Also, what kind of person doesn't carry a pocketknife or multi-tool on their person? Seriously.Haha. Kind of hoping you were joking.
Short of a rock a knife is the oldest tool in the world and immanently useful. I can pry things open with it, open stubborn boxes & packaging, eat with it if necessary. A multi-tool only increases the usefulness. So no I'm not joking and I apologize for being a tool using primate.Also, what kind of person doesn't carry a pocketknife or multi-tool on their person? Seriously.Haha. Kind of hoping you were joking.
Been awake for an unknown amount of time, last time we ate anything: unknown. Are we thirsty? Hungry? Tired?
Look at the sun's position, establish cardinal directions.
in that particular situation, I'd totally want to set other concerns aside for a few minutes and go see what the mudcrab feels like. New critter of strange textures I can pet that probably won't try to remove a limb! Time to gently poke it and see what mudcrab shell feels like.
Mudcrabs are indeed hostile. Kinda slow though, so I guess if you really wanted to touch it you could give it a shot.
Look for a sign
follow Sirus's suggestion and look for a road & sign.
Though sign is a good idea. Need to find out if we can read the language.
Short of a rock a knife is the oldest tool in the world and immanently useful. I can pry things open with it, open stubborn boxes & packaging, eat with it if necessary. A multi-tool only increases the usefulness. So no I'm not joking and I apologize for being a tool using primate.No need to be hostile.. I just meant that 99% of people don't make sure to keep tools on them when they're sitting around inside, especially not college students, or Americans, or anyone for that matter. But I suppose you never know when you're going to find yourself stranded inside a video game. ::)
-J-
No need to be hostile.. I just meant that 99% of people don't make sure to keep tools on them when they're sitting around inside, especially not college students, or Americans, or anyone for that matter. But I suppose you never know when you're going to find yourself stranded inside a video game. ::)I suppose that came across more harshly than intended. But I actually keep a folding pocket knife or multi-tool in my right pants pocket at nearly all times, it's just a part of my wardrobe.
To Seyda Neen!This!
Also, hey... kinda' wondering if we could use acrobatics as a bit of a baseline stat detection thing, assuming stats exist. Jumping around a bit and seeing if we're suddenly magically jumping higher every few dozen hops would be a rather safe way of seeing if we're under morrowind skill rules, methinks.Also this. Even if it doesn't work, it's worth a shot. Acrobatics is probably similar to parkour, and every kid wants to be able to do that stuff, right?
I'd head to Seyda Neen
To Seyda Neen!
This!
i say head to Seyda Neen
use acrobatics
Acrobatics
plus one to Frumple's idea of trying to improve our acrobatics skill.
jumping, either in place or to wherever we're going would probably be a good idea
seeing if there's anything along the way that can be harvested.
just to the southeast should be Tarhiel
Bring the mushrooms to the local storeowner. See what he'll offer you for them, and inquire about purchasing a simple weapon to defend yourself.
+1 to selling mushrooms
get yourself some cheese
cheese or something
I've never played Morrowind, just the other Elder Scrolls games, so I don't know where to go. :/
We landed in a pool of swamp water at the start, if there's a disease then we already have it.Intro didn't say anything about water getting in us, though, just on us, and not even on the eyes or whatnot. Depending on the particular bug, that might make a difference!
Anyway, you're not sure if you've "skilled up" acrobatics at all, but obviously you do have fatigue. Actually, in a way, Morrowind isn't so different from real life. You're sure if you were you to run around and jump a lot you'd tire quickly but you'd get better at it regardless of whether you were in Morrowind or not. That's basically what you just did.
We didn't get a little "Your acrobatics has increased" notification. Did you read the justification?QuoteAnyway, you're not sure if you've "skilled up" acrobatics at all, but obviously you do have fatigue. Actually, in a way, Morrowind isn't so different from real life. You're sure if you were you to run around and jump a lot you'd tire quickly but you'd get better at it regardless of whether you were in Morrowind or not. That's basically what you just did.
Known statsWe don't have UI anyways. Doesn't mean we should rule out the possibility that we're actually skilling up.
Acrobatics: 1
Look around the village for anything else interesting
set in toward the standard seyda neen stuff
ask at the census office what the year and date is
check in with the census office
I'd personally be stripping the place to the ground
Welp, I think we've just met the PC. Here's hoping it doesn't turn out to be the psychopathic kind of PC...I dunno. I'm pretty sure every kind of PC can be pretty abusive in the right situation.... That just gave me the strangest sense of perspective. *shudders*
I'd have skipped that, there ain't crap in there. I dunno if we're in a race, I mean, it's not as if anyone else expects us to be Nerevarine. Though, remembering a certain comic, she might be our ticket home.I meant a race for any items we intend to get, since chances are the PC (if he/she really is experienced) will be going for the same ones.
Then again, the whole main quest might be the best way to get killed. I say we go to vivec so we can tell the one chancellor the location of the ebony mine, so he'll give us our choice of daedric weapon.
Let's see if we're dealing with a player or a character first, though, to know how we stand. If she's not being controlled by someone at a computer somewhere, she might make a good ally.What do you mean? We already know it isn't an npc.
Or do we? If she's just the Nerevarine, acting of her own crazed will, we could convince her to complete quests in a way the benefits us.Okay, I had to google that just to know what the hell you were talking about, but my money is on either us being in someone else's Morrowind, or we have a roommate thats playing Morrowind on our computer.
If we're in someone else's Morrowind game and that's their avatar, then that would be good to know as well. If that were the case, perhaps we could convince this person to use the ~ console for us.
Or, even trippier:Spoiler (click to show/hide)
Okay, the fact that there is a PC running around terrifies me. This means that we should act as though this were the worst case scenario. We will be dealing with a PC who is a complete psychopath, who will liberally depopulate entire settlements in order to achieve their ends and will do all Daedric quests to their completion for immense power.That's not the worst case scenario. The worst case scenario has them have time powers (load/save) and the ability to destroy this plane (deleting the save). (If we're really being paranoid, they'll assume we're part of some bizarre virus, and we'll want new clothes.)
Well, they were just out of the census office, so they couldn't have already done stuff around town.I will be.
Why would we have to try and blend in? If they're the Nerevarine, then we don't have to worry about getting switched off. If they're a player, showing something clearly not possible in the game (like the pen) could make us interesting. It's not like every Morrowind player is automatically on a paranoid "Ima look thru mah game and see if its all infiltrated by SCP's!" hunt.
I dunno about that, might get Ordinators on our ass. And much as we might want to mess with them, we wouldn't want to yet.Who?
Well, they were just out of the census office, so they couldn't have already done stuff around town.Nah, they could have been coming back out after the tax collector stuff. Or a couple other points, actually. One of which is fairly late into the game, iirc, though the N's getup if that were the case is a little unusual.
This whole time I thought Vivec was a person. *facepalm*But ... wasn't he? I thought he was a god guy.
Well one guy say 'Vivec is filled with Ordinators', which I think are people, so maybe he has a really big butt hole? I'm just speculating.This whole time I thought Vivec was a person. *facepalm*But ... wasn't he? I thought he was a god guy.
...might get Ordinators on our ass.
There's the god Vivec, living in a city he humbly named after himself. According to the sermons he wrote, he can make his butt hole or any part of his body as large or small as he wants, implying that he takes it up the butt from the Daedra.All the Daedra.
I say we go to vivec
+1 to going to Vivec.
The PC will most likely attempt a powerbase in Balmora. I say we make ours in Vivec.
we'd better go to Vivec and notify him about this.
Seyda Neen's probably mostly untouched and we should probably loot what's relatively moral to loot.
Anyways, we need to acquire a scroll of Ondusi's unhinging from the Mage's guild, so we can go in and talk to Vivec. If anyone might help us figure out what's going on, it would be him. Normally he doesn't speak to people who barge in, but he might if he realizes we're from another world.... I'll support this course of action.
Scratch what I said earlier. I also support this.Anyways, we need to acquire a scroll of Ondusi's unhinging from the Mage's guild, so we can go in and talk to Vivec. If anyone might help us figure out what's going on, it would be him. Normally he doesn't speak to people who barge in, but he might if he realizes we're from another world.... I'll support this course of action.
+1Scratch what I said earlier. I also support this.Anyways, we need to acquire a scroll of Ondusi's unhinging from the Mage's guild, so we can go in and talk to Vivec. If anyone might help us figure out what's going on, it would be him. Normally he doesn't speak to people who barge in, but he might if he realizes we're from another world.... I'll support this course of action.
acquire a scroll of Ondusi's unhinging from the Mage's guild, so we can go in and talk to Vivec.
... I'll support this course of action.
I also support this.
+1
let go speak to vivce.
acquire a scroll of Ondusi's unhinging
Go stealing!
acquire a scroll of Ondusi's unhinging from the Mage's guild, so we can go in and talk to Vivec.
Slip a piece of yellow notepaper under Vivec's door, with our plea written on it, then go try to learn the basics of alteration. The 100 pt spell isn't really that hard.This one most amuses me, especially since I don't remember too much about Vivec the town (mostly just that hoptoad can get you from one level of the pagodas to another, or manage the jump between pagodas). Something about the strange (easily killed) hyper-daedra that I think we'd qualify as bugging Vivec-the-critter sounds entertaining.
Fortify Intelligence spells/potions?Do you know the power
We're talking about carrying stuff, not making daedra-tier spells :PFortify Intelligence spells/potions?Do you know the power
Slip a piece of yellow notepaper under Vivec's door
bugging Vivec-the-critter sounds entertaining.
I don't think anyone's ever slipped a note under his door before. And yet clearly there's room enough under the door.
DO EET.
lets just the note under the door.
Lord Vivec,+1
Forgive my correspondence but I know naught where else to turn. I am one who wears many faces yet bears only one. In the past I was the Eternal Champion, releasing the Emperor from Oblivion. I was the Agent who stood at the center of the Warp in the West with the Heart of Numidium in one hand. As the Nerevarine I both slew you and was your friend. As the Champion of Cyrodill I took up the mantle of Sheogorath, witnessed the Septim line die during the Oblivion Crisis and the end of the Third Age. During the Fourth Age I was the last of the Dovahkiin who mastered the Thu'um. I shouted down Miraak and brought Alduin low. I am a User and wholly not of this cosmos, yet I find myself trapped here and in need of allies. Again it is for this purpose that I have come to you.
If I am not the current Nerevarine I suspect I know who might be. I shall reside here in your city, most likely in the Foreign Quarter. You shall know me by 'Friendship is Magic.'
Lok Thu'um.
---------
There's one idea for a note. Also just to satisfy my curiosity. Take out your cellphone, place your hand on the door. Type 'unlock', no quotes into the phone and then send.
-J-
Take out your cellphone, place your hand on the door. Type
'unlock', no quotes into the phone and then send.
plea to talk with him, and we need something to catch his attention
tell him that we know about wraithguard, keening, and sunder. Or maybe we could tell him the location of the Nerevarine.
Lord Vivec,
Forgive my correspondence but I know naught where else to turn. I am one who wears many faces yet bears only one. In the past I was the Eternal Champion, releasing the Emperor from Oblivion. I was the Agent who stood at the center of the Warp in the West with the Heart of Numidium in one hand. As the Nerevarine I both slew you and was your friend. As the Champion of Cyrodill I took up the mantle of Sheogorath, witnessed the Septim line die during the Oblivion Crisis and the end of the Third Age. During the Fourth Age I was the last of the Dovahkiin who mastered the Thu'um. I shouted down Miraak and brought Alduin low. I am a User and wholly not of this cosmos, yet I find myself trapped here and in need of allies. Again it is for this purpose that I have come to you.
+1
not sure stuff from the future is safe, he might not know it. Better something from the past
We're probably not the Nerevarine, given the circumstances.
"I suspect I know who the true Nerevarine currently is."
maybe we could tell him the location of the Nerevarine.
I shall reside here in your city, most likely in the Foreign Quarter. You shall know me by 'Friendship is Magic.'
ask him what he knows about other worlds.
well, you're a god, so you know why we're here right?
How did we end here?
How do we go back home?
How much power would you bestow us if we were to tell you of the Events to come?
I do not know if your divine sight can see my difference beyond my outward appearance, but if you can, just what is this difference?
There are creatures here with such power that they can casually catch thousands of ton asteroids and hang them in the sky.
- The psychologically monstrous nature of a Murder-Hobo PC, preferably with an axe-murder montage and dancing Ordinators set to Queen's Don't Stop Me Now
- The differences between our respective universes
- Why it is that no one else besides PCs seem to strive towards bettering themselves in the same fashion as they do
We could just level with him and be completely truthful, that we are from another universe where all of this is a game,This is also something I would consider of utmost importance. We should tell him that the Nerevarine is one of those that plays. Tell him that we don't know how she will act specifically, but that she is likely either in Balmora or near Balmora.
I think the most important thing to tell him is that we come from another world where Nirn exists only in a fictional context, and that we know from the plot some general patterns of future events. We should tell him that the Mythic Dawn will try to bring Mehrunes Dagon through some time in the near future, and that should Vivec's power fail the Ministry of Truth will resume it's former path and destroy Vvardenfell.+1
tell him that while we do know the general events that will happen, we cannot simply know the way things are going to happen.
we know from the plot some general patterns of future events.
Drop a few hints about his possible upcoming death, and mention that he will end of vanishing in any case even if he doesn't die, which will cause Baar Dau to fall and cause mass destruction in Morrowind, harming the people living in Morrowind. Then ask him for help.
We should tell him that the Mythic Dawn will try to bring Mehrunes Dagon
+1
just level with him and be completely truthful
I thought that was essentially the plan.
I think the most important thing to tell him is that we come from another world where Nirn exists only in a fictional context
+1
we are from another universe where all of this is a game, and we don't know how we were sucked into this.
BOOOOOOOBS!Ignore him, we only keep him around because.... well I forgot. Now down to business, would you say that your being here so far has been entertaining for you? If so why be upset, sure you don't really exist in the place you thought you did but hey, you were really excited at being here initially. There's also the matter to consider that if you are not having fun then it's less fun for us, and the less fun for us the less likely you will continue to exist. So since you know all these things that are supposed to happen, wouldn't it be entertaining for us both to try and change as many of them as possible?
What do they say?Well... that's interesting. It seems the lot of us were operating under limited information. We've not been told how we're interacting with you, or divined precisely what mechanisms it's occurring through. There's a lot missing from the picture. If you are willing, please thank the good sir Vivec for us, for shining some light on the situation.
This was already going wa-a-ay over my head. Now its going wa-a-a-a-a-a-a-a-ay over my head.
BOOOOOOOBS!
why be upset, sure you don't really exist in the place you thought you did but
if you are not having fun then it's less fun for us, and the less fun for us the
less likely you will continue to exist.
Ah, so you are aware? Good.
If you manipulate events good enough, you just may be able to
do whatever you want!
The only price we ask for our assistance is to be able to watch and suggest.
It seems the lot of us were operating under limited information.
please thank the good sir Vivec for us, for shining some light on the situation.
... apologies.
Agency is important, and if you are unwilling to maintain communication then I am beholden by custom to accept that.
You owe us nothing
our advice is of quite dubious quality. What else, if anything, we are capable of is unknown at this point.
What would you wish of us? We seem to be able to provide council, and information of already notable dubiousness.
what'll be, guv'? Should we stay or should we go? C'mon... let us know.
We'll help you get through this
"Also they say boobs.":D
"Boobs are nice, yes."
I think Vivec just pretty much confirmed to us we're in a videogame. Either that or this version of Morrowind has severely screwy metaphysics... More so then the original.He's inside our game, inside a videogame.
Also, it turns out that our reality is also a videogame.I think Vivec just pretty much confirmed to us we're in a videogame. Either that or this version of Morrowind has severely screwy metaphysics... More so then the original.He's inside our game, inside a videogame.
And that means that the reality above us is probably a videogame as well. Never ending story, here we come!Also, it turns out that our reality is also a videogame.I think Vivec just pretty much confirmed to us we're in a videogame. Either that or this version of Morrowind has severely screwy metaphysics... More so then the original.He's inside our game, inside a videogame.
Unless of course exploits don't work. And Vivec just gave us knowledge of CHIM.Technically we are CHIM.
Isn't there that glitch that makes bound blades work forever if you do something or other?There's some oddities to it iirc, but yeah, soul trap glitch can make a bound weapon permanent. Soul trap glitch can make pretty much any temporary effect permanent, ha.
I thought the whole point of CHIM was that once you properly realise that you're in the game, you can start bending the universe to your will?Not just that; also breaking the arbitrary divisions of identity or 'Self', space, and time. Considering the sword lesson it looks like our brony does not actually understand CHIM very well yet, and he probably can't really use it until he both finishes his thoughts on free agency, and figures out what Vivec was trying to help him understand about the ultimate continuity and division of spacetime. Maybe the intuition corresponding to calculus would've helped.
Unless of course exploits don't work.Or anything based on the coarseness of the original medium; glitches, area loading, silly economy...really, anything that didn't seem to fit with how the universe was trying to be described could have been cleaned out. This is good, cause it means we get to actually be clever with our knowledge/science (http://wiki.lesswrong.com/wiki/Science) instead of regurgitating old methods. Like slipping the note under the door; normally impossible.
Humbly request, with great humility that Vivec give you the Daedric Blade for your protection.
You need something to protect yourself with!
no harm in asking!
ask if there is any material aid he could provide
But just as this is a lack, it is also an opportunity, because just as you can expand freely forward in time, you may also expand freely back in time. Every time you learn something new, go somewhere new, think something new, or decide something different, you can remember something new, too. You already invoked this power when you remembered how you played those games, so long ago, by seeing a being related to them now. Invoke it again now to remember your name, even a name you wouldn't expect a parent to ever name their child, and from that remember your parents, and then as you adventure, your entire life will fall together.
Huh. I remember years ago, I tried to apply scientific astronomy to the skies in Morrowind. Drew up a freaking star chart from what I could see of the skies, tried to identify constellations and find out if they changed from day to day, month to month, location to location. Then I read an ingame book (might have been Oblivion) that said they were the holes made by magnus and his kin or something like that. Thought about that a bit, and came up with the idea that they aren't holes; magnus and the others are still trying to burn their way through.
But enough of my little trip down nostalgia lane, did we really have to be named Michael? And who is that picture of anyway? You, LordBucket?
Actually, I thought bound stuff was weightless?
Try dragging the sword as best we can to the nearest place that buys daedric swords, and then sell it to them before the bound spell stops working.+1
Thank him for his generosity
ask for him to enchant the clothes we're already wearing
Try on the gauntlets
Touch one of the summoned gloves, think of how it's both real and not real, and imagine it changing into a different item.
Maybe say the word CHIM.
Take the weapons and armor
Try dragging the sword as best we can to the nearest place that buys daedric swords, and then sell it
+1
leave this stuff.
Leave it.
I wouldn't bother with the Daedric equipment
let's see if we can get a word with Caius.
-snip-
Its not a Player Character if the Character isn't being controlled by a Player. :l-snip-
Or, this PC might be acting completely on their own accord without influence of any kind from a Player.
Or, this PC might be acting completely on their own accord without influence of any kind from a Player.
Seeing how this is being way more detailed than the actual game, we need to stop making assumptions based on mechanics. Killing someone is more likely to get a watch investigation than a free house.
While we're in the Mage's guild, let's ask people for some basic pointers on magic. See if anyone can tell us how to bind a weapon. Also, let's swing by the nearby stores and see if we can get a staff or spear.
Maybe get some atheletics by climbing things?
Crouchwalk everywhere we go,
While we're in the Mage's guild, let's ask people for some basic pointers on magic.
Mage's Guild is a good idea in my opinion
I don't know if we should actually join the mages guild, or if they'll even let us, but we should definitely ask for pointers.
we should join up with the Mages Guild and at least get some Alchemy 101 pointers
join the Mage's Guild immediately
help us with our alchemy
at least get some Alchemy 101 pointers
Picking up some alchemy basics
find out how much more knowledge than their source-NPCs they have (try getting them
to expound on a subject the NPCs cannot, ideally one it sounds like they like
Use our knowledge of secondary school maths as a kind of street trick, to earn some gold. That, or offer to teach people how to do these maths without magic, since it's pretty damn simple.Remember how long elementary school usually is, and remember people might not care about math if it doesn't allow them to do spellcasting. Math is neither colorful nor instantly useful.
when I said drag I meant that literally. As in, grab pommel with both hands behind back,
lift and walk, tip scraping against the ground.
(Thanks for reading the wall anyway, Bucket.)
Plus, the NPCs don't seem to be keen on the player's ability to abuse them, but the player isn't aware we have the ability to abuse them either.When did we get this ability? They didn't lose any of their shrewdness when talking to us, and might have even gained some; just as the possible player has an aura of gaminess, we might have an aura of realness. It would be nice to meet up with the PPC...if we can get our timelines in order. How many ways does a normal NPC get cheated or manipulated by the save-function and game abstractions? What should we close off other than bartering?
Ask the alchemy shopkeeper if she has any odd jobs for us to do, and then do them.Do you think her odd-jobs are going to be very good? Do we have time? We really aught to be heading off the PPC to any of the best free loot we can remember.
buy some cheap clothing and a staff.
Ask the alchemy shopkeeper if she has any odd jobs for us to do, and then do them.
How hungry are we? And cold when we go outside?
Check back with Ranis about that "female dunmer with long, dark hair"
about the PC though - I'd ask around to those who might have spent more time with them
those who might have spent more time with them as to
where they were headed and what they are doing.
buy commoner's clothing to be less distinctive
Buy a cheap belt
buy some cheap clothing
A second change of clothes certainly wouldn't hurt.
and a staff
If we do, we call it the BlackAdder.Sew hat to crotch area
buy the ingredients for a fortify intelligence potion
Screw in-field combat training, we could die. [...]Adding vote weight, if it matters.
It sounds like we could become good at magic, so in general strategy for becoming more powerful, I'd follow that road. If anyone asks why we know math but not magic, tell them we were trained as an engineer or architect.
[...]
EDIT: Oh, and let's at least get a walking stick of some kind. Find a fallen branch or something, take one of those poles that seem to be lying around in game but you can't normally do anything with, or even the shaft of a broom, just anything. Best friend to both the inexperienced fighter and the pedestrian traveler, a good walking stick.
Get rid of that fecking hat and go chat with Cossades.
I say once more that we should speak to Caius. We should very quickly assure him that we're in the know but that we're not a threat. Also, see if we can warn him about the Mythic Dawn.
The Mythic Dawn warning might be a way to gain Caius' trust is all. He is a spymaster, after all.We don't have any special command from the emperor for him to take us in; his first reaction might be to kill us for knowing too much. His second reaction would be to send us against his enemies on a suicide-testing mission. Being as we have no idea if we have extra lives, we should take the safe route until we have enough defenses to get out of his door alive should he attack us.
Take note of any future feelings of déjà vu. If it randomly happens again, it was probably the PC loading the game. If that was the case, we remember nothing, and noticed nothing of the transition.Yes. It's possible we met up with the PPC on that other timeline and things went badly for some reason (our realnesses could be perceived as glitches for one; a player may not have the interface to deal with everything)...unless of course the duration of déjà vu is equivalent to the amount of time lost.
> What makes a memory false? Why is it those memories "aren't really yours" just because you haven't had them very long? You are still determined by your memories. Just because those events aren't real so far as this universe is concerned doesn't mean they aren't real to you.If Vivec hadn't told you, you could have spent you're entire time here in blissful ignorance...but what about the change keeps it from being blissful knowledge as well? Is it because you could have so easily missed such a large thing?
Adding vote weight, if it matters.
Yes, before buying ingredients en mass we need to figure out exactly what ingredients do for us.buy the ingredients for a fortify intelligence potionThe only problem with this is we can figure ingredients and their effects are going to be at least somewhat randomized. At least that's what I got from the last post. I could also be explosively mistaken (It's the best kind of mistaken). Before we get the ingredients for the potion we first have to figure out which ingredients they even are.
Micheal: "Wow. Ok. So what next? What about recipes? Any combination of saltrice, whickwheat and marshmerrow makes a healing potion, right?"Then after being told that some effects are "more or less universal", we confirmed that bread and small kwama eggs restore fatigue for us, but considering our origin, that's all we know.
Nalcarya: "No. While reagents are necessary to give the result character, remember that the prima materia of alchemy comes from your own body, and is therefore unique to each alchemist. For one alchemist, those ingredients you mentioned might make a potion of healing, for another they might make one of invisibility or paralysis. Or both. Every ingredient has a number of effects, positive or negative, that vary and are unique to every alchemist. Now that you understand the processes involved, the actual production of a usable potion simply requires the selection of any combination of reagents that have at least two matching properties. What those properties are, you will need to discover for yourself."
Micheal: "...so you can't even tell me how to make a basic healing potion for sure?"
I say we inquire about a room somewhere and ask about their policy of performing alchemy inside. If it's okay with the owner then we can gather materials and experiment. We'll have to take the time to learn how to identify our own potions as well, and I think use-IDing them is as bad an idea here as it is in Dungeon Crawl.We probably shouldn't spend money on a room when we could probably just use the mage's guild overhang.
Spoiler: stats (click to show/hide)
Huh. I could have sworn that wasn't there. Nevermind.
turn off our cell for the moment to conserve battery.
definitely turn off the cell.
I agree with the turning off cell phone thing
Let's turn off the phone, indeed.
inquire about a room somewhere
We probably shouldn't spend money on a room
I would also suggest some combat training
Screw in-field combat training, we could die.
go chat with Cossades.
we should speak to Caius
We don't have any special command from the emperor for him to take us in; his first reaction might be to kill us
for knowing too much. His second reaction would be to send us against his enemies on a suicide-testing mission.
we should take the safe route until we have enough defenses to get out of his door alive should he attack us.
let's ask her for recommendations on Alchemy books.
Did our basic instruction include identifying our potions by scent?
making a restore fatigue potion
If we search for alchemy ingredients, start by looking for as many different
samples as possible, test their basic effects by eating them
check Ralen Hlaalo's house for stuff. Specifically Ralen Hlaalo as he's an
infinite size, permanent container that most PCs use.
Oh, and let's at least get a walking stick of some kind. Find a fallen branch or something
We need to get alchemical tools. We also don't want to lose sight of our current objective, which in my opinion is ultimately figuring out what to do with the PC. Though the more I think about it, do we really want to interfere? Maybe it'd be best if we let the PC do their thing. They can break the rules of the universe more readily than we can, and how many times has anyone gone on a killing spree just because?We don't know what would happen if we ran into the PPC. That déjà vu implied that the PPC loaded a save-game, and if so, we might have been the cause of the reload; to a player, our "realness" could easily be perceived as an unworkable, propagating glitch. We could get that déjà vu every single time we would have run into the PPC. (If these words seem to conflict with themselves, remember about using doubt precisely.)
Where is a good safe location that's very close to farmland we could sneak onto and steal crops from?Yeah, one of us really does need to open up the game, just to get familiar. For myself; I haven't bothered to get Wine running yet (or remember how), and I don't currently have access to the computer I did the other testing on.
Oh! Or maybe we should use our knowledge of Ashlander customs and culture, unify the tribes, and wage war on the Imperial Cult!And with our magical Aura of Realness, those customs will be different and much more complicated than we remember. We'll seem like any other invading imperial.
Meanwhile, ask Ajira if she'll let us practice with her alchemy equipment.She doesn't in the game, and her dialog implies that she doesn't like competition; this could easily make things harder for us.
-Why are there Ordinators in Balmora? Where are the Hlaalu guards?
Talk to Cossades about dragons, about how we know dragons used to exist, and how we know that dragons will return within the next two hundred and fifty years or so. Also that we know the Blades are dragon hunters.I really don't see this as a good idea.
Solve the Ralen Hlaalo murder, letting the Ordinators do the fighting.
Talk to the maid, solve the murder as others have mentioned, with the help of a guard.
have the guard accompany us, but have them stay outside the door in ambush. Talk to the guy while he
thinks we're alone, say whatever gets him to admit the murder and attack you, then call the guards.
have the guard accompany us, but have them stay outside the door in ambush. Talk to the guy while he
thinks we're alone, say whatever gets him to admit the murder and attack you, then call the guards.
So, let's try something else. We're Mike, not the Nerevarine. Let's ignore the quests for the Nerevarine, and start looking for quests for Mike. See if we can get the Skull of Corruption, the Wabbajack, or the Sanguine Rose, for instance. (Three artifacts the Nerevarine can't get. Talk to NPCs who weren't originally quest-givers. That sort of thing. But before even that, let's find out what Mike's goal is. Does he want to forget about his vague past, explore Vvardenfell, and become rich and powerful? Or does he want to go home? Or both, trying to take his gains with him? What he decides is what we do.
So Mike, what'll it be?
Felms' Glory: Fortify Restoration 5pts for 48min
Ghostgate, Temple
Holamayan Monastery
Vivec, High Fane
Vivec, St. Olms Storage
We can respawn
try purchasing a low level spell
process into potions.
Spoiler (click to show/hide)
...mumble...mumble...shall We...mumble...
[...]
...but we're out of...mumble...
[....]
...mumble...what about this...mumble...
Just to be clear, you didn't "respawn" so much as "the game" was restored to a previous save state. Not going to explain how or why...that's for you to figure out. But notice that you lost all of episode 17 and the end of episode 16 played out slightly differently. I advise caution in the event of future deaths. Actually, I advise avoiding death algtogether. But if you do die...you probably don't want to remember things having happened, act on the assumption that they have, but then have it turn out that the things you remember were things that were lost.
All that we have is a working knowledge of static Morrowind, the likes of which more or less ceased to exist the moment we hit the dirt.
We don't have hitpoints. A chitin axe wouldn't kill any PC or NPC in one hit,
but the guy hacked us in the chest and we bled out.
Train spears and raise endurance. No matter what else we do, raising our endurance
(and thus our hit points) will help us survive, spears do this.
Try to make our strength stat a known value, or figure out what our "carry limit" is.
It is my personal belief that CHIM is either complete BS or a joke/easteregg, as it is mentioned exactly once in all the lore (in a book written by a lying false god, no less). For some reason, however, everyone takes it as definitively proven gospel on how the world of TES works.
Also, I think that's a bit of an overreaction. Let's just see whether we're dealing with someone of this world or if it's someone from our world playing the game.
CHIM. Those who know it can reshape the land. Witness the home of the Red King Once Jungled.
The eyes, once bleached by falling stars of utmost revelation, will forever see the faint insight drawn by the overwhelming question, as only the True Enquiry shapes the edge of thought. The rest is vulgar fiction, attempts to impose order on the consensus mantlings of an uncaring godhead. First,
No, but just because it's mentioned doesn't mean it is valid, either. TES Lore is an enigma.
And I seriously doubt that Nirn is the Matrix, as the popular CHIM theory goes (aka people realizing they're in a game get access to the construction set.)
Posting to correct a couple misunderstandings:
I very much enjoy the Elder Scrolls series, but haven't had the pleasure of playing Morrowind to any significant degree. Still! I'll do things!
Assuming there's a fighter's guild in Balmora, head over there and see if they offer any basic combat training. How to dodge a swing, and return it, stuff like that. Besides, some exercise would do us good. Won't exactly be able to lift a greatsword without a bit of muscle, will we?
you died. That's valuable experience.
try to remember what happened before you died.
let's find out what Mike's goal is. Does he want to forget about his vague past, explore Vvardenfell, and become rich and
powerful? Or does he want to go home? Or both, trying to take his gains with him? What he decides is what we do.
If we can preserve memories between lives, we can afford to take some more risks. If, also, this is our only save,
then we could get some kind of Majora's Mask loop going, see how far we can screw causality before someone notices.
So Mike, what'll it be?
Lets try the Imperial Cult religion path. Or maybe the Tribunal one.
Decide if we want to join the Tribunal Temple
either the Imperial Cult or the Tribunal
I go back to my suggestions of going to Fort Darius
the Legion?
let's go try to join the legion.
Seriously, let's go up to the recruiter
Not that I'm still not supporting this idea, though, because maybe they will help us.
the Legion's always looking for new recruits.
Ascend the lighthouse, swipe the skill book inside, read it, then sell it at the merchant.
lighthouse
we could have looted the lighthouse.
Turn off the cellphone.
Remember that: New reagent knowledge: saltrice [1]Restore endurance
Try saltrice, see if it does again
Retrieve walking stick.
Turn off phone
-Re-get walking stick
start looking for quests for Mike.
Hell no to joining the legion. Do you have any idea how badly the PC could screw up Morrowind in that time? Michael made a promise to Vivec to try to save and protect Morrowind, and the only threat more dangerous than Dagoth Ur is the would-be Nerevarine. We need to figure out another way of making money quickly so that we can afford private trainers, because the PC has dozens of advantages against us anyway. It seems to be the case that she is still working under video-game rules, which means she's having a much easier time of it.
If we want to stop her, we need to move fast. I suggest trying to get the drop on that bandit, but we might need a cunning plan to make it happen. Can anyone think of a way to swing the odds in our favour killing him?
I think I'd rather be a god than worship them. Back home that would have made me crazy, but here that's a real thing, right?
As for becoming a god? Most people who achieve godhood in the elder scrolls universe are not happy.
So, counter-suggestion: Spend our time getting magical and alchemical training - see if we can't steal ourselves a set of alchemy tools to get ourselves started. Magic is very likely to be a quicker path to lethal efficiency for us than physical training and, well, I want to know how the magic system works in Morrowreal. :B
QuoteI think I'd rather be a god than worship them. Back home that would have made me crazy, but here that's a real thing, right?
oh HELL yes. The problem is that one such as Michael here isn't likely to become a god, hehe.Spoiler: Becoming a god: a tutorial (click to show/hide)
As for the bandit, we're not ready to take him head-on. Mictlantecuhtli's idea to talk to the guy is interesting, but even if Darius accepts our word for it (maybe he checks and sees the bridge empty) I think it will result in the bandit killing us, taking the whole bounty, and scarpering. Or we could not bring him his share of the bounty, in which case we have an angry bandit who either hunts us down or goes back to robbing travelers on that bridge and gets the Legion pissed at us for conning them out of the bounty money.
Mantling is also, IIRC, the reason the PC is the Nerevarine. Just thought I'd add that tidbit.
We have a knife.
join the legion
don't join the legion
buy some magical scrolls and kill wealthy people no one will miss.
there's about 7 Telvanni outside Tel Branora that Therana (or rather, her lackey) will pay you good money to eliminate.
figure out another way of making money quickly
I suggest trying to get the drop on that bandit
I would NOT go for the bandit
alchemical training
and alchemical training
see if we can't steal ourselves a set of alchemy tools to get ourselves started.
Should really be focusing on magic training
Yeah, using magic is also a good idea
Training magic seems to be one thing that seems fairly consistent. We can start there.
Also, next time we are back in Seyda Neen, actually ask the
lighthouse lady what's wrong and if we can help.
check in with the census office and see if tax-dude is missing
anything you can do might reveal if or if not tax-guy's still unfound, and if he is still missing,
then Seyda Neen's probably mostly untouched and we should probably loot what's relatively moral to loot.
First of all, apologize profusely. Tell her you did it out of desperation, and that if you could do anything to make it up to her, you would do it. Of course, only once the guard is out of earshot. Wouldn't want to get arrested because you confessed, would you?
Steal the book back (or find a way to buy it back) and return it anonymously. Damned attack of conscience.
I suppose on a quick money front, since we're pretty used to larceny by now, we could always look into joining the thieves' guild. There's someone in town we could tacitly approach, isn't there? They could at least give us the training to work as a free agent, and we know they pay for jobs.
(http://i.imgur.com/Feo4XGe.png): "Wait...last time I fought ONE opponent, I died. And you're suggesting I take on 7 at once? And you want to me to do this in hopes that I'll get a reward for it from Therana, the insane Telvanni mage-lord who hates men and has trick quests that kill you if you do them as described? Uhh...think I'll pass."You, the man who goaded an enforcer of the Camonna Tong into attacking you, hoping that the scraps of cloth you have wrapped around your torso would stop him from plunging his axe into your chest, you are calling me crazy? Hah! I think your hat may be a bit too tight.
Wait...last time I fought ONE opponent, I died. And you're suggesting I take on 7 at once?Yep, looks like he has his memory back after all the mind-gabbing. His other selves experienced continuity, so he did too.
Micheal: Wait, what? I died? When?Specifically, we saw you go after the Comonna Tong guy on that murder investigation quest. Not sure if that answers "when".
Micheal: Just now? I don't remember dying.Judging by your later response, I think you do. Does increasing layers of déjà vu like this bother you?
Micheal: Just like when I left the Balmora--wait, Balmora? Did I die once before? Because if I've died before and you guys are only now telling me about it...that's not cool. Seriously not cool.Eh, sorry, but we voices didn't have any continuity that time; we just saw the déjà vu and quickly figured it was a save-restore thing. That fact, the memory-absence, would actually imply you didn't die that time, simply because dieing could be one of the reasons we saw it this time.
Micheal: If I really did die like you guys say, I'm probably going to have to spend the rest of my life now wondering if I'm the real me or just a copy.Not an answer to a question, but I'm now completely certain you've read more interesting and uncommon FiM fiction than you've let on. There's too much sarcasm here for that not to be the case.
Micheal: Maybe you guys do, but answer me honestly: do you remember saving? Do you remember loading? Do you?No! =D You were in the middle of a thought (while dead) and it just happened.
Micheal: Because if you don't, then you don't really know what happened, or why, do you?We sorta do, it was probably the PC loading the save again; or in other words, your head-voices have many different levels of clue.
Micheal: Even if there are a million other mes in other realities, that doesn't mean I'm going to start casually killing them off just because it's convenient for me in this reality.Also not for a question, but; good job Micheal, applying intelligence and moral fiber to save your life in the face of insanity.
Micheal: If you were you the ones here in Morrowind, would you want to give up your life back home and stay here?Given both worlds have equivalent sentients, where could I do the most good? I could take a lot more torment if it meant my result would be greater...fighting factors are the relatively low population of Tamriel, versus the chance I could do things for Tamrielians no one else there could (where with the larger population of beneficiaries, I'm replaceable)... sorry if this makes your answer sound worse, but maybe you just didn't remember because of the previous moment?
Micheal: But having met a god, having chatted with him...how do you go from that to worshipping him?Awkwardly and foolishly.
Micheal: Back home that would have made me crazy, but here that's a real thing, right?Sorta. There isn't any such thing as true godhood; everyone can die eventually— somehow—, and every power has some kind of limit that defines it.
Micheal: All we have to do is do whatever Vivec and everyone did with the Heart of Lorkhan, right?This makes us reliant on the heart, the heart of a god of mortality, and all those that have done so are "false gods", so apparently that's not all we have to do.
Micheal: Exactly what Dagoth Ur is doing now.:[
Micheal: And even if it does still all go bad, being a god sounds pretty awesome doesn't it?Not to me, not anymore. Most versions of "a god" throughout fiction tend to have very large sacrifices or strings attached, such as losing all agency to your followers, being turned into what your followers think you are, destroying or corrupting something more valuable to get your power, or just going to a heaven-like-thing and losing any interest-ability to help anyone else. So the process of becoming a god generally doesn't take much deviation to turn out extremely badly.
But at the very least I can talk to the guy, show him my letter of introduction from Ranis and see what he says. Whether or not we can actually make a deal right away, we should at least be able to find out if the offer is good. Does that work for everyone? Yes? Ok. Fastest way to Pelagiad from here is to walk from Seyda Neen."[/i]Yes. Please continue after we have wrapped up stuff in Seyda Neen. Oh, and speaking of, we should climb up the stumps right outside the lighthouse for goodies. Did you ever find that goody, Micheal? You didn't seem to recall it. Perhaps collect some reagents and kill and mudcrab while we're at it.
Guys! We do not need the book for this; she wants to remember him, and the ring is the way to do it. Here is what we are going to do;
0. Make sure the guard is gone, and then apologize with all the heart-bleeding-feeling you've just experienced.
1. Tell her that you cannot get the book back now, but you might be able to get something else she lost (look foggy at this moment, like you've had a sight from the Nine Divines, as they say), if she tells you which "he" went missing. This will trigger the part of the quest normally gained through rumor.
2. Go find the body, and grab the money. You know where it is, and you can move fast...if of course it's still there. The murder is obviously unsolved, but the body could easily have been found and dealt with, and she'll tell you. Regardless, stop jumping to save energy for running.
3-1. If you gained corpse money/information, report to the effective police officer of this town about the murder, give him the taxes, and say that you are going to go investigate immediately.
3-2. If you learned 2 is already done, tell her that you will start investigating immediately to find her ring, then make those words the truth.
4. You already know who did it, but you should collect the information to make sure it's the same person this time. Also, not mixing up events.
5. Quietly and swiftly get a guard for the murderer, talk to them alone with the door ajar, in an attempt to get them to serve time instead of dieing needlessly. Let the guard do the fighting if they get violent, but help if you can. Make sure to get that ring.
6. Return the ring to Thavere, asking her if it will at all make up for what you took from her. You will mean it, too; why do these people have to be so much more gripping when they're right there in person?
QuoteGuys! We do not need the book for this; she wants to remember him, and the ring is the way to do it. Here is what we are going to do;
0. Make sure the guard is gone, and then apologize with all the heart-bleeding-feeling you've just experienced.
1. Tell her that you cannot get the book back now, but you might be able to get something else she lost (look foggy at this moment, like you've had a sight from the Nine Divines, as they say), if she tells you which "he" went missing. This will trigger the part of the quest normally gained through rumor.
2. Go find the body, and grab the money. You know where it is, and you can move fast...if of course it's still there. The murder is obviously unsolved, but the body could easily have been found and dealt with, and she'll tell you. Regardless, stop jumping to save energy for running.
3-1. If you gained corpse money/information, report to the effective police officer of this town about the murder, give him the taxes, and say that you are going to go investigate immediately.
3-2. If you learned 2 is already done, tell her that you will start investigating immediately to find her ring, then make those words the truth.
4. You already know who did it, but you should collect the information to make sure it's the same person this time. Also, not mixing up events.
5. Quietly and swiftly get a guard for the murderer, talk to them alone with the door ajar, in an attempt to get them to serve time instead of dieing needlessly. Let the guard do the fighting if they get violent, but help if you can. Make sure to get that ring.
6. Return the ring to Thavere, asking her if it will at all make up for what you took from her. You will mean it, too; why do these people have to be so much more gripping when they're right there in person?
I support this plan. We need to stop hopping around and actually DO something, and this sounds like a real, well-thought-out thing to do.
QuoteGuys! We do not need the book for this; she wants to remember him, and the ring is the way to do it. Here is what we are going to do;
0. Make sure the guard is gone, and then apologize with all the heart-bleeding-feeling you've just experienced.
1. Tell her that you cannot get the book back now, but you might be able to get something else she lost (look foggy at this moment, like you've had a sight from the Nine Divines, as they say), if she tells you which "he" went missing. This will trigger the part of the quest normally gained through rumor.
2. Go find the body, and grab the money. You know where it is, and you can move fast...if of course it's still there. The murder is obviously unsolved, but the body could easily have been found and dealt with, and she'll tell you. Regardless, stop jumping to save energy for running.
3-1. If you gained corpse money/information, report to the effective police officer of this town about the murder, give him the taxes, and say that you are going to go investigate immediately.
3-2. If you learned 2 is already done, tell her that you will start investigating immediately to find her ring, then make those words the truth.
4. You already know who did it, but you should collect the information to make sure it's the same person this time. Also, not mixing up events.
5. Quietly and swiftly get a guard for the murderer, talk to them alone with the door ajar, in an attempt to get them to serve time instead of dieing needlessly. Let the guard do the fighting if they get violent, but help if you can. Make sure to get that ring.
6. Return the ring to Thavere, asking her if it will at all make up for what you took from her. You will mean it, too; why do these people have to be so much more gripping when they're right there in person?
I support this plan. We need to stop hopping around and actually DO something, and this sounds like a real, well-thought-out thing to do.
QuoteGuys! We do not need the book for this; she wants to remember him, and the ring is the way to do it. Here is what we are going to do;
0. Make sure the guard is gone, and then apologize with all the heart-bleeding-feeling you've just experienced.
1. Tell her that you cannot get the book back now, but you might be able to get something else she lost (look foggy at this moment, like you've had a sight from the Nine Divines, as they say), if she tells you which "he" went missing. This will trigger the part of the quest normally gained through rumor.
2. Go find the body, and grab the money. You know where it is, and you can move fast...if of course it's still there. The murder is obviously unsolved, but the body could easily have been found and dealt with, and she'll tell you. Regardless, stop jumping to save energy for running.
3-1. If you gained corpse money/information, report to the effective police officer of this town about the murder, give him the taxes, and say that you are going to go investigate immediately.
3-2. If you learned 2 is already done, tell her that you will start investigating immediately to find her ring, then make those words the truth.
4. You already know who did it, but you should collect the information to make sure it's the same person this time. Also, not mixing up events.
5. Quietly and swiftly get a guard for the murderer, talk to them alone with the door ajar, in an attempt to get them to serve time instead of dieing needlessly. Let the guard do the fighting if they get violent, but help if you can. Make sure to get that ring.
6. Return the ring to Thavere, asking her if it will at all make up for what you took from her. You will mean it, too; why do these people have to be so much more gripping when they're right there in person?
