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Other Projects => Other Games => Topic started by: kulik on October 29, 2010, 04:28:43 am

Title: Die2Nite
Post by: kulik on October 29, 2010, 04:28:43 am
(http://image.jeuxvideo.com/images/wb/h/o/hopcwb002.jpg)

As much as i hate browser based games this one got my attention. (Mainly because its the first game of this kind that seems to be based on the "Loosing is fun" philosophy.)
English version Is in the making, but the french version of that game called Hordes became quite famous in France.
From the gibberish the translator throwed at me:
You start as a citizen of a small desert village with around 40 other people. The playing field is 13x13 squares with the village in the centre. Your task is to survive for as long as you can.
You can scavenge, share (or steel) supplies, help making fortifications and other buildings... The review claims that is possible to play solo, but its much safer for instance plan your scavenging trips with other people.
The great aspect should be that your village gets its own forum on which you can try to establish some kind of government and make politics and shit but you can actually hang a problematic citizen.
The fun part imo is that the attack on your village are getting stronger and you have to hold on for as long as you can.

Beta sign up: http://www.die2nite.com/ (http://www.die2nite.com/)

How to play: http://www.die2nite.com/#help/die2nite (http://www.die2nite.com/#help/die2nite)

Here is the french review: http://www.jeuxvideo.com/articles/0000/00009298-hordes-test.htm (http://www.jeuxvideo.com/articles/0000/00009298-hordes-test.htm)

Trailer: http://www.youtube.com/watch?v=6z8iG-yBygY (http://www.youtube.com/watch?v=6z8iG-yBygY)

Spoiler (click to show/hide)

Title: Re: Die2Nite
Post by: Rakonas on October 29, 2010, 04:36:03 am
Is it french only or what? Also you each play a character of the 40 in the village?
Sounds pretty sweet though.
Title: Re: Die2Nite
Post by: thvaz on October 29, 2010, 05:02:43 am
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.
Title: Re: Die2Nite
Post by: kulik on October 29, 2010, 05:29:51 am
I know my english is worth a shit, but really, try to read that OP again.  ::)

English version Is in the making...
Title: Re: Die2Nite
Post by: Neonivek on October 29, 2010, 05:40:44 am
I'd play it but I can't understand a lot of French...
Title: Re: Die2Nite
Post by: Cheese on October 29, 2010, 05:41:51 am
When the English version comes out, shall we form an awesome B12 thing?
Title: Re: Die2Nite
Post by: Neonivek on October 29, 2010, 05:43:45 am
I don't know Cheese, I am Canadian...

I think I am obligated to learn French
Title: Re: Die2Nite
Post by: Cheese on October 29, 2010, 05:45:08 am
What do you mean?
Title: Re: Die2Nite
Post by: Neonivek on October 29, 2010, 05:45:49 am
What do you mean?

Canada's two national languages are French and English
Title: Re: Die2Nite
Post by: Cheese on October 29, 2010, 05:47:57 am
Ahhhh.

But you didn't lrn2french?
Title: Re: Die2Nite
Post by: Neonivek on October 29, 2010, 05:51:52 am
Nope. I can learn to speak it maybe, but for classes I'd have to spell it.

Something I only learned for English through massive effort.
Title: Re: Die2Nite
Post by: Cheese on October 29, 2010, 05:55:48 am
So what be the waves that must be repelled? Zombies by the looks of it, anything else?
Title: Re: Die2Nite
Post by: Virex on October 29, 2010, 06:31:50 am
Last screenshot says that a water gun is effective against zombies (lol?) so there are at least zombies in the game. Other screenshots detail how the night is very creepy and all, so it fits the tone. Might be other monsters out there as well though.


Edit: My French is better then I thought. French review claims it takes influences from amongst others Fallout, Resident evil, 28 days later, the Call of Cthulu PnP game and Mad Max 2. World's post apocalyptic and populated by hordes of undead... things. Players are located in small villages enveloped by a dessert only know as the Outside World. (one of the screenshots details an area littered by craters that the players have just explored). While fortifying the village and fending off the regular undead attacks is part of the game, you'll quickly run out of vital resources if you don't go exploring in the outside world. While you'll eventually be overrun the point of the game is to survive as long as possible. The last survivor of a village gets the title of hero for a certain amount of time, which gives you some bonuses for your coming adventures. The status of hero can also be bought for real money (that's where they presumably get the cash to keep things running). (I'll stop here because the rest is getting too garbled for me to grasp)
Title: Re: Die2Nite
Post by: Cheese on October 29, 2010, 07:26:04 am
So the people you start the village with are players too? Awesome  8)
Title: Re: Die2Nite
Post by: Cthulhu on October 29, 2010, 07:31:39 am
This game looks pretty awesome, although I'm wondering about the combat and stuff.  Also, can you reach other villages?
Title: Re: Die2Nite
Post by: Cheese on October 29, 2010, 07:49:18 am
I'ma put my email in for the beta. I'm presuming this is the beta for English translation.
Title: Re: Die2Nite
Post by: Denzi on October 29, 2010, 09:31:32 am
Put my e-mail in too, this looks really nice... I can't really tell from the screen shots but I'm assuming this is tick or turn based (havn't seen anything that declares it's either of those or real-time so... maybe I'm just blind :P )

When the english version is done we totally have to set up a Bay 12 village. Would love to see how our play styles change from the first time we play where we're mostly running around like chickens with our heads cut off picking up anything that isn't glued to the ground to some actually organized dwarvish contraption that repairs barricades and passes out ammo :P
Title: Re: Die2Nite
Post by: Fikes on October 29, 2010, 01:36:35 pm
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.
Oh man, I lawled.

Looks like a cool game. Looking forward to English version. Although a name like "Die2nite" causes me to rage.
Title: Re: Die2Nite
Post by: Mephansteras on October 29, 2010, 01:39:51 pm
Huh. This kind of fits an idea I had for a Zombie survival MMO. Cool.

I'll probably try it out once it has an English version.
Title: Re: Die2Nite
Post by: Hugehead on October 29, 2010, 01:53:08 pm
Sounds awesome but I don't want to put my email in, so just posting to watch.
Title: Re: Die2Nite
Post by: Cthulhu on October 29, 2010, 02:21:13 pm
It looks like we probably won't be able to get a whole town to ourselves, perhaps a bay12 faction within a town?  And if we can get a private village with less than 40 people, I suggest we pull suicide shenanigans to get hero mode for the whole group since the screenshots imply most jobs are restricted to heroes.  Unless, of course, it's a temporary thing.  Hrm....
Title: Re: Die2Nite
Post by: Ozyton on October 29, 2010, 02:28:46 pm
Om nom nom brains

Seems interesting
Title: Re: Die2Nite
Post by: Leonon on October 29, 2010, 02:30:05 pm
, I suggest we pull suicide shenanigans to get hero mode for the whole group
An Hero?
Title: Re: Die2Nite
Post by: kulik on October 29, 2010, 02:35:13 pm

Put my e-mail in too, this looks really nice... I can't really tell from the screen shots but I'm assuming this is tick or turn based (havn't seen anything that declares it's either of those or real-time so... maybe I'm just blind :P )

When the english version is done we totally have to set up a Bay 12 village. Would love to see how our play styles change from the first time we play where we're mostly running around like chickens with our heads cut off picking up anything that isn't glued to the ground to some actually organized dwarvish contraption that repairs barricades and passes out ammo :P

Not really sure if i translated it right, but you may choose your village only as a hero. You get 6AP every day, this number can be increased by pills that make you addicted to the point you die in pain and through drinking water and eating food
(i guess to make rations a vital component for everybody). Also you have to return to village before dusk or else you stay locked out till dusk and have to take care of yourself in the desert somehow.
Title: Re: Die2Nite
Post by: Cheese on October 29, 2010, 02:45:15 pm
Hero? Is this some premium thing? Please no.
Title: Re: Die2Nite
Post by: Cthulhu on October 29, 2010, 02:48:29 pm
They have to make money somehow.
Title: Re: Die2Nite
Post by: Denzi on October 29, 2010, 02:52:34 pm
Bit from column A and bit from column B. Sure you can spend an indeterminate amount of money to buy temp hero status, but you get the same status I think from simply being the last survivor in a village. Not sure what all heros get to do, but for sure they get to pick their villages apparently (grr! That's a pain in the behind actually) and they also get a nifty power or something. Like on guy can sneak past zombies and another counts as two people for combat calculations (at least against zombies). Dunno what the third profession was... but it doesn't look to be as big a deal as it is for other browser games (especially since this browser game is actually cooperative, so more heroes should mean longer games, unless they're Lawful Stupid or something)

Disclaimer: All this is off of the french review in the first post after a having google horrible mangle it into a form of english

over all it seems 'meh' to me. IF you don't want to spend money then you'll just have to learn to be the last survivor I suppose. Like Cthulhu said they gotta make money somehow :P
Title: Re: Die2Nite
Post by: kulik on October 29, 2010, 02:55:35 pm
Hero? Is this some premium thing? Please no.

You become a hero for some time if you manage to survive as the last man from village and yes you can buy that status. A hero has biger inventory and can perform one hero task per day- scavenge something important, kill one zombie with his bare hands, move (i guess back to village) an endangered character. They claim its not a destabilizing feature since other characters can only gain from their presence and heroes are usually welcome in every village.
Title: Re: Die2Nite
Post by: Oscuro1987 on October 29, 2010, 03:27:57 pm
Ouais je connais ce jeu il est bien mais j'ai dû arrêter lol. J'devrais m'y remettre en fait :)
Title: Re: Die2Nite
Post by: Ozyton on October 29, 2010, 03:31:12 pm
Ouais je connais ce jeu il est bien mais j'ai dû arrêter lol. J'devrais m'y remettre en fait :)

???
Title: Re: Die2Nite
Post by: Tilla on October 29, 2010, 04:02:10 pm
Ouais je connais ce jeu il est bien mais j'ai dû arrêter lol. J'devrais m'y remettre en fait :)

"Yeah I know this game is good but I had to stop lol. Yeah, I'd actually get back"

Roughly
Title: Re: Die2Nite
Post by: Ozyton on October 29, 2010, 04:25:42 pm
Wonder why he had to stop. So, he's saying that if he could go back to playing it, he would, but he can't because something is stopping him.

In other words, it's a good game.

Okay then =p
Title: Re: Die2Nite
Post by: Cheese on October 29, 2010, 04:38:55 pm
He got too addicted?
Title: Re: Die2Nite
Post by: Ozyton on October 29, 2010, 04:39:26 pm
He got too addicted?
He'd be dead then =o
Title: Re: Die2Nite
Post by: Megaman on October 29, 2010, 06:33:31 pm
This actually sounds quite good. Unless it's using that bowser game 30-minute-tick system.
Title: Re: Die2Nite
Post by: Sowelu on October 29, 2010, 07:46:21 pm
This actually sounds quite good. Unless it's using that bowser game 30-minute-tick system.

Squishing goombas takes 2AP, collect coins to get bonus action points...
Title: Re: Die2Nite
Post by: webadict on October 29, 2010, 08:10:01 pm
Is very iiiinteresting...

I have beta'd my e-mail.
Title: Re: Die2Nite
Post by: Sensei on October 29, 2010, 08:47:31 pm
This looks like a fun way to practice my french, I might join next week. This weekend I'm going camping though.
Title: Re: Die2Nite
Post by: Ozyton on October 29, 2010, 08:49:38 pm
This looks like a fun way to practice my french, I might join next week. This weekend I'm going camping though.
I think the beta or whatever is going to be in English, considering the trailer is in English as well.

EDIT: Wait, the beta's coming out next week?
Title: Re: Die2Nite
Post by: kulik on October 31, 2010, 10:05:11 am
On a facebook group "My boring Zombie Apocalypse" was a comment that the beta of this game starts tomorrow (1.november). So, if you want to give it a go then sign to beta and tomorrow we'll dine in hell.  :D
Title: Re: Die2Nite
Post by: Ozyton on October 31, 2010, 11:14:29 am
So, I thought there wasn't a signup at all, that wheny opu entered your e-mail they would tell you that the game's starting.

So, the notification is also a sign-up?
Title: Re: Die2Nite
Post by: Cheese on October 31, 2010, 11:27:28 am
Awesome. I'll probably be Cheese/Cheese7/Cheeseh in game, if we set in-game names.
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 10:48:20 am
Beta's started.  Signing up as Cfoofoo.
Title: Re: Die2Nite
Post by: kulik on November 01, 2010, 10:48:40 am
Beta is here hop in!
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 10:52:39 am
Trying to join a town, none are available though.  It says new ones pop up in less than a minute though so we'll see.  Maybe if we all join at the same time we'll get the same town.
Title: Re: Die2Nite
Post by: kulik on November 01, 2010, 10:54:21 am
40 people pressing at the same time?! they kidding right?
Title: Re: Die2Nite
Post by: kulik on November 01, 2010, 11:00:39 am
Here is the help screen: http://www.die2nite.com/#help/die2nite (http://www.die2nite.com/#help/die2nite)
Title: Re: Die2Nite
Post by: Zangi on November 01, 2010, 11:00:47 am
No towns.

How much activity does this game require?
Title: Re: Die2Nite
Post by: kulik on November 01, 2010, 11:04:40 am
40 people but im not sure how they want to start it since there is no lobby for players to wait.
Title: Re: Die2Nite
Post by: Zangi on November 01, 2010, 11:05:25 am
By activity, I mean... me the player.  How much time investment is expected to do decent/passably?
Title: Re: Die2Nite
Post by: Cheese on November 01, 2010, 11:05:36 am
I didn't get mah notification :/
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 11:07:20 am
I didn't either, just sign up on the site.

Zangi:  It has action points, so I guess not much.  Although apparently you can take pills to increase your action points, with the tradeoff that overdosing is fatal.

A quote from the help page:  "Cyanide... A jagged little pill indeed, but it beats listening to Ironic again..." 

oh u guys
Title: Re: Die2Nite
Post by: Zangi on November 01, 2010, 11:08:52 am
I'm in!
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 11:10:00 am
Site's down, maybe they got hit by a rush they couldn't handle.
Title: Re: Die2Nite
Post by: kulik on November 01, 2010, 11:10:12 am
I was too, but they probably just working shit out.
Title: Re: Die2Nite
Post by: Cheese on November 01, 2010, 11:13:15 am
My account was deleted? 5 minutes in.
Title: Re: Die2Nite
Post by: Zangi on November 01, 2010, 11:14:12 am
Hah.  Deleted.  Need an invitation key.  Anyone got that?
Title: Re: Die2Nite
Post by: Cheese on November 01, 2010, 11:14:51 am
Nope. I put my email in too.  :'(
Title: Re: Die2Nite
Post by: kulik on November 01, 2010, 11:17:01 am
its "null" you have it already typed in. But its telling me that "This soul already exists." ...so it wasn't really deleted i guess.
Title: Re: Die2Nite
Post by: Zangi on November 01, 2010, 11:17:31 am
Whats worse is that I can't use the name I signed up with.
Title: Re: Die2Nite
Post by: Cheese on November 01, 2010, 11:26:44 am
And my internet chooses now to bugger up.
Title: Re: Die2Nite
Post by: Ozyton on November 01, 2010, 11:30:40 am
Erm, I'm a bit worried about signing up if it's just going to not allow me to use this name

So, should I enter some sort of invitation key?

Also, I'm in steam group chat, join up.. I think?
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 11:31:47 am
>:c

Apparently they went off half-cocked and forgot to restrict access.  I haven't gotten an email either.
Title: Re: Die2Nite
Post by: Zangi on November 01, 2010, 11:33:59 am
They did not expect B12.

Google search of die2nite forum = this thread
Title: Re: Die2Nite
Post by: Cheese on November 01, 2010, 11:38:48 am
Erm, I'm a bit worried about signing up if it's just going to not allow me to use this name

So, should I enter some sort of invitation key?

Also, I'm in steam group chat, join up.. I think?
Wut steam group chat?
Title: Re: Die2Nite
Post by: Ozyton on November 01, 2010, 11:39:45 am
Wut steam group chat?

Go here and click 'enter chat room' (http://steamcommunity.com/groups/dwarfortress)


EDIT: Obviously you need steam in order to join.
Title: Re: Die2Nite
Post by: Cheese on November 01, 2010, 11:48:04 am
Works now.
Title: Re: Die2Nite
Post by: Ozyton on November 01, 2010, 11:49:30 am
Works now.

What?

So, if I register now it won't break?

Does anyone want me to type their invitation code or something?
Title: Re: Die2Nite
Post by: Cheese on November 01, 2010, 11:54:05 am
Register a new char, I chose a different name. For invitation code just put null.
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 11:56:51 am
Not working for me.
Title: Re: Die2Nite
Post by: Ozyton on November 01, 2010, 11:57:07 am
The invitation key is invalid
Title: Re: Die2Nite
Post by: Cheese on November 01, 2010, 11:58:37 am
I put in the email I put in for the beta thing. Did you sign up for the beta with your email? Have you tried leaving invitation blank?
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 11:59:41 am
I managed to sign up earlier before the deleted accounts. Game looks pretty good. Found out something about five-man 'coalitions' you can join, but they have to be formed by a hero. It's a way to keep five people in the same town though, so that's handy.

IF you want to sign up just don't put anything in the invitation code field, that's what I did and I'm choosing my class right now

Dunno if that'll work for everyone though :\

Edit: I signed up for the beta with the same e-mail as well, for reference
Title: Re: Die2Nite
Post by: Ozyton on November 01, 2010, 12:00:22 pm
I put in the email I put in for the beta thing. Did you sign up for the beta with your email? Have you tried leaving invitation blank?

I don't know what you mean by 'email I put in for the beta thing'

What do you mean sign up for beta? Nobody told me there was a sign up, despite me asking a couple times with no response.

Yes.
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 12:01:06 pm
There was a signup before it started.

It worked for me, I'm also picking a profession.
Title: Re: Die2Nite
Post by: Ozyton on November 01, 2010, 12:02:34 pm
So I'm screwed now?

thanks guys

So, I thought there wasn't a signup at all, that wheny opu entered your e-mail they would tell you that the game's starting.

So, the notification is also a sign-up?

(and no response)

Sorry, I'm kinda pissed that nobody told me anything.
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 12:04:22 pm
I'm really sorry you didn't enter your email over the two weeks or so this thread's been up.  My bad.  :l


It looks like action points only do anything in the wilderness, you can play all you want as long as you stay in the town.
Title: Re: Die2Nite
Post by: Cheese on November 01, 2010, 12:05:46 pm
There was a prebeta sign up that I presumed was to get into the beta. It was linked in the OP.
Title: Re: Die2Nite
Post by: Ozyton on November 01, 2010, 12:06:28 pm
I'm really sorry you didn't enter your email over the two weeks or so this thread's been up.  My bad.  :l

It would have helped if it said 'beta sign up' instead of 'enter e-mail address and we'll tell you when it's ready'

Goddamnit, nowhere on the site did it say 'beta sign up'

it just said 'notify me'

grrr anger

EDIT: I should stop posting, spamming thread
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 12:08:58 pm
Anyway, map doesn't work right now, so outside world is pretty unplayable.  I'll try again later.
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 12:14:12 pm
In game as 'DenziTansrin' right now, anyone see me on their town list? Should be able to check by going to citizens in the left side. I think I see Cheese in here, Cheese7?
Title: Re: Die2Nite
Post by: Zangi on November 01, 2010, 12:19:14 pm
Eh, never preregistered.  So I'm screwed now?
Title: Re: Die2Nite
Post by: Ozyton on November 01, 2010, 12:20:14 pm
Apparently so Zangi. The forums are in-game so you can't ask them either... =/

Does anyone here have livestream? If I can't play the game I at least want to watch someone else play.
Title: Re: Die2Nite
Post by: Cheese on November 01, 2010, 12:21:23 pm
In game as 'DenziTansrin' right now, anyone see me on their town list? Should be able to check by going to citizens in the left side. I think I see Cheese in here, Cheese7?
That's me. I'm not playing for today, internet's buggered.
Title: Re: Die2Nite
Post by: Deon on November 01, 2010, 12:33:11 pm
Could someone send me an invitation key? How is the system working? :) I've entered my email for beta but probably it was too late.
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 01:23:24 pm
Hmm, guess I got banned or something. Some Admin was talking to me telling me not to help out the new players or something (Figured he thought I was from the french version of the game). Said not to tell them about the escort mode because it wasn't implemented or something. Told him that the escort mode was mentioned in the help guide and how I hadn't even heard about this game until a week or so back on a forum. He is surprised anyone has even heard of the game yet and asks for a link. I provide him to a link and keep playing the game for another 30 minutes or so, posting and all in the town forum. Suddenly it takes me from the game to the front page of the website, and when I try to log in I get a 'wrong password' prompt, even though I know it's the right password...

Weird, if I actually did get banned I'm going to be a bit miffed about such a... weird way to handle it. "Oh hey, don't help the new players out by telling them about this feature that isn't in game yet but is spoken about in the help guide. Other people are talking about the game? Link Please. Oh yeah, you're banned now too" ...wut?

Edit: If I try to sign up again it says my beta key is invalid, guess I could understand if they got the link to the thread put two and two together and realized I got in without a beta key... but really? What is one or two more beta testers when the town barely has 12 people in it? Not to mention two people who had already managed to find a gun and shoot themselves in the head it looked like
Title: Re: Die2Nite
Post by: HailFire on November 01, 2010, 01:25:04 pm
Huh, that's kind of odd.

I put my e-mail in one of the prompt things before the beta started, but never got an e-mail, so I went ahead and tried signing up anyway.

For some reason, it didn't reject my signup form even though I left the invitation code and sponsor names blank. :P
Title: Re: Die2Nite
Post by: kulik on November 01, 2010, 01:29:54 pm
So far:
I upgraded my house to tent (wondering what was it like before that), then i moved to explore wilderness, found a broken electrical device, plank, plastic bag and was trapped with a guy against 5 zombies, luckily some guy joined us to make the score 6 to 5 for survivors so we had 30 mins to get the hell out. Then i returned to the city, gave everything i found to bank and figured out that i can take water ration from well to replenish my AP. So i did another trip found more stuff eat a snack to refill my APs again and returned to town. I saved one AP to close the gate before midnight if everyone else forgets and i saved one plank to upgrade my house to hovel, but everyone has only tent so i will wait with that.
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 02:19:14 pm
I'm in Denzi's town.  I believe he has indeed been banned, all of his messages have been edited out and threads locked.
Title: Re: Die2Nite
Post by: Zangi on November 01, 2010, 02:22:09 pm
Just wow, getting to a decent start here.
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 02:23:39 pm
That's really quite lame. What did I get banned for, being a half-knowledgeable player? Bah!

It's not like they can hold the 'terms and conditions' or whatever you had to accept in the sign-up process against me, you click that link and it takes you to some random page that has neither terms or conditions on it. At least it did at the time I signed up. :\

Bah.
Title: Re: Die2Nite
Post by: Sappho on November 01, 2010, 02:32:05 pm
Sounds like they should get the game ready to be played and managed before opening it to players, beta or not.  I haven't tried to sign up yet - I think I'll wait until they sort themselves out.
Title: Re: Die2Nite
Post by: HailFire on November 01, 2010, 02:39:31 pm
I'm in Denzi's town.  I believe he has indeed been banned, all of his messages have been edited out and threads locked.

Hey, sweet, we're in the same camp.

Also, I'm pretty sure that 5 of the six dead guys here were banned, since their cause of death is listed as "Shot in the head!" and I don't think anyone here has a gun (the other guy drank cyanide), and their posts on the town forum were deleted as well.

ED: What does building with a box of matches do?
Title: Re: Die2Nite
Post by: Zangi on November 01, 2010, 02:45:42 pm
So basically, they are going on a banning spree already.  That is really nice to know.
Title: Re: Die2Nite
Post by: HailFire on November 01, 2010, 02:59:15 pm
So basically, they are going on a banning spree already.  That is really nice to know.

I'm not sure it would be fair to say banning spree- there's 32 living citizens to the 5 who may or may not have been banned.

Denzi, have you tried joining another town? It's possible you were just killed arbitrarily rather than being banned (though I don't know how the death system works; there could be a waiting period before you get to reincarnate in a new town).

Also, building with matchsticks requires a log, so I assume it's a campfire of some sort.

ED: Our town's gate's lock has been completed! Jubilations!
Title: Re: Die2Nite
Post by: Sowelu on November 01, 2010, 03:02:35 pm
Matchsticks allow you to make a very pleasant scale model of the Eiffel Tower.  Hey, everybody needs a hobby.
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 03:05:18 pm
Nah I wasn't killed. What happened was I Was playing and looking into starting to build a work shop when all of a sudden I was back at the front page. I figured 'Huh, must of timed out or something' and tried to log in again. Kept getting 'incorrect password' even though I knew I Was using the right password. Spent like 10 minutes trying out various different ways to type the password (like typing it in all caps and all lower case, incase I accidentally had caps lock on on accident)

No dice, can't log in, they just changed my password to something else and when I try to sign up again it gives me the 'incorrect invitation code' error.

Really a silly move "Oh hey, this guy did his research about the game and is talking about a function that, while it is mentioned in the help guide, isn't actually implemented in the beta! Lets ban him!"

I was having a lot of fun with it, but now I know I most definitely am not going to spend any money on the game....
Title: Re: Die2Nite
Post by: rawr359 on November 01, 2010, 03:05:43 pm
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

I'm French and this made me lol hard
Title: Re: Die2Nite
Post by: Cheese on November 01, 2010, 03:10:12 pm
Does midnight come at real world midnight or some in-game time?
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 03:11:39 pm
Technically, most of us are using an exploit to play, since we didn't actually get codes.  I'd consider that bannable, so maybe that's what's going on.
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 03:19:29 pm
Shouldn't be bannable though in my head, if they left a hole in there and a couple extra testers got in what harm would it cause to leave them in? Big woop, a whole six people got into a town that only had at most 12 people (at the time I signed up, there were 11 people besides me in the town, and four of them got themselves lost outside)
Title: Re: Die2Nite
Post by: Ricky on November 01, 2010, 03:28:29 pm
how do i get a beta key?
Title: Re: Die2Nite
Post by: Fikes on November 01, 2010, 04:08:55 pm
You used an exploit to get into their game and they shouldn't ban you? That's Madness!

Is the game fun?
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 04:13:19 pm
Just how is it an exploit? At best it's a bug on their end for not setting the log in process to authenticate the invitation key. I could understand getting kicked if I, oh, hacked my way onto their server and added myself an account. But them leaving an opening (That everyone who simply forgot their invitation key would use as well) is a different story.
Title: Re: Die2Nite
Post by: Sowelu on November 01, 2010, 04:15:20 pm
Exploit or no, they didn't want you there, so they removed you.  Cry moar.  It wasn't open to the public yet and even if they left the door open, they subsequently escorted you back out of it.  That's their decision and I don't think they care much if it makes you upset.
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 04:17:01 pm
Who's crying? Seriously, I'm just reporting something that happened to me in a thread about the very same thing and trying to figure out what happened. If you want to say I'm wrong for that then sure, I'm in the wrong for wanting to discuss it with like minded individuals. Shoot me.

I'm not really upset, how did you get that out of my text? :\
Title: Re: Die2Nite
Post by: Sowelu on November 01, 2010, 04:19:52 pm
Eh, sorry, misread mostly / jumped on whatever bandwagon.  Sorry.
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 04:24:10 pm
Not a problem Sowelu. It's a good game, if my text does seem like anything it'd probably be bummed out. Can't really fault them for kicking me if they really did ban me for that 'exploit' I used to get in. (really, that was my second account, first account was from when you didn't even need an identification code to get in, but I couldn't join a town with that account for some reason)

Like I said, it's actually a decent browser game, probably on par with Dead Frontier in zombieness :P
Title: Re: Die2Nite
Post by: cappstv on November 01, 2010, 04:28:17 pm
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.
I think I found my signature.

Title: Re: Die2Nite
Post by: Deon on November 01, 2010, 04:35:10 pm
So, is it possible to get an invitation from those who are there, or is the function blocked?
Title: Re: Die2Nite
Post by: ductape on November 01, 2010, 04:44:06 pm
me want play. NAOW :D
Title: Re: Die2Nite
Post by: Cheese on November 01, 2010, 05:02:39 pm
FYI, there aren't authentication/invitation keys AFAIK. You need to have signed up for the beta with your email, then sign up with that email. This may change as the beta seems to be failing.
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 05:13:09 pm
Yeah, hopefully they'll open it up, I'm pretty sure "hideout of sweat" is the only village currently running.

It's fun.  It'd be cooler if it had some kind of real interaction, like everyone going into top-down shooter mode for the zombie invasion, but it's cool.

EDIT:  Nine people outside, I guess they're goners?
Title: Re: Die2Nite
Post by: HailFire on November 01, 2010, 05:34:03 pm
They will be in six minutes.
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 05:38:48 pm
Make sure you get that gate shut too, before all the zombies just walk right in and bypass your defense :P
Title: Re: Die2Nite
Post by: HailFire on November 01, 2010, 05:52:11 pm
Quote from: Die2Nite
This account has been deleted

lolololol

ED: That being said, it was a fun little game while it lasted.

When it goes live, I'll definitely sign up again (unless I can bum a beta key off someone, if they're handing them out)
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 05:58:26 pm
Any idea how many people were a part of the town before you got kicked Hail? Counting those dead and/or outside. Like Cthulhu said I think that 'hideout of sweat' is the only town up at the moment, if it's not at 40 counting bodies then... they don't even have one beta town up?
Title: Re: Die2Nite
Post by: Zangi on November 01, 2010, 06:05:04 pm
Perhaps they'll open it up to the people they banned and deleted... after the site comes back from maintenance.  :P  (Wishful thinking)
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 06:07:24 pm
Haha, it went down? Maybe that's why they started to kick people out, because they couldn't handle having Bay12 testing it :P
Title: Re: Die2Nite
Post by: Cthulhu on November 01, 2010, 06:08:54 pm
Site's back, I'm still here.

We really scraped by though, someone opened the gate to let Leon Kennedy in and couldn't close it.
Title: Re: Die2Nite
Post by: Denzi on November 01, 2010, 06:10:06 pm
Haha oh wow man, how many are dead and how many alive now? That sounds like the end of a hilarious B movie
Title: Re: Die2Nite
Post by: HailFire on November 01, 2010, 06:15:26 pm
Last I'd checked, there were ~32 alive and 6 dead.

ED: wait, i think. now I can't remember whether or not the 32 figure was with or without including dead guys
Title: Re: Die2Nite
Post by: Choose username on November 01, 2010, 06:23:55 pm
If I'm correct, these guys made myminicity. I think I remember seeing an ad for this a long while back, glad to see that it is finally being released.
Title: Re: Die2Nite
Post by: Ozyton on November 01, 2010, 09:03:14 pm
Myminicity has been out for a while I think/ I don't think you could actually interrect with it much though.. just visit other people's shitties to make them bigger.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 01:14:50 am
Quote
Statistics
    * 0 citizens killed
    * 0 zombies wiped out
    * 0 reports of cannibalism
    * and it's getting worse every day...
... Lol.

P.S. how do you check the in-game time?
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 03:22:18 am
P.S. how do you check the in-game time?

Go to "Gazette" and then "Zombie Attack":  It's based on real-world time.

Quote
Tonight's attack will take place at the following time:

    * 22h00 GMT(London)
    * 23h00 CET(Paris)
    * 17h00 EDT(New York)
    * 14h00 PDT(San Francisco)
    * 11h00 EDT(Sydney)
    * 00h00 SAST(Johannesburg)

Get ready!
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 03:55:36 am
I see, the time is on the top-right. It has nothing to do with the gazette :). Quite hard to notice though.
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 04:43:18 am
Dammit, you got me hooked on a browser game.  HOW COULD YOU.

I probably won't end up playing all that much.

But for as long as I do, it looks like Deon and I might shape up to be decent leaders (who occasionally argue).  I only wish I'd spared enough AP to build a tent of my own...  (Hint:  Build a tent.  If a zombie makes it into your town and decides to knock on your door, and you haven't built a tent, you die, end of story.  Building a tent costs NO materials, just two AP.  Also, every two tents increases the town's defenses by one, which means one less zombie that could get into the town at all.  In any case, if you have a tent, it takes two zombies to kill you--and with all the other townsfolk, it's unlikely that more than one zombie will  come after any given player.)
Title: Re: Die2Nite
Post by: Denzi on November 02, 2010, 05:59:24 am
Well please tell me when they finally add a 'sign in here for beta' page or open it up to the general public. I'd definitely love to play the game, and could probably play it every day since it'd take, at most, an hour to spend all your AP in a given day :P

The time I had spent in game made me think I could make a half-decent leader as well, if not at least I could be a good organizer...

That's a good point about building a tent though Sowelu. I hadn't thought of building myself one because I didn't want to use up resources, but if it's only 2 AP that sounds fine to me :P
Title: Re: Die2Nite
Post by: Neyvn on November 02, 2010, 08:45:06 am
Well I signed on with the Name Nanothnir...
Its what I use as a Login these days and well didn't expect that it would be the Name of the character if you get what I mean...

Been around the town a bit, refilled on food and water so took 18 steps out there, found some items, collected a heavy oven which I used to squish two zombies before it broke and a boxcutter that broke on the next zombie I attacked. Then I found a Chainsaw....... No battery though, there was one with it but it was squished and no good...
Found a Full JerryCan of water and gonna keep that with me, after accidently putting it into the town bank. But other the that I think all is good...
Interesting UI so far, can't wait to see what else it offers...
Title: Re: Die2Nite
Post by: Cthulhu on November 02, 2010, 08:54:58 am
The statistics page is inaccurate.  I've killed two zombies myself.
Title: Re: Die2Nite
Post by: Neyvn on November 02, 2010, 08:56:28 am
Deon, I noticed that you mentioned you have a Battery, is it a good working one???
If so can you send it my way???
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 10:02:48 am
So, is it you? Great, if you have a bandage I would love to trade because tomorrow I want to try to cover the max. distance (water + food) to grab some items. If not, I can still give it to you.

Now a question: how do you give items? I know you can secretly put them into someone's house when he's away, but how do you do it openly? Is there a trade system of some sort?
Title: Re: Die2Nite
Post by: Cheese on November 02, 2010, 11:19:44 am
Is midnight in-game midnight, or real time?
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 11:23:25 am
It's french time (+1 GMT). Zombies attacks are NOT in midnight. Go to "gazette" -> zombie attack to see the next attack time.
Title: Re: Die2Nite
Post by: Cheese on November 02, 2010, 11:31:59 am
Thanks

Seems we need a pump. We've got 1 metal and need another 7 and a copper pipe at the moment.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 11:33:10 am
Huh, good luck with that.

We definitely need armor plating and security upgrades before any pumps. I mean seriously, pump does nothing by itself and it costs much more. We'll die before we build it :). We need defences first.

All info is on the town forums, check them.
Title: Re: Die2Nite
Post by: Denzi on November 02, 2010, 01:33:27 pm
Alright I'm in game, anyone in 'The Hills of the South'? I don't see anyone familiar in the list, so I'm guessing I'm in the second town or so that is in there... Well, time to pick up from where I left off! :P
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 01:37:19 pm
Now a question: how do you give items? I know you can secretly put them into someone's house when he's away, but how do you do it openly? Is there a trade system of some sort?

Send them a message from town and attach the item.  They can get it next time they're in town.

In the field, just drop it and let them pick it up.
Title: Re: Die2Nite
Post by: Denzi on November 02, 2010, 01:47:57 pm
Oh heck yeah, just found a random mattress someone abandoned in the desert. My tent's gonna be swanky... up until I get eat'd

If I understand the tooltip though, it'll give me some defense on my home... so maybe I won't die so easily?
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 02:08:02 pm
Correct, putting that mattress in your tent will give you +1 defense.  Which means that A) you contribute another 1/2 point to town defense--keeping an additional half zombie out when they attack--and B) if they manage to break down the gates, a full three zombies will need to target your house in order to kill you.  Sounds unlikely to me!
Title: Re: Die2Nite
Post by: Sappho on November 02, 2010, 02:32:32 pm
Everyone knows that zombies hate mattresses.
Title: Re: Die2Nite
Post by: Mephansteras on November 02, 2010, 02:38:53 pm
Maybe you hide under it?
Title: Re: Die2Nite
Post by: HailFire on November 02, 2010, 03:05:02 pm
Alright I'm in game, anyone in 'The Hills of the South'? I don't see anyone familiar in the list, so I'm guessing I'm in the second town or so that is in there... Well, time to pick up from where I left off! :P

You got back in? How so? This is very much relevant to my interests.

ED: Nevermind, they finally sent me the e-mail with me registration key. :P

I guess it's as they say: Patience is a virtue!

ED2: Who wants to take the credit for me re-joining? First one to post your game name I'll throw in the sponsor field.
Title: Re: Die2Nite
Post by: Denzi on November 02, 2010, 03:12:03 pm
Yup, got an e-mail. Just had some guy drop a battery off while I was offline, so unless I find something in 30 minutes I'm gonna have a nice pair of batteries... Any idea what the radio does if you put a battery in it? Don't want to use a battery on the radio when I could use it on something, like a chainsaw... something helpful, ya know?
Title: Re: Die2Nite
Post by: Zangi on November 02, 2010, 03:15:55 pm
You guys pre-registered for the beta?

Damn. =/  I'm still out of luck.
Title: Re: Die2Nite
Post by: HailFire on November 02, 2010, 03:17:57 pm
E-mailed them about the beta key- hopefully they respond in a few minutes.
Title: Re: Die2Nite
Post by: Denzi on November 02, 2010, 03:24:21 pm
Hailfire, just reply to the email. It is actually not a 'lets spam the players with stuff and not let them contact us' email like most browser games, I sent them an e-mail because my invite code didn't work either and got a reply in only a few minutes, I might have been lucky but if you tell them your code doesn't work and explain the problem I'm sure they'll help you (in my case they gave me a different invite code to use)
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 03:31:03 pm
The Hot Laziness (town):
Okaaay, someone has completed a watchtower instead of finishing the armor plating.

Looking at the tower report (10to45 zeds) we're in a deep ass. I hope they noone of those which come through goes after you, Sowelu, because you have no tent.

Also could you go on the tower and look around? It takes no action points and increases the chance to evaluate the correct number of zeds. Although it means nothing, it will not change the number of them, only show us if we're doomed or not... There's nothing we can really do about it but wait.
Title: Re: Die2Nite
Post by: HailFire on November 02, 2010, 03:34:02 pm
In the Hideout of Sweat, we had to deal with a wave of 20-55.  :P
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 03:44:22 pm
The Hot Laziness:
Oh man, burn.  But then, that's what happens in your first town I guess!  Totally sub-optimal play is the only thing we can expect, and that's cool with me.  I'm just glad I managed to get the rest of you guys to tent up.  But, it's probably a little late for me by now, I blew my APs before I researched that far.  If I die, remember to dump my body outside!

I'm at work, and I will be at work during every single non-weekend midnight (and maybe some weekend ones too).  I'll usually be around from oh, 3AM to 10AM game-time, or somewhere in the middle of that at least.

I'm going to guesstimate and say that our town defenses are up to...what, maybe 12 by now with a lot of tents?  We'll probably have 10-20 zombies inside, which means that at least half of us won't get harassed.  Those with tents have pretty good odds, though from my understanding you'll need some booze in the morning to take the edge off.  Yes we'll be a little hosed, yes we will lose some people (especially that poor guy who wandered over to that house to the east and got trapped in a horde), but the rest of you will live on I'm sure.

Title: Re: Die2Nite
Post by: HailFire on November 02, 2010, 03:53:57 pm
How long do they usually take to respond to e-mails? I'm pretty much going to be stewing in anxiety/paranoia until then.  :-\
Title: Re: Die2Nite
Post by: Denzi on November 02, 2010, 03:57:39 pm
Like I said, I e-mailed them, looked away, and maybe 10 minutes later I had a reply saying 'try this, and if that doesn't work tell me'

Then again that was like... three or four hours ago, I might of caught tech support as they were walking out the door :\
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 03:59:40 pm
The Hot Laziness:
I don't know where did you get that 12 number? Our town defense is 21 now (but we have two defence items in the bank, so someone may chicken out and steal them for their home). Also we have an admin who has +2 defense to his home and someone who has wasted a plank and got 3 defense shack.

So if it's a median (27,5) then we get only 7,5 zombies inside, which means not more than 8 deaths in the worst scenario. Let's hope that it's a median or less :P.

Oh also dont' forget that idiot PlayerName who went outside and suicided, he'll be another possible victim because he difinitely returns this night.

P.S. I would actually suggest you to take one defense item, Sowelu. Yeah it means two more zombies come in, but if they spread out then we should take less damage.
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 04:01:36 pm
Oh...And for you beta key people:  When I signed up, I just...signed up.  No special key, no referral, just name email password done and it worked.

The Hot Laziness:
I don't know where did you get that 12 number? Our town defense is 21 now (but we have two defence items in the bank, so someone may chicken out and steal them for their home). Also we have an admin who has +2 defense to his home and someone who has wasted a plank and got 3 defense shack.
Okay, I pulled that number out of nowhere based on where we were, early in the game-morning.  I had no idea you were advancing so quickly!  Very nice, guys.
Title: Re: Die2Nite
Post by: HailFire on November 02, 2010, 04:03:20 pm
Oh...And for you beta key people:  When I signed up, I just...signed up.  No special key, no referral, just name email password done and it worked.

That's what we did yesterday.

Those accounts got deleted.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 04:08:59 pm
I've got my beta key now... My main account used no key (I just tried and it magically worked), what should I do now? I like my village and I want to play there... should I make another account using the beta key? My wife wants to play too now btw, do you know if they allow family members to play from one computer?
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 04:11:02 pm
My wife wants to play too now btw, do you know if they allow family members to play from one computer?
I think I saw something about that in the FAQ, and I recall it being positive; general procedure in this case is to drop a message to an admin as a courtesy heads-up though.
Title: Re: Die2Nite
Post by: Tres_Huevos on November 02, 2010, 04:21:31 pm
Is there any way to get beta keys at this point? I've looked around the site, but nothing jumps out at me. Nor does registering without one seem to work, anymore.
Title: Re: Die2Nite
Post by: Zangi on November 02, 2010, 04:22:16 pm
Oh...And for you beta key people:  When I signed up, I just...signed up.  No special key, no referral, just name email password done and it worked.

That's what we did yesterday.

Those accounts got deleted.
Yea... I'm still deleted.. :'(  You lucky sod.
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 04:23:42 pm
Huh.  They're pretty hamhanded with this beta it sounds like.
Title: Re: Die2Nite
Post by: HailFire on November 02, 2010, 04:30:35 pm
Yea... I'm still deleted.. :'(  You lucky sod.

I wouldn't call myself lucky yet- they still haven't responded to my e-mail.  :-\

Then again, it's, what, 10:30 pm in France now? I wouldn't be surprised if the tech support team's out for the night, so I'll just check back later this evening (and e-mail them again if I don't get a response by tomorrow).
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 05:00:54 pm
Okay, the attack is happening. Just when I was typing the last message. Well, if I cannot leave it there, I will leave it here:

Spoiler (click to show/hide)
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 05:02:35 pm
Post the attack results when they come up?
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 05:04:19 pm
Do you have no means to check the game site from the work?

Sure I will post the results.

RIght now:

Quote
Hordes of zombies are attacking your town ! They are everywhere, you hear citizens screaming in the night, the attackers clashing noisily against sheet metal... Hungry groaning from the starving masses... What's going to become of it ?!

Are you going to die2nite?!
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 05:06:04 pm
Yeah, my personal at-work policy is a very strict "no games, no webcomics, keep images disabled when on forums".

If I die, Deon, I bequeath to you my furniture kit.  I forget if it's in my possession or my bedroll...  Couldn't set it up with no tent.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 05:08:56 pm
Do not forget that it takes 1 more zombie to take me down too, so don't think that you're goner and I am not :D.
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 05:14:02 pm
Well, let's say we have 40 people in our town, and a worst case of 24 zombies get in.

I've got a 54% chance of escaping completely unscathed:  (39/40)^24.  You have ... Hell, I don't remember my statistics.  I'm going to put it at something like 88%? chance of survival, if you have a tent.  Don't ask me how I guessed at your figures because you don't want to know.
Title: Re: Die2Nite
Post by: Neyvn on November 02, 2010, 05:14:36 pm
Ok thats odd. It reads 11h00 EDT(Sydney) for the attack... Its 0914 am EDT(Sydney)
But none the less, its too bad I didn't get that Battery off you, a Working chainsaw would have been really useful...
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 05:20:52 pm
There're 3 batteries in the bank o_O. Why didn't you take one?

Also just consult the time in the top-right, it's the Paris time so you can compare it to the "gazette" Paris time without any arithmetics.

Also I don't think you can use those weapons actively during the siege... Unless the chainsaw adds defense points.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 05:21:37 pm
Okay the siege is over...

7 zombies came through, 3 citizens died:
Righets, THEBUTCHER and Phantasm. It's a shame...

Although Righets risked it. He came out just before I closed the gates and argued that I should've left them open for a bit more... Well, it's the fate.

You live, Sowelu. Make sure to make a tent. Note that Righets had a tent, but was attacked by 2 zombies at once. Damned RNG.
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 05:28:08 pm
Three citizens on the first night...That really hurts us a lot.  But, as bad as it was, I have to say it could have been worse.  I'm glad we're still alive.

Wait a second.  Did our friend who was trapped...what, 4e1n or something, at a house...did he make it back from that zombie horde alive?  If so, I'm impressed!  We'll have to go back there to scavenge some more, I would think.

I'll get my tent and furniture set up; my structurally-sound abode will keep more zombies out tomorrow.

...Can we see how many zeds are on the way tomorrow night, using the watchtower?  Also, food:  How common of loot is it?
Title: Re: Die2Nite
Post by: Fikes on November 02, 2010, 05:30:44 pm
Yeah, my personal at-work policy is a very strict "no games, no webcomics, keep images disabled when on forums".

If I die, Deon, I bequeath to you my furniture kit.  I forget if it's in my possession or my bedroll...  Couldn't set it up with no tent.

That is a good at-work policy. Hilarious though, because I imagine your overly complicated Excel spreadsheet charting the possiblities for the attack. Hopefuly I get to play this game soon.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 05:32:34 pm
Okay, I need two people at 0:4 (the pharmacy). I thought that the zone is explored by the Watchtower... well, wrong. Sowelu, could you come and bring someone along when you have time?
Title: Re: Die2Nite
Post by: Denzi on November 02, 2010, 05:36:13 pm
We lost two people over here in the Hills of the South. Strangely enough when I went outside I found this delicious meat just laying around. Sweet, free AP! Omnomnomnom

It's tasty :D
Title: Re: Die2Nite
Post by: Mephansteras on November 02, 2010, 05:37:12 pm
Anyone have a beta invite to share?
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 05:37:42 pm
It's a part of a zombie.

Quote
Anyone have a beta invite to share?
Beta invitation key is sent you by admins.
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 05:38:19 pm
The Hot Laziness:
Deon, I'll be working later than normal tonight.  I expect to be back home in about 4.5 - 5.5 hours.
Title: Re: Die2Nite
Post by: Pnx on November 02, 2010, 05:40:00 pm
Do you suppose the massive country wide protests in france over pensions was actually secretly the people trying to reenact this game? Perhaps a bit late for this comment but still... Blockades of high schools, petrol stations, refineries, getting in the way of trains, massing in the streets blocking traffic.
Title: Re: Die2Nite
Post by: Neyvn on November 02, 2010, 05:42:22 pm
Deon, if you go to my house there is a button called. Discreetly Donate an item.
I am guessing this is how you put items from your inv to someones storage...
Title: Re: Die2Nite
Post by: Mephansteras on November 02, 2010, 05:42:36 pm
Quote
Anyone have a beta invite to share?
Beta invitation key is sent you by admins.

Hmm. Soooo...how do you get them to send you one? I don't see a sign-up option on the website.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 05:44:15 pm
Deon, if you go to my house there is a button called. Discreetly Donate an item.
I am guessing this is how you put items from your inv to someones storage...
No, as Sowelu said you can attach an item to a message.

Quote
Anyone have a beta invite to share?
Beta invitation key is sent you by admins.

Hmm. Soooo...how do you get them to send you one? I don't see a sign-up option on the website.
You had to sign up earlier.. I don't know, try to main them?
Title: Re: Die2Nite
Post by: Mephansteras on November 02, 2010, 05:46:58 pm
Hmm. You need to be able to log in to mail them.

*sigh*

Ok, fine. They win. I won't play their game...
Title: Re: Die2Nite
Post by: Neyvn on November 02, 2010, 05:47:23 pm
Well I just dropped a Bandage into your place...

Apparently I died without dieing and then slaughetered all them zombies with my WORKING CHAINSAW!!!!
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 06:04:59 pm
At my place? Wow... If it is so, you'r emy savior. I doubt I would get enough people to organize a team of two and go to me :).

The site is down now so I can't check if you talk about me.

Quote
Apparently I died without dieing
Do you mean the combat log? It's a translation problem, it just means that you failed a combat round.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 06:06:21 pm
Wow man, you saved my ass! Thank you so much. Please keep a few ap for a while if you can :). I will stay for a few hours scavenging the place for meds.
Title: Re: Die2Nite
Post by: Neyvn on November 02, 2010, 06:11:53 pm
I don't like loosing battery power... T_T

None the less I found Chicken!!!
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 06:23:44 pm
Who has the wound? Hugehead?
Title: Re: Die2Nite
Post by: Hugehead on November 02, 2010, 06:35:47 pm
Yeah, but I got an infection so I fear I'll die soon anyways.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 06:37:48 pm
It's 50% chance to die each night. You just added a bit of tension.

Do you have at least 1 AP left? We need someone to close the gates tonight (22:45 game time is the latest, because attack can happen a bit earlier as it was tonight).
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 07:12:01 pm
Careful with drugs, Hugehead. Do not eat more than one per day, or you will be addicted (which means death if you do not eat drugs every day).
Title: Re: Die2Nite
Post by: Hugehead on November 02, 2010, 07:15:13 pm
I know, just had to try one, you have no idea how hard it is when you have a 50% chance to die every night.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 07:16:06 pm
I had this thing this night. But yeah, one thing is to wait and hope that zombies go for others, and another thing is to know definitely that it can happen to you (you will be revived, and probably in the same town... but still this game makes a great atmosphere, so you almost feel it; I really like it).

Anyway, what was the result of the drug? If you have more AP, please finish the armored plating!
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 07:16:53 pm
Hmm, it's guaranteed that you can use one per day safely?

What do they do--is it another +6 AP?  What else gives +AP?  Aaand...for that matter, how easy is it to pillage that kind of stuff?
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 07:19:14 pm
There're different drugs. Right now I have one with +6 AP but I will keep it until the deep night. If nobody finishes the plating/closes the door, I will use it and finish the plating (5 ap) and close the door (1 ap). I stand prepared.

Quote
What do they do--is it another +6 AP?  What else gives +AP?  Aaand...for that matter, how easy is it to pillage that kind of stuff?
1) The manual says that the addiction kicks in if you eat more than one per day.
2) You need two pharmaceuticals, and you can get a various amount of stuff, including drugs, so it's pretty random and common 18 AP is not enough IMHO. My idea is that you have to go and camp in the field which is already dangerous to get to distant pharmacies to steal drugs... Basically it's 1 or 2 more days IMHO until you're dead, so it's not worth the risk.
Title: Re: Die2Nite
Post by: Hugehead on November 02, 2010, 07:20:01 pm
It made me terrified and didn't give any AP, so not only can I not flee zombies but it makes my posts all messed up.
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 07:22:14 pm
When I pawed through the manual I couldn't find any information about camping out in the field...What are the rules for that, how do you do it, and how safe is it?
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 07:23:03 pm
@Hugehead:
Oh well, then you have to wait for the night... Let's hope you survive *crosses fingers*.

Quote
When I pawed through the manual I couldn't find any information about camping out in the field...What are the rules for that, how do you do it, and how safe is it?
I am pretty sure it means a death unless you're a scout.
Title: Re: Die2Nite
Post by: Neyvn on November 02, 2010, 07:46:17 pm
I am gonna be hoping that I scroung up some food or water while I am stuck out here, unless I get back 6ap for doing nothing...
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 07:51:00 pm
You get 6 ap only during the night attack.

Didn't you take any water/food with you? How could you :o.
Title: Re: Die2Nite
Post by: Neyvn on November 02, 2010, 08:00:32 pm
You get 6 ap only during the night attack.

Didn't you take any water/food with you? How could you :o.
Like I said, I took water and thought I found food... It wasn't food...
WHY CAN'T I COOK THIS DAMN CHICKEN!!! (Found a living chicken, thought I could turn it to food)
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 08:02:17 pm
You can only get +AP from water once per day.

As for the chicken...I'm thinking that if you build a structure, it might produce an egg a day or something?  Huh.  Or maybe you need to build a campfire with matches and a log...  Hurm.
Title: Re: Die2Nite
Post by: Neyvn on November 02, 2010, 08:03:07 pm
Yeah I know that now about the Chicken...
I need food to return...
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 08:07:00 pm
Sowelu, I left a note on your door.

Please try to grab an extra food from the bank... ah to hell with it, I send it to you now.
Then go and save Neyvn please, and do not forget to pick up any boards you find. This is going to be a tough night (10 people died last night which means +10 zombies) so we need as much planks turned into fortified boards as we can.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 08:08:06 pm
Oh wait, he got booze! Awesome. Then your work will be to scavenge and leave 1 ap to close the gates. We've finished the Armor plating, so our town defenses are 36... But there can be 60 zombies (+10 dead), eh I mean 70 zombies this night.
Title: Re: Die2Nite
Post by: Sowelu on November 02, 2010, 08:13:44 pm
I can't close the gates.  I'm asleep / at work from roughly 9AM through 4AM most nights.

I'll do what I can, though.

I am starting to suspect that surviving 20 days is essentially impossible, and that even 10 days is a tremendous feat.  At this point I'll be truly amazed if we make it to day 5.

Let me know what squares are good to scavenge, or if you have any special instructions--I'll be home in three and a half hours or so.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 08:13:45 pm
Now I wonder, do those 20-55 zombies include our 10 perished comrades or not?
Title: Re: Die2Nite
Post by: Zangi on November 02, 2010, 08:24:49 pm
Probably will include the +10.

This would be so much more epic with more B12ers working together.  Plus me too.  :P
Title: Re: Die2Nite
Post by: x2yzh9 on November 02, 2010, 08:30:19 pm
I cannot.. Find a place to signup to be eligible to get a invitation key. Eh.
Title: Re: Die2Nite
Post by: HailFire on November 02, 2010, 08:31:56 pm
Still nothing back from support, so I'll send them another e-mail when I wake up tomorrow.

And yeah, the game looks like it'd be crazy awesome with an active village, especially as the days roll by.

The random name generator's pretty cool too- imagine the day where we get 40 Bay12ers in one camp, and it ends up being named Boatmurdered.  :P
Title: Re: Die2Nite
Post by: Ozyton on November 02, 2010, 09:30:15 pm
I would like to play as well, however I do not know where you guys are getting support E-mails from...

I also don't know how to word what I have to say.
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 09:38:15 pm
We signed up for a beta, thus we got emails...
Title: Re: Die2Nite
Post by: Deon on November 02, 2010, 09:54:50 pm
Okay, I wend nuts... I ate a drug which gave me 6 AP back, and now I've found a vodka... I am going to spend all these ap and look for supplies. Hopefully I find antibiotics for you, Hugehead, and construction materials for our town...
Title: Re: Die2Nite
Post by: x2yzh9 on November 02, 2010, 10:12:55 pm
Deon, where exactly do you signup for the beta? I see a register option but you apparently have to have a key, which how do you apply for?
Title: Re: Die2Nite
Post by: Denzi on November 02, 2010, 10:16:48 pm
Ugh, it seems I'm the only person in my town at the moment that realizes dead people in town = bad deal...

I dragged one guy outside and then did some scavenging, saved one AP to close the door at night and... no one wants to toss the other dead body outside. Oh, they're fine with raiding his house, but when it comes to spending 2 AP so they don't get munched tomorrow night no way :\

Please give me an invite to a coalition whenever you guys are able to start one up, I'm in game as 'MikalTansrin'... Would really love to have at least a couple sensible sorts to play with.

x2yxh9: The signup for beta was up for the last week or two before this month, for some reason they took it down when they put the beta registration up on the first. So right now you can't sign up for beta any more.
Title: Re: Die2Nite
Post by: Cthulhu on November 02, 2010, 10:22:01 pm
I'm also having that problem.  I dragged a guy out with my last points but no one else wants to get rid of the rest.
Title: Re: Die2Nite
Post by: Neyvn on November 03, 2010, 03:44:39 am
I would drag people out if for two things...
1: I only have ONE AP left (turns out that even drinking when thirsty don't restore AP, nuts)
2: I don't know how to see dead people... ^_^
Title: Re: Die2Nite
Post by: Neyvn on November 03, 2010, 03:49:35 am
OMFG!!!! When you are drunk you speech in the forums is slurred...
Title: Re: Die2Nite
Post by: Neyvn on November 03, 2010, 04:10:06 am
Oh and forgot, there is a Food Parcel at -2/0 where I went to save a towny. Can someone come get it please???
Title: Re: Die2Nite
Post by: Yaddy1 on November 03, 2010, 07:46:51 am
Alright so I just registered. I'm in a town called Red Colosseum. Anyone else there?
Title: Re: Die2Nite
Post by: HailFire on November 03, 2010, 08:37:36 am
Finally got word back from support- asking what country I'm in, since apparently some are blocked from the beta.

Hopefully, the U.S isn't one of those.  :-\

Key aquired! Registering now. :)

ED: I've just entered The Sanitorium of Cannibals!

How delightful.
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 09:10:44 am
Hugehead, I took the infection cure from the bank and sent it to you. It should be in your house, please eat it.
P.S. I wonder, is it possible to use chainsaw to cut logs?
Title: Re: Die2Nite
Post by: Hugehead on November 03, 2010, 09:42:15 am
Great, the infection is healed and now I'm hooked to drugs.
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 10:24:09 am
Did you eat something else? More than one drug per day is bad :(. You will have to loot pharmacy now.

P,S, Do not eat "meat on a bone", it infects you.
Title: Re: Die2Nite
Post by: Hugehead on November 03, 2010, 10:57:12 am
I took a random drug, thought it might heal me, no such luck.
Title: Re: Die2Nite
Post by: Cheese on November 03, 2010, 11:05:32 am
Going online in a minute. What needs working on the most?

Edit: Apparently I'm in the Hideout of Sweat. Someone left the gates open and 24 zombies got in. 8 people died. Wow.
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 12:06:06 pm
Yeah, the game's pretty brutal if you let it be. Particularly I see almost no one bothering to spend the 2 AP to upgrade their place to a tent, then when any zombie gets in they die. Leaving the gate open is pretty bad too, though if you think about it.... with some careful preparation you could open the gate right before midnight on purpose and kill off a lot of the competition for last one alive. Then again that's assuming you think 'winning' is 'last one alive' :P
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 12:13:35 pm
Yeah, the game's pretty brutal if you let it be. Particularly I see almost no one bothering to spend the 2 AP to upgrade their place to a tent, then when any zombie gets in they die. Leaving the gate open is pretty bad too, though if you think about it.... with some careful preparation you could open the gate right before midnight on purpose and kill off a lot of the competition for last one alive. Then again that's assuming you think 'winning' is 'last one alive' :P
This does not work! Zombies are randomly distributed between people, so any number can go after you as well.
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 12:18:51 pm
Haha, well greater risk greater reward after all, right?
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 12:21:23 pm
Not right. With less people you have less supplies next night, and less chances to survive (because zombie waves are bigger each night).

Sowelu, please stop talking bullshit :P. Why did you confuse people saying that "attack seems to be at midnight" when it clearly says that it's "22:00 London time" and the game time is GMT+1?
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 01:26:22 pm
Huh.  Okay, I'm probably on crack.  I was comparing against the listed attack time for my own time zone, and subtracting time from the game clock.  Something along the lines of (I don't remember the exact numbers) "Pacific: 18:00, hmm, it's 4:00 now so attack is in 14 hours, and it says it's 10:00 on the clock"

But yeah, probably wrong.  However I wanted to make sure someone else looked at it, because hey, they DID just update the attack rules...
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 01:44:00 pm
They didn't change the attack time though.

The game time is Paris time which is GMT+1, so it's London+1. I hope you won't misunderstand it. because it's the one of the most important things about this game.
Title: Re: Die2Nite
Post by: Ozyton on November 03, 2010, 02:00:56 pm
For those that missed out on a beta key, their twitter says to e-mail them at contact@die2nite.com
... Which is mysteriously missing from their main website.

I just sent them an E-mail, though I wasn't sure what to say, so hopefully they'll let me into the beta =) I'll post/edit when they reply.
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 02:09:45 pm
They didn't change the attack time though.

Understood, thanks for clearing it up.

How are we doing on materials?  Will we get something else built today, do you think?  And did we figure out a way to craft more raw materials like those planks?  Because that sure would be nice right about now.
Title: Re: Die2Nite
Post by: Zangi on November 03, 2010, 02:25:18 pm
For those that missed out on a beta key, their twitter says to e-mail them at contact@die2nite.com
... Which is mysteriously missing from their main website.

I just sent them an E-mail, though I wasn't sure what to say, so hopefully they'll let me into the beta =) I'll post/edit when they reply.
Twitter?  I don't see any of the likes there...

Edit: Oh wait... that was facebook... whats the twitter link?
Title: Re: Die2Nite
Post by: Neyvn on November 03, 2010, 02:27:01 pm
Its better to just look at the time in the upper right corner of the game screen, noticed that that was on time with the attacks before...
I won't be able to shut the gates unless we are looking to throw those 4 outside to the 'Wolves'
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 02:30:51 pm
It's their funerals.  This early in the game, lots of players will join who decide not to keep playing.  Apparently once you hit 100 soul points, whatever those are, you join towns of other 100-plus soul point players.  I don't know how many games it takes to reach that level, but it sounds like you'll get smarter players and--more importantly--no more people who just log off forever.
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 02:31:32 pm
1) At least two of them are without AP so dead.
2) They will attack us if we do not close the gates anyway.

Someone should do it at 22:30 at the top right time.

Also we have a happy town. My wife registered to play too, and her town is already has tons of grief on day 1 and people are reporting each other as crazy maniacs.
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 02:34:25 pm
They didn't change the attack time though.

The game time is Paris time which is GMT+1, so it's London+1. I hope you won't misunderstand it. because it's the one of the most important things about this game.

It'd be helpful if they posted the right times to begin with. As I said in the general forum thread on it if you take 22 GMT and convert it to EDT (new york time) you'd get 18:00, not 17:00 like it gives (EDT is -4 GMT, while EST is -5 GMT)

For the most important thing in the game everyone is confused about it D:
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 02:36:09 pm
I don't think that it's hard to compare the top-right time with the real life London time :D. That's weird.
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 02:39:09 pm
not only is it weird, but it's counter-intuitive to say 'Oh hey, the zombies attack at midnight' and give the players an in-game 24-hour clock, and then say in another place 'oh hay, the zombies are attacking at 22 GMT, and the servers run at +1 GMT'


Something tells me the zombies are supposed to attack at 23 GMT, which would put them in line with midnight server time (which would put the times in line with what everything else in the game says)

Edit: Source for when zombies are supposed to attack from the play guide
Open the guide, go to the section titled 'The Attack of the Hordes'
First paragraph below

Every night, at midnight, the hordes of living dead attack the town. Each attack consists of a certain number of zombies.
Title: Re: Die2Nite
Post by: Fikes on November 03, 2010, 02:42:15 pm
> Hello! I missed my chance to sign up for beta, but the play along happening
> here: http://www.bay12forums.com/smf/index.php?topic=69343.0
>
> makes me want to join my comrades. Any chance I could get an invitation? I am
> in the USA (I hear some countries aren't allowed in beta).
>
>
> ---------------------------------------------
> This message was sent using Endymion MailMan.
> http://www.endymion.com/products/mailman/
>
>

OK, try this on for size: REDACTED

Welcome to hell, citizen...
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 02:46:23 pm
Good news there that you can get into the beta even if you hadn't signed up. More Bay12 can't possibly be bad for the game haha
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 02:52:45 pm
not only is it weird, but it's counter-intuitive to say 'Oh hey, the zombies attack at midnight' and give the players an in-game 24-hour clock, and then say in another place 'oh hay, the zombies are attacking at 22 GMT, and the servers run at +1 GMT'


Something tells me the zombies are supposed to attack at 23 GMT, which would put them in line with midnight server time (which would put the times in line with what everything else in the game says)

Edit: Source for when zombies are supposed to attack from the play guide
Open the guide, go to the section titled 'The Attack of the Hordes'
First paragraph below

Every night, at midnight, the hordes of living dead attack the town. Each attack consists of a certain number of zombies.
Manual has some wrong stuff. Always check the "Gazette", it has the latest info.
Title: Re: Die2Nite
Post by: Jusman on November 03, 2010, 02:54:57 pm
I just emailed the Die2nite guys now asking for an invitation so hopefully I'll be able to play this soon, until then I'm reading the help section on the site and the rest of this thread
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 02:55:12 pm
Kinda pointless to have a guide with wrong information though, isn't it?

Either way, I'm going to watch the clock and see when the attack happens. Something about the reported information is wrong.
Title: Re: Die2Nite
Post by: Fikes on November 03, 2010, 03:08:01 pm
So when do you get AP back? Also, I got wounded which sucks. -1 ap per day.
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 03:12:08 pm
you get AP back at the end of the day. You can also get all your AP back by drinking and eating (can only drink and eat once a day though)

Drugs can also give you AP (not sure how much, I'd assume all of it) but if you take more than one drug a day you'll become addicted to them (this counts for cures to make it so you're not infected, and etc) You can take as many drugs as you want each day though

I think there is also booze in game that gives AP, and a bunch of other stuff (found some electric muscle relaxer or something that can give you AP, but has a chance to hurt you and a chance to kill you every time you use it, but you can use it as much as you want...)

Edit: If you run out of AP in the desert you are, for the most part, dead. You need to have someone nice enough (And with the AP to spare) to come out and give you something for you to get more AP. Otherwise I think you just die out there.
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 03:18:07 pm
So when do you get AP back? Also, I got wounded which sucks. -1 ap per day.

Don't get wounded.  If you're trapped, post a 'need help' message on the forums, and be aware that it might take a little while to get answered.  Wounding yourself while escaping is only viable if you need to log off for the night IMO.
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 03:28:40 pm
Kinda pointless to have a guide with wrong information though, isn't it?

Either way, I'm going to watch the clock and see when the attack happens. Something about the reported information is wrong.
I personally closed the door 20 minutes before the attack yesterday, so I am 100% sure it happens 22:00 GMT and 23:00 game time.

If you're wounded, immediately find a cure or you will get an infection which will eventually kill you (It's either 1 day or 50% chance each night, no proofs here).

The "chance" in the game usually means "it's done". Don't think that it's some percent. In case of electric device: you get wound 1st time, you die if wounded; in case of drugs: you do not get drugged 1st time, you become a junkie 2nd time. Etc.


Also wow. Someone made a complaint on me as on a "community extremist". That's what you get for helping and trying to organize stuff too much.

P.S. All AP-restoring stuff restores FULL ap. Don't waste it if you have at least one ap left.
Title: Re: Die2Nite
Post by: OperatorPants on November 03, 2010, 03:30:18 pm
I just emailed the Die2nite guys now asking for an invitation so hopefully I'll be able to play this soon, until then I'm reading the help section on the site and the rest of this thread

What's the email address?
Title: Re: Die2Nite
Post by: Jusman on November 03, 2010, 03:32:52 pm
I just emailed the Die2nite guys now asking for an invitation so hopefully I'll be able to play this soon, until then I'm reading the help section on the site and the rest of this thread

What's the email address?
contact@die2nite.com

I'm not 100% sure they'll give me the code, I'm just going by what someone said on the last page
Title: Re: Die2Nite
Post by: Fikes on November 03, 2010, 03:40:26 pm
So I drank my water once, I now have 1 AP left and a bag of chips. Will the chips give me full AP again?
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 03:41:32 pm
yes it will, but make sure you use your last AP. Anything that will give you AP back will give you all the AP you can hold, so if you have any AP left and eat food, then you'll just waste some AP
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 03:42:15 pm
Waste your ap and then eat chips. Although it's better to eat first and drink next. Roaming around desert makes you thirsly.

