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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Tarran on May 21, 2014, 01:28:41 am

Title: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 21, 2014, 01:28:41 am
So, considering I got one person to respond and nobody to complain about this being horribly broken, I guess it's nearly perfect to post guyz. Though to be honest, the Roller's Block thread is pretty bad lately in that respect--all ideas, no reviews.

Anyway, yes, a minimalist excuse me, minimalish RTD from me, Tarran, master of making too many complex things. This is bound to be either amazing or awful.

Still interested? Actually, I don't care. I'm fine either way--you don't join, I don't have to work. You do join, and I can inflict misery and woe on you. But quite honestly I'm pretty sure you came here because you wanted to play, not because you wanted to go "lol u suck lolol" right?

So read the introduction and stop wasting your time reading this.



Spoiler: Introduction (click to show/hide)
Spoiler: Character Sheet (click to show/hide)

I will accept up to 8 players initially, but if I decide I can actually handle the RTD with more or I decide I want to work until I die I will probably raise the roof on that.

Player list:

8/8
1: Samarkand (http://www.bay12forums.com/smf/index.php?topic=138739.msg5299070#msg5299070)
2: blazing glory (http://www.bay12forums.com/smf/index.php?topic=138739.msg5299070#msg5299070)
3: BlitzDungeoneer (http://www.bay12forums.com/smf/index.php?topic=138739.msg5299070#msg5299070)
4: TamerVirus (http://www.bay12forums.com/smf/index.php?topic=138739.msg5299070#msg5299070)
5: Harry Baldman (http://www.bay12forums.com/smf/index.php?topic=138739.msg5299070#msg5299070)
6: Wade Wilson (http://www.bay12forums.com/smf/index.php?topic=138739.msg5299070#msg5299070)
7: Sarrak (http://www.bay12forums.com/smf/index.php?topic=138739.msg5299070#msg5299070)
8: Lenglon (http://www.bay12forums.com/smf/index.php?topic=138739.msg5299070#msg5299070)
It's full, folks!

Waiting list:
The Froggy Ninja (http://www.bay12forums.com/smf/index.php?topic=138739.msg5490563#msg5490563)
Salsacookies (http://www.bay12forums.com/smf/index.php?topic=138739.msg5495130#msg5495130)
Hawk132 (http://www.bay12forums.com/smf/index.php?topic=138739.msg5507347#msg5507347)
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on May 21, 2014, 01:36:52 am
Reserved. Will post sheet in morning.

Spoiler: Felicia Hasting (click to show/hide)
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: darkpaladin109 on May 21, 2014, 01:40:51 am
Ooh, interesting. Reserving spot, will make sheet lated today.
EDIT:
Spoiler (click to show/hide)
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 21, 2014, 02:11:08 am
Reserving spot,will post sheet after I finish reading this.

Or I might leave if I decide it's too complex,whatever.

EDIT Done reading,really interesting.

Spoiler: Chararcter sheet (click to show/hide)

Can't wait to play Russian roulette with the mutations.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 21, 2014, 03:06:31 am
I'm wondering,will we start when we get four players or six players?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 21, 2014, 03:13:02 am
Reserved. Will post sheet in morning.
Huzzah, my PM didn't go to waste.

Or I might leave if I decide it's too complex,whatever.
There are so little actual gameplay rules that it's almost painful to me.

I'm wondering,will we start when we get four players or six players?
If things go my way, we will start when we have all 8 players. Otherwise, I will start whenever it looks like there's a distinct lack of other players joining in. Regardless, I'm going to go to sleep soon, so there's gonna be at least/about 8 hours of more waiting once I go offline.

Have patience, this RTD isn't going anywhere. I posted it so it's going to be on the forums until the day it suffers either death or horrible data corruption.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on May 21, 2014, 03:23:40 am
Name: Zack Abrams
Gender: Male
Strengths: Absurdly Intelligent
Weaknesses: Anti-social, and as described by people who met him, 'creepy bastard'.
Impending Doom: Will probably mess with things he shouldn't have.
Description: Albino, wears a white suit and has white boots.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 21, 2014, 03:25:04 am
Name: Zack Abrams
Gender: Male
Strengths: Absurdly Intelligent
Weaknesses: Anti-social, and as described by people who met him, 'creepy bastard'.
Impending Doom: Will probably mess with things he shouldn't have.
Description: Albino, wears a white suit and has white boots.

Cue our characters getting stuck in a elevator or something....
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on May 21, 2014, 03:39:20 am
Name: Jimbo
Gender: male
Strengths: incredible knowledge of computers, programming and such
Weakness: kinda of a wimp, rather weak
Impending Doom: his wimpiness will get the better of him in a vital situation
Description: slightly overweight nerd guy, wears glasses, hasn't shaved in a while
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 21, 2014, 03:41:15 am
Name: Jimbo
Gender: male
Strengths: incredible knowledge of computers, programming and such
Weakness: kinda of a wimp, rather weak
Description: slightly overweight nerd guy, wears glasses, hasn't shaved in a while

Is this a haxor or something else?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on May 21, 2014, 03:43:34 am
Name: Jimbo
Gender: male
Strengths: incredible knowledge of computers, programming and such
Weakness: kinda of a wimp, rather weak
Description: slightly overweight nerd guy, wears glasses, hasn't shaved in a while
Hey, what's his Impending Doom?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on May 21, 2014, 03:45:23 am
*updated*
Yeah I guess I was thinking of a typical Hollywood hacker type
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 21, 2014, 03:50:48 am
Apparantly there's a link to my character sheet in the OP,what's up with that?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on May 21, 2014, 03:54:36 am
Which strains interest you the most at the moment? Currently, I'm interested in Strain A, H,I,K,N,Q and V.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 21, 2014, 04:28:35 am
Which strains interest you the most at the moment? Currently, I'm interested in Strain A, H,I,K,N,Q and V.

I'm interested in Strain S C P (had to,but I am interested in those strains.) I also like Q B X.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 21, 2014, 04:31:13 am
Whoops, I'm not sure I intended Impending Doom to be required-sounding. I'll be sure to change that. If anyone is a party pooper and decides that now's the chance to go back on their promise of impending doom, I won't blame you. As much.

Apparantly there's a link to my character sheet in the OP,what's up with that?
What if people want to see your character sheet? Surely, a link to the sheet would be a nice way to find it?

I might decide to change where I list sheets once I start, but linking directly works for the moment.

Which strains interest you the most at the moment? Currently, I'm interested in Strain A, H,I,K,N,Q and V.
Not to get you down, but given the dice hates everyone, they probably aren't going to give you what Strains you want. Don't get too excited.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on May 21, 2014, 04:35:58 am
Oh I'm perfectly aware of that. I'm just saying, those are the ones I'm most interested in.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on May 21, 2014, 04:36:32 am
Name: [Ashley] [Courtac]
Gender: Female
Strengths: Sporty, strong.
Weaknesses: No indoor voice, outside of biology and sports, she rather dumb.
Impending Doom: Evil twin.
Description: Tanned tennis player with blond hair in pig tails. She was just leaving when this happen so that why she in tennis gear then lab gear.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: sjm9876 on May 21, 2014, 06:10:37 am
Name: Malcolm
Gender: Male
Strengths: Keeps calm in most any situation, except
Weaknesses: Gets annoyed quickly by people being irrational
Impending doom: That some idiot is going to do something really stupid and get him killed.
Description: Middle aged man, healthy, short white hair. Doesn't smile much.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on May 21, 2014, 08:56:59 am
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on May 21, 2014, 09:04:01 am
Posted sheet in my first post. It's fairly science heavy, but this is minimalish so you didn't care much what details got included anyway. :)
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on May 21, 2014, 10:27:29 am
Name: Nick Jameson
Gender: Male
Strengths: Very creative, improvises a lot
Weaknesses: often has terrible ideas and acts on them
Impending Doom: Tyranids. It's totally gonna happen
Description:Youngish, average height, skinny, black hair and eyes, wears jeans and a black hoodie w/ a skull. Is a janitor
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on May 21, 2014, 12:19:28 pm

Reserved. Whatever. Done.

Spoiler: Alexander von Viggt (click to show/hide)
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 21, 2014, 01:10:30 pm
Reserved.
Kind of a weak reserve considering all the slots are already filled!



OK, let's see, for starting characters we have for the starting group...
1 scientist that is pretty adept in everything except microbes
1 insane person
1 mechanic
1 extremely smart person
1 programmer
1 sports enthusiast
1 middle-aged person

Why does it feel like almost everyone's not actually suited for the job of microbe experimentation?

Anyway, first turn sometime later when I feel like it (no actions for the first). For now, a storage for the various character sheets to prevent tampering, not that I don't trust you all. I just thought I should protect them from tampering. Yes.





Spoiler: Samarkand (click to show/hide)
Spoiler: darkpaladin109 (click to show/hide)
Spoiler: blazing glory (click to show/hide)
Spoiler: BlitzDungeoneer (click to show/hide)
Spoiler: TamerVirus (click to show/hide)
Spoiler: scapheap (click to show/hide)
Spoiler: sjm9876 (click to show/hide)
Spoiler: Harry Baldman (click to show/hide)

EDIT 1: Added 2014-06-17

Spoiler: Wade Wilson (click to show/hide)

EDIT 2: Added 2014-07-04
Spoiler: Sarrak (click to show/hide)

EDIT 3: Added 2014-08-01
Spoiler: Erin (click to show/hide)
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on May 21, 2014, 02:16:38 pm
Why does it feel like almost everyone's not actually suited for the job of microbe experimentation?
My is actually based on someone I know who work in the study of microbes. Name and looks changed, but she has a fear of mirrors(thus evil twin).
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on May 21, 2014, 03:21:15 pm
Maybe Vanaard Corp. has a very unreliable resume checker?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 21, 2014, 03:37:36 pm
Vanaard Corp isn't the most competent, but they aren't supposed to be outright stupid. They aren't supposed to be a stereotypical stupid-unrestrained corporation, they're supposed to be moderately-competent. Not brilliant, yet far from stupid.

Also, I've roll the strains and... oh my.

Anyway, everyone's turns are done, but I'm going to type down a bunch information about the building you guys are in so you don't have to ever ask "Where should I go" or "Where can I go" in 95% of the cases where you don't know where to go. May take a bit.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 21, 2014, 05:35:14 pm
Okay, time to start rolling the stone.

Anyway, making this was actually more difficult than I expected. If I confused you from somebody else in the statuses, please tell me. If I got anything else wrong, please tell me.

Everyone:
The screaming and the shooting continues down the hall. The sounds of infected also continue. There is a lot of pained screaming now, and you all think that things are already in the process of getting worse.

You all decide to look to one another. You all vaguely knew of eachother, but most of you treated eachother as nothing else but fellow employees. Considering you'll likely see eachother a lot for the rest of your lives unless something goes right, you all decide to introduce eachother to another...

Samarkand-Felicia Hasting:
Curses, your predictions were correct. You and your fellow employees did in fact do something wrong. You spilled the goo on eachother. Now these unknown microbes are probably infecting each of you as we speak. Could it get any worse? Yes. It probably is going to-

Strain roll: D, Eldrich Horror.

Suddenly, your mouth contorts in pain as your teeth sharpen, your mouth widens, and... well, let's just say nobody's ever going to kiss you while you look like this. Also, you're going to sound creepy when you talk.

Also, you're badly hurt by the mutation. Fortunately, you'll be healing in a short bit. Not that your character knows or anything. Too busy freaking out about the new mutation.

darkpaladin109-Doktorr von Dwarf:
You're not sure whether to be angry, scared, or excited. While this is all quite exciting, with these unidentified microbes in everyone's bodies, doing science by the second, you're quite upset that YOU are one of the infected. You worry about creating the perfect monster, yet you'll probably be the mon-

Strain Roll: F, The Mass.

Suddenly, your short legs beef up absurdly, and your toes split apart and merge into two large and equal toes seperated by about a 30 degree angle. Your toenails also become sharp talons. Your shoes are rather quickly ruined. Also, your skin becomes slightly paler, and you begin to lose sense of your true form.

The mutation hurt a tiny bit, but otherwise if it weren't for the fact that it was such a massive mutation you wouldn't have noticed it.

blazing glory-Starn Gundar:
Damn these people. Damn your eagerness. You shouldn't have accepted that job messing with the meteorite, because now you're infected with some unknown virus and now you're also stuck with 7 other people. This is hardly-

Strain Roll: V, The Storyteller.

Suddenly, your eyes become yellow, your teeth sharpen, and your hair begins falling off. Scales begin growing all over your body, too. You also begin to feel your mind splitting, though for now nothing else happens.

Fortunately, this doesn't hurt at all.

BlitzDungeoneer-Zack Abrams:
You knew you shouldn't have messed with these microbes. You also know you shouldn't have bred them so explosively. But you couldn't resist the domineering influence of your other employees, and the worry that you might fail Vanaard Corp. Now, you've messed with the unknown, and-

Strain Roll: P, The Insectoid.

Suddenly, you feel very sleepy. You fall unconscious on your feet, and you miss what happens next. For everyone else, however, they see you molt into what is basically a giant Mantis, except vaguely humanoid in shape. You wake up shortly after, confused. Your eyesight is suddenly more blurry, and... why do you have no hands? Oh god, you're a giant Mantisman!

Fortunately, you are not injured. Minor details, right?

TamerVirus-Jimbo:
Why did you accept this job? Why? You aren't even a specialist in microbes, just a computer nerd. You should've stayed with your friends in Level -3, not come down here to mess with god-knows-what. Now you'll probably die from horrific monstrosities from another world brought to Earth. Can it get any-

Strain Roll: X, The Wereizer.

Suddenly, tusks extend forth from your mouth, your nose contorts, your legs turn into hoofs, and you become extremely furry... You are now a Wereboar. You are no longer wimpy, but now you are butt ugly and are awkward on your feet. Not sure whether you came out on top.

Fortunately, you didn't get injured in the process.

scapheap-Ashley Courtac:
Curses, you should've left for Tennis earlier. You also probably should've changed in a different room. Changing clothes right in the middle of a quarantined room was probably a bad idea, though the influence of bad luck was the other half that screwed you. Something bad probably will happen, seeing as you didn't get the chance to inspect-

Strain Roll: T, Xeno Gardeners.

Suddenly, your hair falls off and long, thick tendrils of black, dry, tough material spurt out the back of your head. Your skin on your head also becomes highly blackened and of the same consistency of the tendrils, while bumps of blue, bioluminescent material begins appearing on the blackened spots. Also, you are in intense pain throughout your body.

Also, as with the pain, you are extremely damaged by this mutilation of your body.

sjm9876-Malcolm:
Fools, idiots, morons. Why did they have to breed the microbes so fast? They could've taken it slower and Vanaard Corp wouldn't have noticed. Instead, they breeded these aliens so fast that they somehow needed entire barrels to contain them. It's no surprise that they spilled. What were they-

Strain Roll: U, The Crystalizer

Suddenly, your legs stiffen and become more jagged. When you check, you find out that, from the knee down, you're now made out of Phyllite. You're not sure whether this is neat or horrific. Oh well, at least it isn't marble--you won't look like some living Greek statue.

It still hurts though, you're fairly wounded by the transformation.

Harry Baldman-Elsa Marie Quincy:
Urgh, you're going to have to take a bath after this. Who knows what horrific things you bathed in for a second or two? Also, your hair is all messed up now, so you'll have to get it back in shape. Unfortunately, you'll probably have to wait a while for-

Strain Roll: G, The Goo.

Suddenly, your hair falls off and your mouth disappears, yet somehow you can still talk (obvious handwaving). Your head also feels somewhat more... gelatinous. You have the distinct feeling that your good looks are not so good anymore. Feel free to freak out.

Fortunately, you aren't hurt by the mutation. But your looks! Your looks! All you have left are your "assets", your head is ugly!

Everyone:
Okay, this is more than a little awkward, seeing everyone mutate horrifically at once. But now's not the time to stand around and wail in misery: If you stay down here, Bad Things probably will happen to you.

However, you all highly doubt that these viruses are just going to stay contained here. Chances are, they're going to spread and cause chaos, possibly dooming the world. To save the world, you have to research these things and find the cures. However, as per Quarantine procedures, every bit of computer data has been wiped from computers in the quarantined areas and moved to the central computer hub in Level -3. You'll really need that data if you ever hope to cure these microbes.

Time to get to work.

Or die. Whatever floats your horrific floatation organs.

((I'm not an expert at introductions, hopefully this is enough for you all))

Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: sjm9876-Malcolm (click to show/hide)

Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 21, 2014, 06:20:59 pm
What on earth is happening...no time,must concentrate.

Tear off the wrecked hazmat suit,it'll only hinder me.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on May 21, 2014, 10:27:02 pm
Tear off the hazmat suit

GAHHHHH, WHAT THE FUCK IS GOING ON?!?!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on May 21, 2014, 11:41:28 pm
Find a surgical mask and put it on.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on May 22, 2014, 03:26:54 am
Ashley merely moans, currently in too much pain.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: sjm9876 on May 22, 2014, 03:36:43 am
'.... bugger.'

Malcolm glares at .... Jimbo. Or the wereboar. Same thing.

'I'd guess spilled mutagens.' Sarcasm drips from his voice.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on May 22, 2014, 03:48:22 am
Examine surroundings.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 22, 2014, 03:49:58 am
Examine surroundings.

((I've been infected with a horrible life changing mutagen? Examine the surroundings!))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 22, 2014, 03:59:26 am
((I've been infected with a horrible life changing mutagen? Examine the surroundings!))
It's actually a far more sensible action compared to most that have been posted so far.

Also I would like to note that 2 players are making no actions so far despite posting. What do you want me to do? Consider your actions "do nothing" or do you want some sort of result? I shouldn't have to ask this of my players on the first turn... Or are you perhaps waiting for some sort of conversation to erupt before making your actions for some reason?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 22, 2014, 04:05:23 am
((I've been infected with a horrible life changing mutagen? Examine the surroundings!))
It's actually a far more sensible action compared to most that have been posted so far.

Also I would like to note that 2 players are making no actions so far despite posting. What do you want me to do? Consider your actions "do nothing" or do you want some sort of result? I shouldn't have to ask this of my players on the first turn... Or are you perhaps waiting for some sort of conversation to erupt before making your actions for some reason?

((Well,he has gotten a mutant strain that causes no pain.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on May 22, 2014, 04:18:03 am
Also I would like to note that 2 players are making no actions so far despite posting. What do you want me to do? Consider your actions "do nothing" or do you want some sort of result? I shouldn't have to ask this of my players on the first turn... Or are you perhaps waiting for some sort of conversation to erupt before making your actions for some reason?
More or less. My character in horrible pain that she not used to so writhe in pain.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: sjm9876 on May 22, 2014, 04:28:31 am
Look around.

((I was going to hang on for that building description you mentioned :P))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 22, 2014, 04:34:56 am
Look around.

((I was going to hang on for that building description you mentioned :P))

((It's in his previous previous update. (Aka the first one.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 22, 2014, 04:42:43 am
((I was going to hang on for that building description you mentioned :P))
It's there, in turn 0, and it contains basically everything I think you all need to know at this moment in time. I suggest you start opening spoilers. Specifically, the ones at the bottom of the post.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: sjm9876 on May 22, 2014, 05:13:33 am
((Derp. Brain probably thought they were character sheets. Same action still applies.))

Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on May 22, 2014, 05:20:26 am
"Oh god," Ms. Quincy says as she feels her gelatinous head.

"Oh god," she continues as she regards the other people with her, who seem to have become altogether more twisted.

"Oh god oh god oh god oh god," she begins to blubber as she considers what might happen next. As she does this, she makes sure to run her hands over her body to test for gooeyness - though it seems only the head was affected so far, this obviously isn't going to last.

Quietly commit to memory the shape of non-gooey body parts. If there's a mirror or other reflective surface nearby, run up to it and take a look at self. If not, see if there's any sort of sharp object freely available. Are there any corpses yet?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: darkpaladin109 on May 22, 2014, 06:07:51 am
"Aw man, why did everyone else get to have the cool mutations.
Look around for dead bodies. If there are any, absorb them.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 22, 2014, 06:14:52 am
"Aw man, why did everyone else get to have the cool mutations.
Look around.

((Come on,who doesn't want to be a big blob of flesh?))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 22, 2014, 01:24:46 pm
Turn 1: Where the majority of players don't move from their starting room or even starting location. You probably should expect this turn to contain a lot of sass by me.



What on earth is happening...no time,must concentrate.

Tear off the wrecked hazmat suit,it'll only hinder me.
[19]: With a mighty... concentration, you grab the suit right on already-torn spots, and rip the top half of the suit off of the bottom, pull the top off, then rip the bottom in half, pulling it off too. The suit is now basically useless, you'd better hope to not be in any sort of situation where you need to not breathe poisonous gas.

Congratz, you now have the least items of anyone in the group at this very moment. Specifically, you have 0 items. Sorry, you don't get a cookie for that.

Lost Items:
Damaged Alexandria Corp Hazmat suit.

Tear off the hazmat suit

GAHHHHH, WHAT THE FUCK IS GOING ON?!?!
[14]: Like your fellow scientist before you, about just as unintelligently, you tear off your hazmat suit after a bit of effort trying to get a grip. Being almost destroyed anyway, it does not resist.

Unlike your fellow scientist before you, you actually do have one item in your inventory. It's about as useful as the item you just destroyed, but at least it's something.

Lost Items:
Nearly destroyed Alexandria Corp Hazmat suit.

Find a surgical mask and put it on.
[18]: Normally, I would fail this. Considering you're located in a hallway to quarantine, there isn't many places to find one. However, because you rolled so high, you find a random mask on the ground that the janitor must've missed. It looks somewhat dirty, though. You put it on, anyway. It... just barely covers your mouth. Anyone looking from the side probably will see the maw though.

Also, congratz, you're the first to actually get a new item. Oh, and you regenerate slightly already.

Gained Items:
Slightly Dirty Surgical Mask.

Ashley merely moans, currently in too much pain.
You moan in pain.

You have contributed to this RTD in a very meaningful way with your first turn to be sure.

Examine surroundings.
[9]: You examine your surroundings. It's actually fairly easy.

This is a hallway, with one way leading to a dead end, and on the left and right there are doorways leading to 16 different quarantine rooms. There is nothing outstandingly useful (to you) in this hallway, for it is a hallway to quarantine rooms. On the other side of this hallway there is a fork to another hallway, which leads to many other rooms (which I have noted in the handy dandy spoiler which I expect to be read before anyone asks me about where they can go).

I have no witty comments to make of your turn, have a virtual cookie.

Look around.
[15]: You look around. Copy-paste time, because, frankly, duplicate actions shouldn't need differing responses. I don't normally copy-paste, but when I do, I prefer to usually have a good reason.

This is a hallway, with one way leading to a dead end, and on the left and right there are doorways leading to 16 different quarantine rooms. There is nothing outstandingly useful (to you) in this hallway, for it is a hallway to quarantine rooms. On the other side of this hallway there is a fork to another hallway, which leads to many other rooms (which I have noted in the handy dandy spoiler which I expect to be read before anyone asks me about where they can go).

"Oh god," Ms. Quincy says as she feels her gelatinous head.

"Oh god," she continues as she regards the other people with her, who seem to have become altogether more twisted.

"Oh god oh god oh god oh god," she begins to blubber as she considers what might happen next. As she does this, she makes sure to run her hands over her body to test for gooeyness - though it seems only the head was affected so far, this obviously isn't going to last.

Quietly treasure newly formed memory of non-gooey body parts. If there's a mirror nearby, run up to it and take a look at self. If not, see if there's any sort of sharp object freely available. Are there any corpses yet?
[20!]: Amazingly enough, despite this being a hallway to quarantine rooms, somebody added an otherwise completely pointless and perhaps even harmful (seeing yourself infected with some unknown lifeform probably would not put people at ease) floor-to-ceiling mirror. You look at yourself--you look how you would expect, except for the lack of a mouth, no hair, and your head jiggling when you move a quite a bit more than you're comfortable with. You're definitely ugly up top, to be sure. At least you have your eyes... Your fearful eyes.

There are no corpses, the infection just started and you are, like previously mentioned, off to the side from the main hallway where the only known infected have been seen running down. Plus, this Sub-Section usually just has the eight of you here, so there's not many people here. Chances are, the infected and the guys that you just saw are the only other people in this sub-section.

"Aw man, why did everyone else get to have the cool mutations.
Look around for dead bodies. If there are any, absorb them.
[15]: There are no dead bodies. It occurs to you that if there were any dead bodies, they would be where people are dying. Unless you guys were executing random people in this hallway, there shouldn't be any bodies, because the infection literally just started.

Also, you completely heal any wounds incurred by your mutation.

Everyone:
The sounds of guns being fired and people in pain briefly pick up, before getting quiet very quickly as if they were going somewhere. There is still a very nearby scream of pain, but it lasts only a few seconds before it stops. It is now mostly silent from where you're standing.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: sjm9876-Malcolm (click to show/hide)


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on May 22, 2014, 01:30:25 pm
"Oh god oh god," Ms. Quincy says quietly as she begins pacing around the hallway.

Take a quick look around the quarantine rooms - anything useful and/or threatening within?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on May 22, 2014, 01:33:02 pm
Enter the research hallway. Examine surroundings upon arrival.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on May 22, 2014, 02:03:33 pm
Move to the research hallway
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: sjm9876 on May 22, 2014, 02:35:38 pm
Research hallway. After the two guys above.

Anything threatening appears, kick it. in the balls, assuming it has balls.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 22, 2014, 03:52:16 pm
I'll go ahead and do a turn with just you 4, since otherwise we'll just have a bunch of people going "go to the Research Hallway" with literally the same result, yeah?

As a note, you all can go to any of the areas listed in travelable locations, at any time, if you are a part of the group that has it listed, if you want to skip sections. In addition, you can even request to go back to areas you explored a long time ago. The downside for both, however, is if you get interrupted on the way by a hostile, you have no chance to defend yourself from the first strike.



Turn 2: If only you had feet.

"Oh god oh god," Ms. Quincy says quietly as she begins pacing around the hallway.

Take a quick look around the quarantine rooms - anything useful and/or threatening within?
[1!]: You peek into each of the the quarantine rooms for literally a second. You do not see anything useful. There does not seem to be anything threatening within either.

Suddenly, an alarm goes off and one of the doors slams shut. You just narrowly avoid getting your hand smashed by a high-powered metal door.

Enter the research hallway. Examine surroundings upon arrival.
[20!]: You enter the Research Hallway and examine your surroundings. You inspect every inch on arrival.

There are multiple cut and stab-related blood splatters leading towards the Section Exit to Section Primary, and indeed there is a dead security guard laying there cut multiple times. At least he won't be infected, right? There are a number of other blood splatters from bullet wounds--probably the infected. The various blood splatters lead to the Section Primary Hub, past the exit. The security guard does in fact have a pistol on him and some body armor, however the former is probably empty and the sec guards don't have much reason to carry too many clips, while the latter is wrecked with stabs and cuts. There is no security card on this guard--he probably lost it somewhere in the confusion. Regardless, considering you don't have hands, you can't really pick up any of it.

On normal days, you would've also been able to see to the Section Exit, but the light bulbs are broken from the fighting and, with this being deep underground, it's nearly pitch black there. You'd need to get closer.

On the other end, from the Contaminated Research Room, the pool of microbes is expanding on the ground faster than a spill-related expansion should--you think that the microbes are expanding by themselves, which is disconcerting to say the least. What's even more concerning is that a fly left from the Contaminated Research Room and flew past you. That... that is very bad.

Items on the Floor:
Delusha V13 Machinepistol (empty).
1 Delusha V13 clip.
Heavily Damaged Body Armor.
Sentinel Agency Guard Outfit (with Vanaard Corp markings).

Move to the research hallway
[8]: You move to the Research Hallway and slide a bit on the microbes which, as I mentioned, were expanding along the ground. If you were a human, you probably would've been fine after this. But seeing as you now have hooves, which you have no experience with, you slip and fall backwards and smash your head into the ground.

Suffice to say, you are slightly wounded by this.

Fortunately, Malcolm is around and helps you back on to your fee-er, hooves.

Research hallway. After the two guys above.

Anything threatening appears, kick it. in the balls, assuming it has balls.

[20!]: You expertly walk into the Research Hallway avoiding the sliding Jimbo while preparing to engage any threats. Fortunately, there are no immediate threats, so you decide to help Jimbo back on his... hooves.

It's at this point you notice the expanding pool of microbes on the floor that Jimbo slipped on. You're pretty sure that it's expanding faster than a normal spill should expand.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: sjm9876-Malcolm (click to show/hide)


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 22, 2014, 03:55:07 pm
Research hallway.

((May I mention that the hazmat suit would be useless since it was damaged anyway.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: darkpaladin109 on May 22, 2014, 03:56:09 pm
GO TO RESEARCH HALLWAY AND ABSORB DEAD GUARD INTO MYSELF.
"WHY A DEAD BODY! HOW PERFECT! NOW I CAN AT LEAST TRY TO RECREATE "THE THING"! THIS SHOULD BE..........!FUN!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on May 22, 2014, 03:57:29 pm
Pick up gun. Place clip inside. Put body armour on over suit. Go to computer room. And you guessed it, examine my surroundings.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on May 22, 2014, 05:26:18 pm
Getting use to the pain, Ashley head over to the Contaminated Research Room
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on May 22, 2014, 08:58:55 pm
Search the research room for any notes related to my sort of symptoms, or any related strains I can experiment on.

EDIT: Edited for specificity.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 22, 2014, 09:12:44 pm
Search the research room.
You're gonna have to be more specific.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on May 22, 2014, 10:06:19 pm
Maybe...maybe the computer room has information on the status of the building...but it's probably on lockdown. Well I'm going to check anyway

To the computer room!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on May 22, 2014, 10:28:29 pm
Search the research room.
You're gonna have to be more specific.
((As to what I'm searching for?))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 22, 2014, 10:52:53 pm
Search the research room.
You're gonna have to be more specific.
((As to what I'm searching for?))
No, as to WHICH research room you are going to. There's four of them.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on May 22, 2014, 11:31:18 pm
"Oh god."

Run over to the Contaminated Research Room and take a look around.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on May 23, 2014, 12:20:32 am
Search the research room.
You're gonna have to be more specific.
((As to what I'm searching for?))
No, as to WHICH research room you are going to. There's four of them.
((Any of the ones that are just labeled research room. Only three of those. And no way for me to be more specific when they are labeled research room (x3).))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 23, 2014, 12:42:16 am
((Any of the ones that are just labeled research room. Only three of those. And no way for me to be more specific when they are labeled research room (x3).))
In that case, perhaps it would be prudent to use "a" in place of "the" next time, to avoid confusion and, of course, a similar annoying situation yes?

Anyway, no further questions. You may stop being harassed by me now. At least, until next turn, of course. Muhaha. Ha. And so fourth.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: sjm9876 on May 23, 2014, 03:22:37 am
Storage room. Also see if I can remember any way to seal off the research rooms.

Well..... Dead people were never a good sign. Some gear would be better than none.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 23, 2014, 04:38:32 pm
Turn 3: Where the majority of players continue to get the upper end of a 1d20. Don't worry, I'm sure the RNG will give you the lower end when things get dangerous.



Research hallway.

((May I mention that the hazmat suit would be useless since it was damaged anyway.))
[16]: You enter the Research Hallway like those before you.

You... get the same result as everyone else. Though you do notice Doktorr von Dwarf shouting nonesense about "The Thing" (which is probably some old horror show or something) before absorbing the body of a dead guard. It's... at some place between disgusting and terrifying.

GO TO RESEARCH HALLWAY AND ABSORB DEAD GUARD INTO MYSELF.
"WHY A DEAD BODY! HOW PERFECT! NOW I CAN AT LEAST TRY TO RECREATE "THE THING"! THIS SHOULD BE..........!FUN!
[12]: You enter the Research Hallway and attempt to absorb the poor guard's body. It goes vaguely alright, though with you being new to the process it takes far longer than it should've.

You now have the mass of two people. Hooray?

Also, I would like to note that I explicitly mentioned that I disliked ALL CAPS on the first post and it would get you stabbed. Don't do it again.

Pick up gun. Place clip inside. Put body armour on over suit. Go to computer room. And you guessed it, examine my surroundings.
[20!]: SOMEHOW, despite not even having fingers, you pickup the gun, get rid of the empty clip, and put in a new clip in. You do so while the poor dead guard's flesh is stripped from his bones by your wonderful fellow scientist. You put on the body armor, though it probably won't help much with your new physiology and its poor state. You then go to the Computer Room...

The Computer Room contains all manners of computer-related equipment for researching whatever is found in the Research Rooms. There are 3 different desktop computers here, which normally would contain data about what you found in the Research Rooms, but as per what I said in turn 0 they don't have it at the moment. There's also two snack vending machines.