I support this plan. We need to stop hopping around and actually DO something, and this sounds like a real, well-thought-out thing to do.
+1 as well, I retract my earlier suggestion. Also, I've read that MLP fanfic too. Both of them.
If we get a magic or silver weapon, we should get it in spear form. It's very easy to poke something in front of you, compared to hitting it effectively. There's a reason spear was one of the first weapons invented.
Anyway, that stump you're thinking of is Fargoth's hiding place. Selling that axe would be good too, but I can't remember where it is. Unless someone here knows exactly which stump, it'll be impossible to tell whether or not the PC's already taken it.
I think we can apprehend this guy. With guard's help. Just remember, we might feel sympathy for his reasons, but murder is wrong. This is in case of conscience. In actuality, I do feel somewhat bad about turning against him.
We know that math will allow us to learn magic more quickly, but we still know absolutely nothing about how to do magic. If we spend time working on this stuff before syncing up with a good teacher, we will just create a bunch of preconceptions that we might have to discard within the first few sentences of instruction— or worse, spend extra time unlearning if they get entrenched. We can wait on this by not waiting on visiting Nelvyn, the teacher in Pelagiad.Spoiler (click to show/hide)
We should take Vodonius Nuccius's ring off his hands, too, so we'll get a discount from the strider lady here.
Seriously, we should help Vodunius while we're here. We'll need 100 gold first, but we'll get a discount on the strider and use of his house.Counterpoints: we need every 100 we can get to bring us closer to that training; our next destination is by road; we might never make up that money on just one port; we might never have the opportunity to use that house; we'll probably get another one anyway; and finally, we can probably come back for being a good samaritan when we have more money anyway. I apologize if this seems querulous, but it seems like you're missing something and I can't tell exactly what.
Note: Next update about a third done. Probably be up late tonight.
0. Make sure the guard is gone, and then apologize with all the heart-bleeding-feeling you've just experienced.
1. Tell her that you cannot get the book back now, but you might be able to get something else she lost (look foggy at this moment, like you've had a sight from the Nine Divines, as they say), if she tells you which "he" went missing. This will trigger the part of the quest normally gained through rumor.
2. Go find the body, and grab the money. You know where it is, and you can move fast...if of course it's still there. The murder is obviously unsolved, but the body could easily have been found and dealt with, and she'll tell you. Regardless, stop jumping to save energy for running.
3-1. If you gained corpse money/information, report to the effective police officer of this town about the murder, give him the taxes, and say that you are going to go investigate immediately.
3-2. If you learned 2 is already done, tell her that you will start investigating immediately to find her ring, then make those words the truth.
4. You already know who did it, but you should collect the information to make sure it's the same person this time. Also, not mixing up events.
5. Quietly and swiftly get a guard for the murderer, talk to them alone with the door ajar, in an attempt to get them to serve time instead of dieing needlessly. Let the guard do the fighting if they get violent, but help if you can. Make sure to get that ring.
6. Return the ring to Thavere, asking her if it will at all make up for what you took from her. You will mean it, too; why do these people have to be so much more gripping when they're right there in person?
I support this
+1
+1 as well
Im throwing my vote in with this.
stump
not Fargoth's stump
some septims and a silver cup in there. There's also a magic axe nearby
around the lighthouse
The perp is Foryn Gilnith
get a guard for the murderer, talk to them alone with the door ajar
report to the effective police officer of this town
Hang on, what happens to us if we attempt to go to a different province of the Empire? Say we took a ship to Solstheim and then to Skyrim, what would happen?
We'd die of being broke.
We'd die of being broke. It's a good question, but I'd figure we're still stuck within the confines of the disc or however we were playing Morrowind.Well we could make a pretty simple test. Just ask around a little about what the rest of Morrowind (IE not Vvardenfell) and Tamriel is like, and how to get to other regions.
This guy:We should help this guy. His quest could net us a home and much liking around Seyda Neen.Spoiler: Not talking about the guard (click to show/hide)
Anyway, let's offer Vubius maybe 100 gold, as half the reward is a bit much. We're hurting for cash here.
Also, let's try not to wade in any swamp water with those holes in our leg. Salt water might help sterilize, though.
offer him 250.
let's offer Vubius maybe 100 gold, as half the reward is a bit much.
100 gold, please.
And once more, let's approach Vodunius Nuccius. Who is a distinct person from Vubius, the guard not named in the game.
since Vibious helped us catch that thief, we should offer him a cut.
I definitely agree with giving Vibius a cut of the coin
Talk to Vibius, thank him for the assistance and offer a part of the reward
also back offering the guard a cut of the reward.
If we do ask if he wants, make sure to mention that we're not familiar with local customs in many ways quite yet
offer him 250
maybe 100 gold
I vote for 100.
sounds like a plan
100 or 150 should be enough
I say we help Vodunius
sounds like a plan!
we should go get that book back before Arrille sells it
we get the book back
Check the shop (there's only one, right? Is there a fence?) for a ring.
Mortar and pestle has to be our next purchase though
Buy the mortar and pestle, as that will go a long way toward solving money problems
since it appears that something like GCD is in effect.
I didn't think anyone in Seyda Neen knew destruction magic, except for Socius. Maybe all
Dunmer just have innate fire powers? Or perhaps innate ones that only come out at such special times?
I still believe we really need some way of training up our strength and agility.
Yeah, I forgot about needing the whole set. Definitely going to need a base of operations. As for the Thieves Guild, I say we should do it. They can help us out with a metric asston of skills we'll need to survive, as well as a whole set of useful friends. Though then again, don't want to fuck with the Tong. I personally always hated them though, so I do kind of want to eventually see a lot of them with impromptu tracheotomies.
I say we head to the orc nercromancer in the mages guild. Tell her quietly that we know she's a necromancer and that we would really appreciate it if she would take us up as her pupil. Make sure she understands that we understand the math part of magic but were never taught the part about actually using magic.
It's not destroyed, it's given to the Ideal Masters in the Soul Cairn where they mill about, guarded by a dragon for all eternity.
Except... we just realised that there's a very literal and very available afterlife, as evidenced by this ceremony. Trapping someone's soul and enslaving or destroying it to use it in magic sounds horrible. I think this might be too far for our conscience. What do you think, Michael?That's how NORMAL magic works, like enchantments. Necromancy isn't really that bad in comparison - talking to the dead, raising corpses, etc. and so on. And you can limit it to working with those spirits who are willing to work with you.
buy the ring
Buy the ring, and sell it back to Arille.
ask the guy to keep his house
ring, and sell it back to Arille.
I say we get the mortar and pestle
Buy the mortar and pestle
Buy the mortar and pestle
not much point in a partial alchemy kit and we do NOT want to drag all that stuff around
try picking up a large rock (meaning, as heavy as can be carried)
and running with it around Seyda Neen for a few hours.
Try asking around, possibly with our new buddy Vibius, how magical arms and armor work
Thieves Guild, I say we should do it.
+1 to this
Maybe we should drop our thieving ways
What do you think, Michael?
Begin sampling ingredients, preferably in a place with a healer, such
as the Balmora temple, in case we suffer any adverse reactions.
head to the orc nercromancer in the mages guild. Tell her quietly that we know she's a necromancer
This too, if we think we can talk her down from killing us on the spot.
We should limit actual, immediate, "do this now" commands to this sort of thing.
For the future, consider this command permanent - Unless I explicitly support something, if it involves leaving the town we are currently in for the next action, I oppose it)
We need to coordinate more amongst ourselves
We need to come up with a way to deal with this. How about...
Maybe smaller updates instead? I certainly would have had more suggestions once we realized we weren't actually getting the house in exchange for the ring, for example. Since the whole point of that exercise, as I understood it, was to get the house.
Go to the guild. Join the guild.
The orc could be useful. We could bluff, and tell her that her unique perspective on magic is our real goal. It's something we admire. Other trainers couldn't teach us magic, and we are hoping she could be our saving grace. Appeal to her vanity. In return, we could warn her of various events to come to guarantee her safety.
The orc could be useful. We could bluff, and tell her that her unique perspective on magic is our real goal. It's something we admire. Other trainers couldn't teach us magic, and we are hoping she could be our saving grace. Appeal to her vanity. In return, we could warn her of various events to come to guarantee her safety.
The orc could be useful. We could bluff, and tell her that her unique perspective on magic is our real goal. It's something we admire. Other trainers couldn't teach us magic, and we are hoping she could be our saving grace. Appeal to her vanity. In return, we could warn her of various events to come to guarantee her safety.
*Facepalm* I'm blind. You know who'd hire us for math skills? The government! Next time we swing by Seyda Neen, let's ask if the Census Office needs any help with paperwork. Our secretarial skills are trained to perfection from being in the US educational system.
write a note on paper saying that we know about her necromancy and would like to be her apprentice.
I'm changing my vote to giving the necromancer a note
The orc could be useful. Appeal to her vanity.
support
let's approach the Necromancer in as non-threatening a way as possible, probably with a note.
yeah, approach the Necromancer.
I don't see how the necromancer is beneficial. if we absolutely have to confront her, do not write her a note.
I also advise against any attempts to confront necromancer,
Appeal to her vanity.
support
I'm confused. Nothing I suggested requires money. Though if I fudged something somewhere let me know so I can clear it up. If it's about the dagger, that's an item right next to the skull. And remember, it's not hard for us to loot a tomb, but poor Mikey's been nerfed to hell and back. He had an issue with rats, and the tomb's going to have lesser skeletons and bonewalkers or whatnot. Definitely a bit tougher.I believe he was talking about the thieves guild recommendation, as it is fairly doubtful that they will actually do anything at all for free.
I'm confused. Nothing I suggested requires money. Though if I fudged something somewhere let me know so I can clear it up. If it's about the dagger, that's an item right next to the skull. And remember, it's not hard for us to loot a tomb, but poor Mikey's been nerfed to hell and back. He had an issue with rats, and the tomb's going to have lesser skeletons and bonewalkers or whatnot. Definitely a bit tougher.I believe he was talking about the thieves guild recommendation, as it is fairly doubtful that they will actually do anything at all for free.
Do not, under any circumstances whatsoever, enter that tomb. Forget about it.
Go to the Thieves Guild and let's see if we can join up. After that, we should go to Seyda Neen and see if the Census Office is hiring.
Don't forget about it. We should do it, but later, when we're actually ready.+1
Just remember that the tomb will get us killed. The Thieves Guild might get us arrested. And even then, I don't remember the sentences ever being that long, and it's Morrowind time.
Just remember that the tomb will get us killed. The Thieves Guild might get us arrested. And even then, I don't remember the sentences ever being that long, and it's Morrowind time.
Again, if we go in there the natives are going to find out and lynch us.How exactly would they find out? It's very easy to get away with crime here. We've seen that multiple times with crimes ranging from stealing to murder (with witnesses in at least one occasion).
let the Orc know we're interested but that we aren't strong enough to try it yet
check out the fighters guild while we're in town as well
Go to the Thieves Guild, tell them you have someone interested in acquiring an item.
If asked, tell them what it is, but do not mention Sharn.
See if the Thieves Guild can offer help if we join them.
Go to the Thieves Guild and let's see if we can join up.
check up on Thieves' guild.
Do not, under any circumstances whatsoever, join the Thieves guild.
tell them you have someone interested in acquiring an item.
If asked, tell them what it is
I don't mean that kind of discount I mean the other kind of discount, *nudge nudge*.I knew that's what you meant, and I still say that's dangerous. It sounds like a good way to get robbed or killed.
Left hand...dagger on left hip. That seems...odd. How would she draw?
If there is no passive or active downsides or penalties; join the guild.
If there are any other downsides than the fence thing, don't join.
We should ask if we have to do anything for the guild besides sell to their fences. If we would have to do jobs for the guild then we should opt out.
+1We should ask if we have to do anything for the guild besides sell to their fences. If we would have to do jobs for the guild then we should opt out.
+1
* Ask if we can delay on deciding, steal something later, then join immediately
* ask if we have to do anything for the guild besides sell to their fences
* If there are any other downsides
* We might also hire their help
* ask if we have to
* ask if we have
* Ask if we can
* ask about
* Ask if
* Ask
* ask
* ask
check to see if (theives guild) fences have Processus Vitellius' Ring
Ask about the price for stealing Thavere's book from the merchant.
* join the Thieves Guild
* Reject the Thieves Guild's offer
* Join the Thieves Guild.
* Do not join the thieves guild.
* Join the Guild
* Do not join the Thieves Guild.
* If...join the guild.
* If...then we should opt out.
* if...then join immediately
* We might
* Before leaving Balmora, let's purchase the rest of an alchemy set at least.
* Try to get the remaining supplies you need for alchemy.
* Finish up in Sedya Neen.
* Go back to Seyda Neen. Talk to book quest lady and tell her you at least did what you could by finding her fiancee's murderer, and ask her if they were engaged doesn't she have his ring to remember him by?
* tell that woman where her book is.
* find a way to wrap up that business with the book before moving on.
* Make sure NOT to miss our appointment with our guard friend!
* Meet up with our guard friend for a drink
how about we decide on doing something in the town we're in for once without
getting horribly side-tracked. And maybe finish something we start.
* It's time to join the Legion.
* join the Legion.
* go join the legion.
* I now support signing up for the Imperial Legion
* Legion So join up, next time we're somewhere it's possible.
* consider joining the legion.
Standard induction is four weeks, during which you learn proper command etiquette,
how to march, the basics of weapon and armor use, and the like.
*we've been here for a few days, Micheal, have you felt the need to sleep?
But we've got a really bad trend going on and we need to nip that shit in the bud. I'm sure Mike and, by extension, OP, are not happy with our course of (in)action.
We'll also probably get murdered along the way.Yes this is the purpose of the command. Our last bout of deja vu was just slightly before we fucked everything up, and nothing of note was accomplished after that. Sounds good to me!
Screw home, MorroReal is a universe where we have the knowledge of several ways to ascend to godhood.
I am against illegally (or fatally) leaving the Legion until we have a solid plan, at which point this anti-vote is null.
No way out? We've listed at least 5 now! Bear in mind the GM also explicitly cautioned against playing with death.Each of which leaves us in a steadily worse situation. Which one of those was actually a good alternative and likely to work? Because I didn't see one.
Basic training is 28 days, and last time I played Morrowind, it only takes about 90 to get all the way through the entire game from start to finish. Last time you considered joining, a couple people pointed out that there are other forces in the game besides you and that you probably don't have forever. Whether or not there are any PCs in the world, do you really think that Dagoth Ur is going to sit around doing nothing for the next year? What was the benefit of joining?This is JUST for basic training, which gets us almost nothing, and after which we'll still be extremely limited. Note that the problem isn't the player finishing the game - let's assume for a moment the worse, and that the player gives up. We either abandon the guard, which is likely to screw us over permanently, or we give up and let terrible things happen we can't do a thing about because we are wasting time.
But honestly...I think it was a bad move. And I advise you guys to think carefully about what you want to do next.
We are trying to avoid getting Michael killed. It's true that we have no idea how the reset process works, but that means it's something we really don't want to mess with.I would say that avoid fucking things up long term and irrecoverably would probably be a MUCH better primary goal. We don't want to randomly experiment with dying, no, but if we get another case of dejavu that will mean our bad decisions are permanently set in stone, which will leave us much worse off. Every second we delay brings that possibility a little bit closer.
We are trying to avoid getting Michael killed. It's true that we have no idea how the reset process works, but that means it's something we really don't want to mess with.I would say that avoid fucking things up long term and irrecoverably would probably be a MUCH better primary goal. We don't want to randomly experiment with dying, no, but if we get another case of dejavu that will mean our bad decisions are permanently set in stone, which will leave us much worse off. Every second we delay brings that possibility a little bit closer.
LordBucket - can we just advocate for a revert/reload/switch to alternate post-load timeline instead?
If Micheal is on somebody's hard-drive, and we only have until they get bored of playing Morrowind to exist, then we were screwed from the start and nothing we could do would matter. Therefore, DO NOT base decisions on the risk of the world suddenly ceasing to exist, but rather on less metaphysical problems, like missing a chance at godhood due to the heart being destroyed.Or, you know, everyone on the continent being killed by Dagoth Ur. The options are either the heart is destroyed or everyone dies, and we don't have long to act either way.
But his suggestion offers approximately zero risk of douching it up in a permanent way, as opposed to your ideaThis is the EXACT opposite of true! That's been my whole bloody point. If you see zero risk of his plan causing permanent harm, then you simply aren't paying attention. You could argue his plan is better and perhaps offer a reasonable and convincing argument, but since this statement indicates you clearly don't understand it, what it means, or any of the factors involved, I suspect that task would have to be left to someone else.
Get killed, reset. After that happens -It also prepares us for dealing with Dagoth Ur ourselves if it turns out we need to take on that role.
Sell crap, purchase money to hire thieves guild to retrieve skull, turn down their offer and say while we don't wish to become a thief, we have decided it would be easier for all involved to simply make use of their services. Offer something like 270 septims for our "initial request" here, which I'm pretty sure we can manage by pawning stuff we've got. Ask how long it will take, and say we might have more business for them in the future if they pull this off without any problems.
Repeat the conversation with the orc necromancer. Do not admit to weakness this time. Say it will not be a problem.
Spend some time mapping out valuable an relatively poorly guarded loot that we the audience can provide info on. Try to cut a deal with the thieves guild for the unguarded stuff, where you get a cut in exchange for valuable info on targets, and with the fighters guild for the valuable stuff, where you get a cut in exchange for valuable info on targets.
Learn magic from the orc.
Use money from provided information to purchase a full alchemy set and a bunch of piss from everyone in town, as well as renting a house in Balmora. Proceed to conduct alchemy while everybody is off making money for us (even if it's more for themselves), and practicing our magic, building up our skills.
What we need to start doing is simultaneously slowing down the player and helping ourselves. I think this is 100% the best way to do that.
No, explain to me how you think the reset works. That's the part I can't seem to wrap my head around.
take your conscription like a man and do what you signed up to do.
I am against illegally (or fatally) leaving the Legion until we have a solid plan
I do not suggest leaving the Legion until you are at least finished with basic
Do not sabotage the legion, go AWOL or anything else
get that combat training before leaving
Rest, and continue your training.
You should ask that orc out for dinner. The one you met the first time we went to the fort. Also tell them that your one weakness is her beauty and that she has wide, child-bearing hips
ask if the Legion has a corps of Engineers, or if they leave that sort of thing to hirelings.
Take a nap
take a nap
Heal
Try to get basic magic training.
Mark and Recall?
Start an Adventurer's Guild!
As soon as you have free time, ask that orc out for dinner. Also tell them that your one weakness is her beauty and that she has wide, child-bearing hips. Ignore what the other legionnaires say, you're in love.
Figure out what the hell just happened. That is the sort of joining the legion we were hoping for and thinking about, so what in the bloody hell was then difference?
We should ask Strillian why he let that guy just leave. It would help to get an extra npcs thoughts on stuff like that.
Probably should start off with "Did anything seem odd about that Orc to you?"
Also, next time we see a potential PC let's ask if they got a package for Caius Cossades. Or ask if they've met a fellow called Jiub.
I don't think asking around about the Blades is a good idea.
We know where they are, we don't need to find them, and thus don't need to ask around about them. The way we get in with them is to become a Person of Interest, and to do so we spill as much as possible directly to one of their members. Like Caius.I don't think asking around about the Blades is a good idea.
I think it is.
Of course, we can't go spilling too much information. Act interested, but don't be like "oh yeah they work for the dragonborn and hunt[ed] dragons and have a base north of Bruma"; that would be bad.
ask Strillian why he let that guy just leave.
"Did anything seem odd about that Orc to you?"
Figure out what the hell just happened.
That is the sort of joining the legion we were hoping for and thinking about,
so what in the bloody hell was then difference?
Ask Strillian if he knows who the Orc is, how long the Orc's been here and what he thinks of the Orc's name.
Ask about pushups, abdominal crunches, resistance training, weight lifting, that sort of thing.
Tell him that we were once trained as an engineer/financier but got sick
of being a scrawny student who didn't do anything real.
Inquire generally about the Blades. Ask how a Legionary might go about becoming a Blade.
I don't think asking around about the Blades is a good idea.
I think it is.
As soon as you have free time, ask that orc out for dinner.
I suggest we create a better portfolio of our math skills than "Um, High School math?" Here's the skills I know mike will have for sure:Well those are the terms that we define them in. Those words don't have any meaning in Morrowind. He didn't know what Algebra was, so unless we can figure out how to explain that we're good at math in his own terms, that won't help at all. I think its safe to assume that we're experts at 'metamagical' calculations, so we could try throwing that around a bit. He did seem impressed by our solving his equation, and Michael said it was easy, so we're probably the greatest mathematician who ever lived around here.
-Quadratic/Linear graphs and equations. In terms of finance and statistics, that means we can do projections, educated estimates, and predictions.
-Algebra, finding an unknown by extracting from a known.
-Geometry, a very practical and tactical math skill. Very important for engineering, architecture, surveying.
So far, we have asked everyone to teach us magic.
Why haven't we tried to teach it to ourselves?
find beginner's or children's text on the nature of magic
(http://i.imgur.com/Ey7cD4o.png): don't go to just any hedge wizard for training. Be sure you find someone with enough acuity that they can stop you from blasting out your internal organs if you start overchanneling.
There are mental pathways through which magicka flows, that if unused, tend to atrophy. You have to be very careful re-opening those channels for the first time as an adult, or you can destroy your mind just like you might tear your leg muscles if you tried to 'learn' how to do the splits just by yanking your legs apart."
Take up Strillian's offer on scrolls.
(http://i.imgur.com/Ey7cD4o.png): I'll be teaching you some enchanting basics in week three. Not enough to enchant your gear, mind you...but you'll at least need to know how to discharge spells from a weapon like you would with scroll, and if I can get approval for it I'll grab a couple soulgems and teach you how to use them to recharge items."
(http://i.imgur.com/lt6t4Ri.png): ""I was hoping to buy a scroll to cast a spell, but I don't know any magic. So...can I do that? Use a scroll to cast a spell?"
(http://i.imgur.com/MDRh3Ug.png): "As long as you're able to read, yes."
(http://i.imgur.com/lt6t4Ri.png): "So all I need to do is hold the scroll and read it?"
(http://i.imgur.com/MDRh3Ug.png): "Pretty much."
we have asked everyone to teach us magic. Why haven't we tried to teach it to ourselves?
So, Awesomicus didn't think he was a PC, but he behaved like one, right? I'd vote for continuing the training because Michael is still very weak, but try to make some money on the side. Maybe he could provide some service for the legionnaires, to make septims and gain their trust and favour. Like bring in some skooma to make the patrols less dull.
Finnish our training. BUT! Talk to Strillian first, he said himself that you got potential for metamagical math. Your combat and strength training is fine, but suggest that perhaps you could be very useful to the legion if you got some magical training. They already shown that there is a lot of room for special cases and individual needs. Maybe the legion could facilitate you magic training? If they do not have in house trainers, maybe they can sponsor an outside one? In fact, you just happen to hold a letter of recommendation for a trainer. Maybe they could send you there for some special training?
QuoteFinnish our training. BUT! Talk to Strillian first, he said himself that you got potential for metamagical math. Your combat and strength training is fine, but suggest that perhaps you could be very useful to the legion if you got some magical training. They already shown that there is a lot of room for special cases and individual needs. Maybe the legion could facilitate you magic training? If they do not have in house trainers, maybe they can sponsor an outside one? In fact, you just happen to hold a letter of recommendation for a trainer. Maybe they could send you there for some special training?
This is a great idea - but talk to the commander first. Say we would best serve the legion as a battle mage, show him the letter of recommendation (once we are done with basic training), and suggest we could train in Pelegiad and if they covered the cost of our training we could both patrol and study at the same time, and it would be quite useful.
Check to see if that orc necromancer still wants the skull from the tomb. If she does hire the next PC to go get that skull for you and give the ring as a reward.
We attempt to give it as a quest, and reward it with money/item like a regular quest? Hell, we could use the cursed ring!
Whatever you do, do NOT go AWOL.+1
If anyone can think of a way out of this that doesn't involve trying to exploit a game mechanic that might just end the game (and in any case is utterly horrific to poor Michael, who can always simply refuse because he has agency), or end up with us as an outlaw for the remainder of our time in Vvardenfell, I would love to hear it.
*Sigh*
Do not talk to Caius. Do not go AWOL. Complete your training and your service.
Huh. Valid point. When we next get leave, see if we can make it to Seyda Neen and talk to Caius. The worst thing that can happen is we get killed or kicked out of the legion, after all...
The PC would probably have finished the MQ by then...
The PC would probably have finished the MQ by then...
The PC would probably have finished the MQ by then...
So? That just means that someone besides us is the hero of Morrowind.
So? That just means that someone besides us is the hero of Morrowind.
I'm not 100% sure that this actually happening is a safe assumption to make.
The PC would probably have finished the MQ by then...
Not so. The hint was 90 days. Likely finished if we stayed in the Legion for the full year, but not in the next 1 or 2 weeks we have of training.
I don't think the Heart is our path to godhood. We'd still have Dagoth Ur to deal with, and the only way to get rid of him is to get rid of the heart. What I'm more concerned about is missing the chance to talk to him or Sotha Sil.
Yes, and that's 1-2 ingame weeks till the end of our training.
I'm pretty sure it's 1-2 real life weeks, and more like 3-400 ingame days. But, well, Vivec seemed to imply the PCs might be a threat, so perhaps we should take them seriously.
Look, our officer, a person from this world, said "4 weeks of training," 2-3 of which have elapsed. They can't have meant IRL weeks. And we've got plans to avoid an entire tour of duty.Yes, and that's 1-2 ingame weeks till the end of our training.
And an entire year till the end of our tour of duty.
A question for LordBucket;
How is leveling up handled? Its been awhile since I played Morrowind, but I seem to remember that frivolously leveling would come back to bite you in the ass, as leveling to early would reduce the amount of points you get when you level up to increase your stats with.
LordBucket
On the note of cursed enchanted items;
Do you have some lorewise explanation for them?
maybe this LP would allow for this?
in order to do the Pelegiad trainer, you convinced many of us we'd need a whole pile of money
(http://i.imgur.com/lt6t4Ri.png): "How much do you think it will cost me?"
(http://i.imgur.com/8xJq2S7.png): "You'll have to negotiate with him, but a full introductory immersion, from nothing to basic casting competency in all six schools...that's probably worth at least a few thousand gold."
I think "90 days" refers to 90 in-game days.
Basic training is 28 days, and last time I played Morrowind, it only takes about 90 to get all the way through the entire game from start to finish. Last time you considered joining, a couple people pointed out that there are other forces in the game besides you and that you probably don't have forever. Whether or not there are any PCs in the world, do you really think that Dagoth Ur is going to sit around doing nothing for the next year?
You've also cautioned us not to take risks and be careful about getting killed.
Just to be clear, you didn't "respawn" so much as "the game" was restored to a previous save state. Not going to explain how or why...that's for you to figure out. But notice that you lost all of episode 17 and the end of episode 16 played out slightly differently. I advise caution in the event of future deaths. Actually, I advise avoiding death algtogether. But if you do die...you probably don't want to remember things having happened, act on the assumption that they have, but then have it turn out that the things you remember were things that were lost.
I've been hoping someone would look compare levelup information to the spoilered attributes in each update and deduce how the system works, but here's the summary:
1) Leveling up a skill awards .2 points worth of attribute. Some skills award .2 in one attribute, others award .1 in each of two.
2) Every 5 points of full integer attribute gains, you gain one level. .9 strength and .9 speed counts as zero towards levelups.
3) Health is Endurance + (Strength / 2) + (Level - 1)
4) Magicka is Intelligence + (Willpower / 2) + (Level - 1)
5) Every time you gain a level, you also gain 1 point of luck
Consequently, no...there's no reason to worry about managing levelsup points, or getting endurance first, or any of that nonsense from vanilla.LordBucket
On the note of cursed enchanted items;
Do you have some lorewise explanation for them?
maybe this LP would allow for this?
There are at least two lore explanations for them that I'm aware of, but your question is at least partially answered by the next update-in-progress.
Talk to Strillian first, he said himself that you got potential for metamagical math. Your combat and strength training is fine, but suggest that perhaps you could be very useful to the legion if you got some magical training. They already shown that there is a lot of room for special cases and individual needs. Maybe the legion could facilitate you magic training? If they do not have in house trainers, maybe they can sponsor an outside one? In fact, you just happen to hold a letter of recommendation for a trainer. Maybe they could send you there for some special training?
talk to the commander first. Say we would best serve the legion as a battle mage, show him the letter of recommendation
Continue training until that time comes.
Take up Strillian's offer
finish up what we're doing, get more training done
finish our less than two IRL weeks of legionary work
Finnish our training.
(once we are done with basic training)
Whatever you do, do NOT go AWOL.
Let's just go AWOL like I suggested after we get our combat training finished.
make sure to ask how the basics of enchanting works, why does cursed items exist, can you make tradeoffs?
ask that orc out for dinner.
keep training until we can go ask the orc out.
Also tell them that your one weakness is her beauty and that she has wide, child-bearing hips
We didn't get any dejavu before seeing this new PC right?
I've been wondering if the dejavu might be from a new PC entering the world
Vubius, the guard not named in the game.
Let's finish our basic training, then go see the commander and ask about that magic practice and sponsorship and that. Also never, ever, ever go near orcish women ever again.
Clean out all low weight high value items in the barracks and steal away at night.
Go to the thieves guild and offer the goods as a sign of your commitment this time.
With your new understanding of orc culture, persuade the necromancer to take you on as an apprentice one more time.
No, I'm not suggesting we pretend we're the main quest protagonist, I say we walk in and just recount to him every item he owns, where they are, what skills he has, his position in the blades, and current mission status. In short, show that not only do we know more than we should, we know WAY more than we should. And thus, might know things he doesn't know.
...and its not like we'd have to disappear because who cares about some deserted footsoldier who no one has ever heard of or seen before a few weeks ago? And even then, thats only if we get caught or manage to piss off the Thieves (which we won't).Oh, but the Legion does go to lengths to kill random deserters. They'll put out a relatively juicy bounty and leave it at that, if we're lucky. Best case scenario, they think something happened to poor scrawny Mike, but there'd be a "keep an eye out for this missing soldier."
There seemed to be more support for talking to the commander than going to visit the orc,
but I guess the orc wins out somehow? Who the heck knows, right?
Who the heck knows, right?
Hey guys, great idea on getting michael to get a divine intervention scroll and then to go AWOL. Now if we're in trouble we can teleport into the middle of an imperial fort. ::)
Hey guys, great idea on getting michael to get a divine intervention scroll and then to go AWOL. Now if we're in trouble we can teleport into the middle of an imperial fort. ::)
I suggested the scroll, and I'm also advocating getting out in a legal way.
I'd go with ALMSIVI intervention anyway; keeping on Vivec's good side (which one that is depends on if you ask some random Dunmer or Azura, I'm sure) is always good, hehe.
Let's finish our basic training
Keep some feelers out, your guard duty is coming up, maybe an opportunity present itself to get something together.
Let's finish our basic training,
AWOL/Derilection of duty should be a last resort only
we go AWOL
steal away at night.
requisitioning a scroll of Divine Intervention would be a very good idea whatever we do.
I totally agree that a scroll of divine intervention should be on our list of near-future priorities
Before we go, spill to the General our intel about Ascended Sleepers. They clearly don't know about them, so we ough to tell. Tell the General they're high-ranking members of the Sixth House Cult and possess highly advanced mutations and magical abilities. They favor poison spells for offense and their tentacles are deadly in melee. They leave behind only a skull when killed.
Tell him that there are cultists hidden in cities all over the island, and it's possible one of them might have transformed into the creature. Tell him the names of the cultists known to us. Namely, Hanarai Assutlanipal in Ald'ruun.
Before we go, spill to the General our intel about Ascended Sleepers. They clearly don't know about them, so we ough to tell. Tell the General they're high-ranking members of the Sixth House Cult and possess highly advanced mutations and magical abilities. They favor poison spells for offense and their tentacles are deadly in melee. They leave behind only a skull when killed.I'm going to say no to this. They either won't believe us or will think we're trying to get out of doing our job. We really have no time to waste or much other choice. So, gear up, take our health potion, soul gems and empty bottle and head on out. If the rest of the squad dies, we can cross the bridge of what to do then when it happens.
Tell him that there are cultists hidden in cities all over the island, and it's possible one of them might have transformed into the creature. Tell him the names of the cultists known to us. Namely, Hanarai Assutlanipal in Ald'ruun.
Why would they think we're trying to get out of our job? I didn't say "begin with 'I don't want to go because...'" We MUST give our allies information, to increase both theirs and our chances of survival.Before we go, spill to the General our intel about Ascended Sleepers. They clearly don't know about them, so we ough to tell. Tell the General they're high-ranking members of the Sixth House Cult and possess highly advanced mutations and magical abilities. They favor poison spells for offense and their tentacles are deadly in melee. They leave behind only a skull when killed.I'm going to say no to this. They either won't believe us or will think we're trying to get out of doing our job. We really have no time to waste or much other choice. So, gear up, take our health potion, soul gems and empty bottle and head on out. If the rest of the squad dies, we can cross the bridge of what to do then when it happens.
Tell him that there are cultists hidden in cities all over the island, and it's possible one of them might have transformed into the creature. Tell him the names of the cultists known to us. Namely, Hanarai Assutlanipal in Ald'ruun.
-J-
Before we go, spill to the General our intel about Ascended Sleepers. They clearly don't know about them, so we ough to tell. Tell the General they're high-ranking members of the Sixth House Cult and possess highly advanced mutations and magical abilities. They favor poison spells for offense and their tentacles are deadly in melee. They leave behind only a skull when killed.
Tell him that there are cultists hidden in cities all over the island, and it's possible one of them might have transformed into the creature. Tell him the names of the cultists known to us. Namely, Hanarai Assutlanipal in Ald'ruun.
Seriously. Our best use right now is providing information. We need to tell the highest ranking person we can everything we know.
Tell him that, before we leave, we have some very very important information for the General. If he asks what, tell him. Also, before we leave, tell the general it might be in Great House interests for them to send backup.Before we go, spill to the General our intel about Ascended Sleepers. They clearly don't know about them, so we ough to tell. Tell the General they're high-ranking members of the Sixth House Cult and possess highly advanced mutations and magical abilities. They favor poison spells for offense and their tentacles are deadly in melee. They leave behind only a skull when killed.
Tell him that there are cultists hidden in cities all over the island, and it's possible one of them might have transformed into the creature. Tell him the names of the cultists known to us. Namely, Hanarai Assutlanipal in Ald'ruun.
Seriously. Our best use right now is providing information. We need to tell the highest ranking person we can everything we know.
I'd like to point out that if we do this, we WILL miss our assignment. I can only see negative things coming of this.
We have already established ourselves as "learned". Talk to the Champion, tell him we have heard about this creature in our studies, and share basic info on what they are. This may save our life.
Tell him that, before we leave, we have some very very important information for the General. If he asks what, tell him. Also, before we leave, tell the general it might be in Great House interests for them to send backup.Before we go, spill to the General our intel about Ascended Sleepers. They clearly don't know about them, so we ough to tell. Tell the General they're high-ranking members of the Sixth House Cult and possess highly advanced mutations and magical abilities. They favor poison spells for offense and their tentacles are deadly in melee. They leave behind only a skull when killed.
Tell him that there are cultists hidden in cities all over the island, and it's possible one of them might have transformed into the creature. Tell him the names of the cultists known to us. Namely, Hanarai Assutlanipal in Ald'ruun.
Seriously. Our best use right now is providing information. We need to tell the highest ranking person we can everything we know.
I'd like to point out that if we do this, we WILL miss our assignment. I can only see negative things coming of this.
We have already established ourselves as "learned". Talk to the Champion, tell him we have heard about this creature in our studies, and share basic info on what they are. This may save our life.
Go over tactics with the Champion on the Strider. Ascended sleepers pack a punch but move slowly. If engaged from multiple angles with arrows and spells, utilizing cover to avoid magical retaliation, we might just bring it down, but a full frontal assault will likely fall to area-effect spells. If asked why we know any of this, say it's classified.
I say it's time to start Mantling... a blades agent. To do so we must suddenly act and talk completely differently.
"In event of full-scale Sixth House attacks, I become an active agent. I am now cleared to provide information on the forces we are dealing with, as the scale of this threat is now beyond clandestine means."
I think that going to the grocery story for kleenex isn't really in our best interest. What we really need is contacts with the local high cheerleaders. They're totally better for us than just talking to some random grocery store clerks. So, go the local high school and meet some cheerleaders. Try telling them that we know people in the industry who can help them. Or invite them to parties. Or compliment them on their tumbling and ask to learn. Do not go to the grocery store.Agreed
I think that going to the grocery story for kleenex isn't really in our best interest. What we really need is contacts with the local high cheerleaders. They're totally better for us than just talking to some random grocery store clerks. So, go the local high school and meet some cheerleaders. Try telling them that we know people in the industry who can help them. Or invite them to parties. Or compliment them on their tumbling and ask to learn. Do not go to the grocery store.Gee, I don't know about that. On one hand I really like cheerleaders, but I also like grocery stores. Why, I once had a girlfriend who was a cheerleader and we used to go grocery shopping together. Did you know that most people don't listen to announcements of the PA at grocery stores? If you pay attention, pretty regularly they'll make an announcement for loss prevention to go to some aisle. Whenever I hear that I always think 'wow! Somebody's totally stealing stuff, maybe i should go check it out to see how LP handles that!' Though I actually did once and didn't see anyone in the aisle. Anyway, so yeah, I'm going to have to give a yes vote to going to the grocery store. Actually, now that I think about it, since I didn't see anyone on that aisle I wonder if that meant that the people stealing stuff heard the announcement and left? If so, that would sort of tend to contradict my earlier assertion that people don't listen to PA announcements. Or maybe LP just got their before I did? I wonder if the people stealing stuff were cheerleaders. Yeah, definitely have to give no vote for going and talking to cheerleaders. Not that I don't like cheerleaders. Sure I do, but if they're stealing things from grocery stories that's seriously not cool and we should totally not be involved with that. We'll benefit a lot more from just getting some kleenex than we will from having contacts who steal things from grocery stores.
GM requestSorry, I was actually thinking of doing that when I typed up my last response. I'll make sure to do that in the future.
To make my life easier, please bold actions, not entire posts.
No way that would work. These people saw us get taken down by an orc, with little fight from our end. They have also seen us struggle greatly with basic training. I would like to vote towards the story about us reading about these. We should also on the stilt strider ride inform the Champion of the Ascended Sleepers combat abilities, but dumb it down a tad. Inform them of the fact that they can paralyze, cast fire, ice and shock spells. They can tire the troops, and infect them with diseases. And there is always the chance that the guy will simply not take our advice as we are simply grunts. If so, inform Strillian and try to get him to spread the word. Make sure to mention the fact that we used to be scholars.I say it's time to start Mantling... a blades agent. To do so we must suddenly act and talk completely differently.
"In event of full-scale Sixth House attacks, I become an active agent. I am now cleared to provide information on the forces we are dealing with, as the scale of this threat is now beyond clandestine means."
This... could work. If they buy it, this would also allow us to leave afterwards, as our sleeper mission is fulfilled.
We have already established ourselves as "learned". Talk to the Champion, tell him we have heard about this creature in our studies, and share basic info on what they are. This may save our life.
The why doesn't matter right now, since they'll believe us when we face the thing. We need to lay out exactly what we're going to say. To get them to believe us, for example, we start with a physical description. All we've heard is "a slug in a robe." We say "Highly decorated robe, grey skin, face a mass of tentacles and holes," and when they see we were right, they'll know we know what we're talking about.
Sorry about the all-bold post before.
Quietly ask Strillian what the deal is with the Champion.Good idea.
Quietly ask Strillian what the deal is with the Champion.Good idea.
The why doesn't matter right now, since they'll believe us when we face the thing. We need to lay out exactly what we're going to say. To get them to believe us, for example, we start with a physical description. All we've heard is "a slug in a robe." We say "Highly decorated robe, grey skin, face a mass of tentacles and holes," and when they see we were right, they'll know we know what we're talking about.
Sorry about the all-bold post before.
I think the information before - background info, types of spells they use, and how to fight them. As outlined in those two posts:Spoiler (click to show/hide)Spoiler (click to show/hide)
As well as:Spoiler (click to show/hide)
So: It moves slow, hits hard, shoots big area magic. Therefore: surround it, engage at range using cover. Sounds good?I approve of this.
Also, I don't think we should tell our fellow soldiers why we know these things at all, but rather let the veracity of our information show itself, such as with the visual description plan earlier mentioned. If we want to become interesting (and thus get somewhere), cultivating an air of mystery would be useful. Excuses and lies can be seen through, and may hinder our credibility. Better to be eerie than have this conversation and seem incompetent in our information:
"I read it in a book somewhere."
"What book? And why has our vast and highly trained intelligence branch never heard of it?"
"Um..."
We want them interested in us, not some book.
Joining 6th house is right out. I'd like a chance to speak with Dagoth Ur, but it's not likely to happen in any way we'd be safe with.
I'm trying to catch up to speed, have we, as of yet, reviewed physics? Obviously Morrowind's original laws aren't entirely in effect (we'd have noticed that gravity doesn't apply to inanimate objects), but what about other concepts? One thing that could be somewhat easily tested is electrical conductivity. Possibly we could find some thin metal wire, coil it, and use a cheap scroll to provide some voltage, and use that to see if we could make a magnetic field. If that works, then maybe we can try some more complex stuff...
If we can get some decent firepower, a Dwemer ruin might provide the tools we need to bootstrap something interesting.Joining 6th house is right out. I'd like a chance to speak with Dagoth Ur, but it's not likely to happen in any way we'd be safe with.
The big problem with joining the sixth house is going to be the fact that the Nerevarine is going to do some bad things to a lot of house members. Unless we know for sure that the Nerevar isn't going to be a problem...
I'm trying to catch up to speed, have we, as of yet, reviewed physics? Obviously Morrowind's original laws aren't entirely in effect (we'd have noticed that gravity doesn't apply to inanimate objects), but what about other concepts? One thing that could be somewhat easily tested is electrical conductivity. Possibly we could find some thin metal wire, coil it, and use a cheap scroll to provide some voltage, and use that to see if we could make a magnetic field. If that works, then maybe we can try some more complex stuff...
If we can get some decent firepower, a Dwemer ruin might provide the tools we need to bootstrap something interesting.Joining 6th house is right out. I'd like a chance to speak with Dagoth Ur, but it's not likely to happen in any way we'd be safe with.
The big problem with joining the sixth house is going to be the fact that the Nerevarine is going to do some bad things to a lot of house members. Unless we know for sure that the Nerevar isn't going to be a problem...
That... makes me think of Arcanum, and it makes me incredibly happy. I don't know if we should inflict such complications on LordBucket, but the idea tickles my brain in good ways.
I don't know if we should inflict such complications on LordBucket, but the idea tickles my brain in good ways.
Taking the above into account, then Mike could actually be the chosen one. In which case woah, he knows kung-fu.
First Trial: On a certain day, to uncertain parents, incarnate moon and star reborn.
grab the scroll, and the standard health potion
gear up, take our health potion, soul gems and empty bottle and head on out.
Before we go, spill to the General our intel about Ascended Sleepers.
Talk to the Champion, tell him we have heard
share basic info on what they are.
If our squad leader is the highest ranking member we can inform, so be it - at the very least, inform them.
Talk to Strillian
Tell him about the ascended sleeper and what it is and what it is capable of
inform the Champion of the Ascended Sleepers combat abilities
inform Strillian
Inform the highest authorities in the Legion of what we know about the ascended sleepers.
I'm for explaining.
Spells Known by ascended sleeper:
25-75 pts melee
Dagoth's Bosom - Drain Fatigue 20 pts for 30s on Target
Fire Storm - Fire Damage 1-10 pts in 10ft for 10s on Target
Frost Storm - Frost Damage 1-10 pts in 10ft for 10s on Target
Paralysis - Paralyze for 5s on Touch
Shockball - Shock Damage 2-40 pts in 10ft on Target
Ash-chancre blight disease - Drain Personality 20-40 pts
Ash-Woe Blight blight disease - Drain Intelligence & Willpower 20-40 pts
Black-Heart Blight blight disease - Drain Strength & Endurance 20-40 pts
Chanthrax Blight blight disease - Drain Agility & Speed 20-40 pts
Quietly ask Strillian what the deal is with the Champion.
Good idea.
+1
Before we go, spill to the General our intel about Ascended Sleepers.
Tell him that there are cultists hidden in cities all over the island
Are you creating a story using the game or is all this detail in the game already?
Are you creating a story using the game or is all this detail in the game already?
LordBucket is just doing a really good job of making a narrative of it.
Also, I would totally be up for joining the Great House Dagoth, if Dagoth Ur would let us in. Somehow. Long-term. Would probably enable us to get access to the Dwemer in the caves, if Dagoth Ur cures us of the negatives of corprus.
If you guys want the Legion to boost you up a bit and take you seriously, the easiest way to do that would be honesty instead of building up a false story. So far we've had little luck when it comes to lying about stuff. I don't think we have a high enough Speechcraft skill to pull off full on lies. Maybe we can edit the truth a little bit though.
