The Journal of Logic Enpumik, Entry 1
I live in the village of Resmibithar, or Beardedfastened.
At least, I used to live here.
A messenger came into town today from Dinnerwandered, and he was talking about something called a 'Museum'; one which had just opened up. Apparently. a museum is a place for artifacts and other interesting items, but it currently doesn't have any, so now they need adventurers to fill it up.
So why is this important?
My neighbors have recently accused me of being a vampire. The mayor has been trying to keep them from outright killing me, but the angry glares I get, coupled with the fact that he might not be able to hold them off for much longer, means that I have decided to go off looking for storied objects for the museum. I have also decided to keep this journal, so that, if I die, someone might read this and think that something I own is worth taking to the museum.
I don't have any formal weapons training, but I used to ranch, so I'm a bit experienced with a whip, which will come in handy soon. The mayor, before I left, told me about a wereperson to the northeast, and he also wished me luck.
I'm going to need it.
The Journal of Logic Enpumik, Entry 2
The wereperson was easy to kill; he dropped after two hits. Of course, it helped that he wasn't in his animal form.
The real fights were with these two vampires in some nearby towns. After I called one out, the villagers would start attacking them, and they would soon be overwhelmed. Even with this advantage, I still had to give them a few good hits with the whip. I took some blood from each of their bodies, and I put them in my canteen. (I have just been drinking the blood of animals; blood tastes like metal, but it is easy to get.)
I've also recently noticed a tower on my map. I heard that the undead are friendly towards each other, and that vampires are undead. If I become a vampire... no, I won't give up my life just to get some secret slab for a museum. I'll just have to find another way to get the slab. I'm going to put the waterskin with the vampire blood in the museum, then continue looking for artifacts.
The Journal of Logic Enpumik Ikash Nita, Entry 3
I have gained a title; The intensity of lances or something like that.
As usual, I have been killing vampires. I think I might have accidentally drunken some vampire blood instead of the normal blood, but I don't think I have become a vampire. People really want to follow along on my quest, so, against my pleas, I now have 14 followers. Nothing much else has happened so far.
The Journal of Logic Enpumik Ikash Nita, Entry 4
Armok, why?
All of them are dead.
Every single one of those innocent, naive peasants are dead, and so are the trained warriors.
I tried to save them, but...
The kobolds...
They had no mercy. They slaughtered my followers, but when they tried to kill me, I destroyed them.
I have to leave the bodies there; it is almost nighttime, and any proper burial or cremation would end up being interrupted by bogeymen. A town is marked on my map, to the northwest. I'm going to go there to spend the night.
The Journal of Logic Enpumik Ikash Nita, Entry 5
All of the houses here are abandoned, and so is the keep. I was walking down the road when I heard a hissing sound from the sewers, and, when I looked through the grate, all I saw was a pair of gleaming eyes.
I'm going to try my luck with the next town over. If it is abandoned too, I will just have to sleep there.
The Journal of Logic Enpumik Ikash Nita, Entry 6
That was a terrible idea.
Early in the morning, I awoke to the sound of maniacal laughter. I slowly stood up and drew my whip, when a single bogeyman ran into the abandoned building I had been sleeping in. I quickly disabled it, breaking many bones in the process, when more and more started coming in. I didn't think highly of my chances, so I ran outside.
And I kept running.
And running.
And running.
I ran for what felt like hours. Whenever a bogeyman came too close, I lashed it a few times, then fled the scene. Eventually I made it all the way back to the first abandoned town. From there, I ran to this reptile woman lair. Compared to the bogeyman, this reptilian thing was as easy to kill as a small cat, or a mouse.
I found two eggs in the lair.
I believe I have found my contribution to the museum.
The Journal of Logic Enpumik Ikash Nita, Epilogue
I have decided to stay here, in the museum. I will try to help any new adventurers in any way I can, and I will warn them of the dangers they may face; dangers which I did not know of. The curator and the law-giver have granted me the right to live here, but I won't retire yet. There may still be some adventures for me to have.
The Journal of Logic Enpumik Ikash Nita, Entry -1
Life here at the museum is boring. The only things that ever happen are sales at the local stores, diplomatic visits, and, sometimes, they send me to kill some kobolds in the dungeon.
So today I am leaving.
This time I am only going to take trained warriors with me, to avoid... what happened last time. I've heard of a cyclops to the northwest, so, because I believe that I am ready to fight it, I am traveling there first.
The Journal of Logic Enpumik Ikash Nita, Entry -2
This crossbowman is disgusting! A wolf pack attacked us, and, after we had killed them, he made a shrugging gesture, then he just picked up some wolf vomit and ate it!
He later explained his actions by saying "If a wolf can eat it, so can I." I don't think this is a very good way of thinking. What if the wolf had attacked a vampire before him?
And, another thing, he seems to delight in toying with his enemies. After knocking a wolf unconsious, he would just randomly hit body parts, instead of swiftly killing it with a blow to the head. When I confronted him about this, he just said that "If the wolf wants to kill me, why should it be at peace?"
Shameful.
The Journal of Logic Enpumik Ikash Nita, Entry -3
So, apparently, in the dialect spoken in dinnerwandered, 'Cyclops' means 'Dragon'.
When we arrived at the lair of the supposed cyclops, a place called "Hotivory", we began sneaking up to the entrance. When we go inside, the first thing I see is a pile of dragon eggs. Immediately, I realized that it was a dragon lair, and, as if to confirm my suspicions, a dragon's voice boomed out of the darkness.
"I am Uslot Flareglows! I have destroyed many weaklings who wished to steal my treasure! What makes you, puny human, any different?"
The crossbowman turned pale, and, not wishing a repeat of the kobold incident, I stood in front of him with my shield at the ready. A burst of dragonfire flew out of the gloom, but I stopped it with my shield. This made the dragon angry, so he started lumbering towards us. The crossbowman took a few shots at him, but the real damage came when I lashed its head, killing it in a single shot.
The next 3 dragons went much the same way. The crossbowman, being the disgusting, shameful imbecile that he is, jumped out in front of some dragonfire in the middle of the fight. He died, but I swiftly killed the dragon in retaliation.
I'm going to take the eggs back to the museum, then continue on my quest.
((Why are all of the forts I've been to empty?))
I am going with the eggs as my entry to the museum because they tell the story of the first person to take up the quest to fill the museum. They are also a rare scientific find, because reptile people are likely very protective of their eggs. I am also going to leave the vampire blood there, because it is a very rare thing to have and is probably of very high value because you must first find and kill a vampire to obtain it.
So, my adventurer is dead, but I managed to build a big above-ground fortress, made of ice and filled with some loot.
Here is the link to the save: http://dffd.wimbli.com/file.php?id=6242
If you don't like DFFD, ask me and I may put it on another file hosting.
There is the story:
"You have found the diary of Reg Ducimvod. If I'm dead, please return this to dwarven hamlet Controlledbells."
Entry 1. Page 1.
So, it is my story. Story of Reg Ducimvod.
It is 1062 now. In the dark millenia of Portentous Domain, there is only death. Many civilizations and cities have crumbled to dust under countless hordes of monsters or in never-ending wars.
I'm a dwarf of Rainy Lashes, our glorious civilization. We are living our last days in Controlledbells, a dwarven hamlet, as usual fighting occasional night monsters, beasts and goblins, but suddenly we received a letter from somewhat distant human city. It said that they have opened a 'museum' there and everyone is invited to fill its collection.
Entry 2. Page 1.
We were somewhat excited - a rare feeling in these days of misery and tragedy. It just was a very good idea - a collection of everything special and interesting from a huge world, that soon will die. We discussed about possible donations to their keep, while drinking hundred-years old plump helmet wine from our humble stone dinning hall (better one was flooded in magma long time ago, when we tried to stop a forgotten beast from proceeding further. It worked). Some of us suggested sending our wondrous crafts of dwarfmanship, but we traded them all long time ago for fresh wine and food or lost in countless battles that consumed parts of our hamlet. We could make some, but we haven't got any fine resources to work with.
Then we contacted our elders, that were meditating in their cloisters. One of them told us about ancient fortresses, that were built long time ago, when our glorious race only started to live. They are filled with amazing, artifact creations of dwarfkind, but also with dangers and death.
He told that our king sent an expedition of 7 dwarves to find the ancient dwarven city of Ratnib, or 'Silverywind'. Some trade agreements were stored in old archive library since these old times and were found about an year ago. King was concerned with this, because tales say about a giant city near good arctic ocean, made of crystal-clear ice. It was lost 5-6 hundreds years ago, no one came back to Mountainhalls. Everyone thought that it was consumed by huge waves in summer, which froze after some time, because trade caravan sent found nothing, but ice desert on that place where the glorious city meant to be. One of caravan guard found a gold coin, encased in ice, with blazing sun on front side - the symbol of their local government. They say it proves their theory.
I have some chances to find the expedition
Entry 3. Page 1.
Death of fortress is very rarely non-violent. It lives for 5-10 years, then dwarves become obsessed with greed and they dig too deep, or another ancient, unstoppable evil kills them inside. Or perhaps it falls victim to another goblin siege, when they finally break all the defences and rush in, killing and slaughtering everything. Sometimes, a civil war starts because someone accidently killed someone's cat.
And then abandoned halls are open for everyone brave enough to seize it's treasure. Or sometimes dwarves return to reclaim their glory and wealth.
I will go to that museum - I heard they have some books about everything. 'Everything' includes 'dwarven fortresses', so I'm preparing now for my adventure. After all, I don't know where is that fortress located, so I need more information.
I doubt that the king will ever tell me about this mere a fairy tale, because I'm just a peasant dwarf, and king wants to seize all the goods and artifacts for his own.
So I must find the information of my own.
Entry 4. Page 2.
Before venturing out, my friends told me about a vampire, disguised as a dwarf, hanging around. I found this a fine way to prove my fighting skills, so I accused her of being a night creature.
It was a hard fight, she was much, much more experienced than me, she almost got me with endless biting, but I managed to kick her head in last attempt to survive so hard, so she fled away. Maybe I will return and revenge her for those scars.
I've seen the face of death.
But thanks to Armok, I live and more importantly - I don't need a crutch. My wounds healed very fast.
Later, while crossing an evil, haunted desert I drank her blood. Nothing happened to me, actually. Don't know why, and what actually makes someone a vampire.
Then I killed two werebeast olm man, who lived in soil-dug tunnels, like worms. They were no harder than worms too.
Entry 5. Page 2.
I came to a human town. It was semi-destroyed, only few shops still existed. I took a walk on the streets and suddenly I found a temple, named 'Temple of Hope'. I decided to go in.
The rest of diary pages are empty or scribbled with strange runes or pictures, describing magma, fortresses, volcanoes, dwarven rum and mad girl in blue dress. As soon as you close the diary, a voice of someone's soul in your head booms, explaining everything:
That was a fatal mistake.
I didn't know that 'temple' means 'tomb' and 'hope' is 'death' in local language, be damned those humies!
A sort of walking abomination soon appeared near me, as I was founding my way in this dungeon, filled with loot and traps.
It screamt 'Who dares to enter my house? I bestow a curse upon thee!' and gestured.
I felt horrible!
I couldn't resist or fight back - I was frightened to death. I've always missed, and soon I was ripped apart by angry, very angry mummy. Then my lifeless corpse was animated, and I proceed to live my unlife, as undead.
I hope you will write these last words in diary, that's my last will.
Goodbye.
Some facts learnt:
- Dwarves fear tiny crabs.
- Temples are actually dungeons with tombs.
- I still prefer to play as demigod.
- Drinking vampire blood not always makes you a vampire. I tried drinking it then waiting/sleeping, but it doesn't work.
- Linux (Ubuntu 11.04) DF version seems to work faster than Windows even with tileset. Don't know why, actually.
- Throwing daggers while sneaking is fun.
- Mummies are dangerous.
Hope you liked my story! I also want to say that I'm not a native English speaker, so sorry if you're offended with quality of the text.
Also I want to be included in the turn list again, the story must be continued.
Entry Five -24th of Slate, 1068
Within the tower, I found no royalty. Only artifacts of times past and one lone, dying crossbowman. I approached him, and told him of my quest. He told me of a vampire, hiding within the cities sewer system. I continued searching the tower, and found two guardsmen, whom I recruited for the quest of exterminating whatever vermin resided within the sewer. Apparently the tower had been attacked many times before, as there was Within the ground floor, among the other artifacts, I found a tome of necromantic power. Knowing that the Holy One would forgive me for this transgression, I read it, hoping to use dark power against dark power. Even so, I went to the church to pray for forgiveness and sleep there.
Istrul Tababehal, Inquisitor
Entry Six -24th of Slate, 1068
I went into the sewers after a brief detour. The person who gave me the task thought it would be a good idea to tell me and my companions to swim in through the river. I thought he was a bit washed-up. That’s another good one. I have decided to leave a trail of equipment and excreta behind me to make sure I can get back.
Istrul Tababehal, Inquisitor
Entry Seven-24th of Slate, 1068
Apparently they don’t choose guardsmen for their intelligence. I attempted to raise some of the many corpses within the sewer, but they immediately attacked the corpses, then dove into the water. They couldn’t swim either. As of now, I am followed by a good sized group of undead minions.
Istrul Tababehal, Inquisitor
Entry Eight-24th of Slate, 1068I decided that if the vampire will hide from me, I will not hunt it down. There are bigger threats to the holy kingdom of Omon, and I will destroy those first. When I returned to the tower, I dropped the blowdarts I found in the sewer behind. They will make an interesting archeological study. Inside the tower, an axeman told me of more beings hiding in the sewer, but one hid in the dungeon. I don’t want to go into the sewer again, the place is a maze. Hopefully, the dungeon will be better. Oddly enough, when I passed through the town, I heard neither scream nor battle call, despite the undead horde behind me. Will I have to bathe the entire town in blood to purify it?
Istrul Tababehal, Inquisitor
Entry Nine-24th of Slate, 1068
I saw the first parasite. It was a kobold with a spear. While it was quite skilled, me and my minions attacked and destroyed it, wiping more scum from the earth. I brought its corpse back from the dead, adding another to my legion.
Istrul Tababehal, Inquisitor
Entry Ten-24th of Slate, 1068
By the Great One, these vermin have taken many goods. I have decided to take the gems from these bandits and return them to the state, where they belong. In addition, my companions number over 50 now. I looked through my bags, and the gems within fill a duo of leather pouches, two coffers, and at least two chests.
Istrul Tababehal, Inquisitor
Entry Eleven
Entry Eleven-24th of Slate, 1068
I left the city. I couldn’t take anymore of the casual corruption and poverty. What type of city has no lord or master? I returned to the villages, where they told me of a local bandit gang. That is my next goal, to eliminate those who prey on the faithful.
Istrul Tababehal, Inquisitor
Entry Twelve
Entry Twelve-24th of Slate, 1068
I have slain the bandits. They dared to oppose me and my holy army. We exterminated them like the foul parasites they are. I slew their archers, their warm jets of blood rushing up the blade and onto my armor, staining it a beautiful crimson. I am going to inform the villagers of my joyous slaughter, then see if any more blasphemers remain.
Istrul Tababehal, Inquisitor
Entry Thirteen
Entry Thirteen-24th of Slate, 1068
They told me about a great demon, a Gloom Freak, which has been attacking their people and consuming them, changing them into cursed things like itself. I seek to destroy one of the people it has consumed, as well as another were-creature.
Istrul Tababehal, Inquisitor
Entry Fourteen
Entry Fourteen-25th of Slate, 1068
Hah! The beast tried to defeat me. It charged me, flapping it’s black wings as I opened the door, screaming threats and boasts. I said nothing, only held open the entrance, as my horde rushed in. It’s once jet black scales were stained with blood, and it fell before my blade and it’s assistants. Now it joins them, working with me to defeat the darkness that has befallen this world. I have taken the tools it used to butcher the living. I believe they will make a suitable donation to the museum.
Istrul Tababehal, Inquisitor
Entry Fifteen
Entry Fifteen- 26th of Slate, 1068
The werebeast turned out to be an iguana, and it was transformed at the time. It did nothing. The horde simply mauled it. It is with us now. I am returning to the city, maybe, to save the city, I must destroy the outsiders, to show what happens to those that turn against the Mighty One.
Istrul Tababehal, Inquisitor
Journal Entry 1
Kamven Ithbiramac, 11th of felsite, 2068
To say the Least, I am poor.
Today i woke up in the fields of my village, right next to someones house.
This was a normal thing, but not an ordinary day.
Since today, I woke up because of two people talking in that someones house about a Museum, where they pay you to bring artifacts or interesting items to it.
Now, the pay part, i like.
So, i walked over to the house, and began asking where i might be able to find items.
Of course, they took this the wrong way and thought i was asking for a Quest, or service from them.
They told me to go to a Place called Bowelshaft, which doesn't seem like a good name at all, and go kill Ini Handlewild, it's about a half days travel, so it shouldn't be that bad, However, they said he was a beastly creature of the night, who is said to only be harmed by Bismuth Bronze.
Then, they gave me another Job to do, which was to go yet another half days travel, to a place called Diedsable the Fated Twilight, To kill Zomuth Creekflickers the Gloom Freak Consort.
the second one sounds like a better Job to do, for now.
I say Goodbye to Thefin Isacleru, And begin my Epic journey, to supply this "museum" With an artifact, or something else.
Journal entry 2
As i leave the borders of the city, I look at my Logs, to find that somehow The two Creatures i was tasked with killing, were already dead! So now, i must go back to one of the three cities around me, and State my apparent success.
Instead of going back to my hometown, i instead decided to go find this Museum, where i slept in someones house for somehow two nights, before finally going inside the castle out of Curiosity.
Upon arrival, i find a corpse just outside the main building, and one near the top of the main building.
I then went into the basment, after talking to some Guards who weren't a help at all, And there i stumbled upon what looked to be a mass grave, or catacombs. I walked down a hallway, and found myself being ambushed by a kobold spearman, giving me the reason to think that they attacked the castle.
As i slashed and hacked at the kobold, He was somehow much better than me, and sent me down, bleeding on the ground.
I think about How much of a complete fail this was, on a quest to give something to the museum.
He is now raising his Spe-
The final pages of His journal are coated with splattered blood.
Thus ends Kamven Ithbiramec, the adventurer that never was.
As i had expected, this did not last long.
At all.
Sorry about no contributions, I haven't really played adventure in a while, and i was killed before i could even get a direction of some sort.
Turn Download: http://dffd.wimbli.com/file.php?id=6524
Okay, since I'm not sure how long Tehsapper will take to get his whole story up, I'll start posting mine. Since it's so long (and still unfinished) I will put it up in pieces.
My name is Mong Ladgi, and they are after me. They have been since the 5th of Felsite, 1075, a date forever burned into my mind as the day I made the one foolish mistake which cost me everything.
Have you ever seen a tomb? I have. I have seen far too many. Near the hamlet I come from, Inchreleases in the far west of the continent, there are many tombs. The rulers of old must have had a great deal of extra wealth and manpower to produce such incredible structures, and in such numbers!
(http://i1122.photobucket.com/albums/l540/meganleb/somanytombsagain.gif)
At least, that’s what I used to believe. Sheer human strength and force of will produced these innumerable monuments to the great leaders of our past. In fact, there were so many of these things less than a day’s walk from my home that a curious young woman such as myself couldn’t possibly stay away forever.
(http://i1122.photobucket.com/albums/l540/meganleb/somanytombs.gif)
All children are warned by their parents to stay away from the tombs from the time they are old enough to crawl. They are spooked with tales of bogeymen and the walking dead which curse any who dare profane their resting places. Most people take the hint, keep their heads down, and focus on their own little lives. Would that I could have remained one of the blessed oblivious! But among the young people there were whispered rumors of treasures hidden away in these tombs, just sitting there waiting to be claimed. I was headstrong. I had decent fighting skill, a fairly-trained member of the local militia with quite a good quality iron sword at my side, and I wasn’t afraid of any ghosts.
I should have been. The undead are not simply a tale to frighten young children into obedience, as I once suspected. They are very, very real.
I picked the lock of the nearest tomb and crept inside. It was dim, but I was able to make out some sort of slab in the center of the room. I could see there was writing on it, but I never did learn to read. I carefully pushed open the nearest door. Still nothing but silence. But it was a strange sort of silence. The silence of something waiting. I told myself it was just nerves. I told myself I wasn’t afraid.
The floor was scattered with old boxes and bags. Carefully I opened up a box, stunned by the incredible treasures within. Gingerly I picked up brilliant bronze chain shirt. It looked to be just my size, as well! But before I could make another move, it appeared.
(http://i1122.photobucket.com/albums/l540/meganleb/mummynumberone.gif)
It was hideous, and though I knew myself to be well-hidden in the shadows, it strode towards me even without eyes. I dropped the shirt and I ran.
Now I knew that these tombs had not been built by human strength and ingenuity. The dead who lay here entombed, but not still, possessed powers far beyond our comprehension. I had disturbed one of them, and my trespass, however innocent, would not be forgiven.
I could feel malice emanating from all the tombs and pyramids around me. Fear crept from my heart all the way to my fingers and toes. Nightmarish images filled my imagination, and I ran to the nearest hamlet.
All I wanted to do was run, but slowly I regained most of my senses and determined a course of action. I couldn’t stay here, that was certain. I had to get away. I had no money. Just my sword, a basic set of patchwork armor granted to me as a member of the militia, and a bit of food and drink. I could see only one way out of this cursed region: I would become an adventurer.
They came through now and then, taking quests from the locals and eliminating the occasional threat, keeping the spoils from each of their conquests. Their goal was fame and fortune. Mine was simply escape. I approached a farmer and inquired about any possible service I might provide.
(http://i1122.photobucket.com/albums/l540/meganleb/somanywerebeastquests.gif)
Forty-seven. He quickly rattled off the names of forty-seven undead creatures living nearby in the tombs and caves. His eyes glossed over as he spoke, as though his words were not his own. It was Them, I could feel it. They were calling me back so they could consume my soul!
Finally his expression returned to normal, and almost as an afterthought, he mentioned a camp of bandits not too far to the east. Bandits! Yes! I would face these bandits, eliminate their threat, claim their treasure as my own, and use my newfound wealth to make my way away from here. I knew there were dwarven settlements to the north, and other human civilizations further to the east. I would make my escape!
I packed my things and set out for the camp. After a few hours of walking I spotted it in the distance. They were not making much of an effort to hide.
(http://i1122.photobucket.com/albums/l540/meganleb/campraid.gif)
The landscape around this area was strangely unsettling, but I knew my mind was playing tricks on me. I was under a lot of stress, after all. I crept up to the camp and was relieved to see there were only a couple of bandits. I quickly dispatched the two closest to me by throwing sharpened rocks at them, a technique I had practiced as a young girl hunting foxes.
(http://i1122.photobucket.com/albums/l540/meganleb/killedsomebandits.gif)
Then I came around the tree to spot the leader of the gang.
(http://i1122.photobucket.com/albums/l540/meganleb/undeadbandits.gif)
There, to the southwest, stood the leader of the gang. But it was all wrong! He was already dead! Yet there he stood. If you have never seen a walking, reanimated corpse, you cannot possibly comprehend the stomach-churning hideousness of the thing. We all know what a corpse looks like. This world of ours is violent enough to make sure of that. And one of the primary features of a corpse is that it doesn’t move. It’s just an empty container. But here was just such an empty container, eyes open, shuffling around the camp on broken legs and barking muffled orders at its underlings through rotting lips.
I regained my senses just long enough to take out the leader and the remaining bandit. I breathed a sigh of relief to see the corpse lying on the ground motionless, as it should. But I was not able to relax for long.
(http://i1122.photobucket.com/albums/l540/meganleb/banditsrising.gif)
The bandit closest to me, one of the first I had killed, was standing back up. The sharp rock still remained embedded in its skull as it staggered around.
The evil influence of undead had followed me even here. Taking on quests from the local population was not going to be enough. I had to run farther. The nearest civilization I knew of was more than a day’s journey to the north. The dwarfs lived up there in their own strange mountain towns and cities. I took a deep breath as the newly-reanimated corpse turned towards me, and I ran.
I'll put up part 2 maybe later today. I don't want to put up too much at once. :)
A question for you all though, regarding speed. Even if I drop everything non-essential (that is, everything but weapon, armor, small amount of food and drink), my maximum speed is 331 (296 if sneaking). This is a "hero" character with Legendary shield user, Expert armor user, Legendary thrower, Master ambusher, Talented swimmer, Legendary fighter, Talented wrestler, Expert dodger, and Master knapper. As such, my high stats are Superior strength, Superhuman agility, Superior toughness, High endurance, Superior willpower, Superhuman spatial sense, and Superhuman kinesthetic sense. Why, then, is my speed so low? Usually I play with Demigods, and I realize their limits are higher, but I am usually able to very easily get my speed over 1300 with one of them. What exactly is the difference between hero and demigod when it comes to speed? Is it really that big? If so, why? My current stats are about the same as a typical demigod character in my experience. How can I have superhuman agility, not be carrying very much weight, and still only be moving at 331?
I have 7 shields, mostly bucklers. I wanted more but decided against it considering my current speed issues. Most of the weight seems to be coming from my backpack - only major source there is arrows and bolts. I only have a few stacks but I guess I'll have to dump them. I can get my basic speed up to 454 if I get rid of most of them. I guess my throwing skill is high enough that I can do just as much damage with thrown rocks. Don't really need to keep hauling all those heavy bolts around everywhere.
Anyway, here's part 2 of the story. Part 3 is ready to go but I'll probably wait until tomorrow to post it to give me time to prepare the next part. :)
I made progress as quickly as I could towards the north, but of course there was no chance of reaching even the nearest dwarven hamlet before nightfall. I had never paid much heed to the stories of bogeymen before, but after all that had happened, now that They were surely after me, I grew more and more terrified as the sun began to drop lower and lower in the sky. Where could I hide? Could I ever sleep again?
Just as I was thinking of turning back towards the nearest human town (although I knew I could hardly make it in time), I spotted a large opening in the flat ground ahead of me. I slowed down and began to creep along silently, for judging by the size of the opening, this was certainly the den of some large and fearsome creature. I made my way in, careful to remain in the shadows. There were bones lying on the floor in piles along with tattered old scraps of fabric. The walls were stained with blood. I peeked around a corner, trembling with fear, and discovered…
(http://i1122.photobucket.com/albums/l540/meganleb/elfwerecreature.gif)
…an elf? But how could this be? Suddenly the answer popped into my mind. Somewhere in that long list of undead horrors recited to me earlier by that villager there had been mention of an elf who changed form under the full moon. Lucky for me, the moon was not full, and before me stood nothing more than a helpless, naked elf, driven savage by the disease in his blood.
I thought about trying to approach the elf and speak to it, but the snarling and grunting sounds it made as it gnawed on the end of a bone (I dared not try to guess the species) were enough to convince me that there would be no point. Driven by the last of my courage mixed with all of my fear, I dispatched the elf-beast quickly before it even knew I was there.
It was a grotesque scene, but at least it was out of the wild air of the night. I made a bed of some scraps of fabric and, thanks to my exhaustion, was quickly able to drift off into an uneasy sleep.
The next morning I arose with the sun and immediately continued northwards. Before long the terrain began to change and I recognized that I had left the Hill of Bodies, the region of my birth, and entered a whole new part of the world.
(http://i1122.photobucket.com/albums/l540/meganleb/landchanging.gif)
Another hour or so of walking and I spotted a structure in the distance. At first I imagined it might be the dwarven settlement, but quickly dismissed the idea, as I had not been walking long enough to make it so far. Again I took to the shadows and the trees, no longer trusting of any new or strange thing I might encounter.
And rightly so. The growls and ravings I heard this time were far more ferocious than those of the poor elf I had dispatched the previous night. It seemed to be speech, but in a language strange to me. I did, however, catch a name here and there. They were the names of the dead, would-have-been heroes who had been struck down by…
(http://i1122.photobucket.com/albums/l540/meganleb/hilltitan.gif)
I knew I must have stumbled upon the lair of the infamous hill titan Thuthu Fordedmountain! I wanted to dismiss it as a strange coincidence, but after all that had happened, I suspected those forces of undeath to have driven me into this beast’s path. Very well then, I decided. A titan may be a fearsome creature, but at least it is a living one, and therefore susceptible to death.
As I crept closer I began to distinguish the tone of this monster’s ravings. It wasn’t boasting – for who did it have to boast to – but rather it seemed to be muttering to itself in the manner of one stricken with grief and frustration.
(http://i1122.photobucket.com/albums/l540/meganleb/titanvisual.gif)
As I finally caught sight of it, my fear was instantly diminished. It was a strange creature, enormous with many legs and clearly very strong, like some sort of enormous armored insect – but it was not in good health.
(http://i1122.photobucket.com/albums/l540/meganleb/titanalreadyhurt.gif)
One of its horns was missing, along with one of its eyes. While it would surely make a very tough opponent in a direct fight, it was far from its prime. The monster was growing old and weary, covered in battlescars. I took pity on it for some minutes, watching it rave to itself, but in the end I could not allow the malicious spirits that haunted me to keep such a powerful weapon, and I aimed a sharp rock at its legs.
(http://i1122.photobucket.com/albums/l540/meganleb/throwingrocksattitan.gif)
My aim was true and the beast fell to the ground, its balance lost for good. It might have been possible to leave it thus crippled, but I had to be sure it wouldn’t heal. I drew my sword and approached it in plain view.
I did my best to aim my attacks, hoping to behead it and take it out as painlessly as possible, but like any living thing, the titan fought back and was able to prevent me from making a direct hit. Finally, though, it lost too much blood (or whatever that disgusting goop was) and collapsed to the ground, defeated.
(http://i1122.photobucket.com/albums/l540/meganleb/killedthetitan.gif)
I stood on the shrine a while, catching my breath and surveying my surroundings. No one would ever believe that I had killed a titan. Not unless I could prove it. I needed a trophy. I was also starting to run out of food, and this beast had plenty of meat on it. I decided to butcher it. I’m hardly an expert, but I was able to get the scaly skin off and a sizeable portion of meat. The rest I had to abandon, for it would spoil before I could ever eat it all. In fact, it could feed a village for a week. Shame that there wasn’t one nearby.
