SotS is a really nice game. I still enjoy it more than GalCiv and Distant Worlds. For me it places third behind MoO2 and Aurora.
The expansions are all really worth it. The Argos Shipyards might seem questionable at first, but the added components put a lot of depth in the right places.
For beginners, I'd recommend playing the 2D Map-type. It's far easier to manage and navigate. And reduce the number of stars to about 15-20 for each race you play with. The game is far more interesting if you don't expand for 200 turns before you find any life in the galaxy. Default is 200, iirc, and that's just way to big.
Auto-fight the silicon queens unless you are running around with beefy Corvette or Dreadnought ships.
Also, if you think Von Neumann and Silicoids are bad you have yes to see true horror.
Are there any mods for this game?Yes.
The strategical view is -horrible-. I could use a mod that made ships show up better, as in where they are and where they are ago.I don't know of any that do that. I'm not sure that's even possible to mod normally.
Can you buy the expantions retail? I would love to get them, I mean corrosive missiles, and silicon queens? Much better than boring old ships that can launch asteroids.
The strategical view is -horrible-. I could use a mod that made ships show up better, as in where they are and where they are ago. As of now, if you play on a huge starmap, it's really hard to see where your ships are. I also hate the fleets tab, very uninformative.
We should get a multiplayer match going sometime, that would be awesome :)
ps: I am the suckzors @ this game
They are pansies. They are like elves...dolphin elves.
Play Tarka. We have swords and live in stone like dwarves. (Or play Morrigi we are fucking SPACEDRAGONSRAVENS!)
They are pansies. They are like elves...dolphin elves.
Play Tarka. We have swords and live in stone like dwarves. (Or play Morrigi we are fucking SPACEDRAGONSRAVENSCROWS!)
Morrigi we are fucking SPACE DRAGONS!
Von Neumann uses phaser point defense and a unique 'recyclo beam' as I like to call it. The phaer pd is the most effective pd I've seen, at least it's pretty much made my ships immune to missiles. However, the "recyclo-beam" will freeze any ship it hits in place and disintegrate it after a short while. This seems to allow the main vessel to produce more minions, so it's a real pain in the ass. I've found that the safest way to defend against them is either long range projectile weaponry, or tons and tons of missiles. If you fire enough of them some eventually get through and you can take them out before they ever get close.
Also, if you think Von Neumann and Silicoids are bad you have yet to see true horror.
It's also suspected that they were once enemies of the Zuul's lost "gods".And the Liir's Suul'ka and the Zuul's Masters are all but confirmed to be the same. They just...treat them differently.
Also, whats the point of increasing, lets say, a hiver population on your world if your human? They, with full research, seem to have a 1:1 ratio of productivity. I had my homeworld during a Morrigi game like 40% Hiver to test, with Hiver communication fully reseached, nothing really noticable in change.
In my experience the drones are best against ships without PD, the drones have pretty good range and seem to me to basically just let you use laser tech for long range if you haven't been keeping up with your missile tech. They also have the advantage of being able to target a specific part of a ship. Missiles can't really do that. So with drones you can take out that huge antimatter projector from afar, while with missiles you kinda have to just fire off a macross and hope for the best. Drones also can't really overkill. If you fire off 30 missiles and the ship blows up at missile # 3 the rest of those missiles are wasted. Drones just retarget and keep shooting.
My advanced drones with dual phazors seemed to out damage my missileboats fairly well. I imagine they can do more damage per second than missiles can at similar tech. But like missiles they lose out on most of their advantage fighting close up.
Space...dolphins?Psychic space dolphins.
Might need to try this.
The thing I probably like the most about combat in SotS is the way mass drivers work. Especially heavy drivers. Just about in any game all you see is shots hitting the ship ad nauseam, and then the ship explodes. Heavy drivers actually knock the ship away on impact. That's something you don't see in games like this a lot. Even among space sim games the only time I've seen it was in Independence War 2.
Oh yea, my humans had a visit from Von Neumann. He basically came by, send his diplomats to say hi against my defense platforms. The Defense Platforms were so overjoyed they exploded so the diplomats decided to trade their laserbeams for my citizens and resources and left again...
And thanks for the tips, I've already started building cruisers but I don't have the missile warhead and propulsion technologies yet.
Well, I'm off for some goodnight sleep now, this game stole it from me :( :P
Oh yea, my humans had a visit from Von Neumann. He basically came by, send his diplomats to say hi against my defense platforms. The Defense Platforms were so overjoyed they exploded so the diplomats decided to trade their laserbeams for my citizens and resources and left again...
And thanks for the tips, I've already started building cruisers but I don't have the missile warhead and propulsion technologies yet.
Well, I'm off for some goodnight sleep now, this game stole it from me :( :P
There will be Fun Stuff if you successfully fend off a Von Neumann attack (not sure if you have to actually kill it or just stalemate it for the Fun Stuff).
Space...dolphins?Psychic space dolphins.
Might need to try this.
Who don't actually die of old age but just get bigger and bigger.
So big that another race actually uses their skulls for the prow of their cruisers.
Naval Yard is the latest EP, right? That's the last one I got.Last one, too. SotS2 is supposed to release early 2011. I'm excited for it but I can wait. I'll probably get it at release.
What's planned for SotS2, anyway? I don't think I ever saw the announcement.Check throughout the Kerberos forum. Just quickly off the top of my head: The Suul'Ka/Species Y/Great Masters are a playable race, bringing the total of known races to 7, but there will only be 6 factions (some races are being grouped together, and some will be part of more than one group, splitting these races apart). Dreadnoughts are no longer the biggest class of ships, as there are going to be Leviathan class ships. However, there will still be only 3 main ship classes; Destroyers are being made into Drone-like functionality (Battle Riders), though I'm unaware as to whether or not Drones will still be present.
Best strategy when defending against basic Von Newman at the beginning: let them eat 2 destroyers.
Cheapest way, seriously. The more of their small drones you destroy, the more they have to spend building more, and the hungrier they get.
If you just hold fire and give them 2 cheap destroyers, they'll go away and won't take resources from your planet either.
Hell, they will ADD a couple of resource points to your system.
Butbutbut...that's no Fun.:(
Best strategy when defending against basic Von Newman at the beginning: let them eat 2 destroyers.
Cheapest way, seriously. The more of their small drones you destroy, the more they have to spend building more, and the hungrier they get.
If you just hold fire and give them 2 cheap destroyers, they'll go away and won't take resources from your planet either.
Hell, they will ADD a couple of resource points to your system.Butbutbut...that's no Fun.:(
My strategy is as follows for any freeform map:
Tech up to max lasers
Tech up to Dreadnoughts
Get shit wrecked by Von Neumann (Like fucking clockwork.) (If it's not VN, it's some other form of SotS HFS.)
Get insanely paranoid and build a military force to end all military forces
Get attacked by alien race
Epic win follows
Get truce made to me because I'm fucking awesome
Deny
Expand like crazy
Locate alien homeworld
Fuck shit up with my dreadnoughts.
Repeat the last 7 steps until EVERYONE ELSE IS DEAD.
I killed in an autocalc battle using my entire fleet of about 75 fairly advanced ships and an asteroid monitor.
My strategy is as follows for any freeform map:
Tech up to max lasers
Tech up to Dreadnoughts
Get shit wrecked by Von Neumann (Like fucking clockwork.) (If it's not VN, it's some other form of SotS HFS.)
Get insanely paranoid and build a military force to end all military forces
Get attacked by alien race
Epic win follows
Get truce made to me because I'm fucking awesome
Deny
Expand like crazy
Locate alien homeworld
Fuck shit up with my dreadnoughts.
Repeat the last 7 steps until EVERYONE ELSE IS DEAD.
A dreadnaught only armed with X-rays destroying entire empires, wow....I got to try that :o
Also, I hate hivers because their ships are SO FUCKING SLOW without gates.Once you upgrade your engines to Antimatter and your drive to Farcaster, it's not too bad. Before then, there's Extended Range ships and RamScoops
Also also, The random-tech tree system can go eat a dick. Whenever I want them, those helpful little techs like Mass Drivers, Graviton Beams or cloaking seem to be mysteriously absent from the tech tree.You can always set all techs that were above 0 to 100 in the master tech tree list, or at least the ones you want. Somebody even did that and uploaded the file onto the Kerberos forums, so you can be lazy about it, too. But then your opponents will have those techs as well. =X
Also also, The random-tech tree system can go eat a dick. Whenever I want them, those helpful little techs like Mass Drivers, Graviton Beams or cloaking seem to be mysteriously absent from the tech tree.Plus, the random tech tree is meant to mix things up, so that one player cant have just one strategy that owns every time. You have to adaptive and flexible. Adds a challenge. But eh, if you hate it mattie, just do what Zai did.
I've never done it myself, though I have toyed with some of the numbers when I really want to have a specific tech.Also also, The random-tech tree system can go eat a dick. Whenever I want them, those helpful little techs like Mass Drivers, Graviton Beams or cloaking seem to be mysteriously absent from the tech tree.Plus, the random tech tree is meant to mix things up, so that one player cant have just one strategy that owns every time. You have to adaptive and flexible. Adds a challenge. But eh, if you hate it mattie, just do what Zaididsaid to do.
Spoiler: VN Fun (click to show/hide)
You can change the combat length.Spoiler: VN Fun (click to show/hide)
I think you can change the combat length in-game.
Must check that at some point.
I like the default combat time, seems just right. And I suppose I could have changed it for that.
But I (A) did not know what it was until I tried to fight it (if I known I would of just abandoned the planet) and (B) At the time I believe there was a bug related to that particular breed of fun and non standard combat time when I fought it.
The graphics in that clip are quite good. The voice acting, however, is terrible.
Where the f* is Northstar?Supposedly a privateer/elite type game.
Where the f* is Northstar?Supposedly a privateer/elite type game.
Seeing what the team has done previously, I think they could do a privateer type game very well. It will be well after SOTS2 hits that they'll be working on Northstar in earnest though, I imagine. They're a pretty small studio.Where the f* is Northstar?Supposedly a privateer/elite type game.
I love SotS and SotSII has promise, but I'd wait on it for Northstar.
I remember Malfador Machinations doing something like that once with Space Empires. Don't know how that turned out though.It was a decent game, I enjoyed it. I don't know if Northstar would be set in the SOTS universe, makes sense tho.
Where the f* is Northstar?
Where the f* is Northstar?
This? (http://northstar.wikia.com/wiki/Northstar_Wiki)
Looks nice...
Yea and luckily for me, they multiplied when they consumed my planet. An A.I. player had died a few turns before he arrived. I wouldn't be surprised if it was because of the Locust :PBest way I've found to fight them is point defense phasers to take out the tiny craft and heavy antimatter cannons for the 'world' itself.
LocustHeh. Those can be difficult. In one game as Liir, I barely won my second battle (in open space) with it in which I had a few Dreadnoughts and several Cruisers.
Will it be set in the SotS universe? That would be pretty cool. The games have a great backstory, but no actual ingame plot other than what you imagine yourself. With a smaller scale they could possibly get in to this finally. I remember Malfador Machinations doing something like that once with Space Empires. Don't know how that turned out though.
locusts are the weakest grand menace >_> just have an entire first wave of point defence cruisers (even laser pd works) and then send in the blazers/torpedo's to kill the ball itselfHave you actually tried this? Because I have, and it didn't work quite that easily.
Never encountered locusts... but what do you do when you can't get point defence?You pray.
The big catch with the random tech tree (and my pet peeve) is that it's randomness is a bit unpredictable sometimes. If you are unlucky you'll end on the bad side of the gauss curve and get fewer overall techs, and perhaps lamer ones. One of my games went downhill because of that.You can always mod the tech tree percentages so that whatever you're playing as has all applicable techs (no Ramscoops for non-Hivers), or download such a mod. Or mod the tech tree percentages to whatever you personally feel like it should be for each race.
The big catch with the random tech tree (and my pet peeve) is that it's randomness is a bit unpredictable sometimes.
Research mega strip mining, overharvest your planets and build a ridiculous number of ships. Take slaves when you can (honestly its a pain in the ass) and keep killing anything you can. I've only played them a few times successfully really but they're fun.
Also one upside to the complete-but-more-expensive-tech-tree. Zuul ships started to raep me with heavy stormers. Researched deflectors. This would be probably impossible to counter given that hivers tend to not have deflectors available.
Is the shipyard expansion(or whatever its called) worth it? I've been considering getting it through Amazon. I already have the "Ultimate Collection".
