As games get more complex, loading screens have to be there. As the market widens, games are 'dumbed down' to appeal to more.They don't have to be there or more likely, they don't have to be there for such long periods of time. They are there as a convenience for lazy programmers, or more likely, as a convenience for studios that use engines that simply aren't that good. For example, U3 engine loads things really fast because it dynamically loads things. It puts you into game when all the textures you can see are loaded, but it's still loading stuff you can't see.
they are only giving people more reasons to make use of it.Weakest argument ever.
Piracy doesnt exist because of the anti-piracy measures. It exists because people prove they _can_ crack a copy protection. Most of the time it's not about stealing stuff or enabling people to steal, it's just a hobby, a test of wits. The desire to solve a little puzzle. Well, that's what "hacking" actually means, at least.they are only giving people more reasons to make use of it.Weakest argument ever.
Security is put in place as a response to transgressions. I find it infuriating yet amusing every time someone displays the outright idiocy to claim that piracy exists because of anti-piracy measures.
And with that- I'm out of this thread.
The ego of indie games...there's a thick layer of ego growing on indie game communities.
...
Screw the indie community.
If you stick your hand in a hole and get stung by hundreds of ants, you don't take steps to make your hand less threatening to the ants and stick it back in, you just never stick your hand back in the hole.There are people wearing bee beards, and there are companies that stopped using copy protection.
(And even then I doubt it, since it's mostly just rationalizing their behavior)I can only speak for myself, but wanna see a picture of my game shelf here? which is FULL of friggin original boxes? (Which I bought, btw, I didnt just steal em ;D) I can send you a screenshot of my folder with backups of nocd cracks to go with them, if you want ;D (the thing about the backup folder actually is a lie. They are so small, I just redownload them, mostly, when I reinstall something, unless it was hard to find)
It has to end somewhere, and it'll suck if companies win the arms race.
Quote(And even then I doubt it, since it's mostly just rationalizing their behavior)I can only speak for myself, but wanna see a picture of my game shelf here? which is FULL of friggin original boxes? (Which I bought, btw, I didnt just steal em ;D) I can send you a screenshot of my folder with backups of nocd cracks to go with them, if you want ;D (the thing about the backup folder actually is a lie. They are so small, I just redownload them, mostly, when I reinstall something, unless it was hard to find)
The point I made about our duty to pirate games these days still holds true, no matter if da man listens or not. Even not if you're trying to talk down on me like that.
edit: even if you dont have the money to actually buy a game and just steal em because you cant afford them, you can still believe in sending the right message. So you can actually go on a gamer saving quest AND do it for personal gain.
I dont think it's up to you to decide who does it for what reason. It's also quite preposterous to assume I rationalize theft :D
Sure piracy is always theft, and abortion is always murder, it doesnt mean it aint right in some cases.
The point I made about our duty to pirate games these days still holds true, no matter if da man listens or not. Even not if you're trying to talk down on me like that.
edit: even if you dont have the money to actually buy a game and just steal em because you cant afford them, you can still believe in sending the right message. So you can actually go on a gamer saving quest AND do it for personal gain.
I dont think it's up to you to decide who does it for what reason. It's also quite preposterous to assume I rationalize theft :D
Sure piracy is always theft, and abortion is always murder, it doesnt mean it aint right in some cases.
The only message you send is "If you make games for PC, they'll be pirated."
I believe that you believe that you're doing the right thing and sending a powerful message that they will listen to, given time, but I know that you're doing neither.
And contrary to popular and immature belief, just because you don't like a rule or think it's unfair, you are not granted the right to violate it.
stuff from ctulhuhowyouspellitnonono, you got me totally wrong.
The only message you send is "If you make games for PC, they'll be pirated."As if console games didn't get copied a lot
First of all "consoletards" only "recently" got loading screens. I remember my NES days (Feck, they arent over, I still use it) when consoles were the ONLY thing WITHOUT loading screens.True, I was referring to the cd+ generation of consoles. I never had any slow loading screens on computers back then however. Most things loaded pretty fast compared to nowadays. Perhaps I should have been more specific, I was talking about slow loading screens mostly. You see, I have a ps2 and it's horrible. I rarely even touch it anymore.
And it seems like a lost cause, call somebody dumb, and they rather feel insulted than to spend a minute thinking about their stupidity. But everybody is stupid in one way or another, the true harm comes when you cant admit this to yourself and hence block out a nice opportunity for personal growth.True. I like some mindless games now and then. But I'm more concerned with the general loss of complexity and strategy required in the games. They don't seem challenging anymore. A fps trend even took away health bars (which weren't all that good to begin with) and replaced it with your view getting redder and then magically healing over time.
Half Life 1 is a prime example for a great game with linear gameplay and limited options.I liked HL1 as well, but HL2, not so much. I end up touching these new games. I need stress relief from work and life in general and old games can only be played so much before they annoy me. I mean, I love x-com and df, but I take breaks from them.
What _I_ hate is:
.) roadblocks that look passable - in games that try to give you freedom. The rubble in FO3 is one of the worst offenders in my book. Soooooo bad, I cant believe it.
.) bad collision detection/hit boxes and/or the level design to go with it. It's 2010, damnit, this should have been obvious after "Ice Climber" ! I dont know why, but I played "Ratatouille". A game for kids (I suppose) in which you play a rat. You know, small furry. Pretty early in the game you come across a dog you have to outsmart someway. Cant remember what you have to do. I think on the left side, theres a small hole in some junk that is piled up. First association "I'm a rat! I'll go through there". Guess what, you cant. Pretty much ties into my prior hatething.
.) unskippable movie scenes. I love my intro, I love my atmosphere. But I want to be able to click it away, because sometimes, you know, I'M FRIGGIN SETTING EVERYTHING UP before I actually play it. Sometimes that includes killing the game and restarting it. Sometimes I like to play a game over and over again, maybe just because I enjoy a 10 minute part of it, somewhere 2 minutes into the game. Whatever the reason might be, nobody should force their friggin videos/logos on me. Common practice for EVERY FUCKING Ubisoft or EA game: find those *.bik files and delete everything that reeks of company logo/advertisement.
But all in all, even when I have a bad day, I can say I dont hate modern games too much... because I wouldnt even touch em with a ten foot pole these days ;D
Weakest argument ever.First of all, the few posts I've seen from you, you did the exact same thing. You went offensive and ran away. That's a sad behavior for anyone who claims to be right about their opinions.
Security is put in place as a response to transgressions. I find it infuriating yet amusing every time someone displays the outright idiocy to claim that piracy exists because of anti-piracy measures.
And with that- I'm out of this thread.
If you like a game, but dislike the copy protection (gasp, even legitimate customers dont want to put up with this crap!), stealing is the only way to go. Or do you really think they read your emails?We should have everyone email 2k saying "Dear 2K, I'm not buying Bioshock 2 because you are using secuROM."
I play games for fun. Not for innovation, not for art, not for whatever technical BS you put in it. For fun.Everyone plays games for their own reasons. I play mostly to relieve stress and because I love games. I mean, the first time I programmed something, 20 years ago, it was a game. I can't blame the indie community for trying to be different or doing something artistic, everyone has their reasons.
Muz has some good points about the indie game community. There's a huge amount of elitism in it where people look down their noses because everyone's "stupid" because they play or buy this or that.I think those people are part of the retards I mentioned. Just in an indie form.
Also, don't delude yourself, pirating games will not send a message to game companies that they should stop fighting it.No, but I did my part by not giving crappy games money. Just like I recycle and try to use economic and environmental friendly things. Not that either will work out, but my conscience feels a bit better with me doing my part.
Not using copy protection might stop the white knight pirates (And even then I doubt it, since it's mostly just rationalizing their behavior) but it won't stop the maniacal cutlass-wielding pirates who don't care, and I can assure you Sins of a Solar Empire is pirated plenty.You can't stop those people either way. But I think the best way is to make a good product. That will increase sales and people who pirated it and liked it, might as well buy it. The second best way is to offer non-intrusive online benefits. Like making an account on their site, logging in with your game and receive free DLC over time. They can verify keys and gives people more reasons to actually buy the game. Of course, pirates can work around it (read Dragon Age) but it's better than going authoritarian about it.
Impossible at the moment, perhaps. But you don't need perfection; you just need it to be too difficult to be rewarding. Think of all of the games that no one has cracked simply because they can't be bothered to go through the extreme hassle of passing their powerful protection and get a half-assed reward (like not being able to use online play properly).The more difficult something is, the more rewarding it is. Remember half-life 2 when it first came about? I swear, people had parties when they managed to crack the encryption system.
Spoilered for mild language
Theft is always wrong. The only message you can possibly send someone by stealing a commodity from them is that you're selfish and have no regard for them. Pirating is never justified, and theft is always wrong.I don't agree with copyright, therefore I do not believe it's theft.
The only message you send is "If you make games for PC, they'll be pirated."You're out of the warez scene aren't you? It's much easier to pirate and play console games than PCs. No installation required, no chance of virus, no crack needed. Just burn, put it into your modded console and play.
The truth is that assholes have forced yet another hassle on the rest of us by being assholes. If there weren't so many selfish assholes in the world, there are a ton of things we wouldn't have to go through in our daily lives. Stop stealing games and support the people who earn their living by making them for you. You don't have the right to bitch about them trying to reap the reward of their hard work, whether they did something the way you like it or not. Anyone who isn't willing to pay the asking price for a game doesn't want it enough to deserve having it, and if you steal it for any reason at all you're just a thief. Nothing glorified, not some kind of idealist or someone who is making a point. You're just a thief and you should be ashamed of it.Actually, if you *stole* the game, the people who made it have already been paid, and it's only the retail store you stole it from that eats the loss. Publishers don't give a shit about people *stealing* their games, because you'd be stealing them from someone who bought it. They've even made the boxes nice and small too, it's like they're asking people to *steal* them. ::)
Heh, to get it back on track:First of all "consoletards" only "recently" got loading screens. I remember my NES days (Feck, they arent over, I still use it) when consoles were the ONLY thing WITHOUT loading screens.True, I was referring to the cd+ generation of consoles. I never had any slow loading screens on computers back then however. Most things loaded pretty fast compared to nowadays. Perhaps I should have been more specific, I was talking about slow loading screens mostly. You see, I have a ps2 and it's horrible. I rarely even touch it anymore.
I think my biggest problem with many modern games is the focus on multiplayer. First is the matter that by and large, I cannot stand gamer culture, and second is the fact that you really can't tell a good story in a multiplayer setting.I see your statement and raise you a System Shock 2 Multiplayer Mod!
I see your statement and raise you a System Shock 2 Multiplayer Mod!Multiplayer mod? Didn't the coop come out in an official patch?
console ports.
It was a mod, I think it was incorporated in a later patch, not sure whether official or unofficial.I see your statement and raise you a System Shock 2 Multiplayer Mod!Multiplayer mod? Didn't the coop come out in an official patch?
And that's the way I played it extensively for the first time. Whatever great storyline and suspence it might've had, it was pretty hillarious on coop. Starting from the fact that the protagonist looked like a blind man, with those black goggle-glasses and constantly holding his hand out in front of him like he wasn't sure what's right in front of him.
I know this goes a bit against my annoyance with the elitism of a lot of players, but a lot of these problems are there because they're what people want. Games are too expensive to risk on innovation, which is why every cow that gives golden milk is milked to death and inbred until it's a monstrosity. People buy them, so they keep doing it. Same with the graphics thing. Graphics is what sells games. We're a very small minority, and just because we like something a bit more refined, that doesn't make the other people stupid.
THUMBS
First of all, the few posts I've seen from you, you did the exact same thing. You went offensive and ran away. That's a sad behavior for anyone who claims to be right about their opinions.lulz,
nah, I just don't bother with public arguments about it anymore. I've discovered two things: one, you can't convince someone that they are being immature because they lack the inherent maturity required to comprehend their own immaturity...
two: I've found many of these same babies can't handle being scolded for being wrong and tend to go heavy on the report button.
So, rather than entertaining pointless arguments I let my thoughts be known then back out. How is arguing over it going to help at all? I know I'm right, and I know that if the people that argue otherwise ever become any bit successful in life (by their own merit) they may realize their success is attributed to intellectual property in some way or form.
You can continue on your delusional crusade to claim pirating is right and justify it all you want while assuming my non-involvement is a sign of concession... I really couldn't care less.
But I don't doubt we bumped into it and you ran away just the same going rabblerabblerabble-I-AM-THE-LAW-rabblerabblerabble.
Hey, look what Goron PMed. me. :)
To quote yahtzee, short answer no. Long answer nooooooooooooooooooooooo.Hey, look what Goron PMed. me. :)
PMs should remain in private. Please edit that last post, that's just childish bickering.
1. Get a room.1. Check.
2. Stop throwing around "fallacy" until you've taken at least one college-level course each in logic and rhetoric. The circular relationship of immaturity is asserted as inherent, and not separate propositions.
Anyway, I should say something about games here. I think it has to be taken as a given that as the game market grows, it's going to get more segmented. I think what clearly needs to happen is that good free or cheap game engines need to continue to evolve so that "indie" games can still have appeal when their market segment would otherwise wither away. I'm pretty happy with the Neverwinter Nights toolset in that respect, but it's been steadily degrading since then. I think it needs some competition.I loved NWN toolset back in the day. It gave us so many options. That was a game I bought with all expansions and never regretted it. I wish more developers would take that stance. Not only they did that, but they also patched the game for years. I'm not sure how active they still are, but that was impressive back then.
A couple decades ago, the companies making games had people who loved the games they made. They made games they wanted to play. I wonder how many designers and programmers who work in any given game project today are happy with what they are making.
Evil Genius was so close to being actually fun, but ended up being awesomely tedious instead. Were I doing Evil Genius, I would have:This is an interesting spiritual successor of Evil Genius -> http://www.kongregate.com/games/theswain/mastermind-world-conquerer
When I first watched the SPORE 30 minute demo I felt a warm fuzzy feeling all over my body, then when I bought the game I had some kiddy shit that you spent 1-2 hours on each level until the space stage that you spend like 10 hours and poof your done. None the less I raged so hard im still raging today.The spore demo and the finished spore just aren't the same game. I'd love to play that demo and just fool around as a creature, without feeling like I'm playing a mini game, but more like a survival game.
(Atleast the editor is so fun that ive spent over 100+ hours in it)
Is it just me, or are mediocre games scoring higher in reviews than they used to? IE game reviews are giving out on average higher scores than they used to, or at least the spread of scores given has a higher median now.I think the gaming media is being really lenient nowadays. Take a look at metacritic for example.
the golden age of gaming is over, boys. The golden age of making money from them is here, thoughNot necessarily. The amount of companies that went under and got bought the last decade was huge.
Yes, I don't like sandbox games either I get bored quickly (Even DF fell prey to this). When the only limit is my imagination I soon realise how constrictive that limit is.
When it comes to critics, I only trust yahtzee and spoony. Spoony most of the time as yahtzee likes making fun and he's a HL2 fanboi, which doesn't mean he isn't entertaining.
As far as my memory goes, and I'm too lazy to check, I remember his visit to valve and how he had mental orgasms and probably a few physical ones too.
Never even heard of it. Then again, I'm not a l4d(2) fan. I'm not sure why they would have those orgasms, valve has only made 2 decent games and one that should have been given way more attention. The only thing I liked about his visit there was how they assigned people jobs for a game and that's pretty much it.As far as my memory goes, and I'm too lazy to check, I remember his visit to valve and how he had mental orgasms and probably a few physical ones too.To be fair, everyone who visits valve has those orgasms. Remember the L4D2 Boycott?
Never even heard of it. Then again, I'm not a l4d(2) fan. I'm not sure why they would have those orgasmsAs far as my memory goes, and I'm too lazy to check, I remember his visit to valve and how he had mental orgasms and probably a few physical ones too.To be fair, everyone who visits valve has those orgasms. Remember the L4D2 Boycott?
AFAIK the L4D2 boycot was because, when L4D1 was released they said they'd be releasing new levels/guns/enemies as free updates like TF2 gets, then in less than a year they were announcing the sequel, which would have new levels/guns/enemies...I don't know if that's what they have said, since I haven't really checked, but I do remember everyone expecting that.
That's awesome of them, but then again, people boycotting l4d2 were probably the ones wanting it most, they just didn't want to pay for it.
out of curiosity, how did valve work that out? seems a bit wierd that a relativly small group of people would be pre-ordering the game faster than the other 90 percent of the steam userbase? was it a proportional thing?
I'm not sure I see how Dirt 2 only had improved graphics (I'm not a fan anyway, although my roommate loves it. I'd buy Forza 3 if I had the cash for a new game).I've yet to see a game where the effects of crashing a car at high speed into a wall would be adequately portrayed. I think the closest was Carmageddon. I want my realistic car crashes, damn it. >:C
However, it's a racing game. If you have a realistic racing engine, oodles of cars (all you could ever want, really) and tons of well-replicated race tracks, isn't the next freaking step to make the graphics, physics engine, and audio as realistic as possible? As far as I know, isn't the main point of any racing game to replicate the experience of racing to the highest degree possible, and to show those gorgeous cars and hear their revving engines in all their glory?
A racing game would be a rare example of a genre where graphics and audio are the best areas to improve. Unless the driving engine were inadequate, which it isn't.
As far as I know, isn't the main point of any racing game to replicate the experience of racing to the highest degree possible
Hey, some people buy games just for the immersion. Those are the people who only talk about the great graphics and sound. There's a lot of them out there, and they don't really give a damn about gameplay, not more than how immersive it is while they do random stuff.
Everything here I can somewhat agree with, but the "Think of all the fake people you're killing" argument just comes across as stupid.I think you should re-read it. It doesn't make sense in a lot of RPGs that could have a more ample gameplay instead of kill 10 people to level.
On the same topic, I hate how every enemy npc in these games are suicidal. I think more games should feature fleeing and then award you the same xp if you let the npc flee. When me and my friends GMed d&d, we did that a lot. We rewarded xp for defeat, not a kill. It also opened a lot of rp opportunities. I wish more computer rpgs would feature that.But if they ran away, you'd have to work harder to chase them down and shoot them in the back. And as we all know, then they don't count. :3
You miss the point. :POn the same topic, I hate how every enemy npc in these games are suicidal. I think more games should feature fleeing and then award you the same xp if you let the npc flee. When me and my friends GMed d&d, we did that a lot. We rewarded xp for defeat, not a kill. It also opened a lot of rp opportunities. I wish more computer rpgs would feature that.But if they ran away, you'd have to work harder to chase them down and shoot them in the back. And as we all know, then they don't count. :3
I think he is saying, that since it will count if they run away, it wont count if they don't run away, which means if you want to kill them, they wont give you exp.No, and spoilered for explanation of the joke:
Thing is: police cars are one of the best civilian cars already. Sure, it IS possible to out-speed them, but it requires the rare and fragile racing speed cars that you can only find in a remote corner of the map. However, the racing cars go so stupidly fast that it's literally impossible to drive them in an urban setting with crashing and dying in a ball of flames.New theory: Modern games are made by people reading forums for posts like these.
I found Twilight Princess to be the least original and enjoyable of any Zelda game I'd ever played.
Yet, people like it. Because it's just like Ocarina of Time / Majora's mask, sans creativite new gameplay, thrilling adventure, and a fantastic storyline.
I found Twilight Princess to be the least original and enjoyable of any Zelda game I'd ever played.
Yet, people like it. Because it's just like Ocarina of Time / Majora's mask, sans creativite new gameplay, thrilling adventure, and a fantastic storyline.
I guess you haven't played Phantom Hourglass yet...
Thats IMO the most unspectacular Zelda.
