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Other Projects => Other Games => Topic started by: Elephant Parade on December 30, 2013, 11:39:13 pm

Title: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Elephant Parade on December 30, 2013, 11:39:13 pm
[this post currently under renovation]

Apparently there's going to be a mobile game? Practically nothing is known about it, though.

Fire Emblem: Fates (3DS), the most recent game in the series, has been released. If you're obsessive about gameplay spoilers, you should probably stay out of this thread, though story stuff is generally kept within spoiler tags.

If you're just looking for a game to play, Fire Emblem: Awakening (3DS) and Fire Emblem (no subtitle, but it's sometimes referred to as Fire Emblem: Blazing Sword; it was for GBA, originally, but you can also get it on Wii U Virtual Console) are both considered to be good.

Spoiler: original post (click to show/hide)
Title: Re: Fire Emblem
Post by: Aoi on December 31, 2013, 12:35:21 pm
Lunatic/Classic mode is brutal; you actually have to play with tactics to make it anywhere. I've heard that DLC is also pretty much a must-have for it, since you can use it to level your characters in comparative safety without advancing the story, but I haven't gotten up to there yet.

Oh, and there's Lunatic+ mode for those who are truly insane and have finished Lunatic, where pretty much all enemies will have at least one overpowered skill that will give you a headache. (Like Counter on mages, or Luna.)
Title: Re: Fire Emblem
Post by: Nighthawk on December 31, 2013, 12:49:39 pm
Why anyone would subject themselves to that kind of torture, I have no idea.

Alas, I would like to play Awakening, but don't really want to get a 3DS. I kind of stopped getting mobile game systems a while back....
Title: Re: Fire Emblem
Post by: Zangi on December 31, 2013, 01:01:29 pm
I tried Lunatic.  Maybe I just don't know how to play it right...  maybe I needed to unlock fancy stuff or something, but it seems more like a savescumfest from the start.

Actually, the first 2-3 maps are beatable, it is when you get the 2nd batch for the crew is where I lose just about everyone, every time.
Title: Re: Fire Emblem
Post by: Vattic on December 31, 2013, 03:05:44 pm
I enjoyed the earlier games and got Awakening for Christmas, but haven't played it yet. Miss the old 2D graphics.
Title: Re: Fire Emblem
Post by: Elephant Parade on December 31, 2013, 03:08:46 pm
I tried Lunatic.  Maybe I just don't know how to play it right...  maybe I needed to unlock fancy stuff or something, but it seems more like a savescumfest from the start.

Actually, the first 2-3 maps are beatable, it is when you get the 2nd batch for the crew is where I lose just about everyone, every time.
I expect high Renown would help, since you would start with extra stat-booster things.
Title: Re: Fire Emblem
Post by: Blaze on December 31, 2013, 05:01:19 pm
And then we have Lunatic Reverse...

Quote
It's a pretty fun game, and a decent addition to the series, but I have one complaint: critical hits aren't fancy enough. What happened to arrow twirls and gravity-defying axes? I mean, the 3D models probably would've made it a bit more difficult, but fancy criticals were a major part of the fun.
So much this.

My only complaint about the harder difficulties is that it ends up being a minmaxing statfest in order to survive; if you don't 1-shot an enemy most of the time you're screwed.
Title: Re: Fire Emblem
Post by: Elephant Parade on December 31, 2013, 05:17:49 pm
And then we have Lunatic Reverse...

Quote
It's a pretty fun game, and a decent addition to the series, but I have one complaint: critical hits aren't fancy enough. What happened to arrow twirls and gravity-defying axes? I mean, the 3D models probably would've made it a bit more difficult, but fancy criticals were a major part of the fun.
So much this.
I also really hate the dance animation. I always turn it off, because it takes FOREVER and is always the exact same. I wish there was a way to make it so that it would only play animations when something interesting happens; i.e. Astra activation, Dual Strike, or whatever.

Also, I miss stealing items. It was difficult, but it was always fun acquiring a neat piece of loot after carefully clearing out everything surrounding one enemy.
Title: Re: Fire Emblem
Post by: Nighthawk on January 01, 2014, 06:24:52 pm
I agree with those who want the gravity-defying axes to return. THIS...
Spoiler: GIF (click to show/hide)
... was one of my favorite things about the gameboy FE games.
Title: Re: Fire Emblem
Post by: PrimusRibbus on January 02, 2014, 10:52:32 am
Picked up Awakening the other week and have been going through it on Lunatic/Classic. Lunatic starts out frustratingly hard, then the difficulty evens out a bit once you have a few characters that can take hits.

Really glad I didn't quit Lunatic in the unbalanced first few levels, because I've always found regular and hard modes in FE waaaaay too easy. Once Lunatic hits its stride, it feels just right in difficulty.
Title: Re: Fire Emblem
Post by: HFS on January 02, 2014, 11:26:29 am
Picked up Awakening the other week and have been going through it on Lunatic/Classic. Lunatic starts out frustratingly hard, then the difficulty evens out a bit once you have a few characters that can take hits.

Really glad I didn't quit Lunatic in the unbalanced first few levels, because I've always found regular and hard modes in FE waaaaay too easy. Once Lunatic hits its stride, it feels just right in difficulty.

Lunatic+ on the other hand is just bullshit.

"Oh, what's this? An enemy with Hawkeye, Lethality, and Vantage+?"
Title: Re: Fire Emblem
Post by: Culise on January 02, 2014, 11:28:43 am
Picked up Awakening the other week and have been going through it on Lunatic/Classic. Lunatic starts out frustratingly hard, then the difficulty evens out a bit once you have a few characters that can take hits.

Really glad I didn't quit Lunatic in the unbalanced first few levels, because I've always found regular and hard modes in FE waaaaay too easy. Once Lunatic hits its stride, it feels just right in difficulty.

Lunatic+ on the other hand is just bullshit.

"Oh, what's this? An enemy with Hawkeye, Lethality, and Vantage+?"
It helps if you don't think of Lunatic+ as a strategy game.  It's a "solve the puzzle" game, like those chess "find mate in X" puzzles.  You have to move just right, but unlike chess, you also have to hope you don't somehow offend the RNG. ^_^
Title: Re: Fire Emblem
Post by: Aoi on January 02, 2014, 02:00:43 pm
I agree that Hard/Classic felt a bit easy once I hit the mid-game, but that was probably because of the basic strategy I used: a tiny team that was tough-as-nails. (The last quarter basically a team of two (plus partners) steamrolling everything in sight.)
Title: Re: Fire Emblem
Post by: Elephant Parade on January 02, 2014, 08:26:14 pm
Picked up Awakening the other week and have been going through it on Lunatic/Classic. Lunatic starts out frustratingly hard, then the difficulty evens out a bit once you have a few characters that can take hits.

Really glad I didn't quit Lunatic in the unbalanced first few levels, because I've always found regular and hard modes in FE waaaaay too easy. Once Lunatic hits its stride, it feels just right in difficulty.

Lunatic+ on the other hand is just bullshit.

"Oh, what's this? An enemy with Hawkeye, Lethality, and Vantage+?"
It helps if you don't think of Lunatic+ as a strategy game.  It's a "solve the puzzle" game, like those chess "find mate in X" puzzles.  You have to move just right, but unlike chess, you also have to hope you don't somehow offend the RNG. ^_^
Does it make the final boss really difficult? On Normal, you can just rush with the tactician using the Book of Naga.

Also, question: is a physical or magical tactician better? I went +Magic/-Strength, but are there better options?
Title: Re: Fire Emblem
Post by: Blaze on January 02, 2014, 09:46:34 pm
Speed > Everything. (http://i60.photobucket.com/albums/h12/Switch_Watcher/Smileys/emot-colbert.gif)
Title: Re: Fire Emblem
Post by: Elephant Parade on January 02, 2014, 09:49:04 pm
Speed > Everything. (http://i60.photobucket.com/albums/h12/Switch_Watcher/Smileys/emot-colbert.gif)
Really? I was doubling everything even without +Speed.
Title: Re: Fire Emblem
Post by: Culise on January 02, 2014, 10:35:16 pm
Picked up Awakening the other week and have been going through it on Lunatic/Classic. Lunatic starts out frustratingly hard, then the difficulty evens out a bit once you have a few characters that can take hits.

Really glad I didn't quit Lunatic in the unbalanced first few levels, because I've always found regular and hard modes in FE waaaaay too easy. Once Lunatic hits its stride, it feels just right in difficulty.

Lunatic+ on the other hand is just bullshit.

"Oh, what's this? An enemy with Hawkeye, Lethality, and Vantage+?"
It helps if you don't think of Lunatic+ as a strategy game.  It's a "solve the puzzle" game, like those chess "find mate in X" puzzles.  You have to move just right, but unlike chess, you also have to hope you don't somehow offend the RNG. ^_^
Does it make the final boss really difficult? On Normal, you can just rush with the tactician using the Book of Naga.

Also, question: is a physical or magical tactician better? I went +Magic/-Strength, but are there better options?
I...never actually got that far.  I'm actually really terrible at chess puzzles.  Actually, I'm just terrible at finishing games in general.  I've been sporadically playing through the chapters on the second continent for the last year, almost. ^_^

Speed really is king, though, no matter what class you are.  As far as physical or special, I think that you can't really say one or the other is "better", per se.  Well, except for things like maximizing things so that as many children get Galeforce as possible (because free turns breaks the action economy) and aiming for third-generation Morgan if possible (since children inherit extra stat growth/caps from their parents; a third-gen Morgan inherits bonuses from two generations of parents on one side instead of just one).  The only real warning I've heard on character design, apart from never taking Speed as a flaw, is for if you ever do a gish build and combine both physical and magical powers, in which case you do not want to take Luck as a flaw - that reduces both Strength and Magic.  Reduce Defense; that literally the only stat flaw that doesn't affect your strength, magic, or your speed, all of which are critical, even though it does make you squishier.  It's really only essential to min-max in Lunatic, Lunatic+, and certain DLC maps, though, so it's not something to fuss o'ermuch about otherwise, I think. 

Though, between +Magic/-Strength and +Strength/-Magic, I'd have to side with the former in the case of min-maxing.  Checking Serenes Forest (http://serenesforest.net/fe13/char_max.html#myunit), a Magic flaw actually reduces your Speed cap, while a Strength flaw loses Skill.  You'd think it the other way around, but...
Title: Re: Fire Emblem
Post by: Ak-Sai on January 09, 2014, 06:24:10 am
Good day to everyone.

I wish to try this franchise, so could you recommend me a good game to start?  Because I'm sure that I wont be able to try all of them, so I think it would be best to try a piece that was well met by the fans and so on.

Thanks in advance for advices.

Title: Re: Fire Emblem
Post by: Zangi on January 09, 2014, 09:32:07 am
*Shrug*  Try the newest one?  Fire Emblem: Awakening?
Title: Re: Fire Emblem
Post by: Elephant Parade on January 09, 2014, 10:58:36 am
Good day to everyone.

I wish to try this franchise, so could you recommend me a good game to start?  Because I'm sure that I wont be able to try all of them, so I think it would be best to try a piece that was well met by the fans and so on.