Also what's your favourite strategy to take out defence platforms? Usually I send 3 blazer cruisers looping around the planet on the opposite direction of the platforms's orbiting, while the rest of the fleet bombards the surface back to stone age.
Ha.I do understand, I was just being facetious. The only game I've seen which tried to address your concern is Distant Worlds, which has a fairly extensive ingame galactopedia which explains all game concepts and such.
Hopefully you understand what I am saying though. I don't get that much time to play games any more and I don't want to spend hours bumbling through a crappy ill-explaned UI to figure out what building I should create.
It is one thing if there is an easy way to get answers to your questions, ala the DF wiki or forums. It is another thing if you are left completely in the dark, like I was with "The Guild 3"
Also what's your favourite strategy to take out defence platforms? Usually I send 3 blazer cruisers looping around the planet on the opposite direction of the platforms's orbiting, while the rest of the fleet bombards the surface back to stone age.
Whats a good medium turret mount for Tarka Cruisers? I'm finding plasma cannons lack the oooph I want. Been researching mass drivers, since emitters was a dead end.Mass drivers are good, but horribly inaccurate. If you get armor piercing shells though go with that. Slight damage reduction but much better accuracy and range IIRC
Ha.
Hopefully you understand what I am saying though. I don't get that much time to play games any more and I don't want to spend hours bumbling through a crappy ill-explaned UI to figure out what building I should create.
It is one thing if there is an easy way to get answers to your questions, ala the DF wiki or forums. It is another thing if you are left completely in the dark, like I was with "The Guild 3"
Ha.SotS is fairly intuitive. There are no buildings (aside from space stations, which I almost never bother building), just ships. Almost everything is abstracted to sliders (though you do see the numbers associated with each position of a slider).
Hopefully you understand what I am saying though. I don't get that much time to play games any more and I don't want to spend hours bumbling through a crappy ill-explaned UI to figure out what building I should create.
It is one thing if there is an easy way to get answers to your questions, ala the DF wiki or forums. It is another thing if you are left completely in the dark, like I was with "The Guild 3"
Whats a good medium turret mount for Tarka Cruisers? I'm finding plasma cannons lack the oooph I want. Been researching mass drivers, since emitters was a dead end.
Whats a good medium turret mount for Tarka Cruisers? I'm finding plasma cannons lack the oooph I want. Been researching mass drivers, since emitters was a dead end.
You might like stormers if it's a close range brawler ship. Tarka usually roll them, and they're great as long as the target doesn't have as much armor.
Whats a good medium turret mount for Tarka Cruisers? I'm finding plasma cannons lack the oooph I want. Been researching mass drivers, since emitters was a dead end.
Whats a good medium turret mount for Tarka Cruisers? I'm finding plasma cannons lack the oooph I want. Been researching mass drivers, since emitters was a dead end.
I just rely on Heavy beam lasers to dish out damage, can't seem to find anything for medium mounts aside for missiles.
Heavy drones with phasers.
I quite like the light emitter techs if you have them. Get a few ships close in and watch everything fry at once :) Not so good late game mind you.And not good if the opponent gets energy absorbers. I think light emitters and plasma cannons are reduced by ~75% by absorbers.
I quite like the light emitter techs if you have them. Get a few ships close in and watch everything fry at once :) Not so good late game mind you.And not good if the opponent gets energy absorbers. I think light emitters and plasma cannons are reduced by ~75% by absorbers.
Heavy drones with phasers.
What do you guys think about a Sots community play? I can host it in about a month, give or take, depending on how slow Amazon is on shipping. We would be playing with all the expansions, since I don't think its possible otherwise.Sounds interesting. Will we be playing a big or small galaxy?Spoiler: For people too lazy to find where to get the complete collection (click to show/hide)
Well, I was thinking around 200 stars. Gives each player 25 stars, so about 10 stars habitable. Still haven't fully decided on the other options, but I think I'll leave diplomacy open(form alliances), since Bay12 loves diplomacy, subterfuge, and so on. Everything else will be on default, so its balanced for all races.(putting ly distance at 25 would make it suicidal to play as hiver or human). Galaxy type can be decided by a vote, which I could do in a separate thread.What do you guys think about a Sots community play? I can host it in about a month, give or take, depending on how slow Amazon is on shipping. We would be playing with all the expansions, since I don't think its possible otherwise.Sounds interesting. Will we be playing a big or small galaxy?Spoiler: For people too lazy to find where to get the complete collection (click to show/hide)
SotS2 is coming out this year, heh. ;P
Unless they delayed it?
Some of the voice acting isn't bad. A lot of the rest falls in so bad it's good territory.
What do you guys think about a Sots community play? I can host it in about a month, give or take, depending on how slow Amazon is on shipping. We would be playing with all the expansions, since I don't think its possible otherwise.Spoiler: For people too lazy to find where to get the complete collection (click to show/hide)
What counter is there to Liir blazer dreadnoughts? It seems like you have basically lost once these get produced in large enough numbers, they far outclass other blazers and because of their speed they toast cruisers.
Hey there, I've just bought this game. I'm finding it pretty difficult to actually do anything though. I've done the tutorial and everything but every time I meet an enemy they kick my ass horribly, any tips?If by 'enemy' you mean alien menace, yeah, that's supposed to happen. Scout ships, colonists, whatever else, will get eaten up by colony traps/derelicts/swarms/whatever. Once you have decent weapons, you can send a few warships to clear them out; until then, avoid them.
(Unless its the zuul. The zuul do not do peace. Ever)Unless you're lucky. If you are at peace with the Zuul, though, don't break it, especially since they're probably at war with everyone else.
The Zuul don't do peace, they just haven't eaten you yet.(Unless its the zuul. The zuul do not do peace. Ever)Unless you're lucky. If you are at peace with the Zuul, though, don't break it, especially since they're probably at war with everyone else.
Yeah, it's the alien menace that keeps killing me, I'll avoid them now.Hivers are incredibly powerful around the middle game but very slow to start. It can take upwards of 30 turns to reach your first star if you're unlucky.
I've tried playing as humans and as the... Um... Not hive-thingies or space dolphin aliens and failed horribly with both, yet I've never come across a proper enemy.
I'm thinking of trying the Hive-thingies, they sound a lot like my play style in just about every game.
Derelicts in my current game, I've destroyed two but with heavy losses each time. The crap thing is that they surround my home world.That's the wonder of the RNG.
EDIT: By the way, in the past I have died to the swarm and the Von Neumann.
Derelicts in my current game, I've destroyed two but with heavy losses each time. The crap thing is that they surround my home world.Use missile-heavy ships set to stand off and you should be able to pound alien derelicts from a distance with little or no return fire. Also, spoiler in case you don't want to know but
EDIT: By the way, in the past I have died to the swarm and the Von Neumann.
The manual of the game suggests playing with 2 or 3 AI players for your first run. I'd actually pump that up so that you won't win through peace once you finally figure out why ships are cheap compared to other 4x games. And the 3d star maps are pretty disorienting :s. I kinda see why 2d space has some apeal, but does anyone know of a map without too much... verticality compared to the sphere map?There is a disc map shape and a completely flat one as well.
I have honestly never found heavy beams to be very effective except on Zuul DN, where they are TURRETED.
What can make a Zuul DN more terrifying?That's assuming they roll AI tech, and ai fire control, and manage not to have an AI rebellion. :D
Oh yes. An AI command module. Many guns with perfect accuracy. Given the zerg-like behavior of the Zuul ships, it is hard being on the recieving end of that.
What can make a Zuul DN more terrifying?That's assuming they roll AI tech, and ai fire control, and manage not to have an AI rebellion. :D
Oh yes. An AI command module. Many guns with perfect accuracy. Given the zerg-like behavior of the Zuul ships, it is hard being on the recieving end of that.
But yes, a Zuul DN with AI fire control is a monster.
Alright, I've settled for the Hivers, they really match my playstyle. Anyway, I only have a very short time of internet connection here, so I've got to type this quick: what the hell does over budget mean?
I've tried both boosting research while overbudget, and cutting my science budget to almost nothing while overbudget, and you know, cutting the science budget seems to work just as well for finishing the project as doing nothing to it, and gives you all kinds of cash while your researchers screw around, without the risk of boosting research. That's what it looked like to me, anyhow.
I never got into this game because I felt guilty that I had to genocide millions of people/dolphins to take over a planet.That's changed now. You wipe out the imperial population (ie, all the military and support) and you can take the planet and keep the civilians.
I didn't even notice that some of them were being left alive.Generally your ships will stop bombarding once all imperial presence is destroyed, but leave the civvies.
There are one or two ways to capture colonies completely intact, but they require higher-end techs.
Okay, thanks for the help, this game has learning curve nearing Dwarf Fortress'. One more question, how do you progress from destroyer class to cruiser class, and from cruiser to dreadnought?You need techs that would support such large ships. Consider transferring your shipyards into orbit, and alloys more capable of supporting increasing mass.
since amoc, all heavy beams of all fractions have at last 7° "turret" move, witch makes them much more usefull. i use heavy beams in dn fights to strip off turrets a lot, what works like a charm due to the long beam duration and the high point focussed damage.Or you could let it eat 3-4 defense sats and go away, and replace them cheap without any risk of berserkers.
for the hint not to blow up the vn probes, i dissagree. distroying them will grant a ressource bouns to the system, and the vn´s are handled as a fraktion by the game. thus they do need ressources to build the berzerkers. if you deny these ressurces no berserks will spawn.
sure, its always a bit of gambling as the ai may mess this up, but usualy ai empires do have pretty strong defences on all planets. just make sure to defend the uncolonised planets as well. just 3 de with some pd will do the job. sure, this way is a bit risky, but i see berzerks verry verry rarely in my games.
since amoc, all heavy beams of all fractions have at last 7° "turret" move, witch makes them much more usefull. i use heavy beams in dn fights to strip off turrets a lot, what works like a charm due to the long beam duration and the high point focussed damage.Or you could let it eat 3-4 defense sats and go away, and replace them cheap without any risk of berserkers.
for the hint not to blow up the vn probes, i dissagree. distroying them will grant a ressource bouns to the system, and the vn´s are handled as a fraktion by the game. thus they do need ressources to build the berzerkers. if you deny these ressurces no berserks will spawn.
sure, its always a bit of gambling as the ai may mess this up, but usualy ai empires do have pretty strong defences on all planets. just make sure to defend the uncolonised planets as well. just 3 de with some pd will do the job. sure, this way is a bit risky, but i see berzerks verry verry rarely in my games.
I laughed at this.Okay, thanks for the help, this game has learning curve nearing Dwarf Fortress'. One more question, how do you progress from destroyer class to cruiser class, and from cruiser to dreadnought?You need techs that would support such large ships. Consider transferring your shipyards into orbit
If you care enough to manage the battle you can just blow up the gatherer pyramid things until the mothership goes away.
Alright, I've settled for the Hivers, they really match my playstyle. Anyway, I only have a very short time of internet connection here, so I've got to type this quick: what the hell does over budget mean?
I've found the heavy Mass Drivers from Argos Naval Shipyard to be the best late game weapon I could have hoped for. They have excellent range and hits send enemy ships spinning out of control like crazy before they can even attack.
I also like Morrigi, super good techs, kinda fast travel, and awesome economy; but I dont like too much their ship designs... too noisy :/
I also like Morrigi, super good techs, kinda fast travel, and awesome economy; but I dont like too much their ship designs... too noisy :/
A large morrigi fleet can have utterly obscene speeds. Faster even than humans along node lines (over 30 I recall correctly)
The Flock drive is awesome because it makes you exponentially deadlier. The bigger your fleet is the faster it moves, so the easier it is to launch surprise attacks. of course this doesn't work against the damned dirty Hivers where you just have to rust the gate with everything you've got and hope for the best.
exactly, that's why they are my favorites second only to Hivers and their instant travel :p
'kay, I'm at turn ~160 now with the Hivers and they have pretty much killed everything they have touched. My initial defence fleet (all destroyers with a repair cruiser attached later in the game) have single-handedly taken out a good chunk of the enemies army. Also, which is better? Heavy drivers or bursters?
I can honestly say I have no idea how to play this game.Click on things until you get a response that you like. Repeat until more complex responses happen. After that, just roll with it.
I can honestly say I have no idea how to play this game.My advice is to play the tutorial.
Also, which is better? Heavy drivers or bursters?
I can honestly say I have no idea how to play this game.