You people like thinking about your game? Games that use electricity aren't a good solution.
I play a lot of card games, and I start enjoying board games. They keep me entertained a lot longer and they have that competetive replayability.
I really like Geneforge series from spiderweb software. When was the last time I thought about my moral choices in a game? This game caught me off guard and made me find my morality.
I'd basically kill to have some people around to play Thud (http://en.wikipedia.org/wiki/Thud_%28game%29).
Is there a more dwarfenly way to kill a troll, as by hurling your fellow dwarfs at them?
I think not.
I really like Geneforge series from spiderweb software. When was the last time I thought about my moral choices in a game? This game caught me off guard and made me find my morality.
It's become a bit of an obsession with modern games to have a moral choice system be part of any game released. Unfortunatly it's very rarely a true moral choice. Most games you choose between doing the right thing, and getting rewarded, or doing the wrong thing and getting rewarded equally.
Not to mention most games nowadays only give you the choice between total psychotic sociopath evil, or complete paragon of virtue good, with no middle ground or shades of grey. :(
Many years into the future robots are supposedly going to reach such an amount of computing power that they will reach almost sentiency. But they aren't alive. They are just machines. Should they be put to use, or given freedom? This is a highly entertaining series of games, and I hope you try it out. The demos are free at least.
"The real idea is that if you offer a game that is better when you buy it, then people will actually buy it. We wouldn't have built it if we thought that it was really going to piss off our customers."How forcing people to be online and installing drm-virus in your computer is better? If I ever buy any of their games again, they will be cracked before anything else.
I just dont understand how a company can so completely mis-read its customers. I can only assume that they're just trying to see what they can get away with, gradually weening everyone onto DRM piece by piece untill eventually you'll pay 40 quid for a game, itll work on one machine, for one hour, and all you get is the tutorial level (the rest of the game comes as DLC). You'll have to install 10+ different programs to monitor your computer, make sure you're not running and video capture software (those images are owned by ubisoft/ea/etc) or talking about the game in a negative manner with friends. You'll probobly have to buy some sort of USB dongle too, which will enable you to access the ubisoft network, otherwise you cant save your games.
Meanwhile the pirated version will be cracked on release day, feature complete, with all the levels intact and available, and doesn't require anything aside from the system requirements to run.
They're intentionally crippling their products, blaming it on the pirates, then crippling it more because noone bought the last DRM-ridden piece of crap, blaming it on pirates again.
I just dont understand how a company can so completely mis-read its customers. I can only assume that they're just trying to see what they can get away with, gradually weening everyone onto DRM piece by piece untill eventually you'll pay 40 quid for a game, itll work on one machine, for one hour, and all you get is the tutorial level (the rest of the game comes as DLC). You'll have to install 10+ different programs to monitor your computer, make sure you're not running and video capture software (those images are owned by ubisoft/ea/etc) or talking about the game in a negative manner with friends. You'll probobly have to buy some sort of USB dongle too, which will enable you to access the ubisoft network, otherwise you cant save your games.
Meanwhile the pirated version will be cracked on release day, feature complete, with all the levels intact and available, and doesn't require anything aside from the system requirements to run.
They're intentionally crippling their products, blaming it on the pirates, then crippling it more because noone bought the last DRM-ridden piece of crap, blaming it on pirates again.
Hilarious slippery slope. DRM sucks but it isn't the end of the world. Don't buy the game, don't pirate the game, tell them how you feel with your wallet and maybe they'll ease up if they see people spitting blood and cancelling preorders.
If piracy somehow simply stopped working overnight you would not see an increase in sales.
Hilarious slippery slope. DRM sucks but it isn't the end of the world. Don't buy the game, don't pirate the game, tell them how you feel with your wallet and maybe they'll ease up if they see people spitting blood and cancelling preorders.
See, the funny thing about pirates is that if they play the game and like it, they buy it.
Hilarious slippery slope. DRM sucks but it isn't the end of the world. Don't buy the game, don't pirate the game, tell them how you feel with your wallet and maybe they'll ease up if they see people spitting blood and cancelling preorders.
See, the funny thing about pirates is that if they play the game and like it, they buy it.
Statistics?
Hilarious slippery slope. DRM sucks but it isn't the end of the world. Don't buy the game, don't pirate the game, tell them how you feel with your wallet and maybe they'll ease up if they see people spitting blood and cancelling preorders.
See, the funny thing about pirates is that if they play the game and like it, they buy it.
Statistics?
Well, I still want to make that questionnaire and see how it goes. At least it should give some data on how us b12ers think about this. I've started it, but I have yet to finish. It's probably gonna end up huge.Hilarious slippery slope. DRM sucks but it isn't the end of the world. Don't buy the game, don't pirate the game, tell them how you feel with your wallet and maybe they'll ease up if they see people spitting blood and cancelling preorders.
See, the funny thing about pirates is that if they play the game and like it, they buy it.
Statistics?
Anecdotes are not evidence. Just because all of your friends are like that doesn't mean a significant number of people are like that.
Go to any piracy site and look at the ratio of leechers to seeders. The first few torrents for AVP3 had over 10,000 people downloading the game but contributing nothing to their peers. Do you think they'll help the developer, if they won't even help their fellow pirates?
Anecdotes are not evidence. Just because all of your friends are like that doesn't mean a significant number of people are like that.We have a file sharing net set up by our local ISP. Completely free, high-speed, available on even the cheapest accounts. And there's still one seeder per fifty downloads, at most. People just don't like to run file sharing software and spend traffic on something they'd prefer to use themselves - like online games.
Go to any piracy site and look at the ratio of leechers to seeders. The first few torrents for AVP3 had over 10,000 people downloading the game but contributing nothing to their peers. Do you think they'll help the developer, if they won't even help their fellow pirates?
Do you think they'll help the developer, if they won't even help their fellow pirates?
I'm beginning to think that there's a conspiracy amongst various game companies to try and kill PC gaming, so that they can just pump out shitty console game after shitty console game without recourse.
People with programming knowledge go out of their way, free of charge, to crack a game, and then will allow thousands upon thousands of complete strangers to download his cracked copy, also free of charge, in order to spite the gaming companies?
Couldn't they bypass pirating by having a game that can only be ran by accessing a server?
I'm pretty sure that's what they're doing with Ubisoft's newest games.
Of course, it'll be cracked within a week.
Couldn't they bypass pirating by having a game that can only be ran by accessing a server?That's what Assassin's creed 2 is doing and it's not going to work.
I'm pretty sure that's what they're doing with Ubisoft's newest games.You mean day. It will probably be cracked before release. The same thing was done with Mirror's edge, except they stepped into a crack detection issue and it took them a bit longer to deliver a fully working crack. A few days after the initial crack.
Of course, it'll be cracked within a week.
Couldn't they bypass pirating by having a game that can only be ran by accessing a server?
Couldn't they bypass pirating by having a game that can only be ran by accessing a server?That's what Assassin's creed 2 is doing and it's not going to work.
It works for things like MMOs however, to an extend, as they are supposed to be online games and you make an account to play. For single player games? Not so much.I'm pretty sure that's what they're doing with Ubisoft's newest games.You mean day. It will probably be cracked before release. The same thing was done with Mirror's edge, except they stepped into a crack detection issue and it took them a bit longer to deliver a fully working crack. A few days after the initial crack.
Of course, it'll be cracked within a week.
Couldn't they bypass pirating by having a game that can only be ran by accessing a server?
Because everybody loves time-bomb software that will never work again if they ever stop service, and games that fail to work if your internet connection is down.
......seems developers now have no choice but to pour tons of money into servers for MMO's :PPeople still like single player games and they don't always have internet access when they want to play a single player game.
No matter what I do, someone's going to rob my inner-city quickie-mart. I should just leave the money on the counter and get rid of the cameras.
Okay, they're not the same, but the premise is. People are putting their time and money into something, you can't expect them to just leave it unprotected, regardless of how ineffective the protection is.
Part of me hopes they figure out an uncrackable DRM, just to stick it to the Robin Hood pirates, but part of me doesn't, because I'm one of the maniacal cutlass-waving pirates and that would stick it to me too.
No matter what I do, someone's going to rob my inner-city quickie-mart. I should just leave the money on the counter and get rid of the cameras.
Okay, they're not the same, but the premise is. People are putting their time and money into something, you can't expect them to just leave it unprotected, regardless of how ineffective the protection is.
Part of me hopes they figure out an uncrackable DRM, just to stick it to the Robin Hood pirates, but part of me doesn't, because I'm one of the maniacal cutlass-waving pirates and that would stick it to me too.
Like, with people now forced to buy games, that videogames would then decrease in price since more people are buying them?
Also, I have a question for anyone that might be knowledgeable in the topic: What purpose does region coding serve?
No matter what I do, someone's going to rob my inner-city quickie-mart. I should just leave the money on the counter and get rid of the cameras.
And you would think they would learn that DRM does nothing after the SPORE incident.
Like, with people now forced to buy games, that videogames would then decrease in price since more people are buying them?
What? No! If you find yourself with unstealable goods you're not going to drop the price on them, you'll leave it the same: "more" people will pay that price now that they can't get it any other way.
Well, I was just thinking that since they didn't have to worry about people stealing the game anymore, regular market forces would apply. Since in this case demand is going up, supply would as well, and thus prices would go down.
Steam saaales.
As for the reeling you in sales on steam, I for one like it. Its a win win
Micro, Steam is extremely trust worthy, follow Cthulhu advice about getting a debit card. A lot safer and they usually come with some form of insurance to cover some unscrupulous person if they steal your card.
As for the reeling you in sales on steam, I for one like it. Its a win win, I get to play a game for free and if I like it I can pay, if not then I don't bother with it. More companies really really should do this, try before you buy is possibly the best way to not get screwed over when it comes to buying things.
All I can say is if you use a debit card, open two bank accounts and put the bulk of your spare cash in the account you don't use a debit card on. Reg E gives you the same liability protections as a credit card, but it's cold comfort when your account is drained while they figure it out.
Steam is like digital crack for me. I've got a pile of games I bought on sale that I haven't even played yet.
Also, I have a question for anyone that might be knowledgeable in the topic: What purpose does region coding serve?
Region coding exists so a product sold in one market(North America), cannot be exported to a second market (Europe). This is to allow companies to stagger releases. I'm not sure why they would do such a thing, but I'm fairly certain its so they can eventually go back to openly owning slaves like they have for 99.9% of world history.
They accept paypal right?They do.
Micro, Steam is extremely trust worthy, follow Cthulhu advice about getting a debit card. A lot safer and they usually come with some form of insurance to cover some unscrupulous person if they steal your card.
As for the reeling you in sales on steam, I for one like it. Its a win win, I get to play a game for free and if I like it I can pay, if not then I don't bother with it. More companies really really should do this, try before you buy is possibly the best way to not get screwed over when it comes to buying things.
Most companies don't care about screwing you over. All they want is for you to pay as much as possible for whatever they're hawking, enjoy it enough to buy another one and then do so in a few months. If you don't enjoy the game, at least they got your money and chances are you're the type who'll force yourself to find "the good parts" so you'll end up giving them another chance, and another chance, and another chance, to screw you over and then convince yourself they didn't.
Micro, Steam is extremely trust worthy, follow Cthulhu advice about getting a debit card. A lot safer and they usually come with some form of insurance to cover some unscrupulous person if they steal your card.
As for the reeling you in sales on steam, I for one like it. Its a win win, I get to play a game for free and if I like it I can pay, if not then I don't bother with it. More companies really really should do this, try before you buy is possibly the best way to not get screwed over when it comes to buying things.
Most companies don't care about screwing you over. All they want is for you to pay as much as possible for whatever they're hawking, enjoy it enough to buy another one and then do so in a few months. If you don't enjoy the game, at least they got your money and chances are you're the type who'll force yourself to find "the good parts" so you'll end up giving them another chance, and another chance, and another chance, to screw you over and then convince yourself they didn't.
Damn fucking right. I can't make a game by myself, so I pay someone else to do it.
[irony] tags are meta. there's a certain irony in failing to spot that.
You could use that sweet, old fashioned Irony Mark (http://en.wikipedia.org/wiki/Irony_mark).
You could use that sweet, old fashioned Irony Mark (http://en.wikipedia.org/wiki/Irony_mark).
Or a new-fangled SarcMark (http://en.wikipedia.org/wiki/SarcMark).
Is this review ironic? http://www.gametrailers.com/video/review-hd-blood-bowl/62219 (http://www.gametrailers.com/video/review-hd-blood-bowl/62219)
So you think it's a horrible game for not sacrificing gameplay integrity to appeal to the mass market and console audiences and that it's graphics are unforgivably atrocious and that while the PC version is much better than the X-Box version that actually counts against it? ???
So you think it's a horrible game for not sacrificing gameplay integrity to appeal to the mass market and console audiences and that it's graphics are unforgivably atrocious and that while the PC version is much better than the X-Box version that actually counts against it? ???
Not sure who you're talking to, but the game is really quite terrible unless you're playing hotseat with a friend.
Well you said the review was accurate. That's what the review said.
WHy are you talking like it's expensive?
He was at least slightly kidding.
WHy are you talking like it's expensive?
Xbux. XBawks. XBlows. Whatever you want to call it. I don't have one.
A little aggressive, aren't we? No need to insult everyone who managed to save $200, since that's such a monumental task. So damned much more expensive than a computer, what on earth were they thinking!? Damn, a device built almost exclusively for gaming, a computer stripped down to the bare essentials needed to run top-notch games and priced accordingly. What a remarkably retarded idea!
You should really write them a letter about how superior you are.
The Architect has been muted for 3 days for being abusive. If you have any more problems with this type of thing, please hit the moderator report button so we can work it out.Thanks.
Mass effect 2's ending is really quite intense.
I didn't rage quit either. I looked at them and smiled. "Ahhh, a challenge *smirk*
Mass Effect 2's end was kind of shitty. An hour or so fighting through collectors and husks, then an obnoxious boss and a cutscene, followed by Mordin randomly dying, with full party loyalty. >:|
Great game otherwise, decent controls and polished gameplay.
Mordin's death isn't certain, and you know the whole time your team can die. You also know about half an hour in that you're fighting "collectors", and husks showed up everywhere in the first. Both a boss and a cutscene are run of the mill sorts of things for an ending, too. :PMass Effect 2's end was kind of shitty. An hour or so fighting through collectors and husks, then an obnoxious boss and a cutscene, followed by Mordin randomly dying, with full party loyalty. >:|
Great game otherwise, decent controls and polished gameplay.
SPOILER ALERT
Ending might have been made worse by the fact I'd been playing STALKER before doing the last two levels, so the controls felt wonky as hell and I just ran past everything. The mouse sensitivity was also much too high even on the lowest setting. Mass Effect 2's was too, but not as badly.
My latest peeve with modern games: drivers. New drivers that break old games. The constant days-long hunts on the support fora to see if I'm not the only one with the problem, to find the magic version to downgrade to ... if that's even possible. Trying to play Bioshock on Windows 7 on a quad-core i7 with a GTX260, and that machine should run it like it was pong, but thanks to nvidia's drivers, it constantly hitches and freezes. Same story for Fallout 3 if I do something crazy like ever look at the sky.Do those drivers affect games from Steam? Like X-com? Because i plan on getting that.
The Way It's Meant To Be Played, My Ass.
I personally think that "graphics are never important" is just as naive a viewpoint as "graphics are always important". Games are often, in part, a work of visual art, and artistic design/style is extremely important for a lot of them, including indie games.
Of course, there's a difference between "graphics" and "poly count"/"how many post-processing filters you're using". Advanced tools are just those, tools, and having extremely technically-advanced graphics doesn't mean squat if there's no reason for it.
How is that at all inferable from what he said? Aesthetics are important for a lot of games, so text adventures suck?
They're really more of an interactive book than a game.
Well what did he say then?
I personally think that "graphics are never important" is just as naive a viewpoint as "graphics are always important". Games are often, in part, a work of visual art, and artistic design/style is extremely important for a lot of them, including indie games.The way I read that, it's "Games are *frequently* visual things, and doing the visuals in a way that's not retarded is itself usually pretty important for those."
Of course, there's a difference between "graphics" and "poly count"/"how many post-processing filters you're using". Advanced tools are just those, tools, and having extremely technically-advanced graphics doesn't mean squat if there's no reason for it.
Art doesn't really factor into it most of the time.:|
Ladies and gentledorfs, I present you the future of videogames:
TF2, Bioshock, shadow of the collosus, boarderlands, god of war, darksiders, etc.
Off the top of my head those are some games where I know for a fact that the devs were very conscious of the art style they chose for their game.
Games are like movies, theyre collaborative. You have lots of people giving lots of different input. Alot of those people are artists and designers. Sure someetimes the games style and visuals are dictated by the technological limitations, but most major releases have entire divisions of people who are paid to come up with an artstyle for their game. Sometimes they fail, and the game looks crap, but that doesnt mean they dont care, or aren't trying.
Games aren't really like movies. There are a few vague similarities that people for some reason try to hold up as ideals of the medium, but that's part of the problem. Games are not movies, they are games. The thing that makes video games video games is gameplay, interactivity. If you want a movie go watch a movie.
Games aren't really like movies. There are a few vague similarities that people for some reason try to hold up as ideals of the medium, but that's part of the problem. Games are not movies, they are games. The thing that makes video games video games is gameplay, interactivity. If you want a movie go watch a movie.
(http://img.photobucket.com/albums/v68/soulwind/external/20100226.jpg)
You've obviously not read or played enough ShadowRun.Saying that to a shadowrun fan is mean. :(
Penny Arcade did the "baww thepro band me" comic way better.Well, if only I liked Penny Arcade... :P
But you like 8^U ?I have no idea what that means. Googlefu also failed me. It looks to me like a blowjob-ready emoticon.
You've obviously not read or played enough ShadowRun.Saying that to a shadowrun fan is mean. :(
Notice he's talking to a literal Strawman.
Well there's this, which ties into one of the big complaints on here.
...
Why fix what isn't broken? A few years and a few billion dollars isn't exactly something you want to gamble with.
Yeah DLC is horrible. The dragonage stuff especially since there was a WHOLE CHARACTER as DLC.
Well now, this is funnier than the comic.Well there's this, which ties into one of the big complaints on here.
...
Haha. The clearest thing that comic shows is that moral dispute with someone unconcerned with the morality of the action in question is fruitless.
I haven't been keeping up with this thread, but on the topic of downloadable content (especially first-day DLC), what pisses me off even more than paying extra money for more of one game, is when you get a different game depending on how you buy it.
I'm not just talking about console-specific additions here (although I will murder every single employee of Sony for wheedling "Play as the Joker" to a Playstation exclusive in Arkham Asylum). I mean the new phenomenon of getting extra content for preordering through Gamestop. Obviously, it's only become a noticeable problem since Gamestop monopolized the dedicated electronic-gaming retail market, but it's fucking ridiculous that some customers would get a more complete product just for buying it at a particular store.
Where I think this finally crossed a line of insanity is Star Trek Online. Essentially every vendor, especially the online vendors, offer their own particular "delux" edition for a few extra bucks, that come with additional abilities and bonuses in-game. And we're not talking skins or models here, actual ability bonuses. Think about that. A persistent, competitive multiplayer game where you get extra powers and capability depending on where you got the copy and how much you paid for it. Holy shit.
*O look 5 more minutes of gameplay and a new skin for a character! 50$ please*
you apparently missed that crucial element
I enjoyed the part with the shade tree, the one that makes a copy of your guy but gives him a super-powerful sword. So i had to fight myself who was wearing some of the strongest armors in the game plus a stronger weapon. I had to drink dozens of potions to win that >_>It uses the strongest weapon in your inventory, I think.