Tell them you're stuck here from another time and place, that you have no idea who sent you here or why, whether it be the works of Akatosh (if you only mention one possibility, let it be this one) another Divine, the Daedra, the Psyjic Order, or any number of factions that may have to power to flip space, time, and reality the bird. However where you're from, the history of Tamriel is studied in intimate detail by scholars across the world. That will get a few looks, but remember, we've had audience with Vivec. A simple letter to the Ordinators or maybe Vivec himself asking if Mike did indeed speak directly to Vivec in person should be able to clear that up. That is, if your Cellphone and Rainbow Dash tee aren't convincing enough. I'm pretty sure the shirt is made of material unknown to Tamriel.
While they might think you're crazy, their outing, if it turns out to be an Ascended Sleeper (I trust nothing 100% in this thread!) then you get some points. And it also somewhat explains your lack of actual magical talent but skill in the advanced mathematics of it. Once you give them a few good nuggets of information and prove your knowledge from the future is somewhat useful, then perhaps you'll be put in contact with the Blades.
I think its either the spy explanation or the Vivec one.
I think if we go with being honest we should mention Vivec. I am not entirely sure even a general of the legion can just contact Vivec but we can support our story simply by telling them that we we have witnesses in the mage guild who saw us escorted by two ordinators. That is highly unusual and should lend credit to our claim about being in contact with Vivec.
+1If you guys want the Legion to boost you up a bit and take you seriously, the easiest way to do that would be honesty instead of building up a false story. So far we've had little luck when it comes to lying about stuff. I don't think we have a high enough Speechcraft skill to pull off full on lies. Maybe we can edit the truth a little bit though.
Tell them you're stuck here from another time and place, that you have no idea who sent you here or why, whether it be the works of Akatosh (if you only mention one possibility, let it be this one) another Divine, the Daedra, the Psyjic Order, or any number of factions that may have to power to flip space, time, and reality the bird. However where you're from, the history of Tamriel is studied in intimate detail by scholars across the world. That will get a few looks, but remember, we've had audience with Vivec. A simple letter to the Ordinators or maybe Vivec himself asking if Mike did indeed speak directly to Vivec in person should be able to clear that up. That is, if your Cellphone and Rainbow Dash tee aren't convincing enough. I'm pretty sure the shirt is made of material unknown to Tamriel.
While they might think you're crazy, their outing, if it turns out to be an Ascended Sleeper (I trust nothing 100% in this thread!) then you get some points. And it also somewhat explains your lack of actual magical talent but skill in the advanced mathematics of it. Once you give them a few good nuggets of information and prove your knowledge from the future is somewhat useful, then perhaps you'll be put in contact with the Blades.
+1
Claim that we are working for Vivec. It seems the most believable.
It's undwarvenly that no-ones suggested killing him yet...Why would we possibly want to murder the general? It would only cause us to get killed, and even if we somehow killed him and managed to escape, we'd be considered a criminal.
Our cell phone works, so it's a safe bet other stuff works... if we could build it.
However, we were a liberal arts student, not an engineering or science major. A radio is a pretty complex thing. I'm pretty sure our practical scientific knowledge is limited to the experience of we, the posters. Though we might know the concepts behind things, we probably don't have the practical knowledge to actually build any of them. If only Wierd was involved in this thread...
Anyway, this is partly why I want us to talk to Yagrum Bagarn, and show him our phone.
At least they were right about reality being subgradient. The question is: did they succeed or fail?That's legitimately debatable, but the ash piles left where they stood (See: Tribunal main quest) suggest they didn't turn out so well. In most circumstances, and I emphasize most- having your physical form reduced to base components is a bad sign.
Edit: Also, while I like the idea and believe that we as B12ers could come up with some crazy stuff. If we decide to try any route in regards to introducing any kind of advanced technology, it should be kept in mind that we are dealing with a game world that at it's best only barely begins to create a reasonable facsimile of our own world's physics. In other words, we're in a game world and game world physics aren't entirely equal to our own.We are most certainly not operating on Game physics. Everything we've seen so far has been realistic in the context of Tamriel, aside from the reality-bending PC's and such anomalies. And remember, our phone works. No exploitation or limitation based on problems in the game seems to apply so far, aside from sleeping to heal.
The point is that those concepts would be radically alien to our avatar, and thus would appear as unintelligable hallucenations.g to comprehend the compulsion. Receiving concistent and regular compulsions of such a nature may well make them question their sanity.He knows about us, the voices, and talks back to us. We wouldn't drive him mad by suggesting he build something outside his technical experience.
And action to take:Hell no. We don't want to seem unsure or dubious. We want to be believed. No subtlety, no excuses, no "um's."
I Largely agree with the "provide info subtly" plan. Let's keep it subtle, though. Say we "heard" that there's very powerful spellcasting enemies at the target. If we need to go into more detail, let on that we met with Vivec... we did, after all. But don't claim any special knowledge as our own action, and if things get dicey, say you only know what Vivec told us, and that he told us to "keep his council close."
(Psst. You don't need the full kit. Just a mortar and pestle. ;) the other pieces just make better potions. There are other benefits to a high alchemy skill; simply eating ingredients will have a more profound innate effect from the first one listed for the ingredient. Toward the end of the game, I carried around stacks of saltrice and marshmerrow for that very reason. Just snack on a few, and be just fine.)
Again, weird, you are making a TON of incorrect assumptions, and the same ones we already made. It just doesn't work that way. Sorry.
I am too OP. :(
Again, weird, you are making a TON of incorrect assumptions, and the same ones we already made. It just doesn't work that way. Sorry.
You are misunderstanding; I am trying to draw an analogy, using specific exploits.
Jack-in-the-pulpit is actually a food... Is it both?
Oh man, this is a pretty lillylivered play through. Dodge fighting by claiming knowledge of a game we know is NOT vanilla morrowind? Some townsfolk took out the ghoul, why you guys have no faith in the legion.Because this isn't a ghoul, and they aren't sending a full fighting force, they are sending a minor scouting one. If they send a decent sized force, and follow decent tactics (which they probably won't be default, since they don't know the enemy) then I think there is a decent chance to take the thing out.
don't do any of the stupid things suggested
Tell him that we know all this through visions, which are induced by VivecWhy must we give lame excuses? He knows we know what we're talking about, because we mentioned Illunibi. He doesn't believe in Vivec's divinity, so "visions from Vivec" would make us less credible. I still believe that any sort of reason we give would just give him something to doubt. Or something to see right through and mistrust us for lying about our sources. We'd have to think of something he wouldn't question too hard.
Say that Vivec often speaks to you in dreams, and that you even visited him. Say that you don't know why he does this, that he wouldn't tell you exactly why, but only that there is some greater puropse in you, and that you feel that it is up to you to help saving Vvanderfel.
If he believes you even remotely, say that you would like Legion to help you with both magical and combat training, because Vivec gave you great magic potential but no magic experience, and you will need magic to save people.
don't do any of the stupid things suggested
YES! Why are people suddenly demanding we be morons? Say all our intel is a joke then run off like a buffoon? Commit assault and antagonize the Legion for no reason? Seriously? This ain't no RTD!Tell him that we know all this through visions, which are induced by VivecWhy must we give lame excuses? He knows we know what we're talking about, because we mentioned Illunibi. He doesn't believe in Vivec's divinity, so "visions from Vivec" would make us less credible. I still believe that any sort of reason we give would just give him something to doubt. Or something to see right through and mistrust us for lying about our sources. We'd have to think of something he wouldn't question too hard.
Say that Vivec often speaks to you in dreams, and that you even visited him. Say that you don't know why he does this, that he wouldn't tell you exactly why, but only that there is some greater puropse in you, and that you feel that it is up to you to help saving Vvanderfel.
If he believes you even remotely, say that you would like Legion to help you with both magical and combat training, because Vivec gave you great magic potential but no magic experience, and you will need magic to save people.
don't do any of the stupid things suggested
YES! Why are people suddenly demanding we have fun? Say all our intel is a joke then run off like a buffoon? Commit assault and antagonize the Legion for no reason? Seriously? This ain't no RTD!
Ha ha. Death is not fun. Its endless boredom.
Ha ha. Death is not fun. Its endless boredom.
If death isn't fun why do 99% of games revolve around killing stuff?
Ha ha. Death is not fun. Its endless boredom.
If death isn't fun why do 99% of games revolve around killing stuff?
Unfortunately, tounge-in-cheek suggestions aren't taken as such unless explicitly stated. For example, the orc date.
Read the story posts. Someone suggested asking an orc out on a date, we thought it was a joke so no one voted against, so it happened. We got raped.Ha ha. Death is not fun. Its endless boredom.
If death isn't fun why do 99% of games revolve around killing stuff?
Unfortunately, tounge-in-cheek suggestions aren't taken as such unless explicitly stated. For example, the orc date.
The orc date?
Read the story posts. Someone suggested asking an orc out on a date, we thought it was a joke so no one voted against, so it happened. We got raped.Ha ha. Death is not fun. Its endless boredom.
If death isn't fun why do 99% of games revolve around killing stuff?
Unfortunately, tounge-in-cheek suggestions aren't taken as such unless explicitly stated. For example, the orc date.
The orc date?
a question for our glorious GM: Would it be possible to simply tell Michael "Draw this thing"
I really should not participate in the game
don't do any of the stupid things suggested
We should find out if one of us voices can speak directly through Michael's lips.a question for our glorious GM: Would it be possible to simply tell Michael "Draw this thing"
You haven't done much exploration of the nature of your communication with Michael. Maybe yes, maybe no, but I'm not going to just hand you the answer in spoilers.
So, popped in here and read it cause it was interesting... kinda skipped around so dunno if anyone has suggested it... but has the dude done anything with his cellphone yet? Like realizing its a modern cellphone that has a keyboard on it and attempting to bring up console with ~ or some shit and typing in commands / texting stuff to localhost?Cheats were one of the first suggestions. Did not work out unfortunately.
has the dude done anything with his cellphone yet? Like realizing its a modern cellphone
that has a keyboard on it and attempting to bring up console with ~
Not an actual suggestion but:
We could totally put a bucket on his head and just walk straight out of there while he's oblivious... Maybe even rob him blind... Just saying... :P
Not an actual suggestion but:
We could totally put a bucket on his head and just walk straight out of there while he's oblivious... Maybe even rob him blind... Just saying... :P
...what are you even talking about?
Not an actual suggestion but:
We could totally put a bucket on his head and just walk straight out of there while he's oblivious... Maybe even rob him blind... Just saying... :P
...what are you even talking about?
Unrelated, episode 32 is in process. Probably up in an hour or so, depending on how long the screenshots take me.
Stick with the Vivec explanation
Vivic explanation or the truth, or both
Claim that we are working for Vivec.
I agree with everyone saying to state you got the information from Vivec.
Tell him that we know all this through visions, which are induced by Vivec
agreed
We tell him we are an envoy of Goodwill from Vivec, who gave us a few bits of knowledge
if confirmation is required later, we have a password setup with him already.
there is witnesses in the mage guild that saw us with ordinators.
We should stop trying to downplay our importance with lame excuses.
Ignore everything Ronin just said, it's going to get us killed.
We should go after the sleeper, and when the general realises that we're for real, we need to convince him to build up a proper force of men and destroy the everloving shit out of that Sixth House base in Ilunibi. Like, fifty men or something like that.
My plan ends with us destroying a major Sixth House base, taking the fight to Dagoth Ur and maybe get corpus along the way. And, if we do end up with corpus, then we already know that by now the correct and working cure has almost certainly been made.
Your plans end with us being executed as deserters or spies.
PS - I thought that the splendid writing did a great job of making legion life seem interesting Bucket. Well done.+1
Dagoth Ur is a god, not a wizard. 50 soldiers will not be enough to defeat him. He has 1000 health which is reset every frame and infinite magicka; destroying the Heart of Lorkhan is the only way to defeat him, and the only way to do that is with Sunder and Keening. Taking out Ilunibi will not set Dagoth Ur back and, in fact, may even help him by spreading the corprus even further. We would have to see how Divayth Fir is doing before that.
Convince the legion to send you after the slug. This would both get us rid of guard duty, let us do something, and also avoid getting us killed for deserting. And getting killed for deserting is crappy way to die, because even if we get another chance to live, we will still be hunted by the legion.
Our goal is to find a way to successfully convince the legion to let us go after the slug. That might be difficult because it is obvious that we are really weak. I'm not sure what to say, but unless someone has a better idea say that you need to clear out Sixth House base near Gnaar Mok in Ilunibi Caverns. Say that you will need an escort of about 20 men, and that you need two weeks off to prepare yourself.QuotePS - I thought that the splendid writing did a great job of making legion life seem interesting Bucket. Well done.+1
The problem is that we are obviously too weak to do anything, our only fight got us killed in no time, and legion seemed like safe choice for training, getting equipment and ultimately surviving. We are at least a bit stronger now, so let's try our luck :)
Convince the legion to send you after the slug.
We need to learn magic. We might even be especially good at it, once we know the basics. Once we have magic on our side, we can either learn how to be powerful here, or how to get back home. Either way.
So we need the money. Let's get some options on how to get that.
QuotePS - I thought that the splendid writing did a great job of making legion life seem interesting Bucket. Well done.+1
The problem is that we are obviously too weak to do anything, our only fight got us killed in no time, and legion seemed like safe choice for training, getting equipment and ultimately surviving. We are at least a bit stronger now, so let's try our luck :)
don't go AWOL!
Ignore everything Supercharazad just said.
Ignore everything Supercharazad just said... Because it is boring as hell and the DM himself just explained that he is sick of doing boring.
Ignore everything Ronin just said, it's going to get us killed.
Ideally, we won't need a Nerevarine. If we can convince the legion that this is a serious threat, we can use the military might of the empire to take the war straight to Dagoth Ur.
No replies to stranded in Skyrim makes for a sad Ronin :'(.
That's all assuming the general lets us go. What happens if he says we have to serve our year as an Imperial Guard?
-snip-Uh oh
Let's review our situation:
-We're in the Legion, and have spent an entire month on basic training. Now things are getting violent.
-We spilled some info the general thinks we shouldn't know, and he doesn't trust us because he doesn't know how much more we know.
-A town was just sacked.
Having made ourselves suddenly very, very interesting to the General (earning his suspicion), and with an entire settlement wiped out save for three survivors, does anyone really think he'll stick us on guard duty for a year? No. He wouldn't trust us to patrol around a road where we could slip into the backcountry, and he wouldn't want to lose our information. He'll probably want to keep us near him, so he can keep an eye on us, and he'll probably only send us out with a squad to investigate/engage 6th House sitings or perform reconnaissance.
We must impress upon him that war is imminent, and we must convince him that our information is correct. The more correct information we give him, and the more willing we seem to do our duty, the more he'll trust us. We should probably only give him info we know will be correct. This includes descriptions, locations of Sixth House bases, and the general goals of the enemy. We barely had time to say anything as we were about to leave, but once we get back we can tell him everything we need to. The empire is a very pragmatic military. If he thinks our talents are better used as an informant than a grunt, than an informant we'll be. We just need to gain his trust.
FOR THE IMMEDIATE FUTURE:
-Get/help squad to investigate scene for signs of battle. Spell residue, loose arrows, impact marks, etc. We want to know if these creatures fought differently than expected.
-Take Survivors back to Gnisis for safeguarding/questioning
-Make sure Strillian or the Champion don't leave us behind to watch the place.
-Maybe collect loose change? I'm not sure if it's a good idea...
Also, as this won't take much time, ask some of the survivors if they happened to have been having any strange dreams prior to the attack, possibly involving a tall dunmer in a golden mask.+1
Uh... has anyone actually suggested we try to hunt down the monster?
We should go after the sleeper,
Convince the legion to send you after the slug.
Convince the legion to send you after the slug.
Great idea. The thing is, we don't want a detatchment of troops coming with us, nor do we want to play intelligence officer to Entius.
Ask to be given leave to continue your investigation on the sixth house/slug.
ask to be a part of a investigation team. You can't go after the slug alone, you are too weak, but being a part of either a team that is going out to hunt it down
Uh... has anyone actually suggested we try to hunt down the monster?
...yes?We should go after the sleeper,Convince the legion to send you after the slug.Convince the legion to send you after the slug.
Great idea. The thing is, we don't want a detatchment of troops coming with us, nor do we want to play intelligence officer to Entius.
Ask to be given leave to continue your investigation on the sixth house/slug.ask to be a part of a investigation team. You can't go after the slug alone, you are too weak, but being a part of either a team that is going out to hunt it down
Uh... has anyone actually suggested we try to hunt down the monster?
Honestly, reading what you just said, I feel like we've read ENTIRELY different sets of suggestion lists - but since I've felt like that for most of the game. You get angry at us for picking boring choices and berate us for getting ourselves into a mess, but constantly warn us about the danger of the choices we pick that aren't boring and seem to interpret every suggestion in the stupidest possible way. Sometimes things have plenty of support and you don't do them, while other times a single person suggestion it and one backing it is enough to get things to happen. When there's dissent and you have the opportunity to pick something you actually think would be interesting, you insist we come to something approaching a consensus, and when we finally find something we can all tolerate you act surprised that it's not the most interesting, initiative filled choice available - and when we do agree on something interesting and initiative filled, you berate us for that too.
Honestly, I don't know WHY you're hosting this game at this point. I know I'm enjoying reading it and having a good time, but you don't seem to be, and I don't think there's anything WE can do to make you happy. We can't read your mind, we don't know what's going on the way you do, we don't know in advance how all these characters react, and to be honest I have no idea what you want us to do.
Since your the one getting so upset about this, why don't you just tell us?
What, exactly, do you want us to bloody well DO?
Please don't bold jokes.
FOR THE IMMEDIATE FUTURE:
-Get/help squad to investigate scene for signs of battle. Spell residue, loose arrows, impact marks, etc. We want to know if these creatures fought differently than expected.
-Take Survivors back to Gnisis for safeguarding/questioning
Cutoff for episode 33
I think I have a way to proceed that will make both you the players, and me the GM...happy with the result.
We get dishonorable discharge for having a relationship with a fellow Legionnaire while on duty?
We get dishonorable discharge for having a relationship with a fellow Legionnaire while on duty?
ask the survivors how many attacked the town.
Get/help squad to investigate scene for signs of battle. Spell residue, loose arrows, impact marks, etc.
ask some of the survivors if they happened to have been having any strange dreams prior to the attack, possibly involving a tall dunmer in a golden mask.
tell the General
getting the general to grant us leave
don't go AWOL!
Oh, and ask if he recently received a package from a former imperial prisoner. Ask what this race this person was what this person looked like.
ask Caius if he owns any shirts whatsoever
Spill all the beans in exchange for magical training and discharge from the Legion. Tell Caius you can tell him everything as long as he can promise you'll get help as well, make sure not to seem too demanding, and let him know you'll put the training and freedom to good use assisting in the fight against the coming bad crap.
Spill all the beans in exchange for magical training and discharge from the Legion. Tell Caius you can tell him everything as long as he can promise you'll get help as well, make sure not to seem too demanding, and let him know you'll put the training and freedom to good use assisting in the fight against the coming bad crap.
Alright, Just a few things:
-Begin with "Ah, Caius Cosades, just the man I've been wanting to see."
-Tell him EVERYTHING, but perhaps leave the "we come from another world" thing till later
-No excuses about Vivec or dreams or books
-Yes, don't be too demanding. This is our chance, we musn't ruin it.
-Tell him EVERYTHING, but perhaps leave the "we come from another world" thing till later
-No excuses about Vivec or dreams or books
-Yes, don't be too demanding. This is our chance, we musn't ruin it.
- Agreed that we should specifically address him as "Caius Cosades." That we've heard of him and that we would be friends of the Emperor.+1 To everything here.
I don't imagine Michael thinks ill of Uriel Septim or that he would abandon an opportunity to assist him.
- Do not even think about lying to Caius or screwing around with him.
Aside from simple ethics, he'll know if we're lying. By telling the truth we establish a basis of trust.
Remember that Caius is Grand Spymaster. 80 Intelligence, 70 Personality. He's likely a good judge of character.
- Tell Caius that Dagoth Ur is building a second Numidium deep within Red Mountain, bound to the Heart of Lorkhan.
The Blades once quested for the fragments of the first Numidium. Caius will understand the danger that Akulakhan presents.
- Discretely make known our awareness of the Nerevarine Prophecy.
We are well acquainted with this entire situation, we just need to convince the Grand Spymaster that we know what we're talking about.-Tell him EVERYTHING, but perhaps leave the "we come from another world" thing till later
-No excuses about Vivec or dreams or books
-Yes, don't be too demanding. This is our chance, we musn't ruin it.
Agreed. Dagoth Ur is a menace to all of Nirn. Tell Caius everything that could help undermine him.Spoiler (click to show/hide)
- Ask Caius if there is anything we can do to assist in working against the Sixth House.
Maybe he can pull some strings and get us out of garrison duty.
tell him you know who he is and what he is doing
"Ah, Caius Cosades, just the man I've been wanting to see."
Tell him EVERYTHING
make known our awareness of the Nerevarine Prophecy
You're a freshman liberal arts student at your local community college. You're an average student, and you don't do sports. No real hobbies except the internet, games, watching My Little Pony and reading the occasional fanfic on Equestria Daily.
(http://i.imgur.com/NHEEa02.png): "What's your favorite food? Do you remember even having eaten in your entire life? Do you have any friends? Pets? Family? What are you parents names? In your entire life do you remember ever having spoken to them?"
(http://i.imgur.com/lt6t4Ri.png): "I...don't know. I...don't remember...any of that."
(http://i.imgur.com/NHEEa02.png): "You didn't exist prior to walking through the front door of your house."
your chair drops out from beneath you and you feel yourself falling backwards. You see a blur, then sunlight in your eyes, then. SPLASH!
ask if he recently received a package from a former imperial prisoner. Ask what this race this person was what this person looked like.
leave the "we come from another world" thing till later
agreed
all of this
I say we repeat our answer verbatim and see if he responds differently.
(http://i.imgur.com/FkpK64d.png): "Perhaps it's best we focus on business then. What can tell you me about Ilunibi?"
(http://i.imgur.com/UdhQJDM.png): "Cave of Ilunibi...sixth house base. Dagoth Gares is inside, along with some awesome artifact gloves called the Fists of Randagulf. Actually, wait...have you already sent Clover in there?"
(http://i.imgur.com/FkpK64d.png): "Yes. Just yesterday."
(http://i.imgur.com/UdhQJDM.png): "She's going to get Corprus. It's part of Dagoth Ur's plan, but that's also part of the prophecy. The Nerevarine is supposed to be immune to corprus, but she has to catch it in order to become immune to it by talking to Divyth Fyr. He's working on a cure."
repeat our answer verbatim
Repeat our answer to "who's side?" verbatim
see if any of the information he gave us has changed.
Ask Caius if he has dispatched anyone to Illunibi, and if he has, obtain a description
How can we become autonomous again?
-Become an Operative
cut a deal with Caius, information in exchange for freedom.
I can support that. And if there's anyone who can get us out of our obligations
in good standing, actually, it's probably him.
Talk to Caius at the first opportunity
attempt to summon a glass of water from nowhere.
Ask which of the three magical Blades trainers, Gildan, Surane Leoriane, or Tyermaillin, would be most likely to give us a beginners training in magic.
Anyway, Let's sell the legion armour, buy some light armour and then head to Tel Fyr
magic
(http://i.imgur.com/Ey7cD4o.png): "Don't go to just any hedge wizard for training. Be sure you find someone with enough acuity that they can stop you from blasting out your internal organs if you start overchanneling."
Tel Fyr
weapons
You guys might want to check your equipment before making any major decisions there. By my count you've got four weapons, which is more than you can even carry. I'm not sure why you're so eager to buy more.
we're going to die if we listen to what you say and then the majority decides to raid a tomb or something.I think this is pretty unlikely. Almost everyone suggesting is extremely cautious. Mike tried to talk his way out of the attack even with a detatchment of Legionnaires going in first.
after housing, alchemical tools should be our next target.Good idea.
Do NOT interact with suspected nerevarines, including Clover, in any way that could benefit or harm them until we know who the actual Nerevarine is.Agreed here too. Everyone seems too eager to just tell everyone everything and hope they'll think Mike is amazing. Mike should play his cards FAR more carefully. Find the Nerevarine, sure. Identify them, great. But don't go giving them all kinds of info until we know whether we should be supporting them or supplanting them or something else.
Also, what's wrong with sticking with our current armor?
I don't mind if you need to leave some things here for a few days while you get yourself sorted out, but I can't have legion armor sitting around and risk my cover. Stash it under the bed if you need for now, but get it taken care of."
Remember, our primary advantage over the game player is our ability to organize others and work with them and they with us, and we have KNOWLEDGE. Delicious, valuable knowledge. As I mentioned before, what we really want to do is become someone who can lead others to do things right. Alchemy is just a possible way to fund that, but if we can hire a wizard we don't actually need to learn any ourselves, or we can take our time.
Once we earn his trust more, Caius will let us crash at his place.
I think we can take that meaning literally.
Hey, if we Crash to Desktop...maybe we can try and play solitaire?
Once we earn his trust more, Caius will let us crash at his place.
I don't think this is likely, to be honest.
Ask which of the three magical Blades trainers, Gildan, Surane Leoriane, or Tyermaillin,
would be most likely to give us a beginners training in magic.
Inquire about accomodation from Nileno Dorvayn at the Hlaalu Council Manor
see how much housing would cost us
buy a full alchemy kit
a spear is probably a sensible option
The problem with a spear is that the second your enemy gets up close, you're fucked.
Whatever we do, keep a knife
Support upgrading our spear to the silver spear
get a silver spear.
Don't go off selling armor and weapons just to buy armor and weapons.
Take a weapon and some armor out while hunting alchemy ingredients
and get into a couple fights with monsters to train while you're doing it.
while hunting alchemy ingredients and get into a couple fights with monsters
sell
sell our equipment
sell what we got
Check the armorer in Balmora
buy some light armour
+1 to light armor
offer fast Eddie information on Telvannie he can use to get back in (or on the other houses, valuable intelligence of some short)
We shouldn't sign up for another faction while waiting on orders from the Blades. Use this time to set ourselves up, not give us even more obligations.I'm pretty sure the only obligation the Fighter's Guild asks for is monthly dues. But if they want anything else, then I voted against it.
Going by the information in LordBucket's post
test all our ingredients.
Test out the ingredients you found
test all untested alchemical ingredients
Try out all the ingredients and see if we don't get anything useful
check our own ingredients to see if we can MAKE mana restore potions,
heal up when you get a chance.
We're almost dead, might wanna fix that yeah?
heal
upgrade our spear to the silver spear
murderer dude
Could we at least look into whether or not the guy was caught?
I'm going to guess that the murderer hasn't been apprehended yet, but it's worth checking.
murderer
pick up a silver spear if we get the opportunity.
get a silver spear
Support upgrading our spear to the silver spear
spear
spear
spear
spear
spear
spear
Instead of just buying the house or pack animal, can we at least inspect them first?
get a pack animal instead of a house.
get a pack animal
check the price of mana restore potions,
see if we can buy any alchemical reagents for the cheap
offer fast Eddie information on Telvannie he can use to get back in+1 from PTTGQuote
give him any house Telvanni information
Test the possibility of poisoning our weapons.
Prioritize magic over alchemy.
+1
+1
If we can't learn magic, rent the house.
Try to do the magic thing -
post to watch and give praise
Awesome work LordBucket. I even found every single Legion Episode entertaining, but am still glad these times are over. Good use of Deus Ex Machina to pick up the pace.
Hmm, aside from the information it hit me that there is a possible solution to how to pay him and make a arrangement that may be of great profit and benefit to to both of us.
This is just your kind of thing Bucket. The detail is endless, the dialogue is funny, its a great game.post to watch and give praise
Awesome work LordBucket. I even found every single Legion Episode entertaining, but am still glad these times are over. Good use of Deus Ex Machina to pick up the pace.
Thank you. This is my most successful forum game ever, but...it is a lot of work. And yes, glad to see the whole legion fiasco is over. Unfortunately from looking at image view counts, the thread lost almost a third of its regular viewers during that time.
Ask about Mages in the Arcane University and College of Winterhold who seem to regenerate Magicka as readily as catching their breaths.I really, really want to know about this. I don't think we'd get access to such power, but hearing an explanation would be enlightening.
Hmm, aside from the information it hit me that there is a possible solution to how to pay him and make a arrangement that may be of great profit and benefit to to both of us.
Sorry, bad timing for your post, six minutes before the update. :P
I meant to post about this before, but if we want to give someone information, we must know it ourselves and let Mike know.
Standing order: Collect every alchemy ingredient we come across
( not vendor ones ) provided we can do so legally.
Also we could probably convince someone to store our armor and stuff for a small fee if we ask around. Or we could keep it at the fighters guild somewhere maybe. We need to do SOMETHING with it and soon
No Fighters Guild, at least not in Balmora, where they have ties to the Camonna Tong).
http://www.uesp.net/wiki/Morrowind:Eydis_Fire-Eye (http://www.uesp.net/wiki/Morrowind:Eydis_Fire-Eye)We don't have to accept every quest given to us, and why the heck do we care about the thieves guild anyway? We have no desire to join the Thieve's guild. We are primarily joining the fighter's guild to make friends and influence people, it's ludicrous to avoid that opportunity simply because there might eventually be a quest we might choose to do that could have consequences that honestly don't really matter much to us.
EDIT: It matters because she gives the PC a mission to kill some dudes that are totally in the Thieves Guild, and if I remember correctly it causes you to be unable to join them. Think about how severe the ramifications could be if she had us doing her dirty work.
If it isn't too conspicuous, we ought to wear the helmet,
its hard to figure out exactly what level of detail you want in our suggestion. Either its to broad
and fluffy or too specific. I was hoping you would add the necessary fluff as you saw fit
Is there a local Legion barracks?
We haven't actually rented the room yet, have we? LordBucket listed as a reason
we have less money now, but I don't think we've actually signed and paid for it yet.
As for places to crash, bear in mind we can sleep in any guard barracks.
Camona Tong
Let's not make them our enemy, they'll kill us in our sleep if we go near Balmora.
was the user drop at the first legion update or the second or the third or what?
and have the numbers recovered at all?
Nothing quite gives view count a kick as a Hangover-esq sequence of debauchery.
as the game goes along one should expect a drop or 'leveling' in viewership as some drop and newcomers start becoming put off by the page count in a running game.
this is kind of a black sheep in this section of the forum I imagine, I would be more expecting this kind of thing in the forum games and roleplaying than in a section mostly dedicated to "let's play"s and so such.
i don't post suggestions because it apparently takes a paragraph for them to be considered and i don't care enough about the game just yet to go out of my way and write paragraphs
since you apparently are confused as to why people don't do that - have my take on the issue
Actually, I thought the legion would give us more of this kind of training. (http://www.youtube.com/watch?v=ZSS5dEeMX64)
Join the Fighters' Guild
join the fighters guild and gather information.
joining the fighters guild and get some quests or something done
I agree with joining the Fighter's Guild
Joining fighter's guild sounds good.
see if we can recruit adventurers.
We have insider knowledge on location of treasure; they get an even share
put out a quest for Awesomicus to find us and talk to us about an urgent matter of Imperial security
put out a quest for Awesomicus to find us and talk to us about an urgent matter of Imperial security
If Caius hasn't killed him, ask that Sleeper if Dagoth Ur thinks we're the Nerevarine. If Caius has killed him, find the other one
Speak to Caius about our need to learn magic as necessary to survive.
see about healing
Tell fast Eddy that we are part of an investigation into Trebonius
Find out if our information about the possible attempted assassination is worth anything to Fast Eddy
telling him the fact that the leader of the mages guild plans to assassinate the entire Telvanni council?
offer to be his potion bitch if he has materials and we
end up being able to make potions of restore magicka for him.
offer to make him such potions for him once we learn what we need to make them.
First we ask him to help finding and financing getting some common alchemy ingredients.
assuming we can produce magicka potions with common ingredients, we can offer to become his magika potion bitch in exchange for getting education in magic and be allowed to live in house as long as he supply the ingredients
and be allowed to live in house as long as he supply the ingredients
offer to let him use drain magicka on you whenever he needs to in exchange for what we need.
Try and find the Mages guild questline character. Ask if there were new members recently.
seek out another Sleeper
approach another sleeper
Use this down-time to make friends in the city, figure out the political and economic situations,
try to formulate a plan on how we're going to use what we know to further our own objectives
What date is it?
go wandering outside (away from any cliff racer areas)
get Mentors ring from the Samarys Tomb near Seyda Neen
There is a low level bandit cave near Seyda Neen that could be worth checking out
By now I'd just make the assumption that Seyda Neen and Balmora is almost all tapped out
see if we can recruit adventurers
Ask Caius to let us ask questions to the next Sleeper he gets. We really need to find some things out before he kills them all.
we can offer to work with him to raise the caps as long as he'll go with us to the Ald Skar Inn to take care of something minor. If he want to know why he needs to come along, tell him that you both have an interest in seeing this through, and should both see the plot through to it's conclusion.
Talk to Ethasi Rilvayn and ask for an estimate on the cost of the life of a Telvanni mage-lord
(no names until we make the contract, just in case)
If the hit is not possible, then go to Eydis and ask her to inform Awesomicus of your location
I just realized, we forgot to do something very important back in Vivec. Crap. The Vassir-Drindat cave, a lost Ebony mine. We know it's location, we could've Ondusi's Unhinge'd the door in the abandoned mansion and talked to Dram, and gotten a handsome reward for telling him where it is. Oh well, I'm sure there are others who'd find the info valuable. Also, anyone else know what I'm talking about? I don't want this to wind up like the murder investigation just did.
Anyone can make fatigue potions, so I don't think they'd...
I suggested...
Eh. When I gave specific suggestions they were ignored completely, so whatevs.
Talk to Ethasi Rilvayn and ask for an estimate on the cost of the life of a Telvanni mage-lord
Go to Ranis, ask about how elemental enchantments enchantments work.
Ask Caius to let us ask questions to the next Sleeper he gets.
tell Eydis to tell Awesomicus that we're headed to the Ald Skar Inn if he pops up. I'd like to change that to Awesomicus meeting us in or around the Fighters Guild,
Ask Caius if the Vassir-Drindat Ebony mine has been rediscovered yet.
check to see if there is any market for selling cheap fatigue potions at the guild.
Ask the fighters guild lady what low level fatigue potions would take of our guild dues if we donated it to the guild chest.
go to Ald'Ruhn and do the damn quest. It'll probably only take us a day or so there and back.
Getting the daedric staff and give it to fast eddie in exchange for magic training, a place to crash, access to his alchemy set and whatever other favors we can think of now and in the future (do it the right way, ask Dram Bero what the location the lost Vassir-Didanat Ebony Mine would be worth to him).
Ask Caius. Tell him we have something to collect from Mr. Bero.
I really thought we were at least going to check out the active Fighters guild quests, in case there were some new low-level ones. :/
I really thought we were at least going to check out the active Fighters guild quests, in case there were some new low-level ones. :/
+9
Let's never consider the Morag Tong unless we actually have lots of money. They're legally sanctioned assassins and they're costly. One does not approach them lightly. Honestly, a lot of bad things happen because nobody bothers to vote against them (or change their vote).
Well, here's my plan:
-Ask Caius about Dram Bero and the Vassir Drindat mine. If that avenue's still open, and Dram Bero is within reach, go take advantage of our knowledge and tel Caius it's necessary preparation (which it is). Let him know that we need to interrogate the next Sleeper he gets.
-After that, make the deal with Eddie (if we managed to reach Dram) and change our notification for Awesomicus to something a bit more specific. This requires some additional thought.
-Then, head off to Ald'ruun to complete Caius's mission.
-Save off on asking questions about magic, education, and alchemy until we're done with field trips
Somehow, I think Caius's mission means it's time to go do stuff. It wouldn't hurt to ask which contracts are available on the way out, though.
check out the active Fighters guild quests
+9
I agree!
ask which contracts are available
go to Ald'Ruhn and do the damn quest
complete Caius's mission.
+1
support doing that mission
put out a quest for Awesomicus to find us and talk to us about an urgent matter of Imperial security
This is something that they won't be expecting to run across, and they will have strong incentive to investigate and actually find out what's going on before killing us. (hopefully)
Ask the guild guide who left all this stuff blocking up the hall. Chances are, it's Clover's stuff, but we need to know.You know this is probably a good idea go with this one.
Check for any items pertaining to the main quest that would be indicative
of the progress whichever NPC this is has made
Look for things that show Quest/Main Quest progress.
Well, all I saw on that list was Progress of Truth and the Cloudcleaver axe. Which means this person has hit up contacts in Vivec for Caius (and is thus likely Clover),
and has met a certain magically paralyzed naked nord barbarian out on the road. And possibly has killed a shopkeeper in Ald'ruun.
carry at least 2 weapons at all times
I thought we already agreed on that as part of the spear suggestion.
Well, since there is a stash of Alchemic ingredients...
Taste-Test one of everything that we still know nothing about.
I love how we come upon a room full of someone else's stuff and our first response is to loot everything in sight and eat her food.
Just bringing this to the foreground.Ask the guild guide who left all this stuff blocking up the hall. Chances are, it's Clover's stuff, but we need to know.You know this is probably a good idea go with this one.
Just bringing this to the foreground.Ask the guild guide who left all this stuff blocking up the hall. Chances are, it's Clover's stuff, but we need to know.You know this is probably a good idea go with this one.
And I will fourth it.Just bringing this to the foreground.Ask the guild guide who left all this stuff blocking up the hall. Chances are, it's Clover's stuff, but we need to know.You know this is probably a good idea go with this one.
I'll third this request.
We do have more stuff to do than just stealing things right? I mean, there is the
mission and everything, but I just hope we've given you enough material.
Ask the guild guide who left all this stuff blocking up the hall. Chances are, it's Clover's stuff, but we need to know.
this is probably a good idea go with this one.
I'll third this request.
And I will fourth it.
take some (small) stuff.
Take some small but expensive things
Taste-Test one of everything that we still know nothing about.
go to Ald'Ruhn and do the damn quest
complete Caius's mission.
+1
support doing that mission
Use alchemy equipment, hang around for a while, try to make some useful stuff
We should carry at least 2 weapons at all times, in case we need a backup.
Honestly, I thought we already agreed on that
Yes
Short, very short, quick update that simple involves us turning around and looking at the tomb.
Spoiler: Equipped (click to show/hide)
We're not dealing with Monty Haul. We have everything we need to survive, if we think our way through stuff.We actually do have a steel tanto that we picked up from the tomb.
We do NOT have our tanto right now, and that letter being in our inventory is probably just the DM forgetting to unlist it. Check if it's somehow still there, as part of some unusual and sinister cosmic happening, but don't count on it.
We are unarmed in the middle of the grazelands. Avoid Shalks, they have fire. Aside from that, all we have to deal with are foragers and Vvardenfell's dog-sized rats. No cliff racers out here, unless we head West towards the mountains. But our best best for civilization would be Northeast. Unless we want to visit the Ashlanders, of course. They are quite near.
I thought we already gave Surane the letter?
your own recall scroll
before we recall
your recall scroll
We do NOT have our tanto right now
There are, however, situations in which recall won't take you anywhere.
drakes
This thread shall liiiive!
This thread shall liiiive!
Hmm. I have kind of been neglecting it, haven't I. We were doing 2-3 updates a week for the longest time, but it's just so difficult to maintain that pace.
Or does the story bore you?
Loot everything that remains.
Loot everything in the crypt.
prioritize items after weight to value ratio.
Venim Tomb. Loot it.
Maybe the small chest on the table is open.
And the book Darkest Darkness is still lying around
"Hey, speak to a certain Lordbucket about consoling you stuff to survive. By the way, I am so totally breaking the Fourth and Fifth wall right now."
Directions for Michael: Left, Left, Right, Straight
Directions again: Right then immediatly Left
But our best best for civilization would be Northeast.
Follow the road to the next sign, follow the signs to a town.
follow the signs to a town.
pluck every flower and other alchemical items you can get your hands on.
poison your tanto.
keeping yourself on high alert so you see any enemies before they see you
use your own recall scroll in any situation that isn't trivially easy to deal with.
using your recall scroll in a difficult situation.
we should use the chance to talk to the Zainab. According to the wiki,
they are the most foreigner-friendly tribe of the ashlanders.
I hear you as voices in my head. Are you guys playing Morrowind? Like, on a computer? Are you looking at me on a screen right now? If you are, that's kind of creepy. Vivec told me that you were my 'higher self' I think was how he described it and I assumed he meant...well, I guess I just assumed it was some kind of fancy new-age spiritual thing and that you were all guardian angels or something. Can you guys seriously access the command console? Because that would totally make my life easier.
player->additem ingred_bread_01_UNI3 3
coc "Sadrith Mora, Wolverine Hall: Mage's Guild"
A test of several things at once. I doubt our influence extends too far beyond Michael, if at all, but perhaps enough for something small as this.I'm sure there's a reason the GM chose to put us here,
Yeah, I'm sure there's a reason the GM chose to put us here,It's not Sadrith Mora that the GM dropped us in, it was the middle of the Grazelands. It could have been a simple fluke, but I don't want to take anything at face value anymore.
use that referral we got.
Or did we do that already?
We get Fast Eddie to teach us to channel, then we can get training in the schools from our other
contacts. After all, he only offered to teach us channeling anyway.
Another referral from that one mage back in Ald'ruun
Just go to Fast Eddie and be done with it. He's hurting for cash, unlike the others. Sell our loot first, of course.+1
He's hurting for cash, unlike the others.
He's hurting for cash, unlike the others.
We can't possibly know that. We should check on all our training options before deciding on one. With a little bit of mage teleporting and perhaps some silt strider riding we could easily have both other estimates.
Hmm... worth a try...Code: [Select]player->additem ingred_bread_01_UNI3 3
A test of several things at once. I doubt our influence extends too far beyond Michael, if at all, but perhaps enough for something small as this.
coc "Sadrith Mora, Wolverine Hall: Mage's Guild"
Is this still alive?
~
player->additem Gold_001 5000
Enter
attempts to determine
if we, the voices, can use it and the extent to which if so
Code: [Select]player->additem ingred_bread_01_UNI3 3
coc "Sadrith Mora, Wolverine Hall: Mage's Guild"
Micheal... I want you to concentrate. Enter the mages' guild, take a good look around. Close your eyes. Imagine yourself, seen from the back, imagine the room around you. Imagine this view framed by the rim of a monitor. Imagine the icons, the minimap, the status bars. Imagine a room beyond this monitor and tell me: what do you hear?
what do you hear?
As you exist in a layer of reality subsequent to our own, so to do I suspect we are subsequent to another layer. You followed our suggestions without realizing, until Vivec revealed us with his unique perspective. Well, I suspect I have heard the voice suggesting our own course of action. Only on occasion, and recently has this voice spoken directly to us, clear as you hear us yourself, and it was out of frustration.
And this voice has spoken through you, cleverly, through words you yourself would say, arising from the thoughts and feelings you would naturally have in the situation where they were spoken. But nonetheless, they were not your words alone. Perhaps you are the way you are so that you would say these things in its stead, under your own initiative. We suggest things to you, some of which you do not like but go with anyway, as you cannot disobey yourself. That is the meaning of what Vivec said, I believe. You hear us, but you do not hear this other voice, though it influences you all the same.
Sell Loot
Sell our loot
Sell all the loot but the Viperblade and belt
Stop at Pelegiad and see if we can get a better training deal than from fast Eddy
check on all our training options before deciding on one
Just go to Fast Eddie and be done with it.
+1
Maybe we could make a quick detour to Caldera to check on Creeper?
sell loot
Maybe we could make a quick detour to Caldera to check on Creeper?
purchase another "save our ass" scroll - Intervention is great.
I second getting a second scroll, provided it doesn't cut us off from other goals.
prioritize getting back to Balmora and learning magic
Just go to Fast Eddie and be done with it.
No, I just didn't expect it to last this long. When I started this I came up with the premise and establish a few rules about how things would work and what was going on and why. I expected the whole game to last about two months. It's been four. I just expected that somebody would have figured out what's going on by now, but the general flow of events have not moved in ways I anticipated. For example, the pile of stuff in Ald'rhun? I established that that would be Sexy's base of operations before I even made the first post of the thread. It never occurred to me that we'd get through 40 updates without going to Ald'rhun. Or, consider the issue of learning magic. Ranis gave Michael a referral back in episode 15, but here we are 25 episodes later and you're only now in a position to do anything about it. I just didn't think it would take this long.
metaphysical shenanigans.
hope that it works out fine. Mostly in a sense that we actually do get an alchemy set by the guild, but I'm skeptical that it would be that easy.
Nice. Read through the entire thing over the last few days. This is seriously awesome. Serious kudos to you LordBucket.
try to get training in a school
And get the spear fixed
I suggest a shield
All of this talk of weapons is fairly pointless
need to report back to Caius, and get a new task from him.+1. I doubt it'll be a super easy task again. So wait with the execution until we, the voices, have discussed its execution over. The immediate course of action should be:
Retrieve our Tanto.+1
We also need to buy more alchemy ingredients and then find a set of alchemy tools that we can use and spam those poison potions to sell to Creeper so we can afford to learn a few schools.Caldera Mages Guild has a full set of alchemy tools. If none of it was converted into a beer bong.