I had intended to remove the head to take as a trophy, but as its glittering scale lay already prepared in front of me, I was overcome by its beauty. Think what could be done with such material in the right hands! And while the head was so battered as to be unrecognizable, the main part of the body had escaped harm and the scale was nearly perfect. Mind made up, I folded it up and strapped it to my pack.
(http://i1122.photobucket.com/albums/l540/meganleb/gotthetitansskin.gif)
Now here was a new difficulty which I had not really thought through: the skin was incredibly heavy and my movement was slowed a great deal. Still, I knew I wasn’t too far from the dwarven civilization, and resolved to drag the scale there and then decide my next move.
By the way, when carrying this scale, even after dropping almost all of my bolts, my speed is decreased to 143 (135 sneaking). Hence my concern over increasing my speed as much as possible.
So now you know how I came to know of the museum and began my quest to deliver the titan’s scale here and thereby escape the demons of the west, whose curses still haunt my dreams. It was a very long journey, and not uneventful.
It took me nearly a week to cross the mountains hauling the heavy scale, but I slept easier knowing I was safe from the threat of evil night creatures. I even gave serious consideration to simply becoming a hermit out there, but I determined that my food supply would run out too quickly, and stood by my quest.
When I emerged on the other side of the mountains, I was greeted by a strange new landscape. Strange, happy-looking tubes and bubbles grew from the very ground, and the area seemed nearly to glow with magical energy.
(http://i1122.photobucket.com/albums/l540/meganleb/020strangenewworld.gif)
I knew not whether bogeymen would haunt such surroundings, but I didn’t dare to chance it and made straight for the nearest village, which I had spotted easily from the mountain slopes.
(http://i1122.photobucket.com/albums/l540/meganleb/032approachingcivilization.gif)
I knew something was wrong immediately. I had been told that here should be a human village, but all of the houses were empty and decrepit from lack of use.
(http://i1122.photobucket.com/albums/l540/meganleb/033abandonedhouses.gif)
I pushed onward to the next village and found inhabited-looking buildings at last, but was shocked to discover goblins wandering the streets.
(http://i1122.photobucket.com/albums/l540/meganleb/034goblinvillageomg.gif)
At first I made ready to duck behind a tree and throw rocks at them, but they spotted me too quickly. Yet, instead of attacking me, they smiled and waved. I quickly learned that these goblins were not hostile to outsiders.
(http://i1122.photobucket.com/albums/l540/meganleb/035friendlygoblinsstrange.gif)
In fact, they requested my assistance – eliminating the threat of no less than seven nearby vampires! The energy in this place was all wrong, and I dared not even spend the night in their village.
(http://i1122.photobucket.com/albums/l540/meganleb/037anothervampire.gif)
Continuing east, I quickly came upon the capital city of this strange civilization. It was huge and sprawling, yet completely abandoned.
(http://i1122.photobucket.com/albums/l540/meganleb/040-abandonedcity.gif)
Even the keep in the center was devoid of life. At the least, I had found a safe place to stay the night.
(http://i1122.photobucket.com/albums/l540/meganleb/039abandonedcitywithabandonedkeep.gif)
In the morning I was making my way out of the city when I heard the familiar, yet strangely out-of-place cries of a goblin trader in the marketplace. He was alone, but still called out his advertisements of fresh plump helmets. Even in this desolation, it seemed capitalism still persevered.
(http://i1122.photobucket.com/albums/l540/meganleb/041marketsurvives.gif)
Was he selling to the ghosts of this place? Calling up my courage, I asked him if he had heard of Dinnerwandered. He simply directed me to the east and said I’d have to walk a very long, long way. As I had no interest in plump helmets, I quickly took my leave of him and began my trek eastward.
(http://i1122.photobucket.com/albums/l540/meganleb/044athesea.gif)
Soon I came upon the beach, and the sea. At first I feared I had reached the end of the world, but as I followed the coastline I realized the land continued around on the other side of this ocean, and I still had a long ways to go. Before long it was night, and having no safe place to rest, I simply laid down and passed out on the beach. How fortunate for me that, as I came to learn, bogeymen avoid the beaches as well as the mountains. I could sleep in relative safety as long as I kept to the coastline.
I continued in this manner for several days before finally spotting a human fortress in the distance. I prayed that it held friendly humans, someone who could give me directions to Dinnerwandered. Fortunately, there were human soldiers inside, but they looked completely disillusioned and hardly looked up as I entered.
(http://i1122.photobucket.com/albums/l540/meganleb/047lordisdead.gif)
Inside the keep I discovered the reason: their leader lay dead on the floor, no clue given as to what had happened to him. Already growing accustomed to the sight of death, I relieved him of his clothing to replace my tattered rags. I was sure he wouldn’t mind.
A nearby hamlet was inhabited and seemed lively enough, but the inhabitants spoke of even more vampires and creatures of the night. The scourge had followed me all this way! I obtained further directions – northeast, I could hug the coastline all the way to the north and then I would eventually come upon the region in which lay the famed Museum – and carried onward.
There was one night when I had dared to wander inland a ways and failed to make it back to the coastline before nightfall. For the first time, I found myself surrounded by the wicked faces and grotesque forms of bogeymen. At first I was overcome by fear, but then I remembered that I had taken the life of a titan – why should I be afraid of the stuff of children’s fairy tales? I turned and faced them, and found that they bled just as much as any creature of flesh. Before I knew it, the hideous cackling had faded to a peaceful silence.
(http://i1122.photobucket.com/albums/l540/meganleb/046akilledbogeymen.gif)
The corpses dissolved into smoke, but I managed to grab on to a severed hand before it disintegrated. I added it to my pack as an extra gift to the museum. I slept more soundly that night than any other. Maybe I needn’t run from the evil forever…
A few days after that I was accosted, for the first time, by a gang of human bandits. They were not young men, however, and in fact immediately after they jumped out to surround me, one of them collapsed to the ground for no apparent reason.
(http://i1122.photobucket.com/albums/l540/meganleb/049deadbanditoldage.gif)
The others froze, stared at the lifeless body of their comrade, then at me – somehow they must have believed that I caused his death! At first I was surprised, then I realized I had a titan’s skin strapped to my back and the lifeless hand of a bogeyman was sticking out of my pack. It wasn’t long before the rest of the bandits also lay as lifeless as their elderly colleague, and I was on my way further northward.
The next day I spotted a cave in the distance and felt inspired to investigate. What I saw standing just inside was quite a surprise.
(http://i1122.photobucket.com/albums/l540/meganleb/050dragonholycrap.gif)
I had heard of dragons, but never seen one up close, and here was one in the flesh, standing before me – and looking straight past me, as I had had the foresight to hide myself. I could carry on unnoticed… But wouldn’t a dragon’s scale make a fine extra addition to this museum? After all, I didn’t know what kind of items were there already, or whether my titan’s scale would suffice. Not being able to see its attacker, the beast, I’m sorry to say, did not put up much of a fight.
(http://i1122.photobucket.com/albums/l540/meganleb/051deaddragon.gif)
Fortunately the dragon's scale was neither as large nor as heavy as the titan's, and its added weight hardly slowed me down at all.
(http://i1122.photobucket.com/albums/l540/meganleb/052dragonscale.gif)
From there I continued north, and then at last the coastline turned east, and I knew I must be drawing close. In the distance I saw several tall towers, each dark and twisted in form. I must admit I was curious, and considerably less afraid than I had been at the start of my journey, but I had had enough encounters with the evil and the undead for one journey. I gave them plenty of space as I passed around them.
I stopped in villages here and there as I made my way east. Each had its share of vampires and beasts of the night to fear, but such tales grew fewer as I approached my destination, and I held on to the hope that Dinnerwandered would indeed be the safe haven I prayed for.
One night, I was startled awake from my bed of driftwood on the beach in the midst of a violent dream. I quickly spotted several sets of eyes around me and quickly discerned human forms holding weapons – more bandits to deal with. In an instant I readied myself for combat, but then I realized that they weren’t attacking. I took a moment to actually look at their faces, and found them frozen in horror. It was then that I noticed the other forms on the ground next to me – lifeless human corpses, violently slaughtered. What had happened? Had I been fighting in my sleep? One of the bandits smiled at me nervously and waved in what he seemed to imagine was a friendly way. He told me that they were “travelers” on their way home, and were sorry to have disturbed me. Upon hearing my name his eyes widened even further, and he asked for my autograph.
(http://i1122.photobucket.com/albums/l540/meganleb/053iamlegend.gif)
I had no patience for this sort of nonsense, and simply went back to sleep. When I awoke, the bandits were gone, though they had left the corpses of their comrades to rot in the sand.
- - -
Now, at last, I am here. Everyone in this region seems to know my name. I, frightened little Stasbo Humorbury, who fled across the entire continent to escape the curse of the mummy I tried I steal from, who carried the scales of titans and dragons across the mountains and pounded crowds of bogeymen into smoke, and now known as the Tepid Blazes, came into this museum while you, the so-called guard, Loge Pullclouded, slept on the floor clutching your axe like a teddy bear. I laid my donations on the tables:
-2 dragon eggs
-the scale of Thuthu Jirdothakom Othiubpo Evhol the Titan
-the scale of Accok Nesimustra Rulucobim Kesmel the Dragon
-a bogeyman’s left hand, preserved forever against the sunlight
(http://i1122.photobucket.com/albums/l540/meganleb/054themuseum.gif)
And then I waited for you to wake up. I have come here seeking refuge and a safe new home for myself, and I have fought hard and suffered greatly to get here. So please understand, Ms. Pullclouded, that when you tell me there are no fewer than FIVE vampires living in the sewers of this very city, and that you would like me to get rid of them, my only response to you is, quite simply: I QUIT.
(http://i1122.photobucket.com/albums/l540/meganleb/routemap.gif)
Save File (http://www.sendspace.com/file/h277zq) - I used sendspace this time because it's a bit faster, hope no one minds. We're closing in on the 100 MB limit anyway.
Ok, despite what I told Bralbaard, I found time to play today. So here's the frist four days of adventure.
Journal of Peklod Hollowwhirled the human merchant of... Something or other.
17th Malachite, 1075
Economy's been crap lately. The nobles are foreclosing on houses all over the valley. Since I've already lost mine, and every scrap of wealth that went with it, I am left with two options; die a beggar, or die an adventurer. I always loved to roam, selling wares between towns. If I can just get ahold of some money...
18th Malachite, 1075
Yesterday was crap. After my morning's journal entry, I set out to find someone in the village that can afford to spare some change, or work cooperatively with me. No such luck. I resorted to joining the militia as a scout, as the king's men are awarded a shield and weapon as part of their uniform. I'm not supposed to get the rest of it for a few weeks, but I took an old rusty copper shield and a spear with a silver point. Today, I set off to roam around town. First objective is to pay the local criminal gang a visit and see if I can't catch a couple of them off-guard to thin the herd.
19th Malachite, 1075
Yesterday was also crap. After sneaking through the woods out of town, headed west-north-west, I ran into a honey badger. She became very angry with me, and decided I needed to be taught a lesson. It was at that point I realized I have absolutely no combat experience, and I left before taking any real training courses. It took a few hours to actually KILL the damn thing, and then I ran off before I could chop her corpse up because something else was crashing through the bushes to get at me. For all the experience I have as a merchant and scholar, I'm still just a peasant in a world of heros.
I ran, and found myself at some dwarven settlement, where I found a tomb, a hole in the ground, and a dwarven woman with an axe packing her things in preparation to go to the capitol. She let me stay the night, and explained that the tomb belongs to some hero named Bralbaard or something, who perished a hundred miles from here, and was brought back specifically to be put to rest. I thought dwarven tombs were usually underground, but nothing has been "usual" lately. I wish I'd listened to gramps; he always said the world was taking a dive, that none of this was "normal" and it was only going to get worse. As far as I've seen, worse is normal, and better is only a dream.
She let me have all the goods she didn't intend to keep, including a large supply of food and drink. Today, I'm going to grab that stuff, a large statue they left in the workshop outside the tomb, and some gems I found deep in the mines, and load it up on her spare mule. Sell it off at Dinnerwandered, fter I escort my new friend there.
---
I got a hell of a lot more for that crap than I'd expected! 1087 stars or something like that. The dwarf took her mule back afterwards, but didn't ask for a part of the money I got selling it. I'm on my own again, but I found a new personal objective: bring some sort of artifact to the keep of Dinnerwandered. They didn't like the statue I brought, though. "Too boring, not enough historical significance." Yet they had plenty of eggs of animal people, and dragons. That's not really "historically significant" if you ask me. Bah. Hysterical significance this statue has plenty of, though, being a statue of a dwarf being accosted by a swarm of roaches. I left it outside the door to the keep, since I couldn't sell it and I didn't want to drag it around forever.
Apparently the keep was attacked recently or something, as there were corpses all over inside and around the keep. Some of them had pouches of coins on them, which, obviously, I kept for myself. With inflation as high as it is, I may need something around 5000 stars to actually buy my own property, and I'm going to buy it outright rather than pay annually like my mother and grandfather did. Probably no such thing as "income" outside of killing and looting anymore, and I don't want to kill and loot forever.
---
Third entry today; I stopped by the dwarven ruins outside the city tonight. Not the tomb again, some other ruin I'd never heard about until I stopped in Dinnerwandered. It's a bit more impressive than the tomb was, but infinitely more of a wreck. Corpses everywhere. And the yard is infested with animals of all kinds; hundreds of them! I tried to get some hunting in, but more badgers kept showing up, and then a falcon started buzzing my head. I'm sitting in the dark of the ruins, now, a few stories down.
20th Malachite, 1075
This morning I barely escaped the ruins with my life. Dingoes and badgers, and that damn falcon again! I fought off the dogs and angry rodents, and managed to corner the falcon after it flew indoors and bonked it's head on a wall. I think it was organizing the other animals. Elven witchcraft!
After butchering one of the dogs and a badger for the meat, I made a run for it. I'm actually pretty far along the road now, towards the bandits' camp site.
---
Again, another entry. Along the road I got jumped by hideous beasts! Consulting my memory of the Bestiary of Cavern Wildlife, I believe they were both troglodytes. And, better yet, I believe I've heard of this pair of quasi-bandits. Their names were Lanirrithol, the male, and Ottansobir, the female. I believe those translate to Slynoble and Mindfulrelease, respectively. I managed to take them both down. Which is lucky, because Troglodytes are almost as intelligent as any of the races composing the actual civilizations, and these two were known killers. I still don't think I have much experience, so I need to be more careful as I continue to the camp. Their corpses are pretty small, so I guess I'll lug them along with me and turn them in when I get back to town.
---
There's another falcon watching me from the trees. It's up to something, I just know it!
---
There are way too many bandits, and I've heard this gang knows what they're doing. I don't think I'll be able to handle this...
---
Hahaha! I did it! The leader was away from the group, when they spotted me at a distance. I led them into a pool nearby, where we fought. I honestly didn't think I could do it, but she tried to tackle me and we both fell over. I stood up, and managed to get a crippling blow in. It still took maybe an hour wrestling in the mud before I could smash her skull in, but I finally did it! This is sure to get me a promotion, if I make it back!
21st Malachite, 1075
I didn't make it back to town before nightfall, but I did manage to make it inside before anything wierd happened. Still not rich enough to buy my own property, unfortunately, but the villagers were pleased to hear the bandit gang had one less for leadership, and the rabid trog couple had been lovingly married in death. Hopefully the bandit gang dissolves after this.
The ruler at Dinnerwandered, whoever the hell that actually is, will let adventurers retire there if they bring back a significant historical artifact, so that is still my goal. I've gone well beyond my duties in dealing with the bandits, so today I'll be searching for something else to do locally, beyond my commander's orders.
---
I've met a fellow peasant by the name of Tode. She's been homeless for a while as well, and jumped at the chance to regain her reputation after begging for the last few months. We're setting out to see to some of the other dwarven settlements nearby. There's a fortress named Legendfountains a day or two to the west that apparently hasn't been as popular a stop for adventurers as some others. I think we'll go there.
Three notable kills, including those two trogs, and seven random animals so far. No pictures, though. Sorry.
Sadly, Peklod never earned herself a decent house. Immortality was her next great goal, but glory is for the dead, and you can't have both at the same time, you know?
Continued Journal of Peklod Hollowwhirled.
22nd Malachite, 1075
I and Tode are a little ways outside of Dinnerwandered. We camped for the night in a field near a village, after spending most of yesterday talking to people about the local dwarven excursions. Not much to know, I guess, besides that Legendfountains is a pretty safe locale to visit. Only one or two famous heroes have gone there, and not many petty looters. I guess we were right to choose it as a good first stop, but I also get the feeling that the villagers don't want to "send two pretty little women to their graves." They imply Tongsrace is a pretty terrible place to behold compared to Legendfountains, as many looters venture there and never return. We'll be continuing the journey to Legendfountains today regardless, and maybe scout the area around Tongsrace afterwards, ifwe don't return with enough loot to buy property or impress the nobility.
23rd Malachite, 1075
Yesterday was a drag. Spent every waking hour of the day hiking through the plains, and got ambushed by a cheetah. Had a good lunch, I guess, and we made it to Legendfountains just as the sun was setting. There was still a falcon following us the whole way. Didn't get to see it set; we talked to some dwarf claiming to be the expedition leader, who gave us the OK to stay the night, and essentially flopped on the grass, exhausted. This morning I wandered down the ramp in the north of the compound's interior to find some nicely furnished space for trading, and a couple workshops. Tode is awake finally, so we'll scout the rest of the area now.
---
It's a freaking maze. I have no idea why it's even here, but it seems to be the only other thing besides the main compound. There's a bunch of tunnels winding every which way and sometimes doubling back on themselves, but not much in it but barrels of food and booze. Took those, at least, because it'd be possible to sell them at a decent price, even if they're a bit scuffed up.
---
We found the end of the maze, finally. Beyond it was a staircase leading to a more impressive living space. Just a fairly grand, multi-story dining room and kitchens so far, but that's better than dirt. Picked up a couple of these carved rocks I've been finding along the way. Hopefully someone wasn't trying to use them as a trail to lead them back out. Should have made a map, instead. They're actually more like crafted gemstones, though. Gabbro, I believe. Everything down here is gabbro or dirt. Also foudn a statue of a dwarf being eaten by a dragon. According to a little description, the dwarf's name was "Doren Hotsack" and the name of the dragon, Kovest Fieryheated the Wealthy Brands of Bejewelling. That's a lot of flaming-hot family jewels! More "hystery" for the museum! There's also a statue of a mroe recent hero named Rane Roomswallowed the Incinerated Secrets killing some other human. It's quite exceptional in it's design. For a third, then, there's a statue of a little kobold killing a human, also quite exceptional in design, and a statue of another kobold being slain by a dwarf. So, from this hystery lesson I learned that: human < kobold < dwarf < dragon. Either that or that life sucks and I should end mine soon. They're not THAT heavy so I'll stuff them between some barrels of food, and make a dolly cart with little cabochon wheels and haul them back to the museum. Genius! There's nothing else down here, though, so I guess we'll just head for the surface.
Before I go, I'll at least describe all the statues in the dining hall. One of them depicts the same kobold that killed a dwarf being killed by another dwarf, the militia commander. Another is absolutely beautiful, and depicts a legendary hero's flight into the forests in 82. The dwarves keep very good records, for all the peoples of the world... I suppose the museum is our most meagre attempt to keep up with their historical libraries. I'm almost depressed to think that I'll only ever live to be half as old as any dwarf. Better off than them kobolds, I guess!
As we leave, I notice the dining room actually connects directly to the trade depot above. Damnit, I'm going blind! Eh, sun's going down now, anyway. Goodnight, journal!
24th Malachite, 1075
Today we'll be heading back to Dinnerwandered.
---
Kobolds happened. I've been shot up pretty bad. One of them's in my heart, I think, cuz it won't stop bleeding, and it's really bad. I love you, mom. I'm sorry I didn't just get married like a good little girl.
The rest of the page, along with every page in the journal prior to the beginning of the young woman's journey, is stained with blood. If you weren't a kobold by the name of Shluthlarsnin Viseyearlings, you might actually care enough about the plight of Peklod Hollowwhirled, that "Amber Drip of Spinning" as you called her after she stabbed your boyfriend in the face with a spear, to learn to read those neat little scribbles in this neat little leathery-waxy-thingy that unfolds like a hundred sheets of the finest cloth. As it stands, insulting her memory sounds like a good idea, but you'll keep this as a trophy, maybe even trade it off to some bandits to let you live if you get in trouble later. There's another section between two of the pages, written in some powder on black cloth:
(http://img577.imageshack.us/img577/4185/statuesoflegendfountain.png)
To finish my adventure, I actually DID leave the corpses of those troglodytes at the museum, on a table, along with a statue outside the door. I hope that's a suitable offering, because you're not getting those statues unless you want to search all through the hills to the east-south-east of Legendfountains. I think I died somehwere near the second brook away from it.
Nine Visewave, elf among men.
It has just come Winter in the year 1090.
My name is Nine Midebíiru ("Visewave" in the human tongue). I am an elf. An strange sight in these lands, perhaps. Though that was not always the case.
I have served the town of Vicuanig "Snarlcheeses" for over 100 years as bowyer, as hunter and when need be, as guard. I was here for the town's founding and I intend to be here the day I die. Visitors find me to be unusual, but the locals see me as something of a symbol - I have been here longer than most of them have lived, after all...
I was Born not far from here in 838, when this land belonged to Ave Anomi, the northern elven kingdom. Most of the elves moved south when the humans began to settle in their lands, not prepared for war in any sense, happy to go. Our races were not friendly in those days Though I consider myself of Ave Anomi, the time of our kind is coming to an end in these northern lands. The time of defined racial kingdoms is over, in my eyes. So I live with the humans in Omon Woge.
I would not flee like the others, the other races must see that elves are not cowards, nor do we see ourselves as above the humans and dwarves - at least, I don't - and we are not to be hated, or feared. So I stayed, to aid the humans any way I could with my prolonged lifespan. They pass on so soon it is a wonder what they can achieve...
My good friend Amic, one of the local farmers, is full of rumours. Almost 40 years ago now he told me of a museum in the town of Dinnerwandered. A town he had not too long before described as a "Desolate den of beggars and thieves", and I had wished them silent luck in not being thieved or begged from too much. It would seem that did them some good, but the museum alone was not enough to save the town from its inevitable decline that sadly not even the ancient cities are safe from. A collection of curiosities amidst some ruins, perhaps I would find the time to visit it some day. Perhaps contribute to it, too... I doubt elves are fairly represented in its halls.
Anyway, Amic today told me of a foul vampire terrorising the nearby hamlet of Opcobár, or "Evermoral", just beyond the hills at the end of his fields. Usually I would not bother with the affairs of another village, but this creature risked visiting our town in the dead of night, even Amic's own farmhouse. He said they'd described her as dark skinned and masculine, but with bright white hair down to her waist and incredibly narrow eyes. She certainly seemed recognisable, this shouldn't be any trouble at all.
Now, for somebody who has lived in The Wandering Hills for so long, I have not done very much wandering. I have walked to the top of Amic's hills and seen Evermoral from a distance, but never visited it myself - even when many of the villagers make the relatively short walk for the harvest fair.
The following morning I set out an within a few hours I was crossing the farms of Evermoral, bow slung over my shoulder, recieving funny looks from labourers in the fields.
The town was a small cluster of houses around a small market square and well, with a few outlying and nestled among the hills. I approached an outlying group of houses and knocked on the door of the one on the end. A well dressed man with an impressive mustache answered the door. He had quite obviously been crying, but acted as if nothing was wrong when I questioned him about it. He eyed me suspiciously, people here were already less accepting than those back home.
I asked him if he had seen anybody matching Amic's description of the vampire and he gave me a name, but only after realising he might be in danger; Thon Shibbikiros. Suddenly he was very open about his problems and looked increasingly worried. He said his wife worked for the mayor, a tax collector. He said she'd never run into any problems before, that it was a pleasant village and they hadn't even into run into a petty thief in over a decade... I remarked that that wasn't a very long time at all, he frowned.
I proceeded to make my way around the town, not spotting Thon anywhere. I did walk in on the site of a fight though, a crossbowman clad in armour slumped against one wall, a farmer against another, both badly mutilated. Maybe the taxwoman's husband simply hadn't been out much as of late? Apparent bystanders said it had happened quite some time ago, long before Thon had arrived in town and they doubted her involvement greatly.
Most other houses turned up nothing and I was beginning to lose hope. One more had a surprise for me, a dwarven merchant. He said his name was Id, he'd been travelling Omon Woge selling rock crafts for decades now, completely alone and never seeing another of his race. I felt an attachment to him, we were quite alike in truth. We had both forsaken our kingdoms to live with the humans, though I for pride and he for greed. we shared a drink before I continued my search.
The sun was beginning to go down when I glanced to my right and noticed the narrow pathway leading to a tiny cottage built almost into the hillside, beneath a tree. How pleasant. I decided to head there, it was on the way back home after all.
As I approached I noticed quite a bit of movement inside. Some muscular looking men were inside the open door looking worried, and at something further inside. I quickened my pace, curious.
A woman's body, broken on the ground as the guard and the farmer in the house before. She wore fur robes and a silver dagger was hooked into her belt. Was this the tax collector?
As I moved to step inside, a dark skinned woman came out from behind the doorframe to pass me and our eyes met, she had bright, white hair and seemed to be even more muscular than some of the workers inside... This was the vampire. She seemed surprised to see an elf, and narrowed her eyes, before looking away and going to lean on the wall outside. I paused and looked her over. She was dressed in a simple tunic, but with a heavy leather cloak, gloves and boots... And so much jewelery. Bone of some sort, a crown and rings, earrings which seemed to be made from dark hair. It was only with the teeth on the string around her neck that I realised that it seemed to be human...
She turned to me, noticing my staring, "What do you want?" she growled, with a deep voice.
I said nothing and I turned on the spot and walked away from the cottage, almost panicking before slowing and stopping halfway back to town. I turned again, pulling my bow from my back and an arrow from the quiver, drawing the string.
"I know what you are, Thon!" I called out as she stood up straight in surprise, eyes widening. I was shaking.
My arrow fell slightly short, but hard into her foot. That did not stop her, she's screaming in a rage, she's torn it off, leaving the arrow in the ground with a toe and chunk of boot. Within a second she was on top of me, terrifyingly quick. She threw her weight onto my chest and I heard a rib crack, before I'd felt it. With lightning speed she drew her knife and slashed apart my left arm.
On the ground, all I can do is reach for another arrow and jab it into her body, only barely piercing the skin. She brings her hand down hard, crushing my hand with the force of the blade and the ground. She raises her knife above me, I am helpless.
A heavy shape tackles her from behind. I pass out.
Some time later I awake in agony. A mob is chasing Thon back towards town. By some miracle I have survived. I blink. Later again, I wake up. Everything is sore.
I grab my bow and hook it over my shoulder, cradling my crushed hand. Barely able to stand I stumble around, the mob seems to have dispersed. I don't see the vampire
I stumble around some more, almost blind. A man runs by me, maybe the same who saved me. His hand is gone and he is screaming. My pain seems to feel like nothing now... I head the way he came.
Another villager is rolling on the ground clutching his foot. There is blood all over the ground. A dead peasant. Further into town. Another. The trial goes cold.
I head back towards the cottage, I hear fighting as I approach. The vampire looks exhausted - how long had I been out? A bloodied labourer is swinging at her with her own knife, but somehow every time Thon managed to dodge.
There are bodyparts everywhere. The one handed tanner is lying in the fetal position surrounded in vomit on the cottage path.
I wish I could use my bow. Instead I stumble in to help, reaching for my dagger with my good hand... But taking my hand from the wound is too painful. My left arm is in no better shape to help.
I watch. Thon starts to gain the upper hand again... I HAVE to help. It's why I'm here. I dive in behind the fiend and wrap my arm around her neck. She struggles but I maintain my hold, she's tough but I can hold on longer than she can breathe... Her arm comes up sharp and stabs my grasping arm with her knife. I pull back as a reflex and she's turned to me now, she knows I'm the threat. Or maybe it's that I'm an elf...
I try to turn to run but she trips me and my head hits a rock. She raises her weapon again, and this time nobody comes.
Well that went badly... Glad I took a ton of notes
The idea was to be all inspired by that first quest and actually want to go to the museum but AH WELL. Maybe even just Thod's Human Tooth Amulet
Save game: http://dffd.wimbli.com/file.php?id=6997
Well, here's the first enormous wall of text. Hopefully it doesn't make you nauseous...
Across the fields strode a broad-bodied old man of browned skin and sparse amber hair, his thin olive-green eyes locked firmly on a small cabin on the edge of the village. As he approached, a figure stepped out from under the door. Young and scrawny, this other man stood only chest-height to the stranger, but possessed an air of command unlike the usual peasantry. This was his mark, for sure.
As the burly stranger approached, the boy addressed him. “Good evening, stranger. My name is Duka Ownmarbles, smith’s assistant and gentleman adventurer. And whom might you be?”
“Duke of Old Halltremor, I presume?”
The boy’s eyes lit up in surprise, fear; “Ah, uh! I-no, that’s ridiculous! That old tyrant murdered thousands of people with but his teeth! Surely you can’t believe a lowly man such as myself resembles a monster like that!”
“Oh, I am most certain of it. You command such respect from these people, and yet you should, by the look of you, be a child of no more than seventeen. You wouldn’t have me believe that it’s just genetics, as you certainly don’t appear healthy for such a young man. You’re a good actor, I’ll give you that, Duke, but you left quite a trail to follow, and a mountain of corpses to climb. I’m sure those incisors of yours would fit nicely in the wounds on the necks of so many young maidens.”
The Duke backed up to the door. From behind it, the stranger could hear the whispering of the peasants. They had suspected it of the young man, and were now arguing with his enthralled cultists.