Thanks in advance for advices.
I rented Radiant Dawn once. It was okay. I'd say Awakening, or Radiant Dawn if you have a Wii and not a 3DS.
Title: Re: Fire Emblem
Post by: Tawa on January 01, 2015, 10:31:07 pm
BUMPED due to pressure from *own* thread.
Title: Re: Fire Emblem
Post by: Reudh on January 01, 2015, 10:55:42 pm
Posting to watch and provide Fire Emblem: Awakening advice.
Title: Re: Fire Emblem
Post by: Tawa on January 01, 2015, 10:59:01 pm
Soooo, to kick off the discussion...

Got Path of Radiance for Christmas. Liking it so far, but Chapter 11 is a huge friggin' difficulty spike. First there was the fact that Boyd kept dying, then the Black Knight randomly came out of that totally random house in the middle... and up until around the part where Greil dies this thing was a piece of cake.

Should I start being more gratuitous in handing out bonus EXP or something?
Title: Re: Fire Emblem
Post by: Hawkfrost on January 01, 2015, 11:04:29 pm
Good day to everyone.

I wish to try this franchise, so could you recommend me a good game to start?  Because I'm sure that I wont be able to try all of them, so I think it would be best to try a piece that was well met by the fans and so on.

Thanks in advance for advices.

Well, the best place to start is probably Fire Emblem: Sword of Flame (Just called Fire Emblem in the West) for Gameboy Advance. It has a long and comprehensive tutorial that teaches you all the mechanics, and leaves you in a good place to play the rest of it without confusion.

I feel that the two translated GBA titles are stronger than the Gamecube and Wii ones (due to the latter's focus on long story segments and messy transforming animal people gimmicks, and the former's more on straight gameplay and clarity).
Title: Re: Fire Emblem
Post by: Reudh on January 01, 2015, 11:06:22 pm
Fire Emblem Awakening is also decent. It's on the 3DS, and is probably one of the more accessible ones.
Title: Re: Fire Emblem
Post by: Elephant Parade on January 01, 2015, 11:12:33 pm
Seconding Fire Emblem Awakening.

If you do decide to play it first, I'd recommend setting it to Normal and Casual. The enemy armies can pull some dumb stuff on Hard, and you'll be doing plenty of resetting if you play on Classic.


Edit: Darn it, Tawarochir. If you had just waited another eight days, you could have revived the thread a year after it was first posted in.
Title: Re: Fire Emblem
Post by: Urist McScoopbeard on January 01, 2015, 11:22:35 pm
Hey guy remember Fire Emblem: Sacred Stones? and how fucking awesome it was???????
Title: Re: Fire Emblem
Post by: Tawa on January 01, 2015, 11:34:38 pm
Also +1-ing Awakening. Excellent game.

Speaking of Awakening, I'm tempted to ask you people who you married. I'm a bit curious as to who the most popular spouses on Bay12 are.

In case you haven't sighted my loudly vocal (possibly a bit obnoxious) mentions of it, I married Nowi.
Title: Re: Fire Emblem
Post by: Blaze on January 01, 2015, 11:58:58 pm
Hey guy remember Fire Emblem: Sacred Stones? and how fucking awesome it was???????
It was the first FE game I played where the lord characters that are required in every map were not total garbage. Hector being the exception of course. Hector is awesome.

Then Ike comes along and blows them all out the water.
Title: Re: Fire Emblem
Post by: Hawkfrost on January 02, 2015, 12:28:33 am
Hey guy remember Fire Emblem: Sacred Stones? and how fucking awesome it was???????

Yes, it's my favorite one. Monsters, arena fighting, dungeons, random battles; It was unique.

Screw the haters.
Title: Re: Fire Emblem
Post by: Reudh on January 02, 2015, 12:36:23 am
Also +1-ing Awakening. Excellent game.

Speaking of Awakening, I'm tempted to ask you people who you married. I'm a bit curious as to who the most popular spouses on Bay12 are.

In case you haven't sighted my loudly vocal (possibly a bit obnoxious) mentions of it, I married Nowi.

Panne, because more Taguel, especially a Taguel carrying Ignis and Astra is awesome.
Title: Re: Fire Emblem
Post by: Sirus on January 02, 2015, 12:49:03 am
PTW. The only Fire Emblem I've played to completion is Path of Radiance and it was very fun. I've also played the English GBA titles and I'm sorta playing Awakening. I just recently found out that characters in Awakening can have all the supports they want (though only one S-rank) - a HUGE difference from the other games I played where each character gets like five supports total.

Soooo, to kick off the discussion...

Got Path of Radiance for Christmas. Liking it so far, but Chapter 11 is a huge friggin' difficulty spike. First there was the fact that Boyd kept dying, then the Black Knight randomly came out of that totally random house in the middle... and up until around the part where Greil dies this thing was a piece of cake.

Should I start being more gratuitous in handing out bonus EXP or something?
Pro tip about the Bonus EXP: Hand it out in 21-or-lessEXP chunks instead of filling the whole bar at once. If you add too much at a time, it starts costing additional BEXP for each EXP the character gets. This should help stretch things a bit further.

You may also wish to invest in custom weapons, but they get really REALLY expensive.
Title: Re: Fire Emblem
Post by: Furtuka on January 02, 2015, 12:56:18 am
Also +1-ing Awakening. Excellent game.

Speaking of Awakening, I'm tempted to ask you people who you married. I'm a bit curious as to who the most popular spouses on Bay12 are.

In case you haven't sighted my loudly vocal (possibly a bit obnoxious) mentions of it, I married Nowi.

Say'Ri, though if I replayed I would probably pick Cherche or Tiki instead.
Title: Re: Fire Emblem
Post by: Tawa on January 02, 2015, 01:08:13 am
Pro tip about the Bonus EXP: Hand it out in 21-or-lessEXP chunks instead of filling the whole bar at once. If you add too much at a time, it starts costing additional BEXP for each EXP the character gets. This should help stretch things a bit further.

You may also wish to invest in custom weapons, but they get really REALLY expensive.
Thanks for the advice! Any recommended levels? Some of the characters I have *hackpth*Mia, Soren*cough* are kinda wimpy right now.
Panne, because more Taguel, especially a Taguel carrying Ignis and Astra is awesome.
/me brofists fellow rock-shapeshifter-husband Reudh

My decision was mostly based on how charming I found Nowi to be--I didn't have any clue how parent skills and stats factored into childrens' skills and stats. Nah with Vengeance is excellent anyway.
Title: Re: Fire Emblem
Post by: birdy51 on January 02, 2015, 01:12:18 am
Ah Sacred Stones.

I played the hell out of that game. It taught me the magic that are Generals. Gilliam will always have a place on my endgame roster. Spinning Lance action, go!
Title: Re: Fire Emblem
Post by: Sirus on January 02, 2015, 01:18:14 am
-snip-
Their level doesn't matter nearly as much as how many stats are going up each level. Just get them roughly as strong as the rest of the team, or at least good enough that they won't die if something sneezes at them. If you try to level them up and they get few or no stats each time, drop them in favor of someone else.

Mia's kinda redundant because you already have Ike as a swordsman, but you should probably get Soren a bit stronger if you can. He can potentially attack 4 times per combat (Adept yo), and if his stats go up properly he has a not-insignificant chance to crit on every one of them. He's a solid mage and does an excellent job fighting other mages IIRC.

Not that Mia's bad or anything - I prefer her to the other myrmidon you get - and once she hits Swordmaster she can do an excellent job holding chokepoints all on her own.
Title: Re: Fire Emblem
Post by: Reudh on January 02, 2015, 03:20:26 am
Also +1-ing Awakening. Excellent game.

Speaking of Awakening, I'm tempted to ask you people who you married. I'm a bit curious as to who the most popular spouses on Bay12 are.

In case you haven't sighted my loudly vocal (possibly a bit obnoxious) mentions of it, I married Nowi.

Say'Ri, though if I replayed I would probably pick Cherche or Tiki instead.

Huh, Say'ri's an odd choice if only because no one really chooses her. Tiki's a good choice, she's more balanced than Nowi, and packs higher Res than most iterations of Nah.

Panne, because more Taguel, especially a Taguel carrying Ignis and Astra is awesome.
/me brofists fellow rock-shapeshifter-husband Reudh

My decision was mostly based on how charming I found Nowi to be--I didn't have any clue how parent skills and stats factored into childrens' skills and stats. Nah with Vengeance is excellent anyway.

I chose Panne purely because of more Taguel, and I like the character. Plus, Yarne's a freakin' powerhouse with Panne's good speed and luck, and MU's flexibility. Morgan's pretty good too, but lacks Counter.

I paired Nowi with Gregor, though not on purpose - Nowi's so fragile when you first get her that Gregor makes a good meatshield.
Title: Re: Fire Emblem
Post by: Tawa on January 02, 2015, 03:56:50 am
I chose Panne purely because of more Taguel, and I like the character. Plus, Yarne's a freakin' powerhouse with Panne's good speed and luck, and MU's flexibility. Morgan's pretty good too, but lacks Counter.

I paired Nowi with Gregor, though not on purpose - Nowi's so fragile when you first get her that Gregor makes a good meatshield.
I really shouldn't have let Panne die. Taguel seem kinda neat. :( Manaketes do have the advantage of getting 1-2 range, though, so I've 1-up'd you there. :P
Title: Re: Fire Emblem
Post by: Reudh on January 02, 2015, 06:27:05 am
I chose Panne purely because of more Taguel, and I like the character. Plus, Yarne's a freakin' powerhouse with Panne's good speed and luck, and MU's flexibility. Morgan's pretty good too, but lacks Counter.

I paired Nowi with Gregor, though not on purpose - Nowi's so fragile when you first get her that Gregor makes a good meatshield.
I really shouldn't have let Panne die. Taguel seem kinda neat. :( Manaketes do have the advantage of getting 1-2 range, though, so I've 1-up'd you there. :P

Nah is the only manakete that can learn Counter, and then only under very specific conditions. Yarne can learn counter on his own or inherit it from his father.

Honestly, if you're really into min-maxing, marrying the Avatar to one of the second generation units is probably a good idea.
Title: Re: Fire Emblem
Post by: Furtuka on January 14, 2015, 09:03:03 am
NEW FIRE EMBLEM ANNOUNCED AT TODAYS NINTENDO DIRECT. (https://www.youtube.com/watch?v=8KuZBLFjgQE)
Title: Re: Fire Emblem
Post by: Reudh on January 14, 2015, 09:33:03 am
NEW FIRE EMBLEM ANNOUNCED AT TODAYS NINTENDO DIRECT. (https://www.youtube.com/watch?v=N7zDHOSSj1o)

THE BEST OF BUMPS
Title: Re: Fire Emblem
Post by: birdy51 on January 14, 2015, 09:41:34 am
Best of bumps indeed! It seems like they're taking a Japanese motif this time around, as opposed to the Ye Olde Medieval style. Sweet, I kind of like it.
Title: Re: Fire Emblem
Post by: Neonivek on January 14, 2015, 11:11:10 am
So... It is Knight Versus Samurai huh...