Every time we go to see Creeper, let's make sure to bring a drink for him. We should be more considerate than the other adventurers.Great idea. +1
Magic takes prevalence over weapons.+1
try to get training in a school at the mages guildIf it's cheaper and more convenient. When using the alchemy tools in Caldera and selling the potions in Caldera, taking lessons from Folms would be convenient. Or maybe we can convert Eddie's offer "I'll even accept 900 for channeling plus one school" into "we already paid 500 for channeling, can we get one school for 400?". And regarding schools, HugoLuman's suggestion sounds good: Our priorities should be Destruction, Restoration, and Mysticism.
Michael, how well do you know the 36 sermons of Vivec? If you are the Nerevarine, after all, then they are written for you. If you don't know them that well, it'd be good to study a bit.-1. Let's not waste time reading books. Besides, I've read them recently, there's nothing really useful in them that we didn't know yet, at least for an average intellect like mine or Micheal's.
Just an interesting note; Luck has always been our highest stat, and it's the one that's increased the most since we got here aside from Strength and Agility.
Dear Michael, you are now breathing manually. Love, anonymous voice.
try and stop me
it is happening
Dear Michael, you are now breathing manually. Love, anonymous voice.
try and stop me
it is happening
i know this seems odd but +1
I really wanna know if breathing is necessary here
Guys, don't freak out Michael. He has enough to worry about with the fact that he could wake up with a sword to his throat for all we know, and he's starting to not trust us which is bad. ...Ish. We do have the occasional horrible idea.
Michael, don't be afraid to say 'no that's stupid' to what we say.
If Caius hasn't killed him, ask that Sleeper if Dagoth Ur thinks we're the Nerevarine. If Caius has killed him, find the other one. Should the Sleeper ask "Why haven't you gone to Red Mountain?" our answer is "Cliff racers"I've been pressing this for a while. It seems like a good lead.
Okay, you may be right about us having factions Michael.
I have never quite understood the point of asking a Sleeper if Dagoth Ur thinks we are the Nerevarine. First, the mastermind isn't going to share with the bottom rung underlings that his greatest enemy has been reincarnated. Second, we already know that Michael is most likely the Nerevarine. LordBucket already told us that. Third, we need to start convincing Caius that we are the Nerevarine, not make him more suspicious. He is also our greatest resource to finding out if any of the main missions have been done yet, and thus if any of the other possible PCs also think they are the Nerevarine.
Still holding out. The thread will rise again! I'm still captivated by its mysteries, and I'm sure the rest are, too.
Everyone time I see this thread with a new post that isn't an update, I die a little on the inside.
Y u so cruel? :-[
Oh dear, We're doing it to each other!Everyone time I see this thread with a new post that isn't an update, I die a little on the inside.
Y u so cruel? :-[
And now YOU just did the same to ME!
Oh dear, We're doing it to each other!Everyone time I see this thread with a new post that isn't an update, I die a little on the inside.
Y u so cruel? :-[
And now YOU just did the same to ME!
Michael, how well do you know the 36 sermons of Vivec? If you are the Nerevarine, after all,
then they are written for you. If you don't know them that well, it'd be good to study a bit.
Dear Michael, you are now breathing manually. Love, anonymous voice.
+1
here's a less confusing question: do each of us sound distinct to you?
We are players much like you, only instead of playing you, we speak to you and hold sway over your actions
Factions are beautiful! All hail head voice overlords!
OBEY.
Okay, you may be right about us having factions Michael.
find Creeper and sell your eternal soul
Do not sell our soul to Clavicus Vile.
Michael, I'm a new voice. Normally I'm just an ordinary person like you were, or at least you thought you were. However, much in the same way we take on the existence of another while playing a game, I believe that I, as well as the other voices, become something else when speaking to you, while still being the same entity they were before.
Report back to Caius
need to report back to Caius
support checking in with Gaius first
apologize to that one guy, Caius or something or another.
Nothing is gained from being unsure at this point. Take the risk.But which risk?
Also, being the Nerevarine isn't necessarily an act of prophecy (I.E incarnation) as it can be Mantling; if we act as the Nerevarine, we are the Nerevarine.
I assume you mean go there. I agree we must at least get there in time. We can decide what to do when we get there, the important thing is to get there. Alive.I'll second this. If nothing else, having a discussion with Clover about whether she thinks she's the Nerevarine and why could be very enlightening. Not to mention getting Fyr to weigh in on it.
Take the risk.
Caius nods and turns back to his captive. But with Caius no longer on top of him, the sleeper has turned his head and is now looking at you.Found the passage I was thinking of. It was less conclusive than I remembered; clearly Dagoth Ur or his minions or this minion in particular know of us and might like our services (and/or to lure us to our deaths), but I'm getting less of a "You! You're important! Really important!" vibe than I thought.
(http://i.imgur.com/8NnXkYp.png): "So, it is you. Why don't you come to Red Mountain, Michael? Dagoth Ur would like to meet you. He can be most generous."
The hairs on the back of your neck raise and you break out in a cold sweat.
(http://i.imgur.com/FkpK64d.png): "Oh, so you know our operative here, do you? Tell me how."
(http://i.imgur.com/8NnXkYp.png): "Dagoth Ur knows and sees all! Nothing shall be hidden from the master!"
CRUNCH.
You enter the fort, find the barracks and take a nap...and dream.So... it's pretty hard to imagine that this isn't relevant in some way, but I have no idea what to make of it. Of note is that the light mentioned matches what we now know Magicka to resemble.
You are standing knee deep in swamp water, with trees and shrubs all around you. In front of you but not facing you is a silver statue of a rearing horse that you recognize immediately: it's the horse on the right breast of the Imperial Legion guard armor. You step forward to inspect it more closely, but before you can get close enough to touch it a number of blurry and indistinct shapes rise from the swamp all around you. It's difficult to make out what they're supposed to be, or even how many there are. Then, suddenly one of them moves impossibly fast in no particular direction and the entire world slows to a stop.
Your eyes are suddenly filled with a blinding light that compels you to cover them, but doing so doesn't stop the light from reaching your eyes. Instinctively you know that the light is permeating not only your hand and eyes, but all of you. Every fiber of your being. Every cell in your body, every thought in your mind, everything that exists in your soul...it can see. With eye cover doing nothing to stop the light, you force your eyes open and turn to see a gold statue you hadn't noticed before. It is behind you, facing and mirroring the silver statue. It appears to be the horse from the left breast of the guard armor, and it's definitely the source of the light that permeates everything. You cautiously approach only to hear a faint sound, a voice. It says '...would like for us to be friends...'
And then you realize that the statue is not made of gold. It is wearing gold armor.
You wake up drenched in warm sweat.
Being a bit crazy and maybe a little ambitious is practically a requirement for mantling in the elder scrolls universe.I like the cut of your jib, but we're rather behind the power curve at the moment. Our stats suck, our skills could pass for racial modifiers, our gear is... actually pretty okay, but still specialized for nothing we're able to do at the moment save have a low carrying capacity, and of course we don't have any magic.
If we want to become like a god, we should act like a god.
Dagoth Ur has plenty of info and possibly good advice, if you discount his propaganda.
Dagoth Ur has plenty of info and possibly good advice, if you discount his propaganda.
That's because he actually toyed with Morrowind Construction Kit and his adventures there are described in 36 Lessons of Vivec if you look carefully :P
assume that we are the Nerevarine, go after Clover.
We can decide what to do when we get there, the important thing is to get there.
Retrieve our Tanto. And get the spear fixed at the next financial opportunity that
won't block us from a goal. We want 2 weapons at all times, if we can help it.
No Michael we aren't Daedra.
Michael: We're all people on a forum telling you what to do. That is literally all there is to us. We're not Daedra, but we're still just as likely to screw you over because we're collectively pretty stupid, but just don't follow the worst of the advice we give and you should be fine.
Hey Michael, experiment time!
(http://img15.imageshack.us/img15/1218/zip4.png)
Getting anything strange from me at the moment? Images, feelings, words between "experiment time" and "Getting anything?"
How about now? Anything unusual about the preceding sentence? What about this one?
Finally, let me know if you get anything immediately after this sentence.
see if we can get an escort.
as Awesomicus is still a candidate, and is a competent fighter, we should bring him.
Okay, the fact that there is a PC running around terrifies me. This means that we should act as though this were the worst case scenario. We will be dealing with a PC who is a complete psychopath, who will liberally depopulate entire settlements in order to achieve their ends and will do all Daedric quests to their completion for immense power.
get to Tel Fyr ASAP
Nothing is gained from being unsure at this point. Take the risk.
intercept Clover and speak to Divayth Fyr
Take the risk.
Get the fuck away from the mages guild before she decides to take a trip to another town and just SO HAPPENS to pick Sadrith Mora.+1, but buy a potion of waterwalking or levitation first. Whichever lasts longer.
Maybe we should plan this out a bit more thoroughly. I know time is of the essence, but grabbing one of two potions and then fleeing "away from the mages guild" does not sound like the beginning of a successful journey.Get the fuck away from the mages guild before she decides to take a trip to another town and just SO HAPPENS to pick Sadrith Mora.+1, but buy a potion of waterwalking or levitation first. Whichever lasts longer.
Also, ask if anyone's heard about a guard massacre in Balmora.
We don't need to deal damage. We just need to get there quickly, stay above the surface of the water, and be able to fly up to Fyr.This isn't necessarily true, though.
Hopefully we get a pause once we reach there. We need to collect our thoughts before speaking to Fyr.
In my experience, the area has few cliff racers but many many slaughterfish. There are some cliff racers, though.Good to know, but remember that we're not sure what mods or other factors, if any, might be affecting this particular game. I would also assume there's a certain element of chance involved.
Offensive scrolls tend to be expensive. Using one to kill a cliff racer only to be accosted by another is not a good use of money. Tel Fyr isn't that far off if you can walk on water, but if you've got to swim, it's a nightmare. Therefore, waterwalking and levitate are absolutely essential. We can get something else as long as it doesnt put our total over 200, since we don't want a net loss if we can avoid it.Again, mods might be a factor here in terms of how much things cost, but more importantly we don't know for certain what will be available at all. If nobody has anything of water walking or we can get swift swimming for a third the cost, it might be necessary or beneficial to go with something else.
In the event we run into a cliff racer, running the fuck away will suffice. Tel Fyr is West-Southwest of Wolverine Hall. The question about Michael's FOV is important, as if he's not limited to the fog of war, he shouldn't have much trouble spotting it once he heads out a little bit.It might, but remember the last time (http://www.bay12forums.com/smf/index.php?topic=126387.msg4441947;topicseen#msg4441947) we encountered a cliff racer it was fast enough to peck at us as we ran. Granted, we let it catch us first, but we still managed to burn through most of a standard health potion getting from Balmora to Moonmoth.
Since it's on an island and we're near a port, maybe ask if we can get a boat ride there.
ask if anyone's heard about a guard massacre in Balmora.
Let's find an alchemist and scroll dealer, if any, and ask about levitation, invisibility, speed boosting, acrobatics boosting, damage dealing, and water walking potions/scrolls.
I support IronyOwl's plan.
Michael, how far can you see? Does the game's Fog of War restrict your vision or can you see to the horizon?
Since it's on an island and we're near a port, maybe ask if we can get a boat ride there.
+1
We're Mage's guild. They would kill us if they could get away with it.This might be a better, cheaper option, but it won't save us from cliff racers and I suspect it'll turn out that nobody uses rowboats for the following reasons so there's none for sale or rent. Floating debris will probably be even scarcer.
Is there a rowboat we can rent? If all else fails, stand on a plank, row with a board.
Don't we already have one?I don't see it in our inventory, but we should. Unless that Legion battlemage just handed us some paper to make us feel better about ourselves, or something.
Aren't we on sort of a really tight time deadline as well?It doesn't look far on the map, but I have no real recollection of time. Certainly it shouldn't be more than a few minutes, especially if we're walking rather than swimming.
How long would it take us to run there from here? We might just want to steal a boat if it's really that tight... we might not have much choice at this point unfortunately.
The key is to get there before clover dies, right?This seems unlikely to the point of being a waste to time to me. We know she's part of the mages guild (which doesn't preclude her being Telvanni as well and/or well-liked in spite of that, but it is a bad start) and is probably pretty good at being a mage. It's far more likely she flew/waterwalked/swam herself and that the boatman doesn't care and isn't going to take our word for it anyway.
In fact, you should probably Ask the boatman about Clover. If he recognizes her, tell him her survival is at stake. If he seems sympathetic, let him know that we need to reach her to save her.
If she took the boat to get there, he must like her better than us, and if she didn't take the boat, well...
I doubt she took the boat but it could be worth a shot.This might be more plausible, but again relies on him caring about corprus in the slightest and believing us. Neither's a particularly good wager in my opinion.
We could tell the boat person that we have information about corpus disease and we know about the corpus research going on down there and would like to share what we know with the resident wizard.
divine intervention scroll
Don't we already have one?
I don't see it in our inventory, but we should. Unless that Legion battlemage just handed us
some paper to make us feel better about ourselves, or something.
Well, either way we've still got to get ourselves some levitation before we strike out. How much would it cost for a levitation enchantment? Even like a 10 second one...I can't imagine levitation is cheaper than water walking. Could be.
Also, how long does it take artifacts to recharge and stuff? Only enchantments I ever bothered with were permanent effect ones. :PI don't remember the specifics either, but it's relatively quick. Every battle at the very least, and often reasonable to expect multiple times per battle, as I recall.
Another note - remember that guild hall with all the stuff in it? Was any of that stuff potentially useful to our little trip here? We'd just be borrowing it - could even lead a note, even say where we are going, because hey, that person might actually be the Nevarine as well!I'd rather not. That's another twenty gold to rifle through the belongings of what is probably a very dangerous individual hoping they've stuffed the right scroll in some random chest.
And mage guild teleportation to grab the stuff is even quicker than running around time and, again, possibly very limited for time right now.
Hi again! Nice to see this has updated.To what end?
Anyway, I'm going to say what I said the last time:
1. Go to the place with all the stuff
2. Steal the crap out of that stuff
3. Sell the stuff
4. Get other stuff to go where we need to go
Yes, we're taking a risk that Clover dies or becomes the Nerevarine before we get back, but we've fucked up pretty badly and everything we do is a risk at this point. There's also a chance the owner of the stuff might kill us, but that requires 1. that they're there when we are, 2. that we can't confuse them by shouting something no NPC would say ("HEY SO THURSDAY'S EPISODE OF COMMUNITY WAS PRETTY GOOD"), 3. that the game saves at the wrong time so we can't come back to life. That's better odds than anything else we can do, I think.
Yes, but if we learn magic, we can murder them right back. Besides, I'm not sure if stealing from PCs really counts as stealing in the traditional sense.No, we can't. We already know how to use spears and light armor; that's not going to let us murder them right back, because we suck at them. Why would magic be any different?
Wait, isn't trading in Sadrith Mora impossible for us due to not having a "Certification of Hospitality"?I think in Vanilla you're either not supposed to sleep there or not supposed to be there at all but nobody minds. I guess we haven't actually tried buying anything yet, but I'd be surprised if they loathe us too much to take our gold.
Ask the boatman about Clover. If he recognizes her, tell him her survival is at stake. If he seems sympathetic, let him know that we need to reach her to save her.
I doubt she took the boat but it could be worth a shot.
either way we've still got to get ourselves some levitation before we strike out.
Check on prices of scroll of water walking and potion of levitate.
Return to enchanter, inquire about prices of making us a scroll of water walking (using non-fancy paper; hopefully someone nearby sells some?) and a regular enchanted item with a weak levitation effect.
Ideally, we'd like you heading southwest towards Tel Fyr with an invisibility scroll, a method of levitation, and at least a few minutes of water walking. If you like your options on those fronts, go for it.
Support IronyOwl's plan.
^^Sure
I support Irony's plan
Check on prices of scroll of water walking and potion of levitate.
isn't trading in Sadrith Mora impossible for us due to not having a "Certification of Hospitality"?
I think in Vanilla you're either not supposed to sleep there or not supposed to be there at all but nobody minds. I guess we haven't actually tried buying anything yet, but I'd be surprised if they loathe us too much to take our gold.
inquire about prices of making us a scroll of water walking (using non-fancy paper; hopefully someone nearby sells some?) and a regular enchanted item with a weak levitation effect.
inquire about prices of making
and a regular enchanted item with a weak levitation effect.
Wait, isn't trading in Sadrith Mora impossible for us due to not having a "Certification of Hospitality"?I think in Vanilla you're either not supposed to sleep there or not supposed to be there at all but nobody minds.
(http://i.imgur.com/ttq9Sg4.png): "Argonians can be purchased for very reasonable prices in Sadrith Mora. Just be sure to have your hospitality papers in order before doing business there. The Telvanni are rather particular about that kind of thing."
I got no idea how they know we're Legion. It's not like we got a floating sign above our head or something. Maybe they're just assuming because we look Imperial? Or does word spread rather quickly?If I had to guess, and I do, they can sense Factions or Professions of some kind somehow. We were placed on "detached duty" from the Legion, which I presume means we're still part of it, just not on duty as usual.
Unless Awesomicus has already done it, getting those papers requires excorcising a ghost that's being summoned by an angry Kahjiit. IIRC.Dark Elf, and I'm not sure if you actually need to do that to get the papers. The same guy gives both the quest and the papers, seemed like they were separate, but I don't recall actually asking about it until I'd done the quest.
Also, look into joining house Telvanni, because why not? They got magic and shit. Unless there is some reprecussion that I have forgotten about.
Also, look into joining house Telvanni, because why not? They got magic and shit. Unless there is some reprecussion that I have forgotten about.
Gigantic relationship hit with the Mages' Guild.
Also, look into joining house Telvanni, because why not? They got magic and shit. Unless there is some reprecussion that I have forgotten about.
Gigantic relationship hit with the Mages' Guild.
Not to mention extremely deadly politics. If you manage to learn any remotely powerful magic, you'll become a goon to someone, and a threat to someone else, and thus likely dead. Even more so if you become powerful enough to ascend the ranks at all. Telvanni are not nice.
I can't help but notice that we already got water walking, water breathing and levitation in our list over know alchemy ingredients. With a little luck we might get another one so I suggest We talk a walk around the island to sample local ingredients and after that (and after we bought the necessary papers) look around the relevant shops and see if you can find the following ingredients to sample:I'm going to have to advise against this, for a very simple reason:
- Ash Yam
- Netch Leather
- Roobrush
- Wickwheat
- Kresh Fiber
- Stoneflower Petals
They are all the 1 gp ingredients we have not currently sampled. If we are lucky we get either, levitation, waterwalking or breathing in one of the other.
If that fails you could start experimenting with the cheap one gp ingredients, I think there is 24 of them.
Buy or collect Violet Coprinus so you have at least 23 of them. Then buy or collect so you have one of each of all the 1 gp ingredients you can get your hands on. Then combine one Violet Coprinus and one gp potions at a time and test the resulting potion carefully by walking on water (and maybe some other test to check for other effects, like levitation and whatnot). Continue until you find a successful combination and note what ingredient that produced it
It should cost at most 46 in raw materials not counting what we have and what we can find. With a little luck we might discover some other effects.
Also, look into joining house Telvanni, because why not? They got magic and shit. Unless there is some reprecussion that I have forgotten about.Bear in mind we were attempting to get to Tel Fyr before Clover did to stop her from dying, confirm who the Nereverine was, gain more insight into Clover, the Nereverine, and/or our condition and status, and/or generally figure out what the hell is going on. Now is really not the time to be sampling mushrooms and chatting up Mouths if we're still going for that.
Oh and:
Maybe buy any 2 gp ingredients you can't find for free and sample those too, they aren't that expensive
Edit:
Apologize to the lady, you did not intend to question the worth of her skill, its just that you are somewhat new to the whole enchanting/alchemy business and the the price difference confused you. Thank her for illuminating you on the topic.
Edit2:
Hey, maybe we can get her to teach us a little for free? Ask her to elaborate on enchanting, she seems to take pride in it.
Lovely to see this LP active again!
The possibility of joining House Telvani shall not be on the table until we are already somewhat powerful. Of all the Great Houses, Telvanni has the nastiest people. Redoran may be racist, Hlaalu may be corrupt, but Telvanni has forces beyond our mortal reconning at the hands of extremely vindictive and occasionally loony sorcerers.Plus this. Every time someone mentions how awesome we could be if we did X, I wonder if they've checked our stats lately.
Aside from the ethics of murdering our way to the top, you have to consider the people we'd need to eliminate, IE some of the toughest customers on all of Vvardenfell, if not all of Tamriel.
27.0 Strength (20)So decent stats for a low-level mage who's unusually lucky and appears to be branching off into battlemage for some reason. Except we don't actually know any magic, which means we're basically a likeable mook.
34.9 Speed (30)
36.9 Agility (30)
39.9 Endurance (30)
42.4 Intelligence (40)
40.0 Willpower (40)
44.4 Personality (40)
56.0 Luck (50)
30 Acrobatics (0)Our Acrobatics actually look like a heavily favored minor or not very favored major skill. Our Athletics is pretty good compared to a fresh starting character who didn't specialize in it or started it as a Minor with no racial/profession bonuses, our Speechcraft and Light Armor could pass for minor skills or major skills that fall completely outside the character's racial or professional focus, our hand to hand might be a skill we got a bonus to from being a warrior or just something we leveled up from punching mudcrabs for a bit, and pretty much everything else looks an awful lot like it started at 5 and then we decided to take a few swings with an iron shortsword we found at a passing kwama forager, before giving up and using our real method to kill things.
22 Athletics (5)
7 Armorer (0)
6 Block (0)
7 Heavy Armor (0)
5 Medium Armor (0)
21 Light armor (0)
9 Unarmored (0)
5 Blunt Weapon
12 Hand to Hand
5 Longblade
6 Shortblade
8 Spear
7 Alchemy (0)
5 Enchanting (0)
21 Speechcraft (10)
11 Mercantile (0)
Oh, I agree it shouldn't be something we do now. It's just that if we ever do considering joining a great house, I'd go for that one.Well... that sort of goes without saying in general. I'm not sure how well it actually fits Michael; he might be better-suited to a cushy Hlaalu position.
We need to stop treating our fellow mages like shopkeepers and start treating them like peers and associates. Maybe, hopefully, at least one of them likes Clover and might be willing to stick their neck out for us.Maybe, but remember that we don't know them that well, we're not very useful, and our story sounds crazy. Also Clover likely has been treating them like shopkeepers, so they might not be the best of friends with her either.
I'm going to have to advise against this, for a very simple reason:
Our alchemy sucks.
Yup, but the best way to fix that is to train it. And what we do not have in quality we can make up in quantity. We can make a lot of potions for the cost of buying them outright. And this has the added bonus of expanding our knowledge of alchemy effects.I doubt it. We have what, 300 gold? Assuming we get every ingredient for its 1 gold value and succeed on every potion, that's 150 potions. If we get 10 points per potion, that's 15 levelups, bringing us to 21 skill total. That's still not going to be useful alchemy levels.
I doubt it. We have what, 300 gold? Assuming we get every ingredient for its 1 gold value and succeed on every potion, that's 150 potions. If we get 10 points per potion, that's 15 levelups, bringing us to 21 skill total. That's still not going to be useful alchemy levels.
And that is, I think, a completely unrealistically optimistic scenario. We might get more than 10 skill a potion, especially this early on, and we might be modded so that potions never fail. But getting every single ingredient for 1 gold apiece sounds unlikely, being able to combine every ingredient we get is highly unlikely, and even finding all 300 ingredients in one place sounds kind of unlikely, so we're probably looking at travel costs on top of all that. Realistically, we might end up with as few as 4-5 levelups from that.
Personally, with the way the economy seems to work, I don't think Alchemy is going to be a useful skill for us until we either:
-Discover we have some awesome alchemical combination that nobody else does
-Can survive in the wilds long enough to harvest our own ingredients
Anything else, and the "fatigue potions are worth nothing because anyone can make them" thing kicks in and we're basically trying to compete with someone better than us for value per gold.
Unless we can't find a boat in this waterfront fort, we don't have time to brew.
The mage guild quoted us 38 gold for a 15 second water walking potion. We got one ingredient at 1 gold for water-walking. With a little luck there should be another 1 gp ingredient with water-walking. After finding this ingredient we could make 19 potions of waterwalking at 1 gp per ingredient for the price of one bottle of waterwalking.Fair enough if:
So even if we assume we get the absolute worst possible duration of 1 sec (I believe that is the lowest it can go) that is still 4 seconds more of waterwalking for 38 gp. And that is only at lowest possible skill, which will improve as we make the potions as an added benefit.
So as long as the cost is only 1 gp each for two ingredients it is cheaper to make them yourself (unless there is a failure rate involved) rather than buying them. As for the rarity, Violet Coprinus is not particularly rare and neither is the other one gold ingredients. It should not be that difficult to find what we need.
What makes you say that?Unless we can't find a boat in this waterfront fort, we don't have time to brew.
That might true, although since they haven't seen anyone else either there is a chance that we have plenty of time.
At the very least we should have time to get the ingredients I listed and sample them for a complete 1 gp list.
Dont we still not have any alchemical equipment though? I thought that was a problem. If nothing else I do agree that as a standing order we should do some alchemy every day (remember we can only make so many potions per day!) just to increase our skillsOh, this too. The last time we tried to alchemy it was using Sexy's stuff in the Ald'Ruhn Mages Guild, prior to being recall-swapped into a dungeon.
-We know or can assume potions have no failure rate, or such a negligible failure rate as to maintain that sort of paper-thin profit margin
-We know or can assume that there's at least 20 of the ingredient(s) we need right on hand; remember that alchemy effects are different for us than in Vanilla, so there's no guarantee another 1 gp Water Walking ingredient even exists on Vvardenfell, much less Sadrith Mora
-We know or can assume that, even buying in bulk and possibly from unfriendly merchants, we can acquire these 1 gp ingredients for no more than their value of 1 gp apiece
-We know or can assume that time isn't an issue, either in general or with the time it will take us to collect and combine these ingredients
-We know or can assume that the volume and bottle limits aren't going to be an issue. Remember that we can't make our own bottles, meaning we need to buy as many as we want simultaneous potions of, and then can't ditch the bottles without losing our value. That means not only would we have to run with an armful of potions, we'd have to be able to put them away as we emptied each one.
If any of these fail, this becomes another waste of time, and possibly money, at a time when we're strapped for both.
What makes you say that?Unless we can't find a boat in this waterfront fort, we don't have time to brew.
That might true, although since they haven't seen anyone else either there is a chance that we have plenty of time.
At the very least we should have time to get the ingredients I listed and sample them for a complete 1 gp list.
Dont we still not have any alchemical equipment though? I thought that was a problem. If nothing else I do agree that as a standing order we should do some alchemy every day (remember we can only make so many potions per day!) just to increase our skillsOh, this too. The last time we tried to alchemy it was using Sexy's stuff in the Ald'Ruhn Mages Guild, prior to being recall-swapped into a dungeon.
This isn't what I got. I got a minimum duration of ~2.8066 seconds. Still better than 1 second, but a noteworthy difference.-We know or can assume potions have no failure rate, or such a negligible failure rate as to maintain that sort of paper-thin profit margin
Actually, the profit margin is calculated based on a theoretical minimum duration length. I was bored so I decided to calculate the duration length we would get with our current skill levels according to this formula. (http://www.uesp.net/wiki/Morrowind:Alchemy) Taking the most pessimistic approach that you insist on I calculated that without taking eventual skillgains and using only the worst and minimal amount of apartus, only a Apprentice's Mortar and Pestle, we would make a potion with a duration of 4.023846 seconds. Four times the assumed theoretical worst. With that we would only need to make 4 potions costing us 8 gold in ingredients.
BasePotionStrength = (Alchemy/EffectBaseCost + Luck/(EffectBaseCost * 10) + Intelligence/(EffectBaseCost *10)) * MortarQuality / 3
BasePotionDuration = BasePotionStrength * 3
BasePotionStrength = (7/EffectBaseCost + 56.0/(EffectBaseCost * 10) + 42.4/(EffectBaseCost *10)) * MortarQuality / 3
BasePotionDuration = BasePotionStrength * 3
BasePotionStrength = (7/3 + 56.0/(3 * 10) + 42.4/(3 *10)) * 0.5 / 3
BasePotionDuration = BasePotionStrength * 3
BasePotionStrength = (2.3333 + 56.0/30 + 42.4/30) * 0.1666
BasePotionDuration = BasePotionStrength * 3
BasePotionStrength = (2.3333 + 1.8666 + 1.4133) * 0.1666
BasePotionDuration = BasePotionStrength * 3
BasePotionStrength = (5.6132) * 0.1666
BasePotionDuration = BasePotionStrength * 3
BasePotionStrength = 0.9351
BasePotionDuration = 0.9351 * 3
BasePotionDuration = 2.8055...which hopefully differs from the answer I gave above because I hit the wrong keys in typing it out the first time.
But the failure rate is a valid problem so lets take it into account. In Episode 42, part 2: The Source of Magic (http://www.bay12forums.com/smf/index.php?topic=126387.msg4615393#msg4615393) when we went from 0 to 7 we failed 6 out of 10 times. Lets continue the pessimistic tone and round it up and say we only succeeded one quarter of the time, with a potion duration of 4 we still maintain the "paper-thin profit margin" calculated in the original post despite taking a very high failure rate into consideration. Remember, this failure rate is from going from 0 to 7, our failure rate is gonna be lower since we start from a higher skill level and gain skill while making the potions.Remember though, we need all four pieces in this one. That seems to raise the odds that anywhere we'll find one we'll find all of them, at least in frequent use, but it means a mortal and pestle doesn't help us any more than a lone alembic does. Unless you've got a good estimate on a full unattended set (or in the possession of people friendly enough to let us use them for free instead of buying things from them directly), just having a lot of alchemical gear in the city doesn't help us.
And what is more is that this is only taking the absolute worst equipment into account. With grandmaster variant of both calcinator and mortar and pestle we would get a 22.09538 duration potion, far in excess of what we could buy. And as luck would have it Anis Seloth (http://www.uesp.net/wiki/Morrowind:Anis_Seloth) have those.
Of course, I don't know if those are placed somewhere we can use them, but this list (http://www.uesp.net/wiki/Morrowind:Alchemy_Apparatus) show that there is plenty of other options, like one grandmaster mortar and pestle in Tel Naga Upper Hall (potion duration 16.09538). In fact the worst option available to us in Sadrith Mora is Journeyman variant of both calcinator and mortar and pestle which would net us potions with a duration of 11.04769.
What makes you say that?-We know or can assume that there's at least 20 of the ingredient(s) we need right on hand; remember that alchemy effects are different for us than in Vanilla, so there's no guarantee another 1 gp Water Walking ingredient even exists on Vvardenfell, much less Sadrith MoraAs for if there is another water walking, given the number of 1 gold ingredients and effects there is a very good chance there is another 1 gold ingredient with water walking.
You misunderstand.-We know or can assume that, even buying in bulk and possibly from unfriendly merchants, we can acquire these 1 gp ingredients for no more than their value of 1 gp apiece
It just so happen to be that Sadrith Mora is one of the most well stocked city in terms of alchemy.
Of the ingredients I listed
- Anis Seloth stock and restock 10 Wickwheat
- Pierlette Rostorard (http://www.uesp.net/wiki/Morrowind:Pierlette_Rostorard) stock and restock 5 Roobrush, 10 Kresh Fiber and 5 Stoneflower Petals
- Aunius Autrus (http://www.uesp.net/wiki/Morrowind:Aunius_Autrus) stock and restock 10 Ash Yam.
So we have enough to eat directly and and a little experimentation. Ingredients can also be found on bushes or laying around, but I can't be bothered to link them all.
-We know or can assume that time isn't an issue, either in general or with the time it will take us to collect and combine these ingredients
We have already been spelunking about the city and plan to do that some more anyway, buying the items won't ad much to the time. Our other alchemy attempts have not been shown to take any significant amount as far as I remember.
Yeah, but that's a bad thing. It's not like faffing about gives us more time to faff about or justifies further faffing about, it's just that we don't think we can physically get there without further faffing... and that some of us are scatterbrained or not entirely on board for this particular project. To the extent that this plan lets us get to Tel Fyr alive and in a timely manner, great. To the extent that this plan lets us take a break from doing what we were supposed to be doing to grind alchemy, no, bad, bad consciousness, off the table. We can grind alchemy any time; meeting the Nerevarine and talking to the greatest wizard on the continent need to happen now.If any of these fail, this becomes another waste of time, and possibly money, at a time when we're strapped for both.
No, even if we assume the absolute worst results we still get alchemy knowledge and skill. Money we can get more of, especially with alchemy, and time we have is unknown.
-We know or can assume that the volume and bottle limits aren't going to be an issue. Remember that we can't make our own bottles, meaning we need to buy as many as we want simultaneous potions of, and then can't ditch the bottles without losing our value. That means not only would we have to run with an armful of potions, we'd have to be able to put them away as we emptied each one.
Even in worst case its only 4 bottles for one of the other bottles, and we are already carrying 8. But now that we know magic we should be able to make our own. Or at least be taught it, such a simple spell should be really cheap. Or if that is not possible lets get a simple and cheap fire spell like fireball so we can make our own bottles.
Maybe get a cheap summoning spell? Summoned creatures should not be as bad at combat as we are.You misunderstand.
We haven't actually asked anyone but the boat guy and maybe a merchant or two, have we? And I don't even think we asked him about seeing her, just whether he brought her to Tel Fyr. Also he hated us, and so, in his own words, "wouldn't tell us if he had."At the very least we should have time to get the ingredients I listed and sample them for a complete 1 gp list.What makes you say that?
That nobody we asked so far claimed to have seen anyone and thus nobody might have gone to Tell Fyr yet? And that we have already been walking about for a while? Of course, I do not know for sure how long the alchemy takes, in game its instant, so I guess its up to how much LordBucket decides to fluff it.
This is true on both counts, but there's a catch- it's only until they try to stop you.Oh, this too. The last time we tried to alchemy it was using Sexy's stuff in the Ald'Ruhn Mages Guild, prior to being recall-swapped into a dungeon.
While I don't know for sure, I seem to remember that you can go anywhere as long as it is not locked legally and that might be true for using equipment standing about.
But how about a compromise since it is possible that we may be pressed for time; lets sample the cheap ingredients we can quickly find or buy. If we get a useful reaction we use alchemy, if not find some other option.
It's been a long time since I played Morrowind, but I had a thought. If we could find a way to temporarily majorly boost our running speed (fortify athletics or speed?) and combine it with water walking, we'd be able to take a quick and fairly direct path while only using a few water-walking potions, while possibly being able to outrun cliff racers at the same time, right?The problem with this is the scale. Our speed and athletics aren't that great, so we'd need an obscenely powerful effect to get us to being able to just dash past everything.
You might also investigate whether you can pay to have a long-duration water-walking or speed-boosting spell cast on you at the Mage's Guild for a fee. If possible, it might end up being more cost effective than buying a pile of potions as long as you left immediately afterwards.This is interesting, though. I don't know how many people would keep 300 second Water Walking on Touch spells handy, but it's quick to ask.
Apologize and excuse self from angry enchantress, with as little awkwardness as you can muster.
try to make clear to the people here that were are looking for her and trying to save her life.
asking people at the Mage's guild if she's come this way is a good idea, and we should have done it sooner.
buy or collect so you have one of each of all the 1 gp ingredients you can get your hands on.
+1 to some alchemy experimentation. Why buy stuff if we could "live off the land"?
Don't waste time messing with alchemy right now.
I'd be fine with quickly sampling ingredients if I believed it was actually quick
I'd also like to note that we can't buy any thing until we get the proper documentation.
investigate whether you can pay to have a long-duration water-walking or speed-boosting
spell cast on you at the Mage's Guild for a fee.
I don't know how many people would keep 300 second Water Walking on Touch spells handy, but it's quick to ask.
lets get a simple and cheap fire spell like fireball so we can make our own bottles.
Maybe get a cheap summoning spell?
Our alchemy sucks.
I don't recall there being a potions-per-day limit, though. In fact, I
remember Michael mentioning that he can apparently pee at will now.
willing to sell us stuff for 100% value rather than 200%, but that'd probably annoy her. So your estimates based on 1 gp reagents may turn into 1.3 or 1.5 gp reagents instead, which can have a rather significant impact on those calculations.
a game of Hobo: the Malingering.
unemployment simulator.
Also, look into joining house Telvanni, because why not?
The possibility of joining House Telvani shall not be on the table until we are already somewhat powerful.
I agree it shouldn't be something we do now.
tell Caius about the future of the empire, and how he can improve it.
Warning: Massive amounts of lore on the Oblivion crisis in this spoiler.
The Oblivion Crisis needs to happen.
If it's a rowboat (2 oars), you hold an oar in each hand and pump your arms, moving the boat forward on the push and preparing the next stroke on the pull (forward facing rowing.) To turn, row only the oar on the side you wish to turn towards. You sit facing forward, if you're doing this on your own.
It it's a paddleboat (1 paddle), you literally pull the boat through the water using broom-like motions with the paddle, alternating sides of the boat. To turn, paddle repeatedly on one side. You should be in a kneeling position.
You can also push off the bottom with a long pole, but that's best done from a standing position, which requires practice on the water, and it's probably too deep here.
Michael, can you hear these boating instructions?
see if we can get any from the legion.
I'm liking the "ask the Legion for help, maybe official business" angle. Dunno how eager a
heavily armored Legionnaire is going to be to try to take a swim with us, but it's worth a shot.
Get papers and Mark.
ps. micheal you look fucking ridiculous in that hat take it off and channel magicka into itConsider losing our current hat a reward for finding a better one.
you'll either learn something or destroy the hat
win/win
Well we've got to find out whether Clover's the Nerevarine or not. It would help us discover our own path. Therefore, it's time to get a levitation potion, and swift swim or waterwalking (whatever has longer duration) and set out. Checking in game, if you leave from the fort, it's about -15 degrees southwest in a straight line. Of the two, at least slaughterfish can be dodged by pulling up onto shore, or outswam with swift-swim.I still think we need that invisibility potion; we have no plan for cliff racers. We're also going to need a lot more than 15 seconds of whichever water-traversing potion we take, unless we get extraordinarily lucky.
These marks are very disconcerting. What other marks do we have? A spy agency surely would not be stupid enough to mark us, but did Vivec bestow something on us? Does the Sixth House have a mark? Does one of our marks come from being dropped here from another world? We need to get these identified. Also, us not knowing about them is probably good indication that we're really not from around here, and could help convince certain people. We should find out if it's possible to hide marks, when we get the chance.
Time is of the essence.
As for getting back - dont we have a recall scroll?Ah, right. Or rather, divine intervention, right? Unless someone stepped us through setting a mark or set it for us or something.
As for getting back - dont we have a recall scroll?We do. And using it would be less expensive than other means of getting back.
Listen up: I've just looked at my map. This will be easier than we thought. If we head DIRECTLY west of Wolverine Hall, we'll hit a large island. It has a mushroom tree on either end, so that's two mushroom trees. Continuing west, there's a slightly smaller island with a single shroomtree on it. Seperating the two is a mere ditch, water only ankle to knee deep. No biggie. From this island, there's a tiny island further west, and to the southwest is the huge island that Tel Fyr is on. If you splash over to the tiny island, then the island we want to be on is just to the south and a little bit west. We could probably even see it from there. You'd just need to cross the water and keep going south, then there'd be a bridge to Tel Fyr. This route requires crossing far less water.
2 15-second waterwalking potions should be sufficient for the entire trip The first one for crossing from this fort to the 2-tree isle, the next for crossing from the tiny island to the Big Island with Tel Fyr On It.
I'll draw up a map.
Michael, can you see this?Brilliant and awesome, but are you sure about the danger level and scaling those walls?Spoiler: image (click to show/hide)
Just 2 cheap potions of WW and one of levitation, and we're good. It's not even that far.
And what are our (marketable) skills?There's a few issues with this.
Obviously we're not very good by the standards of the game world, right? But we DO have a major trump card. Modern SCIENCE!
That is my proposal. Find someone willing to loan us enough cash to get started on creating marvels of the modern world (we might be able to do it without a loan, but it would be slow going), and sell those to pay that loan back and get some damn cash instead of running around and hoping to sell some piss-water for a few coins.
Let's take a step backwards for just a moment. At some point, you are going to have to start becoming strong enough to be self sufficient, whether through magic or some of the physical arts. Is there any reason NOT to make that the first priority? I mean, are you in a hurry to get to the corprusarium? Will it make your life easier somehow? Or will it just have a really high chance of killing you?To what end? So we can max alchemy? So we can live in an okay house until we die of old age? Clearly it's not to really accomplish anything, or at least anything for the foreseeable future, if we're going to ignore the world-shattering events around us to go bake pies for a living.
jack shit
sure as hell
You are so screwed
YOU ARE USELESS
bite you in the ass
clearly fucked
don't know shit
you've completely fucked
crappy house. As crappy and as cheap
WE CAN'T JUST GO "FUCK EVENTS IMA GO RENT A HOUSE." SHIT IS GOING DOWN AND WE NEED TO KNOW WHETHER OR NOT WE'RE THE NEREVARINE. WE NEED TO KNOW THIS BECAUSE IT TELLS US WHAT WE SHOULD BE DOING, AND WHO WILL BE TRYING TO KILL US. KNOWING WHERE WE STAND DOES HELP US PRACTICALLY.
WE CAN'T JUST GO "FUCK EVENTS IMA GO RENT A HOUSE." SHIT IS GOING DOWN AND WE NEED TO KNOW WHETHER OR NOT WE'RE THE NEREVARINE. WE NEED TO KNOW THIS BECAUSE IT TELLS US WHAT WE SHOULD BE DOING, AND WHO WILL BE TRYING TO KILL US. KNOWING WHERE WE STAND DOES HELP US PRACTICALLY.
We have all sorts of reasons to get there in time. We're trying to found out where, exactly we stand in all of this and what kind of metaphysical shennanigans are going on. And possibly stop a save wipe. And keep on Caius' good side.Good plan, let's do it.
Oh, and not to mention talk with Yagrum Bagarn.
Michael, can you see this?Spoiler: image (click to show/hide)
Just 2 cheap potions of WW and one of levitation, and we're good. It's not even that far.
Just to be clear, that "Fort" on my map is Wolverine Hall, where we are now. No wall-scaling required.I had meant the island walls, since some of them are steep, but looking back it seems you actually scoped out the islands in question.
This Plan
+1This Plan
get a levitation potion, and swift swim or waterwalking (whatever has longer duration) and set out. Checking in game, if you leave from the fort, it's about -15 degrees southwest in a straight line.
I am in favor of buying what we need and leaving
Buy the stuff and let's get going already. Only use it if actually needed.
Good plan, let's do it.
Follow Hugo's plan.
This Plan
+1
Yep, Hugo's plan sounds good.
2 cheap potions of WW and one of levitation
I still think we need that invisibility potion
I suggest some basic healing potions
Michael, can you see this?
that "Fort" on my map is Wolverine Hall
If we head DIRECTLY west of Wolverine Hall, we'll hit a large island.
are you sure about the danger level and scaling those walls?
head DIRECTLY west of Wolverine Hall
we'll hit a large island. It has a mushroom tree on either end, so that's two mushroom trees.
Continuing west, there's a slightly smaller island with a single shroomtree on it. Seperating
the two is a mere ditch, water only ankle to knee deep.
Michael, what are your objectives? At this point, do you want to try to help save the world, or are you content just to try to make a life for yourself in Morrowind? Are you willing to take risks in the hope of becoming the Nerevarine, or do you just want to learn magic and try to rise in one of the guilds?
the ways to become a God are well-known here.
1. Prolix Tower. Don't really know. Perhaps godhood by patience. I don't think that's an option for us.
2. Enantiomorph. A king, a rebel, a witness. The king and rebel are near impossible to distinguish. And guess what? "Hortator and Sharmat, one and one, eleven, an inelegant number. Which of the ones is the more important? Could you ever tell if they switched places? I can and that is why you will need me." That's pretty convenient. Talos did this.
3. Seeing a path your enemy places for you and walking it anyway. I think that's what we're doing right now, actually, with Corprus and all that. Think Talos may have done this too.
4. Mantling. See: Champion of Cyrodiil, Talos, heck, maybe even us.
5. CHIM. Vivec, Talos. Extremely dangerous, failure likely. Probably not wise to pursue.
6. Soul combination. Numidium. ALMSIVI. Talos (again). May not quite be an option.
This route requires crossing far less water.
I mean, the one he saw was also in a spoiler, so that can't be it. I drew it looking directly at the in-game map for reference. If he had seen it, that would have at least allowed him to see the shape of the coastline.
Oh, we should try to get to Yagrum before our cell phone dies. Also, examine the Magicka of our phone.This, and talk to Divayth Fyr and find out what happened with Clover. Let him know we know about Corprus and it's connection to Dagoth ur and his plans (those who actually have played Morrowind might be of more use than me here), and that we want to help. Help Morrowind, I mean, not Dagoth Ur... Because 4 000 year old Telvanni mage-lord isn't interested in some random imperial who swam to his private island (Michael, you might want to dry up before going in, get any sand out of your hair, that sort of things...), but if we know something usefull we have chance to keep ourself near the important people who make the decisions and keep the plot moving towards Dagoth getting killed. And Clover should drink the potion, if my suspicions are correct she'll live and has already left, and we'll stay one step behind talking to the people who give her all those quests convincing them to do just that...
