Bay 12 Games Forum

Other Projects => Other Games => Topic started by: Kusgnos on August 23, 2010, 05:23:09 pm

Title: Serial Killer Roguelike
Post by: Kusgnos on August 23, 2010, 05:23:09 pm
Looock.

EDIT OF THE SECOND EDIT: To quote a B12er, "HE BE TROLLIN". Youtube account says this:

Quote
Hilarious. People will believe anything these days.

Oh hai /b/. On a scale of 1 to 10, what would you rate this troll as? Seriously, I think it's decently epic.

OMG I CAN HAZ SERIAL KILLER SIMULATION?

No. No you fucking cannot. But hey, I've given you guys a bunch of good ideas so yeah. Roll with it if you want.

Also, simmer the fuck down. I'm not taking your interweb details. I couldn't give a flying fuck on a starless night about what you do online. I haven't been hacked. I was actually expecting a massively negative response when I started this thing, which would have made the trolling much, much sweeter. Everyone fucking liked it though. Eh. Shows how much I know. Bit of a cock block to the overall enjoyment, but there you go.

Yes, you can use the video or any of the shit I threw out there as a basis for your own game. Make it look exactly the same as it does in the video if you want. Use the same name. I don't claim any copyrights on any of it.

So the game's a hoax that was made for lulz. It worked alright. Since it isn't an actual game, I'll keep the following for posterity. Hopefully, someone legit will make an actual serial killer roguelike game, and it will be awesome.

SECOND EDIT: The original hoax was that his game was a hoax made to gather data for a university project.

Quote
This game is a hoax. The purpose was to gather statistical information for a University project. We reviewed individual YouTube accounts, as well as the forum posting history of various users who expressed interest in the game, to determine if they are also avid players of other extremely violent games. We paid special attention to gamers who sent us PM's with extremely disturbing, sexually explicit content suggestions. There's a lot of you out there. We only needed the statistics of around 100 users, though we've ended up with much, much more than that due to how quickly the game has spread.

There is hope in that a quantitative portion of gamers were repulsed by the notion of simulating serial killers as player characters in a video game. Kudos to you if you fall in that category.

For future reference, two university students were responsible for this small experiment. We both took turns posting comments under the same name, using various proxy servers, in order to keep up initial momentum.

Also note that no personal information (not that most users provide any on their actual accounts anyway) will be used, only anonymous statistics.

Original post follows:
-------------------

This: http://www.roguetemple.com/forums/index.php?topic=1298.0

I stumbled on it today, and I'm anticipating it very much, especially after having seen the video. It sounds very unique, and the guy even remarks that the materials system is based off of Dwarf Fortress, heh. I especially like the details on the character attributes that show up to the right when he's playing it--anxious, worried, covered in blood, at crime scene and etc.

http://www.youtube.com/watch?v=7WYQRURR_oI - Original demonstration video
http://www.youtube.com/watch?v=r42uDyEtUsQ - Character generation interface




----

Someone helpfully suggested that I modify the initial post to throw in some info. Here goes. All the posts under spoilers have info garnered from CrimsonKing, the dev, who was answering questions in this thread.

Long term features of the roguelike:

* Randomly generated city with various districts, or a large, premade city based on a real life location. I prefer the latter. More character can be placed into the locations you create yourself.
* Dynamic AI that adhere to schedules (work,the eat, sleep and so on)
* Night and day with lighting changes to reflect the time.
* Realistic line of sight, realistic stealth and lighting.
* Starting house \ apartment for the player and real estate to buy.
* Regular jobs for income support (or simply steal from your victims or, hell, live like a hobo)
* Hunger and various edible (and not so edible) foods. Cooking.
* Multiple attacks for each weapon (edge, point & blunt for a knife, as an example)
* Trophies. Body parts, fluids and possessions. Place drops of blood on slides if you want.
* Fleshed out mental states, traits and psychological profiles. Experience hallucinations, insomnia, black outs, fits of rage and other conditions. Have traits that automatically perform actions against the players will -- a psychotic who randomly takes off his clothes and runs naked through the streets.
* Drug and alcohol abuse, which ties into mental states and can change your psychological profile.
* Realistic justice system. Get life or the chair for serious crimes, jail time or community service for lesser.
* Realistic evidence system. Police gather evidence and actively seek to find you.
* Disguise's and evidence prevention items. Wear protective plastic suits and masks during messy jobs to avoid spraying blood on your clothes and skin. Place sheets of plastic around the surroundings to reduce the risk of evidence exposure, Dexter style.
* The ability to kidnap characters and take them to any location. Keep them prisoner.
* Reports on the television and newspaper concerning your crimes. Media and public hysteria.
* Join various factions. Become a mob hitman, a crime scene analyst who uses his departments assets to track murderers (hmmm...), a dirty cop, a psychologist who eats his patients. So on and so forth.



Regarding prison:
Spoiler (click to show/hide)

Regarding jobs:
Spoiler (click to show/hide)

Regarding cops:
Spoiler (click to show/hide)

Regarding corpse disposal:
Spoiler (click to show/hide)

Poison and Fire:
Spoiler (click to show/hide)


Determining murder and framing others:
Spoiler (click to show/hide)

Factions:
Spoiler (click to show/hide)

Preferred Victims:
Spoiler (click to show/hide)

The need to kill:
Spoiler (click to show/hide)

RAPE AND TORTURE? :D
Spoiler (click to show/hide)

Children?
Spoiler (click to show/hide)

Regarding Skills and Stats:
Spoiler (click to show/hide)

Vehicles?
Spoiler (click to show/hide)

Regarding Hunger:
Spoiler (click to show/hide)

Regarding Nailing Stuff to Walls:
Spoiler (click to show/hide)

Map:
Spoiler (click to show/hide)

Moddability:
Spoiler (click to show/hide)

WHEN WILL THIS BE RELEASED GNARGHH
Spoiler (click to show/hide)


Extra screenshots:

Spoiler (click to show/hide)
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 05:28:03 pm
Wait, so in this roguelike, are you the victim, or the serial killer?
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 05:30:57 pm
I don't care how creepy this sounds, I've always wanted to play a serial killer game.

Want.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 23, 2010, 05:34:03 pm
There was a thread where someone was looking for a slasher game, I think it was Ioric.

Looks awesome, I'm not a fan of gorn like Hostel, Saw, etc. but this game sounds like it could be a lot of fun.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 23, 2010, 05:34:30 pm
Sounds awesome, I like it when roguelikes do anything other than doungens and this is sounding very open ended and replayable.

Not a fan of gore based games either but this looks like it might have more depth than just lots of killing and gore.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 05:35:35 pm
Weird kinks aside, this looks pretty cool. Look, it has aimed attacks!

EDIT: Oh jesus he took his arm as a souvenir
Title: Re: Serial Killer Roguelike
Post by: mikefictiti0us on August 23, 2010, 05:39:16 pm
Quote from: CrimsonKing
I recently bit someone and his entire body basically exploded into individual pieces.

 :o

I wants it.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 23, 2010, 05:43:25 pm
It'd be cool if he released it, even in its current broken state, just to mess around with.

I like how you can attack yourself.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 05:45:13 pm
Oh god

Bodily fluids as evidence

This game may cross several lines. It'll be like the FATAL of roguelikes, except fun.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 23, 2010, 05:46:40 pm
That's a glitch in the damage system you know. :P
It'd be cool if he released it, even in its current broken state, just to mess around with.

I like how you can attack yourself.
I'm actually making a account on that forum to ask just that, I want to try it, even in the almost unplayable state it is in right now.
If he adds scars it would be cool to mark your arm once for every victim.
Title: Re: Serial Killer Roguelike
Post by: Virtz on August 23, 2010, 05:50:30 pm
Looks awesome. And the things he intends to do with it are pretty ambitious.

Quote
In its release state, you will be able to play the game any way you want. You could join an organized crime faction and take on randomly generated contracts as a hitman, join the police force and take to using excessive force against criminals or simply burglarize homes and shops and sell the items at pawn shops. The end goal is to have an open world crime simulator with gory combat mechanics.

I hope he succeeds.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 23, 2010, 05:53:24 pm
Whoa, a lot of replies. Have I forgotten how active these forums are?

Yeah, I'm excited, and I'm hoping the developer releases an alpha build, even if it's buggy as hell. The video just whetted my appetite. Civilians screaming for help and reacting when they see you inside their home...and the bit where you could listen and hear 'the sounds of a television' and 'the sound of laughter to the west' was indescribably neat.

I will be waiting for the first version release.
Title: Re: Serial Killer Roguelike
Post by: Leafsnail on August 23, 2010, 05:54:13 pm
That looks sick, twisted and horrible.

But I totally want to play it.  If only to see how elaborate a crimescene I can leave behind.
Title: Re: Serial Killer Roguelike
Post by: Pandarsenic on August 23, 2010, 05:54:32 pm
Do. Want.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 05:54:39 pm
Quote
In its release state, you will be able to play the game any way you want. You could join an organized crime faction and take on randomly generated contracts as a hitman, join the police force and take to using excessive force against criminals or simply burglarize homes and shops and sell the items at pawn shops. The end goal is to have an open world crime simulator with gory combat mechanics.

I hope he succeeds.

:D It's like what I want for DF Adv Mode, except with crimes instead of Dorfs. So happy!

I really like the status screen to the right of the game screen.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 05:55:37 pm
This is original. I can't stay away from somthing that strikes me as original. I really hope the alpha comes soon.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 23, 2010, 05:59:49 pm
Most of the UI is pretty polished IMHO.
This is original. I can't stay away from somthing that strikes me as original. I really hope the alpha comes soon.
Why doungen crawlers bore me, they've been done so many times that I hardly even look at them.
Title: Re: Serial Killer Roguelike
Post by: Creamcorn on August 23, 2010, 06:01:38 pm
Awesome, if this gets to become insanely popular I expect a stupid broad cast of this on Faux news. DF would be next on the list of most violent video games.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 06:03:01 pm
Yeah, after you've played Nethack, ADOM, IVAN, Stone Soup, and all the others it gets boring. And then somthing like this (Or Rouge Survivor, for somthing that's actually out) comes along.

Anyway, the media won't pick up on this. It's freeware, and it's the internet. They can't do shit about it on the legal field, and they know it.
Title: Re: Serial Killer Roguelike
Post by: kilakan on August 23, 2010, 06:11:26 pm
so can not wait for this.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 06:13:05 pm
This looks fun.

DO WANT DO WANT DO WANT
Title: Re: Serial Killer Roguelike
Post by: IHateOutside on August 23, 2010, 06:13:43 pm
Consider my interest piqued.
Title: Re: Serial Killer Roguelike
Post by: Calhoun on August 23, 2010, 06:15:24 pm
Anyway, the media won't pick up on this. It's freeware, and it's the internet. They can't do shit about it on the legal field, and they know it.

Plus, they'd be the ones describing the on-screen action. The people watching at home would have no clue what was going on. Assuming anyone at Fox news even knew how to play a Rouge-like.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 06:19:02 pm
I'm actually making a account on that forum to ask just that, I want to try it, even in the almost unplayable state it is in right now.
Seeing as you've posted now, could you give him the link to this thread? We need this guy to know he has a growing fanbase established from making a single video of a buggy prerelease.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 06:20:34 pm
I can imagine this becoming awesome as awesome gets for a crime-based roguelike.

Now I only hope that we'll be able to start our own gangs and stuff.
Title: Re: Serial Killer Roguelike
Post by: Creamcorn on August 23, 2010, 06:21:08 pm
Anyway, the media won't pick up on this. It's freeware, and it's the internet. They can't do shit about it on the legal field, and they know it.

Plus, they'd be the ones describing the on-screen action. The people watching at home would have no clue what was going on. Assuming anyone at Fox news even knew how to play a Rouge-like.

Huh, now my statement is now invalid.

Then let's make it a big deal! :D
Title: Re: Serial Killer Roguelike
Post by: mikefictiti0us on August 23, 2010, 06:22:26 pm
PM him and give him a link to this thread so we can grill him.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 23, 2010, 06:22:43 pm
I'm actually making a account on that forum to ask just that, I want to try it, even in the almost unplayable state it is in right now.
Seeing as you've posted now, could you give him the link to this thread? We need this guy to know he has a growing fanbase established from making a single video of a buggy prerelease.
There's not a link in the first post, nope, none, zip, zero, and you won't be getting it from me.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 06:23:10 pm
DO WANT! I love it when a game like this comes out, its original and was never done before.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 06:24:31 pm
I'd love to play as a police officer trailing these thugs who eventually gets framed and becomes a hitman killing corrupt cops and criminals alike.

That would be fucking boss, man.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 23, 2010, 06:25:01 pm
I made an account and posted there to provide encouragement. Linked to this thread. Hopefully the dev will know that he's already got supporters in his endeavor. :D
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 06:26:25 pm
I hope it eventually gets complex enough that we can set up Dark Knight Joker style sadistic choices for the cops/criminals/civilians/anyone who happens to be nearby.
Title: Re: Serial Killer Roguelike
Post by: kilakan on August 23, 2010, 06:26:59 pm
I can see myself working hard as a police man until I am head of police, or some other high ranking officer, then secretly killing off all the other cops until I am the Law.
Title: Re: Serial Killer Roguelike
Post by: Leafsnail on August 23, 2010, 06:27:30 pm
The game is also supposed to let you work as a sortof vigilante as well.  That's probably be more difficult though.

Hmm... plotline killings?
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 06:28:29 pm
It seems the entire forum orgasm'd with posts. Thats it, when it comes out I'm going to play it at a dark night with a cloak on.
Title: Re: Serial Killer Roguelike
Post by: dbfuru on August 23, 2010, 06:30:37 pm
Wow, this sounds really freaking awesome! All sorts of gasms.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 06:30:57 pm
Wow, thanks for the kind comments, guys. Glad you enjoyed the video!
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 23, 2010, 06:31:29 pm
Sometimes it's the small things.  For some reason I really like the finality of dying, even if it probably won't stay the way it is.  No high score screen, no would you like to identify your possessions, it's over.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 23, 2010, 06:33:48 pm
Quote from: Crimsonking, on the other forum
In other news, I've got the frame work down for a thought log for your character, similar to that of Dwarf Fortress. "John is in an exuberant mood. He slaughtered someone recently." That's not what it'll say, but you get the idea.

That sounds awesome. Thought logs?! More fun to read. "Serial Killer is gleeful. He eviscerated a cop recently."
Title: Re: Serial Killer Roguelike
Post by: Akigagak on August 23, 2010, 06:34:48 pm
Awesome. Release it to us, even if there be bugs. We play Dwarf Fortress, we care not.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 06:36:02 pm
Awesome. Release it to us, even if there be bugs. We play Dwarf Fortress, we care not.

So true.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 06:36:12 pm
Yeah, we will think no less of you for it not being finished or bug-free. Indeed, we will only end up thinking even better of you when it becomes more advanced.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 06:38:28 pm
I don't have a specific road map set down for features, I'm simply implementing what I want as I go along. The end result should be something like this :

* Randomly generated city with various districts, or a large, premade city based on a real life location. I prefer the latter. More character can be placed into the locations you create yourself.
* Dynamic AI that adhere to schedules (work,the eat, sleep and so on)
* Night and day with lighting changes to reflect the time.
* Realistic line of sight, realistic stealth and lighting.
* Starting house \ apartment for the player and real estate to buy.
* Regular jobs for income support (or simply steal from your victims or, hell, live like a hobo)
* Hunger and various edible (and not so edible) foods. Cooking.
* Multiple attacks for each weapon (edge, point & blunt for a knife, as an example)
* Trophies. Body parts, fluids and possessions. Place drops of blood on slides if you want.
* Fleshed out mental states, traits and psychological profiles. Experience hallucinations, insomnia, black outs, fits of rage and other conditions. Have traits that automatically perform actions against the players will -- a psychotic who randomly takes off his clothes and runs naked through the streets.
* Drug and alcohol abuse, which ties into mental states and can change your psychological profile.
* Realistic justice system. Get life or the chair for serious crimes, jail time or community service for lesser.
* Realistic evidence system. Police gather evidence and actively seek to find you.
* Disguise's and evidence prevention items. Wear protective plastic suits and masks during messy jobs to avoid spraying blood on your clothes and skin. Place sheets of plastic around the surroundings to reduce the risk of evidence exposure, Dexter style.
* The ability to kidnap characters and take them to any location. Keep them prisoner.
* Reports on the television and newspaper concerning your crimes. Media and public hysteria.
* Join various factions. Become a mob hitman, a crime scene analyst who uses his departments assets to track murderers (hmmm...), a dirty cop, a psychologist who eats his patients. So on and so forth.

Most of those features are a LONG way away though.

Edit : No, no no! Hands off the cookie jar. I'll release it when it's in a state that doesn't drive me to fits of rage.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 06:42:28 pm
Any thoughts on letting the game be played while in prison after being convicted (perhaps with accelerated time so it doesn't last for a boring amount of time unless a life sentance)? Plenty of serial murder goes on there.

Title: Re: Serial Killer Roguelike
Post by: Dr. Johbson on August 23, 2010, 06:43:00 pm
Sound very awesome, good luck on it.
Title: Re: Serial Killer Roguelike
Post by: dbfuru on August 23, 2010, 06:44:11 pm
Those features sound so many different kinds of awesome! I wish you luck with your project and look forward to playing it when release comes around!

A large premade city sounds nice, especially if it were persistent, say you kill a bunch of people with one character, and when you make the next those people are dead and maybe it affects the world, say their house goes on sale or it gets inherited by his children or something. Maybe a premade city and randomized NPCs and house availability? You'd probably need an option eventually to repopulate the city or something, or just make it repopulate over time.

Edit: I can imagine playing an average person, working in a job, paying rent, buying groceries, etc, and watching TV one night. Then you hear something outside your window. Then suddenly, a man wielding a big knife crashes through the window and comes after you! Man, that would be awesome.
Title: Re: Serial Killer Roguelike
Post by: rat_pack40 on August 23, 2010, 06:45:13 pm
Edit : No, no no! Hands off the cookie jar. I'll release it when it's in a state that doesn't drive me to fits of rage.
But I want a Jeffrey Dahmer Clone now!
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 06:45:26 pm
Edit : No, no no! Hands off the cookie jar. I'll release it when it's in a state that doesn't drive me to fits of rage.

Dwarf fortress still does that to some people.

Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 06:45:59 pm
Yeah, I can't wait to try and develop a scheme to make money by becoming a real estate agent, and having my customers have... accidents.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 06:46:37 pm
Yeah, I can't wait to try and develop a scheme to make money by becoming a real estate agent, and having my customers have... accidents.

Bloody, stabby, accidents...
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 06:47:26 pm
Any thoughts on letting the game be played while in prison after being convicted (perhaps with accelerated time so it doesn't last for a boring amount of time unless a life sentance)? Plenty of serial murder goes on there.

I've actually thought about that. The ideal scenario would be to black out the screen and place an extremely accelerated timer showing the years served, and have randomly generated encounters (things like prison fights or Bubba trying to make you his bitch) that occur during your time in prison, at which point you'd play the encounter and, if successful, the black screen timer resumes. Maybe add opportunities to escape prison as random encounters as well. Kill a prison guard, take his uniform and weapon and stroll on out of there. That's late game stuff though and I'm nowhere near that point yet.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 06:48:49 pm
I don't have a specific road map set down for features, I'm simply implementing what I want as I go along. The end result should be something like this :

* Randomly generated city with various districts, or a large, premade city based on a real life location. I prefer the latter. More character can be placed into the locations you create yourself.
* Dynamic AI that adhere to schedules (work,the eat, sleep and so on)
* Night and day with lighting changes to reflect the time.
* Realistic line of sight, realistic stealth and lighting.
* Starting house \ apartment for the player and real estate to buy.
* Regular jobs for income support (or simply steal from your victims or, hell, live like a hobo)
* Hunger and various edible (and not so edible) foods. Cooking.
* Multiple attacks for each weapon (edge, point & blunt for a knife, as an example)
* Trophies. Body parts, fluids and possessions. Place drops of blood on slides if you want.
* Fleshed out mental states, traits and psychological profiles. Experience hallucinations, insomnia, black outs, fits of rage and other conditions. Have traits that automatically perform actions against the players will -- a psychotic who randomly takes off his clothes and runs naked through the streets.
* Drug and alcohol abuse, which ties into mental states and can change your psychological profile.
* Realistic justice system. Get life or the chair for serious crimes, jail time or community service for lesser.
* Realistic evidence system. Police gather evidence and actively seek to find you.
* Disguise's and evidence prevention items. Wear protective plastic suits and masks during messy jobs to avoid spraying blood on your clothes and skin. Place sheets of plastic around the surroundings to reduce the risk of evidence exposure, Dexter style.
* The ability to kidnap characters and take them to any location. Keep them prisoner.
* Reports on the television and newspaper concerning your crimes. Media and public hysteria.
* Join various factions. Become a mob hitman, a crime scene analyst who uses his departments assets to track murderers (hmmm...), a dirty cop, a psychologist who eats his patients. So on and so forth.

Most of those features are a LONG way away though.

Edit : No, no no! Hands off the cookie jar. I'll release it when it's in a state that doesn't drive me to fits of rage.

AHHHHHHHHHHHH!!! :D!!!!!!!!!!!! WORK HARDER FOR THE LOVE OF GOD I JUST ORGASMED.
Title: Re: Serial Killer Roguelike
Post by: Pandarsenic on August 23, 2010, 06:49:02 pm
No, no no! Hands off the cookie jar. I'll release it when it's in a state that doesn't drive me to fits of rage.

*Claws feebly at you* Release ittttttt....
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 06:51:58 pm
Seriously, if you would release this bugged version I would do things I'm not proud of for you. Like baking you cookies. (seriously i might mail you cookies release this please please oh my lord please)
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 06:52:34 pm
No, no no! Hands off the cookie jar. I'll release it when it's in a state that doesn't drive me to fits of rage.

*Claws feebly at you* Release ittttttt....

You have claws?

And I like the kidnapping part.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 06:52:57 pm
No, no no! Hands off the cookie jar. I'll release it when it's in a state that doesn't drive me to fits of rage.
Shame, but don't worry. We'll wait. And watch. Everyday, on any possible place you could have released it. We'll take care of you real nice, unless you try and subvert us. Then, well...ha...ha...ha...
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 06:54:18 pm
Patience is a virtue, my scabrous friends. It'll be all the more sweeter when I'm finished fixing it up and it's all shiny and purty.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 06:55:08 pm
Patience is a virtue, my scabrous friends. It'll be all the more sweeter when I'm finished fixing it up and it's all shiny and purty.

But who wants that?
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 23, 2010, 06:58:05 pm
Patience is a virtue, my scabrous friends. It'll be all the more sweeter when I'm finished fixing it up and it's all shiny and purty.

But who wants that?

I do. However it shall be when it is released, buggy, crippled, venomous, time-wasting, or pristine, shiny, and glimmery, I shall be grateful. I will also be excessively excited.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 07:00:57 pm
I really wish you would do DF style releases, starting with this buggy one. Please?
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:03:18 pm
I have a question. Do you plan on allowing players to have a semblance of a normal life (having a girlfriend/boyfriend/pet, a day job, etc) so we can have a cover story for our... unsavory deeds?

Another question: Will we ever be able to start our own gang, or if you're not evil, a band of vigilantes?
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 07:05:33 pm
I have a question. Do you plan on allowing players to have a semblance of a normal life (having a girlfriend/boyfriend/pet, a day job, etc) so we can have a cover story for our... unsavory deeds?

Another question: Will we ever be able to start our own gang, or if you're not evil, a band of vigilantes?

What if we could get them to kill with us.
They have a baby while you're killing someone.
You could use it as a weapon.
Title: Re: Serial Killer Roguelike
Post by: A Dwarven Smokeologist on August 23, 2010, 07:06:01 pm
Eyeballing this so that I don't lose track of it.

It sounds amazing and extremely uncomfortable at the same time.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:07:52 pm
It sounds amazing and extremely uncomfortable at the same time.

My sentiments exactly.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 07:08:32 pm
Ah, and there I was about to go tell PlumpHelmetPunk about this, and now you show up.
Title: Re: Serial Killer Roguelike
Post by: Diablous on August 23, 2010, 07:09:42 pm
This is awesome and disturbing.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 07:11:38 pm
This is awesome and disturbing.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 07:12:54 pm
I bet this thread will reach fifty pages before the first release.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 07:13:06 pm
Eyeballing this so that I don't lose track of it.

It sounds amazing and extremely uncomfortable at the same time.

Future LP?
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:14:12 pm
I am so going to go on a random killing spree when this comes out.


In-game, of course.
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 23, 2010, 07:15:11 pm
*watching*

This has potential to be quite awesome...
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 07:17:45 pm
I have a question. Do you plan on allowing players to have a semblance of a normal life (having a girlfriend/boyfriend/pet, a day job, etc) so we can have a cover story for our... unsavory deeds?

Another question: Will we ever be able to start our own gang, or if you're not evil, a band of vigilantes?

You'll be able to attend day jobs, but those will be automated. You don't have to do anything, just watch a timer tick down till your shift ends. You'll need these jobs, or some other form of income support, to pay your rent or you'll have to live on the streets. You could become a hobo who eats human flesh. CHUDS or something.

As for pets, girlfriends and so on. Dunno. Probably not.

Also, too much?
(http://img411.imageshack.us/img411/8413/89431047.jpg)
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 07:19:49 pm
Not enough.

...pwease alpha?
Title: Re: Serial Killer Roguelike
Post by: Diablous on August 23, 2010, 07:20:08 pm
...pwease alpha?
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 07:20:21 pm
Nope, he's disbared forever anyway.
Title: Re: Serial Killer Roguelike
Post by: Samio on August 23, 2010, 07:20:36 pm
I want.... I want!!!!!!!!! *begins revving up chainsaw* No! No needles! Please no- *falls asleep*
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:21:12 pm
HAHAHAHAHAHAHA

YESS


(can we burn corpses and houses down?)
Title: Re: Serial Killer Roguelike
Post by: Leafsnail on August 23, 2010, 07:22:36 pm
Would it be possible to actually dispose of the corpse in a sensible manner, like burial or just hiding it somewhere?
Title: Re: Serial Killer Roguelike
Post by: Samio on August 23, 2010, 07:22:56 pm
(can we burn corpses and houses down?)

And maybe piss on them to get rid of the fire??? :D

Edit:I can't believe how many responses this is getting! Awesome.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:24:18 pm
OUR PISS IS UNLIMITED

WE CAN WASH AWAY ANY FIRE

WE ARE UNSTOPPABLE

(anyways, I really just want the ability to have a gang and stuff. That'd be fucking awesome)
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 07:25:09 pm
Would it be possible to actually dispose of the corpse in a sensible dwarven manner, like burial high explosives or just hiding it somewhere feeding it to starved junkyard dogs?
Title: Re: Serial Killer Roguelike
Post by: Samio on August 23, 2010, 07:25:28 pm
OUR PISS IS UNLIMITED

WE CAN WASH AWAY ANY FIRE

WE ARE UNSTOPPABLE

(anyways, I really just want the ability to have a gang and stuff. That'd be fucking awesome)
http://www.bay12forums.com/smf/index.php?topic=46116.0 (http://www.bay12forums.com/smf/index.php?topic=46116.0)
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 07:26:05 pm
Time for me to post MY question.

How does character creation work so far, and how will it work in the final release?
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:26:36 pm
Meh, I mean like a real gang with holdups and protection money and gang wars and shit.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 07:26:42 pm
This is so depraved, I love it. Also, damn, this thread exploded while I was commuting to work, what the hell.
Title: Re: Serial Killer Roguelike
Post by: Gunner-Chan on August 23, 2010, 07:26:51 pm
This sounds awesome. I'd totally be a hitman that left horrific crime scenes.
Title: Re: Serial Killer Roguelike
Post by: Samio on August 23, 2010, 07:26:59 pm
Meh, I mean like a real gang with holdups and protection money and gang wars and shit.

.... :D

Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 07:27:34 pm
Meh, I mean like a real gang with holdups and protection money and gang wars and shit.

That sounds like a very different game. But it sounds cool, tell me if you find one.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:28:51 pm
I guess I'll have to satisfy myself by serving in a gang as a hitman.
Title: Re: Serial Killer Roguelike
Post by: Samio on August 23, 2010, 07:28:57 pm
Meh, I mean like a real gang with holdups and protection money and gang wars and shit.

That sounds like a very different game. But it sounds cool, tell me if you find one.

Serial Killers are different. XD

Seriously tho: linky for downloady on mediafire or whatevery?
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 23, 2010, 07:29:28 pm
This is awesomely disturbing.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 07:30:51 pm
Meh, I mean like a real gang with holdups and protection money and gang wars and shit.

That sounds like a very different game. But it sounds cool, tell me if you find one.

Serial Killers are different. XD

Seriously tho: linky for downloady on mediafire or whatevery?

Er... have you read this thread? He says he's not releasing it until it's less game-breakingly buggy, although just about every single one of us wants him to release his buggy version.
Title: Re: Serial Killer Roguelike
Post by: Jack A T on August 23, 2010, 07:31:26 pm
Idea: Allow use of garbage can lids as improvised shields.  Why?  Because it's fun.
Title: Re: Serial Killer Roguelike
Post by: Samio on August 23, 2010, 07:32:47 pm
Meh, I mean like a real gang with holdups and protection money and gang wars and shit.

That sounds like a very different game. But it sounds cool, tell me if you find one.

Serial Killers are different. XD

Seriously tho: linky for downloady on mediafire or whatevery?

Er... have you read this thread? He says he's not releasing it until it's less game-breakingly buggy, although just about every single one of us wants him to release his buggy version.

Poop.

Ah well, I'll just throw twinkies at hobos. That always calms me down.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:34:02 pm
Just wait till the hobos grow a backbone and throw rats at you.

You'll see
...
Title: Re: Serial Killer Roguelike
Post by: kilakan on August 23, 2010, 07:35:45 pm
Just wait till the hobos grow a backbone and throw rats at you.

You'll see
...
You know Acanthus is now going to dress up as a hobo, and wait outside your house until you leave, just to chuck rats at you.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:37:29 pm
Just wait till the hobos grow a backbone and throw rats at you.

You'll see
...
You know Acanthus is now going to dress up as a hobo, and wait outside your house until you leave, just to chuck rats at you.
Rabid rats.

Then, when you're dead, I'll get my two surgical saws and dismember you, drag you to your toilet and piss and take a dump all over your corpse.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 07:39:25 pm
Would it be possible to actually dispose of the corpse in a sensible manner, like burial or just hiding it somewhere?

You'll actually NEED to dispose of corpses carefully. It's not implemented yet, but the plan is to have corpses generate increasing levels of suspicion as they decompose. If you leave a body in a public place, it will most certainly be found. Leaving a body in the house or apartment you killed them in should also result in dramatically increased chances of discovery, as family and friends would no doubt become concerned when the individual in question doesn't answer the phone or door for days on end.

You ideally should be able to bury them and cover them in lime and other chemicals that reduce the stench of rotting corpses, or incinerate them, cut them up and put them in a vat of acid, horrid things like that. But even these should have a random chance of discovery. Also, the chance of you discovering evidence that you unintentionally drop will be determined by your intelligence. You will have to carefully examine the crime scene and body to ensure you don't leave evidence, and a low intelligence character will miss the less obvious things like hair fibers and such.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:40:21 pm
Will there be poisons?
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 07:40:31 pm
Will there be poisons?
Title: Re: Serial Killer Roguelike
Post by: Samio on August 23, 2010, 07:40:47 pm
Quick! Must resort to plan B: NOT throw twinkies at hobos!
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:41:55 pm
Awesome, thanks for sigging me.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 07:43:49 pm
What about the fire? After all, houses burn down all the time. I imagine the police might find it odd if the body parts were strewn across several rooms, though.
Title: Re: Serial Killer Roguelike
Post by: Leafsnail on August 23, 2010, 07:45:33 pm
Well, yeah, burying shouldn't be guarenteed hiding... I mean, if a guy goes missing from his house in which there's signs of a struggle, and there's what appears to be a freshly dug grave in his back yard...

I suppose you could include secluded spots to bury people in, although there could be a chance of discovery while you're doing that.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:45:56 pm
I guess strangling someone and burning the fuck out of his house might be able to destroy any evidence (I'm no CSI, so don't look at me)

How would the game mechanics recognize murder instead of an accidental fire?
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 07:48:12 pm
Will there be poisons?

Hadn't thought of that, but yes, there definitely should be poisons. Sneak into someone's house, poison the food in their fridge while they're asleep and stalk outside the kitchen window till they wake up and have breakfast.

What about the fire? After all, houses burn down all the time. I imagine the police might find it odd if the body parts were strewn across several rooms, though.

Fire will be in the first release in the form of lighters so you can smoke and burn people with them, but you won't be able play as a firebug, lighting up entire blocks and such, for quite awhile.
Title: Re: Serial Killer Roguelike
Post by: kilakan on August 23, 2010, 07:49:15 pm

Fire will be in the first release in the form of lighters so you can smoke and burn people with them, but you won't be able play as a firebug, lighting up entire blocks and such, for quite awhile.
That is so sickly awesome, I praise you sir.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 07:49:43 pm
Can we burn people's faces with cigarettes?
Title: Re: Serial Killer Roguelike
Post by: Azurestrike on August 23, 2010, 07:51:48 pm
Would we be able to frame people if we wanted to?
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 07:52:03 pm
I think this'll reach 50 pages by the end of tomorrow.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 07:59:50 pm
Can we burn people's faces with cigarettes?

Yes. And you can blow smoke in their faces.

How would the game mechanics recognize murder instead of an accidental fire?

The chain will work like this : Witness has seen your face. Witness has seen you trespass at location X. Witness has seen you light a fire at location X. Witness calls police and gives description of your face and the crimes you committed at location X, as well as the time. So if someone dies at that location due to a fire, they know that it was murder, and they will have your description, which increases heat on your character.

Would we be able to frame people if we wanted to?

Another good idea that I hadn't though of. It's possible with the evidence gathering system that I'm creating. Plant other people's DNA at crime scenes and such, but it'd probably end up being too much coding for too little reward.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 08:01:41 pm
Holy shit, this'll make for some great interrogation to kill criminals.

I'm orgasming at the mere thought of burning some creep's face with a cigarette and blowing the smoke into his face.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 08:05:24 pm
Will there be other criminals in the game?

If so, will killing them make you seem less like a murderer?
It would make for a game where you try to be as heroic as possible, even though it wouldn't be nearly as fun.
Title: Re: Serial Killer Roguelike
Post by: Creamcorn on August 23, 2010, 08:05:44 pm
Can we burn people's faces with cigarettes?

Yes. And you can blow smoke in their faces.

How would the game mechanics recognize murder instead of an accidental fire?

The chain will work like this : Witness has seen your face. Witness has seen you trespass at location X. Witness has seen you light a fire at location X. Witness calls police and gives description of your face and the crimes you committed at location X, as well as the time. So if someone dies at that location due to a fire, they know that it was murder, and they will have your description, which increases heat on your character.

Would we be able to frame people if we wanted to?

Another good idea that I hadn't though of. It's possible with the evidence gathering system that I'm creating. Plant other people's DNA at crime scenes and such, but it'd probably end up being too much coding for too little reward.

Can we light matches on their faces? I've always wanted to do that IRL.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 23, 2010, 08:08:15 pm
Holy shit, this'll make for some great interrogation to kill criminals.

I'm orgasming at the mere thought of burning some creep's face with a cigarette and blowing the smoke into his face.

Why is everyone orgasming so much? All you people's character thought logs are going to be variations on "Acanthus has been ecstatic lately. He burned someone's face with the end of his cigarette recently. He blew smoke into a man's face recently." And your status screen will probably say, "In good health. Fully rested. Wide awake. Frenzied."
Title: Re: Serial Killer Roguelike
Post by: Azurestrike on August 23, 2010, 08:08:34 pm
With all the orgasming going on, this begs the question. Will that line be crossed in this game? It's a crime simulator afterall.

I can somehow even think of that being a disorder that your character must do or break down.
Title: Re: Serial Killer Roguelike
Post by: Creamcorn on August 23, 2010, 08:09:06 pm
With all the orgasming going on, this begs the question. Will that line be crossed in this game? It's a crime simulator afterall.

I can somehow even think of that being a disorder that your character must do or break down.

Rape is O.K. as long as it's a Rouge Like.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 08:10:02 pm
We're orgasming because of the potential this has.

And on the rape...

:S
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 08:12:09 pm
It would be interesting if you played as a SKX, or in other words, a serial killer killer. If one were to play such a profile, it would be cool if the public got on your side to an extent.

"And the jury rules...Not guilty!"
"What!? But the evidence was obvious!"
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 08:15:22 pm
Will there be other criminals in the game?

If so, will killing them make you seem less like a murderer?
It would make for a game where you try to be as heroic as possible, even though it wouldn't be nearly as fun.

NPC's will be divided into factions like police, civilians, petty criminals, hardcore criminals and so on.

Also, copypaste :

There will be a cooling off period between murders with the desire to kill ramping back up over time. The need will fluctuate. The penalties for ignoring the need to kill will depend on the psychological traits of your character.
It's hard to see in the video because of the quality, but there's a psychopathy checklist for the PC. The current settings are placeholders that will be overhauled to determine the PC's serial killer "class" as well as their base psychological state. I intend to code a comprehensive list of traits.
The effects of these traits will deepen the longer you deny the urge to kill. Deeply disturbed individuals will be increasingly hard to control no matter what you do, eventually leading to their downfall.

There will also be victim profiles, types of people that your character prefers to target. You could make a Dexter-like character that only wants to kill other murderers, then join the police force and use their resources (criminal database) to find killers. You could also add a trait to make it so that he flat out refuses to kill innocent NPC's unless they try to kill him.
Title: Re: Serial Killer Roguelike
Post by: Azurestrike on August 23, 2010, 08:16:27 pm
Would we be able to frame people if we wanted to?

Another good idea that I hadn't though of. It's possible with the evidence gathering system that I'm creating. Plant other people's DNA at crime scenes and such, but it'd probably end up being too much coding for too little reward.

I can see some missions asking you to frame others for a crime onto another person if a criminal group asks for it. Or if your heat is really high from recent crimes, you can find someone close to you and try to make it seem like they were trying to frame YOU! Which can cause many headaches, I know.

Will there be a way to learn about how your actions has affected the world, with the most obvious example being by news sources?
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 08:23:34 pm
This needed to be back at the top because it's awesome.
Title: Re: Serial Killer Roguelike
Post by: Labs on August 23, 2010, 08:24:08 pm
Looks really fun. I'm keeping my eye on this.

Idea: You should be able to befriend people with relationship status and such. You would be able to walk into their house without suspicion from them or their neighbors and, unless your character is a true psycho, you would hesitate in attacking them without provocation. Going back to relationships, if you kill a man's brother and he recognizes you on the street, his relationship would plummet with you and he would attack you.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 08:26:16 pm
Time for me to post MY question.

How does character creation work so far, and how will it work in the final release?
Title: Re: Serial Killer Roguelike
Post by: da dwarf lord on August 23, 2010, 08:26:58 pm
Massive massive gasms. Time for the rise of the hobos!!!!!! The unwashed masses killing you while you sleep! Seriously though good stuff hope you get it done really soon.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 08:27:20 pm
Instant fanbase, CK. Kudos.

Also, you have an awesome screen name.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 08:28:08 pm
Can we light matches on their faces? I've always wanted to do that IRL.

Lighters will have to do for now, but down the track... don't see why not.

With all the orgasming going on, this begs the question. Will that line be crossed in this game? It's a crime simulator afterall.

I'm undecided about how far I want to go with it. The crimes of many serial killers are often sexual in nature, so it does beg the question. I'm not particularly enamored with the idea of being the guy with the game where you can rape and sexually torment people, so I guess it's a no for the present time. Slicing and dicing them will have to do. And urinating on them.

Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 08:29:52 pm
I would like the ability to have relationships with people, from your boss to your neighbor to your girlfriend to the friendly guy at the video store a few blocks down.

The thing is...

They're all potential victims.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 08:31:10 pm
Yes, that's the idea, I suppose?

Are convoluted victim profiles going to go in? For example, a serial killer who only targets former bosses?
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 08:31:33 pm
But it would still be cool to have your girlfriend kill people with you.
Title: Re: Serial Killer Roguelike
Post by: Azurestrike on August 23, 2010, 08:31:51 pm
To add onto the character creation question, how will development of your character work? Will it be through practicing the skill you want to get better at? Which is risky considering some of the skills could be illegal.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 08:32:46 pm
Are convoluted victim profiles going to go in? For example, a serial killer who only targets former bosses?
I think he said we can form victim profiles ourselves.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 08:33:57 pm
Are convoluted victim profiles going to go in? For example, a serial killer who only targets former bosses?
I think he said we can form victim profiles ourselves.

Yeah, but I'm wondering if the game would be able to register that. Or "only targets red-haired men between the ages of 35-40 and average weight of 50-70 kg. Takes their left pinky nail as a souvenir."
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 08:34:40 pm
I would only target fat rich people and burn them.