“It’s time to go, everybody! Kill the dirt farmers and run!” The Duke tossed open the door and swung at the woman who was about to stab him, knocking her to the floor. A man next to her was engaging the other peasants. The scene quickly erupted into a chaotic brawl, as the Duke and his assistants fought to reach the back door of the dark one-room cabin. The peasants and stranger fought hard, and soon the Duke was alone, fighting off half a dozen farmers and an armed soldier. Soon, though, the stranger had him in his grasp, raised high above the floor by the collar of his ragged tunic.
“I am Bora Ragedance the Allied Flesh of Nourishment! Whosoever would blight the world, preying on the helpless, kneel before me! I am the night! Death incarnate, ruler of all that dwells in shadow, and I will slay any who oppose me where they stand.”
The Duke shrugged, relieving the stress on his throat; “Bora, you are but a child. You yet believe that your insurrection will come to pass, and the mortal world will be enthralled to you? I have been playing this game for over a thousand years, and no man nor beast, however mighty, has overpowered the entire realm!”
“You’re right. None of them have had the patience, to play their pawns, and those pawns of all others, into the proper positions to falter so magnificently. But now? The mortal world is doomed. They are all as sterile as you or I, and yet my children shall soon be found throughout the world. As mortals wither and die, I shall be there, to take back their souls!”
With one strong blow, he forced his blade through the Duke’s chest, and left it there, as the scrawny old timer lay prone, the unlife seeping from his body as he bled. It was quite the show, and the peasants no doubt knew why they feared the night. One man, the smith who had thought the Duke his apprentice up until moments ago, chased this new villain out of town. Soon, though, the night creature was nowhere to be found.
Far from the fields, and deep within the wood, the figure crept into a tomb, one of many in the wood nearby. There, he retrieved a most splendid replacement for his petty copper blade; a beautifully decorated bronze scimitar. Within moments, a gruff moan could be heard through the stonework above. The creature shambled, slowly, down a nearby stairwell. From it’s cloth-wrapped face it spat a string of curses, and upon seeing the intruder, it addressed him most sternly; “You! You who dares disturb my restful wait! Who dares steal away my precious things, as mere treasures of entertainment in your short, miserable mortal lives! I command you, explain to me why I should not curse you for all eternity to suffer at the touch of the slightest vermin and be smothered in your own inadequacies!”
“You always were one to talk, Luk. You ought not point your hands at me, for I am your lord. Did you not swear loyalty to me for all eternity, in return for an eternity on this world?”
“I… I did. I apologize, master, I did not recognize you. I am of course loyal to you above all else! Praise to Ume Gillwinds the Saffron Wax of Lobsters, you’ve returned! Are we really ready to begin?”
“Yes. Now is the time. Wake the others, take your servants, and march on the village next door. Raise them, too. I presume you remember the rest of the plan, after that?”
“Oh, yes, sir! But, could you wake Er, perhaps? Her tomb was guarded by some most exquisite traps, and the rest of us are not so skilled at avoiding them as you.”
Sure enough, the tomb of Er was truly built to last; after 700 years, not one adventurer had survived the gauntlet of traps throughout the halls. Until, of course, Bora arrived, and neatly sidestepped all but one of them. In the commotion, Er was awakened, and came forth to claim her new servant, only to be turned back again, to march upon the world outside. It was the last tomb in the complex of five, and lo, the peasantry would weep in terror at the mighty army before them.
A short walk to the south, another ten tombs lay undisturbed for mere hours longer, before they too joined the hoard. The first part of their celebration of undeath would be a grand fishing trip, to praise Ume, who offered them eternity to await their prey. The next, would be to convert the fools to forever walk by their side. It was time to pay a visit to some old friends; the guards at Clashcloset.
Sneaking into the castle, as he usually did, he spotted two guards near the gate; the perfect target’s for this year’s recital of the one-man siege of Clashcloset. It had been going on since the castle was built, and only those troops most in need of punishment were stationed here, especially this time of year. He quickly brought down one of the soldiers with a chokehold, and proceeded to wail on the other, until he finally stopped moving. After finishing off the other soldier, Bora simply strode out through the gates once again. Nothing could be easier than terrorizing the populace with that old “Monster of Clashcloset” myth. He alone struck fear into the hearts of man and beast alike.
For three days Bora wandered the landscape, visiting the tombs of his loyal subjects and waking them. There were 5 such complexes in the area, and two of them were very large. Nonetheless, his army must rise, if they were to conquer the world in his name. On the fourth day, he set out for less hostile lands, to the north. The people there had not heard of him, or seen his face, so it would be the best place to hide while he waited for trouble to boil over.
Truly, these northern men were more elven than his goblin-influenced associates. Half the population was elves, of course, but even the humans took on some elven traditions, such as walking barefoot and refusing to harm animals except for certain ceremonies. This would do, for now.
Two, currently. That update wasn't quite up-to-date. Maybe I'll pull my head together to catch up before continuing
Alright, here's part two.
Part two
The morning after his arrival in the new lands, the adventurer walked into the keep of the town to find accomplices. He located an axewoman, and an elven archer, who would travel with him for a time, in return for a share of the glory of their accomplishments. The women were strong, and attractive, which meant they could become popular heroes with the locals if they played their cards right. The next 12 hours to sunset were spent hunting for an animal man in the sewers. No such luck was to be had, however, as the villain was well-hidden. Finding little else to occupy their time, the trio left for a village to the east that night. Whilst on the road, the women, being mortal, became drowsy, and they decided to stop for the night. Bora took first watch, of course. Once they were asleep, he could feed, and make them his thralls.
At daybreak, the trio continued. The women, Riloth and Lam, found their master irresistible, and his assaulting them forgivable, so long as he never assaulted their people, which he did not. His other minions would handle things here, even a century from now, after their conquests were complete in the icy south. The town to the east, Hairyally, and the town to the north, Rainknits, had nothing suitably intriguing for the vampire lord, except a returning merchant caravan, who spread tales of great beasts and strange people far to the east, where the land divided the sea, and connected the Occult Continents together as one, East and West. This was the nexus of the world, through which all great things and ideas must travel, if they dare not brave the waters, which few ever would. To Bora, travelling the world, and returning with myriad trophies and tales of adventure would make the perfect excuse for him to be a hero in the eyes of the people, and convert them quickly, with little resistance. If he could form a new religious movement revolving around himself as some sort of messiah, the sheep would follow with little err. They immediately bought a map, with coin Bora had taken from some muggers along the way, and set out for this land bridge, where glory must surely await them.
The trek was hard; Riloth had lost her entire left hand, leaving her without a shield, and Lam had burned through her quiver of crossbow bolts, leaving her with only a simple bludgeon. The trio walked the circumference of the Water of Meditation, and the southern edge of the Tooth of Trickery, before they came upon the great Dune of Whims. The trip was two days of endless sands, burning gravel, and torturous vegetation, without a drop of water for miles all around. They narrowly avoided the venom of enormous scorpions and cunning reptiles, until finally they were ambushed by a squad of goblins. Six in all, the trio was surrounded by 3 hammermen, a lasher, a spearman, and a crossbowman. The fight was brutal, and long. Bora abandoned his first opponent and fought to protect Lam, who had been encircled by three of the fiends, whilst Riloth held her own, all one-handed, against a single hammerman, whilst dodging bolts from the archer. Soon, though, the fiends fled from the badly wounded Lam, and Bora took his anger out on the archer while he could. After mopping them up, the wounded heroes restocked and rearmed for the journey ahead.
Just kidding. Riloth ran off to beat up a camel, and took her sweet damn time.
Blasted giant desert scorpions got us the first time I tried to sleep through the night, and Lam was stung, and envenomed. Her brain would have rotted eventually, but then the game crashed. :(
Here's part three. It's a long one.
Part Three
The trio marched onward, to the foothills of the Prim Mountains. There, they rested again for a mere four hours, before another squad of goblins came by. Bora, standing watch, did not see them coming in time, and although he yelled at the top of his lungs, the girls did not wake quickly enough. In seconds, both their throats were slit, and Bora was left to fight off the horde on his own. He did so valiantly, without serious harm to himself, and soon the goblins were all dead. Without empathy, he left the girls to lay where they bled. They would go down in history as heroes, but only because that would benefit Bora’s image. Within an hour, Bora stumbled upon the nest of a mighty Roc, who defended her eggs. Poorly, as the case may be, for she was taken down with little effort. Bora kept an egg as a trophy, and marched onward, through the pass where the Dune of Whims met The Brash Profane Steppe and The Hills of Wealth. There, he slew a giant peregrine falcon, and took it’s head as another trophy.
For a week Bora marched through the wilderness, unencumbered by his mortal companions. He was harassed again and again by beast mortal and ethereal. Bogeymen roamed all the world, under cover of darkness. He travelled through the Lacy Jungles and meandered the shores of the Ashen Ocean where it met the world’s nexus. On the seventh day, Bora reached a castle outside a village. There, he recruited another pair of soldiers. Men, this time, but nonetheless important in convincing the populace that he was on their side. He told them of his fight with the roc and all else that plagued him, and he was immediately a renowned hero in these lands. The world would know, Bora Ragedance the Allied Flesh of Nourishing was a hero, and that the fools in the south were wrong to send him away.
Looking for more beasts to slay and fame to steal, Bora asked a villager what troubles them. He replied, “Ah, I wouldn’t know where to point you. There are plenty of villains around, yes, but I couldn’t say where to start. I think, though, that the Lord of Castle Rushedraked, Genam Tulipwashes, would certainly know all that troubles us, and where to find it. We report all our problems to his officials, you see. Centralized Monster Massacre Department, it is.”
“And where is he?”
“The castle is far to the south-east. It may take more than two days to reach it, but as far as I know, there’s only one possible monster lair between here and there. And some bandits.”
Bora thanked him and turned to walk away. He soon met a young woman near a cabin, and stopped to speak with her. “Ma’am, I’ve been directed to Castle Rushedraked, do you, perhaps, have specific directions on how to get there? There’s a lot of wilderness to cover, you know.”
“Oh, I can do you one better! Name’s Rińih. I been fixing to get out of here, so I can guide you right to it, if you’d just let me have a bit of the fun on the way. I’m a butcher, you see. I can defend myself fairly well against angry animals and fool boys! It’ll be fun.”
“Ah… Alright, I suppose. Stick close to us, though.” With that, the woman chirped with joy and grabbed a sack of coin and a boning knife from her cabin, and began leading the group out of the village, towards the south-east. After a long day of hiking, they stopped to rest for the night, and soon Bora heard the approach of a group of brigands. He rallied his companions, luckily with just enough time to wake them before the bandits did them in. The fight was quick, and brutal, and soon the troop was dispatched. Both soldiers had taken injuries, and lost their shields, but the strange girl was unharmed, and had done quite a bit of damage. “Nobody ever takes me seriously,” she scoffed as she helped the men dress their wounds.
The next morning, they continued on their journey, and the mad butcher led them to the lair of a night creature, who Bora slew in one unseen stroke. By sunset, they had reached the castle Rushedraked, and let themselves in. The courtyard was empty, the walls unmanned, and the keep silent. When they came inside, they were immediately overpowered by the stench of rotting flesh, and soon discovered the remains of the late Lord Genam Tulipwashes and many others, strewn about the keep’s interior. Soon, the group left the castle, and wandered into one of the villages north of it, where they reported their findings, and accomplishments, to the townsfolk. They had, in fact, known of the slaughter at the keep; some whack-job something-or-other adventurer, or something like that, went berserk and killed many people. Or so the rumors had it. Nexus of the world, and it’s thus the worst place to live short of the haunted Land of Amethysts. Typical. The adventurers wandered north once more, to Castle Calmecru, where they found a similar scene. This time, however, there had been survivors; a swordsman and swordswoman, and two villagers, family of the now-deceased lady. The swordsmen joined the group of adventurers, and the six of them headed north again.
As they neared the next castle, Rińih pointed out a minotaur’s labyrinth, and, looking for a challenge, Bora entered the lair. Sure enough, the minotaur was alive, and very noisy. In minutes, it charged out of the shadows and slammed Bora in the torso with it’s shoulder, knocking him prone. The battle had begun! In the shouting, Bora could hear Rińih scream in pain, her chest sliced open by the monster’s blade. Next, it was Ńabsiz the axeman’s turn to scream, as the minotaur stomped on his toe, and lopped off his right arm. The rest of the group parried or blocked it’s blows, and successfully brought it to it’s knees, where Bora cleaved it’s skull open, killing it. Trudging back outside, the adventurers assessed their wounded comrades, who had both lost quite a bit of blood in the exchange. Rińih’s wound healed well, but Ńabsiz’ arm was of course not going to be sewn back on, nor would his toe heal. In fact, it would soon become infected.
The gang of adventurers were soon hailed as legendary throughout the realm, and they reported directly to the lord of Castle Crystalround for an assignment.
“My liege, I have come to your kingdom seeking to aid you, for the betterment of your people, and the world. What would you have me do?”
“Hmm… I know what you’ve been up to, indeed. All I can think to ask of you, though, is to slay the titan Thaci Rocksjungles the Stream of Straps, in his shrine to the east of here. There are others, of course, but until I see Genam’s writings, I have nothing worthy of a hero’s time.”
The heroes left within the hour, cheered on by the castle’s guards. But within the hour, the mortals took a nap in the wilderness, during which Bora ensured they were all properly enthralled. It was not a peaceful night, however, and a gang of kobolds attacked. All of the warriors were wounded, besides Bora. The mad girl took the least damage, while the swordsmen were left crippled.
The next morning, the trek to the shrine was completed. The titan was certainly immense and imposing. It was, luckily, not especially threatening, despite being difficult to actually put down.
After reporting their victory, Bora came to a decision; He would leave some of his comrades here, to spread his “holy word” whilst he went on to became equally famous throughout the rest of the world. All throughout the land, they should speak the praises of this divine savior; that he is unstoppable, untouchable, and soon, to join the gods as an immortal, that he can offer his people eternity of pleasure in this world, to forgive their aggressions, defend them form the gods’ wrath, if they worship Ume, god of fishing, patience, and eternity and his chosen savior.
The mad butcher, Rińih, was chosen to stay. Mostly because she overslept the night before. She would remain in a nearby village, “LuckyQuests,” from which she would gather followers and spread his word. It would be tricky, in the end, to reveal to them that they must sacrifice themselves in order to join him for all eternity in endless “life,” so he neglected to mention that part to her.
The night after was the full moon, heralding the outpouring of all the night creatures of the world. The warriors were “lucky” enough to find the lair of a weremoose, who put up a good fight, killing the axeman, and leaving a nasty bite mark on the spearman. The morning after, the group killed an amphibian woman, probably also a werebeast, and then the spearman was killed when Bora’s trophy collection popped out of the bag and bit his throat out. The end.
[edit]
Oh noes! I forgot the pretty picture!
(http://imageshack.us/a/img17/3667/thaci.png)
[double-triple-mega-edit]
Well, my adventures have been concluded, for now, and Bora has retired to a life of politics and duping people into thinking he's totally not a vampire/necromancer overlord of death.
Here's the last three parts of his journey;
From the city of Tradedclams, the remaining trio of warriors learned of the exploits of dwarves in the east; their many fine fortresses of maddwarves and corrupt nobles, their desperate attempts to preserve their race from the plague of sterility and madness consuming the land. It had worked, to a degree; dwarves who survived the tortures of these foul fortresses did give birth, and the children had an infinitesimally small chance of actually surviving to be considered adults. The important thing to note, however, was the legends of horrible monsters, vengeful spirits, and immense hoards of treasure to be had from these places. Many brave heroes went in, but few came out. Bora, though, could be one of those few among the horde of peasantry.
The nearest such place was called Northevil, not more than three days travel east-south-east of the city. None had ever visited it, as it was sworn to be haunted, having been built by mad dwarves, goblins, or both, and most certainly under the direction of some eldritch horror, if the citadel rising from the landscape was to attest to its own architect. The group set out immediately, and miraculously suffered little hardship along their trek into the Systemic Desert.
They approached the site at dawn of their fourth day from the north. The grounds near the edges of the fortress’ domain were littered with bone crossbow bolts and cheap trinkets. Into a nearby slope dwarves had carved out a temporary living and work area, with assorted butchery and tannery workshops. Further south, nearer the citadel were workshops for dealing with stone and wood. Connecting this work area to the citadel was a causeway just wide enough for a wagon to traverse. They crossed the causeway, and entered through the undecorative hole-in-the-wall entrance, where they found a trade depot, a pile of trinkets and logs, various disorganized workshops, the corpse of some animals and two possible options for where to go next; up a stairway along the east wall of the citadel, no doubt connecting to the other floors of the structure, or down a tunnel, leading to gods-know-where.
They chose the stairway, to explore the citadel, first. On the first floor above, they encountered rows of statues, a dining area, bedrooms, coffins, and an ugly old woman of a dwarf by the name of Atir Uristsarek, a miner who swore to know nothing particularly useful of the location. She did, however, opt to join the group as opposed to remaining here, and admitted to having heard of Bora’s exploits, despite his having just now arrived. These dwarves were still getting news of the outside world, and news of him was spreading rapidly. He was now a legendary hero in the eyes of these far-eastern people. There were corpses of animals and one dwarf near the stairwell.
The level above was open stockpiles, and the rest of the citadel’s floorplans were fairly open. Corpses were scattered here and there, and the only living things to be found were some dwarves of a strange persuasion with nothing much to say of the state of affairs, despite apparently having been living here for some time. They even demanded that they be allowed to return home before speaking to him further.
On the seventh story of the structure, they discovered a wondrous treasure: raw adamantine! Lots of it! Bora, of course took this as a chance to increase his fame and fortune to even greater heights, and took a single stone of the wondrous material. Only three floors up from there, they did encounter a goblin. A goblin cook, who assaulted the heroes and was quickly put down. Nothing else bolted after them from that point on up, as only dwarves survived up there. On the “roof” of the structure, they stood, overlooking the landscape. The stairs clearly indicated the dwarves’ intention to continue building ever higher, while no work appeared to be getting done.
Returning the the first story, Bora took another look around, and realized they were standing in a volcanic caldera! A dim glow could be seen through the cracks in the floor. He was a fool not to realize it. The entire structure was built to mimic the outline of the caldera’s rim, high into the air above. The group next headed down the hallway to the west, to see what were, apparently, the mines. They walked down many stories, until they reached a vast cavernous expanse; a strip mine, used by the dwarves to feed the production of the diorite blocks from which their citadel was built. Having lost his sense of direction, Bora wandered the dark room for a while, until he stumbled upon rough surfaces amongst the smooth stone floor. Carved intentionally, with detail; they were engraved.
“Atir, I cannot see these images properly, what is this we’re standing by?”
“Oh! Dat is a luvly engravin’ of ghostly gobbo’s! See, one of dem is scarin’ the other to death! An den he became a ghost, like da scary won!”
“You mean, this place is actually haunted? By goblins!? But, ghostly spirits only arise in the locations of their residence!”
“Dey was livin’ here idjiot!”
“And what’s that one beside it, hmm?”
“Is an engraving of goblins laboring. It depicts the foundation of the place, Nordevil, by De Bane of Angels of De Hellish Hate in the early spring of 1069.”
“So the rumors are true? To the letter? What the hell are you doing here, then?”
“I live here too, duh. The Distant Anvil took over a few years later. Some of de goblins was still around, like dat wacko dat punched me.”
“And that one over there?”
“Oh, that’s a real masterpiece! “De Peak of Beaching” dey call it. It’s an image of two tapered baguette cut gems. Our engraver, Imush Oslanlek, made it for us. Wonder what happened to de guy, hmm…”
The trio followed Atir around the cavern as she pointed out more of the artwork of the dwarven engravers. Eventually, though, it came to an end, as the room was only partially engraved. Bora followed a wall eastward, until he came to the other end of the room. It curved oddly, as if mimicking the slopes of the hills he’d seen outside. Yes, there was no way they’d climbed down below the valley… Soon, they found a hole in the wall, leading to bright red sands and the burning sun overhead. Heading back inside, Bora scouted the remaining perimeter of the room. It was truly vast. In the center was a great pillar of rock; the neck of the volcano.
Further down the stairwell, they encountered more and more troglodyte skeletons, until finally they arrived at the caverns. Bora easily spotted cage traps around the stairwell. Atir, though, recognized many of the troglodytes as having names; they were killers, dwarf-eaters, whom the dwarves fought off again and again over the history of the fortress. Finally, at the bottom of these caverns, they found the dwarves’ farm plots. Further down they went, to find the next level of caverns. And with it, the grand prize; a raw adamantine vein! Down and down the stairways plummeted, into the abyss and out of sight. The dwarves had mined much of the legendary metal, but made nothing of it. Nowhere throughout the compound was there evidence of the raw adamantine being processed into strands, nor smelters to convert the strands into wafers, or forges to convert said wafers into blades or armor. These dwarves… Were lazy!
Immediately, the group set off to the north, to search for the next great wonder of the world. It was noon, but he’d heard of a fortress only a few days travel to the north; Lakelancers
The journey, although short, resulted in the deaths of all three of Bora’s companions when they came upon a horde of undead boars. Their corpses quickly rose form the grave, but they were no minions of Bora’s now. Bora also had trouble keeping his trophy collection in the bag. Especially the sasquatch head and river otter corpse. And the playpus corpse gained a name when it murdered Atir. Beyond the Muddled Plain, though, Bora came upon a camp of kobold bandits, whom he drained of blood and butchered mercilessly. The remaining trip to Lakelancers was uneventful, which made his arrival there all the more impressive; The fortress was situated in the midst of an artificial lake, supplied by water from the rivers it connected to. Bora arrived from the south-east, and quickly found a bridge crossing to the first artificial island, where a large archway stood guard. The path to the fortress consisted of bridges spanning the distances between these artificial islands. Each bridge housed a lever that, when pulled, cut off that island from any islands closer to the perimeter of the lake. It was a truly marvelous way to keep invaders out. Soon Bora met a hammerdwarf by the name of Nil, who agreed to accompany him for a time. There were two pathways into the fortress, and Bora first took the North Path. Across the bridges, he entered a hillock, guarded by a façade of smooth pillars, well-made doors, and statues. Inside was a long, winding pathway leading to the caverns. Along the way, Bora adopted another thrall, a dwarven maiden by the name of Ushat. Far below his perch in the caverns, Bora could make out the glow of magma.
Returning to the surface, Bora reviewed the South path. It led through a similarly glorious pathway, that ended in a rather phallic-shaped passage headed by rounded rooms full of dead animals. Certainly not normal, and also not part of the living and work space of the fortress itself. As it turned out, the living space was only accessible from a bridge on the back of the island. Bora, of course, was too lazy to search and simply swam over to it. Compared to the decadence of the other two areas, the living space was more like a glorified hole in the ground; dwarves lived in squalor, in cramped tunnels with little in the way of industry. After speaking to the militia commander, Bora concluded that despite their incredibly decadent phallus-hall, pathway to the caverns, and artificial lake, the dwarves of Lakelancers had seen little in the way of excitement, were completely insane, and utterly boring. The worst thing he’d heard about here was the room full of dead animals, and the fact the militia commander’s son drowned in the lake.
After leaving Lakelancers, Bora walked east to the town of Mindfulring, where he spoke to merchants there in the markets. They spoke of the wonders of all the surrounding places, to which he listened intently. To the North-east was the fortress of Crystaltombs, in which only terrible beasts resided. The populace was slaughtered many times over by undead form the nearby necromancers’ tower. To the south-east of Crystaltombs was Islandpaddle, a fortress unknown, and built only recently.
But straight north of here was the palace at Dinnerwandered, where the late lords of the city opened the castle keep as a museum; a place for all the people of the realm to come and gawk at the treasures adventurers like him would bring. It was perfect. If he would go there, and deliver his trophies, all the realm of Omon Woge would soon be enthralled not by his bite, but by his heroic deeds. And then by undeath. Immediately he set out for necromancer towers to the north-east, where he would eliminate his competition in this region. He bypassed the fortress of Crystaltombs, for now, to save time.
That night, the trio were assaulted by bandits. They killed the dwarves, and ran off with Bora’s pack full of trophies. Four more times that night he was accosted by wild beasts, before dawn broke. He left, ignoring the fact he was without a bag and his trophies. Soon, he reached the necromancer’s tower, and took from them their own secrets of life and death. He left them alive, however, as he was short on time and needed to find his pack of trophies!
After two full days searching the deserts high and low, he was unable to find the site of the battle once again, and eventually was forced to visit Crystaltombs, in order to locate a replacement backpack. Crystaltombs was a place haunted by eldritch horrors and slowly flooding from the bottom up. Water trickled down the stairwell as he searched, and yet, he located a backpack, and a single exceptionally made silver goblet to take as a trophy. Unfortunately, he could not take the time to scout the ruined fortress, as his window for reaching the surface uninjured would soon close as water poured more rapidly down the stairwell. Bing washed down the many stories in that torrent of water would certainly be enough to injure him, and abandon him with the horde of beasts.
Reaching the surface, Bora travelled back the way he came, searching again for his lost pack, to no avail. He soon reached a nearby village, where he recruited a spearwoman as a replacement thrall, and continued his march northwards, to Dinnerwandered. Once there, he offered the single goblet he’d collected to the local keeper, a hammerman. His place to return treasures to would be the north-west corner of the third story of the keep. There was no table there, unfortunately. For now, though, the townspeople of dinnerwandered were suitably impressed with him, and he could afford to take the time to work his way into a position of power. His adventures were over, for the time being.
So, as a summary;
- I lost my goddamn backpack and all the cool stuff I'd collected!
- Explored Northevil. The rumors of it's founding by goblins are completely true, but somehow it was taken over by dwarves. Or something like that? Lucky enough not to meet any murderous goblin ghosts.
- Explored Lakelancers. It's pretty cool, and there's some neat trinkets to be found there, and plenty of living dwarves willing to march to their deaths at your side.
- Explored Crystaltombs (only because I needed a backpack) and found out that I'm a blathering idiot and should have though of a better way to drain my waterfall. There's at least half a dozen beasties there, all of which I avoided fighting. Have fun. :P
- Became a necromancer, neglected to raise an army of evil undead. Politics first, villainy later.
- Retired in Dinnerwandered with a single pitiful contribution to the museum. But I vow my revenge on the Systemic Desert and it's treacherous sands!
I will now run off to construct a fortress worthy of the glory of Bora Ragedance the Allied Flesh of Nourishing!