You know what you should try? DF Racks. Just keep upgrading them as you keep teching up.DF Racks also get better with some ballistic tech. They're lots of fun.
HEAVY DRIVERS!!!!
Seriously, the most awesome weapon in the game.
You know what you should try? DF Racks. Just keep upgrading them as you keep teching up.
Just bought the collection for $20 (and shaved 2$ off by coupon hunting first), going to try it out; last 'real' space 4x I've played is MoO2 (3 doesn't count).
Races are not as differenciated as Moo2 IMO, but they do have diferent ways of traveling. Most races (morrigi, tarkas, and liir) use a variation of Moo2 travel, while Humans and zull use a Moo3 starlines travel style. Hivers uses portals.:o
The only differences from one race to the next in Moo2 were the various traits, like a bonus to maintenance or research, or the ability to survive without food. There was literally nothing beyond traits and art which made them different.
I wish the games difficulty wasn't less/more resource based.You can adjust that iirc, in fact there is a tourney type map which has every planet identical.
I wish the games difficulty wasn't less/more resource based.You can adjust that iirc, in fact there is a tourney type map which has every planet identical.
Oh, yeah that is a common practice. Its unfortunate, but most computer AI cannot stand up to a human's mind without some kind of cheat.I wish the games difficulty wasn't less/more resource based.You can adjust that iirc, in fact there is a tourney type map which has every planet identical.
I meant easy enemies get 50% less income and output.
Hard enemies get 50% more income and output.
It's a problem of the AI programmers mostly :P. They made this myth so popular that everyone uses it.QFT
Look for example at vanilla Civ4 AI and Master of Mana AI (a mod of Fall from Heaven with a totally new AI written by a signle person). There is a HUGE difference.
Also, which is better? Heavy drivers or bursters?
HEAVY DRIVERS!!!!
Seriously, the most awesome weapon in the game. There may be some weapons with more accuracy, or better dps... but damn, seeing enemy ships spin out of control going backwards, only to die moments later, all from mega cannons on ships they cant even see yet.... is priceless
I think you need one expansion pack to make the other work, so I guess Born in Blood :PI honestly don't know if that's true, you'd have to do some research. I've always installed them in order.
I've gone for Born in Blood, I'm getting them one at a time so that I stretch this game out as much as possible.Eh, I've gotten 80+ hours out of the game just counting the time I've spent after installing ANY. All you're doing by buying them one at a time is allowing you to have less fun as opposed to buying the Complete Collection. Also, it's more expensive to buy them one at a time (from GamersGate: $10 for base SotS, $15 for BoB, $20(!) for AMoC, and $5 for ANY, as compared to just $20 for the Complete Collection including everything plus exclusive stuff).
And my ally added to my troubles by having his resident AI rebel on him. This guy called Spencer took about a third of the human's empire into his own - thankfully, that's on the far side of the arm, so unless the human completely loses I'm safe. This game just keeps getting more interesting.No no no, do not ignore the AI rebellion. An AI can colonize any planet regardless of climate without paying upkeep, and they get ridiculous bonuses to building ships and such. Not to mention all of their ships have the AI fire control section, so they're hellish accurate.
Several of the techs are like that. This (plus http://sots.rorschach.net in general) may be useful:Data Correlation along with some other techs will let you build a database of observed human/zuul nodelines as well.
http://sots.rorschach.net/images/8/87/SOTS_ANY_1.7.1_techtree_v1.4.png
Deep scan, for instance, can save your ass by letting you see enemy fleets coming from much farther away, and letting you see what's in them. I never even knew about deep scan until a couple months ago, because it's on some branch I never thought to research. You get it from Advanced Sensors, and first need Integrated Sensors to research that. In my case, I never even bothered to research Integrated Sensors, since it didn't appear to do anything useful. You also need Integrated Sensors to research Data Correlation, which allows you to see what every ship you've run into has on it for technology.
wait, advanced sensors allow to build sensor ships? now thats surprising.
and albeit its true that the fact, that comunication leads to frighters its not clearly in the description of the techtree, these features where explained in the manuals of the expansions that featured them. in case your "distributions" came without manuals, you can download them from kerberos. just search the forums.
I think FTL Communication is a tarkas only tech which allows you to give orders to fleets that are in warp.Um... what? Taking a half second to look at that tech tree .png would tell you FTL comms is the basic C3 tech. Everyone gets it.
I think FTL Communication is a tarkas only tech which allows you to give orders to fleets that are in warp.
What's the deal with point defense?
Isn't laser point defense always better then the gauss cannon point defense due to their higher accuracy?
What's the deal with that?
Yes, I misremembered. Thank you.I think FTL Communication is a tarkas only tech which allows you to give orders to fleets that are in warp.Um... what? Taking a half second to look at that tech tree .png would tell you FTL comms is the basic C3 tech. Everyone gets it.
You're thinking of hyper-link communications, which is the only tarkas only C3 tech.
Guys, if I only have the money for one expansion pack then which should I get?
Guys, if I only have the money for one expansion pack then which should I get?
Im afraid this could be a little late, but the whole collection is for $7 UDS here (http://www.gameplayoutlet.com/us_store/sword-of-the-stars-complete-collection-14.html)
EDIT: Aw, it's hardcopy only...
There are options for it in the races screen.What races screen? I've looked on the diplomacy screen and just about every other screen I can find but can't find any arrow pointing to the right.
Look for a yellow arrow pointing to the right.
Also you can't do diplomacy until you research the languages of the race in question I believe.Yeah, I've got the first two languages of the race researched and 'Incorporate Hiver'.
A question of my own: How do you send a science mission to an ally? I can't for the life of me figure it out.IIRC it's located under the same menu where you would send them money, but only once you research all 3 language techs for them.
My goal right now is get the Dreadnaught COL, with Cracker rounds. From what I gathered, a single shot of that thing will spray out effing eighty mines! (twenty, times four COLs on the Morrigi 'naut) I just want to SEE that thing fire.
Man, the AI is a bitch. I have a NAP with two human empires, one of them begins to pile loads of ships on my colonies so I figure it'd be better to get in this alliance. I give them a bunch of money and protect them whenever necessary but they simply refuse to be in an alliance with me! Anyway, after all this one of them just cancels our NAP and simultaneously attacks most of my colonies.
Now he's almost out of the game, but I don't trust the AI any more...
I LOVE the COL with the drone rounds. LOVE IT.You can even repeat that tactic with COL launchers, though I'm not sure if they can cycle back before their weapons reload. I'm sure this technique is very fun for humans, though not with drones but with Node Missiles. Pack a hundred along with an Armada CnC, waltz in, set everything to autofire. Since the things count as destroyed the moment they launch...
I actually volley fire them in a method that my friend claims is cheating. I do the same with assault shuttles.
Take many many cruisers with drones or shuttles and a single large cnc ship. Have the cruisers launch their drones/shuttles and then retreat to the back of the line immediately. Repeat this until every single cruiser has launched drones or shuttles, then move in with your actual combat craft and fight.
Take half a dozen repair cruisers and you can even rebuild the lost drones/shuttles between rounds (they're destroyed as they can't land on their mothership using this method)
New SotS2 video
http://www.moddb.com/games/sword-of-the-stars-2/videos/sword-of-the-stars-ii-trailer (http://www.moddb.com/games/sword-of-the-stars-2/videos/sword-of-the-stars-ii-trailer)
1. Obviously there is a new race, the ancient race the game mentions a few times.Been known for quite a while that they'd be in the game. The game (pre-expansions, at least) will only have 6 factions though, just like AMoC/ANY SotS.
3. Paradox entertainment took part in the making of this game, I know they have a history of good games, at least ones I liked.I'm pretty sure Paradox is still just the publisher. Kerberos are still as far as I know the only people working on the development of the game. Paradox gets their name in there because they're the publisher.
4. A larger ship hull than the dreadnought? Maybe I've never compared a destroyer to a dreadnought, but some of those ships are quite huge.....Leviathans (class bigger than dreads) have also been known about for quite a while (at least a year now). The plan for destroyers in SotS2 (as of fall 2010 at least) was being carried into battle as if they were heavier drones (the justification being that SotS2's modern FTL drives can't fit on Destroyers, if memory serves).
I thought the justification was basicly that destroyers don't last long enough to warrant a independent FTL drive system.I don't remember exactly what the justification for Destroyer Riders is in SotS2. But they're in the game regardless of the justification.
And to be quite frank, I can understand this reasoning. Piddly weapon-hardpoints, abysmal armor, even with massive upgrades... I rarely bother using them for more than spreading out the incoming damage if the AI is using heavy hitting stuff or distractions: And mind you, they're spent rapidly.
New SotS2 videoSots 2 looks seriously awesome.
http://www.moddb.com/games/sword-of-the-stars-2/videos/sword-of-the-stars-ii-trailer (http://www.moddb.com/games/sword-of-the-stars-2/videos/sword-of-the-stars-ii-trailer)
1. Obviously there is a new race, the ancient race the game mentions a few times.
2. Looks like a new engine(game engine), but maybe not. Might just be revamped graphics.
3. Paradox entertainment took part in the making of this game, I know they have a history of good games, at least ones I liked.
4. A larger ship hull than the dreadnought? Maybe I've never compared a destroyer to a dreadnought, but some of those ships are quite huge.....
They are just the publisher then, since you guys know more than me.
Also, how would a system defense ship work? No upkeep? Spawned at the beginning of a battle? Controlled by the AI?
Whatever the case, the justification that "new FTL drives don't fit on them" is really, really weak. I mean, can't old FTL drives still be used? As to their usefulness in late-game, well, I guess none of you tried to make cheap damage soaks out of them, with level 4 shields, pulse phaser strafe sections, and phaser PD. Those shields, with a shield amp, can take an alpha-strike from a dreadnaught and keep working. So, you have a flock of cheap ships that are much tougher than destroyers have any right to be, that also pack a halfdecent punch. If your enemy attacks them, that's less damage to your main fleet. If he doesn't, that's his own lookout, pulse phasers can be nasty, and the medium mount(s) on the engine section won't be idling either (using, say, AM cannons). Great solution for an initial skirmish wave or fleet size padding between dreads.They are just the publisher then, since you guys know more than me.
Also, how would a system defense ship work? No upkeep? Spawned at the beginning of a battle? Controlled by the AI?
there have not been much details about it, but Im guessing it will be like mobile defense plataforms :S
Six factions? With the Suul'ka added, which will be thrown out? Going by the available previews, it's not Humans, Liir, Hivers, Zuul, or Morrigi. So, Tarka? I wonder why. They're the last race I'd expect to get wiped out by... just about anything, Suul'ka included. Well, maybe beside humans, for plot reasons.1. Obviously there is a new race, the ancient race the game mentions a few times.Been known for quite a while that they'd be in the game. The game (pre-expansions, at least) will only have 6 factions though, just like AMoC/ANY SotS.
They'd be like the Tarka battle riders, then. I haven't built them yet, so I don't know if they're manually controlled. In any case, I'd at least like a stronger justification for stripping destroyers of FTL capability.
Also:Six factions? With the Suul'ka added, which will be thrown out? Going by the available previews, it's not Humans, Liir, Hivers, Zuul, or Morrigi. So, Tarka? I wonder why. They're the last race I'd expect to get wiped out by... just about anything, Suul'ka included. Well, maybe beside humans, for plot reasons.1. Obviously there is a new race, the ancient race the game mentions a few times.Been known for quite a while that they'd be in the game. The game (pre-expansions, at least) will only have 6 factions though, just like AMoC/ANY SotS.
I'm suspecting it'll be mostly a nomenclature change. Cruisers will be as destroyers are in SotS1, Leviathans will be as dreads are, and destroyers... hell, I don't know. Giving them a role as system defense fleets could be a good idea, especially if they aren't allowed FTL drives, but I really can't see a reason to be limiting them like that. Sure, their use late-game is limited (tell that to people defeating Ortgay with a platoon of DE minelayers), but early-game they are a cheap and cheerful method of scouting out the map and probing for encounters without risking the expensive ships.
