. There are some nasty passives coming out of that generator, and I distrust anyone asking to be targeted. Not 4Mask either, preferably, let's take this one massive upheaval at a time.
[/quote]Good! But it would be better when or if you mention who you're NOT targeting either, in my opinion. :P

You know, there's not really enough data to go on to be flinging accusations around yet.
But since I guess we're on that train anyway,
I currently assume F-of-U is just misguided. No hard feelings.
But Tiruin needs to settle down some.
It's Monday. People aren't committing to dialogue. You seem to be taking my vote as something? :O

Let's continue with queries. How do you see my approach to others? How do you see those others? O_O
And why mention FoU?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 23, 2017, 10:55:09 am
And why mention FoU?
He is the other with a listed vote, and it is for me.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 23, 2017, 11:01:23 am
And why mention FoU?
He is the other with a listed vote, and it is for me.
And...'misguided' comes from what, Maximum Spin?

Dialogue is important, such as that query there.

And missing some questions I asked you :P
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: notquitethere on October 23, 2017, 11:09:10 am
Fingers are carefully rendered pixel by pixel and then pointed at one another.

Vote Count
Tiruin [1] - Maximum Spin
TheDarkStar
Fallacy of Urist
NJW2000
codybob1999
Starver
Maximum Spin [2] - Fallacy of Urist, Tiruin
Leafsnail
Shakerag
4maskwolf
kingawsume
BlackHeartKabal
juicebox
no lynch

Day will end 12AM 26th Oct BST. Hammering is now possible.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 23, 2017, 11:34:17 am
On the bright side, I've decided to invoke Hanlon's Razor. My vote stands, but if cooler heads prevail and even the slightest No Lynch consensus forms, I'll join it.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 23, 2017, 11:42:35 am
On the bright side, I've decided to invoke Hanlon's Razor. My vote stands, but if cooler heads prevail and even the slightest No Lynch consensus forms, I'll join it.
And yet you haven't decided to talk to the people voting you or detail your ideas or motives? :P

Like, that whole idea of how you described me, for one. Or your idea as to why people vote.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 23, 2017, 11:54:20 am
And yet you haven't decided to talk to the people voting you or detail your ideas or motives? :P

Like, that whole idea of how you described me, for one. Or your idea as to why people vote.
It is correct to infer that I am choosing not to do that.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 23, 2017, 12:08:28 pm
And yet you haven't decided to talk to the people voting you or detail your ideas or motives? :P

Like, that whole idea of how you described me, for one. Or your idea as to why people vote.
It is correct to infer that I am choosing not to do that.
It is, one way. But cutting communication is not good for dialogue given all the time we have.

I mean, another inference is just by your mention of 'settle down some' and then the rest has to be assumed, especially in a personal narrative--don't you think it'd be helpful to perhaps the other 11 people here by detailing your thoughts too?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: kingawsume on October 23, 2017, 01:13:07 pm
no lynch; we have all but bickering and dead ends. Why not wait until we have some information?
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: juicebox on October 23, 2017, 01:27:41 pm
WoooOooo alright. Game starts at my sleepytime :'(
That means NQT is really back and woo.

Also PFPhone

Wow lots of people I dont know. TDS; everyone how are ya gonna treat the game with what seems to be 50% out of context content? How will you also see the day game? And how would you define "scum"; by the book 'scumtells' or otherwise?

Bluhbluhhsleep

This doesn't seem all that different from a regular mafia game to me. Sure there are all sorts of roles and some shenanigans are probably going to ensue from that but I think regular scumhunting methods and scumtells should suffice.

Not sure if it's possible to screw up RVS, but lets see.

Right, I'm going to fail to practise what I preach below, and talk about powers.
1) Useless night actions: do people think town should use them?
I think not. They will make it harder for town to have clear information or understanding of what went on.

2) Regarding census takers: if someone can get a list of all the roles in play, should they post it at once?
I don't see why not. Knowing about a chaotic or disruptive role will benefit town more than scum. And town will benefit more from knowing what might have happened on a certain night.

On the matter of useless roles, I say if you feel like it, go for it. Now as for the role list, now is definitely not the time.

Maximum Spin, you seem to be new here, so I'll give you the benefit of the doubt, but purposefully not talking with the rest of us is not a very good idea.

Starver: What exactly is railroading?

TDS: Is there any reason for me to believe that you aren't scum this game as well?

Title: Re: Procedurally Generated Mafia - Day 1!
Post by: juicebox on October 23, 2017, 01:29:43 pm
kingawsume: because the lynch is our main source of information. If we don't lynch we actually lose out on important information that could really help us in the long run.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 23, 2017, 01:35:17 pm
kingawsume: because the lynch is our main source of information. If we don't lynch we actually lose out on important information that could really help us in the long run.
This is decidedly false; over-eagerness to lynch is a very good sign of mafia alignment. Until the first mafia action you have nothing, no matter how much you believe otherwise; no point wasting two players when you could lose only one.

Incidentally, in keeping with my earlier promise and kingawsume's vote, no lynch.

ETA: also I'm not refusing to talk, but it won't be on anyone's terms.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Starver on October 23, 2017, 01:49:13 pm
Starver: What exactly is railroading?
Peer-pressurised actions, in this context/how I'm using it. It can work both ways: "We have to lynch somebody, and if you don't think that, those who do will lynch you!" or "If you insist on randomly lynching someone, let's randomly choose yourself" are two opposing (and differently fallacious) ways of doing things in a railroady way.

I'm not committing, myself, yet, because I haven't even sufficiently satisfied myself about the Generator code's various possibilities (a key landmark I set myself before I started throwing dangerous words around onto people). When I'm back home I can properly check it on a nicer-sized screen. 'Til then, it'd just be scattergunning, with unknown ammo...

Until then, I've restricted myself to some initial comments that I wouldn't feel bad refering to again in the future, answers to questions asked of me/everyone and an aphorism that seemed witty at the time I wrote it.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: kingawsume on October 23, 2017, 02:11:26 pm
kingawsume: because the lynch is our main source of information. If we don't lynch we actually lose out on important information that could really help us in the long run.
What do you take me for, a fool? Lynching Day 1 both casts suspicion upon ones's self and rids the game of a player ridiculously early; Town of Salem may not be the best analogy for forum Mafia, but the concepts apply crossly.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: NJW2000 on October 23, 2017, 02:16:02 pm
Salem d1 nolynches eh? Not as weird as one irl mafia game I knew where they started at night. Takes all sorts to make a world, I guess.


Anyway, MaximumSpin, assuming you survive the lynch, how would you feel about me targeting you with an ability that does nothing? Mostly for Shakerag's benefit, he's softclaiming some kind of mass ability gifting ability, and needs to know about someone targeting someone else, apparently.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 23, 2017, 02:16:58 pm
kingawsume: because the lynch is our main source of information. If we don't lynch we actually lose out on important information that could really help us in the long run.
This is decidedly false; over-eagerness to lynch is a very good sign of mafia alignment. Until the first mafia action you have nothing, no matter how much you believe otherwise; no point wasting two players when you could lose only one.

ETA: also I'm not refusing to talk, but it won't be on anyone's terms.
And yet you decidedly mention that everyone here controls you in a way?
I've been wondering if there are third-parties but it doesn't seem possible unless NQT decided to be silly that way too :P because it's pretty weird how you commit to not pushing dialogue, going for a no lynch, and then saying...that.

Until the first mafia action, you have everything within the day beforehand to make notes of anyone else. Discarding the day and relying solely on actions does not speak of a well-rounded approach.

And/or more people posting would be nice :V

Maximum Spin: How do you view people even just casually talking to you?
And what's your idea on the odds of a lynch hitting town/scum? v:


kingawsume: because the lynch is our main source of information. If we don't lynch we actually lose out on important information that could really help us in the long run.
What do you take me for, a fool? Lynching Day 1 both casts suspicion upon ones's self and rids the game of a player ridiculously early; Town of Salem may not be the best analogy for forum Mafia, but the concepts apply crossly.
O_o
Wow that's some language. You're applying a template as if it is the only thing that makes sense; I've been wondering if there was some kind of mindset with you or Maximum Spin but it appears in between how you react and the essence of your words.

As if lynching directly makes that kind of expectation upheld. :P

Gaaah PPE twice.
Salem d1 nolynches eh? Not as weird as one irl mafia game I knew where they started at night. Takes all sorts to make a world, I guess.
Wait wha, are Max. S, and King Ossum both only exposed to Town of Salem? :V
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: kingawsume on October 23, 2017, 02:41:15 pm
Wait wha, are Max. S, and King Ossum both only exposed to Town of Salrm? :V
Myself, yes. This is my first foray into Forum Mafia.
Max? Armok knows.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Leafsnail on October 23, 2017, 03:00:24 pm
Since this came up in my last mafia game I'd like to ask for everyone's opinions on liars. Which is to say,
 if someone softclaims something on day one and then contradicts that in a later claim, how do you treat that person? I will provide my own perspective later.
This is decidedly false; over-eagerness to lynch is a very good sign of mafia alignment. Until the first mafia action you have nothing, no matter how much you believe otherwise; no point wasting two players when you could lose only one.

Incidentally, in keeping with my earlier promise and kingawsume's vote, no lynch.

ETA: also I'm not refusing to talk, but it won't be on anyone's terms.
I think No Lynch is definitely wrong. The reason is because the lynch at least has a chance of hitting a mafia member, and if it misses at least it hits someone suspicious we could end up lynching later anyway. On the other hand if we No Lynch the mafia gets to make more kills, and those always hit town and generally hit better/townier looking players.

Now I do believe that suggesting this is an honest mistake on the part of Maximum Spin and kingawsume rather than a deliberate attempt to gain an outcome favourable for the mafia. However, I find it suspicious that you refused to commit to your idea until someone else expressed their support for it. A desire to not stand out can be a mafia tell. Please explain to me why you were unwilling to cast the first no lynch vote but happy to cast the second.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: FallacyofUrist on October 23, 2017, 03:36:02 pm
This is decidedly false; over-eagerness to lynch is a very good sign of mafia alignment. Until the first mafia action you have nothing, no matter how much you believe otherwise; no point wasting two players when you could lose only one.
Elaborate on your viewpoint, please. Surely there are patterns of behavior committed during the day that are suspicious and merit voting? And if we're not going to at least try to find somebody, what's the point of Day 1? Whether or not we hit right, we're going to have much more to talk about day 2 due to day 1 scum hunting.
~~~
Since this came up in my last mafia game I'd like to ask for everyone's opinions on liars. Which is to say,
 if someone softclaims something on day one and then contradicts that in a later claim, how do you treat that person? I will provide my own perspective later.
It depends on the justification they provide. For example, a player could make themselves seem like a strong active role when in fact they poison anyone who kills them, or something like that. Mafia shoot them, get poisoned for their trouble. If they don't provide a justification, however, or scramble to cover up their mistake... that's someone my vote would go on.
~~~
On the bright side, I've decided to invoke Hanlon's Razor. My vote stands, but if cooler heads prevail and even the slightest No Lynch consensus forms, I'll join it.
But like... somebody, I forget who, said a bit earlier, why not just plain vote for No Lynch rather than wait?

And finally... if you prefer to no lynch day 1, why did you vote Tiruin?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Shakerag on October 23, 2017, 03:54:02 pm
NJW2000:
Eh. I suppose there's an argument that more powers for town can't be a bad thing. Provided town don't shoot themselves in the foot.

I could target you if you like.
No no no, don't target me.  Tell me who you're targeting.  According to my role, I give abilities to everyone to everyone who isn't targeting a random target of my target.  And now the word target looks funny.

So, basically, you target Player A.  I also target player A.  Then everyone who isn't targeting you... hang on.  I need to clarify this with NQT.  I might not need anyone else's help to make it rain.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: NJW2000 on October 23, 2017, 03:57:01 pm
Sounds like you target me, I target a third party, everyone not targeting the third party gets an ability.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Starver on October 23, 2017, 05:19:18 pm
On liars, with a doolally system like this then there's legitimate reasons (regardless of alignment) to tell lies to start with to discourage/encourage the wrong type of interactions, then come clean later when the repellent/bait has done its job.

There's also viable reasons to rescind an initial truth to lie later. Including double/triple bluffing. I leave it up to the liars concerned to work out how they do it, to what end and how they deal with any flak.

For my own part, I intend to always speak truth (to whatever degree I feel I can), but a) circumstances may make me drop that idealistic position, b) I might already be lying about that (or mistaken?), and there's really no way I can convince you otherwise, this side of a death-reveal/endgame summary. In fact, I probably stick to (half) truths more as Scum than Town.

So if someone wants to say "sorry, I was lying" at some point, or let themselves be caught in a lie, then on their own head be it. Justify it or be damned, but sometimes it is necessary, to promote either Town or Scum agendas. The act of the lie isn't a problem, so much as the details of it.


(Just about to start unpacking the coded premise behind the game, BTW, once I check other places I might need to post first. Probably won't finish that until tomorrow AM, my time, but it'll at least be stsrted.)
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 23, 2017, 07:21:53 pm
Anyway, MaximumSpin, assuming you survive the lynch, how would you feel about me targeting you with an ability that does nothing? Mostly for Shakerag's benefit, he's softclaiming some kind of mass ability gifting ability, and needs to know about someone targeting someone else, apparently.
Ain't a problem for me, my ability doesn't recoil or anything. Actually, I might as well straight up inform you that I have a save-target ability. Yeah, you know, the kind of thing you usually want to avoid losing on the first turn!
I think No Lynch is definitely wrong. The reason is because the lynch at least has a chance of hitting a mafia member, and if it misses at least it hits someone suspicious we could end up lynching later anyway. On the other hand if we No Lynch the mafia gets to make more kills, and those always hit town and generally hit better/townier looking players.
this is insane, the chance of hitting a mafia member in the first turn is by definition less than the chance of hitting someone harmless, and "hit[ting] someone suspicious we could end up lynching later anyway" is so obviously a bad thing that I am seriously reconsidering the possibility that you three are Mafia. But I'm still holding to No Lynch unless a strong consensus emerges in agreement, because No Lynch is better than you idiots lynching me, and hopefully people will be willing to bandwagon onto that when there are already two votes.
Quote
Now I do believe that suggesting this is an honest mistake on the part of Maximum Spin and kingawsume rather than a deliberate attempt to gain an outcome favourable for the mafia. However, I find it suspicious that you refused to commit to your idea until someone else expressed their support for it. A desire to not stand out can be a mafia tell. Please explain to me why you were unwilling to cast the first no lynch vote but happy to cast the second.
I did, in fact, commit to my idea from the start. My first sentence in my voting post expressed the idea. However, people are usually too eager to lynch and it can be hard to regain a No Lynch consensus in a game when the first few voters go off half-cocked like this.
This is decidedly false; over-eagerness to lynch is a very good sign of mafia alignment. Until the first mafia action you have nothing, no matter how much you believe otherwise; no point wasting two players when you could lose only one.
Elaborate on your viewpoint, please. Surely there are patterns of behavior committed during the day that are suspicious and merit voting? And if we're not going to at least try to find somebody, what's the point of Day 1? Whether or not we hit right, we're going to have much more to talk about day 2 due to day 1 scum hunting.
No, no there are not, there are only snap judgements, prejudices, and — well, actually, I stop myself, no, there's one thing you can do on Day 1 that's suspicious and merits voting: be too eager to lynch on Day 1. The point of Day 1 is to collect data, but you definitively cannot have adequate data from just Day 1 - unless the mafia are dumb enough to give it to you by being too eager to lynch on Day 1.
Quote
But like... somebody, I forget who, said a bit earlier, why not just plain vote for No Lynch rather than wait?

And finally... if you prefer to no lynch day 1, why did you vote Tiruin?
I don't know, it seems to have worked pretty well as a strategy, I've managed to make a few people engage in extremely suspicious behaviour.

ETA: I suppose it's clear enough that I'm pointedly ignoring Tiruin, but I did want to add that no, I've actually never played Town of Salem, but I have played IRC Mafia with people who are... ah... somewhat better at this.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: FallacyofUrist on October 23, 2017, 07:34:43 pm
Yeah, you know, the kind of thing you usually want to avoid losing on the first turn!
Unless, of course, it's a mafia player that has it. It would be such a pain if we couldn't lynch a mafia player if you protected them from the lynch.

this is insane, the chance of hitting a mafia member in the first turn is by definition less than the chance of hitting someone harmless...

If we pick at random, sure. But if we hit people who are acting scummy? Much higher chance.

it can be hard to regain a No Lynch consensus in a game when the first few voters go off half-cocked like this.

In RVS, everyone goes off half-cocked. That's the whole point of RVS: generating discussion by scum hunting at random, and hopefully pushing a scum player to accidentally reveal themselves. Ideally, one's RVS votes are refined after being first cast, however.

there's one thing you can do on Day 1 that's suspicious and merits voting: be too eager to lynch on Day 1.

So Leafsnail is scum from your perspective, yes? So I'm scum from your perspective, yes? Why aren't you voting either of us, if you think what we're doing is scummy.

Quote from: FallacyofUrist
And finally... if you prefer to no lynch day 1, why did you vote Tiruin?
I don't know, it seems to have worked pretty well as a strategy, I've managed to make a few people engage in extremely suspicious behaviour.

You managed to get people to vote you by voting Tiruin. Something's not clicking with me there.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 23, 2017, 07:56:24 pm
Unless, of course, it's a mafia player that has it. It would be such a pain if we couldn't lynch a mafia player if you protected them from the lynch.
Oh, sorry, was unclear, it's a nighttime ability. ie, save from nightmoves, not from lynch.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: kingawsume on October 23, 2017, 09:28:01 pm
What's the current vote count, anybody?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 23, 2017, 10:31:16 pm
Quote
But like... somebody, I forget who, said a bit earlier, why not just plain vote for No Lynch rather than wait?

And finally... if you prefer to no lynch day 1, why did you vote Tiruin?
I don't know, it seems to have worked pretty well as a strategy, I've managed to make a few people engage in extremely suspicious behaviour.

ETA: I suppose it's clear enough that I'm pointedly ignoring Tiruin, but I did want to add that no, I've actually never played Town of Salem, but I have played IRC Mafia with people who are... ah... somewhat better at this.
Interesting how you subtly segue onto calling me things and impressions when you don't pay awareness to several factors :P

1. I could be pressure voting--it's pretty much 'deduced' if I have to assume your mindset of assumption, from my posts 'way back', to echo your words.
2. "Supposedly clear that I'm pointedly ignoring" WITHOUT ANY EXPLANATION WHATSOEVER :P
See if you've the idea based on IRL Mafia? You're templating, and carrying that template into other places where context may 98% be wholly different. You did not notice or denote how many posts I've been asking you wholly neutral questions, that are only emotionally biased on the reader's side. And in retrospect--what reason do you have in ignoring me?

Because I voted for you?

Or because you thought people were 'ah...somewhat better than this' in your note of your first poke at me?
That is templating. Setting people's actions only to what is known. And if what is known is limiting in perspective, it can hinder you in a Mafia Forum Game.
You know, there's not really enough data to go on to be flinging accusations around yet.
But since I guess we're on that train anyway,
I currently assume F-of-U is just misguided. No hard feelings.
But Tiruin needs to settle down some.
Impressions stick farther than current analysis, and as you're pretty new to forum mafia, have a basic outline.

Forum mafia is wholly different from any other form of mafia--IRC, IRL, or otherwise. Snap judgements aren't a common norm when people can dedicate their time to looking over their posts; treated much like how you would do an essay, not based on impressions and assumptions but thoroughness. Snap judgements can happen when people can be emotional, seen in-between their narrative or prose, or how they even post (and this has been a thing noted by communication studies if I have to segue into a wholly aside note :P), but otherwise you have all the time you have in thinking your post up, in between that of the person you're talking to, and your own ideas.

Basically my 'leaning into people' was precisely something I have mentioned pre-game. All I've done is poke people, not in a decidedly lynchy way, but in the common communication norm; they develop impressions of what I do--but I do what I do in that I can follow it up. "I do not care about my role. I care about the day game." (http://www.bay12forums.com/smf/index.php?topic=167866.msg7596604#msg7596604) And that means getting dialogue or reads on people, and I have good notes on you and some others based on your dialogue (or reluctant lack thereof), that will help me in further nights; and as everything in the day game is public, it is also of passive observation for everyone else as an opportunity to take note of...or discard as 'baseless action'.

Beware ahead of using templates to understand others' behavior, especially if you're not familiar with the context. If the scenario is wholly conceptually familiar, without anything else being familiar, you may lean to follow only what you're familiar with. :P
And since you're new--do know I am good at formatting; the tone is left out in text or the internet, so at times my impressions can be seen as different when read in certain tones.

Also if you're going to argue for a no lynch--support it by talking with people, including why you believe it is the best course of action rather than arguing against people and demeaning them for 'voting for a lynch D1', unless you can make a detailed point about it. Calling these things (to reference King awesome) with generalizing terms do tell others, implicitly, that its a template you're using, rather than an actual argument. (Because it made sense in a context before this game)
What's the current vote count, anybody?
Soft Hammers.
Quote
- Semi-hammers in effect. Days last on a soft 72 hours, unless majority is voting for any player or No Lynch. If a player is hammered, there is to be no more talking. If you accidentally post something after the hammer, you can and should edit out the post.
Not including weekends WHICH NQT DIDN'T MENTION HMPF :I

I think I got it out here .__.;
Fingers are carefully rendered pixel by pixel and then pointed at one another.

Vote Count
Tiruin
TheDarkStar [1] - juicebox
Fallacy of Urist
NJW2000
codybob1999
Starver
Maximum Spin [3] - Fallacy of Urist, Tiruin, Leafsnail
Leafsnail
Shakerag
4maskwolf
kingawsume
BlackHeartKabal
juicebox
no lynch [2] - Maximum Spin, kingawsume

Day will end 12AM 26th Oct BST. Hammering is now possible.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 23, 2017, 10:35:39 pm
Or you could settle down and discover that the ability to presume less was inside you all along.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 23, 2017, 10:50:38 pm
Or you could settle down and discover that the ability to presume less was inside you all along.
I have found my mandala in this time of peace. ^ ^

But um,  if it wasn't that clear--I wasn't presuming at all; I was pretty much dialoguing with you to get an idea of you. Also your impressions are still there :V (It helps to detail those impressions because you're not going to be JUMPLYNCHED or whatever, as everything is in record [also no editing posts, as an aside to anyone new to this])
...Also I'm getting the feeling that you feel 'having a vote placed on you' is something substantial. In a way, it is, but on forum mafia inasmuch as other mafia games, people are influenced by the Flow of information rather than impressions (unless...they stick to impressions. It's more on part of how anyone personally thinks and that's a place for their own guidance and growth), so even if you've a vote on you, it doesn't matter. Context defines how much it matters. (Pretty much the #1 rule in BMs being taught; how to treat votes on yourself, or you being given ideas on thoughts on when you see others voting others)
If you think my vote is pretty 'presumey' on you; I respond that "that is strange", because in the lack of details forthcoming, the only major inference I have is 'you're presuming I'm presuming you're Town' ...which is weird both ways. But you 'refused' to talk with me. :P

In the day game on forums, we at times don't rely on actions unless it is a super power heavy game, and even then. (This game I doubt has any day powers given that we can ROLL the random generator to try spotting them). That is the core root of at least, how I was taught (since Bay12 is the first place I both met Mafia, and played it since...2012-13? .__.;). It's in the BMs (Beginner's Mafia), where other forum goers go as ICs and teach us the ropes alongside our own strategies. As a benefit, it teaches how to work with impersonal mediums of communication, and how to clarify your idea in a way that doesn't rely on the fear of being lynched, or that kind of 'how to think about the daygame' in a way that'd be productive. As a contrary point, it may lead to templating itself in 'how the day game "should" be played', but this forum isn't much on that, although there have been times where that happened. It's the follow up that matters in moving this course of communication forward.



Since this came up in my last mafia game I'd like to ask for everyone's opinions on liars. Which is to say,
 if someone softclaims something on day one and then contradicts that in a later claim, how do you treat that person? I will provide my own perspective later.
I'd base it on the context. >_<
To explain: it's how the person lines up their ideas in comparison to everyone around them, and to how others interact with them--Town can lie (...I have .-.; even if I really dislike lying IRL), moreso when their intent is towards a personal plan, but it does garner attention from others and usually when I've read people lying (who were town as revealed post game), there was a motive for doing so. Other than 4maskwolf playing gambits, which has changed in the months ago anyway. :P

It's more to treat the person and any direct connections to their outcome. Or to how clear they make their ideas that influences how I treat them, though.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 23, 2017, 11:02:51 pm
Or you could settle down and discover that the ability to presume less was inside you all along.
I have found my mandala in this time of peace. ^ ^

But um,  if it wasn't that clear--I wasn't presuming at all; I was pretty much dialoguing with you to get an idea of you. Also your impressions are still there :V (It helps to detail those impressions because you're not going to be JUMPLYNCHED or whatever, as everything is in record [also no editing posts, as an aside to anyone new to this])
...Also I'm getting the feeling that you feel 'having a vote placed on you' is something substantial. In a way, it is, but on forum mafia inasmuch as other mafia games, people are influenced by the Flow of information rather than impressions (unless...they stick to impressions. It's more on part of how anyone personally thinks and that's a place for their own guidance and growth), so even if you've a vote on you, it doesn't matter. Context defines how much it matters. (Pretty much the #1 rule in BMs being taught; how to treat votes on yourself, or you being given ideas on thoughts on when you see others voting others)
If you think my vote is pretty 'presumey' on you; I respond that "that is strange", because in the lack of details forthcoming, the only major inference I have is 'you're presuming I'm presuming you're Town' ...which is weird both ways. But you 'refused' to talk with me. :P

In the day game on forums, we at times don't rely on actions unless it is a super power heavy game, and even then. (This game I doubt has any day powers given that we can ROLL the random generator to try spotting them). That is the core root of at least, how I was taught (since Bay12 is the first place I both met Mafia, and played it since...2012-13? .__.;). It's in the BMs (Beginner's Mafia), where other forum goers go as ICs and teach us the ropes alongside our own strategies. As a benefit, it teaches how to work with impersonal mediums of communication, and how to clarify your idea in a way that doesn't rely on the fear of being lynched, or that kind of 'how to think about the daygame' in a way that'd be productive. As a contrary point, it may lead to templating itself in 'how the day game "should" be played', but this forum isn't much on that, although there have been times where that happened. It's the follow up that matters in moving this course of communication forward.
For example, I think you will find that I never said anything about whether I have or have not played forum Mafia. I merely said that I haven't played it in real life, and have played it on IRC. This is an example of a presumption. You also presume that I have impressions of you, or that my ignoring your previous questions constitutes a refusal to discuss (as the fact of this current post clearly disproves), to name a few more. You presume that I do not know how to communicate or daygame effectively, when I have in fact said precisely as much as I felt the need to say at every individual point in time; you presume that I'm "templating" when you have no idea what I'm thinking. You currently seem to be presuming that I targeted you for voting for me, which is especially odd since you voted for me after I voted for you. You'll probably even presume that I'm answering you now because something has changed on my end, as a result of something you said, instead of this being the natural evolution of my previous state, with no intrinsic conflict, which it is. These are the kinds of things that I mean.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 23, 2017, 11:07:19 pm
For example, I think you will find that I never said anything about whether I have or have not played forum Mafia. I merely said that I haven't played it in real life, and have played it on IRC. This is an example of a presumption. You also presume that I have impressions of you, or that my ignoring your previous questions constitutes a refusal to discuss (as the fact of this current post clearly disproves), to name a few more. You presume that I do not know how to communicate or daygame effectively, when I have in fact said precisely as much as I felt the need to say at every individual point in time; you presume that I'm "templating" when you have no idea what I'm thinking. You currently seem to be presuming that I targeted you for voting for me, which is especially odd since you voted for me after I voted for you. You'll probably even presume that I'm answering you now because something has changed on my end, as a result of something you said, instead of this being the natural evolution of my previous state, with no intrinsic conflict, which it is. These are the kinds of things that I mean.
Well >_< You...only replied to my posts with presumption! (And I have never said you haven't played forum Mafia :P It is hard to use x-person pronouns that way when I mean to be speaking in the plural 'you')
So...yeah I presume you've impressions on me. You don't want to speak to me, named as such! :'( So...yeah. Dual impressionism! \o/

And err, its more you targeted me with that vote, and then there was no detail thereafter :< is what I mean by target. (It's more I was ignored u_u EQUALLY! Like everyone else. Which has its own tone of respect I guess ._.;)
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 23, 2017, 11:27:26 pm
In re targeting I mean to respond to:
...Also I'm getting the feeling that you feel 'having a vote placed on you' is something substantial.
and the following paragraph passim; you seem to be presuming that my actions have in some way been in response to a vote placed on me. The only way I have responded to votes placed on me directly, so far, has been to describe F-of-U as misguided for doing so.

I will also add that I don't mean that your vote is presumptive, although in principle I suppose it is, but that your statements and questions have been.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: juicebox on October 24, 2017, 12:22:13 am
kingawsume: because the lynch is our main source of information. If we don't lynch we actually lose out on important information that could really help us in the long run.
This is decidedly false; over-eagerness to lynch is a very good sign of mafia alignment. Until the first mafia action you have nothing, no matter how much you believe otherwise; no point wasting two players when you could lose only one.

Incidentally, in keeping with my earlier promise and kingawsume's vote, no lynch.

ETA: also I'm not refusing to talk, but it won't be on anyone's terms.

The lynch is the town's most reliable way of obtaining information. If we base our decisions on the mafia's actions then we allow them to control what information we get. However by lynching, and scumhunting during the day, we have our own flow of information.

Also, overeagerness to lynch is only a scumtell when the target is a poor one, or when one is trying to end the day early, neither of which is occurring here.

In re targeting I mean to respond to:
...Also I'm getting the feeling that you feel 'having a vote placed on you' is something substantial.
and the following paragraph passim; you seem to be presuming that my actions have in some way been in response to a vote placed on me. The only way I have responded to votes placed on me directly, so far, has been to describe F-of-U as misguided for doing so.

I will also add that I don't mean that your vote is presumptive, although in principle I suppose it is, but that your statements and questions have been.

You seem to be missing the point. What Tiruin is trying to say is that you can't always apply the principles from other forms of mafia or even other forums to this one, because the styles of gameplay can vary wildly. Tiruin is not being presumptive she's trying to help a new player to this forum get accustomed to our meta, which can take some getting used to.

Salem d1 nolynches eh? Not as weird as one irl mafia game I knew where they started at night. Takes all sorts to make a world, I guess

All of the IRL mafias I've played have started at night, so it doesn't really seem that wiers to me
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: juicebox on October 24, 2017, 12:25:01 am
EBWOP: It doesn't seem that weird to me.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 24, 2017, 12:29:38 am
You seem to be missing the point. What Tiruin is trying to say is that you can't always apply the principles from other forms of mafia or even other forums to this one, because the styles of gameplay can vary wildly. Tiruin is not being presumptive she's trying to help a new player to this forum get accustomed to our meta, which can take some getting used to.
This is an excellent example of a series of presumptions.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Shakerag on October 24, 2017, 12:39:46 am
Okaty you sonabitches.

I talked to NQT.  And he said that I don't need another player to get my gift on.  So as long as no one targets me tonight, ya'll gonna get some ring a ding ding tonight.

Title: Re: Procedurally Generated Mafia - Day 1!
Post by: NJW2000 on October 24, 2017, 04:16:41 am
You targeting yaself, I take it?


Anyway: thoughts no nolynch/presumption stuff: it's good that such dialogue is going on, but nobody seems particularly off in that exchange, just fairly fimly set in their ideas.. That said, might be worth lynching one of the "no-lynchers" just in case they have similarly flawed or just disruptive ideas about the rest of the game, if nobody looks particularly scummy.


Have codybob1999 and TheDarkStar said anything yet?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: juicebox on October 24, 2017, 05:07:40 am
TDS posted once. I haven't seen codybob at all.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Shakerag on October 24, 2017, 09:34:43 am
You targeting yaself, I take it?
Can't.  Doesn't matter who I target, really.  Any volunteers?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 24, 2017, 09:51:56 am
Anyway: thoughts no nolynch/presumption stuff: it's good that such dialogue is going on, but nobody seems particularly off in that exchange, just fairly fimly set in their ideas.. That said, might be worth lynching one of the "no-lynchers" just in case they have similarly flawed or just disruptive ideas about the rest of the game, if nobody looks particularly scummy.
I'd just like to assure you that I am not set in any ideas except Radical Freedom.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: FallacyofUrist on October 24, 2017, 09:54:49 am
Can't.  Doesn't matter who I target, really.  Any volunteers?
If you don't mind triggering my ability, me. My ability shouldn't be lethal...
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Starver on October 24, 2017, 08:02:14 pm
With apologies, but I had little time this morning to finish what I wanted, and I've been busy all day.

Except to scribble some notes on the (incomplete) printout I made of the Game code. Interesting language. Interesting use of it. @NQT
But you may have been told about those already, and even corrected some/all of the.genuine errors in that.

And I now need to check the gameplay of my fellow players, but first I have another emergency post to make, I suspect, on another thread.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: FallacyofUrist on October 24, 2017, 08:40:59 pm
OTOH, the Trick action subchoices ends with an OR-blank, suggesting the possibility of getting an act only of "<target> until the next lynch", if I manually interpret the syntax correctly.
This is a thing, as I found earlier.

Cryptic Robot
Once per night you can yourself until the next lynch. Action: Trick.

Insane Gambler
Once per night you can two targets until the next lynch. Action: Trick.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 24, 2017, 09:31:05 pm
Can't.  Doesn't matter who I target, really.  Any volunteers?
If you don't mind triggering my ability, me. My ability shouldn't be lethal...
ALL THE SOFTCLAIMS :I

Guys, where's the dialogue between each other.
There's just "I will POKE YOU WITH THIS THING at NIGHT!"


You seem to be missing the point. What Tiruin is trying to say is that you can't always apply the principles from other forms of mafia or even other forums to this one, because the styles of gameplay can vary wildly. Tiruin is not being presumptive she's trying to help a new player to this forum get accustomed to our meta, which can take some getting used to.
This is an excellent example of a series of presumptions.
Yes we presume :P
How are you going to hunt scum without a basis of inference?

And how are you going to try finding scum these days then?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Shakerag on October 24, 2017, 09:38:42 pm
Can't.  Doesn't matter who I target, really.  Any volunteers?
If you don't mind triggering my ability, me. My ability shouldn't be lethal...
ALL THE SOFTCLAIMS :I

Guys, where's the dialogue between each other.
There's just "I will POKE YOU WITH THIS THING at NIGHT!"
That settles it.  I'm poking Tiruin with my thing at night.  Please don't be a PGO.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 24, 2017, 09:43:35 pm
Can't.  Doesn't matter who I target, really.  Any volunteers?
If you don't mind triggering my ability, me. My ability shouldn't be lethal...
ALL THE SOFTCLAIMS :I

Guys, where's the dialogue between each other.
There's just "I will POKE YOU WITH THIS THING at NIGHT!"
That settles it.  I'm poking Tiruin with my thing at night.  Please don't be a PGO.
Even when I volunteered by being poked with all the things. HMPF :I
Also I see dat thing thar. D:< And I say Nuuuu I:

But yeah :v Let's get to planning if people want to talk about night stuff MORE THAN DAY1 STUFF [/hmph]
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: 4maskwolf on October 24, 2017, 09:48:53 pm
Y u softclaim :V
Will you jump into conversation to help yourself or just bait and lie in wait there? O_O
I never lie in wait, I'm far too impatient for that.  And I softclaimed because why the fuck not.  This game isn't going to have the slightest semblance of balance, so I'm not taking it super seriously.  I mean, I'm trying to win, but this isn't going to be me in Paranormal 25 or anything.

Maximum Spin: Town information, especially in a game as ridiculous as this one, can only reliably be gained through the day game.  Advocating no lynch leads to less information being available to the town on the next day, once the results of the lynch are known.  Unless you know there's going to be reliable night information, the day game is your only means of finding scum, and without information the day game is simply a shot in the dark.  You're right that very rarely is day one sufficient information to find scum, but neither is pretty much any other day in isolation: you have to get information over the course of several days, and watching how people vote can provide additional weight to a case further down the road.

And for the record, the first mafiakill very rarely provides useful information.  It's generally targeted at whoever the mafia felt was most townie during the day, or on occasion someone they think has found them out and they don't want speaking anymore. Which, again, you can't even glean any info from that if people just bandwagon onto no lynch.