Oblivion bored me. I played it for hours, and upped my character way too much on side quests. When I went back to do the main ones they were incredibly unbalanced and clunky. I guess that just killed enough of the fun for me not to finish it. I understand that it's pretty good if you stick to the main plot all the way through without levelling.
I think they did many things poorly in Oblivion. One that comes to mind is the way random enemies level up equipment. It's pretty lame that you can get Daedric by raiding bandit camps.
Then there's Fable 2, which has come out on XBox Live as a series of "episodes". And the first one's free, kid.
Then there's Wolfenstein 3D, which has come out on the PC as a series of "episodes". And the first one's free, kid.
Oblivion bored me. I played it for hours, and upped my character way too much on side quests. When I went back to do the main ones they were incredibly unbalanced and clunky. I guess that just killed enough of the fun for me not to finish it. I understand that it's pretty good if you stick to the main plot all the way through without levelling.1. you can change the difficulty.
I think they did many things poorly in Oblivion. One that comes to mind is the way random enemies level up equipment. It's pretty lame that you can get Daedric by raiding bandit camps.
Oblivion bored me. I played it for hours, and upped my character way too much on side quests. When I went back to do the main ones they were incredibly unbalanced and clunky. I guess that just killed enough of the fun for me not to finish it. I understand that it's pretty good if you stick to the main plot all the way through without levelling.1. you can change the difficulty.
I think they did many things poorly in Oblivion. One that comes to mind is the way random enemies level up equipment. It's pretty lame that you can get Daedric by raiding bandit camps.
2. If you kept bandits with leather armor, it would become extremely boring. One hit killing everything is just annoying. And want to buy something expensive? You can either sell those dozen Deadric pieces of armor, or go kill 1000 bandits and sell those 4000 pieces of armor for the same price.
Or they could've made more human enemies than bandits and marauders. Maybe the dungeons in the deep wilderness would have scarier monsters, regardless of level, instead of always being tailored to you so there was no feeling of progression.
Your just complaining about things that can be solved with a little imagination or the difficulty bar. (quest to easy? click difficulty bar, move mouse right)
Your individual points are easily fixed, you need to complain about things that can actually be argued.
...
However complaining that those bandits you fought when you had your rusted sword are not the same and you can't just walk through them like a field of flowers is disregardful.
...
I'm not a fan, i played the game and i liked it and there were a billion things that could be better about it. Your just complaining about things that can be solved with a little imagination or the difficulty bar. (quest to easy? click difficulty bar, move mouse right)
It was all just so boring, and generic, and badly written, and badly scripted and badly designed, and horrible.These are not "individual points that are easily fixed" nor "things that cannot actually be argued". The game was a monumental effort, it had a lot of good elements and features, but in the end the main thing going for it (the sheer massive size) did nothing but exacerbate the problems we've discussed.
I do not like games by a particular vendor so I am going to nail my 95 theses to the door that states in detail how everyone who likes these games is deficient and basically lacking in human qualities. Exclamation points and all-caps will abound, for they reinforce the objective superiority of my view.
Spoiler (click to show/hide)
Is it wrong to allow a person to change how hard the game is? I don't think so.
I doubt we will see a very similar system in the next Elder Scrolls incarnation.Well, TES V: Fallout 3 seemed quite a bit better in that respect. :3
The first and second GTA's aren't even similar to the current GTA's in any way.
Plus, it's unusual to list GTA 1 as a 'clone', since I don't think it's possible to copy yourself.
The first and second GTA's aren't even similar to the current GTA's in any way.
Plus, it's unusual to list GTA 1 as a 'clone', since I don't think it's possible to copy yourself.
That's not true. In every GTA game you play a criminal in a large mostly open environment with lots of cars you can steal, people you can kill, gangs you can piss off, and cops who can chase you.
The first and second GTA's aren't even similar to the current GTA's in any way.
Plus, it's unusual to list GTA 1 as a 'clone', since I don't think it's possible to copy yourself.
That's not true. In every GTA game you play a criminal in a large mostly open environment with lots of cars you can steal, people you can kill, gangs you can piss off, and cops who can chase you.
Oh no! They stuck with a working formula and made it better. Oh, lets add this to the list of things that piss people off. I mean, its obviously a bad thing to stick with whats fun.
Well yeah, all the modern ones.
Spiderman 2, 3, web of shadows, ultimate, friend or foe... Most of the spiderman games made in the past decade. I kinda assumed he wasnt talking about SNES/genesis games. :P
How Hard Is It To Understand?!
Quasi-free-roaming, so it's still linear. Nonsensical side-quests. It's all just filler for storyless crap to last longer. I kind of like action games, FPS's first and foremost, but why does every new game have to have this bland GTA-sauce dumped over it until it tastes nothing like the promise it could have been?
And what LGMWV are you talking about? Planetside? BF?
Nope, you usually need some sidequests to "level up" or something, without which the main quest becomes much harder. Planetside and BF have no "quests", and the multiplayer aspect make them completely different games.
Look, you obviously like the genre, I think it's dumb and bland and kills otherwise promising games. Discussing tastes like that is hardly constructive.
completionists
The penultimate "un-guide-able" game would have to be like a very good roguelike. It'd have to simply adhere to some basic rules, but everything else in the game would have to be different every time it's played. Including plot. In a way, it'll have to be what DF Adventure mode is aimed to become.
The GTA sidequests are ok, it's the "clones" I mentioned that have the sloppy ones. Guerilla had a few different ones, but they were generally attack, defend, destroy or race. Any of the above, and all beatable with one single strategy.
The first and second GTA's aren't even similar to the current GTA's in any way.
Plus, it's unusual to list GTA 1 as a 'clone', since I don't think it's possible to copy yourself.
That's not true. In every GTA game you play a criminal in a large mostly open environment with lots of cars you can steal, people you can kill, gangs you can piss off, and cops who can chase you.
Oh no! They stuck with a working formula and made it better. Oh, lets add this to the list of things that piss people off. I mean, its obviously a bad thing to stick with whats fun.
Either you're being sarcastic for no apparent reason or I have to ask you why on earth you would think this is a good idea. ???
Fenrif, you are also wrong. Most Spiderman games were not really free roaming sand box style games. Just Spiderman 2 for PS2 and a couple other recent ones.
I can't compare my nethack or angband maps either ... How is randomizing once going to make it fundamentally different than randomizing it every time?
If you just make the game gratuitously hard, like "you stepped in direction X, a trap slices your head off, you die, game over" then well, you've got a hard game no one will want to play.
I can't compare my nethack or angband maps either ... How is randomizing once going to make it fundamentally different than randomizing it every time?
If you just make the game gratuitously hard, like "you stepped in direction X, a trap slices your head off, you die, game over" then well, you've got a hard game no one will want to play.
I just discovered IWBTG recently on youtube ... I always figured the people who actually get through more than three screens have actually programmed an AI bot to play it. It makes Super Asshole Mario look like Desert Bus. As a work of pastiche parody art tho, it's about the most hilarious thing I've ever seen.
Supcom 2 has been looking really disappointing. I'll be really pissed off if it is what it looks like.
Not even the tech 1 turrets?Supcom 2 has been looking really disappointing. I'll be really pissed off if it is what it looks like.
Fewer nukes and more deadly. A friend of mine already has a strategy that is essentially unbeatable.
Well. It's a zerg rush in a game where there really isn't a counter-zerg early game unit.
Not even the tech 1 turrets?
Alas, news from the amazing world of piracy.Didn't they boast about it taking at least a week before getting cracked? The crucial time for sales.
Ass Creed 2 was cracked and released today. 4 days before a steam release.
Fancy DRM can't stop these people. Fancy DRM doesn't allow offline gameplay either.
But you never go back and play games that suck, or games that are cheap rip-offs of the games you listed. Back in that day, however, those games were all over the place, and it was just as hard to find the gems as it is today.Well, yes. Mostly because it costs one eye and a half to make a next-gen game today. And everyone wants super duper pretty graphics.
Didn't they boast about it taking at least a week before getting cracked? The crucial time for sales.They also made the mistake of releasing a game that wasn't so huge on sales (Silent Hunter 5) with the same DRM scheme. It took them a day to crack it. Assassin's Creed 2 was cracked and released -before- official release.
If only they realize that it doesn't have to be so shiny.... It probably comes with the sell it to everyone mentality that permeates most of the game industry these days.But you never go back and play games that suck, or games that are cheap rip-offs of the games you listed. Back in that day, however, those games were all over the place, and it was just as hard to find the gems as it is today.Well, yes. Mostly because it costs one eye and a half to make a next-gen game today. And everyone wants super duper pretty graphics.
Didn't they boast about it taking at least a week before getting cracked? The crucial time for sales.They also made the mistake of releasing a game that wasn't so huge on sales (Silent Hunter 5) with the same DRM scheme. It took them a day to crack it. Assassin's Creed 2 was cracked and released -before- official release.
That's how they slap DRM people on the face.
If only they realize that it doesn't have to be so shiny.... It probably comes with the sell it to everyone mentality that permeates most of the game industry these days.
Isn't that whats happening with Activision and Infinity Ward/CoD right now?
If only they realize that it doesn't have to be so shiny.... It probably comes with the sell it to everyone mentality that permeates most of the game industry these days.
Isn't that whats happening with Activision and Infinity Ward/CoD right now?
I know, man. Video games are a secret club and they should only sell to the elite.
If only they realize that it doesn't have to be so shiny.... It probably comes with the sell it to everyone mentality that permeates most of the game industry these days.But you never go back and play games that suck, or games that are cheap rip-offs of the games you listed. Back in that day, however, those games were all over the place, and it was just as hard to find the gems as it is today.Well, yes. Mostly because it costs one eye and a half to make a next-gen game today. And everyone wants super duper pretty graphics.
Isn't that whats happening with Activision and Infinity Ward/CoD right now?
Well, they could... you know... drop the graphics budget down a bit and put that elsewhere... maybe development time?
If only they realize that it doesn't have to be so shiny.... It probably comes with the sell it to everyone mentality that permeates most of the game industry these days.
Isn't that whats happening with Activision and Infinity Ward/CoD right now?
I know, man. Video games are a secret club and they should only sell to the elite.
I can't wait for them to start selling us air.
I can't wait for them to start selling us air.
*cough (http://www.amazon.com/Scuba-Tank-Shot-Blast-Catalina-Standard/dp/B001N4K4BW)*
I can't wait for them to start selling us air.
*cough (http://www.amazon.com/Scuba-Tank-Shot-Blast-Catalina-Standard/dp/B001N4K4BW)*
At least they give us a jar to keep it in.
I suppose if you could genetically modify plants, you could make it so that they can't reproduce by themselves, and the seeds need to be made in labs. That might make the idea of selling them (for ludicrous profit, of course) a bit more sane.
I suppose if you could genetically modify plants, you could make it so that they can't reproduce by themselves, and the seeds need to be made in labs. That might make the idea of selling them (for ludicrous profit, of course) a bit more sane.
That would be difficult for two reasons:
1) With the exception of vegetables, the edible part of the plant is some part of its reproductive system.
Notably some of these, the edible portion is the seed.
2) No one would buy them.
I suppose if you could genetically modify plants, you could make it so that they can't reproduce by themselves, and the seeds need to be made in labs. That might make the idea of selling them (for ludicrous profit, of course) a bit more sane.
I suppose if you could genetically modify plants, you could make it so that they can't reproduce by themselves, and the seeds need to be made in labs. That might make the idea of selling them (for ludicrous profit, of course) a bit more sane.
I remember hearing though about companies converting undeveloped countries to using modern agriculture techniques and then selling them genetically modified crops that don't produce seeds so that they have to keep buying from the company.
I suppose if you could genetically modify plants, you could make it so that they can't reproduce by themselves, and the seeds need to be made in labs. That might make the idea of selling them (for ludicrous profit, of course) a bit more sane.
I remember hearing though about companies converting undeveloped countries to using modern agriculture techniques and then selling them genetically modified crops that don't produce seeds so that they have to keep buying from the company.
...Okay, let's get something clear here. The vast majority of genetically modified crops are designed to be sterile, so they're seeds can't spread and reproduce. It has nothing to do with squeezing money out of poor people. It's because countries that can create genetically modified crops require by law that they be sterile, so the seeds won't cross with other crops or spread out of control, xenotransplantation of invasive species being a serious environmental problem.
I suppose if you could genetically modify plants, you could make it so that they can't reproduce by themselves, and the seeds need to be made in labs. That might make the idea of selling them (for ludicrous profit, of course) a bit more sane.
I remember hearing though about companies converting undeveloped countries to using modern agriculture techniques and then selling them genetically modified crops that don't produce seeds so that they have to keep buying from the company.
...Okay, let's get something clear here. The vast majority of genetically modified crops are designed to be sterile, so they're seeds can't spread and reproduce. It has nothing to do with squeezing money out of poor people. It's because countries that can create genetically modified crops require by law that they be sterile, so the seeds won't cross with other crops or spread out of control, xenotransplantation of invasive species being a serious environmental problem.
The human race got by for thousands of years with no more crop alteration than good old fashioned husbandry, and those underdeveloped nations being strangled by the yoke of megacorporatism had never seen a genetically modified plant until a couple years ago. I fail to see the problem.
Is it just me, or does the word "Parthenocarpy" sound like something dwarves would REALLY want to avoid?
Do A, crack it, do C.
You keep using that word, I do not think it means what you think it means.Not something I would do, it was just a joke and a way to increase C's magnitude.
And yeah. Buying something, copying it, and returning it is pretty damn low. That's also a big reason why retail stores don't accept opened products: because people who do that are pricks. Good luck returning something if it doesn't work on your computer or you don't like the DRM; once you open it, they are forced to assume that you copied it.
http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/ (http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/)
So the games been out liek a week or so, and the servers are allready down, making the game unplayable.
Way to make your customers hate you even more ubisoft. :P
http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/ (http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/)
So the games been out liek a week or so, and the servers are allready down, making the game unplayable.
Way to make your customers hate you even more ubisoft. :P
I'm willing to bet someone is DoSing them.And they won't stop til' the DRM is gone.
http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/ (http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/)
So the games been out liek a week or so, and the servers are allready down, making the game unplayable.
Way to make your customers hate you even more ubisoft. :P
http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/ (http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/)
So the games been out liek a week or so, and the servers are allready down, making the game unplayable.
Way to make your customers hate you even more ubisoft. :P
Yeah, I don't think they'd do this just to be vindictive, so I wouldn't phrase it as thus.
Hmmm the Xbox doesn't have DRMs for obvious reasons, but what security measures do they have? Is it as easy to pirate an Xbox game as it is a PC game?
Hmmm the Xbox doesn't have DRMs for obvious reasons, but what security measures do they have? Is it as easy to pirate an Xbox game as it is a PC game?The numbers on the sites I know, show that people download a lot more xbox/ps2 games than pc. But yes, as chuthulu said, you need to have your xbox modded in one way or another.
However, my gut response is "****ing pirates, now we have to deal with this **** because they won't pay for the games!" Am I the only one who feels that way?I bet there are more people who feel that way. But my reaction to this crappy drm is to not buy nor full-demo it, as it's not something I intend to buy.
I still don't agree with it, but I wasn't aware that kind of property and copyright violation was legal anywhere.
Hmm, now I understand why they do region coding to determine where products can be sold. I still don't agree with it, but I wasn't aware that kind of property and copyright violation was legal anywhere. Shops that publicly provide console modifications?
Hmm, now I understand why they do region coding to determine where products can be sold. I still don't agree with it, but I wasn't aware that kind of property and copyright violation was legal anywhere. Shops that publicly provide console modifications?It's not illegal here either. You're allowed to modify, provide modifications, or buy modified electric/electronic stuff. They advertise some of it on tv as well, plus it's near impossible to sell a region coded dvd player here, and if you do buy it, the manufacturer is enforced to provide unblock codes. Of course, selling pirated games is illegal, but there are legal uses, such as running backup games. Plus we do have the right to copy/backup/tape anything for personal use here.
Hmmm the Xbox doesn't have DRMs for obvious reasons, but what security measures do they have? Is it as easy to pirate an Xbox game as it is a PC game?
You have to modify the hardware, either with a modchip or by flashing the firmware of the dvdrom, which is a pretty steep barrier for most people I'd imagine, other than that theres no DRM or anything.
And architect, I certainly don't feel the same way, but I don't blame the gamemakers either, I blame publishers. And I also happen to think that piracy is the excuse for DRM, but its probobly got alot more to do with locking customers into specific systems, and forcing them to re-buy products than it has to do with stopping piracy.
As an anti-piracy tool, anyone will agree that DRM is an embrassment at best. Most DRM is cracked within a day. But it is very good at making sure people wont be able to continue to play the same games for years to come. Its very good at crippling resale of games.
As an anti-piracy method it's piss-poor. As a way of controlling how customers use the product, it's alot more usefull.
theftThat's not only libelous, it's quite fucking simply the wrong term.
I discovered that to when thinking about spores DRM, 3 installs then it's garbage?That's quite accurate. I bought Spore, but only installed it once. My computer has had 2 reinstalls since then, but I don't really feel like installing or playing that game again, anyway >:(
I think "We want to make a living and be paid for our work" would be another likely sentiment.
Sure, at some level, in some companies, someone (like the notorious Microsoft) may be thinking "How can we control the market and force prices higher than the appropriate market price?", but the real kicker here is that pirates have no positive ground to stand on anyway. Either their theft is the true reason for this software war, or they are the excuse these (in my opinion likely non-existent) conspiring bastards use to forcefully manipulate the market for selfish gain.
As I said, either way the pirates are nothing but enemies to the average gamer. They're no Robin Hoods or righteous crusaders; the best you could say for them is that they are fuel for the fire.
I discovered that to when thinking about spores DRM, 3 installs then it's garbage?That's quite accurate. I bought Spore, but only installed it once. My computer has had 2 reinstalls since then, but I don't really feel like installing or playing that game again, anyway >:(
In the netherlands there's this Unskippable advertisement on Every legal DVD (another reason to get the pirated version...) where you're told that piracy is "like" stealing a car (the precise wording is correct, however, since downloading is legal, only uploading is illegal). It starts with "You wouldn't steal a car". Then I saw this shirt somewhere that made me smileSpoiler (click to show/hide)
@ Pseudonymous: It is theft when the pirates sell their pirated copies. (well, IMHO). Information wants to be free! And most games nowadays suck anyhow so I don't really need to pirate anymore ;)
I think "We want to make a living and be paid for our work" would be another likely sentiment.
Sure, at some level, in some companies, someone (like the notorious Microsoft) may be thinking "How can we control the market and force prices higher than the appropriate market price?", but the real kicker here is that pirates have no positive ground to stand on anyway. Either their theft is the true reason for this software war, or they are the excuse these (in my opinion likely non-existent) conspiring bastards use to forcefully manipulate the market for selfish gain.
As I said, either way the pirates are nothing but enemies to the average gamer. They're no Robin Hoods or righteous crusaders; the best you could say for them is that they are fuel for the fire.
You mean like this?I love the IT-crowd, but never seen that before. That is great! ;D
http://www.youtube.com/watch?v=ALZZx1xmAzg (http://www.youtube.com/watch?v=ALZZx1xmAzg)
@ Pseudonymous: It is theft when the pirates sell their pirated copies.Except "theft" refers to a very specific action. It's "copyright infringement", and the crime lays entirely in the fact that the individual in question was not authorized by the rightsholders to produce and distribute those copies.
When discussing the semantics of "theft", there's a lot of fine lines. When I take something that isn't yours yet, but would have been yours if I hadn't taken it, is that theft? Sometimes it is, sometimes it isn't...
words
(most games don't have demos, are released buggy or broken, and over marketed to the point of blatantly lying about the game itself).