AND EAT THEIR KITTENS
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 08:35:08 pm
That's....very.....specific, Josephus. Do you have anything you want to tell us?
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 08:36:29 pm
If you don't fall into that category, then no. Otherwise, how about we meet up? >:D
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 08:37:35 pm
Are convoluted victim profiles going to go in? For example, a serial killer who only targets former bosses?
I think he said we can form victim profiles ourselves.

There will be range of victim profiles in different categories. You could select fat men with dark hair, or tall, attractive blondes, and you'll be able to set how vigorously your character must adhere to them, so that various penalties and adverse effects will be placed on your character if you don't kill the victims that appeal to your character.

Former bosses, no. The purpose of days jobs will be solely to earn money. You won't form relationships with coworkers or bosses.

Every time I try to reply, there's four or five new posts. My hands are dying  :-[
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 08:38:21 pm
Hey, it's cool. That's a marker of the buzz this is generating on another forum entirely, man. I wonder what it looks like on its home thread?

EDIT: So you select it at chargen, or can it develop naturally over time? For example, if your starting profile only includes Fat Men, but you start to attack Attractive Blondes, will the negative impact be permanent, or will you grow to enjoy attacking Attractive Blondes?
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 08:38:55 pm
Likes to kill Tall attractive blonde girls.

this'll be fun.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 23, 2010, 08:40:37 pm
If you don't fall into that category, then no. Otherwise, how about we meet up? >:D
We have hidden smilies?
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 08:42:06 pm
This thread alone has taken TheCrimsonKing from Escaped Lunatic to Bay Watcher. O_O
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 08:43:16 pm
This thread alone has taken TheCrimsonKing from Escaped Lunatic to Bay Watcher. O_O

Is there anything after?
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 08:44:04 pm
Hey, if your fingers are dying, you're just not feeling the burn ;)

If you don't fall into that category, then no. Otherwise, how about we meet up? >:D
We have hidden smilies?

Evidently. >:D
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 08:44:43 pm
No, Toady doesn't believe in post count displays, which is why we don't have them. You're either escaped lunatic or Bay Watcher (I think EL is 1-5 posts, Bay Watcher is everything after that)

If you don't fall into that category, then no. Otherwise, how about we meet up? >:D
We have hidden smilies?

The only one I'm aware of is the devil one.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 08:45:07 pm
To add onto the character creation question, how will development of your character work? Will it be through practicing the skill you want to get better at? Which is risky considering some of the skills could be illegal.

Most skills will improve through practice. It'll be like Dwarf Fortress in that respect. But, again, almost everything I've discussed is planned and not implemented yet, and I don't know how long it will take after the first release to get the more advanced features I've discussed into the game. It could be months, years, I don't know.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 08:45:55 pm
Lol this is going to be one of the most popular threads.

10 pages = 3 hours.

yeh....
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 08:46:38 pm
This game is officially the evilest thing I've ever seen. No, not because of what you can do in it. Because I have to wait months or more for it, and that knowledge will stay with me for the rest of my life. Until its released. Anyway, I'd like to know, can you write notes or create symbols at the scene of the murder?



And can you uhh, release the buggy version now?
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 08:47:13 pm
To add onto the character creation question, how will development of your character work? Will it be through practicing the skill you want to get better at? Which is risky considering some of the skills could be illegal.

Most skills will improve through practice. It'll be like Dwarf Fortress in that respect. But, again, almost everything I've discussed is planned and not implemented yet, and I don't know how long it will take after the first release to get the more advanced features I've discussed into the game. It could be months, years, I don't know.

Well, the video alone looks pretty cool, so keep at it! We're all rooting for you, apparently.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 08:48:54 pm
To add onto the character creation question, how will development of your character work? Will it be through practicing the skill you want to get better at? Which is risky considering some of the skills could be illegal.

Most skills will improve through practice. It'll be like Dwarf Fortress in that respect. But, again, almost everything I've discussed is planned and not implemented yet, and I don't know how long it will take after the first release to get the more advanced features I've discussed into the game. It could be months, years, I don't know.

Well, the video alone looks pretty cool, so keep at it! We're all rooting for you, apparently.
Me too.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 08:50:12 pm

It could be months, years, I don't know.

Don't worry, bro, we're Dwarf Fortress players! We're used to this kind of stuff!
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 08:52:45 pm
Actually in our case we still had the old version to pass the time. But now it's a matter of crying at nights and staring at the ceiling. Slowly dieing inside as the days get longer. As the world dies around you, as you slowly spiral into insanity....
Uhh, what was I talking about.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 23, 2010, 08:53:16 pm
Are convoluted victim profiles going to go in? For example, a serial killer who only targets former bosses?
I think he said we can form victim profiles ourselves.

There will be range of victim profiles in different categories. You could select fat men with dark hair, or tall, attractive blondes, and you'll be able to set how vigorously your character must adhere to them, so that various penalties and adverse effects will be placed on your character if you don't kill the victims that appeal to your character.

Former bosses, no. The purpose of days jobs will be solely to earn money. You won't form relationships with coworkers or bosses.

Every time I try to reply, there's four or five new posts. My hands are dying  :-[

Will there be some kind of benefit to picking severe penalties for failing to kill whoever, like better stats or something (Preferably something less artificial than stats, but it's just an example)? 

Also, can we not be crazy?  Can we just want to shoot some peeps?

Acanthus, just because we're used to it doesn't mean it's not painful.

Also, yeah, this thread's reaching happy thread levels of frenzied activities, approximately .4 /b/'s on the Ijustcantkeepupington Scale.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 08:54:14 pm
I know, but I guess we're used to it.

At least I am.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 08:54:20 pm

It could be months, years, I don't know.

Don't worry, bro, we're Dwarf Fortress players! We're used to this kind of stuff!
doitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdo
That said, if you give us a buggy version now, you can ask for donations.
doitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoitdoit
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 08:55:00 pm
Are convoluted victim profiles going to go in? For example, a serial killer who only targets former bosses?
I think he said we can form victim profiles ourselves.

There will be range of victim profiles in different categories. You could select fat men with dark hair, or tall, attractive blondes, and you'll be able to set how vigorously your character must adhere to them, so that various penalties and adverse effects will be placed on your character if you don't kill the victims that appeal to your character.

Former bosses, no. The purpose of days jobs will be solely to earn money. You won't form relationships with coworkers or bosses.

Every time I try to reply, there's four or five new posts. My hands are dying  :-[
Also, can we not be crazy?  Can we just want to shoot some peeps?

What. I figured those statements would be mutually inclusive.
Title: Re: Serial Killer Roguelike
Post by: beorn080 on August 23, 2010, 08:56:26 pm
A query, or perhaps several queries as my mind meanders.

You make mention of several instances where time is accelerated. Work, jail, I would presume travel as well.

My query, at least the initial one when I started this post, is this.

Will we be able to interrupt, or have interrupted, these automated and accelerated times? For example, could you, as either yourself as the player or the randomized formula's that make up your character's mind, decide that being an idiot and bringing your computer in for tech support is worthy of cerebral rearrangement, and rearrange said idiot's cortex right there with the very instrument he wished fixed?

Another query. Death Proof. I would presume it isn't in the plans for the initial distribution, but is vehicular vengeance planned? It is a fairly common trope that killers would run their prey off the road.

Thricely, job benefits. I imagine jobs would provide benefits, such as customer addresses and rentals at a movie store to cheaper supplies working at a home depot type store. Will that be in there.

Finally, Giant Cave Spiders. I'm not sure how, but it feels appropriate to have a choice to be one. They are, after all, dwarven serial killers.

Ninja edit. Eleven wild responses have appeared in the time to type this transcript.

Double ninja edit. Four more from previous one, in time it took to read the new eleven. Also, I see I missed something about former bosses.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 08:56:50 pm
So you select it at chargen, or can it develop naturally over time? For example, if your starting profile only includes Fat Men, but you start to attack Attractive Blondes, will the negative impact be permanent, or will you grow to enjoy attacking Attractive Blondes?

During character generation and nope, the side effects of ignoring the victim prefence won't be permanent unless, of course, your PC decides to take control from you and kill himself over guilt or because you messed up his "master plan" by not killing the types of victims he wanted. Also, the severity of the effects will depend on your characters psychological traits. You'll also be able to select "Anyone" as a preferred victim if you want a character that is able to kill anyone they want without psychological impact.
Title: Re: Serial Killer Roguelike
Post by: Neonivek on August 23, 2010, 08:57:04 pm
This game may cross several lines. It'll be like the FATAL of roguelikes, except fun.

Have you read FATAL? Judging by that statement I am doubtful.

Anyhow the problem with being a Serial killer is what is the goal exactly? or rather what is limiting your success?
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 08:58:31 pm
This game may cross several lines. It'll be like the FATAL of roguelikes, except fun.

Have you read FATAL? Judging by that statement I am doubtful.

Anyhow the problem with being a Serial killer is what is the goal exactly? or rather what is limiting your success?
The goal is of your creation. The only thing limiting your success is yourself... also cops.
Title: Re: Serial Killer Roguelike
Post by: beorn080 on August 23, 2010, 09:00:03 pm
This game may cross several lines. It'll be like the FATAL of roguelikes, except fun.

Have you read FATAL? Judging by that statement I am doubtful.

Anyhow the problem with being a Serial killer is what is the goal exactly? or rather what is limiting your success?
The goal is of your creation. The only thing limiting your success is yourself... also cops.
Clearly, the top person to be will be the greatest detective ever.

Spoiler (click to show/hide)
Title: Re: Serial Killer Roguelike
Post by: Azurestrike on August 23, 2010, 09:00:44 pm
I would love to be able to leave messages in blood.

"Look at me. Look at me. Look at how large the monster inside of me has become."

To those who get the reference. Your mind has been blown.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 09:01:40 pm
FATAL is a sick creation that reavels in women-hatred and rape. This is Serial Killer: The Rougelike. Obviously we'll most likely all be playing evil characters, although there could be exceptions, like a Serial Killer Killer. That would be far more grey.

EDIT: Oh, and nothing bad happens to rapists in FATAL. The police come after you here, because you're a serial killer.
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 23, 2010, 09:01:59 pm
For example, could you, as either yourself as the player or the randomized formula's that make up your character's mind, decide that being an idiot and bringing your computer in for tech support is worthy of cerebral rearrangement, and rearrange said idiot's cortex right there with the very instrument he wished fixed?
It's quite amazing how rare reports of this sort of thing are in reality... How do IT people remain sane?! That said, you have given me an idea for how to play this game once it's out...
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 09:02:57 pm
I'd like to play as a gang-dude-hunter.

That'd be fun.

Hey, another question. Can we interrogate people, like torture them to find out where their hideout is (if they're a gang dude person), stuff like that?
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 09:04:40 pm
You mean vigilante
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 09:05:45 pm
But vigilantes don't kidnap, torture and dismember anyone related to a gang, even people guilty by association!
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 09:06:52 pm
wow what 165 posts.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 09:09:43 pm
Will there be some kind of benefit to picking severe penalties for failing to kill whoever, like better stats or something (Preferably something less artificial than stats, but it's just an example)? 

Also, can we not be crazy?  Can we just want to shoot some peeps?

You will have cooling off periods between each murder. Killing the correct victim will create one of these periods, though it will gradually raise as time passes, requiring you to kill again. If you don't, the psychological penalties will begin to apply and your character will begin to lose his mask of sanity, raising suspicion. They might automatically go on a killing spree in front of everyone, or call the cops and scream "I'VE BEEN KILLING PEOPLE!" down the phone. You won't have control when the some of the more extreme penalties kick in. Game over pretty much.
Killing the wrong victim will alter the cool off time in strange ways, requiring you to murder more people or commit specific crimes to regulate it again.

There will be options to disable these features, as well as mundane traits so you will be able to create "normal" characters or pretty much any type of personality you want.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 09:11:23 pm
Shit yes.

I am so going to make a normal dude.

THEN SHIT WILL HAPPEN
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 09:13:50 pm
Would you consider a potential "goal" to supress all your killing tendencies without getting caught?
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 09:14:19 pm
This game may cross several lines. It'll be like the FATAL of roguelikes, except fun.

Have you read FATAL? Judging by that statement I am doubtful.

Yes. I actually own a copy of the PDF. The convoluted rules and racism and unnatural sexual themes are what make it terrible. This game will be like that, except without the three previously mentioned (although, technically racial preference would be a part of victim profiling - "Kills only white, blonde, blue eyed men", for example.)
Title: Re: Serial Killer Roguelike
Post by: kilakan on August 23, 2010, 09:14:44 pm
I leave for an hour and there's 6 more pages.....
Anyways ya, when this releases you are either gonna have alot of happy people sending you cookies, or alot of disappointed people sending you poison cookies, either way don't eat the cookies, the happy peoples ones are worse with all the gasms happening.

fake-edit, 4 new replies? Really?
Title: Re: Serial Killer Roguelike
Post by: Neonivek on August 23, 2010, 09:16:28 pm
But vigilantes don't kidnap, torture and dismember anyone related to a gang, even people guilty by association!

Yes they do. Hense why a lot of cops don't like Vigilantes.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 09:17:16 pm
When Acanthus says vigilantes, he means "superheroes".
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 09:17:45 pm
A query, or perhaps several queries as my mind meanders.

You make mention of several instances where time is accelerated. Work, jail, I would presume travel as well.

My query, at least the initial one when I started this post, is this.

Will we be able to interrupt, or have interrupted, these automated and accelerated times? For example, could you, as either yourself as the player or the randomized formula's that make up your character's mind, decide that being an idiot and bringing your computer in for tech support is worthy of cerebral rearrangement, and rearrange said idiot's cortex right there with the very instrument he wished fixed?

Another query. Death Proof. I would presume it isn't in the plans for the initial distribution, but is vehicular vengeance planned? It is a fairly common trope that killers would run their prey off the road.

Thricely, job benefits. I imagine jobs would provide benefits, such as customer addresses and rentals at a movie store to cheaper supplies working at a home depot type store. Will that be in there.

Finally, Giant Cave Spiders. I'm not sure how, but it feels appropriate to have a choice to be one. They are, after all, dwarven serial killers.

Ninja edit. Eleven wild responses have appeared in the time to type this transcript.

Double ninja edit. Four more from previous one, in time it took to read the new eleven. Also, I see I missed something about former bosses.

Nope, you won't be able to interrupt accelerated time segments, though there will be random events and encounters for some of the sequences, like jail.

Nope, no vehicular murder and no traffic on the roads for awhile. You'll be walking everywhere until I come up with other travel options..

Job benefits, very good suggestion.

Sorry, I feel that the presence of overgrown arachnids will have a somewhat detrimental effect on the game. You can be a violent hobo who likes to drink blood though, that's just as good.

I would love to be able to leave messages in blood.

"Look at me. Look at me. Look at how large the monster inside of me has become."

To those who get the reference. Your mind has been blown.

Noted and filed for future development.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 09:18:38 pm
So what do I call the guy who I want to play as?
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 09:18:51 pm
Sorry, I feel that the presence of overgrown arachnids will have a somewhat detrimental effect on the game. You can be a violent hobo who likes to drink blood though, that's just as good.

Yes.
Title: Re: Serial Killer Roguelike
Post by: nenjin on August 23, 2010, 09:23:02 pm
Judging by how fast this thread exploded, you got a winnar on your hands.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 09:24:06 pm
Also judging by it, it was a bad idea to release the video now, as it  caused too much hype to control.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 09:24:58 pm
Judging by how fast this thread exploded, you got a winnar on your hands.
I wonder what all this says about us Bay12vers.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 09:25:26 pm
I'd like to play as a gang-dude-hunter.

That'd be fun.

Hey, another question. Can we interrogate people, like torture them to find out where their hideout is (if they're a gang dude person), stuff like that?

You can torture people. Tie them up and whittle them down to nothing, but no, you can't interrogate them for information. Most serial killers don't kill for logical reasons or because they want "information", they do it because they enjoy it and\or are compelled to do it by desires they cannot or don't want to control. But I suppose it's not out of the question to include interrogations way, waaaaay down the track.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 09:25:37 pm
Also judging by it, it was a bad idea to release the video now, as it  caused too much hype to control.
this

Judging by how fast this thread exploded, you got a winnar on your hands.
I wonder what all this says about us Bay12vers.
That we are bored.
Title: Re: Serial Killer Roguelike
Post by: Akigagak on August 23, 2010, 09:29:00 pm
Judging by how fast this thread exploded, you got a winnar on your hands.
I wonder what all this says about us Bay12vers.
That we are bored.
Or that we like roguelikes, a lot.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 09:29:48 pm
Judging by how fast this thread exploded, you got a winnar on your hands.
I wonder what all this says about us Bay12vers.
That we are bored.
Or that we like roguelikes, a lot.
Maybe both.
Title: Re: Serial Killer Roguelike
Post by: Deadbeard on August 23, 2010, 09:30:47 pm
Sorry, I feel that the presence of overgrown arachnids will have a somewhat detrimental effect on the game. You can be a violent hobo who likes to drink blood though, that's just as good.

Somehow this struck me as the funniest thing I've read today.

SO MANY NEW POSTS.
Title: Re: Serial Killer Roguelike
Post by: nenjin on August 23, 2010, 09:31:27 pm
Also judging by it, it was a bad idea to release the video now, as it  caused too much hype to control.
this

Judging by how fast this thread exploded, you got a winnar on your hands.
I wonder what all this says about us Bay12vers.
That we are bored.

That we've played every Roguelike worth the name under the sun.

Plus, you know, LCS and gouging out children's eyes in Adventure mode.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 23, 2010, 09:32:23 pm
Would you consider a potential "goal" to supress all your killing tendencies without getting caught?

Indeed, that's the meat of the game and what I intended when I started making a Dexter roguelike. The end result will be that you have total control over just how batshit insane your guy is, and some of the more afflicted characters will be very hard to control with their random desires (which they may automatically act on) to do weird shit that blows their cover and gets them caught.

That said, I'm off to bed. Thanks for all the praise and especially the suggestions, I'll definitely be adding some of the features suggested by you guys. Gnight for now.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 09:32:41 pm
Yeah, DF's graphic violence is nothing new. :3

I can't wait to play this!
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 09:33:06 pm
This thread is raising my posts-per-day count.

I'm up to 17 now.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 09:35:23 pm
And this is the most I've posted In a day in the last few months.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 09:36:07 pm
I'd like to play as a gang-dude-hunter.

That'd be fun.

Hey, another question. Can we interrogate people, like torture them to find out where their hideout is (if they're a gang dude person), stuff like that?

You can torture people. Tie them up and whittle them down to nothing, but no, you can't interrogate them for information. Most serial killers don't kill for logical reasons or because they want "information", they do it because they enjoy it and\or are compelled to do it by desires they cannot or don't want to control. But I suppose it's not out of the question to include interrogations way, waaaaay down the track.

Hmm, in that vein, do you intend to implement increased functionality for grisly souvenirs? For example, a shrine made out of ears.
Title: Re: Serial Killer Roguelike
Post by: Azurestrike on August 23, 2010, 09:36:27 pm
This made me read about the BTK killer in detail this time.

An interesting read.

This one part seems to help the creator's reasoning for having the psychological penalties.
Spoiler (click to show/hide)
Title: Re: Serial Killer Roguelike
Post by: Rilder on August 23, 2010, 09:38:10 pm
This looks so awesome..

"Serial Killa! Fruit-looped outta my mind like godzilla"
Title: Re: Serial Killer Roguelike
Post by: Pillow_Killer on August 23, 2010, 09:39:37 pm
This looks awesome. I dont suppose there's any public playable version out yet, is there?
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 09:41:10 pm
You know, the more we drag him around here on Q&A support, the less he can work on a releasable version.
Title: Re: Serial Killer Roguelike
Post by: Labs on August 23, 2010, 09:42:13 pm
I think this game is so instantly popular because it captures people's inner desire to kill. Everyone deep down has a bit of sadist in them, some stronger than others. People like being disgustingly sadistic in games because they can, as opposed to real life.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 09:42:51 pm
You know, the more we drag him around here on Q&A support, the less he can work on a releasable version.
hmmm

Yet it's so interesting.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 09:43:12 pm
I think its because there are very few games if none like this that lets you be a slasher villain.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 09:45:12 pm
Or a thriller villain.

Or 'GARBAGE DAY!'
Title: Re: Serial Killer Roguelike
Post by: Pillow_Killer on August 23, 2010, 09:45:24 pm
You know, the more we drag him around here on Q&A support, the less he can work on a releasable version.
Oh come on. This is a littloe gem, I mean, how often will you get a game that lets you play your own personal John Kramer? This video is mind-blowingly awesome. Of course everyone keeps orgasming and exploding.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 09:46:17 pm
Why oh why did you make a video?

though we'd probably all think this is cool even without it.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 09:47:01 pm
Now I have to resort to slitting myself.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 23, 2010, 09:49:57 pm
We'd still think it was cool but we wouldn't clamor for a release right right right now.
Title: Re: Serial Killer Roguelike
Post by: Virroken on August 23, 2010, 09:51:15 pm
13 pages of replies in a day.

Also, DO WANT. HOLY CHRIST.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 09:52:24 pm
13 pages of replies in five hours

Also, DO WANT. HOLY CHRIST.
fixed.
Title: Re: Serial Killer Roguelike
Post by: Azurestrike on August 23, 2010, 09:52:38 pm
To those who haven't noticed yet.

That said, I'm off to bed. Thanks for all the praise and especially the suggestions, I'll definitely be adding some of the features suggested by you guys. Gnight for now.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 09:53:33 pm
So?

We shall continue to explode the thread.

Unless this post kills it, which I bet.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 23, 2010, 09:56:07 pm
Don't post anymore! Oh wait...
Title: Re: Serial Killer Roguelike
Post by: Ssiissuu on August 23, 2010, 09:58:51 pm
 I'm more disturbed by some of the sadistic posts by a few of the folk in this thread than I am of this game and the planned features it has in store for us playing a serial killer looking for gratification. It's probably a good thing that this game will be a roguelike, I doubt I'd want to look upon any decent facsimile of a human in this game, uncanny valley or not.

 Best of luck getting the game to release quality, CrimsonKing. I look forward to playing the game as it certainly sports a novel approach not normally seen.  Take your time.
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 23, 2010, 09:59:14 pm
Ignoring previous advice, I'm getting my post in for tracking reasons. I think I need this game. That said, I think society needs this game. We all have the monster inside, and we need something to dull our claws and teeth before they tear through the skin and unleash the horror within.
Title: Re: Serial Killer Roguelike
Post by: Labs on August 23, 2010, 10:00:31 pm
So?

We shall continue to explode the thread.

Unless this post kills it, which I bet.

(http://www.mcnblogs.com/thehotblog/archives/hal9000.jpg)

I'm sorry, I can't let you do that. Dave eclipsetail.
Title: Re: Serial Killer Roguelike
Post by: Azurestrike on August 23, 2010, 10:00:42 pm
I didn't mean stop posting, but to stop expecting replies from him for now.

On that note, I'm very curious how detailed covering up evidence can get.

For speculation purposes, these are the items I identified that weren't used in the video.

Coil of Rope
Handcuffs
Portable Drill

Can anyone read the rest of the things that weren't used in the video?
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 10:01:03 pm
I like it because of the crazed detail. We can all "read" ASCII graphics, so instead of some graphics and words moving around with red splotches (what most people see), what we see is:

Quote
A strange man walks down the street in jeans and a black coat, consealing a blade in his hand. Suddenly, he stops, and crouches down. He walks across a man's lawn in the middle of the night, and picks open the house's gate. He moves around to a window and gazes inside. There another man sits, watching television. The man outside creeps around to the back yard, and picks the back door lock of the house. He creeps inside and presses against the wall, listening. He hears the man laughing at the images on the screen, none the wiser to the intrusion. The creeper enters the room, but is spotted! The other man yells and retreats across the room, but the creeper catches up with him. He slices at the man with the razor, and he curses in pain. The victim makes a grab for the blade, only managing to injure his hand. The attacker slices at his face, tearing the cheek open, and then punches him. The victim's jaw cracks unnaturally to the side, and he falls to the floor in a sprawl. The attacker runs to him, and severs his juguar. Blood sprays everywhere, and the victim's eyes fall closed after one last scream. The attacker stands watching the victim, untill blood stops pouring from the wound, the victim's heart stopped. In triumpth, the killer removes a saw from his coat and severs the arms, throwing one across the room in glee. He starts to explore the man's home, but then somthing goes wrong. Sirens of the police outside, a citizen's cry heard too late. He rushes out the back, but panics when an officer steps around the corner of the house. Taking a gun from his coat, but obviously hoping to not need it, he hides behind a tree as the officer steps inside to discover his victim. He moves to the fence, but just as his hand touches the wood, another officer yells to surrender. He responds with a bullet, but it does not find its mark. The officer takes aim, his hours of training vindicated with a staight shot to the gut. The killer falls down, but will not allow any kind of victory to anyone but himself. He presses the barrel of his gun to his own head, and fires.
Title: Re: Serial Killer Roguelike
Post by: Neonivek on August 23, 2010, 10:01:10 pm
I'm more disturbed by some of the sadistic posts by a few of the folk in this thread than I am of this game and the planned features it has in store for us playing a serial killer looking for gratification. It's probably a good thing that this game will be a roguelike, I doubt I'd want to look upon any decent facsimile of a human in this game, uncanny valley or not.

 Best of luck getting the game to release quality, CrimsonKing. I look forward to playing the game as it certainly sports a novel approach not normally seen.  Take your time.

I am more or less interesting to see what sort of challenge this game is here to present... though yes there is a good chance that this game will just be gory and sadistic without much virtue.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 23, 2010, 10:04:14 pm
I didn't mean stop posting, but to stop expecting replies from him for now.

On that note, I'm very curious how detailed covering up evidence can get.

For speculation purposes, these are the items I identified that weren't used in the video.

Coil of Rope
Handcuffs
Portable Drill

Can anyone read the rest of the things that weren't used in the video?

Generic clothes, surgical gloves, extendable shovel.
Title: Re: Serial Killer Roguelike
Post by: Lap on August 23, 2010, 10:04:28 pm
If there's more criminal options I think the title should get changed to something more fitting unless you are intentionally trying to get publicity through controversy.
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 23, 2010, 10:06:44 pm
We can all "read" ASCII graphics <snip>

Not so much. Some of us use graphics packs. Hopefully, Phoebus or Deon or somebody will stumble upon this thread and make the game for those of us who are "illiterate".
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 10:24:15 pm
Do you see?

I killed the thread.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 10:24:29 pm
OR DID YOU?
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 10:24:55 pm
 :o

Well played.
Title: Re: Serial Killer Roguelike
Post by: kcwong on August 23, 2010, 10:25:49 pm
I would love to be able to leave messages in blood.

"Look at me. Look at me. Look at how large the monster inside of me has become."

To those who get the reference. Your mind has been blown.

Monster (http://en.wikipedia.org/wiki/Monster_%28manga%29)
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 10:26:15 pm
That would be so fun.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 10:26:43 pm
Why did you have to ruin the obscurity Wong. Why.
Title: Re: Serial Killer Roguelike
Post by: Untouchable on August 23, 2010, 10:27:15 pm
No you did not.

Anyways, I do want this. It sounds awesome.
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 23, 2010, 10:27:25 pm
Do you see?

I killed the thread.
None but the Toady One and Threetoe hold the power to kill threads on command!
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 10:27:44 pm
No....

I should have just let it die...
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 10:28:00 pm
I think him saying that he killed the thread gave the thread more life. Irony?
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 10:28:12 pm
I think him saying that he killed the thread gave the thread more life. Irony?
yes.

And it was exactly what I was trying to do!
yep.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 10:29:40 pm
This game will never be a true simulation of a sadistic killer, because it is limited by the creator's morality. Though it will still be awesome :).(I.E, no necrophilia)
Title: Re: Serial Killer Roguelike
Post by: Bormok, God of Mud on August 23, 2010, 10:36:11 pm
Count me as another interested individual.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 23, 2010, 10:37:53 pm
I just checked, and the rouge temple thread has yet to break the second page.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 10:43:47 pm
We play dwarf fortress. We by definition have no souls.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 10:45:41 pm
We play dwarf fortress. We by definition have no souls.
Oh look, a lonely goat has come near the fort.

s->a->k->goat

"But sir, it's not even doing anything!"

Hahaha, I laugh because you think I care.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 10:46:35 pm
We play dwarf fortress. We by definition have no souls.

Indeed. Within each of us, there is a festering !!xxpig tail sockxx!! where a soul should be.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 10:47:16 pm
We play dwarf fortress. We by definition have no souls.

Indeed. Within each of us, there is a festering !!xxpig tail sockxx!! where a soul should be.
Or an !!Elf!!
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 10:48:09 pm
You mean an !!XxElf HeadXx!!
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 10:49:21 pm
You mean !!XxElf HeadsXx!!
yes.

what does Xx even mean?
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 10:50:33 pm
it means that the item is damaged.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 23, 2010, 10:52:22 pm
Wouldn't it be !!XxElf HeadxX!!?

Spoiler: Totaly off topic (click to show/hide)
Title: Re: Serial Killer Roguelike
Post by: Jack A T on August 23, 2010, 10:53:33 pm
Idea: Be able to replace one of your hands with a hook. Just because.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 10:54:24 pm
Idea: Be able to replace one of your hands with a hook. Just because.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 23, 2010, 10:56:28 pm
As long as we can slash necks with it.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 10:57:04 pm
As long as we can slash necks with it.

so...many...good...ideas!!!
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 23, 2010, 11:00:44 pm
THIS GAME IS SICK, TASTELESS, AND PROMOTES VIOLENCE!!!

...

WHY ISN'T IT RELEASED YET?!?!?!
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 11:01:52 pm
THIS GAME IS SICK, TASTELESS, AND PROMOTES VIOLENCE!!!

...

WHY ISN'T IT RELEASED YET?!?!?!

The post was made today.
Title: Re: Serial Killer Roguelike
Post by: Pillow_Killer on August 23, 2010, 11:02:16 pm
Exactly! Must! HAVE!
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 23, 2010, 11:06:05 pm
THIS GAME IS SICK, TASTELESS, AND PROMOTES VIOLENCE!!!

...

WHY ISN'T IT RELEASED YET?!?!?!

The post was made today.
Crap. I didn't bother to filter through all the pages.

It does look awesome however. I wonder if they'll be willing to add a mode where you play as the victim, and the attacker(s) could come from anywhere at any time without warning. Heck, start in a mansion, and maybe the serial killer spawns within the home, and you aren't aware of it?

It would probably have to start with the house loading up, and you're forced to wait about 10-25 turns before you can move around; as if you were watching a horror flick on TV or something. Make it a surprise. But that would probably apply better as a bonus mode or something.

Consider this:
You watched a horror movie, you feel uneasy, you go for a snack and then you notice shadows pass, in a panic, your character runs a few tiles in a random direction and then the round starts, and you're not sure where the killer may be. You now have to find a phone to call somebody, but you can't scream in terror unless you actually see the killer. Add the wait time for the police to arrive or the neighbors to help, this mode of the game becomes a survival horror within your own home.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 11:07:27 pm
Like I said, this seems more of a thriller/suspense type movie than a slasher movie. Victim mode would be awesome. You would of course start with a "party" of victims. I guess you'd be scored higher depending on how many survive the slashing?
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 11:08:13 pm
I think it would be a good idea to focus on the murderer part as of now.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 23, 2010, 11:11:05 pm
Like I said, this seems more of a thriller/suspense type movie than a slasher movie. Victim mode would be awesome. You would of course start with a "party" of victims. I guess you'd be scored higher depending on how many survive the slashing?
Regarding having a party, there would have to be a mole within the group, so to speak. Then again, the movie "Scream" comes to mind.
Title: Re: Serial Killer Roguelike
Post by: jnecros on August 23, 2010, 11:11:43 pm
Damn! It looks great, loved the example combat, fast and brutal
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 23, 2010, 11:15:04 pm
Victim mode does sound pretty awesome.

I know we're getting ahead of ourselves, but remember SS13?

Yeah, you know where I'm going with this.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 11:15:49 pm
The dev must not get caught up in our pipe dreams. I want this released so bad my pants are getting less wet.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 23, 2010, 11:16:41 pm
An MMORPG in which anybody may become a killer at anytime?

Paranoia IS the game; unless you strike first.

Ugh, that would be a total mindscrew. Think Second Life, except anyone can kill anyone at any time. However, I think there would have to be rules to playing it as an MMORPG so it doesn't become a total constant bloodbath.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 11:18:55 pm
Isn't there that one byond game, murder mansion?
Title: Re: Serial Killer Roguelike
Post by: Leonon on August 23, 2010, 11:20:51 pm
I wonder what all this says about us Bay12vers.
Nothing that hasn't been said before.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 11:22:37 pm
250 posts...
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 11:24:59 pm
THE THREAD MONSTER! IT GROWS!
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 11:28:44 pm
I wonder what all this says about us Bay12vers.
Nothing that hasn't been said before.

Like how every single one of us is absolutely and completely apeshit?

Anyhoo, I think I'm going to play this game as a man who compulsively breaks into people's homes while they're still there. Just sounds fun to me to explore. And, assuming that the criminals in the game can be serial killers, maybe go into a basement and find a bunch of corpses and HOLY FUCK HE'S BEHIN-
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 23, 2010, 11:29:33 pm
Even if this turns out to expand and have more options to do than simply...killing people serially, the name is great. Serial Killer roguelike. Pretty much summarizes the entire foundational concept, and plus, a little bit of controversy sometimes brings more of the spotlight. I'm puzzled by why the forum it was first posted on didn't have as much interest. I instantly went <3 when I saw the video.

There's another topic about it here, on this random forum that popped up when I googled. http://rpgcodex.net/phpBB/viewtopic.php?t=48350

I suppose the reason why there's so much interest in that game with us is because we B12ers are simply brilliant, wonderful individuals.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 11:29:54 pm
I wonder what all this says about us Bay12vers.
Nothing that hasn't been said before.

Like how every single one of us is absolutely and completely apeshit?

Anyhoo, I think I'm going to play this game as a man who compulsively breaks into people's homes while they're still there. Just sounds fun to me to explore. And, assuming that the criminals in the game can be serial killers, maybe go into a basement and find a bunch of corpses and HOLY FUCK HE'S BEHIN-

I'd wear a mask, jump through people's windows, and run away. I like being a nuisance.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 11:30:47 pm
Then the police gun you down when you pull your pants down.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 23, 2010, 11:31:50 pm
Only if it's a C++ world.
Title: Re: Serial Killer Roguelike
Post by: Sergius on August 23, 2010, 11:34:15 pm
I guess strangling someone and burning the fuck out of his house might be able to destroy any evidence (I'm no CSI, so don't look at me)

How would the game mechanics recognize murder instead of an accidental fire?

Well, real life cops / fire investigators analyze the scene for accelerants. Additionally, there should be enough remains to identify trauma to bones and so on. Have you seen "Bones"?
Title: Re: Serial Killer Roguelike
Post by: beorn080 on August 23, 2010, 11:35:21 pm
I wonder what all this says about us Bay12vers.
Nothing that hasn't been said before.

Like how every single one of us is absolutely and completely apeshit?

Anyhoo, I think I'm going to play this game as a man who compulsively breaks into people's homes while they're still there. Just sounds fun to me to explore. And, assuming that the criminals in the game can be serial killers, maybe go into a basement and find a bunch of corpses and HOLY FUCK HE'S BEHIN-

I'd wear a mask, jump through people's windows, and run away. I like being a nuisance.

Preferred target: People who fight back when I break into their house and make a sandwich.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 11:37:40 pm
The sandwich murderer has struck again...
Title: Re: Serial Killer Roguelike
Post by: nenjin on August 23, 2010, 11:37:54 pm
Can this thread hit 1,000 posts before it even releases?

Well? Can it?
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 23, 2010, 11:38:28 pm
I wonder what all this says about us Bay12vers.
Nothing that hasn't been said before.

Like how every single one of us is absolutely and completely apeshit?

Anyhoo, I think I'm going to play this game as a man who compulsively breaks into people's homes while they're still there. Just sounds fun to me to explore. And, assuming that the criminals in the game can be serial killers, maybe go into a basement and find a bunch of corpses and HOLY FUCK HE'S BEHIN-

I'd wear a mask, jump through people's windows, and run away. I like being a nuisance.
Challenge: See if you can take out an entire block of families, eat their food (or the victims), burn all the victims' houses down, in the buff (while wearing a ridiculous accessory getup), and have a convincing alibi for the police the day after.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 11:39:38 pm
Can this thread hit 1,000 posts before it even releases?

Well? Can it?
If the dev dosn't meet our demands for a buggy unfinished release now, yes.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 11:39:52 pm
I suppose the reason why there's so much interest in that game with us is because we B12ers are simply brilliant, wonderful individuals completely insane would-be serial killers.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 11:41:04 pm
Which is why the dev should release this game real soon. Though my petty pleas for getting the game released unfinished and buggy version aside, that's quite accurate
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 23, 2010, 11:41:54 pm
I suppose the reason why there's so much interest in that game with us is because we B12ers are simply brilliant, wonderful individuals completely insane would-be serial killers.
Actually, I would find myself more of an "execute the target in the most over-the-top manner possible; and get away with it" kind of person.
Title: Re: Serial Killer Roguelike
Post by: Akigagak on August 23, 2010, 11:42:27 pm
I suppose the reason why there's so much interest in that game with us is because we B12ers are simply brilliant, wonderful individuals completely insane would-be serial killers.

I take offense to that, good sir. I am not a 'would-be serial killer.'
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 23, 2010, 11:42:59 pm
I suppose the reason why there's so much interest in that game with us is because we B12ers are simply brilliant, wonderful individuals completely insane would-be serial killers.
Actually, I would find myself more of an "execute the target in the most over-the-top manner possible".
Hmm... you must wait for someone to leave their house, then turn it into a Home Alone death trap while they're away.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 23, 2010, 11:44:21 pm
I suppose the reason why there's so much interest in that game with us is because we B12ers are simply brilliant, wonderful individuals completely insane would-be serial killers.
Actually, I would find myself more of an "execute the target in the most over-the-top manner possible".
Hmm... you must wait for someone to leave their house, then turn it into a Home Alone death trap while they're away.
Okay, I'll wait for the victim to leave, and setup a silhouette show using all sorts of animatronics, and convince them a gang took over. Got it.

Actually, I think a Rube Goldberg death machine ought to be a more viable solution.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 11:50:20 pm
And better yet, find an NPC named Rube Goldberg and make a Rube Goldberg machine to kill Rube Goldberg and bury Rube Goldberg in a grave with a Rube Goldberg machine named Rube Goldberg!
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 11:51:15 pm
And better yet, find an NPC named Rube Goldberg and make a Rube Goldberg machine to kill Rube Goldberg and bury Rube Goldberg in a grave with a Rube Goldberg machine named Rube Goldberg!

Boom went my head.
Title: Re: Serial Killer Roguelike
Post by: Soulwynd on August 23, 2010, 11:53:35 pm
Add zombies and this roguelike will be gold.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 23, 2010, 11:54:48 pm
Actually if you add zombies it will be golden turd. Shaped like Rube Goldberg
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 23, 2010, 11:55:02 pm
Oddball idea:
OCD being a flaw of the character.

After stabbing target, and you walk away from the victim, unwillingly, your character returns to the victim and stabs again, and this repeats for a random amount of times before you can actually get away. Running away before the cops arrive will be a bit more challenging.

It wouldn't help either if you're trying to be stealthy and come into the victim's home, and you're opening and closing the door like mad too.

No offense to those who do have OCD; I just figured this could add a challenge to the game.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 23, 2010, 11:55:35 pm
No zombies.
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 23, 2010, 11:56:47 pm
No zombies.
There is NOTHING that cannot be improved with the addition of zombies.
Title: Re: Serial Killer Roguelike
Post by: Akigagak on August 23, 2010, 11:56:58 pm
I suppose the reason why there's so much interest in that game with us is because we B12ers are simply brilliant, wonderful individuals completely insane would-be serial killers.
Actually, I would find myself more of an "execute the target in the most over-the-top manner possible".
Hmm... you must wait for someone to leave their house, then turn it into a Home Alone death trap while they're away.
Okay, I'll wait for the victim to leave, and setup a silhouette show using all sorts of animatronics, and convince them a gang took over. Got it.

Actually, I think a Rube Goldberg death machine ought to be a more viable solution.

If Itnet was a cockney:
Quote
Okay, I'll wait for the victim ter leave, right, and setup a silhouette show usin' all sorts of animatronics, and convince them a gang took over. Got it.

Actually, I fink a Rube Goldberg deaff machine ought ter be a more viable solution.

Or a Swedish Chef.
Quote
Ookey, I'll veeet fur zee feectim tu leefe-a, und setoop a seelhuooette-a shoo useeng ell surts ooff uneemetrunics, und cunfeence-a zeem a gung tuuk oofer. Hurty flurty schnipp schnipp! Gut it. Um de hur de hur de hur.