Any AP-restoring item restores full AP from 0.

p.s. Ninjad by Denzi :). Also it looks like we have noone to close the gate o_O. I will be a sad panda if that happens, we have 54 defense now...
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 03:49:11 pm
hahaha, wow. My town is full of selfish people (every plank of wood we have has gone to houses instead of construction projects) so we have a grand total of a 19 defense. I fully expect my own death tonight (even though I have 5 defense... saw everyone else taking planks out for personal use so I Grabbed one myself, no sense in letting everyone else get the nice houses, right?)

If we manage to live I fully expect the 'chaos mode' to activate.
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 04:10:17 pm
If it's a complete and total emergency, let me know in this thread about ~20 minutes before you need it closed and I can log on to nosh on some food from the bank and close the gate.  (I didn't eat last night because I figured other people could put it to better use)  I don't like breaking my rules, but, you know.  Try to save an AP, especially if you're one of the responsible people.

I can't make promises, but hey, I'll try and check.  Consider me a very last resort.  If there's no food in the bank though, sorry, you're screwed.
Title: Re: Die2Nite
Post by: Hugehead on November 03, 2010, 04:14:22 pm
I can close the gates, no worries.
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 04:15:57 pm
Sweet, thanks!

Oh, while I'm at it:  The dead people still had lootable things.  Including gum the last time I checked.  You might want to make sure you get your graverobbing done before the day rolls over.
Title: Re: Die2Nite
Post by: HailFire on November 03, 2010, 04:25:39 pm
hahaha, wow. My town is full of selfish people (every plank of wood we have has gone to houses instead of construction projects) so we have a grand total of a 19 defense. I fully expect my own death tonight (even though I have 5 defense... saw everyone else taking planks out for personal use so I Grabbed one myself, no sense in letting everyone else get the nice houses, right?)

We had a lot of this until I started threatening to hand out banishments (I'm pretty much the mayor of my town in all but name)

Unfortunately, the armor plating didn't get done, but we've still got 33 defense.
Title: Re: Die2Nite
Post by: Ricky on November 03, 2010, 04:26:04 pm
so.. is the game still in french?
Title: Re: Die2Nite
Post by: Hugehead on November 03, 2010, 04:29:58 pm
Yes, we all speak french. ::)
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 04:33:46 pm
hahaha, wow. My town is full of selfish people (every plank of wood we have has gone to houses instead of construction projects) so we have a grand total of a 19 defense. I fully expect my own death tonight (even though I have 5 defense... saw everyone else taking planks out for personal use so I Grabbed one myself, no sense in letting everyone else get the nice houses, right?)

We had a lot of this until I started threatening to hand out banishments (I'm pretty much the mayor of my town in all but name)

Unfortunately, the armor plating didn't get done, but we've still got 33 defense.
I guess you're in one town with my wife, her character name is Parayah.
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 04:35:25 pm
so.. is the game still in french?

Mostly English, and they are translating a little more of it every day.
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 04:37:34 pm
Nope, I'm in 'The Hills of the South' Deon, don't even have a single person with the first letter P here haha
Title: Re: Die2Nite
Post by: Hugehead on November 03, 2010, 04:39:04 pm
Wow, are there really that many towns that crazy? I'm glad I got into a pretty sane one.
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 04:40:55 pm
Haha, some newbie just opened gates without saying anything in her town... People are doomed :3
Title: Re: Die2Nite
Post by: Hugehead on November 03, 2010, 04:42:32 pm
I just started a MiniCity called Die2Nite, dunno why but come help it grow!

http://die2nite.myminicity.com/
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 04:44:45 pm
Cool. Also, lock the door!

If you lock it after 22:40 game time, nobody can open it until the morning, so do it at 22:41.
Title: Re: Die2Nite
Post by: HailFire on November 03, 2010, 04:46:20 pm
I guess you're in one town with my wife, her character name is Parayah.

Pariah, but yeah.

Finally got the gates locked down for good (people decided to keep trying to break quarantine), and it's about 15 minutes to the attack.
Title: Re: Die2Nite
Post by: Hugehead on November 03, 2010, 04:47:02 pm
Is there a lock action or does closing them lock them as well?
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 04:50:39 pm
Don't think it's going to happen at the end of the hour but I could be wrong, won't be the first time. I'm the only person who is online (besides a guy who is out of AP and outside the town)

Just shut my towns gates... Last night eight people were locked outside when the fight came, and two got eaten inside the town. Tonight seven people are trapped outside the gate...

If the horde is the same size as it was last time, plus the body I threw out there... we'll have four zombies come into town, we have a handful of people in tents and above so probably atleast two deaths from that, so we'll be down to like 21 people at the least tomorrow...

More than likely the horde will go up from 22 to something like 30, so we're more likely to drop down to 15...

Seriously, 1/4 of the town died in the first night, and tonight a good 1/3 is dieing too, period...
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 04:58:10 pm
Please tell me we got our gate closed.

(closed == locked near the attack:  your upgrades keep it from being opened within a certain time before the attack)
Title: Re: Die2Nite
Post by: Hugehead on November 03, 2010, 04:59:27 pm
Yep, nobody inside will die tonight.


Hopefully.
Title: Re: Die2Nite
Post by: Labs on November 03, 2010, 04:59:40 pm
Anyone have an invitation key to throw my way? I normally don't like zombie anything but this looks cool.
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 05:01:01 pm
Yep, nobody inside will die tonight.


Hopefully.

o/

Ok, c'mon guys, what's everyone's death tolls like?  :D

(and how long does it take the attack to go through / the rollover to happen?)
Title: Re: Die2Nite
Post by: HailFire on November 03, 2010, 05:01:26 pm
Hang onto your hats, folks, the attack is under way.
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 05:01:36 pm
Please tell me we got our gate closed.

(closed == locked near the attack:  your upgrades keep it from being opened within a certain time before the attack)
It was locked by Hugehead. Just in time.

Lock it after 22;40, this way the lock will prevent it from being opened before 23:00 when the attack starts.

Anyone have an invitation key to throw my way? I normally don't like zombie anything but this looks cool.
Check the last 2 pages, there's a mail, you can mail administrators and ask for a key.

Sowelu : yesterday the attack lasted 20 minutes. They probably apply patches and updates during this time, and reboot the server.
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 05:02:38 pm
Look a few(four or five?) pages back and there is a contact e-mail. You can try to e-mail them and get an invitation code, at least one person in this thread has managed it.

Wonder which one of us will be able to go hero first
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 05:04:17 pm
I already payed them a small donation, I enjoy this game too much :). I wish Toady accepted "SMS" donations, because I cannot use Paypal.

There's no heroes in beta yet, the town is frozen when it gets too few citizens so it's highly unlikely that it will be destroyed. It's just beta.

But I  will definitely donate them monthly and try to grab Hero status asap. This is the kind of browser online game I wished to have.
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 05:08:21 pm
the town is frozen when it gets too few citizens

My interpretation is that the first rollover doesn't start until 40 players have joined the town.  After that, it's fair game, nothing's stopping it...oh yeah, and dead people still count anyway I guess.

20 minutes or so?  Awesome.
Title: Re: Die2Nite
Post by: Mephansteras on November 03, 2010, 05:08:35 pm
Well, I sent an e-mail in as well. We'll see how many of us they want in their game. :P
Title: Re: Die2Nite
Post by: Fikes on November 03, 2010, 05:10:03 pm
My town only has like 12 people right now. I had aready ran back into the gate before hour 23 so I'd be safe, but it turns out Zoms won't attack when you are that low.

Someone stole my sticky item thing. I think they just put it in the bank though, so I am not too upset. I don't even know what it does anyway.

My starting advice to people would be to do all the things it tells you, get water, check the forums, that sort of stuff. Then head out and just hit search. You'll auto search there every two hours, safely until the zoms come. After that you can do some exploring. Save 2 ap (or spend it off the bat) to upgrade to a tent.

After that, I have no idea, that is as far as I have gotten.
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 05:14:39 pm
One thing to make sure you do whenever you join a new town is to immediately go home and check what you have in your chest. I think typically you get a food item and one common miscellaneous item (like a beer fridge or a radio, without the battery)

I see so many people just run out into the desert and die without even opening their doggy bag, it's crazy....

Also, as for the 'towns freeze when they get small' thing, that's only for towns that are on day 1 still. It's meant that way so you always have 40 people (alive, or dead) going into the first attack. After the first attack though, the town just dies out like mine is now
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 05:19:25 pm
After you die, can you immediately join another town on the same day?
Title: Re: Die2Nite
Post by: HailFire on November 03, 2010, 05:21:14 pm
Attack has ended- results in a moment.

ED: No zombies got in!

The five people locked outside got eaten, however.
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 05:22:46 pm
Attack Ended. 26 zombies attacked 16 defenses, 10 got through and killed 5 people and terrorised 3 more

seven people 'mysteriously vanished' in the desert

The town is down to... 18 people alive
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 05:24:23 pm
Attack has ended- results in a moment.

ED: No zombies got in!

The five people locked outside got eaten, however.

Geez.  Well, natural selection I guess.  I'm glad that those of us inside survived just fine!
Title: Re: Die2Nite
Post by: HailFire on November 03, 2010, 05:27:52 pm
Attack has ended- results in a moment.

ED: No zombies got in!

The five people locked outside got eaten, however.

Geez.  Well, natural selection I guess.  I'm glad that those of us inside survived just fine!

You're in the Sanitorium of Cannibals?
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 05:29:08 pm
48 zombies < 51 defences. Yay. Although it was really close.
No, he's in The Hot Laziness.
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 05:29:41 pm
Ah, no Hail, sorry I thought you were here in The Hot Laziness.

Yay Deon!  Good to hear.  How many did we lose outside?
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 05:35:45 pm
Well I'm dead...

Went to a nearby smugglers cache, hoping I could just log myself out there with some food and water and search until about evening tomorrow. Found eight zombies there and got wounded. Went to the nearby wrecked transporter and ran into three zombies on the way, killed one with my bear hands but now I'm down food and water with zero AP and a cut hand. Only hope is between now and the next attack I find a drug in a blank tile
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 05:49:26 pm
Why do you solo so much? Why do you even fight zombies? It's a bad idea to fight them.

Just ask other people to help you by radio. If you have enough people in one zone you can safely explore it.
You have 23 hours till the next attack, so do not rush.

Ah, no Hail, sorry I thought you were here in The Hot Laziness.

Yay Deon!  Good to hear.  How many did we lose outside?
Seven.
Title: Re: Die2Nite
Post by: Cthulhu on November 03, 2010, 05:51:57 pm
Anyone still alive in Hideout of Sweat?  I died of infection and there were a bunch of casualties from what I read.
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 05:53:36 pm
Why do you solo so much? Why do you even fight zombies? It's a bad idea to fight them.

Just ask other people to help you by radio. If you have enough people in one zone you can safely explore it.
You have 23 hours till the next attack, so do not rush.


Did you miss the part a while back where I Said we are building houses over anything else and that the only thing we've built is the lock on the gate? No one is cooperating or working together. I haven't even had a chance to do an 'expedition' yet. When the only person you can rely on is yourself, you really don't have anyone else to help you. I made a post in case one of the other people that lived actually reads the forum, but so far they only read the forum when they get stuck outside.

That's why I solo so much. And I fought the zombies so much in hope that I'd be able to run away and get back to town. Not that bad of an idea if there is no one who's trying to be a team-player other than yourself  ::)
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 05:58:30 pm
Everyone probably sleeps now. Just send a single distress call and wait.

Hugehead, are you drunk in real life?! Why do you RUN in big packs of zombies while being "terrorized"?! The watchtower shows 6 squares in each direction, we see zombies! Why do you go there?
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 06:01:44 pm
Now you just sound like you're trying to be optimistic Deon :P

I'm being serious when I describe how bad they are. I can guarantee you that none of the bodies I didn't personally dump out of the town will be dumped out. That's four zombies in town.

There was like maybe... two people who actually posted in the town forum, and they both died day 1
Title: Re: Die2Nite
Post by: Fikes on November 03, 2010, 06:03:10 pm
Man, it really sucks my town didn't hit 40, because I got no AP at the zero-hour. Now I have nothing to do until tomorrow. Sad. Also looks like the site went down.
Title: Re: Die2Nite
Post by: Cthulhu on November 03, 2010, 06:03:10 pm
That's the big problem I see with this.  Browser Games are easy to get into, and as far as I know the retention rate is low.  Half the members of each town are going to spend five minutes wandering around and then never log on again, and the ones that do aren't going to actually participate.
Title: Re: Die2Nite
Post by: Fikes on November 03, 2010, 06:05:00 pm
Hopefully that will work itself out with the whole "soul" thing. The only other browser game I played for a long time was Travian. The game lasted a YEAR.

I wish I could have two characters in different towns...
Title: Re: Die2Nite
Post by: Denzi on November 03, 2010, 06:05:50 pm
One good note is the 'veteran' towns that people will eventually get to join. When you get 100 soul points you start to only be put into towns with other people with 100 soul points (looks to me so far that you get at the least one point for every day you live though, I think you might get more each day for the longer you live)

So assuming you play the game that long, you should be playing with people who at least don't walk out into the desert with no water or food and die.
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 06:06:01 pm
Yes, once we get 100 points, it will be much smoother.

Also the site goes down quite often, it's the updating.
Title: Re: Die2Nite
Post by: HailFire on November 03, 2010, 06:09:26 pm
So, anyone find any phat loot yet? Today I've recovered a Kwik-Fix kit (for repairing items), and a Rucksack (which expands my inventory by 1 slot).

ED: Looks like someone made a wiki (http://die2nite.wikia.com/wiki/Die2Nite_Wiki) just a couple hours ago: We should probably help edit it.
Title: Re: Die2Nite
Post by: Ricky on November 03, 2010, 06:17:40 pm
                                                                        -----~~~~Die2nite~~~~-----
                                                                   ---~~~~the new hazordhu II~~~~----
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 06:18:57 pm
Huh? It doesn't look at all like any Byond game. You probably troll :).
Title: Re: Die2Nite
Post by: Fikes on November 03, 2010, 06:19:51 pm
Looks like my town, Structure of Fear is starting to fill up.

It is probably a really good thing that it did not hit 40 people right before midnight, but it would have been nice to have more AP.

Oh well, hopefully someone will bring me a bandage!
Title: Re: Die2Nite
Post by: Hugehead on November 03, 2010, 06:33:47 pm
The problem I see with towns that you need 100 points to get into is that they will take a long time to fill up, much longer than the noob towns.
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 06:34:44 pm
Hugehead, why do you wander inside of zombie hordes?
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 06:36:44 pm
The problem I see with towns that you need 100 points to get into is that they will take a long time to fill up, much longer than the noob towns.

I'm guessing that it won't be a strict thing.  Like, after the first day, it'll be open to everyone.
Title: Re: Die2Nite
Post by: Hugehead on November 03, 2010, 06:46:46 pm
Hugehead, why do you wander inside of zombie hordes?
I forgot I was terrified and then told you I was going one west to loot, thought you went ahead of me.
The problem I see with towns that you need 100 points to get into is that they will take a long time to fill up, much longer than the noob towns.

I'm guessing that it won't be a strict thing.  Like, after the first day, it'll be open to everyone.
Then what's the point of it? You'll still have people who sleep in the desert the first night that way as well.
Title: Re: Die2Nite
Post by: Sowelu on November 03, 2010, 06:53:20 pm
Yeah, but you'll have less of them.  And once the user base grows a bit, it'll be less of an issue.
Title: Re: Die2Nite
Post by: Ozyton on November 03, 2010, 07:59:15 pm
Whew, got into the beta, It's time to die2nite =)

EDIT: Joined a town at random (I guess?) it's called "Desert of the Headless" I think...
Title: Re: Die2Nite
Post by: Neyvn on November 03, 2010, 08:32:27 pm
\\Runs around with a chainsaw killing Zombies in batches of 3, 3 and 9...\\
Zombies??? what Zombies???
Title: Re: Die2Nite
Post by: Ozyton on November 03, 2010, 08:35:00 pm
Noooo, I walked into a zone with 3 zombies on my first step T_T

Whew, safe =)
Title: Re: Die2Nite
Post by: Neyvn on November 03, 2010, 08:49:22 pm
Noooo, I walked into a zone with 3 zombies on my first step T_T
Thats why you check the map. Go with someone else or just carry something heavy... Or something with alot of teeth, spins them at over 100mile/min and goes Vrroom Vrroom, NNNGGEHHHHHHHHHAAAAAA!!!!!
Title: Re: Die2Nite
Post by: Deon on November 03, 2010, 08:55:34 pm
It's pretty easy to count.

1 zombie (isolated zombie) = no fear;
pack = 2-4 so you can be stuck;
horse = nono, only with a chainsaw!

1 zombie = 1 control point, 1 survivor = 2 control points. Read the manual and check the map.

OzyTheSage: Just call for help via radio and wait while being online to escape.
Title: Re: Die2Nite
Post by: Ozyton on November 03, 2010, 08:59:36 pm
Yeah, I managed to escape cause someone helped. I didn't know that I could access the map there so I stupidly walked north.

Well, now I know better =)
Title: Re: Die2Nite
Post by: x2yzh9 on November 03, 2010, 10:53:40 pm
Fuck, I really want to play this game now.
Title: Re: Die2Nite
Post by: Ozyton on November 03, 2010, 11:06:42 pm
Fuck, I really want to play this game now.

If you email them at contact@die2nite.com they might let you in. They let in in without any problems within the hour I e-mailed them =)
Title: Re: Die2Nite
Post by: Aavak on November 04, 2010, 01:37:29 am
I've also e-mailed them, this looks like an awesome little game :)

I used to play a similar (kinda...) browser based zombie apocalypse game where you could walk around cities and build barricades/search etc, and as you got kills and such you'd get points to spend on your skills. A fun aspect was that if you got killed by a zombie you'd eventually revive as one and would have a completely different set of skills to use, and then you're objective was to kill survivors.

Survivors could bring you back, with the right equipment, but it was quite difficult. They could just kill you, but being undead, you'd eventually come back regardless, it would just take time. Despite that, it wasn't hard to survive for a long time as a survivor, even though there were ever mounting hoards of undead to deal with.

I forget the name I'm afraid, but I wonder if my description will prompt anyone's memory who's also played it.
Title: Re: Die2Nite
Post by: Tres_Huevos on November 04, 2010, 01:42:07 am
Urban Dead?
Title: Re: Die2Nite
Post by: Denzi on November 04, 2010, 04:28:17 am
Sounds like it can't be anything but Urban Dead to me...


Managed to find some steroids while I Was asleep though, so now I have enough AP to get back to town even with my injury. I just need to hope I can find a bandage in town or in this zone I'm in or I'm gonna get infected

Either way, it's going to be 18 people with... what, 16 defense against something like 30-40 zombies in this wave. I don't rate my chances very high regardless.
Title: Re: Die2Nite
Post by: Aavak on November 04, 2010, 05:04:00 am
That sounds like it, aye. Urban Dead.

By the way, I got my invitation key :)

Right, I'm in game with Cernunnos, in Desert of the Headless, anyone else there?
Title: Re: Die2Nite
Post by: Lameth on November 04, 2010, 05:21:46 am
Sounds like a really nice game but it seems that a invitation code is required or a sponsor from someone already in.

Does anyone know how to get this invitation code?
Title: Re: Die2Nite
Post by: Aavak on November 04, 2010, 05:32:53 am
If you e-mail the staff of the site, tell them that you're interested in beta testing the game, then it's been our experience so far that they're happy to provide you an invitation key. Let them know what country you're in though, as the game's only available in some of them.
Title: Re: Die2Nite
Post by: Neyvn on November 04, 2010, 05:33:16 am
Sounds like a really nice game but it seems that a invitation code is required or a sponsor from someone already in.

Does anyone know how to get this invitation code?
Read the last three pages
Title: Re: Die2Nite
Post by: Lameth on November 04, 2010, 07:03:32 am
I am in!!! :D
Title: Re: Die2Nite
Post by: Neyvn on November 04, 2010, 07:18:54 am
I am thinking the town of Hot Lazyness will fall tonight...
With 60-95 zombies estimated to come, that would wipe us all out...

I am hoping to get hero mode some time in the future. Perhaps we should not all get it and have a few get Hero mode to start a coalition so we can all work together...
Title: Re: Die2Nite
Post by: Aavak on November 04, 2010, 07:42:21 am
Hi Lameth, I see you have joined me and Ozy in Desert of the Headless :D

P.S. Does anyone know what uses a torch has? Is it a defensive item, a furniture item, etc? I assume it runs out, but does anyone know how long it lasts?
Title: Re: Die2Nite
Post by: Zangi on November 04, 2010, 08:23:36 am
They think I'm a Frenchie or a German.  :'(
Title: Re: Die2Nite
Post by: dennislp3 on November 04, 2010, 08:51:17 am
Anyone looking for a beta key should try here (http://www.megaton.us/megaton/2010/10/27/are-you-ready-to-die2nite-beta-key-contest.html) it says he only has 10 left and blah blah blah....but I emailed them and I got an email saying that the die2night people haven't stopped giving em out....and now I have a key...
Title: Re: Die2Nite
Post by: Bluerobin on November 04, 2010, 09:33:06 am
Hahaha... wow. I sent an email to the contact@die2nite address and got a response with a code within ONE MINUTE. I'll be on as Bluerobin or Bluerobin427 once I get my account set up!

Edit: Bluerobin427 in the Boiling Highlands!
Title: Re: Die2Nite
Post by: dennislp3 on November 04, 2010, 09:52:12 am
How could I meet up with other bay12ers? I dont  have time to search the forum (I know only 20 pages) but im going to get me some foodz!
Title: Re: Die2Nite
Post by: Bluerobin on November 04, 2010, 09:55:37 am
Hmm I found some vodka. It says I can drink it get refill AP. Can I drink it AND water? Does it count as a "drug"?

Edit: I also found a vibrator :-\
Title: Re: Die2Nite
Post by: Mephansteras on November 04, 2010, 10:24:14 am
I am now a citizen of The Boiling Highlands. Anyone else from bay12 in this town?
Title: Re: Die2Nite
Post by: Bluerobin on November 04, 2010, 10:27:48 am
Ooh me me! That's kind of exciting, having another B12er.

Edit: What's rookie mode do? Just tell you what you can do? Or does it actually give any benefits/restrictions?
Title: Re: Die2Nite
Post by: Mephansteras on November 04, 2010, 10:39:33 am
Ok, went out exploring (carefully) and I now have: Another rucksack, a plastic bag (makes a weapon with water?), a Toolbox, a mouldy ham sandwich, and a box of matches. No idea how useful most of that is. But I'll probably stick the toolbox, at least, in the Bank.
Title: Re: Die2Nite
Post by: dennislp3 on November 04, 2010, 10:46:25 am
I am also in the boiling highlands
Title: Re: Die2Nite
Post by: Bluerobin on November 04, 2010, 11:08:03 am
Ok, officially in love with this game.
Essentially, guy gets trapped in zombies, I realize I had vodka which I thought might give me more AP without too many bad side effects and that there's a mobile phone grenade in the bank (I THINK I put it there, I forgot to check). So I down the vodka, blow up a couple zombies (got some scrap metal too) AND the space is a house, which I'm assuming you can get neat things from... if you're not drunk while you're searching. I make a post to let him know it's safe to leave, but it comes out all garbled because I'm drunk.

Woooo.

Edit: Also, I gave the wiki (http://die2nite.wikia.com/wiki/Die2Nite_Wiki) a tiny bit of structure so you can at least get to the items and about the game pages without having to go through the "recently edited" section. Please add what you know about items? It'll be easier than explaining them every time someone asks!
Title: Re: Die2Nite
Post by: dennislp3 on November 04, 2010, 11:16:17 am
LOL holy shit I wondered what that was about! thats epic lol
Title: Re: Die2Nite
Post by: dennislp3 on November 04, 2010, 11:20:22 am
Crap I got some texts...but its in french!....blasted english only mind!
Title: Re: Die2Nite
Post by: jashman on November 04, 2010, 11:27:44 am
Was just emailed my key, in The Boiling Highlands as jashman.

Time to cause a scene.
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 11:43:09 am
On the subject of sweet loot: I just repaired a hacksaw we found. It reduces the AP cost of tasks in the workshop!  :)
Title: Re: Die2Nite
Post by: Mephansteras on November 04, 2010, 11:47:12 am
Anyone know if the Moldy Ham Sandwich is safe to eat?
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 11:49:02 am
Yes.

Pretty much everything is safe to eat except the meaty bone, which has a chance of infecting you (but eating it gives you a bone with which you can open toolboxes).
Title: Re: Die2Nite
Post by: Aavak on November 04, 2010, 11:55:38 am
Ok, went out exploring (carefully) and I now have: Another rucksack, a plastic bag (makes a weapon with water?), a Toolbox, a mouldy ham sandwich, and a box of matches. No idea how useful most of that is. But I'll probably stick the toolbox, at least, in the Bank.

If you combine the matches with a rotting log, you'll get a torch. The torch will be lit, initially, and will provide extra defence. 1 in a personal home, or 2 in the bank. However, after the next attack the torch will burn out, but it can be lit again with matches.
Title: Re: Die2Nite
Post by: Deon on November 04, 2010, 11:56:52 am
Plastic bag + dynamite-looking stuff + detonator + patch = bomb.
Title: Re: Die2Nite
Post by: jashman on November 04, 2010, 12:01:44 pm
So, what time were zombie attacks relative to the in-game clock?  Not that we have to worry with 15 citizens.
Title: Re: Die2Nite
Post by: Mephansteras on November 04, 2010, 12:05:04 pm
From the Gazette:

Tonight's attack will take place at the following time :

    * 22h00 GMT(London)
    * 17h00 EDT(New York)
    * 14h00 PDT(San Francisco)
    * 11h00 EDT(Sydney)
    * 00h00 SAST(Johannesburg)

So, 2PM Pacific Time for me. About 4 hours from now.
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 12:05:40 pm
The attack happens at 23:00 relative to the in-game clock.
Title: Re: Die2Nite
Post by: Sappho on November 04, 2010, 12:08:38 pm
Alrighty, I've been too busy to join so far but today I need to blow off some steam so I just registered as Androgen, new resident of the Boiling Highlands.  Time to figure out how to play this game now...
Title: Re: Die2Nite
Post by: Mephansteras on November 04, 2010, 12:10:48 pm
Alrighty, I've been too busy to join so far but today I need to blow off some steam so I just registered as Androgen, new resident of the Boiling Highlands.  Time to figure out how to play this game now...

Welcome to the town, Sappho! Good number of us Bay12ers there.

First, upgrade your house to a Tent. Then make sure you grab the stuff in your house and look in your goody bag.

Then, go grab a water ration.

After that, you can explore a bit. Look at the map before you head out to see where the zombies are. You'll want to avoid those, unless there are a few other people with you.
Title: Re: Die2Nite
Post by: Bluerobin on November 04, 2010, 12:12:09 pm
Oh this is exciting, we have 6 B12ers in Boiling Highlands now I think. Oh Sappho, if you go exploring there's a house 1 square west of town that should be relatively safe to explore (there are 3 zombies, but 2 people sitting there, so they won't bug you). You might get some neat things from a house... I don't really know.
Title: Re: Die2Nite
Post by: Mephansteras on November 04, 2010, 12:13:36 pm
Oh this is exciting, we have 6 B12ers in Boiling Highlands now I think. Oh Sappho, if you go exploring there's a house 1 square west of town that should be relatively safe to explore (there are 3 zombies, but 2 people sitting there, so they won't bug you). You might get some neat things from a house... I don't really know.

I checked but got nothing. :/

It's only one space away, though, so no harm in her checking it out.

I think anyone from Bay12 who signs up today will join us. Which is awesome!
Title: Re: Die2Nite
Post by: Sappho on November 04, 2010, 12:29:26 pm
How do you add a picture?  I see some of you have avatar thingies, but I can't figure out how to create one.
Title: Re: Die2Nite
Post by: jashman on November 04, 2010, 12:32:02 pm
Go to the Your Soul tab, then to the Settings tab.  You can upload directly there.
Title: Re: Die2Nite
Post by: Mephansteras on November 04, 2010, 12:35:55 pm
Note that it has to be 30 High x 90 Wide, so more like a banner than a normal avatar.
Title: Re: Die2Nite
Post by: Bluerobin on November 04, 2010, 12:37:12 pm
Does being drunk last all day? It makes sense that it would, but it makes talking and writing forum posts... interesting.
Title: Re: Die2Nite
Post by: Zangi on November 04, 2010, 12:38:10 pm
Don't drink early in the morning?
Title: Re: Die2Nite
Post by: jashman on November 04, 2010, 12:39:39 pm
A life lesson as much as anything.
Title: Re: Die2Nite
Post by: Bluerobin on November 04, 2010, 12:51:58 pm
Oh that's creepy. If you hover over squares on the map it tells you what's there ("Citizen house", etc), but sometimes briefly it'll change to something like "They're all out to get you."
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 12:54:36 pm
The Sanitorium just dealt with it's first drama queen- he posted (in the workshop thread even though we have a suggestion thread) that we should test out the banishment feature and offered himself up as a guinea pig, and then, when I shot down the idea (and reminded him that that wasn't the place to post such things), he went on a spiel about how I was a horrible dictator, dumped all of his stuff in the bank, and stranded himself out in the desert.

He never actually got banished, so he dies2nite.
Title: Re: Die2Nite
Post by: Bluerobin on November 04, 2010, 12:59:00 pm
Oh hey, I saw him say he was going to do that in the Banishment world forums thread. I guess it didn't work out  :-\
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 01:02:24 pm
Oh hey, I saw him say he was going to do that in the Banishment world forums thread. I guess it didn't work out  :-\

pacrat? No, not him.

Though it probably is him, since the one I'm talking about has the same name, but backwards.
Title: Re: Die2Nite
Post by: Denzi on November 04, 2010, 01:29:07 pm
Yeah think you are drunk all day if you drink any alcohol at all. You also have a hangover the next day that prevents you drinking more booze.

Hope after I Die (Whenever that is, might be tonight since we only have 16 defense and I have 5 def on my house) that I get into a town with some of yal. And if not I hope I get in a town with people who want to work together D:
Title: Re: Die2Nite
Post by: bobbylantine on November 04, 2010, 01:44:48 pm
Got an invitation key from a beta key giveaway and now I'm a member of The Boiling Highlands.  The professions list had a whopping one job that I could take, lol.
Title: Re: Die2Nite
Post by: Yaddy1 on November 04, 2010, 01:45:50 pm
As soon as someone gets last man standing they should form a bay 12 coalition. Named something DFish like, "The Machines of Growling" or "The Bears of Crawling" or something.
Title: Re: Die2Nite
Post by: Sowelu on November 04, 2010, 01:52:06 pm
It's been nice knowing you all; the Hot Laziness probably won't crumble tonight, but I'm sure it will go into chaos and then fall tomorrow.
Title: Re: Die2Nite
Post by: Ozyton on November 04, 2010, 01:53:14 pm
Right, I'm in game with Cernunnos, in Desert of the Headless, anyone else there?

Hello there =)
Title: Re: Die2Nite
Post by: Deon on November 04, 2010, 02:15:08 pm
It's been nice knowing you all; the Hot Laziness probably won't crumble tonight, but I'm sure it will go into chaos and then fall tomorrow.
Yeah, my wife's town meets a 100ish attack this night... Probably devs want to test how to balance attacks :D.
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 02:18:39 pm
It's been nice knowing you all; the Hot Laziness probably won't crumble tonight, but I'm sure it will go into chaos and then fall tomorrow.
Yeah, my wife's town meets a 100ish attack this night... Probably devs want to test how to balance attacks :D.

70-100 actually.

I'm currently trying to save her, since she got stuck outside due to losing an AP to the aether- the guy who has the AP drug just logged off without responding to my note, though, so I've having someone seize it.

ED: Maybe. The guy's still in town (I keep forgetting you can't steal from people in town), so there's actually not really much we can do unless he logs on and either hands it over or leaves town.
Title: Re: Die2Nite
Post by: Sowelu on November 04, 2010, 02:19:18 pm
Can we whip up an estimate of how many of our players were active and not retards?  Ideally, everyone oughtta be able to scavenge like five items a day or more (more than they can hold = pretty good selection).  Our dead guys only did so much work, and I think that maybe 1/3rd of our alive guys were effective.  So we should have had something like 4x the materials we did.  More than double at least, that's for sure.
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 02:30:15 pm
Haha, oh wow.

The estimation's up to 75-100 now.

We have 52 defense.

I'm kind of actually hoping I die now.
Title: Re: Die2Nite
Post by: Ozyton on November 04, 2010, 02:31:03 pm
I'm a bit confused, can somebody tell me just exactly when the zombies attack?

is it 24:00 on the game clock? or is it sooner than that?
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 02:33:03 pm
It's 23:00 on the game clock.
Title: Re: Die2Nite
Post by: Mephansteras on November 04, 2010, 02:45:51 pm
It's 23:00 on the game clock.

Hmm. But the game clock says it's about 20:40 right now. Which would give us just over 2 hours. But the Gazette post about the zombie attack times says 14:00 Pacific time, which is just over an hour from now.

So, which is it?
Title: Re: Die2Nite
Post by: Hugehead on November 04, 2010, 02:46:47 pm
I need to get out of the desert guys, come help me please! :'(
Title: Re: Die2Nite
Post by: Ozyton on November 04, 2010, 02:50:43 pm
Ya, Hailfire, I just looked on the global forums and found out what's causing the confusion.

The guys in Europe have set their clocks back already, but the guys in the US haven't.

This is why the gazette should use the game time. It's there for a reason after all..

What I'm wondering is.. someone mentioned a piston lock that automatically closes the gate at 23:30... now, does it close the gate at 23:30 or does it automatically close 30 minutes before an attack?
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 02:51:32 pm
It's 23:00 on the game clock.

Hmm. But the game clock says it's about 20:40 right now. Which would give us just over 2 hours. But the Gazette post about the zombie attack times says 14:00 Pacific time, which is just over an hour from now.

So, which is it?

It's 23:00 according to the game clock.

Trust me. We went through a LOT of confusion and time-zone shenanigans yesterday over this.

@ninja: the latter
Title: Re: Die2Nite
Post by: bobbylantine on November 04, 2010, 02:51:52 pm
I need to get out of the desert guys, come help me please! :'(
Me too D:

Wish I had remembered the map shows you the amount of zombies in each plot of land.  Hopefully someone rescues me before the surge. 
Title: Re: Die2Nite
Post by: Mephansteras on November 04, 2010, 03:00:34 pm
It's 23:00 on the game clock.

Hmm. But the game clock says it's about 20:40 right now. Which would give us just over 2 hours. But the Gazette post about the zombie attack times says 14:00 Pacific time, which is just over an hour from now.

So, which is it?

It's 23:00 according to the game clock.

Trust me. We went through a LOT of confusion and time-zone shenanigans yesterday over this.

@ninja: the latter

Ok, cool. Figured it was important enough to make sure.
Title: Re: Die2Nite
Post by: Jusman on November 04, 2010, 03:19:08 pm
Alright I got my beta key, and I'm in The Boiling Highlands with all the other Bay12'ers that joined today  :D
Do we have enough people yet for a zombie attack?
Title: Re: Die2Nite
Post by: Ozyton on November 04, 2010, 03:22:36 pm
I have to go for a few hours, hopefully we won't all be dead when I get back =<

Also, if all the bay12 people went out and died at the same time, would we all reincarnate in the same town? o_o
Title: Re: Die2Nite
Post by: Mephansteras on November 04, 2010, 03:23:59 pm
Alright I got my beta key, and I'm in The Boiling Highlands with all the other Bay12'ers that joined today  :D
Do we have enough people yet for a zombie attack?

We have 33 people right now. So unless we get 7 more in the next two hours or so, we should be safe. It's possible, which is why I'm going to lock the gate just in case. But not until about 10-15 minutes before 23:00 game time.
Title: Re: Die2Nite
Post by: Jusman on November 04, 2010, 03:34:23 pm
So does anyone know what rookie mode means it put me in it automatically, but I have the option to deactivate it
Title: Re: Die2Nite
Post by: Mephansteras on November 04, 2010, 03:34:51 pm
It just means it gives you tips and hints and whatnot about everything.
Title: Re: Die2Nite
Post by: Tres_Huevos on November 04, 2010, 03:38:08 pm
You also won't get to see anything in the town overview while rookie mode is on. If you're curious, try turning it off, you can always turn it back on.
Title: Re: Die2Nite
Post by: Deon on November 04, 2010, 04:13:25 pm
Hugehead, hall your ass in there. NOSZII came after you.
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 04:20:14 pm
Hugehead, hall your ass in there. NOSZII came after you.

Tell your wife to get back online, I just thought of something that might save her ass.
Title: Re: Die2Nite
Post by: Deon on November 04, 2010, 04:22:09 pm
She is sleeping but I can use her Laptop :).
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 04:23:31 pm
She is sleeping but I can use her Laptop :).

I'm going to pass her an EMS, use it and get her inside. (hadn't thought of it earlier so I had to use it on myself first, but we all make sacrifices)
Title: Re: Die2Nite
Post by: Deon on November 04, 2010, 04:24:22 pm
Oh, it takes one battery I believe.
Title: Re: Die2Nite
Post by: Jusman on November 04, 2010, 04:24:33 pm
On my dried chewing gum it says usable once per day, does that mean I can use it more than once?
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 04:25:06 pm
Oh, it takes one battery I believe.

Don't worry, it's charged.

@ninja: if it's like most food items, no
Title: Re: Die2Nite
Post by: Sowelu on November 04, 2010, 04:29:47 pm
The 1x means that you can only use one food item per day--period.  Unlike pills where you can use any number (albiet with bad side effects).
Title: Re: Die2Nite
Post by: Deon on November 04, 2010, 04:30:29 pm
Thank you, Hailfire. But your town seems to have a bigger wave than mine which is day 3 o_O.
Title: Re: Die2Nite
Post by: Sowelu on November 04, 2010, 04:37:44 pm
Does killing zombies out in the field reduce their numbers for the next day, and does it reduce the size of the next (& subsequent) attacks?
Title: Re: Die2Nite
Post by: Jusman on November 04, 2010, 04:39:07 pm
The map won't work for me, it just says "loading..."
Title: Re: Die2Nite
Post by: Denzi on November 04, 2010, 04:41:20 pm
I have no idea but that'd be an interesting feature if they did put that in. The ability to reduce the attack by killing the zombies in the desert... Eventually you'd still get overwhelm, but it'd be a way to hold them off if you have a chainsaw or battery-gun or water gun. Kill a couple, live a day longer eeh? I kinda doubt it works like that though personally, sounds too good :P

Twenty minutes till the attack I do believe. Managed to get inside but couldn't get a bandage. Mixed the only pharmaceuticals we had and got the drug that gives you 2 more AP than your max, so that might help me tomorrow if I can find some pharmaceuticals out in the desert (or I manage to not get infected tonight, somehow)

Chances are I'm dead though, even though I have the best defense place (by one point) out of everyone else, I'm probably dead. and if I'm not dead tonight I'll be dead from infection tomorrow :(
Title: Re: Die2Nite
Post by: Sowelu on November 04, 2010, 04:53:05 pm
Best defense by one point?  Well, normally I would say "if you have any defensive items in your house, move them to the bank"...

...But these games seem to get a little cutthroat as time goes on, don't they?
Title: Re: Die2Nite
Post by: Denzi on November 04, 2010, 04:57:45 pm
I'd have put them in the bank, but the ones other put in there were stolen for personal use. I'd much rather have a better chance of myself surviving and everyone else dieing if no one is working together. I'm also getting ready to steal the second plank I need to build a third tier house after the attack, assuming I live. The guy who has it is trapped outside so it's definitely free game after then.
Title: Re: Die2Nite
Post by: Fikes on November 04, 2010, 05:03:26 pm
What happens if you get a pump and you can get two water rations? Does only one give you AP?
Title: Re: Die2Nite
Post by: Jusman on November 04, 2010, 05:07:11 pm
What happens if you get a pump and you can get two water rations? Does only one give you AP?
From what I understand you can only get AP from water once a day
Title: Re: Die2Nite
Post by: bobbylantine on November 04, 2010, 05:08:27 pm
Seems like all the towns are getting attacked by hordes now.  It's pretty nifty how this works for the guys that run this, the zombie invasions give them time to publish patches and updates to the game while having a purpose other than going down just to update. 
Title: Re: Die2Nite
Post by: Sowelu on November 04, 2010, 05:10:03 pm
Pump possibilities:
- It increases the well size, so you don't actually RUN OUT of water, while you normally would
- It lets you get two rations, one of which is useful for water balloons!

But in no circumstances can you get AP from water more than once in a day.
Title: Re: Die2Nite
Post by: Denzi on November 04, 2010, 05:14:24 pm
The pump sounds awesome for those times people die. You can just get people to spend their second water ration on the dead bodies and not waste AP dragging them outside.

Edit: H...w....what? The day 3 wave was 128 zombies !? Holy crap, the whole town died right then and there... Wow, I mean... wow..

I'm in 'Peak of the Crazed' now
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 05:27:57 pm
dsfg

86 zombies.

10 casualties (+4 lost in the desert), 9 terrorized (including myself, who is now also infected).

In just two days, our population's been but cleanly in half.
Title: Re: Die2Nite
Post by: x2yzh9 on November 04, 2010, 05:31:43 pm
I'm at 2/1. 2 North, then 1 East of BlueRobin's town. Took down one zombie, someone come save me!
Title: Re: Die2Nite
Post by: Tres_Huevos on November 04, 2010, 05:34:39 pm
How many are left? I'm in the same town, but don't know if going over there would even help. And would you need food/water to have enough AP to make it back to town? Also, you can make apost in the town's forum even when out of the town. It might be more helpful?
Title: Re: Die2Nite
Post by: Hugehead on November 04, 2010, 05:41:34 pm
Only five left here, time to panic.
Title: Re: Die2Nite
Post by: x2yzh9 on November 04, 2010, 05:47:19 pm
Only 3 left.
Title: Re: Die2Nite
Post by: Denzi on November 04, 2010, 05:47:54 pm
Aww what, come on!... I just looked at my soul at the previous town and.. aww man, I got 'Last Man Standing' but I don't get hero mode because you only get awarded hero if the town survives day 5... :(

Good thing is I have people who want to cooperate in the new town now, so that's good...

Also it appears you get a number of soul points equal to what day you have survived... I got 6 points for living 3 days (1 for day 1, 2 for day 2, and 3 for day 3). This could blatantly be a bad observation, but that's what it looks like at least.

If that's correct, than in theory if you lived in a town for 12 or 13 days you'd get to 100 soul points right away.
Title: Re: Die2Nite
Post by: Ozyton on November 04, 2010, 05:47:59 pm
Hopefully some of you will become heroes =)

EDIT: Oh...
Title: Re: Die2Nite
Post by: x2yzh9 on November 04, 2010, 05:48:42 pm
Scartch that, it's one north and then 2/3 east of that.
Title: Re: Die2Nite
Post by: Tres_Huevos on November 04, 2010, 05:53:08 pm
I think I'm in the same square as you. If not, I can't go any further. If so, you should be able to leave now.
Title: Re: Die2Nite
Post by: Sowelu on November 04, 2010, 05:57:30 pm
Cefaloide, DeonDF, Hugehead, max11hunter, and me.  We're all that's left of The Hot Laziness.

Day 4 represent...  We all made it pretty far together!
Title: Re: Die2Nite
Post by: Denzi on November 04, 2010, 06:02:44 pm
Haha wow, that means we might have a DF hero. Not sure if dieing on the night of day 4 counts for hero status or not.
Title: Re: Die2Nite
Post by: Fikes on November 04, 2010, 06:05:20 pm
My town lost 9 as of day 1. Someone died right off the bat, I am not sure how.

The Zoms didn't even get close to making it into town last night.

I am, however, wounded and infected. We'll see how it goes.
Title: Re: Die2Nite
Post by: Yaddy1 on November 04, 2010, 06:17:09 pm
The pump sounds awesome for those times people die. You can just get people to spend their second water ration on the dead bodies and not waste AP dragging them outside.

Edit: H...w....what? The day 3 wave was 128 zombies !? Holy crap, the whole town died right then and there... Wow, I mean... wow..

I'm in 'Peak of the Crazed' now

I'm in the peak of crazed too. My user name is same there as here.
Title: Re: Die2Nite
Post by: Empty on November 04, 2010, 06:27:36 pm
I'm in Desert of Headless.

Nick is the same as on the forum.
Title: Re: Die2Nite
Post by: Ozyton on November 04, 2010, 06:36:07 pm
I'm in Desert of Headless.

Nick is the same as on the forum.

Oh that's you? I'm trapped west of town, if you wish to help... again... sigh... =/ we need that watchtower.

I kinda wanna explore into the square north of me though...
Title: Re: Die2Nite
Post by: bobbylantine on November 04, 2010, 06:40:29 pm
It would be cool if we could construct outposts around our town. 
Title: Re: Die2Nite
Post by: Deon on November 04, 2010, 06:48:12 pm
Haha, read the "plans for today" thread guys. This "terrorized" state makes us to talk funny.

"Fistlebars" ;D. I should remember that word.
Title: Re: Die2Nite
Post by: Sowelu on November 04, 2010, 06:49:29 pm
I don't think I even got terrorized.

Awesome.  I AM FEARLESS LEADER
Title: Re: Die2Nite
Post by: Deon on November 04, 2010, 06:59:53 pm
You were not attacked :). Lucky one.

Btw, how many people PMed you for a "leader commands"? I've got 6 messages, lol :D. So I guess we can share the role (it doesn't matter though hehe).
Title: Re: Die2Nite
Post by: Empty on November 04, 2010, 07:00:16 pm
I'm in Desert of Headless.

Nick is the same as on the forum.

Oh that's you? I'm trapped west of town, if you wish to help... again... sigh... =/ we need that watchtower.

I kinda wanna explore into the square north of me though...

If it's a building don't explore it. It's bound to have a ton of zombies.

And how many zombies are at your location?
Title: Re: Die2Nite
Post by: Ozyton on November 04, 2010, 07:08:36 pm
Uhm, three. I killed one of them with a rat, but it wasn't enough. Still waiting for some sort of rescue. The square north of me has never been entered, whihc is why I'm curious, but I'd like some help with it in case there's zombies.
Title: Re: Die2Nite
Post by: Deon on November 04, 2010, 07:10:07 pm
There're 2 left? You should be able to escape.

Also you see zombie amount BEFORE you go somewhere if you have a watchtower.
Title: Re: Die2Nite
Post by: Ozyton on November 04, 2010, 07:11:05 pm
There's three, Deon, and there's no watchtower because some asshole stole the planks so he could build his hut.

Also, I meant the square to the west of me is unexplored.
Title: Re: Die2Nite
Post by: Empty on November 04, 2010, 07:11:12 pm
I will bail you out. But it's not smart to explore terrain if you don't know what's there. Better just go scavenging someplace save.
Title: Re: Die2Nite
Post by: Sowelu on November 04, 2010, 07:12:54 pm
There's three, Deon, and there's no watchtower because some asshole stole the planks so he could build his hut.
That's what booting people out of town is for.  Zero tolerance.
Title: Re: Die2Nite
Post by: bobbylantine on November 04, 2010, 07:42:20 pm
Are there any benefits to going on expedition party scouts instead of by yourself other than not having to worry about getting trapped by too many zombies?  It seems logical that we would find more/better stuff the farther away from the town we go. 
Title: Re: Die2Nite
Post by: Ozyton on November 04, 2010, 08:01:33 pm
I will bail you out. But it's not smart to explore terrain if you don't know what's there. Better just go scavenging someplace save.

I just didn't want to have to scavenge in all the depleted zones. Is there a safe, nondepleted zone around?

EDIT: Ooay, this is shit, I just walked into 5 zombies in a zone I thought was marked safe. I should have saved that rat for this place.

Damnit, i'm more trouble than I'm worth =/
Title: Re: Die2Nite
Post by: Deon on November 04, 2010, 08:23:30 pm
I do not go into unexplored zones. Never.
Title: Re: Die2Nite
Post by: Ozyton on November 04, 2010, 09:02:07 pm
Then who will? Nothing gets done if you stay in town.
Title: Re: Die2Nite
Post by: Megaman on November 04, 2010, 09:10:49 pm
Yes, travel into the unknown, see what was never seen....
Title: Re: Die2Nite
Post by: Neyvn on November 04, 2010, 09:14:37 pm
You know it sucks that you can't defend yourself with a weapon if you have it in your Inv when the attack happens... None the less I wish you guys that live luck.

You have earned the following distinctions :

    *
      Masochism + 1
    *
      Blessures + 1
    *
      Butcher + 1
    *
      Alcohol + 1
    *
      Home Improvements + 1
    *
      Messages + 27
    *
      Zombies eliminated + 20
    *
      Breakages + 2
    *
      Decoration + 9
    *
      Dead in your bed + 1
Title: Re: Die2Nite
Post by: Neyvn on November 04, 2010, 09:32:57 pm
I am in the Peak of the Crazed. Nanothnir is the name there...
Title: Re: Die2Nite
Post by: Deon on November 04, 2010, 09:56:59 pm
I was really sad that you died... I hope I go to your village after this night.
Title: Re: Die2Nite
Post by: HailFire on November 04, 2010, 10:08:39 pm
Y'know what's really funny?

Today's estimate is smaller than yesterday's- only 50-90 at the moment.

Also, vibrators relieve terror without having to use drugs!
Title: Re: Die2Nite
Post by: Ozyton on November 04, 2010, 10:53:43 pm
Looks like someone was foolish enough to come to my rescue by himself, wasting all his RP in the process. I don't know if he'll make it or not.

EDIT: Someone else came, good =) now we're searching around in the desert until tomorrow. One of the guys kept punching at zombies, wasting all his AP, though =(
Title: Re: Die2Nite
Post by: Aavak on November 04, 2010, 11:32:08 pm
Yeah, that's fine, if he wants to take a shot at clearing up the zombies so that at least one of you could get out even if he used up all his AP... but he should have waited until the very last moment to go that route.

Because now I'm here, he can't get out, so we're hanging around in case someone else can bring booze or a drug for him so he can get back to town.

At least we have this location under control though, so we can search this non-depleted zone for a few hours until later on in the day.
Title: Re: Die2Nite
Post by: Ozyton on November 04, 2010, 11:37:19 pm
Once it gets close to gate closing time I'm going to book it though. I'd like to save him but I also don't want to die =o

I wonder if we could also go save that Soldier guy... it seems there might be too many zombies for us to handle though...
Title: Re: Die2Nite
Post by: jashman on November 04, 2010, 11:59:43 pm
So, if you want to auto-search, do you have to remain in a sector during your initial search of it?  The timer never started when I tried to re-enter and stay for the night.
Title: Re: Die2Nite
Post by: HailFire on November 05, 2010, 12:12:08 am
So, if you want to auto-search, do you have to remain in a sector during your initial search of it?  The timer never started when I tried to re-enter and stay for the night.

Yup. Once you search an area, you'll search it again automatically every two hours, but it won't work if you leave and come back.
Title: Re: Die2Nite
Post by: MasterFancyPants on November 05, 2010, 12:21:42 am
This is starting to interest me, but I can't find a LP or even any pictures. Can anyone point me in the right direction?
Title: Re: Die2Nite
Post by: Sowelu on November 05, 2010, 12:28:47 am
This is starting to interest me, but I can't find a LP or even any pictures. Can anyone point me in the right direction?
It's very new, like, four days old.
Title: Re: Die2Nite
Post by: Deon on November 05, 2010, 03:23:41 am
(http://i51.tinypic.com/r2mfwj.png)

Oh god, I've found a fat cat! Too bad it's the night we die (with him) :'(.
Title: Re: Die2Nite
Post by: Neyvn on November 05, 2010, 03:38:10 am
Hey Deon, the other day I posted something in the Forums, its called Scavangers, Builders and Saviors.
Can you copy paste it here for me please???
Title: Re: Die2Nite
Post by: Sappho on November 05, 2010, 03:53:06 am
Um... I just logged in and it still says it's day 1, I've taken my water ration for the day, my AP are used, etc...  The whole site is acting like it's still yesterday.  I'm in the same town and everything.  What's going on?  Is this a bug, or does my day not start until later or something?  The time on the clock is correct, but it still says Day 1...
Title: Re: Die2Nite
Post by: Neyvn on November 05, 2010, 03:54:58 am
How many people are in the town. If its below 40, the attack never comes and time stands still...
Title: Re: Die2Nite
Post by: Sappho on November 05, 2010, 03:57:36 am
Including resetting AP and status?  That sucks.  That means until the town is full we only get one day of playtime each?

There are 40 citizens listed, 0 dead.
Title: Re: Die2Nite
Post by: Neyvn on November 05, 2010, 04:01:18 am
Well wait for another.... 13 hours... I have noticed that the attack happens around 9am here in Australia...
Title: Re: Die2Nite
Post by: Sappho on November 05, 2010, 04:07:02 am
Yeah I'm in Europe so it happens in the middle of the night for me.  It being a Friday, I might be out, otherwise I'll be in bed.  So I don't get to play until tomorrow.  Phooey.
Title: Re: Die2Nite
Post by: Deon on November 05, 2010, 04:11:19 am
Hey Deon, the other day I posted something in the Forums, its called Scavangers, Builders and Saviors.
Can you copy paste it here for me please???

Quote
I am thinking we should organize ourselves into groups. Each day I will post a Listing on the Board, this listing will be much like this, Sign on as one of the below Groups then get to work, try not to pile too much into one place but don't worry the next day if you are still here you can sign on as something else...

One group will be the Scavangers who go out with the main purpose of collecting goods, they are best to be able to go out after the attack. They will need to either work together in an expidition or with a hefty weapon... \\Hoists his Chainsaw\\
They will collect the goods and get back to Town within their AP limit, Food and Water mainly but if already hooked Drugs and Booze too, but know that Booze reduces your search results...

The Second group are the Builders of the Town, they are the ones that go to the Well, get their ration then put it into the Bank. Then using their AP to build any construction that needs building, when we get the Workshop up and running, they will also be the ones that work there. They are for those that just want to experiance the game or are not going to be on for long each day...

The Final Group are the Saviors. They are the ones that come on before the attacks and try and give those stuck outside something to get them back. We have an item which gives a shock that restores AP for a wound point, if they get lost outside, they deserve it. These Saviors will only respond to you if you are within 6 Tiles of the town, meaning they only need to Drink once to get back to town. If you are outside that 6 Tiles, my the lord have mercy on your souls and may you forgive us when we destroy your bodies on our walls...
Title: Re: Die2Nite
Post by: Neyvn on November 05, 2010, 04:12:14 am
Cheers, gonna rewrite that and post it in the World Forums, got any thoughts on it???
Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 07:47:45 am
Finally got in.  All I saw was empty desert... I just walked, found nothing.  Water refills ALL action points?

Whats food do?
Title: Re: Die2Nite
Post by: Empty on November 05, 2010, 08:00:35 am
The same.
Title: Re: Die2Nite
Post by: Denzi on November 05, 2010, 08:44:16 am
Sweet! Sorry to hear you died Nevyn but now I've got a B12er to play with! :P

I'm in game as 'MikalTansrin'. Was originally going to be Denzi, but I signed up too early or something and the name account got deleted before a town had even been made... (I was on right as their website came up on the first)
Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 09:03:23 am
Also my town: Gangs of Dogs
Title: Re: Die2Nite
Post by: Mephansteras on November 05, 2010, 09:43:29 am
Including resetting AP and status?  That sucks.  That means until the town is full we only get one day of playtime each?

There are 40 citizens listed, 0 dead.

Yeah, we were just under 40 when the attack was supposed to happen yesterday. So, we're still stuck on day 1. It's kind of good, since people stuck outside didn't die. But we also didn't get AP back or anything, so most of us can't really do anything.
Title: Re: Die2Nite
Post by: Deon on November 05, 2010, 10:14:10 am
Those new who come: ask them to bring what you lack.

You can safely get 30 AP during your first day. Basically you can have 30 AP during an even day and 24 during an odd day.

1) 6 AP (base) + 6 AP (food) + 6 AP (alcohol) + 6 AP (drug) + 6 AP (water)
2) 6 AP (base) + 6 AP (food) +  6 AP (drug) + 6 AP (water)

P.S. You cannot drink alcohol 2 days in a row.

Also for heroes it will be 35 and 28 accordingly. Towns without heroes are going to be literally screwed.
Title: Re: Die2Nite
Post by: Ozyton on November 05, 2010, 10:54:33 am
Being a hero gives you more AP? How much?
Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 10:57:06 am
From Deon's calculation, 5.  But they get so much more other options...
Title: Re: Die2Nite
Post by: Ozyton on November 05, 2010, 10:59:55 am
I mean, do they get 7 ap as opposed to 6 or something? How does he know they get 5 more.. or something? does taking drugs give you more AP as a hero than as a regular guy?)
Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 11:06:28 am
Taking a closer look, +1 each.
Title: Re: Die2Nite
Post by: Ozyton on November 05, 2010, 11:16:34 am
Oh, I see now.

EDIT:
Quote
The Second group are the Builders of the Town, they are the ones that go to the Well, get their ration then put it into the Bank. Then using their AP to build any construction that needs building, when we get the Workshop up and running, they will also be the ones that work there. They are for those that just want to experiance the game or are not going to be on for long each day...

I'm curious. What's the benefit of having water rations in town if everybody can take on from the well every day and you only regain AP form drinking once a day?
Title: Re: Die2Nite
Post by: Ozyton on November 05, 2010, 01:15:47 pm
oops
Title: Re: Die2Nite
Post by: Cthulhu on November 05, 2010, 01:23:55 pm
There are uses other than drinking.  Killing zombies, watering corpses to prevent resurrection, stuff like that that you don't want to use your drinking ration on.
Title: Re: Die2Nite
Post by: Denzi on November 05, 2010, 01:25:01 pm
Oh great here we go again. Just got a message talking about how I seem very knowledgeable for someone who hasn't played the french version of the game. Basically boils down to if I keep being too good of a player they're gonna ban me from the beta :\

Seriously, I've never had someone tell me I'm too good of a player before. Let alone get banned for being too good.

Edit: Any advice guys? I'm guessing it'd be a good idea to just... not be so helpful and free with sharing what I know, maybe be greedy or something? :\

Seriously this is kinda... strange
Title: Re: Die2Nite
Post by: Cthulhu on November 05, 2010, 01:28:04 pm
An admin message or what?
Title: Re: Die2Nite
Post by: Pillow_Killer on November 05, 2010, 01:29:18 pm
How did you people even get your invitation codes, post-exploit fix.
Title: Re: Die2Nite
Post by: Denzi on November 05, 2010, 01:29:28 pm
yeah it was an admin message from 'The Crow', it wasn't even a message on my door it was this big purple pop-up that I couldn't reply to.
Title: Re: Die2Nite
Post by: Mephansteras on November 05, 2010, 01:33:30 pm
yeah it was an admin message from 'The Crow', it wasn't even a message on my door it was this big purple pop-up that I couldn't reply to.

Weirdest Beta ever...

I guess I can't give any real advice. Maybe just tone down how much you tell people in the forums? Just sort of be quietly helpful for a while?
Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 01:35:51 pm
yeah it was an admin message from 'The Crow', it wasn't even a message on my door it was this big purple pop-up that I couldn't reply to.
Yea, I think they are too used to their playerbase being run of the mill loners/sheep who don't read the guides, don't read the forums, and don't learn from the mistakes/triumphs of others...

And yea, I guess tone down the boss mode.
Title: Re: Die2Nite
Post by: Denzi on November 05, 2010, 01:37:45 pm
I guess so. Guess in the next few towns I'll just be quiet and do what other people say. But it's really meh. Half the game for me so far has been establishing protocol and procedures and sharing them with people in an attempt to make the whole beta player-base better.

Oh well, guess I gotta try to tone it down best I can :\
Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 01:39:29 pm
Get with a few B12yers, spread out the 'commands'...  keep your own profile low that way.
Title: Re: Die2Nite
Post by: Denzi on November 05, 2010, 01:41:05 pm
Shoot I'd be scared to do that myself. They mentioned that with how knowledgeable I am and how I got last man standing (Even on day 4) makes them think I've played the other game. But they won't ban me 'now' or something like that...

I'm actually a bit worried if I go and get an actual last man standing and become a hero, I'll get banned...
Title: Re: Die2Nite
Post by: Mephansteras on November 05, 2010, 01:42:29 pm
Get with a few B12yers, spread out the 'commands'...  keep your own profile low that way.

That's true, you can always communicate with other bay12er's here.

As for getting LMS again...I guess if things start going bad for that town just go have fun? Grab water, food, drugs, and a weapon and see how far out in the desert you can explore before you get toasted. Maybe you'll find something neat.
Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 01:43:53 pm
Sadly... this means I need to keep a low profile too...  I'm already suspected of being a Frenchie / played the French version already...

And I've already posted a few times on the town forums...
Title: Re: Die2Nite
Post by: HailFire on November 05, 2010, 01:45:45 pm
Perhaps post on the global forum asking about it and stating your position? I've taken up the reigns of coordinating my town, but haven't got any sort of message like that.  :-\

ED: Of course, about 3/4 of our town was inactive or hoarding, and everybody else is getting themselves trapped in the desert like idiots...
Title: Re: Die2Nite
Post by: Yaddy1 on November 05, 2010, 01:46:18 pm
Well I'm trapped outside terrified. Time to die. Tonight that is.
Title: Re: Die2Nite
Post by: Fikes on November 05, 2010, 01:50:14 pm
Well I'm trapped outside terrified. Time to die. Tonight that is.

Uhh, don't you mean 2nite?
Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 01:51:01 pm
Gangs of dogs

So game time is 19:50-ish right now.  Attack comes at 23:00?  I should be around to close the door...

I'm actually watching for this one player to get back on who ran out of AP just short of town.  He posted for help.  You can give items to other players in the desert?  How do you do that?
Title: Re: Die2Nite
Post by: jashman on November 05, 2010, 01:51:09 pm
What is the benefit to cleaning your clothes and tidying your house?  I've been doing it whenever possible simply because it doesn't use AP.
Title: Re: Die2Nite
Post by: Pillow_Killer on November 05, 2010, 01:51:43 pm
Repeating my previous question, how do you even get an invitation code.
Title: Re: Die2Nite
Post by: Mephansteras on November 05, 2010, 01:53:40 pm
Repeating my previous question, how do you even get an invitation code.

Some places are having give-aways. You can also try contacting the devs and asking them. That's how a bunch of us did it. contact@die2nite.com

Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 01:55:14 pm
Repeating my previous question, how do you even get an invitation code.

Some places are having give-aways. You can also try contacting the devs and asking them. That's how a bunch of us did it. contact@die2nite.com
This worked for me.
Title: Re: Die2Nite
Post by: Denzi on November 05, 2010, 04:37:44 pm
We just closed our gates and we all decided to use the day 1 theft usage to steal whatever we could from the people who were going to die so we could toss it into the bank. I just found out though that there is a (slight?) chance that when you steal something, no one will notice. I didn't even use one of those incense candle things either, just stole a box of matches and it said no one noticed.
Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 04:41:16 pm
Town: Gangs of Dogs
Just spent AP to save someone, have no more... gates are still open.

9 people are stuck outside.  The guy I saved is outside too, 'finishing up'  hope he closes the gates....
Title: Re: Die2Nite
Post by: Neyvn on November 05, 2010, 04:46:09 pm
We just closed our gates and we all decided to use the day 1 theft usage to steal whatever we could from the people who were going to die so we could toss it into the bank. I just found out though that there is a (slight?) chance that when you steal something, no one will notice. I didn't even use one of those incense candle things either, just stole a box of matches and it said no one noticed.
What town are you in again? You said that your a hero, what you pick, have you started a Collation yet???
AND what are you doing that makes you such a good player???
Title: Re: Die2Nite
Post by: Jusman on November 05, 2010, 04:47:28 pm
Stupid Dead Frontier tricked me :P

5 mins, let's hope none of us die2nite
Title: Re: Die2Nite
Post by: Ricky on November 05, 2010, 04:55:30 pm
Repeating my previous question, how do you even get an invitation code.

Some places are having give-aways. You can also try contacting the devs and asking them. That's how a bunch of us did it. contact@die2nite.com
This worked for me.


what exactly did you tell them?
Title: Re: Die2Nite
Post by: Denzi on November 05, 2010, 04:56:06 pm
We just closed our gates and we all decided to use the day 1 theft usage to steal whatever we could from the people who were going to die so we could toss it into the bank. I just found out though that there is a (slight?) chance that when you steal something, no one will notice. I didn't even use one of those incense candle things either, just stole a box of matches and it said no one noticed.
What town are you in again? You said that your a hero, what you pick, have you started a Collation yet???
AND what are you doing that makes you such a good player???
I said I could of been a hero if I had lived one more day Nevyn. Died at the start of day 4 with the rest of the town but managed to get last man standing somehow (Even though there were like... 18 of us alive at the end)

No idea what makes me such a good player, I figure they think I'm from the french version because of how well I can retain information (usually only with games that really interest me though). Think they think I know too much about how the game works, when I'm mostly running on known knowledge with a healthly supply of assumptions.

P.S: I'm in the same town you are right now as MikalTansrin

You are Nanothnir arn't you?
Title: Re: Die2Nite
Post by: Sowelu on November 05, 2010, 04:57:46 pm
Fingers crossed for The Hot Laziness...
Title: Re: Die2Nite
Post by: Neyvn on November 05, 2010, 04:57:58 pm
Oh yeah...

\\Sweeps hand over his head\\

Sometimes I just don't pay attention...
Title: Re: Die2Nite
Post by: Cthulhu on November 05, 2010, 05:00:41 pm
Now I'm starting to get scared I'm gonna get the hammer dropped for knowing too much.  This feels like a real zombie apocalypse, nobody knows anything and everyone's throwing flawed, conflicting, and just plain wrong information at each other.  I'm trying to stem the tide of tragically misinterpreting the rules but it's a losing battle.  We already had one guy get himself banished under the presumption that he would be able to survive out of the town because of that.
Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 05:01:20 pm
Repeating my previous question, how do you even get an invitation code.

Some places are having give-aways. You can also try contacting the devs and asking them. That's how a bunch of us did it. contact@die2nite.com
This worked for me.


what exactly did you tell them?
Along the lines of: Can I have a Beta Key please?  (Bonus points if you mention you are from B12? with link to thread? [I linked this thread.])

If they ask you if you are French/German or played Die2Nite in those languages... say no and tell em you are from somewhere else.
Title: Re: Die2Nite
Post by: Neyvn on November 05, 2010, 05:01:47 pm
Oh you didn't get last man, you got the Last Line.... Last man means being the very last person alive when you wake in the morning....


Heh heres something we should so do when we get a few heros. And you don't lose your hero state when you die.
We should try and get a town with mostly ourselves, when those that are not bay12ers die, we all but one go out into the desert, DIE, and leave that last guy to be a hero, then start another collation, join together once again, rinse and repeat and so forth... ^_^ *Knows it won't work but it would be funny
Title: Re: Die2Nite
Post by: Mephansteras on November 05, 2010, 05:02:50 pm
Finally getting an attack in The Boiling Highlands.

We should be fine, except the people stuck outside. Nothing we can do for them, since they never logged in to ask for help or anything.

So I think we'll be down 5-7 citizens for tomorrow. Couldn't get to the page in time to check the exact number, though.
Title: Re: Die2Nite
Post by: Denzi on November 05, 2010, 05:03:35 pm
Actually I got last man standing. When the game comes back up I'll post a screenshot for ya
Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 05:03:55 pm
...  My gates were still open.  My town is probably screwed.
Title: Re: Die2Nite
Post by: Jusman on November 05, 2010, 05:04:33 pm
I think you can pretty much tell them anything lol, I just told them I heard I could get a key from them and they sent me it, they didn't even ask me my country
Title: Re: Die2Nite
Post by: HailFire on November 05, 2010, 05:08:38 pm
Practically nobody in the SoC was on today, so hardly anything got accomplished.

There's going to be at least 4 guaranteed casualties, a few infected who might die tonight, and up to 22 zombies are going to get in the camp.
Title: Re: Die2Nite
Post by: Jusman on November 05, 2010, 05:18:13 pm
I find it weird that while the rest of the game goes by the time in France (I think) the cam when there are zombies is invading is the real time. Also they have AM when it should be PM
Title: Re: Die2Nite
Post by: Hugehead on November 05, 2010, 05:23:10 pm
And so, The Hot Laziness was no more, just a site for other towns to explore before their time is up as well...
Title: Re: Die2Nite
Post by: Mephansteras on November 05, 2010, 05:23:21 pm
The boiling highlands (2)

A peaceful night in town. The 30 that came last night hit some parts of town pretty hard, but there's nothing remarkable to report.