Piracy isn't theftFixed for the greater good.
Oh, and draco, besides disagreeing with you on copyright/piracy, *highfives* ... Shadowrun rocks. Were you playing 3rd of 4th ed?
I like the Xbox version of shadow run. One of the better multiplayer online games.
FYI, copyright violation is another form of theftNo, it's not in any way related to theft, and is illegal only because cokehead executives have bribed politicians who, in all likelihood, then spent that bribe money on hookers and blow, presumably in a giant hooker-and-blow orgy sponsored by the aforementioned executives.
and is prosecuted as suchWell, for one, *obtaining* unauthorized copies isn't prosecuted at all, and is only dubiously illegal (how are you, the innocent consumer, supposed to know whether a given distributor has the right to give/sell you something?), and cracking software protection is only illegal because of the DMCA, which denies consumers their rights of fair use if even the most laughably ineffective protection is put on something. Distributing isn't prosecuted either, except on a large scale commercial racket, and that is presumably only a real concern to law enforcement because of the likelihood a criminal organization is using it for funding. All of the court cases dealing with individuals uploading things to filesharing networks have been civil cases, and all based on spurious evidence brought forth by shady organizations hired by record labels.
, so let's not have anyone else preaching against the syntax as if they were qualified attorneys.FYI, that's not what syntax means. Syntax is grammatical structure, how words fit together in a sentence. The term you're looking for is either semantics (meaning of words) or rhetoric (how words are used).
Wait! That is not how we do things around here, buddy. First we have to argue incessantly over semantics. Then one of us has to hurt one or all of us. Also, you're a villain.Lets stop before the last part of the quote becomes true. It doesn't matter what sort of crime pirating is persecuted as, as long as we agree that it is a crime.
Not to rain on everyones parade, but maybe this thread should get back on track before it degenerates into a flamewar.
can we move on?
And besides, it seems most people I know pirate music/videos and yet those industries haven't done anything near the scale of DRM to try and stop it. It would be like having to reconnect your ipod to a computer every time you wanted to use it, only being allowed to play each song once without a connection.
And that, Sir, is the kind of conviction that actually hurts your side of the argument, and encourages flaming.Nothing I've said is outright untrue, even if
Interestingly enough, when VHS and betamax and that sort of thing became commonplace the movie and TV industries were aghast. If anyone could record anything they wanted off TV, or copy rented films how were the industries supposed to survive? I once read an article talking about how a high up in the TV industry seriously lobbied to have VHS made illegal because people could record TV shows without not the adverts, which he described as theft. Obviously this didn't pan out like he thought, and both the TV and movie industry seem to be doing pretty well to this day.
Trying to label "copyright infringement" as "theft" is a calculated move by the same PR cokeheads who compared the VCR to the Boston strangler,The actual words he used. Look it up.
Has a study ever been preformed to see just how many people pirate games anyway?Yes, it came to the conclusion that despite the large volume of unauthorized distribution it was almost all being done by a small percentage of the population (so, basically, "hardcore filesharers" who obtain many times their entire income in media, hence forming a striking parallel with the "little timmy" example, especially given that other studies have also shown the people who pirate the most media also spend the largest percentage of their income buying/renting media, and supplement that by obtaining the less important/lower valued media free from the internet), can't remember where it was done though, some European country if I remember right. So, pretty much what you're positing.
Not to rain on everyones parade, but maybe this thread should get back on track before it degenerates into a flamewar.Biggest problem with modern games? Aging gamers. We grew up on shit games as kids, and now we're all jaded assholes who see the garbage of the past in a nostalgic light, and resent modern games for not triggering that too. Sure, there were occasionally gems back then, but overall the quality of games has increased, meaning there's less difference between great games and average games these days, because average is still pretty fucking good. But not even the best are worth the $50-$60 pricetags. Hell, most games aren't worth $20. The only game I've bought in the past year that I haven't regretted spending anything on is SoC, for $5 off Steam. Hell, I've bought games for $5 on Steam that I've regretted wasting my money on. So yeah.
It doesn't matter what sort of crime pirating is persecuted as, as long as we agree that it is a crime.We don't agree. I don't agree with copyright, IP, etc. That's the whole point.
So again i reiterate: publishers are what's wrong with modern games. ;)Precisely. I once read an article called "The Scratchware Manifesto". My favorite quote from it: "Death to the gaming industry. Long live games."
Biggest problem with modern games? Aging gamers. We grew up on shit games as kids, and now we're all jaded assholes who see the garbage of the past in a nostalgic light, and resent modern games for not triggering that too. Sure, there were occasionally gems back then, but overall the quality of games has increased, meaning there's less difference between great games and average games these days, because average is still pretty fucking good.I disagree. The average quality of games has improved drastically, but the number of outliers in either direction has gone down massively. Most games are good now, but very, very few are truly great. Fewer games stink because production prices are so ridiculous they can't afford to make experimental games. Thomas Edison found "a hundred ways not to make a lightbulb." The gaming industry can't afford those failures due to too much focus on making games flashy, and instead settles for mere torches.
We don't agree. I don't agree with copyright, IP, etc. That's the whole point.I don't agree with a good deal of it, but I think that the developers of a game do deserve some compensation for all the hard work that went into making it. The problem is all the limitations on the game's use copyright law includes.
I disagree. The average quality of games has improved drastically, but the number of outliers in either direction has gone down massively. Most games are good now, but very, very few are truly great. Fewer games stink because production prices are so ridiculous they can't afford to make experimental games. Thomas Edison found "a hundred ways not to make a lightbulb." The gaming industry can't afford those failures due to too much focus on making games flashy, and instead settles for mere torches.Well, besides the fact that most basic ideas have been done in one form or another so the only real difference at this point is implementation and details, I think there are a shitton of gameplay experiments. It's just that just about any gameplay you can imagine falls into a number of basic formulas, or is some combination of things that have already been done. If you refine that to gameplay that actually works, the number's even smaller.
They should remake the old Nintendo games with the new graphics.
Talking about the dumb generation...
So, some console tards (sorry) played COD6 on a PC today.
They complained that the controls were like so hard and you have to press multiple buttons at the same time.
OH MY FUCKING GOD.
WHAT HAS HAPPENED TO THE AVERAGE INTELLIGENT INDIVIDUAL?!
Arghh, I mean, their heads would explode by merely looking at something even somewhat sophisticated like Civilization!
Talking about the dumb generation...
So, some console tards (sorry) played COD6 on a PC today.
They complained that the controls were like so hard and you have to press multiple buttons at the same time.
OH MY FUCKING GOD.
WHAT HAS HAPPENED TO THE AVERAGE INTELLIGENT INDIVIDUAL?!
Arghh, I mean, their heads would explode by merely looking at something even somewhat sophisticated like Civilization!
Video games are a secret club and the unwashed masses are too stupid to share in our glory.
It's true, though, going from a controller to a keyboard (or vice versa, or even going from one game to another. When I first played COD5 after months of Gears of War, I was throwing grenades around and sprinting at walls like a retard) can be tough. Being annoyed by the difference doesn't make them retarded simpletons that don't deserve to play paragons of depth and complexity like Civilization. You just come off as elitist.
Edited to express his point better.Video games are a secret club and the unwashed masses are too stupid to share in our glory.[/sarcasm]
It's true, though, going from a controller to a keyboard (or vice versa, or even going from one game to another. When I first played COD5 after months of Gears of War, I was throwing grenades around and sprinting at walls like a retard) can be tough. Being annoyed by the difference doesn't make them retarded simpletons that don't deserve to play paragons of depth and complexity like Civilization. You just come off as elitist.
Of course, to you, so does anyone else who complains about oversimplification. Seriously Cthulhu, you're sounding like a broken record with your secret club crap. Do you really have nothing worthwhile or new to add to the discussion? Well no, obviously you do have something to add as you've just done, so why can't you add it without the pointless trolling?
Yep, and Episode 2 was clearly consolized.What. It was exactly the same as hl2 and ep1.
POST REMOVED: I'm not going to retaliate, even though you too sound like a broken record. I know where this will lead because I've seen it before. It will lead to my being muted for three days for trolling*.
*Trolling: Disagreeing with the prevailing line of thought in a thread
Yep, and Episode 2 was clearly consolized.What. It was exactly the same as hl2 and ep1.
:|
I would like to see the source you got that from.
I thought trolling with trying to gain attention by being annoying/stupid. Disagreeing with everyone is a mind set.
As much as I dislike consolized games, I should point out that the console-game market is...what...four, or was it five times bigger than the computer game market? Console games sell WAAAAY better than computer games.
Okay, cool. But realize that we're all in a tiny, niche market, and nobody in their right minds would develop games for us for any reason except "I want to play them myself". And of course, the old yarn of "PC gamers are smarter, more successful, and more willing to spend lots of money" is an outright fabrication because...well, just look at the sales figures.
It's sad, really, but what're you gonna do?
Also fuel mixture, prop pitch, and all that crazy nonsense.
And no, putting the unspoken air that permeates this thread (That is, they're dumbing down games for the big stupid retard Philistines that can't possibly understand the complexity of the games I/we play) into words is not trolling. If it pisses you off, it's because you disagree. Of course, half the time on the internet that is the definition of trolling. I've seen people on this forum get accused of trolling for being the only person that disagrees on what a thread is saying.
I just turned off the super-simulator stuff, I don't want to have to go to flight school to learn to shoot Nazis.I find it rather fun sometimes, actually. Even if playing via keyboard. Oh, btw, forgot time compression controls. Those are a godsend on any long boring stretch when you let the autopilot fly. Sometimes I liked to turn off proper ballistics and transform all my weapons into laserguns. My favorite occupation in that mode was sniping engines off bombers from 4 kilometers with a Bf109's nose cannon.
I wonder what would happen if someone made an industry-quality game (say, GTA4-level) and just released it as donationware, like DF? Would the industry at least try to change then, seeing its success?
"All generalizations are false, including this one" - I don't remember whose sig it is.
The main reason for the consoles' success as a gaming market is that for any given game on any given console, the potential market is the entire population owning that particular console, whereas for the PC, only the ones with a specific level of hardware and software can play it, and even then there are frequently bugs and problems that are impossible to test due to vast amounts of differences between systems. And DRM on top of that, of course. And that's not taking the "minor" things like MacOS and Linux into account.
The chief attraction of the accursed consoles is accessibility. Disregarding the multitude of various attachments every console sports, it's really hard to make a difficult-to-control game when the number of control elements on an average gamepad doesn't exceed the number of fingers on an average hand. There are of course PC games with gamepad support, but that's just that, "support", few are actually made with a gamepad as the only input device in mind.
Take IL-2, for example. The remake for the consoles is going to be more arcade-style than the PC predecessor, and I can see why. There's no space on any gamepad imaginable to stick separate buttons or controllers for thrust, roll/yaw/pitch, flaps, trimmers, separate engine start, landing gear, ejection, separate machinegun/cannon/bomb/missile triggers and various radio commands at the same time (I omitted a few, I think). Even the HOTAS systems I saw don't have the required amount of control elements for that, and you can't make the game require one to play it, so you have to simplify.
I wonder what would happen if someone made an industry-quality game (say, GTA4-level) and just released it as donationware, like DF? Would the industry at least try to change then, seeing its success?
Unlikely. I mean, look at Linux: free, great support,* very stable. No market share.
*Note: great support and free support are generally mutually exclusive. You can either have linux for free or you can have support for free. But its still better than MS: you get neither for free (last time I had an issue that revolved around a MS product I needed to pay something like $235 just to talk to a tech; notably that same price tag is worth a year of support for Red Hat).
And you're not repeating the same drivel?
You said Episode 2 was consolized (To indie gamers what "terrorist" is to Republicans) because the combine gave their close combat troops markings to designate them as such. I was dumbfounded when I saw you do that. More importantly, you bring this stuff up constantly, on every video game thread that could possibly warrant it.
Moreover, I never said anything resembling what you just said, even on a deliberately exaggerated basis. I play Dwarf Fortress too, remember? I like complex games, and I'm bothered by excessive streamlining (Automaps, minimal aim assist on controllers, and the like are not excessive. Quest-pointers in games like Oblivion, however, are). What bothers me even more is when people declare a blood vendetta against all things modern, and nitpick the most insane things as examples of game makers trying to sell to a larger market (Which is hardly a bad thing, and it's where the elitist vibe comes from)
Firstly, Ioric, why are you being so antagonistic to Cthulhu? He's being civil, and I don't think it's unreasonable for you to reciprocate that civility.
Also, for the game industry to become something that produces things more experimental and doesn't need to risk fortunes to deviate from the norm is to become very consumer-based during production.
Now, what I mean by this is that things like demos need to become MUCH more common, and that they be made readily available to potential consumers as easily and cheaply as possible.
Now, what I fully mean is: when an idea is made, small prototypes and demos can be made, and these can be made available to the general public, and data can be collected by the bigwigs financing the production of these, and they can decide more reliably whether a certain idea is worthwhile to produce wholly. I think that if a system like that were set up, then more experimental and unique games could be produced more often.
Now, the way things are now, consumers are forced to either pirate, or if they want to vehemently stick to the law and buy games, then they have to rely on the few reviews that are online or the rare demos before shelling out ludicrous lumps of cash to buy a game, which I think is very harmful to the consumer side, and helps to rationalize pirating.
Firstly, Ioric, why are you being so antagonistic to Cthulhu? He's being civil, and I don't think it's unreasonable for you to reciprocate that civility.Calling people elitists and then saying "if it pisses you off, it's because you disagree" is now civil, lol.
Compared to Ioric repeating "you're not reading what I'm saying and spouting nonsense" with every post? Yeah, he is being civil.Firstly, Ioric, why are you being so antagonistic to Cthulhu? He's being civil, and I don't think it's unreasonable for you to reciprocate that civility.Calling people elitists and then saying "if it pisses you off, it's because you disagree" is now civil, lol.
A lot of what you're saying is a lot like how it used to be before it became an industry.
Compared to Ioric repeating "you're not reading what I'm saying and spouting nonsense" with every post? Yeah, he is being civil.Firstly, Ioric, why are you being so antagonistic to Cthulhu? He's being civil, and I don't think it's unreasonable for you to reciprocate that civility.Calling people elitists and then saying "if it pisses you off, it's because you disagree" is now civil, lol.A lot of what you're saying is a lot like how it used to be before it became an industry.
Newsflash buddy, it's been an "industry" since about 1982. The problem is your tastes refining down, and you're begrudging people who don't like the games you do because they move the market away from what you like. There was no big meeting at E3 one year to say "hey, from now on, we're only going to make games for stupid people". There have always been crap games, and the focus of game development as a whole has always been to approachability and appeal to a interest of some size, because making a product for a tiny audience is a good way to tank.
You want people to make good games that have no way of returning the cost of development? That's what "indie" gaming is. That's why you're here remember?
As long as I'm dropping in, I'd like to say that the "vote" itself is pretty indicative of the egotism in this thread. I voted for Load Times because loading pisses me off. It's also the only one of the "problems" listed that's even a definable issue, let alone a technical problem.
I voted for Load Times because loading pisses me off. It's also the only one of the "problems" listed that's even a definable issue, let alone a technical problem.
I voted for Load Times because loading pisses me off. It's also the only one of the "problems" listed that's even a definable issue, let alone a technical problem.
That's kind of funny- I've always remembered long load times as a thing older games were prone to. To the most extreme, waiting five minutes after switching discs. What newer games are you having loading bothers with?
Video game development has become increasingly more about making a product to sell rather than making games to be played. It wasn't like this as much before as it is now. It's not binary. There are multiple levels to this. It's not just last year things were perfect, and this year they suck. It's a progression. Games are becoming simpler and less creative. Like they're devolving back to an earlier state, but with shiny graphics. Why is that a good thing?
C&C is another good example from what I've heard of the recent games, and it's not even just gameplay. I mean Red Alert 1 actually took itself seriously. Now look at Tanya the bleached blond bimbo.
Daggerfall improved upon everything, but because of it's ambitiousness wasn't very stable. Morrowind was simpler but more stable,
What I don't get is why otherwise seemingly intelligent consumers are so happy to be ripped off by gigantic corporations who make games they don't even like that much. It just goes against all reason I can think of. ... So what is it that makes people who seem to understand they're being ripped off so desperately defend the industry?
Software production comes with the same problem of any media dependent production. While you can easily put a price on something physical, pricing something that can be copied with little to no expense (ie, movies/music/software/comedy/etc/etc) is a bit more difficult. They are at whim to us but they don't really seem to realize it anymore.
The fact is, they don't have a significant per-unit cost, unlike physical products, they have a development cost and then got to cover it with unit sale. From my perspective, what they are doing is going against acquiring more sales.
Oh, btw, Aqizzar, I'm not anti-industry. I just think they are heading the wrong way and doing the wrong things at the moment.
I fail to see how Morrowind was in any way more simple than Daggerfall. It had everything Daggerfall had, and a lot more functionality. More spell making, more meaningful (if nowhere near enough) factions and quests, actual area and quest design instead of leaving everything to random generation. And lets not forget the best and most important part of Morrowind, the editor.
Oblivion was a trainwreck, I won't dispute, and even Fallout 3 was a step backward from Morrowind, but for a different reason.
I'm as pissed off as anybody by things like unreliable mandatory validation servers, such the ubisoft thing. I don't really understand what "DRM" is or how it works. I suspect a lot of anti-anti-piracy people don't either, and just assume they know that DRM is something really bad.But... It is "something really bad". Being forced to maintain a continuous internet connection to play an offline game is ridiculous, however the system actually works. Has Ubisoft never heard of laptops? Or say, wanting to play games while on trips? Sure occasional validation is fine, but requiring continuous internet to play an offline game is just plain wrong.
I have thought about this before, and the only genuinely effective method of copy-protection with modern technology is off-site validation like the ubisoft thing, because you can do anything on your own computer without it ever being checked.It isn't effective. Hackers had the DRM cracked on Assassin's creed 2 before it even came out. The pirates can keep playing indefinitely, without an internet connection, while the genuinely paying custyomers can't play their games if Ubisoft's servers go down. DRM wouldn't be too bad if it worked, but it inconveniences the paying customers(to put it lightly) and doesn't effect the pirates at all. If anything it's a fun challenge for the hackers who create the cracks. If I ever buy an Ubisoft game again I will never install it, and instead get a cracked version so I son't have to deal with it. Lots of people won't bother buying it first, so if anything DRM increases piracy.
What I don't get is why otherwise seemingly intelligent consumers are so happy to be ripped off by gigantic corporations who make games they don't even like that much. It just goes against all reason I can think of. It's certainly not motivated by self interest, they're actively helping companies rip them off. It's not motivated by any common morality. The corps don't give a crap about them and sometimes even their own employees. EA regularly fires entire dev teams before the game they're working on is even finished and buys up and destroys every smaller dev it can get it's hands on. Ubisoft has ridiculously invasive DRM and constantly disapoints, and Activision is run by an unrepentant asshole who constantly talks about how he's going to screw us over next. So what is it that makes people who seem to understand they're being ripped off so desperately defend the industry?
Then allow me to explain. I am not defending anyone. I am attacking the anti-industry arguments (specifically yours and Soulwynd's) as oversimplifications and specious quibbles of taste. Whether or not major game-making companies are trending toward (what you would call) simpler gameplay or predatory business practices is irrelevant to the hollow and egocentric way you define your criticisms. That is what I'm arguing about.