Though honestly I do like the idea ESPECIALLY if the Japanese team goes be a bit different mechanics.

The one major flaw in the entire series is they often never let the different countries, regions, and kingdoms feel distinct as far as mechanics are concerned.

This time around, perhaps they could pull it off and make Emblem Japan actually be a bit different.
Title: Re: Fire Emblem
Post by: Culise on January 14, 2015, 12:04:10 pm
It seems somewhat interesting, and at the least, novel; I don't think Fire Emblem has ever introduced serious a serious "fantasy Sengoku" (or maybe I should say the early Ashikaga; Fire Emblem's never really done much with gunpowder-era, and I'm not so sure this is very pre-Muromachi...though maybe it might work with the Kamakura repulsion of the Mongols) vibe.  Myrmidons have kind of been co-opted into a samurai theme in the recent game in spite of their Greek name, and Chon'sin is kind of a subtle instance, albeit subtle only insofar as we never actually visit it properly, and thus get most of our information on it from Say'ri's supports. 

That said, given the last two games, I wonder if MyU/Avatar mechanics will be returning again.  I'm...kind of ambivalent on it, to be honest.  It didn't work well in New Mystery, but that could be attributed to it being a remake of FE3 which didn't have such a self-insert originally.  It seemed kind of OK in Awakening where the game and plot was built up around the feature, but I'll admit that I wasn't especially impressed with the story of Awakening in general; it wasn't awful, but it seemed a bit disjoint. 
Title: Re: Fire Emblem
Post by: Sirus on January 14, 2015, 12:28:18 pm
I wonder if they'll bring back the Magic Triangle and the ability to Rescue units this time around. Since they seem to be basing this new one off of Awakening (I saw a Dual Guard triggering), probably not :c
Title: Re: Fire Emblem
Post by: Tawa on January 14, 2015, 04:20:01 pm
Ooh, more Fire Emblem.

I am always up for more Fire Emblem.

And you people beat me to the necro. I was going to make a joke about that one of Lucina's crit quotes, but replace "hope" with "this thread". :c
Title: Re: Fire Emblem
Post by: Parsely on January 14, 2015, 06:42:47 pm
I wonder if they'll bring back the Magic Triangle and the ability to Rescue units this time around. Since they seem to be basing this new one off of Awakening (I saw a Dual Guard triggering), probably not :c
Wait, they took away rescuing in FE:A? Why?
Title: Re: Fire Emblem
Post by: Culise on January 14, 2015, 06:49:38 pm
It was replaced by the Pair Up system.  Basically, the Rescue system, but (a) unrestricted by stats, (b) granting stat boosts to the active unit, (c) able to switch the active unit between the two, and (d) granting a chance to either prevent damage from an enemy strike and/or a second support attack, as though the two units were adjacent. 
Title: Re: Fire Emblem
Post by: Nighthawk on January 14, 2015, 06:55:13 pm
I find it amusing how much easier the Pair Up system makes keeping characters alive. Essentially, anyone can rescue anyone now, and they actually get BONUSES for doing so, rather than having their stats lowered.

Not complaining, mind you. It's pretty cool to see multiple units fighting at the same time, even if one of them does often stand there like an idiot until the power of FRIENDSHIP compels them to actually attack.
Title: Re: Fire Emblem
Post by: i2amroy on January 14, 2015, 08:23:05 pm
Can you still use the Pair-Up system in combination with the Canto skill like you could the Rescue skill? (Which was the source of so many of my "unmoving" final boss cheese strategies :P).
Title: Re: Fire Emblem
Post by: Tawa on January 14, 2015, 09:17:02 pm
Canto? The hell's Canto?
Title: Re: Fire Emblem
Post by: Nighthawk on January 14, 2015, 09:18:09 pm
I believe Canto is the ability of mounted units to use the rest of their remaining movement after performing a minor action such as a rescue or trade.
Title: Re: Fire Emblem
Post by: Tawa on January 14, 2015, 09:19:55 pm
Ah. I see.

They removed that in Awakening, so no.
Title: Re: Fire Emblem
Post by: Reudh on January 14, 2015, 09:23:14 pm
The closest is the incredibly broken "Galeforce", where if the unit with Galeforce defeats an enemy unit, they can move again (can occur once per turn).

It is horribly broken, but it is downright required for certain maps like Death's Embrace (where you're constantly getting hordes of angry, very strong Risen while you're on 1 hp) to evade the spikes. I personally run a bunch of Valkyries with Galeforce/Lifetaker (where possible) and Rescue and Fortify staves to keep everyone healthy, as well as leapfrogging units using Rescue-chains. Mov+1 / Deliverer / Rally Heart become quite useful too.
Title: Re: Fire Emblem
Post by: Nighthawk on January 14, 2015, 10:49:05 pm
Heh. Sounds like FE Awakening eventually becomes a grand strategy game centered around breeding your units perfectly.
Title: Re: Fire Emblem
Post by: Sirus on January 14, 2015, 11:12:42 pm
I think (hope) that such levels of optimization are really only required for certain challenge maps and the uber-difficulty levels.
Title: Re: Fire Emblem
Post by: Reudh on January 15, 2015, 04:56:07 am
I think (hope) that such levels of optimization are really only required for certain challenge maps and the uber-difficulty levels.

You are correct. You can complete the main game on Normal/Classic or Normal/Casual with little issue and no min-maxing. You need said optimizing for streetpass duels or Double Duels, or the DLC maps that get successively harder (up until the Apotheosis map, which the incredibly horribly extremely broken Limit Breaker is required for.(you fight waves of max level max promotion super difficult enemy units, at the end of a series of waves you fight Anna, in her Merchant class, with 99 HP, flat 60s or something like that in every stat, Hawkeye (ensures every attack hits), Rightful God (+30% to skill activation), Dragonskin (nullifies Lethality and Counter, and more than halves damage), and a few other skills (i think Counter and Aether?)).

Yes, 99HP. 90 being the ABSOLUTE maximum you can get, with a capped class carrying the Fighter's MHP+5 Skill and using a HP Tonic to temporarily boost HP even further.
Title: Re: Fire Emblem
Post by: Tawa on January 15, 2015, 04:13:03 pm
Yeah, I made it through Normal/Classic just fine, even though I lost everybody after Lissa and before Nowi, not counting Lon'qu and not mentioning my accidental skip of Libra.

Hard/Casual, on the other hand... I'm having some issues. At least I have about half the kids by now.
Title: Re: Fire Emblem
Post by: Reudh on January 15, 2015, 11:27:40 pm
Yeah, I lost a fair few before I finally realised how to play this game well enough - i'm missing Lissa, Libra, Tharja, Say'ri, Yen'fay, and a few others. Oh and Frederick.
Title: Re: Fire Emblem
Post by: Tawa on January 16, 2015, 06:03:53 pm
YOU LOST FREDERICK

Spoiler: HOW DARE YOU (click to show/hide)
Title: Re: Fire Emblem
Post by: Sirus on January 16, 2015, 08:47:51 pm
You can lose Frederick? O_o
Title: Re: Fire Emblem
Post by: Reudh on January 16, 2015, 08:55:46 pm
Well, he "retires", like a lot of the first generation female characters do, because he still shows up in cutscenes.

For me, it happened on the second to last story map - he got hit by a Beast Killer lance crit and I decided to save after that.
Title: Re: Fire Emblem
Post by: Neonivek on January 16, 2015, 09:14:57 pm
That Triangle is frighteningly accurate in some of the games.

Where certain skills just entirely eliminate the point of the triangle.

"Well, I could use this Ax... or I can use this sword and hit you 8 times in a row, acting first, and having a chance to negate your counter attack"
Title: Re: Fire Emblem
Post by: Reudh on January 17, 2015, 01:22:48 am
That Triangle is frighteningly accurate in some of the games.

Where certain skills just entirely eliminate the point of the triangle.

"Well, I could use this Ax... or I can use this sword and hit you 8 times in a row, acting first, and having a chance to negate your counter attack"

Yup. Stuff like the Breaker skills can alleviate the weapon triangle, as well as Patience (hit/avo +15 when under attack), Prescience (hit/avo+15 when initiating an attack), Hit Rate +20 (an archer or sniper skill, I think). Plus, the breaker skills give hit/avo+50 when facing a foe with the corresponding weapon.

EG: oh no my lance is too weak for the axe, good thing i have patience/prescience/and axebreaker! lol have fun trying to hit me with an axe now
Title: Re: Fire Emblem
Post by: Tawa on January 18, 2015, 12:33:49 am
Playing through Path of Radiance today and got another delicious taste of how FE is in no way a casual game.

Chapter 13, a level where you and an army of NPCs have to protect the Begnion apostle on a ship until the pegasus knight guard arrive and clean up for you. Pretty easy so far, crushed most of the enemy with well-fought maneuvers with Ike and the RG knights (plus a little Titania, Boyd, and Zihark here and there.) Just had to keep an eye on the bird laguz reinforcements and finish the boss and a lone archer. No big deal.

Cue random crow slipping past my discerning eye.

Ike: "Oh no!"

*game over screen of SHAME and GUILT*

Argh. Friggin' birds.
Title: Re: Fire Emblem
Post by: Kaje on January 19, 2015, 01:38:44 pm
I love the series, but is Awakening worth buying a 3DS for? I can't really see many, if any, other games I'd fancy picking up on it, and it's only a matter of time before development slows or stops.
Title: Re: Fire Emblem
Post by: Nighthawk on January 19, 2015, 01:52:01 pm
I can't say for certain since I haven't gotten much chance to play it myself, but judging purely from what a number of friends have said, I'd say it'll probably be worth it. Story is eh, from what I've heard, but they really refined a lot of things from the previous games, especially the support system, which is pretty much integral to being successful.

So, yeah. If you don't like the idea of having to really utilize the support system... that and the mediocre story would really be on the only downsides.
Title: Re: Fire Emblem
Post by: Tawa on January 19, 2015, 02:05:09 pm
Awakening is definitely worth buying. The story is pretty good, too, in my opinion, at least, if convoluted at times (and a second act that has little to do with the first.) Reclassing system was cranked up to 11 and every character has several classes they can be a part of. Most base classes have at least two different potential advanced classes. There's also an extensive system of characters having children that is directly tied to the new supports system, which has been changed from "everybody gets five supports tops for no real reason" to "everybody can have as many supports as they want and one S support with a person of the opposite gender".

There's also official DLC, a lot of awesome music, really cool climactic boss fights, and a player character who can be customized to hell and back. Good buy and definitely worth getting a 3DS for.
Title: Re: Fire Emblem
Post by: Reudh on January 19, 2015, 05:37:38 pm
The official DLC is fantastic, and is worth getting too. There are some that are downright required to play on Lunatic or Lunatic+ Difficulty (EXPonential Growth, Golden Gaffe, Infinite Regalia, Rogues and Redeemers 3) because of their amazing rewards (respectively, you fight a bunch of very high HP, very high luck Entombed with no defense who only try to escape, you kill risen carrying gold, you fight through an army of Deadlords who are hinted to be made from the corpses of former Fire Emblem characters to receive three randomly chosen Regalia or other high tier weapons, and you fight a huge fifty man army made up of the greatest heroes and villains in the Fire Emblem series in order to get an item that increases skill caps by ten.).