Here's what I have so far:
(http://fc08.deviantart.net/fs71/f/2013/053/5/3/dinnerwandered_sectors_by_taowithit-d5vsu0w.png)
What each Sector contains:
G-1
The Morality of Ivory, Weaponsmith shop
F-2
The Saint of Celebrating, Bone Carver
E-2
The Fortuitous Beans, Leatherworker
K-2
The Strong Grasp, Imported Foods
The Shark of Shattering, Leather Supplier
L-3
The Fierce Hollow, Leather Supplier
L-4
Entrance to the Sewers
K-3
The Labrynthine God, Imported Foods
The Helmed Spring, Imported Clothing
K-3 to L-4
<insert name here> ,Market
I-3
The Wonders of Flesh, Imported Goods
The Tiled Torches, Imported Goods
G-3
The Tempest of Pointing, Cloth Supplier
The Scorching Freckles, Cloth Supplier
The Tempted Cut of Subtleties, Stone Furniture
F-3
The Celebrated Bolt, Imported Clothing
E-3
The Spire of Medicine, Imported Goods
The Aura of Confining, Imported Goods
E-4
The Quick Saturninity, Bone Carver
The Beige Talons, Bone Carver
The Slave Pit, Gladator Arena
The Field of Portals, Cloth Supplier
H-4
Dinnerwandered Cistern
North Entrance
Dinnerwandered Catacombs
The Tomb of Iddim Taramadoth
The Tomb of Hathur Arthaoquoh
Unexplored Passages
East Entrance
Entrance to the Sewers
The Tomb of Hathur Arthaoquoh
Unexplored Passages
West Entrance
Dinnerwandered Catacombs
Unexplored Passages
South Entrance
Dinerwandered Catacombs
The Tomb of Ica Pobegelu, Lady of the Realm of Ancients
Unexplored Passages
G-4
The Quiet Bunches, Leather Goods
I-4
The Ship of Visions, Leather Clothing
J-4
The Hazy Kegs, Leather Clothing
M-4
The Silky Stoker, Leather Clothing
N-4
The Loaf of Submerging, Bowyer
L-5
The Vision of Righteousness, Imported Goods
J-5
A section of the Outer Wall
I-5
A section of the Outer Wall
The Wondrous Flag, Bone Carver
H-5
The Brother of Sisters, Imported Foods
Dinnerwandered Warehouse
G-5
The Submerged Hollow, Leather Supplies
The Helmed Tongs, Metal Furniture
E-5
The Field of Portals, Cloth Supplier
The Allied Rights, Imported Clothing
D-5
The Mindful Impunity, Cloth Supplier
The Blotted Flesh, Imported Clothing
C-5
The Droopy Trance, Woven Clothing
A-6
The Fields of Curiosity, Imported Clothing
B-6
The Day of Seizing, Bone Carver
The ordered Realm, Imported Clothing
C-6
The Mortified Satins, Imported Goods
The Severity of Quests, Woven Clothing
D-6
The Owl of Vessels, Woven Clothing
The Ace of Rumors, Woven Clothing
E-6
The High Balance, Imported Clothing
The Most Bank, Imported Clothing
F-6
The Hug of Lunch, Impoted Goods
The Gladness of Manors, Leather Suppliers
The Seed of Trailing, Leather Clothing
G-6
The Steppes of Recreation, Leather Suppliers
The Most Wasps, Cloth Suppliers
H-6
The Polished Nature, Leather Clothing
The Bald Inches, Imported Foods
The Vermilion Bunch, Leather Suppliers
I-6
A section of the Outer Wall
J-6
A section of the Outer Wall
A section of the Inner Wall including the Northwest and North Towers
K-6
A section of the Outer Wall including the North Gate
A section of the Inner Wall including the Northeast Tower
L-6
A section of the Outer Wall
M-6
A section of the Outer Wall
The Dress of Wings, Imported Foods
N-6
A section of the Outer Wall
O-6
The Plant of Touch, Imported Foods
O-7
The Immortal of Twinkles, Imported Foods
N-7
A section of the Outer Wall including the East Gate
M-7
The Dead Whisper, Imported Goods
The Freindly Healing, Imported Foods
L-7
The Maw of Mazes, Imported Clothing
The Feral Claws of Autumn, Cloth Supplies
The Cut of Onions, Cloth Supplies
K-7
The Silk of Authoring, Imported Goods
A section of the Inner Wall including the East and Southeast Towers
J-7
The Tame Hug, Imported Foods
A section of the Inner Wall including the South and Southwest Towers as well as the Inner Gate
The Museum
H-7
A section of the Outer Wall including the West Gate
G-7
The Most Wasps, Cloth Supplies
The Silver of Owners, Armorsmith
The Combination of Chains, Leather Supplies
F-7
The Remarkable Chambers, Bone Carver
The Mahogany Furnace, Imported Goods
D-7
The Saffron of Helping, Leather Clothing
The Lyrical Savants, Bone Carver
The Renowned Light, Imported Goods
The Clasp of Unions, Imported Clothing
The Intense Excavation, Cloth Supplies
C-7
The Squashed Actions, Imported Clothing
The Glaze-Cross of Adventures, Woven Clothing
B-8
The Tax of Trumpets, Imported Goods
The Circumstantial Grooves, Imported Clothing
The Pleated Sense, Imported Goods
C-8
The Targets of Shell, Imported Foods
D-8
The Windy Flames, Imported Clothing
The Ford of Planters, Cloth Supplies
E-8
The Tails of Extrication, Imported Goods
The Cremation of Cacti, Woven Clothing
The Tenebrous Show, Cloth Supplies
F-8
The Crab of Sorcery, Imported Clothing
The Coincidental Horn, Imported Goods
G-8
The Entrancing Bottles, Leather Supplies
The Glee of Strays, Imported Food
The One of Desks, Woven Clothing
H-8
The Purple Empires, Woven Clothing
The Socketed Beach, Woven Clothing
A section of the Outer Wall
I-8
The Wasp of Dales, Imported Food
A section of the Outer Wall
J-8
A section of the Outer Wall
K-8
The Lace of Righteousness, Imported Clothing
A section of the Outer Wall
L-8
A section of the Outer Wall
M-8
A section of the Outer Wall
O-8
The <insert name here> bridge over the <insert name here> river
I-9
The <insert name here> bridge over the <insert name here> river
H-9
The Tempted Hide, Imported Goods
The Everlasting Abyss, Imported Clothing
The Rosy Church, Imported Goods
G-9
The Virgin of Comets, Imported Foods
F-9
The Primitive Spark, Leather Goods
The Virtue of Planters, Imported Goods
The Taxes of Enchantment, Bone Carver
The Flickering Hour, Bone Carver
The Fondled Merchant, Bone Carver
E-9
The Rift of Telling, Imported Foods
C-9
The Faithful Moment, Leather Clothing
B-9
The Beers of Tin, Leather Clothing
The Quiescence of Calling, Leather Clothing
B-10
The Phrase of Ancients, Leather Clothing
G-10
The Curled Seed, Imported Goods
H-10
A section of the <insert name here> bridge over the <insert name here> river
I-10
A section of the <insert name here> bridge over the <insert name here> river
N-11
The Frills of Buttering, Woven Clothing
G-11
The Curiosity of Riddles, Imported Clothing
D-11
The Remarkable Points, Imported Goods
B-11
The Inky Virtues, Wooden Furniture
D-12
Water Well
The Basis of Containing, Imported Foods
E-12
The Adulation of Queens, Leather Goods
The Divine Columns, Leather Goods
The Sweet Door, Metal Crafts
F-12
The Neutral Rout, Gem Cutter
The Group of Rain, Imported Clothing
G-12
The Released Mysteries of Growing, Imported Foods
H-12
The <insert name here> bridge over the <insert name here> river
The <insert name here> bridge over the <insert name here> river
I-12
Water Well
C-13
Water Well
D-13
The Safe Spine, Imported Clothing
E-14
Water Well
The Embraced Pad, Imported Goods
F-14
The General of Waves, Imported Food
D-15
Water Well
H-15
The <insert name here> bridge over the <insert name here> river
Water Well
None of the streets have any names, but except for one road that passes through Dinnerwandered from the south and west, all of them are 3 tiles wide. So this is my thought: Call the big 7 tile wide road something like "King's Boulevard" and then use the Outer Wall gates as focal points, with "North Gate Road", "East Gate Road" and "South Gate Road" leading through those respective gates and being main roads that extend out in a more or less straight line until they end in a "T" like North Gate Road and East Gate Road do, or feed into King's Boulevard like West Gate Road does.
You'll notice that pretty much of the whole south eastern quadrant of Dinnerwandered is an agricultural area, so those roads will be "Rural routes", except for the one going past the store in sector N-11, which will be "Buttering Way", (Using the last part of the store's name, "The Frills of Buttering").
It's a little arbitrary, but here's the road naming convention I was thinking of for the rest of Dinnerwandered:
After naming King's Boulevard and the various "Gate" roads, the next set of roads should be named after the bridges they cross. I haven't checked on those bridge names yet, so I don't know what those roads will be named, but that's the next step. After that, any roads without names will use the last part of the shop nearest to a named road's name followed by way, street, lane ect... whatever sounds right. After that, any still unnamed roads passing through the same sector as part of the Inner or Outer Walls will be named by that landmark, such as "North Wall Lane". After that, any unnamed roads will be named after any wells that they happen to pass by. Example: "Gneiss Well Road". And lastly, any still unnamed roads without any features around them to give them a name will become "Alleys" connecting two other roads and be arbitrarily named by anyone who wants to give it a name, like "Three Kobolds Alley" or "Drifter's Alley" or whatever.
Before I go to it though, does the group have any objections to this, or any other suggestions?
Introduction
My name is Nil Swifttoast. Once, I had been a common peasant, working in the plump helmet farms beneath the mountains to earn my daily barrel of ale. Life was good; the walls were strong and there was no shortage of food or drink. Despite this, I had grown tired of my monotonous way of life. It seemed to me that all I ever did was planted seeds and harvested crops all day, stopping only to eat, drink and sleep. I craved for something bigger than that- I craved for a life of excitement and adventure! I longed to see what lay beyond the dull walls of the fortress. Learning of my ambitions, my peers called me a fool, some mockingly compared me to the hated elves whilst others marked me off as insane. Eventually I made up my mind. I sold all that I had, bought myself an adventurer’s kit, complete with a new steel sword and shield and set off with the earliest trade caravan I could join, eager to experience the new world.
(http://i.imgur.com/M5MFMUF.png)
(http://i.imgur.com/p5zkilz.png)
A few years later
Part 1
25th of Slate, 1101
(http://i.imgur.com/VoZDz6h.pngI)
Today, I finally reached Mindfulring, a small town of Omon Woge. I did not plan on settling there, me being a wandering dwarf and all, but nevertheless I decided to stop at a nearby inn to have a chat with the locals. There, I found a group of men huddled in a corner, whispering quickly to each other, each one with a fearful look etched upon his face. I heard one of them say something about a murder and blood, but, he stopped, having noticed me approaching them. The men glared suspiciously at me, when one of them noticed the sword strapped to my back. He must have taken me to be a warrior, for he turned upon me and told me about a vampire who had been preying on the village, asking me to slay it. I was taken aback, for, although I had served as a guard to trading caravans for some time, killing things was not my hobby. However, glancing at the fearful men, I accepted, more out of pity than valour.
I found the man they described in the town’s keep. I was surprised to find that the man was a priest, but I nevertheless spoke an ancient verse to reveal a vampire’s true identity, and so it was revealed. The vampire immediately murdered the nearest priest. Whilst he was busy cutting another poor man to pieces, I took five strides towards him and promptly cut him in half. Ah, steel. The sharpness of this sword sometimes surprises even me.
(http://i.imgur.com/AzZW5r7.png)
I reported my success to the men at the inn, and was about to continue on my way, when someone asked me to clear out the dungeons of a few shady characters that had found refuge there. I obliged, and found the dungeon infested with kobolds. The slaughter that followed actually served as a great source of experience for me! By the time I was done, I was already an accomplished swordsdwarf and skilled shield user.
(http://i.imgur.com/Kei32rN.png)
Incidentally, one of the humans later asked me whether dwarves really are heartless. I left the answer up to him to decide.
26th of Slate 1101
The people back in Mindfulring actually asked me to clean out their sewers of vampires. Hah! I may be a dwarf, but, by Armok’s beard, there is no way I am going down there. If they want to kill those vampires so badly, they can send their own men down there. Or flood the tunnels with magma or make them cave in on themselves.
I left Mindfurling and travelled north, with no fixed destination in mind. Eventually, the sun started to set, so I made a beeline for the nearest town, Duskbeasts. I was too late.
(http://i.imgur.com/4MsdCqF.png)
Now, dwarves are in no way possessed by fear of darkness. They live deep underground, with little to no natural light, so day and night mean little to a dwarf. Up in the Overlands however, the shift between day and night is far more noticeable. To a tired, wary adventurer, whose minds are constantly filled with pictures of terrifying beasts who would like nothing more than to tear the adventurer to shreds, the darkness is incredibly traumatic. Every shadow around you seems to take the form of your greatest fears. For an adventurer travelling alone, with no one to console him and tell him that the shadows are simply a figment of his overactive imagination, these shadow creatures become so real to him, that he actually believes that they are real and can hurt him. This is merely the work of a tired, scared brain and should be ignored.
Unless, of course, those shadows actually are actually punching you so hard that they break your toe, in which case you are facing bogeymen, the bane of young adventurers, and should run as fast and as far as you can. Which, of course, were precisely what I encountered on that dark, terrifying night. The shadows rose and shifted around me, moulding into shapes that resembled creatures form my worst nightmares. I ran, lashing out wildly whenever one of the shadows seemed to get to close to me. However, run as I might, I could never escape them. I feared for my life, and knew that once I stopped running it would be all over. Suddenly, I felt my mind sharpen and my senses heighten, adrenaline flowing through me. I had entered the legendary martial trance of dwarfkind, the final defense that kicks in when a dwarf finds himself surrounded and hopelessly outnumbered.
(http://i.imgur.com/zpT8Uqq.png)
Grabbing my sword firmly, I slashed at the nearest bogeyman, severing his head right off. The shadow fell limply to the ground, and did not rise again. Then the realisation hit me. These were nothing more than physical beings, using fear against their prey. They could be killed. Laughing maniacally, I turned to face the horde, and sliced through each and every one of them, using my heightened senses to accurately sever off their heads. Eventually, the cackling stopped completely and I left the trance. The bogeymen were dead.
(http://i.imgur.com/ZlQsmmv.png)
I continued walking towards town, and slept through the rest of the night in the first inn I found.
Part 2
27th of Slate
Before leaving Duskbeasts, I chatted with the locals telling them my story. Impressed, they bestowed upon me the title “the Colourless Complexities.”
Amongst the listeners was an old siege operator called Esmi Froggulf. He pulled me aside and begged me to let him join me, telling me about the days when he also wandered the wilds. Seeing no reason to let down the man’s wish, I accepted. I had obtained my first companion.
(http://i.imgur.com/rYJSI6o.png)
I pondered on where I should go next. Esmi suggested that we go visit a museum that had opened in Dinnerwandered. Agreeing that it seemed like a good idea, we decided to set off immediately.
Nothing especially interesting happened along the way, except that we recruited a crossbowman called Thina and got ambushed by dinner a cheetah.
We arrived at Dinnerwandered in the evening. The place seemed to be nearly abandoned and was mostly falling to ruin. The museum, however was still in pretty good shape. As we entered, we were greeted by a hammerman. The guard showed us around the place, explaining each exhibit’s story. He told us that anyone was allowed to submit significant items to the museum. There and then I decided that I would venture out into the world again to find an object worthy of display in this museum. On our way out, I picked up a book that had caught my eye. It was titled “Immortality in the time of my Ancestors.” I opened it and began reading.
The tome was filled with strange glyphs that I had never seen before. They twisted and changed shape perpetually, taking on a new meaning every time. I watched, entranced by the shifting shapes. Knowledge seemed to seep into me from the book, although I could not possibly have been able to understand the writing. In the space of a second, I discovered my purpose in the universe and the secrets of life and death. I discovered that I need not sustain myself with food or drink, or waste my life in slumber. Even the ale that had once been so precious me was unnecessary now.
(http://i.imgur.com/LuhHJyB.png)
I left the museum that day a different dwarf.
30th of Slate
(http://i.imgur.com/9RKlyBK.png)
I have been travelling east, towards the mountains, with the hope that I will finally be able to find armour that fits me. Today, I reached the town of Ruthlessmob. It was completely abandoned, save for a few goblins in the dungeons, which I slaughtered. The strangest thing about this place, however was not the fact that it was devoid of life, but the architecture of the houses, which were constructed of smooth shale and whose doors were made of a material that I could not identify. Something was amiss-despite taking the appearance of a human town, this was definitely not human architecture…and since when do humans build in evil regions? No, this was the work of goblins, I am sure of it.
(http://i.imgur.com/EbJsOgg.png)
1st of Felcite
We were ambushed by a small band of goblins today. Both of my companions were harmed, but I survived without a scratch.
(http://i.imgur.com/1FZLzuH.png)
After the battle, I noticed a terrible creature glaring at me in the distance. It was an elephant, sworn enemy of all dwarves! I charged at it, as is decreed in the code of honour of all dwarves, and, after a glorious battle, slaughtered it. I then butchered it and kept its skull.
(http://i.imgur.com/FB9qLCy.png)
Later that day, we were ambushed by the Poisoned floods, another band of goblins. In the ensuing battle, we killed their chieftess. Unfortunately, Thina, the Crossbowman did not make it out alive.
(http://i.imgur.com/gdd7AWF.png)
Part 3-The Exploration of Islandpaddle
2nd of Felsite
I made it to the Islandpaddle, a dwarven fortress built over a volcano. After some searching, I found an old wagon, still containing several items such as anvils and medical supplies. I had a bad feeling that this fortress had not lasted long.
(http://i.imgur.com/rgp4MN9.png)
I finally found the entrance.
(http://i.imgur.com/zSawnEs.png)
Was greeted by a human zombie, who ignored me but made straight for Esmi. For Esmi’s sake, I struck down vombie. Fearing that necromancy was abound in this place, I grabbed the corpse and threw it straight into the lava, where it sank and boiled.
(http://i.imgur.com/uPsxUbq.png)
I explored the rest of the fort, but to my disappointment, there was actually very little to see. Unless there was a secret entrance that I missed, the fort merely consisted of a single z-level, with the food production zone based in the south section, and a single magma kiln near the volcano, with a mechanic’s workshop nearby.
(http://i.imgur.com/pt0IayD.png)
(http://i.imgur.com/zuZoqPw.png)
There was also a most curious gabbro bridge suspended over lava with a lever next to it. My first guess is that it served as a form of garbage disposal, most likely for corpses if necromancers had invaded. However, when I pulled the lever, nothing happened. Or at least nothing that I could observe…
(http://i.imgur.com/sUM34bQ.png)
Part 4:Goblins
3rd of Felsite 1101
Reached the hamlet of Jackflinger this morning but we found it completely abandoned with each house in ruins, fields overgrown with weeds and not a soul in sight.
Travelled southeast and reched a hamlet called “Rootedmonsters”
I was shocked to find it inhabited by goblins, and what’s more….they were friendly goblins, at least in the sense that they did not attempt to kill me on sight. However, they refused to speak to me when I attempted to start a conversation with them, and continued glaring at me instead.
(http://i.imgur.com/ZNZ4fR2.png)
The houses resembled those in Ruthlessmob, with smooth shale walls and doors made of an unkown material.
(http://i.imgur.com/BKJaEzc.png)
However the goblins suddenly decided that they were tired of our prescence, and struck Emsi as we were about to leave, killing him.
(http://i.imgur.com/Kax4HCw.png)
I watched, stricken with grief, as the lifeless body of my closest ally, fell to the ground. A sudden rage took over me, and I began slashing my sword around like a madman, felling goblins everywhere. It was only when every goblin in the room was dead, that I knelt beside Emsi, in respect to the warrior. Strange letters suddenly sprang into my mind. They were the twisted, ever-changing glyphs from the book of life and death. They began to form strings of words, then strange incomprehensible sentences that I found myself chanting, almost involuntarily. With a sudden gesture from my right hand, Emsi’s corpse suddenly shuddered, and rose. I watched as the undead man turned towards me, his expressionless eyes staring back at me from the abyss.
(http://i.imgur.com/7K99BGF.png)
Under my command, we slaughtered every goblin we could find in the accursed hamlet. It was a sight to behold, limbs flying everywhere, and skulls being crushed under my elephant skull. Such was the carnage, that when Emsi fell, I could not find him amongst the piles of corpses.
(http://i.imgur.com/LNKXfZ3.png)
4th of Felsite 1101
After the slaughter, I travelled south, and came upon Belldishes, the strangest human fortress I have ever seen, in shape.
(http://i.imgur.com/IT7LdeQ.png)
It was, as all the other fortresses had been, abandoned, or so I thought. I was just about to leave when I heard muffled voices coming from the dungeons. Upon further inspection, I found two goblin prisoners locked inside.
(http://i.imgur.com/oB1UFIp.png)
They begged me to free them, and, pitying the starving creatures, I did. They now travel with me as my new companions.
(http://i.imgur.com/fQO93p0.png)
-Later that day-
I have been travelling north, with the intent of returning to Dinnerwandered, having found no armour suitable for me on this side of the country.
One of the goblin prisoners was killed by a zombie giant hyena along the way. Some time later, the other goblin was killed by a herd of zombie impala men. Poor thing.
Part 5:A Strange Encounter
5th of Felsite 1101
Something incredible and horrific has just happened. I was simply walking towards the Sable Pits, a known lair, to sleep there for the night, when suddenly:
(http://i.imgur.com/JXOjRyO.png)
The demon began throwing fireballs everywhere, setting the world ablaze. As he was busy killing a zombie barn owl, I ran for my life. The black fiend killed the undead owl and began moving swiftly towards me.
(http://i.imgur.com/9sqqbzF.png)
An eerie mist suddenly enveloped me. Then and there, I felt myself die. Yet, I did not leave. I was still there, an empty shell of a dwarf, staring at the terrifying demon approaching me. Then, the twisting glyphs appeared in my mind’s eye. I, as a necromancer, had already animated and controlled several dead creatures. What was to stop me from controlling myself? A husk I had become, yet I was not completely mindless.
(http://i.imgur.com/tvB2WDx.png)
I turned towards the fiend, and it immediately kicked me and broke my legs. I, now one of the walking dead, felt no pain and simply stood up again. Grabbing the hilt of my sword, I slashed one of the black fiend’s legs, tearing what I took to be a ligament, and, realising it was organic, stabbed it in the head. I shall remember the horrifying screams that came from the demon as he fell for the rest of my life.
(http://i.imgur.com/2rHVZwR.png)
OOC:Ok, so I have no idea what just happened. I was just walking towards the lair when I suddenly noticed that message about a Black Fiend launching fireballs and then I saw him. Most probably a bug of some sort, or just a huge piece of luck. It's probably a bug though. No fortresses nearby, so it can't be that either. This calls for an investigation in Legends Mode. Oh, and in other news I have also become a near-invincible thrall/husk (not sure which, though I've picked a husk for the narrative). If anyone wants to investigate the matter further/become invincible, this is the exact location where everything happened:
(http://i.imgur.com/ZHasBFy.png)
Part 6:The Journey Back
6th of Felsite
On my way back to Dinnerwandered, I visited Healedhailed and Graspingflew, two bandit camps in the Systematic desert. In both cases, I was given a heart-warming greeting by several human bandits. I repaid the favour accordingly.
7th of Felsite
I finally reached Dinnerwandered, under the cover of night, so as not to alarm the locals. Everyone I met so far seems to want to kill me, which is understandable, considering my current form. Nevertheless, the guards were asleep, so I had no problem accessing the museum.
As I stepped into the museum for the second time, I realised that I had not yet obtained anything great enough to submit. As I looked through the exhibits and read their stories, a sudden idea came to me.
No one had descended into the caverns yet. Looking through my maps, I noticed a nearby cave called Charmedechoes. Tomorrow, I shall descend to the caverns, in search of glory.
(http://i.imgur.com/WYgB3Sq.png)
Bonus:In my attempt to get out of town without fast travelling (as I am now an enemy of all living creatures, including humans), I found myself getting chased by a stray cat. Luckily, a friendly human thresher mummy helped me get rid of it.
(http://i.imgur.com/WRIOWVF.png)
8th of Felsite 1101
I have found the cave entrance, a foreboding hollow rock atop the Field of Brews. Caverns, here I come!
(http://i.imgur.com/5n1BEXp.png)
-Date Unknown-
The 1st Cavern
(http://i.imgur.com/bGowwEq.png)
I have lost track of time since I entered the caverns. It is dark in here, and every passage seems to look the same as the other. BAH! I have grown too used to the overlands and the sun. It is time to adapt myself to life underground once more. Nevertheless, I have taken the habit of dropping a single coin every few paces to form a trail I’ll be able to follow if ever I get lost.
(OOC:My plan is to make it down to the third cavern level and scout the area around my current map tile as it appears in the regional adventurer’s map. The average player probably knows what I’m looking for).
---
It feels like weeks have passed since my last entry. I am thankful that I no longer need food to sustain myself, for I have not met a single living creature yet, unless you count the vermin. Speaking of vermin, I have caught myself a beetle. Since I entered these caverns alone, it shall be my sole companion in the coming days.
(http://i.imgur.com/C2xVlXF.png)
---
I have finally discovered what my beard tells me is a downward passage to the next cavern. Down we go!
(http://i.imgur.com/28RBWzP.png)
The 2nd Cavern
(http://i.imgur.com/1erT9fX.png)
My beard was right! I have discovered a second cavern deep below the first. This cavern is completely dry, I have seen no water so far and there isn't even any cave moss growing here. I have a feeling that I won't find any wildlife on this level either...
---
I may not have found any creatures, but I did finally find a second downward passage. Descending now.
(http://i.imgur.com/PhkEBeC.png)
The 3rd Cavern
The passage led me down to the 3rd cavern, straight into a lake. But that’s not a problem; I don’t breathe any more.
(http://i.imgur.com/R6V2kZZ.png)
---
I had only swum a small distance, when I came upon a beautiful sight:
A raw adamantine spire! No doubt a gift from Armok himself! Now if only I had brought a pickaxe with me…
(http://i.imgur.com/GhQWfEy.png)
---
I spent a few days (or so it seemed) trying to break the raw adamantine with my bare hands and beard. No luck, unfortunately. I shall be moving on now.
---
Strange voices keep speaking inside my head. Calling me. Telling me to come to them. Pulling me nearer and nearer….
---
(http://i.imgur.com/c7mrvEf.png)
I finally found it. Everything makes sense now. The book, the thrall curse, the voices. Indeed, I was born to visit this place. There I was, exploring the third cavern, when a most curious sight met my eyes. An underground fortress, composed completely of a smooth grey stone, the likes of which I had never seen before. The halls were filled completely with undead creatures; echidnas, hungry heads, beavers, armadillos, large rats. As I passed by them, they each turned their head towards me, whispering. I found that I could understand them. They were guardians. Of what? They did not tell me.
(http://i.imgur.com/mAbQeLh.png)
I heard the voices inside my head once more. This time, they were clearer, and the words were more forceful, now ordering me to come to them. I was suddenly aware of a faint blue glow that was illuminating the halls. I found myself drifting towards the source of the light. When I reached the heart of the fortress, I found before me a shining sword in a plinth. It was of ethereal beauty, indeed, it was made of the purest adamantine I had ever set my eyes upon. No mere mortal, not even the finest dwarven weaponsmith, could have ever hoped to achieve the masterpiece that stood before me.
Before the sword was a glowing floor, made up of a network of blue light that seemed to be coming from the sword itself.
(http://i.imgur.com/ZUlg28q.png)
(http://i.imgur.com/9KtTgfn.png)
(http://i.imgur.com/UQqEouh.png)
I moved, entranced, towards the sword and placed my hand upon it. The voices entered my head once again, screaming at me, ordering me to remove the sword and free them. At the same time, the undead gathered around me, whispering as one, pleading me not to touch the sword. Making my decision, I pulled the adamantine sword from its plinth.
For a second, there was nothing but silence. Then, the glowing floor faded, and all hell broke loose. Literally. The ancient walls of the fortress shook as horrific screams shuddered through it, the room filling with a fierce red light.
(http://i.imgur.com/WKBDMQI.png)
Tightly gripping the hilt of my new sword, I charged down the staircase that had formed where the glowing floor once was. There, I found four squirrel monsters, horrific entities twisted into the mocking form of squirrels. The battle was intense, but I slew them all with the might of the sword, for it was lighter and sharper than any other weapon the world had ever seen. The final squirrel demon I killed with the help of the zombie army upstairs.
(http://i.imgur.com/cL5IegF.png)
(http://i.imgur.com/sa07o6R.png)
(http://i.imgur.com/L1Mr53G.png)
Seeing my chance, I ran and escaped from the fortress. Stealing a sword was one thing, storming hell was another. Turning my back to the slade walls, I entered the darkness once again. It was time to return to the overlands.
Part 8:Tongsrace:A Tale of Beasts, Adamantine and a Dead Man
10th of Felsite 1101
I have finally made it back to the overlands by following that trail of coins that I had left. I was immensely surprised to discover that it has only been a few days since I entered the caverns. It feels like I spent years wandering around down there!
As my final expedition, I decided that I would visit the abandoned fortress of Tongsrace. Many rumours I have heard throughout my life, as well as the stories written in the museum, have led me to believe that it is overrun with demons, and is immensely dangerous. Sounds like !!FUN!! to me...
---
I have arrived at the boundary of Tongsrace, as it is marked on my map. And, of course, as is the tradition nowadays, the first thing I spotted as soon as I took a step forward was a dead dwarf, lying half-buried in the dirt. A closer look confirmed that several other corpses were strewn around carelessly, barely visible amongst the weeds that had been left to sprout freely in what was once a dirt road. This place had evidently been abandoned long ago-or so I thought. A sudden scream shattered the ominous silence that had fallen upon the place. Sensing that imminent danger was nearby, I ordered the corpses around me to rise once more so as to combat whatever had been their bane, and moved forward cautiously.
(http://i.imgur.com/rq6sA7t.png)
As I neared the river that marked the boundary of Tongsrace, I was met with a scene that was both humorous and terrible at the same time. The dwarves had been defeated long ago, it seemed, but the local wildlife fought on still. A single Snail Monster was standing by the river amongst a network of webs, surrounded by an army of hippos that were each trying, with varying but minimal degrees of success, to kick it to death. Behind the demon, waiting in the river, was gathered another army-this one made up of alligators, milkfish and carp. As I neared the demon, an alligator crawled out of the river to join the fray, successfully tearing the skin off the demon’s wing. The snail monster leapt at the alligator and fell into the river, where it was met by by the second army, with the hippos already charging into the river after it. Meanwhile, an unconscious dwarf on my side of the river was being kicked to death by another hippo.
(http://i.imgur.com/cqqLHZ4.png)
I plunged into the river after the snail monster, drawing the adamantine sword. The snail monster was particularly annoying to slay, as it kept webbing everyone. Eventually my undead army followed me into the river and began slaughtering all the living creatures, so I had to animate all of them. The demon was eventually killed by bleeding out-through successive tears in its flesh, as well as a stab in the heart.
(http://i.imgur.com/VIIKbRA.png)
We ran into a second snail monster further down the river. By now I had gathered a huge army of undead (mostly fish) to protect me from the webs. This time I got lucky enough to hit its brain.
(http://i.imgur.com/NtTyRRI.png)
(http://i.imgur.com/vI5LWXO.png)
The third snail monster we faced webbed me right after I stabbed its heart, but it luckily bled out before it hurt me. However, some random undead fish got the credit for the kill, as it bit the demon before it bled out.
Having finally gotten out of the river, I looked around me. In front of me lay a glorious sight; a fortress, constructed out of pure adamantine! Even the roads were paved with the stuff. No wonder it had come to be infested with demons, for such is the final result of greed, Dwarvenkind's eternal curse.
(http://i.imgur.com/hs1AFN0.png)
I moved downwards, observing a trade depot and a few workshops. Then I saw something that I had only heard about in legends before. Moss! The rare green stuff that grows in ancient fortresses. I had never seen it before, and had come to doubt that it even existed. (OOC:Well, there we go, solid evidence that moss actually does grow in old fortresses in this version)
(http://i.imgur.com/U220gdc.png)
(http://i.imgur.com/L5E1VuT.png)
I entered the fortress and climbed upwards, where I was surprised to meet a dead end. Looking closer, I realised that the open spaces were arranged in the form of an arrow, pointing towards a hole in the ceiling.
(http://i.imgur.com/ABsZWdP.png)
What’s more, I realised that below me was the roof of a building adjacent to the entrance building, with a down stair.
(http://i.imgur.com/Yex7ivx.png)
Knowing that I would feel no pain, I jumped, landing safely on the roof and descended through the stair. I found myself in a room with two locked hatches and two ramps.
(http://i.imgur.com/M3939KS.png)
Going down the ramps, I found myself in a narrow hall with a few bins in the centre. Insides some of the bins were pieces of amour, forged out of adamantine. Finally! Armour that would fit a dwarf! I wore the finest, noting that it was not a full set. Extra armour remained. Picking up the bins, noticing that some also contained weapons, including a masterwork axe, I moved on and pulled a lever on the edge of the room, which unlocked the hatches above the stairs. There was also an up/down staircase that was blocked on both ends.
