Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Harry Baldman on July 16, 2014, 04:09:13 pm

Title: History: the Minimalist RTD
Post by: Harry Baldman on July 16, 2014, 04:09:13 pm
History: the Minimalist RTD

There are five facts you need to know.

1. There's a warm, windy continent surrounded by sea.
2. You're on it.
3. You're nomadic tribesmen.
4. The rest is up to you.
5. You may post your actions now.


The next generation's here - see the bottom of the linked post. (http://www.bay12forums.com/smf/index.php?topic=140756.msg5604280#msg5604280)

EDIT 1: 'Ere are some names and things to help you get oriented if needed. (http://www.bay12forums.com/smf/index.php?topic=140756.msg5485773#msg5485773)
Title: Re: History: the Minimalist RTD
Post by: Alev on July 16, 2014, 04:13:36 pm
I am Kurgle, foremost hunter of this tribe! Look around.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 16, 2014, 04:17:56 pm
I am Kurgle, foremost hunter of this tribe! Look around.

[3] You see the woods and the plains. Meat is not visible. Plants are. The women can find things to eat on plants. This will take time and not be filling, as it often tends to be. But reliable. Reliable is good.

[2] Your tribesmen are hungry and lost. Can you provide guidance?
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 16, 2014, 04:20:14 pm
I am Arlia, shaman of this tribe! Paint on wood slab images of mighty beasts falling to our hunters!
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 16, 2014, 04:22:17 pm
I am Conrak Tool-Crafter, he who brings life to the inanimate! Examine what tools I have already created.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 16, 2014, 04:23:28 pm
I am Nth. Kurgle robbed me of my place, and did our tribesmen wrong. I'm a better hunter than him.Incite hatred of Kurgle amongst the tribe
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 16, 2014, 04:27:55 pm
I'm Haphan, the only long-range scout of the tribe. I return from my three-months long trip to the other side of the continent.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 16, 2014, 04:42:54 pm
I am Elto, wise old fisherman. Return from long day of spearing fish to greet Haphan.
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 16, 2014, 04:50:46 pm
I am Tuktu, foremost greatest warrior and defender of the tribe. Look for any threats to the tribe.
Title: Re: History: the Minimalist RTD
Post by: Xantalos on July 16, 2014, 04:52:26 pm
I am Vukko, token evil tribe member!

Incite rebellion!
Title: Re: History: the Minimalist RTD
Post by: Alev on July 16, 2014, 04:59:45 pm
Rebellion shall not happen when our people starve. Recruit all hunters, fishers, and gatherers to find food! Kurgle will stay somewhat close by to check on the village.
Title: Re: History: the Minimalist RTD
Post by: darkpaladin109 on July 16, 2014, 05:06:46 pm
I am Marglabeshstius, the tribe's engraver and historian! Engrave images of our tribe winning a war with another tribe many years ago!
Title: Re: History: the Minimalist RTD
Post by: Alev on July 16, 2014, 05:10:22 pm
"Marglabeshstius, make picture of glorious tribe also. Tribe want rebel! Rebel bad. Propaganda good."
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 16, 2014, 05:11:40 pm
I am Clangbunk: Great Thinker and member of the Counsel of Elders.
Determine the current tech level and ponder where plants come from.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 16, 2014, 05:17:12 pm
I am Vukko, token evil tribe member!

Incite rebellion!

Someone beat you to it.
I am Nth. Kurgle robbed me of my place, and did our tribesmen wrong. I'm a better hunter than him.Incite hatred of Kurgle amongst the tribe
Title: Re: History: the Minimalist RTD
Post by: Xantalos on July 16, 2014, 05:23:56 pm
Dual rebellion!
Besides, he's rebelling for a rightful purpose, I'm just doing it because.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 16, 2014, 05:24:53 pm
I didn't think of my deal as rebellion, just usurping the head hunter. That said, I believe Vukko and I will team up probably never
Title: Re: History: the Minimalist RTD
Post by: Alev on July 16, 2014, 05:25:17 pm
Dual rebellion!
Besides, he's rebelling for a WRONG AND EVIL purpose, I'm just doing it because.
Hey, I am eldest tribesman! (signups-wise)
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 16, 2014, 05:26:34 pm
I am Chantututututu, barely tolerated idiot of the tribe!  Do an amusing dance to placate those who wish me exiled!

((Edited for extra tu))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 16, 2014, 05:27:14 pm
"Chantututu, I give rock if you kill rebels! Go!"
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 16, 2014, 05:34:09 pm
(It seems the answer to the initial experiment will be a "no")

"What are all you dunstrels doing?"
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 16, 2014, 05:37:32 pm
(It seems the answer to the initial experiment will be a "no")

"What are all you dunstrels doing?"
((Yup, one roll in and we've strayed pretty far from serious.))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 16, 2014, 05:43:07 pm
"The only dungstrel I see here is our oh so great hunter! He is the one that let us starve!"
Title: Re: History: the Minimalist RTD
Post by: Alev on July 16, 2014, 05:52:44 pm
((Actually it's the lazy women not picking plants.))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 16, 2014, 05:54:37 pm
((I second that notion, but for purposes of character...))
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 16, 2014, 06:19:50 pm
SUBDUE VUKKO

RIDE VUKKO INTO SUNSET

SCOUT FOR STUFF AND THINGS
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 16, 2014, 06:28:06 pm
"Chantututu, I give rock if you kill rebels! Go!"

Chantutututu sure is glad he isn't this Chantututu fellow, he thinks while drooling slightly.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 16, 2014, 06:51:09 pm
SUBDUE VUKKO

RIDE VUKKO INTO SUNSET

SCOUT FOR STUFF AND THINGS
(This is a foolhardy attempt at a serious minimalist rtd, so at least tell us who your character is)

"The only dungstrel I see here is our oh so great hunter! He is the one that let us starve!"
"Let me guess: You're rebelling again today. Ah, to be young again and full of hot air..."
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 16, 2014, 06:54:33 pm
SUBDUE VUKKO

RIDE VUKKO INTO SUNSET

SCOUT FOR STUFF AND THINGS
(This is a foolhardy attempt at a serious minimalist rtd, so at least tell us who your character is)

>NAME IS PLOK
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 16, 2014, 07:03:31 pm
I am Hatika! One of the warriors!

Ask Haphan of what news does he bring of the other tribes.



Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 16, 2014, 07:36:25 pm
I am tuypogina apprentice thinker to clangbunk specialising in animals go out and gather plants for clangbunks research also bring back a worm for my research and some berry’s for us to eat
Title: Re: History: the Minimalist RTD
Post by: LongDongSilver on July 16, 2014, 07:49:41 pm
I am Irk, local henchperson and general thug. I Intimidate others into joining Vukko's Glorious Liberation.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 16, 2014, 08:00:23 pm
I am tuypogina one of the gatherer woman and chief biologist go gather and study plants and animals
Biologist? That is both historically unlikely and falls into my role as Great Thinker. You can be my apprentice Thinker if you want but having multiple dedicated scientists is not logical at this stage of development. Even my role is stretching it a bit.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 16, 2014, 09:02:56 pm
I am tuypogina one of the gatherer woman and chief biologist go gather and study plants and animals
Biologist? That is both historically unlikely and falls into my role as Great Thinker. You can be my apprentice Thinker if you want but having multiple dedicated scientists is not logical at this stage of development. Even my role is stretching it a bit.

that sounds like a good idea i will adjust my post as such

edit the post is adjusted
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 16, 2014, 10:40:11 pm
((This can still be serious, from what i've seen, there's only one comic relief in there, and even then, every village has an idiot in it, just my thoughts, don't want it to be angsty))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 16, 2014, 11:12:47 pm
Chantutututu, I give one rock for each dead rebel!

Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 16, 2014, 11:15:38 pm
"Who is this Chantutututu?  You are addressing the wise and learned Chantututututu," Chantututututu explains to the clearly ignorant and mistaken man.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 16, 2014, 11:17:54 pm
I am Kutuk, the local healer. I check on the health of the tribe.
Title: Re: History: the Minimalist RTD
Post by: richeygator on July 16, 2014, 11:20:06 pm
I am gatorfang
Some random smart guy
 
Convince others I'm their god
(Starting with the stupidest) /b]
Title: Re: History: the Minimalist RTD
Post by: Alev on July 17, 2014, 12:04:21 am
Kurgle, first of all men, stabs this uncouth heretic in the eye with an arrow.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 17, 2014, 02:57:21 am
I am Arlia, shaman of this tribe! Paint on wood slab images of mighty beasts falling to our hunters!

[5] You proudly create a slab of animal drawings, both to hearten the hunters and to bring good luck in their future hunting endeavors - the effort is much appreciated, as a shaman's support is ever needed in dark times such as these. You believe these images to be of the highest quality, ones worth meditating upon.

I am Conrak Tool-Crafter, he who brings life to the inanimate! Examine what tools I have already created.

[5] There are the blades of flint, of several shapes and sizes, for scraping skin, drilling holes, working wood, drawing blood and any other purpose you can name - day and night you have labored for many months, but much of the tribe has been supplied with them by your superb skill. There is the bow, which all the hunters have, and the gathering hook, which many of the women thank you for, as it allows them to reach fruit high up on trees as well as to climb them easily in the event of danger as well as pull out tasty roots from the ground more easily. Spears and harpoons you also have made, sharp and straight. Without a doubt, you are one of the more, if not the most valued members of your tribe.

I am Nth. Kurgle robbed me of my place, and did our tribesmen wrong. I'm a better hunter than him.Incite hatred of Kurgle amongst the tribe

[1] The hunters were once of prime importance among the tribe, when the meat was plentiful and the weather colder. Both of these have changed, and now the hunters are treated with ambivalence at best, for they eat much and give little back. The women have begun to admire the tool crafters, the fishermen, the healers and the other, more useful professions to a greater degree, and could not care less about the childish infighting you espouse.

I'm Haphan, the only long-range scout of the tribe. I return from my three-months long trip to the other side of the continent.

[5] You bring good news. To the east there are fertile plains, some dry forests, many large animals. Places of great and plentiful food, unlike your drained home, ones that could support your tribe easily without fear of starvation for years to come. Indeed, even you in your travels seem to have put on some weight, and you look healthier than ever.

I am Elto, wise old fisherman. Return from long day of spearing fish to greet Haphan.

[3] Though the day has not been the best, given your very mild luck in catching any fish, you are glad that you are still more useful than the hunters, even in your old age. It gladdens your heart further to see Haphan, who evidently brings good news of other territories simply by the look of him.

I am Tuktu, foremost greatest warrior and defender of the tribe. Look for any threats to the tribe.

[3] The only real threat you see right now is the volatile dynamic developing between the hunters - they have not tasted blood for far too long, and seem to be turning on each other in desperation. You are ill-equipped for dealing with internal affairs, being used to harmony, but it appears that the needs of the tribe change with the times you experience, and quite direly at that.

I am Vukko, token evil tribe member!

Incite rebellion!


[6] Dissatisfied with the tribe that dubbed you honorless and without worth on at least two occasions, as well as sensing potential for dramatic change in your favor, you suggest, very calmly and reasonably, that the hunters, bringing nothing of worth to the tribe for some time now, should be exiled for a time until this situation is rectified. That is to say, that they are to go out and return with meat - those that do not may very well not return at all.

There is no downside, you explain. Either meat is gained, or hungry mouths are lost. It is a mathematical approach to things you believe many people should follow, and the women seem to, by and large, agree. Especially because it was you, a hunter, who proposed it - they find the idea most appealing. A sort of challenge to the hunters. A self-issued one, even. Within the hour, they declare, all hunters should take the challenge and move out, or be forcibly evicted by the whole tribe, which outnumbers them three to one.

Rebellion shall not happen when our people starve. Recruit all hunters, fishers, and gatherers to find food! Kurgle will stay somewhat close by to check on the village.

[5] The gatherers will go out searching on the double, and the fishermen are doing what they can - they appreciate your concern at any rate. But right now they believe Vukko's challenge was wisely put, and that the true worth of both you and all the other hunters will soon be revealed. After all, if you are indeed the foremost hunter, obtaining meat should not logically be a challenge at all, should it?

I am Marglabeshstius, the tribe's engraver and historian! Engrave images of our tribe winning a war with another tribe many years ago!

[2] Though your engraving is of decent quality, the tribeswomen seem less than impressed with images of strife in the current climate, and most of the tribesmen have other concerns presently.

I am Clangbunk: Great Thinker and member of the Counsel of Elders.
Determine the current tech level and ponder where plants come from.

[2] You are a sophisticated tribe, with the latest in impressive tools crafted by Conrak Tool-Crafter, whose genius has made him a far more appreciated individual and a far more trusted voice in the circle of elders than you will, in all likelihood, ever be. [1] You have never understood any of the mysteries you purport to be able to divine - plants come from the ground, forced upward by the will of the great life spirits, and the animals are born of lightning that strikes the trees, hence their quick and skittish natures, markedly unlike the confident ways of humankind, who are born of each other.

I am Chantututututu, barely tolerated idiot of the tribe!  Do an amusing dance to placate those who wish me exiled!

((Edited for extra tu))

[4] You dance most adequately, and the women laugh, and the men tolerate you for yet more days. You are not a hunter, not a warrior, not a fisherman or a luminary. Some suspect you were born wrong, from the generally unsettling look of you. You do not know yourself. But you spend your time as a living reminder that, no matter how terrible things may get for the tribe, they may still laugh at you, who almost certainly has it worse. The hunters would find it a pitiful existence, but they are currently exiled until meat is brought back, while you are not. So who is the true idiot here, you ask?

SUBDUE VUKKO

RIDE VUKKO INTO SUNSET

SCOUT FOR STUFF AND THINGS

[1] You, a scout recently returned from the west, having found only deadly deserts, have celebrated your survival a tad too much, and believe you know the solution to the strife the tribe is experiencing. You walk up to Vukko, who you generally despise on sheer principle, and attempt to subdue him.

You being quite drunk on survival alone, to say nothing of your fermented traveling supplies, Vukko and his good friend Irk find it a simple matter to discreetly remove you from the premises under the excuse of taking you somewhere else to get the demons out safely, tie you up with spare bowstrings and hide you in one of their secret, quiet hiding places, of which the hunters have assuredly many by need of their professions.

I am Hatika! One of the warriors!

Ask Haphan of what news does he bring of the other tribes!

[6] He speaks of glorious lands to the east, ones replete with food and water, and so far not taken by any other tribe. These are, quite frankly, the best news you have heard all year. You decide to give your sharpest flint knife to Haphan as compensation - he has done good work, and should not go unrewarded. Haphan gladly accepts, his old knife having gone dull in his explorations. You promise to sharpen that old thing for him as well the first chance you get, and take it off his hands.

I am tuypogina apprentice thinker to clangbunk specialising in animals go out and gather plants for clangbunks research also bring back a worm for my research and some berry’s for us to eat

[6] Clangbunk being the slightly infirm man he is, it typically falls to you to gather whatever he wishes to obtain on a particular day. He never states exactly what it is he wants, and you often need to use some high quality guesswork to try and find something for him. But today you believe you will do something special - an excursion to the furthest woods, where the unknown herbs grow. You walk for a good three hours, far out of the reach of your fellow tribeswomen, until you reach the forbidding depths you seek.

There are many plants of unknown looks and behavior here, and you have heard that the creeks around here have leeches. You gather a good helping of plants, roots and all, placing them in the leather pouches tied all around your body, and wonder how best to gather the leeches. You're not sure you want to wade in the river for fear of your own safety.

I am Irk, local henchperson and general thug. I Intimidate others into joining Vukko's Glorious Liberation.

[3] Vukko has few friends by virtue of his general antisocial nature, and you happen to be one of them, in a manner of speaking. As is everything with Vukko, it is largely an economic and logical arrangement - he has ideas, you help execute them, and the two of you share in the rewards. This time, you believe it may finally pay off. Despite technically being a warrior of the tribe rather than a full hunter, you join Vukko in the execution of a plan, the first step of which is to secure more support.

However, intimidation of the other hunters brings only limited success - while you are no doubt a frightening individual to behold in most circumstances, they do not really see either you or Vukko as an adequate leader to follow - but you are pleased to note that each individual does fear the combined might of the two of you.

That is to say, each individual but Plok, the scout who recently returned. He had been missing for some time now, actually, and seems to have still believed Vukko to be his younger, more easily cowed self. You and Vukko prove him wrong, and after subduing him you put him in one of the secret hiding places that only you and Vukko know of - Plok will serve as an adequate alternate plan if the primary method Vukko has no doubt worked out by now does not function as well as expected.

I am Kutuk, the local healer. I check on the health of the tribe.

[1] The tribe is growing healthier, as the unworthy will soon be culled. You wonder if you should not put down the village idiot as well, for he is as much a waste of food as most of these hunters.

I am gatorfang
Some random smart guy
 
Convince others I'm their god
(Starting with the stupidest)


[2] Despite your feverish assurances that you are a god of the sun and the rain, nobody at all believes you, least of all the village idiot. You have arrived only days previously, and it is clear to the other tribesmen that you are not really a spirit of any description. You wonder if you should not try your luck elsewhere.

Kurgle, first of all men, stabs this uncouth heretic in the eye with an arrow.

[5] Angered by the growing impudence of the traveling heretic as well as your waning influence among your tribe, you calmly walk up to the ranting man wearing the alligator skull on his head, having gone a little pale, cold sweat running along your face, and plunge an arrow by hand right into his eye, the tip coming out the other side of his skull. The gibbering man stops talking at last, and dies within moments. You drag him back over to the rest of the tribe and drop him on the ground, seizing the alligator skull he so proudly displayed for yourself.

"There's your meat. Are you happy now?" you ask with barely-hidden reproach. The tribe is silent.

Spoiler: GM Note (click to show/hide)
Title: Re: History: the Minimalist RTD
Post by: Xantalos on July 17, 2014, 03:07:03 am
Excellent!

While on the hunt for meat, form alliances and play most of the hunters against one another, getting them to eliminate each other. Essentially, play Survivor RL.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 17, 2014, 03:10:56 am
"Hatika is a great and generous warrior indeed. I will remember your gift!"

My fellow tribesmen surely appreciate good news. Share them with everyone before hunters leave. Convince the tribe that we must move from this barren lands.
Title: Re: History: the Minimalist RTD
Post by: LordSlowpoke on July 17, 2014, 03:18:23 am
NAME IS SCHNOOGLEWUDDLER, PREMIER HIDESMAN THIS SIDE OF INSERT FAR AWAY PLACE NAME

ACQUIRE KNOWLEDGE OF SITUATION WHILE CUTTING UP SOME LEATHER AND STUFF
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 17, 2014, 03:24:42 am
Find Conrak.

Conrak,I need to borrow your tools to sharpen this blade as a gift for Haphan.

If he allows me to then start sharpening the knife.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 17, 2014, 03:26:14 am
Call a meeting of the elders to discuss leaving for more bountiful land once the outcome of the hunters' trip is known. We are nomads, after all.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 03:28:29 am
well that all turned out interestingly clangbunk is a senile old man and im basicly a carer
also the new era of increased reliance on thinkers will create some interesting events smart writing harry

detach a pouch from my body and use it to scoop up leaches

when i get back i might discus the changing social structures with clangbunk
Title: Re: History: the Minimalist RTD
Post by: Lyeos on July 17, 2014, 03:32:09 am
I am Zurik, average gatherer of our tribe! Gather the fruit!
Title: Re: History: the Minimalist RTD
Post by: richeygator on July 17, 2014, 03:38:24 am
Edit;nv mind
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 17, 2014, 03:39:13 am
Gaterfang digs a small hole for a house

Gatorfang looks for some stuff to put in hole :)((he steals stuff))

((We need some official way of talking OOC I vote for double parentheses))

((Gatorfang is dead. Why do people never read the entire turn of these things?))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 03:40:18 am
Gaterfang digs a small hole for a house

Gatorfang looks for some stuff to put in hole :)((he steals stuff))

((We need some official way of talking OOC I vote for double parentheses))

general system on bay12 is your in character actions are bolded and your out of character musings are not
Title: Re: History: the Minimalist RTD
Post by: richeygator on July 17, 2014, 03:41:18 am
((Gatorfang is dead. Why do people never read the entire turn of these things?))
Kk
I don't have the paten......OHH SHINY
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 03:43:25 am
Gaterfang digs a small hole for a house

Gatorfang looks for some stuff to put in hole :)((he steals stuff))

((We need some official way of talking OOC I vote for double parentheses))

((Gatorfang is dead. Why do people never read the entire turn of these things?))

oh thats who he was stabbing its a little vauge i can see it now but both the person doing the stabbing and the gm should have specified names
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 03:44:49 am
((Gatorfang is dead. Why do people never read the entire turn of these things?))
Kk
I don't have the paten......OHH SHINY

well general way its done in minimalist games is you just respawn im not sure exackly how most games make it work so somebody whos been doing these longer then me will have to clarify
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 17, 2014, 05:22:38 am
FLOP AROUND LIKE FISH
FREE MYSELF

MEANWHILE LOUDLY REMIND VUKKO AND HIS SILLY LITTLE FRIEND THAT I AM THE BRAVE AND HANDSOME PLOK, AND THAT I HAVE SURVIVED FAR WORSE THINGS THAN THIS IN MY TRAVELS, AND THAT THEY WILL MOST CERTAINLY BE IN FOR IT WHEN I GET OUT OF HERE

LEAVE JUST WHAT "IT" IS TO THEIR IMAGINATIONS. THAT WILL MAKE IT SCARIER. PROBABLY.
...TRY AND THINK UP A SUITABLE PUNISHMENT FOR MY TORMENTORS WHILST I MAKE MY ESCAPE.
Title: Re: History: the Minimalist RTD
Post by: darkpaladin109 on July 17, 2014, 06:41:36 am
Marglabeshstius approaches Haphan.
"Haphan, mind telling me about your journey? I wish to enrave it around the village to honor your success."
Engrave images of Haphan's journey if he is willing to tell me about it. If he is not, instead engrave images from our legends.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 17, 2014, 06:45:54 am
"Sure thing, Marglab. I'll tell the whole tale to the tribe in a few minutes from now - so can you wait a bit?
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 17, 2014, 09:00:53 am
As the primary healer, Kutuk is on the Council.

"If this scout speaks the truth, then it would be right to follow him. But does he?"
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 17, 2014, 09:06:00 am
Wonder where Tuypogina went and in a fit of madness cut a plant into its main parts (leaves, stem, roots, fruit) and bury them individually by the water. Insist that I'm discovering the mysteries of Life and have myself or Tuypogina observing them 24/7.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 17, 2014, 09:25:58 am
Call a meeting of the elders to discuss leaving for more bountiful land once the outcome of the hunters' trip is known. We are nomads, after all.
Mediate upon my images and this suggestion, to understand the future of our tribe.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 17, 2014, 09:34:58 am
"Do I look like a liar to you, old Kutuk? You've became too paranoid for your own good!"
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 17, 2014, 09:42:31 am
Call a meeting of the elders to discuss leaving for more bountiful land once the outcome of the hunters' trip is known. We are nomads, after all.
"Think of all the new things to discover in such a place! However I'm too old for such shenanigans. Perhaps a device for easier movement. Hmmm..."
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 17, 2014, 09:49:36 am
"I am not calling you a liar. Sometimes our eyes deceive us."
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 17, 2014, 09:55:50 am
I am glad this challenge has been set upon me. I was planning to challenge Kurgle myself, but now, I can show I am greater than ALL the hunters of the tribe, for I will hunt a beast of legend, and I will show all, and all will be in awe, and call me great hunter, as I should be.

Gather my hunting gear, and ask Conrak for his biggest wagon, for the catch shall be large, and I will be the only hunter. Grab Chantututu to be my assistant, for doing this with the tribe idiot will further cement my legend, and I also like him, and I need help carrying the legendary catch. When I'm ready, boast to all the tribe about my soon to be journey and catch and success, and to prepare for the return of a legend
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 17, 2014, 10:00:35 am
"So, do your eyes deceive you, elder? Here I am, returning from the journey healthy and well-fed. Never once I needed to starve longer than two days - and that was while crossing a desert laying in the farthest reaches!
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 17, 2014, 10:05:19 am
"Possibly. I do not deny that I could be wrong, but who truly knows what lay out there? Perhaps you saw everything that was out there. Perhaps there were hidden dangers. We can not know for certain."
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 17, 2014, 10:06:24 am
I am Conrak Tool-Crafter, he who brings life to the inanimate! Examine what tools I have already created.

[5] There are the blades of flint, of several shapes and sizes, for scraping skin, drilling holes, working wood, drawing blood and any other purpose you can name - day and night you have labored for many months, but much of the tribe has been supplied with them by your superb skill. There is the bow, which all the hunters have, and the gathering hook, which many of the women thank you for, as it allows them to reach fruit high up on trees as well as to climb them easily in the event of danger as well as pull out tasty roots from the ground more easily. Spears and harpoons you also have made, sharp and straight. Without a doubt, you are one of the more, if not the most valued members of your tribe.
Find Conrak.

Conrak,I need to borrow your tools to sharpen this blade as a gift for Haphan.

If he allows me to then start sharpening the knife.
I am glad this challenge has been set upon me. I was planning to challenge Kurgle myself, but now, I can show I am greater than ALL the hunters of the tribe, for I will hunt a beast of legend, and I will show all, and all will be in awe, and call me great hunter, as I should be.

Gather my hunting gear, and ask Conrak for his biggest wagon, for the catch shall be large, and I will be the only hunter. Grab Chantututu to be my assistant, for doing this with the tribe idiot will further cement my legend, and I also like him, and I need help carrying the legendary catch. When I'm ready, boast to all the tribe about my soon to be journey and catch and success, and to prepare for the return of a legend


Conrak is pleased to see the return of the scouts; they typically bring news of new lands, new plants, and new sorts of stones and other interesting things, all of which interest the Tool-Maker as raw materials.

"Yes, Matika, I do have a set of rocks you may use to sharpen your flint. Be careful not to chip it away to nothing."

Though the conflict among the hunters makes Conrak uneasy, he is pleased by the renewed competition between them, for such competition will necessarily call for Conrak to create the best weapons of his life.

Distribute the latest batch of arrows to the hunters, and craft an enormous spear for Nth. What plan he has that would suit a spear better than a bow, Conrak does not know, but it is an excuse to craft something grander than Conrak has ever crafted.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 17, 2014, 10:06:49 am
""Haphan, after your vacation, i've heard you've found great things beyond this desolace Kurgle has brought us, please tell me where your beasts of legend were, so that I may prove you just didn't feast while we starved, and prove to me your vacations are of actual worth, and prove myself as greatest hunter of this tribe, with our recently issued challenge"
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 17, 2014, 10:22:38 am
I am glad this challenge has been set upon me. I was planning to challenge Kurgle myself, but now, I can show I am greater than ALL the hunters of the tribe, for I will hunt a beast of legend, and I will show all, and all will be in awe, and call me great hunter, as I should be.

Gather my hunting gear, and ask Conrak for his biggest wagon, for the catch shall be large, and I will be the only hunter. Grab Chantututu to be my assistant, for doing this with the tribe idiot will further cement my legend, and I also like him, and I need help carrying the legendary catch. When I'm ready, boast to all the tribe about my soon to be journey and catch and success, and to prepare for the return of a legend

Chantutu (he has lost track of the number of tus in his name) supposes that it was inevitable that he would eventually be forced to do something.  He claps and dances excitedly.  He decides to perform one more act of amusement before leaving: he climbs a (short) tree, then shouts "Look at Chantutu!  Chantutu bird!"  He then jumps off the tree and flies.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 17, 2014, 10:24:45 am
"True, elder, this possibility remains."

Haphan takes a moment to wash his dry throat with water.

"Indeed, there were magnificent beasts, but I, not being a hunter, was much more interested in lesser game and fruit trees. Still, in my travels I saw gray giants with great horns and skin like an old bark. There were antelopes, as big as no horse would ever be. The great hordes of them trampled the grass of the great plains. Lastly, there were bears - giants of their kind - living peacefully in this bountiful land, not needing to hunt for survival..."
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 17, 2014, 10:35:30 am
"True, elder, this possibility remains."

Haphan takes a moment to wash his dry throat with water.

"Indeed, there were magnificent beasts, but I, not being a hunter, was much more interested in lesser game and fruit trees. Still, in my travels I saw gray giants with great horns and skin like an old bark. There were antelopes, as big as no horse would ever be. The great hordes of them trampled the grass of the great plains. Lastly, there were bears - giants of their kind - living peacefully in this bountiful land, not needing to hunt for survival..."
"I have seen great beasts falling to our hunters. This story may be wisdom, rather than the foolishness it is first seen as. But the tribe has not survived this long by running off towards the first promise of good land, like some girl to a pretty face! We must have the wisdom to be patient and cautious, as a stalking cat, aware opportunity and danger share a skin! The elders must take time to understand what this move would mean for the tribe, and more than one set of eyes should see this promise else it be a lie!"
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 17, 2014, 10:47:09 am
Haphan signed heavily, accepting shaman words and a hidden meaning among them. Tribe is conservative. It takes more than just a few stories to move it. But, still, such slowness annoyed him. If more tribesmen were like him, a mixed group of warriors, hunters and crafters would be already on a move.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 17, 2014, 10:50:46 am
"Halpan, listen. I know you believe that we should move, and, maybe, we should. In your mind, you would move the tribe as soon as the scouts returned with the good news. However, in your mind, do you really see all of our tribespeople as... people? Real people, with real lives, and real families? You are a strong, brave scout, but it is a gigantic burden to hold in your hands the lives of an entire tribe. Every death, every injury, weighs down on you like a boulder. Is it not fair for the elders to want to keep everyone safe?"
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 17, 2014, 10:57:35 am
Scout grimly nodded, finally giving up hopes of immediate action.

"Yes, elders. Perhaps I understand now. But it still hurts me greatly to thought that such unique opportunity must be mulled about and slowly discussed. Well... Such is the way of things. I'm not the one to go against it."
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 17, 2014, 11:06:19 am
Scout grimly nodded, finally giving up hopes of immediate action.

"Yes, elders. Perhaps I understand now. But it still hurts me greatly to thought that such unique opportunity must be mulled about and slowly discussed. Well... Such is the way of things. I'm not the one to go against it."
Arlia looked at the young scout with appreciation.

"You are an eagle. You fly far and revel in the sight of new land. But this is a herd; it cannot travel the path of an eagle so easily. It pains me to cage you; eagles fly free, bound only by the wind. And yet the need of the herd for security surely demands caution which the eagle will balk at. Your reaction is as natural as can be, and we do not begrudge you that."
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 17, 2014, 11:08:49 am
Meshok Fish-Eyed, being a lonely philosopher will ponder about the sense of it all. Why do we even try to thrive in this unfriendly world?
Title: Re: History: the Minimalist RTD
Post by: Alev on July 17, 2014, 11:18:43 am
Once the elders are done with their meeting, Kurgle asks for permission to bring a few of the loyal hunters and some assorted other tribesmen east to see if the land really is as good as our scout promised.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 17, 2014, 11:23:08 am
I am glad this challenge has been set upon me. I was planning to challenge Kurgle myself, but now, I can show I am greater than ALL the hunters of the tribe, for I will hunt a beast of legend, and I will show all, and all will be in awe, and call me great hunter, as I should be.

Gather my hunting gear, and ask Conrak for his biggest wagon, for the catch shall be large, and I will be the only hunter. Grab Chantututu to be my assistant, for doing this with the tribe idiot will further cement my legend, and I also like him, and I need help carrying the legendary catch. When I'm ready, boast to all the tribe about my soon to be journey and catch and success, and to prepare for the return of a legend

Chantutu (he has lost track of the number of tus in his name) supposes that it was inevitable that he would eventually be forced to do something.  He claps and dances excitedly.  He decides to perform one more act of amusement before leaving: he climbs a (short) tree, then shouts "Look at Chantutu!  Chantutu bird!"  He then jumps off the tree and flies.
Seeing Chantutu trying to fly, I run my fastest, and attempt to catch him so that he does not kill himself.
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 17, 2014, 11:27:46 am
"Why not allow the scout to take a small group of volunteers back to see this new promised land, then? When we return, we will be able to either affirm or disprove his claims. Perhaps we could even bring food back."

Tuktu volunteers to go with Halpan to see the promised land.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 17, 2014, 11:28:45 am
When meeting ends, Kurgle volunteers.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 17, 2014, 11:33:27 am
"Why not allow the scout to take a small group of volunteers back to see this new promised land, then? When we return, we will be able to either affirm or disprove his claims. Perhaps we could even bring food back."

Tuktu volunteers to go with Halpan to see the promised land.
"Occasionally it may serve the herd to have able members examine new territory before all travel. This wisdom was used by our ancestors before us, and the many are more likely to see a lie for a lie than the lone wanderer."
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 17, 2014, 12:07:32 pm
"Yes, that would suit the needs of everyone... Won't it, Arlia? Heh. All who want to go with me - gather on this spot after the meeting!"
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 17, 2014, 12:20:04 pm
"Indeed! Go forth and bring back samples!"
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 17, 2014, 12:33:04 pm
I'm long gone from the meeting. I care not about old men telling us what and what not to do while they sit around and do nothing. Once all my supplies and Chantututu are ready, I will take off from where Haphan came from to catch the three legendary beasts that he talked of.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 17, 2014, 02:28:05 pm
"I have seen ten-fold summers seven times. In all that time, we have moved six times. Perhaps the younger who do not remember a move will not understand. But no people who stay still have ever lived. We must think of how long we may last if can last long enough staying here, waiting months for the scouts to leave and return again."
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 17, 2014, 03:15:52 pm
"I have seen ten-fold summers seven times. In all that time, we have moved six times. Perhaps the younger who do not remember a move will not understand. But no people who stay still have ever lived. We must think of how long we may last if can last long enough staying here, waiting months for the scouts to leave and return again."
"Of course we can you blithering bananapants! Once I unlock the secrets of Life we will always have enough food!"
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 17, 2014, 03:26:08 pm
Excellent!

While on the hunt for meat, form alliances and play most of the hunters against one another, getting them to eliminate each other. Essentially, play Survivor RL.


[2] Your attempts at manipulation are stymied by several factors, most prominent of which is that the hunters do not trust you one bit, and also that many of them stayed behind to watch the results of the meeting - on the other hand, you and a few others seem to have gotten a head start in the search for meat.

[3] A search that seems to be going poorly anyway - squirrels and other small animals are visible occasionally, but they are beyond the scope of your current equipment - a shot with a bow and arrow, in the unlikely event that it hit, would probably cause any such animal to lose half of its meat in an instant. Perhaps you need traps.

NAME IS SCHNOOGLEWUDDLER, PREMIER HIDESMAN THIS SIDE OF INSERT FAR AWAY PLACE NAME

ACQUIRE KNOWLEDGE OF SITUATION WHILE CUTTING UP SOME LEATHER AND STUFF


[1] The situation at hand confuses you, as you stand on the banks of a river, distant from all things, currently known, in the company of nobody at all. You have only strips of leather, crafted from the sole remaining members of your tribe who succumbed to the plague. And even those you have mostly eaten to stave off hunger.

Your tribe is dead, and you are alone in this world. One has to wonder what more can life take from you. Your skills? Your mind? Your limbs? The spirits do indeed seem cruel today.

Find Conrak.

Conrak,I need to borrow your tools to sharpen this blade as a gift for Haphan.

If he allows me to then start sharpening the knife.

[3] You obtain flint from Conrak easily, and manage to sharpen the knife up to a rough edge - it is not a top quality cutting instrument by any means, but you believe it should at least be a roughly functional thing right now.

Call a meeting of the elders to discuss leaving for more bountiful land once the outcome of the hunters' trip is known. We are nomads, after all.

The elders meet freely, and a discussion ensues.

detach a pouch from my body and use it to scoop up leaches

[3] A pair of leeches you do indeed obtain, along with a very tiny helping of little bugs and other things of the creek - none of them are creatures you have studied, or even know the names of, and you wonder if anybody in history has before.

I am Zurik, average gatherer of our tribe! Gather the fruit!

[3] You attempt to lead the women in the gathering of fruit, and a few follow your lead - after the council has ended, you return with a modest gain of a basket of berries - each of the women who came with you takes her share, and this leaves you with about two handfuls for yourself. Not a heroic gain, but it will stave off your evening hunger when it comes.

FLOP AROUND LIKE FISH
FREE MYSELF

MEANWHILE LOUDLY REMIND VUKKO AND HIS SILLY LITTLE FRIEND THAT I AM THE BRAVE AND HANDSOME PLOK, AND THAT I HAVE SURVIVED FAR WORSE THINGS THAN THIS IN MY TRAVELS, AND THAT THEY WILL MOST CERTAINLY BE IN FOR IT WHEN I GET OUT OF HERE

LEAVE JUST WHAT "IT" IS TO THEIR IMAGINATIONS. THAT WILL MAKE IT SCARIER. PROBABLY.
...TRY AND THINK UP A SUITABLE PUNISHMENT FOR MY TORMENTORS WHILST I MAKE MY ESCAPE.

[4] You flop around in place, attempting to free yourself from imprisonment, all the while shouting vague threats at the long-gone Vukko and Irk - it helps little, but your quick hands and instincts let you eventually undo your bonds and escape the leaf-covered ditch the two malefactors put you in.

[5] You have, of course, thought of what you could do to Vukko as revenge, your addled mind fueled by rising anger. You could catch his feet in a noose and then hang him and his crony upside down from a tree - it has been done to you at least once in your life, and you remember it being very unpleasant as well as conducive to reflection on the bad decisions that brought one to such a state.

Engrave images of Haphan's journey if he is willing to tell me about it. If he is not, instead engrave images from our legends.

[4] Your images of Haphan's journey, made from a combination of the details you overhear during the circle meeting as well as the additional details he reveals afterward, are indeed hopeful ones, and certainly worthy of display near the shaman's tent along with the shaman's own work. The idea of a promised land to the east is a greatly fascinating one in these rudderless times, and you notice at least a few of the passing people gaze at the symbolism within wistfully.

Wonder where Tuypogina went and in a fit of madness cut a plant into its main parts (leaves, stem, roots, fruit) and bury them individually by the water. Insist that I'm discovering the mysteries of Life and have myself or Tuypogina observing them 24/7.

[4] Before the council begins, you take some time to slice a particular plant you pluck from outside your tent into four main parts - the stem, which is like a leg, the roots, which are the foot, the leaves, which are like the torso, and the fruit, which are like the head - you bury all of them under a layer of dirt, each in a separate grave so that the earth may swallow their parts more easily, by the river, and then return to take part in the council.

Mediate upon my images and this suggestion, to understand the future of our tribe.

[4] You feel that it may be time to move on further than before, far to the east, as your grandmother counseled the tribe of her day to go far to the north. It is your way. The plants are of the earth, the animals are of lightning, and the people are of one another, nourished by the plants and the animals, and given strength by the wind itself.

I am glad this challenge has been set upon me. I was planning to challenge Kurgle myself, but now, I can show I am greater than ALL the hunters of the tribe, for I will hunt a beast of legend, and I will show all, and all will be in awe, and call me great hunter, as I should be.

Gather my hunting gear, and ask Conrak for his biggest wagon, for the catch shall be large, and I will be the only hunter. Grab Chantututu to be my assistant, for doing this with the tribe idiot will further cement my legend, and I also like him, and I need help carrying the legendary catch. When I'm ready, boast to all the tribe about my soon to be journey and catch and success, and to prepare for the return of a legend

[3] Conrak promises to give you an enormous spear. You are not sure if he misheard, or simply did not deem a wagon, which even you yourself are not entirely sure of how it might work or even look, in spite of overhearing the Thinker once explain its basic principle operation to his apprentice. At any rate, you seek the camp idiot to help you in your quest, having no faith in any of Kurgle or Vukko's ilk.

Distribute the latest batch of arrows to the hunters, and craft an enormous spear for Nth. What plan he has that would suit a spear better than a bow, Conrak does not know, but it is an excuse to craft something grander than Conrak has ever crafted.

[1] You recall that you have neglected to make any arrows today, for you did not expect there to be such a commotion. Eventful days such as these are quite rare, after all. Not that the warriors are in grave need of arrows, with their lack of prey to shoot.

[1] You also find that you have no wood whatsoever, as you did not request any to be brought to you yesterday. You remember having some sort of interesting project in mind, but you cannot currently remember what exactly it was.

Chantutu (he has lost track of the number of tus in his name) supposes that it was inevitable that he would eventually be forced to do something.  He claps and dances excitedly.  He decides to perform one more act of amusement before leaving: he climbs a (short) tree, then shouts "Look at Chantutu!  Chantutu bird!"  He then jumps off the tree and flies.

[1] Excited or at least pretending to have been brought to such a state by your prospects of being actually useful, you decide to give the camp one more act of amusement - climbing on a nearby tree, you plunge forward, imitating the leap of a thunderbird, attempting to swoop, but in vain as your arms fail to provide even a small amount of lift. You begin plunging headfirst toward the ground.

Seeing Chantutu trying to fly, I run my fastest, and attempt to catch him so that he does not kill himself.

[5] Noticing the idiot about to break his neck, you run right into him, catching the strange man midair and redirecting his head to a much safer position - as a result, he survives narrowly, albeit is bruised from the fall. Though you like the fool, you wonder if you have not unnecessarily prolonged his stay in this world.

Once the elders are done with their meeting, Kurgle asks for permission to bring a few of the loyal hunters and some assorted other tribesmen east to see if the land really is as good as our scout promised.
"Why not allow the scout to take a small group of volunteers back to see this new promised land, then? When we return, we will be able to either affirm or disprove his claims. Perhaps we could even bring food back."

Tuktu volunteers to go with Halpan to see the promised land.

[5] After the meeting, an exploratory band including Haphan, Kurgle, Tuktu and a majority of the tribe's hunters, disappointed at their marginalization as of late, is formed, and they quickly assemble around the fire once the elders have returned to their respective business. They seem to all be ready to go.

I'm long gone from the meeting. I care not about old men telling us what and what not to do while they sit around and do nothing. Once all my supplies and Chantututu are ready, I will take off from where Haphan came from to catch the three legendary beasts that he talked of.

Though you have saved the idiot, you find that you have no supplies, since Conrak appears to not be able to provide you with a wagon on the spot, or a giant spear that you never asked for, for that matter.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 17, 2014, 03:42:12 pm
"Brothers and sisters, I have been given images as favorable as the scout's reports! Is it not good for a tribe to leave a land which had become dry and barren? Is it not good to follow the path of the eagle where we may and delight in the new land he shows us? Change is difficult, just as the herds graze as long as they can before moving, so it is with our people. But we have grazed here long, led to this place by wise ancestors who recognized the need to find new land. It is time to prepare to go east! Hunters and others able should lead the way and prepare the land for those of us who must make further preparations."

Prepare tribe to move.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 17, 2014, 04:05:45 pm
((I'm going to assume that we have domesticated horses considering the apparent invention of carts.))
Ponder if the methods used to tame horses could be used to tame other animals which can then be used as an unspoiling meat store. Also wonder where horses come from as we have tamed them and I have a theory of budding.
Title: Re: History: the Minimalist RTD
Post by: Xantalos on July 17, 2014, 04:10:14 pm
Hmm. Drat. Let us look for tracks first.

Look for large animal tracks with henchperson!
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 17, 2014, 04:10:54 pm
((I'm going to assume that we have domesticated horses considering the apparent invention of carts.))

You assume incorrectly, as carts have not been actually invented yet. As in, nobody's built one so far.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 04:13:08 pm
hurry home and put the leaches and things in the small pond i have built for things such as this then ask clangbunk what he has done today so i can fix up any massive mistakes if i find no massive mistakes talk to him about the changing values in professions
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 04:14:35 pm
((I'm going to assume that we have domesticated horses considering the apparent invention of carts.))

You assume incorrectly, as carts have not been actually invented yet. As in, nobody's built one so far.
that means when he first makes them they will have to be human drawn i hope i manage to convince somebody else to be the puller
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 17, 2014, 04:18:08 pm
Wait for equipment to be ready, and curse Conrak for his negligence of works
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 17, 2014, 04:29:55 pm
((I'm going to assume that we have domesticated horses considering the apparent invention of carts.))
Ponder if the methods used to tame horses could be used to tame other animals which can then be used as an unspoiling meat store. Also wonder where horses come from as we have tamed them and I have a theory of budding.
((We don't have wagons...))
Quote
You are not sure if he misheard, or simply did not deem a wagon, which even you yourself are not entirely sure of how it might work or even look, in spite of overhearing the Thinker once explain its basic principle operation to his apprentice.

"We wish you luck on your journey." Elto turns back to the others. "Let us give them 3 months, as long as Haphan had. Perhaps we should always send so many, if we disbelieve lone scouts and so waste months of their time. If all else fails, we might need to move once more to the sea in the West. It has been many, many summers. Perhaps the other tribe there has perished or moved on."
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 04:36:02 pm
((I'm going to assume that we have domesticated horses considering the apparent invention of carts.))
Ponder if the methods used to tame horses could be used to tame other animals which can then be used as an unspoiling meat store. Also wonder where horses come from as we have tamed them and I have a theory of budding.
((We don't have wagons...))
Quote
You are not sure if he misheard, or simply did not deem a wagon, which even you yourself are not entirely sure of how it might work or even look, in spite of overhearing the Thinker once explain its basic principle operation to his apprentice.

"We wish you luck on your journey." Elto turns back to the others. "Let us give them 3 months, as long as Haphan had. Perhaps we should always send so many, if we disbelieve lone scouts and so waste months of their time. If all else fails, we might need to move once more to the sea in the West. It has been many, many summers. Perhaps the other tribe there has perished or moved on."

it was just an idea he never got to implementing he has a lot of those
Title: Re: History: the Minimalist RTD
Post by: Alev on July 17, 2014, 04:36:40 pm
Fellow hunters! We have gathered today because of the lack of meat, but now we have heard of a rich land to the east, where we will once more be respected among the tribe! Let us depart.  Kurgle, the friendly hunters, and anyone else who wishes to leave will head east now.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 17, 2014, 04:38:51 pm
When the meeting is over, Elto helps round up the children for the night, then gets to cleaning the few fish he caught. Tomorrow the village will prepare to leave.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 17, 2014, 04:45:40 pm
"Very well. It went better than I anticipated. I thank you, wise Arlia, for your support. It's time for our tribe to move for a new horizons."

Lead volunteers to the promised land.

((BTW, Alev, do you mind picking another color for yourself? It would be difficult if we both use limegreen))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 17, 2014, 04:51:39 pm
((Ok. I forgot, but I looked back and saw I had teal.))
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 17, 2014, 04:56:40 pm
"Then let us go. The sooner we leave, the sooner we get there."

To the promised land.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 17, 2014, 04:58:25 pm
((The entire village will take a while to get packed up and ready to go, so they might lag behind the hunters and warriors who go charging off.))
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 17, 2014, 05:19:20 pm
I am Christoph, a very charismatic an ambitious man. Try to get total control over the tribe.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 17, 2014, 05:27:00 pm
Kutuk does not let Christoph take control.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 17, 2014, 05:37:16 pm
((The entire village will take a while to get packed up and ready to go, so they might lag behind the hunters and warriors who go charging off.))
((That's what I figured as well.))

I am Christoph, a very charismatic an ambitious man. Try to get total control over the tribe.
"When there is activity on the land do not the buzzards gather!? Our tribe has just begun it's move to the east, exposing ourselves, and already there is a newcomer who has come to raise trouble! Do not be swayed by honeyed words, only stinging bees bring honey! We are given strength by our unity as a tribe; look how even those who fight to fly farther have a place within the order of the tribe. But the way of the newcomer means disorder and disunity! Focus on the journey ahead, not those who would cloud your vision and make you question the path agreed upon by the tribe."
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 17, 2014, 05:44:17 pm
 "Who are you, Christoph? You come here, just a newcomer, and try to take control! You are nothing, but a little man, standing on the shoulders of giants, and pinching their ears. I tell you, learn your place, or the giants will become angry, and swat you like a fly. Stop now, or you will be sorry."

Stare Christoph in the eyes, and threaten to kill him and make him warpaint if he tries once more to take control of what's not his.

((edited for extra savagery))
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 17, 2014, 05:53:08 pm
((Wait, are we the kind of tribe who kills our enemies, then grinds their bones to powder and mixes it with their blood to make warpaint? Because if we are I may want to change my action to making war paint out of Cristoph so that the gods might bless me on this Journey. ))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 17, 2014, 05:54:39 pm
((Wait, are we the kind of tribe who kills our enemies, then grinds their bones to powder and mixes it with their blood to make warpaint? Because if we are I may want to change my action to making war paint out of Cristoph so that the gods might bless me on this Journey. ))
((Feel free to use Gatorfang's corpse as well.))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 17, 2014, 05:58:28 pm
((Wait, are we the kind of tribe who kills our enemies, then grinds their bones to powder and mixes it with their blood to make warpaint? Because if we are I may want to change my action to making war paint out of Cristoph so that the gods might bless me on this Journey. ))
((Your shaman likes painting, on the other hand once violence starts there's a good likelihood that this can spiral out of control.))
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 17, 2014, 06:04:46 pm
((He's just one guy, though))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 17, 2014, 06:20:12 pm
((He's just one guy, though))
((Fair enough. My characters motivators are, in order of priority, the safety of the tribe, the unity of the tribe, and the preservation of their way of life. The death if a presumptuous outsider would not upset her.))
Title: Re: History: the Minimalist RTD
Post by: darkpaladin109 on July 17, 2014, 06:27:40 pm
Paint symbols of shame upon Christoph's body!
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 06:37:16 pm
((I'm going to assume that we have domesticated horses considering the apparent invention of carts.))
Ponder if the methods used to tame horses could be used to tame other animals which can then be used as an unspoiling meat store. Also wonder where horses come from as we have tamed them and I have a theory of budding.
((We don't have wagons...))
Quote
You are not sure if he misheard, or simply did not deem a wagon, which even you yourself are not entirely sure of how it might work or even look, in spite of overhearing the Thinker once explain its basic principle operation to his apprentice.

"We wish you luck on your journey." Elto turns back to the others. "Let us give them 3 months, as long as Haphan had. Perhaps we should always send so many, if we disbelieve lone scouts and so waste months of their time. If all else fails, we might need to move once more to the sea in the West. It has been many, many summers. Perhaps the other tribe there has perished or moved on."

i hope the other tribe didn’t perish my love interest is in that tribe
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 17, 2014, 06:50:53 pm
"You save Chantutu's life!  Chantutu swears oath of loyalty!"  Chantutu says to the man that caught him.

"How can Chantutu assist catching man?  Dance?  Great hunt?  Chantutu follow man until end!"

Follow Nth.  Take nearby rock and dance gently.  Chantututututu's time shall come!
((Also question: what would have happened on a 5 or 6 on the flying?))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 17, 2014, 07:01:41 pm
((We need a character sheet for this. With the people coming, it could get hard telling who's who or who's in the game))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 17, 2014, 07:04:54 pm
((We need a character sheet for this. With the people coming, it could get hard telling who's who or who's in the game))
((It's minimalist, so Harry can't do more than he is. As your shaman, however, I can keep track of our tribe members. In two hours our so I'll have time to create a logbook of who is who.))
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 17, 2014, 07:12:20 pm
Wait!

Catch up with the volunteers.

I volunteer to go on the expedition.

Give Haphan his knife.

It seems the spirits weren't looking kindly upon your knife.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 17, 2014, 07:18:08 pm
"It is still a good one, though. But not as good as the one you gave me. A true work of art."
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 17, 2014, 07:18:50 pm
Kill the outsider. Anoint myself with warpaint made from his remains.

((I'm gonna go strike through my previous action.))
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 17, 2014, 07:29:01 pm
FIND TRUSTWORTHY PERSON IN CAMP, ASK FOR VUKKO'S WHEREABOUTS
BE CAREFUL INCASE THEY HAVE BEEN TURNED AGAINST ME

THEN GET SUPPLIES FOR TRAVELLING, PREPARE FOR PURSUIT
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 17, 2014, 07:57:57 pm
I am Christoph, a very charismatic an ambitious man. Try to get total control over the tribe.
"When there is activity on the land do not the buzzards gather!? Our tribe has just begun it's move to the east, exposing ourselves, and already there is a newcomer who has come to raise trouble! Do not be swayed by honeyed words, only stinging bees bring honey! We are given strength by our unity as a tribe; look how even those who fight to fly farther have a place within the order of the tribe. But the way of the newcomer means disorder and disunity! Focus on the journey ahead, not those who would cloud your vision and make you question the path agreed upon by the tribe."
Well, an a opponent I see. Now tell me something. Why is it you are doing the migration in the first place? To prevent starvation due to dwindling animals. And your grandkids will do the same in the area. Don't you see this path causes the problems it seeks out to prevent in the first place? And what will happen if we finally make a mistake and are unable to move from the place once the animals are gone. Or, even we another tribe and get into an dispute? Which would surely decimate our numbers, or even destroy us!!! There has got to be a change in our tradition of always moving when the deer, birds, or even the dreaded bear disappear! If one man controlled the tribe, it would bring more order to it. It would stop the bickering between the hunters, the shamans, and all of the others. I would use all of our resources to find out how to solve this issue! The mindless following of tradition clouds the vision more than anything else! Focusing on the short term will cause only stagnation and idiocy among the tribe. And what will happen if another tribe discover the solution first!!! It will be an advantage like no other. And like they say, high risk brings high rewards, and the honey is worth it in the end.
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 17, 2014, 08:18:58 pm
Conrak scratches his head, wondering what he could have possibly done with all his wood; usually he kept a supply of useful materials available in case he needed to make urgent repairs. He vaguely remembered having a brilliant idea sometime last night, after eating some delicious fruit which was perhaps a few days past its prime, but he could not recall what it was. Something about the young men dragging logs back to the tribe's encampment, and a young boy dragging two sticks...

"Ah!" Running behind his workspace, Conrak finds the project he had been working on; a mad jumble of sticks, hides, and long strands of plant fiber are strewn on the ground between two long poles. The poles ought to be handles; if Conrak can bind them together properly, and find a way to create a loose sort of basket between them, he knows he will have a new way to carry heavy loads long distances (http://en.wikipedia.org/wiki/Travois). Perhaps he will have better luck now that he is not drunk on spoiled fruit.

Conrak rigs a sledge from whatever materials he can lay hands on, to ease the carrying of game and the traveling of the tribe.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 17, 2014, 08:20:58 pm
First Generation


Spoiler: Tribe and tribesmen (click to show/hide)

Epilogue of sorts and start of the Second Gen. (http://www.bay12forums.com/smf/index.php?topic=140756.msg5604280#msg5604280)
Second Generation chart. (http://www.bay12forums.com/smf/index.php?topic=140756.msg5604669#msg5604669)
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 17, 2014, 08:27:17 pm
-snip-

"Since before even the ancestors can remember, mankind has followed the food. In time, the plants will be gathered and the animals will all flee. We must follow them so we may eat and the plants may grow back, and the animals return, so that when our children's children return, they will be there. To stay is short-sighted and greedy, and leads only to starvation. Only the dead stay forever."
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 17, 2014, 08:39:39 pm
-snip-

"Since before even the ancestors can remember, mankind has followed the food. In time, the plants will be gathered and the animals will all flee. We must follow them so we may eat and the plants may grow back, and the animals return, so that when our children's children return, they will be there. To stay is short-sighted and greedy, and leads only to starvation. Only the dead stay forever."
The solution may not be staying in one place. I may find it out while still having migrations. I didn't say we should stop migration, but find out how to stop our current situation from happening again. It might be finding out some way to control where the animals move.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 17, 2014, 09:04:26 pm
((So, who exactly is going on the expidition?))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 17, 2014, 09:18:16 pm
What is with Plok, talking about revenge and being captured, spreading lies to get one killed, along with being a useless scout.

Go to Plok, and set him straight before he annoys me anymore
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 17, 2014, 09:18:38 pm
((Thank you for the summary, Sarrak))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 17, 2014, 09:20:48 pm
(( Thanks, good to know whose who :) ))
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 17, 2014, 09:23:47 pm
((Yeah, summary is super helpful))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 17, 2014, 09:25:02 pm
((Yup. Didn't notice, but it is helpful. I GOT FIRST BLOOD, SUCKAS!!!11!!!))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 17, 2014, 09:30:06 pm
"Were you not following me in the first place, Chantututu? Anyways, we shall soon be legends, once we have what we need for our journey
Title: Re: History: the Minimalist RTD
Post by: Alev on July 17, 2014, 09:31:23 pm
((Nothing was here.))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 09:31:33 pm
Snip
Excellent summary although I would have mentioned that most of the tribe don't think much of clangbunk still very good work speaking of gatorfang what are this games rules for respawning is it just create a new character when you die
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 17, 2014, 09:48:49 pm
((Awesome summary. Very helpful. Although I would like to point out that Tuktu is greatest warrior, not gratest. Unless we make war on cheese, at which point he will be greatest grater ever.))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 17, 2014, 09:59:12 pm
((Awesome summary. Very helpful. Although I would like to point out that Tuktu is greatest warrior, not gratest. Unless we make war on cheese, at which point he will be greatest grater ever.))
((On this note, Kurgle, not Kurge, killed the heretic.))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 10:00:04 pm
((Awesome summary. Very helpful. Although I would like to point out that Tuktu is greatest warrior, not gratest. Unless we make war on cheese, at which point he will be greatest grater ever.))

Nay the cheese shal be our alies the grater shal be where dissident cheeses are sent for punishment 30 seconds with the grater shall have most begging to be productive members of cheese society those that resit shal be slowly grated away with the fine grater until they are begging for death but by the time death comes they will have long since become a gibbering mess
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 17, 2014, 10:10:31 pm
"Were you not following me in the first place, Chantututu? Anyways, we shall soon be legends, once we have what we need for our journey

"Chantutu was going to fly away, and bring food for all to eat!  Chantutu part of legend, legend of proud Chantutu and others trying to get rid of Chantutu.  Chantutu never leave tribe, will fix tribe and make good!"
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 17, 2014, 10:18:57 pm
Kutuk stops Tuktu from attacking the outsider.

"Tuktu, cease your violence! He has a right to voice his opinion."
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 17, 2014, 10:19:22 pm
((Awesome summary. Very helpful. Although I would like to point out that Tuktu is greatest warrior, not gratest. Unless we make war on cheese, at which point he will be greatest grater ever.))
((On this note, Kurgle, not Kurge, killed the heretic.))
((Also, my character is female, though that has not come up yet.))

Well, an a opponent I see. Now tell me something. Why is it you are doing the migration in the first place? To prevent starvation due to dwindling animals. And your grandkids will do the same in the area. Don't you see this path causes the problems it seeks out to prevent in the first place? And what will happen if we finally make a mistake and are unable to move from the place once the animals are gone. Or, even we another tribe and get into an dispute? Which would surely decimate our numbers, or even destroy us!!! There has got to be a change in our tradition of always moving when the deer, birds, or even the dreaded bear disappear! If one man controlled the tribe, it would bring more order to it. It would stop the bickering between the hunters, the shamans, and all of the others. I would use all of our resources to find out how to solve this issue! The mindless following of tradition clouds the vision more than anything else! Focusing on the short term will cause only stagnation and idiocy among the tribe. And what will happen if another tribe discover the solution first!!! It will be an advantage like no other. And like they say, high risk brings high rewards, and the honey is worth it in the end.

The solution may not be staying in one place. I may find it out while still having migrations. I didn't say we should stop migration, but find out how to stop our current situation from happening again. It might be finding out some way to control where the animals move.

"Often the honey hides a poison! Brothers and sisters, I invite you to see the poison in these words. First the outsider says traveling is bad. The way of the herd is travel! Should the buffalo feast upon the grass on only one plain, tying their lives to it? No! The buffalo know that to travel brings new bounties of the earth! And upon their return the grass will have regrown! Listen brothers and sisters to the wisdom of the buffalo; it is our wisdom! And this traveler knows this too. Hear how he then says we must still migrate, see him turn his back on his past self.

He says to control where the animals move?! Who has claim over the movements of the beasts? I have been shaman of this tribe many years, and my mother before me. My grandmother led a great migration that brought new bounties. Never have I seen man narrate the way of the beast! The role of the shaman is to see where the game will go, not tell it where! Does the lioness wait and command the gazelle come to her?! No! The lioness finds the gazelle and chases it down! It goes where the prey is! Listen brothers and sisters to the wisdom of the lioness; it is our wisdom!

He says one man rules better?! What man knows better than multiple? This tribe has always listened to the wisdom of many elders. It has prospered because of this! One man may convert the wisdoms of the ancestors and be called a shaman, another may understand the workings of objects and be a thinker, another may know the trails of animals and be a hunter. What tribe would do away with a hunter so only a thinker could rule? Or a shaman? Do the hyena allow a single man to rule over themselves? No! The hyena have a group of women which determine the path of the pack! They do this so one's shortcomings do not endanger the pack! Listen brothers and sisters to the wisdom of the hyena; it is our wisdom!

He says risk brings reward?! Who is he to risk our tribe? He is not of us, not proven to us! If the fox was told by the vulture that it should risk its life, and in return it would be granted all the sweetmeats it desired, does the fox risk its life? No! It is cunning, and lives on by seeing the vulture's words for what they are, an attempt at a free meal. Listen brothers and sisters to the wisdom of the fox; it is our wisdom! This man wants nothing more than power over our tribe and the benefits it conveys. His words are as hollow as a vulture's caw."
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 17, 2014, 10:55:11 pm
((Awesome summary. Very helpful. Although I would like to point out that Tuktu is greatest warrior, not gratest. Unless we make war on cheese, at which point he will be greatest grater ever.))
((On this note, Kurgle, not Kurge, killed the heretic.))
((Also, my character is female, though that has not come up yet.))

Well, an a opponent I see. Now tell me something. Why is it you are doing the migration in the first place? To prevent starvation due to dwindling animals. And your grandkids will do the same in the area. Don't you see this path causes the problems it seeks out to prevent in the first place? And what will happen if we finally make a mistake and are unable to move from the place once the animals are gone. Or, even we another tribe and get into an dispute? Which would surely decimate our numbers, or even destroy us!!! There has got to be a change in our tradition of always moving when the deer, birds, or even the dreaded bear disappear! If one man controlled the tribe, it would bring more order to it. It would stop the bickering between the hunters, the shamans, and all of the others. I would use all of our resources to find out how to solve this issue! The mindless following of tradition clouds the vision more than anything else! Focusing on the short term will cause only stagnation and idiocy among the tribe. And what will happen if another tribe discover the solution first!!! It will be an advantage like no other. And like they say, high risk brings high rewards, and the honey is worth it in the end.

The solution may not be staying in one place. I may find it out while still having migrations. I didn't say we should stop migration, but find out how to stop our current situation from happening again. It might be finding out some way to control where the animals move.

"Often the honey hides a poison! Brothers and sisters, I invite you to see the poison in these words. First the outsider says traveling is bad. The way of the herd is travel! Should the buffalo feast upon the grass on only one plain, tying their lives to it? No! The buffalo know that to travel brings new bounties of the earth! And upon their return the grass will have regrown! Listen brothers and sisters to the wisdom of the buffalo; it is our wisdom! And this traveler knows this too. Hear how he then says we must still migrate, see him turn his back on his past self.

He says to control where the animals move?! Who has claim over the movements of the beasts? I have been shaman of this tribe many years, and my mother before me. My grandmother led a great migration that brought new bounties. Never have I seen man narrate the way of the beast! The role of the shaman is to see where the game will go, not tell it where! Does the lioness wait and command the gazelle come to her?! No! The lioness finds the gazelle and chases it down! It goes where the prey is! Listen brothers and sisters to the wisdom of the lioness; it is our wisdom!

He says one man rules better?! What man knows better than multiple? This tribe has always listened to the wisdom of many elders. It has prospered because of this! One man may convert the wisdoms of the ancestors and be called a shaman, another may understand the workings of objects and be a thinker, another may know the trails of animals and be a hunter. What tribe would do away with a hunter so only a thinker could rule? Or a shaman? Do the hyena allow a single man to rule over themselves? No! The hyena have a group of women which determine the path of the pack! They do this so one's shortcomings do not endanger the pack! Listen brothers and sisters to the wisdom of the hyena; it is our wisdom!

He says risk brings reward?! Who is he to risk our tribe? He is not of us, not proven to us! If the fox was told by the vulture that it should risk its life, and in return it would be granted all the sweetmeats it desired, does the fox risk its life? No! It is cunning, and lives on by seeing the vulture's words for what they are, an attempt at a free meal. Listen brothers and sisters to the wisdom of the fox; it is our wisdom! This man wants nothing more than power over our tribe and the benefits it conveys. His words are as hollow as a vulture's caw."
"What use is wisdom, when it is out of date? When it bounds man to one thing, not trying out new things! Don't listen to the trappings of this shaman, for she likes the old order. She benefits from deciding the tribe's destiny in where to migrate!! Also I see what you are up to women, deceiving and such. You are ignorant that I have been taught by the greatest speakers in this age!!! But it does not mean that I know anything else, other than leadership. What right does it give for me to rule, but not listen to the experts? In a government ruled by many, there opinions and comfort in their superiority make them think that the other would be wrong!!! Do you know who has the biggest ones of them all? Women. The female is more emotional than the male. I know this for a fact due to my experiences with them!!! Because of this, they think that what they think is right is right more often. Why do we use men for fishing, hunting, and crafting? Because they don't rely on opinion. They don't say 'I know the deer is going to turn that way, no matter what!' or 'This rock will fit nicely with this bow!' The male says  'The deer would turn this way if I hit near it, but if I miss, the deer would go this way.' Or 'The bow needs to be as light as possible to bring up quicker when a hunter sees an animal, and we need the rocks for sharpening.' Also, when another fox takes up the offer, it not only gets the sweetmeats, and even if the vulture tries to take it all for itself, the other fox chases off the vulture and gets it back to its family. And the vulture starves. She didn't even see where the animal went!!! it was the scout that went east!!! Do not trust what this women says, except maybe spiritual matters. But none else!!!
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 17, 2014, 10:59:10 pm
"Outsider, from a purely neutral, arbitrator viewpoint, the shaman is winning. Quite frankly, in the battle of rhetoric, you aren't giving enough evidence."
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 11:01:01 pm
I choose a bad time to go out I'm going to be so confused when I get back
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 17, 2014, 11:01:38 pm
"Not to mention you're a random stranger that wandered into our council."
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 17, 2014, 11:03:40 pm
 " Quiet you! How dare you insult our shamen, you filth! Who are you?! Youve only just came, and already you insult us! Choose your words wisely, or nothing but food in our bellies, and grit in our paint, you shall be! Quiet yourself, and leave!"
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 17, 2014, 11:05:03 pm
"Let the outsider speak."
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 11:09:07 pm
Snip
Hm I fell as if this is overextending your role as toolmaker on the other hand rivalry about what is better the sled or clangbunks eventual wagon will be interesting also on that note have we at least figured out the wheel yet
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 17, 2014, 11:09:31 pm
"Outsider, from a purely neutral, arbitrator viewpoint, the shaman is winning. Quite frankly, in the battle of rhetoric, you aren't giving enough evidence."
"What evidence does she have? Only the evidence of stories that SHE told you. And also of me being a person you do not trust!!! And also, that ambition stuff??? That is how an rival tribe destroyed my own!!! If you want context, just ask."
Title: Re: History: the Minimalist RTD
Post by: LordSlowpoke on July 17, 2014, 11:35:04 pm
i have the oddest feeling this spawn is basically guaranteed death

REROLL
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 17, 2014, 11:36:30 pm
"Outsider, from a purely neutral, arbitrator viewpoint, the shaman is winning. Quite frankly, in the battle of rhetoric, you aren't giving enough evidence."
"What evidence does she have? Only the evidence of stories that SHE told you. And also of me being a person you do not trust!!! And also, that ambition stuff??? That is how an rival tribe destroyed my own!!! If you want context, just ask."
"We have our own experience to back up what she says. I am even older than her, and many here are almost as old. We have all seen this for ourselves. Even those half as old as us. You, on the other hand, have only your word."
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 17, 2014, 11:50:40 pm
"Outsider, from a purely neutral, arbitrator viewpoint, the shaman is winning. Quite frankly, in the battle of rhetoric, you aren't giving enough evidence."
"What evidence does she have? Only the evidence of stories that SHE told you. And also of me being a person you do not trust!!! And also, that ambition stuff??? That is how an rival tribe destroyed my own!!! If you want context, just ask."
"We have our own experience to back up what she says. I am even older than her, and many here are almost as old. We have all seen this for ourselves. Even those half as old as us. You, on the other hand, have only your word."
Hmmm, well then, I might have to leave this council and gather up some other supporters outside.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 17, 2014, 11:57:50 pm
"Outsider, from a purely neutral, arbitrator viewpoint, the shaman is winning. Quite frankly, in the battle of rhetoric, you aren't giving enough evidence."
"What evidence does she have? Only the evidence of stories that SHE told you. And also of me being a person you do not trust!!! And also, that ambition stuff??? That is how an rival tribe destroyed my own!!! If you want context, just ask."
"We have our own experience to back up what she says. I am even older than her, and many here are almost as old. We have all seen this for ourselves. Even those half as old as us. You, on the other hand, have only your word."
Hmmm, well then, I might have to leave this council and gather up some other supporters outside.

Heh I was beginning to wonder if the meeting would be over before the gm got back looks like it will
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 18, 2014, 04:42:28 am
Meshok Fish-Eyed, being a lonely philosopher will ponder about the sense of it all. Why do we even try to thrive in this unfriendly world?

[1] You have no idea - surely the world of the spirits you will join after death cannot be worse. All this effort is pointless - each and every one of you will die, and nobody will remember you ever existed in a few generations. All human works are impermanent and without lasting meaning. And though you momentarily feel a smidgen of pride at the cleverness you have displayed in realizing this wisdom, you immediately realize that the same rule applies to you in equal, if not even greater force. Your life is, has been, and will always be empty and devoid of accomplishment.

"Brothers and sisters, I have been given images as favorable as the scout's reports! Is it not good for a tribe to leave a land which had become dry and barren? Is it not good to follow the path of the eagle where we may and delight in the new land he shows us? Change is difficult, just as the herds graze as long as they can before moving, so it is with our people. But we have grazed here long, led to this place by wise ancestors who recognized the need to find new land. It is time to prepare to go east! Hunters and others able should lead the way and prepare the land for those of us who must make further preparations."

Prepare tribe to move.

[5] The tribe, having awaited this day for some months now, prepares to move without a second thought - the tents are rapidly packed in, serving as bags for all other things needed, and within a few hours the tribe is ready to go, with a few exceptions - the Thinker's apprentice has gone off on some errand, Conrak is working on something and some of the hunters are still out looking for meat for that ill-timed challenge. You consider whether to move out as soon as possible today, or perhaps wait until tomorrow.

((I'm going to assume that we have domesticated horses considering the apparent invention of carts.))
Ponder if the methods used to tame horses could be used to tame other animals which can then be used as an unspoiling meat store. Also wonder where horses come from as we have tamed them and I have a theory of budding.

[5] An animal and a human are of different origins, but even you realize that they have commonalities. Though animals run in the wilds and humans run with each other, a trap to lure an animal works better with bait - food. But what if the trap had no snare? Only the scent of a human and food, freely given? The method of the peace offering, where gifts are given and pleasantries exchanged? Would a creature of lightning understand such a thing? A wolf, for instance? A horse? A buffalo? It is not something you know, but it is an idea that boggles the mind.

Hmm. Drat. Let us look for tracks first.

Look for large animal tracks with henchperson!

[3] If there were large animals in this area, you are fairly sure you would not be in this situation to begin with. But there are wolf tracks that you can see, and certain droppings lead you to believe that certain larger animals do come here, or at least have in the past year or so. This is not very helpful, but you have to take what you can get in times like these.

hurry home and put the leaches and things in the small pond i have built for things such as this then ask clangbunk what he has done today so i can fix up any massive mistakes if i find no massive mistakes talk to him about the changing values in professions

[4] You hurry home as quickly as possible, only to discover that the general state of things has changed significantly during your absence - everybody seems to be ready to go somewhere, and you gather quickly that a great move is about to ensue. You obviously have no time for your experiments now, though you are pleased to discover that Clangbunk has not done anything overly alarming in your absence, and seems rather pleased with the things you've brought him.

Wait for equipment to be ready, and curse Conrak for his negligence of works

Conrak seems to have forgotten about your request entirely, evidently feeling like that project he thought of yesterday is more important than your urgent need. On the other hand, he is the tool crafter, and in stature far surpasses you, so it is not a sign of any significant disrespect that he has forgotten you.

Fellow hunters! We have gathered today because of the lack of meat, but now we have heard of a rich land to the east, where we will once more be respected among the tribe! Let us depart.  Kurgle, the friendly hunters, and anyone else who wishes to leave will head east now.
Wait!

Catch up with the volunteers.

I volunteer to go on the expedition.

Give Haphan his knife.

It seems the spirits weren't looking kindly upon your knife.

[5] With your cadre of hunters, Haphan and several warriors, you leave on the double, with Tuktu taking a short while to get ready for the trip ahead - you wait for him, as his aid will no doubt be necessary. After a little spat that is quickly resolved, he returns to the fold.

When the meeting is over, Elto helps round up the children for the night, then gets to cleaning the few fish he caught. Tomorrow the village will prepare to leave.

[1] The general excitement of the day, as well as the volatile situation developing near the shaman persuade you to stay and watch - two newcomers in one day, it seems, and both are intent on starting trouble. How unusual.

"Very well. It went better than I anticipated. I thank you, wise Arlia, for your support. It's time for our tribe to move for a new horizons."

Lead volunteers to the promised land.

[5] Wasting no time, you and your group of followers set off across the plains, disappearing over the horizon in less than half an hour - many bid you fond farewells, promising to catch up soon, and you are heartened by the spirit of optimism surrounding you and your traveling party. Things are going to work out, you feel.

By nightfall, your party have managed to reach the slow river, which you have crossed twice already - the waters are deceptively calm, and you know that there are alligators within, as well as places where the river spirits themselves try to pull any foolhardy crosser into the depths to join them.

[1] The canoe you whittled the previous time is conspicuously missing - not even the paddle remains. Either beasts have gotten it, or it has somehow been swept into the river.

I am Christoph, a very charismatic an ambitious man. Try to get total control over the tribe.

[6] You raise the entirely reasonable point that a group of people this size need a chief of some sort - otherwise there is nothing to unite the shaman, the chief hunter, the tool crafter, the healer, the thinker and others - these circles of elders you have observed, while a good idea theoretically, take time and ultimately can lead to yet more strife by virtue of there being no real chief authority to arbitrate things. The way they oppose you is clear evidence of this - the healer seems to be trying to arbitrate, while the shaman dictates the will of the people on her own. The society present here is already gravitating toward this highly basic power structure, and the circle of elders is more a formality than anything, with people following the shaman's directives regardless of whatever the rest of the council may think.

As such, you maintain, it is entirely sensible that the pretense of needing a consensus for all decisions be dropped, and that these people merely elect a chief instead - you realize it is probably going to be the shaman anyway, but nevertheless you ask the people to consider the alternatives, as the shaman in question is both far too close to the spirit world to properly govern the mortals as an equal, and a woman at that. And women, as everyone knows, are naturally emotional creatures that can't properly-

"Who are you, Christoph? You come here, just a newcomer, and try to take control! You are nothing, but a little man, standing on the shoulders of giants, and pinching their ears. I tell you, learn your place, or the giants will become angry, and swat you like a fly. Stop now, or you will be sorry."

Stare Christoph in the eyes, and threaten to kill him and make him warpaint if he tries once more to take control of what's not his.

[5] You interrupt Cristoph's speech advocating honesty in government (with a touch of misogyny, admittedly) with a death threat that, coupled with the wild-eyed look in your eyes you have always dreamed of one day showing Kurgle, gets him to shut up for a moment as he tries to imagine the best retort that would paint him as a moral victor in this situation.

Paint symbols of shame upon Christoph's body!