As for the piracy thing and my "defense" thereof: Welcome to the real world, where businesses exist to make money selling a product, and will take whatever measures they think are effective to do so that the law allows. Sometimes they make bad decisions, sometimes they over- or under- react. Whaddaya know, they're run by humans. I'm not arguing in defense of anybody, I'm explain what things are and the way the situation works. There is an objective reality to how the gaming-piracy (and software piracy in general) works. So often, especially here, I see it described in a way that has very little to do with the real world, and the "solutions" proposed to the issue, when at all, are usually ridiculous.
I don't know why I subject myself to this, but I have an urgent need to set the facts straight and encourage, rudely if need be, rational observation and understanding of issues. And hey, I can be as wrong as anyone. But don't you dare try to conflate me with the nonspecific evils of your perceived adversaries.
Very well, I'll take your word for it. I don't understand your argument as much as I thought I did, so let me ask: When you say "what they are doing is going against acquiring more sales", do you mean anti-piracy altogether? Or just specific forms of anti-piracy that have gained popularity among major producers?Well, I am against copyright/patent/IP altogether, for more reasons than I'm awake enough to explain. But if you manage to google-fu past the copyright crazed people, you can find some insightful text from economists and others on how detrimental copyright/etc is.
To throw in my two cents without participating too actively in this debateI've bought most of the x-com games more times than I can remember. I have 3 boxes of the first x-com. Two for pc, one for the psx. Plus I recently bought it from steam.
Oblivion was a trainwreck, I won't dispute, and even Fallout 3 was a step backward from Morrowind, but for a different reason.Fallout 3 was a good FPS with RPG elements thrown in. Morrowind was a good RPG with FPS elements thrown in. Oblivion did neither very well. Oblivion was a good game, just not when compared to Morrowind. Both Fallout 3 and Morrowind were great games, but they're so different it doesn't make sense to compare the two.
One of the biggest things cited for Elder Scrolls games becoming less complex is a decrease in the number of skills. But a lot of it really is a good thing- for example, compressing the Long Blade and Short Blade skills into a Blade skill in Oblivion. There were also some rat-useless skills in Daggerfall. My biggest irk in Oblivion (aside from the oft rhythm-based combat) was the lack of any climbing or flying skills. Meant a lot less freedom. But like I said- I sure don't miss Thaumaturgy.YES, wielding a claymore is identical to wielding a dagger! Clearly if you can do one you can do both! That scrawny knife fighter should be able to swing the giant fucking sword that's longer than he is tall perfectly! And who ever heard of a spear anyways?
Oh well...The only time complexity conflicts with playability is when it's poorly thought out complexity. Mostly because the more complex you make something, the harder it is to balance it right so it's not just a random clusterfuck (see: Daggerfall). Dorf Fort is actually pretty good about that; it's complex, but most of that just kind of deals with itself, you do a handful of things and it plays itself, more or less. Its inaccessibility comes from the idiosyncratic ASCII/static tiles, lack of in game instruction, and relative unintuitiveness of controls. Even its interface is very efficient once you know what to do with it.
Games had, have and will always have some kind of Complexity/Playability conflict.
Although I'm on the far complexity side (Hence, DF and similar games), some will not even dream about touching something like Civ (moderately complex) and will happily carry on playing what are arcade games with nice graphics.
I tolerate that but it's something I will never understand.
Alright, alot of information has gone up that I can't really comment on, but I have a question to Aqizzar: Earlier you mentioned something called "Razor-and-blade" selling or something or other. Can you explain what that is to me?
Alright, alot of information has gone up that I can't really comment on, but I have a question to Aqizzar: Earlier you mentioned something called "Razor-and-blade" selling or something or other. Can you explain what that is to me?
Wait... I thought the entire point of that was that servers are doing the processing, so you can play games your computer normally couldn't run?
awesome. Made of awesome!You could use that sweet, old fashioned Irony Mark (http://en.wikipedia.org/wiki/Irony_mark).
Or a new-fangled SarcMark (http://en.wikipedia.org/wiki/SarcMark).
awesome. Made of awesome!You could use that sweet, old fashioned Irony Mark (http://en.wikipedia.org/wiki/Irony_mark).
Or a new-fangled SarcMark (http://en.wikipedia.org/wiki/SarcMark).
Wait, I can't find it on my keyboard.
You need to buy the SarcMark.
You heard me right.
For money.
You need to buy the SarcMark.
You heard me right.
For money.
Lulzy. I tried to think of a few things to say, but concluded that this is so stupid it is beyond words.
awesome. Made of awesome!You could use that sweet, old fashioned Irony Mark (http://en.wikipedia.org/wiki/Irony_mark).
Or a new-fangled SarcMark (http://en.wikipedia.org/wiki/SarcMark).
Wait, I can't find it on my keyboard.
You need to buy the SarcMark.
You heard me right.
For money.
Is someone allowed to reply+quote an email containing the sarcmark?
Are they allowed to forward it?
Can they copy/paste something containing the sarcmark?
Can they copy/paste only the sarcmark?
I like how they say you'll always be clearly understood. In reality, no one will have any idea what that goofy swirl is on the end of your sentences. They'll probably think you're an idiot.
I was pretty jazzed about OnLive when they demoed Crysis on it. But it looks like the video quality just isn't all that hot after all, the lag problems are pretty much what you expect with FPS's, and then on top of all that, it looks like they expect you to actually purchase the title at retail price AND pay a monthly fee for the privilege of playing it over OnLive. Total deal-breaker. I'll stick with my PC and console.
I also found it amusing that despite their odd adapter/router-box-thing you supposedly use to use OnLive on TVs and such is "extremely simple/costs virtually nothing and as such we can basically give it away", rumours abound that it'll cost extra in itself, so if that's the case you're bascially paying for a relatively cheap console, a potentially highly expensive online service, and the games themselves.
But taking something that ought to be public use, whether its punctuation, and idea, a gene or economic infrastructure and claiming it's yours or the corporation's and charging others to use it is theft.
Free for a limited time!!!
http://02bd05c.netsolhost.com/SarcMark/GiveAway/giveawayStart.asp
::) ::) ::)
Wow, both computers need the (will be) $2 software to even see it. And it doesn't work on facebook.
The graphical one only works in a few programs. This software is crap.
Heh. I've always been curious about this thing. Now I know its name!Well... its useful if you want to be in the special club..... 90% of the symbols are errored out and the rest... I don't even know...
๒̷̪͈̹̭̫͔̟̟̲̀̆̐͡l̏̍̎̽̄́̆͗͟҉̤͓͎̝̱̻͖͔͖๏̋̓̾ͯ͏̛͓̞̝๏͓͚̫̗͓͚̝ͩ́ͫ̐ͣ̔͐ͩ͝ ๔̛̤̣̮̟̰̇̓ͅ ͙͆ͥͥ̀͛ͧ͡Ŧ̵̧͇̮̺͍ͩ͛̇ͫͭ̍̀̕ͅ๏͓͓̫͐̅̊̑ͤг̛̺͓̟͇̔̓̈́̅̈̓̂͐ ̡͉̙͖͙̲̳̽̇͒͒͡ṭ̫̜ͮ̊̾͠ђ̒ͭ̈́ͫ̈́͋͏̷̛͍̜є̟̤̜̭̜ͤ͑͛ͫ̀ ̴̪͇̱̜̤̥̹̖͊͋̄̈́̎̎ͣ̃͡๒̻̗͈͓͓̦͓ͤͧ̍ͫ͡l̟͍͔̺͎̱̠̻̓ͣ̇̋́͜๏͖̼͇̠͇̦̆̆๏̵̗̻̮ͦ͐̈́ ๔̗̩͔̻̥̃̽̾̃̈́ͤͦ̑͘ ̸̬̰̒ﻮͧ̈̀̏̑ͤ͌̍͏͓̜̩̥̪͔๏͉̤̘̜̲̥ͥ̇̑๔̝̃̈́̅͌ͨ̂̋ͯ!̧̹̟̤͆͟
PS: Z̵̟̫̲̰̲͔͙͖̗̯͔̩̘̱͍̻̞̎ͤ̑͂ͪͮ́ͤ͋ͭ̌ͦ̎̆̿͌̑͢ͅA̶̛̛̰̹͉̠̰̳̱͓͆ͯ͗̆̑͂ͦ̕L̢̍ͦ̎̿ͮ̆̍̇̿̽̅͠͏̩̖͚͍͚̥̯̦̥̪̱̺̩͖͘G̱̻̙̗̪̥͆̄ͦͬͦͬ̚͝Ơ̸̖̼̣̩̯͔̮̭͍̙̪̲͖̗̯̝̠̓ͣͬ͌͠ ̷͓̝̪̭ͦͧͬ͆ͦ̉͢Z̴̠̗͓̼̟͈̜̟̗͎̹̟̫ͨ̅̉͌͂͟͟͝ͅͅA̴ͤ̓̉̾̉̂͒̎̉͗ͭ͂̀̐ͬ͡҉̘͈̥͇̹͉͚͉̩͎̠̖̼̗̝̤̝̞̰̕Ľ̶̨͑ͬ̇̅͐̂́̂ͣ̒ͥͩ̍̅͋͌̌̕͏̧̹̜̘̣̬G͙͕̮̹͇͎̦͈̟̝̱̝̺͍̰͚̀̑ͭ̓̈ͪ̑̑̆̂̒̑́̚̕͘͡O̶͙̦̳̮̯̙͑ͪ̿ͧ̇̔̃̄͂ͣ̕̕ ̸̵̦̮̻̣̲͖͇̘̗ͯͥ͂̄͗̌̂́͌ͦͥ̎͞Z̏̇͆̈ͧ̎ͮ͗̐҉̷̶͇̹̤̗͙͈̣̠͉̼͎͎̝̰̜͉͓͢Ă̢͚̞̣̪͓͖͚̟̥͙̫̪̪̙͚̳̖̪ͬ͋̾̐ͩ́̇̊ͪ̚͘ͅL̸̢͐̾̌ͤ̅ͦ̑̐͝҉̨̞͙̞͈̺͎̪̳G̴̷̤̰̜̣̯̲̝̱͆͊̒̏ͤͯ̎ͭ̑̄̋̔͗̈́̐͆͋̕͞O̶̿̽ͧͩ̀͑͐̑̐̋̔̂͡҉̡̼͔̘̯̻̟̖͚͓͓̮̯̦̕ ̡̡̰̬̪̪̳͇̖̙̣̯̹͔̖̜̏͋̍̑ͮ͋̅́̀͞͞ͅZ͒͂ͭͮA̟͎͓̥͕̞̝̬͕̩̺̰̳̺̹̟ͦ͋ͨ̌ͭ͋̎ͫ̀͐̑̿ͩ̂̀͘L̴̵̡̧͓̩̠̹̦̤̮͙̠ͤ̍͒̚G̸̟͔̯̠ͩ̇̿̆ͦ̏ͬ̂͗̀͝Ǫ̛͋̐́̍̽̒ͨͪ͏͈̤̮̻̥̻̥͔͉̟̣ ͮͦ̾̉̇́̚͡͞͏̳̣̪̩̪̗̲̺̻̼͈̫̗ͅZ̵̯͍̬̖̙̝̲̹̓̐͌ͤ̾̃͐̂ͣͨ̇ͫͯ̚̚͟Ą̵̶̴̬̺̬̳͕̻̘̐͑̌ͩͥ̇̇̎͋̈ͭ͌̌ͦ̇̇ͬͣ̎͘ͅL̬̱̥͓͚̺̩̮̖̭̖̼͕ͨ̅͑ͥ̂ͬ̃̑ͧ̔́͞͠G̨̪̦̻̞͖̺̰̟̲͍̩̬̳͎̤̟ͮ́ͤ̌͂͌͑̌̒ͥO͎̪̯̺͇̲͎̝͕̪̖͌͆̌̈ͩ̐̀̕͞ͅ
PS: Z̵̟̫̲̰̲͔͙͖̗̯͔̩̘̱͍̻̞̎ͤ̑͂ͪͮ́ͤ͋ͭ̌ͦ̎̆̿͌̑͢ͅA̶̛̛̰̹͉̠̰̳̱͓͆ͯ͗̆̑͂ͦ̕L̢̍ͦ̎̿ͮ̆̍̇̿̽̅͠͏̩̖͚͍͚̥̯̦̥̪̱̺̩͖͘G̱̻̙̗̪̥͆̄ͦͬͦͬ̚͝Ơ̸̖̼̣̩̯͔̮̭͍̙̪̲͖̗̯̝̠̓ͣͬ͌͠ ̷͓̝̪̭ͦͧͬ͆ͦ̉͢Z̴̠̗͓̼̟͈̜̟̗͎̹̟̫ͨ̅̉͌͂͟͟͝ͅͅA̴ͤ̓̉̾̉̂͒̎̉͗ͭ͂̀̐ͬ͡҉̘͈̥͇̹͉͚͉̩͎̠̖̼̗̝̤̝̞̰̕Ľ̶̨͑ͬ̇̅͐̂́̂ͣ̒ͥͩ̍̅͋͌̌̕͏̧̹̜̘̣̬G͙͕̮̹͇͎̦͈̟̝̱̝̺͍̰͚̀̑ͭ̓̈ͪ̑̑̆̂̒̑́̚̕͘͡O̶͙̦̳̮̯̙͑ͪ̿ͧ̇̔̃̄͂ͣ̕̕ ̸̵̦̮̻̣̲͖͇̘̗ͯͥ͂̄͗̌̂́͌ͦͥ̎͞Z̏̇͆̈ͧ̎ͮ͗̐҉̷̶͇̹̤̗͙͈̣̠͉̼͎͎̝̰̜͉͓͢Ă̢͚̞̣̪͓͖͚̟̥͙̫̪̪̙͚̳̖̪ͬ͋̾̐ͩ́̇̊ͪ̚͘ͅL̸̢͐̾̌ͤ̅ͦ̑̐͝҉̨̞͙̞͈̺͎̪̳G̴̷̤̰̜̣̯̲̝̱͆͊̒̏ͤͯ̎ͭ̑̄̋̔͗̈́̐͆͋̕͞O̶̿̽ͧͩ̀͑͐̑̐̋̔̂͡҉̡̼͔̘̯̻̟̖͚͓͓̮̯̦̕ ̡̡̰̬̪̪̳͇̖̙̣̯̹͔̖̜̏͋̍̑ͮ͋̅́̀͞͞ͅZ͒͂ͭͮA̟͎͓̥͕̞̝̬͕̩̺̰̳̺̹̟ͦ͋ͨ̌ͭ͋̎ͫ̀͐̑̿ͩ̂̀͘L̴̵̡̧͓̩̠̹̦̤̮͙̠ͤ̍͒̚G̸̟͔̯̠ͩ̇̿̆ͦ̏ͬ̂͗̀͝Ǫ̛͋̐́̍̽̒ͨͪ͏͈̤̮̻̥̻̥͔͉̟̣ ͮͦ̾̉̇́̚͡͞͏̳̣̪̩̪̗̲̺̻̼͈̫̗ͅZ̵̯͍̬̖̙̝̲̹̓̐͌ͤ̾̃͐̂ͣͨ̇ͫͯ̚̚͟Ą̵̶̴̬̺̬̳͕̻̘̐͑̌ͩͥ̇̇̎͋̈ͭ͌̌ͦ̇̇ͬͣ̎͘ͅL̬̱̥͓͚̺̩̮̖̭̖̼͕ͨ̅͑ͥ̂ͬ̃̑ͧ̔́͞͠G̨̪̦̻̞͖̺̰̟̲͍̩̬̳͎̤̟ͮ́ͤ̌͂͌͑̌̒ͥO͎̪̯̺͇̲͎̝͕̪̖͌͆̌̈ͩ̐̀̕͞ͅ
I demand to know how this was written! No, wait, I figured it out. That is one weird font...
I̶̦ͪ͆͗ ̲̯̻̞̞͈͉̇͛ṷ͛ͬ̏ͬs̨̜̩̼͉͇͋͊ͦͭ͊͐ḙ̪̮͚̏̊ͬͭ̽̂̿d̐̅̌ͭ̐̇̂ ̘͙̖̳̞̾͘w̱̖̟̫̏̇̋̍ͧ̓ͅẃ̵̤͇̣͈͈ͩͩ̒̚w̟̦̱̺̭̬̓̿̅̅̚ͅ.̭̪̦̯͖͖́t̶̗͔̣̓̈ͮe̬̰̞̺͢x̴̲̘͕͉̲̱̿͒t̠̺̖̭͈ͤo̥̬̺͍̗͙̓͆̉̚z̜̮̘̬̤͈͘o̶̼͕̪̝̲̼̓ͩ̾ͤ̎ͦ͋ṛ.̸͈̣̬̦̰ͭ̍̄̽͐c̠̗ͧͮö̮̲͈͔͓͓́̒́m̞̩͓̦̿͒ͅ. (http://www.textozor.com)ͬ̈̚҉̝̞ ̻̤͊I̗͉̱͚̻̲̞͡t̹̺̼͔̗͉͂̒̇͒ͦ ̭̩̥͗̿̇̋͂̾͛͡ͅĕ̺̳̘̭͚ͬͥ̉ͧͬ̾ṿ̮͕̞͡ḛ̹̯̭̈́̓̚n̮̝̜̣͗̓́̓ͥͦ ̻̟̗͗̊́hͥ͋͘as̷ ̬͔͍ͮ͗A̞̥̥͉̋̐rͨͭ̽͌ͦa̤̠̬͈̒̅ͣ̃̐̒b̏͑̊̿ͩì̷̬̺̗͚̹̝c̼̗̞̥̗̳̲ͬͯ͂ͩ͒̄͆ ̶̖̻̟̾ͯ̏a̻͖̞̺̠̙͛̄̃ͩn̶͕͍͐̃d̢̫͎̗̏͋͆ ̗̞͊͌̆̉L̇͌͋͌̈҉̮̳̼̙e̛̙͚͕̟̅ͥͭ̐e̛̜̠̔̍ͨ̓͋͆t̻͖̥̭̻͌ͩ͌͋̄̽s̵̤̝̯̦͚͂ͪ͌ͧp̖͓̟̠͋́̾ͩͩͩ̑e̡͉͎̟ě͖̎ͩͭk͖̖̬ͭ̈́̄̌̏ͅ ̜̌̇ͯ̅̆̏g̬̻̪̭̝e̘͓̜͎͂͠n͈̱̪̙̎͂͗ę̌r̢̟̹͎͋̉ạ͙̫̣̳͗̇͊ͤ͗̎tǒ̜̘̮̒̓̐r͉̅̐̆̑ͧͣ͂s̖̿ͬ.͕ͩ̄͜
Have I said how much I hated console ports? I'm sure I did, but I must say that again.
I want pc exclusive games, but I doubt I will get any.
I don't see an issue with games that are available on multiple systems.Probably because you do not dislike console games. I have a PC as a gaming system because I, of course, do not like console games and I really don't want to be limited to stupid control methods that are most evident on windows live games, ie, most xbox 360 games ported to pc.
I think they should focus more on games that teach you how to communicate using effective spelling and grammar.One to teach people to stop being jerks online would be quite nice too, wouldn't it?
Options>Key Configuration
Options>Key Configuration
About the warez comment, warez is relitive to the seeds and steam has a static server, it would be hit and miss and steam would be fasted 60% of the time.
Options>Key ConfigurationNo such thing for newer games ports. Menu keys are usually fixed in a very awkward way and you have radial menus most of the time, which were made for controller pads.
Not only that but his argument is wrong. Torrent uses up to 55% of all internet's bandwidth nowadays. Torrents are way way faster than any static server, unless you're using an isp that tries to block torrent traffic of course.About the warez comment, warez is relitive to the seeds and steam has a static server, it would be hit and miss and steam would be fasted 60% of the time.This post makes no sense.