Funny story, no news from our 5 courageous citizens who ventured into the World Beyond yesterday. If in doubt, pillage their house...
- The Crow

Deaths in town :
    None !
Other Victims (5) :
    klavigo, partsguy559, Shothra, x2yzh9, ZOMBIEZ

Title: Re: Die2Nite
Post by: Fikes on November 05, 2010, 05:24:02 pm
First night we lost 9 who were outside. Tonight, by some stroke of foolishness, one of our guys ended up unresuceable, so he is gone.

A few people have addictions, a few have infections (I am infected). We'll probably loose 2 or 3 from that.

At the last minute one of our town people deposited his guard dog and pushed up just above the max possible zoms, so none will make it in.

--Bah, I didn't make it. I am now in Murky Lakes
Title: Re: Die2Nite
Post by: Zangi on November 05, 2010, 05:26:53 pm
Quote
Gangs of dogs (2)

Nobody lifted a finger to help the 10 citizens that were blocked outside last night. I hope you can sleep at night with their deaths on your conscience.

Furthermore, last night, some citizens report having seen ZangiHaisha opening the gates just before the attack. There are also some who say that it wasn't entirely accidental... Result: 11 deaths.
- The Crow

Deaths in town (11) :
    BReady, Brojato, cheroki, hitman718, inboxer, khai, marz25, Mick, milk, Mnemo, Renullius
Other Victims (10) :
    Alatriste, Blackcorp, bradleycold, dnsshn, farga, lasthope, mcgiwer, PeteyKable, Razorsrolla163, Stralix
In my defense, it was never closed to begin with.  :'(
Title: Re: Die2Nite
Post by: Cthulhu on November 05, 2010, 05:27:36 pm
You were wroooooong!

Eight guys who died in the wilderness buffed up their numbers and we lost three, plus a bunch from infection, etc.
Title: Re: Die2Nite
Post by: x2yzh9 on November 05, 2010, 05:48:32 pm
I love this game. How do you pay for the hero thing again?
Title: Re: Die2Nite
Post by: Jusman on November 05, 2010, 05:52:17 pm
http://support.motion-twin.com/help

This is it I think
Actually maybe it's not
Title: Re: Die2Nite
Post by: x2yzh9 on November 05, 2010, 05:58:20 pm
Found it.. Damn complicated, it is.
Title: Re: Die2Nite
Post by: Mephansteras on November 05, 2010, 06:00:58 pm
How much is it?
Title: Re: Die2Nite
Post by: Deon on November 05, 2010, 06:01:55 pm
And so, The Hot Laziness was no more, just a site for other towns to explore before their time is up as well...
DAMN! I was too dragged in SpaceStation13: I forgot to come back :DDDD. OMG.
Title: Re: Die2Nite
Post by: x2yzh9 on November 05, 2010, 06:02:08 pm
15 euros for 10 codes.
Title: Re: Die2Nite
Post by: Jusman on November 05, 2010, 06:02:44 pm
Aw it went down just as we uncovered a house
Title: Re: Die2Nite
Post by: HailFire on November 05, 2010, 06:03:23 pm
The Sanitorium of Cannibals is down to 9 members, due to infections, dehydration, the desert... only one guy actually got eaten.

So now we're in Chaos Mode, which makes things surprisingly easier to work with, as I was able to loot all of the houses of the dead unimpeded, and there's no longer a restriction on well withdrawals.  :D
Title: Re: Die2Nite
Post by: Deon on November 05, 2010, 06:03:48 pm
I love this game. How do you pay for the hero thing again?
During beta: you don't. There's no payment option.
Title: Re: Die2Nite
Post by: x2yzh9 on November 05, 2010, 06:06:32 pm
I love this game. How do you pay for the hero thing again?
During beta: you don't. There's no payment option.
Q.Q
Title: Re: Die2Nite
Post by: Deon on November 05, 2010, 06:07:17 pm
I love this game. How do you pay for the hero thing again?
During beta: you don't. There's no payment option.
Q.Q
Yeah I contacted staff via email and they said there's no payment until the game becomes out of beta.
Title: Re: Die2Nite
Post by: dennislp3 on November 05, 2010, 06:12:23 pm
so its free to be a hero right now? or not implemented...if its free how do we do it?
Title: Re: Die2Nite
Post by: HailFire on November 05, 2010, 06:13:31 pm
so its free to be a hero right now? or not implemented...if its free how do we do it?

Be the Last Man Standing in a town that lasts at least 5 days.
Title: Re: Die2Nite
Post by: dennislp3 on November 05, 2010, 06:16:09 pm
Ahh well I knew about that
Title: Re: Die2Nite
Post by: Denzi on November 05, 2010, 06:19:04 pm
Oh you didn't get last man, you got the Last Line.... Last man means being the very last person alive when you wake in the morning....

As I said, here is the picture of me being last man standing.

http://oi54.tinypic.com/34sh6l0.jpg

Didn't want to insert the image because it's pretty big
Title: Re: Die2Nite
Post by: Cthulhu on November 05, 2010, 06:54:49 pm
When the town is wiped out during a midnight attack, one of the people killed is randomly chosen as last man standing.  You dont' actually have to be the last person alive in the town, although that will certainly increase your odds of winning the award..
Title: Re: Die2Nite
Post by: x2yzh9 on November 05, 2010, 07:22:06 pm
How do you commit suicide IG? I kinda fucked myself over.
Title: Re: Die2Nite
Post by: Sowelu on November 05, 2010, 07:29:13 pm
How do you commit suicide IG? I kinda fucked myself over.
Step out of the gates and wait for nightfall.  Make sure autosearch is on, to help out your poor doomed buddies.
Title: Re: Die2Nite
Post by: Fikes on November 05, 2010, 07:46:40 pm
Man, x2, you are an.... impressive person.

How did you manage to get so far away from town, use all your ratios, AND get surrounded by zombies?
Title: Re: Die2Nite
Post by: Yaddy1 on November 05, 2010, 08:13:49 pm
Who sees your last words?
Title: Re: Die2Nite
Post by: Fikes on November 05, 2010, 08:18:24 pm
If you look at citizens you can see everyone's
Title: Re: Die2Nite
Post by: Yaddy1 on November 05, 2010, 08:21:07 pm
Okay. Cause I would be disappointed if no one read them. They're fun to write.
Title: Re: Die2Nite
Post by: bobbylantine on November 05, 2010, 09:17:42 pm
Why were the developers mad at you Denzi?  I don't understand what kind of advantage you could get from playing the french or german versions. 
Title: Re: Die2Nite
Post by: Denzi on November 05, 2010, 11:11:36 pm
Why were the developers mad at you Denzi?  I don't understand what kind of advantage you could get from playing the french or german versions.

They didn't cite any specific example (or give me a way to explain myself) but think the advantage you'd get from playing the french/german versions would be knowledge. They seem to want to have the players bumble around during the beta and have no real organization. (That, or they're getting a jolly good time seeing all the english folk running around like chickens with their head cut off, could be either/or)
Title: Re: Die2Nite
Post by: dennislp3 on November 05, 2010, 11:27:53 pm
I believe its because experienced players are less likely to explore and try new things...therefore not finding as many bugs because they (and those they teach) will start to use the same method every game.
Title: Re: Die2Nite
Post by: Sappho on November 06, 2010, 05:22:26 am
It is kind of bothering me that, at least in our town, there are a couple of people on the forums constantly going "well in the French version we did it this way and anyone who deviates from that behavior is to be hated and shunned forever."  I get that people who have played before have found the most efficient ways to survive, but having someone tell me "you should use this many AP doing this, restore with this, do this, then come home, and if you do it any differently you're a wasteful selfish piece of garbage" just sucks all the fun straight out of the game.  I enjoy the part of a new game where you figure things out, make mistakes, laugh about them, and then tell stories with your friends about the stupid things you did.  It's especially great if everyone in the game is in that same boat and you all stumble around together, getting eaten by zombies a few times before you find a better way to do things.  If someone's telling me exactly what to do, I don't feel like I'm playing a game at all.  More like I'm doing a job that I'm not even getting paid for.

So if the developers are telling people not to instantly become dictators, posting lists of rules copied from the French version and demanding that anyone who breaks them be banished immediately, that's fine with me.  However, I don't see anything wrong with *having* knowledge obtained by research and using it to try to help everyone.  If they're threatening you, Denzi, I hope they're at least threatening the people in my town who seem to think our first shot at the game ought to last weeks before being overrun and sees everyone who's trying different things or making newbie mistakes as THE ENEMY.
Title: Re: Die2Nite
Post by: Bluerobin on November 06, 2010, 09:05:14 am
Yeah Sappho I'm feeling exactly the same. I really loved this game and wasted most of my Thursday flicking back and forth between this forum and the forums in the game until that post with "the rules" went up. Now I have a hard time even logging in. I just want to give my character to someone else to play  :-\
Title: Re: Die2Nite
Post by: Cthulhu on November 06, 2010, 09:23:35 am
Ugh, I can't believe we're already getting into that phase of the game.  Honestly, why can't we have one game that people don't ruin like that?

No one's like that in our town but there's only 20 of us left and we're gonna get 2-37 zombies through our defenses if things don't shape up fast, so I'll probably end up with one of them before long.

Just for fun, post the rules here.  I want to see them.  I probably won't rejoin a town after I die here, if they've already turned the game into a formula I'm not interested in playing.
Title: Re: Die2Nite
Post by: Jusman on November 06, 2010, 11:03:11 am
So the Boiling Highlands has an estimation of 40 to 80 zombies, and we only have 38 defense  :-\
Granted though the quality of the estimation is only around 50% so I guess it could be wrong?

Also to the people getting turned off by the veterans of the game, I say just try to stick it out until we get some coalitions together so we can all be in the same town
Title: Re: Die2Nite
Post by: bobbylantine on November 06, 2010, 11:05:18 am
From what I've seen there really isn't much left to dabble around in.  Search the desert for resources, upgrade town, repeat.  I feel like the developers focused too much on the cooperative survival aspect.  It should be possible for a loner to survive in the desert by stealing from the town or searching the desert around them. 
Title: Re: Die2Nite
Post by: Bluerobin on November 06, 2010, 11:07:26 am
Here are the rules that were posted on our forums Cthulhu:
Spoiler: rules (click to show/hide)
It's interesting that they even went so far as to give it a special format and everything. Makes me pretty sure that it's carried over from the french/german version and just translated.

Edit: Oh the even worse part? This was posted by a guy that joined as about number 25-30 in our town and he has zero soul points on this account.
Title: Re: Die2Nite
Post by: Jusman on November 06, 2010, 11:17:47 am
(http://content.screencast.com/users/bluerobin427/folders/Jing/media/5184f184-7bea-4a56-8632-7e4fb7de9935/2010-11-06_1205.png)

Fixed it for you
Title: Re: Die2Nite
Post by: Megaman on November 06, 2010, 11:42:39 am
So now everything is planned out for you and you are a mindless peon acting things out or be banished from the town? Never playing this game then.
Title: Re: Die2Nite
Post by: Denzi on November 06, 2010, 11:48:37 am
Personally I wouldn't pay any attention to people posting stuff like that. If they're trying to tell me exactly what I can and can not do I'd just let them kick me out. It would give me a chance to check out the exile gameplay (When you are exiled you actually can survive the nightly attacks, I believe. Not too sure how, but the help guide says that when you are banished you gain new skills and the like. So worst case you get stuck with someone like that then you get a chance to practice that gameplay and learn about it)

If they were really getting upset though, and somehow managed to get me to 6 complaints or so, I'd just go grab some important supplies from the bank and take them out into the outside world, create myself a little set of supplies :P

After all, from what the guide said, if enough people get banished the banished can overthrow the people in town and really shake things up. The banished force their way into town and swap places with the people living in town, I believe. So the people who banished them instead get stuck outside :)
Title: Re: Die2Nite
Post by: Zangi on November 06, 2010, 12:33:09 pm
It is kind of bothering me that, at least in our town, there are a couple of people on the forums constantly going "well in the French version we did it this way and anyone who deviates from that behavior is to be hated and shunned forever."  I get that people who have played before have found the most efficient ways to survive, but having someone tell me "you should use this many AP doing this, restore with this, do this, then come home, and if you do it any differently you're a wasteful selfish piece of garbage" just sucks all the fun straight out of the game.  I enjoy the part of a new game where you figure things out, make mistakes, laugh about them, and then tell stories with your friends about the stupid things you did.  It's especially great if everyone in the game is in that same boat and you all stumble around together, getting eaten by zombies a few times before you find a better way to do things.  If someone's telling me exactly what to do, I don't feel like I'm playing a game at all.  More like I'm doing a job that I'm not even getting paid for.

So if the developers are telling people not to instantly become dictators, posting lists of rules copied from the French version and demanding that anyone who breaks them be banished immediately, that's fine with me.  However, I don't see anything wrong with *having* knowledge obtained by research and using it to try to help everyone.  If they're threatening you, Denzi, I hope they're at least threatening the people in my town who seem to think our first shot at the game ought to last weeks before being overrun and sees everyone who's trying different things or making newbie mistakes as THE ENEMY.
These are the type of people that make games like this suck.  Its fun to lose.  In that respect, noobs are fun to play with. 

Report them as having played the French/German version.
Title: Re: Die2Nite
Post by: dennislp3 on November 06, 2010, 01:23:09 pm
No one has been banned yet AFAIK because of these rules....I mostly omit them...because we have been running without them...granted certain people are wasting supplies and etc or whatever...but its my first town...and many others in it.

Also Megaman....to ban someone requires at least 8 people in the community to file a complaint...so its not like 1 person has any real power...only the people do...
Title: Re: Die2Nite
Post by: Fikes on November 06, 2010, 01:38:37 pm
To second some of the things I just heard, no one has any real power. They can bitch all they want, but can't really do anything if you steal from the bank or drink water every day. They can choose to banish you, but that has a chance of splitting the community. And if they ban enough people, the banished can take over the city.
Title: Re: Die2Nite
Post by: x2yzh9 on November 06, 2010, 01:55:22 pm
Email them, worked for me
Title: Re: Die2Nite
Post by: dennislp3 on November 06, 2010, 01:59:54 pm
Looks like I'm late to the party.

Is it still possible to get a key?

"Feel free to go scavenging on the net to try and find one ;)" isn't very encouraging.   :(

check last few thread pages
Title: Re: Die2Nite
Post by: Fikes on November 06, 2010, 03:16:09 pm
New internet game. Everyone take a shot when someone asks how to get a key.

Or we could update the OP.
Title: Re: Die2Nite
Post by: HailFire on November 06, 2010, 03:34:08 pm
To be fair, I'd actually really like if people would actually pay attention to those first three sections- particularly the second. Several towns now have been decimated by people joining the game, stealing all of the town's planks to build hovels, and then logging off forever.  :-\
Title: Re: Die2Nite
Post by: Cthulhu on November 06, 2010, 04:57:50 pm
Yeah, looking at that set of rules, I'm not sure what the big deal is.  Those aren't that bad.

I was thinking you meant people had powergamed it up and had a list of what each person had to do to maximize output.

Those make sense, and considering the nature of the game getting guidelines like that hammered down is good.
Title: Re: Die2Nite
Post by: Ozyton on November 06, 2010, 05:14:51 pm
It's not looking good for Desert of the Headless. 90 or so zombies minimum with 40 or so defenses.

If half the people in the town were active maybe we would've had a chance...
Title: Re: Die2Nite
Post by: dennislp3 on November 06, 2010, 05:20:15 pm
Wish there was a way to auto kick people that aren't active or something...spose when we get 100 soul points and start playing with other people with 100+ soul points it wont be such an issue
Title: Re: Die2Nite
Post by: Empty on November 06, 2010, 05:20:49 pm
Yeah and if around 20 people didn't die the first two days by dicking around :P

Oh well.
Title: Re: Die2Nite
Post by: Cthulhu on November 06, 2010, 05:23:19 pm
In Hideouts of the Damned now.
Title: Re: Die2Nite
Post by: Jusman on November 06, 2010, 05:26:39 pm
How did everyone do? I managed to make it through the night
Title: Re: Die2Nite
Post by: Ozyton on November 06, 2010, 05:28:31 pm
Hideouts of the damned also

Sweet, got a bunch of DF people here it seem, including Deon?

EDIT: 5 zombies came to my tent. I didn't stand a chance even with house upgrades. The town only has 3 people alive now =p
Title: Re: Die2Nite
Post by: Denzi on November 06, 2010, 05:31:09 pm
Haha sweet, me Deon and Neyvn(sp?) in the same town together :D

Edit: And ozy + others? This is going to be awesome
Title: Re: Die2Nite
Post by: Jusman on November 06, 2010, 05:32:05 pm
I imagine it must probably get intense when you have so little people left, especially if the town made it past 5 days. No one would want to leave town for fear of getting locked out.
Title: Re: Die2Nite
Post by: Neyvn on November 06, 2010, 05:32:21 pm
With ya there Cthulhu...

In Hideouts of the Damned...
Title: Re: Die2Nite
Post by: Zangi on November 06, 2010, 05:37:34 pm
Spoiler: Gangs of dogs (3) (click to show/hide)
I'm infected...  yet... I lived... and not terrorized.  I'm a unlucky sod.
Title: Re: Die2Nite
Post by: Deon on November 06, 2010, 05:40:51 pm
You need a green/red pill (left half green, right half red) to cure infection.
Title: Re: Die2Nite
Post by: Jack A T on November 06, 2010, 05:51:04 pm
I'm having a nice bit of fun in my second town, "Gruesome Refuge of Cannibals".

Town names feel a lot like my fortress names.
Title: Re: Die2Nite
Post by: Deon on November 06, 2010, 06:03:21 pm
This town everyone builds hovels, wow. So many of douchebags who cannot check the forums :D.
Title: Re: Die2Nite
Post by: HailFire on November 06, 2010, 06:18:10 pm
Looks like I missed out- in the Odd Theatre of Hordes here.
Title: Re: Die2Nite
Post by: Neyvn on November 06, 2010, 06:32:49 pm
You know how we could ALL be in one town...
Spend the night out tonight and join a town together... ^_^
Title: Re: Die2Nite
Post by: Duelmaster409 on November 06, 2010, 09:51:28 pm
How does one go about obtaining an invitation key? This game looks like something I'd waste a few hours into!
Title: Re: Die2Nite
Post by: Deon on November 06, 2010, 10:40:25 pm
Email them, worked for me
Title: Re: Die2Nite
Post by: Duelmaster409 on November 06, 2010, 11:10:17 pm
Who is "them"?
Title: Re: Die2Nite
Post by: Tres_Huevos on November 06, 2010, 11:46:34 pm
The Great Old Ones, of course.

In all seriousness, though, it's the people who run the game. You can e-mail them at contact@die2nite.com
Title: Re: Die2Nite
Post by: Fikes on November 07, 2010, 02:33:30 am
Everyone take a shot!

My town has a lot of inactives, we need to ban them so we can still their stuff. I think we are in big trouble either way.
Title: Re: Die2Nite
Post by: Aavak on November 07, 2010, 05:08:35 am
Okay, in a new town called Odd Theatre of Hoards... not liking that name. Sounds ominous (and awesome. Ominously awesome? Awesomely ominous?)

Ah well, here's to hoping this town doesn't get dicked by fools who can't remember how much AP they'll need to get back indoors before the attack.
Title: Re: Die2Nite
Post by: Ozyton on November 07, 2010, 01:12:05 pm
I am really starting to hate people who join a town and then never do or say anything.

At least they could've built a tent... =/
Title: Re: Die2Nite
Post by: Sappho on November 07, 2010, 02:33:05 pm
Well I went to visit a friend yesterday afternoon and ended up unexpectedly staying the night.  At exactly 23:00 I cringed, knowing my character had just been eaten out in the desert...

I'm in a new town now, the Frightful Store of Temptation.  And there will be no unexpected sleepovers tonight!  Tomorrow's a work day. :)

But there are only ten or so people in our town so far, and only a few hours til the attack...  Should I risk spending the night in the desert (as time will likely stand still) and autosearching this square until tomorrow night, or should I head back to town early to be safe and not be able to search tomorrow (as I will be out of AP)?
Title: Re: Die2Nite
Post by: Neyvn on November 07, 2010, 05:01:40 pm
Sigh...

19-24 Zombs against 59 Def...

What a waste of Materials. Workshops are one of the very first things needed to be built no questions asked. It like playing an RTS and not building any Harvesters while hammering our warriors, then wondering why you can't build more...
Title: Re: Die2Nite
Post by: Sappho on November 07, 2010, 05:07:27 pm
Don't you need a cinderblock or something to build a workshop though?  I haven't even seen one of those yet.  Even if everyone agrees to build it, you have to have all the materials first.
Title: Re: Die2Nite
Post by: Neyvn on November 07, 2010, 05:08:58 pm
If you get a Concrete Powder thing and use a ration of water with it, then it turns into concrete. They seem to be easy to find, always getting one on the first day with each of these towns...
Title: Re: Die2Nite
Post by: Bluerobin on November 07, 2010, 05:26:58 pm
Ha... wow. Day 3: 151 zombies attack us, we have 56 defense. I got eaten by 8 zombies, and that was about average. The Boiling Highlands is no more!
Title: Re: Die2Nite
Post by: Tres_Huevos on November 07, 2010, 05:35:21 pm
It was good while it lasted.
Does the "Last Line of Defense" achievement mean I was the last alive, or just someone who lived until the last day?
Title: Re: Die2Nite
Post by: Hugehead on November 07, 2010, 05:38:11 pm
The Murky Lakes isn't looking good, a troll opened our gates a few minutes before the attack, we lost nineteen to the zombies and a few more to the desert.

Watch out for xPoncex.
Title: Re: Die2Nite
Post by: bobbylantine on November 07, 2010, 06:00:40 pm
R.I.P Boiling highlands.  Just joined my new town, Colosseums of armageddon.  What a boss name for a town.

I'm the only member currently :(
Title: Re: Die2Nite
Post by: Mephansteras on November 07, 2010, 06:08:24 pm
Wow. Seriously? That was a lot of zombies.

Surprisingly, I survived two nights of infection to get eaten by zombies. Cool!

Hello, Colosseums of Armageddon.
Title: Re: Die2Nite
Post by: x2yzh9 on November 07, 2010, 06:43:53 pm
I'm in the Frightful Store of Temptations as well..
Title: Re: Die2Nite
Post by: Fikes on November 07, 2010, 07:51:39 pm
So no one closed the gate yesterday. I got eaten.

Also in Colosseums of Armageddon.
Title: Re: Die2Nite
Post by: x2yzh9 on November 07, 2010, 08:30:49 pm
How do you become a cannibal?
Title: Re: Die2Nite
Post by: Cthulhu on November 07, 2010, 08:59:07 pm
After the nightly attack there'll be meaty bones lying around the waste.  That's human meat and if you eat it you'll be a cannibal.
Title: Re: Die2Nite
Post by: Mephansteras on November 07, 2010, 10:25:07 pm
If anyone else shows up in Colosseums of Armageddon I wouldn't mind getting some help. I'm kind of stuck with some zombies and I'd rather wait around somewhere where I can autosearch.
Title: Re: Die2Nite
Post by: Zangi on November 08, 2010, 01:34:49 am
After the nightly attack there'll be meaty bones lying around the waste.  That's human meat and if you eat it you'll be a cannibal.
You have a chance of getting infections.  I did not know what these meaty bones were....

Quite useful in getting a bone weapon though....  technically, since I was infected the first time.
Title: Re: Die2Nite
Post by: Jack A T on November 08, 2010, 01:39:25 am
You can open toolboxes with the bones, once you eat the meat.
Title: Re: Die2Nite
Post by: Aavak on November 08, 2010, 03:15:15 am
I am the first and so far only citizen in the honourable counties.
Title: Re: Die2Nite
Post by: Koja on November 08, 2010, 10:10:27 am
Cernunnos- Rook42 in honorable counties.
Title: Re: Die2Nite
Post by: Ozyton on November 08, 2010, 11:14:33 am
How do you guys find anything out in the desert? I've been auto searching this undepleted zone all night and I've found absolutely nothing so far... =/

That's 5 auto searches plus the regular search where nothing turned up...
Title: Re: Die2Nite
Post by: Mephansteras on November 08, 2010, 11:29:05 am
It's just luck. Sometimes I find tons of stuff, sometimes nothing.
Title: Re: Die2Nite
Post by: webadict on November 08, 2010, 11:51:06 am
Cernunnos- Rook42 in honorable counties.
Wassssuuuuuppppp?!?
Title: Re: Die2Nite
Post by: webadict on November 08, 2010, 11:53:31 am
How do you guys find anything out in the desert? I've been auto searching this undepleted zone all night and I've found absolutely nothing so far... =/

That's 5 auto searches plus the regular search where nothing turned up...
I've found stuff in my zone in every auto-search. It's random, but who knows? Also, what's a Coalition do, and should we (Or have we already) here at B12 start one?
Title: Re: Die2Nite
Post by: Denzi on November 08, 2010, 11:56:48 am
Coalitions are groups of 5 players who (I believe) get their own forum separate from the town/global forums. When one person from a coalition joins a town, all other coalition players join the same town.

Honestly wish it was less 'only five players, but they all join the same town' and more 'as many players as you want, but only five join a single town'. Mostly because the second option would let all of Bay12 join towns together :P

Also, requires a hero to make a Coalition I believe.
Title: Re: Die2Nite
Post by: Shades on November 08, 2010, 11:59:01 am
Honestly wish it was less 'only five players, but they all join the same town' and more 'as many players as you want, but only five join a single town'. Mostly because the second option would let all of Bay12 join towns together :P

This would make me play, I enjoy playing random games with bay12 people, I can't really be bothered with random internet plebs though. Sounds like a fun game mind you.
Title: Re: Die2Nite
Post by: webadict on November 08, 2010, 12:01:12 pm
Coalitions are groups of 5 players who (I believe) get their own forum separate from the town/global forums. When one person from a coalition joins a town, all other coalition players join the same town.

Honestly wish it was less 'only five players, but they all join the same town' and more 'as many players as you want, but only five join a single town'. Mostly because the second option would let all of Bay12 join towns together :P

Also, requires a hero to make a Coalition I believe.
Well, shucks. What fun is that?
Title: Re: Die2Nite
Post by: Denzi on November 08, 2010, 12:04:51 pm
Well it does let friends play together. But I really don't see a group of five people being able to stick together very well. It is more likely if they all got into the same town, one or two of them will die off first and join a new town. When the remaining 3 die they join a different town, and eventually they all just get dispersed unless they purposefully try to stick together.
Title: Re: Die2Nite
Post by: webadict on November 08, 2010, 12:25:40 pm
Well it does let friends play together. But I really don't see a group of five people being able to stick together very well. It is more likely if they all got into the same town, one or two of them will die off first and join a new town. When the remaining 3 die they join a different town, and eventually they all just get dispersed unless they purposefully try to stick together.
Pretty much. I think redesigning it to the way we would like it would make for a more enjoyable play experience.

I took some drugs to make it out into the desert, but no one is marking the map as they go! I went to two areas to pick up some stuff, and they were already taken. Come on!
Title: Re: Die2Nite
Post by: Empty on November 08, 2010, 12:56:37 pm
Well it does let friends play together. But I really don't see a group of five people being able to stick together very well. It is more likely if they all got into the same town, one or two of them will die off first and join a new town. When the remaining 3 die they join a different town, and eventually they all just get dispersed unless they purposefully try to stick together.
Pretty much. I think redesigning it to the way we would like it would make for a more enjoyable play experience.

I took some drugs to make it out into the desert, but no one is marking the map as they go! I went to two areas to pick up some stuff, and they were already taken. Come on!

You can still find low level resources in depleted zones.

Though I tend to just find logs in them.
Title: Re: Die2Nite
Post by: Mephansteras on November 08, 2010, 04:55:00 pm
Did you tell people about it? Do they know you need saving?

Granted, they might not be able to. We just locked out a guy from out town because, after someone dropped off drugs, he wandered into a known pack of zombies. No one online had the AP to go help, and it got too late to wait. I had to close the gate. :/
Title: Re: Die2Nite
Post by: Mephansteras on November 08, 2010, 04:58:34 pm
At least you took one out with you. :)
Title: Re: Die2Nite
Post by: Leafsnail on November 08, 2010, 05:01:49 pm
Sounds quite interesting.

Would be awesome if you could make your own kindof "private village" with unlimited group size.
Title: Re: Die2Nite
Post by: bobbylantine on November 08, 2010, 05:58:09 pm
Damn, I went to sleep too late and woke up a bit past the attack time and now I'm dead.  Did the Colosseums of Armageddon even have 40 citizens? 

Ah well, this game was pretty unique.  Don't think I'll be playing it again though. 
Title: Re: Die2Nite
Post by: Bluerobin on November 08, 2010, 06:02:24 pm
Ha.... wow. Apparently I decided that sitting around outside of town was a good idea when the attack came.  :-\

Sorry guys, I thought I left my guy in town but looks like that wasn't the case. Good luck!
Title: Re: Die2Nite
Post by: Zangi on November 08, 2010, 06:03:35 pm
Yea, you poor dead soul. 

35 of us survived, you and 4 others stayed out last night.
Title: Re: Die2Nite
Post by: Mephansteras on November 08, 2010, 06:03:46 pm
Damn, I went to sleep too late and woke up a bit past the attack time and now I'm dead.  Did the Colosseums of Armageddon even have 40 citizens? 

Ah well, this game was pretty unique.  Don't think I'll be playing it again though.

Yeah, had 40 for a while.

It's fun, but a bit brutal.
Title: Re: Die2Nite
Post by: Megaman on November 08, 2010, 06:07:10 pm
What kind of DF players are you? Loosing is the only source of fun!
Title: Re: Die2Nite
Post by: Jerick on November 08, 2010, 07:47:22 pm
You should have seen my last post on the town forums of the structure of fear, it was in a thread for posting requiems for the town...
...status effects make things interesting

(we were about to be hit by between 135-180 zombies with 77 defense also there was only twelve of us)
Title: Re: Die2Nite
Post by: webadict on November 08, 2010, 09:44:01 pm
You should have seen my last post on the town forums of the structure of fear, it was in a thread for posting requiems for the town...
...status effects make things interesting

(we were about to be hit by between 135-180 zombies with 77 defense also there was only twelve of us)
We lost 11 people on the first attack. 11. 11! 9 people were outside the city and 2 people died when our wall didn't hold up. We suck.
Title: Re: Die2Nite
Post by: Zangi on November 08, 2010, 09:50:34 pm
You should have seen my last post on the town forums of the structure of fear, it was in a thread for posting requiems for the town...
...status effects make things interesting

(we were about to be hit by between 135-180 zombies with 77 defense also there was only twelve of us)
We lost 11 people on the first attack. 11. 11! 9 people were outside the city and 2 people died when our wall didn't hold up. We suck.
I was in worse... lost 21 on the first night.  It was a downhill affair from the beginning...
Title: Re: Die2Nite
Post by: Neyvn on November 08, 2010, 09:58:48 pm
We should all try and Suicide and join the same village at once (Suicide means being outside when attack comes at the same time)
Title: Re: Die2Nite
Post by: Shades on November 09, 2010, 03:24:38 am
What kind of DF players are you? Loosing is the only source of fun!

Losing while your asleep is not fun, it's only fun when your there to watch (and potentially try and stop) the inevitable loss.
Title: Re: Die2Nite
Post by: webadict on November 09, 2010, 07:31:17 am
You should have seen my last post on the town forums of the structure of fear, it was in a thread for posting requiems for the town...
...status effects make things interesting

(we were about to be hit by between 135-180 zombies with 77 defense also there was only twelve of us)
We lost 11 people on the first attack. 11. 11! 9 people were outside the city and 2 people died when our wall didn't hold up. We suck.
I was in worse... lost 21 on the first night.  It was a downhill affair from the beginning...
That... is pretty impressive, actually. How did you manage that?
Title: Re: Die2Nite
Post by: Zangi on November 09, 2010, 09:30:41 am
You should have seen my last post on the town forums of the structure of fear, it was in a thread for posting requiems for the town...
...status effects make things interesting

(we were about to be hit by between 135-180 zombies with 77 defense also there was only twelve of us)
We lost 11 people on the first attack. 11. 11! 9 people were outside the city and 2 people died when our wall didn't hold up. We suck.
I was in worse... lost 21 on the first night.  It was a downhill affair from the beginning...
That... is pretty impressive, actually. How did you manage that?
10 people stayed outside.  Noone on at night, plus those who were on, didn't have the AP to do the job.  11 more dead.
Title: Re: Die2Nite
Post by: Leafsnail on November 09, 2010, 10:44:48 am
Anyone starting up soon?  I'd join a 5 person pack if you'd like.
Title: Re: Die2Nite
Post by: webadict on November 09, 2010, 10:48:27 am
My town will be done either tonight or tomorrow. I'll pack up with you, Leafy (I can always stay outside...)

But, I've got some good ideas for this game. Anyone else want in?
Title: Re: Die2Nite
Post by: Shades on November 09, 2010, 11:07:45 am
Okay I've just signed up as Shades, happy to join your group although I have no idea what I'm doing.
Title: Re: Die2Nite
Post by: Leafsnail on November 09, 2010, 11:09:23 am
Hmm... has anyone got an "invitation key"?
Title: Re: Die2Nite
Post by: Shades on November 09, 2010, 11:16:01 am
Hmm... has anyone got an "invitation key"?

Searching gave me this page http://contest.bbgsite.com/giveaway/die2nite/ where there is a some 200 to give away.

I signed up to this site with a disposable http://www.guerrillamail.com/ email address.

All told it took about five minutes to generate the address, register for whatever bbgsite is and to register for the game.
Title: Re: Die2Nite
Post by: webadict on November 09, 2010, 11:29:15 am
I emailed the website for an invitation key. They said sure and gave one :P
Title: Re: Die2Nite
Post by: Leafsnail on November 09, 2010, 11:31:14 am
I didn't actually need to activate the account :P.

Anyway... you need a hero for a coalition.  Doubt there are any on Bay 12 yet.  Should we just all try and join the same town?
Title: Re: Die2Nite
Post by: Leafsnail on November 09, 2010, 11:36:20 am
Well, I'm with Shades.  Webby might be able to join this one too if he's quick.
Title: Re: Die2Nite
Post by: webadict on November 09, 2010, 11:42:31 am
I don't think I can. I'd have to join today. I'll meet you in another life, perhaps.
Title: Re: Die2Nite
Post by: Zangi on November 09, 2010, 11:57:37 am
Generally the best time to join a town is 23:20 - 23:59 game time.  When people and towns die.  Usually, more active/useful/involved players get into a new town in that time span.

We would all have to agree on a 'time' to get into a town, probably best after a new town starts up and keep on sending people in.
Title: Re: Die2Nite
Post by: Leafsnail on November 09, 2010, 12:29:34 pm
Hmm... wounded already.

Eh.
Title: Re: Die2Nite
Post by: webadict on November 09, 2010, 01:17:57 pm
How the heck did you manage that, Leaf?

And why 2300? You mean server time or what?
Title: Re: Die2Nite
Post by: Zangi on November 09, 2010, 01:18:33 pm
Hmm... wounded already.

Eh.
You got stuck with zombies and tried to run didn't you?

And why 2300? You mean server time or what?
Yea server time.  2300 is when the attack comes.

2320 is when game is back up and you can rejoin if dead.  Its the new day.
Title: Re: Die2Nite
Post by: Mephansteras on November 09, 2010, 01:28:05 pm
Dead people count, so you should get an attack.
Title: Re: Die2Nite
Post by: Neyvn on November 09, 2010, 02:04:54 pm
Wow....

Quote
there i finished the pump now i dont want any more complaints about selfish play

Guess what we were saving up for... Some people don't read forums...

Well tonight might be my last night, who thinks that a joint suicide by all bay12ers who are in a goingnowhere town getting into the same town cause they die2nite isn't a bad idea???
Title: Re: Die2Nite
Post by: Zangi on November 09, 2010, 02:12:01 pm
Hah...

My town desperately needs to find an unshaped concrete blocks.  We don't have one at all.

Before some douche decides its a good idea to build something else.
Title: Re: Die2Nite
Post by: webadict on November 09, 2010, 02:21:28 pm
I think I'd be glad to join with any B12ers that have unfortunate "accidents" tonight. It happens. I mean, who really knew walking around at night coulda killed you?
Title: Re: Die2Nite
Post by: Neyvn on November 09, 2010, 02:35:39 pm
I will be taking the long walk tonight... Who will join me...

"Together in their different towns, dwarves all over the world responded to Armok's call, they left the safety of their homes and walked into the desert, the zombies did not bother them nor did they stop them as night fell. They grew never weary and walked for time on end. Blessed be those that walk to the Song of Armok..."
Title: Re: Die2Nite
Post by: Shades on November 09, 2010, 02:45:52 pm
Foolishly I left the town without taking food with me, I wish I read the manual before clicking around :)
I have some water at least so I should be able to get back (how much ap does it restore?)
Title: Re: Die2Nite
Post by: Hugehead on November 09, 2010, 02:47:41 pm
It restores full AP, don't use it unless you don't have any AP left.
I will be taking the long walk tonight... Who will join me...

"Together in their different towns, dwarves all over the world responded to Armok's call, they left the safety of their homes and walked into the desert, the zombies did not bother them nor did they stop them as night fell. They grew never weary and walked for time on end. Blessed be those that walk to the Song of Armok..."
I will walk to cure zombies.
Title: Re: Die2Nite
Post by: Denzi on November 09, 2010, 03:02:23 pm
I will be taking the long walk tonight... Who will join me...

"Together in their different towns, dwarves all over the world responded to Armok's call, they left the safety of their homes and walked into the desert, the zombies did not bother them nor did they stop them as night fell. They grew never weary and walked for time on end. Blessed be those that walk to the Song of Armok..."

I'm taking a walk too, this town's left a bad taste in my mouth for some reason. Used the EMS on myself and moved out of town :D

Now I'm at [0,-3] with Neyvn I think. Going to just go as far south as I can go.
Title: Re: Die2Nite
Post by: Leafsnail on November 09, 2010, 03:47:09 pm
You got stuck with zombies and tried to run didn't you?
Yeah.  In addition to the overworld screen being confusing (why isn't the map expanded by default?  Why doesn't the map tell you when you're about to walk into a zombie filled square?) the actual zombie attack screen is odd.
Title: Re: Die2Nite
Post by: Zangi on November 09, 2010, 04:57:49 pm
You got stuck with zombies and tried to run didn't you?
Yeah.  In addition to the overworld screen being confusing (why isn't the map expanded by default?  Why doesn't the map tell you when you're about to walk into a zombie filled square?) the actual zombie attack screen is odd.
You will see yellow/red squares if its already explored and they have zeds in them.
If it has not been explored, you will see the /// thing indicating that.  You can't know if there are or not any zeds there until you or someone else walks into it.

I can't say anything about the expanded by default, I've always checked the expanded view before doing anything.


Also, may Jah have mercy on all your souls.  The dead will not.
Title: Re: Die2Nite
Post by: Fikes on November 09, 2010, 05:21:12 pm
The important part isn't when you die, it is when you click "reincarnate". Make sure you guys do THAT at the same time. I may or may not join you guys. My town has a couple of really whiny leaders, but I think I will tough it out.
Title: Re: Die2Nite
Post by: Mephansteras on November 09, 2010, 05:35:26 pm
The important part isn't when you die, it is when you click "reincarnate". Make sure you guys do THAT at the same time. I may or may not join you guys. My town has a couple of really whiny leaders, but I think I will tough it out.

Yeah, but overall it's actually going pretty well. Better than The Boiling Highlands, at least. I think we have a shot of actually surviving to day 4 or 5.
Title: Re: Die2Nite
Post by: Shades on November 09, 2010, 05:52:01 pm
The important part isn't when you die, it is when you click "reincarnate". Make sure you guys do THAT at the same time. I may or may not join you guys. My town has a couple of really whiny leaders, but I think I will tough it out.

If this is the case then we need a couple of heroes to make groups and have all them spawn at the same time (as they'll drag their members with them) that way we should be able to form a town heavy on the b12.
Title: Re: Die2Nite
Post by: webadict on November 09, 2010, 05:53:30 pm
My town actually survived the attack. We've got a heck of a town going so long as no one builds the pump.
Title: Re: Die2Nite
Post by: Leafsnail on November 09, 2010, 06:01:17 pm
Well, I survived, but we lost ELEVEN people to the wilderness and two people from their beds.

Also, I'm now infected and terrorized.

Apart from that, it's going just great.
Title: Re: Die2Nite
Post by: Mephansteras on November 09, 2010, 06:03:19 pm
Hmm, site is down.

@Fikes: I think we should plan on getting you that water cooler bottle for the future. That, with the pump, would let you carry around an extra supply of water for your pistol. You can be a dedicated Zombie Hunter!
Title: Re: Die2Nite
Post by: Zangi on November 09, 2010, 06:04:41 pm
Site always goes down at 0:00
Title: Re: Die2Nite
Post by: Mephansteras on November 09, 2010, 06:05:45 pm
You'd think they'd bring it down during the zombie attacks...
Title: Re: Die2Nite
Post by: Tres_Huevos on November 09, 2010, 06:06:46 pm
So... if you're part of a coalition, can you not join another town until everyone in the coalition is dead? Or does it pull the other people out of town or something. I don't see how it would work unless everyone has the decency to die in unison.
Title: Re: Die2Nite
Post by: Ozyton on November 09, 2010, 06:34:21 pm
You'd think they'd bring it down during the zombie attacks...
They do
Title: Re: Die2Nite
Post by: Zangi on November 09, 2010, 06:52:01 pm

Only 8 deaths in total.  Zook13 could have contributed his AP if he didn't go off and kill his dumb self after getting infected.  We still have not found even 1 unshaped concrete blocks or 1 bag of cement!

Plenty of everything else...  How can this be?!


So... if you're part of a coalition, can you not join another town until everyone in the coalition is dead? Or does it pull the other people out of town or something. I don't see how it would work unless everyone has the decency to die in unison.
I don't think any of us know yet.
Title: Re: Die2Nite
Post by: webadict on November 09, 2010, 08:25:16 pm
I'm going to assume it's something like where you have to wait for the others. If I get Hero status, I'll invite you guys to my Coalition. There's only 25 left in my Town
Title: Re: Die2Nite
Post by: Sowelu on November 09, 2010, 08:36:37 pm
So what DOES the workshop do, anyway?  Like, specifics?
Title: Re: Die2Nite
Post by: Ricky on November 09, 2010, 08:39:47 pm
seems as if im signed up and ready to be consumed!

my town is the junction of aching stomaches... must've ate some bad mexican :P
Title: Re: Die2Nite
Post by: Mephansteras on November 09, 2010, 08:46:18 pm
Damned useful thing. I'm hoping my town can build one today. We *almost* have enough supplies for it!
Title: Re: Die2Nite
Post by: Sowelu on November 09, 2010, 08:56:58 pm
So THAT'S where you get metal supports from!

And of course with the saw it's -1 AP cost.

Super sweet.
Title: Re: Die2Nite
Post by: Neyvn on November 09, 2010, 09:07:31 pm
my town is the junction of aching stomaches... must've ate some bad mexican :P
I am with you, I shall guide you...
Title: Re: Die2Nite
Post by: Ricky on November 09, 2010, 09:11:38 pm
my town is the junction of aching stomaches... must've ate some bad mexican :P
I am with you, I shall guide you...

what do you mean? your at the aching stomaches? or your just gonna be like a jedi teacher or something..


ANYWAY.. head injuries are damn hilarious.... nnrg... "s..s..so b..be care ou..out th..th..there!..argg.."
Title: Re: Die2Nite
Post by: Neyvn on November 09, 2010, 09:24:40 pm
my town is the junction of aching stomaches... must've ate some bad mexican :P
I am with you, I shall guide you...

what do you mean? your at the aching stomaches? or your just gonna be like a jedi teacher or something..


ANYWAY.. head injuries are damn hilarious.... nnrg... "s..s..so b..be care ou..out th..th..there!..argg.."
Ah so your the guy there....

I am Nanothnir...

Next time, DON'T try and flee. The chances of making it is slim to none without taking damage, if no Bandage comes up, the wound get infected, if you don't take paractamol, you die the next morning. If you do, you still need a bandage...
Title: Re: Die2Nite
Post by: Ricky on November 09, 2010, 09:29:14 pm
:/ well.. was it worth a lamp? XD
Title: Re: Die2Nite
Post by: Neyvn on November 09, 2010, 09:31:07 pm
.... No.....
Title: Re: Die2Nite
Post by: Ricky on November 09, 2010, 09:32:16 pm
hmm.. i have some pharmecuticals.. i just need one more... then ill have two pharmecuticals.. and i can take em :D
Title: Re: Die2Nite
Post by: Neyvn on November 09, 2010, 09:36:39 pm
Actually there is one in the bank, take it and tell me what it makes...
Title: Re: Die2Nite
Post by: Ricky on November 09, 2010, 09:38:43 pm
i've obtained two twinoid 500mg
Title: Re: Die2Nite
Post by: Neyvn on November 09, 2010, 09:41:06 pm
What does it read it doing???
Title: Re: Die2Nite
Post by: Ricky on November 09, 2010, 09:43:15 pm
it says its a combination of caffiene, some other crap, chemicals and boiled bull's testicles (???) for an extra pick-me-up when you dont want to get your liver devoured by zombies


basically quoting what it says
Title: Re: Die2Nite
Post by: Neyvn on November 09, 2010, 09:46:03 pm
OH THAT!!! it gives 8ap instead of 6...

If I remember right. Send one to me or both, and when we get you a bandage we can both take one so we can do more later... ^_^
Title: Re: Die2Nite
Post by: Ricky on November 09, 2010, 09:49:11 pm
damn, i could;ve swore it said i made two.. but it looks like one or the other is gone! or im just imagining stuff, whatever the case is, ill give it to you, if you tell me how
Title: Re: Die2Nite
Post by: Neyvn on November 09, 2010, 09:52:48 pm
If you are in town send it via a message (there should be a method to attach an item)
Title: Re: Die2Nite
Post by: Ricky on November 09, 2010, 09:55:00 pm
enjoy
Title: Re: Die2Nite
Post by: Ricky on November 09, 2010, 09:59:30 pm
seems as if he's in the aching stomachs.. tell him to make his tent ... please...

edit:damn.. head injury getting to me.. he HAS a house! ur hur hur
Title: Re: Die2Nite
Post by: Ricky on November 09, 2010, 10:04:07 pm
im off, goodbye infidels. dont let im innards be eaten, and if the push coems to shove, use my innards for annny means necessary

also.. dunt steal mah damn lamp! ll hafta .. i'unno.. steal it back! D:<
Title: Re: Die2Nite
Post by: Jack A T on November 10, 2010, 12:37:23 am
Died horribly.  Now I'm in the Junctions of Aching Stomachs.
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 12:54:55 am
He said he did. D:

\\ Oh, okay. I guess he's not entirely useless. :3
Just completely, Hovels before Workshops are a waste of Needed materials...
Title: Re: Die2Nite
Post by: Koliup on November 10, 2010, 01:58:31 am
Anyone got a spare invitation key?
Title: Re: Die2Nite
Post by: Tres_Huevos on November 10, 2010, 02:03:15 am
Send an email to contact@die2nite.com asking for one. It's worked for plenty of us, so far.
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 02:09:04 am
Been messaging this to everyone in the town I am in, if you get it, its a mass message, and your falling behind (to those in the same town as me). I am posting this here to save it for next town, by the way, thanks to Taz for posting those screenshots...

Quote
Please build your Tent but not the Hovel. Also please frequently use the forums to keep up with what is happening in the Town.

As you can see in the first link, the Workshop (Which costs 10 Planks) allows us to turn Logs into Planks, this is an important ability due to the common fact that 90% of towns have piles of rotten logs when they die. Remember this for the next town you live in, and stall building the Hovel, as even then, the need of it is Minor...

What it lets you do...
http://i179.photobucket.com/albums/w320/TheFacelessInsomniac/Workshop1.png

What it lets you build in the build tree...
http://i179.photobucket.com/albums/w320/TheFacelessInsomniac/Workshop2.png
Title: Re: Die2Nite
Post by: Shades on November 10, 2010, 04:29:04 am
Also, I'm now infected and terrorized.

How do you remove those statuses? and is infected lethal after a certain amount of time?
I'm currently auto-searching for stuff only found one plank so far though do we still need four for our workshop?
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 05:02:52 am
To remove infected there is a Drug called Paracetoid 7g.
To remove Terrorized there is a Drug called Valium, but apparently playing with the giant vibrator also removes it...


Here is the wiki

http://die2nite.wikia.com/wiki/Die2Nite_Wiki

Also the Creators have given everyone in the game 3 invite keys each, and for every player that joins as well I believe. Ask anyone in the game now and we can give you out one...
Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 07:15:35 am
Also, I'm now infected and terrorized.

How do you remove those statuses? and is infected lethal after a certain amount of time?
I'm currently auto-searching for stuff only found one plank so far though do we still need four for our workshop?

Nice. People in my town built a pump. Without asking. Because they're smart.
Title: Re: Die2Nite
Post by: Shades on November 10, 2010, 07:18:05 am
Nice. People in my town built a pump. Without asking. Because they're smart.

Turns out we need 10 planks now, I don't know why but I'm guessing we have more hovels when I get back to town. :(

Regarding the pump it does mean you can take more water which is nice for hunting zombies but I still think workshop is the best first building.
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 07:30:18 am
The initial pump sucks...

Hey Webadict, can you screenshot the build branch that the pump unlocks for me please???

Wow, is it just me or is this town full of inactives, and does it look like the Wrought Iron (the newly named version of building iron) harder to come by now. We are nearly at 10 Planks but still need around 5 more wrought iron to build the workshop, 7 if the Lock gets built first...
Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 08:25:00 am
The initial pump sucks...

Hey Webadict, can you screenshot the build branch that the pump unlocks for me please???

Wow, is it just me or is this town full of inactives, and does it look like the Wrought Iron (the newly named version of building iron) harder to come by now. We are nearly at 10 Planks but still need around 5 more wrought iron to build the workshop, 7 if the Lock gets built first...
I'm not in Town now, but next time I am, sure. I think it's posted somewhere here, too. With the Workshop.

So, guess what happened in my Town! Remember how we were 2 Planks short of the Workshop? Well, we got them!

Now we're 5 Wrought Irons away from the Workshop.

... GTHSAGFYQWGFER@HBE@BHJWEIBN#$@IBN@KVM #!IOVM!
Title: Re: Die2Nite
Post by: Shades on November 10, 2010, 08:55:39 am
I'm just going to resister selfish play complains against everyone that builds hovels.. I spent ages finding planks and they are almost all gone now :(
Title: Re: Die2Nite
Post by: Leafsnail on November 10, 2010, 09:55:27 am
I guess the game is fairly new and everyone doesn't really have any idea what to do.  I'm hoping my next town won't lose 14 people on the first night.
Title: Re: Die2Nite
Post by: Shades on November 10, 2010, 09:56:49 am
I guess the game is fairly new and everyone doesn't really have any idea what to do.  I'm hoping my next town won't lose 14 people on the first night.

It might be that, the forums could do with being more obvious so people see such messages. Probably the forums should be the first thing you see when you log in.
Title: Re: Die2Nite
Post by: Leafsnail on November 10, 2010, 09:57:36 am
Along with DON'T BUILD A HOVEL and DON'T BUILD A PUMP in flashing red letters.
Title: Re: Die2Nite
Post by: Shades on November 10, 2010, 10:06:29 am
I'd be shocked if we survive the night, we are looking at at least 36 zombies, probably closer to 50, breaking in :/
Title: Re: Die2Nite
Post by: Zangi on November 10, 2010, 10:10:38 am
Estimation: 100 ~ 120 zombies
Defense: 46

We're ****ed.

I think before the attack, I'm gonna steal all the defensive items for myself. >:3
This is why die2nite is so great.
Title: Re: Die2Nite
Post by: Leafsnail on November 10, 2010, 10:20:02 am
I'd be shocked if we survive the night, we are looking at at least 36 zombies, probably closer to 50, breaking in :/
Really?  Mine says up to 80.
Title: Re: Die2Nite
Post by: Shades on November 10, 2010, 10:26:41 am
I'd be shocked if we survive the night, we are looking at at least 36 zombies, probably closer to 50, breaking in :/
Really?  Mine says up to 80.

Mine says "Attack estimation : Between 85 and 105" and "Defence : 49" (hence the at least 36 breaking in)
Title: Re: Die2Nite
Post by: Mephansteras on November 10, 2010, 10:36:22 am
Looks like we get 3 invitation keys apiece, now.
Title: Re: Die2Nite
Post by: ductape on November 10, 2010, 11:17:48 am
OH! pick me!
Title: Re: Die2Nite
Post by: Mephansteras on November 10, 2010, 12:50:32 pm
Ok, I'll PM one to you.
Title: Re: Die2Nite
Post by: Ozyton on November 10, 2010, 01:35:50 pm
Attack: 145 - 175 zombies
Defense: 93

Time for Fun
Title: Re: Die2Nite
Post by: Leafsnail on November 10, 2010, 01:49:28 pm
We're utterly screwed.  And we have LESS planks than yesterday, damnit.
Title: Re: Die2Nite
Post by: Shades on November 10, 2010, 02:18:53 pm
We're utterly screwed.  And we have LESS planks than yesterday, damnit.

We had a few more but they got pushed into the last ditch defence. We may have wasted our logs but I don't think we'd have got ten planks tomorrow anyway. Shame though, we were only four away when we woke this morning and I found two and someone else brought in three I saw and now we have one...
Title: Re: Die2Nite
Post by: Shadowgandor on November 10, 2010, 02:57:41 pm
I'm in the town 'Echo of the Crazed'. We have about 26 defense and there are 30-60 zombies incoming. We're screwed :)
Title: Re: Die2Nite
Post by: Mephansteras on November 10, 2010, 03:03:14 pm
I'm happy. The Colosseums of armageddon is actaully in good shape. We have a good amount of resources and most of us should survive tonight. We're actually at the point where we need most of the town to stay behind and build stuff instead of scavenge.

We might even reach day 5. No idea if we'll live PAST day 5, but we might reach it.
Title: Re: Die2Nite
Post by: Fikes on November 10, 2010, 03:39:00 pm
Yea, worse case scenario right now in Colosseums of armageddon is 10 zombies get through. We have tons of rotten logs and scrap metal so if things go okay we should have all the materials we need to keep building. The guys getting 100 zombs, what day are you guys on?

I screwed up a little today and wasted 3 ap making more wrought iron. If we are 3 ap short on this defense I'll blame the inactives.
Title: Re: Die2Nite
Post by: Mephansteras on November 10, 2010, 03:47:32 pm
Yeah. And, for once, no one is outside. We could theoretically NOT lose anyone tonight.

Not likely, since I think we have some infected people and a few zombies will probably get inside, but it's possible.
Title: Re: Die2Nite
Post by: Ricky on November 10, 2010, 03:50:28 pm
yes, i have three keys up for grabs! PM me and ill send you one!
Title: Re: Die2Nite
Post by: Sowelu on November 10, 2010, 04:47:56 pm
So the first four voteable upgrades for the watchtower:
- See all zombies within 3 squares
- See all zombies within 5 squares
- See all zombies within 7 squares
- See all zombies within 7 squares + you can enter town from one square further away than normal (saving 1AP on your return trip)

What other upgrades are out there for that building and others?
Title: Re: Die2Nite
Post by: Mephansteras on November 10, 2010, 04:50:55 pm
I've been pondering some town roles. Basically have some duties that have one or more people dedicated to them. Might make things go smoother for towns.

Obviously requires a town that's a least marginally functional.

Key roles:

Gate Keeper: Person who's job it is to open and close the gate each day. Should be someone dependable who can be relied on to be around near 23:00 game time. A backup person should also be found for each day, just in case.
Expedition Commander: Person who's job it is to plan and lead expeditions. Needs to be uninjured and reliable. They should be given a rucksack or the like to maximize town returns from expeditions.
Zombie Hunter: Person who's dedicated to killing zombies on the expedition route. Needs to be uninjured and reliable. They should be given the best weapon in the town and kept stocked with water/batteries/whatever. Ideally they'd also have some extra carrying capacity, but it's not strictly required.

General Roles
: These are more guidelines for players. Which role people should play depends on where the town is at.

Builder: Stays in town to work on constructions. Only drinks water every other day unless the extra AP to finish a construction is really needed. Food is likewise conserved, unless the town has way more than it needs (unlikely). Drugs should only be used if absolutely necessary to finish a needed defense before the attack. Best for people who have little time to play or can't be on at reliable times.
Scavenger: Spends as much time out in the wastes as possible gathering materials. Best for people who can only log in a few times a day and can make sure they're back in town before the gates close. Should go along with expeditions when possible.
Gatherer: Goes out near the end of the day to gather excess items dropped by scavengers or expeditions. Also handle rescue duties to aid stranded citizens and add their AP to critical construction projects.


Thoughts?
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 05:01:00 pm
LOL!!!
Turns out that no one closed the gates...
Title: Re: Die2Nite
Post by: Mephansteras on November 10, 2010, 05:03:07 pm
That's why you need a gatekeeper...
Title: Re: Die2Nite
Post by: Ricky on November 10, 2010, 05:08:12 pm
wait, so the gates need to be closed BEFORE 23:00?

i thought you could do it at 23:30, ect...

ehem...- gets outta dodge-
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 05:08:47 pm
Hahah yeah, the funny thing was Deon was on a while before, and thought he had it, and whats even more funny, we were stuck at the constant 22:59 for a long time due to not have 40 people but 39, and someone joined 2 minutes later...

Yeah it needs to be closed Before 23:00
Title: Re: Die2Nite
Post by: Mephansteras on November 10, 2010, 05:09:06 pm
Yeah, it's not midnight, it's 23:00. Best to close the gate at 22:30.
Title: Re: Die2Nite
Post by: Ricky on November 10, 2010, 05:10:01 pm
i knew i shoulda gotten up an closed it XD

thought it could wait

well, hope i dont die, then again learned my lesson, AND if i do live, ill probably be hung by survivors
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 05:11:32 pm
i knew i shoulda gotten up an closed it XD

thought it could wait

well, hope i dont die, then again learned my lesson, AND if i do live, ill probably be hung by survivors
Hahah noobs mistake... Alot of Noobs in this town...
Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 05:17:25 pm
I'm dead too!

Couldn't stand the old town. They built emergency supplies... We were screwed. So, I'm joining a new town. Anyone else?
Title: Re: Die2Nite
Post by: Ricky on November 10, 2010, 05:26:38 pm
probably XD
Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 05:29:28 pm
It's up now, if you want to see.
Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 05:32:08 pm
Don't join the Towns yet. Wait until the newest Town is full and then join.
Title: Re: Die2Nite
Post by: Ricky on November 10, 2010, 05:33:21 pm
FFFFFFFUUUUUU-

i live on! 28 zombies ate.. .. 12? people
Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 05:34:35 pm
FFFFFFFUUUUUU-

i live on! 28 zombies ate.. .. 12? people
Shoulda just died. My next Town will be glorious.
Title: Re: Die2Nite
Post by: Shades on November 10, 2010, 05:35:35 pm
I just joined a new town. should have checked here first sorry. If any of you join this town let me know, so far the population seem okay.
Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 05:38:56 pm
I joined it, too Shades. It's okay.
Title: Re: Die2Nite
Post by: Zangi on November 10, 2010, 05:49:00 pm
We still have not found any unshaped concrete blocks.  Either way, we don't have enough to build that workshop now.  Went on a building spree.

Some of us will live to see tomorrow.
The saving grace?
Between 110 and 145 zombies for tomorrow...  We don't need to improve much.
Title: Re: Die2Nite
Post by: Leafsnail on November 10, 2010, 05:50:24 pm
I just joined a new new one.  If anyone else wants in, go ahead.

Hopefully this one will go better.  I've made a thread on the forum telling people to NOT BUILD ANY GODDAMN HOVELS.
Title: Re: Die2Nite
Post by: Mephansteras on November 10, 2010, 05:56:09 pm

One person died of dehydration who hadn't logged in since day 1. Not bad. Although myself and one other person got terrorized.

Title: Re: Die2Nite
Post by: Ricky on November 10, 2010, 05:58:48 pm
argh. i wanna kill myself! i loathe this town
Title: Re: Die2Nite
Post by: Mephansteras on November 10, 2010, 05:59:58 pm
That's easy, just wander out into the desert and don't come back that night. You'll be eaten for sure.
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 06:03:11 pm
Stupid stupid stupid me...
Title: Re: Die2Nite
Post by: Shades on November 10, 2010, 06:04:00 pm
You are in MY town Taz ;) along with webaddict, not sure who else made it.

Leafsnail are you in the same town as me again?

Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 06:04:30 pm
If you're in Heartless foothill of crows [Better known as Tazville], lemme know.

Just wanna know who from here is in my town. :D
Lol.

Actually, we have a fairly competent town. I think we could actually pull this off.

Also, I've filed 6 complaints against you. One more crack like that and it's noosing time.
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 06:05:30 pm
I'm Nanothnir, the unlucky bastard who missclicked into a swarm of 7 zombs...
Title: Re: Die2Nite
Post by: Leafsnail on November 10, 2010, 06:07:50 pm
I don't think I am, Shades, since you were at the end of one and I'm at the start of a new one.  Can't see anyone I recognise here.
Title: Re: Die2Nite
Post by: Shades on November 10, 2010, 06:09:42 pm
I don't think I am, Shades, since you were at the end of one and I'm at the start of a new one.  Can't see anyone I recognise here.

Shame, make sure you stick your don't build hovels thread in the bank thread so that silly people that don't go to the forums still see it.
Title: Re: Die2Nite
Post by: Shades on November 10, 2010, 06:14:45 pm
This town is scary organised, I guess that is a good sign.
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 06:20:48 pm
Anyone able to come pull my ass out of the fire???
Title: Re: Die2Nite
Post by: Fikes on November 10, 2010, 06:25:41 pm
Colosseums of armageddon has turned out pretty good. We've lost a few people to foolishness, things like getting trapped or never logging on again. I really think we will enter day 5 with enough defenses that no one will die again.
Title: Re: Die2Nite
Post by: Leafsnail on November 10, 2010, 06:31:19 pm
Well, there's a strong anti-hovel feeling in this town.  Policy banishing for anyone who builds one.  Should be good.

Some idiot stole 3 planks and used one to build a hovel, so we decided to steal them.  From now on, important stuff (read: planks, metal) won't be kept in the bank, they'll be kept in people's chests and registered as being so.
Title: Re: Die2Nite
Post by: Ozyton on November 10, 2010, 06:33:24 pm
Hmmm, should I join a town now? I'd get into Canyon of Cyclops
Title: Re: Die2Nite
Post by: Leafsnail on November 10, 2010, 06:34:07 pm
That's mine!  Comon in!

AND DON'T BUILD HOVELS
Title: Re: Die2Nite
Post by: Ozyton on November 10, 2010, 06:39:52 pm
Son of a whorebitch, came too lat.e Now i'm all by myself in Hideway of hell.
Title: Re: Die2Nite
Post by: Leafsnail on November 10, 2010, 06:41:31 pm
Y'know, I'm probably gonna keep playing this game at least until I get the "100 soulpoints" thing.  Having enough to be in a town of the competant sounds awesome.
Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 06:58:14 pm
I like to play out the egotistical narcissist thing, but some people get really upset over it.

Still, I'm not about to explain myself either, as it takes out all the fun. I'm only doing it 'cause I've got 2 friends who know me well in this town. :3
Lol. Did you see the thread you made?
Title: Re: Die2Nite
Post by: Leafsnail on November 10, 2010, 07:20:41 pm
I demand that someone post this thread.
Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 07:47:40 pm
It's 3 hours into our town. Guess who has the materials to build a Workshop?
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 07:48:54 pm
nearly all, unless 2 irons were dropped off moments ago...
Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 07:52:24 pm
nearly all, unless 2 irons were dropped off moments ago...
No, not yet. But, it's close enough. Seriously, has any other town rocked so hard?
Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 08:12:46 pm
I turned the conversation into an image, but it's too long to be adequate for a photo uploader. Ideas?
Title: Re: Die2Nite
Post by: Leafsnail on November 10, 2010, 08:13:51 pm
Copy and paste?
Title: Re: Die2Nite
Post by: Ozyton on November 10, 2010, 08:14:20 pm
Type it out?
Title: Re: Die2Nite
Post by: Zangi on November 10, 2010, 08:14:27 pm
nearly all, unless 2 irons were dropped off moments ago...
No, not yet. But, it's close enough. Seriously, has any other town rocked so hard?
I hate you guys.  Seriously.  4 days, me and some other guys have been harping about getting unshaped concrete blocks constantly.   We still have yet to find any.  I think we've given up on that, we had to spend a lot of resources on other defenses.  We will survive day 5 and get to 6 at least.
Frightful store of temptation is the town.

I turned the conversation into an image, but it's too long to be adequate for a photo uploader. Ideas?
Photobucket?  Multiple Pics?
Title: Re: Die2Nite
Post by: Sowelu on November 10, 2010, 08:24:10 pm
It's 3 hours into our town. Guess who has the materials to build a Workshop?
*builds a pump*
Title: Re: Die2Nite
Post by: webadict on November 10, 2010, 08:26:08 pm
nearly all, unless 2 irons were dropped off moments ago...
No, not yet. But, it's close enough. Seriously, has any other town rocked so hard?
I hate you guys.  Seriously.  4 days, me and some other guys have been harping about getting unshaped concrete blocks constantly.   We still have yet to find any.  I think we've given up on that, we had to spend a lot of resources on other defenses.  We will survive day 5 and get to 6 at least.
Frightful store of temptation is the town.
Nice. I'm hoping we last until Day 7. We will be everyone's envy. We're rocking.

Now, about that image.
Copypasta doesn't work very well.
I'm not typing it out.
Photobucket won't hold the image well.
And multiple photos? Insanity!

It's 3 hours into our town. Guess who has the materials to build a Workshop?
*builds a pump*
I'm sure if anyone did this, they would automatically, and I do mean automatically, be killed. So very much.
Title: Re: Die2Nite
Post by: Leafsnail on November 10, 2010, 08:35:29 pm
The funny thing is, building a gallows is a waste of wood.

But at least you have something to hand to punish the person who built it...
Title: Re: Die2Nite
Post by: Sowelu on November 10, 2010, 08:37:35 pm
Sure would be nice if you could plunder a building for AP to get some materials back.  Tear a guy's shack apart, then build a gallows with it.
Title: Re: Die2Nite
Post by: Megaman on November 10, 2010, 08:51:47 pm
Everyone got three invitation keys? WANT WANT WANT! Anyone have a spare?
Title: Re: Die2Nite
Post by: Megaman on November 10, 2010, 08:53:51 pm
Thank you Mr.Taz. I love you forever till I forget the ungrateful bastards we humans are.
Edit: Started in hideaway of hell. Charming.
Title: Re: Die2Nite
Post by: Mephansteras on November 10, 2010, 08:59:48 pm
Sure would be nice if you could plunder a building for AP to get some materials back.  Tear a guy's shack apart, then build a gallows with it.

You can tear down dead people's hovels, but it takes 15AP. Not usually worth it, but...
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 09:09:56 pm
Yay I is saved, now if only people would come and clear out this zone so we can start exploring it, last place I was at had that speical pump which gave out Jerry cans to everyone that used it...
Title: Re: Die2Nite
Post by: Ozyton on November 10, 2010, 09:19:50 pm
Edit: Started in hideaway of hell. Charming.

Hello.
Title: Re: Die2Nite
Post by: Fikes on November 10, 2010, 09:20:05 pm
Yay I is saved, now if only people would come and clear out this zone so we can start exploring it, last place I was at had that speical pump which gave out Jerry cans to everyone that used it...

Woah, that would be super useful. What was the zone called? Unsearchable?
Title: Re: Die2Nite
Post by: Megaman on November 10, 2010, 09:23:26 pm
Indeed hello Ozy.
Title: Re: Die2Nite
Post by: Neyvn on November 10, 2010, 09:27:51 pm
Yay I is saved, now if only people would come and clear out this zone so we can start exploring it, last place I was at had that speical pump which gave out Jerry cans to everyone that used it...

