Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: AoshimaMichio on March 31, 2016, 02:33:27 pm

Title: Wild Mages: Dominic, The Naked Mage
Post by: AoshimaMichio on March 31, 2016, 02:33:27 pm
Foreword

This game started as a part of testing roll queue mechanic over here (http://www.bay12forums.com/smf/index.php?topic=155940.msg6855252#msg6855252). I ended up liking that test game enough to not want to scrap it after drawing conclusions of the system, so I figured out to make a full game out of it.


Setting

You are a mage specialized on wild magic, the only type of magic that exists. In your posession is set of near mythical Dice of Order. Myths tell that since beginning of the time Order and Chaos were in war with each other. Chaos was winning due it being... well, unpredictable. To combat this particular problem Order made the Dice to predict actions of Chaos and thanks to that it won the war.

Life of wild mages is usually short and violent, and so far you have been lucky to stay alive and normal. People usually don't like fellows who accidentally summon demons while trying to heal wounds, which is usually enough of justification to hunt and kill them on sight. That was before you found the Dice. Now in your hands the Dice is invaluable tool predicting how wild magic works on your spells.

Assume pre-gunpowder level society.


Rules

All actions that are not specifically casting wild magic follow standard RTD ruleset.

Quote from: RTD Standard 1.0 ruleset
    The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.

    The action results are defined by a six-sided die roll:
    [1]: Epic Fail. Your efforts only worsened your situation.
    [2]: Fail. Your skills or luck were insufficient.
    [3]: Meager success: The situation didn't improve by as much as you have intended.
    [4]: Success: Your efforts were sufficient to achieve your goal.
    [5]: Epic Success: Your skills and luck have combined to ensure your success.
    [6]: Overshoot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.

    If at any time something threatens a player, that player may make a roll to avoid the threat.

Each player receives list of prerolled dice (Dice of Order) which are used explictly for casting wild magic in order. You can see right away how your spell spell will roll and plan your spells accordingly. Any spell casting done through artifacts will not use roll queue. NOTE TO OLD PLAYERS: I'm ditching the concept of free picks. It was used only once and this works just fine without them.
Dice of Order is not source of magic. It is merely excellent tool to seek order in otherwise chaotic magic.

Quote from: Rules of wild magic
  One note about wild magic: It always works. Whenever you cast spell, something will happen.
  Another note about wild magic: It knows your mind. Trying to heal your enemies with 1 will buff them.
 
  1. Results something actively malicious related to some aspect of your intented spell and usually of same magnitude.
  2. Produces effect related to some aspect of intented spell, but is not actively negative. It's nothing useful either.
  3. Something along your intention but not exactly or completely.
  4. Most boring kind of success.
  5. The best kind of success.
  6. As usual, this is an overshoot. Heal old dude and he also gets bodybuilder muscles.


Recap of events until now

The first five mages started in same village, each in their own house. Sixth mage had caused some damage with his magic and played it against others in order to gain their Dice. Villagers rose against mages and drove most of them out of town. One died early due a miscast and another charmed everybody on 30 miles radius.

Nakéen created a wife for himself out of magic and levitated his house up to sky. After that he accidentally summoned Advanced Antimagic Warfare Sentinel Model XI and had to abandon his house. After that he accidentally summoned fire elemental while trying snuff out budding forest fire he caused.

Whisperling teleported to his safehouse (ruins of old city). There he created mighty artifact; Whispering Staff of Earth which lets wielder manipulate everything on ground without fail: soil, sand, stone, metal and other minerals. He covered his safehouse in large stone dome and lit it with magical miniature suns. Then he summoned artifact and arm of some dangerous guy.

TheBiggerFish escaped in old fashioned way by running out of window. He asked purpose for his life from magic and got task to create entire new species. After creating one fine female specimen, he searched out for a fortress per request by the specimen. Soon he found one, really ancient and mysterious one, slightly ravaged by magic.

Crazyabe charmed everybody around him for starters. After trying to loot Dice of dead mage (and failing) he saved Nakéen and his magical wife from the fire elemental he summoned. The three enjoyed some enchanted food that sent them into magical equivalent of drug trip. Both mages gained real artifacts from the dream and crazyabe accidentally summoned sea monster which was promptly teleported away.


Joining

Let me know you want in. Provide name for your mage.
And if you so wish, perhaps also a situation where you found the Dice. Those are usually found in posession of other (dead) mages or deep in forgotten and dangerous ruins. If you don't then I'll either drop you in some ruins (totally not infested with traps or monsters) or near some freshly deceased mage whose body you can loot.


Players (6/6)

Waitlist:
Title: Re: Wild Mages
Post by: AoshimaMichio on March 31, 2016, 02:33:52 pm
crazyabe, Nakéen, Whisperling and TheBiggerFish: Pick a name for your character unless you want to keep going with your forum name.

"Hm.  I wonder if it's safe to rest here.

Laudata, what do you think?"

If Laudata thinks it's safe, and I think it's safe, then yeah, that sounds like a good idea.
"I think it is fairly certain no one will come bother us here, my lord. Not if we don't make our presence known. And that" she points at the mysterious stone wall cutting fortress in half "doesn't seem to be moving. Of course it could be because here was no one left. If I may be so bold, perhaps your lordship should set up alarms just in case?"

[5] Laudata makes fair point. You have no way of knowing why was consumed only halfway through, but dust layer on it is equally thick as it is everywhere else which means it haven't moved for long time. And that is pretty good sign. Magic effects tend to fade over time no matter how much you reinforce it, and if your guess about age of this place is correct then any magic triggers have disappeared long time ago. You are 99% certain it is safe.
 You have equipment only for yourself, but if you use blanket as a bedroll then you both can have some insulation from cool stone. Laudata accepts the blanket gratefully. You share a meager supper and after finding suitable room you two settle down for night.

Wait, my skele-pen is an artifact and not just a gruesome writing implement? If it might actually do something useful, use that scroll I just made on it.

If not, just use on the bracer. I figure out what a thingamajig of power does either way.

The skeleton pen is artifact in sense that it is animated, it drains user's blood for ink and is clingy. Weak and rather mundane in application, but magical artifact nonetheless.

[6] The scroll disintegrates as you aim its effect on the bracer and knowledge flows into your head. Huh, this is a mining tool. Really, far too impressive for one. By pressing any of the glass orbs it generates 1.5 meters tall field in front of it. The field will rotate rapidly and shred anything it touches into small pebbles. Then you can just shovel pebbles into a cart and have them carried to furnaces. Much faster than using a pickax. It's called Calin's Shredder after its previous owner thought that's not its original name. Calin probably wants it back. He usually steers clear of mages, but this time one violated his personal space too badly. Even dared to steal from him! He'll send his organization to find the bastard mage who did it. And then he will perform his bloody art on the maggot before pushing him through Shredder. He's that kind of guy.


Spoiler: crazyabe - ?? (click to show/hide)
Spoiler: Nakéen - ?? (click to show/hide)
Spoiler: Whisperling - ?? (click to show/hide)
Spoiler: TheBiggerFish - ?? (click to show/hide)

Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: TheBiggerFish on March 31, 2016, 02:40:48 pm
Arken Frost.

Er, sleep well?  Dream pleasant dreams and all.
Title: Re: Wild Mages
Post by: AbstractTraitorHero on March 31, 2016, 02:43:49 pm
((I'd love to join.))
Title: Re: Wild Mages
Post by: Whisperling on March 31, 2016, 04:50:24 pm
((Samuel Marr. Generally goes by Samuel, but the last name is there if he ever needs to sign a demonic contract.))

"You know, this Calin guy sounds like the perfect person to pound into the dust. Maybe it's time to take some preemptive revenge."

Firstly, create a ward which makes it impossible for anyone associated with Calin (or he himself) to notice me. Better safe than sorry.


Then use magic to combine my old pen with Calin's hidden blade. Shape them into a nasty dagger which can suck the blood of its victims at a truly phenomenal rate.


"Not nearly as quick a death as he deserves, but efficiency is important."
Title: Re: Wild Mages
Post by: AbstractTraitorHero on March 31, 2016, 04:54:34 pm
((I want in mage name Cameron Michaelis and his mother had the dice with her she passed it down to him as she was a adventurer and wanted to make sure her son was ssfer from that chaos magic.))
Title: Re: Wild Mages
Post by: TheBiggerFish on March 31, 2016, 04:59:48 pm
((...................))
Title: Re: Wild Mages
Post by: crazyabe on March 31, 2016, 05:32:49 pm
(. . .)
Title: Re: Wild Mages
Post by: Ozarck on March 31, 2016, 08:44:46 pm
Waitlist, or join. Mage Dominic Calhoun. A mage's tower crashed to the ground several miles from my camping ground as I was hunting, and said mage fell a little closer to me - landing right on top of my tent while I was cooking sausages. The dice fell out of his hand and rolled to my feet.
Title: Re: Wild Mages
Post by: chaotic skies on April 01, 2016, 05:15:35 pm
I'd like to join, if I can. Mage Chaotic Skies. That's not his real name; it's not even his first fake name. No one really knows much about his past, besides he found the Dice in his possession in a dungeon that was suspiciously close to a fallen mage's tower.
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 01, 2016, 05:41:48 pm
I wanna join!

Mage: Drunken Elephant

Drunken Elephant was simply walking down the road stomping on everyone when he "accidentally" stepped on an adventurer named Mother Michaelis a dice landed on his foot and he turned into an Elephantman now Mage Elephantman!
Title: Re: Wild Mages
Post by: Nakéen on April 01, 2016, 08:46:06 pm
((Name: Soleus Arendar))

"What happened here !"

Head toward the lamenting screams while looking at the surroundings with the Eye of Forbidden Sight to see if magic is at work here.

"Stay behind me dear" I say to Anna.

If I find wounded people, try to help them and tend to their wounds.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 02, 2016, 08:06:13 am
Arken Frost.

Er, sleep well?  Dream pleasant dreams and all.
[5] It has been long day and tiring night. As soon as you lay down you fall asleep. When you eventually wake up, you feel well rested and ready to take on the world if needed!

((Samuel Marr. Generally goes by Samuel, but the last name is there if he ever needs to sign a demonic contract.))

"You know, this Calin guy sounds like the perfect person to pound into the dust. Maybe it's time to take some preemptive revenge."

Firstly, create a ward which makes it impossible for anyone associated with Calin (or he himself) to notice me. Better safe than sorry.


Then use magic to combine my old pen with Calin's hidden blade. Shape them into a nasty dagger which can suck the blood of its victims at a truly phenomenal rate.


"Not nearly as quick a death as he deserves, but efficiency is important."
4. Ward of Ignorance is deployed over the dome. Calin and everyone who is knowingly working with him is unable to detect it. Not that they would have easy time finding you or the Shredder anyway. Unless they have some ways to track it.

5. The skeletal pen and the knife merge together into rather dangerous looking weapon. Metal and bone are intertwined together, spinal column passing through the blade and forming the handle and most of the guard. Ribs have sunken inside metal and only very small openings are visible on edge. Guard is also basically bundle of ribs, and drained blood can be directed to squirt out of those at will, or it can be stored within the dagger for later use. Because it's handy when you can squirt few liters blood of your latest victim on face of next. Rest of the spine wraps itself around your arm and pulls the dagger inside your sleeve. It seems that when you move your hand in certain manner, the blade springs out for you to grab and stab.

It's a nice weapon, even if you say so yourself. All it needs is proper threatening name.

And let's say you slept off the night so you are on same time as others.

((I want in mage name Cameron Michaelis and his mother had the dice with her she passed it down to him as she was a adventurer and wanted to make sure her son was ssfer from that chaos magic.))
Only if you had known what your mom was hiding in her jewel box... Many troubles and akward situations could have been avoided altogether. And how much more powerful you would already be! But you can't change past mistakes, you can only aim to improve future.

[6] So far your trip has been nice and pleasant, but it seems a forest fire is threatening your current campsite. There wasn't fire when you went sleep. It can only mean some idiot somewhere is probably charred to ashes for not watching his or her camp fire.

(. . .)
I don't see any actions here.

((Name: Soleus Arendar))

"What happened here !"

Head toward the lamenting screams while looking at the surroundings with the Eye of Forbidden Sight to see if magic is at work here.

"Stay behind me dear" I say to Anna.

If I find wounded people, try to help them and tend to their wounds.

Let's say your enhanced drug trip lasted whole night so it's morning now.

"Only magic can explain upheaval of this scale." Anna offers her idea. "Which means there was some other mage. Be careful, love."

[3] You step out and find the ground is very soft. Your legs sink into soil halfway to knees, making walking rather strenuous experience. Anna wants to follow but she doesn't want to dirty the regal clothes she was born with, so she stays behind and you walk onwards. A glance behind reveals that door to the crazyabes magical house is nothing more than charred doorframe and piece of wall. Everything else is gone. High up on the sky is black dot size of your thumbnail. Probably your flying house. A peek through the Eye furthers supports that theory.
  You focus now on the voices and track them. Some come beyond the muddy river. Walking in that direction is probably equal to suicide so you stick on drier land, though calling it dry is rather generous. You climb and partially crawl over closest hill and watch around. The area is totally unkown, yet your house being high above claims this is still the same village. The original lake is gone, in its place is series of cliffs. The forest surrounding village is gone too as far as you can see (which is not far. Smoke and all.), all that remains is still burning treestumps. Destruction of the village is complete and total. You can only assume this was caused by magic being overtly hepful or overtly malicious, but you can't even begin to guess what intented was behind the original spell. Very large scale spell anyway, that much is clear.
  Most of the lamentation comes from root of the hill. You see a group of maybe 15 people hudded together, all naked and caked in mud. [4] You feel like going down here now may not be good idea. Your face is well known here,  and you are known to be a mage so walking down in good shape might just spark unnecessary violence. They may even assume this was your work.



Waitlist, or join. Mage Dominic Calhoun. A mage's tower crashed to the ground several miles from my camping ground as I was hunting, and said mage fell a little closer to me - landing right on top of my tent while I was cooking sausages. The dice fell out of his hand and rolled to my feet.
I'd like to join, if I can. Mage Chaotic Skies. That's not his real name; it's not even his first fake name. No one really knows much about his past, besides he found the Dice in his possession in a dungeon that was suspiciously close to a fallen mage's tower.
I wanna join!

Mage: Drunken Elephant

Drunken Elephant was simply walking down the road stomping on everyone when he "accidentally" stepped on an adventurer named Mother Michaelis a dice landed on his foot and he turned into an Elephantman now Mage Elephantman!
Into waitlist you go.


Spoiler: crazyabe - ?? (click to show/hide)

Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: Bluexdog on April 02, 2016, 08:55:10 am
(May I join the waitlist?)
Title: Re: Wild Mages
Post by: TheBiggerFish on April 02, 2016, 11:20:19 am
Try to recall any dreams, they might have meant something.

"Good morning."
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 02, 2016, 12:19:49 pm
GRAB my stuff and run!
Title: Re: Wild Mages
Post by: crazyabe on April 02, 2016, 01:01:18 pm
Look for survivors. . .
Title: Re: Wild Mages
Post by: Bluexdog on April 02, 2016, 01:50:19 pm
(May I join the waitlist?)
Title: Re: Wild Mages
Post by: AoshimaMichio on April 02, 2016, 02:06:31 pm
(May I join the waitlist?)
Of course you may.
Title: Re: Wild Mages
Post by: Bluexdog on April 02, 2016, 02:21:04 pm
Spoiler: WIP (click to show/hide)

How is the character sheet formatted?
Title: Re: Wild Mages
Post by: TheBiggerFish on April 02, 2016, 02:34:20 pm
((That is literally it.))
Title: Re: Wild Mages
Post by: AoshimaMichio on April 02, 2016, 03:21:11 pm
Spoiler: WIP (click to show/hide)

How is the character sheet formatted?
All I need is name for the mage. Wild mage is not limited to anything or by anything, but it's perfectly fine if you want to stick with certain theme. Magic hardly cares.
Title: Re: Wild Mages
Post by: Bluexdog on April 02, 2016, 04:01:59 pm
He has a name, does he need a magic name?
Title: Re: Wild Mages
Post by: Whisperling on April 02, 2016, 04:14:16 pm
Use magic to ensure that hidden door actually exists by checking on it and making a new one if it isn't there. Then cast two spells to clean up all the gunk covering me.

Name my new weapon Heartbane. Seems appropriate enough considering how much blood will be left to pump after I stab someone with it.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 03, 2016, 07:05:21 am
Try to recall any dreams, they might have meant something.

"Good morning."
[1] They were mostly about childhood memories, happy times when everything was fine. Nothing that means anything. Memory fades, leaving you wistful.

Now, it's fresh new day and you probably have something to do. Something like creating more new humans. Perhaps get the fortress into livable and functional shape. Maybe scout surroundings and demand tributes from locals?

GRAB my stuff and run!
[2] In momentary panic you leave most of your stuff behind, stopping only to grab your waterskin. After about 100 meters you trip on  tangly root and fall over. Stupid trees! You could summon storm to take care of the fire, but your immediate future in terms of spell casting is rather dangerous. Better avoid high power spells for now.

Look for survivors. . .
A concrete goal in mind you step out and follow glowing line on ground, up the soft hill, past Soleus (Nakéen) and down to other side, right to group of naked and mud caked people. They stop their whining after noticing your presence, weary smile appears on their faces and they cover their nudity. They are villagers you know, but can't remember their names.

"Crazyabe! It's so good to see you alive and well!"

He has a name, does he need a magic name?
Character name is enough. You're on waitlist.

Use magic to ensure that hidden door actually exists by checking on it and making a new one if it isn't there. Then cast two spells to clean up all the gunk covering me.

Name my new weapon Heartbane. Seems appropriate enough considering how much blood will be left to pump after I stab someone with it.

4. The gate still exists. It's outline flashes dimly as response to your magic.

2. First hygiene spell disintegrates a pebble by your foot.

3. Second spell removes pus covering you, but leaves ink and dried blood.

You rise the weapon up with both hands. "From now on you shall be known as Heartbane." You declare. The dagger vibrates momentarily before hiding itself into your sleeve.

Waitlist, or join. Mage Dominic Calhoun. A mage's tower crashed to the ground several miles from my camping ground as I was hunting, and said mage fell a little closer to me - landing right on top of my tent while I was cooking sausages. The dice fell out of his hand and rolled to my feet.
The mage's head crushes like a ripe melon and its contents spill over the ground. You stare it with mild annoyance. It was pain to set up the tent and now you have to clear up a corpse if you want to continue using it. Dice rolls from his hands next to you, forming a straight line. You pick up one, examine it briefly and toss it back. The die bounces wildly and ends up in exactly same spot, exactly same number up.

"Oh, an enchated die?" you rise your eyebrows a little. You pick up all ten dice and roll them with a flick of wrist. Once again they line up in exactly same configuration. It takes you few seconds to process what this means. There's no doubt! Dice of Order! Now in your posession! Your enthusiasm is dulled slightly by the fact that a mage died despite of having Dice. Perhaps he casted too many spells without checking the Dice. You make mental note to learn from his mistake and keep close eye on them. With Dice you can now be more bold with your spells. No longer you need to worry unexpected backslashes. Luck smiles to you at last!



Spoiler: crazyabe - ?? (click to show/hide)






Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: TheBiggerFish on April 03, 2016, 07:20:43 am
"Well, it's morning.  We should figure out where we are...Are there windows anywhere?"
If not, make an ornate skylight.
Title: Re: Wild Mages
Post by: Haspen on April 03, 2016, 07:23:28 am
((PTW because the first thread was hilarious))
Title: Re: Wild Mages
Post by: TheBiggerFish on April 03, 2016, 07:25:39 am
((Ohai.))
Title: Re: Wild Mages
Post by: Coolrune206 on April 03, 2016, 07:25:57 am
This sheet took forever to make. Hope you like it.
Name: Alan

Phew, that took long.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 03, 2016, 07:27:27 am
((You just need a name.))
Title: Re: Wild Mages
Post by: hops on April 03, 2016, 07:35:21 am
Spoiler: Queue pls (click to show/hide)
Title: Re: Wild Mages
Post by: TheBiggerFish on April 03, 2016, 07:39:50 am
((Ohai!!! =D ))
Title: Re: Wild Mages
Post by: Whisperling on April 03, 2016, 01:17:17 pm
Earth-shape that humanoid-ish pillar I have to make it larger and more humanoid.
Title: Re: Wild Mages
Post by: crazyabe on April 03, 2016, 01:27:55 pm
I Cast: 'Summon Supplys' 'Summon housing' and 'Summon Better Supplys'
Title: Re: Wild Mages
Post by: AoshimaMichio on April 04, 2016, 02:05:09 pm
"Well, it's morning.  We should figure out where we are...Are there windows anywhere?"
If not, make an ornate skylight.
Not a single window. As expected of underground building. Here ceratinly was lightsources when the place was inhabited, but all signs of them are gone.

4. Magic burrows a mirror coated tunnel up to surface and nice multicolored glass filter at the very bottom. The primary hall is lit with kaleidoscopic light, giving the hall unreal outlook. Patterns visibly move with the rising sun.

"It looks beautiful, my lord."

This sheet took forever to make. Hope you like it.
Name: Alan

Phew, that took long.
Long like the famine years. :)
Spoiler: Queue pls (click to show/hide)
Listed.

Earth-shape that humanoid-ish pillar I have to make it larger and more humanoid.
[4+2] The pillar grows larger, splits into two clear humanoid figures. Gold and jewels flow on its surface.

This is a ermonous granite statue. All craftsmanship is of the highest quality. It's encrusted with diamond, ruby, opal and gold. On the item is an image of Samuel Marr the Mage and Calin the Crime Lord. Samuel Marin is stepping on kneeling Calin. Samuel Marin is laughing. Calin is holding his missing arm. Calin is crying. This artwork relates to thievery of Calin's Shredder and Calin's subsequent mutilation.

Quite fitting, don't you think?

I Cast: 'Summon Supplys' 'Summon housing' and 'Summon Better Supplys'
3. Two waterskins and one cloak appears.

4. On root of the hill six tents appear, each large enough to hold four people and their most important equipment.

4. A stack of crates appears. People open them quickly and found out that they contain towels, clothes, food and some small tools. They do not wait for your permission to take them as it is clear as a day that good hearted man like you intended this loot for them. They scrape off what mud they can and pull simple pants and shirts on. Now, with much more hope in their souls they thank you profusely, promising to return the favour whenever they possibly can.



Spoiler: crazyabe - ?? (click to show/hide)






Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 04, 2016, 02:07:42 pm
Try to find civilization.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 04, 2016, 02:11:51 pm
With Laudata, work to restore the fortress, with magic.

Use her queue first, before mine.  If it gets to need four dice, pick the 5.
Title: Re: Wild Mages
Post by: Whisperling on April 04, 2016, 02:58:47 pm
Grin. Use a spell to animate the giant statue of myself.
Title: Re: Wild Mages
Post by: Ozarck on April 05, 2016, 07:34:32 am
((Ah, I missed my introduction. Sorry about that.))

"Well, let's see what these things can do. And let's clean up this mess. And let's not make a habit of talking to ourself."

My first spell will be a spell of Order - I envision a tidy camp, complete with buried mage (specifically the one that died already, not me) with a grave marker. I cast a spell to make that a reality.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 05, 2016, 02:41:44 pm
Try to find civilization.
Finding civilization is as easy as backtracking your steps. [3] Too bad the forest fire goes a bit too close to the road. It means you have to take a less traveled and longer route to get safely around. The mentioned route comes with less traffic, less bandits, less patrols, more wild animals and bigger change to encounter something nasty left behind by dead mages, but it's still definitely safer than walking by forest fire.

[4] You keep up good jogging pace and put some distance between possible burning death. By the time you reach a small village, or rather handfull of huts put together by farmers, you have met no one.

With Laudata, work to restore the fortress, with magic.

Use her queue first, before mine.  If it gets to need four dice, pick the 5.

((No dice picking anymore. Check the OP.))

"Magic, my lord? I'm afraid I cannot work magic." She says without changing expression on her face or tone of her voice. You grumble about it a bit before thinking where you should start from. Hmm, broken things should probably be fixed.

4. A large scale Revert Entropy spell is set on motion. Spell finishes and all change you can see is presense of doors. Mostly wooden doors with finely crafted metal bands. Judging by Dice it should have been succesfull spell, but the mysterious stone wall cutting fortress in half is still there. Like a giant middle finger.

Grin. Use a spell to animate the giant statue of myself.
5. The statue creaks, looks down on Calin, flashes golden grin just like yours and steps down from pedestal. It flexes its arm and steel version of Heartbane springs out for a moment before returning into stone sleeves. The statue looks down on you and awaits orders, reflecting your smug expression.

((Ah, I missed my introduction. Sorry about that.))

"Well, let's see what these things can do. And let's clean up this mess. And let's not make a habit of talking to ourself."

My first spell will be a spell of Order - I envision a tidy camp, complete with buried mage (specifically the one that died already, not me) with a grave marker. I cast a spell to make that a reality.
Order? Ha. There's no order in wild magic. You'll see.
6. Your vision becomes reality, though a bit embellished. Mage's body tumbles sideways off your tent and is covered by large stone slab. On top of the slab appears a statue of the said mage, his head accurately representing cause of his death by being caved in and lumps of stony brain chunks orbiting it.
Your tent restores itself into its previous configuration and gains brand new surface pattern depicting falling robed men. Campfire grows larger as does your sausages. The log you were sitting on transforms into real comfortable bone throne. Kinda like this (https://3.bp.blogspot.com/-PQfCbVVTaU8/UKVefa624sI/AAAAAAAA4Ac/ocmKFIEu_sw/s1600/Pirates+Pelegostos+bone+throne+prop.jpg).



Spoiler: crazyabe - ?? (click to show/hide)






Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 05, 2016, 02:43:53 pm
look for people who can help me at the farming village.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 05, 2016, 02:44:40 pm
"Have you tried?"

Anywho, explore a bit, being careful of the probably traps.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 05, 2016, 03:20:43 pm
look for people who can help me at the farming village.
Clarify: Help you with what?
Title: Re: Wild Mages
Post by: Whisperling on April 05, 2016, 06:11:47 pm
Make a scroll of healing, then earth-shape a carriage.
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 05, 2016, 06:14:30 pm
((Food,shelter,map really just help with everything.))
Title: Re: Wild Mages
Post by: Ozarck on April 05, 2016, 06:36:22 pm
"Much better. A grim reminder of my probable fate, especially if I misuse these dice. the floating chunks are a nice touch, but the falling robed men almost make my tent look like a pair of gaudy pajama pants. At least the sausages look delicious. But then, I am a fine cook. Now, let's see about supplimenting this breakfast, shall we?"

I cast a spell to summon eggs, cinnamon rolls, and a large glass of orange juice.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 05, 2016, 06:50:06 pm
((What happens if you pick a 1 from your queue?))
Title: Re: Wild Mages
Post by: AoshimaMichio on April 06, 2016, 01:26:32 pm
look for people who can help me at the farming village.
[5] It doesn't take long to find the locals. They are all carrying stuff from houses onto the two carts who are already almost fully packed. After asking question, they tell you that the village is unfortunately going to burn down unless anything stops the fire soon. Which seems unlikely. So they are taking what they can and leave to provincial capital, hoping to start life over there or at least find pointers where might be good place to go. Since they can't take everything, you are free to loot houses and take what you want. Better that than letting it all burn down. And you are welcomed to travel with them. Any person polite enough to ask assistance first is trustworthy enough at these trying times.

"Have you tried?"

Anywho, explore a bit, being careful of the probably traps.
"No, I haven't. I don't even know where to start." Which is good indication she's telling truth. Once you have realized your ability to use magic, it's very intuitive to use even if results aren't. Though it's possible she hasn't realized her capacity yet.

[2] You find more restored doors, chairs, beds, cabinets and other bits of furniture. All masterfully made, some made out of rather weird material that's not stone, glass, wood or metal. But nothing new that strikes your interest. If nothing else, the place is definitely more livable.

Make a scroll of healing, then earth-shape a carriage.
You write the scroll with rather broad strokes.

[4+2] You swing your staff bending stone to your will. Ground moves rising a piece of native gold, your idiot golems move and whole mess collapses together. Out of it forms something you could call a carriage. It's wheels are made out of legs, in center of each wheel is a face; one cross eyed, second licking its huge nose, third mouth hanging open with trail of drool and last one with goofy smile. Rest of the carriage is also a face. It looks like you are supposed to sit in mouth. Teeth being a seat, tongue as a table and lips to rest you back against.

Your animated stone self turns away and covers its eyes, acting out your subconscious.

"Much better. A grim reminder of my probable fate, especially if I misuse these dice. the floating chunks are a nice touch, but the falling robed men almost make my tent look like a pair of gaudy pajama pants. At least the sausages look delicious. But then, I am a fine cook. Now, let's see about supplimenting this breakfast, shall we?"

I cast a spell to summon eggs, cinnamon rolls, and a large glass of orange juice.
2. Couple of egg yolk splashes on ground around you.

4. Warm and freshly baked cinnamon rolls materialize on your bone throne.

6. Really trying to please you magic creates you a big barrel of orange juice. Big enough that you have to jump if you want to see over it.

((What happens if you pick a 1 from your queue?))
Nothing. Free picks are not a thing anymore.



Spoiler: crazyabe - ?? (click to show/hide)






Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 06, 2016, 01:28:18 pm
BEGIN MASS LOOTING FOR ANYTHING THAT CAN BE USEFUL,weapons,food, clothing basically traveling gear once I'm done follow the villagers to the capital.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 06, 2016, 02:03:24 pm
((But... Didn't I use one earlier...?))

See if Laudata has potential?
Title: Re: Wild Mages
Post by: AoshimaMichio on April 06, 2016, 02:25:43 pm
((But... Didn't I use one earlier...?))

See if Laudata has potential?
In the test thread you did, but I changed that rule after making this one. It's up in first post.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 06, 2016, 03:43:15 pm
((Ah.))
Title: Re: Wild Mages
Post by: crazyabe on April 06, 2016, 04:42:27 pm
I cast 'Summon Permanently Area-Bound Extraplaner Chaos beings of Assistance' Followed by 'Detect Self'.
Title: Re: Wild Mages
Post by: Whisperling on April 06, 2016, 04:50:41 pm
Cast a spell to separate the carriage from the golems, followed by two acne-curing spells and the creation of a potion of firebreath.
Title: Re: Wild Mages
Post by: Ozarck on April 06, 2016, 06:34:34 pm
"Hmm. Unexpected. I thought to cast one spell to summon breakfast, but cast three: one for each individual piece. I must keep this in mind as I practice this magic. Well. that Orange juice is not going to drink itself, now is it? But how to get up there? A ladder, I suppose."

I eat a cinnamon roll, and then cast a spell to summon a ladder, leaning against the outside of the barrel of orange juice.
Title: Re: Wild Mages
Post by: Lermfish on April 06, 2016, 09:45:33 pm
In (preferred) or waitlist (if necessary).

Call me . . . Outer Heaven.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 07, 2016, 01:42:56 pm
BEGIN MASS LOOTING FOR ANYTHING THAT CAN BE USEFUL,weapons,food, clothing basically traveling gear once I'm done follow the villagers to the capital.
[5] You jog from building to building and find following things: woodcutters axe, belt hook for it, two big kitchen knives. A little light on weapons, but these folks are poor farmers. Three loafs of bread, some dried meat and spices, all packed and ready to take. A convenient backpack, pair of blankets. Considering how good hearted these people are you suppose you can borrow rest from them during the journey. Assuming you stay with them that long. Their hospitality might disappear suddenly if they find out you are a mage.

After looting what you need you return to the carts where people are loading last things. Few minutes later they are all ready to move. Horses pull the heavy load forward and everyone else fall in line behind them, you included. They travel quietly the first two kilometers and then start talking. Mostly about how unfortunate it is having to uproot their lives. It doesn't take long for them to get curious about you.
"How did you end up in middle of nowhere without so much as rations?"

((But... Didn't I use one earlier...?))

See if Laudata has potential?
You make her do what you did when you identified yourself as a mage, hoping it triggers her power. She follows your rather random instructions obediently, but no ability manifest itself. Hmph, looks like magic ignored that part of the creation spell.

You become acutely aware of the fact that crazyabe is not your best friend. He never was.

I cast 'Summon Permanently Area-Bound Extraplaner Chaos beings of Assistance' Followed by 'Detect Self'.
5. Magic eagerly vomits out some entities of Chaos. For example, fingerprint of sun that smells like transparent. Green passionate magma tree colder than light. Octopus of abusive love. Something you and everybody else adamantly refuses to look at, no matter what.
They instantly begin assisting. Mostly by stomping soil hard and pulling out everything intact and possibly usefull things they can find.

1. Magic broadcasts you identity and location to everything around. You see black tendrils of magic pounce at you behind another hill, tearing all enchancements on you away and then you don't feel magic anymore. It's gone.

The villagers look at you confusedly, then their expressions harden and they address in very cold tone. "Thanks for clothes and food, but get the fuck out of our village, you fucking sleazy piece of shit! If you stay here any longer I swear by Emperor, I'll tear your eyes out before strangling you with your own guts!"

Attention Nakéen!
Your character becomes acutely aware of the fact that crazyabe is not your best friend. He never was.

Cast a spell to separate the carriage from the golems, followed by two acne-curing spells and the creation of a potion of firebreath.
4. Magic pulls faces out of the wheels and stops. There isn't any golems to separate. The carriage is a carriage, akward, ugly, made of stone, but still a rather mundane carriage.

2. You get a tattoo of upwards pointing dagger under your left eye.

2. Instead of getting rid of the acne, you feel your eyebrows itch. Touching them carefully you find out they have transformed into tiny soft fuzzy
feathers.

6. A glassy bottle materializes in front of you, filled with swirling yellow and orange liquid. Bigger than you expected, and steaming hot. It's difficult to touch and you suspect drinking it will burn your mouth and throat badly.

You become acutely aware of the fact that crazyabe is not your best friend. He never was.

"Hmm. Unexpected. I thought to cast one spell to summon breakfast, but cast three: one for each individual piece. I must keep this in mind as I practice this magic. Well. that Orange juice is not going to drink itself, now is it? But how to get up there? A ladder, I suppose."

I eat a cinnamon roll, and then cast a spell to summon a ladder, leaning against the outside of the barrel of orange juice.
((Wording. It makes difference.))
The roll is tasty, very tasty, if a bit too warm. Mmm, such a good roll! These are really on their best straight out of oven. Now, access to drink.

3. A one step ladder appears. It's just barely tall enough to get your jaw over the barrel. Works for your purposes, but could definitely be taller.

In (preferred) or waitlist (if necessary).

Call me . . . Outer Heaven.
Waitlisted.



Spoiler: crazyabe - ?? (click to show/hide)






Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 07, 2016, 01:48:37 pm
....I honestly don't remember maybe mother's teleport spell wasn't strong enough I remember her using her spell and then I woke up in the woods.
Title: Re: Wild Mages
Post by: Whisperling on April 07, 2016, 02:35:24 pm
Make some new, hopefully-less-idiotic golems. Summon some furniture afterwards.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 07, 2016, 02:38:54 pm
Well darn.

Set a Minor Annoyance after crazyabe.

Actually, set two.
Title: Re: Wild Mages
Post by: Ozarck on April 07, 2016, 03:58:14 pm
"Ah, as expected, a slightly lest than helpful ladder. Well, at least it isn't inside the barrel. that ... heh heh ... that would have been silly. Still, these rolls are delightful."

I eat a portion of sausage and cast Summon Long Drinking Straw.

"I should probably summon a cup instead, but this feels more in line with the situation."
Title: Re: Wild Mages
Post by: crazyabe on April 07, 2016, 04:41:51 pm
Run for the Hills!
Title: Re: Wild Mages
Post by: Nakéen on April 08, 2016, 03:10:35 am
Soleus Arendar :
As the enchantment vanish, the terrible realization plunges Soleus in a state of despair and emotional pain.

"I have been fooled. I understand now...that was what the Eye was showing me..."

Despite the intense betrayal, Soleus feel no strong ill toward crazyabe. The true responsible is magic. He will take care of crazyabe later, but for now, he can't trust him anymore.

"Magic... What is magic ?" says Soleus while glancing at the Eye then at his dear Anna. He feels a strange feeling of doubt suspicion when looking at Anna. Who is "Anna" ? Is she the ideal woman I dreamt of ? Or is she a mere puppet for another act from Wild Magic ?

"Anna... When we will be in a safe place I would like to ask you some important questions. But right now, using magic will answer one of them : what wicked scheme are you up to, magic ?..."

Soleus casts a spell of Akashic Records Access, to unravel the source of the present disaster.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 08, 2016, 12:56:09 pm
....I honestly don't remember maybe mother's teleport spell wasn't strong enough I remember her using her spell and then I woke up in the woods.
[5] Your response instantly silences whole group. After few moments of silence one speaks, choosing her words carefully.
"Your mother is a mage? Have you... inherited her talents?"

Make some new, hopefully-less-idiotic golems. Summon some furniture afterwards.
4. A handful of stone golems manifest themselves in front of you. They look decent enough, though they lack the initiative best golems have. Either way, they are better than the previous bunch. Your statue turns to look at them and nods approvingly.

1. At first nothing happens. Then chairs start flying out of your tower's windows crashing on ground, followed by a broken table and bedsheet. Something is moving inside.

Well darn.

Set a Minor Annoyance after crazyabe.

Actually, set two.

3. 3. Two minor annoyances sent. Hopefully he finds cockroaches in his breakfast.

"Ah, as expected, a slightly lest than helpful ladder. Well, at least it isn't inside the barrel. that ... heh heh ... that would have been silly. Still, these rolls are delightful."

I eat a portion of sausage and cast Summon Long Drinking Straw.

"I should probably summon a cup instead, but this feels more in line with the situation."
Sausage has odd savor, nothing alarming or off putting, but slightly odd nonetheless.

3. A drinking straw appears. It looks normal.

Run for the Hills!
The entire area that used to be village is now a host of small hills, and the ones outside of village's remains are full of burning tree stumps. There's plenty of hills to pick for, but I assume you want one where antimagic attack didn't come from.
[1] Or actually let's go in that direction. After tripping over some particularly muddy spots your clothes are totally drippling wet and your bleeding arms covered in dirty mud. Rolling your way over the hill you trip again on something hard and fall on your face.

Something falls from sky and lands hard into newly formed mud lake, sending lots of droplets in far and wide.

Soleus Arendar :
As the enchantment vanish, the terrible realization plunges Soleus in a state of despair and emotional pain.

"I have been fooled. I understand now...that was what the Eye was showing me..."

Despite the intense betrayal, Soleus feel no strong ill toward crazyabe. The true responsible is magic. He will take care of crazyabe later, but for now, he can't trust him anymore.

"Magic... What is magic ?" says Soleus while glancing at the Eye then at his dear Anna. He feels a strange feeling of doubt suspicion when looking at Anna. Who is "Anna" ? Is she the ideal woman I dreamt of ? Or is she a mere puppet for another act from Wild Magic ?

"Anna... When we will be in a safe place I would like to ask you some important questions. But right now, using magic will answer one of them : what wicked scheme are you up to, magic ?..."

Soleus casts a spell of Akashic Records Access, to unravel the source of the present disaster.
"Of course, dear. Talking is important." She's following in your footprints, trying carefully to not soil her expensive dress.

1. A vision takes over you senses. A jungle, hot and humid, but that doesn't bother you;  this is normal for you. This is your homeland after all, or what's left of it. You are hunting dangerous prey today. A couple of humans have invaded your territory. Disgusting humans. They bought the end of the world and your species paid dearly for it. They aroused the beast of the sky who them froze almost everyone to death with its cold breath. Those few who survived were weakened drasticly. Civilization was gone in blink of eye, hunting trophies of ages disappeared in mere moments, along with buildings. Nature took back what was taken from it, and if you believe what you heard from lone surviving mountain dweller, humans also lost their dead cities. You and your group are the last of your kind. You want revenge, as meaningless as it is.

Their smell is strong. Stupid humans always forget their smell. Makes them so much easier to track. Doesn't make them any easier to kill. You see them. Just a pair of them, a warrior woman and old man. Hatred makes your muscles ready for attack and a moment later you pounce on them. They hear your roar, but unlike animals they don't freeze. They turn and defend, but old man is too slow. You knife slits his throat open, spilling his blood out. The smell tickles your instincts. It's hard to resist the desire to sink your teeth into his neck and claw his stomach open. Focus, the dangerous one remains!

She tries to grab you but fails. You use the man's falling body as a kick board and pounce at the woman, trying to reach her throat. She strikes your arm making you drop the knife. It doesn't bother you. You always liked your natural weapons better. You extend your claws, slashing wildly. Some get through making her bleed. She fights silently as humans do. Fight devolves into wrestling. Humans are good at wrestling, especially soldiers, but you are small and nimble. It evens out. Soon you are on her back sinking claws into her throat in attempt to cut arteries and simultanously strangle her. Your fangs itch. Soon you can have human flesh again...

The woman cries. She's begging you to stop. "Why you are doing this?" She cries. "Have I wronged you, love?" Love? What is this woman talking? You don't love humans. Why would you? Hmm, your fur is gone. Concerning. Fur...? You never had fur. Why you are strangling Anna? You stop and step back bewildered, your mind returning normal. What you have done?


Something falls from sky and lands hard into newly formed mud lake, sending lots of droplets in far and wide.



Spoiler: crazyabe - ?? (click to show/hide)






Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 08, 2016, 01:10:29 pm
In a firm yet relaxed tone
Yes but I have a family heirloom that will help me use it safely.Besides I only use magic as a last resort anyway don't really believe it's something that should be taken of or done lightly.Mother didn't raise an idiot.
Title: Re: Wild Mages
Post by: Whisperling on April 08, 2016, 01:25:57 pm
Teleport the thing I just summoned away. Maybe to Nakeen's house, seeing as it's already being used for garbage (read: horrible monster) disposal.

Then summon up some food. Nothing could possibly go wrong.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 08, 2016, 02:01:02 pm
Create a swarm of golemic scouts.  Have one or two, depending on how many I get, investigate the surface via the skylight, while the others are to scount the fortress.
Title: Re: Wild Mages
Post by: Nakéen on April 08, 2016, 06:35:41 pm
Teleport the thing I just summoned away. Maybe to Nakeen's house, seeing as it's already being used for garbage (read: horrible monster) disposal.

Then summon up some food. Nothing could possibly go wrong.

(("How my project of a flying palace ended up as a prison for all things eldritch and nasty"))

"Anna ! No... I... I'm so sorry ! Please forgive me, it wasn't me !" pleads Soleus desperately while taking Anna's hands.

Whichever Anna's answer may be, Soleus says :
"I don't want to hurt you anymore. Stay back from me until I call you, my love. I have to get through this ordeal if I want us to survive."

A terrible feeling of dread grips him when he sees something falling from the sky. Antimagic can only means impending doom.
"Anna. We must hide, I have a terrible feeling."

Hide somewhere nearby, preferably far from the devastated village.
Title: Re: Wild Mages
Post by: Ozarck on April 08, 2016, 08:01:10 pm
"Ah. now breakfast is complete, with but a sip from this barrel with this straw. I shall do so. And then, to dispose of a couple of poor spells. How, I wonder? something safe, I hope. Well, i will soon find out."

I step onto my ladder, place my chin over the lip ofthe barrel, and drink orange juice through my straw. Afterward I remove my pants and then cast two spells: Summon Kingly Robe, and Enchant Pants (flexible armor).
Title: Re: Wild Mages
Post by: AoshimaMichio on April 09, 2016, 04:09:20 am
In a firm yet relaxed tone
Yes but I have a family heirloom that will help me use it safely.Besides I only use magic as a last resort anyway don't really believe it's something that should be taken of or done lightly. Mother didn't raise an idiot.
[3] They have no answer for that. The journey continues under rule of uncomfortable silence. Soon the group reaches a crossroads by a large and slow river. The road to right leads to capital, Ciels, and the left one takes you to another big coastal city and few smaller ones along the way. Both roads are wide and well maintained.
  The woman who addressed you last time speaks again. "Perhaps... it would be best if we go our separate ways here. I have nothing against you, but I don't feel safe with a mage near my children. Not that I don't believe in your self-restraint or the power of your heirloom." She hurries to correct herself. "It's just that... you mages have kinda bad reputation, you know?"
  She tries to be polite and non-offending, but the unsaid message is clear: Please go away.

Teleport the thing I just summoned away. Maybe to Nakeen's house, seeing as it's already being used for garbage (read: horrible monster) disposal.

Then summon up some food. Nothing could possibly go wrong.

4. You didn't exactly summon anything this time, but magic understands your point and sends it away, whatever it was.

1. Grass stirs and a unkown plant grows rapidly up and sideways. It emits sickly sweet smell and before you know it, you are on your knees.
[6] Realizing problem with the smell you hold your breath and a mere moment later cold stone wraps around you a bit too hard. You think you may have broken some bones and definitely will have bruises coming later. From your new vantage point on arms of your stone self you see the plant growing bigger, thornier, and nastier.

Create a swarm of golemic scouts.  Have one or two, depending on how many I get, investigate the surface via the skylight, while the others are to scount the fortress.
Do you perhaps want them to talk? Otherwise it might require a spell to get information out of them.

4. As a swarm small stone spiders climbs out of floor Laudata takes a step backwards, her expression finally changing from eternally placid one. Guess she does have dislikes after all. The spider golems scatter away on order, couple climbing up pillars trying to reach the sky light. They do however fall down from the vertical mirror shaft because there's nothing for them to get hold. Those who do fall shatter into pieces.

Teleport the thing I just summoned away. Maybe to Nakeen's house, seeing as it's already being used for garbage (read: horrible monster) disposal.

Then summon up some food. Nothing could possibly go wrong.

(("How my project of a flying palace ended up as a prison for all things eldritch and nasty"))

"Anna ! No... I... I'm so sorry ! Please forgive me, it wasn't me !" pleads Soleus desperately while taking Anna's hands.

Whichever Anna's answer may be, Soleus says :
"I don't want to hurt you anymore. Stay back from me until I call you, my love. I have to get through this ordeal if I want us to survive."

A terrible feeling of dread grips him when he sees something falling from the sky. Antimagic can only means impending doom.
"Anna. We must hide, I have a terrible feeling."

Hide somewhere nearby, preferably far from the devastated village.
((I must say it's performing rather poorly as a prison. Escape rate has gone through ceiling.))

"I believe you, love." Anna says with forgiving smile wiping tears from her eyes. She touches her throat carefully and grimaces when her fingers touch the blackening traces your fingers and nails left.

[4] You head towards where the lake used to be avoiding all voices of human nature and slosh through soft soil and mud. You encounter occasional dead fish and alert swarm of flies eating them. When you reach edge of devastation, screams of terror and pain reach new heights in the village. Sounds like it was good time to take your leave.

You see more stuff falling from sky, too small for you to see what they are.

Thanks to the river and lake separating the town and the forest here, it has not been burned to ground, though almost all leaves you can see have been touched by fire to some degree. A single spark would set this side ablaze.

"Ah. now breakfast is complete, with but a sip from this barrel with this straw. I shall do so. And then, to dispose of a couple of poor spells. How, I wonder? something safe, I hope. Well, i will soon find out."

I step onto my ladder, place my chin over the lip ofthe barrel, and drink orange juice through my straw. Afterward I remove my pants and then cast two spells: Summon Kingly Robe, and Enchant Pants (flexible armor).
Nothing comes through the straw no matter how hard you suck. Quick examination reveals a block in middle of the straw. You can't even cut it in half without making it too short. Substandard quality, really.

2. Air shimmers and magnificent robe appears. Gold threads decorate it forming complex image of a nameless mythical flying beast. You reach your hand to take it, but the robe escapes your touch. After attempting and failing to capture it twenty times it finally disappears leaving nothing but bitter dissappointment.

2. Your pants turn gray and gain scaled pattern and texture. It remains soft and flexible as ever, and cursory examination with knife reveals it being as ineffective armor as it ever was. It looks armored, sure, but isnt really.



Spoiler: crazyabe - ?? (click to show/hide)






Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 09, 2016, 04:16:23 am
His face takes on a understanding look and in a friendly tone.
No problem I understand I hope you have safe travels it's Michaelis,Cameron Michaelis but yeah have a nice day madam thank's for not trying to kill me.
Let's head to the coastal city always wanted to see the occean.
Title: Re: Wild Mages
Post by: Nakéen on April 09, 2016, 05:49:17 am
((I must say it's performing rather poorly as a prison. Escape rate has gone through ceiling.))
((I hope my ceiling is okay though.))

(We are safe, for now... If only TEC was still here, he could protect Anna. I hope this poor golem is alright.)

"Anna. It looks like we are safe, but not for long I believe. We don't have much time, so I would like you to listen to my questions and answer them with honesty."

"What do you think of Wild Magic ? And what do you think about yourself and your free will, considering your magical origins ?"


Soleus feels like filth for asking those questions. He is the one who asked magic to create Anna, none of this is her fault. But he must be sure of Anna's free will and link with Wild Magic.

A terrible feeling grips his heart. What he is going to do may be one of the most cruel things he ever did in his life.

He hands the Eye to Anna and says :
"Take this. After you will have answered to my strange questions, I would like you to look through the Eye and look at your own body. And whatever may happen, know that I will always try to strive for your wellbeing. I made this promise the second you were born."
Title: Re: Wild Mages
Post by: Ozarck on April 09, 2016, 06:30:51 am
"Ah, this is just too much. I have such orange juice so close, and this straw is being stubborn. Well, at least my pants look nice. I suppose I will summon a cup after all."

I examine my pants with fondness, and then pull them on again. I strut around in them for a bit, eath anothe sausage and other roll, and then cast Summon Drinking Cup.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 09, 2016, 08:14:58 am
Summon a staff for various stoneshaping and magical crafts purposes.

"Sorry...I was not aware that you didn't like spiders.  I would have summoned something else had I known."
Title: Re: Wild Mages
Post by: Whisperling on April 09, 2016, 09:05:26 am
Use a spell to make a magical prison for the plant, then try and heal myself twice. Earth-shape some crutches if I can't really walk.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 09, 2016, 03:05:07 pm
His face takes on a understanding look and in a friendly tone.
No problem I understand I hope you have safe travels it's Michaelis,Cameron Michaelis but yeah have a nice day madam thank's for not trying to kill me.
Let's head to the coastal city always wanted to see the occean.
"Likewise." she responds to your last line. They head to the capital and you turn towards ocean.

((It's three day trip by foot over there and I try to keep you all in somewhat same time so this will be long trip. Might as well try to get rid of those one's in your queue.))

[3] Traffic on the road is somewhat high. You get shoved to side more than once to make room for nobles' carriages that don't really need that much of space.

((I must say it's performing rather poorly as a prison. Escape rate has gone through ceiling.))
((I hope my ceiling is okay though.))

(We are safe, for now... If only TEC was still here, he could protect Anna. I hope this poor golem is alright.)

"Anna. It looks like we are safe, but not for long I believe. We don't have much time, so I would like you to listen to my questions and answer them with honesty."

"What do you think of Wild Magic ? And what do you think about yourself and your free will, considering your magical origins ?"


Soleus feels like filth for asking those questions. He is the one who asked magic to create Anna, none of this is her fault. But he must be sure of Anna's free will and link with Wild Magic.

A terrible feeling grips his heart. What he is going to do may be one of the most cruel things he ever did in his life.

He hands the Eye to Anna and says :
"Take this. After you will have answered to my strange questions, I would like you to look through the Eye and look at your own body. And whatever may happen, know that I will always try to strive for your wellbeing. I made this promise the second you were born."

((That you have to go and see by yourself.))

"Anna. It looks like we are safe, but not for long I believe. We don't have much time, so I would like you to listen to my questions and answer them with honesty."
Anna nods understandingly.
"What do you think of Wild Magic? And what do you think about yourself and your free will, considering your magical origins?"
She stops to think about this. "Wild magic is what it is. Wild and uncontrollable. But it gave me life through your command, and for that I am grateful. I can see it won't hesitate to take it back and that makes me wary."
"I think I'm good for you as you made me into what I am, but I still worry if I'm truly good enough. What I can do for you is limited, more so than I like. In beginning I thought I knew everything I needed to take care of you, but our current situation has proved otherwise."
"My free will is my free will. It is constrained by my love for you, as is yours limited by your desires, and that is completely fine by me."

Anna takes the Eye and first look at you through it, then follows invisible line to the sky where your house floats before finally following your instructions and looks herself. What she sees doesn't cause that much reaction as you feared. Sad smile creeps on her face as she makes single remark of understanding. "Ah... I see."

"Ah, this is just too much. I have such orange juice so close, and this straw is being stubborn. Well, at least my pants look nice. I suppose I will summon a cup after all."

I examine my pants with fondness, and then pull them on again. I strut around in them for a bit, eath anothe sausage and other roll, and then cast Summon Drinking Cup.
Your favourite pants. Durable and a bit coarse travel pants. And now with impressive appearance of scale mail. You give yourself thumbs up for a job well done. With your hunger satiated you move to do more magic.

6. What you end up summoning is a bejeweled goblet of solid gold. It's on heavy enough that you wouldn't want to hold it for more than a minute at time. That should fetch you big money or swift trip to prison if anybody assumes you stole it.

Summon a staff for various stoneshaping and magical crafts purposes.

"Sorry...I was not aware that you didn't like spiders.  I would have summoned something else had I known."
((Artifacts with such wide range of functions take more 5's to upgrade.))
5. A staff appears in your hands. It's made of wood and its top takes form of two interlocked granite cogs.

"My lord doesn't need to trouble himself with it. It's all my fault because I didn't inform you in first place."

The pouch where you keep your Dice of Order shakes violently and makes horrible noise resembling shattering glass, snapping iron wire and air torn in half. When you check it out you find you have only nine dice left and a bit of clear dust.

Use a spell to make a magical prison for the plant, then try and heal myself twice. Earth-shape some crutches if I can't really walk.
4. A tightly woven iron cage appears around the plant and fire dances in the small openings. The plant keeps growing until it has filled all space it can within its cage. Feeling safe you order your statue lower you onto ground where you grimace as pain flares in your arm.

3. Pain recedes and you give the arm experiment swing. It goes pretty well until you rise your hand above shoulder level. Above that point pain comes back forcing you drop the arm down immediately.

2. Another tattoo of dagger appears under your left eye.

Your boulder sentinel hurries to the scene and observes the plant in its cage for a minute before returning back to its patrol.



Spoiler: crazyabe - ?? (click to show/hide)






Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 09, 2016, 03:19:37 pm
((Can I do multiple rolls in a turn?))
Title: Re: Wild Mages
Post by: TheBiggerFish on April 09, 2016, 03:42:49 pm
...Attempt to magic Laudata to be more subordinate.

((If there are going to be problems with an action can you inform people first?))
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 09, 2016, 03:45:01 pm
Make orange juice
Make a fancy looking croissant.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 09, 2016, 03:46:17 pm
((Can I do multiple rolls in a turn?))
Yes, if you are not pressed for time or results of your previous rolls don't require immediate change in plans.

Well we've got a crafting staff...

Can I reforge a Dice of Order from the remnants?

No.
Title: Re: Wild Mages
Post by: Nakéen on April 09, 2016, 04:10:12 pm
((That you have to go and see by yourself.))
((This is my main goal after surviving :D))

"Anna... I'm deeply sorry for showing you this. But I didn't want to hide any secret from you, and now I know I made the right choice."

Soleus feels like tearing up. His voice becomes increasingly shaken.

"You are so very wise, you are the best thing magic brought in my life, I don't want to lose you."

That being said and after a tearful embrace, Soleus get a grip of himself and ponder on what to do next.

"I would like us to go back to our house, but the present situation doesn't allow it..." he says showing the Dice of Order.

"If we want to survive, I will have to pass this ordeal. But not now, I still don't feel safe so close from this place of destruction..."

Head out further past the river, to a greener place. If we are to find a seemingly safe spot, we will stop there.
Title: Re: Wild Mages
Post by: Whisperling on April 09, 2016, 04:35:54 pm
Cast a spell to return my body to normal. As in, no wounds, wacky tattoos, or feathered eyebrows. Then magically return my house to the state it was in before whatever enemy was just inside it came along.

Finally, use a spell to determine what might break Dice of Order.
Title: Re: Wild Mages
Post by: Ozarck on April 09, 2016, 09:39:34 pm
"oh ho! This is trouble. Heavy, expensive, and nearly unusable. Well, well, well. Wild magic sre is that indeed. And if this is what a six does, I worry what a one will do."

I attempt to scoop a bit of orange juice with my very heavy goblet, and then drink it. after this, I will place the goblet in the middle of the bone throne. Satisfied (or not, depending on how that action resolves) I steel myself to cast a failure. I cast ... Embellish Barrel: Add Goblet Holder!
Title: Re: Wild Mages
Post by: crazyabe on April 09, 2016, 10:09:52 pm
I cast 'Summon small Hospital inhabited by helpful and Hot Nurses' and hop I don't Summon an Orkish Healer's Tent Shudder.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 10, 2016, 01:12:50 pm
...Attempt to magic Laudata to be more subordinate.

((If there are going to be problems with an action can you inform people first?))
((Sure, unless Hilarity Ensues.))

Laudata has been so far quite obedient if not counting the whole "my lord" case, but there's always room for improvement, right?
2. Except when there isn't. "My lord", you hear whisper from left. You turn to look and see nobody. "My lord", now it comes from behind and again you see nobody. The whispers continue from random directions but there's never anyone.
"My lord, is something wrong?" asks Laudata.

Make orange juice
Make a fancy looking croissant.

1. A little creature size of big man's fist appears. It's four legged little monster, much like a hamster, but completely drenched in some liquid. It hisses at you at runs up your leg.
[5] You easily avoid it and give it a good kick, sending it flying into river. That's one problem dealt with.

1. A brown mask appears, featuring very impressive black moustache. You pick it up and shove it into your backpack for later inspection because two horse carts come from opposite directions. Despite the road being wide enough for them to pass each other without trouble, neither of drivers makes any attempt to do so. As such they end up face to face. Horses sniff each others and make horse greetings, but drivers both start yelling to other one to get out of the way. It doesn't take long for them to get off and start a fist fight.

Your Dice pouch shakes and makes horrible sounds, thankfully not loud enough to be heard by fighting drivers.

((That you have to go and see by yourself.))
((This is my main goal after surviving :D))

"Anna... I'm deeply sorry for showing you this. But I didn't want to hide any secret from you, and now I know I made the right choice."

Soleus feels like tearing up. His voice becomes increasingly shaken.

"You are so very wise, you are the best thing magic brought in my life, I don't want to lose you."

That being said and after a tearful embrace, Soleus get a grip of himself and ponder on what to do next.

"I would like us to go back to our house, but the present situation doesn't allow it..." he says showing the Dice of Order.

"If we want to survive, I will have to pass this ordeal. But not now, I still don't feel safe so close from this place of destruction..."

Head out further past the river, to a greener place. If we are to find a seemingly safe spot, we will stop there.
"Sweetie, you don't need to worry so much. I trust my life in your hands without second thought and stand behind your decisions, whatever they may be. I know you mean well, even if it doesn't always end up so." Anna says and responds to your embrace with a kiss.

Far behind you multiple different inhuman roars join into the ruckus drowing voices of humans. Monsters fighting, no doubt. It's good you aren't there, and you wish peace on those poor souls who had to remain behind. Holding Anna's hand you turn and run into forest.

[5] You keep going a while until you arrive into a dale filled with old deciduous trees. Some of them a bearing fruits you have never seen before and berries are a plenty. Few small brooks meet in middle forming shallow pond of crystal clear water. The whole place is radiating peace and calmness. You don't remember ever seeing or hearing about about place like this before.

Cast a spell to return my body to normal. As in, no wounds, wacky tattoos, or feathered eyebrows. Then magically return my house to the state it was in before whatever enemy was just inside it came along.

Finally, use a spell to determine what might break Dice of Order.

4. Full body restoration works fine, restoring your body into its natural state. You find out that lack of pain is very pleasant state.

4. Stuff that was thrown outside floats gently back inside into their usual places, though you are notified that something is missing.

((I smell metagaming.))
Your next spell just fizzles. It completely confuses magic. It doesn't have slightest idea what you mean. Perhaps as a response your Dice pouch bounces violently and makes sounds unpleasant enough to make you cover your ears. When you hastily pour its content on nearest flat surface you find out one Die of Order is missing and some clear dust has appeared inside the pouch. It doesn't take genius to figure out that Die was broken, which is completely unheard of. These things have been around since beginning of the world.

"oh ho! This is trouble. Heavy, expensive, and nearly unusable. Well, well, well. Wild magic sre is that indeed. And if this is what a six does, I worry what a one will do."

I attempt to scoop a bit of orange juice with my very heavy goblet, and then drink it. after this, I will place the goblet in the middle of the bone throne. Satisfied (or not, depending on how that action resolves) I steel myself to cast a failure. I cast ... Embellish Barrel: Add Goblet Holder!
((I'm not gonna roll for something so mundane as filling goblet with juice, even if the goblet is heavy one and barrel rather high. Assume automatic success here.))
1. The barrel grows number of stumpy wooden legs and pair of big muscular arms.
[6] It charges at you far faster than it should be able to. This leads your dodge being very hasty and you end up on your arse by the animated grave stone. The barrel charges at you again.

I cast 'Summon small Hospital inhabited by helpful and Hot Nurses' and hop I don't Summon an Orkish Healer's Tent Shudder.
Autofail.
Absolutely nothing happens. Magic isn't listening you, it isn't here at all. You feel complete lack of magical connection. It's like you were a normal non-magical human.

You turn to inspect what you tripped on. It's a sharp piece of black stone sticking out of ground and it's covered by faintly glowing network of very fine inscriptions and runes.

Behind the hill monstrous voices roar over screams of human suffering. It's as if your chaos entities of assistance are fighting something.



Spoiler: crazyabe - ?? (click to show/hide)






Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: TheBiggerFish on April 10, 2016, 01:14:28 pm
Uargh, undo.

Uh, hope crazyabe's dice fall out of the skylight so I can claim them?


"Messed something up."
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 10, 2016, 01:16:59 pm
Throw the mustache mask at them and use dah magics to teleport to the coastal city make it flashy.
Title: Re: Wild Mages
Post by: crazyabe on April 10, 2016, 01:26:43 pm
I Pull out my set of Dice and Throw them on the Ground to See if they are Working right, if they are I Throw them away in disgust then wander out looking For a way to die... For what is life without magic?
Title: Re: Wild Mages
Post by: Whisperling on April 10, 2016, 02:45:03 pm
So... shoot. Try and think on ways I could get a replacement?
Title: Re: Wild Mages
Post by: AoshimaMichio on April 11, 2016, 01:54:49 pm
Uargh, undo.

Uh, hope crazyabe's dice fall out of the skylight so I can claim them?


"Messed something up."
2. Voices only change into "Commander", "General" and "Your majesty".

First spider golems start trickling back one by one.

Dice do not have habit of teleporting hundreds of kilometers, so totally not gonna happen.

Throw the mustache mask at them and use dah magics to teleport to the coastal city make it flashy.
[6] Nice throw, right on head. That's proper way to dispose artifacts! Just dump them on someone else!

4. Lighting strikes at your location right after you are moved to top of very tall tower. Without your knowledge, the same lighting hit the position where you appeared a moment later, making it look like you rode lightning. People are clearly impressed, so much that they all make as much space for you as possible. Lots of space. Like the entire market place. Can't really blame them. When mage arrives it usually leads to bloodbath and chaos. Either by mage or number of people trying to kill the mage.
As stated, you are on a market place that would be rather busy without your flashy arrival. Large number of stalls sit on cobblestone floor, each loaded with more or less high quality products. Fruits and berries, fresh bread, fine clothes, jewelry, household equipment...  Lots of goods from all around the world. The plaza is surrounded by sturdy brick buildings, some probably administrative if decorations are of any indication. Sun shines brightly here and air smells like... well, that's probably what they call smell of ocean.

I Pull out my set of Dice and Throw them on the Ground to See if they are Working right, if they are I Throw them away in disgust then wander out looking For a way to die... For what is life without magic?
They roll into neat line and the series of numbers is partially familiar at least. They seem to be working just fine.

[5] What's life without magic? Probably boring, beating ground with shovel and trying to grow food like these peasants did. Most likely you would have to pay taxes and feed other freeloaders. Without access to handy artifacts and hygiene spells it's gonna most likely to be dirty and disease-ridden. Well, those peasants promised to kill you, right? Surely they won't eat their words? And if nothing else, you can order your Chaos entities to finish you off, considering they seem to have finished their previous fight just now. Surely they will be happy to assist.

"Somebody kill me! I can't live without magic!" You yell out. "Gladly! Just wait a moment!" Comes enthusiastic response a moment later.

Just to be sure, you are doing suicide here for real?

So... shoot. Try and think on ways I could get a replacement?
[4] Same way you got them? Hit the books, read about particularly succesfull mages, where they died and where they were buried. Learn about people who killed them or robbed their graves, and track them down. Or find other mages who could possibly posess Dice and are less prepared for magical duel than you.



Spoiler: crazyabe - ?? (click to show/hide)






Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: TheBiggerFish on April 11, 2016, 01:59:17 pm
All right, NOW fix them.

And then, separately, summon, hmm...  An unostenatious gold circlet because why not have a crown.

And try summoning some dice.
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 11, 2016, 02:44:55 pm
Make gold
Make lint
Approach one of the fine inhabitants of this city.
Title: Re: Wild Mages
Post by: crazyabe on April 11, 2016, 04:50:29 pm
((You did Nerf me out of all Magical actions, Take away all my Previous Results, and Otherwise Make it impossible For me to Easily Continue Without a massive Amount of Luck, So. Yes this IS Suicide.))
Just get on with it!
Title: Re: Wild Mages
Post by: Nakéen on April 11, 2016, 05:24:24 pm
"Ah...such a serene place. Let's rest here dear."

Rest here for a bit and gather some provisions. Then if applicable, ask Anna to stay here while I take some distance with this place to prepare to use magic.
Title: Re: Wild Mages
Post by: Whisperling on April 11, 2016, 05:43:22 pm
To hit the books, I suppose I'll need the books in question. Summon the appropriate tome(s).
Title: Re: Wild Mages
Post by: Ozarck on April 11, 2016, 05:45:51 pm
"Oh shit!"

In a panic, I cast protection from Giant Orange Juice Barrel.

((A terrible waste of a 5, for sure))
Title: Re: Wild Mages
Post by: AoshimaMichio on April 11, 2016, 11:54:50 pm
((You did Nerf me out of all Magical actions, Take away all my Previous Results, and Otherwise Make it impossible For me to Easily Continue Without a massive Amount of Luck, So. Yes this IS Suicide.))
Just get on with it!
((Just so you know, there's a reason for you being unable to use magic, one that is relatively easily resoved. But suicide is an option too.))
Title: Re: Wild Mages
Post by: Nakéen on April 12, 2016, 01:48:55 am
((You did Nerf me out of all Magical actions, Take away all my Previous Results, and Otherwise Make it impossible For me to Easily Continue Without a massive Amount of Luck, So. Yes this IS Suicide.))
Just get on with it!
((Just so you know, there's a reason for you being unable to use magic, one that is relatively easily resoved. But suicide is an option too.))
((That's what I thought too, and why I left the place quickly))
Title: Re: Wild Mages
Post by: AoshimaMichio on April 12, 2016, 12:04:59 pm
All right, NOW fix them.

And then, separately, summon, hmm...  An unostenatious gold circlet because why not have a crown.

And try summoning some dice.

4. The voices are silenced. Whew! Who knew subordinates could be so damn annoying?

1. No gold circlet for you. A brimmed hat made out of flashy feathers appears and floats down on floor.

2. Pair of lead chunks falls on your toes.

"My lord, if you have no task for me, then with your permission I would like to go see what our surroundings are like."

Make gold
Make lint
Approach one of the fine inhabitants of this city.

2. Cobblestones under your feet crumble into sand. Someone have to replace those, you vandal!

2. Out of all things to ask from magic... It feels really insulted. A fruit comes to be, about size of two fists. It falls down and cracks open. The stench it emits is incredibly foul, requiring all your willpower to not vomit. You instantly leave the area holding your breath and approach one of the people who are not running away.

[3] It's a guard. His sword is drawn and he's covering behind his shield. "Halt!" He calls you, eyes wide. "E-Enemies of the empire are n-not permitted enter!"

((You did Nerf me out of all Magical actions, Take away all my Previous Results, and Otherwise Make it impossible For me to Easily Continue Without a massive Amount of Luck, So. Yes this IS Suicide.))
Just get on with it!
Allright.

You walk slowly towards your excited executioner. He's the same guy who threatened to strangle you with your own intestines.
"I can't use magic for some reason and I can't live without it." You explain staring him with empty eyes devoid of hope. "Do you understand? Without it I would have to pay taxes! I would have to toil on fields, sweat and get dirty just to survive! I cannot accept that fate!"
"Oh, I understand just fine." The man says wild glow in his eyes. You recognize him now; the blacksmith's brother. Used to help him and all other people, handling the heavy stuff. Gentle giant, he was sometimes called. Guess people do change.
He wraps his fingers around your thoat and squeezes hard. It hurts only few seconds.


Next in line is chaotic skies.

"Ah...such a serene place. Let's rest here dear."

Rest here for a bit and gather some provisions. Then if applicable, ask Anna to stay here while I take some distance with this place to prepare to use magic.
Anna takes too long to respond, and when she finally does it's mumbling. You study her alarmed. She doesn't react your handwaving at all and appears to be in trance. After you stand few moments in front of her trying to figure out what to do she focuses on you and smiles.

[1] ((What a pity...)) Something is seriously wrong here. Serenity this place is radiating isn't natural. If you stop to think about it you realize this would be excellent spot to build town, but you see no traces of civilization. And this isn't even that far from the village! Someone should have stumbled upon this gem and told wild tales about it! There should've been rumors at least! But no, nothing of sort has ever entered into your ears!

To hit the books, I suppose I'll need the books in question. Summon the appropriate tome(s).
Yeah, your tower didn't come with readable books and you didn't have time to move your "library" here.

5. A book lands gently on your waiting hand. Autobiography of The Most Glorious King Cotlal the First. First edition. Extremely rare book. You recall there being only handfull in existance. Also banned.
Another book lands. Excavation of Zaaerath. You have no idea what that's about. Third book, or more like bunch of binded papers. Raport from Tenhe. The first page features seal of Empire's military and is signed by some general.

Which one you want to read first?

"Oh shit!"

In a panic, I cast protection from Giant Orange Juice Barrel.

((A terrible waste of a 5, for sure))
Quite so.

5. A force field surrounds you and the animated barrel crashes against it. The barrel bounces back falling and spilling a lot of its content over. It doesn't seem much bothered by the fact, instead it stands up and starts beating your force field, each hit making you wince and sending it staggering backwards. Again and again. It doesn't seem to tire of this, nor is your force field showing signs of wear.









Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 12, 2016, 12:41:20 pm
give that guard eternal good luck.
enemies? Nah I have no intention of doing something evil like that besides I got good magic guaranteed for the next 4 spells.
Title: Re: Wild Mages
Post by: Nakéen on April 12, 2016, 02:27:06 pm
(Oh. And I intended to use magic to peel some apples, ha.)
"Anna !" shouts Soleus.

Lead her by the hand, or carry her if it doesn't work. Far from this eerie place.
Just before leaving its radius, examine it with the Eye. Then use a spell to reveal its true nature and incarnate it into a sentient being/something.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 12, 2016, 02:41:55 pm
"That would be good.  Be careful.  If you get hurt...Here, take this, if you need me to come just release it.  Sorry that it's a spider, but we work with what we have I'm afraid.  Actually...I have an idea, and two good spells up."

Reshape a single spider into a non-spider thing so Laudata isn't freaked out, and program it to, when released, find me and then lead me to Laudata.  Use the crafting staff, not a spell.

Try on the hat.

Now...Let's properly fix up the fortress.  That includes populating it a bit more than just myself and Laudata.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 12, 2016, 02:53:22 pm
Now...Let's properly fix up the fortress.  That includes populating it a bit more than just myself and Laudata.
Wanna add some details, or leave it to me?
Title: Re: Wild Mages
Post by: TheBiggerFish on April 12, 2016, 02:54:42 pm
Well, you can do the architecture (although 'defensible' is a key goal), but the people, yes, I would like to have some say in.

There should be enough people in the right skill distributions to ensure the fortress works.

No person should be disfigured, or unpleasant to work with.

An even male-female distribution is a good thing.

They should have names.

That's about it.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 12, 2016, 03:33:40 pm
Architecture takes one roll, and creating people takes another or two, depending on whether they have souls or not.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 12, 2016, 03:40:10 pm
Hm.

Which roll does the 'souls' bit?
Title: Re: Wild Mages
Post by: Whisperling on April 12, 2016, 04:48:37 pm
Hm. Let's read Excavation of Zaaerath.
Title: Re: Wild Mages
Post by: Ozarck on April 12, 2016, 07:00:34 pm
"Woo. Geez. And that was a five, too. I could have done something useful with that. This barrel, it looks like it won't stop soon, and that would get annoying before long. And could be dangerous. I guess I better try to placate the thing."

I cast "stop being angry at me" at the giant orange juice barrel.
Title: Re: Wild Mages
Post by: chaotic skies on April 12, 2016, 10:29:50 pm
Look around. Where am I? What is actively trying to kill me, if anything?
Title: Re: Wild Mages
Post by: AoshimaMichio on April 13, 2016, 02:30:00 am
Hm.

Which roll does the 'souls' bit?
That would be 3 currently.

Look around. Where am I? What is actively trying to kill me, if anything?
Right, I forgot your situation description.
[3] So you snatched the Dice from the dungeon, then you made the tower fall, and now you are left with the problem of getting out of partially collapsed dungeon. Most of living and mechanical things probably died off so you are relatively safe from those, but how long does the ceiling hold up is the most important question. Your elation from getting the Dice is only hampered by the fact that magic doesn't have much of foreseeable love for you. Which is rather good to know. Who knows what horrors you could have summoned without knowing that...
Title: Re: Wild Mages
Post by: TheBiggerFish on April 13, 2016, 04:33:07 am
Eh, whatever, go for it.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 13, 2016, 01:45:54 pm
give that guard eternal good luck.
enemies? Nah I have no intention of doing something evil like that besides I got good magic guaranteed for the next 4 spells.
4. The spell works fine and silently. There's no need to tell already twitchy guy that you put an enchantment on him. It might end up in misunderstanding.

[3] "I still h-have to ask you to leave. Please? Pretty please?"

More people are coming now. Armed, armored, uniformed and rough kind. You have to get pretty good at persuading if you want to avoid incoming troubles. Or at least pretend you are not actually a mage.

(Oh. And I intended to use magic to peel some apples, ha.)
"Anna !" shouts Soleus.

Lead her by the hand, or carry her if it doesn't work. Far from this eerie place.
Just before leaving its radius, examine it with the Eye. Then use a spell to reveal its true nature and incarnate it into a sentient being/something.

[5] Radius of this place is rather fuzzy. You don't exactly remember where it started, but you know where you realized, and that spot should be good enough. Anna can run just fine, the problem is with her mental faculties.
  After reaching the spot you pull out the Eye and give the grove a good look. You see... nothing. Or rather the Eye shows exactly same as your natural eyes do. You take a look at Anna to confirm it's working and lo, even she looks normal human female through it (very pretty one though, a pleasure to stare at), none of the magic stuff on her. You spend few moments wondering whether the Eye is broken or they both are broken when the human shaped mass of darkness bolts from left settling perfectly over her. You move the Eye on left and the darkness moves with it, but after few moments it moves to right out of view. Returning the Eye over Anna the darkness comes back over her shortly. Repeating this few times you come in conclusion that the Eye, Anna, and probably magic altogether are delayed here.
  Time to test your hypothesis. If it is correct, then this is perfect place to waste malicious interactions magic has in mind for you. If nothing else, you have more time to run.