[3] You find that painting symbols on the body of an unwilling person is more difficult than you would have thought, as the sensation of being touched by an unknown party causes him to draw back, a tiny smudge of ash paint on his temple from where you touched it with your woven hair brush.

Kill the outsider. Anoint myself with warpaint made from his remains.

((I'm gonna go strike through my previous action.))

[6] You, on the other hand, do not put much stock in threats. Instead, you meet Cristoph's words with a different retort, grabbing his head and slitting his throat with your sharpest flint knife, following Kurgle's example from earlier. You watch as Cristoph, surprise quickly replaced by encroaching fear of death in his eyes, tries vainly to staunch the bleeding before choking to death on his own blood. You look around sternly at the council, and at the other tribesmen, some of whom did seem at least slightly on board with the idea of a chief, if not the idea that women are unfit to be such. You suppose it is not really your problem - the external threat has been dealt with, and now it is time to prepare yourself for travel.

[4] Taking the bones of the newcomer's fingers, crushing them between stones and mixing them with the bloodied soil where Cristoph fell, you anoint yourself with the macabre mixture, and then, without another word, walk off with the others, the smell of blood heavy on you as you take off.

Kutuk stops Tuktu from attacking the outsider.

"Tuktu, cease your violence! He has a right to voice his opinion."


[4] You notice Tuktu moving for the outsider, but a little too late to do anything about it - only when the flint knife already is being drawn across the rabble-rouser's throat does your exclamation rise from your throat, and in moments the deed is done - you know that you can do nothing for the violently bleeding man on the ground. Worst of all, nobody at all except you seems to care much for his fate, and you wonder what this says about your fellow tribesmen.

"You save Chantutu's life!  Chantutu swears oath of loyalty!"  Chantutu says to the man that caught him.

"How can Chantutu assist catching man?  Dance?  Great hunt?  Chantutu follow man until end!"

Follow Nth.  Take nearby rock and dance gently.  Chantututututu's time shall come!
((Also question: what would have happened on a 5 or 6 on the flying?))

[1] Even you cannot manage a dance as you gaze upon the pitiful bleeding soon-to-be-corpse of Cristoph. The smile disappears from your face as you look at Tuktu, painted in the blood of the man on the ground, silently joining the hunters on the way out.

FIND TRUSTWORTHY PERSON IN CAMP, ASK FOR VUKKO'S WHEREABOUTS
BE CAREFUL INCASE THEY HAVE BEEN TURNED AGAINST ME

THEN GET SUPPLIES FOR TRAVELLING, PREPARE FOR PURSUIT

[4] You ask a gatherer woman, Nuuta, who you believe to fancy you to a significant degree, if she knows where Vukko is - she says that he has gone on the hunt for animals along with a small number of other hunters, and also Irk. You thank her, and quickly gather what you need - your knives, your cords, your bow and your snares, and a few rations to keep you on your feet. You feel that Vukko has gravely underestimated you, and that soon he will learn a most effective lesson on why doing so is not a good idea.

Conrak scratches his head, wondering what he could have possibly done with all his wood; usually he kept a supply of useful materials available in case he needed to make urgent repairs. He vaguely remembered having a brilliant idea sometime last night, after eating some delicious fruit which was perhaps a few days past its prime, but he could not recall what it was. Something about the young men dragging logs back to the tribe's encampment, and a young boy dragging two sticks...

"Ah!" Running behind his workspace, Conrak finds the project he had been working on; a mad jumble of sticks, hides, and long strands of plant fiber are strewn on the ground between two long poles. The poles ought to be handles; if Conrak can bind them together properly, and find a way to create a loose sort of basket between them, he knows he will have a new way to carry heavy loads long distances (http://en.wikipedia.org/wiki/Travois). Perhaps he will have better luck now that he is not drunk on spoiled fruit.

Conrak rigs a sledge from whatever materials he can lay hands on, to ease the carrying of game and the traveling of the tribe.

[5] Ignoring the circle of elders, which you have an honorary place in, ignoring the second violent murder of an outsider performed in plain view of everyone today, ignoring the way people are preparing for a mass exodus, you suddenly remember what your project was - a way to move things better. First of all, you quickly rig up a sledge from the materials available, which is quite a simple matter for one such as you. It is one that you imagine could carry the materials of several families if they were stacked properly, and could easily be drawn by one or two people.

What is with Plok, talking about revenge and being captured, spreading lies to get one killed, along with being a useless scout.

Go to Plok, and set him straight before he annoys me anymore

[2] You attempt to persuade Plok, which goes well up until you realize that you are attempting to persuade Plok, which you realize is a significant flaw in your plan you have overlooked in your haste. In addition, he is about to run off into the wilds anyway, and is doing an uncharacteristically good job of keeping whatever he is doing almost entirely to himself, so you have few reasons to bother with him right now.

i have the oddest feeling this spawn is basically guaranteed death

REROLL

All spawns are guaranteed death. None ultimately survive history, though the same forces may reemerge however many times is needed. But, as you wish.

[2] You are Hy, a member of the Fisher Tribe. You are currently experiencing the immense pain of childbirth, which you were not prepared for in the slightest. The midwife reassures you that all will be well, but you do not share her assessment. Your husband is beginning to fear that you may not make it, for you were never known for your robust frame.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 18, 2014, 04:57:19 am
see if conrak has invented pouch on end of stick yet if not invent it myself call it net

this is good ever since i first scoped up those leaches i was planing to invent a net if conrak hadent already and it has the pleasant side affect of allowing me to possibly discover the sled so me and clangbunk can take our experiments with us
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 18, 2014, 05:11:34 am
Take out the chunk of obsidian that I obtained many moons ago,find a sturdy stick that is about 1 and a half feet long.
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 18, 2014, 05:32:06 am
"THANK-YOU, NUUTA. I WILL BRING BACK SOMETHING NICE FOR YOU."
GIVE NUUTA ONE OF PLOK'S PATENTED CHARMING SMILES

THEN HEAD OUT INTO HUNTING LANDS AFTER VUUKO AND HUNTERS, TRY AND PICK UP THEIR TRAIL

(ALSO: WHAT AM I WEARING? WHAT IS TRIBAL FASHION LIKE?)
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 18, 2014, 05:41:50 am
(ALSO: WHAT AM I WEARING? WHAT IS TRIBAL FASHION LIKE?)

You and your fellow tribesmen are largely naked except for whatever pouches full of stuff or harnesses for their weapons they happen to be carrying.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 18, 2014, 05:43:10 am
"Probably, one of the strangers we saw stole my canoe. But it wouldn't be enough for all of us anyway. With so many alligators in the river, we must think of safe transportation method."

EDITED.
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 18, 2014, 05:44:17 am
(WHAT ABOUT HAIR, THOUGH? DO WE DO THE WHOLE 'BONES BRAIDED INTO HAIR' THING? IS IT LEFT TO GROW LONG? HAVE WE INVENTED THINGS LIKE PIERCINGS/TATTOOS? THIS SILLY QUESTION BUT OH WELL YOU ENCOURAGED ME WITH PROMPT ANSWER
JUST SO LONG AS PLOK IS HANDSOME I AM HAPPY)
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 18, 2014, 05:46:31 am
(WHAT ABOUT HAIR, THOUGH? DO WE DO THE WHOLE 'BONES BRAIDED INTO HAIR' THING? IS IT LEFT TO GROW LONG? HAVE WE INVENTED THINGS LIKE PIERCINGS/TATTOOS? THIS SILLY QUESTION BUT OH WELL YOU ENCOURAGED ME WITH PROMPT ANSWER
JUST SO LONG AS PLOK IS HANDSOME I AM HAPPY)

Beyond being mostly naked and identifiably human, you probably look like however you imagine you look like.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 18, 2014, 05:46:38 am
(ALSO: WHAT AM I WEARING? WHAT IS TRIBAL FASHION LIKE?)

You and your fellow tribesmen are largely naked except for whatever pouches full of stuff or harnesses for their weapons they happen to be carrying.
i declare that i am the most pouch covered off all not completely covered but still many pouches
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 18, 2014, 05:48:02 am
(WHAT ABOUT HAIR, THOUGH? DO WE DO THE WHOLE 'BONES BRAIDED INTO HAIR' THING? IS IT LEFT TO GROW LONG? HAVE WE INVENTED THINGS LIKE PIERCINGS/TATTOOS? THIS SILLY QUESTION BUT OH WELL YOU ENCOURAGED ME WITH PROMPT ANSWER
JUST SO LONG AS PLOK IS HANDSOME I AM HAPPY)

Beyond being mostly naked and identifiably human, you probably look like however you imagine you look like.

in that case i am bald i keep all hair off my head it has proven to dangerous for me to have hair
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 18, 2014, 05:53:26 am
PLOK THINKS HE'S HANDSOME. PLOK IS SELF-CONSCIOUS ABOUT LOOKS. :-[
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 18, 2014, 06:38:52 am
Meshok Fish-Eyed saddened, but was not deterred. Why should he care that he would ultimately die, if he would enjoy the life he had? Realizing this, he would write a poem on a wall of a cave, proclaiming the sense of life is life itself, for future generations to ponder about.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 18, 2014, 08:13:33 am
"Death for any reason is a tragedy, but not all tragedies have villains; do not blame Tuktu for his violence. Is it not natural to react with anger towards a man you just meet claiming power over you? This is not or way.

To comfort those who grow anxious by his words, his accusations were unfounded. He claimed only a single ruler could provide expertise, yet ask our brothers scouting the way. Their words were heeded by these elders. Those with wisdom of their own kinds are welcomed in this tribe, from great thinkers to scouts.

Now come, it is time to leave this place and tragedy behind us."

Perform a brief funeral ritual and then move east with the tribe.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 18, 2014, 08:21:21 am
"Death for any reason is a tragedy, but not all tragedies have villains; do not blame Tuktu for his violence. Is it not natural to react with anger towards a man you just meet claiming power over you? This is not or way.

To comfort those who grow anxious by his words, his accusations were unfounded. He claimed only a single ruler could provide expertise, yet ask our brothers scouting the way. Their words were heeded by these elders. Those with wisdom of their own kinds are welcomed in this tribe, from great thinkers to scouts.

Now come, it is time to leave this place and tragedy behind us."

Perform a brief funeral ritual and then move east with the tribe.

woh shit were leaving already ive got a few things to wrap up here you guys go one without me ill catch up later
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 18, 2014, 08:26:46 am
"...Tuktu. Leave. You dishonor our tribe, and we will not have you staying here any more."

"The man was not claiming power over us. He merely was trying to debate whether we do the right hing, and whether he was right or wrong, he had a right to speak. Tuktu must be punished for these senseless murders."
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 18, 2014, 08:33:58 am
Meshok Fish-Eyed would step into the discussion saying an old saying of their people:

"The goal overrides the actions."

Whether or not I agreed with it, Tuktu tried to protect his tribe and should not be punished for fending off an outsider, especially now, in this nervous situation, when we are moving somewhere else.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 18, 2014, 08:36:40 am
"...Tuktu. Leave. You dishonor our tribe, and we will not have you staying here any more."

"The man was not claiming power over us. He merely was trying to debate whether we do the right hing, and whether he was right or wrong, he had a right to speak. Tuktu must be punished for these senseless murders."

"Kutuk, you are a great healer, you fight against death, and it must pain you too see this man die. But you must understand. It was inevitable. Did you not see how many of our tribe were taking up arms against him? His first words to our tribe were spoken in challenge of our way of life. He explicitly called for leadership to be granted to him. It is sad. He should not have died but what he did was pure madness, nothing less than a death wish."
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 18, 2014, 08:43:05 am
"Still. He murdered a man, and he can't go unpunished for it. Even if the punishment is minor, it must exist, or he may do it again."
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 18, 2014, 08:55:05 am
Wander off to test my theory instructing Tuypogina to check on my plant graves every once in a while.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 18, 2014, 09:02:06 am
Wander off to test my theory instructing Tuypogina to check on my plant graves every once in a while.

ok but dont go to far i will be ready for us to leave soon and we dont want to fall to far behind

Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 18, 2014, 09:08:04 am
((There's 15 colors, and you can use underline, bold, italics, glow to make it different. I'm not going to do the math, but you can make a combination of any of those, so, for example, Yellow, Bold, Italics, Glow red 2600..))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 18, 2014, 09:14:51 am
((There's 15 colors, and you can use underline, bold, italics, glow to make it different. I'm not going to do the math, but you can make a combination of any of those, so, for example, Yellow, Bold, Italics, Glow red 2600..))

i chose this
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 18, 2014, 10:00:58 am
Come to Tuktu's defense, by telling Kutuk of Kurgle's murder of Gatorfang when he tried to say he was a god, and insinuate favor of Kurgle over Tuktu

 " If Tutku is to be punished, then why isn't Kurgle to be punished for his murder? He slayed a man who claimed himself a god, didn't he have the same right of speech as this man. If Tutku is punished, then Kurgle must be punished, otherwise your favor of Kurgle shall be seen and known by the tribe, Tutku, and me."
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 18, 2014, 10:28:27 am
RISE FROM THE DEAD
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 18, 2014, 10:37:13 am
Conrak regards his work with satisfaction; this sledge will allow many families to carry more and travel easier, letting the tribe as a whole travel faster and with less fatigue. And just in time; it seems the Council has arrived at the decision Conrak knew they would, and the tribe is preparing to travel.

Conrak packs his things into the sledge and demonstrates its usefulness to other tribesmen. He crafts new sledges for those who ask, making one first for Kutuk the healer and then giving priority to those carrying supplies for women, children, and the elderly.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 18, 2014, 10:41:43 am
"When did he do this?"

"Conrak, if you could build one for me? I have medicines that I'll need to carry with me, and this would make it much easier."
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 18, 2014, 10:48:00 am
Lead Kutuk to Gatorfang's body, if it no longer exists go to Kurgle and have him speak with Kutuk, if he or Tuktu is exiled, exclaim self exile, and Forbid Chantututu to follow
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 18, 2014, 10:52:40 am
RISE FROM THE DEAD

That's not happening in any way whatsoever, just saying. You can respawn, though, with whatever specifications you care to input.

Lead Kutuk to Gatorfang's body, if it no longer exists go to Kurgle and have him speak with Kutuk, if he or Tuktu is exiled, exclaim self exile, and Forbid Chantututu to follow

Actually, both Kurgle and Tuktu have already gone off somewhere else, technically. Just to clarify, you know.
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 18, 2014, 10:54:56 am
RESPAWN AS WITH SAME SPECIFICS AS BEFORE, TRY TO TAKE CONTROL OVER THE TRIBE
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 18, 2014, 10:56:52 am
...SERIOUSLY?
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 18, 2014, 10:57:17 am
"Still. He murdered a man, and he can't go unpunished for it. Even if the punishment is minor, it must exist, or he may do it again."
"This is wisdom. Perhaps his punishment could be to run errands for you? It is a job for a child, one who follows emotions more quickly than reason."

Come to Tuktu's defense, by telling Kutuk of Kurgle's murder of Gatorfang when he tried to say he was a god, and insinuate favor of Kurgle over Tuktu

 " If Tutku is to be punished, then why isn't Kurgle to be punished for his murder? He slayed a man who claimed himself a god, didn't he have the same right of speech as this man. If Tutku is punished, then Kurgle must be punished, otherwise your favor of Kurgle shall be seen and known by the tribe, Tutku, and me."
"What is this? Bring Kurgle to us so we hear more of this event and decide his fate. We thank you for bringing this to us, though we regret that there has been such violence of late."
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 18, 2014, 10:58:46 am
RESPAWN AS WITH SAME SPECIFICS AS BEFORE, TRY TO TAKE CONTROL OVER THE TRIBE
((Harry, can you let is know if you'll let him do this, do we can know whether or not to react? ))
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 18, 2014, 10:59:36 am
"Conrak, if you could build one for me? I have medicines that I'll need to carry with me, and this would make it much easier."[/color][/b]

"Certainly, Kutuk. You shall have the first one I build."
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 18, 2014, 11:00:58 am
((Harry, can you let is know if you'll let him do this, do we can know whether or not to react? ))

He'll respawn and action as requested, but elsewhere. History doesn't repeat itself that blatantly.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 18, 2014, 11:03:06 am
((Harry, can you let is know if you'll let him do this, do we can know whether or not to react? ))

He'll respawn and action as requested, but elsewhere. History doesn't repeat itself that blatantly.
((So, to clarify, it won't be or tribe he's trying to take over? ))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 18, 2014, 11:03:52 am
((I know they've gone off elsewhere, I was just thinking I could run up there and get them , thanks for the reminder though))
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 18, 2014, 11:04:19 am
((Yes, looks like he'll be over with LordSlowpoke in the Fisher tribe, or some other tribe entirely, maybe))
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 18, 2014, 11:07:19 am
((Harry, can you let is know if you'll let him do this, do we can know whether or not to react? ))

He'll respawn and action as requested, but elsewhere. History doesn't repeat itself that blatantly.
((So, to clarify, it won't be or tribe he's trying to take over? ))
((probably, but I may see your tribe, muhahahahahaah)))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 18, 2014, 11:09:45 am
((So, to clarify, it won't be or tribe he's trying to take over? ))

((Ayup.))
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 18, 2014, 11:11:00 am
"Perhaps. I could always use a helper."

Follow Nth.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 18, 2014, 11:17:37 am
((How long will it take our forward scouts to travel there and back?))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 18, 2014, 11:18:40 am
((How long will it take our forward scouts to travel there and back?))

2-3 months, you suspect for some reason.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 18, 2014, 12:46:40 pm
"Tuktu, I heard you killed that foul outsider? Good, it hopefully we will have no more problems with outsiders spreading their evil ways. Try to work together with some other travelers to bind together sticks with grass, and travel across on those.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 18, 2014, 03:06:19 pm
"He did not kill one of us. It is alarming that they moved to kill the strangers so quickly, but both strangers harbored ill intentions. They saw a threat to all of us and only hoped to protect, however rashly. I will have a word with them on their violent impulses."
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 18, 2014, 03:26:10 pm
"Tuktu, I heard you killed that foul outsider? Good, it hopefully we will have no more problems with outsiders spreading their evil ways. Try to work together with some other travelers to bind together sticks with grass, and travel across on those.
"It is wrong to give praise for violence which was not done to prevent violence. Your impulses were to protect the tribe, however. One man claiming to be a god, another claiming he deserves to rule and can control animals. Part of me wants to believe these men were the same. These are strange times when outsiders come proclaiming such things; it is not natural."

"He did not kill one of us. It is alarming that they moved to kill the strangers so quickly, but both strangers harbored ill intentions. They saw a threat to all of us and only hoped to protect, however rashly. I will have a word with them on their violent impulses."
"I agree with you that their hearts were with the tribe, and they fought the threat they perceived. Perhaps your words are all it will take to prevent such quick outbursts in the future."
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 18, 2014, 03:29:20 pm
(( Are we close together? I know were moving, but they still have the head start, right?))
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 18, 2014, 03:33:21 pm
"Tuktu, I heard you killed that foul outsider? Good, it hopefully we will have no more problems with outsiders spreading their evil ways. Try to work together with some other travelers to bind together sticks with grass, and travel across on those.
"It is wrong to give praise for violence which was not done to prevent violence. Your impulses were to protect the tribe, however. One man claiming to be a god, another claiming he deserves to rule and can control animals. Part of me wants to believe these men were the same. These are strange times when outsiders come proclaiming such things; it is not natural."

"He did not kill one of us. It is alarming that they moved to kill the strangers so quickly, but both strangers harbored ill intentions. They saw a threat to all of us and only hoped to protect, however rashly. I will have a word with them on their violent impulses."
"I agree with you that their hearts were with the tribe, and they fought the threat they perceived. Perhaps your words are all it will take to prevent such quick outbursts in the future."
you hear a ghostly whisper I didn't say I could control animals... Just that it might of been one of the solutions.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 18, 2014, 04:10:21 pm
"Tuktu, I heard you killed that foul outsider? Good, it hopefully we will have no more problems with outsiders spreading their evil ways. Try to work together with some other travelers to bind together sticks with grass, and travel across on those.
"It is wrong to give praise for violence which was not done to prevent violence. Your impulses were to protect the tribe, however. One man claiming to be a god, another claiming he deserves to rule and can control animals. Part of me wants to believe these men were the same. These are strange times when outsiders come proclaiming such things; it is not natural."

"He did not kill one of us. It is alarming that they moved to kill the strangers so quickly, but both strangers harbored ill intentions. They saw a threat to all of us and only hoped to protect, however rashly. I will have a word with them on their violent impulses."
"I agree with you that their hearts were with the tribe, and they fought the threat they perceived. Perhaps your words are all it will take to prevent such quick outbursts in the future."
((Everyone is probably wondering why you are talking to air.))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 18, 2014, 04:12:06 pm
((Everyone is probably wondering why you are talking to air.))
((Because it's tough to keep track of who is where! :P Also, nobody is wondering. I'm the shaman. it's in my job description.))
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 19, 2014, 02:32:00 am
Assist Kurgle in building. Perhaps, we should make more for the tribe?
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 19, 2014, 02:56:34 am
(( Are we close together? I know were moving, but they still have the head start, right?))

somebody who can make sense of it all should draw a map
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 19, 2014, 03:27:50 am
(( Are we close together? I know were moving, but they still have the head start, right?))

somebody who can make sense of it all should draw a map
It makes sense. And map would be... Wrong. But, if anyone can draw it on a wet sand, it would be proper.

GM stated clearly, who of the players moved. Some hunters are also absent. Well, that's all.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 19, 2014, 03:45:22 am
see if conrak has invented pouch on end of stick yet if not invent it myself call it net

this is good ever since i first scoped up those leaches i was planing to invent a net if conrak hadent already and it has the pleasant side affect of allowing me to possibly discover the sled so me and clangbunk can take our experiments with us

[5] Fortunately, you do not need the expertise of Conrak to obtain a pouch on the end of a stick, as you have a few sticks and more than a few pouches yourself. You pay a visit to Conrak anyway to show off your invention, only to find that he seems to have invented a much more impressive solution for carrying people's goods across the land - a sled of some kind.

Take out the chunk of obsidian that I obtained many moons ago,find a sturdy stick that is about 1 and a half feet long.

[4] You take out a very small chunk of black, hard stuff that you found near a mountain years ago - you did not trade it away, since you believed it to be an important artifact. You wonder if you could not make use of it now.

[1] The banks of the river, however, and a wide area around it as well seems devoid of sticks fitting your specifications - in fact, there are no trees for quite a distance in every direction. The land is not favored by the spirits of the wood, it seems.

"THANK-YOU, NUUTA. I WILL BRING BACK SOMETHING NICE FOR YOU."
GIVE NUUTA ONE OF PLOK'S PATENTED CHARMING SMILES

THEN HEAD OUT INTO HUNTING LANDS AFTER VUUKO AND HUNTERS, TRY AND PICK UP THEIR TRAIL

(ALSO: WHAT AM I WEARING? WHAT IS TRIBAL FASHION LIKE?)

[3] While your smile is not quite the most charming, it helps that Nuuta likes you despite this shortcoming, and smiles back. With that, you move out.

[5] Vukko's trail is easy for you to find, as he has not gone far - still wandering the nearby woods with his friend, examining the droppings of does and evidently trying to find meat in as legitimate a way as he can. You see him, and he has not seen you yet, which gives you quite the advantage.

Meshok Fish-Eyed saddened, but was not deterred. Why should he care that he would ultimately die, if he would enjoy the life he had? Realizing this, he would write a poem on a wall of a cave, proclaiming the sense of life is life itself, for future generations to ponder about.

[4] You cannot express yourself in any other way than drawings currently, but try your best to lay out this thought you have on the wall of the cave you live in. They flow reasonably well, and convey the idea nicely, or so you would say. You do not know if others will understand it as you do.

"Death for any reason is a tragedy, but not all tragedies have villains; do not blame Tuktu for his violence. Is it not natural to react with anger towards a man you just meet claiming power over you? This is not or way.

To comfort those who grow anxious by his words, his accusations were unfounded. He claimed only a single ruler could provide expertise, yet ask our brothers scouting the way. Their words were heeded by these elders. Those with wisdom of their own kinds are welcomed in this tribe, from great thinkers to scouts.

Now come, it is time to leave this place and tragedy behind us."

Perform a brief funeral ritual and then move east with the tribe.

[3] The funeral ritual confuses the tribesmen slightly, since they are unsure of whether a murder has really happened here or not - they trust your judgment, but they also find Tuktu's acts more than a little abominable, and still seem to be considering the stranger's words about having a chief of some kind.

At any rate, the tribe welcomes the opportunity to move away from all this, and you all head east, reaching the river slightly after nightfall - the forward party seem to have constructed a raft.

Meshok Fish-Eyed would step into the discussion saying an old saying of their people:

"The goal overrides the actions."

Whether or not I agreed with it, Tuktu tried to protect his tribe and should not be punished for fending off an outsider, especially now, in this nervous situation, when we are moving somewhere else.

[1] You would indeed step into such a discussion, had you not taken up the hermit's life and voluntarily exiled yourself from the tribe many years ago, hence your loneliness as of late.

Wander off to test my theory instructing Tuypogina to check on my plant graves every once in a while.

[1] After vaguely telling your apprentice to take care of your graves while you are gone, you wander off to the woods to lay traps without snares, but with food in them - you decide to go far into the woods, because it is the tallest trees that lightning strikes most. However, as it begins to get dark, you realize that you have forgotten to bring any food, though you believe you did at the time.

You are also becoming increasingly unsure of how exactly you got here, and while you begin to wander in search of a way out of the woods, night falls, and you can see little more. It is becoming cold, and you feel tired. You can sense movement of nightly beasts close by. They do not fear you anymore.

Conrak regards his work with satisfaction; this sledge will allow many families to carry more and travel easier, letting the tribe as a whole travel faster and with less fatigue. And just in time; it seems the Council has arrived at the decision Conrak knew they would, and the tribe is preparing to travel.

Conrak packs his things into the sledge and demonstrates its usefulness to other tribesmen. He crafts new sledges for those who ask, giving priority to those carrying supplies for women, children, and the elderly.

Your tribesmen admit that the sledge is a marvelously useful thing, and that each family would like on for its needs.

[5] The demand for sledges being obvious, you set about constructing a great deal of them, first for Kutuk, then for the rest of the tribe - the speed of the move is largely dictated by your work, as each family that gets a sledge promptly packs all of their belongings on it and leaves. The shaman and her family, naturally, get one right after Kutuk, followed by all others of importance who deem fit to move right away. Your day is filled with work, and only by the end of the day, when you have exhausted all materials, can you finally move out along with your own relatives.

Lead Kutuk to Gatorfang's body, if it no longer exists go to Kurgle and have him speak with Kutuk, if he or Tuktu is exiled, exclaim self exile, and Forbid Chantututu to follow

[1] The body, for some reason, appears to have gone missing, and so, after Kutuk has made adequate preparations, you attempt to catch up with Kurgle.

[4] Fortunately, the healer is as fast on his feet as you or the idiot, and you reach Kurgle eventually, by the river, where they seem to have constructed a raft. Tuktu is also present.

RESPAWN AS WITH SAME SPECIFICS AS BEFORE, TRY TO TAKE CONTROL OVER THE TRIBE

[5] You are the chief of the Fisher Tribe, the people of the western coast. The sea is your home, and your knowledge of boats and nets is unsurpassed amongst all the peoples of the west. You have begun to reign yesterday, after your father, the previous chief, had disappeared at sea over a year ago.

"Tuktu, I heard you killed that foul outsider? Good, it hopefully we will have no more problems with outsiders spreading their evil ways. Try to work together with some other travelers to bind together sticks with grass, and travel across on those.

[5] Realizing there are no trees nearby, you, Haphan and a few others walk over to the woods and locate some trees - with the help of your axes and some grass, you quickly make a raft, and move it over to the river. There you are met by Nth, the camp idiot and Kutuk, the latter of which seems less than pleased.

Assist Kurgle in building. Perhaps, we should make more for the tribe?

[1] This raft idea seems strange to you, and you have the feeling that these will not do for the crossing - thus, you do not suggest they make more. It must be carefully tested first, you declare, for if the design is of insufficient quality, you may find yourselves responsible for the deaths of many.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 19, 2014, 04:20:38 am
ask conrak to stay and help me find clangbunk before he leaves i have ideas for how he could improve his sled to allow him to catch up with the others anyway if he agrees go and find clangbunk if he dosent agree get angry at him then go and find clangbunk

so monk12 are you going to help us or leave

Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 19, 2014, 04:23:27 am
Ask my fellow tribesmen "Could I rejoin my tribe?"
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 19, 2014, 06:03:50 am
Find a decent stick in the woods,if I fail to find one,then snap off a branch and use that.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 19, 2014, 06:24:42 am
Remind Conrak about the giant spear he was to make me, and request one of the new wagon things he made, once I recieve these, go first on the raft, and begin my legend hunt, if I don't get these, begin anyway, and make my own creations on the road
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 19, 2014, 08:40:50 am
((How long has it been since I started my experiment. Also why are we leaving? Shouldn't we wait for the forward scouts to come back?))
Listen for the river and follow that home. Then stare at my graves for several hours.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 19, 2014, 08:43:06 am
((How long has it been since I started my experiment. Also why are we leaving? Shouldn't we wait for the forward scouts to come back?))
Listen for the river and follow that home. Then stare at my graves for several hours.

yeah that confused me to
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 19, 2014, 08:44:46 am
((How long has it been since I started my experiment. Also why are we leaving? Shouldn't we wait for the forward scouts to come back?))

Less than a day (an eventful day, but a day nevertheless), and your shaman was struck by a prophetic vision that revealed to her that moving on would be wise.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 19, 2014, 08:50:45 am
((How long has it been since I started my experiment. Also why are we leaving? Shouldn't we wait for the forward scouts to come back?))

Less than a day (an eventful day, but a day nevertheless), and your shaman was struck by a prophetic vision that revealed to her that moving on would be wise.

ah thanks for the clarification
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 19, 2014, 09:46:52 am
Organize people ferrying across.
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 19, 2014, 09:50:40 am
HANG BACK SO AS NOT TO BE SEEN

CROUCH DOWN AND LOOK AROUND FOR ROCKS.
DECENT-SIZED ONES, LARGER THAN FIST BUT NOT AS BIG AS HEAD

TIE ONE TO THE END OF A CORD, ABOUT HALF AN ARM-LENGTH LONG, MAKE SWINGY-BASHY-TRIPPY WEAPON
THEN LOOK AROUND FOR STICK TO USE AS CLUB

HIDE BEHIND TREE AND THINK UP GOOD SNEAKY PLAN
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 19, 2014, 09:52:40 am
Look at the food situation we currently have.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 19, 2014, 10:13:03 am
"Kurgle. Nth has told me that you murdered a man earlier this day. Do you have an explanation?"
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 19, 2014, 10:25:55 am
Be the first to step on the other side. Scout near the river for possible dangers.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 19, 2014, 10:26:52 am
"Kurgle. Nth has told me that you murdered a man earlier this day. Do you have an explanation?"
((Are you on the expedition?))
Get a long stick so we can push off the bottom, and ferry people across. Go with one of the earlier groups.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 19, 2014, 10:27:58 am
Chantututu throws a rock in the air and claps.  He sees how many times he can clap before the rock comes down, and tries it again and again to try and increase that number.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 19, 2014, 10:31:33 am
((I'll try to update character description with a grouping based on their position.))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 19, 2014, 10:33:02 am
((I'll try to update character description with a grouping based on their position.))

Thanks sarrak
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 19, 2014, 10:47:38 am
((It says you met me and Nth in your turn. See, at the end?))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 19, 2014, 10:51:17 am
He was a useless fool who believed he was a god, and not even able to convince the idiot of that.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 19, 2014, 10:57:29 am
"And that means he deserves to die? That you have the right to kill him?"
Title: Re: History: the Minimalist RTD
Post by: Alev on July 19, 2014, 11:00:58 am
"And that means he deserves to die? That you have the right to kill him?"
Does it change anything with our tribe? No. I helped us out before he could spread his lies.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 19, 2014, 11:14:52 am
((Done.))

"Kurgle, Kutuk. It's not a right time to start this conversation. Sun is low and we must cross the river to ensure safety of the tribe. What's done is done - and nothing can change this. As such, lecture about proper behavior toward strangers may wait until morning."
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 19, 2014, 11:15:12 am
((So do we worship some sort of tribal gods, or just the natural forces?))

Go across the river with the first party on the raft.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 19, 2014, 11:17:31 am
((Spirits of nature, varying in power. With our beliefs about nature and man, it is impossible to think of a conception of a god.))
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 19, 2014, 12:45:16 pm
Remind Conrak about the giant spear he was to make me, and request one of the new wagon things he made, once I recieve these, go first on the raft, and begin my legend hunt, if I don't get these, begin anyway, and make my own creations on the road
((No wagons yet, he made sledges instead.))

((I'm confused. Is it the following morning, or is it night? Are the rest of us ahead of TFN in time?))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 19, 2014, 12:55:02 pm
((No wagons yet, he made sledges instead.))

((I'm confused. Is it the following morning, or is it night? Are the rest of us ahead of TFN in time?))

Night. At least it is at the river and in the woods. For those who haven't decided to go anywhere yet, time is more mutable.

For one, I assume the tribe moved out the same day as the advance party, since the following morning wasn't specified. Not that it particularly matters.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 19, 2014, 12:57:29 pm
Well, the tribe would take a day or so to get packed. The first day was nearer to night when we had the meeting, so I assume that started the following day. So it must be night of the first day, with most of the actions taking place tomorrow. Maybe we should have a mini turn to resolve those who are out at night, before some ridiculous time dilation occurs?
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 19, 2014, 01:00:53 pm
((Wouldn't that mean the tribe wouldn't have caught up with the advance party, since the advance party left immediately after the council meeting?))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 19, 2014, 01:09:48 pm
Well, the tribe would take a day or so to get packed. The first day was nearer to night when we had the meeting, so I assume that started the following day. So it must be night of the first day, with most of the actions taking place tomorrow. Maybe we should have a mini turn to resolve those who are out at night, before some ridiculous time dilation occurs?

By the miracle of fives, they packed in a few hours, and decided to move out immediately, and now everybody is assumed to be in sync (maybe except tuypo), but she's going out to look for Clangbunk, which will put her in sync as well.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 19, 2014, 01:19:54 pm
As the others leave, Elto does a quick search for stragglers before joining them.
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 19, 2014, 02:56:47 pm
Remind Conrak about the giant spear he was to make me, and request one of the new wagon things he made, once I recieve these, go first on the raft, and begin my legend hunt, if I don't get these, begin anyway, and make my own creations on the road
ask conrak to stay and help me find clangbunk before he leaves i have ideas for how he could improve his sled to allow him to catch up with the others anyway if he agrees go and find clangbunk if he dosent agree get angry at him then go and find clangbunk

so monk12 are you going to help us or leave

Conrak shrugs apologetically as he packs the sledge for himself and his relatives, filling it with his best crafting supplies and leaving behind old, broken tools and some half-built inventions that did not deliver on their fruit-dream promises. "I am sorry, Tuypogina, Nth. I have used all of my materials building these new sleds, and have nothing left to work with. I must leave with the rest of the tribe; exploration and rescue is a job for hunters and warriors, not craftsmen."

Conrak joins the rest of the tribe in their exodus, greatly enjoying his new creation. He is able to drag many more supplies than he could carry by himself, which will let him do some work while on the trail and will make it much easier to resume his usual routine once the tribe reaches its new encampment. Conrak sings loudly and happily while on the march, with an eye for impressing the ladies.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 20, 2014, 11:00:30 am
ask conrak to stay and help me find clangbunk before he leaves i have ideas for how he could improve his sled to allow him to catch up with the others anyway if he agrees go and find clangbunk if he dosent agree get angry at him then go and find clangbunk

so monk12 are you going to help us or leave

[4] Realizing that Clangbunk has been missing for too long, you go out to look for him - fortunately, you manage to find him without Conrak's help, since he has wisely stuck around the river - he is cold, tired and confused, but you manage to get him to his tent and put him to sleep with a minimum of fuss. Hopefully he won't get sick from this little excursion. The healer already went ahead, after all.

Ask my fellow tribesmen "Could I rejoin my tribe?"

[4] Once you return to where you remember your fellow tribesmen to be, you find only Clangbunk, his apprentice who you don't know and a few remaining stragglers - the rest have gone off to the east, they inform you, and you feel like your arrival may have been timely indeed.

Find a decent stick in the woods,if I fail to find one,then snap off a branch and use that.

[5] The stick you need is easily found in the woods, along with virtually any other kind of woody material you might ever need, and you return quickly to the fold with it, ready to start work on whatever your plan was.

Remind Conrak about the giant spear he was to make me, and request one of the new wagon things he made, once I recieve these, go first on the raft, and begin my legend hunt, if I don't get these, begin anyway, and make my own creations on the road

[1] Conrak cares little, for he has no materials to work with and you already have a sled, so you resolve to make do without his help.

[1] It is unfortunate exactly there that you find out why you are not a tool crafter by any means, for you only manage to cut your hands a few times, slightly damage a tree and nearly destroy one of your axe blades while trying to obtain some wood for a spear.

Listen for the river and follow that home. Then stare at my graves for several hours.

[6] Using your best judgment of the nightly sounds, you find the river and, after that, return to your village, feeling absolutely exhausted, though Tuypogina does catch up to you on the way and help you get home, at which point she puts you to sleep in a warm place, having none of your complaints that you need to go and watch your plant graves.

Organize people ferrying across.

[4] You manage to easily split up people along groups to be ferried, so as to prevent any troubles with boarding and speed the entire process along - the people respond to you readily to a degree where you suspect that, even if you officially do not have the title, you probably are at least the factual chief of the tribe. Not that it changes much - you still are a guide, and a maker of important decisions, and highly respected at that.

In a few hours, all of the tribe have already passed over the river - it is not ultimately that wide, though certainly treacherous if the crosser is unwary.

HANG BACK SO AS NOT TO BE SEEN

CROUCH DOWN AND LOOK AROUND FOR ROCKS.
DECENT-SIZED ONES, LARGER THAN FIST BUT NOT AS BIG AS HEAD

TIE ONE TO THE END OF A CORD, ABOUT HALF AN ARM-LENGTH LONG, MAKE SWINGY-BASHY-TRIPPY WEAPON
THEN LOOK AROUND FOR STICK TO USE AS CLUB

HIDE BEHIND TREE AND THINK UP GOOD SNEAKY PLAN

[3] Your tool crafting abilities are insufficient to create the weapon you have envisioned in your mind. First of all, you believe it probably needs a handle, otherwise it would be very unwieldy. It also does not seem like it would do much that a simply rock would not. Perhaps a sling would be a better idea?

[6] Fortunately, there is a rather large branch lying around nearby - you would need to use both of your hands to wield it properly, but a mighty club it would be indeed.

[6] While holding the club, you believe strongly that with it in hand, a plan is not strictly necessary. Even Irk would not be able to withstand a single blow from it, to say nothing about the contemptible Vukko.

Look at the food situation we currently have.

[4] Food is plentiful, and the tribe is happy - the water spirits hold you in high esteem already, it seems.

Be the first to step on the other side. Scout near the river for possible dangers.

[5] Fortunately, your fears are entirely unfounded - the raft proves safe and efficient, and durable enough to cross the river without any issue.

[4] On the other side, there are no real dangers - you did not see any signs of human life in your explorations, and this seems to remain the case.

"Kurgle. Nth has told me that you murdered a man earlier this day. Do you have an explanation?"
((Are you on the expedition?))
Get a long stick so we can push off the bottom, and ferry people across. Go with one of the earlier groups.

[3] The stick you obtain is not long, but you inspire others to look as well, and they do a little better. The raft complete, you beam with pride as it carries the tribe, you included, over the river.

Chantututu throws a rock in the air and claps.  He sees how many times he can clap before the rock comes down, and tries it again and again to try and increase that number.

[4] You increase the number to a point where you cannot count to it anymore - so you know it is over fifty. You are pleased.

((So do we worship some sort of tribal gods, or just the natural forces?))

Go across the river with the first party on the raft.

You do so, and find the trip uneventful.

As the others leave, Elto does a quick search for stragglers before joining them.

[1] You look for stragglers for quite a while before realizing that you are the only straggler left, Tuypogina and the sleeping Clangbunk notwithstanding - Tuypogina insists that the old man is not to be moved, lest he catch something in the cold of the night. So you move on, and are one of the last to cross the river along with Conrak.

Conrak sings loudly and happily while on the march, with an eye for impressing the ladies.

[5] Your singing does seem to be very impressive, and as a tool crafter you already enjoy quite a lot of female attention, being known as a highly competent and valued tribesman with almost unlimited resources. You wonder if it would be poor form to have another consort - you already have three, which is just as many as the shaman has. You do not think she would mind, ultimately. After all, you must spread your legacy as well as you can. But still, it is something to think about.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 20, 2014, 11:03:22 am
Continue on our merry way!
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 20, 2014, 11:16:01 am
Arlia considered the quick response of the people to her lead. They had seemed receptive to the ideas of the stranger, almost eager to be led by a single individual. Perhaps it was time for the tribe to move in a new direction. Moving locations was tumultuous anyway; it left the tribe feeling unstable. Perhaps a single leader could stabilize. She would have to discuss the idea with the others when they arrived.

Lead the tribe to the new land.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 20, 2014, 11:20:18 am
Make sure all my medicine is stocked in the sledge, and follow the tribe.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 20, 2014, 11:46:56 am

I calmly, but quickly shall use all of my meagre strength to run to the group. I shall do it while thinking that even a being so weak as I can do incrediblethings.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 20, 2014, 11:58:59 am
Search for some buckets near Conrak's hut. Dig up my plant graves and put them in the buckets with watery dirt.
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 20, 2014, 12:22:27 pm
Tuktu is just going to keep moving with the tribe and protecting them. We don't need any random animal attacks around here.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 20, 2014, 12:28:04 pm
Seeing Nth's lack of progress, Clantutututu shouts, "HEY SPIRITS CAN WE PLEASE HAVE BIG SPEAR PLEASE AND THANK YOU."
Title: Re: History: the Minimalist RTD
Post by: Alev on July 20, 2014, 12:28:56 pm
Tuktu is just going to keep moving with the tribe and protecting them. We don't need any random animal attacks around here.
Help him with this, using my bow.
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 20, 2014, 02:50:21 pm
try to figure out where my brother went after the grand rebellion. he probably thought it was some sort of invasion by a rival tribe. he also was quite ambitious, probably tried to take over another tribe. He would of moved the tribe to the coast to have himself return to our glorious lifestyle of fishing. he has been gone for a few months though....
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 20, 2014, 04:03:35 pm
Elto finds the Shaman first, in searching for the others.

"Arlia, the thinker and his apprentice remain behind, but otherwise we wait on no one. I have faith that they will catch up." He leans on his spear. "You seem deep in thought, Arlia."
Title: Re: History: the Minimalist RTD
Post by: Alev on July 20, 2014, 04:11:12 pm
((OP, you might want to quote Sarrak's list in the OP. It's getting hard to keep track of who's who.))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 20, 2014, 04:31:51 pm
((OP, you might want to quote Sarrak's list in the OP. It's getting hard to keep track of who's who.))

It's linked in the OP now.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 20, 2014, 04:38:03 pm
((OP, you might want to quote Sarrak's list in the OP. It's getting hard to keep track of who's who.))

It's linked in the OP now.
Thanks muchly.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 20, 2014, 05:56:51 pm
take bow and arrow, grab an unoccupied wagon thing, head off to hunt great beasts with Chantututu.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 20, 2014, 07:46:31 pm
i assume conrak made us a sled

start packing all our experiments on the sled
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 20, 2014, 07:49:18 pm
Tell further directions to Arlia and Kurgle and move out to scout surrounding lands. They may have changed after I last scouted them a few months back.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 20, 2014, 08:02:07 pm
Start using one of my knives to saw down the middle about one quarter of the length and look for any vines or something to use as a rope.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 21, 2014, 12:17:54 am
Tell further directions to Arlia and Kurgle and move out to scout surrounding lands. They may have changed after I last scouted them a few months back.
((What directions?))
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 21, 2014, 12:40:25 am
((Where to go to reach eastern land the fastest and safiest way possible?))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 21, 2014, 04:20:43 am
Arlia considered the quick response of the people to her lead. They had seemed receptive to the ideas of the stranger, almost eager to be led by a single individual. Perhaps it was time for the tribe to move in a new direction. Moving locations was tumultuous anyway; it left the tribe feeling unstable. Perhaps a single leader could stabilize. She would have to discuss the idea with the others when they arrived.

Lead the tribe to the new land.

[2] Under your leadership, the tribe moves forth into what seems like, contrary to expectations, more barren area, what look to be badlands, in fact, within the period of the next three weeks, which is slightly worrying - the tribe, in the hopes that food will be plentiful, did not pack very sizable food stores, and they are beginning to run rather low. Haphan, however, insists that better lands are to be found ahead, though you are not sure if the rest of the tribe shares his optimism.

Make sure all my medicine is stocked in the sledge, and follow the tribe.

[3] Your medicine is indeed all stocked in the sledge - however, there is certainly not a lot of it, considering the size of the tribe you must serve with it, and the amount of it has been steadily decreasing over the trip - not quickly, mind you, but it does slightly disturb you that you have indeed moved into a slightly unfriendly territory with unfamiliar flora that you are unsure of in terms of medicinal usefulness. You believe difficult times may be ahead.

I calmly, but quickly shall use all of my meagre strength to run to the group. I shall do it while thinking that even a being so weak as I can do incrediblethings.

[3] You run forth for quite a while, reaching the river, and then crossing it promptly - despite the head start of many hours that the rest of them had, you believe you may be getting closer, though you still have not caught up - unfortunately, you did not take any supplies with you, believing the task of catching up to be a tad easier than it is turning out to be, and you are beginning to be hounded by hunger, thirst and exhaustion.

Search for some buckets near Conrak's hut. Dig up my plant graves and put them in the buckets with watery dirt.

[3] You wake up next morning, and while you do not feel very good after last night's excursion, you are determined to not let it stop you.

[6] The site of Conrak's old hut proves to have a wealth of discarded tools that the man did not see fit to take with him, including some type of very large buckets. These will do nicely, you believe.

[5] You quickly dig up your plant graves and instead put the pieces into the buckets, which you have beforehand filled with earth and water, so that the interplay of the spirits ensues, creating discord. Tuypogina is perplexed at your behavior, but tolerates it due to being a more harmless thing than wandering off in the evening and needing to be found.

Tuktu is just going to keep moving with the tribe and protecting them. We don't need any random animal attacks around here.

[1] You protect the tribe as best as you are able, pacing around the camp at night, looking for any sign of threats - one night, a threat does indeed appear - a group of starved wolves who seem to have smelled you in particular from a distance, and felt that the risk of approaching civilized areas is worth it to find you, who is one of the few people still awake at this hour and moving at a reasonable perimeter to the camp, and possibly make you their dinner.

[3] You are bitten by the ravenous predators several times before a combination of your own attempts at fending them off and Kurgle's expert shooting results in the deaths of three wolves, the other two running off after being shot several times.

Tuktu is just going to keep moving with the tribe and protecting them. We don't need any random animal attacks around here.
Help him with this, using my bow.

[6] You narrowly avert Tuktu getting eaten by wolves, and obtain three wolf carcasses in the process, which are very much a welcome source of food.

try to figure out where my brother went after the grand rebellion. he probably thought it was some sort of invasion by a rival tribe. he also was quite ambitious, probably tried to take over another tribe. He would of moved the tribe to the coast to have himself return to our glorious lifestyle of fishing. he has been gone for a few months though....

[1] It was not a rebellion, you were merely around at the time as well as the son of the previous chief, your brother was an idiot, and you hope that he is dead now, for you never liked him. He attempted to turn your father against your mother based on spurious reasoning, hence the reason for his shameful exile.

take bow and arrow, grab an unoccupied wagon thing, head off to hunt great beasts with Chantututu.

[3] Your attempts at hunting go poorly, unfortunately - the fertile lands promised by Haphan appear to indeed be at least a month away, and the animals here are few in number and small in size - you could venture further to the north or south, but then you run the risk of becoming permanently separated from your tribe, as it tends to be difficult to find people around this particular area.

i assume conrak made us a sled

start packing all our experiments on the sled

[4] You pack all of your one distraction (which you are not sure is a distraction, but Clangbunk seems to insist it is, a set of buckets with dirt in them as far as you can tell) on your sled, and so you believe you may be ready to move, though Clangbunk himself looks a tad under the weather.

Tell further directions to Arlia and Kurgle and move out to scout surrounding lands. They may have changed after I last scouted them a few months back.

[3] You explain to Arlia that the badlands will continue for a while yet - it is no doubt a difficult path you face, but the territory you stand to inhabit is quite worth it, you maintain.

[1] Your scouting efforts do reveal the rather unfortunate fact that the tribe is moving much slower as a whole than you did on your own, judging from what you remember of the path. They may need three whole months to get to the good lands, and this may bode ill for them altogether, for the badlands are indeed subjectively larger for them. Not all of them will survive this trip, this much you know perfectly well, and it is far too late to turn back.

Start using one of my knives to saw down the middle about one quarter of the length and look for any vines or something to use as a rope.

[3] You saw into the stick quite adequately, if not precisely or delicately - the sawed part is a bit longer than expected, as well as slightly crooked.

[4] Vines, however, are plentiful, and you quickly obtain some for your own uses.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 21, 2014, 04:26:29 am
we can not risk taking any longer

set off to catch up with the tribe conrak can rest in the sled ill pull

also im glad we were able to successfully perform the potting
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 21, 2014, 04:39:43 am
Start shaping the black rock into a double headed blade and use the vines and stick and rock to make a Tomahawk.

((Also what's the status of our expedition? I'm having trouble keeping track of it in the long updates.))
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 21, 2014, 04:42:05 am
SNEAK UP, WAIT UNTIL THEY LOOKING AWAY FROM ME DISTRACTED

THEN JUMP OUT OF HIDING, RUN TOWARDS VUKKO WITH A YELL AND THROW BIG ROCK AT HIM
HOPEFULLY HURT HIM ENOUGH TO DISTRACT HIM

THEN TAKE PROPER GRIP ON CLUB AND WHACK IRK OVER HEAD

BE SURE TO LOUDLY REMIND THEM THAT THEY SHOULDN'T HAVE MESSED WITH PLOK
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 21, 2014, 05:08:38 am
Start shaping the black rock into a double headed blade and use the vines and stick and rock to make a Tomahawk.

((Also what's the status of our expedition? I'm having trouble keeping track of it in the long updates.))

If you're interested in how the expedition in general is going, the best idea is probably to check Samarkand's action results, I believe.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 21, 2014, 05:39:14 am
Start shaping the black rock into a double headed blade and use the vines and stick and rock to make a Tomahawk.

((Also what's the status of our expedition? I'm having trouble keeping track of it in the long updates.))

If you're interested in how the expedition in general is going, the best idea is probably to check Samarkand's action results, I believe.

do you mean this round or in future as well
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 21, 2014, 05:41:29 am
do you mean this round or in future as well

No idea. Depends on whether Arlia keeps running the tribe, pretty much.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 21, 2014, 05:44:55 am
do you mean this round or in future as well

No idea. Depends on whether Arlia keeps running the tribe, pretty much.

ok ill keep that in mind
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 21, 2014, 05:47:36 am
The speed is indeed slower than I anticipated. But, perhaps we may visit several oasis that I encountered here back in my younger years?
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 21, 2014, 05:57:33 am
Wonder why I was even thinking that.
"shut up you"
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 21, 2014, 07:37:16 am
I shall rush towards the tribe, when I get closer, scream for help, as I am dehydrated and tired.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 21, 2014, 08:17:08 am
"Tribe members, do not be alarmed! This wasteland is not our destination, merely a path we take! Is it not good to travel on land with few predators to bother us, few trees to impede our path?"

To the others counted amongst the elders she said, "Brothers and sisters, I need your help keeping the tribe calm and true to this path. If they stop before we reach the land for which we set out I'm afraid they well not survive the year..."

Move tribe to fertile land seen by scouts.

((In original RTDs if another player spent their action helping you it got a +1. It seems to me this next roll is the one that matters in our little saga, so could others help lead the tribe? It'll either result in duplicate actions, in which case maybe the best outcome is the one accepted, or bonuses to the roll.))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 21, 2014, 08:35:05 am
Remind the elders that I am NOT their friend OR helper, that the only I accused Kurgle is because of THEIR stupidity in punishing an enemy of the tribe, and that I believe they are STUPID, LAZY, and USELESS, because of Their lack of physical contribution to the tribe,(So I'm not counting the fisherman or the crafter, but the shamen and docter and thinker), and that if they choose to punish their own again or anyone dies during the trek, he'll see to it that THEY recieve punishment

"Shamen, docter, you are both fools. You believe you have the power of judgment over something you are a waste in. You threaten, to punish those who defend you! And all you do, is chant uselessness, which will kill us, and defend those who wish to destroy us! You march us out here, to foreign land we do not know. If anyone dies, I blame YOU for your foolishness. If you punish another, YOU will recieve judgment.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 21, 2014, 09:57:58 am
we can not risk taking any longer

set off to catch up with the tribe conrak can rest in the sled ill pull

also im glad we were able to successfully perform the potting
Onward! To learning!
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 21, 2014, 10:05:23 am
((In original RTDs if another player spent their action helping you it got a +1. It seems to me this next roll is the one that matters in our little saga, so could others help lead the tribe? It'll either result in duplicate actions, in which case maybe the best outcome is the one accepted, or bonuses to the roll.))

Chantututu helps lead the tribe.  Everybody dance now!
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 21, 2014, 10:09:25 am
((In original RTDs if another player spent their action helping you it got a +1. It seems to me this next roll is the one that matters in our little saga, so could others help lead the tribe? It'll either result in duplicate actions, in which case maybe the best outcome is the one accepted, or bonuses to the roll.))

Chantututu helps lead the tribe.  Everybody dance now!
((Oh god.))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 21, 2014, 11:02:13 am
we can not risk taking any longer

set off to catch up with the tribe conrak can rest in the sled ill pull

also im glad we were able to successfully perform the potting
Onward! To learning!

Im sigging that
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 21, 2014, 11:52:40 am
Go see if tribal healer has medicine for wolf bites.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 21, 2014, 11:58:10 am
Actively seek wolves. Blood has historically been used as a water substitute, so do that. And alert the tribe if I find any springs or ponds.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 21, 2014, 02:20:19 pm
Start shaping the black rock into a double headed blade and use the vines and stick and rock to make a Tomahawk.

((Also what's the status of our expedition? I'm having trouble keeping track of it in the long updates.))
((Tomahawks are single-headed))

"Tribe members, do not be alarmed! This wasteland is not our destination, merely a path we take! Is it not good to travel on land with few predators to bother us, few trees to impede our path?"

To the others counted amongst the elders she said, "Brothers and sisters, I need your help keeping the tribe calm and true to this path. If they stop before we reach the land for which we set out I'm afraid they well not survive the year..."
"We will help, as always, to protect the tribe. Do not worry yourself overmuch about leadership, Arlia. The formal structure makes little difference. It is a poor council that does not defer to the arbitration of its wisest member, and it is a poor chief who does not listen to the wisdom and views of the rest of their tribe."

"Shaman, doctor, you are both fools. You believe you have the power of judgment over something you are a waste in. You threaten, to punish those who defend you! And all you do, is chant uselessness, which will kill us, and defend those who wish to destroy us! You march us out here, to foreign land we do not know. If anyone dies, I blame YOU for your foolishness. If you punish another, YOU will recieve judgment.
"It is not right to hold the shaman solely responsible for this journey. The tribe wanted to leave once we all advised them, based on both our judgement and Haphan's assurances. It does not matter. The journey is begun, and we all must help each other survive it."

Help lead the tribe, telling those who are too young to remember the tricks we used to survive the last 2 moves.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 21, 2014, 04:07:05 pm
Speaking to Elders

"My friends, these are troubled times. I am low on medicine, and the lands we pass through are barren. When we make it to these new lands Haphan has foretold, I am uncertain as to whether I will be able to acquire more. Haphan may be able to spot bountiful sources of food, but there are other, finer details that he may have missed as to this new spot. I support this move, but I am still worried."

To Salsacookies

"He was not directly attacking the tribe, trying to hurt us. His suggestions may have been outlandish, or horrifying to some, but they are not worth killing over. Past is past, and done is done, but I cannot help but wish that this could have been avoided."

"Defend us from what, exactly? Harsh words? I can handle harsh words, although I am not certain about you, Nth."

"Hmm. You appear to be saying us elders are useless to the tribe, since we do not bring in food, or something along those lines. Forgetting, for a moment, the fact that many of this tribe owe me their lives -including you, Nth- leadership is key to any success. A disorganized tribe would never survive. If you believe that pure anarchy would be better for the tribe, then push me out of power. I mean, it should be easy, since you have the people supporting you, right?"
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 21, 2014, 04:14:50 pm
Spit on the ground, and show Kutuk my cut hand
 "Here then, let me show you your true worth
Find healing supplies, and mend myself in front of him. I will continue searching through the woods until I find healing supplies, i'm not returning until I find them, someone drags me back, or someone finds me dead. Consider me exiled until then.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 21, 2014, 04:17:39 pm
Kutuk chuckles.

"I do more then just heal cuts, youngling. I've saved us from diseases that killed hundreds of other tribes. I have saved warriors who have lost entire limbs. I know you think you understand everything, but you really don't, youngling."
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 21, 2014, 04:21:16 pm
((My guys a real jerk isn't he? If he dies, my next guy will be MUCH more mellow :P))
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 21, 2014, 04:23:12 pm
Kutuk, seeing that the conversation is more or less over, walks away and checks among the tribe to make sure everyone is healthy.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 21, 2014, 04:25:38 pm
((You guys are with the back or front group?))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 21, 2014, 04:29:33 pm
(( I think we're with you, since I took Player to you to talk to you.))
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 21, 2014, 05:01:07 pm
((We're mostly in the same place now. Thinker, Tyupogina, Irk, Vukko & Plok are absent, as well as Philosopher (he's close to the tribe) and Haphan (out scouting).))
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 21, 2014, 05:03:23 pm
((Save me, I'm just an old bread eater with nothing positive to add!))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 21, 2014, 05:15:14 pm
((Save me, I'm just an old bread eater with nothing positive to add!))
((Lol. I quite enjoy reading your character.))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 21, 2014, 06:10:50 pm
((At least your more enjoyable to read than my angst machine I created. Your guy is happier than Nth at least. Hopefully I'll get to some character development with him soon enough. Must be painful to read. Enjoyable to write, not to read.))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 21, 2014, 11:33:49 pm
((Nth isn't that bad. Except that he dislikes me. ))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 22, 2014, 03:38:07 am
we can not risk taking any longer

set off to catch up with the tribe conrak can rest in the sled ill pull

also im glad we were able to successfully perform the potting

[1] Unfortunately, with Clangbunk's huge buckets, the rest of the supplies on the sled and Clangbunk himself, you cannot pull the sled on your own, as it is simply too heavy. You spend a moment wondering if you could not get rid of Clangbunk's 'experiment' - after all, if the choice is whether to survive or fool around, you very much prefer survival. Not to mention the fact that Clangbunk is likely to forget all about them in no time at all, and that you find buckets of dirt, especially when there's this many of them, a very much useless thing in your current situation.

Start shaping the black rock into a double headed blade and use the vines and stick and rock to make a Tomahawk.

((Also what's the status of our expedition? I'm having trouble keeping track of it in the long updates.))

[4] The miniscule piece of black rock is insufficient to make any sort of large blade, unfortunately, but you do not see any reason why you could not do the same thing with a flint blade - the black rock was not more durable than it, or in any other way more remarkable that you could tell. It is merely a curious little rock that you can show to your fellow tribesmen as it is right now.

SNEAK UP, WAIT UNTIL THEY LOOKING AWAY FROM ME DISTRACTED

THEN JUMP OUT OF HIDING, RUN TOWARDS VUKKO WITH A YELL AND THROW BIG ROCK AT HIM
HOPEFULLY HURT HIM ENOUGH TO DISTRACT HIM

THEN TAKE PROPER GRIP ON CLUB AND WHACK IRK OVER HEAD

BE SURE TO LOUDLY REMIND THEM THAT THEY SHOULDN'T HAVE MESSED WITH PLOK

[3] Your attempts at stealth unfortunately fail, as Irk manages to notice you before you've reached an appropriately close distance, which means that you must charge from slightly further away.

[2] This results in you missing Vukko with the rock, though you are not deterred, hefting your massive club at Irk nevertheless.

[1] As you do so, however, Irk stabs you with one of his flint knives, then forces you to the ground while Vukko takes away your club. They seem to be considering what to do with you right now.

The speed is indeed slower than I anticipated. But, perhaps we may visit several oasis that I encountered here back in my younger years?

[6] Fortunately for the tribe, you did spend some time plotting a route through the badlands - even though you were moving faster than them, you believe the small creeks and patches of slightly denser vegetation you have found will serve them well, and you try to guide the tribe along a route that hits as many of these resources as is reasonably possible.

Wonder why I was even thinking that.
"shut up you"

[1] You believe it may be because your only regret so far is not seeing your brother die, and the knowledge that he has not died by your hand, that you have not seen his perpetually smug expression, which he maintained even as he moved off into the wilderness, erased for all time. But now, you realize, the opportunity is lost, for he is no doubt dead already. You hope that it was at least a human hand that ended him, for then at least someone will have attained pleasure or peace of mind from the cessation of his existence.

I shall rush towards the tribe, when I get closer, scream for help, as I am dehydrated and tired.

[4] It takes you to the very limits of your endurance, but eventually you do reunite with the tribe, who, while not welcoming you with open arms, do at least recognize you, if only on the word of the elder members of the tribe. You have been gone for a long time, after all.

[6] Fortunately, the physical strain has not negatively impacted your health at all - in fact, the very next morning you feel oddly revitalized, having found companionship once more.

"Tribe members, do not be alarmed! This wasteland is not our destination, merely a path we take! Is it not good to travel on land with few predators to bother us, few trees to impede our path?"

To the others counted amongst the elders she said, "Brothers and sisters, I need your help keeping the tribe calm and true to this path. If they stop before we reach the land for which we set out I'm afraid they well not survive the year..."

Move tribe to fertile land seen by scouts.

[2] The badlands continue for the next three weeks of traveling, though thanks to Haphan's wise choice of route none of the tribe dies in that time period, though you do sense a profound hatred being directed toward the idiot for his misguided attempts at help.

Remind the elders that I am NOT their friend OR helper, that the only I accused Kurgle is because of THEIR stupidity in punishing an enemy of the tribe, and that I believe they are STUPID, LAZY, and USELESS, because of Their lack of physical contribution to the tribe,(So I'm not counting the fisherman or the crafter, but the shamen and docter and thinker), and that if they choose to punish their own again or anyone dies during the trek, he'll see to it that THEY recieve punishment.

[4] The elders find your posturing amusing, and even the tribe does not direct any ill will toward you for your words, considering that you are railing against the people who keep the tribe safe from the wrath of the spirits and the perils of disease. They do admit that Clangbunk and his apprentice are largely without merit, however.

Chantututu helps lead the tribe.  Everybody dance now!

[1] Your attempts only succeed at fomenting discord, as people believe you are mocking the shaman's efforts to keep the people alive and in a condition to keep moving onward. As you walk with the tribe, the looks of tolerance and vague amusement have given way to disgust and hatred, by and large.

Go see if tribal healer has medicine for wolf bites.

[2] He does not, at least not specifically, though he does have some balm to soothe your pain - it has to be used sparingly, for there are others who are sick on the way as well, and the path is surely perilous. He advises that you wash the wound carefully at the next creek you visit, and this you do indeed do.

[6] Fortunately, you would not be the foremost tribal warrior if you could be felled by something as simple as a series of wolf bites - though they do hurt quite a bit, you weather the pain and manage to avoid infection. The bite marks add large scars to your impressive physique.

Actively seek wolves. Blood has historically been used as a water substitute, so do that. And alert the tribe if I find any springs or ponds.

[4] Hunting over the next few weeks pays dividends - you do indeed find more wolves, the meat, blood and bone from which nicely supplements the food from the patches of vegetation and the water from the creeks - despite pessimistic forecasts, it looks as if the tribe will indeed survive without much trouble in the badlands, given the competence of the scout and, of course, the hunters.

Help lead the tribe, telling those who are too young to remember the tricks we used to survive the last 2 moves.

[5] Your help and advice prove invaluable, as you advise people to carefully ration both food and medicine in the manner you have learned over your lifetime, and most of all keep up the morale of the younger tribesmen with assurances that this is not the most adverse a move has gotten in your lifetime, and that things are actually looking up now - the renewed optimism along with the resources obtained along the way raises the spirits of the tribe immensely.

Spit on the ground, and show Kutuk my cut hand
 "Here then, let me show you your true worth
Find healing supplies, and mend myself in front of him

[2] You are unsure how one mends a cut on one's hand - it is honestly a problem you have never encountered before. You know that for larger cuts people go to the healer and come back looking better, and for smaller cuts nobody goes to the healer at all - you have had only small cuts. Besides, you do not think it is bleeding much right now. It probably does not even need treatment, which you think proves your point, but nobody else seems impressed.

[6] The next few days seem to prove you right, as the cut heals over the next few days, leaving a surprisingly large and slightly painful scar.

Kutuk, seeing that the conversation is more or less over, walks away and checks among the tribe to make sure everyone is healthy.

[4] You find that the tribe seems healthy, both in spirit and in body - medicine is needed for some, such as a gatherer who needs a tooth removed, but other than that the extent of the care the tribesmen need is limited to small errands and perhaps a weak herbal cure or two. This is good news, as your supplies are not particularly depleted during the three weeks to follow.
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 22, 2014, 03:53:49 am
Tuktu continues to maintain silent vigil over the tribe, seeking to protect them from any threats as they journey to a new home.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 22, 2014, 03:59:28 am
remove the pots but have both me and clangbunk make a note of where we left them in case we ever return

have clangbunk help pull
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 22, 2014, 05:08:32 am
Use a flint blade to make a tomahawk then.

Where am I right now?
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 22, 2014, 05:23:53 am
"Now, we must chose a route most suitable for the tribe. I have crossed the desert that lies ahead, but it is not wise to lead children and elders into it. We can try to go slightly to the north or south..."

Remember what perils lie ahead and try to figure out how to pass them.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 22, 2014, 06:07:29 am
Finally, people to amuse and annoy! I'm back...

Well, through the years of loneliness, I craved only one thing... alright, companionship was also a concern, but most importantly:

ALCOHOL

Raid the tribes alcohol supplies, make a party, sing sea shanties, write poems.
If our tribe hasn't invented alcohol yet, share my knowledge with them, make some nice drinks  with my beloved substance, party with them. Always sea shanties, though.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 22, 2014, 07:17:43 am
Arrange search party to find lost tribesmen

"Kurgle! Come here, great hunter. You say you're the foremost, yet you do not even notice the Plok,Vukko, OR Irk are not here. They went out to hunt didn't they? It's been weeks, and still they have not come back. I need a group of hunters to come along with me, to find them. I worry for them, yet you don't even seem interested in the least."
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 22, 2014, 08:15:15 am
"Now, we must chose a route most suitable for the tribe. I have crossed the desert that lies ahead, but it is not wise to lead children and elders into it. We can try to go slightly to the north or south..."

Remember what perils lie ahead and try to figure out how to pass them.
"Haphan, you have done well. You thought of the herd even as you flew the eagle's path."

Help Haphan lerss the tribe along a safe route.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 22, 2014, 08:29:51 am
Help guide the tribe as well. Continue to keep an eye on the tribes health.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 22, 2014, 08:33:47 am
((Good idea avoiding the desert, the men will have such a hangover, they'll die without water.))
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 22, 2014, 09:24:02 am
Put berries in the ground
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 22, 2014, 09:43:37 am
Uhoh.

It's time for Chantututu's best performance ever!  This time, imitate someone disliked-- apparently foreigners, for example, are frequently murdered-- in order to avoid people's hatred.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 22, 2014, 09:47:15 am
Uhoh.

It's time for Chantututu's best performance ever!  This time, imitate someone disliked-- apparently foreigners, for example, are frequently murdered-- in order to avoid people's hatred.
kinda sad my character won't be around to see that although I might catch up this round
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 22, 2014, 10:06:08 am
remove the pots but have both me and clangbunk make a note of where we left them in case we ever return
"NO! I shall walk."
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 22, 2014, 11:09:17 am
How long have we been traveling?
Title: Re: History: the Minimalist RTD
Post by: Alev on July 22, 2014, 12:35:48 pm
"They are gone? But I am sure they are doing fine. They are skilled hunters, and sometimes hunting trips can take a while."
Continue going out to hunt, explore the general area as well.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 22, 2014, 03:39:04 pm
((Whoo! Score one for age and experience :D))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 22, 2014, 03:53:23 pm
((Whoo! Score one for age and experience :D))
(("Hey, y'all kids! Listen up! I've lived longer than you, therefore I'm SMARTER, BETTER, and more EXPERIENCED than you! So listen to me next time!"))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 22, 2014, 07:35:09 pm
remove the pots but have both me and clangbunk make a note of where we left them in case we ever return
"NO! I shall walk."
very well we shall keep the pots get out and pull
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 22, 2014, 10:09:50 pm
DAMNIT

QUICKLY KICK IRK IN SHINS

THEN GET UP AND RUN AWAY

STOP SOMEWHERE WITHIN EARSHOT, TURN AROUND SHAKE FIST AND SAY

"I'LL GET YOU NEXT TIME, GADGET VUKKO!"
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 22, 2014, 10:50:04 pm
((Where are these three?))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 22, 2014, 10:50:44 pm
((Hunting. I believe they split from the fore group.))
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 22, 2014, 10:55:23 pm
((I'M NOT ACTUALLY SURE
THINK THEY WERE WITH HUNTERS, THEN WANDERED OFF INTO FOREST
I JUST FOLLOWED THEM AND NOW THEY NOT POSTING))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 23, 2014, 05:37:55 am
Tuktu continues to maintain silent vigil over the tribe, seeking to protect them from any threats as they journey to a new home.

[3] Threats largely fail to manifest, as there are few things living in the badlands, and most of them are skittish - however, there are a few large birds living here. They seem quite predatory, and have occasionally attacked your tribesmen - you did shoot one down, but otherwise the birds are difficult to oppose, and have attempted, once successfully, to carry off several of the smaller children. Unable to do much, you advise men, women and children to always walk around in the company of one another, and to never leave infants unsupervised.

remove the pots but have both me and clangbunk make a note of where we left them in case we ever return
"NO! I shall walk."
very well we shall keep the pots get out and pull

[2] You find that Clangbunk happens to be both light and of little help in pulling the sled - you do begin making progress, but it is quite slow, and you don't think you'd really stand a chance of catching up to the rest at this rate.

Use a flint blade to make a tomahawk then.

Where am I right now?

[1] You begin making your tomahawk, only to find that you have no flint, contrary to expectations, and you don't know where to find any, having traveled into the unfamiliar badlands with the rest of the tribe.

"Now, we must chose a route most suitable for the tribe. I have crossed the desert that lies ahead, but it is not wise to lead children and elders into it. We can try to go slightly to the north or south..."

Remember what perils lie ahead and try to figure out how to pass them.

[4] Few noteworthy perils lie ahead - you have already mostly arranged the solution to the issue of the badlands, and after those are passed (you make sure that the tribe knows where the final stretch, a bit where the resources run even thinner than usual, happens to be, so that they may prepare themselves), the lands begin to turn much more hospitable, with slightly more familiar fauna and flora, and hopefully much fewer troubles. The only peril you can think of that could apply is that another tribe may have gotten there first, which could easily lead up to bloody conflict, but you find this unlikely.

Finally, people to amuse and annoy! I'm back...

Well, through the years of loneliness, I craved only one thing... alright, companionship was also a concern, but most importantly:

ALCOHOL

Raid the tribes alcohol supplies, make a party, sing sea shanties, write poems.
If our tribe hasn't invented alcohol yet, share my knowledge with them, make some nice drinks  with my beloved substance, party with them. Always sea shanties, though.

[6] Your time alone has given you much opportunity to experiment with fermented food and drink, and your knowledge of the art of deliberate intoxication is especially great - you teach the tribe how to properly ferment certain fruit, and they seem intrigued by your promises of wine to soothe their spirits. Helped by several idle gatherer women, you create several batches of alcoholic beverages out of the available supplies, ones that meet the approval of your fellows and are quickly depleted - your intents of merriment are undercut by the demand for the resource, and the tribe seems most eager to put you to work on making more, leaving you little time for anything other than gathering supplies from the badlands, making alcohol and failing to write any poems due to being unable to write, the very idea of writing having not been invented yet.

Arrange search party to find lost tribesmen

"Kurgle! Come here, great hunter. You say you're the foremost, yet you do not even notice the Plok,Vukko, OR Irk are not here. They went out to hunt didn't they? It's been weeks, and still they have not come back. I need a group of hunters to come along with me, to find them. I worry for them, yet you don't even seem interested in the least."

[4] A few hunters agree to follow you, though most seem to not particularly care about the fate of Vukko, Irk or Plok, given that none of them were well-liked in the least, and to turn back now in order to find them is a most unappealing idea to virtually anyone in the tribe.

"Haphan, you have done well. You thought of the herd even as you flew the eagle's path."

Help Haphan lerss the tribe along a safe route.

[4] It is with great jubilation that, after two months of grueling travel total, the tribe finally moves out of the badlands, whereupon large stretches of plains begin, no doubt formed by the grazing of large animals. Haphan assures the tribe that the bountiful lands are not far away from here - a massive river he has seen, and from here it took him a mere week to reach it - near this river there are sizable woods of trees taller than anything he had seen before, and stretches of the coast where all manner of life can prosper.

Help guide the tribe as well. Continue to keep an eye on the tribes health.

[6] The tribe is in better health than ever, although some of the oldest and weakest did expire on the way, seemingly unwilling to burden their juniors any longer, and a child was carried away by predatory birds during the crossing, but, while tragic, this also means that the stronger tribespeople have remained. While there is healing to be done on the way, you mostly treat minor trauma, heatstroke and exhaustion, as well as more serious wounds incurred while hunting, and disease has blissfully not touched your fellows in the least. You are a little concerned about how easily they have taken to Meshok's brew, however.

Put berries in the ground

[3] In accordance with what seems like a good idea at the time, you hide some berries in a discreet hole in the ground and then bury them for later use. Nobody questions this act, obviously, but you wonder if they are going to be particularly edible after, say, a week.

Uhoh.

It's time for Chantututu's best performance ever!  This time, imitate someone disliked-- apparently foreigners, for example, are frequently murdered-- in order to avoid people's hatred.

[5] Your insulting, depraved and distinctly unsympathetic as well as grossly misrepresentative depiction of foreigners as wildly gibbering heretics intent on destroying the tribe's traditional way of life who are prevented from doing so primarily by their catastrophic ineptness is met with a great deal of approval from the tribe, whose xenophobia is thus fed and affirmed as being a good thing. You find yourself tolerated once more, and many tribeswomen in particular find your performances both charming and true. You begin to receive invitations to sit by fires and join in festivities once more. Not many, naturally, but a few.

"They are gone? But I am sure they are doing fine. They are skilled hunters, and sometimes hunting trips can take a while."
Continue going out to hunt, explore the general area as well.

[4] You consistently bring in some of the largest yields of meat amongst your fellow hunters, and prove useful in hunting the predatory birds as well.

[2] However, your explorations, when you speak of them to the others, fail to provide information that Haphan has not spoken of at length already - he seems to have done a very good job of finding out the intricacies of both the terrain and the various resources available.

DAMNIT

QUICKLY KICK IRK IN SHINS

THEN GET UP AND RUN AWAY

STOP SOMEWHERE WITHIN EARSHOT, TURN AROUND SHAKE FIST AND SAY

"I'LL GET YOU NEXT TIME, GADGET VUKKO!"