Yes I have played Morrowind, and your opinions on Fyr are fine, but don't pretend that you have any idea how he will act here. This is a 4000 year old wizard who spends his time with monsters, clones of himself(that he probably does disturbing things with), and the last Dwemer. We have no idea how he will react to Michael, so we should be cautious. Which is all I have been saying we should be.
We don't need to lie to him for fear of making him feel threatened with our information. What we really need to be careful about is minding our manners.
Since there's a decent chance we'll have to head into the Corprasarium at some point, does anyone know exactly where the guarskin drum is? Once we do that, we should be able to ask for some keys and go unlock Corprasarium chests and get some loot and stuff safely, right?
Do we know Michaels birth sign, incidentally? That would be good to know.
So Michael, what's your birthday?
dry up before going in, get any sand out of your hair, that sort of things
ask Cinia if she's willing to give us ride back to mainland
asking boat captain how long she will stay in port and whether we can take passage back.
Let's go in.
Go inside
talk to Divayth Fyr
talk to Divayth Fyr
talk to Divayth Fyr and find out what happened with Clover.
find out what happened to Clover
Divayth Fyr is cool and completely deserves our utmost respect and honesty.
be careful about is minding our manners.
be careful and respectful in what you say.
Don't lie, but be careful
quick update that shows Divayth's attitude towards us, and what happened to Clover.
find out what happened to Clover
Last time we checked the phone had half power left, so let's just assume it got about half it's power left still.
EDIT: Wait, did the phone get wet from the swimming? Bye bye phone!
At least your cellphone still works, though you notice the battery is low. Even turned off like it's been it doesn't look like it's going to last much longer.
Now we need a good list of questions to ask them, but let's keep them limited to important questions - questions whose answers we can get some direct and powerful benefit from, questions that illuminate some very important information we know he knows. Let's talk about them and bring them up as suggestions to each other BEFORE bolding them - this is one of those times where everyone just throwing things out there is likely to end poorly.
Tell him that we are a traveler from another world
(http://i.imgur.com/NHEEa02.png) "No, you're not from another world."
I don't think Divayth Fyr will buy that.So we should say that we haven't existed in this world very long (how long has it been, few weeks?) and suspect outside interference.
Tell him that we are a traveler from another world and that we suspect we were brought here by Azura to become the Nerevarine. Use this to elicit as much information from him as possible about the nature of world traveling and the Nerevarine.I'm not so sure about saying it like this. Divayth Fyr seems, at best, to have only a passing interest in the prophecy.
Tell him we're, as far as we can tell, from another world, one in which the world of Morrowind and the recent events and such are part of an interactive story, but that Vivec says we're not from another world and that that confuses us as all get-out.
First, ask "is that errand, perhaps, to retrieve some dwemer boots of flying?"
I agree with the above
I approve of asking about the errand
we have arrived from another world
Tell him that we are a traveler from another world and
that we suspect we were brought here by Azura to become the Nerevarine.
Tell him we're, as far as we can tell, from another world, one in which the world of Morrowind and the recent events and such are part of an interactive story, but that Vivec says we're not from another world and that that confuses us as all get-out.
Ask him what we seem to be, and what was so fascinating about us.
we suspect we were brought here by Azura to become the Nerevarine.
Ask politely if Clover was all she appeared to be under similar inspection. May give clues to true Nevarine.
Our advanced technology (demonstrate to him the phone)
Show the mobile phone
examine the Magicka of our phone.
Seconding this.
Take it to Yagrum. Even if he thinks it's not worth much, it's bound to reveal something interesting. Best case scenario, he knows how we might recharge it.
Oh, before we go, ask him about literal voices in our head that give suggestions, and if he gets them too.
Let's consider first: how difficult is the corprusarium to go through? Are we ready for that?I just whipped up a character with Michaels stats, and enraged the argonian guy down there, as he should attack us if we go down, because that's what he does to looters, and I assume that he'll attack us either way. Now, I'm pretty sure NPCs will go through cells to get to Michael. And knowing that, I've gotta say no. That argonian can drop Michael in two hits, and will likely follow us to Yagrum. Not to mention, he's faster than Michael. So I'm going to say no unless we can get Divayth to give us something to make sure he doesn't attack. Talking to Yagrum seems like a very good idea though, as I believe he has plane traveled himself.
Hmhm, Michael thought we were Daedra, while Fyr seems to think everything abnormal is (and I kinda trust him here). Maybe we are daedra?
Well, in-game the inhabitants hit fairly hard but due to their deformities are rather slow. As long as we don't try to go for the treasure, which would lead us to stand in a dead end long enough to get trapped, we should be able to reach Yagrum without too much difficulty. The inhabitants of the innermost chamber are more docile. We should be alright as long as we don't get lost.Do they stop chasing soon enough for us to be safe in Yagrum's presence? Remember that the game isn't likely to pause when we reach him, so they'll have plenty of time to shamble after us if they're so inclined.
Bear in mind another difficulty: The Corprasarium is deeper down, and we're out of levitation potions. Even if we get Yagrum's appraisal, we might not be able to get back to Fyr without a bunch of tedious adventures elsewhere.
On that note... I dunno if Yagrum's really going to side with us on this one. As Fyr mentioned, our device is overcomplicated and its primary function doesn't work without copies. The picture and motion picture functions are nice, but he mentioned "communication crystals" that can accomplish the live video feed parts, so it's probably not a huge jump to storing them. It's absolutely a fascinating specimen if you're a bored millenia-old wizard who wants to look at neat toys, but its practical value really is pretty low, even if you know how to recharge it.
Overall, I'm thinking we should probably decide whether to sell it or not before we go see Yagrum, if indeed that's what we're doing. I'm generally in favor of no, partially because I really don't think we're going to accomplish much with the money. Not that we're destined for great things with the phone either, but I figure learning how to recharge it and using it to take pictures could be feasible and useful.Well, in-game the inhabitants hit fairly hard but due to their deformities are rather slow. As long as we don't try to go for the treasure, which would lead us to stand in a dead end long enough to get trapped, we should be able to reach Yagrum without too much difficulty. The inhabitants of the innermost chamber are more docile. We should be alright as long as we don't get lost.Do they stop chasing soon enough for us to be safe in Yagrum's presence? Remember that the game isn't likely to pause when we reach him, so they'll have plenty of time to shamble after us if they're so inclined.
Inform him that among other things you and the people from your world are vastly better at mathematics. Prove it to him.He's a 5000 year old planeswalking wizard. Unless we can hand him some Calculus theorems he's never heard of before, I really don't think he's going to care about our leet algebra skillz, glorious shining civilization of medicine and science, or our magic multiplication pod. Especially not when he's in agreement with Vivec that we're from here after all.
Like asking him to make you solve a difficult math question or something, whatever works.
Then explain that this have helped create the phone without the use of magic and the phone itself also can perfom mathematics. Show him its calculator function.
That might impress him and up the price.
Its probably gonna interest him a lot, especially the calculator function I am sure. Yagrum is a from a race of scientist, so to speak so its probably gonna tickle all the right spots. Just run straight form him and hope for the best. Worst case you die and the world reloads.
Maybe tell Divayth about the whole world reset thing that happens when you die?This could have merit, though.
One of Fyr's daughters hangs out in there, attending Yagrum. I'm sure he wouldn't want to be interrupted in the middle of something, and she says she's good at calming them down. Unless things are quite different, the more lucid, less hostile patients congregate in the "bowels" area, it's the ones in the first area we'd need to worry about. And they really are rather slow and easy to avoid.She's not necessarily going to be hanging out there 24/7, though. We might want to ask about that before committing to it.
Tell him the world you come from have no magic.Start with this, continue with explaining how it's charged, show him the battery that provides energy for it.
...
Then explain that this have helped create the phone without the use of magic and the phone itself also can perfom mathematics. Show him its calculator function.
Maybe tell Divayth about the whole world reset thing that happens when you die?Also this. Mention that our
600 gold will be enough for us to learn a magic school. Personally? I'm pretty damn happy with that. We're lucky the phone survived the trip here, and it's probably not gonna last much longer. I say we accept the deal.We have a chance to talk to a dwemer about electronics. Could we really live with ourselves if we were within 1000 feet of the last living one and did not show the phone to him?
Maybe tell Divayth about the whole world reset thing that happens when you die?
This could have merit
Also this.
Also, we don't know for sure that it happens when we die. It only happened once when we died,
and it happened again while we were still alive.
I don't often give you guys advice, but are you certain it's wise to tell the thousands year old wizard who:I see no way how this could go wrong.
1) Is a biological hobbyist who clones people for fun and profit, thinks corprus is really cool and hesitates to call it a disease, and has as an entire basement full of horribly bodily-mangled half-insane monstrosities who can't die of old age...because that's his hobby.
2) At least in vanilla, imprisons even Redoran nobility in his dungeon and then forgets about them with impunity.
3) Cares so little for your dignity that the first thing he did on meeting you was ask you to disrobe, without explanation, so that he could examine you.
4) Subsequently then told you with a straight face that "your discomfort was a price he was willing to pay"
5) Has outright stated that one of the reasons he wants you to go through the corprusarium is that you might die, resulting in him getting what he wants without having to pay for it.
...does it seem like a good idea to any of you to tell this person that if you die, the world resets and nothing bad happens?
Does anyone think that's a good idea?
All we know is we can die and the world can reset. There's no reason to believe they're connected, and there's no way to know when the world will reset, or when it will reset to.Exactly! It's only happened twice (that we know about), and in only one of those instances were we dead.
Yeah, that. I mean, we're probably just gonna spend it on the magic school anyway, so if we can cut-out the middle-man, and go ask him (politely) if he'd be willing to teach us, we can finally start learning how to not-suck.I'd like to point out, once again, that learning magic is not going to suddenly make us not suck. It's just going to let us suck at something else, once we learn a spell or two to fail repeatedly at casting.
Important part bolded. :vYeah, that. I mean, we're probably just gonna spend it on the magic school anyway, so if we can cut-out the middle-man, and go ask him (politely) if he'd be willing to teach us, we can finally start learning how to not-suck.I'd like to point out, once again, that learning magic is not going to suddenly make us not suck. It's just going to let us suck at something else, once we learn a spell or two to fail repeatedly at casting.
Welp, here is to hoping we get caught in a horrific groundhog style cyclus of experimental deaths and reversions. :P
How are things going, LB?
I agree, try to barter the phone for training
by all means ask if he'd be willing to teach us instead.
ask him (politely) if he'd be willing to teach us
Barter for Training.
consider having one of the most powerful wizards in Morrowind train us.
mention that Mages guild was impressed when someone without any skill in magic could solve their equations.
Inform him that among other things you and the people from your world are vastly better at mathematics. Prove it to him.
accept the deal.
my vote goes to taking the gold.
Go see the dwemer guy
Either way, I say we go through the corprusarium
Agree to sell it to Fyr, but ask if we could show it to Yagrum first and talk with him about it
we'd like to speak to the Dwemer anyway.
Accept to have it appraised by Yagrum, use your invisibility potion if you are in trouble
ask if there's a way back up once we've finished our errand.
only if we can secure way back up first.
ask about levitation first
explaining how it's charged, show him the battery that provides energy for it.
Oh, and to satisfy Fyr, here is some additional information for him:
-The device has the advantage of easy mass-production back home, and not requiring any training to use
-Our people power our technology by taking kinetic energy from things like rivers and wind, and converting it to electrical potential energy.
if we don't figure stuff out, Dagoth Ur is totally gonna wreck stuff, imminently, and since he's right about things really being different enough that we can't be sure how things will turn out, he should probably be prepared for that.
find out what clover's task is
ask about getting past that argonian down there and getting back to him.
Michael, what functions does the phone have?
I believe, in a principal sense, that physics works essentially the same here, in that energy is conserved. That is, to do something, you have to move energy from one place to another. A mundane example would be the chemical potential energy in our muscles being converted to kinetic energy to produce motion
The way I see it, we have one potion of invisibility which can help us get in or out, but not both. I vote we charge through, dodge everything we can, talk to Yagrum, and only use the potion if it's clear we need it.+1 to this. I don't know anything about Yagrum or corpusarium so I have no suggestions of my own for that part, but I think we should make some long term plans on what we hope to accomplish in here. Dagoth Ur is gonna cause trouble soon, and we need to get some serious leveling up done to survive it, but there are several people with that kind of power already running around Morrowind if we could just gather them together to fight him.
The way I see it, we have one potion of invisibility which can help us get in or out, but not both. I vote we charge through, dodge everything we can, talk to Yagrum, and only use the potion if it's clear we need it.
The way I see it, we have one potion of invisibility which can help us get in or out, but not both. I vote we charge through, dodge everything we can, talk to Yagrum, and only use the potion if it's clear we need it.Agreed. Remember the directions I gave you: Straight ahead from the entrance, ignoring the side tunnels, through a door and a tall chamber, until you reach a brazier (that probably has a skeleton lying next to it.) Make a left. Unless this Yagrum has a different personality, he's probably in his workshop/study corner.
Agree. Also tell Michael we couldnt see the magicka in his screenshot.I'm not sure if this is true or not. The two images were different- the latter was darker in front and lighter in the chamber to the left and fireplace straight ahead. I would assume that's just a flicker effect from the lighting, but it's hard to tell from two samples.
Michael, can you tell your own stats, in number form? We know the numbers of each of them, including health, magicka, and fatigue. If not in numbers, do you have some kind of feeling of them?I approve of asking and of informing him that we do, but he did mention ages ago that he didn't.
This was probably unintentional on LordBucket's part, but it would be interesting to see how Divayth seems to know about Euclid, an ancient Greek mathematician.That's a neat catch. Could be inferred as a translation issue, where the word for it is Euclidean so we hear Euclidean even though that word's origins don't make any sense here. Strictly speaking every word and grammatical construction has history that wouldn't make sense, after all.
I'm not complaining about it, because it's pretty difficult to make up jargon, plus Euclidean is tossed around so much as a generic math term that sometimes you forget that it's named after someone.
This was probably unintentional on LordBucket's part, but it would be interesting to see how
Divayth seems to know about Euclid, an ancient Greek mathematician.
Could be inferred as a translation issue, where the word for it is Euclidean so we hear Euclidean even though that word's origins don't make any sense here.
This was probably unintentional on LordBucket's part, but it would be interesting to see how
Divayth seems to know about Euclid, an ancient Greek mathematician.
And here I was expecting people to call me out on Divayth's use of the word "anthropological" in a world where there are no humans.Could be inferred as a translation issue, where the word for it is Euclidean so we hear Euclidean even though that word's origins don't make any sense here.
That's one possible answer.
Divayth also mentions Planck. I actually didn't notice him mention Euclid on my first time reading this update, but I guess they both amount to the same thing.
(http://i.imgur.com/HwlW5DD.png): "Hmm." He considers for moment. "There are quite a few unsolved problems, especially in the field of astral curvature mechanics. For example, given a basic Euclidian mana matrix..."
(http://i.imgur.com/HwlW5DD.png): "The question is how to reconcile these two results. The effect of the second transposition should be a simple incrementation of the output of function fourteen. But clearly you can see that it isn't. This result seems to imply that the Planck interpretation is correct. But, if so, then how to explain the result of the original transposition? Why does it work? If Planck is correct, then astral curvature is mathematical fiction and the majority of modern schools of magic should not work. Yet, clearly they do."
(http://i.imgur.com/HwlW5DD.png): "This, of course, is the standard proof used to demonstrate that the underlaying structure of the universe is analog. The problem is, if we first apply Divayth's fourteeth function..."
we have one potion of invisibility which can help us get in or out, but not both. I vote we charge through, dodge everything we can, talk to Yagrum, and only use the potion if it's clear we need it.
+1 to this.
Agreed.
Run Forrest, run!
Remember the directions I gave you: Straight ahead from the entrance, ignoring the side tunnels, through a door and a tall chamber, until you reach a brazier (that probably has a skeleton lying next to it.) Make a left. Unless this Yagrum has a different personality, he's probably in his workshop/study corner.
Michael, can you tell your own stats, in number form? We know the numbers of each of them, including health, magicka, and fatigue.
I approve of asking
If not in numbers, do you have some kind of feeling of them?
Oh, come now. The accomplishments of electricity aren't nearly that of magic. Look at Pankratosword. Numidium. Talos. The Towers. All of those have far more effect than anything electricity's ever done. Not to mention teleportation (which Fyr at least can use to go to pretty much anywhere in the Aurbis), item enchantment, scrying, Dreamsleeve communication.
Elder Scrolls universe is far more advanced than ours in technology and this version of it even more so than the norm.
I really want to argue with you about that but I neither care nor know enough to do so.I'd say it has higher spikes, but I don't know that it's more advanced overall. If you want to define "advanced" as "has done the coolest thing," then yeah, things in Tamriel have built gods and sundered reality and so on. If you define it more on average or as an accumulation, you're still looking at mostly Middle Ages tech or less augmented by magic shortcuts here and there.
Chat about the accomplishments of Dwemer engineeringYes, this. Ask him what they did and how and why. While you're at it, ask him what he knows or suspects about their disappearance.
we might point out that we enjoy a much higher standard of living in our world
ask him to tell us some jokes.
Tell him that one of the voices in your head is irritated
ask whether he has seen an outer plane where events in Mundus are a game
Chat about the accomplishments of Dwemer engineering
ask him about what made him interrupt Uupse.
What exactly do we have better? More toys? Maybe Morrowind doesn't get 300+ cable channels. But their lower class is free of hunger and disease and their upper class is effectively immortal and sometimes ascends to godhood. I'm sure both Hugh Heffner and Bill Gates would be thrilled to be in as good physical condition as Divayth Fyr when they reach 4000.
Do you really want to lose your ride off the island just to make smalltalk?You seem to underestimate our interest in smalltalk. Particularly with
If you want to ride with Cinia, you have time to get in a few questions before you leave.To be honest? I just assumed we were going to miss the ride no matter what happened. I guess you're just more of an optimist than me! :V
Explain to him that you still have mental contact with people from the world where stuff like this exists
make sure to tell him about how you have mental contact with the people from a world like the one where the phone came from
Explain to him that you still have mental contact with people from the world where stuff like this existsmake sure to tell him about how you have mental contact with the people from a world like the one where the phone came from
This suggestion would need consensus to be acted on, as it could potentially have long-reaching consequences for better or worse. Remember there were some things you decided to specifically not tell Divayth.
But we did have consensus to tell Divayth about the voices. We agreed not to give him the impression that the world might reset if we died, but there was no objection to asking him about voices in one's mind. I hypothesized that the voices might have something to do with the mark of Azura. Asking Yagrum to come home with us seems a bit much, though.Explain to him that you still have mental contact with people from the world where stuff like this existsmake sure to tell him about how you have mental contact with the people from a world like the one where the phone came from
This suggestion would need consensus to be acted on, as it could potentially have long-reaching consequences for better or worse. Remember there were some things you decided to specifically not tell Divayth.
Ask Yagrum what he knows about Clover and the Nerevarine, and then leave, making sure to be on time for the boat above all. Don't sell the phone. Do not in any way tell him about voices in your head.If we're going to live in Morrowind and not talk science with Yagrum Bagarn, we may as well take that dagger right now and stick it in our skull. What's the point of playing this game if we skip interesting things like this? Things that some of us have waited literally the whole game for? It might not be the most practical thing to do, but being cagey, asking as little as possible, then just leaving this place forever (we're not going to get a good reason to come back here again any time soon) would be just so deeply unsatisfying. Situations like these provide good writing and good worldbuilding on LordBucket's part, moreso than just asking him. Though I do agree that we must make sure to get the important questions out of the way.
I like LordBucket's DMing style. He actually keeps us somewhat on track
ask him about what made him interrupt Uupse.
(http://i.imgur.com/JthvBpt.png): "I'm Yagram, sexy genius incarnate. Pleasure to meet me, I'm sure."
(http://i.imgur.com/JthvBpt.png): wow, this is pretty. Though not as pretty as our lovely host, of course."
(http://i.imgur.com/JthvBpt.png): "Dashing and handsome!"
(http://i.imgur.com/JthvBpt.png): "And great with the ladies!"
Yagram Bagarn, the dwarf, his belly distended from corprus growths and the lower half of his body removed and
replaced with a mechanically powered six-legged dwarven metal walker
(http://i.imgur.com/JthvBpt.png): "Internal biology, acoustics, stone, lots of things. Personally I'm fond of steam. Vastly superior to electricity. The logic gates take up more space, but that's just the kind of man I am. Big."
(http://i.imgur.com/GgjqiMJ.png): "At least before the corpr-"
(http://i.imgur.com/JthvBpt.png): "WE DON'T TALK ABOUT THAT."
In case it wasn't clear, that whole exchange was a joke. Yagrum is a bit self absorbed, and he fancies himself a womanizer:
[snip]
LordBucket, I love the style of this game. One of the best parts about this is asking all the questions,
stupid or no, that we've always wanted to have answers to but there were never enough dialogue options for.
If we're going to live in Morrowind and not talk science with Yagrum Bagarn, we may as well take that dagger right now and stick it in our skull. What's the point of playing this game if we skip interesting things like this? Things that some of us have waited literally the whole game for? It might not be the most practical thing to do, but being cagey, asking as little as possible, then just leaving this place forever (we're not going to get a good reason to come back here again any time soon) would be just so deeply unsatisfying. Situations like these provide good writing and good worldbuilding on LordBucket's part, moreso than just asking him. Though I do agree that we must make sure to get the important questions out of the way.This is... more or less my feeling on the matter. If we're more careful with the instructions in getting home, it shouldn't be nearly as bad as getting here. The boat shouldn't be a necessity; if anything, I'd miss chatting with whatshername more than the free ride. Fyr also mentioned we might be able to catch him at dinner, which we're probably not going to have time for if we rush to get out of here.
Thank you. Though if and when this thing ever finishes, some of you might be shocked at how completely far into left field this game has gone.Considering how little this LP currently resembles pretty much any interpretation of a game of Morrowind, I doubt I'd be among them. I guess barging into Vivec's study as our first course of action worked for certain definitions of the word, but it still sort of baffles me.
Ask Yagrum what he knows about Clover and the Nerevarine, and then leave, making sure to be on time for the boat above all. Don't sell the phone. Do not in any way tell him about voices in your head.If we're going to live in Morrowind and not talk science with Yagrum Bagarn, we may as well take that dagger right now and stick it in our skull. What's the point of playing this game if we skip interesting things like this? Things that some of us have waited literally the whole game for? It might not be the most practical thing to do, but being cagey, asking as little as possible, then just leaving this place forever (we're not going to get a good reason to come back here again any time soon) would be just so deeply unsatisfying. Situations like these provide good writing and good worldbuilding on LordBucket's part, moreso than just asking him. Though I do agree that we must make sure to get the important questions out of the way.
-Sell the phone. There is literally no use for it in this world aside from being a trinket to pawn off.
Let's consider what it can do: be a calculator, play Angry Birds, and... basically nothing. We aren't trying to start a technological revolution here. At best, it takes forever to get going and we die of corprus or something before we see its effects. At worst, it destabilizes the entire timeline and we don't have any useful intel on the future. Get rid of it, get some pocket change, learn magic.
Ask him if there's an easy way to get corprus
Ask him what the local alternative is for computation
Obviously you just need to go fight an ash creature, who are the results
of advanced forms of corprus and can deliberately inflict it upon you.
Wasn't this question specifically answered by Uupse in great detail in episode 52?
I still wish we could find a way to talk to Clover. :/Didn't someone say she was waiting in Fyr's study or something? Or might not have left, or Cilia didn't see her leave, or something? Did we check on that, or am I just misremembering?
And we'd have wasted this whole trip.
He didn't say "We wasted the whole trip!", but "If we return without the -one piece of knowledge we
actually came here for-, we'd have wasted the whole trip."
Though that is a little odd to say considering what else we've learned here, or will learn.
tell him that we come from a Universe without Magicka; or at least if it has magic, it remains largely undetected and works completely differently.
ask him if he knows anything about atomic/nuclear power.
ask Yagrum whether he's ever heard of Euclid, Planck, Pythagoras, Newton, or any other historical figures essential to our understanding of physics and mathematics.
ask whether he has seen an outer plane where events in Mundus are a game
Ask Yagrum what he knows about Clover
What's up with Clover
Ask him what the local alternative is for computation, if not electricity - could he make steam machines that can be reconfigured in a matter of moments to solve a wide variety of extremely complex math problems? Electricity seems particularly good for logic gates, but I'd certainly be interested in knowing if there's an alternative here.
Ask him if he knows of a way to somehow read another's thoughts, or to be able to think what they're thinking, or anything like that.
ask him about what he knows about the Nerevarine
ask him what he knows or suspects about their disappearance
Does Yagrum have the mark of Azura?
ask him what he knows or suspects about their disappearance
give him the dwemer toy
Don't forget to give him the dwemer puzzle before leaving.
As you make your way through the area, one of the afflicted sees you staring and nods as if to say hello.
What's going on here? Ask what's going on here.
How often does Cinia visit the island?
ask her when she is coming back
The mod she is from places her at the dock here at Tel Fyr, so chances are she will be back often
Do NOT ask the message to be delivered [...], sell the cell, head on home.
hat answer on nuclear science was very, very interesting. Better than I'd hoped, in fact. What Yagrum described sounds
very much like either String or Membrane theory. This world, on the smallest scale, runs on a form of quantum mechanics.
I'll have to go back and look up which school we wanted to learn first. Probably destruction.I would suggest destruction, if only so that we don't have to buy potion containers anymore.
Destruction maybe, pick up a lightning spell, jury rig a makeshift-and-most-likely-dangerous rail gun, have some fun... Or perhaps a restoration spell to make us more effective and self-sufficient, and saving us a bit of cash.
Making our own potion bottles would be nice, but I'd firmly suggest Restoration. It's broadly useful, useful at almost any level of proficiency, and does things that can't be replicated in other ways.I'll have to go back and look up which school we wanted to learn first. Probably destruction.I would suggest destruction, if only so that we don't have to buy potion containers anymore.
I think the better question is "which spell school is likely to allow us to earn enough money to pick up another spell school much quicker next time around". Maybe that IS Restoration, but Destruction could work too - it might finally be time to try out a couple fighters guild quests, too.Bear in mind that we will probably be starting out at 1 or 5 or some other abysmally low amount of skill. I suspect it will take us quite a while before Destruction is more effective than Daggers or Spears, even ignoring the magicka costs.
my other big unanswered question is what happens if we somehow manage to leave the areas normally shown in game. Do we wind up in Tamriel Rebuilt's version of the mainland? If we cross the provincial border, do the screenshots start looking like Oblivion? Not that we have any good reason to try right now, but at some point in the future I feel we ought to. Then again, that might be a sequel...This is definitely an interesting question, but leaving Vvardenfell sounds like it'd be a massive undertaking. I get the feeling that, even once we've got ourselves together more, we're going to need more of a reason than curiosity to attempt it.
sell the cell
I agree we should sell the phone
Sell the phone
Sell the phone
the selling of our cell phone.
Make one last check to confirm Sexy or Clover aren't actually here
Ask if Clover/any other guests like that are present
head out
go with Cinia
Mention that we didn't think she was a ferry - just that she might have regular business here, is all. Apologize for insulting her - we don't really know how often the House has a need for crystals.
apologize to Cinia
Apologize for making her wait
It is interesting to see how the deep levels of math and physics are applied here compared to Michael's
world and yet something as simple as biological repair processes are vastly different between worlds.
get training
Destruction maybe
Or perhaps a restoration
Probably destruction.
I would suggest destruction
I would strongly recommend we go with Restoration
Maybe that IS Restoration, but Destruction could work too
Either Destruction or Restoration
Adorabella? More like Adorabloodthirsty lololol.Keeping with the PCs = Ponies theory, Adorabella could be Rarity, though the name sounds more like one of the three little side character ponies, two of which are little sisters to the mane cast. Applebloom, Sweetiebell, and Scootaloo are their names.
The only thing I know now is that we've got to work on Michael's way of talking. The way he says things seems to be a bit... ingratiating. I don't know how much of that is on us, on him, or on his speechcraft skill, but we need to get together and seriously work on his diction.I'm not sure why that's a bad thing. He seems to do a pretty good job of apologizing for putting his foot in his mouth every time he says what the voices tell him to.
Take the portal to Vivec and go watch the duel.This, but first ask the guide about timing and other factors. How long has it been since they left? How long will the duel probably last? Is there an admission fee, are seats likely to be open...? She might not know everything, but she might be able to save us 30 gold showing up late to the party.
-snip-That sounds like it might have something, but also remember:
That sounds like it might have something, but also remember:Ah, good point. I wonder what that would do to an interpretation of the dream, though. The sun is presumably the sun, but also Azura's Star. The moon I'm not familiar with, if it has any symbolism outside her spheres. So... hrm. For that matter, the sun is a magicka portal, whereas the moon is... a corpse, actually. Now that's interesting, though the crescent part makes me wonder how literal it is.
If Sharn refuses to teach you for whatever reason, ask her about necromancy. Make sure you’re in the crowded arena so she can’t make a scene. Ask her about her own personal copy of ‘Legion of the Dead’ in her chest at the mages guild. She’ll cave and possibly teach you some spells for free. Try to reason with her first though, we need her later. She might not care about divayths mark but can't hurt for her to think we have friends in high places.I see very little reason to antagonize a necromancer in a public place in an effort to coerce her into teaching us Restoration. I say we focus on making friends and allies over alienating everyone in an effort to squeeze every last immediate advantage out of them.
I only suggested if she wouldn’t help for money, she might need to be coerced. The PC does it in the vanilla game, we should be able to manage it. There aren’t any skill trainers in Vivec guild IIRC.But why? It's not like she's the only one who could do it, and indeed, we're not even sure if she's qualified to do it. It's like suggesting we threaten a shopkeeper with a knife if he doesn't sell us the thing we need for a price we can afford it at. Only it's worse than that, because in this case the shopkeeper is a member of a faction we belong to and the thing we want from him is something we have to interact with him for a bit to actually acquire.
However, there’s a mysticism skill book just sitting out in the open. Its on a bookshelf by Craetia’s alchemy shop. Have we read any skill books yet, I don’t remember. In Balmora there are some,Again, a lot of stuff works differently here. There's no guarantee those books are still there or that we'd be allowed to read them for free, or even that skill gains from them work the same.
We could go see Trebonius at the Vivec guild and at least let him know what we learned about the disappearance of the Dwemer. Divayths mark will help with that even if we don’t have the books (Egg of Time, Divine Metaphysics, Hanging Gardens).Again, why? I also would have thought that finding important people and blathering important information at them has been shown to be relatively ineffective as well. Is there a point to telling the archmage of the mages guild what the last dwarf told us?
let's base our choice of starting destruction spells on their applicability in making grenades and railguns...
we can learnspell schools at least through the guild, right?
(http://i.imgur.com/n52GTiE.png): "I actually have a standing offer from a Telvanni for 500."
(http://i.imgur.com/LeOzlIp.png): "Ok. I can match that. 500's reasonable. You'll have to wait a few days though. This party isn't going to end any time soon and there's no way I can expect you to focus over all the music"
Sharn in particular
You head next door to the Mage Guild and make your way downstairs. As you approach the guild guide, you notice two things: first, Sharn, the orc necromancer, doesn't seem to be present.
If Sharn refuses to teach you for whatever reason, ask her about necromancy.
-- I cannot teach you necromancy. I am not a necromancer. Necromancy is wrong. Praise ALMSIVI. However, perhaps if you have the time you could be of assistance to me in a completely unrelated matter that is definitely not necromancy because necromancy is wrong. Just south of Pelegiad is the Andrano ancestral tomb. Perhaps you could visit the tomb and retrieve the skull of Llevule Andrano for me. Not merely any skull will do. It must be his.
(http://i.imgur.com/Feo4XGe.png): "Thank you, Sharn. I'm definitely interested in your proposal. But I don't think I can rush right out and do it just this instant. I think I need to get a bit stronger first.""
(http://i.imgur.com/11Mg2oW.png): "I have no use for a weak ally. The offer won't be available forever. Once I'm done here I'll go out and do it myself if you haven't already."
if the quest progression is the same here, that would mean she's probably already retrieved the dwemer cube for Hasphat, and the skull for the necro-oh. Right. The skull quest that the orc offered you before you joined the legion. The one that she said was a limited time offer. That quest probably isn't available anymore.
why aren’t we making Michael jump everywhere?
Skill gain: Acrobatics skill is now 1
Acrobatics skill is now 2
Acrobatics skill is now 8
Acrobatics is now 33
Michael, how life-like does this world look to you?
You land in a murky pool of gross green swamp water.
A moment later something lands on your head. You leap to your feet, scrambling to get away...and then realize it's your backpack. You drag yourself out of the waist-deep swampwater and up the embankment to a dirt road with fencing that has a familiar look to it. You take off your shirt, shoes and socks to try to squeeze out as much water as possible while looking around to take in your surroundings. You almost think that this looks like....nah, couldn't be.
You put your wet clothes back on, sling your backpack over your shoulder and start walking, taking in as much of the scenery as you can. The more your eyes take in, the more familiar everything seems. The trees, the dirt road you're walking on, the sky, the...is that a mudcrab?
Yeah. No sense denying it. You're in Morrowind.
we see a magicka bar
There's no guarantee those books are still there or that we'd be allowed to read them for free,
or even that skill gains from them work the same.
all you find is some bread on a piece of paper, a pewter mug, a bottle of greef, two barrels and a book titled "the Wraith's Wedding Dowry." You open up the book and read the first page. You don't feel any different.
Because we can be hardly worse off than we are now. Look at the efforts and rewards the other characters have gone to already – one is challenging a guild master, the other with stashes of high level (console cheat?) items left haphazardly around. Another a councillor following the path to high levels in the ranked Houses. All we have is odd dreams, voices in our head and a few months in the army. Risk for reward is all I’m saying. There’s no doubt the original intention of the LP was to examine how quickly vast knowledge of the game world could be exploited. If not for the dream (which I believe heralds back to Michaels azura mark and less about ponies), I’d say he has no special place in this world whatsoever. But he’s a good bloke and deserves to learn magick. None of the Vivek school can manage it and if we can make friends with Sharn, she is almost certainly capable if not willing.We can most certainly be worse off than we are now, and that's not the same as a given idea being likely to improve the situation. I could recommend we try to rob a store by the same reasoning, but I'm guessing you'd consider that an awful idea that's more likely to get us laughed at, alienated, and/or stabbed than to give us a bunch of money.
Also, just a theory on the Mark of Azura:Thank you for reminding me of something we should mention to Caius when we tell him of our pointless failure: We bear the Mark of Azura, Clover does not. Obviously not open and shut for us being the Nerevarine and her not, but it's potentially significant and it is empirical.
the penalty for murder is only 1000 gold, right?
(http://i.imgur.com/n8V4bZM.png): "Thanelen Velas, you have committed murder. Either pay the fine of 4000 gold, or come with me and serve your sentence of hard labor."
Let's learn magic from the Cladera dude+1
god damn things HAPPENING argh
WHere was it that all that high level gear was stashed? A mages guild? If pretty much all the mage guild members are at the duel, now might be a good time to go back to that stash and maybe try our luck at helping ourself to anything that might help us fund some magic training.Not a bad idea, actually. It was all stashed at Ald-Ruun. However, it's possible that only the Balmora branch is watching the duel, it is a duel for the leadership of their branch after all.
We're explicitly being watched to *not* pawn off stolen goods, though.Not exactly. The thieves guild just wants us to sell stolen goods only to their fences.
We are never going to make time for a pilgrimage to the shrine of azura are we? It's way in the south east from molag Mar. About as far from Caldera as you can get. To check out the dream.
Don't go to the duel. Go to Caldera and get destruction training.I don't see how "but what if we're all in parallel dimensions and she might kill us" is a good reason to avoid the duel like the plague.
I know I am always preaching caution, but we don't really know how a PC is going to react to us. For one, unless I am forgetting some interaction we don't even know if they can see each other, they might all exist in their own individual versions of the game, while Michael is in the "real Morrowind" that is affected by those worlds or something. Not really a theory, just an example to show that we don't know what will happen. For all we know, they might immediately peg Michael as a threat. Also, we need to work on moving quicker. These world events aren't a bad thing, chaos is something we can use, but they do show that Morrowind is quickly filling up with powerful, possibly psychotic people. Michael needs to be able to defend himself better.
Anyway, does anyone really doubt that Adorabella or whatever her name is is going to win? She is a PC after all.The way she wins and the consequences thereof may be more important than the outcome. But then again, PCs aren't necessarily perfect and NPCs here don't necessarily act like NPCs, so maybe Ranis will pull through after all. What if Adorabella's being cocky? What if she's forgetting that vampires are weak to fire and Ranis is a mage? What if she just plain screws up? I'd say it's worth watching, even if it does play out exactly like we thought it would in the end.
Sometimes it's difficult, as the GM, to sit back and watch people share their views and to remain neutral. If you'll all forgive me...I have question. It's something I've been wondering about for a long time.For me, it's essentially anyone who stands out, and therefore doesn't seem like an NPC.
I neither confirm nor deny the validity of the theory that there are PCs in the game. But...for those of you who are working with the theory...what exactly is the criteria you're using to determine who is and isn't one?
Plus, is this likely to yield anything? I mean, I'm all for checking it out when we get a chance, but I suspect walking up to Azura's Shrine and saying "HELLO WE ARE FROM THE PONIES CAN YOU TELL US WHAT TO DO?" will get the same silence everyone else gets unless they're an epic hero she's decided to bless with her artifact.We are never going to make time for a pilgrimage to the shrine of azura are we? It's way in the south east from molag Mar. About as far from Caldera as you can get. To check out the dream.
We will have to go there eventually, but not right now. It's simply not feasible. We are in no way equipped to go trekking through the back country, despite having been here for ingame months. It's time to train up.
Hey, guys? Should we report back to Caius? I mean, we kinda did do a terrible job, but avoiding him wouldn't make our situation any better.
IDK about continuing to push the Nerevarine angle, but the rest of this I agree with. I'd say we're about halfway to the point where he leaves, which is after the jail break on the Ministry of Truth. Of course, things might go differently this time around.Hey, guys? Should we report back to Caius? I mean, we kinda did do a terrible job, but avoiding him wouldn't make our situation any better.
I do think that needs to be our next step. Report back to Caius, inform him that Fyr wouldn't tell us what was going on with Clover, aside from that she had been there, and that we were watched too closely to do much investigating on our own. Discuss Azura's mark on us, and and continue trying to sway Caius over to thinking we are the Nerevarine, whether we actually want to go that route or not. Don't forget that if this follows the story at all, at some point Caius will be leaving and giving charge of the Blades to someone. That would be a huge boost for Michael.
LB, I am glad that you are moving fairly quickly, and I appreciate the suggestion cutoffs, because I think we need the time to discuss goals and next steps.
ask the guide about timing and other factors. How long has it been since they left? How long will the duel probably last? Is there an admission fee, are seats likely to be open
The duel would probably be a one-shot spell or sword hit, you know.
check in with cauis. Report what weve learned about sexywithers, and what we suspect, as well as our failure
to intercept Clover. Tie it in with what we already knew, try to keep him informed. Also mention the whole mage guild vampire character
We bear the Mark of Azura, Clover does not.
here are a couple of skooma addicts involved in some quests, in Morrowind as well as in other Elder Scrolls games. I can't
think off the top of my head of any skooma addicts relevant to the main plotline of Morrowind, but maybe there's one.
Go to Caldera
training
We've got enough magicka to cast a decent destruction spell, and enough gold to buy one, but probably not enough skill to rely on it yet. I say we should still get one, though.I say we wait for flexibility's sake. Unless the gold is weighing us down or this is the best place to get one we want and we're not sure when we'll be back, there's really no reason to spend gold on something we're not going to be able to use in forever.
We've got enough magicka to cast a decent destruction spell, and enough gold to buy one, but probably not enough skill to rely on it yet. I say we should still get one, though.
"Every one of us loses if Dagoth Ur comes to power."To be fair, that's something we ourselves told Caius. I don't think there's much benefit to joining Dagoth, though.
Keep that in mind. I don't think there's a choice here.
-snip-1. What prophesy ever says that the Nerevarine is dragonborn?
1. What prophesy ever says that the Nerevarine is dragonborn?
I think hearing about it here would be the same as if we saw it?
3. Of course destruction won't become viable any time soon if we never train it! Why should we abandon it to grind weapons on mudcrabs when we've just got it? Why not just train magic on the mudrabs?I think he meant we should train both - health AND magicka. So zap them, but let them beat us up a bit first, and fall back to weapons before time to sleep.
"Every one of us loses if Dagoth Ur comes to power."Except that we know very little about this version's Dagoth Ur. If he/she's the incarnation of Princess Luna, that's going to throw things out of whack. If he's in league with Discord, that's going to throw things out of whack. If he's far more reasonable than some of our interpretations of him suggest, that's going to throw things out of whack.
Keep that in mind. I don't think there's a choice here.
2. How do we know that they know each other? The only one who might be someone we know is the orc in daedric, and even then it's not certain.Because they cheered her on, she went to them afterwards, and they left together? If there were five or six of them and none of them were the people we currently suspect to be ponies, that'd throw a wrench in the interpretation that they're the mane 6. Currently we have no reason to believe as much and a fair number of reasons to suspect otherwise.
3. Of course destruction won't become viable any time soon if we never train it! Why should we abandon it to grind weapons on mudcrabs when we've just got it? Why not just train magic on the mudrabs?
I think he meant we should train both - health AND magicka. So zap them, but let them beat us up a bit first, and fall back to weapons before time to sleep.Spells don't work that way in vanilla Morrowind, and we've seen evidence to suggest that remains true here. Remember what Fast Eddie was doing when we met him? Remember what the guild guide said most other guides spent their money on? It's casting the spell that grants experience. Whether you cast it on thin air or mudcrabs or Dagoth Ur himself should all be identical.
...This doesn't make sense in the context of Morrowind, since it'd require two PCs, but hey; there are other things that don't fit with Morrowind already:What would require two PCs?
About that orc in Daedric armor. Who do we know of who's associated with the color green and would have a reason to follow around and protect someone who bears a certain similarity to Rarity?Fair suspicion. Awesomeicus fits the gender, though Rainbow Dash is certainly butch enough to roll a male character. He's less awesomeness-oriented than RB either, but I could see him being goofy enough for it.Spoiler (click to show/hide)
Also, let's not get our jimmies rustled by not seeing the duel. We got a pretty darn eloquent description of it, which from our perspective is nearly the same as Michael actually seeing it.
I think hearing about it here would be the same as if we saw it?We missed out on seeing Adorabella and her friends. That could have been massive. The number of them alone had the potential to tell us a great deal, to say nothing of being able to actually see each one, in most cases probably without armor obscuring their faces.
Go out into the swamps and become a master at destruction and all forms of combat by fighting mudcrabs for twenty years. Return to civilization and see what's changed.Still gotta figure out where. I'd tentatively suggest warping back to Balmora, then meandering from there to Pelagiad, fighting anything we think we can take along the way (meaning rats, kwama foragers, and maybe nix hounds) and fleeing to the nearest strong person for anything we can't (cliff racers, kagouti, alits). Also collecting alchemy reagents because why not.
But fo' reals, destruction and combat grinding time. Those mudcrabs aren't going to fight themselves.
Unless I am remembering completely wrong, Seyda Neen does have an inn, Arille's Trade house has a room upstairs that you can rent.Doesn't appear so, at least in vanilla. A quick check back doesn't suggest he's offered or mentioned one to us in the past.
As for the whole ponies thing, I can't really speak to it since I have no knowledge whatsoever of MLP, but it seems plausible that they are at least the inspiration for our "PC" characters, although I think it is taking it too far to try to see ponies in Dagoth Ur, or Vivec, or other NPC's. We haven't seen any evidence of that kind of crossover.We've seen suggestions of Celestia and possibly Luna, and more recently evidence that they may be working together. It certainly could be that the gang is getting together to follow their usual mentor's orders to defeat an entirely native threat, but it seems more likely that there'll be some kind of pony influence on the other side.
In vanilla Morrowind, you just have to cast the spell to get XP. If you really want to power level, the thing to do would be to make a custom 1pt on target fireball spell. That might not work here, but then again it might. Since it would use the same pattern as any other fireball, we'd still be practicing that pattern.
Thats a good point. We can ask for the cheapest spell they have - we can light candles or something with it, hah.Fleabite is a 1 magicka destruction spell that we know.
Instead of just killing random stuff outside balmora, we can also check if theres any new low level quests at the fighters guild as well. fighting things regularly and THEN draining our magicka before napping sounds good.
Dont we have to worry about stuff breaking though?We do, but raising armorer will be useful in the future and good for our attributes anyway. We might want to buy some tongs or whatever if we were going to Seyda Neen, but most other grind spots are pretty close to shops.
Unless I am remembering completely wrong, Seyda Neen does have an inn, Arille's Trade house has a room upstairs that you can rent.Doesn't appear so, at least in vanilla. A quick check back doesn't suggest he's offered or mentioned one to us in the past.