There is a minimal amount of stuff that would be useful to you in here. This room is dedicated for computer-related tasks, not much else. There are only a couple cabinets here, probably filled only with computer stuff. So unless you want to specifically pick up computer-related items, there's nothing here of value.

Also, you hear shouts of surprise behind you, coming from the people who you are currently with.

Getting use to the pain, Ashley head over to the Contaminated Research Room
[15]: You head over to the Contaminated Research room.

When you arrive, you notice that the microbes are now a foot in deepness, and some of the various Strains are separating into distinct clumps of microbes. The various Strains are also doing everything from becoming airborne mists to them forming actual multicellular structures/organisms. It's certainly in its early phases, but you can certainly see this room becoming completely impassable within a couple hours. But what really is important is that you notice that a certain Strain's structure, presumably Strain W, is spitting out some sort of flying creature who's appearance is pretty much completely alien to you, and they're coming right at you! Not only that you also notice that the lab rats that are normally kept around somehow had their cages busted during the spill, and they are also infected. They're also coming right at you! That's not all, Strain F's biomass also begins growing out a spiked tentacle and is whipping it around violently--although it can't reach you yet, it'll probably be long enough to reach you very shortly.

You also notice that the microbe breeder you guys were using to initially breed these microbes isn't functional, so the microbes are breeding by themselves... The meteorite is still in the breeder, but you can't think of any reason why you would need it at the moment. Plus, it's fairly heavy--getting it out of this room at this moment is not a viable option.

There is a Guard's Security card on a mostly clean table in a corner. You probably could go for it and get out before the tentacle can reach you, but the rats and the flying things will be able to attack you before you can get out. There are probably other things in the room that might be useful, but nothing much else right out in the open.

Fortunately, you regenerate somewhat.

Maybe...maybe the computer room has information on the status of the building...but it's probably on lockdown. Well I'm going to check anyway

To the computer room!
[10]: You move towards the Computer Room, and arrive after the Mantis. You notice about the same things as him. As usual, there's not much point to respond differently for directly similar things.

Search the a research room for any notes related to my sort of symptoms, or any related strains I can experiment on.

EDIT: Edited for specificity.
((Not specific enuff))

[4]: You move to go to a research room, but you are interrupted by four people going past you and of course two of them shouting in surprise. Regardless, you manage to get to the research room but you don't manage to find any notes in your quick peeks. You don't know why you would have any here anyway--you guys didn't manage to put any of this equipment to work, because you didn't need to specifically examine any species at the time you were breeding them though you all certainly did plan to eventually. Also, you bred all the strains you found on the meteorite. What you saw is what you got--infected with, that is.

You regenerate further.

"Oh god."

Run over to the Contaminated Research Room and take a look around.
[13]: You also run to the Contaminated Research room and like ms. spotty, you spot hostiles! Lots of hostiles! They're coming right for you two!

Storage room. Also see if I can remember any way to seal off the research rooms.

Well..... Dead people were never a good sign. Some gear would be better than none.
[16]: You head to the Storage Room. Aside from the people screaming in surprise behind you, it goes without issue.

You see in the Storage Room a large amount of shelves with sizable amounts of examining tools, storage tools, and basically anything relating to researching unknown things. I could go on to list a bunch of various things that are in the room, but you have to realize the amount of time it takes me to list everything you might possibly be looking for is far greater than the amount of time it takes for you to realize what you definitely want. So, if you can think of something that might sensibly be used in some way to study living things, go ahead and request it. I will roll and if it seems like something you would have here and your roll wasn't shitty, I will let you have it. But otherwise, I'm not going to list every single thing here.

You do remember how to lock down each Research Room--there's a console on each entrance that can be used to lock the door if it recognizes your fingerprints. Fortunately, you are one of those who still have their fingers completely intact. However, locking them down is close to a moot point, what with the microbes already outside the Research Rooms, the infected literally running out of the lab... Really, any sort of containment from here is mostly pointless now. Not that you can't try, but there's not much point.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: sjm9876-Malcolm (click to show/hide)


Hostiles:


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on May 23, 2014, 04:42:32 pm
Examine these people. Introduce myself.
"Hello, my name is Zack Abrams. And you are...?"
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on May 23, 2014, 04:47:01 pm
"Oh god!"

Run like hell! To a different research room! It doesn't matter which one.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on May 23, 2014, 04:51:00 pm
Stain W, bad. Card, good enough to risk it.

Grab card and then flee
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 23, 2014, 05:05:26 pm
I'm stuck in the same room with this thing....

Head to the section exit to section primary hastily.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on May 23, 2014, 08:15:08 pm
Go to sub-section F.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: darkpaladin109 on May 23, 2014, 08:19:09 pm
Go further down the hallway.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on May 23, 2014, 08:53:01 pm
As a computer nerd boar, I NEEED my computer materials. Also loot the vending machine!

Uh, hello Zach...I'm Jimbo. You might remember me as that odd computer geek who got transferred in. So...uh...how's it like being...a mantis?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 23, 2014, 10:03:55 pm
As a computer nerd boar, I NEEED my computer materials. Also loot the vending machine!
Care to be more specific?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 23, 2014, 10:16:57 pm
As a computer nerd boar, I NEEED my computer materials. Also loot the vending machine!
Care to be more specific?

Just assume he's grabbing all the USB's and floppy disk's.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on May 23, 2014, 10:59:56 pm
Sure: inspect the cabinets for any useful computer related materials, loot the vending machine
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on May 24, 2014, 12:08:20 am
"Well, I can hold guns somehow. Does that answer your question?"
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on May 24, 2014, 12:11:08 am
uh. Sure? Boy do I feel extremely hairy....
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 24, 2014, 12:40:34 am
Sure: inspect the cabinets for any useful computer related materials, loot the vending machine
Define "useful". What specifically is useful to you? Excuse my frankness, but I'm not going to scour the internet for everything that might potentially be useful to you, and I'd rather not give people something extremely vague like "computer materials". So I would prefer a specific set of items to look for if you have any in mind.

"Well, I can hold guns somehow. Does that answer your question?"
((Just so you know, you only got that gun because of that 20,))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on May 24, 2014, 12:42:16 am
((I'm aware of that, yes.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on May 24, 2014, 12:45:23 am
USB Drives,CDs, external harddrives
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: sjm9876 on May 24, 2014, 03:37:44 am
Knives or knife analogues. (ie scalpels and the like). 4, if i can get that many and have anywhere to put them.
Also a couple of syringes if available.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 25, 2014, 03:05:22 am
Turn 4: The lower ends of a d20. Have fun, the dice always get their due.



Examine these people. Introduce myself.
"Hello, my name is Zack Abrams. And you are...?"
[10]: You examine the people. They are definitely not okay, just like you.

I could type more, but quite honestly introducing yourself is something you can do far better than I can.

"Oh god!"

Run like hell! To a different research room! It doesn't matter which one.
[3]: You turn around in panic to run to another room but you smack your foot into the doorway and nearly trip into the microbe pool, but you manage to just catch yourself on a wall. You eventually get a grip and get back up, but you don't manage to get to another room in time. You then notice several rats leap at you...

Stain W, bad. Card, good enough to risk it.

Grab card and then flee

[8]: You struggle through the microbes in a panic, eventually reaching the card after taking a noticeably long time, but your ears catch the sound of beating wings just behind you...

Gained Items:
Level 1 Security-class Security card.

I'm stuck in the same room with this thing....

Head to the section exit to section primary hastily.
[14]: You head to the Section Exit to Section Primary. You stop just as you see the scientist you saw earlier lying bleeding out on the ground with numerous stabbing and cut wounds. [6] He is too wounded to even notice you. As he has no reason to live and is in a lot of pain, he decides to give up life. He dies in front of your eyes.

Aside from the scientist, there are even more blood splatters all around. There is a Combat Knife on the ground, presumably from one of the guards, though he himself is not here. Presumably, he stabbed an infected and ran. Said infected is not here either.

The scientist doesn't have much himself. He has a security card, yes, but it is the same your entire team has so there is literally no reason to grab it. He does not have any other items, he probably just came from Sub-Section F after putting down his work.

Past the Section Exit, there is a lot of screaming and gunfire... More screaming than gunfire. You can't see up there very well, the electrics leading to the ceiling light must've been shot, and the desk lights from the side-rooms are mostly knocked over.

You notice the person you tried to leave come up right next to you. Is he following you? What is he up to?

Items on the Floor:
Combat Knife.

Go to sub-section F.
[3]: You slowly attempt to make your way to Sub-Section F, but you are met with a door closing, and you're pretty sure whenever they do that they lock. Probably closed by quarantine after having temporarily been opened by someone else.

You recall that there's a way to open quarantine doors when in "light" quarantine, but you can't quite remember.

You regenerate completely.

Go further down the hallway.
((The hallway is two-way, in addition I would prefer a more specific target. I'm going to assume that you're heading to the Section Exit to Section Primary))

[20!]: You calmly walk to the Section Exit and notice the same things as Starn. Only, you get a glimpse of the next room: There are 4 guns going off, while there are four distinctly non-human looking figures moving about attacking numerous human figures.

USB Drives,CDs, external harddrives
[2]: You open up the drawers, and notice that there are a couple USBs, no CDs, and two external hard drives. The supplier for the building was being harassed by her boss lately, Sub-Section F needed to borrow a couple CDs, and you had a couple USBs in the Contaminated Research Room working with the laptop in there. The same laptop that fell into the microbe soup...

You also recall one of the hard drives was failing and tomorrow you were going to move the files to the other.

You go to loot the vending machines, but all that's left is some candy. All the actual filling snacks have been eaten. The resupplier was to resupply the machines tonight at 10, after you guys had gone home, but you suspect that his plans may be canceled now.

Disappointing, to say the least.

At least you regenerate somewhat.

Gained Items:
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.

Knives or knife analogues. (ie scalpels and the like). 4, if i can get that many and have anywhere to put them.
Also a couple of syringes if available.

[2]: You look for scalpels, but you realize that while you all usually keep boxes of spares, you all left them in the Contaminated Research Room when you were all dealing with a different project and you only have broken ones in here. You look for syringes, but you recall one of you guys dropped a bunch of them when they ran into another one of you. There's only one box left, but you recall the box also having fallen so some of them might be smashed too. You check the box and... indeed, a lot have been smashed. You can only find 3 in reasonable shape. There might be more, but you'd need to search again, but even more thoroughly.

You hear the flapping of wings behind you for a split second before it's quiet again.

Gained Items:
4 Broken Scalpels.
3 Syringes.

Quote from: Unknown Flying Creatures
Attack Ashley!
[7] versus [18]: Ashley hears the sound of wings behind her and she picks up a tray on a nearby table and smacks the creatures away from her. She manages to not even get hit once, though there's always next turn because she is still in the room.

Ashley notices the Strain F tentacle is now long enough to reach her.

Quote from: Infected Labrats
Attack Elsa!
[7] versus [13]: Elsa deftly dodges several rats as they jump at her, and only one manages to bite her with sharp teeth. While it hurts, it's not even nearly damaging to you as a whole.

Elsa then notices one of the flying creatures fly past her, and down the hall to the Section Exit.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: sjm9876-Malcolm (click to show/hide)


Hostiles:
Spoiler: Strain F Tentacle (click to show/hide)


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on May 25, 2014, 03:09:12 am
Go to storage room.
"I'll probably see you later. Try not to die, m'kay?"
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on May 25, 2014, 03:16:45 am
Leave, fast and then head to the normal Research Room
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 25, 2014, 03:19:19 am
Pick up the combat knife.

Your turning into some kind of blob creature,you go check out what's through,I'll be following.

If he goes through then follow.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on May 25, 2014, 03:24:16 am
Run! Run for one of the other research rooms!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on May 25, 2014, 03:33:49 am
You too

Go onward to section primary
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: sjm9876 on May 25, 2014, 03:41:30 am
((By 'broken' i assume you mean bladeless.))

Anyway, Section primary
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: darkpaladin109 on May 25, 2014, 03:44:52 am
Absorb dead scientist, see if I can get a closer look without whatever's on the other side noticing me.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on May 25, 2014, 11:16:39 am
Look around for a keypad or something to open the door with.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 27, 2014, 07:04:10 pm
Turn 5: Where I realize I forgot to put the Section Primary as a travelable location. Someone experiences bad rolls for the ENTIRE turn, people get to experience a dilemma, and generally there is a lot of drama in this session, and some people will get punished for splitting up or being split up on (whether it's their fault or not).

Also involves some revamps of the statuses. Including, for example, getting rid of what's basically fluff with no actual value.



Go to storage room.
"I'll probably see you later. Try not to die, m'kay?"
[9]: You turn around to head to the Storage Room, and just as you exit the doorway you are bumped by Malcolm. He moves right past and you continue onwards.

You enter the Storage Room. There are clear signs that it has been partially searched already--probably by Malcolm.

Also, you hear a desperate, female scream behind you.

Leave, fast and then head to the normal Research Room
((Dude, I already brought this up with another player--don't use "the" for multiple potential choices))

[1!]: As you attempt to make your way to retreat, you trip on a "crystal" clump of Strain U and fall face-first straight into the microbe soup. If you weren't already infected that would be really bad. Regardless, now you're lying on the ground and you can't see!

You regenerate a bit... but that won't save you if you can't get out of here or get some help!

Pick up the combat knife.

Your turning into some kind of blob creature,you go check out what's through,I'll be following.

If he goes through then follow.
You pick up the Combat Knife.

He doesn't go through, he peeks.

Others do come through, though! They don't even stop to chat as they go past.

Suddenly, you hear a moderately noisy alarm go off and notice the door between the Sub-Sections and the Section C Hub closing. If you don't go forward now, you will be trapped back here. But what about those still in this Sub-Section?

Also, you hear a desperate, female scream behind you.

Gained Items: Combat Knife.

Run! Run for one of the other research rooms!
[8]: You struggle but eventually stomp your way down the Research Hallway into one of the other Research Rooms.

There is a lot of research stuff here. But you're currently slightly panicky and don't entirely consider them important.

You hear Ashley screaming desperately.

You too

Go onward to section primary
[5]: You bumble straight down the Research Hallway, past Doktorr von Dwarf and Starn Gundar, and straight into the Section Primary.

You are immediately met by another infected, one of the first two infected security guards, only... He seems hostile. He currently has giant limbs with blades out of his back. Also, he has some nasty claws and massively elongated fingers. You believe that that's Strain W.

You notice around the room around 31 living uninfected scientists attempting to run for the Portion B Hub, while there are 8 dying or injured/infected-but-not-standing scientists lying around the room.

There are also 4 security guards in the room. They see you come in immediately, and even if they were half-blind they still would immediately notice your infection. They appear hostile now.

There are 3 other standing infected. They are hostile too, but they seem occupied by the scientists.

See sjm9876's turn for a description of the room. Might as well share the love.

You have the feeling that coming out here was a bad idea. Oh, and the door back to your Sub-Section E is now closing, along with all the other Sub-Sections. You have only this turn to retreat before it closes.

((By 'broken' i assume you mean bladeless.))

Anyway, Section primary
((Some, yes, others, blades broken but not off))

[15]: You also blunder into the Section Primary, [17] but you are not as clearly infected as your wereboar friend before you who is probably going to get shot very soon.

The room you are in is octagonal in shape, with 7 doorways into the various Sub-Sections of A-G, including your E. The room is normally illuminated by a fancy central pillar of glass and LEDs, but it is riddled with bullets and is non-operational, so the room is only illuminated by the other Sub-Sections' Section Exit lights and the two small desk lights near the Exit to Portion B Hub.

The room is mostly clear of objects, with a few exceptions. There are two half-wall/countertops with a smooth black stone top on both sides on the corner of the room leading to the Exit to Portion B Hub. They are separated from the walls by a short distance of roughly 5 feet, and from eachother by double that. They both have two small desk lights and a set of various computers to examine people before they leave.

There are also small, square tables between each doorway into the Subsections, they have very few things on each, mostly magazines, fake plants, vaguely nice ceramics, and so on.

Suddenly, you hear a moderately noisy alarm go off and notice the door between the Sub-Sections and the Section C Hub closing. If you don't go backward now, you will be trapped out here.

For the list of NPCs, see TamerVirus. Sharing the love.

Absorb dead scientist, see if I can get a closer look without whatever's on the other side noticing me.
[15]: You fairly deftly absorb the dead scientist. You now have the mass of 3 people, you are fairly hulking.

You attempt to get a closer look at the other side without going through, but unfortunately some inconsiderate people decided to blunder out into the open so your attempts are in vain.

Feel free to see what you see from the inconsiderate people's posts.

Suddenly, you hear a moderately noisy alarm go off and notice the door between the Sub-Sections and the Section C Hub closing. If you don't go forward now, you will be trapped back here. But what about those still in this Sub-Section?

Also, you hear a desperate, female scream behind you.

Look around for a keypad or something to open the door with.
[2]: Even with this atrocious roll, you find a keypad right by the side of the door, with a card slot.

That's all you get from me since you got a 2.

Except, you also hear a desperate female scream behind you.

Quote from: Unknown Flying Creatures
Attack Ashley!
[14] versus [4]: Ashley, unable to see, cannot hold off the flying creatures as they dig into her skin and do a fair bit of damage to you. You are bleeding, even with your eyes closed you know this.

Quote from: Infected Labrats
Attack Ashley!
[17] versus [7]: Ashley is suddenly rained on by the labrats. Claws, teeth, spikes, and blades cut and stab into her. She bleeds even worse now, and is in a lot of pain.

Quote from: Infected Strain F Tentacle
Attack Ashley!
[18] versus [2]: Ashley suddenly feels a severe pain as her leg is stabbed deeply by a spike, probably from Strain F. You scream sharply in pain.

You are now very, very hurt. Looks like your evil twin might not actually get to kill you if this keeps up.

Quote from: Security Guard 1
Attack Infected Janitor!
[10] versus [16]: The first Security Guard fires his SMG at the infected janitor but he misses, only striking a few glancing blows.

Quote from: Security Guard 3
Attack Infected Security Guard 1!
[10] versus [11]: The third Security Guard fires his Heavy Pistol at the first Infected Security Guard in front of Jimbo, but he only hits a hand. It blows a hole inside it, but the hole is already being mended...

Quote from: Security Guard 4
Attack Infected Security Guard 2!
[14] versus [17]: the fourth Security Guard furiously fires her SMG at the second Infected Security Guard, but only a couple hits strike true, like a bullet blowing a hole in his dagger-like tail.

Quote from: Security Guard 5
Attack Jimbo!
[5] versus [2]: The fifth Security Guard lashes out with his Pistol at Jimbo. His shots are fairly shoddy, but Jimbo didn't even begin to react by the time the bullets were on the way. A bullet strikes Jimbo in his left leg, taking a small chunk out of his flesh. He is in a fair bit of pain from this.

Quote from: Infected Janitor
Attack Security Guard 1!
[6] versus [17]: The Infected Janitor charges Security Guard 1, but the attack is clumsy and the Security Guard dives over a table and rolls back onto his feet.

Quote from: Infected Security Guard 1
Attack Jimbo!
[9] versus [10]: The first Infected Security Guard stabs with his back blades at Jimbo. Jimbo, being wounded by the leg, flinches violently but he is stabbed in the ribs, which hurts but doesn't get much further.

Quote from: Infected Security Guard 2
Attack a Scientist!
[13] versus [10]: The second Infected Security Guard charges a scientist and whips his tail at her. It strikes her leg and she falls to the floor. She's alive but probably infected.

Quote from: Infected Scientist 1
Attack a Scientist!
[15] versus [12]: The first Infected Scientist spits acidic, infected goo at a scientist. It strikes him in the left arm, which causes him to stumble and swing off the half-walls before falling onto the floor in pain. He's also probably infected.

Quote from: 5 Partially Infected Scientist
Remain in control!
[2][2][3][10][1]: All 5 of the infected scientists Jimbo saw on his arrival are beginning to stir and mutate. They are definitely hostile now, and I will give a free GM tip: this is a very dangerous number of humanoid enemies that you don't want to be around when all non-infected NPCs are gone.

Quote from: 29 Unwounded Scientists
Run!
[15][3][9][9][6][6][18][12][8][12][19][17][13][4][13][16][10][7][1][19][1][16][9][4][14][5][6][16][4]: 11 Scientists panic and either trip and fall or don't make significant progress to the Portion B Hub, 7 make it to the half-walls, and the rest, 11 of them, enter the hallway and escape.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: sjm9876-Malcolm (click to show/hide)


Hostiles:
Location: Contaminated Researh Room.
Spoiler: Strain F Tentacle (click to show/hide)

Location: Section C Primary.
Spoiler: Infected Janitor (click to show/hide)
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)
Spoiler: Infected Scientist 4 (click to show/hide)
Spoiler: Infected Scientist 5 (click to show/hide)
Spoiler: Infected Scientist 6 (click to show/hide)



Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on May 27, 2014, 09:00:39 pm
Locate the source of the scream and defend myself.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 27, 2014, 09:09:41 pm
Judging from the gunshots and noise going through probably isn't the best of ideas....

Run towards the source of the scream.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on May 27, 2014, 11:29:11 pm
"Oh... cock."

Save Ashley!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on May 27, 2014, 11:42:42 pm
 SHIT! SHOULD HAVE NEVER LEFT THE GROUP BEHIND

BACK TO SUBSECTION-E. QUICKLY! USE MY STRENGTH TO SHOVE HOSTILES OUT OF MY WAY IF NEED BE!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 27, 2014, 11:51:48 pm
Oh my, the group is getting back together! And it only took severe maiming of another one of their members to do so. I should put this in my book of GMing tricks.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on May 28, 2014, 03:42:23 am
Search for the origins of the scream.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on May 28, 2014, 04:05:54 am
Crawl to the Research Hallway since there only one of those
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: sjm9876 on May 28, 2014, 04:55:18 am
......Crap

Back to Sub-Section E. Keep Jimbo between me and them if at all possible.

Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on May 28, 2014, 05:11:15 am
((Anyway I think your focusing a bit too much on nameless NPC's,we wouldn't want you to stop the RTD because you start getting exhausted would we?))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on May 28, 2014, 01:55:26 pm
You are overestimating how much actual work rolling a bunch of 1d20s is, even if it is a lot.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 01, 2014, 02:06:18 am
I guess darkpaladin109 wasn't interested in doing something worthy of merit.

Turn 6: Where everyone gets together again. Also, a 20/20 in a combat. Very interesting.



Locate the source of the scream and defend myself.
[16]: You run backwards towards the scream with your hands up protecting your face (for lack of anything else to protect yourself with). You nearly float over the microbes as you go to the Contaminated Research Room.

You arrive upon a heavily bleeding Ashley fumbling in the microbe soup, under attack by some weird flying creatures, mutated lab rats, and a nasty looking spiked tentacle.

Suddenly, several others arrive including Elsa who throws Ashley out of the room.

Judging from the gunshots and noise going through probably isn't the best of ideas....

Run towards the source of the scream.
[17]: You sprint towards the Contaminated Research Room and like Felicia you find a rather wounded Ashley in the microbe soup under attack by numerous hostiles. At least, until Elsa throws Ashley out of the room.

"Oh... cock."

Save Ashley!
[20]: You dash down back to the Contaminated Research Room and, in an attempt to save Ashley, you yank her by the shoulders and throw her out with impressive strength for your size.

Unfortunately, doing so required you to move quite a bit into the room yourself.

SHIT! SHOULD HAVE NEVER LEFT THE GROUP BEHIND

BACK TO SUBSECTION-E. QUICKLY! USE MY STRENGTH TO SHOVE HOSTILES OUT OF MY WAY IF NEED BE!
[7]: You turn around and run back to Sub-Section E, blowing past Malcolm, and arriving and getting through just as the door gets uncomfortably close for you. Malcolm suddenly blasts through the door, spins, and falls on the floor, where he trips your hoofs and you fall on your back rather hard.

The door to the Section C Primary is now closed. You will need to find a way around if you want to get back there.

Search for the origins of the scream.
[1!]: You search around the Storage Room for the scream. After a bit, you don't find it. And you're not entirely sure you want to bother anyway, other people are annoying.

Hope you didn't expect anything else besides that from a 1.

Crawl to the Research Hallway since there only one of those
[11]: You would probably have succeeded barely if you hadn't been helped, but Elsa came in and literally threw you out of the room to safety.

So you pick yourself up above the microbes yet again and crawl further down the hall. You're definitely safe now.

......Crap

Back to Sub-Section E. Keep Jimbo between me and them if at all possible.
[4]: You turn around and run back to Sub-Section E, but Jimbo rushes past you. You smack on the side of the closing door, spin, and smack head-first into the floor... hard. You then trip Jimbo as you roll and slide. You do make it to the other side, at the very least.

The door to the Section C Primary is now closed. You will need to find a way around if you want to get back there.

Oh, and you finally regenerate slightly.

Quote from: Unknown Flying Creatures
Attack Elsa!
[7] versus [13]: Elsa dodges as the flying creatures buzz past her, she swats her fist at a couple but does not make any progress.

Quote from: Infected Labrats
Attack Elsa!
[10] versus [17]: Elsa kicks away various labrats in the microbe soup as they come at her. They don't even leave a scratch on her.

Quote from: Infected Strain F Tentacle
Attack Elsa!
[20!] versus [20!]: The spiked tentacle of Strain F suddenly flies directly at Elsa's heart. A hit would probably leave a very serious wound. But Elsa does not cooperate. She bends down, yanks her body to the right, and the tentacle goes over her left shoulder without leaving a scratch. It smashes into the metal wall behind her and while it does not pierce it, it leaves a dent in the wall.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: sjm9876-Malcolm (click to show/hide)


Hostiles:
Location: Contaminated Researh Room.
Spoiler: Strain F Tentacle (click to show/hide)



Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on June 01, 2014, 02:37:45 am
Crawl up to a wall and lean on it while I recover
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 01, 2014, 02:43:40 am
Start taking slashes against the horde of creatures.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: sjm9876 on June 01, 2014, 03:33:48 am
Get out the most intact of the scalpel and move to the exit towards subsection F.

Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on June 01, 2014, 04:28:06 am
Carefully make my way to the contaminated research room where everyone else is
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on June 01, 2014, 04:34:15 am
"Yes!"

Run away! Get to the Research Room I vacated earlier and examine the instruments at hand. Nab a scalpel if there is one, and maybe a preparation needle.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: GreatWyrmGold on June 01, 2014, 09:04:11 am
Elsa's apparently a badass.

Waitlist.

Spoiler: (Carl) (Anderson) (click to show/hide)

Is it possible to be infected with multiple strains? And would it be more work than it sounds like to more fully describe the mutations of NPC Infected? Also, why are all the other Infected defaulting towards violence?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: darkpaladin109 on June 01, 2014, 09:09:29 am
Try to get to the others.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on June 01, 2014, 01:03:30 pm
Tear off my surgical mask and attack one of the flying creatures with my fearsome maw.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 01, 2014, 01:25:30 pm
Is it possible to be infected with multiple strains? And would it be more work than it sounds like to more fully describe the mutations of NPC Infected? Also, why are all the other Infected defaulting towards violence?
No, only one strain because it would make my work exponentially harder for each strain, especially if they start canceling eachother's mutations out.

Yes, it would be more mental work to describe all the mutations of the NPCs. Every mutation requires me to think it up a new thing, and then type it in. I could do it, I just don't see the effort:reward value being positive at the moment. I might change my stance in the future, but this is my stance for now. And regardless, at the present moment in the game, the NPCs shouldn't have many mutations anyway.

Handwaving. Call it the microbes making people insane, the pain making people insane, or whatever. Don't think about it too hard, this RTD is not intended to have a super serious and explainable plot. It's pretty easy already to poke holes everywhere in the plot.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on June 01, 2014, 04:28:14 pm
(Is it possible to switch strains? Sorry if it was answered before.)
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: GreatWyrmGold on June 01, 2014, 04:59:00 pm
No, only one strain because it would make my work exponentially harder for each strain, especially if they start canceling eachother's mutations out.
This makes me sad.

Quote
Handwaving. Call it the microbes making people insane, the pain making people insane, or whatever. Don't think about it too hard, this RTD is not intended to have a super serious and explainable plot. It's pretty easy already to poke holes everywhere in the plot.
Fair. Although it's curious that the players aren't going (quite as) insane...
If there's a plot to this, that could be a point for it.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 01, 2014, 05:50:42 pm
Fair. Although it's curious that the players aren't going (quite as) insane...
If there's a plot to this, that could be a point for it.

We're immune.

At least more immune then everyone else.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 01, 2014, 06:24:14 pm
(Is it possible to switch strains? Sorry if it was answered before.)
That would defeat the purpose of making it random, wouldn't it?

No, only one strain because it would make my work exponentially harder for each strain, especially if they start canceling eachother's mutations out.
This makes me sad.
If it makes you sad, you can run your own game of this with multiple strains.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: GreatWyrmGold on June 01, 2014, 08:14:43 pm
I did (http://www.bay12forums.com/smf/index.php?topic=124281.msg4128510#msg4128510), more or less.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on June 02, 2014, 03:36:34 am
That would defeat the purpose of making it random, wouldn't it?
((The replacing strain would also be random.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 02, 2014, 04:55:59 am
Even if it was random, the result could be scummed/rerolled until a more favorable strain is picked. Unless, of course, the amount of times it can be rerolled is a set amount, but even then that would still result in "weaker" strains being thrown out for the chance of any other strain.

Regardless, I'm not going to allow rerolls either way and quite frankly this is a stance I will not change on. The entire point of Strains is to deal with what you're stuck with, rather than choosing your poison.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 04, 2014, 08:01:12 pm
Turn 7: Where the players all but utterly defy the law of averages. And I continue to take longer to make turns. Oh well, as I said, turns are when I feel like it and who knows, I might be super motivated again in the future.

Also, next turn is the next mutation! How exciting. You don't get a reward if you know who it is, but you do get a slap if you can't figure it out after examining the strains everyone is infected with.

In addition, yet again someone forgot to make a turn. Blitz, you have failed me.



Crawl up to a wall and lean on it while I recover
[12]: Easy enough, you get up against a wall and lean against it, waiting.

You only regenerate a little bit. You're still quite wounded, and you'd have to wait for a while to heal like this.

Start taking slashes against the horde of creatures.
((Please specify targets when you attack someone, otherwise you leave me free to interpret it as I feel, possibly to your disadvantage))

[11] versus [4]: You slash at the flying creatures, and you hit a couple as they slowly fly out of the way. However, since they are flying creatures and you are slashing, even though you are using a Combat Knife you don't down even one. They're "bleeding" very slightly, but they seem mostly unaffected by your attack.

Get out the most intact of the scalpel and move to the exit towards subsection F.
[18]: You grab a scalpel with half of its blade missing and you move quickly past the melee in the Contaminated Research Room (though not faster than the speeding Jimbo), arriving at the closed door to Sub-Section F.

The door is very closed. There is nothing else here.

Carefully make my way to the contaminated research room where everyone else is
[20!]: You sprint at a staggering speed, moving through the microbe soup as if it wasn't there, arriving in the Contaminated Research Room very quickly.

There is a rather sizable melee battle going on here.

Good thing you regenerate slightly.

"Yes!"

Run away! Get to the Research Room I vacated earlier and examine the instruments at hand. Nab a scalpel if there is one, and maybe a preparation needle.
[19]: You sprint through the microbes, through the growing cluster of bodies at the entrance, and into the room you had just came from looking for scalpels and a needle.

You quickly recall the location of where a scalpel and needle would be, and get both.

Gained Items:
Scalpel.
Needle.

Try to get to the others.
((Incredibly vague action is incredibly vague, your only saving grace for me not having you standing still is the fact that everyone else moved))

[15]: You averagely move over to the Contaminated Research Room. There's a bit of fighting going on, to say the least.

...I honestly don't know if there's anything else to say.

Tear off my surgical mask and attack one of the flying creatures with my fearsome maw.
[11] versus [10]: You tear off your mask and attempt to bite on the flying creatures, but this requires you to get directly in front of you. So you charge in and attempt to bite on them, but they are flying and you are not fast enough, so you don't manage to bite down on even one of them.

Quote from: Unknown Flying Creatures
Attack Doktorr!
[6] versus [7]: Suddenly, the bewildered Doktorr is swarmed by these flying creatures. But he flails just enough that none get close enough to hurt him.

Quote from: Infected Labrats
Attack Starn!
[7] versus [10]: The meleeing Starn suddenly feels the tingling of little feet on his legs, and he finds the labrats about to attack his legs. However, he kicks them off before they can seriously hurt him.