[2] Irk and Vukko hold you in place effortlessly despite your efforts at kicking. Their faces are grim and their hunting has not gone well, so they try to think of what needs to be done now.

[4] Ultimately, they decide that it is not worth it to kill you themselves, and merely throw you into a pit they have dug to trap large animals before leaving to figure out their next move.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 23, 2014, 05:46:09 am
try and leave the pots behind without clangbunk noticing and head off to catch up
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 23, 2014, 05:52:39 am
Anounce a feast to fill our bellies with food and drink, but first find an oasis to sleep in. Party all day and night there to lighten the hearts of the tribesmen. Nothing else during that day, but party. Also SING SEA SHANTIES.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 23, 2014, 06:27:47 am
Meh...Find a differently sized stick and use my black rock to make a spear,since there's nothing else to use.
Title: Re: History: the Minimalist RTD
Post by: BFEL on July 23, 2014, 06:48:19 am
BFEL can has joinment?

If so:

I am BickBuck, young child and warrior in training! I was carried off by a large bird, but returned wearing its feathers!
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 23, 2014, 07:04:33 am
BFEL can has joinment?

If so:

I am BickBuck, young child and warrior in training! I was carried off by a large bird, but returned wearing its feathers!

oh exciting
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 23, 2014, 09:17:00 am
Attempt to improve the sled with the knowledge gained from making model carts (now used as toys by the village children.)
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 23, 2014, 09:27:02 am
While keeping tabs on the tribe's health, study the effects of alcohol.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 23, 2014, 09:29:16 am
Continue my search with my group of hunters.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 23, 2014, 09:42:19 am
try and leave the pots behind without clangbunk noticing and head off to catch up
"Nope! I know all! I see all! Don't touch my shit!"
Check on aforementioned shit ((The average plant should have sprouted ~ten days after planting.))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 23, 2014, 11:10:43 am
Continue hunting. Look for any signs of other tribes traveling through, so we may know if the other lands are empty.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 23, 2014, 11:24:21 am
Continue journey to land of milk and honey.
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 23, 2014, 11:50:20 am
Conrak finds the prospect of deadly birds of prey to be an unpleasant one; unwilling to assume that the tribe will not have future encounters with them, he sets about thinking of a better way to attack them. Conrak crafts a wide net weighted with stones which should be effective at fouling their wings. The enjoyment of Meshok's spirits will surely help this endeavor.
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 23, 2014, 12:09:42 pm
"I'LL GET YOU NEXT TIME, VUKKO!"

SHAKE FIST VIGOROUSLY

THEN HIDE IN HOLE WITH BOW AND ARROW UNTIL THEY LEAVE
IF THEY COME BACK AND TRY TO KILL ME, SHOOT AT THEM

PONDER LIFE CHOICES. WHERE DID PLOK GO WRONG?
ALSO WHAT TIME IS IT
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 23, 2014, 12:39:09 pm
Conrak finds the prospect of deadly birds of prey to be an unpleasant one; unwilling to assume that the tribe will not have future encounters with them, he sets about thinking of a better way to attack them. Conrak crafts a wide net weighted with stones which should be effective at fouling their wings. The enjoyment of Meshok's spirits will surely help this endeavor.
"Conrak, do you have a moment? I've been thinking about the birds, and what large claws they have. I think we should instruct the hunters to bring back their talons. Would those be of use to you?"
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 23, 2014, 01:05:20 pm
See if anyone is coming near the tribe
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 23, 2014, 01:16:48 pm
"Conrak, do you have a moment? I've been thinking about the birds, and what large claws they have. I think we should instruct the hunters to bring back their talons. Would those be of use to you?"

Conrak strokes his chin thoughtfully. "They do seem large, strong, and sharp. I would very much like to see what I could craft from them."
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 23, 2014, 01:44:14 pm
Instruct the hunters to bring the talons of any birds they kill.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 23, 2014, 01:56:51 pm
"I will kill any decently sized birds I see. Especially with the scavenger birds common around here, large-taloned birds should be no trouble to find."
Kill any predatory birds I find and get the talons, and the meat of course.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 23, 2014, 02:10:39 pm
"It's the monsters who stalk us we want. Their claws would be useful."
Title: Re: History: the Minimalist RTD
Post by: Alev on July 23, 2014, 02:13:38 pm
"Perhaps could we make long leather strips to protect the very small children, tying it around their wrist or elsewhere?? But yes, I and the other hunters will shoot any we see down."
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 23, 2014, 02:32:46 pm
Having no need to scout for a while, Haphan helps with hunting predatory birds.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 23, 2014, 03:15:50 pm
try and leave the pots behind without clangbunk noticing and head off to catch up

[1] You attempt to leave the pots behind, but Clangbunk chastises you for even considering such a thing immediately, and begins obsessively checking his pots, all the while halting your progress and decreasing your chances of ever catching up with the rest of the tribe. You briefly consider leaving him here, and though such a thing would be greatly irresponsible, you suspect it is a thing

Anounce a feast to fill our bellies with food and drink, but first find an oasis to sleep in. Party all day and night there to lighten the hearts of the tribesmen. Nothing else during that day, but party. Also SING SEA SHANTIES.

[6] You have reached bountiful plains, and the tribe is in high spirits, so you propose a feast - an idea that is received very positively, and soon it is on - all night you drink with your fellows and sing songs of distant waters, and you and many others awaken with heavy heads and queasy stomachs - this is such a widespread issue that it delays the move for a whole day, in fact, and in the process of your celebration you deplete a lot of the food stores.

Meh...Find a differently sized stick and use my black rock to make a spear,since there's nothing else to use.

[4] With a stick you borrow from Conrak, you craft a black rock spear, which you believe will serve as a decent weapon as well as be visually distinctive.

I am BickBuck, young child and warrior in training! I was carried off by a large bird, but returned wearing its feathers!

[1] You were carried off by a large bird, and your mother was devastated. Your remains, what little there remained after the bird was done, will never be found, having been eaten by the starved inhabitants of the badlands in their entirety, and so she will vainly believe that perhaps you still live for some time yet, until the next stage of grief sets in and she takes out her pent-up rage on her family, who she blamed for failing to guard you appropriately. Then she will attempt to organize a search party, hoping to find at least something of yours to take back and cherish, all in vain. After this despair will overtake her, but this too shall pass, and then the death of her young, promising little warrior in training will become an indelible fact in her mind, a thing she will come to accept. But never will she be the same again.

Attempt to improve the sled with the knowledge gained from making model carts (now used as toys by the village children.)

[4] You spend the day improving the design of the sled as you see fit, despite Tuypogina's protests that, if you are to have even the slightest chance of not being lost forever, you need to move out now - eventually you, using leftover materials from Conrak's hut, manage to add a set of wheels to the sled and remove the runners. This helps with pulling the new cart, though Tuypogina still seethes at the way you seem to have used up a lot of precious time.

While keeping tabs on the tribe's health, study the effects of alcohol.

[4] You find that alcohol acts as a social lubricant, loosening lips and lifting spirits - it reddens the face and clouds the mind as well, especially when taken in larger quantities, as Meshok demonstrates on the night of the feast. You find that many of the tribesmen seem to be indulging in it a little too freely, more than slightly to the detriment of the move, and, once you settle down, probably not conducive to getting work done. The aftereffects of abuse are also markedly noticeable after the feast, as more than half the tribe can hardly even move after their busy night of their intoxication - fortunately, many seem to be swearing alcohol off for the moment.

Continue my search with my group of hunters.

[3] As you travel through the badlands in search of the missing tribesmen, you begin to suspect that maybe this is a much larger undertaking than you suspected.

try and leave the pots behind without clangbunk noticing and head off to catch up
"Nope! I know all! I see all! Don't touch my shit!"
Check on aforementioned shit ((The average plant should have sprouted ~ten days after planting.))

Since it has been only two days since you buried the parts of plants, you are disappointed that nothing seems to have sprouted.

Continue hunting. Look for any signs of other tribes traveling through, so we may know if the other lands are empty.

[2] In the plains, most unfortunately, you find very few animals - fewer than you would have expected. Furthermore, you do believe you spot some signs of human activity - the humans themselves are not present at all, but you are fairly certain you find some elements of habitation, and even a few specially made hiding spots for hunters that have not been removed.

Continue journey to land of milk and honey.

[2] The journey, unfortunately, proves that Haphan's estimates were indeed optimistic - two weeks pass, and you are still wandering the plains, and food, due to unexpectedly scarce animals and irresponsible feasting, is beginning to run low once more. You wonder what might have gone wrong here - Haphan promises that a river is just a day away, but you are not sure you entirely believe him.

Conrak finds the prospect of deadly birds of prey to be an unpleasant one; unwilling to assume that the tribe will not have future encounters with them, he sets about thinking of a better way to attack them. Conrak crafts a wide net weighted with stones which should be effective at fouling their wings. The enjoyment of Meshok's spirits will surely help this endeavor.

[1] You enjoy Meshok's spirits far too much for your own good, though you tolerate nobody saying so - in the weeks to come, you hardly get any work done due to the distractions readily available to you.

"I'LL GET YOU NEXT TIME, VUKKO!"

SHAKE FIST VIGOROUSLY

THEN HIDE IN HOLE WITH BOW AND ARROW UNTIL THEY LEAVE
IF THEY COME BACK AND TRY TO KILL ME, SHOOT AT THEM

PONDER LIFE CHOICES. WHERE DID PLOK GO WRONG?
ALSO WHAT TIME IS IT

[4] Your days of lying in wait, considering why exactly you felt the need to antagonize Vukko of all people repeatedly, prove to not be in vain, for Vukko and Irk do indeed return, looking hungry and slightly desperate - you are ready for them, and have seen this moment in your dreams many times.

[6] Your arrows strike true, piercing the skulls of both your enemies within almost the same moment and ending their lives rather quickly. Though more than slightly delirious from hunger and thirst, you gain a sense of satisfaction from this act you have done, this murder of the deserving, and feel that now you may finally get out of this pit.

See if anyone is coming near the tribe

[1] Your tribe over the past fifty years of its existence has systematically subsumed and eradicated all other tribes in the area, and you can proudly say that none dare venture into the territory of the now-shrinking Fisher Tribe. While occasionally scouts of other tribes do make it this far, it was the policy of your father (and, through his legacy, you as well) that they be executed upon being found, lest the sanctity of your waters be endangered by the arrival of other tribes.

Instruct the hunters to bring the talons of any birds they kill.

[6] They bring back a great many talons of a great many birds, venturing back into the badlands to find the creatures they require - they evidently respect your request greatly, given the hated nature of the birds. Special traps are even devised by them to capture the fiends, and comparing the talons they have got from their hunts becomes a favored pastime of them, as does showing them to Conrak, who has taken to drink as of late and greatly appreciates company.

"I will kill any decently sized birds I see. Especially with the scavenger birds common around here, large-taloned birds should be no trouble to find."
Kill any birds I find and get the talons, and the meat of course.

[6] Among the hunters, you make it your particular specialty to capture birds, and few can quite match your enthusiasm for hunting them, nor your affinity for the less pleasant areas around - though food tends to run lower than usual, your efforts help make do, as do the efforts of your fellow hunters - soon enough, almost all of the meat the tribe even eats comes from birds, large animals being surprisingly difficult to find in the plains. Hunting birds, while more difficult than large game, is also quite rewarding, you find, though the meat could be more plentiful.

Having no need to scout for a while, Haphan helps with hunting predatory birds.

[2] You wonder how the hunters can even catch all of these birds - traps are popular, you understand, and some like to show off their skills by hitting one with an arrow and watching it try to fly away with a gaping wound, but you are neither a good enough archer to shoot a bird nor properly familiar with the methods of trapping them, given how you have never needed to do it.

[6] You also wonder where all the animals seem to have gone - you distinctly recall horses, buffalo and others of their ilk dwelling here, as well as things that were larger still - their absence is a little perplexing. You suspect these lands might not be as unoccupied as you once thought.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 23, 2014, 03:26:14 pm
Ask if the others are willing to search any further. If so, search a little bit more, then return to the tribe. If not, go back to tribe immediately
Title: Re: History: the Minimalist RTD
Post by: Alev on July 23, 2014, 03:27:01 pm
Look for tracks leading from the abandoned camp. Continue all my hunting and birdslaying.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 23, 2014, 03:37:02 pm
((So we're two months behind everyone else?))
Onward!
Title: Re: History: the Minimalist RTD
Post by: BFEL on July 23, 2014, 03:37:17 pm
Errr....Respawn? :P

What would be most useful right now? I...haven't read much on whats going on.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 23, 2014, 03:39:09 pm
((So we're two months behind everyone else?))

A couple days, actually, similarly to Plok. Time is synchronized as distances are crossed.

Errr....Respawn? :P

What would be most useful right now? I...haven't read much on whats going on.

You can be whatever you like, don't worry about usefulness. You can even spawn in a different tribe if you feel like it.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 23, 2014, 03:41:06 pm
Try to see if I can treat the people who are alcohol-sick. Find whoever threw the feast and scold them for wasting supplies.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 23, 2014, 03:56:39 pm
((So we're two months behind everyone else?))

A couple days, actually, similarly to Plok. Time is synchronized as distances are crossed.
I don't mean in cannon I mean chronologically we are out of sync by two months.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 23, 2014, 04:00:42 pm
((Someone should totally capture one of those maneater birds alive, or one of their chicks.))
Title: Re: History: the Minimalist RTD
Post by: BFEL on July 23, 2014, 04:04:05 pm
SPAWN AS A MANEATER BIRD!
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 23, 2014, 04:10:57 pm
SPAWN AS A MANEATER BIRD!

Humans only, sorry.
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 23, 2014, 04:18:48 pm
((SPAWN AS A MANLY MANEATER BIRD-EATER MAN!))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 23, 2014, 04:28:53 pm
"Haphan, are you sure this is the way you traveled? Are you positive we'll find the place you spoke of?"
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 23, 2014, 04:59:34 pm
Tuktu will focus on protecting infants and children from the predatory birds until we get out of this area.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 23, 2014, 05:25:45 pm
"I'm positive that this is a way I has travelled and, if not for feasts, we would have already arrived to the river. But I start to fear that the place I spoke of may not be the same as in the past..."

I scout ahead, trying to find what exactly happened and what is the source of human activity we're facing.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 23, 2014, 06:16:32 pm
Chantututututu will do charmingly amusing performances until a woman of the tribe becomes the first of his soon-to-be-large harem.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 23, 2014, 06:31:03 pm
"I'm positive that this is a way I has travelled and, if not for feasts, we would have already arrived to the river. But I start to fear that the place I spoke of may not be the same as in the past..."

I scout ahead, trying to find what exactly happened and what is the source of human activity we're facing.

Go with Haphan,both ensuring that he doesn't get any more delusions and to assist him if he gets into trouble.
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 23, 2014, 06:59:03 pm
Propose a new series of raids to get more supplies, get rid of even more competition, and females to breed with or sacrifice (with any males) to the great water spirits to ensure that fish continue to come
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 23, 2014, 07:08:48 pm
Prepare tribe for contact with others, hostile or friendly, as we continue towards the river.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 23, 2014, 07:22:34 pm
finally he invented the wheel
set off we can catch up easily now
clangbunk this is genius no longer shall the tribe find you useless we can catch up easily now and shorten the journey of the rest of the tribe massivly
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 23, 2014, 07:39:54 pm
finally he invented the wheel
set off we can catch up easily now
clangbunk this is genius no longer shall the tribe find you useless we can catch up easily now and shorten the journey of the rest of the tribe massivly
"I would say this is an effective first test on a larger scale than playthings!" *happy whistle*
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 23, 2014, 07:41:20 pm
finally he invented the wheel
set off we can catch up easily now
clangbunk this is genius no longer shall the tribe find you useless we can catch up easily now and shorten the journey of the rest of the tribe massivly
"I would say this is an effective first test on a larger scale than playthings!" *happy whistle*

indeed let us be off we can keep the pots after all
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 23, 2014, 08:05:02 pm
Tuktu will focus on protecting infants and children from the predatory birds until we get out of this area.
Elto assists in protecting the children.

Elto also tries to help Conrak manage his drinking.
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 23, 2014, 08:27:32 pm
Conrak is quite enamored with the impressive talons of the child-eating birds (though he has sense enough to hold such opinions to himself when BickBuck's mother is near.) Conrak talks some of the hunters into giving him a share of the larger, sharper talons, and attempts to make a spear using them.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 23, 2014, 09:24:45 pm

"Yes, you can take some talons, though Elto has first pick. Though it appears sharp obsidian or flint will make a better spear, talons might work."
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 24, 2014, 12:33:37 am
"HA HA! I GOT YOU! THIS WHY YOU DON'T MESS WITH PLOK!"

CLIMB OUT OF HOLE, INSPECT RIVALS

"..VUKKO? ...VUKKO? YOU ALRIGHT?

"IRK?!"

REALISE WHAT I JUST DID

FREAK OUT ABOUT COMMITTING DOUBLE MURDER
ONCE CALMED DOWN, PUSH BODIES INTO PIT, COVER WITH SOME BRANCHES AND THINGS AND HURRY HOME

REALISE THE FRAGILITY AND BREVITY OF LIFE
PROMISE MYSELF TO LEAVE SUCH A VIOLENT, DANGEROUS EXISTENCE BEHIND AND SETTLE DOWN WITH NUUTA
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 24, 2014, 03:25:20 am
Ask if the others are willing to search any further. If so, search a little bit more, then return to the tribe. If not, go back to tribe immediately

[6] They declare that this is no time for half-measures, and move out to search! Out along the badlands you move, and it does not take you long at all until you find Tuypogina and Clangbunk, moving out toward the location of the tribe in their wagon - they've gotten quite far, to be frank.

Look for tracks leading from the abandoned camp. Continue all my hunting and birdslaying.

[5] You realize that the tracks lead into a set of distant woods, and deep within them at that.

[6] And with the discovery of the woods, your hunting takes a large upswing as well, yields increasing quite significantly - the tribe chooses to camp out for a few days as you hunt to replenish the supplies of meat, and the women follow you into the woods to gather herbs and berries - the tribe is dangerously close to beginning to settle down, but at the urging of Arlia, Haphan and others, you move along once more.

((So we're two months behind everyone else?))
Onward!

[4] You move along at a respectable pace, reaching the river rather quickly.

[3] The crossing, however, takes you quite a lot of time and effort, as your cart is very heavy, and you need to modify the raft over a period of some hours as you do so.

[5] After that, though, come the travels through the badlands, which aren't really that bad, all things (such as your lack of a clear idea where you're supposed to be going) considered, since you do run into the search party organized by Nth on the last quarter of your journey.

Try to see if I can treat the people who are alcohol-sick. Find whoever threw the feast and scold them for wasting supplies.

[5] You quickly conclude that it is probably best for them to tough it out, since the symptoms, while painful, do not seem dangerous at all, and it seems that giving them water to drink helps a little bit - some of them begin to claim that they need to drink a little more to alleviate their ails, but you quickly slap this notion right out of their addled heads. You also chew out Meshok, who you haven't seen in a mess of years, for showing up only to begin massively wasting valuable resources.

Tuktu will focus on protecting infants and children from the predatory birds until we get out of this area.

[3] The larger birds seem less common around the plains, being a more characteristic resident of the badlands, but nevertheless you guard the infants and children, for who knows what may happen to them unsupervised? The children are vaguely menaced by your looks, but their parents recognize that you are providing a valuable service and insist that you keep doing so.

"I'm positive that this is a way I has travelled and, if not for feasts, we would have already arrived to the river. But I start to fear that the place I spoke of may not be the same as in the past..."

I scout ahead, trying to find what exactly happened and what is the source of human activity we're facing.

[1] You head off forward at a quick pace, and after about two weeks of forward scouting, find no river at all, and little sign of the land of milk and honey you foretold of. You could have sworn it was here! What's gone wrong? As you return to the fold, you wonder how to break the news to them.

Chantututututu will do charmingly amusing performances until a woman of the tribe becomes the first of his soon-to-be-large harem.

[4] Your charmingly amusing performances, for that is what you call what you do, do net you the outright fancy of a gatherer woman by the name of Lanku. She is a fisherman's daughter, and greatly enjoys the jokes she tells, as you have plentiful opportunity to find out.

"I'm positive that this is a way I has travelled and, if not for feasts, we would have already arrived to the river. But I start to fear that the place I spoke of may not be the same as in the past..."

I scout ahead, trying to find what exactly happened and what is the source of human activity we're facing.

Go with Haphan,both ensuring that he doesn't get any more delusions and to assist him if he gets into trouble.

You are distinctly alarmed by the way the land of milk and honey does not, in fact, seem to be ahead.

Propose a new series of raids to get more supplies, get rid of even more competition, and females to breed with or sacrifice (with any males) to the great water spirits to ensure that fish continue to come

[5] The others find this a grand idea, and a war party is quickly assembled - it is up to you if you wish to send them north or south. Sending them east is not really a sensible option due to the desert conditions in that area, which correspond to a decreased chance of tribes actually living there.

Prepare tribe for contact with others, hostile or friendly, as we continue towards the river.

[4] You explain to the tribe that you may soon encounter other people - and though you admit that so far the standard policy in relation to foreign tribesmen has been hostility and marginalization, it must be kept in mind that the tribes you may encounter were there first, and that the spirits dictate the rules of engagement be different in such an event.

Not that such an explanation is really needed, considering the plains just seem to go on and on forever, as you find out in the next two weeks.

finally he invented the wheel
set off we can catch up easily now
clangbunk this is genius no longer shall the tribe find you useless we can catch up easily now and shorten the journey of the rest of the tribe massivly

You move out, and eventually find the search party of Nth, who do not seem to have been looking for you, but rather for a hunter, a warrior and a scout, none of which you have seen neither hide nor hair of.

Tuktu will focus on protecting infants and children from the predatory birds until we get out of this area.
Elto assists in protecting the children.

Elto also tries to help Conrak manage his drinking.

[1] You relieve Tuktu of duty for a while so that he may get some sleep, only for one of the children to be carried off mysteriously under your watch. You are not sure how could it have happened, but one thing is certain - the mother and father blame you personally after subsequent searching fails to turn up any evidence of the child.

[2] Furthermore, Conrak insists that he does not have a problem, and resents you for thinking otherwise.

Conrak is quite enamored with the impressive talons of the child-eating birds (though he has sense enough to hold such opinions to himself when BickBuck's mother is near.) Conrak talks some of the hunters into giving him a share of the larger, sharper talons, and attempts to make a spear using them.

[1] The hunters are amused by your persistent drunkenness, as are you. You talk to them, laugh with them, drink a little more, and wonder what it is you were going to do for over a week, and the next week you decide that it does not matter.

"HA HA! I GOT YOU! THIS WHY YOU DON'T MESS WITH PLOK!"

CLIMB OUT OF HOLE, INSPECT RIVALS

"..VUKKO? ...VUKKO? YOU ALRIGHT?

"IRK?!"

REALISE WHAT I JUST DID

FREAK OUT ABOUT COMMITTING DOUBLE MURDER
ONCE CALMED DOWN, PUSH BODIES INTO PIT, COVER WITH SOME BRANCHES AND THINGS AND HURRY HOME

REALISE THE FRAGILITY AND BREVITY OF LIFE
PROMISE MYSELF TO LEAVE SUCH A VIOLENT, DANGEROUS EXISTENCE BEHIND AND SETTLE DOWN WITH NUUTA

[6] After briefly reflecting on your hasty decision to kill your two adversaries, who, while unpleasant, really had not done much that was truly worthy of death, you decide that you need to hide them, and place their bodies into the pit, which you then cover up with a lot of dirt, then some branches and leaves, leaving no indication that a pit was ever truly there.

[3] You return to the site of your home, only to find that everyone has left eastward. Only you remain, almost overcome by thirst. You wonder what to do now. Rejoin your tribe? Find water? Isolate yourself here?
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 24, 2014, 03:28:17 am
WEEP FOR MY LOST LOVE!

WHATEVER HER NAME WAS

THEN GO GET SOME WATER... SURELY I KNOW ALL THE NEARBY SOURCES OF FRESH WATER
WHAT DO I KNOW ABOUT THE LANDS TO THE EAST?
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 24, 2014, 03:34:36 am
Upon arriving shove Haphan to the ground with the shaft of my spear.

I went ahead with Haphan,and what did we find? NOTHING! Haphan brought us out here to perish!
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 24, 2014, 04:00:30 am
wish the search party luck and go catch up with the rest of the tribe after time dilation is worked out properly study alcohols physical propertys
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 24, 2014, 04:24:15 am
I have yet a moment to contemplate. Nothing seemed wrong before crossing badlands, but, after crossing them and coming closer to a desert, did we take a wrong turn? The river indeed, could have remained on the side of us, as such.

"Stop the tribe, Hatika, while we're not gone far from the forest. And give me juat one day to think about situation. I know what I seen with my own eyes and tasted with my own lips, but somehow, something has gone wrong. And I'm responsible for that."
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 24, 2014, 06:21:23 am
Ask if they have food or drink, and if they had seen Plok, Irk, and Vukko. Have someone escort them to the tribe while I continue my search. No one gets left behind
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 24, 2014, 10:53:14 am
Suggest that Conrak stop drinking and help me upgrade the sleds. Also, check on my experiment ((which I have been keeping watered to maintain the clash of spirits.))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 24, 2014, 11:27:33 am
Have the tribe gather resources here while we wait for another scouting report.
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 24, 2014, 11:39:01 am
Countersuggest that Clangbunk join me in drinking and forget the sleds/plant corpses for a while! "Clangbunk, you've gotta try this one, the one made from the yellow fruit..."
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 24, 2014, 11:55:12 am
Countersuggest that Clangbunk join me in drinking and forget the sleds/plant corpses for a while! "Clangbunk, you've gotta try this one, the one made from the yellow fruit..."
"Or or, just throwing this out there: We don't do that."
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 24, 2014, 11:57:36 am
Let us go south.
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 24, 2014, 11:58:02 am
((CLANGBUNK CONFIRMED FOR LAMEWAD))
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 24, 2014, 12:12:24 pm
((:P))


Conrak slaps his forehead in mock astonishment. "Clangbuck, you've just survived a trying ordeal dragging a heavy sledge weighed down with dead earth and dead plants through inhospitable badlands for days on end, and you've just now reunited with the rest of the tribe! This calls for a celebration! And we've gotten very good at celebrating while you were out."
Title: Re: History: the Minimalist RTD
Post by: Alev on July 24, 2014, 12:18:13 pm
"Tribe, we are close to a bountiful forest. Haphan probably just went in a wrong direction, as rivers can turn a lot and these badlands could stretch to either side of the land of milk and honey."     Bring tribe back to the forest, so Haphan can find the lands again.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 24, 2014, 12:41:54 pm
((:P))


Conrak slaps his forehead in mock astonishment. "Clangbuck, you've just survived a trying ordeal dragging a heavy sledge weighed down with dead earth and dead plants through inhospitable badlands for days on end, and you've just now reunited with the rest of the tribe! This calls for a celebration! And we've gotten very good at celebrating while you were out."
"I am rather against sullying my mind with that putrid swill."
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 24, 2014, 01:00:37 pm
Walk around the tribe, encouraging them to keep from drinking until we are all safe and established.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 24, 2014, 01:13:23 pm
Walk around the tribe, encouraging them to keep from drinking until we are all safe and established.
((Are you trying to kill us?))

Elto was deeply ashamed at his failure to protect the child, as he had failed to protect his own children so many years ago. Furthermore, he was forced to watch as one of his oldest friends, and the most industrious person of the tribe, became intoxicated and idle.

He sighed. Nothing could change what had already happened, and he had to focus on the problem at hand. At least Clangbuck had survived...

"Our choice is simple. We have come upon a bounteous forest. At the very least it should allow us to supply well for the further journey, and if we cannot reach the new land, it may sustain our people for a few years."
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 24, 2014, 01:14:13 pm
((Huh? I said keep from, not keep.))
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 24, 2014, 01:19:56 pm
((Oops))
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 24, 2014, 02:39:51 pm
((I am now Tuktu, foremost greatest warrior and babysitter  :P))

Continue protecting tribe from threats, if any.
Title: Re: History: the Minimalist RTD
Post by: BFEL on July 24, 2014, 04:22:12 pm
SPAWN AS A MANEATER BIRD!

Humans only, sorry.

:( Aww, but then we could have an arc about them trying to domesticate me and I could be all "SQUACK BWACK!"
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 24, 2014, 04:31:05 pm
SPAWN AS A MANEATER BIRD!

Humans only, sorry.

:( Aww, but then we could have an arc about them trying to domesticate me and I could be all "SQUACK BWACK!"

It would only be worth it if you were large enough for me to ride into battle. :P
Title: Re: History: the Minimalist RTD
Post by: BFEL on July 24, 2014, 04:39:37 pm
SPAWN AS A MANEATER BIRD!

Humans only, sorry.

:( Aww, but then we could have an arc about them trying to domesticate me and I could be all "SQUACK BWACK!"

It would only be worth it if you were large enough for me to ride into battle. :P
When he described the birds, all I could think of was Ostriches. So you probably could.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 24, 2014, 04:43:51 pm
SPAWN AS A MANEATER BIRD!

Humans only, sorry.

:( Aww, but then we could have an arc about them trying to domesticate me and I could be all "SQUACK BWACK!"
((I thought that was why we had the idiot.))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 24, 2014, 06:50:30 pm
((:P))


Conrak slaps his forehead in mock astonishment. "Clangbuck, you've just survived a trying ordeal dragging a heavy sledge weighed down with dead earth and dead plants through inhospitable badlands for days on end, and you've just now reunited with the rest of the tribe! This calls for a celebration! And we've gotten very good at celebrating while you were out."

well actually if i understand correctly we should catch up before the alcohol shows up 
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 24, 2014, 07:29:16 pm
Ask Lanku if she wants to join Chantututu in playing some practical jokes.  If she accepts, replace the locations of the water and alcohol stores that non-hunters have access to and observe the aftereffects together.  Bond!

((Yes, my guy has a very short expected lifespan.  Who will kill him first?  Hard to say.))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 24, 2014, 10:46:06 pm
((I meant to kill you, but the GM misinterpreted my vague action. It worked out, though.))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 25, 2014, 05:52:52 am
WEEP FOR MY LOST LOVE!

WHATEVER HER NAME WAS

THEN GO GET SOME WATER... SURELY I KNOW ALL THE NEARBY SOURCES OF FRESH WATER
WHAT DO I KNOW ABOUT THE LANDS TO THE EAST?

[2] After weeping for a moment, you realize that you have forgotten more about this area than you previously thought. You have few to no ideas on where to find water.

[4] Well, aside from the river several hours away to the east. Past that there are badlands as far as you know - the tribe went that way, but what happened to them, you have no idea.

Upon arriving shove Haphan to the ground with the shaft of my spear.

I went ahead with Haphan,and what did we find? NOTHING! Haphan brought us out here to perish!

[3] You attempt to shove Haphan to the ground to teach him a lesson, but he proves a little too steadfast, and while you manage to shove him, the full effect is not achieved. Not that it matters, of course.

wish the search party luck and go catch up with the rest of the tribe after time dilation is worked out properly study alcohols physical propertys

[6] After catching up with the tribe, you devote the next few days to the in-depth study of alcohol in collaboration with Conrak, who welcomes your company. You find out that it smells good, tastes better and improves your outlook on life, and tends to be liquid and fruity.

And then you find out that it gives you headaches and great discomfort afterward, for which, according to Conrak, more alcohol is a wonderful cure, which is an idea you easily confirm.

I have yet a moment to contemplate. Nothing seemed wrong before crossing badlands, but, after crossing them and coming closer to a desert, did we take a wrong turn? The river indeed, could have remained on the side of us, as such.

"Stop the tribe, Hatika, while we're not gone far from the forest. And give me juat one day to think about situation. I know what I seen with my own eyes and tasted with my own lips, but somehow, something has gone wrong. And I'm responsible for that."

[1] Though you may have gone wrong somewhere, you have no idea where, or even if such a thing has happened - you are wondering if perhaps the mistake was not in your initial perceptions rather than your guidance - the land which you thought fertile and plentiful may have become otherwise with the change of the seasons. Perhaps animals were merely migrating through it at the time, and do not actually live here?

Ask if they have food or drink, and if they had seen Plok, Irk, and Vukko. Have someone escort them to the tribe while I continue my search. No one gets left behind

[2] They have enough food and drink for their own needs, but no more, and they have not seen the men you are looking for. Disappointed, you give them an escort to lead them back, and move on.

[2] The badlands, though, make for a long and very unrewarding trek, and without Haphan's guidance travel is much more difficult, as you have only the sun and stars to guide your way, neither of which you are very good at reading.

Suggest that Conrak stop drinking and help me upgrade the sleds. Also, check on my experiment ((which I have been keeping watered to maintain the clash of spirits.))

Conrak makes a sensible countersuggestion which you dismiss, and so you choose to check on your experiment.

[5] You find that each and every pot has maintained the clash of spirits admirably, and in each several small plants have fled from the earth toward the sky.

Have the tribe gather resources here while we wait for another scouting report.

[1] There is no scouting report (the only available information being that the plains go on for a distance yet, Haphan does not know what to do, and you lost sight of the woods over a week ago. The plains are proving more inhospitable than the badlands, in a way. At least there the hunters knew what to trap, even if it was only birds, and the locations of water sources.

Countersuggest that Clangbunk join me in drinking and forget the sleds/plant corpses for a while! "Clangbunk, you've gotta try this one, the one made from the yellow fruit..."

Clangbunk refuses, instead choosing to focus on his silly spirit experiments. But at least Tuypogina keeps you in good company.

Let us go south.

[2] You send your war party south, only to have them return weeks later, saying that there are no signs of any other tribes. It appears your conquest of those lands, first done more than twenty years previously, is still going unchallenged.

Walk around the tribe, encouraging them to keep from drinking until we are all safe and established.

[3] Though some listen to your counsel, the inactivity while a decision is reached is not conducive to the state of sobriety you wish for the tribe to reach - Conrak in particular seems to have taken to alcohol like a habit.

((I am now Tuktu, foremost greatest warrior and babysitter  :P))

Continue protecting tribe from threats, if any.

[1] The current threat appears to be the increasingly dubious competence of Haphan, and you wonder if he has not outlived his usefulness. While you ponder how best to kill the scout, yet another child is stolen away in the night, tarnishing your reputation similarly to Elto's.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 05:59:20 am
god damit im an alcholic now

break down in tears at my addiction and attempt to fix myself
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 25, 2014, 06:00:17 am
Ask Lanku if she wants to join Chantututu in playing some practical jokes.  If she accepts, replace the locations of the water and alcohol stores that non-hunters have access to and observe the aftereffects together.  Bond!

((Yes, my guy has a very short expected lifespan.  Who will kill him first?  Hard to say.))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 25, 2014, 06:04:13 am
Ask Lanku if she wants to join Chantututu in playing some practical jokes.  If she accepts, replace the locations of the water and alcohol stores that non-hunters have access to and observe the aftereffects together.  Bond!

((Yes, my guy has a very short expected lifespan.  Who will kill him first?  Hard to say.))

[6] Lanku finds it a brilliant idea, but the issue is, alcohol and water are extremely easy to tell apart from sight alone, one being fermented juice and the other being, well, water, and you agree that it would not be a very interesting practical joke. So you perform a more intriguing version - in the dead of night, the two of you simply hide all the water supplies you can get your hands on (that is to say, all except the hunters') in a location that is known only to the two of you. You are not caught, and in the morning the tribe is most surprised.
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 25, 2014, 06:04:39 am
WE SHALL GO NORTH THEN
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 06:05:47 am
it is a good thing that our tribe dosent put any value in monogamy or all this alcohol would be causing a lot of drama due to drunken one night stands
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 25, 2014, 06:06:04 am
We need to keep moving! This land will leave us to starve!

Convince the tribe to move faster and to send out scouts who are not as delusional as Haphan,also get my knife back.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 06:06:51 am
clangbunk is going to be pissed he cant water his plants
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 25, 2014, 06:12:00 am
clangbunk is going to be pissed he cant water his plants

Well he can take them out of the ground and water them on the way.

Can't say that they'll be alright but at least he can water them.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 06:13:01 am
clangbunk is going to be pissed he cant water his plants

Well he can take them out of the ground and water them on the way.

Can't say that they'll be alright but at least he can water them.

thats what hes done but all the water has been hidden
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 25, 2014, 06:14:25 am
clangbunk is going to be pissed he cant water his plants

Well he can take them out of the ground and water them on the way.

Can't say that they'll be alright but at least he can water them.

thats what hes done but all the water has been hidden

Well maybe he can give them a bit of beer,might make them happy.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 06:17:29 am
clangbunk is going to be pissed he cant water his plants

Well he can take them out of the ground and water them on the way.

Can't say that they'll be alright but at least he can water them.

thats what hes done but all the water has been hidden

Well maybe he can give them a bit of beer,might make them happy.

well that wouldent be very scientific although he could make a separate experiment for conparing the results of using alcohol to water
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 25, 2014, 06:38:26 am
((Oh man, didn't mean for it to be that bad.  I thought it would just curb some of the alcohol drinking, not hide the water altogether in a hard to find location.  The power of 6.))

Chantutu will drink some alcohol and then bring back the water.  He will try to do it stealthily and hopes Lanku won't be too mad about spoiling their joke.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 06:41:04 am
((Oh man, didn't mean for it to be that bad.  I thought it would just curb some of the alcohol drinking, not hide the water altogether in an impossible to find location.  The power of 6.))

Chantutu will drink some alcohol, then bring back the water.  He will try to do it stealthily, and hopes Lanku won't be too mad about spoiling their joke.


if i catch him i will keep it quite and help him put the water back
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 25, 2014, 07:49:48 am
Dat string of unlucky rolls.

Return the knife to Hatika. Scout ahead - finding even just a mere shadow of the place I have seen would be a miracle now. Also, distance would somewhat guard me from an ire of some warriors and hunters.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 07:57:12 am
Dat string of unlucky rolls.

Return the knife to Hatika. Scout ahead - finding even just a mere shadow of the place I have seen would be a miracle now. Also, distance would somewhat guard me from an ire of some warriors and hunters.

im pretty sure its more then just warriors and hunters that are pissed at you although you probably mean those are the ones that present a threat to you but remember numbers
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 25, 2014, 08:02:27 am
Oh yeah. I'm starting to think about defecting now - the situation seems dire and if we get another unlucky string, the tribe would become thirsty, hungry, sober and, eventually, absolutely mad with rage. Expectations are that they will lynch practically everyone in an unstoppable tantrum spiral.

I'll try to update the tribe situation today.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 08:04:05 am
Oh yeah. I'm starting to think about defecting now - the situation seems dire and if we get another unlucky string, the tribe would become thirsty, hungry, sober and, eventually, absolutely mad with rage. Expectations are that they will lynch practically everyone in an unstoppable tantrum spiral.

I'll try to update the tribe situation today.

as a player i fell sorry for you with your shitty dice rolls as a character im just confused by how you could have fucked up so much
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 25, 2014, 08:42:22 am
"Brothers and sisters, moving the tribe is never an easy task. There is much land which is poor, little which is fruitful. We will find a place soon, the spirits have promised us this."

Mediate/spirit walk to choose a direction and lead the tribe there.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 25, 2014, 09:04:09 am
Fearing the death of others, send the others back so that they may be safe with the tribe, then continue searching once more, they are still lost, and must be found
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 25, 2014, 10:13:16 am
"Shaman! I have discovered something great! I have learned of a way to get the earth spirits to push up plants where we want them to! This is truly a great gift!"
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 25, 2014, 11:34:18 am
"We face a serious problem. We have seen few animals in the area, and yet children disappear in the night without any sign. We must look into this, we cannot allow our children to be taken from us."

Find out who or what is taking the children. ((Assistance please!))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 25, 2014, 12:12:36 pm
"Shaman! I have discovered something great! I have learned of a way to get the earth spirits to push up plants where we want them to! This is truly a great gift!"
"These plants, will there be enough to feed us? Is this a way for the tribe to survive, or another empty promise? Perhaps your way will be necessary, but we must move at least a while longer, while we are still during enough to do so."
Title: Re: History: the Minimalist RTD
Post by: Alev on July 25, 2014, 12:14:02 pm
((I assume we were already in the forest, and that's why my action wasn't in there?))
Gather more plants, and plant them in the forest in large numbers.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 25, 2014, 01:06:16 pm
"Shaman! I have discovered something great! I have learned of a way to get the earth spirits to push up plants where we want them to! This is truly a great gift!"
"These plants, will there be enough to feed us? Is this a way for the tribe to survive, or another empty promise? Perhaps your way will be necessary, but we must move at least a while longer, while we are still during enough to do so."
"Well not currently but if done on a large scale with supplementary inventions it should totally work. We will need a large body of water if we want anything effective though."
Draw up plans for basic irrigation. After all the strife is what pushed them up in the first place so continued strife is likely what makes them grow.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 25, 2014, 01:11:58 pm
((I assume we were already in the forest, and that's why my action wasn't in there?))
Gather more plants, and plant them in the forest in large numbers.
Sadly, but:
[1] There is no scouting report (the only available information being that the plains go on for a distance yet, Haphan does not know what to do, and you lost sight of the woods over a week ago. The plains are proving more inhospitable than the badlands, in a way. At least there the hunters knew what to trap, even if it was only birds, and the locations of water sources.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 25, 2014, 01:13:45 pm
((I assume we were already in the forest, and that's why my action wasn't in there?))
Gather more plants, and plant them in the forest in large numbers.
Sadly, but:
[1] There is no scouting report (the only available information being that the plains go on for a distance yet, Haphan does not know what to do, and you lost sight of the woods over a week ago. The plains are proving more inhospitable than the badlands, in a way. At least there the hunters knew what to trap, even if it was only birds, and the locations of water sources.
Argh.

Try to plant some crops.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 25, 2014, 01:36:14 pm
((I assume we were already in the forest, and that's why my action wasn't in there?))
Gather more plants, and plant them in the forest in large numbers.

Actually, I missed you. Let's fix that.

"Tribe, we are close to a bountiful forest. Haphan probably just went in a wrong direction, as rivers can turn a lot and these badlands could stretch to either side of the land of milk and honey."     Bring tribe back to the forest, so Haphan can find the lands again.

[2] Without approval from the shaman, the tribe does not wish to follow you.

So nothing really would have changed either way.
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 25, 2014, 02:11:22 pm
Tuktu will retrieve all the missing children to redeem his honor.
Title: Re: History: the Minimalist RTD
Post by: Nosaneinme on July 25, 2014, 03:11:32 pm
I am Athuthas, Worshiper and scholar of Death, I am Man came From  far-away-land then find to tribe to help to make dead happy and to be Worshiper the death god without prosecution. Nickname:The Reaper
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 25, 2014, 03:48:00 pm
Stab the reaper.

Try to find some healing herbs in the area.
Title: Re: History: the Minimalist RTD
Post by: Nosaneinme on July 25, 2014, 04:01:38 pm
Stab the reaper.

Try to find some healing herbs in the area.

"Why does this healer hate me, I do Gravekeeper around here"
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 25, 2014, 04:58:11 pm
god damit im an alcholic now

break down in tears at my addiction and attempt to fix myself

[5] You decide not to do that to save yourself some unnecessary dramatics and instead just stop drinking. You have been at this for only about a few days, after all, and Kutuk says that water will help a tad. The terrible part is all of the water has been stolen, so you just make do with willpower, which works well, considering you are considerably younger and in better health than most people who would have trouble quitting their drinking habits, like Conrak, for instance.

WE SHALL GO NORTH THEN

[1] You send a war party northward, and they leave. About a month later, a war party returns - twice the size of your original war party it is, and once they begin to lob the heads of your own war party soaked in strange burning liquid at your remaining warriors and huts, you feel very much troubled as fires begin to break out and your own tribe begins to run in panic.

We need to keep moving! This land will leave us to starve!

Convince the tribe to move faster and to send out scouts who are not as delusional as Haphan,also get my knife back.

[1] Your frenzied agitation fails to move anyone, and though Haphan gives you your knife back, you feel that many tribesmen hold you and your panicking ways in lesser regard than Haphan's quiet failure, which enrages you further. And being forced to drink only alcohol for more than a day further pushes you toward the edge. You feel you may snap at any moment.

((Oh man, didn't mean for it to be that bad.  I thought it would just curb some of the alcohol drinking, not hide the water altogether in an impossible to find location.  The power of 6.))

Chantutu will drink some alcohol, then bring back the water.  He will try to do it stealthily, and hopes Lanku won't be too mad about spoiling their joke.

[1] You are, once in your life, ready to do the right thing and man up, only to be met with the direst reproach from Lanku at even considering such a thing - she discovers your attempt almost immediately, having noticed you heading away from the village and following you. In the argument that follows, you find yourself, in spite of your decent intentions, slightly taken with her, and the face she makes when you try to suggest that bringing the water back would be a good idea is one that fills you with almost soul-crushing sadness. Unused to the feeling of being even half-genuinely loved, you cave despite yourself, and follow her back home, the cache still undisturbed.

Dat string of unlucky rolls.

Return the knife to Hatika. Scout ahead - finding even just a mere shadow of the place I have seen would be a miracle now. Also, distance would somewhat guard me from an ire of some warriors and hunters.

[2] Over the next few days you begin to scout the plains further - it is indeed strange how you are finding nothing at all like what you sought, and you still wonder how this can be - a river does not simply disappear right out of the blue, so you must be missing something. Did the tribe somehow overshoot the distance? Perhaps it bent around in a way, and you all went a bit too far south, for the guidance of the stars was not perfect and the route you took was a tad different?

At any rate, you are not killed yet, which gives you and, by extension, the tribe, some chance that this can all be salvaged.

"Brothers and sisters, moving the tribe is never an easy task. There is much land which is poor, little which is fruitful. We will find a place soon, the spirits have promised us this."

Mediate/spirit walk to choose a direction and lead the tribe there.

[2] After conferring with the spirits, you deem it wise to proceed eastward, having faith in Haphan's original direction even if it seems to be taking inordinately long to reach the land he spoke of - Haphan himself seems to be doing scouting still, looking for a way to solve all this. Results are still not had - the plains continue, and few water sources are ahead, forcing much of the tribe to subsist on alcohol now that the previous stores of water have mysteriously disappeared. On the way a foreign tribesman is encountered - you can divine nothing of his words or intentions, but he does not share in your food or drink, and merely seems content to bury the dead.

Fearing the death of others, send the others back so that they may be safe with the tribe, then continue searching once more, they are still lost, and must be found

You send the rest of your compatriots back, then proceed through the badlands alone in order to find the few remaining stragglers.

[3] You find no one in the explorations of the coming week, and begin to doubt coming all this way for three people was a good idea - regardless, you continue, and survive in the badlands - you are not out yet, but you are moving as fast as you can, and you believe you will reach the river in not too long now.

"We face a serious problem. We have seen few animals in the area, and yet children disappear in the night without any sign. We must look into this, we cannot allow our children to be taken from us."

Find out who or what is taking the children. ((Assistance please!))

[6] As you stay up all night for over a week to watch for whatever is stealing the children away - eventually, you notice something - a strange, painted human figure in the night, accompanied by several others, moving toward the tent of a particularly drunken family - you immediately begin raising the alarm, and a few members of the figures turn to you, shooting several arrows at you, several of which hit, leaving you wounded as they make their escape, the stealing of children foiled, but your life now in danger.

[3] For the next period of time you languish, not quite healing, but also not dying - it is a time of weakness that you greatly dislike, but the tale you relay to the rest of the tribe disturbs them greatly, for it means that something does dwell in these plains, and that these ghosts in the night mean the tribe harm.

"Well not currently but if done on a large scale with supplementary inventions it should totally work. We will need a large body of water if we want anything effective though."
Draw up plans for basic irrigation. After all the strife is what pushed them up in the first place so continued strife is likely what makes them grow.

[6] You start sketching ideas wildly in the dirt at every resting period, raving about the need for planting parts of plants into the ground, then making new rivers to give them water - though nobody takes you seriously due to the way alcohol is the default beverage of choice since the water is largely gone, you continue to sketch, a plan forming in your mind. It is not workable by the tribe in its present state, and it will not be done in your lifetime by a long shot, but nevertheless you try and explain these plans to Tuypogina, making sure she understands and carries on even if you were to die on this plain or later on.

Try to plant some crops.

[4] Hoping against hope, you plant parts of plants you find around here in the ground - the tribe moves on, but perhaps you will come back with them and something will have grown, not that the things you plant are likely to be of much help in the face of starvation.

Tuktu will retrieve all the missing children to redeem his honor.

[6] Your investigation uncovers that there is a small group of what you believe to be five hunters or scouts shadowing the tribe - having uncovered this, you kill them all in a wild ambush, and bring back their corpses to the tribe - the children are still gone, but at least the tribe knows that you have slain their snatchers. And if things turn even sourer than they have already, they may serve as free food.

I am Athuthas, Worshiper and scholar of Death, I am Man came From  far-away-land then find to tribe to help to make dead happy and to be Worshiper the death god without prosecution. Nickname:The Reaper

[6] Though the tribe that wanders the plains understands nothing of your language, they cautiously permit you to stay once you run into them, as you eat little and speak nothing intelligible, and live in an area separate from them - you bury the plains hunters that the warrior brought back, slightly to his chagrin.

Stab the reaper.

Try to find some healing herbs in the area.


You silently wonder why this particular foreigner has not been stabbed yet - it seems to be the prevailing thought among the tribesmen that all other human beings not of the tribe must be killed with extreme prejudice, after all. Perhaps because he does not speak or make demands, or try to convince anyone of anything.

[5] Experimentation with the plains flora leads you to uncover a wealth of healing herbs, remedies for a variety of ails - many of them, despite strange appearances, seem to have properties similar to plants you know well, and your supply of medicine is easily replenished.
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 25, 2014, 05:07:39 pm
DEFEND AGAINST THE INVADING WAR PARTY
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 25, 2014, 05:12:55 pm
Try to make a mor basic version using hollowed out tree halves with small holes in them. Have Tuypogina lead an investigation as to who stole the water.
"I think the idiot smells funny."
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 25, 2014, 05:20:53 pm
Rest and recover to usefulness.

"Arlia, we must speak. I feel it may not be wise to continue in the current direction in the tribe's current state."
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 25, 2014, 05:40:44 pm
Chantutututu was caught between a rock and a hard place.  Did he help the tribe that he always wanted to be a true part of, or the one person that understood him and sort of liked him?  In the end, he chose a third option: blame the foreigners!

Chantutututu will get everyone's attention, then explain that he saw strangers in the night make off with the tribe's water source.  Hopefully people believe him.
Title: Re: History: the Minimalist RTD
Post by: Nosaneinme on July 25, 2014, 06:00:02 pm
Walk to Healer, See if healer has dead to bury if not Silent leave and pray to death gods in my place
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 25, 2014, 07:16:49 pm
Leave the tribe,I can move much faster then them,and they are just a bunch of foolish idiots.
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 25, 2014, 07:33:57 pm
WATER

GET WATER
TO THE RIVER

THEN I CAN FIGURE OUT MY NEXT MOVE
Title: Re: History: the Minimalist RTD
Post by: Alev on July 25, 2014, 07:49:24 pm
Deleted
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 07:51:09 pm
well shit why must romance always get in the way of survival

talk to the reaper and learn more about him become friends

also i declare the reaper my new love interest
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 25, 2014, 08:18:06 pm
((I don't like this Reaper. He took my warpaint material. That's how you get killed and made into warpaint.))

Try to find out if the child snatchers were part of a larger group by checking out the area where I found and killed them. See if any blood - soaked dirt is left in that area for more warpaint.

Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 08:21:44 pm
((I don't like this Reaper. He took my warpaint material. That's how you get killed and made into warpaint.))

Try to find out if the child snatches were part of a larger group by checking out the area where I found and killed them. See if any blood - soaked dirt is left in that area for more warpaint.

im out of contexting that
Title: Re: History: the Minimalist RTD
Post by: Nosaneinme on July 25, 2014, 08:44:44 pm
well shit why must romance always get in the way of survival

talk to the reaper and learn more about him become friends

also i declare the reaper my new love interest
Try my Best to explain in something you understand

I am here to to Understand death for my god told do so,I bury the dead so they happy, I saw Spirits of dead when they are not please. But this job is loneliness,I am not very social man

((I don't like this Reaper. He took my warpaint material. That's how you get killed and made into warpaint.))

Try to find out if the child snatchers were part of a larger group by checking out the area where I found and killed them. See if any blood - soaked dirt is left in that area for more warpaint.

I forget that one hunter want to horrbile thing to dead, I try explain to him, The spirits of dead something not trifle with

This Body Paint come from dead, It unholy thing to do the dead, will enrage the spirits
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 08:49:58 pm
people with this new man saying that making paint from the dead is disrespectful to the spirits perhaps it is time to find an alternative
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 08:54:00 pm
well shit why must romance always get in the way of survival

talk to the reaper and learn more about him become friends

also i declare the reaper my new love interest
Try my Best to explain in something you understand

I am here to to Understand death for my god told do so,I bury the dead so they happy, I saw Spirits of dead when they are not please. But this job is loneliness,I am not very social man

((I don't like this Reaper. He took my warpaint material. That's how you get killed and made into warpaint.))

Try to find out if the child snatchers were part of a larger group by checking out the area where I found and killed them. See if any blood - soaked dirt is left in that area for more warpaint.

I forget that one hunter want to horrbile thing to dead, I try explain to him, The spirits of dead something not trifle with

This Body Paint come from dead, It unholy thing to do the dead, will enrage the spirits

is that just humans or the animals as well can we make paint from animals
Title: Re: History: the Minimalist RTD
Post by: Nosaneinme on July 25, 2014, 09:02:34 pm
well shit why must romance always get in the way of survival

talk to the reaper and learn more about him become friends

also i declare the reaper my new love interest
Try my Best to explain in something you understand

I am here to to Understand death for my god told do so,I bury the dead so they happy, I saw Spirits of dead when they are not please. But this job is loneliness,I am not very social man

((I don't like this Reaper. He took my warpaint material. That's how you get killed and made into warpaint.))

Try to find out if the child snatchers were part of a larger group by checking out the area where I found and killed them. See if any blood - soaked dirt is left in that area for more warpaint.

I forget that one hunter want to horrbile thing to dead, I try explain to him, The spirits of dead something not trifle with

This Body Paint come from dead, It unholy thing to do the dead, will enrage the spirits

is that just humans or the animals as well can we make paint from animals

ALL,Dead is Sacred, Death is everlasting Peace use it other than food, It wrong and distaseful. Do animal kill another animal for anything else than meat, Bone is only grey area i allow because I know use bone has to tribe
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 25, 2014, 09:04:24 pm
well shit why must romance always get in the way of survival

talk to the reaper and learn more about him become friends

also i declare the reaper my new love interest
((But he doesn't speak out tribe's language?))

Quote
[6] Though the tribe that wanders the plains understands nothing of your language, they cautiously permit you to stay once you run into them, as you eat little and speak nothing intelligible, and live in an area separate from them - you bury the plains hunters that the warrior brought back, slightly to his chagrin.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 09:05:05 pm
well shit why must romance always get in the way of survival

talk to the reaper and learn more about him become friends

also i declare the reaper my new love interest
Try my Best to explain in something you understand

I am here to to Understand death for my god told do so,I bury the dead so they happy, I saw Spirits of dead when they are not please. But this job is loneliness,I am not very social man

((I don't like this Reaper. He took my warpaint material. That's how you get killed and made into warpaint.))

Try to find out if the child snatchers were part of a larger group by checking out the area where I found and killed them. See if any blood - soaked dirt is left in that area for more warpaint.

I forget that one hunter want to horrbile thing to dead, I try explain to him, The spirits of dead something not trifle with

This Body Paint come from dead, It unholy thing to do the dead, will enrage the spirits

is that just humans or the animals as well can we make paint from animals

ALL,Dead is Sacred, Death is everlasting Peace use it other than food, It wrong and distaseful. Do animal kill another animal for anything else than meat, Bone is only grey area i allow because I know use bone has to tribe

very well i have been meaning to do some research into alternative paint sources anyway
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 09:06:02 pm
well shit why must romance always get in the way of survival

talk to the reaper and learn more about him become friends

also i declare the reaper my new love interest
((But he doesn't speak out tribe's language?))

Quote
[6] Though the tribe that wanders the plains understands nothing of your language, they cautiously permit you to stay once you run into them, as you eat little and speak nothing intelligible, and live in an area separate from them - you bury the plains hunters that the warrior brought back, slightly to his chagrin.

eh i seem to be able to achive basic comunications
Title: Re: History: the Minimalist RTD
Post by: Nosaneinme on July 25, 2014, 09:06:31 pm
well shit why must romance always get in the way of survival

talk to the reaper and learn more about him become friends

also i declare the reaper my new love interest
((But he doesn't speak out tribe's language?))

Quote
[6] Though the tribe that wanders the plains understands nothing of your language, they cautiously permit you to stay once you run into them, as you eat little and speak nothing intelligible, and live in an area separate from them - you bury the plains hunters that the warrior brought back, slightly to his chagrin.
OOC:Try my Best to explain in something you understand,This My attempt at Speaking to you
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 25, 2014, 09:46:07 pm
One last attempt to find better land, then we settle in.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 25, 2014, 09:52:40 pm
Search some more, then go to the river and get a drink, then return to the tribe.

The search party tells the shaman of Nth's search continuing after they get to the tribe
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 25, 2014, 09:53:54 pm
((Seems theirs quite a bit of drama at the tribe, Nth will not be happy when he returns))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 25, 2014, 10:06:44 pm
((Seems theirs quite a bit of drama at the tribe, Nth will not be happy when he returns))
((Nobody is happy! I think after this next turn is rolled I'll have my character try to get everyone together so we can figure out what problems we have and who can address them, and tackle this with a little more organization. Harry isn't going easy on us (nor is his RNG), so we're gonna need to get smart soon if we don't want the tribe to collapse.))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 10:09:11 pm
((Seems theirs quite a bit of drama at the tribe, Nth will not be happy when he returns))
((Nobody is happy! I think after this next turn is rolled I'll have my character try to get everyone together so we can figure out what problems we have and who can address them, and tackle this with a little more organization. Harry isn't going easy on us (nor is his RNG), so we're gonna need to get smart soon if we don't want the tribe to collapse.))

aye fortunately i got over my alcohol addiction so thats something in our favour
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 25, 2014, 10:10:00 pm
((We really ought to return to that forest we passed, it was awesome))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 25, 2014, 10:11:32 pm
((We really ought to return to that forest we passed, it was awesome))

yes bring it up at the meeting thats going to be organised i will second the motion
Title: Re: History: the Minimalist RTD
Post by: Alev on July 25, 2014, 10:18:13 pm
If we don't reach the forest in 2 weeks after the discussions, go off on my own to find it. Continue hunting, mainly.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 25, 2014, 10:21:23 pm
Try to convince people that we should go back to the forest, and it was stupid not staying there. If we don't reach it in 2 weeks, go off on my own to find it.
((Lets let this turn be rolled, there's a veritable forest of posts leading back to the last one. Then we'll all get together and make decisions. If we try to do it now we'll have several bolded statements per character and it will make a mess for Harry and ourselves.))
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 25, 2014, 10:29:44 pm
((Wait, now Tuktu has to respond to the Reaper.))

"You know not the ways of our tribe, especially the warriors. By making paint of our opponents, we take their strength for our own. It is honorable. It is as my father did, and his before him. Do not dishonor my ancestors by spitting on the traditions they taught me, or I will send you to join them. Do not interfere with me again."
Title: Re: History: the Minimalist RTD
Post by: Nosaneinme on July 25, 2014, 10:53:59 pm
((Wait, now Tuktu has to respond to the Reaper.))

"You know not the ways of our tribe, especially the warriors. By making paint of our opponents, we take their strength for our own. It is honorable. It is as my father did, and his before him. Do not dishonor my ancestors by spitting on the traditions they taught me, or I will send you to join them. Do not interfere with me again."
Look at him with Pure horror and Wonder how spirits did not harm or curse 
How are living happy and alive, The spirits would have done terrible thing to you
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 25, 2014, 10:59:04 pm
"They have not. Perhaps you are wrong and they will curse you for interfering in our traditions."
Title: Re: History: the Minimalist RTD
Post by: Nosaneinme on July 25, 2014, 11:36:02 pm
"They have not. Perhaps you are wrong and they will curse you for interfering in our traditions."
I leave you alone if you leave to alone,Treaty of sorts if you will
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 25, 2014, 11:39:49 pm
"Good. Stay out of my way and we shouldn't have a problem."
Title: Re: History: the Minimalist RTD
Post by: Alev on July 26, 2014, 01:04:47 am
Try to convince people that we should go back to the forest, and it was stupid not staying there. If we don't reach it in 2 weeks, go off on my own to find it.
((Lets let this turn be rolled, there's a veritable forest of posts leading back to the last one. Then we'll all get together and make decisions. If we try to do it now we'll have several bolded statements per character and it will make a mess for Harry and ourselves.))
((Edited.))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 26, 2014, 01:42:55 am
DEFEND AGAINST THE INVADING WAR PARTY

[6] Somehow, you manage to rally the tribe and organize a defense - every man, woman and ambulatory child is enlisted, and through this you outnumber the invaders - you lead the charge, and violent conflict ensues - eventually the corpses of many of your tribe litter the field, layered atop the bodies of the invaders, who you eventually manage to kill the entire number of. The cost to your tribe has been high, however, as almost all of your warriors are dead now, as well as a good number of your gatherers and fishermen, to say nothing of the children.

Try to make a mor basic version using hollowed out tree halves with small holes in them. Have Tuypogina lead an investigation as to who stole the water.
"I think the idiot smells funny."

[2] You have no wood, and Tuypogina seems busy awkwardly flirting with foreigners.

Rest and recover to usefulness.

"Arlia, we must speak. I feel it may not be wise to continue in the current direction in the tribe's current state."

[2] You try to recover, but get no better - your old bones ache, and you begin to more acutely perceive your fragility with every day. Your wounds linger, and you feel that even if you recover, you will probably not be as mobile as you used to be ever again.

Chantutututu was caught between a rock and a hard place.  Did he help the tribe that he always wanted to be a true part of, or the one person that understood him and sort of liked him?  In the end, he chose a third option: blame the foreigners!

Chantutututu will get everyone's attention, then explain that he saw strangers in the night make off with the tribe's water source.  Hopefully people believe him.

[3] They find the accusation believable, though not entirely pertinent to the situation at hand, and a little odd that you bring it up like this. But it sounds reasonable, yes.

Walk to Healer, See if healer has dead to bury if not Silent leave and pray to death gods in my place

The healer seems to have no dead to bury, though a certain old man does seem closer to perishing than most.

Leave the tribe,I can move much faster then them,and they are just a bunch of foolish idiots.

[5] You move out eastward, knowing that there has to be something out there. Swiftly you move, for several weeks you travel, until finally you reach something of interest - waters, a lot of them. A branching set of small rivers which take a while to explore fully, and which turn out to originate from one much larger river - possibly the grand river of Haphan's tales? He may not have been lying entirely, you suspect. On the other side of the river's mouth is the sea. You have never seen the sea before, and find its sheer size and flatness more than a little frightening.

The place you have found, you believe, may be an ideal place for the tribe to settle. The land of milk and honey, so to speak.

WATER

GET WATER
TO THE RIVER

THEN I CAN FIGURE OUT MY NEXT MOVE

[6] You find your way to the river, somehow surviving for the entire trek, and spend the next week or so there, trying to figure out your next move and gathering your strength for a coming journey - the obvious choice would be to follow the tribe, but you are not one to take an obvious choice when a perfectly interesting alternative exists. It is why you are a scout. You could just follow the river instead, so this is what you do, heading southward along the slow river for a few weeks, utilizing the raft so generously left out there to save yourself some walking. You wonder why your tribesmen don't seem to have thought of this, considering the generally good signs you appear to be encountering this way - woods, animals, free water and more. Instead they saw fit to head right into the heart of darkness itself, the badlands.

well shit why must romance always get in the way of survival

talk to the reaper and learn more about him become friends

also i declare the reaper my new love interest

[2] You are unable to communicate in any meaningful fashion, and you get the feeling he does not like you much. Then again, that might be because the gesture for shooing someone away is more universal than most. The foreigner remains a mystery, and impervious to your flirtations.

((I don't like this Reaper. He took my warpaint material. That's how you get killed and made into warpaint.))

Try to find out if the child snatchers were part of a larger group by checking out the area where I found and killed them. See if any blood - soaked dirt is left in that area for more warpaint.

[4] Wandering out, you become acutely aware that the silence in the plains is assuredly not natural - you are almost certain there are more of them out there. After all, they did come from a tribe of some kind. But where this tribe comes from is a more curious question - they could not be living out in the plains. That leaves only few possibilities, the most likely of which is that they have been following the tribe for some time. But what their real purpose is, you can only begin to guess - seems like intimidation at first glance, but then why would they steal children and skulk about when they could just as easily simply ambush you, given that you're moving around in unfamiliar territory?

[5] At any rate, the blood-soaked dirt provides you with adequate warpaint materials - the skulking tribe will know to fear you, for you come draped in the blood you have spilled from their numbers.

You notice that the foreigner appears to be having some sort of problem with you, though you are unsure what it is - he seems to disdain you for some reason, and disrespect your ways, which you find to be very much in poor taste, given the critical nature of your position and the vital necessity for safeguarding the tribe.

((I don't like this Reaper. He took my warpaint material. That's how you get killed and made into warpaint.))

Try to find out if the child snatchers were part of a larger group by checking out the area where I found and killed them. See if any blood - soaked dirt is left in that area for more warpaint.

I forget that one hunter want to horrbile thing to dead, I try explain to him, The spirits of dead something not trifle with

This Body Paint come from dead, It unholy thing to do the dead, will enrage the spirits

[1] You believe your attempts to explain Tuktu's folly were misconstrued as aggression by him, judging from the way he looks at you during the explanation and afterwards. You are beginning to seriously doubt that any of the tribe will ever understand you.

One last attempt to find better land, then we settle in.

[6] You make one last great push, urging the tribe to move double-time from dawn till late at night, irrespective of what their state may be right now - though the decision is not exactly popular, the tribe follows your directives out of respect. The path ahead for the next few weeks is tough, not least of all because your supplies of drink have nearly run out. On the last leg of the journey, many of the tribe experience acute thirst, and some of the weaker tribesmen expire along the way from thirst or exhaustion, but you urge the tribe feverishly to keep moving even after they begin to mistrust your enthusiasm.

Eventually, however, you prove them wrong. You prove them all wrong to ever not put their trust in you, as you reach the delta of the grand river out by the sea, your travels having sent you across a vast distance. There is water here, and animals, and woods, and all the things the others doubted you would ever find. The dark days are finally over.

Search some more, then go to the river and get a drink, then return to the tribe.

The search party tells the shaman of Nth's search continuing after they get to the tribe

[1] As you wander through the badlands westward, you become confused as the river is still nowhere in sight - surely you would have reached it by now, at the rate you are going. You are beginning to suspect you have taken a wrong turn somewhere, as the directions were solid.

If we don't reach the forest in 2 weeks after the discussions, go off on my own to find it. Continue hunting, mainly.

The shaman brooks no discussion now in a fit of assertiveness, and so you continue hunting.

[2] Unfortunately, large animals remain as absent as ever. Tuktu believes this to be unnatural, and you tend to agree. On the other hand, the tribe reaches a destination of sorts, which would gladden you much more had it not come at the cost of several lives.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 26, 2014, 02:03:33 am
Fuck yes salvation
Give up on a romantic relationship with the reaper try to learn the reapers way of speaking and teach him ours
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 26, 2014, 02:08:31 am
"The sea... by the spirits, it has been so long."

Teach the younger fishermen of the sea.

In my time of recovery, reflect on those we have lost, including my children from so long ago.
Title: Re: History: the Minimalist RTD
Post by: Nosaneinme on July 26, 2014, 02:08:56 am
Fuck yes salvation
Give up on a romantic relationship with the reaper try to learn the reapers way of speaking and teach him ours
Do same,I do need explain people what do now because now that give some look that don't like
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 26, 2014, 02:18:33 am
Fuck yes salvation
Give up on a romantic relationship with the reaper try to learn the reapers way of speaking and teach him ours
Do same,I do need explain people what do now because now that give some look that don't like

i just realised something your way of speaking isent in character you just have a poor grasp of the English language luckily this forum is well known for helping people improve there English

sadly your character has already been established as a bad speaker
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 26, 2014, 02:21:01 am
>_>

/me witholds comment.
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 26, 2014, 02:29:45 am
Tuktu looks for signs to see if the skulking tribe has followed us.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 26, 2014, 02:50:16 am
"I'm glad that this is finally over and praise Hatika - he remained optimistic and adamant despite my close call to crumbling. Indeed, this is not the land I spoke of - it remained to the north of us, the flow of the river making it impossible to reach from our position. But, enough of this. I' Haphan, the proud scout of the tribe, will make sure to discover the painted natives and their plans on us!

Investigate the origins of strange child-stealing natives.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 26, 2014, 03:20:17 am
Gather some water and try to make a tent.
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 26, 2014, 06:07:05 am
First, look at the berries that I have put in the ground
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 26, 2014, 08:50:03 am
"Tribesmen and women! The road was challenging but you persevered! Truly the strength of our ancestors was with us! Now we must all discuss this new place, the hope it holds ,and the things we have learned. It would be a poor thing to loose the wisdom gathered on this trip. I invite all among us to come and speak of what problems still remain, what ideas they have, what wisdom they have gained."

((If we all show up and dialogue a little everyone can be brought up to speed on the important bits of everyone else's adventures.))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 26, 2014, 08:56:50 am
we must get rid of this alcohol it has caused nothing but trouble also we must develop new uses for the newly invented wheel
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 26, 2014, 08:57:42 am
CONTINUE GOING DOWN-RIVER, LIVING OFF THE LAND AS BEST AS I AM ABLE

FASHION FISH-HOOKS OUT OF WOOD OR BONE, STRING THEM FROM THE BACK OF THE RAFT AS IT GOES DOWNSTREAM
TEND TO FISHING LINES EVERY SO OFTEN, OTHERWISE JUST LIE BACK, RELAX, MAKE SURE THE RAFT DOESN'T CRASH INTO ANYTHING, WATCH THE SCENERY AND COMPOSE A GOOD TRIBAL POEM/SONG ABOUT MY CURRENT PREDICAMENT

SING IT TO THE SKY AND THE RIVER LEST THEY FIND ME A BORING GUEST AND TRY TO HARM ME
Title: Re: History: the Minimalist RTD
Post by: Alev on July 26, 2014, 09:21:30 am
Fuck yes salvation
Give up on a romantic relationship with the reaper try to learn the reapers way of speaking and teach him ours
Do same,I do need explain people what do now because now that give some look that don't like

i just realised something your way of speaking isent in character you just have a poor grasp of the English language luckily this forum is well known for helping people improve there English

sadly your character has already been established as a bad speaker
I laughed so hard.

Anyways, hunt and see what the local animals are.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 26, 2014, 09:45:17 am
"So much waste.... imagine what we could've learned from those people, what we could've gained. I guess it's too late now."

Kutuk tries to save the lives of any wounded tribesmen.
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 26, 2014, 09:50:43 am
"So much waste.... imagine what we could've learned from those people, what we could've gained. I guess it's too late now."

Kutuk tries to save the lives of any wounded tribesmen.


((PRETTY SURE THAT WAS OTHER GUY

NOT PART OF MY YOUR TRIBE))
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 26, 2014, 09:56:39 am
(( I'm talking about the guys who came in the middle of the night and shot Hugo.))
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 26, 2014, 10:00:35 am
((OH, SORRY. MY BAD.
I DIDN'T THINK THERE WERE ANY OTHER WOUNDED FROM THAT SKIRMISH, BUT PERHAPS I AM WRONG))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 26, 2014, 10:17:24 am
Search for tribe area. If not, survive off the land
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 26, 2014, 10:20:50 am
Recruit some youngsters to help me dig small channels in a grid connected to the river for future farmland.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 26, 2014, 10:29:32 am
Recruit some youngsters to help me dig small channels in a grid connected to the river for future farmland.
once I have finished with the language learning and teaching use my feminine wiles to convince more youngsters to help conrak
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 26, 2014, 10:30:49 am
Chantututu throws a party!  He passes out alcohol to all members of the tribe and encourages them to dance and rejoice.  They need it.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 26, 2014, 10:43:52 am
Chantututu throws a party!  He passes out alcohol to all members of the tribe and encourages them to dance and rejoice.  They need it.

no my fellow tribesmen yes party be merry but have you not seen what alcohol has done to us look at conrak he was once so powerful and useful now he's a useless mess do you really want to be like that
Title: Re: History: the Minimalist RTD
Post by: Alev on July 26, 2014, 11:33:39 am
"Chantutu, be thankful no one has yet killed you. And now you are trying to make more people useless like you, and drunks at that--even more a drain on our resources than you."
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 26, 2014, 11:37:38 am
aye we must start a program to get the alcoholics over there adictions
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 26, 2014, 11:41:18 am
"I'm glad that this is finally over and praise Hatika - he remained optimistic and adamant despite my close call to crumbling. Indeed, this is not the land I spoke of - it remained to the north of us, the flow of the river making it impossible to reach from our position. But, enough of this. I' Haphan, the proud scout of the tribe, will make sure to discover the painted natives and their plans on us!

Investigate the origins of strange child-stealing natives.
"Those people are dangerous, Haphan. Be careful, be quiet, be unseen."
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 26, 2014, 11:41:52 am
We shall convince the alcoholics partners to withhold sex from them until they sober up we shall offer alternative sexual partners to the partners of the alcoholics while they are withholding sex from the alcoholics
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 26, 2014, 11:49:03 am
"It is good for you to discover what you can about the others here Haphan. The tribe cannot move again, regardless of what we must do to hold this land.

To the alcohol, I do not believe we should be so harsh. A little celebration is not a bad thing. However, let us convince the tribe to reserve alcohol for special times, but yo drink it every day.

Great thinker, you had ideas about forcing plants to grow. Can you pursue that here?"

Convince tribe alcohol is meant for special occasions, not everyday drinking.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 26, 2014, 11:52:13 am
"I see that I am lost, lost as the others I tried to find. I guess I must wander alone now, for I have commited self exile."
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 26, 2014, 12:48:15 pm
"It is good for you to discover what you can about the others here Haphan. The tribe cannot move again, regardless of what we must do to hold this land.

To the alcohol, I do not believe we should be so harsh. A little celebration is not a bad thing. However, let us convince the tribe to reserve alcohol for special times, but yo drink it every day.

Great thinker, you had ideas about forcing plants to grow. Can you pursue that here?"

Convince tribe alcohol is meant for special occasions, not everyday drinking.
"Indeed I can shaman. I am currently setting up streams of water necessary for the system. It may take some time to be fully established but some results should come in within the first few weeks."
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 26, 2014, 02:58:11 pm
Fuck yes salvation
Give up on a romantic relationship with the reaper try to learn the reapers way of speaking and teach him ours

[5] Shockingly, you do actually manage to instill him with a rudimentary understanding of your language, and learn a bit of his language as well.

"The sea... by the spirits, it has been so long."

Teach the younger fishermen of the sea.

In my time of recovery, reflect on those we have lost, including my children from so long ago.

[2] You have little to tell the younger fisherman of the sea. You explain that it is like a much larger lake that you cannot drink from and that is much more dangerous generally - they do not seem to know what a lake is, either.

[1] As your condition progressively worsens, and death draws closer, you think of all those you have lost, which are a great many people indeed, and wonder if there is not something you could have done differently to prevent the tragedy that has followed you throughout your existence. You suppose not, but you still wonder and regret to yourself.

Fuck yes salvation
Give up on a romantic relationship with the reaper try to learn the reapers way of speaking and teach him ours
Do same,I do need explain people what do now because now that give some look that don't like

You gain rudimentary skills at the use of the tribe's language. This is a great leap forward, you feel.

Tuktu looks for signs to see if the skulking tribe has followed us.