Generally: Apparently there was some comment/question about lying in games?  Idk, but I saw Starver responding to something on it so I'm gonna state my own opinions.  For me, most of my lies are lies of omission or simply giving a misleading impression of what I am without outright saying anything.  I think that lying is a useful tool for both town and scum, but only when used well.  You have to weigh the potential benefit of the lie versus the potential cost, including the cost of you being caught in your lie before you can fess up.  Lying to get out of a hard-to-swallow truth is also never a good plan: the moment you get caught out on it, your ass is dead because if telling the truth would have seemed suspicious, not having mentioned it at all is going to make you obvscum in the eyes of others.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: 4maskwolf on October 24, 2017, 09:52:00 pm
Although I think our GM has a very different opinion on me and my lies.  To quote him, "Pro-tip: 4mask is always lying. Figure out what his angle is."  Now, I'm not advocating assuming everything I say is a lie, but it felt like an appropriate time to bring back that quote.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Maximum Spin on October 24, 2017, 09:55:05 pm
Maximum Spin: Town information, especially in a game as ridiculous as this one, can only reliably be gained through the day game.
Daygame is important, but it shouldn't end in lynching for no reason, and going the formulaic RVS route just leads to low-quality information.
Quote
neither is pretty much any other day in isolation: you have to get information over the course of several days, and watching how people vote can provide additional weight to a case further down the road.
This is exactly what I'm saying.

Quote
And for the record, the first mafiakill very rarely provides useful information.  It's generally targeted at whoever the mafia felt was most townie during the day, or on occasion someone they think has found them out and they don't want speaking anymore. Which, again, you can't even glean any info from that if people just bandwagon onto no lynch.
I didn't mean to imply that it would - what I mean to imply is that the first day, night, and second day together are a better source of information than the first day alone.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: 4maskwolf on October 24, 2017, 09:57:16 pm
Maximum Spin: Town information, especially in a game as ridiculous as this one, can only reliably be gained through the day game.
Daygame is important, but it shouldn't end in lynching for no reason, and going the formulaic RVS route just leads to low-quality information.
Quote
neither is pretty much any other day in isolation: you have to get information over the course of several days, and watching how people vote can provide additional weight to a case further down the road.
This is exactly what I'm saying.

Quote
And for the record, the first mafiakill very rarely provides useful information.  It's generally targeted at whoever the mafia felt was most townie during the day, or on occasion someone they think has found them out and they don't want speaking anymore. Which, again, you can't even glean any info from that if people just bandwagon onto no lynch.
I didn't mean to imply that it would - what I mean to imply is that the first day, night, and second day together are a better source of information than the first day alone.
I'd argue that the knowledge that the day will end in a no-lynch would reduce the quality of information, since the scum have no need to try and get an actual lynch and know they're in no danger if people suspect them day one and thus aren't put under pressure, but I think at this point it's just difference of opinion.  Fair enough.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: Tiruin on October 24, 2017, 10:00:22 pm
Maximum Spin: Town information, especially in a game as ridiculous as this one, can only reliably be gained through the day game.
Daygame is important, but it shouldn't end in lynching for no reason, and going the formulaic RVS route just leads to low-quality information.
So backing up, why do you believe a no lynch is better?

And how 'low quality' is the roleflip of the person being targeted?



Leafsnail, FoU, are y'all going to follow up your votes?

That being said--what about everyone else who isn't focused on the day (talkin' bout y'all and more, NIGHT POKERS!), is there not anything people have to talk about :V
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: 4maskwolf on October 24, 2017, 10:03:09 pm
That being said--what about everyone else who isn't focused on the day (talkin' bout y'all and more, NIGHT POKERS!), is there not anything people have to talk about :V
Am I in this category?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 24, 2017, 10:07:01 pm
Incidentally, although there are many possibilities still in superposition, in general I currently weakly suspect that Tiruin is not Mafia and that Leafsnail is.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Shakerag on October 24, 2017, 10:16:45 pm
Incidentally, although there are many possibilities still in superposition, in general I currently weakly suspect that Tiruin is not Mafia and that Leafsnail is.
That's super.  Your opinion is great ... for me to poop on!

You want to make it anywhere in this world, kid, you gottaa explain your REASONS for why you feel that way.  Otherwise you're just another newbie being fiter for a noose. 

The torad to bay12 is pabved with the corpses of newbies who are very smart.  And who don't offer reasons.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: 4maskwolf on October 24, 2017, 10:20:51 pm
That's super.  Your opinion is great ... for me to poop on!

You want to make it anywhere in this world, kid, you gottaa explain your REASONS for why you feel that way.  Otherwise you're just another newbie being fiter for a noose. 

The torad to bay12 is pabved with the corpses of newbies who are very smart.  And who don't offer reasons.
Are you drunk again Shakerag?

That being said, MaximumSpin, what Shakerag says is pretty true: don't say things unless you're willing to back them up.  Hell, even a "gut instinct" is better than literally nothing, although most people will ignore gut reads until they have teeth to them.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 24, 2017, 10:25:39 pm
Incidentally, although there are many possibilities still in superposition, in general I currently weakly suspect that Tiruin is not Mafia and that Leafsnail is.
Fun thing with metaknowledge, you have tells by very subtle stuffs :P But yes.
Thanks for your read :v
Did this only happen when I publicly changed my vote or...something beforehand?

Also notes for Shakerag; he sounds mean but he's a nice softie.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Shakerag on October 24, 2017, 10:29:44 pm
Are you drunk again Shakerag?
I'm drunk 19 out of 20 days, man.  Alcoholism is a hell of a thing. 

Well, parthly that.  partly needing a pretty constant escape from reality. 

Anyway.  I'd say that I'm sorry for not posting more, but that'd be a lie because le'ts face it, were all here for the clusterfuck that the night phase is going to be. 

Whisch makes me wonder why the hell NQT made the day phase so bvloody long.



Also notes for Shakerag; he sounds mean but he's a nice softie.
You're ruining my persona T_T
But, there is a truth to that.  I'm only a hardass because I care.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 24, 2017, 10:39:44 pm
Did this only happen when I publicly changed my vote or...something beforehand?
Beforehand.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: NJW2000 on October 25, 2017, 03:43:39 am
Eh. I'm having trouble finding any scumtells. What do we do about codybob1999? He doesn't seem to be present.



On liars, with a doolally system like this then there's legitimate reasons (regardless of alignment) to tell lies to start with to discourage/encourage the wrong type of interactions, then come clean later when the repellent/bait has done its job.

...

For my own part, I intend to always speak truth (to whatever degree I feel I can), but a) circumstances may make me drop that idealistic position

So if someone wants to say "sorry, I was lying" at some point, or let themselves be caught in a lie, then on their own head be it. Justify it or be damned, but sometimes it is necessary, to promote either Town or Scum agendas. The act of the lie isn't a problem, so much as the details of it.
So Starver, this post... it makes you look a) trustworthy and b) unthreatening, nay agreeable, to any townie who happens to be lying about something. But it doesn't really make any claims or get town any further. It's dialogue, but not really about the game. You certainly aren't analysing anyone's behaviour.

So what does it really say? That when someone turns out to be lying, we should decide whether or not to lynch them on the basis of their justification? And that you'll probably tell the truth, but you can't promise to? How bold. At most, you're arguing against "Lynch All Liars".

While you were responding to Leafsnail, it does seem like you were using him as an excuse to look proactive and involved while posting what amounts to a great deal of fluff. This smells bad to me.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: notquitethere on October 25, 2017, 04:50:18 am
Codybob twitches slightly and his pathing becomes more robotic... after being logged out too long he's been taken over by the AI...

Vote Count
Tiruin
TheDarkStar [1] - juicebox
Fallacy of Urist
NJW2000
codybob1999 [1] - {{codybob1999}}
Starver
Maximum Spin [2] - Fallacy of Urist, Leafsnail
Leafsnail [1] - Tiruin
Shakerag
4maskwolf
kingawsume
BlackHeartKabal
juicebox
no lynch [2] - kingawsume, Maximum Spin

Day will end 12AM 26th Oct BST. Hammering is now possible.

Players who are idle for over 3 days will self-vote, use their powers on a random target at the next legal opportunity, and then be modkilled at the end of the next phase. To undo this, just start posting again or send me a PM if it's the night phase.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Shakerag on October 25, 2017, 08:45:28 am
Ugh.  We have a tie with no lynching? 

Maximum Spin for the tie-breaker.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: NJW2000 on October 25, 2017, 09:08:56 am
While I'll definitely tiebreak against a no-lynch if necessary from the statistical advantage alone, would killing Codybob be better? We are potentially at risk from his ability, if its anti-town, and lynching him...

Actually no, now that I think about it, if he's mafia that's fine anyway, whether he's killed today or tomorrow, and if he's town we don't want to lynch him rather than someone else. So definitely not Codybob.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Starver on October 25, 2017, 09:29:14 am
So Starver, this post... it makes you look a) trustworthy and b) unthreatening, nay agreeable, to any townie who happens to be lying about something. But it doesn't really make any claims or get town any further. It's dialogue, but not really about the game. You certainly aren't analysing anyone's behaviour.

So what does it really say? That when someone turns out to be lying, we should decide whether or not to lynch them on the basis of their justification? And that you'll probably tell the truth, but you can't promise to? How bold. At most, you're arguing against "Lynch All Liars".

While you were responding to Leafsnail, it does seem like you were using him as an excuse to look proactive and involved while posting what amounts to a great deal of fluff. This smells bad to me.
I've been tying myself up in the setup mechanics (when I've not been tied up in RL) over and above the, frankly GNDN, other conversation. I've seen myself look quiet, and worried about it. Because being quiet gets Townie lynched as frequently as non-Townie (and more so than organised anti-Townies) in RVS phases and similar times of confusion.

So, yes, I have indeed made a point to reply to every direct or blanket question I've seen (have I missed any?), to not be 'seen to be invisible', as is good practice for everyone, knowing that I still have time to go through the (other fluffy) words of actual 'gameplay' already said and attempt to build what passes for a more specific cogent argument from there.

If I were never suspected of subterfuge at all, then either my hypothetical mast plan has succeeded beyond all dreams (absence of suspicion is a key indicator of various things) or you lot are frankly unimaginative. Neither is the case, so far as I can tell. I don't care about whiffing slightly moldy. I probably get to prove I don't stink later, and Witch-Smellers General also have to justify themselves at this stage of the game, unless there's an actual DayCop skill (day0-covering Actions currently restricted to Frame and Delay, SFAICT).

So say your platitudes (or otherwise), and let me say mine and then judge fluff vs fluff as you want, because it probably all is fluff anyway, for all practical purposes, as any fule noe.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Leafsnail on October 25, 2017, 09:33:25 am
PFP. I do not forgive lies, so consider this a warning. Tolerating lies gives mafia an angle to escape when they are caught. Tiruin's 'on your head be it' line makes sense, if you are pulling some stupid gambit you better not be caught.

Maximum Spin is engaging in all the classic mistaken behaviours typical of new players - responding angrily to every vote against them, softclaiming their role in order to make an appeal to emotion and advocating for no lynch. This actually makes me think they're more likely town, because as a mafia player one of MS's teammates would probably have stepped in by now and told them to cool it. I also know MS isn't lying. Unvote.

I have gained some information and I believe this game might be breakable, particularly if anyone has any relevant day actions. I will detail my thoughts on this later.

Ugh.  We have a tie with no lynching? 

Maximum Spin for the tie-breaker.
Shakerag, I don't like how you're approaching this. This vote had a lot of probing ahead of time and is ultimately accompanied by a justification that washes your hands of responsibility for it. Do you think MS is scum?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Shakerag on October 25, 2017, 10:07:38 am
Ugh.  We have a tie with no lynching? 

Maximum Spin for the tie-breaker.
Shakerag, I don't like how you're approaching this. This vote had a lot of probing ahead of time and is ultimately accompanied by a justification that washes your hands of responsibility for it. Do you think MS is scum?
No more than I think anyone else is scum.  I just don't want a no lynch.  I've pretty much stated already that I'm dialing it in on D1 because I want to see what happens N1. 

If we're being honest with ourselves, we can see that we fairly often just lynch some newbie on D1 because they don't understand the meta, it's more often than not a mislynch, and the real game (and scumhunting) starts D2.  Call me cynical if you want, but that's how I see things and that's how I'm going to direct my playstyle.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Tiruin on October 25, 2017, 10:18:37 am
Posting ahead (because AAAAAAAA BOARD EXAM ON THE 29th) that I wasn't mentioning that I was reading well on Max.S. because of hoping people would dialogue but 50%+ of the folks aren't present, and Shakerag is boopin' dem night actions :P

Ugh.  We have a tie with no lynching? 

Maximum Spin for the tie-breaker.
We still have 1 day :P It is the 25th, 11pm here.

And as I assume BST is BRITISH TIME WHICH MEANS GMT +0 (hmpf), that means day end is...9 hours away.
Why're you awake at midnight NQT O_o

Oh and given the lynch notes--I will be aiming for a no lynch or balancing the lynch if Max.S. is being the sole target because of finding his actions not scummy in correlation (while I've many presumptions, I'm doubting he is scum), and...that we really lack activity from 50%+ of everyone. -.-

PFP. I do not forgive lies, so consider this a warning. Tolerating lies gives mafia an angle to escape when they are caught. Tiruin's 'on your head be it' line makes sense, if you are pulling some stupid gambit you better not be caught.

Maximum Spin is engaging in all the classic mistaken behaviours typical of new players - responding angrily to every vote against them, softclaiming their role in order to make an appeal to emotion and advocating for no lynch. This actually makes me think they're more likely town, because as a mafia player one of MS's teammates would probably have stepped in by now and told them to cool it. I also know MS isn't lying. Unvote.
Lying wherenow? I don't read him mentioning anything there ._.;

So Starver, this post... it makes you look a) trustworthy and b) unthreatening, nay agreeable, to any townie who happens to be lying about something. But it doesn't really make any claims or get town any further. It's dialogue, but not really about the game. You certainly aren't analysing anyone's behaviour.

So what does it really say? That when someone turns out to be lying, we should decide whether or not to lynch them on the basis of their justification? And that you'll probably tell the truth, but you can't promise to? How bold. At most, you're arguing against "Lynch All Liars".

While you were responding to Leafsnail, it does seem like you were using him as an excuse to look proactive and involved while posting what amounts to a great deal of fluff. This smells bad to me.
I've been tying myself up in the setup mechanics (when I've not been tied up in RL) over and above the, frankly GNDN, other conversation. I've seen myself look quiet, and worried about it. Because being quiet gets Townie lynched as frequently as non-Townie (and more so than organised anti-Townies) in RVS phases and similar times of confusion.

So, yes, I have indeed made a point to reply to every direct or blanket question I've seen (have I missed any?), to not be 'seen to be invisible', as is good practice for everyone, knowing that I still have time to go through the (other fluffy) words of actual 'gameplay' already said and attempt to build what passes for a more specific cogent argument from there.

If I were never suspected of subterfuge at all, then either my hypothetical mast plan has succeeded beyond all dreams (absence of suspicion is a key indicator of various things) or you lot are frankly unimaginative. Neither is the case, so far as I can tell. I don't care about whiffing slightly moldy. I probably get to prove I don't stink later, and Witch-Smellers General also have to justify themselves at this stage of the game, unless there's an actual DayCop skill (day0-covering Actions currently restricted to Frame and Delay, SFAICT).

So say your platitudes (or otherwise), and let me say mine and then judge fluff vs fluff as you want, because it probably all is fluff anyway, for all practical purposes, as any fule noe.
Err, this comes off to me as pointy, but there's also a lot of roles in context that I don't get at all.

Also I doubt there's any day anything because I didn't roll anything "Day" in a ton of iterations :V

Did something NJW saw affront you?


PPE Oh. Point on the no-nolynch.
But I really feel like Max.S. isn't a good lynch target. -_-
If we're being honest with ourselves, we can see that we fairly often just lynch some newbie on D1 because they don't understand the meta, it's more often than not a mislynch, and the real game (and scumhunting) starts D2.  Call me cynical if you want, but that's how I see things and that's how I'm going to direct my playstyle.
For me, it's less metaknowledge, and more that they have a point themselves too (although set to their template of 'how can you be sure' safety as "lynching a Townie", and something connected to 'my vote = suspect', which makes sense for King Awesome, which sounds more like safety than any scumtell because...there's always any follow up to follow up any suspicion assumed 'just because someone voted'.) Like for example, Leafsnail's reasoning resonates something I and others believe too (D1 lynch = better than no lynch), and acts as a reasoning behind the vote; it's that follow up that makes the vote...rather than literally taking RVS as RVS :P

And we're (partly?) out of RVS here.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 25, 2017, 10:27:01 am
Maximum Spin is engaging in all the classic mistaken behaviours typical of new players - responding angrily to every vote against them, softclaiming their role in order to make an appeal to emotion and advocating for no lynch.
Odd that you see anger. Did you miss my first post?

Words not to convince, though conviction may come later. Words to evince. Shakerag. This is not in response to your vote against me.

Incidentally, I lied about my ability. Sorry. Radical Freedom.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: NJW2000 on October 25, 2017, 10:34:37 am
And as I assume BST is BRITISH TIME WHICH MEANS GMT +0 (hmpf), that means day end is...9 hours away.
Why're you awake at midnight NQT O_o
I think it's 12 noon. A perfectly healthy time for NQT to be awake, though some I know would disagree.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: notquitethere on October 25, 2017, 10:49:54 am
And as I assume BST is BRITISH TIME WHICH MEANS GMT +0 (hmpf), that means day end is...9 hours away.
Why're you awake at midnight NQT O_o
I think it's 12 noon. A perfectly healthy time for NQT to be awake, though some I know would disagree.
The day ends at midnight, exactly 72 hours after the day began. The expectation with the day lengths is that someone is hammered before then.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: notquitethere on October 25, 2017, 11:41:40 am
The players chuck around accusations in the text box while continuing to mine and hammer away at the world. Eventually, someone brings out the headset and really starts the argument.

Vote Count
Tiruin
TheDarkStar [1] - juicebox
Fallacy of Urist
NJW2000
codybob1999 [1] - {{codybob1999}}
Starver
Maximum Spin [2] - Fallacy of Urist, Shakerag
Leafsnail [1] - Tiruin
Shakerag [2] -  Leafsnail, Maximum Spin
4maskwolf
kingawsume
BlackHeartKabal
juicebox
no lynch [1] - kingawsume,

Day will end 12AM 26th Oct BST (in about 6 hours, 15 minutes). Hammer is at 7 votes.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: NJW2000 on October 25, 2017, 11:45:08 am
Oh, okay.

Ugh. I don't like it, but I'm tempted to leave a vote on Max to prevent a nolynch tie
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 25, 2017, 11:49:53 am
There is still time for all to fall upon another. CB1999 could be dangerous tonight. Or someone else.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: TheDarkStar on October 25, 2017, 12:53:45 pm
Alright, sorry for my absence.

I decided to glance through people's posts, especially those who currently have some votes on them.

Maximum Spin is a bit worrying, but he's also new. This post  (http://www.bay12forums.com/smf/index.php?topic=167866.msg7599045#msg7599045) advocating a no-lynch is concerning, especially since he notes his willingness to join a no-lynch bandwagon, and in this post (http://www.bay12forums.com/smf/index.php?topic=167866.msg7599145#msg7599145) he says that no-lynching is town-oriented (and by the way he's no-lynching). Finally, he responds to Leafsnail with a Shakerag vote? (http://www.bay12forums.com/smf/index.php?topic=167866.msg7600972#msg7600972) His play is odd, but a lot of it is from adjusting to forum mafia meta. He does back up what he says with reasoning. Sometimes it feels a bit defensive, but I can't get behind lynching him with the info we have so far.

Shakerag is a bit concerning - he's lynching just to avoid a tiebreaker. (http://www.bay12forums.com/smf/index.php?topic=167866.msg7600900#msg7600900) However, most of his other stuff is better. And he's always like this anyway. I don't really want to lynch him either.



NJW2000: here (http://www.bay12forums.com/smf/index.php?topic=167866.msg7599776#msg7599776) you advocate lynching no-lynchers. What do you think about this now? You note that you don't think anyone in the no-lynch discussion seems especially scummy, so why do you still want to vote for them?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Leafsnail on October 25, 2017, 12:59:29 pm
Oh, okay.

Ugh. I don't like it, but I'm tempted to leave a vote on Max to prevent a nolynch tie
Don't do this, you should provide your reasoning. You also have the option to vote Shakerag to break the tie - why not him?
Incidentally, I lied about my ability. Sorry. Radical Freedom.
Nah.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 25, 2017, 01:17:39 pm
His play is odd, but a lot of it is from adjusting to forum mafia meta. He does back up what he says with reasoning. Sometimes it feels a bit defensive, but I can't get behind lynching him with the info we have so far.
If my play is odd, it's because my play is odd. It isn't likely to become less odd.

Tiruin, I hope you've been processing this data effectively. It would be a shame for it to go to waste if I don't make it through the night.
Title: Re: Procedurally Generated Mafia - Day 1 - Soft Weekend Start
Post by: FallacyofUrist on October 25, 2017, 01:18:08 pm
FoU, are y'all going to follow up your votes?
Well, I have no reason to change my vote. Especially because two things.

One of those two things is this.

Incidentally, I lied about my ability. Sorry. Radical Freedom.

Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 25, 2017, 01:19:37 pm
Heh.
Title: Re: Long post in which I get something about nolynches off my chest
Post by: NJW2000 on October 25, 2017, 01:31:28 pm
NJW2000: here (http://www.bay12forums.com/smf/index.php?topic=167866.msg7599776#msg7599776) you advocate lynching no-lynchers. What do you think about this now? You note that you don't think anyone in the no-lynch discussion seems especially scummy, so why do you still want to vote for them?
1) I don't want a no-lynch. I've read a fair bit of reasoning on this, on bay12 and other mafia sites, and it seems like a nolynch d1 is a bad plan except in special circumstances, even if its practically at random. We have 13-2 (Me and codybob, neither of whom I want to lynch, because it doesn't help town) =11 players, likely 3+ of these anti-town. Statistically, I think even a random lynch would be to Town's advantage in that situation. Also, nolynches mean less information for town, as I see it. So that's why I don't want a nolynch.
This has all been said before and better, but yunno, I was gonna give an ill-spoken rant about nolynches at some point.*

2) Kingawesume and MS are advocating something I think is decidedly anti-town. This doesn't necessarily mean they're scum, it means they're wrong, from my POV. I find the explanation that they have different ideas and experience from most bay12 players fairly convincing: they seem like townies doing the wrong things, or scum hiding behind that facade pretty well. So I didn't have them as much scummier than anyone else.

3) Lynch 'em anyway. Even if they're not scummy, they're still advocating a bad tactic, which is anti-town in its consequences. We've also had a lot of discussion about that, which hasn't put pressure on many people except them, especially as most other people agree about nolynches. And if someone plays badly once, they might do it again, unless we lynch them. If someone is creating and has been creating not-very-useful discussion - lynch them and free up the daygame for scumhunting other people.

Granted, this is slightly poor ground for a lynch, and if someone seemed scummy, I'd want to lynch that someone. But nobody has really stood out like that. Starver responded well to prodding, for example.

But I still think that if I can't find someone I'm pretty sure is scum in the next four hours, lynching Max or King would be the next best option.
 

Oh, okay.

Ugh. I don't like it, but I'm tempted to leave a vote on Max to prevent a nolynch tie
Don't do this, you should provide your reasoning. You also have the option to vote Shakerag to break the tie - why not him?
My reasoning was that there were a couple of nolynch votes ( or maybe someone transferred, there hadn't been a votecount recently) and if I voted Max, it would take two people, not one, to make a Nolynch/Max tie.

Looking back, I was wrong, there was just one nolynch vote, because Max voted Shakerag. Tbh, I didn't really process that as important, (partly because I didn't expect that Shakerag could be lynched over Max) but you're right, Shake had two votes on him, I could have voted him. Then again, he hadn't been campaigning for a nolynch. Did I mention that I think we shouldn't do that?



*I've been trying not to get directly involved in nolynch debate, because I didn't think my voice would help much - I'm bad at persuasion and less informed and articulate than, say, Tiruin. I can generally say less in more words too.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: BlackHeartKabal on October 25, 2017, 02:05:28 pm
Apologies, been busy.

I'll review the thread, bring up anything of importance, please.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: 4maskwolf on October 25, 2017, 02:06:40 pm
Some jerk dicked with my role, and Leafsnail's the same old grump.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: kingawsume on October 25, 2017, 02:09:46 pm
Uncast my vote. I can't figure out which side of this argument I want to be on; there are plenty of good reasons on either side. Argue amongst yourselves; if I find a line of reasoning to get behind, I will gladly join it.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Starver on October 25, 2017, 02:59:11 pm
Did something NJW saw affront you?
No, and words are words anyway. Just the courtesy of a reply, when I had time to spare to do so. I could suggest you sound needled about something. (But I now recall this is what you're like anyway, which I know you won't thank me for saying...  ;))

I, on the other hand, am often too wordy. Or maybe I'm playing to that? We may find out, eventually!  :P

(And BST is British Summer Time, GMT+1 and current DST UK time, whoever might yet benefit from that info. I'm personally planning on rush reviewing thread in 45 minutes, cramming for day-end!)
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: juicebox on October 25, 2017, 03:11:54 pm
unvote

I'm a little uneasy about Shakerag and his vote for Maximum Spin to avoid a tie, but Maximum Spin isn't making me feel to good about him, either.

Shakerag's justification for his vote seems like just that: a justfication, not an actual reason for his vote.

Meanwhile Maximum Spin's actions don't seem to be helping town much, and he could become a liabilty

Shakerag: While I agree that Maximum Spin might be distracting us a bit from scumhunting, do you really believe that he's a lost cause? He looks like he's starting to warm up to this forum's playstyle, and I think he might be able to redeem himself.

Maximum Spin is engaging in all the classic mistaken behaviours typical of new players - responding angrily to every vote against them, softclaiming their role in order to make an appeal to emotion and advocating for no lynch.
Odd that you see anger. Did you miss my first post?

Words not to convince, though conviction may come later. Words to evince. Shakerag. This is not in response to your vote against me.

Incidentally, I lied about my ability. Sorry. Radical Freedom.

Is there any particular reason you lied about your role? And why reveal that now? Also you said that you found Leafsnail scummy. Can you explain why?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: kingawsume on October 25, 2017, 04:26:11 pm
We've got about an hour and a half left in the day, any closing remarks? Everyone
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 25, 2017, 04:29:45 pm
I'm not advocating anything. I don't advocate things. If I ever appear to be advocating something, there's probably a reason for that, but the reason is probably not that I'm actually advocating something.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: FallacyofUrist on October 25, 2017, 04:38:16 pm
I'm not advocating anything. I don't advocate things. If I ever appear to be advocating something, there's probably a reason for that, but the reason is probably not that I'm actually advocating something.
So... you don't advocate hunting scum?

You probably don't mean that, but I'd like to check.
~~~
I'm a little uneasy about Shakerag and his vote for Maximum Spin to avoid a tie, but Maximum Spin isn't making me feel to good about him, either.
Well, so far, from my perspective, Mr. Spin has proved scummiest of all of us, and a lynch on him would be much better than the dreaded day one no lynch.

Some jerk dicked with my role, and Leafsnail's the same old grump.
Let me guess, your role was the ability switch one?

It wasn't me who did that to you. For some reason I don't know at all, my role got completely replaced today(my guess it was switched with someone else). I have my suspicions for who did it, but for the moment...

Well, I ended up getting the ability to swap an ability with someone. I swapped with Shakerag.

So I can verify that he was telling the truth about his Santa shower. I'm doing to do the thing he was going to do tonight, though perhaps with a different target.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 25, 2017, 04:45:21 pm
So... you don't advocate hunting scum?
Nope! You can do that if you want, and I can certainly imagine situations in which it would be a good idea, but I'd never tell you to do it.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: TheDarkStar on October 25, 2017, 05:14:57 pm
So... you don't advocate hunting scum?
Nope! You can do that if you want, and I can certainly imagine situations in which it would be a good idea, but I'd never tell you to do it.

Why not advocate hunting scum?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: 4maskwolf on October 25, 2017, 05:16:29 pm
Some jerk dicked with my role, and Leafsnail's the same old grump.
Let me guess, your role was the ability switch one?

It wasn't me who did that to you. For some reason I don't know at all, my role got completely replaced today(my guess it was switched with someone else). I have my suspicions for who did it, but for the moment...

Well, I ended up getting the ability to swap an ability with someone. I swapped with Shakerag.

So I can verify that he was telling the truth about his Santa shower. I'm doing to do the thing he was going to do tonight, though perhaps with a different target.
Nope, that's the one I ended up with.  My previous role is the reason you got that role though.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 25, 2017, 05:20:22 pm
Anyone with a swap role is encouraged to use it on me.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Starver on October 25, 2017, 05:33:26 pm
Ok, up to speed. Ish. I know what I'm doing tonight, but not so clear about how to help in the remains of the day.

Is there time to know more about Shak's HilarityPower? Can I trust FoU's NonLethalPower? If 4maskwolf is passive (like me, not been throwing votes/suspicions round, either), then what would...? Hmm. And if there was another non-mod vote upon Cody I'd happily prevent a thrown-firework effect by making it definite, but I suspect too late now.

I have nothing specific against (or for) Max or Shak, though, so can't bring myself to tip the balance there. Good reasons to should arrive quickly, or not at all.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: FallacyofUrist on October 25, 2017, 05:39:31 pm
Is there time to know more about Shak's HilarityPower? Can I trust FoU's NonLethalPower?
Well, now somebody else has my NonLethalPower and I have Shakerag's HilarityPower. Blame powerswap.

So... you don't advocate hunting scum?
Nope! You can do that if you want, and I can certainly imagine situations in which it would be a good idea, but I'd never tell you to do it.
My vote stays.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 25, 2017, 05:48:55 pm
And if there was another non-mod vote upon Cody I'd happily prevent a thrown-firework effect by making it definite, but I suspect too late now.
I can confidently state that a thrown-firework effect has happened and may be the reason this swap power is now being passed around like a lewd simile.
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: notquitethere on October 25, 2017, 06:15:57 pm
END OF DAY 1

Without anything that remotely looked like a consensus, minor factions broke out among the admins. They weighed up their votes against each other... and they were equal. No one would be kicked directly this day. At night, however, some of them though to devise trickier methods involving loopholes in server's permadeath code...

Vote Count
Tiruin
TheDarkStar
Fallacy of Urist
NJW2000 [1] - TheDarkStar
codybob1999 [1] - {{codybob1999}}
Starver
Maximum Spin [2] - Fallacy of Urist, Shakerag
Leafsnail [1] - Tiruin
Shakerag [2] -  Leafsnail, Maximum Spin
4maskwolf
kingawsume
BlackHeartKabal
juicebox
no lynch
Didn't vote: juicebox, BlackHeartKabal, kingawsume, 4maskwolf, Starver, NJW2000

No One Was lynched. Night ends in 24 hours. 27th October 12.10 AM or before if everyone sends their actions in.



NIGHT ONE BEGINS
Title: Re: Procedurally Generated Mafia - N1 - Draw at Sundown
Post by: notquitethere on October 26, 2017, 02:54:24 pm
Three Hours Left To Submit Night Actions
Title: Re: Procedurally Generated Mafia - N1 - Draw at Sundown
Post by: notquitethere on October 26, 2017, 09:22:24 pm
END OF N1

codybob1999 was idle so long he blinked out of existence, the only thing left of his existence a short status report on the logs. Everyone had seen it coming. He wasn't a griefer or a visionary, just an npc. No one was surprised.

No what they were surprised by was the destruction of Leafsnail. He appeared to have been killed by a permadeath mod that had hacked away the pixels of his avatar. Gruesome and bespoke.


codybob1999 was modkilled. He was town.

Spoiler: codybob1999 (click to show/hide)

Leafsnail was killed. He was town.

Spoiler: Leafsnail (click to show/hide)
Title: Re: Procedurally Generated Mafia - N1 - Draw at Sundown
Post by: notquitethere on October 26, 2017, 09:24:07 pm
DAY 2

The players began their routine, now with a much more pressing need to boot those from the server who weren't adhering to the code of conduct.

Vote Count
Tiruin
TheDarkStar
Fallacy of Urist
NJW2000
Starver
Maximum Spin
Shakerag
4maskwolf
kingawsume
BlackHeartKabal
juicebox
No lynch
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Starver on October 26, 2017, 09:53:41 pm
And if there was another non-mod vote upon Cody I'd happily prevent a thrown-firework effect by making it definite, but I suspect too late now.
I can confidently state that a thrown-firework effect has happened and may be the reason this swap power is now being passed around like a lewd simile.
Doesn't appear to have been CB's thrown firework that did that, then. Inform/Census may have been made, but not Swap/Gift.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: kingawsume on October 26, 2017, 10:13:58 pm
Judging by who voted who, I will go out on a limb and vote Shakerag.
If I getting scumbaited, Armok help me. It seems logical, but at the same time, I could be falling right into a scum gambit/bait.


Edited to correct formatting.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: notquitethere on October 26, 2017, 10:20:28 pm
(I appreciate your consideration in improving your formatting, kingawsume, but note that editing posts is usually not allowed in mafia for obvious reasons and so please just create a new post in future.)
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: Maximum Spin on October 26, 2017, 10:25:48 pm
Doesn't appear to have been CB's thrown firework that did that, then. Inform/Census may have been made, but not Swap/Gift.
I wish to clarify: CB had the swap action, and then stopped having it because of swapping it with another one. I can confirm this was the case because I swapped it onto him, having received it apparently from Leafsnail, who swapped away my previous "cure target" ability that I actually really did have. Yes, swapping the swap power onto the guy who automatically uses powers was perhaps not the most impressive idea. I hadn't totally considered that he could use it immediately after I swapped it onto him instead of the next day (by which time he would be dead). So uh. Sorry.

Anyway... kingawsume.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: TheDarkStar on October 26, 2017, 10:32:19 pm
Judging by who voted who, I will go out on a limb and vote Shakerag.

Anyway... kingawsume.

Could you both explain why you're voting?
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 26, 2017, 10:40:40 pm
I could, but I don't know if he could, so I can't say whether we both could. However, I think the reason for his vote is that Leafsnail had voted for Shakerag, and possibly also that Leafsnail had vouched for me after Shakerag voted for me, and now Leafsnail is dead.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: NJW2000 on October 27, 2017, 04:06:12 am
Eh... I didn't think that draw would happen. Still unsure about whether or not I should have voted for someone I didn't really think was scum. Probably should have done a tiebreaker just for the sake of it, but oh well. Lesson learned.



Judging by who voted who, I will go out on a limb and vote Shakerag.
If I getting scumbaited, Armok help me. It seems logical, but at the same time, I could be falling right into a scum gambit/bait.


Edited to correct formatting.
I also would like a clearer explanation of this.

If you're actually trying to lynch someone on the grounds that the nightkill was on a townie-looking person voting them, that is some pretty weak justification. For one thing, it leads to circular logic: the scum are almost certainly capable of realising that killing Leafsnail would make Shakerag look bad, so would be more likely to do it if Shakerag was not scum. Then again, the scum are probably intelligent enough to think what I just said, so would be likely to do it if Shakerag was scum. Etc etc: WIFOM (https://wiki.mafiascum.net/index.php?title=WIFOM). Doesn't necessarily mean we should disregard evidence like the scumkill, just means that what we infer from it is very weak grounds for action.


I could, but I don't know if he could, so I can't say whether we both could. However, I think the reason for his vote is that Leafsnail had voted for Shakerag, and possibly also that Leafsnail had vouched for me after Shakerag voted for me, and now Leafsnail is dead.
So... how about you do explain why you voted? By which I don't mean, "how would you feel about explaining why you voted?", I mean, "please explain why you voted for kingawesume just then".
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 27, 2017, 04:15:44 am
Cheese buckets :I I knew Leafsnail was town.[/complimentarycompliment]

yo dudes, why're y'all voting Kingawsume and Shakerag :V

Shakerag: Yo bro, what you do @_@

Also TDS is Town :V just so y'all know.
No I'm not claiming anything. But I have PMs telling me THINGS O____O [/notthatmymentionofLeafsnailwaspartofit]


SO there's been a blackout and I've MANY THINGS due in the next two days (one is my Chapter 1 portion of research tomorrow and two is BOARD EXAM on Sunday/Monday) so I may be inactive for bits. I shall be posting though! D:<

But seriously why're y'all voting for those peeps.
I could, but I don't know if he could, so I can't say whether we both could. However, I think the reason for his vote is that Leafsnail had voted for Shakerag, and possibly also that Leafsnail had vouched for me after Shakerag voted for me, and now Leafsnail is dead.
You're town too :V
So fish.

But seriously. Why're you speaking for someone else who you have no idea about rather than your perspective of view?


THAT LEAVES THE REST OF YOU! O____O

FallacyofUrist: What did YOU do last night obligatory: where were you on the night of the 26th in which we all took a hearty night's dinner together and you help up a BUTTER KNIFE to cut CHEESE?! @_@

Also people confirmed actions IN THE DAY DURING D1. I would like them to talk about it.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 27, 2017, 04:19:53 am
NQT: We would prefer to know the order of action resolution in public tanks :3
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Starver on October 27, 2017, 04:22:40 am
I need to unpack your explanation a little, Max, as it seems to me that Gifting has been heavily at play, on top of any Gifting, given all confirmed people have two available Actions and I don't yet know enough to be even half sure of anything, though I am just about half sure of something else, rounded down, for all the good it does me.

(PPE: Double ninja by Tir, doesn't seem to affect anything of the above, though.)
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Starver on October 27, 2017, 04:27:43 am
EBWOP: ...on top of any Swapping, I meant.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: notquitethere on October 27, 2017, 06:11:37 am
NQT: We would prefer to know the order of action resolution in public tanks :3

Actions all happen at the same time, but when there's a direct conflict, it'd be resolved in this way:

Redirect (redirects can be delayed, blocked, but a redirector can redirect their blocker)
Delay
Block
Gift (i.e. players have their gifted powers before other actions on them trigger.)
Frame
Save, Inform, Census, Trick, Poison, Prime etc.
Mimic
Investigate
Swaps process after the ability has been use (i.e swaps never block a power being used)
Kills kill the target at the end of the night (i.e. it won't stop a power being used). Ignition triggers before other kinds of death.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: kingawsume on October 27, 2017, 07:09:09 am
Judging by who voted who, I will go out on a limb and vote Shakerag.

Anyway... kingawsume.

Could you both explain why you're voting?
Both a combination of a gut tell and scumbait/tell. If Shakerag IS scum, the scum were covering for Shaker, and setting up Maximum for a fall, as he was already considered a sus. But, if Shake isn't scum, then they are leading me by the rope.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 27, 2017, 07:29:17 am
Judging by who voted who, I will go out on a limb and vote Shakerag.

Anyway... kingawsume.

Could you both explain why you're voting?
Both a combination of a gut tell and scumbait/tell. If Shakerag IS scum, the scum were covering for Shaker, and setting up Maximum for a fall, as he was already considered a sus. But, if Shake isn't scum, then they are leading me by the rope.
We've one floating topic unapproached--the people who voted Max.S. That somehow isn't being a topic by some people as an opportunity.

I am curious however how you reason out Shake as scum there. o_O Like, from where and what posts? HOW are people covering for Shakerag? How are people setting up Maximum Spin? (and why? That contradicts your earlier post where you metaphorically related yourself to a fool because 'it'll draw suspicion' [that and I just dislike people calling others 'fool' -.- so it has emotional impact on me])

How is Shakerag even leading you by the rope when all his posts are "NIGHT GIFT POKES :3"
Is it connected to something that happened yesterday before day end where people started vaguely posting about whatever thing happened?
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: kingawsume on October 27, 2017, 08:47:22 am
Judging by who voted who, I will go out on a limb and vote Shakerag.

Anyway... kingawsume.

Could you both explain why you're voting?
Both a combination of a gut tell and scumbait/tell. If Shakerag IS scum, the scum were covering for Shaker, and setting up Maximum for a fall, as he was already considered a sus. But, if Shake isn't scum, then they are leading me by the rope.
We've one floating topic unapproached--the people who voted Max.S. That somehow isn't being a topic by some people as an opportunity.

I am curious however how you reason out Shake as scum there. o_O Like, from where and what posts? HOW are people covering for Shakerag? How are people setting up Maximum Spin? (and why? That contradicts your earlier post where you metaphorically related yourself to a fool because 'it'll draw suspicion' [that and I just dislike people calling others 'fool' -.- so it has emotional impact on me])

How is Shakerag even leading you by the rope when all his posts are "NIGHT GIFT POKES :3"
Is it connected to something that happened yesterday before day end where people started vaguely posting about whatever thing happened?
Shakerag isn't leading if he isn't scum. The scum could easily set up max s. because Leaf backs Max up by voting for Shake, and dies next night. I'm not saying Shake is scum, but there is a possibility.

...

Scumhunting is not my specialty, if you couldn't tell :P
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Shakerag on October 27, 2017, 08:52:34 am
Tiruin:
Shakerag: Yo bro, what you do @_@
Man, I didn't do shit.  My gift ability got ganked before the day ended, leaving me with no night action.  I am disappoint.


kingawsume:
Judging by who voted who, I will go out on a limb and vote Shakerag.
If I getting scumbaited, Armok help me. It seems logical, but at the same time, I could be falling right into a scum gambit/bait.


Edited to correct formatting.
And this is why in the beginner's games we try to press the importance of not analyzing who got killed during the night.  It's total WIFOM.  Because saying I'm scum and killed Leafsnail for voting me (which is something I would almost never do as scum anyway) is just as plausible as saying that whoever is scum killed Leafsnail to make it look like I went after him for voting me.  In truth, my guess would be one of:
-Leafsnail was killed by scum because he was one of the strongest players in the game.
-Leafsnail was killed by town who was afraid one of the strongest players in the game might be scum.
-Leafsnail was killed by some random-ass ability.

So I'm inclined to think you might not be scum only due to that being a fairly common beginner's mistake (and you made an edit, which is also a beginner's mistake).  Also, if that's the entirety of your argument on me (plus gut feeling, apparently) then you're going to need to try harder.  Also, what NJW2000 said.


Those of you who didn't have a vote on at end of D1 (less NJW2000):  So why weren't you voting?  Why did you let a tie stand?  If there's one topic that's been hashed and rehashed on this board it's don't fucking "no lynch" on D1.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 27, 2017, 09:00:35 am
Tiruin:
Shakerag: Yo bro, what you do @_@
Man, I didn't do shit.  My gift ability got ganked before the day ended, leaving me with no night action.  I am disappoint.
Hum @_@ Someone targeted me then . . .and it ain't you?
Thanks dude 8) (Also I only have one vote--for any player to note, votes always follow the LAST red bolded person in a post :P)

Those of you who didn't have a vote on at end of D1 (less NJW2000):  So why weren't you voting?  Why did you let a tie stand?  If there's one topic that's been hashed and rehashed on this board it's don't fucking "no lynch" on D1.
I was asleep :P
Because GMT +0 British times are not helpful for me T_T (it's like, 8am. And I need my beauty sleep to SUPLEX THESE BOARD EXAMS and not fail because I will be a wreck from then on but hey we've got 1 week before results are posted!), but in all seriousness:
I was voting for not lyinching Max-S because I was reading him as town--in the least, his motive seemed to be brevity and poke-yness. I don't know where he was going with all the presumptions but it seems to be a passive-active way of invoking others' responses. In which I was also assuming 'in a game of several scum, since I'm assuming either 2-3', where another note was scum being pretty covert in their dealings with each other.

Which doesn't help when activity is on the low :I

So it's a lot less 'no no lynch' and more 'no lynch on deez guys'.
I mean, we're 13 people. There stands to be ~10 town, and I've got enough of a feel on them to see them safely as town--because they've drawn quite some limelight, and I'm also presuming scum do not want that especially in a game where you do not know the arsenal against you.

I need to unpack your explanation a little, Max, as it seems to me that Gifting has been heavily at play, on top of any Gifting, given all confirmed people have two available Actions and I don't yet know enough to be even half sure of anything, though I am just about half sure of something else, rounded down, for all the good it does me.

(PPE: Double ninja by Tir, doesn't seem to affect anything of the above, though.)
Wha-choo talkin' about bro'? @_@
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: NJW2000 on October 27, 2017, 09:14:53 am
Also TDS is Town :V just so y'all know.
So this happened. If Tiruin flips town at any point, I think this basically confirms TDS, unless the generator can throw out complex deceptive roles.


Speaking of night stuff, anyone get any information from me?
Title: Re: Procedurally Generated Mafia - Day 1!
Post by: FallacyofUrist on October 27, 2017, 09:26:16 am
Well, I ended up getting the ability to swap an ability with someone. I swapped with Shakerag.

So I can verify that he was telling the truth about his Santa shower. I'm doing to do the thing he was going to do tonight, though perhaps with a different target.
So I did the Santa Shower thing. It looks like it worked out, from my end at least. I gained a new ability.

If Shakerag wants to take the Santa Shower back, he can try using the swap ability I swapped with him for Santa Shower, but he might get the new ability I have instead.
~~~
So this happened. If Tiruin flips town at any point, I think this basically confirms TDS, unless the generator can throw out complex deceptive roles.
Inspection falsifying abilities are a thing(blame me, I made the suggestion to NQT). Still, though, if Tiruin does flip town, the odds of TDS being town will be much greater in my estimation, because(I think, anyway) the odds of an investigation jamming ability hitting the TDS investigation are less than the odds of one not hitting the TDS investigation.
~~~
Speaking of night stuff, anyone get any information from me?
Nope.
~~~
Incidentally, I lied about my ability. Sorry. Radical Freedom.
I'm going to open with a vote on Maximum Spin based off earlier behavior, but I'm going to look for other targets as 1, this could just be newness, and 2, I don't think there's only going to be one mafioso.
~~~
Man, I didn't do shit.  My gift ability got ganked before the day ended, leaving me with no night action.  I am disappoint.
Take the Santa Shower back if you like. I would love the chance to swap with someone else.
~~~
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Starver on October 27, 2017, 10:15:17 am
I need to unpack your explanation a little, Max, as it seems to me that Gifting has been heavily at play, on top of any Gifting, given all confirmed people have two available Actions and I don't yet know enough to be even half sure of anything, though I am just about half sure of something else, rounded down, for all the good it does me.