Quote from: Infected Strain F Tentacle
Attack Felicia!
[15] versus [20!]: Once again the tentacle flies through the air, this time at Felicia. Again does it get met with an amazing dodge, as Felicia kicks herself to the side by pushing with her leg against a counter. She barrels over another counter and lands on her legs.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: sjm9876-Malcolm (click to show/hide)


Hostiles:
Location: Contaminated Researh Room.
Spoiler: Strain F Tentacle (click to show/hide)



Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 04, 2014, 08:07:42 pm
Trying to kill these things is pointless,make a run for the research hallway.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 04, 2014, 08:08:58 pm
((Harry Baldman will mutate next turn.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on June 04, 2014, 08:56:27 pm
bite tentacle.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on June 05, 2014, 12:47:14 am
"I feel alive!" Ms. Quincy says, then begins to move on.

To the Computer Room!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: sjm9876 on June 05, 2014, 03:05:22 am
Try to remember if there are any door releases anywhere. Head to Contaminated research room and stomp rats. Stay the hell away from that tentacle though.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on June 05, 2014, 12:52:37 pm
Go to one of the uncontaminated Research Rooms that are unseached(assuming I know somehow. If not, random time.)
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: darkpaladin109 on June 05, 2014, 02:30:46 pm
Go to the computer room, I guess.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on June 06, 2014, 03:17:26 am
((Whoops, didn't notice you posted turn 6.))
Go to Section Primary.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on June 08, 2014, 11:24:56 am
Uhhh...
Bump? Legitimate Question: Who hasn't posted yet?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on June 08, 2014, 12:07:43 pm
((Oops thinks that's me))

Stomp on the tentacle
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 08, 2014, 02:29:09 pm
Yep, it was you Tamer. Nobody else is missing a turn.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 09, 2014, 02:25:01 am
Turn 8: Where the group forgets all lessons they have learned and split up. Again. And people continue to fail to kill enemies.

I'll probably change the combat rules if facing off against different enemies even with more powerful weapons/mutations turns out to be about as tedious.



Trying to kill these things is pointless,make a run for the research hallway.
[2]: You turn around and fumble into one of the various people moving various directions, but fortunately you avoid planting your face into the microbes. You didn't manage to go anywhere though.

bite tentacle.
[1!] versus [8]: You charge the tentacle but you trip in the microbe soup and cover your chest in microbes. The tentacle does not react.

"I feel alive!" Ms. Quincy says, then begins to move on.

To the Computer Room!
[9]: You head to the computer room and meet Von Dwarf.

That's not all you meet, though. As you enter the room, your insides start moving again and suddenly your arms become very flexible. It is here you notice you have no more bones in your arms, though somehow you can still easily control them. Your hands are also completely gone, with nothing more than some gooish flap in its place. You have the feeling that interacting with a lot of things with your hands is going to be a little bit unusual from now on.

Try to remember if there are any door releases anywhere. Head to Contaminated research room and stomp rats. Stay the hell away from that tentacle though.
((Trying to sneak in three actions? Okay, I'll let that pass this time, but you'll need separate rolls))

[13]: You remember that the door, on quarantine, needs a Security-class Security card to open. You can't remember exactly what level is needed, though.

[9] versus [19]: You turn around and storm into the research room, slamming the floor and utterly missing all the infected rats. You're glad that nobody else is really doing any better.

Go to one of the uncontaminated Research Rooms that are unseached(assuming I know somehow. If not, random time.)
[12]: You do successfully head to the last Research Room. It is very unremarkable like the rest, no active projects.

Go to the computer room, I guess.
((You guess? You're already out of ideas? It's 8 turns in))

[18]: You leave the room and enter the computer room. It is as the person who was last in it left it. You also see Elsa enter.

((Whoops, didn't notice you posted turn 6.))
Go to Section Primary.
[17]: You head off to the Section C Primary. It goes fine. Until you are met by a locked, automated solid steel door to the Section C Primary. This is a quarantine door, you need a Security-class Security Card to open it. A level 1 card should do, at least for this door.

((Oops thinks that's me))

Stomp on the tentacle
[16] versus [15]: You charge in and attempt to stop the tentacle with your hoofs. Good news and bad news: Good, you hit it. Bad, you hit it in a place where it didn't hurt it much.

Quote from: Unknown Flying Creatures
Attack Malcolm!
[13] versus [20!]: Malcolm suddenly finds the flying creatures assaulting him. He does not appreciate their attacks, so he deftly dodges each and every creature and he does not take a single scratch.

Quote from: Infected Labrats
Attack Malcolm!
[10] versus [2]: Malcolm, distracted by the flying creatures around him, is suddenly attacked by many of the rats that he had tried to kill. They bite at his legs, but realize that they are made out of stone. So they climb up his legs and begin biting on his actual flesh, and it hurts a fair bit.

Quote from: Strain F Tentacle
Attack Felicia!
[5] versus [4]: The tentacle, perhaps a bit slow to react to Felicia covering herself in tiny creatures, flies over her head, cutting a bit of her skin but otherwise not really hurting her.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: sjm9876-Malcolm (click to show/hide)


Hostiles:
Location: Contaminated Researh Room.
Spoiler: Strain F Tentacle (click to show/hide)



Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: sjm9876 on June 09, 2014, 02:35:08 am
Back away to research hallway, kicking anything that comes at me.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on June 09, 2014, 02:51:21 am
Seach the room
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on June 09, 2014, 03:06:27 am
Look at the computer stuff around here. Any hard drives unconnected to the computers themselves? Steal one if yes. Also, since this is a computer room and lots of presumably inept scientists worked here, check if there are any passwords and such written down anywhere. Or even hints of them. Then move on to the Section Exit to the Section Primary.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 09, 2014, 03:32:18 am
Seach the room
Search for what? I'm not going to list every single item you can find, that would be far too much and even beyond my knowledge. It'd be far easier if I actually knew what you were looking for.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on June 09, 2014, 03:33:39 am
Attempt to find a level 1 Security-Class Security Card. Search near the Quarantine Door.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on June 09, 2014, 03:47:30 am
Search for what? I'm not going to list every single item you can find, that would be far too much and even beyond my knowledge. It'd be far easier if I actually knew what you were looking for.
Lets go for a weapon
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 09, 2014, 04:21:52 am
Search for what? I'm not going to list every single item you can find, that would be far too much and even beyond my knowledge. It'd be far easier if I actually knew what you were looking for.
Lets go for a weapon

((Or something that could be used as a weapon.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 09, 2014, 04:36:22 am
Attempt to find a level 1 Security-Class Security Card.
Where do you search for one? Do you just look around where you are right now, or are you looking in another room?

Also, I would like to note that one of your teammates does in fact have one of those cards, just in case you didn't know for yourself.

Search for what? I'm not going to list every single item you can find, that would be far too much and even beyond my knowledge. It'd be far easier if I actually knew what you were looking for.
Lets go for a weapon

((Or something that could be used as a weapon.))
Indeed, finding something like a firearm is not going to happen even on the best roll. A large knife would also require a quite high roll. That is an acceptable action however.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 09, 2014, 04:59:04 am
((And I somehow didn't notice there was a new update,whoops!))

Quote from: Tarran
((You guess? You're already out of ideas? It's 8 turns in))

((Well I myself am having difficulty thinking on what I want to do.))

Hit one of the creatures,with the knife of course.

Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 09, 2014, 05:16:28 am
((Well I myself am having difficulty thinking on what I want to do.))
What did you want to do joining into the RTD in the first place?

Have you already forgotten about the potential objective of getting out of Vanaard Corp before everything in it dies? Or maybe the potential objective of curing the microbes?

Do you just have problems figuring out how to proceed on your chosen goal?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 09, 2014, 05:59:35 am
((Well I myself am having difficulty thinking on what I want to do.))
What did you want to do joining into the RTD in the first place?

Have you already forgotten about the potential objective of getting out of Vanaard Corp before everything in it dies? Or maybe the potential objective of curing the microbes?

Do you just have problems figuring out how to proceed on your chosen goal?

((Well I'm just not sure on how to go about it,the immediate objective is to get to level -4 but I'm not sure how.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on June 09, 2014, 10:05:23 am
Bite tentacle again!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on June 09, 2014, 10:17:54 am
Use wereboar super strength to destroy that tentacle!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 09, 2014, 01:11:41 pm
((Well I myself am having difficulty thinking on what I want to do.))
What did you want to do joining into the RTD in the first place?

Have you already forgotten about the potential objective of getting out of Vanaard Corp before everything in it dies? Or maybe the potential objective of curing the microbes?

Do you just have problems figuring out how to proceed on your chosen goal?

((Well I'm just not sure on how to go about it,the immediate objective is to get to level -4 but I'm not sure how.))
May I suggest getting to the Central Elevator?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: darkpaladin109 on June 09, 2014, 01:43:17 pm
Boot up a computer and try to look for any files about the viruses we've been infected with - specifically search for ways to accelerate the mutation or control it.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 09, 2014, 02:00:11 pm
I'm going to save you the wait and say that that action is going to fail 100%.

...However, as per Quarantine procedures, every bit of computer data has been wiped from computers in the quarantined areas and moved to the central computer hub in Level -3. You'll really need that data if you ever hope to cure these microbes.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: darkpaladin109 on June 09, 2014, 02:03:31 pm
I'm going to save you the wait and say that that action is going to fail 100%.

...However, as per Quarantine procedures, every bit of computer data has been wiped from computers in the quarantined areas and moved to the central computer hub in Level -3. You'll really need that data if you ever hope to cure these microbes.
....Alrighty then.
Gonna think up something at a later point.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 10, 2014, 01:05:50 am
I'm so glad that people are editing their posts without even telling me. Fun fact: As a GM, I can write turn results ahead of time, so editing your posts without telling me is a good way to have an old action end up as your action for the turn.

...Then move on to the Section Exit.
There are two Section Exits.

Quote
Harry Baldman
darkpaladin109
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Computer Room
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 10, 2014, 01:12:39 am
I'm so glad that people are editing their posts without even telling me. Fun fact: As a GM, I can write turn results ahead of time, so editing your posts without telling me is a good way to have an old action end up as your action for the turn.

...Then move on to the Section Exit.
There are two Section Exits.

Quote
Harry Baldman
darkpaladin109
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Computer Room
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).

Well section exit to section primary is cutoff so there's no way to make it to the Central elevator.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on June 10, 2014, 01:14:49 am
((Oh, I meant the one leading to the Section Primary. I think I actually added it in in a previous version, but it may have wound up lost. Will notify you of edits from here on in!))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 10, 2014, 01:38:33 am
Well section exit to section primary is cutoff so there's no way to make it to the Central elevator.
How do you know that Harry is trying to get to the Central Elevator at this current moment in time?

((Oh, I meant the one leading to the Section Primary. I think I actually added it in in a previous version, but it may have wound up lost. Will notify you of edits from here on in!))
Alright, thank you.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 10, 2014, 01:41:18 am
Well section exit to section primary is cutoff so there's no way to make it to the Central elevator.
How do you know Harry is trying to get to the Central Elevator?

((Oh, I meant the one leading to the Section Primary. I think I actually added it in in a previous version, but it may have wound up lost. Will notify you of edits from here on in!))
Alright, thank you.

I don't but it's just an observation,from this view it looks like we're trapped on this level with no way to make it to the elevator.

FAKE EDIT Gah I keep forgetting about the keycard thing,why's it so hard to remember?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on June 10, 2014, 10:58:13 am
Indeed, finding something like a firearm is not going to happen even on the best roll. A large knife would also require a quite high roll. That is an acceptable action however.
I would be happy with a brick and a sock. Don't know why a lab would have those, but with Umbrella locking their doors with chess pieces, that would make more sense in most horror games.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 11, 2014, 04:21:05 am
Turn 9: Various fumbles and impending mutations next turn.

Also, Dark, I think you forgot to think of something.



Back away to research hallway, kicking anything that comes at me.
[4]: You turn around and stumble multiple times, only getting to the Research Hallway after an embarrassing amount of nearly falling face-first into the microbes.

Look at the computer stuff around here. Any hard drives unconnected to the computers themselves? Steal one if yes. Also, since this is a computer room and lots of presumably inept scientists worked here, check if there are any passwords and such written down anywhere. Or even hints of them. Then move on to the Section Exit to the Section Primary.
[2]: You search around the room for unconnected harddrives, but either there aren't any or you're blind/inept, because you can't find any.

Also, it strikes you that those "inept scientists" are probably you and your fellow scientists because you and your 7 fellow scientists have been working here for quite a while alone. So you hope that there aren't actually any passwords written down, because that would make you feel either stupid directly or stupid by association.

You head off to the Section Exit to Section Primary and are met with Zack curiously searching around a mostly featureless room for something. Oh, and the door to the Section C Primary is locked.

Lets go for a weapon
[5]: You search around the room but all you find is a scalpel and a strangely placed sock on a counter. I'll assume that you'll be taking the scalpel.

You also regenerate somewhat.

Gained items:
Scalpel.

Hit one of the creatures,with the knife of course.
[1!] versus [11]: You swing wildly at the flying creatures but stumble on the corner of a counter and smack your face into the counter. The flying creatures fairly easily dodge whatever swing you had.

I swear, team PC is getting all the 1 rolls.

Bite tentacle again!
[16] versus [18]: You rush at the tentacle but it deters you away with a lethal amount of swinging and jabbing in your general direction. Not being suicidal, you don't charge face-first into its strikes.

Use wereboar super strength to destroy that tentacle!
[11] versus [7]: Getting tired of this, you grab the tentacle and yank as well as you can. Unfortunately, you find yourself barely getting a grip on the floor with your hoofs and your pulling barely hurts the tentacle.

You also regenerate somewhat.

Attempt to find a level 1 Security-Class Security Card. Search near the Quarantine Door.
[5]: You search the area around the door but don't find the card you are looking for.

I will give a hint: Maybe Security-class cards would be from security guards, and are not likely to be just lying around?

Quote from: Unknown Flying Creatures
Attack Starn!
[18] versus [11]: Starn suddenly finds the creatures that he failed to attack successfully digging their spikes into Starn's arms, which hurts quite a bit.

Quote from: Infected Labrats
Attack Starn!
[15] versus [7]: Starn, under attack by the air, suddenly finds himself under attack from the ground as the infected rats suddenly start tearing up his body.

Quote from: Strain F Tentacle
Attack Jimbo!
[5] versus [1!]: The tentacle, probably impeded by Jimbo, fails to do much. But it does manage to do at least something. As Jimbo attempts to hold onto the tentacle, the tentacle yanks back and its spike cuts Jimbo's hand fairly nastily as it breaks free.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: sjm9876-Malcolm (click to show/hide)


Hostiles:
Location: Contaminated Researh Room.
Spoiler: Strain F Tentacle (click to show/hide)



Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on June 11, 2014, 04:24:23 am
Go back to research hallway, search for a security card once there.
Edited.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on June 11, 2014, 04:28:36 am
You know something? Screw this. Check what the door is like, and examine its general mechanism. Then take a look at the card reader. Size it up real good, you know what I'm saying?

What exactly am I dealing with here? The sort of artistry you'd expect from a corporation that set a bunch of cheap non-microbiologists to work with dangerous alien bacteria, or is it the much more likely "take the lowest bidder" attitude?

If the latter, or even the former, consider if I can't use the tools in my disposal to somehow make this door open up to me. Bowing to technology is exactly what we scientists can't do!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 11, 2014, 04:30:12 am
Just run,anywhere,just run.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 11, 2014, 04:50:53 am
Go back to research hallway, search the corpse of that security guard for that security card.

Go back to research hallway, search the corpse of that security guard for that security card.

Aid him! And if that security guard has no card, look for other dead security guards.

Sorry, but back in turn 2 I had mentioned that the security guard did not have his card on him, in a response to your own turn no less!

Quote
...The security guard does in fact have a pistol on him and some body armor, however the former is probably empty and the sec guards don't have much reason to carry too many clips, while the latter is wrecked with stabs and cuts. There is no security card on this guard--he probably lost it somewhere in the confusion. Regardless, considering you don't have hands, you can't really pick up any of it.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on June 11, 2014, 04:53:45 am
Edited my action.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on June 11, 2014, 04:59:07 am
Requoted my action!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 11, 2014, 05:06:27 am
Edited my action.
I would like to note that when you first entered the Research Hallway and searched you got a 20, and a place like that is usually one where I can list every important visible item in the room.

Requoted my action!
You all basically know for a fact that that's the only dead security guard in this Sub-Section--the entire rest of the two squads (infected and not) were last seen in the Section C Primary. Not by you, admittedly, but you all got a sort of idea that they were heading that direction even if you didn't see the Section Primary yourself. You're all also pretty sure that there was only two squads of guards. Finally, Team PC has explored every room in the Sub-Section and dead people are probably a pretty evident thing even for idiots, don't you think?

Not that I won't let you do your action, but I'm just saying... even from a roleplaying perspective it's a bit of a stretch.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on June 11, 2014, 05:10:01 am
((Interesting information! Action edited!

I do appreciate you pointing these things out, though, and not just running the turn anyway and passive-aggressively remarking on the pointlessness of it. We can't all pay complete attention, after all.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 11, 2014, 05:20:01 am
On the other hand, I do like being snark at times. But yes, when I notice it and I'm actually motivated and I have a >0 opinion of people I probably will point out problems.

Also, I would like to note that the way to Sub-Section F was blocked by a door too, which at least two other people discovered. Though... admittedly I don't think anyone told your character of that. :P

I never knew one person holding the only way to progress through the game in their hands without telling anyone was going to result in this much havoc.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 11, 2014, 05:25:08 am
I never knew one person holding the only way to progress through the game in their hands without telling anyone was going to result in this much havoc.

Oh it's not that,it's the monsters who just don't die who are causing the havoc.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on June 11, 2014, 05:30:15 am
((Ah. New edit to my action! This time for realsies.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 11, 2014, 05:32:07 am
I never knew one person holding the only way to progress through the game in their hands without telling anyone was going to result in this much havoc.

Oh it's not that,it's the monsters who just don't die who are causing the havoc.
I never envisioned that it would be this difficult to do combat. I might have to switch to use a singular 1d20 to do combat instead of 1d20vs1d20 next time the players get into a combat encounter.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on June 11, 2014, 05:33:39 am
Ash head for Section Exit to Sub-Section F
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on June 11, 2014, 08:13:22 am
Just run,anywhere,just run.
Follow blazing.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on June 11, 2014, 12:16:37 pm
Just run,anywhere,just run.
Follow blazing.

Follow these fellas
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 15, 2014, 01:42:11 am
Turn 10: Two people miss their turns like noobs and two mutate like newbs. Exciting.



Just run,anywhere,just run.
[19]: Okay. You run into the Research Hallway. You succeed about as well as you could ever succeed in running somewhere.

Suddenly, however, you feel your guts wrenching and your body changing.

The scales on your legs suddenly protrude far more obviously, and your legs expand and beef up. Your toes turn into long and large claws and your foot expands quite a bit. Your legs look like some sort of mix between reptilian and a quadruped, and are clearly far larger than any normal human would need their legs to be to stand upright. You are now quite unwieldy on these overly large legs, and running is probably going to be very tiring.

Go back to research hallway, search for a security card once there.
Edited.
[6]: You go back to the Research Hallway and search for a security card. You don't find one, and you don't know where you'd even find one in a hallway that was already passed by dozens of times.

You know something? Screw this. Check what the door is like, and examine its general mechanism. Then take a look at the card reader. Size it up real good, you know what I'm saying?

What exactly am I dealing with here? The sort of artistry you'd expect from a corporation that set a bunch of cheap non-microbiologists to work with dangerous alien bacteria, or is it the much more likely "take the lowest bidder" attitude?

If the latter, or even the former, consider if I can't use the tools in my disposal to somehow make this door open up to me. Bowing to technology is exactly what we scientists can't do!

[5]: You check the door. You don't see much, the mechanisms are covered by the exterior of the door, which is made out of solid steel.

You check out the card reader. Once again, the exterior leaves little about the interior to be seen. It is made out of reasonably but not overly cheap metal and durable plastic.

The impression you do get from the door and the card reader is a mix of prefabrication, fairly competent setup, and some detailed modifications. To your dismay, it is neither of what you expected. It isn't cheap, or disfunctional, intentionally or unintentionally. It's also not stupidly fancy. It is functional over all else, though there is a notable attention to detail as there are no large, exploitable gaps between the wall for the door or the card reader. There are also minimal jagged edges. Overall, the door and the card reader looks like a competent setup by people who had a fairly good idea of what they're doing..

You consider how you can figure out how to make the door open to you, but you quickly come to the opinion that you'd have to spend a large amount of time figuring out how the door works, an even larger amount of time trying to exploit tiny weakneses in the systems with tools not even nearly suited for messing with either, and quite honestly just opening the door the normal way would probably be far faster. Trying to pry apart a well molded seam between plastic and metal with a scalpel isn't a very appealing course of action to you, and god forbid you actually damage the system and bork up the door.

Ash head for Section Exit to Sub-Section F
[14]: You head to the Section Exit to Sub-section F. You come across a definitely locked door with a card reader to the side.

Follow blazing.
[10]: You less elegantly run after Starn and oh god he horrifically mutates from the legs down.

Follow these fellas
[17]: You slightly less elegantly run after Starn but still more elegantly than Felicia. Speaking of Starn, he mutates quite noticeably from the leg down. Those are some seriously large legs and feet.

Quote from: darkpaladin109
I do not make turn yet I must mutate.
Suddenly, your face contorts and it becomes a horrific sight. Your mouth expands and your lips disappear revealing your teeth, your teeth sharpen and lengthen and spikes of bone jut out of the back of your head. Your head extends backwards and your hair all falls off. Your skin also pales even further, and is on the verge of being colorless.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: sjm9876-Malcolm (click to show/hide)



Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 15, 2014, 02:12:01 am
((Right,lets stop bumbling about and try to head to the next level.))

Find Ashley.

((Sorry if this is somewhat metagamey.))

Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on June 15, 2014, 03:42:10 am
Search for other people! Maybe they have security cards! Like those people near the Section Exit to Sub-Section F, nudge nudge wink wink.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on June 15, 2014, 06:25:56 am
Find other people.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on June 15, 2014, 06:49:27 am
Swipe card in reader
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on June 15, 2014, 10:03:18 am
follow Starn
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 15, 2014, 12:51:46 pm
sjm9876's dropping out due to exams and "seeming inability" to remember to check the RTD board. Okay.

That means it's time for Wade to enter in, assuming he responds. He'll be in next turn. Hopefully scrapheap will provide me an easy way to introduce him into the game and not roll a 1. :P
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on June 15, 2014, 12:53:27 pm
sjm9876's dropping out due to exams and "seeming inability" to remember to check the RTD board. Okay.

That means it's time for Wade to enter in. He'll be in next turn. Hopefully scrapheap will provide me an easy way to introduce him into the game and not roll a 1. :P
So, who's heard of GWGs ban?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: darkpaladin109 on June 15, 2014, 02:38:39 pm
Go to where Starn is.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 15, 2014, 04:16:27 pm
sjm9876's dropping out due to exams and "seeming inability" to remember to check the RTD board. Okay.

That means it's time for Wade to enter in. He'll be in next turn. Hopefully scrapheap will provide me an easy way to introduce him into the game and not roll a 1. :P
So, who's heard of GWGs ban?
Obviously not me. Oh well, I guess I'm gonna have to remove him.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on June 15, 2014, 06:05:15 pm
Find others!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 15, 2014, 08:33:23 pm
sjm9876's dropping out due to exams and "seeming inability" to remember to check the RTD board. Okay.

That means it's time for Wade to enter in. He'll be in next turn. Hopefully scrapheap will provide me an easy way to introduce him into the game and not roll a 1. :P
So, who's heard of GWGs ban?

Is GWG perma-banned or temporarily banned?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on June 15, 2014, 09:18:53 pm
As far as I can tell, he's iced for good.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on June 16, 2014, 04:56:46 pm
I'm here. Do I do an action or wait for Tarran to write me in?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 16, 2014, 05:35:44 pm
Wait, obviously. You have neither a location, a strain, or even a status at the moment. I also said just a couple posts back that I'll put you in next turn.

Also, I like how you phrased your post as if anyone else would know what the heck I'm going to do.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 18, 2014, 02:00:06 am
Turn 11: I don't normally copy and paste, but when I do, it's probably for a good reason.



((Right,lets stop bumbling about and try to head to the next level.))

Find Ashley.

((Sorry if this is somewhat metagamey.))


((No, no, I think everyone's been flopping around enough.))

[18]: You meet up with Ashley. She swipes her card on the door, and it opens, revealing another infected scientist. It's the janitor that cleans up Sub-Section F. He doesn't appear to be hostile, strangely enough.

Search for other people! Maybe they have security cards! Like those people near the Section Exit to Sub-Section F, nudge nudge wink wink.
[15]: You meet up with Ashley. She swipes her card on the door, and it opens, revealing some infected person in a hoodie. He has a rather nasty looking chest and back.

Find other people.
[12]: You meet up with Ashley. She swipes her card on the door, and it opens, revealing some infected person in a hoodie. He has a rather nasty looking chest and back.

Swipe card in reader
[12]: Not rolling a 1, you swipe that handy card in the reader. You hear a computerized female voice say "Access Granted", and a timer that says "0:02:00" displays on the card reader's display and begins counting down. Beneath, it also says "TEMPORARY QUARANTINE UNLOCK".

You look up from the reader just to catch an infected person with an extremely spiked and dangerous looking back swing around and look at you all.

Also, you regenerate slightly.

follow Starn
[10]: You follow Starn and meet up with Ashley. She swipes her card on the door, and it opens, revealing some infected person in a hoodie. He has a rather nasty looking chest and back.

You regenerate slightly.

Go to where Starn is.
[14]: You follow Starn and meet up with Ashley. She swipes her card on the door, and it opens, revealing some infected person in a hoodie. He has a rather nasty looking chest and back.

Find others!
[19]: You meet up with Ashley. She swipes her card on the door, and it opens, revealing another infected scientist. It's the janitor that cleans up Sub-Section F. He doesn't appear to be hostile, strangely enough.

Quote from: sjm9876
Leave the game.
Suddenly, when everyone's looking away, Malcolm seizes up and his entire body is rapidly covered in a wide variety of minerals from diamond, to native silver, to Talc. Unfortunately, the quick transformation kills him... Oh well, at least unlike everyone else when he dies he won't rot away like them! In fact, sometime in the future, maybe someone will make use of his remains for something important, instead of being put inside a casket and left to turn into dirt.

Quote from: Wade Wilson
Enter the game.
((For reference, your character is considered to have been infected on turn 5, and somewhat wounded to reflect how he was infected))

Strain roll: I, The Monster.

Urgh, this is rapidly turning out to be the worst day ever. It all started as a normal day, just cleaning after the dudes in Sub-Section F as usual, no danger at all, until somebody brought some meteor down here and gave it to the guys in Sub-Section E. Unsurprisingly, they messed up and released some horrific thing, causing a quarantine. You and your fellow employees in Sub-Section F all followed proper procedure and evacuated through Section C, but you were ambushed by some horrifically mutated and insane people and several of your fellow employees died, along with many others from other Sub-Sections. Interestingly, though, some of them apparently didn't go insane. Regardless, in the middle of running away, one of the infected jumped the scientist ahead of you, killing her, and then he cut your left arm. A security guard, firing at the infected, then hit him in the chest, splattering his blood all over you. Unfortunately, that's probably how you got infected.

After that, you noticed that many of your fellow employees were being cut down before they could escape, and many more that were infected rising back up and attacking the others. In an attempt to save yourself, you turned around and ran back into Sub-Section F just as the doors were closing on you. You then hid out as far away from the door as you could, trying to heal your wound, before you felt a sudden tingling on your body and bladed spikes of dark bone shot out of your back. Your back skin hardened into a thick, very dark brown carapace with hard, sharp scales where the bone spikes aren't, and your chest grew to be 20% longer than before, though now you are permanently slightly hunched over. Safe to say, your shirt was basically destroyed by this.

This is especially horrifying to you because you fear Tyranids. You might be turning into one! Well, it actually might not be as bad as being eaten by one, and you might be turning into something else entirely--actually you probably are turning into something else, but still this is pretty disturbing to you.

Suddenly, the door opens behind you. You spin around and find a large number of other infected people. Oh god, they're going to kill you! And why are their clothes covered in god-knows-what?

...Wait, are these the dudes from Sub-Section E?

Everyone:
In case you are wondering what Sub-Section F is for, it is for the breeding and potential genetic manipulation of whatever E finds, among other things. Everyone would know this, unless your character is unusually unaware of his/her surroundings.

Also, I decided to start listing all the locations the party has discovered in case they might want to go back there for whatever potential reason.



Spoiler: TamerVirus-Jimbo (click to show/hide)



Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 18, 2014, 02:11:11 am
Unless you want to die from whatever inhabits this place,I advise you come with us.

Step over to Sub-section F and go into it's Research Hallway.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on June 18, 2014, 02:49:50 am
"Erm, hello!" Ms. Quincy says to the new fellow. He didn't seem hostile, and more friends were always... good?

Greet this new person. Wave gooey hand. Travel to Sub-Section F!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on June 18, 2014, 07:34:02 am
((To subsection f, or not to subsection f. That is the question. Whether tis nobler in the mind to advance the plot or to dick around and battle tentacles, and by battling end them. To die, to sleep--no more--and by a sleep to say we end the heartache and thousand unnatural mutations my flesh is heir to. Tis a consummation devoutly to be wished. To die, to sleep--to sleep--perchance to dream: aye, there's the rub, for in that sleep of death what eldritch horrors may come when microbes have consumed our flesh must give us pause.))
To subsection f!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on June 18, 2014, 08:50:37 am
Follow the group into subsection f
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 18, 2014, 09:30:41 am
((Gah,curse my feeble mind,edited my post to it's intention.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on June 18, 2014, 02:46:11 pm
AHHHH! Please don't eat me creepy plant person... oh you're sane. Thank god. What the hell is happening?
follow the group
To Starn Well aren't you a ray of sunshine?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 18, 2014, 05:49:14 pm
AHHHH! Please don't eat me creepy plant person... oh you're sane. Thank god. What the hell is happening?
follow the group
To Starn Well aren't you a ray of sunshine?

So you suggest I should've lied and said you'll be fine on your own?

I'm merely pointing out the facts.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on June 18, 2014, 06:47:15 pm
Sorry, I have a headache and being hunched over lice this isn't helping. But seriously, what's going on?



That never happened
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 18, 2014, 08:28:14 pm
Wade, may I suggest previewing posts before you post? There's a reason the button is there. :P

Also, I wonder how much more awkward/unusually abrupt of an introduction we can get considering Team PC is already horrible at conversing with eachother without any newbies.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on June 21, 2014, 07:17:19 am
Ashley waves at new dude "Yo."
Walk into Sub-Section F
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on June 21, 2014, 07:34:10 am
Follow Ashley.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on June 21, 2014, 02:53:27 pm
Waitlist

EDIT:
finally filled out a character sheet. it only took 2.5 weeks!
Spoiler: Erin (click to show/hide)
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 24, 2014, 06:01:31 am
Turn 12: Where I stop getting distracted by flooding hell with water and instead make a turn. Apologies, Terraria was $2 and it's as addicting to me as Starbound was. Namely, very.

Also, I am amused how many of you guys neither asked me if you guys could just go straight to a room or attempted it. Talk about thinking inside the box.



Unless you want to die from whatever inhabits this place,I advise you come with us.

Step over to Sub-section F and go into it's Research Hallway.
[13]: You go past the new guy and go into the Research Hallway of Sub-section F.

It has a lot of doorways. They are open.

"Erm, hello!" Ms. Quincy says to the new fellow. He didn't seem hostile, and more friends were always... good?

Greet this new person. Wave gooey hand. Travel to Sub-Section F!
[5]: You attempt to go past the new guy and go into the Research Hallway of Sub-section F, but you are suddenly smacked around by many others trying to get past and only after you have stumbled around a few seconds you get to the Research Hallway.

It has a lot of doorways. They are open.

((To subsection f, or not to subsection f. That is the question. Whether tis nobler in the mind to advance the plot or to dick around and battle tentacles, and by battling end them. To die, to sleep--no more--and by a sleep to say we end the heartache and thousand unnatural mutations my flesh is heir to. Tis a consummation devoutly to be wished. To die, to sleep--to sleep--perchance to dream: aye, there's the rub, for in that sleep of death what eldritch horrors may come when microbes have consumed our flesh must give us pause.))
To subsection f!
[5]: You attempt to go past the new guy and go into the Research Hallway of Sub-section F, but you are suddenly blocked by many others trying to get past and only after you have waited several seconds you get to the Research Hallway. Didn't help that Elsa blocked the way for extraordinarily long.

It has a lot of doorways. They are open.

Follow the group into subsection f
[9]: You go past the new guy and go into the Research Hallway of Sub-section F after stumbling into Elsa along the way.

It has a lot of doorways. They are open.