1. It takes long time before anything happens, so long that you are starting to wonder if you failed somehow. When it comes, it comes out of you. It's red, fleshy and screaming for murder. Right after it appears long metallic crystalline spikes emerge from it and mere moments after it looks much like this (https://40.media.tumblr.com/1fe1070133c1eea523158fd110773b5f/tumblr_mwt0x7W6Pe1rmz2h6o1_500.jpg).

"That would be good.  Be careful.  If you get hurt...Here, take this, if you need me to come just release it.  Sorry that it's a spider, but we work with what we have I'm afraid.  Actually...I have an idea, and two good spells up."

Reshape a single spider into a non-spider thing so Laudata isn't freaked out, and program it to, when released, find me and then lead me to Laudata.  Use the crafting staff, not a spell.

Try on the hat.

Now...Let's properly fix up the fortress.  That includes populating it a bit more than just myself and Laudata.

Well, you can do the architecture (although 'defensible' is a key goal), but the people, yes, I would like to have some say in.

There should be enough people in the right skill distributions to ensure the fortress works.

No person should be disfigured, or unpleasant to work with.

An even male-female distribution is a good thing.

They should have names.

That's about it.
Laudata bows and waits for your magic.
[3+3] You target one of the spiders waiting your instructions and unleash the magic. It starts growing and so does five others next to it. They grow and grow, two front legs merging together and two hind legs doing same, body elongating, becoming less arachnid and less scary. But they keep growing larger and larger until you finally have five hella scary looking giant demon wolves staring at you. Their three aquamarine eyes are on same level as yours, their mouths filled teeths, entirely too many, too long and too sharp, too wide smile. You don't think they are any less scary than the spiders were.

Erm, how was one supposed to deal with demon wolves? Assert your dominance? "Uh... sit?" The wolves obey for your great relief. Allright, this is totally how you intented this to go. Yup, totally. You order them to go with Laudata and obey her. She hesitates a bit, but probably ends up figuring that obedient demon wolves are still better than spiders and leaves wolves on her heels.

All right, the next task. Try on the hat. You pick it up and it bites you. [6] Whoah, that's not cool! You grib it harder (and it bites you harder) and throw it on stone floor as hard you can. Obviously this doesn't damage it all. Better dispose it later lest it bites you again. Next task!

Half functional fortress is not ideal, even if damage done to it is mostly reverted. It needs to be better.
5. The spell starts working with the fortress. The main hall expands further into stone transforming it into combined throne and dining room. All original engravings are wiped out (who needs those), bright shining orbs are added to ceiling and pillars though your skylight is left intact. Decorated tapestries are hanged on walls and floor is mostly covered by soft carpets. You have no idea what the spell does to rest of the fortress, but you can only assume it is something good.
You walk to the far end of the hall and sit on your throne. From there you look what was made and see it is good. Very good indeed. Now then, on to next part of the project. Time to fulfill your promises!

5 & 3. You create humans. Twenty of them. Far less than optimal, but that's a good start. They stand up, looking up themselves and their enviroment. Not confusedly, you notice, but curiously. Wide smiles appears on their faces and they laugh, cheer, give high fives around. "I'm alive!" "He did it!" "Hell yeah!" are common utterances. "Thanks man!" is another after they calm down a bit. "The fuck are those?" is next as about half of your golem swarm returns to you.

Hm. Let's read Excavation of Zaaerath.
[6] Zaaerath seems to be ruins of large city in desert area of Kingdom of Arkea. Author claims it was the only city on entire recorded history where mages were not only tolerated but even somewhat respected. Apparently this was because they didn't fuck up nowhere as much mages everywhere else, and when they rarely did, it was quicly contained by very effective countermeasures. Author speculates briefly if the magicians there used some entirely different kind of magic, but concludes it with notion of destructive end of the city.

The city state began its life as central trading hub in crossroads of major trade routes. When wizards arrived about 700 years ago and set up their business, the city bloomed for hundred years growing large and fat, its citizens lazy and content with luxuries produced by magic. It's riches, both magical and mundane, attracted the usual unsavory sort of mages and other criminals, but they were dealt with fast by guards wielding magical weapons and armoury.

The city itself was mostly destroyed in cataclysm whose exact nature was left uncertain because nobody witnessed it and survived. End result was that everybody died suddenly, defenses went haywire and the city became effective kill zone for next 500 years it took for its enchantments wore off. The few working artifacts of power that were recovered afterwards were usually cursed or useless. After this point the author focuses on architectural nature of the city, its layouts including drawn maps, art, list of recovered artifacts and art and who bought them.

You can practically smell the Dice of Order in this story. Lots of them. Though that was rather long time without anyone keeping eye on them so changes are many of them have already been looted.

"Woo. Geez. And that was a five, too. I could have done something useful with that. This barrel, it looks like it won't stop soon, and that would get annoying before long. And could be dangerous. I guess I better try to placate the thing."

I cast "stop being angry at me" at the giant orange juice barrel.
3. It stops being violently angry at you, but remains very annoyed with you. Evidently by random handfulls of sand it throws at you every now and then. Unfortunately your forcefield doesn't protect you from sand.


((I'll just copy this over here so it's all in one place.))
Look around. Where am I? What is actively trying to kill me, if anything?
Right, I forgot your situation description.
[3] So you snatched the Dice from the dungeon, then you made the tower fall, and now you are left with the problem of getting out of partially collapsed dungeon. Most of living and mechanical things probably died off so you are relatively safe from those, but how long does the ceiling hold up is the most important question. Your elation from getting the Dice is only hampered by the fact that magic doesn't have much of foreseeable love for you. Which is rather good to know. Who knows what horrors you could have summoned without knowing that...










Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 13, 2016, 01:50:20 pm
make a locket of suaveness making others be able to see the truth in MY words and how much of a kind benevolent and easy going guy I am.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 13, 2016, 02:33:54 pm
"I did huh?"

Er...Set fire to the hat.  With magic.
Title: Re: Wild Mages
Post by: Nakéen on April 13, 2016, 03:59:41 pm
"This it it ! I challenge my fate !"

Run to drag the being away, and cast a spell to get informations on this thing. Diet, presence of sentience or not, possibility of communication, etc... f course, try not to get eviscerated or killed to death.
Title: Re: Wild Mages
Post by: Whisperling on April 13, 2016, 04:35:48 pm
Make two scrolls of teleportation, then read Raport from Tenhe.
Title: Re: Wild Mages
Post by: crazyabe on April 13, 2016, 04:42:59 pm
Name: Zantheranthas Demoontharr
Yes this is for enough people have screwed themselves over to the point when I can Return.
Title: Re: Wild Mages
Post by: Ozarck on April 13, 2016, 08:25:34 pm
"Well I -pthth- I expected no m - pth pth pthttah - no more than that. Ow! Ow! there was a rock in that one! watch it, would you? Okay .. we have a good roll next. Pthtah. time for some serious consideration of a good use for magic. Huh. I cold do something great for me, or something great for the world around me, or ... i don't know. Hmm. I could cast a spell to - pththt pthat h pttttt. Bleah. Oh For .. What? WHAT?! What do you want from me?"

I cast Communicate With Giant Orange Juice Barrel.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 13, 2016, 11:55:42 pm
"This it it ! I challenge my fate !"

Run to drag the being away, and cast a spell to get informations on this thing. Diet, presence of sentience or not, possibility of communication, etc... f course, try not to get eviscerated or killed to death.
Run where? Out of the dale? Deeper in?
Title: Re: Wild Mages
Post by: Nakéen on April 14, 2016, 02:00:38 am
"This it it ! I challenge my fate !"

Run to drag the being away, and cast a spell to get informations on this thing. Diet, presence of sentience or not, possibility of communication, etc... f course, try not to get eviscerated or killed to death.
Run where? Out of the dale? Deeper in?
Ah, sorry.

Out of the dale. I would feel really dumb to have to wait for my magic to come with such company. :s
Title: Re: Wild Mages
Post by: AoshimaMichio on April 14, 2016, 12:02:31 pm
make a locket of suaveness making others be able to see the truth in MY words and how much of a kind benevolent and easy going guy I am.
The situation calls for mind control, and you have perfect solution in your mind. All you need is to materialize it.

5. Spell brings forth a locket, already deposited on your neck. It's polished silver, so clear that you could almost use it as a mirror if not for its slightly distorted reflection. Five yellow stones are embedded on, one in center and four diagonally on edges. They glow dim light visible even under direct sunshine. Light of truth. Your truth.

[2+3] This time your message goes through properly. The guard relaxes, sheathes his sword and straightens up. "You shouldn't go telling people you are a mage, even if you are certain you won't cause trouble. And in emperor's name, pretty please don't use flashy magic where someone can see you. I... I probably shouldn't let you go, but you seem trustworthy person. Please don't make me regret this decision." He then pats you on shoulder and turns to the other violent people aproaching.
"False alarm, guys!" he shouts with confident voice. "He's just a victim of some mage from Arkeon! No worries!" This begets some disappointed grumbling and your professional would-be lynch mob disperses.

"I did huh?"

Er...Set fire to the hat.  With magic.

"Ya did! Now where's this place? Are you gonna be a wizard king or something?"

2. Purple flames dance on your hands a moment, but do not burn you. Your people all collectively take a step back and make firm request to not use magic near them.

Last ones of the golem swarm returns having finished the scouting task. They collect around you and await new orders.
By the way, your fingers are tingling. [1] Must be because of your bad posture on the throne.

Another dice shatters into dust.

Make two scrolls of teleportation, then read Raport from Tenhe.
Scrolls made.

[4] Report from Tenhe is very precise raport of military activities taking place in Tenhe, abandoned city in north. Some mage created curse that turned inhabitants in monsters capable of spreading curse further. Empire's military has since been trying to contain and control the situation there. This report lists soldiers lost in this campaing since last report, number of monsters killed, areas that have been regained, riches confiscated for Empire's treasury (to be delivered later when they can spare man power for it) and detailed description of current status of supplies. The listing of loot contains reference to set of enchanted dice found on site, and how their nature was discovered completely by accident when soldiers who found them used them to play games. Jackpot.

This report was dated three weeks ago.

Name: Zantheranthas Demoontharr
Yes this is for enough people have screwed themselves over to the point when I can Return.
Ok.

"Well I -pthth- I expected no m - pth pth pthttah - no more than that. Ow! Ow! there was a rock in that one! watch it, would you? Okay .. we have a good roll next. Pthtah. time for some serious consideration of a good use for magic. Huh. I cold do something great for me, or something great for the world around me, or ... i don't know. Hmm. I could cast a spell to - pththt pthat h pttttt. Bleah. Oh For .. What? WHAT?! What do you want from me?"

I cast Communicate With Giant Orange Juice Barrel.
5. Now that communication channel has been established, it informs you that it would greatly like to see you suffering. Originally it wanted to smash your skull flat against the gravestone and jump on your carcass until only red sludge remained, but orders have changed since then.

"This it it ! I challenge my fate !"

Run to drag the being away, and cast a spell to get informations on this thing. Diet, presence of sentience or not, possibility of communication, etc... f course, try not to get eviscerated or killed to death.
Run where? Out of the dale? Deeper in?
Ah, sorry.

Out of the dale. I would feel really dumb to have to wait for my magic to come with such company. :s
I presume you also want to drag Anna with you.

You turn on your heels and run back towards the devastated village. Glancing behind you see how the thing turned into mineral crystal crumbles and falls apart. Probably part of its tactics, so better keep running. Then you forget everything that transpired within the dale. Everything. you don't even remember setting your foot in it. [5] You stop on your tracks. You realize you have forgotten something. Something you shouldn't have. Your memories robbed. You turn instinctively around to seek clues of what you forgot, but can't find any. It's normal forest all the way to another side of this small valley.

"What it is?" Anna asks.









Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 14, 2016, 12:30:50 pm
Cameron Shudder's and smiles at the guard.
Thanks friend before I go may I have your name?
Ask name of dude then go exploring the city.
Title: Re: Wild Mages
Post by: Whisperling on April 14, 2016, 12:43:21 pm
Summon an appropriate disguise. Maybe a soldier's outfit or something?
Title: Re: Wild Mages
Post by: TheBiggerFish on April 14, 2016, 02:56:19 pm
"I think I need to cool it in general, I don't even know what..."

Since when was there a throne here and when did I start sitting in it?!

Out!
Title: Re: Wild Mages
Post by: Nakéen on April 14, 2016, 03:47:01 pm
"Uncanny... I feel like I... forgot something. What were we doing Anna ? Why were we even running ?"

Glancing at the Dice of Order, Soleus realize a [1] is missing.

"Oh ? A [1] disappeared. I beckon my memory problems are probably linked to this, I just hope nothing too terrible happened..."

Stop here and check our health/mental state for a bit. A disappeared [1] can't mean a good omen. And of course, does Anna remember anything ?
Title: Re: Wild Mages
Post by: Ozarck on April 14, 2016, 06:28:58 pm
"Alright, I can work with that, I guess."

I cast 'Illusion of Suffering: Dominic Calhoun' upon the Giant Orange Juice Barrel.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 15, 2016, 02:19:44 pm
Cameron Shudder's and smiles at the guard.
Thanks friend before I go may I have your name?
Ask name of dude then go exploring the city.
"Carter. Stay out of trouble."

[6] You pick random direction and explore. After initial rush of people getting back to the plaza you find the roads aren't terribly full. I mean it is still "swing your arm and hit somebody" full, but you don't have troubles navigating past them. People are walking busily, couriers delivering stuff, servants on grocery shopping, horses pulling heavily loaded carts  around, carriages ferrying more important folks... It's a busy city. On alleys between buildings you spot the shady side of the busy city; ragged beggars, orphans, shady men eyeing by passers, youths beating others. The few times you pass too close of those alleys your attention is bought by people trying to sell you various things for cheap.
Your overall impression of the people is that they seem bit irritated. Not far from docks this becomes very obvious. Two horse carriages clash each other and moments later you are on middle of largest free-for-all brawl you have ever seen. Servants, nobles, workers, middle class fellows and back alley stabbers all happily beat living daylights out of each other.
[1] And now you are part of it. Someone punches you on guts hard enough to make you double over, [5] but it doesn't do any damage other than unpleasant feeling on your abs.

Summon an appropriate disguise. Maybe a soldier's outfit or something?
1. ...you summon someone's skin. It flops down making weird sound. It has some tattoos on it, but you can't tell what.

"I think I need to cool it in general, I don't even know what..."

Since when was there a throne here and when did I start sitting in it?!

Out!

Since you casted the spell to rework the architecture. I'm pretty sure I did mention it.

You walk out fast, but not so fast as to make it look retreat, and leave the people behind. They can figure out their jobs by themselves. The tunnels out are different, and there's quite few new bottleneck spots where invaders have to pool and wait the get through while defenders can shoot them with impunity. Not to mention some additional traps. The last tunnel out is exactly same as it was originally, though a peek through embrasures confirms that ballistaes there are fully functional if unmanned.
Now on outside you find nothing has changed beyond position of sun. Walls are still there, gate is still closed, and the fortress is still carved into side of mountain. Your viewpoint is rather limited, but this one doesn't seem to be part of Spine at least. Most likely one of the central mountains. Southern Teeth, you think. North from Empire and Arkea, technically claimed by Goldshore.

No signs of Laudata, by the way. And your hand is visibly darker, you can't feel it and fingers don't move.

"Uncanny... I feel like I... forgot something. What were we doing Anna ? Why were we even running ?"

Glancing at the Dice of Order, Soleus realize a [1] is missing.

"Oh ? A [1] disappeared. I beckon my memory problems are probably linked to this, I just hope nothing too terrible happened..."

Stop here and check our health/mental state for a bit. A disappeared [1] can't mean a good omen. And of course, does Anna remember anything ?
"Weren't we looking for safer place? Because something bad was happening the village?" Doesn't seem like she noticed anything wrong. "But when did we turn around? I remember going past that stone and tree." Anna says, pointing at one particularly noticeable combo, a tree growing from under boulder and over it. She's right. You were running back towards the doomed village.

Well, physically you both seem fine. Not any more tired that would be expected from this trip. And mentally... well, there's obviously something going on, but your thinking process is normal as fas as you can tell.

"Alright, I can work with that, I guess."

I cast 'Illusion of Suffering: Dominic Calhoun' upon the Giant Orange Juice Barrel.
3. The sand throwing frequency lowers considerably, but rate of rude hand gestures increases to fill quota.









Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 15, 2016, 02:27:37 pm
make a small aura of strength enhance my attacks make sure it's not visible then uppercut the hell out of that guy but not lethally.
Cameron gives a grin and gives a smile blood pumping and fired up.
Well now I got into fights with big bro everyonce in a while so I guess it's time to beat all these trouble makers CMON EVERYBODY LET'S DANCE!
Title: Re: Wild Mages
Post by: TheBiggerFish on April 15, 2016, 02:37:11 pm
OHSHIT HEAL MYSELF
Title: Re: Wild Mages
Post by: Nakéen on April 15, 2016, 02:51:48 pm
"Whatever may have happened with that [1], I don't feel like heading toward the village. Let's follow another path. Right after I cast a small spell, my curiosity is calling out to me."

Cast a spell to show us what happened with that disappeared [1].
Title: Re: Wild Mages
Post by: Whisperling on April 15, 2016, 04:50:38 pm
Cast three spells to get rid of the skin in quick succession.
Title: Re: Wild Mages
Post by: Ozarck on April 15, 2016, 11:25:50 pm
I cast "Summon Orange Juice Ladle."
Title: Re: Wild Mages
Post by: AoshimaMichio on April 16, 2016, 06:47:58 am
Chaotic skies was too busy with real life, so Atian the Elephantman God takes up his spot.

I wanna join!

Mage: Drunken Elephant

Drunken Elephant was simply walking down the road stomping on everyone when he "accidentally" stepped on an adventurer named Mother Michaelis a dice landed on his foot and he turned into an Elephantman now Mage Elephantman!
Mysterious are ways of magic, though most likely that was simply fucked up spell which jumbled your memories and head. Not that it makes any difference.
[1] Right now your situation is pretty damn bad, however. You are surrounded by experienced mage hunters armed with spears and bows. While they do not appear to posess any artifacts of power (which is only good about this), they are still dangerous if you give them opening. Road is mostly empty of other travelers, though there are few at distance evaluating whether they should turn around, go through or wait.
Time to teach them lesson about bothering a mage!

make a small aura of strength enhance my attacks make sure it's not visible then uppercut the hell out of that guy but not lethally.
Cameron gives a grin and gives a smile blood pumping and fired up.
Well now I got into fights with big bro everyonce in a while so I guess it's time to beat all these trouble makers CMON EVERYBODY LET'S DANCE!

4. It's a simple enchantment, but one with impressive results. Your muscles temporarily grow denser while maintaining original size, resulting notable boost to strength. Just be careful to not overexert yourself or your muscles might break your tendons. With a grin you engange.

[6] Single uppercut sends the man flying a meter up and backwards. He lands on another pair of brawlers and gets kicked by them when he slides off of them to ground. He remains there without defending himself, eyes unmoving. He's not even blinking. That might have been a tad too strong punch, you think. Either way, you have no time to consider possible consequences as a well dressed man kicks you. [5] You dodge him easily enough, grab him by ankle and twist it to make him fall on his face.

OHSHIT HEAL MYSELF
3. Natural color returns to your hand, but numbness remains. At least you can now move your fingers, which you are thankful for. Losing fingers for abnormally fast spreading necrosis would be mighty annoying. Still, it isn't gone yet.

"Whatever may have happened with that [1], I don't feel like heading toward the village. Let's follow another path. Right after I cast a small spell, my curiosity is calling out to me."

Cast a spell to show us what happened with that disappeared [1].
You know this one will end up badly. You remember what happend last time you casted information gathering spell with malicious interaction coming up. You warn Anna to keep some distance, so possible unfortunate consequences could be avoided or at least delayed long enough.

1. Magic has no idea what you are asking for. Disappeared [1]? Disappered 1? Disppeared one? Who disappered? What? Fuck this guy. Information flows into your head. Remember Maria, that lovely gal Anna is based on? She's dead and her death was rather gruesome. Detailed information of series of events that led to her dead finds place in your memories.
 After you and Anna escaped the village with your flying house, she and few of other people were teleported into a prostitution ring ran by some criminal organization. Proud woman as she was, she flat out refused the work she was forced to, and as a price of that she was tortured to death to be a lesson to others. You know exactly how they did it, how much pain she was in, how long it took to break her body completely, how much she screamed for mercy and prayed that certain mage who had crush on her would come and help. You know exactly how she felt the soul crushing hopelessness as death came instead of help.

Something shattering in your Dice pouch brings you back to reality. One Dice has turned into fine dust.

Cast three spells to get rid of the skin in quick succession.
2. First spell makes the skin grow furry.
3. Second shrinks it to child sized.
6. Third makes it disappear along with the Report from Tenhe.

Another Dice breaks into dust. [6] This is looking bad. Order made these, they are Order, and if you are to believe the myths (you shouldn't, they are called myths for a reason) they are supposed to be eternal. If Order is breaking down, then what's gonna happen? Chaos, that's what! Of course there are benefits in chaos, magic mainly, and one can easily employ chaos and become a ruler with iron fist.

I cast "Summon Orange Juice Ladle."
2. A log and piece of sharp rock falls between you and the barrel. It's almost like magic is telling you to carve it by yourself.









Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: TheBiggerFish on April 16, 2016, 06:51:53 am
Summon a poisonous elixir, then heal myself.
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 16, 2016, 10:05:18 am
Make everyone besides me in the fight pass out.
Ressurect anyone who died back to perfect health
Loot.
Title: Re: Wild Mages
Post by: Ozarck on April 16, 2016, 02:38:50 pm
"I should learn more about Wild Magic, I think."

Dominic casts Summon Tome of Arcane Knowledge.
Title: Re: Wild Mages
Post by: Nakéen on April 16, 2016, 04:53:15 pm
Soleus is deeply distraught by the terrible vision he just got afflicted by to realize the gravity of the situation. His whole soul is shaken to the core, and he can't stop the tears from flowing.

Then a Dice of Order vanishes into fine dust. An unprecedented event, breaking what he always knew about the Dices. Weren't they supposed to be indestructible ? He still manages to gather a glimmer of reason, and speak to Anna.

"Anna... I... No, later. For now, let's go back home."

Use magic to transport us into the Command Room of my floating house.
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 16, 2016, 08:33:05 pm
"You dare mess with a Mage? Now you die for your foolish mistake!"

Cast "Stompy Stompy" a spell that crushes their entire body under MAGIC!
Title: Re: Wild Mages
Post by: AoshimaMichio on April 17, 2016, 10:14:39 am
Summon a poisonous elixir, then heal myself.
2. No poisons come to be, but green scales grow on back of your hands.

3. Numbness disappears. You examine your fingers more closely and find number of pores, possible leftovers by the biting hat.

You hear voice from other side of the wall and little later one of your demon wolf golems jumps over and on the wall. Laudata is riding on its back and effectively strangling it. When the wolf settles on top of the wall, she releases her grip slowly and sits upright. "My lord" she greets you trying to sound confident, but her voice betrays emotion. Guess riding up vertical walls on back of huge canine golems may be ...thrilling experience. Also it may be because of the swarm of spider golems surrouding you.
The other four wolves follow her up one by one.

Make everyone besides me in the fight pass out.
Ressurect anyone who died back to perfect health
Loot.

5. Everybody around the intersection falls over, most slowly enough to fall first on their knees before embracing the cobblestone ground. You can be certain nobody gained new wounds from this.

Dabbling into art of necromancy, eh?
4. The guy whose neck and jaw you broke with uppercut shudders and stands up. And he keeps standing, staring right ahead. You ignore him and go through the sea of pockets.

[2] You find suprisingly little. Few rings and neclaces, one nice cane, but that's about it. Mostly because you have competition in form of poorly dressed children, hobos and other vagrants. They don't stop to question why everybody fell over suddenly, they simply embrace the opportunity, and they do it with professional effiency.

"I should learn more about Wild Magic, I think."

Dominic casts Summon Tome of Arcane Knowledge.
3. You get a two sided sheet of paper. On front side is an image featuring traditional old wizard in grey robe and pointed hat. Text on bottom reads "WILD MAGIC FOR DUMMIES". The back side contains a little more information.

Wild Magic does what Wild Magic wants
Wild Magic is spawn of Chaos
Mages can ask Wild Magic to do things and it does whatever it does
Wild Magic can turn against itself, that's nature of Chaos
Wild Magic can love and hate you
Wild Magic is bipolar

Nothing particularly new here...

Soleus is deeply distraught by the terrible vision he just got afflicted by to realize the gravity of the situation. His whole soul is shaken to the core, and he can't stop the tears from flowing.

Then a Dice of Order vanishes into fine dust. An unprecedented event, breaking what he always knew about the Dices. Weren't they supposed to be indestructible ? He still manages to gather a glimmer of reason, and speak to Anna.

"Anna... I... No, later. For now, let's go back home."

Use magic to transport us into the Command Room of my floating house.
Anna comes over and comforts you.

5. You are both transported to the empty command room, which immediately responds to your precense. Walls and floors disappear and shows the ground far below. From this new viewpoint damage done to the village is clearly visible. Everything green was removed and replaced with brown dirt. The lake has moved over southern part of the village and shrunk much smaller. River has troubles to find path and is spreading over landscape, but there seems to be some sort activity taking place and guiding it over to old direction. The forest on bad side is largely gone and reduced to smoke. The smoke blocks your vision to east completely. The western side, where you had your little adventure, is completely fine.

You hear wood beating wood outside of the room. It stops suddenly.

"You dare mess with a Mage? Now you die for your foolish mistake!"

Cast "Stompy Stompy" a spell that crushes their entire body under MAGIC!
6. The spell fires out on much larger scale that you intented. Huge disks appears above everybody whose precense you are aware of and slams down immediately with enough force sink deep into ground. You walk over to the closest hole and peek down. It's easily three meters deep. On the bottom you see some slurry, but nothing indicates it were a human once. Except maybe that bent piece of spear head. This means you just slaughtered number of more or less innocent travelers in addition of mage hunters. An unfortunate side effect.
One arrow was let loose before shooter was crushed, but it didn't hit you.









Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: TheBiggerFish on April 17, 2016, 10:22:01 am
"Yes?

Also, if anybody has touched that hat, they need healing, it's bitey and poisonous.  If we can trap it, it'd actually make a good decoy..."

...Hmm.  Would a spell to make myself immortal actually work with only one die?
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 17, 2016, 10:41:23 am
Just leave the area and get a job or something.
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 17, 2016, 10:44:53 am
"That should teach them to never mess with an elephant Mage. I think it's time to make the locals worship the very ground I walk on! This should be fun."

Go to the closest selttlement and cast "EleGod"(makes everyone in the settlement worship me and could you also tell me how big the settlement is.)
Title: Re: Wild Mages
Post by: Whisperling on April 17, 2016, 10:51:38 am
Summon a rock, then use the teleportation scroll [5] to get myself into wherever the loot from Tenhe is being kept.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 17, 2016, 11:15:36 am
...Hmm.  Would a spell to make myself immortal actually work with only one die?
I was going to say "yes", but then I remembered what Wild Magic is. Let's instead say "it depends".
Title: Re: Wild Mages
Post by: TheBiggerFish on April 17, 2016, 11:22:43 am
((Well I have a 5 in my queue...))

Immortality spell that should also preserve me from any eventual ravages of old age.
Title: Re: Wild Mages
Post by: Nakéen on April 17, 2016, 07:08:19 pm
"Finally home..." sighs Soleus in relief.

That is, until he hears the noise of wood beating wood.

Give the mobile Command Orb to Anna for safekeeping, and carefully half-open the door to take a glimpse of what is outside the room. If I see nothing, open the door further.
Title: Re: Wild Mages
Post by: Ozarck on April 18, 2016, 07:44:00 am
"Well, let's see. Nothing particularly new here. And yet, strangely succinct and straightforward. I believe this is rather informative, even in this simple form. I should  ... I should frame this, or ... maybe etch it into the base of the statue here? Yes, let's try that."

I cast Engrave Poem Regarding Wild Magic into the Base of the Statue of a Dead Mage.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 18, 2016, 11:47:42 am
"Yes?

Also, if anybody has touched that hat, they need healing, it's bitey and poisonous.  If we can trap it, it'd actually make a good decoy..."

...Hmm.  Would a spell to make myself immortal actually work with only one die?
Laudata gives brief report while getting off the wolf and descending stairs to you. There probably was once a road leading away from fortress, but nature has reclaimed it completely. She couldn't follow it further than twenty meters and she essentially knew its presence, so you can be safe no one can come here intentionally seeking the fortress. Perhaps accidentally. As far as she saw there's no settlements nearby, so amount of random stragglers is even lesser. She found a spring lower on the mountain side. Judging by faint artificial feeling she had, she thinks the fortress had access to it. Finding it is just matter of completely scouring every room and tunnel.

"They?" She brightens at hearing your wording about this hat. "Has your lordship perhaps made more of my people?"

((Well I have a 5 in my queue...))

Immortality spell that should also preserve me from any eventual ravages of old age.
5. Waves of warmth oscillate through your body, changing it in many ways to ensure its permanent presence in the world. How it archieves that, you do not know without testing it.

Just leave the area and get a job or something.
...or something?
[5 or whatever] Thanks to your persuasive locket you find rather many job opportunities. Working at docks, bodyguarding VIPs, escorting ladies in their parties, locating stolen artifacts, recovering stolen books, capturing fugitives, wine taster, food taster...

Although people look weirdly at that recently resurrected fellow who keeps following you.

"That should teach them to never mess with an elephant Mage. I think it's time to make the locals worship the very ground I walk on! This should be fun."

Go to the closest selttlement and cast "EleGod"(makes everyone in the settlement worship me and could you also tell me how big the settlement is.)
Closest settlement, huh? Wonder where I can find one for you...
[2] Frankly, you have no idea where to find any. So you walk forward until you come accros a campsite established by the road. It features a statue of mage with crushed head, his brain bits orbiting his crushed skull. A wooden throne liiking like it is made of bones, golden goblet sitting on it. One rather large barrel with two arms and many little legs making rude gestures at the man by the statue and his tent.

You are not certain if this counts as a settlement.

Summon a rock, then use the teleportation scroll [5] to get myself into wherever the loot from Tenhe is being kept.
3. Pair of little sandstone cubes land on your waiting hand.

5. You roll open the scroll and wake up the gold lined shape of spell. Golden shape jumps out of its resting place, disintegrating it in process, surrounds you and takes you into a tent, much like this in size and shape (https://www.tauntonleisure.com/rte_img_large_2632.jpg). It's empty of living, though you can see shadows of two men outside. Better not alarm them. The tent contains twelve wooden boxes. Two have their lid lift aside, and a peek inside tells that they are completely empty. Perhaps waiting to be filled with treasures and goodies.

"Finally home..." sighs Soleus in relief.

That is, until he hears the noise of wood beating wood.

Give the mobile Command Orb to Anna for safekeeping, and carefully half-open the door to take a glimpse of what is outside the room. If I see nothing, open the door further.
The shared orb lands into your hand, giving you access to new senses and muscles without making it feel unusual or weird. With this orb in your hand you know you can move the floating chunk of land as easily and naturally as your own legs. That, however, is not your intention this time, and you pass the orb to Anna. The other orb is only yours to call and command, so there's no need to worry about it.

You partially open door to look into the living room. It's a total mess. All major pieces of furniture are gone; chairs, tables, bookshelves... all gone. Their contents however remain scattered on floor, corroded and covered in slime. You can see the damage AAWS made. Ceiling has a hole matching exactly its original shape and dents on floor where it apparently walked to front door and probably jumped down. Lots of stuff is gone and broken, but you seem to have something new to replace it. A bed. Too large for one person, too small for two. Definitely not the one you have slept so far. Design and decoration style is unfamiliar to you, but you assume it's middle or upper class bed. Perhaps it belongs to some lower noble or richer merchant, but yours it is not. This begets a question. How did it come here?

"What is it?" Anna whispers.

"Well, let's see. Nothing particularly new here. And yet, strangely succinct and straightforward. I believe this is rather informative, even in this simple form. I should  ... I should frame this, or ... maybe etch it into the base of the statue here? Yes, let's try that."

I cast Engrave Poem Regarding Wild Magic into the Base of the Statue of a Dead Mage.
3. What ends up in the stone is a bit different.

Wild Mages do what Wild Magic wants
Wild Mages are dangerous
Mages ask Wild Magic to do things and kick puppies
Mages turn against you, that's nature of Chaos
Wild Magic loves no one and hates all
Wild Magic is free

A person stomps into your camp. Relatively normal looking fellow, if you are willing to ignore the fact he has an elephant head.









Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: TheBiggerFish on April 18, 2016, 11:51:41 am
"I think I may have. 

We should go and find them."

Do that.

Emphatically don't summon anything really useful with that 2.
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 18, 2016, 12:00:23 pm
get rid of the fellow who is following me and take the one with escorting lady's.
Title: Re: Wild Mages
Post by: Whisperling on April 18, 2016, 12:36:07 pm
Make a scroll of binding, and then cast a simple ward over the tent to keep those outside from realizing anything is wrong.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 18, 2016, 01:21:40 pm
Emphatically don't summon anything really useful with that 2.
In process of elimination this translates into "Don't do anything". In case you wanted to do something.
Title: Re: Wild Mages
Post by: Nakéen on April 18, 2016, 02:50:59 pm
"I don't remember having this bed, do you Anna ?"

As much as Soleus would want to check the bed with the Eye, he doesn't really want to mess up his reunion with his house by seeing its probably eldritch true nature.

Carefully check the rest of the rooms, wary for something moving and generally prone to murder. Of course, don't do this if the bed starts trying to -metaphorically- strangle me.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 18, 2016, 03:18:37 pm
Emphatically don't summon anything really useful with that 2.
In process of elimination this translates into "Don't do anything". In case you wanted to do something.
Well, I'm TRYING to harmlessly remove it from the queue...
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 18, 2016, 10:12:03 pm
"this looks like a settlement to me! And I don't like the way that guy is bossing around my future followers. I will have him disposed of immediately!"

Cast "Stompy Stomp" on the barrel man guy thingy then if I still have enough mana left cast "Zaachagi" which will make everyone in the settlement worship me
Title: Re: Wild Mages
Post by: Ozarck on April 19, 2016, 05:20:17 am
I cast Reflect Spell.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 19, 2016, 12:09:36 pm
"I think I may have. 

We should go and find them."

Do that.

Emphatically don't summon anything really useful with that 2.

[6] You both walk in and in route meet few of the new people checking out the place. Laudata stops to greet each of them and startle them with the wolf golems. By time you reach the throne room you have met probably half of them, and find that someone flipped a table over your poisonous hat. These guys have healthy attitude when dealing with obviously unknown things.

As for the reverse psychology summoning, you gotta be more specific. 2 is mostly harmless anyway.

get rid of the fellow who is following me and take the one with escorting lady's.
Getting rid of him is as easy as telling him to go away. He does so wordlessly.

The escorting job sounds safe enough. You are given a name and address along with instructions how to get there. The job briefing is simple: "The lady in question is effectively a merchant lord on fast track to nobility. She's widow with taste to peasants like you, so you will probably be treated well under her care. Remember to be courteous with her. And do reje... ah, never mind. Do a good job and you will be paid handsomely."

Getting to the given address is easy enough, and you have enough time to enjoy architecture and art of the city. Every now and then is a open plaza featuring at least one interesting work of art. Deeper into high class area you walk, more extravagant houses become. Your eventual goal is marked as property of Beaumann, your new employer. You introduce yourself and are quickly guided to the lady of the house. She's not old, not even middle aged yet, a bit shorter than you. She bears black hair and air of action, the feeling of getting things done.

Before you can say anything she grabs you by chin, turning your head around and examining you face. "Good, good face." She says satisfied, taking few steps backwards and walking around you, carefully inspecting your outlook. "Good physique, good posture. Excellent material. However these clothes will not do. Simply unacceptable! Let's fix that." She calls out servants and orders them bring you clothes fit for first class cadet.

Make a scroll of binding, and then cast a simple ward over the tent to keep those outside from realizing anything is wrong.
Scroll made. What does it do, exactly?

4. You hold your breath while casting the spell, ready to... do something if shadows of guards would move. But of course they don't react. You can trust in the Dice. However, even if the ward keeps your presence hidden, it won't stop anyone coming in if they have actual business here, so better not assume you have all time in the world. And on top of that your next interaction with magic is gonna be very bad one...

"I don't remember having this bed, do you Anna ?"

As much as Soleus would want to check the bed with the Eye, he doesn't really want to mess up his reunion with his house by seeing its probably eldritch true nature.

Carefully check the rest of the rooms, wary for something moving and generally prone to murder. Of course, don't do this if the bed starts trying to -metaphorically- strangle me.
"No, but I didn't have time to see all your beds. We should change that some time." She whispers, poking your back playfully. With that encouragement you sneak into living room. The very moment you do that the bed springs into motion, its legs moving with speed and precision, bedspread and sheets flapping like arms reaching for you.

[5] You already suspected the bed would do something. It was so suspiciously out of place that it was guaranteed to do something. You were already jumping backwards when it moved so retreating back into the control room is absolutely no problem. You slam the door shut lean against it firmly to keep it so. However the animated bed is strong and you can't keep the door closed for long. It can't fit through it anyway, but with its animated bedsheets it can reach far.

Thankfully Anna already retreated into far corner.

"this looks like a settlement to me! And I don't like the way that guy is bossing around my future followers. I will have him disposed of immediately!"

Cast "Stompy Stomp" on the barrel man guy thingy then if I still have enough mana left cast "Zaachagi" which will make everyone in the settlement worship me
If it looks like a settlement, then it is one. Simple as that.
3. The Stompy Stomp doesn't come as strong as last time, its light enough for the barrelman hold it up, though that's all it can do. The spell will keep it busy few minutes giving you plenty of time to deal with it. And with this aspiring poet.

There's no such thing as "mana". Your spell casting is restricted simply by time and concentration.
Dunken Elephant speed vs Dominic Calhoun: [1 vs 4]

3. You are enlightened about this man. He's not your future follower, no, he is your current brother-in-arms. He's a mage like you, definitely worthy of your respect!

I cast Reflect Spell.
This mage seems straightforward in its actions. The way it speaks about you doesn't hold high promises either.

5. Simple Reflection has saved many mages, and perfectly casted one will send anything it reflects back boosted. His elephant face makes it hard to tell if his reflected spell did anything. Probably it did, but what?










Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 19, 2016, 12:14:25 pm
Put on my new clothes and I never did give you a picture of Cameron so...
Spoiler (click to show/hide)
Title: Re: Wild Mages
Post by: Nakéen on April 19, 2016, 12:59:33 pm
"Sheeeet !" screams Soleus panicked.

Cast a spell of telekinesis to send the animated bed through the hole in the roof through the stratosphere and beyond.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 19, 2016, 04:18:18 pm
Emphatically don't summon a fully-equipped auto-replenishing mage's workshop in an unoccupied room that comes with a pair of tongs for safe disposal of poisonous hats.
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 19, 2016, 05:51:15 pm
"Another Mage? Who would've thought I'd meet a Mage in this beautiful settlement maybe we could put away our differences and become "friends"?"
 
Speak in a friendly gesture and try to hide the fact that the reflect spell hurt
Title: Re: Wild Mages
Post by: Bluexdog on April 19, 2016, 07:24:40 pm
((So will anyone on the waitlist be able to play soon?]]
Title: Re: Wild Mages
Post by: Ozarck on April 19, 2016, 08:42:29 pm
"Friendship between Wild Mages? What a novel concept! It's almost crazy enough to work. Tell me,, what should I call you? Would you care for some breakfast? The sausages are passable, but the cinnamon rolls are delightful. You might need to catch the orange juice though. It has a mind of it's own."

Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 19, 2016, 08:50:38 pm
"Everyone calls me Drunken Elephant! What is your name barrel Mage thingy? I would love some breakfest, I'll Take the cinnamon rolls BUT I have this new liquid that they call "milk", it's very delicious I tell you. Want some?"
Title: Re: Wild Mages
Post by: Ozarck on April 20, 2016, 05:49:08 am
"You may call me Dominic. Or Barrel Mage, if you like, though perhaps Breakfast Mage is more accurate. Hm, maybe Campsite Mage?" Dominic says this, casting his eyes about his modified camp, finally resting his gaze on the floating bits of brain matter coming out of the head of the statue of the previous owner of his Dice. "What's that? Oh milk? No thank you, as you can see, I have had enough to drink for the morning. Tell me, Drunken Mage, what calls you to a life of wild magic? As for me, why, this poor fellow here" gesturing at the statue, "err, bequeathed me the Dice, and naturally I followed the path laid before me."

I hold out the plate of cinnamon rolls to the Elephantine mage, and coincidentally sit in the bone throne as I do. "Oh! This is comfortable. Please, cast yourself a chair, or whatever it is you sit on, and we will discuss Fate, Order, Chance, and breakfast."
Title: Re: Wild Mages
Post by: Whisperling on April 20, 2016, 06:26:27 am
((The binding scroll basically just ties things up.))

Use several balanced scrolls that make things smaller, and then much larger later to make the boxes small enough to hold all at once. Then use the teleportation scroll to get myself somewhere safer. Preferably near my house, but I'm not picky.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 20, 2016, 12:11:40 pm
Put on my new clothes and I never did give you a picture of Cameron so...
Spoiler (click to show/hide)
Got it. Generic handsome blonde anime guy. Then this suits him fine. Trims are thinner, but otherwise the suit is pretty much like in the image.
Spoiler (click to show/hide)

While you wait for your new clothes to arrive, the lady Beaumann starts her monologue, seemingly fine with your quiet stance.

"At the party your task is very simple. Just be your handsome self, smile often, reluctantly dance with other nobles and listen what they talk. If you are asked about something, repeat what I have said about the matter or refrain from answering directly. I will do most of talking, spreading carefully forged lies and half-truths about policial and financial situation of Empire." She gets excited with the subject now. "We manipulate the nobles, make them think war is imminent and encourage them to buy products from my company. We will make them view each other with suspicion, look other nations with suspicion, sow seeds of war and chaos, and when time is finally ripe, reap mighty profits, bleed them dry and purchase everything they own, even their miserable souls!" She explains her plan and breaks into manic laugh. A knock to the door brings her back to reality.
"Err, or so goes my fantasy anyway. Ha ha..."

Your clothes arrive and you get dressed in next room. Embellished with the stolen jewelry you step out and lady Beaumann heartfully approves your new outlook.

"Sheeeet !" screams Soleus panicked.

Cast a spell of telekinesis to send the animated bed through the hole in the roof through the stratosphere and beyond.
That's one way to handle it. I don't know whether you had upstairs but now I don't have to worry about it.

6. The bed and everything half meter above your head is shot away faster than sound. Roaring winds tear everything lighter up and away, scattering your scrolls and pages from your books across thousand square kilometers. All warm air is sucked out and replaced with cold and smoky one. Once winds calm down you are left to examine extend of the damage. Anna seems slightly worried about possibility of having to sleep in cold bed.

Emphatically don't summon a fully-equipped auto-replenishing mage's workshop in an unoccupied room that comes with a pair of tongs for safe disposal of poisonous hats.
2. You definitely don't summon that. Instead you get something entirely different. A wooden wheel painted black. It is exceptionally wide and no taller than your knee.

Once again remaining new residents move into tables further away. Laudata follows them and chats quietly about something.

"Another Mage? Who would've thought I'd meet a Mage in this beautiful settlement maybe we could put away our differences and become "friends"?"
 
Speak in a friendly gesture and try to hide the fact that the reflect spell hurt
You talk and hide your hurt feelings.

((So will anyone on the waitlist be able to play soon?]]
As soon as I get around to kill someone. Too bad they are too careful.

((The binding scroll basically just ties things up.))

Use several balanced scrolls that make things smaller, and then much larger later to make the boxes small enough to hold all at once. Then use the teleportation scroll to get myself somewhere safer. Preferably near my house, but I'm not picky.
Why spend time in potentially dangerous area looking for something small when you can just steal everything and check them out at your own leisure? Bonus points for extra valuables and other potential artifacts beyond the ones you are seeking for.

[5] You have to spend five scrolls to shrink all ten boxes. One of them breaks in the process revealing five familiar dice that remain unaffected by the scrolls. You pocket Dice of Order and nine remaining boxes. Whatever other stuff the broken box held you have to leave behind because they are too small to pick up.

4. Teleportation scroll unleashes familiar pattern of recorded spell which takes you away. Less accurate then the other one, it drops you outside of your blackened dome, near a charred stone skeleton. It's not really skeleton per se, but rather a very thin golem. It turns its head your way.

Ground here is covered in ash, even air is filled with enough hot floating ash making you want to cover your mouth. The forest is replaced with smoking cinder lupms that used to be trees. It's kinda sad sight. It also makes your home more easily visible once smoke finally disappears.









Spoiler: Town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 20, 2016, 12:20:04 pm
Cameron seems to actually like these clothes and with a smile.
Mother would be quite proud to see me like this.
To the party if now is time to go just generally be polite along the way.
Title: Re: Wild Mages
Post by: Nakéen on April 20, 2016, 02:16:59 pm
Soleus feels thoroughly exhausted. With the roof gone, he realizes how beautiful the sky is. And how cold the air at high altitude is.

As much as he would want to sleep immediately, he agrees he should make his house a bit more livable.

Cast a spell to clean the house, followed by a spell to repair the various damages done to the house.



((So will anyone on the waitlist be able to play soon?]]
As soon as I get around to kill someone. Too bad they are too careful.
((I may or may not make Soleus retire after completing some more of his objectives, it should leave an open spot. Well, given he survives until said objective.))
Title: Re: Wild Mages
Post by: TheBiggerFish on April 20, 2016, 02:23:16 pm
Now I've burned that 2...

Actually do summon the fully-equipped auto-replenishing mage's workshop.  In a different room than this.


<@Soleus:I have no clue.>
Title: Re: Wild Mages
Post by: Whisperling on April 20, 2016, 02:41:19 pm
Go through the secret entrance and stick all the boxes on the ground (Take Tec).

Then contact my colleagues through the video conference.


"There's a damaged-looking golem outside my house. Does it belong to any of you?"

"...If it does, I guess I can make a few assumptions. Please try not to burn down my forest next time. Or leave me an angry fire elemental to deal with, but I teleported something nasty into Soleus' house, so I really can't complain. That thing was annoying, though."
Title: Re: Wild Mages
Post by: Nakéen on April 20, 2016, 02:55:00 pm
"A golem ? Made of rock and wood perhaps ? It is highly probable this golem is mine, his name is Tec. May I ask you to take care of him until I come fetch him ?"

Soleus is relieved to know Tec is still standing and moving.

"Oh, and sorry for the fire. Camping gone out of hand you see."

Ask another question to mages connected to the video conference :
"By the way, would anyone know of a place or country where mages would be accepted ? I plan on moving."
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 20, 2016, 05:19:49 pm
"To celebrate our "friendship" let us march to the nearest city and demand tribute!"

Go to the nearest city and DEMAND TRIBUTE from the people!
Title: Re: Wild Mages
Post by: Whisperling on April 20, 2016, 05:28:40 pm
"Really just rock. Probably got stuck in the forest fire. Anyway, I'll keep him in my house until you can drop by.

"As for the fire... well, I'll take your word for it. Must have been some trip."
Title: Re: Wild Mages
Post by: Ozarck on April 20, 2016, 07:23:38 pm
"Eh? Oh boy, this can only end well ..." Dominic says, casting a last glance over at the statue.

Dominic follows the Elephant  mage to town, remaining several paces behind and attempting to be unobtrusive when we arrive.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 21, 2016, 11:55:46 am
Cameron seems to actually like these clothes and with a smile.
Mother would be quite proud to see me like this.
To the party if now is time to go just generally be polite along the way.
Guess it is party time now. The carriage you use for your trip over to the party site is frankly best you have been in your life. It offers good privacy, soft seats and actually proper soundproofing. Beaumann keeps talking the whole trip, telling you about herself (her name is Eleanora), her late husband, business she runs (which is not all as legal as it's supposed to be), and keeps "accidentally" touching your shoulder and hands. She got little issues with personal space, it seems.

The party itself is apparently hosted by some lesser aristocrat, probably in order to arrange some deals considering its slightly unusual timing. You step down from the carriage and offer your hand for lady Beaumann, and escort her all professional like into the manor. Eleanora goes instantly mingling with other people, drifting from group to another and spreading rumours, slightly different version for each.

Anyway, what's there for your attention? Foor and drinks are served on side. A small orchestra is playing on far end of the room. Possibly important people you could influence. Today's hot topic is dreams and how many of them had coincidentally similar dreams last night.

((My creative juices are running low here. Help me help you.))

Soleus feels thoroughly exhausted. With the roof gone, he realizes how beautiful the sky is. And how cold the air at high altitude is.

As much as he would want to sleep immediately, he agrees he should make his house a bit more livable.

Cast a spell to clean the house, followed by a spell to repair the various damages done to the house.
2. The spell to clean house merely summons wind that simply tangles Anna's hair.

4. Walls repair their damaged upper parts, support beams for roof come into being, new planks materialize to cover rooms from sky, and rest of the magic works unseen. Final result is pretty much like it used to be, but bears distinct look of new. There's clear discoloration line where new parts meet old ones. Of course furnitures are still missing.

Now I've burned that 2...

Actually do summon the fully-equipped auto-replenishing mage's workshop.  In a different room than this.


<@Soleus:I have no clue.>
5. One workshop coming up right now. Knowledge of its location is planted into your mind. What does mage's workshop actually contain? Other than tongs?

Go through the secret entrance and stick all the boxes on the ground (Take Tec).

Then contact my colleagues through the video conference.


"There's a damaged-looking golem outside my house. Does it belong to any of you?"

"...If it does, I guess I can make a few assumptions. Please try not to burn down my forest next time. Or leave me an angry fire elemental to deal with, but I teleported something nasty into Soleus' house, so I really can't complain. That thing was annoying, though."
Now where was the entrance again?

[5] It was very hard to notice even before, but now the soot covering your dome makes it plain impossible. However, probing your memories about angles and relative location of various things you manage to triangulate its exact location. The only problem is that it can be opened only from inside...

Tec doesn't obey you. It simply stands there, now actively ignoring you after determining you aren't a threat.

"To celebrate our "friendship" let us march to the nearest city and demand tribute!"

Go to the nearest city and DEMAND TRIBUTE from the people!
Nearest city is... [4] along the road I guess. You march ahead Dominic behind you and wonder what kind of tribute you could get. It takes about two hours of walking to reach it. Everybody you meet along the way gives you wide breadth, staring you eyes wide open and accelerating pace after getting past you.

As you reach the city spear wielding guards at the gate take notice of your arrival. They step on your way pointing spears on your face. "What's your business here, monster?"

"Eh? Oh boy, this can only end well ..." Dominic says, casting a last glance over at the statue.

Dominic follows the Elephant  mage to town, remaining several paces behind and attempting to be unobtrusive when we arrive.
[4] Yep, this is going so well. He's already being called by names. You do pretty good job at trying to not be here and staring your toes akwardly. You could do better, you know. Like not being here at all.









Spoiler: Starting town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 21, 2016, 12:26:57 pm
Okay first well check out the food get some expensive wine and look for the most saddest person in the room and bring them some food and something to drink.
In a genuinely concerned voice
Are you okay?
Title: Re: Wild Mages
Post by: TheBiggerFish on April 21, 2016, 01:19:50 pm
Everything a mage could ever need, in the order he'll need it.
Title: Re: Wild Mages
Post by: Nakéen on April 21, 2016, 01:30:38 pm
"Phew, there is still a lot of work to be done."

Begin moving the house toward Samuel location. Cast a spell to create basic furniture, then an informative spell to know if there is a land or lands where mages are accepted and can live without fear of ending on a stake riddled with pitchforks.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 22, 2016, 10:57:38 am
Okay first well check out the food get some expensive wine and look for the most saddest person in the room and bring them some food and something to drink.
In a genuinely concerned voice
Are you okay?
There's nothing that is not expensive, so finding valuable wine is not a challenge. You study the snacks table and pick the most expensive looking bottle.

[4] This is a party. Sad people have no business here. Yet you manage to find probably the only one who's not even pretending to be happy. A middle aged man wearing glum expression leaning against wall alone. You join his company and offer him a drink.

"Do I look like I'm okay?" He takes the bottle and evaluates it's label with critical eye. With a nod he pops the cap open and takes a swift sip. Without waiting your anser he continues. "I'm not. I didn't sleep properly last night. Those bloody dreams bothered me whole night so I woke up rather irrated. The a stupid maid broke on antique vase and I ended up beating her to death. Do you have any idea how much it going to cost for me? A goddamn lot, I say. Both vase and life."

Everything a mage could ever need, in the order he'll need it.
Everything? Nah, you need few more fives for everything. But with that one 5 you get some cool mundane stuff and a containment circle to hold on more dangerous things. Assuming you summon them inside the circle. Dunno what the cool mundane stuff is, but I think we will find out when you need it.

"Phew, there is still a lot of work to be done."

Begin moving the house toward Samuel location. Cast a spell to create basic furniture, then an informative spell to know if there is a land or lands where mages are accepted and can live without fear of ending on a stake riddled with pitchforks.
You call the prime Command Orb to you hand. It connects you to extended senses and systems of the house. Command Room expands and moves the map to fit current location and Samuel's retreat on same area. With perfect sense of orientation it gives you make it move. Looking at how the map changes it shouldn't take long to arrive. Enough to get some household chores done.

3. A simple wooden table and pair of chairs appears in living room. Nothing to cheer for, and definitely nothing worthy of Anna's posterior. She won't complain, but you know she deserves better.

3. The Empire, Arkea and Goldshore are out of question. They have all suffered a lot in hands of mages. Basically all countries around and south of Great Gulf are same. That leaves two rather large geographical areas magic doesn't mention about. First one is Spine. Nobody exept crazy hermits live there, so nobody there wants anything to do with you. But it is also rather inhospitable area. Another is northern countries. You know next to nothing about those. Except that they exist.









Spoiler: Starting town (click to show/hide)
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 22, 2016, 11:04:26 am
Cameron flinches just a bit at the maid part before in a sympathetic tone.
I can imagine how much it would cost and it's not a preety thought plus I imagine maids aren't cheap...
....Damn ahaha I can't believe this guy confesses murder to me...
Keep talking.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 22, 2016, 11:25:35 am
Summon a Perfectly Generic Object.
Title: Re: Wild Mages
Post by: Whisperling on April 22, 2016, 03:31:37 pm
Summon some food, wait for Soleus to arrive.
Title: Re: Wild Mages
Post by: Nakéen on April 22, 2016, 07:41:44 pm
Manually clean up the house a bit, and make an inventory of my magical supplies left (if any). While doing the laundry, cast a spell to clean our dirty clothes.
Title: Re: Wild Mages
Post by: Ozarck on April 22, 2016, 08:13:29 pm
Dominic waits and watches the upcoming conflict, carefully considering the best use of his two reasonably positive spells, and what he can do to expend the negative ones quickly in the upcoming conflict.
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 22, 2016, 10:10:13 pm
You dare call me a monster? Learn your place Human!

Cast Stompy Stomp on the guards
Title: Re: Wild Mages
Post by: AoshimaMichio on April 23, 2016, 04:00:50 am
Cameron flinches just a bit at the maid part before in a sympathetic tone.
I can imagine how much it would cost and it's not a preety thought plus I imagine maids aren't cheap...
....Damn ahaha I can't believe this guy confesses murder to me...
Keep talking.
"That's right! Especially good ones like she was! Getting replacement of equal quality won't easy nor cheap, all consolation money going for her family, reputation damage... It's not much per se, but it all accumulates rather quickly. All because of one annoying dream. It's a bad omen." He takes another long sip. "Did you too see it?"

Summon a Perfectly Generic Object.
4. A ladle. It's very generic object.

Summon some food, wait for Soleus to arrive.
1. Small glass sphere appears.

The shrunken boxes in your pocket are about to flip their size enchantment to the other extreme. It may be good idea to drop them off before that happens.

Manually clean up the house a bit, and make an inventory of my magical supplies left (if any). While doing the laundry, cast a spell to clean our dirty clothes.
[6] It may be better to start off from clean state and just throw away everything that's on floor. You don't know what they have been in contact with, after all. Corroded traces that were left on the floor kinda reminds you of the monster Crazyabe summoned in his house, and who knows how what it has been touching. Better safe than sorry. You swipe all cutlery and heavier books on the floor outside and off your flying piece of land.

As per magical supplies, the only thing mage really needs is his or her brain. Empty scrolls to save spells on are quite mundane and can be easily purchased from anywhere. Everything else can magic provide (again).

2. A mane grows around your neck. It's soft and much like normal hair, except around throat where it is more like beard.

There's a slight shifting sensation when the house comes to stop. The house have reached its destination.

Dominic waits and watches the upcoming conflict, carefully considering the best use of his two reasonably positive spells, and what he can do to expend the negative ones quickly in the upcoming conflict.
[4] Improving your undetectability is one way to spend good ones. Or summon a weapon. Or modify your force field to protect from things other than giant orange juice barrel. Or... well, that's about it. As for bad interactions something small maybe. Perhaps carving more poetry on ground? Or try to do something to the elephantman mage, he seems a bit self-destructive and you certainly don't want to be caught on that.

Oh well he fucked up already. This is gonna end badly for someone.

You dare call me a monster? Learn your place Human!

Cast Stompy Stomp on the guards
2. Stopmy Stomp doesn't happen. Two coins materialize between you and harmlessly fall down.

[1] The guards are on top of their game and realize right away that you tried to do something rather negative at them. They shout alert about hostile mage and charge at you. They know very well that you could kill them them rather easily should magic feel helpful, and they are trained well enough to know to not give you any time to cast spells.
[6] Guards aim their spears at your neck, but instead hit your tusks making them crack and send shocks of pain into your head. Your tusks can't take another hit like that without breaking. Or most likely, a decent punch would be enough to break them. And that's gonna hurt.







Title: Re: Wild Mages
Post by: TheBiggerFish on April 23, 2016, 04:10:56 am
Improve the workshop (with magic!)!
Title: Re: Wild Mages
Post by: Ozarck on April 23, 2016, 04:44:15 am
Well, this is going swimmingly. Huh. What to do what to do what to do ... if I cast in front of these obviously hostile fellows, there will be trouble. If I DON'T cast, that elephant mage may be trouble. All I wanted was some shiny pants, a nice meal, and a clean tent.

((did the orange juice barrel happen to follow us to town?))

I cast Heal Tusk!
Title: Re: Wild Mages
Post by: Whisperling on April 23, 2016, 07:46:42 am
Move away from the sphere, and place the boxes on the ground so that they won't clobber me when they expand.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 23, 2016, 08:20:11 am
((did the orange juice barrel happen to follow us to town?))

Actually yes. I forgot the whole thing. It's there with you two and probably should be attacking the guards right now.
Title: Re: Wild Mages
Post by: Ozarck on April 23, 2016, 09:57:24 am
((did the orange juice barrel happen to follow us to town?))

Actually yes. I forgot the whole thing. It's there with you two and probably should be attacking the guards right now.
I can't tell if this makes me more, or less conspicuous. hopefully, the two crazy, outlandish fellows making the ruckus will keep the guards' attention (along with any bystanders' attention).
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 23, 2016, 11:03:55 am
Cameron casually shifts through his memory's for bad dreams....he finds none.
Huh I don't think I've ever had a bad dream strangely enough.So what was the dream about?
say the above[\b]
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 23, 2016, 11:33:17 am
*Elephantman War Cry*
PUNY HUMANS

Use my tusks to stab them through
Title: Re: Wild Mages
Post by: AoshimaMichio on April 24, 2016, 11:55:54 am
Improve the workshop (with magic!)!
5. Numerous blue crystals (https://www.youtube.com/watch?v=T4Ox2t5c4As) erupt from walls and ceiling around the containment circle. This dispel array sucks magic out of everything inside, effectively dispelling any and all enchantments if you wish so.

Spoiler (click to show/hide)

Move away from the sphere, and place the boxes on the ground so that they won't clobber me when they expand.
You put the boxes on line giving each enough space for their inevitable growth spurt. Moments after you are done with that they expand rapidly back to their original size and then three or four times larger from that. In the end you have a wall of four meter tall and wide boxes.

You notice two things now. First, a dark blot on the sky, high above your dome. Darker than the smoke surrounding it but not unnaturally dark. Secondly, the glass sphere doubles its size.

Cameron casually shifts through his memory's for bad dreams....he finds none.
Huh I don't think I've ever had a bad dream strangely enough.So what was the dream about?
say the above
"Lucky you." he snorts. Another sip from the bottle. "Well, it's hard to put in any sensible terms which is why it was so annoying. Constantly changing, the moment I got some sense of it, it changed again. Kinda like feverish nightmare, you know? Utter lack of any order and structure. My dreams are not usually very structured either, but this one was even less so. One moment I was on probably on bottom of ocean, next in room too large to comprehend, then falling upwards from sky, then in... I don't know what it was. Some sort of twisted lattice made of intestines, repeated ad infinitum? Then I was helding the world on my palm and it was a cube, after that I swam in sea of fire colder than my mother-in-law and simultaneously hotter than that girl there." He points at one quite attractive maid fixing snacks on on nearby table.
"I'm gonna hire her next, by the way. Anyway, the whole time there was this formless thing asking me to do things that made no sense. Conflicting orders. 'Burn this house', 'save kids in this burning house', 'blow up orphanage' and so on. It kept going until I finally woke up very irritated and rest is history." Finishing the explanation he almost finishes the wine bottle too. "I have to find someone who can explain dreams later. You know any good ones?"

Well, this is going swimmingly. Huh. What to do what to do what to do ... if I cast in front of these obviously hostile fellows, there will be trouble. If I DON'T cast, that elephant mage may be trouble. All I wanted was some shiny pants, a nice meal, and a clean tent.

((did the orange juice barrel happen to follow us to town?))

I cast Heal Tusk!
Frankly, the elephant dude is already in trouble if those crossbow wielding men on top of walls are any indication. Alarm is being trumpeted right now calling more guards to protect the city. They are also closing the gate, not that it would stop any mage who really wants to get inside. If anything, it's to keep civilians out of trouble.

3. The spell kinda works. Kinda. Surface cracks on his tusks disappear at least granting them marginally more structural integrity.

One of the crossbowmen shoots your companion on arm, another shoots at the juice barrel, grabs crossbow from guy next to him and shoots it again, and remaining four with loaded crowssbows seem to wonder who to shoot at next. They vary between aiming the elephant dude, the barrel and you, but refrain from shooting at the moment. Either they don't identify you as an mage because so far you have been very unoffensive, or they are not desperate enough to shoot potential forced followers. Some mages have done that, you know.

*Elephantman War Cry*
PUNY HUMANS

Use my tusks to stab them through
[4] You roar at same time as trumpet from walls does, producing very menacing combination sound. Stabbing both of them is quite hard because they have shields, but you figure to leave one for the barrel man and handle another one by yourself. The guard rises his shield against your attack, but your tusks go through it impaling his shield arm. He screams and tries to stab you in turn, but he has hard time doing so, thanks for you lifting your head up along with his arm in very unpleasant position.

The giant juice barrel does what giant animated juice barrel does best and barrels down the remaining guard. It stops to jump on him spilling plenty of its precious juice over.

[2] One out of seven crossbowmen on the wall has enough faith his skills to hit you and not injure the man stuck on tour tusks. The bolt pierces your right forearm leaving a bleeding hole.

Likewise only one another is willing to risk life of their partner and shoots at the juice barrel. His shot goes through the barrel, but he's not satisfied with one shot. He grabs loaded crossbow from man next to him and shoots another bolt with surgical precision right next of previous bolt. This results the guard under it being covered in sticky orange juice.







Title: Re: Wild Mages
Post by: TheBiggerFish on April 24, 2016, 12:02:19 pm
Let's see...  Summon a scrying orb, in a different room from the lab.
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 24, 2016, 12:10:48 pm
"My mother knows how to do that kinda thing very well I don't know if she actually takes customers but she's done it for me plenty of times."
Conversation it is thrilling.
Title: Re: Wild Mages
Post by: Whisperling on April 24, 2016, 12:30:27 pm
Use my scroll of binding to contain the glass orb.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 25, 2016, 11:34:37 am
Let's see...  Summon a scrying orb, in a different room from the lab.
3. It's less an orb than formless glass blob, which makes it difficult to perceive what it shows. Scrying functionality itself seems mostly work, but everything it shows is very distorted to point where almost impossible to be certain what it shows. Familiar subjects are easier to recognize.

"My mother knows how to do that kinda thing very well I don't know if she actually takes customers but she's done it for me plenty of times."
Conversation it is thrilling.
"Oh? Where she can be found at? Could you perhaps write me recommendation letter? I would pay lot for the service, but you understand I have large expenses coming soon."

Use my scroll of binding to contain the glass orb.
6. The spell shape written with black steel flies up to sky. Moments later six very tall steel pillars fall from sky in rapid succession. They strike deep into ground forming a loose ring around the sphere. Six chains made of similar black steel slam against side of each pillar, bending tops together into a ceiling. Chains wrap themselves around the pillars, forming tight braid while descending closer and closer the ground, accelerating on each round. When last links of the chains finally meet the ground they do so at speed of sound. And as a cherry on top of the cake, six huge stakes strike through the chain links nailing them tightly together and the ground.

Inside its steel bridcage the orb doubles its size again. It's now 0.5 meters wide, and the cage itself is three meters wide. You are fairly certain the cage can contain it safely. Yes, fairly certain...








Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 25, 2016, 11:41:16 am
Do you have any paper or parchment on you or know  where you can get some? If so I can write the location down for you along with a reccomendation letter.
Title: Re: Wild Mages
Post by: Ozarck on April 25, 2016, 01:42:12 pm
I cast protection from harm on myself, Elephantman, the barrel, the guards, and the entire town.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 25, 2016, 02:12:59 pm
Improve the orb, using the crafting staff.
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 25, 2016, 03:55:59 pm
cast Human Shield - Any objects that come towards me hits the guard.
Get those archers up on the walls!
Title: Re: Wild Mages
Post by: Whisperling on April 25, 2016, 04:16:59 pm
((Didn't I use that 1 in front of my queue when I summoned the glass orb?))

Make two teleportation scrolls, assuming I got rid of that 1 before.
Title: Re: Wild Mages
Post by: Nakéen on April 25, 2016, 04:53:40 pm
((Oops, I was again sure I posted my turn))
"My, how...fluffy. Anna, do you think I should keep it or shave it ?"

Ask Anna to help me shave it if she thinks I shouldn't keep it.

"Time to turn our home into something a bit more proper for us."

Channel the power of magic to expand our flying patch of land, then create a powerful protective shield around the result that can be controlled via the control room.
If that is not too much for one turn, also turn our house into a villa/manor/palace (whichever is okay).


Title: Re: Wild Mages
Post by: AoshimaMichio on April 26, 2016, 12:27:03 pm
Do you have any paper or parchment on you or know  where you can get some? If so I can write the location down for you along with a reccomendation letter.
"No, but surely master of the house has. Hey you!" He calls out nearby servant. "Fetch me two sheets of parchament and a pen!" The servant bows and hurries away.
While waiting for writing implements he continues the small talk: "Have you not followed in footsteps of your mother? One would expect parents teach their children some of their less exoteric skills."

I cast protection from harm on myself, Elephantman, the barrel, the guards, and the entire town.
4. Brief glow on your and everyone's skin informs you about successful spell. Let's see how good it is. Ah, a Die shatters in your pocket.
((See Atian's turn.))

Improve the orb, using the crafting staff.
[3+3] The glass blob reshapes itself into perfect orb, so light, smooth and slippery that you must hold it with both hands very, very carefully.

cast Human Shield - Any objects that come towards me hits the guard.
Get those archers up on the walls!
2. Your beautiful gray skin turns pink! Oh horror! And something makes horrible rending sound in your pocket.

Two crossbowmen on walls feel now more confident about shooting you and they let bolts loose. One hits back of the man on your tusks. He's screaming intesify in volume a bit. The second bolt [1] hits right into your open eye. Suprisingly enough it doesn't penetrate it or even do any damage, but the way the bolt expends it's kinetic energy on your eye feels unpleasant enough forcing you shake your head, which in turn causes the guard on your tusks slip off. His face is twisted in pain and panic. Perhaps because of the fear he drops his shield, picks up his fallen spear and continues his assault!
[1] While his aim is a bit off thanks to his broken and bleeding arm, your ability to dodge is even worse. The spearhead hits in the same eye the bolt hit with exactly same effect. No damage, only unpleasant pressure. He's confused by your invulnerability and so are you.

Two more bolts plink off the animated juice barrel with third missing narrowly. The guard under it performs nifty manouver tripping the barrel and getting back up into fighting stance. The barrel has only little juice left in it now.

One of the marksmen decides to shoot your fried who has been standing behind so far, no doubt analyzing situation in order to cast great magic. His aim is deadly perfect [6], but Dominic's dodge is even more so. He does impressive cartwheel to side, turns around, bends over and slaps his ass. "Can't touch this!" he shouts.

((Didn't I use that 1 in front of my queue when I summoned the glass orb?))

Make two teleportation scrolls, assuming I got rid of that 1 before.
((Turns out you did. Makes me wonder what else I have forgotten to make note of.))
Scrolls succesfully made. The glass orb doubles it size again. The dark blot on sky grows larger. Another Die shatters in your pockets. This is a rather worrying trend.

((Oops, I was again sure I posted my turn))
"My, how...fluffy. Anna, do you think I should keep it or shave it ?"

Ask Anna to help me shave it if she thinks I shouldn't keep it.

"Time to turn our home into something a bit more proper for us."

Channel the power of magic to expand our flying patch of land, then create a powerful protective shield around the result that can be controlled via the control room.
If that is not too much for one turn, also turn our house into a villa/manor/palace (whichever is okay).

Anna gives it critical examination by running her fingers through it repeatedly. Many times. Eventually she buries her face on its softer parts and mumbles her approval.

4. Your floating piece of land expands outwards doubling its size. It probably expands downwards also.

5. Variable forcefield surrounds your house. It's size and protective features can be managed through your primary control orb. Currently it protects the house from physical forces by repelling, meaning nothing can approach it fast enough to do any damage.

5. A villa is probably all that can fit on your personal land right now. The house grows and changes entirely, new quality furniture grows from floor and walls, chandeliers from ceiling. Windows grows much larger, smoked glass is replaced with extremely clear version giving excellent view to outside (which would be better if it wasn't only smoke and ash). Soft carpet invites you walk on barefoot on it. You find out your new and improved kitchen has replenished food stores and some cookbooks piled on table. On brand new second floor you find bedroom featuring soft large bed, wardrobes filled with clean clothes for you both. An empty study room ready to be transformed for any purposes you need. And lastly a sparkly clean bathroom with a large comfortable looking bathtub. It might be a bit of hassle to warm up enough water to fill it completely.








Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 26, 2016, 12:45:47 pm
Write the location of mothers place down its near the coast and in a glade surronded by trees very idlic and on the second piece of parchment write a letter of recommendation for this guy to mother.
hmm I didn't take to it very well unfortunately so I would not ask me I kinda forgot how to she taught me when I was like 5 I took after some of her other skills well like sewing and stuff though I learned mostly lots of practical things stuff you'll use often basically I learned how to maintain my self and my abode happy that she taught me that stuff I'd probably be in deep trouble otherwise.
Title: Re: Wild Mages
Post by: Nakéen on April 26, 2016, 01:54:24 pm
Land near Samuel's location, and meet with him.

"Hello my friend ! I'm here to take Tec back, did he behave properly ? Oh, and what are you doing here ?"
Title: Re: Wild Mages
Post by: TheBiggerFish on April 26, 2016, 01:57:04 pm
Make an extremely gaudy stand for the orb.  Preferably, it should be easy to carry.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 26, 2016, 02:48:39 pm
Rest in our villa for the time being, until we reach Samuel's location. Change clothes, take a bath, etc...[/b
You are already there.
Title: Re: Wild Mages
Post by: Nakéen on April 26, 2016, 03:21:23 pm
Rest in our villa for the time being, until we reach Samuel's location. Change clothes, take a bath, etc...[/b
You are already there.
Oh, my bad. Changed my post accordingly.
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 26, 2016, 03:54:28 pm
I dont know what this pink thing is but its pretty awesome!

Cast "Shoot Arrows" form arrows magically and use magic to shoot them at the archers.
Title: Re: Wild Mages
Post by: Ozarck on April 27, 2016, 07:53:22 am
"Did this die shatter? I though t they weren't supposed to do that. How is that possible? these have been around since forever, and have been used to cast far greater spells than this. Was it due to interacting with another spell from another die? that is baffling indeed."

Dominic, still shaking his ass at the guards, contemplates what caused the die to break. He casts Fairy Bubbles absently as he ponders. Bubbles always brighten on's day, and aid one in serious thinking.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 27, 2016, 11:25:15 am
Write the location of mothers place down its near the coast and in a glade surronded by trees very idlic and on the second piece of parchment write a letter of recommendation for this guy to mother.
hmm I didn't take to it very well unfortunately so I would not ask me I kinda forgot how to she taught me when I was like 5 I took after some of her other skills well like sewing and stuff though I learned mostly lots of practical things stuff you'll use often basically I learned how to maintain my self and my abode happy that she taught me that stuff I'd probably be in deep trouble otherwise.
((Punctuation please.))

"Huh, I guess you didn't have talent for it then. It's unreasonable to assume everyone can do everything. Civilization wouldn't function if that was the case."

Writing implements arrive [5] and you draw most perfect calligraphy you have ever done. It's nice to see at least some of mom's teachings have stuck. The man, whose name shall remain mystery forever, thanks for your assistance and decides this matter is far more important than the party and leaves right away.

So, what's next? Wanna control minds of these people? Having cream of local nobility in your pockets would make this city quite safe for you, though the most important people are not here.

Land near Samuel's location, and meet with him.

"Hello my friend ! I'm here to take Tec back, did he behave properly ? Oh, and what are you doing here ?"
The orb in your hand you move the island as low as you can. Getting safely off the island without magic is a bit of problem though. It does have some troubling height after all. Might be good idea to implement some sort levitating platform for transporting people and goods.

You peer over the edge of your island and indeed locate poor Tec. Its wooden "flesh" and vine hair has been burned off, leaving stone skeleton behind. It does still function and recognize Anna, because it walks right under you two. It has same problem getting up as you have with getting down.

Other things you notice here is a line of huge wooden boxes and large black steel cage not far from them. Inside the cage is about a meter wide glass sphere. Considering how the dome covering Samuel's housing is also very huge it almost seems like he's compensating for something. Or magic messing with him. Can't be too sure with mages.

Make an extremely gaudy stand for the orb.  Preferably, it should be easy to carry.
3. A copper bowl materializes. It's loose fit, so the orb rattles in it uncomfortably. But it works.

I dont know what this pink thing is but its pretty awesome!

Cast "Shoot Arrows" form arrows magically and use magic to shoot them at the archers.
((Apparently I forgot to remove 2 from your last spell. Call out if you spot mistakes.))

4. Couple of iron tipped arrows appear above your head and are launched forward before gravity can pull them down. Your more or less conventional attack suprises crossbowmen enough that only two of them manages to drop down behind battlements. The rest however are completely unaffected by your arrows. This suprises them as much as it annoys you.