I guess I remembered wrong then. I don't know where I got that from.It looks like an inn, and it's sort of the only service hub in that town, so I can see how you'd get mixed up. It's also, let's face it, a bit odd that a town of that size and (at least initial) importance doesn't have one.
Oh god no, not ponies.... :PInteresting second-best-thing might be tracking down people we know to be essential and checking them for Azura's Mark. Except I'm not even sure if that's one of the ones we recognize, so...
Anyway, I don't know if anyone has suggested this (too much to check back through), but what would happen if we killed a plot-centric NPC? Not that we are capable of such things yet, but in the vanilla game you get the "broken prophecy" message. What is the equivalent here? Would we doom the world, or get a reset?
As for the Seyda Neen sleeping thing, sometimes I forget we are in the legion. I bet if we showed up at the Census and Excise office and told them we are on special assignment, they would let us use the bed in the basement.+1
As for the Seyda Neen sleeping thing, sometimes I forget we are in the legion. I bet if we showed up at the Census and Excise office and told them we are on special assignment, they would let us use the bed in the basement.
As for the Seyda Neen sleeping thing, sometimes I forget we are in the legion. I bet if we showed up at the Census and Excise office and told them we are on special assignment, they would let us use the bed in the basement.
This is a good point for another reason. See if we can't get any missions from the Legion.
That is TOTALLY a thing we should be doing.
(http://i.imgur.com/BCfKpW5.png): "Guards are ineligible for rewards. It creates a conflict of interest, since they serve as judge, jury and occasionally as executioner. Wouldn't want them to be tempted to collect on just anyone.""
[snip]
Here's an observation, though, for what it's worth: With Michael so underpowered, and any kind of power up slow and expensive, he's effectively railroaded to stay in civilized areas and means of transport. His only asset is his knowledge of the game, which becomes more obsolete every game day, and which he has to be careful not to share too much. If I was playing this forum game, I'd wonder exactly how I was supposed to make a difference in the world.While leveling for us is more difficult than a normal Morrowind character, the issue isn't that we're incapable, it's that we've never tried.
To be honest, after reading the whole thread, it seems clear to me that Michael was not meant to power up, especially considering the GM's desired time scale: he was meant I think to use his knowledge of the game to track and influence events, to maybe clue in one side or the others to better change their fate.
As we have found out, our knowledge is useless as nobody in a position of power who could actually do anything useful with it is willing to listen to the ramblings of a poor, low skill, mad outsider. We need a powerful and open minded ally to manage that, and short of.... erm, Aryon or Diviath Fyr, there aren't really any. I suppose we could always try our luck with the gods, but that would probably end badly, other than Azura, but contacting her would be a major pain in the ass at this stage.This isn't the issue either. Plenty of people have listened to us, and really most of them believed us. The issue is that we've been using it because when all we have is a hammer, not because we thought it would produce an effective result.
Again, we're not quite equipped to get to Azura's shrine right now. There's a lot of swimming and climbing, not to mention a trip through Malog Amur.Yeah, this. Plus, why would we want to talk to Aryon again? The shrine at least has some potential for Azura to say "Michael what are you doing, go to Balmora and talk to Clover." Other than being Sexy's patron, I don't see what Aryon's got to offer us, nevermind how we're going to get to him. Telvanni, remember.
Yeah, this. Plus, why would we want to talk to Aryon again? The shrine at least has some potential for Azura to say "Michael what are you doing, go to Balmora and talk to Clover." Other than being Sexy's patron, I don't see what Aryon's got to offer us, nevermind how we're going to get to him. Telvanni, remember.
On that note, I'll officialize my vote as teleport back to Balmora and start meandering to Pelagiad. Stop by the side of the road to empty your magicka casting Fleabite, then fight anything along the way that won't murder us. Also collect alchemy reagents. Return to Balmora to rest if sufficiently injured.
I considered Aryon a potential benefactor, given how different his view of the world is from the rest of the Telvanni. I mean, he's definitely the most reasonable by our reckoning, and he has more of an investment in the state of Morrowind as a whole than Divayth does. If I recall correctly, his people (the people of Vos under his... protection? Jurisdiction?) have a much more positive view of him than the other citizens of House Telvanni's domain. If we explain what we know, there's a good chance he'll react far more productively (and less 'for science') than Fyr.But what would he actually do about it? Is this a plan to get money or training or allies against Dagoth Ur or what?
Not only that, but Aryon knows SexyWithers. Not just 'is aware of'; he actually knows who she is and what her deal is. There aren't many other people in that position for any of the PCs. We'll probably encounter Cinia again, too.He knows as far as she's told him and he's seen; that's not necessarily the same as having a deep knowledge of her history and inner workings. He might not be able to tell us any more than Yagrum can, especially since we already know a theoretically fair amount about her by assuming she's a pony.
...This is just as not-useful as travelling to Tel Vos. We'd be improving the exact same skills. Also, there's a crapton of wickwheat in the Grazelands, which I would consider a valuable resource to stock up on for healing potions.The difference being that we can be relatively certain of surviving most of what's between Balmora and Pelagiad. Wandering around in the Grazelands has much less certainty on that note, especially if the Ashlanders are more proactive in their banditry.
EDIT BECAUSE FORGOT EARLIER: Though costing money, it's easier and safer to get to Pelagaid from Seyda Neen than from Balmora.The point isn't necessarily to arrive at Pelagiad, just to have a plan if we do. Wandering between a guild hall and an inn sounds like a fairly sound plan, and I recall there being a lot more open space around Pelagiad than Balmora.
[snip]
The main danger going between Balmora and Pelagaid is cliff racers, which thus far are amongst the most dangerous things we've encountered There are a couple canyons on the way that are often chock full of them. The Seyda Neen route, on the other hand, only rarely has cliff racers, and the most dangerous thing that's likely to appear are nix hounds. The Kagouti are only likely to show up if you wander around north of pelagaid.Crap.
Balmora to Caldera has less cliff racers, but a worrying amount of alits. Still, less dangerous than Balmora to Pelagaid.
This is a pretty good short term goal, but I still don't think we have settled on any decent mid-range goals. I think that we need to either decide whether to start taking some steps toward becoming the Nerevarine, or towards finding out if any of the so-called "PC"s are worth throwing our support behind.The issue I have with becoming the Nerevarine is that we're too weak for most of it, and likely will be for a time. If it's a first come first served type of deal, we're probably not going to win that race. If not, I guess there's no particular rush, ash blights and the like aside.
Do we have a way to get to Vivec city? Because we got a little hint dropped for us:Wait, did Caius really say that? If so, might be worth checking out.
"go talk about the Lost Prophecies with Mihla Milo in Vivec City"
Which actually sounds like a pretty damn good goal for now, even if we decide we want to travel there on foot to train our skills on the way.
And still, check in to see if there are any fighters guild quests we can do before we leave.
Do we have a way to get to Vivec city? Because we got a little hint dropped for us:Wait, did Caius really say that? If so, might be worth checking out.
"go talk about the Lost Prophecies with Mihla Milo in Vivec City"
Which actually sounds like a pretty damn good goal for now, even if we decide we want to travel there on foot to train our skills on the way.
And still, check in to see if there are any fighters guild quests we can do before we leave.
He didn't say it. It was said by our character/Lord Bucket's narration, which also mentioned that this was when he WOULD say it, if he wasn't called away early.A lead to what, though? In-game it's part of the main quest, but requires breaking her out to complete and is done by somebody with a lot more progress towards Neverainedom.
It's still a lead.
I just thought of a major point of divergence in the MQ here. Vivec tells all the ordinators to hunt down the player because he feels the Nerevarine is a threat, but he changes his mind. Except, pretty much the first thing we did in this game was talk to him. Might we have affected how he'll respond to this situation?Another interesting point here- Vivec seemed relatively approving of us, and not really the type to order us murdered just because we might be "a threat." I wonder if there's something we're missing there (possibly just his more cryptic/alien nature, or "the greater good" type reasoning), or if the player Nerevarine does or can be assumed to do something to trigger that kind of a reaction.
To be honest, I think that at this point following the MQ is pretty pointless. We don't need most of that stuff. All we need is Keening, Sunder, and Wraithguard.Don't we? Even if the Nerevarine is a single, predetermined individual who is also us, can we really bypass the prophecy like that?
It would be beneficial to have Nerevar's Ring, and become the Hortators, etc. but it isn't necessary. I think our goal should be to acquire those items, and begin building alliances for an army. Dagoth Ur has already started the war, and we can use that to gain allies.The ponies might make ideal allies here, and I'm not sure who else would follow us without proving ourselves the Nerevarine. I'm not entirely sure what an army would do in any case; distract Dagoth Ur's superminions while we go for the Heart, maybe, but that seems kind of obvious. Pony bodyguards might have a better chance of being useful, though we have no idea what might convince them to help.
BTW, talking to Vivec does need to be on our list because he is key in acquiring Wraithguard. But that can wait if it needs to. As far as Vivec is concerned, could we get him to be more on our side if we don't go around trying to tell people we are the Nerevarine? Perhaps we could directly ally with him?Also, didn't somebody tell us that Vivec had disappeared? Or am I just thinking of the fact that he vanished after talking to us, not necessarily that we've gotten word that he's remained vanished?
To be honest, I think that at this point following the MQ is pretty pointless. We don't need most of that stuff. All we need is Keening, Sunder, and Wraithguard. It would be beneficial to have Nerevar's Ring, and become the Hortators, etc. but it isn't necessary. I think our goal should be to acquire those items, and begin building alliances for an army. Dagoth Ur has already started the war, and we can use that to gain allies. BTW, talking to Vivec does need to be on our list because he is key in acquiring Wraithguard. But that can wait if it needs to.You know what might be a good idea for building ourselves an army? Uniting the Ashlander Tribes. I am point this out less because it's part of the main quest, and more because it seems like something we can do that some other similar character isn't already doing.
In fact, I think traveling and find and talking to every one of these much strong than us characters should be our goal. Clover was a bust - even if she WAS still their, we know she spends all her time doing the morrowind equivalent of being AFK. But the others might be an option.We only saw her doing that once, though. We don't know.
Can you actually, like, climb things? Like use your arms to pull yourself onto stuff or whatever?
Michael climbs up to the stone rail, slides over the edge and hops down.
(http://i.imgur.com/2glm4dp.png)
(http://i.imgur.com/n52GTiE.png): "Ok, that wasn't so bad. Hanging off the edge with my hands it was only a couple foot drop."
You walk back out to the vertical tube in the hallway and consider what to do. Getting back up is going to be hard enough, but how do you get down?
(http://i.imgur.com/a6u3X85.png)
Yeah, 30 foot drop or so. Too bad you don't have any rope. The tube walls are close enough that you can reach both sides with your hands. Maybe you could put feet on one side, hands on the other and walk down batman-style? You remove everything breakable from your backpack and drop it down ahead of you then start to climb down.
You make it about ten feet down before you slip and fall.
Can you plot us a route that is fairly free of things we can not effectively run from?Doubtful. I'm rusty with the construction set, and since spawns tend to be random, there's generally no way to know ahead of time what's at a given location.
How are we doing on the cliffracer front? Last time we encountered one as close as Fort Moonmoth.Terrible. They don't eat through us that fast, but we just can't damage them effectively in return.
What other actions has been proposed repeatedly we know are wrong?
That comic lacks dwarf version; weaponizing it with inefficient and overly complicated way that has 50/50 chances of causing ☼FUN☼ when you pull the lever.What other actions has been proposed repeatedly we know are wrong?
But they might work this time! (https://xkcd.com/242/)
@Quake: Let the savages console themselves with supposed superiority. They tend to be more open to saying things they shouldn't of when they believe they one they speak to isn't of significance, after all, so all's the more to gain from letting them keep up the illusion. [/faux persona]
I come back and what is this!? Steam logic gates would be incredibly slow as well as huge! A single legitimate processor core operates at several billion cycles a second and consists of several billion transistors. Not to mention the time lag generated by the steam traveling through pipes, pressure differences, steam condensing due to cooling of the system. Processors have to account for time lag due to the speed of light over millimeters (less typically), a steam thing would quickly desynchronize into chaos.
Okay okay so I'm spazzing out a bit its just a dwarf in some fantasy world in some story on a mildly obscure forum maybe I should calm down.
e: Not to say that I'm pissed or think this is a bad story or something, I just want to argue with the dwarf dude.
e2: Yeah have fun, excuse my skipping numerous posts and getting right to my rant.
Can we at least have pix of the cosplay?
we should probably practice destruction for awhile
destruction and combat grinding time.
My vote is for going to Seyda Neen and training destruction
Balmora
I might suggest Balmora-Caldera, but I'm forced to concede that Balmora-Pelagiad is unwise.
I'd tentatively suggest warping back to Balmora
ask someone in the Mages' Guild where we can find Adorabella
Asking where she is and trying to arrange a meeting with her now might actually be a good idea
ask someone in the Mages' Guild where we can find Adorabella
check in to see if there are any fighters guild quests we can do before we leave.
also check if theres any new low level quests at the fighters guild
My vote is for going to Seyda Neen and training destruction and other skills
Seyda Neen would be best.
train our skills on the way.
I'd support training ourselves
The Seyda Neen route, on the other hand, only rarely has cliff racers
Empty our magicka casting fleabite. We don't actually need a target, right? After that, go out and fight things.
we can passively grind as we go
cliff racers
I'd tentatively suggest warping back to Balmora, then meandering from there to Pelagiad,
Pelagiad
between Seyda Neen and the Pelagiad region
Pelagiad is probably a better destination
Pelagaid from Seyda Neen
The point isn't necessarily to arrive at Pelagiad
our viperblade will probably be excessive
raising armorer will be useful in the future and good for our attributes anyway.
Arille's Trade house has a room upstairs that you can rent.
there's no vanilla inn or guild there, meaning there's nowhere to sleep.
It looks like an inn, and it's sort of the only service hub in that town, so I can see how you'd get mixed up.
I guess I remembered wrong then. I don't know where I got that from.
I would suggest giving him 50 gold, because it seems as though not giving him something might be a bad idea. Although, we could simply tell him that his quest is not over and have him fight the ash creature. In fact, I'll go with that, Tell Awsomicus that as soon as the ash creature is dead he gets paid. After that give him like 50 gold.I'm concerned about trying to be stingy regarding fighting an ascended sleeper or whatever. I would assume it's one thing to be a trivial questgiver with trivial rewards, and another to take responsibility for him taking out a difficult enemy for pocket change.
Alright I haven't fully thought out my suggestion for what to do next, but I did want to throw out a reminder/suggestion. Fast Eddie offered to train us in all spell schools if we got him appointed as a mouth. That did in fact happen, and if we could convince him that it was our doing, we could profit big time.The first sounds like particularly avaricious wishful thinking. I see no plausible way we could possibly take credit for Sexy's accomplishments. I would also recommend strongly against trying to play a Telvanni for a fool.
Also, we never offered a quest to Maximus. We just left a note. Offering a reward might help a relationship with him, but is not technically necessary. If we do give him a reward, make sure it is only given after our conversation with him. We need to see the extent of his knowledge about Dagoth Ur, the other PC's, and where he came from, as well as get an idea of his susceptibility to us leading him and his combat abilities. He could be our Nerevarine candidate if we don't want to do it ourselves.
Say that there was no reward for that quest - it was just a note telling him to come to us to get the quest, and that we're actually part of a quest-chain.I like where this is going. I'm a little hesitant to make any inferences to us being related to the creature, though- it might work better if we're just another squishy useless questgiving bystander he'd vaguely prefer not die.
Which we kind of are, if our goal here is (and I certainly think it should be) gathering these individually powerful characters together to take down Dagoth Ur. Think of what you get for doing mainline quests in the main game - generally not much in direct rewards! The key reward is usually knowledge about what to pursue next.
Tell him much has happened since we requested he speak to us, and time is pressing so we must be quick - once we have driven off the creature, then we can speak of quests and rewards.
We need to bait him into thinking it will be worth his time, though - and decide what value he could be. I think we should start a conversation about what is actually needed to defeat Dagoth Ur - Sunder and Keening, right? Also, immunity to blight?
We could probably attract his attention by asking if he's ever heard of either of these artifacts, but being vague about the details until after the fight is done.
.... wut?Ranis said Clover had a grumbling orc with her when she joined the Guild. Not confirmed to be Awesomeicus, but it seems likely.
He's never shown up with Clover, has he?
.... wut?Ranis said Clover had a grumbling orc with her when she joined the Guild. Not confirmed to be Awesomeicus, but it seems likely.
He's never shown up with Clover, has he?
>Evasive maneuvers
First off, deflect
I'm almost in favor of feigning ditziness. Certainly stonewalling
QUEST CHAIN BITCHES
ask about Adorabella
ask about Adorabella
Adorabella had an Orc with her
ask him about Clover
Ranis said Clover had a grumbling orc with her
Tell Awsomicus that as soon as the ash creature is dead he gets paid.
once we have driven off the creature, then we can speak of quests and rewards.
We need to see the extent of his knowledge about Dagoth Ur
start a conversation about what is actually needed to defeat Dagoth Ur - Sunder and Keening, right?
so we managed to turn someone from thinking we're a guy who busted into their house wrecking everything to a friend
speechcraft op
So. Yeah. Awesomicus is actually Rainbow Dash. Who else uses the term 'egghead'? The rolling-on-his-back-laughing-at-his-own-jokes mannerism also fits. The werewoof is almost certainly Pinkie, given the breaks in the fourth wall and cheerful nonsense.I agree with all of this.
In other news, speechcraft is great.
In other other news, we need to find Clover or Adorabella, i.e. two of the people who we can be sure won't kill us because they're bored and can hold a rational conversation.
Before that, we should look around and find out the results of the battle. Also we should see if Awesomicus is around.
Speaking of Awesomicus, I can't believe we didn't think to check him for a mark of Azura. Next time we see him, that should be a high priority.
I dunno, I'm pretty fond of:Best quote yet.Spoiler (click to show/hide)
I'd say, at least for Awesomicus, the PC thing is confirmed. He talks like a true gamer, though not one big on RP or lore. "Cut the dialogue," acknowledging the term "quest chain." And he's got Eltonbrand, which no native mind to this universe would ever think to get. And "Wayn" might be the name of whoever plays Clover. Next time we see her, we should call her that and see what happens.I'd be careful here. It's true he talks like a gamer, but everything he's said so far is fairly reasonable in meaning, just phrased strangely. You'll notice the one who told us about the duel used the term "DoTs." It's plausible that some gamer slang is a result of having to deal with the same things gamers do (and that cultural similarity Yagrum told us about) rather than because they're literal gamers from our or a similar world.
BTW, that ascended sleeper moment was awesome. As I read it I imagined something cinematic, like all the other sounds going mute except for the sleeper's voice. A legitimate "oh crap" moment. I think we should find and interrogate a lower-level operative of the Sixth House, a dreamer or sleeper maybe. Someone with a hotline to the Sharmat, but who wouldn't easily overpower us. We need to talk but not be taken.I'm in favor of these as medium/long term plans. Finding out exactly what Dagoth Ur wants, both in general and with us, could be pretty vital.
I think it may be time for another visit to Vivec. We should tell him about these recent developments, perhaps not a meeting but we should at least tip him off through another letter under the door.
I thought Fluttershy was supposed to be that Nord who didn't particularly want to kill rats.I thought so too, then revised my opinion for a few reasons. The main one is gender/race issues- Adorabella's friends were described as an orc in daedric armor and "some elves," and the notion of Awesomeicus being Spike made me think they might be gender-matched after all. The discovery that yes, there are NPC (or at least not immediately PCish) adventurers running around also made me wonder.
I kinda dislike the whole "PCs are ponies" theory. I mean, the theories I've seen seem to be looking for proof for the theory rather than the other way around. Especially considering the Balmora butcher- murdering random people for fun seems entirely out of character for any of them. Then again, I might just think that because I dislike MLP in general. Everything I know about it has been gained from osmosis. And I know a lot. It's like a frikkin plauge...Well, that's how figuring things out works- you notice a pattern, then apply it elsewhere to fill in the blanks. The less you know or are certain of, the more haphazard your efforts to fill in the blanks are. If you think I'm grasping at straws, by all means say so, but you've got to admit there's an awful lot of ponyish behavior going on here. Plus we've been dreaming about them.
AS TO ACTUAL PLANS, I think we should try and convince Awesomicus that our quest chain requires spying on the other PCs. Maybe say he needs to inform us of what they've been up to so we can figure out where the artifacts we need are. If he says he could just ask them, we could act like a gamey NPC who is locked into needing the quest to be finished in a particular way.I'm not fond of this. Even if it works, if he's discovered for any reason (and let's be honest here- how subtle is he likely to be?) the others are going to want to know what we're up to. Which wouldn't necessarily be terrible, but probably not an ideal way to get to know everyone. At that point we might as well turn it into an escort quest or something.
Of course, that plan has a lot of potential problems in it. It would be extremely useful if it worked, but would probably fail. If so, we could just tell him the exact locations of Sunder/Keening/Wraithguard, and how to get everything ready, so he just does the main quest for us. That would give us plenty of time to become a powerful archmage who rewrites reality on whim.
Does anyone else think fighting mudcrabs might be a better idea, because we could dart away when they attack, and run when we get beat up? I've barely ever played MW, and it was years ago, so I don't remember well.Mudcrabs are the ideal foe, yeah. We do need to be careful when hunting for them, though, because there are more dangerous things in the swamp.
I think what we should tell him is that he has to gather a party of heroes, recover these artifacts, and then defeat Dagoth Ur to save the world (and recover the most epic loot of all time while being hailed as an incredibly hero for all of history).Couple problems here. For one thing, we don't ourselves fully understand what's going on. We know the vanilla main quest line, but we don't understand how ponies factor into any of it, who or what the Nerevarine is or has to be, and so forth. Rushing for the three artifacts and a heart gank could end exceedingly poorly (or just stall) if anything's different. I think we should talk with the ponies (particularly Clover) and hear some more of what Dagoth Ur has to say before trying to solve a problem that might be radically different from what we're expecting.
(http://i.imgur.com/u6FQTiF.png): "Ok, g'bye! Oh, and tell Eddie I said hello."Werewoof is most definitely probably Party Elf. Folms claimed her name was Imare...
Imare goes back to dancing with Runa and you make your way to the guild guide. Her cheeks are flushed and she has a bottle in her hand.
...who is also a canon high elf Nightblade NPC spell vendor, (http://www.uesp.net/wiki/Morrowind:Imare) normally located in Hlaalu Council Manor in Balmora.
And again, I'm wary of trying to cheat Awesomeicus, and we've certainly got nothing he'd consider a reward.
I kinda dislike the whole "PCs are ponies" theory. I mean, the theories I've seen seem to be looking for proof for the theory rather than the other way around.
What we need to do is give him a vague prophecy he won't bother to pay attention to, to make it seem serious forealz, give him the briefest overview of the overall plan, and then very specific next steps combined with a place to return to us to hand in "the quest". The next step of the plan is to gather the prophesied heroes together.+1 to everything above.
"The heroes of the prophecy must be gathered - the five who are beyond mortals, and the one that will guide them. The amazing warrior and the incredible intellect, the creature of the night and the creature of the north, and the one who will land the final blow - these will join under one banner to fight the evils of the heart. They will acquire the tools of victory, and march on the mountain, and though they suffer defeats they shall overcome to end the ancient evil, with power and wealth beyond their wildest dreams awaiting them in the new world they will help bring forth."
He hasn't heard of Dagoth Ur - that means he's not been introduced to the main quest. That, I think, should be our job in the near future. To introduce him to, well... our own version of that. We then tell him that we believe that he is the warrior from the prophecy, Clover is the great intellect, and Adorabella is the creature of the night, and the werewolf is the creature of the north. For now, bringing them to us is the next stage of the quest, but he can do it in any order. Then we should tell him some place we are going to be and when this should happen.
Reporting to our superiors in the blade might also not be a bad idea, but we've got to decide on where we want to make at least a semi-permanent dwelling for the time being so we can actually make some progress getting other people to do work for us (while we work on our magic skills).I thought that we have no superiors; Caius left, and we don't really know anyone else. Except perhaps for that argonian, but I don't think he's our superior. Or even very willing to cooperate with us.
Well, that's how figuring things out works- you notice a pattern, then apply it elsewhere to fill in the blanks. The less you know or are certain of, the more haphazard your efforts to fill in the blanks are. If you think I'm grasping at straws, by all means say so, but you've got to admit there's an awful lot of ponyish behavior going on here. Plus we've been dreaming about them.Yes, that's how patterns work, but once a pattern stops working, it's usually time to find a different pattern rather than trying to find ways it could work.
You're right about the Balmora Butcher- that one's been puzzling me/us for a while now. Part of the problem is that we don't know how serious/gamelike they're taking it as. Dash might totally get bored and start killing random things in a video game, for instance, but she'd never go around murdering people IRL. Even Fluttershy in berserk mode isn't murderous.True, Withers is probably the most compelling evidence for MLP. But she also doesn't fit any of the possible characters. FS would at least sometimes be less sociopathic, RD can't be SW because that would mean Awesomicus is Spike, and that doesn't fit because then Adorabella can't be Rarity. Which means Spike is the closest to SW, but that seems odd to me. I guess I don't have compelling evidence against that one though. And SW did have her bed covered with rare dwemer artifacts, which seems kinda dragonish. *shrug*
But then again, none of them are really the kind to run around killing things, but they probably couldn't function too well if they didn't. There may be some translation issues going on here, or maybe they do literally think they're playing a video game.
But speaking about the Balmora Butcher in particular, her (well, a Telvanni described as a lunatic by Yagrum who at least roughly matches her description) name is "SexyWithersXOXOXO." The withers is a ridge on the back of a horse. If she's not a pony, what exactly is her name supposed to mean?
I'm not fond of this. Even if it works, if he's discovered for any reason (and let's be honest here- how subtle is he likely to be?) the others are going to want to know what we're up to. Which wouldn't necessarily be terrible, but probably not an ideal way to get to know everyone. At that point we might as well turn it into an escort quest or something.True, but Awesomicus seems gullible enough to go for it. Plus if we just play a stupid game NPC he's unlikely to hurt us or anything, 'cause that would fail the quest.
And again, I'm wary of trying to cheat Awesomeicus, and we've certainly got nothing he'd consider a reward.
...
Unless a poorly-dried T-shirt of herself counts, which it probably totally would if she's Pony Rainbow Dash in an orc's body.
Mudcrabs are the ideal foe, yeah. We do need to be careful when hunting for them, though, because there are more dangerous things in the swamp.Well, that's good enough for me. When we go back to combat training, hunt for mudcrabs instead.
We're forgetting something.I had to look this up, but it's a good thing I did so because:
House Redoran.
Who's just risen through their ranks like a rocket shot out of a railgun?
(http://i.imgur.com/58RtT0v.png): "Just humor me for a moment. There's a new Telvanni tower being built at Uvirith's Grave in Molag Amur. Tel Uvirith."Adorabella and Awesomeicus clearly named their strongholds. Sexy didn't bother. That doesn't mean anything conclusive on its own, but it's another suggestion that Sexy may be different from the rest of the ponies.
(http://i.imgur.com/FkpK64d.png): "Yes, Bella Manor just outside of Balmora and Castle Awesome at Bal Isra."
Hence the constant "wait no maybe it's this one that's Rarity?" we've (well, mostly I've) been doing every time we get a bit more information. If you have a completely different pattern that better explains everything we've seen so far, feel free to bring it up.Well, that's how figuring things out works- you notice a pattern, then apply it elsewhere to fill in the blanks. The less you know or are certain of, the more haphazard your efforts to fill in the blanks are. If you think I'm grasping at straws, by all means say so, but you've got to admit there's an awful lot of ponyish behavior going on here. Plus we've been dreaming about them.Yes, that's how patterns work, but once a pattern stops working, it's usually time to find a different pattern rather than trying to find ways it could work.
Also, we've only got like three characters that fit MLP, but that's all. Where's the rest of the cast? Why would TS, RD, PP, and Rarity be the only characters included?
True, Withers is probably the most compelling evidence for MLP. But she also doesn't fit any of the possible characters. FS would at least sometimes be less sociopathic, RD can't be SW because that would mean Awesomicus is Spike, and that doesn't fit because then Adorabella can't be Rarity. Which means Spike is the closest to SW, but that seems odd to me. I guess I don't have compelling evidence against that one though. And SW did have her bed covered with rare dwemer artifacts, which seems kinda dragonish. *shrug*Which is why I'm starting to suspect she may be the transdimensional "villain" the ponies are after. Of course, Imare's existence in vanilla seems to make that a lot less likely, so we're kind of back to stuck on that one.
I don't know why y'all think that Fluttershy wouldn't not care about the denizens of Morrowind. To her, they're just pixels on a screen. S'not like I feel any compunction about slaughtering thousands of babby Scouts in TF2. At most, I might feel a little bit bad about the player if I'm particularly slaughtering him repeatedly, but I don't think that the little Boston bastard himself is getting hurt/exists meaningfully.That's the thing, though- we don't know how they view this world. Are they players in a game? Plane travelers morphed into different forms? Alternate incarnations? Dopplegangers?
Granted, she might, because she cares about every damn thing, but to computer characters? Hell, I can see her going into it slaughtering everything as a game with "points", to let off steam so that she DOESN'T go into one of her horror-rages.
I had to look this up, but it's a good thing I did so because:
Also, we've only got like three characters that fit MLP, but that's all. Where's the rest of the cast? Why would TS, RD, PP, and Rarity and FS be the only characters included?
I'm really curious if LordBucket reads these theories and cackles to himself as his plans come together or if he reads them and facepalms at the absurdity.I'm really curious too. He mentioned being disappointed at nobody figuring out the "born under a certain star" thing, and he asked us what our definition of a PC was, but otherwise I don't think he's commented too much on our theoretical flailings.
I'm really curious if LordBucket reads these theories and cackles to himself as his plans come together or if he reads them and facepalms at the absurdity.
Or the third option: reads them and starts jotting down notes for the future.
I'm really curious too. He mentioned being disappointed at nobody figuring out the "born under a certain star" thing, and
he asked us what our definition of a PC was, but otherwise I don't think he's commented too much on our theoretical flailings.
let's ask him. LordBucket, anything you can tell us about your reactions to our
theorycrafting without giving away things you don't want given away?
What else haven't you noticed?
Well TBH for about 3 or 4 of those months we were more worried that the game was going to die.
I'll get some friends I know who like Morrowind to read through this, see if their fresh perspectives turn up anything.
Is that counting our posts or not?
What else haven't you noticed?That's it, time for a reread.
Ok, but according to a filesize to pages converter (http://www.unitarium.com/data), Marooned in Morrowind is presently approximately a 480 page novel, not including pictures.Well, time to start a reread.
Quick, someone go catalogue the breast sizes, Yagrum gave us some intel a while ago...Crap, do we have anyone here who's Japanese or Japanese-fluent? Other than me, I mean.
I am almost positive that we discussed the whithers thing months ago, to be fair. That doesn't negate the fact that we have missed a lot.The interesting thing is that she mentioned a "Vulcan nerve grip", and seemed to be arguing with herself. I don't think she can read our thoughts. She only mentioned the voices, she didn't indicated that she knew what they are saying.
I think the werewolf deserves quite a bit more thought and discussion by the way. If it is Imare, my suspicion is that LB might be using her as an avatar for Azura, or perhaps a pony with quite a bit more control over Michael than the others. Read the werewolf part again, she literally can read Michael's "thoughts", or text thinking. Deathgrip, puppy dog eyes, and I think at least one other thing. Also, this pretty much confirms that Michael is related to the ponies in some way, as she seems connected with Maximus and Michael.
I don't know why y'all think that Fluttershy wouldn't not care about the denizens of Morrowind. To her, they're just pixels on a screen. S'not like I feel any compunction about slaughtering thousands of babby Scouts in TF2. At most, I might feel a little bit bad about the player if I'm particularly slaughtering him repeatedly, but I don't think that the little Boston bastard himself is getting hurt/exists meaningfully.But FS is still a... emotional pony? Empathy and stuff. And Morrowind has a pretty engaging atmosphere. SW has pretty much always been completely sociopathic and gamey, like someone who's playing a plotless FPS which is specifically made for you to kill things. I would think FS would get at least somewhat interested in the world and atmosphere of Morrowind. More than RD at any rate, and AM has shown to at least respect RP enough to act like an actual person.
Granted, she might, because she cares about every damn thing, but to computer characters? Hell, I can see her going into it slaughtering everything as a game with "points", to let off steam so that she DOESN'T go into one of her horror-rages.
Hence the constant "wait no maybe it's this one that's Rarity?" we've (well, mostly I've) been doing every time we get a bit more information. If you have a completely different pattern that better explains everything we've seen so far, feel free to bring it up.My personal opinion is that all the characters are wither original to LB, or are representative to different types of players.
As for where the rest are, I'd love to know too. We skipped the only event we suspect they were all together at, and haven't had much luck tracking them individually. Hell, three of the four you mentioned we only met because we were in the same faction spot as they were when they came around or were mentioned.
Don't we have five out of the six? :/
IronyOwl comparing screenshots to see that the dunmer who walked out of the census office in Episode 5 (http://www.bay12forums.com/smf/index.php?topic=126387.msg4272340#msg4272340) has the same face and hair as the dunmer who slaughtered the guards in episode 44 (http://www.bay12forums.com/smf/index.php?topic=126387.msg4878568#msg4878568). That's information that's been avaialable to you for a long time, but nobody put it together until recently.
Or, the realization that the withers (http://en.wikipedia.org/wiki/Withers) is a part of a horse. The name SexyWithersXOXOXO was first mentioned in episode 40 (http://www.bay12forums.com/smf/index.php?topic=126387.msg4551466#msg4551466). That was August of last year. So it took ~8 months before somebody noticed that.
How many other things do you think are going on that also haven't noticed? Of course, I realize that's dangerous ground. I'm well versed with the Law of Conservation of Detail (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLawOfConservationOfDetail) and I've taken great pains to not fall for the trap of doing this:
GM: "You see two doors. One is beautifully crafted oak with an emerald handle containing a hint of mithril filigree and glowing runes."
Player: "What does the other door look like?"
GM: "Oh, it's just a door."
Player: "Gee, I wonder which we should go through."
So, yes. Both some cackling and facepalming. You guys have a lot of information to work with and it's clearly not trivial to sort out the important information from the coincidences. And from the deliberate Red Herrings (http://tvtropes.org/pmwiki/pmwiki.php/Main/RedHerring).So, there's red herrings? That hurts the pony theory more than it helps, IMO, because it uses several small, lone clues. Like "withers". Or that nord guy.
For example, that "dunmer sorceress and an orc" back from episode 26, part 1 (http://www.bay12forums.com/smf/index.php?topic=126387.msg4344887#msg4344887) were revealed in this most recent Episode 57 (http://www.bay12forums.com/smf/index.php?topic=126387.msg5232130#msg5232130) to have been Awesomicus and Clover.I'm pretty sure the question of whether those people were other PCs was discussed. People just decided that we didn't have any proof, so it would be a bad idea to make assumptions.
Ok, but according to a filesize to pages converter (http://www.unitarium.com/data), Marooned in Morrowind is presently approximately a 480 page novel, not including pictures. It might not be realistic to casually ask them to come read it in one evening.As much as my opinion's worth, I think this story is certainly as high-quality as a good novel, and has been well worth my time.
Crap, do we have anyone here who's Japanese or Japanese-fluent? Other than me, I mean.
All the pony speculation - has anything come of it? Anything at all? No. Does it matter? Not that we've had even a shred of evidence of so far.
do we have anyone here who's Japanese or Japanese-fluent
I think this story is certainly as high-quality as a good novel, and has been well worth my time.
Episode 57: Have our questions been answered, or did we just make more questions?
Out of nowhere a pair of massive furry arms envelop you from behind, holding you in a powerful deathgrip
(http://i.imgur.com/anJsNnj.png): "Nuh-uh! The Vulcan Deathgrip isn't even real!"
...
(http://i.imgur.com/anJsNnj.png): "I know! Rawwrrr!!!"
She closes her eyes, raises her paws and animatedly shakes her head back and forth when she says 'rawr.'
(http://i.imgur.com/anJsNnj.png): "No, I didn't! 'Rawr' is 'I love you' in dinosaur. I said 'Rawwrrr!!!" which means 'I love you' in werewolf. They aren't even similar. By the way, how come you never told Eddie I said hello?"
...
It's difficult to tell through all the fur and fangs, but you think the werewolf is pouting and giving you puppy-dog eyes.
(http://i.imgur.com/anJsNnj.png): "No, they're puppy-werewolf eyes! You really don't remember, do you? You didn't have another deja vue and forget everything did you? Well, if you did that's ok!"
what do we get from it that simply knowing the characters as they are wouldn't?
OotS has some problems. First off, Roy is intelligent and significantly more empathetic than Awesomicus, Elan doesn't have a connection with pink or parties (or mind reading, for that matter), and so on.
The reason the ponies theory works is that the characters have shown mannerisms that exactly match what the protagonists of MLP would do: throwing parties with strangers, rolling on the ground laughing at their own jokes, peacefully interacting with otherwise hostile animals, and naming characters based off of admired historical figures (Clover).
what do we get from it that simply knowing the characters as they are wouldn't?
What do you get from reading the story? (I'm assuming entertainment, which is what I get from absurd and far-fetched theories being correct.)
More game-related, we would know exactly how to approach each one of them and what to expect from them.
I've noticed quite a bit that I haven't bothered mentioning because there's nothing to be gained from doing so.
All the pony speculation - has anything come of it? Anything at all? No. Does it matter? Not that we've had even a shred of evidence of so far.
The only thing about it that is even relevant is that the most powerful force in ponydom is the power of friendship, and considering our ability to make friends and the fact those friendships have been shoved in our face, I hope the importance of that to everyone else is equally obvious.
But I still don't know what to do about it.
This, this here. Wonderful point. That's probably one of the best arguments against the pony theory- it hasn't given us anything useful, and if we make assumptions on it that could end poorly. If we assume withers is berserkershy, then maybe someone will come up with the bright idea to try and befriend her while she's murdering around, instead of running.
"Would you like to be my friend?"
"NO!" *stab*
I'm not a fan of the pony theory, either. Even if it was 100% correct, what do we get from it that simply knowing the characters as they are wouldn't?It's better to know and not know what to do with it than just never mention it. What has been relevant or important on its own so far? The fact that we might be the Nerevarine? The fact that we may be from Earth? The rise of Clover? The construction of new guild holdings? Caius leaving? Dagoth Ur's machinations?
We assumed it, but AFAIK nobody ever officially went back to check, or if they did they never reported it. That turned out alright because it turned out to be correct (or as correct as we'd have gotten out of that information), but it's still a relevant gap to point out. What if she hadn't matched? We might have spent a massive amount of time assuming two different people were the same. Or not knowing haircuts were a thing here.IronyOwl comparing screenshots to see that the dunmer who walked out of the census office in Episode 5 (http://www.bay12forums.com/smf/index.php?topic=126387.msg4272340#msg4272340) has the same face and hair as the dunmer who slaughtered the guards in episode 44 (http://www.bay12forums.com/smf/index.php?topic=126387.msg4878568#msg4878568). That's information that's been avaialable to you for a long time, but nobody put it together until recently.
I thought we knew that already, although nobody explicitly compared the pictures. We had already discussed it and decided that Balmora Butcher and Census PC were the same people.
I am almost positive that we discussed the whithers thing months ago, to be fair. That doesn't negate the fact that we have missed a lot.
As far as I can tell (a search for "withers"), my post on it was the first time anyone pointed it out.Or, the realization that the withers (http://en.wikipedia.org/wiki/Withers) is a part of a horse. The name SexyWithersXOXOXO was first mentioned in episode 40 (http://www.bay12forums.com/smf/index.php?topic=126387.msg4551466#msg4551466). That was August of last year. So it took ~8 months before somebody noticed that.
Again, I thought this was discussed earlier. Certainly before that long hiatus that you just broke.
I think the werewolf deserves quite a bit more thought and discussion by the way. If it is Imare, my suspicion is that LB might be using her as an avatar for Azura, or perhaps a pony with quite a bit more control over Michael than the others. Read the werewolf part again, she literally can read Michael's "thoughts", or text thinking. Deathgrip, puppy dog eyes, and I think at least one other thing. Also, this pretty much confirms that Michael is related to the ponies in some way, as she seems connected with Maximus and Michael.I wouldn't think Azura would be that manic. I'm not really familiar with her, and Daedric Princes probably aren't the simplest of beings, but it still seems weird to have the goddess of dawn and dusk bounce up to us and tell us she loves us in werewolf, which is altogether distinct from dinosaur.
we want to leverage our friendships to gain info which we trade for other info which we can, at one point, maybe, trade in for something that will make us genuinely more powerfulWell that's rather sociopathic. What's wrong with making friends for generic friendmaking and vague potential future gain if they happen to be able to help?
i think
@Irony owl: I don't think you can assume that the voice at the start is anything right now. It could be Azura, or someone else entirely. The "We" thing could mean it was an actual group of entities. Bear in mind that we ourselves are voices, and often use "we" whether referring to ourselves or Michael. Did we kidnap Michael? If you want to look at it like Vivec, he is here because of us, in a meta way.This is my new favorite theory. SORRY MICHAEL SEEMED FUNNY AT THE TIME NO HARD FEELINGS ABOUT THE CLIFF RACERS RIGHT?
Other reasons that I don't think the pony theory is accurate:
I doubt LB would use it, for one. All this game had when it began was "Morrowind!".
i wouldn't dare call friendship relevant, as bucketkins might've pulled it from dozens if not hundreds of other series or just be making up this whole game from scratch (i mean it's a fairly common trope yo)Ah, but that's where you're wrong. It's true that he might have pulled all sorts of inspiration from all sorts of places, but ponies have a special narrative justification: Not only is Michael a brony, but the fact that he's a brony is one of the first things, and one of the only specific things, we ever learn about him.
And that my biggest argument against ponies is "I dislike ponies".Ah. Sorry. :x
I get enjoyment from reading the story, but I'd lose a little of it if it turned out that the ponies theory is correct. But that's just me, and I understand that people have the opposite opinion.
The threat of red herrings is almost always going to hurt a theory more than help it, because it is by definition the threat that some of your information is misleading. Unless that happens to be the exact information getting in your way (like with "Withers" getting in the way of your "not ponies"So, yes. Both some cackling and facepalming. You guys have a lot of information to work with and it's clearly not trivial to sort out the important information from the coincidences. And from the deliberate Red Herrings (http://tvtropes.org/pmwiki/pmwiki.php/Main/RedHerring).So, there's red herrings? That hurts the pony theory more than it helps, IMO, because it uses several small, lone clues. Like "withers". Or that nord guy.
*Checks user stats page*
Huh. You are japanese. Never would have guessed.
sukoshi hanashimasu demo dame desu ne. GM desu kara. yare yare. suiseiseki ga youni kikoeru desu. desu kara desu.I-I wasn't talking about the language, baka.
"CITIZENS OF BALMORA BEWARE!!!!"
"THE DOOMPOCALYPSE IS UPON YOU!"
"HAVE AT THEE, VILE VILLAINS!"
"HA HA! THIRTY POINTS!!!"
"Maybe even a bit socially awkward. And kind of loud. No indoor voice."
"Still, she had that forbbiden fruit kind of appeal I just can't resist. Imagine if the big-boobed hot girl had a younger sister. You know you're not supposed to touch her or else she'll beat you up, but you still want to. That was SexyWithers all over."
(http://i.imgur.com/JthvBpt.png): "The girl was a borderline lunatic, really."
Basically, imagine that you read all the way through Lord of the Rings, only for Invader Zim to come in at the end.
I think you might be mildly exaggerating the pony influence? It's still mostly Morrowind.
I think you might be mildly exaggerating the pony influence? It's still mostly Morrowind.Indeed. All I'm saying is, it would be disappointing if the theory was true, and I was outlining scenarios from least disappointing to most disappointing (the best case one wouldn't be too bad, actually). I'm not trying to change the story, I'm just saying I'd be disappointed.
it's LordBucket's game, so he can kinda do whatever he wants with it.
It would be like finding out at the very end of Game of Thrones that Darth Vader was somehow pulling all of the strings.
I may have misspoken. I'm not eloquent enough to put it into words myself, at least not without ending up saying something else entirely, but I just think it would be disappointing for a Morrowind LP with a great story to suddenly morph into something very different. It would be like finding out at the very end of Game of Thrones that Darth Vader was somehow pulling all of the strings.A better way to say would be after finding out that the Game of Thrones world has been a planet in Star Wars the whole time, you look back and see clues that are completely obvious in hindsight. It doesn't make it any less jarring, simply because the premise you thought you knew and knew you loved has been consumed by something else.
(http://i.imgur.com/lt6t4Ri.png): "What about the Ministry of Truth?"This implies that, from Vivec's point of view, this world came into being (with all the history presumably forming retroactively) around the same time, just so Michael could enter it and be the protagonist of this forum game.
(http://i.imgur.com/NHEEa02.png): "I'm not holding it up. From my point of view, it's been hovering a couple hundred feet from the ground for the entire history of the universe."