(PPE: Double ninja by Tir, doesn't seem to affect anything of the above, though.)
Wha-choo talkin' about bro'? @_@
A Swap action should (by the logic I ascribe to the basic words, though I welcome corrections on that) leave Player A with Action B and Player B with Action A (or a more convoluted variation, but ultimately conserving the total actions at one per Player).

All the information I have shows that someone(s), Player W1..n has(/have) been Gift actioning, for the reveal to be Player A having Action X + Action C, Player B having Action Y + Action D (noting that X and Y might be A and B, or indefinable due to unknown Swaps also having happened to original A and/or B from Player(s) Z1..m.

Which is gonna need work to disentangle. I'm also hoping that something I've already said sparks somebody to realise something else. At least one other person. Then perhaps we know more about how the swapsies/gifties progressed. Not that in itself this exonerates or condemns anyone (granted actions are neutral to alignment, at that level), but it may still be useful to see how this keeps the actors honest(/unable to hide their nefariousness) once it starts rolling out. To that end, I can see myself corroborating someone (especially if it's who I think it is) and opening up myself by doing so.

(And I mentioned why I didn't tie-break, at the end of D1. Not enough reason to personally doom either candidate. We got two reveals anyway, which is the only reason why people want D1 lynches in advance of the often inevitable N1 kill, and it was already two Townies and thus ended up bad. It might have improved things if we'd also randomlynched a Scum, but the odds of that were too high for my liking, vs the likelihood of losing a third Town.  My justification, by my evaluation, and I know not everyone would agree with the reasoning but that's how I swing. And unless I'm Scum trying to protect both my Scumbrothers (or small-'f' frame them as such?) by refusing to sling either under the bus, I submit that this is the more Town-friendly attitude. YMMV.)
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Starver on October 27, 2017, 10:23:52 am
Also TDS is Town :V just so y'all know.
So this happened. If Tiruin flips town at any point, I think this basically confirms TDS, unless the generator can throw out complex deceptive roles.
There's the whole Action: Frame subset of possibilities. 1/14th chance of three different varieties of weird, two of which could false-paint people as good, and then another 1/14th of Action: Redirect under the control of a fellow Scum, perhaps.

Which is why it's nice to rule out some people having (at any given moment, given that things chsnge) some skills.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: juicebox on October 27, 2017, 10:32:09 am
Cheese buckets :I I knew Leafsnail was town.[/complimentarycompliment]

yo dudes, why're y'all voting Kingawsume and Shakerag :V

Shakerag: Yo bro, what you do @_@

Also TDS is Town :V just so y'all know.
No I'm not claiming anything. But I have PMs telling me THINGS O____O [/notthatmymentionofLeafsnailwaspartofit]


SO there's been a blackout and I've MANY THINGS due in the next two days (one is my Chapter 1 portion of research tomorrow and two is BOARD EXAM on Sunday/Monday) so I may be inactive for bits. I shall be posting though! D:<

But seriously why're y'all voting for those peeps.
I could, but I don't know if he could, so I can't say whether we both could. However, I think the reason for his vote is that Leafsnail had voted for Shakerag, and possibly also that Leafsnail had vouched for me after Shakerag voted for me, and now Leafsnail is dead.
You're town too :V
So fish.

But seriously. Why're you speaking for someone else who you have no idea about rather than your perspective of view?


THAT LEAVES THE REST OF YOU! O____O

FallacyofUrist: What did YOU do last night obligatory: where were you on the night of the 26th in which we all took a hearty night's dinner together and you help up a BUTTER KNIFE to cut CHEESE?! @_@

Also people confirmed actions IN THE DAY DURING D1. I would like them to talk about it.

Tiruin, you just voted twice. Anything you want to tell us?

 
I could, but I don't know if he could, so I can't say whether we both could. However, I think the reason for his vote is that Leafsnail had voted for Shakerag, and possibly also that Leafsnail had vouched for me after Shakerag voted for me, and now Leafsnail is dead.

If scum wanted Leafsnail dead for any reason beyond he just seems town, it was probably for this:
I have gained some information and I believe this game might be breakable, particularly if anyone has any relevant day actions. I will detail my thoughts on this llater

My night action didn't do anything.(Blaming Tiruin for that)
 
Maximum Spin honestly I'm starting to agree with Shakerag now. We need you out of the way so we can actually scumhunt.

@shakerag I intended to vote, however I fell asleep and didn't wake up until after the round was over
Title: Re: Procedurally Generated Mafia - N1 - Draw at Sundown
Post by: notquitethere on October 27, 2017, 10:40:30 am
The IP logs are dredged through, the old debate over the possibility of masking and VPNs is dragged over, and all along the players begin to rack up votes for booting.

Vote Count
Tiruin
TheDarkStar
Fallacy of Urist - [1] Tiruin
NJW2000
Starver
Maximum Spin - [2] FallacyofUrist, juicebox
Shakerag - [1] kingawsume
4maskwolf
kingawsume - [1] Maximum Spin
BlackHeartKabal
juicebox
No lynch

Hammer: 6. Day ends 1st Nov 2.30AM, or ideally at hammer.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: FallacyofUrist on October 27, 2017, 11:37:38 am
Tiruin, you just voted twice. Anything you want to tell us?
Votecount says she only has a single vote.

My night action didn't do anything.(Blaming Tiruin for that)
Why are you blaming Tiruin for that?
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 27, 2017, 11:56:53 am
I need to unpack your explanation a little, Max, as it seems to me that Gifting has been heavily at play, on top of any swapping, given all confirmed people have two available Actions and I don't yet know enough to be even half sure of anything, though I am just about half sure of something else, rounded down, for all the good it does me.
I can confirm that I don't have two available actions, which is a little disappointing. However let's just say that I could be somewhat useful tonight if I live through the day! If anybody mass-gifted an action, it was targetted in such a way as to (however it happens to work) exclude me. If it's "give to everyone except your target's target", as has been implied, I would guess that it was targetted at codybob1999, since I can confirm that last night I was informed of myself. :P (implying he randomly targetted me with the inform your target of your target action)

If scum wanted Leafsnail dead for any reason beyond he just seems town, it was probably for this:
[...]
 
Maximum Spin honestly I'm starting to agree with Shakerag now. We need you out of the way so we can actually scumhunt.
See, this is an example of the importance of reading comprehension! I didn't say a word about why scum would want Leafsnail dead – I just gave my interpretation of kingawsume's rather terse explanation of his own vote.

Incidentally, my vote stands.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: NJW2000 on October 27, 2017, 12:14:47 pm
The inform of oneself action was me. Not that the claim is very meaningful now that most people have two actions.

But this suggests that the gifter targeted me.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: notquitethere on October 27, 2017, 02:49:57 pm
General Rule Reminder: You can only perform one action per phase unless the action states otherwise.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: FallacyofUrist on October 27, 2017, 04:19:14 pm
I can confirm that I don't have two available actions, which is a little disappointing.
Ah, so you targeted me. What were you trying to do to me?

But this suggests that the gifter targeted me.
I targeted BlackHeartKabal. I intend to target a different person each night to reduce the chance of someone predicting my action and taking advantage of that.
~~~
People who target me during the night likely won't get gifts. This isn't necessarily the case, but it becomes more likely if I keep who I'm going to target a secret.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 27, 2017, 04:22:40 pm
As a matter of fact, I targetted nobody, because I never had a night-usable action during that night. Either you misread your ability description, or, more likely, you are lying and mafia.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: FallacyofUrist on October 27, 2017, 04:26:32 pm
As a matter of fact, I targetted nobody, because I never had a night-usable action during that night.
If you targeted nobody, you should have gained an action from my Santa Party. If you targeted somebody other than me(probably), you should have gained an action.

You are lying mafia.

I have an ace in the hole here. Santa Party was originally Shakerag's action. He knows what it says. Meaning he can confirm my statement.

Shakerag: Please read the above.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 27, 2017, 04:37:18 pm
Hum. Dum fun stuff. This "Swap" action seems like a day action--I've been swapped and lost my ORIGINAL ABILITY (written as such so allegedly people can assume freely if I have or if I have not have a gift or stuff) that I used on TDS and Leafsnail (Found Leafsnail targeted me, TDS did NUTHANG). [Tracker ability]

Some jerk gave me the swap ability instead. -_-

PFP because I NEED SLEEP AND IT IS 5:32AM AND BOARD EXAMS :D

I could, but I don't know if he could, so I can't say whether we both could. However, I think the reason for his vote is that Leafsnail had voted for Shakerag, and possibly also that Leafsnail had vouched for me after Shakerag voted for me, and now Leafsnail is dead.

If scum wanted Leafsnail dead for any reason beyond he just seems town, it was probably for this:
I have gained some information and I believe this game might be breakable, particularly if anyone has any relevant day actions. I will detail my thoughts on this llater

My night action didn't do anything.(Blaming Tiruin for that)
 
Maximum Spin honestly I'm starting to agree with Shakerag now. We need you out of the way so we can actually scumhunt.

@shakerag I intended to vote, however I fell asleep and didn't wake up until after the round was over
juicebox Blame me for what? I didn't touch you at all.

Also I'm not double voting--votecounts prove these things even if it seems like that. Sometimes players go "wait what is s/he/they doing, MOD VOTECOUNT" in games prior and stuff, to check if they're paranoid. :P Lookin' at you 4maskwolf.
OF WHOM WE NEED MORE ACTIVITY FROM LIKE SOME OTHERS TOO.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 27, 2017, 04:39:43 pm
FofU: Well, the good news is I'm reasonably confident you're not mafia now, because you'd have to be really stupid to stake your reputation on calling me mafia like that knowing I'd turn out to be town when the day ended.

I'm still suspicious of kingawsume but I'm going to have to split the difference and call 4maskwolf.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 27, 2017, 04:40:39 pm
(sorry didn't read Tiruin's post first)
Tiruin, feel free to target me, I've had swap like twice now.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 27, 2017, 04:42:07 pm
(sorry didn't read Tiruin's post first)
Tiruin, feel free to target me, I've had swap like twice now.
PFP BECAUSE I'M GRUMPY AND ANY POSTS MADE BETWEEN NOW AND MY PREVIOUS ONE IS ME BEING GRUMPY BEGAUZE SLEEP AAURGH

WHY WOULD I WANT TO GET TWO SWAPS. IT WASTES MY ACTION. I CAN ONLY USE ONE ACTION PER NIGHT OR WHATEVER IS WRITTEN ON THE OP.

Why are you voting 4maskwolf?
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 27, 2017, 04:44:40 pm
If you swap with me you won't get two swaps. I don't have swap anymore. I swapped it away. You'll get something not-swap. Something good! Or you can not do that, of course. Your call, I'm just saying I wouldn't be upset if I got swap again.

As for your last line, I thought you already figured that out.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: NJW2000 on October 27, 2017, 05:11:03 pm
FofU: Well, the good news is I'm reasonably confident you're not mafia now, because you'd have to be really stupid to stake your reputation on calling me mafia like that knowing I'd turn out to be town when the day ended.
Yeah, if you flip town, we know he's not mafia because they wouldn't do something so obviously scummy -- hey wait... WIFOM.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Shakerag on October 27, 2017, 05:27:44 pm
As a matter of fact, I targetted nobody, because I never had a night-usable action during that night.
If you targeted nobody, you should have gained an action from my Santa Party. If you targeted somebody other than me(probably), you should have gained an action.

You are lying mafia.

I have an ace in the hole here. Santa Party was originally Shakerag's action. He knows what it says. Meaning he can confirm my statement.

Shakerag: Please read the above.
Yeah, that sounds about right.  If Maximum Spin didn't target anyone then he should have gotten an action.  If you targeted BHK like you said, then anyone else who targeted someone who targeted BHK had a chance of not getting an ability.  So, for example, if Leafsnail also targeted BHK last night and Maximum Spin killed Leafsnail, then he would have a 50/50 chance of not getting an ability (assuming no one else targeted BHK). 

That said, I targeted no one last night and now I have two abilities.  So if Maximum Spin is telling the truth that he only has one ability, either he's lying about not actioning anyone last night or NQT screwed up.  Or someone has an ability that steals but does not swap abilities (and MS is not reporting that he had an ability stolen).
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 27, 2017, 05:33:29 pm
I only have one action.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: FallacyofUrist on October 27, 2017, 05:39:43 pm
*hi-fives Shakerag*

In any case, I think that if Spin gained an ability, and then lost it, he would know at least that he gained an ability and then lost it.

If anybody mass-gifted an action, it was targetted in such a way as to (however it happens to work) exclude me.

But do see this: he didn't get one in the first place. Didn't get one and then lose it, didn't get one.

So there's a lie here. Either he's lying about not getting an ability or lying about not targeting me(or not targeting someone visiting BHK).

So I know where my vote's staying.
~~~
FofU: Well, the good news is I'm reasonably confident you're not mafia now, because you'd have to be really stupid to stake your reputation on calling me mafia like that knowing I'd turn out to be town when the day ended.
I'm glad you don't think I'm mafia, but my preference would be for you to respond to my argument. If you're not scum, what makes my argument wrong?
~~~
I only have one action.
You ninjad me. Please elaborate.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Starver on October 27, 2017, 06:20:15 pm
Where exactly is "actions made + new abilities gained = exactly 1", per person, specified? That seems to be an assumption, and one I can't personally attest to.

Noting that there are by now likely multiple instances of various Action Types (possibly even most of them, potentially all of them), after whatever  D1 and N2 shuffling and duplicating has happened.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 27, 2017, 09:40:14 pm
With 10 people alive, who think Massclaiming is a good idea :P
I say nay because I pretty much claimed my everything[/AHEM] -.- [/untilD3]

Where exactly is "actions made + new abilities gained = exactly 1", per person, specified? That seems to be an assumption, and one I can't personally attest to.

Noting that there are by now likely multiple instances of various Action Types (possibly even most of them, potentially all of them), after whatever  D1 and N2 shuffling and duplicating has happened.
Can y'all gather all this shufflin' stuff? Other than what I read D1 and all :V

THAT MEANS SOMEONE WHO ISN'T ME DID IT BECAUSE I WAS ASLEEP!


Wait wow much wow. Wow wow!

NOBODY MENTIONED (at least in my currently emergency-energy driven memory because of lack of sleep) THAT THE SWAP ABILITY IS A DAY ACTION.

Quote from: For the newbies, quoting PMs is not good. This however is me quoting stuff from actions and stuff. So y'all can assume I am good at formatting and can fake stuff to help. It is only with narrative connections where these things get messy, like attaching what is written here with what I wrote above.
Once per day you can swap this ability with an ability belonging to your target. Action: Swap
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 27, 2017, 09:46:20 pm
I definitely established that I had used the swap power during the day when I swapped with cb'99. By the way, there's also a role-morphing passive lurking around out there, which would definitely add to the ability shuffling problem.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: 4maskwolf on October 27, 2017, 10:15:06 pm
If you still have the swap Tiru you can swap back with me, I wanted to independently confirm whatever information you had on Leafy and TDS.

Speaking of frames, my gift last night was a frame, yet another ability that's completely fucking useless to me.

More later, am at work.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: 4maskwolf on October 27, 2017, 10:16:03 pm
I definitely established that I had used the swap power during the day when I swapped with cb'99. By the way, there's also a role-morphing passive lurking around out there, which would definitely add to the ability shuffling problem.
Oh before I forget, yeah that was my original role.  Anyone who targeted me overrode a random person's ability with their role.  That passive then got swapped away from me in what I can only assume (given nobody mentioned it before) was the first swap of the game and I have no idea where it went.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 27, 2017, 10:22:51 pm
Oh before I forget, yeah that was my original role.  Anyone who targeted me overrode a random person's ability with their role.  That passive then got swapped away from me in what I can only assume (given nobody mentioned it before) was the first swap of the game and I have no idea where it went.
Interesting. Who did you swap with next?
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 27, 2017, 10:46:18 pm
Hum. Looks like we've got people talking, and it seems its enough to trace claims.

Presuming I'm telling da TWOOTH:
Quote
...
- Tiruin
- TheDarkStar
- Fallacy of Urist
- NJW2000
- Starver
- Maximum Spin
- Shakerag
- 4maskwolf
- kingawsume
- BlackHeartKabal
- juicebox
Day 1
Nope no day action [Night instead]
??? (I say he didn't act N1 because I tracked him and Leafsnail)
??? (Sounds clueless and votes Max S because 'lying' (http://www.bay12forums.com/smf/index.php?topic=167866.msg7603208#msg7603208))
??? (Probably not him given the clueless tone like me (http://www.bay12forums.com/smf/index.php?topic=167866.msg7603250#msg7603250))
Max.S' dayswap (http://www.bay12forums.com/smf/index.php?topic=167866.msg7603456#msg7603456)
Has Night action instead
See: Max S.
???
???
???

Ho hum, looks like the QUIET PEOPLE who aren't posting much COULD BE THE CULPRIT or we've got overt scum acting in the day.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 27, 2017, 11:03:27 pm
This is what I know: Leafsnail almost certainly swapped the swap action onto me, since the Cure action he died with is probably the one I had. I really did have it, by the way. Where he got it from, I couldn't say. I passed it to cb'99; where it went from there... I have suspicions about. But nothing concrete.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 27, 2017, 11:54:03 pm
This is what I know: Leafsnail almost certainly swapped the swap action onto me, since the Cure action he died with is probably the one I had. I really did have it, by the way. Where he got it from, I couldn't say. I passed it to cb'99; where it went from there... I have suspicions about. But nothing concrete.
He got swapped is what is. Gift is a night action judging from what I read, and he presumably didn't mention it wait I'M BUSY CONCENTRATING ON MY BOARD EXAMS, BRAIN D:< (people go check it up -_- please)

Well he said stuff and I'm pretty sure he didn't start the game with 2 stuff.
Or he did and everyone can action 2 people :v
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 28, 2017, 12:33:05 am
Clarification: I assume he got the cure action from me, unless there were two floating around; I'm not sure whether he got the swap action at the start or had it swapped onto him.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Starver on October 28, 2017, 02:17:03 am
Quote
...
- Tiruin
- TheDarkStar
- Fallacy of Urist
- NJW2000
- Starver
- Maximum Spin
- Shakerag
- 4maskwolf
- kingawsume
- BlackHeartKabal
- juicebox
Day 1
Nope no day action [Night instead]
??? (I say he didn't act N1 because I tracked him and Leafsnail)
??? (Sounds clueless and votes Max S because 'lying' (http://www.bay12forums.com/smf/index.php?topic=167866.msg7603208#msg7603208))
??? (Probably not him given the clueless tone like me (http://www.bay12forums.com/smf/index.php?topic=167866.msg7603250#msg7603250))
Max.S' dayswap (http://www.bay12forums.com/smf/index.php?topic=167866.msg7603456#msg7603456)
Has Night action instead
See: Max S.
???
???
???

Ho hum, looks like the QUIET PEOPLE who aren't posting much COULD BE THE CULPRIT or we've got overt scum acting in the day.
Could you use the table properly? Ten/eleven TRs with two TDs in each wouldn't look like an attempt to obfuscate by uneven sizing (due to emoticon line-height being other than quote embeded text lineheight), and I'd be sure what you were linking against my name.

For the record, I don't appear to have suffered a Swap, D1 certainly not, but you'll have to wait about five hours before I'm finished with some offline stuff before I can work out the useful 'info' I saw claimed from someone else.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 28, 2017, 03:08:17 am
Huh :o I didn't notice the emoticons made it uneven (nor did I notice that it was an emoticon in the first place .___.)

Could you use the table properly? Ten/eleven TRs with two TDs in each wouldn't look like an attempt to obfuscate by uneven sizing (due to emoticon line-height being other than quote embeded text lineheight), and I'd be sure what you were linking against my name.
Hum, either pointy scum or really pointy townie[/hmm]

Eh, either way I linked it to what seems to be the person on the left :v It didn't look uneven when I previewed it before the post (most likely due to sleep lack)

Quote
For the record, I don't appear to have suffered a Swap, D1 certainly not, but you'll have to wait about five hours before I'm finished with some offline stuff before I can work out the useful 'info' I saw claimed from someone else.
People claimed stuff. Much stuff already in public.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: notquitethere on October 28, 2017, 04:03:46 am
The player's avatars start exchanging gear, swapping helmets and bucklers as they head into a level appropriate instant. Just because they were internally divided and at each other's throats didn't mean they couldn't still raid.

Vote Count
Tiruin
TheDarkStar
Fallacy of Urist
NJW2000
Starver
Maximum Spin - [2] FallacyofUrist, juicebox
Shakerag - [1] kingawsume
4maskwolf - [1] Maximum Spin
kingawsume
BlackHeartKabal
juicebox  - [1] Tiruin
No lynch

Hammer: 6. Day ends 1st Nov 2.30AM, or ideally at hammer.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: NJW2000 on October 28, 2017, 04:08:54 am
I only have one action.
Hold up, this isn't a semantic dispute about "action" vs "ability", where you were gifted an ability, or started with one, and ended up with one passive as well, or something? And you didn't target anyone, neither you nor FoU are lying, and this is a massive pointless misunderstanding?

Because if it is, I'm liable to lynch you for being annoying.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 28, 2017, 06:33:09 am
Interesting ability you've got, kingawsume.

You've never said anything towards the discussion prior, or to other people--merely to how people are in a theme of 'leading you up'. You haven't also mentioned much towards other players when opportunity for discussion presented itself. Could I ask who you targeted last night?
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: juicebox on October 28, 2017, 08:10:55 am
Tiruin, you just voted twice. Anything you want to tell us?
Votecount says she only has a single vote.

My night action didn't do anything.(Blaming Tiruin for that)
Why are you blaming Tiruin for that?

Due to the way my ability works, it's technically her fault that it did nothing.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Starver on October 28, 2017, 09:17:49 am
To help @Tir, I'm offering the following reformatting,to explain my apparent pointyness.

Quote
...Day 1
- TiruinNope no day action [Night instead]
- TheDarkStar?? (I say he didn't act N1 because I tracked him and Leafsnail)
- Fallacy of Urist?? (Sounds clueless and votes Max S because 'lying' (http://www.bay12forums.com/smf/index.php?topic=167866.msg7603208#msg7603208))
- NJW2000?? (Probably not him given the clueless tone like me (http://www.bay12forums.com/smf/index.php?topic=167866.msg7603250#msg7603250))
- StarverMax.S' dayswap (http://www.bay12forums.com/smf/index.php?topic=167866.msg7603456#msg7603456)
- Maximum SpinHas Night action instead
- ShakeragSee: Max S.
- 4maskwolf??
- kingawsume??
- BlackHeartKabal??
- juicebox
Took line per line, but unequal. (Also shortened ??? to?? to avoid emoji.)  I really need to follow the links to see where you might have omitted the second-column item for which first-column one, and thus where to shuffle them properly to.

In other news: I was Day Actioned upon. At least one other person now ought to re-read what I've already said and discover the references I left in there, maybe useful to establish trust. Or at least realise what I'm claiming is true. I don't know how this would help confirm anybody's alignment, though.

More work needed to understand it all, though, myself. Will be home in an hour, tops. More then.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Shakerag on October 28, 2017, 11:33:57 am
As a matter of fact, I targetted nobody, because I never had a night-usable action during that night. Either you misread your ability description, or, more likely, you are lying and mafia.
Maximum Spin

Man, how did I not connect the dots here earlier.  I think I just wanted to see how much of a hole MS could dig for himself.  Late D1, my santa ability was swapped with a swap ability.  Right at the beginning of D2 I dayswapped the swap ability with Maximum Spin.  You know what I got?  An ability that starts with "Once per night you can ...".

No night-usable action during the night, eh?



Everyone:  Was anyone able to "target two targets" last night?
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: juicebox on October 28, 2017, 01:41:53 pm
Nope. I only had one
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 28, 2017, 02:03:00 pm
No night-usable action during the night, eh?
I ended up with a night-usable action at the end of the night - something about brainwashing people into performing a random action? - but I was told it was too late to use it because the night was over. Then I immediately lost it, now I know why.

juicebox, I guess, mostly just to keep myself afloat.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Shakerag on October 28, 2017, 02:12:47 pm
I gained an ability at the end of the night and it did not come with any sort of additional message about not being able to use it right then...
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 28, 2017, 02:15:49 pm
I asked.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: NJW2000 on October 28, 2017, 02:22:19 pm
Everyone:  Was anyone able to "target two targets" last night?
Nope, one target. Iirc, I targeted MaximumSpin.

I'm so lost on the thing with Max, Shakerag, abilities, etc. No matter how many times I read it, I can't grasp it.


Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: NJW2000 on October 28, 2017, 02:38:08 pm
eh... if people like BHK don't post much, we're going to have to lynch them on principle. Oh well.

MaximumSpin: so why did you vote kingawesume at the start of day 2, then provide no justification for the vote after two people asked you to?  More generally, what's with the random unexplained votes on people?

I mean, given that the two of you were in agreement with the nolynch being a possibility, I certainly didn't expect the vote. To be honest, it seems a bit like you had a narrow escape (for which I apologise again, everyone) and panicked, attacking the weakest looking player.

You said that you were "still suspiscious" of kingawesume. You know if you die today, which you probably will, it could be useful to town to know what you found suspiscious. Because possibly nobody else noticed it.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 28, 2017, 02:57:19 pm
Tiruin's analysis of my motives was adequate for this purpose. I can assure you that I never vote randomly. Or from panic, although I will vote to make a tie if I'm in the majority and the opportunity arises, of course. Self-preservationg being what it is.

If I went into detail about the need for that vote, it would change the equilibrium and I'd then have to re-account for that when considering the data. It's safe to say that I was skeptical of his "oh well I might just be a total naïf getting suckered" act.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: FallacyofUrist on October 28, 2017, 05:30:15 pm
Everyone:  Was anyone able to "target two targets" last night?
Not me.
~~~
I'm so lost on the thing with Max, Shakerag, abilities, etc. No matter how many times I read it, I can't grasp it.
Well here's how it goes.

I stole Shakerag's ability on Day 1 after my role was switcheroed and I got a swap ability. Shakerag's ability, as he said in public, let him give a random ability to most everyone. Target a player, give an ability to everyone who isn't targeting [random player targeting my target].

I used the mass gifting ability on BHK Night 1.

Maximum Spin claimed(see below) that they didn't gain an ability.
If anybody mass-gifted an action, it was targetted in such a way as to (however it happens to work) exclude me.

The only way for Spin to not have gained an ability would be for them to target [random player targeting BHK], probably me. I pointed this out.

They said they didn't target anyone last night(see below).
As a matter of fact, I targetted nobody, because I never had a night-usable action during that night.

They said they didn't get an ability, and they said they targeted nobody. Based on the wording of the mass gifting ability, which both I and Shakerag can confirm, this is contradictory. Impossible. Ergo, Spin is lying.

And for good measure:
I ended up with a night-usable action at the end of the night - something about brainwashing people into performing a random action? - but I was told it was too late to use it because the night was over. Then I immediately lost it, now I know why.
After we caught Spin in the lie, he claimed to have gained a night action and then have it stolen. Which contradicts what he said earlier about not having gained a night action, unless he meant that the action he mentioned here was swapped to him instead of given to him.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 28, 2017, 05:36:09 pm
I said the following: I only had one action at the time of that post, I targetted nobody last night, I didn't have a night-usable action during that night, and I briefly had a night-usable action after the end of the night that was then immediately swapped out with the swap action, which I used to acquire the one action I had at the time of that post. All of these facts are true. Reading anything more into them than the words state is inadvisable.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: FallacyofUrist on October 28, 2017, 05:37:52 pm
If anybody mass-gifted an action, it was targetted in such a way as to (however it happens to work) exclude me.
I ended up with a night-usable action at the end of the night - something about brainwashing people into performing a random action? - but I was told it was too late to use it because the night was over. Then I immediately lost it, now I know why.

These appear to contradict each other. You didn't get an action, you did get an action.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 28, 2017, 05:42:21 pm
:shrug: I had one action beforehand and one action afterward, man. Don't ask me what happened in between, since I don't know how your alleged mass-gifting action works.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: FallacyofUrist on October 28, 2017, 05:49:32 pm
alleged
Tell that to Shakerag.

I don't know how your alleged mass-gifting action works.
See below.
Target a player, give an ability to everyone who isn't targeting [random player targeting my target].
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: BlackHeartKabal on October 28, 2017, 05:50:01 pm
Everyone:  Was anyone able to "target two targets" last night?
I don't have anything that can target anyone.
I used the mass gifting ability on BHK Night 1.
I'll confirm *something* changed with me, yes. I guess that means it's you, or you're just capitalizing on someone else's action.