The music is great, and the DLC uses music from throughout the entire history of Fire Emblem, with the very first one taking music form the NES!
Title: Re: Fire Emblem
Post by: Furtuka on January 19, 2015, 05:42:54 pm
There's also a couploe others that give you access to the Bride Class and Dread Fighter class upon completion.
Title: Re: Fire Emblem
Post by: Reudh on January 19, 2015, 07:32:23 pm
There's also a couploe others that give you access to the Bride Class and Dread Fighter class upon completion.

Both of which have some amazing skills, and are pretty well balanced stat wise. All males have access to Dread Fighter, and all females to Bride, though some obviously do better in it than others. A good example of a unit good at Bride would be Aversa, who due to her Dark Flier archetype gets moderate strength and good magic stats.

Bride gets Bond and Rally Heart, which respectively: restore 10HP per turn to allies in a 3 tile radius, and +2 all stats + 1 mov to allies in a 3 tile radius. Bride also uses Lances/Bows/Staves and are effectively a "defensive balanced" class with no weaknesses (unlike the Falcon Knight, for example.).

Dread Fighter is fairly balanced, aims towards STR over MAG, but still quite usable with magic. Gets the skills Res+10 and Aggressor, which respectively buff Res by 10, making most same level mages barely able to scratch you, and gives attack +10 when you initiate an attack, which is effectively 10 free damage. Dread Fighter can access Swords/Axes/Tomes and is best used by a balanced growth unit like Avatar or Morgan (M).
Title: Re: Fire Emblem
Post by: Noel.se on January 20, 2015, 01:01:10 pm
I just beat Awakening on normal/classic. I'm planning to replay it on hard/classic. How much is the difference between normal and hard?
Title: Re: Fire Emblem
Post by: Nighthawk on January 20, 2015, 02:38:51 pm
Again, this is from a guy who hasn't played, but most people claim that Hard mode is the equivalent of Normal mode on older fire emblem games... albeit with a slightly more frustrating start as you try to train your low-level characters and keep them from dying.

Apparently it's rather simple once you've done some training, though.

LUNATIC, on the other hand, is aptly named.
Title: Re: Fire Emblem
Post by: Noel.se on January 20, 2015, 02:51:29 pm
Again, this is from a guy who hasn't played, but most people claim that Hard mode is the equivalent of Normal mode on older fire emblem games... albeit with a slightly more frustrating start as you try to train your low-level characters and keep them from dying.

Apparently it's rather simple once you've done some training, though.

LUNATIC, on the other hand, is aptly named.

Well then, I hope Hard offers some challenge. Normal just turned the game into "Morgan Emblem: Morganpocalypse" as soon as I got her.
Title: Re: Fire Emblem
Post by: Nighthawk on January 20, 2015, 04:21:12 pm
Again, this is from a guy who hasn't played, but most people claim that Hard mode is the equivalent of Normal mode on older fire emblem games... albeit with a slightly more frustrating start as you try to train your low-level characters and keep them from dying.

Apparently it's rather simple once you've done some training, though.

LUNATIC, on the other hand, is aptly named.

Well then, I hope Hard offers some challenge. Normal just turned the game into "Morgan Emblem: Morganpocalypse" as soon as I got her.
Yeah, the general consensus on Normal mode is you play it if you expect to curbstomp the opposition with no difficulty.
Title: Re: Fire Emblem
Post by: PrimusRibbus on January 20, 2015, 04:27:49 pm
LUNATIC, on the other hand, is aptly named.

I'd argue that the first 5 or so levels of Lunatic are very hard (mainly because your only real choice is to lean completely on Frederick), but once you reach the open map and can get SpotPass characters for recruitment/fighting/trading the difficulty levels off quickly.
Title: Re: Fire Emblem
Post by: Tawa on January 20, 2015, 04:57:42 pm
My opinion on the matter... er. Hard is hard. I had to do a hell of a lot of grinding to be able to beat casual levels in it. Comparatively, I've made it halfway through Path of Radiance on normal with little difficulty.
Title: Re: Fire Emblem
Post by: Reudh on January 23, 2015, 08:37:58 pm
Here's a FEA question for you, Tawa and anyone else.

How many Manaketes can learn Galeforce?

If you answered 1, you are incorrect. If you answered 2, you are incorrect. 3 is the correct answer!
Nah and Morgan can both access Dark Flier (I think).

Nah accesses Dark Flier from Gaius/Donnel/Avatar, Morgan has nearly every class available.

Interestingly, Spotpass but not Paralogue Tiki (young tiki not adult tiki) has access to Galeforce - when compared to the other manaketes, Young Tiki is shaky in her stats, except her Skill and Res are quite a bit higher than even Adult Tiki.

Adult Tiki sadly only has access to the Mage and Wyvern Rider lines, much like Nowi, so neither of them can pick up Galeforce, but they both can grab Quick Burn and Swordbreaker as Wyvern Lords.
Title: Re: Fire Emblem
Post by: Tawa on January 31, 2015, 08:24:09 pm
So, I beat Path of Radiance the other day.

Is Radiant Dawn worth it? I've noticed that Path of Radiance still has a lot of loose ends, so Radiant Dawn clearly isn't just some kind of cash cow sequel, but is the game itself good? I did like Path of Radiance a lot.

In completely unrelated news, I checked out the GameFAQs board for Awakening and discovered that the population of the board is almost entirely composed of people who are quite vocal about how "terrible the plots of all the games past and including Sacred Stones are" (read: about how they're nostalgic weeaboo hipsters) and people who have nothing better to do than debate which female character has the best legs.
Title: Re: Fire Emblem
Post by: Sirus on January 31, 2015, 08:27:40 pm
Best legs?

But...you never see them O_o
Title: Re: Fire Emblem
Post by: Tawa on January 31, 2015, 08:28:41 pm
Best legs?

But...you never see them O_o
Battle models, my friend. Especially any given flying unit. And Nephenee.

Apparently the favorite is Lyn.
Title: Re: Fire Emblem
Post by: Sirus on January 31, 2015, 08:31:49 pm
Oh. I was thinking back to the sprite-based games where pretty much all you saw of your characters were their faces :P
Title: Re: Fire Emblem
Post by: Tawa on January 31, 2015, 08:49:33 pm
There's also the concept art. Especially the concept art, you could say, even.

On a mostly unrelated note. (http://tuinen.deviantart.com/art/GREILBOW-133937642)
Title: Re: Fire Emblem
Post by: Sirus on January 31, 2015, 09:10:30 pm
Pffft.
Title: Re: Fire Emblem
Post by: Nighthawk on January 31, 2015, 10:24:48 pm
Best legs?

But...you never see them O_o
Battle models, my friend. Especially any given flying unit. And Nephenee.

Apparently the favorite is Lyn.
As if legs have anything to do with it. Lyn's been my favorite for a long time simply because of her badassery with a blade.
Title: Re: Fire Emblem
Post by: Kaje on February 17, 2015, 04:41:24 pm
Sorry to necro this, but I thought I'd mention that you guys convinced me to buy one of the 'New' Nintendo 3DS XL's that were released over here last week - along with Fire Emblem: Awakening - and I'm completely hooked. There's just something about these Japanese style games that you can't get anywhere else, so splurged on Rune Factory 4 (loving it) and, for some reason, Animal Crossing New Leaf...which, I'm ashamed to admit, is also pretty fun...
Title: Re: Fire Emblem
Post by: Tawa on February 17, 2015, 05:44:38 pm
-snip-
Animal Crossing New Leaf...which, I'm ashamed to admit, is also pretty fun...
don't be
animal crossing is love
animal crossing is life
Title: Re: Fire Emblem
Post by: Aklyon on February 17, 2015, 07:22:28 pm
Best legs?

But...you never see them O_o
Battle models, my friend. Especially any given flying unit. And Nephenee.

Apparently the favorite is Lyn.
As if legs have anything to do with it. Lyn's been my favorite for a long time simply because of her badassery with a blade.
Seconding nighthawk's appreciation of Lyn's awesome sword wielding, since this got necro'd anyway.
Title: Re: Fire Emblem
Post by: Sirus on February 17, 2015, 08:40:24 pm
Lyn's attack animations are pretty damn flashy. Just compare them to Erika, who basically pokes her foes to death.
Title: Re: Fire Emblem
Post by: birdy51 on February 17, 2015, 09:17:56 pm
Oh Erika. Her and that tiny sword. She really does sort of just poke em to death.
Title: Re: Fire Emblem
Post by: Nighthawk on February 17, 2015, 09:21:45 pm
Oh Erika. Her and that tiny sword. She really does sort of just poke em to death.
"Stab... and stab... another stab... oh my critical hit? SUPER STAB."
Yeah, Lyn wins hands down. Seriously, she moves so fast she makes illusory clones. That is amazing.

Truth be told, I kind of miss the crazy animations from the older games. Awakening and the like really toned down the badassery.
Title: Re: Fire Emblem
Post by: Reudh on February 17, 2015, 11:53:51 pm
Oh Erika. Her and that tiny sword. She really does sort of just poke em to death.
"Stab... and stab... another stab... oh my critical hit? SUPER STAB."
Yeah, Lyn wins hands down. Seriously, she moves so fast she makes illusory clones. That is amazing.

Truth be told, I kind of miss the crazy animations from the older games. Awakening and the like really toned down the badassery.

Yeah, with probably the most flashy animation being Dread Fighter's "Super fast leap thingy that looks like they turn invisible if you don't have the camera zoomed out" or the Hero's "spinning leapy sword thing" attack.
Title: Re: Fire Emblem
Post by: Tawa on February 18, 2015, 12:50:07 am
You forgot the Spinning Fighter technique. The Knight line's shield sled is kind of funny, too. Especially with Lethality. (OH CRAP MY LEGS OW I'M FALLING WHY AM I BLEEDING SO MUCH i ded)

My favorite animation so far (me being the filthy 2D game-less scrub I am) has probably been the FE9 Aether animation.
Title: Re: Fire Emblem
Post by: Furtuka on April 01, 2015, 05:34:23 pm
SMTXFIRE EMBLEM IS FINALLY HERE. ITS SO ANIME (https://www.youtube.com/watch?v=0fS24IxelBA)


ALSO FIRE EMBLEM IF INFO (https://www.youtube.com/watch?v=94CCxVMltQY)

MC AVATAR. HOSHIDO ROYAL FAMILY MEMBER RAISED BY THE ROYAL FAMILY OF NOHR.

YOU HAVE TO CHOOSE YOUR ALLEGIANCE

HOSHIDO SIDE IS MORE TRADITIONAL STORY. NOHR IS MORE COMPLEX STORY AS YOU HAVE TO MAKE THE COUNTRY BETTER FROM WITHIN
Title: Re: Fire Emblem
Post by: Elephant Parade on April 01, 2015, 05:54:39 pm
I'm not happy about the main character being the avatar, but everything else looks interesting. Multiple routes are pretty cool if done right, and the people behind Fire Emblem should be able to pull it off.