Torrents ain't faster then usenet. Dunno if usenet is a static server though. Seems like it is.Maybe for you, and that goes about everything speed related online anyway. Usenet is a collection of static servers.
The majority of bandwidth is used for streaming video. Torrents are, despite their relative popularity, fairly niche, especially given how few people pirate things to begin with...Not only that but his argument is wrong. Torrent uses up to 55% of all internet's bandwidth nowadays.About the warez comment, warez is relitive to the seeds and steam has a static server, it would be hit and miss and steam would be fasted 60% of the time.This post makes no sense.
Torrents are way way faster than any static server, unless you're using an isp that tries to block torrent traffic of course.I've always had more trouble just not getting much from seeders/peers, to the point that some things I downloaded left me with share ratios higher than ten before I was even finished downloading. >:|
Not really. (http://torrentfreak.com/bittorrent-still-king-of-p2p-traffic-090218/) P2P is responsible for over half the internet traffic in most places, bittorrent being the one that's most commonly used. You also forget that a lot of things use torrents that are also legal. Quite a few of MMOs (WoW for example) and games update via torrent, a lot of them download via torrent. A lot of download sites have torrents available for the legal products. Torrent is also beginning to be used in video streaming.The majority of bandwidth is used for streaming video. Torrents are, despite their relative popularity, fairly niche, especially given how few people pirate things to begin with...Not only that but his argument is wrong. Torrent uses up to 55% of all internet's bandwidth nowadays.About the warez comment, warez is relitive to the seeds and steam has a static server, it would be hit and miss and steam would be fasted 60% of the time.This post makes no sense.
Have I said how much I hated console ports? I'm sure I did, but I must say that again.
I want pc exclusive games, but I doubt I will get any.
Yeah, I play them whenever they come out to see if they actually got better, but they're stuck to the same old formula right now. I meant triple-A single player games.Have I said how much I hated console ports? I'm sure I did, but I must say that again.
I want pc exclusive games, but I doubt I will get any.
Most MMOs are PC-exclusive, but I'm guessing that's not really what you meant.
Yeah, I play them whenever they come out to see if they actually got better, but they're stuck to the same old formula right now. I meant triple-A single player games.
I loled. I'm so going to play that.Yeah, I play them whenever they come out to see if they actually got better, but they're stuck to the same old formula right now. I meant triple-A single player games.They are in fact so formulaic that someone made an appropriately named MMO Tycoon game (http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/) .
I loled. I'm so going to play that.Yeah, I play them whenever they come out to see if they actually got better, but they're stuck to the same old formula right now. I meant triple-A single player games.They are in fact so formulaic that someone made an appropriately named MMO Tycoon game (http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/) .
As for the torrent trouble, really depends on your client and the tracker you're using. Of course, your ISP as well. They're best downloaded overnight when traffic shaping has less of an effect. On the servers, I download fast if it allows for file splitting (something getright does, for example), meanwhile, since I can't do that with steam, my downloads there are usually around 10% of my total bandwidth unless it's past 2am or so, when I get 100%.This was on a university line, and varied drastically from torrent to torrent.
It was a proof of concept entry into a contest based around procedural generation, if I'm remembering correctly. It's an interesting little game, but gets boring fast.I loled. I'm so going to play that.Yeah, I play them whenever they come out to see if they actually got better, but they're stuck to the same old formula right now. I meant triple-A single player games.They are in fact so formulaic that someone made an appropriately named MMO Tycoon game (http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/) .
It's ok. Not great, but not terrible. However, the game was written in the guy's open source Vector game engine.
Also, he/they are working on a version 2.0 which looks much better, based on the cursory glance I took at the blog.
The majority of bandwidth is used for streaming video. Torrents are, despite their relative popularity, fairly niche, especially given how few people pirate things to begin with...Not only that but his argument is wrong. Torrent uses up to 55% of all internet's bandwidth nowadays.About the warez comment, warez is relitive to the seeds and steam has a static server, it would be hit and miss and steam would be fasted 60% of the time.This post makes no sense.
Besides that, my problem with modern games is mainly that everybody seems to disrespect the developers, including gamers, publishers, reviewers and the developers themselves. There's no glory in making games any more, unless you're an indie dev living off less then a minimum wage in donations and even then it's hit or miss.
I generally don't know people besides myself and people on the internet that pirate games. A few of my close friends used to buy pirated games back in a third-world country I used to live in, but that was about it. Besides, there everybody bought pirated software, including the teacher, the students, and my dad.
I think there's a gross exaggeration when it comes to EA Games. The games they make aren't actually of a substantially inferior quality that I wouldn't pirate them.
I think there's a gross exaggeration when it comes to EA Games. The games they make aren't actually of a substantially inferior quality that I wouldn't pirate them.
Most recent title produced by EA that you've played is?
Dragon age, mass effect 2, skate 3, battlefield bad company 2, etc.
EA is a terrible company, but that doesn't mean that their dev studios don't make good games. Though EA will usually try to besmirch them with DLC and pay-to-play multiplayer and whatever else they can think of.
They were also the retail distributors of the Orange Box. In case you didn't know.
Besides that, my problem with modern games is mainly that everybody seems to disrespect the developers, including gamers, publishers, reviewers and the developers themselves. There's no glory in making games any more, unless you're an indie dev living off less then a minimum wage in donations and even then it's hit or miss.
Actually what goes on is that people disrespect the publishers. I and several of my friends, will never ever buy an EA game again. Never. In fact none of us are going to pirate them either because the games aren't worth the time it takes to acquire. Its not about the devs (Will Wright is amazing) but the publisher ruins the ideas. "Oh that's too experimental, we don't want to risk a billion dollars trying that, take it out. Yes, yes, it does look like fun, but we don't know what the consumer thinks about it. Here, why don't you re-read out Manual Of Formulaic Success."
I didn't particularly dislike the vehicle bits but the ability to jump made them ridiculous, you could dodge any of the rockets or weird energy balls fired at you easily. It got made even more ridiculous in ME2 when you could fire homing rockets from far outside the enemies range in the vehicle bits.What vehicle bits in ME2?
All the clamouring about big bad publishers ignores that at heart a game is what the developers thought would be the best they could make of it given their constraints. People always drop a fuckton of hate on a game for all the things that they think could've been better and chatter on about how much a game sucks while ignorign that it's a piece that 100 men worked on for months. If you don't like it, that's your choice and you're free to say it. But stop shouting everywhere how much it deserves to be burned in a blast furnance because the devs failed to meet your excuisit taste.
All the clamouring about big bad publishers ignores that at heart a game is what the developers thought would be the best they could make of it given their constraints. People always drop a fuckton of hate on a game for all the things that they think could've been better and chatter on about how much a game sucks while ignorign that it's a piece that 100 men worked on for months. If you don't like it, that's your choice and you're free to say it. But stop shouting everywhere how much it deserves to be burned in a blast furnance because the devs failed to meet your excuisit taste.
Without critisism the medium will never grow or evolve beyond what it is. It's a hugely important part of the artistic or creative process.
Not to mention that if someone is trying to sell me something, usually about 8 hours worth of entertainment for 40 quid, I feel completely justified pointing out what I dislike about it. Whats more I encourage others to do the same, it's how I know what to spend my money on.
Buy GMod. 10 bucks (if you have a Source game, if not then buy the Orange Box) gets you literally YEARS of entertainment. Seriously, there's an achievement for spending an entire 365*24*60 minutes in-game.
And that's you're good right. What I'm saying is that such posts are usualy oozing with disrespect and undiluted RAEG to a degree that's usualy uncalled for. Saying that Dragon Age was not fun to play is fine by me (havn't played it yet, but I'm sure I'd probably agree). Problem is that even decent games like Dragon Age get shelled with words that should realy be reserved for Big Rigs: Over the Road Racing.
But criticism wasn't the only thing I was pointing at. People tend to forget that games are things people have worked on. Someone is charging you 40 bucks for the game because they worked long and hard on it. If you don't want it, you can of course not buy it. But most people will instead insist that it's an insult to all that is holy to charge a reasonable amount of money for a game they don't like. You're free to say it's to expensive, but for His Noodly Appendage stop getting so worked up about a simple game everybody. If you don't like it there's no need to swear all the heavens togheter.
Buy GMod. 10 bucks (if you have a Source game, if not then buy the Orange Box) gets you literally YEARS of entertainment. Seriously, there's an achievement for spending an entire 365*24*60 minutes in-game.
Just because a group of people worked hard on it doesn't mean it deserves respect or to be treated with kid gloves. Especially since it's mostly all a matter of taste. One mans big rigs is another mans dragon age, and vice versa. Remember: a team of guys worked hard on big rigs too, they just aren't as talanted as the bioware guys. Why is it ok to mock or insult one but not the other?
Unlike Final Fantasy Six, where the game mechanics were perfect and people didn't chatter about useless things all the time.Who said anything about FF6 being good? If "Dumbed-down RPG" is a genre then yes, I hate it.
What you're displaying is distaste for the genre, and that is not a good excuse to say a company sucks for producing it.
What sort of genres do you guys prefer?RPG, multiplayer FPS, Rogue-likes, experimental stuff, and simulators.
And yeah, complaining about ME or DA because they're like reading a book is a bit silly. Baldur's Gate had actual books to read in-game. That must make it a terrible game, right?I think taking the second part of my comment out of the context of the first part much more silly. I said they -focus- on the chatter instead of focus on gameplay to the point it feels more like a book or a movie instead of a game. I didn't say that having chatter is a bad thing, but focusing on it is. Take Daggerfall and your own example, Baldur's Gate. They both had books and chatter, one more than the other, of course, but one was mainly a dungeon crawl and the other had D&D to back it up. (Not that D&D is exactly good, but better than Dragon age's system)
Saying that Dragon Age was not fun to play is fine by me (havn't played it yet, but I'm sure I'd probably agree). Problem is that even decent games like Dragon Age get shelled with words that should realy be reserved for Big Rigs: Over the Road Racing.Watered-down RPG describes it pretty well, Saying it's pure crap would be too much, because it's not. It's beautiful with some cool plot twists, but doesn't get past being a watered-down RPG, or a WDRPG for short.
People tend to forget that games are things people have worked on. Someone is charging you 40 bucks for the game because they worked long and hard on it.The devs were paid for it. 40+ bucks is set by the publisher who will be making money out of it for years to come, while the devs had to content with the set payment plus some meager royalties.
Buy GMod. 10 bucks (if you have a Source game, if not then buy the Orange Box) gets you literally YEARS of entertainment. Seriously, there's an achievement for spending an entire 365*24*60 minutes in-game.
GMod is a sandbox that had an illegitimate child with LUA. It's not actually a game.
-to bother with it or not...
Physics simulators are toys and games. (http://en.wikipedia.org/wiki/Cup-and-ball)
Remember: They don't make games to entertain you anymore - now they make games to get your money.
Remember though that our expectations differ from the mean. Almost nobody here is prepared to pay 50 bucks for command and conquer 5, even if it's on the same level as Tiberian sun, while on the market it could fetch a pretty high price. Hell, many of us arn't even willing to spend 50 bucks on Starcraft II, even though that's shaping up to be a pretty good game even by our standards. There's also the fact that the investment needed to develop games we would like (fully immersive world, high complexity, lots of randomness and emergent effects without getting odd results or unfun side-effects, bug-free, low price, no DLC, fully moddable, impressive AI) would probably mean the game couldn't repay it's costs and the development time would probably be far longer then allowable.
Actually, they managed to sucker me out of another 50 for Galactic Adventures too.
You can say a lot of things about me, but I've never made a thread devoted to seeing people agree with me.Such a sweet way of distorting what I stated and being an ass again. Let me explicitly state that this thread is meant to let people rant about games whether they agree with me or not. They can rant about the same thing over and over, be it something I don't care about or something against my own rant, if that will make them feel better.
Look at Valve. Every employee of Valve Software knows what he's doing. They PLAY games, not just make them, and they know what the consumer wants.They do? Unless they use some hidden accounts or private setup, all TF2 developer stats are crap. It's like they don't even bother touching it. I also don't want any more HL or L4D games, I hope they know I want that and move to something better, like Portal 2, 3, 4, 5, 6, 7, etc. And ultra-high quality boring games? Such a cute fanboy. =p
Look at Valve. Every employee of Valve Software knows what he's doing. They PLAY games, not just make them, and they know what the consumer wants.They do? Unless they use some hidden accounts or private setup, all TF2 developer stats are crap. It's like they don't even bother touching it. I also don't want any more HL or L4D games, I hope they know I want that and move to something better, like Portal 2, 3, 4, 5, 6, 7, etc. And ultra-high quality boring games? Such a cute fanboy. =p
they'll make an entire game just to get a licensing deal with EA
You can say a lot of things about me, but I've never made a thread devoted to seeing people agree with me.Such a sweet way of distorting what I stated and being an ass again. Let me explicitly state that this thread is meant to let people rant about games whether they agree with me or not. They can rant about the same thing over and over, be it something I don't care about or something against my own rant, if that will make them feel better.Look at Valve. Every employee of Valve Software knows what he's doing. They PLAY games, not just make them, and they know what the consumer wants.They do? Unless they use some hidden accounts or private setup, all TF2 developer stats are crap. It's like they don't even bother touching it. I also don't want any more HL or L4D games, I hope they know I want that and move to something better, like Portal 2, 3, 4, 5, 6, 7, etc. And ultra-high quality boring games? Such a cute fanboy. =p
Spore.... Man, I regret pre-ordering it so much. Slightly more than I regret buying HL2 crap. I mean, I can see how Spore can be entertaining for little kids and how the creature editor was pretty much the only good bit of it, but so much disappointment due to that early demo.
I don't get the love for valve games. Arn't they exactly the opposite of what a good game should be? Everything's linear and prescripted, the gameplay is mind-numbingly simple, everything's damn easy once you figure out the basics (Except for whit portal, that becomes easy once you've figured out some of the puzzles). There's no freedom to roam, there's no emergent gameplay and for the on-line games the community tends to suck. Only good thing they have is outdated graphics.
My ass. And even the stuff they've done with L4D2 has amounted to paying for cinematic campaigns. Lying *** mother-****ers.
Hmm? Which game was that? Licensing deal with EA? I've seriously never heard anything about that.
Again, when did this happen? I must be out of touch.The Passing. Granted, they're giving it some more game modes and a new zombie type....but they really tried to sell us on the cinematic aspects of L4D, which carried over into L4D2. I appreciated the movie experience in L4D....about three times. After that, I tended not to care about the characters (why should I? they're not different) or the subtleties of the dialog people spit out at certain times during game play.
The problem is that you're taking industry buzzwords too seriously. I put them in quotes for a reason. They don't really mean anything in terms of game quality. Everything's easy once you figure out the basics? Yes, that's true. Everything.
Counterstirke has no other gameplay then point a gun at someone and shoot. It also has a horrible community. I don't see how a Bay12er could not hate a company for creating this. Nerd cred doesn't realy cut it when the game itself has little substance...
HL2
Portal
That only leaves TF 2 as an in my eyes decent, if pretty standard multiplayer game. It is however being dragged down by silly things such as constant changes in how to get items, hat overloads and the fact that someone who has played longer has an advantage because he has more weapons. You're lucky they're not charging you for play time yet, though that's probably not far off.
Steam
I am disappointed, in the end, with L4D2. Despite having more, it just doesn't... work as well with me.
I do wish Valve gave L4D the support they promised it. At the same time, better fix the things that kept me from wanting to play versus.
Plus, I am biased in preference of the original cast.
Well, I don't play any other Valve games. L4D is my go-to game for the 360, at least.
The director was really good at pushing you right to the brink of failure, but not actually killing you.
Re-doing the same section for 2 hours isn't fun at all.
Thats why you don't play expert or at least skip out when things hit the fan, which I admittedly fail to do, being stubborn as heck. More often then not, you find people with no business playing it... playing it.QuoteRe-doing the same section for 2 hours isn't fun at all.
This is what eventually killed campaign for me. The normal difficulties weren't hard enough...and the higher difficulties resulted in redoing said section for 2 hours. I like a good challenge, but not even I had patience for that. Especially when it's your team, not you, that causes you to fail.
Where PUGs tend to shine, even now, some players tend to move quick and fast, someone falls behind and it comes down to... "Screw you guys, I'm going to the safe house" or going back.QuoteThe director was really good at pushing you right to the brink of failure, but not actually killing you.
I dunno, once I played enough to understand the director, I was less than impressed. It's never been as complicated as Valve made it out to be. It's not even really a concise piece of code. It's a series of scripts and timers, that's all. At least in L4D anyways. Stay in one chunk too long, game checks your party status and difficulty level, spawns zombies. Pass a certain threshold, spawns zombies.
The real panic in L4D set in because people treated the AI director like a person. People would rush through levels afraid 'the director' would get them if they stood still too long. We eventually discovered that in campaigns, you can outlast anything the director throws at you if you take your time, and everyone stays alive. Once we did that, the game was significantly less tense...and levels took about 30 minutes longer.
Thats why you don't play expert or at least skip out when things hit the fan, which I admittedly fail to do, being stubborn as heck. More often then not, you find people with no business playing it... playing it.
I stick to advanced.
And normal... I guess I can't take it seriously in campaign, so I suck a lot more.
But they achieve the goal of being fun. And that's what counts.I cannot stress this enough. A game is not good because it follows some "superior" design paradigm, but because it is FUN. NOTHING else matters. You can criticize a type of game all you like, as long as it is fun it doesn't matter one bit. The main problem is that the majority of gamers have very low standards of fun, accepting only mildly entertaining games as amazing instead of demanding something truly good.
Counterstirke has no other gameplay then point a gun at someone and shoot. It also has a horrible community. I don't see how a Bay12er could not hate a company for creating this. Nerd cred doesn't realy cut it when the game itself has little substance...
Halflife 2 was more linear then a ruler. Also, it had an annoying sidekick and forced you to care for her when you most definitly wanted to blow her head off (only saving grace was that she could kill headcrabs) and don't get me started on the other characters I was supposed to like. The whole "aliens take over the world but are stopped by GORDON FREEMAN"-story was also one gaping plothole and they even hang a lampshade on that at the end of it. The AI was bad, most weapons were bland or done better by earlier games and the game was really restrictive in where you could move. I fail to see how an Bay12er in it's right mind could appreciate it. Oh and it also had 2 more episodes that cost as much as a full game for little more then what free DLC should have provided. >:(
Portal, though sometimes intersting was way short. Glados was annoying as was the endless clamouring about that strange cube thing. The game was, again, very restrictive and linear. There were at most 3 ways to solve a puzle, but usualy it boiled down to repeating the same old patterns over and over.
That only leaves TF 2 as an in my eyes decent, if pretty standard multiplayer game. It is however being dragged down by silly things such as constant changes in how to get items, hat overloads and the fact that someone who has played longer has an advantage because he has more weapons. You're lucky they're not charging you for play time yet, though that's probably not far off.
VAC's ofcourse a scam to ban unwitting people and keep the real cheaters from leaving steam in favour of a honest system. Steam itself requires you to be on-line to play your games usualy, which is also a realy bad kind of copy protection. They generaly overprice the games, which they conceal by having sales. Support's pretty bad as well and it's SLOW compared to starting the game directly. Also, if you get your account hacked or on the bad side of someone with a bit of knowledge you're fawked and you've lost all your games.
Edit:QuoteThe problem is that you're taking industry buzzwords too seriously. I put them in quotes for a reason. They don't really mean anything in terms of game quality. Everything's easy once you figure out the basics? Yes, that's true. Everything.
Ok I've got to stop, I can't hold the facade anymore.