Do we not have any actual lead, that we're going to have to lynch by policy to do something?
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: kingawsume on October 28, 2017, 05:53:41 pm
Interesting ability you've got, kingawsume.

You've never said anything towards the discussion prior, or to other people--merely to how people are in a theme of 'leading you up'. You haven't also mentioned much towards other players when opportunity for discussion presented itself. Could I ask who you targeted last night?
Soory about not posting, as I have benn enjpying my weekend, insofar. I didn't target anyone last night; I couldn't, as my ability relied on someone being dead.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: kingawsume on October 28, 2017, 05:54:58 pm
EWAP: I no loger have this ability; it was swapped.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 28, 2017, 06:47:10 pm
Incidentally, the entire premise of the argument has become invalid because I somehow acquired another action since then.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: FallacyofUrist on October 28, 2017, 07:09:17 pm
Incidentally, the entire premise of the argument has become invalid because I somehow acquired another action since then.
Could you please elaborate? Especially about how it invalidates the argument entirely, because I can't follow that reasoning.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 29, 2017, 04:15:59 am
Could someone PLEASE tally everything that came up thus far? -.- I would but then BOARD EXAMS AND ANXIETY :I
And seriously. Activity guys.

Interesting ability you've got, kingawsume.

You've never said anything towards the discussion prior, or to other people--merely to how people are in a theme of 'leading you up'. You haven't also mentioned much towards other players when opportunity for discussion presented itself. Could I ask who you targeted last night?
Soory about not posting, as I have benn enjpying my weekend, insofar. I didn't target anyone last night; I couldn't, as my ability relied on someone being dead.
That doesn't say anything. Because I'm reading YOUR ABILITY and it doesn't show that requirement. Anywhere.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: NJW2000 on October 29, 2017, 04:46:16 am
Quote
Toony Bomb
Once per night you can inform your target of your target. Action: Inform.

Once per night you can receive a list of a third of the role names in play. Action: Census.

Alignment: Town

Okay, I didn't notice this at the start of the day because I ignored CodyBob's abilities, but what the actual fuck.

This is my role. Same name, same abilities as I had at the end of the night.

I don't get this game. Sorry for not seeing this earlier. Any thoughts?
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 29, 2017, 04:51:31 am
Tiruin: Nah man, can confirm kingawsume had an action relying on people being dead immediately after the start of the day. Because I have it now due to swappery.

NJW2000: He was probably randomly chosen to morph into you because you targetted me when I had that people-randomly-morph-into-same-role-as-people-who-target-you passive, as you said you did that when explaining why I got the message.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: NJW2000 on October 29, 2017, 05:18:42 am
Makes sense.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Starver on October 29, 2017, 07:49:38 am
I'm still drowning in incomplete information from everyone else, and Real Life commitments, so I'm still behind on my own compiling process.

(https://i.pinimg.com/originals/c5/1e/9d/c51e9ddb7f0e9f363c47e0cf6ea9be26.jpg)

Meanwhile, though, I've decided to give you my own rough timeline:

Started D1 (as everybody) with one Action. A (once) Night Action that does something potentially interesting. (I hinted as to what this was, and I can prove it.)

N1, used my one Action upon someone to no immediately obvious result (hoping to find out exactly what resulted of it, still)
Later N1, gained a second action (despite my having Actioned, please note) that is a (once) Day Action that does not affect anyone.

D2, used my (added) Day Action first thing. (I also hinted as to what it was.)
Later D2, I was Swapped, entirely, to gain one Day Action (which I can't use, having used my Day, which is probably handy) and a Twice Per Night that is far too interesting for my liking, but will probably have to be used if I get the chance.

Incidentally current Role title is half-identical to the pre-swap Role title. So if the D2 swap was a whole-identity-swap one on one with another (rather than put together from multiple others), that person should recognise what I've said about what I had removed and also what it was that I now have and that they lost. If it doesn't match so neatly, that indicates multiple re-shufflings.  (By my reading, a whole-identity-swap wasn't possibly initiated by the person I would have swapped with, so either a third-party was involved or we've got mix'n'match going on that just happened to refresh everything in my case. Except alignment.)

Sounds like some people know their part in my story, and some might not yet realise it. I can open up my more obscure pre-hinting clues to handshake additional confirmation, as necessary.

@Tir wants more information (for better or for worse) and this should help start the tapestry. It won't help with Alignment confirmations or the Mafiawide kill usage, but it should help pin down the entire action-set in play, if everyone is willing.

Over to you, everyone...
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: kingawsume on October 29, 2017, 11:15:01 am
Could someone PLEASE tally everything that came up thus far? -.- I would but then BOARD EXAMS AND ANXIETY :I
And seriously. Activity guys.

Interesting ability you've got, kingawsume.

You've never said anything towards the discussion prior, or to other people--merely to how people are in a theme of 'leading you up'. You haven't also mentioned much towards other players when opportunity for discussion presented itself. Could I ask who you targeted last night?
Soory about not posting, as I have benn enjpying my weekend, insofar. I didn't target anyone last night; I couldn't, as my ability relied on someone being dead.
That doesn't say anything. Because I'm reading YOUR ABILITY and it doesn't show that requirement. Anywhere.
If you read the EWAP, you would have known my ability that I had N1 was swapped.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: TheDarkStar on October 29, 2017, 11:45:57 am
I'm going to put myself up for replacement. I'll be able to play for a few days, but after that I'll have major life events getting in the way. And that will give NQT some time to find someone.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: NJW2000 on October 29, 2017, 12:53:03 pm
This doesn't seem all that different from a regular mafia game to me. Sure there are all sorts of roles and some shenanigans are probably going to ensue from that but I think regular scumhunting methods and scumtells should suffice.
A while ago you said this, Juicebox. I'm a little confused: does "putting pressure on more than one player" count as "regular scumhunting methods"? Because you seem to be focusing on Max and the Shenanigans.

Also:

Maximum Spin honestly I'm starting to agree with Shakerag now. We need you out of the way so we can actually scumhunt.

@shakerag I intended to vote, however I fell asleep and didn't wake up until after the round was over
Applying this logic to Max is certainly tempting (I admit I have a bit), but this is a very noncommital way of lynching someone, eh? You don't even have to say why you thought they were scum. Especially with the "This is Shakes' idea" bit. And how it gets you off scumhunting until we lynch Max...
Title: Re: Procedurally Generated Mafia - D2 - 1 replacement needed
Post by: MoonyTheHuman on October 29, 2017, 02:02:18 pm
Can i be used as a replacement? Thanks.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Shakerag on October 29, 2017, 02:06:03 pm
(https://i.pinimg.com/originals/c5/1e/9d/c51e9ddb7f0e9f363c47e0cf6ea9be26.jpg)
Totally unrelated to the game, but that's hilarious because I just gave up amphetamines last month.
Title: Re: Procedurally Generated Mafia - D2 - 1 replacement needed
Post by: notquitethere on October 29, 2017, 02:52:33 pm
Can i be used as a replacement? Thanks.

MoonyTheHuman has replaced TheDarkStar

(I'll PM you all the details.)
Title: Re: Procedurally Generated Mafia - D2
Post by: TheDarkStar on October 29, 2017, 04:49:09 pm
Well that was fast. Good luck MoonyTheHuman.
Title: Re: Procedurally Generated Mafia - D2
Post by: Starver on October 29, 2017, 05:22:14 pm
Welcome Moony, and fare thee well TDS!

(So far, this is the only swap in this game that I can say I fully understand!)
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 29, 2017, 08:53:49 pm
Welcome Moony, and fare thee well TDS!

(So far, this is the only swap in this game that I can say I fully understand!)
And an amen to that!
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on October 29, 2017, 09:03:15 pm
Starver: as far as I know, if your entire role name was changed, that's because of the role-morph passive that's floating around. Recently kidnapped by whomever last had the swap action. Er, well, there must be a minimum of two other swap actions because people-with-the-role-morph-passive have been targetted by swappers at least twice - once by me and once by the one who took it from me. But I definitely have one of the swaps and it's currently defunct because I used my day action (by swapping earlier). Anyway, that passive changes the role of the randomly chosen player in its entirety, not piecemeal, and doesn't remove the copied target's role or give anyone else your previous role - the previous role is just lost forever, I assume. In fact, since it's randomly chosen and non-targetted, nobody can vouch for your role morphing in any way.
Title: Re: Procedurally Generated Mafia - D2
Post by: FallacyofUrist on October 30, 2017, 08:11:40 am
If I haven't mentioned it already, my entire role was changed to something else, not just my ability, my entire role, day 1. May be relevant.
Title: Re: Procedurally Generated Mafia - D2
Post by: MoonyTheHuman on October 30, 2017, 11:02:20 am
Maybe. Chances are someone has a role changing ability.
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on October 30, 2017, 12:09:55 pm
Yep, that sounds like the morph passive at work. You targeted someone for something, I assume? That person had the passive.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: juicebox on October 30, 2017, 12:53:40 pm
This doesn't seem all that different from a regular mafia game to me. Sure there are all sorts of roles and some shenanigans are probably going to ensue from that but I think regular scumhunting methods and scumtells should suffice.
A while ago you said this, Juicebox. I'm a little confused: does "putting pressure on more than one player" count as "regular scumhunting methods"? Because you seem to be focusing on Max and the Shenanigans.

Is there a problem with focusing on just one person? Especially one involved with so many shenenigans?

Also:

Maximum Spin honestly I'm starting to agree with Shakerag now. We need you out of the way so we can actually scumhunt.

@shakerag I intended to vote, however I fell asleep and didn't wake up until after the round was over
Applying this logic to Max is certainly tempting (I admit I have a bit), but this is a very noncommital way of lynching someone, eh? You don't even have to say why you thought they were scum. Especially with the "This is Shakes' idea" bit. And how it gets you off scumhunting until we lynch Max...

My reasoning for voting Max at that time wasn't that he seemed particularly scummy, it's that he was drawing a lot of attention to himself and not playing in a way that helped town. However the fact that he's lied several times over seems quite scummy to me, so I feel justified in leaving my vote on him
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on October 30, 2017, 12:59:30 pm
Wait, I lied several times over? When?
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: NJW2000 on October 30, 2017, 01:08:22 pm
This doesn't seem all that different from a regular mafia game to me. Sure there are all sorts of roles and some shenanigans are probably going to ensue from that but I think regular scumhunting methods and scumtells should suffice.
A while ago you said this, Juicebox. I'm a little confused: does "putting pressure on more than one player" count as "regular scumhunting methods"? Because you seem to be focusing on Max and the Shenanigans.

Is there a problem with focusing on just one person? Especially one involved with so many shenenigans?
There is a slight problem with focusing on one person only, yes. There are three scum in the game, after all, and everyone looking at the most suspiscious person doesn't get us very far. Even if Max flips scum, an overwhelming focus on him will have netted us 3+ town deaths and 1 scum in return for fairly little information. 8v3 to 6v2 isn't a giant improvement without extra information.

Your justification for your vote standing is certainly... justified. Or whatever. ok is all I meant.
Title: Re: Procedurally Generated Mafia - D2
Post by: Shakerag on October 30, 2017, 01:20:28 pm
Oh, uhh, hey.  I'm going to be mostly out today and tomorrow.  Halloween stuff.
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 30, 2017, 02:16:51 pm
Maximum Spin. I want to believe he's not scum, but the mob mentailty is getting to me; the points other make are rather... pointy.
Title: Re: Procedurally Generated Mafia - D2
Post by: notquitethere on October 30, 2017, 02:22:12 pm
The players hit spin out of their instant back into the gameworld, as the arguments lead up to their zenith. It looks like someone is being kicked from the server today...

Vote Count
Tiruin
TheDarkStar
Fallacy of Urist
NJW2000
Starver
Maximum Spin - [4] FallacyofUrist, juicebox, Shakerag, kingawsume
Shakerag - [1]
4maskwolf
kingawsume
BlackHeartKabal
juicebox  - [2] Tiruin, Maximum Spin
No lynch

Hammer: 6. Day ends 1st Nov 2.30AM, or ideally at hammer.
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on October 30, 2017, 02:32:22 pm
See, the thing is, now when I flip town and it becomes clear that everything I've said (including the claim of having started with a cure action) has been true and straightforward, I'm going to suggest people look long and hard at the votes that have been placed for me and the people I've said are suspicious. I'd recommend that, on the off chance any of you are actually town and horribly gullible, you should consider changing your vote so you don't end up making things worse for your own side.
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 30, 2017, 02:34:58 pm
See, the thing is, now when I flip town and it becomes clear that everything I've said (including the claim of having started with a cure action) has been true and straightforward, I'm going to suggest people look long and hard at the votes that have been placed for me and the people I've said are suspicious. I'd recommend that, on the off chance any of you are actually town and horribly gullible, you should consider changing your vote so you don't end up making things worse for your own side.
Now it just sounds like covering your ass.
Title: Re: Procedurally Generated Mafia - D2
Post by: MoonyTheHuman on October 30, 2017, 02:35:22 pm
Maximum Spin, I honestly dont know whats going on, but who cares. Hopping on the bandwagon. Maybe i'll figure it out tomorrow.
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on October 30, 2017, 02:37:06 pm
Oh, I already knew you were mafia, of course, MTH.
Title: Re: Procedurally Generated Mafia - D2
Post by: MoonyTheHuman on October 30, 2017, 02:41:14 pm
Oh, I already knew you were mafia, of course, MTH.
I'm pretty sure I'm not.
Title: Re: Procedurally Generated Mafia - D2
Post by: Persus13 on October 30, 2017, 03:33:01 pm
Put me on the replacement list for this one.
Title: Re: Procedurally Generated Mafia - D2
Post by: NJW2000 on October 30, 2017, 03:43:52 pm
See, the thing is, now when I flip town and it becomes clear that everything I've said (including the claim of having started with a cure action) has been true and straightforward, I'm going to suggest people look long and hard at the votes that have been placed for me and the people I've said are suspicious. I'd recommend that, on the off chance any of you are actually town and horribly gullible, you should consider changing your vote so you don't end up making things worse for your own side.
On chance. Four people voting you... I 'd be very surprised if none were town, in a thirst player game.

Also, the idea that three or four scum would conspire to vote someone out is... Staggering, really.
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on October 30, 2017, 03:46:19 pm
"On the off chance" was sarcasm, I'm pretty sure two of them are.
Title: Re: Procedurally Generated Mafia - D2
Post by: notquitethere on October 30, 2017, 03:51:28 pm
Put me on the replacement list for this one.
Consider it done.
Title: Re: Procedurally Generated Mafia - D2
Post by: 4maskwolf on October 30, 2017, 03:52:15 pm
What the fuck is going on in my absence?

Why are there so many votes for Maximum Spin, and why are so many of them "lol just jumping on the bandwagon".
Title: Re: Procedurally Generated Mafia - D2
Post by: BlackHeartKabal on October 30, 2017, 04:21:53 pm
Maximum Spin, I honestly dont know whats going on, but who cares. Hopping on the bandwagon. Maybe i'll figure it out tomorrow.
MoonyTheHuman, what the hell are you doing?
Title: Re: Procedurally Generated Mafia - D2
Post by: FallacyofUrist on October 30, 2017, 06:39:54 pm
Maximum Spin. I want to believe he's not scum, but the mob mentailty is getting to me; the points other make are rather... pointy.
Why the purple bit?
~~~
"On the off chance" was sarcasm, I'm pretty sure two of them are.
At the very least, two of them are voting you for poor or no reasons.

MoonyTheHuman, kingawsume: Could you elaborate on your reasons for voting, please?
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 30, 2017, 09:16:10 pm
Maximum Spin. I want to believe he's not scum, but the mob mentailty is getting to me; the points other make are rather... pointy.
Why the purple bit?
~~~
"On the off chance" was sarcasm, I'm pretty sure two of them are.
At the very least, two of them are voting you for poor or no reasons.

MoonyTheHuman, kingawsume: Could you elaborate on your reasons for voting, please?
The amount of evidence and suspicious acting stacked up against Maximum is starting to outweigh the chance that he is town.
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 30, 2017, 09:17:05 pm
Addenum: At least, in my rather narrow perspective.
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on October 30, 2017, 09:28:54 pm
The amount of evidence and suspicious acting stacked up against Maximum is starting to outweigh the chance that he is town.
Would you mind detailing this "evidence"?
Title: Re: Procedurally Generated Mafia - D2
Post by: Tiruin on October 30, 2017, 09:29:44 pm
Bluh -_- Nobody other than STARVER made effort in anything and what else I skim over is more personal poking other people with lacking details. Hmpf.

PFP because AURGH STILL BUSY.

NQT can we get a holiday extension? My part of the world pretty much has Nov 1 and 2 as REALLY BUSY BUSY TRADITION DAYS.
Title: Re: Procedurally Generated Mafia - D2
Post by: Tiruin on October 30, 2017, 10:29:15 pm
Also can the people poking Maximum Spin give reasons in summary of WHY they're voting him? :-\
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 30, 2017, 10:43:05 pm
The amount of evidence and suspicious acting stacked up against Maximum is starting to outweigh the chance that he is town.
Would you mind detailing this "evidence"?
Oh boy, would I.
Maximum Spin is engaging in all the classic mistaken behaviours typical of new players - responding angrily to every vote against them, softclaiming their role in order to make an appeal to emotion and advocating for no lynch.
Odd that you see anger. Did you miss my first post?

Words not to convince, though conviction may come later. Words to evince. Shakerag. This is not in response to your vote against me.

Incidentally, I lied about my ability. Sorry. Radical Freedom.
First a simple lie. No harm, no foul, right? But you also vote Shake, and provide no evidence.
There is still time for all to fall upon another. CB1999 could be dangerous tonight. Or someone else.
But then you accuse a (retrospectively very) AFK player of... sus? With leaving said accusation wide open for interpretation, and also leaving a general "anyone could also be sus." And again, fail to provide evidence.
Doesn't appear to have been CB's thrown firework that did that, then. Inform/Census may have been made, but not Swap/Gift.
I wish to clarify: CB had the swap action, and then stopped having it because of swapping it with another one. I can confirm this was the case because I swapped it onto him, having received it apparently from Leafsnail, who swapped away my previous "cure target" ability that I actually really did have. Yes, swapping the swap power onto the guy who automatically uses powers was perhaps not the most impressive idea. I hadn't totally considered that he could use it immediately after I swapped it onto him instead of the next day (by which time he would be dead). So uh. Sorry.

Anyway... kingawsume.
Fast forward to day 2, you accuse me, and, again, leave it wide open for interpretation, and a distinct lack of evidence. I don't really care right now, however; let the others decide that.
I can confirm that I don't have two available actions, which is a little disappointing.
Ah, so you targeted me. What were you trying to do to me?

But this suggests that the gifter targeted me.
I targeted BlackHeartKabal. I intend to target a different person each night to reduce the chance of someone predicting my action and taking advantage of that.
~~~
People who target me during the night likely won't get gifts. This isn't necessarily the case, but it becomes more likely if I keep who I'm going to target a secret.
[/quote
As a matter of fact, I targetted nobody, because I never had a night-usable action during that night. Either you misread your ability description, or, more likely, you are lying and mafia.
]
Following a seemingly random string of vote, you call out FoU, for either "misreading his role" (albeit, a honest mistake at times), or being mafia, citing that you "never had a night-usable action during the night." However, you get called out after it is revealed by FoU that the first line of his action is "Once per night...".
Finally...
eh... if people like BHK don't post much, we're going to have to lynch them on principle. Oh well.

MaximumSpin: so why did you vote kingawesume at the start of day 2, then provide no justification for the vote after two people asked you to?  More generally, what's with the random unexplained votes on people?

I mean, given that the two of you were in agreement with the nolynch being a possibility, I certainly didn't expect the vote. To be honest, it seems a bit like you had a narrow escape (for which I apologise again, everyone) and panicked, attacking the weakest looking player.

You said that you were "still suspiscious" of kingawesume. You know if you die today, which you probably will, it could be useful to town to know what you found suspiscious. Because possibly nobody else noticed it.
Tiruin's analysis of my motives was adequate for this purpose. I can assure you that I never vote randomly. Or from panic, although I will vote to make a tie if I'm in the majority and the opportunity arises, of course. Self-preservationg being what it is.

If I went into detail about the need for that vote, it would change the equilibrium and I'd then have to re-account for that when considering the data. It's safe to say that I was skeptical of his "oh well I might just be a total naïf getting suckered" act.
Somebody calls you out for not providing evidence of my appearant guilt, and voting in a manner not dissimilar to the spread pattern of a 12 gauge buckshot; you respond with a vague "I don't lynch randomly" and say you will vote "out of self-preservation" and base your vote on me and a "naïve sucker act" (alebit, such is warrented) and, yet again, refuse to do some honest to goodnes work and prove your claims.

That enough for you?
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 30, 2017, 10:44:37 pm
Edit: Wall of text is wally
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 30, 2017, 10:47:43 pm
TL;dr General secrecy on motive, never providing any sprt of substantial evidence to base your claims.
Title: Re: Procedurally Generated Mafia - D2
Post by: Shakerag on October 30, 2017, 11:16:13 pm
Maximum Spin, I honestly dont know whats going on, but who cares. Hopping on the bandwagon. Maybe i'll figure it out tomorrow.
MoonyTheHuman, what the hell are you doing?
Looks like he's being a completely clueless newbie to me, cap'n.  Why is your pressure just limited to a vote and a vague question?
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on October 30, 2017, 11:17:53 pm
Incidentally, I lied about my ability. Sorry. Radical Freedom.
First a simple lie. No harm, no foul, right? But you also vote Shake, and provide no evidence.
uh if voting for someone without evidence is a sign of mafia participation then you should look in the mirror bro
Also, RVS.
More importantly, the ironic thing is I lied about lying. That's the only lie I've told. See, my cure ability had been swapped out, and I wanted to parlay that into the kind of process Tiruin correctly understood me to be engaged in.
Quote
There is still time for all to fall upon another. CB1999 could be dangerous tonight. Or someone else.
But then you accuse a (retrospectively very) AFK player of... sus? With leaving said accusation wide open for interpretation, and also leaving a general "anyone could also be sus." And again, fail to provide evidence.
Oh, dude, you completely missed the point. CB1999 could be dangerous — and was dangerous — because his abilities were going to autofire. Which happened to turn out to cause major confusion by setting off this swap parade! Meaning I was right. You basically misinterpreted every other part of the sentence as well (ie, not saying "anyone could be a suspect" but "I'm open to suggestions about who we lynch", for example) but that's really the core thing.
Quote
Fast forward to day 2, you accuse me, and, again, leave it wide open for interpretation, and a distinct lack of evidence. I don't really care right now, however; let the others decide that.
Again, A) not evidence of anything; B) there's always a point.
Quote
Following a seemingly random string of vote, you call out FoU, for either "misreading his role" (albeit, a honest mistake at times), or being mafia, citing that you "never had a night-usable action during the night." However, you get called out after it is revealed by FoU that the first line of his action is "Once per night...".
"called out" == "FoU misunderstood what I said several times and got tetchy about it". I never had a night-usable action during the night, only after the night. I said "during" explicitly because I got one immediately afterward. And then lost it to him.

The next bit was totally pointless and, btw, I still don't buy your naïve sucker act at all. However, dear heart, my goal is not yet to "prove my claims", but to find out who is Mafia, which has so far generated quite a lot of useful data. And, let me be clear, when I flip town, you're going to look very Mafia and it's clear that you're just hoping people will think the Mafia wouldn't have been stupid enough to make it so obvious what they were doing; but I can assure you, they are.
Quote
That enough for you?
Ahem. Naaaaaaaaaaah.
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 31, 2017, 07:42:57 am
Still doesn't change my vote. You are suspicious to me, regardless.
Spoiler (click to show/hide)
Take that what you will.
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 31, 2017, 07:46:15 am
And, let me be clear, when I flip town, you're going to look very Mafia and it's clear that you're just hoping people will think the Mafia wouldn't have been stupid enough to make it so obvious what they were doing; but I can assure you, they are.
I think you mean if you flip town.
Title: Re: Procedurally Generated Mafia - D2
Post by: notquitethere on October 31, 2017, 07:52:10 am
NQT can we get a holiday extension? My part of the world pretty much has Nov 1 and 2 as REALLY BUSY BUSY TRADITION DAYS.
Everyone has one 24 hour extension that they can use, do you want to activate yours?
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on October 31, 2017, 07:53:44 am
Out of kindness for Tiruin I'll activate mine, since I can't imagine ever having any reason to use it for myself given my usual schedule.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Tiruin on October 31, 2017, 08:05:50 am
Thanks Kingawsume for the summaries. juicebox: Can I get any tangible anything regarding your 'lies on Maximum Spin' and your 'Tiruin something something please.


Everyone:  Was anyone able to "target two targets" last night?
I don't have anything that can target anyone.
I used the mass gifting ability on BHK Night 1.
I'll confirm *something* changed with me, yes. I guess that means it's you, or you're just capitalizing on someone else's action.

Do we not have any actual lead, that we're going to have to lynch by policy to do something?
Are you going to talk with people or vote and rely on others to do it for you?
And have YOU any actual leads?



Tiruin: Nah man, can confirm kingawsume had an action relying on people being dead immediately after the start of the day. Because I have it now due to swappery.
Really :v
So YOU can confirm it now.
EWAP: I no loger have this ability; it was swapped.
Meaning it was done D1.

And yet the ability I got by swapping with Kingawsume D2 was this:
Quote
Twice per night you can swap a copy of this ability with an ability belonging to everyone targeting you. Action: Swap.



Bits of notes for people to complete >_>
Quote from: 11 people here out of 13 people; public claims
- Tiruin - I started with 2-target 1 action ability. Gained a [useless-ish -.-] 2-target 1 action at N1. D2 lost me my TRACKING action which was what I started with, I gained a 'day swap'; used it on kingawsume, found the ability above. Nobody claimed targeting me. The jerk. :I Hmpf.
- TheDarkStar [MoonyTheHuman] -
- Fallacy of Urist -
- NJW2000 -
- Starver -
- Maximum Spin -
- Shakerag -
- 4maskwolf -
- kingawsume -
- BlackHeartKabal - No/Low Info because he only (http://www.bay12forums.com/smf/index.php?topic=167866.msg7605549#msg7605549) has (http://www.bay12forums.com/smf/index.php?topic=167866.msg7598302#msg7598302) four (http://www.bay12forums.com/smf/index.php?topic=167866.msg7601173#msg7601173) posts (http://www.bay12forums.com/smf/index.php?topic=167866.msg7604016#msg7604016) since he started playing. And no mention towards anyone's interest towards the NIGHT actions or DAY actions or otherwise. Rolecall on that.
- juicebox -



Quote
Hammer: 6. Day ends 1st Nov 2.30AM, or ideally at hammer.
EXTEND THE DAY, NQT! Not all of us are FREE ON THESE DAYS LEADING TO NOV 1.
Or at least extend with ~33% of people's votes. -.- I feel annoyed at the low activity this game has, and what activity-via-votes thereof are 'scumbook tells', like how people are running over Maximum Spin which allows for quite some reading into. I:

@MAx.S:
See, the thing is, now when I flip town and it becomes clear that everything I've said (including the claim of having started with a cure action) has been true and straightforward, I'm going to suggest people look long and hard at the votes that have been placed for me and the people I've said are suspicious. I'd recommend that, on the off chance any of you are actually town and horribly gullible, you should consider changing your vote so you don't end up making things worse for your own side.
Stop doing this. It's a dumb thing when you go 'spiteful because lynch', because RATHER than doing that BEFORE PRESUMEDLY DYING, you can work on working with the people who are alive in finding bloody scum. Rather than go 'YOU'LL KNOW WHEN I'M DEAD D:<', you can go 'I AM ALIVE AND I'LL SHOW Y'ALL D:<'
What convinces more people rather, is you DOING stuff than arguing against those already against you. You've more audience than what you presume of them.
"On the off chance" was sarcasm, I'm pretty sure two of them are.
So are you going to follow up on those voting you or whomever you suspect? You're leaving a vote on juicebox and it does not do much unless more conversation is directed to what you want to be done. Juicebox has a way with his activity in that he's not that active and this has been consistent with him in the past <_<

What the fuck is going on in my absence?

Why are there so many votes for Maximum Spin, and why are so many of them "lol just jumping on the bandwagon".
You mean 'so many' of two people? Are you going to do anything about it?
Are you going to do anything about what you see sticking out of what you can skim?

I've suffered through a bloody board exam and still was able to post. It's at least good to hear from others at least once per day. :-\ (Also Happy November everyone!)

King
Maximum Spin. I want to believe he's not scum, but the mob mentailty is getting to me; the points other make are rather... pointy.
Yeah how convincing are THOSE posts as compared to what other people think about him -_- The mob mentality IS getting to you in that groupthink is pressurizing you to conform to agreement rather than individuality.
Of all points against him--what do you think about those voting him.

Also, the idea that three or four scum would conspire to vote someone out is... Staggering, really.
You'd be astounded to how easy games can be won when people don't be active. See: The latest supernatural. :'( (Ok the scumteam was top notch there but still. Activity. Lacking.)

Out of kindness for Tiruin I'll activate mine, since I can't imagine ever having any reason to use it for myself given my usual schedule.
Ahaaa .___. I didn't read that bit in the OP. Sorry NQT!

Also use mine because November 2 is also a Holiday :P
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on October 31, 2017, 08:31:09 am
Really :v
So YOU can confirm it now.
Yes, but
Quote
Meaning it was done D1.
No. Start of D2. I swapped the swap onto him and got an action that relies on the existence of dead people.
Quote
And yet the ability I got by swapping with Kingawsume D2 was this:
Quote
Twice per night you can swap a copy of this ability with an ability belonging to everyone targeting you. Action: Swap.
Which is not the version of the swap I had – I had the dayswap that's going around like the clap. Either he swapped away the dayswap I gave him at some point, or he had two abilities and had two swaps at that point.
Quote
- Tiruin - I started with 2-target 1 action ability. Gained a [useless-ish -.-] 2-target 1 action at N1. D2 lost me my TRACKING action which was what I started with, I gained a 'day swap'; used it on kingawsume, found the ability above. Nobody claimed targeting me. The jerk. :I Hmpf.
Can confidently state I never targetted you.
Quote
- Maximum Spin -
Started with a Cure which was probably identical with the one Leafsnail died with. Ended up with various swaps – my going theory is that Leafsnail started with it or acquired it soon before – and briefly had a neat passive that is probably why there must currently be multiple people with the Role Anti Urist. And any of those people should be able to confirm the abilities I had at various times. Or, in some cases, throw up smoke. But that would surely be unwise when I can contradict them.
Quote
@MAx.S:
See, the thing is, now when I flip town and it becomes clear that everything I've said (including the claim of having started with a cure action) has been true and straightforward, I'm going to suggest people look long and hard at the votes that have been placed for me and the people I've said are suspicious. I'd recommend that, on the off chance any of you are actually town and horribly gullible, you should consider changing your vote so you don't end up making things worse for your own side.
Stop doing this. It's a dumb thing when you go 'spiteful because lynch', because RATHER than doing that BEFORE PRESUMEDLY DYING, you can work on working with the people who are alive in finding bloody scum. Rather than go 'YOU'LL KNOW WHEN I'M DEAD D:<', you can go 'I AM ALIVE AND I'LL SHOW Y'ALL D:<'
What convinces more people rather, is you DOING stuff than arguing against those already against you. You've more audience than what you presume of them.
I think you're misunderstanding the intent here. The goal is not to be spiteful – I am incapable of feeling spite – but - just as you said you thought my goal was several posts ago, really. At the same time, though, I don't really care if I get lynched as long as I can generate enough data in the process for people to pick over successfully. It's important not to read too much into any of my accusations in the process, though. Accusations are a tool to generate data. That data is what you must analyse. For example. If I should be lynched, I will be proven as town. When I flip town, what would that lead you to think of kingawsume? Mafia, or gullible? The question is not meant to be leading; I'm not looking to be given the answer you think I want; I want your analysis. Don't forget that the Mafia, who know I'm town, gain more from abstaining or making votes that won't be enough to lynch someone else in order to get town to aim at one another. This is an additional data point, again, not a hint as to how you should answer. Don't forget that Mafia could also hope you'll be counting on the previous point.
Quote
So are you going to follow up on those voting you or whomever you suspect? You're leaving a vote on juicebox and it does not do much unless more conversation is directed to what you want to be done. Juicebox has a way with his activity in that he's not that active and this has been consistent with him in the past <_<
At this point I'd be willing to jump on any non-me bandwagon, except for a few select individuals I'm confident in, because I think there is still more data I can generate, especially tonight. This, and any other vote of mine, is not intended to imply that I want anything in particular "to be done". However, it's true that I do think juicebox is being deliberately glib.
Quote
Also, the idea that three or four scum would conspire to vote someone out is... Staggering, really.
You'd be astounded to how easy games can be won when people don't be active. See: The latest supernatural. :'( (Ok the scumteam was top notch there but still. Activity. Lacking.)
I do concur that it's quite plausible.
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 31, 2017, 08:42:25 am
King
Maximum Spin. I want to believe he's not scum, but the mob mentailty is getting to me; the points other make are rather... pointy.
Yeah how convincing are THOSE posts as compared to what other people think about him -_- The mob mentality IS getting to you in that groupthink is pressurizing you to conform to agreement rather than individuality.
Of all points against him--what do you think about those voting him.
FallacyofUrist just seems to voting from previous behavior, but hasn't changed his vote since;
juicebox wants him out of the way so the group can scumhunt;
Shake says his santa was swapped with a swap, dayswapped with Max, and max took up his spade and dug his own grave (in his words);
My vote is partly because of others, and partly because he refuses to substantiate his claims (rather sus in my eye, but I calling the kettle black);
Moony is just on the bandwagon :P
Title: Re: Procedurally Generated Mafia - D2
Post by: notquitethere on October 31, 2017, 09:06:24 am
The players consider the day-night cycle and decide to hold the sun in place a few hours longer. Daylight is easier to build under, especially as the monsters come out at night...

Vote Count
*Tiruin
MoonyTheHuman - [1] BlackHeartKabal
Fallacy of Urist
NJW2000
Starver
*Maximum Spin - [5] FallacyofUrist, juicebox, Shakerag, kingawsume, MoonyTheHuman
Shakerag
4maskwolf
kingawsume
BlackHeartKabal
juicebox  - [2] Tiruin, Maximum Spin
No lynch

Maximum Spin and Tiruin have used their extensions. The day has been extended +48 hours. It can still end early on a hammer.

Hammer: 6. Day ends 3rd Nov 2.30AM, or ideally at hammer.
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 31, 2017, 09:07:03 am
EBWOP: Juice and FoU seem the most suspicious out of the voters (excluding myself to max; he seems to have a hard on for me being sus :/ )
Title: Re: Procedurally Generated Mafia - D2
Post by: FallacyofUrist on October 31, 2017, 09:52:10 am
EBWOP: Juice and FoU seem the most suspicious out of the voters (excluding myself to max; he seems to have a hard on for me being sus :/ )
I'm one of the two most suspicious, when MoonyTheHuman hasn't given any reasoning for his vote(correct me if I'm wrong)?
Title: Re: Procedurally Generated Mafia - D2
Post by: Shakerag on October 31, 2017, 11:24:58 am
BlackHeartKabal either needs to replace out or get hung for being a lurking scumass.  He's got all of 4 posts and practically no content in any of them.
Title: Re: Procedurally Generated Mafia - D2
Post by: Shakerag on October 31, 2017, 11:25:46 am
And on that note, still going to be mostly absent today.
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on October 31, 2017, 12:03:22 pm
EBWOP: Juice and FoU seem the most suspicious out of the voters (excluding myself to max; he seems to have a hard on for me being sus :/ )
I'm one of the two most suspicious, when MoonyTheHuman hasn't given any reasoning for his vote(correct me if I'm wrong)?
Moony's just on the bandwagon.
Title: Re: Procedurally Generated Mafia - D2
Post by: NJW2000 on October 31, 2017, 12:07:45 pm
Still doesn't change my vote. You are suspicious to me, regardless.
And if the votes don't get you, my recently acquired ability will.
Take that what you will.
Ehm... Havin trouble finding scumtells, but reposting this CLAIM by kingawesume. To have a nightkill or somesuch.

Can't think of a good reason to half-hide something like this, so let's have it out in the open.

I think you'd be justified in using it on BHK, given the lack of activity, but choosing to kill someone else would be very suspiscious imo. Unless you hit scum of course, but I wouldn't trust my own judgement that well...

If you post who you'll hit before hand and scum kill you... nah, that's a path to WIFOM. Still might be worth saying who you'll go after. I dunno, anyone else got any thoughts?
Title: Re: Procedurally Generated Mafia - D2
Post by: MoonyTheHuman on October 31, 2017, 12:10:09 pm
EBWOP: Juice and FoU seem the most suspicious out of the voters (excluding myself to max; he seems to have a hard on for me being sus :/ )
I'm one of the two most suspicious, when MoonyTheHuman hasn't given any reasoning for his vote(correct me if I'm wrong)?
I havent because i dont really have one ):
I honestly dont know whats going on :P
Title: Re: Procedurally Generated Mafia - D2
Post by: BlackHeartKabal on October 31, 2017, 01:22:09 pm
BlackHeartKabal either needs to replace out or get hung for being a lurking scumass.  He's got all of 4 posts and practically no content in any of them.
And on that note, still going to be mostly absent today.
This from a guy who's currently sitting on a flagarant bandwagon?
Goddamn, I was Replacing Out anyway because I can't keep up activity here, but if there's any game that the town would deserve to lose, I'd pick this one.
Title: Re: Procedurally Generated Mafia - D2
Post by: MoonyTheHuman on October 31, 2017, 01:47:23 pm
BlackHeartKabal either needs to replace out or get hung for being a lurking scumass.  He's got all of 4 posts and practically no content in any of them.
And on that note, still going to be mostly absent today.
This from a guy who's currently sitting on a flagarant bandwagon?
Goddamn, I was Replacing Out anyway because I can't keep up activity here, but if there's any game that the town would deserve to lose, I'd pick this one.
I'm part of the problem, but i agree :P
Title: Re: Procedurally Generated Mafia - D2
Post by: Shakerag on October 31, 2017, 02:23:01 pm
Cool.

MoonyTheHuman for being worthless and dragging everyone down with him.
Title: Re: Procedurally Generated Mafia - D2
Post by: FallacyofUrist on October 31, 2017, 05:43:26 pm
I havent because i dont really have one ):
I honestly dont know whats going on :P
Alright then. Take some time to read through the thread, then.

And don't vote people just because other people are doing it. Vote people because they lie.
~~~
Cool.