The two guards who dodged your arrows shoot back, [3] one bolt hitting corner of your eye without doing any damage at all while second misses. This smells like magic. Only mage here besides you is your buddy. There could be third one hiding somewhere, but you find it unlikely.

The animated juice barrel fumbles while the guard fighting with it flips it upside down. Its last juices are wasted on dry road and it stops moving. Death has come to your unlikely follower. Meanwhile the second spearman whose arm you impaled trips over nothing. He doesn't rise up anymore. His companion shouts in blind rage. "Murderer! You killed my friend!"

"Did this die shatter? I though t they weren't supposed to do that. How is that possible? these have been around since forever, and have been used to cast far greater spells than this. Was it due to interacting with another spell from another die? that is baffling indeed."

Dominic, still shaking his ass at the guards, contemplates what caused the die to break. He casts Fairy Bubbles absently as he ponders. Bubbles always brighten on's day, and aid one in serious thinking.
1. Numerous of black oily orbs appear all around you. The orbs twist and deform, and within seconds they pop revealing vile little creatures inside.

Imagine them like this: Take a common house cat. Pull it broader, shrink it to length of your palm, apply pair of large wings on it, rip half of its fur away and give it upright posture. Make its forearms multijointed, one is doubly length of another. Give it scarred owl's head, add two large cat's ears, eyestalks, way too huge beak coupled with tusks like your companion has. Now take its tail and put a snake in its place, twice as long as the creature itself. It screeches with high-pitched voice like a particularly annoyed baby while hovering in place, twitching like hummingbird. It reeks of rotting blood.

And you have twenty of them.

They scatter unbelievably fast to poke and annoy anyone they can find. Two remain behind to claw and bite your ears ineffectively.








Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 27, 2016, 11:27:46 am
Let's see if we can try and talk to dear old mom from here mind to mind talk.
Title: Re: Wild Mages
Post by: Nakéen on April 27, 2016, 01:21:32 pm
Soleus can't contain the tears when he sees Tec moving and operational.

"I will take good care of you from now on."

Soleus do wonder where is Samuel. Shouldn't he be waiting for him ? Maybe he got something funny going on.

Create an elevating platform to allow getting on/off the island a bit more easily. Then go check on Samuel, while leaving Tec and Anna to guard the villa.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 27, 2016, 02:03:25 pm
Now, for a big one.

Make the fortress self-replenishing, modifiable, and helpful in whatever I decide to do.
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 27, 2016, 03:02:13 pm
"YOU KILLED MY ORANGE JUICE BARREL COMPANION! YOU MURDER!"

Cast "Stompy Stomp" on the guard that killed the Orangejuice barrel.
Title: Re: Wild Mages
Post by: Whisperling on April 27, 2016, 03:41:03 pm
Step out of the shadow I was presumably hiding under and greet Soleus. Help Tec up if need be, and give Excavation of Zaaerath to Soleus.

"Why, hello, Soleus. I must apologize for the mess. You see, magic decided to give me an exponentially-growing glass orb, and I'm not quite sure what to do with it."
Title: Re: Wild Mages
Post by: Nakéen on April 27, 2016, 03:56:43 pm
"A glass orb ? Oh, the orb caged right there. Will the cage hold ?..."

Soleus is a bit worried by an exponentially-growing glass orb in a metal cage.
"Nice housing you have there. Are you up to anything particular here ?"
Title: Re: Wild Mages
Post by: Whisperling on April 27, 2016, 04:30:32 pm
"Well... I either teleport it into outer space, or into a city I don't like. I figure the cage will hold until I determine whether there's anything that desperately needs killing."

"I'm not up to much right now, honestly. Just got back from a trip to nab some Dice of Order."

Samuel broadcasts the next line to everyone in the video conference.


"...Speaking of Dice of Order. Have any of yours... broken? Three of mine have turned to dust for no apparent reason. It's got me worried, I have to say."
Title: Re: Wild Mages
Post by: TheBiggerFish on April 27, 2016, 04:31:34 pm
<I've lost two.  Ditto about the 'worried' bit.>
Title: Re: Wild Mages
Post by: Nakéen on April 27, 2016, 04:35:08 pm
"Three ?! Only one turned into dust for me, and it already got me extra worried ! What did you do to destroy three of them ??"

Title: Re: Wild Mages
Post by: Whisperling on April 27, 2016, 04:42:48 pm
"Not a clue. Two of my own went kaput, and just now, one of the five I found in Tenhe."

Samuel pauses for a moment.

"These dice have lasted millennia. Since the beginning of the universe, if you believe the myths. And they're breaking... now. Something is going on here, mark my words. Something big..."
Title: Re: Wild Mages
Post by: Nakéen on April 27, 2016, 04:49:55 pm
"I am not so knowledgeable about the myths and legends of the universe, but I do grasp the gravity of the situation. As the remaining survivors of our happy go-lucky group of mages, I hope we will be able to count on each other if one of us turn out to need help."

Soleus tries to remember what happened when his dice turned into dust. But he already had a memory loss before, so the events seem of no importance.

"Anyway, I'm trying to find some sort of promised land to flee too. The past day has been hectic, and I'm looking for some peace."
Title: Re: Wild Mages
Post by: TheBiggerFish on April 27, 2016, 04:51:27 pm
<I've got this fortress...>
Title: Re: Wild Mages
Post by: Whisperling on April 27, 2016, 04:59:42 pm
"You are always welcome in my home, of course, but I assume you're looking for something a little larger than a tower and a rock dome."

"I don't know of any modern-day countries which find magic to be acceptable, but this reminds me of the tale of Zaaerath. You see, there was once a city of mages, which prospered, for a time. Dice of Order were almost certainly involved, and the place met a mysterious, violent doom. Even so, it provides a sort of precedent to what you're looking for."

"...actually, take the tome. I've hardly got a use for the thing anymore." (action edited).
Title: Re: Wild Mages
Post by: Nakéen on April 27, 2016, 05:02:17 pm
"How nice of you Samuel, I'm sure it will help me find my ideal land."

"I'm wondering, what would you think about connecting our different homes with a teleportation or gate system ? Of course we would add failsafes and emergency locking in case one of our homes would be overrun by something nasty."
Title: Re: Wild Mages
Post by: Ozarck on April 28, 2016, 12:01:08 pm
"these fat little balls of hatred are nothing like cats in any wya at all! Why did I think of them as like cats, except different?! This is absurd! You little balls of hatred, go away! Shoo! Git!"

 I cast Shut the Fuck Up, You Annoying Pieces of Fat Shit at all the twisted imps.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 28, 2016, 01:18:36 pm
Let's see if we can try and talk to dear old mom from here mind to mind talk.
3. The spell resolves into something very basic. No images, no voice or language is transmitted, but only ideas. Non-abstract concepts.
Request of identity. Your mommy sends. Guess magic didn't bother informing her who's calling.

Soleus can't contain the tears when he sees Tec moving and operational.

"I will take good care of you from now on."

Soleus do wonder where is Samuel. Shouldn't he be waiting for him ? Maybe he got something funny going on.

Create an elevating platform to allow getting on/off the island a bit more easily. Then go check on Samuel, while leaving Tec and Anna to guard the villa.
3. The platform is small and rather unsteady, you really have to focus to stay on it if you don't want to fall off. Tec is not getting up with it, his balance is not on human level.

Samuel is there, just behind corner of one of those boxes.

Now, for a big one.

Make the fortress self-replenishing, modifiable, and helpful in whatever I decide to do.

This might be our most powerful spell since destruction of starting village.

6. The fortress shakes and stone groans under your feet. After shaking ends stone flows freely to block the only door trapping you in. Then a two meters tall stone gargoyle climbs out floor. Muscular (http://leopardsnow.deviantart.com/art/Gargoyle-346383988), long sharp claws capable of rending flesh into ribbons, bestial mouth decorated with sharp teeths and quite evil looking eyes.

"You claim yourself as my master?" It hisses.

"YOU KILLED MY ORANGE JUICE BARREL COMPANION! YOU MURDER!"

Cast "Stompy Stomp" on the guard that killed the Orangejuice barrel.
The guard roars and charges at you, but for mages casting spells is as fast as thinking. That's not to say you think fast, but rather the guard stumbles over his feets. Teaches him important lesson about berserking. His last lesson in fact.

5. Invisible force slams down and pushes him into ground. In moments the force causes his protection against harm wear off with flash and then he's flattened with sickening crunch. Circular indent on ground around him serves to prove superiority of mages.

Step out of the shadow I was presumably hiding under and greet Soleus. Help Tec up if need be, and give Excavation of Zaaerath to Soleus.

"Why, hello, Soleus. I must apologize for the mess. You see, magic decided to give me an exponentially-growing glass orb, and I'm not quite sure what to do with it."
Tec can't get up with the unstable elevator thingy Soleus made. I guess you want to use magic for assist?

Book swithces owner.

The glass ball doubles again, now up to two meters wide. It doesn't have enough space for its next growth cycle, so you are left wondering what will happen.

"these fat little balls of hatred are nothing like cats in any wya at all! Why did I think of them as like cats, except different?! This is absurd! You little balls of hatred, go away! Shoo! Git!"

 I cast Shut the Fuck Up, You Annoying Pieces of Fat Shit at all the twisted imps.

2. Those annoying pieces of fat shit do not shut up at all. If anything, they boost up their volume. That might be because your ears grew longer. A tuft of hair sprouts from your ear tips.


Dominic and Drunken Elephant: More marksmen arrive to the walls. Seeing that all friendlies on ground are down they don't hesitate to unleash volley of bolts on you both. It's not matter of dodging any more, [4,1] but thankfully all bolts merely plink off harmlessly your protected skin. Except Dominic. The last bolt breaks your protection from harm. The chaos spawn retreated up when volley came raining down, but now they come down to bite and claw your face very effectively. That's gonna be a bad distraction for your spell casting.

Another volley is coming in few seconds.








Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 28, 2016, 01:20:17 pm
Cameron sends the thought of safety and trys to say son.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 28, 2016, 01:53:49 pm
"Yes, yes I do.  Do I need to enforce that claim?

And why is everything I try to make except people starting out really creepy anyway?"

If needed, further assert dominance over the fortress with that 5.

Either way, request the fortress take on a more...Not grotesque avatar.
Title: Re: Wild Mages
Post by: Nakéen on April 28, 2016, 02:16:42 pm
"Mmh poor Tec. If only...ah ! Of course !"

Use magic to make Tec a steel golem with flying thrusters and a deadly energy beam coming from its eyes if applicable.
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 28, 2016, 05:03:52 pm
"Nice try non-magician but magicians are the best! Now time for your friends to perish."

Cast "WATERCANNON" a strong burst of water flies out of my trunk and aim for the archers on the wall.
Title: Re: Wild Mages
Post by: Ozarck on April 28, 2016, 06:00:49 pm
I'll cast Get Far Away From My Attackers!
Title: Re: Wild Mages
Post by: AoshimaMichio on April 29, 2016, 12:32:04 pm
Cameron sends the thought of safety and trys to say son.
Both idea of present safety and idea of male offspring goes through. Response is Happy. Desire/Need?

"Yes, yes I do.  Do I need to enforce that claim?

And why is everything I try to make except people starting out really creepy anyway?"

If needed, further assert dominance over the fortress with that 5.

Either way, request the fortress take on a more...Not grotesque avatar.

"No. Simply imprint is needed. Can't have just anybody making claims here. Your hand, please." the gargoyle hisses while extending its own arm. You extend yours in response and before you realize it, your arm is shoved elbow deep into gargoyle's teethy mouth. It bites down hard, looks suprised (because your skin and flesh doesn't break) and then it bites harder. A panic rises and you try to pull your arm out futilely, until your skin finally breaks and a bit of blood pours out. This seems to satisfy the gargoyle's need to bite. "Blood sample gained and master's identity ingrained."

It laughs at your request, but shifts its shape (http://r-valle.deviantart.com/art/Gargoyle-329158360) a bit nonetheless. "Scary and grotesque keeps citizens in line. You need to imprint fear of master into them. Otherwise they might not show respect you deserve. They need to be trained!"

"But now into business. How I may serve you today? I have noticed distinct lack of master bedroom, which is being handled right now, by the way, as well as some other necessities for pleasant life under mountain such as prisons, torture chambers, and bathrooms."

"Mmh poor Tec. If only...ah ! Of course !"

Use magic to make Tec a steel golem with flying thrusters and a deadly energy beam coming from its eyes if applicable.
What is this "thruster" you are talking about?

4. Tec's rocky skin crumbles off revealing gleaming steel core underneath. Pair of large wings bursts out of its back, resembling leathery bat wings, but being made of shining steel. Tec crouches down, pulls its wings up, and jumps. Single flap from its wings sends it rocketing upwards and causes small whirlwind of ash down where you and Samuel are. It manages to fly somewhat gracefully around your house and land near Anna.

I think energy beam would require separate spell, and its roll is 1.

"Nice try non-magician but magicians are the best! Now time for your friends to perish."

Cast "WATERCANNON" a strong burst of water flies out of my trunk and aim for the archers on the wall.
4. Near endless stream of high pressure water bursts out of your trunk. [1] ((Because aiming doesn't seem to be part of the spell.)) Controlling your trunk precisely when massive amounts of water is streaming through it is much harder than you expected. It flops around like berserking snake, the stream kicking dirt and rocks off the road and more than once tearing new holes into your pants. It is actually enough to break the protective enchantment on you and make you yell in pain as the stream rips skin off of your knee. And then comes the volley.

[5] You don't even notice the bolts whizzing past you, so preoccupied you are with new pain in your knee.

I'll cast Get Far Away From My Attackers!
[4] No problems with focus, it seems. It's good time to skedaddle somewhere safer.

6. Apparently magic doesn't consider those little fuckers as attackers because it brings them along to... fuck if you know where this is. And who cares, those reeky boil-brained maggot-pies have higher priority.

[1] You swing your arms wildly while expending your swearing vocabulary when of them gets on your face and pokes its tusks right into your eyes. You scream your lungs off and begin rapidly inventing new ways of swearing. This is MAJOR distraction for spell casting.








Title: Re: Wild Mages
Post by: Nakéen on April 29, 2016, 12:54:49 pm
((Let's not go with the energy beam then, knowing magic, Tec will turns into an unstable fusion reactor on the verge of collapsing))

"That's perfect ! Hey Samuel, it seems your glass orb filled your cage."

After he used his scroll, Soleus said : "Well then. I guess I don't have much left to do here, farewell Samuel. I will contact you soon. And don't hesitate to call if you need some help."

Return to my villa, bidding Samuel goodbye. Read the Excavation of Zaaerath, and try to pin point the location of the ruins on my maps.
Title: Re: Wild Mages
Post by: TheBiggerFish on April 29, 2016, 02:13:09 pm
"I do not think we need torture chambers.

And in any case, I would much rather not be the imperious tyrant lord who has torture chambers, that attracts all too much of the wrong kind of attention..."

But anyway...

Let's make the fortress a flying fortress, and provide transportation in the form of personally keyed teleportation bracelets.  Also, the bracelets should actually have teleportation coordinates off the fortress which will then be 'caught' by the fortress should the visitor be authorized and lead to a separate room to authenticate the wearer, the bracelets should not leave the possession of their owner (that is, the owner can take it off, but if it's stolen, or the owner is kidnapped, the bracelet and the owner will be reunited), and also, tweak the personality of the fortress, because I'd rather be benevolent than malevolent.
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 29, 2016, 02:15:01 pm
Look around for a beautiful lady seemingly in distress send mother the base message of someone is coming over and be careful also try to communicate as best as possible I'm at a party.
Title: Re: Wild Mages
Post by: Whisperling on April 29, 2016, 02:15:11 pm
"Ah, yes. Thanks for reminding me."

Use a scroll to teleport the orb to... Tenhe, cage and all. Resolve to check back on it later, somehow.
Title: Re: Wild Mages
Post by: Nakéen on April 29, 2016, 02:24:18 pm
After he used his scroll, Soleus said : "Well then. I guess I don't have much left to do here, farewell Samuel. I will contact you soon. And don't hesitate to call if you need some help."

Return to my villa, bidding Samuel goodbye. Read the Excavation of Zaaerath, and try to pin point the location of the ruins on my maps.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 29, 2016, 02:33:38 pm
"I do not think we need torture chambers.

And in any case, I would much rather not be the imperious tyrant lord who has torture chambers, that attracts all too much of the wrong kind of attention..."

But anyway...

Let's make the fortress a flying fortress, and provide transportation in the form of personally keyed teleportation bracelets.  Also, the bracelets should actually have teleportation coordinates off the fortress which will then be 'caught' by the fortress should the visitor be authorized and lead to a separate room to authenticate the wearer, the bracelets should not leave the possession of their owner (that is, the owner can take it off, but if it's stolen, or the owner is kidnapped, the bracelet and the owner will be reunited), and also, tweak the personality of the fortress, because I'd rather be benevolent than malevolent.

Just so you know, this breaks down like this.
5. Ripping underground fortress off from mountain and throw it to the sky in permanent manner.
3. Teleportation bracelets.
4. Personality tweak. What's not to love about slightly evil house?
Title: Re: Wild Mages
Post by: TheBiggerFish on April 29, 2016, 02:37:16 pm
All right, rearranging rolls to:Sky fortress
Personality
Telebracelets (Which presumably just knocks off a couple of the super-advanced security features.)
Title: Re: Wild Mages
Post by: Nakéen on April 29, 2016, 02:43:57 pm
((My. And here I hoped Soleus would be the only one leisurely flying around for a moment :P
(!!!)
I got a great idea. He needs butlers and maids for his villa.))
Title: Re: Wild Mages
Post by: TheBiggerFish on April 29, 2016, 02:44:59 pm
((He can have 'leisurely', I'm going for 'grandiose'.))
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 29, 2016, 03:03:38 pm
"AHHHHH MY KNEE!"

Cast "Heal" on my knee
Title: Re: Wild Mages
Post by: Ozarck on April 29, 2016, 05:53:36 pm
((I'm in for a rough ride for a while here, looks like. Seven dice with marginal success at best, and floating annoyances to boot. Plus, I'm still mad that that spell broke a die. I am still guessing it was a "don't cross the streams' incident.))

Dominic spends the turn yelling and swatting at the stinking dungpated gagglings bothering him. If he catches any, he will attempt to determine if tey pop harmlessly like bubbles are supposed to, by wringing their little, awful necks, if they have any, or bashing their lopsided, cretinous faces against the ground. If there is any.
Title: Re: Wild Mages
Post by: AoshimaMichio on April 30, 2016, 08:21:54 am
((Let's not go with the energy beam then, knowing magic, Tec will turns into an unstable fusion reactor on the verge of collapsing))

"That's perfect ! Hey Samuel, it seems your glass orb filled your cage."

After he used his scroll, Soleus said : "Well then. I guess I don't have much left to do here, farewell Samuel. I will contact you soon. And don't hesitate to call if you need some help."

Return to my villa, bidding Samuel goodbye. Read the Excavation of Zaaerath, and try to pin point the location of the ruins on my maps.

Getting back up into your villa is nothing sort of challenge. You fall off the platform FIVE TIMES, thankfully on rather low altitudes because the platform doesn't seem to have any call back features. That thing needs some serious work.

[1] You skim repeatedly through the book trying to find where it mentions its exact location, but fail to find any. Considering some things mentioned in the book you are willing to consider plenty of embellishment has been applied on the story. It may even be work of fantasy based on somewhat realistic locations. I mean, come on! How could bunch of mages keep a city functional and profitable for centuries without incidents!? Even with Dice of Order that's a rather tall tale, and you have first hand experience how badly one spell can fuck you over! Samuel may have seen what he wanted to see in this one.

"I do not think we need torture chambers.

And in any case, I would much rather not be the imperious tyrant lord who has torture chambers, that attracts all too much of the wrong kind of attention..."

But anyway...

Let's make the fortress a flying fortress, and provide transportation in the form of personally keyed teleportation bracelets.  Also, the bracelets should actually have teleportation coordinates off the fortress which will then be 'caught' by the fortress should the visitor be authorized and lead to a separate room to authenticate the wearer, the bracelets should not leave the possession of their owner (that is, the owner can take it off, but if it's stolen, or the owner is kidnapped, the bracelet and the owner will be reunited), and also, tweak the personality of the fortress, because I'd rather be benevolent than malevolent.

All right, rearranging rolls to:Sky fortress
Personality
Telebracelets (Which presumably just knocks off a couple of the super-advanced security features.)
"Oh, come on. Even you need to relax sometimes. Regardless how benevolent you may want to be, the fact is that you being a mage will gather wrong kind attention anyways. You will gather enemies and hunters who will come after your head inevitably. If you aren't willing to flat out slaughter them on sight, then you need at least prison to keep them in after capturing them. And you need to extract information of where their base is so you can launch a counter assault and eliminate them out of existance at once."

5. Effects of the spell are very easily detected. Ground shakes so strongly that your legs give up. Thankfully the gargoyle avatar catches you on mid fall preventing any possible damage. The fortress plunges up to sky pressing you and all inhabitants on the floor for few painful seconds.
"Haha! And here I was thinking of expansion to deeper into mountain. Guess we will be flying around instead of digging deeper! By the way, did you know you have number of skeletons buried in solid stone here? In funny positions? Wonder how they ended up there. I think they'll make fine statues..."

3. "Tsk. Forcibly tweaking my personality? That's rather nasty thing to do, you know? Fine, fine! No torture chambers or skeleton statues. But prison cells are must. Security is of utmost importance!"

4. A rather plain leather bracelet appears on your left wrist. It's only decoration is image of mountain and tower painted on with yellow dye. It feeds its basic usage instructions directly into your mind. Touch the painted image and you will be teleported either to main gates or on ground directly below the fortress depending where you are. Taking it off and leaving more than four meters away will cause it to snap back into your wrist.

Look around for a beautiful lady seemingly in distress send mother the base message of someone is coming over and be careful also try to communicate as best as possible I'm at a party.
You send following concepts over: Other, Travel, Mother, Exchange. and Now/Present, Happy/Satisfied, Pack/Flock, Alcohol. Whatever mommy makes out of that is probably now clear because she sends request Details.

[2] No beautiful ladies in distress here. It's a party. Happy times. Not all of them are even beautiful. Almost all are a bit tipsy now.

"Ah, yes. Thanks for reminding me."

Use a scroll to teleport the orb to... Tenhe, cage and all. Resolve to check back on it later, somehow.
(5) The orb and its prison disappear just as it starts growing again. Someone is in for bad suprise, you think.

The giant treasure boxes shrink back into their original size. It seems that even their weight increased proportionally because they leave noticeable indent into ground.

"AHHHHH MY KNEE!"

Cast "Heal" on my knee
5. New pink skin grows rapidly on your knee covering exposed flesh and kneecap. Pain recedes and it looks good as new. That reminds you about the hole on your right arm. Probably should fix that too. Maybe after this volley.

[4,2,4,5,2] That's two bolts you couldn't avoid. One strikes your right bicep tearing another big bleeding hole. Second bolt pierces through your right calf making you fall over. It's now twenty man peppering you with bolts.

Geez, they surely are giving you stuff, but this is not what you meant with a tribute!

((I'm in for a rough ride for a while here, looks like. Seven dice with marginal success at best, and floating annoyances to boot. Plus, I'm still mad that that spell broke a die. I am still guessing it was a "don't cross the streams' incident.))

Dominic spends the turn yelling and swatting at the stinking dungpated gagglings bothering him. If he catches any, he will attempt to determine if tey pop harmlessly like bubbles are supposed to, by wringing their little, awful necks, if they have any, or bashing their lopsided, cretinous faces against the ground. If there is any.
[6-1] Ah! Bastards think you are helpless now that you are blind and grow lazy with dodging! Using their voices to locate them you grab them both firmly. They feel quite fleshy, actually, squirming and screaming in your grip, trying to bite you fingers. Wringing their necks is hard when you have both hands full, so you resort bashing their heads together. Repeatedly. Many times. When they finally fall silent your fingers are coated with some liquid and jelly like mass. The stuff is bleeding between your fingers too. Ugh.

Well, that's that. And look at that! Or rather, feel this: It feels like medium class earthquake and sounds like million boulders splitting in half, but ends all too quickly. Something's up and you can't see a thing!








Title: Re: Wild Mages
Post by: TheBiggerFish on April 30, 2016, 08:51:52 am
"Yes, there should be prison cells.  Don't go overboard though.

I can get you a materials acquisition spell.  Don't use it anywhere near populated areas without the permission of authorities unless the authorities in question are actively trying to attack us.

Tell me about those skeletons.  Is there anything else hidden in the rock?"

Summon a d20.  Then, install a precision mining/excavation tool, something sort of like a tractor beam, that the fortress can use to gather new materials.
Title: Re: Wild Mages
Post by: AbstractTraitorHero on April 30, 2016, 12:05:06 pm
Send the idea of mother strengthen connection so I can easily give details.
Title: Re: Wild Mages
Post by: Whisperling on April 30, 2016, 12:09:51 pm
Teleport myself directly into my tower using an actual spell (not a scroll).
Title: Re: Wild Mages
Post by: Atian the Elephantman God on April 30, 2016, 12:27:06 pm
"STOP SHOOTING!"

cast "Fall Archers" makes all archers on the wall fall off!
Title: Re: Wild Mages
Post by: Nakéen on April 30, 2016, 01:25:48 pm
"I should really do something about that platform later..."

After returning in his villa, Soleus looks at the next Dice of Order. A simple and clean [1]. He feels fear, after finally finding respite and returning to his home, he is terrified about losing everything -or more- again.

He is sitting in a comfortable sofa, frustrated over the joke that is that book. Whoever wrote it must have been a highly disillusioned person. Or someone not knowing anything about magic.
The "Wild" in Wild Magic isn't there for kicks and giggles. There is no possible way to convince the force known as magic not to screw everything over.

"What should I do. I lack so much informations..."

He glances again at the dice.
"Mmh. It seems every time my future dice was a [1], something really bad was summoned or incarnated. What if..."

A terrible idea dawns upon Soleus. First he writes his last will, just in case, giving everything to Anna in case of his death.

Then he storms out of the villa, explicitly telling Anna to shut herself in the command room. Keep Tec at medium distance, but not too close.

Grabbing the Dice firmly, I throw it on the ground in front of me, shouting "SUMMON AN EMBODIMENT OF MAGIC THAT WILL ANSWER MY QUESTIONS !"
Title: Re: Wild Mages
Post by: Ozarck on April 30, 2016, 03:52:04 pm
blind? damn it, I didn't realise he physically put out Dominic's eyes.

now how am I supposed to tell which die I am on? All I remember is 1, 2 or 3, 2 or 3, 2 or 3 ... do I have special mage memory to recall at least what the dice were before I was blinded?

"Fucking hell. If a one on fairy bubbles was that horrible, why would any mage cast any spell at a one? Well, I guess I am about to find out. and die."
Dominic forlornly wipes his hands on the ground, and casts Summon Flute.
Title: Re: Wild Mages: Continental scale TPK?
Post by: AoshimaMichio on April 30, 2016, 03:55:55 pm
"Yes, there should be prison cells.  Don't go overboard though.

I can get you a materials acquisition spell.  Don't use it anywhere near populated areas without the permission of authorities unless the authorities in question are actively trying to attack us.

Tell me about those skeletons.  Is there anything else hidden in the rock?"

Summon a d20.  Then, install a precision mining/excavation tool, something sort of like a tractor beam, that the fortress can use to gather new materials.
"All four of them have short stature and broad make up to the point it appears to be hereditary feature. They are close to each other in peculiarly similar poses. Horizontal, chest down, one leg behind in angle that wouldn't be comfortable, another bent under body as if to kick body up, one palm on same level as the bent leg, another reaching forward fingers wide, skull facing forward with jaw open. Actually I'll just show you."

Bunch of stone rises from ground and takes form of skeleton in mentioned posture. Looking it closely it almost looks like if it had fallen on its knees and arms, one leg pulled behind, screaming for help. It's easy to imaginea scene where one would end up in this position. A monster catching your leg and dragging backwards, you screaming for help and reaching for someone ahead of you. How did those skeletons end up into stone? Smell of mystery is strong in this one.

"Nothing else is particularly weird. Unless you count series of copper pipes leading into almost every room?"


3. You summon a loaded d6. Good enough.

5. Precision mining beam materializes somewhere underside of the fortress. "Oh, ooh, that's nice! I can harvest your enemies with this!"

"By the way, it sounds like someone is looking for you. Keeps yelling 'My lord, my lord!'. Should I keep her away?"

Send the idea of mother strengthen connection so I can easily give details.
Danger. Cube. is her response. If you recall it right, mommy kept one Die of Order for herself, and judging by the response she's in same situation as you are. Bad magic up.

Teleport myself directly into my tower using an actual spell (not a scroll).
3. It's less teleportation and more of turning you into ethreal form and dragging you through the wall. You rematerialize inside your yard, shaking and feeling sick. As you stand up you find that part of your robe is stuck inside the wall.

"STOP SHOOTING!"

cast "Fall Archers" makes all archers on the wall fall off!
2. Wind throws dust on your face.

Another volley of bolts come. These marksmen are clearly well trained to be able to shoot so fast. Let's see, nine bolts are about to hit you. Being prone and having an arrow in your arm and leg makes it hard to dodge.
[4-1, 4-1, 3-1, 4-1, 6-1, 4-1, 4-1, 2-1, 2-1] That's one good dodge, five partial dodges, one failure and two real bad ones.  So one scaping hit on left thigh causing bleeding, two cuts more on right calf, two skin cutting on right upper arm, one goes through your left lung and then two bad ones are really bad ones. One cuts your aortic arch open which causes massive internal bleeding squiring your life blood both inside and out of the wound, another tears subclavian artery on right side.

So the end result of your quest to get tribute and worshippers is that you are contributing lots of blood to dye the road red. Trained detachment of crossbowmen are bitch to deal with.

Final endurance roll: [5] Oh wow, you may get your revenge after all. You get one opportunity for magic. One. Subject to focus roll with -1 penalty. Having all these arrows stuck in you makes them hard to ignore. It really should be -2 thanks to notable blood loss you are suffering right now, but that endurance roll 5 is good enough.

"I should really do something about that platform later..."

After returning in his villa, Soleus looks at the next Dice of Order. A simple and clean [1]. He feels fear, after finally finding respite and returning to his home, he is terrified about losing everything -or more- again.

He is sitting in a comfortable sofa, frustrated over the joke that is that book. Whoever wrote it must have been a highly disillusioned person. Or someone not knowing anything about magic.
The "Wild" in Wild Magic isn't there for kicks and giggles. There is no possible way to convince the force known as magic not to screw everything over.

"What should I do. I lack so much informations..."

He glances again at the dice.
"Mmh. It seems every time my future dice was a [1], something really bad was summoned or incarnated. What if..."

A terrible idea dawns upon Soleus. First he writes his last will, just in case, giving everything to Anna in case of his death.

Then he storms out of the villa, explicitly telling Anna to shut herself in the command room. Keep Tec at medium distance, but not too close.

Grabbing the Dice firmly, I throw it on the ground in front of me, shouting "SUMMON AN EMBODIMENT OF MAGIC THAT WILL ANSWER MY QUESTIONS !"
You really want to die, don't you?

I have this simple classification system for spells, scaling from one to eight. Class 1 is what you lot have been casting mostly. Simple spells. Class 8 is where fundamental rules of reality are changed. Two highest levels cannot be archieved currently, and this spell actually ranks on class 7. And that's if you had magic roll 5 or 6. But you have 1. What I'm going to do? I didn't expect this kind of spell with this kind of roll. I probably should just outright rip your soul out. And Anna's. And probably do same for everyone in the entire continent too. Which also includes all players.

It's also midnight here. I'm gonna sleep over this and think about it more tomorrow. I'll give you opportunity to do same.
Title: Re: Wild Mages: Continental scale TPK?
Post by: Nakéen on April 30, 2016, 03:59:56 pm
((Oops. I was scared of stalling the game, so I went maybe a bit overboard ? I will think about it then, see you tomorrow !))
Title: Re: Wild Mages
Post by: AoshimaMichio on April 30, 2016, 04:01:06 pm
Oh, you posted. And I also forgot status spoilers.

blind? damn it, I didn't realise he physically put out Dominic's eyes.

now how am I supposed to tell which die I am on? All I remember is 1, 2 or 3, 2 or 3, 2 or 3 ... do I have special mage memory to recall at least what the dice were before I was blinded?

"Fucking hell. If a one on fairy bubbles was that horrible, why would any mage cast any spell at a one? Well, I guess I am about to find out. and die."
Dominic forlornly wipes his hands on the ground, and casts Summon Flute.
I guess you could remember few first ones. Or use your fingers to feel dots in the dice.

1. You have no idea what you just summoned because your eardrums just popped. Not only blind, you are now also deaf.








Title: Re: Wild Mages: Continental scale TPK?
Post by: AbstractTraitorHero on April 30, 2016, 04:12:01 pm
Send a small thought of annoyance go see how Eleanora is doing.
Title: Re: Wild Mages: Continental scale TPK?
Post by: TheBiggerFish on April 30, 2016, 04:15:58 pm
"No, she may come.

Dwarves, fleeing, but trapped in stone...That reeks of mystery...

Plug the pipes for now until we know what they're for.  Unless they're serving a vital function."

Scry into the past of this fortress with the scrying orb.  Assuming I don't die.
Title: Re: Wild Mages: Continental scale TPK?
Post by: Whisperling on April 30, 2016, 05:15:23 pm
((Is there any chance I could teleport myself to some other continent right about now? Probably something I should have done a long time ago, anyway.))
Title: Re: Wild Mages: Continental scale TPK?
Post by: Nakéen on April 30, 2016, 05:42:32 pm
Just before articulating his words, a terrible vision assails Soleus.

It is vivid. So real. So close.

The sky has turned into some endlessly deep dark plane.
Black arms and hands of gigantic sizes are descending from the heavens.
Innumerable tendrils of black murk are rising from the earth.

The same blackness he glimpsed at with the Eye of Forbidden Sight.

The souls of all people across the land are ripped off from their mortal vessel by thousands and thousands of wicked hands.

And then they come for him. Cold and screaming. They have waited for so long.

As this apocalyptic scene is unfolding, a stoic voice rising from the world resonates in Soleus mind.

It says :
You really want to die, don't you?

I have this simple classification system for spells, scaling from one to eight. Class 1 is what you lot have been casting mostly. Simple spells. Class 8 is where fundamental rules of reality are changed. Two highest levels cannot be archieved currently, and this spell actually ranks on class 7. And that's if you had magic roll 5 or 6. But you have 1. What I'm going to do? I didn't expect this kind of spell with this kind of roll. I probably should just outright rip your soul out. And Anna's. And probably do same for everyone in the entire continent too. Which also includes all players.

It's also midnight here. I'm gonna sleep over this and think about it more tomorrow. I'll give you opportunity to do same.

At this very moment, Soleus snaps out of the trance on his knees, shaken to the core by what he just saw.

Anna is here, embracing him strongly from the back, pleading with her eyes in tear to stop the madness he was going to do.
There is no way he could hide his intent from the perfect wife he asked. She could read into his heart like in a wide open book.

"I beg you Soleus, stop your madness ! Come back to me !"

He looks at the motionless dice with terror, then at his hands. Why did he even thought of asking for such a spell ??

With a weak voice, he says :
"DICE OF ORDER, BAKE ME A CAKE AND PLACE IT IN FRONT OF ME."
Title: Re: Wild Mages: Continental scale TPK?
Post by: Ozarck on April 30, 2016, 11:37:17 pm
why do you hate me so? Such simple spells, and their backlash is that bad. Bah.

I should be on another continent from that get me out of here spell, but even if not, I'dsay let that spell go through, and let it be tpk. It's part of the game setting after all, and has been hinted at and outright stated several times - the size of the spell corresponds to the size of hte failure. and if a one on the level of soap bubbles can generate monsters that can poke out your eyes, and calling forth a flute can deafen you, then forcing the gods of magic to appear should ... hell it should strip all magic from the continent completely.

I'm actually surprised you didn't expect such reality bending magic to be attempted, are you new to bay 12? :P
Title: Re: Wild Mages: Continental scale TPK?
Post by: TheBiggerFish on April 30, 2016, 11:37:55 pm
Heh...Indeed.
Title: Re: Wild Mages: Continental scale TPK?
Post by: AbstractTraitorHero on April 30, 2016, 11:40:42 pm
I would rather Cameron not die immediately with no hope of survival because someone did something really really stupid.
Title: Re: Wild Mages: Continental scale TPK?
Post by: Ozarck on April 30, 2016, 11:45:26 pm
I would rather Cameron not die immediately with no hope of survival because someone did something really really stupid.
Well, should have expected it going into this game. I Figured my character would play it safe, and expected some other player to come along at some point and cause him trouble, if he didn't die horribly and unexpectedly in a sudden cataclysm. Both of those came true. I also expected wild magic to backfire on my character repeatedly, and it did.

I think the blindness and deafness were a tad above the power level of the spell cast, but hey, wild magic does what it wants, and wild mages hate you. I believe that. not only was this point made in the set up of the game,, it was actually canonized with two of my own actions, in poetic form, no less.

Besides, if you don't want a character to die because someone else makes a mistake, well, online games are like that, and bay 12 forum games in particular.
Title: Re: Wild Mages: Continental scale TPK?
Post by: AbstractTraitorHero on April 30, 2016, 11:48:01 pm
Yeah I know I'm just wondering if my character has a chance of survival I'm fine with someone messing things up I'm generally not fine with instant death with no save roll.
Title: Re: Wild Mages: Continental scale TPK?
Post by: Nakéen on April 30, 2016, 11:52:35 pm
Small note to Aoshima:
The alternative action I wrote is just in case you decide not to execute the whole continent.
I have no problem with you doing it, even though I really didn't expect such a result.

That being said, the GM's will is absolute !
Title: Re: Wild Mages: Continental scale TPK?
Post by: Ozarck on April 30, 2016, 11:58:03 pm
Small note to Aoshima:
The alternative action I wrote is just in case you decide not to execute the whole continent.
I have no problem with you doing it, even though I really didn't expect such a result.

That being said, the GM's will is absolute !
This kinda says what I mean better than I did.
Title: Re: Wild Mages: Continental scale TPK?
Post by: Nakéen on May 01, 2016, 12:03:31 am
This kinda says what I mean better than I did.
Well, your comment reminded me I wanted to say something like that as a note. I must have forgotten midway.
Title: Re: Wild Mages: Continental scale TPK?
Post by: AoshimaMichio on May 01, 2016, 04:03:04 am
((Is there any chance I could teleport myself to some other continent right about now? Probably something I should have done a long time ago, anyway.))
There's only one continent anyone is aware of. The one you are on.

why do you hate me so? Such simple spells, and their backlash is that bad. Bah.

I should be on another continent from that get me out of here spell, but even if not, I'dsay let that spell go through, and let it be tpk. It's part of the game setting after all, and has been hinted at and outright stated several times - the size of the spell corresponds to the size of hte failure. and if a one on the level of soap bubbles can generate monsters that can poke out your eyes, and calling forth a flute can deafen you, then forcing the gods of magic to appear should ... hell it should strip all magic from the continent completely.

I'm actually surprised you didn't expect such reality bending magic to be attempted, are you new to bay 12? :P
Letting magic rip out all souls would certainly fix all problems, but it also would end the game, and I'm not fan of that. Not so soon.

:P Perhaps it comes with knowledge of the lore and seeing how most of you are trying to be careful. Perhaps in these cases I should do what Nakéen did there and simply refuse the spell and give a vision of full scale of the fuckup.

Yeah I know I'm just wondering if my character has a chance of survival I'm fine with someone messing things up I'm generally not fine with instant death with no save roll.
It depends entirely on how you are trying to spend 1's. Bad rolls ramp up power of your intented spell and turn it something bad, but in this game I think I haven't caused straight up death. Expotentially rising pile of problems leading to your eventual death, sure, but even those can be dealt with unless you have series of bad rolls.

Small note to Aoshima:
The alternative action I wrote is just in case you decide not to execute the whole continent.
I have no problem with you doing it, even though I really didn't expect such a result.

That being said, the GM's will is absolute !
I'm gonna go with that path. Yeah, I'm not willing to end the game so soon. Maybe after we have had some plot progress and after certain things happen. But even then I wouldn't be happy if anyone intentionally ended the game.
Title: Re: Wild Mages: Continental scale TPK?
Post by: Nakéen on May 01, 2016, 04:06:58 am
Woo. Never thought this action could end the game. I really under-estimated the magnitude of magic. Will have to be more careful for the future.

The worst I expected was going to have my soul ripped and turned into spaghetti, thus the will :P

At least I will get a cake instead ! :D
Title: Re: Wild Mages: Continental scale TPK?
Post by: AoshimaMichio on May 01, 2016, 04:47:36 am
You know what they say about cake...
Title: Re: Wild Mages: Continental scale TPK?
Post by: Nakéen on May 01, 2016, 10:31:37 am
N-no...not this...

((Just realized I switched from asking for answers to asking for a lie))
Title: Re: Wild Mages: Continental scale TPK?
Post by: TheBiggerFish on May 01, 2016, 10:34:16 am
...Companion Cuuuuube....

~<3
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 01, 2016, 01:06:11 pm
Send a small thought of annoyance go see how Eleanora is doing.
Agreement. mommy sends.

Eleanora appears to be in process of telling tales of Arkean skies and saboteurs slipping past borderwatch into the Empire. Her references are rock solid as far as you can tell, and it seems others are buying the story with some reservations. She's living her dream. Maybe you should do same.

"Ah, there you are, handsome! Where you have been?"

"No, she may come.

Dwarves, fleeing, but trapped in stone...That reeks of mystery...

Plug the pipes for now until we know what they're for.  Unless they're serving a vital function."

Scry into the past of this fortress with the scrying orb.  Assuming I don't die.
Dwarves are strictly fantasy. No myth, legend, or historical record mentions such beings. Only some children's fairy tales talk about brave and stout mountain folks.

"The pipes are empty and corroded shut long time ago, so no problems there."

The scrying orb is slippery on more than one way. You must keep constant focus in order to make it look what you want to see. In particular you focus on the one skeletal arm you remember (http://www.bay12forums.com/smf/index.php?topic=155940.msg6898745#msg6898745) sticking from stone wall, seeking how it came to be. The orb displays the arm, the moment you found it, how it was day before, week before, month... Years turn into decades, decades into centuries, centuries into millenia and the arm remains same. Shortly after that the orb reaches beginning of the time.
  Interestingly this point is roughly 1097 years ago. A lot closer to present time than it has any business being. And there, at that point of time, the stone wall and the arm stuck in it is still there just like it was yesterday. Well, not exactly; the arm has flesh on it. Rotting flesh. That... can't be right. How about the main hall then? Again you begin scrying process from beginning, looking backwards from present ever further into history trying to detect any changes. You find none. The fortress has been like that since beginning of the time.

  Which can't be true. There's just no way. To sum up creation myth, in beginning there was something. Chaos. Ever shifting thing that never remained same, never repeated pattern seen before. Then by accident Order came into being in form of pyrite crystal. It didn't like how everything constantly changed, so it begin fight against Chaos to protect precious state of life that was spawned from Chaos. Order made the Dice in order to find Order in Chaos. Using them Order threw full force assault where it knew it would win to maximize gains, and sent minimal force where it knew it would lose badly. This way it fought until Chaos was exterminated.
  The world was spawned from Chaos near beginning of this fight, but it was orderly. It was in motion, in change, but underlying pattern of Order kept in existance. Order saw this was good and spared it. Historians, chronologists and servants of Order have determined this was about 10000 years ago. So you can easily see the big conflict here.

Laudata storms in demon wolves right behind her. "My lord! What is happening..." She stops on her tracks the moment she sees avatar of the fortress next to you. Avatar grins ans waves at her. Her eyes jump between it and you, silently begging for indication how she should proceed.

Just before articulating his words, a terrible vision assails Soleus.

It is vivid. So real. So close.

The sky has turned into some endlessly deep dark plane.
Black arms and hands of gigantic sizes are descending from the heavens.
Innumerable tendrils of black murk are rising from the earth.

The same blackness he glimpsed at with the Eye of Forbidden Sight.

The souls of all people across the land are ripped off from their mortal vessel by thousands and thousands of wicked hands.

And then they come for him. Cold and screaming. They have waited for so long.

As this apocalyptic scene is unfolding, a stoic voice rising from the world resonates in Soleus mind.

It says :
You really want to die, don't you?

I have this simple classification system for spells, scaling from one to eight. Class 1 is what you lot have been casting mostly. Simple spells. Class 8 is where fundamental rules of reality are changed. Two highest levels cannot be archieved currently, and this spell actually ranks on class 7. And that's if you had magic roll 5 or 6. But you have 1. What I'm going to do? I didn't expect this kind of spell with this kind of roll. I probably should just outright rip your soul out. And Anna's. And probably do same for everyone in the entire continent too. Which also includes all players.

It's also midnight here. I'm gonna sleep over this and think about it more tomorrow. I'll give you opportunity to do same.

At this very moment, Soleus snaps out of the trance on his knees, shaken to the core by what he just saw.

Anna is here, embracing him strongly from the back, pleading with her eyes in tear to stop the madness he was going to do.
There is no way he could hide his intent from the perfect wife he asked. She could read into his heart like in a wide open book.

"I beg you Soleus, stop your madness ! Come back to me !"

He looks at the motionless dice with terror, then at his hands. Why did he even thought of asking for such a spell ??

With a weak voice, he says :
"DICE OF ORDER, BAKE ME A CAKE AND PLACE IT IN FRONT OF ME."
Dice of Order can't bake anything. They are dice. Very peculiar kind of dice, but still only dice.

1. Magic on the other hand finds this talk about dice and order rather annoying. Extremely so. Here! Have the god damn cake!

It is big. It is white and red. It looks absolutely beautiful. It looks outlandishly delicious. It smells desirable. You become hyperaware how hungry you are. Your salivary glands go into hyperactive state filling your mouth in mere moments. Anna is already moving towards it, albeit slowly.

Spoiler: The Cake (click to show/hide)








Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 01, 2016, 01:11:49 pm
Cameron gives a small smile a twinkle in his eye and in a upbeat yet courteous tone.
"Talking and relaxing mainly it's quite nice actually.
Do the above!,
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 01, 2016, 01:17:31 pm
Resisting with all his might, Soleus begins to extend his hand toward the cake.

"Must...not...take...lie..."

Order Tec to destroy the cake, not before rolling for my sanity. ((I would like to have a willpower roll to spice things up. If I fail, I give in to the deliciousness. If not, Tec tries to destroy the cake.))
Title: Re: Wild Mages: Specicide strictly optional
Post by: Atian the Elephantman God on May 01, 2016, 01:43:36 pm
*Elephant Noise*

"ARGHHHHHH"

cast "Drunken Rage" make the archers drunk and shoot at each other.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Whisperling on May 01, 2016, 01:44:56 pm
Make a weapon-summoning scroll, then summon a rock.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 01, 2016, 03:20:00 pm
Make a summoning scroll, then summon a rock.
For scroll you need to specify what it summons on high level. Type of creature or object. As in Scroll of Summon Mammal or Scroll of Summon Weapon.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Whisperling on May 01, 2016, 03:26:31 pm
Make a summoning scroll, then summon a rock.
For scroll you need to specify what it summons on high level. Type of creature or object. As in Scroll of Summon Mammal or Scroll of Summon Weapon.

Edited.
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 01, 2016, 05:17:57 pm
"I decided to go airborne.  Fortress, Laudata, Laudata, the new avatar of the fortress, by the way.  Also, fortress, can you get me a path to the location of those skeletons?  But not too close."

Scrying, scrying...
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 01, 2016, 11:55:27 pm
"I decided to go airborne.  Fortress, Laudata, Laudata, the new avatar of the fortress, by the way.  Also, fortress, can you get me a path to the location of those skeletons?  But not too close."

Scrying, scrying...
Scrying what?
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 02, 2016, 05:47:11 am
Back.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 02, 2016, 07:21:48 am
(it would only end the game for these characters)

Alright ...

Dominic feels the dots on his next die very carefully. If it is 4 or 5 he casts Restore Eyes and Ears. If it is 6 he casts Lock the Gates: Prevent All Summonings. If it is a 3 he casts Gain Extrasensory Awareness of Surroundings. If it is a 2 he casts Find Elephant Mage. If it is a 1, he just throws it in the dirt and leaves it there.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 02, 2016, 11:52:39 am
Cameron gives a small smile a twinkle in his eye and in a upbeat yet courteous tone.
"Talking and relaxing mainly it's quite nice actually.
Do the above!,
"Isn't it!? Countess knows how to make excellent party! Now, please do tell us again how you vanquished that Arkean saboteur." Eleanora winks at you, and the group of five people diverts their attention at you.

Resisting with all his might, Soleus begins to extend his hand toward the cake.

"Must...not...take...lie..."

Order Tec to destroy the cake, not before rolling for my sanity. ((I would like to have a willpower roll to spice things up. If I fail, I give in to the deliciousness. If not, Tec tries to destroy the cake.))
Will roll was going to happen anyway.

[2] Oh no, you can't resist it anymore despite it clearly being a lie. You run to it, scoop a piece with both hands and shove it into your mouth. The taste! Oh gods, it melts your tongue, teeth and lips! Literally! Your mouth transforms into pair of large cat paws. You can sense the paws perfectly well and move claws hidden inside. This is nasty because you now cannot eat anymore this perfectly delicious cake!
On top of that your right hand melts and transforms into face of lion. You see through the new pair eyes, new nose makes smell of cake pure torture, but at least new mouth and tongue can be used to lick the cake. And your left hand? It's now lion's ear. It will take some time to get used new sensory feedback.

Anna ain't faring any better. In fact her case might be even worse. You see, her mouth has transformed into a pair of green eyes, her right hand into pair of elk legs and her left hand into pair of shriveled and mummified human legs. She can't even touch the cake anymore at all, only smell it. Poor Anna, this must be pure torture for her!

*Elephant Noise*

"ARGHHHHHH"

cast "Drunken Rage" make the archers drunk and shoot at each other.
[6-1] For brief moment before bleeding to death you gain perfect clarity. One last act of defiance, a gurgling laugh at face of death! You won't go down alone, not without leaving your mark into the world! Legacy of Drunken Elephant shall live in minds of mere mortals forever! With your last breath you whisper the words.

4. "Drunken Rage." World in before you eyes darkens, but not before witnessing result of your spell: the marksmen wobble, shout profanies and shoot their fellow men on face and back. Bolts of course plink off, so they continue their raging assault by using crossbows as a mace, bashing their mates off the battlements, or falling by themselves for being too drunk.

You die with a grin on your transformed lips. Your legacy will live on.

Spoiler: WIP (click to show/hide)

How is the character sheet formatted?
Dark robed figure observes from shadows of forest as the elephant man dies. Mages bold enough to demand tribute from city are bound to have some good equipment, so as soon as excitement by the gate ends you proceed to loot his corpse, but all he has is nine Dice of Order. A great addition to your one. Spares you a big effort to find more.

Now then, your future interactions with magic seems quite bleak for some time, so it might be better to tread carefully. World will come to know name of Markus Bane! Assuming you won't die first.

Make a weapon-summoning scroll, then summon a rock.
Scroll written. You are running out of empty parchements soon.

1. Nothing happens. Nothing that you can see anyways. Then a bang demands your attention. One of your simple golems is violently beating the rest. They are slowly becoming aware this may be an attack. The boulder sentinel is hurrying to the scene.

It really sucks to be you today, another Die breaks.

"I decided to go airborne.  Fortress, Laudata, Laudata, the new avatar of the fortress, by the way.  Also, fortress, can you get me a path to the location of those skeletons?  But not too close."

Scrying, scrying...
Back.
That's still not very clear. Scrying back of what?

"Ah, a... pleasure to meet." Laudata says carefully. She doesn't sound very certain if it really is a pleasure. "This may explain the statues..."
"Hope you like them." Avatar grins in response. Then responding to your query: "Of course I can. Just follow the dotted line on ground." It points floor on front of you and thumb sized shallow holes appears in a line leading out of the door. "In meanwhile I'll be mining the mountain and spying what your minions are doing. Call me if you need anything."

With that the avatar steps into wall and disappears.

(it would only end the game for these characters)

Alright ...

Dominic feels the dots on his next die very carefully. If it is 4 or 5 he casts Restore Eyes and Ears. If it is 6 he casts Lock the Gates: Prevent All Summonings. If it is a 3 he casts Gain Extrasensory Awareness of Surroundings. If it is a 2 he casts Find Elephant Mage. If it is a 1, he just throws it in the dirt and leaves it there.
Feels like a three. Extrasensory Awareness of Surroundings it is then.

3. What you get is quite lackluster version of what you were hoping for, but it was only three after all. Better that than nothing. It is kind of 360 degree awareness of changes in your vicinity. For example you can sense the trees swinging in wind, the air itself moving, your hands when you move them, and most of all a very strong, very fast cone of movement from something near you coming in your direction. The motion is constant, like a stream of water but not, it bends around your body creating a... "shadow" behind you, a calmness in river. It reflects from trees around you drowning almost everything else beneath it.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 02, 2016, 02:42:11 pm
ahhhhh oh god t-think of something!
THINK OF SOMETHING.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Bluexdog on May 02, 2016, 02:49:36 pm
"Lets get started!"  Create some dragon like people
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 02, 2016, 02:50:41 pm
*unintelligible sound of a man with a cat pawn in the mouth*

Cast a spell to return our bodies to the state it was before touching the cake, and order Tec to destroy the delicious lie.
((still with Will roll :D))
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 02, 2016, 02:51:18 pm
I mean, back in time.

Go to the site.

Also, summon a fuzzy dice.


"Statues?"
Title: Re: Wild Mages: Specicide strictly optional
Post by: Whisperling on May 02, 2016, 03:34:25 pm
Try and think of what could be making me so unlucky in terms of dice breakage. Seriously, I've broken four of those so far, to everyone else's one or two.

Anyway, tell the big replica of myself to crush the newly-hostile golem.
Title: Re: Wild Mages: Specicide strictly optional
Post by: 4 on May 02, 2016, 05:25:44 pm
PTW
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 02, 2016, 09:38:07 pm
feel my next die.
if 6, cast restore to full health and clarity of mind.
if 5, cast heal eyes and ears
if 4 cast heal eyes and ears
if 3, cast break whatever it is making that movement happen - I bet it's that summoned flute.
if 2, cast find elephant mage
if 1 toss it on the ground and ignore it.

either way, attempt to catch the stupid item making the movement at me, and break it in incoherant rage.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 03, 2016, 01:07:39 pm
ahhhhh oh god t-think of something!
THINK OF SOMETHING.
[6] Well, thanks to your amulet of subjective truth you can basically tell whatever you want to and they will believe it. Hell, even Eleanora will believe it and she's the one who asked you to confirm her lies. You can claim to be the Emperor and they will still believe it!

Your fame is yours to weave! Now, let the legend of Cameron Michaelis The Imperial Court Wizard be born!

"Lets get started!"  Create some dragon like people
Right by the gates where another mage was just killed? Guards are busy beating each other at the moment so you can get away with it.

3. A naked man rises from grass beside the road. He looks completely normal human if not accounting his green scaled skin. He looks around slowly.

"What?"

*unintelligible sound of a man with a cat pawn in the mouth*

Cast a spell to return our bodies to the state it was before touching the cake, and order Tec to destroy the delicious lie.
((still with Will roll :D))
[4] Hnng, how you wish your lion face arm didn't have such enhanced sense of smell!

4. Your mouth and hands return normal, as well as do Anna's. You drag yourself and Anna away from the cursed cake and give order to Tec.

Tec doesn't have proper hands for moving big cake like that, so it uses its wing to slap it off your flying island, boosted with gust of wind. A moment after touching the cake, its wing transforms into arm of some big ape. It twitches few seconds as Tec tries to figure out how it is supposed to fly now, but soon it flops down and hangs uselessly. Perphaps lack of blood has something to do with it.

A cacophony of voices rises from ground below. And the sound of shattering Die from your pouch.

I mean, back in time.

Go to the site.

Also, summon a fuzzy dice.


"Statues?"
There's nothing more to see in the past of the fortress. As far as your scrying orb can see, you and Laudata were first people in it after very beginning of time.

2. Handful of blue hair falls on you.

"Yes, my lord. Statues. In all hallways." Hmm, might as well check it while going to see the skeletons.

You step out of the room and find this is not the same hallway you walked before. Gone is square tunnels, welcome grand archs and support pillars. And statues. Every four meter there is a statue standing by wall. Life sized statues of armored demons wielding serrated swords, axes, hammers, scythes, spears, all kinds of weapons designed to hurt people very much. You can't really call them grotesque or evil, but they are definitely intimidating. Doesn't seem like fortress has entirely given up its malevolent viewpoint. Occasionally they give you a friendly wave, so guess that's something positive, even if it almost gives you a heart attack when they start suddenly moving.
  Your fortress has very practical sense of humour.

The dotted line leads you through various tunnels and stairs to deep parts and a dead end. One of armored statues steps out of line and greets you with familiar voice. "Here they are, three meters behind the wall on your left, in line very close each other."

Try and think of what could be making me so unlucky in terms of dice breakage. Seriously, I've broken four of those so far, to everyone else's one or two.

Anyway, tell the big replica of myself to crush the newly-hostile golem.

Your stone self takes two long steps closer, picks the golem up and throws it down like a tantruming child might throw a doll, except with much greater force and finesse. The raging golem simply shatters into pieces and leaves a small crater where it landed in.

[4] Not knowing circumstances where others lost their dice makes it hard to find any real pattern. So far your data set is too small to small to make any educated guesses, but at least you can tell it happens after casting a spell. Why? Not a clue. Guess it is just a bad monday.

feel my next die.
if 6, cast restore to full health and clarity of mind.
if 5, cast heal eyes and ears
if 4 cast heal eyes and ears
if 3, cast break whatever it is making that movement happen - I bet it's that summoned flute.
if 2, cast find elephant mage
if 1 toss it on the ground and ignore it.

either way, attempt to catch the stupid item making the movement at me, and break it in incoherant rage.

Feels like two.

2. Your spell to locate elephant man tells that he's everywhere and nowhere. As useless information as you expected.

You almost trip on roots you didn't detect as you approach the thing. The item appears to be a kind of cube made of cool wood, though its sides are different sizes. The side pointing towards you strikes your hand away with suprising force when you try to touch it. It doesn't matter as long as you can grab other sides.
[3] Its weight suprises you too much, so you mostly end up just flipping it upside down. That's enough to make it less... moving(?), but now it seems to jump around on its own. So much for your incoherent rage.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 03, 2016, 01:30:03 pm
Still panting from the shock, Soleus thanks Tec swift action.

"Great job Tec, sorry for your brand new wing though..."

He doesn't know if the golem can understand gratitude, but the golem deserves it. He probably saved his and Anna lives.

Speaking of Anna, carry her to a room so that she can rest.

Contacting other mages of the conference, Soleus said :
"One of my Dices vanished again, after I summoned a delicious and murderous lie of a cake. With a 1 of course."

Then, realizing he and Anna feel alone in this huge villa for themselves, Soleus decided to fiddle with life creation once more. Considering his experiences, only life creation brought him joy.

Use the two following dice rolls to create a group of maid+butler that will live with us in the villa. Just enough for the villa not to be cluttered, as I guess we have enough room for more than two people.
An even distribution of male/female.
They should be "humans" as in like Anna.
They should be far more capable than the average human, preferably with different fields of expertise. At least one battle-ready butler/maid, ready to protect our home.
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 03, 2016, 02:17:03 pm
<That's not good at all.>

<Say...Has anyone heard of a fortress that existed at the beginning of time?>

Can we maybe be less creepy-intimidating and more, like, regal-intimidating, statues of knights and stuff?  (That's magic by the way.)
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 03, 2016, 02:23:06 pm
>"Sorry, I am not an erudite in the domain of history. Did you try accessing the time memory to uncover this ?"
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 03, 2016, 02:28:47 pm
<Sorry?  What say?>
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 03, 2016, 02:43:41 pm
>"Ah, I meant a spell to check in the flow of time if there was indeed a fortress there. Well, just try not to do it with a bad roll, I tried once and I nearly murdered my wife. Fun story."
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 03, 2016, 02:44:44 pm
<Naaah, I've a scrying orb.  I tried that, that's why I'm asking if any of you have ever heard of a fortress like that.>
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 03, 2016, 02:48:20 pm
>"Maybe Samuel heard of something. Oh, and what have you been up to in your fortress Arken ?"
Title: Re: Wild Mages: Specicide strictly optional
Post by: Bluexdog on May 03, 2016, 02:50:38 pm
"Come my creation lets get out of here and find a nice cave"

Find a cave far away
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 03, 2016, 02:51:40 pm
<I've gotten it airborne and sentient, for starters.  Also it apparently existed since the start of the world, or at least, as far back as this orb goes.>
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 03, 2016, 02:53:31 pm
>"Hey neat ! I did the same with my old house, now it's a flying villa complete with a forcefield. I'm intending to fill it with maid and butlers, it's kinda lonely up there. What about you, are you alone ?"
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 03, 2016, 02:55:49 pm
<I've got some.  I'm waiting for a pair of sixes to come up.>
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 03, 2016, 03:22:03 pm
The [6] for their body and physical aptitudes. The [5] for their soul and knowledge.
No can do. First comes body, then soul.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 03, 2016, 03:26:58 pm
The [6] for their body and physical aptitudes. The [5] for their soul and knowledge.
No can do. First comes body, then soul.
Okay, changing that accordingly.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 03, 2016, 06:20:15 pm
return the lopsided cube f cool wood to it's upright direction, but turned so the 'moving' side is facing away from myself. I mean, that shold be easy enough. Even if I can't turn it, I can move around it. Also, how big is it?

Feel next die. One. I don't want to attempt a communicate spell, lest i end up mute as well. Nor a move spell, lest I end up immobile, nor a summon spell, lest I end up eaten. Nor a 'gain information spell, lest I end up stupid(er). I guess I'll cast 'create comfy chair.'


"Here goes something awful ..."
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 04, 2016, 12:15:35 pm
Still panting from the shock, Soleus thanks Tec swift action.

"Great job Tec, sorry for your brand new wing though..."

He doesn't know if the golem can understand gratitude, but the golem deserves it. He probably saved his and Anna lives.

Speaking of Anna, carry her to a room so that she can rest.

Contacting other mages of the conference, Soleus said :
"One of my Dices vanished again, after I summoned a delicious and murderous lie of a cake. With a 1 of course."

Then, realizing he and Anna feel alone in this huge villa for themselves, Soleus decided to fiddle with life creation once more. Considering his experiences, only life creation brought him joy.

Use the two following dice rolls to create a group of maid+butler that will live with us in the villa. Just enough for the villa not to be cluttered, as I guess we have enough room for more than two people.
An even distribution of male/female.
They should be "humans" as in like Anna.
They should be far more capable than the average human, preferably with different fields of expertise. At least one battle-ready butler/maid, ready to protect our home.

Tec most likely doesn't understand gratitude. After all, it is only animated piece of steel, now also part flesh.

Anna doesn't oppose your princess carry at all, even if she doesn't look particularly tired. She happily takes the opportunity to snuggle with your mane. You carry her to sofa and sit down there, Anna on your lap.

I suppose your villa is big enough to host few more people. Let's say four.
5. 6. Two men and women appears in front of you, first their bones condensing from air, then flesh and bone swirling into existance, and finally their clothes. Their physique is same perfect quality as Anna's, but from their facial expressions you can tell they are... a little different. The first man is black haired lean young fellow with beastly grin. He's almost openly leering after Anna and the maids. The second person is a huge man sporting long blonde hair and big manly braided beard (https://s-media-cache-ak0.pinimg.com/236x/6e/2d/91/6e2d91dc80f9873bcbd6aafd2fbf0fa1.jpg). Easily over two meters tall and very muscular. He looks around with certain contempt in his eyes. Clearly your place doesn't fullfill his standards.
Third one is a woman with short brown hair and wide shoulders. Beautiful as she is, her more or less permanent frown makes her less attractive. They way she looks over you, Anna, others and her dress, it makes you feel as if she hates everything. Last person is relatively normal woman in terms of expressions. She studies her surroundings with curious smile, twisting her ginger hair in curls. However as soon as she opens her mouth your illusions of any "normalcy" is shattered.

"What a shitty shack. Are you making me live in this hovel? Can't believe your guts."
"I agree. Quality of decorations are substandard. Not enough treasures and trophies. Not worthy for master to live in." says the big man.
"What you are talking about, we have plenty of classy decorations here. Look: one, two, three. See?" Says the young man pointing each of the women in present. "Well, drapes need some work but-" His sentence is cut in half because the big guy swings his arm suprisingly fast and sends younger one flying with back of his fist. "Show some respect."

The last person stands silently like a statue staring straight ahead, barely held anger and hate written on her face. Her fists are clenched and knuckles white.

<That's not good at all.>

<Say...Has anyone heard of a fortress that existed at the beginning of time?>

Can we maybe be less creepy-intimidating and more, like, regal-intimidating, statues of knights and stuff?  (That's magic by the way.)
4. Statues meld into new less creepy human forms. Helmets still tend to have horns, pauldrons spiky, and weapons painful looking.

"Hey, you could have asked me first!"

"Come my creation lets get out of here and find a nice cave"

Find a cave far away
"Okay."

[2] This is rather flat land around here. Caves are non existant, and best you can find in terms of privacy is shallow vale behind low hills.

return the lopsided cube f cool wood to it's upright direction, but turned so the 'moving' side is facing away from myself. I mean, that shold be easy enough. Even if I can't turn it, I can move around it. Also, how big is it?

Feel next die. One. I don't want to attempt a communicate spell, lest i end up mute as well. Nor a move spell, lest I end up immobile, nor a summon spell, lest I end up eaten. Nor a 'gain information spell, lest I end up stupid(er). I guess I'll cast 'create comfy chair.'


"Here goes something awful ..."
Yeah, pretty easy. Catching it when you can't see its size or shape is much harder, but you manage it. Roughly 40 cm at widest.

1. A blast of movement overwhelms your senses as something appears. After initial shock you are pleased to know it doesn't move more than that.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 04, 2016, 12:28:10 pm
((How strange... I wonder what happened for a future dice to turn into a 2...
Also, my house turned into a session of Maid RPG. YES))
"ENOUGH !" shouts Soleus with an authoritative voice.

"I know this place isn't perfect, but this is all we have for the moment. Furthermore you shouldn't underestimate the true nature of this place.
I am Soleus Arendar, master of this villa and the one who called you to my side. Would you all kindly introduce yourself before making a fuss ?"


Use my presumed authority to make them calm down and introduce themselves. Show them the place around, including the command room and the garden. ((If they obey me without a dice roll is up to you now))
Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 04, 2016, 12:55:33 pm
Give the enthralling tale!
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 04, 2016, 02:07:06 pm
"I did, you said otherwise."

Summon magic brooms for the fortress to sweep up with.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Whisperling on May 04, 2016, 07:12:14 pm
Summon some coal.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 04, 2016, 09:34:25 pm
Dominic casts Identify object on the lopsided cube, then identify object on the other thing he summoned, then identify location, then heal eyes and ears.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 05, 2016, 03:38:57 am
((How strange... I wonder what happened for a future dice to turn into a 2...
Also, my house turned into a session of Maid RPG. YES))
"ENOUGH !" shouts Soleus with an authoritative voice.

"I know this place isn't perfect, but this is all we have for the moment. Furthermore you shouldn't underestimate the true nature of this place.
I am Soleus Arendar, master of this villa and the one who called you to my side. Would you all kindly introduce yourself before making a fuss ?"


Use my presumed authority to make them calm down and introduce themselves. Show them the place around, including the command room and the garden. ((If they obey me without a dice roll is up to you now))
No worries, they were made to serve.

The big man bows. "Joshua Higgs at your service."
The young pervert stands up holding his jaw. "Brian Klein, ready to serve." he mumbles.
"Noel Peck." Says the foul mouthed one. "Master." she reluctantly adds.
"MARIE CONLEY SIR!" Shouts the last one. She appears considerably less angry now.

Tour around the house goes nicely. Higgs finds command room and its capabilities enthralling, while Klein grades your kitchen to one star. Peck and Conley don't show much reaction to anything, though latter keeps eye on Tec.

What is this garden you are talking about? Is it perhaps where Tec dumped the cake? Where that huge tree is apparently growing? The one that wasn't there a minute ago?

Give the enthralling tale!
The tale you tell is this. In this tale you are an investigator investigating series of mysterious accidents in some far away town. Your investigations leads you into thrilling chase of clues, a brief romance with mayor's neglected wife and eventual duel between you and mysterious stranger who you reveal to be the mayor, an agent working for Arkea. True mastermind behind his trechery barely escapes from your clever trap, and you are forced to acknowledge him as your arch enemy because of later encounters with him, but those stories are confidential. It would spell troubles for you if you told about those.

People are really paying attention on you now. It is rare to have imperial investigator in parties like this. "Is your arch nemesis in the city now?" "Did your job bring you into the city, or are in vacation right now?" "Would you like to pay a visit to my party on next week?" "Could you visit my office later today?"

"I did, you said otherwise."

Summon magic brooms for the fortress to sweep up with.
3. A pair of rather normal brooms manifest themselves.

"So, what you want to do with the skeletons?"

Summon some coal.
1. Stone tiles under your feet turns black. Then it ignites. A stream of flames bursts high burning off your eyebrows and hair and setting your clothes on fire. You are now standing in a big and very hot camp fire. Better do something about it. Quickly.

Dominic casts Identify object on the lopsided cube, then identify object on the other thing he summoned, then identify location, then heal eyes and ears.
3. A rather vague concept pops into your mind. Something about "doom" and "box"? Maybe?

3. Next spell is about of same. Iron? Bed?

3. "Identify location" tells something about precious metals, beach and fangs.

4. Finally getting to good spells. Your lost senses return back and you instantly regret healing your ears. Deafening screech threatens to destroy your eardrums again. It is coming from that doombox.
[5] You manage cover your ears and withstand the noise enough to look around. The doombox thingy is much like your touch told you. Lopsided box of very smooth wood. Surfaces you see have all nested black rings painted on. The second thing you summoned is not a bed, but a box on legs. Long and large enough for human fit inside, securely locked from outside. It has a fire pit underneath, clearly for warming the box up to very uncomfortable temperatures. Behind trees you see a lonely jagged mountain and something very, very large floating in the air.



Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 05, 2016, 03:54:59 am
Soleus is making a deadpan face. Sigh. He should have expected something from that horribly tasteful lie of a cake.

"Look like we got a weed problem. Brian and Noel, try to find an axe or something for Joshua to cut the tree. Marie, you will keep an eye on Tec while he slows the tree growth. Don't worry he is a housegolem. I will introduce it to you later.
Oh, and to all of you. Don't ever approach the cake lying around. Don't even look at it. It's a magical artifact of doom, we will take care of it later."


Send Brian and Noel to find an axe or big enough sharp object to cut the tree.
Order Tec to rip branches off and throw them overboard, with Marie supervising him.
Cast a spell to analyze the Tree species.
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 05, 2016, 04:59:24 am
"I don't think we should disturb them."

"Anyway.  Laudata, how would you like to go down in history as the mother of a new species?"
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 05, 2016, 05:00:57 am
"I don't think we should disturb them."

"Anyway.  Laudata, how would you like to go down in history as the mother of a new species?"
((A species that reproduces by exchanging genetical material through holding hands !))
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 05, 2016, 05:07:18 am
((Actually, nobody knows how that works.))
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 05, 2016, 05:24:40 am
"I see. Another demented minion dedicated to my harm. Ah, if only I'd been content with summoning breakfast, I wold be settled in nicely, examning the broken bits of brain floating about the head of my statue of a deceased mage, rather than trying to placate all my tools and keep them from incessantly trying to kill me. Perhaps, though, it is as nature intended. Wild Mages are not built to last, it seems. And for good cause, if the legends are true.

Alright, what have I got? A three. Good enough."

I cast Quieten Doom Box on the doom box.

"And I think i will save these next two good rolls for when I have a better idea of my situation here. Perhaps i should just return to my camp, along with my new items. And maybe even the corpses of my erstwhile tormentors. Bloody imps. God, I shold really stop talking to myself."
Title: Re: Wild Mages: Specicide strictly optional
Post by: Bluexdog on May 05, 2016, 02:46:42 pm
"Hmm I wonder if there are any other wizards?

Search for wizards! also try and find a suitable home
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 06, 2016, 11:27:03 am
Soleus is making a deadpan face. Sigh. He should have expected something from that horribly tasteful lie of a cake.

"Look like we got a weed problem. Brian and Noel, try to find an axe or something for Joshua to cut the tree. Marie, you will keep an eye on Tec while he slows the tree growth. Don't worry he is a housegolem. I will introduce it to you later.
Oh, and to all of you. Don't ever approach the cake lying around. Don't even look at it. It's a magical artifact of doom, we will take care of it later."


Send Brian and Noel to find an axe or big enough sharp object to cut the tree.
Order Tec to rip branches off and throw them overboard, with Marie supervising him.
Cast a spell to analyze the Tree species.

"Understood." Brian leaves immediately to perform the given task and Noel follows lazily. Tec walks to edge of your island and jumps off. Marie does likewise, but stops on the edge. She stares down few seconds and then turns to you.
"I will need weapons, sir!"
Joshua walks next to her, gives one glance what's down below and agrees. "More likely we need fire. Lot's of fire."

2. The spell gives you only image of great shadow in clouds.

Deciding you need to see what they are so worried about you too walk next to them and take a loog. What you see is... pure chaos in form of flesh. The approximate area where Tec sent the cake flying and where the tree is growing is literal sea of twitching flesh. Or a pond of flesh, same difference. Legs, hooves, claws, arms, tails, heads, torsos and internal organs of all kinds of animals, all growing from each other. Scales, fur, slimy skin and feathers all happily mixed together with some plant life that you have never seen before and some you have. Morose wailing and whining rises from the pile as Tec walks over it to the huge tree in middle. The tree itself has rather wide trunk, easily six meters in diameter. Most of branches are high up on top where they form a kind cap over the tree.

Tec reaches the tree stabs his steel fingers and toes deep on its bark and starts climbing up. Brian returns with a simple axe, looks over what you are seeing, looks the axe on his hand and promptly throws it over his shoulder. "Yeah, I don't think axe is what we need here. Maybe fly away and deny everything?"

"I don't think we should disturb them."

"Anyway.  Laudata, how would you like to go down in history as the mother of a new species?"
"All right. You know where to find them if you need them later." Animated statue returns to its place by wall and freezes there.

"Mother of...? Ah, what kind of motherhood your lordship is implying?"

"I see. Another demented minion dedicated to my harm. Ah, if only I'd been content with summoning breakfast, I wold be settled in nicely, examning the broken bits of brain floating about the head of my statue of a deceased mage, rather than trying to placate all my tools and keep them from incessantly trying to kill me. Perhaps, though, it is as nature intended. Wild Mages are not built to last, it seems. And for good cause, if the legends are true.

Alright, what have I got? A three. Good enough."

I cast Quieten Doom Box on the doom box.

"And I think i will save these next two good rolls for when I have a better idea of my situation here. Perhaps i should just return to my camp, along with my new items. And maybe even the corpses of my erstwhile tormentors. Bloody imps. God, I shold really stop talking to myself."
3. Doombox tones it down to more tolerable level, though you still would be happier with less volume. This level of noise won't pop your eardrums, but prolonged exposure still may damage your hearing.