No, no. Six factions, not races. There's 7 races (at least in base SotS2). There are 6 different...unions(? another word for faction) of these races. I believe Kerberos confirmed a while back (back when I was paying attention; Kerberos provided too few answers for my attention to be kept) that Tarka were in the game individually and whatever-Morrigi's-racial-conglomeration (mainly Morrigi, which is why you get the obviously-Morrigi-looking ships) is called were in the game, and hinted that Zuul was being split so that they had no uniquely racial ships (as Lightning4 said, part joining up with the Liir, part joining back up with the Suul'ka).Six factions? With the Suul'ka added, which will be thrown out? Going by the available previews, it's not Humans, Liir, Hivers, Zuul, or Morrigi. So, Tarka? I wonder why. They're the last race I'd expect to get wiped out by... just about anything, Suul'ka included. Well, maybe beside humans, for plot reasons.1. Obviously there is a new race, the ancient race the game mentions a few times.Been known for quite a while that they'd be in the game. The game (pre-expansions, at least) will only have 6 factions though, just like AMoC/ANY SotS.
No, not quite "drones" per se, like I said, they'll probably be like the Tarka Battle Riders - the Hunter-F, and Hunter-A STL cruisers, carried into battle by dreadnaughts. The primary difference from drones is an ungodly amount of firepower (well compared to a typical DN drone loadout anyway), and the fact that they can't be replaced by simple repair ships - they'll need crew.I'm suspecting it'll be mostly a nomenclature change. Cruisers will be as destroyers are in SotS1, Leviathans will be as dreads are, and destroyers... hell, I don't know. Giving them a role as system defense fleets could be a good idea, especially if they aren't allowed FTL drives, but I really can't see a reason to be limiting them like that. Sure, their use late-game is limited (tell that to people defeating Ortgay with a platoon of DE minelayers), but early-game they are a cheap and cheerful method of scouting out the map and probing for encounters without risking the expensive ships.
EXACTLY what I am fearing pal. I fear destroyers are now how they call drones. In fact, they have said there will be "destroyer-carrier ships"
Eh, I disagree. Destroyer doesn't sound at all like a capital ship to me, the game has a kind of WW1/2 ship range. Destroyers are pretty weak scout ships that rarely operate detached from the main fleet, cruisers are built for ship-ship combat, and Dreadnoughts are hulks of war.
By the way, a justification that would be fine by me would include renaming the destroyers "frigates", because seriously, that's what they are - "destroyers" already sounds like a capital ship, and capital ships don't need rides into battle.
In naval terminology, a destroyer is a fast and maneuverable yet long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against smaller, powerful, short-range attackers.
...
At the dawn of the 21st Century, destroyers are the heaviest surface combatant ships in general use... ...are equivalent in tonnage but vastly superior in firepower to cruisers of the World War II era, capable of carrying nuclear missiles.
Modern frigates are related to earlier frigates only by name. The term "frigate" was readopted during World War II by the Royal Navy to describe a new type of anti-submarine escort vessel that was larger than a corvette, but smaller than a destroyer. The frigate was introduced to remedy some of the shortcomings inherent in the corvette design: limited armament, a hull form not suited to open-ocean work, a single shaft which limited speed and maneuverability, and a lack of range.
...
The frigate possessed less offensive firepower and speed than a destroyer, but such qualities were not required for anti-submarine warfare. Submarines were slow, and ASDIC sets did not operate effectively at speeds of over 20 knots. Rather, the frigate was an austere and weatherly vessel suitable for mass-construction and fitted with the latest innovations in anti-submarine warfare. As the frigate was intended purely for convoy duties, and not to deploy with the fleet, it had limited range and speed.
Heh. While we're on pointless arguments, has anyone noticed how supposedly nuclear missiles launched from planets fail to severely damage, let alone vaporize, a 30m destroyer in one hit?I could point out that a fission detonation in space is much less deadly or destructive as there is no air to transmit a shockwave, so you would really just have thermal shock and radiation (and maybe shrapnel, in the form of vaporized metal abrading the hull) so much less energy would be transferred to the ship.
Yes, but even if you don't get the miles-wide destruction radius of the nuke in space, the explosions we see these things produce ingame are at most ten meters in diameter! We're still talking terajoules of energy being released for even a kiloton warhead, so I guess I'd expect the effects of a direct hit being... far more spectacular. And then you get shaped nuclear warheads, which specifically funnel the blast energy into the target, which still doesn't result in its vaporization. What the hell are these ships made of? And if the stuff's that tough, how the hell do glorified cannonballs damage it?
Do you have any memorable SotS moments?
Let's see... Oh great Wiki, lend me your wisdom!SotS is more of an early 20th century flavor, hence usage of the term Dreadnought. Destroyers are far from capital ships.QuoteIn naval terminology, a destroyer is a fast and maneuverable yet long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against smaller, powerful, short-range attackers.
...
At the dawn of the 21st Century, destroyers are the heaviest surface combatant ships in general use... ...are equivalent in tonnage but vastly superior in firepower to cruisers of the World War II era, capable of carrying nuclear missiles.QuoteModern frigates are related to earlier frigates only by name. The term "frigate" was readopted during World War II by the Royal Navy to describe a new type of anti-submarine escort vessel that was larger than a corvette, but smaller than a destroyer. The frigate was introduced to remedy some of the shortcomings inherent in the corvette design: limited armament, a hull form not suited to open-ocean work, a single shaft which limited speed and maneuverability, and a lack of range.
...
The frigate possessed less offensive firepower and speed than a destroyer, but such qualities were not required for anti-submarine warfare. Submarines were slow, and ASDIC sets did not operate effectively at speeds of over 20 knots. Rather, the frigate was an austere and weatherly vessel suitable for mass-construction and fitted with the latest innovations in anti-submarine warfare. As the frigate was intended purely for convoy duties, and not to deploy with the fleet, it had limited range and speed.
So, I guess "corvette" would be a proper term for system defence ships, but frigates are definetly a step below destroyers, and destroyers are definetly combat capable enough to be called "capital", designed to defend the larger, super-capital ships like battleships and carriers from smaller, faster attackers.
SotS is more of an early 20th century flavor, hence usage of the term Dreadnought. Destroyers are far from capital ships.
Human destroyers are crewed by 3 people and IIRC are about 30m long... they aren't capital ships.
A while back on the forums I remember a dev commenting on this, saying that destroyers generally had 3-5 people crewing the ship at any one time.Human destroyers are crewed by 3 people and IIRC are about 30m long... they aren't capital ships.
wha... ? where did you saw that information? (about the 3 people per destroyer)
http://sots.rorschach.net/DestroyersNo, I'm not; though I may have misspoke. The comment I'm recalling (which I cannot now find, it was a long time ago) said there were generally 3-5 people on duty with a destroyer. Obviously that would necessitate at least 3 shifts, hence 15 or more people depending on how many support staff are needed. Still, they're tiny ships and not anything like a naval destroyer which can have hundreds of people. I mean, it's 30 meters long... that's the length of two F-16's. Squeezing up to 30 people in there must be an amazing feat of engineering.
Human Crew: 15-30
Liir Crew: 3-8
Is he confusing human and liir crews here?
Huh... For some reason I don't remember ever getting Flagship CnC, and I played Morrigi the most. I suppose I should get back into SotS.... If I can ever tear myself away from Hazeron.The Flagship section is a bit of an odd thing for Morrigi. With the way their ships are, you sometimes don't want, or don't need to research heavy beams - you get rather good mileage out of common beams on large mounts, and their wide design doesn't really lend itself well to good blazer ships. But the Flagship section requires the Heavy Beams. If you don't have them, then even if you research the Flagship CnC tech (right after Armada CnC), you won't get the section itself.
WW1 sure. dreadnoughts were the king of the sea's. But WW2 dreadnoughts were over with compared to modern Battleships.That's pretty much what Kerberos has said the games are equivalent to: SotS1 is supposed to have more of a WW1 thing with its ships, while SotS2 is supposed to have more of a WW2 thing.
...
but maybe SOTS has a WW1 feel to it.
Btw btw, once I saw a human AI dreadnaught with some sort of Galleon-style broadside-facing heavy beams. WTF was that thing? I don't think I saw it on the wiki... maybe I didn't search well enough.
No guns on the bottom? That seems like a design flaw.
No guns on the bottom? That seems like a design flaw.
Just flip the ship over.
Do you guys know what would be immense for drones/missiles to have on them? Point-defence-point-defence. Even faster firing guns that have a shorter range and less damage, but can shoot down PD shots. :DBut then I would put point-defense-point-defense-point-defense on my point-defense missiles which could shoot down your point-defense-point-defense rounds! :D
Oh noez! My plan is foiled, I'll have to use PDPDPDPD Missiles! They are so small the human eye can't actually see them.But my PDPDPDPDPD nanomunitions would defeat you!
I heard you like bullets, so i put some bullets on your bullets to shoot bullets.Yeah, I was kidding when I suggested it.
But seriously, no thats a bad idea. A short range pointdefence pointdfence would be pointless when you start moving engagement ranges outwards.
As was I when I responded.I heard you like bullets, so i put some bullets on your bullets to shoot bullets.Yeah, I was kidding when I suggested it.
But seriously, no thats a bad idea. A short range pointdefence pointdfence would be pointless when you start moving engagement ranges outwards.
Oh noez! My plan is foiled, I'll have to use PDPDPDPD Missiles! They are so small the human eye can't actually see them.But my PDPDPDPDPD nanomunitions would defeat you!
Aha but my PDPDPDPDPD nanomunitions are shieldbreaker rounds!Oh noez! My plan is foiled, I'll have to use PDPDPDPD Missiles! They are so small the human eye can't actually see them.But my PDPDPDPDPD nanomunitions would defeat you!
bah! I would put shields on my PD bullets, so your PD PD bullets would be useless
Aha but my PDPDPDPDPD nanomunitions are shieldbreaker rounds!
Drat! Foiled again!Aha but my PDPDPDPDPD nanomunitions are shieldbreaker rounds!
oh! then you are lost, because shield breaker rounds dont do actual structural damage to my bullets :p
To an extent, it's already possible. Light drones (or any drones with a small mount) can already carry PD, to get rid of those pesky interceptor missiles. I'm still working on the shielded drone design.That'd be awesome, I love using drones in this game :)
The complete collection is for 7 USD (next 5 days)
http://www.gamersgate.com/DD-SOTSCC/sword-of-the-stars-complete-collection (http://www.gamersgate.com/DD-SOTSCC/sword-of-the-stars-complete-collection)
Why don't you trust gamersgate? It's actually their primary publishing partner. I've bought dozens of games from them without incident.The complete collection is for 7 USD (next 5 days)
http://www.gamersgate.com/DD-SOTSCC/sword-of-the-stars-complete-collection (http://www.gamersgate.com/DD-SOTSCC/sword-of-the-stars-complete-collection)
Still $19.99 on steam. I don't trust GamersGate. I already have it from Impulse, mind you, but I have friends who don't.
Why don't you trust gamersgate? It's actually their primary publishing partner. I've bought dozens of games from them without incident.
I know this is slightly off topic but I've read several posts advocating using GamersGate and my recent experience suggests nobody should be giving them credit card information.
Didn't anybody notice that GamersGate sent your password to you in your registration email?
[...]
Of course you might not care about security. If you are always asking strangers to carry your credit card for you because it is too heavy then you probably don't need to worry about entering it into a website run by idiots.
Anyone else play this? [(A game named Precursors)] It's a Russian game from now apparently defunct developer Deep Shadows. Recently an English version was released (which is, quite frankly, one of the worst translation jobs I've ever heard of - they simply stripped all the Russian dialog, which bugs the game to not play any audio at all most of the time, and made a really crappy effort at translating the text - luckily a fan made translation patch is better and doesn't screw up the audio). The funny thing is apparently the GamersGate version (which costs $30) is a cracked unpatched version, which you can't patch because that will remove the crack and thus you can't play your legitimately purchased game. To get the GamersGate version working with the patch you have to download a keygen, lol. I bought the russian version from yuplay.ru for $8 and downloaded the unofficial translation patch (which translated the text better, and still included the cutscenes from the english version).
Man, I'm personally sick of this Gamersgate hate, because while I guess it's not entirely unwarranted I've bought most PC's games I've played in the past few years off of them and never had any problems. The same thing as anything, just check out stuff that you plan on downloading and if other people can vouch for it, whether legit or illegit downloads, then you're pretty much fine. On another note, gamersgate does not save your credit card information and you have to reenter whenever you use it. Hell, I've never seen any website save your credit card information. Also, I could be watching Regular Show right now, why am I posting?Why don't you trust gamersgate? It's actually their primary publishing partner. I've bought dozens of games from them without incident.
Here is why:I know this is slightly off topic but I've read several posts advocating using GamersGate and my recent experience suggests nobody should be giving them credit card information.