Ectooelly, I theenk a Roobe-a Guldberg deet mecheene-a ooooght tu be-a a mure-a feeeble-a sulooshun.

No real reason for this.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 23, 2010, 11:57:26 pm
No zombies.
There is NOTHING that cannot be improved with the addition of zombies.
I was going to try to find something, but yeah, you're right.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 24, 2010, 12:03:49 am
This thread is great  8)
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 12:08:40 am
Indeed it is great. Now lets get to page 25 before the dev wakes up
Title: Re: Serial Killer Roguelike
Post by: killerbees1218 on August 24, 2010, 12:11:13 am
I already posted on the topic at roguelike temple but this looks so fucking badass, I cant wait for it to get released. If he ever sets up a donation option I am for sure sending my money, anything to keep his motivation up!
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 24, 2010, 12:11:47 am
Zombie mode? Fine. Zombies in the normal game? Fuck no.
Title: Re: Serial Killer Roguelike
Post by: Cheeetar on August 24, 2010, 12:17:14 am
This looks so awesome.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 24, 2010, 12:18:48 am
Haha, zombie mode. The game engine could probably support that....turn into a full-fledged zombie simulator side game or something. When the game gets more polished, no doubt with work it could probably be modded into a lot of other things.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 12:19:36 am
Lets leave that stuff to mods.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 24, 2010, 12:27:00 am
Let's not get carried away though, feature creep is a serial killer.

A SERIAL KILLER OF AMATEUR GAMES

If he releases the source I'm sure we'll see a zombie game or two but let's discuss what we've got at hand.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 12:31:16 am
A strong want for a release?
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 24, 2010, 12:33:28 am
Let's not get carried away though, feature creep is a serial killer.

A SERIAL KILLER OF AMATEUR GAMES

If he releases the source I'm sure we'll see a zombie game or two but let's discuss what we've got at hand.

Okay. Breaking into people's homes. Killing them. Sounds awesome!

Seems to me that it'd be ideal to kill people when they're sleeping. And I wonder if all serial killers know how to lockpick, or if you'll have other means of entry...
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 24, 2010, 12:34:20 am
I'd like to forgo stealth entirely.  Kick the door down, shoot everybody, walk out, if the police want me they'll have to come get me.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 24, 2010, 12:35:47 am
This is sort of like my slasher flick game idea, only that was intended to be specifically about 80s style slasher flicks.  Sort of a cross between Ghost Master, the Sims, and some sort of stealth action game.

Anyway, this game looks awesome...  I can't really think of anything more to say about it though.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 24, 2010, 12:48:31 am
I just thought about it some more... and I'm not even sure if I can get myself to play this game. Guys, this is simulating being a serial killer. Think about it.
Title: Re: Serial Killer Roguelike
Post by: A Dwarven Smokeologist on August 24, 2010, 12:50:19 am
How detailed will home invasion be? I'm hoping there are multiple ways to assault a house, maybe steal their garage door opener or crawl in through an already open window, skinny characters able to come in through the doggy door etc.

What about guard dogs and home pets that alert the owners? Silent motion alarms? Panic rooms? The thing that interests me most about this game is the possibility for various types of fun cat and mouse games with your prey, the creepy stalker part of the game hunting the person down and finding the best way to get at them while doing your best to hide and mouse away from the cops / detectives.


*edit response to rawr*

Pretend they're dirty commies and you're a CIA operative taking out the spies.
Title: Re: Serial Killer Roguelike
Post by: Neonivek on August 24, 2010, 12:51:12 am
How detailed will home invasion be? I'm hoping there are multiple ways to assault a house, maybe steal their garage door opener or crawl in through an already open window, skinny characters able to come in through the doggy door etc.

What about guard dogs and home pets that alert the owners? Silent motion alarms? Panic rooms? The thing that interests me most about this game is the possibility for various types of fun cat and mouse games with your prey, the creepy stalker part of the game hunting the person down and finding the best way to get at them while doing your best to hide and mouse away from the cops / detectives.

You could just open the front door.
Title: Re: Serial Killer Roguelike
Post by: A Dwarven Smokeologist on August 24, 2010, 12:52:07 am
I don't know many people who keep their front door unlocked at night.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 24, 2010, 12:53:15 am
How detailed will home invasion be? I'm hoping there are multiple ways to assault a house, maybe steal their garage door opener or crawl in through an already open window, skinny characters able to come in through the doggy door etc.

What about guard dogs and home pets that alert the owners? Silent motion alarms? Panic rooms? The thing that interests me most about this game is the possibility for various types of fun cat and mouse games with your prey, the creepy stalker part of the game hunting the person down and finding the best way to get at them while doing your best to hide and mouse away from the cops / detectives.
You could just open the front door.
Knock first and use your charisma to get inside.

EDIT:
SEE: knife salesman
Title: Re: Serial Killer Roguelike
Post by: Neonivek on August 24, 2010, 12:54:13 am
I don't know many people who keep their front door unlocked at night.

Night? but it would be much better to do it in the morning.

Quote
Knock first, and use your charisma to get inside.

You could do that too.
Title: Re: Serial Killer Roguelike
Post by: Kadzar on August 24, 2010, 12:56:48 am
I just thought about it some more... and I'm not even sure if I can get myself to play this game. Guys, this is simulating being a serial killer. Think about it.
Have you played DF in Adventure Mode? This is basically the same thing, except you have in-game motivation for committing atrocities.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 24, 2010, 12:59:47 am
Shit, you're right.

Also thanks Smoke, that should help
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 24, 2010, 01:00:42 am
>Break in LIGHTLY into house, kill owner, and inflict wounds on self.

>cops arrive

>Pretend to be House Owner, claiming that he assaulted you.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 24, 2010, 01:02:36 am
>Break in LIGHTLY into house, kill owner, and inflict wounds on self.

>cops arrive

>Pretend to be House Owner, claiming that he assaulted you.
What if the cops have BS detectors (intuition), or what if they know the dude you mauled?

What if there's an off-duty cop as a neighbor? And what about nightly patrols, or even people casually walking the streets (nighttime dog walking or something; morning jogger, rambling bum, drunk stumbling home)?

And we'll need clever ways of disposing the evidence; even/especially body-wise. I say, if you have a butcher's background, you can sell Soylent Green or head cheese. Or if you're in a rather fell mood, convert the body into furniture or items, and call it an artifact.

Racked up enough bones after wasting the town? Ship them over to a dwarven community and have them craft a chapel out of them (http://en.wikipedia.org/wiki/Sedlec_Ossuary).
Title: Re: Serial Killer Roguelike
Post by: A Dwarven Smokeologist on August 24, 2010, 01:02:52 am
>Break in LIGHTLY into house, kill owner, and inflict wounds on self.

>cops arrive

>Pretend to be House Owner, claiming that he assaulted you.

Officer A: Why did he hang all of these pictures of him self up all over the place first? Now that's creepy.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 24, 2010, 01:14:53 am
>Break in LIGHTLY into house, kill owner, and inflict wounds on self.

>cops arrive

>Pretend to be House Owner, claiming that he assaulted you.

Officer A: Why did he hang all of these pictures of him self up all over the place first? Now that's creepy.

You never know what these sickos will do for kicks!
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 24, 2010, 01:21:20 am
Hannibal McCannibal was exhilerated recently. Hannibal McCannibal hung pictures everywhere of himself before severely trying to harm a person lately.
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 24, 2010, 01:23:37 am
I've only read about three pages into this thread now (I want to read the rest, but it's getting quite late where I am), but I'm gonna post now so that this gets tagged as something I'm watching.


This is brilliant stuff.  Love the amount of detail that's going into this.  Moods, psych profiles, noise levels, spatters and cuts and all the lovely little bits that appeal to the rampant psycho within us...  The ability to stalk the streets as a homeless fellow, so grubby no one can identify him, and living off the sweet and juicy flesh of your victims; or being the nice, charming guy who's a great listener and going out on dates only to find that once he's charmed you into his home, he happens to like dressing up as grandma and putting heads in the fridge next to the butter.

I also think it would be great fun to nail the left hands of people to a wall in your house so that you can confuse the hell out of cops like in South Park.


The massive level of intricacy that's already evident in the video lends itself to an amazing range of gameplay scenarios and styles.  I'm very much looking forward to seeing where this ends up.

Shame about the sexual deviance though.  It is strange that we seem perfectly fine with cutting someone's limbs off while they're still alive, cauterizing the wounds, and then pissing on their face until they drown; but ejaculating onto the TV set is absolutely a no-no.

Ah well, can't complain.  This thing is already plenty sick enough, and it all looks positively delightful.
Title: Re: Serial Killer Roguelike
Post by: nuker w on August 24, 2010, 01:31:45 am
I don't even have time to read the other pages on this topic, that video IS EPIC.
Want.
Title: Re: Serial Killer Roguelike
Post by: Neonivek on August 24, 2010, 01:32:08 am
Well there is a large difference between a Sociopath and a Psychopath.

The ones who tend to become serial killers though are Sociopaths.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 24, 2010, 01:36:39 am
Violence, for some reason, has always seemed 'cleaner' in today's culture than spattering non-crimson bodily fluids around.
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 24, 2010, 01:38:18 am
I just thought about it some more... and I'm not even sure if I can get myself to play this game. Guys, this is simulating being a serial killer. Think about it.
Have you played DF in Adventure Mode? This is basically the same thing, except you have in-game motivation for committing atrocities.
Also you can't kill an entire civilization in this... probably... unless you're REALLY good.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 24, 2010, 01:38:28 am
Hey, there should be birthday parties and celebrations.

Imagine a party in an office building, which turns to the bloodiest case of multiple homicide in history.

'gasmd.
Title: Re: Serial Killer Roguelike
Post by: Rilder on August 24, 2010, 01:50:01 am
I just thought about it some more... and I'm not even sure if I can get myself to play this game. Guys, this is simulating being a serial killer. Think about it.

I don't see a problem with it, its no worse then listening to horrorcore rap, maybe it will even prevent a murder by allowing someone with urges to kill to get out their urges and a safe format.

Besides, murder is cool.

Title: Re: Serial Killer Roguelike
Post by: Neonivek on August 24, 2010, 01:54:17 am
Quote
Guys, this is simulating being a serial killer. Think about it

No, I've read enough studies on serial killers to know that this isn't a serial killer but rather a simulation on fictional serial killers.
Title: Re: Serial Killer Roguelike
Post by: A Dwarven Smokeologist on August 24, 2010, 02:00:28 am
Any chance on a special velociraptor mode, main goal is to kill and eat EVERY ONE.
Title: Re: Serial Killer Roguelike
Post by: Neonivek on August 24, 2010, 02:17:18 am
Any chance on a special velociraptor mode, main goal is to kill and eat EVERY ONE.

If your intelligence score is high enough you should be capable of opening doors. Even higher you can even turn those spherical door knobs.
Title: Re: Serial Killer Roguelike
Post by: Zorgn on August 24, 2010, 02:19:58 am
Any chance on a special velociraptor mode, main goal is to kill and eat EVERY ONE.

>:D

If only there were space ships, this game would be everything I ever wanted.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 24, 2010, 02:22:54 am
Can't wait for this to be released :3 but for now the sadist in me will just have to feed of DF.
Title: Re: Serial Killer Roguelike
Post by: Thendash on August 24, 2010, 02:27:21 am
>Break in LIGHTLY into house, kill owner, and inflict wounds on self.

>cops arrive

>Pretend to be House Owner, claiming that he assaulted you.
I really hope that wouldn't work. If cops are investigating a murder I would think that they would do some questioning of, oh I don't know, maybe the neighbors, friends and family of the non/deceased, property papers, ect. I'm sure if you were very convincing then they might believe you when they first arrived on scene but it wouldn't hold up for long, they're not just gonna let you walk away.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 24, 2010, 02:37:03 am
>Break in LIGHTLY into house, kill owner, and inflict wounds on self.

>cops arrive

>Pretend to be House Owner, claiming that he assaulted you.
I really hope that wouldn't work. If cops are investigating a murder I would think that they would do some questioning of, oh I don't know, maybe the neighbors, friends and family of the non/deceased, property papers, ect. I'm sure if you were very convincing then they might believe you when they first arrived on scene but it wouldn't hold up for long, they're not just gonna let you walk away.
Yeah, but you have to account for "slasher film incompetence" that these cops would deliver.

I mean, you can answer the door in only a towel, a slash across the face, and a smile, and explain that you screamed after shaving a little too closely. Intelligent as you were, you put alcohol or iodine on your face and over the wound (also to clean up evidence of the murder). They would buy it.

Oh, and speaking of cleaning up/hiding evidence, wouldn't raiding the fridge for cola, and using it on the blood qualify as a means to clean it up? It'd be enough of an adventure game to apply such a solution.
Title: Re: Serial Killer Roguelike
Post by: darius on August 24, 2010, 02:54:55 am
Um... wow 22 pages in one day. I remove my hat in respect :)
Title: Re: Serial Killer Roguelike
Post by: kulik on August 24, 2010, 02:56:20 am
Don't have the time right now to read the entire thread (will do later today), but im suggesting rape and masturbation over dead victims. ...and now im going to take a long shower cause i feel too dirty just saying it.

edit. and canibalism.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 24, 2010, 02:57:29 am
Any chance on a special velociraptor mode, main goal is to kill and eat EVERY ONE.

I love you.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 24, 2010, 02:59:27 am
kulik, cannibalism is already going to be in.

I dunno about the rape part. It might make for harder gameplay (keeping your... victim... alive long enough and keep the victim in a hideout so you can have... your way with them) but I don't think many people would like it so much. :S
Title: Re: Serial Killer Roguelike
Post by: da dwarf lord on August 24, 2010, 03:16:22 am
Dude this is ridiculous 22 pages in 24 hours!!! If he ends up accepting donations.... *Pulls hand away from wallet*  :D
Title: Re: Serial Killer Roguelike
Post by: Lap on August 24, 2010, 03:17:35 am
Scariest fan base ever.

He'll patch in something that isn't popular and he'll be eviscerated within the week.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 24, 2010, 03:26:48 am
How about serial killer calling cards?you can do something like copy another killers to draw atention away from yourself or make your own to be more renowned (things such as fingers removed,bites on body part,skinned body part etc)
Title: Re: Serial Killer Roguelike
Post by: Neonivek on August 24, 2010, 03:35:15 am
Scariest fan base ever.

He'll patch in something that isn't popular and he'll be eviscerated within the week.

Apperantly one of the reasons why there is such high rates of serial killers in America (or at least in theory) is because we have such a facination with rape and murder. Heck people romanticise it all the time.

Of course that is just one of many theories but it seems sound in my mind. (It isn't a "Lets censor everything" theory, the theory is that murderous sociopaths are generally people who picked up on the wrong social cues)
Title: Re: Serial Killer Roguelike
Post by: ductape on August 24, 2010, 03:42:32 am
Quote from: ENTIRE THREAD how long?=IN 1 FUKIN DAY!!
STUFF

mmm yup
Title: Re: Serial Killer Roguelike
Post by: Little on August 24, 2010, 03:49:56 am
Scariest fan base ever.

He'll patch in something that isn't popular and he'll be eviscerated within the week.

QFT  :P

Edit: Adding my disgusted curiosity. I'd play.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 24, 2010, 04:26:22 am
This looks REALLY awesome but will we be able to buy/find more equipment,dispose of bodies and more serial killer stuff?
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 24, 2010, 04:36:29 am
This looks REALLY awesome but will we be able to buy/find more equipment,dispose of bodies and more serial killer stuff?

If you read pretty much any of the pages in this thread you'd see Yes to all
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 24, 2010, 04:47:00 am
I have an idea, non sociopath murderers may begin to regret their murder and start to inflict wounds on themselves without you commanding them to.
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 24, 2010, 05:49:08 am
My god, this thread was posted yesterday, about ANOTHER thread that was posted yesterday, on an entirely different forum, and it's already exploded by 23 pages!

Needless to say, I share in all of your excitement. I like the meticulous attention to detail the most, both implemented and planned, and the way he chose to take his own life instead of allowing the police to kill him.

Now, if only it's possible to make Rube Goldberg death-machines, and have a secret lair that you can take your still-living victims to, like in Saw....
Title: Re: Serial Killer Roguelike
Post by: Farce on August 24, 2010, 05:49:57 am
DO WANT.

Also, I swear when I first saw this topic there were only two pages.  Maybe two hours later, twenty one?
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 24, 2010, 05:57:25 am
Hopefully Crimson will release another video or two to tide us over until something playable.
Title: Re: Serial Killer Roguelike
Post by: Xotes on August 24, 2010, 06:01:47 am
This looks both awesome and horrifying.

I will play it the day it comes out.
Title: Re: Serial Killer Roguelike
Post by: nuker w on August 24, 2010, 06:20:44 am
This might be on the level of pulling an elaborate sicky on release day.
Title: Re: Serial Killer Roguelike
Post by: Sir Pseudonymous on August 24, 2010, 06:26:58 am
DO WANT.

Also, I swear when I first saw this topic there were only two pages.  Maybe two hours later, twenty one?
I first saw it when there were 0 replies. By the time I'd gone through the thread linked in op and refreshed other games, it was at 4 pages. Of course, its momentum is already dying, though part of that could be that most people are asleep at this time of day.

Hopefully, the surge of interest and discussion on merely announcing the game will help keep the dev going through inevitable lull until the earliest release, when most interested parties will have asked the questions and given the suggestions they had, and are awaiting further news.
Title: Re: Serial Killer Roguelike
Post by: Leonon on August 24, 2010, 06:48:30 am
Hey, there should be birthday parties and celebrations.

Imagine a party in an office building, which turns to the bloodiest case of multiple homicide in history.

'gasmd.
Happy Birthday (http://www.youtube.com/watch?v=8NPgVESNjPg)

Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 07:04:09 am
His youtube channel has somehow gotten 25th Most Subscribed (This Week) -Directors -Australia
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 24, 2010, 07:15:16 am
Jesus, 23 pages. I think I underestimated the potential fan base.

Somebody suggested being able to nail limbs to the wall. Intriguing idea that I'm going to try and code before I go to work.
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 24, 2010, 07:20:48 am
I'm glad you could join us Mr. King.
Title: Re: Serial Killer Roguelike
Post by: jnecros on August 24, 2010, 07:22:24 am
no idea if this has been said yet in these 20 something pages, but: needs cooking skill, no way I am eating raw human flesh..
Title: Re: Serial Killer Roguelike
Post by: LukeRM on August 24, 2010, 07:23:42 am
It looks awesome. I'm going to play it the moment it comes out.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 24, 2010, 07:53:41 am
I betcha Fox News will pick up on this once it is released,free advertising!
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 24, 2010, 07:53:54 am
I betcha Fox News will pick up on this once it is released,free advertising!
Title: Re: Serial Killer Roguelike
Post by: Astral on August 24, 2010, 07:59:37 am
This. Looks. AWESOME. Everyone has a little serial killer in them; thats why they play games like Dwarf Fortress (or Fallout 3, or GTA) so they can get a taste of it without, you know, the actual bad things happening to them.

Though I'm sure someone will do a study linking the playing of psychopathic video games to actual mental disorders. Fox News seems a likely candidate. And yeah, the thread exploding from one page to, what, 24? All in less than a day? Is pretty neat. Maybe you underestimated everyones' serial killer tendencies.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 24, 2010, 08:01:36 am
It's been said before, but we play Dwarf Fortress. We commit crimes against humanity on an hourly basis.
Title: Re: Serial Killer Roguelike
Post by: 3 on August 24, 2010, 08:04:48 am
There are plenty of things which nobody - not the media, not scholars - has paid any attention to whatsoever. So I see no reason why this should be any different, especially as it's only partially graphical.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 24, 2010, 08:05:25 am
This. Looks. AWESOME. Everyone has a little serial killer in them; thats why they play games like Dwarf Fortress (or Fallout 3, or GTA) so they can get a taste of it without, you know, the actual bad things happening to them.

Though I'm sure someone will do a study linking the playing of psychopathic video games to actual mental disorders. Fox News seems a likely candidate. And yeah, the thread exploding from one page to, what, 24? All in less than a day? Is pretty neat. Maybe you underestimated everyones' serial killer tendencies.
Concidering Dwarf Fortress is a game where you can torture babies and kill their parents WITH THE BABIES GUTS I wouldn't be surprised if a few of us were serial killers.
 :P
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 24, 2010, 08:23:31 am
no idea if this has been said yet in these 20 something pages, but: needs cooking skill, no way I am eating raw human flesh..

I haven't got around to adding an actual hunger stat, but cooking will be in there when I do.

I've got the basics down for nailing limbs to walls and objects. Haven't got the time to code it now, but you'll eventually be able to nail/sew/attach limbs (or any objects I guess) to anything, including other NPC's. Hell, sew together thousands of limbs and make a giant pissed off limb monster that cavorts through your dreams feeding on stray hobos. Or cut your own hand off and sew on a butchers knife or hook or something.

(http://img163.imageshack.us/img163/5654/nailer.jpg)

That's it for today, got work.
Title: Re: Serial Killer Roguelike
Post by: Astral on August 24, 2010, 08:26:45 am
Hell, sew together thousands of limbs and make a giant pissed off limb monster that cavorts through your dreams feeding on stray hobos. Or cut your own hand off and sew on a butchers knife or hook or something.

Have my babies.

Deliciously demented... I think I'm going to like this game.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 08:27:12 am
So then, in a fully hypothetical way, we could hypotheticly go around collecting body parts to recreate the Welder from 7 Days a Skeptic?
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 24, 2010, 08:32:17 am
Fuck that. I am going to play as the Tall Man.

First step will be removing my face.
Title: Re: Serial Killer Roguelike
Post by: vagel7 on August 24, 2010, 08:33:01 am
This thing is just so awesome, maybe we should be able to skin our victims too?
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 08:34:15 am
Yeah, good luck surviving that without the assistance of a pain elemental god thing.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 24, 2010, 08:36:03 am
Yeah, good luck surviving that without the assistance of a pain elemental god thing.

That will be my masterstroke. If I survive removing my face, no one can recognize me nyahahahaha.

(RL criminals have tried to remove their fingerprints by, essentially, shaving their skin off at the tips. Stupidly enough, they don't realize that this gives them unique scars that are even more distinct than fingerprints.)
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 08:38:04 am
Silly RL criminals. Should have used acid.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 24, 2010, 08:39:15 am
I think they'd remember that their killer had no face...

You'd kinda stick out.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 24, 2010, 08:41:21 am
Yeah, but the terror effect would be so worth it if I could pull it off. Like with a mask or something. When it's dark. Break into the kitchen, make a sandwich, punch the kids, then leave.
Title: Re: Serial Killer Roguelike
Post by: Pillow_Killer on August 24, 2010, 08:41:43 am
Reeeleaaaaaaaaase
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 24, 2010, 08:46:52 am
Yeah, but the terror effect would be so worth it if I could pull it off. Like with a mask or something. When it's dark. Break into the kitchen, make a sandwich, punch the kids, then leave.

It wouldn't matter if the police don't see your face in the dark.
They'd continue to shoot you.
Title: Re: Serial Killer Roguelike
Post by: Puzzlemaker on August 24, 2010, 08:59:06 am
I want this game.
Title: Re: Serial Killer Roguelike
Post by: Labs on August 24, 2010, 09:02:30 am
Holy hell guys. Ten pages since I went to sleep? You guys are sick and I love it.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 24, 2010, 09:03:09 am
Yeah, but the terror effect would be so worth it if I could pull it off. Like with a mask or something. When it's dark. Break into the kitchen, make a sandwich, punch the kids, then leave.

It wouldn't matter if the police don't see your face in the dark.
They'd continue to shoot you.

They can't shoot me in the face, because I don't have one.

Hmm, if I remove my brain, theoretically they can't kill me with a head shot either! GENIUS!
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 24, 2010, 09:03:54 am
If you gave out a free demo I bet most of us would be willing to buy the full version after beating the demo several times.


Yeah, but the terror effect would be so worth it if I could pull it off. Like with a mask or something. When it's dark. Break into the kitchen, make a sandwich, punch the kids, then leave.

It wouldn't matter if the police don't see your face in the dark.
They'd continue to shoot you.

They can't shoot me in the face, because I don't have one.

Hmm, if I remove my brain, theoretically they can't kill me with a head shot either! GENIUS!
Yes, nothing would go wrong at all.
Title: Re: Serial Killer Roguelike
Post by: kulik on August 24, 2010, 09:07:28 am
You have my preorder if you go that way!
Title: Re: Serial Killer Roguelike
Post by: Labs on August 24, 2010, 09:11:07 am
If you gave out a free demo I bet most of us would be willing to buy the full version after beating the demo several times.


Yeah, but the terror effect would be so worth it if I could pull it off. Like with a mask or something. When it's dark. Break into the kitchen, make a sandwich, punch the kids, then leave.

It wouldn't matter if the police don't see your face in the dark.
They'd continue to shoot you.

They can't shoot me in the face, because I don't have one.

Hmm, if I remove my brain, theoretically they can't kill me with a head shot either! GENIUS!
Yes, nothing would go wrong at all.

You have my preorder if you go that way!

Silence! Both of you!
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 24, 2010, 09:11:25 am
If you gave out a free demo I bet most of us would be willing to buy the full version after beating the demo several times.


Yeah, but the terror effect would be so worth it if I could pull it off. Like with a mask or something. When it's dark. Break into the kitchen, make a sandwich, punch the kids, then leave.

It wouldn't matter if the police don't see your face in the dark.
They'd continue to shoot you.

They can't shoot me in the face, because I don't have one.

Hmm, if I remove my brain, theoretically they can't kill me with a head shot either! GENIUS!
Yes, nothing would go wrong at all.

You have my preorder if you go that way!

Silence! Both of you!
Nevar
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 24, 2010, 09:17:08 am
Just saying, I'm not payin for this.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 24, 2010, 09:21:02 am
Donating would probably be better.
Title: Re: Serial Killer Roguelike
Post by: vagel7 on August 24, 2010, 09:21:54 am
I would not pay either
Title: Re: Serial Killer Roguelike
Post by: Zorgn on August 24, 2010, 09:29:10 am
 :o I have the odd urge to play this and see how long I can live in a victim's house without them noticing. Live in the attic and spy on them, plotting their demise when I'm not raiding their fridge, that sort of thing.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 24, 2010, 09:32:52 am
:o I have the odd urge to play this and see how long I can live in a victim's house without them noticing. Live in the attic and spy on them, plotting their demise when I'm not raiding their fridge, that sort of thing.

And maybe move their stuff around, see if you can convince them that there are poltergeists about.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 24, 2010, 09:33:59 am
:o I have the odd urge to play this and see how long I can live in a victim's house without them noticing. Live in the attic and spy on them, plotting their demise when I'm not raiding their fridge, that sort of thing.

And maybe move their stuff around, see if you can convince them that there are poltergeists about.

Fun.
Title: Re: Serial Killer Roguelike
Post by: Twerty on August 24, 2010, 09:34:22 am
You have my preorder if you go that way!
Donating would probably be better.
Stop ruining beautiful things with money, damnit. Stop it. Stop it now. He JUST announced it and you're already ruining it. :[
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 09:36:49 am
:o I have the odd urge to play this and see how long I can live in a victim's house without them noticing. Live in the attic and spy on them, plotting their demise when I'm not raiding their fridge, that sort of thing.

And maybe move their stuff around, see if you can convince them that there are poltergeists about.
Leave messages around in your own blood, and make him so crazy with fear that you could just call the police and he'd start shooting when they knocked on the door.
Title: Re: Serial Killer Roguelike
Post by: Astral on August 24, 2010, 09:59:25 am
:o I have the odd urge to play this and see how long I can live in a victim's house without them noticing. Live in the attic and spy on them, plotting their demise when I'm not raiding their fridge, that sort of thing.

And maybe move their stuff around, see if you can convince them that there are poltergeists about.
Leave messages around in your own blood, and make him so crazy with fear that you could just call the police and he'd start shooting when they knocked on the door.

And this is why we play Dwarf Fortress.
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 24, 2010, 10:08:05 am
>Murder many hobos

>Dismember hobos and nail their body parts to walls and things in a decrepit house.

>Make loud noises, wait for sirens.

>SLOWLY KILL THE POLICE AS THEY INVESTIGATE THE DISTURBANCE AHAHAHAHAH.
Title: Re: Serial Killer Roguelike
Post by: Little on August 24, 2010, 10:08:59 am
An alpha release would be awesome :D
Title: Re: Serial Killer Roguelike
Post by: Tellemurius on August 24, 2010, 10:09:48 am
wow sounds like manhunt in 2d without esrb breathing down its devs back.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 10:10:42 am
I just realized that this game would allow me to be Jigsaw, but without the elaborate traps. Hello, Officer Dunmont. You don't know me, but I know you. I want to play a game.
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 24, 2010, 10:14:03 am
Yes, an alpha release would be the best thing ever.

I think most of us enjoy this game because it's refreshing, it's strategic, and you always have the threat of being found out. A great risk that we can't carry out in real life because of death, which is the worst penalty ever. Because we fear death, and our guilt for others dying, we can't carry this out. But in a game, we KNOW it's a game. Therefore all risks are gone.
Anyone who goes out on a killing spree or what what, probably was already mentally unstable to begin with. It was inevitable.
Title: Re: Serial Killer Roguelike
Post by: Rakonas on August 24, 2010, 10:23:01 am
Would severed body parts distract and scare people? Police aren't going to move so quickly into a doorway made entirely out of severed fingers that you just have to touch to get through, I'd think. Also, it would be nice if there was some kind of sanity checks for npcs just like how the pc can do things not intended. Make an npc pretty much crazy so that by the time they reach you they might just attack their friend.
If I had an alpha release I would almost definitely donate, if only to persuade you to spend less time at work and more time coding.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 24, 2010, 10:46:38 am
If this hits 50 pages will you give us the demo in the video? Pweeeaase? :'(
Title: Re: Serial Killer Roguelike
Post by: Whiskey mcgin on August 24, 2010, 10:49:36 am
It feels like that this is what my life has been missing... DO WANT!  :)
Title: Re: Serial Killer Roguelike
Post by: Jack A T on August 24, 2010, 11:09:52 am
Pets.  To murder with their owners.
Title: Re: Serial Killer Roguelike
Post by: vagel7 on August 24, 2010, 11:16:05 am
I will find a way to send you a triple-cunted hooker with no STD's if you release the alpha.

ISn't that too many, err...openings?
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 11:19:32 am
You can never have too much! Also yes, it would be cool for people to have pets.
Title: Re: Serial Killer Roguelike
Post by: Puck on August 24, 2010, 11:29:13 am
I think they'd remember that their killer had no face...

You'd kinda stick out.
I'm not sure if anybody can actually remember their killer...
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 24, 2010, 11:36:33 am
I think they'd remember that their killer had no face...

You'd kinda stick out.
I'm not sure if anybody can actually remember their killer...

Yeah, but maybe someone noticed you walking in.
Title: Re: Serial Killer Roguelike
Post by: Servant Corps on August 24, 2010, 11:39:53 am
I just thought about it some more... and I'm not even sure if I can get myself to play this game. Guys, this is simulating being a serial killer. Think about it.

There are other ways to play the game though: such as being a police officer or a murder investigator. And there are many differerent types of serial killers, such as the SK serial killer.

Still, let me say that if I download Serial Killer, I'm not going to play as a serial killer.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 11:42:06 am
It's a game. People always take such issue when the role of the player isn't the good guy. It is possible to take up roles other than an absolute paragon of justice and respect to established authority figures, you know.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 24, 2010, 11:43:27 am
I just thought about it some more... and I'm not even sure if I can get myself to play this game. Guys, this is simulating being a serial killer. Think about it.

There are other ways to play the game though: such as being a police officer or a murder investigator. And there are many differerent types of serial killers, such as the SK serial killer.

Still, let me say that if I download Serial Killer, I'm not going to play as a serial killer.

I suppose a part of me will feel guilty that I'm killing innocents, who shout outraged, anguished, and then pleading things to me as I disembowel them and defile their corpses. And then after playing as a serial killer and dying, I might play as a policeman or something else. But unfortunately, the originality of the serial killer mode is probably going to win me over.
Title: Re: Serial Killer Roguelike
Post by: Flagrarus on August 24, 2010, 11:47:23 am
I just thought about it some more... and I'm not even sure if I can get myself to play this game. Guys, this is simulating being a serial killer. Think about it.

There are other ways to play the game though: such as being a police officer or a murder investigator. And there are many differerent types of serial killers, such as the SK serial killer.

Still, let me say that if I download Serial Killer, I'm not going to play as a serial killer.

I suppose a part of me will feel guilty that I'm killing innocents, who shout outraged, anguished, and then pleading things to me as I disembowel them and defile their corpses. And then after playing as a serial killer and dying, I might play as a policeman or something else. But unfortunately, the originality of the serial killer mode is probably going to win me over.

Oh, those poor innocent virtual civilians! :P
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 11:49:47 am
Pets.  To murder with their owners.

Mr. Wiggles! See the arm? See it? Fetch!
Title: Re: Serial Killer Roguelike
Post by: Apple Master on August 24, 2010, 11:58:57 am
GIIIIIVE ME THIIIISSSSSSS
Title: Re: Serial Killer Roguelike
Post by: Muz on August 24, 2010, 12:02:25 pm
You guys are talking as if there's a download link somewhere.

It's not my thing (I like playing the hero) but hey, interesting idea.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 12:07:30 pm
Remember, only the good die young.
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 12:08:17 pm
Remember, only the good die young.

Also, anyone who gets in the way of a moving bullet. Or a serial killer.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 12:14:23 pm
Serial killers are good at killing. Hence they are good.
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 12:22:06 pm
Serial killers are good at killing. Hence they are good.

Hence, they die young?
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 12:39:59 pm
Or get sent to life in prison
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 12:42:55 pm
During which time they get stabbed by some dude who made a shiv out of a bar of soap. Leaves a nice, clean wound.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 12:45:05 pm
During which time they get stabbed by some dude who made a shiv out of a bar of soap. Leaves a nice, clean wound goddamn paper and nothing else. How does that even work!?
Title: Re: Serial Killer Roguelike
Post by: Labs on August 24, 2010, 12:46:09 pm
During which time they get stabbed by some dude who made a shiv out of a bar of soap. Leaves a nice, clean wound.

Looks like he won't have to wash his wounds! Yuk yuk yuk yuk. *rim-shot*
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 24, 2010, 12:56:31 pm
Damn this thread blew up.  Anyway, no, this game won't be on Fox news, any more than DF will be on Fox news.  It's not in the major media's line of sight, even if it is the kind of thing they'd blow up over.
Title: Re: Serial Killer Roguelike
Post by: Muz on August 24, 2010, 12:58:20 pm
I doubt Fox news can even understand roguelikes.
Title: Re: Serial Killer Roguelike
Post by: Creamcorn on August 24, 2010, 01:00:51 pm
I doubt Fox news can even understand roguelikes.

Well, you can always imagine that at some point some concerned ill informed parent will make a big deal out of this.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 24, 2010, 01:02:32 pm
Has anyone made a fuss over DF? It's pretty much the same thing but doesn't advetise that it is a game with lots of bloody giblets.
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 24, 2010, 01:03:56 pm
I doubt Fox news can even understand roguelikes.
Well, you can always imagine that at some point some concerned ill informed parent will make a big deal out of this.
Nah. The overlap between those who can actually understand violence in a text-based game and those who would blow up about violent games is practically nonexistent.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 01:06:28 pm
Realisticly, the media only does things like this to move their personal political agenda forward. But left or right, no media group can ever hope to do anything to the internet. Not only would they fail to get moralist/offensiveist crowds riled up, but no hope of legislation exists with video game controversy in any case. The best they can hope for is to batter retailers into pulling the product from shelves, and no shelves exist here. Without being able to scornfully say things like "Players are encouraged to graphicly and violently kill people in the game, an action that is responded to by a vibration meant to positively enforce the behavior in the future." and "Shows the world from the eyes of a psycopath, and nudges players to act out the role." or "Now I haven't played this near pornographic filth, but [Contrived argument]" or even "The children shouldn't be exposed to this kind of behavior."; they have nothing to go on for their slow news days.
Title: Re: Serial Killer Roguelike
Post by: ryacko on August 24, 2010, 02:47:33 pm
I'm probably going to assassinate political leaders to manipulate political conditions within my own city.
Title: Re: Serial Killer Roguelike
Post by: ductape on August 24, 2010, 02:52:20 pm
During which time they get stabbed by some dude who made a shiv out of a bar of soap. Leaves a nice, clean wound goddamn paper and nothing else. How does that even work!?

Try folding a piece of paper, design your folds to leave the paper with a acute angle instead of the square 90o angles. Notice that you cannot fold any piece of paper more than 7 times, weird but true. You will also notice that as the folds add up, the paper becomes very hard, like wood almost.

Now you can rub some soap on it leaves a clean wound?

I used to open beer bottle with the bag they came in as a little trick. I would fold the bag up until it became very hard, then use it to pry the bottlecap off just the same way as you can use a lighter to pry off a bottlecap.

Learnt that in HMSS...
Title: Re: Serial Killer Roguelike
Post by: nuker w on August 24, 2010, 03:08:46 pm
Welll.... The whole media thing.... Did anyone play the torture game over at NG? That made the news. As did NG, as they continuesly said it was bad for your health and will kill your Kid's in their sleep.
Title: Re: Serial Killer Roguelike
Post by: Rilder on August 24, 2010, 03:14:23 pm
It's not my thing (I like playing the hero) but hey, interesting idea.

You can be a hero! See all these civilians, they are sinners, vile sinners possessed by evil, you must "cleanse" them so that they may get up to "heaven", if you do, you will become a hero in the eyes of the "Lord".
Title: Re: Serial Killer Roguelike
Post by: Keita on August 24, 2010, 03:20:24 pm
looks interesting...
Title: Re: Serial Killer Roguelike
Post by: Tellemurius on August 24, 2010, 03:47:33 pm
It's not my thing (I like playing the hero) but hey, interesting idea.

You can be a hero! See all these civilians, they are sinners, vile sinners possessed by evil, you must "cleanse" them so that they may get up to "heaven", if you do, you will become a hero in the eyes of the "Lord".
lol that just sounds like Postal but that he was just pissed off of everyone.
Title: Re: Serial Killer Roguelike
Post by: Rakonas on August 24, 2010, 03:54:42 pm
It's not my thing (I like playing the hero) but hey, interesting idea.

You can be a hero! See all these civilians, they are sinners, vile sinners possessed by evil, you must "cleanse" them so that they may get up to "heaven", if you do, you will become a hero in the eyes of the "Lord".
lol that just sounds like any serial killer but that he was just pissed off of everyone.
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 03:55:14 pm
Sounds to me more like the Crusades, which is probably territory we don't want to tread.
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 24, 2010, 03:56:00 pm
Sounds to me more like the Crusades, which is probably territory we don't want to tread.
Why not? Backstabbing templar is fun!
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 03:59:14 pm
Sounds to me more like the Crusades, which is probably territory we don't want to tread.
Why not? Backstabbing templar is fun!
Besides, more than one real serial killer believed themselves to be the instrument of a divine force. You can't just ignore that angle.
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 04:10:08 pm
This is true. The Son of Sam thought that God was talking to him through his dog's water dish.
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 24, 2010, 04:11:14 pm
I take it things like poisons, anesthesia, pain killers, and the like will also be included?

Also, since sewing and stitching things together is possible, could I theoretically recreate the human centipede (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheHumanCentipede)?
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 24, 2010, 04:17:28 pm
I take it things like poisons, anesthesia, pain killers, and the like will also be included?

Also, since sewing and stitching things together is possible, could I theoretically recreate the human centipede (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheHumanCentipede)?
Bay12.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 24, 2010, 04:26:00 pm
The author has confirmed poisons and the like, but I don't think you will be able to sew limbs on people and have them use those limbs.
Frankly, I'm glad. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrossesTheLineTwice)
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 24, 2010, 04:26:53 pm
He did say you could sew limbs onto people though.
Title: Re: Serial Killer Roguelike
Post by: Tellemurius on August 24, 2010, 04:31:30 pm
It's not my thing (I like playing the hero) but hey, interesting idea.

You can be a hero! See all these civilians, they are sinners, vile sinners possessed by evil, you must "cleanse" them so that they may get up to "heaven", if you do, you will become a hero in the eyes of the "Lord".
lol that just sounds like any serial killer but that he was just pissed off of everyone.
im calling a fail on that quote correction, you obviously never stuck a badger into a child's face wielding throwing scissors
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 24, 2010, 04:35:57 pm
The author has confirmed poisons and the like, but I don't think you will be able to sew limbs on people and have them use those limbs.
Frankly, I'm glad. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrossesTheLineTwice)

The real human centipede couldn't use anything sewed onto it either. It was just three individual people sewed together, basically.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 24, 2010, 04:42:48 pm
I don't think you will be able to sew limbs on people and have them use those limbs.
Frankly, I'm glad. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrossesTheLineTwice)
Title: Re: Serial Killer Roguelike
Post by: Labs on August 24, 2010, 04:45:03 pm
The author has confirmed poisons and the like, but I don't think you will be able to sew limbs on people and have them use those limbs.
Frankly, I'm glad. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrossesTheLineTwice)

The real human centipede couldn't use anything sewed onto it either. It was just three individual people sewed together, basically.