AHHHH! Please don't eat me creepy plant person... oh you're sane. Thank god. What the hell is happening?
follow the group
To Starn Well aren't you a ray of sunshine?
[18]: You turn around and go to Sub-section F's Research Hallway.

This room is extremely familiar to you having been in here not long ago.

Ashley waves at new dude "Yo."
Walk into Sub-Section F
[3]: You attempt to go past the new guy and go into the Research Hallway of Sub-section F, but you are suddenly knocked over by many others, but especially Elsa, trying to get past and only after you have picked yourself back up you get to the Research Hallway.

It has a lot of doorways. They are open.

Follow Ashley.
[11]: Technically, you could've followed Ashley to the floor and that would've been a viable response to your action, but you are more intelligent than that. You wait patiently for Ashley to get back up off the floor, and then follow her to Sub-section F's Research Hallway.

It has a lot of doorways. They are open.



Spoiler: TamerVirus-Jimbo (click to show/hide)



Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on June 24, 2014, 06:14:54 am
"Ooh, look, an armory! Say, Mr. New Person, you were stuck in here for a while, can you give us the rundown on if there's anything worth looking for around here?"

Ask Nick. If he can't provide an intelligible answer that could potentially save us a lot of pointless exploration, go to the Animal Control Armory!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 24, 2014, 06:42:00 am
Go to the Animal Control Armory.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on June 24, 2014, 07:03:23 am
Go to the Animal Control Armory.
This
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on June 24, 2014, 09:44:40 am
Go to the Animal Control Armory.
I follow, while on the lookout for any hostile entities
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on June 24, 2014, 09:45:33 am
Enter random door.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on June 24, 2014, 03:51:10 pm
See if I can find something to use as a club
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 24, 2014, 09:39:00 pm
See if I can find something to use as a club
While you're in what is effectively an empty hallway?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on June 25, 2014, 03:55:22 pm
Oh.  Well then go to the surgery room and find something sharp
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 27, 2014, 03:28:10 am
Turn 13: Chivalry is dead, because someone rolled a 1.



"Ooh, look, an armory! Say, Mr. New Person, you were stuck in here for a while, can you give us the rundown on if there's anything worth looking for around here?"

Ask Nick. If he can't provide an intelligible answer that could potentially save us a lot of pointless exploration, go to the Animal Control Armory!
[18]: Nick says nothing, either because he can't roleplay or because he doesn't notice you, so you go to the Animal Control Armory. He goes a different way anyway.

This is just what you'd expect from the name, an armory. An armory filled with various electric prods, tasers, Tear gas grenades, high-powered water cannons (which are connected by a hose to the wall and only have enough length to make it to the Section Exits), net shooters, flashbang grenades, metal cuffs (of varying sizes), and there are also a couple batons.

There are no lethal weapons in this room. Or at the very least, none out in the open. It is clear that whoever filled out this room was determined to be nonlethal.

Go to the Animal Control Armory.
[1!]: You would've gone to the Animal Control Armory, but Jimbo bumps you and you smack face-first into the floor. Fortunately, you are at least competent enough to turn away from hitting your nose.

See, this is why you never stick around others. They'll just trip you over when you least expect it. You probably need to convince them to stop doing that before you break your neck or something.

You notice everyone looking around in the armory. Gee, you sure wish you could've been doing that but noooooo...

((I am in an emotional state of somewhere between sorry and feeling completely justified in doing this))

Go to the Animal Control Armory.
This
[15]: Like Elsa, you go to the Animal Control Armory.

This is just what you'd expect from the name, an armory. An armory filled with various electric prods, tasers, 2 different types of (probably) nonlethal grenades, high-powered water cannons, net shooters, metal cuffs (of varying sizes), and there are also a couple batons.

There are no lethal weapons in this room from what you can see. Or at the very least, none obvious.

Go to the Animal Control Armory.
I follow, while on the lookout for any hostile entities
[6]: Like Elsa, you go to the Animal Control Armory. After, of course, stumbling and knocking over poor Starn.

This is just what you'd expect from the name, an armory. An armory filled with various electric weapons, 2 different types of grenades, high-powered water cannons, net shooters, metal cuffs (of varying sizes), and there are also a couple batons.

Also, you very poorly look around for hostiles but you are too distracted by the armory.

Enter random door.
[13]: You enter the Miscellaneous Experimentation Room.

Inside the room is a number of shelves, cupboards, and all sorts of various things that aren't frequently used. Beyond the room are experimentation rooms that are completely empty. There is an active experiment that was going on not too long ago, but there's nothing of value to your group unless you like grabbing random crap.

Oh.  Well then go to the surgery room and find something sharp
[12]: You go to the surgery room and lo and behold, you find a fairly large cutting knife. It looks very high-tech for a knife, though as with most knifes that aren't designed for combat this has no hand guard and stabbing with it too hard might result in cutting your hand if you're too careless. Still, if you get a good cut someone could bleed quite seriously.

In this room is everything you'd need for inserting, removing, altering, and so on and so fourth for larger creatures that can be manipulated by the bare hand. It looks like it hasn't been used for a while, though there's a small amount of blood stains that someone didn't manage to wipe away entirely.

Gained Item:
Cutting Knife.



Spoiler: TamerVirus-Jimbo (click to show/hide)



Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 27, 2014, 03:38:28 am
((Eh,my big Combat Knife is probably better then batons anyway.))

Who needs idiots anyway.

Head for the Gene Manipulation Room.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on June 27, 2014, 03:53:04 am
"Holy crap, that's a lot of treasure."

See if I can somehow insert one or more electric prods (the handles, mind you, not the shocking parts) into my gooey hand to create PROD HAND. Raise PROD HAND in triumph if this works, imagining a victory theme playing.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on June 27, 2014, 04:00:37 am
Walk out of the room and back into the corridor. Enter a different random door.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on June 27, 2014, 06:47:12 am
Grab a net shooter!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on June 27, 2014, 07:00:39 am
Taser get! Then look for something I can sharpen my teeth with!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on June 27, 2014, 03:51:45 pm
go to the Camera and Break room, and try to figure out how to work the cameras
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on June 28, 2014, 03:01:49 am
Head for the Break Room
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on June 30, 2014, 04:32:24 am
Turn 14: Getting loot, and getting clotheslined. Goes together quite well, huh?

Also, losing patience with Darkpaladin. I'll give him a PM after this turn, but if he doesn't make it for next turn I may just decide to bump him off.



((Eh,my big Combat Knife is probably better then batons anyway.))

Who needs idiots anyway.

Head for the Gene Manipulation Room.
[2]: You get up to go to the Gene Manipulation Room when suddenly you are clothslined by Zach and smack the floor again. These people... they're out to get you, you swear.

After grumbling a bit, you eventually get to the Gene Manipulation Room.

The room is what looks like a standard research room, though the equipment is geared towards a different task than most. There are also a couple very high-tech devices in the room. As I am not a scientist, I'll leave what exists in the room up to your imagination, however there is almost nothing that will help you.

And before you ask, no, you can't use the room to manipulate your body parts. This is gene manipulation, not body transformation, it will manipulate new or small organisms, but it will barely effect existing organisms. In addition, most characters would have no idea what they're doing. Your character is one of those.

"Holy crap, that's a lot of treasure."

See if I can somehow insert one or more electric prods (the handles, mind you, not the shocking parts) into my gooey hand to create PROD HAND. Raise PROD HAND in triumph if this works, imagining a victory theme playing.
[13]: You insert an electric prod into your hand. Rather immediately you feel a very awkward feeling of the foreign body in your hand, and you probably can't use that hand for normal purposes, but you do now have a prod inside your hand. You're really not sure if this even remotely improves your fighting ability. It probably actually makes it worse. What happens if someone jams the prod further into your hand while it's active?

Regardless, you raise your hand in triumph. Hooray?

Gained Items:
Standard Electric Prod.

Walk out of the room and back into the corridor. Enter a different random door.
[11]: You exit the room and go to the Camera and Break Room.

The room is somewhat empty. There's a desk with many computer screens and a single desktop computer, and of course a chair. There's two tables with four chairs each, and two vending machines. There's a couch in the room, too, which certainly makes this room nicer than your team's break room, but really it's a petty difference.

Grab a net shooter!
[18]: You do a front-flip and grab a net shooter by the time people have comprehended you did a front flip.

Just so you know, you'll need nets with that. And yes, you can see them in a cabinet below, of varying sizes. Some are even electrified, though they're few in number.

Gained Items:
Net Shooter (unloaded).

Taser get! Then look for something I can sharpen my teeth with!
[4]: You grab a medium taser and look for something to sharpen your teeth with. You glance around a little, but find nothing.

Gained Items:
Standard Taser.

go to the Camera and Break room, and try to figure out how to work the cameras
[15]: You meet Zack in the Camera and Break room and inspect the cameras. Being in the age of technology, and not being inept at computers since presumably you do like Dawn of War despite the Tyranids, you easily make out the already fairly easy camera controls. You can easily operate the cameras.

At the moment, aside from the other party members, you see nothing moving. In addition, you doubt anyone followed you back into this Sub-section without you noticing in the half-second before the door closed behind you.

((This is a GM hint here))

Head for the Break Room
[15]: You competently go to the Camera and Break room. You meet Nick and Zack in the same room.

The room is somewhat empty. There's a desk with many computer screens and a single desktop computer, and of course a chair. There's two tables with four chairs each, and two vending machines. There's a couch in the room, too, which certainly makes this room nicer than your team's break room, but really it's a petty difference.

Oh, and you regenerate completely.



Spoiler: TamerVirus-Jimbo (click to show/hide)



Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on June 30, 2014, 04:38:33 am
Examine the vending machines.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on June 30, 2014, 05:52:09 am
Go through the research hallway to section exit to section primary and go into section primary,if I see any then check corpses or such for useful items and keep moving.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on June 30, 2014, 09:28:08 am
Go to larger creature breeding room and look for something to sharpen my teeth with! They must have nail files or something.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on June 30, 2014, 09:43:54 am
Grab some large standard nets and some large electric nets
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on June 30, 2014, 05:26:26 pm
(So I wasn't in this subsection earlier?)

Go to the Section primary exit and wait for everyone else.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 01, 2014, 02:38:14 pm
(So I wasn't in this subsection earlier?)
No, you were. You were working here, then tried evacuating, failed, then came back. It's on your introduction.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 02, 2014, 09:51:07 pm
Okay, so, since Dark is being a jerk, not only not posting in this thread, but not responding to my PM. I'm kicking him, and PMing Sarrak.

In the meantime, I'll be making the next turn. If only more than 5 people would actually give me their darn actions! Harry, scrap, where are you two?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on July 02, 2014, 09:53:53 pm
You gonna have him die a climactic death? Or is he gonna "disappear"
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 02, 2014, 09:57:54 pm
Well,I'm pretty sure some of these mutations wouldn't be healthy for the heart or lungs.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 02, 2014, 10:10:04 pm
You gonna have him die a climactic death? Or is he gonna "disappear"
Well, there's the problem. How does he die climatically? About the only way he can die is turn around and try and murder the lolenemies, but that seems a bit insulting on the intelligence of the character. Besides that, there's nobody else around that he can fight, as the doors to the Section C Primary are locked and the key is in the hands of someone else. There are no environmental deaths around either.

If you guys have any suggestions, maybe I'll use them.

Well,I'm pretty sure some of these mutations wouldn't be healthy for the heart or lungs.
Maybe, maybe, but isn't that a death that constitutes as "disappear" death to Tamer's two suggestions?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on July 03, 2014, 01:07:57 am
Okay. I'm ready for mutations and death. Roll the dice & tell me the strain!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 04, 2014, 04:57:23 am
Turn 15: Mutations! Yay mutations. So fun.

Also, Harry, Scrap, you both suck. Why did you both randomly disappear and not even bother to mention anything on this thread? That's rude, you know.



Examine the vending machines.
[20!]: You examine the vending machines. Amazingly, they are filled completely. Soda, snack food, junk food, candy, dried fruit and nuts, filling the vending machines to the brim.

You're unsure if you're really going to need this food unless this infection becomes a sort of zombie apocalypse, but it's there regardless?

Go through the research hallway to section exit to section primary and go into section primary,if I see any then check corpses or such for useful items and keep moving.
[16]: You go through the research hallway to the Section C Primary. Or you would have, except the door is closed and you don't actually have the card!

You grumble intensely at this frustrating fact of life.

((I am taking no responsibility in you wasting your turn, for it's not my fault you don't have the card, it's Team PC's fault))

Go to larger creature breeding room and look for something to sharpen my teeth with! They must have nail files or something.
[5]: You go to the breeding room. Once again, you do not in fact find anything, especially not a filer (they're not breeding pets for people or zoos or something like that, purely experimental). You begin to question why you apparently really need something to sharpen teeth that were already severely sharpened by a mutation. And wouldn't a knife be a better weapon anyway?

This room is a various mix of cages, half-walled in areas, containment rooms, and a tiny bit of animal supplies. There's not much here at all at the moment, they probably weren't doing any breeding projects here recently. There is waste on the floors of some of the cages, though. Nick probably didn't get to them yet.

Suddenly, you tingle intensely throughout your body, before it stops. You then an itch on your nose, and as you move to scratch it, you notice you moved a new appendage rather than your hand. In front of you is now a long, black, icky, oozing tentacle coming from your back. It is one of about 13 of the same, and by god are you now even more creeped out about yourself. You're just glad you never watched through too much Japanese anime.

Also, there is now a hole in the suit where the tentacles are coming out of. It is extremely disturbing to anyone else who sees it, which is nobody at the moment but that's a minor blessing.

Grab some large standard nets and some large electric nets
[8]: You grab the large nets in a fairly standard fashion. Not many ways you could fluff that up.

I will note however that, although it isn't heavy, you're beginning to have trouble carrying all this stuff with just two hands.

Gained Items:
3 Large Nets.
3 Large Electrified Nets.

Go to the Section primary exit and wait for everyone else.
[13]: You go to the Section Primary exit and wait. The door is closed. Starn's here grumbling about the locked door. Surprise surprise, he didn't think of asking Ashley for the key-card.

((Also, I hope you don't mind me slightly retconning your last turn for the sake of introducing a new player. I didn't have getting rid of Dark in mind when I wrote it, and I need a good way to introduce the newbie. Retcon: The camera for the Panic room was out-of order))

Suddenly, you tingle and your legs and feet burst. Your toes lengthen extremely and grow lethal claws, your feet themselves also lengthen, sharpen, and toughen considerably, and your legs become far more agile yet covered with tough armor. Not to mention plenty of random but symmetrical jagged spikes sticking out of both your legs. This is making you uneasy about yourself.

Quote from: Sarrak
Enter the game.
((I'm going to have your character, like Wade, infected at turn 5, for simplicity. Also, slightly wounded for flavor))

Strain roll: Strain R, The Experimentalist.

((That said, mutation timers have no meaning with this one! No simplification needed! Also, because of the high regeneration, no wounds!))

Shoot, shoot, shoot. This is NOT COOL. Not cool at all. You and your fellow Sub-section F scientists were just messing around playing god when some idiots from Sub-section E went and flubbed with some ALIEN meteor, and now you're IN an Alien movie! This is bad, very very bad. It doesn't help that your retreat was a failure, either. You and you fellow scientists tried to evacuate through the Section C Primary, but an alienish monster knocked you over and blocked your path. You turned around and ran, just as the creature cut your back with its already wet claws. You're not quite sure what was on those claws, but it was probably bad. Because now you have a colossally long tail with a sharp spear-hook sticking out of your rear that will probably make it very awkward to close doors from now on. This is not normal.

Anyway, you ran back into this Sub-section, and directly into the Panic Room before locking it down. You're pretty sure you're fulfilling it's intended purpose, so no harm there. You've been waiting in here for an unknown amount of minutes, messing with your tail to make sure that yes, you are in fact not going insane, you have a absurdly long tail that would probably stretch entire hallways and more.

((For anyone wondering, Sarrak's character ran back before Wade's did, so that's why he didn't see him, and that's the canon I'm going with))

Recently, though, you've been hearing people walking around. Or at least, you think it's people. There's also been some intelligent speaking... Maybe the security teams are here to get you out? Or maybe there are a bunch of people going to murder you... Well, it's a coinflip, you guess. Either way, eventually you're going to have to open the doors and go before you starve to death. There's only enough food in here for... 24 days for one person. In theory, you could stay here. But really, the choice is still up to you.

Quote from: darkpaladin109
Die.
Suddenly, a yelp is heard from down the hallway, and Doktorr is never seen again.

((You all had a chance to think of a more interesting death to suggest... don't blame it on me, I'm not some magically creative writer who can imagine everything. Besides, for not even responding to my PM despite being active, he deserves this kind of death anyway))



Spoiler: TamerVirus-Jimbo (click to show/hide)



Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 04, 2014, 05:10:10 am
Find Ashley,seize the security card.

If I find another one then I'll give it back.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 04, 2014, 08:30:30 am
There is no better weapon than my maw!

Search for enemies to devour. Run around the ruins randomly to do this.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on July 04, 2014, 09:39:59 am
See if there's any sort of backpack around that I can pick up
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 04, 2014, 01:05:56 pm
There is no better weapon than my maw!

Search for enemies to devour. Run around the ruins randomly to do this.
1: Ruins?

2: There are those enemies in Sub-section E.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on July 04, 2014, 01:18:59 pm
Attempt to break the glass of the vending machines with my mantis scythe-like appendages.
"Might as well test out the limits of these things..."
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 04, 2014, 01:32:33 pm
There is no better weapon than my maw!

Search for enemies to devour. Run around the ruins randomly to do this.
1: Ruins?

2: There are those enemies in Sub-section E.
Rooms. And I was hoping there'd be new enemies somewhere in here. O.o
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on July 04, 2014, 02:51:19 pm
Carefully scout the world outside. Firstly listen, then take a look.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: scapheap on July 04, 2014, 03:46:39 pm
Also, Harry, Scrap, you both suck. Why did you both randomly disappear and not even bother to mention anything on this thread? That's rude, you know.
(I am sorry for my rudeness.)
Give card, to the Gene Manipulation Room
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 04, 2014, 05:46:27 pm
There is no better weapon than my maw!

Search for enemies to devour. Run around the ruins randomly to do this.
1: Ruins?

2: There are those enemies in Sub-section E.
Rooms. And I was hoping there'd be new enemies somewhere in here. O.o
I've been implying it and even nearly directly stating it in Wade's introduction: He was the last one into this Sub-section from the Section C Primary in the short window between the evacuation around turn 5, and the door to it closing, so nobody came in after him. Even further, Sarrak didn't see anyone either and he ran back before Wade did. That means the only potential enemies in this Sub-section would be enemies that were here before the infection even started, or some enemy that was either invisible or lightning fast (which would be both unusual and cruel for me to put in at this stage in the game).

It should be pretty easy to guess that, due to the lack of bodies or security guards or casings from bullets or... blood, there are no enemies here from before the infection. So we can effectively come to the conclusion that there are no enemies here.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 04, 2014, 07:04:59 pm
Head back to the section exit to section primary.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on July 07, 2014, 03:38:36 pm

((Also, I hope you don't mind me slightly retconning your last turn for the sake of introducing a new player. I didn't have getting rid of Dark in mind when I wrote it, and I need a good way to introduce the newbie. Retcon: The camera for the Panic room was out-of order))


(Whatever works for you)


Wade looks down at his "feet" 

"Those look sharp."

Test the sharpness of new feet-claws.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 08, 2014, 09:06:43 pm
Turn 16: Laws of averages were almost defied in the making of this turn. Someone also looses their head. Literally.



There is no better weapon than my maw!

Search for enemies to devour. Run around the ruins randomly to do this.
[17]: You run around viciously looking for enemies.

Glancing by all the rooms, you quickly come to the conclusion that there are no enemies in this Sub-section.

You did get to scare the hell out of pretty much all your party members with your back, though.

In addition, I remembered something: Some Strains are supposed to wound on mutation. So, I've hurt you for this turn. And regenerated slightly.

See if there's any sort of backpack around that I can pick up
[20!]: Why, yes, there is most certainly a backpack here. A very large and bulky one. Of course, there is still a limit on how much could feasibly be put in it, but it's certainly far more capable of carrying everything than your two hands.

Also, you notice Elsa's head disappear completely and be replaced with a transparent, gelatinous material. That's not creepy at all. Nope. Totally normal.

Gained Items:
Large Backpack.

Attempt to break the glass of the vending machines with my mantis scythe-like appendages.
"Might as well test out the limits of these things..."
[16]: Well, it takes a fair bit of swiping with the forelegs before anything happens. The "glass" turns out to be impact-resistant acrylic glass or something similar designed to resist people trying to loot vending machines, which makes it an extreme effort to break the "glass". You do eventually manage to partially shatter the acrylic glass on one of the vending machines, but you are too tired to take out the glass on the other.

Perhaps you should instead test on things similar in composition to what you might actually be facing.

Carefully scout the world outside. Firstly listen, then take a look.
[17]: You carefully scout the world outside. Listening, then taking a look.

You notice a woman with disgusting tentacles sticking out of her back and a surgical mask over her mouth running around. Elsewhere, something is bashing the vending machines in the break room. There is a terrible screeching sound coming from the Section Exit to Section C Primary. Finally, somebody that looks like a lizardman but with much larger legs stomps by to the Section Exit to Section C Primary in a self-conscious sort of way.

...Uh, huh. Right.

Also, Harry, Scrap, you both suck. Why did you both randomly disappear and not even bother to mention anything on this thread? That's rude, you know.
(I am sorry for my rudeness.)
Give card, to the Gene Manipulation Room
[14]: You give the card away to Starn and then go into the Gene Manipulation Room.

The room is what looks like a standard research room, though the equipment is geared towards a different task than most. There are also a couple very high-tech devices in the room. As I am not a scientist, I'll leave what exists in the room up to your imagination, however there is almost nothing that will help you.

And before you ask, no, you can't use the room to manipulate your body parts. This is gene manipulation, not body transformation, it will manipulate new or small organisms, but it will barely effect existing organisms. In addition, most characters would have no idea what they're doing. Your character is one of those.

Find Ashley,seize the security card.

If I find another one then I'll give it back.
Head back to the section exit to section primary.
((Please don't give two actions in two different posts))
[16]: You grab the card from Ashley and head back to the Section Exit to Section C Primary.

I don't think I can fully describe the result of your actions further. Unfortunately my brain isn't capable of imagining it. Or maybe you didn't have a very exciting action. Ah, probably the latter, but not your fault. I'm just writing here so you feel like I put more effort into your turn than I actually am, ain't I nice? Or maybe I'm a jerk. I donno.


((Also, I hope you don't mind me slightly retconning your last turn for the sake of introducing a new player. I didn't have getting rid of Dark in mind when I wrote it, and I need a good way to introduce the newbie. Retcon: The camera for the Panic room was out-of order))


(Whatever works for you)


Wade looks down at his "feet" 

"Those look sharp."

Test the sharpness of new feet-claws.
[3]: You test the sharpness of your claws on the metal walls of where you are, seeing nothing else here.

You cause horrible screeching sounds as you try to damage the walls, but in the end you don't even leave a scratch.

Quote from: Harry Baldman
I do not post turn but I must mutate.
Suddenly, you go blind as your eyes disappear. You lose all sense of smell, as your nose also goes. And you probably won't be tasting anything, as your mouth goes too.

Yet, somehow, you are left with some sort of "sense" of where you are and what is around you. Somehow, you can "vibrate" to still be able to talk. Somehow, you can still think clearly despite your brain probably not being there. This is beyond odd, you must say.



Spoiler: TamerVirus-Jimbo (click to show/hide)



Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 08, 2014, 09:16:42 pm
Swipe keycard and go into section primary.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on July 08, 2014, 10:49:18 pm
Place the stuff i have into the back pack and head on over to the misc. experimentation room
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on July 09, 2014, 01:22:03 am
Rest.
"So they can shatter impact-resistant glass with enough effort, eh?"
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 09, 2014, 01:59:04 am
Swipe keycard and go into section primary.
You do remember what was there last time the group went there, right? And you're only going in with, what, two people right now?

I'm not saying that it's going to be filled with enemies, I'm just saying that the last time the group did this sort of thing where one person goes off into danger alone that person ended up in vague danger of dying to some relatively weak enemies. Repeating mistakes is likely to result in similar or worse situations.

Rest.
"So they can shatter impact-resistant glass with enough effort, eh?"
Partially shatter, as in, only break the section of the glass around where you were hitting, after an exhausting amount of hitting.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 09, 2014, 02:08:54 am
Well,no offense but you don't update fast enough for me to consider getting everyone together and going in as a group.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 09, 2014, 02:25:34 am
I'll admit I don't update very fast at times, but I hardly think a fast update speed is needed to ask people to come with you, in character or out of character. You aren't forbidden from making more than one post per turn. Nor are you forbidden from talking to other players.

This is something everyone in this RTD doesn't seem to get: You can talk to one another. Yes, even out of character. I literally have no rules against this. Yet, nobody seems to be using this ability.

You can even ask me things out of character, if you must know and they won't spoil anything. Another thing nobody seems to be using.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on July 09, 2014, 03:22:49 am
I have literally no use for that so far, though.
Actually, what us the strongest material my scythe-appendages can shatter in one hit?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 09, 2014, 03:45:50 am
I'm no scientist on how strong a mantis' arms would be on a human-sized creature, nor am I a scientist on materials, and the dice always modify the result. Plus, there's a difference between stabbing and slashing.

But on a 10 or average roll, for slashing, I'd say a few panes of standard glass in most windows of modern day. On a good roll, 15+, I'd say a few more. On a 20, probably quite a few. Hard to be specific. But really, I'm not too sure why you'd want to shatter things with your arm. Most things like, say, a good rock, would be more effective. I don't think mantis appendages were evolved to use blunt force.

And in fact, what it can shatter gives almost no information as to how effective it would be against a metal armor or flesh.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on July 09, 2014, 03:52:36 am
Would my scythes be able to cut through human flesh? Also, how effective would they be against metal armour.
And I wouldn't be able to hold rocks very well.
Also, does anyone want any food.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 09, 2014, 04:21:15 am
You'd be able to puncture human flesh, but not cut. You'd be using the spines/spikes, which would get stuck in place unless you have a particularly forceful swing. The arm itself would not be able to cut, only bash.

Also, just because you can't hold rocks doesn't mean someone else can't use rocks. You know, cooperation.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 09, 2014, 07:15:24 am
Tentacle dance party my way over to section primary door thing.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on July 09, 2014, 01:54:37 pm
Rub my thumb over one of my feet  claws to see if they are at least capable of cutting flesh
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on July 09, 2014, 11:29:27 pm
Yes, an anti-social creepy bastard will certainly work with other people. Of course.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 09, 2014, 11:54:13 pm
That argument is entirely pointless because the game has optional roleplaying. If you paint yourself into a corner with roleplaying, it is only your fault if you continue to stay in that corner due to roleplay.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on July 10, 2014, 02:37:17 am
Hm... Well, nothing could be done sitting here. It's time to go out and check armory.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on July 11, 2014, 10:31:56 am
Also, Harry, Scrap, you both suck. Why did you both randomly disappear and not even bother to mention anything on this thread? That's rude, you know.

((Whoops! Terribly sorry there, had a bit of a trip. I was going to put up a notice in my signature in case I missed a game or several (which I seem to have done, unfortunately), but awful mismanagement of time and aspirations intervened in a fateful fashion, and this sensible solution thus never materialized.

But hey, slime head! That'll go great with PROD HAND.))

"Blorble! I mean, shit!"

Follow Keycard Man who blazes in his becarded glory! He will save us!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 13, 2014, 03:25:47 am
Turn 17: The laws of averages determines that this turn almost everyone now must suck. Also, I like how everyone grouped up without even a word being said by Blazing.

Also, one chance to guess what's going to happen when the doors open. And Scrap is still rude. I can't believe it, a rude englishman. You're supposed to be models for USAers like me.



Swipe keycard and go into section primary.
[8]: You swipe the card in the slot, the door opens, you hear a computerized female voice say "Access Granted", and a timer that says "0:02:00" displays on the card reader's display and begins counting down. Beneath, it also says "TEMPORARY QUARANTINE UNLOCK". Finally, you hear noises coming from the Section C Primary as you go in. But it is too dark to see what's in here.

There is blood on the floor, though. You also roll a foot slightly on a bullet casing.

Place the stuff i have into the back pack and head on over to the misc. experimentation room
[3]: You drop basically everything before getting it into the backpack and you nearly stumble on the way to the Miscellaneous Experimentation Room. At least you eventually get there.

Inside the room is a number of shelves, cupboards, and all sorts of various things that aren't frequently used. Beyond the room are experimentation rooms that are completely empty. There is an active experiment that was going on not too long ago, but there's nothing of value to your group unless you like grabbing random crap.

Rest.
"So they can shatter impact-resistant glass with enough effort, eh?"
[1!]: Your arms ache and they have many, many spasms. It is very uncomfortable and you tire yourself out even more.

No, I don't know how someone can have so much trouble resting but then again you did manage to roll a 1 so...

Tentacle dance party my way over to section primary door thing.
[10]: You make some sort of wiggling of your hideous tentacles as you make your way to the Section Exit to Section Primary.

Somebody you don't know walks past you but you're too distracted and apparently he didn't notice.

As the door opens, you see blood, bullet casings, darkness, and one corpse, though there's movement in the darkness.

You also regenerate slightly.

Rub my thumb over one of my feet  claws to see if they are at least capable of cutting flesh
[13]: You avoid rolling a 1 and cutting your thumb off as you test your feet. They're fairly sharp and yes you are cut fairly bad.

Though I will note, this is a very small testing sample.

Hm... Well, nothing could be done sitting here. It's time to go out and check armory.
[7]: You head to the Animal Control Armory. Along the way, your already weary mind blocks out as it fails to comprehend something you see for how stupid or absurd it is.

You hear someone stumble in the direction of the armory before you get there. But when you enter the armory, there's nobody here.

It is here that you remember that you saw someone walking past you. Somebody with... tentacles. And a medical mask. Dancing. Now you know why your mind blanked out. Somebody else was walking with them but you didn't get a clear look.

This is just what you'd expect from the name, an armory. An armory filled with various electric weapons, 2 different types of grenades, high-powered water cannons, net shooters, metal cuffs (of varying sizes), and there are also a couple batons.

You notice that this normally fully or mostly fully stocked room has been slightly looted... Things are missing where they usually aren't.

"Blorble! I mean, shit!"

Follow Keycard Man who blazes in his becarded glory! He will save us!
[20!]: You very awesomely walk to the Section Exit to Section Primary. Along the way, you see a survivor with a giant tail, but you are too awesomely walking to care and continue on.

You arrive. Suddenly, the door opens as Starn slides the card on the card reader. You immediately spot two mutated scientists in the darkness of Section C Primary. You also spot at least 16 or so corpses, lots of various junk on the floor, numerous bullet casings, blood everywhere and bullet holes in everything breakable (like the lights). It's a fairly gritty scene there.

You also notice a little bit more movement waaaaay back in the room, but even with your 20 it's just too far away in the darkness.

Quote from: Infected Scientist 1
Rawr?
[6]: The first infected scientist, who has a low-tech looking robotic hand with a circular saw, doesn't notice the group.

Quote from: Infected Scientist 2
Rawr rawr rawr?
[15]: The second infected scientist, who has large, clawed hands, with red skin, and a devil's tail, DOES notice the group. He hisses in a only moderately human voice, and the other infected scientist turns around and looks menacingly at the group.

Suddenly, they begin charging. Obviously, this is the start of combat.

And unlike last combat, only the attacker makes a roll now. And that determines entirely how successful the attack and defense is. So, expect pain on both sides.

Also, for excitement, I will note that all NPCs that are infected and hostile can randomly gain mutations in combat if I decide I want to/I remember I said this, when I arbitrarily decide instead of on set timers. Why? Because it's too much on the work side on the work:reward ratio giving them what is basically an arbitrary infection time anyway. And it might make things slightly more interesting.



Spoiler: TamerVirus-Jimbo (click to show/hide)


Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)

Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on July 13, 2014, 03:28:26 am
Try resting again.
"What in the hell...?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 13, 2014, 03:31:43 am
Charge and give a massive flying kick to the one of the mutant scientists..
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 13, 2014, 03:35:24 am
Who's to say both won't attack you at once? Who's to say they won't both avoid you entirely? Then how will anyone be able to tell which one will be the closest to you?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 13, 2014, 03:41:27 am
Who's to say both won't attack you at once?

Because if my kick succeeds it probably won't matter because I'd avoid them.

Who's to say they won't both avoid you entirely?
Then I'm chopped up meat.

Then how will anyone be able to tell which one will be the closest to you?

They shouldn't be trying to figure out which one is closest to me in the middle of a battle.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 13, 2014, 04:15:23 am
I think you seriously misunderstood what I'm saying and what I have said.

Who's to say both won't attack you at once?