Woah, that would be super useful. What was the zone called? Unsearchable?
There are locations called Unsearchable zones or something like that, you need to put alot of AP into clearing them but when they are cleared you can explore them, the one I found two towns ago was called something like Hydroloic Pump station or so...
Title: Re: Die2Nite
Post by: Zangi on November 10, 2010, 09:34:18 pm
Hope...  we have hope!  The Frightful Stores of Temptation has hope!

A bag of cement was found.  We shall scrounge the earth for all traces of twisted wood and wrought iron.  It can be done.
Title: Re: Die2Nite
Post by: Burnt Pies on November 10, 2010, 10:09:47 pm
I'm interested in playing this. Anyone got an invite key?
Title: Re: Die2Nite
Post by: x2yzh9 on November 10, 2010, 10:11:38 pm
I'm interested in playing this. Anyone got an invite key?
Sent
Title: Re: Die2Nite
Post by: Mephansteras on November 10, 2010, 10:16:57 pm
Yay I is saved, now if only people would come and clear out this zone so we can start exploring it, last place I was at had that speical pump which gave out Jerry cans to everyone that used it...

Woah, that would be super useful. What was the zone called? Unsearchable?
There are locations called Unsearchable zones or something like that, you need to put alot of AP into clearing them but when they are cleared you can explore them, the one I found two towns ago was called something like Hydroloic Pump station or so...

So far I've seen a Buried Building and a Burnt Out School. The building was pretty useless (someone got a doormat), but the school had a water pistol which has come in handy.
Title: Re: Die2Nite
Post by: Empty on November 10, 2010, 10:24:14 pm
I'm left with two others in HIDEOUTS OF THE DAMNED.

One of them has 4 fat cats in their house :P

We'll probably die2nite at the end of day 5.
Title: Re: Die2Nite
Post by: kilakan on November 10, 2010, 11:11:34 pm
I would love you guys forever if someone still had a key (if it's in french I can read enough to play, if it's english WOOO!!!)
Title: Re: Die2Nite
Post by: Tres_Huevos on November 10, 2010, 11:20:16 pm
I'll send one your way.
Title: Re: Die2Nite
Post by: kilakan on November 10, 2010, 11:31:27 pm
aweeesome
Title: Re: Die2Nite
Post by: Fikes on November 10, 2010, 11:34:58 pm
Anyone can PM me for keys. It is looking like Colosseums of armageddon will make it through day 4 (today) without any zombies breaking through. I think we have a good shot at day 6.

I think we have 25 people alive and active. One or two MIGHT have an infection, but beyond that, I don't expect any losses.

The town start off a little rocky but really came together over the last two days to become fully kick ass.

Tomorrow I am hoping we can plan an expediton to one of the unsearchable zones, but I'll be out most of the day.
Title: Re: Die2Nite
Post by: kilakan on November 10, 2010, 11:51:09 pm
Uh what's hero mode, whenever I try and do anything it asks to activate it, but never lets me, do I have a bug?
Title: Re: Die2Nite
Post by: Megaman on November 11, 2010, 12:36:13 am
I think hero mode can be activated by buying it (GRRR) or being the 'last man standing' when your town falls.
Title: Re: Die2Nite
Post by: Sowelu on November 11, 2010, 01:21:49 am
Hero mode is basically an unavailable-during-beta premium thing.

If you survive to day 5, you *might* get it for a small handful of days.  Don't know for sure.  But there's no other way.
Title: Re: Die2Nite
Post by: Shades on November 11, 2010, 03:52:22 am
Y'know, I'm probably gonna keep playing this game at least until I get the "100 soulpoints" thing.  Having enough to be in a town of the competant sounds awesome.

Of course the people with all the soul points might have been because they took all the towns resources and built an invincible shack to hide in.
Title: Re: Die2Nite
Post by: OperatorPants on November 11, 2010, 04:53:54 am
Colosseums of Armageddon is on day 4, this is the best town I've been in yet. All I've been doing is spending 12 AP in construction every day.
Title: Re: Die2Nite
Post by: Neyvn on November 11, 2010, 05:30:25 am
If anyone wants to join, pm me and I will send a code...
Title: Re: Die2Nite
Post by: Sappho on November 11, 2010, 06:40:35 am
In the Frightful Store of Temptation at 5, 0.  It's depleted and there's no zombies.  There's a zone just to the south of me that has "isolated zombies."  If I go there how many zombies are there likely to be?  If there's one, can I still search?  If two, am I screwed unless someone comes to get me?  All the safe zones are depleted so if we're going to get any decent building materials for that workshop, we'll have to venture into more dangerous ones...  But I won't be around much today so I can't really set up an expedition or anything.  I'm considering just going down there and trying to take out any zombies that are around with my bare hands, bring back any materials I get for the good of the town, and pray I don't get killed...
Title: Re: Die2Nite
Post by: Leafsnail on November 11, 2010, 06:44:30 am
Y'know, I'm probably gonna keep playing this game at least until I get the "100 soulpoints" thing.  Having enough to be in a town of the competant sounds awesome.

Of course the people with all the soul points might have been because they took all the towns resources and built an invincible shack to hide in.
No good having an invincible shack if you're hanging from the end of a noose.
Title: Re: Die2Nite
Post by: Shades on November 11, 2010, 06:49:42 am
No good having an invincible shack if you're hanging from the end of a noose.

Best thing to do with players like that, but they seem to get away with it reading the forums. My current town seems good though, just a few new players making minor mistakes but at least they are reading the forums. And it looks like we have both the workshop (built) and the watchtower (ready to build) by the end of day one :)
Title: Re: Die2Nite
Post by: webadict on November 11, 2010, 07:36:35 am
No good having an invincible shack if you're hanging from the end of a noose.

Best thing to do with players like that, but they seem to get away with it reading the forums. My current town seems good though, just a few new players making minor mistakes but at least they are reading the forums. And it looks like we have both the workshop (built) and the watchtower (ready to build) by the end of day one :)
Let's rock.
Title: Re: Die2Nite
Post by: Shades on November 11, 2010, 07:39:00 am
There's a zone just to the south of me that has "isolated zombies."  If I go there how many zombies are there likely to be?  If there's one, can I still search?  If two, am I screwed unless someone comes to get me? 

Isolated is normally one or two and in either case your okay then.
With three you'll need to kill one or ask for help to get away with no risk of injury or infection.
Title: Re: Die2Nite
Post by: Ozyton on November 11, 2010, 12:08:29 pm
You guys got the workshop on day one? Why can't I get into a town like that? =/
Title: Re: Die2Nite
Post by: webadict on November 11, 2010, 01:17:45 pm
Plus, we've got the ability to make one other thing perhaps.

Whose town owns? Yeah, you know it's ours.

Here's the key: Join a town right after your death at 2320. It should be full of people that aren't terrible.
Title: Re: Die2Nite
Post by: Zangi on November 11, 2010, 01:21:45 pm
Here's the key: Join a town right after your death at 2320. It should be full of people that aren't terrible.
100% agreed.  Thats when all the active/useful players get it on.  And thats why my town is doing as good as it is.  It would probably have fallen apart much earlier if not for that fact.

PS: I still hate you and your town.
Title: Re: Die2Nite
Post by: Jusman on November 11, 2010, 02:12:05 pm
The Frightful Store's only hope for making it past tomorrow night is getting the resources for the workshop, but there's not many people left outside. I feel so useless terrified  :(
Title: Re: Die2Nite
Post by: x2yzh9 on November 11, 2010, 02:32:41 pm
The people in Foothill of Crows are rather stupid, to be honest. The only ones that don't freak out are B12 members.
Title: Re: Die2Nite
Post by: Shades on November 11, 2010, 02:39:00 pm
The people in Foothill of Crows are rather stupid, to be honest. The only ones that don't freak out are B12 members.

Some of them do seem to overreact a little. But we are doing really well for day 1. And it looks like we have multiple people who still haven't used any points so who knows what they can do (as long as they don't get stuck outside)
Title: Re: Die2Nite
Post by: Burnt Pies on November 11, 2010, 03:01:26 pm
I'm in the Area of Bloody Tears, got myself trapped in one of the unsearchable zones.
Title: Re: Die2Nite
Post by: Shades on November 11, 2010, 03:20:22 pm
This is getting silly now, we have workshop, watchtower, upgraded map and it looks like we'll have the upgraded great wall too...
Title: Re: Die2Nite
Post by: Sowelu on November 11, 2010, 03:22:37 pm
That's how it's supposed to be played.  Have fun getting to day 10...if you can!
Title: Re: Die2Nite
Post by: Ricky on November 11, 2010, 04:16:46 pm
Okay guys, whos gonna die2nite? We need to make a reliable town!
Title: Re: Die2Nite
Post by: Deadbeard on November 11, 2010, 04:52:06 pm
Oh man how did I miss this topic?

Anyways, on my fourth town. We have Portal Lock, Watchtower, and Armor Plating.


I gotta wonder, what's everyone's standard build for when they join a town?
Title: Re: Die2Nite
Post by: Neyvn on November 11, 2010, 05:02:14 pm
WORKSHOPS!!!
Title: Re: Die2Nite
Post by: Denzi on November 11, 2010, 05:04:06 pm
If I have any say in it, I try to get the workshop built first. Then the Watch tower (the workshop is seriously important, lets you turn logs into planks and scrap metal into wrought iron at 3AP/each). The town I'm in isn't doing as well as Tazville is (Seriously, can I move in with you guys? I promise I will help build you stuff and not build a hovel!) but we have a workshop up on day 2. So far we havn't had any zombies get inside (nor will we today I believe) but we've had some deaths. On a good side we have had like... six people banished for building hovels, so my town is helping future towns in teaching that building a hovel = ban :P
Title: Re: Die2Nite
Post by: Zangi on November 11, 2010, 05:04:30 pm
Death may or may not come for me tonight.  I'll be in the corner curled up in a ball.

Workshop = What we should get first thing...
Title: Re: Die2Nite
Post by: Mephansteras on November 11, 2010, 05:55:08 pm
Coloseums of Armageddon has reached day 5! If people don't waste AP on random junk I think we have a shot at getting through day 5 with no deaths.
Title: Re: Die2Nite
Post by: Leafsnail on November 11, 2010, 05:56:25 pm
Well, day one went ok.  We built a workshop and a watchtower, and now we have a portal lock.

Problem: ELEVEN people died out in the wilderness.  Eleven idiots.  No zombies even got into the town.
Title: Re: Die2Nite
Post by: kilakan on November 11, 2010, 06:04:17 pm
well 22 people in my town died, then I got ambushed and infected.... then when I tried to save someone else my injury flared up and I lost all my ap, then when someone (one of the only 9 people left in my town) attempted to save both of us, the server crashed :S
Title: Re: Die2Nite
Post by: Empty on November 11, 2010, 06:05:12 pm
I was the last man standing of my town.

Thought it only counted from after day 5.
Heh and to think that Freud almost tricked me into following alphamale into a isolated zombie infested square while being terrorized.
He even kept the massager to himself. (Not that we had any additional batteries left)
Title: Re: Die2Nite
Post by: Bluerobin on November 11, 2010, 06:22:13 pm
I think last man standing counts regardless, but you only get hero status from it after day 5. Also, congrats on the people who are starting to get into towns that are doing really well. Keep us up on how things go!
Title: Re: Die2Nite
Post by: Zangi on November 11, 2010, 06:35:02 pm

Day 5 we made it... 11 survivors... 
Lost some good people tonight.
Title: Re: Die2Nite
Post by: Megaman on November 11, 2010, 06:38:16 pm
Oh newbiness, thou hath betray me. Well no, i stumbled into a pack of seven zombies all alone because of my mouse acting up, I accidentally clicked west instead of east.
Title: Re: Die2Nite
Post by: Empty on November 11, 2010, 06:38:47 pm
So I just made a coalition.

Need to invite 4 people to it.

Maybe we can get it to work or something?

Also the end of day 6 gave us around 300 zombies.
Title: Re: Die2Nite
Post by: Megaman on November 11, 2010, 06:41:23 pm
...300? THIS IS- no, no I can't finish it.
Title: Re: Die2Nite
Post by: Empty on November 11, 2010, 06:43:31 pm
this is not madness! THIS IS ZOMBTRAAAAAA!!!!!!
Title: Re: Die2Nite
Post by: Zangi on November 11, 2010, 06:48:07 pm
So I just made a coalition.

Need to invite 4 people to it.

Maybe we can get it to work or something?

Also the end of day 6 gave us around 300 zombies.
I'd join, it would have to be tomorrow, I'm not dead yet.
ZangiHaisha
Title: Re: Die2Nite
Post by: Shadowgandor on November 11, 2010, 06:54:32 pm
The people in Foothill of Crows are rather stupid, to be honest. The only ones that don't freak out are B12 members.

I prefer these people over the people that were in last town lol. Lost 13 humans the first day, I died in the night of the second day, so I couldn't see how the others were doing :P
Title: Re: Die2Nite
Post by: Leafsnail on November 11, 2010, 06:56:04 pm
My newspaper gazette read like this:

Quote
Canyon of Cyclops (2)

We bid a fond farewell to Click, the old dog that lived in the village... Click's incessant barking which annoyed everyone in the neighbourhood stopped for good as of last night's attack. Poor thing... The good news is that there was no loss of human life in the town to speak of.

Listen to this, it seems *blah* decided to dump all their random findings in our bank. It's quality we need here, not quantity, *blah*...

Why such a weird second story?  Well, it's not like anything else happened that night.
Quote
Other Victims (11) :
aguilanegra, Chackal, Darkender, Dickies, gamefreak, Jada, MMyers, NickieRammie, Sodomist, Sturon, Zook13
Title: Re: Die2Nite
Post by: Mephansteras on November 11, 2010, 07:06:50 pm
Our first Coalition? Cool.

I'll join when I'm dead, I guess. Should live through this day, we'll have to see about day 6.
Title: Re: Die2Nite
Post by: Empty on November 11, 2010, 07:35:47 pm
I don't know if the coalition will exist further or if I can invite more people into it when my hero ends tomorrow.
Title: Re: Die2Nite
Post by: webadict on November 11, 2010, 10:14:53 pm
I don't know if the coalition will exist further or if I can invite more people into it when my hero ends tomorrow.
I think you can only make it today, but once you're in it, you're in it. I think.

The people in Foothill of Crows are rather stupid, to be honest. The only ones that don't freak out are B12 members.
Err... You walked into a bunch of zombies 5 squares away. By yourself. We had two separate threads about it the day before.

5 projects in our first day.

That is retardedly awesome.
If we make it through tonight, we will rock. I think tonight we're getting hit extra hard. Unluck of the draw?
Title: Re: Die2Nite
Post by: x2yzh9 on November 11, 2010, 10:33:18 pm
I did not notice any threads about it yesterday.
Title: Re: Die2Nite
Post by: Deadbeard on November 11, 2010, 10:54:32 pm
Fuck the people in my place are stupid. They keep taking planks and upgrading to hovels, even when we DON'T HAVE A WORKSHOP. And we also lost 11 people on the first night. They were all outside, and well within range of returning to town.

The sooner I can play with come B12ers is the sooner I will rejoice.
Title: Re: Die2Nite
Post by: Megaman on November 11, 2010, 11:06:13 pm
We had exactly the same amount outside my first night.
Title: Re: Die2Nite
Post by: Deadbeard on November 11, 2010, 11:11:33 pm
I'm at the Hideaway of Hell, where are you?
Title: Re: Die2Nite
Post by: Megaman on November 11, 2010, 11:12:50 pm
...I'm at the hideaway of hell.
Title: Re: Die2Nite
Post by: Deadbeard on November 11, 2010, 11:33:13 pm
Awesome. Yeah, I see you in the citizen list. I'm the same name on there as here.

I've also stayed in Horrible Parish of Sand (1 day), Peak of the Crazed (2 days), and my last one was Odd Theatre of Hordes (4 days).
Title: Re: Die2Nite
Post by: Zangi on November 12, 2010, 01:52:44 am
Awesome, +1 to Animal. 
Was reliable guy.  Then he got eaten.

EDIT: Fun fact, I'm in Empty's Coalition and I can invite other players.  At least that is what I understand from my non-existent understanding of French and the help pop-up.

Empty is already in a town though.  I'm going to die tonight.  (I hope I get the Hero status and not the other players in my town... >.>)

So... if you want to get in on it, put your name up. 
Though, I'm gonna offer fellow survivors in my own town about Hero and if they want to coalition up or not too.  Most of what is left is reliable folk.
Title: Re: Die2Nite
Post by: Shades on November 12, 2010, 03:09:42 am
Also the end of day 6 gave us around 300 zombies.

Looks like day 2 will be giving us over 100..
I think it might ramp up zombie numbers based on defence the previous day.
Title: Re: Die2Nite
Post by: Sappho on November 12, 2010, 03:55:07 am
Well I got eaten.  I'm thinking I'll wait til tonight to join a new town, after the next attack, so I don't end up with a bunch of inactives and new people.
Title: Re: Die2Nite
Post by: Shades on November 12, 2010, 06:51:49 am
So I just made a coalition.

I'm happy to join a bay12 coalition but I'm unlikely to die for two days so there might be others who could join you sooner.
Title: Re: Die2Nite
Post by: mrchinchin25 on November 12, 2010, 02:07:29 pm
Would love to join a coalition... Problem is I just started and have no idea whats going on..

I'm currently staying at the Refuge of Fiery Wind
Title: Re: Die2Nite
Post by: Shadowgandor on November 12, 2010, 02:30:48 pm
So I just made a coalition.

I'm happy to join a bay12 coalition but I'm unlikely to die for two days so there might be others who could join you sooner.

So confident :O I'm quite worried about the coming night..
Title: Re: Die2Nite
Post by: Leafsnail on November 12, 2010, 02:51:20 pm
66 defence against a max of 38 zombies... well, day 2's going well.

Just deciding what to build.  Hmm...
Title: Re: Die2Nite
Post by: Leafsnail on November 12, 2010, 02:58:47 pm
How many people of yours died on the first night?  I hear that can have an effect.
Title: Re: Die2Nite
Post by: Leafsnail on November 12, 2010, 03:02:25 pm
I guess the game took pity on our 11 outside casualties.

Does killing zombies outside have an effect, incidentally?
Title: Re: Die2Nite
Post by: Tres_Huevos on November 12, 2010, 03:24:20 pm
Curious about that, myself, I looked it up on the German wiki. It would seem it doesn't.
Title: Re: Die2Nite
Post by: Ricky on November 12, 2010, 04:53:57 pm
empty.. OH.. empty is im my town :F

the something or other of something or other

but he's the hero in our town.

hey empty :D im ricky from the forums
... speaking of coalition.. can i be apart of it? or is it full?
Title: Re: Die2Nite
Post by: Burnt Pies on November 12, 2010, 05:01:07 pm
Looks like I'm dead. I rescued another guy, then had to go afk, leaving a message to say when I'd be back. He then leaves me to die in the wasteland, and no-one bothers with my plea for help on the forums.

On the other hand, nothing was built in the first day, so I'm probably not missing much.
Title: Re: Die2Nite
Post by: Leafsnail on November 12, 2010, 05:09:10 pm
Well, we should survive tonight with only 2 outdoor deaths (these people seemed to have abandoned the game anyway).  And then we can get to building a factory!  Woo!  Only 1AP required to convert anything!
Title: Re: Die2Nite
Post by: x2yzh9 on November 12, 2010, 05:13:40 pm
Looks like someone didn't come save me. You know who you are, when you said you would and did not.
Title: Re: Die2Nite
Post by: Shades on November 12, 2010, 05:39:05 pm
Looks like someone didn't come save me. You know who you are, when you said you would and did not.

Ace0 was there for hours waiting for you to escape with him
Title: Re: Die2Nite
Post by: kilakan on November 12, 2010, 05:57:08 pm
haha owned.  Anyways I'm tired of people failing to help people and donate to the bank..... just had someone take all the boards from the bank, then get pissed off when we stole them all back.
Title: Re: Die2Nite
Post by: Leafsnail on November 12, 2010, 05:59:11 pm
That's the exact reason why banishing was introduced.
Title: Re: Die2Nite
Post by: kilakan on November 12, 2010, 06:00:12 pm
Just had someone attempt to banish me for stealing medicine from their chest, to make paracllieum to cure my infection.....
Title: Re: Die2Nite
Post by: x2yzh9 on November 12, 2010, 06:02:35 pm
Looks like someone didn't come save me. You know who you are, when you said you would and did not.

Ace0 was there for hours waiting for you to escape with him
I said I needed to be picked up in the next 3-5 hours...
Title: Re: Die2Nite
Post by: Shades on November 12, 2010, 06:05:00 pm
Ahh I didn't see that :/ damn. strangely zombie prediction for tonight is less that last night, but i'll be dead anyway damn infections.
Title: Re: Die2Nite
Post by: Leafsnail on November 12, 2010, 06:07:41 pm
Just had someone attempt to banish me for stealing medicine from their chest, to make paracllieum to cure my infection.....
Well, there's no real excuse for hoarding medicine anyway.  The only things that really should be in houses are decorations (who cares?), possibly food and water (again, not so important) and dangerous items (keeping stuff like Pine Fresh under lock means noone can use it unexpectedly).
Title: Re: Die2Nite
Post by: Sowelu on November 12, 2010, 06:17:20 pm
Uh...Dare I ask what Pine Fresh does?
Title: Re: Die2Nite
Post by: Leafsnail on November 12, 2010, 06:23:22 pm
Deletes the last 3 minutes of messages from the town log.

So if you're quick about it, you can grab some corrosive liquid/ poison, murder someone you don't like, then use the smoke bomb to cover it up.

I think we dumped the corrosive liquid out in the desert somewhere, though.  Damnit, why so many dangerous items...
Title: Re: Die2Nite
Post by: Shades on November 12, 2010, 06:25:39 pm
Doesn't it only work in the desert though? I never saw an activation option when I had one in town.
Title: Re: Die2Nite
Post by: Zangi on November 12, 2010, 06:28:08 pm

Wow.  We have survivors.
Title: Re: Die2Nite
Post by: Leafsnail on November 12, 2010, 06:32:10 pm
Apparently, a zombie got into our well (somehow??) and we've been told not to drink the water today.

Damn.
Title: Re: Die2Nite
Post by: Burnt Pies on November 12, 2010, 06:49:06 pm
I died, and it looks like someone left the town gates open last night. That town died fast.

Still, this new town is much cooler, and I found some iron! And a can!
Title: Re: Die2Nite
Post by: Mephansteras on November 12, 2010, 07:05:30 pm
Well, the Colosseums of Armageddon is doomed.

Attack estimation : Between 390 and 445
TOTAL Defense: 185 points

I don't think we have the resources to build up our defenses that high at this point.

Still, day 6, so that' not bad for a town that screwed up a good bit in the beginning.
Title: Re: Die2Nite
Post by: Leafsnail on November 12, 2010, 07:33:04 pm
Eh, at least you have a chance of being a hero :P.
Title: Re: Die2Nite
Post by: Megaman on November 12, 2010, 07:42:05 pm
How poetic, to become a hero, you must first die...
Title: Re: Die2Nite
Post by: Jusman on November 12, 2010, 08:04:27 pm
Anyone in the Corridor of Wolves? My first town to have the workshop built on day 1, so I think we might last at least 5 days

Oh and I found a book, has anyone else found any text yet?
Title: Re: Die2Nite
Post by: Fikes on November 12, 2010, 08:30:10 pm
Yea, too bad about Colosseums of Armageddon. It was a really good run, but I think we should start stealing from the bank and hoping for the best.

Probably the biggest mistake was listening to me about the well. Only 3 days of water left? BFD! You really think you'll make it to day 8? Oh well, live and learn.

Title: Re: Die2Nite
Post by: Neyvn on November 12, 2010, 09:42:15 pm
Looks like someone didn't come save me. You know who you are, when you said you would and did not.

Ace0 was there for hours waiting for you to escape with him
I said I needed to be picked up in the next 3-5 hours...
Well the clock was ticking, 5mins before gates were closed and you STILL hadn't logged on...
Title: Re: Die2Nite
Post by: x2yzh9 on November 12, 2010, 09:56:58 pm
Looks like someone didn't come save me. You know who you are, when you said you would and did not.

Ace0 was there for hours waiting for you to escape with him
I said I needed to be picked up in the next 3-5 hours...
Well the clock was ticking, 5mins before gates were closed and you STILL hadn't logged on...
I stated that I HAD to be picked up in the next 3-5 hours and no one came and got me. I did not say I would be able to logon tomorrow, and I implied quite the opposite.
Title: Re: Die2Nite
Post by: Fikes on November 12, 2010, 10:13:09 pm
Reason's I don't save people:

Not obligated
Wasn't online
They were stupid
They were offline when I was online
They adventured alone
They planned poorly
Already spent all my AP

You can't expect someone to drop everything and come get you. Also, at the end of your 3-5 hours, you should have made a break for it. Either way it isn't fair to be upset at your town buddies.
Title: Re: Die2Nite
Post by: Sowelu on November 12, 2010, 11:05:38 pm
Well the clock was ticking, 5mins before gates were closed and you STILL hadn't logged on...
I gotta say--of all the reasons not to save someone, that's a pretty damn good one. 
Title: Re: Die2Nite
Post by: Megaman on November 12, 2010, 11:28:14 pm
Indeed, it is.
Title: Re: Die2Nite
Post by: x2yzh9 on November 12, 2010, 11:35:50 pm
The attack starts at 4 in my timezone. School gets out at 3:45. It takes roughly 10-15 minutes to drive home. I stayed up until 11 last night just waiting for a fucking rescue. I'm not going to try to get out of school early or likewise simply to play a game. I told you I needed to be picked up in the next 3-5 hours, quite clearly. You said you would come rescue me. You did not.
Title: Re: Die2Nite
Post by: Megaman on November 12, 2010, 11:47:15 pm
Oh god no, not this again. Lets please forget this and leave the drama for you ma- no, for your incinerator.
Title: Re: Die2Nite
Post by: x2yzh9 on November 13, 2010, 12:09:30 am
Oh god no, not this again. Lets please forget this and leave the drama for you ma- no, for your incinerator.
Where'd you get incinerator from, anyway?
Title: Re: Die2Nite
Post by: Zangi on November 13, 2010, 12:17:01 am
Suggestion:
"I am going to be on and off during the next 3-5 hours, please come and rescue me, there are X zeds at my location.  I'll be checking every 20-30 minutes."

I don't know the circumstances, but being shown as online is very convincing that the player needing rescue will actually be around for the rescue.  And... I dunno.  Hope someone likes you enough?
Or you got unlucky and the people that would save you have already used their AP.


Fun Tip: If you are scavaging in the same zone with others... in a place full of zeds or the way back being full of zeds... try to set-up a 'meeting time' for everyone there so you can all leave safely together...  make that time.
Title: Re: Die2Nite
Post by: Leafsnail on November 13, 2010, 06:03:32 pm
5 deaths.  2 who weren't logged in, 1 infection, 2 who died of thirst (one hadn't even picked a class).
Title: Re: Die2Nite
Post by: Megaman on November 13, 2010, 06:51:01 pm
Day four here too. Only 55 defense points, no workshop, town is surrounded by 2+ packs and we only have sixteen living souls left.
Title: Re: Die2Nite
Post by: Ricky on November 13, 2010, 06:56:38 pm
day three. estimated 80 zombies, we have workshop, 92 defense, factory, and only nine stupid deaths from outside causes. no zombie has gotten in our town yet
Title: Re: Die2Nite
Post by: Leafsnail on November 13, 2010, 07:24:58 pm
Day 4.  Maximum predicted attack: 150.  Current defence after building the Barbs: 152.  Woo, looks like I'm getting to day 5.

Only 21 left alive, but that means we've got quite a good set of people left.  Fingers crossed for a long survival...
Title: Re: Die2Nite
Post by: x2yzh9 on November 13, 2010, 07:47:06 pm
Day 2, we've almost ALMOST got all the supplies for a workshop, due to a scavenging group expedition I arranged which gave us a beer fridge, water pistol, 3 planks and a piece of wrought iron. Not to bad, it looks like this town might survive for some time. Some idiot built a pump, though, and we figured out who it was and banished 'em.
e; One question, when the water rations eventually run out, how do you restore them in a fine manner?
Title: Re: Die2Nite
Post by: Ricky on November 13, 2010, 08:09:10 pm
pump.
Title: Re: Die2Nite
Post by: inteuniso on November 13, 2010, 08:17:33 pm
Day 2, nobody closed the gates, and half of our town stayed outside, so we're down to about 19. I don't think we'll make it to day 4.
Title: Re: Die2Nite
Post by: Leafsnail on November 13, 2010, 08:44:26 pm
Well:

The pump and the constructions stemming from the pump give some.
You can vote to "upgrade" the pump, giving you more water.
You can find jerrycans and purify them using tablets/ a construction.
Title: Re: Die2Nite
Post by: Ricky on November 13, 2010, 08:47:16 pm
funny pun, leafsnail
Title: Re: Die2Nite
Post by: Burnt Pies on November 13, 2010, 08:50:52 pm
We've had some idiot make our pump, we think we know who it is and are trying to banish them. A few guys died outside, but our defences held easily.

we need a lot more planks to make the workshop.
Title: Re: Die2Nite
Post by: Ricky on November 13, 2010, 08:54:04 pm
also guys! i have two invitation keys i need to get rid of@
Title: Re: Die2Nite
Post by: inteuniso on November 13, 2010, 09:09:21 pm
also guys! i have two invitation keys i need to get rid of@

And I have three to give away to meatshieldsvalued members of towns.
Title: Re: Die2Nite
Post by: Leafsnail on November 13, 2010, 09:22:53 pm
funny pun, leafsnail
That was... actually completely unintentional :/.
Title: Re: Die2Nite
Post by: Leafsnail on November 13, 2010, 11:00:08 pm
Sure thing.
Title: Re: Die2Nite
Post by: Ricky on November 13, 2010, 11:50:11 pm
no problem  ;) glad to get rid of them
Title: Re: Die2Nite
Post by: TienIsCoolX on November 14, 2010, 01:21:38 am
Does anyone have any spare beta keys? I've been reading this thread but I had midterms, now that I'm done, I'd like to join.
Title: Re: Die2Nite
Post by: mechjk on November 14, 2010, 02:21:59 am
Can i get one too? I'm real good at getting eaten by zombies  :P
Title: Re: Die2Nite
Post by: Neyvn on November 14, 2010, 02:49:33 am
Does anyone have any spare beta keys? I've been reading this thread but I had midterms, now that I'm done, I'd like to join.
Sent... But really look though the last few pages, people have said if you contact them via PM they will hand over one...

I am fresh out though...
Title: Re: Die2Nite
Post by: TienIsCoolX on November 14, 2010, 04:06:24 am
Thank you for the serial Neyvn, I saw the offers on the page before but I did not want to PM a bunch of people and bother them in the case that they were out, so sorry about that.
Title: Re: Die2Nite
Post by: Zangi on November 14, 2010, 04:21:39 am
Thank you for the serial Neyvn, I saw the offers on the page before but I did not want to PM a bunch of people and bother them in the case that they were out, so sorry about that.
Still got 3.

Could just post here and someone will send.  Would help if you confirm who you got it from and/or if you gave any others to a friend out there.
Title: Re: Die2Nite
Post by: Mephansteras on November 14, 2010, 10:59:23 am
Anyone else from bay 12 at the Barbaric ring of crime?
Title: Re: Die2Nite
Post by: Leafsnail on November 14, 2010, 11:00:37 am
No, but that's an awesome name.
Title: Re: Die2Nite
Post by: x2yzh9 on November 14, 2010, 01:15:37 pm
Can i get one too? I'm real good at getting eaten by zombies  :P
Well, I need to get rid of two so.. Here, merry early christmas.
Title: Re: Die2Nite
Post by: Denzi on November 14, 2010, 04:11:22 pm
Hey Taz, how has your place been doing? 'The Screaming Barracks' here is doing pretty well, after weathering the last attack without anyone inside the city dieing (an attack of 227 zombies)

We're currently on day 5 (going into day 6 at the end of the hour) with 17 permanent projects and 1 temporary project(the lure) completed and the game was nice enough to give us a break after such a huge attack and we're only going to get attacked by 100 zombies tonight, something out 217 defense will weather beautifully. Only expect one fatality again, some guy who decided to stay outside the wall.

Oh yeah, we have 30 people alive still, four of them are banished though the guy outside is going to die I suspect tonight. So how does day 6 with 29 people (three banished) sound to you guys?
Title: Re: Die2Nite
Post by: Megaman on November 14, 2010, 04:26:34 pm
We're doomed, we only have 93 DP and an invasion of minimum 150 zeds, I guess I will soon get my first death screen. (http://www.youtube.com/watch?v=P6iT-lMgfAI)
Title: Re: Die2Nite
Post by: Shades on November 14, 2010, 05:05:31 pm
Hey Taz, how has your place been doing? 'The Screaming Barracks' here is doing pretty well, after weathering the last attack without anyone inside the city dieing (an attack of 227 zombies)

I'm there too, we are doing good. Enough defence to beat today's zombies so it's only me at risk of dieing (stupid infection) so we enter day 5 with either 37 or 36 people. Have some issues of depleted zones but stupid numbers of buildings and resources.

Couple of people arguing today which is a shame as it was a happy family up till now but it looks like the town will last a long time.
Title: Re: Die2Nite
Post by: Leafsnail on November 14, 2010, 05:06:51 pm
Well, max of 150 zombies against 185 defence.  And we've got a mostly built moat (45DP) too.  Noone is outside this time, and while there are 2 infections, I think at least one of those got cured.

We're going into day 5, and I think we're quite likely to survive till day 6.
Title: Re: Die2Nite
Post by: Denzi on November 14, 2010, 05:26:21 pm
Oh yeah, I thought I remembered someone saying they were there with me... What is your name on there anyway? I can't remember if you've said it shades
Title: Re: Die2Nite
Post by: Shades on November 14, 2010, 05:33:55 pm
Shades :)

Seems I didn't die after all. So another day of worring about cures again
Title: Re: Die2Nite
Post by: Leafsnail on November 14, 2010, 05:35:13 pm
Only 1 person died (infection).

On the other hand... it suddenly strikes me that we're basically out of food.  Uh oh.
Title: Re: Die2Nite
Post by: Shades on November 14, 2010, 05:36:04 pm
At least you have water, food is just ap, water kills.

Then again you built a moat so maybe you have no water either ;)
Title: Re: Die2Nite
Post by: Ricky on November 14, 2010, 06:00:17 pm
day 4, 155 zombies due to attack, 160 defense, planning on building the water purifier, then building the FARM so the wwe can all have bountiful foood
Title: Re: Die2Nite
Post by: Leafsnail on November 14, 2010, 06:01:50 pm
I think you can starve, can't you?

And we still have 2 days worth of water, and if we do run out, we can just vote for a pump upgrade.

Also, yes, the purifier is another possibility.
Title: Re: Die2Nite
Post by: Denzi on November 14, 2010, 06:22:13 pm
Haha wow, day 6 and we're fighting 325 to 390 zombies in the next attack. Hopefully that's just a bit high because we only have a 60% estimation quality, but it looks like we're boned... Though these people might surprise me once again and get from 210 defense up to 370 something.

I just have the distinct feeling the developers saw how well we were doing and went 'Grr! This is the beat, all the players are supposed to be inept and die before day five! GRR! MORE ZOMBIEZ!', though it might just me being silly again :P

P.S: I don't see a 'shades' in the citizen's list for 'The Screaming Barracks' /boggle

Oh wait looking back I somehow got confused when you said that you are there also, I thought you meant there as in the screaming barracks, not there as in tazville lol
Title: Re: Die2Nite
Post by: Shades on November 14, 2010, 06:25:22 pm
Oh wait looking back I somehow got confused when you said that you are there also, I thought you meant there as in the screaming barracks, not there as in tazville lol

Opps yes, I'm with Tazville :)

Fast running out of water though, probably we needed a few more of us to die ...
Title: Re: Die2Nite
Post by: Leafsnail on November 14, 2010, 06:29:09 pm
Hmm... do you think developers are capable of tweaking the size of zombie attacks?  Heh.
Title: Re: Die2Nite
Post by: puntocom on November 14, 2010, 06:43:31 pm
Anyone else from bay 12 at the Barbaric ring of crime?

Hey, i'm with you  :) (in the same square, actually xD)
Title: Re: Die2Nite
Post by: Slinky on November 14, 2010, 06:45:31 pm
Can i have a past key for the die2nite ? :P
Title: Re: Die2Nite
Post by: x2yzh9 on November 14, 2010, 07:07:43 pm
Can i have a past key for the die2nite ? :P
sent
Title: Re: Die2Nite
Post by: Mephansteras on November 14, 2010, 07:08:01 pm
Anyone else from bay 12 at the Barbaric ring of crime?

Hey, i'm with you  :) (in the same square, actually xD)

Hey, nifty! Glad to see you're a Bay12er.
Title: Re: Die2Nite
Post by: kilakan on November 14, 2010, 07:18:21 pm
Hum I've got a freind who wants to play this, any keys left.
Also anyone in the burning winds?
Title: Re: Die2Nite
Post by: Neyvn on November 14, 2010, 07:21:14 pm
Hum I've got a freind who wants to play this, any keys left.
Also anyone in the burning winds?
Check your SOUL screen... You will have 3 yourself...
Title: Re: Die2Nite
Post by: kilakan on November 14, 2010, 07:22:03 pm
I joined after the calvary got sent in
Title: Re: Die2Nite
Post by: Jusman on November 14, 2010, 07:31:41 pm
Sent you a code
Title: Re: Die2Nite
Post by: Megaman on November 14, 2010, 07:33:24 pm
I gut dead. Now I'm in the  Morose Theatre(Yes, theatre).
Title: Re: Die2Nite
Post by: Leafsnail on November 14, 2010, 08:06:34 pm
Quite urgent...

How many can a shot from a battery launcher kill?
Title: Re: Die2Nite
Post by: Ricky on November 14, 2010, 08:07:15 pm
probably only one

i've seen one in action, you shoot it, then the battery become scrunched and useless, so i would assume it doesnt go through them
Title: Re: Die2Nite
Post by: Mephansteras on November 14, 2010, 08:07:58 pm
Pretty sure it's one per battery. At least for the base version.
Title: Re: Die2Nite
Post by: Leafsnail on November 14, 2010, 08:33:26 pm
Well... that was a really stupid mistake by me.  Remember, kids: control is lost instantly if there's noone in a zone.

On the plus side, we now have a bunch of squares anyone can walk to with tonnes of resources on them.  Oh, and I've now got 10 zombie kills to my name :/.
Title: Re: Die2Nite
Post by: kilakan on November 14, 2010, 08:45:04 pm
Haha our well got infected, we had one water pistol, a ton of undrinkable rations, and huge zombie hordes in every direction.... I now have 21 kills!
Title: Re: Die2Nite
Post by: Leafsnail on November 14, 2010, 09:11:43 pm
Our well got "infected"... almost everyone in town drank, and noone got infected from it.

Also, I have worked out a plan that guarentees our town's survival tonight for 73AP.  As long as there's 74 points available in town at the moment, we should make it to day 6.  I knew I took French for a reason!
Title: Re: Die2Nite
Post by: kilakan on November 14, 2010, 09:15:31 pm
hahah my town is bloody crazy, so far we have spike pits, great pit, screaming saws, and zombie grater.  We seem to have taken the more unusual defenses approach, and since we survived a 150 zombie attack on day three, I have good hopes.
Title: Re: Die2Nite
Post by: Jusman on November 14, 2010, 09:19:14 pm
My town just entered day 4 and without even building anything we already have enough defense to last tonight also, we're starting to run out of water though, so I don't how much longer we'll last
Title: Re: Die2Nite
Post by: Leafsnail on November 14, 2010, 09:22:19 pm
Water really isn't a problem, as far as I can tell.  If water ever does become a bigger threat than dying to zombies (unlikely), just build a pump and vote to upgrade it.

And our great pit is currently worth 126 points of defence :O.  Set to rise to 147 tonight.

The French wiki is a real lifesaver... and it's mostly visual, so, actually, you don't need to know much French to use it.

http://twinpedia.com/hordes/chantiers
Title: Re: Die2Nite
Post by: Jusman on November 14, 2010, 09:27:23 pm
Well by tonight we'll probably only have around 15 rations of water left, and we have so much other stuff built that I'm not sure we're going to end up upgrading the pump
Title: Re: Die2Nite
Post by: inteuniso on November 14, 2010, 09:32:29 pm
So apparently Foundations allow you to do incredibly dwarven projects, such as large fireworks displays, A water derrick, and an entire fake village, just to distract the zombies.

The fireworks display, while costly in both AP and resources, grants a whopping 500 defense points. It is just a one time use though.
Title: Re: Die2Nite
Post by: Leafsnail on November 14, 2010, 09:35:23 pm
The foundation projects look cool, but I'm not sure if my town will ever have enough time to build one :P.
Title: Re: Die2Nite
Post by: tehstefan on November 14, 2010, 09:47:12 pm
So, is this game still in french only? from what I can tell its in english, but does that change in game? otherwise, this seems pretty cool!
Title: Re: Die2Nite
Post by: Jusman on November 14, 2010, 09:49:03 pm
It's english, I'll send you a key
Title: Re: Die2Nite
Post by: Leafsnail on November 14, 2010, 09:58:07 pm
It's in English, just the good wiki's in French :P.

Hey, instead of the English one having its own wiki, why not just do a translation project...?
Title: Re: Die2Nite
Post by: Toriad on November 14, 2010, 10:17:57 pm
Looks like a great game, too bad it requires an invite key, can anyone tell me how to get one?
Title: Re: Die2Nite
Post by: Jusman on November 14, 2010, 10:19:27 pm
Sent you one, and now I'm all out, didn't think it would be that easy
Title: Re: Die2Nite
Post by: x2yzh9 on November 14, 2010, 10:26:48 pm
You know, Google Chrome can automatically translate all text on a page into english. Yay for Chrome!
Title: Re: Die2Nite
Post by: mechjk on November 14, 2010, 11:53:26 pm
I don't think the canyon of terror will last much longer... Lots of infighting and little cooperation. At least that's what it looks like to me.
Title: Re: Die2Nite
Post by: Zangi on November 15, 2010, 12:31:40 am
Spoiler: The hill of war (2) (click to show/hide)

No dead.  We got a workshop on day 2.
Title: Re: Die2Nite
Post by: GlyphGryph on November 15, 2010, 08:51:36 am
So, any start up one of these coalitions things for the bay12? Just started, still figuring stuff out so far...
Title: Re: Die2Nite
Post by: Empty on November 15, 2010, 09:02:27 am
A coalition can only have 5 people in it.

Mine's full already.

Though anyone who has at least 1 hero day can start one and it'll be there forever.
Title: Re: Die2Nite
Post by: Deon on November 15, 2010, 09:08:39 am
We've got a workshop on day two. It's awesome.
Title: Re: Die2Nite
Post by: Empty on November 15, 2010, 09:19:46 am
We've got all this on day 4 in Theatres of the Depths
Workshop
Factory
Portal Lock
Armor Plating
Pump
Water Purifier
Vegtable Plot (Will be finished today)
Watchtower
Searchtower
Great wall Strenghtening
Barbs
Great pit
Spiked pit
Title: Re: Die2Nite
Post by: fenrif on November 15, 2010, 12:25:54 pm
Anyone got a spare invitation key for this? Looks awesome.
Title: Re: Die2Nite
Post by: Empty on November 15, 2010, 12:29:54 pm
Check your pm.
Title: Re: Die2Nite
Post by: ibward on November 15, 2010, 12:59:07 pm
I'd really like to give this a try, anyone have a spare beta key?
Title: Re: Die2Nite
Post by: Mephansteras on November 15, 2010, 01:05:36 pm
Code sent!
Title: Re: Die2Nite
Post by: solidamus on November 15, 2010, 01:12:10 pm
Long time reader, first time poster. The game seems pretty interesting for a browser game, any spare keys left? And a smallish off-topic question, is there any other DF-guides known of other than those that are found on this forum?
Title: Re: Die2Nite
Post by: Shadowgandor on November 15, 2010, 01:22:05 pm
Code sent! :)
Title: Re: Die2Nite
Post by: kilakan on November 15, 2010, 01:44:15 pm
I believe there's a series of youtube video's showing how to do basically everything in DF
Title: Re: Die2Nite
Post by: ZeroGravitas on November 15, 2010, 01:44:37 pm
Are there still more spare beta keys? I just heard about this and would love to play.
Title: Re: Die2Nite
Post by: solidamus on November 15, 2010, 01:46:03 pm
Thanks for the key! ^^
Title: Re: Die2Nite
Post by: CakeAddict on November 15, 2010, 01:46:34 pm
Just read about this and sounds great would love to try it out, So if anybody got a key left.. *puppy eyes*
Title: Re: Die2Nite
Post by: Tilla on November 15, 2010, 01:47:28 pm
Pretty please keys?
Title: Re: Die2Nite
Post by: Rhontos on November 15, 2010, 01:48:08 pm
I also come to beg a key off of someone. It looks to be a very interesting game.
Title: Re: Die2Nite
Post by: kilakan on November 15, 2010, 01:49:38 pm
man we are getting people who probably don't even play df now...
Title: Re: Die2Nite
Post by: Rhontos on November 15, 2010, 01:54:29 pm
It's very likely, the game just got posted on RPS so it's probable that a lot of people have just recently heard about it and are now hunting for codes.
Title: Re: Die2Nite
Post by: ZeroGravitas on November 15, 2010, 01:56:40 pm
I've played DF for years and registered here almost 2 years ago, so I hope you're not referring to me!
Title: Re: Die2Nite
Post by: Bluerobin on November 15, 2010, 02:00:18 pm
I've got keys coming to Tilla and ZerGravitas, check your PMs.

Edit: sorry to the others, we only get a few each. I think the new people get some of their own though, so keep checking around the internet.
Title: Re: Die2Nite
Post by: ZeroGravitas on November 15, 2010, 02:01:59 pm
Thanks Bluerobin! You're the best!
Title: Re: Die2Nite
Post by: Apple Master on November 15, 2010, 02:04:08 pm
I want a keeeeeeeeeeeeeeeeeeeeeeeey )':
Title: Re: Die2Nite
Post by: Pani on November 15, 2010, 02:14:20 pm
Would love a key please!
Pretty please?
Title: Re: Die2Nite
Post by: Apple Master on November 15, 2010, 02:15:37 pm
Man, to hell with all the people signing up literally to ask for a key. I actually come here!
Title: Re: Die2Nite
Post by: Bluerobin on November 15, 2010, 02:19:53 pm
I sent you one I found on the forum there. Did it work?
Title: Re: Die2Nite
Post by: kilakan on November 15, 2010, 02:22:53 pm
if it doesn't work I found one of the origanel keys from when the game was first released I can send you
Title: Re: Die2Nite
Post by: Rhontos on November 15, 2010, 02:23:05 pm
Man, to hell with all the people signing up literally to ask for a key. I actually come here!

I only looked through the last few pages but... I see only one person who signed up recently, who are all these people you talk about?
Title: Re: Die2Nite
Post by: Apple Master on November 15, 2010, 02:23:43 pm
I sent you one I found on the forum there. Did it work?

Nope. Please, kilikan <3

edit: To clarify, Instead of "just signing up" I mean people who are still escaped lunatics etc. :P
Title: Re: Die2Nite
Post by: kilakan on November 15, 2010, 02:24:53 pm
there ya go
Title: Re: Die2Nite
Post by: Shadowgandor on November 15, 2010, 02:24:58 pm
Keys sent to Apple and Rhontos. I'm out of keys now :P
Title: Re: Die2Nite
Post by: Tilla on November 15, 2010, 02:26:40 pm
Oh god I got in and failed hard due to hubris and poor expedition planning XD
Title: Re: Die2Nite
Post by: kilakan on November 15, 2010, 02:27:16 pm
ok then apple tell me who's key you used then and send me the one you didn't.
Title: Re: Die2Nite
Post by: Sowelu on November 15, 2010, 02:29:01 pm
Can't you just email the devs, still?
Title: Re: Die2Nite
Post by: Apple Master on November 15, 2010, 02:31:15 pm
OKay. @Kilikan , I used Shadowgandor's (thanks!). I didn't get a PM from you yet.
Title: Re: Die2Nite
Post by: Knave on November 15, 2010, 04:00:41 pm
Anyone willing to hook a fellow Dwarf up?
Title: Re: Die2Nite
Post by: GHudston on November 15, 2010, 04:02:54 pm
I'd love a key for this if anyone has one going. It looks exactly like my sort of game.
Title: Re: Die2Nite
Post by: Empty on November 15, 2010, 04:11:57 pm
Anyone still wanting a key just pm me. I still have one left.
Title: Re: Die2Nite
Post by: starclaws on November 15, 2010, 04:39:32 pm
I would love a key!  If anyone has any extra please!
Title: Re: Die2Nite
Post by: kilakan on November 15, 2010, 04:42:26 pm
You're a escaped lunatic, tell us to make sure you actually play  DF and or follow the forums, what was the discussed usage of mermaids pertaining to an industry?
Title: Re: Die2Nite
Post by: starclaws on November 15, 2010, 04:43:41 pm
I play DF and I am active in the #bay12games channel...  I am just not a forum junkie.  Don't compare me to some Urist McNoble.
Title: Re: Die2Nite
Post by: Bluerobin on November 15, 2010, 04:43:53 pm
Ooh... that's tough even for me. Mainly because I rarely leave Other Games anymore.  :-\
Title: Re: Die2Nite
Post by: GHudston on November 15, 2010, 04:54:28 pm
If I answer it can I have a key?  ;D
Title: Re: Die2Nite
Post by: kilakan on November 15, 2010, 04:55:18 pm
I don't actually have a key, just wanted to be an ass.
Title: Re: Die2Nite
Post by: GHudston on November 15, 2010, 04:57:16 pm
Then you have succeeded twice!  :'(
Title: Re: Die2Nite
Post by: starclaws on November 15, 2010, 04:58:50 pm
And you wonder why I don't go on forums.  Full of assholes! :)
Title: Re: Die2Nite
Post by: Zangi on November 15, 2010, 04:59:50 pm
Deon has been condemned to doom outside.
Title: Re: Die2Nite
Post by: Burnt Pies on November 15, 2010, 05:00:07 pm
Starclaws has had an account on this forum since July. He just doesn't visit it all that much, I think.
Title: Re: Die2Nite
Post by: Bluerobin on November 15, 2010, 05:00:38 pm
Huh... how'd that happen Zangi?
Title: Re: Die2Nite
Post by: Zangi on November 15, 2010, 05:01:30 pm
He was outside town...  we waited.  But he never came back in.

Could probably hear his screams now as the zombies nom him...
Title: Re: Die2Nite
Post by: Jusman on November 15, 2010, 05:02:13 pm
Can anyone confirm that nuts and bolts can be found in depleted zones? The future of my town depends on it
Title: Re: Die2Nite
Post by: Zangi on November 15, 2010, 05:03:09 pm
Personally never found it in depleted zones...
Title: Re: Die2Nite
Post by: kilakan on November 15, 2010, 05:04:03 pm
depleted zones can still be auto searched occasionally and that seems to turn stuff up rarely
Title: Re: Die2Nite
Post by: Shades on November 15, 2010, 05:04:15 pm
I've only seen rotten logs and scraps in depleted zones. But then I get a search penalty due to eye wound.

Ahh another night, two survived so far can I do a third with infection.. heads or tails guys ;)
Title: Re: Die2Nite
Post by: Shadowgandor on November 15, 2010, 05:05:23 pm
I hope you live another day. This town's going great ^^
Title: Re: Die2Nite
Post by: starclaws on November 15, 2010, 05:07:09 pm
Game sounds crazy! :)

Let me in!  Check your souls tab and message me one of your keys!

How long do the zombies rampage?
Title: Re: Die2Nite
Post by: Jusman on November 15, 2010, 05:07:58 pm
20 minutes
Title: Re: Die2Nite
Post by: Leafsnail on November 15, 2010, 05:12:20 pm
Well, we'll survive tonight... but we don't have enough bolts or electronic components to build any permanent defence for tomorrow.  So the basic plan is:

- Everyone grabs a plank, and builds a hovel for the modest defence boost
- We see if there's anything left for temporary defences
- Pray
Title: Re: Die2Nite
Post by: GHudston on November 15, 2010, 05:13:37 pm
Game sounds crazy! :)

Let me in!  Check your souls tab and message me one of your keys!

How long do the zombies rampage?

I'd like to think that I have enough self respect not to beg for a key.

...but I'd be wrong! Me too! Pleeeease?  :D
Title: Re: Die2Nite
Post by: Shades on November 15, 2010, 05:15:04 pm
I have two keys if noone else has messaged you two then I can send them over.
Title: Re: Die2Nite
Post by: Tilla on November 15, 2010, 05:15:23 pm
Someone saved me, yay :D The site is now down though.
Title: Re: Die2Nite
Post by: Shades on November 15, 2010, 05:17:33 pm
only for about three minutes more....

is it sad that I know that?

Edit: or that I'm waiting for it?
Title: Re: Die2Nite
Post by: starclaws on November 15, 2010, 05:18:21 pm
Yeah I haven't received one yet...  I'll post when I receive one.
Title: Re: Die2Nite
Post by: Bluerobin on November 15, 2010, 05:18:58 pm
Eh, for me it's 5-5:20 each day, which makes it fairly easy to remember. Starts about when I leave from work and it's mostly done by the time I get home.  It's neat to hear that people have some successful towns going now.
Title: Re: Die2Nite
Post by: Shades on November 15, 2010, 05:20:49 pm
Yer when a town pulls together it's a wonderful site. My current one will last to day 10 without problem I reckon, they will have water issues again by then unless we find more semtex. I just hope I'll be able to join them.

Pro tip: Never run away from zombies when outnumbered... ask for help.
Title: Re: Die2Nite
Post by: woose1 on November 15, 2010, 05:21:07 pm
I would like a key.
Title: Re: Die2Nite
Post by: Shades on November 15, 2010, 05:21:33 pm
:( noooooooo

Quote
Congratulations, you are DEAD ! Generalised infection

Also scarily...
Quote
Messages + 238
Title: Re: Die2Nite
Post by: Leafsnail on November 15, 2010, 05:22:00 pm
It's down for the zombie attack, and then down a bit later for technical maintenance.

The thing I've realised about this game... most of the mechanics don't really make sense, but it's pretty fun anyway, once you see out how things work.
Title: Re: Die2Nite
Post by: GHudston on November 15, 2010, 05:25:29 pm
I have two keys if noone else has messaged you two then I can send them over.

No key here yet, if you've still got one that'd be great! :D
Title: Re: Die2Nite
Post by: inteuniso on November 15, 2010, 05:26:22 pm
My town's descended into chaos. The end is soon for sure.

I have made it to day 4 though, so I'm happy.

I have three keys for people.
Title: Re: Die2Nite
Post by: bbucsis on November 15, 2010, 05:26:58 pm
Looking for an invitation key here... PM me so someone doesn't steal it please :P
Title: Re: Die2Nite
Post by: bbucsis on November 15, 2010, 05:29:23 pm
My town's descended into chaos. The end is soon for sure.

I have made it to day 4 though, so I'm happy.

I have three keys for people.

Oh, we posted at virtually the same time :P Care to pm me a key? I'd appreciate it!
Title: Re: Die2Nite
Post by: GHudston on November 15, 2010, 05:30:44 pm
I have a key now, courtesy of Shades! Thanks!
Title: Re: Die2Nite
Post by: woose1 on November 15, 2010, 05:30:48 pm
Got a key. Thanks Shades! Intenuniso, forget I ever said anything.
Title: Re: Die2Nite
Post by: starclaws on November 15, 2010, 05:32:50 pm
I could use a key inteuniso please!
Title: Re: Die2Nite
Post by: Shadowgandor on November 15, 2010, 05:33:48 pm
:( noooooooo

Quote
Congratulations, you are DEAD ! Generalised infection

Also scarily...
Quote
Messages + 238

Well, things are looking pretty ugly at the moment. There's atleast 4 zombies in every single square around our village. Some tiles even have 8 zombies on them.

There's 380-470 zombies that're going to give us a visit the coming night..yikes :P
Title: Re: Die2Nite
Post by: starclaws on November 15, 2010, 05:34:14 pm
Oh wow zombie invasion...
Title: Re: Die2Nite
Post by: Shades on November 15, 2010, 05:34:24 pm
sorry starclaws I miss read your last post, thought it said you recieved one :(
I blame lack of sleep.
Title: Re: Die2Nite
Post by: bbucsis on November 15, 2010, 05:35:17 pm
Thanks inteuniso, you're a pal.

I'll come back if I get some to give to people.
Title: Re: Die2Nite
Post by: Shades on November 15, 2010, 05:37:47 pm
"The hamlet of murderers" <-- my new town.
Title: Re: Die2Nite
Post by: Labs on November 15, 2010, 05:38:20 pm
Keys please?
Title: Re: Die2Nite
Post by: starclaws on November 15, 2010, 05:42:01 pm
Got a key!  Thanks inteuniso!
Title: Re: Die2Nite
Post by: Leafsnail on November 15, 2010, 05:43:38 pm
Well, things are looking pretty ugly at the moment. There's atleast 4 zombies in every single square around our village. Some tiles even have 8 zombies on them.

There's 380-470 zombies that're going to give us a visit the coming night..yikes :P
Just travel in groups of 4, then.
Title: Re: Die2Nite
Post by: Skeletor9000 on November 15, 2010, 06:00:00 pm
Anybody have an invitation key left? I'm DYING to play this...

PM me.

Plz.
Title: Re: Die2Nite
Post by: Shades on November 15, 2010, 06:00:06 pm
Four people stuck and we are still in the first hour :) this ought to be good....

Shouldn't be too hard to rescue them, few posters on the forums though which is a little worrying.

Edit: seems someone has closed the gates too
Title: Re: Die2Nite
Post by: GHudston on November 15, 2010, 06:03:32 pm
Four people stuck, I'm one of them, and now site maintenance!

Good thing that DF has prepared me for FUN!!!
Title: Re: Die2Nite
Post by: Deadbeard on November 15, 2010, 06:14:16 pm
Oh man, people are getting sooo mad in The Canyon of Terror.
Title: Re: Die2Nite
Post by: Zangi on November 15, 2010, 06:32:09 pm
Spoiler: The hill of war (3) (click to show/hide)

Well, vocal people of my town has gone into a 'need defense naow!' frenzy...
Title: Re: Die2Nite
Post by: Leafsnail on November 15, 2010, 06:51:07 pm
For the first few days, having more defence than the max possible attack isn't a bad idea.
Title: Re: Die2Nite
Post by: Zangi on November 15, 2010, 06:55:08 pm
Eh, I was pushing them to do the Factory.

My 'sabotage' has made it so that they actually went and did it.  Now we can more easily focus on other things.
Title: Re: Die2Nite
Post by: Tilla on November 15, 2010, 07:10:27 pm
Note that if you don't have 40 citizens, you actually don't get attacked for that day. On the downside? you also don't get energy recharged apperently. Bleh.
Title: Re: Die2Nite
Post by: Coffeespoons on November 15, 2010, 07:33:35 pm
Sorry to scrounge but I'm interested in a key if anyone has a spare.

Thanks,

Title: Re: Die2Nite
Post by: Rakonas on November 15, 2010, 07:36:19 pm
If anyone has a key, I was the first reply to this thread. Just sayin'.
Title: Re: Die2Nite
Post by: kilakan on November 15, 2010, 07:37:57 pm
Gah and 5 people stuck now, damn shades we are screwed
Title: Re: Die2Nite
Post by: thepodger on November 15, 2010, 07:41:54 pm
Any more invites?  Pretty please?

Its medically necessary.  My psychiatrist says it will help me work through my zombie issues.
Title: Re: Die2Nite
Post by: Antilles on November 15, 2010, 07:51:41 pm
I would dearly love a beta key as well. Can't way to go zombie killing.
Title: Re: Die2Nite
Post by: kilakan on November 15, 2010, 07:59:14 pm
man my town pulls together well, just saved 3 out of the 5 people!!
Title: Re: Die2Nite
Post by: head on November 15, 2010, 08:02:41 pm
Looking for a key too.
Title: Re: Die2Nite
Post by: Ricky on November 15, 2010, 08:18:57 pm
guess who's town has a hacksaw on day 5? with all the DP for the day already covered?
Title: Re: Die2Nite
Post by: Cheeetar on November 15, 2010, 08:24:23 pm
I wouldn't mind an invitation key if anybody could provide one.
Title: Re: Die2Nite
Post by: Ricky on November 15, 2010, 08:29:51 pm
talk about being swamped with begging people..


hell, i think die2nite should pay us to hand out invitations
Title: Re: Die2Nite
Post by: thepodger on November 15, 2010, 09:16:34 pm
alternatively, I would
Title: Re: Die2Nite
Post by: thepodger on November 15, 2010, 09:43:03 pm
At least, I'd pay in hugs.  And I give quite a hug, gentlemen.  Quite a hug indeed.
Title: Re: Die2Nite
Post by: Toriad on November 15, 2010, 10:01:00 pm
I could provide a few keys, unfortunately I just don't know how.
Title: Re: Die2Nite
Post by: Kitsunin on November 15, 2010, 10:03:37 pm
I hate to beg...but before asking here, I searched the first four google pages...FOUR, I TELL YOU!

I would love to have a key...

Toriad, I think you click someone's name, then click send PM, on the next page.
Title: Re: Die2Nite
Post by: Toriad on November 15, 2010, 10:04:40 pm
No no, I don't know how to get activation keys from the game, pm-ing is the easiest part.
Title: Re: Die2Nite
Post by: Kitsunin on November 15, 2010, 10:06:49 pm
No no, I don't know how to get activation keys from the game, pm-ing is the easiest part.
Oh, lol, it seemed a bit too simple to send a PM.
I'm curious how that works, if you get "Invitation keys" then I suspect someone with an account must be able to get them.  Or not.
Title: Re: Die2Nite
Post by: Zangi on November 15, 2010, 10:22:45 pm
You get the invitation keys from your Soul Page.
Title: Re: Die2Nite
Post by: Toriad on November 15, 2010, 10:59:54 pm
I guess newbies don't get invite codes, I can't see them.
Title: Re: Die2Nite
Post by: thepodger on November 15, 2010, 11:16:47 pm
Hmmm, website still says they give three keys to everyone on joining, but maybe they got too many users and suspended it?  Hope not!
Title: Re: Die2Nite
Post by: Kitsunin on November 16, 2010, 01:47:35 am
I got a key somewhere else, so I don't need one now, if I get some keys I'll send them to someone here  ;)
Title: Re: Die2Nite
Post by: Duelmaster409 on November 16, 2010, 01:53:40 am
I've been searching for a key for a very long time. I'd appreciate one!
Title: Re: Die2Nite
Post by: Rakonas on November 16, 2010, 01:59:16 am
Hmmm, website still says they give three keys to everyone on joining, but maybe they got too many users and suspended it?  Hope not!
I just joined and I don't believe I got any keys. I think you gain them as you gain soul points or something.
Title: Re: Die2Nite
Post by: liveart on November 16, 2010, 09:02:36 am
Die2Nite Key:

9QFW1BR6

I got it from: http://www.betakeygiveaway.com/die2nite-beta-key/

However before they sent it out I found one at: http://zombie-night.blogspot.com/

I'd start looking at the bottom of the key posts and work my way up if I were you. I tried a couple of random ones in the top post, they didn't work so I went down to the second post near the bottom and it worked. Not sure about the third key post.
Title: Re: Die2Nite
Post by: thepodger on November 16, 2010, 10:28:17 am
Hrm, not workin for me.  I guess someone already beat me to it.
Title: Re: Die2Nite
Post by: GHudston on November 16, 2010, 10:39:27 am
I don't have any keys to give out yet either, but I'll keep checking.
Title: Re: Die2Nite
Post by: Zangi on November 16, 2010, 10:42:08 am
Perhaps after getting +10 soul points?  Maybe... >.>
Title: Re: Die2Nite
Post by: Shades on November 16, 2010, 11:03:06 am
As far as I know the keys where given out to everyone who had an account at the time of the news post a couple of days back. Not linked to anything else.
Title: Re: Die2Nite
Post by: Zangi on November 16, 2010, 11:03:31 am
I mean for the new people, will have to see though.
Title: Re: Die2Nite
Post by: Leafsnail on November 16, 2010, 12:28:50 pm
guess who's town has a hacksaw on day 5? with all the DP for the day already covered?
My town actually found the hacksaw on day 2.  Might explain how we've lasted until day 6 and there's no chance of any losses tonight.
Title: Re: Die2Nite
Post by: thepodger on November 16, 2010, 12:29:04 pm
ATTENTION

http://zombie-night.blogspot.com/ has invite codes updated daily!  I just got one that works.  I highly recommend grabbing one quickly, if none of the many codes doesn't work, wait till tomorrow.  He seems to update around noonish.

Have fun!
Title: Re: Die2Nite
Post by: GlyphGryph on November 16, 2010, 12:31:52 pm
Anyone need these keys I know about? They are posted in a public place, so who knows how long they might last...
Title: Re: Die2Nite
Post by: Zangi on November 16, 2010, 12:33:10 pm
Quite a few people here have asked.  No clue if they got one or not.  Its kind of a mess.

Don't expect those keys to last long.
Title: Re: Die2Nite
Post by: liveart on November 16, 2010, 01:30:00 pm
Here are some keys that were posted about an hour ago on the Die2Nite world forum. Not sure if they've all been used or not.

9BW3G4YX
6WZ3P0GF
RMSCR0KP

L4YGE9QY
6V8RXBJV
QI8MEJLG
Title: Re: Die2Nite
Post by: Leafsnail on November 16, 2010, 05:40:31 pm
Day 7, and still not a single breach!

...On the other hand, since we lack the nuts, bolts and computer chips for any other defence upgrades, I have a feeling that's about to change...
Title: Re: Die2Nite
Post by: mechjk on November 16, 2010, 05:48:13 pm

We have lost nearly half of our people... Other than that we seem to be doing okay.
Title: Re: Die2Nite
Post by: Sappho on November 16, 2010, 05:49:53 pm
First off, I'm in the Hamlet of Murderers, and that's just awesome.

Second, we got a workshop and tower and armor plating on the first day, only death on the first attack was a guy who went outside and never logged back on, and we seem to be in good shape for the future. And no unreasonable arguments or squabbles in the forums! Best town I've had so far.
Title: Re: Die2Nite
Post by: kilakan on November 16, 2010, 05:58:01 pm
hahah and I'm with you man, got the supplies for the SCREAAAAAMIIIINNNNGGGG saws, so let's get those!!!
Title: Re: Die2Nite
Post by: Leafsnail on November 16, 2010, 06:03:17 pm
WHERE DID YOU GET THE NUTS AND BOLTS

WE JUST DON'T HAVE ENOUGH OF THEM
Title: Re: Die2Nite
Post by: kilakan on November 16, 2010, 06:05:06 pm
I think we have oh what.... 12 nuts and bolts now??? Guess we got them all MUAHAHAHAHAHAHHA
Title: Re: Die2Nite
Post by: Jusman on November 16, 2010, 06:09:17 pm
 :o Lend some to the Corridor of Wolves!
Title: Re: Die2Nite
Post by: Strange guy on November 16, 2010, 06:12:01 pm
This looks very interesting, shame I need a beta key to register. I guess I'll just wait until the betas over, I tend not to stick with most browser-based games for very long so it seems a waste if I take a key someone else could use.
Title: Re: Die2Nite
Post by: Sowelu on November 16, 2010, 06:14:57 pm
I probably have some keys, but I'm in a tight spot.  See, I'm dead, so I can't get at any potential keys unless I respawn.  But I don't actually want to *play* anymore, and respawning would stick some poor village with a useless body...
Title: Re: Die2Nite
Post by: Akhier the Dragon hearted on November 16, 2010, 06:16:31 pm
The blog here: http://zombie-night.blogspot.com/ has a list of keys every once in the while and the current list had atleast one still valid key before I took it so there may be more.
Title: Re: Die2Nite
Post by: PrimusRibbus on November 16, 2010, 06:28:35 pm
The blog here: http://zombie-night.blogspot.com/ has a list of keys every once in the while and the current list had atleast one still valid key before I took it so there may be more.

I was just able to get in with a key from there too; took me 5 or 6 before I found one that worked, though.