[3] You believe they may have backed off a tad, as you see little evidence of their presence, though perhaps there are signs you simply have not noticed, being more familiar with how they move in the plains.

"I'm glad that this is finally over and praise Hatika - he remained optimistic and adamant despite my close call to crumbling. Indeed, this is not the land I spoke of - it remained to the north of us, the flow of the river making it impossible to reach from our position. But, enough of this. I' Haphan, the proud scout of the tribe, will make sure to discover the painted natives and their plans on us!

Investigate the origins of strange child-stealing natives.

[1] Intrigued by the origins of the skulking tribe, you seek the place that they come from, only to discover a party of them some distance away from the tribe's new place of residence - the trouble is, they notice you as well, and shoot many arrows at you.

[3] You are quite terribly wounded by their attack, though not enough to be dead for sure.

[5] Immediately, though, the party of tribesmen decide that perhaps you may serve some use yet, and elect to capture your bleeding body - after wrapping you in leaves and cords, they take you away, carrying you into the plains. You feel this could have gone much better.

Gather some water and try to make a tent.

[6] You gather as much water as you can - there is a theoretically infinite amount of it, after all, given that you are at a river delta.

[4] And as the discoverer of this wondrous land, you also allow yourself the honor of building the first tent here - it is not the most impressive tent, but it is the first, and you do not let anyone forget it.

First, look at the berries that I have put in the ground

[4] They remain safely below ground, preserved nicely.

CONTINUE GOING DOWN-RIVER, LIVING OFF THE LAND AS BEST AS I AM ABLE

FASHION FISH-HOOKS OUT OF WOOD OR BONE, STRING THEM FROM THE BACK OF THE RAFT AS IT GOES DOWNSTREAM
TEND TO FISHING LINES EVERY SO OFTEN, OTHERWISE JUST LIE BACK, RELAX, MAKE SURE THE RAFT DOESN'T CRASH INTO ANYTHING, WATCH THE SCENERY AND COMPOSE A GOOD TRIBAL POEM/SONG ABOUT MY CURRENT PREDICAMENT

SING IT TO THE SKY AND THE RIVER LEST THEY FIND ME A BORING GUEST AND TRY TO HARM ME

[1] Your raft, after several days of traveling, strikes a rock of some kind and sinks in the slow river, known well for its treachery by all but you, it seems.

[1] You, unfortunately, sink along with it, and your body lingers in the river for but a short while before the fish strip it of flesh, and chew the bone to dust.

Anyways, hunt and see what the local animals are.

[2] The local animals are plentiful in the first few days of hunting, but then they seem to abruptly disappear, as if your presence has removed them all from the area by some supernatural means - you begin to suspect the intervention of spirits.

"So much waste.... imagine what we could've learned from those people, what we could've gained. I guess it's too late now."

Kutuk tries to save the lives of any wounded tribesmen.


[3] You do your best to keep Elto alive, but you are beginning to lose hope in his recovery - he weakens slowly but surely under your care, and you find it likely that his remaining days number under ten.

Search for tribe area. If not, survive off the land

[3] You survive off the land, but are very cognizant that the way back shall be very long. Especially now that you may have lost the way - you hope that you can find the tribe once more, but before you leave the badlands, you will probably not know. And that may indeed be a long way off.

Recruit some youngsters to help me dig small channels in a grid connected to the river for future farmland.

[5] Fortunately, the youngsters are quite eager to help once you explain the point of this, and begin work on digging small channels along the branching paths of the river. The work will take a long time to do, but this is a decent start.

once I have finished with the language learning and teaching use my feminine wiles to convince more youngsters to help conrak

[5] Once you begin to campaign for people to help Conrak overcome his troubles with drinking, you find that a lot of tribesmen seem willing to help, and together bring the tool crafter out of his downward spiral. First things first, he is isolated from drink, and the tribe solemnly swears to not let him have any more alcohol as long as he lives - you suspect this will help nicely.

Chantututu throws a party!  He passes out alcohol to all members of the tribe and encourages them to dance and rejoice.  They need it.

[6] Under your guidance, everybody except Conrak gets to participate in a special occasion of sorts, where you as a tribe celebrate your actual true salvation - the celebration is grand indeed, and virtually everybody partakes of drink at some point.

But that very morning, the tribe awaken to find two more children missing without a trace. This greatly taints the celebration, naturally. And while Lanku maintains that proper celebration of things is the way of all people, you cannot help but blame yourself a little.

Convince tribe alcohol is meant for special occasions, not everyday drinking.

[4] The tribe agrees, and swear off drinking on most days, especially in light of the recent disappearances of children, which overindulgence is blamed for.
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 26, 2014, 03:02:19 pm
:'(

REST IN PEACE, O NOBLE PLOK

ACTUALLY DON'T


>PLOK'S FORLORN SPIRIT, TORMENTED TOO MUCH BY HIS CRIMES TO ACHIEVE TRUE PEACE, JOINS THE WATER-SPIRITS AND REMAINS THERE IN THE LONELY RIVER WHERE HE DIED, HAUNTING IT FOR ALL ETERNITY

AND UH

>RESPAWN. AT RANDOM.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 26, 2014, 03:03:40 pm
"Has the scout gone on another expidition...?"
Food offerings to appease the spirits! Also pick some random herbs and try to heal [Hugo], with his permission.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 26, 2014, 03:16:52 pm
((I don't want to die, I didn't get to do nearly enough wise old man things :(
It feels like more than half of us are playing violent young firebrands...))

Make surprising recovery.

If not, pass on as much knowledge as I can before death.


Elto calls a meeting of the elders to discuss his imminent departure and the child-snatching crisis.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 26, 2014, 03:18:55 pm
Forge my own tribe, and wander the lands, knowing now that the spirits have exiled as punishment for rebelling against the elders and trusting in myself to find those the spirits chose to exile as well.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 26, 2014, 03:20:49 pm
((I don't want to die, I didn't get to do nearly enough wise old man things :(
It feels like more than half of us are playing violent young firebrands...))

Make surprising recovery.

If not, pass on as much knowledge as I can before death.


Elto calls a meeting of the elders to discuss his imminent departure and the child-snatching crisis.
((Hugo, has anyone tried healing you?))
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 26, 2014, 03:40:40 pm
((Only indirectly, as part of a "take care of all sick people" roll. The results wound up focused on me, though.))
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 26, 2014, 03:48:30 pm
Tuktu attempts to track the child snatchers. He will slaughter them all and make warpaint from them.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 26, 2014, 03:54:18 pm
Help organize farming efforts.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 26, 2014, 04:00:10 pm
((Do you mind if I risk your life to try to heal you with random herbs? You'll die anyways.))
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 26, 2014, 04:01:09 pm
Chantutututu feels guilty, and joins Tuktu in hunting the child snatchers after saying farewell to Lanku.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 26, 2014, 04:11:14 pm
Have some of them begin burying fruit.
"I suggest we do an in-depth investigation on these rapscallions' location!"
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 26, 2014, 04:37:12 pm
Depending on my luck, they are either eating their enemies, recruiting them, or, if completely mad,  both. The exact case remains to be seen.

((Updated tribesmen, now all are listed with proper descriprtions.))
Title: Re: History: the Minimalist RTD
Post by: Nosaneinme on July 26, 2014, 04:38:28 pm
Work with other Religion and make holy place that to people can pray to and learn from

(OOC:I really want our player to feel connect tribe,history and faith. My Faith has Death god, They Religion is much more basic, I want show my skills as Teacher)
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 26, 2014, 05:14:14 pm
Send scouts to see what happened to our war party in the north
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 26, 2014, 07:19:03 pm
Work with other Religion and make holy place that to people can pray to and learn from

(OOC:I really want our player to feel connect tribe,history and faith. My Faith has Death god, They Religion is much more basic, I want show my skills as Teacher)

I look toward to documenting your increasing grasp of the English language already im seeing improvements
Title: Re: History: the Minimalist RTD
Post by: Alev on July 26, 2014, 07:19:32 pm
Work with other Religion and make holy place that to people can pray to and learn from

(OOC:I really want our player to feel connect tribe,history and faith. My Faith has Death god, They Religion is much more basic, I want show my skills as Teacher)

I look toward to documenting your increasing grasp of the English language already im seeing improvements
Tuypo, are you being ironic or what?
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 26, 2014, 07:25:41 pm
Try to make a much larger tent,gather wood.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 26, 2014, 07:26:53 pm
Work with other Religion and make holy place that to people can pray to and learn from

(OOC:I really want our player to feel connect tribe,history and faith. My Faith has Death god, They Religion is much more basic, I want show my skills as Teacher)

I look toward to documenting your increasing grasp of the English language already im seeing improvements
Tuypo, are you being ironic or what?
Nope I really am interested
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 26, 2014, 07:28:04 pm
Shit I meant to say get them to help clangbunk but this turned out even better
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 26, 2014, 07:44:33 pm
((WOAH woah woah woah woah

Okay, as an alternative to giving up my booze, I propose we become a family of traveling acrobats.

/Simpsons))


Conrak is troubled by the simultaneous disappearance of the tribe's children and his own alcohol stockpiles. Thus, being the brilliant craftsman that he is, he devises a solution to both problems. Conrak creates a security system for the tribe; a thing of thin, low-hung vines tied to sticks, the sticks bestowed with empty gourds, jugs, and other such containers. When invaders come in the night, they will trip over the vines and cause the sticks to topple, causing a loud noise and alerting the tribe. Conrak makes sure to do his part to empty enough containers to supply such a large perimeter.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 27, 2014, 01:44:35 am
((WOAH woah woah woah woah

Okay, as an alternative to giving up my booze, I propose we become a family of traveling acrobats.

/Simpsons))


Conrak is troubled by the simultaneous disappearance of the tribe's children and his own alcohol stockpiles. Thus, being the brilliant craftsman that he is, he devises a solution to both problems. Conrak creates a security system for the tribe; a thing of thin, low-hung vines tied to sticks, the sticks bestowed with empty gourds, jugs, and other such containers. When invaders come in the night, they will trip over the vines and cause the sticks to topple, causing a loud noise and alerting the tribe. Conrak makes sure to do his part to empty enough containers to supply such a large perimeter.
help set up the traps and tip out bottles when conrak isn't looking
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 27, 2014, 01:54:11 am
Work with other Religion and make holy place that to people can pray to and learn from

(OOC:I really want our player to feel connect tribe,history and faith. My Faith has Death god, They Religion is much more basic, I want show my skills as Teacher)

I look toward to documenting your increasing grasp of the English language. Already I'm seeing improvements!
Tuypo, are you being ironic or what?
Nope, I really am interested.
((I FIX GRAMMAR A BIT

HAS BEEN BUGGING ME FOR WHILE >.>))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 27, 2014, 06:48:46 am
>RESPAWN. AT RANDOM.

[6] You are now Lerka of the Axe Tribe, exiled by your chief, as he feared your power, since you, in addition to refusing his offer to take you as his third wife, had also eaten the entire brains of at least seven wise and mighty individuals, compared to his meager four - fearing strife, you were sent away southward, and so you have walked for over a year, right up until you reached the delta of the grand river - a tribe, weak in numbers and declining in power, seems to have made its home here, oddly enough. You do not understand their language, as you find out from casually listening to their conversations from afar, but this is probably a thing you can work on.

"Has the scout gone on another expidition...?"
Food offerings to appease the spirits!

[4] The food offerings are missing the next morning after being placed on a rock, so you assume that the sacrifice has worked.

((I don't want to die, I didn't get to do nearly enough wise old man things :(
It feels like more than half of us are playing violent young firebrands...))

Make surprising recovery.

If not, pass on as much knowledge as I can before death.


Elto calls a meeting of the elders to discuss his imminent departure and the child-snatching crisis.

[5] Just as things appear grimmest, you become aware of a certain will to live within you - while you have made a great many mistakes in your life, you believe that none other than yourself may correct them, so it is imperative that you survive. Without you, the tribe will surely be lost, just as it would be lost without Arlia, Kutuk, Conrak and others, though probably not Clangbunk. At any rate, you begin to fight more actively for your survival, which does put you on the path to recovery, much to Kutuk's surprise - while you are not healthy yet, over the next weeks you are definitely getting there.

Forge my own tribe, and wander the lands, knowing now that the spirits have exiled as punishment for rebelling against the elders and trusting in myself to find those the spirits chose to exile as well.

[1] You forge a tribe of one, the Nth Tribe, and wander the badlands until the hunger, the thirst and the lack of prey begin to get to you, which is soon indeed. You cannot survive here, and yet you cannot find the way out. You begin to grow delirious in desolation, and visions of your former friends and acquaintances flash before your eyes, and you occasionally run toward them, vainly hoping that one of them may be real.

[1] Not long after your mind begins to snap your body deteriorates rapidly as well, and your corpse becomes one of many in the badlands, soon only a set of sun-bleached bones lying on the almost bare ground after the vultures are done with it.

Tuktu attempts to track the child snatchers. He will slaughter them all and make warpaint from them.

[6] You have a thought. What if you used a child as bait? Could the painted people resist? You place one little girl in particular (with her and her parents' consent, naturally) in an unsafe position, and watch through several nights, waiting for somebody from the painted ones to come and get her - eventually, a group of them do, and you watch as they pick her up, and follow them discreetly along the plains, where they reunite with a larger group. From there the girl is allowed to walk on her own under the guidance of a different group of snatchers, who gift her with good food and pure water. You follow their path westward over the following weeks, doing your best to be as discreet as possible.

Eventually you reach the woods that the tribe passed earlier, and head inside, where you eventually discover the home of the painted tribe, or the skulking tribe - a fairly large camp, hosting quite a few more people than your tribe's - all the people there seem to paint their bodies strangely, though otherwise the camp looks very much like your tribe's, although with a greater emphasis on wooden constructions. Among the tribe you spot several children you recognize - they seem to be walking about freely and even playing with some of the painted children.

Help organize farming efforts.

[1] You find yourself having no idea what Clangbunk seems to be doing, and seriously doubt that it is anything all that useful, given that it seems to be the digging of ditches, mostly - ones that do not even properly direct water, which seems to be the aim, possibly due to the uneven terrain. The efforts largely go nowhere, as the gridlike pattern does not seem to have been created in any sensible way, but rather arbitrarily. It seems that the irrigation attempts will require quite a lot of land clearance and digging, much more than Clangbunk seems to have envisioned.

Chantutututu feels guilty, and joins Tuktu in hunting the child snatchers after saying farewell to Lanku.

[1] Tuktu categorically rejects the idea of you joining his clandestine plan, telling you frankly that if you were to try and follow him, he would kill you slowly and painfully, then use your skin as a blanket to keep him warm at night. You know for a fact that he means it, and so you are left with nothing much to do.

Have some of them begin burying fruit.
"I suggest we do an in-depth investigation on these rapscallions' location!"

[1] They bury the fruit as directed, and you await results - in two weeks, nothing has happened yet. The tribe begins to seriously doubt that you have any idea what you are doing, and whether it would not be more productive to have the younger tribesmen do something actually useful instead of digging ditches and burying fruit for seemingly no reward.

Depending on my luck, they are either eating their enemies, recruiting them, or, if completely mad,  both. The exact case remains to be seen.

[5] Eventually you, after your wounds are attended to, are taken into the woods, into the camp of the painted tribe, where a group of painted men and women come to question you after lashing you to a tree - when you ask, they reveal they have picked up your language from the snatched children, and that they would wish to know more about your ways, for while the children happen to know vaguely who is who in the tribe, they believe you may shed light on the deeper specifics of your lifestyle and traditions.

Work with other Religion and make holy place that to people can pray to and learn from

(OOC:I really want our player to feel connect tribe,history and faith. My Faith has Death god, They Religion is much more basic, I want show my skills as Teacher)

[2] They refuse to worship the death god, for to speak of death is to invite it into your home - you are permitted to continue living as you wish, but it is stated in no uncertain terms that your beliefs and customs will not be shared, and that you may not build a shrine to your foul spirit anywhere in the territory of the tribe.

Send scouts to see what happened to our war party in the north

[1] After sending scouts, you wait for several weeks, only for a war party slightly smaller than the previous one to return in their stead, lobbing the scouts' heads soaked in burning liquid and screaming murderously as they descend on your village. You believe this may be a good time to run.

Try to make a much larger tent,gather wood.

[4] You increase the size of your tent markedly by adding another tent to it, then slicing a hole in the tents' sides and joining them together - you believe this makes yours a larger tent than anyone else's right now, though understandably you may want to push this point further.

[1] While you are gathering wood, though, you encounter a snare of some kind - your foot is caught in it, sinking into the ground up to your knee, then getting caught in some manner of sharp noose that encloses around it. While you are not sure, you feel fairly certain that this is a man trap of some kind.

Conrak is troubled by the simultaneous disappearance of the tribe's children and his own alcohol stockpiles. Thus, being the brilliant craftsman that he is, he devises a solution to both problems. Conrak creates a security system for the tribe; a thing of thin, low-hung vines tied to sticks, the sticks bestowed with empty gourds, jugs, and other such containers. When invaders come in the night, they will trip over the vines and cause the sticks to topple, causing a loud noise and alerting the tribe. Conrak makes sure to do his part to empty enough containers to supply such a large perimeter.

[6] Though you notice that nobody in the tribe seems willing to give you any alcohol, empty gourds are another matter. Soon you have set up a massive network of tripwires around the perimeter of the area, which you change every three days or so without telling anyone to head off any potential intruders. Many alarms are set off in the days to come, and you are always ready to watch out for unwary invaders - mostly they seem to be your own tribesmen, or wild animals.

[5] However, your seemingly insane attempts to trap the environment do net the capture of a group of five child snatchers - five living captives are nothing to scoff at, especially ones as elusive as the skulkers have proven.

help set up the traps and tip out bottles when conrak isn't looking

[2] You attempt to help Conrak, but his adherence to strict secrecy leads to him turning your aid away - after all, you might be one of those people who took away his alcohol, and so you, in the interests of actually achieving his goals, must be excluded from any participation. Your next few days, as a consequence, result in falling all over various tripwires.
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 27, 2014, 07:10:58 am
ORDER THE TRIBE TO FLEE AND DISPERSE, ALSO TO RETURN BACK AFTER A FEW MONTHS
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 27, 2014, 08:40:41 am
Bring out my sharp knife and cut it!
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 27, 2014, 08:45:31 am
Redirect the youth to trapping
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 27, 2014, 08:54:09 am
sit in on the interrogation of the captives also if they end up dead ask for there bodys not to be grounded Into  paint I wish to perform autopsys (don't say anything in the interrogation for now)
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 27, 2014, 09:35:20 am
>CONTINUE OBSERVING THIS STRANGE TRIBE FROM AFAR WHILST REMAINING UNSEEN
NOTE THEIR TRIBAL STRUCTURE, WHO THEY ARE LED BY AND WHAT THEY SPEND MOST TIME DOING

>REVIEW MY KNOWLEDGE OF THE AXE TRIBE, OUR TRADITIONS AND BELIEFS
ALSO CHECK INVENTORY. I HAVE PLENTY OF FOOD?
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 27, 2014, 10:29:10 am
Make sure Elto continues to recover.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on July 27, 2014, 11:19:19 am
sit in on the interrogation of the captives also if they end up dead ask for there bodys not to be grounded Into  paint I wish to perform autopsys (don't say anything in the interrogation for now)
Request for the prisoners to remain alive, as they may be useful for bargaining leverage and diplomacy.

Make sure Elto continues to recover.
((Aw, thanks :) ))
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 27, 2014, 11:22:11 am
Assist with the interrogation and bring Lanku if she wants!  Being interrogated by the tribe's idiot will surely put them off guard!  Also, Chantututututu has many annoying torture dances (even more annoying than usual) that will surely prove useful.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 27, 2014, 11:41:35 am
"Hmm... Perhaps it is different for different plants."
Try uprooting my old plant and planting them here. When they grow enough take clippings and bury them myself.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 27, 2014, 11:57:42 am
Try and make a paddle-powered fishing boat, using my raft making skills.
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 27, 2014, 12:32:31 pm
Try and make a paddle-powered longship so we may explore the oceans. Bring food, water, and fishermen, as well as people of various professions.

((NO NOT BOATS
BOATS ARE BAD
TURN BACK WHILE YOU STILL CAN ONLY DEATH AT THE HANDS OF THE WATER SPIRITS AWAITS YOU))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 27, 2014, 12:33:16 pm
Try and make a paddle-powered longship so we may explore the oceans. Bring food, water, and fishermen, as well as people of various professions.

((NO NOT BOATS
BOATS ARE BAD
TURN BACK WHILE YOU STILL CAN ONLY DEATH AT THE HANDS OF THE WATER SPIRITS AWAITS YOU))
((I can always respawn if Kurgle dies.))
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 27, 2014, 12:37:21 pm
((BUT KURGLE CANNOT))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 27, 2014, 12:44:02 pm
((BUT KURGLE CANNOT))
((BUT ELGRUK CAN!

TURN EEDOOTED))
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 27, 2014, 03:15:37 pm
Sneak into skulking tribe leader's abode under cover of darkness, press knife to his neck, make him quietly explain why they are taking out children. If things go south, kill all threats.
Title: Re: History: the Minimalist RTD
Post by: TCM on July 27, 2014, 03:25:08 pm
I am Gonjabet Uthon, caravan merchant leader from a faraway land.

Establish trading post. Put exotic goods on display.
Title: Re: History: the Minimalist RTD
Post by: monk12 on July 27, 2014, 03:31:01 pm
Captives! Conrak has no special experience with interrogation (apart from infrequently using his privilege to sit on the Council during scouting reports) but he DOES know one way to loosen tongues. Conrak enlists the aid of any given sober-sworn tribesperson, and proceeds to get rollicking drunk with the captives.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 27, 2014, 03:41:07 pm
I am Walt, spokesman of the giant tribe. Greet the new tribe, and invite them to the United Council
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 27, 2014, 08:25:34 pm
Talk with painted tribe about our habits, hiding nothing. And about tribe - not telling everything.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 28, 2014, 02:42:56 am
...Sea shanties might help. SING THEM.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 28, 2014, 04:18:38 am
sit in on the interrogation of the captives also if they end up dead ask for there bodys not to be grounded Into  paint I wish to perform autopsys (don't say anything in the interrogation for now)
Request for the prisoners to remain alive, as they may be useful for bargaining leverage and diplomacy.

Make sure Elto continues to recover.

[/url][/b][/font][/color]
((Aw, thanks :) ))
i agree I meant if they do die I am not saying they should
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 28, 2014, 05:13:37 am
ORDER THE TRIBE TO FLEE AND DISPERSE, ALSO TO RETURN BACK AFTER A FEW MONTHS

[3] You narrowly escape with your life along with a few other tribesmen, and you disperse in every direction, hoping to confound any pursuers. The rest, you believe, are now either killed or captured - you can try to rebuild from here, naturally, but it will be difficult.

[4] Fortunately, you should have no difficulty surviving in the wild. Especially if you move southward.

Bring out my sharp knife and cut it!

[6] Taking your sharpest knife in hand, you dig out your foot over a period of an hour, then slice the noose apart. What a strange trap this is, you think. Getting out of the hole, you ponder what to do now, when you notice that something appears to be moving in the woods around you.

Redirect the youth to trapping

[1] They respond readily to this instruction, but little do you know what this decision leads to - the group of twenty or so head out to trap animals, but only twelve of them return in the following days.

sit in on the interrogation of the captives also if they end up dead ask for there bodys not to be grounded Into  paint I wish to perform autopsys (don't say anything in the interrogation for now)

You sit in on the idiot and Lanku attempting to question the captives, all to little effect. Then Conrak arrives and... you can't really remember what happened next, just that you awoke the next morning with a headache.

>CONTINUE OBSERVING THIS STRANGE TRIBE FROM AFAR WHILST REMAINING UNSEEN
NOTE THEIR TRIBAL STRUCTURE, WHO THEY ARE LED BY AND WHAT THEY SPEND MOST TIME DOING

>REVIEW MY KNOWLEDGE OF THE AXE TRIBE, OUR TRADITIONS AND BELIEFS
ALSO CHECK INVENTORY. I HAVE PLENTY OF FOOD?

[5] You find that the tribe is not very much unlike your own, if smaller - they are led by a shaman, though their organization is loose and chaotic, to put it mildly. They do not seem to eat people (one of the defining customs of the Axe Tribe) as far as you can tell, although you do notice undercurrents of aggression in their behavior. They spend the most time dealing with various problems, it seems - for one, the other tribe in the area continually harassing them, stealing away their tribesmen and performing various similar acts that you can see. You also notice a familiar-looking person - the death worshiper who left your tribe a few months before you did. He opposed eating the dead for some reason, and wanted to bury them instead, and nobody wished to go along with this idea, which frustrated the man.

You currently have plenty of food and water, several axes, a spear, various other odds and ends. You are less naked than these tribesmen, and you find their customs slightly strange. Their fermented beverages interest you slightly. But otherwise they seem to be a fairly weak tribe, and harangued by the perils of the area continuously.

Make sure Elto continues to recover.

[5] Under your care, he makes a complete recovery by the end of the week.

Request for the prisoners to remain alive, as they may be useful for bargaining leverage and diplomacy.

[6] Conrak agrees not to booze them to death, and Chantutututu and Lanku agree not to idiot them to death. The latter ones may have been crossing their fingers behind their back, however.

Assist with the interrogation and bring Lanku if she wants!  Being interrogated by the tribe's idiot will surely put them off guard!

[3] They tell you and Lanku very little, evidently wise to your wily ways. You do realize they can speak your language reasonably well, and that they seem to be very much resigned to whatever fate awaits them.

"Hmm... Perhaps it is different for different plants."
Try uprooting my old plant and planting them here. When they grow enough take clippings and bury them myself.

[3] The plants do not grow as well as they did in the pot. In fact, they hardly grow at all. You wonder what the problem might be.

Try and make a paddle-powered fishing boat, using my raft making skills.

[3] You begin to work on a boat, soon realizing that this is going to be a fairly significant undertaking - it is very much unlike a raft in most respects aside from flotation. You wonder if Haphan's canoe-making skills would not come in handy here, but he seems to not be around. He's been gone for a while, actually.

Sneak into skulking tribe leader's abode under cover of darkness, press knife to his neck, make him quietly explain why they are taking out children. If things go south, kill all threats.

[5] Invisibly moving through the painted tribe's camp, you eventually find what you believe to be the chief's tent - sneaking inside, you find the chief asleep, and put a knife to his throat, then engage in some nightly questioning.

[2] The chief, thus threatened, calmly explains to you that his goal is to save the children, and nothing else.

I am Gonjabet Uthon, caravan merchant leader from a faraway land.

Establish trading post. Put exotic goods on display.


[2] You are Gonjabet Uthon, and your caravan has sadly spent all of their exotic goods on the way back from the south - right now you are loaded up on various objects of tribal art and similar knickknacks, as well as a set of tribal servants you acquired in return for a set of parchments inscribed with poetry - most of these goods you would be much better off unloading in your own home city far to the north. Nevertheless, you stop at the watering hole that is the Esthon Delta, only to find that a new tribe has moved in here since you passed by last year. They seem to be a tad poor and low in numbers, you deduce from afar. Perhaps you could persuade or maybe "persuade" some of them to come with you? After all, you have bronze weaponry and a set of guards to help out.

Captives! Conrak has no special experience with interrogation (apart from infrequently using his privilege to sit on the Council during scouting reports) but he DOES know one way to loosen tongues. Conrak enlists the aid of any given sober-sworn tribesperson, and proceeds to get rollicking drunk with the captives.

[1] You manage to persuade people that this is a good idea, and proceed to get rollicking drunk with your aide, Tuypogina, Lanku, Chantutututu and the guards of the captives in what is some of the greatest fun you've had in weeks. The captives, a bit more reserved, manage to drink far less. They also manage to escape while their captors engage in drunken debauchery, and disappear into the night, the fact of which is discovered only in the early morning.

I am Walt, spokesman of the giant tribe. Greet the new tribe, and invite them to the United Council

[3] You are Walt, spokesman of the Three Tribe Union. You proposed to invite the Fisher Tribe into the fold, but their ill-fated attempt at attacking your home put an end to that idea. Fortunately, not all was lost - while the first war party you sent did not return, the second one managed to capture most of their women and children, as well as all of their things, adding up to a generous amount of plunder. Now there is the matter of splitting it - the Heads say they did most of the work, thus they should get most of the loot, women and children, while the Gulls say that to allow such a division would reinforce a divide between the three tribes. The Spears seem to wish for a decision that causes the least conflict. You are among the people on hand to seek a resolution on the matter.

Talk with painted tribe about our habits, hiding nothing. And about tribe - not telling everything.

[3] They seem interested in the habits of your tribe more, to be honest - they ask little to no questions about the tribe's composition, merely knowingly nodding at the information you do provide. They do wonder why you have not left their lands yet, given how obviously unwelcoming they have been to you.

...Sea shanties might help. SING THEM.

[1] You sing various songs, and do so with great frequency at all times of day. This continues for a long time until, one night, an arrow flies out of the woods, striking your unsuspecting form.

[2] You bleed very terribly, and it is only in the morning that you are found - by this time you are in poor condition indeed, and Kutuk once again expresses doubt that you can be saved.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 28, 2014, 05:50:27 am
Maybe the earth spirits in this dirt is a different tribe. Look for differences in touch feel smell and image of the dirt and the dirt in My pots.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 28, 2014, 05:53:06 am
Take out my spear and be ready for any attacks!
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 28, 2014, 06:19:55 am
Begin works of compromise.
"Greetings, fellow chiefs, today, we shall begin the Deliberations of Fair Conducts. I have heard the complaints you've delivered amongst us, I wish to know, in further detail, these complaints you've henceforth handed this TriTribe Union. Heads, you say you accomplished the most heavy lifting, elaborate"
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 28, 2014, 06:38:51 am
Ask them about their ways and customs. And why are they stealing children?!
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 28, 2014, 06:40:48 am
Try to heal. Be a generally nice person. Think about the sense of life and share my knowledge with others.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 28, 2014, 08:22:43 am
Oh a noodle incident

design and dig out an underground home

Also how has the invention of the wheel affected our tribe
Title: Re: History: the Minimalist RTD
Post by: TCM on July 28, 2014, 09:06:15 am
These barbarians look like they would be a nice source of some pillage and plundering. Charge on their homes in the middle of the night.
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 28, 2014, 09:31:19 am
GO SOUTH AND REBUILD THE TRIBE. PROMASS TO COME BACK TO THE NORTH AND HAVE REVENGE AGAINST THE TRIBES OF THE NORTH.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 28, 2014, 09:34:15 am
Ask spirits for guidance.
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 28, 2014, 10:14:19 am
REMAIN UNSEEN FOR NOW, AT LEAST WHILE I HAVE PLENTY OF FOOD
BUILD A SMALL SHELTER BENEATH SOME TREES, FROM BRANCHES AND PLANT FIBER, FROM WHICH I CAN CONTINUE TO OBSERVE BOTH THE TRIBE I'VE BEEN WATCHING AND THEIR MORE WELL-ESTABLISHED RIVALS. THAT 'REAPER' FOOL, DOES HE APPEAR TO HAVE GAINED ACCEPTANCE IN THIS TRIBE? THAT WOULD DISPLEASE ME.
DO THEY HAVE MANY WARRIORS IN THIS TRIBE? WEAPONS? ARE THEY WELL FED DESPITE THEIR WEAKNESS?

ALSO WATCH AND STUDY THE OTHER TRIBE HARASSING THEM, WHILST SIMILARLY AVOIDING BEING SEEN BY THEM
LEARN AS MUCH AS I CAN OF BOTH GROUPS AND THEIR CONFLICT WITHOUT BEING DETECTED. HONE MY SKILLS AS A WOODSWOMAN

I HAVE THE WISDOM OF MY PAST FOES TO CALL UPON, AFTER ALL, EVADING THE NOTICE OF THESE LESSER TRIBES SHOULD BE WELL WITHIN MY ABILITIES.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 28, 2014, 11:15:08 am
Chantutu follows the escaped warriors' paths to see where they have gone.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 28, 2014, 11:56:09 am
Buy some bronze arrows in return for some food. Continue work on the boat.
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 28, 2014, 12:12:04 pm
That answer wasn't good enough. Ask why they think they have the right to take the children of my tribe and to harass us.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 28, 2014, 02:53:08 pm
Also, adress the issue of combat, why are we even killing ourselves? I mean, its obvious our tribe is better than theirs, but there is nothing else.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 30, 2014, 03:32:29 am
Maybe the earth spirits in this dirt is a different tribe. Look for differences in touch feel smell and image of the dirt and the dirt in My pots.

[1] The dirt does feel hostile to your touching and sniffing, and some kind of creature within it, probably an earth spirit, bites your hand and makes off before you can examine it. The dirt in your pots is not very different, although it does not see fit to bite you.

Take out my spear and be ready for any attacks!

[6] Brandishing your spear and lowering your profile, you prepare for battle. Listening in, you turn toward one of the sources of the noise, then hurl the spear - as it hits something fleshy, you are hit by a sense of satisfaction that only increases when the other noises quickly distance themselves from you. Walking over to retrieve your spear, you find that you've managed to fatally wound one of the painted tribesmen! The bad news are, however, that she's not quite dead yet, and seems to have a knife, one that she feels she must return the favor with to you.

[5] Fortunately, her flailing fails to hurt you to any degree, and she quickly expires after you retreat a short distance. After retrieving your spear from her warm corpse, you ponder what to do next.

Begin works of compromise.
"Greetings, fellow chiefs, today, we shall begin the Deliberations of Fair Conducts. I have heard the complaints you've delivered amongst us, I wish to know, in further detail, these complaints you've henceforth handed this TriTribe Union. Heads, you say you accomplished the most heavy lifting, elaborate"

[2] The Heads explain that the war parties that were sent were overwhelmingly theirs, and they have sustained quite a lot of losses in the enslavement of the Fisher Tribe, thus it is only fair that they get the women and children, as well as the loot, so that they may rebuild, while the Gulls maintain that, as per the agreement of the union, the Heads are supposed to provide most of the union's warriors, and to insist upon a greater share of the loot is to violate the basic agreements put into place when the tribes united, as the Heads were merely fulfilling their duties and have not earned the loot through exceptional heroics, as they were merely doing what they agreed to do. The way the Gulls phrase this displeases the Heads greatly, who have lost many good warriors these past weeks.

Ask them about their ways and customs. And why are they stealing children?!

[5] They explain that the Painted Tribe dwells in the woods and lives off the trees and the animals, and that they watch over all the land from here to the sea since time immemorial (so at least for forty years or so), and that they consider it their duty to turn away all who seek to settle it, such as your tribe. They live quietly and act invisibly, first through frightening off all animals in the area, then, when that doesn't work, extermination. They steal children to save them from death, for there is hope for their lot - the adults, of course, will have to die, slowly or quickly, without exception, for they seem to have trouble taking the hint that they are not welcome here, and the Painted Tribe gives few warnings before pursuing drastic action.

Try to heal. Be a generally nice person. Think about the sense of life and share my knowledge with others.

Also, adress the issue of combat, why are we even killing ourselves? I mean, its obvious our tribe is better than theirs, but there is nothing else.

[6] Surprisingly, you do heal relatively quickly, possibly due to being nice to Kutuk and motivating him through the idea that reincarnation is a lie and that a soul is not a thing that exists, and that each life is thus more valuable and worth saving. There is still no sense in life, of course, as you can tell anyone who asks, but still, you kind of like living anyway. Killing each other, though, is a consequence of thinking that there is sense in life, obviously, or rejecting all sense and simply being mean for the sake of it.

Oh a noodle incident

design and dig out an underground home

Also how has the invention of the wheel affected our tribe

[3] You have very little idea how to build anything even vaguely like an underground home, so you begin to dig a hole in the ground, very much resembling a grave in many ways, which slightly disturbs you when you think about it.

These barbarians look like they would be a nice source of some pillage and plundering. Charge on their homes in the middle of the night.

[2] You commence an attack on the tribe, only for the element of surprise to be completely lost after your guards get tangled up in an immensely complex set of tripwires and set off a massive alarm throughout the village.

[1] You, among others, fail to escape the wrath of the tribesmen and tribeswomen, who easily capture you and your entire caravan through superior numbers if nothing else. They seem to find your goods and weapons very interesting, unlike anything they've seen before, in fact.

GO SOUTH AND REBUILD THE TRIBE. PROMASS TO COME BACK TO THE NORTH AND HAVE REVENGE AGAINST THE TRIBES OF THE NORTH.

[5] You head south and find a suitable spot near the sea where your father once exterminated the longboat tribe - the refugees from your tribe soon find this spot as well, and together you set about reforming the tribe - there are few of you now, but focused breeding will solve that in a few years, you believe. You already make a good head start in the next few months, in fact - there are fifteen survivors in total, and twelve of them happen to be women.

Ask spirits for guidance.

[3] The spirits, as always, tell you nothing you did not know on some level. You believe that it may be time to organize the tribe more centrally, as times grow quite terrible indeed. A whole lot of tribe members are missing, several have been wounded, and some sort of threat lurks out there, seeking to destroy your entire tribe, it seems. But, on a positive note, a foolish war party descended on your village and got easily captured along with a large helping of ornamental goods, strange weapons, and even some odd animals that seemed to do as they were ordered, which you find strange.

REMAIN UNSEEN FOR NOW, AT LEAST WHILE I HAVE PLENTY OF FOOD
BUILD A SMALL SHELTER BENEATH SOME TREES, FROM BRANCHES AND PLANT FIBER, FROM WHICH I CAN CONTINUE TO OBSERVE BOTH THE TRIBE I'VE BEEN WATCHING AND THEIR MORE WELL-ESTABLISHED RIVALS. THAT 'REAPER' FOOL, DOES HE APPEAR TO HAVE GAINED ACCEPTANCE IN THIS TRIBE? THAT WOULD DISPLEASE ME.
DO THEY HAVE MANY WARRIORS IN THIS TRIBE? WEAPONS? ARE THEY WELL FED DESPITE THEIR WEAKNESS?

ALSO WATCH AND STUDY THE OTHER TRIBE HARASSING THEM, WHILST SIMILARLY AVOIDING BEING SEEN BY THEM
LEARN AS MUCH AS I CAN OF BOTH GROUPS AND THEIR CONFLICT WITHOUT BEING DETECTED. HONE MY SKILLS AS A WOODSWOMAN

I HAVE THE WISDOM OF MY PAST FOES TO CALL UPON, AFTER ALL, EVADING THE NOTICE OF THESE LESSER TRIBES SHOULD BE WELL WITHIN MY ABILITIES.

[6] You entrench yourself deeply in the woods, completely unknown to all who travel them from your discreet dwelling, and observe further. The tribe appears to have quite a few warriors (or at least quite a few people ready to act as warriors), and a strange tripwire system that a certain tribesman periodically alters, seemingly without telling anyone. Between these two, they easily manage to capture a group of raiders from the lands of bronze, and are now rich in weapons of bronze that the chief of the Axe Tribe had to pay quite dearly to obtain some years ago. In addition, they seem reasonably well fed, although approaching threat of malnourishment due to having no meat.

Speaking of, you observe the painted tribe as well - they move very carefully, and you find it humorous how they keep disturbing the local animals, guiding them away from the area to prevent the tribe from obtaining their meat. It seems they are engaging in sabotage, and watching out for anybody to walk out in the woods alone so that they may isolate and presumably kill them. Or steal them away. You aren't sure.

In addition, after a week or so, when your supplies begin to run a little low, you notice that the burrow you've built for yourself, while discreet, is a bit hard to get out of without making a lot of noise and leaving a very obvious former hiding spot in your wake.

Chantutu follows the escaped warriors' paths to see where they have gone.

[2] You are about to do so, but realize that you never learned how to read tracks, or even know what tracks would belong to the painted tribesmen and what tracks would belong to your own fellow tribesmen.

Buy some bronze arrows in return for some food. Continue work on the boat.

[3] You obtain three bronze arrows for free, since the foreigners were captured after attempting to conduct a raid on your tribe. The hunters split the rest between them, finding the metal interesting.

[2] Meanwhile, you try to continue to work on the boat, but you have no idea how to make the boards fit together in that flowing way. And you also realize that you can't build a boat on your own with how little idea you have what you're doing. Perhaps you could get these foreigners to help out. They probably know how boats work, yes?

That answer wasn't good enough. Ask why they think they have the right to take the children of my tribe and to harass us.

[3] He says they have the right as a consequence of being the guardians of the land that you stand on, which makes them obligated to repel any and all invaders.
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 30, 2014, 03:45:30 am
"You seem set on eliminating my tribe. We shall see who the spirits favor."

Kill them all, except the children and members of my tribe that I see, starting with slashing the chief's neck. The threat to the tribe must be stopped. Draw courage and strength from my warpaint while fighting. Make the corpses of the painted tribe or skulking tribe or whichever this one this is, although it seems like they're the same one, into more warpaint, or maybe mount their heads on spears. Or both.

((It was only a matter of time until this happened.))
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 30, 2014, 03:50:10 am
Follow them by tracking and stealth.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 30, 2014, 03:50:38 am
Propose that people of my tribe might be spared if they would join the Painted tribe.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 30, 2014, 06:17:46 am
Propose that the share of loot must be equal, but the Gulls should send some men to help the Heads, because of their honorable sacrifice. If proposal is accepted, ask the Spears to make sure the Heads and Gulls keep their agreement
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 30, 2014, 06:40:12 am
Continue the focused Breeding. Remember if we took our boats from the longboat tribe?
Title: Re: History: the Minimalist RTD
Post by: TCM on July 30, 2014, 06:59:16 am
Sneak out of captivity, steal a horse and head back home to the Northern Land.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 30, 2014, 08:39:46 am
Uproot a plant to see if the creatures are eating them from underneath.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 30, 2014, 08:43:11 am
"Brothers and sisters, or tribe faces many dangers, and the many voices of the council may be slowing us down when quick decisions are necessary. I have heard your desire for a single leader, and suggest now may be the time to make that change. Let the council still be advisors, but let responsibility for the tribes well being fall on one person's shoulders."

Coalesce power into one person, hopefully me.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 30, 2014, 09:02:47 am
((What'd I miss? I was playing video games, for, like, a week.))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 30, 2014, 09:09:11 am
((What'd I miss? I was playing video games, for, like, a week.))
((Harry is constantly telling me to move the tribe towards one leader. Also, everything is a mess but we made it to a good spot to live.))
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 30, 2014, 09:12:39 am
((What'd I miss? I was playing video games, for, like, a week.))

((We're also being attacked by another tribe because of us invading or something.))
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 30, 2014, 10:06:41 am
Chantututututu tries to make friends with the captured animals.
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 30, 2014, 10:07:08 am
"Brothers and sisters, or tribe faces many dangers, and the many voices of the council may be slowing us down when quick decisions are necessary. I have heard your desire for a single leader, and suggest now may be the time to make that change. Let the council still be advisors, but let responsibility for the tribes well being fall on one person's shoulders."

a ghostly whisper comes from nowhere those were my ideas.....
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 30, 2014, 10:41:20 am
"Brothers and sisters, or tribe faces many dangers, and the many voices of the council may be slowing us down when quick decisions are necessary. I have heard your desire for a single leader, and suggest now may be the time to make that change. Let the council still be advisors, but let responsibility for the tribes well being fall on one person's shoulders."

a ghostly whisper comes from nowhere those were my ideas.....
((If you had spawned as chief of the tribe, you would have managed it, easily. Hell, I might have supported you. Instead you spawned as an outsider.))
Title: Re: History: the Minimalist RTD
Post by: Alev on July 30, 2014, 12:32:21 pm
Get the foreigners to help me make a boat.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 30, 2014, 01:33:44 pm
Ponder about the issue of children. Why are they different than their parents?

I must go. I shall inform the Council of my location, and I shall live there, on a voluntary exile, sharing my knowledge with everyone. Brew lots of alcohol and trade it for other goods. Eat little, drink a bit, think a lot. Do not eat meat of any kind, eat only the food I manage to make.
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 30, 2014, 04:08:29 pm
"Brothers and sisters, or tribe faces many dangers, and the many voices of the council may be slowing us down when quick decisions are necessary. I have heard your desire for a single leader, and suggest now may be the time to make that change. Let the council still be advisors, but let responsibility for the tribes well being fall on one person's shoulders."

a ghostly whisper comes from nowhere those were my ideas.....
((I could of been a member of the tribe ya know. It was actually my original intension to be a member of the tribe. BBBBBBBBuuuuuuuuuutttttttttt nnnnnnnooooooooooo!!!!!!!!!!!! You had to "infer" that I was already an outsider. It's ok. But don't think my character's going to forgive you. He might even be possessing his bro right now!!!!)
((If you had spawned as chief of the tribe, you would have managed it, easily. Hell, I might have supported you. Instead you spawned as an outsider.))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 30, 2014, 04:12:25 pm
"Brothers and sisters, or tribe faces many dangers, and the many voices of the council may be slowing us down when quick decisions are necessary. I have heard your desire for a single leader, and suggest now may be the time to make that change. Let the council still be advisors, but let responsibility for the tribes well being fall on one person's shoulders."

a ghostly whisper comes from nowhere those were my ideas.....
((If you had spawned as chief of the tribe, you would have managed it, easily. Hell, I might have supported you. Instead you spawned as an outsider.))
((I could of been a member of the tribe ya know. It was actually my original intension to be a member of the tribe. BBBBBBBBuuuuuuuuuutttttttttt nnnnnnnooooooooooo!!!!!!!!!!!! You had to "infer" that I was already an outsider. It's ok. But don't think my character's going to forgive you. He might even be possessing his bro right now!!!!)
((I suppose you had not explicitly said you were an outsider. I think we all assumed it since you didn't give yourself a role within the tribe. Regardless, your current character has no reason to have a grudge with me, unless you're metagaming...))
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 30, 2014, 06:00:47 pm
REMAIN IN HOLE FOR A WHILE, PREFERABLY LESS THAN AN HOUR, PONDERING HOW BEST TO CONVERT MY HIDEY-HOLE INTO A TRAP FOR ANYONE INVESTIGATING THE NOISE MADE WHEN I CLIMB OUT OF IT

USE MY ESTENSIVE KNOWLEDGE OF SNARES AND AMBUSHES TO THINK UP A PLAN
((TRY TO CHARGE A BONUS TO MY NEXT ACTION OF SETTING UP THE TRAP- NOT SURE IF ALLOWED BUT TRY REGARDLESS!))
I WILL NOT NEED TO HIDE MUCH LONGER ANYWAY
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 30, 2014, 09:46:48 pm
study the items gained from the caravan ask the captives how to make bronze if they refuse to tell me seduce it out of them make them wear my new invention the condom
Title: Re: History: the Minimalist RTD
Post by: Nidilap on July 30, 2014, 10:10:34 pm
Bronn is a young adventurer who has been searching for a temple. He wanders about, looking for companions.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 31, 2014, 05:25:16 am
"You seem set on eliminating my tribe. We shall see who the spirits favor."

Kill them all, except the children and members of my tribe that I see, starting with slashing the chief's neck. The threat to the tribe must be stopped. Draw courage and strength from my warpaint while fighting. Make the corpses of the painted tribe or skulking tribe or whichever this one this is, although it seems like they're the same one, into more warpaint, or maybe mount their heads on spears. Or both.

((It was only a matter of time until this happened.))

[4] You slit the chief's throat, then walk out of his tent, looking for yet more people to kill - fortunately, there are plenty. Moving inside another tent, you find what you believe is a sleeping hunter and his family. You kill all of them as well, but there's a bit of commotion made by a woman (her throat already slit, no less) while you slay what you suspect may have been her infant daughter, a commotion that begins to rouse the village. You are not sure you can defeat all of the village at once, at least not while they are on high alert.

Follow them by tracking and stealth.

[2] They prove too wily, and you fail to locate their tracks.

Propose that people of my tribe might be spared if they would join the Painted tribe.

[1] They find the idea of your tribe joining theirs inherently repugnant, given the blood your fellows have spilled. No, only extermination of either your tribe or theirs will bring a lasting solution. The children will join the Painted Tribe, yes. But the adults must all die. They look at you knowingly during that last sentence.

Propose that the share of loot must be equal, but the Gulls should send some men to help the Heads, because of their honorable sacrifice. If proposal is accepted, ask the Spears to make sure the Heads and Gulls keep their agreement

[2] The Gulls have no way to help the Heads - they are not warriors by trade, and warriors are what the Heads require. The very best, in fact. And the Heads still vehemently protest not obtaining every last woman and child, as well as the majority of the loot of the conquered tribe. The Spears remain silent, not willing to take sides against the Gull fishermen, who provide a lot of food, nor against the Heads, whose warriors are quite fearsome.

Continue the focused Breeding. Remember if we took our boats from the longboat tribe?

[2] Well, there's only so much breeding you can do. After that it's mostly just good fun, which there's nothing strictly wrong with, but you probably have better things to do. Now to wait for a new crop of tribespeople to emerge after about eight months or so. And then for them to mature in the fifteen years to come. Hm. You may be playing the long game here.

[4] On a different note, you did learn the art of making longboats and sailing from the survivors of the Longboat Tribe that you assimilated - it is part of the Fisher Tribe's heritage now. There's wood around here, and with help from the others you could build at least one new longboat over the course of a year.

Sneak out of captivity, steal a horse and head back home to the Northern Land.

[3] Your attempts to sneak out are cut short by the fact that you have no horses - only a few camels, and not very fast ones at that. And also the tripwires do not help at all, having changed places again. You are caught and put back into captivity, but no consequences ensue from this - in fact, you manage to get a good idea of the camp's general layout, which may come in handy during the next escape.

Uproot a plant to see if the creatures are eating them from underneath.

[1] You see no proof of this, but you believe the spirits of the earth to be ill-disposed toward strife nevertheless. Not very warlike, these earth spirits.

"Brothers and sisters, or tribe faces many dangers, and the many voices of the council may be slowing us down when quick decisions are necessary. I have heard your desire for a single leader, and suggest now may be the time to make that change. Let the council still be advisors, but let responsibility for the tribes well being fall on one person's shoulders."

Coalesce power into one person, hopefully me.

[2] The tribe, judging from past experience, think that perhaps there are better candidates for chiefhood. You seem more like adviser material to them, in all honesty. Maybe co-chief at best. But definitely not the absolute ruler. Somebody else should be chosen, they believe.

Chantututututu tries to make friends with the captured animals.

[2] Your scent is highly off-putting to them for some reason, you suspect, considering that they do not even need visual contact to immediately start shying away from you.

Get the foreigners to help me make a boat.

[4] Though you do not even remotely speak their language, the foreigners seem willing to share their knowledge of boats, at least a bit of it - several of the guards, under the strict watch of the warriors, give you pointers and demonstrate certain techniques of curving boards and doing other shipbuilding things, and even show you the basic operation of a sail, which, while confounding at first, as you had no idea one could harness the wind to do such a thing, ultimately proves intuitive.

Ponder about the issue of children. Why are they different than their parents?

I must go. I shall inform the Council of my location, and I shall live there, on a voluntary exile, sharing my knowledge with everyone. Brew lots of alcohol and trade it for other goods. Eat little, drink a bit, think a lot. Do not eat meat of any kind, eat only the food I manage to make.

[2] Why, children aren't actually different than their parents. They repeat their mistakes, suffer their follies and acquire their habits - a child is a reflection of its parents first and foremost. And if it's otherwise, the spirits are probably to blame.

[1] You proceed to voluntarily exile yourself, telling the tribesmen where exactly you are going - unfortunately for you, soon after leaving a group of painted tribesmen abducts you during a period of rest, lashing you to a rock in the plains, pondering whether to kill you immediately or some time in the near future, and how slowly to do so and how much bodily mutilation to perform, and where in plain sight to put your corpse later.

REMAIN IN HOLE FOR A WHILE, PREFERABLY LESS THAN AN HOUR, PONDERING HOW BEST TO CONVERT MY HIDEY-HOLE INTO A TRAP FOR ANYONE INVESTIGATING THE NOISE MADE WHEN I CLIMB OUT OF IT

USE MY ESTENSIVE KNOWLEDGE OF SNARES AND AMBUSHES TO THINK UP A PLAN
((TRY TO CHARGE A BONUS TO MY NEXT ACTION OF SETTING UP THE TRAP- NOT SURE IF ALLOWED BUT TRY REGARDLESS!))
I WILL NOT NEED TO HIDE MUCH LONGER ANYWAY

[1] You just had the most brilliant idea.

study the items gained from the caravan ask the captives how to make bronze if they refuse to tell me seduce it out of them make them wear my new invention the condom

[5] You believe the items are largely gained from other tribes, and seem ornamental in nature. Of these you find the shaped semi-transparent stone things interesting, and then there are the weapons - they are made of a wholly unfamiliar material, one you have never before seen in your life - if another tribe makes these, they would be mighty indeed - it is simple for a stroke from them to splinter the average flint axe, at a great cost to the sharpness, admittedly, but they are also not difficult to return to a sharp state. They also seem significantly softer than stone, and more susceptible to bending. Not very difficult to work, you suspect. A very interesting and completely alien material. You must know more. You seek the captives on their downtime.

[3] When you ask normally, they do not tell you much of interest. Communication between you and them is difficult due to a certain language barrier. Realizing this problem, you switch to a more accessible, universal language to find common ground on.

[2] Unfortunately for you, they don't seem to entirely trust a bald, odd young woman throwing herself at them after attempting to inquire about the finer points of making bronze, especially when she insists they wear some kind of strange invention beforehand in an oddly doctorly tone.

Bronn is a young adventurer who has been searching for a temple. He wanders about, looking for companions.

[1] You wander the plains, hounded by shadows that seek to mislead you - they mean you harm, you realize. You have not slept in three days for fear that you will be taken away, or awaken with your throat slit. You know that the odds are stacked against you, but you must find the holy shrine. It is your quest. You left your home far to the north, in the prosperous city of Pethyra, to do so, leaving behind a family and many friends. To fail now would be to have lost all that for nothing.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on July 31, 2014, 05:35:31 am
Try to get them drunk and sneak away. Don't fight them. They are weak, as our tribe is strong.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 31, 2014, 06:29:31 am
Very well I must still test the condom
force the condoms on them and give them a handjob (not very scientific word to use but I can't remember the correct word) afterwoods study the condoms and test them for tears and leaks

Also the baldness is a very impressive detail to remember congratulations im impressed
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 31, 2014, 06:44:52 am
-snip-

How about we don't do that and instead keep up the pretense of being rated M rather than higher? Hate to spoil things, but guidelines are guidelines, and if I run this it might set a precedent.
Title: Re: History: the Minimalist RTD
Post by: Yoink on July 31, 2014, 06:52:20 am
EXCELLENT

QUICKLY CLIMB OUT OF MY HIDEY-HOLE, THEN SET UP SNARE-TRAPS AROUND THE AREA TO CATCH ANYONE COMING

THEN LIE IN WAIT IN NEARBY UNDERBRUSH, READY FAVOURITE AXE TO "SUBDUE" THEM


LERKA SHALL EAT WELL TONIGHT!
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 31, 2014, 06:53:09 am
-snip-

How about we don't do that and instead keep up the pretense of being rated M rather than higher? Hate to spoil things, but guidelines are guidelines, and if I run this it might set a precedent.

Oh fine torture them for information on making bronze
(also you never ended up saying how the invention of the wheel affected the tribe
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 31, 2014, 06:55:14 am
(also you never ended up saying how the invention of the wheel affected the tribe

Probably because it didn't yet.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on July 31, 2014, 07:06:32 am
-snip-

How about we don't do that and instead keep up the pretense of being rated M rather than higher? Hate to spoil things, but guidelines are guidelines, and if I run this it might set a precedent.

((Agreed.))

Gather wood and bring it back to the tent.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on July 31, 2014, 07:38:01 am
Fine then, propose a 60/20/20/ split, 60 for the Heads, 20 for the Gulls and Spears.

((Spears are hunters?))
Title: Re: History: the Minimalist RTD
Post by: Sarrak on July 31, 2014, 07:58:42 am
Use the commotion that raises in the village to weaken my bonds. Then, carefully inspect if my body is up to the task of leaving the camp of an enemy tribe.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 31, 2014, 08:09:07 am
(also you never ended up saying how the invention of the wheel affected the tribe

Probably because it didn't yet.

Oh well I'll do some development in a few turns after I help clangbunk with the farming research
Title: Re: History: the Minimalist RTD
Post by: Nidilap on July 31, 2014, 08:15:13 am
"I cannot continue to live like this" Bronn thinks to himself as he drinks water from a River. "I need some time to rest, and rest somewhere safe.... Maybe I could find a village, or even a caravan... I need more food, and some stronger weapon. My hand axe is not doing justice." But where do I go?
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 31, 2014, 08:20:57 am
Search for another person to lead the tribe
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 31, 2014, 08:24:22 am
Search for another person to lead the tribe

you and your obsession with a single leader it's barbaric putting all the power in 1 persons hands is bound to be a disaster
Title: Re: History: the Minimalist RTD
Post by: Samarkand on July 31, 2014, 08:34:28 am
Search for another person to lead the tribe

you and your obsession with a single leader it's barbaric outing all the power in 1 persons hands is bound to be a disaster
"The tribe has called for it, and I will not deny then."

((Look at Harry's responses to my actions for the past entire game, the tribe is constantly demanding consolidated leadership. Not my idea.))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 31, 2014, 08:45:24 am
Search for another person to lead the tribe

you and your obsession with a single leader it's barbaric outing all the power in 1 persons hands is bound to be a disaster
"The tribe has called for it, and I will not deny then."

((Look at Harry's responses to my actions for the past entire game, the tribe is constantly demanding consolidated leadership. Not my idea.))

then they are all fools and have sealed there fate
Title: Re: History: the Minimalist RTD
Post by: poketwo on July 31, 2014, 09:01:47 am
Send spies through the north to free our people
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 31, 2014, 09:11:30 am
Struck by inspiration I go into the woods with a shovel to look for animal poop.
Title: Re: History: the Minimalist RTD
Post by: TCM on July 31, 2014, 09:41:03 am
-snip-

How about we don't do that and instead keep up the pretense of being rated M rather than higher? Hate to spoil things, but guidelines are guidelines, and if I run this it might set a precedent.

((Additionally, a Victorian-era invention like the handjob would be anachronistic. Besides, there's a lot of other forums for that type of stuff.))

We must rethink our plans. This time, we as a whole group of prisoners will use whatever instruments at our disposal, (sticks, stones, cooking utensils, etc.) to kill our guards and retrieve our weaponry. Then we shall burn down the homes of these wretched folk and slaughter them all.

Make sure to keep an eye out for the bald she-devil. If seen, make it a priority to blundgeon her to death.

Title: Re: History: the Minimalist RTD
Post by: Playergamer on July 31, 2014, 09:44:08 am
Search for another person to lead the tribe

you and your obsession with a single leader it's barbaric outing all the power in 1 persons hands is bound to be a disaster
"The tribe has called for it, and I will not deny then."

((Look at Harry's responses to my actions for the past entire game, the tribe is constantly demanding consolidated leadership. Not my idea.))

then they are all fools and have sealed there fate
"It is not your place to decide. If 200 tribesmen agree, and you disagree, are you automatically right? No. Yes, all of the 200 tribesmen could be wrong, but it is still their choice to make."

Heal anyone who is wounded.
Title: Re: History: the Minimalist RTD
Post by: TCM on July 31, 2014, 10:43:06 am
(Harry, how much of the world is up to our device if we, like in my case, have a foreign character? I had some ideas for his homeland with it's own technology, government, religion, etc., and wanted to know how much of that information was my own responsibility to create and how much you as GM would determine.)
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 31, 2014, 10:48:51 am
(Harry, how much of the world is up to our device if we, like in my case, have a foreign character? I had some ideas for his homeland with it's own technology, government, religion, etc., and wanted to know how much of that information was my own responsibility to create and how much you as GM would determine.)

Well, so far your civilization is established to be in the Bronze Age, but other than that you're free to make things up. I have confidence that you, and also pretty much everyone else here, can come up with something suitably interesting and appropriate. History's yours to make, so to speak.
Title: Re: History: the Minimalist RTD
Post by: TCM on July 31, 2014, 11:01:41 am
(Thanks, I'm going for a Desert Civilization, and wanted to make sure it didn't conflict with anything else in the world.
Also, can I create a game similar to this one? The idea of a game with a minimalist setup that gradually develops is quite appealing to me.)
Title: Re: History: the Minimalist RTD
Post by: Nidilap on July 31, 2014, 11:18:04 am
Deciding that it would be wise to reach high ground, Bronn climbs up a large hill. An underbrush and a hole in the ground arouses his curiosity, and he notice some ropes hanging about...

"H-hello...?"
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 31, 2014, 11:25:04 am
(Also, can I create a game similar to this one? The idea of a game with a minimalist setup that gradually develops is quite appealing to me.)

Well, sure. It seems kind of weird when people ask me if they can borrow ideas or mechanics, as I have no idea how somebody could find that kind of thing objectionable. I find it extremely flattering when anything that I've even vaguely had a hand in is found worthy of imitation, updating, reimagining, or possibly even parody.
Title: Re: History: the Minimalist RTD
Post by: TCM on July 31, 2014, 11:38:43 am
(Also, can I create a game similar to this one? The idea of a game with a minimalist setup that gradually develops is quite appealing to me.)

Well, sure. It seems kind of weird when people ask me if they can borrow ideas or mechanics, as I have no idea how somebody could find that kind of thing objectionable. I find it extremely flattering when anything that I've even vaguely had a hand in is found worthy of imitation, updating, reimagining, or possibly even parody.

Me either, then again, this is one of the more professional and polite RPG forums I've seen. Some other places I've been have actually contained people asking to emulate a game, and I've never seen it flat-out rejected, but sometimes certain settings or mechanics are "copyrighted" by other GMs. Guess I'm just used to asking.
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 31, 2014, 11:59:02 am
((Huh, I could have sworn I said "kill them all, except the children. What's with the infant slaughter, Harry?))
Title: Re: History: the Minimalist RTD
Post by: Nidilap on July 31, 2014, 12:00:14 pm
((Huh, I could have sworn I said "kill them all, except the children. What's with the infant slaughter, Harry?))

Maybe you lost control. Maybe you don't pay attention. Maybe you consider infants as adults.
Title: Re: History: the Minimalist RTD
Post by: Alev on July 31, 2014, 12:03:04 pm
Continue work on the fishing boat.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on July 31, 2014, 12:08:29 pm
((Huh, I could have sworn I said "kill them all, except the children. What's with the infant slaughter, Harry?))

Oh, I thought you meant the children and other members of your tribe. Parsed it wrong! Very well, let's say you slit the throat of a teenaged daughter instead if you mind all that much. And the infant's left making noise in that event.
Title: Re: History: the Minimalist RTD
Post by: Beirus on July 31, 2014, 12:17:03 pm
Works for me. Besides, killing an infant is probably bad juju.

Sneak away, killing more of the painted tribe if I get the chance. If spotted and attacked, respond with lethal force. Also, remember where this camp is so I can lead a war band back if I survive.
Title: Re: History: the Minimalist RTD
Post by: TCM on July 31, 2014, 02:37:11 pm
Inspiration from History has led to this game. Similar concept as this, but in the Wild West. (http://www.bay12forums.com/smf/index.php?topic=141567.0)
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on July 31, 2014, 07:53:11 pm
Search for another person to lead the tribe

you and your obsession with a single leader it's barbaric outing all the power in 1 persons hands is bound to be a disaster
"The tribe has called for it, and I will not deny then."

((Look at Harry's responses to my actions for the past entire game, the tribe is constantly demanding consolidated leadership. Not my idea.))

then they are all fools and have sealed there fate
"It is not your place to decide. If 200 tribesmen agree, and you disagree, are you automatically right? No. Yes, all of the 200 tribesmen could be wrong, but it is still their choice to make."

Heal anyone who is wounded.



your own argument works against you you propose singular power but use group decisions to support your argument
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on July 31, 2014, 08:20:18 pm
Chantututu convinces the prisoners that they would be better off joining the tribe.  Show them that we have lots of fun around here and great health benefits.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on July 31, 2014, 08:23:02 pm
Search for another person to lead the tribe

you and your obsession with a single leader it's barbaric outing all the power in 1 persons hands is bound to be a disaster
"The tribe has called for it, and I will not deny then."

((Look at Harry's responses to my actions for the past entire game, the tribe is constantly demanding consolidated leadership. Not my idea.))

then they are all fools and have sealed there fate
"It is not your place to decide. If 200 tribesmen agree, and you disagree, are you automatically right? No. Yes, all of the 200 tribesmen could be wrong, but it is still their choice to make."

Heal anyone who is wounded.



your own argument works against you you propose singular power but use group decisions to support your argument
"Respect your elders and help me find poop!"
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 01, 2014, 05:04:54 am
Try to get them drunk and sneak away. Don't fight them. They are weak, as our tribe is strong.

[6] You suggest that these fellows could get drunk rather than kill you. They laugh, and when in the next hour they have no brilliant ideas on how to creatively place your corpse in a conspicuous place, they decide simply to make off with you and kill you later. The next few days are filled with you being dragged, poked and otherwise guided along the plains.

EXCELLENT

QUICKLY CLIMB OUT OF MY HIDEY-HOLE, THEN SET UP SNARE-TRAPS AROUND THE AREA TO CATCH ANYONE COMING

THEN LIE IN WAIT IN NEARBY UNDERBRUSH, READY FAVOURITE AXE TO "SUBDUE" THEM


LERKA SHALL EAT WELL TONIGHT!

That's not what your plan was at all, actually. The first step of it was to destabilize the structure of your hidey-hole so that a few movements could easily disrupt it, which you do. The second step, obviously, was to shriek girlishly to attract attention, perhaps get a hunter to come over. And the third and final step was to wait like an antlion, hoping that someone runs over and collapses into your trap and you can kill them handily.

[6] Fortunately for you, somebody falls for it and lands right on top of you noisily, a large man of some kind from the delta tribe. Struggling under his weight, you try to kill him quickly.

[5] What with you being a well-trained killer, the tribesman is quickly murdered, and you emerge from the hole's ruins coated in his blood. You drag him out and move him to an inconspicuous location, then prepare a grand meal of his remains, especially his brain, though you doubt he was a particularly worthy foe. At any rate, your food supplies have been easily replenished.

Oh fine torture them for information on making bronze

[4] You manage to torture out of them (with their own weapons, no less) the information that bronze is made out of two things that you have no idea what they are in a process you do not quite understand, not least of all because you still do not speak their language.

You ponder this information during the night, but you reach no conclusion, as the people you tortured, in the process of escaping, brutally murder you in a most vengeful fashion.

Gather wood and bring it back to the tent.

[3] You find some branches and such lying about on the forest floor - not many, assuredly, but enough for, say, building a fire and so on, and bring them back to your tent.

Fine then, propose a 60/20/20/ split, 60 for the Heads, 20 for the Gulls and Spears.

((Spears are hunters?))

[6] Though grudgingly, the Gulls agree that this proposition would be equitable, and the Spears, who are renowned craftsmen rather than warriors, are more than happy to attain a resolution. The Heads suppose that this is the best they are going to get, but on the condition that they get all but six women. The other council members, quite tired of bickering, agree to these stipulations, and the negotiations are quickly resolved. You are now free to do what else you happen to normally do within the tribe.

Of course, this period of calm lasts only until the people obtained begin to disappear mysteriously, and strife begins among the three tribes once more, with the Heads blaming the Gulls for the kidnappings.

Use the commotion that raises in the village to weaken my bonds. Then, carefully inspect if my body is up to the task of leaving the camp of an enemy tribe.

[4] Luckily for you, the fire that erupts soon allows you to escape easily in the commotion, no matter your wounds - you escape and are hurt no further, and believe you may be able to get back to your own tribe eventually if you take it slow and don't rush much.

You do wonder what has become of the Painted Tribe - the fire that you left behind turned out intense indeed, and you are fairly certain many did not make it out of the camp at all.

"I cannot continue to live like this" Bronn thinks to himself as he drinks water from a River. "I need some time to rest, and rest somewhere safe.... Maybe I could find a village, or even a caravan... I need more food, and some stronger weapon. My hand axe is not doing justice." But where do I go?
Deciding that it would be wise to reach high ground, Bronn climbs up a large hill. An underbrush and a hole in the ground arouses his curiosity, and he notice some ropes hanging about...

"H-hello...?"


[4] You reach a hill eventually, and find a hole in it - within seems to dwell an old man, decrepit and half-dead. He stares at you, flint blade in hand, his eyes foggy, though not unkind.

Search for another person to lead the tribe

[1] One tribesman suggests that perhaps Chantututu would be a great candidate, and the tribe laughs. Then, on the very next day, another tribesman repeats the joke, and people laugh again. This happens on the next few days as well. On the last day, when somebody proposes the idea and smiles, nobody laughs. Instead, they nod knowingly.

You suspect you do not like the direction this is going. In addition, there is a significant incident - the group of foreigners escaped, and caused quite a bit of damage - fortunately, nobody was hurt except for a few, including Clangbunk's apprentice, and even their guards were not wounded fatally. Clangbunk's apprentice, though, was killed very, very decisively and violently.

Send spies through the north to free our people

[6] Your tribe, since you have no spies, return with a great number of your own people - greater than you suspected, in fact, around seventeen women and thirty children, and they report that the people of the north are three tribes acting as one, though they have sown seeds of dissent between them with their acts.

Struck by inspiration I go into the woods with a shovel to look for animal poop.

[6] You return with a massive amount of feces from the woods, most of it from boars and such, only to find your tent burned down, your apprentice murdered and the tribe in the middle of political uncertainty.

We must rethink our plans. This time, we as a whole group of prisoners will use whatever instruments at our disposal, (sticks, stones, cooking utensils, etc.) to kill our guards and retrieve our weaponry. Then we shall burn down the homes of these wretched folk and slaughter them all.

Make sure to keep an eye out for the bald she-devil. If seen, make it a priority to blundgeon her to death.


[3] As you plan your escape, you realize that there is definitely a way to do all of what you have in mind, though weapon retrieval will prove tricky, given how your weapons have been distributed along the entire tribe. However, after what she did to you all today, one thing is clear - the bald she-devil must die, painfully. You and your group of fellow prisoners agree on this. And then you will escape, and plot the demise of this tribe and the retrieval of the rest of your things outside of the camp.

[6] Your plot on the surface is simple - you set fire to the tent in which you are kept, and then utilize the momentary confusion to kill your guards, take their weaponry and escape - this works perfectly. Your band then makes their way through the camp, setting fire to as many things as possible, and eventually finding the tent of the she-devil - she proves easy to murder thoroughly. As she breathes her last after several minutes of continuous inflicted blunt trauma, all of you feel extremely vindicated, and the wind of your victory carries you out of the camp, past the tripwires and into the plains, where you hide in the wee hours of the night, plotting whether to exact revenge on the rest of the tribe and regain all of your things, or simply to cut your losses and be content with escaping with your life - though you did regain some of your weaponry, you did not get back all of it, and the tribe outnumbers you several times.

"It is not your place to decide. If 200 tribesmen agree, and you disagree, are you automatically right? No. Yes, all of the 200 tribesmen could be wrong, but it is still their choice to make."

Heal anyone who is wounded.


[5] You manage to save the guards of the prisoners, who were wounded quite grievously, treat all of the burns the tribe suffered during the prisoners' escape, help a whole lot of other minor maladies and basically do your job to the best of your ability. Tuypogina, though, is beyond your ability to save, and you feel slightly guilty when you realize the last communication between the two of you was on less than friendly terms, though you are then informed that she spent that day torturing the prisoners for information, which makes you wonder if there were not stronger words that you could have devoted to her that day.

Continue work on the fishing boat.

[5] In spite of the foreigners' escape, your knowledge, ingenuity and the help of your fellow tribesmen proves to be sufficient to craft a fishing boat of marvelous quality, one that even Elto freely compliments as a marvelous vessel, though he is not so sure about the sails as being viable.

Works for me. Besides, killing an infant is probably bad juju.

Sneak away, killing more of the painted tribe if I get the chance. If spotted, and attacked, respond with lethal force. Also, remember where this camp is so I can lead a war band back if I survive.

[6] You find it simple to sneak away under the cover of darkness, setting a fire to both cover your escape and cause as much damage as possible - whoever survives, survives, and now that you know roughly where they are, it should be a simple matter to lead a war party back here to kill all who remain. With this in mind, you escape into the night and out into the plains, knowing that none are likely to follow you after this stunt. As you leave the forest, which has by daybreak transformed into a blazing, smoking torch visible for miles around, you feel a warm sense of accomplishment. The fire spirits have spoken, and spelled the doom of the Painted Tribe. Whoever has died there, died because the fire deemed them guilty and unworthy, and thus you have committed no crimes against the natural order at all.

Chantututu convinces the prisoners that they would be better off joining the tribe.  Show them that we have lots of fun around here and great health benefits.

They are far too busy being tortured, and after that day they are too busy being on the run. In addition, you are currently the top candidate for chief, apparently, which you find mildly surprising and Lanku believes to have been an inevitability.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 01, 2014, 05:11:41 am
Try to make a vessel that could float on the water.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 01, 2014, 05:56:14 am
Try to bribe them with my unlimited amounts of alcohol, promise I can make more.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 01, 2014, 06:44:56 am
Search for any evidence which may help us learn who's kidnapping our people
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 01, 2014, 08:03:11 am
Despite everything, I'm still a scout and I know the layout of the land. Carefully travel back to my tribe.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 01, 2014, 08:14:07 am
Finally!  I shall unite us all with the power of dance, and the whole tribe will join Lanku and me in our jokes!  Then the other tribes will too and we will all dance!!!!

Chantututututu consolidates his political power through the best form of campaigning there is: dance campaigning!  For the war hawks, he does a dark but amusing dance of foreigners being struck down.  For everyone else, he does a dance of the tribe thriving at the general expense of those dumb, smelly foreigners.  This place probably really hates foreigners by now, after all.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 01, 2014, 08:42:41 am
Spread some poop on the ground around my plants to make the earth spirits angry. Then go looking for a new apprentice.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 01, 2014, 09:19:39 am
respawn as a member of conraks harem gossip with the others
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 01, 2014, 09:27:34 am
Continue rebuilding. Find out how many of my tribe is still with those northern fools
Title: Re: History: the Minimalist RTD
Post by: TCM on August 01, 2014, 09:36:00 am
Gonjabet Uthon shakes his head. "The Southern lands are a barbaric, wretched, and silly place. Let us regroup back home at Moshagadi."

Leave and head home to the land of the Desert to the North.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 01, 2014, 09:40:16 am
Also tuypogina will spend her afterlife at the forges
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 01, 2014, 09:49:27 am
"Brothers and sisters, please consider this choice carefully!"

((Could I get some help getting us a leader other than the village idiot? If anyone else is interested they should step forward.))
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 01, 2014, 09:50:30 am
EAT MY FILL OF THE MAN'S FLESH, BUT NOT HIS BRAIN
THE BRAIN OF SOMEONE WHO FELL (LITERALLY) INTO SUCH A SIMPLE TRAP IS NOT GOING TO HELP ME MUCH

LEAVE IT AS OFFERING TO LOCAL SPIRITS INSTEAD (BUT DON'T TELL THEM IT WASN'T GOOD ENOUGH FOR ME)

PRESERVE THE LEFTOVERS BY WHATEVER MY USUAL METHOD IS, CLEAN OFF MY WEAPONS, THEN LOOK BACK TO THE DELTA TRIBE. WHAT'S GOING ON WITH THEM?
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 01, 2014, 10:37:17 am
Remembering an old custom to bow to our elders, I tip my head low. I realize perhaps customs are not a priority now. I come closer, and ask,

"Sir? Are you hurt? Do you need help?"

I realize he might not understand me, so I give him my water skin. Maybe it'll soothe him...
Title: Re: History: the Minimalist RTD
Post by: Alev on August 01, 2014, 11:50:27 am
Demonstrate the usage of sails and the making of sailboats to the tribe.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 01, 2014, 12:26:06 pm
((You should nominate Tuktu if he gets back. He single-handedly stopped or at least severely hampered the Painted Menace, a story I'm sure he'll be glad to share.))