We still don't know whether flashy criticals are returning, though.
Title: Re: Fire Emblem
Post by: Aklyon on April 01, 2015, 06:05:18 pm
We still don't know whether flashy criticals are returning, though.
The everything in that looked pretty flashy to me. :)
Title: Re: Fire Emblem
Post by: Furtuka on April 01, 2015, 06:33:30 pm
Alarmingly the Japanese direct advertised the FE:IF Routes as two seperate games with a limited edition containing both, while the American one had them as one.
Title: Re: Fire Emblem
Post by: majikero on April 01, 2015, 07:23:53 pm
The thread on Spacebattles said there's 3 scenarios for the Japanese release. I think it goes like main game Hoshido/Nohr, then upgrade to get the other scenario then there's a 3rd one.
Title: Re: Fire Emblem
Post by: Furtuka on April 01, 2015, 07:26:24 pm
What I've been hearing is the Japanese version split the routes into two separate games, with a limited edition containing both. However the American one just advertised a single game, so I think ours isn't split since splits don't do as well here as in the Japanese market


EDIT: I just reposted what I just said. I need to keep track of my posts better.
Title: Re: Fire Emblem
Post by: majikero on April 01, 2015, 07:29:45 pm
I mentioned this to spacebattles as well but the xover game looks more like a Persona xover to me.
Title: Re: Fire Emblem
Post by: Culise on April 02, 2015, 03:51:11 pm
I mentioned this to spacebattles as well but the xover game looks more like a Persona xover to me.
That's really perceptive.  "SMT x Fire Emblem" was apparently just a working title for what is now known to be named "Genei Ibunroku #FE".  In other words, it's an spin-off game in the same vein as Persona and Devil Survivor (Megami Ibunroku).  For some reason, the title isn't in the English Nintendo channel Furt linked (probably because the English brand for all of the games is entirely under the SMT title, rather than being divided up by spin-offs versus core), but it's here at the very end of the trailer here (https://www.youtube.com/watch?v=gKaHMqkjGS8) on this Nintendo channel.  In other words, you're almost certainly right, from what we know so far.
Title: Re: Fire Emblem
Post by: Neonivek on April 02, 2015, 03:56:31 pm
I'm not happy about the main character being the avatar

I like it when I am the "Strategist" and I sometimes appear on map only to be scooted inside a tent when anything remotely dangerous happens. It is actually kind of funny.
Title: Re: Fire Emblem
Post by: Aklyon on April 02, 2015, 04:04:20 pm
I'm not happy about the main character being the avatar

I like it when I am the "Strategist" and I sometimes appear on map only to be scooted inside a tent when anything remotely dangerous happens. It is actually kind of funny.
I kinda liked it too. (Though I liked having a free mage at the start of Awakening too...)
Title: Re: Fire Emblem
Post by: Nighthawk on April 02, 2015, 05:11:29 pm
I like to think that the strategist/tactician is the kind of leader that isn't afraid to go out and be a part of the fight themselves. And when you think about it that makes more sense, anyway - how the heck are you supposed to properly command your party from some remote tent?
Title: Re: Fire Emblem
Post by: i2amroy on April 02, 2015, 05:17:35 pm
how the heck are you supposed to properly command your party from some remote tent?
Spoiler (click to show/hide)
Title: Re: Fire Emblem
Post by: Nighthawk on April 02, 2015, 06:59:12 pm
how the heck are you supposed to properly command your party from some remote tent?
Spoiler (click to show/hide)

While AwkwardZombie is brilliant and does a great job pointing out the hilarious unrealistic things in video games, it still doesn't answer my question.  :P
Title: Re: Fire Emblem
Post by: majikero on April 02, 2015, 07:24:30 pm
Tacticians are supposed to plan things before the battle even starts. Soooo technically, the actual fight you control during gameplay is the "plan" being carried out.
Title: Re: Fire Emblem
Post by: i2amroy on April 02, 2015, 09:11:52 pm
how the heck are you supposed to properly command your party from some remote tent?
Spoiler (click to show/hide)
While AwkwardZombie is brilliant and does a great job pointing out the hilarious unrealistic things in video games, it still doesn't answer my question.  :P
No, that's my answer. You just yell really loudly. :P
Title: Re: Fire Emblem
Post by: Nighthawk on April 02, 2015, 11:08:24 pm
how the heck are you supposed to properly command your party from some remote tent?
Spoiler (click to show/hide)
While AwkwardZombie is brilliant and does a great job pointing out the hilarious unrealistic things in video games, it still doesn't answer my question.  :P
No, that's my answer. You just yell really loudly. :P
Oh, okay. In that case, good answer.

Actually, now that I think about it, that kind of explains why there's no such thing as stealth in FE combat.
... Turns out AwkwardZombie's depiction is actually the most realistic of them all!
Title: Re: Fire Emblem
Post by: Tawa on April 04, 2015, 08:20:57 pm
Actually, now that I think about it, that kind of explains why there's no such thing as stealth in FE combat.
What about the stealth section in Path of Radiance, where you hire Volke and have him help you break Kieran, Brom, Nephenee, and Sephrian out of the Daein base?
Title: Re: Fire Emblem
Post by: amjh on April 04, 2015, 11:27:46 pm
...About stealth, how do enemies find Kellam in awakening?
Title: Re: Fire Emblem
Post by: Reudh on April 05, 2015, 02:20:21 am
...About stealth, how do enemies find Kellam in awakening?

He's yelling "look at me!" when he does his crit attacks, remember.

(Incidentally, he gets access to the Thief/Assassin/Trickster lines because he's so hard for people to spot.)
Title: Re: Fire Emblem
Post by: Aklyon on April 05, 2015, 06:43:46 am
...About stealth, how do enemies find Kellam in awakening?
Who? :p
Title: Re: Fire Emblem
Post by: Furtuka on May 19, 2015, 01:23:25 pm
Maid class confirmed :V (http://www.siliconera.com/2015/05/19/fire-emblem-if-introduces-new-weapon-triangle-system/)
Title: Re: Fire Emblem
Post by: Nighthawk on May 19, 2015, 02:17:56 pm
We're going to be needing a new Awkward Zombie comic:
"Anyone capable of becoming a maid: you are now a maid."
Title: Re: Fire Emblem
Post by: Aklyon on May 19, 2015, 02:36:40 pm
We're going to be needing a new Awkward Zombie comic:
"Anyone capable of becoming a maid: you are now a maid."
But do the maids have Galeforce? :)
Title: Re: Fire Emblem
Post by: Hawkfrost on May 20, 2015, 04:42:29 am
I feel like combat maids is pushing the line of silly crap a bit too far.

(And no, arguing "But there is dancers!" is not an effective retort, since that actually makes some degree of sense.)
Title: Re: Fire Emblem
Post by: Zangi on May 20, 2015, 08:18:34 am
Maids are generally a Japanese fetish thing, fanservice.  Inserting em in as combat maids is not too surprising in that context.
They'll probably get something just as OP or more OP then Galeforce.
Title: Re: Fire Emblem
Post by: Reudh on May 20, 2015, 08:22:33 am
Well, apparently the butlers/maids/etc will be getting dark weapons, to go along with already long since existing dark mages.
Title: Re: Fire Emblem
Post by: USEC_OFFICER on May 20, 2015, 08:39:16 am
So they're more like ninja maids then? Spies and agents pretending to be servants to stay close to their masters/targets? Or at least that's how I'm rationalizing them, even if the fetish thing is probably the real reason they're in the game.
Title: Re: Fire Emblem
Post by: Aklyon on May 20, 2015, 08:55:21 am
We've had a dragon disguised as a dancer, I'm pretty sure we can have ninja disguised as maids :)
Title: Re: Fire Emblem
Post by: Tawa on May 20, 2015, 02:52:38 pm
So they're more like ninja maids then? Spies and agents pretending to be servants to stay close to their masters/targets? Or at least that's how I'm rationalizing them, even if the fetish thing is probably the real reason they're in the game.
Wait, actually, that reminds me.
...MORE COMPLEX STORY AS YOU HAVE TO MAKE THE COUNTRY BETTER FROM WITHIN
I smell stealth missions... involving maids...
Title: Re: Fire Emblem
Post by: Culise on May 20, 2015, 07:13:15 pm
So they're more like ninja maids then? Spies and agents pretending to be servants to stay close to their masters/targets? Or at least that's how I'm rationalizing them, even if the fetish thing is probably the real reason they're in the game.
Yeah, probably the fetish thing.  At least they tried to be subtle with Cherche by giving her a regular class.
Title: Re: Fire Emblem
Post by: Sirus on May 21, 2015, 01:20:26 am
Leaving the silly maid stuff aside for a moment...am I the only one who will probably just stick to Iron weapons throughout the entire game? All of the other varieties listed have such ridiculous downsides that I'm not sure they'd be worth it.

Bronze weapons in particular. No crits?! The hell?!
Title: Re: Fire Emblem
Post by: i2amroy on May 21, 2015, 03:20:06 am
Eh, bronze weapons were in Radiant Dawn as well and they weren't that bad there (actually the -10 to enemy critical hit chance/skill use is a nice buff). I could see carrying one around to deal with bosses or something similar just to prevent those oh so annoying OHKO crits and skill triggers that force mission restarts. More of a situational thing than an everyday weapon.

I could also see uses for the other types as well. Stick a steel weapon on a heavy unit and it's basically just free damage, since their chance of a dodge or attacking twice is pretty low anyways. (Alternatively stick it on a very fast unit, since a -5 penalty to evasion isn't that much for them and they can absorb a -3 penalty to their speed for a dual attack with no problem). Similarly a silver sword could easily be something you stick on a finisher character, that bonus damage could be really nice and most swordsmaster-esque units are fast enough that their enemies don't have that good of a chance of criting them before hand. (And who attacks every single turn with a character like that anyways? :P) Similarly a brave weapon could be great on an archer, since most times they shouldn't be being counterattacked anyways, or on a very heavy damage dealer who you rely on just killing the enemy in their two hits before they ever get hit back in return.

Sure, I'd probably stick iron on the majority of characters, but there are definitely some nice strategic usages for the other weapon types (all the knights+paladins with steel, archer's with brave weapons, a myrmidon or two with a silver weapon, one guy with bronze to deal with the boss, and everyone else with iron). Honestly I'm waiting to see if they are going to change the damage strength of some of the higher class weapons (silver, etc.) as well to make up for the fact that they never break now, which used to be one of their major balancing factors.
Title: Re: Fire Emblem
Post by: Furtuka on May 26, 2015, 12:15:07 am
http://serenesforest.net/2015/05/25/fire-emblem-famitsu-full-interview/

http://serenesforest.net/2015/05/27/fire-emblem-famitsu-28th-may-new-characters-classes-skills/
Title: Re: Fire Emblem
Post by: Furtuka on May 31, 2015, 10:13:35 am
And then we were Bravely Default and also Pokemon Amie (http://www.siliconera.com/2015/05/31/fire-emblem-ifs-streetpass-feature-lets-you-build-your-own-village/)
Title: Re: Fire Emblem
Post by: Jarvis on June 01, 2015, 02:26:41 pm
(http://i.imgur.com/Kz6XWWb.jpg)
Who will you be siding with in Fire Emblem If?
Title: Re: Fire Emblem
Post by: Zangi on June 01, 2015, 02:35:15 pm
Is that Uncle Phil?  I'll side with Uncle Phil.
Title: Re: Fire Emblem
Post by: Elephant Parade on June 01, 2015, 05:49:55 pm
-snip-
...Welcome to Bay12?