Looking forward to giving this a whirl.
Title: Re: Die2Nite
Post by: Zangi on November 16, 2010, 06:40:10 pm
I probably have some keys, but I'm in a tight spot.  See, I'm dead, so I can't get at any potential keys unless I respawn.  But I don't actually want to *play* anymore, and respawning would stick some poor village with a useless body...
Do it anyways, game is in the middle of a newbie frenzy anyways from all the beta keys being given out.
Title: Re: Die2Nite
Post by: Mephansteras on November 16, 2010, 06:56:03 pm
I probably have some keys, but I'm in a tight spot.  See, I'm dead, so I can't get at any potential keys unless I respawn.  But I don't actually want to *play* anymore, and respawning would stick some poor village with a useless body...
Do it anyways, game is in the middle of a newbie frenzy anyways from all the beta keys being given out.

Yeah, just spawn and stick all your stuff in the bank. Then go out and die in the wastes like the other swarm of people day 1. No worse than the people who log in and never do anything but die of dehydration days later.
Title: Re: Die2Nite
Post by: Bluerobin on November 16, 2010, 07:15:15 pm
I probably have some keys, but I'm in a tight spot.  See, I'm dead, so I can't get at any potential keys unless I respawn.  But I don't actually want to *play* anymore, and respawning would stick some poor village with a useless body...

Actually I'm in the same situation and you can log in and check your soul/keys without having to join a new town.
Title: Re: Die2Nite
Post by: Zangi on November 16, 2010, 07:17:52 pm
IX5BVHF2  <--Newish
KTP4X1L2 <--Newish

Old:
9BW3G4YX
6WZ3P0GF
RMSCR0KP
L4YGE9QY
6V8RXBJV
QI8MEJLG

These keys are all public.  Grab while you can.  >.>
Title: Re: Die2Nite
Post by: Sowelu on November 16, 2010, 07:20:11 pm
I probably have some keys, but I'm in a tight spot.  See, I'm dead, so I can't get at any potential keys unless I respawn.  But I don't actually want to *play* anymore, and respawning would stick some poor village with a useless body...

Actually I'm in the same situation and you can log in and check your soul/keys without having to join a new town.
I must not have any keys then.  I can check my soul but I can't see where to find keys.
Title: Re: Die2Nite
Post by: kilakan on November 16, 2010, 07:22:46 pm
if you joined after the send in the calvary update, you don't get keys.
Title: Re: Die2Nite
Post by: Duelmaster409 on November 16, 2010, 07:29:04 pm
Woohoo, I found a working invitation key. Registered nickname is Doohl!


(thanks Zangi)


I have struck the earth at CROSSROAD OF NIGHTS OF HORROR!
Title: Re: Die2Nite
Post by: Mephansteras on November 16, 2010, 07:31:40 pm
Your keys would be under your News tab.
Title: Re: Die2Nite
Post by: Sowelu on November 16, 2010, 07:32:12 pm
if you joined after the send in the calvary update, you don't get keys.
I joined...either late October or early November; I was in The Hot Laziness, one of B12's first towns.

...News tab?  I'll look, when I get home.
Title: Re: Die2Nite
Post by: Empty on November 16, 2010, 07:44:26 pm
Your keys are in your soul part of the menu.
Title: Re: Die2Nite
Post by: Zangi on November 16, 2010, 07:45:07 pm
Your keys are in your soul part of the menu.
Repeat
Title: Re: Die2Nite
Post by: Mephansteras on November 16, 2010, 08:05:47 pm
...News tab?  I'll look, when I get home.

Yeah. Soul->news.
Title: Re: Die2Nite
Post by: Empty on November 16, 2010, 08:06:44 pm
...News tab?  I'll look, when I get home.

Yeah. Soul->news.

Wrong.

It's directly on the soul page of the your soul tab.
Title: Re: Die2Nite
Post by: Mephansteras on November 16, 2010, 08:08:16 pm
Huh. You're right. For some reason my page had the News tab highlighted like I was on it, but when I clicked around it reverted.

Yeah, should be on the base Soul tab.
Title: Re: Die2Nite
Post by: Ricky on November 16, 2010, 08:13:41 pm
day six, ALMOST have enough DP to survive unscathed, ALMOST


damn 455 potential zombie threats
Title: Re: Die2Nite
Post by: Empty on November 16, 2010, 08:21:03 pm
We have 450 defense now.

And the range is from 390 to 455.
I doubt it'll end in the high range though.

So we will be zombie free for another day :P
Title: Re: Die2Nite
Post by: Mephansteras on November 16, 2010, 08:27:38 pm
What defenses have you guys used?

I'm trying to plan out a good upgrade path for my town (on day 4).

We're a bit limited by a lack of nuts and bolts, sadly.

Speaking of which, has anyone built Ramparts or Cannon Mounds? I'm curious to know what structures those allow.
Title: Re: Die2Nite
Post by: Empty on November 16, 2010, 08:32:39 pm
ramparts allow:

Über Wall def 70 ap 50 cement x2 support x10 beam x15 plank x10    
Reinforcing Beams def 25 beam x1 support x3 nuts and bolts x2
Interior Wall def 70 plank x35 support x5
upgradable Wall def 15 ap 65 plank x5 wrought x20  cement x1    
Spiked Wall def 50 ap 3 beam x2 wrough x9 bolts and nuts x4

We have produced:

Armour Plating +12 defence
Moat +45 defence
Great Wall Strengthening +7 defence
Old-school Traps +30 defence
Watchtower +3 defence (Upgraded to 6 zones)
Portal Lock +2 defence
Lure +10 defence (Only for today)
Barbs +9 defence
Factory
Interior Wall +70 defence
Vegetable Plot
Search Tower
Spiked Pit +50 defence
Reinforcing Beams +25 defence
Ramparts +5 defence
Workshop
Pump
Water Purifier
Great Pit +20 defence (Base value) (Upgraded to 119)

And are at day 6.
Title: Re: Die2Nite
Post by: Mephansteras on November 16, 2010, 08:53:33 pm
Thanks!
Title: Re: Die2Nite
Post by: Duelmaster409 on November 16, 2010, 09:53:41 pm
Our first potential casualty: someone's gone and gotten himself lost WAAAY out North and he doesn't have the action points to get back. He's begging for someone to bring him booze or drugs over the forum. BOOZE? DRUGS? I'm guessing it's to take his mind off of his impending doom?
Title: Re: Die2Nite
Post by: webadict on November 16, 2010, 10:04:05 pm
Our town... will make it to Day 8 with 33 survivors. Amazing, really. Shades... why'd you have to die?
Title: Re: Die2Nite
Post by: PrimusRibbus on November 17, 2010, 12:10:06 am
Really glad I had the chance to read some of this thread before hopping into the game; I would've been doing some seriously stupid stuff if I hadn't. The level of teamwork and coordination is refreshing, compared to most other browser-based games I've played (even if that does create the potential for Transformice-style disaster).

I'm PrimeRib in-game, currently in Reservoirs of Skulls. It would be pretty sweet if kulik could add everyone's in-game names to the original post (I see akhier is in the same town as me, but I haven't recognized anyone else since combing through 74 pages of posts is a bit much).
Title: Re: Die2Nite
Post by: Akhier the Dragon hearted on November 17, 2010, 12:15:54 am
Cool, make sure to not upgrade your house to much or else you get the boot. Also I have been hearing things about Coalitions and was wondering if there was a bay12 one?
Title: Re: Die2Nite
Post by: Bluerobin on November 17, 2010, 12:39:04 am
Unfortunately coalitions can only have 5 people in them. I think so far we've only had one hero and their coalition filled pretty much immediately. Apparently though, you don't need to stay a hero to keep the coalition, just be one to make it initially.
Title: Re: Die2Nite
Post by: Akhier the Dragon hearted on November 17, 2010, 01:00:42 am
to the pits of Hades with that! Lets just all put something dwarfy in our whatever it is that shows up in the citizens status message thing.
Title: Re: Die2Nite
Post by: Grakelin on November 17, 2010, 01:02:26 am
I still can't get over what happened to us at CoA. Day 6, and we suddenly have a 400 zombie swarm?

:(
Title: Re: Die2Nite
Post by: Kitsunin on November 17, 2010, 03:34:01 am
I still can't get over what happened to us at CoA. Day 6, and we suddenly have a 400 zombie swarm?

:(
What did you have before that?  400 for day 6 doesn't really sound that bad.  The Plaines of Madness are looking at between 50 and 70, so probably like 60, on day two, it wouldn't even have to be ten times as much to have 400.
Title: Re: Die2Nite
Post by: Shades on November 17, 2010, 03:36:24 am
Unfortunately coalitions can only have 5 people in them. I think so far we've only had one hero and their coalition filled pretty much immediately. Apparently though, you don't need to stay a hero to keep the coalition, just be one to make it initially.

But as joining a town pulls your whole coalition in if we get a few heros we only need one person in each to co-ordinate a time to join a town and get a whole b12 town going.
Title: Re: Die2Nite
Post by: Grakelin on November 17, 2010, 03:38:16 am
I still can't get over what happened to us at CoA. Day 6, and we suddenly have a 400 zombie swarm?

:(
What did you have before that?  400 for day 6 doesn't really sound that bad.  The Plaines of Madness are looking at between 50 and 70, so probably like 60, on day two, it wouldn't even have to be ten times as much to have 400.

CoA was the one discussed frequently here by Fikes and Meth while I was muted last week.

We had 180 zombies the day before, with a defense of 181.

The next day we had 400 zombies.

We never stood a chance. :(
Title: Re: Die2Nite
Post by: Rakonas on November 17, 2010, 04:23:57 am
Does going out and killing zombies in the wasteland mean less zombies for the town to fend off?
Title: Re: Die2Nite
Post by: Grakelin on November 17, 2010, 04:25:12 am
From what I've been told so far, no, but you can never know for sure.
Title: Re: Die2Nite
Post by: Shades on November 17, 2010, 04:34:50 am
From what I've been told so far, no, but you can never know for sure.

I've not see the estimated number change, and so far my attacks have always been in this range even after killing a whole load of zombies.

The best test would be to get an accurate estimate and kill more than the difference between max and min. If you don't get less than min then it's not having a (1 to 1) effect.
Title: Re: Die2Nite
Post by: Apple Master on November 17, 2010, 05:12:18 am
I'm in a town as MrApples with about 4 other bay12ers and a load of RPSers. We only lost two on Day one (they were trapped outside)
Title: Re: Die2Nite
Post by: forsaken1111 on November 17, 2010, 05:15:18 am
Interesting game to be sure. I just played around with it a bit. It seems some of the people in my town are a bit retarded, standing outside out of AP.

By the way, got my key from: http://www.betakeygiveaway.com/

Looks dodgy but legit. I used a false email address of course.
Title: Re: Die2Nite
Post by: Kitsunin on November 17, 2010, 06:11:26 am
As I said I would give, here are a couple codes:
X4FBXNY9

I want to save the third in case a friend of mine wants to play.

(Removed 1 that got used)
Title: Re: Die2Nite
Post by: Sowelu on November 17, 2010, 06:33:00 am
From what I've been told so far, no, but you can never know for sure.

I've not see the estimated number change, and so far my attacks have always been in this range even after killing a whole load of zombies.

The best test would be to get an accurate estimate and kill more than the difference between max and min. If you don't get less than min then it's not having a (1 to 1) effect.

That's not how I would design it, myself.  I would do this:
- Start out with N zombies on the invasion meter
- Start out with M zombies on the map
- Each night, N zombies attack
- Then, N is increased by M
- ...and M is increased by some other number (which surely also rises as time goes on).

Does it make ANY remote sense from a realism point of view, no, none whatsoever.  But I figure that the better you dispatch threats, the slower the zombie horde will *grow*.  So, short version:  Perhaps fighting zombies in the field will slow TOMORROW'S attack, not TONIGHT'S.
Title: Re: Die2Nite
Post by: forsaken1111 on November 17, 2010, 06:34:39 am
It makes perfect sense for killing zombies in the field to reduce the next attack.

Do you think the zombies already on the map would just sit there while the rest of the horde runs up to attack the town? They would join in the attack.
Title: Re: Die2Nite
Post by: forsaken1111 on November 17, 2010, 06:39:25 am
By the way, I have one invite key I can give out. First to use it gets it.

4RJCFW2N

Edit: And it's already been used.
Title: Re: Die2Nite
Post by: Sartain on November 17, 2010, 12:35:03 pm
Seems like this game is all the rage and I must admit, it does sound rather fun.
Now, I've searched all over the web but looks like a key is hard to come by.
I don't suppose anyone here has a spare key for me?  :D
Title: Re: Die2Nite
Post by: Empty on November 17, 2010, 12:35:27 pm
I have gotten 3 additional keys.

First come first serve.
Title: Re: Die2Nite
Post by: Sartain on November 17, 2010, 12:37:09 pm
I have gotten 3 additional keys.

First come first serve.

PM me one?
Title: Re: Die2Nite
Post by: Empty on November 17, 2010, 12:42:13 pm
Now only 1 left.
Title: Re: Die2Nite
Post by: Sartain on November 17, 2010, 12:47:27 pm
Now only 1 left.

Heh, you sent me 2 keys as I mentioned in my PM, I returned the one I didn't use.
Also, I am now a citizen of the Colony Of Nights Without End
Title: Re: Die2Nite
Post by: bbucsis on November 17, 2010, 12:51:11 pm
Got 3 keys to give away (I said I'd be back :D)

PM me to get one, Ill post here once they are all gone

For referring player (Or whatever it says) please put in bbucsis
Title: Re: Die2Nite
Post by: Empty on November 17, 2010, 12:55:19 pm
Wait people can refer you?

Is that new?
Title: Re: Die2Nite
Post by: Bluerobin on November 17, 2010, 12:58:35 pm
Nope it's always been there. At least since I joined (just after the "null" codes stopped working). I don't think it actually does anything.
Title: Re: Die2Nite
Post by: Fikes on November 17, 2010, 02:41:55 pm
Here are my 3. Please put refered by Fikes.

TF5HUPIB (not used yet)
YDBKWQMJ (not used yet)
8RKDZQN6 (not used yet)

Also, only make one account, it is part of the rules of the game.

My town is so full of fail. Hopefully tonight enough zombies will get through to kill everyone but me.
Title: Re: Die2Nite
Post by: Zangi on November 17, 2010, 02:59:55 pm
My town is so full of fail. Hopefully tonight enough zombies will get through to kill everyone but me.
Thats the spirit!
Title: Re: Die2Nite
Post by: Fikes on November 17, 2010, 03:14:16 pm
My town is so full of fail. Hopefully tonight enough zombies will get through to kill everyone but me.
Thats the spirit!

Maybe the two of us will live and they'll invent some way to fight to the death.

You have to admit, this town was pretty much doomed. I think by day 2 we had 3 infections and 2 addictions. Making it to day 5 would be... depressingly impressive. My last town made it to day 6 and was well organized. This pile of "LETS BUILD CATAPULT!" makes me boggle.
Title: Re: Die2Nite
Post by: Burnt Pies on November 17, 2010, 03:17:47 pm
I've got 3 keys.

    * DHEFW67C (not used yet)
    * IZNYK5R8 Used
    * JL9U8CWI Used

Burnt is the referrer.
Title: Re: Die2Nite
Post by: Zangi on November 17, 2010, 03:21:55 pm
My town is bound to get eaten a bit tonight. 

We lost too many people scavenging too far without coordination on the 2nd night.  And too many people spent their AP on stuff we didn't need today.  Would've been fine if we built that great pit...
Title: Re: Die2Nite
Post by: Fikes on November 17, 2010, 03:28:36 pm
I guess I mis calced for us Zangi, I thought we needed nuts and bolts to build any more defense. I'd have stayed home and built. Is it panic/steal all defensive items time?
Title: Re: Die2Nite
Post by: Zangi on November 17, 2010, 03:35:54 pm
Nah, never needed the nuts and bolts, someone else.. or me would have mentioned that we needed it.
You may have been confused from world forums?  Some people were complaining about it there.


As for panic mode?  I have 4 spare AP for housing... >.>  Holding off on that.  Might be some miracle?  (Who am I kidding?)

I'm probably going to leave the defense items there...  -2 zombies is still better then -1...  but... someone else may take it in the end...

EDIT: Actually... with calculations...  25-30 zeds will get through tonight... 
We leave the defense items there... and upgrade our houses...  +survival chance...  and add... maybe 2-3 defense between us to the town.
Title: Re: Die2Nite
Post by: Strange guy on November 17, 2010, 04:02:39 pm
Is anyone else in the interestingly named Forts of Maniacs? I think we should be doing fairly well in our first night, but if more than half the town had tents there'd be no chance of zombies getting in (excluding leaving the gate open).
Title: Re: Die2Nite
Post by: Fikes on November 17, 2010, 04:05:54 pm
I mean for the screaming saws and stuff. Anyways, I'll be heading back to town after this auto search ends.
Title: Re: Die2Nite
Post by: Sartain on November 17, 2010, 05:05:16 pm
Well that's just great.
Town is really coming together, preparing to close the gate and such.
Unfortunately, someone told me the gate need to be closed around 2340 or such, but at 2300 the zombies attack...  ::)
Title: Re: Die2Nite
Post by: ZeroGravitas on November 17, 2010, 05:08:59 pm
Well that's just great.
Town is really coming together, preparing to close the gate and such.
Unfortunately, someone told me the gate need to be closed around 2340 or such, but at 2300 the zombies attack...  ::)

You've doomed your town.
Title: Re: Die2Nite
Post by: Zangi on November 17, 2010, 05:09:26 pm
Well that's just great.
Town is really coming together, preparing to close the gate and such.
Unfortunately, someone told me the gate need to be closed around 2340 or such, but at 2300 the zombies attack...  ::)

You've doomed your town.
Don't worry, you are new. (Basically same thing happened to me and my first town...)

22:40  remember that.
Title: Re: Die2Nite
Post by: Shades on November 17, 2010, 05:12:04 pm
It used to be midnight when the attack happened, now it's 23:00 this is due to poor coding by the creators which mean the time displayed was effected by daylight savings but the attack time was not (or possibly the attack time was and the displayed time wasn't)
Title: Re: Die2Nite
Post by: Sartain on November 17, 2010, 05:20:04 pm
I've always hated daylight savings. Now I know why.
So, how long does a zombie attack last? 1 hour?
Title: Re: Die2Nite
Post by: Zangi on November 17, 2010, 05:26:19 pm
23:20 is when it gets back...

Fikes and I survived!  6 survivors.  Day 5, going to 6 tonight.
Title: Re: Die2Nite
Post by: puntocom on November 17, 2010, 05:29:30 pm
143 zombies attacking, 160 town defence, 1 open gate... :-\
Title: Re: Die2Nite
Post by: Mephansteras on November 17, 2010, 05:35:28 pm
K0mar left the gate open. DAMN HIM! It was going so well...

*sigh*

In other news, I have two more keys:
# PXU8HEH8 (not used yet)
# LE6N7WK4 (not used yet)
Title: Re: Die2Nite
Post by: Empty on November 17, 2010, 05:38:31 pm
Heh we had 394 zombies last night. And the max estimate was 450.

Today the max estimate is 400 and we haven't even gotten a perfect estimate yet.
Title: Re: Die2Nite
Post by: GlyphGryph on November 17, 2010, 05:39:34 pm
Boys and girls, guess who has three shiny new keys available? :P

Upon request though, if I know who you are and like you. Elsewise I have other people to drag in...
Title: Re: Die2Nite
Post by: Leafsnail on November 17, 2010, 05:43:29 pm
Well, we actually completely survived last night.  It's amazing how well we've done considering we lost about half our people by day 3.

So... day 8.  We really can't continue much further.  We're probably just gonna build the Waterminefield to try and go out with a bang and have a few of us reach day 9.
Title: Re: Die2Nite
Post by: GlyphGryph on November 17, 2010, 05:59:28 pm
Oh god most of my city is terrified. Several of them have head wounds. They're trying, bless their souls, but it is so terrible.
Title: Re: Die2Nite
Post by: Bluerobin on November 17, 2010, 05:59:51 pm
Oh hey I have 3 more keys. Let me know if you/a friend want one.
Title: Re: Die2Nite
Post by: Empty on November 17, 2010, 06:02:27 pm
I also have 1 key left for the interested.
Title: Re: Die2Nite
Post by: Ricky on November 17, 2010, 06:03:24 pm
hell, we might make it to day ten!
Title: Re: Die2Nite
Post by: kilakan on November 17, 2010, 06:04:43 pm
oh bull, are you seriously at day 9?  You must have 500+ zombies!
Title: Re: Die2Nite
Post by: Fikes on November 17, 2010, 06:05:04 pm
23:20 is when it gets back...

Fikes and I survived!  6 survivors.  Day 5, going to 6 tonight.

I thought that was pretty funny. We both lived!

I upgraded my place, took all the radios, now I am living in style... for th next 22 hours and 56 minutes.
Title: Re: Die2Nite
Post by: Ricky on November 17, 2010, 06:14:55 pm
oh bull, are you seriously at day 9?  You must have 500+ zombies!

we're  casually awaiting day 7 to end, we're going to finish up some various things, but  day 7 is covered.
Title: Re: Die2Nite
Post by: Mephansteras on November 17, 2010, 06:17:14 pm
I am now in The pueblo of bloodlust.

Hmmm...
Title: Re: Die2Nite
Post by: Zangi on November 17, 2010, 06:19:02 pm
If you've seen a pharmaceutical...  gimmie.  I just made this 'Cafeteria' thing that makes other stuff out of:

1x Battery
1x Rotting Log
1x Pharmaceutical Products
= ???

I was gonna bling out my place... but yea, the unfinished Cafeteria thing captivated me since it 1st went into the bank... saw we had all the stuff needed to fix it...

Title: Re: Die2Nite
Post by: Toriad on November 17, 2010, 06:21:52 pm
I can provide 2 codes:
BJV2AV31 (not used yet)
1G0BJLJ2 (not used yet)
Title: Re: Die2Nite
Post by: GlyphGryph on November 17, 2010, 06:23:07 pm
Huh, for some reason I thought that thing made coffee.

Pretty interesting - we are working on one now.
Title: Re: Die2Nite
Post by: Sartain on November 17, 2010, 06:29:08 pm
I have a question: I am currently terrified and the game suggests I get some drugs to cease being terrified. Will any drugs do? Will steroids make me stop being scared?  ???
Title: Re: Die2Nite
Post by: Empty on November 17, 2010, 06:31:13 pm
No only Valium or the massager.

Also do not go outside the town.

Just being in a zone with zombies will render you completely useless.
Can't even use items or flee then.
Title: Re: Die2Nite
Post by: mechjk on November 17, 2010, 06:57:24 pm
We are not doing bad... Not good but not bad. Basically have been made the unofficial undertaker, I get rid of the bodies.
Title: Re: Die2Nite
Post by: Duelmaster409 on November 17, 2010, 08:03:32 pm
BLUH I was out in the desert for a while and suddenly was almost immediately was swarmed by zombies. I instinctively decided to run, but sustained a major wound to my foot. On the bright side I managed to get two pharmaceuticals to make steroids for one of my town druggies!  :P
Title: Re: Die2Nite
Post by: kilakan on November 17, 2010, 08:08:54 pm
dude, they don't move, you had to move into them...
Title: Re: Die2Nite
Post by: Duelmaster409 on November 17, 2010, 08:14:02 pm
That's correct, I just noticed that!


Also, I found a meaty bone somewhere in the desert just on the ground so I ate it. Now I'm infected.  :'(  Is all hope lost?
Title: Re: Die2Nite
Post by: Rakonas on November 17, 2010, 08:14:54 pm
Is anyone else in the Shaft of Idle Hands?  :P
Title: Re: Die2Nite
Post by: Empty on November 17, 2010, 08:29:12 pm
That's correct, I just noticed that!


Also, I found a meaty bone somewhere in the desert just on the ground so I ate it. Now I'm infected.  :'(  Is all hope lost?

Most likely.

The drug needed to cure it is mega rare.
And being infected gives 50% to die each night.
Title: Re: Die2Nite
Post by: GlyphGryph on November 17, 2010, 08:55:07 pm
We're on day five with someone who was infected day 2, though, and he's still going strong, contributing hugely, and praying for meds.

Don't give up hope. We're all gonna die eventually anyways.

For others who get it the more common way:
Also, don't take the drug if you're wounded - you'll just get reinfected. You have to treat the wound first.
Title: Re: Die2Nite
Post by: GlyphGryph on November 17, 2010, 08:57:21 pm
Also, running is bad. Never run. Get someone to save you.
Title: Re: Die2Nite
Post by: Leafsnail on November 17, 2010, 09:04:32 pm
Yeah, it's actually really easy to be saved if you're just in a bunch of zombies (and haven't also run out of AP).
Title: Re: Die2Nite
Post by: Toriad on November 17, 2010, 10:19:21 pm
You could also try to fight them (I miraculously managed to smash 3 zombies in the head with a rock, in a row once)
Title: Re: Die2Nite
Post by: GlyphGryph on November 17, 2010, 10:21:12 pm
Only if you have a weapon. Fighting them barehanded is even stupider than running away, odds-wise
Title: Re: Die2Nite
Post by: Zangi on November 17, 2010, 10:51:49 pm
Yea, ask for help.  Only when you would die otherwise...  would you flee...

Its annoying when people think they are helping by killing themselves.
"I'm gonna die!" *Takes long walk in desert.*
Ever worse are those who change their minds...
Title: Re: Die2Nite
Post by: forsaken1111 on November 17, 2010, 10:53:38 pm
I'm trapped outside and my town is full of idiots, looks like I will 'die2nite'.

Hopefully my next town is better.
Title: Re: Die2Nite
Post by: Sowelu on November 17, 2010, 11:00:51 pm
Its annoying when people think they are helping by killing themselves.
"I'm gonna die!" *Takes long walk in desert.*

I fail to see what's wrong with that.  If you expect to die for some reason--heck, maybe you're infected and don't plan on being around the next day due to RL issues--step outside early in the morning and start searching a zone.  That way you'll be leaving items on the ground for people, and nobody will waste AP dumping your body outside.
Title: Re: Die2Nite
Post by: forsaken1111 on November 17, 2010, 11:02:06 pm
If you're infected and you walk into the desert with your last AP you are indeed helping the town. If you die in town you will rise as a zombie the next night unless they spend time getting rid of your body.
Title: Re: Die2Nite
Post by: Zangi on November 17, 2010, 11:04:59 pm
Eh, I'm of the opinion that if you survive, you can still contribute. 
I'd take the risk of having to spend 2 AP or a water ration to dump your scrawny corpse.


Well, not being around due to RL is a whole nother thing.
Title: Re: Die2Nite
Post by: Sowelu on November 17, 2010, 11:05:40 pm
If you still want to play, by all means stay inside.  Yeah, 2AP to dump a body versus 12AP to spend if you survive?  Pretty good deal there.
Title: Re: Die2Nite
Post by: TienIsCoolX on November 17, 2010, 11:09:09 pm
So when's the best time in the day to join another town? I just died as the last person in my town (5 days) and I'd like to pick a good time to reincarnate so I get grouped with good people.
Title: Re: Die2Nite
Post by: Jusman on November 17, 2010, 11:09:44 pm
Leafsnail what town are you in? Your town always seems to have the exact same things going on as in my town, except your town is a day ahead of ours.
Title: Re: Die2Nite
Post by: Zangi on November 17, 2010, 11:14:36 pm
Well, I'm probably going to die tonight.  1/6 chance of hero.  Maybe the lot of us could try to join a town at the same time?

I'd normally peg 23:20 as the 'best' though... most dedicated/useful players get into town a town then.
Title: Re: Die2Nite
Post by: forsaken1111 on November 17, 2010, 11:16:03 pm
Well, I'm probably going to die tonight.  1/6 chance of hero.  Maybe the lot of us could try to join a town at the same time?

I'd normally peg 23:20 as the 'best' though... most dedicated/useful players get into town a town then.
I'd be up for trying to join with you guys, as I'm dying tonight almost certainly. Why is 23:20 the best?
Title: Re: Die2Nite
Post by: Sowelu on November 17, 2010, 11:17:32 pm
23:20 is just after the zombies attack.  The most dedicated players are on around the time of the attack, still playing so they could close the gate at the last minute or help people inside when necessary, and also tensely watching to see if they survived.
Title: Re: Die2Nite
Post by: TienIsCoolX on November 17, 2010, 11:18:36 pm
Ah really? Cool I'll wait till then.. Maybe we'll be in a town together.  I'm, TienIsCoolX on the game as well.  I survived because I was really nice and civil oddly enough, the other people gave me their defensive items and pharmas for me to mix anti-infection drugs with, so I guess being nice really pays off.
Title: Re: Die2Nite
Post by: Zangi on November 17, 2010, 11:21:37 pm
Well, I'm probably going to die tonight.  1/6 chance of hero.  Maybe the lot of us could try to join a town at the same time?

I'd normally peg 23:20 as the 'best' though... most dedicated/useful players get into town a town then.
I'd be up for trying to join with you guys, as I'm dying tonight almost certainly. Why is 23:20 the best?
Straight after the zombie attack finishes.  The dedicated ones log on and click join new town. 
Plus, I got into a damned good 2nd town doing that.  If it were not for bad luck...

If Fikes or I become Hero...  a coalition can be formed of 5...  Either of us could invite some other dead B12ers and get into a random town later in the day.
Title: Re: Die2Nite
Post by: TienIsCoolX on November 17, 2010, 11:24:04 pm
Yeah my town was pretty bad, it was only about 15 people who were truly cooperating with each other.  I went on expeditions with a group of Russian guys that were really nice, but other then that, we had alot of hovel builders and just random theft and no forum communication.  It was sad.

EDIT: I just got 3 beta keys.  If anyone wants one just PM me!
Title: Re: Die2Nite
Post by: GlyphGryph on November 18, 2010, 12:10:54 am
My current town is actually pretty awesome. Thanks to communication, the stupid people damage was minimized and stuff actually got done, even if we've had lots of really tense moments.

What killed us was inactives and stupid people getting trapped outside, really.
Title: Re: Die2Nite
Post by: forsaken1111 on November 18, 2010, 12:12:57 am
My current town is actually pretty awesome. Thanks to communication, the stupid people damage was minimized and stuff actually got done, even if we've had lots of really tense moments.

What killed us was inactives and stupid people getting trapped outside, really.
When I say my town is retarded... we lost 18 people night 1 because they forgot to come inside.
Title: Re: Die2Nite
Post by: Zangi on November 18, 2010, 12:19:23 am
My current town is actually pretty awesome. Thanks to communication, the stupid people damage was minimized and stuff actually got done, even if we've had lots of really tense moments.

What killed us was inactives and stupid people getting trapped outside, really.
When I say my town is retarded... we lost 18 people night 1 because they forgot to come inside.
Natural selection!
Title: Re: Die2Nite
Post by: TienIsCoolX on November 18, 2010, 01:20:00 am
Hey guys I have a question.  So on the screen where you can join a new town, there's two options and they're both locked for me.  One seems to be the 100+ points town and the other one is just some random town thats filling up slowly.. Now if I click "join random town" it will put me in that latter town? I'm asking because I want to know the chances of being put with good people (ie you guys).
Title: Re: Die2Nite
Post by: Zangi on November 18, 2010, 01:27:14 am
And yea, random town sends you to the... random town that fills up slowly.
I don't believe anyone has +100 Soul Points yet anyways... getting close though...

Towns are closed when it hits 40 players.  With the 2nd influx of beta keys...  I'd figure... 5-6 towns will get filled per day, at least for now. 
Then settle down to 2-4 new full towns a day.

We have to
A: Choose a time for all of us to join a town...
B: Hope Fikes or I become hero, then wait for coalition invite....
C: Hope Empty's coalition is going to do something... or something... It had 4 other players when I left it.
Title: Re: Die2Nite
Post by: TienIsCoolX on November 18, 2010, 01:29:41 am
Ah okay, well should we all just post back here at around 23:20? Then we can join a town that's near the zero players mark?
Title: Re: Die2Nite
Post by: forsaken1111 on November 18, 2010, 01:31:48 am
Ah okay, well should we all just post back here at around 23:20? Then we can join a town that's near the zero players mark?
I'm game. I should die during tonight's zombie attack anyway.
Title: Re: Die2Nite
Post by: Zangi on November 18, 2010, 01:39:45 am
Can do.  Perhaps set-up real-time chat place... so we don't spam the thread up....
Title: Re: Die2Nite
Post by: TienIsCoolX on November 18, 2010, 01:41:24 am
How about a Steam group or something? I don't know any places where we can set up a temporary chat room, maybe others know?
Title: Re: Die2Nite
Post by: forsaken1111 on November 18, 2010, 01:44:58 am
nevermind
Title: Re: Die2Nite
Post by: Empty on November 18, 2010, 07:14:43 am
I've got 4 df members in my coalition. The last one is a french veteran player who has helped us tremendously.
He won't have access to a computer for 3 weeks though.
Title: Re: Die2Nite
Post by: forsaken1111 on November 18, 2010, 07:23:36 am
Can I has his spot? :D
Title: Re: Die2Nite
Post by: Empty on November 18, 2010, 07:27:43 am
At the end of today's day I'll invite you.
Title: Re: Die2Nite
Post by: Ricky on November 18, 2010, 08:43:56 am
too bad we can't all be in the same town yet..
Title: Re: Die2Nite
Post by: Shades on November 18, 2010, 08:54:28 am
Once we have a few heros we can probably work out the timing to do it.
Title: Re: Die2Nite
Post by: Sartain on November 18, 2010, 09:14:04 am
I'd definitely be interested in joining some of the Bay12 people in this game.
You guys are usually pretty stand-up, played both SS13 and HellMoo with some of you and its usually a blast.

So if someone gets hero status, I might be interested in joining a coalition if my interest in this game holds and I suspect it might. It seems to have a lot of potential.
Title: Re: Die2Nite
Post by: Shades on November 18, 2010, 09:24:17 am
It's good fun if a little repetitive. I think the fact towns tend to die within 5 days helps as you change who you are working with a lot and get to try different strategies.
Title: Re: Die2Nite
Post by: Vactor on November 18, 2010, 10:22:54 am
i'd like to get my hands on an invitation if possible

thank you much
Title: Re: Die2Nite
Post by: forsaken1111 on November 18, 2010, 10:28:59 am
At the end of today's day I'll invite you.
Alright. My name in d2n is the same as here
Title: Re: Die2Nite
Post by: Leafsnail on November 18, 2010, 01:03:48 pm
Leafsnail what town are you in? Your town always seems to have the exact same things going on as in my town, except your town is a day ahead of ours.
The Canyon of Cyclops.  Might just be you started a day later :P.
Title: Re: Die2Nite
Post by: Fikes on November 18, 2010, 01:55:48 pm
23:20 is still part of my work day, so I'll try and be on as near to there as possible. We have a 2 in 6 chance of a B12 getting hero status today.

If I get hero and I can invite you guys, I'll probably go for the guy who gets a bonus to zone control, that way we can take smaller groups out for day long scavenging trips, since 2 people can deplete a zone in a day.
Title: Re: Die2Nite
Post by: TienIsCoolX on November 18, 2010, 02:21:29 pm
Wait so who is going to try to get in a town today at 23:30?

EDIT: Ghundio I can give you one, I'll PM it to you.
Title: Re: Die2Nite
Post by: Ghundio on November 18, 2010, 02:33:51 pm
Hey, does anyone have an extra key that there willing to give out?
Title: Re: Die2Nite
Post by: Sartain on November 18, 2010, 02:38:12 pm
I have a spare key, PM me if you REALLY want it  8)
Title: Re: Die2Nite
Post by: Zangi on November 18, 2010, 03:35:23 pm
Well, it looks like I may not be on at 23:20, so eh.

Might have to go out and do stuff.
Title: Re: Die2Nite
Post by: Jusman on November 18, 2010, 03:41:12 pm
Odds are I'm going to die2nite so I'll wait around to see when we all decide to join a new town
Title: Re: Die2Nite
Post by: Zangi on November 18, 2010, 03:45:14 pm
Is it bad to hope that the 2 dead bodies still in our town go and eat the 2 players with 12 house defense... ?
Title: Re: Die2Nite
Post by: Shades on November 18, 2010, 04:01:45 pm
Is it bad to hope that the 2 dead bodies still in our town go and eat the 2 players with 12 house defense... ?

No cause they are clearly evil people. But that won't happen as you'd need 13 dead to breach each house.
Title: Re: Die2Nite
Post by: GlyphGryph on November 18, 2010, 04:06:38 pm
Day 4, 19 people... our little town has lost 10-11 people every day, but we're still struggling along. Just gotta keep going... The people still alive are, for the most people, the people who've been doing all the work since the beginning, so...
Title: Re: Die2Nite
Post by: Apple Master on November 18, 2010, 04:21:52 pm
Day 3, 26 people.
2 or so infected, including me.
):
Title: Re: Die2Nite
Post by: Jusman on November 18, 2010, 04:23:51 pm
Curse you Shades, thanks to your signature I now have 4 tvtropes tabs waiting to be read
Title: Re: Die2Nite
Post by: Akhier the Dragon hearted on November 18, 2010, 04:33:17 pm
blah blah blah
Title: Re: Die2Nite
Post by: Mephansteras on November 18, 2010, 04:34:08 pm
I still have 2 spare keys. PM me if you want one.
Title: Re: Die2Nite
Post by: Vactor on November 18, 2010, 05:06:51 pm
how long does the attack calculation downtime last?
Title: Re: Die2Nite
Post by: Strange guy on November 18, 2010, 05:08:33 pm
I was busy playing TF2, so I left my guy out in the wilderness- so it looks like I'll be joining a new town tonight. I think the town I was in was doing fairly well, if being a bit slow, so I wonder how long it'll last.
Title: Re: Die2Nite
Post by: Sowelu on November 18, 2010, 05:08:43 pm
how long does the attack calculation downtime last?
From 2300 to 2320, usually.
Title: Re: Die2Nite
Post by: Sartain on November 18, 2010, 05:09:10 pm
I think the attack takes around 15-20 minutes
Title: Re: Die2Nite
Post by: Jusman on November 18, 2010, 05:09:42 pm
So are us Bay12'ers joining a new town at 23:20?
Title: Re: Die2Nite
Post by: Neyvn on November 18, 2010, 05:12:51 pm
Anyway, I think we are at Day 9 or 10 here, can't remember, but what I am saying is that I have 3 more keys to give out to people. Hit me up on PMs to get yours...
Title: Re: Die2Nite
Post by: Sowelu on November 18, 2010, 05:14:36 pm
I wonder if they'd ever consider making towns linked to different time-zones.  Like, even just four broad areas, but enough that everyone can join a town where midnight is convenient in their location.
Title: Re: Die2Nite
Post by: Sartain on November 18, 2010, 05:16:57 pm
I'm betting on surviving another night, but should I die I hope to meet up with some Bay12'ers somewhere in the deserted zombie wasteland
Title: Re: Die2Nite
Post by: Shades on November 18, 2010, 05:20:41 pm
Curse you Shades, thanks to your signature I now have 4 tvtropes tabs waiting to be read

Oh come on, only one of them can be my fault directly :)
Title: Re: Die2Nite
Post by: Zangi on November 18, 2010, 05:28:54 pm
I wonder if they'd ever consider making towns linked to different time-zones.  Like, even just four broad areas, but enough that everyone can join a town where midnight is convenient in their location.
This will cause much confusion and tears.  I disagree with the very idea.
Title: Re: Die2Nite
Post by: Jusman on November 18, 2010, 05:30:51 pm
Ok I'm in the Misty Refuge now, I hope some of you guys wound up here
Title: Re: Die2Nite
Post by: Zangi on November 18, 2010, 05:34:42 pm
Ok I'm in the Misty Refuge now, I hope some of you guys wound up here
Here too.

Akhier is here also.
We have a hero scavenger at least.

Is it bad to hope that the 2 dead bodies still in our town go and eat the 2 players with 12 house defense... ?

No cause they are clearly evil people. But that won't happen as you'd need 13 dead to breach each house.
Actually from experience... I'm pretty sure a dead body left inside town can 1-hit kill anyone on random...  I forgot to check the gazette... sadly...
Either way, we didn't get hero in our town.
Title: Re: Die2Nite
Post by: GlyphGryph on November 18, 2010, 05:42:56 pm
Aww, wish I was joining with you guys. :P

Alas, my time is still limping along. Good luck!

Also, Zangi, I appreciate your Chrono Trigger sig. :P
Title: Re: Die2Nite
Post by: Jusman on November 18, 2010, 05:49:08 pm
Oh god, so many people getting stuck...
Title: Re: Die2Nite
Post by: Sartain on November 18, 2010, 05:51:03 pm
Damn, I may as well be dead.

Town defense: 35
Attacking zombies: 89

And now we're 7 people left, 1 of them infected and another ran outside and got trapped by zombies...

The Colony Of Nights Without End has had its last night, I'm afraid
Title: Re: Die2Nite
Post by: Zangi on November 18, 2010, 05:51:59 pm
Oh god, so many people getting stuck...
Its a frenzy...  I'm gonna keep my AP for now and see what will be done after that dies down.

Some froob is 14 AP away.

Aww, wish I was joining with you guys. :P

Alas, my time is still limping along. Good luck!

Also, Zangi, I appreciate your Chrono Trigger sig. :P
:P

And yea, some of us have to not be playing and wait for others to die before all of us can get together...
Title: Re: Die2Nite
Post by: Rakonas on November 18, 2010, 05:52:10 pm
Anyone else in Revolting Battlements of Killers?
Title: Re: Die2Nite
Post by: kilakan on November 18, 2010, 05:57:57 pm
man my town builds fast, we're getting 3-4 buildings a day, got a ton of stuff on day 3, and already have the factory for day 4!!
Title: Re: Die2Nite
Post by: Shades on November 18, 2010, 05:58:11 pm
Some froob is 14 AP away.

What's the bet he thought he could use his 'single hero action' to get back.

My town is doing pretty well. A couple of deaths from dehydration thanks to inactives, and those who 'went for a walk and may be some time' and we managed to banish woose1 for no good reason but otherwise it's good.
Title: Re: Die2Nite
Post by: Fikes on November 18, 2010, 06:03:56 pm
Sad neither of us got hero. Oh well. A cooool 15 spirit points for that failure of a town. I wonder what the next one will bring...
Title: Re: Die2Nite
Post by: Zangi on November 18, 2010, 06:05:16 pm
Sad neither of us got hero. Oh well. A cooool 15 spirit points for that failure of a town. I wonder what the next one will bring...

Always another town to ruin survive in.
Title: Re: Die2Nite
Post by: GlyphGryph on November 18, 2010, 06:33:29 pm
So, how do I use this cyanide to poison people? Not that I plan on it or anything, but in case of an emergency...
Title: Re: Die2Nite
Post by: Ricky on November 18, 2010, 06:34:35 pm
listen up, infidels! i have three keys up for grabs! PM me if you want one!
Title: Re: Die2Nite
Post by: Zangi on November 18, 2010, 06:35:13 pm
So, how do I use this cyanide to poison people? Not that I plan on it or anything, but in case of an emergency...
You can use it on yourself...  (I've a personal policy of keeping it in my own house....)
You'll have to find the combo needed for it to be used that way... cause I've never seen it.
Title: Re: Die2Nite
Post by: kilakan on November 18, 2010, 06:53:03 pm
i'm pretty sure you can combine it with food or water to kill the person to eat/drink it
Title: Re: Die2Nite
Post by: forsaken1111 on November 18, 2010, 06:56:35 pm
'Leave a discreet gift' at their home? :)
Title: Re: Die2Nite
Post by: TienIsCoolX on November 18, 2010, 07:05:36 pm
Well shoot, I was out and just got back.. I'm in the Boiling Anatheum.. Anyone else here?
Title: Re: Die2Nite
Post by: forsaken1111 on November 18, 2010, 07:06:05 pm
'Wood of Autumn' here
Title: Re: Die2Nite
Post by: Sartain on November 18, 2010, 07:11:17 pm
Once you die, do you actively have to respawn to get put into another town or will you be put in one at random if you don't do anything?
Title: Re: Die2Nite
Post by: TienIsCoolX on November 18, 2010, 07:12:12 pm
You can sit and wait to try to coordinate with people to get into the same town, the game won't force you in one.
Title: Re: Die2Nite
Post by: Mephansteras on November 18, 2010, 07:21:04 pm
Yeah. I waited out the first town that was available after I died last time to avoid some of the morons from that town.
Title: Re: Die2Nite
Post by: TienIsCoolX on November 18, 2010, 07:30:10 pm
My town has one guy who's trying to organize people, but in the first two hours we already have 8 help threads.. One guy went 6 tiles north, another guy went 5 tiles south.. Jesus christ these people are idiots.
Title: Re: Die2Nite
Post by: GlyphGryph on November 18, 2010, 07:31:14 pm
I actually wouldn't mind another town full of new players. I also plan on making an immediate "newbie guide" post in the forums and hoping I can save a few lives that way, but I guess I'm a masochist because this has been hella fun so far even its like herding cats.

And Tien, NO! You have 8 HELP THREADS! That is an amazing thing. That means instead of getting themselves killed, people are asking for help! That's twice as good as most towns!
Title: Re: Die2Nite
Post by: kilakan on November 18, 2010, 07:32:18 pm
haha. people who die on night 1, or open the gate just before an attack should get insta banned,
Title: Re: Die2Nite
Post by: Thendash on November 18, 2010, 07:34:37 pm
'Wood of Autumn' here
Me too!
Title: Re: Die2Nite
Post by: forsaken1111 on November 18, 2010, 07:35:55 pm
'Wood of Autumn' here
Me too!
Huzzah! A person of known status!
Title: Re: Die2Nite
Post by: Akhier the Dragon hearted on November 18, 2010, 07:50:18 pm
I started a Bay12 check in thread and was surprised by how many people in my town are from here.
Title: Re: Die2Nite
Post by: TienIsCoolX on November 18, 2010, 07:51:50 pm
Haha, I guess that's a positive way to look at the situation GlyphGryph, I guess I'm just pessimistic.  That'd be awesome if this could be converted into a single player game, where the player can direct the actions of all 40 citizens.  I'd like to see how far I can go if it was all under my control.
Title: Re: Die2Nite
Post by: Zangi on November 18, 2010, 07:56:10 pm
Haha, I guess that's a positive way to look at the situation GlyphGryph, I guess I'm just pessimistic.  That'd be awesome if this could be converted into a single player game, where the player can direct the actions of all 40 citizens.  I'd like to see how far I can go if it was all under my control.
Isn't that DF?
Title: Re: Die2Nite
Post by: forsaken1111 on November 18, 2010, 07:56:54 pm
Haha, I guess that's a positive way to look at the situation GlyphGryph, I guess I'm just pessimistic.  That'd be awesome if this could be converted into a single player game, where the player can direct the actions of all 40 citizens.  I'd like to see how far I can go if it was all under my control.
Interesting idea. It seems like it would get a bit tedious without some major changes though.
'Wood of Autumn' here
Me too!
What is your name ingame? I'm Forsaken1111 (obv)
Title: Re: Die2Nite
Post by: TienIsCoolX on November 18, 2010, 07:58:14 pm
Well I guess DF is like that, but the whole zombie scenario and scavenging for resources to build stuff is sorta different too.  DF is less luck based I'd say.  As for the single player version of this game, I'd gladly pay 10-20 dollars for it.
Title: Re: Die2Nite
Post by: Duelmaster409 on November 18, 2010, 08:02:23 pm
Just logged on today and discovered that I had succumbed to infection. It's a shame, because my old community was full of pretty nice and laid back people (one guy made a hovel and nobody was horribly pissed, they just told him it's an acceptable newbie mistake and that they should all move on) with little rules. Everyone was doing their part... it's a shame to go.


Now I'm stuck in a new town where if you even misbehave SLIGHTLY or are inactive for a day you are banished. There's a huge list of strict rules that you must follow at all times.

Boiling athenaeum... bleh. Strike the earth I guess.
Title: Re: Die2Nite
Post by: Thendash on November 18, 2010, 08:07:25 pm
What is your name ingame? I'm Forsaken1111 (obv)
Mine is Thendash.
I like the review by Rock, Paper, Shotgun:
Quote
Which is the immediately gripping thing about Die2Nite. You can die. The whole town can die. The whole town will die. Not unlike Dwarf Fortress, your situation in Die2Night could be compared to a cardboard box with increasingly fat men coming along and sitting on it. Your world will crumple, and the game’s in preventing that for as long as possible. Except in Die2Night you’re not controlling Dwarf Fortress’s omniscient overseer, you’re controlling a dwarf, so to speak.
Title: Re: Die2Nite
Post by: TienIsCoolX on November 18, 2010, 08:07:31 pm
That's the town I'm in.  The Mcat guy is just trying to organize people and help them out, and the rules he posted is pretty much common sense.  Plus, he can't banish you, it takes 10 people to do it.  What's your name in game?
Title: Re: Die2Nite
Post by: Duelmaster409 on November 18, 2010, 08:13:10 pm
That's the town I'm in.  The Mcat guy is just trying to organize people and help them out, and the rules he posted is pretty much common sense.  Plus, he can't banish you, it takes 10 people to do it.  What's your name in game?

I am Doohl.
Title: Re: Die2Nite
Post by: TienIsCoolX on November 18, 2010, 08:30:09 pm
Shit's goin down in the town forums.  I don't know why people are going batshit over one guy posting rules like "don't build a hovel" and "don't hoard stuff".  In my last town we welcomed it when people tried to bring organization.
Title: Re: Die2Nite
Post by: kilakan on November 18, 2010, 08:31:48 pm
See most good players know those two rules and live by them, but we also live so long that we never end up in the same towns, so you end up with a bunch of noobs who have died on day 1 4 times in a row, and spasm at the rules.
Title: Re: Die2Nite
Post by: Toriad on November 18, 2010, 08:55:50 pm
More codes:

1G0BJLJ2 (not used yet)
XXFB7WVU (not used yet)
Title: Re: Die2Nite
Post by: TienIsCoolX on November 18, 2010, 08:58:06 pm
More codes here too:
# PZRM5PHG (not used yet)
# BMZ669BA (not used yet)
Title: Re: Die2Nite
Post by: Duelmaster409 on November 18, 2010, 09:03:45 pm
If anyone wants a code I have three of them. PM me!
Title: Re: Die2Nite
Post by: Zangi on November 18, 2010, 09:21:31 pm
See most good players know those two rules and live by them, but we also live so long that we never end up in the same towns, so you end up with a bunch of noobs who have died on day 1 4 times in a row, and spasm at the rules.
Yea, being ordered around by a stranger can get to ya.
Title: Re: Die2Nite
Post by: Akhier the Dragon hearted on November 18, 2010, 09:23:43 pm
I have a key up for grabs:
none
Title: Re: Die2Nite
Post by: Thendash on November 18, 2010, 09:41:15 pm
I used one of your keys Akheir, thanks!
Title: Re: Die2Nite
Post by: Akhier the Dragon hearted on November 18, 2010, 10:08:10 pm
your welcome, nice to have you on-board. After all every Bay12er is another person who has a clue...



Mainly the clue is that losing is fun but hey whatever.
Title: Re: Die2Nite
Post by: Vactor on November 18, 2010, 11:33:30 pm
quick question, do you always find something while auto searching unless the tile is depleted?

I've gotten nothing found twice in a row, just not sure if i should auto search elsewhere over the night
Title: Re: Die2Nite
Post by: Zangi on November 19, 2010, 12:25:31 am
Depleted zones?  Don't auto-search there if possible.  All you get is logs and scrap.

Its purely random if you get anything or not.
Title: Re: Die2Nite
Post by: Shades on November 19, 2010, 03:26:02 am
I actually wouldn't mind another town full of new players. I also plan on making an immediate "newbie guide" post in the forums and hoping I can save a few lives that way, but I guess I'm a masochist because this has been hella fun so far even its like herding cats.

You make the assumption they will actually read the forums...

This game has a heavy luck basis I find. You really need to find a hacksaw early as if you don't you end up wasting so many ap on the workshop/factory it gets expensive to build. Also you want an electronic component early too for teh search tower.

Our town did have a compoent but someone built a mark II gun with it. This wasn't smart. However I will say that the mark II battery gun is fairly awesome as you can often kill 5+ zombies before the battery dies.
Title: Re: Die2Nite
Post by: Rakonas on November 19, 2010, 06:43:42 am
Holy shit I found Betapropin in the desert and it gave me 30 AP.
Title: Re: Die2Nite
Post by: Deon on November 19, 2010, 06:45:20 am
Did everyone get it? Because I've just got it too o_O.
Title: Re: Die2Nite
Post by: Shadowgandor on November 19, 2010, 06:50:45 am
Did everyone get it? Because I've just got it too o_O.

Yep ^^ Everyone at the murder of crows is like ZOMGWTFDONTTOUCHIT. I used it and was rewarded for my bravery :3
Title: Re: Die2Nite
Post by: Shades on November 19, 2010, 07:29:55 am
I wasted half mine as I went out to explore an already cleaned out side and it was depleted all teh way :(
Title: Re: Die2Nite
Post by: cappstv on November 19, 2010, 08:25:03 am
I have 3 keys if anyone needs them
9BP42GHI
98NDK42R
CJ6RL8K6
Title: Re: Die2Nite
Post by: Tsunajov on November 19, 2010, 08:44:21 am
Seen a few people that I've been in towns with thus far, wanted to throw out a 'hello' to all of ya. I am still new to the Bay12 community.
Title: Re: Die2Nite
Post by: Hugehead on November 19, 2010, 11:54:51 am
If anyone needs a key PM me, have all three still.
Title: Re: Die2Nite
Post by: Sartain on November 19, 2010, 12:40:38 pm
I believe the market has been saturated. I still have 3 unused keys as well.

Also, The Colony Of Nights Without End is coming to an end and stupidly, I wasted a lot of AP throwing corpses outside before I realised I could have used those AP to dismantle 2 asshole-owned hovels and build my very own shack to hide in from the inevitable zombie hordes which will undoubtedly bypass our meager 35 defense.
Last night we had 89 zombies attacking...
Title: Re: Die2Nite
Post by: jnecros on November 19, 2010, 01:03:33 pm
Just used cappstv's last valid one I believe, just fyi..

This looks sick woot :)
Title: Re: Die2Nite
Post by: Sappho on November 19, 2010, 01:04:53 pm
Wow, the Hamlet of Murderers is on day 4 with 33 living citizens and with no risk from the attack tonight.  We've got a garden and a butcher and a pump and a water purifier and lots of defenses PLANS for the future.  It seems we might be able to build some of the epic stuff pretty soon, like the fake town.  And apparently this is the first town for a lot of the players!  Awesome.
Title: Re: Die2Nite
Post by: Shades on November 19, 2010, 01:21:45 pm
We got the garden? cool :) my failure to think didn't screw the town
Title: Re: Die2Nite
Post by: Knave on November 19, 2010, 01:55:03 pm
We got the garden? cool :) my failure to think didn't screw the town

Yep, the beta pills really helped out the builders! Plus I was lucky and found a phrama bottle. Really good starting town.
Title: Re: Die2Nite
Post by: RevReese on November 19, 2010, 02:03:26 pm
I have a key up for grabs:
3MS1FJ8S


Thanks Akheir! now to have a look!...  :D
Title: Re: Die2Nite
Post by: Shades on November 19, 2010, 02:41:34 pm
Yep, the beta pills really helped out the builders! Plus I was lucky and found a phrama bottle. Really good starting town.

Oh that was you, you found the pipe for the mega pump too right (not that we have that yet).. and the bandages.
Good work :)

I think you should stay on scavenger duty, clearly your doing it right.

Title: Re: Die2Nite
Post by: TienIsCoolX on November 19, 2010, 03:57:54 pm
The Beta pills give 30AP? Is this really true or are you guys trying to screw with people lol
Title: Re: Die2Nite
Post by: Shades on November 19, 2010, 04:09:42 pm
The Beta pills give 30AP? Is this really true or are you guys trying to screw with people lol

We're just screwing with you, so feel free to leave your pills in my house :)
Title: Re: Die2Nite
Post by: Knave on November 19, 2010, 04:19:01 pm
Oh that was you, you found the pipe for the mega pump too right (not that we have that yet).. and the bandages.
Good work :)

I think you should stay on scavenger duty, clearly your doing it right.

RNG God favours me!
Now if only I could find that bloody search tower part  ::)

The Beta pills give 30AP? Is this really true or are you guys trying to screw with people lol

You'll have to try it to find out  ;D
Title: Re: Die2Nite
Post by: Sartain on November 19, 2010, 04:21:30 pm
The Beta pills give 30AP? Is this really true or are you guys trying to screw with people lol

Don't do it, I'm both exhausted and drugged and terrorized and I took one of those pills.

Title: Re: Die2Nite
Post by: Mephansteras on November 19, 2010, 04:26:11 pm
Hmm, I got 30AP out of mine. Maybe they don't all do that?
Title: Re: Die2Nite
Post by: Sartain on November 19, 2010, 05:21:40 pm
Well, the pill and my status may not have had anything to do with each other at all...  8)

In other news, I am now officially dead. Any bay12'ers die tonight?
Title: Re: Die2Nite
Post by: GlyphGryph on November 19, 2010, 05:27:55 pm
Nope, but we lost good old Esfear, with his head wound, infection, and terrified status. :(
Title: Re: Die2Nite
Post by: Apple Master on November 19, 2010, 05:33:04 pm
6 in my town died.
I was one of them.
Another one's reason for death is "Murder (Poison)"...what?
Title: Re: Die2Nite
Post by: Sartain on November 19, 2010, 05:35:14 pm
6 in my town died.
I was one of them.
Another one's reason for death is "Murder (Poison)"...what?

Cyanide, perhaps.
Are you MrApples? I'm Cormick, if you're in Dejected plain of horsemen
Title: Re: Die2Nite
Post by: Apple Master on November 19, 2010, 05:49:53 pm
Yup, that's me.
I did way better in the last town, but I seem to have been struck with stupidity.
I'm almost certainly dead now, since I'm addicted to drugs.
Title: Re: Die2Nite
Post by: thepodger on November 19, 2010, 06:04:30 pm
I have three invitation codes.  Who still needs one?
Title: Re: Die2Nite
Post by: doris520 on November 19, 2010, 06:17:57 pm
Can i get a key please?

Thanks
Title: Re: Die2Nite
Post by: Vactor on November 19, 2010, 06:19:08 pm
113 zombies on the second night, no deaths in town  8)

(lost about 16 to standing around outside during the attack
Title: Re: Die2Nite
Post by: GlyphGryph on November 19, 2010, 06:34:49 pm
We've got a drug addict thats been going for the whole time. One can survive easy. Its when you get two addicts that you get a problem!

And yes, you can poison food. Whoever its it will die.
Title: Re: Die2Nite
Post by: Sartain on November 19, 2010, 06:39:28 pm
Yup, that's me.
I did way better in the last town, but I seem to have been struck with stupidity.
I'm almost certainly dead now, since I'm addicted to drugs.

Well, you're not dead yet.
Its odd, I thought the first dose was safe
Title: Re: Die2Nite
Post by: jnecros on November 19, 2010, 07:01:57 pm
Boo! Some bastard let 28 zombies into stormy tundra and I was devoured alive in my bed!! lol

Well off to a new town
Title: Re: Die2Nite
Post by: Shades on November 19, 2010, 07:14:21 pm
Night 4: 105 zombies.
Night 5: 360 - 440 zombies.

This could get ugly.
Title: Re: Die2Nite
Post by: thepodger on November 19, 2010, 07:15:22 pm
Keys sent to CaptainBG and Doris.  I have one more, any takers?
Title: Re: Die2Nite
Post by: burningpet on November 19, 2010, 07:19:54 pm
i would take that last one, if its still not taken.

sound like an interesting game.
Title: Re: Die2Nite
Post by: Knave on November 19, 2010, 07:29:20 pm
PM me if you're still looking for a code and I'll hook you up!  8)
Title: Re: Die2Nite
Post by: Thendash on November 19, 2010, 07:30:35 pm
Here's my three keys:
IX1577BZ
53606XCA
6BG330TN


I survived my first night hurray! Not that surprised since we closed the gate and we have quite a bit of defences already. We did lose 3 people because they stranded themselves outside. Oh well, less water drinkers. :P
Title: Re: Die2Nite
Post by: Skornfeld on November 19, 2010, 11:20:01 pm
Hello B12 people,
I found your forum while I was looking for some information about the english version of hordes : die2nite.

I am french and I have been playing hordes for 2 years. It has been a pleasure to read this thread, this made me remember my begining in the game.

I will certainly play die2nite when the beta will end and my country will be authorised to access the game.

If you're looking for some cool die2nite avatars in 90X30 check these adresses :

avatar (http://zavatars.liridium.com/?createurs)

memhordial (http://www.stravingo.fr/hordes/memhordial/index.php?page=5&tri=uid)
Title: Re: Die2Nite
Post by: Akhier the Dragon hearted on November 19, 2010, 11:48:27 pm
Thank you, They all look grand, or at least better then my avatar does though I prefer my hand drawn one for sentimental reasons.
Title: Re: Die2Nite
Post by: Thendash on November 20, 2010, 12:24:53 am
Thank you skornfeld, I'm totally using the Gone With the Blast Wave avatar!
Title: Re: Die2Nite
Post by: thepodger on November 20, 2010, 01:52:49 am
Anyone in the Dejected Plain of Horseman with me (hairrorist)?
Title: Re: Die2Nite
Post by: forsaken1111 on November 20, 2010, 03:54:58 am
These codes are up for grabs, enjoy.

FGMCX5QV
5X13G97W
FAYE2IAW
5042XB2Q
888ZLJ64
G9T9IXMS

Edit: Updated, wow half of these went quick.
Edit2: Only 2 left.
Edit3: Last one!
Edit4: All gone!
Title: Re: Die2Nite
Post by: Cheeetar on November 20, 2010, 04:44:14 am
These codes are up for grabs, enjoy.

FGMCX5QV (not used yet)
5X13G97W
FAYE2IAW (not used yet)
5042XB2Q (not used yet)
888ZLJ64
G9T9IXMS

Updated, wow half of these went quick.

Thanks. I used 888ZLJ64.
Title: Re: Die2Nite
Post by: forsaken1111 on November 20, 2010, 05:27:28 am
Thanks. I used 888ZLJ64.
Hope to see you ingame at some point. :)
Title: Re: Die2Nite
Post by: Sankis on November 20, 2010, 05:34:48 am
These codes are up for grabs, enjoy.

FGMCX5QV (not used yet)
5X13G97W
FAYE2IAW
5042XB2Q (not used yet)
888ZLJ64
G9T9IXMS

Updated, wow half of these went quick.

Thanks. I used 888ZLJ64.

I used FAY. Thanks.
Title: Re: Die2Nite
Post by: forsaken1111 on November 20, 2010, 05:36:16 am
Updated. :)
Title: Re: Die2Nite
Post by: Empty on November 20, 2010, 06:08:12 am
BBY6MR6J (used)
SBF3UTWP (used)
YV6D7BLB (used)
Title: Re: Die2Nite
Post by: Sartain on November 20, 2010, 06:22:42 am
Anyone in the Dejected Plain of Horseman with me (hairrorist)?

Yeah, me and Applemaster
Title: Re: Die2Nite
Post by: Apple Master on November 20, 2010, 06:41:29 am
/me waves whilst shooting up on whatever drug he can find.
Title: Re: Die2Nite
Post by: forsaken1111 on November 20, 2010, 06:45:23 am
It's interesting to see different people play this game. When I joined a town I started offering what advice I had, learning what I hadn't learned yet, and rescuing people in trouble or retrieving items left in the wastes.

When my friend joined, he grabbed two battery guns and a bunch of ammo and headed into the waste killing zombies. He didn't bring back any items, and used up all of the ammo, but he had a lot of fun and the others were able to search safely.
Title: Re: Die2Nite
Post by: Sartain on November 20, 2010, 07:54:44 am
I've been thinking a bit and you know what?

A game where one of the primary factors is the stupidity of the general internet population? Brilliant!
The admins don't even have to do anything, just watch the carnage unfold all by itself.
I wish had thought of that.
Title: Re: Die2Nite
Post by: forsaken1111 on November 20, 2010, 07:55:39 am
I've been thinking a bit and you know what?

A game where one of the primary factors is the stupidity of the general internet population? Brilliant!
The admins don't even have to do anything, just watch the carnage unfold all by itself.
I wish had thought of that.
The best part is that the game's design tempts you to do stupid unhelpful stuff, like upgrading your house or hoarding items to improve your 'decoration score' which does nothing at all.
Title: Re: Die2Nite
Post by: Makhy on November 20, 2010, 07:56:59 am
Dear all,

I would absolutely LOVE to try the Beta of die2night but I'm unsure how to get an invitation key.
Could anyone help (PM me if you want :)) ????
it would be greatly appreciated,

Thanks!
Title: Re: Die2Nite
Post by: forsaken1111 on November 20, 2010, 07:59:39 am
Dear all,

I would absolutely LOVE to try the Beta of die2night but I'm unsure how to get an invitation key.
Could anyone help (PM me if you want :)) ????
it would be greatly appreciated,

Thanks!
Use one of the ones posted in this thread? If they're all used up just wait and wait for someone else to post some or offer some.
Title: Re: Die2Nite
Post by: Sartain on November 20, 2010, 08:29:22 am
I got a spare:

KR1QSANA

But if you're going to use it you have to PROMISE not to build a hovel on day 1
Title: Re: Die2Nite
Post by: kilakan on November 20, 2010, 10:53:46 am
good god, the horde tripled in stregth last night, and we still need 100 more defence.... but we are almost out of reasources.   I think this may be the last night for a number of people in The Hamlet of Murders. 
Title: Re: Die2Nite
Post by: Knave on November 20, 2010, 11:03:35 am
good god, the horde tripled in stregth last night, and we still need 100 more defence.... but we are almost out of reasources.   I think this may be the last night for a number of people in The Hamlet of Murders.

It certainly does not look good for us! Went from being very lucky with zombies to extremely unlucky... 100 to 400+ is hard to contend with!
Title: Re: Die2Nite
Post by: forsaken1111 on November 20, 2010, 11:11:16 am
good god, the horde tripled in stregth last night, and we still need 100 more defence.... but we are almost out of reasources.   I think this may be the last night for a number of people in The Hamlet of Murders.
At least its well named..?
Title: Re: Die2Nite
Post by: kilakan on November 20, 2010, 11:28:33 am
ya especially since we are seriously considering building the cremo-que should we live.
Title: Re: Die2Nite
Post by: Sartain on November 20, 2010, 04:04:36 pm
Mr Apples, it would really be awesome if you logged into the game just about right now

Edit: Nevermind. Did you remember to take your pills before logging off?
Title: Re: Die2Nite
Post by: Apple Master on November 20, 2010, 04:44:51 pm
I'm theere
Title: Re: Die2Nite
Post by: Labs on November 20, 2010, 05:24:18 pm
Well my little incident just before the attack was just a distraction but I eventually died of infection during the night. I am happy with my last words though.
Title: Re: Die2Nite
Post by: Strange guy on November 20, 2010, 06:08:21 pm
3 people outside both this night and the last, but no other deaths.

Our biggest problem right now is unnecessary constructions- the catapult, butchers shop and scanner have been started without any discussion at all on any but the butchers- for which there wasn't any agreement, while foundations have been finished while we're too busy with other projects to build any extreme ones. Not to mention how the screaming saws were started before the spiked pit was done (though it is now that I finished it off). Still we're well prepared for the next night so it shouldn't be too much of an issue.
Title: Re: Die2Nite
Post by: kilakan on November 20, 2010, 06:16:59 pm
to be honest, all those constructions you listed are both useful (and in the case of the scanners EXTREMELY useful)
Title: Re: Die2Nite
Post by: Shades on November 20, 2010, 06:42:10 pm
good god, the horde tripled in stregth last night, and we still need 100 more defence.... but we are almost out of reasources.   I think this may be the last night for a number of people in The Hamlet of Murders.

How did we manage that?.... we should never slack off on defences for low days again, I never want to have that challenge repeated.
Title: Re: Die2Nite
Post by: GHudston on November 20, 2010, 06:51:45 pm
We would be one hell of a lot better off if we had used our wood and bolts on permanent defenses instead of temporary ones, but people don't read the forums and we shouldn't complain... we lived!!! :P
Title: Re: Die2Nite
Post by: IronyOwl on November 20, 2010, 07:05:31 pm
Interesting. Are you supposed to sit outside for as long as possible, auto-searching the same area, then come back in before midnight? I just sort of fled back to base. :-\
Title: Re: Die2Nite
Post by: x2yzh9 on November 20, 2010, 07:14:21 pm
'The Sorry Gangs'

What a nice RNG. I'd say it's on par with Toadys. I'd hate to have to..Go through the trouble of coding a name generator like that.
Title: Re: Die2Nite
Post by: kilakan on November 20, 2010, 07:19:02 pm
good god, the horde tripled in stregth last night, and we still need 100 more defence.... but we are almost out of reasources.   I think this may be the last night for a number of people in The Hamlet of Murders.