Back to my tribe to share tales of my brave feats.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 01, 2014, 12:33:35 pm
Delay tribespeople from making a decision till a better option is available.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 01, 2014, 04:37:17 pm
Try to make a vessel that could float on the water.

[5] You realize that it's time to stop messing around and get down to business, put your firewood away and then fell some trees, from which you make a perfectly respectable raft. This in combination with some sails, which you learn how to make from Kurgle, lets you prepare a very decent water vehicle.

Try to bribe them with my unlimited amounts of alcohol, promise I can make more.

[5] The thought appeals to them, and they decide that perhaps they will take you up on that offer. Especially when they've dragged you back to the forest, only to find it completely burned, any visible signs of their own tribe completely gone. They ask you, what do you need to make this alcohol?

Search for any evidence which may help us learn who's kidnapping our people

[3] The Gulls seem the likeliest suspect, but then again, that might just be what the real kidnapper wanted you to think. Or maybe the Gulls really did do it, and hoped that people would think they were too obvious a group of suspects. Or maybe the Heads faked the whole thing so that they had a pretext to turn against the Gulls. Or maybe the quiet Spears were responsible, hoping to weaken the two other tribes to take control of the council more readily. Or perhaps it was someone else entirely - your investigation reveals little, for the women and children seem to have disappeared without a trace, considering the terrain is unsuitable to check for tracks. There are no signs of violence, though, this you can tell - whoever took them away, the people went freely, so that rules out any truly hostile parties. But who does that leave, then?

Despite everything, I'm still a scout and I know the layout of the land. Carefully travel back to my tribe.

[2] You travel very carefully indeed, and realize that this will take you roughly double the time a regular person would need to travel the plains. Fortunately, nothing seems willing to follow you.

Finally!  I shall unite us all with the power of dance, and the whole tribe will join Lanku and me in our jokes!  Then the other tribes will too and we will all dance!!!!

Chantututututu consolidates his political power through the best form of campaigning there is: dance campaigning!  For the war hawks, he does a dark but amusing dance of foreigners being struck down.  For everyone else, he does a dance of the tribe thriving at the general expense of those dumb, smelly foreigners.  This place probably really hates foreigners by now, after all.

[4] Your campaign of hatred, isolation and well-choreographed performances gains you increasing support among the tribespeople - you dare say they actually seem to like you, especially with Lanku's disposition toward you all but confirming that you're not all that terrible a person. In addition, your ability to express complex ideas of war, peace and xenophobia through nothing more than choreographed movements of your body is held to be a sign of intellect and refinement as well. Your position as top candidate is certainly reinforced now. The shaman, however, does not seem to be quite won over by this alone.

Spread some poop on the ground around my plants to make the earth spirits angry. Then go looking for a new apprentice.

[4] You believe the earth spirits should be well and truly angered now that you've spread feces all over the area, though you do need to wash your hands extremely thoroughly afterward to get the smell out. You then begin to look for new apprentices.

[4] One does present herself - it is none other than Lanku, the potential new chief's consort. She feels you may have interesting things to tell her, as she needs to be 'learned' to be a proper chief's consort, and she finds your idea of creating strife in the earth fascinating, considering the copious amount of feces it seems to involve.

respawn as a member of conraks harem gossip with the others

[2] You are now Akkata, Conrak's least favorite consort, as well as the oldest at thirty-seven. Not that it really matters, you find. Conrak's a bit too preoccupied with tripwires, drinking and inventions to bother with any of the three of you. The general neglect has damaged the relationship between you and the other two consorts, Jutta and Matikira, who are both significantly younger, better-looking and generally more pleasant than you are, and they have born him more children than you have as well, since you've only managed a single daughter, Nuuta, and she's not made much of herself yet. She used to be so sweet on Plok, and they made such a lovely couple, but then he disappeared. Come to think of it, a lot of people have disappeared, or died, or otherwise gone out of your life. That makes you a bit sad, and also slightly lonely.

Continue rebuilding. Find out how many of my tribe is still with those northern fools

[6] The breeding and rebuilding go wonderfully with the new tribespeople present! There's still only three men including you, of course, but that's a problem you guess you have to live with. On the bright side, every last one of your tribe's members is now reunited with you - the rest you know to be dead. On the other hand, this is pretty good land, and there's lots of fish in the sea, and, given a few decades, you could resurrect your tribe, stronger than ever! Of course, you might want to migrate before then. And it might be a bit difficult about a year from now, when there will literally be an army of screaming infants for you and the others to take care of.

Gonjabet Uthon shakes his head. "The Southern lands are a barbaric, wretched, and silly place. Let us regroup back home at Moshagadi."

Leave and head home to the land of the Desert to the North.

[1] Your fellows agree that it would be a most terrible idea to push your luck, and so you head north - unfortunately, without your supplies living off the land proves much more difficult than imagined, and progress is quite slow due to intermittent periods of diarrhea, encounters with wild animals and more.

[1] As a few weeks pass, you are the only one left of your group of twelve, still wandering northward deliriously. You believe you've caught some disease now, and that this impure water you're drinking is negatively affecting you. You have not eaten in days, and death feels close. It's now a question of how you will meet it.

EAT MY FILL OF THE MAN'S FLESH, BUT NOT HIS BRAIN
THE BRAIN OF SOMEONE WHO FELL (LITERALLY) INTO SUCH A SIMPLE TRAP IS NOT GOING TO HELP ME MUCH

LEAVE IT AS OFFERING TO LOCAL SPIRITS INSTEAD (BUT DON'T TELL THEM IT WASN'T GOOD ENOUGH FOR ME)

PRESERVE THE LEFTOVERS BY WHATEVER MY USUAL METHOD IS, CLEAN OFF MY WEAPONS, THEN LOOK BACK TO THE DELTA TRIBE. WHAT'S GOING ON WITH THEM?


[4] After filling yourself up on manflesh and manflesh reserves, you offer up his brain to the spirits, and feel very clever for doing so, which must be a sign that the sacrifice has worked. You then look at the delta tribe - it seems a commotion has ensued, and you spot an odd dancing man who seems very popular among the tribe for some reason, with people bowing their heads to him as they pass. He has a fairly good-looking wife, and seems rather fortunate despite looking quite lumpy and not very clever. Perhaps this is a deception.

Remembering an old custom to bow to our elders, I tip my head low. I realize perhaps customs are not a priority now. I come closer, and ask,

"Sir? Are you hurt? Do you need help?"

I realize he might not understand me, so I give him my water skin. Maybe it'll soothe him...


[5] He refuses your water skin, pointing to a gourd of his own that he has filled with water. It feels cold and seems fresh, which you confirm when he offers you a drink of it. When you begin to wonder where he could have gotten it, he points to a hole in the burrow he's in, quite a deep one. He takes a rope tied to a wooden bucket and lowers it down there, then pulls it up with some difficulty, showing that it is full of cool groundwater. Ah, a well! You immediately notice seems very proud of it. You wonder if he invented it all on his own.

Before you devote it much thought, he then points to a certain patch of his burrow where a generous helping of moss and mushrooms seems to grow. He grabs a handful and starts chewing part of it, offering the other half to you.

Demonstrate the usage of sails and the making of sailboats to the tribe.

[6] They all seem to understand the principle, and while it seems very intuitive to all of them, they are nevertheless wowed by it, and impressed by your skill, despite the fact that you've never actually sailed before. They ask if you could demonstrate the actual act of sailing, and you immediately agree, figuring it can't be very difficult if foreigners could grasp it.

[1] You are promptly educated by the wind spirits how trying to tame their wrath is a poor idea, as your mast collapses due to inept handling and your entire boat goes under as you sail out into the sea. It is right about this point that you try and urgently recall if you ever really learned how to swim.

[4] The answer, fortunately, is yes, and you make it back to the shore, wet and humiliated, but still quite alive.

((You should nominate Tuktu if he gets back. He single-handedly stopped or at least severely hampered the Painted Menace, a story I'm sure he'll be glad to share.))

Back to my tribe to share tales of my brave feats.

[6] You return to the tribe caked in blood and ash as usual, and recount the tale of how you singlehandedly burnt and/or murdered every member of the painted skulkers you could, that their forest you have destroyed and their spirit you have broken, sparing no honest detail in your laconic, brutal telling of the tale, including how you slit the throats of a sleeping family and then left their crying infant to burn in the fire that followed (which is something your listeners seem to have deduced slightly correctly, you realize, though you still try to blame the fire spirits). You get the feeling that last detail may have made them a little afraid of you, and not in a good way. More in an uneasy coexistence "we can never be friends or trust one another" sort of way.

Delay tribespeople from making a decision till a better option is available.

[5] They agree that they can wait to select a new chief - while Chantututu is in the clear lead as a favorite, they admit that perhaps there could be other people that will show a similar level of subtlety and intellect fitting for a chief.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 01, 2014, 04:41:44 pm
Invent the facepalm. Support Chan(d6*tu) if he will keep the council along as advisers. And listen occasionally.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 01, 2014, 05:18:34 pm
Search for nearby threats to defend the tribe from.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 01, 2014, 05:31:49 pm
I say we need some fruit, a still, some time, and something to distill it to.
When we start making alcohol, propose that I should get back to my tribe to get some gatherer women to help me gather the fruit.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 01, 2014, 05:54:38 pm
With the last of my strength, pray to the Divine Overseer in hopes of a miracle.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 01, 2014, 06:10:41 pm
((Almost literally rofl here.  I'm pretty sure that that Chantutu won't last long as chief, though, so don't worry too much.))

Chantututu gives the elder that is smearing excrement on the ground his blessing, asking only that the man engage in an earth spirit dance afterwards to ensure the venture's success.  He also creates a "Council of Happy Dancers" to advise him and Lanku on important tribal matters.  Naturally, he communicates all this through dance.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 01, 2014, 06:30:59 pm
Thinking back to when my older brother warned me about psychedelic fungi, I examine the mushrooms to assure myself that they are not dangerous.

"Um... D-do you speak? How long have you been here?"

I consider he may be literate, and decide to write on a wall,

"How long have you lived here?"
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 01, 2014, 06:38:37 pm
Go to the Heads, and ask from which village the women and children came from, it may lead to clues formally unseen
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 01, 2014, 06:49:40 pm
(So I've read through this RtD, but I'm kinda lost. Could I have a recap? It's getting a bit confusing.)
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 01, 2014, 06:53:30 pm
Prepare the women for baby raising.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 01, 2014, 07:08:18 pm
So how old is my daughter
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 01, 2014, 07:13:19 pm
Prepare the women for baby raising.
((o____o))

A COMMOTION? WHAT HAPPENED TO THEIR PRISONERS, WITH THE VALUABLE GEAR?
I WILL CHECK UP ON THE OTHER TRIBE IN THE AREA, TOO. HOW ARE THEY DOING?

MEANWHILE, IT COULDN'T HURT TO RIG UP SOME MORE TRIPWIRES AND SNARES AROUND MY LITTLE PATCH, JUST IN CASE ANYONE COMES LOOKING FOR MY RECENT VICTIM. ENSURE I HAVE ADEQUATELY DISPOSED OF/HIDDEN HIS REMAINS AND ANYTHING THAT MIGHT BE RECOGNIZED AS HIS

CONSIDER WHETHER I KNOW ENOUGH OF THE TRIBE'S LANGUAGE TO COMMUNICATE WITH THEM, OR NOT
CONSIDER WHICH OF MY OWN REFINED CUSTOMS AND BELIEFS WOULD BE MOST OFFENSIVE TO THESE BUMBLING PRIMITIVES, WERE I TO INITIATE CONTACT WITH THEM
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 01, 2014, 07:41:06 pm
Gather some supplies and go out to sea.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 01, 2014, 08:06:23 pm
go talk to my daughter
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 01, 2014, 08:09:57 pm
Spoiler: OOC (click to show/hide)
Title: Re: History: the Minimalist RTD
Post by: Alev on August 01, 2014, 08:15:14 pm
Make a new boat, using [blazing glory]'s as a baseline now that mine is destroyed.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 01, 2014, 08:42:09 pm
Spoiler: OOC (click to show/hide)


Yep right in the feels I suppose this is partly my fault for giving him an opportunity to write that although it's even further the fault of the person who killed me because if I dident die I wouldn't have respawned and Harry wouldn't have written that and we wouldn't all be crying
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 01, 2014, 08:44:54 pm
((Almost literally rofl here.  I'm pretty sure that that Chantutu won't last long as chief, though, so don't worry too much.))

Chantututu gives the elder that is smearing excrement on the ground his blessing, asking only that the man engage in an earth spirit dance afterwards to ensure the venture's success.  He also creates a "Council of Happy Dancers" to advise him and Lanku on important tribal matters.  Naturally, he communicates all this through dance.
"Thanks pal! Will do!"
Title: Re: History: the Minimalist RTD
Post by: TCM on August 01, 2014, 08:53:44 pm
-snip-[/spoiler]


Yep right in the feels I suppose this is partly my fault for giving him an opportunity to write that although it's even further the fault of the person who killed me because if I dident die I wouldn't have respawned and Harry wouldn't have written that and we wouldn't all be crying
[/quote]

From my character's perspective, youre last character was a crazy sadist torture-rapist, and her designated assassination was not only vindictive, but spiritually filling. And I can't feel bad with my guy starving to death, cold and alone.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 01, 2014, 08:56:58 pm
-snip-[/spoiler]


Yep right in the feels I suppose this is partly my fault for giving him an opportunity to write that although it's even further the fault of the person who killed me because if I dident die I wouldn't have respawned and Harry wouldn't have written that and we wouldn't all be crying

From my character's perspective, youre last character was a crazy sadist torture-rapist, and her designated assassination was not only vindictive, but spiritually filling. And I can't feel bad with my guy starving to death, cold and alone.
[/quote]

Yep It's all relative
Title: Re: History: the Minimalist RTD
Post by: TCM on August 01, 2014, 09:00:06 pm
True that; the intertwining of lives, homie.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 02, 2014, 12:52:54 am
Haphan takes his time coming home. When he arrives, he shares his story with the tribe and compliments Tuktu for his bravery.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 02, 2014, 03:57:09 am
I want to find an image of a bald cavewoman to use as an avatar to honor tuypoginas memory but it's really hard and by the looks of it even when I do find one it will probably be inappropriate for the forums is cavewoman really that much of a fetish

Edit: I think a lot of these results are from an old comic book
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 02, 2014, 12:05:40 pm
((Is there a map of this?))
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 02, 2014, 01:06:36 pm
((Is there a map of this?))
((This is minimalist game. But you can always contribute.))
Title: Re: History: the Minimalist RTD
Post by: Alev on August 02, 2014, 03:12:00 pm
((Is there a map of this?))
((This is minimalist game. But you can always contribute.))
((It would be an island, with a large desert, a forest in that desert, and a fertile plain at the river delta, which I think is to the west.))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 02, 2014, 05:40:27 pm
Invent the facepalm. Support Chan(d6xtu) if he will keep the council along as advisers. And listen occasionally.

[4] Your support of Chantututu is noted, and you believe that you'll be an adviser regardless of how he tries to rule, as will others, probably. You will certainly have more time to devote to spiritual matters, which you believe you may have neglected lately.

Search for nearby threats to defend the tribe from.

[2] You locate none, which leaves you with terribly little to do.

I say we need some fruit, a still, some time, and something to distill it to.
When we start making alcohol, propose that I should get back to my tribe to get some gatherer women to help me gather the fruit.

[1] You do not actually use a still, and have absolutely no notion of the existence of ethanol. You merely ferment juice, and this is all you know how to do. And once you explain the principle, the painted tribesmen decide that they can figure out the rest from there on in.

[1] With this in mind, they saw off your legs and leave you to die painfully in the plains, which you eventually do from blood loss. But you do not mind overmuch. You know that death is but an endless, dreamless sleep, and that you've lived a full life before ceasing to exist.

With the last of my strength, pray to the Divine Overseer in hopes of a miracle.

[4] There are no miracles in sight, but you do admit the prayer makes you feel a little better. Gives you strength. And with this smidgen of strength, you continue onward through a wooded area, only to scare off a wolf eating some kind of larger animal by accident. You quickly make a fire and eat some of it, and soon you feel a bit better.

((Almost literally rofl here.  I'm pretty sure that that Chantutu won't last long as chief, though, so don't worry too much.))

Chantututu gives the elder that is smearing excrement on the ground his blessing, asking only that the man engage in an earth spirit dance afterwards to ensure the venture's success.  He also creates a "Council of Happy Dancers" to advise him and Lanku on important tribal matters.  Naturally, he communicates all this through dance.

[1] Your continual dancing, while amusing at first, does not quite seem an appealing idea to any of the prospective council members (except Clangbunk), and just like that, the illusion of competence, this in-joke gone a little too far, starts to feel patently ridiculous, and people begin to wonder if there are not indeed better candidates for the chief's position.

Thinking back to when my older brother warned me about psychedelic fungi, I examine the mushrooms to assure myself that they are not dangerous.

"Um... D-do you speak? How long have you been here?"

I consider he may be literate, and decide to write on a wall,

"How long have you lived here?"


[3] You quickly realize that he does not recognize either your language or your writing - indeed, the writing seems to confuse him incredibly, and he immediately wipes it off the soft wall, wagging his finger at you while looking a tad disturbed by your actions. In addition, you are not from around here, so you have no idea if these mushrooms would be good to eat - you do notice the old man seems to still be functioning well, so you guess they shouldn't hurt you or anything.

Go to the Heads, and ask from which village the women and children came from, it may lead to clues formally unseen

[5] From the Fisher Tribe, obviously. Hence why they were captives - if regular tribesmen of the Heads were to be kidnapped, there would be blood, of that there can be no doubt. Right now, only mistrust and great displeasure have been provoked.

Prepare the women for baby raising.

[4] While your advice is of dubious use, it does give the women the bright idea of pooling their resources and knowledge for the task, and they share all that they know and own with one another, and nominate the first and second most experienced among them as midwife and her deputy, respectively. This eases some concerns.

A COMMOTION? WHAT HAPPENED TO THEIR PRISONERS, WITH THE VALUABLE GEAR?
I WILL CHECK UP ON THE OTHER TRIBE IN THE AREA, TOO. HOW ARE THEY DOING?

MEANWHILE, IT COULDN'T HURT TO RIG UP SOME MORE TRIPWIRES AND SNARES AROUND MY LITTLE PATCH, JUST IN CASE ANYONE COMES LOOKING FOR MY RECENT VICTIM. ENSURE I HAVE ADEQUATELY DISPOSED OF/HIDDEN HIS REMAINS AND ANYTHING THAT MIGHT BE RECOGNIZED AS HIS

CONSIDER WHETHER I KNOW ENOUGH OF THE TRIBE'S LANGUAGE TO COMMUNICATE WITH THEM, OR NOT
CONSIDER WHICH OF MY OWN REFINED CUSTOMS AND BELIEFS WOULD BE MOST OFFENSIVE TO THESE BUMBLING PRIMITIVES, WERE I TO INITIATE CONTACT WITH THEM


[6] The prisoners are gone, and the other tribe seem to retreat as well over the next week or so - they do not return, but you do notice certain animals come back to the area now that they're not being scared off regularly. You suspect something may have happened, considering the significantly improved mood in the delta tribe.

[4] Anyway, you set some traps around the area of the murder you performed, dispose of all the evidence you reasonably can, and then turn your attention toward the delta tribe again. Perhaps you can finally make your grand entrance.

[2] Unfortunately, however, you know nothing of their language. And from what you can tell of the tribe idiot's dancing, they do really hate foreigners regardless of customs and creed. So perhaps just going over there and introducing yourself isn't the best idea

Gather some supplies and go out to sea.

[2] Your raft, such as it is, is woefully inadequate for any forays into the sea, given the number that waves can easily do to it - returning home, you ponder how to correct this.

go talk to my daughter

[5] Your daughter does seem to be keeping up the optimism. She's not been talking about Plok much this past month, which you take as a good sign. Overall, your conversation goes well, and though you find out little of true interest, it's nice to go and talk to her anyway. Family time is always good, after all.

Make a new boat, using [blazing glory]'s as a baseline now that mine is destroyed.

[1] You spend the better part of two days trying to imitate your fellow raftsman's design, only to realize that it would be completely useless at sea once you're nearly done via a demonstration by none other than Hatika himself, who nearly loses the raft on his first expedition. Angered, you destroy your work in a fit of rage and elect to spend the rest of the day drinking instead.

Haphan takes his time coming home. When he arrives, he shares his story with the tribe and compliments Tuktu for his bravery.

[2] You do indeed take your time. But the lack of stress is good for you, you think.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 02, 2014, 05:46:23 pm
((Wait, Chatutu will be leader? Dammit.))Make another seaworthy raft, with help from others who know how to build them. I will get this done if it kills me.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 02, 2014, 05:47:49 pm
At this point, I believe the old man won't hurt me, so I begin to nibble on the fungi. I wonder if maybe I could draw a picture of civilization; a few stick figures and tents and animals, and point outside. This may translate well.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 02, 2014, 06:10:21 pm
Explain the process of spiritual strife as we observe the plants.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 02, 2014, 06:36:53 pm
Start getting mushed food ready for the infants when they are born
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 02, 2014, 06:37:43 pm
Continue patrolling for threats. Maybe throw my name into the election for chief, just because.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 02, 2014, 07:24:55 pm
Enter a meditative state where I receive the wisdom of the spirits and paint them directly onto a nearby rock surface, if available. If not paint on wood.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 02, 2014, 08:04:05 pm
Ask nuuta who she thinks should be chief
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 02, 2014, 08:07:50 pm
((Wait, Chatutu will be leader? Dammit.))
((Yup... Ah well, he's apparently rather charismatic, and that's most of what you need.))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 02, 2014, 08:32:14 pm
((Wait, Chatutu will be leader? Dammit.))
((Yup... Ah well, he's apparently rather charismatic, and that's most of what you need.))

There has been a setback though so the field is open for new candidates
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 02, 2014, 08:48:57 pm
((Wait, Chatutu will be leader? Dammit.))
((Yup... Ah well, he's apparently rather charismatic, and that's most of what you need.))

There has been a setback though so the field is open for new candidates
((I see there is! Regardless, my character is done with politics :P I'll advise, but the people can choose their leader own their own.))

EDIT:
((Is there a map of this?))
((This is minimalist game. But you can always contribute.))
((It would be an island, with a large desert, a forest in that desert, and a fertile plain at the river delta, which I think is to the west.))
((If you can draw me a very rough sketch I can get a detailed map before terribly long. I'm just not going to be any good at figuring it out from the start.))
Title: Re: History: the Minimalist RTD
Post by: TCM on August 02, 2014, 10:29:48 pm
Using the skin of the animal, create a pack to carry any meat I do not finish, and a waterskin. Construct a crude spear to help ward off any more wolves and carnivores. Press onward, wondering if I will come across any Forestpeople; they are hardy folk who usually keep to themselves, but perhaps they will be hospitable enough to help out a poor and weary traveller.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 03, 2014, 12:33:16 am
((Alright, took a week's vacation and found a shitload of stuff on return. Let me get this straight:
-There's bronze age cities out there, we encountered traders from them and looted them when they tried to loot us.
-The painted tribe was destroyed
-We've decided to have a chief
-The bronze people bought knowledge that gave us a boat made of planks

Did I miss anything?))
Title: Re: History: the Minimalist RTD
Post by: Alev on August 03, 2014, 12:33:52 am
((Nope, dat is all.))
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 03, 2014, 12:43:48 am
Elto repeats his advice about chieftains: "The formal structure of our leadership makes little difference. It is a poor council that does not defer to the arbitration of its wisest member, and it is a poor chief who does not listen to the wisdom and views of the rest of their tribe. However, the choice of chiefdom, should we make it, should not be taken lightly. No matter the chief's true power, the choice will weigh heavily on the minds of all."
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 03, 2014, 01:10:05 am
Leisure speed is fine indeed. But maybe I can go a little faster? After all, plains are not that safe...
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 03, 2014, 02:21:09 am
((Nooo how could the tribe's idiot not be the best candidate?))

Chantututu, noticing a change in the mood of his constituents, stops dancing and starts miming.  He mimes the tribe becoming militarily dominant in the area under his wise leadership, and the foreigners being led into a false sense of security by the tribe's unassuming, lumpy leader.  He hopes that his strangely un-jolly platform of intolerance and general hatred will sway the undecided.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 03, 2014, 04:40:49 am
((Alright, took a week's vacation and found a shitload of stuff on return. Let me get this straight:
-There's bronze age cities out there, we encountered traders from them and looted them when they tried to loot us.
-The painted tribe was destroyed
-We've decided to have a chief
-The bronze people bought knowledge that gave us a boat made of planks

Did I miss anything?))

Also my character died and when I respawned as one of conraks consorts Harry hit us all right in the feels
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 03, 2014, 04:46:44 am
((THE 'BRONZE PEOPLE' ENDED UP ESCAPING BTW))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 03, 2014, 04:49:24 am
((THE 'BRONZE PEOPLE' ENDED UP ESCAPING BTW))
If I had been alowed to test my condoms I would have been with them all night and they would not have escaped I would probably still be dead but I could of shouted out a warning
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 03, 2014, 05:09:33 am
((THE 'BRONZE PEOPLE' ENDED UP ESCAPING BTW))
If I had been alowed to test my condoms I would have been with them all night and they would not have escaped I would probably still be dead but I could of shouted out a warning
Harry was right not allowing this. Really, all things considered, condoms would drastically decrease birthrate down to a few children in several years. Then, we would die out under assault of less progressive and more procreative tribes...
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 03, 2014, 05:11:10 am
((THE 'BRONZE PEOPLE' ENDED UP ESCAPING BTW))
If I had been alowed to test my condoms I would have been with them all night and they would not have escaped I would probably still be dead but I could of shouted out a warning
Harry was right not allowing this. Really, all things considered, condoms would drastically decrease birthrate down to a few children in several years. Then, we would die out under assault of less progressive and more procreative tribes...

Your right it's a good thing my action was deemed to crude
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 03, 2014, 05:30:12 am
Leave the tribe,and walk to the north.
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 03, 2014, 06:19:45 am
>ASSESS LIVEABILITY OF MY IMMEDIATE SURROUNDINGS, I.E CAN I COMFORTABLY STAY HERE MUCH LONGER

>ALSO REMEMBER WHAT I KNOW ABOUT THAT REAPER FELLOW... IF HE MANAGED TO WEASEL HIS WAY INTO THIS STRANGE, VIOLENT TRIBE, SURELY I CAN DO THE SAME. WOULD HE TRY TO TURN THEM AGAINST ME ON SIGHT?
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 03, 2014, 08:18:32 am
((Nooo how could the tribe's idiot not be the best candidate?))

Chantututu, noticing a change in the mood of his constituents, stops dancing and starts miming.  He mimes the tribe becoming militarily dominant in the area under his wise leadership, and the foreigners being led into a false sense of security by the tribe's unassuming, lumpy leader.  He hopes that his strangely un-jolly platform of intolerance and general hatred will sway the undecided.
"This guy get's me!"
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 03, 2014, 11:38:52 am
((THE 'BRONZE PEOPLE' ENDED UP ESCAPING BTW))
If I had been alowed to test my condoms I would have been with them all night and they would not have escaped I would probably still be dead but I could of shouted out a warning
Harry was right not allowing this. Really, all things considered, condoms would drastically decrease birthrate down to a few children in several years. Then, we would die out under assault of less progressive and more procreative tribes...

Your right it's a good thing my action was deemed to crude

Auctualy when I think about it the knowledge of there purpose would have gone with me to the grave (or warpaint depends on who got to my body first) but the escapees would take them and return them to there lands than they would lose population

What ifs are fun im gonna make an rtd what if thread
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 03, 2014, 11:45:17 am
((THE 'BRONZE PEOPLE' ENDED UP ESCAPING BTW))
If I had been alowed to test my condoms I would have been with them all night and they would not have escaped I would probably still be dead but I could of shouted out a warning
Harry was right not allowing this. Really, all things considered, condoms would drastically decrease birthrate down to a few children in several years. Then, we would die out under assault of less progressive and more procreative tribes...

At this point in history, even the people in the bronze age cities would be trying to have as many children as possible since so many would be dying.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 03, 2014, 11:56:49 am
-snip-

How about we don't do that and instead keep up the pretense of being rated M rather than higher? Hate to spoil things, but guidelines are guidelines, and if I run this it might set a precedent.

((Additionally, a Victorian-era invention like the handjob would be anachronistic. Besides, there's a lot of other forums for that type of stuff.))

We must rethink our plans. This time, we as a whole group of prisoners will use whatever instruments at our disposal, (sticks, stones, cooking utensils, etc.) to kill our guards and retrieve our weaponry. Then we shall burn down the homes of these wretched folk and slaughter them all.

Make sure to keep an eye out for the bald she-devil. If seen, make it a priority to blundgeon her to death.


The real anachronism is that we took so long to invent the wheel
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 03, 2014, 01:01:58 pm
-snip-

How about we don't do that and instead keep up the pretense of being rated M rather than higher? Hate to spoil things, but guidelines are guidelines, and if I run this it might set a precedent.

((Additionally, a Victorian-era invention like the handjob would be anachronistic. Besides, there's a lot of other forums for that type of stuff.))

We must rethink our plans. This time, we as a whole group of prisoners will use whatever instruments at our disposal, (sticks, stones, cooking utensils, etc.) to kill our guards and retrieve our weaponry. Then we shall burn down the homes of these wretched folk and slaughter them all.

Make sure to keep an eye out for the bald she-devil. If seen, make it a priority to blundgeon her to death.


The real anachronism is that we took so long to invent the wheel
Actually it was pretty realistic. Several Native American tribes invented the wheel as a toy but never considered using it for travel. We just did.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 03, 2014, 08:15:56 pm
-snip-

How about we don't do that and instead keep up the pretense of being rated M rather than higher? Hate to spoil things, but guidelines are guidelines, and if I run this it might set a precedent.

((Additionally, a Victorian-era invention like the handjob would be anachronistic. Besides, there's a lot of other forums for that type of stuff.))

We must rethink our plans. This time, we as a whole group of prisoners will use whatever instruments at our disposal, (sticks, stones, cooking utensils, etc.) to kill our guards and retrieve our weaponry. Then we shall burn down the homes of these wretched folk and slaughter them all.

Make sure to keep an eye out for the bald she-devil. If seen, make it a priority to blundgeon her to death.


The real anachronism is that we took so long to invent the wheel
Actually it was pretty realistic. Several Native American tribes invented the wheel as a toy but never considered using it for travel. We just did.

Oh interesting
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 04, 2014, 12:40:24 am
I predict im going to die a lot in the future so I already have my next few spawns planed out

1. A young woman looking for a mate
2. A young man looking for a mate
3. A gatherer with a happy family and a good life
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 04, 2014, 05:15:44 am
((Wait, Chatutu will be leader? Dammit.))Make another seaworthy raft, with help from others who know how to build them. I will get this done if it kills me.

[3] You doubt there's any point building seaworthy rafts, since sailboats seem to work pretty well unless you screw up the sailing, but you try anyway. Eventually, you cobble together a raft that might work. Might work. It doesn't have any sails, just a paddle for you to propel it, but you're not sure you actually need sails on a raft.

At this point, I believe the old man won't hurt me, so I begin to nibble on the fungi. I wonder if maybe I could draw a picture of civilization; a few stick figures and tents and animals, and point outside. This may translate well.

[2] The fungus doesn't taste very good, you find. If you weren't so starved, you might not be able to eat it at all, which you suppose is the entire point. The moss tastes like a whole lot of damp nothing as well, unfortunately.

[5] Fortunately, your attempts to draw civilization are met with approval from the man, who seems to greatly enjoy them for some reason.

Explain the process of spiritual strife as we observe the plants.

[2] Lanku seems to be following your train of thought, even though she doesn't quite seem to be buying the rationale, which admittedly you tend to phrase like a whole lot of gobbledygook in your enthusiasm.

[3] Meanwhile, the plants you put on the profaned ground seem to be growing... slowly. The other plants all around it seem to be growing much faster than it.

Start getting mushed food ready for the infants when they are born

[6] You prepare massive stores of mushed food to ready the tribe for the deluge of infants it will soon find itself in. You need to increase their survivability as much as possible, after all. The prospective mothers insist that this is unnecessary (considering that newborns are typically breastfed), but you know better than to listen to them. Mushed fish, mushed meat, mushed berries, mushed fungi, they shall want for nothing, you declare, not entirely sure how or where you'll store it to prevent it all from going bad.

[3] Regardless, time passes and soon the infant wave begins. One or two women, unfortunately, do not quite survive, but you do get a healthy, if not spectacular amount of infants, which you suppose is good, and approximately two thirds of them survive the first month after birth, which you suppose is acceptable.

Continue patrolling for threats. Maybe throw my name into the election for chief, just because.

[1] You wander out into the woods, looking for threats, and sure enough, a threat does find you - a party of haggard, maddened survivors of the Painted Tribe.

[6] Fortunately, they prove too hasty and unorganized in their ambush, and are simple for you to kill, though you do get shot with several arrows in the process, spilling a sizable, though ultimately not significant amount . Shrugging, you wander back to the village to get some care.

[6] Meanwhile, the tribe seem to believe you'd make a pretty great chief. After all, they already fear you too much to speak out against you, you seem to have no personal interests, loved ones or anything beside a burning urge to murder all threats to the tribe, and you did burn most of the Painted Tribe to death and personally killed a whole bunch of others, including the talky heretic who initiated the idea of there being a chief in the first place. You probably wouldn't even need advisers, given that the tribe is beginning to believe you may have supernatural powers. Or that you may in fact be some kind of murderous wind spirit wearing the skin of Tuktu, as the rumors go. In fact, they'd not be against making you chief immediately instead of Chantututu if it meant they could build a throne for you where you could sit down already, and consequently stop wandering around and unsettling people.

[4] By the way, you heal pretty nicely from your arrow wounds after Kutuk administers much-needed aid, and the scars you get look very nice, too.

Enter a meditative state where I receive the wisdom of the spirits and paint them directly onto a nearby rock surface, if available. If not paint on wood.

[4] You receive some dreamlike wisdom, ideas of distant and not so distant events that may or may not happen, and paint vague images on rocks based on this knowledge. You find the images elegant, for they represent very little in a clear fashion, and thus are faithful renditions of spirit knowledge.

Ask nuuta who she thinks should be chief

[5] She says both candidates have their good and bad points - Tuktu's chiefhood would provide a sense of security due to how efficient he tends to be, though him being also quite ineffable and frightening makes it likely that his unsettling influence would cast a dark shadow over the tribe, which would be quite a terrible way to live indeed. Chantututu seems like he would be a far more accessible leader, and possibly even capable enough if he grew a little in the mental sense (maybe through Lanku's influence), it's terribly unlikely people will find his antics amusing if he were to become the leader of the tribe. She believes that maybe neither of them are good for the position. She thinks somebody more average and level-headed should take the position. Like you, for instance. Or she herself. Or Haphan the scout. Or anybody else who isn't particularly strange and crazy.

Using the skin of the animal, create a pack to carry any meat I do not finish, and a waterskin. Construct a crude spear to help ward off any more wolves and carnivores. Press onward, wondering if I will come across any Forestpeople; they are hardy folk who usually keep to themselves, but perhaps they will be hospitable enough to help out a poor and weary traveller.

[4] The skin of the animal proves useful in the creation of a pack and a waterskin, and the meat you do not eat is soon enough packed within the former. You now feel far more ready to face the wilderness, but not quite prepared enough.

[4] A very crude spear is also simple to make, just a sharpened stick, really, but it should serve you well.

[2] And with that, you press onward through the forest, sustaining yourself with the meat you have obtained and the water that's around, though you encounter no Forestpeople. On the other hand, you encounter none of the painted devils also living in roughly this area, so you may have lucked out just a little.

Leisure speed is fine indeed. But maybe I can go a little faster? After all, plains are not that safe...

[3] After over a month of leisurely walking, you finally have come back to the tribe, finding that things appear to have very much settled down, although they seem to be trying to elect a chief presently, which you find mildly confusing.

((Nooo how could the tribe's idiot not be the best candidate?))

Chantututu, noticing a change in the mood of his constituents, stops dancing and starts miming.  He mimes the tribe becoming militarily dominant in the area under his wise leadership, and the foreigners being led into a false sense of security by the tribe's unassuming, lumpy leader.  He hopes that his strangely un-jolly platform of intolerance and general hatred will sway the undecided.

[2] Your fanciful, if serious miming really stands no chance in the face of the raw animalistic terror people associate with Tuktu's mere presence, you find.

Leave the tribe,and walk to the north.

[1] You begin walking to the north, finding yourself in a distinctly unfriendly patch of the woods, where you encounter the last party of painted tribesmen still at large, the final remnant of a once-proud tribe's scouting and infiltration tradition.

[1] You are promptly recognized, then murdered painfully, your corpse skinned and your meat devoured (or preserved) by the fierce scouts, and they create a variety of survival supplies from your hide before moving on to the north, deciding that they have had their fill of revenge and escalation, and that more of this foolishness will bring nothing but pain to all parties involved.

>ASSESS LIVEABILITY OF MY IMMEDIATE SURROUNDINGS, I.E CAN I COMFORTABLY STAY HERE MUCH LONGER

>ALSO REMEMBER WHAT I KNOW ABOUT THAT REAPER FELLOW... IF HE MANAGED TO WEASEL HIS WAY INTO THIS STRANGE, VIOLENT TRIBE, SURELY I CAN DO THE SAME. WOULD HE TRY TO TURN THEM AGAINST ME ON SIGHT?

[6] Theoretically, you could stay here indefinitely. You already know how to evade the beastly man of the delta tribe, and can live off the land perfectly well now that the larger animals have returned. If anything, your stay here should be more comfortable than before, though if you wanted to stay here you probably should move a bit further away, since if you weren't so careful you could have been discovered many times already.

[4] Also, the reaper fellow probably harbors no real ill will toward you, and it is fairly obvious he has no real standing in the tribe, and is simply tolerated by them. So even if he denounced you, you doubt it would matter much.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 04, 2014, 05:24:14 am
I think the remnants of the Fisher Tribe stole the captives. We bothered to take captives anyway, so some may live now, and that explains the lack of struggle. I propose a death squad be made, and sent to crush the Fisher Tribe from existence. Since I was a former Head before I became spokesman, and it was my idea of allowing to join was what caused the Union to nearly break, I will join, and hopefully kill the chief that caused us to nearly splinter
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 04, 2014, 05:26:29 am
haphan I feel would be a poor choice to much of a wandering spirit oh I just had an idea
suggest we intruduce a system wherein every year we reevaluate who to make chief not only does it allow for new candidates to become chief before the old one dies  but it will force the chief to act in the best intrests of the tribe or the people will choose a difrent chief next year
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 04, 2014, 05:36:02 am
I am Starn Gundar! One of the Spanish explorers Timetraveller's!

Observe this strange tribe from a distance,record my findings in my journal.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 04, 2014, 05:37:14 am
I am Starn Gundar! One of the Spanish explorers!

Observe this strange tribe from a distance,record my findings in my journal.
Ah wrong time period I think
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 04, 2014, 05:40:02 am
I am Starn Gundar! One of the Spanish explorers!

Observe this strange tribe from a distance,record my findings in my journal.
Ah wrong time period I think

Fixed.
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 04, 2014, 05:42:08 am
((NOT REALLY... HE DIDN'T SPECIFY A TIME PERIOD. I'D THINK 'SPANISH' PART IS MORE THE PROBLEM

HAVE TO THINK OF NEXT ACTION. HMM))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 04, 2014, 05:42:46 am
I am Starn Gundar! One of the Spanish explorers Timetraveller's!

No.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 04, 2014, 05:43:43 am
I am Starn Gundar! One of the Spanish explorers Timetraveller's!

No.

Well can I go with Spanish Explorer?
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 04, 2014, 05:45:00 am
Well can I go with Spanish Explorer?

Spain doesn't exist, sadly. Or any real-world culture, in fact.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 04, 2014, 05:46:55 am
How about technologically advanced foreign explorer?
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 04, 2014, 05:50:34 am
How about technologically advanced foreign explorer?
You should specify how advanced
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 04, 2014, 05:54:02 am
How about technologically advanced foreign explorer?
You should specify how advanced

Around the steel breastplates and musket's era.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 04, 2014, 05:59:53 am
Around the steel breastplates and musket's era.

Also probably not. Civilizations in the flood plains of the desert are currently experiencing the bronze age. Iron age would be as far as I let you get for the moment.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 04, 2014, 06:01:10 am
Im guessing once it comes time to pick a leader we will hold a vote
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 04, 2014, 06:03:08 am
Oh fine.

I am Amitola Yurok,daughter of Hatika and fierce huntress!

Hunt some of the local creatures.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 04, 2014, 06:08:13 am
That's better have fun
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 04, 2014, 07:58:17 am
Oh well. Plant more plant heads.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 04, 2014, 08:26:24 am
Look after spiritual well-being of tribe members.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 04, 2014, 08:28:14 am
Try one last time to amass support as chief.  If it fails, Chantututututu gives his support to Tuktu, since he has similar ideas about interacting with other tribes, and more importantly ends his name in the same way.  He applies as one of Tuktu's advisors, in that case.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 04, 2014, 09:07:41 am
Try one last time to amass support as chief.  If it fails, Chantututututu gives his support to Tuktu, since he has similar ideas about interacting with other tribes, and more importantly ends his name in the same way.  He applies as one of Tuktu's advisors.
Old man support.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 04, 2014, 09:12:22 am
Start experimenting in other ways to get food.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 04, 2014, 12:31:38 pm
((I'd like to advocate against (relatively) super advanced foreigners, since that would make us extremely backwards by comparison. It's better RPwise if we're a tribe at the dawn of civilization than a holdout group of nomads in the civilized age.))

Teach the other fisherman of sharks and whales and their many merits.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 04, 2014, 12:42:30 pm
((How many people can my boat fit? If about ten, then)) bring as many people as I can on a trip down the coast. ((If not, then))build a large paddle powered longboat.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 04, 2014, 12:57:45 pm
((Tuktu for Chief! And now I have a vision of him being chief and turning into the Alexander the Great of this world, uniting all other tribes under his banner. Also, the wind spirit thing would be great to play up if I was lucky enough to have strong winds blow whenever Tuktu is angry.))

"One year is not long enough. A new chief every year would cause too much conflict if their ideas clash with the previous chief. If chiefhood is not for life, then I propose each chief hold their position for at least four years, so that their efforts might bear fruit."

Go check out those bronze weapons we looted, if we still have any. Continue garnering support for being lifetime chief.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 04, 2014, 01:33:42 pm
Also, support tuktu.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 04, 2014, 02:16:36 pm
Support tuktu as well.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 04, 2014, 03:54:38 pm
Excited that the old man understood my drawings, I decide to draw us a small distance away, with an arrow directing us to civilization. This may work.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 04, 2014, 04:51:08 pm
Continue trekking towards the Homeland.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 04, 2014, 09:12:11 pm
well chiefhood can be for life if the tribe decides on the same chief every year but you are right every year is to much prehaps every 3 years
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 04, 2014, 09:15:23 pm
((I'd like to advocate against (relatively) super advanced foreigners, since that would make us extremely backwards by comparison. It's better RPwise if we're a tribe at the dawn of civilization than a holdout group of nomads in the civilized age.))

Teach the other fisherman of sharks and whales and their many merits.
I agree
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 05, 2014, 03:29:11 am
Support Tuktu.

"I owe him my life. Has he not burned all my painted captors to a crisp, they would surely finish me off!"
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 05, 2014, 04:55:01 pm
I think the remnants of the Fisher Tribe stole the captives. We bothered to take captives anyway, so some may live now, and that explains the lack of struggle. I propose a death squad be made, and sent to crush the Fisher Tribe from existence. Since I was a former Head before I became spokesman, and it was my idea of allowing to join was what caused the Union to nearly break, I will join, and hopefully kill the chief that caused us to nearly splinter

[5] They figure this sounds reasonable, and you are provided with a war party that you lead out to the ruins of the Fisher Tribe's village over the next few weeks. You do, however, have to wonder where they could have gone from here.

haphan I feel would be a poor choice to much of a wandering spirit oh I just had an idea
suggest we intruduce a system wherein every year we reevaluate who to make chief not only does it allow for new candidates to become chief before the old one dies  but it will force the chief to act in the best intrests of the tribe or the people will choose a difrent chief next year

[3] They think it's not a bad idea to be able to vote a chief out, but they are on the fence about the idea of voting every few years on new chiefs, since that seems very counterintuitive. The whole point of electing chiefs in the first place is that people don't need to vote, or concern themselves with more important matters than infighting and similar foolishness.

Oh fine.

I am Amitola Yurok,daughter of Hatika and fierce huntress!

Hunt some of the local creatures.

[5] You are indeed a fierce huntress, and right now happen to have overtaken Kurgle in terms of meat brought in, since he mostly busies himself with boats these days. Not that you feel the need to brag. The facts are quite evident already, and people do seem to respect you for your devotion to your work, especially now that animals have returned to the woods.

Oh well. Plant more plant heads.

[1] You eventually lose all of your current growing plants after you vainly plant them in the grass. Lanku seems less than impressed with your abilities at this point, and suggests that perhaps you need to reevaluate your current strategy somehow.

Look after spiritual well-being of tribe members.

[1] They seem quite unwell spiritually, in that they do not seem to care one bit for your spiritual babble. They seemed to much prefer you when you had practical advice to offer instead.

Try one last time to amass support as chief.  If it fails, Chantututututu gives his support to Tuktu, since he has similar ideas about interacting with other tribes, and more importantly ends his name in the same way.  He applies as one of Tuktu's advisors.

[2] With almost the entire tribe supporting Tuktu, you figure you should as well. He seems like the best man to enact policies of xenophobia and imperialism aside from you, you have to admit, and you sound distantly related to him. Not as much as Kutuk does, mind you, but you take what you can get. And thus the race to chiefhood ends, with Lanku being slightly disappointed at this failure.

[6] You do get a wonderful position as his adviser, or at least as the chief's idiot rather than the more general tribe idiot - nobody really sees the difference aside from you, and you suspect it is exactly this that made the last-ditch power grab so simple.

Start experimenting in other ways to get food.

[6] You realize that there is a wealth of food to be found in the woods in the form of grubs, beetles, earthworms and more, and in the grassier areas one can find many grasshoppers and such to feast upon. These, you believe, will form a very nice supplement to the fish, and you realize that anyone can gather them under any circumstances, which is very useful indeed.

Teach the other fisherman of sharks and whales and their many merits.

[5] You explain to them the mysteries of the whale and the difficulties of hunting one and carrying one around, and the immense trouble one has with sharks that feast upon a great many things in the water, including the whales if you have killed them. The sharks, you explain, have the roughest skin of any animal you know, and they never lose their teeth for long. They are predatory and possibly threatening if one is not careful. The other fishermen listen eagerly, for they have never heard of such things, and your stories are filled with a whole lot of detail - they did take place in your youth, after all, which are the days you remember most fondly in your life, and have kept always in mind.

((How many people can my boat fit? If about ten, then)) bring as many people as I can on a trip down the coast. ((If not, then))build a large paddle powered longboat.

[2] You begin building a larger boat, but the lack of aid hampers your efforts. You do believe you need to recruit some helpers right away, or you may never actually realize your seafaring ambitions.

((Tuktu for Chief! And now I have a vision of him being chief and turning into the Alexander the Great of this world, uniting all other tribes under his banner. Also, the wind spirit thing would be great to play up if I was lucky enough to have strong winds blow whenever Tuktu is angry.))

"One year is not long enough. A new chief every year would cause too much conflict if their ideas clash with the previous chief. If chiefhood is not for life, then I propose each chief hold their position for at least four years, so that their efforts might bear fruit."

Go check out those bronze weapons we looted, if we still have any. Continue garnering support for being lifetime chief.

[1] The bronze weapons have been carefully secreted away by whoever may have appropriated them in the first place - it seems that most of the tribe has begun to ascribe some greater significance to these objects, perhaps even idolize them - nobody wishes to reveal where they have gone, and you get the feeling nobody in the tribe wants to point fingers at any suspects, either.

[4] Meanwhile, the tribe agrees that you probably should be chief for as long as you like or as long as the tribe can bear, should your rule prove unjust somehow during the passage of time.

Excited that the old man understood my drawings, I decide to draw us a small distance away, with an arrow directing us to civilization. This may work.

[6] You draw an arrow on the floor pointing north, and make sure to pictographically connect it to the drawings of civilization and the idea that you should go there. The old man seems massively excited by this, and gets up from his seated position immediately.

Continue trekking towards the Homeland.

[3] You move along to nicer, cooler climes, where the forest is less thick and the rains less frequent. Here you feel much more at home after two months of northward travel, but you know there is still a long way to go. You wonder why you could not hire a boat to take you this way, really. It would have been so much simpler.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 05, 2014, 05:00:22 pm
Wonderful! He understands me! Okay, now I point out the cave and usher him to lead me.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 05, 2014, 05:01:45 pm
Trek onwards! Hopefully I come across a benevolent group of nomads who could lend me a spare mount.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 05, 2014, 05:04:21 pm
Recruit helpers to build the boat. Promise them possible fame if we can discover new lands. Also, give whoever is the best hunter the position of head hunter.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 05, 2014, 05:05:12 pm
Get back to my roots and consult the shaman.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 05, 2014, 05:41:45 pm
See if anything else can be easily accessible food
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 05, 2014, 06:28:10 pm
First of all, Chantutu drools.  He then does the sad dance of political irrelevancy.  Lastly, he proceeds to search for the Holy Weapons, using his unassuming nature to gain the trust of others.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 05, 2014, 06:32:26 pm
Inquire about the general status of the tribe. Also, if a strong wind starts to blow, act as though angry that the bronze weapons have gone missing.

((Couldn't hurt to play up the wind spirit bit of I get a chance.))
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 05, 2014, 07:04:16 pm
Set up traps for the animals.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 05, 2014, 07:11:56 pm
very well we shall simply force him out if he stops acting in our best intrests
go get rid of any alcohol conrak has acquired
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 05, 2014, 09:50:06 pm
Help track down weapons.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 05, 2014, 10:04:07 pm
Look for clues about the whereabouts of the Fisher Tribe. They were able to reach us, they couldn't be that far
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 05, 2014, 10:53:13 pm
CONTINUE MAINTAINING THE TRAPS I HAVE SET AROUND MY LITTLE PATCH OF FOREST
BUT DON'T KILL ANY MORE MEMBERS OF THE DELTA TRIBE I HAVE BEEN WATCHING, UNLESS I HAVE RUN OUT OF FOOD AGAIN ALREADY. NON-HUMAN CREATURES, MEMBERS OF OTHER TRIBES, THAT SORT OF THING, THOSE ARE ALL FAIR GAME

CONTINUE PONDERING MY NEXT MOVE, WATCHING THE TRIBE FROM AFAR
MAYBE IF I CAN BRING THEM SOMETHING OF VALUE, LIKE A LARGE SUPPLY OF FOOD, I COULD GAIN ACCEPTANCE...
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 06, 2014, 03:30:09 am
Wonderful! He understands me! Okay, now I point out the cave and usher him to lead me.

[6] He moves out of the cave at a surprisingly quick pace, nearly rolling down the hill as he rushes. You are not quite as agile, and you do roll down the hill, and even then you have to run to keep up with him as he moves north. It's quite peculiar how quick he is, in fact.

Trek onwards! Hopefully I come across a benevolent group of nomads who could lend me a spare mount.

[3] As you move through the grassy plains, you do eventually find a camp of nomads. They do not seem like the overly benevolent sort, however. And you do not recall them being here when you came through last time. On the other hand, they do seem to have tamed some kind of goat, and while you are fairly sure they do not use it as a riding animal, maybe they could give one to you regardless. At least they do not seem hostile, you are glad to note.

Recruit helpers to build the boat. Promise them possible fame if we can discover new lands. Also, give whoever is the best hunter the position of head hunter.

[4] After officially promoting Amitola to head hunter, or maybe foremost hunter, you're not sure, you recruit youngsters with idle promises of new lands, and they aid you in the building of the boat, and over the next few weeks the paddle-powered longboat is done. It has no sail due to the fact that you don't trust sails, but this is unimportant, because you do not know how to sail in the first place.

Get back to my roots and consult the shaman.

[1] You have a short, confusing conversation with Arlia before she ditches you in favor of looking for weapons. You have no idea what to do now.

See if anything else can be easily accessible food

[4] Well, there's people, but that's for emergencies only. Beyond that, you suppose tree bark could work if you were determined enough. Maybe moss on rocks and trees, and mushrooms, but mushrooms you tend not to trust much, since each good mushroom seems to have a poisonous double, and often it is difficult to tell them apart without experience.

First of all, Chantutu drools.  He then does the sad dance of political irrelevancy.  Lastly, he proceeds to search for the Holy Weapons, using his unassuming nature to gain the trust of others.

After you tire of drooling and dancing, you attempt to harness your apparent harmlessness in order to aid the chief.

[3] Your efforts do bring fruit, as you discover the location of a bronze sword - in a stone cairn outside of the camp that people strictly tell you to not go investigate, amid a bunch of useless bones and trinkets. You retrieve it and discreetly vacate the area.

Inquire about the general status of the tribe. Also, if a strong wind starts to blow, act as though angry that the bronze weapons have gone missing.

((Couldn't hurt to play up the wind spirit bit of I get a chance.))

[1] The tribe seems to be doing wonderfully aside from a rather awful sickness that some of them seem to have caught a few days ago. It manifests as a cough of sorts, they tell you. Kutuk seems to be trying to help them, but the average remedies don't appear to work. Hm.

[2] Unfortunately for you, no strong winds blow in the coming weeks, and so the bronze weapons remain unlocated.

Set up traps for the animals.

[5] You manage to trap a great number of animals, and people seem to really feel confident in you as the foremost hunter as a result.

very well we shall simply force him out if he stops acting in our best intrests
go get rid of any alcohol conrak has acquired

[2] You attempt to do so, but his tripwires foil you once more, and he shakes his head at you, then relocates his supplies elsewhere.

Help track down weapons.

[3] You manage to discover a set of bronze arrows that one of your consorts was hoarding, and through some persuasion manage to make him give them to you.

Look for clues about the whereabouts of the Fisher Tribe. They were able to reach us, they couldn't be that far

[5] You locate the remnants of the Fisher Tribe, over thirty women and three men, and a whole lot of children and infants as well, camping out far to the south from their encampment. Now you seem to have the advantage of surprise, but they do seem to outnumber you, and perhaps some form of tactic is needed.

CONTINUE MAINTAINING THE TRAPS I HAVE SET AROUND MY LITTLE PATCH OF FOREST
BUT DON'T KILL ANY MORE MEMBERS OF THE DELTA TRIBE I HAVE BEEN WATCHING, UNLESS I HAVE RUN OUT OF FOOD AGAIN ALREADY. NON-HUMAN CREATURES, MEMBERS OF OTHER TRIBES, THAT SORT OF THING, THOSE ARE ALL FAIR GAME

CONTINUE PONDERING MY NEXT MOVE, WATCHING THE TRIBE FROM AFAR
MAYBE IF I CAN BRING THEM SOMETHING OF VALUE, LIKE A LARGE SUPPLY OF FOOD, I COULD GAIN ACCEPTANCE...

[2] Your traps do not seem to catch anything, due in no small part to the efforts of the tribe's new foremost hunter, who seems to have trapped the woods far more extensively and capably.

[1] Sadly for you, you don't think you have anything with you that they may value - they have food, water, metal weapons, knowledge of boats and more. You are fairly certain there is almost nothing you can offer them, really. Maybe if you acted in a time of crisis. But not now. It's an opportunity you have missed here.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 06, 2014, 03:47:06 am
Request the craftsmen make me a better bow and tomahawk.

Try to find out where the animals gather.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 06, 2014, 05:38:11 am
Find his stores again this time try to burn them

(the tribe never did work out what alcohol does when set on fire this should be fun)
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 06, 2014, 05:49:53 am
Send scouts to look for new food
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 06, 2014, 08:18:31 am
Try to meditate on it myself.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 06, 2014, 10:18:49 am
Give arrows to Tuktu. Determine what problems of the tribe I can best solve.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 06, 2014, 11:06:31 am
Chantutu dances a holy dance around the bronze sword for 3 days and 3 nights while singing praises to the spirit of dance.  Afterwards, he gives the blessed sword to Lanku, Fool's Champion and Keeper of the Holy Blade.  He hopes this will make her a little less disappointed.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 06, 2014, 11:09:16 am
Greet the Nomads and offer to trade their got for some some useless trinket I still have on my person, explaining to them its inherent amazing qualities and usage. Hey, I'm not exactly in a position to be making a fair deal.

If they refuse or become hostile, excuse myself and quickly leave, continuing on my journey. Keep the Spear handy in case the situation becomes violent.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 06, 2014, 11:09:48 am
Kutuk quietly steps down from his spot on the council, and proceeds with his duties, healing anyone who asks,
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 06, 2014, 12:31:01 pm
Elto has a word with the new chief.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 06, 2014, 12:58:27 pm
Distribute the bronze arrows among the hunters. I trust Kutuk will take care of the coughing sickness so continue looking for weapons, getting angry if a strong wind shows up to further the wind spirit rumor.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 06, 2014, 01:02:41 pm
(Actually, how about we just RP my action?)

"Tuktu, I must speak with you."
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 06, 2014, 01:13:54 pm
((Was waiting for you to do that, although it may take time between my replies since I have to go in to work soon.))

"About what, Elto?"
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 06, 2014, 01:23:03 pm
THE NEXT TIME ONE OF THE TRIBE'S HUNTERS APPROACHES MY HIDEOUT, CAUTIOUSLY APPROACH THEM
IF THEY SEEM REASONABLE AND NOT PRONE TO SUDDEN VIOLENCE, MAKE MYSELF KNOWN TO THEM IN AS UNTHREATENING A MANNER AS POSSIBLE. ATTEMPT TO BEFRIEND THEM, OFFER FOOD IF IT MIGHT HELP
Title: Re: History: the Minimalist RTD
Post by: Alev on August 06, 2014, 01:26:49 pm
Bring those youngsters on the boat with me, and also some supplies—baskets of food and waterskins, fishing poles, as well as other assorted stuff. Travel  to the south, staying within sight of the coast.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 06, 2014, 01:37:02 pm
((Was waiting for you to do that, although it may take time between my replies since I have to go in to work soon.))

"About what, Elto?"
"It is odd how fate works out sometimes. Once you killed a man for advocating it, yet now our people look to you as chief. They will rest their hearts upon you, and you must bear their weight, or else their spirits will be shattered. And so it falls to me to tell you secrets that Arlia and I have kept for many years."
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 06, 2014, 02:35:26 pm
It is time for me to find myself a wife. No ordinary woman would survive the long treks a scout makes on everyday basis, but an agile huntress or able runner would be able to do this... Find if there are such in our tribe.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 06, 2014, 02:43:13 pm
I continue to follow the old man! I'm so excited, I may adventure on yet!
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 06, 2014, 04:06:20 pm
"Fate is a funny thing. Any man can wander in and claim himself leader with lies and honeyed words. True leadership is something that must be granted willingly by the followers, and I will do my best to bear that burden. What is it you would wish to tell me?"  Tuktu responds, glancing around to make sure he and Elto are alone.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 06, 2014, 05:06:28 pm
"Many, many years ago, we lived by ocean as we do now, but far to the West. Another tribe, longer established in the area than we were, lived alongside us nearby. We coexisted for some time, but eventually they grew sour to us, and we were forced to leave. Ever since, our people have grown increasingly fearful and resentful of outsiders. A time of great chaos followed immediately after, though. Many people were mixed up and lost, some of ours killed or taken by them or lost in our escape.

"However, some of them had been among us, and to this day their blood flows in the veins of some of our people. Including, perhaps, you. Arlia and I, who remember what most have forgotten or are too young to remember, have kept this secret, for fear of this tribe tearing itself apart in self-hatred. We had meant for this knowledge to die with us, to protect the tribe forever. But I feel you deserve to know, now."
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 06, 2014, 08:46:38 pm

You know my before we moved I had plans to meet up with somebody of that tribe I had the backstreet all worked out one day I came across somebody from that tribe out in the wilds he was my love intrest but then we moved and all hope of a romeo and Juliet story was lost and any hope of us meeting back up when we were old people dies with me
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 06, 2014, 10:12:23 pm
"If it was as long ago as you say, it should not matter anymore. Their blood has probably mixed with our own in more of our tribe members than not. The same might be true of them. Perhaps if we ever come across them, we can start a new on common ground. But until that day, I see no reason for our behavior towards outsiders to change. None of those I have seen have meant anything towards us but ill will."
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 06, 2014, 10:31:35 pm
"It was only two generations. One of your grandparents, or perhaps both, could have been of that tribe. There are a few we know of for sure, and many more who we can never be sure of. You are familiar with our most violent curse, yes? It is the surviving memory of the name of that tribe. I am telling you this only because you are chief, but should the tribe begin to falter, and we question and fight amongst ourselves, and people begin to look for outsiders and enemies amongst their neighbors... just, remind our people of their unity. No matter what."
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 06, 2014, 10:33:50 pm
((Gasp!))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 07, 2014, 05:16:04 am
Request the craftsmen make me a better bow and tomahawk.

Try to find out where the animals gather.

[3] You already have a good bow and tomahawk, Conrak insists. But very well, he'll try to figure something out.

[2] You think animals tend to gather in your traps! But other than that, it is very difficult to say, since as soon as you find one gathering spot, you happen to scare the gathering animals away, and they avoid the area after that.

Find his stores again this time try to burn them

(the tribe never did work out what alcohol does when set on fire this should be fun)

[2] Unfortunately, Conrak's tripwires are no less insidious this time than the previous, and the man outwits you easily, his alcohol stores still unburned.

Send scouts to look for new food

[6] You send your two other men out to look for food, and they come back shockingly soon, reporting that they have seen a war party of the northern tribes gathering not far from the village. Right now they seem to be biding their time, but they are unquestionably hostile.

Try to meditate on it myself.

[6] You suspect that the presence of the other plants may be at the root of this! The strife of the earth is spent on them, and so they grow while your own plants languish! Perhaps you should clear a larger area of all plant life, and then see what happens! Preferably with the use of fire - there's an island on the river where you can do just that! Fire, water and earth should make for maximum strife, and then you could dig up the ground and mix it together, adding air in as well! The spiritual battle that ensues would be massive, you believe! But you will need quite a few helpers! You explain this to Lanku, and she seems to love the idea, if only because of the fire!

Give arrows to Tuktu. Determine what problems of the tribe I can best solve.

[6] You decide that perhaps you need to educate the tribe on the ways of the spirits more, since they seem to have become largely indifferent to the world of spirits in these trying times. So you start forming small listening circles, where you explain to the youth what the spirits are and how they work, or at least your version of the answers to these questions.

[3] They're not particularly interested in your stories, especially since they have other things to do, but ultimately they listen, and you find this good, for it means there's hope for them yet.

Chantutu dances a holy dance around the bronze sword for 5 days and 5 nights while singing praises to the spirit of dance.  Afterwards, he gives the blessed sword to Lanku, Fool's Champion and Keeper of the Holy Blade.  He hopes this will make her a little less disappointed.

[1] Unfortunately, after you dance yourself to exhaustion around the blade on the second day, somebody steals it as you lie on the ground! You wonder who could have committed such a heinous crime, honestly.

Greet the Nomads and offer to trade their got for some some useless trinket I still have on my person, explaining to them its inherent amazing qualities and usage. Hey, I'm not exactly in a position to be making a fair deal.

If they refuse or become hostile, excuse myself and quickly leave, continuing on my journey. Keep the Spear handy in case the situation becomes violent.


[4] They are interested in your trinket, and offer you a snow white goat kid for it, explaining its inherent magical qualities and potential usage for every part of it.

Kutuk quietly steps down from his spot on the council, and proceeds with his duties, healing anyone who asks,

[6] You manage the symptoms of the coughing tribesmen, and luckily almost all of them seem to weather the disease nicely under your care, although by the end of the last day of care you have begun to cough as well.

[2] The very next day after symptoms show, you can't quite seem to get yourself out of your bedding, and your entire body has started to hurt, and your mind has become sluggish. The cough has intensified. Very similar to the advanced symptoms of a few of the tribesmen.

Distribute the bronze arrows among the hunters. I trust Kutuk will take care of the coughing sickness so continue looking for weapons, getting angry if a strong wind shows up to further the wind spirit rumor.

[4] They say that you should keep the arrows for good luck, as they have their own arrows, kept for similar purposes.

[4] Meanwhile, as a strong wind starts up at last, you begin to rant about the way the tribe seems intent on hiding the weapons for you - the spectacle of it is interesting and frightening, and by the next day several bronze weapons have been left in front of your tent - two blades and a series of arrowheads.

THE NEXT TIME ONE OF THE TRIBE'S HUNTERS APPROACHES MY HIDEOUT, CAUTIOUSLY APPROACH THEM
IF THEY SEEM REASONABLE AND NOT PRONE TO SUDDEN VIOLENCE, MAKE MYSELF KNOWN TO THEM IN AS UNTHREATENING A MANNER AS POSSIBLE. ATTEMPT TO BEFRIEND THEM, OFFER FOOD IF IT MIGHT HELP

[2] Unfortunately, nobody really seems to veer close to your hideout in the next week or so. At least nobody you would want to speak to, at any rate.

Bring those youngsters on the boat with me, and also some supplies—baskets of food and waterskins, fishing poles, as well as other assorted stuff. Travel  to the south, staying within sight of the coast.

[3] You set off along the coast, paddling away southward for several weeks - there are no other river deltas along the way, and no signs of other tribes, though you do notice the coastal dunes increase in size around that area.

It is time for me to find myself a wife. No ordinary woman would survive the long treks a scout makes on everyday basis, but an agile huntress or able runner would be able to do this... Find if there are such in our tribe.

[2] Well, if you're looking for a woman like that, your only definite option is Amitola, and you're not sure you like her all that much. Then again, able runners are not easy to distinguish among the women. You're sure there should be some, it's just that they're difficult to pinpoint.

I continue to follow the old man! I'm so excited, I may adventure on yet!

[2] You and the old man move northwards daily and partly even nightly, but there is no civilization in sight, and the plains seem unending.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 07, 2014, 05:29:17 am
Upon hearing the news of a hostile warparty gathering,offer to lay traps for them and to assist in the battle that will follow.

Rest for the day.


Check out the status of the tribe,how's it doing on food? Or medicine?
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 07, 2014, 05:38:39 am
Upon hearing the news of a hostile warparty gathering,offer to lay traps for them and to assist in the battle that will follow.
((This is happening to Fisher Tribe, not ours. I really should update tribesmen list...))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 07, 2014, 05:44:22 am
Upon hearing the news of a hostile warparty gathering,offer to lay traps for them and to assist in the battle that will follow.

Rest for the day.

You're assumed to be resting at regular intervals, and your actions are resolved over periods of several days.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 07, 2014, 05:45:55 am
Scout out the movement of the tribe. At nightfall, destroy all supplies and foof they have, then return to scouting
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 07, 2014, 05:47:09 am
LERKA IS SOMEWHAT IRRITATED. SHE NEEDS A BETTER PLAN.
SHE GROWS TIRED OF HIDING AND WATCHING THIS TRIBE OF PRIMITIVES BLUNDER ABOUT

>PACK SOME FOOD AND CAUTIOUSLY LEAVE MY HIDING PLACE AND SCOUT AROUND THE AREA, LOOKING EITHER FOR IDEAL PLACES TO SET UP A SAFER, MORE LONG-TERM CAMP, USEFUL RESOURCES, OR OTHER TRIBES NEARBY.

>BE WARY OF ANYONE I ENCOUNTER, TRY NOT TO LET THEM SEE ME BEFORE I HAVE A CHANCE TO DETERMINE HOW BIG A THREAT THEY MIGHT POSE
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 07, 2014, 06:36:43 am
AT NIGHT, GO AND KILL THE RIVAL WAR PARTY WHILE THEY ARE IN THE VULNRABLE SLEEP
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 07, 2014, 06:48:46 am
pretend to give up get some alcohol and tell conrak im taking it to his stash as a gesture of surrender once im there set the stash on fire but set it up with a delay so it will Ignite in a few hours he will never know it was me
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 07, 2014, 09:12:42 am
Chantutututu searches for any interesting non-weapons the captured foreigners may have left behind.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 07, 2014, 09:20:51 am
Try to determine what interests the members of my circle and tell stories which relate.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 07, 2014, 09:41:52 am
Gather other people to help with this act of great strife.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 07, 2014, 09:44:02 am
Gather other people to help with this act of great strife.
if i suceed in setting the delayed ignition help clangbunk with his act of strife so i can prove i was far away whn it went up in flames
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 07, 2014, 10:04:17 am
Kutuk tries to heal himself, while recording the exact symptoms of the disease.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 07, 2014, 11:31:51 am
Tuktu tries to teach himself how to fight using the blades while in his tent...unless they are actual blades without a hilt or safe grip. If that is the case, he will try to find a crafter to make a hilt for them. Then, he goes for a walk around the perimeter of the tribe to make sure it is safe. After his walk, he checks to make sure the tribe has enough food.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 07, 2014, 11:39:23 am
Approve of their wit and make the trade. Take goat with me onwards. Check the goat for it's gender, as I may not slaughter it if it is a female, and would use it for fresh milk supply instead to keep me hydrated on my travel.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 07, 2014, 12:35:27 pm
Meet the other tribespeople with me. Continue south.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 07, 2014, 02:32:37 pm
I decide to refill my water skin, and continue to follow the old man. The field promises a stable land
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 07, 2014, 03:39:50 pm
Perhaps, carefully observing woman and talking to them could reveal some information?
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 07, 2014, 06:28:34 pm
Perhaps, carefully observing woman and talking to them could reveal some information?
By George he's got it
Title: Re: History: the Minimalist RTD
Post by: Alev on August 07, 2014, 11:18:05 pm
Perhaps, carefully observing woman and talking to them could reveal some information?
By George he's got it
Isn't George Dutchling's pigeon?
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 07, 2014, 11:22:23 pm
Perhaps, carefully observing woman and talking to them could reveal some information?
By George he's got it
Isn't George Dutchling's pigeon?
i dont know hey dutching is your pigeons name george
Title: Re: History: the Minimalist RTD
Post by: Alev on August 08, 2014, 01:12:00 am
Perhaps, carefully observing woman and talking to them could reveal some information?
By George he's got it
Isn't George Dutchling's pigeon?
i dont know hey dutching is your pigeons name george
No, just from the emotion threads, I think.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 08, 2014, 03:34:23 am
Upon hearing the news of a hostile warparty gathering,offer to lay traps for them and to assist in the battle that will follow.

Rest for the day.


Check out the status of the tribe,how's it doing on food? Or medicine?

[3] Your tribe is perfectly good on food, though medicine supplies could be better.

Scout out the movement of the tribe. At nightfall, destroy all supplies and foof they have, then return to scouting

[5] As you scout out the movements of the tribe, you realize that they've noticed you, and have a plan similar to yours! Except it involves your deaths! You meet them on the field of battle at night, ready for combat!

[5] The fight that follows is far from decisive, and while you injure a few of their women and they injure a few of your warriors, that is all that happens before both sides agree that they must withdraw, or else this could turn disastrous for both sides.

LERKA IS SOMEWHAT IRRITATED. SHE NEEDS A BETTER PLAN.
SHE GROWS TIRED OF HIDING AND WATCHING THIS TRIBE OF PRIMITIVES BLUNDER ABOUT

>PACK SOME FOOD AND CAUTIOUSLY LEAVE MY HIDING PLACE AND SCOUT AROUND THE AREA, LOOKING EITHER FOR IDEAL PLACES TO SET UP A SAFER, MORE LONG-TERM CAMP, USEFUL RESOURCES, OR OTHER TRIBES NEARBY.

>BE WARY OF ANYONE I ENCOUNTER, TRY NOT TO LET THEM SEE ME BEFORE I HAVE A CHANCE TO DETERMINE HOW BIG A THREAT THEY MIGHT POSE

[3] You wander off into the deeper woods, but find them scarce in resources and very rich in traps - you only narrowly manage to avoid encounters with the delta tribe's hunters in the process. Right now you feel more than a little exposed.

AT NIGHT, GO AND KILL THE RIVAL WAR PARTY WHILE THEY ARE IN THE VULNRABLE SLEEP

[5] At night, they seem to be wide awake and ready to invade your camp for supplies - the fight that follows is indecisive, and does not even have any dead, though there are certainly some injured on both sides, mostly overzealous women on your side and the junior warriors on the other, but neither side is diminished before the battle is fought to a standstill, and both sides withdraw.

pretend to give up get some alcohol and tell conrak im taking it to his stash as a gesture of surrender once im there set the stash on fire but set it up with a delay so it will Ignite in a few hours he will never know it was me

[6] You manage to quite easily gain Conrak's trust by lying that you just wanted some of the fermented juice for yourself, but now are prepared to make a peace offering of a gourd filled with some of the nicer juice available - he lets you into one of his auxiliary stashes. You rub your hands as you examine the gourds available.

[2] You can't, however, figure out how a delayed ignition would work - a quick check informs you that the alcohol is not, in fact, flammable. At least not to any significant degree.

Chantutututu searches for any interesting non-weapons the captured foreigners may have left behind.

[2] Sadly, whatever artifacts the foreigners may have left have been reappropriated fully by now.

Try to determine what interests the members of my circle and tell stories which relate.

[2] It seems that they are most interested in getting back to work, and you don't really have good stories about that. In fact, most of the good ones involve people not going back to work when they should, and you believe this may conflict with your own interests.

Gather other people to help with this act of great strife.

[1] After you explain your plan to a few people, the entire tribe begins to keep their distance from you and give you dubious looks as you pass them. Well, except Lanku. She still believes in the power of the conflagration.

Kutuk tries to heal himself, while recording the exact symptoms of the disease.

[4] You instruct other people how exactly to help you with your fever and cough while you rest, and soon you begin to recover - it seems that this disease ravages the body if left untreated, starting from the lungs and moving on to the rest of the body, stealing one's breath and awakening a fire within them that burns the insides over time. You are not sure if the disease is lethal - there have been no fatalities yet, after all, but that was with appropriate treatment.

Tuktu tries to teach himself how to fight using the blades while in his tent...unless they are actual blades without a hilt or safe grip. If that is the case, he will try to find a crafter to make a hilt for them. Then, he goes for a walk around the perimeter of the tribe to make sure it is safe. After his walk, he checks to make sure the tribe has enough food.

[1] You manage to slice yourself in the leg most embarrassingly through a slip of the wrist, and retreat to your tent so that nobody can observe your shameful injury for the rest of the day.

[5] Fortunately, you're a tough sort, and after you bandage the wound you are sure it will heal within a few days. You decide to hide your wound by cutting a hole fit for your head in a cured hide you have available, and thus invent the chief's regalia, which you adorn with patterns made with your very own special warpaint. A work of genius, you believe. And also quite impressive-looking!

Approve of their wit and make the trade. Take goat with me onwards. Check the goat for it's gender, as I may not slaughter it if it is a female, and would use it for fresh milk supply instead to keep me hydrated on my travel.

[6] You move along with the kid, finding that it does indeed seem to be a female. With this knowledge, you move onward along the plains, and it is not long before you encounter another, similar nomadic village. They also seem to raise goats, and once they see yours, they appear very impressed, as white goats are seemingly quite rare among their herd.

Meet the other tribespeople with me. Continue south.

[6] You find that the other tribespeople with you are all fairly ambitious youngsters, and no strangers to hard labor - it is thanks to them that you have gotten this far, you realize. Their names are Nikkut, Hiphi, Gettran, Kalphan, Efrun and Trull, and you get to know each of them reasonably well in the days to come as you row and sing appropriate songs to keep the rhythm. Eventually, your efforts bear fruit, as you observe another river mouth, at a distance that likely would take months to cross on foot. It appears rather inhabited as well, similarly to your own delta.