(http://i.imgur.com/HuPiMNG.png)
I climbed back up the roof and jumped off the side of the building. It seemed that I had seen all there was to seen. The rest of the fortress had probably been sealed off, for I could find no entrance to it.
As I explored the rest of the area, I ran into a fourth snail monster. I was surprised to see this happen:
(http://i.imgur.com/choEW82.png)
And I didn’t even attack the thing. All hail the Carp God!
I also discovered a winged Forgotten Beast made out of jade:
(http://i.imgur.com/AYZV9bm.png)
whom I slew with the adamantine sword. I also accidently killed a turkey zombie when the jade corpse fell from the air. Woops…
(http://i.imgur.com/s1TyVwP.png)
Some time later, I found another forgotten beast duelling a Brute of Salt.
(http://i.imgur.com/Dvr5u5i.png)
This forgotten beast I had once heard rumours of, for it was Kusut Webveiled the Ungodly Heart. Since I hate seeing squabbling creatures, I slayed both of them.
(http://i.imgur.com/WbIbNVX.png)
(http://i.imgur.com/bDCFJEJ.png)
As I continued exploring the area, I came upon the mutilated corpse of an adventurer whom I identified as Kamca, remembering a picture I had seen in the museum. The poor man had been chopped in half-his lower body had been completely severed off. Yet, it was evident that Kamca had not gone quietly; nearby were the corpses of two demons which neither I nor my army slew. Lying on Kamca’s corpse was a sharp obsidian rock, still caked with dried blood.
(http://i.imgur.com/2jlQ3Ha.png)
(http://i.imgur.com/wmUSx6l.png)
I picked up both the corpse and the rock, deciding that I would entomb the hero in his proper place.
I have now explored as much as I can of this place, and have slayed one more demon-one in the form of a firefly. I do not know if anything else is hiding from me, biding its time, but the sun is setting. It is time for me to leave this accursed place once and for all.
Part 9:The Burial
14th of FelsiteI walked towards the Tomb of Heroes, Kamca’s mutilated corpse in my arms. In the distance, I could see a rotting creature approaching me. It was Keth, the mummy who, only a week ago, had killed the cat that had chased my out of Dinnerwandered. Remembering the stories from the museum, I realised that this undead wretch was the same vile creature who had murdered the two adventurers who had visited the Tomb before me. As the mummy approached me, I hid the corpse behind a tree, took out my old steel sword and charged. Taken by surprise, the mummy did not have the time to curse me before I sliced its head off.
(http://i.imgur.com/aVWboCa.png)
The Tomb of Heroes is once again accessible to all.
I entered the tomb and placed Kamca’s mutilated corpse in the silver sarcophagus. In the shale coffer, I placed Kamca’s obsidian rock. Remembering that people had been killed on this site, I searched around for more corpses to entomb, but although I found what I believe were Bralbaard Mulemerchant’s armour and weapons , as well as a single barrel of rum, the corpse was absent. I suspect that it was animated by the mummy and is now lost. However, I did find and entomb four of Bralbaard Mulemerchant’s teeth.
(http://i.imgur.com/I8xb8ir.png)
(http://i.imgur.com/mVbHiYe.png)
(http://i.imgur.com/kRJLaFV.png)
Epilogue
The husk entered Dinnerwandered alone, under the cover of night. It did not fear the bogeymen; indeed, they now feared him, for they alone knew what it had done. No one saw it move swiftly through the streets towards the heart of the city, with a shining blue sword in hand. The doors of the museum creaked as it entered, yet the guards did not wake from their slumber. The husk moved towards a marble table and carefully lowered its sword onto it. Having left its master’s grasp, the sword shone dimly, before fading altogether. Its mission complete at last, the husk turned to leave. As it did so, it caught sight of its own reflection in a cauldron of blood. And, despite the evident deadness of its being, the husk realised that it had once been a dwarf-a dwarf called Nil Swifttoast who, through heroic acts, had earned the title “the Colorless Complexity.” Grinning as only an undead dwarf can grin, the husk rummaged through its old, worn backpack and found there an elephant skull. It placed the skull proudly on another table, as a tribute to Dwarvenkind. Having now truly fulfilled its purpose, the husk exited the museum and was swallowed by the darkness, never to be seen by mortal eyes again.
Final Words
Well, that was quite an adventure. I have retired Nil at Dinnerwandered, where he shall spend the rest of his immortal life. Hopefully, he shall not kill the entire town during his stay.
My Submission:
A masterful adamantine short sword stolen from a slade fortress at the depths of the world.
(http://i.imgur.com/VzNZaXZ.png)
I also left the elephant skull which I obtained from the elephant I duelled and later used as a weapon against goblins, because well...it's an elephant skull. (not the actual submission, I left it because I felt it was unique)
(http://i.imgur.com/AMrP8Vy.png)
(http://i.imgur.com/hsouCRm.png)
Also, I left a number of other small trinkets and junk I obtained throughout the journey on the second floor. I strongly recommend that the subsequent adventurers check it out, since I also left the bins containing the adamantine weapons and armour there. (courtesy of Kromgar)
Final stats:
(http://i.imgur.com/ZNzwcn8.png)
Total Kills:
(http://i.imgur.com/1S2eF3S.png)
The Journey:
(http://i.imgur.com/6SQ7x1P.png)
This is a XXcrudely-labelled mapXX. All craftsdwarfship is of the lowest quality and it is highly inaccurate.
On the item is an image of a line in Red Crayon. The line is showing the journey of the dwarf necromancer Nil Swifttoast the Colorless Complexity from Mindfulring to Dinnerwandered.
On the item is an image of a line in Orange Crayon. The line is showing the journey of the dwarf necromancer Nil Swifttoast the Colorless Complexity from Dinnerwandered to RootedMonsters and then to Islandpaddle.
On the item is an image of a line in Green Crayon. The line is showing the journey of the dwarf necromancer Nil Swifttoast the Colorless Complexity from Islandpaddle to Belldishes.
On the item is an image of a line in Grey Crayon. The line is showing the journey of the dwarf necromancer Nil Swifttoast the Colorless Complexity from Belldishes to the Sable Pits.
On the item is an image of a line in Yellow Crayon. The line is showing the journey of the dwarf necromancer Nil Swifttoast the Colorless Complexity from the Sable Pits to Dinnerwandered and then to Charmedechoes.
On the item is an image of a line in Blue Crayon. The line is showing the journey of the dwarf necromancer Nil Swifttoast the Colorless Complexity from the Charmedechoes to Tongsrace and then to Dinnerwandered.
I'll start building a fortress now, if I have the time. I'll try to upload the save next Monday.
I've begun. It appears my current computer can handle adventure mode on this world although it's slow and I'm always paranoid about maxing out the ram. I'll post again if I hit a snag or if I have something written-up.
[edit]
Mrwillsauce's adventurer was Feb the stonecrafter, right?
[edit#2]
Here it is!
The Adventures of Bora Ragedance, Volume II
Part one: Raising Cain
Out of the setting sun came a young woman, armed with a halberd and inappropriately clothed for the hot northern weather. She strode with purpose through the streets of dinnerwandered, stopping only to read the sign in front of each shop she passed, until finally, at the opposite end of town one caught her interest. She quickly sauntered up to the door and hammered on it profusely. Soon, it swung open and a merchant stepped out. The two spoke briefly, too quietly for anyone to overhear, and soon the girl was ushered inside.
Inside the shop sat an armed dwarven maiden and a pikeman, chatting over their meal of giant ostrich lung and local ale. They paid little attention to the merchant and the girl as they passed into the next room in the shop. The girl entered alone, while the merchant went back to his labor of closing the shop up for the night. Within the back room an imposing figure of muscle, metal and greedy eye stood before the girl, one that most sane folk would shy away from.
(http://img594.imageshack.us/img594/2075/talkingtobora.png)
Unlike many other women who entered the room to speak to this one very famous man, Adre was not simply infatuated with him. Instead, she recited a single line: “We must raise Cain” and witnessed a miracle; an expression of surprise, shock, on the face of a man who had always seemed in complete control of the situation.
“Well, if it is the will of Ume, then it shall be done. But who sent you, girl?”
“Er did. She said we must raise Cain. She wants to do so on The Adorable Island. Our efforts in the south have yielded many servants, including myself, and Er has managed to fool the dwarves into building it for us. She also wishes that you would join us there.”
Bora stood up with a sigh, grabbed his sword off the table nearby, and followed her out into the other room. He said goodbye to his dear, although none-too-bright dwarven friend, Feb, and beckoned the pikeman to follow him. As they left, he turned back to Adre and gave her a simple order, “Return to Er, tell her that I will be returning within the year, but on my way I must finish a few errands.” He paused for a moment, and then turned to his pikeman; “Go with her. I’ll be able to find other escorts.” Without another word the two parted with their lord, heading westwards while he began the trek south through the town.
[OOC: I actually took them both with me, but lost them in a river because I thought it was going to freeze on me. It didn’t, but I offloaded the grid they were in and they subsequently vanished. I have no idea where they ended up, although I assume they are still alive. Somewhere, somehow, even if we can’t find them again...]
Bora trekked southwards, sating his thirst for blood with wild animals by day, passing the time in villages by night. While he was waiting for the sun to rise in Mindfulring, he learned from a local insomniac about the recent exploits of dwarves in the area. They had, in fact, built two fortresses which he had never heard of previously, all whilst he was playing his strings in Dinnerwandered. The Fortress of Deathtraps wasn’t far off his intended route.
The next morning he swam upstream, southwards, passing Bunchgrove and skirting The Larval Lake. All through his travels through the rivers he herded a vast and ever-increasing swarm of fish ahead of him. He took joy in their slaughter, and spilled their guts, raising the corpses to make “fishy streamers” as he called his new undead pets. He came upon a hippo who slew his fishy streamers, and he spilled her guts as well, chopped them off, and stuffed them in his sack for the sake of a trinket with which to taunt the squeamish.
The Fishy Streamers!
(http://img401.imageshack.us/img401/1850/fishystreamers.png)
Beyond The Hell of Prophecies he abandoned the river to trek through the desert to Deathtraps, but he was soon detoured southwards by a band of goblin warriors who promised their allegiance to him if he would slay a bandit leader plaguing their nation. However, when the time came to fight the bandits his goblin comrades turned on him, and he was forced to slay them and the bandits. He neglected to kill the bandit’s leader, though. As he again turned towards Deathtraps he was ambushed no less than three times by more goblins, and each time he slew one, strangled and drank from the other.
Deathtraps itself failed to live up to its’ name. He found a mysterious entryway at the top of the mountain there, and entered the fortress through a long, winding mine cart track. From there, the fun did begin. There was first some trickery of levers meant to open a hatch and seal the path behind with obsidian, which failed to be cast. Below was a room with more levers, each initially appeared to be linked to a pillar holding up the floor the lever was built upon. Bora saw through the trick on his first attempt, choosing to pull the lever linked with the most mechanisms. Immediately the floodgate to the next chamber opened and he proceeded unscathed. There was, at the end of the next hallway, a room with a well.
Carefully he slunk into the room, looking every which way for traps or hidden doors, but he found none but a floodgate on a ledge above, too high up to reach. He then looked down into the well, and saw beneath its waters a pressure plate. He climbed in and walked across the plate many times to no effect, and finally gave up. Instead, he chose to fiddle with the well, and suddenly a floodgate cut off the hallway he entered through and a torrent of water gushed down from the ceiling, flooding the chamber. Now, this probably would have been enough to kill any mortal who wasn’t a proficient swimmer, but vampires don’t need to breath, and Bora was a very good swimmer by this point. He was now able to reach the floodgate above, and found a lever to pull, opening it. On the other side of the gate was a short hallway of floor grates to drain excess water, although there was little, and beyond that ever-stranger passages of not-so-impending doom.
At one point there was what appeared to be a trick to force an adventurer to run down a hall away from a tide of magma, but this failed to trigger properly because there was also water rushing in from a mechanism designed to cast an obsidian wall in the hallway behind the adventurer. This ended up casting an obsidian wall under the magma spout as well, which left the device entirely impotent. Bora simply walked down the halls, and soon he came upon another spiraling mine cart rampway designed to carry people upwards. Wary of another poorly-designed but possibly still harmful trap, Bora chose to walk instead, and after safely crossing a catwalk over the volcano caldera outside, from which he could see some dwarven magma forges, he came to a room. The room contained a lever and a pile of priceless adamantine gear! Hardly feeling as though he deserved a reward for running around in that crazy little place that almost seemed more like a child’s theme park, Bora nearly left without the adamantine. He did choose to take it all anyway, though, on account of it being unlikely anyone else would bother to go in after him.
Having run out of crazy dwarven shit to occupy his time, Bora wandered the slopes of the volcano and soon found a doorway leading into the forges he had spotted while crossing the catwalks. He entered, and found nothing else of interest within besides a single stairwell leading down. He followed it, and explored briefly the caverns below. In one, he found a single living dwarf; some farmer of little coin, whom he took with him on his journey. Overall, the dungeon was a 5/10. Would not run again. Not that it was possible to try it twice or anything since it was now mostly cut off, and Bora had taken all the loot.
Bora was soon forced to leave the fortress to continue his trek. He walked a short distance south to the village of Tiledshower, where he stopped briefly to chat with the locals. They told him about the fortresses of Silverywind and Plankstirred far to the south, which he soon set out to visit. Sometime that night the dwarf lost the adamantine battleaxe and he was summarily punished with a severe flogging. Bora took the dwarf south to the local humans’ capitol of Stilledfeast. He visited the keep, talked to a child, then some bandits hanging out in the city dungeon whom he killed after the conversation. The dwarf died in the ensuing brawl, and Bora collected the adamantine form the corpse before leaving. Other than the sixty-year-old “child”, everyone in the keep was dead. in fact, most of the city was dead. Bora simply left it to rot and continued southwards.
Soon, he stumbled upon a camp of rather friendly bandits in the desert, and rested there for the night.
Wordy words!
I feel kinda ill, though. Nap time...
Incoming!
Part Two: The Land of Amethysts
In the morning, the bandits realized their leader had died in his old age. They did not hold it against Bora, whether they suspected him or not, and offered to follow him if he might lead them against their rivals immediately to the south, which he gladly did. By dawn six bandits and a vampire lord were on their way south, towards The Soaked Mountain. By evening, they had cleared this obstacle, and slept in the woods. That night, Goblins assaulted the bandits and slew them, although they recognized Bora as the legendary hero from Omon Woge, and agreed to escort him to the coast. When they arrived, the goblins departed and Bora spent three days in the surf, before finally he felt safe that the sea here never froze, and he struck out the dawn of the 17th of Felsite, 1103, south-south-west, towards where he had heard stories of an island like no other. A Land of Amethysts, where great beasts roamed free, unhindered by mortal man as the island were defended by savage and cruel elves. He had many hours to contemplate the truth behind the legends on his journey through a raging sea. Not a single living thing was to be found in these waters. Nothing undead either.
On the eve of the 17th of felsite, 1103, Bora Ragedance set foot on the shores of The Land of Amethysts, and was greeted by a shivering landscape of woodland, freezing desert and tundra, seemingly devoid of civilization, yet teeming with life on an impressive scale. He hunted the woods as he travelled, and slew many giant birds and animals twisted into humanoid form. There were elk among the emus and crows and mosquito men. There were undead grasshopper men, more a walking exoskeleton than anything. They and many other undead stalked the sinful wastes in search of the living, but they paid no mind to Bora, even as he slew them for fun. After two days trekking across the island to the south-west he came upon a lone wooden cabin where forests met deserts. It was Plankstirred.
That mid-sized wooden building housed a very basic trade depot, and was all that was visible above-ground. In a tiny room next to the depot was a wide stairwell, which went down only one story into a series of living chambers carved out in the soil. It featured only a scant few workshops, beds, dining area, and a farm area. Below that was a single room carved out of the andesite bedrock, seemingly only used as a quarry. The quarry contained one other occupant among the stones; a single dwarven woman, who had nothing useful to say. Bora found only three items of interest; a stone bracelet, ring, and toy boat. There was some food stuffs and clutter lying around, but other than the constructed furniture this was the only evidence of anything being produced on-site.
Bora slept that night in one of the finer beds on the north wing, despite technically not requiring any such sleep. In the morning, he left to the east, and for many days he skirted the coast of the island, surveying the landscape. He hunted moose in the Combined Forests of the native savage elves. Specifically, he enjoyed chopping them in half.
(http://img855.imageshack.us/img855/7271/moosyfates.png)
Soon, he arrived on the south-easternmost tip of the landmass, in a place the elves called The Geared Tundras. He haunted the icy landscape like a native beast, but soon he noticed something astonishing off in the distance: What looked like a town. Closer he crept, but before reaching the town he was spotted by a party of goblin bandits, whom he killed. He took the corpse of one of the bandits to town with him, where he was met by many other goblins, astonished to see a human out here in these wastes, yet they claimed to have heard of him. Those whom he himself had never even heard of apparently had caught word of his exploits. Apparently, the elves propogated the news to the goblins, and the elves had heard if from dwarven traders sailing the coast, which didn’t really fit past descriptions of the elves’ behavior, but they didn’t specify whether the elves had captured the traders or not anyway. Bora suddenly wished he had a boat...
Still not quite up to date, but I didn't feel like writing any more for the moment.
Well, here's part three of my adventures...
Part Three: Unicorn guts
Bora soon abandoned the filthy creatures to their infighting and headed south again, to finish his circumferential trek around the coasts. The goblins pointed him to a city on the coast, Monsterrenown, apparently across The Disgusting Jungle, which divided the tundra on the southern half of the island into two halves. The other half to the west was called The Healing Frost. Bora made it to the treeline in good time The trek through the woods seemed comparatively long and miserable, but that may have just been due to the accumulation of a horrid, bright-pink slush. It was undeniably revolting to behold for all the senses. It burned the retinas, singed the sinuses, felt like some hideous soup of guts and ichor from a great insect, and the horrible glop-glop-glop it made as one trekked through it... Bora could barely tough it out enough to reach the tundra on the other side, only to find out that the city of Monsterrenown was, in fact, built partly in the forest.
Monsterrenown it seemed was an enormous city, rivaling Dinnerwandered in many aspects. There was no conceivable room for expansion without calling the new structures part of their own town. The streets were a labyrinth of snow-drenched wood and stone, made worse by yet more of the hot-pink revolting slush. The entire place appeared abandoned, besides a puff of smoke coming from the city keep. That is where Bora headed, and that is where he met their law-giver, Stasost Groupwitches, a hideous woman of average build. Luckily for Bora, she had no interest in diplomatic association with foreigners, and he was able to leave her in her sick little castle.
Bora did, however, hire an off-duty warrior to travel with him. The soldier led him to a cave outside town, The Crevices of Blinding, which he promised was a hive of filthy kobold scum whose demise would seal Bora’s place in the royal court and the goblins’ allegiance to him. When they arrived, there was, sure enough, a kobold thief to slaughter. It was the only kobold in sight. The pair crept into the cave in search of more of the vermin, but all was not as it seemed. As Bora explored one end of the maze, the goblin attacked him from behind, the blow glancing off Bora’s helm. The ensuing fight was quick, and the goblin had stood no chance. Bora finished his survey of the cavern but found not one more kobold. If they used this cave at all, it was probably to sneak out from the caverns, rather than crossing the tundra.
Escaping the caves, Bora set out westward across the tundras. Along the western seaboard were more goblin settlements, which Bora found relatively welcoming. However, when he visited the city of Boilmenace, he found naught but haunts and madness. There wasn’t a single goblin in the city, nor anything more civilized than a goblin. Not in the sewers, not in the dungeons, nor any of the many perfectly-intact buildings. Perhaps it had been sacked, but maybe the inhabitants were simply driven out by the magic flying muskoxen of the tundra and their elk allies:
(http://img407.imageshack.us/img407/4622/magicmuskox.png)
The world may never know...
The somewhat aggravated vampire travelled north along the coast, through the undead-filled Hills of Barbarity and into the mind-numbingly “good” and “pure” Jungles of Consideration. There, he hunted the local beasts, and came upon a rare and beautiful sight: unicorns! He promptly butchered several of them, spilling their guts and lopping off their horns, ripping their hearts out and hacking off heads. He reanimated one of the heads and took it with him. The next day he travelled back Eastwards, and stumbled upon the Elven retreat of Umberlace. Hiding his more despicable possessions and the undead unicorn head, he spoke to the elves. They told him their allegiance could be bought by dethroning the Law Giver Stasost, and soon Bora set out for Monsterrenown once again. He could live with making one more circuit through the tundras.
When he returned to the keep of Monsterrenown, he was not welcomed with open arms. Rather, he was assaulted with unsheathed arms, but soon he had entered the keep and smashed in the skull of Stasost, ending her reign of terror. He then crept into the castle dungeons to weed out those so wicked even the goblins would seek to undo them, yet found them the only openly friendly souls in the land. He spoke to the chieftess Dostngosp Flyraces, who led her warriors with a crossbow.
(http://img402.imageshack.us/img402/3174/dostngospflyraces.png)
Although she was unwilling to talk about the area around Monsterrenown, she had no such issues discussing her family history very openly:
(http://img39.imageshack.us/img39/8051/ohheyyoukilledmydad.png)
She said it with a completely straight face, without the slightest hint of disdain. Weary that this woman was more troubled by his actions than she admitted up front, Bora immediately left to hang out with the many other bandit gangs whose family members he had not recently hacked to pieces...
I honestly don't recall that guy yelling PREPARE TO DIE or anything, but sure enough he's in my kill list.
IMA GONNA LITERATE YA'LL!
The Tale of Nithe Earthspeaker, The Lauded Way
By, Ceslaz Earwinters
In recent years, the world was graced by a peculiar sight: an elf of a nature most unnatural, Nithe Earthspeaker. Moreso than any other wanderer of these dark times, Nithe has generated rumor after rumor, an endless stream of questions, and in my humble opinion that intrigue is not undue. As he and his reportedly quite merry band strode across the countryside, they sang songs of their own glory and told tall tales, some of which became part of local legends. Despite the air of fantastic tall tales dismissed by public officials, I in my research have come upon some truths of which we may be certain.
Part of the appeal of Nithe is in his unusual nature: the elf is gifted with what many claim to be his "divine beauty". After having met him myself, and having a somewhat higher education, I can attest that he is not, in fact, exceptionally attractive, but rather that persons witnessing him often become entranced by a form of magic. Nithe is what scholars often call a demigod; a mortal, or at least one on the mortal plane, whom was the child or prodigy of a deity. When I interviewed Nithe, he only had one comment to share regarding the topic:
"I didn't get along with my parents, and they weren't exactly proud of me. I'm not proud of them either. Suffice to say, I'm not fond of discussing the matter."
He refused to elaborate even on his childhood or homeland, nor even discuss where his travels had taken him before his run-in with The Rough Labor, but reports that he was born in 933. Neither of his companions, Dakost and Konli, were able to provide any other information, saying that the topic was off-limits even for them. Although we may never know of his exact origins, evidence that they are in some way divine can be found in how he affected the world around him as he traveled.
Nithe's first recorded appearance was in Baldwitches, wherein he testified in favor of Edem Townfolds, whom had confronted and murdered Zolak Tormentstroked. According to Edem at the trial, she had never before had the urge to kill someone. Despite knowing Zolak was an enemy of the Rough Labors (through some manner of technicality unbeknownst to the learned and invented by the puzzle-brained dwarves who write such laws), nobody in the community had ever before felt any hostility for him. He was, by all accounts, a respected member of the community. When Nithe opened the door and laid eyes on them, Edem and several others struck out at Zolak, reportedly being overcome by some urge which they could not control. In the end, None of them were tried as it was deemed, in dwarven law, perfectly legal to kill Zolak.
Nithe was soon found wandering into the hamlet of Esteemedcurses, wherein he famously slew two of the citizens of the farming community, unprovoked. Others nearby reported feelings of impending doom. A zombie goblin was also reported to have been running loose at the time. Nithe next cropped up in Ruthlessterrors where another murder took place upon his arrival, and then in Fiendfleshy. During his stay, he reportedly killed two more goblin citizens by his own hands. The residents of the town also reported a feeling of impending doom, but rather than disippate upon Nithe's fleeing, people and animals began to die. It started with Thish Empirethunder, a reptile woman and Cheiftess of a bandit gang in the sewers below. Her followers reported seeing her simply keel over, dead. A similar report came in regarding another gang leader, Enggo Platehour. All throughout the town, a sudden war erupted amongst various criminal factions. Some were so terrified they fled and turned themselves in, reporting that they had no idea why this had happened. Similarly, a farmer's prized yak bull was found dead in the fields, completely untouched. During his travels northward from The Rough Labors, Nithe's effect on the world continued to be a mixed blessing.
By Nithe's own accounts and songs, his next stop was a raid on the kobolds of "Tiflarin." Much of his respect as an adventurer came from this, as does the appearance of his companion, Dakost Shootbelts in the history books. The pair then fled Northwards together, through the Systemic Desert to Northevil, where it is reported that the already-officially-abandoned fortress suffered the same sudden bout of mysterious deaths and violence as had been seen in Fiendfleshy.
When the group had arrived on the other side of the Systemic Desert, in territory owned by Dur Kunod, another had joined them; the human woman Konli Graincradles, of 104 years of age. She was, by all accounts, perfectly healthy and energetic, keeping up with her comparatively long-lived companions. The trio now strode through villages on their way northwards towards Dinnerwandered, singing their tales of adventure and inspiring awe in the populace. Their travels through this territory were relatively benevolent, despite some violent encounters with local bandit gangs. Nithe had, according to rumor, been in possession of a harp of most superb quality, as well as being composed of rock. It was in fact a dwarven artifact, which I believe may have been "The Bridle of Turquoise." He was also, according to rumor, using an adamantine sword. Neither of these artifacts were on his person when I spoke to him, although Dakost still possessed his fabled drums and maces, and Konli her trumpet. Nithe himself asserted that he did indeed have an adamantine sword and the harp and that both were left in dinnerwandered.
The harp, like a few other artifacts of the Museum, had been stolen, whilst the sword is currently on display on the third floor, in the pile of dwarven-made adamantine gear donated by one Bora Ragedance. Nithe and his companions are currently "temporarily retired," in the otherwise-abandoned fortess of Muffinseasons, but state they are still willing to perform for travellers.
So there, an XaccountX of the mysteries surrounding Nithe's demigod-hood and adventures.
WARNING: PHOTO INTENSIVE.
Today is the day. Today is the day that I, Gorden Dorenshistak, do something with my life. Wanderlust has taken hold. The world holds many great things, and I won't see any of it in this dinky little town. I spent everything I have on an iron sword and a bronze shield. It's time to make something of myself.
(http://25.media.tumblr.com/1af9704459bb802a1618fab2e6ad1d00/tumblr_mswbiaYQnn1rs5f3po1_1280.png)
I head north, where legends are made. I end up passing through the neighboring town, where the dwarves built their houses right in the middle of a field of writhing eyeballs.
(http://31.media.tumblr.com/1fae6f796a1e41d85e87c06b90d03ccf/tumblr_mswbiaYQnn1rs5f3po2_1280.png)
We never really got along with those weirdos, but they still let me spend the night.
It snowed during the night, but undeterred I continued north. Out of the white, however, charged an entire pack of vicious wolves.
(http://31.media.tumblr.com/55e43a3485a65b7b990973d6f7d9f647/tumblr_mswbiaYQnn1rs5f3po3_1280.png)
I mean, they weren't THAT vicious. But they were still wolves.
(http://24.media.tumblr.com/2e1346ce613eb7cd6c383a5c8efdfc21/tumblr_mswbiaYQnn1rs5f3po4_1280.png)
I stop by one of the nearby fortresses by the name of Diamondripped to recruit a few soldiers to my cause. That attack made me realize that I can't do this all alone.
(http://31.media.tumblr.com/81a7a3796c17685d16af23b3dfcebdbd/tumblr_mswbiaYQnn1rs5f3po5_1280.png)
Looks like no one's home, except the butchered remains of a few elks and badgers...I pick up some of the meat, left behind from some other adventurer, and continue on my way.
The next fortress is much more fruitful.
(http://25.media.tumblr.com/9ac57b3580d2ebc63ef75821ecde6308/tumblr_mswbiaYQnn1rs5f3po6_1280.png)
With my new companions in tow, we head north through the badlands.
(http://25.media.tumblr.com/ab60b73b9739aca985529380c525415b/tumblr_mswbiaYQnn1rs5f3po7_1280.png)
Oh fuck.
Well, maybe it's not all that bad.
(http://25.media.tumblr.com/5466c06d2288fb05510083cf49fe5d5e/tumblr_mswbiaYQnn1rs5f3po8_1280.png)
I am marveling in my remarkable foresight to recruit a couple of companions.
(http://24.media.tumblr.com/6eda0608b189948f43206d0abe50fe6d/tumblr_mswbiaYQnn1rs5f3po9_1280.png)
The swordsman is stung and falls. I never even got his name.
I stop by some abandoned fortress named "dashed stakes" or some nonsense. Who's naming these places?? I decide to pass it by.
(http://25.media.tumblr.com/b30245abc3c012e8b0a1777483b1f98a/tumblr_mswbiaYQnn1rs5f3po10_1280.png)
The framerate was just too terrible to bother exploring the fort.
While following a cliff edge to find a route across a riverbed, my companion charges at a nearby parakeet and falls off. Looks like I'm alone...I rush east, towards a nearby town. I only get as far as the animal pens before I get company...
(http://31.media.tumblr.com/dc69f1aed8cdb0d081d05f60c578fb87/tumblr_mswbjcapk81rs5f3po1_1280.png)
I manage to get away, at the expense of the animals. It's not long before I find the town center. Apparently this place is named "Peachcooked." There was a remarkable dearth of peaches, cooked or otherwise.
(http://31.media.tumblr.com/a05d19603bd2fede59f8a3c22b7427c8/tumblr_mswbjcapk81rs5f3po2_1280.png)
I pick up a few new companions and head northward once more. I barely step foot outside of town when...