I was just playing the devils advocate, painting the idiocy of how people here always rave on some things lik open worlds and emergent gameplay, which in no way guarantee a good game.
But they achieve the goal of being fun. And that's what counts.I cannot stress this enough. A game is not good because it follows some "superior" design paradigm, but because it is FUN. NOTHING else matters. You can criticize a type of game all you like, as long as it is fun it doesn't matter one bit. The main problem is that the majority of gamers have very low standards of fun, accepting only mildly entertaining games as amazing instead of demanding something truly good.
As for valve, I am very impressed with them for pushing back portal 2's release date. A game should never be pushed out the door before it's finished, but most developers don't give those who actually make the game the authority to decide when they are done and instead release the game at some arbitrary time far before it is ready to be sold.
There's no need for personal attacks.Not always. But sometimes...
It's not like Valve's games are the only ones that exist you know. During playtesting they probably use special dev. copies that don't call in to Steam (for good reason I bet, Steam is nice for getting good deals but the "No connection? NO GAEMS 4 U" is crap, made almost insulting with "offline mode" which does absolutely nothing except make it so that Steam doesn't even try...) and there's the separate accounts mentioned above. Listen to the commentary, it's very interesting. They have it all down to a precise science.They can't just play in development boxes, otherwise they wont have any idea of how the game behaves with real players. I'm of the opinion they simply don't play it and have play testers tell them stuff.
While you personally may prefer another Portal to Episode 3, just as many people have the reverse opinion. There's no need to be all offensive just because someone has different tastes. Let's start a fistfight because I like A1 steak sauce, why don't we?
lol at the op's poll calling people fruits for not automatically hating all modern games. way to be a homophobe ::)Op here, you can call me Soulwynd and if you knew me one bit, you'd know I make fun of pretty much everything. Even tho sometimes the fun is also meaningful and serious, but in this case it was more because fruits don't hate things, they're flamboyantly gay. As in happy gay, not sleep-with-the-same-sex-gay. Get it?
((ps myth rox)
Fun is very relative. Sometimes you're not looking for fun when you get a game either. Sometimes you look for challenge, some other times a more sandboxy feeling. For example, I think DF can be fun but it's not always. It has other things beyond plain fun that make up for it and I consider it one of the greatest games we have.QuoteI cannot stress this enough. A game is not good because it follows some "superior" design paradigm, but because it is FUN. NOTHING else matters. You can criticize a type of game all you like, as long as it is fun it doesn't matter one bit. The main problem is that the majority of gamers have very low standards of fun, accepting only mildly entertaining games as amazing instead of demanding something truly good.
As for valve, I am very impressed with them for pushing back portal 2's release date. A game should never be pushed out the door before it's finished, but most developers don't give those who actually make the game the authority to decide when they are done and instead release the game at some arbitrary time far before it is ready to be sold.
I'm Schilcote, and I approve this message.
EDIT:
I also agree with nenjin says below. Still, they probably won't make the same mistake again. Probably.
Valve has that luxury with Portal 2 because they're publishing it.I thought they were with EA for boxes still. I wouldn't be surprised if the box publisher of P2 was EA.
Op here, you can call me Soulwynd and if you knew me one bit, you'd know I make fun of pretty much everything. Even tho sometimes the fun is also meaningful and serious, but in this case it was more because fruits don't hate things, they're flamboyantly gay. As in happy gay, not sleep-with-the-same-sex-gay. Get it?
The problem isn't the preference, it's the massive generalization your love for valve games caused in the last post. Saying they know what the market wants is far fetched, specially since they acquired fans and keep on hand-feeding said fans (while sneaking a hand in their wallets). O\
Also, the main reason I talk about Valve so much is because Valve's games are the ones that stick out the most in my mind. In fact, I think the games of the Half-Life series are the only ones I've ever actually played a paid version of (I have Shareware Quake on my Wii, though, which is actually quite easy to control)...
Every time you try to justify your fruit comment, you only dig a hole deeper.You mean, every single -only once- time? There's no hole to dig, It was a joke.
I'm a bit confused about what mature elements in Max Payne are explored that haven't been explored since then?
I think he means a game with its overall grit and noir value. I can think of a couple games at least that focus on mature themes; the Suffering jumps straight to mind, and the Suffering 2. Nothing quite like Max Payne 2 out there though. Nothing really has it's sense of style or story-telling. The narrative in Max Payne 2 just gets downright odd after a while.Hm, I haven't played those two, are they mainly console games? And yes, Max Payne 2 deals with a self-justified serial killer (max) going deeper into his nuttyness.
oh okay you're only calling them flamboyantly gay for liking modern games i guess that makes everything okay!
Gay is a synonym for happy, Subject. The odds of it being used in that sense nowadays, however, is admittedly highly unlikely.Yes, you have to be flamboyantly gay to enjoy most of the crappy games that are thrown at us. Being anal (http://www.youtube.com/watch?v=_xb0gMI7vCU) about it isn't required tho. (See what I did there?)
Well, exactly. HL2/Portal/TF2 fans ARE their market.Aha, if that's what you meant on the post back there, okay.
I think the games of the Half-Life series are the only ones I've ever actually played a paid version of
I didn't care about Valve until Portal came along.I played HL1, which was the only one I actually liked enough to not want to kill myself in the middle of the process. I can say the same as you about TF2 which was the reason I got steam to begin with.
I didn't expect to like TF2 too much--never heard of Team Fortress
I played HL1, which was the only one I actually liked enough to not want to kill myself in the middle of the process. I can say the same as you about TF2 which was the reason I got steam to begin with.
Hm, I haven't played those two, are they mainly console games? And yes, Max Payne 2 deals with a self-justified serial killer (max) going deeper into his nuttyness.
...I don't really feel like playing something so old...
...I don't really feel like playing something so old...
You are on the DF forums. Dwarf Fortress hearkens back a quarter century in terms of appearance.
HL1 is not that old or bad, and remains worth a play.
Yeah, I know what you mean. I only played Civilization because I went to the store, purchased it, and brought it home to remove the shrinkwrap. I wouldn't have played it otherwise.
I feel the incommensurable need to post this. (http://spoonyexperiment.com/2010/06/13/final-fantasy-x-review-part-2/)
I agree with games being dumbed down, Fallout 2 to Fallout 3 is a good example. (Don't bitch about them being made by different companies, i'm making a point) In Fallout 2 you had a few more skills than 3, sure, but you could also choose personality traits I believe that also modified things. You could date people on F2 but not F3 etc. etc.
Dungeon Keeper to Dungeon Keeper 2 is also a good example, DK had more creatures and they had more special abilities than on DKII.
I was always frustrated in Arcanum about how my dude looked nothing like the portrait. Only once (while playing Victoria Warrington) was I able to force myself to imagine her looking like the portrait and not the sprite.
I think this represents very well what MMOs are right now. (http://www.kongregate.com/games/Abra24/grindquest-beta) I really need to get back to making games. *sigh*
Meanwhile, I still have Wizardry 8 here, I was wondering if I should reinstall it and have some fun.
hopefully not take 10gb to install. That's insane.In the era of
In the era ofThat depends a lot on availability and where you are in the world. 10gb is always a lot (to me at least), it's something slow to install, to download (unless you're some european freak with a 50mb/s link), to move around, and will be slow to load up. You seriously don't need to use 10gb to make a good game and being 10gb doesn't make it good or pretty either.static and contrabandterabyte hard drives, 10GB is nothing.
Seriously, I did some math on this subject recently, if you're anal-retentive and won't ever delete anything for any reason, you're still only spending an average of US$0.16 per gigabyte.
it's something slow to install, to download, to move around, and will be slow to load upInstall: Depends on the speed of the drive in question, and where the data is coming from, along with the efficiency of the installer.
Fable 2, nuff said.
Loved Fable 1, didn't bother with Fable 3.
Fable 2, nuff said.
Loved Fable 1, didn't bother with Fable 3.
If you played Fable 2 you played Fable 3
Fable 2, nuff said.
Loved Fable 1, didn't bother with Fable 3.
If you played Fable 2 you played Fable 3
If you played Fable 1 you played Fable 2.
The chicken thing is the best part of Fable 3. Granted that I've shelved it due to gamebreaking bugs...Fable 2, nuff said.
Loved Fable 1, didn't bother with Fable 3.
If you played Fable 2 you played Fable 3
I'll admit that Fable 3 probably has one of the best Cinamatic sequences of all videogames (as in it has ONE that is amazing...)... but really that isn't a reason to buy the game. No I am not talking about the Chicken one, though that was good too. I call the sequence "My Albion"
Though good music and good cinamatics does not a good game make.
The scan came up somewhere around "This is a standard Galactic Federation door. If is protected by an energy shield and can be opened by a weak blast."
The scan came up somewhere around "This is a standard Galactic Federation door. If is protected by an energy shield and can be opened by a weak blast."
Ever thought of designing doors that didn't jam open when shot?
I'd say mass murdering is the biggest problem. I was playing Metroid Prime 3 the other day, and I was scanning like crazy. I scanned a door....you know, those doors are there to keep people OUT. You have to blast them open for a reason.
The scan came up somewhere around "This is a standard Galactic Federation door. If is protected by an energy shield and can be opened by a weak blast."
...
Anyone ever thought of... you know, knocking?
Inside the middle of a spaceship, very near to very sensitive equipment, near important personele? Yeah...I'd say mass murdering is the biggest problem. I was playing Metroid Prime 3 the other day, and I was scanning like crazy. I scanned a door....you know, those doors are there to keep people OUT. You have to blast them open for a reason.
The scan came up somewhere around "This is a standard Galactic Federation door. If is protected by an energy shield and can be opened by a weak blast."
...
Anyone ever thought of... you know, knocking?
Dumbed down gameplay? When were game controls ever complicated? Not every game is Dwarf Fortress level of detailed, heck the stuff they have today is still many times more complex that, say, the nes days.
I do own a NES, and they were fun, and they were HARD, but they were fun because they were simple, and they were hard because of Fake Difficulty (http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeDifficulty)Not quite. some of them were, but most were just plain hard. There was nothing "Fake" about Battletoads.
I do own a NES, and they were fun, and they were HARD, but they were fun because they were simple, and they were hard because of Fake Difficulty (http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeDifficulty)Not quite. some of them were, but most were just plain hard. There was nothing "Fake" about Battletoads.
I do own a NES, and they were fun, and they were HARD, but they were fun because they were simple, and they were hard because of Fake Difficulty (http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeDifficulty)Not quite. some of them were, but most were just plain hard. There was nothing "Fake" about Battletoads.
If entering a password is difficult for you, then the problem isn't the game. It's also not "idiotic" when you consider the actual technological limitations of the time.20 characters in a game where you get killed regularly can take up a lot of time.
Dumbed down gameplay? When were game controls ever complicated?
And it's not nostalgia goggles, Cthulhu, these examples are games I choose to play over their modern counterparts. I like them -a lot- better. This year I did:
Half way of system shock
If entering a password is difficult for you, then the problem isn't the game. It's also not "idiotic" when you consider the actual technological limitations of the time.20 characters in a game where you get killed regularly can take up a lot of time.
And why make it so long? You aren't very likely to crack even a 5 character password by chance.
Er, they're generally long because they actually encode information. They aren't "passwords" in the security sense.No, it's like a hyper-condensed savegame you're typing in. Faxanadu (http://en.wikipedia.org/wiki/Faxanadu) had that. If you think loading times are long now, try typing 20 letters with a NES controller.
On the other hand... (http://tvtropes.org/pmwiki/pmwiki.php/Main/SolveTheSoupCans)Oh god La Mulana...
On the other hand... (http://tvtropes.org/pmwiki/pmwiki.php/Main/SolveTheSoupCans)Oh god La Mulana...
loading screens didn't exist back when
...Yes? I would assume the people who actually RUN the place can get through without blasting them. It's the equivalent of busting in the door to get into someone's house. It works, but it's certainly not how the owner gets in.Inside the middle of a spaceship, very near to very sensitive equipment, near important personele? Yeah...I'd say mass murdering is the biggest problem. I was playing Metroid Prime 3 the other day, and I was scanning like crazy. I scanned a door....you know, those doors are there to keep people OUT. You have to blast them open for a reason.
The scan came up somewhere around "This is a standard Galactic Federation door. If is protected by an energy shield and can be opened by a weak blast."
...
Anyone ever thought of... you know, knocking?
Well Samus certainly isn't considered a hostile.......Yes? I would assume the people who actually RUN the place can get through without blasting them. It's the equivalent of busting in the door to get into someone's house. It works, but it's certainly not how the owner gets in.Inside the middle of a spaceship, very near to very sensitive equipment, near important personele? Yeah...I'd say mass murdering is the biggest problem. I was playing Metroid Prime 3 the other day, and I was scanning like crazy. I scanned a door....you know, those doors are there to keep people OUT. You have to blast them open for a reason.
The scan came up somewhere around "This is a standard Galactic Federation door. If is protected by an energy shield and can be opened by a weak blast."
...
Anyone ever thought of... you know, knocking?
The Metroid Prime example is funny because it's been like that since NES days, back when it was just to keep the controls simple. Granted, it STILL doesn't make sense with the lore sometimes, but what's happening is streamlined controls (namely, only moving and shooting, no controller space wasted on an action button), not dumbed-down ones.Thing is? In MP3, there are lots of "Press (A) to interact" things like scanners, buttons, levers, ETC. You'd think for the higher security doors, rather than put stronger blast shields on them, they'd put scanners.
Just because you've been hired to kick the evil monster out of a civilian apartment building, that doesn't mean you have the keys to every door.
Yeah, I don't mean games where there are actually a lot of different things the password could matter for, I'm talking about like, on the SNES, when they COULD have used a regular saving system, but instead they make you type 20 characters each and every time you game over, and the only possible variable is which of the ten or so levels you are on.Er, they're generally long because they actually encode information. They aren't "passwords" in the security sense.No, it's like a hyper-condensed savegame you're typing in. Faxanadu (http://en.wikipedia.org/wiki/Faxanadu) had that. If you think loading times are long now, try typing 20 letters with a NES controller.
There will be two weapon skills in TES5:Skyrim.Yeah, I mentioned that in the TES5 thread. And I was right, they reduced the number of skills and are only talking about their new graphics engine. Hurray, future!
What? Is this a 1 year rant thread?Yup. And hopefully it will last another year!
I am now planning a game that fixes all the current problems games have.
Actual strategy, very diverse tactics, high customizability (think mechwarrior games), high survivability for each player instead of either a "god-hero-dude" or "pewpew my watergun kills your tank", many different factions that have legitimate reasons. Other stuff.
A (mostly) online space fight game.
Make it l(awful) vs chaos then. Y'know, government against pirates.It's much more interesting and realistic to make it a contest of power, such as we had and still have in real life. There's no right or wrong, no good or evil. Interests clash, that's pretty common and can be used effectively as a story telling method. I never really understand why certain writers go for 'evil' and don't really bother exploring what is 'evil', they just say; they're evil for wanting power (Or often control) at any cost. That's not evil, that's just not caring. I guess it's easy for people to simply portray something as evil, but that's really childish.
Modern games don't believe in this at all. If there's a secret, the player damn well better find it.I call that Achievement Syndrome. It's basically the psychological method people mentioned around. Give players 'rewards' to keep them interested. It's the reason you can see what's required to acquire a certain achievement.
Make it l(awful) vs chaos then. Y'know, government against pirates.grrrr
thanks.I am now planning a game that fixes all the current problems games have.
Actual strategy, very diverse tactics, high customizability (think mechwarrior games), high survivability for each player instead of either a "god-hero-dude" or "pewpew my watergun kills your tank", many different factions that have legitimate reasons. Other stuff.
A (mostly) online space fight game.
Good luck. :)
Yeah exactly.Make it l(awful) vs chaos then. Y'know, government against pirates.It's much more interesting and realistic to make it a contest of power, such as we had and still have in real life. There's no right or wrong, no good or evil. Interests clash, that's pretty common and can be used effectively as a story telling method. I never really understand why certain writers go for 'evil' and don't really bother exploring what is 'evil', they just say; they're evil for wanting power (Or often control) at any cost. That's not evil, that's just not caring. I guess it's easy for people to simply portray something as evil, but that's really childish.
Modern games don't believe in this at all. If there's a secret, the player damn well better find it.I call that Achievement Syndrome. It's basically the psychological method people mentioned around. Give players 'rewards' to keep them interested. It's the reason you can see what's required to acquire a certain achievement.
Modern games don't believe in this at all. If there's a secret, the player damn well better find it. No player should ever be left to figure something out for themselves. The most modern games will accept is dumping you in a room with obvious puzzle element, a giant neon question mark that no one can overlook. No player should ever have to "wander" to get anywhere, they should always know exactly where they need to go, what they need to do and what they'll get for doing it.adding secrets into the game can take a long time and a lot of effort to do. The game developers don't wany to spend hundreds or thousands of man hours developing content that will never be seen, or will only be seen by a small number of players.
adding secrets into the game can take a long time and a lot of effort to do. The game developers don't wany to spend hundreds or thousands of man hours developing content that will never be seen, or will only be seen by a small number of players.
As it relates to gaming, the anti-hero has basically been reduced down to a guy who doesn't shave, who shoots first and has a hard time forming close personal relationships. I like a well-written anti-hero that occasionally makes me squirm in my support of them. Very few games actually have protagonists like that though. Renegade Sheperd is close, I guess.Travis Touchdown? I don't know, but I've heard good(?) stuff about him.
As it relates to gaming, the anti-hero has basically been reduced down to a guy who doesn't shave, who shoots first and has a hard time forming close personal relationships. I like a well-written anti-hero that occasionally makes me squirm in my support of them. Very few games actually have protagonists like that though. Renegade Sheperd is close, I guess.
Thanks, I'll put it on my list.
Without an absolute standard, good and evil don't exist.I'm going to disagree with that statement. I personally agree with the belief that good and evil do not exist, but the statement above, that definitions of good and evil are either constant or subjective, is incorrect.
That's simple logical conclusion, factual and easily established. Either there is an absolute (read "non-debatable", "unchanging") standard, or there is no possible distinction between good and evil. All that is left is "good for me/you/us/them" and "bad for me/you/us/them". At that point, it's purely a matter of viewpoint: time, place, circumstances, and opinion.
Thanks, I'll put it on my list.'Nother book on your list: Retribution Falls. A steampunk retro-modern pirate novel, it does pretty much everything right: the characters, the setting, the plot, the relentless pace... check out some reviews, I wholeheartedly recommend it.
Ex of a anti-hero I liked: Altair from Assassin's Creed.
He's an asshole. That's....that's just it. He's rude, sniping, condescending....and none of that has to do with his in-game motivations. That's just who he is. And yet over the course of the game, he keeps getting confronted by situations that force him to address the humanity of it all, the cost of the conflict he's involved in. As he starts to care more, the dickishness and need to undercut everyone around him starts to go away. It's one of the more believable anti-hero, and anti-hero story arcs, I've run into in a game.
I'm going to disagree with that statement. I personally agree with the belief that good and evil do not exist, but the statement above, that definitions of good and evil are either constant or subjective, is incorrect.
Take, for example, the average age of people in a country. That is not subjective, but it changes. You can define ages as 'old' or 'very old' depending on how they compare with the average. Even if the average age changes later on, the original definition that someone was old was correct when applied to that time.
However: Good and Evil are not comparative statements, as "old" is. They are universal, blanket categories for every action in the human dynamic. Thus they either have a specific definition or none at all. What you have stated is that they are, rather, comparative or in flux, which is to take the side of the argument that no actual definition exists --and thus to state that Good and Evil as such do not exist. It is merely a point of view.Good and evil may be categories (in that an action can be classified into good or evil), but they can still exist in different magnitudes. Killing one person and killing ten are both considered bad things to do, but one is considered a lot worse than the other. They are indeed comparative statements (or, they may be, depending on how you define them).