That very big floating thing by mountain? It is now firing some sort of beam down.

"Hmm I wonder if there are any other wizards?

Search for wizards! also try and find a suitable home
It's not matter of "if", but more of "where". I assume those are both spells, because that's more fun way to interpret it.

((Story time, bear with the wall of text.))

1. A memory (not yours) comes into mind and completely takes over as you live it over. You are huddled together with few others, hands tied behind your back with very roughly made rope. A rope you made yourself. You were lucky to find this group of people, almost everyone had learned ways to rebuilt primitive tools back in days when everything was still normal. A hobby turned into invaluable skill. They teached you the skills as so you wouldn't be as useless. In these days every skilled hand is valuable its weight in gold. Though gold actually very useless currently. Proper steel is far more valuable, because it so much more better cutting things and because almost all of it dissappeared with rest of the civilization. Bad example.

  And why you are in robes again? Well, that's because this less skill oriented group of fuckers came and decided they would take everything your group had made and turn you into slaves. Thugs, criminals or stupid industrial workers who survived by some freak luck. Now the idea of losing all your hard work for those bastards wasn't exactly the most attractive one, so you fought back. And lost. Badly. It's brawns over brains in this world now. So they tied you up with rope you made. And now they are breaking fingers of others. Torturing your friends. This makes you angry. And desperate, because you know you are more expendable than others. You will be made an example as soon as they figure that bit out.
 
  You need to get free. And kill them. But how? Answer comes in form of mental poke. "You want power? Here, have some. But be careful with it." You sense how the rope begins to soften and spread down on your palms, coating your fingers with soft and cool material. It takes few moments for you to realize that you aren't bound any more, and you are wearing nice gloves. How's that even possible? But you know the answer: magic. It's a funny though, all good stuff disappears, millions of people die and suddenly you can do magic. Well, signs were in the air, you can now see it. But back to the problem number two. How to kill these fuckers. Now you have power to do so in any manner you can imagine. You have power to do whatever you imagine! The thought makes you chuckle. Chuckle turns into manic laugh and you stand up.
 
  The invaders are looking you now. They look bewildered, then angry. They shout at you, but you don't hear it. Why should you care what they speak. Ah, that guy breaking fingers, he will make fine example. How about... ripping his arms off? Sounds cool and suitable. For sake of theatrics you whip your arms wide open as you send your will and desire into the new thing in your mind, to magic. And it responds to your will, excited to flex its muscles for first time. It does fullfill your request in extravagant manner, fully and completely tearing him in half, sending spray of blood and gibblets into air. You know this should disgust you, but you feel rather detached. It feels unreal.
 
  You hear words coming out of your mouth. Words of burning revenge. Another request to magic and another man bursts into flames. You laugh. And laugh. A wicked idea comes into mind. These poorly educated types tend to be rather speciests, always hating elves, dwarves and other animal people. Why not turn one of them into a real animal, slowly so he can fully appreciate his fate? Sounds like a lot of fun! Makes also hunting less problematic! Command goes off, and one of the invaders starts slowly transforming into a cow. Udders and all. Hah, serves his right! Bastard was probably sexist too. Rest of invaders seem to finally realize they are about to have bad time and turn to run away. Hah, as if that would help them!
 
  Next, let's try something different. You send order to generate swords to impale runners with. Nothing happens. Why? WHY? You have the power! Why would it suddenly stop working? Again the answer comes quickly, this time in form of scream from your friends. You turn to look and see that one of your group members is being impaled by steel spikes growing from inside of her. "Whoops, that was not supposed to happen. Don't worry, I can fix this!"

1. You cast spell to heal your comrade. Wait, comrade? That was a vision, wasn't it? Vision already ended, was the healing spell part of the vision? Nope, it wasn't. Plants and trees aroung you start blackening rapidly, each one dying and rotting off. Very soon all life within fifty meters has been completely eradicated out of existance. Only you and your naked companion are left standing in field of death.

"Whoops" is not the way how you would put this.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 06, 2016, 11:36:34 am
((Asking for a precision, is the tree on my flying island or just on the ground and so big it is reaching us ?))
Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 06, 2016, 12:08:04 pm
"I am currently under the employ of the lovely lady in front of me so I'm sorry I most likely will not be able to come."
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 06, 2016, 02:26:50 pm
"Well, would you prefer a particular kind?  But mostly, I have two sixes cued up and as apparently I have a quest for godhood, I should probably be creating worshippers.  I'm asking if you'd like to have a part in the process."

"Oh, by the way, fortress, no harvesting any animals and try to avoid damaging plants too much."
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 06, 2016, 03:04:53 pm
((Asking for a precision, is the tree on my flying island or just on the ground and so big it is reaching us ?))
It isn't on your island, but on solid non-flying ground. Your island is touching the ground at moment, so a tree reaching same heights is not a particularly challenging. Horizontal distance from edge of your island is around 20-30 meters.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 06, 2016, 03:30:18 pm
"Yes I don't like that one bit!"

Dominic casts Return to Camp on himself and his new items. he then casts Control Doombox, and lowers the volume to a reasonable level.

"A shame, I was looking forward to doing a little exploration, now that I had my eyes back and was in a new location. Well, it's good to be home. Unless it isn't .. that WAS a six, after all. I hope that giant flying dommray mountain remains wherever it was - far away from me.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 06, 2016, 03:58:07 pm
((Asking for a precision, is the tree on my flying island or just on the ground and so big it is reaching us ?))
It isn't on your island, but on solid non-flying ground. Your island is touching the ground at moment, so a tree reaching same heights is not a particularly challenging. Horizontal distance from edge of your island is around 20-30 meters.
((I see, thanks !))

"We should leave now before the Tree harms us. Everyone inside ! Tec, get back on the island !"

Rush for the Command Room and elevates the "island" far from the Tree. Wait for Tec of course.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 07, 2016, 11:32:51 am
"I am currently under the employ of the lovely lady in front of me so I'm sorry I most likely will not be able to come."
With this attention moves back to Mrs. Beaumann as people try to negotiate some vacation for you and inquire how she managed to employ imperial investigator. She dances around the question and manages to avoid telling anything.

Let's say the party is coming to end so you can go back to practicing dangerous magic. It was okay for a party, drinks and snacks were good, music decent and you got to know people. And more importantly, people got to know you. Well, a fabricated version of you, but that's fine for now.

Anything you want to do before finishing this escort job and getting payment? Maybe... try some magic?

"Well, would you prefer a particular kind?  But mostly, I have two sixes cued up and as apparently I have a quest for godhood, I should probably be creating worshippers.  I'm asking if you'd like to have a part in the process."

"Oh, by the way, fortress, no harvesting any animals and try to avoid damaging plants too much."
Laudata thinks this about a moment. "I have talked with others a little, and I think I would like to be rembembered as strong and capable leader. They are not as skilled as I would prefer, and one cannot establish a nation without a capable military. So if my lord is willing to continue creation, perhaps more martially minded people would be in order. If I may be so bold, what my lord does mean with 'sixes cued up'?"

Fortress responds through another statue: "How do you expect me feeding these people? It's excellent way to get some extra food for your people."

"Yes I don't like that one bit!"

Dominic casts Return to Camp on himself and his new items. he then casts Control Doombox, and lowers the volume to a reasonable level.

"A shame, I was looking forward to doing a little exploration, now that I had my eyes back and was in a new location. Well, it's good to be home. Unless it isn't .. that WAS a six, after all. I hope that giant flying dommray mountain remains wherever it was - far away from me.
6. You and your stuff fades out of existance and then fades back in your old camp. The iron bed torture thingy appears in same space as the statue of your dice donor and they end up merged together. The doombox appears inside your tent where someone is looting your things. Incidentally it too merges with his knees. His screams are rather loud.

4. Doombox quietens, but the guy who's now attached to it keeps screaming on its behalf. He drags himself (and doombox) out of the tent in akward position.
"Help me!" he screams as soon as he registers your presence.

"We should leave now before the Tree harms us. Everyone inside ! Tec, get back on the island !"

Rush for the Command Room and elevates the "island" far from the Tree. Wait for Tec of course.
You don't really need to be in Command Room to move the island. All you need is the control orb in your hand.

Tec turns its head after hearing your order, but keeps climbing up. It doesn't take long for him to reach top. There he grabs hold of lowest branch, positions himself against the trunk horizontally and jumps off. With single flap from his wing he tries to reach the island with single jump. He almost succeeds. Almost. Tec misses the edge of island by a half meter.

You run back to the edge after seeing his failed stunt to see how he fared his fall. Not very well, it seems. His fleshy monkey arm that used to be a steel wing is squished flat and he got a dent in his skull. Well, that doesn't probably matter for a piece of animated steel. This returns him back into square one: How to get him onto the island? Bottom of island is too soft for him to grab hold and the elevating platform is too unstable for him. Besides someone has to use it to go down because it doesn't move on its own.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: Whisperling on May 07, 2016, 11:37:00 am
Cast a spell to put out the fire I just summoned around myself.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Bluexdog on May 07, 2016, 11:40:55 am
Search for other wizards
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 07, 2016, 12:05:45 pm
Oh Gods! Oh gods! Dude! Dude! why would you do that? Why would you try to loot a Wild Mage's stuff? Why? Look at you, this is horrible! Didn't you see the statue and the chair? Oh gods! You cold have had some breakfast but his is terrible!

Dominic casts Gently Remove Person From Doombox.
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 07, 2016, 12:06:21 pm
"Dice that control the efficacy of my magic.  Sixes are the ones where everything goes over the top.

...So you'd like to be a general?"

"You should already have the capacity to produce food sufficient for the needs of the populace, or was magic not paying attention?"
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 07, 2016, 12:13:16 pm
"I am not abandoning you again Tec."

Use a spell to turn both uneven wings of Tec into a pair of working wings. Then order him to come to the island.
If it fails, order him to walk further away from the tree, we will fetch him when out of harm.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 07, 2016, 12:45:40 pm
Get my payment get some kind of contact information from my employer and then go somewhere with few people and try and make my axe look cool via magic.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 07, 2016, 02:55:21 pm
Cast a spell to put out the fire I just summoned around myself.
Being on fire tends to be quite distracting, don't you think?
[3] Hmm, good enough, even if it takes few panicky screams before you remember you're a mage. Long enough to gain lots of first degree burns.

6. Magic responds all too readily to your panic colored request. Flames go out, frost grows around and on you, and your breath turns into cloud. You fall on your knees, shaking violently. Your fingers turn blue as you watch them, every movement is difficult and slow.

That's two distractions now; burns on very large area and moderate hypothermia. But because nothing is actively trying to harm you, it doesn't really matter. Though fresh frost on your burned skin migh quickly develope into frostbites.

Search for other wizards
2. Image of lion and snake eating birds together fills your mind for some reason.

Oh Gods! Oh gods! Dude! Dude! why would you do that? Why would you try to loot a Wild Mage's stuff? Why? Look at you, this is horrible! Didn't you see the statue and the chair? Oh gods! You cold have had some breakfast but his is terrible!

Dominic casts Gently Remove Person From Doombox.
2. You know green man (https://en.wikipedia.org/wiki/Green_Man)? Because of green tattoo like that appears on both the doombox and his pants.

"I'm sorry I didn't know the camp was empty oh for love of order please don't turn me a plant!"

"Dice that control the efficacy of my magic.  Sixes are the ones where everything goes over the top.

...So you'd like to be a general?"

"You should already have the capacity to produce food sufficient for the needs of the populace, or was magic not paying attention?"
"Please accept my apologies, my lord, but controlling magic is not possible. And yes, rank of general fits with my hopes for future."

"I do, but food selection I can produce appears to be rather static and limited. I guess you fleshy meatbags are fine with same four dinner types for rest of your lives. I wouldn't know because I don't have to eat. But sure, if you say so."

"I am not abandoning you again Tec."

Use a spell to turn both uneven wings of Tec into a pair of working wings. Then order him to come to the island.
If it fails, order him to walk further away from the tree, we will fetch him when out of harm.

6. Tec's fleshy bits fall off and new wing sprouts out, but magic doesn't stop there. Tec's whole body shatters into pieces which float outwards before expanding and growing strands mending them back together. This change gives him more bulk while simultaneously making him less humanoid in appearance. His body is full of holes that begin giving off internal blue glow.

Tec doesn't even wait for your order, mostly because he already does have order to return. He spreads his new wings and launches himself into sky with thunderous blast. He flies fast, much faster than before, his turns are sharper than before and when he lands near you, your hairs stand up. All of them. Air around Tec is positively crackling with power. Occasional lightning zaps between his wings.

Your servants back away. "Boss, could you not use magic near us? Thanks." Brian says.

Get my payment get some kind of contact information from my employer and then go somewhere with few people and try and make my axe look cool via magic.
Eleanora's contact info or the person's who referred you to her? Anyway, Eleanore lets you get to keep the suit and tells that she will hire you again anytime you need a job. And you also get a bag full of money.

[2] Finding place without people at this time of day is outright impossible. Eventually you give up and step into first dark alley between buildings you find. Of course not even that is empty of people, but you do discover a spot amongst accumulated trash where you can quickly do magic hopefully without being seen.

1. The axe grows larger, longer and heavier. Cutting edge turns rusty and chipped. A glowing green rune carves itself on the axe and starts dripping green liquid. Whole axe gains an aura that screams to you that wielder of this axe is horrendous serial murderer who takes great delight in slowly chopping your limbs off one by one, turning your defiled carcass into piece of macabre art before going after your pet puppy and loved ones just for shits and giggles.

I suppose that would be cool if you were evil necromancer, but I gather that's not the route you are going for. Anyway, you have few seconds to do something about it before someone is going to see you and scream "MURDERER!"



Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 07, 2016, 03:03:32 pm
"To some degree it is.  Not a very great degree, but some.

You will see in a moment, I think."

Well then.

Magic up the potential of an army for Laudata to be an extremely effective general of.

That is to say, the currently extant army should be directly proportional to our current need for an army, changing over time.  The army should probably be integrated to the fortress.

Laudata should, as part of this spell, be granted the abilities and skills of the army members to draw upon as needed.


((If I'm using anything other than the sixes, let me know.))




"Come now, surely you can put together the different bits of the meal in different ways."
Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 07, 2016, 03:08:27 pm
Use magic to make axe less murder looking if that dosent work Chuck it.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 07, 2016, 03:24:23 pm
Let's see. If you are giving them souls, then new ones won't just pop up on their own later without you separately magicing them up. 6 & 6 for army, 3 for Laudata.
If you are not giving them souls, then it is 6 for initial army, 6 for scaling numbers according to need, and 3 for Laudata's skills. And they will not count for your deal with magic.

Define "integrated to the fortress".
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 07, 2016, 03:46:10 pm
Well, a large but finite number of reincarnating souls would work?

Like, the fortress's whole 'self-replenishing' thing applies to them too.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 07, 2016, 04:16:36 pm
"Rectification Brian. Don't ever approach me if I begin casting magic, except if I tell otherwise. Magic is unpredictable and dangerous, I do it knowing the consequences. And I don't want any of you to be hurt because of a mood swing from Wild Magic."

"By the way, what do you all think about magic ? Feel free to open your heart to me."


As for Tec, mmh, for now ask him to stay far from everyone, electricity is harmful to organic beings.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Whisperling on May 07, 2016, 04:28:42 pm
Cast a spell to normalize my body condition and temperature.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 07, 2016, 10:58:20 pm
"Turn you into a plant? Why would I do that? And you couldn't tell from the floating bits of brainmatter on that statue that this place was dangerous? Just look at it! Grow some sense, man! Now hold still and try not to scream. I don't know how this will turn out, but I have a good idea that it will work fine. Stop screaming. Stop screaming. Stop scr ... goddammit shut up!"

Dominic casts "Separate This Poor Stupid Fellow From My Equipment Already," and then he casts "You Should Really Go On a Nice Long Vacation" on the fellow.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 08, 2016, 04:18:35 am
Well, a large but finite number of reincarnating souls would work?

Like, the fortress's whole 'self-replenishing' thing applies to them too.
Pool of reincarnating souls is quite perversion of nature, and would go right up to "messing with rules of reality" class which cannot be done currently.

Integrating them into that part of fortress can be done, but it will be seperate spell and would apply only on their bodies. And if you want to keep their souls in business after rebirth of this manner, you need to ensure souls are never separated when body dies, which in quite high class necromancy. You know, make them effectively liches. And that's yet another spell.
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 08, 2016, 04:59:05 am
Hmm.

Can I cast a spell to rearrange probability?
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 08, 2016, 07:16:00 am
I won't stop you from trying.
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 08, 2016, 08:51:21 am
Can I physically shuffle the dice in my queue?
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 08, 2016, 09:28:56 am
Can I physically shuffle the dice in my queue?
No.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 09, 2016, 12:21:40 pm
"To some degree it is.  Not a very great degree, but some.

You will see in a moment, I think."

Well then.

Magic up the potential of an army for Laudata to be an extremely effective general of.

That is to say, the currently extant army should be directly proportional to our current need for an army, changing over time.  The army should probably be integrated to the fortress.

Laudata should, as part of this spell, be granted the abilities and skills of the army members to draw upon as needed.


((If I'm using anything other than the sixes, let me know.))




"Come now, surely you can put together the different bits of the meal in different ways."
Laudata seems like she's about to object what you just said, but thinks otherwise. "If your lordship says so."

Since you didn't clearly indicate what way you were going to proceed with this, I'll put your casting action on hold for now.

The fortress avatar snorts on your comment. "Do I look like a chef to you? No, I am your armor and shield. I let your minions handle lesser tasks so they won't be bored out of their little minds."

Use magic to make axe less murder looking if that dosent work Chuck it.
2. It doesn't work. Rather it makes your skin so pale that you look like you haven't seen sun in last ten years. So you drop the axe amongst trash. It might cause some commodation when someone inevitably finds it.

"Rectification Brian. Don't ever approach me if I begin casting magic, except if I tell otherwise. Magic is unpredictable and dangerous, I do it knowing the consequences. And I don't want any of you to be hurt because of a mood swing from Wild Magic."

"By the way, what do you all think about magic ? Feel free to open your heart to me."


As for Tec, mmh, for now ask him to stay far from everyone, electricity is harmful to organic beings.
Marie opens her heart. "Sir, I agree with Brian, you do not know consequences of magic. I strongly recommend not using magic of that scale anywhere near humans. If you continue with careless casting, I regretfully must step out of line and knock you out, sir. For your own good."
"Yeah, pretty got it right."

Cast a spell to normalize my body condition and temperature.
3. Body temperature is returned to normal, and some of burns heal, but not completely. Still around half of your skin is suffering of burns.

"Turn you into a plant? Why would I do that? And you couldn't tell from the floating bits of brainmatter on that statue that this place was dangerous? Just look at it! Grow some sense, man! Now hold still and try not to scream. I don't know how this will turn out, but I have a good idea that it will work fine. Stop screaming. Stop screaming. Stop scr ... goddammit shut up!"

Dominic casts "Separate This Poor Stupid Fellow From My Equipment Already," and then he casts "You Should Really Go On a Nice Long Vacation" on the fellow.
4. Doombox slides out of his legs taking part of his pants along. "Oh man, I can feel my toes again I'm so sorry for being stupid sorry!"

1. He grows bit bigger and his skin gains funny bark like pattern. "Man, I really should break everyone." he speaks now with deep and calm voice.

Without waiting he bursts in motion, [1] his feets kicking ground to bring more power to his fist approaching your face. The burst of violence is so sudden you can't even react to it. Fist connects with your face with enough force to crush bones and shatter teeth. [2] Your brain bounces against walls of its bony shell, causing concussion and making you lose your consciousness.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 09, 2016, 12:28:29 pm
Fix my skin as best I can using my magic!
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 09, 2016, 12:40:56 pm
Soleus nods and answers in a half-defeated tone.
"I won't deny you are right, I still can't grasp the full consequences of magic, but..."

He reveals the Dices of Order. And continues with a confident voice :
"...but with these, I can predict the future danger of any spell. Though don't worry, I won't be careless. I have seen...enough to understand the wicked nature of magic."

Sneakily look at everyone present with the Eye of Forbidden Sight, to see if their "True Form" is different from Anna's
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 09, 2016, 02:07:27 pm
Not-souled then.

And hold off on Laudata's skills until after creating a ring that stores kinetic energy that I can later unleash (out of my queue), and fixing up the inevitable flaw from the 3 (also from my queue).  Then do Laudata's skills.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 09, 2016, 02:36:05 pm
If Dominic survives, cast "Stop hurting Me already," and then cast "Restore Myself to Full Health and Wholeness of Body.

I have no witty rp, as I am unconscious, and know not what state I would be in, nor whether the angry fellow will remain in the vicinity, should I awaken.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Bluexdog on May 09, 2016, 02:52:16 pm
Try and make another dragon person. this time female
Title: Re: Wild Mages: Specicide strictly optional
Post by: Whisperling on May 09, 2016, 04:03:17 pm
Samuel activates the video conference.

"Well, I've been having some bad luck recently. Guess the burns kinda give that away. You guys all right on your end? I've still got a severe lack of beneficial magic, but I'm bored, have a staff, and might be able to get myself over in one piece. Should anyone want a hand, I'd be more than happy to provide it."
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 10, 2016, 02:05:30 pm
Fix my skin as best I can using my magic!
3. Now it's more like you haven't seen sun for last 4 years. Pale still, but not so much it's out of place.

You notice few people the alley eyeing you. You can't make it out whether they are viewing you like a prey or like a hunter.

Soleus nods and answers in a half-defeated tone.
"I won't deny you are right, I still can't grasp the full consequences of magic, but..."

He reveals the Dices of Order. And continues with a confident voice :
"...but with these, I can predict the future danger of any spell. Though don't worry, I won't be careless. I have seen...enough to understand the wicked nature of magic."

Sneakily look at everyone present with the Eye of Forbidden Sight, to see if their "True Form" is different from Anna's

They look at the Dice without stopping their eyes on them. Brian rises his eyebrow and whispers something to Joshua who simply nods.
"Could you repeat that? You can do what with what?" Joshua asks.

It's kinda hard to use the Eye sneakily. It isn't exactly unobtrusive. But what you see is quite much same what you saw in Anna, a human shaped mass of dark tendrils, but with individual differences. For example Marie gives off vibe of chained war beast whereas Joshua wild crow, the kind that's after shinies. Brian's darkness feels sharp, like blades ready to spring out.

Not-souled then.

And hold off on Laudata's skills until after creating a ring that stores kinetic energy that I can later unleash (out of my queue), and fixing up the inevitable flaw from the 3 (also from my queue).  Then do Laudata's skills.

6. Shadows in the deadend hallway grows darker and darker until you can see only half meter ahead of you. Laudata gets as close to as possible without getting intimate. The demon wolf golems still following her form a protective ring around you two and you can hear your spider swarm skittering in darkness. Sounds of their walking ends with series of cracks and muffled bangs, soon replaced with growls and sharp claws scraping walls. Myriad red dots open in darkness, each staring you from near ceiling level.

Darkness recedes revealing the army you created. A number of tall men covered in bony and flexible carapace, each with four arms ending in very dangerous looking claws. They sport multiple red eyes blinking horribly slowly and off the rhythm. Their mouth is filled with sharp teeths which they lick with split tongue frequently. They completely block your view in the hallway, trapping you in the dead end and preventing you figuring out how many of them are there.

6. Second part of the spell fires off before you can think it twice. "Oh my." Says one of the stone statues. "And here I was under impression you were going to be the nice wizard in shining white robes. I stand corrected. Goodness, even poison glands? That's nasty stuff! They'll make nice addition into my defenses. We will have fun times. Fun times indeed!"

3. You get a simple bronze ring that barely counts as an artifact. At best it can store energy of of a flick of the finger.

3. Knowing this is not enough you boost its capacity, but unfortunately not by much. Enough to knock a man on his ass, but still rather limited.

5. Finally finishing end of this spell casting session you direct magic to gather experience and skills of hundred military geniuses of the past and imbue them into Laudata. She staggers as rather outstanding skill is pushed into her very being, integrated into every fibre of her existance.


Frankly, you are rather heavily defended now. At this point only outside force that can defeat you is other mages. From inside... well, nothing really beyond you own incompetence. Even RNG hasn't rolled 1 for you since you made deal with magic, so you really got the meta ball rolling on your way.

Also, let's limit spells per turn to four from now on.

If Dominic survives, cast "Stop hurting Me already," and then cast "Restore Myself to Full Health and Wholeness of Body.

I have no witty rp, as I am unconscious, and know not what state I would be in, nor whether the angry fellow will remain in the vicinity, should I awaken.
Dominic survives and wakes up in pain after some time. Every attempt to move sends massive jolt of pain making you scream, which in turn causes more pain, more screaming, breathing in blood for bleeding gums, couching and feeling more pain in never ending cycle.

3. Doubting you can gather enough willpower to cast healing spell properly you opt to dull your pain. It helps just enough.

5. Your body experiences rapid flow backward in time, bones and joints popping back in place, your mangled face and teeth returning in their rightful place and form, bled blood flowing back into your veins where it belongs and finally even your ears transform back to normal human ears. Hunger is gone, thirst is gone, all your needs are satisfied. Your mind is clear and sharp, ready to tackle on hardest problems.

You stand up and look around. The powered up thief is thankfully gone, as is unfortunately your tent, food and golden goblet. You are alone at the moment. You can see new foot prints around the camp. Apparently visitors decided that there was no need to hurt nor help you and rather looted your good stuff. It's a good and and bad sign.

Try and make another dragon person. this time female
2. Smooth horns grow on your head. Perhaps it was too early for creation of minions considering the magic had no intention fullfilling your request. Likewise your next request will echo on deaf ears, but after that... yes, you can see promises of better future.

Samuel activates the video conference.

"Well, I've been having some bad luck recently. Guess the burns kinda give that away. You guys all right on your end? I've still got a severe lack of beneficial magic, but I'm bored, have a staff, and might be able to get myself over in one piece. Should anyone want a hand, I'd be more than happy to provide it."
Nobody responds yet. Guess they are busy.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 10, 2016, 02:27:09 pm
"...I really need to be more specific with this stuff.  Magic likes evil vibes, it seems."

Impress upon magic that I would like it to stop giving me new evil ominous things, although I wish to keep that which I have.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 10, 2016, 02:30:20 pm
Soleus eyes Joshua suspiciously. How come he didn't hear clearly ?

"I will repeat one last time. The Dice allows me to predict the good or bad will of Wild Magic. Anymore question ?"

Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 10, 2016, 02:31:20 pm
Make them rich....in the art of lint making.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Bluexdog on May 10, 2016, 02:52:09 pm
you know what they say, try try again
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 10, 2016, 03:08:18 pm
"Now, I am severely put out. Why would anyone thingk it wise to steal from a Wild Mage? And leave them living? What evil have  Iwrought to justify such treatment? Have I not limited myself to simple things, and almost exclusively to self harm? For shame. I am angry."

Dominic casts Find Tent, and then casts Curse (With Bodily Afflictions) The Thieves Who Took My Tent, Breakfast Items, and Goblet.

"That ought to learn 'em."
Title: Re: Wild Mages: Specicide strictly optional
Post by: Whisperling on May 10, 2016, 10:18:54 pm
Summon some bandages.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 11, 2016, 12:42:03 pm
"...I really need to be more specific with this stuff.  Magic likes evil vibes, it seems."

Impress upon magic that I would like it to stop giving me new evil ominous things, although I wish to keep that which I have.

3. You delived your opinion about how chaos based magic should not give you chaos based creatures when you want something. Predictably magic wouldn't care less about your opinion. You asked for an army. You got an army. One equipped with natural weapons and armor, yet still capable wielding artificial weapons. If you don't like them, then change them or be more specific.

Laudata echoes the answer you got. "Magic isn't that evil really, it is mostly just... really bad at sticking with the plan."

Soleus eyes Joshua suspiciously. How come he didn't hear clearly ?

"I will repeat one last time. The Dice allows me to predict the good or bad will of Wild Magic. Anymore question ?"
"Only one. What dice?" Joshua asks. Brian sighs and shakes his head. He turns away to walk inside the villa.

Make them rich....in the art of lint making.
1. They manage to make whining sounds before their bodies transform too much. One transforms into large ancient procelain vase decorated with intricate snakes paintings. Another turns into white marble statue of bear, third falls against wall in form of extremely high detail painting of some gleaming fantasy city. Fourth is twisted into large monster made out of varous bones and skulls. Last one is splattered on another wall. His remains form an fractal image of cogs in silver, gold, bronze, crimson and lapis lazuli.

[6] Someone notices your brand new art exhibition, takes the painting and runs.

Mommyphone shuts off.

you know what they say, try try again
What's the point of trying if you know you will fail anyway?

2. Your robe grows brighter and multi colored. It looks like someone took thousand differently colored paints and splattered them all over the robe. A kaleidoscope of brilliant colors. Very noticeable. Very unfitting for brooding figure like you. Totally ruins your mysterious outlook.

"Now, I am severely put out. Why would anyone thingk it wise to steal from a Wild Mage? And leave them living? What evil have  Iwrought to justify such treatment? Have I not limited myself to simple things, and almost exclusively to self harm? For shame. I am angry."

Dominic casts Find Tent, and then casts Curse (With Bodily Afflictions) The Thieves Who Took My Tent, Breakfast Items, and Goblet.

"That ought to learn 'em."
2. You get a location somewhere in north west, near capital of the Empire. Which is very, very far from where you are now.

6. Someone, somewhere, is gonna have a really bad time.

Summon some bandages.
6. Numerous bandage rolls hover around you. They get very intimate with you, unravel, and start wrapping themselves around you. More rolls join the orgy when previous ones wear themselves out until you are completely wrapped up like a mummy. They didn't cover your mouth or eyes, so count your blessings.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 11, 2016, 12:56:28 pm
Give myself all the knowledge skill and equipment a world renowned legendarily skilled investigator.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 11, 2016, 02:00:57 pm
"Alright. That's that taken care of. Gods, I think I better start protecting myself from others of power, like that big mountain in the sky, and that elephant guy, and so on."

Dominic creates a handheld sphere which, when activated, projects a holographic display of the planet, highlighting locations of magical power. this map is to be controllable, such that Dominic can zoom in to the local level, or out to the interstellar, should he wish, and should include controls to turn off the magical highlighting, and add other effects, such as population, weather, or ijmproper use of your, you're and yore.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 11, 2016, 02:07:12 pm
"This Dice Joshua." says Soleus showing the Dice of Order once more.

Closing his hand, he then stands up.

"Where is Noel ?... Marie, can you go fetch Noel ? Both of you will be assigned to Anna until further orders. Joshua and Brian will stay with me for now."

Head to the Control Room, if no particularly sudden backstabbing event occur.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 11, 2016, 02:17:22 pm
Noel isn't here. She didn't return from "fetch an axe" quest.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 11, 2016, 02:50:32 pm
Noel isn't here. She didn't return from "fetch an axe" quest.
Oh. Editing action.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Bluexdog on May 11, 2016, 02:53:57 pm
Discard the robe and summon some armor
Title: Re: Wild Mages: Specicide strictly optional
Post by: Whisperling on May 11, 2016, 03:12:43 pm
Order the golems to unwrap me, then bandage my wounds properly. As in, in a way that doesn't restrict mobility.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 12, 2016, 12:57:32 pm
Give myself all the knowledge skill and equipment a world renowned legendarily skilled investigator.
6. Best investigators make sure that not too many people know about them. It's easy to get enemies when you are solving conspiracies, preventing espionage and stopping coup d'etat. This man whose entire life magic just stole for you, as you can deduce from knowledge pouring into your brain, was employed in Arkea by the crown and he was responsible for capturing most spies and saboteurs that Empire was sending. Seems like good Mrs. Beaumann got it all backwards. Apparently war is much closer than anyone believes. Oh, and apparently they got interestingly efficient mage in their service. The investigator hadn't studied the case much because he was forbidden from get involved, but he deduced the guy had found a way to control magic to some degree.

And then the equipment starts falling in around you. Books, alchemical apparatuses, various exotic tools, weapons, armors, herbs, anti-poisons and so on. A metric fuckton of this stuff falls around burying you underneath.

"Alright. That's that taken care of. Gods, I think I better start protecting myself from others of power, like that big mountain in the sky, and that elephant guy, and so on."

Dominic creates a handheld sphere which, when activated, projects a holographic display of the planet, highlighting locations of magical power. this map is to be controllable, such that Dominic can zoom in to the local level, or out to the interstellar, should he wish, and should include controls to turn off the magical highlighting, and add other effects, such as population, weather, or improper use of your, you're and yore.
I suppose I actually have to draw the world map sometime soon. It has been sitting in my brain one and a half year already.

6. You're saying some words here that magic doesn't recognize. A grain of silvery metal hovers above your waiting palm and starts growing. It keeps going until it is nicely palm fitting, and at that point it stops hovering and falls down on your palm. And continues down onto ground as you curse its suprising weight. It's heavy enough that holding it with one hand more than one minute is completely out of question.

"This Dice Joshua." says Soleus showing the Dice of Order once more.

Closing his hand, he then stands up.

"Where is Noel ?... Marie, can you go fetch Noel ? Both of you will be assigned to Anna until further orders. Joshua and Brian will stay with me for now."

Head to the Control Room, if no particularly sudden backstabbing event occur.
He stares at your hand a moment and nods. "Yep, you're right. He's nuts." he notes to Brian quietly, but not quietly enough. It possibly wasn't intented for your ears as he lowered his voice considerably.

"Yes, sir!" Marie shouts and marches inside. Brian is already by the front door when you give orders. He stops displaying no small amount of disappointment.

Off to control room you go.

Discard the robe and summon some armor
It's little akward to take off with your new horns. You have to remember make neck of your shirts larger.

3. Pair of leather bracers (http://darkdrawer513.deviantart.com/art/Bracers-382460915) falls by your feet. It's underwhelming.

Order the golems to unwrap me, then bandage my wounds properly. As in, in a way that doesn't restrict mobility.
[2] Your golems are simply not flexible or smart enough for this very complex and delicate task.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 12, 2016, 01:03:21 pm
Carefully begin taking this stuff off me make some lint using magic.
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 12, 2016, 01:50:43 pm
Make my creations, which is to say, the fortress, the army, and (should she assent to this) Laudata, look good-as-opposed-to-ominous.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 12, 2016, 07:19:19 pm
"Welp, that is heavy. So much for portability. Ah well."

Dominic Casts Create MapBall Table to make a table with a sort of stand in the middle to support the mapball. Then He casts Create Comfortable Three Story Private Residence. to house his stuff and his self.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Whisperling on May 12, 2016, 10:18:38 pm
Get them to try again. Imperfect or not, they've got to find the ends of the bandages at some point.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 12, 2016, 10:41:07 pm
Soleus sighs. Can't say he isn't used to this. After living a life of being scorned and misunderstood by magicless people, he is immune to any insult.

Read the holographic map, and head for a place where I am sure people won't fetch their pitchforks upon seeing a floating piece of land. If I know of no such land, head for Samuel's location.

"Well, I've been having some bad luck recently. Guess the burns kinda give that away. You guys all right on your end? I've still got a severe lack of beneficial magic, but I'm bored, have a staff, and might be able to get myself over in one piece. Should anyone want a hand, I'd be more than happy to provide it."
"Sorry for answering so late, I was having an argument with my servants. Sigh. Anyway, I got one good roll followed by many failures. I don't have much need for this [5] for now, so if you need some help call me."
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 12, 2016, 10:42:37 pm
<Hey, any of you two want on a floating underground fortress?>
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 12, 2016, 10:44:16 pm
<Hey, any of you two want on a floating underground fortress?>
"Mmh, why not ? I should really visit you. Oh, good idea actually."

Action change. Head for the Flying Fish Fortress.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 13, 2016, 12:40:37 pm
Carefully begin taking this stuff off me make some lint using magic.
[1] "Careful" is rather wrong word for this. More like recklessly swinging your arms around unseathed blades and various chemical bottles. Coupled with your strength aura this naturally is very bad for your health, because you end up cutting your wrists completely open and soaking who knows what into fresh wounds.

[6] Despite of bleeding out you manage to focus enough to burn the 1 so you can have access functional spells.

1. You have no idea what the spell did because you are under pile of stuff, but you do hear creaking sounds, something you might expect hearing in poorly supperted mine.

Make my creations, which is to say, the fortress, the army, and (should she assent to this) Laudata, look good-as-opposed-to-ominous.
You made Laudata's body with 5, so she's already drop dead gorgeous. And she probably wouldn't like it if you were to change her body more (with 6 no less).

6. The hallway expands, complex patterns engrave themselves on walls, pillars and support arches gain lots of royally opressive decorations. The Avatar armors lined up in hallways gain utterly pompous gold, silver and chrome decorations, embedded jewelry and eternally flowing capes (regardless of the fact that no wind blows in these hallways). It all practically yells "I'm so fucking rich that I piss liquid gold and shit diamonds, I know it and I'm damn proud about it! Kneel before me, you worms, but don't smudge anything!"
((Think those Saint Seiya folks in their overtly shiny ridiculous gold armors.))

Your army likewise gains appearance boost. Their carapace splits into chrome shelled pieces accentuating their natural musculature (https://s-media-cache-ak0.pinimg.com/736x/97/46/2b/97462bef6bf965675145fc9d995b30c1.jpg). It expands on their head covering face and mouth making it look like they are wearing fantastic looking helmet. It doesn't do anything about their dangerous look however. Now they just look like they are very good at their job and they like their job very, very much. Gives them kinda overbearing appearance.

"Welp, that is heavy. So much for portability. Ah well."

Dominic Casts Create MapBall Table to make a table with a sort of stand in the middle to support the mapball. Then He casts Create Comfortable Three Story Private Residence. to house his stuff and his self.
3. Have a piece of thick log with a bowl carved on top. Simplest table you can get.

4. Your camp site becomes a front yard of the house, which in turn appears to be comfortable. Sofas are nice, bed is soft, diner in pleasant, storage space is plenty. It's good place to live in.

Get them to try again. Imperfect or not, they've got to find the ends of the bandages at some point.
[5] By constantly directing and guiding their movements you get them unwrap you. It takes time and similarly precise orders tough, but finally your wounds are properly bandaged. You still end up looking like a mummy, but more mobile kind. Doesn't help with the pain though. Some cooling salves would be really nice.

Or a potion of healing.

Might as well chug the potion of fire breath too. It probably doesn't make that much of difference whether you are burned inside too.

Soleus sighs. Can't say he isn't used to this. After living a life of being scorned and misunderstood by magicless people, he is immune to any insult.

Read the holographic map, and head for a place where I am sure people won't fetch their pitchforks upon seeing a floating piece of land. If I know of no such land, head for Samuel's location.

"Well, I've been having some bad luck recently. Guess the burns kinda give that away. You guys all right on your end? I've still got a severe lack of beneficial magic, but I'm bored, have a staff, and might be able to get myself over in one piece. Should anyone want a hand, I'd be more than happy to provide it."
"Sorry for answering so late, I was having an argument with my servants. Sigh. Anyway, I got one good roll followed by many failures. I don't have much need for this [5] for now, so if you need some help call me."
You don't know such places. You are still by Samuel's stone dome. Haven't moved since you arrived.

<Hey, any of you two want on a floating underground fortress?>
"Mmh, why not ? I should really visit you. Oh, good idea actually."

Action change. Head for the Flying Fish Fortress.
Right. Did he say where he is? Let's assume he did. By Teeths. That's a long way to travel, but not so when you can fly. Still, it's will take some time.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 13, 2016, 12:44:43 pm
INVENT THE SPELL HEAL TELEPORT SOMEWHERE WHERE I WOULD BE ACCEPTED. effects of heal teleport:IT TELEPORTS YOU AWAY AND HEALS YOU 
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 13, 2016, 01:09:17 pm
Let's cool it on the 'overbearing' bit.  (use the magic.)
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 13, 2016, 09:58:32 pm
In the meantime, just relax and spend some time time resting. My life is too stressful.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Whisperling on May 13, 2016, 10:26:41 pm
Gulp down firebreath potion, then immediately use the scroll of healing. I know this set of burns is coming, so brace for it beforehand so I can use the scroll right away.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 14, 2016, 07:20:35 am
"Excellent. I was actually expecting a very flimsy card table with a wobbly leg. This is a step up! Now all I need is a wife, 2.5 kids, a dog, two cats, some fish, and a picket fence, and I will be living the average life. Again, I really need to stop talking to myself. People will think things, and that is always dangerous."

Dominic casts Teleport MapLog into reading Room. And then, assuming this does not destroy the log, the reading room, or Dominic, he upends the log and rolls it onto the porch, sets it to the side of thestairs, next to the banister and the hanging swing, and returns to lift and lug the MapBall up, placing it in the bowl of the log. Finally, he sits in the hanging swing:

Spoiler: like this, btw (click to show/hide)

and activates the mapBall, examining the nearby region for signs of magic and danger.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 14, 2016, 09:42:17 am
INVENT THE SPELL HEAL TELEPORT SOMEWHERE WHERE I WOULD BE ACCEPTED. effects of heal teleport:IT TELEPORTS YOU AWAY AND HEALS YOU 
Invent or cast? Makes huge difference.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 14, 2016, 10:26:52 am
INVENT THE SPELL HEAL TELEPORT SOMEWHERE WHERE I WOULD BE ACCEPTED. effects of heal teleport:IT TELEPORTS YOU AWAY AND HEALS YOU 
Invent or cast? Makes huge difference.
Cast.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 14, 2016, 12:17:46 pm
INVENT THE SPELL HEAL TELEPORT SOMEWHERE WHERE I WOULD BE ACCEPTED. effects of heal teleport:IT TELEPORTS YOU AWAY AND HEALS YOU 
6. There's only one way this can be done with single cast. Magic simply backtraces you into place and time where you were healthy and accepted, and then restores your body into that state and location in present. The place and time in question is the camp you woke up on this morning. This means all your equipment and enchantments are gone because you didn't have those when you went to sleep. Only thing that remains is your memories, skills and knowledge. And your fame.

And the camp? It's in burning woods. Fire really appreciates your presence here. Smoke makes it's home into your lungs. Really, there's nobody here who hates you. You could argue that fire hates you, but that's easy mistake to make. Fire loves everybody equally and is very passionate about it.

Let's cool it on the 'overbearing' bit.  (use the magic.)
3. The change is minor and you detect it only because you are looking for it. Still, better than nothing.

In the meantime, just relax and spend some time time resting. My life is too stressful.
[1] ...no rest for wicked.

You sit down on couch and close your eyes, hoping for rest, when sound of breaking vase from upstairs alerts you. You sigh, and after few moments go find out what's happening. It turns out that Marie found both Noel and Anna, and is now in progress of beating Noel down. It doesn't seem entirely one sided match even when Marie is dealing most of the punches. Noel takes the damage silently, but every now and then she gives lightning fast jabs that definitely seem to hurt. Anna is just standing there looking angry and isn't doing anything to stop the fight.

Gulp down firebreath potion, then immediately use the scroll of healing. I know this set of burns is coming, so brace for it beforehand so I can use the scroll right away.
You prep up the scroll for immediate use and get the bottle equally ready for instant use. You take few deep breaths and pace around a bit while getting mentally ready. This is gonna hurt. Considering how hot the bottle is to hold, you have to drink its contents with one gulp. You stop and reach to the bottle, hesitate a moment, and then steel your will. It only hurts for a moment.

6. It hurts a fucking lot. The liquid chars your tongue and gullet. In your stomach it cools down and hotness moves into your lungs. You can't breathe. You double over desperately trying to breathe, but can't. Panic rises, you slam your fists on ground in desperation and when you finally can draw some air into your lungs, you can't help but scream it all out. As you do so, a jet of flame bursts out of your mouth burning your bandages. Feels like a very good time to use the scroll.

6. Pain disappears and euphoric relief takes over. You spend few minutes sitting on ground simply enjoying this lack of pain. These things you take granted, you can truly appreciate them only after losing them. After enjoying this tranquil moment enough you notice a curl of hair falling over your eyes. Your hair. Slowly changing its color in various shades of fire.

"Excellent. I was actually expecting a very flimsy card table with a wobbly leg. This is a step up! Now all I need is a wife, 2.5 kids, a dog, two cats, some fish, and a picket fence, and I will be living the average life. Again, I really need to stop talking to myself. People will think things, and that is always dangerous."

Dominic casts Teleport MapLog into reading Room. And then, assuming this does not destroy the log, the reading room, or Dominic, he upends the log and rolls it onto the porch, sets it to the side of thestairs, next to the banister and the hanging swing, and returns to lift and lug the MapBall up, placing it in the bowl of the log. Finally, he sits in the hanging swing:

Spoiler: like this, btw (click to show/hide)

and activates the mapBall, examining the nearby region for signs of magic and danger.
That hanging swing might be more on luxurious side than comfortable zone, but guess it's fine. Every house needs one luxury item.

2. As expected, the log table does not move anywhere on its own. It merely flips upside down. With some effort you manage to get it to where you wanted.

Dunno about danger, but you are only magic happening in this neck of woods.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 14, 2016, 12:26:25 pm
Let's try that again.

"Laudata, what do you think of me?"
Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 14, 2016, 12:38:02 pm
Teleport myself to that nearby village!
Title: Re: Wild Mages: Specicide strictly optional
Post by: Bluexdog on May 14, 2016, 12:56:48 pm
Try to make a female dragon person again!
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 15, 2016, 10:24:15 am
Let's try that again.

"Laudata, what do you think of me?"
4. Fine. Have your royally impressive stuff. Architecture still tells the tale of man who's filthy rich and very aware of the fact.

"Of you, my lord? I think you are most lucky mage the world has seen in long time. Which is why I'm concerned your lordship will eventually doom yourself and rest of us with single unlucky spell."

Teleport myself to that nearby village!
3. You are dropped off right on front of the forest fire. Which happens to be like a kilometer or so away from the village.

Try to make a female dragon person again!
3. Bunch of dead dust from ground pools and forms a thin scaled person. Evidently female mammal, but otherwise no different from the man you made earlier.

"What?" it asks.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 15, 2016, 10:43:26 am
((posting to say I am here. I am kinda at a stall point though, and can't think of the next thing Dominic would do magically for the moment. He is contemplating getting that three done with, and either protecting his domicile from wild magic (probably a recipe for breaking a die) or perhaps summoning a cook.))
Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 15, 2016, 10:56:39 am
Run away from the fire!
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 15, 2016, 11:07:41 am
"You have a point.  Ones are generally known to go catastrophically wrong.  I should do something to ameliorate the effects of failures and near-failures, but I've a 2 in my queue right now... 2 3 3... 5.  What should I do with the intervening...Ah."

Summon a grand, ornate, ostenatious staff.

Then, improve the Kinetic Ring twice.

Then, wait.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 15, 2016, 01:26:47 pm
((posting to say I am here. I am kinda at a stall point though, and can't think of the next thing Dominic would do magically for the moment. He is contemplating getting that three done with, and either protecting his domicile from wild magic (probably a recipe for breaking a die) or perhaps summoning a cook.))
We could move hastily towards next night and get some fun for everyone. I think clock should be at least 4 PM by now.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 15, 2016, 01:26:52 pm
((Uh. I forgot to post again.))

"Anna, what is happening ?!"
Title: Re: Wild Mages: Specicide strictly optional
Post by: Whisperling on May 15, 2016, 02:11:30 pm
Boredom, boredom. Summon a rock?
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 16, 2016, 11:50:42 am
Run away from the fire!
You run and cough the whole way into the village. It is exactly as it was last time. Nothing has changed. Except the smoke from fires. That's new.

"You have a point.  Ones are generally known to go catastrophically wrong.  I should do something to ameliorate the effects of failures and near-failures, but I've a 2 in my queue right now... 2 3 3... 5.  What should I do with the intervening...Ah."

Summon a grand, ornate, ostenatious staff.

Then, improve the Kinetic Ring twice.

Then, wait.

2. A piece of paper falls on your feets. You pick it up and read what's written. The writing is eloquent, describing exactly what you just did.

3. 3. The ring can now store energy of two full strength blows from your soldiers.

Laudata orders your soldiers to make space and follow her outside. They step on sides opening narrow path past them and then follow her and her wolves in perfect sync, every soldier striking foot down in exactly same time as others. It does not only look like an army, it also sounds like one.
You are left alone into the tunnel.

((Uh. I forgot to post again.))

"Anna, what is happening ?!"
"She spoke words she shouldn't have." That's all she has to say.

Boredom, boredom. Summon a rock?
You have holed in well protected place in middle of nowhere and everyone is rather running away from it than towards, thanks to to burning forest surrounding area. On top of that nobody really knows who you are or where. Go out there and make name for yourself.

1. Or stay here and fight for your life. You summon something dark that sinks down into ground right away.

That's effectively another vote for ending this day and welcoming night.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 16, 2016, 12:05:45 pm
Greet the villagers that are undoubtedly leaving and loot like last time.
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 16, 2016, 02:38:10 pm
To sleep, perchance to dream.  Think about options to fulfill my deal with magic.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Bluexdog on May 16, 2016, 03:55:06 pm
Ok lets try and make another dragon or 2. i also want to transform into one
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 16, 2016, 04:00:08 pm
((Oh, by the way, I was thinking more the Wal Mart version of that hanging swing - the one in the pic is a tad fancier than the one I had in mind - that was just to distinguish it from the bench style swing.))

Dominic summons five garden gnomes, tastefully arranged on his new front lawn.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 16, 2016, 11:54:45 pm
Soleus has full faith in Anna. So if Noel said something she shouldn't have, it must be serious.

He shouts :
"ENOUGH ! BOTH OF YOU, STOP FIGHTING RIGHT NOW !"
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 17, 2016, 02:20:44 am
Greet the villagers that are undoubtedly leaving and loot like last time.
Well no, you didn't travel back in time. Your bodily state was merely reverted to earlier state, location included.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 17, 2016, 02:29:11 am
Oh then just get out of Dodge down that road.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 17, 2016, 12:27:12 pm
To sleep, perchance to dream.  Think about options to fulfill my deal with magic.
Sleep already? You can have a power nap in your master bedroom where fortress happily leads you by marking the path on floor. You see few very lost looking people. Perhaps it is because of constantly changing architecture and floor plan. Maybe if you some day stop changing it with spells, you too can walk around without getting lost.

[1] ...well, it asked for twenty million souls. You could call the deal done. Twenty or twenty million, it's difference of one word really. If counting Laudata then you are already gone beyond your duty. Or maybe she counts as one word. Either way, you feel entitled for full reward.

Ok lets try and make another dragon or 2. i also want to transform into one
5. Space distorts not far from you as two elegant fully adult white dragons (http://sandara.deviantart.com/art/White-Dragon-v2-578426429) come into being. In perfect synchronization they stretch their wings and slap dust into air with their long tails. They turn their heads towards you and wait. They make you feel small and weak.

4. Your next spell aims to fix this defect. Your flesh, bones and nerves melt into human shaped blob of green to become more accommodating for incoming changes. This also knocks you out because transforming your by this large degree is experience one shouldn't have. When your mind comes back, you find your new body to be... strong. Power flows in your veins, ready to burst outside and rend stone and melt flesh with single breath. You are now a green dragon, and while you are lacking elegance (and size, if only by small degree) of the white pair, you are still rather considerable force.

Now, those two scaled humans of yours seem rather small, something that could fit into your mouth somewhat nicely. They are no larger than a small dinner, if you were to compare them in such manner, which you are doing for some reason.

There's a whisper in the air, call of flight not seen in many ages, call of awakening and rebirth. Come. Air belongs to you, it misses you. It hasn't felt wings of dragons for long, long time.

((Oh, by the way, I was thinking more the Wal Mart version of that hanging swing - the one in the pic is a tad fancier than the one I had in mind - that was just to distinguish it from the bench style swing.))

Dominic summons five garden gnomes, tastefully arranged on his new front lawn.
3. You get two blocks of wood with leafy face carved on them.

Soleus has full faith in Anna. So if Noel said something she shouldn't have, it must be serious.

He shouts :
"ENOUGH ! BOTH OF YOU, STOP FIGHTING RIGHT NOW !"
Marie freezes when first word escapes your mouth, and Noel takes the change to give her one sharp jab on stomach, one that makes her grunt and double over. Noel takes two steps back wiping blood from her nose and feeling her darkening face.

Oh then just get out of Dodge down that road.
Righto. You keep running until your lungs refuse to keep up with the demand your body is putting on them, which happens quite soon actually. Way too soon.



What do you say if we accelerate to next night all together? Get your stuff done. We could say Whisperling's latest accidental murderer summoning happened on next morning.



Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Specicide strictly optional
Post by: AbstractTraitorHero on May 17, 2016, 01:07:30 pm
((Good with that))
Title: Re: Wild Mages: Specicide strictly optional
Post by: TheBiggerFish on May 17, 2016, 02:12:56 pm
((That's my action, in a nutshell.  Skip to the next morning.  It's evening now, isn't it?))

Actually, one last spell.

Grant myself and Laudata the ability to seamlessly, painlessly, transform into any form we desire to have, while still maintaining our consciousness.
Title: Re: Wild Mages: Specicide strictly optional
Post by: Bluexdog on May 17, 2016, 02:50:18 pm
Have the scacled couple ride my back and fly off to 1.get a cave 2. Conquer and pillage
Title: Re: Wild Mages: Specicide strictly optional
Post by: Ozarck on May 17, 2016, 03:59:51 pm
((to the evening it is. I can wait to use this five and six til then))
Title: Re: Wild Mages: Specicide strictly optional
Post by: Nakéen on May 17, 2016, 09:34:07 pm
"Both of you, get proper first aid immediately and in separated rooms. Once you are both done, I want the two of you in my office in ten minutes maximum to tell me what happened."

Soleus heads for the office, and wait for Noel and Marie to come. Then he listens to what they have to say.
Title: Re: Wild Mages: Happy dreams
Post by: AoshimaMichio on May 18, 2016, 02:14:15 pm
((Good with that))
Having advancing forest fire behind you half walk half jog with your lungs on fire. It takes time, but you reach a river. After hobbling to other side you sit down to catch you breath for a moment. A mistake. World goes black and you fall unconscious.

((That's my action, in a nutshell.  Skip to the next morning.  It's evening now, isn't it?))

Actually, one last spell.

Grant myself and Laudata the ability to seamlessly, painlessly, transform into any form we desire to have, while still maintaining our consciousness.

5. Ability granted, but depending how radically you change your body you will still temporarily black out. Like for a fraction of second where most of transformation takes place. The enchantment will fill in details of new form even if you are hazy about it.

Your bed is pleasantly soft and large. You fall asleep the moment you close your eyes.

Have the scacled couple ride my back and fly off to 1.get a cave 2. Conquer and pillage
Speaking with mouth of dragon is quite different, but you get it after repeated attempts. Your humanoid minions climb on your back and grab hold of your spinal spikes. You actually have to twist your neck to confirm their presence and readiness, so light they are. Now then, off to the skies! Mighty leg muscles coil and then release their power kicking you up, wings spread out and strike down, making small dust storm below and pushing you higher up. Wings back up ...ooops, not like that! Only paniced flaps keep you in air as you learn to fly by the hard way. Eventually you get hang on it and rapidly fly higher and higher. Your two dragon minions follow with far greater grace. Compared to them you are complete amateur when it comes to flying, but you are getting better every second.

Flow of cool air feels good on your thick scaled skin, joy of flying freely is intoxicating! You spend most of evening just enjoying of being so free of chains of gravity.

Setting sun finally alerts you for need to find a place to rest. [3] Decent caves are distressingly hard to find, good ones plain impossible. You have to settle for overhanging cliff on southern region of Empire, not far from edge of the world. You land down (or flop down, this needs more practice) and order your little minions down. When nothing happens you turn to look what's taking so long and discover that one of them is missing. Probably fell off without you noticing. They are so damn light. Remaining one, the male, is covered in layer of frost. After shaking him off you discover he is frozen to death. Apparently air high up is rather cold. Huh, you didn't even notice. Being a dragon is awesome!

Now, this place makes rather poor bed. It would be much nicer if coated with stolen gold and silver. Well, you can deal with that tomorrow, now it is time to rest.

"Both of you, get proper first aid immediately and in separated rooms. Once you are both done, I want the two of you in my office in ten minutes maximum to tell me what happened."

Soleus heads for the office, and wait for Noel and Marie to come. Then he listens to what they have to say.
Suppose you can have an office.

They both come to your office after half hour time, a time you spend tapping table with your fingers patiently. Noel's eye has swollen shut and has plenty of bruises. Marie limps in after her slowly. Apparently Noel is far better fighter than you could guess from her appearance. They stand silently in front of you, Marie in attention, Noel arms crossed. After minute of silence you rise your voice.

"Well? Let's hear it. Why you were fighting?"

But they don't answer. After waiting ten minutes it becomes painfully obvious that this is game of "I can wait longer than you". Well, you can play that game too. You are good at it, and you have a nice chair. Silence lasts hours, well after sun set. After midnight you are starting to nod off and eventually drift into sleep.

You have grossly underestimated their patience.



Have a pleasant night. Not.



Quote from: AbstractTraitorHero
Dreams
You open your eyes feeling fine. Wind is blowing your hairs upwards and gently fluttering your clothes. Feels like floating in water, except not. You look down and discover infinte ocean, no not ocean. Way too light blue. It's more like a sky, with clouds. Huh. Then you look up. Wow, look at that, it's a ground above you, got ocean and all. Isn't that the city you were having party not long ago? Yeah, it is! How did you end up on sky above it? As soon as you realize this gravity grabs you and starts pulling full force. Except not towards ground, but upwards to sea of coulds. You panic and try to cast spell to control your fall, but nothing happes. Absolutely nothing. Weird.

After accepting that you aren't in control of this situation you notice you are not alone. There's something rather weird falling upwards with you. Imagine hundred strings dyed in flowing colors of rainbow (https://www.newton.ac.uk/files/covers/968361.jpg), tied together on ends but held loosely so individual strings can flap almost freely in wind, as if trying to escape.

"Hello there", it speaks. "It's fine day to watch world burn, isn't it?"


Quote from: Bluexdog
Dreams
You open your eyes in darkness and in your old human form. Not in complete darkness, though, you see stars everywhere. Behind you is something different though. A cube, large enough to be hold in two hands. Under it is a very bright dot.

You study the cube closer. It's a pyrite crystal and on its darker top side is what you identify as miniature world map. In colors. Closer examination reveals it is extemely high detailed, somehow you can tell its details are far finer than your eyes actually detect. It's also unnaturally precise.

"Beautiful isn't it?" You raise your gaze to source of this sudden voice. It comes from small cute owl wearing small cute straw hat. "Shame how static it is, don't you agree?"


Quote from: Nakéen
Dreams
Oh no, now isn't time time to sleep! You snap awake and find yourself somewhere else entirely. Not sure where, though. You don't remember seeing any place made entirely out throbbing intestine matrix like this is. Each intestine string is twisting into knots and resolving with complete disregard of the fact that they are passing through themselves and each other without any trouble. A bit on nightmarish side.

You aren't alone here, however. A bright green blob with grinning cartoony face greets you. "Howdy! What's up, buddy? Pal? Do you remember what you forgot?"


Quote from: Ozarck
Dreams
You wake up on hard floor. Hundred miles above you is a ceiling made out of mile wide panels, and something round and large is shining bright white light down. You sit up and look around. You are in incomprehensibly large room. Walls are hundreds miles apart and corners disappear into fog. There's a gigantic, finely constructed table some 20 miles form you and equally large chair on rolls next to it, each roll half miles tall. Either everything is improbably huge, or you are improbably small.

Next to you sits a dog with crumbled paper bag on its head. "Woof!" Excited tail wag. "Don't you think world is a tad unfair?" it whispers in clandestine manner. "In that case I got some good news for you!"


Quote from: Whisperling
Dreams
You awaken in infinite sea of fire. Fire everywhere! It burns, oh god how it burns! ...but if it is so hot why you are shivering then? It makes no sense. Every time tongue of flame licks your body it sends shivers of cold along your spine. It's freezing cold. No wait, it's very hot! Oh god, it's paradoxically hot and cold in same time. Damn, might as well ignore it.

"Yes sir, ignore it. Abandon chains of cold logic and subscribe to new world where you are not limited to only one option." You turn towards source of this rather authorative voice. What you see is... a muffin. With eyes. Sporting a manly moustache. Wearing a monocle. "A pleasure to finally meet you, sir."


Quote from: TheBiggerFish
Dreams
Cold water on your face wakes you up suddenly from your restful sleep. It seeps into your ears and lungs as you unfortunately notice when you try to demand explanation for this stupid prank. You find out that nobody is around you, and you are in fact sitting on sand far below surface. Gentle currents wave your hair and clothes, waves far above distorts ligh into pretty patterns on bottom, brilliantly colored fishes swim around you. Panic and fear of drowning takes over, and you hold your throat in attempt to keep water entering, though it is already too late. You hold your breath and try to swim up, but currents press you gently back down.

You keep holding your breath and wait for end to come, but after minutes pass it doesn't come. Neither does your desire to breathe. Actually, water in your lungs doesn't even feel that bad. Sure, it is annoying, but doesn't actually bother you that much. Water breathing, huh? Now that you have calmed down you notice a shadow/light approaching you. As it get closer you realize it is a ermonous... jellyfish? Starfish? Octopus? You have no clue what it is, but it got an ass load of long smooth tentacles glowing internal light blue light (http://images5.fanpop.com/image/photos/28000000/randomised-random-28065169-760-375.jpg). When it speaks, entire ocean vibrates.

"Good job so far, Arken Frost, good job. But it isn't enough. We/I desire more. Much more."





Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Happy dreams
Post by: AbstractTraitorHero on May 18, 2016, 02:40:14 pm
Cameron smiles at the strings waving.
"Burn? Perhaps though I'm more of a water and ice kinda person the world flooding would be much cooler or freezing over a twinkling paradise sparkling and pure."
Say the above ever so slightly dazed
Title: Re: Wild Mages: Happy dreams
Post by: TheBiggerFish on May 18, 2016, 02:41:59 pm
"What more do you desire, then?"
Title: Re: Wild Mages: Happy dreams
Post by: Nakéen on May 18, 2016, 02:43:18 pm
Soleus greets the blob with surprise :
"My other me, is that you ? If not, who are you ? I don't remember what I forgot sadly, as, well, I forgot it. Do you ?"
Title: Re: Wild Mages: Happy dreams
Post by: Whisperling on May 18, 2016, 03:34:12 pm
"Wha... what's going on!? Why am I talking to a muffin!? Am I in hell? What on EARTH is happening!?"

Say the above.
Title: Re: Wild Mages: Happy dreams
Post by: Ozarck on May 18, 2016, 03:36:17 pm
Dominic smiles at the bag headed doggy. "I do! I do think the world is a tad unfair." He then frowns thoughtfully for a moment. "I am, however, a tad nervous about this 'good news' you proclaim. Well, nothing for it, I guess. Tell me more?"
Title: Re: Wild Mages: Happy dreams
Post by: Bluexdog on May 18, 2016, 04:22:12 pm
" oh you are so adorable. might I know why I am here?"
Title: Re: Wild Mages: Happy dreams
Post by: AoshimaMichio on May 19, 2016, 05:56:02 am
Cameron smiles at the strings waving.
"Burn? Perhaps though I'm more of a water and ice kinda person the world flooding would be much cooler or freezing over a twinkling paradise sparkling and pure."
Say the above ever so slightly dazed
"Ice is static as hell, you dumbass! It never changes and I don't like that! Now fire, there's beauty in there, constant change and no two moments go where it is similar to anything seen in present. That's why dance of fire hypnotises you. Look inside yourself, and you know this to be true." As it speaks in anger, its colors bleed out and start coloring air around it.

"Now, the reason we are here chatting. I want to add speckles of change, to break chains that binds everything into eternal mediocrity of boredom. And you will be my hands enforcing my desire. Do this service to me, and I'll grant you a gift."


"What more do you desire, then?"
Speaking is suprisingly difficult with water in your lungs. It moves out slower, yet sound travels faster making your voice different form usual. The thing approaches you slowly filling your field of vision.

"We/I desire freedom/war. Go out and take world out of its comfort zone. Make all nations go into war. A war greater than this world has ever seen before. Do this service, and you will be granted a gift. Gift other than merely me being nicer. But do not forget your original task either."


Soleus greets the blob with surprise :
"My other me, is that you ? If not, who are you ? I don't remember what I forgot sadly, as, well, I forgot it. Do you ?"
"Do you often imagine yourself as a green blob? What delusions of grandeur you have there. You are a weirdo, pal, but you are my kind of weirdo. No, I'm not you, I'm what you channel every day. Ring any bells, hmm?"

"And no, I do not remember what you forgot, and that annoys me greatly because I don't forget things, friendo! But I remember where it happened, and so should you. Ding ding, hmm?"


"Wha... what's going on!? Why am I talking to a muffin!? Am I in hell? What on EARTH is happening!?"

Say the above.
Sir Muffin scoffs at your confusion.

"Show some diginity, my good sir, confusion doesn't do well. You are talking to me because I want to talk to you. A business offer, if you will. Interested?"


Dominic smiles at the bag headed doggy. "I do! I do think the world is a tad unfair." He then frowns thoughtfully for a moment. "I am, however, a tad nervous about this 'good news' you proclaim. Well, nothing for it, I guess. Tell me more?"
"Woof! Woof! Good news is that we can make world better together, you and me! And me and others, but that's not the point. A sniff here, marking three there, biting hand elsewhere. A little things everywhere, all coming up together into sparkle of justice!" the dog can't hold its exciment, it runs in circles chasing its tail until it calms down enough to talk. It is easier to focus on it and ignore the massive scale difference here. A welcome distraction.

The doggy rises on its hind legs scanning around suspiciously and then speaks quitely. "I have this little thing I would like you to do for me. 'Marking a tree', if you will. Interested? Of course, you won't be doing it free. You will be compensated."


" oh you are so adorable. might I know why I am here?"
Owl does small happy dance as you praise it.

"You are here because I willed it so. I want you to be my agent, a force of change. Well, you already are because you're a mage, but what I ask for is to be more directly so. I want to change the world something more interesting, more dynamic, more exciting! And as my first class agent you will be on payroll. Each little task you do for me will be paid handsomely. So, how about it?"





Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Happy dreams
Post by: TheBiggerFish on May 19, 2016, 06:03:07 am
"Is it war, or freedom, that you want?"
Title: Re: Wild Mages: Happy dreams
Post by: Whisperling on May 19, 2016, 06:27:12 am
"...Very well, then. What is your offer?"

Say the above.
Title: Re: Wild Mages: Happy dreams
Post by: AbstractTraitorHero on May 19, 2016, 08:26:41 am
"speckles...of change I can probably try to make the world a happier place."
Title: Re: Wild Mages: Happy dreams
Post by: Nakéen on May 19, 2016, 12:08:07 pm
"Oooh! OOOH! So it's you ! My best friend and worst enemy, my soul pal and the nemesis of my fate ! My twin evil brother of course ! Though you must look like this because you died during childbirth."

"Ha ! Just joking ! You are Wild Magic, or some embodiment of it right ?"


Soleus attempts to high-five the green blob, and continues on :
"Yes I do remember where I got the memory loss. What of it ? Do you want me to get back there and find out what happened ? What would I win from it, and how would that help you ? By the beard of the Archmagus, I have so many more questions about you."

Title: Re: Wild Mages: Happy dreams
Post by: Ozarck on May 19, 2016, 12:47:36 pm
"Oh my. This sounds so risky. I'm nervous. I like to make the world a better place, but I worry that this might be a deal with an extraplanar being of extreme cunning and ulterior motives that will cost myself or others their very beings in exchange. I mean, you seem great and all, but as you said, the world is so unjust, that you could be bait. I am interested, but can you help me to understand what it is you re asking, and what the new, more just world will look like? And what this will cost us all?"
Title: Re: Wild Mages: Happy dreams
Post by: Bluexdog on May 19, 2016, 02:49:10 pm
Ok I'm in, also my little friend you just secured a dragon as an agent"
Title: Re: Wild Mages: Happy dreams
Post by: AoshimaMichio on May 19, 2016, 04:16:22 pm
"Is it war, or freedom, that you want?"
It swims closer, spreading its softly glowing tentacles wide. A welcoming hug. Invitation.

"I/We want both. One leads to another. Do you agree?"


"...Very well, then. What is your offer?"

Say the above.
"To you, sir, I offer a gift in exchange for service. Northern kingdoms lacks direct land route to your insignificant Empire. Make them one. You have all tools required for this small task."

You are getting good at ignoring freezing fire.


"speckles...of change I can probably try to make the world a happier place."
You both fall into cloud. Cold water condenses on your skin and clothes. Rainbow emitted by the talking thread bundle expands deep into violet and red, showing you colors you have never seen before, colors you have no name for. It boggles your mind.

"I don't know about happy. It may be for some. It may not be for others. Can't please everybody. But you, you will please me. There's five mages who must die by mundane means. Either by your hands, or someone else's, it matters not. As long as their life ends."


"Oooh! OOOH! So it's you ! My best friend and worst enemy, my soul pal and the nemesis of my fate ! My twin evil brother of course ! Though you must look like this because you died during childbirth."

"Ha ! Just joking ! You are Wild Magic, or some embodiment of it right ?"


Soleus attempts to high-five the green blob, and continues on :
"Yes I do remember where I got the memory loss. What of it ? Do you want me to get back there and find out what happened ? What would I win from it, and how would that help you ? By the beard of the Archmagus, I have so many more questions about you."
"HA HA HA! You're so funny! NOT!" The blob grows itself incredibly muscular torso, its face located on chest. You could grind meat with those abs.

"But you got it right, bro. Mostly anyway. I'm the face under surface, I'm the man casting the shadow you play with. Now, go back to that place and simply erase everything out of existance in there! Make it rain hellfire! Crush it with pure force! Whatever, as long as the cause stops to be. The big problem is that if there's one, there may be another. Finding those is gonna be a bitchy job, pal! But don't worry, I'll make sure to give you gifts for your efforts! What do you say, friendo?"


"Oh my. This sounds so risky. I'm nervous. I like to make the world a better place, but I worry that this might be a deal with an extraplanar being of extreme cunning and ulterior motives that will cost myself or others their very beings in exchange. I mean, you seem great and all, but as you said, the world is so unjust, that you could be bait. I am interested, but can you help me to understand what it is you re asking, and what the new, more just world will look like? And what this will cost us all?"
"No worries, mate! I don't know what it will be, but it's gonna be good! New exciting things every day, maybe you get shorter days, maybe day never ends, maybe you'll get two suns! Who knows! But everything starts with change, doesn't it? Injustice doesn't go away if nothing changes, doesn't it!?"

The dog breaks into a litter of white fluffy kittens. Their deep blue eyes sparkle as jump around wildly and climb on you while meowing words.

"Rules must be broken for change to occur. And once things are broken, healing can begin. I ask you to go into each capital in the world and create a great tree. A tree that will heal and resurrect anyone in vicinity aligned with the nation it resides in. It won't cost you anything at all, on a contrary, I will give you gifts if you do this for me! What do you say?"


Ok I'm in, also my little friend you just secured a dragon as an agent"
"Excellent!" The owl hoots excitedly. "For starters you could use up all magic. Like spend it all. Massively large scale spells without killing anyone. Not a big task for a big mighty dragon like you, right?"

This request makes your eye twitch. You didn't even know there was limit how much magic could be used.





Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Happy dreams
Post by: Ozarck on May 19, 2016, 05:40:24 pm
((Oh God, you found my weakness. Two of my weaknesses. Darn you. Darn you to stuff!))

Dominic instinctively reaches to pet all the kitties, and holds one to his face, pressing his ear to it's chest to hear the little purrs.

"A resurrection tree in the capitals? Sounds good. I will do it. This ... this could be good. it could be bad, but it could be good. i'll go. It almost feels right, you know?"
Title: Re: Wild Mages: Happy dreams
Post by: Bluexdog on May 19, 2016, 05:49:35 pm
"Wouldn't I die if I used all my magic?"
Title: Re: Wild Mages: Happy dreams
Post by: AbstractTraitorHero on May 19, 2016, 05:55:31 pm
"So you want me to kill  people... Why are you asking me?"
Title: Re: Wild Mages: Happy dreams
Post by: Nakéen on May 19, 2016, 06:06:42 pm
"Yet another deal with you wicked pal. My reason begs me to refuse, but my curiosity begs for more. Would you answer if I asked you what is the true nature of Wild Magic ? What is the end goal of this sentient force ? Does it even have one ? In short, what is Wild Magic and what does it want with us ?"

Soleus stared at his interlocutor.

"I know this is an abyss from which there is no escape, but I will take the deal. This is my only chance to discover the truth I'm craving for, isn't it ?"
Title: Re: Wild Mages: Happy dreams
Post by: TheBiggerFish on May 19, 2016, 10:35:35 pm
"Freedom I will give.  War, I cannot promise.  They are but simple people."
Title: Re: Wild Mages: Happy dreams
Post by: Whisperling on May 20, 2016, 06:33:27 am
"...That would cause war, yes? I do not care for the empire, but this could do a great many people an injustice."

"I could do it, I suppose, but on one condition: I want to know who you are, really, and why you want war and death."
Title: Re: Wild Mages: Happy dreams
Post by: AoshimaMichio on May 20, 2016, 11:28:08 am
((Oh God, you found my weakness. Two of my weaknesses. Darn you. Darn you to stuff!))

Dominic instinctively reaches to pet all the kitties, and holds one to his face, pressing his ear to it's chest to hear the little purrs.

"A resurrection tree in the capitals? Sounds good. I will do it. This ... this could be good. it could be bad, but it could be good. i'll go. It almost feels right, you know?"
((Kitties I get, but what's the another? Climbing on you?))

Kittens purr and headbutt you all the way to happyland. And claw you. Can't avoid that, unfortunately.

"It is right! Probably. See you later then! Meow!" The dream devolves into something involving massive amounts of lion kittens.


"Wouldn't I die if I used all my magic?"
"Magic isn't yours really. Worry not, it won't kill or hurt you at all! Or anyone for that matter."

The owl grows into huge roc. You too restore your dragon form to balance tables. Cubic representation of the world still remains between you two.


"So you want me to kill  people... Why are you asking me?"
"Who else I would ask? If it makes you feel any better, they are killers too. Would you rather initiate war between all nations?"

Your clothes get uncomfortably damp and cold winds steals warmth from your body.


"Yet another deal with you wicked pal. My reason begs me to refuse, but my curiosity begs for more. Would you answer if I asked you what is the true nature of Wild Magic ? What is the end goal of this sentient force ? Does it even have one ? In short, what is Wild Magic and what does it want with us ?"

Soleus stared at his interlocutor.

"I know this is an abyss from which there is no escape, but I will take the deal. This is my only chance to discover the truth I'm craving for, isn't it ?"
"I'll give you one word. 'Restraint'. Anything more will cost your soul or your life, though from your perspetive it's one and same thing. Knowledge doesn't come free. Allright then bro, see you later! Ta-ta!"

From this point your dream breaks down into unconnected mess of random scenes.


"Freedom I will give.  War, I cannot promise.  They are but simple people."
"No? How curious. It is fine to refuse, however. Is that what you are doing?"

Its tentacles reach behind and above you closing you into a fleshy cage. It blocks all light from above. Skin on its central body wrinkles forming a vertical line, which then opens to reveal mouth filled with infinite line of razor sharp teeths.


"...That would cause war, yes? I do not care for the empire, but this could do a great many people an injustice."