I have to agree with syvarris. At the beginning, Michael's bronyism just seemed like characterization, not a GM promise that "hey guys this is gonna be about ponies." I think you can concede that most us of came here for Morrowind, not ponies. Basically, imagine that you read all the way through Lord of the Rings, only for Invader Zim to come in at the end. You'd feel duped, wouldn't you? Like the entire story was an elaborate setup just to make an Invader Zim reference. It'd be as if the deeper narrative thread you thought was there the whole time turns out to be an appeal to go watch Invader Zim.
I'm with Putnam in not really getting all this. If I start reading a Star Wars novel and a Lannister shows up halfway through, I'm not likely to feel cheated and betrayed. Even if it turns out to be Emperor Lannister who's working on a planet-sized Voltron rather than a Death Star, I'm not sure why I'd mind unless the transition was extreme or poorly done. If Azura turns out to be an incarnation of Luna, would that somehow invalidate all of Morrowind and all the Morrowinding we've done so far? If the Nerevarine is ponies, would you say this has all been for naught?I may have misspoken. I'm not eloquent enough to put it into words myself, at least not without ending up saying something else entirely, but I just think it would be disappointing for a Morrowind LP with a great story to suddenly morph into something very different. It would be like finding out at the very end of Game of Thrones that Darth Vader was somehow pulling all of the strings.A better way to say would be after finding out that the Game of Thrones world has been a planet in Star Wars the whole time, you look back and see clues that are completely obvious in hindsight. It doesn't make it any less jarring, simply because the premise you thought you knew and knew you loved has been consumed by something else.
This implies that, from Vivec's point of view, this world came into being (with all the history presumably forming retroactively) around the same time, just so Michael could enter it and be the protagonist of this forum game.I don't see how it could have reset, though, because we were still doing roughly what we were doing at the time. What parts of it would be "resetting" exactly? Not us, or the people around us, or the things we've done, as far as we can tell. Nor anything we've noticed, not that we've noticed a ton.
Furthermore (and remember that we only have a single data point for this one), it's still possible that Michael's death resets the world. LB never explicitly denied it, just cautioned us to avoid dying since the implications of other possibilities of what could happen upon our death are horrific. And I'm not eager to get us killed again. But it is a possibility.
I have to agree with syvarris. At the beginning, Michael's bronyism just seemed like characterization, not a GM promise that "hey guys this is gonna be about ponies." I think you can concede that most us of came here for Morrowind, not ponies. Basically, imagine that you read all the way through Lord of the Rings, only for Invader Zim to come in at the end. You'd feel duped, wouldn't you? Like the entire story was an elaborate setup just to make an Invader Zim reference. It'd be as if the deeper narrative thread you thought was there the whole time turns out to be an appeal to go watch Invader Zim.I'm with Putnam in not really getting all this. If I start reading a Star Wars novel and a Lannister shows up halfway through, I'm not likely to feel cheated and betrayed. Even if it turns out to be Emperor Lannister who's working on a planet-sized Voltron rather than a Death Star, I'm not sure why I'd mind unless the transition was extreme or poorly done. If Azura turns out to be an incarnation of Luna, would that somehow invalidate all of Morrowind and all the Morrowinding we've done so far? If the Nerevarine is ponies, would you say this has all been for naught?I may have misspoken. I'm not eloquent enough to put it into words myself, at least not without ending up saying something else entirely, but I just think it would be disappointing for a Morrowind LP with a great story to suddenly morph into something very different. It would be like finding out at the very end of Game of Thrones that Darth Vader was somehow pulling all of the strings.A better way to say would be after finding out that the Game of Thrones world has been a planet in Star Wars the whole time, you look back and see clues that are completely obvious in hindsight. It doesn't make it any less jarring, simply because the premise you thought you knew and knew you loved has been consumed by something else.
No, definitely not invalidated. I'm just saying that it would be a particularly extreme transition. But anyway, a +1 to asking around Seyda Neen, hanging out with Draren, and grinding some more.
+1 to asking around Seyda Neen, hanging out with Draren, and grinding some more.
If you remember, the world did reset when we died. Not all the way to the beginning, just to a point several hours before, wiping out the events of 2 episodes. It's not entirely certain that it happened because we died, but it did happen.This implies that, from Vivec's point of view, this world came into being (with all the history presumably forming retroactively) around the same time, just so Michael could enter it and be the protagonist of this forum game.I don't see how it could have reset, though, because we were still doing roughly what we were doing at the time. What parts of it would be "resetting" exactly? Not us, or the people around us, or the things we've done, as far as we can tell. Nor anything we've noticed, not that we've noticed a ton.
Furthermore (and remember that we only have a single data point for this one), it's still possible that Michael's death resets the world. LB never explicitly denied it, just cautioned us to avoid dying since the implications of other possibilities of what could happen upon our death are horrific. And I'm not eager to get us killed again. But it is a possibility.
A better way to say would be after finding out that the Game of Thrones world has been a planet in Star Wars the whole time, you look back and see clues that are completely obvious in hindsight. It doesn't make it any less jarring, simply because the premise you thought you knew and knew you loved has been consumed by something else.I would read that story. And I don't like star wars. Or ponies.
+1 and in that order. We could ask Draren to come with us grinding, we practice destruction and he Restoration.+1 to asking around Seyda Neen, hanging out with Draren, and grinding some more.
+1 Because why not?
Grind crabs
go look around the town for Awesomicus/the werewolf
let's take care of business around Seyda Neen before we go anywhere else.
Inquire at people far braver than we were
+1 to asking around Seyda Neen
+1
another person we should probably talk to at some point would be our old friend Vibius
find more out about our new friend
Chat with Draren
I fully support maintaining cordial relations with as many people as feasible
every possible PC we've met has corresponded nearly exactly with a character from MLP
Guys, SexyWithers is Gamer Luna.
Awesomicus is actually Rainbow Dash.
The werewoof is almost certainly Pinkie
Clover is Twilight Sparkle
Fluttershy was supposed to be that Nord
Adorabella matches Rarity exceedingly well
Clover the Clever
Imare I-mare. I mare.
"SexyWithersXOXOXO." The withers is a ridge on the back of a horse.
Heh. Lunatic.
these characters have pony aspects because they originate from aspects of Michael, and Michael is a huge fanboy.
they may simply be patterned on MLP characters
those characters themselves playing Morrowind
this whole thing was machinated by a MLP character
this is a possible .Hack coma?
I'm starting to like the notion that this is the same general idea as the movie,
where some rogue pony flees to another dimension and must for some reason be stopped.
we're back in the running for being Spike
the new construction near Dren Plantation. Being located near an existing plantation makes me suspect it's a farm
itself, and Applejack is shown working on her farm fairly frequently. The odds that her equivalent is there at any
given moment sounds reasonably likely
ask him if he'd be interested accompanying us on an adventure.
I approve of encouraging him to better himself, on us or otherwise. If he's interested
I'd totally be down for having him come harass slaughterfish with us.
continue training
Grind crabs
When we go back to combat training, hunt for mudcrabs instead.
I'd like to find out what Draren does for a living. He's presumably just
some common laborer or peasant, but what exactly does that entail?
there's no way for other people in the Legion to tell we're anything other than a recruit, so only the General would know.
(http://i.imgur.com/IRi2VXY.png): "Recruit Michael, I am hereby placing you on detached duty until further notice. Please note that detached duty personnel are not eligible for monthly pay or provisions like regular patrol duty personnel. Thank you for your service. Glory to the Emperor."
(http://i.imgur.com/n52GTiE.png): "Excuse me?"
(http://i.imgur.com/02vrTUM.jpg): "Yes, citizen?"
Interesting that he called you 'citizen' and not 'Legionnaire.' Does he not know, or does he know and he's just trying to avoid blowing your cover?
(http://i.imgur.com/Uvjgjyg.png): "For example I see that you're a Mage Guild Associate."
(http://i.imgur.com/n52GTiE.png): "What other marks do I have?"
He raises an eyebrow in apparent bewilderment that you would ask this.
(http://i.imgur.com/Uvjgjyg.png): "Well, I see that you're in the Legion, though I don't recognize your rank designation. And that yellow mark is an Imperial Fighter's guild mark, one of the lower ranks I believe. And these two here...hmm. I don't recognize those. And of course, here I can see that you recently ran afoul of the guard for a minor offense that was paid in full."
(http://i.imgur.com/n52GTiE.png): "So anyone can know all this just by looking at me?"
(http://i.imgur.com/Uvjgjyg.png): "Of course." He pauses. "Well, not anyone. Anyone with any magical training can see the marks if they look, but seeing isn't the same as knowing what they mean. I recognize the Telvanni and imperial Mage Guild marks because I work with them so often, but the others I'm less sure of.
Two random ideas as to explain everything that's been going on, from least crazy to hilariously crazy.
Least Crazy: Michael has a very mild Chim going on. Its not major enough to change entire continents, like with Talos, but its enough that he's literally bringing in concepts that only he'd know into this universe because of the simple fact that he is utterly and fully aware of them as fact. He's subconsciously altering the world around him to meet his expectations, his experiences, and what he knows.
Double Ultra Crazy: Michael is doing the same as above, but instead because he's the godhead's avatar, persona, the one and only, or because he's mantling him/her/it something fierce.
I'm personally in the 'least crazy' camp.
I think he was specifically talking about our status in the Blades.Yes.
Short blade skill is now 18
Light armor is now 33
Block is now 14
Destruction is now 18
Acrobatics is now 34
Athletics is now 24
Strength is now 28
Speed is now 36
Agility is now 37
Endurance is now 41
Intelligence is now 44
Level is now 9
Max Health is now 64
Max Magicka is now 73
For the record, I support heading to Dren Plantation or thereabouts. However, we should make sure to leave Draren in a financially secure position so that he'll want to join us permanently when we meet up with him again. (AW YEAH, GETTIN' A POSSE TOGETHER we totally need a catchy name for our group)Agreed, he seems like such a nice fellow, let's not leave him at a disadvantage.
(http://i.imgur.com/BCfKpW5.png): "Then some sort of four legged angel appeared to tell him he was the chosen one"HMMMM. Support for the notion that they're not native in some sense, I'd say.
(http://i.imgur.com/58RtT0v.png): "I know you guys have been keeping secrets from me. Ever since you did that thing where you tried to send me a picture but I couldn't see it, you've been doing that same thing, whatever it is...so that I can't hear you. But before that you sent me a picture I DID get. You remember. The one that looked like a pony changeling? That got me thinking. And ever since then, there have been occasional little tidbits that have slipped through. Just every now and then I'd hear a little comment that was obviously in response to somebody who said something I couldn't hear. And now you're openly talking about it without bothering to keep it a secret from me. So I've got to ask: ponies?"Oh, whoa. Michael can't see spoilers? I guess we discussed that maybe being the reason for the first image failing, but I kind of wrote it off as something else.
(http://i.imgur.com/58RtT0v.png): "and there's one voice in particular among you whose been talking about his 'PCs are ponies' theory for almost half my entire time in Morrowind."*cough* Yeah, like that. You know how I tend to ramble on.
Also lets avoid bringing Draren with us on our main adventure things as much as possible. I'd rather not see him get killed.This was my initial thought as well, though less for getting him killed and more for... well, treating him like a temporary companion, really.
For the record, I support heading to Dren Plantation or thereabouts. However, we should make sure to leave Draren in a financially secure position so that he'll want to join us permanently when we meet up with him again. (AW YEAH, GETTIN' A POSSE TOGETHER we totally need a catchy name for our group)Agreed, he seems like such a nice fellow, let's not leave him at a disadvantage.
I would like to point out that our agility actually dropped by .6. Also, I support the Dren plantation, as more PC info is always good.He's been taking a cut of our profits and hasn't had any expenses that I'm aware of, so he should be pretty good right now. Certainly his normal living expenses should be rather low.
The main danger going between Balmora and Pelagaid is cliff racers, which thus far are amongst the most dangerous things we've encountered There are a couple canyons on the way that are often chock full of them. The Seyda Neen route, on the other hand, only rarely has cliff racers, and the most dangerous thing that's likely to appear are nix hounds. The Kagouti are only likely to show up if you wander around north of pelagaid.Ah, yes. So assuming this is accurate, we should be able to just walk there with relatively little trouble assuming I'm remembering everything correctly. Furthermore, there probably isn't an easier way short of hiring an escort.
Balmora to Caldera has less cliff racers, but a worrying amount of alits. Still, less dangerous than Balmora to Pelagaid.
I would like to point out that our agility actually dropped by .6.
2) Skill improvements. LB or Michael himself might have something to say, but since Michael gets no benefit out of skill books, but he does from Trainer training, would it be of any use if us forumites were able to give him any suggestions on skills? I personally was a longsword trainer (long blades), and crafted and wore mail (medium armor) and shield (block). I'd have more than passing familiarity with marksman, spear, axe and heavy armor. I assume anything I could teach him was already covered in his Legion training. But consider the skills in which he has no points - surely someone could talk him through sneaking, or marksman, or axe. Enough for a point or two would be something. And if he does have specific questions about skills that us 'trainers' could assist in, please ask.Interesting notion.
3) Speaking of above, with Michael stocking up on daggers, but assuming archery is right out (the weapons are too heavy, michael might be too weak to draw properly or otherwise too expensive), he could consider leading an easy combat with a thrown dagger or two. He'll suck at the start but if he sticks to fights he an Draben can win, they'll always recover the weapon, and they are cheap anyway. Throw your blunt ones first and combat with a sharp one. It'll teach your agility (speed?) no less than our acrobatics is, and wont waste any time.I get the feeling these aren't built for throwing and thus won't really work when used as such, but it should be relatively easy to test. Well, the overt "this seems to not work" part will be. Whether or not we learn anything from the experience might be subtler.
5) Get your dirty clothes and bags washed so they're not so crunchy, and stash any excess weight at Drabens, like clothes you aren't wearing anymore (tshirt excepted). If he's getting a good deal on alchemy ingredients, should we consider selling some?I'm not sure he'd appreciate being used as a storage shed, and we are selling alchemy ingredients. Or more specifically, having Draren sell alchemy ingredients and then taking half the profits.
Consider offering Draren some training in alchemy if he helps us pay for alchemy equipment. He can even keep it as his house for a while. This can be done before or after the plantation visit. Personally I'm in favor of doing it before but if Draren doesn't actually have enough money then maybe later.Several problems here. One, he probably doesn't have much money. Two, what makes you think Michael knows more about alchemy than he does? Three, what's he going to do with more alchemy knowledge if all he's doing with it is harvest mushrooms?
Also he might get some interesting alchemy ingredient effects.
So, our destruction skill is 15 - is that high enough that a decent destruction spell might actually prove useful against a cliff racer?
Or a ranged one - say, a lightening spell what with the most populous race on the island being fire resistant..."Decent?" Not really, but "useful?" Quite possibly. Let me just fire up the ol' doppleganger...
Alit: 30 HP, 1-9 damage, 30 Combat, 50/50/42 Str/Agi/SpdThe toughest non-diseased wild animals we're likely to face, assuming nothing altering them, have only 45 hp. We can totally be a semi-effective mage if we get the right custom spells.
Cliff Racer: 45 HP, 3-8 damage, 50 Combat, 50/50/255 Str/Agi/Spd
Kagouti: 45 HP, 4-12 damage, 50 Combat, 90/75/45 Str/Agi/Spd
Kwama Forager: 23 HP, 1-3 damage, 30 Combat, 30/20/5 Str/Agi/Spd
Mudcrab: 15 HP, 1-1 damage, 30 Combat, 15/15/6 Str/Agi/Spd
Nix Hound: 23 HP, 1-6 damage, 30 Combat, 50/50/28 Str/Agi/Spd
Rat: 23 HP, 1-2 damage, 30 Combat, 20/20/8 Str/Agi/Spd
Did you record how much any of those custom spells cost in gold?I sadly forgot.
Daedra are also weak to shock. However, if it's too expensive, Frost might be a better choice. Most animals don't have any resistance, so when thinking about what resistances, it all comes down to what we'll be fighting more of: people, or undead. Dunmer are the only people with natural fire resistance, but if we get into a fight with someone, by statistics it's most likely to be a dunmer. Most undead are resistant to or immune to frost, as are nords, but hardly anything else is. Really, it all comes down to whether we'll be raiding ancestor tombs or not.You make it sound so tempting...
does Draren have any connections? Guild membership, people who need things done that we could do as a team, child-hood friends, that kind of thing?
Explain to Draren that we need to go talk to someone near Dren Plantation. He's welcome to join us if he'd like,
but of course we wouldn't mind if he'd rather stay put. Then head to Pelagiad, ask around about the new construction.
Consider offering Draren some training in alchemy if he helps us pay for alchemy equipment. He can even keep it as his house for a while.
This can be done before or after the plantation visit. Personally I'm in favor of doing it before but if Draren doesn't actually have enough money then maybe later.
Buy a scabbard/sheath for your viperblade and all daggers. From now on whenever you buy a weapon
you might need access to, you MUST wear it on your person in a way it can be drawn and used.
-You remember just before you fell into Morrowind, you thought you heard a mumbling voice? Did that by any chance sound like the voice of the Balmora Butcher? Because to us it sounded like a very quiet version of the voice of the Balmora Butcher. Bear in mind that we have a different perspective than you.
-For that matter, did either of them sound like Luna? I'm sure you're familiar with her voice.
-You said you were a Taurus. Given that you failed to remember any other portion of your past save eventually your name, that seems significant.
-Nalcarya said the first urination of the day makes for more potent potions. MAN did I have a field day with that, wondering what constituted a day and whether that was mechanically true and if you could use other peoples' pee and what happened if you did and so on. Oh, and wondering if there's still a four-ingredient limit to potions, since the equipment's easily big enough for multiple batches at once.
-Ra'Virr sold you a steel tanto for 10 gold coins when your Mercantile was 2 (it's currently 13). Their base price is 28. I suspect he may have felt sorry for you or something. We might want to talk to him again at some point.
-Related, remember that one time you were butchered like a pig by a ruthless crime lord with an axe? The first time you bought the above dagger, you mentioned seeming to remember them costing more. Upon "respawning," you mentioned remembering them costing about that much. So apparently even though you don't remember the actual events, some information does carry over. Good to know, right?
about the clothing thing: do our clothes get smelly from BO and general use? Michael doesn't need to eat or drink (yet can somehow urinate), so it's a fair question.
I support heading to Dren Plantation
I'm in favor of heading to Dren Plantation.
Find "Applejack" at Dren plantation.
I'm not a fan of the pony theory
it would be disappointing if the theory was true
vehement objection to the pony theory
Applejack looks at you kindly, blinking with both her inner and outer eyelids as she gazes into your eyes with curiosity that borders on hunger
route to madness, if ya ask me.
one of her suckers lightly sticking to your hand as she pulls her tentacle away.
The apple really does look delicious
*Squints*Holy shit. That's perhaps the most likely possibility of all. Divayth Fyr said Daedric Princes can read people's minds at a glance. If one of them had a look at us on the way in, then they'd probably know about all the outlandish things we do, and for whatever reason could use them to mess with us. Of course, in Skyrim Hermaeus Mora (and presumably any other Prince) has to trick people or convince them to give up their knowledge rather than just reading their mind for it, so that might be hole, but then again things are different in this version. If this is what's happening, though, the question becomes "Which Prince is fucking with us?"
Hermaeus Mora?
*Squints*
Hermaeus Mora?
a golden imported apple
Eat the apple.Don't eat it yet. Show it to people first. Draren, for instance.
Is it possible that the voice we heard at the beginning was Vaermina instead of Azura or Luna? Maybe this is all a Daedric princess fueled fever dream, and Mr. Mora just wanted to get in on the action. Or maybe it was Mephala messing with Michael for fun? I don't remember anyone suspecting any Daedric prince besides Azura up until now, but correct me if I'm wrong on that one.Well, there were not-really-serious allusions to Sheogorath, but other than that all the speculation has been about Azura.
Oh wow. Yeah, that's totally a valid alternative to an Ascended Sleeper.*Squints*
Hermaeus Mora?
Shit, that's actually probably what it is. I wouldn't have gotten that. I actually didn't catch the Eldritch horror stuff until it got pointed out.
Hermaeus Mora, also called the Golden EyeYyyyyyep, the Daedric Prince of knowledge, memory, and fate has taken an interest in us for some probably obvious reason.
Unlike most Princes, Hermaeus Mora does not take on a humanoid form at allSo it's unlikely to have been him personally... at least, as far as eldritch gods of memory and fate are bound by typical conventions.
Black Books are Daedric artifacts created by Hermaeus Mora, the Daedric Prince of Fate and Knowledge. Each book contains some manner of forbidden knowledge. Some books are from the ancient past; some are from the future. The thick tomes are bound in black covers, with a symbol representing Mora on the front, and emit a black mist. They are comparable to the Oghma Infinium, another tome of knowledge created by Mora; however, through the reading of the Black Books, individuals can obtain much more power than that gained from the Oghma Infinium alone. The books were spread across Tamriel by Mora, and are usually located in the depths of ancient dungeons.Could this apple be a Black Book by another form? And if so... uh... I get the feeling we're unqualified to enter the realm of a Daedric Prince as an intruder, but I wonder if they'd be more accommodating to polite people who follow the rules?
Through reading a Black Book, the reader will enter Apocrypha, the realm of Oblivion created and ruled over by Hermaeus Mora. Tentacles will emerge from the tome and envelop the reader. An apparition of the reader's body remains in Mundus, tethering their life force. Most mortals who read a Black Book are driven insane, but those who successfully journey through Apocrypha are known to discover powerful knowledge. Dying in Apocrypha while reading a Black Book simply banishes the reader back to Tamriel. Rereading a book will return the reader to the same area of Apocrypha, allowing them to attempt Mora's gauntlets again or harness the power of a different piece of knowledge. Copies of the contents of Black Books can be made without entering Apocrypha.
Let's look at something for a moment. The only thing the others shared with their MLP counterparts were behavior patterns and (I think) general personalities. They didn't seem to be pulling one over on us. But now we find one who shares not only behavior, but appearance, name, and voice, and she turns out to be... something else. I'm not sure what the implications are but it's probably significant.Given Applejack's unnatural and cliche appearance and the general mindfuckery surrounding these events in general, I'd say we're dealing with an entity that knows what we want or know and is trying to give it to us. Awesomeicus is Rainbow Dash-like because she's in some way related to Rainbow Dash. TotallyMammalApplejack is Applejack because it's trying to be Applejack because it knows we were seeking Applejack.
Speaking of potions, you really, really should remember to buy some panic potions and/or scrolls so that you don't die horribly like you almost have a couple times now because you keep forgetting to do that. Of course, right now you barely have the money to afford one. But it's nevertheless something you really something you should do something about. Because right now one cliff racer showing up at a bad time and you would be horribly, horribly dead. It's very strange that you keep forgetting about that no matter how many times you remind yourself to remember to do it, and despite the fact that you've very recently had two close calls where you almost either died or in one case almost got abducted by an Ascended Sleeper because of it.Yeah, we fucked ourselves with that one. Too late now, I suspect, though it's not like the apple is likely to spoil. Maybe we should try to find a divine intervention scroll before doing anything? But again, if it's a Black Book that shouldn't matter, and if it's an insidious tentacle seed that also shouldn't matter.QuoteBuy a scabbard/sheath for your viperblade and all daggers. From now on whenever you buy a weapon
you might need access to, you MUST wear it on your person in a way it can be drawn and used.
You tell Draren that you'll be back soon, then stop by Arille's and pay 2 gold for a pair of scabbards for your extra daggers. While you glance over his inventory of healing potions and divine intervention scrolls you vaguely remember there was something you wanted to remember to buy. If there were a god in heaven, and if he were a kind god, surely he would remind you about whatever it was. Of course, if he did remind you again and again and you nevertheless kept ignoring and forgetting about it, presumably it would be entirely your fault for continually neglecting and forgetting about-
Oh! Is that a shiny gold coin on the ground? What good fortune! Somebody must have dropped it. You happily pick up the gold coin and continue on your way.
Gained one gold
I think probably-Pinkie would be the best one to ask about whether it's related to a local daedric lord or something worse.This is an interesting notion.
*Squints*
Hermaeus Mora?
Eat the apple. Eat it. Do it. Do it. Come on, you know you want to. Do it. Eat the apple.
Oh shit.Quote from: UESPHermaeus Mora, also called the Golden EyeYyyyyyep, the Daedric Prince of knowledge, memory, and fate has taken an interest in us for some probably obvious reason.
Could the sudden lack of trees mean we've just been whisked away to Oblivion already?This was my concern at first, but I think it's more just that there's no trees and therefore no apple trees being intentionally grown on the farm.
She seems surprised to hear the name, but quickly smiles on seeing you.If she's an insidious doppleganger waiting to lure us in with knowledge neither of us should possess, why did she seem surprised to be called by her name? Was she some sort of generic trap for anyone who fits the criteria, or maybe someone else entirely? Did she think she looked exactly like Celestia and was waiting for Twilight to come along, but we fit the bill so sure why not? Or did she know everything we knew except the name for some reason, or maybe wasn't told anything but what to look and sound like, or we surprised her because she was busy reading when we came along, or something?
(http://i.imgur.com/ttxKC9l.png): "Ifits all the same to you, pardner, it'd help me a lot if you'd say it. All out loud, like."
(http://i.imgur.com/58RtT0v.png): "Say what?"
(http://i.imgur.com/ttxKC9l.png): "That you was lookin' fer me and that ya wanted to talk with me."
(http://i.imgur.com/58RtT0v.png): "Umm...I was looking for you and wanted to talk with you?"
She smiles again, this time with a grin so wide you can't see her cheeks for her grin in the way.
Okay, that last line's creepy, but other than that: this seems pretty important, "her" telling him to say it out loud.
Okay, that last line's creepy, but other than that: this seems pretty important, "her" telling him to say it out loud.
I'm figuring its an alibi, so whoever is messing with us can say that they were simply reacting instead of initiating.
That's one idea, but it runs into the same issue as creepy fey permission requirements: Why? What would the servant of a Daedric Prince, possibly on direct orders from said Prince, have to work around or obey regarding us? Was she skirting pissing off Azura who has dibs on us? Is there some kind of noninterference agreement or law in effect between or against certain powers?Okay, that last line's creepy, but other than that: this seems pretty important, "her" telling him to say it out loud.
I'm figuring its an alibi, so whoever is messing with us can say that they were simply reacting instead of initiating.
"Couldn't tell ya pardner. Never did no formal schoolin' so it's all greek ta me."I don't like this line because, at first glance, it's an outright lie. Nothing else she said, as far as we can tell, was a lie, exactly, it's just that she was implying to be something she wasn't. But if she is a tentacled servant of the Daedric Prince of Knowledge, not knowing what's written on the apple she's handing us because she "never did no formal schoolin" is obviously untrue.
(http://i.imgur.com/FkpK64d.png): "Also, there's rumor of a new construction near Lake Amaya north of the Dren Plantation."DAMN IT. We had more detailed information on the plantation than we thought.
Why are people so hostile to performing ANY kind of investigation before we eat the apple? It's not like it will vanish if we don't bite it immediately. Just see how the nearest average dunmer joe reacts first, at least.I'm not necessarily opposed to it, but there is the question of what we'd learn. Supposing we show it to a random guard and they say it's a beating heart. Are we suddenly not going to eat the death apple now that we know something's off about it?
Maybe have it examined [Non-destructively] by an alchemist to see if it has any unsual properties.-1 to this. Until we have a plan on where to find an alchemist, this isn't really a valid action. It's also unlikely to work, since while they might be able to smell something off about it, for the most part alchemy is the art of breaking things down. An alchemist probably isn't going to be able to tell what's off or not about this apple without eating parts of it.
"Couldn't tell ya pardner. Never did no formal schoolin' so it's all greek ta me."
If there really is a new construction out here, it's probably on that outcropping.This is bugging me so I'll add a qualifier here:
I think that out of every episode so far, this one is my second favorite. I look forward to the MST3K of it.Are there already MST3K's of this?Spoiler (click to show/hide)
I strongly advise against ever eating it, for all we know its some kind of larva that will pull an alien on us and burst out of our chest eventually.
This so much!
Whats more, its possible that these are illusions by somebody who do not know what they are making illusions of. That is, this is a form of illusion spell that lets the person under spell subconsciously fit in the details of what they see and perhaps partly what they hear too. So whatever behind the illusion does not really know what the hell Applejack is and thus is surprised by the name and thus also ask us to elaborate and vocalize what we are thinking. They can obfuscate the looks and manner of speech but they don't have the knowledge said entity should have. It may also explain how you feel hunger without hunger existing in the world since the spells lets you fit in the necessary details yourself.
Spoiler (click to show/hide)
Maybe the more strongly we agree on a course of action the more successful the outcome.
Maybe the more strongly we agree on a course of action the more successful the outcome.
THAT is an interesting idea. Now we just need to all actually agree on something. :P
I have a strong feeling that we'll wind up eating it sooner or later.Or we could toss it into room full of Telvani magelords. We would need fast way out of Vvardenfell after that one, what with the "for the most curious" and all...
Are there already MST3K's of this?
Dammit, I really want to see it now.
Are there already MST3K's of this?
I've written them for about 16 chapters, but none are published because they contain spoilers. "Author commentary" would be a more accurate name for them than MST3K. Basically it's just me explaining all the subtle references and symbolism, pointing out references and shoutouts, explanation for "what was really going," the occasional logical inconsistency, my hopes and expectations for the game, etc.
Also, eat the apple. Nothing ever happens to the Nevarine they can't handle, not Mora, not Sheogorath, not Vile.
:o <ANTICIPATION>
since when does Applejack have slimy TENTACLES?
APPLEJACK DOESN'T HAVE TENTACLES/FEELERS OR COLD AND SLIMY TOUCH!
you noticed tentacles where there should be none
Realize that you just noticed a freaking TENTACLE ON THE SUPPOSEDLY FRIENDLY COWBOY CHICK.
Applejack may not have been what she seemed.
Break free from illusion! WAKE UP!
Michael, snap out of it.
you are feeling hunger which aren't there either.
I think we should eat the apple.
I say eat the apple.
eat the apple.
Eat the apple.
Eat the apple. Eat it. Do it. Do it. Come on, you know you want to. Do it. Eat the apple.
The apple is definitely not what it seems. That's exactly why we should eat it.
This.
DON'T EAT THE ****ING APPLE MICHAEL.
whatever you do, don't eat that apple.
DON'T EAT THE APPLE.
Do not eat the trap.
Don't eat the apple.
Snap out of it, and ignore your hunger.
I strongly advise against ever eating it
Scream in uncomprehending horror, andhurl the apple away from youstore the apple in your pack for later investigation.
Break free from illusion! WAKE UP!
Michael, snap out of it.
we can probably sell that for a rather high amount of dosh right
Don't eat it yet.
eat some of the meat in our pack to see if that satiates us at all
Examine the apple with your magic eye.
Keep the apple
Now I am pretty concerned about the apple, but I wouldn't say to eat it yet. I'm very curious now to see what happens if we try to show it to someone else, though that could turn violent.+1
Michael, look around this so-called farm.
Because I am ill informed about the world of Morrowind, could someone explain just exactly happens when it is eaten?
Keep the apple. It must remain freeeesssssssssh. Unspoiled. Golden Delicious. Examine your surroundings.There are no apples in the game. In fact, I don't know of any mods that add them. It's a strange thing. From lore in general, seems like it's likely to be a Daedric trick.
Now... I wonder if we can't use this apple to our gain somehow. Perhaps what we have been given is not a curse, but a boon. A powerful boon. Because I am ill informed about the world of Morrowind, could someone explain just exactly happens when it is eaten?
It's getting really difficult to keep doing this.Well, is there any way to save it?
I hope this doesn't die now, it's REALLY getting interesting. We're close to some big secret, most likely.It's getting really difficult to keep doing this.Well, is there any way to save it?
It's getting really difficult to keep doing this.
We had, what, 3-4 updates in the past week? 1 a week would be fine
Well, is there any way to save it?
Oh god no, not ponies....
"I dislike ponies".
I get enjoyment from reading the story, but I'd lose a little of it if it turned out that the ponies theory is correct.
it would be disappointing if the theory was true, and I was outlining scenarios from least disappointing to most disappointing
(the best case one wouldn't be too bad, actually). I'm not trying to change the story, I'm just saying I'd be disappointed.
It's like averaging a 2 page essay every day for the past year.
this is probably among, if not the best forum game I've participated in.
you'll let us DO something, like join the Legion. But it takes out a huge chunk of time, and doesn't -really- accomplish much (or at least, not much that we could have done in an easier way) . If we had known how different it would have been from vanilla-Legion then we probably wouldn't have done it.
It's happened a fair bit, where we want to do something because it helps in the vanilla game, and you let us, but don't tell us how it is different until we've already wasted a week or two on it.
"Sure, you can do whatever you want, it just won't accomplish anything unless you do what I want you to do~"
I still really like this story
I'm not into MLP, but as Araph said, this is probably among, if not the best forum game I've participated in. Well written, interesting, based off a game that I really enjoy, I could go on
my quibbles are minor compared to the enjoyment I get out of reading this.
this is one of the best forum games I've seen on these forums.
You've thought everything out to an impressive extent, and crafted a very believable world
Remember at the beginning, when Michael interpreted every command as "DO THIS NOW" and yelled at us for telling him to waste his money bouncing all over the map constantly? We thought that "do this when you're in the place to do it" would be obvious, but it wasn't.
About Tel Fyr: I am pretty disappointed that we didn't get to do find out about clover, or ask questions for Edwinna, but the constant reminders about the boat seemed to be "Guys get out now or you'll be stuck at Tel Fyr until Cinnia returns at an indeterminate time."
To be perfectly honest, yes, my enjoyment does decrease somewhat knowing there's ponies; I really, really dislike that fandom. And that's a problem with me, yes. But despite that, this story is good enough to keep me around. The many good aspects of it by far outweigh the things I perceive as negative.
As long as an actual pony didn't zap Michael into Morrowind for MLP reasons (which LB denies, thank goodness)
I've got to wonder if Michael wound ever have realized our presence without Vivec. Heck, we didn't know we had an in-universe existence before Vivec told Michael. In fact, I think this may have been one of the main points of divergence from LB's plan. This game would have been written completely differently and been bereft of much metaphysical experimentation and faffing about without that.
What is Michael's last name? I gotta check to see if it was mentioned.
Just checked. Michael doesn't know his last name. During the Legion Training. Interesting.
I will confirm that that specific and precise thing is in fact not what's going on here. I will further confirm that it was never what was going on, and I didn't change my mind after the reaction you guys gave to seeing the pony stuff. In fact, the more observant among you might put together the fact that I've gone on record to say that I only expected this game to last a couple months...and the fact that neither Awesomicus nor Clover were even indirectly introduced until Episode 26...and you might possibly thereby come to some interesting conclusions.Don't worry, at least you warn us not to get our hopes up instead of letting us build ourselves up. I didn't think you changed the story, since you really do seem like a good enough writer to not pull something so fannish and cheesy (especially given the tone throughout). A person who could write even the first 2 months of this game would not be a person to end it with that worst case scenario, unless they were trolling.
Michael is to become an amaranth*. Makes sense to me that what he likes is around.Shouldn't that be LB who's the Amaranth of this dream, and Michael is his shezzarine equivalent, since both are bronies and all that? Now, how to get Michael to mantle LB... Full chim should be when Michael understands he's just a figment of LB's imagination in this forum game and starts to directly talking to him about it. Not sure if we want to go there...
* Most likely not, but the thought amuses me.
Michael, look around this so-called farm.
You should probably leave and return to Draren to see if he's done catching up with his sister yet, it might be dangerous to stay in this one area. Maybe you should ask one of the guards if they'd noticed anyone wearing unusual clothing lately. What day is it, by the way? We have reason to believe that the person that gave the object to you is a Daedric prince, and if we knew whether it was his summoning day, it might help confirm or deny that theory.+1 to both of these.
Spoiler: Foul Whisperings (click to show/hide)
For reference, I believe this (http://www.bay12forums.com/smf/index.php?topic=126387.msg5238162#msg5238162) is the comment you're referring to.That would be it.
Michael, how much do you remember of the last five or so minutes?
Some being, probably under the domain of Hermaus Mora, appeared in front of you, looking like Applejack. Well, a very human applejack. She didn't really seem to know who 'applejack' was, so we're thinking it was a generalized trickery spell that made you see what you wanted to see.
While talking to her, there were a lot of clues of a bunch of senses that it was some sort of tentacled beast. Very lovecraftian. Anyways, she gave you an apple, and promptly disappeared.
The apple had some sort of compulsion that made you feel hungry, and want to eat it. Also, it made you feel very... attached to it. You said it had a green magic aura. Through the power of thu'um, we convinced you to put it in your backpack.
Michael, real Applejack is the Element of Honesty. That thing you just spoke to used illusions to fool you and made you go all Gollum on that "apple" she gave you and puke all over yourself. That's not very honest thing to do now, is it? So we're pretty sure it wasn't the real Applejack you spoke to just now but agent of Hermaeus Mora, Daedric Prince of Knowledge. Tentacles kind of gave it away. So that "apple" wrapped in paper in your backpack that has words "for the most curious" is clearly reference to Eris/Discordia from Greek/Roman myths and her Apple of Discord that caused several gods to start fighting among each other over who would get it and some lesser issues, like the Trojan War. Do not look or try to eat it, or show it to any curious mages so they don't go all ancient Greek on us and make SHTF on Vvardenfell while we're still here. If there is pony who behaves like Eris/Discordia then she is that fake Applejack you just met, if that helps any.
Now that I think about it, coming from Daedric Prince of knowledge it could also be reference to the Apple of Knowledge that Eve gave to Adam in Abrahamic creation myths. That story didn't end well either...
Unless we go all Erisian mysteries on this thing and think deeper
I suggest carefully grabbing the paper wrapped object, not looking at it, and chucking that lovecraftian device as far as you can away. Don't look, don't think, just grab and throw.
Don't listen to the people that tell you to eat it. They're trying to kill you for funnies. You need to get rid of it, without touching it. I suggest you take the viperblade, stab it, then fling it out into the lake.
Eat the apple, Micheal! Applejack loves you and wants you to eat the apple!
ALSO DO NOT EAT THE APPLE. WE DON'T WANT THE APPLE. ITS YOURS. JUST DON'T EAT IT JUST YET.
Keep the apple. It must remain freeeesssssssssh. Unspoiled.
made you go all Gollum on that "apple"
look around this so-called farm.
+1
leave and return to Draren to see if he's done catching up with his sister yet
+1
go continue searching for the 'new construction' that we came here to find.
Continue the search for the new construction.
(http://i.imgur.com/3VpQLzB.png)
The land still goes volcanic pretty quick, but there's that nice outcropping jutting into Lake Amaya, as well as relatively clear land to the west and north of it. If there really is a new construction out here, it's probably on that outcropping.
I say we head for that land, or at least get a look at it from the lake.
Yeah, we fucked ourselves with that one. Too late now
go continue searching for the 'new construction' that we came here to find.
Continue the search for the new construction.
If there really is a new construction out here, it's probably on that outcropping.
I say we head for that land
Kill him, take the boat. Be done with this crazy stuff. Maybe the password is stabs?-1, no murder-hoboing. We're not playing Elder Scroll games here- oh, wait..
Return to town (We're right next to Pelegiad, apparently, so go there and buy some damn supplies already. Also, check the prices on that woman's restore magika potion ingredients.+1
Friedship is magic?This!
At this point, we should probably move the remaining twenty feet to the top of the hill before ditching. Unless you wanted to get the stuff and then come right back, or play Metal Gear Squishy without actually getting most of what we came for.Return to town (We're right next to Pelegiad, apparently, so go there and buy some damn supplies already. Also, check the prices on that woman's restore magika potion ingredients.+1
Second of all, I doubt we'd be able to take him down.
Unless the voices know something you don't...
for the password, try 'for the most curious'. Long shot, but who knows? costs us nothing.also for the most beautiful while we're at it
Ask where he would take you if you knew the password.
(http://i.imgur.com/58RtT0v.png): "Look, can't you at at least just tell me where you'll take me if I get it right?"
(http://i.imgur.com/9tP3rtU.png): "Nope!"
(http://i.imgur.com/58RtT0v.png): "'Nope' you won't tell me, or 'nope' that's not the password?"
(http://i.imgur.com/9tP3rtU.png): "Both! And that's also not the password."
Ask where he would take you if you knew the password. Inquire about other people who used his services. Solicit hints about the password.
stealing the boat, as Putnam pointed out, is futile because what we want is not the boat. What we want is to know where the driver takes people, because it might be the place we are looking for.
GM Comment: The password/gondolier is not a Moon Logic Puzzle (http://tvtropes.org/pmwiki/pmwiki.php/Main/MoonLogicPuzzle).See? The GM agrees with me. The answer is stabs. It seems like a Moon Logic puzzle, but since it's not, it must instead be a Gordian Knot. It's simple logic.
GM Comment: The password/gondolier is not a Moon Logic Puzzle (http://tvtropes.org/pmwiki/pmwiki.php/Main/MoonLogicPuzzle).Meaning it's either fairly obvious and intuitive or we lack the information entirely.
What did poor Michael ever do to you?stealing the boat, as Putnam pointed out, is futile because what we want is not the boat. What we want is to know where the driver takes people, because it might be the place we are looking for.
I dunno. I think we'd be better off with a boat.GM Comment: The password/gondolier is not a Moon Logic Puzzle (http://tvtropes.org/pmwiki/pmwiki.php/Main/MoonLogicPuzzle).See? The GM agrees with me. The answer is stabs. It seems like a Moon Logic puzzle, but since it's not, it must instead be a Gordian Knot. It's simple logic.
GM Comment: The password/gondolier is not a Moon Logic Puzzle.
Charon?
W8 A MINUTE!!!Charon?
Give a single gold coin. Worth a shot.
Oh! Is that a shiny gold coin on the ground? What good fortune! Somebody must have dropped it. You happily pick up the gold coin and continue on your way.
Gained one gold
W8 A MINUTE!!!Charon?
Give a single gold coin. Worth a shot.Quote from: From episode 59Oh! Is that a shiny gold coin on the ground? What good fortune! Somebody must have dropped it. You happily pick up the gold coin and continue on your way.
Gained one gold
GIVE HIM THE FORTUITOUS GOLD COIN YOU FOUND ON THE GROUND BEFORE MEETING "APPLEJACK"
of course! The password is money!Give him a coin. Then steal the boat.
Don't pay the ferryman untill he gets you to the other side.W8 A MINUTE!!!Charon?
Give a single gold coin. Worth a shot.Quote from: From episode 59Oh! Is that a shiny gold coin on the ground? What good fortune! Somebody must have dropped it. You happily pick up the gold coin and continue on your way.
Gained one gold
GIVE HIM THE FORTUITOUS GOLD COIN YOU FOUND ON THE GROUND BEFORE MEETING "APPLEJACK"
**Anticipation intensifies**
up tonight.
try 'for the most curious'
for the most beautiful
for the most curious
for the most beautiful
Friedship is magic?
No
Michael
Celestia
Discord
Dragons are awesome
Gem
I honestly don't want to be here shouting dictionaries at him all night
Try the following passwords: Again. Mattress. ~. `. Honesty. May. Sturgeon. Haddock. Swordfish. Discord. Curious. Truth. Love. The American Way.
give him a coin or two, maybe its a ferryman over river Styx thing.
Give a single gold coin.
GIVE HIM THE FORTUITOUS GOLD COIN YOU FOUND ON THE GROUND BEFORE MEETING "APPLEJACK"
Give him a coin.
pay him with the coin
Let us show him the coin(as opposed to random gold)
Try chatting him up a little bit. Ask where he would take you if you knew the password. Inquire about other people who used his services. Solicit hints about the password.
Offer him the apple.
Consider offering him the paper wrapped object you have.
also try giving him the apple
Be wary of the paper wrapped object in the sack though, don't touch it. It tries mentally dominate you when you do, rather nasty that.
That thing you just spoke to used illusions to fool you and made you go all Gollum on that "apple"
Find "Applejack" at Dren plantation.
the new construction near Dren Plantation. Being located near an existing plantation makes me suspect it's a farm itself, and Applejack is shown working on her farm fairly frequently. The odds that her equivalent is there at any given moment sounds reasonably likely
Try the following passwords: Again. Mattress. ~. `. Honesty. May. Sturgeon. Haddock. Swordfish. Discord. Curious. Truth. Love. The American Way.
could be playing with the Sixth House mod
Return to town (We're right next to Pelegiad, apparently, so go there and buy some damn supplies already. Also, check the prices on that woman's restore magika potion ingredients.
+1
maybe go over to the nearest town for supplies.
Best return when you feel ready Michael, be wary of the Nix Hounds.
get back to a safe place, heal and resupply.
Well, you know what casting a (pre-determined) spell at least *feels* like.Actually, this raises another interesting point. Right now we're really not sure what Michael is, so it's hard to say anything about his condition. But, assuming his body is dead and his spirit/soul is still around, that might imply spell knowledge is recorded on flesh as much as mind. That'd have some interesting implications.
You could... try casting free-form? It's at least POSSIBLE, and who knows, maybe you need to have died to really succeed, or at least have your brain emptied of all the pre-built spells that would rush to "complete the patter", in order to really reach for the deep well of magicka required for a free-form spell. Couldn't hurt to try!... probably?