Gah. My buddy wanted to show me that movie a week ago but he forgot it at his house. Said it was incredibly stupid.
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 24, 2010, 04:46:37 pm
All I'm saying is that if you're making a game that let's the player be a complete monster, you might as well go all the way.

If it's possible to mod the game once it's released, I look forward to the imminent creation of the Happy Tree Friends mod, or the Dr. Mengele's Workshop mod.
Title: Re: Serial Killer Roguelike
Post by: Rilder on August 24, 2010, 04:48:50 pm
I wonder if there could be a "voices in your head" mode where it would semi-randomly give you messages like if your char talks to some chick it might pop out. "You need to rid the world of this whore"
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 24, 2010, 04:50:44 pm
Some of the glitches pretty much make it instagib mode at the moment. :)
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 04:52:04 pm
We like some instagib sometimes. Just look at the guy who beheaded a Bronze Colossus with a Fluffy Wambler. Many of us thought that was awesome.
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 24, 2010, 04:53:18 pm
Oh, and I forgot, will there by any overarching, ultimate goal in the game, or will it just be a sandbox, mess-around-to-your-hearts-content style of game?
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 04:55:44 pm
As far as I can see, the goal is to try and survive as long as you can, keeping your psycopathic need to kill supressed enough to function in society, while not getting caught because of your brutal murders.
Title: Re: Serial Killer Roguelike
Post by: Rakonas on August 24, 2010, 05:03:53 pm
The author has confirmed poisons and the like, but I don't think you will be able to sew limbs on people and have them use those limbs.
Frankly, I'm glad. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrossesTheLineTwice)
I disagree.
Also, damn you for linking to tvtropes.
Also, I'm disappointed there's no 'Real Life' section of the example for that page.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 24, 2010, 05:11:42 pm
I did it second.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 05:13:21 pm
Am I the only one immune to TVtropes?
Title: Re: Serial Killer Roguelike
Post by: Twerty on August 24, 2010, 05:14:27 pm
The author has confirmed poisons and the like, but I don't think you will be able to sew limbs on people and have them use those limbs.
Frankly, I'm glad. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrossesTheLineTwice)

I've got the basics down for nailing limbs to walls and objects. Haven't got the time to code it now, but you'll eventually be able to nail/sew/attach limbs (or any objects I guess) to anything, including other NPC's. Hell, sew together thousands of limbs and make a giant pissed off limb monster that cavorts through your dreams feeding on stray hobos. Or cut your own hand off and sew on a butchers knife or hook or something.

You think in a 30~ page thread that's cropped up in a day, people would take care to read the actual developer's posts. :p Sure, those limbs could be nonfunctional... but what kind of 'limb monster' can't use its titular adjective?

Edit:
Am I the only one immune to TVtropes?
I am. I've already read that article. So hah. B)
Title: Re: Serial Killer Roguelike
Post by: Rilder on August 24, 2010, 05:20:57 pm
I wonder if we could have two killers.

One is like a Jehovah's witness and goes to peoples places to "Spread the word"

The other is more of a shut-in that orders stuff and kills the deliverymen that comes to his place.

Then they face off, the Jehovah's witness murderer comes to the shut-in's house.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 24, 2010, 05:22:30 pm
I wonder if we could have two killers.

One is like a Jehovah's witness and goes to peoples places to "Spread the word"

The other is more of a shut-in that orders stuff and kills the deliverymen that comes to his place.

Then they face off, the Jehovah's witness murderer comes to the shut-in's house.

Make. This. Movie.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 24, 2010, 05:24:50 pm
I'm also immune to TVTropes.  I like TVTropes (Contrary to what ToonyMan probably thinks), but I don't go on four hour wikiwalks like a lot of people.
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 05:25:45 pm
I wonder if we could murder people with random objects? If so, I'm seriously modding Double Downs into my game. ^_^
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 24, 2010, 05:27:32 pm
I also wonder if there'll be conversation choices that can be exploited, in order to manipulate your would-be victims away from safety and trick them into letting their guard down. That'd be cool.

Also, can people die from hunger? I need to know this so when I convert my basement into a makeshift dungeon, and shackle all my hostages to the wall, I'll remember to feed them occasionally. Perhaps to eachother, who knows?
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 05:30:21 pm
I wonder if we could have two killers.

One is like a Jehovah's witness and goes to peoples places to "Spread the word"

The other is more of a shut-in that orders stuff and kills the deliverymen that comes to his place.

Then they face off, the Jehovah's witness murderer comes to the shut-in's house.

Make. This. Movie.
I can see it all now....

This summer- a man who brings a sword in the name of the Lord- and a man who gives delivery men much more of a tip than they bargined for- will-face-off. Starring Morgan Freeman as: The Almighty Killer- and -Christopher Walken as: The Post Slayer in-


MURDER Vs. MURDER
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 24, 2010, 05:56:25 pm
Morgan Freeman? ???
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 05:59:51 pm
What isn't to like about Morgan Freeman?
Title: Re: Serial Killer Roguelike
Post by: da dwarf lord on August 24, 2010, 06:12:06 pm
I wonder if we could have two killers.

One is like a Jehovah's witness and goes to peoples places to "Spread the word"

The other is more of a shut-in that orders stuff and kills the deliverymen that comes to his place.

Then they face off, the Jehovah's witness murderer comes to the shut-in's house.

Make. This. Movie.

I can see it all now....

This summer- a man who brings a sword in the name of the Lord- and a man who gives delivery men much more of a tip than they bargined for- will-face-off. Starring God as: The Almighty Killer- and -Christopher Walken as: The Post Slayer in-


MURDER Vs. MURDER

Lol you spelled his name wrong  ;D
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 24, 2010, 06:13:04 pm
(http://www.belfasttelegraph.co.uk/multimedia/archive/00026/morgan-freeman_26412t.jpg)
He's a bit old isn't he? Or are we thinking of different ones?
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 24, 2010, 06:14:14 pm
That's why no one would suspect him.
Title: Re: Serial Killer Roguelike
Post by: da dwarf lord on August 24, 2010, 06:14:47 pm
(http://www.belfasttelegraph.co.uk/multimedia/archive/00026/morgan-freeman_26412t.jpg)
He's a bit old isn't he? Or are we thinking of different ones?

The perfect cover.......
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 24, 2010, 06:16:05 pm
HE'S NEVER TOO OLD YOU BASTARD
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 06:17:10 pm
Guess why he's smiling?
Title: Re: Serial Killer Roguelike
Post by: Soulwynd on August 24, 2010, 06:18:18 pm
(http://img.photobucket.com/albums/v68/soulwind/external/half-morgan.jpg)
Title: Re: Serial Killer Roguelike
Post by: da dwarf lord on August 24, 2010, 06:18:33 pm
(http://www.belfasttelegraph.co.uk/multimedia/archive/00026/morgan-freeman_26412t.jpg)
He's a bit old isn't he? Or are we thinking of different ones?

Funnily enough the photographer who took that photo turned up dead later that week........
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 06:26:47 pm
The full body version of that shot was recently discovered, he's holding a knife and running away with a cloak on. While still smiling
Title: Re: Serial Killer Roguelike
Post by: Farce on August 24, 2010, 06:28:07 pm
cut your own hand off and sew on a butchers knife or hook or something.
Yes.

Holy crap.  I would do this every game, forever.
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 24, 2010, 06:48:58 pm
Okay, getting slightly crazy now...

If/when Mr. King, Crimson decides to wander on back into this thread, I'd like to present an idea for consideration (I'm the Nailman, b*tch!).  Namely, taxidermy.

You mentioned the decomposition of corpses, and how this could be masked or accelerated in order to allay suspicion or just get rid of the corpse.  What about preserving a corpse, turning it into a longer-lasting trophy that you can keep around to decorate the place and fulfill your psychopathic needs?  The skill could also double as a profession and source of tools.  And, hey, have you ever met a taxidermist who wasn't creepy?
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 06:55:05 pm
Along the same lines, how about a gravedigger, or a forensic scientist?
Title: Re: Serial Killer Roguelike
Post by: commondragon on August 24, 2010, 07:12:45 pm
During the time it took me to read the 31 pages of this thread, it has not reached the next page.

I am disappoint.  What happened to page 50?

Edit: Holy shit I just jumped it to the next page complaining about the lack of it.

I MUST BE A WIZARD
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 07:13:55 pm
We need more screenshots to keep the momentum up. Srsly, I want this game.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 24, 2010, 08:22:36 pm
I have a suggestion, a paranoia level of the public, the more murders you do the more paranoid people are get, my suggestions to paranoia are:

level 1) People getting home security systems and better locks

level 2)People buying guns and being more alert

level 3)People who can afford it buying body guards in case of you breaking in

level 4)Police patrol the streets looking for any sign of suspicious people

level 5)People being MUCH more paranoid about strangers (if seduction or persuasion to make people follow you is put in than this level of paranoia should make it impossible for the PC to do that)

level 6) People stocking up on ammo,food and guns

Level 7) Looting starts and religious groups saying that you are an agent of god here to bring the apocolypse.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 08:28:04 pm
You'd have to put those higher levels into really extreme levels of murder to make it even kind of realistic. I've never heard of a single serial killer causing looting.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 24, 2010, 08:30:51 pm
Yeah I agree with that.
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 08:35:46 pm
I figure 4 would happen before 1, also, tbh.
Title: Re: Serial Killer Roguelike
Post by: Servant Corps on August 24, 2010, 08:38:58 pm
Sod it, all this talk about murder is making it so boring and blase.

What we need? A Reporter-class, whose main goal is to find out where a serial killer is going to strike, interview the murder victim before the murder takes place, take photographs of the serial killer when he is serially killing, interview the serial killer afterwards (offering him media publicity if he doesn't kill you too), and then publish a long string of articles.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 24, 2010, 08:42:10 pm
Yeah, 1-5 would probably happen at around the same time, probably to a small extent as soon as it got there was a murder in town, and especially by the second hit.

6 would be confined to rednecks and people who would probably be stocking up without a serial killer, and 7 is completely ridiculous.  That would only happen if you went on an apocalyptic GTA-style killing spree with a bodycount in the hundreds, and it sounds like this game is going to be too realistic for that.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 24, 2010, 08:46:01 pm
Yeah, 1-5 would probably happen at around the same time, probably to a small extent as soon as it got there was a murder in town, and especially by the second hit.

6 would be confined to rednecks and people who would probably be stocking up without a serial killer, and 7 is completely ridiculous.  That would only happen if you went on an apocalyptic GTA-style killing spree with a bodycount in the hundreds, and it sounds like this game is going to be too realistic for that.
What if you killed THOUSANDS of people and didn't get caught?

Also the paranoia of the public should go down if someone sees your face or the police do a manhunt

I have another suggestion, bounties:If the police haven't caught you in a certain amount of time but have a picture of your face (probably obtained from a witness with a camera) they will put out a bounty on you :D
Title: Re: Serial Killer Roguelike
Post by: beorn080 on August 24, 2010, 08:46:43 pm
It would depend on how big the town is your targetting. I see 1-3, 5-7 being disassociated with 4, with all of them factored into the size of the city your in.

For example, a town of 1000 people suddenly has 3 brutal murders, your liable to have an impromptu militia form to deal with the problem, whereas in a city of 1 million, a few more deaths is just a drop in a bucket.

Likewise, cops in small towns tend to have more time and energy, as well as a higher proportion of the populace, so in small towns they'll be actively patrolling after incidents, if only because the mayor told them to.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 24, 2010, 08:51:28 pm
Small-town cops man, I swear.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 08:57:27 pm
Small town cops should also have hyper powered death rays.
Title: Re: Serial Killer Roguelike
Post by: Leafsnail on August 24, 2010, 08:58:33 pm
Y'know, if there was a prolific serial killer who only struck in my area, my response wouldn't be to go out and buy a gun.  It'd be to go live somewhere else till they're caught.  I guess some sort of evacuation would kick in eventually.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 08:59:44 pm
If you kill enough people, you should risk the wrath of: Norman Jayden, FBI.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 09:02:39 pm
Indeed, we need FBI investigations.
EDIT: Also, give the FBI hyper powered death rays.
Title: Re: Serial Killer Roguelike
Post by: commondragon on August 24, 2010, 09:03:33 pm
Smaller the town, the less amount of cops and the lesser the skills of them.

The bigger the town, the slower the response time and the less effectiveness of patrols
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 24, 2010, 09:07:14 pm
Man, what would you guys do if a playable demo never came out, and hte game went vaporware?

I would kill myself.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 09:07:24 pm
Actually small towns hire more skilled cops, because they don't need every man they can get.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 24, 2010, 09:15:22 pm
Man, what would you guys do if a playable demo never came out, and hte game went vaporware?

I would kill myself.

Shut up right now.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 09:16:26 pm
I would go insane and murder everyone. Oh I love you irony.
Title: Re: Serial Killer Roguelike
Post by: Soulwynd on August 24, 2010, 09:17:43 pm
You know what else this game needs besides zombies? Black alien blobs that take over people.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 24, 2010, 09:18:10 pm
You should be a terminator.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 09:18:18 pm
If it never came out I would track down TheCrimsonKing and....and....eh, screw it, I'm no murderer. It's just a game, afterall. (I might steal his alpha copy, though.)
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 24, 2010, 09:22:50 pm
You know what else this game needs besides zombies? Black alien blobs that take over people.
(http://img149.imageshack.us/img149/5844/facepalm.gif)
It's not a random action roguelike, its a murder simulation that is going to be somewhat serious.
Title: Re: Serial Killer Roguelike
Post by: Leafsnail on August 24, 2010, 09:23:36 pm
Actually small towns hire more skilled cops, because they don't need every man they can get.
I'm... not sure where you'd get such a generalization from?  I mean, in large cities, if you have a serious incident, you can call in more police officers and expertise than a small town even has in total (although, if it's really serious, as in the Raoul Moat case, you can get police officers from other areas too).
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 09:25:29 pm
You know what else this game needs besides zombies? Black alien blobs that take over people.
(http://img149.imageshack.us/img149/5844/facepalm.gif)
It's not a random action roguelike, its a murder simulation that is going to be somewhat serious.
Someone didn't understand sarcasm
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 24, 2010, 09:27:46 pm
Heh, black alien blobs. Kind of like that one particular version of that one particular game that was remade into something entirely different from what it originally was.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 24, 2010, 09:30:28 pm
Why are you using past tense, it's not even out yet.
Title: Re: Serial Killer Roguelike
Post by: Twerty on August 24, 2010, 09:32:21 pm
You know what else this game needs besides zombies? Black alien blobs that take over people.
(http://img149.imageshack.us/img149/5844/facepalm.gif)
It's not a random action roguelike, its a murder simulation that is going to be somewhat serious.
Yeah, it was a joke about the latest XCom. Be sure the person's not joking before you go all Serious Business. :p
Title: Re: Serial Killer Roguelike
Post by: ductape on August 24, 2010, 09:38:12 pm
I would go insane and murder everyone. Oh I love you irony.

me posting this (http://theoatmeal.com/comics/irony) is not, in fact, ironic at all.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 10:11:37 pm
How Ironic! Err, ignorance is bliss.
Title: Re: Serial Killer Roguelike
Post by: dbfuru on August 24, 2010, 10:19:15 pm
Well if he does give up on it I hope he'd release whatever he did and also maybe the source code.

Anyway I don't want to jinx it, I'm really looking forward to this game, it's so unique.

Edit - I am aware that the dev has shown no intention of giving up, but this idea is just so good that in the even that such a travesty happens, that the code would be released so someone could continue work on it instead of letting it evaporate.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 10:22:01 pm
He's given no indication of giving up on it. This whole idea has been created from our collective parinoia.
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 10:33:38 pm
Indeed, we are a superstitious and cowardly highly paranoid lot.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 24, 2010, 10:38:27 pm
My toes are plotting my demise.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 10:38:55 pm
My computer has a demon living inside it that will eat my family.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 24, 2010, 10:40:06 pm
There are crazy people inside my potato chips. But I showed them who's boss.
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 24, 2010, 10:45:06 pm
I can't wait until I can put on a clown outfit and drive around in an Ice Cream Truck, killing people and then storing them in the freezer.

Also, it might be cool if, after a murder, you can buy a newspaper from somewhere and it'll give you details of the investigation of the murder.

And depending on how detailed the the item manipulations/crafting mechanics in the game are, I might decide that every game of mine will need me filleting my victims alive, and then making a human skin suit to go out on the town with.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 24, 2010, 10:47:39 pm
Also, it might be cool if, after a murder, you can buy a newspaper from somewhere and it'll give you details of the investigation of the murder.

Or watching TV, noticing the minute "mistakes" that the Police allow the newsmen to report. This ought to drive you into a berserk rage, because if you're the serial killer type that is doing it out of some exhibitionist impulse, the people "getting it wrong" or "missing the point" could get you angry and sloppy, giving you penalties.
Title: Re: Serial Killer Roguelike
Post by: Little on August 24, 2010, 10:54:57 pm
The dev said there are different kinds of killers.
Title: Re: Serial Killer Roguelike
Post by: dbfuru on August 24, 2010, 11:02:53 pm
That newspaper idea should definitely be implemented, it's a small addition but it's the little things that add so much flavour. I'm sure it's possible, there is a basic model of it in Liberal Crime Squad. It's pretty basic but adds that little bit extra.

It usually consists of a headline "LCS STRIKES AGAIN" or similar and the detail is generated on what you got up to. It's basic but I think that sort of thing would work in this game.
Title: Re: Serial Killer Roguelike
Post by: MaximumZero on August 24, 2010, 11:04:33 pm
There are crazy people inside my potato chips. But I showed them who's boss.

Well done, ser. Not everyone can handle dozens, if not hundreds of potato demons all at the same time.
Title: Re: Serial Killer Roguelike
Post by: garfield751 on August 24, 2010, 11:23:11 pm
im really looking foward to playing this game when its finished or at least a alpha version to play around in
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 24, 2010, 11:26:48 pm
I notice that, in the demo video, the police arrived VERY quickly. Like, immediately after the crime was committed. Now, I don't know if there was some sort of time skip due to him trying to cut the guy's arm off with a razor blade, or if the guy's scream reached the ears of policemen that just so happened to be strolling by, but it would be a tad unnerving if the police response time always meant you had to make every murder a five-minute job if they manage to cry for help.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 24, 2010, 11:30:35 pm
I notice that, in the demo video, the police arrived VERY quickly. Like, immediately after the crime was committed. Now, I don't know if there was some sort of time skip due to him trying to cut the guy's arm off with a razor blade, or if the guy's scream reached the ears of policemen that just so happened to be strolling by, but it would be a tad unnerving if the police response time always meant you had to make every murder a five-minute job if they manage to cry for help.

That was a place holder police system for demo purposes. They will behave much, much more realistically in the full version.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 24, 2010, 11:32:04 pm
Actually he waited around 7 turns for the guy to die if I remember correctly, and then took the time to cut off his arm with a bone saw and throw it around. If he didn't wait and cut his arm off while still breathing, he might have escaped.
Title: Re: Serial Killer Roguelike
Post by: Servant Corps on August 24, 2010, 11:46:55 pm
That newspaper idea should definitely be implemented, it's a small addition but it's the little things that add so much flavour. I'm sure it's possible, there is a basic model of it in Liberal Crime Squad. It's pretty basic but adds that little bit extra.

It usually consists of a headline "LCS STRIKES AGAIN" or similar and the detail is generated on what you got up to. It's basic but I think that sort of thing would work in this game.

The newspapers also let you know if the attacks was successful in swaying popular opinion (if the article is written in a positive manner) or if the attacks backfired (they start calling you murderers instead of political activists).
Title: Re: Serial Killer Roguelike
Post by: insectcalm on August 24, 2010, 11:50:41 pm
I would definitely try this game. Posting so's I could watch this thread.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 24, 2010, 11:55:04 pm
I have an idea, a scoring system, it should give you more points for a more painful kill,a more silent and deadly kill,having the city in mass paranoia and avoiding cops although this might be a bit too arcady (IT'S A WORD NOW!) for this game.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 25, 2010, 12:06:52 am
I don't think a points system would work with the style, yeah, too arcady
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 12:07:42 am
Maybe a mortem file?You know like DoomRL or LCS.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 25, 2010, 12:47:02 am
Actually he waited around 7 turns for the guy to die if I remember correctly, and then took the time to cut off his arm with a bone saw and throw it around. If he didn't wait and cut his arm off while still breathing, he might have escaped.

He actually sawed off both arms then threw one.
Title: Re: Serial Killer Roguelike
Post by: ryacko on August 25, 2010, 01:17:10 am
cut your own hand off and sew on a butchers knife or hook or something.
Yes.

Holy crap.  I would do this every game, forever.

*absent-mindedly itches face*
*with the wrong hand*


In the game, I'd like to be able to receive "quests" from voices in my head.
Title: Re: Serial Killer Roguelike
Post by: Bandages on August 25, 2010, 01:21:54 am
This thread is bad and you should feel bad.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 01:24:23 am
This thread is bad and you should feel bad.
Troll?
Title: Re: Serial Killer Roguelike
Post by: Virroken on August 25, 2010, 01:27:49 am
This thread is bad and you should feel bad.
Troll?
Bay12.
Title: Re: Serial Killer Roguelike
Post by: Rilder on August 25, 2010, 01:28:22 am
This thread is bad and you should feel bad.

You are sooo gonna get your face ripped off and plastered onto the head of a doll named "Samantha"
Title: Re: Serial Killer Roguelike
Post by: AnalysisFailed on August 25, 2010, 02:07:36 am
Yet again the bay12 forums lead me to what looks to be an excellent game.

Posting to follow thread.
Title: Re: Serial Killer Roguelike
Post by: teoleo on August 25, 2010, 02:21:29 am
you have explodede a nuke bomb...
If you do not want to be the firts victim of you game..... released an alpha version
Title: Re: Serial Killer Roguelike
Post by: Rakonas on August 25, 2010, 03:08:34 am
So, King said that we could make a limb monster by sewing parts together, but was he joking in that it would move on its own?
I want to cut a different body part from each victim and sew them together until I've got a frankenstein style monster. I'll then unleash it on the townspeople.
Title: Re: Serial Killer Roguelike
Post by: Neonivek on August 25, 2010, 03:25:30 am
So, King said that we could make a limb monster by sewing parts together, but was he joking in that it would move on its own?
I want to cut a different body part from each victim and sew them together until I've got a frankenstein style monster. I'll then unleash it on the townspeople.

I cant think of many serial killers in movies who did that.
Title: Re: Serial Killer Roguelike
Post by: Rakonas on August 25, 2010, 03:32:14 am
So, King said that we could make a limb monster by sewing parts together, but was he joking in that it would move on its own?
I want to cut a different body part from each victim and sew them together until I've got a frankenstein style monster. I'll then unleash it on the townspeople.

I cant think of many serial killers in movies who did that.
What are you talking about? It's a common trope.
Title: Re: Serial Killer Roguelike
Post by: Soadreqm on August 25, 2010, 03:33:13 am
So, King said that we could make a limb monster by sewing parts together, but was he joking in that it would move on its own?
I want to cut a different body part from each victim and sew them together until I've got a frankenstein style monster. I'll then unleash it on the townspeople.

I cant think of many serial killers in movies who did that.
Really? I think a lot of horror films have to do with serial killers that have magical powers for some reason and possess puppets and stuff. And the scope of the game sounds pretty ambitious. Letting you be a mad scientist harvesting the suburbs for parts to use in your Great Work might find its way in if development goes on for long enough. Or working for one. When Master asks for a brain at three in the morning, you bloody well get him a brain.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 25, 2010, 03:40:22 am
Can we play evil Orson Welles?
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 25, 2010, 03:43:24 am
So, King said that we could make a limb monster by sewing parts together, but was he joking in that it would move on its own?
I want to cut a different body part from each victim and sew them together until I've got a frankenstein style monster. I'll then unleash it on the townspeople.

I cant think of many serial killers in movies who did that.
Really? I think a lot of horror films have to do with serial killers that have magical powers for some reason and possess puppets and stuff. And the scope of the game sounds pretty ambitious. Letting you be a mad scientist harvesting the suburbs for parts to use in your Great Work might find its way in if development goes on for long enough. Or working for one. When Master asks for a brain at three in the morning, you bloody well get him a brain.

Slasher films, maybe. But this doesn't look like it's going to be a slasher film-type game. More of a thriller/suspense-type, from the killer's point of view.
Title: Re: Serial Killer Roguelike
Post by: mnjiman on August 25, 2010, 03:44:57 am
This game looks like it will have great promise.

Ill be keeping track of this, I hope a version comes out soon <3.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 03:46:39 am
Are there going to be children in this game?you have NO idea how much I want to sew the severed limbs of a (video game) childs parents onto it.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 25, 2010, 03:47:21 am
How about a manic pixie dream girl character who using her manic pixie dream girl wiles to lure lonely men to their doom because um... I dunno.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 25, 2010, 03:48:44 am
How about a manic pixie dream girl character who using her manic pixie dream girl wiles to lure lonely men to their doom because um... I dunno.

Because that's just how she rolls, is why.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 25, 2010, 03:51:12 am
How about a manic pixie dream girl character who using her manic pixie dream girl wiles to lure lonely men to their doom because um... I dunno.

Because that's just how she rolls, is why.

Because she wants to feed all the starving stray kittens!
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 25, 2010, 03:55:19 am
How about a manic pixie dream girl character who using her manic pixie dream girl wiles to lure lonely men to their doom because um... I dunno.

Because that's just how she rolls, is why.

How the hell did pixies manage their way into the conversation? Let's stick to modes of death vaguely realistic, and work our way up from there with mods or whathaveyou.

Now, I personally wonder if there will be any significant amount of terrain destruction in this game. I'd like to go all axe-crazy like Jack from the Shining, and chop down doors going "HERE'S JOHNNY!". Or maybe make flying leaps through windows and tackle my unsuspecting victims in a crazed stabbing rampage.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 25, 2010, 03:56:38 am
How about a manic pixie dream girl character who using her manic pixie dream girl wiles to lure lonely men to their doom because um... I dunno.

Because that's just how she rolls, is why.

How the hell did pixies manage their way into the conversation? Let's stick to modes of death vaguely realistic, and work our way up from there with mods or whathaveyou.

Now, I personally wonder if there will be any significant amount of terrain destruction in this game. I'd like to go all axe-crazy like Jack from the Shining, and chop down doors going "HERE'S JOHNNY!". Or maybe make flying leaps through windows and tackle my unsuspecting victims in a crazed stabbing rampage.

Clearly you are not as well versed in the troping ways as I thought (http://tvtropes.org/pmwiki/pmwiki.php/Main/ManicPixieDreamGirl), Josh. :P
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 03:57:42 am
What I want to do is shoot somebody in the leg through a window and then go and strangle their children with a coil of rope WHILE they are watching and then dissasemble the children and stich every limb onto the parent.

I'm a sick bastard, arent I?
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 25, 2010, 03:58:09 am
How about a manic pixie dream girl character who using her manic pixie dream girl wiles to lure lonely men to their doom because um... I dunno.

Because that's just how she rolls, is why.

How the hell did pixies manage their way into the conversation? Let's stick to modes of death vaguely realistic, and work our way up from there with mods or whathaveyou.

Now, I personally wonder if there will be any significant amount of terrain destruction in this game. I'd like to go all axe-crazy like Jack from the Shining, and chop down doors going "HERE'S JOHNNY!". Or maybe make flying leaps through windows and tackle my unsuspecting victims in a crazed stabbing rampage.

Clearly you are not as well versed in the troping ways as I thought (http://tvtropes.org/pmwiki/pmwiki.php/Main/ManicPixieDreamGirl), Josh. :P

NO! I have been undone!
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 25, 2010, 03:59:53 am
Pixie is just a term to describe a whimsical personality.

So a Manic Pixie Dream Girl serial killer would be someone who sweeps lonely business men off their feet and teaches them to enjoy life and then murders them horribly to feed her friends, the stray kittens.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 04:03:45 am
Pixie is just a term to describe a whimsical personality.

So a Manic Pixie Dream Girl serial killer would be someone who sweeps lonely business men off their feet and teaches them to enjoy life and then murders them horribly to feed her friends, the stray kittens.
THAT.IS.AWESOME
Title: Re: Serial Killer Roguelike
Post by: mnjiman on August 25, 2010, 04:10:16 am
I highly suggest how far you can push your game, you may be treading into legal issues where you would have to start giving your game a  very high rating, and giving a check to tell people they can not proceed unless there a certain age, 18A.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 25, 2010, 04:13:12 am
Oh hey, I just had a great idea!  I'll make create my friends in the game as serial killers!  Actually that would be really disturbing.  But it would be fun to describe to them the exploits of their serial killer alter egos and watch their reactions

MNJIMAN, Games only get ratings if they are voluntarily subjected to the ratings system and the only reason to do that is if you want to sell it in stores that only sell games with ratings.  At least in the US.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 04:14:12 am
I highly suggest how far you can push your game, you may be treading into legal issues where you would have to start giving your game a  very high rating, and giving a check to tell people they can not proceed unless there a certain age, 18A.
He isn't selling it so it dosen't matter  :P
Title: Re: Serial Killer Roguelike
Post by: Little on August 25, 2010, 04:15:24 am
Rating by the ERSB is voluntary, and you only need it for you're gonna sell in it in major stores.

Edit: Damn it, ninja'd.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 25, 2010, 04:15:54 am
Also there is absolutely no legal requirement to get an ESRB rating.  It's just a matter of what retailers are willing to sell.

This thread is too damned fast.
Title: Re: Serial Killer Roguelike
Post by: mnjiman on August 25, 2010, 04:32:46 am
Also there is absolutely no legal requirement to get an ESRB rating.  It's just a matter of what retailers are willing to sell.

This thread is too damned fast.

Oo ok, I just wanted to make sure this great game wouldn't get a cease and desist or something like that.

I think a Serial Killer roguelike like this can be awesome, but still be tasteful to a degree.

This is an example would I would suggest would be too far.

viewer discretion is advised on the spoiler below
Spoiler (click to show/hide)
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 25, 2010, 04:33:43 am
Okay, to clarify : the initial release version will only have the features that you see in the video, as well as a few extra's that will be added over the next month or so. It will take place in a small test district with five or six houses, including your own. There won't be a day and night cycle : it will always be night. The NPC's will only have simple schedules. They will either sit and watch TV, wander around their house or sleep. The cops will behave exactly as they do in the video. No jail : the game will end if you surrender to them. Each NPC's scream or struggle will create a random chance of the cops arriving. The "You hear sirens!" prompt will be removed so you won't know when they arrive. You will have a simple character creation system, where you can choose your name, appearance and basic stats. The preset characters based on real serial killers have already been removed. There will be basic weapons : blunt weapons and slashing weapons, as well as pistols and shotguns. I'll also try to make it so that you can use severed limbs as weapons.

It will get boring after awhile due to it's initial simplicity. Your enthusiasm is awesome and it will definitely go towards me adding features and tweaking the game based on your ideas, but don't think all the awesome shit being talked about will be available from the get go. There will probably be a substantial delay after the first release, with months passing before new versions are posted. I've got a wife and a full time job, and this is merely a fun little toy that I build and play around with every now and then.

In conclusion, most of the things being discussed will not be available for some time and I have not set any of the future features in stone, so some might be scrapped or changed as time passes. I'm not a professional game designer. I'm an intermediate programmer with messy coding habits and this is my first attempt at any sort of game with actual structure and purpose. I'm used to coding applications.

That said...

You mentioned the decomposition of corpses, and how this could be masked or accelerated in order to allay suspicion or just get rid of the corpse.  What about preserving a corpse, turning it into a longer-lasting trophy that you can keep around to decorate the place and fulfill your psychopathic needs?  The skill could also double as a profession and source of tools.  And, hey, have you ever met a taxidermist who wasn't creepy?

I'm thinking that corpse decomposition should work as such :

Decomposing NPC's will have a circular radius created around them. Let's call it the zone of decay (like Miasma in DF). The zone of decay will expand outwards as time passes. Things like walls, chemicals and other things should slow or stop the radius from expanding further. If another NPC passes over a tile that has the zone of decay trigger on it, they will become suspicious. This will set off another trigger that will make the police automatically seek out the center of the zone. Then they will find the source. This concept can be applied to individual severed limbs as well.

Of course, the problem with that is that I have not decided on map creation and how to divide the map itself. I've thought about random generation and I don't want it. The replayability of the game will be in the world interactions and the large amount of distinct characters that can be created. So the ideal way to go about it is to hand craft different districts with as much detail as possible. But the problem with districts is that I'd have to simulate the one's that you aren't present in, which makes the idea I posted above a challenge to implement.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 04:36:02 am
Quote
being able to torture children/babies would too far. Keep it too adults imo, youngest 19 years of age

Then why do you play dwarf fortress?!?you can torture babies and children in DF!
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 25, 2010, 04:36:40 am
Quote
being able to torture children/babies would too far. Keep it too adults imo, youngest 19 years of age

Then why do you play dwarf fortress?!?you can torture babies and children in DF!

The question is, do we?

I know I don't. I just collect heads.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 04:39:02 am
So i'm the only one who tortures the little ones in DF?
Title: Re: Serial Killer Roguelike
Post by: Muz on August 25, 2010, 04:41:05 am
Yeah. All I do is hunt mermaids to sell their skulls as luxury items.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 04:43:42 am
To me on DF a child is nothing more than a victim (insert evil face and laugh here)

But seriously if you don't want kids to kill in a game then don't kill the kids  :P
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 25, 2010, 04:44:58 am
Quote
being able to torture children/babies would too far. Keep it too adults imo, youngest 19 years of age

Then why do you play dwarf fortress?!?you can torture babies and children in DF!

The question is, do we?

I know I don't. I just collect heads.

I generally don't either, unless I just randomly decide to slaughter an entire town.

There's nothing saying the ability to do something means you have to do it.  You have to ability to do all the horrible things you do in DF in real life... well to some extent.  I sure as hell hope you don't actually skin kittens to make mittens.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 25, 2010, 04:45:37 am
I've got no issues with adding child NPC's to the game once I've got some kind of family relationship system and proper schedules set up, so it'll be up to you whether you want to hurt them or not. I draw the line, for the time being, at sexual crimes. Everything else is permissible. If I ever do add sexual crimes, I can guarantee you that you won't be able to perform them on children. That's something I definitely don't want to touch.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 04:50:09 am
.If I ever do add sexual crimes, I can guarantee you that you won't be able to perform them on children. That's something I definitely don't want to touch.
More than fair enough, as a matter of fact I would prefer not to have raping children in this game :D but if I created a game I probably would but regret it.
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 25, 2010, 04:50:53 am
Yeah. All I do is hunt mermaids to sell their skulls as luxury items.

Yeah, I really appreciate that mermaid skull ashtray Muz. Really comes in handy, because while I don't personally smoke, whenever a fine lady comes over, I can be all like "Hey wanna light one up? I got a mermaid skull ashtray.".

Gets'em every time.

I've got no issues with adding child NPC's to the game once I've got some kind of family relationship system and proper schedules set up, so it'll be up to you whether you want to hurt them or not. I draw the line, for the time being, at sexual crimes. Everything else is permissible. If I ever do add sexual crimes, I can guarantee you that you won't be able to perform them on children. That's something I definitely don't want to touch.

Don't worry, so long as I have my human centipede, I'm happy.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 25, 2010, 04:51:03 am
I've got no issues with adding child NPC's to the game once I've got some kind of family relationship system and proper schedules set up, so it'll be up to you whether you want to hurt them or not. I draw the line, for the time being, at sexual crimes. Everything else is permissible. If I ever do add sexual crimes, I can guarantee you that you won't be able to perform them on children. That's something I definitely don't want to touch.

You've let down your RPG Codex fans... :P

Well who cares they don't really love you.  Their darkened hearts are incapable of such an emotion. :)

Will there be able to chloroform and kidnap people then take pictures of them in compromising poses and post them to our character's facebook page?  I think adding some sort of facebook parody far down the line would be a really cool idea.

Or maybe twitter.  "Hot blond on 42d street.  Sneaking up on her now."

"Dam!!11 She ran away11 Gess shesa follower."
Title: Re: Serial Killer Roguelike
Post by: mnjiman on August 25, 2010, 04:53:11 am
I've got no issues with adding child NPC's to the game once I've got some kind of family relationship system and proper schedules set up, so it'll be up to you whether you want to hurt them or not. I draw the line, for the time being, at sexual crimes. Everything else is permissible. If I ever do add sexual crimes, I can guarantee you that you won't be able to perform them on children. That's something I definitely don't want to touch.

Reasonable.
Title: Re: Serial Killer Roguelike
Post by: nenjin on August 25, 2010, 04:53:40 am
It's cool you've laid out how basic the game is CrimsonKing, so these jackals don't get all disappointed. Also sounds like you've got a solid framework on which to build features into. Just one thing...

Quote
The "You hear sirens!" prompt will be removed so you won't know when they arrive.

You should be able to hear this sometime. Perhaps as you've become more infamous, cops respond to calls for service Hollywood style. The sound of sirens is one of those primordial things criminals react to, don't just blanketly get rid of it.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 05:01:14 am
You can do it CrimsonKing!Don't doubt yourself and DON'T give your adress out to the fans.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 25, 2010, 05:02:25 am
And make sure your real name isn't linked to your screen name.
Title: Re: Serial Killer Roguelike
Post by: mnjiman on August 25, 2010, 05:05:36 am
It's cool you've laid out how basic the game is CrimsonKing, so these jackals don't get all disappointed. Also sounds like you've got a solid framework on which to build features into. Just one thing...

Quote
The "You hear sirens!" prompt will be removed so you won't know when they arrive.

You should be able to hear this sometime. Perhaps as you've become more infamous, cops respond to calls for service Hollywood style. The sound of sirens is one of those primordial things criminals react to, don't just blanketly get rid of it.

"You Hear Sirens" should be something that happens when you do your first 1-3 murders. After words though, the cops should stop using their sirens because your 'threat' level has increased due to the recent murders.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 25, 2010, 05:09:08 am
You should be able to hear this sometime. Perhaps as you've become more infamous, cops respond to calls for service Hollywood style. The sound of sirens is one of those primordial things criminals react to, don't just blanketly get rid of it.

It'll be removed for the initial alpha version because there are no vehicles, hence no cop cars. The mental image I get at the moment, with that message, is of swarms of cops arriving on foot, vocally imitating the sounds of sirens. Rather disturbing, like something you'd see in Twin Peaks.

Edit:

Maybe they just park off map.

Good point. Okay, I'll leave it in.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 05:20:21 am
I loled when I saw your comment CrimsonKing  :P
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 25, 2010, 05:26:31 am
Maybe they just park off map.
Title: Re: Serial Killer Roguelike
Post by: Quarr on August 25, 2010, 05:35:18 am
Do you plan on accepting donations during the development? I'm sure there's at least a handful of people who would donate once you get a release out the door (myself being one of them).

What about the source code -- when you're 'finished', would you consider releasing it to the public?
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 25, 2010, 05:55:06 am
Do you plan on accepting donations during the development? I'm sure there's at least a handful of people who would donate once you get a release out the door (myself being one of them).

What about the source code -- when you're 'finished', would you consider releasing it to the public?

Appreciated, but no. I'd feel uncomfortable receiving any money for the game. It's something I make in my spare time anyway, and donations would probably drive me to spend more time working on it than I want to.

The game is coded in Java. I might include another application that will allow you modify the code for weapons, NPC's and interactions so you can attempt to come up with your own stuff. That'll probably help greatly with development as well with the custom content that people will make.
Title: Re: Serial Killer Roguelike
Post by: Rakonas on August 25, 2010, 05:56:12 am
Will it be moddable to an extent?
Title: Re: Serial Killer Roguelike
Post by: Pillow_Killer on August 25, 2010, 05:57:37 am
When will you release us a demo?
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 06:04:55 am
Yeah, when will you release a demo?
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 25, 2010, 06:11:58 am
Will it be moddable to an extent?

Depends on what I make available for modifying. Like I said, I might include an editor so you can change the attributes of items, NPC's and some of the interactions. The application itself is protected against decompiling but it wouldn't surprise me if someone managed to do just that and added whatever the hell they wanted to.

Alpha version will be released when I'm done with it, and, like I said before, will not take any longer than a month or two. Shesh, the first version of DF was released years after its first announcement. Be patient.
Title: Re: Serial Killer Roguelike
Post by: Pillow_Killer on August 25, 2010, 06:13:07 am
We cant.
Title: Re: Serial Killer Roguelike
Post by: Dr. Johbson on August 25, 2010, 06:15:03 am
We're kind of crazy, sorry. =p
Title: Re: Serial Killer Roguelike
Post by: BuriBuriZaemon on August 25, 2010, 06:16:27 am
Just dropping by to say I am looking forward to playing this game!
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 06:16:58 am
I can be patient....I CAN'T STAND IT ANYMORE!RELEASE THE GAME!
Spoiler (click to show/hide)
Title: Re: Serial Killer Roguelike
Post by: mnjiman on August 25, 2010, 06:18:27 am
Om nom nom nom nom nom nom nom
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 06:20:51 am
Om nom nom nom nom nom nom nom
Wtf wtf wtf wtf wtf?