Because if my kick succeeds it probably won't matter because I'd avoid them.
No, it doesn't. Just because you hit doesn't mean they won't hit you. It is not the case now and was not the case in the past.

And you can't hit both at once anyway.

Who's to say they won't both avoid you entirely?
Then I'm chopped up meat.
If they're both avoiding you then they aren't attacking you. Notice that I did not add the critical part "...avoid your attack entirely". Thus, the sentence means they are trying to avoid you. As a person in your entirety. By a wide distance. Not your potential attack.

Then how will anyone be able to tell which one will be the closest to you?

They shouldn't be trying to figure out which one is closest to me in the middle of a battle.
Let me clarify and rephrase the question: How will I decide which enemy is closest to you in an arbitrary system for distance, without making an arbitrary decision if either of the above two cases happen?

I can't. That means I will be forced to make an arbitrary decision anyway, making the "closest" part completely pointless.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 13, 2014, 05:07:47 am
So your simply chewing me out for saying "closest"?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 13, 2014, 05:50:11 am
No. First, I asked a simple question because I had hoped it would be enough to let you figure out that there might be an issue with your request. You didn't understand the question, you broke it into three different bits when it shouldn't have been, and also showed that you didn't understand what I said earlier about how combat was changing. So I clarified how the combat system will now work, and further specified, added detail to, and lengthened the question so as to try and make you understand why there's a problem (though obviously I did it wrong because you're coming to a very oversimplified conclusion). That is why I went through a lengthy post for a simple issue, when really I only intended for that short first post.

Whatever. If you still can't understand or something, I'm not interested in getting into an even lengthier discussion about a simple question. It's already too long.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 13, 2014, 05:54:56 am
Alright,editing my post.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on July 13, 2014, 05:55:05 am
PROD HAND the dude with the hand saw into hopeful unconsciousness.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on July 13, 2014, 09:07:41 am
eh, time to meet up at section primary. Take out my net launcher and load it up with a normal net just in case
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on July 13, 2014, 03:36:14 pm
Weaponize myself to have a better chance to survive in this mad, mad world. Then, search for friendly humans. Er... Sentients that once were humans.

Specification edit: being reasonable, I want to find some long-lasting ranged weapon and something for close combat that could be used without special skill.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 13, 2014, 06:30:32 pm
A bit of specification would be appreciated by me, and probably more likely to result in something you'll appreciate.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 13, 2014, 08:17:48 pm
Taze him.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 13, 2014, 09:13:06 pm
"Him"? There are two enemies.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 13, 2014, 10:41:55 pm
"Him"? There are two enemies.
Only one my character knows about!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 13, 2014, 11:10:19 pm
Your character knows about both, they're both charging and presumably making a lot of other noises.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on July 14, 2014, 03:13:19 pm
Walk into section C Primary, attack the Clawed scientist with the knife
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 14, 2014, 07:35:06 pm
Your character knows about both, they're both charging and presumably making a lot of other noises.
I was just going off of what was described relating to my character. I haven't got a clue who they're charging, if my character can see the second one, or any of that. If you describe my character seeing one of them, and I say "him" in my action, its a safe bet its that one.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 14, 2014, 09:40:13 pm
I didn't describe either of the two in your result, I do not have any idea what you are talking about. All I described in your post was one corpse, and some movement. Movement. As in, no clear sight of what you saw, just that something in the darkness is moving somewhere.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 14, 2014, 09:59:04 pm
Who was the someone I didn't know walking past me then?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 14, 2014, 10:01:25 pm
Sarrak, you can check by his result. Your character has no idea where he is now, and has not seen him act hostile.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on July 16, 2014, 12:45:18 pm
My family is going on a dip netting trip, so I'm going to be offline till monday
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 16, 2014, 01:38:14 pm
It's fine, it's fine, I can automate you for the combat.

As for Samarkand, you're leaving me hanging here. I'm fully willing to have you go back and attempt to taser another player that you don't know the location of, but I'm pretty sure you'd prefer to do something else.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 16, 2014, 01:40:54 pm
Taze nearest baddy.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 16, 2014, 01:53:32 pm
*Sigh* Did you miss the entire conversation with Blazing?

Who would be identifiable as closest in an arbitrary distance system if both attacked you, or both ignored you? Wouldn't an arbitrary decision by you be an equally good way of making a choice?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 16, 2014, 01:55:31 pm
*Sigh* Did you miss the entire conversation with Blazing?

Who would be identifiable as closest in an arbitrary distance system if both attacked you, or both ignored you? Wouldn't an arbitrary decision by you be an equally good way of making a choice?
But... You're the one with the dice...
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 16, 2014, 02:07:35 pm
I don't even use real dice for this, I use Random.org (http://www.random.org/). In addition, you don't need a dice toss to decide a target: The human brain is perfectly able to make an arbitrary two-choice decision.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 16, 2014, 08:42:01 pm
I don't even use real dice for this, I use Random.org (http://www.random.org/). In addition, you don't need a dice toss to decide a target: The human brain is perfectly able to make an arbitrary two-choice decision.
The first one mentioned in your writing then. And the brain being capable of truly arbitrary decisions is a question for another time.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 16, 2014, 09:14:12 pm
Know what, I'm tired of going on and on with you, you're attacking Infected Scientist 1. And no, if this wasn't what you wanted, you don't get a say. But if it was what you wanted, good for you.

For everyone else, turn is probably going to be posted later today. Possibly even less than an hour for this one, because basically everything was already typed out.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 16, 2014, 09:40:29 pm
Turn 18: A lot of duplicate rolls, I suspect rigging by someone triyng to hakc my comptuer.

That, or either Random.org is having problems or the atmosphere is playing with me. Anyway, Scapheap yet again missed a turn, I'll be sure to PM him if he seems to not remember this game next turn.



Try resting again.
"What in the hell...?
[13]: You manage to mildly rest in the vague but somewhat amount of time that a turn takes place in. You are slightly less tired, but your arms are still sore.

But seriously, there's probably something more important going on at this moment that you might want to get to.

Charge and give a massive flying kick to the one of the mutant scientists..
[2]: You charge vaguely at the scientists, but your attempted flying kick with your very bulky legs results in nothing but a easily dodged attack that nearly has you ending up on the floor face-first.

PROD HAND the dude with the hand saw into hopeful unconsciousness.
[19]: As the buzsaw infected comes closer, you jab him right in the chest. He swings to the side and falls onto the ground, rolling. You begin prodding him multiple times but this prod is obviously more designed to deal pain rather than knock people into unconsciousness. As a fairly insane and angry individual, he does not fall unconscious, nor do you injure him much. He also is barely slowed by the rod. He is in a lot of pain, however you're pretty sure this individual is leaning more in the "fight" part of "fight or flight" mindset and your prodding is only making him angrier and making you a target.

Perhaps you should've tested this prod earlier.

Even worse, you notice a THIRD scientist coming out of the darkness due to the noise. Probably the movement you saw earlier.

eh, time to meet up at section primary. Take out my net launcher and load it up with a normal net just in case
[19]: You head to the Section C Primary, expertly loading up a net in it. When you arrive, you are met with a big brawl between your friends and two infected scientists.

There's also a third scientist coming in from further into the darkness. She is charging fairly aggressively.

Weaponize myself to have a better chance to survive in this mad, mad world. Then, search for friendly humans. Er... Sentients that once were humans.

Specification edit: being reasonable, I want to find some long-lasting ranged weapon and something for close combat that could be used without special skill.
[2]: Uh, huh. This is what you get by not being 100% direct, your choices might be subject to the roll, because you give me an easy excuse of what to turn your low roll into. :P

You find a long lasting, ranged weapon. The water hoses-err, uh... Huh, they're connected into the wall. They look like they weren't intended to be moved outside this Sub-section. They probably would be long-lasting, but they probably aren't going anywhere.

You then go for a close ranged weapon without any need for special skill. Look, I don't know what kind of game you think this is, but skills aren't involved here. So you have anything from the tasers to the batons. You decide to grab a baton. It's a stick, basically, so yeah.

With your extensive struggling to find the former of your request, you don't get any time to search the Sub-section.

Gained Items:
Baton.

Walk into section C Primary, attack the Clawed scientist with the knife
[19]: You walk into the Section C Primary, waiting for the clawed scientist to get near. Having a cutting knife that doesn't have a guard to protect your hand when stabbing, you slash at him. You cut a fair gouge across his stomach, and he is actually hurt noticeably. He is still active, though. And angry! That too.

((If I may suggest, when using something that can be used to hurt someone in different ways, different types of attacks may determine how much damage you do and how successful you are based on your rolls, so you may want to control which one you use by specifying your attack type))

Taze nearest baddy.

Attack Infected Scientist 1 with a taser.
[4]: Well, boy does that long section of questioning as to who you're attacking look pointless now. You attempt to to hit the first infected scientist with a taser, but your shot fails to hit him and he continues his attack.

You do regenerate slightly, at least.

Quote from: Infected Scientist 1
Good ma'am Elsa, how dare you prod me! I shall cut you in twain!
[9]: The first infected scientist, being right under Elsa, swings his saw hand at her. Being so close, it's hard for him to miss, and he hits. However, Elsa is fast enough to avoid getting a serious cut that would actually result in a loss of health, though being hit by an electrical saw is certainly an especially disconcerting feeling regardless.

Quote from: Infected Scientist 2
I don't appreciate being stabbed, Nick. I hope you will understand this when I claw your face off.
[9]: The second infected scientist swings violently at Nick, but Nick, not having got too close due to his swing, manages to narrowly dodge the claws. Perhaps losing a bit of blood from a single cut on his face, but he is not seriously wounded.

Quote from: Infected Scientist 3
Surprise! The GM laid a trap! I will definitely kill you all when you all are tired fighting the other two.
The third infected scientist rushes from the darkness. Strangely, she has massive hands and massive muscles that doesn't look like what her body is able to support.

She'll be in combat next turn. Then you will all be doomed.


Spoiler: TamerVirus-Jimbo (click to show/hide)


Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)

Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 16, 2014, 09:55:30 pm
Get up and stab scientist 2 in the neck with my knife.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 16, 2014, 09:56:50 pm
((That is in fact what I wanted, but scientist two would have been as well.))
Maul scientist one. With my sharp teeth!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 16, 2014, 10:01:09 pm
((We should focus on one at a time,that way we can kill them faster with less potential for injuries.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 16, 2014, 10:07:03 pm
((We should focus on one at a time,that way we can kill them faster with less potential for injuries.))
((It's seven on three. All attacking one sounds like overkill.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 16, 2014, 10:18:44 pm
((We should focus on one at a time,that way we can kill them faster with less potential for injuries.))
((It's seven on three. All attacking one sounds like overkill.))

((Well we might out number them,but they have more deadly mutations that cause severe problems,also we seem to be having a bit of trouble with actually hitting these guys.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 16, 2014, 10:42:01 pm
Well, you may have trouble hitting them, but they have the same problem with you guys. 2/2 "missed" with their first turn, while 2/4 players hit with theirs. This is also the first turn you started fighting. You should wait a little bit longer to form a consensus.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on July 17, 2014, 12:58:15 am
Take this fellow's hand saw away, then saw him with it into unconsciousness!

Punch the man in the solar plexus, just slightly below the diaphragm!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 17, 2014, 01:04:15 am
How are you going to take off his hand? It's like trying to take off a normal person's hand, but also with an active saw on it. It's something that's nearly impossible with your current equipment and mutations.

Or did you mean the actual saw itself, but not the hand?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on July 17, 2014, 01:07:51 am
How are you going to take off his hand? It's like trying to take off a normal person's hand, but also with an active saw on it. It's something that's nearly impossible with your current equipment and mutations.

Or did you mean the actual saw itself, but not the hand?

((Oh, it's a saw hand, not a hand saw! My mistake! Action edited!))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 17, 2014, 01:10:53 am
Yep, it's part of his hand. Strain L, after all. :P
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on July 17, 2014, 01:29:51 am
Exit the room, leave for Section Exit to Section Primary.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on July 17, 2014, 06:41:31 am
Net the charging 3rd scientist
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on July 17, 2014, 09:39:20 am
Hm... Add a few grenades to the mix. And that taser too, perhaps? Go out to search for other survivors.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: The Froggy Ninja on July 19, 2014, 12:50:15 pm
Name: Dave
Gender: Male
Impending Doom: The stupidity of others.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 20, 2014, 08:12:58 pm
Turn 19: Where I am increasingly irritated at people not being very active yet not bothering to tell me.

Also, fight! Fight! Fight!



Get up and stab scientist 2 in the neck with my knife.
[20!]: There is a stereotypical sword-unsheathing sound as you unsheathe your Combat Knife and stab scientist 2 in the neck, he starts choking noticably. But obviously, he isn't instantly killed, as he turns around very angrily. You did however inflict a very serious wound on him.

((That is in fact what I wanted, but scientist two would have been as well.))
Maul scientist one. With my sharp teeth!
[20!]: You bite down hard on the already choking scientist's chest. Good news, you bite down and cause far more actual damage than human teeth usually do in a single bite, thanks in most part to your mutation.

Bad news, by doing this you put yourself literally right up in his face, so he really can't really miss you in a retaliation strike.

Also, you regenerate slightly.

Take this fellow's hand saw away, then saw him with it into unconsciousness!

Punch the man in the solar plexus, just slightly below the diaphragm!

[14]: You punch the first scientist in the stomach, doing a fairly adept job at that. Unfortunately, due to no bones in your hands, or really anything solid, you do absolutely no damage! In fact, it's your hand that jiggles due to the punch, not his stomach.

Very unfortunate, obviously.

Exit the room, leave for Section Exit to Section Primary.
[16]: You leave the room and go to the Section Exit to Section Primary.

You are met with a melee between 3 people you do not know and 5 of your friends.

Net the charging 3rd scientist
[3]: You fire your net at the scientist but the shot goes wildly off target and into the darkness, the sound of shattered glass and bullet casings being thrown around is audible.

Lost Items:
1 Large Net.

Hm... Add a few grenades to the mix. And that taser too, perhaps? Go out to search for other survivors.
[5]: You add a "few" grenades (3) and a taser to your arsenal. It is here that you realize that the grenades say "Flashbang" and "Teargas".

Gained Items:
1 Flashbang grenade.
2 Teargas grenades.
Taser.

Quote from: Infected Scientist 1
Get those stupid teeth out of my chest!
[10]: Irritated at being bit, the first infected scientist punches at Felicia with his sawhand. Since Felicia is biting down on him and can't really evade because of it, he hits. Of course, it would be more effective if he actually slashed with it, but he punches anyway, and it slightly hurts Felicia.

Also, because it makes more sense for it to not be a player exclusive thing, he also regenerates a little bit of health.

Quote from: Infected Scientist 2
OW! Starn, that hurt. I believe you need to be taught a lesson.
[11]: The second infected scientist, having been stabbed in the neck, swings around in anger and cuts Starn's arm slightly, and sprays some blood around, both his and Starn's.

Quote from: Infected Scientist 3
I don't appreciate nets.
[9]: The third infected scientist, angry at being shot at with nets, swings a deadly blow at Jimbo. She connects, pushing Jimbo sideways back a step, but the blow was not actually that painful as it neither hit a very delicate spot nor did it hit very directly.



Spoiler: TamerVirus-Jimbo (click to show/hide)


Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)

Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 20, 2014, 08:24:12 pm
Finish off scientist 2 with a Knife to the chest and follow it up with shoving him over.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on July 20, 2014, 09:21:06 pm
Take the failing hard drive out and use wereboar strength to bash it over scientist 3's skull
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 20, 2014, 09:34:31 pm
Nom nom nom
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Salsacookies on July 20, 2014, 10:05:26 pm
Name: Peter Benjamin Jackson (P.B.J)
Gender:Male
Strength:Efficient and Creative, also a nice guy, with a dry sense of humor and surprisingly good delivery
Weakness:Doesn't pay attention to surroundings, due to not thinking of what's going on, but on what his own ideas are. Jokes and hints sometimes go over his head
Impending Doom: "I'm afraid of technology, one robot that's a little smarter than it should be! We are done for!"
Description:Short, overweight, balding white guy with square glasses, a yellow button up shirt over a 'Wing Fest' stained t-shirt, shorts and sandals. Also has a handlebar mustache. Worked as the corps computer engineer and virtual simulator of mutation
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 20, 2014, 10:49:42 pm
And to think I was slightly worried about the lack of waitlisters and that I'd need to search around for new players.

Also

Nom nom nom
Most descriptive action ever. :P
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on July 21, 2014, 12:30:48 am
Attack one of the people that aren't my friends. Any one of them will do.
"What is this?"
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on July 21, 2014, 03:17:42 am
Ah! Perhaps a kick to the same area will do the trick?

If the scientist I'm currently fighting is dead for some reason before I get to kicking him, try it with another enemy scientist.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 21, 2014, 04:44:02 am
Attack one of the people that aren't my friends. Any one of them will do.
"What is this?"
What weapon/body part will you use in said attack?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on July 21, 2014, 08:48:04 am
My gun.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on July 21, 2014, 10:04:45 am
Onwards! Search for humanoids!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on July 21, 2014, 04:07:33 pm
Tackle clawed scientist, and stab his face
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 24, 2014, 12:15:32 am
Turn 20: Combat mutations, how exciting! Well, maybe for you. For me, it makes no difference, you're still accursed players that need to die obviously.

Finish off scientist 2 with a Knife to the chest and follow it up with shoving him over.
[11]: You attempt to stab scientist 2 in the chest with a knife, then try to shove him over. You succeed in the former somewhat, stabbing him in the chest but not in the vitals, yet the latter you find one of your friends, Nick, knocking you and the infected onto the ground just as you start pushing the infected.

How inconsiderate.

Suddenly, you feel tingly and you find your chest bursting out of your clothes and becoming both longer and larger. You are probably far tougher now, but on the other hand you are now incredibly unwieldy and melee is likely going to be a severe challenge. You can barely hold yourself upright now.

You also are probably going to hit the ceiling a lot more now. Watch the doors, they'll probably be a source of many headaches.

Take the failing hard drive out and use wereboar strength to bash it over scientist 3's skull
[11]: You take out the harddrive and smash it on scientist 3's skull. Despite your strength, there is only so much damage a non-heavy object can do in blunt force damage. You manage to hurt her, but only slightly.

The harddrive, on the other hand, has its casing rather noticeably dented. Keep this up and it probably will go from "failing" to "non-functional".

Suddenly, however, you feel tingly. And before you can stop to think, you notice your body shifting dramatically. You're still quite buffy, but it takes only the extension of your nose forward and the large amount of furs, and some serious claws to realize that you have become--as one might typically expect from a "were" disease--a werewolf. This is not stereotypical at all.

But then again, the RNG rolled a canine and the other alternatives would be roughly equally deadly or far less cool dogs, so yeah, I opted for cool.

Nom nom nom
[3]: You fail to nom as the scientist opens your jaws, and pushes you violently away.

You regenerate slightly.

Attack one of the people that aren't my friends. Any one of them will do.
"What is this?"
[14]: With the decision of the dice, you pull out your machinepistol and begin firing at the third scientist with a short burst. Slightly less than half the shots hit, but you seriously wound her.

Unfortunately, this gun is very loud. In a confined space. It doesn't take an absurdly intelligent person to realize that if there isn't very loud gunfire going on somewhere else, people are going to be attracted to the noise... This may not have been the most thought-out decision you've made.

Ah! Perhaps a kick to the same area will do the trick?

If the scientist I'm currently fighting is dead for some reason before I get to kicking him, try it with another enemy scientist.

[18]: You wind up a mighty kick, and smash the first scientist with your foot. It hurts you, but it probably hurt him far worse. He looks like he is in quite a bit of pain.

However, due to the fact that one of your friends is shooting their gun around, he's far more worried about being shot than being kicked.

Onwards! Search for humanoids!
[16]: You sear-oh, gunfireohgod it's loud. There's some gunfire coming down from the Section C Primary, that of a rapid fire weapon. Light, but rapid fire. An SMG or a machinepistol.

Well, you don't have to search. However, do you want to go out to meet people with guns, who might freak out at the sight of your tail and shoot you?

Tackle clawed scientist, and stab his face
[11]: You run and knock over the second scientist, and by extension your friend Starn. You then try to stab his face, but due to it being his face he violently dodges it and you only succeed at cutting the side of his face.

You also put yourself in the prime position to be retaliated by him.

On the other hand, you feel tingly and suddenly find your spikes on your back extending and sharpening further. But what is especially noticeable is the large alteration of your intestines and the long and thick tail now coming from your rear. It has a spiked mace-like bone formation at the end.

Quote from: scapheap
I do not post yet I must mutate.
Indeed you must. You tingle and suddenly you feel as though tendrils reach down from your head and into your chest. The same skin coloring, composition, and bumps extend somewhat down into your chest. Tendrils also begin sprouting out of your back, like your head, and your back is now incredibly black and filled with bioluminescent bumps. This hurts. A lot!

Quote from: Infected Scientist 1
Argh! I'm being accosted by a horrible facemonster! Attack her back!
[4]: He swings violently but apparently misses every single time despite Felicia not really dodging massively.

Quote from: Infected Scientist 2
Nick, you ass! Time to die!
[9]: The infected scientist, angry at being repeatedly stabbed and nearing death, sees no reason to hold back and begins swinging violently at Nick and despite his claw strikes being relatively inaccurate there are enough to hit Nick several times and slightly wound him.

Quote from: Infected Scientist 3
Holy crap, somebody is shooting at me! I need to take him out.
[1!]: No, ma'am, you don't need to take him out.

What you do need to do is to cringe in pain and swing randomly in the air. Yeah. Good job, girl.

The fudge, do I need to add MORE scientists in order to provide something even remotely challenging?!

On another note, the Critic virus apparently does not believe she is doing so well, especially against bullets. So--and this is fairly visible--her skin begins growing very hard scales throughout large portions of her body. She probably is far less agile now, but killing her is going to be a challenge.



Spoiler: TamerVirus-Jimbo (click to show/hide)


Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)

Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 24, 2014, 12:36:10 am
((What would be the most dangerous wound? Heavily or severely wounded?))

Start punching scientist 2 in the face until he just dies.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on July 24, 2014, 01:08:26 am
Trip Scientist 3 up, then stomp on her skull until she stops moving.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on July 24, 2014, 02:54:11 am
Proceed to attack Scientist 2 with my mantisman appendages.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on July 24, 2014, 02:57:42 am
Slightly edited action.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on July 24, 2014, 05:09:07 am
Well, sooner or later, I would meet them. So, why prolonging this wait? Go in the gunfire direction.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on July 24, 2014, 07:46:08 am
Use claws on scientist 1, specifically someplace squishy, like his head or throat
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 24, 2014, 09:56:56 am
Munch crunch munch.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Hawk132 on July 24, 2014, 02:27:12 pm
Spoiler: Signin' up (click to show/hide)
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 24, 2014, 05:11:05 pm
((What would be the most dangerous wound? Heavily or severely wounded?))
The most? "Edge of death".

The worst of the two? "Seriously injured".
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on July 24, 2014, 06:32:14 pm
Roll off scientist 2, then proceed to cave his chest in with my tail
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 26, 2014, 03:52:39 am
Turn 21: Players getting ahead of themselves and the second 1 roll from the same person. In a row.



Start punching scientist 2 in the face until he just dies.
[20!]: You wind up a powerful punch, and score a direct hit on his nose as he tries to get up. He goes flying back with a small spray of blood coming out of his nose, but it is not enough to kill him. And no, this isn't just to spite you, a standard punch really isn't an especially deadly weapon regardless of how you roll.

You suddenly notice another infected coming from Sub-section F.

Trip Scientist 3 up, then stomp on her skull until she stops moving.
[8]: You trip the third scientist up, and promptly stomp on the floor next to her head. You adjust, and she rolls away. You adjust again, she rolls away again. You adjust again, and she kicks your other leg causing you to stumble.

Welp.

Proceed to attack Scientist 2 with my mantisman appendages.
[11]: Seeing as he is about dead, it takes basically nothing to kill the helpless scientist who is lying on the ground. A few cuts, maybe a stab--really, it took very little effort.

He dies. Congratz, you have the first kill of the game.

Well, sooner or later, I would meet them. So, why prolonging this wait? Go in the gunfire direction.
[12]: You go out to the Section C Primary. You are met with a large melee between various infected and other infected. One group is winning, namely the bigger one.

I would put more in here but really you see about as much as the other players did when they first came here. Plus, I'm pretty sure you get the general gist of what the combat looks like.

Use claws on scientist 1, specifically someplace squishy, like his head or throat
[6]: Swing and a miss! Swing and a miss! Swing and-hey Felicia's in the way!

You don't manage to hit the scientist, unfortunately. What a disappointing start for your new form.

Munch crunch munch.
[10]: You continue biting on his chest, but it doesn't damage him much. Your repeated attempts are getting very obvious for him, and he throws you away into a very vulnerable position.

You also regenerate slightly.

Roll off scientist 2, then proceed to cave his chest in with my tail
[12]: You roll of the scientist as he begins getting up, then prepare to hit with your tail when Starn demolishes him with a massive punch and Zach cuts him a little, which kills him.

Killstealers...

Quote from: Infected Scientist 1
Knee Felicia in the face.
[14]: Felicia's world is suddenly filled with pain as she gets a knee right in the chin, which slams her mouth shut and sends her reeling back.

He also regenerates slightly.

Quote from: Infected Scientist 3
Grab Nick from behind and smash his face into the ground!
[1!]: No words. No words. A double 1. Sigh.

Somebody just kill her for god's sake. End my misery as a GM.



Spoiler: TamerVirus-Jimbo (click to show/hide)


Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)

Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on July 26, 2014, 04:07:37 am
Woo, First Kill! Now, slice off Scientist's 2 clawed arms if possible. If not, attack Scientist 1 with my mantis man appendages.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 26, 2014, 04:45:32 am
Jump onto Scientist 3's back and start repeatedly stabbing her in the back.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on July 26, 2014, 05:42:19 am
Jump onto Scientist 3's back and start repeatedly stabbing her in the back.

While this happens, perform repeated headstomp on Scientist 3.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on July 26, 2014, 06:36:41 am
Using superior strength, grab scientist 1's robo saw arm by the base and force the sharp end into his neck
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 26, 2014, 08:51:23 am
Lots of tentacles! Squeeze the life out of him! If time, savor the taste of his flesh.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on July 26, 2014, 02:23:48 pm
Ugh. I really don't understand who fights who or who is on the good side - for me. Let's wait a bit.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on July 28, 2014, 01:50:58 pm
Attack the third scientist with my tail
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 29, 2014, 07:08:34 pm
Turn 22: Okay, Scapheap gets this one last turn before I kick him. If I don't see a post 2 days after this turn, I'm going to put in Lenglon. Let's hope Lenglon doesn't need 2.5 weeks to post a response. ;)

Also, not only did multiple people fail to hit someone, but as it turns out making a lot of noise was a bad thing. Also, one side finally gets the rolls they wanted.



Woo, First Kill! Now, slice off Scientist's 2 clawed arms if possible. If not, attack Scientist 1 with my mantis man appendages.
[6]: You try to cut off his arms, but you quickly come to realize that bones are in fact tougher than flesh and your arms are not saws. So you turn around and swing at scientist 1, but you underestimated the distance and she remains out of your reach.

Jump onto Scientist 3's back and start repeatedly stabbing her in the back.
[9]: You jump onto scientist 3's back but she kneels down, swings forward, and sends you rolling forward over her head and away from her.

While this happens, perform repeated headstomp on Scientist 3.
[2]: As you try and stomp on scientist 3 after she rolls Starn off, you suddenly find yourself yanked by your raised foot and thrown to the ground on the other side of her.

Using superior strength, grab scientist 1's robo saw arm by the base and force the sharp end into his neck
[18]: You indeed grab the first scientist's arm and force it into his neck. Unfortunately, he does seem to have some control and it stops spinning, but you do cut his neck and he does seem in pain.

As the 18 roll guy, you notice that there are two more infected coming from the hallway. Probably from someone going off with a machinepistol in an enclosed space.

I will give a free GM hint here: There were once security guards in this room. They were once firing guns. They probably also died here (if they didn't get infected), so if somebody took the time to look they might find a gun and some ammo right now instead of having to wait for combat to end.

Lots of tentacles! Squeeze the life out of him! If time, savor the taste of his flesh.
((I will note that the continuous lack of specifying the target is slowly getting on my nerves. While I most certainly can look back at previous turns, it would be far more convenient for me if you would start noting your targets by their name or number))

[1!]: You have a very hard time controlling your tentacles, and are a bit too distracted when the struggling scientist slams his back into you fighting Jimbo and sends you onto the ground in a very awkward pose.

At least you regenerate slightly.

Ugh. I really don't understand who fights who or who is on the good side - for me. Let's wait a bit.
[15]: You wait. The fighting continues. You're probably going to wait for a long time here if you are going to wait the fight out.

May I suggest... asking somebody a question? Sure they might ignore you, but really it's not like you're doing anything else.

Attack the third scientist with my tail
[16]: You swing and hit the third scientist in the back with your tail, sending her back to the ground. It looks like a somewhat solid hit.

As the 16 roll guy, you notice that there are two more infected coming from the hallway. Probably from someone going off with a machinepistol in an enclosed space.

Quote from: Infected Scientist 1
Push my saw back at Jimbo's arm!
[16]: Jimbo suddenly finds the first scientist pushing back against even his mighty strength and the saw turning back on. He cuts Jimbo's arm fairly solidly, and Jimbo bleeds noticeably.

Quote from: Infected Scientist 3
Headstomp me, Elsa? How about I punch your heart until it stops?
[19]: Elsa, slowly getting up, suddenly feels her heart almost stop as she is punched in the chest very, very hard. She thinks she hears a crack or something, but regardless of what she hears what she feels is extensive blunt force trauma. It's no surprise that Elsa falls on her rear as a result of the punch.



Spoiler: TamerVirus-Jimbo (click to show/hide)


Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)

Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 29, 2014, 07:13:15 pm
Scientist -ei*pi gets a faceful of teeth for Christmas!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on July 29, 2014, 07:14:04 pm
Grab scientist 1 by the neck and fling him in the direction where Alexander is standing, start looking for gun and ammo
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 29, 2014, 07:31:51 pm
Finish off scientist 3 with a stab to the throat.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 29, 2014, 09:00:36 pm
Scientist -ei*pi gets a faceful of teeth for Christmas!
So you're going to hit your head against the floor for this turn. Gotcha.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 29, 2014, 09:45:50 pm
Scientist -ei*pi gets a faceful of teeth for Christmas!
So you're going to hit your head against the floor for this turn. Gotcha.
But if I roll a twenty I'll hit his head against the floor, right?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 29, 2014, 10:09:00 pm
Scientist -ei*pi gets a faceful of teeth for Christmas!
So you're going to hit your head against the floor for this turn. Gotcha.
But if I roll a twenty I'll hit his head against the floor, right?

No,you'll put a dent in the floor and you won't crack your head open.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 29, 2014, 10:20:47 pm
Scientist -ei*pi gets a faceful of teeth for Christmas!
So you're going to hit your head against the floor for this turn. Gotcha.
If it helps -ei*pi=1 (https://www.google.com/webhp?sourceid=chrome-instant&rlz=1C1CHKZ_enUS433US433&ion=1&espv=2&ie=UTF-8#q=-e%5E(i*pi)).
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 29, 2014, 10:22:07 pm
Scientist -ei*pi gets a faceful of teeth for Christmas!
So you're going to hit your head against the floor for this turn. Gotcha.
If it helps -ei*pi=1 (https://www.google.com/webhp?sourceid=chrome-instant&rlz=1C1CHKZ_enUS433US433&ion=1&espv=2&ie=UTF-8#q=-e%5E(i*pi)).

Brings me to a blank page called untitled.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on July 29, 2014, 10:34:12 pm
Scientist -ei*pi gets a faceful of teeth for Christmas!
So you're going to hit your head against the floor for this turn. Gotcha.
If it helps -ei*pi=1 (https://www.google.com/webhp?sourceid=chrome-instant&rlz=1C1CHKZ_enUS433US433&ion=1&espv=2&ie=UTF-8#q=-e%5E(i*pi)).
Odd, works for me. Just google -e^(i*pi). Probably you aren't using chrome, and the link is attached to the browser.

Brings me to a blank page called untitled.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 29, 2014, 10:57:05 pm
Quote
*Snip*

You could've just said scientist 1 and avoided this mess.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 30, 2014, 12:15:14 am
Scientist -ei*pi gets a faceful of teeth for Christmas!
So you're going to hit your head against the floor for this turn. Gotcha.
If it helps -ei*pi=1 (https://www.google.com/webhp?sourceid=chrome-instant&rlz=1C1CHKZ_enUS433US433&ion=1&espv=2&ie=UTF-8#q=-e%5E(i*pi)).
So, you expected me to put effort into finding out what that obscure equation equals after my request looking for you to put a tiny bit more effort into your turns to save me a bit of my time?