How did we manage that?.... we should never slack off on defences for low days again, I never want to have that challenge repeated.
god I know, not a one got through... jeez if we keep this up though, we are all gonna get over 100 points, haha we can replay with a veteran town!
Title: Re: Die2Nite
Post by: Empty on November 20, 2010, 07:23:29 pm
Can you list what the foundation unlocks?
Title: Re: Die2Nite
Post by: kilakan on November 20, 2010, 07:24:16 pm
Mega Pump

Fake town

Plumbing

Massive Rebuild
Title: Re: Die2Nite
Post by: Sartain on November 20, 2010, 07:31:22 pm
Interesting. Are you supposed to sit outside for as long as possible, auto-searching the same area, then come back in before midnight? I just sort of fled back to base. :-\

My preferred tactic is to have a team of scouts explore some sectors, then do a run where you search as many sectors as possible and make sure you end in a non-depleted sector to auto-search there for as long as possible. Best item/AP ratio that way, so odds are you'll find something useful
Title: Re: Die2Nite
Post by: Empty on November 20, 2010, 07:42:24 pm
after day 5 every zone has more then 2 zombies usually.
Title: Re: Die2Nite
Post by: Sartain on November 20, 2010, 07:46:26 pm
Thats why you have scouts to move in teams, preferably with weapons too, so they can clear a path to any important scavenging sites.
Then again, my record is day 3  ::)
Title: Re: Die2Nite
Post by: Toriad on November 20, 2010, 07:48:46 pm
Another Code.
BL669TQ6 (not used yet)
Title: Re: Die2Nite
Post by: Langdon on November 21, 2010, 01:20:41 am
I see people posting invite codes here, so:

# J61MBMBT
# 2WB8XLKV
# V9D5UG1F

Edit: lol that was fast, all three codes used.
Title: Re: Die2Nite
Post by: Strangething on November 21, 2010, 02:20:29 am
Another Code.
BL669TQ6 (not used yet)

The game says this one is invalid. Maybe someone grabbed it?

I see people posting invite codes here, so:

# J61MBMBT (not used yet)

I took this one.
Title: Re: Die2Nite
Post by: mrchinchin25 on November 21, 2010, 01:46:01 pm
I have 3 codes, I'm holding 1 for a friend but PM me if you need one of the other two

(I'll update this once they're taken btw)
Title: Re: Die2Nite
Post by: Sartain on November 21, 2010, 04:22:04 pm
Dammit, FACECANCER, you'd better be coming back through that gate in a matter of moments.

Edit: Double-dammit, thats 2 scouts in as many days.
Also lost a few idiots to being trapped by zombies, we got an infected who may not live the night and I suspect MrApples may have forgotten to take his pills
Title: Re: Die2Nite
Post by: Zangi on November 21, 2010, 05:19:47 pm
EMS System: Not your friend.
Title: Re: Die2Nite
Post by: GlyphGryph on November 21, 2010, 06:01:00 pm
Guess who got last man standing? I got last man standing. You are looking at a proud Hero, folks! Mwahahaha!

Also, I have codes. One is for you guys.
IW2BWAR2
Title: Re: Die2Nite
Post by: Shades on November 21, 2010, 06:02:42 pm
Guess who got last man standing? I got last man standing. You are looking at a proud Hero, folks! Mwahahaha!

As long as you didn't get it by waiting for the rest of town to go out scavenging then closing the gate and laughing like that ;)
Title: Re: Die2Nite
Post by: kilakan on November 21, 2010, 06:03:05 pm
gah so many things need nuts and bolts, and electronics, both of which are wayyy to rare....
Title: Re: Die2Nite
Post by: GlyphGryph on November 21, 2010, 06:11:24 pm
We were down to 17 active player by day 4. We made it to day 7, with only 2 deaths (due to infection from day 1).

We stood strong and stood together even until the end. It has given me a new respect for humanity.
Title: Re: Die2Nite
Post by: Ricky on November 21, 2010, 06:25:54 pm
day 11 at the theatres of the depths....



we're expecting 1000 zombies to attack...
Title: Re: Die2Nite
Post by: IronyOwl on November 21, 2010, 06:44:44 pm
Some jackass stole a bunch of planks and ran off into the wastes to die.

Overall though, I was impressed with my comrades' compassion. Some guy wandered into a horde of zombies with no AP after we had already pried another guy out, and the reaction was "let's see if we can find him some medicine to give him AP so he can live." I would have sort of assumed he wasn't worth wasting medicine on and left him to die.

I mean, I think he died anyway, but it was impressive nonetheless.
Title: Re: Die2Nite
Post by: Thendash on November 21, 2010, 06:52:37 pm
We lost like 7 people to the desert last night. We've lost a total of 13 people to the desert! The Wood of Autumn is down to 25 people now and we're really starting to run low on water, uh oh.
Title: Re: Die2Nite
Post by: Mephansteras on November 21, 2010, 06:58:20 pm
Day 5 and only 18 people left. Not looking good for The pueblo of bloodlust.
Title: Re: Die2Nite
Post by: Zangi on November 21, 2010, 07:27:32 pm
Some jackass lost it and took a bunch of planks from the bank before running off into the wastes gibbering like a madman.
Title: Re: Die2Nite
Post by: kilakan on November 21, 2010, 07:30:27 pm
My god, there's a site that records towns and their scores, the current top town has survived 12 days! And only has 340 defence, while also having 34 civilians left alive!
Title: Re: Die2Nite
Post by: Thendash on November 21, 2010, 07:42:18 pm
http://die2nite.hoah.org/town
My town is 18th, woohoo!
Title: Re: Die2Nite
Post by: Strangething on November 21, 2010, 09:25:43 pm
I'm in a place called the Tormented Downs of Hunting, which sounds like a Goblin Dark Fortress. Six people got lost in the desert the very first night.  :(

On the other hand, I just found a plank out in the desert.
Title: Re: Die2Nite
Post by: Vactor on November 21, 2010, 09:27:23 pm
My god, there's a site that records towns and their scores, the current top town has survived 12 days! And only has 340 defence, while also having 34 civilians left alive!

that defense count is just the structural defense, doesn't properly record all of the town's defense
Title: Re: Die2Nite
Post by: pieisgoo on November 21, 2010, 09:37:34 pm
My town is 7th! The only thing is we're probably going to die tonight as we have 180 defense and we're being attacked by 380-400 zombies. If anyone wants to know my town is the reservoir of skulls.
Title: Re: Die2Nite
Post by: 1piemaster1 on November 21, 2010, 09:47:26 pm
Can someone give me an invitation key? this game sounds awesome!
Title: Re: Die2Nite
Post by: pieisgoo on November 21, 2010, 09:48:23 pm
I'll PM you one.
Title: Re: Die2Nite
Post by: 1piemaster1 on November 21, 2010, 10:09:33 pm
Thanks lots. This game is pretty awesome.

But one question. Whats all this stuff i keep seeing about heros and heroic actions?
Title: Re: Die2Nite
Post by: Zangi on November 22, 2010, 12:18:35 am
Hero stuff is premium.  You can do alot as hero.
Title: Re: Die2Nite
Post by: forsaken1111 on November 22, 2010, 12:26:23 am
Can you get hero status from being last man standing if you were banished?
Title: Re: Die2Nite
Post by: Zangi on November 22, 2010, 01:17:05 am
Can you get hero status from being last man standing if you were banished?

There was just a case of that happening.  We will know after tonight. 
Player: Prozac was banned, everyone else died and he is the only survivor.

Due to chaos mode, he is now unbanned.


Theoretically, yes.
Title: Re: Die2Nite
Post by: forsaken1111 on November 22, 2010, 01:20:42 am
Excellent
Title: Re: Die2Nite
Post by: Biag on November 22, 2010, 01:54:48 am
Can I get an invitation key up in here? This game sounds tight, yo.

...Yeah, I'll stop talking like that if you PM me one. :P
Title: Re: Die2Nite
Post by: Thendash on November 22, 2010, 02:29:50 am
Hurray! Forsaken survives! How did you manage to get stuck out there?
Title: Re: Die2Nite
Post by: forsaken1111 on November 22, 2010, 02:41:10 am
Hurray! Forsaken survives! How did you manage to get stuck out there?
I brought a water bomb and food to get me there and back, it was marked as having resources to retrieve. I didn't count on running into TWO packs of zombies on the way.

I killed the first pack with the water bomb, but when the 2nd surrounded me all I could do was try to fight them. Killing even 1 would have gotten me free and most of the way home, but 6AP used and none died. I was kicking myself for not picking up the staff weapon I saw before.
Title: Re: Die2Nite
Post by: Langdon on November 22, 2010, 08:49:27 am
Can I get an invitation key up in here? This game sounds tight, yo.

...Yeah, I'll stop talking like that if you PM me one. :P

too lazy to PM. :-P As usual, first come first served. Seems like they're handing out three keys per day if you use up what you have so:

# 3NVUAR6H
# ZBUZHJ26
# V6326DD3

hmm seems like a lot of people are getting keys off this forum from google. I guess I better go to PM for the next set.

http://die2nite.hoah.org/town
My town is 18th, woohoo!
My previous town was #3 (on day 3, no less) and seemed to be doing fine until some jackass opened the gates a few minutes before midnight.

Amazingly it's still at #14, even with population 0. Apparently we were all very good scavengers, and our bank is really, really full of decorative objects. Or maybe because some other jackass built the pump and emergency supplies on day one, and we never got around to finishing the workshop.
Title: Re: Die2Nite
Post by: Sowelu on November 22, 2010, 08:56:23 am
So I'm confused by banished people.  I mean...Banished means you get locked out of town.  So why don't you auto-die that night?
Title: Re: Die2Nite
Post by: webadict on November 22, 2010, 09:52:12 am
OH MY GOD! MY TOWN MADE IT TO DAY 12!?!?

I died... I wasn't able to log in over the weekend :P
Title: Re: Die2Nite
Post by: webadict on November 22, 2010, 09:55:31 am
... I didn't die?!?! Holy crap!

Apparently, you can live for 3 Days without water... Who knew?
Title: Re: Die2Nite
Post by: Langdon on November 22, 2010, 10:30:01 am
So I'm confused by banished people.  I mean...Banished means you get locked out of town.  So why don't you auto-die that night?

I believe banished means locked out of the bank and workshop, and not allowed to open or close the gate. You can still skulk around town and get water from the well, or steal stuff from other people. Like someone posted above, Prozac got last man standing, as banished status disappears once the town enters chaos mode (8 people or less).

I hear on the french servers you can build gallows that allow you to hang people instead.
Title: Re: Die2Nite
Post by: Empty on November 22, 2010, 05:03:15 pm
Haha.

I was too caught up in yoot tower and I forgot to head back inside :P
Title: Re: Die2Nite
Post by: Zangi on November 22, 2010, 05:32:18 pm
Spoiler: Misty refuge (5) (click to show/hide)

Doomed by EMS -> Wound -> Infection combo.
Title: Re: Die2Nite
Post by: 1piemaster1 on November 22, 2010, 05:41:09 pm
The Gruesome Athenaeum also survived. No zombies got in.
Title: Re: Die2Nite
Post by: Mephansteras on November 22, 2010, 05:45:14 pm

Just 15 people left, and I know some of those are injured/infected.

This town MIGHT make it to day 7 depending on the number of zombies that show up tonight. I doubt it'll live past that.
Title: Re: Die2Nite
Post by: Gara-nis on November 22, 2010, 05:50:40 pm
Codes:
Y3RVUDIM
B5ZSXV3C
L49JXR3M
Title: Re: Die2Nite
Post by: jnecros on November 22, 2010, 05:59:21 pm
omg we had 6 shot in the heads last night (Day 4), now we only have 21 people and 19 dead..Saddened Port of Corpses does not have much time left I guess..


Codes:

Z23E1AUE
 
AXB4SDQW

25ARNV1A
Title: Re: Die2Nite
Post by: Empty on November 22, 2010, 06:04:22 pm
Hmm.

Only 24 more soul points till 100.
Title: Re: Die2Nite
Post by: kilakan on November 22, 2010, 06:05:43 pm
Damn man, we just had someone turn ALL our metal and planks into supports and patchwork beams..... freaking waste of bloody material and ap.
Title: Re: Die2Nite
Post by: Zangi on November 22, 2010, 06:06:52 pm
Damn man, we just had someone turn ALL our metal and planks into supports and patchwork beams..... freaking waste of bloody material and ap.
Beta pills... go!
Title: Re: Die2Nite
Post by: Vactor on November 22, 2010, 06:29:55 pm
So exciting drama at the promenade of heartache:

5th day, 15 citizens, zombie forecast of 210 -295, with 240 defence, great pit upgrade incoming

Late in the evening, a local decided that this might be the one that puts us under, checking to see how many people were online he saw that there were 8, and one citizen outside that might be online any minute to get back inside.  He quickly locked the gate early, grabbed as many defensive items as he could from the bank, filled his house and upgraded to a hovel.  He then filled his inventory with the torches to try to increase the chances of a zombie break-in.

We immediately try to banish him, but only muster the 7 votes aside from him.

**ZOMBIE ATTACK**

213 zombies attacked us.

The traitor takes 2 water rations, takes more items from the bank (depositing the burnt out torches) and upgrades his house yet again.  He then sets out for some unknown reason into the adjacent zone, he spends merely 5 minutes there before quickly jogging back to town.....


Vactor, champion of the wastes stands atop the battlements, grinning, with the key to the portal lock swinging around his finger.
Title: Re: Die2Nite
Post by: Gara-nis on November 22, 2010, 06:31:13 pm
Had my last round, Sanitorium of Strings, get ruined by a douche who opened the gate at the last second... Wish I could get 100 soul points quicker so that I could get into one of those higher-ranked games...
Title: Re: Die2Nite
Post by: forsaken1111 on November 22, 2010, 06:41:50 pm
After playing this for several days I really don't think it's a game that can keep my attention.
Title: Re: Die2Nite
Post by: Ozyton on November 22, 2010, 07:05:34 pm
Was eaten by 37 zombies

Got 36 soul points for surviving 8 days.

Some random guy who didn't do much got the hero point thingy =<
Title: Re: Die2Nite
Post by: GlyphGryph on November 22, 2010, 07:26:59 pm
Vactor, that's a damn good story. I can just imagine the look on his face.

Quote
Some random guy who didn't do much got the hero point thingy =<

I still can't believe I got mine. What are the odds!?

I wonder, does having a higher defense help you be last man standing? Cause my defense on my home was up to like 7 before the attack, and the next highest was 4 or 5
Title: Re: Die2Nite
Post by: kilakan on November 22, 2010, 07:28:36 pm
well it helps you survive, but if you all die I think it's random
Title: Re: Die2Nite
Post by: Rakonas on November 22, 2010, 07:41:56 pm
So exciting drama at the promenade of heartache:

5th day, 15 citizens, zombie forecast of 210 -295, with 240 defence, great pit upgrade incoming

Late in the evening, a local decided that this might be the one that puts us under, checking to see how many people were online he saw that there were 8, and one citizen outside that might be online any minute to get back inside.  He quickly locked the gate early, grabbed as many defensive items as he could from the bank, filled his house and upgraded to a hovel.  He then filled his inventory with the torches to try to increase the chances of a zombie break-in.

We immediately try to banish him, but only muster the 7 votes aside from him.

**ZOMBIE ATTACK**

213 zombies attacked us.

The traitor takes 2 water rations, takes more items from the bank (depositing the burnt out torches) and upgrades his house yet again.  He then sets out for some unknown reason into the adjacent zone, he spends merely 5 minutes there before quickly jogging back to town.....


Vactor, champion of the wastes stands atop the battlements, grinning, with the key to the portal lock swinging around his finger.
Did everyone die?
Title: Re: Die2Nite
Post by: Ricky on November 22, 2010, 07:45:00 pm
shit, how many soul points will i get for surviving 12 days?
Title: Re: Die2Nite
Post by: Sowelu on November 22, 2010, 07:50:40 pm
shit, how many soul points will i get for surviving 12 days?
66 or 78 or something, if I grasp the equation correctly.
Title: Re: Die2Nite
Post by: Ricky on November 22, 2010, 07:52:37 pm
man, if i could get some water, i might be able to survive to day 13..
Title: Re: Die2Nite
Post by: RevReese on November 22, 2010, 07:55:55 pm
Well, I lasted a couple of days...
Got eaten in my bed as someone didn't close the gate on time!  >:(
oh well there's always a fort somewhere that needs my help!..  ;)
Title: Re: Die2Nite
Post by: Vactor on November 22, 2010, 08:37:23 pm

Did everyone die?

just the traitor is locked outside, the rest of us are busy building defenses inside town
Title: Re: Die2Nite
Post by: Toriad on November 22, 2010, 08:51:31 pm
More codes.

8V2E2LI7 (not used yet)

QQGMHLA7 (not used yet)

0HQXT835 (not used yet)
Title: Re: Die2Nite
Post by: Neyvn on November 22, 2010, 09:20:16 pm
Quote
1
Heartless foothill of crows
1310.5
Citizens   +31
Days Survived 13
^_^ Yes this is where I am, and yes we are working together... ^_^
Title: Re: Die2Nite
Post by: Toriad on November 22, 2010, 10:07:01 pm
My town's barely at day 4 and we've lost almost half of our guys D:<
Title: Re: Die2Nite
Post by: Ozyton on November 22, 2010, 10:10:45 pm
My town's barely at day 4 and we've lost almost half of our guys D:<

My previous town lost half its guys near the start and the remaining 20 or so went on to survive 8 days

=p
Title: Re: Die2Nite
Post by: Kilowatt on November 22, 2010, 10:21:34 pm
Rather frustrating, the registration code.

I'm interested in joining this, and if anyone obtains registration codes and wouldn't mind sharing one, please, shoot me a PM.
Title: Re: Die2Nite
Post by: Zangi on November 22, 2010, 10:29:13 pm
Rather frustrating, the registration code.

I'm interested in joining this, and if anyone obtains registration codes and wouldn't mind sharing one, please, shoot me a PM.
Check thine box of PM.
Title: Re: Die2Nite
Post by: GlyphGryph on November 22, 2010, 11:41:58 pm
Ohshit guys. I just realized something. Something terrible.

The unused traitor tag, which the devs have admitted is supposed to allow secret communication between "traitors"...

The unimplemented but supposedly important gallows...

The talk of "ghouls" being introduced...

WE'RE ON EASY MODE RIGHT NOW GUYS
Title: Re: Die2Nite
Post by: Cheeetar on November 22, 2010, 11:51:33 pm
Well, my first town died Night 3. The first day, somebody left the gates open and people had spent the workshop resources on a watchtower. A bit more than half of us died. The second day, people spent the workshop resources on a Great Wall Strengthening, which failed at preventing the horde from breaking through and killing 3 quarters of the remaining people. Day 3 was us waiting around and not bothering to do anything because we knew we were screwed, except some guy who took everything defensive he could find and shoved it in his hovel, which still didn't stop him being eaten.
Title: Re: Die2Nite
Post by: forsaken1111 on November 22, 2010, 11:58:41 pm
Ohshit guys. I just realized something. Something terrible.

The unused traitor tag, which the devs have admitted is supposed to allow secret communication between "traitors"...

The unimplemented but supposedly important gallows...

The talk of "ghouls" being introduced...

WE'RE ON EASY MODE RIGHT NOW GUYS
Should these things come in I may actually play the game in earnest. As it is, most towns are just an exercise in group stupidity.
Title: Re: Die2Nite
Post by: Duelmaster409 on November 23, 2010, 12:33:38 am
Day 5 of Boiling athenaeum. 14 people left. ~200 zombies incoming tonight. Some chucklefuck used mostly all of our water supplies on a water turret so we're mostly fucked if we survive the zombie attack tomorrow. I think I should start hoarding water ASAP.
Title: Re: Die2Nite
Post by: Ozyton on November 23, 2010, 12:35:27 am
II just thought, guys. it would probably be a bad idea to join one of the 100 soul point towns once you reach 100 soul points. You should probably wait a while until at least 39 other people have that many points.... I guess?
Title: Re: Die2Nite
Post by: forsaken1111 on November 23, 2010, 12:36:05 am
II just thought, guys. it would probably be a bad idea to join one of the 100 soul point towns once you reach 100 soul points. You should probably wait a while until at least 39 other people have that many points.... I guess?
Until a town fills up the nightly attacks don't even happen and it remains night 1.
Title: Re: Die2Nite
Post by: Ozyton on November 23, 2010, 12:38:58 am
Exactly my point =o
Title: Re: Die2Nite
Post by: forsaken1111 on November 23, 2010, 12:39:43 am
Exactly my point =o
I would think it would be fun and amusing to be the only few people in a town for a while. You could build a lot of stuff.
Title: Re: Die2Nite
Post by: Ozyton on November 23, 2010, 12:41:45 am
With all 16 of your action points
Title: Re: Die2Nite
Post by: forsaken1111 on November 23, 2010, 12:53:32 am
With all 16 of your action points
You have to factor in the fact that no idiots will be wasting resources on hovels or getting trapped outside, etc.

Then again if YOU get trapped you're kinda dead. Best to wait for at least 5-10 people who are good at the game.
Title: Re: Die2Nite
Post by: Sowelu on November 23, 2010, 12:59:00 am
Ohshit guys. I just realized something. Something terrible.

The unused traitor tag, which the devs have admitted is supposed to allow secret communication between "traitors"...

The unimplemented but supposedly important gallows...

The talk of "ghouls" being introduced...

WE'RE ON EASY MODE RIGHT NOW GUYS
I'm wondering if the 100-point-plus downs are on "hard mode"...
Title: Re: Die2Nite
Post by: Shades on November 23, 2010, 03:34:38 am
Nah they are just things in the french version that aren't in the english beta yet
Title: Re: Die2Nite
Post by: Megaman on November 23, 2010, 05:08:47 am
Besides,
LOSING IS FUN
AHAHAHA! AHAHAHAHHAHAHAHAHAHHAHAHAAAAAAAAA
Title: Re: Die2Nite
Post by: Ozyton on November 23, 2010, 05:18:25 am
Losing is also necessary.
Title: Re: Die2Nite
Post by: Shades on November 23, 2010, 05:30:16 am
Losing is also necessary.

I refuse to except this. We will kill all the zombies, there can't be that many out there...
Title: Re: Die2Nite
Post by: webadict on November 23, 2010, 08:17:58 am
Ohshit guys. I just realized something. Something terrible.

The unused traitor tag, which the devs have admitted is supposed to allow secret communication between "traitors"...

The unimplemented but supposedly important gallows...

The talk of "ghouls" being introduced...

WE'RE ON EASY MODE RIGHT NOW GUYS
I'm wondering if the 100-point-plus downs are on "hard mode"...
I will tell you later. I'm making it to Day 15.
Title: Re: Die2Nite
Post by: Cheeetar on November 23, 2010, 08:22:23 am
Keys for the game, even though everybody probably already has an account by now:
MN98BEBY
BAMPW2FB
4L04C0S2
Title: Re: Die2Nite
Post by: GlyphGryph on November 23, 2010, 08:27:55 am
Damn you webadict!

I've got a pretty strong coalition going into a town tonight. Hopefully we can beat your record. :P

Have you guys built everything?
Title: Re: Die2Nite
Post by: Skornfeld on November 23, 2010, 03:17:19 pm
Quote
I wonder, does having a higher defense help you be last man standing? Cause my defense on my home was up to like 7 before the attack, and the next highest was 4 or 5

Higher defense doesn't help to get the Last Man Standing (LMS).
If there are several survivors in the final attack, the LMS will be randomly assigned to one of them. This means that every citizen will have exactly the same chance as others to win the LMS.
Although personal defenses have no impact on the final allocation of the LMS, they still have a role. Indeed, citizens who have more defenses are more likely to survive, and so to see the final attack.

To summurize : personnal defenses can help you to go through the weak attacks when there is some survivors, but will not help you to get the LMS the night of the final attack.

The usual tactic of bad guys is, as hero, upgrade their chest as much as they can. Then on day 4, they stole defense in the bank and open the gate at 11:59.
Title: Re: Die2Nite
Post by: Mephansteras on November 23, 2010, 03:20:42 pm
We've got a jerk Hero in our town. Pretty much sabotaged us as things started to get difficult. We've banned him, but he still has a house with defense 6 and is likely to be in the running for Hero.

Sad. But if I ever end up in a town with him again I'm going to try to get people to ban him as soon as possible.
Title: Re: Die2Nite
Post by: Shades on November 23, 2010, 03:49:27 pm
wait till he goes out scavenging, close the gates, post in the forums about why and watch as he dies a cold and painful death.
Title: Re: Die2Nite
Post by: Mephansteras on November 23, 2010, 03:57:40 pm
wait till he goes out scavenging, close the gates, post in the forums about why and watch as he dies a cold and painful death.

Had that thought, but I put all my AP into some last minute town defenses to try to survive the night. Kind of wish I'd left one now.
Title: Re: Die2Nite
Post by: GlyphGryph on November 23, 2010, 05:25:37 pm
If anyone isn't in a town right now and wants to be, I'll be joining the first good looking town after 5:55 est (23:55 server time) if anyone wants to hop in. Look for "Griffin", I'll be a scav hero.
Title: Re: Die2Nite
Post by: Neyvn on November 23, 2010, 05:27:48 pm
Heartless foothill of crows
Day 14

    * Gates : closed
    * Water reserves : 0 ( danger !)
    * Living citizens : 31
    * Attack estimation : Between 1225 and 1500

    * Basic defences : +5 points
    * Defensive objects : +92 points (37 objects x 2.5 points)
    * Construction sites : 832 points (665 + 167 points)
    * Citizens' Houses : +59 point(s)
    * TOTAL : 988 points
Title: Re: Die2Nite
Post by: Sowelu on November 23, 2010, 05:31:20 pm
Well done!
Title: Re: Die2Nite
Post by: Mephansteras on November 23, 2010, 05:33:33 pm
Wow, we survived. Got lucky and had the zombies show up on the low end of the scale. Only 5 got in (one person got eaten).

Last night for me here. Guess I'll build a hovel and hang out.
Title: Re: Die2Nite
Post by: Rakonas on November 23, 2010, 05:38:01 pm
Bah, 200 zombies attack, 100 defences. Unfortunately only 15 people died, and I had a mattress hoping that I would be one of the only left, or at least one of the last to die..
Title: Re: Die2Nite
Post by: GlyphGryph on November 23, 2010, 05:39:59 pm
Delaying my sign ups half an hour... need to wait for someone to confirm they died before they can autojoin :/
Title: Re: Die2Nite
Post by: Rakonas on November 23, 2010, 05:59:28 pm
I died, currently waiting to join a new town until after I eat something..
Also, to any who need keys, I have
(All used)
Title: Re: Die2Nite
Post by: GlyphGryph on November 23, 2010, 06:03:12 pm
Rakonas, you want to play with me?
Title: Re: Die2Nite
Post by: kilakan on November 23, 2010, 06:03:32 pm
good god, our horde just went from 400 to 850-900, my towns freaking screwed.   :-\
Title: Re: Die2Nite
Post by: Sappho on November 23, 2010, 06:18:16 pm
The Hamlet of Murderers does appear to be boned. On the other hand, we thought that before and somehow we managed to survive with no casualties, so who knows what will happen. I'm not ready to give up just yet.
Title: Re: Die2Nite
Post by: GlyphGryph on November 23, 2010, 06:20:52 pm
Hopping into the next good town as of now! Hope to see some of you there. :P

Edit: Just joined the Alarming Sinkhole of Dogs

Better than the last town name at least...
Title: Re: Die2Nite
Post by: Zangi on November 23, 2010, 06:38:30 pm
@Alarming sinkhole of dogs also

Apparently there is an alarming amount of dogs making sinkholes or some such.
Title: Re: Die2Nite
Post by: Sowelu on November 23, 2010, 06:41:34 pm
That...is a preferable definition, yes.  D:
Title: Re: Die2Nite
Post by: Rakonas on November 23, 2010, 07:06:18 pm
Also at alarming sinkhole of dogs and already stranded.
Title: Re: Die2Nite
Post by: Tsunajov on November 23, 2010, 07:08:30 pm
Anyone know if when I click 'use cyanide' if it will give me an option to put it in water or food that is in my bag or house? I am not really in the mood to click it and die right at the moment, but I would like to be a little devious still.
I asked on world forums, but you'll have to excuse me if I don't trust them as much as you guys.
Thanks.
Title: Re: Die2Nite
Post by: Vactor on November 23, 2010, 07:47:20 pm
one potential way to check is to remove food from rucksack and house, and see if you still have the option to use cyanide (just throw it in the bank for a bit when no body else is on if its getting scrappy.)
Title: Re: Die2Nite
Post by: Tsunajov on November 23, 2010, 07:51:00 pm
yea, it still shows the same thing. Use: Cyanide.
I'm just not too much wanting to commit suicide on day 8 knowing full and well that I'll still be alive on day 10. lol That would be a pity.
Title: Re: Die2Nite
Post by: Sartain on November 23, 2010, 08:18:50 pm
Well as far as I know you can poison water with cyanide. Just not sure how
Title: Re: Die2Nite
Post by: Sowelu on November 23, 2010, 08:44:51 pm
Sounds like you'd do it the same way you create water balloons...
Title: Re: Die2Nite
Post by: GlyphGryph on November 23, 2010, 10:34:40 pm
Alarming sinkhole of dogs is AMAZING!

We have an active RP thread! And tons people working together! (albeit poorly at the moment) Even our noobies are communicative and asking questions! (I think my opening with a "New Player Survival Guide" helped, since we currently have, to my knowledge, NO injuries and NO infections.
Title: Re: Die2Nite
Post by: GlyphGryph on November 23, 2010, 11:10:01 pm
Mind you, there's still plenty of time for all of that :P...
Title: Re: Die2Nite
Post by: jnecros on November 24, 2010, 03:09:09 am
so screwed, we have 250-390 incomming and 180 defense. Upgraded to a hovel and stole what defense items I could from the bank..will be interesting to see what happens now..
Title: Re: Die2Nite
Post by: Shades on November 24, 2010, 03:51:24 am
Good luck GlyphGryph.

All you need now is a hacksaw and your set :)
Title: Re: Die2Nite
Post by: forsaken1111 on November 24, 2010, 08:48:40 am
FA0IRWQX (not used yet)
ZIIERUGT (not used yet)
QPRPEWYU (not used yet)
Title: Re: Die2Nite
Post by: GlyphGryph on November 24, 2010, 09:11:43 am
Well, some crazy kid stole every last drug from the bank, ran off into the desert, got wounded and terrified, and I don't think anyone is planning a rescue.

Of course, the twinoid, beta pill, etc. that I had found were all safely stored in my home for safety. ^_^

And people were asking me why I was hoarding drugs.
Title: Re: Die2Nite
Post by: Skornfeld on November 24, 2010, 11:05:14 am
Anyone know if when I click 'use cyanide' if it will give me an option to put it in water or food that is in my bag or house? I am not really in the mood to click it and die right at the moment, but I would like to be a little devious still.
I asked on world forums, but you'll have to excuse me if I don't trust them as much as you guys.
Thanks.

Do you mean cyanid (http://www.twinpedia.com/_media/hordes/objets/item_cyanure.gif) or corrosive (http://www.twinpedia.com/_media/hordes/objets/item_poison_part.gif) ?

The first one make you die instantly.

The second one has to be mixed with battery and pharmaceutical product to get poison (http://www.twinpedia.com/_media/hordes/objets/item_poison.gif).
Then poison has to be mixed with water or steroïd or some foods (not every foods) to get poisonned water, poisonned drug or poisonned food.
Title: Re: Die2Nite
Post by: forsaken1111 on November 24, 2010, 11:06:00 am
So you cannot use cyanide for anything other than suicide?
Title: Re: Die2Nite
Post by: Skornfeld on November 24, 2010, 11:08:45 am
So you cannot use cyanide for anything other than suicide?
You can Pm it to a nweebie with this message : "try this drug buddy it's terrific".

Or send it with an other item that people can use and hope for a missclick. It works. :D
Title: Re: Die2Nite
Post by: forsaken1111 on November 24, 2010, 11:09:34 am
Oddly enough it is used to build the coffee maker.  :o
Title: Re: Die2Nite
Post by: Shades on November 24, 2010, 11:31:48 am
Assuming the coffee maker is in this version, I've never seen the parts for it.
Title: Re: Die2Nite
Post by: forsaken1111 on November 24, 2010, 11:32:08 am
Assuming the coffee maker is in this version, I've never seen the parts for it.
I have, we couldn't make it though.
Title: Re: Die2Nite
Post by: Zangi on November 24, 2010, 12:55:53 pm
I've completed the coffee maker.  But, you need pharmaceutical products.

Those get used REALLY fast.
Title: Re: Die2Nite
Post by: Shades on November 24, 2010, 01:02:57 pm
but other than the cure drug the best thing you can get with two is an 8ap drug, and each one can be made into a 6ap coffee.
Title: Re: Die2Nite
Post by: ScriptWolf on November 24, 2010, 01:53:41 pm
after reading the first post i really want to play it now. Anyone know where i can get some keys?
Title: Re: Die2Nite
Post by: forsaken1111 on November 24, 2010, 01:58:24 pm
after reading the first post i really want to play it now. Anyone know where i can get some keys?
I just posted some, did you try them?
Title: Re: Die2Nite
Post by: Shades on November 24, 2010, 02:01:48 pm
N6SWL9E5 (not used yet)
Title: Re: Die2Nite
Post by: forsaken1111 on November 24, 2010, 02:03:00 pm
I have a few more if anyone needs one
Title: Re: Die2Nite
Post by: Shades on November 24, 2010, 02:31:29 pm
Likewise :)
Title: Re: Die2Nite
Post by: Zangi on November 24, 2010, 02:36:27 pm
but other than the cure drug the best thing you can get with two is an 8ap drug, and each one can be made into a 6ap coffee.
People don't know any better.

(Uses battery, log and pharmaceutical product for one coffee)
Title: Re: Die2Nite
Post by: Shades on November 24, 2010, 04:45:55 pm
A bunch of us from hamlet of murderers will probably die tonight, we are trying to join a town at 23:30 to make it the same one. There is only twenty of us though and we won't all die so I figure if any of you guys want to join us in a new town with activeish people that would be cool. :)
Title: Re: Die2Nite
Post by: TienIsCoolX on November 24, 2010, 05:12:31 pm
OOO Hope I get in with you guys, I died last night.
Title: Re: Die2Nite
Post by: Neyvn on November 24, 2010, 05:54:05 pm
They got in, they got in last night. I think, that, there are three dead. I heard them, screaming... Two came banging on my shack's door, I shoved a chair under then handle like they did in the movies, I think that worked cause a few minutes later they stopped and left. They all did... But now I need another pair of pants............
15 BLOODY DAYS IN THIS HEARTLESS FOOTHOLD OF CROWS!!!!
Title: Re: Die2Nite
Post by: Fikes on November 24, 2010, 05:56:46 pm
Man, crazy.

One thing I don't like about this game is that my town has almost no chance of survivng until day 8, but I have to wait 24 hours to be killed and join a new one.

I guess that is a good thing since I will be gone for 4 days.
Title: Re: Die2Nite
Post by: Vactor on November 24, 2010, 05:57:43 pm
So exciting drama at the promenade of heartache:

5th day, 15 citizens, zombie forecast of 210 -295, with 240 defence, great pit upgrade incoming

Late in the evening, a local decided that this might be the one that puts us under, checking to see how many people were online he saw that there were 8, and one citizen outside that might be online any minute to get back inside.  He quickly locked the gate early, grabbed as many defensive items as he could from the bank, filled his house and upgraded to a hovel.  He then filled his inventory with the torches to try to increase the chances of a zombie break-in.

We immediately try to banish him, but only muster the 7 votes aside from him.

**ZOMBIE ATTACK**

213 zombies attacked us.

The traitor takes 2 water rations, takes more items from the bank (depositing the burnt out torches) and upgrades his house yet again.  He then sets out for some unknown reason into the adjacent zone, he spends merely 5 minutes there before quickly jogging back to town.....


Vactor, champion of the wastes stands atop the battlements, grinning, with the key to the portal lock swinging around his finger.

Just as a follow up, 2 days later and we're all still alive, (other than the traitor we left to die) bwahahaha
Title: Re: Die2Nite
Post by: Toriad on November 24, 2010, 07:02:07 pm
On 6th day  :)

btw, more codes

ZQDEC31N (not used yet)
JT4MK3SN (not used yet)
AHS5DT2Y (not used yet)
Title: Re: Die2Nite
Post by: GlyphGryph on November 24, 2010, 08:04:17 pm
I think my town is going to get killed by thanksgiving. :/
Title: Re: Die2Nite
Post by: Zangi on November 24, 2010, 08:07:53 pm
I think my town is going to get killed by thanksgiving. :/
We have a pretty good set of players too...
Title: Re: Die2Nite
Post by: GlyphGryph on November 24, 2010, 08:43:46 pm
We are already suffering from the lack of a watchtower upgrade though. It's already caused far more AP loss than we'll ever get from the upgraded workshop.
Title: Re: Die2Nite
Post by: IronyOwl on November 24, 2010, 09:57:47 pm
Night two was projected to have something like 140-200 zombies. We had something like 91 defense.

So we struck upon a brilliant plan. If we all upgraded to hovels, at least some of us would get lucky and survive the brutal onslaught. I dutifully did my part, and even cut some extra boards for others. After that, there was nothing to do but wait...

Needless to say, we all died screaming deaths in our own homes that night. 150 zombies on night two is decidedly not cool.
Title: Re: Die2Nite
Post by: Duelmaster409 on November 24, 2010, 11:50:15 pm
I want to be a complete dick to my new town because I want to be banished and see how it plays. :(
Title: Re: Die2Nite
Post by: GlyphGryph on November 25, 2010, 12:00:50 am
Keeeeeys. I have them! Anyone wants them, PM me the name of the God of Blood. :P
Title: Re: Die2Nite
Post by: Langdon on November 25, 2010, 02:31:34 am
Night two was projected to have something like 140-200 zombies. We had something like 91 defense.

So we struck upon a brilliant plan. If we all upgraded to hovels, at least some of us would get lucky and survive the brutal onslaught. I dutifully did my part, and even cut some extra boards for others. After that, there was nothing to do but wait...

Needless to say, we all died screaming deaths in our own homes that night. 150 zombies on night two is decidedly not cool.

Same in our town (incoming 120-140 zombies on night two, and we only had 44 defense due to fighting over which to build first, watchtower or workshop).

We finally managed to build the workshop in the early morning, but everybody was depressed and ready to suicide when they saw the estimate.

I posted the following:
Spoiler (click to show/hide)


Rallying the citizenry with the power of !!SCIENCE!!, we built the Screaming Saws with an hour to spare before the attack. Almost everybody was drunk or drugged from the feverish frenzy of construction.

Zombie attack. As I predicted, 132 zombies attacked, 36 made it past the walls. 13 citizens died in their homes. I lied about having four chances out of five surviving - a third of the town died that night.

Now here I sit, one of the last four citizens alive in the Paralysed Hill of Bloody Tears on Day 5. One so-called "hero" ignored our pleas to help clean out the corpses and made a beeline for the bank, building a lvl-5 fort for himself and grabbing all the sheet metal and concrete blocks.

We laugh at him - he thinks himself secure in his 12-defense fort, he thinks he alone will survive to see tomorrow. We are too few to make a reliable estimate from the watchtower, but I still have my notes.

If none of us four choose to die outside the walls, there will be at least fifty zombies for every one of us.
Title: Re: Die2Nite
Post by: Shades on November 25, 2010, 03:44:03 am
Now here I sit, one of the last four citizens alive in the Paralysed Hill of Bloody Tears on Day 5. One so-called "hero" ignored our pleas to help clean out the corpses and made a beeline for the bank, building a lvl-5 fort for himself and grabbing all the sheet metal and concrete blocks.

We laugh at him - he thinks himself secure in his 12-defense fort, he thinks he alone will survive to see tomorrow. We are too few to make a reliable estimate from the watchtower, but I still have my notes.

Makes you realise how he probably got the hero tag in the first place....
Title: Re: Die2Nite
Post by: forsaken1111 on November 25, 2010, 03:47:14 am
Now here I sit, one of the last four citizens alive in the Paralysed Hill of Bloody Tears on Day 5. One so-called "hero" ignored our pleas to help clean out the corpses and made a beeline for the bank, building a lvl-5 fort for himself and grabbing all the sheet metal and concrete blocks.

We laugh at him - he thinks himself secure in his 12-defense fort, he thinks he alone will survive to see tomorrow. We are too few to make a reliable estimate from the watchtower, but I still have my notes.

Makes you realise how he probably got the hero tag in the first place....
Actually it won't help him at all. If all of them die in the last attack the 'last man standing' is awarded randomly.
Title: Re: Die2Nite
Post by: Shades on November 25, 2010, 03:53:10 am
Actually it won't help him at all. If all of them die in the last attack the 'last man standing' is awarded randomly.

In this case sure, but the last town might have been a little different.
Title: Re: Die2Nite
Post by: forsaken1111 on November 25, 2010, 03:59:35 am
Actually it won't help him at all. If all of them die in the last attack the 'last man standing' is awarded randomly.

In this case sure, but the last town might have been a little different.
Yea possibly.
Title: Re: Die2Nite
Post by: Langdon on November 25, 2010, 08:31:15 am
Makes you realise how he probably got the hero tag in the first place....

True. I've been a little wary of him from day one (who picks the Guardian class?) and my suspicions have been confirmed.

Actually it won't help him at all. If all of them die in the last attack the 'last man standing' is awarded randomly.

I know. That's why we were laughing at him. The last attack was 167 zombies, so the next will probably be 200+. We took out every single defensive item from the bank, defense is now sitting at 107. If we didn't have a piston-lock I would have saved AP to make sure the gates were open. I want to make sure the four of us die in this attack, so we all have equal chances at LMS. His house has 12 defense, mine has 8 and the other two have 7, so it's not like he has a huge advantage over us.

In the attack the previous night, a few people panicked and built hovels instead of concentrating on building the Great Pit (we would have had enough planks for it too). One particularly bright individual stole a couple of mattresses from the bank (all the while loudly proclaiming that he made a mistake while transferring items around) to boost his hovel to 5 defense. Didn't help, 7 zombies ate him. Whereas I only had a tent, and I lucked out with a single zombie. Once they're past the walls, assigned zombies per person looks very random.
Title: Re: Die2Nite
Post by: Neyvn on November 25, 2010, 08:45:36 am
Quote
I Sit there, in my home, waiting...
The sun passes slowly over head, before beginning to dip towards the Horizon to the West. Pulling myself from my chair I reach over to the door and push it open, the brighter light of the setting sun blinds me momentarily before my eyes finally adjust. Looking out over those that still wonder around the town I see them stopping before one another, open their mouths as if to say something the closing them before moving onto what ever business they had thought to do for this final day, patting each other on the shoulder as the pass. I look into one of my Neighbor's homes, and I see him there, sitting on his chair with a large smile on his face, his eyes dead to the world and a dirty glass resting in his hand, I remember hearing that he was taking Cyanide today, lucky bastard, it was the only one and he got to it first...

With a heavy sigh I climb the ladder to the watch town for the Umpteenth time today alone, up there I find Verve, setting the Binoculars down before noticing me, lifting them back up to hand them over...

"The numbers still haven't changed," he muttered as he lent back against the post of the tower, "I don't know why we keep looking, expecting something different. We are not going to live, there are somewhere between 1400 and 1500 and the walls are barely strong enough or high enough to stop even 1200 of them..."

I shake my head as I pull the viewing goggles from my eyes, they sting from the sand in the air and the sent of decay following it, I rub them but it does nothing...

"Look," Verve says suddenly, "I know we may not make it, heck I doubt even one of us would. But just know, we have survived 15 full days her in The Heartless Foothill of Crows. Its an amazing feat, towns dot out over the radio as the nights pass, some can't even get it together for more then a day and we have lasted 15 of them..." He chuckled, which caused me to chuckle. Though my throat is getting dry, and not a drop left in the well...

"Well, if I remember right" I finally say to him, "Soon its your American Thanksgiving's Day, being the Aussie I am, I have never had one but the story sounds about right, we let these Savages in to join us in a meal, or have us for a meal, while we celebrate why we are thankful..."

The laughter erupts over something that wasn't even funny to begin with echos out from the tower and over the town and desert beyond it. But it matters not, for I am thankful, I am thankful to have survived so long with folks like these, and I hope in another life, we can work together again. Who knows, most likely we will...
Title: Re: Die2Nite
Post by: Zangi on November 25, 2010, 09:17:16 am
Actually it won't help him at all. If all of them die in the last attack the 'last man standing' is awarded randomly.

In this case sure, but the last town might have been a little different.
Yea possibly.

You could check his last town's death history.
Title: Re: Die2Nite
Post by: Langdon on November 25, 2010, 09:29:00 am
Actually it won't help him at all. If all of them die in the last attack the 'last man standing' is awarded randomly.

In this case sure, but the last town might have been a little different.
Yea possibly.

You could check his last town's death history.

Only one previous town, he was one of 8 "eaten in town" on 5th and last day.

Looks like he just got lucky then, and decided not to rely on luck this time.

I remember hearing that he was taking Cyanide today, lucky bastard, it was the only one and he got to it first...

I don't really get why people commit suicide instead of waiting to die during the attack - if you die by walking outside the gates or by taking poison, the current day isn't counted when awarding soul points and distinctions.
Title: Re: Die2Nite
Post by: GlyphGryph on November 25, 2010, 03:29:26 pm
My towns actually doing pretty good:

Day 2 and we have:
Workshop
Portal Lock
Armor Plating
Watchtower
Great Wall Strengthening
Barbs
Great Pit

And a good chunk of the resources we need for the factory, which will be built first thing in the morning.
Title: Re: Die2Nite
Post by: Mephansteras on November 25, 2010, 05:44:11 pm
How do you see who got hero when a town dies? Mine finally succumbed, but I can't tell who got the award.

Think I'll wait until Monday to join a new one. Can't ensure I'll really be on the next few days.
Title: Re: Die2Nite
Post by: Neyvn on November 25, 2010, 05:55:52 pm
I LIVED!!! There is 6 of us remaining... The town is in turmoil!!!
Title: Re: Die2Nite
Post by: Shades on November 25, 2010, 05:59:01 pm
How do you see who got hero when a town dies? Mine finally succumbed, but I can't tell who got the award.

Think I'll wait until Monday to join a new one. Can't ensure I'll really be on the next few days.

Look at your soul page, the plus symbol next to the town name expands and shows you the complete list, including the hero
Title: Re: Die2Nite
Post by: SquidgyB on November 25, 2010, 07:21:26 pm
Haven't read the thread, but I'd just like to butt in and say this game is awesome.

That is all.
Title: Re: Die2Nite
Post by: Langdon on November 25, 2010, 08:15:33 pm
If none of us four choose to die outside the walls, there will be at least fifty zombies for every one of us.

Gaah, stupid RNG.

It sent 140 zombies (30 less than the previous night).

We get 10 zombies each. 3 of us died. Mr. Ex-Hero-Haha-I-Have-A-Fort lived. He's getting hero status again.

Oh well. That'll teach me, after day five in chaos mode, no more Mr. Nice Citizen. next time I'm getting a fort as well.
Title: Re: Die2Nite
Post by: kilakan on November 25, 2010, 09:08:58 pm
good god, 12 people died outside last night...... fucking hate noobs
Title: Re: Die2Nite
Post by: Cheeetar on November 26, 2010, 02:41:25 am
I have keys if anybody PMs me for one.
Title: Re: Die2Nite
Post by: Thendash on November 26, 2010, 03:08:59 am
My keys:
# H06X7RA9 (not used yet)
# P2P2UTIG (not used yet)
# 1HG6FQEK (not used yet)

I don't get this whole "pm me for a key" thing. Why not post them and not worry about them? They're free.
Title: Re: Die2Nite
Post by: Neyvn on November 26, 2010, 03:41:24 am
Its the fact that people that ain't from Bay12 come on and leech the keys...
Title: Re: Die2Nite
Post by: Cheeetar on November 26, 2010, 05:13:30 am
If somebody takes the effort to PM me for a key then they probably won't sign up, die in the Beyond and never play again.
Title: Re: Die2Nite
Post by: forsaken1111 on November 26, 2010, 05:36:48 am
GRL5N938 (not used yet)
NAPJBZ3J (not used yet)
7RESW5QR (not used yet)
Title: Re: Die2Nite
Post by: Langdon on November 26, 2010, 08:29:01 am
Its the fact that people that ain't from Bay12 come on and leech the keys...
If somebody takes the effort to PM me for a key then they probably won't sign up, die in the Beyond and never play again.

I think this thread comes close to the top of the Google search for die2nite. On one hand, as Cheeetar said, you'd have someone just taking keys off this thread courtesy of Google. On the other hand, we're getting a small influx of escaped lunatics who sign up, PM for keys, then disappear, never to login to Bay12 again.

Of course, lots of newbies getting keys off the Facebook page compared to here, so it might not matter.
Title: Re: Die2Nite
Post by: Shades on November 26, 2010, 09:26:13 am
Nah don't. It appears they have a player being a dick so you don't want to improve that guys odds of winning. Better to keep as is.

Rawr is clearly the real hero anyway.
Title: Re: Die2Nite
Post by: Rakonas on November 26, 2010, 10:34:14 am
Got some new keys
# 1Y0JNCJK (not used yet)
# HCPKALSJ (not used yet)
# EHYYKD2Q (not used yet)
Title: Re: Die2Nite
Post by: tehstefan on November 26, 2010, 03:39:31 pm
# 9WINVAJP
# DQR0K624
# H3T2SX4L
Title: Re: Die2Nite
Post by: Ringmaster on November 26, 2010, 04:09:55 pm
About to join this game as soon as I get my referrer's in-game name so I can put it on the sign-up sheet.

What are all the B12ers doing in it at the moment? Do you recommend joining a random town or choosing one carefully from the ones available? Any plans for a purely-B12 town starting up soon?
Title: Re: Die2Nite
Post by: kilakan on November 26, 2010, 04:44:52 pm
well the beta is ending in a week... but everyone in my town thought it would be okay to just stop playing alltogether and fuck over the people who still want to play.... so I won't survive day bloody two, and probable not get the active beta player bonus because of them....
Title: Re: Die2Nite
Post by: Neyvn on November 26, 2010, 05:42:42 pm
Its good that its ending in a Week, just got a Week long Hero Status... ^_^
Title: Re: Die2Nite
Post by: Ringmaster on November 26, 2010, 06:29:16 pm
Ah, so...is it worth playing the beta now then? And will the last man standing bonus still be available when it passes Beta? Will it have a paid subscription system?

Sorry for all the questions, by the way, I'm just curious if I should get in to this game so soon before its release and the game's site answers absolutely none of these questions at all.
Title: Re: Die2Nite
Post by: Rakonas on November 26, 2010, 06:37:54 pm
Ah, so...is it worth playing the beta now then? And will the last man standing bonus still be available when it passes Beta? Will it have a paid subscription system?

Sorry for all the questions, by the way, I'm just curious if I should get in to this game so soon before its release and the game's site answers absolutely none of these questions at all.
Of course you should. I have no clue what will happen after beta, though.
Title: Re: Die2Nite
Post by: Ringmaster on November 26, 2010, 06:39:56 pm
Ah, so...is it worth playing the beta now then? And will the last man standing bonus still be available when it passes Beta? Will it have a paid subscription system?

Sorry for all the questions, by the way, I'm just curious if I should get in to this game so soon before its release and the game's site answers absolutely none of these questions at all.
Of course you should. I have no clue what will happen after beta, though.

I see, thanks! I'll be looking forward to dying2nite, possibly.
Title: Re: Die2Nite
Post by: Saint on November 26, 2010, 08:30:21 pm
I'm playing, I'll post some beta keys when I get em.
How exactly do I commit suicide? I don't wish to wait for midnight.
Title: Re: Die2Nite
Post by: mikefictiti0us on November 26, 2010, 09:00:28 pm
My invite keys :

NS6NDK56
GM3B48GA
UJDPYNYR

Edit : Keys have been used.
Title: Re: Die2Nite
Post by: Sartain on November 26, 2010, 09:09:13 pm
I'm playing, I'll post some beta keys when I get em.
How exactly do I commit suicide? I don't wish to wait for midnight.

Nothing is free. You'll need cyanide
Title: Re: Die2Nite
Post by: Saint on November 26, 2010, 09:15:27 pm
Damn, stuck in the desert too.
Oh well I frogot my password and had to make another account.
At least I contributed 1 wrought iron and a staff to my town.
Title: Re: Die2Nite
Post by: Strangething on November 26, 2010, 11:53:59 pm
Does anyone still need invite keys? PM me if you do.
Title: Re: Die2Nite
Post by: gamergeek on November 27, 2010, 12:21:31 am
Oh, this looks really cool!  Might have to give it a try myself...
Title: Re: Die2Nite
Post by: Megaman on November 27, 2010, 04:39:19 am
Oh god no, the World Forum will be pay to use.
Title: Re: Die2Nite
Post by: Megaman on November 27, 2010, 04:41:02 am
Go to the world forums tab, hover over the General and Bug Reports sections. Supposedly it will be like that post beta.
Title: Re: Die2Nite
Post by: forsaken1111 on November 27, 2010, 04:53:26 am
I never use world forum anyway
Title: Re: Die2Nite
Post by: Megaman on November 27, 2010, 05:03:33 am
You will also need to pay for the bugs forum too...
Title: Re: Die2Nite
Post by: forsaken1111 on November 27, 2010, 05:04:36 am
You will also need to pay for the bugs forum too...
No, I just won't report any bugs and they will miss out on the help I could offer in the form of bug reports.
Title: Re: Die2Nite
Post by: Megaman on November 27, 2010, 05:26:39 am
What a kill joy you are.
Title: Re: Die2Nite
Post by: Neyvn on November 27, 2010, 06:18:51 am
What are you smoking??? I don't understand what your going on about...
Title: Re: Die2Nite
Post by: forsaken1111 on November 27, 2010, 06:39:31 am
What are you smoking??? I don't understand what your going on about...
He was complaining about the forums and bug reporting forum being available only to paying customers. I was saying that I simply wouldn't use them rather than pay someone to report bugs.
Title: Re: Die2Nite
Post by: Neyvn on November 27, 2010, 06:57:16 am
I mean as in WHERE did he get this information, screens or it didn't happen...
Title: Re: Die2Nite
Post by: forsaken1111 on November 27, 2010, 07:18:09 am
I mean as in WHERE did he get this information, screens or it didn't happen...
If you mouse over the forum title it says it.
Title: Re: Die2Nite
Post by: Sappho on November 27, 2010, 08:36:33 am
Yeah I don't see what the big deal is about that. Finding bugs is something the game developers do themselves (or pay people to do). I'm not concerned about not being allowed to report them if I don't pay. So what? That's just foolishness on the part of the developers.

I also don't use the world forum. If I'm able to play the way I've been playing, I'll be satisfied.

In other news, I'm in the worst town ever. I joined just after the last attack, too. There's been hardly any forum activity at all. First night, ELEVEN people stayed out in the desert overnight. Last night, no one closed the gate. Twenty-something people got eaten and I got terrorized. Today I'm out scavenging by myself. I've posted a few messages in the forum and there's been no response. Looks like no one else is even active. I suppose they gave up when they saw the game was being reset. Maybe I'll at least have a shot at last man standing? Not that it will matter much since the beta's almost over I guess...
Title: Re: Die2Nite
Post by: Saint on November 27, 2010, 09:26:32 am
Yeah I don't see what the big deal is about that. Finding bugs is something the game developers do themselves (or pay people to do). I'm not concerned about not being allowed to report them if I don't pay. So what? That's just foolishness on the part of the developers.

I also don't use the world forum. If I'm able to play the way I've been playing, I'll be satisfied.

In other news, I'm in the worst town ever. I joined just after the last attack, too. There's been hardly any forum activity at all. First night, ELEVEN people stayed out in the desert overnight. Last night, no one closed the gate. Twenty-something people got eaten and I got terrorized. Today I'm out scavenging by myself. I've posted a few messages in the forum and there's been no response. Looks like no one else is even active. I suppose they gave up when they saw the game was being reset. Maybe I'll at least have a shot at last man standing? Not that it will matter much since the beta's almost over I guess...

Mug the bank and build mega hovel!
Title: Re: Die2Nite
Post by: Toriad on November 27, 2010, 07:05:51 pm
How about wait until 10 or less citizens are alive, then mug the bank, build a mega hovel and then lock a few souls out?
Title: Re: Die2Nite
Post by: Ringmaster on November 28, 2010, 12:14:58 pm
My town, Shadowy Hope, is down to 28 people on the second day (11 died outside, one of unknown causes), with 10 currently injured and 4 infected (At least 2 others are trapped outside), with 54 town defense points, not nearly enough supplies to build anything and with an estimated attack coming of betwen 35-70 zombies.

How screwed are we?
Title: Re: Die2Nite
Post by: Strange guy on November 28, 2010, 12:22:47 pm
Misty refuge is going to have between 23 and 69 zombies getting in- assuming those who died outside are included in the count and no-one grabs all the defensive items. If only we created the ramparts instead we could have been constructing permanent defence, but instead we've been relying on temporary and are now running low on materials and have nothing else we can make. Still we have enough house upgrades that there should be a lot of survivors.
Title: Re: Die2Nite
Post by: Zangi on November 28, 2010, 04:23:47 pm
Fun fact: Thanksgiving weekend.

Lots of people not getting on and stuff the last 2-3 days.
Title: Re: Die2Nite
Post by: Sartain on November 28, 2010, 05:19:22 pm
So in a few minutes we will see whether anyone survived the minimum 419 zombies that bypass the town wall.

Somehow I doubt it...
Title: Re: Die2Nite
Post by: Strange guy on November 28, 2010, 05:27:38 pm
Despite 41 zombies getting through we only had one death. Unfortunately we had 17 people terrorised, me among them.
Title: Re: Die2Nite
Post by: Sappho on November 28, 2010, 05:38:51 pm
Ugh, second town in a row where people are just ignoring the group decision completely and building whatever they like. It's not even that they're new and don't know what they're doing - they posted on the forums and basically said "well, I think that we need armor plating more than a workshop, so I'm going to build it regardless of what everyone else in the town has agreed upon."
Title: Re: Die2Nite
Post by: Saint on November 28, 2010, 05:41:46 pm
Our whole town survived, except 2 people who never spoke and were outside the gates.
Title: Re: Die2Nite
Post by: Megaman on November 28, 2010, 06:01:28 pm
We got two in town deaths and nine terrorized.
Title: Re: Die2Nite
Post by: Shades on November 28, 2010, 06:02:46 pm
Ugh, second town in a row where people are just ignoring the group decision completely and building whatever they like. It's not even that they're new and don't know what they're doing - they posted on the forums and basically said "well, I think that we need armor plating more than a workshop, so I'm going to build it regardless of what everyone else in the town has agreed upon."

Personally I opt for the pump, foundations, portal lock, armour plating, piston lock as the perfect day one build ...
Title: Re: Die2Nite
Post by: forsaken1111 on November 28, 2010, 06:08:00 pm
Workshop day 1 is not a requirement as many seem to believe
Title: Re: Die2Nite
Post by: Ringmaster on November 28, 2010, 06:09:05 pm
Well, surprisingly for me, we survived with no zombies getting in and only 4 dying in the wastes. Unfortunately, we don't really have that whole 'teamwork' aspect nailed down and it'll probably be difficult for us to get past the much thicker hordes outside now.
Title: Re: Die2Nite
Post by: Shades on November 28, 2010, 06:12:55 pm
Workshop day 1 is not a requirement as many seem to believe

No but it is a requirement for before you run out of resources to build it. So it's generally wise to get it done first. Day one you only need about 50 defence, the watch and search towers are nice though.
Title: Re: Die2Nite
Post by: Saint on November 28, 2010, 06:43:45 pm
Day 2, we have 85 defense and only about 10-30 zombies to attack.
Title: Re: Die2Nite
Post by: Langdon on November 29, 2010, 02:04:32 am
Workshop day 1 is not a requirement as many seem to believe

Still, if you're going defense instead of workshop, Armor Plating sucks compared to other options.

The Workshop may not be a requirement but has significant resource and manpower requirements, enough that it serves as a test for how many people are willing to follow group decisions and how many aren't. Especially for new people, the morale boost of the perception of being in a non-fail town is very important, and makes them willing to contribute more to later projects. Towns with a workshop on Day 1 have no problems focusing construction APs on specific needed projects later, and waste less resources in general.
Title: Re: Die2Nite
Post by: Zangi on November 29, 2010, 03:26:44 am
Wow at the world forum's mentality about 'griefers'.

Hell of a lot of cheese needs to be contributed to some world forum goers.
Title: Re: Die2Nite
Post by: Shades on November 29, 2010, 03:41:37 am
Wow at the world forum's mentality about 'griefers'.

Hell of a lot of cheese needs to be contributed to some world forum goers.

What mentality?

Personally I enjoy playing this game to see how long a town can last, for me it would be better without 'griefers'.
Title: Re: Die2Nite
Post by: Neyvn on November 29, 2010, 04:09:44 am
Hey guys, if you don't Know, I am Nanothnir, Hero of Heartless Foothill of Crows, the town that survived to day 16 before crumbling. All those that got to day 14 (which is just over half the numbers) jumped straight to the 100 Soul town and discovered with little shock that we were really the only ones that had reached 100 Soul points, so we are looking to fill the town via my ability to invite people to a coalition, have them join the town (through the link on the coalition page) and then fill it for the final run to Beta end...

Does anyone want to try joining it, you will need to know though that there is about 10 Spots left, and 2 I believe will be taken as they are dieing2nite, you will also need to wait for about 4-5 hours or so so I can get on to invite and shit due to me being at work when the attack comes and so on. This is an offer, but know that the town mainly consists of Crow Folk and we have all worked together before and should know what we are doing.. Plus we have a Hero this time (me ^_^ )

None the less, the offer is up for any Bay12ers you will get 1st choice really if you can make those times...


Also:: We built a Workshop on the first day, then built around 10 more constructions before the days end too, we were at 100+Def on the first day and around 200 by the second. The workshop helped alot cause we also divided ourselves into Constructors and Scavengers, The constructors would waste 2ap each day on scaving the 4 tiles that were depleated around the town so that we would have a large amount of Raw Resources for later, and the Scavs would do all the long treks. THIS worked well...
Title: Re: Die2Nite
Post by: Langdon on November 29, 2010, 06:39:48 am
We built a Workshop on the first day, then built around 10 more constructions before the days end too, we were at 100+Def on the first day and around 200 by the second. The workshop helped alot cause we also divided ourselves into Constructors and Scavengers, The constructors would waste 2ap each day on scaving the 4 tiles that were depleated around the town so that we would have a large amount of Raw Resources for later, and the Scavs would do all the long treks. THIS worked well...

Yep, my current town also has dedicated scavengers and builders. Pretty good organization, and I think we'd have it good if not for the number of inactive and non-responsive people (first thing we did was put a note on everyone's door to read the forums). It also seems there's a bunch of players who see someone shouting orders on the forum, go "I hate this town" and then run out into the desert to die on the first day.

My last town started out good, then went to hell when the main organizer died. (no, I'm not a leader, I'm just the guy who goes "all right, from my calculations, we have a 33.33% (repeating) chance of survival").

Good job with the Crows and with the Hero thing. Too bad they're gonna wipe distinctions after the beta, but still, you're going to be one of the more recognizable players around.
Title: Re: Die2Nite
Post by: Mephansteras on November 29, 2010, 01:00:44 pm
Does anyone want to try joining it, you will need to know though that there is about 10 Spots left, and 2 I believe will be taken as they are dieing2nite, you will also need to wait for about 4-5 hours or so so I can get on to invite and shit due to me being at work when the attack comes and so on. This is an offer, but know that the town mainly consists of Crow Folk and we have all worked together before and should know what we are doing.. Plus we have a Hero this time (me ^_^ )

I'm up for joining. I just started a new town, but it's not impressive enough for me to feel too bad about jumping ship to join a really good one.
Title: Re: Die2Nite
Post by: Vactor on November 29, 2010, 01:27:37 pm
I would take an invite, i'm currently without a town, my handle is Vactor there
Title: Re: Die2Nite
Post by: forsaken1111 on November 29, 2010, 01:51:20 pm
Does anyone want to try joining it, you will need to know though that there is about 10 Spots left, and 2 I believe will be taken as they are dieing2nite, you will also need to wait for about 4-5 hours or so so I can get on to invite and shit due to me being at work when the attack comes and so on. This is an offer, but know that the town mainly consists of Crow Folk and we have all worked together before and should know what we are doing.. Plus we have a Hero this time (me ^_^ )
I'm up for it as well. How will that work out with the beta ending soon?
Title: Re: Die2Nite
Post by: Neyvn on November 29, 2010, 02:01:38 pm
Its just to experience the 100 Soul town and see whats what...
Title: Re: Die2Nite
Post by: Neyvn on November 29, 2010, 02:16:20 pm
Can you guys please post in the World Forums of D2N so I can have your Game names...
Title: Re: Die2Nite
Post by: Vactor on November 29, 2010, 02:19:22 pm
I threw a reply in the join the pits thread
Title: Re: Die2Nite
Post by: forsaken1111 on November 29, 2010, 03:17:46 pm
Can you guys please post in the World Forums of D2N so I can have your Game names...
My game name is the same as my name here. :)

That said, I've posted in a thread called "Hero Status Coming Yay" or something like that.
Title: Re: Die2Nite
Post by: Tilla on November 29, 2010, 05:01:42 pm
Well, we made it to Day 13 at the Psychotic Plaine but we got hit with a shortage of bolts + no other remaining major projects to build for defense that didn't need them..it was a good run
Title: Re: Die2Nite
Post by: Ringmaster on November 29, 2010, 05:05:01 pm
I'm Besmar in-game. I just had to choose between my pathetic 1 defense tent and my 55 defense town, with an onslaught of at least 105 zombies incoming.

Spoiler (click to show/hide)
Title: Re: Die2Nite
Post by: Zangi on November 29, 2010, 08:11:48 pm

Tis day 7... and considering it... we are doing fairly well, despite the heavy losses and zombies.  We are holding.  We will survive.... at least another day.

Attack estimation : Between 365 and 435
Title: Re: Die2Nite
Post by: GlyphGryph on November 29, 2010, 08:40:01 pm
Go dogs!

It's said that this town isn't going particularly better than my last one which was down to this many players by day three, though... :/
Title: Re: Die2Nite
Post by: Langdon on November 30, 2010, 11:59:48 am
So one of the town leaders suicided last night, and from reading the World Forums I see they were angling for a slot in the Pits.

I congratulate him on his decision on the Town Forums, and I get a complaint of "community extremist" in return.

End of beta is doing weird stuff to folk.
Title: Re: Die2Nite
Post by: Zangi on November 30, 2010, 12:00:40 pm
Yea, he is a douche for abandoning you guys.
Title: Re: Die2Nite
Post by: Thendash on November 30, 2010, 12:04:07 pm
So one of the town leaders suicided last night, and from reading the World Forums I see they were angling for a slot in the Pits.

I congratulate him on his decision on the Town Forums, and I get a complaint of "community extremist" in return.

End of beta is doing weird stuff to folk.
Hey I'm in your town!
Title: Re: Die2Nite
Post by: Zangi on November 30, 2010, 12:40:27 pm
Quote
Well, you had a good run... but all good things come to an end. Tonight, they will come to an end. On that you can rely...

I hate to be the bearer of sad tidings, but hey - you'll get over it!

Epoq

Beta is at an end.

The people demand chaos and anarchy!  Drugs and booze too!
Title: Re: Die2Nite
Post by: forsaken1111 on November 30, 2010, 12:43:23 pm
Quote
Well, you had a good run... but all good things come to an end. Tonight, they will come to an end. On that you can rely...

I hate to be the bearer of sad tidings, but hey - you'll get over it!

Epoq

Beta is at an end.

The people demand chaos and anarchy!  Drugs and booze too!
When does it actually end? Still says its in beta.
Title: Re: Die2Nite
Post by: GlyphGryph on November 30, 2010, 01:12:54 pm
4 hours. Roughly.
Title: Re: Die2Nite
Post by: Strangething on November 30, 2010, 01:45:23 pm
Quote
Attack estimation : Between 289978 and 290494

That's one way to end the beta!
Title: Re: Die2Nite
Post by: Mephansteras on November 30, 2010, 01:47:32 pm
Yeah.