I have a few suggestions

Rope:To bind and strangle victims

Gasoline and matches:to trap somebody in their house with fire,burn their house down or burn them alive with it


Title: Re: Serial Killer Roguelike
Post by: Leonon on August 25, 2010, 07:24:15 am
There will be basic weapons : blunt weapons and slashing weapons, as well as pistols and shotguns.
It may be good to differentiate slashing and impaling weapons/damage. Impaling attacks are more likely to disrupt vital functions and send someone into shock.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 07:57:17 am
There will be basic weapons : blunt weapons and slashing weapons, as well as pistols and shotguns.
It may be good to differentiate slashing and impaling weapons/damage. Impaling attacks are more likely to disrupt vital functions and send someone into shock.
Yeah that is really a must have in a serial killer game. (I'm not being sarcastic if you thought I was)
Title: Re: Serial Killer Roguelike
Post by: Apple Master on August 25, 2010, 07:58:20 am
Maybe you should lock this thread, then unlock it when a version is released. I really really don't want to wait, it'd be better to forget for a while..

Hah who am I kidding this thread grows stupidly quick and I need somewhere to beg.


Title: Re: Serial Killer Roguelike
Post by: Farce on August 25, 2010, 07:59:13 am
I don't expect it in your first release, but do you have anything planned for hiding under stuff, and slashing peoples ankles when they walk by?  If you can then drag them in, that's even more awesome.

Also, how long will the police linger on the scene/in the map after they've been called, and is there anything you can do to get rid of the blood on your clothes?
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 08:07:03 am
I have a few more ideas

victims eating food, why? because you'll need that to poison food  :P

The effects of indigested poison:The victim will start feeling nauseous which means they are less capable of fighting back a while after that they will begin to vomit and be in pain and after that, death! however a paranoid victim may make themselves vomit straight after they feel nauseous thus saving themselves.

Sledgehammers:for plain brain crushing brutality

Chainsaws:You can't have a serial killer game without chainsaws!

Random power tools:can't think of any right now  :-[
Title: Re: Serial Killer Roguelike
Post by: Xombie on August 25, 2010, 08:16:50 am
I've got no issues with adding child NPC's to the game once I've got some kind of family relationship system and proper schedules set up, so it'll be up to you whether you want to hurt them or not. I draw the line, for the time being, at sexual crimes. Everything else is permissible. If I ever do add sexual crimes, I can guarantee you that you won't be able to perform them on children. That's something I definitely don't want to touch.
ahem
why do you 'want to touch' butchering children and nailing their limbs to the wall?
IMO: just cut that feature completely (or make it usable on everyone if you insist)


Also did you say your bosses and co-workers don't exist in the world so you cant kill them?
How about cops? Do they live somewhere and have their shedules or just spawn around like in GTA? What if PC is a cop?
Title: Re: Serial Killer Roguelike
Post by: Creamcorn on August 25, 2010, 08:20:43 am
Om nom nom nom nom nom nom nom
Wtf wtf wtf wtf wtf?

I have a few suggestions

Rope:To bind and strangle victims

Gasoline and matches:to trap somebody in their house with fire,burn their house down or burn them alive with it

Or how about take a razor to their ear and sing into it?
Title: Re: Serial Killer Roguelike
Post by: nuker w on August 25, 2010, 08:21:26 am
I've got no issues with adding child NPC's to the game once I've got some kind of family relationship system and proper schedules set up, so it'll be up to you whether you want to hurt them or not. I draw the line, for the time being, at sexual crimes. Everything else is permissible. If I ever do add sexual crimes, I can guarantee you that you won't be able to perform them on children. That's something I definitely don't want to touch.
ahem
why do you 'want to touch' butchering children and nailing their limbs to the wall?
IMO: just cut that feature completely (or make it usable on everyone if you insist)


Also did you say your bosses and co-workers don't exist in the world so you cant kill them?
How about cops? Do they live somewhere and have their shedules or just spawn around like in GTA? What if PC is a cop?

If you read earlier into the forum, stuff like that is far off. Basics best is always good.
Title: Re: Serial Killer Roguelike
Post by: teoleo on August 25, 2010, 08:22:18 am
you can kill the detective who follow our case???
Title: Re: Serial Killer Roguelike
Post by: nenjin on August 25, 2010, 08:33:29 am
Quote
Rather disturbing, like something you'd see in Twin Peaks.

I lol'd man, and you just earned serious nerd cred with me for the Twin Peaks reference.
Title: Re: Serial Killer Roguelike
Post by: Spectre on August 25, 2010, 08:44:45 am
This sounds awesome.
Posting to watch.
Title: Re: Serial Killer Roguelike
Post by: Xombie on August 25, 2010, 08:49:39 am
I've got no issues with adding child NPC's to the game once I've got some kind of family relationship system and proper schedules set up, so it'll be up to you whether you want to hurt them or not. I draw the line, for the time being, at sexual crimes. Everything else is permissible. If I ever do add sexual crimes, I can guarantee you that you won't be able to perform them on children. That's something I definitely don't want to touch.
ahem
why do you 'want to touch' butchering children and nailing their limbs to the wall?
IMO: just cut that feature completely (or make it usable on everyone if you insist)


Also did you say your bosses and co-workers don't exist in the world so you cant kill them?
How about cops? Do they live somewhere and have their shedules or just spawn around like in GTA? What if PC is a cop?

If you read earlier into the forum, stuff like that is far off. Basics best is always good.
indeed, your post is helpful
but you could post linky or short version instead
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 09:15:21 am
This is going to be awesome  :D if we all just try to forget about it the months will fly past and it will be out before you know it.
Title: Re: Serial Killer Roguelike
Post by: jnecros on August 25, 2010, 09:19:19 am
Quote
Rather disturbing, like something you'd see in Twin Peaks.

I lol'd man, and you just earned serious nerd cred with me for the Twin Peaks reference.


+1000 points from me
Title: Re: Serial Killer Roguelike
Post by: Keita on August 25, 2010, 09:57:31 am
Quote
Rather disturbing, like something you'd see in Twin Peaks.

I lol'd man, and you just earned serious nerd cred with me for the Twin Peaks reference.


+1000 points from me
1 internets from me
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 25, 2010, 10:00:25 am
Almost 600 posts.
Title: Re: Serial Killer Roguelike
Post by: Soadreqm on August 25, 2010, 11:07:30 am
indeed, your post is helpful
but you could post linky or short version instead
The first version will be published "when it's ready", which initial estimates place at a month or two. It will contain the stuff seen in the demo video and not much else. Cops spawn out of nowhere. There is no city beyond the bunch of houses in the local map. There will be no investigative work done by the police, other than arresting people they catch on the crime scene drenched in blood. That stuff is all planned to be fixed in the future, but unless TheCrimsonKing loses his day job, won't be done for a while.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 25, 2010, 12:11:58 pm
Perhaps King should have posted the video and information about the game a month later, so to avoid the hordes of people begging for a release.
Title: Re: Serial Killer Roguelike
Post by: Gbroderix on August 25, 2010, 01:19:33 pm
*gasp* just *gasp* came here from the beginning of the *gasp* thread, looks awesome keep up the good work, and one question, in the test version you are playing on releasing, will the new people occupy these houses? after a while?
Title: Re: Serial Killer Roguelike
Post by: alfie275 on August 25, 2010, 02:26:30 pm
I will be the Axe Killer, at every crime scene I will leave an axe in their face.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 25, 2010, 02:28:56 pm
That stuff is all planned to be fixed in the future, but unless TheCrimsonKing loses his day job, won't be done for a while.
So then I would be justified in thinking that, if TheCrimsonKing were to hypothetically lose his day job, he would have more time to work on Serial Killer Rougelike? I think I'll just make a few phone calls to my nonexistant contacts...
Title: Re: Serial Killer Roguelike
Post by: alfie275 on August 25, 2010, 02:29:49 pm
Loses his day job as in we donate lots of monies?
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 25, 2010, 02:37:53 pm
King does it as a hobby, I doubt he cares much of how fast is gets released.
Also, 600 post mile-stone.
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 25, 2010, 04:25:57 pm
Ah, the least significant of all the milestones.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 25, 2010, 05:23:25 pm
Kind of important for me: can you make children just an option at the menu? I wouldn't be able to play without thinking of sad parentless children :(
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 25, 2010, 05:30:36 pm
Personally, I don't actually see a good reason for having kids in here.  In DF they serve the purpose of being a stage in the development of lifeforms, but to my knowledge this game will only have targets.  As such, their torture and gruesome murder will not be a side effect, but rather a fulfilling of their natural purpose.

That...  Doesn't really strike me as adding a whole heck of a lot to the game.  Yeah, sure, so you lose a bit of freedom for those who wanted to specifically become Playground Predators, but otherwise they wouldn't really add anything.

Remember, in this context, you wouldn't be implementing children.  You'd be implementing child murders.  That will most likely rub a number of people in a wronger way than shredding an obese adult's intestine with a power drill and then filming them while they die from sepsis.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 25, 2010, 05:34:16 pm
But it would be so cool if you could have a girlfriend and have her have a baby.

Then when you die you take role of your baby...
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 25, 2010, 05:34:43 pm
If you want kids you can go play I HAVE CANDY
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 05:37:18 pm
I agree with Kagus on the no kids part.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 25, 2010, 05:38:43 pm
I also agree that the game is tiptoeing around on the line as it is, and it'd be best not to add kids.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 05:41:58 pm
filming your victims would be a cool idea, though.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 25, 2010, 05:43:45 pm
filming your victims would be a cool idea, though.

Why?
Who would you show it to?

Or do you mean record it so you can rewatch it?
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 05:44:49 pm
That, I suppose, or to horrify the police.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 25, 2010, 05:46:03 pm
That, I suppose, or to horrify the police.

That would be so smart.

Hey! Police! Look at this video of me killing someone!
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 05:48:07 pm
No, you should tape them of the guy dying. pleading for his life, bleeding out, etc.

You should also be able to get a small reprieve by watching your filmed... 'exploits'.
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 25, 2010, 05:48:40 pm
filming your victims would be a cool idea, though.

Why?
Who would you show it to?

Or do you mean record it so you can rewatch it?

Now there's a fun idea...  In certain situations, that is.  I think it might actually be possible to work it into an interesting part of the game.  The way I'm seeing it, the game would actually record what was going on in a certain area, and then you could watch your accomplishments over again by playing it back on an appropriate viewing system.  There might be something in there for getting some small deal of psychotic satisfaction out of it, but I think it would/should mostly just be something fun for the player.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 25, 2010, 05:49:09 pm
No, you should tape them of the guy dying. pleading for his life, bleeding out, etc.

You should also be able to get a small reprieve by watching your filmed... 'exploits'.

That sounds more fun.
But wouldn't the police wonder how you got it, and why you didn't call the police while it was happening?
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 05:50:12 pm
Of course, you'd either hide it, or leave them intentionally for the police.
Title: Re: Serial Killer Roguelike
Post by: Virtz on August 25, 2010, 05:51:20 pm
Kind of important for me: can you make children just an option at the menu? I wouldn't be able to play without thinking of sad parentless children :(
What you gotta do is kill them and presto! No parentless children!

Or just be a bit more picky and only kill those who have no children?

I am very upset about killing children.
Do you think killing adults is ok while killing children is not? Does being 18+ years of age automatically diminish someone's worth as a human being? You're looking at a game about being a serial killer, for God's sake. How does it matter of what age the little @'s you murder are?
Title: Re: Serial Killer Roguelike
Post by: killerbees1218 on August 25, 2010, 05:53:08 pm
People act like killing children in video games is a new concept, lol , Fallout 3 has it modded, Postal Series you can even piss on childrens corpses, but either way, I just want a realistic horror simulator and this is it.I don't care what is it in, or what moralities are. No matter what game is invented you will have alot of people that like it, and quite a few people that hate it. It's the unfortunate side effect of human beings. The developer just has to take the good out of the bad and run with what he thinks is a good idea.
Title: Re: Serial Killer Roguelike
Post by: Little on August 25, 2010, 05:54:37 pm
Could be interesting that when more detailed psychological stuff does go in, watching videos you've taken of your crimes could lower your 'need to kill' meter. Of course, if the cops ever search your house, you're screwed.
Title: Re: Serial Killer Roguelike
Post by: Mechanoid on August 25, 2010, 05:54:45 pm
It'll be amusing to see what pacifist-style kills can be accomplished in this game:

1. You have a wood chipper that top-feeds next to a second floor window, you turn it on.
2. You get someone drunk on said second floor in the room next to said window.
3. You tell them they can fly or dare them that they won't get hurt by jumping out said window.
4. They fall in the wood chipper of their own accord and WRRRRRSHGSHGHSGHSGH-SPLAT.
5. Repeat.
And you're totally innocent, free to murder the entire game world, because you didn't throw them into the chipper or otherwise cause them to die; they had the choice not to jump from the window after all. 8)

[edit - for fun, get them high with the drugs you grow in your basement; and then use their bodies to fertilize the drugs.]
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 25, 2010, 05:58:36 pm
Wait, are you guys actually against it being just an option? That's weird. I don't give a flying fuck if you want to slaughter virtual children, but I don't want to.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 06:00:35 pm
I guess it just comes down to belief and personal preference.

For me, I'd be fine if it was an init option, like how DF can turn temp off or something, except this one is more... ehh, I don't know what to call it.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 25, 2010, 06:08:37 pm
I've uploaded a video of the Chargen interface  here. (http://www.youtube.com/watch?v=r42uDyEtUsQ) Make sure you read the description though.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 06:08:56 pm
YAY
Title: Re: Serial Killer Roguelike
Post by: Jack A T on August 25, 2010, 06:14:12 pm
Ooh!  He used a few of our suggested psychological traits!
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 25, 2010, 06:15:00 pm
Be careful with the insanity effects.  There's a fine line between interesting gameplay mechanic and oh dammit my guy's acting up again, why do I even play this game?
Title: Re: Serial Killer Roguelike
Post by: Mechanoid on August 25, 2010, 06:15:04 pm
"Hellmoo, the single-player experience."

But seriously: It has to be handled properly within the context of the game.
Like when in the video the player got spotted the police officer; at what point does the police officer shoot the player? Obviously after the player drew the gun and fired would be reasonable, but would the officer npc still shoot if the player had no weapon in his hands? And would the police officer shoot the player with a gun if he had an alternative non-lethal weapon like a taser? If you're a several-time serial killer, do you really think some of the more rough-and-tumble cops are going to hold back on you?
In this case, if you kill (or worse) a child in the game, you'd probably be dealt with even more harshly and with little hesitation by any NPC in the game.

It'd be amusing to play a character that eventually gets shot by a vigilante as you walk out of the courtroom. 8)
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 25, 2010, 06:15:12 pm
I am very upset about killing children.
Do you think killing adults is ok while killing children is not? Does being 18+ years of age automatically diminish someone's worth as a human being? You're looking at a game about being a serial killer, for God's sake. How does it matter of what age the little @'s you murder are?

You appear to have wildly misinterpreted me, and taken the opportunity to put words in my mouth.  What I was trying to say was that I don't think adding children into the game will add enough to the gameplay experience to justify the bad rap the game will get for not only having but for actually encouraging (by virtue of there being no other use for them, and that the game happens to be centered around it) the torture and murder of young children. 

Personally, I don't mind.  And hey, I'd be just as game to try out the occasional child murder profile for a challenge.  However, the developer appears to be somewhat disinclined to crossing too many boundaries, as he made it clear that if he does include sexual crimes in the game, you won't be able to do them with kids.  Again, I personally don't take great issue with a game that lets you rape kiddies (particularly not one where you can't actually see anything), but the dev seems to view the negative reaction from such a feature as a concern.

I'm just trying to put a different perspective on the pros and cons of the issue, so that he can reevaluate whether or not he thinks it's worth it to program kids in the game.


In short, don't do that again.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 25, 2010, 06:17:37 pm
the chargen vid looks cool buuut it seems a bit TOO free to do whatever you want with it - a point system or something would be handy, a fixed amount of points for an average character, and perhaps taking a more difficult to handle psychological trait would grant more points?
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 06:18:51 pm
Nah, I think we need the leg up.
Title: Re: Serial Killer Roguelike
Post by: killerbees1218 on August 25, 2010, 06:20:37 pm
Love the new options, perhaps adding spendable points for the more advanced options so someone cant create a Super Fast, Endurable, Sexy ass characteter , ya know what I mean? But I knew this was going to be an epic game.

Keep up the good work
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 25, 2010, 06:20:59 pm
"Hellmoo, the single-player experience."

But seriously: It has to be handled properly within the context of the game.
Like when in the video the player got spotted the police officer; at what point does the police officer shoot the player?
It'd be amusing to play a character that eventually gets shot by a vigilante as you walk out of the courtroom. 8)

The cops, at the moment, will only shoot you if you fire a weapon. It doesn't matter where you fire it, if they see you, they shoot you. They have no melee attacks (at the moment), so they simply run at you unless you provoke them with a gun. That's one of the reasons I recorded the video more than once. I might try and fix that over the coming weeks

Love the new options, perhaps adding spendable points for the more advanced options so someone cant create a Super Fast, Endurable, Sexy ass characteter , ya know what I mean? But I knew this was going to be an epic game.

Keep up the good work

Points for the stats will be added once I overhaul the shoddy stat system I'm currently using. I have to work out how to balance them all, and stop the random NPC gib explosions.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 06:21:41 pm
You should also add tasers. That'd be fun 8B
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 25, 2010, 06:23:06 pm
Love the new options, perhaps adding spendable points for the more advanced options so someone cant create a Super Fast, Endurable, Sexy ass characteter , ya know what I mean? But I knew this was going to be an epic game.

Keep up the good work
I'd say there should still be a game mode in which you can make an uber-character. Just to play around with.
Title: Re: Serial Killer Roguelike
Post by: cappstv on August 25, 2010, 06:23:36 pm
I once ask myself what would be the perfect game for me. I describe a game with the exact same features as you plan on adding. You have made me a very happy person.
Title: Re: Serial Killer Roguelike
Post by: Mechanoid on August 25, 2010, 06:24:15 pm
the chargen vid looks cool buuut it seems a bit TOO free to do whatever you want with it - a point system or something would be handy, a fixed amount of points for an average character, and perhaps taking a more difficult to handle psychological trait would grant more points?
No. I think the idea of creating a super-human out-of-this-world monster or one of the most fragile and weak individuals on the planet is a wonderful design choice; it lets you finely tune your difficulty level and play style without limitations.

[edit - there's something interesting in saying "I'll take it all" and just trying to manage all of those psychological problems. simultaniously.]
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 06:26:23 pm
And besides, we need some sort of initial advantage (seducing people with our hottness/charisma, fooling police with our Int, strangling people with ease with our awesome muscles, etc.) over the masses of police and shit, but that's MHO
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 25, 2010, 06:26:50 pm
No. I think the idea of creating a super-human out-of-this-world monster or one of the most fragile and weak individuals on the planet is a wonderful design choice; it lets you finely tune your difficulty level and play style without limitations.

Very, very good point. One approach would be to allow complete customization of your characters skills, but still try and find ways to make the game hard even for uber characters. Don't know what I'll do yet, frankly. Something to think on.
Title: Re: Serial Killer Roguelike
Post by: killerbees1218 on August 25, 2010, 06:27:11 pm
the chargen vid looks cool buuut it seems a bit TOO free to do whatever you want with it - a point system or something would be handy, a fixed amount of points for an average character, and perhaps taking a more difficult to handle psychological trait would grant more points?
No. I think the idea of creating a super-human out-of-this-world monster or one of the most fragile and weak individuals on the planet is a wonderful design choice; it lets you finely tune your difficulty level and play style without limitations.

[edit - there's something interesting in saying "I'll take it all" and just trying to manage all of those psychological problems. simultaniously.]

Once again it's all about prefrence, perhaps adding a "hardcore mode" in which you have to spend points and are limited to certain choices depending on what you choose, and an "Open" in which you can choose anything, would fit both of the players tastes.
Title: Re: Serial Killer Roguelike
Post by: Mechanoid on August 25, 2010, 06:29:36 pm
find ways to make the game hard even for uber characters
Bullets.
Title: Re: Serial Killer Roguelike
Post by: Virtz on August 25, 2010, 06:31:39 pm
You appear to have wildly misinterpreted me, and taken the opportunity to put words in my mouth.  What I was trying to say was that I don't think adding children into the game will add enough to the gameplay experience to justify the bad rap the game will get for not only having but for actually encouraging (by virtue of there being no other use for them, and that the game happens to be centered around it) the torture and murder of young children. 

Personally, I don't mind.  And hey, I'd be just as game to try out the occasional child murder profile for a challenge.  However, the developer appears to be somewhat disinclined to crossing too many boundaries, as he made it clear that if he does include sexual crimes in the game, you won't be able to do them with kids.  Again, I personally don't take great issue with a game that lets you rape kiddies (particularly not one where you can't actually see anything), but the dev seems to view the negative reaction from such a feature as a concern.

I'm just trying to put a different perspective on the pros and cons of the issue, so that he can reevaluate whether or not he thinks it's worth it to program kids in the game.


In short, don't do that again.
Huh. I honestly thought you said that because you find something morally wrong with it. My bad. Sorry.

From a reputation point of view, it's hardly going to hurt a game about being a serial killer. The first two Fallouts had child killing from the get go and they're considered some of the best cRPGs ever. And this isn't going to be a mainstream commercial game like those were. Nor is it going to be as graphical.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 25, 2010, 06:32:39 pm
find ways to make the game hard even for uber characters
Bullets.

Yes, but a perfect character would be insanely strong, able to beat down NPC's with one or two hits. They'll also be as agile as a ghost, to the point where they'll be able to sneak up on anyone and they'll be able to spot all the evidence they accidentally dropped and so on.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 06:33:38 pm
automatic weaponry and motion detection rigged to a seperate security system to trigger an alarm when it's fucked with?
Title: Re: Serial Killer Roguelike
Post by: Little on August 25, 2010, 06:34:35 pm
I think we should lean away from a points system. As it currently looks, the system would allow you to choose how difficult the game will be, not the game choosing for you.
Title: Re: Serial Killer Roguelike
Post by: commondragon on August 25, 2010, 06:36:37 pm
I think we should lean away from a points system. As it currently looks, the system would allow you to choose how difficult the game will be, not the game choosing for you.

this
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 25, 2010, 06:40:11 pm
Huh. I honestly thought you said that because you find something morally wrong with it. My bad. Sorry.

For future reference, I have absolutely no grounds for claiming moral superiority.  So if it looks like that, it probably isn't (unless I'm just forgetting myself again).  No worries.


I think we should lean away from a points system. As it currently looks, the system would allow you to choose how difficult the game will be, not the game choosing for you.

While I do like this standard of thinking, I also like operating within certain boundaries on occasion.  Personally, I think the best method would be to include both as separate game modes.   One where you need to pick and choose traits to create a balanced character, and the other to go hog wild with whatever weirdness you wanted to put together.  That way you could free-play until you wanted to run things by a predefined standard, and then you could fight the points system for kicks.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 25, 2010, 06:41:50 pm
I think the psychological traits should be tweaked a bit. Er, naturally, the game is in its infancy, and the developer probably knows that there's going to be balance issues, but maybe in a very long time, when it's a bit further along, the traits could be made so that even the ones that would turn out to be annoying as hell once the novelty wore off (obsessive compulsive, anxiety, panic attacks) could have bonuses associated with them. For example, an obsessive compulsive criminal might effectively get an extra chance to see if they've left evidence behind, since they're very attuned to small details, and an anxious character might get a sort of gut instinct about a victim or an enemy and be able to estimate their skill or their strength, and a character with panic attacks might have...hm. Maybe since they have panic attacks, they would conceivably have easier access to prescribed anti-anxiety medications at a hospital, and could use those to drug victims? Sedate them and stuff?

In regards to what some others have said about making the character strong and having everything...how about simply having a point-buy system of some sort, and then having another mode called "Unrealistic" that lets you pick whatever for your character's stats. The only catch is that there's some text above your status screen, or in it, that says "CHEATING". The people who really want to just have mass chaotic fun with an overpowered character can do so, and the people who want to do it 'real' have an incentive to do it, especially since if they posted videos or screenshots, it wouldn't have the cheating modifier in it. Haha.

Anyhow, it looks great as is. Awesome, and thanks for posting the vid.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 25, 2010, 06:43:04 pm
While I do like this standard of thinking, I also like operating within certain boundaries on occasion.  Personally, I think the best method would be to include both as separate game modes.   One where you need to pick and choose traits to create a balanced character, and the other to go hog wild with whatever weirdness you wanted to put together.  That way you could free-play until you wanted to run things by a predefined standard, and then you could fight the points system for kicks.

Well, in any case the alpha will not contain any limits on the kind of character you create. A few of the stats will be useless though -- charisma and attractiveness, for example. You won't be able to use those until you can actually talk to people.

I think the psychological traits should be tweaked a bit. Er, naturally, the game is in its infancy, and the developer probably knows that there's going to be balance issues, but maybe in a very long time, when it's a bit further along, the traits could be made so that even the ones that would turn out to be annoying as hell once the novelty wore off (obsessive compulsive, anxiety, panic attacks) could have bonuses associated with them. For example, an obsessive compulsive criminal might effectively get an extra chance to see if they've left evidence behind, since they're very attuned to small details, and an anxious character might get a sort of gut instinct about a victim or an enemy and be able to estimate their skill or their strength, and a character with panic attacks might have...hm. Maybe since they have panic attacks, they would conceivably have easier access to prescribed anti-anxiety medications at a hospital, and could use those to drug victims? Sedate them and stuff?

Anyhow, it looks great as is. Awesome, and thanks for posting the vid.

Good ideas all round.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 25, 2010, 06:43:56 pm
Now I'm going to be planning ways to catch a superhuman criminal.

Hmm...

Also maaaaaan I want this game.

Soooooooooo baaaaaaaaaad

Anyway, profile previous murders, find connections, determine a list of likely next targets, covertly set up an ambush.  Not perfect, especially since a ghostface killah from outer space is going to smell it a mile away if it's not done perfectly.  Other than that, first time he slips up try to run him over with the police car.

Maaaaaaan, I want this gaaaaaaame....


Also, yeah, what Acanthus said.  They have security robots that can put a bullet through your head at 200+ yards with pinpoint accuracy, and since they're robots with infrared and motion-sensing cameras there's no way you're going to be able to duck them.  That's really high-end stuff, and not likely to be seen unless you're killing the President or something.

Man, it'd be awesome to play as a cop or detective with one of these guys on the loose, as much fun as it'd be to be the guy on the loose.

Perhaps some kind of reward system could be put in place that only functions in points mode.  If you want to to be Jason Voorhees and go all unkillable hellmonster you don't get whatever the rewards are.

Lots of roguelikes have wizard mode, and I think that's the best way to go.

Also, dammit, stop ninjaing me.
Title: Re: Serial Killer Roguelike
Post by: Mechanoid on August 25, 2010, 06:44:30 pm
Yes, but a perfect character would be insanely strong, able to beat down NPC's with one or two hits. They'll also be as agile as a ghost, to the point where they'll be able to sneak up on anyone and they'll be able to spot all the evidence they accidentally dropped and so on.
Don't forget body armor. :o

Though hopefully there won't be neo-like bullet dodging and invisibility in plain sight... Maybe have the police NPCs use tactics like walking back-to-back to avoid someone sneaking up on them easilly?
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 06:46:16 pm
I'd love to play as a sniper in this, but I don't know how that'd work...
Title: Re: Serial Killer Roguelike
Post by: alfie275 on August 25, 2010, 06:49:27 pm
About the whole child thing, maybe have 16/18 year old children? I mean, proper people, but who are children of people, so we can take them for ransom.
And then mail them the person's toes when they dont pay up.
Title: Re: Serial Killer Roguelike
Post by: Mechanoid on August 25, 2010, 06:51:16 pm
Man, it'd be awesome to play as a cop or detective with one of these guys on the loose, as much fun as it'd be to be the guy on the loose.
Jason from Friday the 13th, or Michael from Haloween.

I'd love to play as a sniper in this, but I don't know how that'd work...
Line of sight would be interesting to see for that one to be done, considering the distance at which some of the worlds best snipers have hit a target at.
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 25, 2010, 06:52:28 pm
I'd love to play as a sniper in this, but I don't know how that'd work...
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 25, 2010, 06:53:32 pm
I'd certainly like to play a round of this as a mentally deranged vigilante, constantly fighting to maintain control and not murder any innocents.
Title: Re: Serial Killer Roguelike
Post by: Jack A T on August 25, 2010, 06:56:01 pm
Idea for a psychological trait: You think you're invincible.  You dodge much less than you normally would, but you ignore pain.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 25, 2010, 07:01:05 pm
I'd love to play as a sniper in this, but I don't know how that'd work...

Well, the current line of sight code is woefully inadequate. I'd definitely like to add them once I fix it though.

Another thing, the severity of the psych trait penalties will depend on your need to kill. After a kill, you will be able to sometimes go days without having any kind of episode. As your need to kill rises, so do the penalties. It's a rudimentary way to simulate the "mask of sanity (http://en.wikipedia.org/wiki/The_Mask_of_Sanity)".

Gonna take a break for a day or two, been working on this a bit too much since I announced it.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 07:03:21 pm
I mean real sniping, like hitting-a-guy-so-far-away-he's-off-screen and stuff.
Title: Re: Serial Killer Roguelike
Post by: Soulwynd on August 25, 2010, 07:05:11 pm
Oh oh... In the future, add a vampire mode. It sounds perfect for a serial killer roguelike.
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 25, 2010, 07:10:38 pm
Oh oh... In the future, add a vampire mode. It sounds perfect for a serial killer roguelike.
Ooh... amassing an army of thralls for blood, turning the smarter ones, and having to deal with vampire hunters... Come to think of it, I can't think of a single good vampire simulator.
Title: Re: Serial Killer Roguelike
Post by: Leafsnail on August 25, 2010, 07:31:41 pm
The reason I'd like a points system is to see if I can balance higher starting stats against a bunch of negative insanities, heh.
Title: Re: Serial Killer Roguelike
Post by: cappstv on August 25, 2010, 07:39:59 pm
I just realize something
As you get more famous and if you never get caught they should have you on crime shows and write books about you.

And you should get copy cat killers
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 07:44:29 pm
Idea for a psychological trait: You think you're invincible.  You dodge much less than you normally would, but you ignore pain.
YES!!!!!this would be great.I also have another idea, Alt attacks,a razor blades alt attack could be scrape skin (so you could remove someones face) and a shovels alt attack could be stab (with the shovel blade)
Title: Re: Serial Killer Roguelike
Post by: Creamcorn on August 25, 2010, 08:02:33 pm
Seeing as how it's not going to be an objective to rape and murder children (or whatever order some of us sickfucks want to), could it be an objective to catch criminals who will do such things?
Title: Re: Serial Killer Roguelike
Post by: Sir Pseudonymous on August 25, 2010, 08:09:40 pm
Won't make news they said. (http://www.gamepolitics.com/2010/08/25/serial-killer-game-might-raise-some-eyebrows)

Ok, so it's just a shitty blog, but Jack Thomson does have a history of harassing them and starting flamewars in their comments/forums. And they apparently got it from another site, but the link didn't work for me.
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 25, 2010, 08:15:46 pm
Someone in the comments mentions DF.

Is this site meant to be positive or negative?
Title: Re: Serial Killer Roguelike
Post by: nuker w on August 25, 2010, 08:16:47 pm
Welll.... The whole media thing.... Did anyone play the torture game over at NG? That made the news. As did NG, as they continuesly said it was bad for your health and will kill your Kid's in their sleep.

What did I tell you people?
Title: Re: Serial Killer Roguelike
Post by: cappstv on August 25, 2010, 08:17:27 pm
Norman Jayden, Fox Mulder, Dale Cooper, and Clarice Sterling should be defaults for FBI characters who chase you.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 25, 2010, 08:19:19 pm
Oh, just great. Well, this won't become an issue, I'm sure. Even the original article that gamepolitics was reporting off of themselves is gone now.

EDIT: No it isn't, but it only let me view it through google for some reason. Weird.
Title: Re: Serial Killer Roguelike
Post by: nuker w on August 25, 2010, 08:23:30 pm
Oh, just great. Well, this won't become an issue, I'm sure. Even the original article that gamepolitics was reporting off of themselves is gone now.

EDIT: No it isn't, but it only let me view it through google for some reason. Weird.

Link?

EDIT: Some sort of anti-violence group already have their eyes on it.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 25, 2010, 08:24:42 pm
It isn't much of an article, but here (http://www.examiner.com/video-game-in-national/serial-killer-game-will-leave-you-a-bit-disturbed) you are.
Title: Re: Serial Killer Roguelike
Post by: Mechanoid on August 25, 2010, 08:28:30 pm
Won't make news they said. (http://www.gamepolitics.com/2010/08/25/serial-killer-game-might-raise-some-eyebrows)

Hahaha,OhWow.jpg
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 25, 2010, 08:29:14 pm
What a horribly written article.

Also, how much you want to bet they find this thread and report on the two-thirds or so of the thread that's four or five people going OLOL I WANT CUT KID HEAD OFF
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 25, 2010, 08:31:21 pm
Why even make that effort? The media might as well go off on a fully fictional tangent, like they did with Mass Effect.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 08:33:52 pm
I have a suggestion for a trait, Sadist, it makes you enjoy dealing out pain and getting happier thoughts from doing more painful kills.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 25, 2010, 08:36:26 pm
What a horribly written article.

Also, how much you want to bet they find this thread and report on the two-thirds or so of the thread that's four or five people going OLOL I WANT CUT KID HEAD OFF

Notice it's a copy from an Examiner article. AKA one of the terrible untrustworthy tabloids. Not really a surprise it's poorly researched :P
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 08:37:06 pm
Why even make that effort? The media might as well go off on a fully fictional tangent, like they did with Mass Effect.

ALIEN SIDEBOOB
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 25, 2010, 08:38:20 pm
What a horribly written article.

Also, how much you want to bet they find this thread and report on the two-thirds or so of the thread that's four or five people going OLOL I WANT CUT KID HEAD OFF

Man, I'll need to double up on my human centipede jokes.

"Hey Centy, let's put on the leash, it's time to go for a walk! I promise I won't try to ride you this time."
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 25, 2010, 08:41:13 pm
Ive never seen a sneaking based roguelike other then alibaba. Looks interesting.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 25, 2010, 08:41:29 pm
EDIT: Some sort of anti-violence group already have their eyes on it.
Who?
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 08:42:30 pm
What fucking insane anti-violence group is it?
Title: Re: Serial Killer Roguelike
Post by: Hugna on August 25, 2010, 08:43:20 pm
Won't make news they said. (http://www.gamepolitics.com/2010/08/25/serial-killer-game-might-raise-some-eyebrows)

Politics always needs something to bitch about. Do you see how many people raise the thought how violence, murder, rape, and all the common shit is blamed on video games? Sure it was a lot back then, but people don't see the fact that if you're that stupid enough to think it's okay to kill, rape, or even assault people just because you play a game, then you need to go into a damn asylum. Personally... i like playing games with violence, and violence i do... very well... but i'm not someone who goes about on a killing spree.

Besides, if anyone wants to yell about something, sooner or later, they're gonna yell at Dwarf Fortress with it's "unique... things". Being able to eat brains, perform cannibalism, and even be so invincible, you can completely cause a mass genocide on the entire world, and still continue to hold on. And as i said, sooner or later, some ass is gonna start to push it out.

Sorry for all the cursing, but i wanted to state my opinion in my own way, then try to be perfectly polite. Besides... thats what american freedom is all about anyways.

Personally, i wanna see how this game plays out. Hell, i'd even want to play it myself. But does people need to bash games just because of the things they're based upon? They're game, simulated, and unsimulated things about life, fantasy, or even sci-fi. The main function people play the games for is enjoyment... and to relieve their boredom. But when it comes to you performing murder, or even rape outside because you "thought it was cool" when playing a game, thats when you know you need help.

So yeah, if politics want to yell about something, it's the people who think it's "cool" when it happens in a game, not the games themselves
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 25, 2010, 08:49:00 pm
Wouldn't it be cool if all of our screen names made the news?

At least neither article was freaking the fuck out. Vidjagam violence isn't really a hot topic right now, thank God. Not like they can do anything besides further alienating gamers.
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 25, 2010, 08:49:50 pm
Worse, our avatars?

...maybe I should switch to a picture that isn't me. Just in case...
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 25, 2010, 08:51:26 pm
I'm not sure if that can even be done legaly. I've forgotten most of my knowlage on privacy laws in regards to the media.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 25, 2010, 08:53:26 pm
They won't, I doubt this will garner more than a passing mention on any televised news program, and that's a very generous statement.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 25, 2010, 08:54:33 pm
In some parts of the world, brains are some mighty fine good eatin'.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 25, 2010, 08:55:43 pm
They used Crimson's name without asking, I assume.

Shit, I haven't said anything too bad. Bring it on, Fox News.

Bitch.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 25, 2010, 08:57:55 pm
We thought that before, and now these articles popped up. I doubt the media could really understand rougelike games well enough to report on them, but they very well could try just make stuff up so that they can harm the status of gamers in society without anyone questioning it.

Honestly, if a major station really does decide to make a story on this thread, they won't have the balls to run anything but some of the more crazy sounding posts after being photoshopped. I'd sure like to see them do otherwise, but it won't happen.
Title: Re: Serial Killer Roguelike
Post by: nuker w on August 25, 2010, 08:58:46 pm
Bay12 might get a popularity boost, hah hah.
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 25, 2010, 08:59:29 pm
No one's going to do a report on a roguelike.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 25, 2010, 09:01:06 pm
Yeah, Mass Effect got an untold number of sales because of Fox's outright lies about it. Even these few smalltime articles will likely give Crimson King some more followers for when the game does come out. A serious news report? Bay 12 would explode with contraversy followers, as would Crimson King's project.
Title: Re: Serial Killer Roguelike
Post by: dbfuru on August 25, 2010, 09:02:26 pm
I hop Fox News doesn't pick it up, every time they have a go at a game it makes my blood boil. I can't help it. And when someone is a guest to dispute their opinion, and pretty much explains what the game actually is, how it works etc, like that guy who spoke about the Mass Effect 'sex scene', he said it's a very minor point in the game, you don't see anything, and all the people at Fox News were like "LA LA LA WE CANT HEAR YOU".

Bloody trolls.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 25, 2010, 09:03:31 pm
That's funny that it got a mention. Wonder if that Examiner writer went digging around on Roguetemple, or if...

Oh hey, way more Google hits. When I first found it, there was like nothing about it at all. Not even the thread on Roguetemple. Now, this thread shows up, that other thread shows up, the Youtube video shows up, and SA has a forum thread on it too. Hmm.
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 25, 2010, 09:04:19 pm
No one's going to do a report on a roguelike.

It'd be funny if they tried.

"Look at this GROTESQUE VIOLENCE!" and they cut to some footage that just looks like a bunch of random numbers and letters and colored blocks from a non-roguelike fan's perspective.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 25, 2010, 09:04:39 pm
Did anyone bring up this article yet? This work in progress roguelike is getting noticed.

http://www.gamesetwatch.com/2010/08/unsettling_roguelike_serial_ki.php
Title: Re: Serial Killer Roguelike
Post by: Soulwynd on August 25, 2010, 09:05:11 pm
Fox is made of trolls. It's almost always the main subject on the daily show because they're so fucking retarded, it's funny.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 25, 2010, 09:06:48 pm
Wait guys... what if this ends up... h-huge?

Haha, just kidding, @'s and red splotches.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 25, 2010, 09:07:40 pm
Fox is made of trolls. It's almost always the main subject on the daily show because they're so fucking retarded, it's funny.

Jon Stewart's main target is intellectual dishonesty, so it's a given that he'd go after FOX most of the time. He's pretty even-handed for the most part.
Title: Re: Serial Killer Roguelike
Post by: Puzzlemaker on August 25, 2010, 09:20:38 pm
I am surprised no one else suggested this.

For the stats, use a point-like system.  Having debilitating psychological traits gives you points that you can spend on stats.  More crazy?  More stats.

Of course, a screw around gamemode is still a must, haha.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 25, 2010, 09:21:01 pm
Lots of people suggested that.
Title: Re: Serial Killer Roguelike
Post by: Hugna on August 25, 2010, 09:21:14 pm
Did anyone bring up this article yet? This work in progress roguelike is getting noticed.

http://www.gamesetwatch.com/2010/08/unsettling_roguelike_serial_ki.php

The dexter thing is something i've never heard of before. Ever. And look at the comments. They want the game.
Title: Re: Serial Killer Roguelike
Post by: Puzzlemaker on August 25, 2010, 09:24:59 pm
Lots of people suggested that.