Or maybe you were just intentionally messing with me, just because you could.

Regardless, I will note that I don't appreciate this attitude when I'm being both serious and forthright.

You could've just said scientist 1 and avoided this mess.
A lot of things can always be said about a lot of things and a lot of messes avoided as a result, but unfortunately they never are said.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on July 30, 2014, 01:56:41 am
Headstomp Scientist 3, the Revenge!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on July 30, 2014, 03:51:39 pm
Turn to face the two incoming scientists, try to figure out what their mutations are.
Guys, we got two more coming.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on July 31, 2014, 03:10:08 am
Hearing the first resemblance of normal human speech, Alexander was overjoyed. And a bit disturbed. Still, it was his chance to take the right side.

"Do you need any help, fellows?"
Thinking that action would prove his point better, he closed onto fighters and tried to stab Scientist #1 with his tail.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on July 31, 2014, 09:26:38 pm
Urgh. Well, I guess scapheap's going to be kicked and Lenglon put in. While I doubt scapheap was intentionally trying to quit, as he hasn't even been online since the 17th, I just can't keep waiting anymore considering how many turns overall he's missed.

Anyway, for everyone else, now's your chance to suggest how Scapheap's character might die. If the flavor of the game matters to you, anyway.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Devastator on July 31, 2014, 09:41:42 pm
Pillar of Salt is always good.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on July 31, 2014, 09:52:09 pm
Mutagenic overload!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on July 31, 2014, 10:18:40 pm
One of the arriving infected ends up barreling into him and killing him with whatever lethal appendage it has before anyone can react.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 01, 2014, 12:28:04 am
Pillar of Salt is always good.
...I'm afraid I don't actually understand what you mean by this.

Mutagenic overload!
That's an option, though unfortunately it's been done before and feels kind of like a "cheap" way out.

One of the arriving infected ends up barreling into him and killing him with whatever lethal appendage it has before anyone can react.
Also an option, and one that I had a passing thought of, though it would require either the infected prioritizing the character for basically no reason, or the character walking in front of everyone else... while a combat is going on in front of her. It'd be difficult for me to explain the reasoning without resorting to "bad luck" or incompetence.

But to be fair, scapheap's character is in fact supposed to be dumb, though I'm not sure she's supposed to be critically dumb.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 01, 2014, 12:52:57 am
I believe Pillar of Salt means turning scapheap into a pillar of salt.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 01, 2014, 01:35:44 am
I don't know why scapheap would be turned into a pillar of salt?

Also, now that you are here, would you kindly grace the next turn with an action?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 01, 2014, 01:39:21 am
Scientist 3,as she knows she's going to die,uses the last reserves of her strength to charge and smash Ashley into the wall,Ashley doesn't survive.

Though this is assuming that we don't mess up our rolls again and fail to kill her.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 01, 2014, 01:43:47 am
Huh. Thought I already did.
Attack Scientist 1 with my appendages.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 01, 2014, 02:44:44 am
Urgh. Well, I guess scapheap's going to be kicked and Lenglon put in. While I doubt scapheap was intentionally trying to quit, as he hasn't even been online since the 17th, I just can't keep waiting anymore considering how many turns overall he's missed.
Interest confirmed, but I haven't been tracking the thread very closely, so a short summary of the way the situation has escalated since the inital infection (this is bay12, escalation is a safe assumption) would be helpful.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 01, 2014, 02:50:33 am
Urgh. Well, I guess scapheap's going to be kicked and Lenglon put in. While I doubt scapheap was intentionally trying to quit, as he hasn't even been online since the 17th, I just can't keep waiting anymore considering how many turns overall he's missed.
Interest confirmed, but I haven't been tracking the thread very closely, so a short summary of the way the situation has escalated since the inital infection (this is bay12, escalation is a safe assumption) would be helpful.

Well,not too much has happened,other people got a few mutations but nothing really good,I appear to be mutating into a Dragon but haven't gotten the better end of the deal yet,we got some weapons,like batons and net launchers,ended up in a fight with 3 mutated scientists,so far we're doing well,right now we're mopping them up but 2 others are coming into the battle next turn so who knows what will happen.

I probably missed some stuff but I think that's about it.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 02, 2014, 01:26:34 am
Urgh. Well, I guess scapheap's going to be kicked and Lenglon put in. While I doubt scapheap was intentionally trying to quit, as he hasn't even been online since the 17th, I just can't keep waiting anymore considering how many turns overall he's missed.
Interest confirmed, but I haven't been tracking the thread very closely, so a short summary of the way the situation has escalated since the inital infection (this is bay12, escalation is a safe assumption) would be helpful.
In a nutshell, what happened:

Infection got into the Section C Primary, and as many NPCs were retreating they were attacked. Since then, many died, but many also left the room. The players are facing off against around 5 hostile infected.

The players have gone through Sub-section E and F in their entirety. They are now back into the Section C Primary. They have acquired extreme amounts of non-lethal weapons. And surprise surprise, they end up not really using them.

Really, the plot hasn't really advanced. The players have so far have been either spending their time in combat or searching for things.



Anyway, hooray for you being interested. As for the turn, I'll have it done sometime or another pretty soon, and I'll have to figure out some potentially reasonable place to get Lenglon into the game while killing scapheap. One of my least favorite activities as a GM. Good times.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 02, 2014, 04:49:20 am
Turn 23: Introductions, killings, excitement, disappointment. Could be more descriptive, but alternatively I could put absolutely nothing here.



Scientist -ei*pi gets a faceful of teeth for Christmas!
[7]: You smash your face into the floor. You hit hard enough to cause bleeding and bruising, and hurt yourself slightly.

And no, you don't get to regenerate this turn, because negating the damage would've made this pointless.

Grab scientist 1 by the neck and fling him in the direction where Alexander is standing, start looking for gun and ammo
[7]: You push the scientist but do not throw him, and you go searching for guns and ammo. You find a Heavy Pistol on a dead body, but you fail to find a clip left on the body. Yet there is no clip in the gun, empty or full, so there at least exists the chance that there might be a full clip on the side somewhere...

You regenerate slightly.

Finish off scientist 3 with a stab to the throat.
[19]: For once, you don't look like someone who's getting ahead of himself. You run up to and stab at scientist 3 with your knife, ramming it through her neck, and although the scales block a good portion of the damage, you cause just enough damage for her to crumple onto the ground, unmoving.

It is now that you notice two new infected coming into the fight and... oh shit, one of them has a gun. An SMG. That's QUITE dangerous with little to no armor at the moment!

You also notice someone who was lying on the ground wake up.

Headstomp Scientist 3, the Revenge!
[15]: Too late. She's dead.

The two new infected certainly aren't, though. Especially since one of them has a gun.

You regen as usual, you highly regenerative gal.

Turn to face the two incoming scientists, try to figure out what their mutations are.
Guys, we got two more coming.
[6]: You turn to face the two incoming scientists and try to figure out their mutations.

You don't figure out.

It's okay, regardless, because the GM currently isn't bothering to hide strains at the moment.

Hearing the first resemblance of normal human speech, Alexander was overjoyed. And a bit disturbed. Still, it was his chance to take the right side.

"Do you need any help, fellows?"
Thinking that action would prove his point better, he closed onto fighters and tried to stab Scientist #1 with his tail.
[1!]: As if lady luck is giving you the middle finger, your action trying to prove your point fails. Horribly. You try to stab at scientist 1 with your tail, but miss. The tail, due to momentum, continues flying past. And further. And further. Then it stops, yanks your rear forward, and as a result of your tail being to the side you spin onto the floor and smack your shoulder against the floor.

In the end, all you prove is that you really don't know what you're doing at the moment. Oh well.

Huh. Thought I already did.
Attack Scientist 1 with my appendages.
[2]: You briefly attempt to cut at scientist 1 with your appendages, but you miss while charging and when you turn around he's going somewhere else, completely ignoring you.

Quote from: Scapheap
I probably should die.
Suddenly, Ashley is struck by divine assistance and goes to help the group.

Unfortunately, this is where she meets her untimely death. See below.

Quote from: Lenglon
Who the hell is shooting while I'm sleeping?
((As is standard for most infected in this area, you are assumed to have been infected on turn 5.))

Strain roll: Q, Suggestive Strain.

((GM hint: Your next mutation, according to the strain timer, would be turn 25. I suggest thinking up a potential desire or suggestion for that turn unless you like fun.))

Urgh. Headache, you have one. A special kind that you can only get from both a extreme blow to the head and extremely loud noises when you're sensitive to sound. You wake up barely able to see from the ground. Ahead of you, there are several infected fighting it out, including one with an SMG that mowed down another.

How did you end up in this place? Well, you, along with many other scientists, were attempting to run away from this infection. However, along the way, you and many other scientists were hit by infected. Many scientists died or were infected. You were one of those infected. You were cut from a glancing blow, which did little damage to you. What did damage you was the push from when the body on the infected hit you, which threw you directly into a table, smashing it and knocking you unconscious.

You don't have much else on your memory. Aside from screaming and shooting, you were far too out of it at the time to notice or do much else. Until now, with people shooting.

You then, all of a sudden, notice you have giant-sized eagle-like wings on your back. You had fleeting thoughts of wings like these in your semi-lucid state, though you never had the expectations of getting them. They probably aren't very useful underground.

((I had a hard time deciding what your initial mutation would be, with this strain, so I opted for the easy way out with an excuse. Hope you don't mind))

Anyway, oh, right. People. Fighting... You're not quite sure whether you should get involved or not, but regardless you will probably die really quickly if they're hostile to you...

Quote from: Infected Scientist 1
Hey, Jimbo, I'm still relevant. A saw to your spine should prove it.
[19]: Jimbo suddenly feels incredible pain as the saw of his previous friend that he left cuts deeply into his back. It appears that he doesn't appreciate being left alone. The cuts are quite serious for Jimbo.

Also, he regenerates slightly.

Quote from: Infected Scientist 4
Who shot the gun? You know that this was an entirely avoidable encounter with us, right?
The fourth infected scientist in now in combat range, and visible to the party. She has an absurd amount of tentacles, and a chest maw full of teeth. She distinctly reminds you of Felicia. Only more disgusting. And far, far more dangerous simply due to far more teeth over a much larger area.

And yes, these two NPCs are only here because someone shot a gun. Oops. Oh well, more excitement!

Quote from: Infected Guard 1
I may be insane, but I still understand that my gun shoots!
The first infected security guard is now in combat range too, also visible. He looks like some sort of half-"grey" alien-human hybrid, and doesn't have much dangerous mutations. However, he has a goddamn SMG, so his lack of dangerous mutations mean diddly.

Unfortunately, due to divine influence, he perfectly picks out Ashley and fires a quick three shot burst. In doing damage that would typically require about 2 20s and perhaps even more, all 3 strike Ashley's head and one her eye. She goes down hard in what is most certainly an immersion breaking fashion, but really did anyone ever have much immersion?

And yes, this SMG will severely hurt if it rolls good. Though certainly, not ever as effective as it was on Ashley. I have no illusions that this NPC will be attracting a lot of aggro. In which time the other 2 will probably take advantage and murder someone.

Oh, did I say something about murder? No, I didn't, be quiet.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: Lenglon-Erin (click to show/hide)

Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)
Spoiler: Infected Scientist 4 (click to show/hide)
Spoiler: Infected Guard 1 (click to show/hide)

Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 02, 2014, 05:00:28 am
"Dogpile on the gunner!"

Circle around and move to bowl the gunner over from an unconventional angle, don't run straight at him. If the guy on our team with the gun starts shooting, wait until he's done, only then charge.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 02, 2014, 05:32:50 am
Charge Guard 1,engage in grapple,try to manuver his gun towards scientist 4 while forcing his finger against the trigger from behind.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 02, 2014, 05:39:43 am
Start shooting Guard 1.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 02, 2014, 05:55:57 am
Start shooting Guard 1.

Please don't.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 02, 2014, 05:59:59 am
Action slightly edited with a conditional!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 02, 2014, 06:12:42 am
Start shooting Guard 1.

Please don't.
Why not?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 02, 2014, 06:25:41 am
Start shooting Guard 1.

Please don't.
Why not?

Because the last time you started shooting it got these guys over.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 02, 2014, 06:37:45 am
((Wings for Erin actually is VERY appropriate, I've used varients of the same character before in mutation-based games, and EVERY single time she's ended up with wings. though they're usually bat-like wings instead of eagle ones.))
I've got to get out of here. If only I could hear like a bat, knowing where everything is around me by sound alone, maybe then I'd be able to slip past... Oh well, I need to focus on the here and now.
Scamper to the side of the room where there seems to be the least fighting, grabbing my taser and preparing it in case I need to use it, but keeping it hidden inside my pocket so I can keep the element of surprise. Use it on anyone that attacks me, but otherwise just look for a hiding spot from these monsters fighting each other.

((If someone talks to me, my action is likely to change.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 02, 2014, 08:13:56 am
If only I could drain the life-force of my enemies with my touch, using it to heal myself or grow in power somehow (accelerate mutation speed).

((That's a strange thought to spontaneously have.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 02, 2014, 09:45:24 am
Bite scientist 1.

((Are PCs invulnerable? A baddy just rolled a 19 on sawing someone's spine, and as a result they're somewhat injured...))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 02, 2014, 10:22:59 am
Take the pistol and look for a clip
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on August 02, 2014, 01:28:56 pm
Help in eliminating Infected Scientist. Try to give my tail one more chance.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 02, 2014, 02:47:08 pm
Start shooting Guard 1.

Please don't.
Why not?

Because the last time you started shooting it got these guys over.
What makes you think that there are people who heard the gunshots but didn't come over for whatever reason?

What makes you think that the NPC won't fire his equally loud gun himself, especially since he already fired three shots?

Really, there's little point in not shooting.

If only I could drain the life-force of my enemies with my touch, using it to heal myself or grow in power somehow (accelerate mutation speed).

((That's a strange thought to spontaneously have.))
"Oh, how I wish I could be a vampire, so I could become stronger and more horrific."

Anyway, this suggestion is a troublesome one. First, the first half implies the game relies on souls or something like that, or that you can gain life from sucking blood. The former is probably not going the happen, the latter is questionable.

The second, accelerating of mutation time is not going to happen because it is attempting to outright break "rules" I've set, and it's a bad idea anyway. Due to the rate of health drain to regen, faster mutation times means faster injury and thus will probably seriously put the character at risk of dying without any outside influence.

((Are PCs invulnerable? A baddy just rolled a 19 on sawing someone's spine, and as a result they're somewhat injured...))
Look, if I made it so called shots were far more effective, people rolling 20s against heads with stabbing weapons would probably instakill or almost kill people. Including players. Obviously, this is not a good game design decision.

People damage people proportional to their weapon and their roll. Whether their called shots do something or not is entirely arbitrary.

In theory I could make called shots have a greater effect, but then that would be completely against the point of this RTD, to have basically minimal rules. I made the same decision to not expand complexity the first time I changed how the combat system works, and I feel as though I should maintain the same stance.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 02, 2014, 03:27:26 pm
"Oh, how I wish I could be a vampire, so I could become stronger and more horrific."

Anyway, this suggestion is a troublesome one. First, the first half implies the game relies on souls or something like that, or that you can gain life from sucking blood. The former is probably not going the happen, the latter is questionable.

The second, accelerating of mutation time is not going to happen because it is attempting to outright break "rules" I've set, and it's a bad idea anyway. Due to the rate of health drain to regen, faster mutation times means faster injury and thus will probably seriously put the character at risk of dying without any outside influence.
((Thought so, but I figured I'd get it out there early on. So you want physical mutations, not *impossible* abilities.))

-editing
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on August 04, 2014, 03:44:26 pm
Charge the security officer and try to knock him to the ground
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 05, 2014, 06:45:08 pm
Turn 24: How glorious, all 8 players with actions! Something I sorely missed.

Also, as to be expected with a hostile NPC with a gun, somebody is finally put in a health state that is very close to death. BUT WHO?! Well, perhaps you should stop reading this and start reading the damn turn!



"Dogpile on the gunner!"

Circle around and move to bowl the gunner over from an unconventional angle, don't run straight at him. If the guy on our team with the gun starts shooting, wait until he's done, only then charge.
[6]: You circle around, line up, and charge... and miss, flying past the gunner and bouncing off a 20 degree angle on the wall and promptly finishing by rolling a bit. Well, it could've been worse.

Oh, and you tingle. You know what that means! Mutation time!

Let's see... oh, well, your arms tingle as they turn into a cyan mass, like your head. They are now utterly useless for punching, and they now can barely extend outwards while supporting their own weight. On the bright side, any sort of crevice that normally would be just a bit too small to put your hand in is now not even remotely a challenge, and bending your arm 4 times is now a possibility!

And finally, you regenerate.

Charge Guard 1,engage in grapple,try to manuver his gun towards scientist 4 while forcing his finger against the trigger from behind.
[18]: You charge the guard and grapple him, forcing his gun towards scientist 4, and you press on his finger...

[19]: You press his finger just in time to strike the fourth scientist several times, causing fairly severe damage to her.

((Normally I would have one roll for most stuff, but this seemed like an especially difficult and especially long action that deserved two. With two successes, I think you deserve it))

Start shooting Guard 1.
[11]: You start shooting at the infected guard. Several shots of yours miss, but eventually you place a hit on his chest and there is most certainly blood spilt.

Bite scientist 1.
[9]: Once again, you attempt to bite scientist 1. Once again, you are not fast enough and obviously he has learned your tricks as he pushes you away.

At least you can regenerate correctly, if nothing else.

Take the pistol and look for a clip
[5]: You take the pistol and look for a clip. You search and search, but you find nothing. You might find it if you look more, but then again you might not.

Gained Items:
Typhoon Eagle Heavy Pistol (empty).

I've got to get out of here. If only I could hear like a bat, knowing where everything is around me by sound alone, maybe then I'd be able to slip past... Oh well, I need to focus on the here and now.
Scamper to the side of the room where there seems to be the least fighting, grabbing my taser and preparing it in case I need to use it, but keeping it hidden inside my pocket so I can keep the element of surprise. Use it on anyone that attacks me, but otherwise just look for a hiding spot from these monsters fighting each other.
((I would like to note that, even if you can give it to me now, telling me what you want from your mutation closer to the mutation time will drastically reduce the chance of me forgetting when it's time))

[1!]: You are paralyzed with fear and fail to even grab your taser, instead staring at the violent combat with utter indecision.

((...Great action and roll errybody, tell your friends about how Lenglon was given a slap as an introduction gift))

Help in eliminating Infected Scientist. Try to give my tail one more chance.
[4]: You attempt to help in eliminating the first infected scientist, but once again your tail misses. Fortunately, you don't slide along the ground as a result.

Charge the security officer and try to knock him to the ground
[19]: You charge the security officer and knock him to the ground, while not knocking Starn. However, this probably puts you in a very dangerous situation!

Quote from: Infected Scientist 1
Cut the predictable lady.
[1!]: Predictable as she may be, she at least isn't rolling 1s.

Quote from: Infected Scientist 4
Argh! How dare you make my friend shoot me! Time for me to channel my inner Felicia on Starn!
[4]: No, she just groans in pain due to being hit by so many shots. Actually, maybe she did channel her inner Felicia, just only the bad parts and none of the good parts.

Also, she channels Felicia's trololol regenerationing.

Quote from: Infected Guard 1
Oh hey, Nick pushed me and gotten in front of my gun. An obvious target. Fire!
[19]: Nick, being right in front of the security guard, sees the guard swing his gun closer to him and the barrel of the gun aim directly at his chest chest and suddenly open fire with a burst of several shots, with all shots hitting and basically ignoring his carapace due to the close range, causing horrific damage to him. He gets the idea that running now is a REALLY good idea.

Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: Lenglon-Erin (click to show/hide)

Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)
Spoiler: Infected Scientist 4 (click to show/hide)
Spoiler: Infected Guard 1 (click to show/hide)

Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 05, 2014, 06:49:49 pm
Start slashing Guard 1's gun hand/arm.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 05, 2014, 06:59:02 pm
Strangle scientist 1 with tentacles.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on August 05, 2014, 07:08:35 pm
Crap. RETREAT!!! Preferably to somewhere with medical supplies, and no angry monsters. If not, just get behind the people not trying to kill me
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 05, 2014, 07:51:03 pm
Crap. RETREAT!!! Preferably to somewhere with medical supplies, and no angry monsters. If not, just get behind the people not trying to kill me
Can think of somewhere with heavy-duty medical supplies and a good reason for there to be medical supplies there?

Actually, nevermind, that's not something as a GM that I should be asking of a player. I'll have your character roll instead.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on August 06, 2014, 01:29:35 am
Well, damn. Hit the infected with my baton. Hard.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 06, 2014, 03:01:46 am
Headstomp the guard!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 06, 2014, 03:05:36 am
((closer to mutation time? isn't mutation time next turn?))
Get it together! Run away from the monsters and look for someplace to hide! TAZER. OUT. I might need it! Use it if I'm attacked!
EDIT: see conversation below
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 06, 2014, 03:13:12 am
((closer to mutation time? isn't mutation time next turn?))
Get it together! Run away from the monsters and look for someplace to hide! TAZER. OUT. I might need it! Use it if I'm attacked!

"Hey, you there! Come back here and help out! It's not senseless violence, it's pest control!"
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 06, 2014, 04:24:19 am
"What?!?"
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 06, 2014, 04:48:07 am
"What?!?"

"Help us out! We're actually sane! And trying to escape!"
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 06, 2014, 05:15:02 am
what? other... but they are...
"Are you monsters or not?!?"
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 06, 2014, 05:17:19 am
what? other... but they are...
"Are you monsters or not?!?"

"I dunno! I guess we're strange humans, mostly! Not crazy people like this guard right here and his buddies!"
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 06, 2014, 05:40:54 am
"ah, um... fine! I'll do what I can!"
charge Infected Guard 1 and attempt to taze him into submission.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 06, 2014, 07:05:18 am
Go claw scientist 1 in the neck
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 07, 2014, 11:28:45 pm
Two things I have to get out of the way when writing my turn. Both refer to Lenglon. Of course, if Blitz would also like to grace us with his action, that would be nice.

1:
I've got to get out of here. If only I could hear like a bat, knowing where everything is around me by sound alone, maybe then I'd be able to slip past... Oh well, I need to focus on the here and now.
What sensory systems are you referring to? Echolocation?

2:
"ah, um... fine! I'll do what I can!"
charge <Monster with a gun> and attempt to taze him into submission.
Is it really too much effort to spend 5 seconds looking at enemy statuses for whoever's holding the SMG?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 07, 2014, 11:40:54 pm
Two things I have to get out of the way when writing my turn. Both refer to Lenglon. Of course, if Blitz would also like to grace us with his action, that would be nice.

1:
I've got to get out of here. If only I could hear like a bat, knowing where everything is around me by sound alone, maybe then I'd be able to slip past... Oh well, I need to focus on the here and now.
What sensory systems are you referring to? Echolocation?))
sort of, yes. but I'm more interested in innately knowing the location of any sound sources in the area with crazy-good hearing. so for example if someone walks around behind me I'll innately know the location and spacing of every footfall, I'd know the location I'm hearing breathing from, and at very close distances I could hear the wind whistling against someone's arm or bat or blade as they swing it at me and know exactly where the blow is coming from. echolocation is secondary to this, but would be very nice to have as well. of course, since echolocation is above normal human hearing range, I expect Erin's vocal chords to change to make her higher pitched - for conveniece's sake, please let me remain audible and capable of speech.

oh, and I do expect that a restructuring of her ears to match a bat (human-sized of course) would be necessary. and it was part of her mental image of how the ability would work.
2:
"ah, um... fine! I'll do what I can!"
charge <Monster with a gun> and attempt to taze him into submission.
Is it really too much effort to spend 5 seconds looking at enemy statuses for whoever's holding the SMG?
My character isn't thinking that way. He isn't "Infected Guard 1", he's "That monster shooting a gun at people!"
Do you want me to put (Infected Guard 1) in parenthesis after saying who my target is? I can do that without issue.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 08, 2014, 12:39:15 am
Two things I have to get out of the way when writing my turn. Both refer to Lenglon. Of course, if Blitz would also like to grace us with his action, that would be nice.

1:
I've got to get out of here. If only I could hear like a bat, knowing where everything is around me by sound alone, maybe then I'd be able to slip past... Oh well, I need to focus on the here and now.
What sensory systems are you referring to? Echolocation?
sort of, yes. but I'm more interested in innately knowing the location of any sound sources in the area with crazy-good hearing. so for example if someone walks around behind me I'll innately know the location and spacing of every footfall, I'd know the location I'm hearing breathing from, and at very close distances I could hear the wind whistling against someone's arm or bat or blade as they swing it at me and know exactly where the blow is coming from. echolocation is secondary to this, but would be very nice to have as well. of course, since echolocation is above normal human hearing range, I expect Erin's vocal chords to change to make her higher pitched - for conveniece's sake, please let me remain audible and capable of speech.

oh, and I do expect that a restructuring of her ears to match a bat (human-sized of course) would be necessary. and it was part of her mental image of how the ability would work.
First of all, that sounds incredibly powerful and extremely difficult for me as a GM. Understand, I do not go around thinking of every single living thing in every single room as soon before hand, so, for example, I have not even thought of what's in Sub-section A through D yet. I think of things on the fly, so there probably will be situations where the ability would fluctuate between hearing people far away to not hearing people even in the next room if I have not thought anyone would be going that way yet. In addition, I am definitely not going to list every single sound you can hear every time, so if I ended up noting that you heard something... it would probably be a pretty obvious sign that there's something of interest. I also will have to constantly remember that you have it, which is something I cannot promise.

Unless you mean just a close distance, then that's a bit more reasonable and less likely to cause problems for me as a GM, though it would also be far less useful because the problems I listed for you as a player would be increased in magnitude.

In all, I probably will still give it to you simply due to the fact that mutating hurts you a lot, but it would both probably be less useful than you think and probably have unusual quirks simply due to the nature of the mutation.

As for echolocation being secondary, in that case I won't give it to you, because I'm pretty sure it would be a related but separate mutation to increased hearing ability. Feel free to give me a link if I'm wrong.

2:
"ah, um... fine! I'll do what I can!"
charge <Monster with a gun> and attempt to taze him into submission.
Is it really too much effort to spend 5 seconds looking at enemy statuses for whoever's holding the SMG?
My character isn't thinking that way. He isn't "Infected Guard 1", he's "That monster shooting a gun at people!"
Do you want me to put (Infected Guard 1) in parenthesis after saying who my target is? I can do that without issue.
Quite frankly I'd prefer no parenthesis at all. I have mentioned before in the first post that roleplaying is unenforced, and quite frankly that roleplaying was actually overboard and completely pointless. Actions are actions, not roleplaying, not talking, not thinking.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 08, 2014, 01:03:35 am
I mostly want to be aware of close distances, so that works. As for the whole information/work overload, could you just treat it similar to a form of passive radar? It's more usefull if my/my character's brain automatically processes the information to tell me what is happening where anyway - So bascially I know what is going on around me no matter where I'm looking, and even if blinded or my vision is blocked by something. such that if necessary I could even functionally fight an enemy behind me without ever looking at them, or even multiple ones at once with signifigantly reduced penalties since I'd know what they're doing without actually seeing it. There's no need for it to go outside the room unless I specifically focus on it, which would be an action I'd have to mention every time I wanted to do it, and I can't get an accurate sense of things far away if I focus on or do anything else for the entire turn, meaning I can't focus on multiple areas at once and it's an investment to me as a player to even bother at all.

in short, short-range combat-oriented version would be good, with specifically focusing on long distances necessary for them to be sensed, and no need to describe the tiny sounds I'm picking up, since they're being auto-processed anyway.

as for the targeting... fine. editing now.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 08, 2014, 01:38:22 am
As for the whole information/work overload, could you just treat it similar to a form of passive radar? It's more usefull if my/my character's brain automatically processes the information to tell me what is happening where anyway - So bascially I know what is going on around me no matter where I'm looking,
It is assumed every character is preforming a bit of looking around every turn and in potential time between turns to get basic information of their surroundings and generally getting the same information from everyone else in the room with the same rolls, and high-rolls only get special information because of their rolls, so this would be pointless because they would probably "know" where everyone is anyway. All this would end up doing, as a result, is free you from whatever roleplaying excuses you could make to not attack someone based on not seeing them. :P

Quote
and even if blinded or my vision is blocked by something.
This, on the other hand, has a point, and I have no problem with it. Though it would probably be better for you as a player to assume it exists and gives you good information even while not being able to see rather than me as a GM constantly mentioning things because, as I mentioned, I might forget.

Quote
such that if necessary I could even functionally fight an enemy behind me without ever looking at them,
Like I mentioned, mechanically pointless because it's assumed that characters are looking around. The only point where it would make a difference is in sneak attacks against you, which I'm not sure how I'm going to handle them in the first place yet.

Quote
or even multiple ones at once with signifigantly reduced penalties since I'd know what they're doing without actually seeing it.
I'm probably not going to let players attack multiple enemies at once unless they get explosives. As for defensive, I don't recall giving characters penalties to defense from being attacked by multiple enemies nor do I think I will ever introduce such things.

Quote
There's no need for it to go outside the room unless I specifically focus on it, which would be an action I'd have to mention every time I wanted to do it, and I can't get an accurate sense of things far away if I focus on or do anything else for the entire turn, meaning I can't focus on multiple areas at once and it's an investment to me as a player to even bother at all.
Sure, that sounds fair, just be sure to hint that you're using a mutation every time you do so though, in the potential case of me thinking you have standard hearing.

Anyway, that's about all I needed to know and needed to inform you about.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 08, 2014, 02:56:55 am
Attack Infected Guard 1 with my appendages!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 08, 2014, 04:10:39 am
Turn 25: Good god... what the fudge. The rolls, my god they suck... The roll average is just slightly above 7. So yeah.



Start slashing Guard 1's gun hand/arm.
[9]: You slash at the guard's arm, but he seems quite intent on not letting you cut it, so you miss several times and don't manage to hit his arm.

Strangle scientist 1 with tentacles.
[1!]: Unfortunately, it appears attacking the person who rolls 1s results in you getting 1s. He kicks you in the face as you try to approach, and you are pushed back with minimal effort.

I appreciate the change in attack tactics, but please don't roll 1s while doing so. :P

Crap. RETREAT!!! Preferably to somewhere with medical supplies, and no angry monsters. If not, just get behind the people not trying to kill me
[6]: You get up and run, but in your panic you can't remember where has medical supplies. You jump into the safest place you can think of, Sub-section F.

Suddenly, you feel a tingle. Your thumbs and pinky fingers disappear, as your remaining three fingers suddenly grow a jagged single solid bone plate on the top of them, and a carapace beneath. The plate sharpens out as it reaches the end of your fingers, where they become lethal bone blades. Also, your fingers are now far bigger to compensate of the loss of your others. The bone plate, as you bend your fingers, sticks to the front of your fingers, which does leave the lower parts of the fingers exposed while bending.

On one hand, you have a lethal weapon now, on the other you have no thumbs! Not like that's going to do much, since Tamer can fire his pistol somehow anyway, but still.

It is also now that I'd like to remind you that you are lucky that you don't have a strain that injures on mutation!

Well, damn. Hit the infected with my baton. Hard.
((I would like to remind you of my conversation with Samarkand. I do prefer you spending a couple additional seconds listing your targets))

[11]: You finally hit the scientist with your baton, but only manage a moderate strike on his face. It doesn't do too much damage. This is why you aren't a policeman.

Headstomp the guard!
[6]: Repeating your stunning successes of earlier, you miss the guard with your stomps.

You are a disappointment to yourself.

At least you regenerate properly. If nothing else.

"ah, um... fine! I'll do what I can!"
charge Infected Guard 1 and attempt to taze him into submission.
[7]: You charge the Infected Guard with your taser and firing, but you miss by a short margin.

Suddenly, however, you feel a sharp pain in your ears and feel blood dripping from them. You have an intense headache and eventually intense pain throughout your body and you get dizzy. Eventually, you recover, when you notice your hearing is better than before. Your ears and your head attached to them seem to be oddly shaped, compared to most people.

Go claw scientist 1 in the neck
[4]: You attempt to claw the scientist in the neck, but you miss by a wide angle... You charge again, but then you miss by an even wider angle.

You regenerate slightly.

Attack Infected Guard 1 with my appendages!
[2]: You charge the infected guard, but he bats you to the side as you get near and you miss wildly.

Suddenly, you get flashes of things you're never seen before, mostly consisting of dirt, but also some images of parts of trees... there's also the distinct taste of unknown sap in your mouth for a second... Very odd, very foreign.