(http://31.media.tumblr.com/a8392173916f30b36ec19663bf70ddd4/tumblr_mswbjcapk81rs5f3po3_1280.png)
Damn goblins. We're chased west once more, and we take shelter in some place named..."Trap-something." The sign was too faded, I couldn't make it out. Still, though, weird name. No other place in this god-forsaken land has a fitting name, so I'm sure this place has nothing to do with traps.
(http://24.media.tumblr.com/f66205dec38840a2a1306a519c862deb/tumblr_mswbjcapk81rs5f3po4_1280.png)
Oh cool, some mine carts. I hop in, and...
(http://25.media.tumblr.com/7a9bff41f6a9cd78b5b282bdbf00b129/tumblr_mswbjcapk81rs5f3po5_1280.png)
Oh god damn it.
My own sword. I spent my life savings on that sword. Armok, how could you be so cruel?
(http://25.media.tumblr.com/56db2f24378d4ab2cf039f35ecc98aeb/tumblr_mswbjcapk81rs5f3po6_1280.png)
I guess my adventuring days are over. My companions and I leave this horrible trap-filled place, going north once more. Hopefully, we'll reach the peaceful, legendary town of Dinnerwandered unscathed.
(http://31.media.tumblr.com/46ef50608a1525f183b66627ba9ef099/tumblr_mswbjcapk81rs5f3po7_1280.png)
Can I say I absolutely hate kobolds?
(http://24.media.tumblr.com/ca7371641c6257213f4644b9629df0a6/tumblr_mswbjcapk81rs5f3po8_1280.png)
Their ambush crippled my right leg, and I quickly deployed a crutch that I pilfered from that trap-filled hell. One arm, one leg, can it get any fucking worse?
(http://31.media.tumblr.com/4b9cd5b0b60b793f951d165ea7a8da6b/tumblr_mswbjcapk81rs5f3po9_1280.png)
God dammit!
Upon losing my last remaining arm, I drop my crutch. My last companion is murder-raped by the alligator as I hop to safety. It's midday when I inch-worm my way into the legendary city of Dinnerwandered.
(http://31.media.tumblr.com/36fa6945f4cbd81defa54aa16198b3de/tumblr_mswbjcapk81rs5f3po10_1280.png)
I reach the keep, powered by shear determination. My eyes water at the sights before me.
(http://25.media.tumblr.com/958c93359d95ccef9e8f5493f2efc935/tumblr_mswbk2HhVq1rs5f3po1_1280.png)
Dragon eggs, legendary blades taken from the bowels of the earth, the corpses of countless monsters, prizes and trinkets of gold and rare animal bones, artifacts of the highest caliber...what could I possibly have to offer?
(http://31.media.tumblr.com/032b07d81de05b1b3ec88d247d735d75/tumblr_mswbk2HhVq1rs5f3po2_1280.png)
The severed arm of a foolish adventurer who craved adventure.
I notice that an arrow has been embedded in my belly.
(http://25.media.tumblr.com/c503246531b9231229dfddbc5174e671/tumblr_mswbk2HhVq1rs5f3po3_1280.png)
I laugh; how long has that been there? Compared to the other injuries I've sustained, it doesn't seem all that horrible. I pull it out and drop it with my severed arm. May it be a warning to other fools who dream of what I dream.
(http://25.media.tumblr.com/a4eae9a080f4946be16688e980d2d201/tumblr_mswbk2HhVq1rs5f3po4_1280.png)
At least I had something to offer. I leave, ashamed of my meager offering, and head north one last time. There was a town there, called "Pointyfrenzies." Considering all the points shoved into my body in a frenzied fashion, I would suppose that it's more fitting than most of the places I've been so far. Hopping along on my last leg, I quietly accept my life as a disabled adventurer, resting in the town by the sea.
(http://25.media.tumblr.com/76dccb49ced5c5db5fc9c3ec6ee65b14/tumblr_mswbk2HhVq1rs5f3po5_1280.png)
THE END.
[[I'll do my fortress and post the save in a day or two.]]
Epilogue
I really enjoyed this game, probably one of my best every attempts at adventure mode, made all the more rewarding as I have read this thread for over a year and gotten to know all the adventurers whose exploits I tried to follow. I know it may be controversial to some that some characters ended up killed, but I don’t think anyone who died had plans to resume those characters.
I have made a short spoiler for my fortress which may tempt some to explore it – feel free to skip this part if you are wary of spoilers, though I don’t give away anything too major!
Ironhelm, the Ocean Castle, Autumn 1136
The mayor, Domas Fencegripped, quietly pushed open the burnished gold door to the tomb. She knew she would find him here. In the flickering candlelight she could make out the muscled form of her uncle.
“This shouldn’t have happened”, rumbled Stukos, mournfully.
“All of this murder, betrayal and death, over what? A few tattered socks? “
The mayor shifted uncomfortably. Before her was Baron Stukos Stirflag the Unkempt Crowd of Ironhelm, Lord of the Impervious Fist, The Great Baron. One of the greatest warriors she had ever known, proud servant of the Rough Labor for over 150 years, and her long-dead father’s brother. He wore armour of finest adamantine, and his runesword Osed Catten, The Maze of Channels, hung at his side. With it he had defended Ironhelm from innumerable sieges, and taken the lives of scores of goblins and gigantic terrifying ogres. Not once but twice he had slain a blind cave ogre in single combat. But there was one foe Stukos could not conquer; his own grief. Now they whispered, calling him the Black Baron.
Stukos knelt before the tomb of his wife, struck down in the insanity of the recent riots over clothing shortages. The Great Riot they called it, though there was nothing great about it. Only eighteen souls survived the kinslaying and madness, of a proud mountainhall of 155. Dozens perished at the hands of their brothers and friends, many more succumbed to melancholy or insanity, wasting away in their locked chambers.
Domas bowed her head. Socks! The streets are paved in gold and we feast on dragon roasts, and they complained of socks!
“Gather the Unbreakable Eight,” the Baron whispered, standing from his reverence. There was a golden sarcophagus next to that of his consorts, and the mayor nodded nervously. She knew it would be needed soon.
The Eight were the greatest fighters the Rough Labour had ever known. Each of them a lord of axe, or mace, or spear, hundreds of goblin kills between them. They bore shields and weapons named in the dwarf-tongue in honour of their heroic deeds. Some were missing limbs or disfigured by horrific scars, hacked off by malevolent spirits in the aftermath of the Great Riot, burnt by unnatural flame, or gored by some terrible forgotten beast, but this made them no less deadly. As the riot spiralled around them, they remained calm. Nothing could shock these hardened warriors, not even berserk woodmen strangling their own children, or wild eyed fishermen throwing themselves from the Golden Bridge into the icy depths below. Sometimes they were called to end the suffering of raving madmen, a task they solemnly rose to. There had once been ten, but two of their number now lay in eternal slumber after inhaling the gas of some forgotten monstrosity, their permanently bruised bodies suspended in undying sleep.
The baron turned to face his niece, his only living relative. His long beard was bedecked in jewels and his helm glinting in the candlelight.
“We open the Black Door this eve” spoke Stukos, his voice like gravel. “I have no use of my life any more, but I will not lay down and waste away like a coward. There is one last service we can do for Ironhelm. I will throw myself upon the foul legions. Tonight, we will dine in hell!”
And some teasers :) :
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/ArtifactShortSword_zpsd1a1027d.png)
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Champion_zps85387d45.png~original)
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/AllGotABitDark_zps7733b4a7.png~original)
This is what happens when your bone carver gets a strange mood in the middle of a tantrum spiral...
Prepare to dorf!
The villagers stood around the new memorial, some crying, some staring off into space as if they'd seen a ghost. All but the smallest children mourning. The news had arrived only hours ago, but it had already begun to sink in for many. On rumor of whose coming had the beasts of the night slithered back into their dens? Whose name was intoned which left bandits to confess and beg for mercy? Whose threats put the most untamable warlords in their place? Every trip he took back and forth across the land bridge, Bora Ragedance helped the people of the Isthmus sleep more soundly at night, and now he was dead.
One of the men spoke, weakly "what do we do now?"
"We mourn, and we pray" an elderly woman said.
"No, I mean what are we going to do without him?"
"Yeah!"
"The night creatures are already beginning to stir again, like you said they did when you were a child, Dana."
"I hear there are already bandits stalking the roads."
"We've got to do something!"
"We can't do anything. We were never strong enough to slay the beasts ourselves. We must pray."
A scowling youth piped in "I say let the selfish bastard have his rest. Earned it or not, that "hero" you all worship was just another one of those monsters! Remember he ate half our sheep?"
"We sold him the sheep."
"He made us trade them to him in return for the property the bandits stole from us! How is that justice?"
An ancient-looking man crept in amongst the crowd and lifted his voice; "It doesn't matter how much of your lunch he ate, he killed half the beasts who killed three-fourths of your ancestors! This discussion is over. Go home!"
A few youths prepared to lash out again, but ultimately said nothing. After a minutes of silence, the crowd slowly dispersed and the people went back into their homes.
Before dawn, one of the villagers bravely stepped outside. No bogeymen descended on him, but he still felt like he was being watched. Eventually he went back inside, but only to grab something. Nobody stirred, and as the sun appeared above the horizon he trekked to meet it, hammer and shield slung across his back. Ketas Glossknives never knew who his parents were; the monsters had made sure of that. But he knew who it was that avenged them, and to whom he would return the favor.
Outside Bakerswalked Ketas stopped, and as quietly as possible he crept towards a den, the entrance recently used by the look of it. Just as he was about to step down into the abyss, he heard a twig break not far behind him. He swung around just in time to meet a naked dwarf as it lunged at him. The stocky man collided, but could not topple Ketas, who hesitated before swinging his hammer to meet the prone dwarf. With a satisfying smack, the head of the hammer struck a root! The dwarf had rolled to the side and picked himself up, saying "oy, laddy, I'm not just going to let you do that. Old Nique aint too old to play fistycuffs with you beardless thugs!"
The dwarf reached for a large stick on the ground, but before he could reach it Ketas had swung to meet his midsection, again missing. With Ketas now exposed, the dwarf delivered a painful punch to the thigh, knocking him off balance. Despite being staggered, Ketas kept his shield between him and the dwarf and blocked the next fist sent his way. They glared at each other, before the dwarf tried teasing Ketas into letting down his guard again, and again, and again. Slowly the inexperienced warrior bested the naked murderer, scoring a critical hit on a shoulder, then a knee. The dwarf, no stranger to combat, parried some of the blows, dodging a few more, but could not wrestle the hammer from the man's hand. Bruises and fractured bones began to accumulate, until finally the dwarf succumbed.
Ketas, having never witnessed death, beleived he'd bested his quarry and took the time to rest. The fight had left him exhausted and it seemed it would never end. In a few short minutes the dwarf groggily came to, and rolled himself over. Ketas stared in horror for a moment, before lifting his hammer one last time and slamming it down on the pitiful creature's chest several times. The body heaved one last time, Nique's eyes locked with his own for a minute before they rolled to the back of his head and blood trickled from the corner of his mouth. Ketas vomitted. Stumbling away from the grotesque sight, he collapsed. He lay there and wept for some time. Although he was by no means a young man, he had never killed another before, and the experience would be at the forefront of his mind for the rest of the day.
Before he made it into town to search for a place to stay, Ketas came upon a second lair. Gathering up the last of his courage, and spurred on by the knowledge that most of these dens were abandoned, Ketas descended into the darkness. Quietly he crept into the darkness, following the wall to his right a short while until the tunnel opened into a small room. In the dim light he could just make out a small round stone. It was warm to the touch, and the texture was waxy. An egg! Ketas stuffed it into his bag and began to make off with his prize. He didn't make it far before two lightly glowing eyes appeared in the hall in front of him. The creature must have been tiny, but Ketas was terrified nonetheless. Without thinking he swung, cleaving a handfull of dirt from the wall behind the creature, which ducked and lunged for his legs with a hiss. The pair struggled briefly before ketas kicked the beast against a wall, causing it to let out a yelp of pain. Before the beast could fully recover Ketas swung his hammer down into its gut, then struck again at the legs. The thing cried again, and curled up into a fetal position, lifting only one arm in some weak hope of blocking the blows. Ketas stopped at the sight of surrender, not wanting to see death creep into the eyes of another creature tonight. The creature sobbed in its heap for a minute while Ketas stood over it, wondering what to do now. Kill it, even after having accepted its yield? Walk away and let this potential murderer survive to take revenge?
Before he could come to a decision, the beast began to speak in a raspy voice, "No more. You can have the egg, just let me live. I swore I'd never kill another again, and I'll swear it again a thousand times, I gave up killing! Please just leave me be!" The creature continued to sob, and Ketas slowly sidestepped it, and fled down the hall. That night he slept uneasily in the home of total strangers, who prodded him until he reluctantly admitted he had killed a dwarf by the name of Nique and beaten some sort of animal-person into a coma. They congratulated him! Congratulations for killing someone! Well done! It seemed ridiculous to him at the time, but eventually he'd come to learn that these were the first steps of utter confusion and self-depriciation taken by every great hero.
The next morning Ketas set out into the wilds. Instead of hunting people of dubious innocense he would turn to killing wild animals. It went well enough, as it seemed. That night, though, as he returned to town a man came to him, and begged him to go to the town keep. When he arrived he was greeted by only one man, the only surviving member of the ruling family of Bakerswalked. The man told him they needed a new hero, someone not just to patrol the streets but set out to look for trouble. Ketas looked like he had the guts. Bandits, you see, began to stalk the town by night, and could be found in the sewers and dungeons beneath the town. Ketas agreed to do it for a sum of one hundred denars per head. An immense fortune for a farm boy such as himself. From then on the fighting didn't bother him as much. These men needed to be killed, and he made a point of not trying to identify with them in any way. Three heads later, and toting a sizable sack of loot, Ketas was set to make a living in Bakerswalked for a decade if he so chose. But he did not. He left town the next morning, eastwards again, to scope out a camp of kobold bandits he'd heard about.
Sure enough, the bandits were real, and really kobolds. Or so he thought; he'd never actually seen a kobold before, but the tiny, big-eared, smewhat hairy men before him matched the description well enough. He crept up quietly, but failed to close the distance before a sentry raised the alarm. Some of the band scattered, but notably the sentry and two other guards raised arms against him. He fought bravely, and succeeded in killing them before the rest of the band could muster their weapons for a counter-attack. Unfortunately, he had only a badly crippled hand and leg for his trouble, and he hobbled off, thankful that they did not pursue him.
Back in town, Ketas considered his options. He couldn't afford to risk going after bandits anymore with his injuries, and although they mostly healed within days his hand remained nearly useless. Two weeks of gluttonous partying later, a young lad ran crying back into town, yelling about seeing a monster in the woods. He claimed it spoke to him. It - she - demanded to see Ketas. Without considering it too deeply, Ketas decided he'd at least put the boy's fears to rest by investigating. He didn't notice the full moon creeping up over the horizon.
Soon, Ketas stood where the boy said he'd been jumped, and saw nothing. He turned around to go home, and there it was, standing in the middle of the trail. The beast-woman! A lizard twisted into humanoid form with brown scales and faintly glowing eyes. He recognized her form almost instantly as the creature he'd beaten weeks earlier, but she seemed... larger than he remembered. Much larger. She quickly hissed, "Remember me?" and then she lunged at him. They collided, and he toppled over. She slashed at him, but her claws met his shield. His hammer, held with his shield arm, met her ankle, sending her sprawling on top of him. Reaching around the shield with her serpentine neck, the beast clamped her jaws firmly on Ketas' arm. His left hand was already useless, so he didn't think much of it, but the beast did not stop there. Releasing his arm, she attempted to strike out again, but was met by the side of his shield, fracturing her jaw and causing her to pull back. Ketas climbed to his feet, and the fight continued. Ketas was unable to deal any significant damage, forced to hold his hammer and his shield at once on his right arm. He was left-handed, and hadn't had much practice as yet fighting like this. The beast, having been laid low by her broken ankle was now disadvantaged in that she could not pursue the assault with the same ferocity. Bruises began to accumulate, but it was clear the exhausted human would not have the strength to finish the job. Eventually, the beast slunk away. With a smirk that said "I've won."
Before he'd made it back to town, Ketas fell ill. He thought it was the effects of blood loss at first, but... Blood loss didn't make every inch of your body crawl as if being devoured by a thousand burning maggots, right? It was soon unbearable, and he collapsed in a heap. When he woke up, everything was wrong. Wrong, wrong, wrong! His clothes were nowhere to be found. He only felt more exhausted, and yet he reached out with his left arm and found that he could work his hand again! Stunned, he bolted upright, and checked for the bite wound. It had vanished. The miriad of other scars he'd accumulated were also gone.
Hours later he'd stumbled back not into town as he'd hoped, but to the site where he'd originally collapsed. There his clothes lay in tatters. He begrudgingly tied the remnants into some semblance of dignified legwear and a strap for his backpack, hefted his hammer once more with the appropriate appendages, and... He had no idea. He knew he must have transformed into a werebeast. That's what the bitch was, was it not? And werebeasts propogated through bite wounds, which she'd inflicted on him. He couldn't go back to town now... So he fled westwards. A day's travel and he was in another village. He stole from one houses' clotheslines some ill-fitting clothes and continued into the evening until arriving in the next town. There, he begged to stay the night and was accepted. The next morning Ketas woke early. Everyone else was still asleep, but he went outside to watch the sun rise, and an hour later when others were awake he asked them about the surroundings. They provided him a map, and pointed out several rumored fortresses of the insane dwarves. If nothing else, he could visit those.
Didn't take many screenshots. Sorry about that. :\
C'mon Kromgar, need to see the rest of your story!
How were you crippled?
How did you become a thrall?
How did you lose a finger?
And MANY MORE IMPORTANT QUESTIONS!
Sorry about that. I'm finishing it now.
Part 7: The curse did not spread
I spent much time sleeping and waiting and I gave up on becoming a werebeast so I went to dinnerwandered and read the tomes of the necromancers much like my father did before long ago. Now i journey the continent in search of something to bring to the Museum.
Part 8: The Ambush
(http://i.imgur.com/EGkdTY8.png)
As i journeyed southwest I was met by an ambush. The fight was a flurry of undead arrows and weapons. At one point I was struck and I could no longer walk. So i began pulling myself to the goblin spearmen and choked him to death coup de gracing him. Then I crawled up the hillside raising the dead to defend me while I hid. After the battle was over I pulled myself all the way to the hills of murder where I grabbed a crutch from the dwarven settlement by the river. Then i began training using the crutch it felt like ages but eventually I felt my skills in crutch walking were legendary and move on. I spent days training on my new crutch and it paid off.
Part 9: Are you my Mummy?
I came upon a lair of beasts where inside I found... a mummy. I had him join me in my journey around the world. We eventually came upon a shrine to the dead king of Dinnerwandered where Gjoa Kingriddle resided... the Mummy slaughtered him and raised his corpse. I left soon after the gruesome matter. Sometime during the time after this event I lost track of the mummy and never saw him again. THe time after this point is a blur at one point I reached a dwarven mountainhome made in a island surrounded by extreme cliff sides. I had to cross a bridge to enter and investigated the fortress eventually I found a room full of golden jewelry and two golden crowns. I wore the jewelry and left the fortress. It was an odd place where the dwarves made tons of drawbridges to the main entrance. The room of gold had been somewhat hidden as well. After the fortress I beleive I headed west through the mountains coming upon a labyrinth where I murdered a Minotaur and went south in search of a Roc I had heard rumors of. I eventually found its nest and a dead goblin nearby when suddenly the beast swooped in.
It was a tough fight my disc sawed into atleast 50 or more times. It eventually fell to the earth dead. I took its corpse and its eggs and headed to Dinnerwandered. My crutch is bending.
Part 10:
As I went through the dark lands while heading to dinnerwandered a mist blew over the area and I felt different. I didn't know why I felt different but I did. My camel companion also looked different but I couldn't put my finger on it.
I eventually made my way to dinnerwandered and put the roc and its eggs on a table. I still have something else to look for. A monster who is known for his cruelty. I went west and entered a shop only for the shopkeeper to attack me... so I killed him and went in search of the adventurers guild as I had heard they were going to pay a bounty for the death of Dishmab. Suddenly they attacked me but instead of killing them I choked them and left wondering why they would attack me.
Then I got to the river and saw my face... my eyes were dead but I could still see. I was a husk just like Dishmab. Then I dropped my crutch and realized I could walk without it. Then Idove into the river using my newfound abilities to enter the sewers by river looking for prey to kill.
(http://i.imgur.com/2rj6hX7.png)
(http://i.imgur.com/9YCDX2h.png)
(http://i.imgur.com/uEqsvkp.png)
Their deaths were satisfying so very satisfying.
Part 11: Kill Dishmab
I heard rumors Dishmab had taken residence in a necromancers tower to the east of dinnerwandered. At the first I came to I found nothing at the second I found Dishmab at the top floor.
(http://imgur.com/a/aJ1ip#17)
(http://i.imgur.com/AFwrJu7.png)
It appears he knows me somehow and I'm not sure how. But I gauged his strength and I realized I would not be able to match him in combat especially in hand to hand wrestling which I was highly trained for so I headed out of the tower knowing he resided there and looked for opponents to fight. I then found two of them to fight... No wait four. I had stumbled into the lair of two ettins. If you do not know Ettins have two heads... I engaged these monstrous beings in hand to hand combat attempting to break their legs. My wrestling skills were better but I was not large enough to actually do anythign to them but they were good training. After killing one ettin I suddenly realized there were more than two ettins in this lair... There had been four! It explained why they kept seeming to be in perfect health after retreating. Either way I perfected my wrestling skills and in my final battle with the last ettin he grabbed me in a chokehold for what must have been hours... too bad he could not kill me... the fool. He cannot kill what is already dead. I am an immortal a being of pure power and strength.
(http://i.imgur.com/8fHIZJn.png)
While heading back to the tower I decided to train even more and found a bandit camp where I killed all of the goblins residing there but one. For endless hours I wrestled with him day turned to night many times he even became an elite wrestler but I was better. At one point I decided to punch him on top of a cliff when he dodged and fell flat on his ass. This struck me with a brilliant ingenious idea. You can't fight gravity and Dishmab is strong even with my training I may not be able to beat him... So i concocted a plan so ingenious that I would be remembered the world over.
Part 12: You "fell" for my clever ruse
I climbed the tower once more and spoke with Dishmab where I spoke of my great accomplishments and convinced him to join me and we could scour hell itself and fight off Demons for all eternity. As glorious heroes and god kings of hell. He accepted its not as if anyone would accept us in this world save necromancers.
(http://i.imgur.com/8RcQLwV.png)
I lead Dishmab to the abandoned fortress of Sunkengem where I would throw Dishmab into the magma... I mean there must be... Dwarves always have magma right?
I journeyed further and further and further into the depths of Sunkengem until we meet with reptilemen tribes surrounding a magma pipe leading into the bowels of the earth. After Dishmab slaughtered all the reptilemen I took him next to the volcano questioning him about magma as he must know he is a dwarf all as a ruse to lower his guards then I struck. We traded blows as I stood my ground when suddenly he swung his axe and cut off my finger. Then we traded two more blows and I got him to dodge into the magma. A plop of magma mist rose as he plummeted into the depths of the Earth. At long last Dishmab is dead!
(http://i.imgur.com/VPUdCAF.png)
(http://i.imgur.com/Ii5owYG.png)
(http://i.imgur.com/wUGWFAt.png)
(http://i.imgur.com/RWsn4KW.png)
Part 13: A finger
I took my finger and left Sunkengem knowing that Dishmab has finally been eradicated. I went to the adventurers guild and left my lost finger cut cleanly by the Adamantine.
(http://i.imgur.com/wBBbjFc.png)
Part 14: Hey there sonny!
No words
(http://i.imgur.com/c7CoYhj.png)
Part 15: Tailwheels
I found a fortress abandoned and full of dead. The only thing I did there was find coffins lining the sea wall which I raised into an army.
(http://i.imgur.com/xPikaVe.png)
Part 16: RULES OF NATURE
AND THEY RISE WHEN THE SUN GOES DOWN WITH THEIR LIVES ON THE LINE
(http://i.imgur.com/Lvse7i6.png)
Headed back east to go and find the fabled combinelocks when I encountered an extremely large army of Night Men. All of my zombies perished and I alone fought off the Night Men hordes. A truly grisly battle. Emotions ran wild as I slaughtered the horde of bloated monsters
(http://i.imgur.com/sqZs4WG.png)
(http://i.imgur.com/8KOVg8K.png)
(http://i.imgur.com/fC2BGtT.png)
(http://i.imgur.com/wiB2bjm.png)
The rest of the trip to combinedlocks was uneventful.
Part 17: Combined locks the Locks of Combining
A large steel drawbridge blocks entrance into the fortress I am having a hard time finding a way inside.
I think i may have to give up
I have found a large temple overseeing the volcano nearby where it appears sacrifices were thrown into the mouth from the temple above.
*Random scribbles of arrows and letters* Up up down down left right left up a b
I have found my way into the fortress. It is magnificently built it is a masterwork fortress with a magnificent stairwell. At the end I found a room with multicolored statues leading to a door.
(http://i.imgur.com/WE6QOi0.png)
There is a room full of levers with grates and lava below and some sort of room above me... This does not bode well.
*Random scribbles that are unintelligible*
(http://i.imgur.com/QkQxjIX.png)
I have made it inside and the door has shut behind me I am trapped
*pages are ripped out of the journal*
I have obtained an arsenal of steel serrated discs and now I shall destroy all in my path!
I have decided to head for the fabled Ocean Castle in search of demons and weapons.
Part 18: GOD DAMN NIGHT MEN
(http://i.imgur.com/qnaLSKf.png)
I bisected a cyclops.
(http://i.imgur.com/w7xujWm.png)
Wait... It looks like I have the mummy in this picture did I remember it wrong? Either way Night Men attack again how many of these things are there?
Part 19: The Ocean Castle
I encounter a dwarf draped in Adamantine. The disc cannot pierce it... Instead I cast the magical power Fist and break his spine. I steal his masterwork artifacts. As i enter the fortress I find a box full of adamantine weapons in the trade depot at the entrance. I delve into the fortress looking for more adamantine and demons and I also rose all the dwarves entombed as my minions. Oh and in the box I found an adamantine axe I now wield as a weapon
Part 20: Welcome to hell
I went down the adamantine staircase and exited the doors at the bottom of the staircase.
I exited into hell and searched for demons I kept getting hit by fireballs and in the end slaughtered my Undead army in a fit of rage in the inability to find the demon.
Then i noticed it...
(http://i.imgur.com/7D7R9cT.png)
Since i was unable to attack I headed southward where I was attacked by Salt Brutes that head just a tail and a body along with Ash Fiends both the Salt Brutes and Ash brutes could fly I'm not sure about gray fiends. But I killed the ash and salt and came upon a group of 3 gray brutes who I slayed while being bathed in flame (I had to turn Temperature off so I wouldn't hit FPS death and the only thing it would have done was burn my clothes)
(http://i.imgur.com/NA060V4.png)
I took a salt brutes tail an ash demons head and body and a full gray fiends body and left the Ocean Castle.
Part 21: RULES OF NATURE 2 REVENGEANCE
(http://i.imgur.com/C2wIpRK.png)
Part 22: Adventures in Imagination Land
(http://i.imgur.com/DvBZDsd.png)
(I accidentally dropped my artifact axe when i dropped the other corpses when I was going to give a sacrifice to the volcano... The axe couldn't be picked up again so this got retconned as Combinelocks was in super fps death now)
Part 23: Return to dinnerwandered
I got back to Dinnerwandered and left the demon corpses on the table with the rest of my prize. That of the Roc, the Undead Dragon corpse from Sunkengem, the roc eggs as well. I also left some of the gold jewelry such as a gold crown on the table as well.
Part 24: End of a journey a return to Sunkengem
I shall reminisce on my defeat of Dishmab in one last return to Sunkengem. As soon as I arrived I saw a form in Bright blue glowing armor... It couldn't be... No... No...
Dishmab was still alive. I led him into the fields of open combat and I shall end this now. As he followed bursts of reptile blood erupted around him he must of escaped the magma not long ago as his flesh is black and his armor glowing in the heat of magma.
This is it... This is the final moment the pinnacle of my journey! DISHMAB MUST DIIIIIIIIIIE!
(http://i.imgur.com/k6aTfZC.png)
Journal Ends here. But... it appears there is another journal nearby
The Adventures of Kosoth Griffonblaze the Shaken Galley
Prologue
Kosoth Griffonblaze was by all accounts an enormously fat and terribly awkward young dwarf. Possessed of fine strength and agility but all the social skills of a dead muskox, he lived all his simple life in the human city of Showeredsling, nestled in the southern cold of the Virtuous Empires.
Kosoth whiled away his days toiling for his uncle, the merchant Nod Fernwhipped, in his imported goods shop, The Cooperation of Businesses. Nod clung to the idea that he could make a living selling bone trinkets when all around the humans died off in the great plague of mortality. Kosoth cleaned and polished the undisturbed crafts as all around the humans withered and fell.
And on one fateful day, Nod decided he had had enough. Placing a warm hand on Kosoth’s enormous fat shoulder, he spoke to the boy of his father and his history as a dwarf of the Impervious Pages, long before he joined the humans of the League of Troughs.
He told stories of Kosoth’s father’s steel spear, and his mortal wounding at the unliving hands of the god-demon Dishmab.
Nod handed Kosoth the spear that day, cool to the touch and unpitted. Kosoth grasped the weapon in both hands and vowed to become an adventurer. He had lofty goals… explore the dangerous world, swarming with the undead and goblins. Track and slay terrible beasts. And scour the land for the deathlord Dishmab, and end his reign of terror.
8th Hematite 1188
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/1kosoth_zpsfcec1f93.png~original)
I leave the house, spear strapped to my back. I have only meagre possessions including a wombat leather backpack and some tattered clothes, but this spear of steel, it is glorius.