Arg!  I skimmed, I admit.  This thread simply had too many pages to go through.  Sorry.
Title: Re: Serial Killer Roguelike
Post by: ryacko on August 25, 2010, 09:27:35 pm
Quote
They want the game.
We all want the game.
Title: Re: Serial Killer Roguelike
Post by: Twerty on August 25, 2010, 09:57:10 pm
I find it interesting that both reports mention (and the first emphasizes) that Crimson has preset characters, which I believe he said fairly early on after announcement that he was going to remove. I think it was in the original announcement thread (on my phone so I can't quote it directly :U).
Title: Re: Serial Killer Roguelike
Post by: Leafsnail on August 25, 2010, 10:07:51 pm
"This game is a super accurate simulation of murder.  (cuts to screen) I mean, you can approach someone's house... I think?  Or a large block?  Whatever.  Which squiggle is the window again?  How do I break it?  Oh, right.  Anyway, once you're inside, you can... uh... um... how do I attack again?"
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 25, 2010, 10:12:44 pm
That would be so awesome.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 25, 2010, 10:16:59 pm
I wonder what Fox would do if they were given DF or ADOM. :P
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 25, 2010, 10:20:14 pm
I wonder what Fox would do if they were given DF or ADOM. :P
Stare at it lake a bunch of cavemen, get confused, and stomp off angrily.
Title: Re: Serial Killer Roguelike
Post by: Jack A T on August 25, 2010, 10:21:16 pm
I wonder what Fox would do if they were given DF or ADOM. :P
Stare at it lake a bunch of cavemen, get confused, and stomp off angrily.
And then get mocked by Jon Stewart.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 25, 2010, 10:30:30 pm
Isn't the mobile site neat, Twerty? :D
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 25, 2010, 10:39:05 pm
For some reason I get the feeling this game is gonna be really fun for a few hours but is going to get old really quick, but it's just a hunch.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 25, 2010, 11:03:29 pm
For some reason I get the feeling this game is gonna be really fun for a few hours but is going to get old really quick, but it's just a hunch.

I think I'll keep playing it endlessly, much like Dwarf Fortress's adventure mode. >.> Rack up the kills!
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 25, 2010, 11:09:58 pm
yeah but I mean the first time you play it you're gonna be all:

" :o woah look at all these fancy things you can do"

but after a while it just starts to repeat itself.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 25, 2010, 11:11:16 pm
The alpha demo will probably be like that, but if it gets as detailed as he claims I can see it sucking up a lot of time.
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 25, 2010, 11:13:55 pm
Hah, Fox would NEVER air this. The only people who would understand what was going on would be regulars of the internet and game-connoisseurs (like you or I.)

They would just look like they're spouting jibberish, and would lose so many viewers.

If they did, they'd have to pull in a teenage intern to explain it all.
They also can't do shit, because CK doesn't condone murder in any way or form, and just developed this for the interest of Serial Killer's processes. NOT for 'Entertainment' as they put it. God Fox can be immensely stupid sometimes. They're a bunch of ignorant, dont-know-what-they're-talking-about, extremely bad conservatives.
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 25, 2010, 11:17:26 pm
Quote
The alpha demo will probably be like that, but if it gets as detailed as he claims I can see it sucking up a lot of time.
I guess.

Well seeing how this is part-based on dwarf fortress maybe one day the player will be able to serial kill the entire world.

Quote
They also can't do shit, because CK doesn't condone murder in any way or form, and just developed this for the interest of Serial Killer's processes. NOT for 'Entertainment' as they put it.
That's even worse. "Roguelike computer program used to train serial killers."
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 25, 2010, 11:21:46 pm
I'm finding both amusement and curiosity in pulling up discussions from all over the internet on it. It seems that it's exploded--at least in a minor way. Here is Game Informer's discussion post on it.

http://gameinformer.com/b/news/archive/2010/08/25/reader-discussion-what-do-you-think-of-serial-killer-games.aspx

The people commenting think the game is solely a serial killer simulation, which, if CrimsonKing continues developing it far enough along, is a bit inaccurate, as it should also have options for vigilantism and so forth. However, given that the major part of appeal of the game is the murder part, well...the commenters are somewhat freaked out in this one.

Quote from: mr321kratos
it mite be some thing that could make problems for kids so they would think "i did it in a game why cant i do it for real".

Also, the iconic comment of videogames making kids want to kill people for real.

Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 25, 2010, 11:27:04 pm
I dont think you really have to worry about kids getting into this game. They will go "Eww graphics" and walk away to play some first person shooter.
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 25, 2010, 11:30:46 pm
Yeah, unless they're a non-mainstream kid who loves computer games to the highest degree, they will flip this game off due to the complexity and graphics. Dammit, mainstream has really spoiled kids these days.
DAMMIT, BACK IN MY DAY THERE WERE NO 'SAVE-POINTS'. WE HAD TO WALK 20 MILES A DAY AND EAT 500 PELLETS PER HOUR NON STOP. THERE WERE NO SAVE POINTS. WE LOVED IT TO DEATH.
Title: Re: Serial Killer Roguelike
Post by: HonkyPunch on August 25, 2010, 11:36:05 pm
I'm intrigued, but why not just play hell-moo and rape orphans if I want some depravity in my mindless, numb life?
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 25, 2010, 11:41:11 pm
Yikes. Take a look at the google results now. This game is spreading to dozens of sites, and half the people that talk about it don't even seem to have looked at Crimson King's video at all.
Title: Re: Serial Killer Roguelike
Post by: 3 on August 25, 2010, 11:43:34 pm
That is simply the product of bold idea + internet. It should be taken as given.
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 25, 2010, 11:44:25 pm
Hey, pause the video and look at the stats. :P
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 25, 2010, 11:53:10 pm
I dont think you really have to worry about kids getting into this game. They will go "Eww graphics" and walk away to play some first person shooter.

How old, in your definition, is 'kid'? My younger sibling plays Nethack regularly, and a cousin of mine enjoys getting limbs hacked off in Ivan. I suppose it just depends on the kid, haha. Younger sibling started Nethack at 10.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 25, 2010, 11:53:43 pm
I'm starting to think this might get on Fox.  :-\
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 25, 2010, 11:56:49 pm
I hope it does  :D
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 25, 2010, 11:58:29 pm
If it does, who cares? All they can do is end up spreading pre-release fame. Not like anyone who's going to listen to anti-videogame strawmaning will end up changing their mind because of it. Anyone who wants to condemn it will condemn it, and anyone who wants to play it will play it.
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 25, 2010, 11:59:48 pm
The worst part is that the game isent even out yet so people are gonna be expecting things.
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 26, 2010, 12:01:41 am
I bet Fox News would be all over supporting a video game where you are a hippie police man who talks their way politely out of violent situations.


Sad part is, I would actually play that.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 26, 2010, 12:02:28 am
The worst part is that the game isent even out yet so people are gonna be expecting things.

It'll be kind of like that Bully game. I remember all the rage and people up in arms about a game simulating bullying other kids...when it turned out to be a mini GTA with the main character fighting bullies.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 26, 2010, 12:03:27 am
I bet Fox News would be all over supporting a video game where you are a hippie police man who talks their way politely out of violent situations.


Sad part is, I would actually play that.
Liberal Crime Squad?
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 26, 2010, 12:04:59 am
No, Worse.

Elf Crime Squad.
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 26, 2010, 12:06:01 am
I dont really think Fox news reports on games other then once in a blue moon.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 26, 2010, 12:07:15 am
I bet Fox News would be all over supporting a video game where you are a hippie police man who talks their way politely out of violent situations.


Sad part is, I would actually play that.
Concidering how right winged they are I doubt that.
Title: Re: Serial Killer Roguelike
Post by: Hugna on August 26, 2010, 12:12:40 am
Well, the third link's comments of the game seems to be a more constructive...

Personally i wanna see a build of it, because i want to try it myself. After all, in games, theres no consequences for anything you do in them. After all, it's like it never happened in real life.
Title: Re: Serial Killer Roguelike
Post by: Little on August 26, 2010, 12:17:57 am
50 pages!  :D
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 26, 2010, 12:18:32 am
Shit, Game Informer? This is really blowing up. How long ago was it announced again?
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 26, 2010, 12:19:33 am
A few days at the most. If Crimson King hasn't seen this yet, he is in for quite the suprise.
Title: Re: Serial Killer Roguelike
Post by: 3 on August 26, 2010, 12:20:01 am
Three or four days, yeah. Wonder if this'll look any different within a week...
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 26, 2010, 12:21:26 am
What if it makes the GI magazine...?
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 26, 2010, 12:22:46 am
It will probably fade away.
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 26, 2010, 12:24:09 am
I hope in future we'll be able to hire goons, to help on killings, or rig traps, that's always cool.

Set up a grenade to each doorknob, remove several pieces of flooring and cover them with rugs, sabotage multiple electronic devices, cut the power to a house, etc.
Also being able to eventually drive a victim insane, so that when the cops arrive, he attacks them, thus clearing your alibi.
Title: Re: Serial Killer Roguelike
Post by: hemmingjay on August 26, 2010, 12:24:20 am
There was a game in development about the dc sniper that was forced to be scrapped due to outrage and pressure. It was to be a commercial title, but it is still a precedent and a valid argument for not blowing up the publicity on this project.
Title: Re: Serial Killer Roguelike
Post by: Hugna on August 26, 2010, 12:24:25 am
http://rpgcodex.net/phpBB/viewtopic.php?p=1289402&sid=3abf5baf5e1d6b4f54213e53001d4dd3#1289402

That long for a first playable? Dammit.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 26, 2010, 12:25:23 am
Wow, reading the GameInformer comments section makes me lower my view of GameInformer's fans quite a lot. Far too many unintelligible cretins who cannot form a sentence or spell tough words like 'You' without shortening them.
Title: Re: Serial Killer Roguelike
Post by: 3 on August 26, 2010, 12:26:31 am
There was a game in development about the dc sniper that was forced to be scrapped due to outrage and pressure. It was to be a commercial title, but it is still a precedent and a valid argument for not blowing up the publicity on this project.

And that was about a specific event, whereas this will likely not have any major historical references at all?
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 26, 2010, 12:28:34 am
Quote
Wow, reading the GameInformer comments section makes me lower my view of GameInformer's fans quite a lot.
I never really thought much of them myself, but Im suprised with how little they know about games for a group of people being informed about them.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 26, 2010, 12:28:59 am
Wow, reading the GameInformer comments section makes me lower my view of GameInformer's fans quite a lot. Far too many unintelligible cretins who cannot form a sentence or spell tough words like 'You' without shortening them.

Now now, that's what happens when you expect too much of the hive mind. You get mildly irritated at their spelling errors. And utter lack of tact or syntax.
Title: Re: Serial Killer Roguelike
Post by: Duke 2.0 on August 26, 2010, 12:44:20 am
Wow, reading the GameInformer comments section makes me lower my view of GameInformer's fans quite a lot. Far too many unintelligible cretins who cannot form a sentence or spell tough words like 'You' without shortening them.

Now now, that's what happens when you expect too much of the hive mind. You get mildly irritated at their spelling errors. And utter lack of tact or syntax.
It's well known that the individuals responsible for the overall spelling and syntax of the hive are a lazy lot that spend too much time online instead of outside studying their English degrees for the sake of the swarm.
Title: Re: Serial Killer Roguelike
Post by: Grakelin on August 26, 2010, 12:47:56 am
I won't be happy unless there is a method of murdering people that involves dropping their children in wells and sending them on a series of trials.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 26, 2010, 01:00:15 am
They (many of the misinformed reviewers/commenters on sites) say these kind of games may not serve much a purpose; and could in fact, be nothing more than mayhem made for psychopaths that live for death and dismenberment (IE- "Slasher Film Fans"). And yes, there are plenty of them. Hell, what site doesn't have a commenter that mentions something along this line about any game with violence in it? It's mentioned almost non-stop. There's even a verbal pattern to them that can be identified at a glance. I don't even need to read them to know it's context. The walls of text usually are enough of a giveaway.

Here's at least a hypothetical situation I can answer with.

HYPOTHETICAL:
What if you're an agent of some sort (like FBI, SWAT, or something (least you'd expect to enjoy such games)) playing this kind of game in your time off; not for investigation purposes (to further a political agenda), but because it looked interesting, you're a fan of roguelikes, and are not a zealous pacifist (that vomits at the first sign of virtual blood; you know, conservatives that the media pays attention to)? You enjoy the game as much as you can learn random crap via simulation experience (like Gran Turismo, and learning a bit about cars by tweaking them in-game, and feeling the difference by even a minute alteration (best example I could come up with at the time)); and you also go through a series of thought processes and put yourself in the killer's mind. What better way to think like a killer, than to be one yourself (in a simulated world)? Okay, how did he do it and what are his intentions (IE- the many features to be implemented/further suggested)? (and so on)

Well, the additional recreational experience gained from playing a game like this could at least spark some imagination and further clue-seeking to the player/agent in his line of work, purely by wandering thought. I mean, I've realized some interesting things, or come up with some interesting concepts completely out of the blue due to a wandering/lingering though (not entirely related to topic); and some of them could actually be applied; though not all are practical, or in some cases legal.

I mean, my argument is simply (and classically), don't judge a frikkin' book (oh, sorry, "e-book") by it's cover (crap, I meant header/title).

FAKEEDIT:
That last part is for the kind of shmucks we all know are annoying as hell about stuff like that. I mean, paper, what's that? (IE- also the type of people that make those silly assumptions.)
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 26, 2010, 01:02:11 am
Man, you are not trying to spin this potentially awesome game of mindless (or occasionally mindful) violence into... edutainment.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 26, 2010, 01:03:24 am
Man, you are not trying to spin this potentially awesome game of mindless (or occasionally mindful) violence into... edutainment.
The argument is purely to shut up the annoying people that complain about simulated violence, and it's uselessness (already illustrated the type in the post).

It's a freaking stress reliever. Kinda like fireworks. Pointless fun, loud bang, relieve stress. Plus, it's in our nature to be violent. If it weren't, then we'd be herbivores. But even those things get pretty damn violent too. Example: Bulls (or similarly large creature). Do not piss those things off.
Title: Re: Serial Killer Roguelike
Post by: Hugna on August 26, 2010, 01:50:42 am
They (many of the misinformed reviewers/commenters on sites) say these kind of games may not serve much a purpose; and could in fact, be nothing more than mayhem made for psychopaths that live for death and dismenberment (IE- "Slasher Film Fans"). And yes, there are plenty of them. Hell, what site doesn't have a commenter that mentions something along this line about any game with violence in it? It's mentioned almost non-stop. There's even a verbal pattern to them that can be identified at a glance. I don't even need to read them to know it's context. The walls of text usually are enough of a giveaway.

Here's at least a hypothetical situation I can answer with.

HYPOTHETICAL:
What if you're an agent of some sort (like FBI, SWAT, or something (least you'd expect to enjoy such games)) playing this kind of game in your time off; not for investigation purposes (to further a political agenda), but because it looked interesting, you're a fan of roguelikes, and are not a zealous pacifist (that vomits at the first sign of virtual blood; you know, conservatives that the media pays attention to)? You enjoy the game as much as you can learn random crap via simulation experience (like Gran Turismo, and learning a bit about cars by tweaking them in-game, and feeling the difference by even a minute alteration (best example I could come up with at the time)); and you also go through a series of thought processes and put yourself in the killer's mind. What better way to think like a killer, than to be one yourself (in a simulated world)? Okay, how did he do it and what are his intentions (IE- the many features to be implemented/further suggested)? (and so on)

Well, the additional recreational experience gained from playing a game like this could at least spark some imagination and further clue-seeking to the player/agent in his line of work, purely by wandering thought. I mean, I've realized some interesting things, or come up with some interesting concepts completely out of the blue due to a wandering/lingering though (not entirely related to topic); and some of them could actually be applied; though not all are practical, or in some cases legal.

I mean, my argument is simply (and classically), don't judge a frikkin' book (oh, sorry, "e-book") by it's cover (crap, I meant header/title).

FAKEEDIT:
That last part is for the kind of shmucks we all know are annoying as hell about stuff like that. I mean, paper, what's that? (IE- also the type of people that make those silly assumptions.)

Uhm... well said...

To be honest, my philosophy is: Politics always need something to bitch about. They want to bitch about every little detail in anything violent. Besides, screw that, we've been IN violence since television was made. Look at all the cartoons that portray violence. Does it really matter anymore? It doesn't. The point of the story is, politics won't be satisfied until all television, movies, and games that contain violence are banned. Case closed.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 26, 2010, 01:51:32 am
This is going to be awesome  :D
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 26, 2010, 01:59:37 am
Uhm... well said...

To be honest, my philosophy is: Politics always need something to bitch about. They want to bitch about every little detail in anything violent. Besides, screw that, we've been IN violence since television was made. Look at all the cartoons that portray violence. Does it really matter anymore? It doesn't. The point of the story is, politics won't be satisfied until all television, movies, and games that contain violence are banned. Case closed.

Jesus, man, you just personified politics. You either win or lose a thousand internets, depending on how well you understand what you just did.
Title: Re: Serial Killer Roguelike
Post by: Grakelin on August 26, 2010, 02:00:44 am
I think he loses it, because he's using the term 'politics' to refer to the conservative right.
Title: Re: Serial Killer Roguelike
Post by: ToonyMan on August 26, 2010, 02:12:41 am
I'm curious about this, I'mma gonna try it when it's released.
Title: Re: Serial Killer Roguelike
Post by: Hugna on August 26, 2010, 02:33:03 am
Uhm... well said...

To be honest, my philosophy is: Politics always need something to bitch about. They want to bitch about every little detail in anything violent. Besides, screw that, we've been IN violence since television was made. Look at all the cartoons that portray violence. Does it really matter anymore? It doesn't. The point of the story is, politics won't be satisfied until all television, movies, and games that contain violence are banned. Case closed.

Jesus, man, you just personified politics. You either win or lose a thousand internets, depending on how well you understand what you just did.

Because i've seen how they react on it all.
Title: Re: Serial Killer Roguelike
Post by: insectcalm on August 26, 2010, 02:41:42 am
Honestly, thought I love the concept, what attracts me the most is the idea of a sneaking roguelike. I have played thief-like characters in other roguelikes, but a game that seems dominated by it seems cool.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 26, 2010, 02:47:35 am
Honestly, thought I love the concept, what attracts me the most is the idea of a sneaking roguelike. I have played thief-like characters in other roguelikes, but a game that seems dominated by it seems cool.
You don't have to use stealth, you could always just shoot Urist McVictim through his window.
Title: Re: Serial Killer Roguelike
Post by: ToonyMan on August 26, 2010, 02:53:24 am
Honestly, thought I love the concept, what attracts me the most is the idea of a sneaking roguelike. I have played thief-like characters in other roguelikes, but a game that seems dominated by it seems cool.
You don't have to use stealth, you could always just shoot Urist McVictim through his window.
BANG
Title: Re: Serial Killer Roguelike
Post by: Soadreqm on August 26, 2010, 03:09:04 am
Once they're implemented, I think using other starting assets to balance out stats would be a nice way to go about it. Like, using the same points to buy character attributes and money and contacts. So you could make a Nietzschean superman who is the best at everything, but you'd start naked in a back alley like some kind of time traveler. If you wanted to get, say, a house in the suburbs, a day job, or the phone number of a drug dealer, you'd have to sacrifice some starting stats. Having the more debilitating mental disorders give extra points also sounds like a fine idea, and one that could be implemented without having to first add a real estate market, jobs and drug dealers.
Title: Re: Serial Killer Roguelike
Post by: Rilder on August 26, 2010, 05:12:23 am
Mass murder makes me hhaaapppppyyy
Dead bodies make me hhaaapppppyyyy 
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 26, 2010, 05:16:01 am
Bloody murder and torture make me HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPYYYYYYYYYYYYYYYYYYYYYYYYYY!

I have a suggestion for a Skitzoprheinic (or however you spell it) hallucination, Your character thinking he is a secret agent and everybody else are trying to kill him
Title: Re: Serial Killer Roguelike
Post by: Dwarf on August 26, 2010, 05:33:16 am
Schizophrenic.

That was the most creative misspelling of schizophrenic I have ever seen.
Title: Re: Serial Killer Roguelike
Post by: Dasleah on August 26, 2010, 06:26:45 am
well this thread is certainly


popular
Title: Re: Serial Killer Roguelike
Post by: ToonyMan on August 26, 2010, 06:47:31 am
Dude, Dwarf Fortress board.  Thread about a new roguelike with realistic bodily harm.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 26, 2010, 06:47:44 am
Damn it, thanks to this thread and my lack of self control I'm now going to get less than fours hours of sleep...
Title: Re: Serial Killer Roguelike
Post by: Servant Corps on August 26, 2010, 06:55:26 am
Uh...why are you even TRYING to defend this game? When you get people posting...

Mass murder makes me hhaaapppppyyy
Dead bodies make me hhaaapppppyyyy

And suggesting lots of horrible and tasteless stuff for giggles...uh...yeah. You know I'm freaked out that this thread is so log without any actual game release, just people talking about their stupid fanasties.

And you know what, Inetlolor? If a game like this have no purpose other than acting as a literal murder simulator, i'm sorry, but that's a far more damning criticism of the game. There are games like dwarf fortress, or gta, or mercenaries, or swat, or whatever, that ALREADY do the same thing, so why are you making a silly clone? SK is different however due to an insanity system, and more features are likely in the works...as long as he sticks to innovation as opposed to tasteless gimmicks, things should be fine.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 26, 2010, 07:01:03 am

Wordywordywords

You might want to look up what a clone means.
Title: Re: Serial Killer Roguelike
Post by: Rilder on August 26, 2010, 07:07:57 am

Wordywordywords

You might want to look up what a clone means.

You know what would be fun, cloning yourself and horribly mutilating your clone.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 26, 2010, 07:10:43 am
Then cloning the mutilated clone!
Title: Re: Serial Killer Roguelike
Post by: cappstv on August 26, 2010, 07:11:01 am
Someone is super serious
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 26, 2010, 07:12:40 am
Seriously sarcastic  8)
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 26, 2010, 07:13:12 am
And you know what, Inetlolor? If a game like this have no purpose other than acting as a literal murder simulator, i'm sorry, but that's a far more damning criticism of the game. There are games like dwarf fortress, or gta, or mercenaries, or swat, or whatever, that ALREADY do the same thing, so why are you making a silly clone?

Wait, man. So you're saying that murder simulators are okay as long as they claim not to be murder simulators?
Title: Re: Serial Killer Roguelike
Post by: alfie275 on August 26, 2010, 08:00:32 am
There was a game in development about the dc sniper that was forced to be scrapped due to outrage and pressure. It was to be a commercial title, but it is still a precedent and a valid argument for not blowing up the publicity on this project.

http://en.wikipedia.org/wiki/JFK:_Reloaded
It was actually released, the bullet physics are amazing.
Title: Re: Serial Killer Roguelike
Post by: Creamcorn on August 26, 2010, 08:59:45 am
If this topic continues to stay on the first page from the time it takes for CR to release the first alpha, then we all have a problem. Occasional news or ideas after certain periods of time are but, seriously guys! We can satiate our serial killer lust with various modes of DF!
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 26, 2010, 09:05:24 am
Quote from: GI thread about it
There does need to be some care in which these games are handled.  I think that many people could enjoy delving into the mind of a psychopath.  But, at the same time the game cannot be filled with senseless killings.  The way the game above plays seems a little too close to just find someone and kill them for no reason.  I know these murderers did kill for no aparent reason but to them there was one and i think the game needs to portray that properly. 

The idea of creating a character I believe is too far for this genre.  Yes many of the gamers that play this will be adults but still, you cannot avoid children getting hold of a game like this.  I am a firm believer in parents taking the initiative in the games their kids play but this one is an exception to that rule.  Being able to create your own character may be too impressionable for young children. 

I believe that to do this right you need to stick with historical killers and their victims.  In the sense of good taste all names besides those of the killers should be changed to protect those families affected by the real crimes.  Keep it a linear story, no sandbox gameplay here.  And make it obvious that your character isn't the "hero" of the game.  The developers of future games like these need to really research the events that took place to get the true feeling of a serial killer. 

I believe that with the right mind and the right tools a game could be based on serial killers and be done tastefully without harming the people involved.  I have personally been coming up with ideas for a horror game based on H.H. Holmes.  Hopefully it will make the cover of this magazine someday.
He's missing the point of a roguelike entirely, in fact it seems like most of the people on that board have never even heard of roguelikes, the graphics aren't "old" they allow for more time to be spent on the game, which, IMO is infinitily more important than graphics.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 26, 2010, 09:10:22 am
What the fuck is GIthreadguy on about?!?"ohhh!customising characters is bad!" what the fuck!?
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 26, 2010, 09:12:38 am
What the fuck is GIthreadguy on about?!?"ohhh!customising characters is bad!" what the fuck!?

He means that allowing them to customise their characters and create new Serial Killer Sagas is too much freedom and should be done away with, limiting it to historical murderers, like Itnetlolor's hypothetical proposed edutainment thing.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 26, 2010, 09:14:44 am
What the fuck is GIthreadguy on about?!?"ohhh!customising characters is bad!" what the fuck!?

He means that allowing them to customise their characters and create new Serial Killer Sagas is too much freedom and should be done away with, limiting it to historical murderers, like Itnetlolor's hypothetical proposed edutainment thing.
Wow...Too much freedom in a game?I thought I would never hear of somebody that stupid and EDUTAINMENT!?!?!?That is just FUCKING stupid.
Title: Re: Serial Killer Roguelike
Post by: nuker w on August 26, 2010, 09:32:50 am
What the fuck is GIthreadguy on about?!?"ohhh!customising characters is bad!" what the fuck!?

He means that allowing them to customise their characters and create new Serial Killer Sagas is too much freedom and should be done away with, limiting it to historical murderers, like Itnetlolor's hypothetical proposed edutainment thing.

For the land of the free, there sure is a bloody lot of people trying to steal it away.
Title: Re: Serial Killer Roguelike
Post by: Zangi on August 26, 2010, 09:40:29 am
So, it is still in development?  Not released?  (Did not read this thread.)

Was looking to grab this before the morale and ethical police bring it down.
Title: Re: Serial Killer Roguelike
Post by: Creamcorn on August 26, 2010, 09:56:12 am
So, it is still in development?  Not released?  (Did not read this thread.)

Was looking to grab this before the morale and ethical police bring it down.

Give or take two months and don't bother with the whole moral argument.
Title: Re: Serial Killer Roguelike
Post by: Twerty on August 26, 2010, 10:00:09 am
So to be able to follow in the foot steps of the real 'preset' historical murderers are offensive, and to be able to have the freedom to make your own character is offensive.
So, the game is offensive no matter what you do, which I'm sure is what Crimson knew in the first place.
May as well continue on.
Title: Re: Serial Killer Roguelike
Post by: Ringmaster on August 26, 2010, 10:16:10 am
This is a website that hosts two major games:

One of these games allows for the indiscriminate killing and mutilation of children, shows the effects of suicide and depression on a large populace, allows people to create elaborate death traps that can single-handedly kill hundreds.

The other is a simulator that makes light of political violence in today's world. Mass murder is a common occurrence, as is kidnapping, interrogation and torture, and incredibly bad chat up lines.

And people are complaining that a game where you walk around and kill people is going too far?
Title: Re: Serial Killer Roguelike
Post by: jnecros on August 26, 2010, 10:25:13 am
As a human, I say better to kill pixles than people. I see nothing wrong with simulated violence  ;D
Title: Re: Serial Killer Roguelike
Post by: Grakelin on August 26, 2010, 10:28:23 am
What the fuck is GIthreadguy on about?!?"ohhh!customising characters is bad!" what the fuck!?

He means that allowing them to customise their characters and create new Serial Killer Sagas is too much freedom and should be done away with, limiting it to historical murderers, like Itnetlolor's hypothetical proposed edutainment thing.

It wouldn't really work with Itnetlolor's idea. Itnelolor is suggesting something akin to the criminal profiler's version of a flight simulator. If it's a linear game with the profiles already cut and dry, you're better off just ignoring it and going back to studying the real cases.
Title: Re: Serial Killer Roguelike
Post by: Servant Corps on August 26, 2010, 10:37:48 am
And you know what, Inetlolor? If a game like this have no purpose other than acting as a literal murder simulator, i'm sorry, but that's a far more damning criticism of the game. There are games like dwarf fortress, or gta, or mercenaries, or swat, or whatever, that ALREADY do the same thing, so why are you making a silly clone?

Wait, man. So you're saying that murder simulators are okay as long as they claim not to be murder simulators?

I'm saying that reinventing the wheel is dumb.
Title: Re: Serial Killer Roguelike
Post by: Grakelin on August 26, 2010, 10:44:23 am
This isn't really the same thing as any of the games you mentioned.
Title: Re: Serial Killer Roguelike
Post by: Soadreqm on August 26, 2010, 11:12:27 am
...And people are complaining that a game where you walk around and kill people is going too far?
It's not the killing. Killing stuff is just fine, it's how you approach it. Shooting things is what every FPS is all about. Killing hundreds of uniformed soldiers is just fine. Uniformed soldiers aren't real people, it's okay to shoot them. And it's okay to nuke England or blow up a star system in a 4X game, because you never see the millions or billions of people who die. They're statistics, not real people. And while virtually every roguelike features mass murder as a method of keeping score and character advancement, this one here goes out of its way to personify the designated victims.

The suburb dwellers of this game aren't any more likely to die than the gnomish miners of Nethack, but the game actually bothers to point out that they are only your enemies because you broke into their house at night. And they do human things, like watch television. You get things like police officers tossed your way, subtle reminders that maybe you should be having some moral qualms about what you are doing here. Killing people is often the default method of interacting with the environment in games, but very rarely are the people being killed treated as people.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 26, 2010, 11:26:35 am
Generally in most other roguelikes the only reason enemies are your enemies is because you've invaded their homes as well.
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 26, 2010, 11:27:52 am
almost 800 posts.  ::)
Title: Re: Serial Killer Roguelike
Post by: Servant Corps on August 26, 2010, 11:29:08 am
This isn't really the same thing as any of the games you mentioned.

It is. You kill people, both in Serial Killer and all those ther games I mention. In fact, I am wrong. You kill more people in those games than you do in this game.

...And people are complaining that a game where you walk around and kill people is going too far?

Quote
It's not the killing. Killing stuff is just fine, it's how you approach it. Shooting things is what every FPS is all about. Killing hundreds of uniformed soldiers is just fine. Uniformed soldiers aren't real people, it's okay to shoot them. And it's okay to nuke England or blow up a star system in a 4X game, because you never see the millions or billions of people who die. They're statistics, not real people. And while virtually every roguelike features mass murder as a method of keeping score and character advancement, this one here goes out of its way to personify the designated victims.

So if you like mass murder, why you're bothering with this, when you have a wide variety of different games giving you the same exact same thrill (murder)?
Title: Re: Serial Killer Roguelike
Post by: Jack A T on August 26, 2010, 11:29:58 am
So...any game where you kill people is the same as any other game where you kill people?
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 26, 2010, 11:35:44 am

It is. You kill people, both in Serial Killer and all those ther games I mention. In fact, I am wrong. You kill more people in those games than you do in this game.

Quote
It's not the killing. Killing stuff is just fine, it's how you approach it. Shooting things is what every FPS is all about. Killing hundreds of uniformed soldiers is just fine. Uniformed soldiers aren't real people, it's okay to shoot them. And it's okay to nuke England or blow up a star system in a 4X game, because you never see the millions or billions of people who die. They're statistics, not real people. And while virtually every roguelike features mass murder as a method of keeping score and character advancement, this one here goes out of its way to personify the designated victims.

So if you like mass murder, why you're bothering with this, when you have a wide variety of different games giving you the same exact same thrill (murder)?

You'd likely kill less people in this, but those people are portrayed in a drastically different light than other games, which is why this thread became so long and caught the interest of so many. In GTA, half the people you kill are enemies that you're fighting against for your own interests, not for simply killing them. When you run over people, you do it for the fun of seeing them fly into the air, ragdoll-style. In Assassin's Creed, killing civilians damaged you, and killing enemies was alright, even if they had families, because you had to save the world. To repeat what someone else already said, the fun/thrill of this game isn't going to stem from the killing itself. It comes from the way the game treats it.

There's a wide variety, but this one is forging on new ground. Hence the interest, and why people are 'bothering' with it. Soadreqm explained it well.
Title: Re: Serial Killer Roguelike
Post by: memy on August 26, 2010, 11:37:59 am
I would love to be able to leave messages in blood.

"Look at me. Look at me. Look at how large the monster inside of me has become."

To those who get the reference. Your mind has been blown.
Though I hope I'm wrong, I sincerely doubt I'd ever be able to emulate Johan in this game no matter how well TCK makes it.
Title: Re: Serial Killer Roguelike
Post by: Soadreqm on August 26, 2010, 11:46:35 am
So if you like mass murder, why you're bothering with this, when you have a wide variety of different games giving you the same exact same thrill (murder)?
Well, I am intrigued by the promised stealth-based gameplay and the sophisticated DF-inspired damage system, but I can't really speak for the crowd that gets a hard-on from watching things bleed. To be honest, they kind of creep me out. Yeah, if you just want to kill something and don't care what it is, you shouldn't really need more than one video game. Yet they sell. I guess people either want variety in their murder simulators, or have other reasons for liking them? :P
Title: Re: Serial Killer Roguelike
Post by: Maggarg - Eater of chicke on August 26, 2010, 12:06:24 pm
I think I will treat it as a game, and I will make sure I am very silly when I go about playing it. I'm sure being able to play The Bumbler will be possible. Beeware the Bumbler.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 26, 2010, 12:30:14 pm
I love how all the poorly planned media reports bring up the real life characters, who were removed from day 2 or 3 on :P
Title: Re: Serial Killer Roguelike
Post by: Grakelin on August 26, 2010, 12:30:57 pm
I'm interested in the game because I enjoy watchign Criminal Minds. I probably won't even be able to have fun with it until his investigation system works so I have a point to covering up my crimes.

Why the big deal on debasing this game, Servant Corps? I am against censorship of all sorts, and that extends to this.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 26, 2010, 12:32:18 pm
As a human, I say better to kill pixles than people. I see nothing wrong with simulated violence  ;D

What did Pixels ever do you to jnecros, you heartless bastard?  ;D
Title: Re: Serial Killer Roguelike
Post by: eclipsetail on August 26, 2010, 12:37:47 pm
As a human, I say better to kill pixles than people. I see nothing wrong with simulated violence  ;D

What did Pixels ever do you to jnecros, you heartless bastard?  ;D

Are you saying we should kill real people who have done stuff to us?
Title: Re: Serial Killer Roguelike
Post by: alfie275 on August 26, 2010, 12:38:06 pm
To the people saying "why make another killing game when we already have some?" it's his hobby, thats why he is making it.
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 26, 2010, 12:40:56 pm
Why are we talking about this?  This is a thread about the game, let's quit yammering on about all this crap that may or may not go on outside of it.
Title: Re: Serial Killer Roguelike
Post by: Ringmaster on August 26, 2010, 12:46:06 pm
I have a question regarding what I assume is a planned feature:

What kind of buildings are planned to be present in the finished game? (Not the alpha, the actual finished product) Because I'm sort of hoping for apartments and hotels where we can access all floors (Including penthouse suites). And will there be a large variety in the 'workplace' buildings? (ie. Will there be plain office buildings all over, or will there be variety, like warehouses and different government buildings mixed in, etc.)
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 26, 2010, 12:57:03 pm
I have a question regarding what I assume is a planned feature:

What kind of buildings are planned to be present in the finished game? (Not the alpha, the actual finished product) Because I'm sort of hoping for apartments and hotels where we can access all floors (Including penthouse suites). And will there be a large variety in the 'workplace' buildings? (ie. Will there be plain office buildings all over, or will there be variety, like warehouses and different government buildings mixed in, etc.)

An entire realistic city from what I understand.
Title: Re: Serial Killer Roguelike
Post by: Leafsnail on August 26, 2010, 01:03:50 pm
It is. You kill people, both in Serial Killer and all those ther games I mention. In fact, I am wrong. You kill more people in those games than you do in this game.
It's different though.

Sure, on the average Call of Duty map you kill lots of people.  But while it's fun, it's not very immersive - all enemies are generic, damage isn't very realistic and there won't be very realistic consequences for doing it.

And yes, in GTA, you can kill lots of innocent people.  But again, in a very unrealistic (if fun) way - just driving around shooting and running people down randomly.  In real life, as soon as the police came, you'd be cut down in a hail of bullets before your rampage goes anywhere.  It isn't at all similar to this.
Title: Re: Serial Killer Roguelike
Post by: Ringmaster on August 26, 2010, 01:12:50 pm
Not to keep on at this argument, but do keep in mind you aren't forced to kill innocent people. In fact, two of the traits you can select make it nigh-impossible to kill innocent people.

Anyway, moving swiftly on...
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 26, 2010, 01:28:27 pm
LCS is definitely fairly similar to this, there is intimate descriptive murder of those who oppose you.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 26, 2010, 01:35:45 pm
Is it me, or were words crammed into my mouth while I was away?

Let me just simplify my point even further. It's a game, have fun with it; don't like it, don't play it. I'm violent, you're violent; we're all violent; Some of us just have discretion on how we apply it. The edutainment crap is just a random occurrence. People learn random things at random times from random things (it could be from anywhere, at any time, from anything, about anything; and it's a completely random occurrence).

Or simplest in RAW format:
[VIOLENCE:ABLE:DONT_CONDONE][GAME:FUN:RECREATIONAL_PURPOSE][CAN_LEARN_FROM:RANDOM_CHANCE:FULL_RANDOM]

Leave me out of the rest of the arguments please. I like to continue having fun with this thread. I mean, look at my earlier posts; I was coming up with feature ideas for crying out loud. I want to play this game as much as the next guy, and I have my own scruples/features I would want/don't want to use. I mean, I'm as human/dwarfy as the next guy. So, let's just leave it here, and enjoy the thread again. Please?

[/DEBATE:REQUEST]
Title: Re: Serial Killer Roguelike
Post by: Hugna on August 26, 2010, 02:33:52 pm
Is it me, or were words crammed into my mouth while I was away?

Let me just simplify my point even further. It's a game, have fun with it; don't like it, don't play it. I'm violent, you're violent; we're all violent; Some of us just have discretion on how we apply it. The edutainment crap is just a random occurrence. People learn random things at random times from random things (it could be from anywhere, at any time, from anything, about anything; and it's a completely random occurrence).

Or simplest in RAW format:
[VIOLENCE:ABLE:DONT_CONDONE][GAME:FUN:RECREATIONAL_PURPOSE][CAN_LEARN_FROM:RANDOM_CHANCE:FULL_RANDOM]

Leave me out of the rest of the arguments please. I like to continue having fun with this thread. I mean, look at my earlier posts; I was coming up with feature ideas for crying out loud. I want to play this game as much as the next guy, and I have my own scruples/features I would want/don't want to use. I mean, I'm as human/dwarfy as the next guy. So, let's just leave it here, and enjoy the thread again. Please?

[/DEBATE:REQUEST]
.....Why do i feel we think alike? I know how to simplify politics on games, and we both know what games are all about.
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 26, 2010, 03:24:45 pm
and we both know what games are all about.
Having fun? Far too many seem to forget that sometimes...
Title: Re: Serial Killer Roguelike
Post by: nuker w on August 26, 2010, 03:33:26 pm
I really, really don't see peoples problems if they don't like it. To graphic? Don't play it, you can't go and make people follow YOUR rules (thats for the political people). Worried your kid might get to it in the huge space of the internet? Don't censor OUR world, just your kids so that when he grows up, he wont have a clue about whats, what. Want to take action against it? Its a free, non-graphic (as in no 3d characters), hobbie game. Not a lot is going to stick.
Title: Re: Serial Killer Roguelike
Post by: cappstv on August 26, 2010, 04:08:27 pm
So, since kids are going to be in the game can we  make a kid serial killer?
Title: Re: Serial Killer Roguelike
Post by: janekk on August 26, 2010, 04:09:46 pm
This looks awesome. Is there any date on it?
Title: Re: Serial Killer Roguelike
Post by: cappstv on August 26, 2010, 04:21:42 pm
Any chance that when are character goes to sleep that when he wakes up we can read a little text about his dreams. Just to go deeper into their psychology? Or even have dreams about the people you kill, or getting caught, which can make your character nervous.
Title: Re: Serial Killer Roguelike
Post by: Ringmaster on August 26, 2010, 04:32:43 pm
Any chance that when are character goes to sleep that when he wakes up we can read a little text about his dreams. Just to go deeper into their psychology? Or even have dreams about the people you kill, or getting caught, which can make your character nervous.

That's a property of two of the traits. One that allows you to have interactive hallucinations. The other has you hallucinate about your victims (Assumably also interactive)
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 26, 2010, 04:48:41 pm
I know how to simplify politics on games

No. No you don't. "Politics want all video games to be banned" wasn't just an ungrammatical statement, it was also simplistic, a child's notion of political realities and video games.
Title: Re: Serial Killer Roguelike
Post by: cappstv on August 26, 2010, 04:50:17 pm
So does that mean if you haven't kill someone in a while your victims will just start randomly appear in your apartment? If so, I find that creepy and awesome.
Title: Re: Serial Killer Roguelike
Post by: Farce on August 26, 2010, 04:56:30 pm
Too graphic?