Didn't anybody notice that GamersGate sent your password to you in your registration email?
[...]
Of course you might not care about security. If you are always asking strangers to carry your credit card for you because it is too heavy then you probably don't need to worry about entering it into a website run by idiots.
Sending someone's password in clear text over the internet is always a bad idea for several reasons which should be fairly obvious (it can be captured in several different ways depending on where you are and how you are on the internet), especially when that password, if it isn't changed, could later be used to access their credit card information (if the user saved it / didn't delete it).
Emphasis mine:Anyone else play this? [(A game named Precursors)] It's a Russian game from now apparently defunct developer Deep Shadows. Recently an English version was released (which is, quite frankly, one of the worst translation jobs I've ever heard of - they simply stripped all the Russian dialog, which bugs the game to not play any audio at all most of the time, and made a really crappy effort at translating the text - luckily a fan made translation patch is better and doesn't screw up the audio). The funny thing is apparently the GamersGate version (which costs $30) is a cracked unpatched version, which you can't patch because that will remove the crack and thus you can't play your legitimately purchased game. To get the GamersGate version working with the patch you have to download a keygen, lol. I bought the russian version from yuplay.ru for $8 and downloaded the unofficial translation patch (which translated the text better, and still included the cutscenes from the english version).
<sarcasm> That doesn't sound fishy at all! </sarcasm> It looks to me like GamersGate is literally selling pirated software. Why else would it include a crack and stop working if you patched it?
Plus I have no problem paying 20 dollars for the game.
So, hypothetically, I could snage a border colony of my enemies, Completly strip mine it of all worth, and then essentially abandon it? I'm liking this game more and more and I haven't gotten to play yet!Not really, the amount that you can overproduce on a planet depends on the amount of infrastructure/population you have there, and you have to kill everyone to take the planet (and generally destroy the infrastructure as well), so it will take a long time before you would be able to get to the stage where you could do it fast enough.
This mission section is used to strip an uninhabited system of resources quickly and efficiently. Unfortunately, it results in a large amount of Overharvesting, resulting in a drop in the long-term output ability of the target system. The capacity of a mining section varies depending upon the race that built it but around 500 resource units is a good approximation.
The complete collection is for 7 USD (next 5 days)
http://www.gamersgate.com/DD-SOTSCC/sword-of-the-stars-complete-collection (http://www.gamersgate.com/DD-SOTSCC/sword-of-the-stars-complete-collection)
Use lots and lots of colonizers.This is the easiest way to get colonies up and running quick. Each colonizer you use increases the initial population and the amount of infrastructure you start with. Biome colonizers also give bonus terraforming.
Use lots and lots of colonizers.This is the easiest way to get colonies up and running quick. Each colonizer you use increases the initial population and the amount of infrastructure you start with. Biome colonizers also give bonus terraforming.
This is because SotS2 is coming out the 28th.Squeeee! I had forgotten. Thanks, now the next 9 days will be super slow because I'll be waiting for it.
Bump. Sword of the Stars: Complete is $5 on Steam and Gamersgate.And there was much rejoicing.
This is because SotS2 is coming out the 28th.
i cant play anything but hive, the drive complexities of other races drive me insane :(Complexities? The Tarkas is the simplest of all the drives. You just go to your destination. Humans use the same model as games like ascendancy. Liir are the same as Tarkas but they slow down near gravity wells.
I always get caught with my fleet out of place as enemy fleets float in from unexpected angles, and my colonies seem to be all over the place (not an issue at all as hive).
i cant play anything but hive, the drive complexities of other races drive me insane :(
I always get caught with my fleet out of place as enemy fleets float in from unexpected angles, and my colonies seem to be all over the place (not an issue at all as hive).
Yeah, if anything the Hive are the 2nd most complex in terms of propulsion (the Zuul being the trickiest to manage). Not that I don't love playing as the Hive, because it allows you to keep your defense fleet in one big group and respond to any incursions in time to intercept. The only way to really fight that is to time your attacks so that you hit multiple Hive worlds in a single turn.When I'm playing against the Hive (my buddy -loves- them) I set up about a dozen fleets, all with jammers, set to hit a dozen different colonies all at once. Most of the fleets just have a jammer and a few token combat ships, but there are 3 main fleets with the actual attack forces. He calls it Lizard Roulette because he never knows which ones to defend against and which to ignore. (lizard because I play Tarkas a lot)
Yeah, if anything the Hive are the 2nd most complex in terms of propulsion (the Zuul being the trickiest to manage). Not that I don't love playing as the Hive, because it allows you to keep your defense fleet in one big group and respond to any incursions in time to intercept. The only way to really fight that is to time your attacks so that you hit multiple Hive worlds in a single turn.When I'm playing against the Hive (my buddy -loves- them) I set up about a dozen fleets, all with jammers, set to hit a dozen different colonies all at once. Most of the fleets just have a jammer and a few token combat ships, but there are 3 main fleets with the actual attack forces. He calls it Lizard Roulette because he never knows which ones to defend against and which to ignore. (lizard because I play Tarkas a lot)
Has any had any luck with Morrigi colony and asteroid tricksters? I've never been able to successfully position them anywhere besides backwater planets noone bothers to go to.I toss colony traps randomly along borders between my enemies, especially once I know what planets they like to settle. If I run across a planet that is fantastic to another race but terrible for me I trap it. I rarely use the asteroid traps.
When I'm playing against the Hive (my buddy -loves- them) I set up about a dozen fleets, all with jammers, set to hit a dozen different colonies all at once. Most of the fleets just have a jammer and a few token combat ships, but there are 3 main fleets with the actual attack forces. He calls it Lizard Roulette because he never knows which ones to defend against and which to ignore. (lizard because I play Tarkas a lot)
When I'm playing against the Hive (my buddy -loves- them) I set up about a dozen fleets, all with jammers, set to hit a dozen different colonies all at once. Most of the fleets just have a jammer and a few token combat ships, but there are 3 main fleets with the actual attack forces. He calls it Lizard Roulette because he never knows which ones to defend against and which to ignore. (lizard because I play Tarkas a lot)
If your playing as morrgi then it's possible to build a fleet which moves faster than the distance of most scanners so they don't get the one turn warning before you arrive. This also stops the hive intercept tactic :)
Personally, I get deep scanners up at my colonies for better advance notice ASAP. It's especially important as I play Liir, who seem to have horribly slow ship movement and need to keep defense fleets at each colony. For them, if someone is coming to attack it, it's generally faster to build more ships at a colony to defend it than to try to send more from another (they'd never arrive in time).Once I'm in that age every planet has a deep scanner and a jammer so they never know what is defending it and I (hopefully) see them from a good distance.
Is there any way to make it stop repeating the same sentence at the beginning of every single turn?Turn the voice volume down?
When I'm playing against the Hive (my buddy -loves- them) I set up about a dozen fleets, all with jammers, set to hit a dozen different colonies all at once. Most of the fleets just have a jammer and a few token combat ships, but there are 3 main fleets with the actual attack forces. He calls it Lizard Roulette because he never knows which ones to defend against and which to ignore. (lizard because I play Tarkas a lot)
If your playing as morrgi then it's possible to build a fleet which moves faster than the distance of most scanners so they don't get the one turn warning before you arrive. This also stops the hive intercept tactic :)
This is also possible with Humans, and I also believe Zuul. If the planets are particularly close, its even possible with Tarka I believe. Liir get slowed down by the planet unfortunately, and its pretty rare, if it happens at all, they can arrive in one turn. But generally, once anti-matter stage is reached, the Hiver better be winning, or their going to be hard pressed to defend all their planets.
My own strategy against the Hiver is to simply have a fleet go to a planet destination that is beyond the intended target. Once its in range to reach the target and one or more other colonies in one turn, I divert course to one of those colonies. This only works with Tarka and Morrigi, of course.
This game will unlock in approximately 16 hours
*cries*Quote from: SteamThis game will unlock in approximately1611 hours
-twitch-
*cries*Quote from: SteamThis game will unlock in approximately1611 hours
-twitch-
But it's the 28th!
This game will unlock in approximately16116 hours
It's not even going to be unlocked by the time I get back from class D:It will be by the time I get home!
This game will unlock in approximately 1 hour
This game will unlock in approximately 5 hours
FFS they delayed the release. PPL think they're actually still working on the game or installer or whatever.You have a source saying they delayed it? I've seen Steam fuck up the countdown before with no reason given other than "haha you can't do anything about it".
Here i was, expecting this to release early morning like Dungeon Defenders did. (which also said it would release late in the evening german time)
I don't have an official source, but the talk on forums is, kerberos wanted to i.e. remove independant colonies and change/improve balance.FFS they delayed the release. PPL think they're actually still working on the game or installer or whatever.You have a source saying they delayed it? I've seen Steam fuck up the countdown before with no reason given other than "haha you can't do anything about it".
Here i was, expecting this to release early morning like Dungeon Defenders did. (which also said it would release late in the evening german time)
Don't listen to the steam forums ever. They removed the indy colonies and implemented those changes at ~2am this morning and sent Steam the final file then.I don't have an official source, but the talk on forums is, kerberos wanted to i.e. remove independant colonies and change/improve balance.FFS they delayed the release. PPL think they're actually still working on the game or installer or whatever.You have a source saying they delayed it? I've seen Steam fuck up the countdown before with no reason given other than "haha you can't do anything about it".
Here i was, expecting this to release early morning like Dungeon Defenders did. (which also said it would release late in the evening german time)
Working now, you can activate it on steam. Might have to restart it before, but its working.Very probably true, and that was acknowledged in Mecron's 'state of the union' iirc. They have a day 1/day 2 patch which they've been working on to fix some of that. Their focus was on getting the game out and playable and not delaying it further.
Sorry to say, but in my eyes this is a beta version.
Even basic things like reciting the sections and ship name in ship building are missing.
A lot of detail appears to have been added, but so far its empty detail. Obvious descriptions missing, tutorial, random maps... i feel like its been tested by veteran players of sots1 instead of newbs.
At the behest of the DFC Chat I streamed an hour or so of gameplay: recording is up here: http://www.livestream.com/engy.Nice. What are your first impressions?
Also some random screenshots of a battle for our less bandwidth enabled friends:
http://steamcommunity.com/id/engysback/screenshots?tab=public&showdate=1&filter=app_42990
It did crash to desktop at the end. Apparently the correct verison is being uploaded as I type this.
http://forum.paradoxplaza.com/forum/showthread.php?566854-Official-Info-I&s=f50597e152053cfeb91757fb89d29792
I really like it. It's different and it's not going to play like SotS did. For one, you don't actually 'control' your fleets in the same way you used to. You give them orders to go Survey a system or Colonize a system and they go do it. You can manually do the battles still. Colonizers aren't used up; they are more like people transports. You have some choices and consquences for making your colonies. It's different, but I think it will be a ton of fun.Sounds like they took the core concept and evolved it a bit more. I saw that you give your fleets missions rather than controlling them directly which is very nice, I got so tired of controlling manually every single scout, refuelling tanker, etc.
Do they still have that weird invoicing thing when building ships?The queue system was inefficient for large orders though since you pay up front and then lose out on the interest that money would have made sitting in your treasury, which meant it was more efficient to order 1-2 ships at a time which was annoying.
I like the old queue system better.
Although I guess they needed to match the whole fleet control thing better.
The queue system was inefficient for large orders though since you pay up front and then lose out on the interest that money would have made sitting in your treasury, which meant it was more efficient to order 1-2 ships at a time which was annoying.
As far as I can see, you pay per ship completed rather than it immediately taking the money out when you submit the invoice. The money doesn't vanish from your treasury and sit in escrow for several years, you pay when the work is done instead. And as inteuniso said, you can save an invoice and order it up again later. I went through and worked out my standard colony, survey and construction fleets at the start and now all I have to do is put through an invoice to get a fleet, no click click clicking.The queue system was inefficient for large orders though since you pay up front and then lose out on the interest that money would have made sitting in your treasury, which meant it was more efficient to order 1-2 ships at a time which was annoying.
True, does the invoice system improve on that though?
I'll have to get the update this evening when I get home from work and see what it's like :)
They released a day 0 patch.Source? Because the game itself is ~4.5 GB and I haven't downloaded a patch larger than that. I did download a 16MB patch earlier today for it...
According to my sources, the data to download for the patch was actually larger than the initial game download.
Whoops.
They released a day 0 patch.Wouldnt know about that, the first thing i downloaded came from Gamersgate being 1.6 or 1.5gb in size.