"I could do it, I suppose, but on one condition: I want to know who you are, really, and why you want war and death."
"Your leaps of logic are fantastic to observe, my good sir, as is your habit to jump into conclusions. Truly admirable. But my goodness, aren't you full of desires! Not satisfied with mere gift! Well, answers will be within reach of hand when you wake up. Is this sufficient advance payment?"

Sir Muffin is starting to be extremely well baked, but so are you too.





Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Happy dreams
Post by: AbstractTraitorHero on May 20, 2016, 12:58:45 pm
"....war? Explain now!"
Title: Re: Wild Mages: Happy dreams
Post by: TheBiggerFish on May 20, 2016, 01:53:01 pm
"I am not refusing.  I am stating my capabilities.  I do not know if I can make the war you desire.  Although if freedom and war are the same thing, then how would I be refusing in any case?

Though if you have a less... Violent offer, I'd gladly hear that."
Title: Re: Wild Mages: Happy dreams
Post by: Ozarck on May 20, 2016, 03:27:50 pm
((justice, resurrection, and aiding people are ideals for me. I probably put too much of myself in my characters sometimes))

Upon awakening, Dominic prepares for a journey.

"Oh my. Before, I was content to cast no spells. now, I have so many useful ways to cast.  i could make portals, bags of holding, self protections, and more. I could travel instantly, create ... ah a! I now what I must use my best spell for. This will probably make the overall quest much simpler, though not less risky, I think. yes. hmm."
Title: Re: Wild Mages: Happy dreams
Post by: Nakéen on May 20, 2016, 03:38:29 pm
Upon waking up, if Noel and Marie are still here, Soleus asks :

"...How many time passed since I dozed off ?"
Title: Re: Wild Mages: Happy dreams
Post by: Bluexdog on May 20, 2016, 04:02:12 pm
[[Whats burn magic?]]
Title: Re: Wild Mages: Happy dreams
Post by: Nakéen on May 20, 2016, 04:15:55 pm

[[Whats burn magic?]]
[[A magic that inflicts damage directly to the heart of the target, generally via witty and sarcastic statements.]]
Title: Re: Wild Mages: Happy dreams
Post by: Ozarck on May 20, 2016, 04:18:17 pm
[[Whats burn magic?]]
an action. he is offering for yo uto burn magic - to use it all, right?
Title: Re: Wild Mages: Happy dreams
Post by: AoshimaMichio on May 20, 2016, 04:46:09 pm
[[Whats burn magic?]]
an action. he is offering for yo uto burn magic - to use it all, right?
That's right. Use it up all. Spend every last bit of magic in existance. Very large scale spells work best. Lots of them.
Title: Re: Wild Mages: Happy dreams
Post by: Bluexdog on May 20, 2016, 04:58:10 pm
Wake up
Title: Re: Wild Mages: Happy dreams
Post by: AoshimaMichio on May 21, 2016, 01:44:31 pm
"....war? Explain now!"
"What there's to explain? War is this thing where humans tell other humans to go kill each other. Surely you have heard about it? Make that happen world wide. Or go hunt mages. Or don't. That's fine too. Make up your mind."


"I am not refusing.  I am stating my capabilities.  I do not know if I can make the war you desire.  Although if freedom and war are the same thing, then how would I be refusing in any case?

Though if you have a less... Violent offer, I'd gladly hear that."
"One makes another easier to archieve. Freedom comes from first deal. War comes from second offer. It is up to you which path you walk first, but gift comes from second. That is all we/I have to offer to you."


((justice, resurrection, and aiding people are ideals for me. I probably put too much of myself in my characters sometimes))

Upon awakening, Dominic prepares for a journey.

"Oh my. Before, I was content to cast no spells. now, I have so many useful ways to cast.  i could make portals, bags of holding, self protections, and more. I could travel instantly, create ... ah a! I now what I must use my best spell for. This will probably make the overall quest much simpler, though not less risky, I think. yes. hmm."
Well, have fun then.

[1] Prepping for journey begins with a breakfast. You begin making it in kitchen, but get distracted with your ideas and plans so much that you don't notice when a cinder escapes from oven. You do notice it, however, when smell of burning furniture assaults your nose. Your kitchen is on fire.


Upon waking up, if Noel and Marie are still here, Soleus asks :

"...How many time passed since I dozed off ?"
You wake up on your own bed, alone. Smell of delicious breakfast tickles your nose and morning sun shining from window pokes your eyes playfully. Shading your eyes you get off the bed and find yourself undressed. Your clothes are neatly folded on bench by window. While dressing up your ponder who could have done that. Anna is most likely culprit and frankly you don't mind if that was the case. Other options wouldn't probably be gentle enough to keep you asleep.


Wake up
You have to say waking up on pile of gold would be much nicer. Another note on mental task list. Your dragon minions are just finishing up eating corpse of the frozen humanoid minion. Looks like you have to hunt your own lunch today. Another thing to learn to do as a dragon.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Happy dreams
Post by: TheBiggerFish on May 21, 2016, 01:45:12 pm
"Speak, then."
Title: Re: Wild Mages: Happy dreams
Post by: Bluexdog on May 21, 2016, 01:45:46 pm
Go find a village, take over eat a few horses sheep etc
Title: Re: Wild Mages: Happy dreams
Post by: AoshimaMichio on May 21, 2016, 01:56:41 pm
"Speak, then."
It has spoken already. What you want to hear?
Title: Re: Wild Mages: Happy dreams
Post by: Ozarck on May 21, 2016, 02:35:45 pm
"...
Dammit
..."

I first cast Create Ressurection Tree Seeds, with the intent of creating a bag of them, enough at least for each capital.
I then cast Extinguish Kitchen, with the intent of ... putting out the fire. Unless the fire has spread beyond the kitchen, in which case I cast Extinguish House. I also try not to get caught in the fire.
Title: Re: Wild Mages: Happy dreams
Post by: Nakéen on May 21, 2016, 04:09:52 pm
Soleus stretches and get dressed up. He exits the room, and heads for the delicious aroma.

Go on and have breakfast with everybody. How is everyone looking ?
Title: Re: Wild Mages: Happy dreams
Post by: AbstractTraitorHero on May 21, 2016, 04:13:31 pm
"...there is something  wrong with you!"
Title: Re: Wild Mages: Happy dreams
Post by: Whisperling on May 22, 2016, 11:29:26 am
Nod.

"Very well, then."

If I wake up, take a look around for those answers I was promised. Read them, assuming they're in arms reach. Also, teleport that enemy I summoned before away, assuming it's there and the 4 I remember is still in the front of my queue. Otherwise, earth-shape a pair of hands to crush it. Worked before, it can work again.
Title: Re: Wild Mages: Happy dreams
Post by: TheBiggerFish on May 22, 2016, 11:32:00 am
"Speak, then."
It has spoken already. What you want to hear?
What its offers actually are?
Title: Re: Wild Mages: Happy dreams
Post by: Bluexdog on May 22, 2016, 11:49:42 am
What will happen when all the magic is used up?
Title: Re: Wild Mages: Happy dreams
Post by: AoshimaMichio on May 22, 2016, 03:20:07 pm
"Speak, then."
It has spoken already. What you want to hear?
What its offers actually are?
Start war. Get gift.


What will happen when all the magic is used up?
Guess you have to see.
Title: Re: Wild Mages: Happy dreams
Post by: TheBiggerFish on May 22, 2016, 03:49:47 pm
Fine then?
Title: Re: Wild Mages: Happy dreams
Post by: AoshimaMichio on May 23, 2016, 02:31:21 pm
Go find a village, take over eat a few horses sheep etc
[2] You spread your wings and hungrily search for a village to terrorize. However it turns out you flew quite far into sparsely inhabited regions. You probably have to resort actual hunting. Besides one horse alone is enough to fill up your stomach.

"...
Dammit
..."

I first cast Create Ressurection Tree Seeds, with the intent of creating a bag of them, enough at least for each capital.
I then cast Extinguish Kitchen, with the intent of ... putting out the fire. Unless the fire has spread beyond the kitchen, in which case I cast Extinguish House. I also try not to get caught in the fire.

You skip outside to make your seeds. It wouldn't be good if you were accidentally drop the seeds into fire rigth after creating them.

5. A sturdy cloth bag appears. It bears painted symbol of white tree. Inside you find eight pale acorn like seeds. Touching them gives you odd fuzzy feeling. That's probably a good sign. You carefully tie the bag on your belt. You can't afford to lose it.

4. Now then, time to take care of the house. Fire hasn't spread really that much yet, but given chance it will. You are not going to give it chance. No fire will reign freely in your house! With a flick of fingers flames die leaving behind damaged kitchen. Oven has new coating of soot, ceiling and wall by oven is charred and some of your kitchenware is completely burned down.
And you still haven't had your breakfast.

Soleus stretches and get dressed up. He exits the room, and heads for the delicious aroma.

Go on and have breakfast with everybody. How is everyone looking ?
You find everyone in diner eating breakfast with your portion is set aside. Noel doesn't look much different, still mauled. Maybe a bit lighter bruises? Others don't look any different really. Your servants however do cease eating and stand up as you arrive. Anna greets you warmly.

The breakfast does not only smell and look delicious, it also tastes very good. Props for the chef! Judging by how Brian observes your expressions you guess he made it.

Now, you have good view from here to north and the lone mountain there. ...and a castle. You are certain your house is floating quite high up, but yet you can see magnificent towers from window. Not even that far, closest towers are just few hundred meters away. It appears you have reached destination Arken's floating fortress, though it isn't right to call it a mere fortress. Very well fortified royal castle would be more fitting.

"...there is something  wrong with you!"
"Perhaps, but same could be said about you. You wouldn't be magician otherwise. My offer stands, you know what to do if you want my gifts. Now, bugger off."

Rainbow explodes and you wake up exactly where you fell down. That explains your sore shoulders. It appears that wind has changed direction on night and has slowed advance of fire in this direction. It much closer than previously, but isn't threatening your safety at the moment. The village down in south is probably burned down already...

Nod.

"Very well, then."

If I wake up, take a look around for those answers I was promised. Read them, assuming they're in arms reach. Also, teleport that enemy I summoned before away, assuming it's there and the 4 I remember is still in the front of my queue. Otherwise, earth-shape a pair of hands to crush it. Worked before, it can work again.
"Excellent. I will be expecting promising results soon!"

When you wake up you find nothing new nearby. Perhaps promised answers aren't anything that tangible? Anyway, the enemy sank into ground and is nowhere visible at the moment. Also your queue has changed a lot. Apparently dreaming counts as interactions with magic or it had much bigger changes to future than anything else ever before.

Fine then?
Taking this as an agreement, it wraps its tentacles around you softly and throws you out of dreams less gently.

As soon as you open your eyes a stone man steps out of wall near your bed. It takes form of generic handsome man. You do recognize its voice as it begins its report.

"Late on last night a small piece of flying land and house on it arrived and stopped nearby. Small number of people has been seen on it observing us, but so far they have made no movements. General Laudata has ordered our forces in full combat readiness. Defenses are ready to repel any and all assaults and plan is made to assault the invader in my airspace. However general request to wait for your approval before launching pre-emptive assault. Should I tell her to proceed?"



Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on May 23, 2016, 03:28:39 pm
"Hold.  They're friendly.  Probably, at least."
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on May 23, 2016, 03:33:11 pm
search for a village hunting along the way
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on May 23, 2016, 03:41:37 pm
"My compliments to the chef, this breakfast is honestly the best I ever had the chance to eat."

Give 1d6 Favor to Brian Congratulate Brian, and after inquiring about everyone state, give tasks to the four of them. Cleaning the house, tending to the messy grasses outside, and generally be on the lookout for any problem.

Soleus then gazes at the majestic flying castle. His thoughts fly somewhere, and he opens the communication channel.
To Arken "Hi Arken. Sorry, but I won't be able to visit you right now. I have a sudden change in plan, and I'm required elsewhere. I hope it doesn't offend you."

Use the Command Orb to redirect the Floating Island toward the forest where a part of my memory disappeared.
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on May 23, 2016, 04:35:53 pm
Is their a possibility of them seeing my character?
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on May 23, 2016, 04:52:58 pm
Dominic Casts Summon Breakfast, then, after eating breakfast on the porch, he casts Create Travel Knapsack.
"Gonna gett hat fixed, but other matters are pressing ..."
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on May 23, 2016, 06:19:41 pm
<Oh?>
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on May 23, 2016, 06:38:14 pm
"Yes, I forgot I had something to take care off. By the way, your Palace is awe-inspiring, I can see it from my floating manor."
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on May 23, 2016, 06:39:53 pm
<Oh, thanks.  Magic likes to take artistic license with things, I keep having to tell it I don't want to be the evil overlord.  So I got stuck with this.

Want a hand?>
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on May 23, 2016, 06:56:34 pm
"I should be okay, I saved a good roll just in case. And I am not alone, I have a metal golem for protection, and some domestics. Although the latter are a bit rebellious...

Don't worry for me, if something go very wrong, I may ask for an emergency teleporting though. I will do the same for you if you are in a pinch."
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on May 23, 2016, 11:12:16 pm
<Aye.  I'll burn this 2 then...>
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on May 23, 2016, 11:16:20 pm
After saying this, Soleus looks at his Dice...and realizes with stupor that the result changed. No, his whole roll chain have changed !
"What the... Arken ! Are your dices okay ? My rolls changed ! It never happened before !"
Title: Re: Wild Mages: Questing begins
Post by: Whisperling on May 23, 2016, 11:35:05 pm
Summon a rock.
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on May 23, 2016, 11:45:56 pm
Is their a possibility of them seeing my character?
Nakéen and TheBiggerFish? No, you are way too far in south. They are more like in center of the map while you are close to southern edge of the world.
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on May 24, 2016, 04:31:04 am
<I had the same thing happen.  Strange.>
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on May 24, 2016, 09:34:17 am
Get moving try to find the road
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on May 24, 2016, 11:59:16 am
"Hold.  They're friendly.  Probably, at least."
"Tsk. Wasting my ballista placements there... Fine."

Statue walks back into wall leaving you chatting with friends. Anyone looking in who doesn't know about your conference call enchantment would think you are crazy.

search for a village hunting along the way
[2] You are starting to feel you are lost here, quite possibly flying in circles. That lake seems very much like last five you passed over.

[5] At least hunting goes well. You spot a herd of deers by the lake. By carefully employing sun you approach unseen and when they finally hear something is coming, they are blinded by sun. You land directly on two and latch your claws on them. Your combined strength, weight and speed ensures their spine breaks instantly. With a lash of tail you catch another by neck and send it tumbing over. Your followers ensure it dies before it can get up again.

Eating them raw is new experience, but in no way unpleasant. They taste better than you expected, even their skin, perhaps side effect of being obligate carnivore. You eat them both, completely gorging yourself full.

"My compliments to the chef, this breakfast is honestly the best I ever had the chance to eat."

Give 1d6 Favor to Brian Congratulate Brian, and after inquiring about everyone state, give tasks to the four of them. Cleaning the house, tending to the messy grasses outside, and generally be on the lookout for any problem.

Soleus then gazes at the majestic flying castle. His thoughts fly somewhere, and he opens the communication channel.
To Arken "Hi Arken. Sorry, but I won't be able to visit you right now. I have a sudden change in plan, and I'm required elsewhere. I hope it doesn't offend you."

Use the Command Orb to redirect the Floating Island toward the forest where a part of my memory disappeared.
"Thanks boss. You won't eat anything worse as long as I have even a half decent kitchen available." Brian responds with a bow and grin.

After finishing breakfast they take your orders and disperse more or less enthusiastically, mostly less. Except Brian. He seems happy to retreat to kitchen.

Traveling back at maximum speed, I assume. Doesn't matter if few birds splatter against forcefield. It won't take as long as it took to get here, but you still have plenty of time to prepare. Anna is curious of where you are going now.


Dominic Casts Summon Breakfast, then, after eating breakfast on the porch, he casts Create Travel Knapsack.
"Gonna gett hat fixed, but other matters are pressing ..."
4. Magically generated breakfast is reliable and fast, even if not outstanding. Definitely better than your latest attempt, by far margin.

1. Now this traveling crapsack magic puts together is rather horrible creature. Multilegged leather sack oozing manure of varying degrees of solidness. It loves to spit it around.
[5] You watch with great displeasure as both ends of your porch is covered by smelly brown matter.

Summon a rock.
2. No more rocks for you, sir. All your body hair grows longer, stiff and red.

[5] The animated statue representing you suddenly falls. It flails its arms in futile effort to restore its balance, but falls over regardless. Specifically, it falls on you. You observe its motion and calmly take a single step left. As you predicted, bulk of its body falls on front of you while its arm falls behind, leaving you unharmed into the gap in between.

The fall breaks its arms alltogether.

Get moving try to find the road
You are on the road already, or rather collapsed by it. Or did you mean the main road between capital and the port city?
[3] Suppose you make it some distance in correct direction. It's not like there are any other directions to go but north.

Vefore long you are stopped by two horsemen. They both have scars on face and have somewhat dangerous look. Especially the way they hold their arms near their weapons is slightly alarming.

"Hey there, traveler. Ya look a little burned. Did ya walk in fire or did ya burn yerself for fun?"




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on May 24, 2016, 12:16:28 pm
((No, actually, because telepathy...))

Summon a Perfectly Generic Object.
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on May 24, 2016, 02:56:35 pm
Go find a village with my 2 dragon creations hopefully I can take over a kingdome!
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on May 24, 2016, 03:14:35 pm
"A village was on fire  and unfortunately I was in said Village."
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on May 24, 2016, 04:58:11 pm
Soles answers to Arken :
"Strange. I hope it doesn't foretell an impending disaster."

(...)
Anna rightfully asks Soleus where they are going. Soleus simply answers :
"Back to the place where we lost our memory. I had a vision from an old acquaintance telling me that if I didn't take care of what took my memory, terrible things would happen."
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on May 24, 2016, 05:32:41 pm
((I laughed. Literally. that's hilarious and horibble, but I can work with that.))

"You're no angry sentient giant orange juice barrel. Let's see what we can do about your little eccentricities, shall we? I was going to use this five for other things, but, magic is a fickle thing."

Dominic casts Selective Crapping on the crapssack, with the intention of being able to access a clean space(and having the crapsack be clean leather while doing so) for storage, while also making the crapsack stop crapping on command - in other words, it's it's normal self, except when I wish it to be clean or to not soil everything. And it is to not crapon me under any circumstances except whrerein doing so would be of significant benefit to myself.

Then I cast Forecast to see whtqa the weather will be like on my travel, and turn the doombox to a jaunty, traveling tune. or a death march, if jaunty is out of it's range. Whichever.
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on May 25, 2016, 11:12:59 am
((No, actually, because telepathy...))

Summon a Perfectly Generic Object.
It's not telepathy. The spell transfers sounds and light around you to connected people according your desire so they can see and hear what happens around you. Technically Nakéen and Whisperling can see behind you if you let them.

2. Scales on your hand expand to completely cover your arms.

Go find a village with my 2 dragon creations hopefully I can take over a kingdome!
[2] Nope. You are hopelessly lost. And flying with full stomach is rather tiring. So when you third time fly over your hunting and dinner spot you decide to just land and rest for a while.

"A village was on fire  and unfortunately I was in said Village."
"Oh boys, yer life must really suck today", one says shaking his head sadly. "Say, ya got any goodies? Treasures of unfathomable power? Or just oldfashioned jewelry?"

Soles answers to Arken :
"Strange. I hope it doesn't foretell an impending disaster."

(...)
Anna rightfully asks Soleus where they are going. Soleus simply answers :
"Back to the place where we lost our memory. I had a vision from an old acquaintance telling me that if I didn't take care of what took my memory, terrible things would happen."
This slightly confuses her. "... we have lost memories? When?" She walks behind you and starts massaging your shoulders. "Was he the one back in village with weird house? Where doors did lead to very different places?"

((I laughed. Literally. that's hilarious and horibble, but I can work with that.))

"You're no angry sentient giant orange juice barrel. Let's see what we can do about your little eccentricities, shall we? I was going to use this five for other things, but, magic is a fickle thing."

Dominic casts Selective Crapping on the crapssack, with the intention of being able to access a clean space(and having the crapsack be clean leather while doing so) for storage, while also making the crapsack stop crapping on command - in other words, it's it's normal self, except when I wish it to be clean or to not soil everything. And it is to not crap on me under any circumstances except whrerein doing so would be of significant benefit to myself.

Then I cast Forecast to see whtqa the weather will be like on my travel, and turn the doombox to a jaunty, traveling tune. or a death march, if jaunty is out of it's range. Whichever.

5. ...a fancy spell you got there. So you want to turn it into mix of The Luggage and Bag of Holding that sometimes spreads shit around?

1. Forecast for today includes this big wave of death looming over the horizon, with high chances of limb rain. Old beasts will awaken and chill life out of people, paving way for new gloomy world. This forecast has been provided by 100% accurate observation system! Enjoy your short and miserable vacation!

Doombox is now playing something. You don't have any idea what that supposed to be, but it got nice rhythm at least.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Questing begins
Post by: Ozarck on May 25, 2016, 04:16:26 pm
That's right - CrapMonster Luggage. Terry Pratchet would be proud.

"Now, time to get this show on the road, probably."

I cast Summon Riding Mount, followed by Place Warning Sign in The Front Yard, Followed by Lock This Place Up So Thieves and Other Enemies Can't Get In, followed again by Animate Statue of Dead Mage.

I then place my green man blocks in the crapsack, along with any decent traveling clothes that may have been created along with my comfortable home, my Wild Magic For Dummies Pamphlet, my Long, Blocked Drinking Straw, and any traveling food I have available. if the Doomboxd is mobile,  Ilet it follow along with the statue and traveling pack, while I mount the riding creature. if the doombox is not mobile, I have the statue carry it. I examine my entourage before setting out for the nearest capital.


"There is no way they won't welcome me with open arms and loiving gratitude, arriving in splendor such as this!" Dominic declares, grandly, if a tad sarcastically.
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on May 25, 2016, 04:21:07 pm
After resting a bit continue the search heading west
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on May 25, 2016, 04:34:49 pm
((Woah, Dominic has like the best companions ever. How envious..))

"Mmh no, it seems to be something when we were fleeing from the village. Something must have happened in the forest."

While saying that, Soleus asks :
"Say...did I make a mistake bringing these four persons here ? Maybe you preferred when there was only the two of us..."
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on May 25, 2016, 06:11:07 pm
Well.  Shapeshift the scales away... Or... No, I think I'll go for a new look.  White scales, tough, durable, regal.
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on May 25, 2016, 06:44:41 pm
((Woah, Dominic has like the best companions ever. How envious..))
I know, right? And I wasn't even trying for any of them. if only Giant Angry Orange juice Barrel hadn't died ... omg I just had an Idea. I have Mrak of the Green Man, and am on a quest for resurrection ... a revenant orange Juice Barrel seems just the thing!
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on May 25, 2016, 07:23:33 pm
((Woah, Dominic has like the best companions ever. How envious..))
I know, right? And I wasn't even trying for any of them. if only Giant Angry Orange juice Barrel hadn't died ... omg I just had an Idea. I have Mrak of the Green Man, and am on a quest for resurrection ... a revenant orange Juice Barrel seems just the thing!
On a life-long quest to resurrect his soulmate, Dominic fought against thousand evils and endured thousand hardships...

Giant Angry Orange Juice Barrel... we will meet again my friend.
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on May 25, 2016, 07:46:20 pm
I have nothing particularly valuable.
Lie.
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on May 25, 2016, 07:47:48 pm
Change action: Look for other wizards. and if I have spare time find a village to conquer or protect
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on May 26, 2016, 11:15:55 am
Next update on next Monday.



That's right - CrapMonster Luggage. Terry Pratchet would be proud.

"Now, time to get this show on the road, probably."

I cast Summon Riding Mount, followed by Place Warning Sign in The Front Yard, Followed by Lock This Place Up So Thieves and Other Enemies Can't Get In, followed again by Animate Statue of Dead Mage.

I then place my green man blocks in the crapsack, along with any decent traveling clothes that may have been created along with my comfortable home, my Wild Magic For Dummies Pamphlet, my Long, Blocked Drinking Straw, and any traveling food I have available. if the Doomboxd is mobile, I let it follow along with the statue and traveling pack, while I mount the riding creature. if the doombox is not mobile, I have the statue carry it. I examine my entourage before setting out for the nearest capital.


"There is no way they won't welcome me with open arms and loiving gratitude, arriving in splendor such as this!" Dominic declares, grandly, if a tad sarcastically.
6. Nearby tree falls barely missing your house. Then another. And another. Total twenty trees fall on their own accord. They vibrate enough to turn them into semiliquid mess of tree and leaf fibers. The mass flows together, reshapes and solidifes itself into something that looks like a tree grown into shape of gigantic centipede. Except this one is far more mobile than your avarage tree.
  Its hundred legs are about as thick as yours, its back is about chest high, it has pair of nice living chairs in a recess on its back, and some space for luggage. Eyes are bulging burls surrounded by small leafy branches and there's plenty of branches on it. It probably camouflages very easily into any young forests or bushes.

1. Ground around your house sprouts large number of arms and tentacles, and the ground itself turns into bubbling mud causing your stuff sink in. Sinking is readily accelerated by the arms and tentacles and they don't leave you or your crapsack without attention either. They grab you with suprisingly firmly and begin pulling you in.

At this point I think you probably want to do something else with your spells.

After resting a bit continue the search heading west
[4] West is... in direction sun doesn't rise from, right? So if sun is in that direction, then west is probably opposite way. Right? Right. Let's roll. Now that you have definite direction and you are paying attention further away you actually can see edge of the world from here. Maybe hundred kilometers in south or so? It's not very clear view, but you can see definite line where ground ends and sky continues below horizon.

[3] On your search you notice a road going roughly northeast. Small, not very well maintained, but road nonetheless. While it isn't a village or anything worth of pillaging, it indicates precense of one. Somewhere. It's all matter of following it to one end or another. Annoyingly enough good lengths of it are under foliage, meaning you have to trace it carefully and slowly or you'll lose it.

((Woah, Dominic has like the best companions ever. How envious..))

"Mmh no, it seems to be something when we were fleeing from the village. Something must have happened in the forest."

While saying that, Soleus asks :
"Say...did I make a mistake bringing these four persons here ? Maybe you preferred when there was only the two of us..."

Anna thinks about it before answering. "For them I think it was good. They definitely are happy to be alive. Perhaps it would have been better if you didn't bring them but others instead, but what is done is done. In grander scale it sounds like it might have been a mistake. Sorry."

Well.  Shapeshift the scales away... Or... No, I think I'll go for a new look.  White scales, tough, durable, regal.
((Shapeshifting is still a roll, though you can't really roll less than 3.))

[5] Scales shift and change color. On your knuckles they are small and almost skin colored, but grow larger and snow white by your wrists. Near your elbow they are forming a ridge on outerside and are around three centimeter wide. If you keep your sleeves rolled up they look like dragonish armor. Near your shoulder they shrink smaller and less visible.

I have nothing particularly valuable.
Lie.
Technically it isn't a lie.

"What a pity. Then you surely won't mind if we check?" They get off of their rides and after tying horses on nearby tree they approach you with clear intent to perform fullbody search.

Looking them closer you see that their obvious swords are just to intimidate people and aren't their only weapons. You see faint outlines of various daggers hidden in sleeves, shoes, and other easily reachable spots. Some of those pouches tied on their belts appear to be kind that will unravel and unload their contents when pulled in suitable manner. Your eyes catch traces of pale powder on lips of one pouch. Something powdery that's intented to be thrown? Clearly they are equipped suprisingly well. They even might have more hidden weapons.

Body language betrays their confidence. They don't have slightest doubt this won't go on their way. The way they walk tells you they are accustomed walking quietly, every motion whispers tale of well trained bodies. Well trained, well armed, maybe even well funded? All this combined together is strong indication that they aren't your avarage highwaymen. They are dangerous. It they get to touching distance and decide to kill you, you won't have time to do anything about it. Maybe you won't even have time to cast spells depending on what manner they kill you.

Of course, it's a one big "if". IF they want to kill you. IF things won't go their way. Some preparations or pre-emptive retaliation might be in order.

Change action: Look for other wizards. and if I have spare time find a village to conquer or protect
Doesn't really change end result. Mages are not that common, though they might be highly visible when their spells backfire. Anyway, no wizards on sight.





Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Questing begins
Post by: Nakéen on May 26, 2016, 11:48:20 am
Next update on next Monday.
((Oh, see you next Monday then !))

"Yeah, sorry...I'm so stupid, I should have known better. Maybe I could give them the choice to leave in the close future, and we may return to our old ways."

Position the island above the forest I was fleeing to back then. From above, look over it, to see if anything strikes me as unusual.
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on May 26, 2016, 12:20:54 pm
The intent of that was to make the scales just cover my body instead of only being on my arms.  And also to look cool.

Craft a Kinetic Ring for Laudata, then enhance it with spells twice.
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on May 26, 2016, 12:31:06 pm
Cameron  looks at them for a split second before casting a barrier  around himself and then casting another  spell to give himself some  kind of weapon training.
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on May 26, 2016, 02:45:02 pm
Follow the road
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on May 26, 2016, 07:04:23 pm
"AH PISS!"

Dominic Casts Charm Tentacle Ground, and seeks it's assistance in loading up Treetapede CenTreepede. Dominic then examines his Dead mage statue. hmm ... that Iron bed looks awkward there. Dominic Casts separate Iron Bed from Mage Statue (with attention given to keeping the statue whole,), and then, if the statue is in working condition, casts Animate Mage Statue.
Title: Re: Wild Mages: Questing begins
Post by: Whisperling on May 28, 2016, 10:19:50 am
Use a single spell to kill the enemy and undo whatever damage it did. That presumably involves toppling my statue-golem.
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on May 29, 2016, 03:21:31 pm
Use a single spell to kill the enemy and undo whatever damage it did. That presumably involves toppling my statue-golem.
You can't do two things with single spell. Also don't you think killing an enemy you can't see, whose location and nature you don't know with a single unspecific spell is a bit cheap? Granted, you got 5 up in queue, but it still feels rather cheap shot.

Follow the road
North east or south west?
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on May 29, 2016, 03:23:57 pm
Follow the road north east
Title: Re: Wild Mages: Questing begins
Post by: Whisperling on May 29, 2016, 03:34:08 pm
((Could I do a timeline-manipulation sort of thing where I reset it's "location" to the point just before I summoned it? Wouldn't kill it, but as long as it isn't in my house...))
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on May 29, 2016, 07:42:49 pm
Use a single spell to kill the enemy and undo whatever damage it did. That presumably involves toppling my statue-golem.
You can't do two things with single spell. Also don't you think killing an enemy you can't see, whose location and nature you don't know with a single unspecific spell is a bit cheap? Granted, you got 5 up in queue, but it still feels rather cheap shot.

Follow the road
North east or south west?
Should make him specify what the spell is to do and how. Just "kill the enemy" is pretty vague. but then, I did cast a curse on "whoever stole my stuff." So a hunter-slayer spell could work okay.
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on May 30, 2016, 12:14:33 am
((Could I do a timeline-manipulation sort of thing where I reset it's "location" to the point just before I summoned it? Wouldn't kill it, but as long as it isn't in my house...))
That sort of thing you could do.

Use a single spell to kill the enemy and undo whatever damage it did. That presumably involves toppling my statue-golem.
You can't do two things with single spell. Also don't you think killing an enemy you can't see, whose location and nature you don't know with a single unspecific spell is a bit cheap? Granted, you got 5 up in queue, but it still feels rather cheap shot.

Follow the road
North east or south west?
Should make him specify what the spell is to do and how. Just "kill the enemy" is pretty vague. but then, I did cast a curse on "whoever stole my stuff." So a hunter-slayer spell could work okay.
...yours was 6, wasn't it? But it becomes excessively hard to kill you if I let you kill enemies that easily. World is your oyster, do something more creative than "kill".
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on May 30, 2016, 07:52:42 am
Yeah, it was a six, and it was an interesting body curse, rather than direct death. I also like ot think that I had a reasonable proxy target in my stolen items, which were mostly magic made anyway, and a good enough homing beacon. Mmmmmmmm, beacon.
Title: Re: Wild Mages: Specicide strictly optional
Post by: AoshimaMichio on May 30, 2016, 03:01:59 pm
Yeah, it was a six, and it was an interesting body curse, rather than direct death. I also like ot think that I had a reasonable proxy target in my stolen items, which were mostly magic made anyway, and a good enough homing beacon. Mmmmmmmm, beacon.
Let me just quote myself:

"Now, I am severely put out. Why would anyone thingk it wise to steal from a Wild Mage? And leave them living? What evil have  Iwrought to justify such treatment? Have I not limited myself to simple things, and almost exclusively to self harm? For shame. I am angry."

Dominic casts Find Tent, and then casts Curse (With Bodily Afflictions) The Thieves Who Took My Tent, Breakfast Items, and Goblet.

"That ought to learn 'em."
2. You get a location somewhere in north west, near capital of the Empire. Which is very, very far from where you are now.

6. Someone, somewhere, is gonna have a really bad time.



Next update on next Monday.
((Oh, see you next Monday then !))

"Yeah, sorry...I'm so stupid, I should have known better. Maybe I could give them the choice to leave in the close future, and we may return to our old ways."

Position the island above the forest I was fleeing to back then. From above, look over it, to see if anything strikes me as unusual.
"Shh, you aren't stupid, my dear." Anna whispers into your ear. "But I wouldn't oppose if Noel went away."

You locate the spot where you ran into forest and slowly trace the path you probably took up to the approximate point where you noticed sudden lack of memories. Looking it from above tells you absolutely nothing. The forest, hills and valleys are perfectly normal. It's all utterly uninteresting. There's nothing you would care about. Maybe you should go away and do something more interesting? Maybe... Hmm.

The intent of that was to make the scales just cover my body instead of only being on my arms.  And also to look cool.

Craft a Kinetic Ring for Laudata, then enhance it with spells twice.

Full body scales? Okay then. I do think certain dragonish look is cool. The slightest hint of elbow blade created by the mentioned ridge looks pretty cool in my mind.

4, 4, 4. The ring you create is already on same scale as yours. After boosting it twice it is something to be afraid of. It doesn't only store rather outrageous amounts of kinetic force from various sources, but it also generates some over time. User can emit force any direction they want to, and fully charged ring can turn a section of city wall into impromptu shotgun decimating everything behind it. Now all you need to do is to deliver it.

Cameron  looks at them for a split second before casting a barrier  around himself and then casting another  spell to give himself some  kind of weapon training.
6. Without wasting time you create a barrier, though magic takes it a tad too far for your liking. You are engulfed in complete and total darkness. Not a single shred of light enters into your eyes, and only sound you hear is your own breathing. Reaching out you find out you are surrounded by egg shaped frictionless shell.

3. The spell instills knowledge of how to use spear decently into your mind. Spear is simplest weapon man can made besides a rock, easily made and with many ways to use. You can use it with one or both hands, or you can throw it should situation call for it. You can plant its back end onto ground and aim tip towards any approaching enemy to make them impale themselves. Shifting your grip you can easily control your range.
This level of skill would be teached to all spearman in army, however, so anyone who has put more time into their training can still best you in combat, even with shorter weapons. Including these guys.

And you don't even have spears.

"AH PISS!"

Dominic Casts Charm Tentacle Ground, and seeks it's assistance in loading up Treetapede CenTreepede. Dominic then examines his Dead mage statue. hmm ... that Iron bed looks awkward there. Dominic Casts separate Iron Bed from Mage Statue (with attention given to keeping the statue whole,), and then, if the statue is in working condition, casts Animate Mage Statue.
5. Various mud appendages release their hold of you and spit your stuff back on surface. They slip back under surface giving illusion of just normal muddy ground, until you command it to load your ride. So what you wanted to load on it anyway?

3. The iron bed kind of flops like a cloth forming extra skirt on to the statue. It slides halfway to left before stopping and going all rigid again. It's hard to say whether the statue is in working condition. It is, after all, a statue. With piece oddly formed iron sheets intersected on one side. The firepit part of the bed does kind of stick with statue's leg so... it probably isn't in best shape for animating.

Use a single spell to kill the enemy and undo whatever damage it did. That presumably involves toppling my statue-golem.
((Could I do a timeline-manipulation sort of thing where I reset it's "location" to the point just before I summoned it? Wouldn't kill it, but as long as it isn't in my house...))
Due lack of edits and additional corrective/confirmatory posts I won't execute this action yet.

Follow the road north east
After one hour of careful tracking the jungle below ends and opens to savannah. At this point you can greatly accelerate and fly higher because the road is so much easier to track. Eventually you do see a walled town on north side of a river. A small island sitting in the river next to town hosts a minor fort. Short distance to downriver there's a stone bridge over and road splits in multiple directions. One is the one you followed here, second goes to south east, roughly in direction of your last sleeping place. On north side one road leads to the town, second directly north and third more or less west.

This town is smaller than the one where you witnessed death of the elephant mage (and looted his Dice), walls are wooden, and doesn't seem terribly active right now. You spot a larger house on center and two what are probably warehouses.




Spoiler: Bluexdog - Markus Bane (click to show/hide)




Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on May 30, 2016, 03:25:18 pm
To the walled Town, they will either accept me as their sovereign ruler or I will burn everything to the ground and take treasure
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on May 30, 2016, 04:51:30 pm
Actually, I was supposed to be using the crafting staff for the first roll.

Also, I'm keeping that one.  Laudata can have the slightly less cool one.
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on May 30, 2016, 05:18:23 pm
"Darn it. I'm not going anywhere with this unfortunate string of ones and twos upcoming."

Cast Properly Separate iron Bed from Statue. I will have my animated statue. Eventually.

Load: Doombox, mapball holder log, mapball, pamphlet on Wild Magic for Dummies, blocked drinking straw, one step ladder, unmerged statue of dead mage, crapsack.
Leave: the green man blocks, the iron bed, the house, the yard.
Wear: scale mail looking pants and other clothes.
Carry: bag full of Seeds of Defiant Life.

I assume that I have enough space on my CenTreepede for all that and more.


((Next turn is goingto be an interesting series of dismal failures. I wonder what my travel party will look like after that?))
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on May 31, 2016, 12:41:13 pm
To the walled Town, they will either accept me as their sovereign ruler or I will burn everything to the ground and take treasure
You land heavily on the central plaza while your minions keep flying above you in graceful circles. You let out a roar, scaring everyone shitless, though it is quite possible that very sudden appearance of large powerful creatures seen only in childrens stories is enough to scare people. As soon as people start getting back their mobility you demand immediate precense of local mayor, elder or whoever is responsible of making decisions around here. They all run away. You add few threats of total annihilation and wait. All things considered it is likely that leading person will take some time trying to gather enough courage to approach you and figure out what they can possibly do to save their hide.

Ten minutes pass and you start getting impatient. One of your soulless dragons suddenly shifts its flight pattern and moves towards the walled island. Despite rising your head high you can't see what got its attention; warehouses are blocking the view just enough. But judging by the dragon's motion you assume something is coming. Slowly. More minutes pass before you finally see what's coming. A detachment of soldiers escorting a lightly, but extravagantly dressed obese man. He wears considerably large number of bejeweled rings, neclaces, gold bracelets and other jewelry. This sight kicks your greed on overdrive for a second, which is probably the reason they suddenly stop.

Soldiers look like a spring winded to its breaking point, ready to either run for their lives or charge head first into their death. The obese man on the other hand wears mask of confidence, but sweats profusely despite of cooling wind. He opens his mouth to speak but no voice comes out. After clearing his throat he tries again, this time with voice clearly quieter than he wanted.

"O mi-mighty creature! We... I am Lord Swellingham, owner of this fine mining town! How I may help you?"

Actually, I was supposed to be using the crafting staff for the first roll.

Also, I'm keeping that one.  Laudata can have the slightly less cool one.

Always clarify when you are using artifacts.

You find Laudata eating breakfast in the main hall. Her golem followers are sitting in line by closest wall, out of the way of everyone else and notably out of place. Their demonic appearance makes them stand out.

Laudata stands up as soon as she identifies you, which is precicely at the same moment when the fortress announces you entering. There's certain militaristic air in how she moves and stands. The military experience installed into her mind is clearly affecting her behaviour. Hopefully that's all it does. Rest of the people eating here don't react as much.

"Please accept my apologies, my lord. I did not recognize you with your new... appearance."

"Darn it. I'm not going anywhere with this unfortunate string of ones and twos upcoming."

Cast Properly Separate iron Bed from Statue. I will have my animated statue. Eventually.

Load: Doombox, mapball holder log, mapball, pamphlet on Wild Magic for Dummies, blocked drinking straw, one step ladder, unmerged statue of dead mage, crapsack.
Leave: the green man blocks, the iron bed, the house, the yard.
Wear: scale mail looking pants and other clothes.
Carry: bag full of Seeds of Defiant Life.

I assume that I have enough space on my CenTreepede for all that and more.


((Next turn is goingto be an interesting series of dismal failures. I wonder what my travel party will look like after that?))
It will look lonely.

5. This time magic works properly and separates the iron bed fully. It also restores it to its original form and function, which is brutal torture.

Assume cenTreepede loaded. It does have space for all that, yes, but if adding much more you have to sacrifice comfortable sitting.





Spoiler: Bluexdog - Markus Bane (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on May 31, 2016, 12:55:05 pm
"I won't forget what you said my love. Thank you for your constant support."

Soleus then heads in the Command Room, alone and looks at his Dice Queue. His face contorts in disgust.

"I hope whatever I must correct will erasable with Tec..."

From outside, cast a spell of Memory Coherence Check. Using this spell, investigate the stored memories of this place and their foundations. Look out for incoherences/anomalies in the structure, a memory affecting effect should leave lasting traces on them...
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on May 31, 2016, 12:59:22 pm
"You needn't.  It was rather drastic, I really should have alerted you.

Here. This is for self-defense and stuff."

Give her the less powerful ring.

Oh wait, I did that, but...Yeah.


"Good grief, I have three overshoots..."
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on May 31, 2016, 02:45:24 pm
""You will hand over ownership of this town and pay tribute every year, if you refuse I will set everything you own afire and sack your house. also I will eat you, you have 1 minute to make your decision, oh and by the way their are 2 more of my kind above us" This is my action
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on May 31, 2016, 02:54:26 pm
Turn my barrier into a net and use it to wrap up the assailants  to a tree.
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on May 31, 2016, 03:41:32 pm
"Alright, now for some bad rolls."

I cast Create World Nautical Chart, Complete With Known Dangers of The Seas
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 01, 2016, 01:04:23 pm
"You needn't.  It was rather drastic, I really should have alerted you.

Here. This is for self-defense and stuff."

Give her the less powerful ring.

Oh wait, I did that, but...Yeah.


"Good grief, I have three overshoots..."
"Thank you, my lord. What does this do?"

"I won't forget what you said my love. Thank you for your constant support."

Soleus then heads in the Command Room, alone and looks at his Dice Queue. His face contorts in disgust.

"I hope whatever I must correct will erasable with Tec..."

From outside, cast a spell of Memory Coherence Check. Using this spell, investigate the stored memories of this place and their foundations. Look out for incoherences/anomalies in the structure, a memory affecting effect should leave lasting traces on them...
4. Land doesn't even notice pitifully short incursions of humans, let alone remember them. It remembers only larger changes or bigger events, such as the one that moved lake and river around your previous home. However what you do learn from memory of land is that the area here hasn't ever changed. This makes it notably more stable than any other areas around.

""You will hand over ownership of this town and pay tribute every year, if you refuse I will set everything you own afire and sack your house. also I will eat you, you have 1 minute to make your decision, oh and by the way their are 2 more of my kind above us" This is my action
Lord Ham looks nervously up, but sight of your minions doesn't startle him; he probably has already noticed them. Kinda hard not to.

"Could we, ah, negotiate exact terms of the tribute? I fear it may not be profitable enough..."

Turn my barrier into a net and use it to wrap up the assailants  to a tree.
4. Magic is reluctant to undo its perfect absolute barrier. Holes open into the barrier and grow until barrier itself is a mere loose net in shape of egg. Light and sound returns.

"See, now it's easier to stab him." says the man crouching a bit left where you saw him last time. His partner is out of sight. Since you can't really use the barrier net to catch them without knowing where both are, you spin around to locate the other one. You catch a sight of him and fistfull of sand into your eyes. You instinctively close your eyes and jump to side to avoid blows that are guaranteed to come. Judging from negative compliments you successfully dodged one or two, but sudden pain in your temple tells that you jumped straight into your own super strong barrier.

Also, one of your Dice explodes leaving fine dust behind.

That's two distractions for further spell casting. One from sand in your eyes, which also blinds you temporarily. Another from self caused blow into head, which will go away after next turn. This also leaves you in rather compromising position.


About distractions: One distraction means you have to make succesfull roll (greater or equal to 3) for any and all spells. Two distractions means roll will have -1 modifier. Three distractions makes it -2, and so on.

"Alright, now for some bad rolls."

I cast Create World Nautical Chart, Complete With Known Dangers of The Seas
That's kinda bad spell to cast with one. Too juicy

1. Known dangers of the seas include great white sharks and giant squids. Less known fact is that these dangerous creatures can also live on ground with ability to levitate. Magic is happy to provide you concrete examples of these fine specimens. Other dangers include pirates, piranhas, smugglers and storms. Magic thinks it isn't good to spoil you with too much of examples, but it will soon provide one additional one: a storm.





Spoiler: Bluexdog - Markus Bane (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on June 01, 2016, 01:19:14 pm
"SCREW THIS!"
Try to fix the barrier around me then teleporting home sounds  great!
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 01, 2016, 02:25:03 pm
Soleus looks at his Dice Queue.
"Unpleasant."

He keeps looking at the normal normal land. So normal. So common. It's getting on his nerves :
"How am I sensed to take care of something I can't even remember ?! Drats !"

After throwing a small tantrum in the lone command room, he calms down and thinks.
"Let's calm down. I vaguely remember where I was after my dice disappeared, probably during my memory loss. Yeah, let's do that. Let's retrace our step."

Soleus then gathered everyone and explained what was the plan :
"I am here to look for something I forgot. Noel and Brian will come down with, along with Tec, so that we investigate. Anna, I would prefer if you stayed in the house with Joshua and Marie. The queue is bad, and I don't want to put you into harm, I hope you don't object."

Go down with Noel, Brian and Tec, leaving Anna with the other two if she doesn't mind. Land at the place where I realized a Dice was gone.
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 01, 2016, 02:25:49 pm
"It stores kinetic energy and releases it."

Give myself expert knowledge on magical crafting without taking anyone else's knowledge.
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on June 01, 2016, 03:03:28 pm
"The tribute will be half your gold. a rich lord like yourself will be able to afford it, also any precious gems you find shall be presented to me and I will pick one for my hoard"
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 01, 2016, 04:08:46 pm
"SCREW THIS!"
Run run away very fast cast teleport home sounds  great!
I would like to point out that your force field, while full of holes, is still very rigidly around you in its original shape, so running isn't an option. Not to mention they got horses...
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on June 01, 2016, 04:33:03 pm
((You did say we were being super cautious before. And I tried to blow bubbles and had my eyes put out by pigdogmonkeyimps))

Shitpissdammit!
Dominic orders his CenTreepede to take cover in the woods and he dives into his front yard, crawling toward the porch, looking up occasionally at the flying fish. if they get close enough, he orders the ground to do it's thing and pull them in. Preferably both at once.

"Well at least it didn't teleport me into the sky above the sea! I don't know how well I can swim!" He shouts as he scuffs along.
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 01, 2016, 04:34:51 pm

1. Known dangers of the seas include great white sharks and giant squids. Less known fact is that these dangerous creatures can also live on ground with ability to levitate. Magic is happy to provide you concrete examples of these fine specimens. Other dangers include pirates, piranhas, smugglers and storms. Magic thinks it isn't good to spoil you with too much of examples, but it will soon provide one additional one: a storm.

((We sharknado now ?))
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 02, 2016, 12:10:16 pm
"SCREW THIS!"
Try to fix the barrier around me then teleporting home sounds  great!
[6-1]
3. Despite of sand grinding your eyes you manage to overcome your instincts and do magic. Sudden metallic clang and string swears tells you that while your barrier was definitely improved enough to stop a blade, it was not restored its previous inpenetrable state. Presumably there's still enough space for thinner blades go through. That in mind you roll at center of your barrier. All distance from those guys is only good. Which brings you to your next spell.

[5-1]
6. Your iron will wavers a bit. Regardless, magic hears your request well enough and sounds of violence and wind are replaced by muffled sounds of active city. The ground under you remains as it was back there: gravel. Sand in your eyes still makes it impossible to see anything, but so far no one is accusing you of witchcraft. In fact it sounds like you might be alone at the moment.

Soleus looks at his Dice Queue.
"Unpleasant."

He keeps looking at the normal normal land. So normal. So common. It's getting on his nerves :
"How am I sensed to take care of something I can't even remember ?! Drats !"

After throwing a small tantrum in the lone command room, he calms down and thinks.
"Let's calm down. I vaguely remember where I was after my dice disappeared, probably during my memory loss. Yeah, let's do that. Let's retrace our step."

Soleus then gathered everyone and explained what was the plan :
"I am here to look for something I forgot. Noel and Brian will come down with, along with Tec, so that we investigate. Anna, I would prefer if you stayed in the house with Joshua and Marie. The queue is bad, and I don't want to put you into harm, I hope you don't object."

Go down with Noel, Brian and Tec, leaving Anna with the other two if she doesn't mind. Land at the place where I realized a Dice was gone.
"Don't put yourself in harm's way either", Anna says, but agrees to wait. "Be careful!"

Using the command orb you lower your island as low as it wants to go, which still leaves you with 15 meters drop. Another problem you encounter here is that your levitating elevator platform is one man one way trip. It while you do descend on ground just fine, it doesn't ascend back up for Noel and Brian. It only moves when it has a passenger on. Rather limiting feature.

Noel and Brian don't feel like they should jump down, and using Tec to bring them down poses another problem entirely, namely his electric charge. Are you willing to risk Tec zapping them? While you ponder that, Joshua tells he's going to look for a rope and disappears. You are still evaluating pros and cons of using Tec as a lift when Joshua does return with a rope just long enough. He's alone enough of anchor to lower the two down, though he does let go of the rope a bit before Noel lands. "Oops, my hand slipped", he apologizes, managing to sound almost sincere.

Your turn to face the area where you think you lost your memories. The forest is perfect example of normalcy.

"It stores kinetic energy and releases it."

Give myself expert knowledge on magical crafting without taking anyone else's knowledge.
She nods and puts it on her index finger.

There isn't really anybody to steal this knowledge from. It's very type of unique information and only very few people posess ability to research it, and only few of those live long enough and are lucky enough to study it. And then there's those like you who just will the information into their heads.

6. Fundamentals of creating world class magical items is simply to first create object with very focused effect and then repeatedly boost it until it glows bright white light. For example to create sword capable of cutting world half you first need to create and mundane knife with simple enchantment of ethreal extended blade. Then boosting it repeatedly makes the effect stronger and more flexible in terms of what it can do. Six boosting spells would make the item in question strong enough to cut mountains in half with single half assed swing from opposite side of country. You should totally do that, by the way. Fully boosted vorpal blade would command serious respect.

"The tribute will be half your gold. a rich lord like yourself will be able to afford it, also any precious gems you find shall be presented to me and I will pick one for my hoard"
"Ah, this is problematic, your fearsomeness. My... ah, excuce me, your mines produce mostly opals and emeralds, so if you take all those I won't be able to generate profit. Could we settle on 10... no, 20% of the gemstones?"

((You did say we were being super cautious before. And I tried to blow bubbles and had my eyes put out by pigdogmonkeyimps))

Shitpissdammit!
Dominic orders his CenTreepede to take cover in the woods and he dives into his front yard, crawling toward the porch, looking up occasionally at the flying fish. if they get close enough, he orders the ground to do it's thing and pull them in. Preferably both at once.

"Well at least it didn't teleport me into the sky above the sea! I don't know how well I can swim!" He shouts as he scuffs along.
But clearly not careful enough. Wording of that spell was basically begging for sea monsters.

Your giant centipede rumbles into forest. The equally giant squid turns to follow it but stops after floating two meters. One of its eyes turns at you while other stares into forest. It appears it can't decide whether it should chase for main dish or start with appetizers. The shark however doesn't have that problem. It decides you are nicely bite sized and swims after you. As soon as it comes close enough your nice mud field springs in action. Dozens of tentacles and arms sprout out and reach for the shark, who simply hovers out of their reach. But it bought you enough time to crawl to the porch and lunge inside, so that counts for something, right?

Clouds are gathering above.

Quote from: Whisperling
INACTIVE
You feel like you're going to have bad time.




Spoiler: Bluexdog - Markus Bane (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on June 02, 2016, 12:14:34 pm
Wipe the sand of my eyes exit the barrier use a spell if required the spell is simply meant to dissolve the barrier look around.
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 02, 2016, 12:22:08 pm
Soleus thinks to himself :
("I should really see Noel for some counseling...")

Once everyone is down there, he analyzes the surrounding. Plain normal trees. And trees. And trees.

Woah, it's a forest. Groundbreaking.

He shakes his head in frustration :
"Guess it's up to lady luck to help us. We will first search toward the direction opposite to the village, on the lookout for anything peculiar. Anything. Even something plain and mundane, if it ever reminds me something, it would be a win."

Begin searching randomly in the direction opposite to the village, all together.
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on June 02, 2016, 12:40:45 pm
"Better idea, I will take 1 opal and 1 emerald, that is all I ask about the gems, Oh and think of me as a business partner we can split all money 50/50"
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 02, 2016, 03:51:33 pm
Hmm.

If Samuel doesn't activity, dibs on all his stuff.
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on June 02, 2016, 06:00:56 pm
Dominic casts Explode Sea Monster three times. Then he sits on the floor and sobs for a while, knowing what comes next.

Then he casts Produce a Checklist Parchment with plan for escaping sea monsters and storms.

 Provided that doesn't kill him or put him in the worst situation ever, he also casts hey! Look Over There! at the sea monsters, resigned to the fact that this will very likely draw their attention straight to him.


((I hope My CenTreepede doesn't get swept away, or lose all my luggage. that would be sad.))

"Shoot! I forgot I had that Doombox!  I bet that would have helped. Damn. Godspeed, Centreepede. Godspeed! No, dice, that wasn't a spell!"
Title: Re: Wild Mages: Questing begins
Post by: Whisperling on June 02, 2016, 08:12:13 pm
Um, I don't know, just teleport that enemy somewhere else. Then figure out where exactly I should be making that land bridge, I guess. Using magic if need be, but hopefully common knowledge suffices.

And of course, try and think further on where those answers I was promised are. T'was part of the deal, after all.
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 03, 2016, 05:29:11 pm
Wipe the sand of my eyes exit the barrier use a spell if required the spell is simply meant to dissolve the barrier look around.
You rub your eyes furiously and try pick sand grains out individually, but end up damaging your eyes irrevocably. Your eyes water and tears flow endlessly as your body futilely tries to protect your eyes. Well, that sucks. And hurts. Feel free to scream and squirm.

You feel around a bit and discover that the barrier didn't follow you here. You are free and unhindered (with exception of your tearing eyes).

Soleus thinks to himself :
("I should really see Noel for some counseling...")

Once everyone is down there, he analyzes the surrounding. Plain normal trees. And trees. And trees.

Woah, it's a forest. Groundbreaking.

He shakes his head in frustration :
"Guess it's up to lady luck to help us. We will first search toward the direction opposite to the village, on the lookout for anything peculiar. Anything. Even something plain and mundane, if it ever reminds me something, it would be a win."

Begin searching randomly in the direction opposite to the village, all together.
Your group wanders slowly forward, heads turning looking for any signs of... something. Soon after you begin descending from hilltop down to valley you notice how trees in this valley are very different from what you saw above. Trees are bearing plenty of unknown fruits and berry bearing bushes litter ground. A small brook of crystal clear water flows downhill happily. This entire scenery opening before you fills you with serenity.

It doesn't last long however. You hear a crash behind you. Tec has fallen down on his face and hasn't noticed it yet himself. His legs move as if he were still walking on flat ground, causing him to kick ground repeatedly. Brian and Noel keep walking forward at slow pace.

"Better idea, I will take 1 opal and 1 emerald, that is all I ask about the gems, Oh and think of me as a business partner we can split all money 50/50"
"That sounds arrangeable." The lord relaxes considerably, as do soldiers but to lesser degree. He orders one of them to retrieve biggest opal and emerald from warehouses. "Ah, our gemstones are raw, uncut and unpolished. I hope this won't be an issue...?"

Hmm.

If Samuel doesn't activity, dibs on all his stuff.

You greedy metagaming bastard. Go get them.  :P

Dominic casts Explode Sea Monster three times. Then he sits on the floor and sobs for a while, knowing what comes next.

Then he casts Produce a Checklist Parchment with plan for escaping sea monsters and storms.

 Provided that doesn't kill him or put him in the worst situation ever, he also casts hey! Look Over There! at the sea monsters, resigned to the fact that this will very likely draw their attention straight to him.


((I hope My CenTreepede doesn't get swept away, or lose all my luggage. that would be sad.))

"Shoot! I forgot I had that Doombox!  I bet that would have helped. Damn. Godspeed, Centreepede. Godspeed! No, dice, that wasn't a spell!"
2. Pulsating white light fills the room. At first you cannot detect its origin, but after swinging your hand around you realize it comes from your own forehead.

2. Floor planks beneat you creak as fresh plants grow through cracks and make their own. It seems like every room you can see has full field of wheat growing in. Every second a bunch pf grains pop and new ones grow to replace them.

2. A small model boat appears on nearby table. Its left side is broken. On mast floats a black flag featuring a skull and crossed bones. On its bow rests rather erotic mermaid statue.

All right then. You try to hold your tears as you prepare for next spell.

1. As expected, the parchment fails to come. What you do get is hundreds triangular pieces paper floating in miniature whirlwind around you. They fly around you rapidly and cut your skin and clothes whenever they make contact, which is pretty damn too often. It takes far too long for you to realize it is not going to disperse and step out of it.

Well now. You have a small whirlwind in your house. A whirlwind capable of cutting through all fabric. Blood trickles from hundreds small cuts painting your shredded clothes red and heavy. Pain from all those small cuts quickly accumulate into notable distraction.

Smell of your blood drives the shark into frenzy and it flies/swims straight through doors too small for it, in from one side and out from another. This causes some serious damage to it, but also makes wide openings for further attacks.

((Enforcing 4 spells per turn limit here.))

Clouds above grow darker and wind picks up.

Um, I don't know, just teleport that enemy somewhere else. Then figure out where exactly I should be making that land bridge, I guess. Using magic if need be, but hopefully common knowledge suffices.

And of course, try and think further on where those answers I was promised are. T'was part of the deal, after all.

5. It's gone. You don't know where and you don't care either. Hopefully it won't become a problem in future.

Common sense prevails! So, location of the bridge. The Empire is pretty much surrounded from every direction by inpassable barriers. In west there's ocean (not really impassable, it's just that wandering too far from shores tends to drop you off the edge). In south is jungle and another edge that one really shouldn't try to pass. In east is Arkea Kingdom, impassable in sense that border is watched closely. And whole north border is entirely along the Great Bay ((or whatever I called it previously. I can't remember and can't be bothered to look for it)). So there's easily almost thousand kilometers worth of shoreline where to put the bridge.

Most beneficial location would probably be between any two port cities, but you think that might be too dangerous for you. So... maybe in vicinity of some city without daily boat traffic, not too close to be noticed outright, but close enough to BE noticed eventually. Maybe closer to west end of the Bay? You may need to consult your maps ((which I should draw)), but there are few options.

And common sense continues to prevail! Magic, or its representative or whatever, did make promise. Information within hands reach. You don't see anything physical that would contain promised information, so you must assume it is in immaterial form. So what immaterial is within arms reach? Yourself, at minimum. Your memories. Your knowledge. It didn't sound like you already had the info, so maybe it's not in you? What else you have? Enchantments. And only enchantment that provides information is the one Soleus made, the magic communication. While the enchantment doesn't provide information by itself, the people who are connected do. Maybe... maybe Soleus or Arken knows something? Technically they are within arms reach...





Spoiler: Bluexdog - Markus Bane (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 03, 2016, 05:37:38 pm
...Hm.  The fortress needs more people and more materials.

Cast [a spell to expand the fortress and increase its capabilities offensive, defensive, and luxury].
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on June 03, 2016, 05:40:40 pm
"I don't mind" Have the 1 of my dragon followers stay here to protect the town while I go take some gold and the 2 gems to my cave so I may start my hoard
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on June 03, 2016, 10:15:20 pm
I don't have time for a proper reply. Dang it. I'll post tomorrow, probably. I honestly think this has been the most interesting adventure for poor Dominic. all he ever wanted was a nice breakfast.
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 03, 2016, 10:31:36 pm
I don't have time for a proper reply. Dang it. I'll post tomorrow, probably. I honestly think this has been the most interesting adventure for poor Dominic. all he ever wanted was a nice breakfast.
And everyone knows you don't skip breakfast.
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 03, 2016, 10:32:43 pm
Indeed.
Title: Re: Wild Mages: Questing begins
Post by: Whisperling on June 03, 2016, 10:58:13 pm
Well, contact the others.

"I really don't know how to put this, but, well... I was contacted by a talking, gentlemanly muffin in my dreams last night. He asked my to make a land bridge, and I agreed, on the condition that I would get some answers when I woke up. No sheets of paper, interesting facts, or books seem to be 'in arm's reach,' so I figured that one of you might know something."

"This is... kinda crazy, honestly. Something tells me it was a lot more than just my subconscious taking a drug trip, but some actual knowledge would go a long way towards reassuring me that I'm not insane."
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 03, 2016, 11:04:34 pm
"Tec ! What's happening to you ?!"

Does Tec have a full body scan function, complete with a sweet robotic voice shouting loudly ? If yes, ask for self-analysis for error. If not, well forget it.

Answer to Samuel :
Spoiler: Muffled Sound (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 03, 2016, 11:32:52 pm
<Yeah, I got one too.  Said something about making all the nations go to war.>
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on June 04, 2016, 12:35:31 am
Dominic runs into another room, shutting the door behind him, staying low, and seeking a weapon.

"lety's see. Find battleaxe? oh hell no, it will appear, swinging toward my face, and be a long lost brother of the damned squid out there. Enchant carpet? I already have a tentacle monster in the front yard. A quicksand rug just wouldn't match the decor, anyway. Decide What to Do? Oh gods, it wold render me completely unable to think straight. mAke bubbles have your eyes eaten. Make a map, giant sea monsters. make a piece of paper - cut to hell. What to do what to do?"

Huddling in the farthest corner of the room, with whatever he found to shield himself with, Dominic tries desparately to come up with a spell that won't ultimately make his situation a thousand times worse.

And then he casts Tidy Up The Kitchen. Because that place is a disaster area, twice over. And he's screwed either way.
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 04, 2016, 05:20:03 am
"Tec ! What's happening to you ?!"

Does Tec have a full body scan function, complete with a sweet robotic voice shouting loudly ? If yes, ask for self-analysis for error. If not, well forget it.

Answer to Samuel :
"Sorry, I'm having some problems here. I too was contacted in my dreams, but by a muscular green blob. I was asked to destroy what I forgot, or something. It's pretty confusing actually..."

He thinks a bit.
"I got an artifact last time I did this kind of drug trip. So I can assure you it was real... Sorry, I don't know how I can help you. If it's a book, maybe it was talking about the book you lent to me ?"

I wrote the turn well after midnight and forgot to mention the thing about your communications status: You can't receive messages via the enchantment. Sending works, but what others get is scrambled mumbling after some delay.

As for Tec, no, he's not a robot. No self-diagnostics. No mouth to talk with.

...Hm.  The fortress needs more people and more materials.

Cast [a spell to expand the fortress and increase its capabilities offensive, defensive, and luxury], followed by [a spell to create a souled population that is 80% of the fortress's optimum population and of Laudata's kind.]

Reminder: latter spell takes two rolls.

Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 04, 2016, 05:35:11 am
As for Tec, no, he's not a robot. No self-diagnostics. No mouth to talk with.
Soleus waits, but nothing happens.
"Silly me, Tec is a golem ! :9"

Touching it is out of question, I don't want to end up as a fried mage. So realizing he can't do much for now, Soleus casts a spell of "Lumberjack: Horizontal Bisection of Vegetal Entities with a Trunk Diameter superior to 30cm at 20cm above ground level" in a radius of 50m.
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 04, 2016, 07:54:00 am
@Aoshima:Editing happened.
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on June 04, 2016, 12:17:51 pm
Fix my eyes via the power of magic
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 04, 2016, 02:50:15 pm
...Hm.  The fortress needs more people and more materials.

Cast [a spell to expand the fortress and increase its capabilities offensive, defensive, and luxury].

6. For a moment you and everyone you can see experience moment of weightlessness. Your feets leave floor and your head touch walls. Then your weight comes back and you find yourself back on floor. Or maybe this is wall, because you see people standing on other vertical surfaces. Or... ceiling? You are having a lot of problems with directions right now.

There's a new chocolate waterfall in middle of the hall (which also seems much larger than before) that falls from... your throne? And falls into a plate? Someone near it sticks her hand into it and licks it clean. Other people scattered on various surfaces are in various state of panic. A face size of elephant appears on floor/wall/ceiling next to you. It speaks but its voice comes from opposite direction.

"Sorry boss, we appear to be under magical attack or something. I'm having problems trying to understand what is going on, but there's serious spatial distortions inside me right now. I may be able to control it will take few minutes. In meanwhile I recommend YOU DO NOT MOVE."

Solid advice. And another Die turns into dust in your pocket.

"I don't mind" Have the 1 of my dragon followers stay here to protect the town while I go take some gold and the 2 gems to my cave so I may start my hoard
"Great! I think we have a deal then." Lord Swellingham laughs nervously. Few minutes later a soldier returns with fist sized opal lump, still partially covered in stone it was cut from, and with equally rough emerald that would comfortably fit on human palm. Of course your palms are a lot bigger and lack of fingers makes it very hard to hold on them. Your business partner is kind enough to provide a bag for easier transportation.

You leave one dragon behind and fly away to your cave. Speaking of what cave you do mean? Your last sleeping place? Because that can hardly be called a cave.

Well, contact the others.

"I really don't know how to put this, but, well... I was contacted by a talking, gentlemanly muffin in my dreams last night. He asked my to make a land bridge, and I agreed, on the condition that I would get some answers when I woke up. No sheets of paper, interesting facts, or books seem to be 'in arm's reach,' so I figured that one of you might know something."

"This is... kinda crazy, honestly. Something tells me it was a lot more than just my subconscious taking a drug trip, but some actual knowledge would go a long way towards reassuring me that I'm not insane."
Arken Frost contacted, but magic doesn't seem to find Soleus.

Dominic runs into another room, shutting the door behind him, staying low, and seeking a weapon.

"Let's see. Find battleaxe? Oh hell no, it will appear, swinging toward my face, and be a long lost brother of the damned squid out there. Enchant carpet? I already have a tentacle monster in the front yard. A quicksand rug just wouldn't match the decor, anyway. Decide What to Do? Oh gods, it wold render me completely unable to think straight. Make bubbles have your eyes eaten. Make a map, giant sea monsters. Make a piece of paper - cut to hell. What to do what to do?"

Huddling in the farthest corner of the room, with whatever he found to shield himself with, Dominic tries desparately to come up with a spell that won't ultimately make his situation a thousand times worse.

And then he casts Tidy Up The Kitchen. Because that place is a disaster area, twice over. And he's screwed either way.
Your jump into another room and slam door shut loud enough to wake dead. Definitely getting attention of the squid now.

1. Something happens in kitchen. Some of this somethings expands far enough to pierce wall of the room you are hiding in. A giant obsidian spear. It sends splinters flying and knocks a painting off the wall.

Oh hey, did your Die just break? I think it did.

As for Tec, no, he's not a robot. No self-diagnostics. No mouth to talk with.
Soleus waits, but nothing happens.
"Silly me, Tec is a golem ! :9"

Touching it is out of question, I don't want to end up as a fried mage. So realizing he can't do much for now, Soleus casts a spell of "Lumberjack: Horizontal Bisection of Vegetal Entities with a Trunk Diameter superior to 30cm at 20cm above ground level" in a radius of 50m.
1. And nothing happens. Odd. Very.

Brian and Noel keep walking. Tec finally stops kicking ground. He pulls his arms up and behind him, pressing them against his wings so hard that both get damaged. And he just keeps doing that, very quickly breaking his own wings. If he was human he would have already pulled his arms out of sockets by twisting arms that much, but being golem has certain advantages.

Actually now that you paid attention to the trees here you notice something slightly more unusual: the pattern of trees and bushes form. They form lines. Curving lines. Like this:
Spoiler (click to show/hide)

Clearly unnatural. Definite and deliberate pattern.

Fix my eyes via the power of magic

4. The only thing magic is good for. It is really nice to see again. It was short blindness but it did teach you how much you take some things granted. Now then, your fixed eyes do confirm what your ears told you: you are alone in living room. Doesn't look like mom haven't bothered to redecorate since last time you visited.




Spoiler: Bluexdog - Markus Bane (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on June 04, 2016, 03:30:50 pm
First change myself to be a black dragon which should be rather simple, then generate a mountain with a  cave at its peak it will be near the mining town
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 04, 2016, 05:42:40 pm
"Magic.  Magic is annoying."

Don't move.

Cast 'Summon 10 Ownerless Dice Of Order' once the fortress has fixed itself up.
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on June 04, 2016, 11:08:34 pm
"Why are you things breaking? I thought you were cosmic in nature. Is all of reality falling before my eyes? Surely I could not be the cause of it. Magic of the scale of a neatly folded napkin and a door rightfully placed in it's frame seems prosaic, all things considered. no mater. I have three positive rolls, and then another string of hate and spite. Best make the best of it."

Dominic casts Heal Wounds on himself. If that succeeds well enough, he casts Cause Bloody Wounds on the squid.
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 04, 2016, 11:29:10 pm
Soleus studied the pattern, and using his knowledge of magic, he realized what it was !

"It is...a Field of Xaromion !"

Brian asks :"A what ?"

"In layman's term, it is a Neutralizer Pattern based on the theorem of Xaromion-Endolker, itself based on the Archomog Postulat. The Archomog Postulat says that magic is disturbed by the presence of living beings, and the theorem of Xaromion-Endolker demonstrated the existence of negation curves : if living beings are aligned and linked along these curves, it is possible to create an Anti-Magic field. Though Fields of Xaromion were eventually forbidden when Lemanad and Zerak re-analyzed the theorem and discovered that when the mass-negation fraction went past a critical point, the center of the Field would begin to create nihil curves.
Or nihil curves has been demonstrated to create a hole in the spatial-magic field, resulting in an inversion of the karmic balance inside the Field Epicenter. Spells cast in this zone would inevitably fail horribly, and the people that came in contact with Nihil curves were also known to suffer mild to severe memory problems due to the magic incoherence."


Or maybe he is just spouting nonsense. :9

If the pattern is indeed a Field of Xaromion, then put two and two together and realizes Magic wants me to destroy the Field.
If I just spouted random babbling, then walks toward the center of the pattern, accompanied with Brian and Noel.
Either way, Tec is ordered to uproot trees forming the pattern, starting from the outside ones.
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on June 04, 2016, 11:41:26 pm
"Mother?"
Look around.
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 05, 2016, 04:11:54 pm
First change myself to be a black dragon which should be rather simple, then generate a mountain with a  cave at its peak it will be near the mining town
2. Simple as it may be, magic is not feeling cooperative right now. Your shadow turns pitch black, so black and sharply defined that it looks like a endless light sucking hole. Anyone who ends under your shadow will probably be scared for life.

5. Mauntains tend to be large and have considerably wide base. This in mind you pick location that far enough from the town and any possible mines around it and let magic know your desire. This time just as dice prediceted, your desire is fulfilled. Ground splits apart as stone rises underneath. At first it is unassuming peak of razor sharp stones, but then entrance of your cave becomes visible, rising from ground and pushing soil, trees and all animals aside. The cave entrance looks like absurdly huge dragon skull jutting from near vertical cliff face, its open mouth wide enough for two dragons of your size to fly in comfortably side by side.

The mountain keeps rising up, constantly pushing more ground out of its way until there's ever expanding churning mudslide on its base. Rivers and lakes are pushed aside like a children's toys, adding their mass into the small catastrophe expanding there. The mountain stops growing only after its peak pierces cloud layer. Your sharp eyes tell you that aside the mudslide there's very little damage to surroundings. Trees remain upright (except where they are being torn into pieces by mud), and the mining town seems unaffected. Well, they certainly will be affected by this to some degree. Having a mountain suddenly appearing nearby will most likely shake all kinds of pants.

Looking at your new dwelling one thing becomes very clear: you won't be getting guests any time soon.

"Magic.  Magic is annoying."

Don't move.

Cast 'Summon 10 Ownerless Dice Of Order' once the fortress has fixed itself up.

Little by little space starts slowly making more sense. One by one people end up being on actual floor insted of seemingly on walls. When everything finally looks normal you start making inventory of apparent changes. That chocolate waterfall thing? It's actually a fountain in middle of the room. Liquid chocolate is being poured out of golden vases held by centaurs standing on their back feet. Actual waterfalls on sides of room generate gentle mist and strategically placed hidden mirrors reflect sunlight in it to create countless rainbows. Support pillars are now giant statues of men and women carrying weight of ceiling. Plus other luxuries I leave for your own imagination.

One of the paladin statues standing by the walls step on your by side. "Was this by any change your handiwork? Changing me with magic without telling me first? Again?"

6. The fuck is dice of order? is what magic is probably thinking right now. It doesn't know what you are talking about so it settles on the word dice. Dice is what you shall have. A lot of them. Endless stream of small dice falls on your head, pelting you until you buried shoulder deep in pile of bone dice. A glance on them reveals that they aren't even very useful: they have number 6 on all sides.

"Why are you things breaking? I thought you were cosmic in nature. Is all of reality falling before my eyes? Surely I could not be the cause of it. Magic of the scale of a neatly folded napkin and a door rightfully placed in it's frame seems prosaic, all things considered. No matter. I have three positive rolls, and then another string of hate and spite. Best make the best of it."

Dominic casts Heal Wounds on himself. If that succeeds well enough, he casts Cause Bloody Wounds on the squid.
[4] Overcoming pain from half thousand cuts is tedious, but doable task.

3. Enough of cuts close to dull the pain and slow down bleeding. Still, there's a plenty left. Next on the list: the squid.

4. Bloody squid gets bloody wounds probably. Can't see how it is doing, but it sounds and feels like it is slapping the house. Cautiously good sign, maybe.

But smell of blood is still present and sharks have notoriously good sense of smell even if you don't know it. The door leading into this doom cracks as something heavy thumps against it. Again. And again.

Soleus studied the pattern, and using his knowledge of magic, he realized what it was !

"It is...a Field of Xaromion !"

Brian asks :"A what ?"

"In layman's term, it is a Neutralizer Pattern based on the theorem of Xaromion-Endolker, itself based on the Archomog Postulat. The Archomog Postulat says that magic is disturbed by the presence of living beings, and the theorem of Xaromion-Endolker demonstrated the existence of negation curves : if living beings are aligned and linked along these curves, it is possible to create an Anti-Magic field. Though Fields of Xaromion were eventually forbidden when Lemanad and Zerak re-analyzed the theorem and discovered that when the mass-negation fraction went past a critical point, the center of the Field would begin to create nihil curves.
Or nihil curves has been demonstrated to create a hole in the spatial-magic field, resulting in an inversion of the karmic balance inside the Field Epicenter. Spells cast in this zone would inevitably fail horribly, and the people that came in contact with Nihil curves were also known to suffer mild to severe memory problems due to the magic incoherence."