I decide to refill my water skin, and continue to follow the old man. The field promises a stable land

[6] In the weeks to come, the plains still do not end, but you do come across an interesting thing - a cairn of some sort, but altogether much more massive than any cairn you have seen before, built in the middle of a river, jutting out from its bed. The size of a house, it is. The old man, for his part, appears to be as unfamiliar with it as you are, and both of you stand there for a bit, looking at it. You wonder if this is a temple of some kind.

Perhaps, carefully observing woman and talking to them could reveal some information?

[4] You decide to carefully observe women before attempting to court them, and then, as you find several likely candidates - a gatherer named Tivla, a young woman seemingly aspiring to be a huntress named Verta, and one of the shaman's daughters who's only slightly older than you named Pallia - and speaking to them, you find each to be quite pleasant, although Tivla's a little slow on the uptake, Verta seems a tad overly enthusiastic about hunting to the extent that it's mostly the only thing she talks about, and Pallia seems a little bit morbid in her manner at times.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 08, 2014, 03:50:31 am
non flammable alcohol that’s odd but ok

study the tripwires layout so that i may sneak in tomorrow and dispose of the alcohol quietly
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 08, 2014, 04:53:44 am
non flammable alcohol that’s odd but ok
Low actual alcohol percentage in the beverage, it seems.

After a day of indecisiveness, Haphan choses to court Pallia - being a daughter of Arlia, she is much more valuable mate in the perspective. As for slight morbidness... It must be expected from one raised amongst spirits.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 08, 2014, 04:59:11 am
non flammable alcohol that’s odd but ok
Low actual alcohol percentage in the beverage, it seems.

After a day of indecisiveness, Haphan choses to court Pallia - being a daughter of Arlia, she is much more valuable mate in the perspective. As for slight morbidness... It must be expected from one raised amongst spirits.
that must be it yes low alcohol content
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 08, 2014, 05:07:08 am
you know with the sheer amount of in character discussion in this rtd it probably deserves its on tv tropes page it certainty has enough variety to fill a page of tropes
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 08, 2014, 07:08:20 am
Take one of the villagers who treated me as an apprentice, for I am a weak old man and one day, these diseases will kill me.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 08, 2014, 07:24:55 am
Go off to one of the neighboring friendly tribes and arrange trade,offering food for medicinal herbs and supplies.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 08, 2014, 08:10:29 am
non flammable alcohol that’s odd but ok
Low actual alcohol percentage in the beverage, it seems.

After a day of indecisiveness, Haphan choses to court Pallia - being a daughter of Arlia, she is much more valuable mate in the perspective. As for slight morbidness... It must be expected from one raised amongst spirits.
Preside over this marriage and give the blessings of the spirits.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 08, 2014, 08:50:14 am
Prepare for battle, while seeing if we could make peace with the invaders without giving them our women
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 08, 2014, 08:52:06 am
non flammable alcohol that’s odd but ok
Low actual alcohol percentage in the beverage, it seems.

After a day of indecisiveness, Haphan choses to court Pallia - being a daughter of Arlia, she is much more valuable mate in the perspective. As for slight morbidness... It must be expected from one raised amongst spirits.
Preside over this marriage and give the blessings of the spirits.
jeez they just started courting and you want to do the marriage already
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 08, 2014, 09:36:25 am
non flammable alcohol that’s odd but ok
Low actual alcohol percentage in the beverage, it seems.

After a day of indecisiveness, Haphan choses to court Pallia - being a daughter of Arlia, she is much more valuable mate in the perspective. As for slight morbidness... It must be expected from one raised amongst spirits.
Preside over this marriage and give the blessings of the spirits.
jeez they just started courting and you want to do the marriage already
Arlia is losing connection to the tribe, and desperate to solidify social relationships between her and tribe members.
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 08, 2014, 10:05:11 am
DAMN.

RETURN TO MY HIDING PLACE.

SET UP A NON-LETHAL HUMAN TRAP A SHORT DISTANCE AWAY, IN AN AREA WHERE A HUNTER WOULD BE LIKELY TO TRAVEL. IF I CAN TRAP SOMEONE, DISARM THEM AND CAUTIOUSLY QUESTION THEM ABOUT THE SURROUNDING AREAS- ANYWHERE THAT WOULD BE A MORE LIKELY SPOT FOR ME TO LIVE- BEFORE FREEING THEM.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 08, 2014, 11:01:01 am
Who needs them? I've got an apprentice and a small uninhabited island. Let's do this!
Title: Re: History: the Minimalist RTD
Post by: Alev on August 08, 2014, 11:16:22 am
Continue past them, due to our hostile experiences with other tribes. Be on the lookout for islands.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 08, 2014, 11:17:18 am
Offer to trade them the white goat for a set of valuables and good equipment/weaponry.

The goat is useful, but not something I want to have to drag into the Great Northern Desert.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 08, 2014, 12:27:35 pm
you know with the sheer amount of in character discussion in this rtd it probably deserves its on tv tropes page it certainty has enough variety to fill a page of tropes
Well what are you waiting for?
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 08, 2014, 01:11:32 pm
I am Rune, a Foreigner from a land called Eldaria, with knowledge only of peace and farming
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 08, 2014, 01:24:32 pm
I am Rune, a Foreigner from a land called Eldaria, with knowledge only of peace and farming
Just for giggles, put him amidst the Fisher/Union conflict.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 08, 2014, 01:25:15 pm
Request to personally see the tribe chief
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 08, 2014, 04:02:26 pm
Take a strip of animal hide and make it into some sort of holder to keep the swords at my waist. Then, go walk the perimeter of our camp to look for threats and to show off my new regalia and sword holder, with swords.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 08, 2014, 06:36:08 pm
Chantutu dances into the wilderness, desperate to find something to assuage Lanku's disappointment.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 08, 2014, 08:39:25 pm
((I think it would behoove us if we had another summary. I'm new to most of this, and reading it's a tad bit much for me. Forgive me of my incompetence. I blame Jef.))

"Could it be? The temple of Komra, god of love and tranquility?"

I approach the cairn and examine it thoroughly. Maybe I'll find some runes...
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 09, 2014, 11:52:44 am
non flammable alcohol that’s odd but ok

study the tripwires layout so that i may sneak in tomorrow and dispose of the alcohol quietly

[2] You study the tripwires that day, and then come back tomorrow, totally forgetting the simply fact that Conrak changes the layout every day. Old fellow's gotten devious as well as reclusive.

After a day of indecisiveness, Haphan choses to court Pallia - being a daughter of Arlia, she is much more valuable mate in the perspective. As for slight morbidness... It must be expected from one raised amongst spirits.

[3] You get off to a... decent start, you suppose. You do not really seem to have much in common with Pallia, or all that much to speak of after you exhaust the average subjects. Though you are slightly disturbed how quickly her mother catches wind of the relationship, and even more perturbed by the way her immediate reaction is to marry the two of you. You... suppose you appreciate the vote of confidence? Pallia doesn't seem to mind at all, anyway.

Take one of the villagers who treated me as an apprentice, for I am a weak old man and one day, these diseases will kill me.

[4] You find that one of the villagers, a fellow named Yun, seems more intelligent than the others, so you take him and start teaching him all you have learned. He does not mind, as it is free knowledge. You get the feeling he'd be a fairly good replacement for you if he stuck with the apprenticeship. And he's fairly young, too.

Go off to one of the neighboring friendly tribes and arrange trade,offering food for medicinal herbs and supplies.

[3] After searching for some time, you discover no real friendly tribes in the vicinity, and so head further north to investigate. It takes you a solid month of travel to reach a strange village populated by people and goats in equal measure.

After a day of indecisiveness, Haphan choses to court Pallia - being a daughter of Arlia, she is much more valuable mate in the perspective. As for slight morbidness... It must be expected from one raised amongst spirits.
Preside over this marriage and give the blessings of the spirits.

[5] By your authority as shaman, you immediately marry Pallia and Haphan, an act that seems to help them bond over the coming weeks. You, of course, knew this would happen. It is why you invented the idea of marriage, after all.

Prepare for battle, while seeing if we could make peace with the invaders without giving them our women

[1] You're fairly sure that's a very definite "no" on the whole termination of hostilities thing. They do want to see you personally, though, presumably to chop off your head and then disperse your tribe.

DAMN.

RETURN TO MY HIDING PLACE.

SET UP A NON-LETHAL HUMAN TRAP A SHORT DISTANCE AWAY, IN AN AREA WHERE A HUNTER WOULD BE LIKELY TO TRAVEL. IF I CAN TRAP SOMEONE, DISARM THEM AND CAUTIOUSLY QUESTION THEM ABOUT THE SURROUNDING AREAS- ANYWHERE THAT WOULD BE A MORE LIKELY SPOT FOR ME TO LIVE- BEFORE FREEING THEM.

[3] You set up an elementary pit trap, and hide it... decently, you suppose. And then you hide out and wait.

[3] However, nobody seems to fall in during the next few days - you are fairly sure the hunters that do pass by are very much aware of the trap.

Who needs them? I've got an apprentice and a small uninhabited island. Let's do this!

[5] With Lanku's help, you burn down the uninhabited river island, and the two of you do the fire dance as you observe the conflagration to rile up the spirits further. Soon, the whole place is nearly leveled by the blaze, only a few of the taller trees still standing, though their lower parts have been soundly burned. Lanku appears to greatly enjoy fire, and be oddly skilled at setting it in a manner not at all lethal to her or you. You suppose it's a spot of wonderful luck that she decided to help you!

Continue past them, due to our hostile experiences with other tribes. Be on the lookout for islands.

[6] You notice a distant island far off the coast - intrigued, you instruct your crew to take you to it - it grows larger and larger as you draw closer, and you realize that a rather large mountain appears to be at its center, surrounded by bountiful woods. Quite an interesting place, all in all.

Offer to trade them the white goat for a set of valuables and good equipment/weaponry.

The goat is useful, but not something I want to have to drag into the Great Northern Desert.


[3] They laugh at you, saying that to trade a white goat away is something only fools and witches do, and in the latter case they'd be in danger as well. They do say they like your hair, however, and would be willing to give you a sharpened knife of black rock to take it off with if you agreed to give the hair to them.

I am Rune, a Foreigner from a land called Eldaria, with knowledge only of peace and farming

[6] You arrive in the Grand Delta with your boat, complete with a set of Eldarian farmers who believed your promises of uncontested land far to the south along the great length of the coast, and instantly you are met with sounds of curiosity and indecisive hostility as the tribesmen ponder if you have any valuables and whether they need to wait for the chief's permission to take them off you. Not that you or anybody with you knows that this is what they are pondering, as you do not speak a word of this tribe's language.

Request to personally see the tribe chief

[3] They seem to be considering the request.

Take a strip of animal hide and make it into some sort of holder to keep the swords at my waist. Then, go walk the perimeter of our camp to look for threats and to show off my new regalia and sword holder, with swords.

[4] Crafting a belt from leather to complement your hide poncho and to hold your swords, you walk out to see the state of the tribe, and notice that a boat, the sort that Kurgle made, but larger and with strange sails, appears to have stopped at the mouth of the river and disgorged a set of foreigners. How interesting.

Chantutu dances into the wilderness, desperate to find something to assuage Lanku's disappointment.

[5] You locate the small, malformed skull of a dead animal in your dance through the wilderness. It looks to be that of a deer, but... wrong. Asymmetrical, the bone has grown strangely and you do believe it has only one eye. The cavities of the skull are all wrong. And, as you discover in your examination, it makes for an excellent musical instrument as well, creating peculiar sounds as you blow through the single eye cavity. Nature itself has provided you with an artifact, it seems!

((I think it would behoove us if we had another summary. I'm new to most of this, and reading it's a tad bit much for me. Forgive me of my incompetence. I blame Jef.))

"Could it be? The temple of Komra, god of love and tranquility?"

I approach the cairn and examine it thoroughly. Maybe I'll find some runes...


[2] You wade into the river, and are disappointed to find that no writing appears to have been made on the cairn. And you do believe that it is definitely not a temple. Perhaps a marker for a landmark or a burial. But not a temple. The old man idly climbs it while you search in vain, looking like he is enjoying himself.
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 09, 2014, 11:54:47 am
Bow, as is the culture of our people, and speak politely in our language, asking if they can understand us. If the answer is obviously no, then quickly take a spare tool from our supplies that we do not need, and hand it to the tribe, as a gift.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 09, 2014, 11:56:20 am
Go on the island carefully. ((Metagaming ho! That 6 makes me cautious.)) Bring any weapons if we have them, especially my old bow if we have it. Beach the ship.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 09, 2014, 12:25:10 pm
Trade them my hair for the knife. I was planning to shave it anyways. Ask if I could have some cloth as well so I could make a new turban, as my old one was lost during my capture.

Afterwards, press northern onward with me and the goat.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 09, 2014, 12:38:23 pm
Chantu performs a dance of gratitude to give thanks to the spirit of nature.  He blows through the skull as he does so, noticing that it is preferable to dance with the oddly pleasing noise than without.  He continues to blow through the skull as he dances to Lanku and gifts her the artifact.

Should he encounter any foreigners on the way, he encourages the tribe to engage in murder-diplomacy.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 09, 2014, 01:23:48 pm
Turn the earth.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 09, 2014, 01:35:22 pm
Prepare for any raids from the enemy's war party
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 09, 2014, 01:41:32 pm
Meet with the strangers, seeing if they speak any of the various trade languages known to us. If not, use gestures.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 09, 2014, 01:50:27 pm
Turn the earth.
Perform fertility ritual to aid in efforts. Make it very public, to increase relevance as shaman.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 09, 2014, 01:54:55 pm
Go oversee the meeting with the strangers.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 10, 2014, 04:24:11 am
Spend some time with my wife, then prepare for a new journey. See if she wants to accompany me.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 10, 2014, 05:29:43 am
give up and fall into alcoholism myself
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 10, 2014, 05:41:37 am
Offer a trade of food for medicine,make sure not to say anything about goat meat or such.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 10, 2014, 11:20:00 am
Bow, as is the culture of our people, and speak politely in our language, asking if they can understand us. If the answer is obviously no, then quickly take a spare tool from our supplies that we do not need, and hand it to the tribe, as a gift.

[6] You hand out some of your bronze tools to the tribe, and this catches their attention most admirably. They seem to want more, however.

Go on the island carefully. ((Metagaming ho! That 6 makes me cautious.)) Bring any weapons if we have them, especially my old bow if we have it. Beach the ship.

[6] You land on the island without issue, beaching the ship and heading out into the woods - the island is very hospitable, you find, with lots of indigenous animals and interesting herbs. The trees are tall, and the area seems completely untouched by human activity up to this point. Or so it seems at first - a quick look up at the mountains reveals a bit of smoke coming from it, though why somebody would live there rather than in these woods eludes you.

Trade them my hair for the knife. I was planning to shave it anyways. Ask if I could have some cloth as well so I could make a new turban, as my old one was lost during my capture.

Afterwards, press northern onward with me and the goat.


[5] They provide you with actual cloth free of charge - hemp, you believe. You quickly make yourself a proper turban out of it, and head out north after thanking the tribesmen.

[2] Grasslands eventually turn into woods, and you are fairly certain that your destination is, while closer than before, still incredibly far away.

Chantu performs a dance of gratitude to give thanks to the spirit of nature.  He blows through the skull as he does so, noticing that it is preferable to dance with the oddly pleasing noise than without.  He continues to blow through the skull as he dances to Lanku and gifts her the artifact.

[1] Lanku looks at the artifact, accepts it without saying much, then goes off to help Clangbunk.

Turn the earth.

[5] With Lanku's help you turn over the earth along the entirety of the island over the week's period as well as topple any trees in the area, creating a nearly cleared bit of land in the middle of the river.

Prepare for any raids from the enemy's war party

[5] You fortify your camp and position, and prepare men and women alike for battle with the best weapons and words of encouragement you can muster.

Meet with the strangers, seeing if they speak any of the various trade languages known to us. If not, use gestures.

[6] They do not speak any of the trade languages, but they do seem to very much understand that you want their things, and seem vaguely intimidated by the interest as well.

Turn the earth.
Perform fertility ritual to aid in efforts. Make it very public, to increase relevance as shaman.

[4] You publicly go to Clangbunk and Lanku's little death island and perform a protracted ritual of spiritual agitation, calling the spirits to behave in a warlike fashion within the ground while spraying water along it with a gourd. Lanku seems to enjoy the show, and the other tribe watches as well. You're not sure how impressed they are, but you think it was a worthwhile gesture nevertheless.

Go oversee the meeting with the strangers.

[2] You're not really sure what's happening there. If they want the foreigners' stuff, why not just kill them already and take it?

Spend some time with my wife, then prepare for a new journey. See if she wants to accompany me.

[2] You realize that you do not really enjoy spending time with your wife all that much, considering you have little to talk about.

[6] She does seem very enthusiastic about going on a journey with you, as she hopes that will be more interesting than the rather boring home life you two seem to have.

give up and fall into alcoholism myself

[2] You would, but you do not seem to have enough alcohol, and Conrak does not wish to share his stash.

Offer a trade of food for medicine,make sure not to say anything about goat meat or such.

[3] They seem to have enough food, and you have enough food. They have enough medicine, and you have none. You need to come up with a more equal bargain, you feel.
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 10, 2014, 11:27:17 am
Get all my men back on the boat, and push off as quickly as possible. This meeting seems to be getting a bit heated. If we hand out more, we'll have nothing left. Keep up the pretense of staying, until we suddenly leave and head downstream as quickly as possible, to truly untouched lands for farming.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 10, 2014, 11:44:16 am
Sigh and press onwards towards the homelands with Goat. Look for anything of interest, and examine the knife I received for my trade.

Resist the wiles and lusty provocations of Goat. I have a woman at home, but Goat seems intent on claiming me. Not that there's anything against laying with animals, but human/goat offspring results in Saytrs, and I will not help in the creation of any more of those devils!


[The latter is a bit of insight into the religion/culture of the Desert Civilization, which is often quite strange.]
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 10, 2014, 11:49:44 am
Begin planting.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 10, 2014, 12:04:53 pm
Chantutututu, somewhat confused by Lanku's unemotional reaction, considers her state of mind while sticking around to assist in this "planting" process.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 10, 2014, 12:09:38 pm
Begin planting.
Help plant.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 10, 2014, 12:23:15 pm
Find out how to make better weapons
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 10, 2014, 12:24:21 pm
"Tuktu, these strangers bring more of the strange material, yet they seem less skilled at violence, and thus less likely to try it. However, they have come in such a large boat, I do not believe we would be able to defeat them if they retreated to it. But perhaps, if we could convince them to stay among us, we could learn more of this material."
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 10, 2014, 04:02:30 pm
Make camp next to the village, and begin the world's first siege, do not leave until I can speak to the leader. Send a scout back to the Union to tell them the current situation
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 10, 2014, 04:06:08 pm
Teach Yun some more, and treat any more who are sick.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 10, 2014, 06:25:40 pm
Ask if they are having trouble with anything.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 10, 2014, 06:43:09 pm
[In the interest of keeping track of stuff, the known groups at the moment are:

The Tribe - Original player group.
Painted Tribe - Painted people in the forest, cannibals?
Head/Fish/Spear (Or something) - Coalition of three groups, constantly fighting.
Coolrune's Party - Foreigners from across the sea, like to trade.
Forest People - Tough, strong, keep to themselves.
Plain/Goat People - Nomadic goat herders.
Desert Civilization - Advanced bronze-age civ.

I think I'm leaving out a couple....]
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 10, 2014, 07:05:46 pm
[In the interest of keeping track of stuff, the known groups at the moment are:

The Tribe - Original player group.
Painted Tribe - Painted people in the forest, cannibals?
Head/Fish/Spear (Or something) - Coalition of three groups, constantly fighting.
Coolrune's Party - Foreigners from across the sea, like to trade.
Forest People - Tough, strong, keep to themselves.
Plain/Goat People - Nomadic goat herders.
Desert Civilization - Advanced bronze-age civ.

I think I'm leaving out a couple....]
handy list thanks tcm
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 10, 2014, 07:28:02 pm

Coolrune's Party - Foreigners from across the sea, are terrified of what might happen if they don't trade.


FTFY
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 10, 2014, 08:47:40 pm
[In the interest of keeping track of stuff, the known groups at the moment are:

The Tribe - Original player group.
Painted Tribe - Painted people in the forest, cannibals?
Head/Fish/Spear (Or something) - Coalition of three groups, constantly fighting.
Coolrune's Party - Foreigners from across the sea, like to trade.
Forest People - Tough, strong, keep to themselves.
Plain/Goat People - Nomadic goat herders.
Desert Civilization - Advanced bronze-age civ.

I think I'm leaving out a couple....]
((Which one is poketwo?))
Title: Re: History: the Minimalist RTD
Post by: Alev on August 10, 2014, 10:06:36 pm
Pray to the fire spirits for the forest fire to die down. Set up a colony about .5km inland. Bring everything up, and start hunting, also trying the 'farming' that one of our tribesmen discovered.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 10, 2014, 10:52:32 pm
"If you can convince them to do that, great. If not, we could always take what we want. But I suppose the water and wind spirits must have brought their boat here for a reason. They may set up camp nearby, so that we might keep an eye on them."

Continue overseeing first contact.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 10, 2014, 11:09:42 pm
"I think your presence may be intimidating the strangers. You may need to appear less fearsome before they flee the meeting."

Try to lower the tension of this meeting.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 11, 2014, 12:23:47 pm
Get all my men back on the boat, and push off as quickly as possible. This meeting seems to be getting a bit heated. If we hand out more, we'll have nothing left. Keep up the pretense of staying, until we suddenly leave and head downstream as quickly as possible, to truly untouched lands for farming.

[1] By the time doing this occurs to you, the tribesmen appear to have surrounded you and your crew completely. They look eager to find out more about you and your things.

Sigh and press onwards towards the homelands with Goat. Look for anything of interest, and examine the knife I received for my trade.

Resist the wiles and lusty provocations of Goat. I have a woman at home, but Goat seems intent on claiming me. Not that there's anything against laying with animals, but human/goat offspring results in Saytrs, and I will not help in the creation of any more of those devils!


The knife appears to be made chiefly of wood, but embedded with black shards of volcanic glass, forming a rather nicely-crafted blade through what looks like a lot of polishing work. Not fragile at all, and very sharp. Quite nice.

[4] Anyhow, you continue onward, and in but a few months of sustained travel you have reached the edge of the Great Desert, and at this point the trip is likely to get more difficult. You are more than halfway there, however!

And also in the interests of humanity it shall be assumed that you have enough basic willpower to keep your hands and other things to yourself, and not feel an overwhelming need to abuse poor Goat, who's quite grown in these past months, but is still very fragile in a developmental sense.

Begin planting.

[3] The planting goes slowly, but you do plant a few berry bushes, and so does Lanku. And you have further help, to boot.

Chantutututu, somewhat confused by Lanku's unemotional reaction, considers her state of mind while sticking around to assist in this "planting" process.

[5] You suppose she's a bit busy with this whole apprenticeship thing - while chiefhood for you didn't seem to work out ultimately, she does seem to love the whole part where she's setting fire to things. She's gotten quite serious about it, too! And you suppose you need to support her, just like she supported you!

[2] Unfortunately, you're not really that much help in lugging around heavy berry bushes, though you do try to dance helpfully while they carry them around.

Begin planting.
Help plant.

[6] Your feverish efforts in helping the planting attract a lot of other workers, who notice that the only people working the island are an old man, an old woman, a young woman who hasn't much experience in hard work and the village idiot, and together with them you all populate the island with parts of useful berry bushes and good roots. You make very persuasive plaintive remarks at the spirits during the process as well, hoping to increase strife, which the other workers find quite odd.

Find out how to make better weapons

[1] You guess you need better materials. You don't have any better materials. And you cannot really afford to find any, since outside the camp a whole lot of hostile warriors await.

Make camp next to the village, and begin the world's first siege, do not leave until I can speak to the leader. Send a scout back to the Union to tell them the current situation

[3] You send one of your number back to tell the Three Tribes what you have found, and they go gladly. Meanwhile, you begin making camp, but it seems that the women of the Fisher Tribe are intent on pelting your warriors with rocks as soon as they step out of their tents. It quickly becomes very uncomfortable.

Teach Yun some more, and treat any more who are sick.

[6] Yun eagerly takes on more study, and you find his lust for knowledge increasing to the degree where he practically begins to do your job for you, testing out new herbs as cures for pains, fevers and similar things on the other tribesmen - they don't always seem to work, and there's one terrible incident with a plant similar to nightshade, but he's definitely learning much, and learning very quickly.

[2] This is good, of course, because there are sick to take care of, and he is of great help in that respect, although he does seem to revel in the profession to a degree that you do not. You wonder if that is a good thing.

Ask if they are having trouble with anything.

[4] They are, actually. They have a surplus of white goats this year - this is known to be a sign of bad luck, as white goats are much better in moderation. They are wondering if you would not take a few along with you. These goats eat anything, the tribesmen explain, and they tend to make good traveling companions in their experience. So they ask if you can take along three or so. Young ones.

Pray to the fire spirits for the forest fire to die down. Set up a colony about .5km inland. Bring everything up, and start hunting, also trying the 'farming' that one of our tribesmen discovered.

The fire seems to be on the mountain, not in the forest, but you pray for it to die down anyway, but it does not despite this.

[5] At any rate, you and your crew start a camp inland, and soon you feel very much at home on the island, until you realize that you've brought no women along. But that you can fix, and there is a lot of food to be had around here.

[4] You do start that whole strife thing Clangbunk was going on about, and soon things start growing better in areas you've worked up some strife in. Especially the ones smeared in feces.

"If you can convince them to do that, great. If not, we could always take what we want. But I suppose the water and wind spirits must have brought their boat here for a reason. They may set up camp nearby, so that we might keep an eye on them."

Continue overseeing first contact.

[2] You oversee the meeting and speak with Elto in a menacing tone, which happens to be your default tone of voice. The foreigners seem less than pleased, although by now they've been solidly encircled by the tribe and have no realistic path of escape. The fools.

"I think your presence may be intimidating the strangers. You may need to appear less fearsome before they flee the meeting."

Try to lower the tension of this meeting.

[2] You decide to speak slowly and sweetly to the foreigners to make them feel more welcome, but their inability to understand your words, mistrust of your motives and current cornered state appear to prevent you from being perceived as anything other than increasingly unsettling.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 11, 2014, 12:32:54 pm
"I fear they may be about to lash out."
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 11, 2014, 12:40:24 pm
Rune ordered all of his men to crowd in a circle. He then stepped out, and pointed towards their boat, then made a walking in place motion, then made a rowing motion. He then made an imploring motion. AKA, Let us go, please.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 11, 2014, 12:46:24 pm
Do some night raids on the enemy's camp
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 11, 2014, 12:48:49 pm
Elto tries giving the strangers a gift, perhaps some of the bird claws he received along the journey.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 11, 2014, 12:59:17 pm
"What?!" Gonjabet Uthon exclaims into the heavens. "Great Creator of the Universe! I would never dare to defile Goat, rather, it is she who seeks to defile me! Just listen to what she has to see."
"Bwwah. Bwwah." *Munch munch*
"Calm yourself, girl! There is no time for such tomfoolery, we must reach my homeland!"

Begin trek into the Desert. Travel from Dusk to Dawn, rest during the day in shelter away from the sun. Set a point to travel from oasis to oasis, stocking up on food and water while there. Harvest the occasional sweet plants that grow in the desert. Pray regularly.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 11, 2014, 01:27:15 pm
Its been several days since we've stopped at the cairn; I think it's time to head forward once more.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 11, 2014, 01:42:46 pm
Hmm, it seems they are giving us their boat. How generous of them." Tuktu comments after seeing the sign language.

Motion for the outsiders to go to the other side of the village. They can have some land over there for now. If then become hostile, react with greater hostility.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 11, 2014, 01:49:41 pm
Make some bows, houses, and other crafts. Send two other men to bring some women back, and make sure they have supplies for the voyage. Bring the rest of the colonists to check out the fire quickly, after we have bows or other weapons.

You can just time skip this forward however long it takes for them to come back.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 11, 2014, 05:23:16 pm
continue making the camp, and allow some my party to... persuade the women of the enemy tribe to stop throwing rocks at us
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 11, 2014, 05:23:50 pm
Heal anyone who is still sick with Yun.
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 11, 2014, 06:10:13 pm
Hmm, it seems they are giving us their boat. How generous of them." Tuktu comments after seeing the sign language.

Motion for the outsiders to go to the other side of the village. They can have some land over there for now. If then become hostile, react with greater hostility.

Go to where the one who seems to be in charge is gesturing to. "I pray that he's talking to us.... and that he's not giving the signal for execution..."
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 11, 2014, 06:11:28 pm
Agree,head back my tribe.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 11, 2014, 06:45:50 pm
ascertain if this new tribe has alcohol
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 11, 2014, 07:44:59 pm
Chantutu gives a thumb up to Clangbunk and Lanku, and two thumbs up to the very energetic shaman.  He then checks out the new boat that the foreigners have given to the tribe and ponders why they have been allowed to live thus far.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 11, 2014, 10:00:54 pm
Heal anyone who is still sick with Yun.
Go back to the mainland and perform healing rituals to assist in this effort.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 11, 2014, 10:30:24 pm
Heal anyone who is still sick with Yun.
Go back to the mainland and perform healing rituals to assist in this effort.
((Where are you currently?))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 11, 2014, 10:31:25 pm
Heal anyone who is still sick with Yun.
Go back to the mainland and perform healing rituals to assist in this effort.
((Where are you currently?))
((With the planting people, who are our people but are on an island maybe? I don't know. Got rather turned around.))
Title: Re: History: the Minimalist RTD
Post by: Alev on August 11, 2014, 10:33:04 pm
Heal anyone who is still sick with Yun.
Go back to the mainland and perform healing rituals to assist in this effort.
((Where are you currently?))
((With the planting people, who are our people but are on an island maybe? I don't know. Got rather turned around.))
((Hmm. Did anyone start a fire?))
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 11, 2014, 10:35:31 pm
Heal anyone who is still sick with Yun.
Go back to the mainland and perform healing rituals to assist in this effort.
((Where are you currently?))
((With the planting people, who are our people but are on an island maybe? I don't know. Got rather turned around.))

((Yeah, that's right, I'm pretty sure.  A small, accessible island in the middle of the river.  And yeah, @Alev looks like we're doing a little slash-and-burn farming.))
Title: Re: History: the Minimalist RTD
Post by: Alev on August 11, 2014, 10:38:59 pm
Heal anyone who is still sick with Yun.
Go back to the mainland and perform healing rituals to assist in this effort.
((Where are you currently?))
((With the planting people, who are our people but are on an island maybe? I don't know. Got rather turned around.))

((Yeah, that's right, I'm pretty sure.  A small, accessible island in the middle of the river.  And yeah, @Alev looks like we're doing a little slash-and-burn farming.))
((Ah. In the river, then, so I'm not on the same island as you.))
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 11, 2014, 10:44:57 pm
((You passed our delta up earlier. How would we have passed you to start a fire?))
Title: Re: History: the Minimalist RTD
Post by: Alev on August 11, 2014, 10:47:04 pm
((You passed our delta up earlier. How would we have passed you to start a fire?))
((Nevermind this post. I realised that I am a few weeks ahead of you. ))
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 12, 2014, 01:16:11 pm
Take a small scouting trip with Pallia. Not only that would test her resolve, but it may finally provide the two of us something to talk about!
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 12, 2014, 02:06:23 pm
Respawn!
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 12, 2014, 04:02:36 pm
Do some night raids on the enemy's camp

[5] You go to their camp in the night with a bunch of followers, easily eliminating the person on watch in a fatal fashion, and then soundly go about stealing all of their available weaponry (which includes uncomfortably familiar heads soaked in quicklime) and supplies, and after that's done, you begin stabbing as many of the sleeping warriors as you can in the face.

[3] You get slightly more than a third of them before the rest wake up in short order, and retreat from the camp.

Elto tries giving the strangers a gift, perhaps some of the bird claws he received along the journey.

[2] You brandishing a set of sharp claws at the strangers does not seem to be met with their approval, unfortunately. You begin to suspect they may simply be uncomfortable with you personally.

"What?!" Gonjabet Uthon exclaims into the heavens. "Great Creator of the Universe! I would never dare to defile Goat, rather, it is she who seeks to defile me! Just listen to what she has to see."
"Bwwah. Bwwah." *Munch munch*
"Calm yourself, girl! There is no time for such tomfoolery, we must reach my homeland!"

Begin trek into the Desert. Travel from Dusk to Dawn, rest during the day in shelter away from the sun. Set a point to travel from oasis to oasis, stocking up on food and water while there. Harvest the occasional sweet plants that grow in the desert. Pray regularly.

[1] You recall that you are not exactly the expert on the desert that you'd like to be, being more of a merchant type. The expert was your guide, who is now dead. You dearly miss him when the sun rises, and you see absolutely no oases around, or shelter for that matter. This next day, you feel, may become the longest of your life.

Its been several days since we've stopped at the cairn; I think it's time to head forward once more.

[3] So you do, and the further path proves rather unrewarding and uneventful for the next two months - the old man does not seem to mind, possessing quite the manic streak from the looks of it. You wander forth, eventually coming to the edge of the Great Desert after a long time spent walking. You still do not know the old man's language, you realize, but you do notice that he seems to be stymied slightly by the desert looming ahead - seems like he wants to prepare himself before venturing toward your homeland.

Hmm, it seems they are giving us their boat. How generous of them." Tuktu comments after seeing the sign language.

Motion for the outsiders to go to the other side of the village. They can have some land over there for now. If then become hostile, react with greater hostility.

[5] They obey, fortunately for them, leaving the ship free for the looting, and the tribe looks to you first of all respectfully, awaiting your word on what to do with the boat.

Make some bows, houses, and other crafts. Send two other men to bring some women back, and make sure they have supplies for the voyage. Bring the rest of the colonists to check out the fire quickly, after we have bows or other weapons.

You can just time skip this forward however long it takes for them to come back.

[1] You leave the two unlucky people you choose to figure out by themselves how exactly they're going to paddle a boat made to be paddled by six or more people at once all on their own, and go with the rest to investigate the fire - it does indeed seem to be located on the mountain, and fairly high up at that. You spend the next few hours climbing upward, and the fire, you notice, always seems to be higher still, and the mountain is taller than it looks. Its surface is nearly barren, and somewhat difficult to climb as well, but you manage rather nicely, going upward at a decent pace. The plume of smoke also seems a lot bigger from closer by, in all honesty. What kind of strange person would make such a large fire at the top of a mountain? A crazed hermit? An exiled shaman? Pushed onward by curiosity, you move upward, and eventually reach the top of the mountain, only to find that it seems to have a very strange top - not a tip at all, it suddenly plummets downward from the highest point (well, it's more of a high circle than anything), then slopes upward again, like somebody scooped off the top of it, and then pierced a hole outward from beneath. How odd. And the fire you cannot see - the smoke seems to be coming from the hole in the center. You and your fellow tribesmen wander closer, not having seen anything even remotely this strange your entire lives. Stepping down the outer wall of the crater-like formation, you move toward the center, up the slope next to the edge of the inner hole. All five of you peer into it curiously.

Down there, you see something bubbling, something bright and very, very hot from the looks of it. Your fellows wonder aloud what it might be, and you suppose it's fire. Liquid fire, the likes of which you've never seen. Staring at it a bit longer, the others seem to agree that this is a sensible explanation, and you look transfixed at the bubbling surface for a long moment.

[2] Suddenly the ground quakes violently, and the liquid fire inside the hole stirs quite powerfully. You instinctively back away, but it starts to quake again. You get the feeling this is not a good thing, and your fellows agree.

continue making the camp, and allow some my party to... persuade the women of the enemy tribe to stop throwing rocks at us

Your plans are ruined when the Fisher Tribe manages to kill a full third of your war party and steal all of your weapons in the night, including the lime-soaked heads of their fellow tribesmen!

Heal anyone who is still sick with Yun.

[3] There's only so much healing you can do - there's a few people who need to recuperate from that fever that nearly took you down, and that is as much on them as it is on you. Still, you make progress on increasing the general healthiness of the tribe with Yun's help.

Go to where the one who seems to be in charge is gesturing to. "I pray that he's talking to us.... and that he's not giving the signal for execution..."

[2] You move to what looks like a fairly barren patch of land right outside the village. A contingent of tribesmen watch you as the rest seem to be considering what to do with your boat.

Agree,head back my tribe.

[2] You take the goats and move out, cognizant that you have gotten an amazing deal. Going back to the tribe is going to take a while, however.

ascertain if this new tribe has alcohol

[4] You think you spot the signs of sustained drinking on one of their faces. Maybe they have alcohol on the boat. But Tuktu has not given the word to have at it yet, and Tuktu's word is king on this.

Chantutu gives a thumb up to Clangbunk and Lanku, and two thumbs up to the very energetic shaman.  He then checks out the new boat that the foreigners have given to the tribe and ponders why they have been allowed to live thus far.

[5] A good reason to allow them to live for this long is to determine how they make their tools, so that your tribe can learn the art themselves. Another would be to study their ways, and see if they know of no other good secrets that you could put to use effectively.

Heal anyone who is still sick with Yun.
Go back to the mainland and perform healing rituals to assist in this effort.

[4] The healing rituals make the tribesmen feel better, certainly, though you don't know if they actually help on a physical level, and you do feel very relevant now after these last few weeks of rampant activity and rituals. Everybody seems to respect you a bit more, at any rate.

Take a small scouting trip with Pallia. Not only that would test her resolve, but it may finally provide the two of us something to talk about!

[6] You go on a trip with Pallia, and find that she becomes much more likeable when on the road, with lots of interesting things such as herbs, the movements and peculiarities of the sky, the lay of the land and other things to speak of, as well as much dead wildlife to examine and comment upon, which Pallia likes a lot, and you manage to kindle a sort of love between you two at last while the rest of the tribe and the tedium of the tied-down life aren't around to bore you into unpleasant states of mind. The scouting trip, during which you form a good idea of the size and layout of the massive plains that you had little opportunity to explore previously, turns into a honeymoon of sorts for the two of you quite soon. And so you return slightly over a month later, rather pleased with yourselves. You do discover a few days later that Pallia seems to have gotten pregnant at some point, which is not overly surprising, you suppose, given the exact nature of your trip.

Respawn!

[4] You are now Matikira, the youngest of Conrak's consorts, and quite a respected gatherer of both food and herbs, as well as rather good-looking, all things considered. Conrak doesn't really pay much attention to you anymore, so you have only your three children, Abbik, Hanita and Raffin to keep you company, as well as Jutta, also one of Conrak's consorts and your best friend. Life is fairly good for you right now, and there's little particularly worrying happening lately. You did get the fever, but that passed rather quickly, and the children didn't catch it from you, fortunately enough.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 12, 2014, 04:08:41 pm
Prepare for a last raid on the invading war party if they do not retreat
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 12, 2014, 04:11:41 pm
Go off and test my old theories of trapping animals with kindness.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 12, 2014, 04:18:22 pm
"HE'S LEADING ME BACK HOME!! I CAN'T COME BACK WITHOUT-

Wait... This man may be ill, he needs medical attention!! I guess it's time to help someone out for once."

We continue to my homeland.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 12, 2014, 05:15:06 pm
Since they are unsettled by me personally, leave negotiations to Tuktu. Make sure I, or at least someone, learns their language.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 12, 2014, 05:45:43 pm
Send one tribesmen to the foreigners to stay with them and learn their language and any other secrets they might have. Have some tents made for the foreigners while we check out the supplies in the ship.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 12, 2014, 05:50:07 pm
We will not allow this to stand, Slaughter them
Title: Re: History: the Minimalist RTD
Post by: Alev on August 12, 2014, 06:52:32 pm
Run to the shore. Tell the two others not to leave yet. Climb a small tree or a rock to get a view of what is happening.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 12, 2014, 07:59:30 pm
Try holding storytelling sessions again, now that I am more respected. Encourage caution in youth.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 12, 2014, 08:25:32 pm
Trek forward, shuffling or crawling if I must. Pray for a miracle.

"If nothing else, Goat must make it! She is the true hero, the champion of us all!"
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 12, 2014, 08:30:16 pm
Chantututututu goes over to the foreigners and begins to dance the dance of temporary non-aggression to put them at ease.  He then shows them how to communicate solely through dance and asks them to divulge their secrets.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 12, 2014, 08:32:22 pm
Chantututututu goes over to the foreigners and begins to dance the dance of temporary non-aggression to put them at ease.  He then shows them how to communicate solely through dance, and asks them to divulge their secrets.
((Your character has actually become a vital part of the tribe, and managed to communicate a lot non-verbally. How is the tribal idiot one of the most innovative and influential members?))
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 12, 2014, 08:44:34 pm
((The same way that the bloodthirsty warrior is chief.))
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 12, 2014, 08:50:04 pm
Experiment on poison! Try to use alcohol!
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 12, 2014, 08:52:37 pm
Chantututututu goes over to the foreigners and begins to dance the dance of temporary non-aggression to put them at ease.  He then shows them how to communicate solely through dance, and asks them to divulge their secrets.
((Your character has actually become a vital part of the tribe, and managed to communicate a lot non-verbally. How is the tribal idiot one of the most innovative and influential members?))

((Personally, I blame good dice rolls, and in one particular case (someone rolling for who should be chief) a 1.  I don't actually think that Chantututututu has a lot of influence left after his failed bid at leadership, but I still look forward to seeing how the once-reviled tribal idiot will further affect the tribe and history at large.))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 13, 2014, 05:31:12 pm
Prepare for a last raid on the invading war party if they do not retreat

[1] You are about to prepare for a raid, but the invaders strike before you are ready, apparently not taking the insult of your night raid well.

[1] You are the first victim of their assault, getting beaten to death by the barehanded war party before they move on to take your weapons.

Go off and test my old theories of trapping animals with kindness.

[5] Over the next few weeks, you set up bait without traps in specifically-prepared spots in the woods, and explain the idea behind it to Lanku, who agrees that the concept seems to be sound - after all, it works on people, as she can personally attest. And it does seem to begin to work - with your bait, you seem to be able to get animals to come closer to the camp - not too close, but fairly close, so close that you can begin to observe them in greater detail - wolves and wild boars seem most responsive to the bait, it should be noted. Grazers do not seem to particularly respond to it, but then again, they literally live in a veritable sea of food all day.

"HE'S LEADING ME BACK HOME!! I CAN'T COME BACK WITHOUT-

Wait... This man may be ill, he needs medical attention!! I guess it's time to help someone out for once."

We continue to my homeland.


[5] You continue onward through the desert, helping the old man find the oases on the way, and within months reach your home city, basking in the splendor of the rising sun after a long time spent walking. As you enter, you feel quite at home, and the old man looks filled with wonder at the sight of the adobe buildings, the busy streets and the general activities of the civilized people going about their business. You are fairly certain that this must be like some sort of divine world to him - he has definitely not seen its like before. You thought he was wowed by the desert, but this is something else entirely.

Since they are unsettled by me personally, leave negotiations to Tuktu. Make sure I, or at least someone, learns their language.

[3] Your recommendations are largely ignored, though the tribe does insist they're trying to learn the language to the best of their ability.

Send one tribesmen to the foreigners to stay with them and learn their language and any other secrets they might have. Have some tents made for the foreigners while we check out the supplies in the ship.

[1] You send one of the hunters to look out for the foreigners, and then check out the ship, only to discover that somebody already seems to have stolen its contents somehow while you weren't looking. All of them, in fact. How this has happened, you have no idea - somebody around here was probably responsible, but it seems like nobody knows anything as usual.

We will not allow this to stand, Slaughter them

[4] Despite not having weapons and being severely outnumbered, you are not immediately killed as you converge on the Fisher Tribe!

[4] Indeed, you feel the battle begin to turn a bit in your favor as you reclaim some weapons and take the fight to the enemy, killing several of their women and their chief!

[1] However, at this point the tribe mobilizes, and over half of your remaining tribesmen are killed as the fighting force, composed primarily of women and elder children, attack from several sides, seemingly quite enraged by the death of the chief rather than demoralized by it.

[6] At this point, the rest of you cut your losses and retreat as far as possible, which is quite far indeed - you yourself stay behind to repel the pursuers, killing two, but getting quite wounded in the process, only barely escaping with your life.

[4] However, you do know how to heal wounds adequately - all Heads do, of course. And so you and your ragtag war party have retreated, the assault not having gone particularly in your favor, though you have slain their chief - this you are sure of.

(Many rolls required because of fighting at a very significant disadvantage)

Run to the shore. Tell the two others not to leave yet. Climb a small tree or a rock to get a view of what is happening.

[4] You run off the top of the mountain much faster than is technically safe along with your comrades, the ground quaking periodically, the smoke from the liquid fire intensifying, and as you make it to the foot of the mountain, the entire top suddenly explodes, a massive plume of ash shooting up into the sky, spreading outward - the ash, flying outward, begins to rain from the sky as you run, a massive pyroclastic flow beginning to follow you downward from the top of the mountain. Perhaps vainly, you continue trying to escape - the shore is not far, this much you know.

[4] Fortunately, the flow is successfully blocked by an obstacle, a lucky peculiarity of the mountain's shape that diverts it along a slightly different path - now you only need to contend with the fact that it suddenly seems to be very dark, and also rather difficult to breathe. Eventually you make it to the shore.

[6] Your two fellows, despite you having been away for several hours, still have not made significant progress - you have never been gladder, you must say - in the deep midnight surrounding the island, friends are something you dearly need - with their aid, you believe you may be able to make your way out of the area - there is nothing to see here, only blackness and ash.

Try holding storytelling sessions again, now that I am more respected. Encourage caution in youth.

[3] They do listen, but they have definitely heard cautionary tales before in great quantities from their parents, and your tales are simply slightly more fanciful retellings of what they have already heard.

Trek forward, shuffling or crawling if I must. Pray for a miracle.

"If nothing else, Goat must make it! She is the true hero, the champion of us all!"

[2] You move on through the desert with Goat, shuffling forward largely through willpower rather than physical strength, until you eventually reach an uninhabited oasis, at which point you and she require two solid weeks of recuperation to be able to travel again.

Chantututututu goes over to the foreigners and begins to dance the dance of temporary non-aggression to put them at ease.  He then shows them how to communicate solely through dance and asks them to divulge their secrets.

[4] Through the medium of dance, you establish a channel of communication few others have even tried to harness, and your dancing does seem to put them at ease, much to the surprise of your fellow tribesmen. They seem fairly skilled at methods of nonverbal communication, you discover after a period of trying various dances, and it appears they are very much open to the prospect of further communication of this sort. They do not quite trust you enough to divulge their secrets (and you are not sure they can simply through dance, since that is more suited for simple ideas), but you do believe that you are now the official intermediate between your tribe and the foreigners.

Experiment on poison! Try to use alcohol!

[5] You find that nobody really gets sick from drinking strongly fermented juice, not in the sustained vomiting and stomachache sort of way indicative of regular water poisoning, which is not really the case with the river's water - clearly, there is something about alcohol that repels disease. The alcohol itself is not particularly poisonous, you find, and it would take quite a lot of it all at once or smaller amounts over a longer period of time to particularly harm a person. On the other hand, datura, which grows in certain places among the woods, is a far better tool for poisoning, since it is indeed very toxic. Not incredibly good, of course, but you have heard tales of one of the shaman's daughters requiring the utmost skill on Kutuk's part to avoid death after she thoughtlessly ate too much of it to achieve its peculiar effects.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 13, 2014, 05:40:14 pm
Tell the news of the venture to the Union. Have them prepare for enemy attack
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 13, 2014, 05:53:37 pm
Take the old man to my family's home.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 13, 2014, 06:00:42 pm
Retell more fancifully!
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 13, 2014, 06:07:39 pm
Through the magic of dance, inquire as to the origin of their tools.  If they are still nervous, dance amusingly to further put them at ease.  If they have difficulty explaining the specifics, offer them sticks to draw in the ground with.
Title: Re: History: the Minimalist RTD
Post by: blazing glory on August 13, 2014, 06:10:33 pm
Head back to my tribe.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 13, 2014, 06:48:08 pm
Allow animals to observe me placing the food and eventually give it to one directly.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 13, 2014, 06:59:15 pm
RESPAWN AS THE LEADER OF A HORDE THAT IS INVADING THE 3 TRIBE UNION RIGHT NOW
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 13, 2014, 07:32:33 pm
Go see how the foreigners are doing. Also, if a strong wind presents itself, rage about how crap keeps getting stolen.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 13, 2014, 08:59:07 pm
Die, after a long and full life. Be noticed in death. Become Yun.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 13, 2014, 11:05:28 pm
Rest and stock up on Oasis with Goat, then press onwards to the next one. Follow northern stars.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 13, 2014, 11:23:52 pm
Grab fishing rods and baskets. Sail further south. 
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 14, 2014, 01:52:00 pm
Make a powder out of the leaves. Drop some of it into Kutuk's meal to see whether it works. Not a lethal dose, but enough to show results.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 14, 2014, 02:10:25 pm
Tell the news of the venture to the Union. Have them prepare for enemy attack

[4] You return to the Union in the coming weeks, and relate to them the fact that a fierce enemy dwells deep in the southern parts of the world - they appear to have heard from your advance messenger.

[6] They decide immediately that a much larger war party is needed, composed virtually purely of Spears and Gulls this time around, mostly because the Three Tribes are more like Two Tribes now that the Heads have been decimated so. You are forbidden to participate in their campaign in the south.

Take the old man to my family's home.

[5] You take the old man to your family's home, where he is received with the utmost hospitality as your guest - you dine and attempt to communicate (somewhat successfully, no less) several times, and your family builds up a fine rapport with your hermit friend.

Retell more fancifully!

[6] Your tales grow more fanciful and interesting each time you tell them, incorporating more overtly supernatural elements up until the point where you start to build up a mythical world with them - the morals of your tales become increasingly unrelatable, but people seem to enjoy the mystical aspects much more than they ever did the moralization, so you suspect it's all good. You actually draw quite a dedicated audience after you start building up the myth, and you dare say you feel better liked than ever.

Through the magic of dance, inquire as to the origin of their tools.  If they are still nervous, dance amusingly to further put them at ease.  If they have difficulty explaining the specifics, offer them sticks to draw in the ground with.

[3] They do not seem to be able to convey this information to you through dance. So you offer them sticks for making diagrams, and commence two-level communication immediately.

[5] Now they inform you of something interesting through a combination of dances and diagrams - the thing they make tools from is apparently made of two different types of rock, both found within the earth if one digs deep enough - a minority of one rock, a majority of another kind. The obtaining of these rocks is difficult, and not many can manage it, you find out as they explain, and you need complicated processes to get the necessary ingredients from each rock, then make each ingredient liquid with very hot fires, and mix them together. The process is such that you are fairly sure you have never heard of anyone doing anything even vaguely similar to any given step of it, and as such you do not think the process can be easily reproduced, given the circumstances.

Head back to my tribe.

[3] Eventually you reach your homeland, and the people are shocked to see animals following you without rebelling, and wonder what you have done to make them behave this way.

Allow animals to observe me placing the food and eventually give it to one directly.

[1] As soon as they see you placing the food, they refuse to touch it any longer for some reason.

RESPAWN AS THE LEADER OF A HORDE THAT IS INVADING THE 3 TRIBE UNION RIGHT NOW

[1] You are now Tlaxa, a teenage girl of the Spear Tribe dreaming of conquest of all that lies before you, but sadly aware that this is but a daydream and will likely remain so for all time - you do not even know of anything worth conquering in the area except the other people of the Three Tribes, and they're technically your friends.

Go see how the foreigners are doing. Also, if a strong wind presents itself, rage about how crap keeps getting stolen.

[1] Chantututu seems to have successfully interrogated them, and just as a strong wind begins you start raging at the tribe about how people seem so keen on taking everything without any sense of communal responsibility, only to be cut off mid-rant as the wind stops, feeling a little embarrassed as the tribe looks at you.

Die, after a long and full life. Be noticed in death. Become Yun.

[3] You die. Your death is relatively peaceful, but ultimately undignified due to certain circumstances, such as the fact you are found naked and the face you have made, your body contorted in an odd shape.

You are now Yun, and feel mystified and depressed by the sudden, inexplicable, undignified death of your mentor. Though his killer is well-known, you wonder why anybody would feel the need to poison the old man in such a terrible manner.

Rest and stock up on Oasis with Goat, then press onwards to the next one. Follow northern stars.

[1] You realize after you have left the oasis that you have no idea of what the northern stars are, and find yourself in a position where you seem to be dying of thirst in the wastes again, daybreak approaching while you still have no shelter. Goat bleats weakly as she walks ahead of you, and you feel she may be giving up on you now.

Grab fishing rods and baskets. Sail further south. 

[1] You sail further south in the blackness, or at least you believe you do - once the ash finally clears, you are in the open sea - no land is in sight.

Make a powder out of the leaves. Drop some of it into Kutuk's meal to see whether it works. Not a lethal dose, but enough to show results.

[1] Kutuk ends up messily, violently dead as a result of a hallucinatory rampage. Datura is the herb of fools in many ways, and you have fallen for its tricks most easily - nonlethal, yet responsive doses are very difficult for an inexperienced person to administer, and the poisonous nature of the herb is highly variable, as you find out - being known as the only dabbler in the usage of the herb lately and also proving yourself guilty through several feeble attempts to lie your way out of it, you now languish in a cage for your crime, awaiting gruesome execution to avenge the death of the healer and appease the spirits of the other world, who demand what is due to the dead on all occasions, and the punish all of the living indiscriminately if the guilty are not split into seven parts, one burned, one fed to a wolf, one sunk in the sea, one smashed with a rock, one made into paint of atonement that the family and friends of the murdered will wear for two weeks while they mourn, one soaked in alcohol, the resulting marinade then drunk by the chief, and one dried and displayed above the tent of the chief for all to see.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 14, 2014, 02:13:41 pm
We have fishing rods, yes? Set anyone not working to fishing duty, and sail to the right.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 14, 2014, 02:21:00 pm
AFTER BEING POSSESED BY THE FORCE THAT HAD TAKEN THE TWO FISHER TRIBE BROTHERS AND MANY BEFORE THEM, SHE TRIES TO KILL ALL AROUND HERSELF IN REVENGE FOR THE FORCE'S FAILED PLOT TO BUILD UP A POWERFUL EMPIRE TO RULE THE WORLD
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 14, 2014, 02:25:23 pm
...if the guilty are not split into seven parts, one burned, one fed to a wolf, one sunk in the sea, one smashed with a rock, one made into paint of atonement that the family and friends of the murdered will wear for two weeks while they mourn, one soaked in alcohol, the resulting marinade then drunk by the chief, and one dried and displayed above the tent of the chief for all to see.
(I'm guessing this was recently devised by the Shaman and/or the rest of the tribe, since we only recently gained access to 3 of these things (the sea, a chief, alcohol.))

Elto catches Kutuk's favorite fish, to put on his funeral pyre.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 14, 2014, 02:30:56 pm
((Fuck. Sorry!))
Say that Kutuk in fact, was plotting against out tribe alongside the Painted Tribe remnants, to poison our water and food supplies. It was all done due to the direness of the situation and patriotism along desperation and lack of time.
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 14, 2014, 02:33:35 pm
Take my Bronze Hoe, and start tilling the earth. As I do this, try to teach the tribesman some of our language by pointing at things, then saying what they are. "This.... this is a 'Hoe'. This.... this is 'DIRT'... this... these are 'STUPID EVIL TRIBESMEN THAT STEAL OUR SUPPLIES'."
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 14, 2014, 02:36:04 pm
Returning from our honeymoon took a bit longer than expected... Mourn the passing of Kutuk with other tribesmen - while old healer wasn't the best person around, he really cared about a tribe as a whole entity... Also, inquire Arlia about rituals needed for pregnant Pallia.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 14, 2014, 02:45:39 pm
((I think our word for foreigners should sound like "Dinner".))

Play it off, something about the murder causing a disturbance, then make with the execution using my swords. Hope a strong wind comes to back me up.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 14, 2014, 02:49:49 pm
Oh well. Check on the plants.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 14, 2014, 03:04:56 pm
Chantutu is fascinated by the information that the foreigners provide.  He dances over to the chief before the execution and relays the secrets of creating this new material.  Afterwards he questions the chief aloud, "How can tribe use information?"
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 14, 2014, 03:11:35 pm
((I think our word for foreigners should sound like "Dinner".))

((As we don't eat them, it would be more like "Deadmen" or "Living Paint" - in accordance to our so-very-hospitable traditions.

I'll try to update tribes and tribesmen list in a few hours. So many dead...))
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 14, 2014, 03:34:34 pm
Yun quietly steps forward in front of the tribe, and speaks.

"Kutuk would not want them to die for this. Kutuk was a forgiving man, and if he were here, he would let them live. The spirits will understand."

Yun then quietly talks to the Elders.

"I'm...not sure I can replace Kutuk."
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 14, 2014, 03:50:00 pm
It's not Meshok! He's dead already!
Title: Re: History: the Minimalist RTD
Post by: Alev on August 14, 2014, 04:02:59 pm
((What's going on in the village now?))
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 14, 2014, 04:05:10 pm
((I partially accidentally poisoned Kutuk to death. Fun things going on, you know?))
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 14, 2014, 04:05:39 pm
(You're one of Conrak's consorts now, right?)
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 14, 2014, 04:19:33 pm
((Yeah!))
Title: Re: History: the Minimalist RTD
Post by: Alev on August 14, 2014, 04:20:24 pm
((I partially accidentally poisoned Kutuk to death. Fun things going on, you know?))
((Mm. I'm probably going to die in a few turns. I never should have started building boats.))
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 14, 2014, 04:34:30 pm
Create elaborate story of the creation of the world.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 14, 2014, 04:40:05 pm
Teach the old man my language and Alphabet!
Title: Re: History: the Minimalist RTD
Post by: TCM on August 14, 2014, 05:25:04 pm
Carry goat to the next oasis. We will find it, Lord willing!
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 14, 2014, 06:21:50 pm
((I partially accidentally poisoned Kutuk to death. Fun things going on, you know?))
((Mm. I'm probably going to die in a few turns. I never should have started building boats.))
((This is not a game in which avoiding building boats would somehow save you, really.

Also, updated tribes and tribesmen lists. It starts to get quite complicated...))
Title: Re: History: the Minimalist RTD
Post by: Alev on August 14, 2014, 06:22:39 pm
((I partially accidentally poisoned Kutuk to death. Fun things going on, you know?))
((Mm. I'm probably going to die in a few turns. I never should have started building boats.))
((This is not a game in which avoiding building boats would somehow save you, really.

Also, updated tribes and tribesmen lists. It starts to get quite complicated...))
((I know. I could have just peacefully gone hunting and stabbing people, though.

And thanks for the update.))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 15, 2014, 09:06:38 am
Call Heads to rest, they have done well, and have done their tribe good
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 15, 2014, 01:14:49 pm
Chantutu is fascinated by the information that the foreigners provide.  He dances over to the chief before the execution and relays the secrets of creating this new material.  Afterwards he questions the chief aloud, "How can tribe use information?"
"We will make them show us how to find the rocks and how to make it step by step. Or maybe we can just make really hot fires and melt their things to make our own things."
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 15, 2014, 05:43:20 pm
Chantutututututu danced back to the foreigners and conveyed to them, using dance and drawings bilaterally as needed, that in exchange for directions to the source of these secret rocks, the foreigners would be made into honorary members of the tribe!  Such a wonderful gift for them: this would grant them immunity to xenophobic stabbing and good seats to the shaman's stories!
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 15, 2014, 06:30:35 pm
Chantutututututu danced back to the foreigners and conveyed to them, using dance and drawings bilaterally as needed, that in exchange for directions to the source of these secret rocks, the foreigners would be made into honorary members of the tribe!  Such a wonderful gift for them: this would grant them immunity to xenophobic stabbing and good seats to the shaman's stories!
((You tell them that all you like, Tuktu never promised any of that. Especially not the protection from stabbings.  :P Although if they prove useful, maybe something could be worked out.))
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 15, 2014, 07:42:14 pm
((Hah, fair enough.  Maybe Chantutu doesn't believe they will get anything either.  But hey, we need those bronze weapons to stay competitive, and this might help that happen.  Have to move with the times.))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 16, 2014, 05:35:23 am
We have fishing rods, yes? Set anyone not working to fishing duty, and sail to the right.

[3] You begin to fish and paddle to the right, since you have no sails, and neither brings you much luck - no land is visible within the next few hours, and you only obtain a few fish.

AFTER BEING POSSESED BY THE FORCE THAT HAD TAKEN THE TWO FISHER TRIBE BROTHERS AND MANY BEFORE THEM, SHE TRIES TO KILL ALL AROUND HERSELF IN REVENGE FOR THE FORCE'S FAILED PLOT TO BUILD UP A POWERFUL EMPIRE TO RULE THE WORLD

[6] You decide that the world of the living holds nothing of value to you, and wait until night, at which point you walk out of your home and begin killing people in their sleep, one by one, families included, killing your way through about a third of the scarcely guarded Gulls' encampment until a set of guards, attracted to the midnight activity, attempts to capture you.

[3] You cannot put up much of a resistance to people who can actually fight back, and are promptly disarmed and put in a cage as the Gulls wonder what sort of spirit may have possessed you. The shamans of the Three Tribes convene to interrogate you.

Elto catches Kutuk's favorite fish, to put on his funeral pyre.

[4] You believe Kutuk would have appreciated the gesture, were he still alive. May his favorite fish be with him in the spirit world.

Say that Kutuk in fact, was plotting against out tribe alongside the Painted Tribe remnants, to poison our water and food supplies. It was all done due to the direness of the situation and patriotism along desperation and lack of time.

[1] They laugh, and then ritually execute you in the manner previously described, making sure to keep you alive for as long as possible, which they succeed at for the first four pieces removed, shockingly enough, leaving you armless and legless in your cage, and the last two cuts involve separating your chest and your abdomen, then cutting off your head, which is mounted atop the chief's tent, a look of agony frozen on its face, attracting a massive amount of flies even before the day is done, which some take as a sign that they did good by executing you with haste. Your severed head shelters a whole three generations of hungry flies before decomposing to the point where only parts of the skull remain.

Take my Bronze Hoe, and start tilling the earth. As I do this, try to teach the tribesman some of our language by pointing at things, then saying what they are. "This.... this is a 'Hoe'. This.... this is 'DIRT'... this... these are 'STUPID EVIL TRIBESMEN THAT STEAL OUR SUPPLIES'."

[3] Till the earth you do indeed, but the work is difficult, since this is earth that has never been worked at all, and not particularly fertile in any way. There's actually a layer of infertile sand right below the layer of detritus in the area you have landed in, and to make things grow here will be difficult indeed.

[2] You don't, however, have any luck in teaching these people your language, chiefly because a man who communicates in dancing and drawings and in no other way seems to be in charge of communicating duties. Your comrades seem to enjoy spending time with him, though.

Returning from our honeymoon took a bit longer than expected... Mourn the passing of Kutuk with other tribesmen - while old healer wasn't the best person around, he really cared about a tribe as a whole entity... Also, inquire Arlia about rituals needed for pregnant Pallia.

[6] Arlia gladly obliges your request, and has Pallia withdraw from society for about a month or so while the two of them conduct mysterious rituals you are not allowed to know about so as to not diminish their effectiveness. After this month, you are allowed to see Pallia again, and she seems to have attained a very healthy glow of sorts, and also appears to have missed you badly during the time she was gone.

((I think our word for foreigners should sound like "Dinner".))

Play it off, something about the murder causing a disturbance, then make with the execution using my swords. Hope a strong wind comes to back me up.

[1] People don't really believe you, and you dull your swords quite a bit during the execution when you discover they're not so good at slicing through bone - the other tribesmen take over the process with their flint sawing tools and leather straps to prevent fatal bleeding. You also throw up the first time you try to drink the marinade. Today is clearly not a good day for you.

Oh well. Check on the plants.

[5] The berry bushes grow admirably, and have borne quite a lot of berries! The gatherer women are extremely excited by this development, considering that now there's a whole island full of nothing but berry bushes to supplement the things they find in the forests. The alcohol makers are especially thankful for providing such a handy source of supplies for them, and agree to help with similar attempts later on if the results are going to be so impressive.

Yun quietly steps forward in front of the tribe, and speaks.

"Kutuk would not want them to die for this. Kutuk was a forgiving man, and if he were here, he would let them live. The spirits will understand."

Yun then quietly talks to the Elders.

"I'm...not sure I can replace Kutuk."


You vouch for Kutuk's killer, but then she decides to slander the dead, at which point her execution is performed with extreme prejudice.

[2] The elders do agree that you seem a tad inexperienced to be a proper healer, but they also think there are no proper alternatives, either.

Create elaborate story of the creation of the world.

[6] "In the very beginning, there was only the far-up sky and no world, and it was dark as night, for there was nobody to drag the sun along the heavens. Over a time longer than one can imagine, the sky swirled and twisted, and from this interplay rose strife - the spirits of the sky were disunited, different, and so they clashed, and through clashing their differences grew - spirits divided into the types of wind, earth, fire, water and more, and named parts of the sky their own - through battle and disagreement, the world came to be, partitioned into the domains of the spirits that exist to this day. The strife animated all within this world, and from it rose the animals and plants of the world, brought into being as the power released from the clashes of spirits took physical shape - you can observe it to this day when mushrooms grow rapidly after the rain and animals form when lightning strikes the earth. And during one particular battle where all of the essential forces of the world met, the people of this land were created, people who are born of each other, procreating in perpetuity - these people are the First Tribe. This very tribe is that tribe - direct descendants of the first human beings, created in a titanic clash of all the forces combined. And the First Tribe did learn the secrets of ensuring their existence, even thriving from the scraps of the eternal war of the spirits, their dominion of the borders between realms undisputed by even the spirits themselves to such a degree that they only dared war where humans permit, or where they forgot to forbid in their ignorance, and this is how it is today."

"But this existence was not to last, as then came things from without, the din-nehru, the "soul-bereft" in the olden tongues, creatures from the darkness beyond the far-up sky, who sought to devour all that exists not because of hunger or need to exist, but out of simple pleasure and boredom. Their goal is to destroy all that the people need to survive, and to make the world like their place of origin, undoing the spirits, humans and everything inbetween. To do this, they take the shape of humans and adopt their ways, seeking to infiltrate and subvert where they cannot outright destroy. Though weak in mind and spirit, they were ultimately extremely numerous, and populated the world like the humans could not, pushing them far out of the heavenly lands they once inhabited, leading them here, where they must continually fight for survival and die pointless deaths where none are needed. And that brings us to this very day, when the First Tribe finds itself surrounded and sought out by din-nehru from all sides, all harboring nothing but evil intentions, even when it may seem otherwise. The First Tribe can have no lasting friendship with the din-nehru, for they have no capacity for good, as their souls are nonexistent, and can never become one with the spirits, for they have never lived in the first place. They must be enslaved, slain, ostracized even when allowed to live within the tribe, or otherwise put below the humans of the tribe, and never allowed to assume power, for they will lead the true people to their doom."

You believe that's a very fine creation story, and the tribesmen seem to feel the same way after you relate it to them. They find the information about the din-nehru especially enlightening.

Teach the old man my language and Alphabet!

[1] Your writing is actually logographic, and the man cannot make heads nor tails of it, seemingly pronouncing it to be witchery to himself, and this taints his perception of your language as well. Your family still like him a lot, however, possibly due to the fact that he doesn't speak their language rather than in spite of it.

Carry goat to the next oasis. We will find it, Lord willing!

[5] Through a combination of willpower and sheer miracles, you and Goat travel onward without pause throughout the entire next day, and when you are about to collapse, you realize you seem to be in your homeland at last - a city is visible on the horizon, and it proves not to be a mirage, either - you are received at the gate along with Goat, and are recognized as one of their own, and allowed rest and recuperation without need for compensation, as is customary when finding a traveler on the edge of death, especially in this part of the desert. The fact that this sacred duty has not been forgotten is all that saves you and Goat, and it takes you a week to become coherent again, at which point you realize that you seem to have reached your own home city somehow.

Call Heads to rest, they have done well, and have done their tribe good

[6] The Heads rest, though still the tribe numbers less than half of what it was a mere year ago, and that includes the women and children. To make matters more unfortunate, the Spears and Gulls do not return even after a month has passed, oddly enough. You would have thought they would not encounter any difficulty subjugating a tribe as tired and terrorized as the Fisher Tribe. And there is also talk of evil spirits possessing a girl from the Spear Tribe.

Ultimately, though the war party returns in full numbers, their faces brimming with cheer, followed by equally happy Fisher tribeswomen and children (and also two of the remaining men), all outfitted similarly to the Spears and the Gulls. They retire to their respective camps without calling any sort of tribe meeting, which distresses you.

Chantutututututu danced back to the foreigners and conveyed to them, using dance and drawings bilaterally as needed, that in exchange for directions to the source of these secret rocks, the foreigners would be made into honorary members of the tribe!  Such a wonderful gift for them: this would grant them immunity to xenophobic stabbing and good seats to the shaman's stories!

[6] They fall for it without a second thought, or at least some of them do, and one of the din-nehru proceeds to teach you the basics of the art of prospecting they know over the coming month, with suggestions coming in from other members - you absorb much more information than any tribe idiot in history ever has before in such a short period of time, and their great enthusiasm in explaining the basics of looking for minerals effortlessly flows into detailed explanations of how farming works, at which point Lanku joins in with you, listening carefully and acting as a sort of second observer to compare notes with - together you form a sort of oral compendium of the mining, metallurgical and farming arts, Lanku specializing in the latter while you specialize in the former.

You wonder if now would be a good time to execute these silly creatures. After all, they have supplied much of what they seem to know, and even gotten into the subject of silly din-nehru law and other things you do not particularly care about, but listen to anyway with a smile.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 16, 2014, 05:40:42 am
Respawn as a lone gunman warrior traveling the prairie.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 16, 2014, 06:25:08 am
Dat legend.

Despite my various survival skills, I may be ill-suited for a life with the tribe... But we still have a month or so to spend together travelling.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 16, 2014, 09:31:02 am
USE THE SECRETS OF COMBOSTION THAT THE THING POSSESING ME KNOWS TO  BREAK OUT OF CAGE
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 16, 2014, 09:35:50 am
Spiral into depression knowing that I have completed the most amazing this I will ever do.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 16, 2014, 10:11:11 am
Prepare to leave, in case the Union decides to betray the Heads
Title: Re: History: the Minimalist RTD
Post by: Alev on August 16, 2014, 12:24:53 pm
Continue with the fishing and paddling. Go a little more to the right.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 16, 2014, 12:28:49 pm
((Two 1s in a row? Dammit, RNG.))

Get it together. Practice to learn how to use the swords effectively, then sharpen them. Also, continue the hunt for the missing boat supplies.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 16, 2014, 01:22:42 pm
Chantutututu "high-fives" Lanku, a practice that the doomed man started babbling about near the end.  He then goes to the chief to ask him through dance if the tribe should execute or enslave the dinnerdin-nehru.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 16, 2014, 02:01:57 pm
Take Goat with me to see Despot Shameizz Yaunkere. Tell him and his court the tales of how we were on a trading mission to increase the wealth of the Northern Nation, when we were brutally ambushed by savages, our trade caravan unable to fend off hordes of armed barbarians. We were captured, our weapons and good stolen, and barely escaped with my lives. All of my caravan besides myself perished in the wilderness. I was only able to make it back through willpower, the grace of God and the encouragement of Goat.

Despot: The ultimate political position in the Northern Nation. Despots are chosen by a council of 8, the council consisting of 8 Executive, each representing an eighth of the land of the Northern Nation. Each Executive has responsibilities and powers pertaining to their region. The Executives come together to decide on a Despot, which technically can be any citizen in the Nation, and the decision is to be based on merit, courage, intelligence, trust and leadership. More often than not, it is a prominent educated rich male citizen who just happened to be a well-liked relative, friend, or adviser to the last Despot, though drastic changes have been made. Despots rule until their deaths. They hold great political power, but religious duties go to the Holy Prophet.


Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 16, 2014, 03:36:07 pm
Elto seeks out Arlia for private conversation.

"Arlia, what are you doing? Surely you realize what these stories will do?"
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 16, 2014, 03:41:00 pm
Assess the tribes health.

"As healer, do I get a spot on the Council?"
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 16, 2014, 07:05:11 pm
Take the pouch of barely seeds from my side, and start sowing them in the earth. Call the others that are not interested in the murderous barbarians to come and assist me. We all have seed pouches at our sides, and most contain different types of fruit and vegetable seeds.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 16, 2014, 09:37:44 pm
"A man not of the mind is a man of the body", my father always said.

Get him some work from the blacksmith. He is a good man.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 17, 2014, 08:28:23 am
Elto seeks out Arlia for private conversation.

"Arlia, what are you doing? Surely you realize what these stories will do?"
((Whelp, guess its time to create a militant religion!))

"Elto, these things challenge our ways and attack us without reason. We came here for food, and found hostility on all sides. Our tribe is endangered by them, and they will not stop. They truly do seek to destroy us because of their nature; I speak the truth."

Establish among any who follow me a spiritual duty to combat the din-nehru.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 17, 2014, 12:06:57 pm
Elto seeks out Arlia for private conversation.

"Arlia, what are you doing? Surely you realize what these stories will do?"
((Whelp, guess its time to create a militant religion!))

"Elto, these things challenge our ways and attack us without reason. We came here for food, and found hostility on all sides. Our tribe is endangered by them, and they will not stop. They truly do seek to destroy us because of their nature; I speak the truth."

"How can you say these things when you know many of this generation had foreign grandparents? They may not remember, but should they ever find out, the tribe will surely be at war with itself with these ideas growing amongst them. And they could find out. We may keep the secret, but if they are frenzied and look for evil spirits amongst themselves, they may notice the noses, the eyes, and the hands that are different."
Title: Re: History: the Minimalist RTD
Post by: Kaferian on August 17, 2014, 01:06:04 pm
Join the Tribe as a humble trapper going by the name of Apollo and start putting up snare traps throughout the surrounding hunting grounds.
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 17, 2014, 02:31:22 pm
Join the Tribe as a humble trapper going by the name of Apollo and start putting up snare traps throughout the surrounding hunting grounds.
From what I've seen, they'll kill you just to steal your snare technology.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 17, 2014, 02:50:41 pm
Join the Tribe as a humble trapper going by the name of Apollo and start putting up snare traps throughout the surrounding hunting grounds.
From what I've seen, they'll kill you just to steal your snare technology.

Hey, you're not dead (yet)!
Title: Re: History: the Minimalist RTD
Post by: Kaferian on August 17, 2014, 03:02:29 pm
Join the Tribe as a humble trapper going by the name of Apollo and start putting up snare traps throughout the surrounding hunting grounds.
From what I've seen, they'll kill you just to steal your snare technology.
I thought they would already have the technology seeing as though the Tribe has tripwires. -_-
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 17, 2014, 03:04:19 pm
Join the Tribe as a humble trapper going by the name of Apollo and start putting up snare traps throughout the surrounding hunting grounds.
From what I've seen, they'll kill you just to steal your snare technology.
I thought they would already have the technology seeing as though the Tribe has tripwires. -_-
They don't even know how to alcohol, they just eat rotten fruit to inebriate themselves.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 17, 2014, 04:14:45 pm
Respawn as a lone gunman warrior traveling the prairie.

[4] You are now Dukud, a man of the plains and a master of the knife. You bested the chief of your old tribe in a knife fight, and slew him in honorable combat, though the rest of the tribe did not seem to respect this due to lack of witnesses. As such, you were all but exiled, pointed in a direction and told to leave, pretty much. So now you have wondered far to the north, finding yourself in rather unfriendly plains - there is little free water to be had, though there are many animals, and these you subsist off of.

Dat legend.

Despite my various survival skills, I may be ill-suited for a life with the tribe... But we still have a month or so to spend together travelling.