According to my sources, the data to download for the patch was actually larger than the initial game download.
Whoops.
Did you... Actually download it before said patch? It would stand to reason that you wouldn't notice it if it were applied before you even had the game downloaded :PThey released a day 0 patch.Source? Because the game itself is ~4.5 GB and I haven't downloaded a patch larger than that. I did download a 16MB patch earlier today for it...
According to my sources, the data to download for the patch was actually larger than the initial game download.
Whoops.
Yes I did. I think what you're referring to was the release build. The older beta build was put up first by mistake and then the release build was put up hours later which necessitated a redownload. There was no 'zero-day patch larger than the game' though.Did you... Actually download it before said patch? It would stand to reason that you wouldn't notice it if it were applied before you even had the game downloaded :PThey released a day 0 patch.Source? Because the game itself is ~4.5 GB and I haven't downloaded a patch larger than that. I did download a 16MB patch earlier today for it...
According to my sources, the data to download for the patch was actually larger than the initial game download.
Whoops.
Yes I did. I think what you're referring to was the release buildI cannae explain 'ow a ~1.9 GB build could possibly bloat to 4+GB, cap'n
Are you being cute? In any case the installed footprint of the game from steam is... -checks- ...8.4GB. That is of course with the game currently running and several saves I've been working on, so I don't know how much of that is after the fact. The download from steam for BOTH releases was around 4+GB.Yes I did. I think what you're referring to was the release buildI cannae explain 'ow a ~1.9 GB build could possibly bloat to 4+GB, cap'n
Is the game worth playing now? I bought it before realizing exavtly what was going on. Ill wait for them either way, just curious if i should bother booting it up now.It is playable but has some issues.
Some issues is a bit of an understatement.It varies quite a lot from person to person. I'm on turn 203 of a game now and have only crashed once.
Needless to say I crash every game I play.
But is of fun?
But is of fun?and trade seeming to be utterly broken.
That being said, the game could do a way better job at explaining some things, like the difference between command modules.
I REALLY don't like the goddamn mission system, it makes assembling fleets more convoluted than it should be, unless all ships are being built on the same planet. It basically mandates that every system have a fleet base station so you can relocate
That being said, the game could do a way better job at explaining some things, like the difference between command modules.
Do you have any specific questions? I've played SOTS1 for quite a while and can provide insights.
Is there any way to take over planets or do you just bomb them to death?Yes, it's one of the higher translation techs. If you have a large enough fleet (compared to the enemy fleet, if they have a stong fleet there then it's highly unlikely for them to surrender) at an enemy planet it will give you the option to demand the planet surrenders. I don't know how large your fleet needs to be for it to work, but it needs to be pretty big.
When do you start building combat craft?I build a small fleet of armor destroyers right away just in case I get hit with asteroids or something.
When do you start going against planetary defenses like the swarm?For Swarm I'll usually hit them once I have PD tech and UV lasers. With a good fleet of PD destroyers and UV-armed armors you can take out a swarm hive.
How do you equip your main combat craft?Depends entirely on what my enemy is doing and what techs I roll. If possible my ideal destroyer fit is AI fire control, armor mission section and antimatter drive with antimatter cannons in the medium slots and a mix of pulse phasers and PD phasers in the smalls. You have to be flexible in this game, you may not even get some or any of those techs.
Is there any way to take over planets or do you just bomb them to death?When you bombard a planet you will kill the imperial population off first and the game will ask if you want to continue bombarding and kill the civilians too. If you leave the civilians alive you can recolonize the planet and have the established civilian population join your empire.
I had a decent game going, but I think I slacked too much on aircraft upgrades. I was wining the war with my purple lasers until they came at me with heavy emitters.Emitters are devastating to close-packed formations and destroyer swarms but less useful against cruisers/dreads and absolutely shit at bombarding planets. If you roll energy absorber tech or EM shielding tech (EM shielding is above the 2nd reflective coating tech) then that will cut emitter damage by a lot. Emitters iirc aren't very good against shields either.
Be warned: If you do this before you have habitation tech for that race and you start terraforming the planet away from that race's ideal, you will start killing them by the millions.
If you are trying to take the planet with its people alive, yes...
Be warned: If you do this before you have habitation tech for that race and you start terraforming the planet away from that race's ideal, you will start killing them by the millions.
This is a problem?
Light emitters make short work of swarm, though you may want other weapons (missiles are enough, generally) to take out the hive queen.QuoteWhen do you start going against planetary defenses like the swarm?For Swarm I'll usually hit them once I have PD tech and UV lasers. With a good fleet of PD destroyers and UV-armed armors you can take out a swarm hive.
Hold on, buying the game right now. 8)
Be warned: If you do this before you have habitation tech for that race and you start terraforming the planet away from that race's ideal, you will start killing them by the millions.
This is a problem?
For example, there is some random chance that any planet will be hostile. That chance doesn't seem to change with how far the planet is from your homeworld. That means that human's (who travel on specific paths) can be stuck on their homeworld with their only node connection being to a hostile planet.Yes, that is the nature of truly random maps. You can turn the random events off or down if you want but planet size/resources/habitability is always randomized. There is a tourney space scenario if you want where everything is exactly equal for all people.
One of the hostile planet types can have the swarm. The best way to kill the swarm is with point defense. The problem is that the technology tree is also random. There is a chance you won't get point defense at all (I think). The worst part is that you don't even know if you will get a technology untill you research all the pre-reqs.Yes, so you'd have to use a slightly less effective method of killing the swarm... You can still do it. I've taken out swarm colonies before without having PD tech, it just helps. Also phaser PD isn't affected by your chance at getting PD tech so you might roll that one.
I understand and somewhat enjoy the "not sure what comes next" of the tech tree, but it makes getting into the game almost impossible. I've played 10 hours and only just realized that FTL Ecnomics (a huge important technology that enables trade) comes after an unimportant technology I never bothered to research.Well now you know for next time, I guess? You're complaining that you didn't know important technologies could be further up the tech tree beyond a seemingly unimportant one?
Finally, there is a complete lack of presented information. Some times technologies will give you a new weapon but won't give you the stats on the weapons.What? Any tech that grants a weapon should have a stat card showing the weapon's stats...
When the wiki is down (and it is regularly) there is almost no way to get information on the game.Wiki is down because it's being hammered by people who just bought SOTS2. You could always play to figure stuff out, or ask here or whatever.
You can also roll for point defence missiles which are also unaffected by rolling/failing to roll normal point defence tech.One of the hostile planet types can have the swarm. The best way to kill the swarm is with point defense. The problem is that the technology tree is also random. There is a chance you won't get point defense at all (I think). The worst part is that you don't even know if you will get a technology untill you research all the pre-reqs.Yes, so you'd have to use a slightly less effective method of killing the swarm... You can still do it. I've taken out swarm colonies before without having PD tech, it just helps. Also phaser PD isn't affected by your chance at getting PD tech so you might roll that one.
They all do, though the card is not always particularly helpful in comparing the actual difference in effectivness of each weapon.QuoteFinally, there is a complete lack of presented information. Some times technologies will give you a new weapon but won't give you the stats on the weapons.What? Any tech that grants a weapon should have a stat card showing the weapon's stats...
You know a good early counter to the swarm? Tankers. Just ram one down the Queens/Hives throat (escorted by an Armor Destroyer or two to catch the swarm's fire) and watch the fireworks.
You know a good early counter to the swarm? Tankers. Just ram one down the Queens/Hives throat (escorted by an Armor Destroyer or two to catch the swarm's fire) and watch the fireworks.
100% chance to research the point defense tech for all races to the best of my memory.
For example, there is some random chance that any planet will be hostile. That chance doesn't seem to change with how far the planet is from your homeworld. That means that human's (who travel on specific paths) can be stuck on their homeworld with their only node connection being to a hostile planet.Yes, that is the nature of truly random maps. You can turn the random events off or down if you want but planet size/resources/habitability is always randomized. There is a tourney space scenario if you want where everything is exactly equal for all people.QuoteOne of the hostile planet types can have the swarm. The best way to kill the swarm is with point defense. The problem is that the technology tree is also random. There is a chance you won't get point defense at all (I think). The worst part is that you don't even know if you will get a technology untill you research all the pre-reqs.Yes, so you'd have to use a slightly less effective method of killing the swarm... You can still do it. I've taken out swarm colonies before without having PD tech, it just helps. Also phaser PD isn't affected by your chance at getting PD tech so you might roll that one.
QuoteI understand and somewhat enjoy the "not sure what comes next" of the tech tree, but it makes getting into the game almost impossible. I've played 10 hours and only just realized that FTL Ecnomics (a huge important technology that enables trade) comes after an unimportant technology I never bothered to research.Well now you know for next time, I guess? You're complaining that you didn't know important technologies could be further up the tech tree beyond a seemingly unimportant one?
Complete lack was a stupid thing to say. What I mean is clicking on a tech or a race gives you more backstory than information about what it does. Most guns do have a card, yes, but a lot of other technologies lack information. I still can't figure out how to get drones to fight in combat. I don't have an easy way to tell what the purpose of ship sections are. I can't figure out the prereqresits for anything....QuoteFinally, there is a complete lack of presented information. Some times technologies will give you a new weapon but won't give you the stats on the weapons.What? Any tech that grants a weapon should have a stat card showing the weapon's stats...
QuoteWhen the wiki is down (and it is regularly) there is almost no way to get information on the game.Wiki is down because it's being hammered by people who just bought SOTS2. You could always play to figure stuff out, or ask here or whatever.
It seems like you don't like:
1. The random nature of the game.
2. The fact that you don't already know everything about it.
1 is an intentional decision on the dev's part, not a lack of testing. They wanted the game to be different each playthrough. You can turn the random events off if you don't like them, and there are ways to make the tech tree nonrandom as well. I believe you just have to modify some text files. The game was made with multiplayer in mind though, and the randomness keeps it fresh and interesting. You cannot always follow the optimal tech path and you will have to deal with obstacles in your way as you expand due to random encounters/events. This is part of the challenge.
I can help you with 2 but only if you ask questions.
I have nothing against random maps, I take exception with poor random map generation, which is what I feel SOTS has. Running into swarm on the only planet you have access to is broken.This statement is illogical. Random maps are random. They are not weighted for fair play, they are random. You might end up in an area with no habitable planets, or surrounded by alien derelicts. Deal with it or turn the random encounters off.
Yes. I have at least 10 hours logged in the game and I am litterally figuring out BASIC information from the WIKI. The only way to learn what techs are in the game is to play it a dozen times and hope you hit every tree or read the wiki.Really? I mean I guess I've been playing a while but I never looked at the Wiki personally. And refineries are explained ingame if you click the circled "i" information button on the design screen. It tells you what every section does.
This same exact thing happened with tankers. I had a fleet of cruisers supported by 35 destoryer tankers because I didn't know that a refinery served that purpose. It is never stated in the game.
Complete lack was a stupid thing to say. What I mean is clicking on a tech or a race gives you more backstory than information about what it does. Most guns do have a card, yes, but a lot of other technologies lack information. I still can't figure out how to get drones to fight in combat. I don't have an easy way to tell what the purpose of ship sections are. I can't figure out the prereqresits for anything....Drones should launch when the ship they're on attacks another ship. It happens automatically... if you're using assault shuttles just click the picture of the shuttle on the combat screen when you have the ships selected and they will all launch their shuttles. Drones are 100% autonomous, they attack the target of the mothership and return to refuel/rearm on their own.
Everyone who bought the game is forced to go to the wiki, not for stragety or builds, but basic, simple information. I can play to figure stuff out, but I may not ever know there is point defense because I didn't roll it the first time I got VRF techs.Again, I never even used the wiki so I guess I don't know what you mean. I learned these things by playing and replaying the game. Sorry you're not enjoying it... people have made full tech tree diagrams though. One of the first on a google search was this one: Diagram (http://chariot.nickersonm.com/ANY_TechTree.html) It even links back to the wiki, assuming it is up.
I think in general my problem is that we have no exposure to the mechanics. Even a simple system that said "Hey, you saw the aliens had access to this tech, here is where it would be on the tech tree, even though you can't access it" would go a long ways to making your first few games a learning expereince.Well you can see visible technologies used in battles on the battle reports and if you research data correlation it will track known designations and observed weapon load-outs for enemies as well as observed ship locations. There are also techs to let you map out zuul and human node lines, and a tech that integrates all your ship's sensors on the sensor manager as well as one which allows you to give orders from the sensor manager.