I search the abandoned houses of the humans and find some bags, which I fill with berries and water. I spend the rest of the day training with my spear and swimming to improve my stamina.
There are three forts in the south west continent, and these forts I intend to explore first. There are no dwarven towns or keeps for miles around, and that means nowhere to gain equipment and armour designed for a dwarf, albeit a very fat one.
These forts are known as Ironhelm the Ocean-Castle, founded by the Impervious Fist of the Rough Labor over fifty years ago, the bizarrely-monikered Shovelscratches the Shady Heliotrope Chamber- a recently built fort of which little is known, and the even more secretive Evertree, allegedly crafted by haughty elves.
I will travel to Shovelscratches first, which lies a good distance South East of the human lands of the Virtuous Empires.
9th Hematite 1188
Having rested in an abandoned house, and belly and pack full of water and berries I set out west, intending to make good distance while the sun is in the sky. None of the merchants here will accompany me, and the long trek will be lonely. I have jotted down what Uncle Nod told me of nearby places on my map, and there is a rumour of a serpent man outcast lair not far from the city walls. I decide to test my mettle and my skill with the spear on this foul creature.
I arrive upon the lair at midday, and it is eerily quiet. I venture inside, heart pumping in my chest. I have discovered the den of the serpent man were-monkey Sposmo Cruxhail the Disperasal of Scholars!
The snake-man hisses in fury at being challenged, shouting his list of victories, as if I cared. I feel strangely calm as I leap at him, aiming at his head with my spear. He raises his hands to block the strike when I feint low, opening a deep slash across his torso and spearing his guts. He chokes in rage and pain, retching and spluttering, and as he is unbalanced and dazed, I sink my spear through his soft serpentine skull… first blood to Kosoth!
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/2kosothfirstblood_zps457ff673.png)
A short distance north is a second lair, home to a filthy, impressively fat human woman. I assume by her feral demeanour that she is a were-beast of some kind in peasant form. She gibbers and slavers as she leaps at me. With only soft pink flesh to defend her, she has no chance against my steel, and I strike Rusna Wealthscradles down.
Leaving the dank lair, I travel north along the main road heading to the nearby towns and fortresses in search of some armour, and arrive at the human fortress of Cavesenses. It is a great yellow building, standing proudly astride a roaring waterfall. The fortress is long deserted, but I do find a curious thing – a slicing knife carved from a sliver of the gemstone aventurine.
10th Hematite 1188
I travel along the well-used road north when all of a sudden I am ambushed by three human outlaws! Their leader, a bowman, stumbles and falls stone dead, clutching her throat. Another bad case of mortality, I ponder. The hammerman and pikeman who advance on me have iron weapons and a mad determination in their eyes.
I drop my burdening equipment and leap into a murky pool, evading the lackeys who cannot swim. Sneaking to the corpse of the leader, I have a cunning plan. I retrieve her silver arrows, and launch them at my assailants. My hours of practice knapping and throwing stones back home pay off, and solid arrows lodge in soft organs. The panicked bandits are quickly put down by the point of my spear through their skulls. I take some arrows and an iron shield with me before heading again northwards towards civilisation.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/3ninjaskills_zps60c1d1bd.png)
On my journey north I am ambushed yet again, this time by an angry and very hungry black bear. I throw two silver arrows at it, which thud into its chest. It skids to a halt a few feet from me, and a spear through the face means bear meat fills my belly tonight. I take its skull as a trophy.
To the north east is a bandit camp, which I cautiously approach. The bandits have long since been slaughtered, their skeletons scattered. It would appear these bandits were hacked to death by Dishmab himself!
Night is falling as I spot the city on the horizon, and so I spend a restless night in the tomb Ivoryamaze, taking care not to disturb the dead. The human tomb will have no armour fit for a dwarf and I dare not anger a malevolent mummy.
In a lair on the outskirts of the nearby city, I find a handful of dismembered peasants and bizarrely an undead kobold. The kobold collapses after a swift spearshaft to the face, and in the back of the cave I find a were-creature, a goblin caked scrabbling in filth. The goblin is naked and whimpers as I strangle the life from him.
I head onwards into the city of Spiritfrill itself, capital of the human civilisation of the Kingdoms of Garlic. In the keep I find only elves, the humans long dead. I travel to the top floor of the keep hoping to find the lawgiver.
The room is deserted, and in one corner is the mutilated corpse of an amphibian man in fine if very small clothing. It is initially unclear who killed this being but it is apparent he has been dead some time, and if he was the lawgiver of the Kingdoms of Garlic, most probably a vampire.
I search the corpse of Gustem Erasesearches, who was clearly a vampire, decked as his corpse is in human bone jewellry. The fatal spear wounds seem to be from an elvish spear.
History records he was confronted and unmasked as a vampire by Ini Passskirt the Contested Dale, and the killing blow was from her elven follower Lasiv Adorebases, 61 years ago. I take his mastercrafted silver knife.
11th Hematite 1188
I travel around Spiritfrill and the nearby towns. I have scoured all the forts I can find and none has any armour, no elf or dwarf or goblin corpses to loot.
I look at the map I have made. The dwarf forts I learned about earlier are many leagues away through evil wastes and goblin infested badlands… it will be a long and arduous journey.
16th Hematite 1188
I have travelled for many days and I have been very lucky, not to incur the wrath of goblin patrols or night creatures. I am now deep in goblin lands, and I travel by stealth through the barren landscape.
I sneak into a goblin town Entrancedjackal at dusk, searching for equipment that may fit me. The goblins are all asleep as sneak from house to house, slitting their throats and spearing their evil skulls before rifling through their bodies.
I come across the mutilated corpse of a hammer lord, wearing fine equipment indeed! He appears to have been murdered by his fellow goblins, his blood and teeth scatter the room. I take his superior hammer, and his finely made masterwork socks, iron mail shirt and copper cap. The armour is heavy and cumbersome compared to my supple leathers, and I must practice moving in this encumbering mail.
The history books reveal that the goblin Kutsmob Menacesilences was a hammer lord who, 58 years previously had lead an assault on Ironhelm the Ocean Castle, and although defeated, escaped with his life. I will never know why his brethren turned upon him...
17th Hematite 1188
After a long days trek, tiredness clouds my eyes, and I am forced to make camp in a windswept and featureless open plain. Warily, I set out my fires.
Not long after nodding off I am somewhat predictably disturbed by a goblin ambush!
The goblins lunge at me and I am grateful for my new armour, as I twist my spear in the leg of a hammer goblin. As an axegoblin scrambles towards me, I whip out my knife and it thuds into his eyesocket, stopping him in his tracks…
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/4goodshot_zps44d3f4e8.png)
18th Hematite 1188
I spend the morning again practicing my skills – wrestling critters, sharpening and throwing rocks -before continuing my journey. To get to the perplexingly named Shovelscractches the Shady Heliotrope Chamber, I will have to traverse a long expanse of horrific undead plains, The Unwelcome Hill.
Steeling myself for the journey, I make sure I have plenty water and food and plan to sneak as much as possible.
Revolting slush covers the landscape and I gag in my throat at the stench. Camels coated in fluorescent gunk eye me evilly.
19th Hematite 1188
I am again lucky to avoid ambush when sleeping overnight. Soon the evil plain makes way to a barren desert, and then on the horizon I spot a dwarf settlement! I enter the Exalted Hill determined to greet my brethren and get rid of this armour. Well-made as it is, it reeks with the stench of goblins and I wish to wear some fine dwarven mail!
I arrive on the outskirts of this settlement and find to my horror the scattered remains of my comrades! Scores of goblins patrol the grounds and a crude flag of the The Carnal Wickedness flutters from the battlements. There are no living dwarves in sight here, and the halls teem with goblin scum!
I grip my spear and knife tight as I sneak through the shadows, maiming and garrotting goblins as I go until I make it inside the keep. I search a curious spiral staricase and find the barracks, but no useable equipment. Forging ahead I descend into the fortress.
I move methodically through the sprawling structure checking each room in turn. In each roughly hewn chamber, the skeletons of fallen dwarfs are scattered with discarded clothing and rocky boulders. It appears this fortress fell in a terrible battle.
One crossbow-goblin spots me as I lunge at him, biting and bruising my hand before I stab him in the eye with my iron knife.
I find only coffins and corpses amongst the rubble of this fortress, the two main exports seemingly rocks and death. On the brewery level I find what must be the leader of this goblin invasion force, a hammer lord…
Bosa Scourgegazes has dwarf blood smeared over his silver war hammer, and finely crafted armour. Later, the books of history will show that Bosa led the attacking force of 56 goblins against the defenders of the fort in 1187, in the Assaults of Splattering of The Scabrous War, and sakced the citadel.
I leap upon him! My first strike glances off his mastercrafted iron mail shirt, and he spots me! He grunts and swings his great silver hammer at me and clips my right foot, bruising the bone. I catch him in the left arm with the swinging tip of my spear and he drops his shield. My next strike fractures his left femur, the spear lodged in the wound. He gasps and gives into pain, before I ram my knife through his skull to the hilt.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/5goblinhammerlordfight_zps14099adb.png)
I take his hammer and his superbly crafted, if grime-stained, iron shirts replace my mundane ones. I move further into the fort finding nothing of value, continuing to silently murder the invading goblins one by one… Suddenly I stumble upon a vast ogre!
Its thick hide and leather armour deflect my blows until with one admittedly lucky strike I stab it in the mouth, my steel spear-tip piercing its skull and tearing its brain. The vast beast thuds to the ground with a crash. Its warm corpse weighs 5323 Urists!
In the next room is a menacing pikemaster, Kutsmob Flewscourges. He spots me skulking towards him but his copper pike, caked in the blood of the dwarf Fikod Copperdrills, cannot find a weakness in my iron mail.
A spear strike to the leg unbalances him before I split his skull. I take a masterful iron helm to replace my corroded copper cap, and I also find a well-crafted steel axe on the floor. This is a dwarvish weapon!
As I explore this larger level further, yet more goblins fall, before I find another Ogre, and sever its spine. I continue my grim assault further and further, each room becoming a blur. My spear is caked in goblin blood and ogre filth. I descend to the depths of the fort, finding only an iron boot and bronze glove to equip myself. Finally I reach the bottom and there are no more goblins to slay, so I turn around and head back up the staircase.
I make my way to the surface a changed dwarf. Kosoth is a hardened individual, and has earned the right to call himself a Spearmaster.
On the surface, cowering in a small nook, I spot a carpenter dwarf, the first dwarf I have seen since I left on my journey! He has a scar from a ragged wound on his arm and looks terrified. I tell him I have killed the invaders, all of them. He looks at me in disbelief.
Fully sixty goblins and six ogres have fallen today.
Terrified as he is, he refuses to come with me. He would... rather not.
I leave to the north, and rest to tend my many bruises. Thankfully, I have gained no permanent scars. Suddenly, not far from the fort, I am ambushed by two yetis, the first I incapacitate then stab in the spine, the second I wrestle into submission. Finally I am afforded some peace to rest, and set camp after a meal of yeti steak.
21st Hematite 1188
I make my way north into the mountains when I am ambushed by an enraged wolverine. I stab it in the face and its teeth shower around me. Taking advantage of its toothless maw, I grapple with it to train. It bites helplessly with its bleeding gums, before collapsing exhausted.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/6wolverine_zps5f2aca5a.png)
23rd hematite 1188
The goblins have been harrying me for the last two nights. I am skilled in the spear now, and disable and kill them efficiently. I am getting better with my knife too.
Ironhelm, the Ocean-Castle, is far to the north, and is my next destination. I have heard that it now crawls with the undead raised by Aco Knitadmire, and demons he released from hell! I intend to brave these dangers and I plan to gather some good equipment.
I travel carefully through the Hills of Illness. Vile mist clouds bubble over the revolting landscape, ravens caught in the cloud drop from the sky, feverish and convulsing.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/7vilemist_zps18744710.png)
I hide out in a river while the clouds pass and make it to the coast of the vast ocean that gives Ironhelm its name, and spot the glittering city far on the horizon.
As I arrive at Ironhelm, I see a horrible sight. Demons roam the surface! I count at least five huge terrifying twisted beasts. I may be a spearmaster, but I am no match for an enormous demon. I avoid them with stealth and creep around the perimeter.
The only dwarf I see still alive is the Mad Miner, Dobar Boredhame the Abated Soul. He gazes out across the ocean. He refuses to come with me, laughing at me maniacally. Dobar killed over 50 goblins with his pick, but now his fort has fallen and the dwarves he defended scattered to the winds.
The fortress itself is clad in impenetrable iron walls, with a magnificent adamantine bridge entrance leading to an adamantine trade depot, and a floor paved with gold and silver. I head into the seemingly deserted fortress and find the tomb of the Black Baron Stukos Stirflag, but his body is long gone, perhaps profaned by Aco Knitadmire?
His gleaming masterwork adamantine armour sits neatly by his tomb, craftdwarfship of breathtaking beauty and quality. I equip his adamantine armour, but his famous sword Osed Catten, the Maze of Channels, is nowhere to be seen. I imagine it was looted by the traitor Knitadmire.
Descending deep into the depths of the fort I find the treasure room, and what wonderful treasures it holds! An engraved pillar of adamantine pierces the room, and I find weapons and armour of fine craft.
Scattered around is the dismembered corpse of a demon, some banshee of salt. I equip a finely crafted adamantine short sword encircled with bands of gold, and a masterwork silver warhammer. I also equip two adamantine shields, light as a feather and almost impenetrable.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/8admantinestair_zpsd2974b3a.png)
In the corner of the treasure room is an imposing adamantine bin. Inside I find all the collected masterpieces of the Impervious Fist, absurdly beautifully worked crafts and goods made by the hands of dwarves possessed of the spirit of creation.
One of these artefacts calls to me, in forbidden whispers of dark and forgotten power. The blackened crown is cold to touch, and is unmistakably evil. It has been worked and shaped from the living bone of a murdered dwarf, the product of the darkest of fell moods as the city of Ironhelm tore itself apart in a massive spiralling tantrum of murder and destruction.
I grasp it in both hands and it whispers profane things to my unprepared mind.
Tithlethongos Vildangtorir - Rumortainted the Profane Voids!
This is a dwarf bone crown. All craftdwarfship is of the highest quality. It is decorated with dwarf bone. I place the macabre relic on my brow and shiver with dark power. I feel it grasping into my soul. It whispers of greed and death, and the subtle perversion of power.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/9aTithlethongosVildangtorir_zps9ba218ee.png)
With fear in my heart, I travel down the spire of adamantine, carefully hewn and hollowed out. Judging by the many dismembered demon corpses, this must lead to Hell itself!
Eventually I arrive at a small outpost on the hot slade surface of Hell, strong walls of gleaming gold and a great artefact Black Gate bar the passage of demons.
Yet more demon body parts are scattered around, testament to Dishmab and Aco who have set foot here before. I venture forward into Hell, realising I am probably the first mortal to do so! A short distance away I find the dismembered corpse of the black baron, and take him with me. It appears he was raised as a zombie by Aco, and used to assault the demons. Judging by the state of his abused corpse, not very successfully…
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/9Hell_zpseaf6cca0.png)
I head back to the surface, stopping on the tomb level to replace the Baron in his rightful place, and escape from the fort. I am careful to avoid the demons on the surface - only a lord of death would have any chance against those vicious brutes.
Leaving the deserted Ironhelm behind, I head north. I am unsure where exactly the fabled Evertree is, but I know it is roughly north west of here. I am ambushed by giant desert scorpions, who I best with ease with my new weapons.
26th Hematite 1188
I find the lair of a vampiric cave swallow woman, a strange creature indeed! I challenge her and in the ensuing battle I slice off her beak before slaying her, and take both the beak and an egg as a trophy.
I rest the night next to a river and am ambushed by a group of nine giant dingoes, great massive dog creatures with slavering jaws. I dodge their clumsy blows, sinking my spear into their soft flesh.
Finally only the last massive dingo remains, over twice the size of the others, a spear wound in its lung running hot blood.
I put my weapons away and decide to wrestle it. It is well muscled and just gigantic overall. We tussle for hours, and it is tiring, when I finally snap its massive neck. The dead beast weighs 608 Urists, a truly massive hound. My skin is tanned from my travels in the outdoors and my muscles have grown with all my combat experience. I doubt Uncle Nod would recognise the fat dwarf who left Showeredsling not a few months ago!
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/10massivedingo_zps6cec80e2.png)
I travel again north, heading towards a volcano on the horizon, hoping to get some vantage point over the lands around.
As I continue towards the volcano, I come across a vast and deep cave complex, Partneredechoes, and descend inside, finding a massive troll!
I choke it to death with my bare hands, and then do the same to its mate. Finally, all this wrestling has given me superdwarven strength!
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/11trollstrangling_zpsc475632e.png)
Sadly the cave ends abruptly in an underground sea, and I am not foolhardy enough to jump in with no clear way back. In silence and darkness, I make my way back to the surface.
27th Hematite 1188
I head north-west the remaining short distance to the volcano, through the haunted Dune of Dourness. Clusters of zombies ignore me as I sneak through the rocky terrain. I come to the peak of the volcano and see far into the distance. I spot something unusual in the distance to the south-west. I have come too far it seems. The dwarf fortress must be to the south west, so I travel in this direction.
I have not gone far when I am suddenly ambushed by... elves? I have not heard of elven bandits before!
Their leader is a spearmaster, with a masterwork copper spear. Kazis Grandcooked is his name!
There are also an elite bowman, elite crossbowman, hammer lord, axeman and hammerman.
These elves are skilled and mean business! This could be a good challenge indeed.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/12elfambush_zpsdf57caaa.png)
Mastercrafted silver and bronze bolts fly left and right, as I lunge towards the elite bowman, feeling the trance glaze over my eyes...
My spear strikes true and destroys his left upper arm, tearing many nerves and tendons. He won't be firing any more arrows. I then flick out my iron slicing knife and thrust it into his chest, tearing his lung. Next, I hack at his lower body with my short sword which tears apart his stomach and wedges in the wound. He looks stunned, three blades piercing his body, when I finish him off with a punch to the face tearing his brain before he has time to react.
In the time it has taken to slay the elite bowman, the leader has caught up to my position. The crossbowman hasn't had a chance to fire another bolt. I see the axeman and hammerman running behind him.
I grab Kazis by the throat and in two moves, choke him into submission. The novice axeman lunges next, missing. I stab him in the thigh with my spear sending him sprawling. As he tumbles unbalanced, I plant my knife in his skull.
I keep moving, dodging silver arrows and bronze bolts. The hammerlord misses me, and I dodge and open his guts with my sword. My next strike separates his arm from his body, before I ram my spear in his chest. Calmly I then flick out my knife and stab him in the neck, severing his spinal cord. He drops like a puppet with no strings.
The silver arrows and bronze bolts still fly, and I worry that one is going to get lucky soon. I need to take out those pesky ranged elves!
I try to run towards the archers but the maceman has caught up. I lash out with my sword and take his left leg off at the knee. As he tumbles I punch his skull through his brain.
I dodge 7 or 8 arrows and bolts by the time I reach the elite bowman, jamming my spear in his hip and thrusting my knife in his chest. He gives into pain as I strangle him.
Out of the corner of my eye I see the leader regains consciousness. He staggers to his feet and gaining his bearings, he bellows and runs toward me, spear held high. As he flies at me, I grab him by the throat with my other arm, and choke both him and the bow elf simultaneously.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/13Chokeholds_zps06eca637.png)
Both elves fall unconscious as I run south to the only threat to remain, the elite crossbowman. My iron knife slashes at his head, tearing his throat out in a great shower of elf-blood. He collapses in a lifeless heap.
Bizarrely, I see something lumbering over the hill - a giant tiercel peregrine zombie! The decaying falcon tears towards me and I dodge its attacks, leading it to the elves....
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/14Zombiefalcon_zps9aeef774.png)
The leader tussles with the massive falcon, its decaying beak pecking at him as he counterstrikes with his spear. He plunges his spear again and again into its undead flesh, as he bats away its clumsy strikes. I watch on, impressed by the elvish warriors skill and determined to best the victor. Finally the great beast collapses...
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/15falconaftermath_zps96922817.png)
The leader wipes the black flesh from his spear and leaps upon me, determined to avenge his comrades. I bring my shield up and shatter his hand, and he drops the masterwork spear in horror. Slowly he realises he will die today.
He still has his copper shield equipped, so I stab him in the hand with my spear, causing his grip to fail. Now he is defenceless.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/16dwarfvelf_zps0ece6767.png)
I hack him in the leg with my sword and he tries to scramble away in fear. As he runs, I throw my iron dagger, it lodges in his thigh and he falls unconscious in pain. It is not difficult to finish him off. Kazis the Elf Bandit lies dead in the dirt.
I scour the bodies of the elite elves and find some fine soft wool crafts. Socks and mittens as soft as anything I have held, of sheep and llama wool. These replace my well-made but crude goblin clothes.
I make it south hoping to get some distance before I have to rest. I sleep on the river bank and am disturbed by giant desert scorpions. I hack them to death and fall back asleep. I am careful to butcher them before I rest – my encounter with the massive zombie falcon has taught me that the dead are restless.
The evil crown on my head jolts me awake… Danger! My fears are confirmed when suddenly I am confronted by a crazed mummy!
The mummy gestures, and the dismembered chitin shells of the scorpions shudder. They shamble towards me, dripping ichor. I know I must take down the mummy before he curses me, or I will never survive. The only way to stop a mummy is to behead him, so I unsheath my adamantine sword. He is heavily muscled and my first sword strikes bite deep but not enough to end his unlife.
With a rush of adrenaline, the martial trance washes over me. I spot a lone sasquatch across the river, who witnesses me hack the mummy's rotten head from his shoulders in one perfect arc.
The scorpion shells do not immediately collapse, so must be dealt with, and the sasquatch looks like he is trying to find a way across the river. Perhaps he fancies all the free scorpion meat.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/17scorpionmummy_zpsda9b9b25.png~original)
As I tussle with the scorp-zombies, from nowhere a cloud of execrable gloom erupts around us, catching us all in its choking filth!
I feel nauseus and numb! I feel no pain and my weapons feel clumsy in my gasp and I cough and hack, vomiting green fluid around me… The sasquatch is similarly afflicted, retching and coughing. I take him down with ease.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/18execrablegloom_zps11b39c54.png)
28th Hematite 1188
I wake and feel... strangely normal. No nausea yet, and the feeling has returned to my limbs. It seems the syndrome from the execrable doom is shortlived, to my relief.
I make my way south west towards Evertree. I am ambushed by wolves! They do not pose much threat to a spearmaster like me and do provide some variety to my diet.
1st Malachite 1188
I arrive on the outskirts of Evertree. I rest before continuing and am attacked by Bogeymen! I have been very lucky until now not to encounter these little fiends. I manage to hack them to death with only a bruised hand to show for it. It is true that adamantine blades are astonishingly sharp.
I enter the fort from the east and find elves milling about. Elves with dwarvish names! What madness is this? I enter the fort and am suddenly attacked by a forgotten beast, Osmmuk! It is a twisted giant hornet with a deadly stinger. I sneak up behind it and behead it. I butcher the great beast. I will feast on forgotten beast steaks tonight!
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/19ForgottenBeast_zps769d0ff8.png)
I head into the fort and find more amiable elf-dwarves. A second forgotten beast roars, an enormous crocodile, Thol Roaredsullied. I fight in a corridor where the cramped conditions prevent it from moving too much. It is an inelegant tussle, but finally I skewer its massive skull with my spear.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/20secondfbevertree_zps4405a6ac.png)
I exit and head south where I spot something breathtaking - the Evertree. Elves live in the great branches and leaves of the tree which towers over the plains. At the base, I meet an elf in fine armour, an axe lord. He agrees to continue my adventures with me!
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/23evertreetop_zps35e56bac.png)
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/22evertreebranches_zps067313cb.png)
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/21evertreebase_zps682545e8.png)
We have not travelled far when the elf and I are attacked by zombie vultures! We overcome them but the elf seems disheartened. When we next make camp, he is gone. I wonder if I will meet him again?
I have explored the three forts I set out to investigate, gained many treasures and slain horrible beasts. I begin a long, long, long trek north-eastward to Dinnerwandered.
4th Malachite 1188
I wander far through the steppe and plain, stopping to raid bandit camps and lairs.
In a lair, I find a named zombie boar, Coldspurn. This boar had claimed the life of Hratgar Nosefold! I also find a naked elf. They both do not provide any sport as I casually slaughter them.
7th Malachite 1188
The travelling is long and uneventful, and I find little to add to my journal. Finally, I am ambushed one evening by kobolds! The first bow wielding kobold I bite in the throat, ripping and tearing it. He quickly bleeds to death. The other kobold runs in fear. The dark crown speaks to me and, grinning, I torture the little fiend with my knives, before it dies of blood loss.
8th Malachite 1188
I arrive at a small village, Hexholds. For some reason, its name is familiar. I search the town and find it abandoned. North is Crowncruelty, famously the home of Bora Ragedance. There seems to be a tribe of friendly goblins here, and one warns me of a cyclops lair!
I find a small house with goblin corpses strewn around. In the entrance is a pile of jewellry made of human body parts. This must be where Bora Ragedance was struck down by Dishmab the Deathless! I accept the goblin's hospitality and spend the night.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/24BorasFall_zps9b6e3b1d.png)
9th Malachite 1188
I continue my journey east, skirting the mountains. I come across a bandit camp lead by a goblin warlord, Imi Primplays. She squeals in pain as I plunge my spear into her liver before caving in her skull with my hammer. I spend the night in the human town of Clenchedrealms.
10th Malachite 1188
I travel north east, occasionally encountering bandits, and make good progress.
12th Malachite 1188
I am ambushed by a bloated creature! It is strong and knocks me into a murky pool. Multiple spear strikes to the head only seem to enrage it, so I resort to de-limbing it. Eventually my spear finds a sweet spot and tears it's fetid brain.
On the horizon, I spot a strange tower. On arriving I see corpses scattered around – I am obviously not the first adventurer to happen upon this evil building. I believe this may be the necromancer tower where the great Dishmab learned the secrets of death. Rumortainted the Profane Void whispers to me. Power, strength, immortality. What chance do you have of ending the lord of death if you cannot be his equal? It is certainly tempting...
13th Malachite 1188
Bowspoons is the tower, and it writhes with undead. I taunt the olm man necromancer into leaving his black tower, and hack him down. He has a very nice masterwork bronze knife, which I take. I wade through the shuffling corpses and find what I seek. The book is named simply "Immortality" and it does not disappoint. Black power courses through my veins! The black crown of bone glimmers with foreboding.
14th Malachite 1188
I drop my meat and water. I have no need of sustenance any longer. I continue to head north east towards where I think the Museum should be, it is still a long way away, but I no longer require to rest. In the dead of night, I am assailed by a grimeling! A hideous tangled creature made of bog reeds. My necromantic strength flows through me and I bite its filthy head off.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/25grimeling_zpsdd978c2c.png)
19th Malachite 1188
For days I travelled the sprawling expanse, known to be home to many night creatures, but I found no lairs and I find no sign of any beasts of the night. Perhaps they are now afraid of me.
Finally I find a lair - Graveburied the Murky Skulls. The two night men inside bleed to death to a hundred frenzied knife wounds.
20th Malachite 1188
I arrive at the human town Chapelscorch, of the Whirling Confederation. The humans there have never heard of me and do not notice the evil gleam in my eye, my dark crown hidden under leather cowl. They tell me of the lairs of night creatures nearby, which I decide to investigate. They implore me to head to the capital Tundrascribes and cleanse it of the vampire threat!
I head south and find the impressively named Ashenbones the Dust of Shadow, and slay the night men there. Next I find a lair with a cyclops, and slaughter it with my knives.
21st Malachite 1188
I head toward the target of the villagers ire. The town of Tundrascribes harbors many outcasts but many of the lairs have been cleared, some by Dishmab. I hack to death the rabid were-peasants and return to the city.
They fete me as a hero, and suggest I descend into the sewers in search of vampires... I descend into the catacombs and search high and low. I eventually find two vampires - a human and a reptile man cowering in the dank tunnels of the sewer. They flail and strike but are no match for me. I hack them to death and harvest their blood. I drink the mixed slurry of human and reptile vampire blood deeply, and feel the strength fill my heart! I am now a vampire!
I return, splashed with vampire blood, and tell the frightened villagers of my victory. I am asked to go the next town to the east and slay a vampire there.
22nd malachite 1188
I arrive in Bakerswalked. The local merchants go pale when I tell them of my quest to slay the vampire. Search first in the keep! They whisper...
I spend days searching but cannot find the vampire. A strange thirst grows within me and I must leave this town before I feast on the innocent. I head north.
26th Malachite 1188
I arrive in the dwarvish town of Tongsoak, of the Rainy Lashes. This is the furthest north I have ever been and I dare not stay until I can dowse the fiery thirst in my veins. I have no desire to feed on my own kind.
I head north to the fort of Combinelocks which offers no treasure. As I crest a volcano, I am suddenly and without warning engulfed in a thick red cloud of eerie mist! My flesh warps and twists, and I am forever changed. I have become an eerie mist husk!
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/26eeriemisthusk_zps0f63e1fc.png)
28th Malachite 1188
The dark crown has lead me here, finally I see. It has what it wants. A host, a powerful tool. I have been tricked by the ungodly crown which has now fused to my skull. I take my frustrations out on the local camps. Kobolds are torn apart, and I use my newfound strength to bite the heads of human bandits, cleaving their soft skulls like melons.
Nearby is a necromancer tower. I wonder if it has been plundered? The necromancers are long gone, no doubt hacked to bits by zealous adventurers. At the pinnacle, I find the slab. The words of an evil God. The secrets of life and death… I stow the slab in my pack.
As I arrive in Combinelocks I discover it is overrun with beasts, and I cannot enter. I leave and head east, stumbling into a lair. I enter and find Ramet Vipertin the werebeast. He is surprisingly chatty.