I'm kind of sad, this town I'm in was actually off to a good start.

Day 2, with:
    * icon Armour Plating +12 defence
    * icon Great Wall Strengthening +7 defence
    * icon Workshop
    * icon Great Pit +20 defence (Base value)
    * icon Watchtower +3 defence
    * icon Portal Lock +2 defence
    * icon Factory

86 defense, and 6 nuts and bolts in the bank. Lots of potential.

Ah, well.
Title: Re: Die2Nite
Post by: Tellemurius on November 30, 2010, 01:47:45 pm
today considering a fuckload of zombies (200K at least) are gonna be coming out tonite. best way to end a private beta.
Title: Re: Die2Nite
Post by: Ringmaster on November 30, 2010, 02:00:01 pm
Would now be the perfect opportunity to go raid the bank and build me a castle?
Title: Re: Die2Nite
Post by: Tellemurius on November 30, 2010, 02:01:16 pm
Would now be the perfect opportunity to go raid the bank and build me a castle?
well supposedly we get a bonus in the end but if were not dicks.
Title: Re: Die2Nite
Post by: Ringmaster on November 30, 2010, 02:03:53 pm
Ah, I just checked and my town doesn't have nearly enough stuff to build one anyway.

Edit: I love the reactions, 'specially the 'BLOOD FOR THE BLOOD GOD' in the world forums
Title: Re: Die2Nite
Post by: Shades on November 30, 2010, 02:30:35 pm
I suppose it's possibly we could survive the night, random chance an all. Those zombies may target everyone else :)
Title: Re: Die2Nite
Post by: Ringmaster on November 30, 2010, 03:06:28 pm
All 400,000 of them?
Title: Re: Die2Nite
Post by: Strange guy on November 30, 2010, 03:16:33 pm
It's technically possible, yes. Horribly unlikely though.

The Misty Refuge was probably going to die tonight anyway, so it's great timing for the beta to end.
Title: Re: Die2Nite
Post by: GlyphGryph on November 30, 2010, 04:10:10 pm
Well, one town is only getting 10-50 zombies, so they should make it through the night at least. :P
Title: Re: Die2Nite
Post by: Mysteriousbluepuppet on November 30, 2010, 04:18:29 pm
Ah remember that game, was playing while it started a few years back. Maybe should go back someday
Title: Re: Die2Nite
Post by: Shades on November 30, 2010, 04:27:51 pm
Well, one town is only getting 10-50 zombies, so they should make it through the night at least. :P

Only one player in that town so 0 zombies.

Ah remember that game, was playing while it started a few years back. Maybe should go back someday

What game? this one? I assume you played the french version then? This is just coming out of beta
Title: Re: Die2Nite
Post by: Mysteriousbluepuppet on November 30, 2010, 04:44:45 pm
Well, one town is only getting 10-50 zombies, so they should make it through the night at least. :P

Only one player in that town so 0 zombies.

Ah remember that game, was playing while it started a few years back. Maybe should go back someday

What game? this one? I assume you played the french version then? This is just coming out of beta

Indeed the french one, Pretty fun, and since then they added ghouls and some other stuff.
Title: Re: Die2Nite
Post by: Gara-nis on November 30, 2010, 05:22:37 pm
GAME OVER MAN!
 :o
Title: Re: Die2Nite
Post by: Neyvn on November 30, 2010, 06:02:58 pm
All up after the 222111spoints that everyone got, I equalled 222260 points... ^_^
Title: Re: Die2Nite
Post by: Shades on November 30, 2010, 06:14:16 pm
so when are you guys rejoining?
Title: Re: Die2Nite
Post by: Ozyton on November 30, 2010, 06:15:37 pm
I already joined a town, I didn't know that we were waiting for a specific time to all join up >_<
Title: Re: Die2Nite
Post by: Shades on November 30, 2010, 06:16:47 pm
I'm just watching town member lists for names I reckonise. Didn't see yours :/
Title: Re: Die2Nite
Post by: Shades on November 30, 2010, 06:19:04 pm
You all in a town taz? or waiting till it calms down?

Edit: waiting it seems
Title: Re: Die2Nite
Post by: Mephansteras on November 30, 2010, 06:31:31 pm
Is there a point to joining a town right now? They haven't wiped everything yet, I don't think...
Title: Re: Die2Nite
Post by: Tilla on November 30, 2010, 06:47:57 pm
Anyone else get free Hero Mode at the end of day 666? I did :D In The Yellow Pits
Title: Re: Die2Nite
Post by: Ozyton on November 30, 2010, 06:48:49 pm
Erm... how the hell did you get to day 666?
Title: Re: Die2Nite
Post by: Tilla on November 30, 2010, 06:50:29 pm
Erm... how the hell did you get to day 666?
The beta is ending, the devs haxxored to Day 666 to make hundreds of thousands of zombies show up and kill everyone, lol
Title: Re: Die2Nite
Post by: Shades on November 30, 2010, 06:58:43 pm
The way I see it, there's no point, and they're likely gonna wipe real soon.

I would just join a random town and fool around.

Still, I'm gonna wait and see what the majority of the guys from my old town are gonna do.

Well, rawr and edes specifically.

A fair number of you in my current town. But your probably right and it will reset.
Title: Re: Die2Nite
Post by: Mephansteras on November 30, 2010, 07:02:35 pm
I decided to join a town an go scavenge for a bit. Just to see what I'll find.
Title: Re: Die2Nite
Post by: GlyphGryph on November 30, 2010, 07:14:12 pm
I just got Hero AGAIN. That means I've been last man standing every single time.

There has GOT to be more to this equation than random chance. :/

The odds are... very small, to say the least!
Title: Re: Die2Nite
Post by: Mephansteras on November 30, 2010, 07:15:46 pm
Yeah. I've been part of the last night of a town that granted hero a few times now, but never gotten it myself.
Title: Re: Die2Nite
Post by: GlyphGryph on November 30, 2010, 07:17:56 pm
I've always finished with the highest defense, most posts, most zombies killed, and most time spent out in the waste as well, though... maybe there's some other hidden factor?
Title: Re: Die2Nite
Post by: Mysteriousbluepuppet on November 30, 2010, 07:22:39 pm
Random chance. When the zombie brak the door, they start attacking random villager until a sufficient number ( equal to your home defence, noramlly) attack you, then kill you.  Often, the hero is the last to die, or the one that killed the most zombies on the last night.
Title: Re: Die2Nite
Post by: GlyphGryph on November 30, 2010, 07:23:38 pm
Right. Basically, it's random chance but by no means pure chance or equal chance. Stuff you do CAN increase your odds.

Quote
When the zombie brak the door, they start attacking random villager until a sufficient number ( equal to your home defence, noramlly) attack you, then kill you.

If this is true, it is in stark contrast to what everyone has been saying on the forums, and much closer to what I've been arguing.
Title: Re: Die2Nite
Post by: Neyvn on November 30, 2010, 07:36:28 pm
Random chance. When the zombie brak the door, they start attacking random villager until a sufficient number ( equal to your home defence, noramlly) attack you, then kill you.  Often, the hero is the last to die, or the one that killed the most zombies on the last night.
No and no...

Random chance is a big factor when it comes to everyone dieing at once...
I didn't kill any Zombs in the Crows on the last night, 2 did, around 20 each. I got LMS...
They also had strongholds while I only had a fort...
Title: Re: Die2Nite
Post by: Mysteriousbluepuppet on November 30, 2010, 07:40:05 pm
Random chance. When the zombie brak the door, they start attacking random villager until a sufficient number ( equal to your home defence, noramlly) attack you, then kill you.  Often, the hero is the last to die, or the one that killed the most zombies on the last night.
No and no...

Random chance is a big factor when it comes to everyone dieing at once...
I didn't kill any Zombs in the Crows on the last night, 2 did, around 20 each. I got LMS...
They also had strongholds while I only had a fort...

Means the zombie killed everyone before you. I remember get hero while we were 3 last in the town, my house was weaker than theirs, but they got attacked by way more zombies.
Title: Re: Die2Nite
Post by: GlyphGryph on November 30, 2010, 07:41:14 pm
Obviously a better house isn't a guarantee. It's all odds in the end, but I think you can weight the odds in your favour.
Title: Re: Die2Nite
Post by: x2yzh9 on November 30, 2010, 10:39:08 pm
GlyphGlryph
YOU ARE THE CHOSEN ONE
Title: Re: Die2Nite
Post by: Langdon on November 30, 2010, 11:20:03 pm
Right. Basically, it's random chance but by no means pure chance or equal chance. Stuff you do CAN increase your odds.

Quote
When the zombie brak the door, they start attacking random villager until a sufficient number ( equal to your home defence, noramlly) attack you, then kill you.

If this is true, it is in stark contrast to what everyone has been saying on the forums, and much closer to what I've been arguing.

Zombies are distributed as stated above - one zombie chooses random villager, next zombie chooses random villager. Statistically you will get a number of zombies evenly distributed between citizens, but due to the vagaries of the RNG some will get more, some will get less. It doesn't stop at the home defense number - I've seen people with bedrolls get dogpiled by 9 zombies, while the rest of us get 1-2 each.

There are several possibilities:

1) There are enough zombies that make it through the defenses that everybody gets more zombies than their house can defend against. i.e. 200 zombies make it through, there are 4 of you, you get 50 zombies average each. Even if one has a fort (8 defense+4 defense items=12 defense) if you all get 40-50 zombies each, defense doesn't matter, you all die. There is still a vanishingly small chance that fort guy gets 11 zombies while the rest of you get 60 each.

2) Just enough zombies get through the gate that there is an increased chance of survival for those with higher defenses. For example, there are 4 of you in town, and 40 zombies make it through. Someone has a fort (8+4=12 defense) while the rest of you are in hovels (4+4=8 def). If the zombies are evenly distributed, fort guy lives, the rest of you die. There is still a chance that fort guy gets 20 zombies, and the other three gets 3-4 each. Still, the odds are stacked against the other three.

3) The number of zombies that get through the gate is less than the number of citizens in town. In this case you see 1 zombie per citizen, although an unlucky few get 2-3 each. Anything higher than a tent will almost guarantee survival here.

From the point of view of a survivor it looks really random, but it's just the RNG.

Also, each corpse you leave in the town (did not use water to destroy the corpse or drag it out of town) will instakill one citizen come the attack, regardless of defense.

The only thing that assures LMS is if you survive till the next night. If everyone dies, regardless of number of zombies or defenses, then LMS is awarded randomly among the people who "died in their bed" (i.e. you might have more zombies on you, but they were saving you for dessert).
Title: Re: Die2Nite
Post by: Zangi on November 30, 2010, 11:27:18 pm
Also, each corpse you leave in the town (did not use water to destroy the corpse or drag it out of town) will instakill one citizen come the attack, regardless of defense.
Addendum: Saw a non-dragged corpse screw with the water supply.  Lost rations.
Title: Re: Die2Nite
Post by: GlyphGryph on November 30, 2010, 11:44:36 pm
Quote
If everyone dies, regardless of number of zombies or defenses, then LMS is awarded randomly among the people who "died in their bed" (i.e. you might have more zombies on you, but they were saving you for dessert).
The problem is that this is not a meaningful statement in regards to what we are discussing (and  most of the rest of what you said was irrelevant).

We know its random. What we want to know is HOW the random outcome is determined. Not all "randoms" are created equal.

If we take turns drawing cards, but I draw 2 on my turn and you draw 1, the first person to draw an Ace of Spades is random. But the odds are certainly not equal.

Quote
From the point of view of a survivor it looks really random, but it's just the RNG.
Err... from the point of the view of a survivor it looks random, but it's really just random? Not sure what you are getting at there. :/
Title: Re: Die2Nite
Post by: Vactor on November 30, 2010, 11:46:59 pm
I believe he's saying that everyone who dies on the final night has an equal chance of getting last man standing, regardless of who was the final person to be calculated as being dead.
Title: Re: Die2Nite
Post by: forsaken1111 on November 30, 2010, 11:48:51 pm
I believe he's saying that everyone who dies on the final night has an equal chance of getting last man standing, regardless of who was the final person to be calculated as being dead.
And I have to wonder what his source is
Title: Re: Die2Nite
Post by: Langdon on December 01, 2010, 12:02:07 am
Quote
If everyone dies, regardless of number of zombies or defenses, then LMS is awarded randomly among the people who "died in their bed" (i.e. you might have more zombies on you, but they were saving you for dessert).
The problem is that this is not a meaningful statement in regards to what we are discussing (and  most of the rest of what you said was irrelevant).

We know its random. What we want to know is HOW the random outcome is determined. Not all "randoms" are created equal.

If we take turns drawing cards, but I draw 2 on my turn and you draw 1, the first person to draw an Ace of Spades is random. But the odds are certainly not equal.

Quote
From the point of view of a survivor it looks really random, but it's just the RNG.
Err... from the point of the view of a survivor it looks random, but it's really just random? Not sure what you are getting at there. :/

If you ALL die, LMS is not determined by how many zombies you had on you or what your defense was. LMS is determined by who was eaten last. This, from my understanding, is randomly selected from all citizens who "die in their bed" on the final night.

My comments are based on posts from German and French players. I understand that the English Die2Nite may very well use a different system, but so far from the posts of people who have gotten LMS (and I myself have LMS from my last town) this system as described by the French and German players seems to be still in place.

Further corroboration would involve a systematic recording of LMS awardees, and a statistical study of LMS selection vs. house defense and number of zombies assigned at death.
Title: Re: Die2Nite
Post by: GlyphGryph on December 01, 2010, 12:07:14 am
The problem is, all the German and French players I've talked to use the same source you do - "They heard it from someone else", and none of them seem to understand that random, by itself, does not mean everyone has an equal chance.

The developers have said that the Last Man standing is chosen randomly. They have NOT said that things you do can't change the weightings the choices are given - only that it is, ultimately, up the RNG.

The number you roll on 2d6 is random, truly random, 100% random - but some numbers are still more likely to come up than others.
Title: Re: Die2Nite
Post by: Mysteriousbluepuppet on December 01, 2010, 12:07:57 am
I think it goes like that Zombies are 'awarded' to each player randomly, even on dead players,  and the lms is given to the last to die If you are lucky, the zombies may all well strike the others, and give you the lms, even if you ar in a tent, and they in a fortress. Checking back, on my lms i had 140 zombies on me, and he 220. So i probably got lucky and his defense where overwhelmed before mines
Title: Re: Die2Nite
Post by: Langdon on December 01, 2010, 12:15:54 am
The developers have said that the Last Man standing is chosen randomly. They have NOT said that things you do can't change the weightings the choices are given - only that it is, ultimately, up the RNG.

This statement is also what the non-English players referred to when I asked them. I believe (and here, I understand if you choose not to believe me) that this statement from the developers "Last Man Standing is chosen randomly" means "all citizens who die in their bed on the final night have equal chances at LMS". I believe that defense does not make a difference (does not change the weighings) in the final roll for LMS.

My belief is based on my interpretation of the developers' statements and from what I have observed on LMS from my own experience and from examining the soul pages of other LMS awardees.  Again, we have no hard data, unless someone runs an analysis on Last Man Standing awardings on a statistically significant number of towns over the course of the beta. Maybe the hoah.org people can help with that.
Title: Re: Die2Nite
Post by: Shades on December 01, 2010, 04:53:27 am
I'm assuming its not the last one eaten (which would be the easiest implementation for having higher defence at the end of the day) due to the fact it's not always the last one marked as dead who gets it.

However that is not to say there isn't some other random bias.
Title: Re: Die2Nite
Post by: Saint on December 01, 2010, 09:14:14 am
I have a overly agressive newb in my town, I wrote a strongly worded letter to my town and he's gunna be banished.
Title: Re: Die2Nite
Post by: GlyphGryph on December 01, 2010, 09:38:35 am
Quote
I'm assuming its not the last one eaten (which would be the easiest implementation for having higher defence at the end of the day) due to the fact it's not always the last one marked as dead who gets it.
It's very possible to have the highest defense by a wide margin and still be the first one eaten. It's actually more probable than my winning Hero Mode twice in a row.

And to lose, you don't just have to not be the FIRST one eaten, you have to be the last.

Take the 2d6 example. A player with full upgrades is a 7. There are 11 other players assigned to the other values.
Player 7 is the most likely to win, BUT it is more likely that player 7 does NOT win than it is that he DOES.

Basically, I think that some players are most likely to get LMS, but that doesn't mean that they are actually likely to get it.

And I agree - we need some statistics.

Quote
Again, we have no hard data, unless someone runs an analysis on Last Man Standing awardings on a statistically significant number of towns over the course of the beta. Maybe the hoah.org people can help with that.
What do you think would be a large enough number of towns to provide evidence one way or the other?
Title: Re: Die2Nite
Post by: Langdon on December 01, 2010, 09:54:22 am
And I agree - we need some statistics.

Quote
Again, we have no hard data, unless someone runs an analysis on Last Man Standing awardings on a statistically significant number of towns over the course of the beta. Maybe the hoah.org people can help with that.
What do you think would be a large enough number of towns to provide evidence one way or the other?

Depends on the number of towns that have played since start of beta. If we have 1000 towns played since beta, 95% confidence (+/- ~8%) would need about a 100-town sample size.

I've been poking around the soul page display and I see it doesn't record number of zombies or house defense. Ideally there would be some way for a third-party site (hoah.org or someone else) to pull the gazette page upon town death, as the gazette list does have the attack information we need.

Might be easier to ask the devs point blank. :-P
Title: Re: Die2Nite
Post by: GlyphGryph on December 01, 2010, 11:50:25 am
The devs refuse to say. :P
They don't like spoiling stuff. ^_^ And they LOVE subtly misleading people (see the "End of Beta") and encouraging player mistakes that are faults of the player's general wisdom.
That is one of the biggest reasons why I inherently doubt the general wisdom of the German/French player base.
Title: Re: Die2Nite
Post by: Ozyton on December 01, 2010, 01:13:40 pm
Poof, back to square one. Let's get started =P

EDIT: First immediate change: the well has more water to start with.
Title: Re: Die2Nite
Post by: Mephansteras on December 01, 2010, 01:14:38 pm
Soul points haven't changed, though, and it still says beta. We might be in for more resets.
Title: Re: Die2Nite
Post by: Ozyton on December 01, 2010, 01:23:24 pm
My soul points are at 0, and 'in with the bricks' is the only distinction I have available.
Title: Re: Die2Nite
Post by: Mephansteras on December 01, 2010, 01:24:15 pm
Huh. Wasn't that way a few minutes ago. They must have just finished the wipe.

Ok, time to dive back in!
Title: Re: Die2Nite
Post by: forsaken1111 on December 01, 2010, 01:28:56 pm
Think its worth it to buy hero mode? Your 'hero days' only go down while you're in a town so if you're between towns on vacation or something it isn't wasted.
Title: Re: Die2Nite
Post by: forsaken1111 on December 01, 2010, 01:32:35 pm
Also, what town are you guys in now?
Title: Re: Die2Nite
Post by: Mephansteras on December 01, 2010, 01:36:46 pm
I'm in Endurance of the uninvited. It's got some decent people from the looks of it, although no one I recognize.
Title: Re: Die2Nite
Post by: Ozyton on December 01, 2010, 01:44:11 pm
Here's the hero mode costs converted from their site, rounded up.

1 month = 16 dollars
6 months = 40 dollars
12 months = 63 dollars
Title: Re: Die2Nite
Post by: forsaken1111 on December 01, 2010, 01:45:03 pm
I'm going to be joining one just after the attack, which I assume is still at 2300..?

Here's the hero mode costs converted from their site, rounded up.

1 month = 16 dollars
6 months = 40 dollars
12 months = 63 dollars
Yeah it's a bit pricey, I'm not sure I'll do a 2nd month but I'm up for trying it out for 30 days.
Title: Re: Die2Nite
Post by: Shades on December 01, 2010, 02:34:04 pm
Doesn't that make it more expensive than most mmos?
Title: Re: Die2Nite
Post by: Mephansteras on December 01, 2010, 02:35:35 pm
Yeah. And it's brutally unforgiving if you don't log into your town for a few days. Not only do you risk dying of dehydration, you're hurting your town by not being active.
Title: Re: Die2Nite
Post by: Ozyton on December 01, 2010, 02:35:44 pm
yop
Title: Re: Die2Nite
Post by: Tilla on December 01, 2010, 03:06:38 pm
The pricing scheme is /horrible/ I'd be willing to at most put in $5 a month for this kind of game. Heck, Wurm you can get for that much can't you, and that's actually a real MMO you can play all day instead of being limited by action points! Ideally something like this would be say, $30 /year
Title: Re: Die2Nite
Post by: Shadowgandor on December 01, 2010, 03:08:37 pm
You only pay for playtime. You could pay 15 euros for WoW and not play for the whole month and let the subscription end. In this game, you'd still have 30 days left :) If you for example go on a holiday for a couple of days and let your character die, those couple of days do not count as game time.

It's still expensive for the active player though :P
Title: Re: Die2Nite
Post by: Zangi on December 01, 2010, 03:10:54 pm
Heck, if they toned down Hero bonus and made it 5 bucks a month, heck of a lot more players would be heroes.
But, I guess the price scheme is part of their balancing thing.

Demand vs Balance vs Benefits ... Or something like that.
Title: Re: Die2Nite
Post by: forsaken1111 on December 01, 2010, 03:20:10 pm
Heck, if they toned down Hero bonus and made it 5 bucks a month, heck of a lot more players would be heroes.
But, I guess the price scheme is part of their balancing thing.

Demand vs Balance vs Benefits ... Or something like that.
TBH with the benefits I'd still only regularly pay about 5-8 dollars for it. I really doubt I'll continue for a 2nd month, I just wanted to give it a try.
Title: Re: Die2Nite
Post by: Mysteriousbluepuppet on December 01, 2010, 03:29:50 pm
also, ypou dont need those powers. Sure they are helpfull, but its the way you play that matters more. Good player is superior to noob hero.
Title: Re: Die2Nite
Post by: Zangi on December 01, 2010, 04:10:00 pm
Heck, if they toned down Hero bonus and made it 5 bucks a month, heck of a lot more players would be heroes.
But, I guess the price scheme is part of their balancing thing.

Demand vs Balance vs Benefits ... Or something like that.
TBH with the benefits I'd still only regularly pay about 5-8 dollars for it. I really doubt I'll continue for a 2nd month, I just wanted to give it a try.
Town/game balance.  Not what you the player thinks the benefit is worth.
Cheaper Heroes = More Heroes = More +10 day towns
Title: Re: Die2Nite
Post by: forsaken1111 on December 01, 2010, 04:14:25 pm
Heck, if they toned down Hero bonus and made it 5 bucks a month, heck of a lot more players would be heroes.
But, I guess the price scheme is part of their balancing thing.

Demand vs Balance vs Benefits ... Or something like that.
TBH with the benefits I'd still only regularly pay about 5-8 dollars for it. I really doubt I'll continue for a 2nd month, I just wanted to give it a try.
Town/game balance.  Not what you the player thinks the benefit is worth.
Cheaper Heroes = More Heroes = More +10 day towns
Perhaps that is their reasoning, but I still hope they adjust the prices down a bit. The hero abilities aren't game breaking.
Title: Re: Die2Nite
Post by: Zangi on December 01, 2010, 05:02:27 pm
Heck, if they toned down Hero bonus and made it 5 bucks a month, heck of a lot more players would be heroes.
But, I guess the price scheme is part of their balancing thing.

Demand vs Balance vs Benefits ... Or something like that.
TBH with the benefits I'd still only regularly pay about 5-8 dollars for it. I really doubt I'll continue for a 2nd month, I just wanted to give it a try.
Town/game balance.  Not what you the player thinks the benefit is worth.
Cheaper Heroes = More Heroes = More +10 day towns
Perhaps that is their reasoning, but I still hope they adjust the prices down a bit. The hero abilities aren't game breaking.
They arn't gamebreaking but 25-30 out of 40 players as a hero instead of 5-10 out of 40...  That is a balance issue at this time.
Title: Re: Die2Nite
Post by: forsaken1111 on December 01, 2010, 06:38:02 pm
I guess I just don't think high prices are a good way to balance game mechanics.
Title: Re: Die2Nite
Post by: forsaken1111 on December 01, 2010, 06:42:39 pm
By the way, I just joined "Expired shop of the headless"

If anyone would like to come along.
Title: Re: Die2Nite
Post by: GlyphGryph on December 02, 2010, 12:23:15 am
Really liking my new town, The Chilly Cliffs.

I like the name, we only lost 1 person night one and despite only having four hours of playtime today we managed to build a workshop, portal lock, and watchtower (and we screwed up and built the tower first even!). Everybody is communicating well, and the only reason we lost the 1 is because I think he left while the clock still said "28 hours remain until day end"
Title: Re: Die2Nite
Post by: Ozyton on December 02, 2010, 12:29:19 am
Hehe, Savage Hideaway of Fire built the watchtower, workshop, portal lock, and the scanner tower in 4 hours, plus the scanner tower managed to make a bunch of squares west of town become undepleted =)
Title: Re: Die2Nite
Post by: GlyphGryph on December 02, 2010, 12:34:04 am
You mean search Tower? Scanner doesn't make squares become undepleted...
Title: Re: Die2Nite
Post by: Ozyton on December 02, 2010, 12:41:01 am
Yes, that's what I meant @_@
Title: Re: Die2Nite
Post by: Kitsunin on December 02, 2010, 05:35:58 am
Man, since the beta ending the game became really really lonely.  It's sad, the world forums being hero only.  That, the insane amount of griefers and otherwise inactive people that have recently joined, and the fact that hero status costs like $15 a month means the game isn't really much fun at all anymore, and here I was thinking it would be more fun after the beta ended  :-\

Anyone here that I know?  I'm trying to find a way to get into touch with the people who I played with before, I mean, I can see them posting on the world forums but there's no way to send them messages or anything  :'(
Title: Re: Die2Nite
Post by: Sartain on December 02, 2010, 06:10:44 am
Well, you haven't played with me yet, but I'm still around.
My non-beta town had a couple of idiots, but nothing much worse than beta as of yet.
Title: Re: Die2Nite
Post by: Kitsunin on December 02, 2010, 06:17:03 am
My non-beta town doesn't seem to have any idiots, it just has nobody, at, all.  There are like three people that have said anything on the forums.  It's just plain stupid.  I want to like the game so bad because it was so fun during beta (Even though I never got a town that was any good at all) but I just don't think I can now that I can't even converse with anyone  ::)
Title: Re: Die2Nite
Post by: Saint on December 02, 2010, 09:06:11 am
All the non beta people I meet are overly agressive selfing dicks who scream they will attack me for having any items in my chest.
That's my whole town, I waundered out into the desert with what I had.
Title: Re: Die2Nite
Post by: GlyphGryph on December 02, 2010, 09:21:34 am
My town is full of amazing active people, so... just chance, I guess?

Also, world forums aren't hero only. Only the help and discussion forums are. you can still post in saloon, I've heard.
Title: Re: Die2Nite
Post by: Cheese on December 02, 2010, 09:31:02 am
My town is full of amazing active people, so... just chance, I guess?

Also, world forums aren't hero only. Only the help and discussion forums are. you can still post in saloon, I've heard.

So if you aren't hero you can't get new players help or discuss anything?
Title: Re: Die2Nite
Post by: Sartain on December 02, 2010, 10:07:12 am
Saloon is hero only too, only town forums are for non-heroes
Title: Re: Die2Nite
Post by: Kitsunin on December 02, 2010, 10:20:19 am
Yeah, I actually told Cutternuts to post that it isn't in the world forums, I also wrote out a really long post I'm still hoping he'll be willing to post too.
Title: Re: Die2Nite
Post by: Zangi on December 02, 2010, 11:45:37 am
All the non beta people I meet are overly agressive selfing dicks who scream they will attack me for having any items in my chest.
That's my whole town, I waundered out into the desert with what I had.
That is the slums. 
With Glyph in the Chilling Cliffs.  And all the active/contributing players are withholding stuff from the generic masses. 
Though we just only had 1 player start complaining about it in the forums thinking we are all greedy sods without reading anything.

Of course there are clashes of opinion.  We just harness it better then the objectors, I would hope to think.


Punishment: Cannibalized by partition.  Death not necessary.
Title: Re: Die2Nite
Post by: kilakan on December 02, 2010, 04:26:37 pm
someone stole my day one food.... what fucking nub does that?
Title: Re: Die2Nite
Post by: Shades on December 02, 2010, 04:57:04 pm
No less than six heroes in my town and yet we've only build the workshop, appear to have 5 or 6 people offline and outside and at least 4 in town who haven't even opened their welcome packs :(
Title: Re: Die2Nite
Post by: SquidgyB on December 02, 2010, 04:58:32 pm
too many children in my town :(

some can't even count...
Title: Re: Die2Nite
Post by: Sartain on December 02, 2010, 05:04:18 pm
Funny, this is my first town with heroes in it, also the worst.

Heroes seem to only play for themselves.
Title: Re: Die2Nite
Post by: Mephansteras on December 02, 2010, 05:08:26 pm
The two heroes in my town seem to be doing a decent enough job.

We've also had a minimum of idiots. Two dead outside last night, 1 tonight. And one idiot banished for being a jerk who constantly complained and insulted everyone and then objected when people found his 'screwing up the town for laughs' to be unacceptable. He then deleted his account because no one understood him. Good riddance.
Title: Re: Die2Nite
Post by: GlyphGryph on December 02, 2010, 05:22:56 pm
I am BANNED!

My crimes?

I made a joke about how if we ever found the handful of bullets for the revolver, they would probably end up being the wrong caliber.

Then I made a suggestion about how it would be nice if there was a way to automatically follow expedition leaders.

Then I mentioned camping.

Wooh, right?

Good game. Terrible fooking admins.
Title: Re: Die2Nite
Post by: Mephansteras on December 02, 2010, 05:32:24 pm
Wait, really? That's just messed up.

Did they give you a reason, or are you just randomly banned?
Title: Re: Die2Nite
Post by: Zangi on December 02, 2010, 07:36:05 pm
Camping, despite the information you got from beta...
And the Icon in the wasteland.
Never mention it in world forums.

Either way, it is reversed.  German admin, Dayan seemed to be nice about it.  He at least understands that information was out in public... in open beta, source their own help page.
I sent a tech support complaint about it and was responded by Dayan, so plus points to him.
Title: Re: Die2Nite
Post by: tehstefan on December 02, 2010, 08:12:46 pm
So you're griffon! I'm not surprised.
Title: Re: Die2Nite
Post by: Langdon on December 02, 2010, 10:04:03 pm
So I've gotten a friend to try the game out today. I then realized why we're getting a whole lot of inactive/useless players:

He went into a town, saw the forums were empty, and walked out into the desert, promptly running into 3 zombies. He gets injured, and decides to start over. So he goes and makes a new account and joins a new town, where he walks out into the desert and runs into four zombies. He was about to make a third account when I told him to ask on the forums for help, and pointed him at the wiki.

There are probably more inactive players than active players now (i.e. people who signed up, found it too confusing, and left, never to return).

As for me, I'm probably just gonna use up my hero days, then also leave.
Title: Re: Die2Nite
Post by: Megaman on December 02, 2010, 10:18:09 pm
I seriously hate the pricing, fifteen dollars? Restricted Forums for those who play\ are bad azzzzzzzzzzzzzzz? The benefits aren't even worth it!
Title: Re: Die2Nite
Post by: GlyphGryph on December 02, 2010, 11:41:13 pm
I'm not to worried. A bunch of off-site forums will spring up, I'm sure, and I'm okay with more restricted information, so each town has its own tendril like information lines. I'm actually considering starting my own forum if I continue playing.
Title: Re: Die2Nite
Post by: Kitsunin on December 03, 2010, 01:29:09 am
Ah, hey, you're griffin then?  Glad to hear they decided to pardon you, it sounds like they're at least willing to listen to reason.
I just got cutternut to post sort of a "Last message" on the world forums for me (Not that I'm quitting, it just feels like a last message, with no other way to contact anyone)
If there's one thing I don't like about the game now, it's the whole forum lock.  Even that wouldn't be so bad if something like 4/5s of the playerbase didn't seem to be mute, making the town forums pointless as well..
Title: Re: Die2Nite
Post by: Megaman on December 03, 2010, 01:36:57 am
While lurking the world forums I just wanna post so bad, but I'm not going to pay fifteen dollars -.-.
Title: Re: Die2Nite
Post by: Kitsunin on December 03, 2010, 01:42:57 am
Actually, I feel kind of stupid saying that I feel it would be very easy to change the price or world forum lock, there's always a possibility they have a legal obligation not to change things too much.  But they DID say the English version would evolve separately to the others...
Title: Re: Die2Nite
Post by: Shades on December 03, 2010, 04:15:38 am
I'm not to worried. A bunch of off-site forums will spring up, I'm sure, and I'm okay with more restricted information, so each town has its own tendril like information lines. I'm actually considering starting my own forum if I continue playing.

If you do link us in so we can organise a big bay12 town. There are a few good people I met in previous towns but other than that most players seem inactive.

Actually, I feel kind of stupid saying that I feel it would be very easy to change the price or world forum lock, there's always a possibility they have a legal obligation not to change things too much.  But they DID say the English version would evolve separately to the others...

They do get annoyed when you remind them of that too :P
Title: Re: Die2Nite
Post by: Cheese on December 03, 2010, 05:43:04 am
Some guy called Thaistalker opened the gates before a zombie attack. 10 died, several terrorised including me. There's about 12 of us left now, on the second day.
Title: Re: Die2Nite
Post by: Kitsunin on December 03, 2010, 05:57:08 am
Some guy called Thaistalker opened the gates before a zombie attack. 10 died, several terrorised including me. There's about 12 of us left now, on the second day.
Wow, that's some crap.
Honestly I would find the game fun, but like 90% of people are either griefers, selfish, or just mute, rendering the idea of communication and cooperation completely pointless.  I'm sure it'll be better once I get 100 soul points, but because every just...SUCKS so much, it'll probably take me two entire months.
Title: Re: Die2Nite
Post by: Cheese on December 03, 2010, 07:22:22 am
We have some good guys that know what they're doing though. We've almost got the materials for a portal lock to stop this happening again and we've got a watchtower up.
Title: Re: Die2Nite
Post by: Kitsunin on December 03, 2010, 07:56:06 am
Hm, cool.  My town has exactly eight people who have said anything on the forum, five of those people have made only a single post, and for two of them it was to ask for bandages and parcetoid.  Bringing the total people who seem noticeably useful to three  :-\

I'd like to say that anyone who may have read my post, and use these forums, that those who are saying that I'm making the assumption the games playerbase won't grow.  I don't think it won't, I just think if it does, to have enough people for it to be worth speaking to on the WF the number of heroes would have to pretty much quintuple, in my opinion.  It just seems silly for that to be something that is hero only, I've played games where you had "Subscriber" only forum sections, but never that you have to be a subscriber to use any forums (I say any because the town forum has gotten twenty posts in the last two days, excluding the ten I've written.  Doesn't really count as a forum IMO.)
Title: Re: Die2Nite
Post by: Mephansteras on December 03, 2010, 12:52:55 pm
Depends on your town. My town forum has tons of people posting, organizing stuff, asking questions. It's quite active and has dozens of topics. Some quite long.
Title: Re: Die2Nite
Post by: GlyphGryph on December 03, 2010, 01:37:09 pm
We've lost 1 person a day so far. We're doing pretty well.

I'll see if I can get a forum set up over the weekend.

Day 3: We just finished upgradeable wall.
Growth is +15, +36, +???
Title: Re: Die2Nite
Post by: Kitsunin on December 03, 2010, 09:38:18 pm
My town.  My entire town.  Died on day 2.  This is ****ing stupid.

EDIT: Looks like my new one might actually not fail so bad!  We actually have two other people trying to organize things!  Also when someone posted a welcome topic eight people replied!
Title: Re: Die2Nite
Post by: Sartain on December 04, 2010, 03:02:18 am
My current town screwed itself over so badly before anyone realised how to play the game, we're all dead by day 3 now.
I've started playing as asshole-y as possible just to try and make the rest of the town work together and hopefully learn a bit about how a town is supposed to cooperate.
It's not pretty, but I actually think its working. Too bad I had to troll an entire town to get 6 people to cooperate.
Title: Re: Die2Nite
Post by: Cheese on December 04, 2010, 06:29:58 am
87 zombies came, we all died.
Edit: Nope, 2 still alive.
Title: Re: Die2Nite
Post by: stoney834 on December 04, 2010, 08:10:17 am
In my first town out of the 40 players around 30-35 either never logged on or just wandered outside and never came back in. The zombie's broke in last night and killed off most of the inactive players but we've had to use up all or AP just cleaning out the dead bodies, so we've got no hope of building up defenses for the next night.  I hope I was just unlucky because I can't see this being much fun if all the towns have this many inactive players.
Title: Re: Die2Nite
Post by: Mephansteras on December 04, 2010, 10:50:45 am
My town had maybe 8 of 38 actually inactive. So it's not usually that bad.

We're still probably doomed, though. We're getting between 220-300 zombies tonight and only have 100 defense so far. I think we can push that up to 178, maybe 188, but I don't see how we're going to prevent a giant influx of zombies. And we're out of logs.

I think starting day 1 with only a few hours really hurt us in the long run.
Title: Re: Die2Nite
Post by: Cheese on December 04, 2010, 11:09:26 am
I just got into a town where everyone seems to be working together. It's pretty amazing, we've managed to get loads of materials compared to the amount that was in the bank in my last town. We also have a few heroes, one of which is pretty much directing the town. So long as someone doesn't decide to open the gates just before midnight, which they might not be able to anyway, this town should do pretty well.
Title: Re: Die2Nite
Post by: Kitsunin on December 04, 2010, 12:15:27 pm
Ugh, so I went to save someone who had asked for help, only five minutes after he called for help, said I was ready whenever he was to leave.  It took him 40 minutes to respond (Saying, okay, let's go!), but unfortunately immediately before he did I was forced to go to the grocery store.  Of course like anyone who doesn't know what they're doing he just leaves, not checking if I was there or not (My computer was asleep so it should have shown me as being offline!) I get back, am surrounded, I ask for help, nobody responds after eight hours, so I have to go to bed, so I escape, now my arm is injured and I'm bound to die.  Just great, I've rescued two people now, and not one person returned the favor  :-\

Good news, my town might well die before the infection gets me -.-
Title: Re: Die2Nite
Post by: GlyphGryph on December 04, 2010, 12:44:12 pm
Now is when you start working for yourself, and make sure the town dies ASAP. leave the gates open, build a hovel, etc. and so on.

Get LMS, even if you don't get hero days off it. :P
Title: Re: Die2Nite
Post by: GlyphGryph on December 04, 2010, 06:28:36 pm
I feel like bragging about our town. ^_^

Dawn of Day 5, we have...
Armour Plating +12 defence
Spiked Pit +50 defence
Well Drilling Rig
Great Wall Strengthening +7 defence
Old-school Traps +30 defence
Ramparts +5 defence
Workshop
Upgraded Map
Pump
Great Pit +20 defence (Base value)
Watchtower +3 defence
Portal Lock +2 defence
Upgradable Wall +15 defence (Base value)
Barbs  +9 defence

Between 180 and 205 Zombies estimated (Last night we had 255)
Defense: 286 points
Title: Re: Die2Nite
Post by: Thendash on December 04, 2010, 07:21:28 pm
That's the complete opposite of the town I was just in. Day 1 17 people died, 8 from zombies getting past our defenses. I died in the desert because I forgot to sign in in time. Oh well, doesn't seem like I'll miss much.
Title: Re: Die2Nite
Post by: forsaken1111 on December 04, 2010, 08:06:10 pm
some idiot opened the gates 20 minutes after we shut them yesterday, so most of us died.
Title: Re: Die2Nite
Post by: Shades on December 04, 2010, 08:10:41 pm
I feel like bragging about our town. ^_^

Git ;)

Looks like your doing really well there. Although I'd suggest you don't let up on defences because of the low count, or you'll have the fun of scrambling when it doubles overnight.
Title: Re: Die2Nite
Post by: GlyphGryph on December 04, 2010, 09:44:55 pm
Well, our walls gives us 36 free points of defense per night, as long as we keep upgrading it, so we ARE ignoring defense for today - but we'll still have at least 70 more by the next attack anyways. :P
Title: Re: Die2Nite
Post by: Kitsunin on December 04, 2010, 11:33:36 pm
Oh god I feel like an a-hole, I told this guy that ran out of AP I'd bring him meds later in the day, in case we got something other than Twinoid (So we don't waste the twinoid) and I totally forgot about him.  I guess I couldn't have helped anyways since I used the last of my AP saving the other guy (Who left me for dead afterwards)

I'm shocked that nobody else in town bothered to go one space away from town to give the guy meds...
Title: Re: Die2Nite
Post by: GlyphGryph on December 05, 2010, 12:37:44 am
Are you really surprised? :P

Next town I join, I will totally try to get you in it (At the rate we're going, we might have a chance at 100+ soul point town, and I plan on coalition-feeding people.)
Title: Re: Die2Nite
Post by: Kitsunin on December 05, 2010, 12:42:03 am
I guess I'm not that surprised  ::)

That would be awesome if you did, I would really appreciate getting into a good town.  Just being able to once would be nice, since it'd be bound to get me a nice bunch of soul points, putting me further away from the random jumble of people who just joined and are just generally useless.

As for going for LMS, I am, I'm going to be a bit tactful, so I'm waiting until later in the day before I take defensive items, I've already built a hovel, and nobody has seemed to notice, I think it's because I'm the most helpful person in town, they aren't expecting I'd go selfish :P
Title: Re: Die2Nite
Post by: Cheese on December 05, 2010, 06:10:41 am
We survived the first day without any zombies getting in  8)
Title: Re: Die2Nite
Post by: Langdon on December 05, 2010, 06:23:43 am
Ok, it's Day 5 in The Town That Will Not Die.

I say this because we still have not been able to build a workshop, over half the town was inactive (doggy bags and welcome packs sitting in their houses, didn't even take a water ration), and of the active players, several were of the "I know better than you guys, we're building the portal lock first thing!" type. We even have squabbling over leadership in the construction forum.

We have not been able to build anything since Day 2 (as no concrete has ever turned up, despite increasingly desperate expeditions far from town to find undepleted squares).

We have no defenses other than Great Pit and Barbs, and no planks or iron in the bank. Every square within 5 AP is depleted and full of zombies. Everybody has been totally depressed and waiting for death since Day 2, and every day we get a few who give up and walk out the gate thirty minutes before the attack.

Despite all of this, the zombies seem to be going easy on us. Despite the wretched defenses, the zombies have been kept outside the walls every night (except on the second night when only four got through). The only major casualties we have incurred was on Day 4, when all the inactive citizens died of dehydration.

The town atmosphere is creepy and depressing, with almost everybody terrified, and the forums filled with gibberish and desperate pleas for help from the stranded expedition (for the past two days they kept getting stranded outside town, only getting saved by last minute rescues within two hours before the attack).

There are twelve of us left. Two have been infected since the second day, and seem to be afflicted with the same curse the town is under, namely they Will Not Die.

Even tonight, there are 125-136 zombies incoming. Although we only have 112 defense, and no more materials to build anything else, we keep voting to upgrade the Great Pit, and it seems that will be enough to keep out most of the zombies.

Sadly, we will not die tonight.
Title: Re: Die2Nite
Post by: Kitsunin on December 05, 2010, 06:46:07 am
We survived the first day without any zombies getting in  8)
Well all you have to do for that to happen is have everyone build a tent...it's day two where it's at all possible to die.  Even my town that entirely died on day two had no zombies get in on day 1.
Title: Re: Die2Nite
Post by: Empty on December 05, 2010, 08:09:03 am
God the game is almost unplayable with all these players running around as headless chickens.
Title: Re: Die2Nite
Post by: GlyphGryph on December 05, 2010, 08:09:16 am
Langdon, your bragging wins. Your town is better. :P
And Kitsunin, everyone building a tent requires everyone to be active and not completely stupid. :P

What's your character name in game anyways?
Empty, that is why it so important my town makes it to 14+ days and thus 100 soul points!

If you tell me your name in game, I will try to drag you in via coalition hopping.
Title: Re: Die2Nite
Post by: Kitsunin on December 05, 2010, 08:14:29 am
It's..."Kitsunin" Is there a way to find someone's soul by searching for it?

EDIT: Derp, of course I ask before even bothering to look.  I'm not editing my stupid question out though, I don't have pride :P
Title: Re: Die2Nite
Post by: Cheese on December 05, 2010, 09:34:59 am
Langdon, your town sounds quite fun actually.
Title: Re: Die2Nite
Post by: Langdon on December 05, 2010, 09:52:53 am
Langdon, your bragging wins. Your town is better. :P

The Town That Will Not Die is so pathetic, that when someone grabbed the last plank from the bank on Day 4 and built a hovel, everybody else said "meh". Not even a single complaint. The prevailing mood is "why won't we die?".

Someone managed to scrounge up enough iron to build the pump this morning. Only one person took an extra ration of water. We have no weapons except for a bunch of broken used torches in the bank (broken because someone tried to kill zombies with them).

In fact, every single appliance in the bank - chairs, washing machines - is broken. If the game allowed throwing radios at zombies, we'd probably have broken radios in there too.

Two days ago I was thinking of not wasting my hero days in this town, just walking out the gate and trying again in a different town. Now I'm gripped in this sort of morbid fascination - I'm going to stay until the end just to see how everything turns out.

Unfortunately today I'm stuck out in the desert with the daily expedition (members strewn haphazardly across the map) waiting for someone to come back online so we can move on. I'm still terrified from the zombie attack three days ago, so if I get left behind I'm toast.

We don't know why we're here, we don't know what we're looking for, all we know is stumbling blindly across the desert is better than just sitting around waiting for the end.

It's like we're trapped in a Russian novel.

Langdon, your town sounds quite fun actually.
Dunno, it's actually kinda weird. I mean, it's Day 5. Other towns would be at each other's throats, grabbing defensive items from the bank and building forts, trying to get LMS.

In our town last night, in the hour before the attack, someone takes the Old Door from the bank. And puts it back. Then someone else takes the Old Door. Then probably goes "oh what's the use". And then he puts it back as well. It's like we've all lost our sense of self-preservation. I'm going WTF? :-P
Title: Re: Die2Nite
Post by: GlyphGryph on December 05, 2010, 11:19:31 am
Your town sounds so amazingly hopeless. You seriously need to save those logs for posterity. :P
Title: Re: Die2Nite
Post by: Shades on December 05, 2010, 12:14:52 pm
Well, our walls gives us 36 free points of defense per night, as long as we keep upgrading it, so we ARE ignoring defense for today - but we'll still have at least 70 more by the next attack anyways. :P

Walls upgrade is one of the worst though, but also thats not enough points, we jumped from 400 to 800 in one town and that was only a few days ahead of where you are now. Assuming this follows the beta increases.
Title: Re: Die2Nite
Post by: Sartain on December 05, 2010, 12:16:34 pm
I am actually looking forward to dying tonight
Title: Re: Die2Nite
Post by: Langdon on December 05, 2010, 12:28:46 pm
Your town sounds so amazingly hopeless. You seriously need to save those logs for posterity. :P

It's like the RNG is taunting us. You know what just happened?

The guy we were waiting for came online, and we finished the rest of the 8 AP expedition route. A little scary, but the four of us all got back to town safely.

You know what else? I found a bag of cement.
Title: Re: Die2Nite
Post by: x2yzh9 on December 05, 2010, 12:45:02 pm
Your town sounds so amazingly hopeless. You seriously need to save those logs for posterity. :P

It's like the RNG is taunting us. You know what just happened?

The guy we were waiting for came online, and we finished the rest of the 8 AP expedition route. A little scary, but the four of us all got back to town safely.

You know what else? I found a bag of cement.
I'm in the same town as you ;). I'm travis2466
Title: Re: Die2Nite
Post by: Langdon on December 05, 2010, 12:52:21 pm
I'm in the same town as you ;). I'm travis2466

Naw sorry, we're Intimidating Slum. No travis on our citizen list.

You mean you're in a hopeless town that against all odds looks like it's going to survive to Day 6 too? Nice!
Title: Re: Die2Nite
Post by: ArPharazon on December 05, 2010, 04:47:06 pm
So does anyone want a clueless newbie on their coalition at some point? I am Superbest if so, currently struggling in a pathetic slum doomed to destruction by its hovel-loving residents. :(
Title: Re: Die2Nite
Post by: Strange guy on December 05, 2010, 05:06:05 pm
What day are you on? Our town has started building a ton of hovels today because we don't have the ap and/or materials for any other defences. While it isn't as good a town as the Misty Refuge and one of our members is a bit of a weirdo (apparently everyone in our town but him are sexy ladies) it is an alright town, and nothing like some of the horror stories in this thread and in the forums, towns with over half inactives for instance.
Title: Re: Die2Nite
Post by: forsaken1111 on December 05, 2010, 05:33:17 pm
Well I'm dead so I will hold out until someone here gets a good town and jump in via coalition or something
Title: Re: Die2Nite
Post by: Ozyton on December 05, 2010, 05:39:20 pm
I had to watch a damn movie so I died =/
Title: Re: Die2Nite
Post by: Kitsunin on December 05, 2010, 06:12:22 pm
Hmph, I died from infection  ::)
Title: Re: Die2Nite
Post by: Langdon on December 05, 2010, 06:38:35 pm
Day 6 in The Town That Will Not Die.

152 zombies attack. Between the Great Pit free upgrade and a Lure, we had 155 defense. Only two die, one citizen stuck outside the walls (we closed the gates at 22:58, waiting for him to come back online) and another inactive (who apparently drank his water ration on the first day, but never moved since). Our remaining infected guy survives the night (the other one was the guy who died outside the gate) - he has been infected since Day 3, and this is the third night he has been lucky.

There are now 10 citizens in town, the exact amount needed to put the town in Chaos mode.

Chaos mode, and yet nobody is looting the bank. The lone twisted plank in the bank that I picked up yesterday stayed there until someone suggests on the forum that someone should take it and build a hovel. I myself still have my starting tent (although it's a pretty blinged out tent with kitchen and lots of storage).

And now they're talking of trying for the workshop. Workshop! on day 6! With 10 people left!

I can't stay online long enough to help with the expedition, but I wish the crazy bastards godspeed.

Edit: Welp, between 275 and 375 zombies tonight, against a max of 180 def. Luck's gotta run out sometime. Still, Day 6 is the longest I've seen a town live, even from beta.
Title: Re: Die2Nite
Post by: Kitsunin on December 06, 2010, 12:41:39 am
I just noticed Epoqs response to the pricing discussion thread, I do think that perhaps it would be more worth buying hero time after reading it, perhaps I can get 6 months for christmas...

I have to point THIS out though:
"Also, the beauty of Die2Nite compared to other online games is that you can play for FREE, 100% of the time and still enjoy the best bit about it - the community. (We love you guys - you MAKE the game as good as it is!)"

With the world forums only allowing heroes, this is pretty much BS.
Title: Re: Die2Nite
Post by: Langdon on December 06, 2010, 05:47:20 am
I just noticed Epoqs response to the pricing discussion thread, I do think that perhaps it would be more worth buying hero time after reading it, perhaps I can get 6 months for christmas...

I have to point THIS out though:
"Also, the beauty of Die2Nite compared to other online games is that you can play for FREE, 100% of the time and still enjoy the best bit about it - the community. (We love you guys - you MAKE the game as good as it is!)"

With the world forums only allowing heroes, this is pretty much BS.

Yeah, right now the community within each town is scarcely better than a 5-man random dungeon PUG in WoW. i.e. you're a bunch of people thrown together for a while - you know that you probably won't see these losers again, and there is no real way to become well-known in the community for being a hero or a griefer. Sure, you keep saving people who get stuck in the desert, but even if individual players remember you, nobody in the next town will (not even if they look at your distinctions).

And paying for hero status doesn't seem all that worth it - the small number of heroic actions you can do that residents can't, you can only use once per town. And most of the time they don't make a difference - I use my heroic rescue to pull someone back to town, and the next day they just walk out and get trapped again. Building the Kitchen and other upgrades will take needed AP from the town (and if someone notices you're building up defenses, in the eyes of the town you're no better than a low-down hovel builder). I could see paying for Hero if I can get five friends who are also Heroes, as most of the hero actions are vastly more useful when used in concert on expeditions (and it's hard to coordinate expeditions unless you're using some external system like vent or msn - and I don't feel like giving my MSN out to random people I won't ever see after a few days).
Title: Re: Die2Nite
Post by: Kitsunin on December 06, 2010, 05:57:26 am
Yeah, one thing I know, there's no way in HELL I'm buying hero time until I have 100 soul points, that'd just be a waste of money.  I don't want to until I'm in a meta coalition, though I might, but being able to get into one would be hard without having access to the world forums.
Title: Re: Die2Nite
Post by: Shades on December 06, 2010, 06:16:14 am
Yeah, one thing I know, there's no way in HELL I'm buying hero time until I have 100 soul points, that'd just be a waste of money.  I don't want to until I'm in a meta coalition, though I might, but being able to get into one would be hard without having access to the world forums.

As someone who has bought hero time I agree it was a waste of money. I'm sure it will be great in a good town but otherwise I'm losing days to random inactives.
Title: Re: Die2Nite
Post by: Cheese on December 06, 2010, 06:21:29 am
My town easily survived the last attack and looks like it'll be pretty successful, I died of my infection though.  :'(
Title: Re: Die2Nite
Post by: Langdon on December 06, 2010, 06:52:15 am
Yeah, one thing I know, there's no way in HELL I'm buying hero time until I have 100 soul points, that'd just be a waste of money.  I don't want to until I'm in a meta coalition, though I might, but being able to get into one would be hard without having access to the world forums.

As someone who has bought hero time I agree it was a waste of money. I'm sure it will be great in a good town but otherwise I'm losing days to random inactives.

The concept of "wasting hero time" in a shitty town means good people will suicide early (day 2 or 3) if things are not going their way (i.e. if workshop hasn't been built). Making said town even shittier, as all that will be left are inactives and new players who don't know better. Sucks, but that's what we get for playing in the early days when the game community hasn't had a chance to settle down and build up a base of good players.

In my case, Intimidating Slum (The Town That Will Not Die) lost a lot of active players on Day 2, when it was clear workshop wouldn't be built soon, including one of our three heroes. I myself did not pay for my hero time (won LMS on the 666th day at end of beta) but I can see how staying in this town can be seen as a waste, when I could be in a much more efficient town, using my Scavenger powers in well-run expeditions. Indeed, I would probably had suicided on Day 2 as well if I hadn't decided that I would stop playing the game entirely once I'd used up my hero days.

I was hoping some of the first-time players in this town would learn something from us beta veterans, but thinking back,  all they can see are a bunch of depressed people going off into the desert, punching zombies, calling for help or stomping out of the gates to die.
Title: Re: Die2Nite
Post by: Kitsunin on December 06, 2010, 07:00:06 am
The concept of "wasting hero time" in a shitty town means good people will suicide early (day 2 or 3) if things are not going their way (i.e. if workshop hasn't been built). Making said town even shittier, as all that will be left are inactives and new players who don't know better. Sucks, but that's what we get for playing in the early days when the game community hasn't had a chance to settle down and build up a base of good players.

In my case, Intimidating Slum (The Town That Will Not Die) lost a lot of active players on Day 2, when it was clear workshop wouldn't be built soon, including one of our three heroes. I myself did not pay for my hero time (won LMS on the 666th day at end of beta) but I can see how staying in this town can be seen as a waste, when I could be in a much more efficient town, using my Scavenger powers in well-run expeditions. Indeed, I would probably had suicided on Day 2 as well if I hadn't decided that I would stop playing the game entirely once I'd used up my hero days.

I was hoping some of the first-time players in this town would learn something from us beta veterans, but thinking back,  all they can see are a bunch of depressed people going off into the desert, punching zombies, calling for help or stomping out of the gates to die.
I'm not that bad, myself, I never abandon my towns.  I even had someone say they were really glad I was in their town and another make a topic titled *Hugs Kitsunin* when he thought he was going to die  :P 
Of course those were pretty much the only active people in town, and thanks to that I died of infection on the second day...
Title: Re: Die2Nite
Post by: Shades on December 06, 2010, 07:08:37 am
I've not abandoned my town, although I'm not as active as I would be in a 'good' one (which just adds to the problem) however I also didn't really care to avoid eating the tasty bones that made me infected. Which isn't exactly town positive.
Title: Re: Die2Nite
Post by: thepodger on December 06, 2010, 01:32:40 pm
Game is out of open beta!  Register your account using: http://www.die2nite.com?ref=hairrorist
to give me goodies!
Title: Re: Die2Nite
Post by: GlyphGryph on December 06, 2010, 02:11:09 pm
Nonsense.
(http://data.die2nite.com/gfx/loc/en/88x31.gif) (http://www.die2nite.com?ref=Griffin)
is the way to go.

Anyways, I remember who did well in my towns. And I have every intent of being in towns with them again. :P
Having a coalition is a huge help, and THAT is why you join crappy towns with hero time - so you can find people to recruit for your coalition.
Title: Re: Die2Nite
Post by: forsaken1111 on December 06, 2010, 02:12:29 pm
Nonsense.
(http://data.die2nite.com/gfx/loc/en/88x31.gif) (http://www.die2nite.com?ref=Griffin)
is the way to go.

Anyways, I remember who did well in my towns. And I have every intent of being in towns with them again. :P
Having a coalition is a huge help, and THAT is why you join crappy towns with hero time - so you can find people to recruit for your coalition.
When you move to a new town, post here and I'll join as well.
Title: Re: Die2Nite
Post by: GlyphGryph on December 06, 2010, 02:13:10 pm
I will. It looks like my current town is going to last a LOT longer though.
Title: Re: Die2Nite
Post by: forsaken1111 on December 06, 2010, 02:13:44 pm
I'm in not rush.
Title: Re: Die2Nite
Post by: Sartain on December 06, 2010, 02:15:38 pm
Game is out of open beta!  Register your account using: http://www.die2nite.com?ref=hairrorist
to give me goodies!

Does it, in fact, give you any goodies?
Title: Re: Die2Nite
Post by: forsaken1111 on December 06, 2010, 02:26:57 pm
Game is out of open beta!  Register your account using: http://www.die2nite.com?ref=hairrorist
to give me goodies!

Does it, in fact, give you any goodies?
Quote
Friends, Romans, Citizens!

"For too long have the good people of the Die2Nite universe gone unrewarded for encouraging their fellow otherlife participants to come and join them in their suffering. Today is the day we say no. Today is the day we demand change. Today is the day we want stuff... erm... free stuff... Yeah!"

We found this letter this morning nailed to a dead badger which was floating in the well, and decided that this situation must indeed be remedied. Which is why, as of today, any time you refer a friend, you will gain points towards distinctions. If they become Heroes, you will receive 20% of the number of days they purchase - totally free!

So what are you waiting for citizen? If you bring 5 friends you could play as a Hero, 100% of the time for FREE!

To learn how to invite friends, simply go to your Soul page, and click the Sponsorship tab to get all the details!

Good Luck. You'll still need it!
Title: Re: Die2Nite
Post by: Skornfeld on December 06, 2010, 04:32:29 pm
I used GlyphGryph's link to register.

Good for me but if registration is possible from France, get prepared to a french invasion.

On the german game : die Verdammten, the arrival of french players has been a real shame. People with nazi avatars, people who just come to open the door at 23h59, flood in french. The crow did is job properly and jerk players lost their german and french account.

So if some of you are looking for an experienced average-english-speaking player, I am your man.
Title: Re: Die2Nite
Post by: Toriad on December 06, 2010, 04:51:33 pm
I got a coalition formed, those who wish to join simply reply on this thread with your in game names, I will try to invite you asap.
Title: Re: Die2Nite
Post by: Mephansteras on December 06, 2010, 04:55:50 pm
Mephansteras is my name in game as well.

And there is a good chance I'll be dead tonight or tomorrow. 60-85 Zombies on Day 2. Sheesh.
Title: Re: Die2Nite
Post by: Toriad on December 06, 2010, 05:01:22 pm
How unfortunate, want an invite to my coalition?  :)
Title: Re: Die2Nite
Post by: Skornfeld on December 06, 2010, 05:01:55 pm
I got a coalition formed, those who wish to join simply reply on this thread with your in game names, I will try to invite you asap.

Skornfeld
Title: Re: Die2Nite
Post by: Mephansteras on December 06, 2010, 05:02:36 pm
How unfortunate, want an invite to my coalition?  :)

Yes, please.
Title: Re: Die2Nite
Post by: Toriad on December 06, 2010, 05:17:34 pm
Will send invites once the attack ends.
Title: Re: Die2Nite
Post by: Langdon on December 06, 2010, 05:26:16 pm
Well, that's it, The Town That Will Not Die has finally fallen, all ten surviving citizens killed in their hovels. Two people waited until 22:55 before looting the bank of defensive items - even so, they only managed to get defense 5 and 4 respectively, just enough to match my hero-upgraded tent.

Six days without a workshop, doing almost everything wrong. RIP Intimidating Slum.
Title: Re: Die2Nite
Post by: Talvara on December 06, 2010, 05:53:56 pm
this game actually looks pretty cool for a browser based game :) I'm gonna give this one a try. I managed to survive my first night :P 1 dead. 1 terrified. and 7 missing in the desert. I also managed to save a guy who wandered into three zombies! go me!
Title: Re: Die2Nite
Post by: thepodger on December 06, 2010, 06:01:01 pm


(http://data.die2nite.com/gfx/loc/en/105x39.gif) (http://www.die2nite.com?ref=hairrorist)

Now mine's shiny, too!
If you join using these links, it does in fact give us goodies.  Also, we can form communities together easier and thus you can benefit from goodies!
Title: Re: Die2Nite
Post by: Behrooz Wolf on December 06, 2010, 06:12:54 pm
Looks quite interesting, I'd be down for a coalition.  username is behroozwolf
Rock on...
Title: Re: Die2Nite
Post by: Talvara on December 06, 2010, 06:42:38 pm
My username is "Talvara" really its quite unorigional but who cares ehh :P
Title: Re: Die2Nite
Post by: stoney834 on December 06, 2010, 06:50:31 pm
I got a coalition formed, those who wish to join simply reply on this thread with your in game names, I will try to invite you asap.

Mine's "stoney"  its actually the first time I've ever registered anywhere early if enough to get it.  My current town is actually doing OK, so it might be a while before I can join you guys.
Title: Re: Die2Nite
Post by: inteuniso on December 06, 2010, 07:31:03 pm
I'm up for a coalition, was about to say something about it too. Username's Inteuniso.
Title: Re: Die2Nite
Post by: Duelmaster409 on December 06, 2010, 07:43:41 pm
I am up for a coalition as well, I am "Doohl". Currently in the 6th day of Creeks of the raven king. As of right now there's 250-ish incoming zombies tonight and we have but 200 defenses. Almost everyone is doing the smart thing and hoarding every defensive item possible, upgrading their tents to hovels, hovels to shacks, shacks to houses, houses to forts (we actually have one fort), etc.
Title: Re: Die2Nite
Post by: GlyphGryph on December 06, 2010, 08:16:43 pm
(http://data.die2nite.com/gfx/loc/en/105x39.gif) (http://www.die2nite.com?ref=Griffin)
Stop trying to steal my converts, Podger!

Anyways, my town SHOULD last long enough to open up the 100sp towns. I plan on coalition jumping people into it, and people who have signed up via my account will have preference just cause it's easier. :P
Title: Re: Die2Nite
Post by: Toriad on December 06, 2010, 09:02:26 pm
(http://data.die2nite.com/gfx/loc/en/105x39.gif) (http://www.die2nite.com?ref=Tzenda)
(http://data.die2nite.com/gfx/loc/en/88x31.gif) (http://www.die2nite.com?ref=Tzenda)
No, join under my username damnit, I got a coalition too, send me a message and i'll invite you (if it isn't full by the time you apply, that is)  :D
Title: Re: Die2Nite
Post by: forsaken1111 on December 06, 2010, 09:08:35 pm
Mine is in my sig, across the entire forum. Mwahahaha
Title: Re: Die2Nite
Post by: Talvara on December 07, 2010, 02:25:39 pm
I'm kinda expecting that I die2nite. Does anyone have any hints and tips on how I can do a better job next town? I'm peticularily interested in how to efficiently scavange the wastes.
Title: Re: Die2Nite
Post by: Mephansteras on December 07, 2010, 02:32:38 pm
I'm kinda expecting that I die2nite. Does anyone have any hints and tips on how I can do a better job next town? I'm peticularily interested in how to efficiently scavange the wastes.

Go on expeditions to good spots (buildings and the like). If no one is planning them, plan them yourself.

Try to get a group of 3-4 people to agree to go on the expedition around the same time and plan to come back to town around 22:00 or so. That'll make traveling out safer and saves weapons for saving people or other emergencies. Plus, 4 people autosearching a square all night is going to maximize the amount of stuff you'll get out of it.
Title: Re: Die2Nite
Post by: Cheese on December 07, 2010, 02:54:50 pm
I forgot to go on, hope my village doesn't steal all my stuff.
Title: Re: Die2Nite
Post by: Sappho on December 07, 2010, 03:12:27 pm
This village sucks, everyone's building hovels and one guy has built a shack (stealing the planks we needed for our defense construction tonight to do so) and stolen all the defensive items from the bank to keep in his house.  We're not going to make it through tonight, and it's only our second day!

Does anyone have a coalition going yet?  I'm username Androgen, and I would love to be in a town with at least a few better players than this dump.  And it looks like I'll be joining a new town tonight for sure.
Title: Re: Die2Nite
Post by: Talvara on December 07, 2010, 03:29:22 pm
I'm kinda expecting that I die2nite. Does anyone have any hints and tips on how I can do a better job next town? I'm peticularily interested in how to efficiently scavange the wastes.

Go on expeditions to good spots (buildings and the like). If no one is planning them, plan them yourself.

Try to get a group of 3-4 people to agree to go on the expedition around the same time and plan to come back to town around 22:00 or so. That'll make traveling out safer and saves weapons for saving people or other emergencies. Plus, 4 people autosearching a square all night is going to maximize the amount of stuff you'll get out of it.

Could you (or anybody else really) tell me a bit more on just how an expedition works?
Title: Re: Die2Nite
Post by: Mephansteras on December 07, 2010, 03:35:03 pm
Sure.

An Expedition is just a plan. It lays out a course to follow on the world map. Each person can have 1 Expedition Planned and a town can have a total of 16 up at any one time. (I've never seen more than 3, personally).

So the expedition might say Go to 0,1->0,2->1,2 (target square) the come back by 1,1->1,0->Town. Or it might have you go back the way you got there (common to avoid clusters of zombies).

If people follow the same route you can support each other, avoid getting stuck in random packs of zombies, and all end up at the same place.
Title: Re: Die2Nite
Post by: Ozyton on December 07, 2010, 03:45:54 pm
Also, if you select an expedition, while on the world map there will be a yellow diamond showing you which way to go next.
Title: Re: Die2Nite
Post by: Langdon on December 07, 2010, 05:07:12 pm
This village sucks, everyone's building hovels and one guy has built a shack (stealing the planks we needed for our defense construction tonight to do so) and stolen all the defensive items from the bank to keep in his house.  We're not going to make it through tonight, and it's only our second day!

I can sympathize. In my new town I took the effort to post newbie guides on the forums, put up a roll call thread, even posted individual messages on everyone's doors to make sure they read the forums.

End of Day 1, and we don't have a workshop, 3 people have built hovels, one hero has gone off into the wastes to suicide (taking with him lots of alcohol and pills from the bank), 16 people are inactive or non-responsive, and of the active players, several are openly advocating every-man-for-himself. I am hoarding wrought iron in a valiant attempt to get workshop built tomorrow, but I fear it is going to be a losing battle.

I miss my last town. :-P

Edit: What is it with these new players and suicide-griefing? One hero suicided last night, and then this morning another griefer went 12 ap into the corner of the map, it seems he picked up the items the dead hero dropped when he died and carried them further from town.