I have nothing against random maps, I take exception with poor random map generation, which is what I feel SOTS has. Running into swarm on the only planet you have access to is broken.
Got intrigued by reading through the thread. How does SotS 1 complete stack up against Gal Civ 2 complete? Because I really liked Gal Civ 2 up until the end when I realized how shallow it ultimately was. Is SotS 1 complete worth the $20 it's going for on Steam?SOTS1 complete is worth $20 yes. :) You won't regret buying it, honestly.
But but... The slider is the percentage of your workforce working in each industry. You cant have 100 percent of your people working in both......... That would make no sense!
But but... The slider is the percentage of your workforce working in each industry. You cant have 100 percent of your people working in both......... That would make no sense!
I'm.... not sure if you are serous or joking...
You can have one planet with 100% labs (so no factories for anyone to work in) and one planet with 100% factories (no labs to work in) but it's impossible to make everyone on the lab planet work in labs and everyone in the factory planet work in factories. Furthermore planting down farms to grow more people does not make any difference, if you can run all your labs with 100 million people, increasing that to 200 million won't let you run your labs and factories (and also won't make the labs work any faster).
But seriously. This game has some of the worst sound effects and voice overs. Ever. The UI and overall art style also really, really isn't my cup of tea. One day, someone is going to make a space 4x game, and it's going to have races that are actually interesting and novel. The Morrigi are kind of cool, but other than them I feel like who ever plotted the races and the look of this game spent FAR too much time as a kid playing with those little Beast War figures. Let's just put apes, lizards, dolphins and bird people in armor. That's space-y, right?
One day, someone is going to make a space 4x game, and it's going to have races that are actually interesting and novel.
The actual gun I ran into that did not have a 4 stat card was the "Armor piercing rounds", which turns out to be a gun instead of rounds.
(yes, gauss rounds can bounce off armor, doing almost no damage. Chance increases with the quality of the armor)The angle of impact has a lot to do with it too. Shallow angles will bounce a lot more often, especially on good armor.
Long version - regular drivers do a lot more damage, but with significantly less range and accuracy they end up doing less over time
who cares when a fleet of cruisers can glass a planet in a minute or two?
it's almost impossible to 'sneak' some bioweapons past the defenders - EVERYTHING targets those missiles as priority #1, the missiles can be blown up while still attached to the cruiser, they go slow, and if one missile in each 'bunch' blows up chances are it takes them all out.Use stealth cruisers with bioweapons - the AI most likely won't have good enough sensors to target them,so you can just speed up the battle,hover right beside the planet,and launch all of the biomissles 10-15 seconds prior the end of the battle. Even if he has some defense satelites, there's so many missles fired that almost 80% will hit the planet.
As for the FTL system, I hate it and think it's the worst of all FTL systems but I guess that's a matter of opinion. It combines all the bad of the human drive: can't refuel mid-flight (potential major problem early-mid game), have to deal with specters sometimes, can't realistically intercept other races, and can't fly in a straight line wherever they want (which partially negates the speed boost) but does not have the main advantage of the human drive (surprise attacks) because you need to use that stupid slow boreship first.
One thing this game is seriously lacking is any sort of "Oooh neat!" factor to exploration. It seems like almost no 4x games give stuff that level of attention, and the ones that do like Elemental blow it. I think it has a lot to do with Terraforming. Every designer treats terraforming like it makes every planet the exact same in a "macro" sense. When you're playing a space game, you want the planets themselves to be worth exploring. Planets and celestial bodies with standout, unique features beyond the typical "size, lethality, face indigenous population yes/no...."
I know the goal is to get as far away from micromanagement as possible, but it kind of kills the fun of larger games because every planet quickly gets reduced down to its most salient qualities, either when finding it or after terraforming. I wish more 4x games set planets up so they're each different from each other. This one has volcanoes, this one is a gas giant, this one has killer space bees, this one is made out of crystal, ect.... So boring to just turn each planet into a clone of the ones behind it.
My biggest issue I seem to have with SOTS, is that the beggining game is rather boring, explore stars, drop colonies, repeat. I haven't actually yet made it to any meaningful interaction with other races...
Real edit: also there's a research midway up the tech tree (after asteroid mining) called mega-strip mining. It lets you overharvest LOTS more per turn, you can overharvest whole fleets out in just a few turns in an emergency. It really, really drains those resources though.It also, as the tech name suggests, lets you mine the shit out of worlds you don't intend to colonize. A fleet of ~20 mining cruisers can strip most worlds in 1-2 turns with that tech.
Is it possible to bring down disruptor shields?
Is it possible to bring down disruptor shields?
If I remember correctly, disruptor shields don't block any sort of mass driver attack. So just use mass driver ships to shoot through the shield and destroy the projector, which is one of, if the, weakest ship section in the game.
Hold on, don't disruptor shields only work on energy weapons?
Finally got time to play this one. It just have one big problem for me at start: every window opening/closing takes soooo much time, why the &%#* openning simple design/research/orders/build queue window have to take 5-10 secs? My system can handle even newest shooters at highest details with ~40fps (well i dont play shooters much but tested it), but can't open a few tables in less than second?We've already covered this in the thread. Yes, they released the game unfinished. It was either that or never release it at all. If you dislike it, get a refund or steam credit as iirc they're still offering them. Come back in a month and try it again, I guarantee it will be better.
edit: Passed on this. Please do not release feature incomplete alphas as games.
Finally got time to play this one. It just have one big problem for me at start: every window opening/closing takes soooo much time, why the &%#* openning simple design/research/orders/build queue window have to take 5-10 secs? My system can handle even newest shooters at highest details with ~40fps (well i dont play shooters much but tested it), but can't open a few tables in less than second?We've already covered this in the thread. Yes, they released the game unfinished. It was either that or never release it at all. If you dislike it, get a refund or steam credit as iirc they're still offering them. Come back in a month and try it again, I guarantee it will be better.
edit: Passed on this. Please do not release feature incomplete alphas as games.
I mean they've released what, 5 large bugfix patches in 2 weeks?
My system can handle even newest shooters at highest details with ~40fps (well i dont play shooters much but tested it), but can't open a few tables in less than second?
That is the nonloading page for me. Its sat there for 20 minutes, still no progress in the loading according to status bar.
Does the nanovirus work against the Von Neumann homeworld? :DDoes the Von Neumann attackers have a homeworld?
The self replicating disco balls of doom tend to end up as a bigger threat in most of the massive games I've run.
The second game is well on the road to being fixed up. The developers reckon by the 16-17th it'll be almost at a release-worthy stage and of course they're going to continue supporting it (if the first SOTS is anything to go off, for years into the future).
Too late.
Steam is raping credit cards right now. Nobody in their right mind is going to buy a 39€ game when they can buy 10-20 games with that amount.
Granted, it is 27€ on Steam right now, but I'd still prefer to wait a month of patches than buy it right now and miss out on great sales.
last patch made things A LOT better.This. So much.
REALLY, A LOT.
I'll wait for StarDrive (http://www.kickstarter.com/projects/1319847883/stardrive-a-4x-action-strategy-game-for-the-pc) instead. Far too many disappointments on the Kerberos front.Which would you prefer: An unfinished but available game, or no game at all because they ran out of money? As far as I can tell, thats what the problem was I think.
I mean, why even release an unfinished game?
I'll wait for StarDrive (http://www.kickstarter.com/projects/1319847883/stardrive-a-4x-action-strategy-game-for-the-pc) instead. Far too many disappointments on the Kerberos front.They released the game unfinished because it was either that or never release it at all. Now the game is nearly release-complete and people buying it now are getting a 95% complete experience for less than the release game cost.
I mean, why even release an unfinished game? It's like Toyota selling cars without seats, windshield and some engine parts, then releasing those components later.
What should someone who's played the first SOTS be expecting from this game?Less polish, prettier graphics (way prettier) and more potential once they finish patching out some of the last remaining issues.
The first game was already pretty unpolished, but outside of the "public beta" aspect what can I expect? Also, how's tactical combat handled this time? I remember hearing about larger "maps" but is it much different from the first?What should someone who's played the first SOTS be expecting from this game?Less polish, prettier graphics (way prettier) and more potential once they finish patching out some of the last remaining issues.
Tactical combat now takes place in a solar system map. Every star now has several planets instead of just one, so where you place your system defense fleets and platforms can matter a great deal. Time is initially compressed while your fleet looks for the enemy fleet because they don't just start right in front of you. If you don't have a sensor platform network in your system it can take a while to find them sometimes, unless you have a deepscan ship with your fleet. Once you're within sensor range of the other fleet time resumes normal speed and combat is very similar to SOTS1. Differences:The first game was already pretty unpolished, but outside of the "public beta" aspect what can I expect? Also, how's tactical combat handled this time? I remember hearing about larger "maps" but is it much different from the first?What should someone who's played the first SOTS be expecting from this game?Less polish, prettier graphics (way prettier) and more potential once they finish patching out some of the last remaining issues.
I just got SotS 2 yesterday, as it was on my plans to buy it anyways some time in the future.The game is fully playable and I haven't run into any game breaking bugs since the last patch. The AI is still a bit passive but they'll be working that out as well as a second balance pass soon.
But to play it I will need to re install my systems, as I currently use Xp.
So, I have a question for those who are playing (or trying) it right now.
How playable is the game right now? I mean, obviously it still has bugs, but, are the game breaking ones still arround? Should I wait some extra time? Or the game is already at an enjoyable level?
After 10 turns? You barely have anything done in 10 turns.10 turns in the hivers haven't even reached their first planet yet...
They always start next to me and absolutely rape me at the beginning, which worries me. Later on, Liir and their rogue Ai's everywhere.Start with more dang stars, then. Or less AIs.
I believe that The Scout is referring to AI rebellions in this case.I meant less AI players. As in game set-up.
I can't believe they made such a complete mess of this really. Kerberos have really got a hard sell if they want people to buy future games, after this and Fort Zombie..
dont worry paradox ruins all their games they decide to publish. I have a feeling paradox forced them to release. I have yet to see a non buggy / complete game from them. honestly. every game i get from paradox gets me so excited then I play it and its so unfinished or buggy it makes me cry.
Far better than it once was. Still not finished, but I think it's somewhat close to that. Whether or not you'll consider the truly finished version crap is up to you. I like it myself, but I think it's a bit too slow-paced.well compared to the first one I mean but OK still need to wait then at least it looks pretty I guess. :-\
its better than the first one was at launch, if that helps?Far better than it once was. Still not finished, but I think it's somewhat close to that. Whether or not you'll consider the truly finished version crap is up to you. I like it myself, but I think it's a bit too slow-paced.well compared to the first one I mean but OK still need to wait then at least it looks pretty I guess. :-\
Necroing. When I play, I normally get a 30-40 tech advantage to my opponents by the time I meet them. They, however, seem to have 500 ships for one of mine. I get swarmed by masses of upon masses of ships, and I have no way in hell to keep up with their game of attrition.
Its not better than the first one with 4 expansion packs and years of patching.It seems developers have long since forgotten the meaning of the word "sequel".
So any game which is a sequel should include the 5-10 years worth of content development that went into every expansion pack for its previous game? Yeah, okay. Name a sequel which had every feature of its previous incarnation + expansions as well as enough new stuff to call it a sequel.Its not better than the first one with 4 expansion packs and years of patching.It seems developers have long since forgotten the meaning of the word "sequel".
So I got the first one on steam a while back, been meaning to try and get into it. I'm generally really bad at space 4X for reasons I'm not to sure about. Any tips or tricks to make my attempt easier?
So any game which is a sequel should include the 5-10 years worth of content development that went into every expansion pack for its previous game? Yeah, okay. Name a sequel which had every feature of its previous incarnation + expansions as well as enough new stuff to call it a sequel.Its not better than the first one with 4 expansion packs and years of patching.It seems developers have long since forgotten the meaning of the word "sequel".
So I got the first one on steam a while back, been meaning to try and get into it. I'm generally really bad at space 4X for reasons I'm not to sure about. Any tips or tricks to make my attempt easier?
Baldur's Gate II. Age of Empires II. Red Alert II. Empire Earth II. Civ II.red alert 2 had expansions? ???
Pretty much any game before the "new school of design".
All in all, it would take a sequel built directly upon the foundation of the original, so that many key code structures remain the same, and the game is basically an engine facelift with an extra expansion's worth of content and gameplay.Oh... so the entire X3 franchise.