Edit: Actually, it seems weird for somebody's first post to be in Other Games, but is it actually common?
Title: Re: Fire Emblem
Post by: Aklyon on June 01, 2015, 06:06:44 pm
Usually if someone's first post is in OG its a new thread. Complaints are involved.
Title: Re: Fire Emblem
Post by: Trapezohedron on June 01, 2015, 08:40:55 pm
-snop-

Somehow I find myself snickering more than should be warranted.

E: Also, welcome to Bay12!
Title: Re: Fire Emblem
Post by: Jarvis on June 02, 2015, 01:24:50 am
Thanks for the welcome. I wasn't really sure if there was a place for first posters to go.
Title: Re: Fire Emblem
Post by: Sindain on June 02, 2015, 06:06:39 am
Thanks for the welcome. I wasn't really sure if there was a place for first posters to go.

We've had a couple introduction threads but they never got a sticky so they just tend to die before doing anything productive. People are just surprised because most posters tend to start in the upper forums before sinking into the deep dark depths of the lower forums.

Also ptw.
Title: Re: Fire Emblem
Post by: Jarvis on June 04, 2015, 12:15:55 am
A translation of some of the Fire Emblem If scans just dropped.
https://kantopia.wordpress.com/2015/06/03/fire-emblem-if-famitsu-scan-translations-all-60415/
Title: Re: Fire Emblem
Post by: Sirus on June 04, 2015, 12:20:00 am
A translation of some of the Fire Emblem If scans just dropped.
https://kantopia.wordpress.com/2015/06/03/fire-emblem-if-famitsu-scan-translations-all-60415/
Am I the only one mildly amused by how they're advertising the Support system as if it were something new? :P
Title: Re: Fire Emblem
Post by: Furtuka on June 04, 2015, 01:04:27 am
Luna, the girl who looks like Severa, apparently has the same class and voice actor as well. How odd
Title: Re: Fire Emblem
Post by: Jarvis on June 04, 2015, 01:23:09 am
Luna, the girl who looks like Severa, apparently has the same class and voice actor as well. How odd
Same personality too.
Title: Re: Fire Emblem
Post by: Furtuka on June 16, 2015, 05:16:56 pm
FE:IF localized to FE:Fate (https://www.youtube.com/watch?v=kLFB-LtKYuQ)

Oh also everyone is an idoru in SMTxFE (http://e3.nintendo.com/games/wiiu/genei-ibun-roku-fe/)
Title: Re: Fire Emblem
Post by: Elephant Parade on June 17, 2015, 03:42:16 pm
FE:IF localized to FE:Fate (https://www.youtube.com/watch?v=kLFB-LtKYuQ)

Oh also everyone is an idoru in SMTxFE (http://e3.nintendo.com/games/wiiu/genei-ibun-roku-fe/)
SMTxFE is looking less and less interesting to me, especially if the three FE characters in the video are the only ones used. FE: Fate should be fun, at least.
Title: Re: Fire Emblem
Post by: Furtuka on June 18, 2015, 12:54:53 pm
Genei Ibun Roku #FE gameplay (https://www.youtube.com/watch?v=ZRcGHIp8KvY). Actually looks really fun I gotta say.

Character profiles (http://www.siliconera.com/2015/06/17/meet-shin-megami-tensei-x-fire-emblems-entertaining-main-characters/)



FE:Fates (https://www.youtube.com/watch?v=NybBZaVRtAU) Gameplay (https://www.youtube.com/watch?v=okQVoAeXvZc)
Title: Re: Fire Emblem
Post by: PrimusRibbus on June 18, 2015, 01:12:17 pm
FE:IF localized to FE:Fate (https://www.youtube.com/watch?v=kLFB-LtKYuQ)

Oh also everyone is an idoru in SMTxFE (http://e3.nintendo.com/games/wiiu/genei-ibun-roku-fe/)
SMTxFE is looking less and less interesting to me, especially if the three FE characters in the video are the only ones used. FE: Fate should be fun, at least.

Oh boy, agreed completely. I expected some camp after years of Persona being the dominant SMT series, but SMTxFE is looking absolutely cringeworthy.

Also, I'd much prefer a Fire Emblem-style game with SMT characters than a SMT-style game with a couple Fire Emblem characters; particularly if this is the only Fire Emblem game we get on the Wii U.
Title: Re: Fire Emblem
Post by: KingofstarrySkies on August 31, 2015, 05:29:23 pm
Fates is looking good. I'll need to MURDER my wallet, soon...
Title: Re: Fire Emblem
Post by: Tawa on February 12, 2016, 09:33:52 pm
So. I feel like bumping the thread.

Fates is coming out later this month, right? You guys still hyped? Which one are you all getting? I'm a bit of a sucker for the Jugdral games nowadays, so I'm leaning toward Conquest.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Elephant Parade on February 12, 2016, 09:37:55 pm
I'm really excited for it! I'll probably buy it pretty soon. I will get the one with a GBA-style campaign, because I'm a sucker for limited resources.

I thought the thread was due for a title change, so I changed it! I will give it a better title once the games are actually out. I'd put up a poll, but polls are as impossible to budge as the release date, which won't change no matter how many times I look it up.

edit:

(http://i.imgur.com/hxVmoEh.png)

This really scared me for a moment, because I read "2015" as "2016" and forgot it already came out in Japan. The actual date, for anyone curious, is the 19th.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Nighthawk on February 12, 2016, 10:10:00 pm
Preordering the crap out of this. Will most likely be deciding which route to pick based on which characters I like better, rather than basing my decision off the differing ways that the games operate.

(And thus the waifu wars begin again...)
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Sirus on February 12, 2016, 10:26:26 pm
I'm tempted to pick them both up. My local Gamestop has a thing going on where you can purchase a physical copy of one game, and a download code for the other one at half price...but only if you get them both at the same time. Still, that's $60 as opposed to $80.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Nighthawk on February 12, 2016, 10:29:04 pm
I'm tempted to pick them both up. My local Gamestop has a thing going on where you can purchase a physical copy of one game, and a download code for the other one at half price...but only if you get them both at the same time. Still, that's $60 as opposed to $80.
Actually, I'm pretty sure that if you have a physical copy of one game, you can download the other one for $20 on the eShop at any point. At least, that's what I've heard.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Twinwolf on February 12, 2016, 10:31:00 pm
I'm tempted to pick them both up. My local Gamestop has a thing going on where you can purchase a physical copy of one game, and a download code for the other one at half price...but only if you get them both at the same time. Still, that's $60 as opposed to $80.
Actually, I'm pretty sure that if you have a physical copy of one game, you can download the other one for $20 on the eShop at any point. At least, that's what I've heard.
As far as I'm aware, that's the case.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Sirus on February 12, 2016, 10:33:03 pm
I'm tempted to pick them both up. My local Gamestop has a thing going on where you can purchase a physical copy of one game, and a download code for the other one at half price...but only if you get them both at the same time. Still, that's $60 as opposed to $80.
Actually, I'm pretty sure that if you have a physical copy of one game, you can download the other one for $20 on the eShop at any point. At least, that's what I've heard.
Really? Hm.

If true, that would ease my financial worries. I got a Nintendo gift card over the holidays that I still need to use and that would cover the discounted one nicely.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: SOLDIER First on February 12, 2016, 10:38:21 pm
So, wait, I know there's Birthright and Conquest, but how exactly does one go about getting Revelations?
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Twinwolf on February 12, 2016, 10:40:12 pm
It's a dlc that you get from the E-shop. I don't think it'll be purchasable until a while after release, though, unless you preordered the Special Edition.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: SOLDIER First on February 12, 2016, 10:41:52 pm
AUGH
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Tawa on February 12, 2016, 10:53:25 pm
I hope the main character of Fates isn't the vaguely Sue-ish character the Awakening tactician was. I mean, I don't mind having a strong and competent player-representative character, but the Awakening tactician's gambit skills were, like, Light Yagami-level, which kind of irks me in hindsight.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: SOLDIER First on February 12, 2016, 10:56:03 pm
But setting half your fleet on fire and ramming the enemy, who outnumber you, with it always works! :P
In mine own hindsight that does make little sense, but I choose to ignore it because I like Awakening.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Tawa on February 12, 2016, 11:09:09 pm
I agree, though, Awakening itself was a good game, and I still like it a lot. I liked the older installments better, but I can see why Awakening had more mass appeal than, say, Radiant Dawn, or Sacred Stones.

Oh, speaking of Sacred Stones, I found this beautiful playlist of Sacred Stones remastered music today. (https://www.youtube.com/playlist?list=PL9CB966B2215E20D1)
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: JoshuaFH on February 14, 2016, 09:57:33 am
You know, I don't know what I've never visited this thread, because I've played and beaten basically every Fire Emblem game, and I'm intimately knowledgeable about the entire series, and intend to keep purchasing and playing the games as they come out, but MAN do I feel disappointed with the series as a whole. It's the weirdest love/hate relationship I have with a game franchise, but it all boils down to me comparing all Fire Emblems after 4 to 4, which never came out in America and was in fact a Super Famicom exclusive if not for fan-translations. No FE after 4 can quite compare to how great that one was, I've played them all and can only say I'm disappointed for the most part.

That said, I'm still definitely gonna drop the 80 or so bucks to get Birthright, Conquest, and Revelations, starting with Conquest, just because I'm really sold on the split-game gimmick it has going on. It sounds interesting and inspired enough to make me want to play it and experience it firsthand.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Nighthawk on February 14, 2016, 01:43:45 pm
You know, I don't know what I've never visited this thread, because I've played and beaten basically every Fire Emblem game
Dang. Respect. You must be a frigging master tactician by now with that many games under your belt.

 I've personally only played 7 (Fire Emblem), 8 (Sacred Stones) and 11 (Awakening). (Oh, and the Shadow Dragon remake). I'll have to give 4 a try sometime, considering you think so highly of it.

Out of the ones I've played, I think I like 7 the best. It just felt right. Lyn is also probably my favorite Lord ever.