Quote
Talking about a roguelike

Can I just say, this made me laugh.
Title: Re: Serial Killer Roguelike
Post by: Leafsnail on August 26, 2010, 05:00:31 pm
Well... a book can have "graphic violence".
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 26, 2010, 05:02:36 pm
Quit fucking arguing. All of you.
Title: Re: Serial Killer Roguelike
Post by: Azurestrike on August 26, 2010, 05:12:39 pm
I would love to be able to leave messages in blood.

"Look at me. Look at me. Look at how large the monster inside of me has become."

To those who get the reference. Your mind has been blown.
Though I hope I'm wrong, I sincerely doubt I'd ever be able to emulate Johan in this game no matter how well TCK makes it.

Sir, I sincerely hope that you are wrong as well. I hope disguises can be as mindblowing as the one in Monster as well.

For anyone who hasn't watched Monster, if you're interested in this game, you'll enjoy the Monster anime or manga, there doesn't seem to be much difference from either version, in presentation. Just my recommendation.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 26, 2010, 05:13:07 pm
Quit fucking arguing. All of you.

Why? It's not like the game will come out any sooner if we stop.
Title: Re: Serial Killer Roguelike
Post by: Ringmaster on August 26, 2010, 05:18:02 pm
Quit fucking arguing. All of you.

This.

Another question (Don't know if this answer is known yet), but when the game is finished, will NPC schedules consist of the same thing (Get up in the morning, go to work, come home in the afternoon and lounge around) or will there be variations depending on personalities and random factors? (ie. Will some of them go drinking or clubbing? Or will they visit a relative/lover's house? etc.)

Quit fucking arguing. All of you.

Why? It's not like the game will come out any sooner if we stop.

Since this was posted before I finished this reply. I'd just like to say: Arguing creates a very negative atmosphere. The creator of the game will not be encouraged to stick around if people are arguing in the thread, and it will put off new posters.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 26, 2010, 05:21:05 pm
I want skin coats badly. I can dress up all nice in skin and put on makeup and dance around to Goodbye Horses.

"Would you fuck me? I'd fuck me."
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 26, 2010, 05:24:06 pm
@Josephus

Nothing comes out of bickering besides a very angry Mr Sanders.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 26, 2010, 05:27:50 pm
That guy? He's never angry. He's too busy eating them Double Downs.


@ argument: Whoa, man. It's just a game.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 26, 2010, 05:33:32 pm
This is the other games forum.  It's not a thread if we don't fight.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 26, 2010, 05:36:50 pm
Yeah, I guess that's it.

:(

I just wish we could all slaughter innocents in harmony, without all of this politics nonsense.
Title: Re: Serial Killer Roguelike
Post by: insectcalm on August 26, 2010, 05:38:58 pm
no one is innocent, everyone is a sinner, and i need to punish them
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 26, 2010, 05:43:33 pm
This game is gonna suck.

*BRICKDODGE*

Just kidding. I want to sew my first victim's right hand, onto my newly-sawn off left wrist.

Then I'll be.... Ambidextrous!
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 26, 2010, 05:46:08 pm
I just want to be able to scare the shit out of police by leaving messages and riddles on the wall, and tapings of the victim's last few hours.

That'd be fun.

Of course, I'd cheat by playing a really smart guy to prevent any damning evidence being found...

Or what if I wanted my temporary hideout to be found, and the cops'll find a little... pyrotechnic present waiting for 'em?

That'd be cool.
Title: Re: Serial Killer Roguelike
Post by: Hugna on August 26, 2010, 05:55:24 pm
I just want to be able to scare the shit out of police by leaving messages and riddles on the wall, and tapings of the victim's last few hours.

That'd be fun.

Of course, I'd cheat by playing a really smart guy to prevent any damning evidence being found...

Or what if I wanted my temporary hideout to be found, and the cops'll find a little... pyrotechnic present waiting for 'em?

That'd be cool.

Didn't Death Note do stuff like that already?
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 26, 2010, 05:56:22 pm
I never read no Death note.

It would be even better if you could do a Saw-esque sort of thing.

"let's play a game..."
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 26, 2010, 05:56:41 pm
Yeah, making puzzles for investigators and police in general with a series of traps rigged (false and real ones mixed within) can be rather awesome.

For some reason, I'm thinking about the episode of Ghost in the Shell: 2nd Gig where Aramaki and an old friend of his are trapped in a hostage situation (at a wine bank, I think; and Major Kusanagi is helpless to the situation as well), and even the criminals are caught in a situation of their own, and he comes up with an awesome plan to get everyone out of it alive (if you've watched GITS, you know what episode I am talking about). The kind of things he came up with in the episode were downright awesome, and I would love to try and pull something similar to those off in this as an escape route.

Which reminds me, we need bomb squads in this to make this a possibility. Also shadow organizations like Section 9.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 26, 2010, 06:03:10 pm
Body bombs should definitely be in; dissecting a corpse and defusing a bomb at the same time is... Squick.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 26, 2010, 06:04:06 pm
I just want to be able to scare the shit out of police by leaving messages and riddles on the wall, and tapings of the victim's last few hours.

That'd be fun.

Of course, I'd cheat by playing a really smart guy to prevent any damning evidence being found...

Or what if I wanted my temporary hideout to be found, and the cops'll find a little... pyrotechnic present waiting for 'em?

That'd be cool.

Didn't Death Note do stuff like that already?

Death Note was more about psychological manipulation, no actual traps were set. Social engineering rather than actual literal engineering :P
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 26, 2010, 06:06:16 pm
I just want to be able to scare the shit out of police by leaving messages and riddles on the wall, and tapings of the victim's last few hours.

That'd be fun.

Of course, I'd cheat by playing a really smart guy to prevent any damning evidence being found...

Or what if I wanted my temporary hideout to be found, and the cops'll find a little... pyrotechnic present waiting for 'em?

That'd be cool.

Didn't Death Note do stuff like that already?

Death Note was more about psychological manipulation, no actual traps were set. Social engineering rather than actual literal engineering :P
However, there were some decent tricks done with tele-manipulation (the Death Note did manipulate people before their demise after all; Light tested the limits and possibilities with a few experiment kills). Now if you can use your charisma to pull that kind of stuff off in a more plausible manner like in Monster; we can get more interesting results. Geass be damned. This is how you get people to do your bidding.

EDIT:
A Johan character would be awesome to play in this. Ridiculous to mimic his methods, but awesome nonetheless. Heck, that could also be another flaw. Overcome by a greater evil that isn't nor is within you. IE- A (human) Monster in the flesh that you are doing deeds for either out of admiration or fear (Criminals doing the deed for a greater force (IE- Johan)). Then you have Johan himself; indirectly killing all sorts of people a majority of the time by inspiring other criminals to do his bidding and/or using his charisma to get close, and strike, then killing those same criminals a good time later when he's done with them.

Yeah, Monster would be awesome to use as a template. But we'll need a doctor that is on a constant chase to hunt you down if you're playing the Johan type. As for adding kids as murderers/murdered; well if you want to replicate 511 Kinderheim, go ahead.
Title: Re: Serial Killer Roguelike
Post by: Dakk on August 26, 2010, 06:28:35 pm
Oh my, I was away for 3 days so I missed this, very much want D:
Title: Re: Serial Killer Roguelike
Post by: Azurestrike on August 26, 2010, 07:09:13 pm
I just want to be able to scare the shit out of police by leaving messages and riddles on the wall, and tapings of the victim's last few hours.

That'd be fun.

Of course, I'd cheat by playing a really smart guy to prevent any damning evidence being found...

Or what if I wanted my temporary hideout to be found, and the cops'll find a little... pyrotechnic present waiting for 'em?

That'd be cool.

Didn't Death Note do stuff like that already?

Death Note was more about psychological manipulation, no actual traps were set. Social engineering rather than actual literal engineering :P

There WAS actually a trap like that, but it was never set off. It was an intricate trap, that if someone attempted to use the wrong key in a certain shelf that was holding the Death Note, the murder 'weapon' in the series, would be set on fire, destroying the evidence. An amusing thing to note though, is that it wouldn't have worked for destroying the evidence as the book couldn't be destroyed that way, at least from what I remember of the rules.

There were a lot of unnecessary info like that in Death Note, making it confusing at times. It really only became popular because it was easier to relate to by this generation. There has been at least one other series I can name that takes the same concept of a person attaining a super power and trying to change his environment on a large scale by killing people with that power, and that one was older than Death Note.

On that note, a Mod for a genuine Death Note for this game within the next decade or two would be marvelous.

---

Response to Itnetlolor:

Now imagine, with the features added in a later date, being like Runge or Tenma, chasing after the culprit. Imagine being Runge, and what he thought about the relationship between Tenma and Johan.

Do you remember that one scene where:
Spoiler (click to show/hide)

EDIT:
Another extra note, how about that Magnificent Steiner from Monster? That'd be a neat feature.
Title: Re: Serial Killer Roguelike
Post by: Leafsnail on August 26, 2010, 07:10:41 pm
Hmm... maybe I should lock the door from inside, hide somewhere and wait for the police to force their way in.  If I could just sneak out, that oughta confuse em...
Title: Re: Serial Killer Roguelike
Post by: Servant Corps on August 26, 2010, 07:12:43 pm
Lame Suggestion #451:

"A legal system along the line of LCS, with a chance to plea "not guilty by reason of insanity". The chance of you getting away with that plea depends on if you actually have that plausible psychological disorder connected to the crime (so if you have the Voice of God disorder, you can get away with murdering criminals and prositutes). However, the chance of succeeding should still be low, since the general public is likely crying for blood and believing that insane people are incapable of planning out horrific crimes. If you succeed in getting "not guilty by reason of insanity", you are allowed to roam free, but with some MAJOR penalties since the law knows you're crazy. "Having an armed parloe officer observing you at all times"-style penalties.

If you are convicted, the game's over for you, since it's unlikely a serial killer is going to ever escape from prison."
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 26, 2010, 07:23:45 pm
Public opinion should certianly be considered. A jury would have far different thoughts in regards to a guy who sets criminals on fire but is plauged by visons of his victims anyway vs. a guy who breaks into random women's houses and takes their eyes after murdering them.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 26, 2010, 07:25:36 pm
I highly doubt a serial killer would be released even if they did prove he was innocent.  He'd probably be institutionalized, although an asylum escape and ensuing manhunt would be some intense gameplay.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 26, 2010, 07:27:16 pm
Like Hannibal without all the ridiculous mindfuck.
Title: Re: Serial Killer Roguelike
Post by: Dakk on August 26, 2010, 07:29:33 pm
There could also be options to make it seems as if you're never there. Going in with gloves, stealing a weapon from the house and using it to kill the couple that lives there, placing the gun on either's hands, making it looks as if it was a murder suicide would be great as well. I'm also all for alternative killing methods and other ways to please your sick freak self as well, like some guy in somethingawful said, if its just "hit victim's X with Y", it'd get boring rather fast.
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 26, 2010, 07:30:30 pm
There could also be options to make it seems as if you're never there. Going in with gloves, stealing a weapon from the house and using it to kill the couple that lives there, placing the gun on either's hands, making it looks as if it was a murder suicide would be great as well. I'm also all for alternative killing methods and other ways to please your sick freak self as well, like some guy in somethingawful said, if its just "hit victim's X with Y", it'd get boring rather fast.

Rat poison, plastic bags, carbon monoxide, so on, so forth?
Title: Re: Serial Killer Roguelike
Post by: Dakk on August 26, 2010, 07:37:35 pm
Indeed, and alternative methods to please your psyche that don't nescessarily involve killing, such as crippling the the victim and watch as it crawls around, kill family member in front of them, feed them parts of their own flesh, kidnapping, etc.

A backstory questionaire like LCS's one would be nice aswell. So you can be a batshit insane war vet that starts with combat related skills or a hypochondriac ex-psychiatrist that enjoys observing human behavior under torture.

EDIT: This actualy gave me a decent idea, your day job could also open opportunities for murder. Like a being a doctor and killing someone in your office, and using some annoying customer's neck as a pin cushion for the knives you're trying to sell him. Of course this would raise alot of suspicion and you'd be questioned.
A mini-game involving being questioned by the police, going through a lie-detector and such could also be included. You could be convincing enough to cease being a suspect or even frame someone for your wrongdoings, or fail at it and raise even more suspicion, depending on your stats and skills.
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 26, 2010, 07:43:29 pm
I highly doubt a serial killer would be released even if they did prove he was innocent.  He'd probably be institutionalized, although an asylum escape and ensuing manhunt would be some intense gameplay.
Or better yet, your insanity grows worse and worse until you think you have escaped and are back to murdering.
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 26, 2010, 08:25:58 pm
Stop right there! Dont go off thinking up crazy stuff that might be in the game before even the first version is released.

For if you do, you will be disapointed for sure.
Title: Re: Serial Killer Roguelike
Post by: Maggarg - Eater of chicke on August 26, 2010, 08:27:47 pm
I'd like to create a virus to destroy all humans.
Title: Re: Cereal Killer Roguelike
Post by: Itnetlolor on August 26, 2010, 08:35:58 pm
I found another Gameinformer review about this genre. A bizarre one while at it. A side project perhaps?

Spoiler: What do you think? (click to show/hide)
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 26, 2010, 08:39:19 pm
Funny.

Great job!
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 26, 2010, 08:44:38 pm
I like killing cereal, good breakfast, also this game needs a cereal mode, everything is replaced with cereal themed stuff. :D
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 26, 2010, 08:45:27 pm
Indeed, and alternative methods to please your psyche that don't nescessarily involve killing, such as crippling the the victim and watch as it crawls around, kill family member in front of them, feed them parts of their own flesh, kidnapping, etc.

Logik errer.
Title: Re: Serial Killer Roguelike
Post by: Neyvn on August 26, 2010, 08:47:48 pm
Indeed, and alternative methods to please your psyche that don't nescessarily involve killing, such as crippling the the victim and watch as it crawls around, kill family member in front of them, feed them parts of their own flesh, kidnapping, etc.

Logik errer.
Not really, He didn't kill the first guy so yeah... Just the others...
Title: Re: Cereal Killer Roguelike
Post by: Hugna on August 26, 2010, 08:53:02 pm
I found another Gameinformer review about this genre. A bizarre one while at it. A side project perhaps?

Spoiler: What do you think? (click to show/hide)
Yeah... they misspelled...
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 26, 2010, 08:56:11 pm
You didn't look very closely at the screenshots did you? That's no typo.
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 26, 2010, 09:01:05 pm
Indeed, and alternative methods to please your psyche that don't nescessarily involve killing, such as crippling the the victim and watch as it crawls around, kill family member in front of them, feed them parts of their own flesh, kidnapping, etc.
Or maybe stamp collecting!
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 26, 2010, 09:04:41 pm
"Look, look at my masterpiece!  Do you see?"

"Hey, check it out, this dude's made a portrait of John Lennon out of Wisconsin stamps!  Somebody get the camera!"
Title: Re: Serial Killer Roguelike
Post by: Dakk on August 26, 2010, 09:10:09 pm
Indeed, and alternative methods to please your psyche that don't nescessarily involve killing, such as crippling the the victim and watch as it crawls around, kill family member in front of them, feed them parts of their own flesh, kidnapping, etc.
Or maybe stamp collecting!

Stamps made of THEIR LITTLE DOG'S SKIN and glued with THEIR MOTHER'S BLOOD.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 26, 2010, 09:15:33 pm
Indeed, and alternative methods to please your psyche that don't nescessarily involve killing, such as crippling the the victim and watch as it crawls around, kill family member in front of them, feed them parts of their own flesh, kidnapping, etc.
Or maybe stamp collecting!

Stamps made of THEIR LITTLE DOG'S SKIN and glued with THEIR MOTHER'S BLOOD.
Are you suggesting we pull a Henry Beauchamp? (http://scp-wiki.wikidot.com/the-gallery-of-henry-beauchamp)
Title: Re: Serial Killer Roguelike
Post by: Servant Corps on August 26, 2010, 09:23:12 pm
Do anyone have a link to the ceral killer video?
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 26, 2010, 09:27:13 pm
It's fake!
 :P
The text was just edited, silly!

Also, on non-violent hobbies, playing dwarf fortress.
Title: Re: Serial Killer Roguelike
Post by: Dakk on August 26, 2010, 09:38:38 pm
I thought that was obvious enough :P

But yea, on non-violent gameplay, if the game is supposed to ultimately simulate a city with realistic citizens and conditions, you should be able to live a rather decent life on it. It'd be nice to see a lets play of someone trying to keep the character from lashing out until he finally snaps and kills his first victim. Oh my, I'm already imagining Lets Plays of this, better just sit tight and wait for it.
Title: Re: Serial Killer Roguelike
Post by: JoshuaFH on August 26, 2010, 09:42:03 pm
I thought that was obvious enough :P

But yea, on non-violent gameplay, if the game is supposed to ultimately simulate a city with realistic citizens and conditions, you should be able to live a rather decent life on it. It'd be nice to see a lets play of someone trying to keep the character from lashing out until he finally snaps and kills his first victim. Oh my, I'm already imagining Lets Plays of this, better just sit tight and wait for it.

LET'S PLAY SERIAL KILLER ROGUELIKE (Pacifist Run)

Aw man, it's day 30, and my guy can't even look at another human without flying into a blind rage. I guess I just lock myself in my house and hope for the best.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 26, 2010, 09:48:45 pm
That gives me an idea for a new trait: Stressed

Like Normal at the start, this locks out all other traits, except vigilante. A Stressed person will begin to develop random disorders from the rest of the list, without notifing you of what trait you develop or when it developes. The only indicator will be the effects of the disorder taking place as the character becomes more depressed and crazed, along with criptic messages that show the character now having a desire to kill somthing.
Title: Re: Serial Killer Roguelike
Post by: alfie275 on August 26, 2010, 10:13:19 pm
I would like the option to play after being convicted, if only to be able to escape.

IE Job as prison warden, plant bomb in prison, set for few weeks. Get convicted, go to prison, bomb goes off, you run off through the whole in the wall. (Along with all the other murderous scum).
Or blackmail is sent to prison owner about their family, saying you must be let go, if you do not reset the timer on your pc every week.
Title: Re: Serial Killer Roguelike
Post by: Servant Corps on August 26, 2010, 10:15:08 pm
LET'S PLAY SERIAL KILLER ROGUELIKE (Pacifist Run)

That's it. That's what I'm going to be doing. Survive for 30 days without killing anybody.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 26, 2010, 10:16:36 pm
If you slapped wizard hats on the people, called them gnomes, made when they see you they "summon" cops, and call it "Gnome exterminator" there would be absolutely no buzz about this game I bet.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 26, 2010, 10:17:16 pm
LET'S PLAY SERIAL KILLER ROGUELIKE (Pacifist Run)

That's it. That's what I'm going to be doing. Survive for 30 days without killing anybody.
To make it better: LP it as a family comedy sitcom or something. A... dark one while at it. Make it more disturbing by keeping the light tones, even during the murderous rampage ending(s).
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 26, 2010, 10:19:12 pm
Imagine playing as a veteran cop in a city so full of crime, there are hookers and dead bodies in every alleyway.

And then imagine either falling from grace and becoming a hitman, or a vigilante, fighting these damned mafiosos!

FUN FUN FUN
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 26, 2010, 10:20:44 pm
Let's Plays of this are going to be amazing. I'm planning to do a journal type thing with a thread. No voice. Just some music and a diary.
Title: Re: Serial Killer Roguelike
Post by: Grakelin on August 26, 2010, 10:21:05 pm
LET'S PLAY SERIAL KILLER ROGUELIKE (Pacifist Run)

That's it. That's what I'm going to be doing. Survive for 30 days without killing anybody.
To make it better: LP it as a family comedy sitcom or something. A... dark one while at it. Make it more disturbing by keeping the light tones, even during the murderous rampage ending(s).

(http://www.premiere.com/var/ezflow_site/storage/images/media/images/natural-born-killers/584518-1-eng-US/natural-born-killers.jpg)
Title: Re: Serial Killer Roguelike
Post by: Servant Corps on August 26, 2010, 10:23:03 pm
Imagine playing as a veteran cop in a city so full of crime, there are hookers and dead bodies in every alleyway.

...so that's why the Voice of God commands you to kill hookers.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 26, 2010, 10:23:49 pm
Alright, who's doing the sitcom one? It needs to happen.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 26, 2010, 10:36:54 pm
For some reason I'm being reminded of Jenny Calendar.  Of course, not being a vampire you probably wouldn't survive the psychotic librarian's horrible vengeance.

Hey maybe you could play a guy who thinks he's a vampire with a soul and goes around killing "Vampires" and drinking pig's blood. :)

Wow, no new post for nearly an hour.  How... unbizarre...  OMG Buffy references have slain the thread!
Title: Re: Serial Killer Roguelike
Post by: Grakelin on August 26, 2010, 11:53:50 pm
Wouldn't it make more sense to be somebody who thinks they're a Vampire and go around killing people and drinking their blood?
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 27, 2010, 12:06:04 am
Wouldn't it make more sense to be somebody who thinks they're a Vampire and go around killing people and drinking their blood?

Nah, then you'd have to run from sixteen year old blond girls.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 27, 2010, 12:13:17 am
words

Yes!If you are convicted once and manage to get out due to insanity you will be a prime suspect if somebody kills the same type of people as you or with the same calling card (head cut off, fingers sliced etc)

If you are convicted a 2nd time and manage to get out of prison due to insanity you will be put into an asylum which is very hard to escape from but still possible

but if you get convicted a third time you go in a prison for the criminally insane which you will NEVER get out of.

I have another idea, infamy, the more infamous you are the better.You can get infamous by murdering large groups of people and the more people you murder (and the more gruesome the murders are) the more infamous you become.
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 27, 2010, 12:15:38 am
Now there's a wonderful psychosis for ya...  Hemophagia and a paranoid phobia of young female teenagers.


Something that might be fun is that, after a game, you get to see a typed-up police report or news story about you.  It might take some doing to get a dynamic text generator that actually flows, but I think we'd all like to see just what evidence the police picked up on and what led to them forming whatever profile on us that they had.  And I'm sure we'd all like to see sensational news stories about our exploits after the fact...

...now that it's 'safe'.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 27, 2010, 12:20:24 am
Just found the first semi-negatively worded article on Serial Killer. I imagine it will only spiral downward from here. (http://gamrfeed.vgchartz.com/story/81710/serial-killer-roguelike-is-disturbing/)
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 27, 2010, 12:23:44 am
Just found the first semi-negatively worded article on Serial Killer. I imagine it will only spiral downward from here. (http://gamrfeed.vgchartz.com/story/81710/serial-killer-roguelike-is-disturbing/)

did you miss the articles linked on the previously pages? They said much worse, and even outright lied :P
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 27, 2010, 12:26:08 am
What a dumbfuck, honestly of course a roguelike about a serial killer is gonna be disturbing!would they prefer it to be happy and nice?(edit)that review wasn't really negative.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 27, 2010, 12:27:09 am
So far I've only seen misinformation, not true fabrications.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 27, 2010, 12:31:25 am
Just found the first semi-negatively worded article on Serial Killer. I imagine it will only spiral downward from here. (http://gamrfeed.vgchartz.com/story/81710/serial-killer-roguelike-is-disturbing/)
did you miss the articles linked on the previously pages? They said much worse, and even outright lied :P
It's also a political season, so this kind of bickering about anything under the sun to appeal to masses to "join a side" in politics stuff is going to be rather common until the storm passes. They'll slander/pull up anything under the sun to shock an audience and gain an opinion, and maybe a vote (if a political party, or involved with one).

Nobody will give a crap in due time except for the fans. Plus, this kind of stuff usually backfires into free publicity anyway. No need to worry. People never learn.

Sorta a reason I consider myself apolitical to the point of not even being willing to vote for anything. True independent in laymans terms. Politics is just stupid these days. It's like a high school. I mean, what's the point nowadays?

Let's not go on another tangent and just think up more zany things to toss in.

@rawr: Agreed.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 27, 2010, 12:35:26 am
Swear to God, if you guys start bitching again...
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 27, 2010, 12:37:12 am
Swear to God, if you guys start bitching again...
You'll throw explosive double downs at us?
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 27, 2010, 12:37:42 am
Swear to God, if you guys start bitching again...
You'll throw explosive double downs at us?
That must be a weapon we can craft.
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 27, 2010, 12:38:15 am
I don't think encouraging people to subscribe to his channel is a sign of a negative disposition.  Still though, that wasn't a particularly good article...  Basing it solely off of the video on YouTube (which, interestingly enough, means he must have been browsing videos related to serial killers in order to wander across), rather than going to all the effort of reading the original posting.

Ah well.  In any case, I think we're all being just a wee bit too jumpy at the moment.  None of this really means anything, and even if it does mean something it's still not something we need to discuss in this thread.


...which means I should stop.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 27, 2010, 12:39:27 am
Somebody HAS to mod explosive double downs as a reaction into DF
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 27, 2010, 12:53:43 am
I don't know what all of this double down shit is >:C
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 27, 2010, 12:55:24 am
Goddammit who said double down now I'm hungry. :(
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 27, 2010, 12:58:53 am
That would be me.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 27, 2010, 01:03:39 am
Skinwich > Double Down
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 27, 2010, 01:17:57 am
Is that the bacon sandwich with fried chicken instead of a bun?
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 27, 2010, 01:23:38 am
Is that the bacon sandwich with fried chicken instead of a bun?
Yes
Title: Re: Serial Killer Roguelike
Post by: janekk on August 27, 2010, 04:36:30 am
Seeing sexuality options in character creation video it got me thinking. Can I play female r*pist with aids? I've got another idea. Breaking into victims house, cutting off my own fingers and forcing him to eat them, then calling police and hope he gets death penalty. ... I'm sick.
Title: Re: Serial Killer Roguelike
Post by: Ioric Kittencuddler on August 27, 2010, 04:42:47 am
I think my first character will  be Bunny Somner.  A schizophrenic blond teenage girl who decides at random that certain people are evil blood sucking monsters and must be destroyed for the good of mankind.  Incidentally she's a huge Joss Whedon fan.  And for whatever reason her craziness tells her to target Fox executives with disturbing frequency.

I wonder if I could rip off Hack/Slash too...

Hey wait, what does sexuality have to do with being a female rapist with aides?
Title: Re: Serial Killer Roguelike
Post by: janekk on August 27, 2010, 04:51:42 am
Hey wait, what does sexuality have to do with being a female rapist with aides?
Considering there is option for that I'd assume this also means some sort of possible interactions in game.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 27, 2010, 04:54:13 am
Hey wait, what does sexuality have to do with being a female rapist with aides?
Considering there is option for that I'd assume this also means some sort of possible interactions in game.

MUHUHUHHUHHAAAAAA!!!!
Title: Re: Serial Killer Roguelike
Post by: alfie275 on August 27, 2010, 05:10:08 am
That would be a long term kill? Giving them aids.
Title: Re: Serial Killer Roguelike
Post by: janekk on August 27, 2010, 05:12:04 am
That would be a long term kill? Giving them aids.
Yes exactly. It would still qualify as mass murder so it fits in game.
Title: Re: Serial Killer Roguelike
Post by: Rilder on August 27, 2010, 05:20:01 am
How about capturing a guy, cutting off his genitalia and putting them into a meat grinder with some hamburger, then take the penis-hamburger mix and make hamburger patties out of it, then cook them and make a Cheeesburger, then force the victim to eat his penis-cheeseburger. Bonus points if you make him watch you as you turn his penis into a cheeseburger.

Then after he finishes, impale him with a rusty pipe and piss into the end of the pipe that is not shoved up your victim..
Title: Re: Serial Killer Roguelike
Post by: nuker w on August 27, 2010, 05:27:47 am
How about capturing a guy, cutting off his genitalia and putting them into a meat grinder with some hamburger, then take the penis-hamburger mix and make hamburger patties out of it, then cook them and make a Cheeesburger, then force the victim to eat his penis-cheeseburger. Bonus points if you make him watch you as you turn his penis into a cheeseburger.

Then after he finishes, impale him with a rusty pipe and piss into the end of the pipe that is not shoved up your victim..

.... MAYBE a little to far?
Title: Re: Serial Killer Roguelike
Post by: Sir Pseudonymous on August 27, 2010, 05:34:27 am
Imagine playing as a veteran cop in a city so full of crime, there are hookers and dead bodies in every alleyway.

And then imagine either falling from grace and becoming a hitman, or a vigilante, fighting these damned mafiosos!

FUN FUN FUN
That's the second time this thread's reminded me of Sin City...
Title: Re: Serial Killer Roguelike
Post by: mikefictiti0us on August 27, 2010, 05:58:47 am
I posted in this thread when it first began only to come back a couple of days later to sixty one pages worth of comments. Incredible response.

The character generator looks great and the trait descriptions are superbly laced with dark humour. I especially liked the Elizabeth Bathory reference and : "The giant pink bunny won't leave you alone! The bastard follows you everywhere, watching your every move!"

Eagerly anticipating the alpha.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 27, 2010, 06:04:34 am
I can't wait for the next video so we can see cannibal Dexter in action!

I have a suggestion, if you commit multiple murders a vigilante may come after you unless you are a vigilante.
Title: Re: Serial Killer Roguelike
Post by: LizardKing on August 27, 2010, 10:20:35 am
It seems I missed this thread.

+1 to "It sounds awesome".

It'll mean I have another thing to waste endless amounts of time on. I'm not sure if that's a good or a bad thing.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 27, 2010, 10:42:44 am
I just have a question about gameplay, will it make the game more Fun or fun if I just blow off peoples heads without worrying about what may happen?
Title: Re: Serial Killer Roguelike
Post by: Creamcorn on August 27, 2010, 11:44:57 am
I just have a question about gameplay, will it make the game more Fun or fun if I just blow off peoples heads without worrying about what may happen?

Then you should play GTA or something. This is calculated and cunning murdering, not massacring.
Title: Re: Serial Killer Roguelike
Post by: kulik on August 27, 2010, 12:03:30 pm
How about capturing a guy, cutting off his genitalia and putting them into a meat grinder with some hamburger, then take the penis-hamburger mix and make hamburger patties out of it, then cook them and make a Cheeesburger, then force the victim to eat his penis-cheeseburger. Bonus points if you make him watch you as you turn his penis into a cheeseburger.

Then after he finishes, impale him with a rusty pipe and piss into the end of the pipe that is not shoved up your victim..

That had to be tough childhood you had.  :o
On the other hand im hoping for a complex psychology and things like watching somebody suffer or watching this kind of sick stuff you described not only be possible but to have some kind of effect like causing heavy psychical trauma.
Reminds me of sin city:
"...made me watch him... suck the meat off my fingers, He made me watch. He made me waaaaatch!"

Title: Re: Serial Killer Roguelike
Post by: Granite26 on August 27, 2010, 12:25:43 pm
I see leveling up as the process of getting new derangements that have to be met to get 'credit' for the kill.  As you progress, you require more and more grusome acts (or more rigorous rituals) to satiate your psychosis. 

Your psychoses (sp?) would fall into three categories
Victims and Restrictions(redheads, women, no guns, must use knives) that limit your targets
Rituals (Trophies, sex acts, messages) that cause you to take extra time
and
Acts (same as rituals) that cause you to leave more evidence behind.

With each kill, you get better and better at stalking, combat, etc, but require a more elaborate ritual (that makes it easier for cops to hunt you down).

Take Dexter's behaviour.  Killing is a need that rises over time.  The longer he waits, the more stressed he is, and the more suspicious he behaves.  (Humanity penalty a la Vampire).

Rather than start as a full fledged psychopath, you start as a young boy (whatever) sticking strays in refridgerators to get your kicks.  Eventually (pdq, or even as a start after the 'tutorial') you are forced to buy your first dementia.  (Human victims)

My .02c, anyway
Title: Re: Serial Killer Roguelike
Post by: kulik on August 27, 2010, 12:41:16 pm
With each kill, you get better and better at stalking, combat, etc, but require a more elaborate ritual (that makes it easier for cops to hunt you down).

I totally like your idea of "getting new derangements that have to be met to get 'credit' for the kill".
But i don't like the idea of getting better at stalking and combat and leveling what so ever. Maybe you can get better at dismembering of the body, but you don't get better in combat after one fight or don't get more agile after you sneak in someones backyard. I would keep this away from standard fantasy "get powerful" roguelike.
Title: Re: Serial Killer Roguelike
Post by: kulik on August 27, 2010, 12:53:25 pm
Congrats crimsonking your game is on RPS. ...roguelike without alfa release, oh man.  ;D
Title: Re: Serial Killer Roguelike
Post by: Dareon Clearwater on August 27, 2010, 01:07:27 pm
This game looks good just for the ability to recreate famous killings from history and fiction.  I'd like to:
-Kidnap an NPC, tie him to a chair, cut his face off, show it to him, then nail it back onto his head. (Preacher)
-Seduce a prostitute with grapes and laudanum, murder her, cut out several of her organs, and send one to the police. (Jack the Ripper)
-Make a vest with tits on it. (Silence of the Lambs)
-Send taunting letters to the police and news outlets, possibly influencing NPC behavior, like making some of them wear specific clothes or carry specific items. (Several, but specifically the Zodiac Killer wanted people to wear buttons with his symbol on them.)

I think if I was going to be original about it, I'd be the Thighbone Killer.  Start by raiding a mortuary or graveyard for a leg or thighbone.  Process the leg into a thighbone if necessary, bludgeon someone to death with it, leave the murder weapon there, take the victim's leg.  Repeat from step 2.

With that on the table, I do wonder how robust any crafting system would be.  A Rube Goldberg device may be out of the question, but breaking off a chair leg or something should be possible.

Also if multi-story buildings are put in, it would be fun to fling severed body parts or whole corpses off of them.  Maybe it could actually help with corpse disposal.  Track your victim and keep track of when garbage pickup is.  Go to his high-rise, push the dumpster under his window and murder him before the garbagemen come.  Throw his body out the window, into the dumpster.

GARBAGE DAY! (I know, I know, not the same at ALL...)
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 27, 2010, 01:20:19 pm
Congrats crimsonking you game is on RPS. ...roguelike without alfa release, oh man.  ;D

God I love Kieron Gillen, dude is a great writer and a total bro, and noted Bay12 fan to boot
Title: Re: Serial Killer Roguelike
Post by: Apple Master on August 27, 2010, 02:02:07 pm
Really, CK needs to release an alpha. As RPS and other articles have noted, they've been shocked that there isn't one.
Furthermore, since I -think- a lot of his fanbase right now is us guys, who is more suited to test it than us?
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 27, 2010, 02:07:21 pm
I think most people who will enjoy this game will be the ones who will find the bugs hilarious and endearing, indeed, part of the DF mentality
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 27, 2010, 02:15:03 pm
"He blew up when I bit him.... AWESOME!" :D
Title: Re: Serial Killer Roguelike
Post by: Redd on August 27, 2010, 02:16:09 pm
 :o
Title: Re: Serial Killer Roguelike
Post by: ToonyMan on August 27, 2010, 02:16:36 pm
I'm surprised the dude hasn't posted in this thread yet.
Title: Re: Serial Killer Roguelike
Post by: kulik on August 27, 2010, 02:20:14 pm
He did, couple of times.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 27, 2010, 02:20:37 pm
Nope, he hasn't posted at all, certainly this blue text doesn't lead to his post history showing all his posts. (http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;sa=messages;u=28468)
Title: Re: Serial Killer Roguelike
Post by: Grendus on August 27, 2010, 02:21:03 pm
With each kill, you get better and better at stalking, combat, etc, but require a more elaborate ritual (that makes it easier for cops to hunt you down).

I totally like your idea of "getting new derangements that have to be met to get 'credit' for the kill".
But i don't like the idea of getting better at stalking and combat and leveling what so ever. Maybe you can get better at dismembering of the body, but you don't get better in combat after one fight or don't get more agile after you sneak in someones backyard. I would keep this away from standard fantasy "get powerful" roguelike.

You do. There's a reason sparring is such a major part of most martial arts, your body needs practice to iron out the little details. Nothing says practice like a real life or death struggle against a opponent victim. Of course, we don't want to see something like Final Fantasy, where beating up 50 wolves makes you level up. But learning how to best break bones with a blunt weapon, or how to sneak past your average person by hiding in the shadows or behind walls/doors, or which grip suits you best on a knife for a killing blow from a few fake-world fights is fairly realistic.

Personally, I'm really looking forward to this. Psychoses are fascinating imo, and it will be interesting to see how realistic this game turns out to be.
Title: Re: Serial Killer Roguelike
Post by: memy on August 27, 2010, 02:21:21 pm
I'm surprised the dude hasn't posted in this thread yet.
Wow, way to read all 62 pages  >:(
Title: Re: Serial Killer Roguelike
Post by: ToonyMan on August 27, 2010, 02:24:06 pm
I'm surprised the dude hasn't posted in this thread yet.
Wow, way to read all 62 pages  >:(
Sorry, I was just trying to get someone to respond with relevant links so I didn't have to scan through everything.
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 27, 2010, 02:26:55 pm
I have a higher post-per-page count set in my profile.  This thing's only 19 pages long for me.

Nope, he hasn't posted at all, certainly this blue text doesn't lead to his post history showing all his posts. (http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;sa=messages;u=28468)

You seem to be mistaken, good sir.  That text is not blue, it is golden yellow.
Title: Re: Serial Killer Roguelike
Post by: ToonyMan on August 27, 2010, 02:27:52 pm
I have a higher post-per-page count set in my profile.  This thing's only 19 pages long for me.

Nope, he hasn't posted at all, certainly this blue text doesn't lead to his post history showing all his posts. (http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;sa=messages;u=28468)

You seem to be mistaken, good sir.  That text is not blue, it is golden yellow.
It's a dark brown for me good sir.
Title: Re: Serial Killer Roguelike
Post by: kulik on August 27, 2010, 02:37:18 pm
With each kill, you get better and better at stalking, combat, etc, but require a more elaborate ritual (that makes it easier for cops to hunt you down).

I totally like your idea of "getting new derangements that have to be met to get 'credit' for the kill".
But i don't like the idea of getting better at stalking and combat and leveling what so ever. Maybe you can get better at dismembering of the body, but you don't get better in combat after one fight or don't get more agile after you sneak in someones backyard. I would keep this away from standard fantasy "get powerful" roguelike.

You do. There's a reason sparring is such a major part of most martial arts, your body needs practice to iron out the little details. Nothing says practice like a real life or death struggle against a opponent victim. Of course, we don't want to see something like Final Fantasy, where beating up 50 wolves makes you level up. But learning how to best break bones with a blunt weapon, or how to sneak past your average person by hiding in the shadows or behind walls/doors, or which grip suits you best on a knife for a killing blow from a few fake-world fights is fairly realistic.

Personally, I'm really looking forward to this. Psychoses are fascinating imo, and it will be interesting to see how realistic this game turns out to be.

You wont get noticeably better in your first couple of sparing matches without a good instructor. The only thing you get from brawling is to get used to soaking up punches without the paralysing shock effect.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 27, 2010, 02:40:32 pm
I have a higher post-per-page count set in my profile.  This thing's only 19 pages long for me.

Nope, he hasn't posted at all, certainly this blue text doesn't lead to his post history showing all his posts. (http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;sa=messages;u=28468)

You seem to be mistaken, good sir.  That text is not blue, it is golden yellow.
It's a dark brown for me good sir.
That's what I get for not using Darkling theme. :P
Title: Re: Serial Killer Roguelike
Post by: Mindmaker on August 27, 2010, 02:59:55 pm
I've been following this thread for some time now, hoping there would be a playable version D:
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 27, 2010, 03:02:12 pm
He's taking a few day break, which means it'll be a long time :c
Title: Re: Serial Killer Roguelike
Post by: Mindmaker on August 27, 2010, 03:07:23 pm
He's taking a few day break, which means it'll be a long time :c

I could pick up DF adventure mode again.
But being a psychopath there isn't nearly as much fun...
Title: Re: Serial Killer Roguelike
Post by: Peewee on August 27, 2010, 03:08:23 pm
Posting to watch.
FanBase.MemberCount++
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 27, 2010, 03:09:30 pm
With multi-story and possibly apartment buildings; you can attempt window-drop kills, landing in dumpsters, filled or not (as previously suggested (depending on what's in the dumpster can improve odds of survival; like a dumpster full of soft garbage or mattresses could give you +50% to survival, whereas hard garbage, glass, or scrap metals (like fencing or furniture) is -75% to survival, added on top of damage done by a fall of whatever height; intelligence affects fall accuracy)), or fence kills (nothing like skewering your target with a wrought-iron fence; stair-dropping, or even restraining your target onto a lightning rod and waiting for a storm to fry him.