MoonyTheHuman for being worthless and dragging everyone down with him.
True, but it does seem more like newness than scumminess to me. What makes him more scummy than a liar? (Spin still hasn't convinced me he wasn't lying.)
~~~
Moony's just on the bandwagon.
I'm more suspicious(with my reasoning) than no reasoning at all?

What about my reasoning is flawed?
~~~
if there's any game that the town would deserve to lose, I'd pick this one.
We'll see. I certainly haven't given up yet, though. Might take a look back through Day 1 and 2, seeing if anybody is being suspicious in a less obvious way. Maybe conduct some vote analysis on what we have so far(though I don't think that's very likely to bear fruit yet).
Title: Re: Procedurally Generated Mafia - D2
Post by: Tiruin on October 31, 2017, 09:11:28 pm
BlackHeartKabal either needs to replace out or get hung for being a lurking scumass.  He's got all of 4 posts and practically no content in any of them.
And on that note, still going to be mostly absent today.
This from a guy who's currently sitting on a flagarant bandwagon?
Goddamn, I was Replacing Out anyway because I can't keep up activity here, but if there's any game that the town would deserve to lose, I'd pick this one.
Hoo wow. Blame everyone on the basis of a few. -_- "YOU ALL DESERVE TO LOSE THIS".
Heavy spite, I feel, done to myself. Easy to give up just because you're now out of it. That doesn't mean your successor isn't.
Title: Re: Procedurally Generated Mafia - D2
Post by: Shakerag on November 01, 2017, 12:49:49 am
Cool.

MoonyTheHuman for being worthless and dragging everyone down with him.
True, but it does seem more like newness than scumminess to me. What makes him more scummy than a liar? (Spin still hasn't convinced me he wasn't lying.)
I'm voting MTH because he's a garbage player.  If he's scum, bonus.  If he's not scum, then that's one major distraction and wild-card out of the game.  The longer he's alive, the more interference with real scumhunting he's going to cause.



BlackHeartKabal either needs to replace out or get hung for being a lurking scumass.  He's got all of 4 posts and practically no content in any of them.
And on that note, still going to be mostly absent today.
This from a guy who's currently sitting on a flagarant bandwagon?
Goddamn, I was Replacing Out anyway because I can't keep up activity here, but if there's any game that the town would deserve to lose, I'd pick this one.
Hoo wow. Blame everyone on the basis of a few. -_- "YOU ALL DESERVE TO LOSE THIS".
Heavy spite, I feel, done to myself. Easy to give up just because you're now out of it. That doesn't mean your successor isn't.
I was browsing the dictionary the other day and I happened to see BlackHeartKabal's name under the entry for "Salt".  Weird, right?
Title: Re: Procedurally Generated Mafia - D2
Post by: notquitethere on November 01, 2017, 07:36:58 am
BlackHeartKabal has been replaced by Persus13

(PM inbound to Persus with all details.)
Title: Re: Procedurally Generated Mafia - D2
Post by: MoonyTheHuman on November 01, 2017, 09:56:27 am
How do you know I'm garbage? I've just got in!
So, I'm extra unsure now. Shakerag seems... rather odd. He's all over the place trying to get people to wagon onto people.
Title: Re: Procedurally Generated Mafia - D2
Post by: NJW2000 on November 01, 2017, 10:55:58 am
Yeah, from what I've seen of him, you'd get a "this is bad and you should feel bad" first, perhaps with a rather stronger word than "bad". Still, not too surprising to see him jump to what appears to be lynch behaviour. Have the two of you played before?
Title: Re: Procedurally Generated Mafia - D2
Post by: MoonyTheHuman on November 01, 2017, 11:12:03 am
I play on IRC (freenode.net ##werewolf) a lot.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: juicebox on November 01, 2017, 12:57:13 pm
Thanks Kingawsume for the summaries. juicebox: Can I get any tangible anything regarding your 'lies on Maximum Spin' and your 'Tiruin something something please.

So basically, my ability depends on my target's target. I targeted you.

As for Maximum Spin, first there was this post

Maximum Spin is engaging in all the classic mistaken behaviours typical of new players - responding angrily to every vote against them, softclaiming their role in order to make an appeal to emotion and advocating for no lynch.
Odd that you see anger. Did you miss my first post?

Words not to convince, though conviction may come later. Words to evince. Shakerag. This is not in response to your vote against me.

Incidentally, I lied about my ability. Sorry. Radical Freedom.

Then there was this one on day 2

I need to unpack your explanation a little, Max, as it seems to me that Gifting has been heavily at play, on top of any swapping, given all confirmed people have two available Actions and I don't yet know enough to be even half sure of anything, though I am just about half sure of something else, rounded down, for all the good it does me.
I can confirm that I don't have two available actions, which is a little disappointing. However let's just say that I could be somewhat useful tonight if I live through the day! If anybody mass-gifted an action, it was targetted in such a way as to (however it happens to work) exclude me. If it's "give to everyone except your target's target", as has been implied, I would guess that it was targetted at codybob1999, since I can confirm that last night I was informed of myself. :P (implying he randomly targetted me with the inform your target of your target action)

If scum wanted Leafsnail dead for any reason beyond he just seems town, it was probably for this:
[...]
 
Maximum Spin honestly I'm starting to agree with Shakerag now. We need you out of the way so we can actually scumhunt.
See, this is an example of the importance of reading comprehension! I didn't say a word about why scum would want Leafsnail dead – I just gave my interpretation of kingawsume's rather terse explanation of his own vote.

Incidentally, my vote stands.

and this one

As a matter of fact, I targetted nobody, because I never had a night-usable action during that night. Either you misread your ability description, or, more likely, you are lying and mafia.

which Fallacy refuted here:

As a matter of fact, I targetted nobody, because I never had a night-usable action during that night.
If you targeted nobody, you should have gained an action from my Santa Party. If you targeted somebody other than me(probably), you should have gained an action.

You are lying mafia.

I have an ace in the hole here. Santa Party was originally Shakerag's action. He knows what it says. Meaning he can confirm my statement.

Shakerag: Please read the above.

and then there's Shakerag's post here:
As a matter of fact, I targetted nobody, because I never had a night-usable action during that night. Either you misread your ability description, or, more likely, you are lying and mafia.
Maximum Spin

Man, how did I not connect the dots here earlier.  I think I just wanted to see how much of a hole MS could dig for himself.  Late D1, my santa ability was swapped with a swap ability.  Right at the beginning of D2 I dayswapped the swap ability with Maximum Spin.  You know what I got?  An ability that starts with "Once per night you can ...".

No night-usable action during the night, eh?



Everyone:  Was anyone able to "target two targets" last night?


Title: Re: Procedurally Generated Mafia - D2
Post by: Persus13 on November 01, 2017, 01:21:53 pm
Hi everyone. I was skimming through the game before I replaced in, but I need to go back and do a more thorough reread.

Why is there a bandwagon on Maximum Spin followed by a huge backlash? Did the fact that he lied about not getting an action get resolved at all?

Shakerag: Why are you going after Moony? Also, why are you so grumpy?

Kingasume, juicebox, Moony: Who are you guys? Have you played Bay12 Mafia before?
Title: Re: Procedurally Generated Mafia - D2
Post by: FallacyofUrist on November 01, 2017, 02:33:48 pm
Why is there a bandwagon on Maximum Spin followed by a huge backlash?
The bandwagon is because of his lies and people then going "why not" and voting him, as for the backlash, I have no clue.

Did the fact that he lied about not getting an action get resolved at all?
He said he did actually get an action but had it stolen. This strongly contradicts the fact that he said he didn't get an action earlier.

MoonyTheHuman for being worthless and dragging everyone down with him.
I'm considering the possibility of Shakerag being scum using Moony's incompetence as an excuse to avoid voting his partner who actually behaved scummy, but it's far from a clear thing right now.

I think Spin's lynch will open a lot of leads, town or not.
Title: Re: Procedurally Generated Mafia - D2
Post by: kingawsume on November 01, 2017, 02:53:57 pm
Kingasume, juicebox, Moony: Who are you guys? Have you played Bay12 Mafia before?
This is my first game, Bay12 or otherwise.
Title: Re: Procedurally Generated Mafia - D2
Post by: MoonyTheHuman on November 01, 2017, 03:18:14 pm
Honestly, sometimes incompetence helps the village, doesn't it? I'm more used to fast paced games that fly along, requiring fast thinking. I'll need to think through my actions a little more.
Even then...
Maximum Spin for the same reason as everyone else, probably a scum, and if he is, potentially a lead on Shakerag.
Title: Re: Procedurally Generated Mafia - D2
Post by: notquitethere on November 01, 2017, 04:02:52 pm
November Rules FAQ
As the game is complicated and in any case some players just skim the OP, here's a restating of some of the things you might find helpful to bear in mind:

- All the powers are random, but the possibilities can be seen in the source here (http://playfic.com/games/jojo/power-generator).
- All town players started the game with one power (whether a passive ability, or an active action).
- Any SK players started the game with two powers, one guaranteed to be able to kill.
- Mafia players have access to a kill power that cannot be swapped away.
- All abilities normally trigger at the same time, players only die at the end of the phase (i.e. killing doesn't block), but gifts happen first, and censuses happen last.
- Players can only use one ability per day or night phase (though some abilities can take multiple targets).
Title: Re: Procedurally Generated Mafia - D2
Post by: juicebox on November 01, 2017, 05:02:36 pm
Hi everyone. I was skimming through the game before I replaced in, but I need to go back and do a more thorough reread.

Why is there a bandwagon on Maximum Spin followed by a huge backlash? Did the fact that he lied about not getting an action get resolved at all?

Shakerag: Why are you going after Moony? Also, why are you so grumpy?

Kingasume, juicebox, Moony: Who are you guys? Have you played Bay12 Mafia before?

I've played several mafia games here already, most recently the last Supernatural. As for why I'm voting Maximum Spin, See here:

Also:

Maximum Spin honestly I'm starting to agree with Shakerag now. We need you out of the way so we can actually scumhunt.

@shakerag I intended to vote, however I fell asleep and didn't wake up until after the round was over
Applying this logic to Max is certainly tempting (I admit I have a bit), but this is a very noncommital way of lynching someone, eh? You don't even have to say why you thought they were scum. Especially with the "This is Shakes' idea" bit. And how it gets you off scumhunting until we lynch Max...

My reasoning for voting Max at that time wasn't that he seemed particularly scummy, it's that he was drawing a lot of attention to himself and not playing in a way that helped town. However the fact that he's lied several times over seems quite scummy to me, so I feel justified in leaving my vote on him
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on November 01, 2017, 05:31:17 pm
[various statements about me]
I never actually lied about my ability, as Leafsnail indeed confirmed before and afterward. I did lie about lying about it. There was a reason for this. Everything else I said was true; FallacyofUrist and Shakerag were merely misled by the changing actions that happen frequently in this game, as I later clarified. The exact reason I specified "during the night" was because I did get, and then lose, a night action immediately afterward.
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on November 01, 2017, 05:32:44 pm
Why is there a bandwagon on Maximum Spin followed by a huge backlash? Did the fact that he lied about not getting an action get resolved at all?
Oh yeah, also: not a fact. I said, truthfully, that I only had one action and that, if I was supposed to have had two, something went wrong.
Title: Re: Procedurally Generated Mafia - D2
Post by: Tiruin on November 01, 2017, 07:03:19 pm
I've played several mafia games here already, most recently the last Supernatural. As for why I'm voting Maximum Spin, See here:

Also:

Maximum Spin honestly I'm starting to agree with Shakerag now. We need you out of the way so we can actually scumhunt.

@shakerag I intended to vote, however I fell asleep and didn't wake up until after the round was over
Applying this logic to Max is certainly tempting (I admit I have a bit), but this is a very noncommital way of lynching someone, eh? You don't even have to say why you thought they were scum. Especially with the "This is Shakes' idea" bit. And how it gets you off scumhunting until we lynch Max...

My reasoning for voting Max at that time wasn't that he seemed particularly scummy, it's that he was drawing a lot of attention to himself and not playing in a way that helped town. However the fact that he's lied several times over seems quite scummy to me, so I feel justified in leaving my vote on him
Weak reasoning. People are pretty much voting Maximum Spin either because 'BANDWAGON', or essentially two dimensional scumhunting.

And yet you don't even bother to respond to me.

I mean out of everything about Maximum Spin, you have a TON OF CONTENT FROM EVERYONE ELSE. What will you bloody do after he's dead, for one? You've little dialogue to others, and less posts in comparison. But the same applies to those VOTING FOR HIM on such weak and tasteless reasoning.

Everyone: Give your bloody reads on everyone else because I am tired of this brevity.

Nobody considers Maximum's dialogue in their 'scumhunting' when they vote him, it appears. I don't consider him as scum.

Quote
Leaning Town:
- Tiruin - Heeey. Judge me as you will. :P
- TheDarkStar - Targeted him N1 with a Tracker; He targeted NOBODY. He is, at least, not scum-killer. Problem is his replacement being MoonyTheHuman (http://www.bay12forums.com/smf/index.php?topic=167866.msg7604677;topicseen#msg7604677), he'd be reading iffy if not for this given all his 2 posts are nothing to anyone, and a IOU-of-posting-later with a blatant bandwagon push; not necessarily scummy by itself but its lacking when his follow up posts aren't...as contentful as his common posts.
- Maximum Spin - Given my dialogue and the content of his posts, I'm reading him as this, here. NOBODY BOTHERED TO QUESTION ME ABOUT IT AT ALL, and what others do IF THEY VOTED HIM is either poke him based on 'lying' WITHOUT QUOTING LITERALLY ANYTHING ABOUT WHAT HE DOES AND ITS CORRELATION, or ignore him entirely.
- Leafsnail - This dude, given all of D1, was who I guessed was particularly someone of mention, and a high-value target (and he got targeted N1 -_- by scum); beforehand his posts however were something of value--it continued for the later time, instead of the SUPERFICIALITY of the votes of today. Which is why I targeted him and TDS, both people who could really ride the scumwave if scum in a large player game. He targeted ME N1. And then I got my Tracker power stolen on D2; UNCLAIMED.
- 4maskwolf - Hasn't posted much, and there's not much I'm seeing in his posts than reactivity in all his 11 posts as of this moment. (http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;sa=messages;u=101111) He however bothered to talk to the people that were taking the limelight of the day, and engaged in dialogue regarding the night.
- BlackHeartKabal [Replacement = ???] - Only had 4 posts, exited with backlash of stupid spitefulness. Still don't see him as presumable scum given what little content is in his 4 posts--what he put in it. The spitefulness is more his learned behavior and moreso his 'thing'.

Uncertain:
- Fallacy of Urist - Seems to vote on essentials--but with lacking depth when he puts his vote. At the current 11/13, it could be better off in a RVS stage, but there's partial attention towards others instead of the two dimensional-ness I'm seeing in consideration with people's votes at the moment. Currently, there's even open bandwagoning and spurious retort, and that's all the content there is of SOME people, like MoonyTheHuman.
- NJW2000 - Post-based but uncertain--several things he says can be said within the perspective of scum.
- Starver - Post-based--several things he says can be said within the perspective of scum. But him and NJW both give some credence within their posts.
- Shakerag - Said stuff about gifts. His whole D1 content was focused on Night actions. His D2 actions, however, are more responses towards those who he sees as scummy--and there's also personal RL stuff in between which I'd like to PM him about v: but otherwise, his responses have been reactive and observational, but have also been poking people.
- juicebox - I'm voting him right now. The essence of his posts are very curious. He even mentioned that 'it's because of me [Tiruin] that his Night action failed' when I have nothing in consideration even after rolling the random generator a lot about anything like that. :v And then his communication cuts off to brevity and not much towards the people nudging him.
- kingawsume - I considered him alongside Maximum Spin D1, pretty much in the gray but leaning towny considering his actions (and that what he did was the complete opposite of trying to lay helpfully low considering how he saw 'votes and the lynch', and/or he's newbie scum with lacking communication with his team). Otherwise how D2 is going, I'm not seeing much in terms of foresight and follow-ups to other people, instead of 'voting this guy and letting it be'.

NQT: CAN WE GET THE NAMES OF THE REPLACEMENTS IN THE OP AND WHO THEY ARE REPLACING?! THANK YOU!
Also we could do a votecount whenever you get to posting.
Title: Re: Procedurally Generated Mafia - D2
Post by: FallacyofUrist on November 01, 2017, 08:48:00 pm
Oh yeah, also: not a fact. I said, truthfully, that I only had one action and that, if I was supposed to have had two, something went wrong.
You said you didn't get an action at all at first, not that you got one and then had it stolen.
Title: Re: Procedurally Generated Mafia - D2
Post by: Tiruin on November 01, 2017, 09:02:50 pm
Oh yeah, also: not a fact. I said, truthfully, that I only had one action and that, if I was supposed to have had two, something went wrong.
You said you didn't get an action at all at first, not that you got one and then had it stolen.
So how does that make him scum when what he said also pushes another person's claim?
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on November 01, 2017, 09:09:54 pm
You said you didn't get an action at all at first, not that you got one and then had it stolen.
Again, I said that I didn't have two actions, which was true. I also said that if the gift ability was supposed to lead me to have two actions, it must have missed me. I do not know whether I received an action from the gift at all, only what actions I had at various times.
Title: Re: Procedurally Generated Mafia - D2
Post by: notquitethere on November 02, 2017, 05:21:15 am
To kick, to boot, to purge, to ban... so many ways to say the same thing: exile for the purported good of the community...

Vote Count
*Tiruin
MoonyTheHuman - [2] Persus13, Shakerag
Fallacy of Urist
NJW2000
Starver
*Maximum Spin - [4] FallacyofUrist, juicebox, kingawsume, MoonyTheHuman
Shakerag
4maskwolf
kingawsume
Persus13
juicebox  - [2] Tiruin, Maximum Spin
No lynch

Hammer: 6. Day ends 3rd Nov 2.30am GMT, or ideally at hammer.
Title: Re: Procedurally Generated Mafia - D2
Post by: Tiruin on November 02, 2017, 06:31:19 am
Can we, y'know, not have Maximum Spin lynched on such soft and weak a case? It's held up by string and yarn with no depth or definition deeper than assumption -.-
Other than people NOT giving reads, there's also a lack of COMPARISON on votes.

MTH, Kingawsume, and you other bandwagon spree voters: What makes Maximum Spin an actual better target for your vote than anyone else here?

Same for Shakerag and Persus, but replace the person with MTH and such.
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on November 02, 2017, 06:53:22 am
I'm just going to say, if I were GMing a game with 13 players, 4 is exactly the most likely number of mafia I would include.

So there may not need to be another explanation.
Title: Re: Procedurally Generated Mafia - D2
Post by: Tiruin on November 02, 2017, 07:15:26 am
Yeah sure Max.

I'd really like you to up your reasoning in the same here--I've been stuck with the impression that you're testing peoples interactions, but that kind of response isn't helping you at all, or town, if you are town.

4 is pretty much a good number, just like 3. But what do you even mean by the comments you keep shooting off; who do you think is scum? Seriously. -_- I doubt all those voting you are all scum. Each and every one of them have stated their reasoning or at least as much in brevity.
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on November 02, 2017, 07:29:24 am
I'd really like you to up your reasoning in the same here--I've been stuck with the impression that you're testing peoples interactions, but that kind of response isn't helping you at all, or town, if you are town.
There's a point to it. ;)

Quote
4 is pretty much a good number, just like 3.
Nah, 3 is too few. 5 would be interesting if the players are good.
Quote
But what do you even mean by the comments you keep shooting off; who do you think is scum? Seriously. -_- I doubt all those voting you are all scum. Each and every one of them have stated their reasoning or at least as much in brevity.
The problem is that I can't answer that succinctly until the wavefunction collapses - that is, I have a considerably detailed network of conditionals, which I also like to think of as in superposition, but until a data point fulfills one of the conditions I can't fully confirm the identities of the mafia. If I had an investigatory power things would be different. While I could also completely detail that network of conditionals, so that others could follow the same chain, it would be a lot of work for little benefit since the mafia knowing it would alter future data. In fact, even saying this much is now something I have to account for when I read things in the future. But I have been dropping hints, which is why I'm hopeful that someone else will be able to pick it up - maybe you! - if I end up dying.
Title: Re: Procedurally Generated Mafia - D2
Post by: MoonyTheHuman on November 02, 2017, 08:31:48 am
Whoops, haven't been keeping up. I see the reasoning.

No Vote Here!

Title: Re: Procedurally Generated Mafia - D2
Post by: Shakerag on November 02, 2017, 08:46:22 am
Persus13:
Shakerag: Why are you going after Moony?
I believe I already detailed my reasons.

Also, why are you so grumpy?
That's none of your business.
Title: Re: Procedurally Generated Mafia - D2
Post by: Tiruin on November 02, 2017, 08:50:48 am
I'd really like you to up your reasoning in the same here--I've been stuck with the impression that you're testing peoples interactions, but that kind of response isn't helping you at all, or town, if you are town.
There's a point to it. ;)

Quote
4 is pretty much a good number, just like 3.
Nah, 3 is too few. 5 would be interesting if the players are good.
Quote
But what do you even mean by the comments you keep shooting off; who do you think is scum? Seriously. -_- I doubt all those voting you are all scum. Each and every one of them have stated their reasoning or at least as much in brevity.
The problem is that I can't answer that succinctly until the wavefunction collapses - that is, I have a considerably detailed network of conditionals, which I also like to think of as in superposition, but until a data point fulfills one of the conditions I can't fully confirm the identities of the mafia. If I had an investigatory power things would be different. While I could also completely detail that network of conditionals, so that others could follow the same chain, it would be a lot of work for little benefit since the mafia knowing it would alter future data. In fact, even saying this much is now something I have to account for when I read things in the future. But I have been dropping hints, which is why I'm hopeful that someone else will be able to pick it up - maybe you! - if I end up dying.
Yes but...sans what I interpret as confabulation--you've dayhunting to do, and you're pretty much saying you're at the same spot many of us are. Yeah that inspect thing is a good thing--that's a general fact. People often don't have that opportunity, hence why we do our best to aim as close to the best presumable location as we can during the day; that is what I'm trying to do but the interactivity is a problem when the person you're talking to doesn't.

So other than all that, why are you self-conscious? There is pretty much nothing to lose, and all to gain, from dialogue with people you suspect as scum.


Whoops, haven't been keeping up. I see the reasoning.

No Vote Here!


Any ETA till you get caught up with the thread? :O


Persus13:
Shakerag: Why are you going after Moony?
I believe I already detailed my reasons.

Also, why are you so grumpy?
That's none of your business.
HMM

...Why are you grumpy? :P
Also you really think Moony is the best person to have your vote till day end? (What about poking other people of importaaance? D:)
Title: Re: Procedurally Generated Mafia - D2
Post by: NJW2000 on November 02, 2017, 12:55:38 pm
Reads List

Very Suspiscious
- Maximum Spin: This is a very difficult one. He's good at arguing points and is obviously very articulate, not to mention very active. I'm not sure whther to call it scum, anti-town, or something else, but I just don't like a lot of his behaviour. He doesn't explain his votes, and has created a mind-bending debate about night stuff and lies that he now seems to be saying was about semantics and people not understanding him. He also has this emotionally disagreeable thing going where he has to do these unexplained votes and stuff to measure our reactions and figure out analytically who is and isn't scum, leaving little hints in his logic that some of us might be able to pick up to piece together what he's been working out. It could be just scum-hunting with a very superior attitude, but I'm not sure that it's going to help town. Also, a lot of his stuff could be interpreted as badly-chosen behaviour dodgily justified by his "network of conditionals", etc etc. I mean some of the things he's done: talking about how the four people voting on him are likely all scum - could be based on intelligent thought, but there's also the possibility that it's mafia bluffing or cretinous action justified by excellent rhetoric. In short, having a lot of trouble reading him but wouldn't be averse to seeing him out the game. Preferred lynch - at the moment.
- Starver: now that I look at it, a lot of stuff on night actions, but little scumhunting. Strong academic mechanical focus d1, followed by practical mechanical focus d2. Very few accusations, post analysis, questioning people, etc. Just talks about what actions he took and applied to him, a focus suspiscious in itself as scum would worry about taking night actions.


Dodgy
- kingawsume: a lot of what he's done just seems weak/newbie. For example, voting Shakerag based on the Nightkill. Still, bandwagoning on Max a bit - but may not conform to the "only bandwagon if you're very confident they're scum" meta that seems to be on bay12. Also, the reveal of a NK or similar was weird to me, but I can't think of any plausible reasons for scum to do that.
- MoonyTheHuman (TDS): Few posts before and after swap so little info, which is incentive to lynch in itself. TDS seemed lucid and useful, but didn't put himself on the line much. Even his vote seemed like a bit of pressure to back up so-so questioning - I didn't feel like he wanted to lynch me. Not who I really want to lynch today, but certainly will have to do some pro-town action to convince me they're not lurking scum.
- Persus13 (BHK): BHK said very little then gave some kind of emotional outburst. Who cares, incentive to lynch because we have no info. Naturally, this could be irl stuff, I'm definitely giving Persus13 a chance.
- juicebox: not a huge amount of content, mostly on Max or replying to people. Can't see any reason why they should be scum, but they haven't done a huge amount for town except on the most obvious target. Will be interested to see what they develop if Max is removed from the equation.
- Tiruin: most active and stuff, very big on getting people to talk. Not sure how I'd tell if she were scum though, having trouble reading her at all somehow... hard to put this, but I can't imagine what I'd find suspiscious that wasn't a scumtell that applied generally. Like, I can't "get" her personality, so changes in attitude don't surprise me. She's on the suspiscious list for an attack on the people voting Max that looks a bit Chainsaw-ish, and a lotta posts that are just "people need to post more". That may seem like a weak justification, but this is partly for my benefit: I need to remember not to trust her.
- 4maskwolf:
absence
Still, what he has posted is alright and helpful, and more like it would put him firmly in the bottom category.


That leaves:
- Shakerag: His recent attacks on Moony threw me a bit, especially with how he responded to BHK on Moony, but perhaps that's just how he rolls. Also, he claimed to be able to give everyone prezzies, and they were delivered, which was pretty pro-town, even though he didn't wear the Santa Suit.
- Fallacy of Urist: ok scumhunting and dialogue. Understandable focus on Max, especially with Max's claim to have been excluded from the mass gifting. Also did the ability thing... seems like a rather townie thing to do, given that town gets more powerful, many powers are more useful to town (e.g. investigate, get role names, etc etc). So he's prettt-tty clear in my book. Thus far.


Maybe this will help or cause discussion. Tired now.
Title: Re: Procedurally Generated Mafia - D2
Post by: Starver on November 02, 2017, 02:13:26 pm
(I am totally tied up in sieving wheat from chaff. Scumhunting is one thing, flinging accusations around is another. I actually agree with your assessment of me, I'm doing badly in poking and prodding because I hoped we'd get away from the RVS stage and start explaining ourselves, and let me complete the explaining of myself with tit-for-tat. Anyway,  I started re-reading from the beginning upon Tir's requests for reads, to try to fill in my gaps, expect somsthing on that line from me before midnight, GMT, still a coupleof hourse time before Day 2 force-ends. Watch this space, though don't expect gold-dust e:-) teacted from this mud...)
Title: Re: Procedurally Generated Mafia - D2
Post by: Starver on November 02, 2017, 02:35:25 pm
Completely forgot to ask 4maskwolf if you did something N1, and if you cared to say what (if you did). This is something I want to relate to an announcement I made in my very first post, and really has no added value to being saved up for later, given everything.
Title: Re: Procedurally Generated Mafia - D2
Post by: Persus13 on November 02, 2017, 06:57:52 pm
Unvote. I've never voted for MTH, that must be BHK's doing. I'll get back to this when I don't have math HW.
Title: Re: Procedurally Generated Mafia - D2
Post by: Starver on November 02, 2017, 07:49:39 pm
No responses? Oh well.

My reads remains incomplete, but I wanted to get in before midnight (plus editing time, I've horribly overflowed!). I'll continue and update before 02:30 if I can keep from being distracted.  The following in more or less only the order of my current reshuffle of notes, no priority implied, because of gaps in understanding.

I can't, and won't, swing things away from Max suffering from their possible misconceptions amd misplays. My impression is if pretending to be Town, doing a stirling job. Not sure if that's a compliment. We'll soon find out.

I put king in a similar bucket, but I'm not so much through that analysis.

For juice, also not found enough yet, but obviously more experienced. Something funny, still to, tie down.

FoU,known from elsewhere, I know RVSes more than me, but I'm not getting that much back (as passive sonar, listening to his/others active sonar pings and bounce-backs) to work out the thinking. Something I'm still working on.

4mask I don't want to get in the way of explaining something for me, or at least giving me a good reason to believe I was on the wrong track at the end of D1/start of N1. So no public details yet.

Shak studiously avoided some key indicators I was looking for. Not sure if it's because those signs weren't there to find or because of being clever about it. Seems to have used a non-nasty night action, but that doesn't mean anything if it wasn't bis "guaranteed to be deadly" abilities that (if he so has) was used on Leaf. Sidelining that as an option, currently.

Tir is the consumate player. Which means abrasive (in contrast to my playing style) but not scum-looking abrasive. Whether or not Townie. Usefully, has been firing off Pings that I've been sounding off, but I have to consider the possibility of that being deflection.

NJW still working out the role regarding the tie that wasn't tiebroken.

Removed some bad conclusions, after an epiphany about an error of mine, has eaten into my remaining time. Just time to add one useful snippet: As of first thing D2 (before my role was swapped out again), I learnt that of five random people (half tjose remaining, rounded down) there were four Town and one Mafia. That strongly (but not certainly) hints as to the likely number of non-Townies in the remaining lot, if you accept my word and the general power of statistics.

(And, by the ninjaing (from ten minutes in the future? - have I to undo DST, perhaps?) I realise I've forgotten about TDS/Mooney and BHK/Persus, who I put to one side in my notes due to the changeover. Something on them next update, I hope!)
Title: Re: Procedurally Generated Mafia - D2
Post by: FallacyofUrist on November 02, 2017, 08:18:39 pm
I believe I already detailed my reasons.
You did. My question though, is why you believe Moony is more scummy than Maximum Spin.
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on November 02, 2017, 08:19:50 pm
has created a mind-bending debate about night stuff and lies that he now seems to be saying was about semantics and people not understanding him.
This part, I didn't do on purpose. I stated some true facts, people appear to have read too much into my words, and I didn't realise that was the actual problem right away.
Title: Re: Procedurally Generated Mafia - D2
Post by: Tiruin on November 02, 2017, 08:27:46 pm
- Tiruin: most active and stuff, very big on getting people to talk. Not sure how I'd tell if she were scum though, having trouble reading her at all somehow... hard to put this, but I can't imagine what I'd find suspiscious that wasn't a scumtell that applied generally. Like, I can't "get" her personality, so changes in attitude don't surprise me. She's on the suspiscious list for an attack on the people voting Max that looks a bit Chainsaw-ish, and a lotta posts that are just "people need to post more". That may seem like a weak justification, but this is partly for my benefit: I need to remember not to trust her.
I'm gonna stab you in the BEHIND! @_@

*Tiruin goes onto playing the piano with spooky tunes and other instruments, like a 4-string quartet (with friends), because that's often used in HORROR AND THRILLER themes!

But yes, nudge awaaaaay the Mafia-Booklet-Guide-Of-Scumtells there and apply context. Half the votes onto Maximum are literally bandwagony.

And we're lacking votes from 3 people until now :P
Tir is the consumate player. Which means abrasive (in contrast to my playing style) but not scum-looking abrasive. Whether or not Townie. Usefully, has been firing off Pings that I've been sounding off, but I have to consider the possibility of that being deflection.
I'm SANDPAPER? :'( I need to up my class then! [Also Shakerag is pretty much themed after those Shyguys in the Mario games :P So seeing him as Shak is humorous :) ]

...Also that the people posting are either Maximum Spin, and a lot less of the OTHER people being voted. Anything anyone else wants to nudge other people about? Because all I'm getting about Maximum Spin is 'I dislike his behavior'. Which makes sense.

But does that make him scum just because it touches your emotions?

He's replied a lot to me and other people (and I won't ever get his 'secret tells' unless he becomes open in his comms with folks :v), but what does necessarily really make him scum? Town people can also play exactly like how he acts, and in my own view onto him, if I can't find much scumminess in behavior (because benefit of the doubt as this could be general behavior rather than situational), I look at communication, and he has pretty much been prodding and inquiring on people's votes alongside forwarding his own.

...Only that the dude he's voting (much like me) is absent for most of the days .__.


I believe I already detailed my reasons.
You did. My question though, is why you believe Moony is more scummy than Maximum Spin.
I'd like to hear from that too, Shakerag :3

Also are we really getting the lynch on the basis of ~4 people who "just don't like Maximum's guts"?
Because that's the gist of what I'm reading given nobody among them made a comprehensive case on the guy given all this time.
Title: Re: Procedurally Generated Mafia - D2
Post by: Maximum Spin on November 02, 2017, 09:10:04 pm
Incidentally, tough to say, but I think the optimum lynch, which is to say the one that would produce the most data (not necessarily most likely to be mafia, but most likely to make it clear who is), would be kingawsume. Not going to waste my vote on that until someone else agrees, though.
Title: Re: Procedurally Generated Mafia - D2
Post by: Tiruin on November 02, 2017, 09:20:02 pm
Incidentally, tough to say, but I think the optimum lynch, which is to say the one that would produce the most data (not necessarily most likely to be mafia, but most likely to make it clear who is), would be kingawsume. Not going to waste my vote on that until someone else agrees, though.
You on the basis of emotional agreement, kingawsume on...other data, although I don't see what you're talking about there. For me, juicebox too, because he did claim an 'ability' that was based 'solely because of me', which differed from literally everyone else because it is different in how it works (and randomgen doesn't even show anything like that -.- and nobody has attempted to correct me otherwise if they did find any)

Title: Re: Procedurally Generated Mafia - D2
Post by: notquitethere on November 03, 2017, 06:53:11 am
END OF DAY 2

While most of the players were involved in the internecine struggle to eject the griefers and control freaks, the rest were content to keep digging ditches, piling up mountains, assembling clouds one pixel at a time.

Almost by surprise the sun fell, the ticker ticked and after some considerable server lag, the auto-kick took hold and Maximum Spin's avatar winked out of existence. Server logs soon showed, however, that they were innocent of all charges.


Vote Count
*Tiruin
MoonyTheHuman - [1] Shakerag
Fallacy of Urist
NJW2000
Starver
*Maximum Spin - [3] FallacyofUrist, juicebox, kingawsume,
Shakerag
4maskwolf
kingawsume
Persus13
juicebox  - [2] Tiruin, Maximum Spin
No lynch
Not voting: MoonyTheHuman, NJW2000, Starver, 4maskwolf, Persus13

--

Maximum Spin Was Lynched. Maximum Spin was Town.

Spoiler: Maximum Spin (click to show/hide)



NIGHT 2 BEGINS
Title: Re: Procedurally Generated Mafia - N2 - Twilight of the Griefers
Post by: notquitethere on November 03, 2017, 06:55:56 am
(Mod note: I'm going on holiday, so won't have access to my grand spreadsheet. Will still be processing everything, but as I'll be on a phone the night might take a bit longer to process. Please do send in actions in a timely way still!)
Title: Re: Procedurally Generated Mafia - N2 - Twilight of the Griefers
Post by: notquitethere on November 04, 2017, 04:58:42 am
The players log back in, expecting (hoping or dreading)
more mayhem, chaos, and sabotage but everything is surprisingly pristine. Is everyone now playing by the rules? Fat chance.