Quote from: Infected Scientist 1
Predictable lady needs to be kicked until she knows her place.
[8]: He kicks Felicia in the face again, but it does no damage. It's basically but a tap.

At least he regenerates some health and makes Sarrak's attack utterly ineffectual. So that's something.

Quote from: Infected Scientist 4
Starn, stop ignoring me or I'll eat you!
[9]: Well, she certainly tries. She charges Starn and extreme speed and Starn just barely avoids her. But he still avoids her, and that's all that matters.

She continues her regenhax.

Quote from: Infected Guard 1
Time to shoot Starn.
[16]: Starn, being so aggressive towards the guard, unsurprisingly suddenly finds the guard firing at him and, indeed, scoring several hits on his chest and arms, causing damage that punctures through the scales. Feel the pain, Blazing, of the only person this turn who rolled good (and no, the 11 by Sarrak doesn't count as "good")!



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: Lenglon-Erin (click to show/hide)

Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)
Spoiler: Infected Scientist 4 (click to show/hide)
Spoiler: Infected Guard 1 (click to show/hide)

Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 08, 2014, 04:15:22 am
Keep attacking the Guard! With my appendages, obviously.
For reference, from now on if I don't specify what I attack with, assume I chose my appendages.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 08, 2014, 04:19:11 am
As scientist 4 is going by,grab her arm/body and alter her course to charge into the guard.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on August 08, 2014, 04:37:39 am
Scientist 1 must die. While pretending to strike him with my baton, I actually sting him with my tail from behind.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 08, 2014, 05:41:03 am
A change of tactics is needed!

Stomp with BOTH FEET! Hahahah! That Infected Guard 1 will surely feel the pain now!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 08, 2014, 07:29:31 am
Fine, attack scientist 1's blood and flesh filled chest with my sharp claws
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 08, 2014, 07:35:39 am
Snap scientist 1 neck with tentacles.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 08, 2014, 08:17:00 am
Quote
such that if necessary I could even functionally fight an enemy behind me without ever looking at them,
Like I mentioned, mechanically pointless because it's assumed that characters are looking around. The only point where it would make a difference is in sneak attacks against you, which I'm not sure how I'm going to handle them in the first place yet.

Quote
or even multiple ones at once with signifigantly reduced penalties since I'd know what they're doing without actually seeing it.
I'm probably not going to let players attack multiple enemies at once unless they get explosives. As for defensive, I don't recall giving characters penalties to defense from being attacked by multiple enemies nor do I think I will ever introduce such things.
((I'm a crueler/harsher GM than you are. I assume such modifiers exist by default.))

"Stop. Shooting. People!"
Attempt to circle around behind Infected Guard 1 and taze him!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on August 11, 2014, 03:01:32 pm
continue my search for medical supplies
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 11, 2014, 05:32:00 pm
Turn 26: Oh my, we might, eventually, with good rolls, finish this combat and continue the party's wonderful aimless wandering.

Assuming, of course, you all can get past Scientist 4's Samarkand-level regen hax.



Keep attacking the Guard! With my appendages, obviously.
For reference, from now on if I don't specify what I attack with, assume I chose my appendages.
[4]: You swing and swing but cannot hit the evasive noncaring guard as he deftly dodges stands still as you accurately clumsily swing your appendages.

You are a disgrace to mantiskind, I hope you're proud of yourself.

As scientist 4 is going by,grab her arm/body and alter her course to charge into the guard.
[14]: You successfully alter her course and throw her in the direction of the guard.

They collide, but aside from knocking him over, neither is harmed in any way. Not attempting to puncture his body armor or even his clothing, her teeth do little damage.

Scientist 1 must die. While pretending to strike him with my baton, I actually sting him with my tail from behind.
[19]: You swing your tail behind the scientist, gaining momentum and swinging it forward into the first scientist. The tail stabs into his back, causing serious damage, but not killing him. However, your tail is now stuck in his back, and you won't be able to stab him again unless you get it out.

A change of tactics is needed!

Stomp with BOTH FEET! Hahahah! That Infected Guard 1 will surely feel the pain now!

[11]: You jump up and down with your feet, missing several times but eventually clipping the guard's leg with both legs.

His leg is bruised fairly badly, but it resists the attack and the bone does not break.

Fine, attack scientist 1's blood and flesh filled chest with my sharp claws
[2]: You turn around and charge scientist 1 but you miss by a mile as he is engaging with Alexander. In fact, one might almost say you had no idea where you were running at all.

You did, you just completely and utterly failed at it.

Snap scientist 1 neck with tentacles.
[9]: You grasp scientist 1's neck and begin to try and snap his neck. Unfortunately, your tentacles aren't quite good enough to grasp his neck properly, and you achieve nothing as he struggles against you and Alexander.

"Stop. Shooting. People!"
Attempt to circle around behind Infected Guard 1 and taze him!
[18]: You circle around and fire your taser, striking the guard near the head, shocking him quite a lot. He is still conscious via unbridled insanity and rage, but his ability to fight will be hampered a bit.

continue my search for medical supplies
[18]: After intense searching, you eventually find some medical supplies in the newly opened Panic Room. It contains a First Aid kit and various other medical supplies. Yes, you think you can in fact heal yourself quite a bit with this. First Aid will deal with immediate issues, while the other assorted medical items will allow further patching up.

You will, however, need to get someone else to pull the bullets out of your body.

As I am intelligent, I will assume that as you have no natural regen and you explicitly searched for this stuff that you want to take them.

Gained Items:
First Aid kit (5/5 uses).
Assorted medical equipment and supplies (3/3 uses).

Quote from: Infected Scientist 1
Saw that guy who stabbed me, aaah!
[17]: Alexander can barely react before the first scientist saws him across his chest and gives him a very painful cut as a result. As you might expect, the scientist is very pleased with the result.

Quote from: Infected Scientist 4
Grr, turn around and charge Starn! Bite him to death!
[15]: Starn suddenly finds the scientist turning around and charging him. Before react, he has her mouth-filled chest biting on both of his arms causing a fair bit of bleeding...

Starn is now quite seriously injured.

Also, as is her birthright, she regenerates.

Quote from: Infected Guard 1
Aaarrgh, shoot Starn!
[2]: The scientist fires one more burst from his gun, missing wildly due to being tasered and just plain being bad at aiming at the moment.

However, his gun finally starts clicking due to being empty. Well, at least he's not going to be shooting anymore. He does, however, begin wielding the weapon like a club, and with somewhat sharp edges and being made primarily of metal, it is somewhat dangerous.


Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: Lenglon-Erin (click to show/hide)

Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)
Spoiler: Infected Scientist 4 (click to show/hide)
Spoiler: Infected Guard 1 (click to show/hide)


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 11, 2014, 05:50:42 pm
Barrel into Scientist 1,slashing wildly.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 11, 2014, 06:07:20 pm
Look for bullets for my pistol
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 11, 2014, 06:43:16 pm
Maintain tentacle assault!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 11, 2014, 08:09:35 pm
Continue to taze Infected Guard 1 over and over and over until he stops trying to kill people!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on August 12, 2014, 03:47:40 am
Snap Scientist 1 neck with my arm. Free the tail afterwards.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on August 12, 2014, 06:24:10 pm
Patch my self up with my first aid kit and medical supplies
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 13, 2014, 02:33:57 pm
Continue the doublestomp on that Infected Guard 1!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 16, 2014, 10:13:21 pm
Turn 27: One of these days combat will be done.... ...Once the players stop rolling ones!

I think I rhymed there. Or something. Maybe. Regardless, I'm serious, if players don't stop rolling 1s this combat isn't going to stop, so stop antagonizing the RNG god doing whatever you're doing. This is totally all your faults, yes.



Barrel into Scientist 1,slashing wildly.
[13]: You turn around and charge at scientist 1, swinging wildly as you said. You eventually manage to score a hit on him, and he is pushed to within an inch of death.

You then notice two allies ineptly fumbling around with him, utterly failing to kill the sucker. Sigh...

Look for bullets for my pistol
[14]: You finally find a clip of ammo for the pistol, lying underneath another person's body. It looks and feels full.

However, you have come to the conclusion that you've probably found all the ammo you could find. You've searched quite a bit and, unless the guy was dropping clips on the other side of the room for no reason, there really isn't anywhere else clips could be found.

I hope it's not a wild assumption that you're probably both going to pick up the clip and reload the weapon. You will now find your pistol loaded in your status.

You regenerate.

Maintain tentacle assault!
[1!]: I swear, I'm not fudging with these rolls. I... really don't know why you're having such a hard time fighting. Maybe you just need to... shift your posting position, so other people will get your rolls? I donno. Lady Averages isn't playing nice regardless.

Anyway, you utterly fail to control your tentacles, your brain is not designed to use all these tentacles, and you end up randomly moving different parts of your body. Safe enough to say, you can't even maintain touch on his neck.

Continue to taze Infected Guard 1 over and over and over until he stops trying to kill people!
[17]: You reload and fire another taser, striking the guard again. He is still conscious but he seems to be loosing senses.

You finally regenerate slightly.

Snap Scientist 1 neck with my arm. Free the tail afterwards.
[1!]: You reach for the scientist's neck, but your arms cramp on the way there. You quickly question how your arms could possibly cramp up, and in questioning you do not free your tail.

Meanwhile, in another universe, the GM is wondering how unlucky you were to be the second 1 roll this turn.

You regenerate.

Patch my self up with my first aid kit and medical supplies
[15]: Despite having very little formal medical training, you stop the majority of the bleeding you are suffering, healing you quite a bit. However, the bullets are still in your body, so you don't suture the wounds--leaving bullets in your body is a decidedly bad idea. You'll probably need someone else to get them out, because doing so yourself would be both very painful and quite a bit more risky than someone else doing it.

But anyway, congrats on the first intentional healing action in the game, as far as I can remember. Though it's a bit of a dubious achievement.

Continue the doublestomp on that Infected Guard 1!
[18]: You continue jumping to try and stomp on someone trying to get up. Miraculously, you actually manage to stomp his head fairly solidly, bruising his head quite a bit. However, you are not going to get a cave-in of his skull until he's near death because no instakills plz.

He is seriously wounded though. But still not dead! Everyone is both having a horrible time with attack rolls and not prioritizing enough.

Quote from: Infected Scientist 1
Argh! Fight Starn back! Die die die!
[10]: Starn suddenly finds his wild flailing met with wild flailing and he finds another cut on his body.

He is now even more injured!

He also regenerates! Starn's attack was thus promptly completely negated. If only everyone else didn't roll 1s.

Quote from: Infected Scientist 4
Well, one person is tasing my friend, one is not doing anything, and everyone else left, so let's start biting on the taser jerkess.
[16]: Erin suddenly finds her relative neutrality shattered by the biting of teeth on her chest. It is both a very unpleasant and a very painful experience.

Erin is now quite injured!

The scientist also regenerates.

Quote from: Infected Guard 1
You know, Scientist 4 has a good idea, and I'm tired of being tasered. Hit her!
[17]: Despite being heavily tasered, the guard manages to smack Erin with the stock of the SMG and lightly bruises her face, hurting her further.

It would probably be a good time to run, since everyone seems to have left you.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: Lenglon-Erin (click to show/hide)

Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)
Spoiler: Infected Scientist 4 (click to show/hide)
Spoiler: Infected Guard 1 (click to show/hide)


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 16, 2014, 10:32:07 pm
Run to the Portion hub hallway.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 16, 2014, 10:38:38 pm
Shoot infected scientist 4
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 16, 2014, 10:49:48 pm
"Aaaaahhhhh!"
GetItOffGetItOffGetItOffGetItOffRunRunRunRunRun!

Taze anything that tries to stop / catch me
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 16, 2014, 11:30:42 pm
Run to the Portion hub hallway.
I would like to note that running into unknown territory over known territory with a friendly already there in any game when severely wounded is the tactically inferior decision.

But I do kinda understand why you made your decision. Well, assuming you made the assessments of which place was safer rather than just running for the nearest unexplored area.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 17, 2014, 12:02:24 am
Well right now I'm bored so yeah I want to find something else,if I run into creatures again then I'll probably either die or get bored and quit because of endlessly long combat.

And right now I'm fine with either result.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 17, 2014, 01:31:29 am
Well, with Blitz and Tamer both having guns, combat should be relatively close to ending now unless they roll poorly. Or Blitz continues to not post. If he continues to do so, everyone has my permission to take his gun.

But okay, if you want to. Do note that any potential loot in the room (and that is in fact more than just what the hostile NPCs are carrying) is almost certainly going to be taken by others and, due to the fact that nobody seems to be interacting with eachother, there's probably going to be no sharing.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on August 17, 2014, 02:37:03 am
Another 1... Maddening. Scientist 1. BITE his throat out!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 17, 2014, 02:55:17 am
Stomp doubly and intensely on Infected Guard 1! This is taking too much time! Rragh!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 17, 2014, 02:56:21 am
Open fire on Scientist 4!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 17, 2014, 01:04:51 pm
Go back to biting scientist 1.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 17, 2014, 11:52:49 pm
Turn 28: Combat is slowly coming to an end. Really. It would take some bad rolls to spend any more than 2 turns mopping up what's left. 'Course, I say that and people are already having bad rolls.

On another note, I've thought of a way to maybe potentially decrease combat time: Whenever combat starts, it is considered "1/3" a turn. In those 1/3rds, mutations and regeneration are paused, and non-combat turns are put on hiatus. On the 3rd turn, the non-combat turns proceed along with combat, mutation, and regeneration.

It would give me even less excuses to not update faster, would make small mini-fights very quick to handle, would prevent regeneration from being too powerful, and solve combat before everyone's mutated to hell and back. On the other hand, it might have some oddities as a result. What do you guys think, would it improve combat or make it worse?



Run to the Portion hub hallway.
[16]: You turn and run out of the fight into the Portion Hub Hallway. There are a lot of bodies of infected and noninfected scientists and a guard in this hallway, a lot of bullet casings, and a lot of blood. Signs point to guards from the Portion B Hub using this as a choke point, and only mildly succeeding. At the end, a large door to the Portion B Hub that is currently closed.

However--and you luckily notice before you step near him--there's a crippled infected scientist on the ground near the door who has his legs shot. He is extremely vulnerable and unable to reach you at the current position. You probably could kill him in one hit, though a miss or failure with a melee attack could put you in danger, as he would be able to actually attack you.

You notice Erin come up behind you, intensely wounded.

Shoot infected scientist 4
[8]: Contrary to the desires of both the GM and probably the players, you fire your heavy pistol and just barely hit Scientist 4, causing only a minor amount of damage with a hit on the edge of her body.

A grand start to your markswolf carrier I'm sure.

"Aaaaahhhhh!"
GetItOffGetItOffGetItOffGetItOffRunRunRunRunRun!

Taze anything that tries to stop / catch me

[16]: You run very, very fast towards the Portion Hub Hallway, because GM imagines you would both be closer and because you decided to not be specific.

You see... quite literally the exact same things Starn sees. You also see him. Because you got the exact same roll for the same action:

There are a lot of bodies of infected and noninfected scientists and a guard in this hallway, a lot of bullet casings, and a lot of blood. Signs point to guards from the Portion B Hub using this as a choke point, and only mildly succeeding. At the end, a large door to the Portion B Hub that is currently closed.

However--and you luckily notice before you step near him--there's a crippled infected scientist on the ground near the door who has his legs shot. He is extremely vulnerable and unable to reach you at the current position. You probably could kill him in one hit, though a miss or failure with a melee attack could put you in danger, as he would be able to actually attack you.

You regenerate slightly.

Another 1... Maddening. Scientist 1. BITE his throat out!
[8]: You thought that was maddening? Well, it's only going to get worse.

You attempt to bite the scientist's neck with your teeth. However, he dodges left and right and you can't get a bite down on his neck.

Though perhaps it's for the best, biting someone's neck out without any teeth or mouth mutations doesn't sound very fun.

Stomp doubly and intensely on Infected Guard 1! This is taking too much time! Rragh!
[11]: You just barely continue to blunt-force Guard 1, stomping on his chest. You only do minor damage, and he's still alive by just the smallest margin!

Open fire on Scientist 4!
[9]: In another astounding display of players getting poor rolls, you fire a couple rounds at scientist 4 and only strike once on the edge of her left forearm, doing only a minor amount of damage.

The irony, if you and Tamer both risked extreme overkill and shot at one of the other two, one of them would be dead.

Go back to biting scientist 1.
[20!]: Suddenly, the heavens open up, the angels fly down, and god shines on Felicia as she bites down hard on scientist 1's neck and rips it out, finally killing him.

The former part might not have actually happened, but it sure felt like it because good god he is finally dead. Congrats, if nothing else, I can now claim that the slog is slowly coming to an end by your hands.

Quote from: Infected Scientist 4
Holy crap, big gun! Charge Jimbo and bite his legs off.
[15]: Jimbo suddenly finds his target charging and then promptly chomping down on his legs. It is obviously quite painful and very disturbing. Well, to be fair, everything else about this group is disturbing.

Quote from: Infected Guard 1
Oh god, hit that jello head before she kills me!
[5]: Jello head notices that the guard tries very weakly to hit her, and she can easily dodge his attacks with little effort.

Quote from: Infected Scientist 5
Rawr?
[12]: The crippled scientist looks around and vaguely notices both Starn and Erin. He begins crawling veeeery slowly towards them. Unless they literally stand still for several turns, he's not getting to them any time soon.

As to mutations, he looks kinda like a cyclops. Partially. He has one eye, and big muscles which could probably result in some dangerous punching.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: Lenglon-Erin (click to show/hide)

Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)
Spoiler: Infected Scientist 4 (click to show/hide)
Spoiler: Infected Scientist 5 (click to show/hide)
Spoiler: Infected Guard 1 (click to show/hide)


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 18, 2014, 12:34:24 am
back away from the crawler, and once at a reasonably safe distance sit down and wrap my arms around my legs and my wings around my entire body.
"Owowowowowowowowowowowowowowow"
wait for healing and listen to what I can hear around me with my enhanced hearing. focus on what's on the other side of the large closed door.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 18, 2014, 12:51:38 am
You're already about as far away from the crawler as possible while not going back into the Section C Primary. And besides, he's not exactly threatening, in-character or out-of-character unless you do nothing for several turns.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 18, 2014, 12:58:44 am
((You do that.))

Kill him.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 18, 2014, 02:28:49 am
You're already about as far away from the crawler as possible while not going back into the Section C Primary. And besides, he's not exactly threatening, in-character or out-of-character unless you do nothing for several turns.
((then skip the first part of the action since its conditions are already fulfilled?))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 18, 2014, 02:37:03 am
((Not so sound like a complainer, Tarran, but could we maybe switch to the d6? Maybe combat will be less like pulling teeth with that, given the smaller proportion of possible results where absolutely nothing of importance happens?))

Kick Infected Guard 1 in the everything until he dies.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 18, 2014, 02:54:03 am
((then skip the first part of the action since its conditions are already fulfilled?))
Just wanted to make sure you knew is all.

((Not so sound like a complainer, Tarran, but could we maybe switch to the d6? Maybe combat will be less like pulling teeth with that, given the smaller proportion of possible results where absolutely nothing of importance happens?))
I have a low opinion of 1d6s, and have had plenty of experience with them so I'm loathe to switch back to them. And besides my distaste, while there would be less possible resulting rolls, the effects of what percentage the dice roll was of the max possible roll will remain the same. A roll of 10-13, 14-17, or 18-20 out of 20 would vaguely correspond with 4, 5, and 6 out of 6, for example, and get the same result. The dice size is not the root of the problem. What happens with the rolls is.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 18, 2014, 03:06:58 am
Be bored, wait for the other to finish killing the enemies. Also shoot Scientist 5.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 18, 2014, 03:23:04 am
Blitz, that only serves to further increase the time spent to finish combat, which I'm sure pretty much if not everyone is tired of, and you get absolutely nothing in return. You have a gun, you have one of the most effective weapons the group has, and not using it seriously reduces the firepower of the group. If you are going to make that action, at the very least give the gun to someone else beforehand.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 18, 2014, 03:24:40 am
Edited.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 18, 2014, 03:25:52 am
I have a low opinion of 1d6s, and have had plenty of experience with them so I'm loathe to switch back to them. And besides my distaste, while there would be less possible resulting rolls, the effects of what percentage the dice roll was of the max possible roll will remain the same. A roll of 10-13, 14-17, or 18-20 out of 20 would vaguely correspond with 4, 5, and 6 out of 6, for example, and get the same result. The dice size is not the root of the problem. What happens with the rolls is.

((Why do you dislike the d6? I find it elegant and easy to comprehend, iconic and simple. There's no bonuses to speak of in this game, and the results are already highly interpretive, which is what the d20 is used to avoid when used in conjunction with elaborate bonuses and difficulty classes. Besides, while you do speak of the effects being roughly the same, the experience so far suggests that this might not be the case, given that the only bit where the success becomes critical (or an overshot) seems to be a 20, and an 11, for instance, may just as well be a failure. With a d6, there's clear boundaries and so forth, and it's easier to let results veer into extremes without it seeming excessive. And a lack of extremes happens to be the crux of the problem right now, leading to slow progress, little resolution and so forth. It's very visible in the game that reasonable progress seems to only be possible when people roll unreasonably high (or, in the case of enemies, unreasonably low). With the d6, a full third of the dice, the 5 and the 6, and possibly the 4 as well, though that depends on your GMing strategy, would lead to reasonable progress. With a d20, though, GMs tend to become very indecisive and focus on boundaries and gradients, leading to greater compromises. And these compromises hurt both mechanical enjoyment and fun of RP, in my opinion, as with all times when dice are scaled up in size.

At least make the combat twice or three times as lethal if you're going to stick to the d20, and make the results more interesting and extraordinary when they happen. This cherry tapping business is simply awful. Embrace mutated mayhem, so to speak. Increase amount of death and disaster. That's what the game's about, after all, as far as I can tell.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 18, 2014, 04:41:33 am
The reason I dislike the 1d6 because it handles modifiers bad, I've used it multiple times, and it's been used by a large number of RTDs. In my Westlands RTD, for example, I've used percentages to get bonuses to try to fit a slightly more complex skill and attribute bonuses into the system, which was bad. I've also used it at the very least in my last two, not-utter-failure RTDs, namely RTD of the Dragon and the previously named Westlands. I neither find it elegant, nor do I particularly prefer simple. Ease to comprehend is a reasonable thing that I will admit exists, iconic carries baggage and age I may or may not be interested in. In general, I am just plain uninterested in using it again until I have at least experienced other potential dice.

While 20 may be the only point where something becomes "critical" (in reality, it's mostly just an exclamation mark), in combat 19 and 18 are almost always going to be exactly same in damage (even with guns, which can do 1-4 damage, the only case where it would not be true is a gun that does 1d10 damage), so the critical argument does not really work for combat. Outside of combat, a 20 will make me bend slightly to the player's will regardless of minor complications, but will still ultimately be somewhat the same as a 19 or 18: Something is impossible, it remains impossible. Something intensely difficult, still generally succeeds enough if given those rolls. In general, assume 18-20 is about the same result.

As for the 11, you need to remember that that's equivalent to around a 4 on a 1d6. With the roll system I am using, with ~4 being a minor success (and 6 instead being an epic success), the 4 would also might as well be a failure. The 1 damage you do on 10-13 would still be 1 damage on a 4. And I don't actually see the problem with boundaries and gradients you express, seeing as I very arbitrarily decide a lot of the time, and with combat attacks are generally a couple points (1-4 so far) of damage and the difference between a 1d6 and a 1d20 becomes negligible, especially with how arbitrary this RTD is, with minor technicalities.

Once again, I state, the problem is not in the dice, it is how I handle the roll result. If you want to pick out a problem with the game's roll results, with the game being arbitrary and having no solid "boundaries" of success you don't at the dice size, you look at the GM. I stress this. I could easily assume an 11 is a fantastic success, or even a failure: It's not the dice's fault.

As for the combat, sure, that's an actual problem. I can make it more lethal. It's probably going to be somewhat irritating if several players die from instakills with guns in quick succession when just moderately low on health during future combat as a result, though. But if it's really what everyone wants, then I can go ahead and handle most weapons with far more lethality.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 18, 2014, 08:10:09 am
Grab the biting scientist by the throat, get him off of me, then shoot him in the face
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 18, 2014, 08:45:28 am
Leap onto scientist 4 and tear his throat out too.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on August 18, 2014, 12:32:28 pm
Attack Scientist 4 with my baton.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on August 18, 2014, 01:34:15 pm
Make my way back to the group
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 18, 2014, 03:45:50 pm
Turn 28+1/3: Because 75% of the group neither provided opinions nor provided anything on whether this was a good idea or not, I'm now going to do it anyway, and I will now temporarily completely ignore any complaints on the matter. You all had your chance.

On another note, people complaining about the lack of lethality of this game? The RNG promptly gives you high rolls. Indeed, there are 2 20s and a 19 in this turn alone. Irony.



Kill him.
[9]: You charge at the scientist, stumbling on a corpse and hitting your face on the ground. As you look up, you notice your knife in his chest. Well, somehow you managed to not totally mess it up. He looks dead.

Which is good because otherwise he probably would've killed you in your near death state.

Kick Infected Guard 1 in the everything until he dies.
[20!]: As if tempting fate by complaining combat isn't lethal enough, you kick the guard in his chest and the body part explodes into gore, an unrecognizable mess.

Be bored, wait for the other to finish killing the enemies. Also shoot Scientist 5.
((Scientist 5? You can't see him. I'm going to assume you meant scientist 4))

[19]: In your bored state, you turn your gun onto scientist 4 and fire a burst, striking every single shot on her.

She is now quite seriously injured. Also, your gun is about halfway depleted.

Grab the biting scientist by the throat, get him off of me, then shoot him in the face
[11]: You desperately grab the scientist off you and fire at her point blank. You do a somewhat poor job at doing so, nearly missing, but the shot does hurt her quite a bit. She probably could die to a strong gust of wind.

Leap onto scientist 4 and tear his throat out too.
[20!]: Do I need to explain what happens? Oh, okay. You leap onto scientist 4 and before you even bite down on her she crumples onto the ground, dead. Your mere jumping killed her.

Attack Scientist 4 with my baton.
[15]: Dammit, people stole your kill. How unfair. You swing your baton in the air once or twice in silent anger. Nobody notices.

And with that, combat is over and regular turns will resume next turn.

Everyone in Sub-section C Primary:
After a quick searching around, besides what's on the dead NPCs you will be able to find the following things: A Level 2 Security-class Security card and pretty damaged body armor on the Heavy Pistol guard sergeant's body, a Pistol with half a clip in it and no extra clips but another Level 1 Security-class Security card along with destroyed body armor on another dead guard, two first-aid kits on the wall, and a large amount of miscellaneous items on dead scientists; if you want to know if they have something, you should ask me, because really you guys probably have a better idea of what you desire.

Items on the ground:
Level 2 Security-class Security card.
Level 1 Security-class Security card.
Heavily Damaged Body Armor.
Ruined Body Armor.
Colter Pistol (half ammo).
2 First Aid kits (5/5 uses).



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: Lenglon-Erin (click to show/hide)

Hostiles:
Location: Section C Primary.
Spoiler: Infected Scientist 1 (click to show/hide)
Spoiler: Infected Scientist 2 (click to show/hide)
Spoiler: Infected Scientist 3 (click to show/hide)
Spoiler: Infected Scientist 4 (click to show/hide)
Spoiler: Infected Scientist 5 (click to show/hide)
Spoiler: Infected Guard 1 (click to show/hide)


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 18, 2014, 03:48:04 pm
back away from the crawler, and once at a reasonably safe distance sit down and wrap my arms around my legs and my wings around my entire body.
"Owowowowowowowowowowowowowowow"
wait for healing and listen to what I can hear around me with my enhanced hearing. focus on what's on the other side of the large closed door.
missed me?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 18, 2014, 04:45:43 pm
Go to portion B hub.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 18, 2014, 05:29:58 pm
missed me?
No, I think you instead missed what I said the at the very top of the turn before and the very top of this turn, unless for some reason you consider your action some kind of combat action.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 18, 2014, 05:33:31 pm
missed me?
No, I think you instead missed what I said the at the very top of the turn before and the very top of this turn, unless for some reason you consider your action some kind of combat action.
((ah, yes, I did miss that.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on August 18, 2014, 07:07:15 pm
"Well... Perhaps, an introduction is needed? I'm Alexander von Viggt, your fellow researcher. Not that it matters anymore, of course. Quite happy to make acquaintances with mostly sane mutated persons."
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 19, 2014, 02:27:33 am
"I'm Elsa Quincy. I also like to do science."

Take the Level 2 Security Card!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 19, 2014, 08:30:52 am
Grab a fist aid kit for later
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 19, 2014, 11:14:38 am
Take heavily damaged body armor.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 20, 2014, 04:14:00 pm
Turn 29: I was kinda waiting for two more actions, but if two people don't want actions, I guess it's okay.



back away from the crawler, and once at a reasonably safe distance sit down and wrap my arms around my legs and my wings around my entire body.
"Owowowowowowowowowowowowowowow"
wait for healing and listen to what I can hear around me with my enhanced hearing. focus on what's on the other side of the large closed door.
[10]: You back away from the crawler, but you quickly notice Starn almost seemingly accidentally killing the scientist.

You then focus on the door and... nothing. Obviously, the large door muffles sound from the other side, but you're also not very attentive, and Starn is fumbling with the door. You at least get the gist that there are no grenades going off on the other side or anything like that. But really, who would be using explosives in enclosed spaces?

Nobody comes to heal you.

Make my way back to the group
[8]: You make your way back to the group. The enemies are dead by the time you get back, thanks to the time bubble around them.

You also see the loot they see.

Go to portion B hub.
[19]: The door is closed and locked. Oh well, this is easy. You swipe your card in the card reader and promptly... wait. The door does not open. The card reader beeps at you and shows "Level 2 Security-class Security card required: Consult your sergeant."

Blast, this seems familliar. Maybe you can find the card off of the corpse in this hallway, or perhaps back inside the Sub-section C Primary.

"I'm Elsa Quincy. I also like to do science."

Take the Level 2 Security Card!
[1!]: As you take the card, you get a paper cut. On a plastic card. With a hand of gelatinous mass.

It is truly the most stunning achievement on injuring yourself you have ever had.

Gained Items:
Level 2 Security-class Security card.

Grab a fist aid kit for later
[18]: You grab the first aid kit so fantastically that nobody even notices. Truly you are a master of grabbing things. Unlike papercut over there, who can barely pick up a plastic card without injuring herself.

You regenerate.

Gained Items:
First Aid kit (5/5 uses).

Take heavily damaged body armor.
[15]: You take the body armor. It's got cuts and holes all over the place, so barring a very unlucky hit it's not going to protect against much.

Gained Items:
Heavily Damaged Body Armor.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: Lenglon-Erin (click to show/hide)


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 20, 2014, 04:19:49 pm
"Owww..."
sit still and try to focus on the task at hand, listening to whatever could be on the other side of that door.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on August 20, 2014, 04:59:56 pm
Walk after Starn and Erin. They must have some ideas on where they are going...
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 20, 2014, 05:14:07 pm
Walk after Starn and Erin. They must have some ideas on where they are going...
Follow
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 20, 2014, 05:50:17 pm
Wait.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 20, 2014, 06:08:52 pm
To the Portion Hub Hallway! Use this highly dangerous card on a door. And then we may go to Portion B at last!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on August 20, 2014, 07:05:28 pm
Hey, anyone wanna help yank bullets outta me?

See if anyone will help patch me up
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 21, 2014, 12:29:38 am
Take the other First Aid Kit, if possible. Also, take the Level 1 Security Card.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 21, 2014, 09:22:21 am
To the Portion Hub Hallway! Use this highly dangerous card on a door. And then we may go to Portion B at last!

Follow this person
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 23, 2014, 03:14:41 am
Turn 30: This turn, 5 players are getting a mutation and people are exploring an important new place. In the same turn.

On another note, for now I am temporarily shutting down the rapidly obsolete list of discovered rooms until requested back. I haven't seen any requests to go back to previously discovered rooms, so it's not very useful.



"Owww..."
sit still and try to focus on the task at hand, listening to whatever could be on the other side of that door.
[18]: You still do not hear much on the other side of the door. Once again, the heavy metal door muffles a lot. You can at least guess that there's no unsilenced gunfire, at least.

Of course, shortly after Elsa opens it. See Harry/Elsa's turn for information as to what happens next.

Walk after Starn and Erin. They must have some ideas on where they are going...
[14]: You go to the two in the hallway.

See Harry/Elsa's turn for information as to what happens next.

Suddenly, you feel tingles! Your left arm is replaced with a bone blade, and you probably aren't going to be able to pick up anything with that hand. On the other hand (herrr), you've got a wicked weapon. If only it wasn't made out bone, which isn't the most effective material to cut hard things.