[4] You spend the next month out in the northern woods with Pallia, and enjoy yourselves quite a lot as you scout out the area thoroughly. You take good care of her out there as the symptoms of pregnancy begin to manifest more pronouncedly, and she in turn takes good care of you on the way, and after a month the two of you return, happier than ever.

USE THE SECRETS OF COMBOSTION THAT THE THING POSSESING ME KNOWS TO  BREAK OUT OF CAGE

[6] Using fragments of your own clothes, things you've hidden on yourself and immense determination, you eventually start a fire within the cage! It starts to burn quite nicely, since the cage is made of very dry wood, and soon the cage is set ablaze! With you still in it!

[1] The shamans gather soon after to ponder why you saw fit to burn yourself to death within a cage, and decide that the evil spirit possessing you must have broken free - a malevolent fire devil, no doubt. Such a shame the spirits saw fit to take such a young girl.

Spiral into depression knowing that I have completed the most amazing this I will ever do.

[1] You begin to waste away in the weeks following the creation of your island, and despite Lanku's best efforts to cheer you up with thoughts of future projects, you seem to have lost the will to live entirely, and soon pass away, leaving behind a lifetime of many dubious achievements and one reasonably useful one. Lanku takes over your duties as the tribe's Great Thinker, an ironic twist that pleases her greatly.

Prepare to leave, in case the Union decides to betray the Heads

[6] You prepare to leave, and the tribe prepares with you, sensing treachery - the next morning you are called to the tribal council, and the spokesmen of the Heads, you included, arrive with weapons, signifying your full intent to split off should things prove unsatisfactory.

The spokesmen of the Spears and Gulls explain that, since warlike ways have failed the tribe so far, they decided to speak with the Fisher Tribe, who, deprived of their crazed chief, seemed to very happily accept the possibility of joining the Three Tribes, even if that wouldn't really make them the Four Tribes, at least not exactly. They did have one condition, though - they would never accept joining the Heads, and demanded that they be allowed to live with the Gulls and Spears instead, in roughly equal capacity. The Gulls and Spears, not feeling up for a fight when it was very clear that it would solve nothing and that fighting had already brought the numbers of the Heads down to a laughable level, opted to accept this, and trust that the Heads will have no problem with this.

The other Heads look to you for a response, seeing how you're the one with the most experience with the Fisher Tribe's trickery, but even in this they do not seem pleased at all about this decision.

Continue with the fishing and paddling. Go a little more to the right.

[6] You sail further on, and after about a week of travel observe something on the horizon - land! An island, to be specific. No ash-spewing mountain in the middle this time! And it seems to be much, much larger than the previous one. And, judging from the boats in the water, slightly inhabited.

((Two 1s in a row? Dammit, RNG.))

Get it together. Practice to learn how to use the swords effectively, then sharpen them. Also, continue the hunt for the missing boat supplies.

[2] You decide not to risk it and retreat to your tent to sulk for the next few days, hoping that the hex of the din-nehru, which you believe to be the only likely explanation, leaves you sooner rather than later.

Chantutututu "high-fives" Lanku, a practice that the doomed man started babbling about near the end.  He then goes to the chief to ask him through dance if the tribe should execute or enslave the dinnerdin-nehru.

[6] The chief is not accessible right now, or so they tell you, seeing fit to withdraw from society so that his weakness is not seen. You sneak in anyway and inform him through dance of the situation at hand, at which he nods knowingly, though he seems semi-unwilling to decide one way or another, explaining back to you (also through dance) that he may be cursed right now, and his expertise may be slightly tainted as a result - you as his most trusted adviser and de facto interrogation specialist are the only one privy to this information so far, and he makes you promise not to tell anyone, all without speaking a word. As such, you are given free reign over the prisoners, though are informed to keep in mind that they are still din-nehru, and caution should be exercised.

Take Goat with me to see Despot Shameizz Yaunkere. Tell him and his court the tales of how we were on a trading mission to increase the wealth of the Northern Nation, when we were brutally ambushed by savages, our trade caravan unable to fend off hordes of armed barbarians. We were captured, our weapons and good stolen, and barely escaped with my lives. All of my caravan besides myself perished in the wilderness. I was only able to make it back through willpower, the grace of God and the encouragement of Goat.

Despot: The ultimate political position in the Northern Nation. Despots are chosen by a council of 8, the council consisting of 8 Executive, each representing an eighth of the land of the Northern Nation. Each Executive has responsibilities and powers pertaining to their region. The Executives come together to decide on a Despot, which technically can be any citizen in the Nation, and the decision is to be based on merit, courage, intelligence, trust and leadership. More often than not, it is a prominent educated rich male citizen who just happened to be a well-liked relative, friend, or adviser to the last Despot, though drastic changes have been made. Despots rule until their deaths. They hold great political power, but religious duties go to the Holy Prophet.


[1] The Despot's guard laugh at you as you try to gain access, and turn you away after confiscating Goat, whose peculiar whiteness they seem intent to investigate. You attempt to protest loudly, but an intense beating followed by another, more intense beating dissuades you from this.

Assess the tribes health.

"As healer, do I get a spot on the Council?"


[5] The tribe is healthy, fortunately for you. The best time to have a crisis of self-worth is probably when nobody depends on you.

[3] The other elders say that you may be a healer, but you're not an elder, and also the council does not actually exist. You can still probably badger Tuktu relentlessly and maybe he will do what you want him to if you make a persuasive case, though.

Take the pouch of barely seeds from my side, and start sowing them in the earth. Call the others that are not interested in the murderous barbarians to come and assist me. We all have seed pouches at our sides, and most contain different types of fruit and vegetable seeds.

[1] As you begin to start sowing seeds, the barbarians holding you hostage show up and confiscate all of your seed pouches. The dancing man explains that this is in the interests of sharing, through dance and pictograms, naturally, and that this is the way it should be. He gives you back one, and watches carefully along with his woman-friend as you sow them, the woman grinning wildly as ideas run through her head. After this, they retire, leaving you with a small seeded plot and nothing else to sow.

"A man not of the mind is a man of the body", my father always said.

Get him some work from the blacksmith. He is a good man.


[2] The blacksmith has no use for an old man who doesn't know anything about metalworking and speaks some kind of language nobody else does.

Establish among any who follow me a spiritual duty to combat the din-nehru.

[2] Nobody really follows you, and killing and enslaving din-nehru is something they are completely on board with already. It is, after all, merely a mythically legitimized form of the tribal policy so far. And din-nehru is really quite fun to say. But beyond that, it's merely a more poetic way to phrase the feelings of the day.

Join the Tribe as a humble trapper going by the name of Apollo and start putting up snare traps throughout the surrounding hunting grounds.

[4] You are Apollo, esteemed trapper of the First Tribe. Trapping is what you do, and the woods to the north offer you plenty of land to cover - while other hunters work with traps as a side thing, you have made it your livelihood, and while your traps are not known to be very devious, they are nevertheless reasonably effective, and that's really all you can hope for in this day and age.

[4] This reasonable effectiveness continues to this very day, filling out your collection of small to medium animal pelts and enriching your stores of meat. As far as hunters go, you are reasonably capable and affluent, and quite respected at that.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 17, 2014, 04:37:37 pm
((Damn I can't believe my crazy old man inventor meddling in science in a tribe with a largely spirit based myths survived this long and even more so that he achieved anything at al worthwhile.))
Spawn as new apprentice great thinker.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 17, 2014, 04:41:31 pm
-deleted-

Go two days' worth away, or to the opposite side—whichever is shorter.
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 17, 2014, 04:43:52 pm
Check the soles of our boots for seeds that we may have picked up along our travels. Use any spare seeds we can find laying about, and finish seeding the land.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 17, 2014, 04:47:03 pm
BE ONE OF THE INSANE PEOPLE AT THE 3 TRIBE UNION'S COUNCIL, CLAIM THAT I AM THE SO CALLED 'INSANE' CHIEF OF THE FISHER TRIBE, AND HIS BROTHER. ALSO THE GIRL WHO KILLED A LOT OF PEOPLE
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 17, 2014, 04:50:45 pm
BE ONE OF THE PEOPLE AT THE 3 TRIBE UNION'S COUNCIL, REVEAL THAT I AM THE SO CALLED 'INSANE' CHIEF OF THE FISHER TRIBE, AND HIS BROTHER. ALSO THE GIRL WHO KILLED A LOT OF PEOPLE.

No. Enough is enough. You're not a spirit, and this is becoming insufferably idiotic.
Title: Re: History: the Minimalist RTD
Post by: Kaferian on August 17, 2014, 05:06:16 pm
Apollo decides to create cages built for capturing animals in hopes of taming for the Tribe. Preferably, rabbits would be the preferred prey for these new cage traps. Also, start creating a rug of some sort from the largest fur available. Stay away from any dangerous men, aka PCs.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 17, 2014, 05:09:57 pm
Honor their decision, and leave, for I am tired of Fish. Allow others of the tribe to come with me or stay, if they wish. Wish the Union good luck
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 17, 2014, 05:58:42 pm
"Worry not, sir. We'll find something for you yet."

Look for some work for the old man around town. After, pay a visit to a combat trainer. I must ready myself for future adventures.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 17, 2014, 06:17:09 pm
Gonjabet Uthon understands the guards preventing him from seeing the Despot, as very few common folk do. However, things change when they confiscate Goat. "NOOOO!" Bellows Uthon as he rushes forward to rescue Goat, catching a glimpse of her before being subjected to a series of punches, kicks, elbows and knee-strikes before ultimately being physically thrown down the Palace steps.

Sink into despair as my closest companion is taken away from me, possibly forever. Give up on telling the government of my tale. Head to the nearest Temple, and speak to some of the Clerics. Describe everything in detail, emphasize that the savages to the Far South resemble Saytrs, one of the more malicious devil-beasts that corrupt the world.

Cleric - Akin to priests or Shamans, the lowest level of religious leader. Their direct superiors are High Clerics, who answer to the Divine Council, which is led by the Holy Prophet. To become a Cleric, one is educated and must pass rigorous testing; some of the most gifted Clerics can solve three-digit Addition problems! Clerics are not allowed Concubines, though unlike commoners they are allowed to have an additional "Religious" wife to guide and care for him spiritually, in addition to a secular wife. 
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 17, 2014, 07:04:23 pm
Look for a horse. If I find one, ride it toward [the plot pointed location]. Look for an oasis.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 17, 2014, 07:31:37 pm
"How can you say these things when you know many of this generation had foreign grandparents? They may not remember, but should they ever find out, the tribe will surely be at war with itself with these ideas growing amongst them. And they could find out. We may keep the secret, but if they are frenzied and look for evil spirits amongst themselves, they may notice the noses, the eyes, and the hands that are different."
"You see this world around us. What are these outsiders but demons."

Collect a few tribesmen and anoint them as holy warriors.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 17, 2014, 07:31:53 pm
Chantututu dancefully asks the din-nehru to assist Great Thinker Lanku with planting the seeds.  Then they can share in the bounty!  Unless of course we decide to kill them.  Leave that last part out, though.

Chantututu decides to get some more opinions before determining what he should do.  He seeks the wise shaman, and through dance asks her if there is any hope for the din-nehru.  Can they somehow redeem themselves or are they forever anathema to the First Tribe?
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 17, 2014, 08:07:49 pm
Chantututu dancefully asks the din-nehru to assist Great Thinker Lanku with planting the seeds.  Then they can share in the bounty!  Unless of course we decide to kill them.  Leave that last part out, though.

Chantututu decides to get some more opinions before determining what he should do.  He seeks the wise shaman, and through dance asks her if there is any hope for the din-nehru.  Can they somehow redeem themselves or are they forever anathema to the First Tribe?
"To as if there is hope for the din-nehru is to ask if the lion will ignore the wounded gazelle. There is no denying the way the spirits created animals and man, and there is no denying that the din-nehru oppose that creation. They will consume this tribe if given the chance. We must take all action to keep them from having a chance."
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 17, 2014, 08:47:18 pm
"How can you say these things when you know many of this generation had foreign grandparents? They may not remember, but should they ever find out, the tribe will surely be at war with itself with these ideas growing amongst them. And they could find out. We may keep the secret, but if they are frenzied and look for evil spirits amongst themselves, they may notice the noses, the eyes, and the hands that are different."
"You see this world around us. What are these outsiders but demons."
"What has come over you? You would call those amongst us of mixed blood outsiders? You don't plan to reveal their identities do you?"
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 17, 2014, 08:50:24 pm
"How can you say these things when you know many of this generation had foreign grandparents? They may not remember, but should they ever find out, the tribe will surely be at war with itself with these ideas growing amongst them. And they could find out. We may keep the secret, but if they are frenzied and look for evil spirits amongst themselves, they may notice the noses, the eyes, and the hands that are different."
"You see this world around us. What are these outsiders but demons."
"What has come over you? You would call those amongst us of mixed blood outsiders? You don't plan to reveal their identities do you?"
Arlia shakes her head gently. "I'm sorry old friend, but that event must be lost to time, else our tribe might be. Those of mixed blood are human, there is plenty of evidence for that. The din-nehru would not have lived peacefully among us for so long. Is this not clear by the actions of those we have met?"
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 18, 2014, 12:13:23 am
"How can you say these things when you know many of this generation had foreign grandparents? They may not remember, but should they ever find out, the tribe will surely be at war with itself with these ideas growing amongst them. And they could find out. We may keep the secret, but if they are frenzied and look for evil spirits amongst themselves, they may notice the noses, the eyes, and the hands that are different."
"You see this world around us. What are these outsiders but demons."
"What has come over you? You would call those amongst us of mixed blood outsiders? You don't plan to reveal their identities do you?"
Arlia shakes her head gently. "I'm sorry old friend, but that event must be lost to time, else our tribe might be. Those of mixed blood are human, there is plenty of evidence for that. The din-nehru would not have lived peacefully among us for so long. Is this not clear by the actions of those we have met?"
"I know we hoped to take that knowledge to our deaths. But we can't be sure they won't find out. And if they do, they'll tear each other to pieces now that you've told them of these 'din-nehru.' Please, you must change your tale. It is the only way to be sure."
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 18, 2014, 01:02:10 am
Stupid curse. I need to get it together. Maybe asks my ancestors for advice through a dream or meditation or something.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 18, 2014, 08:42:53 am
"I know we hoped to take that knowledge to our deaths. But we can't be sure they won't find out. And if they do, they'll tear each other to pieces now that you've told them of these 'din-nehru.' Please, you must change your tale. It is the only way to be sure."
"They will never find out if we do take this secret to our grave. How could they?"
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 18, 2014, 11:01:31 am
((So is that a private conversation that is happening away from the tribe, or are you just approaching the shaman and talking about it?  Cause the tribal idiot is right next to Arlia right now, I thought, having just danced/spoken to her.  If not happening elsewhere:))

Chantututu, still like standing right there guys ((never said that he left or anything)), is quite surprised by this information.  He immediately left and meditated on it, which involved a lot of dancing.  He pondered what he would do with this troubling info.  Actually, let's just say that he wasn't just standing there.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 18, 2014, 12:26:53 pm
Saying goodbye to Pallia and promising to return soon, I go to scout lands to the south of our delta.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 18, 2014, 01:14:08 pm
"I know we hoped to take that knowledge to our deaths. But we can't be sure they won't find out. And if they do, they'll tear each other to pieces now that you've told them of these 'din-nehru.' Please, you must change your tale. It is the only way to be sure."
"They will never find out if we do take this secret to our grave. How could they?"
"Because... the chief knows."
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 19, 2014, 02:05:26 am
fed up with conraks addiction leave him and find a new mate possibly in the new neighbors
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 19, 2014, 10:05:49 am
((Damn I can't believe my crazy old man inventor meddling in science in a tribe with a largely spirit based myths survived this long and even more so that he achieved anything at al worthwhile.))
Spawn as new apprentice great thinker.

[1] You are Zaju, the new apprentice to the Great Thinker Lanku! Or you would be if she didn't tell you to bugger off when you pestered her in order to make her accept you as one. She says you are far too daft to be the new apprentice to the Great Thinker. As well as only twelve years old.

-deleted-

Go two days' worth away, or to the opposite side—whichever is shorter.

[4] You paddle for two days down the coast, getting about a quarter of the way around the entire island. Here you notice that the land is less inhabited, and also significantly wilder, though only a smidgen less suitable for you than the inhabited areas.

Check the soles of our boots for seeds that we may have picked up along our travels. Use any spare seeds we can find laying about, and finish seeding the land.

[1] You check your boots for seeds, and find some, at which point the tribesmen confiscate them and your boots, seeing as they are of good quality and you were sitting down to check already.

Apollo decides to create cages built for capturing animals in hopes of taming for the Tribe. Preferably, rabbits would be the preferred prey for these new cage traps. Also, start creating a rug of some sort from the largest fur available. Stay away from any dangerous men, aka PCs.

[5] Being the master trapper you are, you soon capture a score of the elusive, wild rabbits - they make noise as you move them into the necessary enclosures you have also prepared, but otherwise they seem very much okay with being captured, or at least resigned to whatever fate you intend for them.

[1] You also ruin several of your nicer available pelts after an ill-fated attempt to create a rug.

Honor their decision, and leave, for I am tired of Fish. Allow others of the tribe to come with me or stay, if they wish. Wish the Union good luck

[6] The entirety of the Heads, what's left of them, anyway, follow you as you secede from the tribe, seeing how the Heads appear to be unneeded in this new climate of peace and understanding, and relentless betrayal. So off you go, bidding the Two Tribes good luck, all of the Heads' women and children, and the few remaining warriors, walking into the wild.

[1] Or, rather, the desert, which you find yourselves lost in, several of your weaker tribe members dying of dehydration not too long after you first arrive there.

"Worry not, sir. We'll find something for you yet."

Look for some work for the old man around town. After, pay a visit to a combat trainer. I must ready myself for future adventures.


[2] Nobody seems to want to have the old man working for them, and he currently spends most of his time at home with your sister and her family.

[1] Meanwhile, you find a man that agrees to beat the living daylights out of you in exchange for a few of your goods - he follows up on this with great enthusiasm, and thanks you for the kind offer as he walks off with one of your prized knives.

Gonjabet Uthon understands the guards preventing him from seeing the Despot, as very few common folk do. However, things change when they confiscate Goat. "NOOOO!" Bellows Uthon as he rushes forward to rescue Goat, catching a glimpse of her before being subjected to a series of punches, kicks, elbows and knee-strikes before ultimately being physically thrown down the Palace steps.

Sink into despair as my closest companion is taken away from me, possibly forever. Give up on telling the government of my tale. Head to the nearest Temple, and speak to some of the Clerics. Describe everything in detail, emphasize that the savages to the Far South resemble Saytrs, one of the more malicious devil-beasts that corrupt the world.

Cleric - Akin to priests or Shamans, the lowest level of religious leader. Their direct superiors are High Clerics, who answer to the Divine Council, which is led by the Holy Prophet. To become a Cleric, one is educated and must pass rigorous testing; some of the most gifted Clerics can solve three-digit Addition problems! Clerics are not allowed Concubines, though unlike commoners they are allowed to have an additional "Religious" wife to guide and care for him spiritually, in addition to a secular wife. 


[2] You look rather awful, and thus are barred entrance to the Temple, for fear that you will track in blood and your own filth. The guards are, fortunately, far more polite about the refusal than the Despot's guard, possibly because you look like you've suffered enough today.

Look for a horse. If I find one, ride it toward [the plot pointed location]. Look for an oasis.

[4] You locate a wild horse, but you are very certain that it will be quite difficult to ride it, since you've never tried it before, and ponder if you should even try right now, since a broken limb is something not easily healed around these parts.

Collect a few tribesmen and anoint them as holy warriors.

[6] You collect a few warriors and paint them with special war paint you made from things lying around, claiming that now they are holy and sworn to oppose the din-nehru to an extraordinary degree. They now form a regular guard around the din-nehru staying here, menacing them and extorting whatever supplies they have, including their boots.

Chantututu dancefully asks the din-nehru to assist Great Thinker Lanku with planting the seeds.  Then they can share in the bounty!  Unless of course we decide to kill them.  Leave that last part out, though.

Chantututu decides to get some more opinions before determining what he should do.  He seeks the wise shaman, and through dance asks her if there is any hope for the din-nehru.  Can they somehow redeem themselves or are they forever anathema to the First Tribe?

[2] The din-nehru refuse on the grounds that they've been mistreated every step of the way here. They would like their boots back at the very least (or at least a more urgent and violent threat to force their compliance, though this is something you realize on your own) before they'd be very inclined to do anything. Lanku, unconcerned with this, begins to designate a new island for burning, clearance and planting, relegating the task of obtaining labor to you, the assistant Great Thinker, Grand Inquisitor and Master of the Dance.

Stupid curse. I need to get it together. Maybe asks my ancestors for advice through a dream or meditation or something.

[2] Your ancestors tell you nothing. It makes sense, considering they never talked much in life, either. As such, togetherness remains elusive, and you remain within your tent and seethe for the foreseeable future. It is fortunate you delegated the important matter to Chantutu, you think. Otherwise you'd be forced to show weakness in public!

Saying goodbye to Pallia and promising to return soon, I go to scout lands to the south of our delta.

[1] You head out to the south, and after a month or so of travel and scouting, find yourself ambushed by a party of southern tribesmen, whoever they may be!

[4] Fortunately, you manage to escape their thrown spears almost unharmed, hiding in the woods until you are sure they are gone. If the din-nehru do exist, these were surely them. Unusually hostile ones at that.

fed up with conraks addiction leave him and find a new mate possibly in the new neighbors

[5] You leave Conrak's household, nobody really blaming you for doing so, and start seeing that charming young trapper Apollo, who seems to be very much afraid of people for some reason, although he grows rather comfortable with you after the first few times you visit him.
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 19, 2014, 10:12:09 am
Walk up to the tribesman in charge, and point to my feet, then points back at me as a whole. I want my boots back. If they give them back, get back to work. If they refuse to comply, then stand around being useless.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 19, 2014, 10:13:33 am
Wait till night and find my mugger. Have deadly intentions.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 19, 2014, 10:22:58 am
ask my daughter what she thinks of apollo
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 19, 2014, 10:37:59 am
Chantutututu decides that the foreigners will be made slaves.  It is, clearly, only natural that these newcomers dedicate their life to the tribe since the tribe has spared them the fate of all other din-nehru, Chantutututu thinks while rubbing the lumps on his head, dancing in place, and drooling affably.

Happy slaves are the best slaves!  As slavemaster friend to the din-nehru, give them their boots back (after getting them from the holy warriors that took them by explaining that slaves need boots to work) and then encourage the din-nehru to get to work burning more land.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 19, 2014, 10:41:05 am
Do it! Be the first of riders!
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 19, 2014, 10:53:29 am
"I know we hoped to take that knowledge to our deaths. But we can't be sure they won't find out. And if they do, they'll tear each other to pieces now that you've told them of these 'din-nehru.' Please, you must change your tale. It is the only way to be sure."
"They will never find out if we do take this secret to our grave. How could they?"
"Because... the chief knows."
Arlia narrowed her eyes at him. "I realize you let that information slip from your lips all too readily. Perhaps the chief will be reasonable enough to maintain secrecy..."

She stalked off to see the chief. "Chief Tuktu, I understand you are aware that the lineage of our tribesmen is not completely clean of outside influence. For the sake of the tribe, can I trust you to keep this information secret."
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 19, 2014, 11:05:02 am
Build a device for easily digging holes for planting by attaching a heavy wooden triangle to a strong man which he would pull making a trench.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 19, 2014, 11:09:24 am
Set up camp here, about .5 km inland. Start trying to grow plants, and make some bows for hunting.
Title: Re: History: the Minimalist RTD
Post by: Kaferian on August 19, 2014, 11:26:58 am
Ew, yuck. Mere mortals have no place near me. Train the rabbits to help me avoid the golddiggers and to help find valuables.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 19, 2014, 12:02:52 pm
I must scout a possible threat, then return to my tribe with important information.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 19, 2014, 12:03:50 pm
Bury those who have fallen, and continue looking for fertile land, or a new tribe to band with
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 19, 2014, 02:29:50 pm
Be fisher tribe representative to the 3 tribe union. reveal that I have discovered that the former chief of the fisher tribe had attempted peace with the head's warparty, but the heads just wanted the women and children. So the late chief of course refused to accept it. Because of this, logically he would of made peace with the gulls and the spears either way.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 20, 2014, 06:18:47 am
Walk up to the tribesman in charge, and point to my feet, then points back at me as a whole. I want my boots back. If they give them back, get back to work. If they refuse to comply, then stand around being useless.

The dancing man gets you your boots back, and also brings over the tribesmen who stole your boots to help "motivate" you into working. Caught between a rock and a hard place, you realize there's nothing to it, and engage in some slashing and burning.

[4] It goes rather well with this many people doing the work, even if the painted overseers are a bit overzealous in depriving you of your regular breaks, and soon another island is successfully burned and cleared, which the overseer woman seems to be delighted to watch. She then seems to insist that the land be plowed, which she sets you to work doing.

[1] This goes rather poorly without any plows, which seem to have been appropriated by other tribesmen. And as you fail, the painted overseers start to get a bit zealous in the whole overseeing business, starting to poke you more urgently before progressing to full-on beatings for some of the poorest workers, which leaves them unable to work further. Eventually the overseer woman stops the proceedings and has the painted overseers escort you back to your encampment while things are figured out.

Wait till night and find my mugger. Have deadly intentions.

[4] You find the man you paid to beat you up at night, seeking to exact revenge.

[4] You then beat him up similarly to how he beat you up, ecstatic that you do seem to have learned something from this experience, and obtain a refund on your stuff. As you leave, the man nods appreciatively at you, realizing that he can teach you nothing more.

ask my daughter what she thinks of apollo

[2] She doesn't know who that is, unfortunately. At least not personally.

Chantutututu decides that the foreigners will be made slaves.  It is, clearly, only natural that these newcomers dedicate their life to the tribe since the tribe has spared them the fate of all other din-nehru, Chantutututu thinks while rubbing the lumps on his head, dancing in place, and drooling affably.

Happy slaves are the best slaves!  As slavemaster friend to the din-nehru, give them their boots back (after getting them from the holy warriors that took them by explaining that slaves need boots to work) and then encourage the din-nehru to get to work burning more land.

[6] You manage to convince the holy warriors to return the boots to the din-nehru, and they offer further services in helping to menace the creatures into complying with whatever other requests you may have, deferring to your authority almost completely. With these twin motivators, the din-nehru are pushed into hard labor almost immediately.

[4] And they manage to burn another uninhabited island nicely, and even clear it, making Lanku very happy indeed, at which point she declares that the land be dug up and the ash mixed in with the earth, as per instructions gleaned from the din-nehru.

[1] The plowing, however, goes rather poorly, given that there are no plows, which have all been stolen by enterprising tribespeople before you and hidden away. Several of the din-nehru are beaten by the holy warriors, and you have to step in so that they don't kill anyone, though the whole experience does leave the din-nehru in an abused and frustrated state.

Do it! Be the first of riders!

[3] You approach the horse cautiously, not really spooking it, although it does seem a little defensive when it notices you. You know that it's time to do or die now.

[2] You leap toward the horse, seeking to ride it away gloriously, but it runs away from you, being much faster in many ways than you could ever hope to be. Hm. Maybe there's more horses you could find?

Build a device for easily digging holes for planting by attaching a heavy wooden triangle to a strong man which he would pull making a trench.

[1] You would make such a device, but people have been keeping you away from sharp objects forcefully ever since that incident with an adze two years ago. You wonder if that remark about your daftness might not have been a tad founded. Besides, Lanku already knows what a plow is, as you discover as you pester her with your idea. The din-nehru had some, though they're stolen now.

Set up camp here, about .5 km inland. Start trying to grow plants, and make some bows for hunting.

[1] You really have no idea how farming works, there's no real plants you recognize around here, and the wood is... substandard at best. Animals also seem to avoid this area for some reason, and you're not sure why exactly. Thing is, this is about the worst place for a campsite you have ever chosen, it seems, and your crew agrees.

Ew, yuck. Mere mortals have no place near me. Train the rabbits to help me avoid the golddiggers and to help find valuables.

[1] The rabbits bite you repeatedly and intensely as you attempt to train them - fierce they may be, but it is you who is their obvious enemy - and a good deal escape when you set them outside to look for valuables, leaving you with slightly less than half your stock to work with.

I must scout a possible threat, then return to my tribe with important information.

[1] As you scout the threat for the next two weeks, you fall into one of the din-nehru pit traps placed in the area. A full day passes before somebody comes over to check on it.

[4] It is one of the hostile din-nehru again, you recognize her. She points a spear at you, her gaze demanding your surrender and relinquishment of your tools.

Bury those who have fallen, and continue looking for fertile land, or a new tribe to band with

[6] You travel for weeks upon weeks, many among your number dying from lack of water and exhaustion as you push onward - you leave a trail of unmarked graves in your wake. But eventually you do find something - the valley of a river, lush with life amidst the desert of death. A few of the survivors begin crying hysterically at the sight - the men, mostly - and together you replenish your supplies of food and water.

There are slightly over twenty of you left. You are not sure if that can make a full tribe. But perhaps across several generations you can become mighty once more.

Be fisher tribe representative to the 3 tribe union. reveal that I have discovered that the former chief of the fisher tribe had attempted peace with the head's warparty, but the heads just wanted the women and children. So the late chief of course refused to accept it. Because of this, logically he would of made peace with the gulls and the spears either way.

[2] There is no Fisher Tribe representative in the Two Tribe Union. The Fisher Tribe has agreed to freely assimilate into the Spears and Gulls to prevent tensions, since both of these tribes have shown themselves to be fair and pleasant to them. And nobody really cares about what you, Oklos, one of the two remaining men of the former Fisher Tribe, now a member of the Gulls, have to say about the Heads, who have already left the union for what is basically a month now. Let bygones be bygones, as the proverbs go.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 20, 2014, 06:37:59 am
assure Apollo that i do not love him for his wealth if that fails find another potential mate
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 20, 2014, 07:10:42 am
Help the injured men recover.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 20, 2014, 07:19:54 am
Whistle for a horse! IT shall be my trusty steed, and it shall be known as Policzytańczykówianeczka! And then kill a boar and make a hat out of it!
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 20, 2014, 07:43:44 am
In my travels, I have learnt bits from many languages, but, most importantly, a sign one. Strike up a somewhat friendly conversation with female din-neru.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 20, 2014, 09:05:18 am
Design a complicated system using rope and notched wheels attached to trees so that you have to pull three arbitrary units of rope to lift the thing tied to the end one arbitrary unit. This makes sense for reasons.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 20, 2014, 09:46:23 am
Go find and tame a wild animal, preferably one big enough to ride. Maybe then I will be back to my old self. If that fails, I could just slaughter the foreigners until I feel better.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 20, 2014, 11:06:42 am
Offer spiritual justification for enslaving the din-nehru.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 20, 2014, 12:19:44 pm
Move to a better place.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 20, 2014, 01:13:55 pm
Search around for a more legitimate and experienced trainer.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 20, 2014, 02:09:18 pm
There was a time when Arlia voiced some regret over a "din-nehru," as they now called them. And that one had been a threat, who's death was justifiable. Kutuk would have objected to the treatment of these new strangers who were now captive. Elto sighed. What was the tribe coming to...

Needing some time away from the tribe to think, Elto organizes a small group for a whale hunt.
Title: Re: History: the Minimalist RTD
Post by: Kaferian on August 20, 2014, 02:44:56 pm
Set out more traps throughout the forest and continue training the rabbits that remain.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 20, 2014, 03:39:10 pm
Try figuring out how agriculture works
Title: Re: History: the Minimalist RTD
Post by: TCM on August 20, 2014, 04:49:17 pm
Commit self to Tea House, drink endless amounts of tea and gamble with the little I have left.

Tea House: Very popular areas of both recreation and socilization, with alcohol being illegal.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 20, 2014, 04:50:55 pm
Begin rebuilding the tribe. Make a shrine in honor of the Heads that have fallen
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 20, 2014, 07:12:01 pm
WHAT HAS TRANSPIRED RECENTLY? WHAT ACTIVITY HAVE I OBSERVED?

HOW ARE MY FOOD STOCKS?
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 20, 2014, 07:22:10 pm
Chantu challenges the holy warriors to re-steal the plows and show those incompetent din-nehru how real humans do it!  With the holy warriors hopefully overcome by horrible xenophobic oneupmanship, Master of Dance Chantu invites the uninjured din-nehru to attend a mandatory dance party.  Being a slave of the First Tribe is fun!

Tribal members are invited too (though for them it is optional, of course)!  In fact, a big invitation goes to the chief to help him recover his mojo!  This will hopefully lower tensions between the tribe and the din-nehru.

Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 20, 2014, 10:06:53 pm
Yun goes with Elto on the trip, and pulls him aside at one point to talk.

"Elto, this is horrifying. We can not let this continue!"
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 21, 2014, 01:20:38 am
Yun goes with Elto on the trip, and pulls him aside at one point to talk.

"Elto, this is horrifying. We can not let this continue!"


"I know, child. This is going far too far. But I fear their minds may not be so easily changed."
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 21, 2014, 06:46:45 am
assure Apollo that i do not love him for his wealth if that fails find another potential mate

[4] Apollo, though hardly warm toward you, does not seem to mind your presence all that much, which you suppose is good enough for now. You manage to have a few nice conversations with him, at least, and help him out with his work occasionally, seemingly aiding him in a certain breakthrough.

Help the injured men recover.

[1] Unfortunately, the abuse they have sustained is quite extensive, and they refuse treatment on purpose, preferring death to living like this, it seems. You feel intense regret for having ever led your family and closest compatriots to this hellish place.

Whistle for a horse! IT shall be my trusty steed, and it shall be known as Policzytańczykówianeczka! And then kill a boar and make a hat out of it!

[2] No horses arrive to become your steed, for that is not at all how animal taming works. But nothing worse arrives, either, so you have lost nothing as well.

[4] You do manage to hunt down a boar, however.

[5] And the hat you make of its head is quite exquisite in quality, and protective at that.

In my travels, I have learnt bits from many languages, but, most importantly, a sign one. Strike up a somewhat friendly conversation with female din-neru.

[3] She is unimpressed, and prepares to skewer you through the head if you do not surrender fully and without further foolishness.

Design a complicated system using rope and notched wheels attached to trees so that you have to pull three arbitrary units of rope to lift the thing tied to the end one arbitrary unit. This makes sense for reasons.

[2] You have no idea how a thing like this would work, and even if you designed it, nobody still allows you access to sharp objects, and you're not sure even Lanku would go for building such a thing.

Go find and tame a wild animal, preferably one big enough to ride. Maybe then I will be back to my old self. If that fails, I could just slaughter the foreigners until I feel better.

[5] You head out into the plains, searching for animals to tame, and finally your search brings fruit! You have located a donkey, which you manage to successfully ambush and overpower, and force to submit to you through your sheer stubborn nature, in an effort that takes a full day and much physical exertion. Victorious, you ride the donkey, who grudgingly accepts you as your master, back to the tribe, who receive you with great amazement at this act, as you are the first to properly tame a spirit of the wild among your own tribe. Amitola Yurok has told of din-nehru in the north who have done the same, and with your efforts you have proven that it is not just a form of foul sorcery.

Offer spiritual justification for enslaving the din-nehru.

[2] You can't really come up with any good ones, and suppose the practical consideration of them being people with no inherent right to independent life or enjoyment of their existence, as well as being a marvelous source of cheap, freely abused labor, will have to do.

Move to a better place.

[4] You find a less awful place to make camp deeper in the woods. It's not the most discreet of locations, but you suppose it will have to do.

Search around for a more legitimate and experienced trainer.

[2] Training is not someone can get privately in this day and age - after all, you are not a noble, and you are also not a soldier. You are simply a wandering layabout nobody particularly wants to deal with.

[6] In addition, you hear that the old man and your sister seem to have disappeared into the night together, leaving your brother-in-law to take care of all five of her children on his own. This makes you slightly reevaluate the very wonderful rapport he had been building up with her during his stay with your family.

There was a time when Arlia voiced some regret over a "din-nehru," as they now called them. And that one had been a threat, who's death was justifiable. Kutuk would have objected to the treatment of these new strangers who were now captive. Elto sighed. What was the tribe coming to...

Needing some time away from the tribe to think, Elto organizes a small group for a whale hunt.

[5] You quickly assemble a rather sizable group of people to hunt for whales, including Yun and about half of the hunters, and take the boat of the foreigners out into sea, the equipment on board either intuitive and suitable for the use of the tribesmen or repurposed for hunting huge beasts of the sea. This may be a legendary moment of sorts in the tribe's recent history, you realize.

[1] And you do certainly find a whale in the sea. A very ornery, territorial whale, dark gray and seemingly very much intent on feasting on human flesh, or perhaps simply confused at the sight of a boat and reacting with the characteristic aggression of a hunter of the seas. It rams the boat, then withdraws, sending your hunters scrambling to the smaller boats you packed along the way and getting their harpoons.

[2] They move into the water, but seem to find no sign of the whale.

Set out more traps throughout the forest and continue training the rabbits that remain.

[1] It seems that the traps you set out caught only the very dumbest of the animals, for now they seem to catch nothing at all in the following weeks. Perhaps the traps need to be redesigned.

[5] You do, however, find great success in training the rest of the rabbits in looking for valuables and keeping out intruders with screeching and biting. Akkata seems to help a bit in this, having a certain flair for handling dirty animals, no doubt from her experience with children. You even notice that the rabbits seem to breed similarly to human beings, soundly disproving the idea that they're born of lightning in the process. It is quite fascinating to watch the process of animals experiencing birth just as people do, you find.

Try figuring out how agriculture works

[5] You actually do know how agriculture works - get a plant, obtain seeds, plant them (or parts of the plant) in the ground, fertilize with fish entrails, add water, and voila, agriculture. You used to be a shaman's apprentice before the shaman died, and he seemed to know this particular secret from a scout's reports of fantastic lands to the far northwest - he revealed quite a bit in his delirium before he passed away. And the shaman, before he was killed in the invasion of the Heads, passed on the secrets of his own experimentation with these ideas to you. So you are somewhat educated on the primitive aspects of it, though you do not have any practical knowledge to speak of on this matter. You suppose someone among the Spears, the other tribe, might find this information intriguing.

Commit self to Tea House, drink endless amounts of tea and gamble with the little I have left.

Tea House: Very popular areas of both recreation and socilization, with alcohol being illegal.


[4] They let you in the tea house after forcing you to bathe in the nearby river, and then you start drinking and gambling away things that you have, and quite successfully at that. You do not lose much before you pass out from exhaustion and disappointment and they usher you out into the street.

Begin rebuilding the tribe. Make a shrine in honor of the Heads that have fallen

[6] You dedicate the tribe to building a massive shrine in memory of the many Heads that have rolled up to this point, and though you are sure the massive stones you have envisioned will not be moved into place within your lifetime, or even that of the next generation, you hope for the best.

[2] In addition, rebuilding the tribe is not something you can really do, more a thing that happens on its own over time. You are certain the work on the shrine will aid in the sense of community, as it is a thing that will unite the Heads throughout the ages.

WHAT HAS TRANSPIRED RECENTLY? WHAT ACTIVITY HAVE I OBSERVED?

HOW ARE MY FOOD STOCKS?

[1] Well, the thing is, you have observed little, mostly because a hunter discovered you somewhere early along the way.

[2] You, surprised by the hunter, found yourself to be easy prey, and were captured and put among the awful, submissive foreigners and put to work tilling fields and doing other things after they took your weapons away.

[1] You have not learned either the language of the peaceful foreigners or the now rather nasty tribe, since neither have elected to speak to you much, and the work you have to do in combination with the poor diet has taken away much of your strength, unfortunately.

[6] You do manage to dance rather well at the behest of the fool overseer, and do not get tormented at all by the painted overseers in the process (even managing to nab a smaller bronze blade from one of them during one dance in particular, something you are sure he did not notice), though the experience is nonetheless humiliating and exhausting for both you and the other foreigners.

Chantu challenges the holy warriors to re-steal the plows and show those incompetent din-nehru how real humans do it!  With the holy warriors hopefully overcome by horrible xenophobic oneupmanship, Master of Dance Chantu invites the uninjured din-nehru to attend a mandatory dance party.  Being a slave of the First Tribe is fun!

Tribal members are invited too (though for them it is optional, of course)!  In fact, a big invitation goes to the chief to help him recover his mojo!  This will hopefully lower tensions between the tribe and the din-nehru.


[2] The holy warriors laugh, saying that their job is to torment the din-nehru ceaselessly to punish them for their otherness, not to actually do any work themselves. That's kind of why they became holy warriors at the behest of the shaman, don't you know. Doing actual work would diminish their holiness as destroyers of din-nehru, after all.

[1] The dance party similarly winds up a rather grim affair, the holy warriors joining in and tormenting the din-nehru with their sharp blades until a few more die of exhaustion. And the chief doesn't even show up, being too busy taming donkeys.

Yun goes with Elto on the trip, and pulls him aside at one point to talk.

"Elto, this is horrifying. We can not let this continue!"


The horrors of the tribe are soon replaced by a single horror of the sea, a whale, to be specific. You begin to wonder if you might not die here. Perhaps whispering to Elto privately at some point might have been a wiser idea.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 21, 2014, 06:56:58 am
fascinated by the discovery that animals reproduce sexually observe them to discover any more interesting things
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 21, 2014, 07:31:50 am
Find a horse. Ride it to glory!
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 21, 2014, 10:23:14 am
Chantututu approaches Arlia and dances the dance of worry.  He communicates that the holy warriors are too dedicated to their duties and are disrupting the well-being of the din-nehru and slowing work.  He requests that the shaman order them to disband or at least temporarily stand down, for they are doing more harm than good.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 21, 2014, 10:37:27 am
Chantututu approaches Arlia and dances the dance of worry.  He communicates that the holy warriors are too dedicated to their duties and are disrupting the well-being of the din-nehru and slowing work.  He requests that the shaman order them to disband or at least temporarily stand down, for they are doing more harm than good.

"You are right Chantututu. These warriors do not belong doing their current task. They are not guards, after all."

Order my warriors to find new din-nehru to enslave.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 21, 2014, 11:44:19 am

Make sure the donkey has food and water, then check on the status of the tribe and din-nehru.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 21, 2014, 11:54:52 am
Set up camp, with farming to whatever extent we can, hunting, etc.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 21, 2014, 12:55:13 pm
Yun quickly searches for hunters wounded by the whale ramming the ship, trying to heal them.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 21, 2014, 01:06:04 pm
Get my ex mugger to help me find my sister!
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 21, 2014, 01:41:46 pm
Begin heist planing. Gather child allies.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 21, 2014, 02:30:36 pm
Kill the beast. With smaller boats, we might better surround it. If we fail again, switch to fishing before more harm is done.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 21, 2014, 02:44:49 pm
Enscribe my tale in stone tablet to ensure it survives. Then look for a new job, the merchant angle didn't work out so well.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 21, 2014, 04:35:41 pm
set up a farm
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 21, 2014, 05:39:27 pm
Pretend to give in completely and start giving her equipment, wait for a good moment to strike with my knives. If no opportunity occurs - continue negotiations as I surrender.
Title: Re: History: the Minimalist RTD
Post by: Kaferian on August 21, 2014, 06:00:52 pm
Continue domesticating the rabbits and start improving the snare trap and mixing up the trap layout.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 21, 2014, 08:28:14 pm
Chan, his tus missing while he mourns the loss of his slave-friends, goes back to his roots and does amusing dances for the din-nehru in an attempt to raise their spirits.  It should also heal their wounds, as laughter is the best medicine.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 21, 2014, 08:31:10 pm
begin making camp here. explore the area to learn what is here
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 22, 2014, 07:23:34 am
WELL. THE PROUD LERKA DOES NOT LIKE THIS.
NOT ONE BIT.

>TAKE STOCK OF MY FELLOW PRISONERS, HOW MANY OF THEM SEEM WELL ENOUGH TO FIGHT ETCETERA
KEEP THE BLADE HIDDEN ON MY PERSON- SCORE ONE FOR CLOTHING!

>THE NEXT TIME ONE OF THEM DROPS DEAD FROM TORMENT AND/OR EXHAUSTION, WAIT UNTIL NIGHTFALL AND CUT THEM UP, EAT MY FILL OF MEAT BEFORE LEAVING THE REST FOR THE OTHERS, AND THEN FASHION THEIR BONES INTO CLUBS AND SPEARS. I'M AN OLD HAND AT THIS SORT OF THING, AFTER ALL. AFTER THAT, DO THE SAME TO ANY OTHER DEAD CAPTIVES LEFT LYING AROUND.
WE WILL THEN USE THESE WEAPONS TO FIGHT OUR WAY TO FREEDOM.

IF/WHEN THEIR KINFOLK OBJECT, ATTEMPT TO NONVERBALLY EXPLAIN THAT THIS IS FOR THEIR OWN GOOD, AND IF THEY DON'T PLAY ALONG WE'RE ALL GOING TO DIE ANYWAY. GROWL AT THEM IF THEY APPROACH.

IF THEY CONTINUE TO OBJECT AND ATTEMPT TO TOUCH/ATTACK ME, PULL OUT MY KNIFE/DAGGER, SURPRISE THEM AND JAM IT THROUGH THE BOTTOM OF THEIR SKULL. USE THIS SAME COURSE OF ACTION IF ANY OF OUR CAPTORS ATTACK ME, TOO- SURPRISE THEM ONCE THEY'RE WITHIN KNIFE-REACH, THEN TAKE THEIR WEAPONS.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 22, 2014, 07:19:19 pm
fascinated by the discovery that animals reproduce sexually observe them to discover any more interesting things

[5] Well, for one, they seem to be very similar to humans in a great many respects. Both in anatomy and in behavior - well, inasmuch as you can observe. You've seen human beings in cages, and they've behaved much the same way. And when the rabbits are brought in contact with one another, you notice certain subtleties in their behavior as they relate to one another as well. It seems like they communicate with one another as well, though much more primitively than human beings or din-nehru.

Find a horse. Ride it to glory!

[2] There are no more horses in the vicinity, sadly. That one must have been a lone straggler.

"You are right Chantututu. These warriors do not belong doing their current task. They are not guards, after all."

Order my warriors to find new din-nehru to enslave.

[1] They immediately renounce their status as holy warriors at your order, and now say that they are din-nehru herders after washing the holy warpaint off. It is what they are best at, after all.

Make sure the donkey has food and water, then check on the status of the tribe and din-nehru.

[4] The din-nehru are declining in numbers steadily, but this is unimportant. The tribe is flourishing, though, as far as you can tell, which you qualify as a result of successful leadership.

Set up camp, with farming to whatever extent we can, hunting, etc.

[6] It takes but a week of prosperous living before a band of foreigners arrive, clearly intrigued in your crew to some degree. Their language is unfamiliar to you, and their faces look slightly comical to you and your fellow crew. But you suppose they come with harmless intentions, at least on the surface.

[4] It's actually surprisingly easy to establish a baseline of communication with them - they seem to be very keen on inviting you to visit their village, which they promise has much food and many distractions.

Yun quickly searches for hunters wounded by the whale ramming the ship, trying to heal them.

[3] There are none really wounded, though two or three did fall overboard. And you are not sure if bandaging people's bruises is the best thing you could be doing right now. Especially after the boat starts sinking after the whale rams it again.

Get my ex mugger to help me find my sister!

[2] Your combat trainer is nowhere to be found, similarly having found other people to train.

Begin heist planing. Gather child allies.

[3] Nobody really wants to help you on the pretext that you're rather famously daft. Well, aside from your other closest childhood friend Piktun, who is also rather famously daft.

Kill the beast. With smaller boats, we might better surround it. If we fail again, switch to fishing before more harm is done.

[1] The beast does not relent, and smashes a smaller boat in half, leaving all its occupants to drown, seemingly taking pleasure in the way the other boatmen seem to be too timid to go and rescue their fellows in the face of the great beast expecting them to do so. The men in the other boat choose to relent and retreat, and you attempt to sail away, brokenhearted over the lives lost this day.

[1] But the whale wishes the death of you and your boat, and smashes into it once more - the boat begins to take on water, and starts to sink. You are not close to the coast, of this you are certain. And you are unsure if the whale will let any of you at all escape.

Enscribe my tale in stone tablet to ensure it survives. Then look for a new job, the merchant angle didn't work out so well.

[4] Fortunately, nobody tries to prevent you from writing up a logographic depiction of your journey in a stone tablet, and you even bring it over to the Temple so that people may learn from your mistakes in the dark south.

[6] It is a good time to stop being a merchant, you believe. You have lost much, and perhaps would even lose your life if you do not relent. Perhaps a more peaceful, intellectually stimulating life of a eunuch in the Executives' employ would be more rewarding for you. An elder of theirs seems to have passed on recently, and they seem to be looking for enterprising young men to join the ranks of the local administration.

set up a farm

[5] Over the coming weeks, you manage to persuade many Gulls to help you with your newest project, and in no more than a month after that you have a plot of land all ready for proper agriculture, though you do not really have any plants to put there yet. You are a tad unfamiliar with the local flora.

Pretend to give in completely and start giving her equipment, wait for a good moment to strike with my knives. If no opportunity occurs - continue negotiations as I surrender.

[2] You find no opening against a woman standing higher than you with a spear ready to strike down at your trapped self. You suppose you could stab her in the foot, but that could just make the situation worse, so you decide to just surrender peacefully instead. She pulls you out of the pit and guides you to her camp, a series of small wooden huts built partly underground in the middle of the woods, filled with suspicious, relatively small people.

[2] There, you are put in a cage, your further fate very much uncertain, though it seems no one really wants to straight-up kill you just yet.

Continue domesticating the rabbits and start improving the snare trap and mixing up the trap layout.

[1] The rabbits, unfortunately, seem a little too ferocious right now to be fully domesticated - you believe raising their young on human blood instead of milk may not have been the best of ideas, despite it having solved the problem of the moment a little while ago.

[3] You also run into a little difficulty when trying to invent a better snare trap - that is, it's a snare trap. It is already quite optimal in construction. Though you do mix up the trap layout a little, which does seem to improve the amount of animals you catch a bit.

Chan, his tus missing while he mourns the loss of his slave-friends, goes back to his roots and does amusing dances for the din-nehru in an attempt to raise their spirits.  It should also heal their wounds, as laughter is the best medicine.

[1] This is less than successful, as the holy warriors, who seem to have dropped trappings of holiness and instead taken up the names of din-nehru herders, torment them further, causing yet more deaths. You sense a feeling of great betrayal emanating from the din-nehru. Less than half of them remain now, and they seem to be getting very desperate.

begin making camp here. explore the area to learn what is here

[6] There is water, there are trees, there is grass, there is black muck of the river where all things grow well, and then there are large animals - lumpy, strange creatures walking on four legs and possessing massive jaws, resembling an ox, but much rounder and more territorial, and seemingly far more dangerous to approach, as you find out when one of your tribesmembers seems to be found after getting nearly bitten in half by one.

WELL. THE PROUD LERKA DOES NOT LIKE THIS.
NOT ONE BIT.

>TAKE STOCK OF MY FELLOW PRISONERS, HOW MANY OF THEM SEEM WELL ENOUGH TO FIGHT ETCETERA
KEEP THE BLADE HIDDEN ON MY PERSON- SCORE ONE FOR CLOTHING!

>THE NEXT TIME ONE OF THEM DROPS DEAD FROM TORMENT AND/OR EXHAUSTION, WAIT UNTIL NIGHTFALL AND CUT THEM UP, EAT MY FILL OF MEAT BEFORE LEAVING THE REST FOR THE OTHERS, AND THEN FASHION THEIR BONES INTO CLUBS AND SPEARS. I'M AN OLD HAND AT THIS SORT OF THING, AFTER ALL. AFTER THAT, DO THE SAME TO ANY OTHER DEAD CAPTIVES LEFT LYING AROUND.
WE WILL THEN USE THESE WEAPONS TO FIGHT OUR WAY TO FREEDOM.

IF/WHEN THEIR KINFOLK OBJECT, ATTEMPT TO NONVERBALLY EXPLAIN THAT THIS IS FOR THEIR OWN GOOD, AND IF THEY DON'T PLAY ALONG WE'RE ALL GOING TO DIE ANYWAY. GROWL AT THEM IF THEY APPROACH.

IF THEY CONTINUE TO OBJECT AND ATTEMPT TO TOUCH/ATTACK ME, PULL OUT MY KNIFE/DAGGER, SURPRISE THEM AND JAM IT THROUGH THE BOTTOM OF THEIR SKULL. USE THIS SAME COURSE OF ACTION IF ANY OF OUR CAPTORS ATTACK ME, TOO- SURPRISE THEM ONCE THEY'RE WITHIN KNIFE-REACH, THEN TAKE THEIR WEAPONS.

[4] Your fellow prisoners are entirely incompetent in matters of fighting, as you notice when you tentatively attempt to physically challenge some. Normally a very submissive lot. Right now, however, they are desperate. And this may make fighters of them yet.

[1] You attempt to fashion tools and obtain meat from one of the tormented dead, but it seems the no longer painted overseers were awaiting something of this sort. They laugh at you, well, they all do except one, who provides a few seashells to another of his group. They then proceed to attempt to beat you senseless.

[1] You pull out your knife, but there are over six of them in total - they easily force you to the ground, take it away, then start kicking you while you are down as they recognize that this appears to be a stolen thing, and from one of them in particular, which, to put it mildly, is more than slightly enraging for them.

[4] Although you are humiliated and deprived of your blade, you do survive despite the overseers' best attempts, and crawl your way back to the others, where you rest to regain your strength to withstand yet more horrors at the hands of these savages.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 22, 2014, 07:30:17 pm
Yun grabs the nearest sharp object, and plunges it into the whale.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 22, 2014, 07:39:07 pm
"I will find my sister."

Begin to search for my sister and her kidnapper. Bring a Bronze Handaxe with me.
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 22, 2014, 07:40:38 pm
Take whatever equipment, seeds, and food we still have, gather the group of the uninjured, living travelers, and leave the camp. Resist any attempts to stop us. If the enemy start attacking, Flee at top speed.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 22, 2014, 07:55:53 pm
Gather more holy warriors.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 22, 2014, 08:03:47 pm
find names for the rabbits
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 22, 2014, 08:14:00 pm
Order scouts to search the lands to the north and south.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 22, 2014, 08:17:42 pm
Operation: Daft is a go! Steal the tools and mats and go into the nearest wooded area to build it out of sight.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 22, 2014, 08:29:14 pm
Chan will try once again to raise the din-nehru's spirits by proposing the enslavement of the unhelpful "herders" as a team-building activity.  The captured herders will become slaves to the slaves (double slaves) allowing the single slaves to obtain a sense of superiority and realize that things could be worse.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 22, 2014, 08:46:49 pm
Ask about all the local most tasty and filling flora in the area, since any tribe would fully know most of the good stuff in the area they live in.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 22, 2014, 08:48:53 pm
If I have somehow lost my manhood during my capture/trek home: Go apply to be an eunuch.

If manhood is still intact: No Eunuchism! Become a traveling minstrel entertainer. Use my journey to the savage Southern land as inspiration for interesting, entertaining stories.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 22, 2014, 08:58:01 pm
"Uuuurgh..."
Alright. A donkey will do. Invent a lasso and be the deadliest gunslinger warrior in the west.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 22, 2014, 09:04:19 pm
Follow them to the village, bring a few trading goods.
Title: Re: History: the Minimalist RTD
Post by: Kaferian on August 22, 2014, 09:07:03 pm
Clearly, human blood is not the answer to this dilemma of sorts. Mix some poisonous herbs into the next batch of human blood in order to get it into their heads that drinking human blood without having the proper metabolism for it may be a bad idea. This may be manipulative to a degree but it will get the job done. Attempt to design a small pitfall trap that is not big enough for human feet to fall in, but large enough for the thin legs of deer and dogs. That will teach them to call us "Bigfoot". Also, take some time to observe the communication patterns of the rabbits. It may or may not be useful to know when they're plotting to escape during the domestication process. Hopefully I won't have to steal the babies away from the parents in order to civilize them.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 22, 2014, 10:22:30 pm
Yun grabs the nearest sharp object, and plunges it into the whale.
(I feel we're both one bad roll from dying at sea, so we should think carefully about the next action.)
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 23, 2014, 11:44:31 am
Attempt to strike a concersation with my captors to shed light on my possible fate.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 23, 2014, 11:51:33 am
Make weaponry capable of killing these monsters, and after killing them, use them for food, clothes, supports for tents, etc..
Title: Re: History: the Minimalist RTD
Post by: TalonisWolf on August 23, 2014, 03:31:41 pm
  May I join this? If so,

I, Talonis, am the last survivor of a lost tribe. I join the first tribe I stumble across and learn their language.

Edit:
Spoiler: This freaked me out: (click to show/hide)

Also, has anyone picked lime green or orange?
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 23, 2014, 04:26:51 pm
((Hmm, would you say you are a very ambitious and charismatic man?))
Title: Re: History: the Minimalist RTD
Post by: TalonisWolf on August 23, 2014, 04:32:52 pm
((Hmm, would you say you are a very ambitious and charismatic man?))

((Um, depends on the situation- I've been told that I have been when I find the reason, but I know enough people that I normally call up someone up and become a mediator...))
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 23, 2014, 05:06:13 pm
  May I join this? If so,

I, Talonis, am the last survivor of a lost tribe. I join the first tribe I stumble across and learn their language.

Edit:
Spoiler: This freaked me out: (click to show/hide)

Also, has anyone picked lime green or orange?

Hey man, I jumped in a while ago as a guy looking for my own fun. I think It'll be fine, since history usually has people just kinda appear and do things.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 23, 2014, 05:16:36 pm
  May I join this? If so,

I, Talonis, am the last survivor of a lost tribe. I join the first tribe I stumble across and learn their language.

Edit:
Spoiler: This freaked me out: (click to show/hide)

Also, has anyone picked lime green or orange?
It was only a section of my real name.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 23, 2014, 05:43:37 pm
((Hmm, would you say you are a very ambitious and charismatic man?))

((Um, depends on the situation- I've been told that I have been when I find the reason, but I know enough people that I normally call up someone up and become a mediator...))
((Ambition and charisma are probably not things you want to have if you run into out tribe. Just look at what happened to Cristoph.))
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 23, 2014, 10:13:10 pm
  May I join this? If so,

I, Talonis, am the last survivor of a lost tribe. I join the first tribe I stumble across and learn their language.

Edit:
Spoiler: This freaked me out: (click to show/hide)

Also, has anyone picked lime green or orange?
Limegreen is currently occupied by me.
Orange was Hatika's color, before he died.

You may want to look into not very up to date list of known things (mentioned in the first post). Also... Don't try to be a part of the first tribe as a foreigner if you want to live. Really. Only one of two dosens of din-nehru wasn't killed, enslaved or outright humilated by players and other tribesmen.
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 24, 2014, 12:46:54 am
Take whatever equipment, seeds, and food we still have, gather the group of the uninjured, living travelers, and leave the camp. Resist any attempts to stop us. If the enemy start attacking, Flee at top speed.

>ATTEMPT TO FOLLOW THE OTHERS. TRY AND STICK TO THE MIDDLE OF THE GROUP, FOR SAFETY FROM PURSUERS.

>IF I AM TOO INJURED TO WALK ON MY OWN, INSPIRE PITY FROM THEM SO THAT THEY CARRY ME AS THEY GO.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 24, 2014, 06:25:49 am
Yun grabs the nearest sharp object, and plunges it into the whale.

[4] You take one of the harpoons, and wait for the whale to come out of the water, which it does to ram the boat again, at which point you hit it right in the near-infinite supplies of blubber.

[4] The whale seems to have not expected this, as it moves away from the boat, unused to being stabbed with sharp objects - this gives the rest of the people more time to escape the sinking boat in the remaining smaller boat, which you could call a lifeboat of sorts. As the ship begins to sink properly, you get on the boat along with Elto and the rest - you total fourteen people on the boat, which is about four more than it can comfortably host, and together you try to escape the whale.

[6] Fortunately, you seem to have lost it completely a few hours later, though you also are unsure which way to go from here, since you've lost track of time - it takes a few hours to ascertain where west is, at which point you go that way, returning to the tribe starving, incredibly thirsty, with two more dying along the way by either falling overboard or expiring of thirst. The horror stories the other tribesmen tell of the experience are enough to make people both slightly distrust Elto and vow to never go deep into the sea again.

"I will find my sister."

Begin to search for my sister and her kidnapper. Bring a Bronze Handaxe with me.


[2] You don't really find them in any of the usual places. You wonder where they could have gone.

Take whatever equipment, seeds, and food we still have, gather the group of the uninjured, living travelers, and leave the camp. Resist any attempts to stop us. If the enemy start attacking, Flee at top speed.

[6] You take what little you have and run. The brutal overseers try to stop you and surround you from all sides, but you trample two of the six, hopefully to death, as you push on regardless. You run for a full day until you are absolutely sure that nobody is following you, and nearly collapse of exhaustion in the plains at the end of the day, making a rudimentary camp and resting. It is at this point that the rest of your fellows start to speak how incredibly terrible an idea it was to come here. But they're doing so in a hopeful manner, as if the worst was behind.

You hope they're not wrong.

Gather more holy warriors.

[3] Two of the din-nehru herders who did not die sign up again, claiming to have sincerely seen the light. The other tribesmen feel an intense distaste toward the concept of holy warriors as a result of the experience they've had thus far, and opt not to join. The other two din-nehru herders just get back to hunting and drinking as their occupation of choice.

find names for the rabbits

[4] You give each of them a name corresponding to someone who has gone away - there's a Plok, a Hatika, a Matikira, an Irk and even a Meshok. You can even tell them apart sometimes, or perhaps that's just what it seems like.

Order scouts to search the lands to the north and south.

[5] To the north they find herders of goats in fertile plains, and to the south they find a camp of rather violent warriors - they report that they've seen Haphan in the camp, kept in a cage, but had not the numbers to retrieve him.

Operation: Daft is a go! Steal the tools and mats and go into the nearest wooded area to build it out of sight.

[3] Daft as you are, you manage to only steal wood, which nobody was keeping from you very deliberately in the first place, and which you realize you could just find in the woods anyway. Sharp objects remain elusive.

Chan will try once again to raise the din-nehru's spirits by proposing the enslavement of the unhelpful "herders" as a team-building activity.  The captured herders will become slaves to the slaves (double slaves) allowing the single slaves to obtain a sense of superiority and realize that things could be worse.

[3] Some of the din-nehru like the idea, but they begin to move out regardless, feeling that they've had enough of enslavement, no matter the perpetrator. They flee, trampling two of the din-nehru herders and leaving only a few rather badly injured of their number behind, and the din-nehru herders seem to lose interest after this.

Ask about all the local most tasty and filling flora in the area, since any tribe would fully know most of the good stuff in the area they live in.

[1] You don't actually know any herbalists around the area, and you notice that the Gulls subsist almost purely on fish of varying types, and the Spears mostly just hunt - both of them trade with one another for meat the other doesn't have -, and their knowledge of the surrounding area's flora is less than adequate.

If I have somehow lost my manhood during my capture/trek home: Go apply to be an eunuch.

If manhood is still intact: No Eunuchism! Become a traveling minstrel entertainer. Use my journey to the savage Southern land as inspiration for interesting, entertaining stories.


[2] You could become a traveling minstrel entertainer, but the sad truth is that you cannot really sing or play music, aren't known for your sparkling wit for a reason, and don't have much ability at storytelling. That, and you don't really draw much inspiration from a failed attempt to attack a primitive village, followed by gruesome torture that still gives you flashbacks, followed by a desperate murder of your torturer, followed by need and starvation that killed your only friends in life, followed by being generally unwanted and despised in your own home city. You're mostly just good at buying and selling things at more or less reasonable prices, and you don't really have capital to restart a trading operation at this point.

"Uuuurgh..."
Alright. A donkey will do. Invent a lasso and be the deadliest gunslinger warrior in the west.

[6] You locate a donkey, and from its remains after it resists taming you craft a leather lasso. You eat well that night.

Follow them to the village, bring a few trading goods.

[5] You head to their village, where you are received rather well, given food and entertainment, and quite celebrated, all things considered. The tribe here, who you discover seem to be called the Purple Tribe, after the peculiar dyes they seem to prefer painting their things with, seem very friendly to you, and offer you the invitation to join up with them in this rather nice spot by the coast rather than stay deep in the woods, since you seem like fairly good sorts, if a little shy of other people. Their shaman, you notice, seems especially affable. Not like that insane old bag in your village.

Clearly, human blood is not the answer to this dilemma of sorts. Mix some poisonous herbs into the next batch of human blood in order to get it into their heads that drinking human blood without having the proper metabolism for it may be a bad idea. This may be manipulative to a degree but it will get the job done. Attempt to design a small pitfall trap that is not big enough for human feet to fall in, but large enough for the thin legs of deer and dogs. That will teach them to call us "Bigfoot". Also, take some time to observe the communication patterns of the rabbits. It may or may not be useful to know when they're plotting to escape during the domestication process. Hopefully I won't have to steal the babies away from the parents in order to civilize them.

[2] They don't seem to be affected at all by the poisonous herbs you choose for some reason, and drink human blood without any restraint. Maybe you shouldn't give them human blood in the first place, you consider.

[3] You do design a small pit trap, and the design proves reasonably successful, catching a single wolf in the next week or so.

[6] Akkata, meanwhile, informs you all about the communication patterns of the rabbits, including all the observations she has made over the time she's been observing them. You notice she's given them all names.

Attempt to strike a concersation with my captors to shed light on my possible fate.

[3] You still don't speak their language, but your captors find your gestures and babbling a bit amusing, it seems. Some stick around to watch what you're trying to ask, even, then laugh and leave.

Make weaponry capable of killing these monsters, and after killing them, use them for food, clothes, supports for tents, etc..

[2] You don't have anything to make weaponry from - at least, not better weaponry than what you already have. And it's not really a problem of them being hard to kill - they are, of course, but the greater issue is that they are a very nasty combination of beefiness, jaw power, astounding quickness and fierce territoriality.

  May I join this? If so,

I, Talonis, am the last survivor of a lost tribe. I join the first tribe I stumble across and learn their language.

[4] You locate a tribe of goat herders in some plains - they offer you a white goat, and you accept, and ask if you may live with them and learn their ways - they agree, saying that new people are usually a good thing, and you don't really seem all that harmful to keep around, especially after you relate the loss of your own tribe.

Take whatever equipment, seeds, and food we still have, gather the group of the uninjured, living travelers, and leave the camp. Resist any attempts to stop us. If the enemy start attacking, Flee at top speed.

>ATTEMPT TO FOLLOW THE OTHERS. TRY AND STICK TO THE MIDDLE OF THE GROUP, FOR SAFETY FROM PURSUERS.

>IF I AM TOO INJURED TO WALK ON MY OWN, INSPIRE PITY FROM THEM SO THAT THEY CARRY ME AS THEY GO.

[1] You are rejected by the group leaving for your savage ways and your state of injury, and so you remain where you are to heal - fortunately, they do kill two of the brutal overseers as they run off, and the others disperse, leaving you and the other injured to yourselves.



Since we've accomplished quite a lot so far, and also moved beyond 1000 posts with the works of the First Tribe and others, how about I declare this the end of Generation One? After this post, you just provide a general summary of what you want to achieve in the rest of your life, if anything, and that'll be resolved. And then, when the game proper restarts, we skip a few generations forward. Everyone (except maybe Talonis, Haphan, Bronn and a few others) has settled into a routine already, more or less, and I think we can conclude this generation for now.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 24, 2014, 06:36:46 am
aww i would rather we not do the generation ending thing but ok

I spend the rest of my life with my pet rabbits caring for them and generally loving them
also nice touch naming them after the fallen
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 24, 2014, 06:42:54 am
(Sounds like a good deal to me.)
The main things I want to do is make the Heads strong again, tame and control the beasts that live here, hopefully recreate a union which appreciates us, and properly colonize the oasis we live in.

(At what age would we be at, bronze age, iron age?)
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 24, 2014, 06:47:44 am
The former shaman's apprentice lead a revolution of agriculture. No, not in the style of the American revolution, but the style of the industrial one. After finding the best plants to farm (via the guidelines of Guns, Germs and steel), he did just that, farm. He picked the best plants of his farm and planted the seeds that they grew. After seeing how successful that was, some of the former fisher tribe soon started other farms. Soon, farming was in full swing, and all the benefits that can be accessed at this stage were there. Grithclock was soon known to the 2 tribe union to be the god of agriculture (or what-other name) ((is this good?
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 24, 2014, 07:02:40 am
(At what age would we be at, bronze age, iron age?)

The Heads probably wouldn't, since this sort of development is a bit unlikely in circumstances such as yours. It's most likely for the First Tribe, since Chantututututu already knows the basics of prospecting, and farming seems to also be gotten down pat there, or will be in a bit of time.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 24, 2014, 07:38:58 am
((What alcohol will be there? Will Meshok be a hero for every person in the world for inventing alcohol? How many times Matikira's corpse has been spit on!? So many questions, so little time!))

Dukud throughout the years became the deadliest fighter on the lone praire, and only because of his invention, the lasso. The Praire Dweller (his legendary name) then married a farmer woman who gave him a son. And many years later, when he got old, he gave his son his lasso. This became the tradition of this family, father giving his son a lasso on his deathbed. The family grew, living in the desert, occasionally going to other cities and tribes for trade. But as years flew by, there wasn't any man able enough to become the head of the group. And to top it all off, a disaster struck. Ocut, a grand grandchild of Dukud, lost his mother, two sisters and brother in a raid of an undisclosed group. In pursuit of revenge, he became...
Tuco!
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 24, 2014, 09:28:23 am
Arlia becomes progressively more bitter and withdrawn, blaming all of the tribes woes on the din-nehru. Eventually she is treated as a deranged old woman, rather than the wise elder she once was, and people ignore her ramblings.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 24, 2014, 09:39:10 am
Yun continues his duties as healer, healing everyone, even the din-nehru. He also constantly works against the mistreatment of the din-nehru, harboring a deep grudge for those who enslaved them in the first place.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 24, 2014, 09:40:55 am
Bronn, for the remainder if his days, will train to his physical peak, and search the world for great wealths. He'll never love again, as he feels his sister had been taken away, and his family did nothing to help her.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 24, 2014, 09:56:17 am
Gonjabet Uthon transverses the Northern Nation in despair and destitute, never managing to pick up solid work again, nor getting any success in popularizing his story. On the last day of his life, during the Crescent Moon Celebration, he stores his Stone Tablet in the Great Archive, (a proto-library that preserves important records) in hopes that someone will read all of it someday. When the celebrations are in full swing, he climbs to the top of the Great Archive and stands on the edge of the roof, looking down at the roughly 25-meter drop. He jumps.

In the coming generations, the Northern Nation expands and prospers. Science and technology lead to the beginning of the Iron Age, with Blacksmithing, Agriculture, and Transportation being some of the main fields profiting from the development. A group of scholars, after having way too much to drink one night, accidentally conceive Algebra.

While this is all great, the negative developments come in the rapid expansion of population, with the number of Executive Council members swell from 8 to 14.  With this sudden surge in numbers and overall influence, the Executives have begun taking some of the Despot's power, especially with a chain of less capable Despots that had trouble checking the power of the Council. Sure, the Despot still controls much of society, but the Executives have their hands on many economic, cultural and educational aspects. Executives, through the usage of influence and wealth, have begun hiring private armies, bodyguards, spies and assassins. Fighting is not uncommon among the Executives as they wage either explicit or covert warfare against the current Despot, the bourgeoisie whenever they get too strong for the Council's comfort, or most often, rival Executives. This political instability has in turn allowed crime to spike. As the elected Council obtains more power, they form a sort of primitive Parliamentary organization.

Notably, the population of white goats has swelled to the thousands.

In this era of discovery and chaos, a rich, educated Explorer titled Sango Isthbat has acquired a crew and a ship, and aims to set sail and discover new lands beyond what any of his predecessor had found.   
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 24, 2014, 10:01:38 am
Gonjabet Uthon transverses the Northern Nation in despair and destitute, never managing to pick up solid work again, nor getting any success in popularizing his story. On the last day of his life, during the Crescent Moon Celebration, he stores his Stone Tablet in the Great Archive, (a proto-library that preserves important records) in hopes that someone will read all of it someday. When the celebrations are in full swing, he climbs to the top of the Great Archive and stands on the edge of the roof, looking down at the roughly 25-meter drop. He jumps.

In the coming generations, the Northern Nation expands and prospers. Science and technology lead to the beginning of the Iron Age, with Blacksmithing, Agriculture, and Transportation being some of the main fields profiting from the development. A group of scholars, after having way too much to drink one night, accidentally conceive Algebra.

While this is all great, the negative developments come in the rapid expansion of population, with the number of Executive Council members swell from 8 to 14.  With this sudden surge in numbers and overall influence, the Executives have begun taking some of the Despot's power, especially with a chain of less capable Despots that had trouble checking the power of the Council. Sure, the Despot still controls much of society, but the Executives have their hands on many economic, cultural and educational aspects. Executives, through the usage of influence and wealth, have begun hiring private armies, bodyguards, spies and assassins. Fighting is not uncommon among the Executives as they wage either explicit or covert warfare against the current Despot, the bourgeoisie whenever they get too strong for the Council's comfort, or most often, rival Executives. This political instability has in turn allowed crime to spike. As the elected Council obtains more power, they form a sort of primitive Parliamentary organization.

Notably, the population of white goats has swelled to the thousands.

In this era of discovery and chaos, a rich, educated Explorer titled Sango Isthbat has acquired a crew and a ship, and aims to set sail and discover new lands beyond what any of his predecessor had found.   

i hope that one day a historian digging up an ancient ruin will discover the tablet intact and his story will be known
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 24, 2014, 10:07:12 am
I think, the most important characters at the ending moment were:

- Tuktu. The very meaning under the word "badass", he truly holds the First tribe in his hands with the help of both his spiritual and technological advisors and can do anything he wants with surrounding tribes of din-nehru.
- Conrak. Though he has not invented anything recently and was overshadowed by din-nehru technologies, he is truly the greatest inventor and his tripwires, sledges and intricate weapons would help tribe to progress further.
- Lanku & Chantututu. This duo is rather eccentric, but terrifyingly effective. Farming, metallurgy, information gathering... If they would be constantly provided with something to distract their mischievous personalities...
- Nameless chief of the Fisher Tribe. Because of him, situation in the north dramatically changed and now Union possess a decent base for further improvement.

Others, while having their moments of triumph and downfalls, won't leave the same mark in the ages to come. Apart from Gonjabet, if his tablet would be discovered one day in the future.

If he won't be rescued, Haphan would spend some time as a prisoner, to ultimately escape and return to his tribe once again. Not one to settle down, he would take several more dangerous expeditions, finding more wonders of nature and meeting different people. He won't die on his deathbed, for sure. If you're feeling generous, allow him to grow old and wiry. Then, he would go on the last trip together with equally old Pallia - never to come back... Who knows where his restless bones would finally find a place to settle down?
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 24, 2014, 10:12:02 am
-snip-
What about alcohol!? It was Meshok's invention, and was very popular afterwards!
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 24, 2014, 10:13:42 am
-snip-
What about alcohol!? It was Meshok's invention, and was very popular afterwards!
and im sure i must have invented some effective torture techniques the survivers must have told somebody about them
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 24, 2014, 10:32:57 am
-snip-
What about alcohol!? It was Meshok's invention, and was very popular afterwards!
and im sure i must have invented some effective torture techniques the survivers must have told somebody about them
You know? Alcohol is detrimental to the progress (proved by Conrak). Also... Sadly, only a few tribesmen remember your face after all those beverages.

They were too horrifying to exist in the first place. Also, Chantutu proved that information could be extracted by much less violent methods. He survived - and that confirms that his strategy is viable.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 24, 2014, 10:39:32 am
-but alcohol! Alcohol is love, alcohol is life!
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 24, 2014, 10:43:14 am
-snip-
What about alcohol!? It was Meshok's invention, and was very popular afterwards!
and im sure i must have invented some effective torture techniques the survivers must have told somebody about them
You know? Alcohol is detrimental to the progress (proved by Conrak). Also... Sadly, only a few tribesmen remember your face after all those beverages.