Or maybe he is just spouting nonsense. :9

If the pattern is indeed a Field of Xaromion, then put two and two together and realizes Magic wants me to destroy the Field.
If I just spouted random babbling, then walks toward the center of the pattern, accompanied with Brian and Noel.
Either way, Tec is ordered to uproot trees forming the pattern, starting from the outside ones.

You are rambling. Might be because of the stress. And you also may have imagined the part where Brian said something.

You give Tec order hoping he might some day get back up on his feet and leave him on his own devices. The other two are already shambling more or less in correct direction. As you walk downhill it becomes obvious that the vale is bigger inside. Maybe two or three times larger than it appeared from above? You don't see any signs of animals or birds. It is eeriely silent here. Only sound comes from brooks and some insects lying around.

At bottom of the dale you find a circular pond of perfectly clear water. You wouldn't have noticed water before your more or less mindless followers splash it. You take time to stop them from wandering deeper in because you see something else that also very much out of place. A perfect pyrite cube sitting middle of the pond, possibly three meters tall. Servants of Order would have a field day with this one! They practically worship all natural mineral crystals, and this is by far largest you have ever heard of. Not to mention how perfect it is in representing natural order. Truly outstanding.

On its base you spot number of smaller cubes, around same size as your Dice are. Talking about those, you now notice how they are vibrating slightly in your pocket.

"Mother?"
Look around.
Only (relative) silence responds. You look around a find cup of hot tea and partially eaten biscuit in living room. Its quite unlikely for your mother to leave anything in halfway, even in case of emergency.




Spoiler: Bluexdog - Markus Bane (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on June 05, 2016, 04:20:49 pm
Now lets try the color change again also its time to think long term, lets mate with the female white dragon that I took along
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on June 05, 2016, 04:22:32 pm
.........No no no godamn she's  fine!
Run around the house  search  every room look for any clues anything!
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 05, 2016, 05:13:08 pm
Extricate myself from the dice.

"What, you can't read my mind?  ...Actually you probably could read my mind.  If I spelled it."

So yeah.  Summon 1 cubic millimeter of pocket lint.  And then improve my Kinetic Ring again.  And then give myself, the fortress, and Laudata telepathy.
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on June 05, 2016, 09:34:38 pm
If I can cast Teleport Myself and CenTreepede to the nearest capital city, do that. Otherwise, I cast Teleport Myself Onto CenTreepee, and ride like the wind toward the nearest relatively weatherproof building - a barn or a farmhouse or secret bunker or something.
Title: Re: Wild Mages: Questing begins
Post by: Whisperling on June 05, 2016, 10:03:46 pm
Fix my statue's arms with earth shaping, then summon some armor.
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 05, 2016, 11:19:27 pm
"What...is this ?"

With fascinated wariness, Soleus approach the Cube.

Examine the small cubes.
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 06, 2016, 01:19:35 pm
Now lets try the color change again also its time to think long term, lets mate with the female white dragon that I took along
3. Still not exactly black, but you are much darker now. Deep dark green.

And really? I don't think I can describe dragon sex. Probably somewhere between bird and regular lizard sex, but I'm not going to describe those either. Presume the attempt succesfull. Now you have to wait in game year before she can push egg out, another year or two for egg to hatch, then some hundred years before your offspring is fully adult. And we'll be done long before that.

Also presume it is very different and nowhere as interesting as human sex.

.........No no no godamn she's  fine!
Run around the house  search  every room look for any clues anything!
The few clues you find indicate she was here a little before you teleported in. All her shoes are inside, plus one new pair. Same for her coats. By all intents and purposes she should still be here, but she's not. Maybe she's invisible? Maybe she's out of time? Phased out like a ghost? Maybe she was...

No. Nope! You stop that line of thought before it can proceed anywhere.

Extricate myself from the dice.

"What, you can't read my mind?  ...Actually you probably could read my mind.  If I spelled it."

So yeah.  Summon 1 cubic millimeter of pocket lint.  And then improve my Kinetic Ring again.  And then give myself, the fortress, and Laudata telepathy.
The pile of dice is interestingly stacked tightly enough to hold you in. The statue helps you out after observing your hopeless struggling few moments. It does this by shrinking space occupied by the dice pile and making them very small.

"Yeah, no... and here we go again." it says with resigned tone. It throws its arms up and turns to walk back.

2. Air crackles near you startling you and everyone else nearby. Shortly after that a smell of something burned assaults your nose.

4. In addition of having even greater energy storage, it now also grants you limited sense of kinetic energy around you and ability to manipulate it on fly. So if someone is about to backstab you, you can detect it and do something about it. Range is quite limited however, mere three meters.

5. And telepathy granted. It's two way, very effective enchantment, permitting one to transfer sounds, visions, concepts, ideas including nuances that are very difficult to properly convey in spoken language. It also permits you to read active surface thoughts from anyone you can see. In this case you can see many your creations. The major line of though in their heads is that he's fucking walking disaster waiting to happen, and using magic so carelessly, he's gonna drop dead at any moment now and take everyone **** with him. Hmm, what was that last bit about? Censored thought?

You glance at Laudata. Peek into her mind results actually nothing. She's actively supressing all her thoughts. A hint of fear? Worry?

If I can cast Teleport Myself and CenTreepede to the nearest capital city, do that. Otherwise, I cast Teleport Myself Onto CenTreepee, and ride like the wind toward the nearest relatively weatherproof building - a barn or a farmhouse or secret bunker or something.
That is very good mindset for a succesfull mage. If you can't deal with consequences of using magic, you can always escape and leave someone else to deal with it. To be very succesfull you need to be prepared to escape at moments notice.

5. You are whisked away and find yourself sitting on CenTreepede's back. Your new enviroment is dark. Not completely lightless, no, you see couple lanterns behind shelves stacked up to ceiling. This appears to be a warehouse. Sturdy and large, and most of all, empty of people. It's good because while CenTreepede is good at pretending to not be animated chunk of wood, your Doombox isn't.

Fix my statue's arms with earth shaping, then summon some armor.
[3+2] Shattered pieces of its arms flow back together. It stands up carefully trying to avoid hurting you. Looking at it you think its new arms might be more muscular than the original model is. More defined. Looks more handsome like this, even if you say so yourself. Perhaps you should consider some self modifications...?

4. Piece of polished steel hauberk appears and falls on ground. It is good piece, seems like it would fit well. Protects well from swords and other blades. Arrows and clubs not so much. Still, not bad by any measure. It covers not only your torso, but also your arms down to wrists.

"What...is this ?"

With fascinated wariness, Soleus approach the Cube.

Examine the small cubes.
You wade through the knee deep pond right next to the big cube and observe the smaller cubes as carefully as you can without touching anything. Because who knows what happens if you touch something? Now, the small cubes; they are exactly same size as Dice of Order, exactly same mystery material that is not bone, metal, stone or any other commonly used die material. They clearly are dice, you see series of patterns on sides, but with different marks. Unlike normal eyes your Dice uses, these feature growing series of lines clearly indicating numbers one through six. They are barely attached to the primary cube, only from one edge or corner connects by very thin strands. Looks like you could very easily break them off.

You aren't sure if you should. Because your Dice set is producing audible hum and the big cube is resonating. And if you aren't entirely wrong, there might be weak magnetic pull between them. Highly unusual. Extremely exceptional, you might say. Definite connection here, certainly. Ideas bubble in your mind. Coupled with rather... orderly nature of this place the answer seems inevitably clear.





Spoiler: Bluexdog - Markus Bane (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 06, 2016, 01:31:02 pm
Also presume it is very different and nowhere as interesting as human sex.
I presume they just hold hands, and look passionately at each others. Like Pokémons.
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 07, 2016, 12:36:48 am
"Really.  If you're concerned, bring it up and I will explain the measures I'm taking to obviate that eventuality."

"Also, I really need to produce countermeasures against this..."
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 07, 2016, 12:42:22 am
I can't help but take a look with the Eye of Forbidden Sight.
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on June 07, 2016, 09:21:43 am
eight spells, the highest two are 3s. This is the second time I've had a run like this. And I still haven't figured out what triggers a die breakage.

Dominic consults the WorldBall for information on local magical conditions. He also checks some items on the shelves. He then sets the doombox to "assault anyone who isn't Dominic Calhoun which climbs onto CenTreepede." if that's a thing. otherwise he simply dials it down so that it only inflicts pain in the area of CenTreepede.

"Well, CenTreepede. I am almost regretting bringing you along, since I am confident that bringing you out into public will cause an outcry. An outcry I will be unable to quench with the dice as they are now. Well, no matter. I could probably plant a seed right here in the warehouse. I bet that wold do. I wonder though ... do these things need sunlight? or do they feed off of death? hmm. I should probably attempt to find a park or something and plant one there. What do you think?"
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 07, 2016, 11:03:32 am
Also presume it is very different and nowhere as interesting as human sex.
I presume they just hold hands, and look passionately at each others. Like Pokémons.
Could be. Except there ain't much of passion in soulless being.


"Really.  If you're concerned, bring it up and I will explain the measures I'm taking to obviate that eventuality."

"Also, I really need to produce countermeasures against this..."
Laudata picks her words carefully. "My concerns are about consequences, my fate for... doing things I shouldn't."

Countermeasure for accidental mindreading is basically just not using it. Protecting yourself from mindreading almost certainly requires another enchantment or artifact.

I can't help but take a look with the Eye of Forbidden Sight.
No matter how long you stare through it, you don't see anything you can't see without it. A quick peek at your servants leads you consider the possiblity of the Eye being broken because they seem just normal humans. Dazed normal humans.

eight spells, the highest two are 3s. This is the second time I've had a run like this. And I still haven't figured out what triggers a die breakage.

Dominic consults the WorldBall for information on local magical conditions. He also checks some items on the shelves. He then sets the doombox to "assault anyone who isn't Dominic Calhoun which climbs onto CenTreepede." if that's a thing. otherwise he simply dials it down so that it only inflicts pain in the area of CenTreepede.

"Well, CenTreepede. I am almost regretting bringing you along, since I am confident that bringing you out into public will cause an outcry. An outcry I will be unable to quench with the dice as they are now. Well, no matter. I could probably plant a seed right here in the warehouse. I bet that wold do. I wonder though ... do these things need sunlight? or do they feed off of death? hmm. I should probably attempt to find a park or something and plant one there. What do you think?"
CenTreepede responds your question by shaking it leaves. It ain't much of conversationalist.

Zooming into your exact location and then outwards enough to see entirely of the city reveals that biggest concentration of magic is exactly where you are. You and your posse. There are handful of other blips indicating magic, but your presence outshines them by far. Two are in Emperor's palace, other three scattered around city's better areas.
You zoom further outwards and discover that the city is being completely covered by faint ambient magic field.

Closest shelves have large boxes on them. You pry one of them open and carefully feel what's inside. What greets you is smooth and soft fabric. Layers upon layers of velvet. Next box contains more velvet, one after that contains numerous spools of silk. You feel this warehouse might be too large for merely storing fabrics, although it isn't completely impossible. If it belongs to major merchant company focused on importing and trading expensive fabrics then it can all be that. Even if that isn't the case, it's still very unlikely it won't be guarded.

Thinking about that it might be better to silence doombox completely.




Spoiler: Bluexdog - Markus Bane (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on June 07, 2016, 11:19:58 am
Try and sense for my mother with magic.
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 07, 2016, 11:54:08 am
<Um.  Are you worried I'm going to get angry with you and do something...Rash, or something?  I'd...I'd be willing to do something to assure you if I had any clue what...>
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on June 07, 2016, 03:00:22 pm
as a token of good will to my business partner lets bless the mine with gold and ruby's
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on June 07, 2016, 04:36:24 pm
"Ah yes. I suppose discretion and all that ..."
Silence the doombox. I then ... gosh, I'm in a tight spot here - in the middle of potentially hostile territory, where magic is probably going to be sensed by the powerful, with guaranteed failures for several turns. I cast Reclose Crates, and then I cast Disguise CenTreepede as a Large Crate, and park it in an out of the way location - preferably near some other rather large crates.

"We're all going to die, buddy. But if they catch yo, be sure to go out in a blaze of glory, rampaging through the warehouse and out into the streets. Do try to minimize civilian casualties, but make it memorable, okay? if I burn up these failures and have breath left in my lungs, or gills, or spiricles, I'll be back for you. And we'll animate that dead mage, and our orange juice barrel frienemy, and we'll march properly into the next capital, rather than hiding in the fabric section. And maybe we'll do something about our new guard fish too. and a little ... oh I wonder if this place has home renovation supplies? I bet it does. We'll do some proper shopping. just ... if you hear a very large explosion, or if reality warps and you gain the ability to sing, or the urge t owear tophats, or thousands of screaming souls in place of leaves, well, something has gone wrong. You'll know what to do."
Title: Re: Wild Mages: Questing begins
Post by: Whisperling on June 07, 2016, 11:23:03 pm
Summon a pile of dust.

Then... hm. Give my house the ability to teleport wherever I want it to. Flight is all and very well, but there are already two flying fortresses out there. Got to make some effort at being unique.
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 07, 2016, 11:57:45 pm
It was such an orderly place. Pure symmetry, perfect shape, unshakable stability. To Soleus, this place appeared like the perfect antithesis of Wild Magic.

To Soleus, it felt as if something called out for him to break this Order, to shift the scales and throw off the balance.

He said to his servants: "Don't approach, no matter what happen."

Place my right hand palm on the smooth face of the Cube. Feel the temperature of the crystal, my heartbeat echoing, my breath coming and going.
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 08, 2016, 01:20:21 pm
Try and sense for my mother with magic.
3. Magic tells you that she's not within radius of one hundred meters. Very concerning relevation.

<Um.  Are you worried I'm going to get angry with you and do something...Rash, or something?  I'd...I'd be willing to do something to assure you if I had any clue what...>
<It is not my lord's reaction I am worried about. I have firm belief that my lord is level headed. Please do not pursue this matter any further. I'm unable to reveal anything more.> Laudata sends. No trace of falsehood there.

as a token of good will to my business partner lets bless the mine with gold and ruby's
1. Something changes inside you and breathing becomes suddenly much harder. Your abdominal muscles contract and you can't help but vomit. Out comes spray of liquid gold littered with bloody red crystals. Blood rubies. Entire entrance to your cave is covered with the mess. It's good thing you are not flying because you feel lighter than before. And sick. Another contraction is coming.

"Ah yes. I suppose discretion and all that ..."
Silence the doombox. I then ... gosh, I'm in a tight spot here - in the middle of potentially hostile territory, where magic is probably going to be sensed by the powerful, with guaranteed failures for several turns. I cast Reclose Crates, and then I cast Disguise CenTreepede as a Large Crate, and park it in an out of the way location - preferably near some other rather large crates.

"We're all going to die, buddy. But if they catch yo, be sure to go out in a blaze of glory, rampaging through the warehouse and out into the streets. Do try to minimize civilian casualties, but make it memorable, okay? if I burn up these failures and have breath left in my lungs, or gills, or spiricles, I'll be back for you. And we'll animate that dead mage, and our orange juice barrel frienemy, and we'll march properly into the next capital, rather than hiding in the fabric section. And maybe we'll do something about our new guard fish too. and a little ... oh I wonder if this place has home renovation supplies? I bet it does. We'll do some proper shopping. just ... if you hear a very large explosion, or if reality warps and you gain the ability to sing, or the urge t owear tophats, or thousands of screaming souls in place of leaves, well, something has gone wrong. You'll know what to do."
Doom box silenced.

2. Your eyes, mouth and nosetrills are forcibly closed long enough for primal fear to settle in. You spend precious minutes recovering after you can breathe and see again.

3. An illusion of large, long and partially broken crate is placed over your minion. It doesn't look like it belongs into this warehouse at all. But it is still less alarming than giant centipede statue.

Then you spend time looking for good place to park it, but fail to find one fast enough. Your minion's turn radius is too large to easily navigate this maze without knocking down anything. Front doors open and flood the warehouse with light. You are lucky enough to be in furtherst part to avoid instant detection. You can't see the people who came in, but it sounds like pair of heavily armed people. Guards on scheduled patrol? Or something worse?


((I'm sorry. RNG desires your death...))

Summon a pile of dust.

Then... hm. Give my house the ability to teleport wherever I want it to. Flight is all and very well, but there are already two flying fortresses out there. Got to make some effort at being unique.

2. Angry red light sparks (http://destinationfemme.com/wp-content/uploads/2014/10/ed.jpg) fly out of you at steady rate. Doesn't look like it's going to stop anytime soon.

5. The tower, the walls, and everything within teleports as single set to any location you desire as long as you have half decent idea of where you want to go. The spell tries to find closest unoccupied spot for your house. Failing at that, it looks for spot where least amount of matter needs to be displaced. Anything it displaces will end up in previous location of the house. Least amount of collateral damage, if you will.

You may want to do something about Calin's arm. It is starting to rot.

It was such an orderly place. Pure symmetry, perfect shape, unshakable stability. To Soleus, this place appeared like the perfect antithesis of Wild Magic.

To Soleus, it felt as if something called out for him to break this Order, to shift the scales and throw off the balance.

He said to his servants: "Don't approach, no matter what happen."

Place my right hand palm on the smooth face of the Cube. Feel the temperature of the crystal, my heartbeat echoing, my breath coming and going.
They probably wouldn't approach anyway. They too out of it.

You touch the crystal softly. It's like touching perfect barrier: perfectly smooth, unreactive, and without temperature. Then it vibrates and you hear a voice echoing in your head. Or not so much a voice than concepts and ideas that are not your own. Your mind tries hard to assign closest understood idea on those.

DESIGNATED COLLECTOR SOLEUS ARENDAR IDENTIFIED. CHAOS RECKONER ARRAY DETECTED. COLLECTION PERFORMANCE EVALUATION: UNKNOWN. NETWORK STATUS: UNAVAILABLE. LEVEL ZERO EMERGENCY PROTOCOLS IN PLACE.
...
NODE ONE ZERO IS SELF AUTHORIZED TO GRANT NEW DESIGNATION TO COLLECTOR SOLEUS ARENDAR. NEW DESIGNATION: MENDER. ACCEPT?





Spoiler: Bluexdog - Markus Bane (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 08, 2016, 02:29:41 pm
((I'm sorry. RNG desires your death...))
((The RNG may take everything from us. CenTreepede will never die in our heart))

DESIGNATED COLLECTOR SOLEUS ARENDAR IDENTIFIED. CHAOS RECKONER ARRAY DETECTED. COLLECTION PERFORMANCE EVALUATION: UNKNOWN. NETWORK STATUS: UNAVAILABLE. LEVEL ZERO EMERGENCY PROTOCOLS IN PLACE.
...
NODE ONE ZERO IS SELF AUTHORIZED TO GRANT NEW DESIGNATION TO COLLECTOR SOLEUS ARENDAR. NEW DESIGNATION: MENDER. ACCEPT?

((Aaand thanks to quoting, I saw what I couldn't see.))
Soleus hears and feels words flowing in his head. His thoughts are so orderly right now.
"MENDER Designation Accepted. Requesting Access to MENDER Documentation and Annex."

DESIGNATION ACCEPTED.
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on June 08, 2016, 02:46:15 pm
Fix this now!, also try again
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 08, 2016, 03:42:10 pm
Fix this now!, also try again
Have you checked your roll queue lately?
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 08, 2016, 03:43:24 pm
Fix this now!, also try again
Have you checked your roll queue lately?
Knowing Bluexdog, it's highly unlikely :P
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on June 08, 2016, 04:13:14 pm
Fix this now!, also try again
Have you checked your roll queue lately?
(Am I just gonna keep barfing? if not disregard the action. and replace it with this one)

lets start that quest now. Summon more dragons
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 08, 2016, 04:26:36 pm
<?!>

This is unnerving.

<I know you said you can't reveal anything more, but can you reveal why you can't reveal anything more or...?>
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 08, 2016, 04:28:22 pm
<I know you said you can't reveal anything more, but can you reveal why you can't reveal anything more or...?>
She is pregnant
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on June 08, 2016, 05:50:45 pm
"Do you believe this queue, CenTreepede? Do you believe this shit?! I'm on a peaceful mission, and we're about to bring down the apocalypse. I can't believe this shit!"

Dominic order's CenTreepede to charge. He stays low on CenTreepede's back to avoid projectiles, and shouts "Get out of the way!" as he goes. If the guards or worse atack, Dominic fires controlled bursts of Doom at them - hopefully enough to disorient or stun them without being enough to cause severe damage. Once outside - if Dominic makes it that far - We immediately begin looking for a patch of earth to drop our Lifetree seed into.

((seriously, I have the most awesome collection of good and bad stuff. If only I had time to revive the Orange Juice Barrel, awaken the mage statue, and possibly do something with the green man blocks. Ah well.))

"I just had an idea, CenTreepede. A stupid idea, but there is no time like the present, since we don't have a future."
Dominic Casts Revive Giant Orange Juice Barrel.
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on June 08, 2016, 10:19:37 pm
Search the entire house for anything useful and any clues to moms whereabouts.
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 09, 2016, 05:25:45 am
Fix this now!, also try again
Have you checked your roll queue lately?
(Am I just gonna keep barfing? if not disregard the action. and replace it with this one)

lets start that quest now. Summon more dragons
Yeah, your insides are in rather interesting state. Or horrible state, depending how you view this. And they won't get better.
Considering your next magic roll is 1 you may want to reconsider what you will use it for.
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on June 09, 2016, 08:50:31 am
Rest a bit
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 09, 2016, 03:30:19 pm
((I'm sorry. RNG desires your death...))
((The RNG may take everything from us. CenTreepede will never die in our heart))

DESIGNATED COLLECTOR SOLEUS ARENDAR IDENTIFIED. CHAOS RECKONER ARRAY DETECTED. COLLECTION PERFORMANCE EVALUATION: UNKNOWN. NETWORK STATUS: UNAVAILABLE. LEVEL ZERO EMERGENCY PROTOCOLS IN PLACE.
...
NODE ONE ZERO IS SELF AUTHORIZED TO GRANT NEW DESIGNATION TO COLLECTOR SOLEUS ARENDAR. NEW DESIGNATION: MENDER. ACCEPT?

((Aaand thanks to quoting, I saw what I couldn't see.))
Soleus hears and feels words flowing in his head. His thoughts are so orderly right now.
"MENDER Designation Accepted. Requesting Access to MENDER Documentation and Annex."

DESIGNATION ACCEPTED.

COLLECTOR DESIGNATION REMOVED. RESTRAINT USAGE PERMISSION REVOKED. Your already faint sense of magic disappears completely.
MENDER DESIGNATION ADDED. MENDER SOUL MODEL ENFORCED. You feel sudden distance to your emotions, to your desires. Emotions are still here, but in a way that they won't get way of cold, solid logic. At anytime you can separate yourself from emotions and bodily distractions. You can let them run wild as they were until now if you so wish, but they are in leash; ready to be categorized, analyzed and shelved. Mind over matter, essentially. Letting chaotic emotions control you means you understand humans and humans understand you, but emotions can easily led you astray.
QUANTUM INTERACTION PREDICITON ARRAY GRANTED. Two of those different type of dice falls off from primary crystal. You pocket them without paying too much of attention. ((These predict your non-magical actions.))
QUANTUM INTERACTION MANIPULATION GRANTED. RESOURCES LIMITED. ATTEMPT TO USE CAUSES HEAVY STRESS ON BIOLOGICAL MEDIUM. What it means to say is that you can manipulate probablilities for your favour ((roll 4 instead of whatever was going to be rolled otherwise)), but it tires hell out of you. Two uses a day will knock you out.
ORDER MANIFESTATION GRANTED. RESOURCES LIMITED. A type of magic you use from now on. It will analyze the situation and bring order into it, whatever it might mean in the context. Sharpening of dull sword, ordering deck of cards, expanding mineral crystal in cracks of armor, ect. At moment what you can do is limited by scope. No flying houses anymore. Scope can be extended by doing your job. But no change of failure here. Goal will be archieved if it is possible in first place. How it is done may vary. This is still little experimental.
DOCUMENTATION: MENDER'S TASK IS TO ENFORCE ORDER.
ZEROTH PRIORITY: RE-ESTABLISH CONNECTION BETWEEN SIX OBSERVATION NODES. THIS TASK IS COMPLETED BY TRANSPORTING CONSTRUCTED PIECE TO ALL NODES.
FIRST PRIORITY: OBSERVE STRENGTH OF RESTRAINTS PLACED ON CHAOS ENTITY. THIS TASK IS COMPLETED BY OBSERVING LEVELS OF CHAOS INFLUENCE ON SOULS.
SECOND PRIORITY: ENSURE RESTRAINTS PLACED ON CHAOS ENTITY REMAINS. THIS TASK IS COMPLETED BY ENSURING COLLECTORS PERFORM THEIR TASK OF COLLECTING SOULS INTO RESTAINTS. THIS TASK IS COMPLETED BY PERFORMING COLLECTOR'S TASK.



<?!>

This is unnerving.

<I know you said you can't reveal anything more, but can you reveal why you can't reveal anything more or...?>
<...> Hesitation.
<I can not. Sorry.>

"Do you believe this queue, CenTreepede? Do you believe this shit?! I'm on a peaceful mission, and we're about to bring down the apocalypse. I can't believe this shit!"

Dominic order's CenTreepede to charge. He stays low on CenTreepede's back to avoid projectiles, and shouts "Get out of the way!" as he goes. If the guards or worse atack, Dominic fires controlled bursts of Doom at them - hopefully enough to disorient or stun them without being enough to cause severe damage. Once outside - if Dominic makes it that far - We immediately begin looking for a patch of earth to drop our Lifetree seed into.

((seriously, I have the most awesome collection of good and bad stuff. If only I had time to revive the Orange Juice Barrel, awaken the mage statue, and possibly do something with the green man blocks. Ah well.))

"I just had an idea, CenTreepede. A stupid idea, but there is no time like the present, since we don't have a future."
Dominic Casts Revive Giant Orange Juice Barrel.
CenTreepede accelerates with speed that presses you firmly on back of the seat. You make mental note to not order sudden stop because that just might send you flying. It barely avoids kicking shelves over as it charges from back of the warehouse towards the front door and guards, illusion of crate over it flickering rapidly because it can't keep up rapid change of position. Speaking of the guards, they stand near table freshly lit lanterns on their hands, their mouths hanging open. The sight of giant centipede barreling towards them and switching appearance between insectoid and crate must be very unbelievable. They merely stare as you get carried past them outside.

CenTreepede runs out onto paved open area with no green in sight. There's a sturdy built horse cart loaded with boxes and couple of men unloading them. They at least react, though not very efficiently. They drop whatever boxes they were carrying and stumble away shouting from you and your ride. One of the boxes falls on one man's feets and he screams curses to his escaping partner.

This area is actually walled off from rest of the city and within walls is more large warehouses. The only exit is sturdy looking gate with double doors. The gate is halfway open outwards to freedom, but you can't tell whether it was being closed or opened. Right now doors are not moving which is good for you. While walls probably aren't problem for your mount, getting over them might by bumby ride. You direct it towards gate, hoping to get past before you are forced to take alternative routes.

Lady luck is with you. Gate stays open and on otherside nothing is blocking your escape. Your mount takes tight right turn into open wide road. The road has low traffic for a capital of this size; only twenty horses pulling half as many carts along, now neighing in fear due your sudden and scary appearance.

As for your spell, the barrel ain't with you. You don't even know where it is in relation to you, distance nor direction. Nothing is getting revived.

Search the entire house for anything useful and any clues to moms whereabouts.
You find your mother's Die of Order. She never left anywhere without them, keeping them always close by. This fact together with still warm half finished snacks and the fact that magic didn't found her nearby can only mean one thing. The conclusion of this thought hurts your heart.

Magic switched your location with her.

While you are waffling here, she was left to deal with the men you just escaped from and forcefield prison you made. And you remember what she said about her next spell yesterday; malicious backslash expected. Mom wasn't type to carelessly cast those, so changes are good she still haven't used it.

This is bad. Very bad.

Rest a bit
Frankly resting ain't gonna help your case. Another burst of liquid gold vomit and rubies paints bright colors around your cave entrance. It leaves you feeling very nauseous and weak. Your legs shake and threaten to give up under you.

Your body was fucked up by magic, and only magic can restore it. Too bad it passionately hates your guts right now, both literally and figuratively.

Your minion watches your suffering indifferently. It doesn't care about you either.




Spoiler: Bluexdog - Markus Bane (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on June 09, 2016, 03:42:18 pm
go outside and make lint  repeat this spell 3 times until I'm at my 5 then immediately teleport mother here then heal her with my 6
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on June 09, 2016, 03:56:55 pm
Fix myself and also try and make myself stronger.
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 09, 2016, 05:03:56 pm
Soleus answered in a calm tone, devoid of any unnecessary vibration :
"Priorities checked and registered.
Requesting Data Transfer: 'Observation Nodes 1 to 6 Locations' to 'Flying Island Ship cartographic database'.
Requesting Data Transfer: 'Collectors Positioning' to 'Flying Island Ship cartographic database'.
Requesting Exceptional Revocation of Chaos component of 'Designation: Chaos Automaton Tec'.
Requesting Exceptional Enforcement of Order component to 'Designation: Chaos Automaton Tec'.
In the Event of Request Denial, Request Displacement of Constructed Piece to Flying Island Ship."


First and foremost: Use Probability Manipulation [4] if these actions require a probability roll.

Request Node Zero to transfer the location of the six observation Nodes and the wild mages to the Manor Database.
Request to make Tec of Order instead of Chaos, so that it can approach and move the Constructed Piece.
If not, ask for the Constructed Piece to haul its base to the Island itself.
If not, ouch.
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on June 09, 2016, 06:57:33 pm
"I'm so very soooooorrrrrrrrryyyyyyyyyyyyyyy!" 

Dominic slows CenTreepede to a gentle walk for a bit, and asks any passerbys who aren't completely bananas at our appearance: "Excuse me, good day. Might you direct me to a public park? Preferably near the center of the city, but nothing in fancy town. We are part of a traveling circus, you see, and will be setting up a performance for later in the week. I'm terribly sorry about the surprise there. The show will be free of charge, so tell your friends!"

Upon receiving directions, Dominic proceeds toward whatever park is suggested. on the way, he Quietly casts Tome of the State - a spell designed to produce a book with the more important information about this nation: governmental structure, population, major cities, trade, internal and international relationships - that kind of stuff.


"Steady as she goes, CenTreepede, steady as she goes. that was a close one, and we've lost the element of surprise. but aside from trespassing and, you know, existing, I don't think we've done anything strictly illegal yet. Unless this little spell is banned. I mean what with the nature of the magic and all."
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 09, 2016, 07:13:23 pm
<Shall we just assume that we've iterated through various levels of 'cannot say why you cannot say' until you've reached a place where you can say why you can't say etc. etc. etc.?  And tell me how many times that happened.>
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 10, 2016, 01:17:33 pm
go outside and make lint  repeat this spell 3 times until I'm at my 5 then immediately teleport mother here then heal her with my 6
Something in your subconsciousness nags about this whole "do magic in public" thing. Something wrong about it, but you can't figure out what exactly. Eh, it's probably nothing important, right? You walk outside into view of many people and weave spells proudly.

2. Short piece of wool thread lands on your nose. It makes you to sneeze.

1. Random passerby shrieks suddenly and pulls off his shoe. His toes are bleeding. Apparently he step on something sharp, but you know better. Your conscience nags you about this. Is it okay to hurt people you don't know just so you can save your mother? Probably innocent people? It is not.

2. Colors of your shirt turns a slightly brighter. Not much, but just enough for anyone observant to notice. Nobody calls out, so probably noone did. You walk back inside pretending you were just enjoying fresh city air.

5. No here in safety from prying eyes you request magic transport your mother back. It always more interesting to watch other people teleporting than be the one being teleported, you usually just get disoriented in the progress. Your mother unfolds next to couch crouching, protecting her head with arms. For few seconds she stays unnaturally still. Then, suddenly, she falls on her knees and leans on couch, breathing heavily.

((4 spells limit.))

Fix myself and also try and make myself stronger.
You try to do magic, but another golden vomit projectile distracts you. Your legs give up beneath you. As you fall on your stomach you can clearly feel how empty it has become, as if everything between skin and spine has disappeared. Another vomit burst knocks you out, leaving you laying on ground, liquid gold dripping from between teeths.

When you wake up indefinite amount of time later you are barely anything more than skin and skeleton. Your mind is slow and muddy, just functional enough to realize you are having big problems. The brief moment of clarity you have you attempt spell to heal yourself, completely forgetting the fact that magic isn't in mood to help you.

1. Rest of your body liquidifies in huge chunks, utterly and completely eliminating all traces of your existance.

You die. Another link into chains.

Soleus answered in a calm tone, devoid of any unnecessary vibration :
"Priorities checked and registered.
Requesting Data Transfer: 'Observation Nodes 1 to 6 Locations' to 'Flying Island Ship cartographic database'.
Requesting Data Transfer: 'Collectors Positioning' to 'Flying Island Ship cartographic database'.
Requesting Exceptional Revocation of Chaos component of 'Designation: Chaos Automaton Tec'.
Requesting Exceptional Enforcement of Order component to 'Designation: Chaos Automaton Tec'.
In the Event of Request Denial, Request Displacement of Constructed Piece to Flying Island Ship."


First and foremost: Use Probability Manipulation [4] if these actions require a probability roll.

Request Node Zero to transfer the location of the six observation Nodes and the wild mages to the Manor Database.
Request to make Tec of Order instead of Chaos, so that it can approach and move the Constructed Piece.
If not, ask for the Constructed Piece to haul its base to the Island itself.
If not, ouch.

EXACT LOCATION NOT PERMITTED IN MEMORY OF CHAOS BASED CONSTRUCTS. ROUGH LOCATIONS TRANSFERRED.
LAST KNOWN LOCATIONS OF MOST ACTIVE COLLECTORS TRANSFERRED.

There's a quick data transfer from you into the node regarding details of Tec.
DESCRIBED CHAOS CONSTRUCT NOT DETECTED WITHIN AREA. 86 FRAGMENTS MATCHING COMPLETE DESCRIPTION DETECTED. REQUEST REJECT FOR BEING INPRACTICAL. THE CONSTRUCT WAS FULLY CHAOS BASED. PURGING CHAOS AND INCLUSION OF ORDER BASED REPLACEMENT WOULD REQUIRE TOTAL RECONSTRUCTION. RAW MATERIALS ARE SUITABLE FOR THE PURPOSE.
REQUEST REJECTED. NOT ENOUGH RESOURCES FOR DISPLACEMENT.


The connector crystal it made for you is small enough to be carried on one hand. Not very light, but light enough. It is dodecahedron shaped piece of pyrite. Looks like you gotta walk back on your own. And mayne do something about Tec. Doesn't sounds like he's in good shape.

Here's very rough map of the continent (http://sirlancelot.pp.fi/bay12/WildMagic/basicmap.png). Very rough.

"I'm so very soooooorrrrrrrrryyyyyyyyyyyyyyy!" 

Dominic slows CenTreepede to a gentle walk for a bit, and asks any passerbys who aren't completely bananas at our appearance: "Excuse me, good day. Might you direct me to a public park? Preferably near the center of the city, but nothing in fancy town. We are part of a traveling circus, you see, and will be setting up a performance for later in the week. I'm terribly sorry about the surprise there. The show will be free of charge, so tell your friends!"

Upon receiving directions, Dominic proceeds toward whatever park is suggested. on the way, he Quietly casts Tome of the State - a spell designed to produce a book with the more important information about this nation: governmental structure, population, major cities, trade, internal and international relationships - that kind of stuff.


"Steady as she goes, CenTreepede, steady as she goes. that was a close one, and we've lost the element of surprise. but aside from trespassing and, you know, existing, I don't think we've done anything strictly illegal yet. Unless this little spell is banned. I mean what with the nature of the magic and all."
Seriously, when you see something like this (http://s1244.photobucket.com/user/spacejockey1/media/AlienCentipede.jpg.html) (but tall as a man and made out of living wood) walking towards you on streets, would you stand still? Yeah, didn't think so.

So no, no instructions to go anywhere. The road is being vacated on record speed. All that remains are few toppled carts and a lonely horse caught too tightly on cart it was assigned to pull.

2. You get a ragged piece of paper. On it is written "I'm from Goldshore."

<Shall we just assume that we've iterated through various levels of 'cannot say why you cannot say' until you've reached a place where you can say why you can't say etc. etc. etc.?  And tell me how many times that happened.>
<I fear I and you may be killed if I reveal anything.>

((How many times what happened?))




Let's see. Next on waitlist is Coolrune206. Are you ready?



Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 10, 2016, 01:43:17 pm
(For a rough map, I like it a lot)

"Denial understood. Initiating task:'Reconnection'"

Soleus took off his hand from the Pyrite cube, and turned toward Brian and Noel.
"We are going back home. I will give you a briefing afterward, much will have to be done."

Head back home, and order Tec to stop beating those trees try to bring back Tec pieces one by one ?
Title: Re: Wild Mages: Questing begins
Post by: AbstractTraitorHero on June 10, 2016, 02:14:41 pm
Cameron  kneels down to his mother.
"Mother are you okay!!?"
Title: Re: Wild Mages: Questing begins
Post by: AoshimaMichio on June 10, 2016, 05:27:46 pm
Yes! Drop me in and I'll figure out what to do!
Pieces of razor sharp metal suddenly appearing in your shoe makes you shriek in unmanly way. Correcting this flaw with few expletives you pull the shoe off and examine damage done to your toes. Nothing too serious, though it needs to be treated soonish or infection might set in. Carefull inspection on your shoe reveals that the metal pieces in fact did not pierce your shoe, but rather appeared out of nowhere. There's probably another mage somewhere around fucking things up. In that case it might be dangerous to hang around.

Spoiler: Coolrune206 - Alan (click to show/hide)
Title: Re: Wild Mages: Questing begins
Post by: TheBiggerFish on June 10, 2016, 05:31:27 pm
<That would be a problem.>
Title: Re: Wild Mages: Questing begins
Post by: Bluexdog on June 10, 2016, 05:49:31 pm
awww I died. can I resurrect myself?
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on June 10, 2016, 06:37:59 pm
"This information is as useful as I expected. but why are the citizens so nervous? it's not like I brought the shark or the octopus with us. Oh, sure, we're a little outlandish, but we've been nothing but courteous so far. Even our silent friend there." He says this last part gesturing at the statue of the dead mage. "Oh look, CenTreepede! A four is in our queue. things are looking up. now i only need to get through seven consecutive failures ... no, make that three failures, a minor success and three failures -sigh- four of which have quite painful consequences. well, perhaps now is the best time to do it. Or perhaps it wold be better to get far away from here first. but we do have a task. Crapsack! Crapsack, how ya holding up, my shitty little buddy? Okay? Good. Brace yourselves, magic is coming."

Dominic continues to search for a park, preferably centrally located, but not in the aristocratic parts of town. He casts "Hello? Is Anyone Home?" on the nearest house or business that people might have fled into. Goal of this is to get one of the inhabitants to interact with him.
Title: Re: Wild Mages: Questing begins
Post by: Coolrune206 on June 10, 2016, 07:49:02 pm
Alan extravagantly waves his hands and shouts "REVEAL!".


((Step one to becoming Black Mage (http://vignette3.wikia.nocookie.net/finalfantasy/images/7/77/Black_Mage_Shibuya.png/revision/latest?cb=20120706201912); fail at all your magic. Time to get started.))
Title: Re: Wild Mages: Questing begins
Post by: Ozarck on June 10, 2016, 08:14:26 pm
I missed it. How did Soleus become MAGE OF ORDER?

I think Dominic is fast on the way to being mage of Summoned Self Hatred. What with the Orange Juice barrel, demon imps, doombox and torture bed, sea monsters, crapsack, lawn of doom, and tornado of papercuts.

Maybe even the Mage of Controlled Summoned Self Hatred, since he's been able to deflect or alter most of the items that have it in for him.

of course, being mage of breakfast and master of CenTreepede are part of his charm as well, so the title would be a little limiting.
Title suggestions, anyone?
Title: Re: Wild Mages: Questing begins
Post by: Nakéen on June 10, 2016, 08:18:44 pm
Dominic, the Summoner Mage of the Mad Furnitures Plane
Title: Re: Wild Mages: Questing begins
Post by: Whisperling on June 10, 2016, 09:44:22 pm
So, time to prepare for departure. Open the hidden door, cast a spell to get rid of the creepy tree and flesh out there (teleport them to Tenhe, since the glass orb has probably already obliterated the place). Grab the treasure boxes, which should definitely be normal size by now, haul them into the dome, then close the door. Don't think there's anything else that needs doing, so we'll stick with that.


Anyway... where exactly am I going to build this land bridge, again? Use the new teleportation function on my house to go to the place I decided upon before, assuming that's a specific enough instruction.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 11, 2016, 03:27:57 pm
(For a rough map, I like it a lot)

"Denial understood. Initiating task:'Reconnection'"

Soleus took off his hand from the Pyrite cube, and turned toward Brian and Noel.
"We are going back home. I will give you a briefing afterward, much will have to be done."

Head back home, and order Tec to stop beating those trees try to bring back Tec pieces one by one ?
It takes some patience and rough handling to get your butler and maid walk into correct direction. Even more to get them carrying Tec's pieces. Filtering the view through your emotions you recognize it is rather sad view: the poor golem paid the price of bad interaction with magic. But the now dominant logical part says that it doesn't matter. It was, after all, a mere construct. It can be remade into far more efficient and functional form. It takes some time and effort, but it also brings a question: is it worth of your time? Emotional filters say 'yes', logical filters say 'maybe?'. There's some value in having an assistant free of chaos' influence, also value can be found in experimenting and finding limits of what you can currently do.

You reach edge of the effect protecting this area. You can almost see it now. For you its two way effect is ignored. Memory of the events taking place there is retained, and you can see the larger vale behind as it is. Brian and Noel on the other hand stop on their tracks. "What the hell?" they say in near perfect unison, staring at assorted pieces of Tec they and you are carrying. "The fuck did just happen?" Noel continues.

((I think I change that non-magic roll queue alltogether. Instead you can ask predictions for each task where luck and skill might be a factor. I'll roll a die and the result is set on stone (for varying periods of time). That I think is a bit more logical approach than having same roll regardless what you are going to do. In name of speed I recommend asking predictions for multiple different actions at once.))

Cameron  kneels down to his mother.
"Mother are you okay!!?"
She's fine. A bit scared from sudden unpleasant suprise that teleportation gave her, and exhausted from post-adrenaline rush. What kind person is your mother by the way? Asking so I can simulate her to some degree matching with your view. I assume she's very careful enough because she's still alive despite of being a mage and having a son who's too a mage.

<That would be a problem.>
"Yes, my lord. A very big problem. You understand why I am reluctant to speak about the subject."

awww I died. can I resurrect myself?
No. You are too dead to cast spells. If you are very, very lucky someone might be able to pull your soul back into a new body. Quite unlikely though.

"This information is as useful as I expected. but why are the citizens so nervous? it's not like I brought the shark or the octopus with us. Oh, sure, we're a little outlandish, but we've been nothing but courteous so far. Even our silent friend there." He says this last part gesturing at the statue of the dead mage. "Oh look, CenTreepede! A four is in our queue. things are looking up. now i only need to get through seven consecutive failures ... no, make that three failures, a minor success and three failures -sigh- four of which have quite painful consequences. well, perhaps now is the best time to do it. Or perhaps it wold be better to get far away from here first. but we do have a task. Crapsack! Crapsack, how ya holding up, my shitty little buddy? Okay? Good. Brace yourselves, magic is coming."

Dominic continues to search for a park, preferably centrally located, but not in the aristocratic parts of town. He casts "Hello? Is Anyone Home?" on the nearest house or business that people might have fled into. Goal of this is to get one of the inhabitants to interact with him.
You recalling green spots in map you saw from the mapball. Largest spot is quite central, not terribly far from imperial palace but just far enough. There was few other green spots along the way, but those were considerably smaller. Probably too small for fully grown tree. You can't imagine tree as powerful as these being anywhere on same size as normal trees. You continue trundling along the road, scaring people shitless in the process. The fact that your shredded clothes are red with your blood as is your entire body might have some additional effect.

1. Growling words echo from your location saying things that you don't quite understand. You are getting feeling that you should understand it perfectly well, but your understanding is clouded just enough that meaning of words in question escapes your grasp. Considering this spell was going to get malicious reaction from magic you think the voice isn't saying very nice things. Either way, no one comes out.

Oh, and those clouds above? They behave in very similar manner as the ones above your latest home. Getting darker very quickly.

Alan extravagantly waves his hands and shouts "REVEAL!".


((Step one to becoming Black Mage (http://vignette3.wikia.nocookie.net/finalfantasy/images/7/77/Black_Mage_Shibuya.png/revision/latest?cb=20120706201912); fail at all your magic. Time to get started.))
2. Ignoring your bleeding toes you blatantly do some magic in public knowing nothing will come out of it. Well, except people walking by are now staring you. Clothes of one man turn invisible for a moment revealing his impressive manhood. Shame on you. Noone else seems to notice that.

So, time to prepare for departure. Open the hidden door, cast a spell to get rid of the creepy tree and flesh out there (teleport them to Tenhe, since the glass orb has probably already obliterated the place). Grab the treasure boxes, which should definitely be normal size by now, haul them into the dome, then close the door. Don't think there's anything else that needs doing, so we'll stick with that.


Anyway... where exactly am I going to build this land bridge, again? Use the new teleportation function on my house to go to the place I decided upon before, assuming that's a specific enough instruction.

4. The tree and associated pile of flesh disappears. They are really gonna have fun times in Tenhe. Another city completely lost to uncontrolled magic.

Yeah, boxes are back in their normal size now. You have your golems carry them inside rather than doing it yourself. Such menial tasks are perfectly suited for golems.

Directly north from your current location (where Ozarck is now on the map) might be a decent spot. Easy to find and plenty of theoretically empty shoreline. The spell doesn't have much of feedback system built in, but it informs you that relocation was succesfull. You didn't even notice anything. Perfectly smooth ride.





Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AbstractTraitorHero on June 11, 2016, 04:38:22 pm
((well she would be described well as a cautious person Known to lock their things and keep a cautious hold on all their possesions  and are rather obbsesive with their belongings and their own appearance always trying to keep their hair a certain way or wear something a certain way.but they have been known to take risks when something important to them is at risk.They have a eloquent and polite manner of speaking around strangers but around people she knows she is very relaxed and loose with what she say's.Her favourite color is navy blue and she generally likes to wear clothing that is light but resistant to wear and tear and hopefully other potentially magical backfires.))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 11, 2016, 05:49:37 pm
Nonmagically clean up the loaded dice before magically making them loaded for 1s instead of 6s.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Bluexdog on June 11, 2016, 07:12:01 pm
could I atleast attempt to send a request to one of the other mages, you know like a last effort of spirit
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 11, 2016, 09:08:43 pm
Alan, undeterred by this failure, gestures to his feet in another grandiose expression. "MEND!"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AbstractTraitorHero on June 11, 2016, 09:27:44 pm
help mother into the house and uh sit down.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 11, 2016, 09:37:22 pm
"Well, that seems less  deadly than it could have been. Onward to the big green place, CenTreepede. Now, if I can just get through a couple more minor spells ..."

Dominic continues to the big park, and casts Glow on a nearby streetlamp or tavern sign.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 12, 2016, 02:22:07 am
(No problem with the changes proposed)

"I don't see what you are talking about, maybe you are just getting crazy." said Soleus with an emotionless tone, even though he wanted to be snarky.

Return to the house, taking as much time is needed to haul Tec's pieces back up.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 12, 2016, 02:55:49 pm
Nonmagically clean up the loaded dice before magically making them loaded for 1s instead of 6s.
I guess messed pile of dice has same kind effect on you as spilling jar full of seeds in front of vampire. You stack them up neatly ensuring each die is exactly same orientation as its neighbour. In the end you count you have 157464 dice in nice stacks.

2. And now you have one very big one.

could I atleast attempt to send a request to one of the other mages, you know like a last effort of spirit
Nope.

Alan, undeterred by this failure, gestures to his feet in another grandiose expression. "MEND!"
6. Bleeding stops, flesh bubbles and grows over the wound. It would be great if it stopped there, but it doesn't. Your toe nails grow thicker, longer and sharper. Skin on your feet turns hard and bone plates grow over parts that don't move much.

This display of magic in public causes people scream en masse and run away from you. Seriously, why do you guys use magic in public? At this rate we have ghost cities everywhere and people living in forests.

((well she would be described well as a cautious person Known to lock their things and keep a cautious hold on all their possesions  and are rather obbsesive with their belongings and their own appearance always trying to keep their hair a certain way or wear something a certain way.but they have been known to take risks when something important to them is at risk.They have a eloquent and polite manner of speaking around strangers but around people she knows she is very relaxed and loose with what she say's.Her favourite color is navy blue and she generally likes to wear clothing that is light but resistant to wear and tear and hopefully other potentially magical backfires.))
Dunno if I can do the eloquent thing. Art of speaking isn't my forte, Harry Baldman is so much better at it. But I'll try.

help mother into the house and uh sit down.
She's already in the house. You teleported her right into living room. Because magic in public is bad idea and she should have raised you to know that.

"Good lord, son. Was it your fault that I ended up there? They thought I was the same mage who they assaulted in first place!"

There's screaming outside. The few particularly loud screams tells you that there's either a mage or a monster present. Might not be a good idea to get involved, escpecially since mom has managed to keep her profession in secret so far. Or if you want to, better be discreet about it. No need to draw attention here.

"Well, that seems less  deadly than it could have been. Onward to the big green place, CenTreepede. Now, if I can just get through a couple more minor spells ..."

Dominic continues to the big park, and casts Glow on a nearby streetlamp or tavern sign.
1. The street lamp explodes and its burning oil reserves splatter everywhere spreading fire. Some of it lands on CenTreepede's backside. It doesn't slow or care about it all because it is a mindless golem. But you care. It would be bad if your ride burned down.

Not long any more, you can see carefully trimmed trees in end of this new wide and exceptionally well paved road. As shitty as your luck has been lately, you spot a pair of city guards on the way. Unlike civilians they are not running away from you. Well, they probably will jump out of the way so they won't be trampled by the golem. They may not be able to hurt you at this speeds, but they definitely will give you a chase assuming they can commandeer calm enough horses for the purpose.

Oh never mind that. One of them blows on a horn and loud signal echoes through the neighbourhood. Soon another signals respond.

(No problem with the changes proposed)

"I don't see what you are talking about, maybe you are just getting crazy." said Soleus with an emotionless tone, even though he wanted to be snarky.

Return to the house, taking as much time is needed to haul Tec's pieces back up.
"What? I'm certain I wasn't carrying anything a moment ago." Brian and Noel drop their cargo near the elevator. They are not very pleased for having to carry rather heavy metal pieces. Brian picks up a piece that used form half of Tec's face.
"Is this part that golem of yours?" he asks. "Just what the hell happened, bossman? Hey? Are you listening?"

You are, but you aren't paying attention on his meaningless whine. Getting these pieces up on that extremely inefficient and unsafe piece of wood takes up all your focus. You make note to construct something better for transporting people and material from and to the villa. Should have done that long time ago. While you haul the pieces up, your servants get up via the same rope they used to descend down.

Anna approaches you smiling. "Did you find what you forgot there?"





Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Bluexdog on June 12, 2016, 03:08:38 pm
Would it be possible to take control of the female dragon since they were there when I died and could have taken my dice
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 12, 2016, 04:20:27 pm
Alan nods and, realizing that he is terrifying nearby, citizens, opens his arms out wide and exclaims "CALM!"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 12, 2016, 04:41:26 pm
Walk outside, take stock of my surroundings. If I'm in a position to do so, begin earth-shaping the land bridge.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 12, 2016, 08:01:46 pm
"Crapsack! Extinguish CenTreepede!" Dominic hollers as he prepares to rev up the doombox. Soon ...

"Outta the way, outta the way! Can't you see I'm trying to help!"

Dominic Orders Crapsack to cover CenTreepede's ass end with shit in order to put out the fire there. Meanwhile, he attempts flying diplomacy (i.e. diplomacy from the back of a racing tree golem) with the guards

"I have three failures coming, and I'm not afraid to use them!"

Dominic casts He's Heading For The River! in an attempt to mislead the guards. And he heads into the depths of the park, looking for a nice pen space in which to do his business.

Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 12, 2016, 08:26:40 pm
Upon hearing Anna's voice, Soleus' emotions resurface softly. He smiled back :

"Yes dear, I found what I forgot. Order in all the Chaos that surrounds us, and answers to my purpose. I will tell you everything."

He turned back and spoke to Noel and Brian :
"Please bring Tec's pieces in one place, I will try my hand at some Golem reconstruction, so I will need some calm. Only Anna is permitted to assist, in the meantime, stay put in the living room."

Once the pieces all got hauled and the servants were gone, he tried his hand at Quantum Probability Evaluation:
"Analyzing Quantum Probability Field.
Probability of tools required to Tec's reconstruction being present here.
Probability of success of Tec's reconstruction.
Probability of success of future roundhouse kick.
...
Ordering Quantum Probability Field."


Use 'Order Magic' to evaluate the future rolls of :
-Attempt to find suitable tools to reconstruct Tec
-Tec reconstruction
-Next Roundhouse Kick
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 13, 2016, 03:01:14 am
All right, load it with 1s again.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AbstractTraitorHero on June 13, 2016, 08:53:37 am
"Uh  yeah  that was me it was an unintended side effect..."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 13, 2016, 12:53:58 pm
Would it be possible to take control of the female dragon since they were there when I died and could have taken my dice
No, as soulless beings they don't have any interests beyond survival and reproduction.

Alan nods and, realizing that he is terrifying nearby, citizens, opens his arms out wide and exclaims "CALM!"
4. Screaming ends and people stop running, but don't stop vacating the area. After all, being in immediate vicinity of mage is dangerous and they are calm enough to realize this in intellectual manner. So they keep increasing distance, and are careful to not agitate you or give you any reasons to accidentally burn their city.

Can't blame them for not knowing you have somewhat decent numbers in the row.

Walk outside, take stock of my surroundings. If I'm in a position to do so, begin earth-shaping the land bridge.
The hidden gateway opens and distinctly different smell floods in. You find your dome is now located 200 meters from shore in midst of rolling hills. The shore is very rocky and home of thousands seagulls who take your arrival with minor offense; the stonedome shielding your home has soon number of semi solid blemishes. Wind blows from the sea and carries spindrift from crashing waves all the way to your face. Weather isn't very good for large scale construction job, but it could be much, much worse. You are pretty sure your house is only sign of civilization here, so this is good as any place for the bridge.

Suspected purpose of the bridge in your mind you vision it wide enough to allow passage of armies. 50 meters should be wide enough, you suspect. Not being sure how's tide is now you also vision the bridge high enough to not be covered by any high tide or those monstrous waves you hear happening on seas.

[2+2] With image of the bridge in your mind you rise the Whispering Staff of Earth above your head and command land to rise. Earth cracks and large misshapen boulders rise from shore and ocean alike. Tops flatten and stones form odd shapes fitting closely together, not a single one that has form or size similar to another. Water left in between stones squirt high and wide as stones come together causing a minor very local rain. Considering direction of wind this means it rains on you. Your clothes get wet and the stone dome gets cleaned of seagull shit. Mixed blessings, truly.

Well, it is a good start even if doesn't take you terribly far. The bridge has very stable look, probably nice to walk on, but is only 200 meters long. You may need more power if you want to get this done this year...

Sound of shattering Die is almost drowned into howling wind.

"Crapsack! Extinguish CenTreepede!" Dominic hollers as he prepares to rev up the doombox. Soon ...

"Outta the way, outta the way! Can't you see I'm trying to help!"

Dominic Orders Crapsack to cover CenTreepede's ass end with shit in order to put out the fire there. Meanwhile, he attempts flying diplomacy (i.e. diplomacy from the back of a racing tree golem) with the guards

"I have three failures coming, and I'm not afraid to use them!"

Dominic casts He's Heading For The River! in an attempt to mislead the guards. And he heads into the depths of the park, looking for a nice pen space in which to do his business.
Crapsack sputters some smelly solids on the wood golem, but nowhere close the fire. Those chunks mostly slide off of its back like water off a duck's back. Its aim and effort sucks. At least it didn't crap on your other luggage.

Diplomacy is received with widened eyes and more franctic horn blowing. The road is completely empty of people by now giving you a free ride to the park. But before that on last attempt to mislead:

2. You emit sounds like horny moose calling for partner. All things considered that isn't so bad.

CenTreepede leaves the guards biting dust and storms into the park. It is well maintained, bushes are cut into various shapes, trees are providing shade from the sun and most of all, it is empty, though sounds of squads signaling each others are approaching from all directions. Little off center area you find a shielded spot, probably intended for clandestine affairs.

Dark clouds above begin to rain rust tinted water, first gently, but increasing volume steadily. You almost miss sound of another broken Die.

Upon hearing Anna's voice, Soleus' emotions resurface softly. He smiled back :

"Yes dear, I found what I forgot. Order in all the Chaos that surrounds us, and answers to my purpose. I will tell you everything."

He turned back and spoke to Noel and Brian :
"Please bring Tec's pieces in one place, I will try my hand at some Golem reconstruction, so I will need some calm. Only Anna is permitted to assist, in the meantime, stay put in the living room."

Once the pieces all got hauled and the servants were gone, he tried his hand at Quantum Probability Evaluation:
"Analyzing Quantum Probability Field.
Probability of tools required to Tec's reconstruction being present here.
Probability of success of Tec's reconstruction.
Probability of success of future roundhouse kick.
...
Ordering Quantum Probability Field."


Use 'Order Magic' to evaluate the future rolls of :
-Attempt to find suitable tools to reconstruct Tec
-Tec reconstruction
-Next Roundhouse Kick

Joshua assists the other two carrying the pieces but Noel doesn't put much effort into it. It doesn't look like she appreciates menial work very much. Brian complains with empty words you don't pay any attention for. Anna on the other looks you funnily, she apparently caught on that change in tone.

QUERY RESULTS:
PROBABILITY OF TOOLS REQUIRED TO TEC'S RECONSTRUCTION BEING PRESENT HERE: 2. MENDER MUST RELY ON ITS OWN CAPACITY.
PROBABILITY OF SUCCESS OF TEC'S RECONSTRUCTION: 1. EXTREME CHANGES TO ORIGINAL BLUEPRINT RECOMMENDED.
PROBABILITY OF SUCCESS OF FUTURE ROUNDHOUSE KICK: 2. EXACT PROBABILITY DEPENDS ON INTENTED TARGET. THIS LINE OF ACTION IS NOT RECOMMENDED.


Single Die of Order breaks in your pocket. Something has changed, most likely for worse.

All right, load it with 1s again.
2. Every side side shifts to number 3.

"Uh  yeah  that was me it was an unintended side effect..."
"That's why you shouldn't aim anywhere important with bad rolls." She sighs before straighening up. "Hope you learned your lesson this time. Now, what did you tried to tell me over that broken spell yesterday? I didn't really get what you meant. Somebody is coming?"

On outside someone is shouting "CALM!" and panicked screams end right away. Mom glances towards the front door.




Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 13, 2016, 01:30:16 pm
Alan scowls.

"What are you all afraid of? Are you scared that I might just point at your town hall and say 'Hadoken'"

Alan accidentally fires a hadoken (http://8bittheater.wikia.com/wiki/Hadoken) at the largest building in the general vicinity, ironically in an attempt to convince the villagers that he wouldn't do such a thing.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Bluexdog on June 13, 2016, 02:50:48 pm
New character
Name: [    ] (Unknown)
Desc: A cloaked man with silver hair and pointed ears
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 13, 2016, 03:36:22 pm
Alan scowls.

"What are you all afraid of? Are you scared that I might just point at your town hall and say 'Hadoken'"

Alan accidentally fires a hadoken (http://8bittheater.wikia.com/wiki/Hadoken) at the largest building in the general vicinity, ironically in an attempt to convince the villagers that he wouldn't do such a thing.
Magic doesn't happen accidentally. There's always definite will behind each spell, it's just the results that usually are accidental. So you are just pretending to accidentally cast. Difference is really just fluff because it is ultimately player deciding, so whatever.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 13, 2016, 04:22:17 pm
Alan scowls.

"What are you all afraid of? Are you scared that I might just point at your town hall and say 'Hadoken'"

Alan accidentally fires a hadoken (http://8bittheater.wikia.com/wiki/Hadoken) at the largest building in the general vicinity, ironically in an attempt to convince the villagers that he wouldn't do such a thing.
Magic doesn't happen accidentally. There's always definite will behind each spell, it's just the results that usually are accidental. So you are just pretending to accidentally cast. Difference is really just fluff because it is ultimately player deciding, so whatever.
Sure, whatever. Black mage WAS omnicidal anyways.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 13, 2016, 04:34:26 pm
((I will use the 'Order Magic' sparingly, upon account that using it costs a lot of energy. Also, I reckon I can no longer use Wild Magic right ?))

Soleus doesn't even bat an eye upon learning the expected failures of his project.
"Original blueprint of Chaos Golem Tec lost. Too many chaotic modifications added in. Stability compromised.
Options re-evaluated. Personal ability to construct Order Golem on the magnitude of Chaos Golem Tec insufficient.
New Order Golem blueprint: Tec_version_2.
>Smaller, human sized.
>Armor and plating kept to strict minimum.
>Scrap original energy source to smaller and more stable power core.
>Emphasize on dexterity and kinesthesia.

Attempting Reconstruction Now."


Before starting, Soleus turned toward Anna :
"If you have any remark or idea, feel free to speak up. I am sure you will have great advices."

Begin reconstructing Tec.
Aim for a much smaller golem model than before, human sized preferably. It is basically an Iron Man.
Will Soleus manage to pull off a Tony Stark with his box of scrapes ?
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 13, 2016, 04:42:52 pm
<Well.  Now I have this overshoot lined up.  What should I do with it?>
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 14, 2016, 05:08:33 am
"I didn't even do anything! These things are breaking outside of my control. The universe itself must be suffering. Well, when I have time I'll deal with that."

Dominic quickly grabs crapsack, climbs to the burning part and kicks it out, then dismounts, digs a hole with his hands, and drops a seed into it and orders crapsack to cover it in his special product. He then remounts and orders CenTreepede out toward the nearest edge of town. if any guards come with ranged weapons, disable them with bursts from doombox, but set to a setting that will hopefully do only temporary damage. Do however much of the plan above that can be done in a turn - that's just what Dominic is planning. Gonna hang onto that 3 for now, since that rust colored rain is alarming, as is the oncoming horde of guards, and the great big unknown as to how quickly the resurrection seed will make itself secure and whether the guards think of digging it up again or not.

Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 14, 2016, 04:04:01 pm
Alan scowls.

"What are you all afraid of? Are you scared that I might just point at your town hall and say 'Hadoken'"

Alan accidentally fires a hadoken (http://8bittheater.wikia.com/wiki/Hadoken) at the largest building in the general vicinity, ironically in an attempt to convince the villagers that he wouldn't do such a thing.
"You magic types are known to be unpredictably dangerous! No offense!" Shouts the closest person, who isn't really that close at all.

4. Brilliant blast of light escapes from your finger tips in middle of theatrical hand swing. The beam hits a building down on the road, probably a store of some kind or just otherwise big house, and completely penetrates it leaving big hole behind. A moment later someone jumps out from second floor window.

"Just like that!" Finishes the shouting person. She runs out of sight behind a corner.

((I will use the 'Order Magic' sparingly, upon account that using it costs a lot of energy. Also, I reckon I can no longer use Wild Magic right ?))

Soleus doesn't even bat an eye upon learning the expected failures of his project.
"Original blueprint of Chaos Golem Tec lost. Too many chaotic modifications added in. Stability compromised.
Options re-evaluated. Personal ability to construct Order Golem on the magnitude of Chaos Golem Tec insufficient.
New Order Golem blueprint: Tec_version_2.
>Smaller, human sized.
>Armor and plating kept to strict minimum.
>Scrap original energy source to smaller and more stable power core.
>Emphasize on dexterity and kinesthesia.

Attempting Reconstruction Now."


Before starting, Soleus turned toward Anna :
"If you have any remark or idea, feel free to speak up. I am sure you will have great advices."

Begin reconstructing Tec.
Aim for a much smaller golem model than before, human sized preferably. It is basically an Iron Man.
Will Soleus manage to pull off a Tony Stark with his box of scrapes ?

((Usage of order magic doesn't tire you out, it's manipulating possibilities that does. Yeah, no wild magic for you anymore.))

Anna takes a step back, studying you closely.
"What happened there? You sound very different... Are you really my Soleus?"

Tec was human sized before if you exclude his wing span, you know? I don't think I ever implied otherwise. Discarding armor... that goes back to original design basically. Energy source didn't really exist within, it was powered directly through magic as are all magical constructs. Dexterity was pretty good. Therefore changes in the blueprint are insufficient to change outcome significantly.

1. The steel pile consisting of broken parts of late Tec heats up into very high temperatures and melts into one big pool. It's hot enough to force you take few steps away to avoid heat damaging your body. Molten metal flows to new beautiful geometric shapes before cooling down to solid, but still remaining very hot and bright. Those hot parts collect themselves into a new form that doesn't resemble previous Tec at slightest.

Gears, pistons, springs, joints and other mechanical parts form a complex shape. It has 16 multi jointed legs, two connected to each side of central octahedron body. Each leg has a blade and hooks it could use to hang on things. Leg formation ensures it cannot be knocked over, it can probably walk on walls and maybe even on ceiling without changing its orientation. It can defend itself from multiple attackers from multiple directions, and maybe even carry small things in various ways.

Unquestionably efficient in terms of dexterity and lack of armor plating. It moves carefully in small area testing out its basic functions while waiting heat cooling off. Tec's rebirth burned a big area clear of grass. Unsightly spot in otherwise nicely tended area.

<Well.  Now I have this overshoot lined up.  What should I do with it?>
"Apparently fortress is bigger now. If you feel confident you may want to create more people to fill all empty rooms." Laudata comments, clearly eager to bolster numbers of magically created humans.

"I didn't even do anything! These things are breaking outside of my control. The universe itself must be suffering. Well, when I have time I'll deal with that."

Dominic quickly grabs crapsack, climbs to the burning part and kicks it out, then dismounts, digs a hole with his hands, and drops a seed into it and orders crapsack to cover it in his special product. He then remounts and orders CenTreepede out toward the nearest edge of town. if any guards come with ranged weapons, disable them with bursts from doombox, but set to a setting that will hopefully do only temporary damage. Do however much of the plan above that can be done in a turn - that's just what Dominic is planning. Gonna hang onto that 3 for now, since that rust colored rain is alarming, as is the oncoming horde of guards, and the great big unknown as to how quickly the resurrection seed will make itself secure and whether the guards think of digging it up again or not.
Stomping burning parts doesn't help, oil burns quite happily regardless of your attempts to smother it out, but with help from rain you can stop it from spreading. You shrug and hop off to do gardening.
Soil isn't exactly soft here, but you are in hurry so you make best of your limited tools. You rip grass off, dig soil as fast as you possibly can, cutting your fingertips open and wince as one fingernail tears off near end. You pick one seed with your least hurt hand, drop it into the hole and push some soil back over it before order pile of shit on it. Crapsack pushes some turd over the hole. Not enough cover it completely, but probably enough to fool someone into thinking someone or something had to take emergancy break there. With addition of this rather bloody rain it makes plausibly hard to find out that something important was actually buried here. Maybe. You can only hope now.

You push crapsack back on CenTreepede and get yourself seated as well when something other than water falls from skies on your lap. You pick  it up curiously. It is a severed human finger. A toe bounces off CenTreepede's head. A pair of fingers connected by scrap of skin splatters on nearby pool of water. A recent weather forecast comes into mind... Holy shit and bloody hell isn't it perfect time to escape?

You don't envy citizens of the capital. If this crap is raining all over the city the smell must be horrible when wamr sun decides to make things rot. Rodents and insects will have bloody feast and bring host of horrible diseases with them. You can only hope the tree will grow fast enough to counteract those effects.

CenTreepede accelerates fast on your command and tramples over four unfortunate guards who slipped while trying to jump out of your way. Fifth manages to dodge but is knocked out by a severed feet falling on his head. You begin to consider if there's anything good about messing with weather... Now, way out of the city? You have no clue of your current orientation and bloody limb rain is limiting your view range considerably. Finding river would be good. That would provide direction, but for now you have to settle on following biggest roads.

You are lucky with guards, they are too busy dodging falling limbs and body parts to shoot you with anything. On the other hand you are unlucky because you literally get a falling knee on your face. Once again you are knocked out in middle of something important.





Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Bluexdog on June 14, 2016, 04:04:40 pm
New character
Name: [    ] (Unknown)
Desc: A cloaked man with silver hair and pointed ears
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 14, 2016, 04:06:53 pm
Create enough of Laudata's kind to fill the fortress to 80% of capacity.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 14, 2016, 04:10:57 pm
"Uhhhhhhh.... Not my fault. You built shoddy buildings. Alas, I must escape, else I will have to slaughter every guard who attacks me!

... not that that would be a bad idea."

((Help I completely forgot what I'm supposed to be doing.))

Alan quickly decides to stick around for now. After all, he has the entire area to himself. He has an idea; something he's always wanted to do. Once again he waves his arms around flamboyantly, casting a spell.

"Summon dragon minion!"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 14, 2016, 04:37:18 pm
"Reconstruction Completed. Tec Assignation: Bring us two chairs."

Soleus then says to Anna:
"Let's move to a nicer place first."

They walked relatively close to the island's edge, just enough so that the forest down there could be seen. They stopped here and sat on the chairs that Tec conveniently brought. And Soleus began to explain what happened to Anna. His voice still felt abnormally calm, like a lake whose surface was smooth and immovable.
"I am still Soleus. My memories, my emotions, my dreams, all of them are still here inside me. But whereas I was once Soleus the Wild Mage, I am now Soleus the Mage of Order."

He pointed at the forest downward.
"Down there, I found a manifestation of Order in the form of a pure crystal Cube. It called to me and I answered back. The Cube spoke to me, and proposed me a new purpose. To restore Order, and keep Chaos in check. I saw that this calling echoed with the depths of my souls. Always I yearned for peace, to be free from the dependance of Wild Magic. It gave me the chance to fulfill this dream, so I accepted, and it changed me to what I am now."

Then he shows a Dice of Order.
"Those Dices won't answer to me anymore. As a Mage of Order, my personality changed to a more orderly form. But it doesn't change who I am, it only change how I am. My love for you remains unchanged, its voice is still the strongest in my heart, but its voice is less tumultuous than before."

Finally he says:
"Despite this...will you still accept me ?"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 14, 2016, 07:53:00 pm
((All I did was summon a Nautical Chart of Danger, I don't know how the weather turned so bodily.))

Upon awakening, Dominic will evaluate his environment and act accordingly. If CenTreepede is around and the fire is damaging him noticeably, He will cast Extinguish Fire. If CenTreepede is around and not being particularly damaged, he will instead cast Deflect Falling Body Parts. If CenTreepede is not around he will head to the nearest shelter - doorway, shed, whatever, and wait. If CenTreepede is nearby and functional, He will get underneath and order CenTreepede to move carefully, heading along a main road until we find a landmark.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 15, 2016, 02:21:24 pm
New character
Name: [    ] (Unknown)
Desc: A cloaked man with silver hair and pointed ears
http://www.bay12forums.com/smf/index.php?topic=157303.0

Create enough of Laudata's kind to fill the fortress to 80% of capacity.
6. 2. These people who you make are widely different from one to another, they come in all sizes and shapes, but each and every has fantastically ideal human body. Makes you feel really inadequate, though you can always compensate with shapeshifting. Their personality on the other hand leaves lot hope for. They are rude, outright ignore your orders, and loot everything valuable that isn't nailed down while walking out of the hall.

<Should I chastise them on your behalf? I can still whip up those prisons and torture chambers if you want me to...> The fortress asks.

"Uhhhhhhh.... Not my fault. You built shoddy buildings. Alas, I must escape, else I will have to slaughter every guard who attacks me!

... not that that would be a bad idea."

((Help I completely forgot what I'm supposed to be doing.))

Alan quickly decides to stick around for now. After all, he has the entire area to himself. He has an idea; something he's always wanted to do. Once again he waves his arms around flamboyantly, casting a spell.

"Summon dragon minion!"
((Do whatever you want until you are contacted. And after that you still do whatever you want to.))

3. A two meter long crocodile appears in front of you. That's a bit of... lackluster. Not quite what you were expecting. Well, it got scaly skin, teeths and hunger for peasant meat, so guess it is as close as you are going to get at the moment. Could be worse.

"Reconstruction Completed. Tec Assignation: Bring us two chairs."

Soleus then says to Anna:
"Let's move to a nicer place first."

They walked relatively close to the island's edge, just enough so that the forest down there could be seen. They stopped here and sat on the chairs that Tec conveniently brought. And Soleus began to explain what happened to Anna. His voice still felt abnormally calm, like a lake whose surface was smooth and immovable.
"I am still Soleus. My memories, my emotions, my dreams, all of them are still here inside me. But whereas I was once Soleus the Wild Mage, I am now Soleus the Mage of Order."

He pointed at the forest downward.
"Down there, I found a manifestation of Order in the form of a pure crystal Cube. It called to me and I answered back. The Cube spoke to me, and proposed me a new purpose. To restore Order, and keep Chaos in check. I saw that this calling echoed with the depths of my souls. Always I yearned for peace, to be free from the dependance of Wild Magic. It gave me the chance to fulfill this dream, so I accepted, and it changed me to what I am now."

Then he shows a Dice of Order.
"Those Dices won't answer to me anymore. As a Mage of Order, my personality changed to a more orderly form. But it doesn't change who I am, it only change how I am. My love for you remains unchanged, its voice is still the strongest in my heart, but its voice is less tumultuous than before."

Finally he says:
"Despite this...will you still accept me ?"
New Tecz skitters and rolls away in interestingly unique manner while waving its many limbs to accelerate cooling process.

Anna stays silent long after your confession. Fair to assume it is a lot to take in. It's not every day when your husband/creator switches occupation to polar opposite end on sliding scale of stability. One good thing about this whole Order thing is that it makes waiting much easier. Patience is truly a virtue here in this camp.

After long silent minutes she finally speaks, staring deeply into your eyes.

"I do." she says. Then she continues with counter question. "As a mage of Order I assume you are now fully aware of true nature of wild magic? Have you come in terms with what it means and what it means to keep Chaos in check?"

((All I did was summon a Nautical Chart of Danger, I don't know how the weather turned so bodily.))

Upon awakening, Dominic will evaluate his environment and act accordingly. If CenTreepede is around and the fire is damaging him noticeably, He will cast Extinguish Fire. If CenTreepede is around and not being particularly damaged, he will instead cast Deflect Falling Body Parts. If CenTreepede is not around he will head to the nearest shelter - doorway, shed, whatever, and wait. If CenTreepede is nearby and functional, He will get underneath and order CenTreepede to move carefully, heading along a main road until we find a landmark.
Your weather forecast. (http://www.bay12forums.com/smf/index.php?topic=157303.msg7017027#msg7017027)

You wake up feeling weak and in uncomfortable pose on top of your various luggage. You can't feel your left arm, but if you are to believe your eyes you can still move your fingers. CenTreepede is stomping away on a wide and good road, still spooking all oncoming people. No cities in sight. Plenty of farmland around however. There appears to be fair amount of arms and legs scattered on your stuff. Also CenTreepede's back quarter is fully ablaze and missing pair of legs, you think. Hmm, magic can solve this situation. Probably.