I have to say though, despite its flaws, I enjoyed the heck out of Awakening with all its fancy modern changes. The characters were all fun and quirky, unlike the ones in older games whose personalities felt kind of watered down, and the voice acting during fights really made it enjoyable to watch battles unfold (especially those amazing crit quotes).
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Elephant Parade on February 14, 2016, 02:06:08 pm
Critical quotes are neat, but I'd sacrifice them for old-style critical animations in a heartbeat.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: SOLDIER First on February 14, 2016, 02:07:49 pm
But then how are you supposed to hear the sickest Pre-Asskicking One Liner ("Pick a God and pray!")??
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Twinwolf on February 14, 2016, 02:11:23 pm
Having both would be literally perfect.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: SOLDIER First on February 14, 2016, 02:13:51 pm
I mean, Awakening kinda has crit animations (Pegasknights with their twirling, Knights falling over, etc) but I can understand how it isn't the same.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: JoshuaFH on February 14, 2016, 02:28:34 pm
You know, I don't know what I've never visited this thread, because I've played and beaten basically every Fire Emblem game
Dang. Respect. You must be a frigging master tactician by now with that many games under your belt.

 I've personally only played 7 (Fire Emblem), 8 (Sacred Stones) and 11 (Awakening). (Oh, and the Shadow Dragon remake). I'll have to give 4 a try sometime, considering you think so highly of it.

Out of the ones I've played, I think I like 7 the best. It just felt right. Lyn is also probably my favorite Lord ever.

I have to say though, despite its flaws, I enjoyed the heck out of Awakening with all its fancy modern changes. The characters were all fun and quirky, unlike the ones in older games whose personalities felt kind of watered down, and the voice acting during fights really made it enjoyable to watch battles unfold (especially those amazing crit quotes).

Awakening was actually one of the reasons I bought a 3DS, and while I played and beat it, I've never been able to even look at it for a second playthrough. FE games have a history of having around 1 gimmick per game, and that's how it's always been, and Awakening basically took all the gimmicks from the previous 7 games and combined them together, plus it's own native gimmick. The problem with that is that only it's native gimmick (the buddy system) feels like it belongs, and all the others are mechanical non-sequiturs that actively detract from the experience. The other gimmicks worked in their games, because they were designed for them and they felt meaningful there, but not here; here they're just disconnected and don't have enough of a purpose to justify even being there. If anything, it was a grab to attract the attention of fans like *me* who'd buy the game purely on the "OH LAWDY THE CHARACTERS ARE HAVIN' BAY-BAYS AGIN!" factor, when in reality that particular mechanic added basically nothing to the overall enjoyment of the game, because it was a non-sequitur addition.

And as far as tactical prowess goes, in FE games it's about 25% skill, 25% patience, 25% preparation, and 25% pure luck, because you can't control things like accuracy, critical rate, ability activation, or stat gains from leveling up; and sometimes the game is just rude and goes "I'm spawning guys right here now without warning you, and they get a free turn on you. Oops, looks like one of your guys died, hope you're not a perfectionist LAWL!" but I guess that level of uncertainty just comes with the territory of being a videogame, if I wanted 100% victory based on nothing but strategic skill and no randomness whatsoever, I guess I'd be playing Chess instead.

In the future, I may never be able to play Fire Emblem Vs. Shin Megami Tensei, just because I don't own a Wii U, and I'm legitimately Salty about that, cause I love SMT too, and that just sounds like such a wicked sweet combination, and the trailers and stuff for it are simply so hype. I'm very salty.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Tawa on February 14, 2016, 03:02:11 pm
Re: Critical hit animations:

Oh, critical hit animations have nothing on Ephraim. When he promotes, the spinning becomes part of his regular attack.
Spoiler (click to show/hide)
Why can't Chrom have cool stuff like this? Why does his Aether skill animation just have a Link-style jump attack followed by a slash that clips through the enemy a bit? It's boring compared to the beautiful insanity of Nomadic Troopers leaping off their horses without using their legs or Swordmasters making illusory copies of themselves.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Nighthawk on February 14, 2016, 03:07:22 pm
Yeah, I'm not sure why the crit animations (and animations in general) got dialed down once they moved on to 3D models for characters.

I miss my disappearing swordmasters and crazy axe-spinning warriors.

Oh, and the old hero crit, which was absolutely beautiful. Throw your shield and sword into the air, jump, grab just the sword, pulverize the enemy with it, then catch the shield? DAYUM.

New hero crit: Whoo, look at me, I do a frontflip in the air. -_-
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Aklyon on February 14, 2016, 04:02:08 pm
Lyn's was also pretty cool.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Sindain on February 14, 2016, 04:23:55 pm
The paladin's crit animation was one of my favorites. Relatively simplistic but oh so satisfying.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Tawa on February 15, 2016, 12:22:30 pm
Speaking of ludicrous animations, does anybody else think that the cutscene in Awakening where Chrom fights "Marth" looks ridiculous?
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: SOLDIER First on February 15, 2016, 01:20:30 pm
It could be better.
Aether looks completely and utterly ridiculous, though.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Nighthawk on February 15, 2016, 02:39:36 pm
Speaking of ludicrous animations, does anybody else think that the cutscene in Awakening where Chrom fights "Marth" looks ridiculous?
Indeed. The spinning thing he does (https://youtu.be/aoaPXlKYoIo?t=12) is especially hilarious.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: SOLDIER First on February 15, 2016, 02:41:14 pm
I do think that's Aether.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Nighthawk on February 15, 2016, 03:09:25 pm
I do think that's Aether.
Welp, my bad. I totally missed that post about it. I feel stupid now.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Tawa on February 15, 2016, 10:58:01 pm
Since we're on the topic of bizarre things in Fire Emblem, I have to draw your attention to the talksprites from Dark Dragon and the Blade of Light.
Spoiler (click to show/hide)
Man, the first game was weird. Like, for starters, half the classes couldn't promote. You know how Leif doesn't promote until the game's almost over? Marth can't promote, period. There's no warriors, Bord and Cord are fighters forever. You got two units whose entire purpose was using ballistae, because ballistae were their own class. Weapon Level went up like a regular stat--one of Jeigan's flaws (aside from the fact that all his nonzero growths were 10%) was that he could never use better weapons because his weapon level couldn't go up.

Perhaps worst of all was that practically half the units in the game were throwaway units with no characterization at all, and to whom other characters were objectively superior. Like, you know how Radiant Dawn has a lot of crappy units who you couldn't use or weren't worth using at all, like "I joined nine levels too low!" Fiona or "My sister has better starting stats and growths than me!" Lyre? At least half your army in Dark Dragon and the Blade of Light was like that.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Elephant Parade on February 15, 2016, 11:07:27 pm
Maybe they were afraid that people would lose a ton of units, and thus wanted to provide backups?
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Tawa on February 15, 2016, 11:22:40 pm
Well, that's understandable, yeah. But there's just so many of them. You got Wolf and the same-class but objectively-worse Sedgar in the same level; you never got any more bow knights after that. But then, you got eight different Social Knights, and 5 different pegasus knights. Bord and Cord were two out of three fighters, and two of four axe-users. There were 6 different mercenaries and 8 different possible magic-users, but you only got 2 thieves and 2 ballista-ers.

Not that it's bad, of course, it was just sort of bizarre compared to the later games' tradition of having 3 or 4 of each class at most and almost never less than 2.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: USEC_OFFICER on February 16, 2016, 12:14:23 am
It's almost as if it's the first game in the series and its mechanics haven't been refined or improved yet, huh? Being on the NES certainly wouldn't help things, but at least they had significantly improved the formula by the third game (seeing as FE:Gaiden was its own little thing). Once you've released the game and gotten feedback from a wider audience I would hope imagine that that'd make future installments less weird.

Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Tawa on February 16, 2016, 12:03:11 pm
It's almost as if it's the first game in the series and its mechanics haven't been refined or improved yet, huh? Being on the NES certainly wouldn't help things, but at least they had significantly improved the formula by the third game (seeing as FE:Gaiden was its own little thing). Once you've released the game and gotten feedback from a wider audience I would hope imagine that that'd make future installments less weird.
Thank you for the sarcasm. >:I (although, admittedly, my post was a bit unnecessarily antagonistic)

I'm well aware that the first game wasn't as refined as the later games, and I don't blame them for it. I simply find it kind of amusing to look at how far the series has come since then and how weird the first game is in hindsight.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: USEC_OFFICER on February 16, 2016, 12:34:24 pm
Oh yeah. It's definitely interesting to see how far games have come since their first installment. I completely agree with you there. And I didn't think that I was that sarcastic, was I?
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Drakale on February 16, 2016, 08:13:26 pm
I have sour memories of awakening due to the "ennemies spawn from this random edge of the map and immediately act, say goodbye to your healer hahaha". Made the hardcore mode kind of a pain, reloading from the start because of no fault of your own is not a fun mechanic.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Twinwolf on February 16, 2016, 08:15:51 pm
Fire Emblem Fates is now available for pre-loading from the Nintendo E-Shop, if anyone's interested.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Elephant Parade on February 16, 2016, 08:16:30 pm
Yeah, I was about to do a Hard/Classic run, but then I remembered that instant-act reinforcements were a thing and decided not to.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Nighthawk on February 16, 2016, 08:26:03 pm
Yeah, I was about to do a Hard/Classic run, but then I remembered that instant-act reinforcements were a thing and decided not to.
A number of strategy games have problems with the whole "reinforcements" thing. XCOM (Enemy Unknown/Within) also has it to a lesser degree, where enemies appear instantly and go into overwatch, which isn't terrible, except for the fact that during escort missions if you can't kill them before their next turn they're practically guaranteed to murder whichever poor sap you're trying to protect.

Why can't turn-based games all just give you a little "ENEMIES WILL SPAWN HERE IN ONE MORE TURN" indicator before actually spawning them? Seriously.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: JoshuaFH on February 16, 2016, 10:18:03 pm
I'm honestly still not sure what 'pre-loading' is.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Twinwolf on February 16, 2016, 10:19:55 pm
You preorder the game, and it downloads so that you can play it right away when it releases.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: JoshuaFH on February 16, 2016, 11:38:11 pm
Then why not just release the game earlier if it's already good to go?
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: SOLDIER First on February 16, 2016, 11:43:08 pm
Release dates don't just change like that.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Furtuka on February 17, 2016, 12:31:15 am
I presume if you do then you wind up with situations sort of like how it was when FEA came out where not all the stores actually had their copies on release date, and then everyone who didn't get one on time just canceled their pre-orders and bought the e-shop copy. Which probably hurts the distributors.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Aklyon on February 17, 2016, 09:53:12 am
Then why not just release the game earlier if it's already good to go?
If you have people download it before everyone else because they paid for it early, that means less people trying to download it at once when its actually released. Probably helps the servers not fail.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Reudh on February 18, 2016, 02:34:16 am
Yeah, it is presumably that. Remember the debacle with the launch of Pokemon Bank/Transporter? That it knocked the Nintendo Network offline due to sheer demand?
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: i2amroy on February 18, 2016, 02:48:26 am
Yeah, preloads are a combination of distribution things and a way to make sure that everyone gets access to the game at the same time. It's also adds a bit of a professional air to the thing. It's like when you go to the grand opening of a store, you could hypothetically say "well there's a ready store right there, why don't you just let people in earlier", but the ceremony of the thing is a part of the process. :P

Also this finally got me to get off my butt and work to getting a 3DS; I probably won't be getting one for another month or so, but now that there's two fire emblem games for it I guess I better get one. :P
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Sirus on February 18, 2016, 03:01:19 am
There's actually three Fire Emblems for the 3DS, technically speaking :P
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: SOLDIER First on February 18, 2016, 03:03:34 am
Technically speaking it isn't murder if I'm not the one that pulls the trigger.