DAY 3 BEGINS

*Tiruin
MoonyTheHuman
Shakerag
Fallacy of Urist
NJW2000
Starver
4maskwolf
kingawsume
Persus13
juicebox
No lynch

Hammer 6. Day end 72 hours - weekends. If you didn't receive a PM in the night either your action has no action reporting (the norm in this game) or your action failed in some way.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Tiruin on November 04, 2017, 07:32:05 am
...Alright I got nuthin :V

juicebox please respond to my posts about you. Same goes to literally everyone who voted Maximum and didn't bother to follow up anything at all.

But woah nobody ded o_o
Massclaim time I hope ^:

Because if I assume 3-4 scum, it is either MYLO (4/6 // out of 10) or y'know. Crucial dates.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: NJW2000 on November 04, 2017, 08:55:54 am
That was an unexpected reprieve. Well, things'll be a bit clearer with Max gone, but a bit harder to create dialogue.

Persus13, who do you think is scum?

kingawesume, you've voted for nolynch and bandwagoned on a player that turned out to be town. What reason do we have not to lynch you today?

Moony, Given that hopping on a bandwagon didn't help you lynch scum, what's the plan now?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: kingawsume on November 04, 2017, 09:12:04 am
That was an unexpected reprieve. Well, things'll be a bit clearer with Max gone, but a bit harder to create dialogue.

Persus13, who do you think is scum?

kingawesume, you've voted for nolynch and bandwagoned on a player that turned out to be town. What reason do we have not to lynch you today?

Moony, Given that hopping on a bandwagon didn't help you lynch scum, what's the plan now?

The wine's on the table; I have a kill role, now who's going to trip it?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: MoonyTheHuman on November 04, 2017, 09:59:25 am
No idea. I'll wait and see.

EDIT: Not me, thats for certain.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Tiruin on November 04, 2017, 10:17:16 am
That was an unexpected reprieve. Well, things'll be a bit clearer with Max gone, but a bit harder to create dialogue.

Persus13, who do you think is scum?

kingawesume, you've voted for nolynch and bandwagoned on a player that turned out to be town. What reason do we have not to lynch you today?

Moony, Given that hopping on a bandwagon didn't help you lynch scum, what's the plan now?

The wine's on the table; I have a kill role, now who's going to trip it?
I don't bloody care if your first post is just nudging people without any substance--who did you swap with yesterday or today?

And why aren't you being forthcoming with anything thus far regarding any actions taken by yourself (and rather more on 'this happened to me')
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: FallacyofUrist on November 04, 2017, 02:07:32 pm
Same goes to literally everyone who voted Maximum and didn't bother to follow up anything at all.
Well, for one thing, I'm pretty surprised that Spin was town. I guess I was wrong about him lying.

kingawsume, I recall you didn't give much reasoning or original content when voting Maximum Spin. It seemed to me that you were just jumping on the bandwagon.

Now to read back through the thread. Look over voting patterns and the like.

At least nobody died tonight.
~~~
On another note, I think somebody, likely scum, tried to steal my Santa Party ability. I lost an ability last night... but guess what, it wasn't Santa Party(my mass gift ability). It was a once per night delay ability. Means more gifts for everybody tomorrow night!
~~~
Starver, if it helps you plan anything, I targeted you with Santa Party last night.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Starver on November 04, 2017, 02:22:51 pm
Because if I assume 3-4 scum, it is either MYLO (4/6 // out of 10) or y'know. Crucial dates.
Given my read, yesterday, the chances are highest that there are 2 Mafia, about 25% more than the chance of 3 (or, separately but equally, 1) Mafia, and roughly double the chance of there being 4. (Nearly quadruple the chance of 5 of them, more than 8 times the chances of 6, though by then we're definitely into losing territory unless there's complications and/or third parties and/or factions).

[On another note, I think somebody, likely scum, tried to steal my Santa Party ability. I lost an ability last night... but guess what, it wasn't Santa Party(my mass gift ability). It was a once per night delay ability. Means more gifts for everybody tomorrow night!
~~~
Starver, if it helps you plan anything, I targeted you with Santa Party last night.
Just to report that my "Twice per night you can swap a copy of this ability with an ability belonging to everyone targeting you." swap action (received, as part of the full-role'switxh, D2)is probably what happened there. (Noting that this means that only you targeted me, or else you and a second person did with (AIUI) exactly the same ability such that I could remove it.

I received the Delay, and just the Delay.

I also still have a Day action, which I expect to use to do most good, but means taking a chance. Hence the strong claims in case it goes fubar.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: FallacyofUrist on November 04, 2017, 02:36:24 pm
Just to report that my "Twice per night you can swap a copy of this ability with an ability belonging to everyone targeting you." swap action (received, as part of the full-role'switxh, D2)is probably what happened there.
Ah. Yeah, that makes sense, I did get that ability.

I received the Delay, and just the Delay.
This worries me, especially considering the only ability I gained tonight was the ability I gained from you. I think that somebody may have interfered with my mass gift ability. The alternative being that you and me both targeted me, which doesn't seem possible, unless both of us were brainwashed and made to target me.

Everyone: did you gain an ability tonight?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: NJW2000 on November 04, 2017, 03:39:13 pm
Neh. And my harmless, targetless ability was blocked anyway, I think.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: 4maskwolf on November 04, 2017, 03:45:53 pm
Some life things came up, which is why I haven't been here, but my question still stands.  What exactly was the rationale for lynching Max?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: kingawsume on November 04, 2017, 04:13:13 pm
Some life things came up, which is why I haven't been here, but my question still stands.  What exactly was the rationale for lynching Max?

My reason was general lack of explaining his votes.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: kingawsume on November 04, 2017, 05:49:36 pm
Hey-a, 4mask...

Ya mind explaining why I got an "appear as town" ability from you?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: FallacyofUrist on November 04, 2017, 08:19:31 pm
Some life things came up, which is why I haven't been here, but my question still stands.  What exactly was the rationale for lynching Max?

My reason was general lack of explaining his votes.
Did you state that earlier?
~~~
Hey-a, 4mask...

Ya mind explaining why I got an "appear as town" ability from you?
I'm fairly sure that any player can get any ability. Having an ability that adjusts alignment detection results doesn't mean that that player is mafia.

If they were to use that ability, then that would certainly merit a vote, though.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Tiruin on November 04, 2017, 09:18:51 pm
Hey-a, 4mask...

Ya mind explaining why I got an "appear as town" ability from you?
Wait let me get this straight -_-

Some life things came up, which is why I haven't been here, but my question still stands.  What exactly was the rationale for lynching Max?

My reason was general lack of explaining his votes.
And yet when he spoke back to you, you didn't respond or didn't act directly. His 'lack of explaining his votes' was pretty much within every post he made on his part.
Yours was bandwagoning blatantly onto him >_>

But aside from that, he confirmed your thing D1, I swapped something from you D2, and D3 you hit 4mask.
So presumably that 'kill' thing is a gift or whatever. Because unless you got gifted, you're out of abilities. If it's a daykill, why haven't you used it on who you suspect is scum?

Everyone: did you gain an ability tonight?
No :v

Neh. And my harmless, targetless ability was blocked anyway, I think.
Usually people get told when they're blocked.
NQT: Do people get told when they're blocked?


kingawesume, you've voted for nolynch and bandwagoned on a player that turned out to be town. What reason do we have not to lynch you today?
Are you serious with this?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: MoonyTheHuman on November 04, 2017, 10:11:21 pm
I do not think they are told when they are blocked. But thats just me. Word of god needed.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: kingawsume on November 04, 2017, 11:04:17 pm
I don't think you're ever told if you are successful, blocking abilities or otherwise.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: notquitethere on November 05, 2017, 04:24:46 am
In general, players are not informed of whether they are successful in their action.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: NJW2000 on November 05, 2017, 06:10:29 am
kingawesume, you've voted for nolynch and bandwagoned on a player that turned out to be town. What reason do we have not to lynch you today?
Are you serious with this?
Indeed. If he didn't or couldn't use his kill ability, and hasn't played well, why do we keep him alive? It was a question for him to answer. But I don't feel bad about having my vote on him either, if that's your point. Why d'you ask?

Because if I assume 3-4 scum, it is either MYLO (4/6 // out of 10) or y'know. Crucial dates.
Given my read, yesterday, the chances are highest that there are 2 Mafia, about 25% more than the chance of 3 (or, separately but equally, 1) Mafia, and roughly double the chance of there being 4. (Nearly quadruple the chance of 5 of them, more than 8 times the chances of 6, though by then we're definitely into losing territory unless there's complications and/or third parties and/or factions).
So if I've calculated that right, you're saying there's about a 1/3 chance at least that there are only two mafia? Would a game with eleven players ever have that few? What are you basing your reasoning on, when you say, "read"?

Some life things came up, which is why I haven't been here, but my question still stands.  What exactly was the rationale for lynching Max?

My reason was general lack of explaining his votes.
And yet when he spoke back to you, you didn't respond or didn't act directly. His 'lack of explaining his votes' was pretty much within every post he made on his part.
Yours was bandwagoning blatantly onto him >_>

But aside from that, he confirmed your thing D1, I swapped something from you D2, and D3 you hit 4mask.
So presumably that 'kill' thing is a gift or whatever. Because unless you got gifted, you're out of abilities. If it's a daykill, why haven't you used it on who you suspect is scum?
Can you explain what you mean when you say, "His 'lack of explaining his votes' was pretty much within every post he made on his part"? It is true that Max never explained his votes, and that this was a feature intrinsic to his posts, but I don't understand what this has to do with kingawesume not replying to Max.

Also, can you give an example of Max responding to kingawesume? Because I'm getting tired of looking through his his posts, and I can't find any instances.

Also, what does, "yours" refer to? A rationale? Or a lack of explaining votes?

This just seems like... well, nonsense to make King look bad. I'm also interested in the kill question, although why it would make sense not to have used it if it were a nightkill, or why he would have used a daykill at the start of the day is beyond me.*


*Unless you're asking why he didn't use it yesterday and are assuming it's a daykill that could have been used immediately. In which case, fair enough, though those are questionable assumptions.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Starver on November 05, 2017, 06:44:08 am
Given my read, yesterday, the chances are highest that there are 2 Mafia, about 25% more than the chance of 3 (or, separately but equally, 1) Mafia, and roughly double the chance of there being 4. (Nearly quadruple the chance of 5 of them, more than 8 times the chances of 6, though by then we're definitely into losing territory unless there's complications and/or third parties and/or factions).
So if I've calculated that right, you're saying there's about a 1/3 chance at least that there are only two mafia? Would a game with eleven players ever have that few? What are you basing your reasoning on, when you say, "read"?
From the detail that on being given the opportunity yesterday (gametime) to know the alignment status of a random half (rounded down, and not linked to names) of the eleven living players, I received 4 Town and 1 Mafia.

Factoring in all the possible combinations (and acknowledging the possibility of an Action: Frame, except that it symetrically skews to both Miller and Godfather mis-tells), the most likely (but not overwhelmingly likely, I grant you) situation is that there is just one more Mafia within the unannounced six. It's as likely that there are no more as that there are two more, in the margin for statistical deviation from this 'high'-point, though it's a flat-top curve. The difference is roughly 4:5:4 for one:two:three Mafia. I don't have the original scribbles at hand, but four mafia is definitely less likely.

Anyway, the use of this Day skill, yesterday, prevented me from using the Swap day-skill I was given (I forget who might have claimed it, my notes are elsewhere). Used today, the person I thought I had swapped with effectively confirmed (http://www.bay12forums.com/smf/index.php?topic=167866.msg7610076#msg7610076) that they had used such a skill themselves (so no redirect, unless there was a secondary coincident swap), and unless there's a good reason why I received a Kill-type skill, I should formally start my bidding with kingawsume. (I don't think Kill-type skills define Mafioso, but all Mafioso were guaranteed Kill-type skills. Which tips it for me. At least until the inevitable explanation arrives.)

Obviously, I may have to prove myself further, but this is me putting my head above the parapet. Please discuss.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: NJW2000 on November 05, 2017, 07:06:18 am
Alright. I'm not sure about the use of probability to predict mafia numbers, assuming there's 3-4 seems more reliable, but that's not a key concern anyway.


So you got a kill from kingawesume? This does not seem like a good reason at all to vote him, given that it says in the OP that the mafiakill cannot be swapped away, but I may have misunderstood.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Starver on November 05, 2017, 07:11:43 am
Mafiakill is the kill used jointly by all (surviving) mafia. I'm talking about the Killing Action.
Title: Re: Procedurally Generated Mafia - D2
Post by: Starver on November 05, 2017, 07:16:14 am
Ok, misremembered.

November Rules FAQ
As the game is complicated and in any case some players just skim the OP, here's a restating of some of the things you might find helpful to bear in mind:

- All the powers are random, but the possibilities can be seen in the source here (http://playfic.com/games/jojo/power-generator).
- All town players started the game with one power (whether a passive ability, or an active action).
- Any SK players started the game with two powers, one guaranteed to be able to kill.
- Mafia players have access to a kill power that cannot be swapped away.
- All abilities normally trigger at the same time, players only die at the end of the phase (i.e. killing doesn't block), but gifts happen first, and censuses happen last.
- Players can only use one ability per day or night phase (though some abilities can take multiple targets).
Thus it seems I've revealed the SK.

unvote, for several obvious reasons.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Persus13 on November 05, 2017, 11:07:46 am
Guys, I'm fairly confident abilities aren't alignment indicative like they would be in other games, so you need to stop trying to use that to scumhunt and do some real scumhunting.

Starver: Why are you so certain you've revealed the SK? Town players could be given kill actions as well, the SK's just guaranteed to get one. And why would you unvote someone you think is the SK? The only person who wouldn't want an SK dead is an SK-ally.

Its also worth pointing out that kingawesume mentioned he had a kill role before your own post:
The wine's on the table; I have a kill role, now who's going to trip it?


Hey-a, 4mask...

Ya mind explaining why I got an "appear as town" ability from you?
I'm fairly sure that any player can get any ability. Having an ability that adjusts alignment detection results doesn't mean that that player is mafia.

If they were to use that ability, then that would certainly merit a vote, though.
Yeah, there are some pretty useless abilities in play. Why did you feel the need to defend 4maskwolf and not wait for him to defend himself here?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: FallacyofUrist on November 05, 2017, 01:25:39 pm
The only person who wouldn't want an SK dead is an SK-ally.
I'm fairly sure that there are no SK allies in this game, based on the OP.
~~~
Why did you feel the need to defend 4maskwolf and not wait for him to defend himself here?
I'm fairly sure he would have said much the same thing, so I saved him the time. This way, he has more time for scumhunting.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Starver on November 05, 2017, 03:31:01 pm
The only person who wouldn't want an SK dead is an SK-ally.
I'm fairly sure that there are no SK allies in this game, based on the OP.
Right now, if the kill-action indicates SK (like, as I said, I was chancing on if that meant Mafia), the SK is disarmed. I'd prefer to kill Mafia, at this point, than someone not so proven to be Team Scum as I (mistakenly) had started to believe.

Between me (Town, by my own certainty alone, but that's good enough for me, if not anybody else) and a likely SK (who I have at least 'outed', thus not a secret I'd now take to my grave), I'd naturally prefer to lynch the likely SK. But getting one (of the one to three) Mafioso remains by far the better prize. And I didn't want the Scum to roll up in the inevitable Hammer that (in my misguidedly triumphant assessment) I was originally hoping to lead. Now it depends on who wants to go ahead with my claim anyway. And why. There's good Townie reasons for it (though not the usual ones) at least as good as the not brilliant reasons for Team Mafia to get rid of the apparently revealed independent*.

Or maybe it's an odd WIFOM of my own. Can't work out why I'd do it, but that's for others to consider.


Anyway: My fault for not waiting until I was back home, next to my notes, before I jumped onto the much-sought-for clue that I was looking for to break my exasperated confusion, and desperate want for a handle on the situation. Now, I'll readily admit that I'm basically back to "carefully check my notes when I get home" mode, looking for the small clues I thought I'd just blasted out of the water. I will be home tomorrow PM (18 hours hence, if travelling when I plan to), but until then consider me back in the puzzled scanning state, not actively on a scent like I momentarily was.


* - Note: when I checked the possibilities of N mafia (from 1 mafia + 10 town to 7 mafia + 4 town), I also checked against possible numbers of Independents, all the way up to 1M+4T+6T. Which turned out to be a fractional percentage. Actual exact numbers, if anyone wants them, can be given tomorrow.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: NJW2000 on November 05, 2017, 04:17:25 pm
I don't see why a serial killer would claim the kill action in the middle of d2, really. If you missed that, read the game more closely forchrissakes, you really shouldn't have. And this focus on/use of probabilities seems... misguided at best. Overly subjective, almost, given that you were the only one to recieve this data.


Quote
Which tips it for me. At least until the inevitable explanation arrives.
I can see why you'd put this, but it looks very oddly defensive next to the, "oh, so I found the sk then."
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Starver on November 05, 2017, 08:09:22 pm
There's always an explanation. Doesn't mean it'd be believable. Regardless of its truth. But it's what I'd judge.

If we can't judge on skillset (or rely on stats, and note that I gave you the limits of those I was working to), we have to judge on intentions. Right now, I know that I stuck my head above the wrong parapet, but I've put myself there, so it's my mess to explain. Hence my explanations for you to judge (or take advantage of, whoever needs to do that).


By the way, I presume its the Swap that went to King and then to 4mask that just came back to me (via unknown 4th/5thmetc parties, or not?). It's possible someone wanted to test my claim like I tested King's. Or maybe someone wanted the Kill Action.  Putting that out there. (They missed, whatever the idea, and that someone now newly has the "Twice per night you can swap a copy of this ability with an ability belonging to everyone targeting you. Action: Swap.", instead,.)  FYI. It's there for you to work on if I don't play this good enough from this point on.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Tiruin on November 05, 2017, 10:49:38 pm
kingawesume, you've voted for nolynch and bandwagoned on a player that turned out to be town. What reason do we have not to lynch you today?
Are you serious with this?
Indeed. If he didn't or couldn't use his kill ability, and hasn't played well, why do we keep him alive? It was a question for him to answer. But I don't feel bad about having my vote on him either, if that's your point. Why d'you ask?
So why not ask about that abilities you logic'd out that he might have, instead of something that doesn' even necessarily point out as scum when you have better reasons presented? That's why I'm asking; you've a wealth of other, better reasons, and yet the ones you bring up are superficial.

That and why didn't YOU vote yesterday too? Who are your suspects overall?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: NJW2000 on November 06, 2017, 02:32:16 am
kingawesume, you've voted for nolynch and bandwagoned on a player that turned out to be town. What reason do we have not to lynch you today?
Are you serious with this?
Indeed. If he didn't or couldn't use his kill ability, and hasn't played well, why do we keep him alive? It was a question for him to answer. But I don't feel bad about having my vote on him either, if that's your point. Why d'you ask?
So why not ask about that abilities you logic'd out that he might have, instead of something that doesn' even necessarily point out as scum when you have better reasons presented? That's why I'm asking; you've a wealth of other, better reasons, and yet the ones you bring up are superficial.

That and why didn't YOU vote yesterday too? Who are your suspects overall?
I had no idea what abilities King might have, except for the kill he claimed. Are you confusing me with someone else?
I didn't vote because Max was being lynched and I was fine with it, but there wasn't any real risk of a tie. In terms of overall suspects, I'm not going to post another reads list until later in the day. Starver is acting suspisciously, with the SK thing, which is what's occupying my thoughts right now.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: notquitethere on November 06, 2017, 04:03:28 am
Preset animations are ran through, while some of the participants dig themselves a hole.

*Tiruin
MoonyTheHuman
Shakerag
FallacyofUrist
NJW2000
Starver
4maskwolf - [1] - kingawsume
kingawsume - [2] - NJW2000, FallacyofUrist
Persus13
juicebox - [1] - Tiruin
No lynch
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: MoonyTheHuman on November 06, 2017, 09:17:48 am
Ok. I've spent hours musing, so here i go: I'm the one who blocked everyone. I can block everyone's first actions. I'm going to use this to give us more time to think and weed out the scum. If me saying this backfires, all i can say is: Whoops!
However, if you all demand i stop, fine by me.

EDIT: As it wasn't clear: Yes, i'll stop if you all demand it. Its not just 'fine, ok, i'll ignore you'
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: FallacyofUrist on November 06, 2017, 10:24:41 am
I am conflicted.

On the one hand, no kills, on the other hand, no night data.

I am so very conflicted.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: MoonyTheHuman on November 06, 2017, 10:37:25 am
I am conflicted.

On the one hand, no kills, on the other hand, no night data.

I am so very conflicted.
Well, if someone has a secondary night actions (that they can take alongside their first) that gets data, the 'no night data' issue is lesser.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: FallacyofUrist on November 06, 2017, 03:10:14 pm
Well, if someone has a secondary night actions (that they can take alongside their first) that gets data, the 'no night data' issue is lesser.
But each person can only take one action per night(exception being if the action they take can be used twice).
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: MoonyTheHuman on November 06, 2017, 03:37:39 pm
Hrm. Conflict intesifies
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: NJW2000 on November 06, 2017, 04:33:32 pm
Uh, no? Mafiakill blocking is a massive town advantage, especially with four town dead.

I'd say there's a pretty strong burden of proof on someone wanting the block lifted: they gotta prove that anything remotely as useful as not having Town (or sk, I guess) die each night will happen.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Shakerag on November 06, 2017, 04:56:50 pm
Uh, no? Mafiakill blocking is a massive town advantage, especially with four town dead.

I'd say there's a pretty strong burden of proof on someone wanting the block lifted: they gotta prove that anything remotely as useful as not having Town (or sk, I guess) die each night will happen.
Yeah, we'll just die of boredom before that.  I signed up for a wacky abilities game, not a mountainous game.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: NJW2000 on November 06, 2017, 05:09:25 pm
If we lunch scum today, I guess I'd be OK with not blocking. The boredom point is pretty convincing, we aren't perfectly rational creatured.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Starver on November 06, 2017, 05:41:57 pm
Scum can get their own lunch. I'm not paying for their meals..!

;)
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: juicebox on November 06, 2017, 08:06:59 pm
God I'm really not feeling up to this, but here goes.

So first of all to Tiruin, since she apparently missed the giant post in response to her: My first ability says that I can use one ability that my target's target has on myself. I targeted Tiruin N1, which is why I said I blamed her. It was supposed to be just a little joke.

As for my reads, here they are

Tiruin: Pushed for us not to lynch Maximum Spin, who turned out to be town, actively scumhunting, seems pretty town

NJW: Asking good questions, also town lean

Starver: Talking a lot of mechanics, don't see much scumhunting. Very slight scum lean

MTH: Jumps on Maximum Spin bandwagon, but unvotes after reading the thread further and considering further. Null read for now.

Kingawsume: Also jumps on Maximum Spin bandwagon, but doesn't unvote. Claimed to have a kill action, which was confrimed by Starver. Leaning scum

FoU: One of the foremost people voting for Maximum Spin, hasn't done much in the way of scumhunting anyone else. Leaning Scum

Shakerag: Voted for Maximum Spin, then moved to voting for MTH, seemed to be more of a curmudgeon than usual, probably IRL related. Null read

4mask: hasn't really posted much, not enough content to get a decent read

Persus: Just replaced in for BHK, who wasn't really active, has made a couple of posts. Null read

Juicebox: Comes in Fruit Punch, Pink Lemonade, Orange and Grape



FoU: Who are your top suspects right now and why?

kingawsume: Same question as FoU

MTH: I'm inclined to agree with NJW, if we lynch scum, then you don't need to use your block, otherwise block away

Shakerag: Would that really be so bad though? We have the opportunity to completely block off the mafiakill. I think it might be worth it if it comes down to that.

Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: MoonyTheHuman on November 06, 2017, 08:20:46 pm
Will do, Commander ;)
Will block if we dont murderize scum.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: FallacyofUrist on November 06, 2017, 09:44:29 pm
If we lunch scum today, I guess I'd be OK with not blocking. The boredom point is pretty convincing, we aren't perfectly rational creatured.
There's that.

I think it's a question of risk versus reward. If we lynch town, the mass block should be used to prevent the risk of a scum victory or such. If we lynch scum, we may be able to afford the risk of letting scum kill, in exchange for the benefit of night action results.

Of course, I don't think the scum are happy with this mass block floating around, and if it's not used, I expect Moony will be targeted with the mafiakill to prevent him from stopping the mafiakill any further. So if anyone has some sort of protection action, maybe use it on Moony?

FoU: Who are your top suspects right now and why?
I'm voting kingawsume for a reason. From what I recall, he voted Spin without providing a reason other than just joining the bandwagon. He did provide a reason later(today), but I don't think he provided that reason initially(if I'm wrong, please correct me). Moony did something much similar, but his uncontested mass block claim puts him as town in my eyes. It seems unlikely, possible but unlikely, that scum would be wiling to block their own mafiakill.

There are a lot of people who need to get more content out, by the way. More content means more of a chance to find scum from day data.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Tiruin on November 06, 2017, 10:04:27 pm
PFP busy, and I'd love it if people used their personal extensions to nudge today.

I am conflicted.

On the one hand, no kills, on the other hand, no night data.

I am so very conflicted.
Well, if someone has a secondary night actions (that they can take alongside their first) that gets data, the 'no night data' issue is lesser.
You're TDS. It makes sense to denote that and what I've gotten from you N1. I would be very suspicious that it can be a lead to a deathknell to a prettymuchprobably-less-active-town, and TDS could be 'not acting in favor because he didn't do the scumkill', but hum.

Next, why I also nudge extensions is becuase MORE people are now claiming--and I'd like people to note that several swapped things are AS OF YET UNCLAIMED AT THE MOMENT (like my bloody track which disappeared at the START of D2 -_- with that DAY action swap that NOBODY claimed yet), and people have claimed their actions to be able to make a map of things.
Inasmuch as fakeclaims or deep-rooted fakeclaims go though, I'm not recalling much connection or possibility; there could be people doing it but given the...lack of activity, I am uncertain.

Quote
So first of all to Tiruin, since she apparently missed the giant post in response to her: My first ability says that I can use one ability that my target's target has on myself. I targeted Tiruin N1, which is why I said I blamed her. It was supposed to be just a little joke.
You know you made me wonder whatever the fish was going on and THEN LEFT ME WITH NOTHING TO FOLLOW UP RIGHT :I [/capsforaurgh]
It's not a joke when I was serious in what I've pushed onto you >_> and then I got left with nuthin'.

That and I still don't get it. I tracked Leafysnail and TDS, it does not make sense if you 'can use one ability that your target's target has on...your?...self' when TDS is partially claiming via Moony, and nowhere in Leafysnail's abilities did that claimything occur.

If you are mafia, I am feeling as if you're trying too hard to embellish your abilities :V If you're town, this is not an efficient use of information telling when you leave the other person hanging. :I
Quote from: PS, I've rewritten my N1 result actions so you can see that I am targeting TDS first, and Leafysnail second. Also I like Leafysnail :P
TheDarkStar is not targeting anyone. Leafsnail is targeting Tiruin.


4mask: hasn't really posted much, not enough content to get a decent read
I am not letting him live this down if he's scum :P
But yeah.

PPE: Are y'all serious on always lynching newbies because of reasons stated by the newbiescumtellbook?
Because it is rather sandpaper-ly smooth to see that this is becoming the case--letting words explain themselves rather than explain the words (which are used to convey meaning) to deliver a context which is the foundation of a wholesome, open case. Rather than letting people ARGUE AGAINST A LABEL or interpretation on your part.

FoU: Who are your top suspects right now and why?
I'm voting kingawsume for a reason. From what I recall, he voted Spin without providing a reason other than just joining the bandwagon. He did provide a reason later(today), but I don't think he provided that reason initially(if I'm wrong, please correct me). Moony did something much similar, but his uncontested mass block claim puts him as town in my eyes. It seems unlikely, possible but unlikely, that scum would be wiling to block their own mafiakill.

There are a lot of people who need to get more content out, by the way. More content means more of a chance to find scum from day data.
How does this make him scum?
Where are your OTHER SUSPECTS?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: MoonyTheHuman on November 07, 2017, 08:23:18 am
Ok, i'm going to play my other card so town doesnt uselessly lose things: Targetting me is a bad idea
My second ability makes anyone who targets me become my role (Friendly Spy) and swap alignment to town as well. It's a virus :P
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Tiruin on November 07, 2017, 08:50:10 am
Ok, i'm going to play my other card so town doesnt uselessly lose things: Targetting me is a bad idea
My second ability makes anyone who targets me become my role (Friendly Spy) and swap alignment to town as well. It's a virus :P
So when did you get this 'second ability'? :I
Because I'm pretty I: with all the half-cut claims being thrown around and nobody ELSE trying to piece things together or scumhunt other people -_-
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: MoonyTheHuman on November 07, 2017, 08:52:36 am
Damn. Someone had a swap ability. I have the swap now, but someone took my block ):<
Also, i gained it on N1 (not a starter ability, i gained it)
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Persus13 on November 07, 2017, 08:55:42 am
FallacyofUrist
FoU: Who are your top suspects right now and why?
I'm voting kingawsume for a reason. From what I recall, he voted Spin without providing a reason other than just joining the bandwagon. He did provide a reason later(today), but I don't think he provided that reason initially(if I'm wrong, please correct me). Moony did something much similar, but his uncontested mass block claim puts him as town in my eyes. It seems unlikely, possible but unlikely, that scum would be wiling to block their own mafiakill.

There are a lot of people who need to get more content out, by the way. More content means more of a chance to find scum from day data.
If you recall? You have the thread. You can go back and look for stuff instead of just writing stuff down on the top of your head. Why are you asking people to do your work for you?

NQT: Can the generator create abilities that change alignments? Also when is day end? Your last vote count didn't mention it.


Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: FallacyofUrist on November 07, 2017, 09:30:09 am
Ok, i'm going to play my other card so town doesnt uselessly lose things: Targetting me is a bad idea
My second ability makes anyone who targets me become my role (Friendly Spy) and swap alignment to town as well. It's a virus :P
Damn. Someone had a swap ability. I have the swap now, but someone took my block ):<
Also, i gained it on N1 (not a starter ability, i gained it)
So presumably, whoever swapped with you is a Friendly Spy now.

Whether or not their alignment changed, I don't know. I'm fairly sure that there are no alignment changing abilities in the game. MoonyTheHuman, anyone who targets you becomes town? Is that really true?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Shakerag on November 07, 2017, 09:38:06 am
MoonyTheHuman:
Ok, i'm going to play my other card so town doesnt uselessly lose things: Targetting me is a bad idea
My second ability makes anyone who targets me become my role (Friendly Spy) and swap alignment to town as well. It's a virus :P
I just looked at the source and could not find anything that would allow an alignment swap. 


NQT:
Can you confirm/deny that alignment swap abilities are in the game?  Can you confirm/deny the current source available is the one that generated this game?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: notquitethere on November 07, 2017, 10:11:39 am
NQT: Can the generator create abilities that change alignments? Also when is day end? Your last vote count didn't mention it.
No, alignments aren't changed even with role-swap or role-morph powers. Day can end 10am tomorrow GMT.

Can you confirm/deny that alignment swap abilities are in the game?  Can you confirm/deny the current source available is the one that generated this game?
No alignment swapping (that doesn't work with a mafia). The source that I used was posted at the beginning of D1, I don't think it's changed since then.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Tiruin on November 07, 2017, 10:15:49 am
NQT: Can the generator create abilities that change alignments? Also when is day end? Your last vote count didn't mention it.
No, alignments aren't changed even with role-swap or role-morph powers. Day can end 10am tomorrow GMT.

Can people EXTEND this and NOT lynch the newbie for making booktells because people haven't actually scumhunted and why are they voting kingawsume when they had yesterday and didn't.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: MoonyTheHuman on November 07, 2017, 10:22:53 am
Damn. The action implied it could swap alignment. Oh well.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: FallacyofUrist on November 07, 2017, 10:58:29 am
Damn. The action implied it could swap alignment. Oh well.
Hmph.
~~~
If you recall? You have the thread. You can go back and look for stuff instead of just writing stuff down on the top of your head. Why are you asking people to do your work for you?
Alright then.

Huh. Found a bit more weirdness.
EBWOP: Juice and FoU seem the most suspicious out of the voters (excluding myself to max; he seems to have a hard on for me being sus :/ )

And this.
Spoiler: Long (click to show/hide)
In short, while I am a little confused about why kingawsume didn't question me and Juicebox more, he did provide a bit more evidence against Spin than I noticed, and seeing as the reason I had for voting him was a lack of reasoning for voting Spin, Unvote.

4maskwolf does need to post more, but I'm going to shift this vote once I find someone who's actually suspicious as opposed to inactive.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Shakerag on November 07, 2017, 11:33:27 am
Alright.  I'll pop my Extend.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: NJW2000 on November 07, 2017, 02:35:56 pm
Ho hum. Would be nice to know who swapped the action from Moony - because un-powering Town is pretty much garaunteed scum in my book.

Might not be able to post much for a bit - waterpolo and schoolwork, but I'll vote Starver, partly because I don't want an extra factor hanging round MTH, and partly because I'm suspiscious of him. Gone very quiet now the MTH things happened, though that might be irl stuff. Suddenly unkeen to do mechanical analysis...?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: notquitethere on November 07, 2017, 02:59:29 pm
Silthuri has replaced 4mask. Day extended +24 hours.
Vote count when I'm not at the theatre.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Starver on November 07, 2017, 03:25:21 pm
(@NJW) No, still mechanically analysing. But delayed somewhat due to home machine rebooted, resulting in spreadsheet corruption/forced roll-back, and had to redo some.

BTW, not that anybody asked, I still have this:
9 Town, 2 Mafia15%
10 Town, 1 Mafia12%
8 Town, 3 Mafia12%
8 Town, 2 Mafia, 1 Other8%
7 Town, 4 Mafia8%
9 Town, 1 Mafia, 1 Other7%
7 Town, 3 Mafia, 1 Other6%
6 Town, 5 Mafia4%
8 Town, 1 Mafia, 2 Other4%
7 Town, 2 Mafia, 2 Other4%
6 Town, 4 Mafia, 1.Other3%
6 Town, 3 Mafia, 2 Other3%
7 Town, 1 Mafia, 3 Other2%
5 Town, 6 Mafia2%
6 Town, 2 Mafia, 3 Other2%
5 Town, 5 Mafia, 1 Other1%
5 Town, 4 Mafia, 2 Other1%
5 Town, 3 Mafia, 3 Other
6 Town, 1 Mafia, 4 Other
5 Town, 2 Mafia, 4 Other
4 Town, 7 Mafia
4 Town, 6 Mafia, 1 Other
5 Town, 1 Mafia, 5 Other
4 Town, 5 Mafia, 2 Other
4 Town, 4 Mafia, 3 Other
4 Town, 3 Mafia, 4 Other
4 Town, 2 Mafia, 5 Other
all these now <1%
4 Town, 1 Mafia, 6 Other<0.1%

Obviously remove post-LYLO settings (give or take weird fringe vote doubling/cancellation situations) and it's become more probable now that there's necessarily at least one Other.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: FallacyofUrist on November 07, 2017, 08:20:21 pm
The entire "should you useless night power or not useless night power" thing is entirely academic to me, my role is entirely passive.  That being said, I guess target me if you want hilarity to happen to someone else.

Silthuri, was 4maskwolf targeted with an action day 1(that you know of)? Did anybody target 4maskwolf day 1? I'm considering the possibility that my role change day 1 was caused by 4maskwolf's(and now your) passive ability.

Wait. Should have read all the thread first.
I definitely established that I had used the swap power during the day when I swapped with cb'99. By the way, there's also a role-morphing passive lurking around out there, which would definitely add to the ability shuffling problem.
Oh before I forget, yeah that was my original role.  Anyone who targeted me overrode a random person's ability with their role.  That passive then got swapped away from me in what I can only assume (given nobody mentioned it before) was the first swap of the game and I have no idea where it went.

So that's basically a definite. My original role(priming everyone who hit me with a non-poison action) was replaced with a different role Day 1, with the trade action(trade the action with a random action from the target). I know I wasn't just targeted with the trade action Day 1 because my entire role changed, not just my ability.

I believe Maximum Spin targeted 4maskwolf day 1. When Spin was lynched, it was revealed his role name was Anti Urist... which is my role name as of Day 1, funnily enough(my username is FallacyofUrist).