If allergies are an eventual feature; we can get a beehive, toss it into a victim's house whose allergic to bees, and watch as they get stung apart. You can also try to unleash some black mold or asbestos if you can get a hold of them onto your sleeping target. Heck, got a pet tarantula or scorpion or snake, let those loose and poison your target with venom as well. If you also have pet doberman or rottweiler (police can also sic these guys on you as well), send them to chase or ambush your victim and bite off limbs.

EDIT:
Also with apartment buildings or multi-story buildings, we need fire escapes as a method of entry/exit, as well as a jump system to hop from balcony to balcony (or building to building if they are close enough to each other) at least jumping 1-2 tiles, up to 3-4 if particularly strong or nimble, with maybe a running start. Also inherent with being smart enough, your character can automatically tuck and roll upon landing, especially if the jump is from 2 different heights (particularly -1z) to minimize damage upon landing. It would also help in evading police. Heck, it could double as a parkour challenge.

EDIT EDIT:
I guess if you also want silly ways of offing someone, have the ability to drop stuff on people from 1 to many stories above them. Even go as silly as throwing water (or blood) balloons at your targets; then when they least expect it, a rock.

For additional fun, act suspicious enough for your neighbor to snoop around your house, and go morbid Home Alone on them, dropping limbs from above, and having the victim slip and fall on their back because the floor is riddled with eyeballs and other random stuff; place random flamethrowers and heated doorknobs, tar and feather them, and drop a tarantula on them. Oh, and don't forget broken glass next to the windows, and slippery ice next to the doorways. When the police start chasing you down, continue the assault and use the zipline from the top of your home to a nearby treehouse.
Title: Re: Serial Killer Roguelike
Post by: memy on August 27, 2010, 03:23:32 pm
Ignore that faggot Manlytears on the youtube vid. He's a 4chan troll who hates anything that isn't him.
Title: Re: Serial Killer Roguelike
Post by: cappstv on August 27, 2010, 04:36:50 pm
Oh god
Itnetlolor is correct. There is no way this game could be fun without jumping.

EDIT:
Change that to as fun.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 27, 2010, 05:35:17 pm
Oh, double downs are super dry. I don't like them.

In other news, pwease release your broken version CK?

In other other news, omg RPS
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 27, 2010, 05:40:00 pm
More news. (http://www.rockpapershotgun.com/2010/08/27/quest-ce-que-cest-serial-killer-roguelike/)
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 27, 2010, 05:55:57 pm
What? I mentioned that news, and I wasn't even the first one.
Title: Re: Serial Killer Roguelike
Post by: Dakk on August 27, 2010, 05:57:23 pm
More news. (http://www.rockpapershotgun.com/2010/08/27/quest-ce-que-cest-serial-killer-roguelike/)

He slowly describes what the game is supposed to be like, then goes into pseudo-intelectual "liek omg dis is crap" mode over a single character trait?

This reminds me of why people laugh at video game reviewers.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 27, 2010, 06:22:15 pm
More news. (http://www.rockpapershotgun.com/2010/08/27/quest-ce-que-cest-serial-killer-roguelike/)

He slowly describes what the game is supposed to be like, then goes into pseudo-intelectual "liek omg dis is crap" mode over a single character trait?

This reminds me of why people laugh at video game reviewers.

He didn't really go all that nutty over the inclusion of the Insane trait. To be fair, I kind of agree with what he's saying - most of the other traits are real things, like Schizophrenia, but Insane doesn't seem to fit as well.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 27, 2010, 06:29:34 pm
I think (general) insanity would be more like a more/less than average grip on sanity (more doesn't always mean better sometimes; which can enhance vigilantism). No distinct characterization yet, but a random one will form. I guess they missed that point.

It's an illness in-progress, simply put. We have no further details beyond until it fully matures.

At least the review and comments weren't so blind in judgment this time around.
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 27, 2010, 06:30:48 pm
Insane in the membrane.
Title: Re: Serial Killer Roguelike
Post by: Servant Corps on August 27, 2010, 06:31:11 pm
As technically, none of the traits are actually in the game yet, there really shouldn't be anything to complain...but...I do agree with:

Quote
Frankly, if you want to make a quasi-realistic serial killer game, do the bloody research.

Eh, you know what? I posted far too much in this thread. That's it, this is the last post in this thread, and any next one I'll do considering this game would be starting the Pacifist run.
Title: Re: Serial Killer Roguelike
Post by: Kagus on August 27, 2010, 06:32:44 pm
In that vein, I think a little more distinction or clarification could be called for.  Schizophrenia could cover "Voices" and "See dead people", since both are hallucinations.  Having those two traits alongside another generic "Schizophrenia" is a little odd.  Maybe some sort of category system?

Of course, it should be noted that he made it quite clear the video illustrating these features is really just showing off placeholders.  The trait system is going to get revamped anyways, suggesting it be changed is slightly redundant.


EDIT:
I think (general) insanity would be more like a more/less than average grip on sanity. No distinct characterization yet, but a random one will form. I guess they missed that point.

It's an illness in-progress, simply put. We have no further details beyond until it fully matures.

At least the review and comments weren't so blind in judgment this time around.

Yeh, except that "Insanity" really is an outdated catchall term from when people didn't know enough to define the actual diseases.  It's still a cool word though.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 27, 2010, 06:40:56 pm
Somehow, I get the feeling that the character creation system is going to evolve into something similar to LCS. You know, make the illnesses that spawn seem more plausible because there's a bit more backstory in the choices made when making your character.
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 27, 2010, 06:42:16 pm
I like the character creation myself. I want to make my OWN plausible backstories.
Title: Re: Serial Killer Roguelike
Post by: Redd on August 27, 2010, 06:46:54 pm
He didn't really go all that nutty over the inclusion of the Insane trait. To be fair, I kind of agree with what he's saying - most of the other traits are real things, like Schizophrenia, but Insane doesn't seem to fit as well.
Sure, schizophrenia is real, but the description of it in this game is simply psychosis which is one of a whole number of symptoms of the illness and is something that can be caused by many, many things completely unrelated to schizophrenia. At least with Toady he will research something before trying to model it. Perhaps he simply has no interest in the psychological/psychiatric side of serial killers. That's fine. A shame, but whatever.
Title: Re: Serial Killer Roguelike
Post by: Little on August 27, 2010, 06:48:58 pm
I think the topic creator should update the first post with news and such.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 27, 2010, 06:53:18 pm
He didn't really go all that nutty over the inclusion of the Insane trait. To be fair, I kind of agree with what he's saying - most of the other traits are real things, like Schizophrenia, but Insane doesn't seem to fit as well.
Sure, schizophrenia is real, but the description of it in this game is simply psychosis which is one of a whole number of symptoms of the illness and is something that can be caused by many, many things completely unrelated to schizophrenia. At least with Toady he will research something before trying to model it. Perhaps he simply has no interest in the psychological/psychiatric side of serial killers. That's fine. A shame, but whatever.

I'm pretty sure he's said he is interested entirely in the psychological side of it in this very thread :P These are mostly just placeholders of course, to show off character creation.
Title: Re: Serial Killer Roguelike
Post by: cowofdoom78963 on August 27, 2010, 06:59:01 pm
Im not so sure, he showed each one off seperately.
Title: Re: Serial Killer Roguelike
Post by: x2yzh9 on August 27, 2010, 07:08:59 pm
It's not like after 5 months he'll have every mental disease ingame documented and researched.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 28, 2010, 12:14:27 am
I think the topic creator should update the first post with news and such.

Blah, that's too much work.

...Be doing it in a bit.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 28, 2010, 12:36:52 am
I think the topic creator should update the first post with news and such.

Blah, that's too much work.

...Be doing it in a bit.

I know the feeling, I started the thread on Something Awful for the same game and my mood is just 'augh updating topic' right now :P
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 28, 2010, 12:41:14 am
I did it. Updated the hell out of the first post, and basically compiled all of CrimsonKing's posts and discussion on the matter. I'm not too good with links, as you can see, and maybe putting the text in quotations made it tiny...but so be it. Here it is.

EDIT: Shoved everything into spoiler tags instead of quotes.
Title: Re: Serial Killer Roguelike
Post by: Itnetlolor on August 28, 2010, 01:25:03 am
I wonder if CK has visited Tropes for reference (http://tvtropes.org/pmwiki/pmwiki.php/Main/SerialKiller) at all?
Title: Re: Serial Killer Roguelike
Post by: Farce on August 28, 2010, 02:57:44 am
I wonder if CK has visited Tropes for reference (http://tvtropes.org/pmwiki/pmwiki.php/Main/SerialKiller) at all?
OH GOD I DIDN'T MEAN TO CL-

Spoiler: Nnnnnnooooooooo (click to show/hide)
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 28, 2010, 05:10:08 am
I have a suggestion, the ability to fake death for smart and stealthy chars.This will fool most civillians but police officers will feel for a pulse but that will give you enough time to shoot them in the head and if you fake death with a vigilante trying to kill you the vigilante will attempt to take it's trophy usually resulting in you screaming out in pain and alerting it that you are not quite dead.
Title: Re: Serial Killer Roguelike
Post by: kulik on August 28, 2010, 05:57:13 am
I have a suggestion, the ability to fake death for smart and stealthy chars.This will fool most civillians but police officers will feel for a pulse but that will give you enough time to shoot them in the head and if you fake death with a vigilante trying to kill you the vigilante will attempt to take it's trophy usually resulting in you screaming out in pain and alerting it that you are not quite dead.

Good one and while you faking dead you can't see only hear.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 28, 2010, 06:14:39 am
Yeah also you should only be able to fake death if you have been attacked in your previous turn and only with certain wounds, a punch to the head will make people think that they have knocked you out if they feel for a pulse but a punch to the arm will make people think that you're a terrible actor etc.
Title: Re: Serial Killer Roguelike
Post by: stuntaneous on August 28, 2010, 07:25:55 am
+want
Title: Re: Serial Killer Roguelike
Post by: Lap on August 28, 2010, 09:00:54 am
Looks like you guys had an effect on him:

"I've decided to cut back some of the features I was going to add to the alpha (mostly to do with the NPC's and their reactions) due to the overwhelming response that I've had. The game is a hot topic at the moment and it would be folly not to seize on that by getting a playable version out ASAP.

I'm going to fix the critical bugs, a basic save system (so you can send me bugged characters) and finish coding the new interactions that I've started on. It should take weeks rather than months."
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 28, 2010, 09:02:27 am
Haha, fuck yeah, we are the voice of the Legion people!
Title: Re: Serial Killer Roguelike
Post by: kulik on August 28, 2010, 09:07:54 am
Haha, fuck yeah, we are the whiening of the Legion people!
Title: Re: Serial Killer Roguelike
Post by: Josephus on August 28, 2010, 09:09:11 am
Haha, fuck yeah, we are the mass aggregate bitching of the Legion people!

Sorry, something was missing.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 28, 2010, 09:20:06 am
Haha, fuck yeah, we are the serial killer Legion lunatics!

Fixed to keep on topic  :P
Title: Re: Serial Killer Roguelike
Post by: Farce on August 28, 2010, 11:26:56 am
>Whine at a titanic level
>Acquire cool stuff

Hell yes.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 28, 2010, 11:30:54 am
Can't wait for an alpha :3 for now I will just have to rely on the large amount of elderly on my street for my serial killing
Title: Re: Serial Killer Roguelike
Post by: mikefictiti0us on August 28, 2010, 11:44:32 am
"Also, I don't need any more people to help me bug test."

People already have it  :o
Let's track 'em down and steal a copy.
Title: Re: Serial Killer Roguelike
Post by: Redd on August 28, 2010, 11:49:28 am
Looks like you guys had an effect on him:

"I've decided to cut back some of the features I was going to add to the alpha (mostly to do with the NPC's and their reactions) due to the overwhelming response that I've had. The game is a hot topic at the moment and it would be folly not to seize on that by getting a playable version out ASAP.

I'm going to fix the critical bugs, a basic save system (so you can send me bugged characters) and finish coding the new interactions that I've started on. It should take weeks rather than months."
sauce: http://www.roguetemple.com/forums/index.php?PHPSESSID=17dd6f3203b9b3820756909aa9a83026&topic=1298.msg8865#msg8865

Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 28, 2010, 11:50:03 am
Kickass, I'm so excited.

Anyway, Kulik.  What's uh, what's going on with the avatar?  That's pretty NSFW.
Title: Re: Serial Killer Roguelike
Post by: Medicine Man on August 28, 2010, 11:54:20 am
Kickass, I'm so excited.

Anyway, Kulik.  What's uh, what's going on with the avatar?  That's pretty NSFW.
I noticed.Pr0nz on Bay12?Blasphemy or awesome?
Title: Re: Serial Killer Roguelike
Post by: dragnar on August 28, 2010, 12:02:13 pm
Kickass, I'm so excited.

Anyway, Kulik.  What's uh, what's going on with the avatar?  That's pretty NSFW.
I noticed.Pr0nz on Bay12?Blasphemy or awesome?
No, just stupid.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 28, 2010, 12:09:12 pm
And don't Toady and three-toe forbid even text references to sexual content?
Title: Re: Serial Killer Roguelike
Post by: Redd on August 28, 2010, 12:13:38 pm
Buttocks. :|
Title: Re: Serial Killer Roguelike
Post by: Slappy Moose on August 28, 2010, 12:48:21 pm
Kickass, I'm so excited.

Anyway, Kulik.  What's uh, what's going on with the avatar?  That's pretty NSFW.
I noticed.Pr0nz on Bay12?Blasphemy or awesome?

It's sexy as FUCK!
Title: Re: Serial Killer Roguelike
Post by: Grakelin on August 28, 2010, 01:04:43 pm
Kickass, I'm so excited.

Anyway, Kulik.  What's uh, what's going on with the avatar?  That's pretty NSFW.

Here's the full image (http://i859.photobucket.com/albums/ab155/kulik242/holky.gif)

It's only really partial nudity, right?

EDIT: And they're not really having sex. Shame on all of you for correlating naked women with sexuality. Stop objectifying them, they're probably just nudists or something. And too poor to own more than one bed between them.
Title: Re: Serial Killer Roguelike
Post by: Duke 2.0 on August 28, 2010, 01:06:26 pm
 He didn't even bother resizing it for an avatar, he just put the image location in the avatar place. Right-clicking the avatar and selecting view image reveals this avatar laziness.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 28, 2010, 01:33:45 pm
Third from the left looks like my brother's girlfriend.  That's weird.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 28, 2010, 02:00:38 pm
CK, from RPS comments:

"I never claimed that this was going to be a point for point simulation of serial murder, or that the psychological traits would (or should) accurately mirror their real life counterparts in my game. It seems to me, based on the feedback I’ve received thus far, that most people want a degree of dark humor in the game. That’s what I’m going for. Apologies if you are expecting a hard core psychological simulation, but that simply won’t be the case. I should have clarified that fact in my last post.

In addition to the gruesome things that you can do, I want people, in game, to be doing all sorts of insanely campy things. I want them to cut off their own arms and attach hooks to them. I want them to see LP’s where they stalk and attack the same guy with a spoon countless times over (and at the worst of times) without being caught.

And keep in mind that it’s a project that began with no clear design goals (and I, initially, was not going to release it anyway), that I’m (obviously) not a professional game designer and that this is the first complex game that I have worked on! And yes, you are correct in that my initial focus has been on the combat. All I really wanted to do from the start was have a game with similar (but more descriptive) combat mechanics than DF, and that evolved into using the system for a game based on Dexter."
Title: Re: Serial Killer Roguelike
Post by: hemmingjay on August 28, 2010, 03:34:13 pm
Third from the left looks like my brother's girlfriend.  That's weird.

I thought that was her.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 28, 2010, 04:34:11 pm
Wait, what is this? From the Youtube account http://www.youtube.com/user/SKRoguelike:

"This game is a hoax. The purpose was to gather statistical information for a University project. We reviewed individual YouTube accounts, as well as the forum posting history of various users who expressed interest in the game, to determine if they are also avid players of other extremely violent games. We paid special attention to gamers who sent us PM's with extremely disturbing, sexually explicit content suggestions. There's a lot of you out there. We only needed the statistics of around 100 users, though we've ended up with much, much more than that due to how quickly the game has spread.

There is hope in that a quantitative portion of gamers were repulsed by the notion of simulating serial killers as player characters in a video game. Kudos to you if you fall in that category.

For future reference, two university students were responsible for this small experiment. We both took turns posting comments under the same name, using various proxy servers, in order to keep up initial momentum."

Yeah, if that's true, that's a huge hole poked in my bubble.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 28, 2010, 04:43:08 pm
...unbeleveable. They used us for some stupid experiment.
Title: Re: Serial Killer Roguelike
Post by: Lap on August 28, 2010, 04:44:05 pm
All I have to say is that if that's true my sides are going to hurt from laughter (they were already sore kinda from looking at some of these comments/ideas). Though seriously, even if it was a hoax, it's not like it'd be that hard for someone else to duplicate with the many roguelike frameworks.
Title: Re: Serial Killer Roguelike
Post by: Soulwynd on August 28, 2010, 04:44:28 pm
Someone should 'serial kill' them both. Would be the greatest irony in the games history.
Title: Re: Serial Killer Roguelike
Post by: 3 on August 28, 2010, 04:46:44 pm
I'm now almost tempted to attempt to learn how to program with the purpose of making something like this. Bah.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 28, 2010, 04:46:56 pm
Hahaha, it was very well thought out, if it's true. All the posts in different forums, and the very detailed responses to...pretty much everything. I still have a glimmer of hope that the guy just got his Youtube account hacked, since it's an extremely original concept in the first place. Hmm. Maybe someone else will try to take up the mantle and design one!
Title: Re: Serial Killer Roguelike
Post by: Mindmaker on August 28, 2010, 04:47:05 pm
This has to be a joke...

Also I feel kind of insulted by the clarification.
Title: Re: Serial Killer Roguelike
Post by: TheBronzePickle on August 28, 2010, 04:48:04 pm
Geez, that was smart.

"Hey, let's see how people would react if we made a game about serial killing. I wonder if people will be all negative about it and think it's horrible. Oh, wait, there's a bunch who think it's a great idea. In fact, there even giving us suggestions on how to make it more violent and fucked-up! I think this is the perfect time to tell them we lied to their faces, and these hundreds of possibly psychotic individuals are not getting what they wanted. I'm sure they understand, and won't seek a more real-life alternative to the game we promised. ESPECIALLY not on us!"

I'm going to be paying close attention to the news for a few weeks.
Title: Re: Serial Killer Roguelike
Post by: 3 on August 28, 2010, 04:48:18 pm
This has to be a joke...

It's not likely to be a joke; the guy's personality appeared stable enough.

Wait, am I setting myself up for a "beware the nice ones" joke? I think I might be.
Title: Re: Serial Killer Roguelike
Post by: Lap on August 28, 2010, 04:49:48 pm
At the very least there will probably be some very angry harassment from /b/. Poor decision.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 28, 2010, 04:50:24 pm
What a dick.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 28, 2010, 04:50:40 pm
Ugh, what a dick.

ninja:  Dammit rawr
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 28, 2010, 04:50:54 pm
I can't believe it. They make this hoax, it would genuinely be an original idea if it were real, and when they reveal the truth they take the moral high ground. So, to "Crimson King": You two are the deceitful ones here. Don't act like you're some saints for creating this hoax to collect data. What happens in fiction doesn't translate to reality in healthy individuals, which makes up the majority of us.

So, for those who fall in the catagory that understands the value of honesty, kudos to you.
Title: Re: Serial Killer Roguelike
Post by: Duke 2.0 on August 28, 2010, 04:51:33 pm
 I'll wait a week to see how this pans over. I don't want to overreact until I'm absolutely sure this was the ultimate intent.

 but yeah, /b/ is gonna mess them up.
Title: Re: Serial Killer Roguelike
Post by: ChairmanPoo on August 28, 2010, 04:51:45 pm
It doesnt make sense that it was all part of a "study", though, because the author specifically stated that the game wasn't just about "serial killing", but in general a crime simulator, and that you could also play a policeman or a burglar.

EDIT:

http://www.roguetemple.com/forums/index.php?topic=1298.msg8872#msg8872


Besides, what would such a study prove? There is already a "serial killer" game (I read about it on this same forum, it's about some ship in which you have to assasinate other passengers), and plenty of games that allow heavy criminal behavior (Not least Dwarf Fortress or LCS). So what would a study about the replies of people that show interest in the game show anyway?
Title: Re: Serial Killer Roguelike
Post by: Ochita on August 28, 2010, 04:54:03 pm
So who believes they have no girl(boy) friends? (They probably 'watch' them, collecting data.)
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 28, 2010, 04:54:33 pm
He loses several billion interwebs.
What a dick.
Title: Re: Serial Killer Roguelike
Post by: 3 on August 28, 2010, 04:55:00 pm
Eh, he changed it.
Title: Re: Serial Killer Roguelike
Post by: Soulwynd on August 28, 2010, 04:55:37 pm
"Hilarious. People will believe anything these days.

Oh hai /b/. On a scale of 1 to 10, what would you rate this troll as? Seriously, I think it's decently epic. "

The irony got even more irony.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 28, 2010, 04:56:22 pm
Hmm.

"Hilarious. People will believe anything these days."

Was the account hacked, then? The videos and comments, as far as I know, were only removed...very recently. Whoever's changing it must be watching this thread, or another equivalent.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 28, 2010, 04:56:33 pm
Argh, apparently it was him joking?  Whatever, he's still a dick.  Everyone's a dick.

You can all go to hell, I don't know what to believe anymore.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 28, 2010, 04:56:46 pm
HE BE TROLLIN
Title: Re: Serial Killer Roguelike
Post by: Lap on August 28, 2010, 04:57:00 pm
"Oh hai /b/. On a scale of 1 to 10, what would you rate this troll as? Seriously, I think it's decently epic. " Man did I call the /b/.
Title: Re: Serial Killer Roguelike MORE LIKE STUPID UNIVERSITY TROLL
Post by: Ochita on August 28, 2010, 04:57:14 pm
Seriously
He loses several billion interwebs.
What a dick.
Title: Re: Serial Killer Roguelike
Post by: Cthulhu on August 28, 2010, 04:57:58 pm
I can't decide whether to be mad at all this or happy that the game's still going.
Title: Re: Serial Killer Roguelike
Post by: Huesoo on August 28, 2010, 04:58:08 pm
(http://www.tweak3d.net/forums/imagehosting/12254a885fadccc3b.gif)

Five star execution, these men are my heroes.
Title: Re: Serial Killer Roguelike
Post by: TheBronzePickle on August 28, 2010, 04:58:38 pm
That magnificent bastard! (http://tvtropes.org/pmwiki/pmwiki.php/Main/MagnificentBastard)
Title: Re: Serial Killer Roguelike
Post by: Soulwynd on August 28, 2010, 04:58:56 pm
I can't decide whether to be mad at all this or happy that the game's still going.
We don't know that yet either. Maybe the game was part of the trolling! =p


And it was part of the trolling.

"OMG I CAN HAZ SERIAL KILLER SIMULATION?

No. No you fucking cannot. But hey, I've given you guys a bunch of good ideas so yeah. Roll with it if you want. "
Title: Re: Serial Killer Roguelike
Post by: Duke 2.0 on August 28, 2010, 04:59:23 pm
 I somehow called it twice in one reply. There was information missing, and /b/ is gonna strike them down.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 28, 2010, 04:59:50 pm
If these guys really are affiliated with any university (but this I doubt), then we should watch for this experiment. This would violate many ethical standards. They would get in so much trouble.
Title: Re: Serial Killer Roguelike
Post by: Ringmaster on August 28, 2010, 05:00:22 pm
I can't decide whether to be mad at all this or happy that the game's still going.

Where did it say the game was still going?]

Edit: It changed again.
Title: Re: Serial Killer Roguelike
Post by: Huesoo on August 28, 2010, 05:02:26 pm
http://www.youtube.com/user/SKRoguelike

Reposting link, he seems to be fighting over control of his account.
Title: Re: Serial Killer Roguelike
Post by: Soulwynd on August 28, 2010, 05:03:43 pm
http://www.youtube.com/user/SKRoguelike

Reposting link, he seems to be fighting over control of his account.
Not really. Seems more like the game was part of the trolling.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 28, 2010, 05:04:46 pm
Fighting over control of his account? What makes you say that?

Title: Re: Serial Killer Roguelike
Post by: Soulwynd on August 28, 2010, 05:05:51 pm
Fighting over control of his account? What makes you say that?
Blind hope?
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 28, 2010, 05:06:01 pm
Either he was from /b/ from the start,

or perhaps /b/ hacked his account to get people to cry tears.

Either way, I'm still watching this.

Poor guy if it was hacked,

and insane asshole if it wasn't.
Title: Re: Serial Killer Roguelike
Post by: Huesoo on August 28, 2010, 05:06:33 pm
Quote
Hilarious. People will believe anything these days.

Oh hai /b/. On a scale of 1 to 10, what would you rate this troll as? Seriously, I think it's decently epic AND it's original as well.

It seems here /b/ hacked him, then:

Quote
OMG I CAN HAZ SERIAL KILLER SIMULATION?

No. No you fucking cannot. But hey, I've given you guys a bunch of good ideas so yeah. Roll with it if you want.

Also, simmer the fuck down. I'm not taking your interweb details. I couldn't give a flying fuck on a starless night about what you do online.

He gets it back.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 28, 2010, 05:07:24 pm
No, it all seems like one long chain of mockery to me.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 28, 2010, 05:07:48 pm
Fighting over control of his account? What makes you say that?


"It's still going" "No it's not" "It's still going" "No it's not" "It's still going" "No it's not" "It's still going" "No it's not"
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 28, 2010, 05:08:16 pm
I'M ABOUT TO GO AAAAPESHIIIIIT
Title: Re: Serial Killer Roguelike
Post by: Lap on August 28, 2010, 05:08:28 pm
Doubtful on the account fighting. It's not a message board, you can just erase whatever the other said.

Just FYI, it's fairly trivial to create this game using the T-Engine at http://te4.org/. All the hard stuff is done for you.
Title: Re: Serial Killer Roguelike
Post by: Ochita on August 28, 2010, 05:08:51 pm
I'M ABOUT TO GO AAAAPESHIIIIIT
We all are friend.
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 28, 2010, 05:10:04 pm
This unmagnificent dirty bastard (if he was from /b/ from the start), he has inspired me.

If this turns out to be a total hoax, I am learning how to code RIGHT FUCKING NOW.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 28, 2010, 05:11:19 pm
This unmagnificent dirty bastard (if he was from /b/ from the start), he has inspired me.

If this turns out to be a total hoax, I am learning how to code RIGHT FUCKING NOW.

Inspiration!
Title: Re: Serial Killer Roguelike
Post by: head on August 28, 2010, 05:11:31 pm
He's going to get hacked up into bits and nailed to a statue.
Title: Re: Serial Killer Roguelike
Post by: Soulwynd on August 28, 2010, 05:11:40 pm
Well, at least he gave me some fun ideas to add to my game. I just have to get to work on it again. I was going to announce it, but I don't want to without something to show off.
Title: Re: Serial Killer Roguelike
Post by: insectcalm on August 28, 2010, 05:12:00 pm
I'm inclined to believe that he was either lying the whole time or pussed out the second he saw how much interest it attracted. If his youtube account got hacked, why hasn't he posted in here? Unless that got hacked too, I guess. Whatever.
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 28, 2010, 05:12:44 pm
I swear if this really is a hoax.

I WILL FORGE THE GODLIEST ROGUELIKE SERIAL KILLER GAME. EVER.

That being said, where should I start...?
Title: Re: Serial Killer Roguelike
Post by: Grakelin on August 28, 2010, 05:13:09 pm
He's posted here before?

It would be a pretty clever hoax if it was.
Title: Re: Serial Killer Roguelike
Post by: Ochita on August 28, 2010, 05:13:22 pm
He's posted here before?

It would be a pretty clever hoax if it was.
Yes he has.
Title: Re: Serial Killer Roguelike
Post by: Lap on August 28, 2010, 05:14:14 pm
I swear if this really is a hoax.

I WILL FORGE THE GODLIEST ROGUELIKE SERIAL KILLER GAME. EVER.

That being said, where should I start...?

As I was saying... http://te4.org/. Go there. No compiler needed. All the hard stuff is done for you. You can literally do everything in notepad and you'll be fine. It also has tileset support and is super moddable.

Start off just opening up random files in the example module and fool around until you get the hang of it.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 28, 2010, 05:14:47 pm
Do it.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 28, 2010, 05:15:23 pm
He's posted here before?

It would be a pretty clever hoax if it was.
Yes he has.
Yep, here's the account. (http://www.bay12forums.com/smf/index.php?action=profile;u=28468)
Title: Re: Serial Killer Roguelike
Post by: A Dwarven Smokeologist on August 28, 2010, 05:15:32 pm
Even if it was a complete hoax he's already shown there is a huge market / demand for this, some one should do it and claim the fame.
Title: Re: Serial Killer Roguelike
Post by: 3 on August 28, 2010, 05:16:04 pm
He's posted here before?

It would be a pretty clever hoax if it was.
Yes he has.

Well, he's posted in this thread, but not before that. It'd be more impressive if he actually had an account before the game was announced.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 28, 2010, 05:16:23 pm
Even if it was a complete hoax he's already shown there is a huge market / demand for this, some one should do it and claim the fame. And then I'll make LPs of it and Rawr will be super happy.
Title: Re: Serial Killer Roguelike
Post by: Lap on August 28, 2010, 05:16:36 pm
Even if it was a complete hoax he's already shown there is a huge market / demand for this, some one should do it and claim the fame.

I'm extremely tempted to usurp the free publicity.
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 28, 2010, 05:21:20 pm
Wait shit, I realized, did he ever put any claims of ownership on his product?
Any copyright or what-what?

That's either a dumbass move, or a mistake.
Title: Re: Serial Killer Roguelike
Post by: alfie275 on August 28, 2010, 05:23:57 pm
Dickmove. All of the people who follow it are interested in serial killing.
Title: Re: Serial Killer Roguelike
Post by: Ochita on August 28, 2010, 05:24:52 pm
If he has then thats like, having a medicine thats really important, then just hoarding it. (Not the best I know. :S)
Title: Re: Serial Killer Roguelike
Post by: Lap on August 28, 2010, 05:25:08 pm
Wait shit, I realized, did he ever put any claims of ownership on his product?
Any copyright or what-what?

That's either a dumbass move, or a mistake.

Who the hell cares? Change the name to something similar and you're in the clear. Probably safe regardless.
Title: Re: Serial Killer Roguelike
Post by: kulik on August 28, 2010, 05:25:46 pm
Kickass, I'm so excited.

Anyway, Kulik.  What's uh, what's going on with the avatar?  That's pretty NSFW.
I noticed.Pr0nz on Bay12?Blasphemy or awesome?

It's sexy as FUCK!

It was a helluva party i made that photo. ...shame photobucket guys feel violated by it. They should see other photos i made after that one. (just kidding)
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 28, 2010, 05:28:31 pm
@Lap, I'm not worried about getting sued or whatever for making another game similar to it,

I'm worried about whether or not this was a hoax.

If he didn't have copyrights and whatever, ownership and stuff, then that could mean that the hoaxers slipped up. Or that he forgot to do such things. I'm leaning towards the hoaxers slipping up.

CK, if you're out there and not the troll lots of people make you out to be right now, KEEP ON TRUCKING.
/B/ really has gone too far this time. :U
Title: Re: Serial Killer Roguelike
Post by: Grakelin on August 28, 2010, 05:30:13 pm
Hoaxers didn't slip up by not spending money copyrighting this stuff.

Try again.


Can't find a thread on /b/ about this, so it's probably just some kid.
Title: Re: Serial Killer Roguelike
Post by: Huesoo on August 28, 2010, 05:30:46 pm
Whats /B/? Dont you mean /b/
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 28, 2010, 05:31:23 pm
I PMed him. He said he's not hacked, and he did this to fuck with people.

So either we've been had, or he got hacked and still doesn't have control of the account.
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 28, 2010, 05:32:11 pm
They wouldn't even have to buy rights, just put a Crimson King *copyright* 2010 text in the videos.
If it were a hoax, it wouldn't matter if they got caught for fraud.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 28, 2010, 05:32:34 pm
Look, this is a hoax, no doubt about it. Just let it go and lock the thread.
Title: Re: Serial Killer Roguelike
Post by: Diablous on August 28, 2010, 05:32:49 pm
Look, this is a hoax, no doubt about it. Just let it go and lock the thread.

This.
Title: Re: Serial Killer Roguelike
Post by: Ringmaster on August 28, 2010, 05:33:11 pm
If we wait another day, there shall be 200 clones of the Serial Killer RL under production. So I wouldn't worry if I were you.
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 28, 2010, 05:33:22 pm
We have to keep watching though. I give it till next week.
Title: Re: Serial Killer Roguelike
Post by: Dakk on August 28, 2010, 05:33:47 pm
After I looked into his account and notice it was created just shortly before the thing came to light, I knew there either was some epic trollage going on, or a very odd married guy who apparently lurked bay12 for years without posting. :P

Either way, well executed troll was well executed. Idea was nice, someone will do it, eventualy.
Title: Re: Serial Killer Roguelike
Post by: Ringmaster on August 28, 2010, 05:35:56 pm
We have to keep watching though. I give it till next week.

'Till next week what?

Pretty much all we can do now is ignore the fake SK Roguelike and focus on the huge number of new SK Roguelikes which will shortly saturate the market.
Title: Re: Serial Killer Roguelike
Post by: 3 on August 28, 2010, 05:37:45 pm
The sad thing is that anything inspired by this which does end up surfacing will probably look far less promising than this initally did.
Title: Re: Serial Killer Roguelike
Post by: ChairmanPoo on August 28, 2010, 05:38:10 pm
if it really was a hoax, then it was even dumber than the "college work" excuse. If it had been a college task at least they'd have a justification for all that pointless work.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 28, 2010, 05:38:23 pm
We'll I've been thinking for a few minutes of what to post, but this is the best trolling ever. Though I wonder what he used to fake the videos?
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 28, 2010, 05:39:09 pm
Don't lock this. This thread is now about attempts to make a real version of this shit.

GOGOGO
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 28, 2010, 05:39:48 pm
Well, currently installed TE4, now attempting to learn how the fuck it all works.

See you in a year, fellas.
Title: Re: Serial Killer Roguelike
Post by: 3 on August 28, 2010, 05:39:54 pm
If it had been a college task at least they'd have a justification for all that pointless work.

There might not've been much work involved. We don't even know if it was even a working program, let alone something that was "interactive" in the sense of a game.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 28, 2010, 05:40:12 pm
Don't lock this. This thread is now about attempts to make a real version of this shit.

GOGOGO

Haha, that sounds cool. I'll leave it open unless a mod decides to lock it, then.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 28, 2010, 05:40:38 pm
It's not that hard to fake a turn based tileset game, it would take a bit of time but it's not that hard.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 28, 2010, 05:40:54 pm
Lock this. We all know that these dozens of attempts to make it real will die in about a month or so.
Title: Re: Serial Killer Roguelike
Post by: Tilla on August 28, 2010, 05:41:49 pm
Monumentally awesome Troll if it was. I'd like CK to comment on this if it is, and he certainly gets my applause
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 28, 2010, 05:45:18 pm
Indeed, I'd like CK to put the last word in this.
Title: Re: Serial Killer Roguelike
Post by: TheBronzePickle on August 28, 2010, 05:46:40 pm
It was a troll, and an epic one, but at least:

Quote
Yes, you can use the video or any of the shit I threw out there as a basis for your own game. Make it look exactly the same as it does in the video if you want. I don't claim any copyrights on it.

DO IT!!!!!
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 28, 2010, 05:48:47 pm
I'm talking to CK via youtube PMs. I asked him to put an end to this and tell everyone on every thread he's made that he's trolling, and to do so under the name we know him as.
Title: Re: Serial Killer Roguelike
Post by: ChairmanPoo on August 28, 2010, 05:49:16 pm
If it had been a college task at least they'd have a justification for all that pointless work.

There might not've been much work involved. We don't even know if it was even a working program, let alone something that was "interactive" in the sense of a game.

Actually, I meant bothering with the youtube account, fabricating the video, doing all those posts in the relevant threads, etc...
It's a lot of pointless work-hours, which might have been better spent in something more productive (reading, actual videogames, onanism, movies....)
Title: Re: Serial Killer Roguelike
Post by: Apple Master on August 28, 2010, 05:50:29 pm
Just saying, it's illegal to perform any form of study without informed consent, meaning any participant has to have consented to be part of it.
Ergo it's a load of bullshit.

i.e dis be real
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 28, 2010, 05:51:07 pm
If it had been a college task at least they'd have a justification for all that pointless work.

There might not've been much work involved. We don't even know if it was even a working program, let alone something that was "interactive" in the sense of a game.

Actually, I meant bothering with the youtube account, fabricating the video, doing all those posts in the relevant threads, etc...
It's a lot of pointless work-hours, which might have been better spent in something more productive (reading, actual videogames, onanism, movies....)
Trolls don't understand productiveness. They only like to see others be angry/dissapointed/soul-crushingly depressed.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 28, 2010, 05:51:22 pm
What I really applaud is making up all that BS about the features, and taking advantage of our want for an early release.
Title: Re: Serial Killer Roguelike
Post by: ChairmanPoo on August 28, 2010, 05:51:43 pm
Just saying, it's illegal to perform any form of study without informed consent
You're wrong.
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 28, 2010, 05:52:08 pm
"Can you do me one favor then?

Go to the threads you've started and, under the name you've made, tell people that you were fucking with us."

I was fucking with you. I'm a troll, I know. All the threads and accounts I used will be locked\deleted\whatever so I'm not going anywhere else.
Title: Re: Serial Killer Roguelike
Post by: rawr359 on August 28, 2010, 05:53:50 pm
You're a masterful troll. Good job.
Title: Re: Serial Killer Roguelike
Post by: Lap on August 28, 2010, 05:54:17 pm
"Can you do me one favor then?

Go to the threads you've started and, under the name you've made, tell people that you were fucking with us."

I was fucking with you. I'm a troll, I know. All the threads and accounts I used will be locked\deleted\whatever so I'm not going anywhere else.

So did you use an existing roguelike framework for the mockup?
Title: Re: Serial Killer Roguelike
Post by: ChairmanPoo on August 28, 2010, 05:54:25 pm
Hey, while you are here, why did you go through all that bother when you could have spent that time watching pr0n and playing Counterstrike?
Title: Re: Serial Killer Roguelike
Post by: Ringmaster on August 28, 2010, 05:54:35 pm
"Can you do me one favor then?

Go to the threads you've started and, under the name you've made, tell people that you were fucking with us."

I was fucking with you. I'm a troll, I know. All the threads and accounts I used will be locked\deleted\whatever so I'm not going anywhere else.

Very expertly done. I wish we had an applause emote.
Title: Re: Serial Killer Roguelike
Post by: kholhaus on August 28, 2010, 05:54:50 pm
Mmkay, screw Te4, going with a basic Python Roguelike tut first.

And TheCrimsonKing, no matter how bad a bastard you just became by doing this, I thank you, for sparking all this inspiration in my mind. It's mind-blowing.
Title: Re: Serial Killer Roguelike
Post by: Megaman on August 28, 2010, 05:54:59 pm
Bravo, let this thread be remembered forever as an example to trolls everywhere.
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 28, 2010, 05:57:01 pm
How about we don't? There's nothing good about trolls or trolling, unless we're talking Homestuck. It's pure Schadenfreude.
Title: Re: Serial Killer Roguelike
Post by: 3 on August 28, 2010, 05:57:54 pm
So you're suggesting that "negative emotion == bad", are you?

(Wait and see this become a philosophy-related derail. Just wait)
Title: Re: Serial Killer Roguelike
Post by: MetalSlimeHunt on August 28, 2010, 05:58:56 pm
No, I'm suggesting "wasting everyone's time and effort to get your retarded chuckles == bad".
Title: Re: Serial Killer Roguelike
Post by: TheCrimsonKing on August 28, 2010, 05:59:05 pm
Hey, while you are here, why did you go through all that bother when you could have spent that time watching pr0n and playing Counterstrike?

Because I can? Do trolls need legitimate reasons to do what they do? It was fun and I was bored.

I didn't use an existing game as a template and I made the videos using flash. Didn't take that long, maybe an hour for the first game play footage. Much less for the other one. The response was extremely positive though. Didn't expect that. I figured I'd run with it anyway, throwing out possible game play elements. Why not?
Title: Re: Serial Killer Roguelike
Post by: Labs on August 28, 2010, 05:59:46 pm
Good show. I'm surprised people are taking this so well. So much hype but my god, it played out so well.
Title: Re: Serial Killer Roguelike
Post by: Skeeblix on August 28, 2010, 06:00:12 pm
I hope you die in a fire.

kthx.  :D
Title: Re: Serial Killer Roguelike
Post by: Julius Clonkus on August 28, 2010, 06:02:01 pm
So I've been following this thread silently to see the outcome and I can say only one thing...

Well played.
I would applaud you for this masterpiece of a prank, but you wouldn't be able to see or hear it. Really, I wish more trolls were this creative.