Those are the two possible views: Either it has a specific meaning and standard (which may be unknown, and which we do not need to philosophically agree on), or it is merely a matter of point of view, and Good and Evil do not exist.
If i get shot in the leg i should drop to the ground and hardly be able to get up.One-bullet-kills are very realistic, but not fun to play in a game.
If i get shot in the leg i should drop to the ground and hardly be able to get up.One-bullet-kills are very realistic, but not fun to play in a game.
Good and evil may be categories (in that an action can be classified into good or evil), but they can still exist in different magnitudes. Killing one person and killing ten are both considered bad things to do, but one is considered a lot worse than the other. They are indeed comparative statements (or, they may be, depending on how you define them).
I used the example of killing people because, in almost every situation killing people is regarded as a bad thing, and killing ten people is regarded as a worse thing than killing one person.Good and evil may be categories (in that an action can be classified into good or evil), but they can still exist in different magnitudes. Killing one person and killing ten are both considered bad things to do, but one is considered a lot worse than the other. They are indeed comparative statements (or, they may be, depending on how you define them).
Ah, but what if those people are evil people?
I used the example of killing people because, in almost every situation killing people is regarded as a bad thing, and killing ten people is regarded as a worse thing than killing one person.
THat brings up the question of whether terms like good and evil can be applied to people. I personally see it as somewhat of a failing of the english language that "evil person" and "evil action" do not have independent words to describe them.
The fuck they're not fun. Go play Op7, it's horribly addictive. One shot kill on the head, no matter your weapon.If i get shot in the leg i should drop to the ground and hardly be able to get up.One-bullet-kills are very realistic, but not fun to play in a game.
The fuck they're not fun. Go play Op7, it's horribly addictive. One shot kill on the head, no matter your weapon.If i get shot in the leg i should drop to the ground and hardly be able to get up.One-bullet-kills are very realistic, but not fun to play in a game.
Both. It's a multiplayer online FPS.For killing enemies, or for enemies killing you?The fuck they're not fun. Go play Op7, it's horribly addictive. One shot kill on the head, no matter your weapon.If i get shot in the leg i should drop to the ground and hardly be able to get up.One-bullet-kills are very realistic, but not fun to play in a game.
Other: Lackluster/sucky/nonexistent script/voiceacting. XP
While realistic damage can be fun, reality isn't exactly designed for fun and balance so other ways of handling damage should be the main ones in most games, though I'm not sure I agree with the regenerating health that is so popular right now (I think it only works in some single player games or multi-player with high lethality really).
Anyway it is possible for some games to have realism and others not too so I'm not sure why this is ever considered something to argue over.
I'm not sure I agree with the regenerating health that is so popular right now (I think it only works in some single player games or multi-player with high lethality really).You cannot regenerate in Op7, nor in NeoTokyo. So I love those games. One life, make the best out of it.
You cannot regenerate in Op7, nor in NeoTokyo. So I love those games. One life, make the best out of it.
Ah, I'm liking Soulwynd's "Thinking man's analysis of the FPS".Back when I played NeoTokyo, there was a clan that was full of police officers that played it. It was interesting. Mostly because breaching techniques don't always work against a jumping cloaked dude with a P90 and remotely detonated bombs.
Sounds like a fun game. Sort of wish I had time for games these days.
That was funny, but you could do that to any game.True, but the question is, would you agree with the satire's criticism? I do, so It's relevant to me.
It would have to be a real jewel of a game for me to buy from ubisoft right now.
Hell, it has to be an extremely good game for me to warez anything ubisoft publishes.
But that's so much work!It would have to be a real jewel of a game for me to buy from ubisoft right now.
Hell, it has to be an extremely good game for me to warez anything ubisoft publishes.
Actually the smart plan there would be to buy it AND pirate it. You don't install the purchased copy, but rather the pirated one. Then you get the game, don't have to deal with the DRM, but still paid for it.
I think the latest game that adressed those problems was Portal 2. Intuitive puzzels, great gameplay and storyline on multiple levels, a myriad of ways to solve each problem, and Stephen Merchant.
I think the latest game that adressed those problems was Portal 2. Intuitive puzzels, great gameplay and storyline on multiple levels, a myriad of ways to solve each problem, and Stephen Merchant.I think you confused the two... Portal 2 only had 2 maps which had alternative solutions to the puzzles. Portal 1 on the other hand, was the perfect puzzler, with the twitchy reaction requirement.
Hadn't seen the thread before. Just curious, do you realize what you sound like when you rant about how smart you are while calling people retards and using homophobic slurs for everyone who doesn't agree with you? I realize this was made more than a year ago, but wow, way to lay ignorance out in the open like that. Classy.
Hadn't seen the thread before. Just curious, do you realize what you sound like when you rant about how smart you are while calling people retards and using homophobic slurs for everyone who doesn't agree with you? I realize this was made more than a year ago, but wow, way to lay ignorance out in the open like that. Classy.
And who are you addressing?
It's common courtesy to quote an example.
The OP specifically, I suppose. I was reading the first post to get an idea of the thread, and was greeted with loud whining and insults. I sort of agree on a few points, but the phrasing was pretty sad.
So, assuming I don't want to read 58 pages of thread to catch up, where would I begin?
Do not pick a fight or insult another poster. Do not continue a fight if you feel you have been insulted. Report it to the moderator. If you instead respond in kind, you run the risk of being considered part of the problem.
Despite its prevalence on the internet, bigoted language is frowned upon here. Do not go there.
I would rather have kept the flames going. Thanks to going back to the subject, it's 4am and I'm playing Betrayal at Krondor again and I have to work in 5-6 hours.Hardcore! You go, girl! :)
Super Meat Boy and VVVVVV
Anyone want to illegally buy a secondhand Spore? Barely used! ;PQFT. Never again.
Well, it's really too bad about Brandon, and I never saw that SMB movie but if you think it's good, I'll take your word for it.That's Grakelin, man. He was being sarcastic. At least I hope he was.
So in my country, nobody is going to stop pirating even if devs come into their houses, give them gifts of chocolate, read them poetry. There will always be people like these.It's the same thing in my country. The publishers wonder why they don't sell over here. I'm sorry, but your game costs 1/5th of the minimum wage. 1/15th to 1/20th if you receive an average salary. It's still a fucking lot. I can eat well for a week with the price they want for a game. If they localized the prices, they would at least receive -something- for what is essentially a product you can copy infinitely with little to no costs.
I don't know what to say about this recent develoent except me losing some respect for Soulwynd.Why is that, oh kind penguin? I know, I know, I shouldn't let people slide off so easily, but it was really late at night. It's the first time I've ever had performance issues. I swear. It never happened to me before... Maybe I should buy some of that trollagra I keep receiving spam-mail about.
And are we still discussing the actual topic? Because if so, I see some improvement happening in modern games recently, mostly with the "games are too easy" thing. There's definitely a market for the classic sort of tough as nails platformer like Super Meat Boy and VVVVVV so people will always have that. And for the rest of games, it is difficult but possible to make a game that's easy to play but hard to master, satisfying casual people who just want to chill and more hardcore people who want to be challenged. It's easier to just make an easy game so most people go with that, unfortunately.
Most commercial games are a disappointing to me.Yes. I know people disagree with me, but I use Dragon Age and Mass Effect as the perfect example of fluff and no content. I spent hours on them, clicking on multiple-choice dialog options with just a little of gameplay in the background. And that little bit was over simplified and suffered from rabid consolitis.
Most of them are full of fluff and not actual content.
I only know that I'm not buying or pre-ordering anything anymore, I'll first try it out in pirated form.That's my normal instance... But I fucked up and preordered a few games last year... Oh boy did that suck....
Then buy it if it actually delivers what is advertised/ is still fun after half a week.
Most of them are full of fluff and not actual content.
I remember back in the day from the pre 16 bit era till the playstation era that games could entertain for weeks.
Screw the indie community. There was a time when making games was about getting out games that you wanted to play, not about looking better than everyone else. I play games for fun. Not for innovation, not for art, not for whatever technical BS you put in it. For fun.
If someone could advertise and produce the same marketing as a mainstream company and make real games it'd be a godsend.
They would go out of buisness.Disagree there.
ALL gaming companies must bow to the might god "Casual Gamers". Damn those gamers to the deserted island!
they turned it into a sandbox game
I'd be willing to wager that small indie devs have gone out of business more due to their publishers being pillocks rather than a lack of advertising
I've noticed a lot more of the free download games are a lot more complex and a lot harder to learn
ALL gaming companies must bow to the might god "Casual Gamers". Damn those gamers to the deserted island!Well, The Witcher 2 didn't and the whining about it was just glorious.
In otherwords most indie developers go out of buisness for the same reason other companies go out of buisness. They just arn't all that good.
I was talking about a situation where an indie game was good enough to get a publisher
ALL gaming companies must bow to the might god "Casual Gamers". Damn those gamers to the deserted island!Well, The Witcher 2 didn't and the whining about it was just glorious.
Soooo. . .I realize that many of you (bah, who am I kidding. All of you) Dont like "mindless FPS games", and I agree with you on COD, whats your stance on Left 4 Dead? The same? It was actually my favorite before I got into roguelikes, and I still play it ocasionally. Thoughts?I don't know. The first one actually got me addicted for a while. But that didn't last too long and I've slowly come to the conclusion that I hated it. I can't really say what I would do different or what I would like fixed on the game, but I think what got on my nerves was trying to do the challenges and being forced to team up with an incompetent AI when I just wanted to play alone.
Please either rephrase or rethink your arguments for the last few posts on Indie devs
http://en.wikipedia.org/wiki/List_of_indie_game_developersQuotePlease either rephrase or rethink your arguments for the last few posts on Indie devs
Uhh may I remind you Soulwynd that "Indie" is a genre of music.
Soooo. . .I realize that many of you (bah, who am I kidding. All of you) Dont like "mindless FPS games", and I agree with you on COD, whats your stance on Left 4 Dead? The same? It was actually my favorite before I got into roguelikes, and I still play it ocasionally. Thoughts?
snip
Indie is not a genre
I just used indie developers because it has become a blanket term for anyone that doesn't produce triple A games or don't have a large amount of finical backing.Unless Valve has paid other studios to do games, it is an independent developer. If it has backed up other studios, then it's a publisher/developer.
The whole Indie thing gets a bit murky in the video game industry now a days. One could even debate that Valve could be considered Independent.
Well, that's their own fault for being wrong and misguided. Just because a bunch of people is using a term wrong, doesn't mean we should adopt it. I sure as hell wont accept indie as a genre simply because, ipso facto, as a genre it can be absolutely anything since it describes a band/developer that has no backing.QuoteIndie is not a genre
How I wish that was always true.
It is stupid and I wish they would stop doing that... but unfortunately you can go to stores that list "Indie" as a genre, you can go to stations that list "Indie" as a genre, and you get videogames that have "Indie" as a genre (DAMN IT SIMS!").
It's become so bad these days you could say that "virus-laden" pirated games are SAFER to install and run. Not that I DO, mind you, but it wouldn't be tempting if they didn't put such stupid stuff in.I've had this computer for 7 years and I haven't gotten a single virus or malware.
(Oh, and somone mentioned "Christians" on the first page as being straw arguers who will not listen to reason or accept those with other beliefs. While I cannot speak for other sects (most Christians in my area are Catholic), just about all of the Roman Catholic Christians I have met are rather easygoing, tolerant people. I guess you have the misfortune of a lot of nuts in your area.)
Spoiler: Offtopic spoiler, open at your own risk (click to show/hide)
You don't mean "actual Christians", you mean "Fundementalists".
Awesome.Yup, it was the comic I thought of when a certain hypocrite douche posted here.
@Darkmere
Personally, the story should be a bonus to the game, not the main focus. It's alright for the story to drive the game. It's alright for the story to be deep and engrossing. It's alright for the game to even have multiple choice dialogs and give you a fake sense of freedom. I just don't think it's alright when the story overpowers the game play. I don't think it's alright when the game is so focused on story, the game play seems like something the developers forgot about.
I can't give my opinion on ME2, since I haven't played it. The reason I haven't is because ME1 was ... well, everything I've already said about it, so I didn't really want to touch ME2.
I guess what I'm not sure about is the medium you're seeking. What game has the balance of plot and gameplay that you find satisfying? Even at that, it's going to be subjective (which is perfectly acceptable) so your answer won't necessarily apply to other people, which is why debates like this come up in the first place.
I guess what I'm not sure about is the medium you're seeking. What game has the balance of plot and gameplay that you find satisfying? Even at that, it's going to be subjective (which is perfectly acceptable) so your answer won't necessarily apply to other people, which is why debates like this come up in the first place.
Can we at least agree that Final Fantasy XIII-3b: Part 2 is actually a 50 hour movie and not a game?
To expand on what I mentioned before - loading times have been and will be with us for a long, long time. thing is it's not like they're getting any longer, there's more of an "ebb and flow" with regards to loading times in that they have a relationship between the complexity of the software running and the speed of the loading medium - storage media gets faster and games get more complex and as one outpips the other (in relative terms) loading times go up and down.Nope. It's bad programming in most cases. It's just careless, cheap, lets get this over with, bad programming.
I am offended that the vote for people who don't have any problems with modern games implies that they have no brainsActually. I used fruit in a hippie sense to imply you are peaceful, thus you don't hate anything. Ie... All is fine man *peace sign, noms on apple*.
Nope. It's bad programming in most cases. It's just careless, cheap, lets get this over with, bad programming.
Any Hitman game can be used as the prime example of how fast your games could be loading right now.
I just don't want the gameplay to be forgotten. Story alone wont make me say a game is good
I am offended that the vote for people who don't have any problems with modern games implies that they have no brains
(Though, I could be wrong. If you know some, don't be afraid to toss some my way).
..., SC2 was great and I'm eagerly awaiting the expansions. ...I don't get it.
StarCraft 2..., SC2 was great and I'm eagerly awaiting the expansions. ...I don't get it.
When you write SC2, I read StarControl2 or SimCity2000. Both great games, but they don't have expansions AFAIK. So what modern game are you refering to then?
...I'm getting old. :p
If you compare then and now, actually stack a particular old game versus its descendant, you're pretty much guaranteed to find that, point for point, the descendant's won out.
Ah, not just old then, demented too. :o I have bought that game!StarCraft 2..., SC2 was great and I'm eagerly awaiting the expansions. ...I don't get it.
When you write SC2, I read StarControl2 or SimCity2000. Both great games, but they don't have expansions AFAIK. So what modern game are you refering to then?
...I'm getting old. :p
Well, if you compare an old game and a new game using something like graphics, you'll have to keep in mind that the old game is, well, old. Maybe the graphics don't look like much now, but what about when the game was released way back in ye olden days?
Yes, I'd like to remind everybody that the main 1980s Legend of Zelda game commercial included videos of the gameplay while some nasally geek said "Look at those graphics!"It did? Gotta go watch that now...
My biggest quirk with modern games these days is like Soul had said, it's linearity.I wouldn't say the problem is linearity as much as it is the lack of re-playability. I mean, if we take x-com for example, it has some very linear stuff going on. You have to do very specific things to advance the plot. The difference is that the game has a certain flavor of randomization and surprise that makes you replay it even tho you know you need to down a cap ship and stun the captain in every single gameplay if you want to advance.
Anarchy Online, though it's pretty dead (it may just be nostalgia but man I love this game).It is? I played it for 5 or 7 years. Either one. I think I played a bit last year (or the year before, blurry blurry) and it was full and thriving.
Most of the hate I see comes from two major directions: As reaction to odious business practice from the bigger gaming companies -- who are all too often run by people who know business but don't know games, its culture, or its various quirks, and thus unsurprisingly alienate a great deal of people who self-identify as 'gamers' instead of just playing games from time to time -- and as hardcore (TVTropes Warning!) nostalgia filter (http://tvtropes.org/pmwiki/pmwiki.php/Main/NostalgiaFilter).It's not nostalgia when you opt to play those games instead of modern ones on a daily basis.
Guys, did we really have to erase the poll and replace it with something dumb?Yes. If you really want to know what happened, you can PM me.
Plus it ignores the fact certain points are more important than others.QuoteIf you compare then and now, actually stack a particular old game versus its descendant, you're pretty much guaranteed to find that, point for point, the descendant's won out.
It depends on the game, but point for point isn't that hard to use against an old game. For example:
How is linearity a problem with 'modern games'? most old games had a lot more linearity.
I have never played either of those games. Also, it doesn't make much sense to compare a game that I assume is very sandboxy to a game from a series well known at this point for it linearity. Said series used to have more open games, depending on your definition of 'open', but shortly after it started it became a mostly linear series. It's what the fans seem to like.How is linearity a problem with 'modern games'? most old games had a lot more linearity.
Compare and contrast:
Final Fantasy XIII
and
Chrono Trigger
How is linearity a problem with 'modern games'? most old games had a lot more linearity.
Compare and contrast:
Final Fantasy XIII
and
Chrono Trigger
I have never played either of those games. Also, it doesn't make much sense to compare a game that I assume is very sandboxy to a game from a series well known at this point for it linearity. Said series used to have more open games, depending on your definition of 'open', but shortly after it started it became a mostly linear series. It's what the fans seem to like.
Actually, both of those are very linear.Ah, my mistake, fair enough then.
Which was his point.
It's just that Chrono Trigger is an infinitely better experience. In all honesty, even if you disagree with me on everything, give Chrono Trigger a spin, you wont regret it.
Actually, both of those are very linear.
Which was his point.
It's just that Chrono Trigger is an infinitely better experience. In all honesty, even if you disagree with me on everything, give Chrono Trigger a spin, you wont regret it.
(though I didn't beat it).
With all that being said, there are some sucky examples, like Oblivion's Horse armor DLC.Ubersucky!
Ditto, it's an amazing game, and I've gone through it many times. There's even a joke ending if you beat the final boss at a certain point.Chrono Cross was... frustrating. On it's own merits? It's not at all a bad game. I'd even call it good. But to anyone who has played Chrono trigger... not only does it not hold up to that standard, it's plot pretty much destroys most of Chrono Trigger's.
Chrono Cross on the other hand, is a decent game, but it's bashed for not being anywhere near the quality of it's ancestor. I've only played about half of it.
Chrono Trigger is a JRPG, with a rather linear plot.
Chrono Trigger is a JRPG, with a rather linear plot.
Anyone else found it hilarious that right after he said linear plot, he explained how the plot wasn't linear? No? Oh well.
Chrono Trigger is a JRPG, with a rather linear plot.
Anyone else found it hilarious that right after he said linear plot, he explained how the plot wasn't linear? No? Oh well.
It's linear-branching, versus the hyperlinear of Final Fantasy.
Chrono Trigger's plot pretty much the same regardless of which "choices" you make, varying slightly for which party members you have with you (which for a good portion of the game is "all of the ones available because you can't get rid of them"). The only variation is in the ending, which all depends on when and how you defeat the Big Bad.
There's only one choice I know of that's even largely relevant. And that's whether or not Chrono sacrifices himself for one of the NPCs (I've been told that letting the NPC dies is a valid choice, I never tried it).
Spoiler (click to show/hide)
Spoiler (click to show/hide)
But the plot of the game is largely unchanged. Many of those circumstances and variables aren't communicated to the player.
Spoiler (click to show/hide)
But the plot of the game is largely unchanged. Many of those circumstances and variables aren't communicated to the player.
I was merely expanding on the previous post, but if you care to elaborate further, I wouldn't mind.