I'm starting to think we should put together an actions list. This is far too convoluted to solve any other way.
~~~
NJW2000, Starver, Persus13: Why weren't you voting at the end of Day 2?

Silthuri: Why do you think 4maskwolf wasn't voting at the end of Day 2?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Tiruin on November 07, 2017, 09:34:25 pm
SILTHURI! :D LONG TIME NO SEE! NICE TO SEE YOU AGAIN! :))

PFP

Gonna post later when I'm not dead from stress and class.

The entire "should you useless night power or not useless night power" thing is entirely academic to me, my role is entirely passive.  That being said, I guess target me if you want hilarity to happen to someone else.

Silthuri, was 4maskwolf targeted with an action day 1(that you know of)? Did anybody target 4maskwolf day 1? I'm considering the possibility that my role change day 1 was caused by 4maskwolf's(and now your) passive ability.

Wait. Should have read all the thread first.
That would be greaaat. Because many people mentioned stuff they have, stuff they claimed, and many stuff people claimed are unmentioned if they CURRENTLY have it or whatever. Because nobody mentioned they got a track off me or bothered to verify my claim but given the state of affairs of today, its someone who swapped me on D2, and I want to presume they are scum because of general unhelpfulness.

So that's basically a definite. My original role(priming everyone who hit me with a non-poison action) was replaced with a different role Day 1, with the trade action(trade the action with a random action from the target). I know I wasn't just targeted with the trade action Day 1 because my entire role changed, not just my ability.

I believe Maximum Spin targeted 4maskwolf day 1. When Spin was lynched, it was revealed his role name was Anti Urist... which is my role name as of Day 1, funnily enough(my username is FallacyofUrist).
WHEN has something changed entirely and MENTIONED YOUR ROLE AS CHANGED?

FoU: Who are your top suspects right now and why?
I'm voting kingawsume for a reason. From what I recall, he voted Spin without providing a reason other than just joining the bandwagon. He did provide a reason later(today), but I don't think he provided that reason initially(if I'm wrong, please correct me). Moony did something much similar, but his uncontested mass block claim puts him as town in my eyes. It seems unlikely, possible but unlikely, that scum would be wiling to block their own mafiakill.

There are a lot of people who need to get more content out, by the way. More content means more of a chance to find scum from day data.
How does this make him scum?
Where are your OTHER SUSPECTS?
Also you missed this, FoU.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: notquitethere on November 08, 2017, 05:25:36 am
One of the players avatars appears dramatically different. "Got a re-skin," they explain. It doesn't end the recriminations.

*Tiruin
MoonyTheHuman
*Shakerag
FallacyofUrist - [1] - Persus13
NJW2000
Starver - [1] - NJW2000
Silthuri - [2] - kingawsume, FallacyofUrist
kingawsume
Persus13
juicebox - [1] - Tiruin
No lynch

Day end in 24 hours. Hammer at 6.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: MoonyTheHuman on November 08, 2017, 07:58:14 am
Hey, guys. I think i found out who stole my ability.
Starver had the swap ability as well. I tried swapping with him, and i got my swap ability boomeranging back.
annihilate
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Tiruin on November 08, 2017, 08:24:58 am
Hey, guys. I think i found out who stole my ability.
Starver had the swap ability as well. I tried swapping with him, and i got my swap ability boomeranging back.
annihilate
I'm finding it curious on how people haven't tracked the day abilities (I haven't due to busy >_>) but it's a supplement for scumhunting too :I

...Didn't Starver say stuff about his actions beforehand?
Can you give more information?
Who else are your suspects and how'd you get to picking STARVER?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: MoonyTheHuman on November 08, 2017, 08:38:55 am
I used the 'Swap' day ability i got in exchange for my block on Starver. I found he had Swap as well (it boomeranged back to me).

Just going to paraphrase what the GM said:
Quote
You Lost the ability Swap
You Gained the ability Swap.

Alongside that, i just don't quite trust him. Gut feeling, I cant quite put a reason on it yet.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: FallacyofUrist on November 08, 2017, 09:36:19 am
How does this make him scum?
Where are your OTHER SUSPECTS?
Voting on a bandwagon without applying reasoning or at least analyzing the reasoning others use is a sign of passiveness. Passiveness correlates with scumminess.
Of course, he provided plenty of reasoning and analysis that I missed.

My other suspects?
How about a full reads list.
I know I'm town.
You and juicebox I consider likely to be town based on your strong scum hunting.
MoonyTheHuman I consider likely to be town based on his use of the mass block ability.
Shakerag has done some reactive hunting in the past. I haven't seen him seek out cases by questioning people, but I have seen him react to scummy behavior done by other people. Weak town.
kingawsume I'm not too sure about. On the one hand, reasoning, on the other hand, bandwagoning. Didn't pursue anyone other than Spin, that I saw. Of course, I did much the same thing... but he didn't seem to take initiative, unlike me. Just seemed to follow the bandwagon. Weak scum.
Persus13 and NJW2000 need to be further analyzed and need to post more. Null for the moment.
Unvote. Silthuri just replaced 4maskwolf, I'd like to give Silthuri a chance to post before being lynched. Null for the moment.
Starver has had three days to scum hunt the old fashioned way and so far has not done so, but has posted a whole lot of stuff on game mechanics. While that's well and good, it needs to be coupled with scum hunting.

Any questions?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Starver on November 08, 2017, 10:05:13 am
Hey, guys. I think i found out who stole my ability.
Starver had the swap ability as well. I tried swapping with him, and i got my swap ability boomeranging back.
annihilate

To quote me, from earlier (two pages back, seem to have not been ncluded the quote ref in my paste buffer, sorry!):
Quote
By the way, I presume its the Swap that went to King and then to 4mask that just came back to me (via unknown 4th/5thmetc parties, or not?). It's possible someone wanted to test my claim like I tested King's. Or maybe someone wanted the Kill Action.  Putting that out there. (They missed, whatever the idea, and that someone now newly has the "Twice per night you can swap a copy of this ability with an ability belonging to everyone targeting you. Action: Swap.", instead,.)  FYI. It's there for you to work on if I don't play this good enough from this point on.

I used Swap on King, today, and have been unable to use any other day-skill since.

ROFLed when I found someone had tried to Swap with me and only ended up Swapping with my identical Swap, which remains/becomes unusable for both of us...
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Starver on November 08, 2017, 10:44:20 am
Starver has had three days to scum hunt the old fashioned way and so far has not done so, but has posted a whole lot of stuff on game mechanics. While that's well and good, it needs to be coupled with scum hunting.

Any questions?
It's nothing but mechanics. Anybody can have any Action (caveat: SKs starting with an additional action with guaranteed Kill, as noted), regardless of alignment, and since then my own original skill has been added to, both swapped out for a different pair, further swapping done upon me, then by me, then twice more upon me. And similarly has all but the grojp mafiakill been likely switcherooed out the wahoo, for everybody.

Old-fashioned scum-hunting just doesn't cut it. For a couple of you, at least, I know there's experience enough to act non-scummy plus use non-scum actions, both day and night whilst professionally guiding the scumkill in an independent manner. Alibis for everyone means alibis for no-one... We don't even know if Leaf was scumkilled, if the scumkill was tried that night, if the scumkill was blocked that night, etc. Not for certain. It could easily have been SKish Cody exploding, or A N Other deciding there was a good non-scum reason to aim a non-scum kill at Leaf. (Though, given the limited interactions Leaf had, I don't see that latter being true.)

Hence my misplaced excitement leading to my sole vote so far. I don't vote on whims (polar opposite to Tir, in this, but happy for Tir to scattergun if I also get opportunity to see the same response-tells (as well as firer-tells from Tir!) just by watching.


That said, I had a presumed track of presumed actions (what information has been given), a la
I'm finding it curious on how people haven't tracked the day abilities (I haven't due to busy >_>) but it's a supplement for scumhunting too :I
...which I lost to the data-monster under my bed, and it's one of the things I'm rebuilding, but it is now secondary to my best scumhunting tracking record, also being rebuilt from loss, because (as mentioned) anybody can use any skills they want at any time (especially non-destructive ones, like Swap) without being necessarily scummy.

I appreciate that the two people who have now tried to Swap out that which I swapped from King (the first being 4mask or someone else downstream - please feel free to suggest its onward travel, 4mask/Silth, if you want to - , the second just publicly acknowledged to be Mooney) may in fact be the two (or two of the) Mafia, trying to get their mits upon that which King claimed and that I claimed I took off of King, if they think it's useful. It is also possible that like myself, one/both of those Swappers were doing this for Townie reasons.

I am rebuilding my own case-theory, though. I have a pattern of suspicion, but I'm only 75% through it (generously) and not yet precluded other patterns than one particular idea that have in mind, nor fully confirmed that the pattern holds.

Finally, on this reply (before I perhaps head back again to my tab placeholding the historic moment representing where I am in my renewed review of the thread) I'm not actually  averse to being voted for (for good reasons or ill-meant ones), and I can even see value to being killed off to confirm my honesty in my analysis. A classic vintage WIFOM, I know, but it's up to you whether you think it may be a palattable accompaniment or merely corked.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Tiruin on November 08, 2017, 10:45:24 am
Hey, guys. I think i found out who stole my ability.
Starver had the swap ability as well. I tried swapping with him, and i got my swap ability boomeranging back.
annihilate

To quote me, from earlier (two pages back, seem to have not been ncluded the quote ref in my paste buffer, sorry!):
Quote
By the way, I presume its the Swap that went to King and then to 4mask that just came back to me (via unknown 4th/5thmetc parties, or not?). It's possible someone wanted to test my claim like I tested King's. Or maybe someone wanted the Kill Action.  Putting that out there. (They missed, whatever the idea, and that someone now newly has the "Twice per night you can swap a copy of this ability with an ability belonging to everyone targeting you. Action: Swap.", instead,.)  FYI. It's there for you to work on if I don't play this good enough from this point on.

I used Swap on King, today, and have been unable to use any other day-skill since.

ROFLed when I found someone had tried to Swap with me and only ended up Swapping with my identical Swap, which remains/becomes unusable for both of us...
Why the fish did you use Swap on King today when I did it yesterday -.-
And if you're saying 'identical swap', and to presume it's what you wrote there--that's exactly what I got from kingawsume on Day 2, wherein he referenced another ability which was supported by Maximum Spin. Who was stupidly lynched.

You and juicebox I consider likely to be town based on your strong scum hunting.
How did juicebox even do any strong scumhunting?

PPE AUGH BIG POST AND FINALLY ACTIVITY FROM YOU GUYS.
*Tiruin flops to sleep.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: NJW2000 on November 08, 2017, 10:49:35 am
NJW2000: Why weren't you voting at the end of Day 2?
Max was the lynch I was most in favour of, so I wasn't voting anyone else, but I couldn't prove his actions were much more than unhelpful (from my perspective) town. I didn't have a strong enough basis on which to justifiably vote him, though if it came down to a choice between him and someone else, I'd have tiebroken.


I wonder if the asterisks at the end of day2 mean anything. Unlikely.
Spoiler (click to show/hide)


re posting more I can't for a few days. I have a rather busy week.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Starver on November 08, 2017, 11:00:40 am
Why the fish did you use Swap on King today when I did it yesterday -.-
I had my reasons to do what I did (or claim to do what I did, because you'll obviously also be considering if I'm colluding with King to obfuscate an unwise claim, 'getting in there first') for reasons topical to the moment I made the decision. Your prior Swap with King eirher did not change things or set up the situation that I then claimed I regchanged.

Quote
And if you're saying 'identical swap', and to presume it's what you wrote there--that's exactly what I got from kingawsume on Day 2, wherein he referenced another ability which was supported by Maximum Spin. Who was stupidly lynched.
I just put it a different way to that which Moony said, except that I said was somewhat less vague.

And the Swap passing through King is, again, a prior to the current day's Swapping. I don't know if public information is enough to suggest there is a direct line of passage between those two, though by now I'm sure I've probably had yours, at least once, and may or may not currently possess it...  It's TBD.

(@NJW: I believe the asterisks indicate "used their extend", though ISTR one other person asked to use their extend today. I forget who, without adding yet another back-tracking tab to my browser.)
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: MoonyTheHuman on November 08, 2017, 12:06:13 pm
Ah, that explains it. Haha.
No Vote!
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: kingawsume on November 08, 2017, 01:47:51 pm
NJW, the asterisks represent having used a personal 24 hour extend.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Shakerag on November 08, 2017, 03:04:05 pm
Geh.  Moony still seems worthless (especially about the alignment change thing), but is likely town due to the mass block.


Persus13:  Are you really voting FoU just because he's being lazy?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Silthuri on November 08, 2017, 05:37:51 pm
SILTHURI! :D LONG TIME NO SEE! NICE TO SEE YOU AGAIN! :))

TIRU HAI!! <3 <3

Just going to say this is my first Bay12 mafia game in...a year and a half after doing a stupid misplay that's the primary reason I've stayed away from mafia for so long. I've been playing ToS and in person mafia, but my grasp of the Bay12 meta is going to be lacking. Not asking for special treatment, but plz be gentle. I did a skim of the game thus far and have spent most of the time trying to wrap my head around these shenanigans.

Also this is a shitstorm. Swaps, swaps and more swaps. My brain hurts.


FoU
The entire "should you useless night power or not useless night power" thing is entirely academic to me, my role is entirely passive.  That being said, I guess target me if you want hilarity to happen to someone else.

Silthuri, was 4maskwolf targeted with an action day 1(that you know of)? Did anybody target 4maskwolf day 1? I'm considering the possibility that my role change day 1 was caused by 4maskwolf's(and now your) passive ability.

Yes, I believe 4mask was targeted D1 by a swap. It took away the passive ability, which was that if someone targeted him, a random person would be morphed into their role. That was taken away and replaced with a day swap ability. I no longer have the passive ability.

Silthuri: Why do you think 4maskwolf wasn't voting at the end of Day 2?

I'd probably say it was due to his inactivity tbh.


Starver
I appreciate that the two people who have now tried to Swap out that which I swapped from King (the first being 4mask or someone else downstream - please feel free to suggest its onward travel, 4mask/Silth, if you want to - , the second just publicly acknowledged to be Mooney) may in fact be the two (or two of the) Mafia, trying to get their mits upon that which King claimed and that I claimed I took off of King, if they think it's useful. It is also possible that like myself, one/both of those Swappers were doing this for Townie reasons.

4mask did swap with you last night(?) and got a swap ability out of it. Not sure if it's what you took from king, but I did get a swap action from you.


King: Why did you immediately claim that you had a kill ability, given all the swapping power in the game? You're just asking for it to be stolen by the bad guys. It is possible I missed you saying anything about it, but do you still have it? I'd also like to know how you got it. I would say it's not necessarily indicative of a SK, but the OP says that the SK is guaranteed to start with a kill ability, which probably means that the SK doesn't have a unswappable kill ability like the mafia.

Also, 4mask hadn't used the "appear as town" role. Also, I would think that having the roles "procedurally generated" means that you can't rely on the role itself to tell the alignment because it's completely random. I can say, though, that that role started with 4mask as possibly a gift from the Santa thing on the first night.

Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: kingawsume on November 08, 2017, 07:47:16 pm
King: Why did you immediately claim that you had a kill ability, given all the swapping power in the game? You're just asking for it to be stolen by the bad guys. It is possible I missed you saying anything about it, but do you still have it? I'd also like to know how you got it. I would say it's not necessarily indicative of a SK, but the OP says that the SK is guaranteed to start with a kill ability, which probably means that the SK doesn't have a unswappable kill ability like the mafia.

No, I do not have it; it was swapped early D3.
It getting stolen would mean death to me and a random other individual. Whether through the ability or through my very suspicious acting.
I can get it back, potentially. If they target me with it.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Persus13 on November 08, 2017, 09:45:42 pm
NJW2000, Starver, Persus13: Why weren't you voting at the end of Day 2?
I had just replaced in and wasn't confident enough to make a vote yet.

Persus13:  Are you really voting FoU just because he's being lazy?
Well, it worked. But you're right if you're implying I should find somewhere else to park my vote.

Alright. I'm not sure about the use of probability to predict mafia numbers, assuming there's 3-4 seems more reliable, but that's not a key concern anyway.
Ever since I played two games where there were two competing mafia teams, or 5 SKs and no mafia, I stopped trying to figure out the size of the mafia team unless it was critical.

Persus13, who do you think is scum?
Kingaswume is suspicious, but I don't think he'd proclaim his kill ability if he was mafia. Juicebox needs to post more. \

Shakerag feels different, I need to go through his posts to read why. Starver also seems to be focused a lot on the mechanics, which is fine, but he's exclusively focusing on it, which is concerning.

[Long table of stuff]
Why did you feel the need to post this? How is this useful at all especially with the completely arbitrary probabilities? Does this tell you anything about who the scum are?

Tiruin: Who should be lynched instead of the new players?

Juicebox: You posted a big post with reads earlier. Any of them changed?
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Silthuri on November 08, 2017, 09:58:50 pm
King: Why did you immediately claim that you had a kill ability, given all the swapping power in the game? You're just asking for it to be stolen by the bad guys. It is possible I missed you saying anything about it, but do you still have it? I'd also like to know how you got it. I would say it's not necessarily indicative of a SK, but the OP says that the SK is guaranteed to start with a kill ability, which probably means that the SK doesn't have a unswappable kill ability like the mafia.

No, I do not have it; it was swapped early D3.
It getting stolen would mean death to me and a random other individual. Whether through the ability or through my very suspicious acting.
I can get it back, potentially. If they target me with it.
Okay, care to answer the other questions I posed? Namely how did you obtain the ability and why did you claim to have the kill in the first place.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Starver on November 09, 2017, 04:21:55 am
NJW2000, Starver, Persus13: Why weren't you voting at the end of Day 2?
Missed this, first time past.

At its simplest, and this applies in general, I don't vote just for the sake of it. If my vote doesn't matter, especially.

Which is not to say I don't appreciate those who do otherwise. There are roles for both types. All types, in fact.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: Tiruin on November 09, 2017, 04:46:02 am
King: Why did you immediately claim that you had a kill ability, given all the swapping power in the game? You're just asking for it to be stolen by the bad guys. It is possible I missed you saying anything about it, but do you still have it? I'd also like to know how you got it. I would say it's not necessarily indicative of a SK, but the OP says that the SK is guaranteed to start with a kill ability, which probably means that the SK doesn't have a unswappable kill ability like the mafia.

No, I do not have it; it was swapped early D3.
It getting stolen would mean death to me and a random other individual. Whether through the ability or through my very suspicious acting.
I can get it back, potentially. If they target me with it.
Okay, care to answer the other questions I posed? Namely how did you obtain the ability and why did you claim to have the kill in the first place.
I'm pretty serious about that 'tally up those claims as scumhunting' thing said earlier that I'm too busy to do >_<

Because HOW DID ANYONE swap onto you, a kill ability that you're not using on people you suspect and instead hold it up in public like a carnivorous fishie? On Day 3.
Title: Re: Procedurally Generated Mafia - D3 - Non PVP Server Apparently - replacement need
Post by: notquitethere on November 09, 2017, 08:06:38 am
END OF DAY 3

Having been unable to reach an accord, the day ends almost without anyone been kicked from the server. The players are congratulating themselves on their practice of tolerance and civility, when two of their number glitch out, turn blue, and crackle from existence, and a last second recount boots Starver.


*Tiruin
MoonyTheHuman
*Shakerag
FallacyofUrist - [1] - Persus13
NJW2000
Starver - [2] - NJW2000, FallacyofUrist
Silthuri - [1] - kingawsume
kingawsume
Persus13
juicebox - [1] - Tiruin
No lynch
Not voting: MoonyTheHuman, juicebox, Silthuri, Starver, Shakerag

Starver was lynched. Starver was town.

Spoiler: Starver (click to show/hide)

Tiruin died of poisoning. She was town.

Spoiler: Tiruin (click to show/hide)

FallacyofUrist died of poisoning. FallacyofUrist was a serial killer.

Spoiler: FallacyofUrist (click to show/hide)

NIGHT 3 BEGINS
Title: Re: Procedurally Generated Mafia - N3 - Actually 3 people died.
Post by: notquitethere on November 10, 2017, 11:34:56 am
END OF NIGHT 3

MoonytheHuman logs back into the server to find the Moony profile pic had been replaced with an image of the sun and their character flung into the fiery ball shining down on the rest of the game world.

Moony was killed. Moony was town.

Spoiler: MoonytheHuman (click to show/hide)



DAY 4 BEGINS

*Shakerag
NJW2000
Silthuri
kingawsume
Persus13
juicebox
No lynch

Hammer 4. Day ends Wednesday evening GMT if no one hammers.
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: Tiruin on November 10, 2017, 11:52:41 am
Disappointment intensifies.

Also the poison. But I'm ded.
:'(
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: NJW2000 on November 10, 2017, 12:08:44 pm
Spoiler: initial meanderings (click to show/hide)
Eeh. Looks like I'll have to reread a bit over the weekend.
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: Persus13 on November 10, 2017, 04:38:26 pm
No previous poisonings have occurred. Nobody should have been poisoned n2 due to blocks. The serial killer would not poison themselves. Somebody poisoned a bunch of people the night everything should have been blocked. Or someone delayed the actions somehow. I have no idea any more.
Starver had a Delay action. Do we know what he did N1?

NQT: Is it possible for there to be a thrice per night ability?
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: juicebox on November 10, 2017, 05:05:11 pm
First of all, extend

Second, none that really mattered persus. The two people who my reads had changed on are now dead.

kingawsume I'd still like to know who your top suspects are.

I'd also like to hear from silthuri when they finish catching up with what's been going on.

I also think that now is a pretty good time for a massclaim.
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: notquitethere on November 10, 2017, 05:10:23 pm
NQT: Is it possible for there to be a thrice per night ability?
No, there aren't 3-use-per-night abilities.
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: NJW2000 on November 11, 2017, 02:06:42 pm
Going through the game. I think if I play another mafia game, I'll decide who to lynch based on wordcount alone  ::)
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: NJW2000 on November 11, 2017, 02:37:40 pm
Good grief, this has been a ridiculous game. I just made a note of Shakerag's weak attack on BHK's weak attack on MTH''s weak attack on MaximumSpin.


King actually played reasonably at times d1 and d2, despite some lack of experience with WIFOM etc. So if he's scum, that's a real mark of shame for some more experienced mafia players I could mention.
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: MoonyTheHuman on November 11, 2017, 04:04:48 pm
Agreeeeeeedddd...

vanishes in a puff of smoke
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: Shakerag on November 11, 2017, 04:30:46 pm
Good grief, this has been a ridiculous game. I just made a note of Shakerag's weak attack on BHK's weak attack on MTH''s weak attack on MaximumSpin.


King actually played reasonably at times d1 and d2, despite some lack of experience with WIFOM etc. So if he's scum, that's a real mark of shame for some more experienced mafia players I could mention.
Kind of feels like everyone is dialing it in, no?
Title: Re: Procedurally Generated Mafia
Post by: NJW2000 on November 11, 2017, 07:12:17 pm
Right, I'm a little clearer on things now. First off, there's probably just 2 scum left, but we can't be sure.

King I've got a pretty firm town read on, considering that someone other than me has to be town. Will think through rest tommorrow.
Title: Re: Procedurally Generated Mafia - D4 - Shakerag Outed as Scum
Post by: NJW2000 on November 12, 2017, 06:39:33 am
So basically, I think two of Silth, Shakerag, Juicebox, or Persus are scum.

Looking at who pokes who...

Juicebox does not hunt BHK/Persus. Very buddyish with Shakerag. Nothing on Silth/4Mask.
Shakerag: one brief attack on BHK/Persus. Ne touche pas Silth/4mask. Nothing on Juicebox.
4Mask/Silth: mostly focusing on King. Nothing else.
BHK/Persus: Tiny poke at Juicebox. Nut on 4mask, slight concern about Shakerag.


Well, that's a more disappointing diagram than I thought it would be.


I'm currently going for Silth/4Mask, Shakerag, and Juicebox, two of the three being scum. I think I'll start with a vote on Shakerag, for acting weirdly. Some of the abrasive personailty stuff seems a little forced this game, and he's shown a massive focus on weaker/unusual (max) players, completely against blocking at night. Doesn't seem to have mentioned what he's been doing nights much as well, though that's not much to go on.

I have almost nothing to go on here, but this is my best bet. I want to lynch one of these three.
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: juicebox on November 12, 2017, 05:16:40 pm
Might I ask for clarification on your kingawsume read?

How exactly does he read town to you?
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: kingawsume on November 12, 2017, 06:50:45 pm
I do believe I've stripped juicebox of his kill role.

Want to explain how you got an arsonist kill power?
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: juicebox on November 12, 2017, 07:11:00 pm
I got it N1 courtesy of Fallacy's gift ability.
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: kingawsume on November 12, 2017, 07:39:25 pm
I call horseshit. juicebox.
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: juicebox on November 12, 2017, 11:59:28 pm
I call horseshit. juicebox.

Why? What makes think that I'm lying?
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: NJW2000 on November 13, 2017, 02:55:27 am
Arsonist? What's the kill power?
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: juicebox on November 13, 2017, 04:10:34 am
It's basically a delayed kill. Once per night you can prime or ignite one person.
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: notquitethere on November 13, 2017, 11:34:00 am
"Where did you get that flamethrower from? They're not legal weapon for your class!"

"No, I've got a cross-class feat that allows me to wield one while still being a bard."

"And I swore flamethrowers got nerfed out in the last errata..."

"Yeah but it was reissued as a seasonal gift if you bought the last lot of DLC."

"Why would a horse armor package give you a free flamethrower???"


*Shakerag - [1] NJW2000
NJW2000
Silthuri
kingawsume
Persus13
*juicebox - [1] kingawsume
No lynch
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: NJW2000 on November 13, 2017, 11:58:25 am
NQT, Question: would ignition kills have a different message? Like how poison kills are explicitly referred to as Poisonings?


Juicebox, why didn't you mention or use this ability? Or did you use it?

Kingawesume, how does this quote in the OP make you feel:

Quote
- Mafia have a shared night-kill that one of them can use each night. This ability doesn't appear on censuses and cannot be swapped out or otherwise removed from a mafia player.
Starver confirmed there are mafia, btw.


Might I ask for clarification on your kingawsume read?

How exactly does he read town to you?
Throughout the game, he's fairly proactive, taking it upon himself to have dialogue with other players about meaningful parts of the game - i.e. arguing for a nolynch d1. Not lurking, getting involved. True, he made mistakes more experienced players might not, but he's putting his neck on the line by playing. He posts reasons for voting people and scumhunts, not always to say Tiruin's standard, but he does it. And if there's one thing mislynching Max (spiritually) and Starver have taught me, its that that's a townie thing to do. CONTENT is what we get from him.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: notquitethere on November 13, 2017, 12:20:01 pm
NQT, Question: would ignition kills have a different message? Like how poison kills are explicitly referred to as Poisonings?
Yes, it would say something like: NQT has burned to death. He was the mod.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: juicebox on November 13, 2017, 02:50:35 pm
NQT, Question: would ignition kills have a different message? Like how poison kills are explicitly referred to as Poisonings?


Juicebox, why didn't you mention or use this ability? Or did you use it?

Kingawesume, how does this quote in the OP make you feel:

Quote
- Mafia have a shared night-kill that one of them can use each night. This ability doesn't appear on censuses and cannot be swapped out or otherwise removed from a mafia player.
Starver confirmed there are mafia, btw.


Might I ask for clarification on your kingawsume read?

How exactly does he read town to you?
Throughout the game, he's fairly proactive, taking it upon himself to have dialogue with other players about meaningful parts of the game - i.e. arguing for a nolynch d1. Not lurking, getting involved. True, he made mistakes more experienced players might not, but he's putting his neck on the line by playing. He posts reasons for voting people and scumhunts, not always to say Tiruin's standard, but he does it. And if there's one thing mislynching Max (spiritually) and Starver have taught me, its that that's a townie thing to do. CONTENT is what we get from him.

I didn't mention the ability because I didn't feel that I needed to mention it. I've used it to prime one person
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: Persus13 on November 13, 2017, 03:09:06 pm
Juicebox. Have you used the arson ability at all? If not, why not?

Kingawesume: Why does juicebox having an arson ability mean he's scum?
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: Silthuri on November 13, 2017, 03:40:40 pm
Okay quick post before I get to studying for an exam tomorrow.

King is acting very odd in my opinion. I'm still waiting on answers from my initial questions (http://www.bay12forums.com/smf/index.php?topic=167866.msg7613494#msg7613494). You picked ONE of the questions and ignored the rest, even though knowing who has kills is effing important because the scum cannot get them. Multiple kills for the bad dudes is something we don't want. Now you're jumping on juice for having a kill ability when you avoided my questions I posed on the same subject. By your own logic of having a kill = scum, we should have lynched you yesterday. I'm not exactly sure if this is just newness or if you're scummy, but for now my vote is on you. Again, abilities are randomized. Someone having a scummy ability doesn't automatically mean they're scum. Note that in FoU's flip (http://www.bay12forums.com/smf/index.php?topic=167866.msg7613794#msg7613794), he had no roles befitting an SK which isn't surprising given the swap fuckery that's been going on.

Juice: who did you prime and why?
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: NJW2000 on November 13, 2017, 04:36:35 pm
Apart from the questions unanswered, the post above looks dodgy. Asking Persus13's question about abilities again? Or factually defending Juicebox? Neither are very defendable... also, the jumping on newbs/poorly playing but involved players has apparently been scum's survival strategy the entire game, by my reads, and I'm very suspiscious of someone trying to do it now, esp with a whole game to analyze.

That said, answer the questions, King, or we gotta lynch you.



Then again, Persus's basic comprehension fail is also :/
It's not like there's more content than one can reasonably keep up with being created right now.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: Persus13 on November 13, 2017, 04:42:35 pm
Then again, Persus's basic comprehension fail is also :/
It's not like there's more content than one can reasonably keep up with being created right now.
I'm sorry, what am I failing to comprehend?
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: NJW2000 on November 13, 2017, 04:56:13 pm
So you know where you ask juice if he's uses his ability at all? And you see the post right above that? The bit below the quoted text?

In the UK, we call the exercise where you pick out information from a text "comprehension."

Not saying you're scum asking questions to look good, but eh...
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: Persus13 on November 13, 2017, 05:11:26 pm
So you know where you ask juice if he's uses his ability at all? And you see the post right above that? The bit below the quoted text?

In the UK, we call the exercise where you pick out information from a text "comprehension."

Not saying you're scum asking questions to look good, but eh...
Generally people are more specific when claiming what they did so I missed that. It was a simple question NJW, there's no need to get all condescending about it.

Juicebox: Which night did you prime someone?
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: Silthuri on November 13, 2017, 05:28:01 pm
Pfphone
Apart from the questions unanswered, the post above looks dodgy. Asking Persus13's question about abilities again? Or factually defending Juicebox? Neither are very defendable... also, the jumping on newbs/poorly playing but involved players has apparently been scum's survival strategy the entire game, by my reads, and I'm very suspiscious of someone trying to do it now, esp with a whole game to analyze.

Imo what I asked is different. I knew juice had already claimed he primed someone, so I want to know who it was since he didn't say it and I want to know his reasoning behind choosing that particular person.

I find what king is doing to be scummy. I'm being honest when I say I'm unsure of whether or not his newness plays any role in his actions, I don't know. I'm not saying I want to off him cause he's new. And juice certainly isn't off the hook, especially until I see his rationale for priming someone.  Although... Why did you say that it's bad for me to go after king but you threaten to lynch him based on the unanswered questions alone?
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: NJW2000 on November 13, 2017, 05:51:18 pm
I meant the questions/explanations for king, not juice. Your juicebox question was fine. Telling king his logic is off immediately after persus asked him to justify it was odd.

As to your question, if someone refuses to answer questions without justifying said refusal, you generally gotta lynch them for refusing to engage in dialogue. Wasn't meant as a threat, but if the questions go unanswered too long despite being repeatedly brought up, he'll force us to Lynch him.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: juicebox on November 13, 2017, 06:46:57 pm
I used it N3 to prime kingawsume, and I primed him because he was my main suspect. Speaking of which, I'm still waiting for his response to my question, which he's been ignoring since D3.



Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: kingawsume on November 13, 2017, 07:54:09 pm
King is acting very odd in my opinion. I'm still waiting on answers from my initial questions (http://www.bay12forums.com/smf/index.php?topic=167866.msg7613494#msg7613494). You picked ONE of the questions and ignored the rest, even though knowing who has kills is effing important because the scum cannot get them. Multiple kills for the bad dudes is something we don't want. Now you're jumping on juice for having a kill ability when you avoided my questions I posed on the same subject. By your own logic of having a kill = scum, we should have lynched you yesterday. I'm not exactly sure if this is just newness or if you're scummy, but for now my vote is on you. Again, abilities are randomized. Someone having a scummy ability doesn't automatically mean they're scum.

Your questions:
Revealing it: To bait a swap.
How I got it: Complete role change. Not ability change, role (I'm still town tho)
Having it: No.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: kingawsume on November 13, 2017, 07:54:47 pm
I used it N3 to prime kingawsume, and I primed him because he was my main suspect. Speaking of which, I'm still waiting for his response to my question, which he's been ignoring since D3.
You mind even telling me what your question was? I've looked through the logs and can't find it.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: kingawsume on November 13, 2017, 07:57:24 pm
Kingawesume: Why does juicebox having an arson ability mean he's scum?

It doesn't. It's a means to apply pressure.
Even though my neck's on the block, at least I'm attempting to scumhunt
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: kingawsume on November 13, 2017, 07:59:00 pm
Again, sorry for not posting over the weekend. Had a D&D session to attend, and crashed harder than Flight 93 the next day.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: Silthuri on November 13, 2017, 08:55:00 pm
Pfp again. Naps are nice  :)
I meant the questions/explanations for king, not juice. Your juicebox question was fine. Telling king his logic is off immediately after persus asked him to justify it was odd.
Ohhhhh okay. Fair enough. Didn't even give that a thought. It was my first post of the day and I wanted to continue my case, if you could call it that, on king.

Your questions:
Revealing it: To bait a swap.
How I got it: Complete role change. Not ability change, role (I'm still town tho)
Having it: No.
Thank you! What was your logic behind baiting a swap?

Again, sorry for not posting over the weekend. Had a D&D session to attend, and crashed harder than Flight 93 the next day.
Weekends don't count toward day length for a reason my friend. This has nothing to do with the game at hand, but dnd is effing awesome. Hope you had a great time!
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: kingawsume on November 14, 2017, 08:08:15 am
Pfp again. Naps are nice  :)
Your questions:
Revealing it: To bait a swap.
How I got it: Complete role change. Not ability change, role (I'm still town tho)
Having it: No.
Thank you! What was your logic behind baiting a swap?
To who would steal it; my secondary (tertiary?) abiltity allowed me to see who swapped any other ability with me.
It was Tirun, before you get excited.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: kingawsume on November 14, 2017, 08:09:02 am
EBYOP: Whoops. PFP'ing is wonky.
Title: Re: Procedurally Generated Mafia - D4, Been Better
Post by: notquitethere on November 14, 2017, 11:37:44 am
"Where were you on that last raid? The gelato-pixies were slaughtering us out there."

"Hey I might not have been there but at least I didn't go charging in like you did in the Spork Dungeon debacle."

"Rushing is a legitimate strategy!"

"Not against multi-purpose spork pikers."


*Shakerag - [1] NJW2000
NJW2000
Silthuri
kingawsume - [1] Silthuri
Persus13
*juicebox - [1] kingawsume
No lynch
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: kingawsume on November 14, 2017, 04:28:16 pm
Hey Perseus, what do think of the proceedings so far?
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: Silthuri on November 14, 2017, 05:22:03 pm
Unvote. Satisfactory answers. Will go back through the thread tonight and look for other leads.
Pfp
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: Persus13 on November 14, 2017, 07:13:17 pm
Hey Perseus, what do think of the proceedings so far?
NJW is super active and I'm leaning town on him. You seem town, if a little too eager to declare someone scum. Silthuri I can't get a good read on. Same with juicebox. I need to fix that. Shakerag has been too quiet and his posts are feel funny. Its hard to explain, but Shakerag's been less active and behaving funny this game. I'll be reading back through the thread. Hopefully I have some more thoughts to share then.

I'm going to go ahead and use my Extend to give me and a few others time to post.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: kingawsume on November 14, 2017, 07:21:07 pm
Hey NQT, it's 4 vote to hammer now, right?
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: notquitethere on November 15, 2017, 03:40:01 am
Hey NQT, it's 4 vote to hammer now, right?
Correct.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: notquitethere on November 15, 2017, 05:34:49 am
Oh and:

Day has been extended twice (Juicebox, Persus) so will end Friday 5pm GMT. Hammer is 4.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: juicebox on November 15, 2017, 06:30:41 pm
kingawsume, my question was who are your top suspects.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: kingawsume on November 15, 2017, 09:56:32 pm
Ah, ok then:
Besides you, I have to agree with NJW in that Shaker has been a mite suspicious. I've been guilty of not posting much information, but at least I made up for it by answering questions and explaining myself later.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: kingawsume on November 16, 2017, 09:04:34 am
Umm... Bump?
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: Persus13 on November 16, 2017, 11:08:32 am
Man, Leafsnail and Tiruin had their hands full D1 dealing with a bunch of new players. I can see why you guys don't have any actual content, because everyone was either playing strangely or more interested in their shiny toys to actually play the game properly.