All in all, it would take a sequel built directly upon the foundation of the original, so that many key code structures remain the same, and the game is basically an engine facelift with an extra expansion's worth of content and gameplay.Oh... so the entire X3 franchise.
Oh right. :DAll in all, it would take a sequel built directly upon the foundation of the original, so that many key code structures remain the same, and the game is basically an engine facelift with an extra expansion's worth of content and gameplay.Oh... so the entire X3 franchise.
except x3 expansions didn't had extra gameplay :P
Actually, the absolute best example I've seen of that comes from spiderweb software, the guy that did Avernum, Geneforge, etc. Fellow basically built an engine and then largely used it (with minor tweaks/upgrades) for several games.
They're pretty good, and it's a workable strategy for game development. It's not done nearly as effectively in general, though.
All in all, it would take a sequel built directly upon the foundation of the original, so that many key code structures remain the same, and the game is basically an engine facelift with an extra expansion's worth of content and gameplay.Oh... so the entire X3 franchise.
except x3 expansions didn't had extra gameplay :P
Actually, the absolute best example I've seen of that comes from spiderweb software, the guy that did Avernum, Geneforge, etc. Fellow basically built an engine and then largely used it (with minor tweaks/upgrades) for several games.He's used it for quite a few more games than just 'several', Avernum has 6 or so games? And Geneforge has 5.
They're pretty good, and it's a workable strategy for game development. It's not done nearly as effectively in general, though.
so, I got this SOTS2 at some sale or something, and got around to test it just now.It does use steam right? If it doesn't, patch to latest version manually. When the game came out it was pretty much in an unplayable alpha. They promised to make it better, and have been patching since so, but from what I remember it still isn't quite right.
I can't even enter into the game, the menu screen lags so much I can't even make out what's happening in the background, only some blurry planet or something.
I've already lowered everything in the graphic options, any other idea? maybe I need some magical directx version or something?
Sword of the Stars 2 just got the 'all clear'. The developpers now feel that the game is in the state that it should have been at release. I know many of you (myself included) got burned because of the early release fiasco a year ago, but I felt that I had to put this up. There still will be patches (some minor niggles remain and the AI just isn't finished), but now you can at least play the damn game.
Announcement can be found here (http://www.kerberos-productions.com/forums/viewtopic.php?f=37&t=35604).
how do you switch between researches?Go to research screen -> select research you want to research -> click research button.
Theres a reason the acronym RTM exists ;)
also, this is the df forum. people complaining about the game is not intuitive enough? realy?
I like that everyone, from designers to users, just assume that I have a mouse.
touchpad, one button, but I can make other buttons with gestures, which are unreliable so I can't really know if it's me making the wrong command, the game not registering or whatever.I can indeed see why scrolling may be a problem then. Assuming you have a USB port or bluetooth, I recommend getting a mouse. (There are currently ones as cheap as $4.50 on Amazon, although I can't comment on their quality.) If you don't I'm sure there is a program out there somewhere that lets you bind keyboard keys (you do have one of those, right?) to mouse buttons.
Also, I tried getting into this at one point, but didn't have enough time. It seemed like the production aspect of the game was very streamlined/simplified from other 4x space games. Every planet does X production, which you could assign to build the planet infrastructure or something else, and that was it. You couldn't really build specific buildings or specialise planets. Is this right?Planetary management is a lot simpler than a lot of other 4X games, sure. You did miss on a few points however: There are 4 things production can be used for, infrastructure construction, terraforming, ship building and wealth creation. Infrastructure can only be built up to 100 on each planet (although your homeworld starts with 200), and terraforming can (obviously) only go down to 0 climate hazard. Wealth creation is controlled by the trade<->production slider (which also controls how many trade routes a planet can support), and any left over production is automatically put into this (maybe at a lower rate, I can't remember). There are kind of buildings in space stations, they can only be built around planets, with one per a certain amount of population. They don't really have effects on specialising a planet, since there are IIRC only two that have an effect on the output of the colony, one increasing research directly and one increasing population (and therefore everything). Ship production does also cost money, so you're limited by a factor other than simply how much productions your planets produce in a single turn.
I'd also have to point out that you can click and drag just fine with a touchpad. In fact most modern touchpads have a doubletap click and drag function where you tap twice and then drag as if the button were being held down.You need to use the right mouse button to pan the research screen.
The point is that he has to do a gesture to do a right mouse click, which is unreliable, and that you have to right click and drag to rotate the research screen. Connecting an actual mouse is the most straightforward solution.Oh I agree with you entirely. He really should get a mouse. As the recommended input device for the two most common operating systems we use, its use would greatly facilitate the use of those operating systems. In fact I'd go so far as to say playing games without a mouse is something I would never do. Fighting with an interface isn't fun.
Indeed, and I had missed that he has only one button. What a poorly designed piece of equipment... what kind of laptop is this?I'd also have to point out that you can click and drag just fine with a touchpad. In fact most modern touchpads have a doubletap click and drag function where you tap twice and then drag as if the button were being held down.You need to use the right mouse button to pan the research screen.
it is a bootcamped mac.Well... you'd be well served by getting a small mouse to plug in. I did a quick search on amazon.com and found a lot of cheap mouses. Some even for... 1 cent? I don't know how they can sell a mouse for 1 cent but there you go.
fun thing is that I never had a problem before. maybe it was clunky at times, but I can do everything xcom offer, star rulers has neatly arranged buttons, towns and gnomoria runs ok. kerbal space program and aurora have everything accessible. even running with rifles is playable with the exception of granades.
You couldn't really build specific buildings or specialise planets. Is this right?you are right, and imo, this feature really is what makes sots. no more micro, no need to build that super computer on every planet....
Yes, that is true. The simplified planet interface coupled with the other everything the game offers is a rare case of good 'streamlining' on 4x games.You couldn't really build specific buildings or specialise planets. Is this right?you are right, and imo, this feature really is what makes sots. no more micro, no need to build that super computer on every planet....
youre free to focuss on the important decissions and to build and blow up space ships.
hated it at first though. made me put the game back in the shelf back then... there it rested a year, untill i got so bored i gave it a second try. and found myself suddenly love it.
How stable is the game now? Is all of the content working?I played for several hours with no bugs or issues recently, so it is fairly stable. I also did several hours in a multiplayer game, also without issues.
In addition, how resource-heavy is it? I downloaded it to try it out and loaded up the main menu screen (with the battle playing in the background) and it was lagging pretty heavily. Normally, my computer can handle games fairly well, but it was lagging hard with just the main menu.
How stable is the game now? Is all of the content working?I played for several hours with no bugs or issues recently, so it is fairly stable. I also did several hours in a multiplayer game, also without issues.
In addition, how resource-heavy is it? I downloaded it to try it out and loaded up the main menu screen (with the battle playing in the background) and it was lagging pretty heavily. Normally, my computer can handle games fairly well, but it was lagging hard with just the main menu.
All of the content I saw was working and complete.
I couldn't tell you if it will work on your computer though. Do you meet the minimum requirements?
Just as soon as the "all clear" was given to SotSII, a new expansion has been announced, called "The End of Flesh". And is releasing November 30th.Watch them be the Peacekeeper. I swear to hunt them down and murder them even if it's hard and tedious.
http://forum.paradoxplaza.com/forum/content.php?1173-Sword-of-the-Stars-II-Expanded-into-New-Enhanced-Edition
Brings a new race into the fold called the Loa, and adds what sounds like a good chunk of new content. They also tossed in all the Immersion DLC.
What's more, everybody who currently owns SotsII will be upgraded for free.
How stable is the game now? Is all of the content working?The main menu combat seems to be disabled by default, these days, at least for me, so I'm guessing this was a while ago you tried. Back when I tried it shortly after release my computer couldn't run it well enough to even bother with it, but these days it runs it just fine, despite barely meeting the minimum requirements, if it does at all. So it's been decently optimized over the past year.
In addition, how resource-heavy is it? I downloaded it to try it out and loaded up the main menu screen (with the battle playing in the background) and it was lagging pretty heavily. Normally, my computer can handle games fairly well, but it was lagging hard with just the main menu.
So has anyone played End of Flesh yet if so what your opinion on the Loa?I'd totally forgotten about it. I'll try it out now
the like the humans crossed with the hivers they FTL is like a mass acceleratorA gate that doesn't require an end?
yesthe like the humans crossed with the hivers they FTL is like a mass acceleratorA gate that doesn't require an end?
you can see it here https://www.youtube.com/watch?v=aAvG2FhZeuY&feature=g-all
The official lore on the race: http://www.kerberos-productions.com/forums/viewtopic.php?f=41&t=36433
If anyone is interested in that sort of thing.
I'm okay with handwaving consciousness as a non-corporeal (and sapient algorithms are corporeal; electrical energy executing code is still a part of physical reality) construct to get around the issues of replication. I agree that it is a pretty weak argument; ideally, an actual work of hard science fiction based on this race might touch on the ethics of a race of beings that can replicate themselves flawlessly: maybe all the duplicate entities really are still considered "one" entity (kind of an ultimate form of multitasking) and it is only the race's internal ethics and resource consumption (e.g. energy requirements) that prevent any given individual from ballooning themselves out of control. Maybe that ballooning has happened and they had to deal with the ramifications and an internal rebellion around it, where finally the survivors all intrinsically agree never to do so (just as we might agree not to kill other people - at least, not generally on a whim).
But given humanity hasn't quite answered (or necessarily agreed to, as a race) the question of consciousness or souls, and as this is only a spot piece made as a backdrop to a minor game, I'm okay with glossing over the details.
Not having played SotSII due to lack of worknigness on my computer, but have you tried building more ships to get more cubes?You can also build the cubes themselves and skip the ship-building.
as just picking polisilicate already will tripple the cubes of a ship.
Necroing this to ask a question.You have to place them in the system defense screen.
Anyway, how does one use drone sats for defense. I've build them, but they're not present whenever a system is attacked.
SOTS 2 btw
And how would I go about doing that. The system defense screen is the one with the 1-9 roster thingy, right?Necroing this to ask a question.You have to place them in the system defense screen.
Anyway, how does one use drone sats for defense. I've build them, but they're not present whenever a system is attacked.
SOTS 2 btw
And how would I go about doing that. The system defense screen is the one with the 1-9 roster thingy, right?Necroing this to ask a question.You have to place them in the system defense screen.
Anyway, how does one use drone sats for defense. I've build them, but they're not present whenever a system is attacked.
SOTS 2 btw
Kickstart it or don't.Or just make the thing you want to make.
I was assuming they don't have the resources to do so. SOTS2 failed from what I understand largely due to lack of fundingKickstart it or don't.Or just make the thing you want to make.
There was also the whole 'shipping an utterly broken dumpster fire of a product' thing it had going against it. Was fairly surprised that Kerberos continued to exist after that.I mean, they shipped it in that state precisely because they'd run out of funds. They were quite open about it not being completed and were hoping sales from the fan base would suffice to fund the game's completion. It's happened before.
...Y'all made me start a new game of this. About 60 turns in, and I've already researched AI. Not sure if that was a good idea or not, since I've never had an AI rebellion and I don't know if it's supposed to kick off immediately or if it happens somewhere down the line.The AI rebellion can happen at any point between the time you have researched AI to the time you finish AI slave tech, if I remember right. The chances rise the more AI controlled ships you have. If you aren't lucky enough to have gotten the AI slave tech and you do get a rebellion I think you never get to use AI systems again, assuming you survive the rebellion.
Actually, their leader pic has the cross upside-down on his pope hat, so it's the Antichrist Zuul.The inverted cross isn't a satanic symbol, it's the cross of Saint Peter. Supposed to represent Peter the Apostle iirc
I don't think the chance for AI rebellion goes up if you have AI ships, at least I've never read that anywhere.Ah ok. I had thought having more AI systems also increased it. I know the chance is higher while actively researching any AI tech, especially AI Slave tech but once you finish slave tech the rebellion cannot trigger.
But if you do have a rebellion the AI ships will flip, naturally.
The chance is checked whenever you are researching AI technologies (faster research = higher chance, so it doesn't matter if you do it slow or fast).
Boosting significantly increases your chances.
I think it *might* be race dependent too, but I'm not sure (for example zuul are more likely to have a rebellion).
You better give it a try. One of the best 4X ever. In a lot of cases much better then Stellaris. Especially then it comes to tech tree and combats.
You better give it a try. One of the best 4X ever. In a lot of cases much better then Stellaris. Especially then it comes to tech tree and combats.