And there are a couple of people who went "yeah I read the forums, but I don't care about the town, neener neener". They started building the catapult before someone stopped it by yanking the planks.
Title: Re: Die2Nite
Post by: Zangi on December 07, 2010, 05:19:53 pm
...I'm not sure why I'm dead...  did noone close the gates... ?
Title: Re: Die2Nite
Post by: Talvara on December 07, 2010, 05:40:00 pm
I managed to survive into day 3! woohoo. theres 14 of us left, we lost 16 in this nights attack. We have some defences but not neaaarly enough... and no workshop. We need to get our shit together and get ourselves a workshop today
Title: Re: Die2Nite
Post by: GlyphGryph on December 07, 2010, 05:41:54 pm
Yes, obviously the person who said they were going to close the gate did not. Blargh.
Title: Re: Die2Nite
Post by: Mephansteras on December 07, 2010, 05:45:30 pm
Yes, obviously the person who said they were going to close the gate did not. Blargh.

I've decided that, barring days where I won't be on around attack time, I'm *always* going to save an AP to close the gate if needed. I just can't rely on other people to do it.
Title: Re: Die2Nite
Post by: Talvara on December 07, 2010, 05:55:58 pm
I managed to survive into day 3! woohoo. theres 14 of us left, we lost 16 in this nights attack. We have some defences but not neaaarly enough... and no workshop. We need to get our shit together and get ourselves a workshop today

on an unrelated note. How important is it to get rid of all the dead bodies? :P
Title: Re: Die2Nite
Post by: Zangi on December 07, 2010, 05:58:08 pm
I managed to survive into day 3! woohoo. theres 14 of us left, we lost 16 in this nights attack. We have some defences but not neaaarly enough... and no workshop. We need to get our shit together and get ourselves a workshop today

on an unrelated note. How important is it to get rid of all the dead bodies? :P
Fun things happen if you don't.
Title: Re: Die2Nite
Post by: Shades on December 07, 2010, 06:03:44 pm
I died it seems, infection. On the plus side I killed a zombie with my bare hands :)
Title: Re: Die2Nite
Post by: SquidgyB on December 07, 2010, 07:39:47 pm
I died it seems, infection. On the plus side I killed a zombie with my bare hands :)

you're doin it wrong.
Title: Re: Die2Nite
Post by: Langdon on December 07, 2010, 09:35:30 pm
on an unrelated note. How important is it to get rid of all the dead bodies? :P
Fun things happen if you don't.
They are nice as "surprises" for the guy who yanks all the defense items out of the bank and builds a fort.
Title: Re: Die2Nite
Post by: Kitsunin on December 08, 2010, 01:08:41 am
I died it seems, infection. On the plus side I killed a zombie with my bare hands :)

you're doin it wrong.
Not necessarily.  If you (Like me) go to rescue someone, wait 40 minutes for them to get online so they can escape with you, get called to go the store, then find they left without bothering to check if you're actually there, call for help yourself, wait 8 hours, then have to go to bed, you pretty much are forced to escape and get wounded.  Of course Squidgy might well have just been an annoying guy who runs into a zone full of zeds, then escapes before even bothering to ask for help.
Title: Re: Die2Nite
Post by: Langdon on December 08, 2010, 02:49:45 am
Not necessarily.  If you (Like me) go to rescue someone, wait 40 minutes for them to get online so they can escape with you, get called to go the store, then find they left without bothering to check if you're actually there, call for help yourself, wait 8 hours, then have to go to bed, you pretty much are forced to escape and get wounded.

Yeah this is why I don't rescue someone unless I can get a confirmation that they are on right now.

Or if there are only 3-4 zombies in his zone because as a guardian I can leave even the rescuee is a dick.

Edit: Also, the attack time is hard on players in Asia. Most of the town activity is centered in the few hours around the attack, and I find I'm having to set my alarm to wake me at 5 in the morning if I want to fully participate.
Title: Re: Die2Nite
Post by: Kitsunin on December 08, 2010, 02:51:57 am
Yeah this is why I don't rescue someone unless I can get a confirmation that they are on right now.

Or if there are only 3-4 zombies in his zone because as a guardian I can leave even the rescuee is a dick.
I got to where he was two effing minutes after he called for help too -.-
Title: Re: Die2Nite
Post by: Shades on December 08, 2010, 03:19:31 am
I died it seems, infection. On the plus side I killed a zombie with my bare hands :)

you're doin it wrong.

Yes, but I still killed a zombie with my bare hands.
Title: Re: Die2Nite
Post by: Zangi on December 08, 2010, 09:20:44 am
Not necessarily.  If you (Like me) go to rescue someone, wait 40 minutes for them to get online so they can escape with you, get called to go the store, then find they left without bothering to check if you're actually there, call for help yourself, wait 8 hours, then have to go to bed, you pretty much are forced to escape and get wounded.

Yeah this is why I don't rescue someone unless I can get a confirmation that they are on right now.

Or if there are only 3-4 zombies in his zone because as a guardian I can leave even the rescuee is a dick.
I never go out unless I get a confirmation they are on 'now'.

Exceptions are people I consider reliable enough to stick with me and know for a fact that we will get on the same time later.
Title: Re: Die2Nite
Post by: SquidgyB on December 08, 2010, 02:25:15 pm
I died it seems, infection. On the plus side I killed a zombie with my bare hands :)

you're doin it wrong.

Yes, but I still killed a zombie with my bare hands.

I'll give you that.
Title: Re: Die2Nite
Post by: Zangi on December 08, 2010, 02:27:21 pm
... It'll take days/towns of grinding to get a title for punching zombies...
Title: Re: Die2Nite
Post by: Glowcat on December 08, 2010, 05:01:43 pm
I think I may Die2Nite and am getting tired of these dead end towns that can't build a Workshop on day 1. We have non-guardians running around alone getting trapped by zombies and wasting AP/Time. In my latest most people are just sitting outside AFK as the zombie hordes approach. One person hasn't even picked their class. I sorta look forward to dying now so I can try again to find a decent town.

Decided to ask here if you guys have any Coalitions willing to invite another since I noticed a lot of Bay12 interest in this game. If not, I'm also a Hero so I can make my own Coalition if some of you want to play together.

In-game name is Jachu.

EDIT: Turns out we did survive the night, even if 2 zombies managed to make it past on Day 1. I still want to help put together a coalition for the future.
Title: Re: Die2Nite
Post by: GlyphGryph on December 08, 2010, 05:12:44 pm
It is time, then. People have reached the point.

A new thread will be born, and there, plans will be made.

THE BAY12 MEGA-COALITION THREAD
Title: Re: Die2Nite
Post by: Langdon on December 08, 2010, 10:49:42 pm
In my latest most people are just sitting outside AFK as the zombie hordes approach.

Err I may be wrong but isn't this the commonly accepted scavenger procedure - pick a square early in the morning, just after the attack, sit on it AFK for the rest of the day (or until it is depleted) then come back to the town  a few hours before the attack carrying the goods you've dug up?

Or do you mean they never come back to town and get eaten in the attack?
Title: Re: Die2Nite
Post by: Zangi on December 08, 2010, 11:14:40 pm
9 of them never came back.  3 got stuck/ran out of AP.
Title: Re: Die2Nite
Post by: Glowcat on December 08, 2010, 11:20:21 pm
Or do you mean they never come back to town and get eaten in the attack?

This one. I posted that right before the end of the day and people were sitting right outside when the gate should be closed, without any post to indicate they needed more time for a search. I blame that problem more on apathy than stupidity though. Still rather annoying that people would join a town only to get themselves killed on the first day.
Title: Re: Die2Nite
Post by: Kitsunin on December 08, 2010, 11:21:32 pm
This one. I posted that right before the end of the day and people were sitting right outside when the gate should be closed, without any post to indicate they needed more time for a search. I blame that problem more on apathy than stupidity though. Still rather annoying that people would join a town only to get themselves killed on the first day.
But of course that's what 90% of players of the game seem to do, at this point  :-\
Title: Re: Die2Nite
Post by: Langdon on December 09, 2010, 03:26:10 am
Or do you mean they never come back to town and get eaten in the attack?

This one. I posted that right before the end of the day and people were sitting right outside when the gate should be closed, without any post to indicate they needed more time for a search. I blame that problem more on apathy than stupidity though. Still rather annoying that people would join a town only to get themselves killed on the first day.

I actually blame this one on different timezones. Apparently 23:00 game time is 5:00 PM EST, so Americans on the East Coast would just be coming off work. On numerous occasions we had people logging in just after the gates closed, unable to enter (because of the portal lock) claiming they just got home from work. If you don't have Internet access at your workplace, and you get unplanned overtime, then you're screwed.

In my case I make sure to come back to town at 18:00 or so because of my timezone - I can see someone playing from Asia not being able to come back inside in time because he/she wasn't able to login at 4 AM. Doing so cuts short my scavenging autosearch time by several hours, and prevents me from coordinating with many players who are active around 20:00-3:00.

The game seems to be targeted towards European users right now.
Title: Re: Die2Nite
Post by: Cheese on December 09, 2010, 11:29:29 am
Oh wow. I'm the first person to join this town. The cave of the shunned.
Title: Re: Die2Nite
Post by: Langdon on December 09, 2010, 01:08:08 pm
Oh wow. I'm the first person to join this town. The cave of the shunned.

Did you join that new town four hours before the attack?
Title: Re: Die2Nite
Post by: Cheese on December 09, 2010, 03:29:42 pm
5 hours
Title: Re: Die2Nite
Post by: Langdon on December 09, 2010, 05:02:40 pm
5 hours

Ouch, my first town right after beta was like that.

Hope it didn't fill up before the attack tonight.
Title: Re: Die2Nite
Post by: Mephansteras on December 09, 2010, 05:42:57 pm
I don't know what the threshold for attacks is now, but my first town (post-beta) only had 36 people at midnight and we got attacked.

So...you may be in for some pain.
Title: Re: Die2Nite
Post by: Strange guy on December 09, 2010, 06:03:58 pm
10 people dead by the horde, 2 to dehydration. And most of the remainders are terrified, such as myself after being attacked by 4 zombies (a load of people started making shacks rather than temporary defences, and since we no longer had enough planks left to do anything else I used them). So only 7 left now, and pretty much no materials. Still it is day 10, which is fairly impressive on it's own.
Title: Re: Die2Nite
Post by: Sowelu on December 09, 2010, 06:13:32 pm
I do wish they had different servers for different continents.
Title: Re: Die2Nite
Post by: quintin522 on December 09, 2010, 09:34:32 pm
My town is now fucked. Some guy named rubencolll opened the gates right before the piston lock time, no one noticed/was on, and half of our population died. Down to 13 people on day 3, 10 of which are terrorized.
Title: Re: Die2Nite
Post by: Langdon on December 09, 2010, 09:45:19 pm
My town is now fucked. Some guy named rubencolll opened the gates right before the piston lock time, no one noticed/was on, and half of our population died. Down to 13 people on day 3, 10 of which are terrorized.

I thought piston lock closed the gate automatically at 22:30? Maybe you mean portal lock?

That sucks, regardless. This is why we close the gates at 22:45 in our town, with at least two designated gatekeepers on duty every night. Sometimes we even wait until 22:50 to give a chance to people to come back online. There are too many people out to screw the town over just for lulz.
Title: Re: Die2Nite
Post by: GlyphGryph on December 09, 2010, 10:57:35 pm
Quote
There are too many people out to screw the town over just for lulz.

Hehehehehe....

I mean. How dastardly? How could someone ever do that!?
Title: Re: Die2Nite
Post by: nuker w on December 10, 2010, 05:56:25 am
Well, deciding to try it out. Town is OK (named 'Dishonorable Ring Of Spiders') and so far its Ok. We have a few buildings up (as expected, no one seems to care about anyone else) including a watch tower and a portal door. I'm currently helping errect some armor plating on the door. Not sure how long we will last if everyone else stays determined not to help.

Also, I can't say i'm a fan of this whole 'hero' thing. I mean, yes, they need money but barring normal players from even posting on the global forum, giving the heroes amazingly powerfull abilites and the ability to upgrade their house rubs me the wrong way.
Title: Re: Die2Nite
Post by: Shades on December 10, 2010, 06:10:12 am
The house upgrades are fairly counter productive anyway, I wouldn't worry about them.

About the only one worth getting is the bed one as that has a decent chance to add 2ap, and even then you have to consider how much more useful the 6ap is now.
Title: Re: Die2Nite
Post by: Kitsunin on December 10, 2010, 06:13:57 am
Also, I can't say i'm a fan of this whole 'hero' thing. I mean, yes, they need money but barring normal players from even posting on the global forum, giving the heroes amazingly powerfull abilites and the ability to upgrade their house rubs me the wrong way.
Don't say they get amazingly powerful abilities, they don't.  I however hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate the way they basically remove everyone who isn't a hero from being a part of the community.

Yes, it requires that many uses of the word hate.
Title: Re: Die2Nite
Post by: GlyphGryph on December 10, 2010, 08:12:34 am
I don't know, the community isn't that great anyways. A strong and vibrant offsite community will develop soon enough, I'm sure.

The hero abilities are certainly NICE, but they are by no means super powerful, and the decent house upgrades are on a strict "you only need one or two per town" basis (Kitchen and Drug Lab)

Siesta is not that great, but maybe that's cause I generally haven't had a lot of Hero Time to mess with - you need to last 10 days on average for the investment to pay off, after all.
Title: Re: Die2Nite
Post by: Shades on December 10, 2010, 08:57:00 am
I don't know, the community isn't that great anyways. A strong and vibrant offsite community will develop soon enough, I'm sure.

The hero abilities are certainly NICE, but they are by no means super powerful, and the decent house upgrades are on a strict "you only need one or two per town" basis (Kitchen and Drug Lab)

Siesta is not that great, but maybe that's cause I generally haven't had a lot of Hero Time to mess with - you need to last 10 days on average for the investment to pay off, after all.

That is still a hell of a lot better than the kitchen, the drug lab is also better than the kitchen. First level of kitchen takes 18 days to pay off for example.
Title: Re: Die2Nite
Post by: GlyphGryph on December 10, 2010, 09:07:17 am
First level of kitchen sucks. Last level does not.

You get a lv3 kitchen, it costs what, 18ap and some resources?
You can now convert three food per day at 100% success rate.
That's 3ap per day, meaning number wise it takes 6 days to break even.
However, being able to actually give those APs to others, alone, is really useful.
Title: Re: Die2Nite
Post by: Shades on December 10, 2010, 09:12:45 am
I'm sure I could only convert 2 food.
Title: Re: Die2Nite
Post by: GlyphGryph on December 10, 2010, 09:13:33 am
If you could only convert 2 food, then you had a lv2 kitchen.
Title: Re: Die2Nite
Post by: Shades on December 10, 2010, 09:19:27 am
If you could only convert 2 food, then you had a lv2 kitchen.

I'm sure I could only do 1 at level 2 (although at higher odds than the 1 at level 1), if it is 3 at level 3 it's not so bad although the ap upfront still might be more beneficial to the town than the ap later one.
Title: Re: Die2Nite
Post by: GlyphGryph on December 10, 2010, 09:23:15 am
AP later on is so much better for the town. Later on is when your expeditions have to start ranging out further and further. Basically, this pays off at the time when you need it the most, where every extra AP (especially when distributed across an expedition) matters.

Still, its not super great. Neither for that matter is the drug lab (though I think the lab is better).
Title: Re: Die2Nite
Post by: Cheese on December 10, 2010, 12:07:10 pm
5 hours

Ouch, my first town right after beta was like that.

Hope it didn't fill up before the attack tonight.

Someone opened the gates :/. 7 died, 8 terrorised. I'm one of the only ones without a tent and I wasn't terrorised or killed for once!
I have no hope for the town, but meh. I'll hold out till we make the B12 town on Monday.
Title: Re: Die2Nite
Post by: Ozyton on December 10, 2010, 12:58:16 pm
That's why the search tower seems useful, you won't need to go an incredible distance out of town just to find new stuff.
Title: Re: Die2Nite
Post by: Langdon on December 11, 2010, 06:22:28 am
Gah. I bust my ass posting guides, calculating defense options and sending off private message reminders to players who don't read the forum.

We've managed to survive to Day 5 without a single zombie ever getting past the wall. Workshop+Factory is up, hacksaw was found and repaired, water crisis averted by building drilling rig, great pit and ramparts are built, etc. In short, I do everything correctly, by the book, and it looks like we'll survive past Day 8. We have enough raw materials in the bank, as long as we have people manning the workshop (conversions cost 1 AP each now) we can get our defense past 200 for tomorrow.

And yet. Clear instructions in the Construction forum that we need all hands on building defenses. A bunch of people still insist on running around the desert, getting trapped in zombies and getting themselves injured, stealing random drugs from the bank and then getting themselves addicted, stealing animals from the bank and throwing them at zombies (despite my announcement that we need to save animals because we're building butcher next), running out of AP 2 squares away from town and demanding we drop off drugs, someone else stealing the only twinoid from the bank and then using it themselves instead of giving it to the stranded idiot... the list goes on.

This is definitely gonna be my last town.
Title: Re: Die2Nite
Post by: Cheese on December 11, 2010, 07:51:03 am
Town is pretty much dead on the second day.
Title: Re: Die2Nite
Post by: GlyphGryph on December 11, 2010, 08:48:07 am
No, Langdon! Join the Bay12 town! We waaaant youuuuuu! You sound like you're good at this!
Title: Re: Die2Nite
Post by: Mysteriousbluepuppet on December 11, 2010, 10:40:29 am
Add me to that town if you can, names Mysteriousbluepuppet. That town aint half bad, oinly 19 stupid died before day 2
Title: Re: Die2Nite
Post by: Langdon on December 11, 2010, 10:51:24 am
No, Langdon! Join the Bay12 town! We waaaant youuuuuu! You sound like you're good at this!

I would if I was playing after this town. Unfortunately I'm quitting - 23:00 is 6 AM in HKT, and I'm realizing I don't want to keep setting my alarm early just to play a web game.

Maybe I'll try it again in a couple of months when I'm back in the US.
Title: Re: Die2Nite
Post by: Zangi on December 11, 2010, 11:51:22 am
No, Langdon! Join the Bay12 town! We waaaant youuuuuu! You sound like you're good at this!

I would if I was playing after this town. Unfortunately I'm quitting - 23:00 is 6 AM in HKT, and I'm realizing I don't want to keep setting my alarm early just to play a web game.

Maybe I'll try it again in a couple of months when I'm back in the US.
Solution: Don't bother getting up at 6AM for a game.
Title: Re: Die2Nite
Post by: GlyphGryph on December 11, 2010, 11:59:31 am
Uh... you don't have to be there at gate closing to play, you know? Expeditions run throughout the day, if those are what you prefer, and if you build it doesn't really matter when you get on. :/
Title: Re: Die2Nite
Post by: Sartain on December 11, 2010, 04:51:38 pm
Playing with a guy right now, apparently he didn't like how people were following my polite suggestions rather than his rude orders.
After I called bullshit on him when he started to tell people that the well is poisoned if you get the gazette message about a zombie in the well, he really became pissed.
Then I posted a thread saying that we should try and keep our differences private and work together for the good of the town, even more pissed.

So pissed, in fact, that he made a group of newbie scouts who didn't know any better leave me and some poor guy, who wasn't involved in our little feud at all, alone and trapped in a 8 zombie sector, 6 sectors away from home through 6 zombie sectors.
Funny though, between the two of us, me and the poor bastard who got sacrificed just to get at me, we had just enough resources to make it back to town unharmed.
So asshole player gets banished/shunned for trying to murder 2 residents, he then proceeds to edit one of the PMs we exchanged and post it in town forums, trying to make it look like I lied about him leaving us there!

Up until that point, it was good fun, having a feud of sorts within the confines of the games rules, but then the asshole goes and falsifies information just to get me.
And for what?
As far as I can tell, simply because he wanted people to be doing his bidding and got angry at me because I voiced my disagreement when I thought he was wrong about something.

If anyone ever ends up in a town with Arrakisdef, don't trust him. He's a bullshitting liar and I'm pretty sure if we hadn't gotten him banished, he probably would've locked the gate on our 6 man scouting party just to get me.
Title: Re: Die2Nite
Post by: Sappho on December 11, 2010, 04:57:12 pm
I have to say, my current town (Dune of Armageddon) is by far the best I've ever been in. Everyone is cooperating, AP is being used efficiently, no one has built anything more than a tent, we've got an incredible amount of stuff built for the third day, and I think we're going to last a long time. What incredible luck to land in a town with good players!
Title: Re: Die2Nite
Post by: Langdon on December 11, 2010, 05:10:44 pm
Uh... you don't have to be there at gate closing to play, you know? Expeditions run throughout the day, if those are what you prefer, and if you build it doesn't really matter when you get on. :/

Yeah in my previous towns it wasn't so bad, but in this one it seems I'm the only one who's coordinating construction, assigning expeditions, etc. If I'm not on at 20:00, it seems nobody else has the initiative to tell the town what to build (tried it yesterday, when I logged on after the attack I found someone built the barbs and lure when we were already 20 points past the max zombie estimate).

Anyway I decided to quit when I ran out of hero days yesterday - the headache I'm getting now is just reinforcing that decision.

Solution: Don't bother getting up at 6AM for a game.

I wake up at 6 AM anyway. It's that I have to wake up at 5 or 4 am now, if not I feel I'm letting the town down.

Kinda like why I stopped playing WoW, come to think of it.

As far as I can tell, simply because he wanted people to be doing his bidding and got angry at me because I voiced my disagreement when I thought he was wrong about something.

Heh, we had someone build a shack on Day 2 (one level beyond hovel) and then try to convince the rest of the town that anybody who says your planks belong to the town was a communist. He got banished quickly, but apparently was sending messages to the newer players, trying to get them to build hovels and similarly banished (I think he wanted to start an insurrection).

On Day 3 I posted an analysis of his soul page, ending in the conclusion that in his last town he was the direct cause of the town dying to zombies (apparently he yanked defensive items from the bank, causing panic and hovel-building). After that he was strangely quiet on the forum, and that night he walked out and suicided in the desert.
Title: Re: Die2Nite
Post by: Mephansteras on December 11, 2010, 05:52:55 pm
I have to say, my current town (Dune of Armageddon) is by far the best I've ever been in. Everyone is cooperating, AP is being used efficiently, no one has built anything more than a tent, we've got an incredible amount of stuff built for the third day, and I think we're going to last a long time. What incredible luck to land in a town with good players!

Yeah, our town is doing great.
Title: Re: Die2Nite
Post by: Sartain on December 11, 2010, 06:05:16 pm
Just a quick update on Arrakisdef, the asshole to rule assholes:

He's apparently decided to join a scavenging party and therefore assumes that now everyone in town will build the things he says are the best for construction, never mind the fact that they're poor choices, people have already agreed on other projects and we don't even have the materials for some of his suggestions.

I think, maybe, that this guy is actually delusional
Title: Re: Die2Nite
Post by: Zangi on December 11, 2010, 06:11:44 pm
El presidente is always right, even when he is wrong.
Title: Re: Die2Nite
Post by: Toriad on December 11, 2010, 06:49:11 pm
Thats what Juanito said...
Title: Re: Die2Nite
Post by: Langdon on December 11, 2010, 07:14:16 pm
Just a quick update on Arrakisdef, the asshole to rule assholes:

He's apparently decided to join a scavenging party and therefore assumes that now everyone in town will build the things he says are the best for construction, never mind the fact that they're poor choices, people have already agreed on other projects and we don't even have the materials for some of his suggestions.

I think, maybe, that this guy is actually delusional

He's banished, and he's tagging along with a scavenging party? Maybe he's just messing with them, hoping they'll drop something important that he can grab.
Title: Re: Die2Nite
Post by: Sartain on December 12, 2010, 03:26:16 pm
Just a quick update on Arrakisdef, the asshole to rule assholes:

He's apparently decided to join a scavenging party and therefore assumes that now everyone in town will build the things he says are the best for construction, never mind the fact that they're poor choices, people have already agreed on other projects and we don't even have the materials for some of his suggestions.

I think, maybe, that this guy is actually delusional

He's banished, and he's tagging along with a scavenging party? Maybe he's just messing with them, hoping they'll drop something important that he can grab.

Well sort of, he brought home 2 planks and upgraded his hovel  ::)
Title: Re: Die2Nite
Post by: Talvara on December 12, 2010, 05:06:55 pm
my current town "dreamy sanitorium" is also doing pretty well, we're going into our 4th day yet and there hasn't been a zombie comming trough since day 1 and they wont tonight aswell :D

we have 1 hero that is being sneaky 2 guys got banished and lost 5 or 6 to the desert when they never came back.

on day 1 we had, the workshop, the lock and the watchtower. now we have screaming saws and other cool stuff such as the water purifier (to go and grow food if the zombie hordes allow us to not spend evertying on defence)
Title: Re: Die2Nite
Post by: Strange guy on December 12, 2010, 05:23:43 pm
My town sucks, down to 15 people on day 3 with no workshop or wall and the pretty much only active forum participant but me died tonight. I'm poisoning myself.
Title: Re: Die2Nite
Post by: Shades on December 13, 2010, 04:57:36 am
Hacksaw day 1, noone has built anything stupid get or got themselves injured, 4 heroes all of who I know, half the town from a previous town I was in.

Looking good so far :)

There is one guy who hasn't seem to have opened his doggy bag or left town so might not be playing but otherwise it's looking good.
Title: Re: Die2Nite
Post by: Langdon on December 13, 2010, 06:35:47 am
So we're getting an incoming wave of what looks like 450+ zombies, and we're about 100 defense short. Scrambling to build temporary defenses, but we're all out of rotting logs, so everybody is sitting out in the desert autosearching.

20 of us left though on Day 7, with about 5 rations of water left in the well, so if anyone is lucky enough to survive tonight they'll die of dehydration tomorrow (unless they had the foresight to stash away a ration for future use).

It seems all the inactives and griefers have died off, though, and the town pretty much pulled together yesterday to build three defensive structures (which is why we're all exhausted and I'm not hoping to live past tonight). At least we're setting good examples for the new players in this town - after we die there will be at least fifteen new players who now know how to play the game properly.

On the other hand, there's my friend over in another town. He's one of the dreaded inactive players, only logging in every two days or so to drink water. His town just died last night at Day 9. He has 45 Soul Points now, and absolutely no distinctions whatsoever. Don't know why he doesn't have at least Last Line of Defense, maybe he died of dehydration.

Yes, that's right. He's gotten 45 points basically doing nothing (in fairness, he was in the hospital all week for gall bladder surgery - but his townmates don't know that). Right now, he has more soul points than I do.

Well sort of, he brought home 2 planks and upgraded his hovel  ::)

Only way I know how to fight griefers is to humiliate them so badly that they kill themselves rather than have everyone else laugh at them for the remaining life of the town. In this town I used the line "It seems your actions caused a drama war that ultimately killed your last town. You know why we don't like you? Nobody likes a drama queen".

I was actually hoping he'd come back with a retort so I could use the line "You think you're all cool and lone-wolfy, but you're no Mad Max. With all that whining, you sound more like Priscilla, Queen of the Desert."
Title: Re: Die2Nite
Post by: Shades on December 13, 2010, 07:33:40 am
He might not have done anything to help the town but he also didn't hurt it. Griefers or selfish players are much worst than inactives. He was probably lucky and got in an otherwise good town, shame he couldn't be there to help them really.
Title: Re: Die2Nite
Post by: Kitsunin on December 13, 2010, 07:41:18 am
He might not have done anything to help the town but he also didn't hurt it. Griefers or selfish players are much worst than inactives. He was probably lucky and got in an otherwise good town, shame he couldn't be there to help them really.
Saying it's okay is sort of like saying you don't need to vote, after all, one person won't hurt...what does hurt, is when 75% of a lot of towns are inactive, and I'm sure many of them thought "Eh, I'm just one guy out of 40, I can be inactive"

I'm not saying being inactive is BAD NEWZ, just that really if you can avoid it it's not OK, since inactives really add up quickly (I know I'm just unlucky but in my towns at best 25 people were inactive.  At worst, 32.)
Title: Re: Die2Nite
Post by: Yoink on December 13, 2010, 07:57:31 am
Haa, a thread on this game! :D I'm addicted to it, as well as DF... :P
Most times I've died on the first day, the first couple of towns it was my fault, the other two it was the town's fault. :/ Anyway, I had one really great town... Well, by my standards. I survived three days, then got stranded outside trying to thin down the number of zombies.

My current town, Crazy Cairn, looks pretty good, we had an annoying griefer that tried to ruin things, but everyone else seems mostly active. :)
Title: Re: Die2Nite
Post by: Mysteriousbluepuppet on December 13, 2010, 11:01:00 am
Yay, ADD people everywhere

We posted 10 message NOT to build upgraded map and the like, since we needed the iron for workshop. So they go oin and build barbs and wall strenthening. If tonihght we dont have enough iron for workshop ill just go sleep in the desert.
Title: Re: Die2Nite
Post by: Kitsunin on December 13, 2010, 11:09:58 am
Yay, ADD people everywhere

We posted 10 message NOT to build upgraded map and the like, since we needed the iron for workshop. So they go oin and build barbs and wall strenthening. If tonihght we dont have enough iron for workshop ill just go sleep in the desert.
Dude, if you survived long enough to get barbs up, even if it's something you really really didn't want built, don't suicide, you are lucky.
Title: Re: Die2Nite
Post by: Langdon on December 13, 2010, 11:23:07 am
Yay, ADD people everywhere

We posted 10 message NOT to build upgraded map and the like, since we needed the iron for workshop. So they go oin and build barbs and wall strenthening. If tonihght we dont have enough iron for workshop ill just go sleep in the desert.

The only sure way to get workshop built is to hoard planks and iron in your houses. On the first day, new players have no idea you're supposed to go to the forums, so they build everything that's clickable. Doesn't matter if you send them PMs first thing, it takes them a while to notice the little flashing envelope.

When you first spawn on Day 1, get two or three people who look like they know what they're doing (usually the ones calling for workshop to be built) and ask them to hold three or four planks/iron each in their houses while they go out to scavenge. That way if someone finds cement, you'll get the workshop built immediately when you all get back to town. Don't sweat it if one of the hoarders doesn't come back online immediately, it's easier to compensate for a shortfall of 3 planks or iron, rather than 8 or 10.
Title: Re: Die2Nite
Post by: Mysteriousbluepuppet on December 13, 2010, 11:54:24 am
Thats an idea. But really its almost sad. They build thos 3 things ( that give mediocre or no def but take iron) while we are full of planks and they could have built the great pit easily with spares.
Title: Re: Die2Nite
Post by: Shades on December 13, 2010, 04:02:43 pm
Hmm looks like maybe get factory day 1 (8ap away) with a hacksaw as well... I'm liking this town so far.
Title: Re: Die2Nite
Post by: Mysteriousbluepuppet on December 13, 2010, 04:11:21 pm
Stay in it, if people dont start dieing in droves you have the building block for a very good city
Title: Re: Die2Nite
Post by: optimumtact on December 16, 2010, 02:40:55 am
Is there a coalition for Bay12Games members?
Title: Re: Die2Nite
Post by: Glowcat on December 16, 2010, 03:26:42 am
Is there a coalition for Bay12Games members?

There isn't a single coalition per say, capacity is only 5 members after all, but there is a Town that was created by Bay12 folks.

Lands of 1000 Deaths it's called. It's pretty sweet. It's Day 4 and we've built the Pump, Butcher, Upgradable Wall, Search Tower, Factory, and a bunch of defenses including the Interior Wall. Still could do with a Hacksaw though.

The only other problem we have is with a local drug dealer who is getting everyone hooked on his Twinoid.
Title: Re: Die2Nite
Post by: Ozyton on December 16, 2010, 03:29:07 am
Oh, and the town is already completely surrounded by packs of zombies, so solitary people can't go anywhere.
Title: Re: Die2Nite
Post by: optimumtact on December 16, 2010, 04:53:38 am
If I die in my current town, do I have the ability to pick that town to join?
Title: Re: Die2Nite
Post by: Shades on December 16, 2010, 05:45:16 am
If I die in my current town, do I have the ability to pick that town to join?

Nope you start in a new town again.

I suggest check the player list for players you know before joining.
Title: Re: Die2Nite
Post by: Kitsunin on December 16, 2010, 05:56:38 am
If I die in my current town, do I have the ability to pick that town to join?

Nope you start in a new town again.

I suggest check the player list for players you know before joining.
You can't unless you're a hero...
Title: Re: Die2Nite
Post by: Shades on December 16, 2010, 06:03:16 am
You sure? You could in the beta, the little plus next to the town showed who was in it. You couldn't choose which town to join but there was rarely more than one so join random would always join that one.
Title: Re: Die2Nite
Post by: Kitsunin on December 16, 2010, 06:07:07 am
You sure? You could in the beta, the little plus next to the town showed who was in it. You couldn't choose which town to join but there was rarely more than one so join random would always join that one.
They got rid of a number of features after the beta ended...I think that, and the World Forums.
Title: Re: Die2Nite
Post by: Strange guy on December 16, 2010, 11:50:30 am
You can still see who is in the town, but since there are usually 2 regular towns open and you can't chose which one it's pretty pointless.
Title: Re: Die2Nite
Post by: Ozyton on December 16, 2010, 02:37:50 pm
Out of curiosity, how many days do you have to survive in a row to get 100 soul points immediately?
Title: Re: Die2Nite
Post by: Fikes on December 16, 2010, 02:47:14 pm
I still don't know how I feel about getting to the factory on day 1. -1 AP isn't that great, really. You have to take into account how many projects you have to do to repay the cost of the building AND the resources. It is quiet a few.

Not only that, but by day 3 or 4, planks are very much the least of your worries. You really need either the upgraded tower to replenish zones or some way of clearing out Zombies so you can make it to the non-depleted ones. No nuts and bolts = no advanced defense and no surviving day 6.
Title: Re: Die2Nite
Post by: Shades on December 16, 2010, 05:07:30 pm
Out of curiosity, how many days do you have to survive in a row to get 100 soul points immediately?

Something like 13 or 14 if I recall correctly.

I still don't know how I feel about getting to the factory on day 1. -1 AP isn't that great, really. You have to take into account how many projects you have to do to repay the cost of the building AND the resources. It is quiet a few.

Not only that, but by day 3 or 4, planks are very much the least of your worries. You really need either the upgraded tower to replenish zones or some way of clearing out Zombies so you can make it to the non-depleted ones. No nuts and bolts = no advanced defense and no surviving day 6.

Pretty much out of planks on day 4 where I am and so the factory has been handy with the amount of conversions. Maybe half our build ap is going into them each day. There isn't any reason you can't have built both the search tower and the factory day 1 either.

Nuts and bolts are always the key thing though :/
Title: Re: Die2Nite
Post by: Fikes on December 17, 2010, 03:40:29 pm
Yes but by day 4 you have several zones of depletion and scavenging further out takes a lot of planning. That means an easy supply of planks and iron but an almost zero supply of nuts and bolts.

If you can get zones going non-depleted from day 1, you stand to gain a hell of a lot more than if you can get converting logs to planks.
Title: Re: Die2Nite
Post by: Shades on December 17, 2010, 03:58:35 pm
If you can get zones going non-depleted from day 1, you stand to gain a hell of a lot more than if you can get converting logs to planks.

I don't see how building the factory stops you doing that?
Title: Re: Die2Nite
Post by: Fikes on December 17, 2010, 04:09:00 pm
If you can get zones going non-depleted from day 1, you stand to gain a hell of a lot more than if you can get converting logs to planks.

I don't see how building the factory stops you doing that?
I am saying don't build the workshop and factory on day 1. Get your tower up, get the addition that lets you undeplete zones, and upgrade that addtion on day one. Many many zones get depleted the first day, you need to get the recharged asap. Day two can see the workshop and possibly the factory. You shouldn't need to be converting logs to planks before then anyways.
Title: Re: Die2Nite
Post by: Shades on December 17, 2010, 04:24:45 pm
I am saying don't build the workshop and factory on day 1. Get your tower up, get the addition that lets you undeplete zones, and upgrade that addtion on day one. Many many zones get depleted the first day, you need to get the recharged asap. Day two can see the workshop and possibly the factory. You shouldn't need to be converting logs to planks before then anyways.

what do you build instead of the workshop and factory?

bare in mind that we'd also have the wall, watertower and seachtower anyway.
Title: Re: Die2Nite
Post by: Langdon on December 17, 2010, 08:28:46 pm
If you can get zones going non-depleted from day 1, you stand to gain a hell of a lot more than if you can get converting logs to planks.

I don't see how building the factory stops you doing that?
I am saying don't build the workshop and factory on day 1. Get your tower up, get the addition that lets you undeplete zones, and upgrade that addtion on day one. Many many zones get depleted the first day, you need to get the recharged asap. Day two can see the workshop and possibly the factory. You shouldn't need to be converting logs to planks before then anyways.

This would be in an ideal, theoretical town, where everyone reads the forums.

In an actual game, you've got half the town clicking on anything buildable on the first day (instead of going out  to scavenge). You need workshop for survival reasons - you can usually only hoard enough mats for one building, and if you don't hoard for it, you'll lose the chance to build it later.

If you do not make workshop a priority, all your planks will be belong to them.
Title: Re: Die2Nite
Post by: TwilightWalker on December 17, 2010, 09:05:04 pm

This would be in an ideal, theoretical town, where everyone reads the forums.

In an actual game, you've got half the town clicking on anything buildable on the first day (instead of going out  to scavenge). You need workshop for survival reasons - you can usually only hoard enough mats for one building, and if you don't hoard for it, you'll lose the chance to build it later.

If you do not make workshop a priority, all your planks will be belong to them.

Haha. I feel lucky then. While this town might not be the ideal theoretical town (8 or so deadbeats. Now just dead.) it's still an awesome one. Day four, not a single hovel, but Workshop, Factory, Great Pit, Vegetable Plot, Search Tower and a carpload of other good stuff...seems most people here have their heads screwed on right.

Now if only we could scav more Nuts & Bolts...
Title: Re: Die2Nite
Post by: Neyvn on December 17, 2010, 09:16:05 pm
Trust me on this, Foundations is key towards being able to scavange everywhere...

Clue, Waterpistols kill zombies. But its too costly to use Water Rations on it, so how do you do it...

I have currently killed around 100 or so Zombies over the last 10 days... We have half the map CLEAR of any and all zombies...
Each day a Section of the map replenishes, if there are zombies that count above 4, they are killed before the scavs go out and clear those zones...
Each day the Zomb Count for the next attack is only like 100 or so above or already below our defense. We have only lost people to thing such as not getting home on time or not waking up early enough...
We are on day 16 and haven't even started upgrading the pump, so we still have around 100+ Water Rations waiting to be recovered...
Title: Re: Die2Nite
Post by: TwilightWalker on December 17, 2010, 11:51:04 pm
WTH? How? !?
Title: Re: Die2Nite
Post by: Fikes on December 18, 2010, 12:15:28 am
I am saying don't build the workshop and factory on day 1. Get your tower up, get the addition that lets you undeplete zones, and upgrade that addtion on day one. Many many zones get depleted the first day, you need to get the recharged asap. Day two can see the workshop and possibly the factory. You shouldn't need to be converting logs to planks before then anyways.

what do you build instead of the workshop and factory?

bare in mind that we'd also have the wall, watertower and seachtower anyway.

Workshop is fine in the first day, if you have the other things. I still don't really like the factory much.
Title: Re: Die2Nite
Post by: Shades on December 18, 2010, 07:08:14 am
WTH? How? !?

one of the foundation projects lets you refill water weapons for free.

Although to be honest (most of) our scavengers are in groups and never really have issues with zombies counts, although I suppose that will change.
Title: Re: Die2Nite
Post by: Sensei on December 18, 2010, 11:58:32 pm
So, I'm joining the game. I'm of Hordes.fr, mind, and I'll be trying my darnedest to survive with my french reading skills. So, who should I be hooking up with?
Title: Re: Die2Nite
Post by: Di3tonight on December 29, 2010, 08:56:10 am
Oh, jesus. I like this game. I honestly do, this game is pretty fucking sweet in that death isn't just a possibility, it's an inevitability. The website name even tells you that you're pretty much screwed and more than likely will get eaten in your bed tonight except if by some miracle 40 different people can work together and not get each other devoured by the hungry undead.

There's so much potential here that I don't see anywhere else. But there's just so many monumental screw-ups in the game that I can't comprehend what the developers are thinking. The major four:

- Subscription costs $15-18? a month for a game that you can only at best spend 5 minutes on each day. If you're not fucking up, you have around 18 action points per day. How can they possibly justify that price for the little content there is to be had? Nearly every single full-blown MMORPG costs less than that per month, or at least I can't think of any more expensive.

- Oh, I see. By making everything even remotely useful - whether in game or not - require paying that $15+ monthly pricetag. I can understand reserving special classes for paid membership. Cooking and other home upgrades, sure, that's a perk too. But being unable to post on the game forums, particularly the help forums? That's just blatant greed right there.

- Midnight in-game is at a time when most people in real life have stuff to do, at 5 PM. That means if someone decides to open up the gates and go mosey, or just decides to troll everyone by opening the gate to get everyone killed, game over. I guess if you manage to upgrade to a portal lock on day 1 and then move on to a piston lock on day 1 as well you don't have to worry about your daily efforts going down the drain, but in newbie towns that pretty unlikely.

- "We will ban you if you play on more than one account." likewise confuses me. Exactly what advantage does playing more than one account offer? Wouldn't they want people to learn the game quicker using more than one account, or buy Hero subscriptions for their potential other accounts?

If they lowered the subscription price to $5-10 they would get many more subscriptions and more players not scared away by the subscription fee. Have they given any response to any of these glaring issues I've seen just from about a week of play? I'm actually really interested to see the justification for what I perceive as blatant mismanagement on their part.
Title: Re: Die2Nite
Post by: Shades on December 29, 2010, 09:05:15 am
- Midnight in-game is at a time when most people in real life have stuff to do, at 5 PM. That means if someone decides to open up the gates and go mosey, or just decides to troll everyone by opening the gate to get everyone killed, game over. So there's an upgrade that sets gates unable to be opened for the last 20 minutes of the day, but not a clock or something you can rig to automatically slam the gates shut at a specific hour? What sense does that make?

Although I agree with your other point this one is hardly a valid complaint, this is just because of where you live. Bear in mind this is developed by a Euopean company and the size of the French and German versions are vastly larger than the English one. For most of their players midnight is close to midnight.

Also there is an upgrade that shuts the gate at a specific hour and reopens it in the morning, it's just that not many people build it.
Title: Re: Die2Nite
Post by: Di3tonight on December 29, 2010, 09:09:19 am
Although I agree with your other point this one is hardly a valid complaint, this is just because of where you live. Bear in mind this is developed by a Euopean company and the size of the French and German versions are vastly larger than the English one. For most of their players midnight is close to midnight.

So ideally the solution is to set towns to the average timezone of everyone in the group, at least in the English version of the game. If 30 people are on the east coast, then midnight in the town is midnight EST. If there's 21 English chaps, midnight in game is midnight GMT. This seems pretty reasonable to me?
Title: Re: Die2Nite
Post by: Shades on December 29, 2010, 09:20:13 am
Or just allow people to choose either town on their preference as I'm sure there is a lot of crossover of what people prefer based on their day (players who might want to log in from work just before 5 your time and midnight game time for example) :)
Title: Re: Die2Nite
Post by: Zangi on December 29, 2010, 03:13:52 pm
Although I agree with your other point this one is hardly a valid complaint, this is just because of where you live. Bear in mind this is developed by a Euopean company and the size of the French and German versions are vastly larger than the English one. For most of their players midnight is close to midnight.

So ideally the solution is to set towns to the average timezone of everyone in the group, at least in the English version of the game. If 30 people are on the east coast, then midnight in the town is midnight EST. If there's 21 English chaps, midnight in game is midnight GMT. This seems pretty reasonable to me?
Not really....  I join a game... I expect time to work the same as any other town. 
Plus, from the looks of how they deal with the game, the whole website goes down at zombie attack time...
Title: Re: Die2Nite
Post by: Fikes on December 29, 2010, 06:13:47 pm
A guy named Di3tonight joins the forums to post that he likes the game die2nite... interesting...

Anyways, expecting the game to work around your schedule is kind of silly, especially a game like this. It really doesn't matter when you do things in this game, just THAT you do them. There are some situations where timing is important, if you are trapped outside or really hoping someone brings back some nuts and bolts so you can spend your AP on that one building. But returning to town 30 mins before zombie attack is almost exactly the same as returning to town 4 hours before zombie attack (other than you miss out on 2 auto searches).

Having people online to watch the gate isn't going to stop someone from opening it just before the attack. Griefers CAN do it no matter what and that fear is what makes the game interesting.
Title: Re: Die2Nite
Post by: GlyphGryph on December 29, 2010, 07:58:19 pm
My solution is to have the attack occur every 12 hours instead of every 24. Then everybody can be fairly equally inconvenienced!
Title: Re: Die2Nite
Post by: Shades on December 29, 2010, 08:41:09 pm
My solution is to have the attack occur every 12 hours instead of every 24. Then everybody can be fairly equally inconvenienced!

Why stop there? if you had attacks every hour you could cause everyone no end of pain :)
Title: Re: Die2Nite
Post by: Kitsunin on December 29, 2010, 08:42:24 pm
My solution is to have the attack occur every 12 hours instead of every 24. Then everybody can be fairly equally inconvenienced!
Why stop there? if you had attacks every hour you could cause everyone no end of pain :)
And if you don't wake up every two hours into your sleep you die of dehydration, yayness!
Title: Re: Die2Nite
Post by: Shades on December 31, 2010, 08:45:56 am
My solution is to have the attack occur every 12 hours instead of every 24. Then everybody can be fairly equally inconvenienced!
Why stop there? if you had attacks every hour you could cause everyone no end of pain :)
And if you don't wake up every two hours into your sleep you die of dehydration, yayness!
Saves you worrying about the third attack though ;)
Title: Re: Die2Nite
Post by: GlyphGryph on December 31, 2010, 05:37:28 pm
Don't be silly! Dehydration still goes by day, not attacks. Otherwise thats just absurd. :P
Title: Re: Die2Nite
Post by: kilakan on January 01, 2011, 12:04:09 am
hum what hourly attacks, but daily food and water, maybe with hourly ap too?
Title: Re: Die2Nite
Post by: Shades on January 01, 2011, 06:19:46 am
hum what hourly attacks, but daily food and water, maybe with hourly ap too?

No no if food and water are daily ap should be as well :)
Title: Re: Die2Nite
Post by: Mephansteras on January 07, 2011, 07:46:59 pm
Wow, being in a 100+ Soul town really rocks. Glad I decided to play long enough to be in one.

The disturbed plaine
Day 6
38/40 citizens alive

    * Basic defences : +5 points
    * Defensive objects : +150 points (47 objects x 3.2 points)
    * Construction sites : +283 points
    * Guardians : +7 point(s)
    * Citizens' Houses : +17 point(s)
    * TOTAL : 462 points




# icon Defensive Focus
# icon Armour Plating +12 defence
# icon Great Wall Strengthening +7 defence
# icon Butcher
# icon Old-school Traps +30 defence
# icon Construction Diary
# icon Upgraded Map
# icon Watchtower +3 defence
# icon Portal Lock +2 defence
# icon Barbs +9 defence
# icon Factory
# icon Interior Wall +70 defence
# icon Vegetable Plot
# icon Search Tower
# icon Spiked Pit +50 defence
# icon Über Wall +70 defence
# icon Well Drilling Rig
# icon Eden Project
# icon Emergency Supplies +5 defence
# icon Ramparts +5 defence
# icon Workshop
# icon Pump
# icon Water Purifier
# icon Great Pit +20 defence (Base value)


I never imagined that a town could be so organized, helpful, and sensible. Of course, after this town dies I don't know if I'll bother playing any more. I'm not sure what else there will be for me to do without spending money.
Title: Re: Die2Nite
Post by: forsaken1111 on January 07, 2011, 10:40:20 pm
Our Bay12 town is going well. Also on day 6...

Wooden theatre of on high

 

Spoiler (click to show/hide)
Title: Re: Die2Nite
Post by: GlyphGryph on January 07, 2011, 11:41:09 pm
The disturbed plaine?

So, Meph, you're one of those bastards, huh? Always just barely beating us on the high score list!?

Well, enjoy your pitiful lead while it lasts!

Also, if you want to compare notes/declare superiority, tell your town to meet us in #bestDie2NiteTown on irc.freenode.net :P

Though I got to admit, it would have been REALLY nice not to have lost 8 people already... DAMN YOU KITSUNIN AND RANDOMS!
Title: Re: Die2Nite
Post by: forsaken1111 on January 08, 2011, 12:13:47 am
Don't forget the one suicide we had.
Title: Re: Die2Nite
Post by: Zangi on January 08, 2011, 12:54:56 am
Don't forget the one suicide we had.
Oh woe is me!  My one and only true friend did not come back into town last night.  I shall join him tonight.  Please, do not stop me, I cannot bear to be without!  I have lost all will to live!
Title: Re: Die2Nite
Post by: forsaken1111 on January 08, 2011, 01:18:53 am
Don't forget the one suicide we had.
Oh woe is me!  My one and only true friend did not come back into town last night.  I shall join him tonight.  Please, do not stop me, I cannot bear to be without!  I have lost all will to live!
Indeed.
Title: Re: Die2Nite
Post by: Shades on January 08, 2011, 10:52:22 am
I completely forgot to go back into town last night, luckily it turned out we were still a few short so stayed in day 1.
Title: Re: Die2Nite
Post by: The11th on January 21, 2011, 06:54:46 pm
I'm part of The Disturbed Plaines, the #1 town currently according to the unofficial rankings board. We'll see how we do once we all finally die. But we're on day 20 with no serious concerns :D

http://die2nite.hoah.org/town
Title: Re: Die2Nite
Post by: Mephansteras on January 21, 2011, 06:57:03 pm
Another? Cool. What's your handle in game?
Title: Re: Die2Nite
Post by: IronyOwl on January 21, 2011, 07:05:47 pm
Wooden Theatre of on High is down to 25, eh? Makes me feel even worse about dying in the wastes for no good reason. :-\
Title: Re: Die2Nite
Post by: The11th on January 21, 2011, 07:09:21 pm
Another? Cool. What's your handle in game?
Sherlock84! :D
Title: Re: Die2Nite
Post by: Zangi on January 21, 2011, 07:11:51 pm
My current town:
We are all being greedy and selfish. WTH?

8 Different Houses have padlocks last I checked
2 HiFi, 4 Trolleys and a whisk were built
Someone has 2 cats in their house
Someone else has 2 animals in their house
Another guy has 8 food items stashed in his house
1 addicted person
Everyone is upgrading into Shacks and Houses
2-3 kleptomaniacs
People have put AP into temporary defenses, but we don't need em
15 players have already died, must of them took a walk outside...

Yea, we are doing great.

@IronyOwl: Shush you... >.>
Title: Re: Die2Nite
Post by: Glowcat on January 21, 2011, 07:52:04 pm
8 Different Houses have padlocks last I checked
2 HiFi, 4 Trolleys and a whisk were built
Someone has 2 cats in their house
Someone else has 2 animals in their house
Another guy has 8 food items stashed in his house
1 addicted person
Everyone is upgrading into Shacks and Houses
2-3 kleptomaniacs
People have put AP into temporary defenses, but we don't need em

You forgot to mention that I hog the Machete. Now shut up and give me more pills so I can transcend into a state of pure AP.
Title: Re: Die2Nite
Post by: Zangi on January 21, 2011, 07:53:53 pm
But, the machete is in the bank now.

Fine, you hog the machete after attack.

EDIT: Oh yea, 2 more things.  Noone bothers to save up any water...  ever.  We use water pistols and water balloons like no tomorrow every day.
Food, everyone eats, everyday.  No concept of rationing stuff exists here.
Title: Re: Die2Nite
Post by: forsaken1111 on January 21, 2011, 08:10:42 pm
Zangi, if you're talking about Wooden Theatre...

...everyone eats because we're swimming in food. We've had more food than citizens every day as far as I know. Same with water... we're on day 20 with more than 150 water rations total and we still haven't done eden project. We use water-based weaponry every day because they are FREE with plumbing. We have three (3!) water-producing buildings in the wastes, and we generally haul in like 3-5 jerry cans every day. We have every single defensive building constructed aside from piston lock, which is why we're upgrading to houses now.
Title: Re: Die2Nite
Post by: Zangi on January 21, 2011, 08:13:59 pm
Must you kill my trollingfun with the truthyour blatant lies?
Title: Re: Die2Nite
Post by: IronyOwl on January 22, 2011, 01:05:25 am
Aw, I'm missing the house upgrading stage? That makes me even sadder.

Incidentally, doesn't that mean you're very dependent on successfully scavenging defensive items?
Title: Re: Die2Nite
Post by: Glowcat on January 22, 2011, 02:30:12 am
Incidentally, doesn't that mean you're very dependent on successfully scavenging defensive items?

Well, we always were dependent as defense items must be accumulated over the lifetime of a town, but at this point it's the only thing really left to do besides upgrade the Water Turrets.
Title: Re: Die2Nite
Post by: forsaken1111 on January 22, 2011, 04:30:19 am
Must you kill my trollingfun with the truthyour blatant lies?
:D
Title: Re: Die2Nite
Post by: DaMunky89 on January 26, 2011, 10:24:56 pm
We're the first people recorded on the map site (http://die2nite.gamerz.org.uk/) to ever have made it this far (day 26). =D

(http://i20.photobucket.com/albums/b205/DaMunky89/ScreenShots/gazette.png)
Title: Re: Die2Nite
Post by: IronyOwl on January 26, 2011, 10:30:12 pm
Wow, nice. Did you lose water from the well due to zombies getting in?

Also, I hope that was a spike.
Title: Re: Die2Nite
Post by: Glowcat on January 27, 2011, 04:43:46 am
The water loss was due to our Water Turrets.

And no, not so much a spike as what we've been dealing with for the past few days  :)
It's actually lower than the previous wave.

Wooden Theatre's zombie attack by day:

Day 14 - 1053   
Day 15 - 1354   
Day 16 - 1493   
Day 17 - 1769   
Day 18 - 1945   
Day 19 - 2208   
Day 20 - 2699   
Day 21 - 2606   
Day 22 - 3224   
Day 23 - 3850   
Day 24 - 3770
Day 25 - (4154 - 4523)
Title: Re: Die2Nite
Post by: The11th on January 29, 2011, 09:58:28 pm
We're the first people recorded on the map site (http://die2nite.gamerz.org.uk/) to ever have made it this far (day 26). =D

(http://i20.photobucket.com/albums/b205/DaMunky89/ScreenShots/gazette.png)
That's odd, since I was sure Disturbed Plaine made it to day 26 first.
Title: Re: Die2Nite
Post by: forsaken1111 on January 29, 2011, 10:13:47 pm
That's odd, since I was sure Disturbed Plaine made it to day 26 first.
We were concurrent actually IIRC, we were on the same day and both made it to 26
Title: Re: Die2Nite
Post by: BuriBuriZaemon on January 29, 2011, 10:58:19 pm
I just joined as 'Elsior' using Griffin as my referrer. Remember me, Noryasha Grunks?

Any advices, guys?
Title: Re: Die2Nite
Post by: Zangi on January 29, 2011, 11:49:54 pm
I just joined as 'Elsior' using Griffin as my referrer. Remember me, Noryasha Grunks?

Any advices, guys?

Prepare for a rough ride unless you get lucky.
Title: Re: Die2Nite
Post by: GlyphGryph on January 30, 2011, 12:01:24 am
Buri! Yay!

Unfortunately, I'm mostly not playing any more due to work :/

boo

We'll see though
Title: Re: Die2Nite
Post by: Micro102 on January 30, 2011, 12:43:35 am
getting 100 points does not mean you live longer, it just means the griefers and noobs are more skillful and griefing and being nooby, which counters the skilled players.
Title: Re: Die2Nite
Post by: Mephansteras on January 30, 2011, 01:51:47 am
That's odd, since I was sure Disturbed Plaine made it to day 26 first.

We did. That's rather odd indeed.
Title: Re: Die2Nite
Post by: Micro102 on February 05, 2011, 01:39:46 pm
What? How do you get defense that high?

Also, is there a limit to how much you can build? If everyone was in sync could they build everything the game had to build?
Title: Re: Die2Nite
Post by: stoney834 on February 05, 2011, 02:01:10 pm
What? How do you get defense that high?

Also, is there a limit to how much you can build? If everyone was in sync could they build everything the game had to build?

There is a limit, it took the wooden theatre of on high about 21 days to build every building except useless ones like the catapult and I think the drilling rig.  After that we had to build all the temp defences each day and scavenge for more defensive items.
Title: Re: Die2Nite
Post by: Mephansteras on February 05, 2011, 03:35:23 pm
Defense items and a fully upgraded Defensive Focus are key. Ideally you'd have scavengers bringing in 10+ def items a day.

All of the really successful towns had fully upgraded Search Tower, Defensive Focus, and Upgradable Wall. Which other items got upgraded (Watchtower, Pump, etc) really depended on the town and it's specific situation.
Title: Re: Die2Nite
Post by: Mephansteras on February 23, 2011, 05:49:27 pm
Damn...this game is evil sometimes.


Day 24 attack: 3625 and 3878 zombies

Day 25 attack: Predicted between 4550 and 6550 zombies

The Min on that is higher than most towns get at day 27 or 28. It's ridiculous.
Title: Re: Die2Nite
Post by: Shades on February 24, 2011, 04:06:57 am
It would be interesting to see how far a group of 30+ scavengers, the rest being either scout or guardians in a kill team, who got lucky with their special sites (ie water type and defensive item types) could get. Seems that the end days scale up pretty fast though.
Title: Re: Die2Nite
Post by: Chrissy on February 24, 2011, 05:45:23 am

 How come some of your towns don't show up on the Die2Nite site leaderboards??
Title: Re: Die2Nite
Post by: Cheeetar on February 27, 2011, 07:10:12 am
Wooden Theatre was counted as Season 0, before the actual rankings started.
Title: Re: Die2Nite
Post by: quinnr on March 16, 2011, 06:04:05 pm
Been playing this a lot with a few friends. It's a pretty cool game..my only problem with it is that if anyone holds anything that has any use at all in their chest people start to freak out about how it is needed for the town.

I really love the strategy and the cooperation needed to survive though. Pretty cool game.
Title: Re: Die2Nite
Post by: Mephansteras on September 15, 2011, 04:36:36 pm
Anyone still playing this?

I've still got about 23 hero days to use up, and I'd rather play with people I can trust not to be idiots. The last random town I joined failed hard.
Title: Re: Die2Nite
Post by: quinnr on September 15, 2011, 06:16:22 pm
Anyone still playing this?

I've still got about 23 hero days to use up, and I'd rather play with people I can trust not to be idiots. The last random town I joined failed hard.
Sometimes. Not very often though.
People are too stupid, and I don't feel like playing long enough to get to the higher Soul towns.
Title: Re: Die2Nite
Post by: Mephansteras on September 15, 2011, 06:22:15 pm
I was part of an awesome mega-coalition, but I missed the last town jump they did due to work. :(
Title: Re: Die2Nite
Post by: Leatra on September 25, 2011, 06:28:27 am
Is there a coalition for Bay12?
Title: Re: Die2Nite
Post by: Muz on September 26, 2011, 01:07:40 am
Just started playing this, found it through Mini Troopers link. I think this game would be quite awesome with a good coalition, where everyone coordinated in real time via IRC or something. Could easily work together on a lot of stuff, coordinate who goes where at the start, instead of everyone running off to the nearest spot.
Title: Re: Die2Nite
Post by: IronyOwl on September 26, 2011, 01:35:17 am
We managed to pull that off a few times, IRC and everything. It worked very well, though we had a tendency to get shafted on maps.
Title: Re: Die2Nite
Post by: forsaken1111 on September 26, 2011, 08:30:48 am
I'd be up for a new B12 run.
Title: Re: Die2Nite
Post by: Zangi on September 26, 2011, 08:33:37 am
Season 3.  I've played a single round, it has changed a heck of alot and yea, there are big maps.  Big enough that the game has to resize its map.

It seems to be alot harder now, considering you gotta rely on the RNG to open up buildings...  Basically our old plans are useless in this new season...  Its more of a lets wing it with what we got type of game now.

Premades are maxed at 20 players now.
Title: Re: Die2Nite
Post by: forsaken1111 on September 26, 2011, 08:49:56 am
Premades are maxed at 20 players now.
Specifically you can only have 20 townspeople who join as a coalition OR choose the town from the menu. The other 20 must be randomly placed in the town.
Title: Re: Die2Nite
Post by: Sartain on September 26, 2011, 09:20:25 am
Premades are maxed at 20 players now.
Specifically you can only have 20 townspeople who join as a coalition OR choose the town from the menu. The other 20 must be randomly placed in the town.

Which usually means you're 20 competent players fighting a losing battle against the stupidity of 20 others... ::)
Title: Re: Die2Nite
Post by: Shades on September 26, 2011, 10:56:35 am
So they've just increase the amount of randomness in the game?

:/ the fact it was always just random how long you could last because of the water and defensive item buildings was the reason I stopped playing.
Have a load of premium days left too.
Title: Re: Die2Nite
Post by: forsaken1111 on September 26, 2011, 11:01:49 am
So they've just increase the amount of randomness in the game?

:/ the fact it was always just random how long you could last because of the water and defensive item buildings was the reason I stopped playing.
Have a load of premium days left too.
That is part of the game... Skill and cooperation play a large part in how well you deal with the random shit that is thrown at you.
Title: Re: Die2Nite
Post by: Shades on September 26, 2011, 11:15:21 am
That is part of the game... Skill and cooperation play a large part in how well you deal with the random shit that is thrown at you.

It's not part of the game. The skill and cooperation is the randomness is not, it's just randomness.
After you organise there is nothing you can do to effect the long term survival further than the randomness allows, your input to the game means nothing after this stage.
You end up knowing after the first few days approximately how long you can last and that is just dull.

Title: Re: Die2Nite
Post by: Mephansteras on September 26, 2011, 11:16:43 am
Yeah. I was part of a really good coalition in seasons 1 and 2. It was a bit frustrating, since we'd do everything right and then get buried by the game throwing record numbers of zombies at us while other towns skated by with half the attack numbers. Still, we were proud of how we'll we'd done and had a lot of fun.

I'd be up for trying a bay 12 group. At least with 20 decent people you can sort of convince the idiots to go along with you. A few will always screw things up, but most of them die early.
Title: Re: Die2Nite
Post by: Neonivek on September 26, 2011, 11:17:18 am
That is part of the game... Skill and cooperation play a large part in how well you deal with the random shit that is thrown at you.

It's not part of the game. The skill and cooperation is the randomness is not, it's just randomness.
After you organise there is nothing you can do to effect the long term survival further than the randomness allows, your input to the game means nothing after this stage.
You end up knowing after the first few days approximately how long you can last and that is just dull.

Yep some games are like that... where once you know how the game actually works they become dull...

Advanced Wars for example.
Title: Re: Die2Nite
Post by: Shades on September 26, 2011, 11:18:28 am
Yep some games are like that... where once you know how the game actually works they become dull...

Advanced Wars for example.

True,

It's just a shame because I enjoyed this game and felt it had potential.
And I'm still hoping it will improve, if only to use up my premium days.
Title: Re: Die2Nite
Post by: Leatra on September 26, 2011, 11:31:55 am
My ingame nickname is Leatra (y'know, like this one). If you guys are in a coalition send me an invite.
Title: Re: Die2Nite
Post by: forsaken1111 on September 26, 2011, 12:24:11 pm
That is part of the game... Skill and cooperation play a large part in how well you deal with the random shit that is thrown at you.

It's not part of the game. The skill and cooperation is the randomness is not, it's just randomness.
After you organise there is nothing you can do to effect the long term survival further than the randomness allows, your input to the game means nothing after this stage.
You end up knowing after the first few days approximately how long you can last and that is just dull.
I'm guessing you don't like roguelikes either. They're largely dependent on random events and how you deal with them. I can see your line of reasoning up to a certain point, but players who know what they are doing can deal with random events better than people who are disorganized or new to the game.

The entire premise of the game is that you're going to die anyway, so make the best of it and have fun.
Title: Re: Die2Nite
Post by: Zangi on September 26, 2011, 05:16:19 pm
I figure the only really bad part with Season 3 is that you gotta rely on RNG to survive the night when camping.   
90%10% chance of dying if you stack the defenses.  I'd rate it as the least fun way to die, other then glaring bugs...  Since you know... its not really preventable and camping is required to get blueprints to unlock buildings.

EDIT: Inverted the values.
Title: Re: Die2Nite
Post by: Shades on September 27, 2011, 05:13:39 am
I'm guessing you don't like roguelikes either. They're largely dependent on random events and how you deal with them. I can see your line of reasoning up to a certain point, but players who know what they are doing can deal with random events better than people who are disorganized or new to the game.

The entire premise of the game is that you're going to die anyway, so make the best of it and have fun.

I love roguelikes, but your missing the point. Roguelikes generate random content an events and who you deal with them effects your long term survival.
Die2Nite the random events dictate how long you'll last and nothing you can do effects that.

In the first case there is game play, in the second it's just a dice roll.
Title: Re: Die2Nite
Post by: forsaken1111 on September 27, 2011, 08:44:23 am
I'm guessing you don't like roguelikes either. They're largely dependent on random events and how you deal with them. I can see your line of reasoning up to a certain point, but players who know what they are doing can deal with random events better than people who are disorganized or new to the game.

The entire premise of the game is that you're going to die anyway, so make the best of it and have fun.

I love roguelikes, but your missing the point. Roguelikes generate random content an events and who you deal with them effects your long term survival.
Die2Nite the random events dictate how long you'll last and nothing you can do effects that.

In the first case there is game play, in the second it's just a dice roll.
Well then... don't play it and stop posting in the thread about it I guess? Why are you here if you hate it?
Title: Re: Die2Nite
Post by: Shades on September 27, 2011, 09:01:30 am
If you read what I wrote earlier you'd have seen I used to like it. I'm mostly just watching for changes and hoping it returns to something more enjoyable.

The more recent posts where just to explain my dislike of pointless randomness. Besides hate is too strong a term, disappointed with how it's evolved is more accurate :)
Title: Re: Die2Nite
Post by: forsaken1111 on September 27, 2011, 09:21:13 am
Alright.

Anyway, does anyone want to do a new town soon?
Title: Re: Die2Nite
Post by: Zangi on September 27, 2011, 10:11:30 am
I recommend everyone at least run a town or 2 before we do the coalition.  Cause it is very different from season 1/2...

Considering how our older megatowns were run/coordinated by people with a few towns experience. 
Granted, its nice having puppetspeople who do whatever you say, they should at least have a general idea of what they are doing.  Plus, coordinators/opinionators need to at least have an idea.  (3-6 coordinators and as many people as possible giving input.)
Title: Re: Die2Nite
Post by: forsaken1111 on September 27, 2011, 10:16:21 am
Yeah. I've done a few dry runs in this season already. I like some of the changes, I'll admit. I also dislike some, but it's still a fun and playable game.
Title: Re: Die2Nite
Post by: Mephansteras on September 27, 2011, 11:21:12 am
Hmm. Actually, I should probably hold off on joining a new game until Oct. 11th. I'm going to be out of town for a few days the weekend before, with no way to get internet. No point in joining a town just to die of dehydration partway into it.
Title: Re: Die2Nite
Post by: Sartain on September 27, 2011, 12:29:02 pm
Hmm. Actually, I should probably hold off on joining a new game until Oct. 11th. I'm going to be out of town for a few days the weekend before, with no way to get internet. No point in joining a town just to die of dehydration partway into it.

These days, most people are hard-pressed to have town last 15 days so you might be good if you start soon
Title: Re: Die2Nite
Post by: Mephansteras on September 27, 2011, 12:32:38 pm
Well, in that case if people want to start up a town I'm up for it. I've still got quite a few hero days, so I can start a coalition if we need one.
Title: Re: Die2Nite
Post by: Leatra on September 27, 2011, 01:30:08 pm
10 people in the town I play at just died because of dehydration...
Title: Re: Die2Nite
Post by: MaximumZero on October 12, 2011, 06:15:09 pm
So, for some reason, I just found this thread. I've been playing for a little bit under the same name I have here.
Title: Re: Die2Nite
Post by: Leatra on October 20, 2011, 11:14:22 am
This is what people discuss at the town forum if you land on a shitty town.

(http://img267.imageshack.us/img267/9263/unlucky.jpg)

It's not that bad though. A guy called mrbanishment told us that if we don't shun him he will do some damage. We shunned him right away after his threat and he just cost us around 4 APs to open the door he kept closing. Crisis averted!
I wish every bad player was kind enough to warn us like that.