Like seriously, this is Shakerag's most useful post of the game. Its more useful than entire players.

Tiruin:
Shakerag: Yo bro, what you do @_@
Man, I didn't do shit.  My gift ability got ganked before the day ended, leaving me with no night action.  I am disappoint.


kingawsume:
Judging by who voted who, I will go out on a limb and vote Shakerag.
If I getting scumbaited, Armok help me. It seems logical, but at the same time, I could be falling right into a scum gambit/bait.


Edited to correct formatting.
And this is why in the beginner's games we try to press the importance of not analyzing who got killed during the night.  It's total WIFOM.  Because saying I'm scum and killed Leafsnail for voting me (which is something I would almost never do as scum anyway) is just as plausible as saying that whoever is scum killed Leafsnail to make it look like I went after him for voting me.  In truth, my guess would be one of:
-Leafsnail was killed by scum because he was one of the strongest players in the game.
-Leafsnail was killed by town who was afraid one of the strongest players in the game might be scum.
-Leafsnail was killed by some random-ass ability.

So I'm inclined to think you might not be scum only due to that being a fairly common beginner's mistake (and you made an edit, which is also a beginner's mistake).  Also, if that's the entirety of your argument on me (plus gut feeling, apparently) then you're going to need to try harder.  Also, what NJW2000 said.


Those of you who didn't have a vote on at end of D1 (less NJW2000):  So why weren't you voting?  Why did you let a tie stand?  If there's one topic that's been hashed and rehashed on this board it's don't fucking "no lynch" on D1.

NJW: What did you do last night?
Silthuri: What did you do last night?
Shakerg: What did you do last night?
Kingasume: Was taking juicebox's arson ability your night action?
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: NJW2000 on November 16, 2017, 11:42:26 am
I did nothing last night. I could have used a null ability (inform target of your target) or a 1/3 census (list of 2-3 roles), but I failed to do so due to overwhelming irl stuff (waterpolo match).

Shakerag says nothing, perhaps absent. King still looks shaky town to me, Persus not bad.

Juicebox and Silth are looking a bit better, but one of them has to be scum, by my reads. There seems to be gravitation towards a Shake lynch, and I'm not sure how I feel about this, given silence.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: kingawsume on November 16, 2017, 01:08:35 pm
No, it was not a night ability; it was a dayswap.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: kingawsume on November 17, 2017, 07:55:08 am
Ah, to hell with it; Shakerag to prevent a no-lynch tie.
Title: Re: Procedurally Generated Mafia - D4, Packing Heat
Post by: notquitethere on November 17, 2017, 09:27:28 pm
DAY 4 ENDS

They looked at the clock.

"We should probably get with the kicking. I swear we haven't caught all the griefers."

"What makes you say that?"

"Someone replaced my ten-storey obsidian statue with jelly beans."

"That doesn't sound so--"

"--jelly beans in the shape of... well, see you for yourself..."

"Oh."


*Shakerag - [2] NJW2000, kingawsume
NJW2000
Silthuri
kingawsume - [1] Silthuri
*Persus13
*juicebox
No lynch
Not voting: Shakerag, Silthuri, Persus13

Shakerag was lynched. Shakerag was a serial killer.

Spoiler: Shakerag (click to show/hide)



NIGHT 4 BEGINS
Title: Re: Procedurally Generated Mafia - N4, Unconventional Kill Capacity Revealed
Post by: notquitethere on November 18, 2017, 03:02:50 pm
Send me your actions!
Title: Re: Procedurally Generated Mafia - N4, Unconventional Kill Capacity Revealed
Post by: Starver on November 18, 2017, 03:29:43 pm
I haunt the thread...   Whoooooooooo!!
Title: Re: Procedurally Generated Mafia - N4, Unconventional Kill Capacity Revealed
Post by: notquitethere on November 20, 2017, 05:55:21 pm
Everyone logged back in. One player, however, was distraught to learn that all of their loot had been replaced with poorly animated candy floss. Rage-quit, they promptly did.

Juicebox is dead. Juicebox was town.

Spoiler: Juicebox (click to show/hide)

DAY 5 BEGINS

NJW2000
Silthuri
kingawsume
*Persus13
No lynch

Hammer at 3. Day ends when Nov 23rd 10.55pm GMT or sooner if there's no activity.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: juicebox on November 21, 2017, 12:23:30 am
Bah
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: notquitethere on November 21, 2017, 12:02:49 pm
Incidentally, there is still a possibility of [your team] winning at this stage. If the game was completely foregone, I'd call it now. So please vote.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 21, 2017, 12:59:08 pm
extend or at least salvage.

Little time right now, will scumhunt later.
Initial thoughts: still trust king, despite some wifom on why he survived the scumkill. Town lean on persus, not quite sure tho. Him or silth, for the lynch, probs.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: kingawsume on November 22, 2017, 01:44:52 pm
I think we may've come back to to the random stage; I don't see any good reasons to lynch anyone.

The question is: Is it a mylo or lylo situation?
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 22, 2017, 02:04:32 pm
We have NOT come back to the random stage, there is more public information than at any other point in the game, for one thing. So we need to go back through the thread and look really hard at people's behaviour.

There is at least one MAFIA, according to Starver's actually pretty helpful list:

http://www.bay12forums.com/smf/index.php?topic=167866.msg7612438#msg7612438 (http://www.bay12forums.com/smf/index.php?topic=167866.msg7612438#msg7612438)

I doubt that there are two mafia, otherwise town would likely have lost, but it is a possibility. Someone is certainly still nightkilling out there. MYLO if there's one person who can kill at night, ignoring other possible abilities. LYLO if there's two, but they can force a mislynch anyway, so neh...

Regarding not lynching, don't see why we'd particularly want to lose a townie... I guess it makes it a 1/3 gamble. But it gives a bigger voice to the killer: both people have to be right. Eh, I guess you need >2 people to be right anyway, otherwise a self-assured townie could force a mislynch to prevent someone they thought was town dying...

Bah, cooler heads than mine can work this one out. I say we scumhunt, find the scum, lynch them. Just like yesterday.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 22, 2017, 03:53:11 pm
I went through the entire thread. It didn't take long, as all the big talkers are dead.

Still think Silthuri, though. Persus is a bit null but playing reasonably. Bit quite, but who isn't. Silth... gut says less good.

Also, anyone care to comment on this?

You picked ONE of the questions and ignored the rest, even though knowing who has kills is effing important because the scum cannot get them. Multiple kills for the bad dudes is something we don't want.

Somehow this feels especially odd to me, this specific part. I'm not really sure what Silth is saying: do we want public knowledge of who has kills? It seemed like King gave public knowledge then lost the kill right away (but to Tiruin). Eh... spins my head.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: Persus13 on November 22, 2017, 07:08:38 pm
I may as well claim, since nothing else is going on.

I'm a survivor. What are folks willing to do in order for me to side with you?
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: kingawsume on November 22, 2017, 08:10:31 pm
Silthuri, because if he flips town, I will hit Perseus with laser-guided, kerosene-fueled, kamikazi justice.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: kingawsume on November 22, 2017, 08:12:42 pm
I'll also claim town.

(50% of players claim = massclaim?)
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: Tiruin on November 22, 2017, 08:28:24 pm
Silthuri, because if he[...]
Sil is the other girl in this game other than me. :P Double bah, but this is totally out of context.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: Silthuri on November 22, 2017, 09:41:50 pm
Apologies for being absent. Been stressed about school shenanigans, relationships and the upcoming turkey day. Pfp and very sleepy

I'll admit my reasoning may not be best when it comes to the kills, but always knowing where the kills are would be helpful should more people start dying.  That and possible blockers could block them, investigative roles like lookout (in town of Salem. Again, my logic is probs off) could see who targeted them to possibly steal the kill which could give us a lead in finding scum. Given the shenanigans in this game, this isn't the best course of action but initially it deemed like a decent enough plan given the leads I had. And tbh most of my ideas with that are WIFOM as hell, but again, it seemed like a decent idea at the  time.

So njw I believe you already had issues with this post before. Why didn't you press my logic on kills in your initial critique if it warrants a vote now? How does this paragraph make me more scummy than the person claiming survivor?

And as for claiming, I'm town. I have no offensive ability. Just an investigative ability and a swap ability which I've had since I replaced in.


Not game related, but still.
Silthuri, because if he[...]
Sil is the other girl in this game other than me. :P Double bah, but this is totally out of context.
Thanks tiru! But yes. Am rare internet grill.

And I do prefer Sil as opposed to Silth if y'all don't mind.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: Starver on November 23, 2017, 08:48:20 am
And I do prefer Sil as opposed to Silth if y'all don't mind.
Ghostly apologies drift in from across the mortal veil.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 23, 2017, 11:35:09 am
I may as well claim, since nothing else is going on.

I'm a survivor. What are folks willing to do in order for me to side with you?
Very interesting. So would the game end if only you and town were left? Do we know that scum remains?
Siding with town would be a good plan if we have no reason to kill you, though scum could tie the vote, nightkill town, and win with you. Then again  kingawesume threatens to sic yet another mutant pirhana on you (where does he find those things?) if you misbehave to him in some way, so perhaps king would be a good ally. I think he's town.
Ehm, waitasec, is survivor evgn a thing this game?




@sil, it doesn't warrant a vote now. I voted you because after a reread, you still seemed the best lynch candidate. The survivor thing is a curveball though, I may need to think again. Or I may not, I haven't thought that through yet. I can go into reads, but they're the old combination of postcount, gut tell, usefulness and random irrational prejudices you use with insufficient information.

Why didn't I discuss the oddness before? Because I didn't see it. I'm certainly going to have to look more at that post, it feels information rich somehow.


I'll also claim town.

(50% of players claim = massclaim?)
what

You're claiming town?

This is... Possibly not unheard of?
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: notquitethere on November 23, 2017, 01:08:32 pm
NJW extended. Day ends in 30 hours.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 23, 2017, 07:03:54 pm
I'm a survivor. What are folks willing to do in order for me to side with you?
Quote from: op
No player has to survive the game to win.

Ehm. I was posting from phone first time I saw this, but what the fuck?

Like, I'm a bit too tipsy to deal with this right now, but what the fuck giuse? Do we just lynch him now? Is this like a play to just screw with our heads? I wanted to kill Sil... would a serial killer want to kill themselves so a higher chance of everyone else dying including mafia, is this Persus' game? Are there two mafia and one wanta die and thats persus?

How am I the first person to check this, it being 11:59 and me not whooly compos mentis? Like what
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: kingawsume on November 23, 2017, 08:04:12 pm
Woah...

Shit got heavy.

I say we back off Perseus, and get Sil. If she flips town, I'll... be royally fucked.
If she flips maf, still fucked, but at least the town wins.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: Silthuri on November 23, 2017, 08:23:07 pm
Pfp too much to eat and am tired as hell. Happy thanksgiving to anyone here that celebrates it.

King, you're being weird. Why are you so insistent on lynching me? Wait... Did you prime persus and plan on killing him tonight regardless of my flip? Why the concern for yourself over town winning? Fucked you will be, but isn't town winning a good thing AMD something to strive for? Do you even really care if I'm town at this point.


I did not remember that in the op.  How would the SKs win? They would have to survive to the end right? Ugh this is confusing and I need a nap.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 24, 2017, 03:08:08 am
Persus, you got some serious explaining to do. Why the falseclaim?



The SKs would win by killing everyone else, or somesuch, if they don't need to survive.

King, I'd be happy to kill both people ASAP - if you're scum, well done mate, you've played better than half the town. So if you've primed one of 'em, I'd be willing to follow your lead. Scum can't kill both of us, as demonstrated here.


NQT: We would prefer to know the order of action resolution in public tanks :3

Actions all happen at the same time, but when there's a direct conflict, it'd be resolved in this way:

Redirect (redirects can be delayed, blocked, but a redirector can redirect their blocker)
Delay
Block
Gift (i.e. players have their gifted powers before other actions on them trigger.)
Frame
Save, Inform, Census, Trick, Poison, Prime etc.
Mimic
Investigate
Swaps process after the ability has been use (i.e swaps never block a power being used)
Kills kill the target at the end of the night (i.e. it won't stop a power being used). Ignition triggers before other kinds of death.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 24, 2017, 08:35:37 am
Would like to know how things stand with your ability to take people out. Ideally, I'd have both sil and persus dead by tomorrow if we don't win before then, but whatever goes on with your kill, I think we should use the lynch.

Wait, have you been primed? Because then lynching town could kill everyone in the game by tomorrow.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 24, 2017, 08:40:29 am
In that case, it's just a choice of whether we lynch sil or persus, as only a mafialynch will give town victory. Otherwise SKs will be the sole winners.

Then again, if you can ignite without dying, lynching sil is a great plan.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: kingawsume on November 24, 2017, 11:25:26 am
If I ignite Perseus, I also ignite myself; because I'm primed, I'll suicide.
But hey, they only way that'll be viable is if Sil gets lynched.
Unless you know you're primed, cause then we're boned.
Title: Re: Procedurally Generated Mafia - N4, Unconventional Kill Capacity Revealed
Post by: notquitethere on November 24, 2017, 11:35:45 am
The server is quiet except for a small bout of PvP. The remaining players are playing for keeps. Currently they're evenly matched, none yet succumbing to the other's blows.


*NJW2000 - [1] Silthuri
Silthuri - [1] kingawsume
kingawsume
*Persus13 - [1] NJW200
No lynch

Hammer at 3. Day ends when Nov 25th 10.55pm GMT.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 24, 2017, 12:58:24 pm
If I ignite Perseus, I also ignite myself; because I'm primed, I'll suicide.
But hey, they only way that'll be viable is if Sil gets lynched.
Unless you know you're primed, cause then we're boned.
Persus is NOT a survivor. If he is scum, we lynch Sil as town, and you ignite people, then he will simply kill me (which he can do despite dying). We all die, serial killers win.

((Or Persus decides Town wins by not killing me. But tbh that would feel weird if they were mafia: mafia are psychologically aligned against town, not SKs, I reckon. And its especially unlikely if Persus bears grudges  :P Or wants to have a funny, "everyone dies, SKs win" ending. Which we don't want.))

I'm wondering if sil and Persus are non-town atm. One is mafia and one has a kill, that is certain. But does the mafia have the kill? Most likely Sil does not, I think, which would make Sil SK or town. Ironically, Sil might win if we lynch her as SK, as everyone else would die.


Could Persus have intentionally goofed?
If we lynch Persus as an SK, then that doesn't help him.
But if we lynch Persus as mafia, that doesn't help him either, as far as I can see. So the was the screwup unintentional? And is there any town gambit that would result in such a stupid move? Trying to bait the scum into an offer of collaboration, perhaps? Scum would have to have an incredibly low estimate of the survivors intelligence to offer to ally with them.
I think Persus just screwed up. As scum or SK or something. Probably scum, as scum Sil would have been NK'ing people rather than priming you, and would be less likely to have a swappable kill power.

If we lynch Persus and he is scum with a kill, town wins even if sil is SK.

If we lynch sil and she is SK with no kill (almost certain if she is SK at all), then you can suicide Persus who kills me. If you were to do nothing, Persus would kill you to win, or kill me and draw anyway.*

Looks like Persus is the best bet for a lynch, as Sil is likely NOT A THREAT. Can't work out why I didn't think of Persus being scum earlier... just found it unlikely, even though Sil had lost a prime power... I guess it took you being primed to realise she probably hadn't been nightkilling - scum would never prime, its slower. She could have got the kill from someone who primed you... would like to know when that was. Unlikely though as scum probably killing not swapping. So still think Sil harmless, Persus the mafia. Has Persus's misplay lost Sil the game?


      *There's a sort of game theory thing where if Persus thought you weren't going to kill him, he'd try and win by killing you, and if you were to then blow everyone up, town would win because I survived. But that won't work now I've said it. Oh well, I don't think it would have been very likely to come up.



An extend might be useful and justified, given that this is likely the final play of the game.




Kingawesume, would you agree that if we lynched Sil and she flipped SK or town, then Persus must be scum? And that he would then nightkill one of us, meaning that we would either lose to him or draw if you killed him?

And that Sil is unlikely to have a mafiakill, as you swapped a kill away from her that she was preparing to use on you (by priming)?

So in that case, Persus is the threat, and the one we need to lynch?

The entire game could ride on this, so please help me out lynching Persus or convince me otherwise.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 24, 2017, 12:59:09 pm
Tl,dr: I really think we should kill Persus not Sil now. Because if Persus is scum and alive at night, we probably lose.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 24, 2017, 12:59:40 pm
And Sil is likely not scum.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 24, 2017, 01:31:34 pm
I don't suppose Sil or Persus will be particularly interested, but would either of you guys be interested in extending? I think the day will end at 11 at night GMT, as:


Hammer at 3. Day ends when Nov 23rd 10.55pm GMT.

As such, I'm not sure if king will be back in time. Or if there's a major flaw in my reasoning which he will point out, I probably won't have time to respond. Oh well. Godspeed king. Lets extend or lynch Persus.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: kingawsume on November 24, 2017, 02:08:13 pm
Extend. Don't have much time to post. Will read and try to find fallacies later.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 24, 2017, 02:12:29 pm
Phew. Thanks.

And sorry about the frantic posts, I just became convinced we should lynch Persus after a frantic reconsidering.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: Persus13 on November 24, 2017, 05:59:27 pm
I'm a survivor. What are folks willing to do in order for me to side with you?
Quote from: op
No player has to survive the game to win.

Ehm. I was posting from phone first time I saw this, but what the fuck?

Yeah sorry. I'm actually an Executioner who won when Shakerag got lynched.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 24, 2017, 06:13:57 pm
Spiritually, everyone wins when Shakerag gets lynched.

Still gonna kill you  :P This time I get to do it for reals.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 24, 2017, 06:15:28 pm
Oh yeah, and also you're scum and stuff, but that's just a bonus. The main point is I can lynch you~
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: kingawsume on November 25, 2017, 10:34:04 am
I still think Sil has the kill, but alas. I'll vote Perseus to not tie.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 25, 2017, 10:48:07 am
Do post your reasoning on that if you want to - I'd be happy to change if convinced.

What day were you primed, btw?
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 25, 2017, 11:40:19 am
Aw, shit, that was juicebox. I was confusing Sil with Juicebox. I'm such an idiot.

Yeah, Sil could be the mafia. I'll need to go over the thread to see if she ever used night actions.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: notquitethere on November 25, 2017, 06:56:03 pm
Due to the extend and weekends not counting, I think the day now ends Monday 11pm. But feel free to shorten if you all settle on a vote.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 26, 2017, 06:57:55 am
So... can't find any evidence of either of Sil or Persus ever doing a night action, so they could both have been NK'ing. Just comes down to reads at this point, which Persus has royally screwed up for me.

Okay, thinking this through, lets assume we have an sk and a scum.

Spoiler (click to show/hide)

What if there is a town and a scum? This seems very unlikely given Sil and Persus' silence, but lets check:

Spoiler (click to show/hide)

The main thing is that if we kill Sil, we can stop the scum winning. Which is something, but I want us to win, dammit!

Then again, if there's 1 scum and 0 other left, we're golden to kill Persus. So I'm going to look at Starver's table again.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 26, 2017, 07:08:43 am
So according to Starver's Prob lists (which I think I'm not misapplying) of the possible options in which we aren't garaunteed a loss (2 mafia for example), given: game is winnable with ok mafia play:

2/3 chance of 1 mafia,
1/3 chance 1 mafia 1 SK

Higher chance of Sil being Town, given Persus is not Town. Given Persus is not town-aligned, he has 2/3*1 + 1/3*1/2 = 5/6  chance of being the mafia.

Which is annoying, seeing as we both read her as scum before Persus did this, but I still suggests we should vote Persus. The suicide ignition means that we can't win if we don't lynch mafia.


Is there any other reason Sil should have the kill though? I haven't seen one, but I'm good at missing the blindingly obvious.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: MoonyTheHuman on November 27, 2017, 09:39:29 am
haunts the thread oooooooooooooooooooooooooooooo
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: Shakerag on November 27, 2017, 09:51:32 am
Spiritually, everyone wins when Shakerag gets lynched.
Biiiite meeeee.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: Maximum Spin on November 27, 2017, 10:04:24 am
a hollow voice says "lol"
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 27, 2017, 10:33:14 am
Ugh. Still can't tell if what Persus did was a slip, or if he wanted to take attention off Sil somehow. But mafia can't want to be lynched, and an SK can't want a mafia victory...
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: kingawsume on November 27, 2017, 12:46:45 pm
Doo Doo doo doo... (ftp://www.youtube.com/watch?v=0Wi8Fv0AJA4)
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: NJW2000 on November 27, 2017, 12:53:20 pm
Yeah, if Persus has a gambit, its well beyond me.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: notquitethere on November 27, 2017, 02:49:26 pm
Day ends at 11pm exactly. In 3 hours and 12 minutes.
Title: Re: Procedurally Generated Mafia- D5 All out of juice
Post by: notquitethere on November 28, 2017, 08:18:55 am
Persus the 13th, Lord of the Obsidian Hammer, chiseler of worlds, was planning on logging back onto the server to create a deadlock in the voting at the last moment. Only, he spilled ramen all down his pyjamas and had to stand for an hour in the launderette in a bath-robe. When he logged back in, it was already too late... the rest of the players had looked at his logs and seen his affiliations.

*NJW2000 - [1] Silthuri
Silthuri
kingawsume
*Persus13 - [2] NJW200, kingawsume
No lynch

Persus13 was lynched. Persus was mafia.

Spoiler: Persus13 (click to show/hide)


More than one faction can still win so play continues.



NIGHT FIVE BEGINS
Title: Re: Procedurally Generated Mafia- N5 Unexpected Continuation of Service
Post by: MoonyTheHuman on November 28, 2017, 09:01:00 am
oooo- heywaitwhathestolemyblockreee

*flys through the wall angrily*
Title: Re: Procedurally Generated Mafia- N5 Unexpected Continuation of Service
Post by: Maximum Spin on November 28, 2017, 09:14:40 am
a hollow voice lols harder
Title: Re: Procedurally Generated Mafia- N5 Unexpected Continuation of Service
Post by: Persus13 on November 28, 2017, 09:17:16 am
Y'all folks are dead. You can't talk.

Bah.
Title: Re: Procedurally Generated Mafia- N5 Unexpected Continuation of Service
Post by: MoonyTheHuman on November 28, 2017, 09:44:17 am
Y'all folks are dead. You can't talk.

Bah.
fiiine. *vanishes in a poof of smoke*
Title: Re: Procedurally Generated Mafia- N5 Unexpected Continuation of Service
Post by: notquitethere on November 28, 2017, 10:22:11 am
GAME OVER

Kingawsume was killed. Kinga was town.

Spoiler: Kingawsume (click to show/hide)

Tie no lynch D6.

N6 NJW200 will be killed. NJW was town.

Spoiler: NJW200 (click to show/hide)



Silthuri looked around at the pristine server. Everything was now running according to her's and Persus's vision. No more griefers. No more casuals. But, also no more other players. No one else to run raids with. No one to chat with. A paradise, but a lonely one. Haunted by the echoes of the players that had tried to make their mark here. She logged off.

Silthuri was mafia. Persus13 and Silthuri win as the Mafia. Everyone else loses.

Spoiler: Silthuri (click to show/hide)

Observation Channel (https://www.quicktopic.com/52/H/cx2Sj2viZdW) which contains a lot of the action reporting and all the original roles.

Scum chat. (https://www.quicktopic.com/52/H/jUxun9ptWhigL)
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: notquitethere on November 28, 2017, 10:30:23 am
I feel like that with better day play, the game should have been in the bag for town. However, quality of play on this forum has degraded to really low-energy shrug lynches. It's no surprise the mafia were able to snooze their way to victory, even though Persus completely failed to save himself on the last day.

I kept the game open because it was still possible for town to win by night-killing with the prime/ignite, or for SK's to win by everyone killing each other simultaneously. If town had lynched Silthuri instead (very possible given scum's inactivity) they could have won. Likewise, if Silthuri has NK'd NJW instead, it would have been an SK victory.

I always run games that I'd actually like to play. If I'd have played, I'd have tried to work out what everyone's night action had been (there were enough claims).
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: FallacyofUrist on November 28, 2017, 10:46:30 am
Well that was fun. I was going to Santa everyone to death, but that didn't work out.
This is totally my bah post.

Good game.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: notquitethere on November 28, 2017, 10:50:21 am
This game was the closest I've seen to an SK victory, Santaing everyone was a viable strategy, if it had had one more use there probably would have been enough kill powers to almost guarantee a total wipeout.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: NJW2000 on November 28, 2017, 11:09:28 am
Ehm, it was pretty much impossible for town to win once it was public knowledge that king was primed. SK could have won, but on the off-chance Sil was town I went for Persus.

Yeah, its unlikely that there would be just one scum. But killing Sil gets us nowhere as Persus could just kill me.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: NJW2000 on November 28, 2017, 11:22:34 am
Quote
King, I'd be happy to kill both people ASAP - if you're scum, well done mate, you've played better than half the town.
That's 4 out of 8 people you're damning here.
Given King is scum, I assumed 1+ town apart from me. So... Persus/BHK or Sil/4mask being town: he would have been better than them. Unlike me, he didn't push for a lynch on town players and fail to tiebreak after talking about tiebreaking. I'd say King played better than two and a couple of others.

King didn't play v. badly. He just failed to conform to Bay12 meta, which got him more criticism than being inactive would have. Town's biggest problem right there.


Ok, not sure about poisoning Tiruin... hm.

Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: kingawsume on November 28, 2017, 12:07:53 pm
Ah darn. I knew we should have gone for Sil. Oh well, gg and Bah.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: Tiruin on November 28, 2017, 12:36:42 pm
I feel like that with better day play, the game should have been in the bag for town. However, quality of play on this forum has degraded to really low-energy shrug lynches.
A ton of people replaced out. A lot of new people came in. I have literally NO IDEA why people didn't try harder in the daygame however. >_<

King didn't play v. badly. He just failed to conform to Bay12 meta, which got him more criticism than being inactive would have. Town's biggest problem right there.
It REALLY WAS NOT the 'metagame' this game, but the activity. Day game/scumhunting did not occur actively and there was a lot of passivity around. Putting it to some metagame isn't going to be valid, unless you mean the metagame means 'play your daygame'.

There was a ton of things left unmentioned, and a ton more left spoken but undetailed. I can't even figure out how that endgame happened when people KNEW who was primed and who was not, and SOMEHOW people agreed with "1 Mafia left"?
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: NJW2000 on November 28, 2017, 12:50:51 pm
One mafia left was unlikely. 1 mafia, 1 SK without a kill... just possible, given the rest of the game. Naturally, one thinks of a mafia as a collection of individuals, but one also thinks of a serial killer as someone capable of killing directly, and the game threw that assumption out the window.

Unless you're suggesting we should have forced an SK victory. If that's a standard way to play for a draw, so to speak.

Because otherwise, as soon as King mentioned he was primed, everyone was going to die if he ignited that night. Not sure if we should have somehow kept that information hidden from the mafia, or how we could have known to.

I guess there was clever dickery with night actions to be done, but I didn't send one out in time. I didn't act well in other bits of the game, but lynching Persus was the best course for a town win.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: Tiruin on November 28, 2017, 01:12:33 pm
One mafia left was unlikely.
How WAS IT LIKELY is the biggest question I haven't seen even touched this game.

Also why didn't king claim anything of what he did o_O He did notice he got brainwashed but he didn't mention that one. :-\ Or anything else?

I guess there was clever dickery with night actions to be done, but I didn't send one out in time. I didn't act well in other bits of the game, but lynching Persus was the best course for a town win.
No, lynching Sil was the best since king claimed his primed targets in posts like these many times beforehand (http://www.bay12forums.com/smf/index.php?topic=167866.msg7625841#msg7625841), thereby you knowing you are town leads the lynch to Sil, and I am baffled how it got to PERSUS from there on because it seems all the posts after are spoken in unspoken-text. There's a lot of gaps.

There's also the fact that you predicted the scumteam and...the same gaps arose :/ what were you thinking? How did you come up with those two exact people? It wasn't shared. Those ideas are opportunities TO share as every Townperson is not playing alone--anything they say can be followed up by other people, and that makes the best tool of the Town.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: Starver on November 28, 2017, 01:33:32 pm
I'm a little sorry that I didn't save myself better, especially as I had (slowly) narrowed it down to likely the true scumteam plus another I mistook, but I was actually more keen to remove the poison ability from those who looked like they were trying to take them for nefarious purposes.

My notes are at home (on the road again!) but I started to make a Forums-compatible summary of everything that was done, so if I get to it before people have more exciting things to think about I may still post it.


Interesting game. Confusing (only partly because I let it confuse me) but interesting.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: NJW2000 on November 28, 2017, 01:41:20 pm
Sheesh. If king killed Persus through igniting, he would have died too. That's clear in the post you just quoted.

If there were two mafia, as is apparently so certain, then lynching Sil would have done nothing because Persus would just kill me. He was primed, he knew King was primed, so he could just cause everyone's deaths, so SK win. Granted, he might have chosen to let town win, but 1) mafia don't do that and 2) who cares about winning that way. I understood that killing Sil would give SK victory, and I didn't want to do that.

The only way we could win was if no non-town elements had a kill. (Well, possibly there was a way involving me targeting someone and using the scum's redirect, but I haven't puzzled that out yet.)

There was at least one mafia left. Possibly two (in which case just a lynch would be insufficient), possibly one and an SK with no kill. Given Persus' falseclaim, we knew he was non-town. Thus, given that it was at least possible for their to be one mafia, we needed to kill Persus, as he was most likely to be scum. In the event, we were boned, as there were two scum.

Quote from: NQT observation
If Persus uses the brainwash power on NJW and NJW uses the inform power on Silthuri, and King activates the ignite, then Silthuri will be brainwash-killed, Kinga and Persus will be ignite-killed, and town will win if scum targeted the kill at Kinga, otherwise if they target NJW then everyone will die and both serial killers will win.
Or if we lynched Sil, and Persus targeted King, and King ignited, we would have won. Problem: Persus isn't that thick/generous: he'd have NK'd me, SK win. Well, given the falseclaim, maybe I shouldn't have assumed such close analysis on the part of the mafia, but anyway...

Thing is, once scum knew King was primed, they were going to target me. I toyed with ways of getting them to target King while he ignited them (I think I mentioned this) but couldn't think of a reliable way to do it, given that mafia had all information I gave King, and he would probably keep his word if I made him promise irrationally not to kill anyone at night. If King had said something like, "I would never kill myself by igniting me and Persus while town was alive", Persus might have been persuaded to kill him rather than me to remove the ignite-threat, and if King had then ignited him, town would have won. Wasn't going to happen though.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: NJW2000 on November 28, 2017, 01:43:13 pm
Sheesh. If king killed Persus through igniting, he would have died too. That's clear in the post you just quoted.

If there were two mafia, as is apparently so certain, then lynching Sil would have done nothing because Persus would just kill me. He was primed, he knew King was primed, so he could just cause everyone's deaths, so SK win. Granted, he might have chosen to let town win, but 1) mafia don't do that and 2) who cares about winning that way. I understood that killing Sil would give SK victory, and I didn't want to do that.

The only way we could win was if no non-town elements had a kill. (Well, possibly there was a way involving me targeting someone and using the scum's redirect, but I haven't puzzled that out yet.)

There was at least one mafia left. Possibly two (in which case just a lynch would be insufficient), possibly one and an SK with no kill. Given Persus' falseclaim, we knew he was non-town. Thus, given that it was at least possible for their to be one mafia, we needed to kill Persus, as he was most likely to be scum. In the event, we were boned, as there were two scum.

Quote from: NQT observation
If Persus uses the brainwash power on NJW and NJW uses the inform power on Silthuri, and King activates the ignite, then Silthuri will be brainwash-killed, Kinga and Persus will be ignite-killed, and town will win if scum targeted the kill at Kinga, otherwise if they target NJW then everyone will die and both serial killers will win.
Or if we lynched Sil, and Persus targeted King, and King ignited, we would have won. Problem: Persus isn't that thick/generous: he'd have NK'd me, SK win. Well, given the falseclaim, maybe I shouldn't have assumed such close analysis on the part of the mafia, but anyway...

Thing is, once scum knew King was primed, they were going to target me. I toyed with ways of getting them to target King while he ignited them (I think I mentioned this) but couldn't think of a reliable way to do it, given that mafia had all information I gave King, and he would probably keep his word if I made him promise irrationally not to kill anyone at night. If King had said something like, "I would never kill myself by igniting me and Persus while town was alive", Persus might have been persuaded to kill him rather than me to remove the ignite-threat, and if King had then ignited him, town would have won. Wasn't going to happen though.


Quote from: Max
They are assuming 1 mafia because if there are two mafia that would be a 50:50 split, which usually means loss. In this case, of course, it doesn't mean a loss because of abilities, but no living player seems to have figured that out yet. Because they aren't very bright.
I clocked that, although I had no way of knowing whether it was town or sk that might win. I knew there might be two mafia, I just thought we were screwed in that case due to reasoning posted above.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: kingawsume on November 28, 2017, 08:44:22 pm
I'd like to think that if(tm) I didn't gloat every time I got a kill role, we might have won. But alas, it didn't matter.
This was an interesting idea; the play execution wasn't the best, but I think if we did it again with more active players (myself included), it could have been a fun game.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: Maximum Spin on November 28, 2017, 08:55:55 pm
I am very much in favour of trying again.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: Persus13 on November 29, 2017, 02:04:12 pm
I mainly fakeclaimed because lurking my way to victory sucks for everyone else playing, and Mafia was almost guaranteed to win. Plus I needed to do something to make me more interested in playing the game.

And then I forgot NQT uses UK time for day ends so when I checked in on the game to vote, I had been lynched.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: notquitethere on November 29, 2017, 06:45:11 pm
I think the days should have been much shorter. There's too much incentive as-is for scum to lurk, so long days just drag it out too much. 22 hour cycles might not work with a less active playerbase though.

Sorry about the timing Persus. I think if you'd had more pressure earlier that might have helped, but scum were basically ignored the whole game.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: Tiruin on November 29, 2017, 07:35:13 pm
I'd like to think that if(tm) I didn't gloat every time I got a kill role, we might have won. But alas, it didn't matter.
This was an interesting idea; the play execution wasn't the best, but I think if we did it again with more active players (myself included), it could have been a fun game.
You didn't gloat. What wasn't done was pressuring the other people who didn't look like they were doing orthodox scumtells.
Although that applies for other people too >_> There was little in the way of people proactively tracking others and making cases on others rather than 'natural observation' and the 'seems like' curve of difficulty.

I think the days should have been much shorter. There's too much incentive as-is for scum to lurk, so long days just drag it out too much. 22 hour cycles might not work with a less active playerbase though.

Sorry about the timing Persus. I think if you'd had more pressure earlier that might have helped, but scum were basically ignored the whole game.
More vote counts are good, NQT. It's less 'shorter' and more 'activity'. The time of day alone isn't incentive, but what people do with it.

Also king: Why didn't you do most things you could've done? @_@
And why did people still NOT lynch Silthuri when Persus and king were determined to be the explosive people?
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: Dorsidwarf on November 30, 2017, 04:23:46 am
I'd like to think that if(tm) I didn't gloat every time I got a kill role, we might have won. But alas, it didn't matter.
This was an interesting idea; the play execution wasn't the best, but I think if we did it again with more active players (myself included), it could have been a fun game.
You didn't gloat. What wasn't done was pressuring the other people who didn't look like they were doing orthodox scumtells.
Although that applies for other people too >_> There was little in the way of people proactively tracking others and making cases on others rather than 'natural observation' and the 'seems like' curve of difficulty.

I think the days should have been much shorter. There's too much incentive as-is for scum to lurk, so long days just drag it out too much. 22 hour cycles might not work with a less active playerbase though.

Sorry about the timing Persus. I think if you'd had more pressure earlier that might have helped, but scum were basically ignored the whole game.
More vote counts are good, NQT. It's less 'shorter' and more 'activity'. The time of day alone isn't incentive, but what people do with it.

Also king: Why didn't you do most things you could've done? @_@
And why did people still NOT lynch Silthuri when Persus and king were determined to be the explosive people?

I mean you could just read above where someone pointed out that it would result in a guaranteed SK victory unless Perseus deliberately chose to let town win?
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: Maximum Spin on November 30, 2017, 09:21:59 am
I mean you could just read above where someone pointed out that it would result in a guaranteed SK victory unless Perseus deliberately chose to let town win?

Ignition triggers before other kinds of death.

Blow up Persus, he can't mafiakill.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: Dorsidwarf on November 30, 2017, 09:50:12 am
Alternatively I could put my foot all the way in my big mouth.
Title: Re: Procedurally Generated Mafia - D2 - Two De-rezzed
Post by: notquitethere on November 30, 2017, 10:29:00 am
I mean you could just read above where someone pointed out that it would result in a guaranteed SK victory unless Perseus deliberately chose to let town win?

Ignition triggers before other kinds of death.

Blow up Persus, he can't mafiakill.
No, I know this looks ambiguous, but all actions happen simultaneously except when there could be conflict.

This just means, a mafiakill doesn't prevent an ignition, and an ignition should be the listed cause of death.

Only a block or an illegal target can prevent an action going ahead in this setup.
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: Silthuri on December 06, 2017, 11:04:06 am
Delayed reaction: woot!
Title: Re: Procedurally Generated Mafia- GAME OVER MAFIA WIN
Post by: notquitethere on December 12, 2017, 05:35:21 pm
If any of you want to see some wild mafia play, sign up for Fallacy's game. (http://www.bay12forums.com/smf/index.php?topic=168550.0) I solemnly promise to perform a different gambit every day I survive.