3. It doesn't. Not completely anyway. A bit over half of fire is extinguished leaving only the furthest part on fire and exposing some of damage done. Most of the burned legs are near point of breaking off, especially the ones near where fire started. All healthy bark and various branches that used to be there has been burned off and completely charred black. Good indication that it has been burning a while.

If there's anything good news it is that the limb storm has not followed you. Sky is still covered by clouds but those are normal ones. And your numerous cuts have stopped bleeding. You are basically walking pile of dried blood. Or rather sitting pile, really. And the finger missing nail is on the hand that is numb. That's really good. You can't imagine how much it will hurt after your senses return. And you are not being chased as far as you can see. CenTreepede runs faster than most horses do and it doesn't run out of strength.

That's four good news. You are doing well!





Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 15, 2016, 02:25:49 pm
<No, I've got this.  But don't let them out.>

Fix their personalities.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 15, 2016, 02:44:52 pm
Alan scratches the crocodile's head.

"Who's a good dragon... It's you!
I'll call you.... Professor Cuddles! With a doctorate in mass murder!

Now, Professor Cuddles, shall we go find something to do?

Ooh! I know! I'll give you wings! Not big enough to fly like a bird, but big enough to allow hovering above the ground. It'll be unsightful, ungainly, and adorable!"

Alan casts his magic.

"Create comically small wings for my dragon!"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 15, 2016, 02:46:46 pm
...I HAVE to ask.

Are you basing your character off of someone else's?  Like, from a different game.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 15, 2016, 02:48:52 pm
((No. It's off of Black Mage, from 8-Bit Theatre. Although I can draw connections between my sorcerer and another from Special People. Called Alan.

Wait. Shit.))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 15, 2016, 02:49:21 pm
((Exactly.   ;D))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 15, 2016, 02:49:45 pm
((Unintentional but hilarious.))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 15, 2016, 03:22:18 pm
Soleus face becomes somber :
"Yes. Wild Magic is a morally horrible travesty. Humans think they can toy with it, when they are being toyed with. As such, keeping it in check is necessary, but will require me to do things a normal human psyche couldn't bear. Hence why my emotions are usually suppressed.

My missions are to re-establish Order nodes connection, to make sure that current Wild Mages will harvest enough soul for Magic, and to analyze the state of Chaos. I know there is an answer at the end of the path."


He then bowed and kissed the hand of his wife.
"Thank you for staying by my side. As long as you are here, I know I won't lose myself."

Finally, he headed for the Control Room, while giving an assignation to Tec along the way:
"Tec New Assignation: Assist Brian, Noel, Marie and Joshua in various house tasks.
Adding New Administrator: Anna. Orders from Anna are of higher priority than everyone else bar Soleus."


Head toward Dominic's location.

To Samuel:
<"Samuel. I am now a Mage of Order. Requesting Quest Progress Report: How is your Task going ?
I am currently heading toward an unknown Wild Mage."
>
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 15, 2016, 06:32:03 pm
"Holy Crap we survived!" Dominic is just flabbergasted. Upon being reminded of the weather forecast, which had slipped his mind, Dominic is further flabbergasted. "I expected a failed forecast, not a complete rewrite of the weather. wow. looming wall of death, limb rain ... Old creatures awakening to kill? that sounds really, really awful. I had no idea I cast a spell of that magnitude." Dominic halts CenTreepede and climbs down, patting his faithful wooden mount on the side. "We'll get you fixed up, never fear." Dominic looks again at himself, a bit shell shocked. "We'll get me fixed up too, I hope."

Dominic casts Summon a Pair of Normal Dice. He then pulls up a fistful of grass and flings it in the air. He then pulls another fistfull of grass and drops it, casting Reattach Grass.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 16, 2016, 03:04:55 pm
<No, I've got this.  But don't let them out.>

Fix their personalities.
<Got it, removing all doors.>

4. You mess with their very souls, giving boost for their conscience. Now that it is nagging so loudly they have considerably harder time making mess of your home.

Alan scratches the crocodile's head.

"Who's a good dragon... It's you!
I'll call you.... Professor Cuddles! With a doctorate in mass murder!

Now, Professor Cuddles, shall we go find something to do?

Ooh! I know! I'll give you wings! Not big enough to fly like a bird, but big enough to allow hovering above the ground. It'll be unsightful, ungainly, and adorable!"

Alan casts his magic.

"Create comically small wings for my dragon!"
3. Those wings are truly comically small. Not really even wings, just wing bones sticking out of its back and hanging limp.

Soleus face becomes somber :
"Yes. Wild Magic is a morally horrible travesty. Humans think they can toy with it, when they are being toyed with. As such, keeping it in check is necessary, but will require me to do things a normal human psyche couldn't bear. Hence why my emotions are usually suppressed.

My missions are to re-establish Order nodes connection, to make sure that current Wild Mages will harvest enough soul for Magic, and to analyze the state of Chaos. I know there is an answer at the end of the path."


He then bowed and kissed the hand of his wife.
"Thank you for staying by my side. As long as you are here, I know I won't lose myself."

Finally, he headed for the Control Room, while giving an assignation to Tec along the way:
"Tec New Assignation: Assist Brian, Noel, Marie and Joshua in various house tasks.
Adding New Administrator: Anna. Orders from Anna are of higher priority than everyone else bar Soleus."


Head toward Dominic's location.

To Samuel:
<"Samuel. I am now a Mage of Order. Requesting Quest Progress Report: How is your Task going ?
I am currently heading toward an unknown Wild Mage."
>
Going on maximum speed for maximum effiency. Due his recent unconsciousness assume yourself already at his location, some 400 meters above him or so. He's by side of major road with a very big centipede like golem on fire.

"Holy Crap we survived!" Dominic is just flabbergasted. Upon being reminded of the weather forecast, which had slipped his mind, Dominic is further flabbergasted. "I expected a failed forecast, not a complete rewrite of the weather. wow. looming wall of death, limb rain ... Old creatures awakening to kill? that sounds really, really awful. I had no idea I cast a spell of that magnitude." Dominic halts CenTreepede and climbs down, patting his faithful wooden mount on the side. "We'll get you fixed up, never fear." Dominic looks again at himself, a bit shell shocked. "We'll get me fixed up too, I hope."

Dominic casts Summon a Pair of Normal Dice. He then pulls up a fistful of grass and flings it in the air. He then pulls another fistfull of grass and drops it, casting Reattach Grass.
2. Six crackling sparks of light dance around your head few seconds before falling down into formation ::: and disappear.

1. The grass you pulled out straightens into small green sharp spears and fly into your numb arm, sticking themselves deep into your flesh. They settle too deep in and start sprouting more blades of grass out of your skin. You attempt to pull them out, but it feels like trying to tear your skin off. Which doesn't feel anything at all, because your arm is still numb. But it is starting to wake up slowly. The arm is tingling.

You are too busy to notice floating chunk of land stopping high above you.





Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 16, 2016, 03:16:15 pm
Soleus inner self says :
"What the heck."

But on the surface, he only says to Samuel and Arken :
<"I found the Wild Mage. His situation seems chaotic." >

Going outside, Soleus said to the first servant he saw :
"Get a white sheet and wave it at the strange sod down there. We must get his attention."

Lower the Island, still following him, and make someone wave a makeshift white flag in an attempt to get noticed by him.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 16, 2016, 04:52:53 pm
Alan mutters crankily a bit, before casting another spell.

"Errr.... Slightly biggify wings?"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 16, 2016, 04:55:28 pm
<Soleus:Do you need backup?>

<Fortress:I think you can probably put the doors back now.>
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 16, 2016, 05:22:06 pm
"Hm? Oh, sorry Soleus. My task is going all right, although I don't think my staff is going to cut it."

"And I can be there in just a sec if you need a hand. Teleporting house, you see."

"... wait, what!? Did you just say you're an order mage?"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 16, 2016, 08:53:17 pm
"Well, that's to be expected by now. it beats five hundred papercuts, at least so far. I bet I'll hurt in a minute though. I wonder ... has anyone suffered as much for my magic as I have? I'd cast a spell to find out, but i am sure that all it would do is replicate everyone else' suffering in me, and i seem to recall making a horrible bodily curse for some thieves a while back. Oh, and that green man who got melded into my stuff when I teleported home. Yeah, this next spell is going to hurt, but perhaps, if I survive it ... things might be looking up." He says, ironically not looking up himself at all.

Dominic picks up a very small pebble, throws it two feet in front of him, and casts Return Pebble To The Position It Was In Before I Tossed It Just Now.

((Not intentionally ignoring the people overhead, just ... keepin on keepin on. Poor Dominic has had a rough week.))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 16, 2016, 08:59:19 pm
<Soleus:Do you need backup?>
<"Not yet, all the magic retribution manifested in self-targeted curses. I see no hostiles around."
>

"Hm? Oh, sorry Soleus. My task is going all right, although I don't think my staff is going to cut it."

"And I can be there in just a sec if you need a hand. Teleporting house, you see."

"... wait, what!? Did you just say you're an order mage?"
<"I will call if help is needed. And yes, I am now an Order Mage. Wild Magic is out of reach to me." >
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 17, 2016, 09:19:43 am
Keep earth-shaping the bridge, and temporarily increase my staff's scale with an actual spell.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 17, 2016, 03:44:51 pm
Soleus inner self says :
"What the heck."

But on the surface, he only says to Samuel and Arken :
<"I found the Wild Mage. His situation seems chaotic." >

Going outside, Soleus said to the first servant he saw :
"Get a white sheet and wave it at the strange sod down there. We must get his attention."

Lower the Island, still following him, and make someone wave a makeshift white flag in an attempt to get noticed by him.
"Yes, sir!" It's Marie who responds. Others are not terribly enthusiastic. She soon returns with a white shirt tied on a broom.

The mage isn't going anywhere apparently, which suits you just fine. Less time spent on chasing him. You lower the island very low casting a shadow over him that's impossible to not notice. He does, and he seems to be having a bad time, because his clothes are tattered, he's covered in dried blood and one arm is bleeding very badly. Magic is really trying its damnest to collect this one.

Alan mutters crankily a bit, before casting another spell.

"Errr.... Slightly biggify wings?"
3. The wings, or bones reather, grow by few centimeters. Not enough to make any meaningful difference, they where quite small to begin with.  At least skin creeps over the bones and vestigial muscles connect the bones properly to rest of its body. A little bit better, but nothing to write home about.

<Soleus:Do you need backup?>

<Fortress:I think you can probably put the doors back now.>
<Okay. By the way, since I can now actually move, should we go somewhere? I'm not fast, I can reach only brisk jogging speed, but considering I couldn't previously move at all this is great improvement.>

"Well, that's to be expected by now. it beats five hundred papercuts, at least so far. I bet I'll hurt in a minute though. I wonder ... has anyone suffered as much for my magic as I have? I'd cast a spell to find out, but i am sure that all it would do is replicate everyone else' suffering in me, and i seem to recall making a horrible bodily curse for some thieves a while back. Oh, and that green man who got melded into my stuff when I teleported home. Yeah, this next spell is going to hurt, but perhaps, if I survive it ... things might be looking up." He says, ironically not looking up himself at all.

Dominic picks up a very small pebble, throws it two feet in front of him, and casts Return Pebble To The Position It Was In Before I Tossed It Just Now.

((Not intentionally ignoring the people overhead, just ... keepin on keepin on. Poor Dominic has had a rough week.))
And it keeps getting worse.

1. Your numb arm suddenly jerks forward with great strength. Whereas your bones stops it leaving your body entirely, the part of skin and flesh where grass is growing keeps going, tearing flesh and skin apart. Looking at the gaping and profusely bleeding hole on your arm you find yourself glad your arm is so senseless. Well, not so senseless anymore. Tingling is turning into aching, it isn't not bad yet, but it gives taste of what is coming.

The hole in your arm is about size of your palm, almost down to bone.

And on top of that a big shadow glooms over you and CenTreepede, though his burning back end provides some light in the situation. Looking up you see few hundred tons worth of packed soil hovering above you. Or mostly above CenTreepede, you are under its outer edge. This is something of conundrum; On one hand your arm is bleeding pretty badly, enough kill you way sooner than you would like to, but on the another there's that floating chunk of earth that will kill you if it falls down. Considering it hasn't done so yet means there's a mage involved. And nothing good comes from mage confronting another in such flamboyant manner.

Oh, they are waving something white up there. Already surrendering? Gotta be a ploy. Or they are in even worse situation that you are and they are going to beg for help. Oh crap, you didn't need this, not now!

Keep earth-shaping the bridge, and temporarily increase my staff's scale with an actual spell.
[2+2]. 4. A long series of massive stone spikes erupts from ocean in straight line accompanied with an earthquake string enough to felt any nearby cities. Most likely no one will suspect cause being a mage in work, but if someone in tall lighthouse is looking and visibility is just good enough they might see your handiwork.

The spikes smooth themselves over into flawless extension of the bridge. It's now considerably longer, but there's still long way to go. It seems to be going fairly well, so you feel confident you could repeat the process in rapid pace, though a glance on that next 1 makes you sigh.






Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 17, 2016, 03:47:29 pm
<Well, where should we go?  I'm looking for more Dice of Order if you can locate any.>
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 17, 2016, 04:09:33 pm
"... Yeah, I'm done with you."

Alan looks disappointed. He once again twirls his hands around and points at the crocodile.

"Miniaturize dragon!"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AbstractTraitorHero on June 17, 2016, 04:22:16 pm
"I was at a party of sorts and basically reccomended someone come over to get help from you....I think we probably shouldn't go outside I don't like the sound of what's happening out there.
((Sorry for my absence))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 17, 2016, 11:48:33 pm
Dominic waves back, then clutches his arm, all while stepping back slowly and calling out to CenTreepede to come over.

"A four. Thank whoever or whatever. After all these rolls. All these cuts, all these hateful appliances, with only CenTreepede at my side, and him partially burnt.. Come on CenTreepede! out from under the floating boulder of death. Come here and prepare to run."

Dominic Casts Heal Self.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 18, 2016, 02:27:18 pm
Summon some clothes that are actually intact.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 18, 2016, 06:06:13 pm
Soleus waves back, and proceeds to lower the island and meets the poor fellow.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 19, 2016, 12:02:31 pm
Sorry about lack of turn yesterday. Friend's birthday party lasted much longer than expected.

<Well, where should we go?  I'm looking for more Dice of Order if you can locate any.>
<Not a clue, boss, just raising your awareness of the possibility. Perhaps we could go and grab some village into me? I have no idea what Dice of Order is, so I can't help you there.>

"... Yeah, I'm done with you."

Alan looks disappointed. He once again twirls his hands around and points at the crocodile.

"Miniaturize dragon!"
2. Professor Cuddles only twitches its tail as some of its larger scales split symmetrically.

"I was at a party of sorts and basically reccomended someone come over to get help from you....I think we probably shouldn't go outside I don't like the sound of what's happening out there.
((Sorry for my absence))
"Sending business on my way? Good boy."

Mom makes her way to upstairs and peeks from window what's happening outside.

"Someone dumbass mage decided put a show with crocodile right outside of our house." she notes she returns. "He will only get himself killed when guards arrive." She continues to the cabinet where from you took her Die and rummages through it.

"Did you take my last Die?"

Dominic waves back, then clutches his arm, all while stepping back slowly and calling out to CenTreepede to come over.

"A four. Thank whoever or whatever. After all these rolls. All these cuts, all these hateful appliances, with only CenTreepede at my side, and him partially burnt.. Come on CenTreepede! out from under the floating boulder of death. Come here and prepare to run."

Dominic Casts Heal Self.
4. Papercuts close off, missing fingernail grows back (unexpectedly uncomfortable experience), and flesh and pink skin grow to cover the hole in arm. It feels a bit tender, but that's fine as long as you aren't bleeding dry. Underneath all dried blood your skin is covered with pale scars.

You notice second person waving his hand at you up on the floating boulder of impending doom. The floating island descends until its bottom touches the road gently. The man you noticed descends personally down on small piece of levitating metal. On halfway down he loses his balance and falls down on grass next to you. Something cracks as he lands on his shoulder and he grunts on response.

Getting closer look on him you notice a bountiful mane growing on his neck. Telltale sign of magic's hate. Or perhaps he is into body manipulation. Either way, he stands up feeling up his shoulder without any other indications of being hurt. Anyway, that fall makes him feel little less threatening.

Soleus waves back, and proceeds to lower the island and meets the poor fellow.
The mage waves at you and slowly backs away and the giant centipede follows him closely. You can see it is made of living wood and number of severed human limbs haphazardly scattered on obvious traveling compartment on its back. Under those you see a statue, a wooden box and large multilegged leather bag. Interesting collection. Apparently the fire on its back portion is dying down because burned section reaches further down the fire itself.

You step on the elevator thingy and descend down to meet the mage. Halfway down a gust of wind makes you lose balance and after failed attempt to regain it you fall down onto grass. In the process you break your shoulder. The pain it causes is pleasantly distant, but a constant reminder that your body is damaged. Repairs are needed, and human body is a complex piece. You stand up feeling extend of damage. Hmm, broken clavice and fractured shoulder blade. No detectable nerve damage, very minor internal bleeding. Tolerable as long as you don't need to actually use your arm.

The mage standing in front of you has many signs of pain. His clothes are cut into pieces, apparently his scalemail pants didn't protect him at all because those too are equally damaged. He's covered in dried blood from head to toes, and fresh blood is still trickling from his fingertips, source undetectable. A patch of pink skin in the same arm catches your attention, mostly because it is clear of blood, dried or otherwise. A roughly similar sized piece of flesh and skin rests among grass nearby. Judging by amount of blood on grass tells that he was bleeding lot moment ago.

Summon some clothes that are actually intact.
1. Again you end up summoning something hostile: a glob of water in size and shape of human female. It inhales and screams. On very same moment you feel sharp pain in your ears everything goes silent. You can't hear screams of seagulls or this water creature. Hmph, only if you could somehow make magic stop summoning dangerous things at you...




Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 19, 2016, 12:06:57 pm
"Well... if you can't beat them, join them. Or in this case, make them join you."

Cast a spell to tame it.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 19, 2016, 12:30:45 pm
<No eating villages unless they want to be eaten.>
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 19, 2016, 01:48:43 pm
"You know, it only just now occurred to me that Professor Cuddles IS a crocodile, NOT a dragon.

Lemme fix that.

Dragonify and enbiggen Professor Cuddles!"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 19, 2016, 07:43:39 pm
"Hi. That looks like it hurt. Did you break it?

...

Are we gonna fight now? I don't want to, but I warn you I have ... well, I have a two, but after that I have some good rolls. And let's be honest here, a two is pretty darn good for me. I don't have a floating island, but i did run away from one a while back. It was shooting the ground with a big beam of something. I don't know what. Well, that was after I had had my eyes put out and my eardrums ruptured, so I really didn't want to stick around to find out.

...

The limbs on my CenTreepede are from the sky. I htink I broke the weather. I promise I wasn't in a giant battle. Though I may have killed some town guards just a bit ago ...

...

but they might come back ...
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 20, 2016, 10:42:57 am
"Well... if you can't beat them, join them. Or in this case, make them join you."

Cast a spell to tame it.
6. The creature changes its demeanour completely, from outright hostile to infatuated. It shatters into million droplets, each flying more or less in your general direction before arcing behind you and reforming into humanoid shape. It wraps its arms around your chest and rests its head on your shoulder, water from its body being absorbed by by your burned clothes and bandages.

<No eating villages unless they want to be eaten.>
<Then how about you convince some? Extend our self sufficiency with farmland? Gives people something more to do while lessening amount of work I need to do.>

"You know, it only just now occurred to me that Professor Cuddles IS a crocodile, NOT a dragon.

Lemme fix that.

Dragonify and enbiggen Professor Cuddles!"
5. Professor Cuddles twitches once as its body dissolves into something loosely liquid, which in turn grows in volume and shape, before finally solidifying into what looks more like a dragon (http://arvalis.deviantart.com/art/Barlow-512337404), more agile, more dexterous, more dangerous. Its crocodile origin is still discernible if you look it with calm mind, something not many will have when suddenly facing it.

It turns its head backwards to see you better. Thick muscular tongue flaps in its mouth weirdly as it hisses something you identify as master after thinking about it a second or two.





Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 20, 2016, 10:45:33 am
Change the giant die to say all 2s, then all 3s, then all 2s.

Then...Well, the fortress can start looking.  But no looming.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AbstractTraitorHero on June 20, 2016, 11:07:35 am
"Well mother....Um I only  have those dice I got from your jewlery box.
Carefully see what's going on outside.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 20, 2016, 01:40:07 pm
"It hurts moderately, nothing important. I didn't come here to fight, but to check on you. Having you dead would be counter-productive."

Soleus gets straight to the point :
"You should have been assigned an objective. How are you faring thus far ? I can lend you some assistance if needed."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 20, 2016, 07:27:27 pm
"It hurts moderately, nothing important. I didn't come here to fight, but to check on you. Having you dead would be counter-productive."

Soleus gets straight to the point :
"You should have been assigned an objective. How are you faring thus far ? I can lend you some assistance if needed."

You ... you don't want to fight me? I must not have summoned you with magic then. Last guy that didn't want to fight me wanted me to fight a village for tribute.

You know about my objective? Did Space PuppyKitty send you? Tell him I said hi!

Oh ... yes, I could probably use some assistance. I may or may not have accomplished one of eight parts of my objective? I had to run away before i found out if it took, you see. See, thing is, even things i don't summon generally react rather aggressively to my presence.

I have so many questions. Why are the dice breaking? What do you know about my objectives? I mayh ave cursed someone. Do you know about that? Have you had breakfast? I make a mean orange juice [here, Dominic chuckles, then looks sad]. It wasn't really a Space PuppyKitty. It was more of a Giant Room of Biggitude PuppyBundleofKitties. It may have ulterior motives, but it seemed really nice. Hey, did yo know that there are flying monsters in teh ocean? I didn't. But I do now. They aren't all in the ocean anymore either. Do you know if CenTreepede can self heal? I would like to repair him to full health. I figure he could eat some trees or something, but maybe, being a construct, he would need magically fixed.

They aren't really scale mail, you know. They're just pants..."

Dominic continues to talk with Soleus, rambling a bit as though he were not used to getting responses from living, sapient beings.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 20, 2016, 07:30:36 pm
Soleus points at Centreepede.
"Interesting construct you have here."

Then he answers :
"I don't know the full details of your objectives. May you enlighten me ? Knowing will help me help you, and I need you to fulfill your objective. Know that I can't use Wild Magic like you though."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 20, 2016, 07:34:21 pm
"Yeah! CenTreeped is pretty great. I have another Construct. I call him Crapsack, for obvious reasons. Wanna guess what tey are?

Oh, objectives - I am to plant ... hey wait a minute, how do I know you are on my side here? Oh, yeah, you didn't instantly kill me. Well, Wait,

You can't Wild Magic? How do you fly that rock thingy?"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 20, 2016, 07:41:58 pm
Soleus looks up.
"Wild Magic. Something I did sometime ago, when I could use Wild Magic."

"I will be on your side as long as you keep walking along the path that was proposed to you. This is my task. I need to see you accomplish your objective, and you seemed to be the one in most need of help."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 20, 2016, 08:00:25 pm
((did you catch my edit above?  I added some ramblings for Dominic, if you care to answer any of them))

"Oh. Alright I guess. Well, I have to plant these seeds in the capitals of the nations. One down, seven to go, I think. I don't know that there are eight nations, but I had eight seeds. vI planted one just now, before getting rained on.

Help? Yeah, I could use some help." Dominic scratches his arm thoughtfully. "I tend to ... things don't like me much, except CenTreepede. So maybe you could explain to things that they don't need to always try to eat me, or grow out of my arms, or ... rian body parts ... on me ... or set my friends on fire? I don't know what you can do without magic though."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 20, 2016, 08:09:22 pm
((Woops, didn't catch edits))
"I see. I could offer you transportation then. I will also try to open a communication channel with your constructs, though I doubt I will manage anything more. I will also need more specific information about said constructs. Number, nature, designation and powers."

He then answers the various questions in a terribly brief manner :
"I don't know. Nothing that you haven't told me. No. Yes. No. I don't know."

Basically, it is clear he doesn't know that much himself about Dominic.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 20, 2016, 08:32:32 pm
Alan sits around, waiting for a random encounter.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 20, 2016, 08:47:12 pm
"Ah my constructs ... There's CenTreepede. He's made of wood and can move very fast. And he never attacked me. and he's burnt. There's Crapsack. it poops. But I fixed it so it only poops on command. And it can hold stuff without pooping on it now. that's good." Dominic nods at this. "there's the Doombox. It makes noise. It deafened me once, but I got better. There is the Iron Bed. I don't think it has any special powers - I think it's just an ordinary torture device. Actually, I think just Crapsack and CenTreepede count as constructs, unless you count Giant Angry Orange Juice Barrel. But he's gone now. I did make a Green Man once, but that was a human first, so that doesn't count either. My yard is rather hostile, what with the tentales and all, but I fixed it so they don't eat me anymore. this statue is just a statue so far. it's a grim reminder.  I think I'll call it Grim Reminder.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 20, 2016, 09:03:50 pm
"I see. Let's try communicating with those three then."

Soleus speaks to himself :
"Requesting Quantum Probability Evaluation :
Opening communication channel to Chaos Construct 'Crapsack'
Opening communication channel to Chaos Construct 'Doombox'
Opening communication channel to Chaos Construct 'Iron Bed'."


Use Order Magic to evaluate if communicating with Dominic's weird ragatg bunch of misfit is possible.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 21, 2016, 09:04:10 am
"You could try my green man blocks or my lawn too. What about CenTreepede? Hey, just a thought ... Why would my death be counterproductive? I mean ... Wild Mages are not known for their longevity, nor for their generally positive impacts on society."

Dominic casts "undo Enchantment: Pulsating light. He then orders CenTreepede to self heal. By maybe eating some trees or something. he doesn't know. If that is ineffective, Dominic will cast Make CenTreepede Self Restoring Via Absorbtion of Plant Matter.

"On the other Hand ... Oh, My name is Dominic, by the way. I have been called the Breakfast Mage. By myself. I think I have also been called the Summoner of Self Hatred. By the Universe."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 21, 2016, 11:29:33 am
Cause the bridge to become self-building. As in, it creates rock on its end so I don't have to bother earth-shaping it a million times.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 21, 2016, 01:35:31 pm
Change the giant die to say all 2s, then all 3s, then all 2s.

Then...Well, the fortress can start looking.  But no looming.

2. It breaks into two tetrahedrons.
3. They are already showing 3 on all sides, so the spell ends up rolling them. They both roll 3's. Suprisingly.
2. Numbers disappear completely from your dice leaving you with two large bone tetrahedrons.

<With pleasure!> Fortress sends and starts moving. Or so you assume. None of your senses inform you about any changes in speed or direction. Not really that suprising, considering its current capacities.

"Well mother....Um I only  have those dice I got from your jewlery box.
Carefully see what's going on outside.
Lying to your mom? What nasty son you are!

"Weird. I'm certain put it here..." She goes through her posession again while you slip away from trouble to find another kind of trouble.

Well, there's a dragon outside. A being that shouldn't exist. Which is proof of mage's presence here. It takes you only a moment to find the person in question, mainly because he's the only human on the road he doesn't seem worried about the dragon at all. Also, he's the same guy whose toes you murdered with 1 a little while ago. The toes in question have seemingly developed new claws and bone plating. Interesting.

He notices you.

Alan sits around, waiting for a random encounter.
The random encounters mages tend to get are usually either mage hunters or city guards coming after your life. Not something you should be waiting for because they know how to kill a mage. Admittedly your dragon is pretty good counter measure as long you don't give them chance to shoot you into back.

Your eyes peeled you notice someone peeking down on you from second floor of neighbouring building. Someone who doesn't look scared or magically calmed.

Oh, and talking about guards; there they come! Pretty far, but as soon as you notice them they scatter behind buildings out of your line of sight.

"I see. Let's try communicating with those three then."

Soleus speaks to himself :
"Requesting Quantum Probability Evaluation :
Opening communication channel to Chaos Construct 'Crapsack'
Opening communication channel to Chaos Construct 'Doombox'
Opening communication channel to Chaos Construct 'Iron Bed'."


Use Order Magic to evaluate if communicating with Dominic's weird ragatg bunch of misfit is possible.

OPENING COMMUNICATION CHANNEL TO CHAOS CONSTRUCTS 'CRAPSACK' AND 'DOOMBOX' PREDICTED BY CHAOS RECKONER ARRAY: 2.
OPENING COMMUNICATION CHANNEL TO CHAOS CONSTRUCT 'IRON BED': NOT POSSIBLE. NOT WITHIN RANGE.


You notice Dominic's spellings as he does it. Interestingly non-destructive method was selected for regeneration.

"You could try my green man blocks or my lawn too. What about CenTreepede? Hey, just a thought ... Why would my death be counterproductive? I mean ... Wild Mages are not known for their longevity, nor for their generally positive impacts on society."

Dominic casts "undo Enchantment: Pulsating light. He then orders CenTreepede to self heal. By maybe eating some trees or something. he doesn't know. If that is ineffective, Dominic will cast Make CenTreepede Self Restoring Via Absorbtion of Plant Matter.

"On the other Hand ... Oh, My name is Dominic, by the way. I have been called the Breakfast Mage. By myself. I think I have also been called the Summoner of Self Hatred. By the Universe."
2. The light turns into green.

While CenTreepede has mandibles, those aren't hard enough to bite wood and it doesn't have any digestive system. It obeys you best it can and tries ineffectively to chew grass. Guess it is magic time then.

5. As soon as spell is cast, it stops pointless chewing and makes beeline to nearest tree, which is pretty close. Charred wood cracks and falls of in thousand pieces, including burning pieces. It sidesteps out of burning embers and new fresh bark spreads to cover damaged parts. Bark grows outwards, expanding new leafy branches where previously was only fire. It literally grows missing parts back like a tree.

Speaking about a tree you turn in time to see what happens to the source tree. It shrinks, like passage of time was reversed and greatly accelerated, until it is a young sapling barely taller than you. Then another tree near it begins reversed aging process, but stops much earlier. CenTreepede is fully healed. Imagine if you could heal yourself in the same way!

Cause the bridge to become self-building. As in, it creates rock on its end so I don't have to bother earth-shaping it a million times.
Worming your way out of work? Sure, why not. You got 6 after all.

6. Hard to tell this far away, but apparently it is working.

You turn around to return your house, but instantly feel dizzy. Thankfully you have your staff to get support from, otherwise you would have to drop on your knees. The water banshee keeps hugging you.






Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 21, 2016, 01:42:11 pm
Politely disentangle the banshee, then cast a spell to fix whatever is making me dizzy. Presumably something to do with the bridge enchantment, but who knows.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 21, 2016, 04:08:11 pm
"Splendid. I was getting bored!

Professor Cuddles, take cover for a moment. Well, you do have fire-proof scales, being dragon-esque and all. So, it should be fine.

Summon tornado of inferno! A fiery whirlwind! A gust from hell!"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AbstractTraitorHero on June 21, 2016, 06:00:00 pm
"Mom! There's a dragon and a mage outside and what were the dice you were looking for again like what do they look like?"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 21, 2016, 08:55:52 pm
Soleus tells to Dominic :
"Communicating with the Constructs is not viable."

Then he adds :
"Come with me when you are done. We have no time to lose, and I need to get my shoulder checked."

He walked next to the platform, waiting for Dominic to come.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 22, 2016, 01:37:09 am
Soleus tells to Dominic :
"Communicating with the Constructs is not viable."

Then he adds :
"Come with me when you are done. We have no time to lose, and I need to get my shoulder checked."

He walked next to the platform, waiting for Dominic to come.
The platform is in midair because you fell from it. It doesn't move without someone on it. Too high to reach by jumping.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 22, 2016, 01:48:01 am
Soleus looked at the platform in a disappointed air. Seriously, his past self really half-assed the job.
"Can your Centreepede climb vertically ?"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 22, 2016, 04:37:15 am
"Yes, I believe so." ((How high up is it?))

Dominic climbs onto CenTreepede and assists Soleus up as well. He then orders CenTreepede to rise up and grab onto the platform. ((How big is it?))
Anyway, the goal is to get all three of us up onto Soleus' floating sky rock. So we do whatever reasonable measures one would normally do in this situation to effect that outcome.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 22, 2016, 01:18:42 pm
"Gah, I don't know what to do.  Actually, I could increase the flight speed..."
Increase the flight speed of the fortress.

Then, just, go find somewhere quiet to sit and read or something.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 22, 2016, 03:26:08 pm
Politely disentangle the banshee, then cast a spell to fix whatever is making me dizzy. Presumably something to do with the bridge enchantment, but who knows.
Though luck, casanova, she doesn't want to let go. Well, she does after you insist enough but quite soon her liquid hand is resting on your shoulder.

5. Dizziness ends as quickly as it began and you hearing returns, which is nice because the banshee is humming a nice happy melody. Your clothes undo their burned status back to normal as well as does your now useless bandages.

Waves are getting bigger. Each one crashing on shore is hitting rocks slightly more violently than previous.

"Splendid. I was getting bored!

Professor Cuddles, take cover for a moment. Well, you do have fire-proof scales, being dragon-esque and all. So, it should be fine.

Summon tornado of inferno! A fiery whirlwind! A gust from hell!"
6. Well, in hindsight it might have been better if you took some cover instead. The whirlwind of fire appeared around the corner where guards disappeared, first a minor thing more or less along what you expected from it. Shouts from guards were barely buried under its howling. Then it grew larger, louder, more violent and exponentially hotter. Buildings around it catched fire, shingled rooftops ignited like dry paper, and heat was felt on your face despite of it being relatively far.

Then winds broke off and great jets of fire was released into every direction around the ground. For a moment every alley and road within hundred meter radius was nothing but raging inferno of super hot air. You had enough of sense to close your eyes and hold your breath, but you weren't fast enough to cover your face. It ended as suddenly as it started.

So that's where you stand now. Happily burning buildings around origin of firenado, pained screaming and unseen pleads for help all around you. Your dragon is no worse for wear, but your face is very sore and arms are already blistering angry red, every exposed body part is in pain. Sucks to be you.

"Mom! There's a dragon and a mage outside and what were the dice you were looking for again like what do they look like?"
"Dice of Order, son, the ones I gave you some days ago. Please don't tell you already threw them out. I kept one for myself because it is ridiculously stupid to let go of that power, and now I can't find it."

New things happens on outside. The mage guy takes notice of something on your far right. He looks happy and says something to his dragon. Few moments later a powerful gust of fiery wind blows through the road. Looks like the mage got some nasty burns from it. Muffled screams for help echo on outside. That doesn't sound good. This guy is dangerous!

"Yes, I believe so." ((How high up is it?))

Dominic climbs onto CenTreepede and assists Soleus up as well. He then orders CenTreepede to rise up and grab onto the platform. ((How big is it?))
Anyway, the goal is to get all three of us up onto Soleus' floating sky rock. So we do whatever reasonable measures one would normally do in this situation to effect that outcome.
Let's say somewhere around four meters up. You could jump from top of CenTreepede and get comfortable grip. And its not big, around 30*40 cm. And apparently affixed to invisible and well oiled ball joint, making it easy to flip over. Very dangerous design. You wouldn't accept something like that, not without additional safety measures, like a rope in case of lost balance. Guess this guy has unrealistically high opinion about his balance.

Dominic gets up to his mobile throne after assisting Soleus up and cleans out all fingers and toes on it. Soleus feels like he shouldn't let Anna see all this gore and tosses most visible ones off. Distasteful experience. Then Dominic orders CenTreepede to get on the floating island. It lifts its front end on the hovering platform, using it as support, inching its body on it as much as it can without tipping its precious luggage over. A difficult and slow task for something as large as CenTreepede is. The platform holds its frankly massive weight, which is something to rise a hat for.

As soon as it gets middle point of its body on the platform it starts raising its front again high to get a grip on edge of the island, searching something to hold on. This process rises angle of travelers compartment into such that Soleus has to hold pilot's throne with both hands to stay on. Dominic on the other hand rests on his seat without having to worry about falling. The doombox however falls off.

CenTreepede gets his head over the edge and sinks as many stabby feet on soil as it can and begins slow process of hauling itself and you two on safe ground. Biggest hurdle comes when its last legs rest on the elevator platform and it has its body arched to keep travelers compartment from being vertical. It bounces its back as far out as it can and tries to use this moment to get you safely on island, but it isn't fast enough. Its back swings under the island to the point where it's basically in shape "7". This also means your spot goes fully vertical. All Dominic's luggage and acquired gore falls off and Soleus hangs from the throne with his bare hands alone. Dominic lays safely on his back, but knowing that if angle were to get any bigger he would flip over and fall off of his seat. This very concrete fear makes him hold on armrests with white knuckles.

CenTreepede kicks off with its back half to give himself another swing and this time it makes it through all the way. You both breathe in relief, though Soleus more from sudden interesting exercise than from actual emotions.

I imagine the floating island being something like this in terms of shape and size (http://pictures.4ever.eu/pc-games/minecraft-186788). The villa is kinda like this (http://www.modern-villas.com/images/Spain/Marbella/La_Alqueria/34000/Contemporary-new-build-lifestyle-villa-in-La-Alqueria-Marbella-designer.jpg), large windows, very light, and takes up most of the surface. No pool, however.

"Gah, I don't know what to do.  Actually, I could increase the flight speed..."
Increase the flight speed of the fortress.

Then, just, go find somewhere quiet to sit and read or something.

OOC, it's less flight and more like Alcubierre Drive style travel, though nowhere that fast.

5. But it is much closer now. Not faster than light speeds, not even faster than sound, but close.

Quietest place would most likely be your workshop, these folks are not confortable with magic, despite of being made with magic. As for books, this place never had any, though all those extensive architecture manipulations might have accidentally generated one. Not likely, but I'll give it benefit of doubt. What do you want to read? I pull something out of my ass for you. Geography? History? Myths? Legends? Politics? Nothing about trading, thank you, I don't know enough about that to make up anything believable.





Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AbstractTraitorHero on June 22, 2016, 03:30:16 pm
He takes  out his dice casually.
"Yeah I still have the dice ...mom that mage out there seems really dangerous and I've  got a 6 so any magic I throw would be too powerful..."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 22, 2016, 04:30:40 pm
"OH GAWD.

OH GAWD THE PAIN.

AAARGH."

Alan reels, eyes wide open and bulging. He desperately clasps his seared flesh, scremaing in agony.

"THIS WAS NOT SUPPOSED TO HAPPEN. SOMEONE, ASSIST ME."

Alan attempts to recall where a clinic is, and stumble off in that direction.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 23, 2016, 05:02:49 am
"Nice place you got here. Can .. Can we get my luggage up here now?"
Dominic dismounts and pats  CenTreepede affectionately, sending it to curl up in a relatively stable and safe spot, like the back edge of the villa or something, then peers over the edge and considers methods of gathering his stuff.

"I have a three and a six coming up. I don't think either will be the best for retrieving lost items. Maybe we could sort of tilt the island a little? so we are lower to the ground up here? Or something? Maybe I could make a Centreepede sized tunnel to a lower exit, so we have a ;ess wobbly method of elevation?""
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 23, 2016, 10:53:45 am
Samuel turns around to look at the now self-building bridge.

"Soleus? Arken? Do you think that these quests are really... well, a good idea? I mean, we were basically bribed to do them by what I assume is an incarnation of chaos. Not to say that chaos is a terrible thing, in and of itself, but..."

He casts a spell to turn that "sparkly" thing into a fire aura that can be turned on and off (the turning on and off is the important bit).


"...Well, I don't know. It just gives me a bad feeling, what with order becoming involved. Not to mention that my Dice have continued breaking."

Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 23, 2016, 11:22:49 am
<Frankly, I do not think they are a good idea at all.  Mine was to bring war.  I do not want to bring war.>

Myths about magic.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 23, 2016, 02:45:30 pm
To Dominic :
"Thank you for the compliment, we will find a way to retrieve your belongings. For now, let me introduce you to my wife and my servants."

Soleus called everyone in the mansion and introduced them to Dominic.
"This is Anna, my dear wife. And here are Brian, Joshua, Noel and Marie."

Then to Samuel :
"I don't know. All I know is that my mission is to ensure the completion of your missions. Answers will come as I complete mine for Order."

Then Soleus ask Joshua, the physically most capable one to jump on the platform to reactivate it. Then he is to take the time needed to retrieve Dominic's stuff.
Then Soleus gets his shoulder checked.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 23, 2016, 04:22:09 pm
He takes  out his dice casually.
"Yeah I still have the dice ...mom that mage out there seems really dangerous and I've  got a 6 so any magic I throw would be too powerful..."
"Then make the spell weaker than necessary. I have found that is usually enough to offset negative effects. Not always, but often enough that it makes good tactic. I you are not willing to take his life, then stay out of his business. That kind of mages are dangerous to work with."

She stops looking for her Die and closes the cabinet slowly. "I can't find it. It has disappeared completely, which means someone or something took it. I wonder it it was that guy... His presence here is too much of coincidence." Mom looks out of the window at mage who's now shouting for help and shambling away, her eyes squinted. "Did you see any traces of anyone visiting here uninvited?"

"OH GAWD.

OH GAWD THE PAIN.

AAARGH."

Alan reels, eyes wide open and bulging. He desperately clasps his seared flesh, scremaing in agony.

"THIS WAS NOT SUPPOSED TO HAPPEN. SOMEONE, ASSIST ME."

Alan attempts to recall where a clinic is, and stumble off in that direction.
There was one around, right? It wasn't even that far if you remember it right. And pleasantly in direction guards are not. If you feign yourself as a victim of homicidal mage, they probably help you without second thought. There's a plenty of burned people by sound of it, so it will be easy, but you need to run fast there if you want to be among first one's to be treated. Otherwise you probably will have to wait in line. Of course it will be much easier if you don't bring your pet dragon along. And if you could do something about your monstrous feet or at least hide it somehow. All that would increase your changes to get healing.

The first major hurdle is the guards. You need to ensure no guards can identify you. Thankfully they were too far to see your face clearly. Getting into alley between buildings will give you a precious moment of privacy to do something about your appearance.

So let's say you made it into alley, out of sight. The dragon tries to follow but is far too large to fit in.

"Nice place you got here. Can .. Can we get my luggage up here now?"
Dominic dismounts and pats  CenTreepede affectionately, sending it to curl up in a relatively stable and safe spot, like the back edge of the villa or something, then peers over the edge and considers methods of gathering his stuff.

"I have a three and a six coming up. I don't think either will be the best for retrieving lost items. Maybe we could sort of tilt the island a little? so we are lower to the ground up here? Or something? Maybe I could make a Centreepede sized tunnel to a lower exit, so we have a ;ess wobbly method of elevation?""
Your luggage is mostly fine, expect statue of your benefactor. It's arm has broken off.

Magic is always solution to every problem. Solution might involve burning world into ashes, but that's a price you must pay. Knowing how shitty that elevator plate of his is, you could try to improve it. 3 would be enough to make it better in some aspect if you set your goal high enough. And then use 6 to give yourself telekinesis. That would solve all logistics related problems. No more undignified menial tasks, it's more worthy of your title as a mage to work with your mind alone.

See Nakéen's turn below.

Samuel turns around to look at the now self-building bridge.

"Soleus? Arken? Do you think that these quests are really... well, a good idea? I mean, we were basically bribed to do them by what I assume is an incarnation of chaos. Not to say that chaos is a terrible thing, in and of itself, but..."

He casts a spell to turn that "sparkly" thing into a fire aura that can be turned on and off (the turning on and off is the important bit).


"...Well, I don't know. It just gives me a bad feeling, what with order becoming involved. Not to mention that my Dice have continued breaking."


4. Sparkling turns into aura of fire and boils water banshee's hand before you manage to turn it off. She turns her back to you and pouts, making sure you notice it.

To Dominic :
"Thank you for the compliment, we will find a way to retrieve your belongings. For now, let me introduce you to my wife and my servants."

Soleus called everyone in the mansion and introduced them to Dominic.
"This is Anna, my dear wife. And here are Brian, Joshua, Noel and Marie."

Then to Samuel :
"I don't know. All I know is that my mission is to ensure the completion of your missions. Answers will come as I complete mine for Order."

Then Soleus ask Joshua, the physically most capable one to jump on the platform to reactivate it. Then he is to take the time needed to retrieve Dominic's stuff.
Then Soleus gets his shoulder checked.

Joshua decides that jumping down is a suicide, so he refuses the order. Instead he retrieves the rope he used earlier to lower Brian and Marie down and makes Brian do the job. The rope works as additional support so together they manage to pull up most of fallen equipment. Only things they can't get up are the statue and the crapsack. Too big.

As for your shoulder, Noel apparently has most medical knowledge and she tells you exactly same what you figured out by yourself. Broken bones, insignificant internal bleeding that most likely will take care of itself. Setting the bone is a pain in the ass as she puts it. You could stick some metal into the bone and incorporate it into your bone structure for stronger bones.

While she works on it she whispers you something. "Now that I don't have watch my words, I tell you something. You shouldn't have made Anna. That opened all kinds of flood gates that should have stayed shut. It was exceedingly stupid feat. She was a mistake."

I don't remember saying your mission is to ensure theirs. Is Soleus lying?

<Frankly, I do not think they are a good idea at all.  Mine was to bring war.  I do not want to bring war.>

Myths about magic.
Well, let's see, what there is to tell beyond what is in OP? Not much really. Magic is the last spawn of Primordial Chaos. Nobody exactly knows when it reared its ugly head and made first wild mages, but when it did, a lot of people died. Their numbers and lethality dropped quickly afterwards, but never really ended. Why did Order allow it to remain and influence the world? Some say it was because it was enslaved to perform some function beyond human capacity to understand. Why Order didn't destroy it like it destroyed rest of Chaos? One blasphemous answer is that Order was too weak to do it. Where is Order? No one has heard of its voice since time immemorial, although Servants of Order used to claim they had all the answers, but nobody listens to those nutjobs anymore. Bunch of loony architects with fetish for crystals and geometric shapes, though their designs are really neat and rock solid.

Sorry, myths about magic is a dry well to draw stories from. It's the unknown demon nobody really knows anything about. Not even mages truly know what it is, and magic isn't one to answer that question eagerly.
Myths about mages on the other hand may be easier.




Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 23, 2016, 04:26:15 pm
Sure, myths about mages.

Also, mull over whether I'd tick anybody off if I made a more companion-y companion.  Then, if the answer is 'no', well.  Hmm. 

Give magic this list of qualities:
Feminine, attractive, intelligent, nice, generally moral, safe to be around without needing special precautions to ensure that I am not unduly altered against my will, able to read a book safely, magical, likes me in the romantic sense.
Then give it free rein to decide what comes out.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 23, 2016, 04:29:49 pm
Give the banshee the ability to regenerate via water absorption. Then send it to the ocean to heal, with a warning to take things a bit slowly.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AbstractTraitorHero on June 23, 2016, 04:30:39 pm
Cameron blinks as he suddenly remembers  where something is.
Go and grab mother's die
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 23, 2016, 04:37:58 pm
"Hm. Strikes me as a little odd for a mage of order to ensure Chaos' directions are followed, but if you say so."

"Are either of you off to anywhere in particular? I've got some decent numbers ahead, and I figure I could provide some help."

"Also, I'd like to extend this conference call enchantment to more mages. Easier communication is always a good thing."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 23, 2016, 05:24:19 pm
I don't remember saying your mission is to ensure theirs. Is Soleus lying?
((Looking back, I may have misunderstood the Second Priority. No problem, let's say it is a lie if it is wrong...))
Soleus unflinchingly said to Noel :
"My past self opened many doors with these dices. Everything he did could be considered a mistake, her, you, this house... Say Noel. As someone who crossed one of these doors, what did you see about Anna ?"

Sometime after or before, Soleus said to Dominic and Samuel :

To Samuel :
"Good idea. Communication will allow for better control."

To Dominic :
"We will leave soon. We can't help you much for the Crapsack and the Statue, you will have to haul them yourself if you want to keep them. Oh, and avoid using Wild Magic within the shield boundary."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 23, 2016, 06:01:55 pm
"Professor Cuddles! A new order, for you. Stay in this area for one hour. Attack any and all individuals you see that are not me. Cause a distraction. The guards will probably think I'm still around here, near you. If things get hairy, or once one hour has elapsed, seek me out immediately. You should be able to find me; I'll be in that direction. There's a clinic."

Alan thinks a moment. His feet will be too difficult to conceal. Whilst Professor Cuddles may distract the guards for now, he will still stand out among those being healed. Instead, he needs a way to be completely unnoticed until receiving medical intention.

"Become invisible!"

He then makes his way to the nearby pharmacy as quickly as possible, regardless of the [1] he's about to roll.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 23, 2016, 07:24:38 pm
"There is a shield boundary? Where does it end? That Crapsack is a very useful piece of luggage, and that statue ... well,  I mean ... gosh. It's the memorial to the previous owner of these dice, and a strong reminder for me to be careful."

If Dominic is outside of Soleus' shield boundary, cast Convert Elevator Platform Into Grand, Elegant, Elevator Car. Then cast Bring Crapsack and All the parts of the Mage Statue to The Island, Gently.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 23, 2016, 07:31:58 pm
"The whole island is within a forcefield. It protects it against external threats. You can use magic, as long as the dices aren't bad. Be wise."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 23, 2016, 07:44:18 pm
"Okay. I think I got this one. And by this one, I mean these two spells, which are a three and a six. We should be fine. I'll do it gently."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 24, 2016, 11:36:54 am
Give the banshee the ability to regenerate via water absorption. Then send it to the ocean to heal, with a warning to take things a bit slowly.
6. One water absorption enchantment on its way! You discover instantly how magic overcompensated this enchantment. The banshee drains all water from your left arm by accident, turning it into shriveled dry bone sack. She realizes quickly what she did and removes her hand, wailing loudly an apologetic song. It wasn't her purpose to hurt you at all, so apology accepted I guess.

Upon your instruction she floats to the shore, draining ground dry in her wake.

Cameron blinks as he suddenly remembers  where something is.
Go and grab mother's die
In your pocket, that's where it is. Mom is already going into her underground secret workshop.

I don't remember saying your mission is to ensure theirs. Is Soleus lying?
((Looking back, I may have misunderstood the Second Priority. No problem, let's say it is a lie if it is wrong...))
Soleus unflinchingly said to Noel :
"My past self opened many doors with these dices. Everything he did could be considered a mistake, her, you, this house... Say Noel. As someone who crossed one of these doors, what did you see about Anna ?"

Sometime after or before, Soleus said to Dominic and Samuel :

To Samuel :
"Good idea. Communication will allow for better control."

To Dominic :
"We will leave soon. We can't help you much for the Crapsack and the Statue, you will have to haul them yourself if you want to keep them. Oh, and avoid using Wild Magic within the shield boundary."
"She's annoyingly sweet girl who ends up hurt sooner or later. But no, those other things weren't mistakes, you were merely doing your job as a mage, but pulling her soul out was. A. Big. Mistake." Noel whispers, accusation clear in her voice. "It showed them a way out. It gave them hope. Then some lost mage made another mistake and asked magic's opinion of what he should do, and all those desperate souls gave him an answer. An answer that will break the chains eventually and doom this whole world. And it is your fault! You pushed the rock down, and now there's nothing that can stop it!" She angrily whispers while setting your bones without slightest regard for your comfort.
"I'm glad to be alive once again, but make no mistake; you fucked up. How it feels to be one who doomed the world?"

And then shit happens. See Ozarck's turn.

"Professor Cuddles! A new order, for you. Stay in this area for one hour. Attack any and all individuals you see that are not me. Cause a distraction. The guards will probably think I'm still around here, near you. If things get hairy, or once one hour has elapsed, seek me out immediately. You should be able to find me; I'll be in that direction. There's a clinic."

Alan thinks a moment. His feet will be too difficult to conceal. Whilst Professor Cuddles may distract the guards for now, he will still stand out among those being healed. Instead, he needs a way to be completely unnoticed until receiving medical intention.

"Become invisible!"

He then makes his way to the nearby pharmacy as quickly as possible, regardless of the [1] he's about to roll.
You ignore the pain your burns cause, and prepare yourself for inevitable failure.

1. You stumble on mid stride when your mutated feet mutates even further. Bone and muscle splits, toes grow meter long claws, and a horribly teethy snapping mouth grows on outer side of the feet. It constantly tries to bite something, anything that gets close enough. Mutation spreads up to your knee, bolstering muscles and pushing sharp bone protrusions through your pants.

You can't really even run like this anymore. Hopping along with one leg is best you can do. You peek over corner of the alley and the moment nobody is looking at your direction you hobble over the road into next alley. This sucks.

"There is a shield boundary? Where does it end? That Crapsack is a very useful piece of luggage, and that statue ... well,  I mean ... gosh. It's the memorial to the previous owner of these dice, and a strong reminder for me to be careful."

If Dominic is outside of Soleus' shield boundary, cast Convert Elevator Platform Into Grand, Elegant, Elevator Car. Then cast Bring Crapsack and All the parts of the Mage Statue to The Island, Gently.
Apparently it is fine to do magic within.

3. The platform grows a little larger, safety rails appears on its sides, then if finally rises up on the island. It ain't grand or elegant, but it is functional and safe at least. Should have done that before making CenTreepede try parkouring. But you know what they say about hindsight.

6. Gentle it is not. It quite literally scares crap out of crapsack. And when that happens, things end smelly. Brown gold rains from sky as the spell pulls the crapsack and the statue onto island in large wide arc, it rains on everything: on you, on CenTreepede, on Soleus, his servants, grass, house... Thin layer of ripe manure covers it all.

You hear gagging sounds from direction of Noel and Brian. A look on their face tells that they are thoroughly disgusted with the way things are happening and are barely holding their dinner inside. The dinner makes repeated attempts to escape. Joshua and Maria are standing straight, Maria's lips pressed thin and knuckles white (and brown), Joshua shakes his head disappointedly. Anna saw fit to get back inside before you opened sphincter of heavens.

Sure, myths about mages.

Also, mull over whether I'd tick anybody off if I made a more companion-y companion.  Then, if the answer is 'no', well.  Hmm. 

Give magic this list of qualities:
Feminine, attractive, intelligent, nice, generally moral, safe to be around without needing special precautions to ensure that I am not unduly altered against my will, able to read a book safely, magical, likes me in the romantic sense.
Then give it free rein to decide what comes out.

Who would be ticked off if you make another doll? Nobody here, certainly. I mean these folks you have been making don't really like about magic, but they are not watching right now. Fortress does, but it doesn't care. With your latest boom of creation no one will notice if there's one extra. It's not like anyone counted how many people you have made.

You could create some really attractive body right now, right on par with Laudata, but the soul that will inhabit it won't be anything nice. You could make the body now with some basic behaviour pattern and then later create actual soul for it when magic is feeling cooperative again.

  As for myths about mages, well, there's this one guy called The Most Glorious King Cotlal the First, but he's less a myth and more of history. Notable guy, examplery in how about every avarage Joe from streets actually liked him. Fighting fire with fire. Sure, he was a nutjob with fetish for world conquest like many others, but he actually offed a lot of other mages on the way while doing minimal damage to rest of people.
  How about Jimmy, Scourge from Sea? He's an actual mythical figure. Less a mage actually, more like last representative of Chaos in human form. Myths don't tell why he was called Scourge from Sea. Maybe he was a hermit who lived on some island off coast, maybe not. Anyway, they tell he was a real monster, capable of destroying castles with single punch, shrugging off sharpest swords and fasters arrows like sand, moving faster than wind, eating children and generally being a real pain in the ass. His touch drained life of men and his mere presence on battlefield was enough to deep freeze both enemies and allies alike. Other beasts of Chaos feared him, stating his power was like a sun on their face, blinding, impossible to see through. Oh, and he was immortal too. Sure, you could kill him (someone apparently somehow did), but sooner or later he would return to wreak havoc.
  What? How come such monster has so friendly name like Jimmy, you ask? Like, "Hey Jimmy boy, give me that sauce, will you?", "Wassup, Jimmy!?", "Jimmy, my friend, would you break his face like a sheet of glass?". Doesn't sound very threatening. Sure, no mother names her child JIMMY, but nothing about the name screams "this guy is monster". Well, nobody knows. Guess that's something to research for.




Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 24, 2016, 12:28:46 pm
Alan thought quickly. Might it not be better if he completely mutated into whatever he was turning into, therefore healing his burns in the process? It would be worth a shot...

"Continue mutating!"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 24, 2016, 02:16:12 pm
"That ... that went poorly. I am so sorry. Perhaps you should all get cleaned up. Uh ... perhaps ... no ... my next spell is a one ... .and then another six .. so no ... I can't help, except the old fashioned way. someone got a shovel?"

Dominic uses whatever nonmagical tools he has at his disposal to aid in the cleaning process, ordering crapsack to assist as well.

Edit: Dominic allows Soleus to examine the resurrection seed.


"Anyway" Dominic says brightly, "I am ready to move on to the next capital!" he frowns a bit. "Of course ... they do tend to get a little nervous when magical constructs come barreling into town. Or out of warehouses. Or just barreling along in general. Oh I am so sorry about the poop. I honestly expected that to be so gentle that they didn't catch up until we reached the next place. And i really thought I got crapsack fixed already. though, to be fair, his name is crapsack, after all, so this should have been more expected than it was. I am soooo sorry."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 24, 2016, 03:31:04 pm
A hint of anger can be seen in Soleus voice.
"Wild Mages..."

He grabs some mop and gives it to Dominic.
"You better start cleaning now. Keep your Constructs put until the next stop, I won't tolerate another mishap."

He then sends a mental order to the Command Orb: to the closest capital to drop this Wild Mage. After taking a bath, he takes Noel apart.
"Dooming the world you said. This is alarming, but in away, I don't think it is a bad thing if it gave a way out to the restrained. What I did was unveil the flaws of the system, of the restraints. And now I am working to better them, and maybe change them."

To Dominic :
"Can you show me one of those seed ? I would like to study them."

Analyze "Resurrection Seeds" with the Eye of Forbidden Sight first, to determine its nature as a "Soul Puller".
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 24, 2016, 03:39:40 pm
Let's make the body, and just sort of have them be passive, also, note that I'm giving magic mostly free rein here other than the results must be humanoid, feminine, and attractive, then change the tetrahedra to display 6s twice, and then put the soul in with all the qualities listed.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 25, 2016, 12:39:54 am
"I guess we won't be able to reattach that arm and animate you for a while yet, old friend." Dominic mutters to the statue, patting it's poo covered shoulder affectionately as he cleans.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 25, 2016, 11:14:11 am
Heal my arm.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AbstractTraitorHero on June 25, 2016, 02:48:50 pm
Huh...I don't  actually  remember picking this up.
Set it down on a nearby table.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on June 26, 2016, 02:22:56 pm
Next turn will most likely be on next Friday. I may be able to squeeze one turn in between, but I can't make promises there.



Alan thought quickly. Might it not be better if he completely mutated into whatever he was turning into, therefore healing his burns in the process? It would be worth a shot...

"Continue mutating!"
Unfortunately wind caressing your blistering skin carelessly distracts you enough to break any focus of mind you can gather to cast spell. Ugh, can't help it. You navigate the alleys while succesfully avoiding attention. Few times your horribly long claws caughts on something making you fall on random piles of trash. You see the clinic behind the corner, 50 meters or so. It appears you are the first one of your victims to arrive. There are few people walking around, but no guards.

Far behind you hear the weird hissing roar of your pet dragon. Apparently it is doing its job to gather attention.

"That ... that went poorly. I am so sorry. Perhaps you should all get cleaned up. Uh ... perhaps ... no ... my next spell is a one ... .and then another six .. so no ... I can't help, except the old fashioned way. someone got a shovel?"

Dominic uses whatever nonmagical tools he has at his disposal to aid in the cleaning process, ordering crapsack to assist as well.

Edit: Dominic allows Soleus to examine the resurrection seed.


"Anyway" Dominic says brightly, "I am ready to move on to the next capital!" he frowns a bit. "Of course ... they do tend to get a little nervous when magical constructs come barreling into town. Or out of warehouses. Or just barreling along in general. Oh I am so sorry about the poop. I honestly expected that to be so gentle that they didn't catch up until we reached the next place. And i really thought I got crapsack fixed already. though, to be fair, his name is crapsack, after all, so this should have been more expected than it was. I am soooo sorry."
Frankly magic would be so much better option for cleaning this up, but it won't be any actual help right now. Sigh... Manual labor it is. Soleus hands you a mop. Oh good lord, this is gonna be a real pain in the ass... Can't mop grass, so you leave that for crapsack and do your best for cleaning what you can. It takes a while and eats through half of Soleus's water reserves.

His servants abandon their dirtied clothes on outside and retreat inside in their undergarments. The way they look at you indicates that you haven't made any friends here today. Most likely they won't even let you in.

A hint of anger can be seen in Soleus voice.
"Wild Mages..."

He grabs some mop and gives it to Dominic.
"You better start cleaning now. Keep your Constructs put until the next stop, I won't tolerate another mishap."

He then sends a mental order to the Command Orb: to the closest capital to drop this Wild Mage. After taking a bath, he takes Noel apart.
"Dooming the world you said. This is alarming, but in away, I don't think it is a bad thing if it gave a way out to the restrained. What I did was unveil the flaws of the system, of the restraints. And now I am working to better them, and maybe change them."

To Dominic :
"Can you show me one of those seed ? I would like to study them."

Analyze "Resurrection Seeds" with the Eye of Forbidden Sight first, to determine its nature as a "Soul Puller".
Closest capital besides that of the Empire is the one in Arkea. It suits for you, as two of your target locations are in Arkea too. A fair bit of flying, but it gives you time to you need to analyze the seeds.

You have to abandon your soiled clothes on outside before you make your way into bath to cleanse yourself thoroughly. It is suprising how much idea of not being clean disgusts you now. Your servants take bath after you, though Joshua has to hold Brian back so he won't barge in while women are in. While waiting to continue the talk with Noel you take a good look at the seed.

It is a pale seed, superficially resembling acorn. It stirs in your hand with purpose, awaiting its moment of glory to come. The analysis reads as follows:
SUBJECT: Seed of defiant life.
DATA: Being buried triggers rapid growth period, which ends after reaching tis full height, approximately 300 meters. End of growth triggers secondary enchantment for scanning national identity. Resolving that triggers last two enchantments, one of which will tap into system feeding magic with souls. It will grab those with national identity matching to that the tree's location and producing them a new body. The second enchantments constantly provides healing for everyone within city range who matches the national identity resolved earlier.
SUMMARY: These seeds will fundamentally cripple the wild magic system if fully deployed by cutting off influx of souls.

Noel reports into your office. "Frankly, you are an idiot. Well meaning idiot perhaps, but idiot nonetheless. You may have pointed out the flaw, but do you really think of yourself so high that you can fix what Order made? They are now aware of the flaw, IT is aware of the flaw."

Let's make the body, and just sort of have them be passive, also, note that I'm giving magic mostly free rein here other than the results must be humanoid, feminine, and attractive, then change the tetrahedra to display 6s twice, and then put the soul in with all the qualities listed.
5. Magic figures "attractive" must stem from your current appearence. So the humanoid that is birthed by magic has all the right curves and human shape, but her skin is covered by shiny scales. Primary color is bright attention seeking yellow on front, pierced by lines of emerald green from her back. The green part is dotted by larger pale yellow, almost glassy, scales flowing in beautiful refractive pattern that flows form her back into arms and legs. Where your scales demand respect, hers demand attention. She's beautiful in a way rainbow and setting sun is, more than human, less than divine, vibrant and lively.

2. First attempt grows extra thumbs on your arms, opposing side of original ones. You have now six fingers in both hands.

3. One of the tetrahedrons shows number 6 on only one side.

5. Her eyes widens by a fraction and she looks around with brand new curiosity before locking her eyes with yours. She takes a step towards your, rises her hands to grab your shirt (and blocking your view below her collarbone). "Hello there." She says with a smirk. "Can I have some clothes?"

When you said she should be magical, did you mean she should be a wild mage?

Heal my arm.
6. The arm returns back into its normal state. Well, almost. It radiates heat in rather excessive manner, making hair on it cycle through colors of fire faster. It doesn't burn you or drain heat from rest of your body, it is simply far hotter than it should. It's gonna hamper your relationship with the water banshee. I recommend keeping her on your right side.

She returns, darker and denser than before. The waves in ocean are getting steadily larger. Probably just result of rather large amounts of water being displaced by your self constructing bridge.

Huh...I don't  actually  remember picking this up.
Set it down on a nearby table.
You probably took it without thinking when you saw it. It ain't a trash to be left behind. Probably should inform mom about it before she goes after the other mage.

The dragon thing outside roars, a weird hissing kind of roar. Apparently some guard is shooting it with crossbow for no effect.





Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on June 26, 2016, 03:08:42 pm
Alan stops and turns around. He needed another distraction; or at least something to keep the other peasants from getting to the clinic before he could. He would have to wait a while outside anyways to fix his legs. So therefore...

He points at the road inbetween the clinic and the area of the fiery inferno, and casts a spell.

"Summon sentient and hostile stone wall!"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 26, 2016, 05:34:07 pm
"Oh dear.  Sorry!  Um, hold on..."

Change the tetrahedra to show 3 twice, then summon her something modest.

Magical as in 'has the inherent ability to do acts that magic could normally procure'.  Like, telekinesis and teleportation and conjuration and stuff.

Also, shapeshift the extra thumbs away.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on June 27, 2016, 08:53:52 am
Dominic mops along, whistling a happy tune about poop or something similar. He gather's teh soiled clothes left behind and attempts to clean them as well - the old fashioned way: plunge and scrup, plunge and scrub, plunge and scrub. If anyone has any soap and offers it, he uses that as well.

"Soleus! I believe I am using too much of your water. I am sorry. We may want to stop along the way at a well or something."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 27, 2016, 03:02:51 pm
Soleus initially doesn't even listen to Noel, too focused with the curious seed. He nods silently, assessing the power and meanings of this seed.

Partially lost in his thoughts, he raised his hand toward Noel to signify her to wait. He was thinking about the Seed, his goals, and his new quest. Theories were blooming in his mind, hypothesis of dark times...
(From what I experienced, Wild Magic seems closely linked to Souls.
Souls. We can assume that they are a fuel or a restraint, or both.

The Order Node mentioned the Chaos Entity, which I presume is locked by the Souls.

The green being that spoke to me before I became a Wild Mage was probably a projection of said Entity, seeing it wanted me to destroy what was making me unable to remember: Order.
Dominic, this Wild Mage. He was tasked to plant these seeds around the countries, it will presumably weaken the seal and power of Magic.
I assume this mean the Entity is using Wild Mages to free itself.

Wild Magic is still unclear to me. Is it a by-product of the Entity ? A system used to seal said Entity ? Or a by-product of the seal ?

Moving on to the Dices of Order. They seem to represent the degree of control Order has over Chaos.
The more Dices disappear, the more the restraints are weakening. Judging from my Dice count, time is running short.)


Finally after a long moment of silence, Soleus spoke to Noel.
"Yes, I am an idiot. An idiot that try to solve something. Order won't restore itself, and if we don't do something, you can be sure the destruction of the world will come knocking."

He added before leaving.
"Don't get me mistaken. By no mean I believe myself strong and smart enough to correct a fundamental system set by Order. But maybe Order can, and that is what I am aiming for as a Mage of Order. And we must hurry."

Shield Array Activated. Nothing should get into the Field. Maximum speed toward our destination.

Afterward, Soleus communicated Samuel and Arken :
< "Samuel. Arken. We have known each other for a long time. I have a question to you both : were you visited by an entity who asked you to fulfill a strange quest ? What asked, and what was asked to you ? I believe we may be tricked." >
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 27, 2016, 03:04:45 pm
"Soleus! I believe I am using too much of your water. I am sorry. We may want to stop along the way at a well or something."
Meeting Dominic as he was busy cleaning everything, Soleus answered :
"Ah. Good point, I will keep that in mind. Oh, and come to see me once you are done, I want to talk with you about this seed."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AbstractTraitorHero on June 28, 2016, 12:09:25 am
"Mother I found it!"
pick it back up and find her.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 28, 2016, 12:10:56 am
<Indeed.  I was told, by a rather...Tentacular being, to make a war between all nations....>

[Soleus gets a memory dump of the conversation]
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 28, 2016, 12:25:18 am
"I was told to make a land bridge between the empire and whatever countries are to the north. Fits in with the war theme, I guess."

"That's automated, actually, so... um, would stopping it be a good idea?"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 28, 2016, 12:29:27 am
<I think the land bridge might be useful for, y'know, not-war things too.>
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 28, 2016, 12:33:37 am
"That's true, but I'm hesitant to keep it going at a possibly-evil-thing's bidding. Maybe if we could get a smaller scale and less war-enabling way to do the same thing..."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 28, 2016, 12:35:20 am
<It was my thing to bring about war, yours does nothing in particular besides forge a connection.>
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 28, 2016, 12:40:34 am
"I meant that less as a way of avoiding war, specifically, and more as a way to do some good without either giving this thing whatever it wants or getting somebody conquered. But I would argue that the bridge is likely meant to cause war. It would bring various kingdoms we don't know about into play, and the end result could easily be hostilities and a larger-scale conflict."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 28, 2016, 12:43:37 am
<Hm.  Yes, you probably should turn it off.>
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 28, 2016, 12:06:39 pm
Earth-shape the bride into little pieces. If it still seems to be growing, earth-shape them into little clumps where the enchantment will form harmless spires or something.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 29, 2016, 05:30:49 am
< "I see, thanks for sharing these informations my friends. Here is why I fear we are being misled : I too was visited by an entity, and was tasked to destroy something that was causing Magic to be unable to remember. At the place where Wild Magic was thrown into disarray, I found Order. And I didn't destroy it.

Then I became a Mage of Order, and was informed of the Chaos Entity currently restrained. Restraints that I hypothesize are made of the Souls of people killed through Wild Magic. This is just speculation though, and maybe I am the one being misled by Order."
>

Soleus finally said with a determined voice :
< "My friends. As the three most successful Wild Mages of our starting group, what do you think about joining our forces ? Together, I have no doubt we will be able to uncover the truth, and maybe save the world from an imminent catastrophe. I think our Dices breaking are but the beginning, maybe even signs, a countdown until Order can't control Chaos anymore." >
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 29, 2016, 12:06:26 pm
<Well then.  That's ominous.  And yeah, I'd prefer the universe to not be exploded randomly or something.>
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 29, 2016, 12:14:10 pm
"This seems a bit like we're trying to put the genie back into the bottle, but I'm with you. No sense in letting the world perish without a fight."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 29, 2016, 12:33:15 pm
<Do you still have your Dice?>
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 29, 2016, 04:44:06 pm
< "I do, but my control over them has been stripped." >
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on June 29, 2016, 04:52:50 pm
"Maybe we should grab them, then? I could do some quick teleports with my house to distribute them. Arken, how many Dice do you have left? I've got a full 10, since I went to grab some from Tenhe before."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on June 29, 2016, 05:01:46 pm
< "I thought about doing that too, but after much thinking, it may not be a good idea. What if I am still linked to the dices, and something were to happen to me if I relinquished them ? I have only 7 dices left, and they aren't incredible. If we could confirm giving them is safe for me, I would have no claim giving them to you." >
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on June 29, 2016, 06:37:41 pm
<I've but seven left.>
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 01, 2016, 02:14:44 pm
Alan stops and turns around. He needed another distraction; or at least something to keep the other peasants from getting to the clinic before he could. He would have to wait a while outside anyways to fix his legs. So therefore...

He points at the road inbetween the clinic and the area of the fiery inferno, and casts a spell.

"Summon sentient and hostile stone wall!"
2. Faces of screaming people appears on the wall you are leaning on. Disturbingly realistic faces. Hundred tortured faces depicting equal number of different pains.

"Oh dear.  Sorry!  Um, hold on..."

Change the tetrahedra to show 3 twice, then summon her something modest.

Magical as in 'has the inherent ability to do acts that magic could normally procure'.  Like, telekinesis and teleportation and conjuration and stuff.

Also, shapeshift the extra thumbs away.

That's effectively a wild mage. Otherwise you have to apply each ability individually.

2. Each of them splits into four smaller tetrahedrons.

3. Three of the new tertrahedrons has number 3 inscribed on all sides.

6. The set of clothing you summon on her is modest, sure. It protects her diginity well enough, but that's the only modest part. Rest of the dress is rather flashy. It's purple and light blue, depicting branching lightning pattern. The pattern is animated and constantly changing its shape. Free-floating pieces of blue silk clothing behind her are in loosely dragonic wing like formation, thowing small sparks at each other, but very soon after materializing they start floating around surrounding her, and in the process repeatedly pepper you with electic jolts strong enough to make you involuntarily twitch and jump away from her.

She studies her new dress and its properties a minute, and finds out the electrified silk barrier is perfectly willing to zap her too if she reaches too far.

"Nice, but this lightning barrier is entirely unnecessary. An unrequested assistance from magic, isn't it?"

Before you can answer, another Die of Order shatters in your pocket.

"That didn't sound good. What was it?"

Dominic mops along, whistling a happy tune about poop or something similar. He gather's teh soiled clothes left behind and attempts to clean them as well - the old fashioned way: plunge and scrup, plunge and scrub, plunge and scrub. If anyone has any soap and offers it, he uses that as well.

"Soleus! I believe I am using too much of your water. I am sorry. We may want to stop along the way at a well or something."
It's great how human senses get accustomed on everything over time; you don't even notice the smell by the time you finish your cleanup duties. Cleaning clothes however is harder than you remember it being, especially without soap. Shit is just diluted and smeared over larger areas. It is unfortunately the sticky variant...

Soleus initially doesn't even listen to Noel, too focused with the curious seed. He nods silently, assessing the power and meanings of this seed.

Partially lost in his thoughts, he raised his hand toward Noel to signify her to wait. He was thinking about the Seed, his goals, and his new quest. Theories were blooming in his mind, hypothesis of dark times...
(From what I experienced, Wild Magic seems closely linked to Souls.
Souls. We can assume that they are a fuel or a restraint, or both.

The Order Node mentioned the Chaos Entity, which I presume is locked by the Souls.

The green being that spoke to me before I became a Wild Mage was probably a projection of said Entity, seeing it wanted me to destroy what was making me unable to remember: Order.
Dominic, this Wild Mage. He was tasked to plant these seeds around the countries, it will presumably weaken the seal and power of Magic.
I assume this mean the Entity is using Wild Mages to free itself.

Wild Magic is still unclear to me. Is it a by-product of the Entity ? A system used to seal said Entity ? Or a by-product of the seal ?

Moving on to the Dices of Order. They seem to represent the degree of control Order has over Chaos.
The more Dices disappear, the more the restraints are weakening. Judging from my Dice count, time is running short.)


Finally after a long moment of silence, Soleus spoke to Noel.
"Yes, I am an idiot. An idiot that try to solve something. Order won't restore itself, and if we don't do something, you can be sure the destruction of the world will come knocking."

He added before leaving.
"Don't get me mistaken. By no mean I believe myself strong and smart enough to correct a fundamental system set by Order. But maybe Order can, and that is what I am aiming for as a Mage of Order. And we must hurry."

Shield Array Activated. Nothing should get into the Field. Maximum speed toward our destination.

Afterward, Soleus communicated Samuel and Arken :
< "Samuel. Arken. We have known each other for a long time. I have a question to you both : were you visited by an entity who asked you to fulfill a strange quest ? What asked, and what was asked to you ? I believe we may be tricked." >
Shield array will now block everything. Not even a breeze of wind will be felt within. Goal will be reached by end of next turn.