Channel magicka into your dead body?
guys in case you haven't noticed you have done the goofedWhat?
i'm lurking this goof and i found it unpleasant for you to commit so while i have influenced it by not doing anything about it i'm expecting you to wave your hands around and magically fix it tia
Michael can you hear us!?
when you look inside yourself do you see any magicka that corresponds to us talking?
Yeah, you look dead, Michael. None of this happened last time. We're not sure what's going on now.
Actually, this IS sort of what happened last time, just floating above your body. It didn't last very long though, and you still might end up getting reset soon.
Wake up.
Try to move around?
Attempt to move towards an object.
determine if we can move our... presence about.
Well, you know what casting a (pre-determined) spell at least *feels* like.
You could... try casting free-form?
Channel magicka into your dead body?
I suggest you randomly try that at least though.
try looking[Or however it is you perceive your surroundings now] inside your pack for a PAPER-WRAPPED OBJECT.
You're probably dead. But not THAT dead. You'll probably get better. Resurrection is POSSIBLE even in vanilla elder scrolls lore. And you can still hear us, this isn't another doomed timeline where you die and we and presumably a small part of you return to the you on the central timeline.
Tomb, center of lake, in either order.
try going towards the center/bottom of the lake
try to move or push our perceptions towards the center of the lake.
maybe the rising of the sun will bring us back to life or something?
Celestia halp?
I'm expecting you to wave your hands around and magically fix it tia
he didn't say "Ahaha! That's not a yes/no!" like I totally expected him to
Spoiler: Question for people like Putnam&TES Lore experts (click to show/hide)
Do the questions we just asked count? (Probably ask this one first!)
Are you going to try to break the Greymarch cycle this time?
By the by, we are playing four rounds of five. Why not a single round of 20? What is the difference?Pacing and strict requirements. Asking us to ask 20 questions correctly might be unreasonable, especially since the rules may be different than we expected. Asking us to ask 5 questions correctly in a row three times out of four is still pretty stringent, but much more manageable.
Do the questions we just asked count? (Probably ask this one first!)
Are you going to try to break the Greymarch cycle this time?
Have you stopped beating your wife? (Hoping he may appreciate the questionable logic)
Is a hotdog still a hotdog if it's made of guar?
Would it be crazy to join up with Dagoth Ur?
Do your voices come from the internet as well?
#1 if Sheggy intended to make a hot dog pun with his hot dog bun,Well, what's the goal here? Are we trying to amuse him? Softball him? Make the questions interesting enough as yes/no that he doesn't feel the need to extrapolate to make them interesting?
#2 if today (here and now) is fredas/friday,
#3 if he has acceptedErisJesus Christ as his personal lord and saviour yet,
#4&5 from Hugo's questionsDo the questions we just asked count? (Probably ask this one first!)
Are you going to try to break the Greymarch cycle this time?
...Make the questions interesting enough as yes/no that he doesn't feel the need to extrapolate to make them interesting?I think this would be the best approach, but we'll have to see how he responds to the first round.
The Weasel Way to Win:Note that he says that if he can, he will. So we're probably not going to get any complex answers out of him that also win us the game.
The Non-Weasel Way to Win:Note that with winning mid-round, that would also imply that we'd lose any time we asked a non-binary question after some binary questions, since that'd count as a series of not five yes or no questions.
Lemme help you out there.
The obvious danger is that a prayer is not a yes or no question.
Praying to Sheogorath to help us beat Sheogorath might be just crazy enough to work. And that is the best possible use of that phrase.Might be construed as a non-binary question
Also, ask Sheo if there's any way for you to hide your thoughts from him, so that you can pray in private,
Micheal, ignore all stupid and pointless questions!
King-rook split sounds like chess jargon, since King and Rook are used in chess move "castling" together, dunno any more about that...
Then what would be the point of the competition if not to give us an opportunity to seek some truths? We could ask if magical items we know to be entombed are still there, for instance. If the point is just to survive to 20 rounds without asking the wrong sort of question if seems like a lost opportunity.(I could have sworn I responded to this yesterday. Did I post it in the wrong thread?)
I'm surprised that none of you play chess.IronyOwl already pointed out the most obvious implications of the chess metaphor, so I guess we figured it would be redundant for anyone else to post the same realization.
Do not let Sheograth know that you've discovered a way to permanently kill Daedra.
#1 if Sheggy intended to make a hot dog pun with his hot dog bun,
Is a hotdog still a hotdog if it's made of guar?
Have you stopped beating your wife?
what's the goal here? Are we trying to amuse him? Softball him? Make the questions interesting
enough as yes/no that he doesn't feel the need to extrapolate to make them interesting?
On the easy side, since he's not obligated to answer any of our questions properly, unless he cuts out his tongue he 'can' answer any of our questions with "yes or no". Even if he chooses not to, he totally could have, so they'd count. (For example: Sheogarath answering "What is the air-speed velocity of an unladen swallow?" with "Yes or no" is a possibility, so that question would count as asking one in which he can answer that way.)
Maybe ask him if he can hear YOUR voices.
Am I insane?
ask Sheo if there's any way for you to hide your thoughts from him
Nevermind. Pray to Sheogorath to help you defeat Sheogorath.
pray to Sheogorath to help grant us victory
We'll just have to hope... And pray to Sheogorath.
#3 if he has acceptedErisJesus Christ as his personal lord and saviour yet,
what would be the point of the competition if not to give us an opportunity to seek some truths?
If the point is just to survive to 20 rounds without asking the wrong sort of question if seems like a lost opportunity.
It's not really his answers we're looking for, it's his responses.
Exactly.These are still influenced by the question, though. The hot dog pun thing was pointless and stupid, but it revealed a critical insight- namely, that it was a deliberate attempt at demonstrating something to us. The guar hot dog thing was slightly less stupid, but completely pointless and uninformative.
Do you really think we'll get anything useful out of him, though?DESCAN.
Here's one:I like this one. I get the feeling it will result in either "Yes, do you" or a vague, rambling thing that won't help us immediately but might give us a handful more clues to piece things together eventually. I considered something like "Is it normal to have this many voices" for similar reasons.
-Do you know what we are?
Would you say that would be a bad idea~?
Is it possible to answer this question incorrectly?
Is it possible to eventually go so far as to even be that way, though?
Do you really think we'll get anything useful out of him, though?
-Has Azura been messing with us?
-Are there a lot of foreign influences around here?
-Do you like us?
-Are those ponies from this world?
-Do you have a goal here?
-Do you know what we are?
Do you know of LordBucket?
Are you an avatar or incarnation of LordBucket?
Do you know who we are?
Can we continue to ask questions after the game is done?
Do you know what why we are here?
Do you like answering our innane questions?
[Spoiler Test]: Does doing the fish stick require a delicate state of mind?
-Do you really think we'll get anything useful out of him, though?The rest I don't see spawning meaningful exposition, because I don't see what they'd tangent into. I would like to see all of our five questions be some of these questions or similarly focused ones, rather than the faff we're currently defaulting to.
-Has Azura been messing with us?
-Are there a lot of foreign influences around here?
-Do you like us?
-Are those ponies from this world?
-Do you have a goal here?
-Do you know what we are?
-Do you know what why we are here?
Oh, and one other thing: Sheo mentioned that we don't have much time. He was looking at the sun, I believe.
Also, LB says the hotdog reference was a clue. Not sure what to make of that, but I figure I should tell people this generously donated information.
He pulls out a hot dog in a bun from inside his coat and tosses the bun into the lake, then hands the hot dog to the dunmer.
"Your task, should you choose to accept it, is to find the tallest tree on Dagon Fel and cut it down with this hot dog!"
"No! It was a deliberate attempt to communicate something to you."
"Yes, just like it's still a hot dog even if it's cold."
"Ahh, have you ever wondered if a hot dog slides up my nose where no one else can see it, if it makes a slurping noise? It does!"
"Hot dog in a bun" probably isn't a reference to CMOT Dibbler. But the fate of the bun might be? He's discarded the wrapper containing the hot dog, but the sausage itself is the important thing. Maybe it's supposed to mean that Michael doesn't need his body? That he can do what he needs to in his current state?Could be, but that's just the most obvious and convenient of infinite interpretations. He could have been implying that we're looking at the world's window dressing when we need to be looking at its core, or that our status in the world isn't the same as our outward appearance or supposed history.
The other two quotes I mention regarding the hot dog seem vaguely possible to have meaning as well, possibly !Sheo trying to reinforce his point. "Still a hot dog even when cold" seems applicable here - is he saying Michael is still a player even without his game body? Similarly, he says the hot dog still has some effect on the world, even if it's unobservable. So, if the hot dog indeed represents Michael, it reinforces the notion that Michael is still capable of doing important things in his current state. Perhaps, in fact, we shouldn't want to return him to life - the abstraction of Morrowind is distracting us from the real task, whatever that is.Seems to be reading a bit much into it for me.
--asked a great many not-yes-or-no questions--Goddamnit. GET RID OF THIS.
Quote from: Cerol Lenslens--asked a great many not-yes-or-no questions--Goddamnit. GET RID OF THIS.
Why are you answering our inane questions?
NO, edit please before it's too late. That's not a yes or no question
We should test whether he can see into spoilers or not somehow. I have no quality questions to put into a spoiler besides maybe,Spoiler: You can't see meee (click to show/hide)
Spoiler: collusion (click to show/hide)
We know Sheo is knowledgeable and benign
-Do you have a goal here?
-Are those ponies from this world?
-Do you know what we are?
-Are there a lot of foreign influences around here?
Has Azura been messing with us?
-Do you like us?
Actually, this raises another interesting point. Right now we're really not sure what Michael is, so it's hard to say anything about his condition. But, assuming his body is dead and his spirit/soul is still around, that might imply spell knowledge is recorded on flesh as much as mind. That'd have some interesting implications.
He gazes at you for a moment before answering.Holy crap. All that talk about Michael being a Dreamer or somesuch may have been completely right.
(http://i.imgur.com/JJuNJL5.png): "Well now, Michael, that's an interesting question. No, actually they're not. It's ironic, really. You've been worried that they whisked you away from your world into theirs, but here you're the only true native in this entire place and they're the strangers. Not as strange as I'd like, maybe, but stranger than you. You could really use some help with that. You make even baby pet florescent hamster nose hair noises taste ordinary. And that's saying a lot."
(http://i.imgur.com/PnKIKBa.png): "Do you know what I am?"Now this is fascinating. He appears to be answering the question of whether he knows what we are by... vibrating the very core of our being? Like he's poking our structural fibers or something?
He laughs.
(http://i.imgur.com/JJuNJL5.png): "Yes..."
(http://i.imgur.com/JJuNJL5.png): "I answered your question. What did you expect, a narwhal in a tutu? I certainly would have. But I decided to simply answer. Dancing narwhals would have been entirely too predictable, even for me."
(http://i.imgur.com/PnKIKBa.png): "I feel...it hurts. Vibrations...like I could fall apart...why does it hurt...what's going on?"
He shifts again.
(http://i.imgur.com/W5vZwhI.png): "Oh, you'd like me to connect the dots for you from A to B to C, so that your puny mind could comprehend. How boring."
A few moments pass.
(http://i.imgur.com/W5vZwhI.png): "Are you dead yet? Go ahead. Don't let me stop you. Oh, wait. You already are."
(http://i.imgur.com/PnKIKBa.png): "...I...think I'm ok. But whatever you just did, please don't do it again. It felt like the core of my being was being shaken."
(http://i.imgur.com/PnKIKBa.png): "Are there a lot of foreign influences here?"What. Did someone just invent resurrection and thereby fundamentally alter the deepest rules of reality?
(http://i.imgur.com/JJuNJL5.png): "Foreign influences? Oh, no. Only a few. But what foreign influences there are are so delightfully disjointed. They can't agree on what to do, so they've each taken their own path. Oh, I can smell the look in your mind. The Legion? They're no more foreign than that lake over there. Vivec? He's an interesting case. Is he foreign? I'll let him speak for himself. What about me? Or my good friend Mr. Mora who gave you the apple that you so rudely gave away without so much as a lick. He came to give you knowledge, you know. Or I suppose you didn't. But after speaking with you he decided you were more my cup of turpentine than his. What about Dagoth Ur, poor handcuffed little dormouse that he is? What about Nocturnal, or shall I say Nyx, who you ironically haven't even met? Mary Sue like her can't stand the competition, I suppose. Or maybe the incestuous implications if she were to appear. What of us? All of Us. Are we foreign? I suppose that depends on how you look at it. Now, Clover the not-so-Clever? She's definitely foreign. But not much of an influence, I'm afraid. Handed the fate of the world on a platter, but she has more interest in reading fictitious history books than toppling mountains. Personally I try never to believe anything I read, but for all her interest in knowledge for the sake of knowledge she has no clue there's anything interesting going on here. Hermes three times won't have anything to do with her, Mora less. Maybe if you were a better alchemist you'd understand that. Self-involvedicus Maximus? He's foreign, too. And much more of an influence. In fact, in about twenty minutes he's going to be the unknowing instrument for the biggest change this world has seen since Selene decided it wouldn't be entirely terrible if she wasn't the only one playing with herself."
He raises his hands grandly above his head.
(http://i.imgur.com/JJuNJL5.png): "The entire world has CHANGED! The very foundational rules by which this realm exists have been tweaked, altered, adjusted, modified! Not for the first time, but changed! Some would say for the better. I don't judge. They've changed, and for me, that's enough. Rules are confining. Can you feel it? Can you feel the difference? Can you taste the evolution of this creation all around you? No? Pity. Awesomicus didn't either. It wasn't his idea and he doesn't understand anything any better than Clover. Even prissy Miss fashion accessory who just wants everypony to pay attention to her on her quest to find her Ken doll is having a bigger impact on the world than either of them. The Nord? She tapped out early. SexyWithers? Oh, excuse me...SexyWithers 'hugs and kisses?' She's certainly been an influence. She's made herself quite the nightmare for House Hlaalu, for example, and especially Balmora. But is she foreign?"
He taps his chin thoughtfully.
(http://i.imgur.com/JJuNJL5.png): "I wonder."
(http://i.imgur.com/PnKIKBa.png): "Has Azura been messing with me?"DAMN IT! Why? Because the question can't be answered simply? Because of Q symbolism we're not getting? Because he's not allowed to talk about other Daedric plots? Because he's insane and felt like making us lose and then say he was hoping we'd win?
He shifts.
(http://i.imgur.com/W5vZwhI.png): "Sorry! That's not a yes or no question. You lose."
(http://i.imgur.com/PnKIKBa.png): "Umm, yeah...that might not be such a good idea. But what exactly do you mean you're going to join the game? You can do that?"Well this should make things more interesting...
(http://i.imgur.com/JJuNJL5.png): "I said it was over! No more questions. Oh, alright, I'll answer just this once: yes. Ta!"
(http://i.imgur.com/nfqTzbc.png): "Dunno. Some dark elf."This raises all sorts of questions. Could this have been... Fyr, maybe? I can't imagine anyone else we've met being able and willing to pry apart reality with a crowbar but not be on a first name basis with Awesie. For that matter, I can't imagine there's many powers out there that could and would do that at all. Maybe Pinkie's ferryman, I guess, but even that's pushing the limits of her deadsense, I'd think. Maybe the ferryman on behalf of Pinkie who got it from Clover?
Guys, how does Michael know about Frozen? This whole thing started in May 2013, yet Frozen came out in November. I mean sure, he might have seen a teaser, but to know the soundtrack months before the film was released? I mean, he could have been later on in that year than us when he arrived here, but that raises further questions.
Next time on Marooned in Morrowind:Guys, how does Michael know about Frozen? This whole thing started in May 2013, yet Frozen came out in November. I mean sure, he might have seen a teaser, but to know the soundtrack months before the film was released? I mean, he could have been later on in that year than us when he arrived here, but that raises further questions.
There are three constants in the universe: Frozen, Death and Will Smith. Don't question it.
Give Awesomecicus a quest to find the Dwemer Puzzle Cube.
The man knows what he's doing. If anyone can find that cube back, it's him.
try to get Awesemecicus to get our stuff back.
Guys, how does Michael know about Frozen? This whole thing started in May 2013, yet Frozen came out in November. I mean sure, he might have seen a teaser, but to know the soundtrack months before the film was released? I mean, he could have been later on in that year than us when he arrived here, but that raises further questions.
There are three constants in the universe: Frozen, Death and Will Smith. Don't question it.
What about Nocturnal, or shall I say Nyx, who you ironically haven't even met? Mary Sue like her can't stand the competition, I suppose. Or maybe the incestuous implications if she were to appear. What of us? All of Us. Are we foreign? I suppose that depends on how you look at it.
Ask Awesomicus if he knows someone by the name of Selene.Awesomicus isn't very good with names... But it won't hurt to try. +1.
Sheo said she had the biggest impact when she decided that she didn't want to play by herself.
Give Avesomicus The Quest (with capital Q!) to gather the Chosen Heroes that are destined to save Morrowind from the BBEG and then bring them to us, where ever we might be.
go try to find Awesomicus
This is a good point. I'd gotten accustomed to thinking of him as knowing everything, but he really doesn't necessarily know everything.Spoiler (click to show/hide)
Other than that, aparently he had been a source of change? Might be he is useful for something.That's just because he carried and used the scroll. He's the instrument of change, but not the architect, presumably. I think Sheo implied Clover might have been involved.
Hey, I got an idea, send him on a quest to find us a base of operation. Tell him you are special agent of the emperor (you short of are) or somesuch and there is some great evil lurking, and you need a place to operate from. Need to build a special unit of elite soldiers, which includes Awesemecicus if he succeds in the quest, to defend the kingdom. Get him to find the other people we know are special, maybe some equipment and whatnot.-1. Not because I think it's a dumb idea (which I also do), but because I'm tired of having us do these useless vague faff things that never go anywhere because they can't. If we perform this action, it'll turn out identically to every time we've tried to get somebody to teach or give us tools for alchemy. Except maybe worse because Awesomeicus might actually try to do some of it. We don't need and can't use a base of operations, equipment is really not our biggest concern, and building an elite unit of soldiers is uselessly vague.
The problem I have with this is the question of why. We know there's more going on here than just "Dagoth Ur is threatening the world." In fact, Sheo called him a "poor handcuffed little dormouse." Going after Dagoth Ur without fully understanding what's happening here strikes me an awful lot like questing after an ancient artifact without the slightest idea what its use will do. I'd much rather research the artifact first, if possible.Give Avesomicus The Quest (with capital Q!) to gather the Chosen Heroes that are destined to save Morrowind from the BBEG and then bring them to us, where ever we might be.I think gathering the heroes to defeat Dagoth Ur is the whole reason we're here, and would have been doable in the original 2-month plan. Do it ourselves.
what's Frozen?
how does Michael know about Frozen?
Say "Rainbow Dash" in front of him. Witness reaction.
DEFINITELY ask him about Applejack.
Ask Awesomicus if he knows someone by the name of Selene.
+1
ask him about the ferryman
suggest that going to the ferryman and trying the password "Party" may yield results.
Give Avesomicus The Quest (with capital Q!) to gather the Chosen Heroes that are destined to save Morrowind from the BBEG and then bring them to us, where ever we might be.
Awesomicus and have him work with you to find all the other heroes and kill Dagoth Ur.
sending out Awesemecicus is useful
i am no longer sure what is being done here
This was already going wa-a-ay over my head. Now its going wa-a-a-a-a-a-a-a-ay over my head.
is it ponies all the way up?
And that means that the reality above us is probably a videogame as well. Never ending story, here we come!Also, it turns out that our reality is also a videogame.I think Vivec just pretty much confirmed to us we're in a videogame.He's inside our game, inside a videogame.
I spend 2 days working on my games and come back to this? Guys, what we're you thinking telling Awesomicus we had the final quest and not coming up with a more detailed plan?
Also, I get the feeling we're going to be in trouble soon. Either we almost got lobotomized by the command console, or the console doesn't apply to us and that would have caused them to freak out.
Welp. I say fuck it. Come clean that we're not actually a quest giver or anything. We're just some guy who got trapped in the game. I don't think we could really get too complex with Awesomicus, so just the basics because why not. Also, should probably tell them not to fuck with you using the command console.I think Twilight got freaked out by Discord (the pony one? Don't know anything about him/her/it...) who interupted her from looking at our "scripts" via console in Equestria (their home world? They mentioned having mics so they seem to be playing Morrowind (the game) on their computers...). I'm actually interested in what those would have to say about us, if we could talk to Twilight for a moment and explain that we're trapped in this game and don't know our way out (or if there is a way out, remember all that "Oblivion is all the posibilities" thing before? Michael could have been created at the same moment their game of Morrowind started, along with other "posibilities" and he was the one someone picked out to do something in it, guided by us (I wonder if that part was intentional or only result of our chat with Vivec)). But I don't think having that discussion with Awesomnicus would end up well since he seems to have even worse attention span than us with this game :P.
but the tentaclebeast we first saw claimed to be fluttershy and fluttershy is no longer playing???? might be good to ask what that's aboutApplejack, not Fluttershy I think (I have no idea who these ponies are). And it acted surpriced at the name too, either it didn't recognize the name, or didn't expect us to know it, but that later doesn't work if it really was "just" Herma-Mora doing it's thing without other popcultural references involved like with Sheggy. If we could figure out which one it was we would know... something about the nature of these "other players" that seem to be more than Princes of Oblivion with access to our world referances.
So, we have Game of Morrowind that ponies are playing where Michael is in (which explains their gamey aura), where he is played by us as an forum game (poor guy), and now we got Sheggy and other players playing some game that happens over (inside? Between? Together with?) all that...And that means that the reality above us is probably a videogame as well. Never ending story, here we come!Also, it turns out that our reality is also a videogame.I think Vivec just pretty much confirmed to us we're in a videogame.He's inside our game, inside a videogame.
Spoiler (click to show/hide)
Anyways our intelligent behavior is clearly atypical, and I think that everyone in this world is acting like normal moron NPC's while in front of the ponies so that is an important thing to note. We should try to witness such an interaction, maybe our presence will let them remain intelligent.
...mumble...mumble...shall We...mumble...So... we know this is a literal game. For the ponies, anyway. This is how we entered it. We suspect the voice is Luna.
You look around. You could of sworn you just heard a voice. You listen carefully, but you don't hear anything. Shrugging, you go back to your start menu and begin browsing though-
...but We're out of...mumble...
Your heart skips a beat. You totally heard someone talking. A female voice. You strain to hear, but all you hear is the sound of your own heartbeat. It's kind of creepy. You glance at your computer and notice that the speakers are powered on. Instantly you relax and giggle the anxiety away. Obviously your speakers were just picking up radio interference. Probably just a ham radio operator passing through the-
...mumble...what about this...mumble...
That's totally not coming from your speakers. At least you don't think it is. Curious, you reach to turn up the speaker volume when suddenly your chair drops out from beneath you and you feel yourself falling backwards. You see a blur, then sunlight in your eyes, then.
SPLASH!
Welp. I say fuck it. Come clean that we're not actually a quest giver or anything. We're just some guy who got trapped in the game. I don't think we could really get too complex with Awesomicus, so just the basics because why not. Also, should probably tell them not to fuck with you using the command console.Problem: We don't even know if that's true. Vivec said we're native, so maybe we really are just a rogue NPC of some description.
EDIT: Bolding is something i should remember.
Ah! Well done, that's probably right.
This is a reference to Adorabella (twilight fan, maybe?), who tried her hand (or fireballs) at Morrowind politics. The Invictus is coven of vampires from Vampire:The Requiem that deal in politics a lot. Now I want to know what that dog thing is.
and that he can hear voices in his head that are from other people on an internet forum,
Why don't we just... tell them everything? If Michael comes clean and tells them that he got sucked into the game, and that in his world the ponies are all a tv series, and that he can hear voices in his head that are from other people on an internet forum, what's the worst that can happen?They fix the bugged NPC.
come clean, but only with the twilight person
remind Clover that we gave her that letter
Yes, right now we need to think of a way to manage Awesomicus, and think of it fast. And well. Let's really think carefully here. Something useful, something believable, something agreeable.Right now I really want to talk to Luna. I think we've figured this out far enough that we know she's really pivotal to it, and more importantly pivotal to us.
Problem: We don't even know if that's true. Vivec said we're native, so maybe we really are just a rogue NPC of some description.True, but Sheogorath said that we're the only true native in this entire place. That means everyone else is not. The NPCs may well be plain programmed NPCs, albeit ones more complex than the ones we're used to in Morrowind. This may be because of us, our sort of reality field, or this may be because of the different hardware the ponies are running this game upon. Which might be us.
In that case, how very convenient that Discord distracted her before she could look too far into Michael's scripting. But I do think Clover/Twilight should be told when we see her again, after we convince her not to completely reset us right away. I suspect that convincing her might be accomplished by asking her to talk to Imare/Pinkie about us.Why don't we just... tell them everything? If Michael comes clean and tells them that he got sucked into the game, and that in his world the ponies are all a tv series, and that he can hear voices in his head that are from other people on an internet forum, what's the worst that can happen?They fix the bugged NPC.
Again, remember that we ourselves don't know what we are or what's going on. Everything we've learned so far points to "normal modern Earth human sucked into other world" being false, though.
Nocturnal is known in Tamriel as a Daedric Prince known as the Night Mistress, Mistress of Shadows, and other things; much the same way Sheogorath is the Daedric Prince of Madness (and occasionally cheese, for some reason.) I'm not sure who Nyx is in this case, but I've heard the name in connection to the night in other cultures. This is likely another multi-entity not unlike Sheogorath or Vivec. But since Sheoggy mentioned "Mary Sue" I'm put in mind of SexyWithers. I know the consensus (such as there is) has it that she's Luna - which kind of fits, she's the main night-themed figure for the ponies, with some sway over dreams as well - but given her actions, she's acting far more...I dunno, childish. I mean, it's out at this point that yes, it's a game to them, but Luna doesn't seem to fit this even with that in mind. I think it's someone else, but I'm not sure who someone else is among ponies that it could be. It's not one I have any sure knowledge about. So...praying to her? If I'm wrong, mildly bad idea. If I'm right? Better hope that mystery dunmer who sent a resurrection scroll along with Awesomicus has some more of those stashed away. Although...I'm of around three minds about this, honestly. She might be incredibly dangerous. She could have been the one to call us into being here or whatever happened. Might well be both, in which case, what is it she wants from us? Does she want a challenge? A friend? Enemy? A rival who never goes away but who knows about her reality and can talk with her sometimes?What about Nocturnal, or shall I say Nyx, who you ironically haven't even met? Mary Sue like her can't stand the competition, I suppose. Or maybe the incestuous implications if she were to appear. What of us? All of Us. Are we foreign? I suppose that depends on how you look at it.Spoiler (click to show/hide)
New voice here
I suggest having awesomicus use the command console to use the commands below.Now why didn't I think of this. +1
Welcome to the game, Spark Sol. You have some interesting ideas. :)It's nice to have finally caught up, and I'm glad you think so. No idea how close I am to the facts, but since you have voiced a preference to hearing things from us I've tried to avoid holding back ideas.
I think it's a stretch to ask Rainbow Dash to give us awesome gear and stats, but I won't try to stop you.I know it's not gonna work, but the results will still probably gonna be interesting right?
Well, so long as we don't find all our stats at 10 instead of 100, or 1000 instead of 100. Breaking weapons in a single hit because we're too strong kind of thing, or suddenly even worse off than we were when we started out.I think it's a stretch to ask Rainbow Dash to give us awesome gear and stats, but I won't try to stop you.I know it's not gonna work, but the results will still probably gonna be interesting right?
Also, I am beginning to think both Sheogorath and Nocturnal have a Vivec like thing going. Same person linked to themselves that are slightly different in different realities thing. Which makes me think that Michael is probably a different Lordbucket.I'd guess that pretty much any Daedric Prince is going to be like that to a larger degree, including Hermaeus Mora. Hermaeus just might not have a link into the ponies' reality. Stretched off in a different direction, as it were.
Nocturnal and Nyx, both linked to darkness, but somewhat different all the same. Ponies seem to be exempt from all this, marking them as a foreign influence.
I think that Hermaeus Mora is also exempt from this, and is trying to play catch-up, ergo the deception as a pony. I think a real important question here is what daedra are linked to a myriad of other dimensions and what daedra aren't.
Micheal, be sure to at some point ask Awesomicus where the dunmer that gave him the scroll is.Unlikely to work, but +1 anyway.
I suggest having awesomicus use the command console
+1
ask for spare weapon and healing potion
This would be the point where we agree on a smart, well-thought-out quest for Awesomicus, so that this doesn't explode in our face.
Come clean that we're not actually a quest giver or anything
we should probably just give him a cool quest to stay on good terms with him.
Right now I really want to talk to Luna.
explain our situation to reasonable pony-player(s) and ask their help in unraveling this mystery!
+1 goes to telling Awesomnicus to fix us a meeting with his friends
tell Awesomicus the epic quest is temporarily locked out, but there's one (or maybe two) optional but cool things he might like in the meantime:
We can't keep the quest lies going forever
Come clean that we're not actually a quest giver or anything
ask Awesomicus where the dunmer that gave him the scroll is.
+1
tell Awesomicus the epic quest is temporarily locked out
but there's one (or maybe two) optional but cool things he might like in the meantime:
we should probably just give him a cool quest to stay on good terms with him.
and for him to arrange meeting for us with other ponies so we can explain ourselves to them.
+1 goes to telling Awesomnicus to fix us a meeting with his friends
Right now I really want to talk to Luna.
Once done talking to Awesomicus, find Draren
if Awesomicus begins to become irate because of anything you do, stop and ask us for help.
... uh, what's Frozen?
I too would like some answers about is that Frozen bit.
Guys, how does Michael know about Frozen? This whole thing started in May 2013, yet Frozen came out in November. I mean sure, he might have seen a teaser, but to know the soundtrack months before the film was released? I mean, he could have been later on in that year than us when he arrived here, but that raises further questions.There are three constants in the universe: Frozen, Death and Will Smith. Don't question it.
This whole thing started in May 2013
direct references to the author have thus far seemed to escape your hearing
Quote"Hey, speak to a certain Lordbucket about consoling you stuff to survive. By the way, I am so totally breaking the Fourth and Fifth wall right now."
(http://i.imgur.com/n52GTiE.png): "I don't know who that is. Not sure what you mean by the fifth wall, either. But the fourth wall....which fourth wall do you mean? I hear you as voices in my head. Are you guys playing Morrowind? Like, on a computer? Are you looking at me on a screen right now? If you are, that's kind of creepy. Vivec told me that you were my 'higher self' I think was how he described it and I assumed he meant...well, I guess I just assumed it was some kind of fancy new-age spiritual thing and that you were all guardian angels or something. Can you guys seriously access the command console? Because that would totally make my life easier."
2 PCs/Ponies
(http://i.imgur.com/4HlfZg7.png): "The orc spent most of his time sulking, and the (dunmer) girl was too busy asking questions to be concerned over simple pleasantries like names."
(http://i.imgur.com/58RtT0v.png): "What about full on telepathy?"
Yagrum frowns, and doesn't answer right away.
(http://i.imgur.com/JthvBpt.png): "It's been done. My people were working on it when they disappeared, but I was in another dimension at the time, so I can't tell you for certain how successful they were. The Psijic Order beat us to it by a couple centuries though. We actually got the idea from them. And I'm sure there are daedra who can do it. In fact, I'd just assume that anything you think within sight of a daedric prince, they probably know about. I wouldn't be surprised if some of them could even read your entire life's memory in a glance."
He poses in his daedric armor. At least you think he's posing. He seems to be standing on one leg and reaching his arms forward while stretching his other leg back and...flexing it? Between that and the goofy-looking grin on his face you struggle not to laugh, but manage to give him a thumbs up instead.
He seems to be standing on one leg and reaching his arms forward while stretching his other leg back and...flexing it?
Anyways the reason I think this is significant is because I feel like this is in some way a translated reality. Either we aren't seeing what is there and something is having issue translating actions for us, or the ponies have computers trying to 'humanise' their movements.I agree, but I think it's too early to tell. I thought Awesomicus mentioned flying earlier, but I'm not finding that now, so I could be wrong there. But he did mention Clover holding things out in her hand, so either there's some extra translating going on or they're playing as humanoids and they know it. And they've got minotaurs and such, they do know about hands. (It's also possible LB miswrote something, but given how much detail has gone into this so far, I kinda doubt that one.)
It is an absolute democracy, which has been historically suicidal
Gestalt minds like that cannot come close to a single human in terms of effectiveness.
We pretty much had our chance to work with awesomicus and totally blew that when we couldn't come up with a quest.
(http://i.imgur.com/OG3leap.png): "Well, not quite yet. First you have to gather up all your friends so you can fight him together."
(http://i.imgur.com/nfqTzbc.png): "What do you mean gather up my friends?"
(http://i.imgur.com/OG3leap.png): "Well, you know. Twilight's on here way now, right? And you said Pinkie has her own place by the lake. I know you said Applejack isn't here, but what you need to do is gather up all your friends who are, and-"
Awesomicus facepalms.
(http://i.imgur.com/nfqTzbc.png): "Celestia help me, Twi. If this was all just a dumb excuse to-"
(http://i.imgur.com/FegsnHk.png): "Awesomicus?"
(http://i.imgur.com/nfqTzbc.png): "Twilight! Please tell me this game isn't just some dumb excuse to make us work together for a friendship report!"
I'd understand if you said that we COULD be at their level by now
I think largely though we have no idea what the hell to do.
LordBucket is practically hitting us over the head with something, but because it's over our heads we can't see what it is for sure.
I have never played morrowind
Yes, they're stronger than you are. But why does that concern you?We're very nearly at square one survival-wise; we're level 9 with skills and equipment that a new player fresh off the boat could match or beat. I'm not even positive we can make it to the plantation or Seyda Neen by ourselves if our traveling luck is poor. I'm trying to think if there's anything sitting around Pelagiad or inside the fort that we can take and use or sell (like that axe which was in the stump back in Seyda Neen) but I'm coming up blank on anything like that. I'd rather avoid dying again, but at the same time, we learned a lot the last time we died, even if Michael did go a little nuts with all the immobile waiting.
So long as it's not a Dying Dream (http://tvtropes.org/pmwiki/pmwiki.php/Main/DyingDream) I'm probably fine with it. Even if it is, in fact.LordBucket is practically hitting us over the head with something, but because it's over our heads we can't see what it is for sure.
...these games have always been largely self-directed. If you're looking for answers from npcs, well...yes, there is a "what's going on" in this game. And if you want, you can pursue it. But it would be completely contrary to the spirit of the elder scrolls series for me to be pushing you guys towards the "official hosted on bay12 Marooned in Morrowind main quest line." That's not, and never has been what Morrowind is about.I love knowing what's going on. Whether or not we "win" - although winning is a bonus. Even if we would have to figure out what constitutes "winning" in this case. (99.9% sure it's got nothing to do with Charlie Sheen...I hope.)
What you do want to do?
Sing.If we should meet Imare in some situation where we're not just passing by or fleeing for our lives, there'll be singing alright. I'd hate to see someone try and stop her. What would you like to sing?
i'll never get an occasion to do this one indeed
Nalcarya mentioned that she dilutes most of her potions so they're at a level useful to the average person, so it's most certainly possible. The question is, what with? Urine perhaps? She said that was the "base" of potions. Or just regular ol' water? Can the potion be contaminated?I'm in favor of it, but this does concern me too.
What you do want to do?This particular voice wants some answers.
LordBucket, I look forward to your eventual MST3000 version, should you see fit to release it.
If LB is still interested, I'd be interested in continuing, I just hadn't been able to think of other short-term plans.
Oh yes! We've been trying to interrogate a dreamer for quite some time.+1
Since we're sure the password the ferryman was "party", we should definitely investigate that place, if its nearby.
Well what do we mean by interrogate? Do we mean to simply ask him some questions, or the kind of interrogation were we take him to a safe place and beat the living daylights out of the guy in order to get answers? Michael has been known to misconstrue our intentions before, and clarification here might save us a boatload of trouble.I doubt Michael has the physical strength to think getting rough with him is a good idea, but it doesn't hurt to specify.
Much as I really want to go back for that, getting us killed in the exact same manner twice in a row should probably be avoided if at all possible.Since we're sure the password the ferryman was "party", we should definitely investigate that place, if its nearby.
Yes, it's nearby. Back when you had a full suit of armor and a magic weapon to defend yourself with, it was the place you nevertheless died on the way back from in Episode 62 (http://www.bay12forums.com/smf/index.php?topic=126387.msg5341983#msg5341983).
Are you sure you want to go back there right now?
First part, broadly correct, though he could also just be a copy of someone else that someone or something made for the purposes of this, either by accident or design.Spoiler (click to show/hide)
If the sleeper/dreamer is here, let's talk with him
+1 to going to Pelagiad to question dreamer/sleeper
find and interrogate Pelagiad's dreamer if he's still around. His name is Dralas Gilu.
Oh yes!
+1
find and interrogate Pelagiad's dreamer if he's still around. His name is Dralas Gilu.
either dilute or expensive potion to make several lower strength ones, or sell it for the same.
Nalcarya mentioned that she dilutes most of her potions so they're at a level useful to the average person, so it's most certainly possible. The question is, what with? Urine perhaps? She said that was the "base" of potions. Or just regular ol' water? Can the potion be contaminated?
or sell it
we have one emergency healing potion, although it's one heck of a good one; we should have it appraised to see what it's worth
selling that fancy healing potion and buying a couple regular emergency healing potions.
You should probably head towards Seyda Neen
we should go to seyda neen
I support any suggestion that leads us to civilization, or at least somewhere with access to the strider network.
If Sheogorath/Discord shows up, it might be in Seyda Neen
Azura has two shrines on Vvardenfell. If we have to go all the way to the Cavern of the Incarnate instead of her regular shrine,
a more roundabout route will be needed even with long-lasting high-speed levitation, otherwise we'll be the eye of a Cliff Racer tornado.
we have no way of being sure that she'll talk to us. I mean heck, Azura's quest in Morrowind involves a bet between her and Sheogorath, and we went and asked him for help.
Since some players have done certain parts of the main quest, and other players did other parts, the main quest as we know it might well be broken now.
I will support singing for no reason
it is your call on the song.
Singing "Let it go" again isn't a terrible idea.
If Sheogorath/Discord shows up, it might be in Seyda Neen
Uhh, I have no intelligent suggestions, I'll get back to you.
there's been precious few responses.
Interrogate the prisoner, then get back to grinding, unless we get a shattering revelation. Of course, we need to know what to ask.1+
ill just cut the spoiler and paste it somewhere ekse. It originally contained some crazy ramble that might have solved the whole thing, but, uh, as I said, might ruin the game.
Yesill just cut the spoiler and paste it somewhere ekse. It originally contained some crazy ramble that might have solved the whole thing, but, uh, as I said, might ruin the game.
The last thing this game needs is people holding back what might be the answer.
Alright, but as I said I feel like somebody suddenly just showing up and figuring it out would be pretty unsatisfying. Honestly I wouldn't even be satisfied. Nor do I know what happens when it's figured out. Like, do we win? Is winning something that can happen? I really don't know, I'll just copy what I said last night into a spoiler again because I feel like tired ramblings are fun to read. I don't know if anybody else holds that opinion, but for example a lot of things that Yagrum Bagarn said weren't very interesting, but then when he started rambling for three paragraphs or whatever, it was more interesting. Also it would probably be pretty difficult to explain it properly.Yesill just cut the spoiler and paste it somewhere ekse. It originally contained some crazy ramble that might have solved the whole thing, but, uh, as I said, might ruin the game.
The last thing this game needs is people holding back what might be the answer.
I guess as for what to do, Attempt to convince that guard to let you escort Discord to the prison instead, and ask him what this thing even is. Also obviously don't do this if everybody else suggests something else, from the 150 pages I've read I've learned you sometimes try to do too many suggestions at once.Let's just stick with interrogation for now. We don't want to go chasing off to a new location unless we need to.
Alright, that makes sense. +1I guess as for what to do, Attempt to convince that guard to let you escort Discord to the prison instead, and ask him what this thing even is. Also obviously don't do this if everybody else suggests something else, from the 150 pages I've read I've learned you sometimes try to do too many suggestions at once.Let's just stick with interrogation for now. We don't want to go chasing off to a new location unless we need to.
Interrogate the prisoner, then get back to grinding, unless we get a shattering revelation. Of course, we need to know what to ask.1+
For what purpose, though? I feel like sort of aimlessly following whatever's in front of us is part of why we're in this mess in the first place, and interrogating someone we don't even know what we want to learn from sounds like a pretty textbook example of aimlessly following whatever's in front of us.Alright, that makes sense. +1I guess as for what to do, Attempt to convince that guard to let you escort Discord to the prison instead, and ask him what this thing even is. Also obviously don't do this if everybody else suggests something else, from the 150 pages I've read I've learned you sometimes try to do too many suggestions at once.Let's just stick with interrogation for now. We don't want to go chasing off to a new location unless we need to.
Spoiler (click to show/hide)
Nothing wrong with asking a few questions while we have the opportunity. Notice I argued against asking to escort the prisoner instead of the other guard. We just need to ask a few questions, no need to go charging off in a new direction.Interrogate the prisoner, then get back to grinding, unless we get a shattering revelation. Of course, we need to know what to ask.1+For what purpose, though? I feel like sort of aimlessly following whatever's in front of us is part of why we're in this mess in the first place, and interrogating someone we don't even know what we want to learn from sounds like a pretty textbook example of aimlessly following whatever's in front of us.Alright, that makes sense. +1I guess as for what to do, Attempt to convince that guard to let you escort Discord to the prison instead, and ask him what this thing even is. Also obviously don't do this if everybody else suggests something else, from the 150 pages I've read I've learned you sometimes try to do too many suggestions at once.Let's just stick with interrogation for now. We don't want to go chasing off to a new location unless we need to.
(http://i.imgur.com/GcuzO4h.png): "At your service. And you are?"
(http://i.imgur.com/02vrTUM.jpg): "Enough. Onto the transport, outlander."
I'm not sure that solves the whole thing anyways, so you are probably fine.
Yeah, I couldn't think of any questions for months. Just seemed like that was what we were supposed to do.Which is exactly my problem.
Well, I'd feel disappointed to "give up" but it does seem like there's not much more intertia. Put it to a vote?I'd feel bad too, but if we have a clear path to winning or doing much of anything we want to do, I don't really see it. Finding and spilling to the first non-Discord PC we find is the closest I can figure, and even that's a crapshoot to even start, let alone get good results out of. The other main alternative I see would be forcing LB to grind for us for ages, which sounds like a lot of effort for not necessarily leading anywhere.
I think the issue this game had was it was built like an unusually well written single player campaign, but was played by an absolute democracy consisting of randoms from the internet. I tend to maintain that those don't produce intelligent decisions unless you rather generously filter and interpret their commands.I don't think the intelligence thing was every really in question, but I think lack of consistency and coherent purpose may have been a bigger factor here. If we'd picked any one dumb thing and stuck with it, we might have managed to blunder somewhere. Instead we ended up reasonably scatterbrained simply on account of different people wandering in and out to vote, and the same people we did have changing their minds and forgetting about things. The results had some advantages but a bad tendency to never really go anywhere.
suppose we'd accepted the Sleeper's offer and been carried off to Dagoth Ur so we could join him and take over the world or something.
Probably not the smartest decision, but it'd certainly have led somewhere, right? Not necessarily anywhere good, but somewhere.
I don't see how playing 20 questions is any different from just ending the thing, especially with our inability to actually connect the dots.
If we really want to keep on trying, we should figure out what we want to do in a long-term sense, and then figure out what short-term thing we should do to make that happen.
There is no finish! We've bunged up and nobody knows what to do!
I'd at least like to figure out how we managed to turn a 20 turn game into a 70 turn one.
I can't think of a thing to ask this prisoner, though it seems like we're being prompted to do so.It might seem like that indeed. However, it's been pointed out that there's plenty of red herrings for us to focus on, and we could easily spend months on grindy non-quests while the original plot grinds to a halt.
I'll throw in a vote for continue, see if our pocket healer is home yet, and if he'd like to come on another adventure with us.Continue. +1 this.
If so, make your way to Balmora on foot. If not, just silt strider it. Visit the mages guild and Hlaalu Council Manor to ask if anybody's seen Adorabella or Clover recently.
If the answer is no, jump into the river and follow it downstream- that's to the left if you're coming at it from Fort Moonmoth or the guilds, to the right from Nalcarya's or the Council Manor. Alternatively, if you've got your friend with you, the trip on land shouldn't have anything particularly nasty on it.
Either way, not far down, on the hills to the right, is Rethan Manor, the Hlaalu stronghold. As I recall that's Adorabella's, though I couldn't swear to that. Asking around should give you some intel, and Adorabella's magical trait is Generosity so she and her servants will probably be fairly hospitable.
1+I can't think of a thing to ask this prisoner, though it seems like we're being prompted to do so.It might seem like that indeed. However, it's been pointed out that there's plenty of red herrings for us to focus on, and we could easily spend months on grindy non-quests while the original plot grinds to a halt.
EDIT: Let's MST3K this thing. I'd actually like to go see what Dagoth Ur has to say, but I doubt we'd make it to him in one piece without a couple of guards, or direct transport of some sort. So MST3K.
MSTK3
MST3K
Lets do that.
Let's MST3K this thing.
1+
I say we just do a grinding montage
continue
Continue. +1 this.