Walk after Starn and Erin. They must have some ideas on where they are going...
Follow
[13]: You follow.

See Harry/Elsa's turn for information as to what happens next.

You tingle and cringe in pain. Suddenly, your arms disappear and are replaced with two large dark purple squid-like tentacles with suction cups. However, the suction cups also have nasty "teeth" in them.

In general the mutation is pretty intimidating to everyone around. Though the lack of thumbs is going to be annoying.

Wait.
[11]: You wait. Fantastic turn usage.

As if on cue, Elsa uses her card on the door and opens it.

Read Harry/Elsa's turn for the text. It's a significant amount.

Suddenly, you tingle and your mind... diverges? You don't know how to describe it, it's as if you are of multiple, but synchronized minds. Your vision is also weird, it's as if you have multiple sets of eyes.

...Oh, that explains it. You look at your head... with one of your other heads. Your heads quite clearly look like hydra heads. And you currently have three. Welp. Hm, you wonder, can you lose a head and regen it? Uh, well, probably not a good idea to intentionally test, who knows what might happen.

To the Portion Hub Hallway! Use this highly dangerous card on a door. And then we may go to Portion B at last!
[8]: You slowly make your way to the Portion Hub Hallway, using your card on the door and open it.

The scene on the other side of the door is nothing short of carnage. As you gathered from the hallway, the hallway was used as a killing zone. It worked somewhat, and there are about a dozen of dead infected right on the other side of the door.

Of course, it only worked for a little bit. Eventually, though, the infected apparently managed to get past the killing zone. There are seven dead Heavy Security Guards in ruined heavy armor with battle and assault rifles. According to the locations of the bodies, it seems that sheer numbers killed them, not any specific thing. There is a large amount of blood and many other dead scientists, maintenance, and other employees. There is a lot of carnage. A lot. There are no currently visible living, infected or uninfected, in this room however.

You would search for what items the guards have, but you're not sure the location is entirely safe yet. The room you have opened the way to is a wide open room connected to several other wide, open rooms. This is the Portion B-Section C Connection, connected to the Section C Employee Lockers, the Section C Security Room, and the Section C Maintenance room. It is also directly and openly connected to all other Portion B-Section Connections, from A to D. That's three more sets of similar rooms, all possibly filled with infected.

You haven't peeked around the corners yet, but the lights are still on. So if somebody just bumbles into the room without even trying to hide, anyone in a similar room of other Section Connections will be able to easily hear them, and should they turn around, see them. Unless you seek more combat, it would be best to approach this in a stealthy way. Preferably by specifying being stealthy, to prevent me from assuming your intentions wrong.

Finally, after all this, there is an imposing closed door to the Level -5 Hub, and thus the Central Elevator and the Central Stairway. The door is, fortunately, connected to this Portion-Section Connection. The door is, as you have come to expect, locked. You know for certain that a door of this size is not unlocked with a card, it can only be unlocked remotely. You don't know where it can be remotely unlocked from, as you have never considered the need to know until now--the door has almost always been open.

As for this room, it is a normally empty room. However, there are two overturned tables that were clearly put into the room by someone both to act as barriers. One is crushed and in front of the group of dead Heavy Security Guards, the other is split in two halves with one of 2/3rds and 1/3rd of the table. The 1/3rd is laying just behind the first, the second is in a corner, a rare feature of this otherwise large room.

((Players, I leave the burden of avoiding combat and being stealthy up to you. I also leave the burden of reminding people to be stealthy up to you guys because you need to interact more. It should be easy even with bad rolls to avoid combat if that is what the players wish, assuming people don't go, you know, running around and shooting guns, because if you do, it should not be a surprise that it will trigger more combat considering you're literally following the spread of the infected))

((Also, puzzers! Where is the magical unlock to a closed door that is normally always open? Fun fact, it probably is in the first place you can think of! If it isn't, then what is wrong with you))

Hey, anyone wanna help yank bullets outta me?

See if anyone will help patch me up
[4]: You wait for people to help you. But nobody comes.

These guys are great friends!

Suddenly, you tingle as your chest once again mutates. It hardens to a significant measure, and probably can resist even light firearms. Such is quite evident to observers, so only very poorly aimed shots that happen to hit your chest purely by mistake will be resisted.

I am now officially out of ideas for your chest. If the RNG rolls another chest next time, I'll just reroll until I get something else.

To the Portion Hub Hallway! Use this highly dangerous card on a door. And then we may go to Portion B at last!

Follow this person
[4]: You follow person.

You see what she sees. See her turn.

Take the other First Aid Kit, if possible. Also, take the Level 1 Security Card.
[8]: You take both the remaining First Aid Kit and the level 1 card.

However, you suddenly feel very sleepy! Feeling no danger, you somehow in the span of a turn form a cocoon and fall asleep.

You awaken and leave your cocoon to notice your insect body is especially different to before. And far less lethal. You are now a cicadaman. I would go into higher amounts of detail, but the large amount of subspecies, lack of wikipedia information (What, did you expect any better?) and general lack of particularly interesting features leaves little to describe. You do have wings, at least, even if they're useless in here.

Gained Items:
Level 1 Security-class Security card.
First Aid kit (5/5 uses).



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: Lenglon-Erin (click to show/hide)


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 23, 2014, 03:42:59 am
"Hang back a moment, y'all."

Stealthily explore the path ahead, get an idea of what is in each room we can see from here. Especially that lovely security room.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 23, 2014, 10:20:59 am
GM: do I or do I not hear anything with my greatly enhanced hearing which I've spent 2 turns already doing nothing but listening to this room which now has no obstructions between me and it?



as my bat-ears continue to swivel and listen for any threats, I quietly move forward and advance towards the fallen guards with battle rifles. before rounding any corners or exposing myself to long lines of sight I pause for an extra moment to listen for any other threats, then softly step forward and collect a battle rifle and ammunition for it.

If threatened and I'm near the weapons, I dash forwards, grab one and a single reload for it, and then dash back, using my wings to aid me as long as I have room.
If threatened and I'm not near the weapons, I back away and go to the rear of the group, ready my tazer, and attempt to use it to defend us from somewhere that my already badly injured and with no defensive mutations self won't get even more hurt.
When using ranged weapons, trust my newfound hearing and allow it to guide my aim.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 23, 2014, 10:45:51 am
Quietly inspect the guard corpses for anything salvageable
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 23, 2014, 01:13:33 pm
GM: do I or do I not hear anything with my greatly enhanced hearing which I've spent 2 turns already doing nothing but listening to this room which now has no obstructions between me and it?
You hear faint and hushed breathing from the room ahead of you specifically.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 23, 2014, 01:26:08 pm
GM: do I or do I not hear anything with my greatly enhanced hearing which I've spent 2 turns already doing nothing but listening to this room which now has no obstructions between me and it?
You hear faint and hushed breathing from the room ahead of you specifically.
((thank you, sorry about how harshly I phrased that.))
"Careful, there's someone hiding up ahead."
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 23, 2014, 01:52:14 pm
Go to Portion Hub Hallway.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 23, 2014, 07:58:24 pm
((Hydra,can't say I expected that.))

Stealthily get a Assault rifle and 2 clips.

Don't suppose any of you would kindly hand me a first aid kit.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 23, 2014, 08:07:29 pm
((I was expecting either hydra or chimera based on your last mutation + your first turn))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 23, 2014, 10:22:02 pm
((I was expecting either hydra or chimera based on your last mutation + your first turn))

((Forgot about the mind splitting thing at the start.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on August 24, 2014, 01:22:04 pm
"Boneskythe... Well, I certainly can use this with a bit of accuracy... And imagination."

Carefully step inside and observe the room, trying to locate possible enemies before they notice our party.

((I hope that actual blade starts near elbow. It would be nearly unusable protuding from the shoulder.))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 24, 2014, 06:05:43 pm
"Hang back a moment, y'all."

Stealthily explore the path ahead, get an idea of what is in each room we can see from here. Especially that lovely security room.
Help with the scouting. Tentacle monsters are stealthy, right?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 24, 2014, 06:28:01 pm
((I hope that actual blade starts near elbow. It would be nearly unusable protuding from the shoulder.))
Well, in theory you could still rub against people's necks and cut their throats or similar.

More seriously, yes, basically elbow.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 26, 2014, 01:09:23 am
Turn 31: Making it obvious that the GM is giving the players a ton of leeway for bad rolls at the moment. No cookies for guessing why since it probably is blinding obvious.

Also, sneaky sneaky!



"Hang back a moment, y'all."

Stealthily explore the path ahead, get an idea of what is in each room we can see from here. Especially that lovely security room.
[8]: You "stealthily" walk around into the room, looking a bit too fast for people around. You don't really see anyone in this room. It's here that you realize after smacking an assault rifle and sending it sliding an inch or two that you aren't very stealthy. You get a glimpse of people in other Connections, and decide that with how unstealthy you are being it would probably be better to go back into hiding instead of pressing the issue.

So you do that. You go back into the hallway. On the way back, you notice the way to the Security Room open, and blood splattered on the entrance. However, you don't see much else.

as my bat-ears continue to swivel and listen for any threats, I quietly move forward and advance towards the fallen guards with battle rifles. before rounding any corners or exposing myself to long lines of sight I pause for an extra moment to listen for any other threats, then softly step forward and collect a battle rifle and ammunition for it.

If threatened and I'm near the weapons, I dash forwards, grab one and a single reload for it, and then dash back, using my wings to aid me as long as I have room.
If threatened and I'm not near the weapons, I back away and go to the rear of the group, ready my tazer, and attempt to use it to defend us from somewhere that my already badly injured and with no defensive mutations self won't get even more hurt.
When using ranged weapons, trust my newfound hearing and allow it to guide my aim.
[18]: You sneak around far better than a couple others, and easily grab a battle rifle and three clips for it. Obviously, seeing moving shapes after glimpsing around, you decide you should go back to the hallway, and you do so.

Gained Items:
Derringer Battle Rifle (empty).
3 Derringer clips (all full).

Quietly inspect the guard corpses for anything salvageable
[10]: You conclude that the Heavy Guards in the room have ruined body armor and both assault and battle rifles. Some also have some combat knifes. Oh, and of course, they have the usual level 1 security cards, aside from the sergeant, who has a level 2.

This is almost exactly what the group concluded last turn, so it's not any major breakthrough.

You regenerate.

Go to Portion Hub Hallway.
[16]: You go to the hallway, and notice a large part of your group sneaking around in a room ahead.

Aside from that, standard movement action gets standard action response.

Stealthily get a Assault rifle and 2 clips.

Don't suppose any of you would kindly hand me a first aid kit.
[17]: You stealthily grab a rifle and 2 clips for it, before returning back to the hallway so you don't get spotted.

Gained Items:
Reaper Assault Rifle (partially full).
2 Reaper clips (all full).

"Boneskythe... Well, I certainly can use this with a bit of accuracy... And imagination."

Carefully step inside and observe the room, trying to locate possible enemies before they notice our party.
[20!]: You step inside and observe the room, noticing that there's nobody in here. Or, at least, that's what you thought, as you notice the barrel of a battle rifle pointing from behind the 2/3rds of a table in a corner. It's quite clearly off the ground, and it even seems to be following your less stealthy teammates. You would check who it was who was holding it, but the only way to get a clear view is either walking across the room to peek over the table, or walking around to see around the table and in the process getting in front of the barrel yourself.

You do get the faint idea that it's probably not likely that infected would be intelligent enough to put a trap here, though. You return back to the hallway to avoid standing out in the open.

"Hang back a moment, y'all."

Stealthily explore the path ahead, get an idea of what is in each room we can see from here. Especially that lovely security room.
Help with the scouting. Tentacle monsters are stealthy, right?
[2]: You rather abruptly start "sneaking" around inside the room, crouching and looking around quite fast, stumbling into several corpses before realizing you aren't being stealthy and maybe it isn't a good idea to push the issue and get yourself spotted.

So you turn around and go back into the hallway before you ruin everything for everyone. You didn't risk spotting anyone, lest they spot you.

You regenerate.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: Lenglon-Erin (click to show/hide)


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 26, 2014, 01:16:07 am
Take one of the 3 first aid kits that the people have,use it to treat my wounds,give it back afterwards.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 26, 2014, 02:51:16 am
Give Starn some first aid, get knife for self
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 27, 2014, 07:40:23 pm
"Please give me a moment. I think I can..."
listen closely to the room ahead, and attempt to use my enhanced hearing to locate the individuals out there waiting for us.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 27, 2014, 07:44:19 pm
"Please give me a moment. I think I can..."

Give her a moment! She thinks she can!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on August 27, 2014, 07:47:43 pm
"There is definitely someone - over that table", - Alexander whispered. - "Armed, too."
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 27, 2014, 07:50:01 pm
"Please give me a moment. I think I can..."
listen closely to the room ahead, and attempt to use my enhanced hearing to locate the individuals out there waiting for us.
Tentacles are good for hearing, right? Aid in listening.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 27, 2014, 10:00:30 pm
"Please give me a moment. I think I can..."
listen closely to the room ahead, and attempt to use my enhanced hearing to locate the individuals out there waiting for us.
The room ahead? You already know, based on collective knowledge, that there's only one person behind the table. So this action would get little to no information.

Or perhaps you mean some of the other rooms? Maybe even those I forgot to list. Oh hey, perhaps I should add those to travelable locations huh guys, that sounds like a good idea Mr. GM.

Edit: Done, added pretty much everywhere travelable so people now have no excuse to not specifying target locations. Unfortunately, it's large and full of similar rooms. Use your browser's search function if you want to preserve your sanity, folks!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 28, 2014, 01:12:27 am
"Please give me a moment. I think I can..."
listen closely to the room ahead, and attempt to use my enhanced hearing to locate the individuals out there waiting for us.
The room ahead? You already know, based on collective knowledge, that there's only one person behind the table. So this action would get little to no information.
((That actually is exactly what I needed to know - number and location of individuals in the room. Just didn't see where it was shown that that person was the only one in the room.))
stay out of the ambusher's line of fire, ready my battle rifle, and aim it at his hiding place. Do not fire unless he fires first.
"We know you're behind that table. Put the weapon down and we can talk. It's pretty clear that your mind is intact, since you're smart enough to set that ambush up, so I'd prefer to work with you to get all of us out of here alive. I'm Erin, who are you, and what exactly happened here?" ((EDIT: see later post, this speech is replaced with a note))
Open negotiations.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 28, 2014, 01:27:34 am
I will remind you that this person is on the other side of a large room, so talking to him without getting closer requires raising your voice so he can understand you at that distance.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 28, 2014, 01:30:04 am
((I suggest somehow passing a note,maybe crumpling it and throwing it in his direction?))
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 28, 2014, 01:55:51 am
((I suggest somehow passing a note,maybe crumpling it and throwing it in his direction?))
((Good idea, GM: may I assume that my scientist suit includes pens and a pocket notepad? if so:))
Write the following on my notepad and toss it, followed by a pen, behind the table:
We know you're behind that table. It's pretty clear that your mind is intact, since you're smart enough to set that ambush up, so I'd prefer to work with you to get all of us out of here alive. I'm Erin, who are you, and what exactly happened here?

Also, do you mind coming out and lowering your weapon? You can hang on to it, I just want to talk without yelling and attracting anything else that could be in the area, and I don't want you to shoot me for it.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 28, 2014, 04:08:07 am
((Good idea, GM: may I assume that my scientist suit includes pens and a pocket notepad? if so:))
*shrug* It's not like they have a uniform that you cannot defy or anything. What scientists put in/on their uniform is entirely up to them, as long as it's not something absurd. If you believe your character would put them on her, then go ahead.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 28, 2014, 05:21:03 am
Give them all the moments they need. Stay away from strangers!
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 28, 2014, 10:24:13 am
Give them all the moments they need. Stay away from strangers!
Even I know tentacle monsters are not good for negotiating. Wait this one out.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 28, 2014, 12:06:28 pm
Wait and watch.
"What do we have here, hmm?"
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 29, 2014, 05:15:00 am
Turn 32: Do do do do nothing to say here.



Take one of the 3 first aid kits that the people have,use it to treat my wounds,give it back afterwards.
[16]: You reach out to grab a kit from someone, but then Jimbo offers you his. You grab it and administer the aids to yourself, healing you somewhat, but once again like another of your teammates you have bullets in you that you cannot really remove by yourself.

You then give your kit back to Jimbo, who is busy being the worst spy ever.

Give Starn some first aid, get knife for self
[3]: You give Starn your first aid before you trip on a corpse and land on your rear. You turn around to stand up, to try and sneak, but as you get up, Starn in the process of healing himself nails you with an elbow and you go about "sneaking" by spending several seconds just to rebalance. You decide after this fantastically bad series of events that the knife is just a little too dangerous to get without proper sneaking and stop without grabbing a knife.

At least Starn gives back your kit.

((I suggest somehow passing a note,maybe crumpling it and throwing it in his direction?))
((Good idea, GM: may I assume that my scientist suit includes pens and a pocket notepad? if so:))
Write the following on my notepad and toss it, followed by a pen, behind the table:
We know you're behind that table. It's pretty clear that your mind is intact, since you're smart enough to set that ambush up, so I'd prefer to work with you to get all of us out of here alive. I'm Erin, who are you, and what exactly happened here?

Also, do you mind coming out and lowering your weapon? You can hang on to it, I just want to talk without yelling and attracting anything else that could be in the area, and I don't want you to shoot me for it.
[13]: You write down on your notepad and toss it, just barely getting it behind the table.

It takes a very long time for a response, and the gun remains trained in your general direction, but eventually whoever is behind the table throws both back presumably over his/her shoulder [8] landing in the middle of the room. Thankfully, it doesn't make too much noise. Unfortunately, the page he wrote on is probably not the first page anymore, but oh well, easily fixed.

And yes, his gun is still trained on your general direction.

You regenerate.

Give them all the moments they need. Stay away from strangers!
[5]: You feel a burning desire to run across the room to greet strangers and give Erin none of the moments she needs.

But you fortunately actually have at least a tiny bit of self control and the desire is squashed.

What your self control cannot control, however, is the tingle as your neck and upper shoulders join your head as a blob. At least you still have your assets, but they're getting quite threatened now.

Give them all the moments they need. Stay away from strangers!
Even I know tentacle monsters are not good for negotiating. Wait this one out.
[19]: You wait like a pro, wasting a 19 on standing stoic as if you were a statue. A horrible, otherworldly-corruption-of-a-human-being statue.

Now you probably will get your daily dose of 2 rolls next turn. Good job.

You regenerate.

Wait and watch.
"What do we have here, hmm?"
[2]: You watch by closing your eyes and covering your ears. You have no idea what just happened.

At least you spent your bad roll on your worthless turn, right?



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: Lenglon-Erin (click to show/hide)


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on August 29, 2014, 05:37:12 pm
Make way to Portion B-Section A Security Room,stealthily.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Harry Baldman on August 29, 2014, 05:47:01 pm
Glean the secrets of professional waiting from Felicia. Compare notes. Quietly.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on August 29, 2014, 05:49:58 pm
quietly slip forward and collect the notepad, back off to where I have some cover/conealment, and read what it says
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on August 29, 2014, 10:23:52 pm
Get back to the group, then see if I can make it to the Employee lockers
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 30, 2014, 01:04:06 am
Examine what's in front of me.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on August 30, 2014, 06:27:55 am
Wait for confirmation of non-hostilities. Then, pick up a rifle with some ammo.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 30, 2014, 01:29:47 pm
Quietly move to some cover
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 30, 2014, 04:00:01 pm
Examine what's in front of me.
It is impossible for me to guess what you mean by "in front" when the direction of facing of characters is neither listed nor really considered at all.

Do you mean the room ahead? In that case, you would gain absolutely no new information, since most information has already been gleamed of the room ahead.

Quietly move to some cover
In which room? The room ahead? The only cover there is a few pieces of broken table and maybe a few small things to the side. Hardly any cover at all.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: BlitzDungeoneer on August 30, 2014, 04:06:34 pm
The room ahead, yes.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 30, 2014, 04:24:31 pm
Sure, quietly move to the room ahead
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 30, 2014, 07:21:18 pm
Move into room ahead. Be ready to tentacle attack anything that is hostile and confronts me.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on August 31, 2014, 02:10:43 am
Sure, quietly move to the room ahead
Move into room ahead. Be ready to tentacle attack anything that is hostile and confronts me.
Move and stay in the large, open, mostly empty, and lit room ahead? That is connected to other rooms of similar statuses?



Also, I will note that pretty much about now I'm going to make true of the decision I made on turn 30. No more tips from me.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on August 31, 2014, 04:45:56 am
Portion B-Section C Employee Lockers: Move here, quietly
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on August 31, 2014, 07:48:38 am
Portion B-Section C Employee Lockers: Move here, quietly
To this room as well, with ready tentacle attack.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on September 01, 2014, 10:06:57 pm
Turn 33: The group explores the magical lands of a locker room. There, they find exactly what is on the tin, a locker room. It's, like, one of the two mostly pointless rooms I made connected to the Portion Hub and 3/8 players explore it... *shrug* I'm sure you guys had a good reason to explore it.

On another note, someone tells people to go away on a note. Notable, huh?



Make way to Portion B-Section A Security Room,stealthily.
[2]: Welp, you make your way towards the security room when the blur of Nick causes you to stumble and nearly kick a clip of ammo way off into the distance.

You stumble backwards to try and avoid kicking it, before you nearly step on a pistol and slide on it. Thankfully you avoid sliding.

You decide to stop lest you suddenly make a lot of noise.

Glean the secrets of professional waiting from Felicia. Compare notes. Quietly.
[1!]: You gain no new secrets because you have nobody to compare notes with! Oh noes! Your blobby head explodes in terror, but of course it quickly comes back together because blobs.

quietly slip forward and collect the notepad, back off to where I have some cover/conealment, and read what it says
[18]: You go and collect the notepad and read it. It seems to be written in a forceful manner as if someone slowly wrote it down.

It says: "Name is Dan   Defenses failed overrun squad dead infected got past door   Don't trust infected go away   will make way out by self".

Well, how social. Though to be fair, he did see a lot of death and he has no reason to trust you at all.

You look back at the table to see him pointing over the table with his hand at the Security Room next to your group, his head and body still behind the part of the table. He then thumbs to the locked door to the Level -5 Center. His gun remains trained on your group.

Get back to the group, then see if I can make it to the Employee lockers
[20!]: You become a blur as you get past the group and into the employee lockers.

Copy and paste from Tamer since I wrote his first:

You arrive to a room with almost no blood and still lit. It consists of multiple rows of, surprise surprise, lockers. There is nowhere to hide so you quickly come to the conclusion that there's nobody in here. Unless they're somehow hiding in a locker. Which is unlikely, and probably would've left clothes on the floor.

This room of course contains the non-work clothes and equipment of employees, along with private rooms to switch clothes in. You didn't check those yet. The lockers are locked and only unlocked by the proper employee's card. You also know that there's not likely to be much here usable for combat, as weapons are held on the ground floor, except for a few weapons that employees might bring with them after a long and detailed examination of the employee and the weapon in question that most people aren't interested in going through. Even further, if they brought weapons down here, you expect that people probably would wear them rather than leave it in this room, as leaving it here would effectively defeat the purpose.

So that means the only things of value down here are probably going to be clothes. Which is not worth much to you.

Examine what's in front of me.
[19]: You examine the room ahead of you. The room that was described quite a bit already to others and has very few things to examine.

Read the older posts for what you see. You gain no new information that the group hasn't already discovered... Like I said. I'm not going to copy and paste either, because I'd have to go searching just as much as you have to. You... have the same abilities I have of going back a few turns to look.

Wait for confirmation of non-hostilities. Then, pick up a rifle with some ammo.
[6]: Did hostilities end? Did anyone confirm? Can you stealth? You have the answers to none of these questions. And thus you remain still, worried to death about seemingly minor things.

Oh okay I guess I'll give you a rifle since you didn't get something like Blazing's 2. You don't find much ammo though.

Gained Items:
Reaper Assault Rifle (empty).
2 Reaper clips (all full).

Portion B-Section C Employee Lockers: Move here, quietly
[16]: You head to the Employee Lockers.

You arrive to a room with almost no blood and still lit. It consists of multiple rows of, surprise surprise, lockers. There is nowhere to hide so you quickly come to the conclusion that there's nobody in here. Unless they're somehow hiding in a locker. Which is unlikely, and probably would've left clothes on the floor.

This room of course contains the non-work clothes and equipment of employees, along with private rooms to switch clothes in. You didn't check those yet. The lockers are locked and only unlocked by the proper employee's card. You also know that there's not likely to be much here usable for combat, as weapons are held on the ground floor, except for a few weapons that employees might bring with them after a long and detailed examination of the employee and the weapon in question that most people aren't interested in going through. Even further, if they brought weapons down here, you expect that people probably would wear them rather than leave it in this room, as leaving it here would effectively defeat the purpose.

So that means the only things of value down here are probably going to be clothes. Which is not worth much to you.

You suddenly notice that out of nowhere Nick appears behind you.

You regenerate.

Portion B-Section C Employee Lockers: Move here, quietly
To this room as well, with ready tentacle attack.
[12]: Conveniently, there's a post just above you with a detailed examination of the room you have just entered. You can consider that to be your turn as well. The alternative is to copy and paste something that is just above your turn.

You regenerate slightly.



Spoiler: TamerVirus-Jimbo (click to show/hide)
Spoiler: Lenglon-Erin (click to show/hide)


Relating to location and the building you are in:
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on September 01, 2014, 10:13:35 pm
Go to the security room.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on September 01, 2014, 10:48:56 pm
Return to main group and see if situation with notebook man is resolved
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on September 01, 2014, 10:56:34 pm
I make a slight bow towards the table, then go to the security room he pointed at to see if I can find a way to get that door open, walking as quietly as I'm able and listening for any other threats. while doing so I look for additional clips for my new battle rifle and collect them if I see them, but I don't load it while I'm in the line of sight of the table. Once in the security room, Then I load it, make sure it chambers a round, and thumb the safety a couple times to get a feel for the weapon. Then I make sure it's on safe and go about the buisness of looking for a way to open the door.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Samarkand on September 01, 2014, 11:07:58 pm
Find good clothes, then cut holes for my tentacles, with my teeth. If possible, do this with armor as well. I wanna be a classy and well protected tentacle monster.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on September 02, 2014, 01:55:47 am
See to a Dan's advice and follow Erin. With her superior hearing, she seems the best person to stay around. Cover her while she seeks method to pry the door open.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Wade Wilson on September 03, 2014, 11:57:37 pm
Explore the maintenance room
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on September 05, 2014, 01:48:00 am
You know, I think I'm just going to end this here. I have a feeling it would be the best.

Lost my interest, and I'm pretty sure you've all lost your interest for the most part (if you haven't, then sorry, but it's for the greater good). Of course, that's not the only problem: I'm getting close to where I might have to shift my priorities in my life, and this RTD is pretty low on the list. I also realized how slow forum games were again (of course, a large portion of that is indeed my fault, I will admit that), and I discovered that there are some things that I'm especially not interested in doing when GMing RTDs that unfortunately also were pretty much integral parts of this RTD (namely, things that trigger periodically without player request, like regeneration and mutations). Combined with my inability to actually find RTDs I'm interested in being a player in, there's nothing really keeping me connected to this RTD or RTDs in general.

So I figure that it's best that this ends, rather than overstaying its welcome. Both so I can get its weight off my shoulders, and so everyone can forget it ever existed after a week. Oh well! Maybe I'll make another forum game some time in the future, maybe I won't. Either way, this RTD is going down to the depths of the forums, where nobody will ever remember it existed, such as most things in life.



As for an ending to the RTD in-character? *shrug* I leave it up to the reader and players. You could probably imagine a better ending faster than I could write one, anyway, assuming you care. If you don't, then you probably don't care about a "proper" ending anyway.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Sarrak on September 05, 2014, 02:29:52 am
Thanks a lot for an interesting game, Tarran! Mutations and random events were pretty awesome, although combat on forums flows really slow.

As for a proper ending... I find it unprobable that anyone would survive. Getting a full set of stealth-based mutations (and saving it for a long time) is impossible and fighting to the surface is just suicidal. Perhaps, our characters could wait until mutant would expire, but then they would die from horrible mind-changing mutations. So, in my case, I vote for a close death. Alexander von Viggt slipped on banana peel while leaving this level and broke his neck, falling down the stairs. Quite a sad fate for a brilliant - although heavily mutated - scientist.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on September 05, 2014, 06:00:42 am
Pity,I was enjoying this.

Sadly,Starn's lower spine doesn't mutate fast enough to adapt to the added weight from heads and such and it snaps,leaving him to the mercy of the insane residents of the building,once he ran out of ammo of course.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on September 05, 2014, 06:54:24 am
Darn.
I really think Erin could have made it out too...
Still, since she wasn't regenerating, and was getting hurt from each mutation, she probably wore herself down over time and ended up bleeding out.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Salsacookies on December 10, 2014, 01:32:12 pm
(Meaningful necro)

I am reviving this game, and porting it to IwakuRoleplay. If you'd like to continue this game, that is where it will be. I will be removing die rolls, so writing your actions in detail over dice will be the one major difference. I will set up copy-pastes when i can, but for now, hope you enjoy:)

Edit: The site has it's own die roll system, so die are still in.

Here you go

https://www.iwakuroleplay.com/threads/vanaard-corps-mistakes.87695/
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on December 10, 2014, 04:27:06 pm
(Meaningful necro)

I am reviving this game, and porting it to IwakuRoleplay. If you'd like to continue this game, that is where it will be. I will be removing die rolls, so writing your actions in detail over dice will be the one major difference. I will set up copy-pastes when i can, but for now, hope you enjoy:)

Edit: The site has it's own die roll system, so die are still in.

Here you go

https://www.iwakuroleplay.com/threads/vanaard-corps-mistakes.87695/


Why are you dumping it over there?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: TamerVirus on December 10, 2014, 04:28:49 pm
U ninja shilling another RP website m8?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: blazing glory on December 10, 2014, 04:30:27 pm
U ninja shilling another RP website m8?

Yes, I hate making new accounts and I find Bay12 is fine.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Salsacookies on December 10, 2014, 05:51:46 pm
I just remembered this RP, and I liked the idea of this, but I just wanted to find another site to play on because I was bored at the time. Anyways, I'll just set up a game over here, if that's cool. What's ninja shilling?
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on December 10, 2014, 06:04:09 pm
You know, it's kind of rude to go "Hey I'm just going to continue your stuff in the same name k?" without first at least asking. Not that I would have refused even in the worst of moods, but it's the act of at least showing a little bit of respect for what I might want that matters.

You also did not ever ask me for my files on the RTD, which regardless of how much information is in them is probably better than doing improv with only what is posted on this thread.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Lenglon on December 10, 2014, 07:10:58 pm
You know, it's kind of rude to go "Hey I'm just going to continue your stuff in the same name k?" without first at least asking. Not that I would have refused even in the worst of moods, but it's the act of at least showing a little bit of respect for what I might want that matters.

You also did not ever ask me for my files on the RTD, which regardless of how much information is in them is probably better than doing improv with only what is posted on this thread.
this right here is why I'm not all that interested.
if Salsa had Tarran's permission/support, that'd be something quite different.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Salsacookies on December 10, 2014, 07:26:53 pm
I apologize for that. It's been dead for a few months, so I assumed it would be okay if I used it. Sorry, I'll go ahead and take it down
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Tarran on December 10, 2014, 07:48:07 pm
You are actually okay to use it, actually, that's not the problem at all. You just failed to ask. It's like copying someone's unfinished painting without even mentioning, then coming back the next day and saying "Hey, I'm going to copy your painting I found in the basement and use the same name. Creds to you." That kind of behavior might be acceptable if this RTD was a collaboration of various people or if I'm expecting it, but in this case neither was true. I neither worked with others to make this, so it was solely my thing, and I was neither expecting it, because nobody mentioned anything. In the case that neither is true, at the very least I would prefer someone to ask, even if I'm probably going to allow it anyway. Not asking just slights me in the most minor but annoying kind of ways.

Though I would greatly prefer you use a different name, using the exact same name implies a link between the games beyond inspiration and rules, which I'm not sure you plan on linking and I'm not really too okay with. Also, I skimmed over the rules and they seem like an exact copy (correct me if I'm wrong). Instead, you'll probably want to look over the rules and rewrite them at least partially to fit your personality, just in case, because I doubt we have the exact same personality. What may seem witty or harsh, or maybe even just the style of writing from me might seem out of character for you, for example.
Title: Re: Vanaard Corp Mistakes: A minimalISH mutation-happy RTD
Post by: Salsacookies on December 10, 2014, 09:53:48 pm
Ok, thank you. Still, I am not in a position to GM right now, and I wouldn't be the best GM of this anyway, so I'm going to go ahead and not do this.