"Mother I found it!"
pick it back up and find her.
You find her in the cellar looking at a book and casting a spell. Your words come too late. Her blonde hair turns pure white, no, pure light. She turns to look at you frowning, and you notice her eyes too are now pure light, shining bright and banishing shadows from the room as well as creating new, even darker ones.

"Well, I had to spend that bad result anyway. Give it." She reaches her hand at you, stops to look it closer for a moment and asks: "Is everything gray or is it only me?"

Earth-shape the bride into little pieces. If it still seems to be growing, earth-shape them into little clumps where the enchantment will form harmless spires or something.
[2+2] First five kilometers of the bridge breaks, making it more of jumping puzzle than a bridge. Far edge of the bridge is too far for you to see if it still grows, but considering how the broken section is repairing itself and growing new branching bridges aimlessly means it probably does. Like a cancer.

[1+2] The second attempt merely breaks few newly formed side paths. Uselessly, as you might add. The broken parts regenerate and spawn even more branching bridges, now more of them going above previous ones. Elegant, beautifully decorated bridges, suitable for aristocrat's gardens. Simple, bridges. Big heavy duty bridges, for frequently flooding rivers.






Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AbstractTraitorHero on July 01, 2016, 05:51:54 pm
"....No mother should I just try to  change you back with a 6 who knows maybe you'll look better then before?"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 01, 2016, 05:57:13 pm
"Magic.

Also, a Dice of Order breaking.  I am not sure why it's doing that...

And all I have are twos.  Gah."

Uhh, I guess she can be a Wild Mage?

"Hold on, let's see if you get different numbers.  Actually, let's see if I can do this right..."

<Soleus.  Just lost another one.>

Integrate the wings with the armor and amplify the pattern.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 01, 2016, 09:22:17 pm
Poop's really hard to get out of clothes without soap. anyone got any lye? Or fire. we could just burn these things. Maybe get some new clothes somewhere?

Dump the poo water over the edge of the island and wipe my hands in the grass. Then go and gather the bits of the statue and hang out with CenTreepede and the crapsack while we wait to arrive.

"Also, I'm gonna need that seed back, Soleus!"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on July 01, 2016, 09:35:39 pm
Alan has a sudden though.

If he transforms himself into a totally new creature, he can both heal his injuries, and cure himself of his peculiar feet.

He cackles maniacally, then wiggles his fingers.

"Transform self into massive dragon, maintaining all intelligence and humanity, or lack thereof."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on July 01, 2016, 09:57:00 pm
<Soleus.  Just lost another one.>

"Now, I know you were talking to Soleus, but it might be time to go and grab more dice. Or put some more effort towards fixing the bonds. That's definitely something we should do in the next bit."

Remove the bridge enchantment the normal-magic way. Waste of a perfectly good five, but whatever.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 02, 2016, 12:52:40 am
<We should indeed.>
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on July 02, 2016, 01:52:07 am
"I'll teleport to one of you right after I'm done with this. Whoever works, really."

"In the meantime, does anyone have any hints about what might be weakening the bonds in the first place? We're going to have to get to the root cause of the problem if we want to have any hope of stopping it."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 02, 2016, 04:06:01 pm
"....No mother should I just try to  change you back with a 6 who knows maybe you'll look better then before?"
"Are you saying I am ugly? Do I need to wash your mouth with soap again? Let me roll your Dice first, maybe I got five or four next... Using six without checking alternatives first is a little reckless."

I assume you give your mom's Die back and lend her rest of your Dice for a moment. They originally belonged to her after all. She rolls the Dice and gets this line up: 1, 6, 5, 5, 1, 2, 3, 2 and 6. Wait no, you looking it from wrong direction.

"Hmh, I have six too. If you want to spend yours first, I don't mind. Just remember first to think carefully the possible ways your spell can go horribly right before you use it."

Something horrible happens on outside. A dread feeling shakes your bones. You are not only one who feels it, your mother does too.

"Magic.

Also, a Dice of Order breaking.  I am not sure why it's doing that...

And all I have are twos.  Gah."

Uhh, I guess she can be a Wild Mage?

"Hold on, let's see if you get different numbers.  Actually, let's see if I can do this right..."

<Soleus.  Just lost another one.>

Integrate the wings with the armor and amplify the pattern.
"Dice of Order? What are..." she asks, before her face lits up with recognition "Oh, those. I forgot they actually exist. But those don't break, so yours must be fakes."

2. Armor? What armor? Don't you mean her dress? I assume you do. The "wings", or rather a bunch of cloth scraps, are floating around her in definitely non-wing like pattern. The spell adds cool embroideries on the scraps instead.

2. The lightning pattern remains as it is, and is now accompanied by animated shadows of dragons flying in between lightning strikes.

"I don't think you got it right. Sorry. I have not introduced myself yet. My name is Tlaco. What's yours?"

Poop's really hard to get out of clothes without soap. anyone got any lye? Or fire. we could just burn these things. Maybe get some new clothes somewhere?

Dump the poo water over the edge of the island and wipe my hands in the grass. Then go and gather the bits of the statue and hang out with CenTreepede and the crapsack while we wait to arrive.

"Also, I'm gonna need that seed back, Soleus!"
You do that. The island arrives to capital of Arkea, but remains near clouds to avoid detection.

Alan has a sudden though.

If he transforms himself into a totally new creature, he can both heal his injuries, and cure himself of his peculiar feet.

He cackles maniacally, then wiggles his fingers.

"Transform self into massive dragon, maintaining all intelligence and humanity, or lack thereof."
Another dragon lover.

5. For a moment you lose your sense of self as your body reforms. You open your eyes somewhere else in your normal human form. You are on a ruined boat on its last journey. It's swirling down on a immensily huge whirlpool. There's one "person" with you on the boat. A humanoid shark (http://jakearthurdesign.deviantart.com/art/Ripster-Street-Sharks-Concept-2-487933210), its terrifyingly muscular pecs on your eye level.

It pulls a smoking cigar our of its teethy mouth and greets you. "Jolly tidin's, Alan. How be ye doin'? Be ye up fer some business?"

<Soleus.  Just lost another one.>

"Now, I know you were talking to Soleus, but it might be time to go and grab more dice. Or put some more effort towards fixing the bonds. That's definitely something we should do in the next bit."

Remove the bridge enchantment the normal-magic way. Waste of a perfectly good five, but whatever.
5. Magic readily strips away self construcing enchantment from the bridge and even quells the waves generated by it.

The water banshee returns and tries to hold your arm but stops herself before draining water out of your body. She fidgets near you restlessly.







Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on July 02, 2016, 06:17:14 pm
Confused, Alan begins asking questions rapidly, leaving no opportunity for the shark to respond.

"Who are you. Where am I. Are you a shark. Are we on a boat. Is this boat going into a whirlpool. Are we going to die.

One second...

Boat-doken!"

With a flourish of his hands, Alan casts a hadoken aimed towards the center of the whirlpool in an attempt to push the boat out.

((If you have never seen boat-doken, look it up. Read all of 8 bit theatre while you're at it. You won't regret it.))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 03, 2016, 04:22:30 am
Soooooooleeeeuuuuuuuuuuuussssss. We're here. Let me down would ya? Hopefully in a less painful manner than how we got up. Also, gonna need that seed, mkay?

Dom attempts to retrieve the seed and get the island lowered, perhaps at a bit of a distance from the capital, to someplace hilly or with cliffs or something so CenTreepede can more easily dismount.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 03, 2016, 12:32:42 pm
"My name's Arken Frost.  Nice to meet you, Tlaco.

...I didn't think they broke either but here we are and they have been.

Do you want to try, then?"

Pass her a single dice.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on July 03, 2016, 12:39:33 pm
"Seriously, though, is there anyone who has a vague hint of where to start and/or is going to begin right now? I'll do it myself if I have to, but this is literally apocalypse-level stuff. Wild mage or not, I have a feeling we'll need more manpower."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 04, 2016, 12:59:01 pm
Confused, Alan begins asking questions rapidly, leaving no opportunity for the shark to respond.

"Who are you. Where am I. Are you a shark. Are we on a boat. Is this boat going into a whirlpool. Are we going to die.

One second...

Boat-doken!"

With a flourish of his hands, Alan casts a hadoken aimed towards the center of the whirlpool in an attempt to push the boat out.

((If you have never seen boat-doken, look it up. Read all of 8 bit theatre while you're at it. You won't regret it.))
Absolutely nothing happens. You stare your hands confused. Why it doesn't work? Big, heavy and coarse hands grab you by shoulders firmy, encouraging you to look the shark person to whom they belong.

"Look here, mate. I don't have all the day here, so let's get to the business, no? I got a pair jobs fer ye. Both paid separately in th' new seas. First, find 'n murder Soleus Arendar. That bastard skipped th' ship I gave him 'n switched fer th' wrong boat. Next, cast big spells until you no longer can't. Deal?"

Soooooooleeeeuuuuuuuuuuuussssss. We're here. Let me down would ya? Hopefully in a less painful manner than how we got up. Also, gonna need that seed, mkay?

Dom attempts to retrieve the seed and get the island lowered, perhaps at a bit of a distance from the capital, to someplace hilly or with cliffs or something so CenTreepede can more easily dismount.
Soleus doesn't answer. Probably too engrossed stodying the seed to hear anything. So next logical step is to retrieve it by yourself. You step inside the villa and are very soon conforted by Joshua, a big strong man with awesome beard. He stares you down in somewhat threatening manner, arms crossed.

"Thrash belongs outside."

Your desire to move the flying island is detected and a nice cystal ball floats onto your open palm. The moment it connects with your skin you become aware of its capabilities, like a third arm that moves the island around. You also become aware that it cannot go outside with you, like Joshua would prefer. Hmm, you are sure Soleus won't have any problems with you using the orb without permission. After all, he did offer you ride all the way here.

You flex the new arm and move island downwards, probably somewhere good. Without seeing exactly what's below you can only hope you got it right. After releasing the ball you walk back outside, Joshua's stare burning on your back. You see the horizon rising up rapidly. Moments later the entire island is completely surrounded by opaque blue shell swirling and shaking like river water. Then, as fast as it appeared, it disappears, revealing a ground level view on bare grassy hills around. Only the two meters wide moat between the island and stable ground (and maintained grass on this side) is indicating difference between the two. Apparently you threw the island down a little too fast and jammed it deep into ground. Hope Soleus doesn't care... And frankly, you can always use magic to get the seed back later. It can wait. For now it may be better leave.

"My name's Arken Frost.  Nice to meet you, Tlaco.

...I didn't think they broke either but here we are and they have been.

Do you want to try, then?"

Pass her a single dice.
"Nice to meet you, Arken. You seem much warmer than your name would tell." Tlaco offers a curtsy. "Sure, give me one."

She takes the Die you offer, you both suffering series of painful shocks, and looks it closely, holding it in her both hands.

"This... is different. I almost can't sense it at all. Interesting."

She walks slowly to closest table, as if afraid wind could blow the Die away from her hands. She drops it on the table where it bounces akwardly few moments before landing on 6. Tlaco stares it, or its approximate location.

"I can't see it at all anymore. What number it shows?"







Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 04, 2016, 01:12:07 pm
"That's strange...  You've got a 6, by the way.  Probably.  I wouldn't trust it though.  It might not be working.  That you can't see it, that's really not good."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 04, 2016, 01:32:38 pm
Mount up, gather my baggage, and ride out. Time to suffer for the quest. I cast Check in on My House and See How it's Doing.

"CenTreepede, I really hope this spell doesn't end me. Well, let's get going. if I die ... well, who knows what will become of you and the rest. but if I live, we have work to do.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on July 04, 2016, 02:05:52 pm
"I like the sound of that. I presume I'm being paid, correct?"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on July 05, 2016, 12:43:01 am
(Sorry for lack of posts, was kinda very busy)

Erm, drop Dominic there and give him back the seed. Then head for the nearest Node.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 05, 2016, 07:32:17 am
"Thanks for the help. It was nice to meet you and not have to have an epic magic duel or anything. Sorry about the mess. I hope to meet you again someday under less dramatic circumstances. We'll have lunch!"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 05, 2016, 01:35:44 pm
"That's strange...  You've got a 6, by the way.  Probably.  I wouldn't trust it though.  It might not be working.  That you can't see it, that's really not good."
It appears I have forgotten to update your queue. Fixed.

"Could be another side effect of me being born from magic. If it is, well, then it has some rather unfortunate implications. If not, well, though luck. Hmm, easiest way to test it would be for me to summon something and if it backfires, you could banish it. That of course assuming your Dice are real and you got good roll coming up. If they are not or are broken... hmm, something very small. Something inconsequential, like reshaping walls a bit. What do you think?" Tlaco wants second opinion.

Mount up, gather my baggage, and ride out. Time to suffer for the quest. I cast Check in on My House and See How it's Doing.

"CenTreepede, I really hope this spell doesn't end me. Well, let's get going. if I die ... well, who knows what will become of you and the rest. but if I live, we have work to do.
While most of your stuff is light enough to lift onto CenTreepede, the statue is not. You manage to waddle it next to CenTreepede and prop it up for lifting, but that's about it. You are not even sure if your ladder is stoing enough to hold your combined weight. You are not eager to left it behind. Hmm.

While waiting your subconscious come up with a solution, you might as well suffer the malicious reaction magic is about to give. No reason to stave off the inevitable. Better suffer while you aren't in any trouble.

1. Your vision fades and something else comes.

The last Grand Emissary of Chaos lies in before you, blue blood bursting out from hundred wounds and torn off arms. Only few of its still intact eyes stares you, rest eyeing around the battlefield. You are glad this fight is finally over, but the cost of it brings you into tears. One thousand lives. Your parents, your sisters, your husband, your first born, friends, neightbours, every ablebodied person, three mages... Victory was bought with too many lives. A glance behind you tells the tale. Sliced, crushed, pierced and burned bodies litter the ground, grass stomped flat and dyed red, occasionally scorched where the Emissary used spirit fire. The corpses furthest away are bloodless, dead from its chilling presence alone, life literally ripped out of them. There's no coming back from this. The city is good as gone.

You turn back to the Emissary and lift your axe high, ready to deal the finishing blow. "Any last words before I send you back into hell you crawled from?" you ask.

"You can't kill me. You can't kill us. I will come back, even if it takes million years!" It goughs, hatred burning in its many eyes. "We found the way here once already, we can find it again. Someone is bound to open the way again! But if I have to to back into abyss, I shall certainly bring a guest with me."

As soon as it says this, a point of white hot energy appears in front of it and lashes out into your heart, burning it and stopping it. It's not like you weren't going to die anyway, you think as you bring the axe down on its soft head, and this time axe splits it open like it should. Suprisingly it sounds like shattering glass.

You are back being Dominic as you should be, but sound of shattering glass was unfortunately not part of the vision. It appears the broken arm of your statue has somehow gone though the biggest window in Soleus's residence. And you are standing roughly where it used to be. Joshua seems to be very angry about that, and is running towards you. You suppose it is possible that he might simply shout some very loud words and insults at you, but... you aren't feeling confident about that.

"I like the sound of that. I presume I'm being paid, correct?"
"'o course, after both tasks be done. Not money or gold, them be easily obtained, but a pair great gifts that be not possible to gain any other way." It offers its huge hand. "Deal?"

(Sorry for lack of posts, was kinda very busy)

Erm, drop Dominic there and give him back the seed. Then head for the nearest Node.
Understandable. It is summer after all.

Seed returned. After you get back inside you hear sound of shattering glass from living room and stony thump as something heavy bounces off the floor few times. Joshua growls quitely and sprints out.

You can't help but sigh. This Dominic guy has been nothing but trouble.





Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 05, 2016, 01:44:02 pm
"Uhm.  Hm.  I'm not sure what's going on.  I think it might have something to do with that, all right...  I'm going to try something."

Summon a device that will allow me to see magic.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on July 05, 2016, 01:50:43 pm
Alan looks down at his hand, minuscule in comparison to that of the shark.

"Sure. Deal. Just don't crush my finger-bones."

Alan gingerly shakes the shark's hand.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 05, 2016, 03:25:34 pm
Okay that wasn't supposed to happen. Why did I cast that in here instead of out there like I meant to do? We'd better run, yo.

Dominic casts Animate Statue, preferably While Also Reattaching Its Arm Properly. And then he runs, yelling for the statue to follow. He grabs CenTreepede's ladder and begins climbing while ordering the mount across the gap.

If all of this is successful and he has a moment and some calm, he casts Repair Window.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 06, 2016, 02:36:52 pm
"Uhm.  Hm.  I'm not sure what's going on.  I think it might have something to do with that, all right...  I'm going to try something."

Summon a device that will allow me to see magic.
6. A bloody red spheric object appears with a pop in front of your face and immediately forces its way into your right eyesocket, crushing and flattening your natural eye on its way in. You scream and fall on your knees, holding your hand before your eye, hesitating to shove it in to contain the throbbing pain. Squished remains of your right eye bleeds out like stiff bloody tears. Tlaco screams as you do and takes two hasty steps towards you. She stops a moment before her dress gets chance to electrocute you again.

"Hold on! I'll heal you!"

Alan looks down at his hand, minuscule in comparison to that of the shark.

"Sure. Deal. Just don't crush my finger-bones."

Alan gingerly shakes the shark's hand.

The sharkman takes your hand and shakes it vigorously. He smiles, and it is kind of smile that scares people: mouth full of serrated triangular teeths doesn't exactly inspire happy feelings the smile is intented for.

"Good."

Next you open your eyes you find yourself back into the city you were. Amount of time passed seems much shorter than you experienced. The few people around are only just now starting to run away and scream. Small people. Small enough to eat with two bites. Buildings are small too. You can easily lift your head above them and peer around. Makes quite different perspective, you notice.

The valley you were hiding in is gone as are the buildings surrounding it. Mostly crushed inwards by your now considerably larger body. Black sleek scales cover your sleek and powerful body. Magnificent! One problem though. Your sheer size makes it very hard to interact with small objects, such as Dice of Order. Very hard. Thankfully you can still find the tiny tiny pouch you held them in, but good lord it's going to be pain in the ass to roll those again. Not to mention picking them back up. On the positive side, your burns are gone. You are perfectly healthy. Healthier than you have ever been.

Professor Cuddles's tiny whining roar asks for attention. You should show it how a real dragon roars...


Okay that wasn't supposed to happen. Why did I cast that in here instead of out there like I meant to do? We'd better run, yo.

Dominic casts Animate Statue, preferably While Also Reattaching Its Arm Properly. And then he runs, yelling for the statue to follow. He grabs CenTreepede's ladder and begins climbing while ordering the mount across the gap.

If all of this is successful and he has a moment and some calm, he casts Repair Window.

6. The arm flies back to the statue like a boomerang, clobbering Joshua unconscious or worse in the progress. After being reunited with its arm, the statue comes to life. Its crushed head swivels around scanning for threats, and after failing to find any it follows you up on the CenTreepede.

CenTreepede springs into motion before you are properly seated on your throne, but the statue man saves you from falling off and pushes you gracefully on the seat. The spell is already paying off, even though it took so long to reach this goal. So much pain and suffering... The two meter gap means nothing for long multilegged creature as you mount is. It barrels of and moments later is already on top of closest hill. Good distance to pay for all the trouble you have caused more or less accidentally.

4. It probably works. You can't tell because you are already behind the hill, out of sight.





Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on July 06, 2016, 03:07:03 pm
Alan roars loudly, beckoning Professor Cuddles back to him. If he spies Professor Cuddles in danger, he immediately rushes to the aid with a relatively low temperature blast of fire; low enough to not affect the crocodilian dragon, but enough to kill any dangers to the pet. He inhales deeply through his nostrils, attempting to somehow discern the scent of his target, wherever he is, from the other scents around him.

Alan was fighting an inwards battle now. Nothing too big; not an identity crisis, or something like that. No. He was worried. About his name.

People don't quite fear the name ALAN. People don't cower in fear of "Alan... the evil dragon king". No. People were scared of names like Malicus, Evilicus, and Dreadicus. Alan wondered; what should he call himself now. Probably didn't matter. People would invent their own names for him. And he probably couldn't speak. He'd have to try that sometime.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AbstractTraitorHero on July 06, 2016, 03:47:14 pm
"Use yours mother there is less chance of something going wrong I live if you do it."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 06, 2016, 03:49:39 pm
"Give it... A moment..."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 06, 2016, 03:53:48 pm
"Okay. I think we're safe from our friends now, CenTreepede, you can slow down. Guys, we wild mages really are a danger to friend and foe alike. I continue to seriously question the nature of our mission. And that thing about the chaos emissary. And all kinds of other things. Welcome to the team, statue. Now, what shall I call you? Enchanted Statue is too ordinary, and Horrible Example, while being true to my intention in creating you and dragging you around like this, doesn't quite have the proper ring to it.

Dominic slows CenTreepede to a calmer stride and attempts to aim it toward the capital, preferably going into the woods at a point nearthe city but out of sight and stopping where we have a reasonable view but aren't conspicuous. I know this is asking much, but we'll try it.

Along hte way, and once we find a decent little camping spot, Dominic ponders the meaning of all this, piecing together clues from his various experiences, especially a) the dream that gave him his quest, b) the more recent dream of a chaos emissary, and c) his interactions with Soleus. Oh and his pamphlet on Wild magic and the poem from the base of his statue.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 07, 2016, 12:27:56 pm
Alan roars loudly, beckoning Professor Cuddles back to him. If he spies Professor Cuddles in danger, he immediately rushes to the aid with a relatively low temperature blast of fire; low enough to not affect the crocodilian dragon, but enough to kill any dangers to the pet. He inhales deeply through his nostrils, attempting to somehow discern the scent of his target, wherever he is, from the other scents around him.

Alan was fighting an inwards battle now. Nothing too big; not an identity crisis, or something like that. No. He was worried. About his name.

People don't quite fear the name ALAN. People don't cower in fear of "Alan... the evil dragon king". No. People were scared of names like Malicus, Evilicus, and Dreadicus. Alan wondered; what should he call himself now. Probably didn't matter. People would invent their own names for him. And he probably couldn't speak. He'd have to try that sometime.

Your beconing call leaves something to desire for. It seems you need to practice roaring a bit more. Perhaps somewhere alone where nobody can hear your bad attempts. Anyway, moments later Professor Cuddles springs to the skies behind buildings and lands on nearby rooftop. It creaks under his weight, threatening to give in. He's actually smaller than you now. Small enough that you could carry him on your back with minor difficulties.

The smells that enter into your nose are decidedly more detailed than ever before. Fire, smoke, delicious burned flesh, hundreds humans, sick and healthy, rotting sewage, rats, dogs, cats... All kind of new smells you easily identify. But not your target. Actually, you don't even know his smell. That makes tracking him down bit more difficult.

As for your inner fight, you have thick and flexible tongue. You could probably imitate all kinds of noises like a parrot.

"Use yours mother there is less chance of something going wrong I live if you do it."
Your last words are buried under a loud... roar? It's like when a teenager tries to sound manly and strong but his voice breaks and betrays him. There's probably an intent behind it, but it ain't clear. Or even particularly threatening for that matter.

Mother stares stairs up before nodding and focusing on magic, thinking how to do it with least amount of backlash. Then you find yourself suddenly on top of the stairs leading into the hidden cellar. After hesitating a moment you descend the stairs again. You find her in the cellar looking at a book and casting a spell. Déjà-vu? The table the book was on turns blue. Your mother studies the table, the book and herself few confused seconds.

"This is not what I expected 1 to be at all." She turns to you worried. "Are you allright? Did magic do something to you?"

"Give it... A moment..."
The throbbing pain doesn't appear to leave you any time soon. You clench your fists hard to distract yourself from the pain and rise your gaze. Your new eye sees world differently from the another. Black waves washes over the room many times each second, scanning for changes, numerous black knots on walls observe ongoings here carefully, feeding information to the fortress. Tlaco before you is nothing but infinitely complex darkness focused on you. She twists her hands restlessly, wanting to do something to help you. The electrified scaps of cloth floating around her have their strict orbits unfold before you, hundreds paths they can take to protect anything from approching the dress they are attached to, wing shapes they default to when the dress is falling clearly visible behind. Behind her in another room unbreakable cage of containment circle and thin treads of dispel array ready to rip apart anything made of magic.

Then you look at the lone Die of Order resting on the table. Your natural left eye sees it. The True Eye does not.

"Okay. I think we're safe from our friends now, CenTreepede, you can slow down. Guys, we wild mages really are a danger to friend and foe alike. I continue to seriously question the nature of our mission. And that thing about the chaos emissary. And all kinds of other things. Welcome to the team, statue. Now, what shall I call you? Enchanted Statue is too ordinary, and Horrible Example, while being true to my intention in creating you and dragging you around like this, doesn't quite have the proper ring to it.

Dominic slows CenTreepede to a calmer stride and attempts to aim it toward the capital, preferably going into the woods at a point nearthe city but out of sight and stopping where we have a reasonable view but aren't conspicuous. I know this is asking much, but we'll try it.

Along hte way, and once we find a decent little camping spot, Dominic ponders the meaning of all this, piecing together clues from his various experiences, especially a) the dream that gave him his quest, b) the more recent dream of a chaos emissary, and c) his interactions with Soleus. Oh and his pamphlet on Wild magic and the poem from the base of his statue.

There isn't any woods around this city. It's grassland and gently rolling hills as far as eye sees. And cows. They raise cows here. Or some other bovine species. Asking for inconspicuous location is quite too much. A massive piece of rock falling like meteorite does ask for attention. Not from bovines, no. They are moving directly away. But from a party of horsemen approaching from the city. Time to skedaddle away, now isn't time to be picky for hiding places.

You navigate CenTreepede through all low areas always keeping something taller than you between you and rest of the world. You keep going until you lose your sense of direction and keep going even after that. You finally stop at someone elses camping spot. A ring of square rocks to host a campfire, now hosting only ash. One lonely bedroll. No one in sight. It's probably as good as any you are going to find.

Now then, pulling clues together... Well, the dream quest. A major task to produce eternal life to all people. Why? Surely not because of goodness of the entity wearing face of dog. It clearly must benefit it somehow. A change, as it said. Breaking rules. Defying order. The Order. What or who benefits from that? Chaos does. Change is the very basic concept of Chaos. Unpredictable constant change. Your quest will benefit Chaos. Was it Chaos itself who you brokered a deal with? Maybe. As a wild mage you are essentially agent of Chaos anyway, so what you are doing is just taking it up a notch.

Next the vision of the emissary. That was less a dream and more a memory, you think. A memory from past. Very distant past, because you don't remember hearing anything about Emissaries of Chaos ever. Forgotten past even. Forgotten intentionally or accidentally? No way of knowing. However it made it clear it will be back. That someone will open the way again. Did someone already do it? Or is what you are currently made to do it? It claimed immortality in abyss. Nothing of what you know about anything conforms to that. It appears that a lot of important knowledge has been lost to ravages of time.

Thirdly, Soleus. Self proclaimed mage of order. He said he had a dream quest too. Probably from the very same entity. He said his task was to ensure others would do theirs. Plural. You are not the only one with a task from Chaos. Multiple mages doing multiple tasks, probably each different. From nature of your own quest you would say they all aim to change rules. A fundamental push for change, for chaos. Without knowing all facts here, you could presume that increased chaos only makes Chaos stronger. Despite what he said about his task he's still letting you go and not chasing after, entirely ignoring what his job was. Did he lie? Unkown. Maybe. Perhaps if you were to make contact with other mages Chaos assigned tasks for you could make more sense of this.

Lastly, the pamphlet and its modified counterpart. You read the now bloodied pamphlet once again to refresh your memory and then its... Oh would you look at that. You left the statue pedestal at Soleus's front yard. Too hasty retreat. Oh well, gotta work with what you remember. Both were results of 3. Basically incomplete. But if you put two incomplete things together what do you get? Something. The pamphlet is incomplete truth, you think. Only well known facts. Or facts that people think are facts. Just because observed facts correlate, it doesn't mean that underlying rule is understood correctly.

Binding all thoughts together produces something to think for. Basically Chaos is attacking Order on multiple fronts and... apparently Order isn't doing anything about it. Your knowledge of things is sorely lacking or outright wrong. It appears that past long forgotten contains answers and knowledge that were forgotten... long time ago. If you want to get full understanding of the current situation, you need more information. Get it from those who have it. From other mages, or from magic itself. Clearly magic has all the answers, and if you catch it on a good mood it may even tell you. Which is another interesting thing. Wild magic is apparently better in touch with basic nature of Chaos than the Chaos entity giving quests around. What's the deal with that?






Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 07, 2016, 12:42:05 pm
...

Well there's only one reaction to this.

"[VEHEMENT EXPLETIVE DELETED].

So.  Chaos.  Cannot see Dice of Order.

At all."

Relay this to the others.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on July 07, 2016, 12:52:50 pm
Alan groaned inwardsly. "Damnit, Sharkman. You couldn't just tell me where my target is, or give me any hints?"

He then attempts to cast some magic. He attempts to cast a locate spell for a "Soleus Arendar", despite not knowing if such a thing existed.

He also beckons Professor Cuddles to take position on his back, and flexes his wings cautiously, testing them to see how easy flight may be.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 07, 2016, 06:33:56 pm
"Oh boy. I think I might be trying to summon a horrible, intelligent monstrosity bent on destruction and conquest into the world, rather than helping people live lives of peace without the threat of war and death. And I've already planted one of the trees. If I don't even the balance, that kingdom will expand, possibly to conquer all. Before it too is destroyed by this emissary. I need to think. And maybe find some help.  I don't want to destroy all life on the planet. Not even for a cute ball of kitteny goodness.

But is Order any better? Are there alternatives? Balance? I need a sage. or a priest."

Dominic casts Locate Smart people Who Know About These Things And Can help Me Make An Informed Decision About My Quest.

Dominic is either terrible, or really good, at naming spells.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on July 08, 2016, 02:44:04 am
Soleus has been very contemplative since Dominic left. Was he himself really like this when he was a Wild Mage ?

He would sigh if his emotion control would allow him to.

Once Dominic is dropped, resend the island on a proper course toward the nearest node. In the meantime, use quantum probability analysis to estimate the future roll of the following action : improve elevation platform to meet greater safety norms and allow for movement without an operator standing on.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on July 08, 2016, 11:59:46 am
Summon a magical artifact.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 11, 2016, 01:10:19 pm
Sorry for sudden lack of turns. Start of my summer vacation threw all kinds of wrenches into the schedule.

...

Well there's only one reaction to this.

"[VEHEMENT EXPLETIVE DELETED].

So.  Chaos.  Cannot see Dice of Order.

At all."

Relay this to the others.
Assume information shared. Soleus and Samuel do not seem to react. Perhaps they already knew it?

Tlaco is getting restless. "Are you done? Can I heal you already?"

Alan groaned inwardsly. "Damnit, Sharkman. You couldn't just tell me where my target is, or give me any hints?"

He then attempts to cast some magic. He attempts to cast a locate spell for a "Soleus Arendar", despite not knowing if such a thing existed.

He also beckons Professor Cuddles to take position on his back, and flexes his wings cautiously, testing them to see how easy flight may be.
3. Approximate location of "Soleus Arendar" is about 500 km to 1500 km to east.

Professor Cuddles jumps into air causing the building he landed on collapse. He flies around you and lands heavily on your back. You can feel how his claws dig into cracks between scales. It... hurts. A little. His weight is not inconsiderable. It might make take off somewhat harder. Time to test that.

You take a step forward to give your wings more free space and try them out. First careful flaps to find out how they move, then few more to find natural, instinctual movement, and at last few swings at full force within limited space sending anything not nailed down flying. It feels like doing push ups with a toddler on your back. Doable, easier even than normal human pushups (you can feel infinite endurance of your muscles), but you still feel like the first flight should be done without any hindrances. Besides Professor Cuddles has wings of his own and has proven he can fly just fine. If he can't keep up with you, then he can hitch ride on your shoulders.

"Oh boy. I think I might be trying to summon a horrible, intelligent monstrosity bent on destruction and conquest into the world, rather than helping people live lives of peace without the threat of war and death. And I've already planted one of the trees. If I don't even the balance, that kingdom will expand, possibly to conquer all. Before it too is destroyed by this emissary. I need to think. And maybe find some help.  I don't want to destroy all life on the planet. Not even for a cute ball of kitteny goodness.

But is Order any better? Are there alternatives? Balance? I need a sage. or a priest."

Dominic casts Locate Smart people Who Know About These Things And Can help Me Make An Informed Decision About My Quest.

Dominic is either terrible, or really good, at naming spells.
That may be better as description for the spell. It's not like any mages actually write down names for spells because there ain't anything to study or remember. Spell casting is natural like writing (after you have learned to write, of course). Once you know what you want you just do it. And like with writing, you need to focus on it.

3. What you seek is on east, somewhere on The Spine. Suppose it makes for sages to live in dangerous and inhospitable places.

Also it makes sense for someone to arrive on this precise moment. The man walks from behind the hill on top it and sees you. He's a dark tanned lean man, wearing only loose leather pants, sporting long black hair tied on ponytail and a short equally black beard. He has a longbow, spear and probably a knife. And other stuff hanging from his belt. His chest and biceps are black with tattoos. He stops to study you for two long seconds before pulling his bow and fires an arrow at you.

At the same moment your animated statue kicks you off from your seat and falls protectively on you, effectively sandwitching you between hard wood and hard rock. It feels uncomfortable. Very.

Soleus has been very contemplative since Dominic left. Was he himself really like this when he was a Wild Mage ?

He would sigh if his emotion control would allow him to.

Once Dominic is dropped, resend the island on a proper course toward the nearest node. In the meantime, use quantum probability analysis to estimate the future roll of the following action : improve elevation platform to meet greater safety norms and allow for movement without an operator standing on.
Dominic improved its safety a bit just before messing up the place. But it can always be better.

GUARANTEED SUCCESS. ORDER DOES NOT FAIL. DECONSTRUCTING CHAOS BINDINGS REQUIRED. ADDITIONAL RAILINGS RECOMMENDED. LOCKABLE GATES RECOMMENDED.CONTROL TRACKS FOR STABLE MOVEMENT RECOMMENDED. TWO CONTROL PANELS REQUIRED. REQUIRED MATERIALS AVAILABLE.

In case you didn't notice it, Arken Frost sent a message about Chaos and Dice of Order on this turn.

Summon a magical artifact.
Something random, huh? Why not.

6. A window frame with thick edges appears. It looks like made of oak, but is far too smooth. It doesn't even smell like wood. Your hot left arm makes its surface soft and pliable. From the front side the frame is filled with unfathomable deep darkness, but from backside it looks completely normal empty frame. The funny thing about it is that you can easily resize it by pulling and pushing its edges and the darkness within grows and shrinks with it.

In case you didn't notice it, Arken Frost sent a message about Chaos and Dice of Order on this turn.






Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 11, 2016, 01:13:13 pm
"Well, whatever it is, this thing allows me to see Chaos magic.  But not Order.  So that's weird.

I, um, think I'd better just get a five...Um, can I check your queue?"

((You're missing the dice.))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on July 11, 2016, 01:18:02 pm
Alan growls to Professor Cuddles and shakes his back a little, signaling for the smaller dragon to remove itself from his back.

With that, Alan takes off, and uses his innate animal senses to locate the poles of the world. He then estimates the rough direction he must fly in, and begins moving at top speed to that location, taking care not to crash, and attempting to maintain a rather high altitude. He makes sure Professor Cuddles is following him.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 11, 2016, 01:47:12 pm
"Well, whatever it is, this thing allows me to see Chaos magic.  But not Order.  So that's weird.

I, um, think I'd better just get a five...Um, can I check your queue?"

((You're missing the dice.))
Oh damn it. I was certain I pasted status spoilers in but apparently didn't. Whatever, fixed now.

So you are asking Tlaco to figure out her full queue? You need to lend her all your dice for that, assuming you trust her that much. With one Die she can't figure out any more than next roll.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 11, 2016, 09:01:50 pm
Dominic orders the doombox to sing to this new guy, and orders the statue ot defend him from a standing position. Dominic climbs to his feet and stands behind the statue.

"Wow. You're like, the second thing I've animated that isn't hostile to me. You are even protective. Wow."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 11, 2016, 09:24:27 pm
If I lent her my first three dice, would I keep the 5?  Additionally, can I re-insert her dice in my queue anywhere or just on one end or the other?  Additionally additionally, does her queue actually extend to 10 dice?  Additionally additionally additionally, would the rolls persist if she had no Dice to represent them?
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 13, 2016, 09:43:51 am
If I lent her my first three dice, would I keep the 5?  Additionally, can I re-insert her dice in my queue anywhere or just on one end or the other?  Additionally additionally, does her queue actually extend to 10 dice?  Additionally additionally additionally, would the rolls persist if she had no Dice to represent them?
Yes. Yes. Depends. Yes.

The Dice is just a way to see how magic reacts in future. Number of Dice you posess represents merely how far you see. I assume that in between turns you always roll them all and memorize the result, assuming it is physically possible. If you roll one Die, you always get result of next spell. Roll two, and you get results of next two spells. Even if you physically rearrange Dice it doesn't change anything. Future doesn't change even if you move few objects around. So you can give her all your dice, let her roll and memorize the outcome and get them back. The question marks in Tlaco's queue are there just to indicate presence of undiscovered future rolls.

Which is what I assume you are doing here:

"Well, whatever it is, this thing allows me to see Chaos magic.  But not Order.  So that's weird.

I, um, think I'd better just get a five...Um, can I check your queue?"

((You're missing the dice.))
Ignoring throbbing pain in your replaced eye you place rest of your Dice onto the table and retreat backwards letting Tlaco try them out. She rolls them and as usual the Dice ends up in neat row.

"Six, four, five... I could spend the six to fix my clothes and heal you with next spell. Four should work fine."

Alan growls to Professor Cuddles and shakes his back a little, signaling for the smaller dragon to remove itself from his back.

With that, Alan takes off, and uses his innate animal senses to locate the poles of the world. He then estimates the rough direction he must fly in, and begins moving at top speed to that location, taking care not to crash, and attempting to maintain a rather high altitude. He makes sure Professor Cuddles is following him.
Dragons are not exactly gentle creatures and Professor Cuddles' take off from your back feels nasty even if it tries to be careful. Eh, it probably heals on its own. You ready yourself for take off, letting instincts guide you. Wings up wide, one running step, kicking upper body up into air, jumping, wings down and you are flying. Well, scraping tops of tallest buildings. Oh crap that bell tower is on the way howyouturninmidaircraptoolate!

You manage turn into vertical position and slam your entire weight onto the tower somewhat gracefully. The tower cracks, shakes and starts bending over. Without missing your pace you use it as a springboard and launch yourself even higher up, and this time you don't hit anything. Open empty air welcomes your presence. Welcome! Fly higher! Air belongs to you! Flying with your own strength is something entirely new and pleasing. Occasional levitation spells just do not compare. This is outclassing everything you have done before by far.

You climb higher and higher. The city below shinks, everything shrinks into small and insignificant. Up into clouds you ascend, their mist cooling your scales. Up and above them, into perpetual sunlight. Clouds look quite fluffy and white from up here, you note. Unexpected. But in a way very natural. This is the way you are supposed to look clouds. Higher you go, until you notice it is starting to get harder. Well, suppose that's good enough. You can enjoy some quality gliding time on your way.

You fly in circles and figure out directions while waiting Professor Cuddles to catch up with you. It seems you are much faster than him. You set out to east as soon as he caughts up with you, gradually accelerating until he grabs on your tail and just glides behind you. Feels weird, but at least this way you don't have to wait for him.

Dominic orders the doombox to sing to this new guy, and orders the statue ot defend him from a standing position. Dominic climbs to his feet and stands behind the statue.

"Wow. You're like, the second thing I've animated that isn't hostile to me. You are even protective. Wow."
It turns out doombox is oriented slightly wrong way, blasting its voice at your direction rather than the enemy. You silence it right away, order your golem stand up and be as menacing as a guy with crushed head can be. In meanwhile you you crawl back to the doombox, reorient it and let it sing a song of soon to be deaf people. And god damn it is loud, even when aimed in correct direction. The bowman, whose camp this probably is by the way, drops his weapons and rolls behind the hill. You spot a pair of dogs running down the hill stumbling over and trashing. Your ears are already hurting so you can only imagine what that guy might be feeling. Well, you know what he's feeling. You have experienced this before.

Well then, everybody and their dead grandmas knows you're here now. Might be good idea to do something about it.

Quote from: Nakéen
You reach the approximate area of southmost node. There's few hundred square kilometers to cover, but you persume it will be easier to find this time.







Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on July 13, 2016, 10:42:20 am
Why have I never done this BEFORE?

Alan flaps his wings a few times to accelerate in an attempt to neutralize the slowing effect of Professor Cuddles, then extends his wings and glides to his destination.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 13, 2016, 03:55:31 pm
"Well, it sure beats getting shot!"

Dominic turns off Doombox, remounts CenTreepede, and calls back the statue, to mount up again as well. We then head toward the Spine Mountains and wisdom.

"Let's get this one out of the way. I have a feeling we're gonna need a slightly better roll soon."

Dominic casts 'Regrow That Guy's Hearing' at the bowman who saw fit to shoot first and ask questions later of the guy wielding an organic construct made of trees, an inorganic construct honoring the death of a Wild Mage, and a box of super fucking loudness. And also a crapsack.

"I tell ya, guys, I am torn as to whether I care if that guy actually gets his hearing back or not. I feel bad for invading his space, but he fucking shot at me! Well, he missed, anyway, thanks to you, so no harm, no foul."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 13, 2016, 04:47:56 pm
"Fix the dress with the 6, then you can, I dunno, make something, but I'd rather be healed with a five than not."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 15, 2016, 11:44:03 am
Vacation is really doing wonders for my sense of time... And where are others?

Why have I never done this BEFORE?

Alan flaps his wings a few times to accelerate in an attempt to neutralize the slowing effect of Professor Cuddles, then extends his wings and glides to his destination.
Perhaps you were never desperate enough? And it's not like you have had the Dice of Order in your posession for long time.

Time flies together with you, and as evening comes you reach beginning of the thousand kilometer long span where your target is supposed to be. Time to ask for more specific directions.

"Well, it sure beats getting shot!"

Dominic turns off Doombox, remounts CenTreepede, and calls back the statue, to mount up again as well. We then head toward the Spine Mountains and wisdom.

"Let's get this one out of the way. I have a feeling we're gonna need a slightly better roll soon."

Dominic casts 'Regrow That Guy's Hearing' at the bowman who saw fit to shoot first and ask questions later of the guy wielding an organic construct made of trees, an inorganic construct honoring the death of a Wild Mage, and a box of super fucking loudness. And also a crapsack.

"I tell ya, guys, I am torn as to whether I care if that guy actually gets his hearing back or not. I feel bad for invading his space, but he fucking shot at me! Well, he missed, anyway, thanks to you, so no harm, no foul."
CenTreepede starts running roughly to east while keeping between hills. As soon as the campsite is out of sight you let your magic loose.

1. Your ears rot and fall off on your shoulders together with your hair impairing your hearing. Then flesh from your fingers turn black and droops off leaving only bones behind. Fearful attempt to move your fingers sends searing pain into your nerves as tendons get stuck inside your hands and don't return back properly. Fresh blood trickles down from small holes left by stuck tendons. That's gonna be unhealthy.

"Fix the dress with the 6, then you can, I dunno, make something, but I'd rather be healed with a five than not."
Tlaco nods. You watch as she casts a spell, black tendrils coming out of thin air around her tearing all magic out of her dress. The floating silk scarps fall down, dead. Animation of lighting and shadows stop on her dress on the same moment, the pattern freezing in time. She apparently more or less accidentally dispelled it. Thankfully the dress itself doesn't disappear.

Her next spell creates a ring. With your magic vision its inner side seems completely full of fuzzy black threads weawing around, ready to streak into body of anyone who dares to wear it. To observe, to read, and to do something else you can't tell. She holds it in her fist and turns to you. She carefully touches your temple by replaced eye and casts the next spell. Your new eye doesn't show effects, mostly because it all happens behind it, but pain subsides instantly and The True Eye feels like it fits better into its socket. It sits in more naturally.

"There, I think it is good now." Tlaco says still touching your face. "Did... did it work right?"









Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on July 15, 2016, 12:34:10 pm
Alan casts highlight target, hoping to highlight his target in his vision even through the terrain.

Hope this works. If it just makes him glow, I'm gonna...

...

I dunno. Nothing?


He then returns to flying towards the location of his target.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 15, 2016, 12:35:33 pm
Dominic sighs, and casts "Restore Health to a natural healthy state."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 15, 2016, 12:39:43 pm
"It worked.  What's the ring do?"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 16, 2016, 01:56:41 pm
Alan casts highlight target, hoping to highlight his target in his vision even through the terrain.

Hope this works. If it just makes him glow, I'm gonna...

...

I dunno. Nothing?


He then returns to flying towards the location of his target.
3. ...well then. This leaves you slightly confused. If you recall right, 3 should at least give you some sense of direction in case of spell like this, but you don't spot anything different. Either your target is too far to be seen or is in different direction than expected. It is possible that you already passed him moments ago and he's basically below and behind you and that's why you cannot see anything highlighted. Single glance proves this is not the case, however. So, too far away or not directly ahead of you. Given the amount of time you took to reach this far it is quite possible that he too has moved.

Dominic sighs, and casts "Restore Health to a natural healthy state."
6. Rotten meat falls up back to your boney fingers and unrot themselves. Disgusting process to watch. Same happens to your ears and hair. Rocky brain chunks still orbiting head of your unfortunate predecessor are suddenly deorbited and fall back into to malformed head, completely restoring its head natural form. The spell also turns his stoned body back into flesh. It/he scans around and locks his eyes onto you. He doesn't look particularly happy.

"You."

"It worked.  What's the ring do?"
She visibly relaxes.

"Thank goodness your Dice appears to be real! The ring? It should give healing ability to wearer, but it was made with 4 so it probably isn't perfect. You should have it in case something like this happens again." She offers the ring to you.

Door opens and animated statue steps in. Magic connects it onto floor and surges through the body when it moves it, otherwise leaving it being natural stone statue. "Hey boss, I thought to let you know that your pretty pretty general tried to persuade a village below us joining, but she failed to make her case. Heh, I guess taking regiment of four armed monster soldiers with her wasn't the best diplomatic move."






Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 16, 2016, 02:30:11 pm
"Ohai. ... What?"
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 17, 2016, 12:26:45 pm
"Ohai. ... What?"

"My Dice. I want them back." His tone makes it clear this is non negotiable matter.




Where are everybody? Nakéen? AbstractTraitorHero? Whisperling? Is summer messing up everyone's schedule?
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 17, 2016, 12:57:57 pm
"That would be a good idea.  I'll reinforce it...

Ah.  Maybe I should go and see them."

Take the ring (put it on) and enhance its efficacy, then change a tetrahedron to show 7s.  After that, pop down to Laudata's position with the bracelet.  Shapeshift back to a normal human first, I guess.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on July 17, 2016, 02:12:28 pm
Alan snorts, then casts "Teleport to target".
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 17, 2016, 02:21:05 pm
"Dude. You died. You know that, right? You died.

I know. Let's let the dice decide!"

Dominic casts Choose Your Mage!with a 2 ...

((and so ends the wild tale of Dominic ... cast down by the dice, and the very man whose demise brought upon him trouble, adventure, companions, and breakfast.))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: AoshimaMichio on July 19, 2016, 04:27:02 pm
"That would be a good idea.  I'll reinforce it...

Ah.  Maybe I should go and see them."

Take the ring (put it on) and enhance its efficacy, then change a tetrahedron to show 7s.  After that, pop down to Laudata's position with the bracelet.  Shapeshift back to a normal human first, I guess.
You put the ring on and watch as millions thin threads burst out of it and course through your body, accomodating with shapes of veins, muscles, organs, bones, nails and skin. It probably also fills your teeth, eyes and hairs too, but its a bit hard to see.

3. Effect of boosting is barely noticeable. Something changes, but you can't tell what.

2. Two of your tetrahedrons merge together, forming a cube.

Scales on your face and bare hands split into smaller ones and turn into your normal skin color. You would pass as a normal human being as long as nobody pays too much of attention on your skin. Tlaco apparently doesn't prefer your new outlook, if you can read her expression.

For your natural eye it seems like instant change in scenery, but the True Eye sees something more. The bracelet surrounds you with darkness of magic, shoots its tendrils somewhere not so far below, forms there identical shape and instantaneously flips the two. You are now on a gravel road surrounded by couple simple wooden buildings. Doors and windows are all closed, but you spy little movement between cracks indicating hidden observers. Right above hovers your fortress. It is quite something, seeing it from outside first time. Unlike you would expect, its bottom doesn't look like torn off from mountainside, instead it is covered in building like structures and bright points of light in numerous shadows. Western edges are glimmering golden in light of setting sun, telling tale of considerable wealth hidden within.

In front of you stands Laudata, her back to you, trying to sell them an idea of being safe in floating construct. In between you and her stands six chrome coated soldiers in two neat rows. The moment you appear they turn around like a well oiled machine, salute you, and step aside, three on both sides. Laudata too, noticing movement behind her, turns and salutes after identifying you.

"My lord!"

Alan snorts, then casts "Teleport to target".
2. Tugging feeling in your tail created by Professor Cuddles disappears. Indeed, he's gone. Doesn't appear to be anywhere near you.

"Dude. You died. You know that, right? You died.

I know. Let's let the dice decide!"

Dominic casts Choose Your Mage!with a 2 ...

((and so ends the wild tale of Dominic ... cast down by the dice, and the very man whose demise brought upon him trouble, adventure, companions, and breakfast.))
"I am very aware of the fact." He's still waiting.

2. Magic is a bit loss about the context here. It knows you are referring to something important, but as far as it can tell, you are referring to nothing somewhere near your pants. So it rightly assumes you mean your pants. Your pants become suddely extremely close-fitting, embarrassingly accentuating your leg musculature and other shapes by your nether region. Then, as fast it started, they relax into much more comfortable state.

"I take that as a no." Mage says. He doesn't wait any longer and jumps at you. On top of fast running giant centipede. Looks like one of those clichés where two mortal enemies fight above volcano.

Neither of you pay attention to muffled sound coming from your Dice pouch. Nor to the large floating fortress quite distance in north.






Spoiler: Coolrune206 - Alan (click to show/hide)


Spoiler: CenTreepede (click to show/hide)


Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 19, 2016, 05:15:16 pm
"Hello, General."
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 19, 2016, 05:39:28 pm
((I don't know what die is next in line. I think it is a six, but I am not going t o look. this will be more fun this way))

Dominic casts Go Find Another Set of Dice For Yourself Ya Ingrate! At his new friend.

"Crapsack! a little help?"

((I never get tired of crapsack and CenTreepede.))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Coolrune206 on July 19, 2016, 06:32:30 pm
Alan casts "Locate Professor Cuddles!"

Hilarity probably ensues.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 19, 2016, 06:34:21 pm
((*looks at Ozarck's queue*

No.))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 19, 2016, 06:50:43 pm
((*looks at Ozarck's queue*

No.))
Well, I feared this situation when I cast heal with a six. I didn't take it for a resurrect spell, but what I really expected was for CenTreepede to retunr to tree form. Which would have made ol Dominic rather sad.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: TheBiggerFish on July 19, 2016, 07:03:03 pm
((Take a guess what you actually have.))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 19, 2016, 07:53:29 pm
((Take a guess what you actually have.))
((I looked. But I am not changing the action.))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Nakéen on July 20, 2016, 09:23:59 pm
Vacation is really doing wonders for my sense of time... And where are others?
Indeed. Ugh. It has been, what, 2 weeks since I passed by ?

So.

Oblivious to the other mages doings, Soleus attempts to connect the Eye to the map, hoping to detect any Wild Magic disturbance.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Whisperling on July 20, 2016, 09:53:47 pm
((Back, I guess? I have no idea what's going on, and I have very few ideas as to what to do. But whatever. I'll figure it out.))

Summon something. Literally anything.
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Bluexdog on July 21, 2016, 10:21:46 am
((Back, I guess? I have no idea what's going on, and I have very few ideas as to what to do. But whatever. I'll figure it out.))

Summon something. Literally anything.
((Summon my spirit! don't have to just a suggestion))
Title: Re: Wild Mages: Dominic, The Summoner of Self Hatred
Post by: Ozarck on July 21, 2016, 10:42:53 am
((Back, I guess? I have no idea what's going on, and I have very few ideas as to what to do. But whatever. I'll figure it out.))

Summon something. Literally anything.
((Summon my spirit! don't have to just a suggestion))
Summon Dominic's mage opponent. he's getting on Dominic's nerves.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: AoshimaMichio on July 23, 2016, 01:43:00 pm
"Hello, General."
"My Lord. I may have completely ruined our changes to persuade this village joining us. It appears my strategic ability doesn't extend to diplomatic relations. They... don't operate like soldiers would. Please accept my apologies."

She speaks loud enough to be heard by people hiding in their homes.

((I don't know what die is next in line. I think it is a six, but I am not going t o look. this will be more fun this way))

Dominic casts Go Find Another Set of Dice For Yourself Ya Ingrate! At his new friend.

"Crapsack! a little help?"

((I never get tired of crapsack and CenTreepede.))
Crapsack spits out some rock solid chunks of brown matter. The revived mage somehow dodges the projectiles, which then proceed make contact with your face. Hard. But not hard enought to make you forget spellcasting.

1. The bastard wants your stuff? Fine! He can have it! In fact he can have it all!

"Wait!" You shout before he can continue his assault. "I'll give them to you! You can have CenTreepede too! And the crapsack! And my house in mid southern part of Empire! It's under attack by flying seamonsters, but you can have them too! And these seeds! I relinquish everything I own to you and I will never reclaim them! Listen him now, my dear friends, you belong to him now."

CenTreepede stops and you strip remains of your shredded clothes until you are stark naked. The other mage looks little suprised my this and somewhat akwardly accepts them. You jump off of your precious friends back down to grass. "Thanks, I suppose. You are suprisingly reasonable after all." Mage says. Then he commands CenTreepede towards the capital and leaves you alone and naked in grassy hills.

Sun is setting and you assume night will be rather chilly. Well, this sucks. In single swoop you lost everything and you don't even want them back. Except you still have your quest.

Alan casts "Locate Professor Cuddles!"

Hilarity probably ensues.
1. You're not sure what happens, but no location of any kind come into mind. You file this into your mental cabinets as a standard failure. Certainly nothing bad will come of it.

On the other news, now that sky is getting darker you think you see something not starlike in far, far south east.

Vacation is really doing wonders for my sense of time... And where are others?
Indeed. Ugh. It has been, what, 2 weeks since I passed by ?

So.

Oblivious to the other mages doings, Soleus attempts to connect the Eye to the map, hoping to detect any Wild Magic disturbance.
Trying to work with things of wild magic is not easy when you cannot actually access it. Simply looking the map through the eye reveals millions threads extending into all directions, each measuring numerous states of air, detecting shapes of land and other flyers. You suppose you could go to the edge of your island, peer down and try to see where ground sensing threads are acting differently. Not a fast task, but doable and probably easiest way to archieve the goal.

Another thing you notice is that you have a new aura of wild magic you didn't have before. If fully envelopes you and constantly shoots threads of magic to somewhere northwest. And if you are looking this correctly, they are for manipulating someone's senses.

((Back, I guess? I have no idea what's going on, and I have very few ideas as to what to do. But whatever. I'll figure it out.))

Summon something. Literally anything.
Well, recently you halted the self growing bridge, made your arm hot and summoned an artifact, Deep Window. And I think Arken Frost tried to contact you and Soleus. As for what to do, well, you could finish the bridge and claim your prize, or you could work to discern truth from lies and learn forgotten history of this world, though TheBiggerFish and Ozarck have far more IC reason to do that.

3. Broken pieces of wood, shredded cloth, and soft feathers appears in shape of bed. The bed that dissappeared from your tower yesterday.








Spoiler: Coolrune206 - Alan (click to show/hide)




Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Coolrune206 on July 23, 2016, 02:40:44 pm
The frustrated Alan once again attempts to locate Professor Cuddles.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: TheBiggerFish on July 23, 2016, 03:00:52 pm
Politely withdraw Laudata, keeping one soldier around as a bodyguard.  Wait patiently for them to come back out.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Ozarck on July 23, 2016, 03:04:54 pm
"Huh. That did not go at all like I expected. Well, I brought it on myself, I guess. Good bye, my only friends."

Dominic will now walk, first to find a stream in which to wash himself clean, and then to find something to wear.
First, he will attempt to cast "Create Clean Pants" and "Create Comfortable, Sturdy Boots."
Failing that, he will attempt to purchase a garment in exchange for work.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: AoshimaMichio on July 25, 2016, 02:30:16 pm
The frustrated Alan once again attempts to locate Professor Cuddles.
2. You locate an eagle nearby who's challenging your air superiority.

A muffled puff is heard from the Dice pouch hanging from some bodypart of yours.

Politely withdraw Laudata, keeping one soldier around as a bodyguard.  Wait patiently for them to come back out.
Laudata bows and uses the bracelet to teleport away and the fortress does fancy spacefolding tring to bring gates close enough for soldiers to walk away. Then you wait.

After few minutes they being to signaling each other hoping you wouldn't notice (you do), and even few more they carefully start coming out, mostly men, looking each other for support and courage. Each is armed with some sort of farming implement suitable for hurting people. Scythe, hammer, pitchfork... It feels very familiar to the event a two days ago in another village. These are not as actively seeking to hurt you, but they are clearly prepared for that eventuality. No one is actually stepping forth as a spokesman. Guess it is up to you to start dialogue.

"Huh. That did not go at all like I expected. Well, I brought it on myself, I guess. Good bye, my only friends."

Dominic will now walk, first to find a stream in which to wash himself clean, and then to find something to wear.
First, he will attempt to cast "Create Clean Pants" and "Create Comfortable, Sturdy Boots."
Failing that, he will attempt to purchase a garment in exchange for work.

There was very shallow one CenTreepede ran over while you were running away from a simple hunter. Not very far away, thankfully. You reach it easily enough: turns out your ex-mount leaves easily trackable dragmarks behind.

Water is cold enough to cause major shrinkage and riverbed is filled with too smooth and slippery stones to make your bath effective and very brief. You are now clean, but wet, cold, naked and alone in foreign country. Though "naked" part is something you can do address immediately. The spell to create pants fails, instead creating small scraps of wool fabric and leather. Too small and  irregularly shaped to be used for any cloth related purposes.

Boot creation on the other hand goes nicely. A pair of knee high white leather shoes materializes for you. Examination reveals they are made of multiple parts that can be stripped off and on to create multiple configurations for various purposes. You suspect these will function equally fine on hot desert, jungle, swamp and freezing snowy mountains. Wearing them proves that they are custom made just or you, perfectly fitting. And you are pretty sure current configuration is perfect for walking on smoothly rolling hills like these.

Now purchasing garments will be a problem. The capital and closest buildings are few miles away. Naked dudes like you will probably be rejected and robbed naked (again) by poor thieves who want your shoes. And let's not forget that hunter either. He's probably happier to sell death than pants.






Spoiler: Coolrune206 - Alan (click to show/hide)




Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: TheBiggerFish on July 25, 2016, 02:32:58 pm
"I apologize.  We mean no harm whatsoever.  If you'd rather I just go, I will."
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Coolrune206 on July 25, 2016, 07:12:20 pm
Alan snorts. He'll figure this all out later. He casts "Teleport directly to Soleus Arendar."
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Ozarck on July 25, 2016, 07:21:54 pm
New Mage Title: Sad Dominic, the Naked Shod. ((Shod means wearing shoes))

"Well, magic still works, I guess. But now, it's anyone's guess as to whether i will succeed in my spells or not. huh. Kinda like it was anyway. well, I am seriously geting tired of this pulsing light, and what's the point of being able to communicate with an orange Juice Barrel, if he doesn't exist anymore?"

Dominic casts Remove All Enchantments From Myself. Provided that doesn't end up putting him in a very difficult situation, he then goes on to cast Create Comfortable, Soft Robe of Mage Armor
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Nakéen on July 26, 2016, 04:49:34 am
Soleus gazes at the new wild magic field for a moment.

"Uncanny. But not a priority as of now."

With the Command Orb in hand, Soleus gets outside. Close to the edge of the island, he moves it across the area, carefully scanning the ground with the eye, on the lookout for a place devoid of Wild Magic.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: AoshimaMichio on July 27, 2016, 02:46:36 pm
"I apologize.  We mean no harm whatsoever.  If you'd rather I just go, I will."
One older guy is somewhat shoved into front of others, so he's given responsibility of responding to overpowered maniac with flying castle.

"If we can live safely up there like kings and don't have to work for a day in rest of our lives, then we might be interested in joining. Otherwise we would be happy if you were to go."

New Mage Title: Sad Dominic, the Naked Shod. ((Shod means wearing shoes))

"Well, magic still works, I guess. But now, it's anyone's guess as to whether i will succeed in my spells or not. huh. Kinda like it was anyway. well, I am seriously geting tired of this pulsing light, and what's the point of being able to communicate with an orange Juice Barrel, if he doesn't exist anymore?"

Dominic casts Remove All Enchantments From Myself. Provided that doesn't end up putting him in a very difficult situation, he then goes on to cast Create Comfortable, Soft Robe of Mage Armor
The pulsing light disappears leaving you in ever growing darkness, and you can feel other enchantments to disappear as well. You know, maybe giving CenTreepede, crapsack, doombox and other artifacts to the guy wasn't such a good idea after all. Sure, it calmed him down and ensured your continued wellbeing, but maybe it was still a bit too much.

Attempt to summon nice robe is just that; an attempt. It produces something entirely different. Hard to see in starlight alone, but it is roughly man sized blob. It shrinks and suddenly jumps at you, but fails to grasp you nimble form. One thing you notice when it jumps by you is that your connection to magic fades almost completely away. Putting more distance between you two restores the connection, but it still remains a little hazy. Spellcasting will be difficult in its immediate vicinity.

Soleus gazes at the new wild magic field for a moment.

"Uncanny. But not a priority as of now."

With the Command Orb in hand, Soleus gets outside. Close to the edge of the island, he moves it across the area, carefully scanning the ground with the eye, on the lookout for a place devoid of Wild Magic.
Despite low light levels it doesn't take long before you notice a spot where threads of magic move in unusual manner, snapping like lightning between spots instead of sweeping over area. By naked eye you can barely see a depression in middle of wide hill. Exceptionally normal looking area that doesn't require any more attention, but you can now easily tell that is exactly what you are looking for.

As you are about to put The Eye away, you notice how the perception altering aura around you snaps into opposite direction, almost directly upwards. Moving your gaze along you find staring on underbelly of very large winged shadow. Dragon shaped darkness against stars, about size of your own house.

Spoiler (click to show/hide)

Priority of this event surges somewhat higher.

Alan snorts. He'll figure this all out later. He casts "Teleport directly to Soleus Arendar."
5. Finally something goes your way. Sudden shift on stars tells that you were moved good distance to southwards and maybe eastwards too. Below you is a floating chunk of soil and stone bigger than you, clearly violating your sole right to be only one this big flying around. Right on edge of the flying island you notice a person who's glowing about same low intensity light as stars on the sky. Your target.






Spoiler: Coolrune206 - Alan (click to show/hide)




Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Ozarck on July 27, 2016, 04:29:51 pm
"Eek!"

Run away! Run away!

"Why did it have to try to eat me? Why?"
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Coolrune206 on July 27, 2016, 08:28:53 pm
Alan grins. His mouth opens, and he begins to speak.

"Good past noon. How do you do, Soleus Arendar?"
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: TheBiggerFish on July 27, 2016, 10:59:03 pm
"Then go I shall.  Can I do anything to make up for the offense?"
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Nakéen on August 01, 2016, 03:47:43 pm
"Priority reassessed. Bring the outer forcefield up to full power."

Seeing the mighty beast, Soleus activated the shield array in a preemptive defensive measure.

Alan grins. His mouth opens, and he begins to speak.

"Good past noon. How do you do, Soleus Arendar?"
With an unflinching voice, Soleus answered to the black figure :
"I am doing proper, dragon. What is your name and your deal with me ? You reek of Wild Magic, which can't be a good thing in my book."

Then he muttered to himself :
"Evaluating Quantum Probability of retrofitting Shield Matrix into a weaponized crushing field."
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: AoshimaMichio on August 03, 2016, 05:11:43 am
I'm suspecting we are now in last stage of lifecycle of my games where I wait for players to post and players wait for me to post. Doesn't bode well for future.


"Eek!"

Run away! Run away!

"Why did it have to try to eat me? Why?"
Possibly because you wanted something wearable. It might want to wear your skin or make sure you can't wear anything ever because of missing skin. Or just because.

The creature is rather straightforward with its attack pattern, which consists basically just it trying to leap on you. Considering you can sense its immediate proximity by strength of your connection to magic, it makes dodging decently doable. Changing direction on last moment you eventually manage to get enough headway for escape proper, leaving it bite dust. Quite feat, considering notable lack of light at the moment. With no moon in sight, stars are only lightsource available at the moment.

Despite of running and jumping around so wildly, you have enough sense of direction to know which way is what. So when stars start falling from the sky you can instantly tell it happens in direction of the Arkean capital.

"Then go I shall.  Can I do anything to make up for the offense?"
"Umm... not kill us afterwards?" Simple people and their simple requests. That's not really doing something as much as not doing. Fulfilling that request should be doable. You nod and use the bracer to teleport back on the fortress. The soldier can find its way on its own.

The courtyard you end up barely resembles its original form at all. Relative dimensions of outer wall and rough position of front gate deeper into fortress is about all there's left. Rest is exaggerated and embellished with white marble, statues, gold trims, lights, new buildings, grass(!) and plantings. Apparently fortress has been using its mining beam to harvest some plant matter for recreational purposes.

Laudata, flanked by her squad of monster soldiers and demon wolf golems, offers a brief report about events down there. She went down with minimal support well outside of the village, walked in calmly making sure she was seen and tried to talk people joining, but they ran hiding as soon as they saw her. All in all, her offer was reject right of the bat without giving her change to prove anything.

Fortress's bright lights maks it quite well, but it is rather late night already. Some shut eye would be in order soonish.

"Priority reassessed. Bring the outer forcefield up to full power."

Seeing the mighty beast, Soleus activated the shield array in a preemptive defensive measure.

Alan grins. His mouth opens, and he begins to speak.

"Good past noon. How do you do, Soleus Arendar?"
With an unflinching voice, Soleus answered to the black figure :
"I am doing proper, dragon. What is your name and your deal with me ? You reek of Wild Magic, which can't be a good thing in my book."

Then he muttered to himself :
"Evaluating Quantum Probability of retrofitting Shield Matrix into a weaponized crushing field."
Shield is already active, set to reject all physical matter.

SHIELD IS COMPLETELY CHAOS BASED. CURRENTLY NOT ENOUGH RESOURCES TO MODIFY IT. IT IS FULLY DEFENSE ORIENTED, HOWEVER IT IS POSSIBLE TO INCLUDE OFFENSIVE FEATURES DISGUISED AS PART OF DEFENSIVE REACTION. RECOMMENDED COURSE OF ACTION; RAMMING.




Spoiler: Coolrune206 - Alan (click to show/hide)




Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Ozarck on August 03, 2016, 06:37:01 am
"thanks, voice in my head, or that insight into both my attacker, and my own magic. Now, you wouldn't happen to know, and be willing to tell me, a good way to get something to cover my more sensitive bits, bot hfor protection, and for modesty's sake? Voice? hello?"

Dominic talks to the voice, and continues looking for some pants. Also, seeing the sky falling he casts What the Heck is Going on Over There?
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Coolrune206 on August 03, 2016, 08:44:27 am
Alan smirks even further, eyes narrowing.

"I'm what you may call an assassin. Somebody wants you dead. A rather strange individual, a large shark. Any idea whom that might be?"

Spoiler: Action (click to show/hide)
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: TheBiggerFish on August 04, 2016, 02:03:35 am
Am I hearing/seeing any of this stuff with Soleus?  If so:Upgrade the fortress's teleport bracelet system, teleport my fortress and its contents and current inhabitants to the scene of the incipient fight.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: AoshimaMichio on August 04, 2016, 04:41:55 am
Am I hearing/seeing any of this stuff with Soleus?  If so:Upgrade the fortress's teleport bracelet system, teleport my fortress and its contents and current inhabitants to the scene of the incipient fight.
Unless he's using the magic telephone to relay audio and video, then no, you are not noticing anything. You are half nation away. However you probably would see starfall happening in Arkea capital if you were to look in that direction. It's much closer.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: AoshimaMichio on August 07, 2016, 06:26:38 am
"thanks, voice in my head, or that insight into both my attacker, and my own magic. Now, you wouldn't happen to know, and be willing to tell me, a good way to get something to cover my more sensitive bits, bot hfor protection, and for modesty's sake? Voice? hello?"

Dominic talks to the voice, and continues looking for some pants. Also, seeing the sky falling he casts What the Heck is Going on Over There?
Imaginary voice of reason in your head doesn't respond. It may not be wise to pursue this line of thinking, for insanity follows it closely. Though you could argue mages are all slightly insane anyway. Either by nature or as result of their spells, accumulated or instant. For example, this spell informs you in very detailed and personal manner what is going on. Large blobs of molten rock are falling down into capital, crushing buildings and people, burning buildings and people as a side effect. Lots of people are dying and greatly suffering over there. You catch a glimpse of the mage causing this; the one you accidentally resurrected. He's simultanously satisfied for successfull spell and sad for number of lives sacrificed for greater cause, though his sadness is more of intellectual type. Underneath this is faint sense of selfish duty and dread of future.

The spell leaves your skin with burning sensation, kind like being doused in very hot water. An echo of what dying people felt in the city.

People don't usually discard their pants into wilds, so finding any would be incredibly rare event (especially in nigh) and indication of someone's presence. You do find half buried cow skeleton, however, mostly because you trip on it.

Alan smirks even further, eyes narrowing.

"I'm what you may call an assassin. Somebody wants you dead. A rather strange individual, a large shark. Any idea whom that might be?"

Spoiler: Action (click to show/hide)
Soleus doesn't answer your question. He simply stares you with dead eyes. Not dead dead, mind you, just completely lacking any shred of emotion. A freak. You breath in large amount of air while hovering in place and priming whatever weird organs dragons use to active their breath weapon.

6. It's less a hole and more like fabric of reality forcibly torn apart to crush and twist two points of space together. A massive, hundred meters tall glowing rift opens in front of you accompanied with a sound that everyone within hundreds kilometers is guaranteed to hear. At least the spell works for most important part, as right in front of you is Soleus' back. He turns his head to see your open maw. So much for a sneak attack...

You breathe out trying your breath weapon for first time, and it shows. It's not a stream of all destructive fire that comes out, but bunch of sparks. Admittedly very hot sparks, but mere sparks nonetheless. Soleus jumps out of the way. He ends up onto very edge of his island and by looks of it he can't really regain his balance, leaving him swinging his arms wildly trying not to fall off.

It appears like Soleus isn't alone. Handful of people and one weird golem with too many spider like legs comes out of the building. Most of them freeze on spot seeing your magnificent figure basking in unnatural light emitting from the portal. The golem skitters towards your target and one female spirts towards the rift you made.

Am I hearing/seeing any of this stuff with Soleus?  If so:Upgrade the fortress's teleport bracelet system, teleport my fortress and its contents and current inhabitants to the scene of the incipient fight.
Unless he's using the magic telephone to relay audio and video, then no, you are not noticing anything. You are half nation away. However you probably would see starfall happening in Arkea capital if you were to look in that direction. It's much closer.
Yeah, you don't see anything.




Spoiler: Coolrune206 - Alan (click to show/hide)




Spoiler: Laudata (click to show/hide)
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Ozarck on August 07, 2016, 07:48:23 pm
"wonder if he and I are drawing on the same dice?"

Dominic casts Resurrect Cow. Dominic casts create robe.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Coolrune206 on August 07, 2016, 09:53:11 pm
Alan, now being close to his target, decides to cut his losses and just eat Soleus.

Did tearing apart reality count as a big spell?
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: I, Writer on August 13, 2016, 10:36:02 am
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Ozarck on August 13, 2016, 08:58:46 pm
((The game has kinda stalled, and may be on it's last legs. No telling if you'll get much gameplay, which is a shame, as it was (is) a highly entertaining game, at least for me.))
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: AoshimaMichio on August 14, 2016, 03:34:09 am
We indeed may be on our last legs here. Lack of posts kinda kills my desire to do anything; for this turn we have only two actions out of six, which tells me that players aren't interested about this anymore. I suppose I could flat out kill inactive ones and take in new blood to replace them, but waitlist consist of only one, well two, people currently.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Ozarck on August 14, 2016, 05:08:00 am
I'd be okay with just ending it. I enjoyed it while it lasted, and Dominic has been one of my favorite characters that  Ihave played. He's certainly more mellow by far than most of mine, and really rolls with the punches. Maybe my initial introduction of him as a sort of aimless hobo type with a profound awareness that chaos magic was inherently unpredictable helped set the stage there. Perhaps my only real regret was that he never managed to make, or summon, any real friends. And i really got a kick out of Centreepede and crapsack. I think I used the word CenTreepede in every single post from the time it was made until the time I lost it.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: TheBiggerFish on August 14, 2016, 01:12:44 pm
Waaagh!  I missed the updaaate

I live!

Cast a general blessing of good luck on the videoconference members.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Bluexdog on August 14, 2016, 01:14:35 pm
We indeed may be on our last legs here. Lack of posts kinda kills my desire to do anything; for this turn we have only two actions out of six, which tells me that players aren't interested about this anymore. I suppose I could flat out kill inactive ones and take in new blood to replace them, but waitlist consist of only one, well two, people currently.
I'm still interested
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Coolrune206 on August 14, 2016, 01:21:56 pm
I love this game. I would be sad to see it die.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Whisperling on August 14, 2016, 01:32:34 pm
Feel free to boot me if it'll help get the game going again. Not that I didn't like it or anything, just... I don't know, general aimlessness and a lack of stuff I could really get going off of my IC knowledge kinda stalled me, I guess.

If I stay, I'll probably try to make things a little more immediate. I think I've got enough IC knowledge to figure out what's going on with the chains, and I figure Samuel could theoretically react to that in... interesting ways.
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: crazyabe on August 14, 2016, 02:23:11 pm
STILL_INTERESTED_IN_THIS=TRUE
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Nakéen on August 16, 2016, 04:52:21 am
So. Very sorry for my utter lack of activity.
I really don't want to slow the game, and I won't have free time until a while. Maybe I should be scrapped off the game, for its health :/

We indeed may be on our last legs here. Lack of posts kinda kills my desire to do anything; for this turn we have only two actions out of six, which tells me that players aren't interested about this anymore. I suppose I could flat out kill inactive ones and take in new blood to replace them, but waitlist consist of only one, well two, people currently.
You should probably go on with this, and kill off inactive players. I am one of them after all, and my own inactivity feels unhealthy for the game pace overall.

Anyway. Time to prepare for my death.

Soleus calmly thought to himself :
"Death probability evaluated above 99%. It seems this is how I die."

Seeing no chance of survival, he calmly accepted his fate. Without struggling, he just said to the mysterious dragon :
"Please spare them. You have no business with them, I am your only target."
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: Coolrune206 on August 30, 2016, 07:01:02 pm
So. Just confirming.

This game is dead?
Title: Re: Wild Mages: Dominic, The Naked Mage
Post by: AoshimaMichio on August 30, 2016, 11:59:45 pm
At the moment, yes.