I strangle him, feed on his hot red blood, then punch his skull in.
2nd Galena 1188
I cross a small river when I am attacked by an alligator. He is the biggest I have ever seen, gigantic with incredible muscles! I wish to test my strength and so I attempt to wrestle the snapping beast to death. I know it will tire before I do.
The alligator is possessed of unnatural vigour and does not yield. I wrestle it for a whole day. It never tires. It never gives up. Finally, and with great respect, I sink my sword between its eyes. It weighs almost double what a normal adult alligator weighs, strapped with thick muscles. I take its skull as a trophy.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/27massivegator_zpse516a786.png)
I am now in the great sun-baked plains to the north of the world, surrounded by elephants, rhinos and cheetahs. Dinnerwandered lies yet further East. I am not far from Legendfountains, one of the first forts in this world. Logic was a great dragonslayer who founded Legendfountains, and stories remain of undisturbed dragon lairs in this part of the world. I travel eastwards and am ambushed by cheetahs, who I choke to death.
3rd Galena 1188
I am attacked by bogeymen. Their attacks patter off my armour and shield as I strangle them. I strangle them all night, until sun burns their flesh and they explode in clouds of acrid smoke. Next some dingoes attack. I put all my weapons and shields in my pack, and pull out a zinc ladle I took from the night men. I smack the dingoes to death with my ladle.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/28dingosoup_zps510a0500.png)
7th Galena 1188
Much to my disappointment, having searched for days, I cannot find the supposed dragon lair. I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.
8th Galena 1188
I attack a bandit camp armed only with my ladle. The bandits gain so much skill trying to attack me that they gain the titles of master or lord. I bash in their brains with my ladle.
I head east to the nearest necromancer tower, thinking that perhaps they can direct me to the dragon lair. The necromancers eye me with distrust, despite recognising me as a fellow creature of undeath. Sadly they are uninterested in talking to me. In the tower is a slab made of adamantine... I have never seen such craftwork!
Fatecrypts the Funeral of Dust! The disgruntled necromancers do not stop me when I place the god-created adamantine slab in my backpack.
10th Galena 1188
I steadily make my way east. I stop at any camp or lair I see and add to my tally of kills. My infamy grows in this land. I make my way through the haunted mountains of The Smeared Spines, when suddenly I am surrounded by a vile mist!
The choking gas warps my body yet further... I am twice-husked, just like Dishmab! Insane strength burdens me with slowed reflexes, but I am utterly unstoppable.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/29twicehusked_zps544ac39b.png)
I arrive at Legendfountains but cannot enter – time slows down and I can go no further. I recognise the well documented temporal anomaly that affects older forts. I decide to head further east.
I arrive in the Empire of Omon Woge- the Realm of Ancients. Dinnerwandered is the capital but I decide to explore the outskirts and surrounding areas. The old dwarven fort of Tongsrace is deserted. I head to the fortress of Muffinseasons.
In the fort I find the corpse of a dwarf, who clenches an iron drum in his skeletal fist. He is Dakost Shootbelts, the Dimpled Tactic of Pears, famed companion of Nithe Earthspeaker. He appears to have died of old age. I collect his equipment, including a brace of fine crafted warhammers.
Standing on the battlement, is an elf who screams her name... Nithe Earthspeaker, the Lauded Way, the Heavenly Harpist! He is a famed elven hero, has long since given up the adventuring way. I leave him to his contemplation. I have no desire to slay heroes and this slender elf is no match for a twice husked abomination like me.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/30Nithe_zps57648d5e.png)
I head east and find myself in the lands of the vile goblins of the Curse of Mites. Harpies stalk these evil lands and I find a pair of two necromancer towers. I raid the towers and find their inhabitants either dead or unwilling to talk to a creature such as me. I stow two more slabs in my pack.
13th Galena 1188
I find a goblin bandit camp. The bandits obviously have not heard of my prowess in battle as they brazenly attack. I lie on the floor unarmed and rest. Their feeble attacks tickle me. I let the goblins attack me until they become lords. I then stand up, unarmed, and bite their heads, crushing their skulls.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/31Unstoppable_zpscd76d1ba.png)
14th Galena 1188
I am deep in the heart of goblin territory now and my genocide of the foul greenskins begins.
I arrive at Badfaints, a filthy goblin town, at night. These wretched creatures have no hope. They attempt to swarm me in a conga line of death. I punch the first and he flies into his comrades, like knocking down skittles. Unarmed, I tear one goblin's sock off and use it to beat his friends to death.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/32dominos_zpse1c27d07.png)
I head to the goblin capital, Wipeticks, and clear the dungeon of goblins and bosses with a silver maul I wrested from the dead hands of a goblin militia. Having cleared the catacombs beneath the ciry, I head north to Owlwalls, most northern dwarven outpost in the scorching heat of the top of the world.
Owlwalls is truly magnificent! A great wooden boat stands proudly in the dock. There are no enemies to best though, so I head south and then west to Dinnerwandered.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/33owlwalls_zps3240563d.png)
18th Galena 1188
I arrive back on the eastern outskirts of Dinnerwandered. I intend to visit the Tower of Seers for fine dwarf-made coffins as I plan to inter my fellow husks Aco Knitadmire and Nil Swifttoast in proper coffins in pride of place on the top floor of the Museum.
The Tower is serviced by a respectable fort, which has access to the caverns. I begin searching the tower for forgotten beasts, encountering a tribe of antmen. Their fungiwood blowdarts are useless against my armour. Their strange high pitched screams are muffled when I tear them apart.
I descend further into the caverns and find a hideous ancient beast, a quadraped made of morganite. It is massive and has seen battle with the dwarves here, its rosy gem hide pock marked by crossbow bolts and scratches from iron weapons. It is massive, weighing 26 tons. I take a few purposeful strides towards it and cleanly bisect it in a single blow with my adamantine short sword.
I search further and find another beast, and think to myself that this impressive monster could be more challenging. Weri Sofipubirethi has come, a gigantic winged panda composed of yellow diamond, beware its deadly spittle!
I begin chipping away at the massive diamond panda with my grimy silver maul, figuring edged attacks would be pointless against a foe of crystalling diamond. My attacks dent and chip the beast causing it to bellow in rage. My shield skills and enormous strength save me from harm as its massive diamond fists pound upon me, as I dodge gouts of boiling forgotten beast extract.
Eventually I catch the panda in the jaw perfectly with my maul and tear off its huge diamond head. The diamond beast falls in a heap, now nothing more than an enormous precious stone. I have never seen a diamond even close to this size, and know it must be utterly priceless. This will be a fine submission to the museum.
I leave the Tower of Seers hauling the diamond corpse of the massive beast, weighing nearly 35 tons.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/34DiamondPanda_zps3464c915.png)
Hauling the great corpse, I head into Dinnerwandered from the east, startling a cat. Just at the entrance to the central keep, I find a small room with a dead dwarf in fine steel gear - Feb Minesizzled! I recognise this dwarf by name as being an adventurer, long dead to old age.
I gather her corpse and equipment.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/35Feb_zpsb4f4d38e.png)
I head west and gather the remains of Aco Knitadmire, hacked to pieces after betraying Dishmab the Deathless before eventually I arrive at the Museum proper.
I lay my cave swallow woman egg with the serpent woman eggs that Logic Legendfinder retrieved. On the first floor, I deposit various trophies including elephant ivory, the skull of the giant alligator I wrestled, the iron drum of Dakost Shootbelts, and the right hand and left foot of a bogeyman ripped off by my own teeth in combat.
On the top floor, I set our four stone coffins I gathered in the Tower of Seers. In each coffin I inter the remains of an adventurer.
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/36Museum_zpse8dc7f9e.png~original)
The left most coffin contains the remains Nil Swifttoast the Colourless Complexity, his armour and equipment. The second left contains the dismembered ruin of Aco Knitadmire, cut down by Dishmab.
The third coffin contains the skeletal remains of Freeman Dielightnings, who died at the hands of Teshil Despairdaub 135 years ago and whose bleached bones I found on the second level of the Museum.
In the rightmost coffin is the body of the dwarf heroine Feb Minesizzled, who died of old age in Dinnerwandered, by my reckoning only the second adventurer to achieve this feat.
To the south of the room I place three slabs, given by Gods to twisted necromancers.
Deadfiends the Spider of Dust, crafted of the metal electrum.
Dustbone the Fated Burial, made of cryolite, used by Kosoth to kill 14 dingos in the Hills of Murdering.
Finally, my favourite, Fatecrypts the Funeral of Dust, an adamantine slab of unparalleled craft.
On the second highest story of the museum, on its own, I place the diamond corpse of the gigantic panda creature, Weri Menacecurses, my formal submission to the museum.
With that, his task complete, Kosoth Griffonblaze the Shaken Galley melts into the night, and woe betide any adventurer who seeks him out!
(http://i1329.photobucket.com/albums/w542/kesperan/Dwarf%20Fortress/The%20Museum/Kosoth/37finalstats_zps7a70dbb0.png~original)
Notable kills: 448
Other kills: 473
Forts explored:
• Shovelscratches the Shady Heliotrope Chamber
• Ironhelm the Ocean-Castle
• Evertree
• Combinelocks the Locks of Combinations (FPS death)
• Legendfountains (FPS death)
• Tongsrace
• Owlwalls
• The Tower of Seers
Legendary +8 Speardwarf
Legendary +523 shield user
Legendary +66 Armour user
Legendary +17 Ambusher
Legendary +2 Swimmer
Legendary +93 Observer
Legendary +548 Fighter
Legendary +115 Wrestler
Legendary +36 Dodger
This is long, long overdue, but I finally got around to writing about the last part of my adventure.
Enjoy!
Continues from way back here (http://www.bay12forums.com/smf/index.php?topic=104399.msg5304367#msg5304367)
Thone had crossed the landbridge, passing by the golden human fortress of Crescentattics, the guardian of the southernlands. He was now within the Lacy Jungles, one of the biggest forests in the world.
Nearby, he had come upon what was supposedly a small dwarven settlement named “Takewalls”, however it had seemed completely empty save a handful of dwarves and their usual litter. They had dug “GO AWAY” into the ground. Dwarven hospitality at its best.
(https://i.imgur.com/90Z3o4x.png)
As Thone marched through the forest, he came upon a small clearing. Barely visible amidst the undergrowth was a wooden trapdoor, old and moss-covered. The rusty hinges grated as Thone, driven by a reckless sense of curiosity, pulled it open, allowing light to trickle into the underground room as he himself descended.
The room, no more than a burrow in the soil layer, was damp and musty, with several roots protruding from the ceiling. The choking air was thick with a rancid smell of rotten flesh, and even in the darkness Thone was certain that there were corpses and dismembered body parts piled up in a corner. Struck by a bad feeling, Thone suddenly became aware of a heavy thudding noise coming from above, much like the footsteps of a huge creature. Quickly, he turned and jumped out of the lair, the trapdoor slamming shut behind him, and prepared to run.
He was too late.
There, a few steps ahead of him, was a night troll. “Gloom freak”, the woodmen would have called it, but then they knew better than to venture so close to its territory.
The gloom freak, catching sight of Thone, gave a sudden horrific bellow and charged with a speed that no monstrosity of its size should have been capable of.
Knife after knife did Thone throw at it as he attempted to sprint away, but the beast continued onwards, intent on catching its prey, regardless of the numerous blades piercing its flesh. Catching up with Thone as he stumbled, it lunged forward, biting the elf-meat’s foot. Thone stabbed franctically at the beast’s hide, struggling to dislodge its grip from his flesh, but it was to no avail. The gloom freak shook his foot viciously, and Thone was struck with a sudden burst of pain as his bones broke and his nerves were severed.
(https://i.imgur.com/UEhVVao.png)
Suddenly, unexpectedly, the beast stopped moving. Its deep breathing receded and Thone managed to dislodge the jaw from his foot. Could it be? Yes, the beast was dead, having finally bled out through the dozens of holes his dagger had torn in its scaly flesh. Had it endured any longer, he would surely have been killed.
(https://i.imgur.com/2nThbNw.png)
However, dead or alive, the gloom freak had already done its damage. His foot was useless, and his agility, one of his greatest assets, had gone with it.
Alone, exhausted and trailing a useless leg, the elf turned and limped out into the wilderness.
Thone limped north across the snow-covered woodland, struggling to reach shelter before the sun set. The situation was dire; he had calculated the closest civilisation to be at least a day’s march ahead, but that had been when he was still able to march. Now, the day had come to its end, and Thone was stuck in the middle of nowhere, soon to become a weak prey to the horrors of the night.
As Thone trudged desperately onwards, a sudden hopeful sight met his eye. A glimmering light shone dimly in the distance. Could it be the firelight of friendly travellers in a camp, perhaps? Or could it be a bandit gang, setting up a shelter for the night? Friend or foe, it was impossible to say, but the light was Thone’s only hope for surviving the night.
A sole campfire burned away beneath the pine trees, its cheerful light reflecting off the snow. Not a soul was in sight. Thone crept close to the flames, enjoying the warmth seeping into his freezing bones. It was then that he noticed a small burrow hidden amongst the snow banks.
(https://i.imgur.com/V7RSm36.png)
Thone entered the warm burrow, surprised by how large it actually was. To his surprise, he was met by a huge man-like figure covered with hair, looking as though it were asleep. Only, it was not asleep. The only breathing Thone’s sensitive ears picked up was his own. Could this be the mythical sasquatch, that which the men dubbed “Bigfoot”? The creature, big as it was, seemed docile enough in death. Perhaps the campfire outside its home had once been maintained by it? Or perhaps this was a burial spot, with the fire ritualistically kept alive by a community of sasquatch hidden within the cold forests.
(https://i.imgur.com/mqLTUXt.png)
Nevertheless, the burrow was warm, and Thone slept peacefully.
Having finally limped his way to civilisation, Thone found the solution to his ails in the human fortress Rushedraked, where he obtained a fine wooden crutch. In exchange, he agreed to visit the various caves and burrows around the nearby town, and clear out any of the monstrosities rumoured to lie within.
(https://i.imgur.com/OMy482l.png)
One such cave reeked putridly even before Thone stepped past the rotting wooden door to look upon the disgusting array of rotting flesh and mangled bones. However, it was not this that caught his attention as his eyes scanned through the empty lair.
There, in a corner of the cave, amidst an amalgamation of gore, was a quern, sparkling vividly as a ray of sunlight crept through the open door to hit its smooth yellow surface. Thone paced transfixed towards the dazzling display, placing his hands on the cool, hard surface to wipe away the mixture of dried blood and bonemeal. This quern-stone…surely it could not be diamond!
(https://i.imgur.com/OV3UfZg.png)
At that moment, a sudden unearthly scream cut through the silence and filled the cave, and Thone swivelled round to meet his second night troll, as well as its hideous family, as they rose from the shadows where they had lain unseen. In the dim light, Thone saw that they were much smaller than the creature which had crippled him, and that they moved slower, in an almost lumbering fashion. Gripping the crutch tightly with one hand, he reached towards the dagger in its sheath. And then the door slammed shut, and there was darkness.
(https://i.imgur.com/O9vnalB.png)
Many days and nights passed as Thone journeyed east and north across the Portentous Domain, the huge yellow diamond safely tucked away in his backpack. Thone travelled through vast forests and plains, climbing mountains and gazing down the fire-pits of volcanoes, only to delve later on into kobold caves littered with stolen ornaments. He stopped once at the so-called Prairie of Combinations, a young dwarven fortress, but he discovered nothing particularly remarkable in his short stay. Eventually, he reached his target, Dinnerwandered, capital of Omon Woge, house of The Museum. Passing by a shrine containing the remains of the last legitimate ruler of the Realm of Ancients, Thone walked into the city.
Inside the Museum, he removed the faint yellow diamond quern from his pack, and carefully placed it on an empty table. This would be his submission.
(https://i.imgur.com/jthhZcM.png)
But the elf’s adventure was not over yet. In the centre of room lay a cauldron of blood, which, according to the informational plaque, had been donated to the Museum 76 years prior, for unclarified reasons, by Thel Indigozephyrs the Greatest Wad of Oil, a human vampire hunter long since known to be dead, reportedly murdered by a husk whilst in retirement. Over the plaque, someone had stuck a note with the message “does not work” scribbled on it. But now, as Thone gazed into the blood, his reflection was no longer his, but that of a man, and Thel Indigozephyrs stared at him with eyes that were simultaneously indecipherable and full of meaning. And Thone dipped his flask into the blood, and mixed it with water, fresh from the river, brimming with sunlight and life, and he drank. And Thone Glenlarks and Thel Indigozephyrs were one and the same.
The vampire travelled around the northern realms of the continent, paying not the attention it once did to the life, the scenery, the beasts and the enemies. No, the vampire was driven by a force that paid no attention to the cyclops as it came crashing down, or the bandits that foolishly stepped in its path. The vampire entered a necromancer’s tower, only to exit immediately after holding a slab of pure adamantine, and followed by a line of awestruck necromancers, who marched wordlessly with him until they reached a second tower and began fighting with the rival necromancer. But the vampire did not care, it simply claimed the second slab and left.
(https://i.imgur.com/CJBkxZl.png)
(https://i.imgur.com/bpqLVtI.png)
Northwards the vampire travelled, even as the ocean rose above it and filled its breathless lungs.
(https://i.imgur.com/522k869.png)
Eventually, the seabed began rising once more, and the vampire rose with it, until it sank its feet into the wet sand of the Island of Plays, the single fragment of desolate wasteland at the northern limit of the world.
(https://i.imgur.com/mAjicxV.png)
The vampire trudged further north, past the dead trees and the twice-dead creatures that soundlessly turned their gaze towards it. The vampire moved over the summit of the lone volcano that had brought the dead island into existence, and glowing cinders flowed from it like tears. And then, when the vampire found that it could move no more, it dropped the slabs of life and death, opened its eyes and looked upon Earthend.
(https://i.imgur.com/03YDdJ7.png)
Behind the vampire, the sun rose and fell, and day turned into night, and night turned into day. And the days flowed by until they became years, and years became centuries. As the millennia passed, civilisations throughout the world rose and fell, but the vampire stood indifferent to the passage of time, completely absorbed in the vast emptiness ahead.
For there, before the vampire, the world ceased to exist, and beyond it lay the Void, blank and eternal. Only, it wasn’t blank. Not completely. For scattered around the Void were other worlds; immense flat cuboids of matter, each riding atop a great Toad, co-existing but never touching. A single Toad bearing the nametag “ARMOK”, drifted about on a giant anvil, occasionally stopping to devour a world or spew out a new one.
Eventually, there came a time when The Toad turned slowly towards the vampire, and the vampire’s world. The vampire stood at Earthend and gazed, and ceased to exist. And the Toad shouted
(https://i.imgur.com/JiO0q0Z.jpg)
…and there was new life.
Time to just keep on trucking!
I'm changing my plans up. I'm going to Deathtraps, then to Island Paddles. If I don't die or get maimed in either of those places, I'll think about further exploring dwarven fortresses. This area is absolutely littered with them!
Another river. Does this mean more sponges?
(http://i.imgur.com/uvxJEgg.png)
Nope, it means even deadlier fish!
Oh hey, my archer buddy is shooting it! Maybe I should stick around...
(http://i.imgur.com/ibxcoIu.png)
I never knew fish could fall over like that...
(http://i.imgur.com/BQJi4EZ.png)
Gah, more fish! These waters must be cleansed!
(http://i.imgur.com/CWm2pRP.png)
(http://i.imgur.com/f4LDcFN.png)
Fine dining at the cost of a meat shield. I hope a fortress has some more archers...
(http://i.imgur.com/Jc1GHyO.png)
I fished him and the sturgeon out of the water. I am going to enjoy eating that fish. 54 portions of meat from that fish! And that's not counting the organs, which can feed 3 men each!
Giant Sparrows! Men, form up!
It was only one sparrow that we ran into, the others must have flown away!
I have found a lair. Most likely explored, but I must search it anyway.
I haven't found the lair but...
(http://i.imgur.com/RbrJ0yo.png)
I wonder who went through the trouble of pulling all these from the flesh!
I've found other body parts lying around as well, a skull, a nail, and a second skull. I'd best clear out, there's probably nothing for me within that lair.
(Who the hell is Dema Ethithieti Amethaucucoyare, and why is he scattered about the hillside?)
Another river, and this time thrips men are by it!
(http://i.imgur.com/IGEZCnX.png)
And an alligator that has appeared RIGHT NEXT TO ME HOLY SHIT!
Whew, thankfully I picked up a bronze bolt from the area around that lair. I threw it like a dart and it chipped the alligator's bone! That, and my pikeman stabbing it's lungs spelled it's demise.
A second alligator came from the river and towards the pikeman, we swiftly killed it within seconds. And the lasher was off breaking every bone in a thrips man's body, before smashing his head open.
What's that monstrosity!?
(http://i.imgur.com/dIGxscQ.png)
I'm going to feel like a true beast hunter after killing this!
(http://i.imgur.com/WZa0utF.png)
AHHGH!! MY ARM!! I CAN'T FEEL MY ARM!!
(http://i.imgur.com/Y7plPJW.png)
(http://i.imgur.com/V0u9Agd.png)
OW! FUCK! FUCK! I NEEDED THAT!
(http://i.imgur.com/yzg0Piz.png)
I bet that smug fucker is holding back a laugh... I hope this doesn't get infected!
"Heavy Bleeding, Faint"
Ahh... This hurts... I drank some water and the bleeding's stopped, but I feel as if I already lost too much blood...
(http://i.imgur.com/jcYejNh.png)
I'm now holding the iron battle axe in my left hand, and my shield like a targe. I hope this doesn't effect me too much, I MUST get to the museum!
(http://i.imgur.com/XCEfZr0.png)
Hah! I've still got it!
I just killed an alligator snapping turtle. Not as threatening as a real alligator, but still dangerous. And now I have it's shell!
2 Barn Owl Women, a Cockatiel Woman, and some fast travel later...
(http://i.imgur.com/Ml5wpaQ.png)
Goblins? NOW? Of all times, and these seem to be centipede fanatics!
My lasher was shot in the leg! I ran down the hill to my pikeman fighting a pike goblin, and helped out. It appears that the pike goblin had an iron helm! My lucky... hour....
My lasher was bested by a lasher, and that same goblin lasher is now breaking the legs of my pikeman! I must run!
My friends are dead, and I'm being chased by their murderer!
I found a river! Perhaps I can fight him inside! I hope he can't swim!
(http://i.imgur.com/mq9vSpx.png)
Maybe not, I'd best cross the river as soon as possible!
I have escaped a torturous death thrice in one day... I'd best find a hamlet as soon as possible!
I've found a village and... It reaks of goblin flesh! This is a goblin settlement! FUCK!
(http://i.imgur.com/39y39lu.png)
I seem to have intruded on something here...
A bunch of farmers just beat one of their own hammermen to death!
After killing one and maiming one, they're fighting each other! What kind of settlement is this!?
With these kills to my name, I feel as if I should add a title to myself!
"Meng Craftplan The Dip of Targeting"
What's this? There's also human corpses in this house!
(I feel as if I'm witnessing an adventure mode loyalty cascade.)
This goblin hammerman had a silver hammer. I wonder how he didn't win the fight.
Ech, upon stepping out of the house I'm confronted by a very large gobliness... She keeps on pushing me to the ground and trying to climb ontop of me! I fear for the worst.
(http://i.imgur.com/8GMPWGR.png)
With a great leap, I cleave her skull, but she still moves! She falls and causes a shockwave that rumbles the earth and trees around her! I take my chance and cleave her skull again, this time tearing the brain!
(http://i.imgur.com/O5mPN81.png)
I have entered another house filled with goblins feasting upon human corpses! Are they herding the humans like cattle!?
(http://i.imgur.com/DkF5mBx.png)
I don't care one way or the other, THEY MUST DIE!
Their houses are made of chalk! This must be an insult to dwarven forts that don't have flux stone!
(My notable kills have gone up from 6 to 24 after clearing 3 houses!)
Killed a spearman and took his iron breastplate. This village may prove to be profitable to me!
(http://i.imgur.com/egg04Zi.png)
OH FUCK, MY OTHER ARM! I NEEDED THAT ONE EVEN MORE!!!
(http://i.imgur.com/4p3jmCe.png)
what.
I threw an iron arrow and made him go unconcious...
I'M GONNA STEP ON HIS FACE UNTIL IT EXPLODES!!
(http://i.imgur.com/7ZcF0Hl.png)
TAKE THAT YOU FUCK!
Alright, time to flee the town with my one noodle arm, and hopefully I can find the museum and retire over there.
Hopefully.
I kicked a suturer on the way out of the house, he needs a new brain. I had a kicking fight with an equally impaired goblin, and came out the winner.
My work here is done, and I must find the museum before the night creatures consume me.
Ugh...
I've spent the night in the snow, and my breakfast consisted of sturgeon brains and sucking my thumb for my own blood.
This is absolutely horrible. At least my name will live on if I can make it to the museum.
I have made it to death traps. I fear that I must spend the night inside. I hope I'm not bothered too much by animals.
(http://i.imgur.com/32Fsp12.png)
I wish I could have lived here while it was still in it's glory days.
I think this was just a dummy cavern. There's nothing but the volcano bridge and the tracks with seemingly no use. There's a stone block blocking what would look like a path into the fortress, but I guess it's not worth anything to me.
(http://i.imgur.com/DosY6J5.png)
I've found a waterfall filled with carp! Those fish might end up suffocating on the bottom...
Dinnerwandered is still fairly far away.
The goblin hamlet that took my left arm's strength away would be "Malicehollow"
It's in "The Systemic Desert," the same desert that housed the giant scorpion that took my right arm away. I want to know why that desert doesn't like dwarven arms.
I'm running low on sturgeon organs, this has been my only and my worst adventure. This stupid bone figurine probably isn't worth my two arms, but at least I will be immortalized in the museum's history. So not all is lost. I just hope I can kick some animals to death to further feed me while I journey towards Dinnerwandered.
(http://i.imgur.com/ERlK14h.png)
Of course, the river I have to ford is surrounded by giant zombie birds! But they wont best me! I probably wont best them either, but I'll live!
Shit, the birds and zombie sparrow women are chasing me across the desert! Not even the river could seperate us!
NOW THERE'S AN ANGRY HONEY BADGER CHASING ME! HE ISN'T EVEN A ZOMBIE, WHAT THE FUCK!
Correction, he stopped and charged at the sparrow man. This should buy me some time as I cross the brook.
(http://i.imgur.com/MfbEdyw.png)
(http://i.imgur.com/pECPkq2.png)
What brave little animals.
Thankfully, I sleep another night without interruption by bogeymen. Too bad I only have one portion of sturgeon tripe left. I wonder if I can choke animals with my legs...
I have found a fort! Hopefully it is inhabited by friends of dwarves, or maybe dwarves themselves!
But first, I must kill this weasle.
(http://i.imgur.com/IvSJkNP.png)
I'm surprised that I found a use for my stump arm!
aaand I can't butcher it. Fuck.
Oh hey, a honey badger corpse right by the front gates of the fort. They've helped me TWICE now.
Damnit, I can't even hold the axe properly to get at the very least it's eyeballs out! I'm going to starve to death!
Perfect, just like the first fort I found. No one lives inside, and there's dead animals strewn about. This time none of them are even butchered for me!
There's no food in the scant pieces of equipment that remain in the fortress.
I've found a human settlement! I'm saved! NOW WHERE'S THE PRICKLEBERRIES!?
They don't have any. At least I'm close enough to dinnerwandered to be able to trade in the marketplace over there.
I walk up into the house and what do I see? An old old man dying near me!
(http://i.imgur.com/qsSvNx9.png)
I'll stay here for the night, so I'm guaranteed safety from bogeymen.
I drink the last of my water and lick a gold coin that I found near the lair and drift off to sleep.
I'm sooo hungry, and not even any breakfast to tide me over until dinnerwandered! I hope I have enough things to buy food!
(http://i.imgur.com/ico0rvm.png)
A bridge over a waterfall? A pretty luxury for such a small hamlet!
(http://i.imgur.com/MUQR2rO.png)
I fear that it will get bloody near Dinnerwandered.
I have made it to dinnerwandered just as dusk settles in! I shall dine like a king tomorrow morning!
(http://i.imgur.com/tYxkLbi.png)
Perhaps I shall dine today!
(http://i.imgur.com/EDlaVtU.png)
This child is inside of that food imports store... I would fear for my life if I slept inside of there!
(http://i.imgur.com/JbRwzqJ.png)
Okay...
I'll just walk by you and...
(http://i.imgur.com/Q4PPmRh.png)
What.
Okay then, this town is REALLY creeping me out.
Took some clothes off of a dead guy, and traded them in exchange for 15 portions of sperm whale kidneys. I'd love to know how they got a sperm whale ABOVE LAND in the first place.
(http://i.imgur.com/1kUWkDz.png)
This is probably a greeting sign for the museum! Probably.
Just one more step and I'm inside!
*sniff* BLEUGH WHAT IS THAT STENCH!? THERE'S DEAD THINGS EVERYWHERE!
I'm dropping off my figurine of floating guts and my iron battle axe next to these adamantine weapons, I don't even care right now.
I have retired in dinner wandered wearing an iron breasplate and iron helmet, some cloth and leather goblinite, a wild boar ivory amulet, and with a functional stump arm, and a defunct noodle arm. It's been quite !!FUN!!
(http://i.imgur.com/jUES12s.png)
(http://i.imgur.com/S8m4eON.png)
(http://i.imgur.com/C7m2lKB.png)
(http://i.imgur.com/ztvwKQT.png)
(http://i.imgur.com/ulmk6JY.png)
(http://i.imgur.com/DIEif06.png)
(I killed 3 goblins with my feet, and a weasle with my stump arm.)
44 images all uploaded to imgur.
Sorry for making y'all wait so long!
I'll upload the save later today, and I won't be making another fortress, as I seem to be out of time. Sign me up for another turn, though!
http://dffd.wimbli.com/file.php?id=10082