They were too horrifying to exist in the first place. Also, Chantutu proved that information could be extracted by much less violent methods. He survived - and that confirms that his strategy is viable.
bah i was just acting out because i was sexually repressed
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 24, 2014, 10:46:51 am
-but alcohol! Alcohol is love, alcohol is life!
Perhaps... Vague memory of your existence might be shaped into a new Greater Spirit by the next shaman. Spirit of Fermentative Happiness or something. Who knows?
Title: Re: History: the Minimalist RTD
Post by: Paphi on August 24, 2014, 11:06:57 am
Chan[tu(1d6-1)] is an inspiration to village idiots across time and space.
Title: Re: History: the Minimalist RTD
Post by: Kaferian on August 24, 2014, 11:14:23 am
Apollo continues his efforts to civilize/domesticate the rabbits and replace their urge for human blood and manages to compile all of the research on rabbit behaviors onto stone tablets.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 24, 2014, 11:16:42 am
(I'd like to point out that Yun may have a huge lasting effect on the tribe, depending on how his actions about the din-nehru are taken.)
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 24, 2014, 11:32:16 am
-snip-
What about alcohol!? It was Meshok's invention, and was very popular afterwards!
and im sure i must have invented some effective torture techniques the survivers must have told somebody about them
You know? Alcohol is detrimental to the progress (proved by Conrak). Also... Sadly, only a few tribesmen remember your face after all those beverages.

They were too horrifying to exist in the first place. Also, Chantutu proved that information could be extracted by much less violent methods. He survived - and that confirms that his strategy is viable.
bah i was just acting out because i was sexually repressed
In all seriousness I would like to know if the tribe ever manages to work out contraceptives
Title: Re: History: the Minimalist RTD
Post by: Alev on August 24, 2014, 11:34:30 am
Join with the villagers. Over time, try to make more boats and become a raiding culture, called the Kurgs. Try to get the whole island under our influence.   
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 24, 2014, 11:38:44 am
((Chantututu was a ridiculously effective idiot, even if he did have some problems near the end.  He will be missed, but hopefully his love of dance-communication will live on!))

Chantututu manages to nurse some of the din-nehru back to health and lead them to prospect the necessary minerals for bronze.  He is known to be a very gentle but fairly effective taskmaster, and the future din-nehru dance parties are much less savage and much more fun.  The First Tribe flourishes with the tools they craft from this material. 

As the years go on, he becomes slightly more mature, but never stops playing dangerous pranks with Lanku that almost cause disaster.  He also never stops dancing, forgoing the use of words entirely.  Eventually he has several children, all but a few quite lumpy, with Lanku, who remains Great Thinker of the tribe and expert farmer.  The children are all noted for their exceptional interpretive dancing skill and eccentric cleverness.  He lives to an old age and does amusing dances to the day he dies.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 24, 2014, 12:00:16 pm
((What happened with Chantutu?))
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 24, 2014, 12:24:58 pm
Stay with them, and bring our stuff to their village. Try to learn their language.
((What happened with Chantutu?))

Upgrading font at the end of the turn post to 16 pts! Generation's ending, good fellow. Actions need to be made on a grand scale!
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 24, 2014, 12:25:15 pm
TRY HARDER!
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 24, 2014, 12:45:23 pm
Hmm...how to end it...

I suppose the first thing to do would be to rescue Haphan and destroy that warrior tribe. Tuktu will continue leading the tribe for the rest of his life and doing the occasional badass feat, like maybe taming an elephant or something. He will take consorts and have children, training them to be even greater warriors than himself. Perhaps he would even get the tribe to follow him out of respect instead of fear. As Arlia became deranged, he would slowly shift the tribe's view to be less xenophobic, so that they wouldn't freak out when he revealed the secret of their heredity. Using his tribe's prowess in bronzeworking to give them an edge in battle, he would go on to assimilate others tribes around his, either through conquest or negotiation, and build an empire, or at least a coalition of tribes paying tribute to his tribe. Tuktu will pass away in his sleep at an old age, on the day of a great storm. Tribal legends will say that the wind spirit returned to its place, and he shall be worshipped as the Greater Spirit of Conquest and Combat. His oldest son will be elected the next chief. Eventually, the position of chief will become hereditary, although right to lead can always be challenged in trial by combat or by opinion of a majority of the tribe.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 24, 2014, 12:47:30 pm
((Have to say, Tuktu is my favorite character for being such a badass.  I wish him luck!))
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 24, 2014, 01:10:48 pm
((Have to say, Tuktu is my favorite character for being such a badass.  I wish him luck!))
((I wholeheartedly second this. Killing a whole tribe and several groups of proficient hunters while alone, outstubborning a donkey, scaring violent tribesmen into unconditional submission... Lanku & Chantututu duo comes close.))

Also, Beirus, how about letting Tuktu die on the day of the greatest storm? Malevolent wind spirit leaving its mortal shell to be feared forevermore?
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 24, 2014, 01:15:41 pm
((Sure, but he gets worshipped afterwards.))
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 24, 2014, 01:37:31 pm
Arlia becomes progressively more bitter and withdrawn, blaming all of the tribes woes on the din-nehru. Eventually she is treated as a deranged old woman, rather than the wise elder she once was, and people ignore her ramblings.
(Damnit, missed posting an action last turn.)

Elto spends his remaining years trying to steer the tribe from their hateful ways. If he cannot, he at least tries to displace their blame from foreigners to the demons of the ocean. Above all, he makes sure the lessons learned over nearly 80 years are not forgotten by the younger. He will live, as always, for the tribe, and die for the tribe if need be.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 24, 2014, 04:41:02 pm
I have to say guys, this is by far my favorite Roll to Dodge. I hope I'll get a bigger part in Gen 2, but we'll have to see.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 24, 2014, 06:03:48 pm
I have to say guys, this is by far my favorite Roll to Dodge. I hope I'll get a bigger part in Gen 2, but we'll have to see.
((I second this. This game has become truly incredible.))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 24, 2014, 07:44:16 pm
I have to say guys, this is by far my favorite Roll to Dodge. I hope I'll get a bigger part in Gen 2, but we'll have to see.
((I second this. This game has become truly incredible.))
indeed and oh god the feels so many feels
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 24, 2014, 08:00:07 pm
I have to say guys, this is by far my favorite Roll to Dodge. I hope I'll get a bigger part in Gen 2, but we'll have to see.
((I second this. This game has become truly incredible.))
indeed and oh god the feels so many feels

I feel ya.
Title: Re: History: the Minimalist RTD
Post by: Yoink on August 25, 2014, 08:08:22 am
Lerka will spend her time trying to avoid the violence of her captors, ever seeking a chance to escape.
If a long time passes and she still has not escaped, she will attempt to win a place in the tribe rather than die horribly when they become bored. Mostly, though, she hates them for having imprisoned her and wants nothing more than freedom, at any cost.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 25, 2014, 11:57:19 am
I have to say guys, this is by far my favorite Roll to Dodge. I hope I'll get a bigger part in Gen 2, but we'll have to see.
((I second this. This game has become truly incredible.))
indeed and oh god the feels so many feels

I feel ya.
((Yeah, I agree with this pyramid.))
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 25, 2014, 12:03:47 pm
I spend the rest of my life sowing seeds, and protecting those who came with me. We first established a water source, a well, and then we irrigated our farms, planted seeds, and lived a good life.
Title: Re: History: the Minimalist RTD
Post by: TalonisWolf on August 25, 2014, 01:19:14 pm
  Talonis spends the rest of his life uneventfully, and imparts what learning his original tribe had with the goat herders as they share theirs. He dies having had many sons and daughters, including Talonis Junior of the second generation.[/i]
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 25, 2014, 02:59:37 pm
aww i would rather we not do the generation ending thing but ok

I spend the rest of my life with my pet rabbits caring for them and generally loving them
also nice touch naming them after the fallen

[2] You care for them to the best of your ability, and along the years grow accustomed to their short lifespans and their strange habits. You name the next generation the same as the first, and you often, in times of weakness, like to pretend that they are the same rabbits, and that they love you just as much as you have loved them over the years. This you feel to be a little white lie to yourself, one that you don't particularly mind telling. The alternative to it is loneliness, after all.

(Sounds like a good deal to me.)
The main things I want to do is make the Heads strong again, tame and control the beasts that live here, hopefully recreate a union which appreciates us, and properly colonize the oasis we live in.

(At what age would we be at, bronze age, iron age?)

[5] Under your guidance, the Heads make... well, headway into becoming a strong tribe once more - over the next few generations the Heads tame the beasts of the valley, the ghastly, beefy river beasts excepted, and grow to their former strength and numbers and even surpass it - in the river valley you now dwell in, enterprising souls discover the secret of growing crops after regular floods, and sources of good stone are found further upriver. With all this, the Heads make a successful transition to a more sedentary lifestyle, though the traditions of warfare remain. Another tribe is found further south along the river, called the Ochre Tribe. Their particular specialization appears to be in building and shaping things of stone - with them a union is formed, the Union of the River, and the tribes grow very close and help each other in many ways, including finishing the Shrine of the Heads, a spire that winds up over 12 meters in height and shaped in a vaguely humanoid form. The Ochre Tribe even help paint it with a variety of available pigments they have discovered, and even they seemed impressed with the structure that resulted.

So here they are now, living in their adobe dwellings among the Ochre Tribe, a collection of warriors, craftsmen and farmers grouped around a sizable stretch of the Miraculous River. The tribes have settled down fully, although with the expansion of their numbers certain difficulties have begun to arise with organization - especially now that the last chief of the Heads has died, ending his very competent cooperation with the current chief of the Ochres. This may prove to be a time of upheaval, given the lack of a clear candidate for the next chief.

The former shaman's apprentice lead a revolution of agriculture. No, not in the style of the American revolution, but the style of the industrial one. After finding the best plants to farm (via the guidelines of Guns, Germs and steel), he did just that, farm. He picked the best plants of his farm and planted the seeds that they grew. After seeing how successful that was, some of the former fisher tribe soon started other farms. Soon, farming was in full swing, and all the benefits that can be accessed at this stage were there. Grithclock was soon known to the 2 tribe union to be the god of agriculture (or what-other name) ((is this good?

[4] The revolution of agriculture commences, though not at the rate promised or expected - the land here is somewhat poor and unforgiving of mistakes on the part of the farmer, and this fact over time gave flesh to the idea of Grithclock - the god of agriculture. Grithclock is viewed as the father of humankind, and is perceived as the land itself at the same time - to please him, worthy methods of growing must be designed, and failure implies that Grithclock has not found the farmers in question tenacious or worthy. There is much honor in being a successful farmer based on this, given the difficulty of farming as an occupation, but over the generations certain methods are worked out, and a form of subsistence farming can be devised. Though fishing still forms a significant part of the people's sustenance, farming definitely becomes a close second over time.

But now, the fact of the matter is that there simply aren't as many fish around these parts as there used to be, and people begin to fear a shortfall in the near future. While the stores built up from the Two Tribes' endless efforts to please Grithclock will serve for a while, it is quite troubling that the coast, which has formed the mainstay of local tribes' nourishment since time immemorial, is beginning to become barren.

((What alcohol will be there? Will Meshok be a hero for every person in the world for inventing alcohol? How many times Matikira's corpse has been spit on!? So many questions, so little time!))

Dukud throughout the years became the deadliest fighter on the lone praire, and only because of his invention, the lasso. The Praire Dweller (his legendary name) then married a farmer woman who gave him a son. And many years later, when he got old, he gave his son his lasso. This became the tradition of this family, father giving his son a lasso on his deathbed. The family grew, living in the desert, occasionally going to other cities and tribes for trade. But as years flew by, there wasn't any man able enough to become the head of the group. And to top it all off, a disaster struck. Ocut, a grand grandchild of Dukud, lost his mother, two sisters and brother in a raid of an undisclosed group. In pursuit of revenge, he became...
Tuco!

[1] While you certainly failed at becoming a legend of any kind, simply because there were no people around to appreciate your deeds and work with the lasso, such as it was at times, you did not fail to procreate - while the affair was short-lived, your legacy (though merely on a genetic level) wasn't. Your son's mother cast away the lasso you left her before disappearing one day, ostensibly on a hunt. The next few generations of your kind were rather uneventful, until your great grandchild, a mere teenager by the name of Ocut, was orphaned when his entire family succumbed to a mysterious disease he believes to have been brought in by a traveler from the east. Unable to return to his farm for fear of being laid low himself, he finds himself on a lonely path, one that his great grandfather, who he hadn't heard particularly good things about from his own grandfather, who had elected to become a peaceful farmer just like his mother was.

Arlia becomes progressively more bitter and withdrawn, blaming all of the tribes woes on the din-nehru. Eventually she is treated as a deranged old woman, rather than the wise elder she once was, and people ignore her ramblings.

[3] While it is true that nobody really listens to you by the time of your final years, your myths remain creative in nature, and some of them do survive through the generations, particularly the creation tale and its permutations, which ingrain themselves into the tribal consciousness.

Yun continues his duties as healer, healing everyone, even the din-nehru. He also constantly works against the mistreatment of the din-nehru, harboring a deep grudge for those who enslaved them in the first place.

[6] You manage to argue successfully against the mistreatment of din-nehru in your lifetime, and manage to cite a great deal of evidence for why it is a bad idea - the fact that it breeds so-called "holy warriors" (a phrase that causes disdainful smirks in members of the First Tribe even seventy years later), the way din-nehru slaves tend to run away or rebel if mistreated, and the simple fact that it breeds complacency and lack of compassion in your fellow man - the din-nehru, you explain, still feel pain, hunger and loss, and in truth are not that much different from humankind at all. They are dark reflections, seems to be the consensus reached about your teachings many years later. This breeds altogether nicer working conditions for the din-nehru slaves that trickle in over the coming years - while they are not allowed to partake of fully human privileges, neither does the tribe treat them as tools for their own amusement and means to an end anymore. Some even grow fond of their din-nehru workers.

Bronn, for the remainder if his days, will train to his physical peak, and search the world for great wealths. He'll never love again, as he feels his sister had been taken away, and his family did nothing to help her.

[4] You train to reach your physical peak, and over the years you manage to assemble quite a bit of wealth from the looting of long-forgotten places around the world, eventually retiring from the lifestyle and living a humble life in the city, not in want, but probably not enjoying great prosperity, either. You never really find out what happened to your sister, and eventually you expire relatively calmly, leaving no direct descendants, which you supposed was okay.

Gonjabet Uthon transverses the Northern Nation in despair and destitute, never managing to pick up solid work again, nor getting any success in popularizing his story. On the last day of his life, during the Crescent Moon Celebration, he stores his Stone Tablet in the Great Archive, (a proto-library that preserves important records) in hopes that someone will read all of it someday. When the celebrations are in full swing, he climbs to the top of the Great Archive and stands on the edge of the roof, looking down at the roughly 25-meter drop. He jumps.

In the coming generations, the Northern Nation expands and prospers. Science and technology lead to the beginning of the Iron Age, with Blacksmithing, Agriculture, and Transportation being some of the main fields profiting from the development. A group of scholars, after having way too much to drink one night, accidentally conceive Algebra.

While this is all great, the negative developments come in the rapid expansion of population, with the number of Executive Council members swell from 8 to 14.  With this sudden surge in numbers and overall influence, the Executives have begun taking some of the Despot's power, especially with a chain of less capable Despots that had trouble checking the power of the Council. Sure, the Despot still controls much of society, but the Executives have their hands on many economic, cultural and educational aspects. Executives, through the usage of influence and wealth, have begun hiring private armies, bodyguards, spies and assassins. Fighting is not uncommon among the Executives as they wage either explicit or covert warfare against the current Despot, the bourgeoisie whenever they get too strong for the Council's comfort, or most often, rival Executives. This political instability has in turn allowed crime to spike. As the elected Council obtains more power, they form a sort of primitive Parliamentary organization.

Notably, the population of white goats has swelled to the thousands.

In this era of discovery and chaos, a rich, educated Explorer titled Sango Isthbat has acquired a crew and a ship, and aims to set sail and discover new lands beyond what any of his predecessor had found.   


[3] The Tablet of Gonjabet Uthon is indeed placed in the Great Archive, though grudgingly, and its keepers are quite unsettled by the source's immediate suicide. Over time, after the scholar who obtained the tablet, possibly inspired, followed in Uthon's footsteps years later, the tablet developed a slightly sinister reputation amongst people working in the Great Archive, though not a sufficiently sinister one to particularly persist aside from a minor legend.

[1] And after several generations, you, Sango Ishbat, have been put to work rowing a galley that is set to explore the coastline southward after an Executive deemed your assets to be procured through a combination of foul sorcery and insidious sodomy and then took them away from you, in what you believe to be an act of either petty revenge for a slight you do not quite comprehend or a desperate grab for resources.

If he won't be rescued, Haphan would spend some time as a prisoner, to ultimately escape and return to his tribe once again. Not one to settle down, he would take several more dangerous expeditions, finding more wonders of nature and meeting different people. He won't die on his deathbed, for sure. If you're feeling generous, allow him to grow old and wiry. Then, he would go on the last trip together with equally old Pallia - never to come back... Who knows where his restless bones would finally find a place to settle down?

[5] Rescued from captivity, the capturing tribe laid low by an invasion of your fellow tribesmen, you do not quite settle down, continuing to scout for over thirty years after this time, fathering five healthy children with Pallia and exploring the surrounding lands with a great deal of care and dedication. You uncover many mysteries of the land around you, and even the place where the first din-nehru slaves escaped to, at which point they are handily annexed by the First Tribe. The contacts with the goat herders go similarly, eventually, particularly after the First Tribe obtains weapons of metal at the tail end of your lifetime. You range far and wide, and provide a wealth of information for the tribe to work with, and many strange tales. And then, one day when all of your children are leading separate lives with their own families, you and Pallia take one last trip into the wilderness, never to return. The other tribespeople find it a fitting end, considering how little they tended to see of you in life, and also of Pallia to an extent.

Apollo continues his efforts to civilize/domesticate the rabbits and replace their urge for human blood and manages to compile all of the research on rabbit behaviors onto stone tablets.

[5] It takes many years and a lot of help on Akkata's part, but you manage to create a fully working rabbit farm - from there on in, breeding and taming rabbits (and, to an extent, other animals), as well as collecting all of your knowledge on them on slabs of stone to preserve for as long a time as possible becomes your life's work, and you cannot say it is unappreciated in your lifetime - the stone slabs are collected in a large circle outside the village, the area declared protected ground (since, with Arlia's rather unfortunate habits, the concept of something being 'sacred' has rather eroded in the tribe's mind, especially with the many rounds of oratory Yun has delivered on the flimsy nature of the excuse of holy duty) and frequented by a great deal of eager learners from the First Tribe both during your time and the generations after that - a stone wall and a rather sturdy roof are built over them with time, to protect them from the weather, and people begin to bring other, related knowledge there as well, and a few tribesmen take up residence there to care for the information recorded within, creating a library of practical knowledge of sorts.

Join with the villagers. Over time, try to make more boats and become a raiding culture, called the Kurgs. Try to get the whole island under our influence.

[2] Despite your best attempts at persuading them to adopt a warlike raiding culture, the Purple Tribe do not really seem to internalize the idea, though they do build more boats to bring more visitors to their island - for it is their island, you discover. No others live here. And so you and your entire crew, somewhat charmed by the Purple Tribe's policy of general nonviolence toward arrivals, work out a system of sorts, where you 'raid' by sailing out to the coast (as you master the art of sailing at last) and attract a few foreign tribespeople to add to the Purple Tribe every year or so. Almost without exception, these people are peacefully assimilated into the Purple Tribe. Including you and your crew, you realize after spending nearly ten years there. The Purple Tribe has become your home, and you have a single devoted consort with several children there, and you honestly see no reason to leave. You never really return to the First Tribe, but you don't particularly care that much, as you ultimately lead quite a happy life.

After your death, the Purple Tribe continues to grow on its own with an influx of both different tribesmen and their own population growth, increasing in size until the island, which has gained the name of the Unknown Island due to the way nobody, for centuries, seems to quite become aware of its exact location, grows too small for them and too mired in agriculture and trade to be properly enjoyed by many. And so the impoverished begin to colonize other islands - the Island of Ash, the Further Islands, the Isle of Flowers, and a few more - they seem to be having a hard time settling in, but that's to be expected in undertakings like theirs.

((Chantututu was a ridiculously effective idiot, even if he did have some problems near the end.  He will be missed, but hopefully his love of dance-communication will live on!))

Chantututu manages to nurse some of the din-nehru back to health and lead them to prospect the necessary minerals for bronze.  He is known to be a very gentle but fairly effective taskmaster, and the future din-nehru dance parties are much less savage and much more fun.  The First Tribe flourishes with the tools they craft from this material. 

As the years go on, he becomes slightly more mature, but never stops playing dangerous pranks with Lanku that almost cause disaster.  He also never stops dancing, forgoing the use of words entirely.  Eventually he has several children, all but a few quite lumpy, with Lanku, who remains Great Thinker of the tribe and expert farmer.  The children are all noted for their exceptional interpretive dancing skill and eccentric cleverness.  He lives to an old age and does amusing dances to the day he dies.


[3] The prospecting does not go as well as hoped, and it takes the better part of your life to find the promised minerals, although you do learn far more about the rocks beneath the earth than you thought was possible in this time - your knowledge among your peers is unparallelled, and you insist on sharing it purely through dance - while this is of dubious help, the ones who learn from you seem to understand well enough, that is to say that they appear to be interested enough to discover what they can't get out of you themselves. As a taskmaster, you are acceptable, which is far better than the din-nehru left behind could have hoped for, and you do manage quite a few children with Lanku, who, while not as wonderful at dancing as you, still manage respectably well, and you have faith in them eventually becoming masters of the craft until the moment of your death, which you meet while dancing, similar to the rest of the major events you encounter in the latter two thirds of your life. You are greatly respected for your contributions to the finding of copper, tin and several other interesting rocks along the way, and at the end of your days you observe that a majority of the tribe seem to have obtained metal tools of some sort. Even the din-nehru slaves are given some when required.

[2] Lanku, however, has a harder time remaining relevant - most of her ideas seem to be geared toward expansion of things rather than an improvement of quality - she wants more fire, more fields, more seeds and more farmers, and this naturally stymies development of agriculture a tad. While she is still the Great Thinker, she does not escape the fate of Clangbunk in the end - while no doubt respected, she is often more humored than properly listened to in the latter half of her life, and many of her ideas are never realized, possibly unfortunately so.

TRY HARDER!

[3] Your early years are marked by persistent attempts at theft of instruments, many of which were unsuccessful, unfortunately for you. But your determination was ultimately not offset by your daftness, and eventually people allowed you access to sharp objects, at which point you attempted to construct many of the things you hoped to build over the years - while many of these turned out to be largely useless, you get a good invention once in a while. But a father of engineering you most certainly are not, and though you live a long life, your attempts are less fruitful than you hoped, though you do manage to invent a crane, which is the thing most tribesmen know you by and thank you for. So it was far from a wasted life, you think on your deathbed.

Hmm...how to end it...

I suppose the first thing to do would be to rescue Haphan and destroy that warrior tribe. Tuktu will continue leading the tribe for the rest of his life and doing the occasional badass feat, like maybe taming an elephant or something. He will take consorts and have children, training them to be even greater warriors than himself. Perhaps he would even get the tribe to follow him out of respect instead of fear. As Arlia became deranged, he would slowly shift the tribe's view to be less xenophobic, so that they wouldn't freak out when he revealed the secret of their heredity. Using his tribe's prowess in bronzeworking to give them an edge in battle, he would go on to assimilate others tribes around his, either through conquest or negotiation, and build an empire, or at least a coalition of tribes paying tribute to his tribe. Tuktu will pass away in his sleep at an old age, on the day of a great storm. Tribal legends will say that the wind spirit returned to its place, and he shall be worshipped as the Greater Spirit of Conquest and Combat. His oldest son will be elected the next chief.

[4] Your first non-personal campaign of war is quite a success, bringing the southern tribe of din-nehru to its knees, subjugating them and destroying their village all but entirely afterward - the new influx of cheap labor, which is treated with more respect than the previous lot, proves quite helpful. You have several consorts over the years, and quite a lot of children as well - not all of them are fit to be warriors, but you make the best of what you have. The tribe, after the first time you lead them into battle, seem to respect you quite a bit eventually, and as you get on in the years, you make headway toward becoming a reasonably authority figure. Over your lifetime, you manage to make the goat herding din-nehru owe fealty to the First Tribe as well through a combination of trade and intimidation, and the tribe becomes very well situated under your leadership, and that of your sons, grandsons and a particular great grandson after you pass away - while you do manage to die on the day of a storm, your later years have really killed any chance of you being perceived as a wind spirit in human form - after all, as the rather grim example of Arlia proves, nobody really cares about the spirits all that much if it compromises more elegant and practical worldviews, and while some do indeed spin fanciful tales about your heritage, many of the wiser people feel that such tales would do nothing other than cheapen your accomplishments in life, brutal as some of them may have been, and the legend is more of Tuktu the man than Tuktu the wind spirit - commendable human being, and father of a new civilization, the first king of these lands, as your later descendants would style you. In the generations to follow, the First Tribe grows to several villages along the river, and the current village grows to become a sizable center of population, with over three hundred residents.

Elto spends his remaining years trying to steer the tribe from their hateful ways. If he cannot, he at least tries to displace their blame from foreigners to the demons of the ocean. Above all, he makes sure the lessons learned over nearly 80 years are not forgotten by the younger. He will live, as always, for the tribe, and die for the tribe if need be.

[3] You do not live particularly long after this, but it does not matter - the tribe becomes powerful in your time, as well as more tolerant, though not entirely so. They still keep din-nehru as slaves and refuse to deal with them as full equals, but at least now they appear to be less intent on killing and torturing them on sight. You die with a warm feeling inside you that everything is probably going to work out fairly nicely.

Lerka will spend her time trying to avoid the violence of her captors, ever seeking a chance to escape.
If a long time passes and she still has not escaped, she will attempt to win a place in the tribe rather than die horribly when they become bored. Mostly, though, she hates them for having imprisoned her and wants nothing more than freedom, at any cost.

[5] As soon as you have healed, you escape without much issue - slaves following the brutal overseers' overthrow are kept in place more by the promise of a stable supply of food and lack of mistreatment, and you find it simple to slip away into the night. Nobody particularly misses you back at the village after you are gone. You wander for many years, watching several tribes for promising features. One day, though, you encounter a boat with sails, much like that of the northern people with the metal blades - it is crewed by oddly friendly and trusting people, who offer to take you over to their island village after a long conversation in which you establish communication. You figure you should accept, since none of the tribes around here seem like they would accept you, and they take you to their tribe - the Purple Tribe. It is a strange place to be in, but you fit in rather well - a few of the tribespeople seem to be foreigners just like you, though much better assimilated - you find it simple to work your way up to a reasonable position of power and influence through your wits and peculiarly effective political ability, no doubt rising from your intimidating presence and reputation of eating people. They seem strangely accepting of that last part despite not practicing similar customs themselves, and seem interested in it as you explain the basic workings of it. You eventually become the shaman of your tribe, and though you are assimilated rather well, you retain a lot of your separate identity, which lends itself very well to your occupation. Your descendants are shamans after you, and each is just as respected, if not more, than you were in the peak of your life, and a few of the Axe Tribe customs, particularly a few military ones, are adopted readily by the Purple Tribe, together with agriculture, metalworking and other things they glean from the people they persuade to live with them.

I spend the rest of my life sowing seeds, and protecting those who came with me. We first established a water source, a well, and then we irrigated our farms, planted seeds, and lived a good life.

[3] The good life, while you do manage a reasonable decade of it, does not quite last - as far as you have run, you have not run far enough from your former masters, and eventually they come for you all as well. Though they do not enslave you - instead, they promise protection in exchange for swearing fealty to them. Too entrenched and tired to keep running and start things over again, you and your fellows accept your lot in life, and make regular tithes to the First Tribe of the Delta, which you seem able to live with, ultimately. Over the generations, your farming village, though a far cry from the hopes you had in mind when first moving out this far into the wild, manages to survive just fine, and grow to a respectable size as a satellite of the First Tribe. It's not a paradise by any means, but it's not a bad life. And after what you and your fellows had to go through, most would agree that it would be overly optimistic to expect much more than that.

Talonis spends the rest of his life uneventfully, and imparts what learning his original tribe had with the goat herders as they share theirs. He dies having had many sons and daughters, including Talonis Junior of the second generation.[/i]

[1] You are, sadly, not blessed with a particularly happy life among the goat herders, as you are unfortunately one of the first casualties of the first short-lived conflict between the herders and the First Tribe. You do, however, leave behind a single child, Talonis Junior, who proceeds to lead a far more uneventful life, followed by an even more inconspicuous single grandson, who finally expires without being recognized for any accomplishments aside from producing a heir to his profound lack of a reputation with somebody else's consort - this particular great grandson isn't even given a name, and is immediately given away instead of a tithe to the First Tribe so that they may raise him to be a din-nehru slave, since nobody else seemed to want him at the time, and his father was killed when the mother's consort found out about the tryst.



And with that, the next generation begins, after a bit of a timeskip! Things you need to know:
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 25, 2014, 03:07:18 pm
I am now Igni, son of Alyce, grandson of Jones, Great grandson of Rune. I am a miner in this small little farming colony.

Mine.
Title: Re: History: the Minimalist RTD
Post by: TalonisWolf on August 25, 2014, 03:10:28 pm
  Do we start the Second Generation now? If so,

I am Hati, a man who was disowned long ago from his family. I look at my surroundings, looking for things of use as I heft my trusty Hammer onto my shoulder.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 25, 2014, 03:20:32 pm
I am Yun, a ranking official in the Tribe's system of healers, which has been expanded along with the tribe itself. I am named after Yun the Healer, who started the (unimaginatively named) Yun family, a well known family of healers. I am currently at a meeting with some of the other ranking healers, discussing the health, wellness, and affairs of our tribe.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 25, 2014, 03:26:27 pm
I am the Ocit, named later Tuco for his legendary actions, on a quest to retrieve the first lasso and become a living legend! Look for clues towards the nature of the tribe to the east and the place of the artifact I desire; The Lasso of the Founder, the very tool my grand grandfather created!
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 25, 2014, 03:41:45 pm
(Iron age would probably be in the generation after this, since the world is only barely entering the bronze age.)

I am Vushnik, sole survivor of a salt-mining village in the extreme end of the continent. With only my sled-dogs and the meager possessions on the sled they pull, I flee to the nearest neighbors.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 25, 2014, 03:56:43 pm
I am Ron, offspring of the Heads and the Ochre, son of the chief and shaman of their respective tribes, and one of the spokesman of the union. Begin the search of a new chief, for I am peacemaker, not leader
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 25, 2014, 03:57:58 pm
I am Graxlor, one of the many smart and ambitious Gull Fishers! (the 2 tribes union thing for fishers assimilated into the Gulls.) Try to find out how to do metalworking
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 25, 2014, 04:31:11 pm
And so, ends the First Generation. New adventures await us on the road of progress!

I'm now Aska, third daughter of Oleth the warrior, son of the passed Ratog the Mighty, second son of Haphan and Pallia. Aspiring huntress and dedicated warrior, I found something on my trip to the desert.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 25, 2014, 04:37:12 pm
Sango Ishbat finds himself penniless after Executive Razzto had stripped him of all his valuables. Rather than fighting back, Sango accepts his fate, as he's actually now in a position to leave the forsaken pandemonium of the Northern Nation. He's never been much of a laborer, but he's still young enough to learn new things. "To Hell with all this! I am off for brighter horizons," curses Sango as he boards the sailing vessel.

As we set sail, get to know my fellow crew, especially the higher-ups. Developing bonds with others will be vital when exploring and surviving far-off lands.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 25, 2014, 04:43:56 pm
I am Kon, a teenager aspiring to be a great warrior, as great as a legendary wind spirit from long ago!
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 25, 2014, 05:06:02 pm
Second Generation

Spoiler: Civilizations (click to show/hide)

Spoiler: Tribe and tribesmen (click to show/hide)
Title: Re: History: the Minimalist RTD
Post by: Paphi on August 25, 2014, 05:21:46 pm
I am Iatep, only son of Iapethet, the lame goatherd. My charges prosper under my watchful gaze, and with a bronze spearhead attached to the bottom of my crook I defend my livelihood.

Inspect my herd for any injuries or disease, hoping for pregnancies, then escort them to the plains, protecting my herd from those darn predators with my dog, Pok.
Title: Re: History: the Minimalist RTD
Post by: Kaferian on August 25, 2014, 05:56:41 pm
I am Gripmaw, the Librarian and Rabbit Keeper of the First Tribe. Gripmaw shall clean the library's Stones of Knowledge and start investigation into a standardized writing system so as to facilitate information-keeping. He shall also check on the Old Rabbit Farm and catalog the current traits and behaviors of the new rabbit generation.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 25, 2014, 06:32:24 pm
I am Harlon, spiritual, though not physical, descendant of Arlia. Tell stories to establish innovation as a spiritual duty of all members of the First Tribe.
Title: Re: History: the Minimalist RTD
Post by: The Froggy Ninja on August 25, 2014, 07:02:47 pm
Stop. Stop that. No dying for me.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 25, 2014, 07:28:11 pm
I am Tuktu Khan, great grandson of Tuktu and current King of the First Tribe. Take a walk through the main village to see what is going on.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 25, 2014, 07:29:32 pm
I am Jax, miracle rock salesman.  I seek a nearby village to hawk my miraculous stock, having been wrongly kicked out of my previous village for making "false" claims about my products.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 25, 2014, 09:20:12 pm
I am the nameless bastered son of talonises grandson who has being sent as tithe to the first tribe
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 26, 2014, 03:47:29 am
Stop. Stop that. No dying for me.

Much dying for you. Verily. You need to roll way better than 3 to last past the age of 90.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 26, 2014, 04:20:19 am
Stop. Stop that. No dying for me.
Much dying for you. Verily. You need to roll way better than 3 to last past the age of 90.
Yeah. Most players were aged above 20 and in Playergamer epilogue we see that over 70 years has passed. This most surely bares everyone from survival. Especially a hypothetical daft nearly ninety-year-old ruin going under the name Zaju.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 26, 2014, 06:55:50 am
Stop. Stop that. No dying for me.
Much dying for you. Verily. You need to roll way better than 3 to last past the age of 90.
Yeah. Most players were aged above 20 and in Playergamer epilogue we see that over 70 years has passed. This most surely bares everyone from survival. Especially a hypothetical daft nearly ninety-year-old ruin going under the name Zaju.

Actually, years that have passed are more like 80-90, since "70 years later", when I think about it, would be more like the rough time of birth for the generation as a whole. And even though Zaju was 12 back in the first generation, he definitely wouldn't live that long. Even Elto was a definite outlier in terms of lifetime length.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 26, 2014, 10:48:07 am
I am Eigon, eldest grandson of Kurgle, living on the Isle of Ash as a boatman. I am departing tomorrow on a journey to the mainland to bring foreigners here.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 26, 2014, 12:35:48 pm
According to paleontological data, human life expectancy (for those who survived the high mortality of childhood, since dead children skew the average lower) was usually 45-55 years, with disease being the most common cause of death. Those who lived past that tended to live much longer, though again, they were outliers. 90 years would be a freak of nature.

I'd say Elto lived, at most, 80 years. People could lose track after a couple decades in these kind of societies.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 26, 2014, 01:21:07 pm
According to paleontological data, human life expectancy (for those who survived the high mortality of childhood, since dead children skew the average lower) was usually 45-55 years, with disease being the most common cause of death. Those who lived past that tended to live much longer, though again, they were outliers. 90 years would be a freak of nature.

I'd say Elto lived, at most, 80 years. People could lose track after a couple decades in these kind of societies.

I feel like this Island may be special like that. People live longer, and discover things faster, and have a stronger sense of their emotions, and desires. I like it like this.
Title: Re: History: the Minimalist RTD
Post by: Kingbodz on August 26, 2014, 02:05:52 pm
I am Zon, a warrior armed with a spear. Inquire about any journeys to the mainland.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 26, 2014, 02:56:52 pm
Sango Ishbat finds himself penniless after Executive Razzto had stripped him of all his valuables. Rather than fighting back, Sango accepts his fate, as he's actually now in a position to leave the forsaken pandemonium of the Northern Nation. He's never been much of a laborer, but he's still young enough to learn new things. "To Hell with all this! I am off for brighter horizons," curses Sango as he boards the sailing vessel.

As we set sail, get to know my fellow crew, especially the higher-ups. Developing bonds with others will be vital when exploring and surviving far-off lands.
((My conversation colour is teal. You could a add a glow or something.))
Title: Re: History: the Minimalist RTD
Post by: Beneviento on August 26, 2014, 04:37:24 pm
I am Marnik, a wandering warrior whose tribe perished of a great plague when I was away on a raid. I will lead the remaining warriors of my tribe to the lands of the great first tribe seeking to trade our service as warriors for food, shelter, and a new home.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 26, 2014, 05:21:34 pm
((My conversation colour is teal. You could a add a glow or something.))
[/quote]

((I've taken your suggestion.))
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 26, 2014, 09:58:46 pm
I am Marnik, a wandering warrior whose tribe perished of a great plague when I was away on a raid. I will lead the remaining warriors of my tribe to the lands of the great first tribe seeking to trade our service as warriors for food, shelter, and a new home.
you gonna get enslaved
edit: oh i just had an idea im going to make my character homosexual maybe you could be my love interest
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 27, 2014, 04:03:21 am
This strange feeling, when aspiring sexual maniac seems far more dangerous than Tuktu himself. Tuypo, do you really need this? Not that I object, but it still buggers unsettles me.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 27, 2014, 04:14:33 am
This strange feeling, when aspiring sexual maniac seems far more dangerous than Tuktu himself. Tuypo, do you really need this? Not that I object, but it still buggers me.
Eh I don't need to but I decided I would besides all my attempts at romance failed last generation they will probably fail this time as well
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 27, 2014, 10:46:38 am
I am now Igni, son of Alyce, grandson of Jones, Great grandson of Rune. I am a miner in this small little farming colony.

Mine.


[2] You are indeed a miner, but you have been moved out of your village as soon as you have reached adulthood - or at least an age when you're ready to mine properly, and sent to the local mines, where you basically live these days. You have little reason to return to your home, since there is no work for you there. Not that there is much work here - there's a bit of tin to be found, and some mica some distance away, but other than that the surroundings are less than interesting, since the more interesting mineral deposits close to the surface around here have been mined out already.

  Do we start the Second Generation now? If so,

I am Hati, a man who was disowned long ago from his family. I look at my surroundings, looking for things of use as I heft my trusty Hammer onto my shoulder.

[6] You find yourself among the honor guard of Tuktu Khan, the new king of the First Tribe - all of your fellow guardsmen are also disowned or orphaned, sometimes on purpose, and your task is to guard the king with all your might. Granted, the king is not exactly the most threatened person these days, so you tend to spend most of your days in a state of relaxation, practicing swinging your ceremonial bronze hammer, chatting up the village women and delighting in your rather nice stone barracks and the small size of the defensive perimeter you need to keep inviolate. Life is good, you believe.

I am Yun, a ranking official in the Tribe's system of healers, which has been expanded along with the tribe itself. I am named after Yun the Healer, who started the (unimaginatively named) Yun family, a well known family of healers. I am currently at a meeting with some of the other ranking healers, discussing the health, wellness, and affairs of our tribe.

[2] You are Yun, a ranking official in the Tribe's system of healers, which is to say the Yun family, which has taken on the duties of healing and healthkeeping in a hereditary manner. You are a rather good example of why electing healers in a hereditary manner is not always a good idea - while you are Yun of the Yun family of healers and a direct male line descendant of Yun the First Notable, you have not exactly been very good at the healer's trade, which the Yun family has become increasingly lax in working on in favor of spending more time on tribal internal politics. As such, you, groomed more as a member of local councils than as an in any way competent healer, feel a little uncomfortable sitting around speaking at length about matters of tribal health.

[6] Fortunately, the tribe's in the pink, so to speak, so the boring part of the meeting is over quickly, and you can chat with the other family members over the more interesting things happening - upheaval! You quickly come to the conclusion that nobody really likes Tuktu Khan, at least not yet, and that he does not seem any more promising than his underwhelming two predecessors. You while away two hours exchanging the latest gossip of the higher circles of society, and then disperse to your other social circles, where you report choice, non-sensitive bits of what you've discussed. Life is good for one such as you, you believe.

I am the Ocit, named later Tuco for his legendary actions, on a quest to retrieve the first lasso and become a living legend! Look for clues towards the nature of the tribe to the east and the place of the artifact I desire; The Lasso of the Founder, the very tool my grand grandfather created!

[1] You're pretty sure an old piece of donkey leather did not survive for 80 years past the time it was thrown away to the wild. Leather is notoriously edible at times, as you have discovered in your life. And also nobody cares who your great grandfather was, and you're not even sure he had a lasso in the first place, since your grandfather only spat and cursed when his name was ever mentioned, and steadfastly refused to lend credence to the idea that such a man may have even existed. Right now, you think trying not to die in the wilderness, where you have been orphaned, is more important.

(Iron age would probably be in the generation after this, since the world is only barely entering the bronze age.)

I am Vushnik, sole survivor of a salt-mining village in the extreme end of the continent. With only my sled-dogs and the meager possessions on the sled they pull, I flee to the nearest neighbors.

[2] You are Vushnik, sole survivor that you know of from a salt mine in the far north of the continent, where you were imprisoned for over ten years. You barely escaped with your life and a few of the peculiar hairless dogs who were tasked with pulling sleds filled with salt, at the cost of several lives. Your only possessions are a bag of salt and the sled, and the latter seems to be in poor condition after your very, very narrow escape. Fortunately, a man with your resistance to dehydration did not have any sort of problem crossing the desert southward - now, however, you are having a bit of trouble, since you are very much in unfamiliar ground - plains and woods, while no doubt more hospitable than the desert, are also much less familiar to you than the desert, where you have spent all of your adult life.

[6] Fortunately, through your wanderings you do eventually find the village of some nomadic plains tribe - you do hope they will receive you kindly. If not, you do not have any tools to defend yourself with, although you believe your two dogs may dissuade any attackers at least a little bit.

I am Ron, offspring of the Heads and the Ochre, son of the chief and shaman of their respective tribes, and one of the spokesman of the union. Begin the search of a new chief, for I am peacemaker, not leader

[4] You are indeed the shaman of the Ochre Tribe, since the shaman of the Heads is your teacher, Tor, and though the union has no spokesmen, you are nonetheless respected by the chiefs, who heed your counsel along with Tor's.

[6] As for a new chief for the Heads, you are quite taken aback by the difficulty of the task, until a prophetic dream during one of your midday naps grants what you believe to be the answer - clearly, the chief of the Ochres should be the chief of the Heads as well. The best results are achieved when the chiefs work together, so why not just have one chief for two tribes? It would bring them closer together, and having a chief for each is, you believe, quite superfluous, given the intermingling of the tribes, of which you are a grand example.

I am Graxlor, one of the many smart and ambitious Gull Fishers! (the 2 tribes union thing for fishers assimilated into the Gulls.) Try to find out how to do metalworking

[1] You are Graxlor, and you have no idea what metal is. The concept simply does not exist in the consciousness of the Two Tribes, since they have never seen a single metal instrument, do not know of anyone who has, have not the dimmest notion of the fact that metals exist, and do not share their stretch of the coast with any other tribes who may believe otherwise.

And so, ends the First Generation. New adventures await us on the road of progress!

I'm now Aska, third daughter of Oleth the warrior, son of the passed Ratog the Mighty, second son of Haphan and Pallia. Aspiring huntress and dedicated warrior, I found something on my trip to the desert.

[4] You did indeed. You found people in the desert to the far north - quite a few people, in fact, dwelling in massive cities and building strange wonders the First Tribe can only dream of. The trip was long, over six months in length, and you nearly met your end during it several times, but you seem to have found a land of people - you hesitate to call them din-nehru just yet - who have truly built things much larger than you have imagined before. In this case, you observe a small settlement in the desert, built around an oasis with tall stone walls to keep feckless wanderers out. Interesting individuals dwell within, no doubt.

You wonder if you should engage these people - some have gone this way before and never returned. But do you dare go back without knowing more?

Sango Ishbat finds himself penniless after Executive Razzto had stripped him of all his valuables. Rather than fighting back, Sango accepts his fate, as he's actually now in a position to leave the forsaken pandemonium of the Northern Nation. He's never been much of a laborer, but he's still young enough to learn new things. "To Hell with all this! I am off for brighter horizons," curses Sango as he boards the sailing vessel.

As we set sail, get to know my fellow crew, especially the higher-ups. Developing bonds with others will be vital when exploring and surviving far-off lands.

[4] The sort of drudgery that a galley slave encounters could be expected to impede socialization - fortunately, you have no troubles in this regard, and find a certain degree of camaraderie with your fellow slaves. Your higher-ups, however, remain elusive targets, considering that they mostly just seek to whip you to keep you motivated, or give you food and drink to keep you alive.

I am Kon, a teenager aspiring to be a great warrior, as great as a legendary wind spirit from long ago!

[3] You have little training and scarce physical ability, but you believe you make up for it in spirit, a belief few of your fellow people share.

I am Iatep, only son of Iapethet, the lame goatherd. My charges prosper under my watchful gaze, and with a bronze spearhead attached to the bottom of my crook I defend my livelihood.

Inspect my herd for any injuries or disease, hoping for pregnancies, then escort them to the plains, protecting my herd from those darn predators with my dog, Pok.


[6] You possess the largest herd of goats in the entire northern part of the domain of the First Tribe, though you seem to have a great surplus of white goats. Fortunately, with your bronze weaponry and well-trained dog, you possess more than enough strength to turn away virtually any aggressors, including the taxman, and live as free of oppression as the king himself.

[3] A side effect of the white goat numbers swelling, though, seems to be that white goats are, as far as you can tell, noticeably less fertile than other kinds of goat, though they seem to grow larger.

I am Gripmaw, the Librarian and Rabbit Keeper of the First Tribe. Gripmaw shall clean the library's Stones of Knowledge and start investigation into a standardized writing system so as to facilitate information-keeping. He shall also check on the Old Rabbit Farm and catalog the current traits and behaviors of the new rabbit generation.

[4] You are quite taken with the idea of a more condensed form of expressing ideas, simplifying well-known symbols for ideas until the point where they would still be easily recognizable to those who knew their meaning and had some elementary familiarity with them, but easy enough to chain together and miniaturize that you could geometrically increase the amount of information displayed on a given area. It will be complex work, you know, but in your line of work, increasing storage capacity is the most critical thing you can think of.

[2] The rabbits these days are nothing particularly exciting, and most of what you record and repeat to your apprentice is the same as what you said last time - the rabbits seem to be in a sort of breeding bottleneck right now, not really changing noticeably with generations, and many of their apparent behavioral peculiarities have already been noted by men and women who were wiser than you in these matters.

I am Harlon, spiritual, though not physical, descendant of Arlia. Tell stories to establish innovation as a spiritual duty of all members of the First Tribe.

[2] Spirituality in these days is all but a forgotten thing, though a certain few still try to espouse it, such as yourself. You are not a shaman. The First Tribe has no shamans. And your stories are mostly listened to for amusement - stoking the imagination, so to speak. Arlia's efforts have all but tainted the concept of spiritual duty, especially with the influential speeches of Yun the First Notable, committed to mind and still repeated by some in full on a bi-monthly basis to this very day, as well as sayings of the wise and powerful First King Tuktu that agree with some of Yun's ideas. Together, these figures seem to have birthed a certain philosophy of peculiar pragmatism among the people of the First Tribe, and the efforts both on your part and that of others in trying to spiritually motivate people are largely derided, partly through the efforts of the Yun family (who very much enjoy the lasting influence of their ancestor over the people of the First Tribe), but also reflecting a certain lingering distaste of transparent attempts at manipulation through the idea of duty.

I am Tuktu Khan, great grandson of Tuktu and current King of the First Tribe. Take a walk through the main village to see what is going on.

[2] You are Tuktu Khan, and your name, unfortunately, has not managed to save you from what is doubtlessly the work of ill fate - you are a rather scrawny sort for a king (luckily, your equally scrawny predecessor, your older brother, actually wore expanded regalia to cover up this bodily deficiency, and you inherited his clothes as well as his title), and chronically unwell at times, an unwellness that the Yun family seem woefully inadequate at addressing. You've been king for but a week thus far, and already you sense the people seeking to turn against you in some manner. Your brother wasn't exactly popular as king, but his five years of kingship did carry with them more legitimacy than yours. You hardly even need to take a walk to feel that nobody really likes you, since you seem to be like your brother, but somehow even less impressive. You hope they will let you prove them wrong before attempting to topple you somehow.

I am Jax, miracle rock salesman.  I seek a nearby village to hawk my miraculous stock, having been wrongly kicked out of my previous village for making "false" claims about my products.

[4] You have traveled far through the lands of the first tribe, and finally you come to one of the few villages you have not visited much at all - the home of the Eldarians, servants of the First Tribe. They, you know, have a great appreciation of rocks. Several are even miners! You are sure you can exchange some of your stock with little trouble at all here - nobody here appears to have heard of you. Yet.

I am the nameless bastered son of talonises grandson who has being sent as tithe to the first tribe

[4] Lacking parents, you are immediately placed into warrior training - they seem to hope that you, if you show promise, may be elevated to the post of an honor guard. For one of the greater families at least, if not for Tuktu Khan himself. You have never swung a bronze blade before, granted, but you believe it cannot be that hard. You continue to believe this until people hand you the practice sword - a heavy bastard of a thing that you can barely lift. And then there are the sleeping quarters. The less said about them, the better.

I am Eigon, eldest grandson of Kurgle, living on the Isle of Ash as a boatman. I am departing tomorrow on a journey to the mainland to bring foreigners here.

[4] You depart without issue, and are among the foremost of the crew - you sail near to the coast, and the leader of the expedition explains that you will be going further north than usual - further than anyone has gone in two generations. It may be dangerous, but it is believed that the foreigners there may be of great use to the Purple Tribe, especially on the nascent Isle of Ash.

I am Zon, a warrior armed with a spear. Inquire about any journeys to the mainland.

[3] The scheduled trip from your isle, which is the Isle of Flowers, to the continent is about a month away, and the proposed leader of the expedition wonders when you will stop asking her that.

I am Marnik, a wandering warrior whose tribe perished of a great plague when I was away on a raid. I will lead the remaining warriors of my tribe to the lands of the great first tribe seeking to trade our service as warriors for food, shelter, and a new home.

[6] The First Tribe respects great warriors, even if they are din-nehru, and a practice round with some of the honor guards of the greater families proves that you are more than capable at what you do, despite some lack of practice. The greater families, including the house of Zeptututu and the house of Yun, vie for your loyalties with mounting promises of various comforts, and eventually, while your warriors have to separate to accept them all to varying degrees, you all find comfortable employment. You in particular obtain work for the Yun family, which you are told is a great honor as soon as you properly learn the language.



This strange feeling, when aspiring sexual maniac seems far more dangerous than Tuktu himself. Tuypo, do you really need this? Not that I object, but it still buggers me.

That is either a funny typo or a hilarious misunderstanding.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 27, 2014, 10:53:33 am
Hah. Yeah, hilarious when I looked it up. Thanks for pointing out that mistake.
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 27, 2014, 10:58:37 am
Find a donkey. Kill it, skin and eat it, and make a lasso along with a grand hat.

((Now I dunno really what to do. The only goal my character had is rotten in some swamp or wherever.))
Title: Re: History: the Minimalist RTD
Post by: Alev on August 27, 2014, 11:56:23 am
"Is it the fabled delta that Kurgle spoke of?"

Continue north to the objective.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 27, 2014, 11:58:21 am
"Yun, I wish to speak with you about your family's stance on spirituality."
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 27, 2014, 01:30:41 pm
Join the warrior training! I will become a great warrior!
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 27, 2014, 01:36:32 pm
Get a wagon, fill it with food, and set off in search of more mineral deposits. With my trusty bronze pick, of course.
Title: Re: History: the Minimalist RTD
Post by: Kingbodz on August 27, 2014, 01:57:17 pm
Go and look for unguarded travelling merchants.
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 27, 2014, 02:28:47 pm
I must legitimize my rulership. I shall go out of the village to tame a great beast of the wild using my wits. Hopefully my Honor Guard will come with me.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 27, 2014, 02:40:49 pm
Jax will seek an audience with the leader of this Eldarian village.  It's best to start with a glowing testimonial from someone in authority, he finds, before moving on to the populace at large.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 27, 2014, 03:29:25 pm
((I'd meant to wind up in some cold and frozen place. Oh well :(. Does this continent even have a cold region?))
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 27, 2014, 03:39:58 pm
Figure out what metal is by looking at exposed copper ore.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 27, 2014, 03:50:55 pm
After bonding with my fellow slaves, create a plan for Mutiny. When the time is right, sneak with the most trusted of companions in the middle of the night, and ambush our sleeping owners, bludgeoning them with great discrimination.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 27, 2014, 04:37:15 pm
((I'd meant to wind up in some cold and frozen place. Oh well :(. Does this continent even have a cold region?))

We are on a warm, windy continent. I guess you could've said you were from the north, but that'd be cumbersome for the gm.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 27, 2014, 05:21:50 pm
(This continent must be small-ish and equatorial. Perhaps there can be a land bridge or strait or something to a land further towards temperate zones. But I doubt this character would ever find such a thing.)

Offer some salt in exchange for supplies and hospitality, since salt is very valuable. Even nomads need salt.

If I can get hospitality or at least not get attacked, try to repair the sledge.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 27, 2014, 05:24:22 pm
Blood of the finest scouts and explorers that flows in my veins won't let me ignore such discovery! Wait a day or two to see if city accepts travelers. If yes, then I could just come in and study it and it's inhabitants from inside. If no, further scounting is needed.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 27, 2014, 05:29:13 pm
Yun slowly decides, over time, that a great way to get even more gossip is to be a good healer, and begins to work on his healing skills.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 27, 2014, 06:00:14 pm
(This continent must be small-ish and equatorial. Perhaps there can be a land bridge or strait or something to a land further towards temperate zones. But I doubt this character would ever find such a thing.)

There is a land bridge, though it's not in the extreme end of the continent. At the extreme ends of the continent one can actually find temperate areas, though snow is still completely unknown throughout the area. Think Africa, but slightly more arid and with biome placement practically done through making shit up.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 27, 2014, 07:59:00 pm
"Yun, I wish to speak with you about your family's stance on spirituality."
Regardless of the status of conversation with Player.

Return to our creation story as the basis for spirituality, and emphasize the fact that the spirits populated this world to give the First Tribe fertile land to work, and wonderful territory to live in. The spirits are gift-givers, and while the din-nehru are a threat to that gift, they are not centrally important as they were in the interpretation which sought to establish duties with respect to them.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 27, 2014, 08:53:51 pm
yeah i noticed the buggery thing there to i thought i had mentioned it but it seems i didn't anyway

request a smaller sword i will specialize in short swords as a warrior

woo im a warrior

Title: Re: History: the Minimalist RTD
Post by: Kaferian on August 27, 2014, 08:59:43 pm
Continue developing the written language via closely examining the separate writing styles of the stone tablets and basing the new standardized script on the ideas of writers. Create Ideographs. Also, give a boost to the rabbit breeding efforts by poisoning the food supply. Those who are smart enough to sniff out the poison or the ones that are just immune will live and reproduce more valuable rabbits.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 27, 2014, 09:02:34 pm
you know despite everything not once did the first tribe ever go to war we razed a couple vilages but no wars
Title: Re: History: the Minimalist RTD
Post by: Kaferian on August 27, 2014, 09:03:36 pm
you know despite everything not once did the first tribe ever go to war we razed a couple vilages but no wars
I'm sure my bloodthirsty rabbits will happily go to war with our enemies.
Title: Re: History: the Minimalist RTD
Post by: Playergamer on August 27, 2014, 09:07:04 pm
"Why do you wish to speak to me? I have no matters involving the spiritual currently."
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 27, 2014, 09:17:25 pm
you know despite everything not once did the first tribe ever go to war we razed a couple vilages but no wars
I'm sure my bloodthirsty rabbits will happily go to war with our enemies.
well i think we had wars during the time skip between generations but not during the game i do hope i get my big sword replaced with a short sword i will be the most epic badass of epic badassery when i go to war.

although if im gonna be a guard i probably wont get to fight in a war unless im defending the village.
Title: Re: History: the Minimalist RTD
Post by: Beneviento on August 27, 2014, 09:40:15 pm
I speak with my new comrades and try to learn about their styles of fighting. If I can improve my own skills by learning from them or they can learn anything from me, work with them to improve ourselves. Also, I ask if this tribe uses the bow to fight, as it was the primary weapon of my people. Finally I enquire about what my duties are as a retainer to the House of Yun.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 27, 2014, 09:47:23 pm
harry could we get a list of the weapons the tribe uses
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 27, 2014, 09:54:57 pm
harry could we get a list of the weapons the tribe uses

I think a list of general tools would behoove us all. We have boats, and sledges, and farm stuff, and we know about carts, but anything else?
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 27, 2014, 10:04:43 pm
you know despite everything not once did the first tribe ever go to war we razed a couple vilages but no wars
I'm sure my bloodthirsty rabbits will happily go to war with our enemies.
well i think we had wars during the time skip between generations but not during the game i do hope i get my big sword replaced with a short sword i will be the most epic badass of epic badassery when i go to war.

although if im gonna be a guard i probably wont get to fight in a war unless im defending the village.
You mean second most epic. Until you manage to slaughter most of a whole other tribe by yourself and tame two donkeys.
Title: Re: History: the Minimalist RTD
Post by: tuypo1 on August 27, 2014, 10:11:13 pm
you know despite everything not once did the first tribe ever go to war we razed a couple vilages but no wars
I'm sure my bloodthirsty rabbits will happily go to war with our enemies.
well i think we had wars during the time skip between generations but not during the game i do hope i get my big sword replaced with a short sword i will be the most epic badass of epic badassery when i go to war.

although if im gonna be a guard i probably wont get to fight in a war unless im defending the village.
You mean second most epic. Until you manage to slaughter most of a whole other tribe by yourself and tame two donkeys.
i will be epic not in numbers killed but in awesome ways i kill although yes the donkey were impresive
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 27, 2014, 10:20:04 pm
"Why do you wish to speak to me? I have no matters involving the spiritual currently."
Harlon bowed his head.

"I understand Yun, and that is what I wanted to discuss with you. I understand that there were many unsavory aspects of earlier spirituality in this tribe, but I seek to rejuvenate it. Perhaps you could help me understand what this tribe needs spiritually, and I could eventually help you find a tradition that you could participate in."
Title: Re: History: the Minimalist RTD
Post by: Paphi on August 28, 2014, 08:19:58 am
Iatep prepares the supplies he'll need for the journey to the First Tribe's main settlement, a familiar enough trip. With everything in order, he makes sure his father has enough food to last until Iatep's return, then sets off with the herd and Pok.
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 28, 2014, 09:50:35 am
Find a donkey. Kill it, skin and eat it, and make a lasso along with a grand hat.

((Now I dunno really what to do. The only goal my character had is rotten in some swamp or wherever.))

[6] You are soon (the process takes a few days) the proud possessor of a donkey skull helm and a lasso created of woven, stretched intestines, and also more donkey flesh than you know what to do with. You suppose your lasso might not be the First Lasso. You also suppose that nobody cares, and you could very well call it the First Lasso if you felt like it. Or the First Lariat, even. That would be even more elegant a name.

Perhaps it would even alleviate the fact that you're alone and everybody you know is now dead.

"Is it the fabled delta that Kurgle spoke of?"

Continue north to the objective.

[3] You sail onward, and discover that it is indeed the delta you have heard so much about that you are going for, although the way the tribesmen seem to be eying the approaching ship is less than kind, you think. The expedition leader seems a little concerned.

Join the warrior training! I will become a great warrior!

[5] You join the warriors in practice - beatings follow, as does sparring with practice blades. It is very hard work, but you begin to make relatively quick progress, getting a feel for combat in general.

Get a wagon, fill it with food, and set off in search of more mineral deposits. With my trusty bronze pick, of course.

[4] You quickly obtain yourself a wagon and go off in search of fortune.

[5] Soon, very soon, in fact, you come across something interesting in your regular checks of the land. Some distance away from your mine, in a more obscure part of the plains, you locate a vein of minerals rather close to the surface - now, you're not exactly sure of this, but you think you may have found native copper, which you find a bit unusual.

Go and look for unguarded travelling merchants.

[1] You live on an island occupied purely by you and your tribe. There are no traveling merchants here aside from those who arrive by boat, who are also members of your extended tribe. And none of them go anywhere without guards, just in case.

I must legitimize my rulership. I shall go out of the village to tame a great beast of the wild using my wits. Hopefully my Honor Guard will come with me.

[6] You don't need your honor guard, you decide. You're going to do this like Tuktu of old did it - by himself, without anybody to look on and comment on your actions on the way. You will let your actions speak for yourself, you declare to yourself as you spy a herd of buffalo wandering the plains. Taming one of them will surely be no issue to one such as you.

[1] You immediately approach the great creature and attempt to intimidate it with your gaze, but the creature does not seem very impressed. You stop messing around and run toward it in an attempt to overpower it through surprise - unfortunately for you, the buffalo is not a creature to be messed with, as it immediately sets forth to prove by first goring you, then trampling you as well. Its fellow animals see fit to join its attack.

[3] After they are done, you are there, lying on the ground, several bones broken, your pride destroyed, your insides terribly bruised and your prospects of long-term survival rather slim. The buffalo herd appears to be wondering whether it is worth it to finish you off.

Jax will seek an audience with the leader of this Eldarian village.  It's best to start with a glowing testimonial from someone in authority, he finds, before moving on to the populace at large.

[4] The Eldarian leader, Tymb, seems quite interested in both rocks and miracles, so he seems to be the natural person to peddle your goods to. And indeed, he does agree to provide you with a sackful of grain in return for but three or four of the rocks in your possession.

Figure out what metal is by looking at exposed copper ore.

[3] If this was an area where copper ore tended to be exposed, people would have figured out what it is by now.

After bonding with my fellow slaves, create a plan for Mutiny. When the time is right, sneak with the most trusted of companions in the middle of the night, and ambush our sleeping owners, bludgeoning them with great discrimination.

[2] The other slaves find this a rather poor plan, no offense. Especially since they can think of a great many ways it can and probably will backfire. These people, for some reason, seem to be a pessimistic lot.

Offer some salt in exchange for supplies and hospitality, since salt is very valuable. Even nomads need salt.

If I can get hospitality or at least not get attacked, try to repair the sledge.

[4] They seem slightly interested in your salt, though it takes some time to explain its use in preservation of things to them. They give you a reasonable amount of meat and water in exchange, and ask where more salt could be obtained.

[5] They also help repair your sledge to full working order in return for the salt, which you find awfully nice of them. They do not even ask for any reimbursement for the materials.

Blood of the finest scouts and explorers that flows in my veins won't let me ignore such discovery! Wait a day or two to see if city accepts travelers. If yes, then I could just come in and study it and it's inhabitants from inside. If no, further scounting is needed.

[1] You notice that the city appears to not accept anyone at all, travelers or not - there are people who leave, yes. But none enter as far as you can tell.

[3] Further scouting fails to tell you much more than that - there is no traffic, and the guards are wary enough that you feel like staying away from them as far as you can would be a sound idea.

Yun slowly decides, over time, that a great way to get even more gossip is to be a good healer, and begins to work on his healing skills.

[3] Well, it's a bit late now to start studying healing. You're already approaching middle age. You suppose you could brush up on certain techniques, and you spend a few afternoons doing just that, but the general state of good health in the tribe as well as there being much lower-ranking healers in the hierarchy all means that you can only do so much yourself.

Return to our creation story as the basis for spirituality, and emphasize the fact that the spirits populated this world to give the First Tribe fertile land to work, and wonderful territory to live in. The spirits are gift-givers, and while the din-nehru are a threat to that gift, they are not centrally important as they were in the interpretation which sought to establish duties with respect to them.

[6] People are very quick to point out to you that this is already the default mode of thought in the First Tribe, albeit more mystically-phrased. They would like you to tell a new story of some kind, though. The creation tale is certainly getting more than a bit hackneyed by this point, being almost a century old.

yeah i noticed the buggery thing there to i thought i had mentioned it but it seems i didn't anyway

request a smaller sword i will specialize in short swords as a warrior

woo im a warrior

[6] Your teachers give you a smaller sword, one that is hardly a foot in length. It is even heavier than the previous one, which was two feet long.

Continue developing the written language via closely examining the separate writing styles of the stone tablets and basing the new standardized script on the ideas of writers. Create Ideographs. Also, give a boost to the rabbit breeding efforts by poisoning the food supply. Those who are smart enough to sniff out the poison or the ones that are just immune will live and reproduce more valuable rabbits.

[1] You start creating a written language, condensing ideas into very small symbols, simplifying and simplifying them until you manage to get them down to minor variations of a single curvy line. Very subtle ideographs, you explain to anyone who asks, since they are entirely unable to read any messages you convey with this script. In fact, you are also only barely able to read any messages you have written in this script, and you suspect this is only because you know what they're supposed to be, not because you know what each symbol - frankly, they all look almost like the same symbol - means.

[5] You then, struck by an even better idea, decide to poison your rabbits, culling the stupid and the weak, as the tablets declare is correct. Surprisingly, it works quite well - about a quarter of the rabbits die, and the rest seem altogether more suspicious of their food afterward.

I speak with my new comrades and try to learn about their styles of fighting. If I can improve my own skills by learning from them or they can learn anything from me, work with them to improve ourselves. Also, I ask if this tribe uses the bow to fight, as it was the primary weapon of my people. Finally I enquire about what my duties are as a retainer to the House of Yun.

[6] Sadly, your comrades among the guards do not really hold a candle to your skills, and most of the time they just badger you for training, which you freely provide through handily beating them in practice. And you are not even using the bow, just the knife - the other warriors seem to not be familiar with the use of the bow as anything more than a hunting tool, and seem to be a little embarrassed when you point out to them that it's rather effective to shoot people from afar as well as animals.

Iatep prepares the supplies he'll need for the journey to the First Tribe's main settlement, a familiar enough trip. With everything in order, he makes sure his father has enough food to last until Iatep's return, then sets off with the herd and Pok.

[4] The preparations go off without a hitch, and your father bids you good fortune as you leave with the herd and your dog, reaching the main settlement of the First Tribe within a week.
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 28, 2014, 09:54:25 am
Start mining, enough of the ore to make sure of what it is. Then load it in the wagon, and return to the colony. Tell them of the new vein, and propose that we all move there for richer pickings.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 28, 2014, 10:00:00 am
Well, that's strange. Abduct one of the leaving to learn from him about the city and people inhabiting it. Start with somewhat friendly demeanor - and make use of violence if he refuses to talk.
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 28, 2014, 10:13:54 am
Jax begins to hawk his rocks to the villagers, and offers to bless their rocks with whatever miracle is desired for a small fee.

"ROCKS!  The humble unassuming gift from the ROCKING LORD.  Some are sent by Him from the sky and crash to the ground!  Some are born of the earth and brought to us by heroic miners!  But all ROCKS have the potential to be something truly amazing!  I have mastered the skill of bringing out ROCKS' true potential, allowing them to express their innate incredible powers!  I sold a man a ROCK that gave him the love of a woman!  Another that cured his sickness!  And yet another that gave him luck beyond his wildest dreams!  Even Tymb himself has partaken of these ROCKY delights, if you know what I mean!

Bring me a rock, my friends, and for a nominal fee I will make it a ROCK!  Or feel free to browse my selection of pre-blessed ROCKS!  Either way, today I will show you the true nature of the lowly, simple stone!!
Title: Re: History: the Minimalist RTD
Post by: SaberToothTiger on August 28, 2014, 10:45:00 am
Tame a black stallion using my exceptional quality lasso! Look for wounded travelers on the prairie.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 28, 2014, 11:52:30 am
((Hey tuypo are you still doing the gay thing?))

"Oh, hello there. I'm Kon, what's your name?"
Title: Re: History: the Minimalist RTD
Post by: Paphi on August 28, 2014, 11:57:11 am
Slaughter some goats, then take the results (minus some choice cuts for myself, of course) and a few live ones to market. Catch up on the rumor mill as well.

((tuypo got the hammer.))
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 28, 2014, 12:09:26 pm
Slaughter some goats, then take the results (minus some choice cuts for myself, of course) and a few live ones to market. Catch up on the rumor mill as well.

((tuypo got the hammer.))

B&?
Title: Re: History: the Minimalist RTD
Post by: Paphi on August 28, 2014, 12:21:53 pm
Slaughter some goats, then take the results (minus some choice cuts for myself, of course) and a few live ones to market. Catch up on the rumor mill as well.

((tuypo got the hammer.))

B&?

Yeah.
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 28, 2014, 12:27:31 pm
Slaughter some goats, then take the results (minus some choice cuts for myself, of course) and a few live ones to market. Catch up on the rumor mill as well.

((tuypo got the hammer.))

B&?

Yeah.

What'd he do?
Title: Re: History: the Minimalist RTD
Post by: Paphi on August 28, 2014, 12:45:31 pm
-snip-

What'd he do?

Excessive vulgarity, I guess. Surprised?
Title: Re: History: the Minimalist RTD
Post by: Alev on August 28, 2014, 12:55:05 pm
"They do not exactly seem welcoming... I've heard stories about northerners that kill foreigners. Should we risk it?"
Get any weapons out, but hide them. Go into shore, beach, but be prepared to launch back off.

((This is the First Tribe?))
Title: Re: History: the Minimalist RTD
Post by: Beirus on August 28, 2014, 01:10:06 pm
A Tuktu does not give up. I will bond with one of these buffalo and ride it back. And then get some medical treatment. At least if I die, the crown will pass to my younger brother Tuktukhamen.
Title: Re: History: the Minimalist RTD
Post by: WillowLuman on August 28, 2014, 01:20:53 pm
Find a donkey. Kill it, skin and eat it, and make a lasso along with a grand hat.

((Now I dunno really what to do. The only goal my character had is rotten in some swamp or wherever.))

[6] You are soon (the process takes a few days) the proud possessor of a donkey skull helm and a lasso created of woven, stretched intestines, and also more donkey flesh than you know what to do with. You suppose your lasso might not be the First Lasso. You also suppose that nobody cares, and you could very well call it the First Lasso if you felt like it. Or the First Lariat, even. That would be even more elegant a name.

Perhaps it would even alleviate the fact that you're alone and everybody you know is now dead.
(This made me laugh out loud yet sad at the same time.)

"You are a kind people, and I shall never forget your hospitality. May the winds blow softly for you."

Reflect on the reason for my long imprisonment and those responsible.

Continue West but veer Northwards again, skirting the edge of the desert.
Title: Re: History: the Minimalist RTD
Post by: Samarkand on August 28, 2014, 01:30:28 pm
Tell stories of particular spirits intervening on the behalf of individuals, and inspiring them.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 28, 2014, 02:45:27 pm
Since mutiny does not seem to be an option, Sango Ishbat  decides to just appear to be a dim-witted but loyal and hardworking slave. In secret, he uses this facade to slowly gain intelligence: Useful facts about the slave-drivers and the captain's crew, where we're heading, where the stuff is stored around the ship, etc.
Title: Re: History: the Minimalist RTD
Post by: poketwo on August 28, 2014, 04:12:43 pm
go into a cave and find copper
Title: Re: History: the Minimalist RTD
Post by: Kingbodz on August 28, 2014, 04:45:59 pm
Steal a boat and said to the mainland!
Title: Re: History: the Minimalist RTD
Post by: Beneviento on August 29, 2014, 12:13:05 am
I call together my companions from the journey here and make sure they are all steadily employed. If they are not, I offer to put a good word in for them if they help me teach my fellow retainers how to use a bow. Whether or not I have any help, I offer to teach anyone who is willing (not only my comrades) how to use a bow in return for copper, food, or other goods like cloth or salt or something. My fellow retainers can be taught for free if they ask.

((Where do I as a guard live? Do we have some kind of barracks or do guards have huts like everyone else?))
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 29, 2014, 04:12:46 am
See to the needs of the people, pray to the Heads statue for strength
Title: Re: History: the Minimalist RTD
Post by: Harry Baldman on August 29, 2014, 01:34:58 pm
Hm. Sad to say this, good people, but I do not seem able in terms of energy and attention span to run 6 games at the same time. And since the study semester's starting, I don't see this changing. So, I'm putting this on indefinite hiatus. Perhaps dropping it altogether. Sorry again.
Title: Re: History: the Minimalist RTD
Post by: Alev on August 29, 2014, 01:59:21 pm
Hm. Sad to say this, good people, but I do not seem able in terms of energy and attention span to run 6 games at the same time. And since the study semester's starting, I don't see this changing. So, I'm putting this on indefinite hiatus. Perhaps dropping it altogether. Sorry again.
Ok. It was very fun while it lasted.
Title: Re: History: the Minimalist RTD
Post by: TCM on August 29, 2014, 02:13:16 pm
Hm. Sad to say this, good people, but I do not seem able in terms of energy and attention span to run 6 games at the same time. And since the study semester's starting, I don't see this changing. So, I'm putting this on indefinite hiatus. Perhaps dropping it altogether. Sorry again.

Regardless of the future, this was a fantastic RTD innovation. It's legacy will surely spurn many future games of the genre, such as my own. Good luck on your studies!
Title: Re: History: the Minimalist RTD
Post by: Coolrune206 on August 29, 2014, 02:20:57 pm
Hm. Sad to say this, good people, but I do not seem able in terms of energy and attention span to run 6 games at the same time. And since the study semester's starting, I don't see this changing. So, I'm putting this on indefinite hiatus. Perhaps dropping it altogether. Sorry again.
Awwww. This was an awesome RTD, and it had a ton of potential. I'm sad to see it go :c
Title: Re: History: the Minimalist RTD
Post by: Nidilap on August 29, 2014, 02:21:09 pm
Hm. Sad to say this, good people, but I do not seem able in terms of energy and attention span to run 6 games at the same time. And since the study semester's starting, I don't see this changing. So, I'm putting this on indefinite hiatus. Perhaps dropping it altogether. Sorry again.

God bless, Harry. Could we all restart in a break?
Title: Re: History: the Minimalist RTD
Post by: Nunzillor on August 30, 2014, 12:51:09 am
I quite enjoyed this: it was very well done.  Thank you for running an awesome game.
Title: Re: History: the Minimalist RTD
Post by: Sarrak on August 30, 2014, 02:33:58 am
It was awesome. I sincerely hope that you'll return to it one day.
Title: Re: History: the Minimalist RTD
Post by: TalonisWolf on August 30, 2014, 11:26:59 am
Hati gets bored and requests to be transferred to a expeditionary party or something equivalent.

Edit: I hope to see this return, it was truly magnificent.
Title: Re: History: the Minimalist RTD
Post by: Salsacookies on August 30, 2014, 12:37:43 pm
This will always be remembered as the longest thread I've been in from start to finish. Thanks for the fun run
Title: Re: History: the Minimalist RTD
Post by: Alev on August 30, 2014, 04:16:49 pm
Would anyone want to reboot this if Harry doesn't take it off hiatus for a while?
Title: Re: History: the Minimalist RTD
Post by: TCM on August 30, 2014, 04:22:47 pm
Would anyone want to reboot this if Harry doesn't take it off hiatus for a while?

I'd volunteer if I wasn't already doing a spin-off project.
Title: Re: History: the Minimalist RTD
Post by: TCM on April 04, 2015, 02:52:34 pm
If anyone is still interested in this type of game, I'm setting up yet another spiritual successor, this time with stylized after Fallout. (http://www.bay12forums.com/smf/index.php?topic=149901.msg6143175#msg6143175)