[...] but now that there's two entries in the fire emblem series for it I guess I better get one. :P
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: JoshuaFH on February 18, 2016, 05:04:37 am
You can also get a 2DS, a cheaper version with the 3D part removed.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Haspen on February 18, 2016, 05:17:34 am
Also this finally got me to get off my butt and work to getting a 3DS; I probably won't be getting one for another month or so, but now that there's two fire emblem games for it I guess I better get one. :P

Or, if you're feeling extra retro/masochistic, go play Fire Emblem 3, 4 and 5 on SNES emulator (if you can obtain a translation, that's it) :P
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: JoshuaFH on February 18, 2016, 05:28:31 am
Also this finally got me to get off my butt and work to getting a 3DS; I probably won't be getting one for another month or so, but now that there's two fire emblem games for it I guess I better get one. :P

Or, if you're feeling extra retro/masochistic, go play Fire Emblem 3, 4 and 5 on SNES emulator (if you can obtain a translation, that's it) :P

4 is the best in the series IMO, so yeah I recommend it. 5 is the hardest in the series, and I believe it's the only FE that has an honest-to-god cheat code in it that gives all your characters the Elite skill (double EXP), and even then it's extremely hard.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Aklyon on February 18, 2016, 09:06:16 am
You can also get a 2DS, a cheaper version with the 3D part removed.
However that also means you get a 3ds that looks dumb and is harder to fit in pockets.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Sirus on February 18, 2016, 12:30:09 pm
You can also get a 2DS, a cheaper version with the 3D part removed.
However that also means you get a 3ds that looks dumb and is harder to fit in pockets.
Also, the screens are exposed and easier to damage by accidentally knocking into things.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: JoshuaFH on February 18, 2016, 12:41:45 pm
When you buy the 3DS or 2DS be sure to buy the top and bottom screen protectors, just little films of plastic to put over them like little armor to absorb all the little scratches that occur through normal use.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: SOLDIER First on February 18, 2016, 03:07:11 pm
In conclusion: if you hate yourself, get a 2DS.
If you don't hate yourself, get a 3DS and at least have the option for 3D.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: JoshuaFH on February 18, 2016, 04:13:50 pm
The biggest deal is that the 2DS doesn't flip closed, so it's a bit bgger and clunkier as mentioned earlier. The lack of 3D though is a much smaller concern, cause I've owned a 3DS for almost 3 years now and I've discovered 0 (Zero) games that have been improved by the addition of 3D, any addition of it, even the smallest hint of it, is extremely disorienting and distracting, and depending on how severe it is it just feels like the 3DS wants to fuck my eyes. Some games you can't even turn it off, it's just a permanent feature of the game that's here and queer get used to it.

But I've heard differing opinions before, some people like it, I'm sure those people are the same people that can read the tiny 1-point font that's written on Yugioh cards, they just have better eyes than me that can take the abuse all day and like it.

But as I've said, my 3DS is nearly 3 years old now and it's still going very strong, just some of the paint on the sides is rubbed off from the now thousands of hours I've held it in my hands and the stylus holster is a little worn out so the stylus doesn't fit snugly into it anymore. Honestly I should hire Nintendo to make cars and buildings, cause their shit just never breaks, so long as you take care of it.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Twinwolf on February 18, 2016, 04:15:28 pm
The 2DS isn't awful if you're on a budget. Just buy a case.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Aklyon on February 18, 2016, 04:32:16 pm
If you're on a budget though, you could just not get it for slightly longer and get a normal 3ds instead. If you aren't, the 3dsxl is a pretty alright choice too if you want/need a slightly larger device or want slightly more battery.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: i2amroy on February 18, 2016, 09:43:04 pm
The biggest deal is that the 2DS doesn't flip closed, so it's a bit bgger and clunkier as mentioned earlier. The lack of 3D though is a much smaller concern, cause I've owned a 3DS for almost 3 years now and I've discovered 0 (Zero) games that have been improved by the addition of 3D, any addition of it, even the smallest hint of it, is extremely disorienting and distracting, and depending on how severe it is it just feels like the 3DS wants to fuck my eyes. Some games you can't even turn it off, it's just a permanent feature of the game that's here and queer get used to it.

But I've heard differing opinions before, some people like it, I'm sure those people are the same people that can read the tiny 1-point font that's written on Yugioh cards, they just have better eyes than me that can take the abuse all day and like it.
Strange, I've played with my friends 3DS before and I've always loved the 3D effect. But then I'm also the person who loves to watch movies in 3D as well, and I never seem to have any of the problems with 3D stuff that some people seem to have, so to each their own, I guess. :P

But as I've said, my 3DS is nearly 3 years old now and it's still going very strong, just some of the paint on the sides is rubbed off from the now thousands of hours I've held it in my hands and the stylus holster is a little worn out so the stylus doesn't fit snugly into it anymore. Honestly I should hire Nintendo to make cars and buildings, cause their shit just never breaks, so long as you take care of it.
Funnily enough at least for the first DS the point of failure for me was always the cable going through the hinge breaking after countless opening and closings twisting the wire, which would actually be avoided with the 2DS version. :P

That said currently looking at the "new" 3DS xl, I can afford a bit more cost to ensure that my console has a bit of future proofing in it, and it's not that much extra to go from the normal new 3DS to the xl version in most cases.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Aklyon on February 18, 2016, 10:58:17 pm
I still can't belive nintendo literally did not bother adding to the name of thd new 3dsxl. It is just the new one.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: SOLDIER First on February 18, 2016, 11:00:46 pm
the new 3dsxl is the New 3DSXL. its the title
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Nighthawk on February 18, 2016, 11:06:07 pm
I still can't belive nintendo literally did not bother adding to the name of thd new 3dsxl. It is just the new one.
Other systems aren't really much better. PS3, PS3 slim. Xbox 360, Xbox 360E, Xbox 360S. 3DS, New 3DS.

At least the name of the New 3DS is pretty straightforward, even if it does seriously lack creativity... and cause issues when searching internet retailers and trying to figure out whether you're getting a new New 3DS or a new... 3DS.

... I take it back, I want to complain about the name now.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: SOLDIER First on February 19, 2016, 12:58:50 am
"I need the New 3DS" vs "I need a new 3DS"
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: JoshuaFH on February 19, 2016, 04:37:44 am
That said currently looking at the "new" 3DS xl, I can afford a bit more cost to ensure that my console has a bit of future proofing in it, and it's not that much extra to go from the normal new 3DS to the xl version in most cases.

Actually, I have my foot in my mouth here, but all my comments were about the 3DSXL, I've never touched or looked at the normal sized version, and in fact I forgot that the normal sized version even existed. XL all the way, btw.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: JoshuaFH on February 19, 2016, 09:30:34 am
Got my copy Conquest, and I have to say this is SIGNIFICANTLY cooler and more stylish than previous entries in the series. Everything is so new and refreshing! Alright Intelligent Systems, you sold me enough to get the Birthright half of the game, you deserve it.

It's Feudal Japan Vs Baroque Europe in this smackdown dragout brawl, pick your NATIONALITY!
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Twinwolf on February 19, 2016, 09:33:13 am
Having reached chapter six, I find I do not wish to make a choice.

And Revalations is not out  :'(
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Trapezohedron on February 19, 2016, 09:45:30 am
I'll wait till Revelations is out before I make my purchase. I plan to do all three routes. RIP $80.00 or equivalent.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Aklyon on February 19, 2016, 09:46:56 am
Is Revelations going to come out before the end of june? I might be able to get them as a present.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Twinwolf on February 19, 2016, 09:47:22 am
I've read that Revalations is on March 10th.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Nighthawk on February 19, 2016, 10:05:55 am
I've read that Revalations is on March 10th.
This is what I heard, too.

I'll wait till Revelations is out before I make my purchase. I plan to do all three routes. RIP $80.00 or equivalent.
Considering the above (Revelations being released on the 10th of March) there's not a heck of a lot of reason to wait very long to get the first two. From what I've heard, Conquest and Birthright are both rather large on their own, so 20 days total (from 19 February to 10 March) to complete both sounds about right.


As for me, I'm waiting eagerly to get out of classes just so I can START playing. HNNNNGGGGG
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: JoshuaFH on February 19, 2016, 12:31:35 pm
As for me, I'm waiting eagerly to get out of classes just so I can START playing. HNNNNGGGGG

Hurry up man, this sweet ass game isn't going to play itself. There's new mechanics, and a Dark Cloud-esque town you can build up, and there's a lottery, and first person perspective dating, and I'm going through Conquest classic hard mode first, and the very first fight after the decision has me feeling accomplished and satisfied at the level of thought and effort I had to put into that.

This is just so much more ambitious and better executed than I thought Intelligent Systems were capable of.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: bulborbish on February 19, 2016, 12:44:19 pm
I'll wait till Revelations is out before I make my purchase. I plan to do all three routes. RIP $80.00 or equivalent.
Considering the above (Revelations being released on the 10th of March) there's not a heck of a lot of reason to wait very long to get the first two. From what I've heard, Conquest and Birthright are both rather large on their own, so 20 days total (from 19 February to 10 March) to complete both sounds about right.

Also agreeing that you should do the go ahead and get both Conquest and Birthright before Revelation's Release. Bother are about the length of a standard fire emblem and provide all the groundwork for the Revelation's Storyline.

Conquest classic hard mode.

I'm also doing this right now, and thoroughly enjoying it.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Twinwolf on February 19, 2016, 12:48:26 pm
I'm starting with Birthright classic hard mode, because I've heard Birthright is simpler and thus I want to play it first so I'm not disappointed in it in comparison to Conquest.
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: Sirus on February 19, 2016, 01:00:35 pm
/me impatiently waits for the local game stores to open

Normally the West Coast is pretty sweet, but on the other hand we have to wait longer for our game releases. Damn you, time zones! :P
Title: Re: Fire Emblem: oh yeah, Fates is about to come out
Post by: JoshuaFH on February 19, 2016, 01:24:18 pm
It's a small thing, but a makes a big difference, is that it seems that all weapons minus staves and items now just have infinite uses. That's big, that's huge, I love it. It's like somebody finally got the courage to raise their hand during the Intelligent Systems Design meeting and finally say: "You know what players actually don't like? Having to play Inventory Manager after every fight." and I'm grateful for that.

Doubly grateful cause it means I don't have to curb my strategizing around "Oh, but what if I need it LATERRRRR", instead I don't need to feel gun shy about using strong weapons that'd normally have very finite, non-replenishable uses in the earlier games. And even for the weaker weapons, it seems they've all been rebalanced so they all have cool little bonus effects attached to them so I can feel good and strategical about their usage rather than just the normal Fire Emblem feeling of being forced to use them to save uses on the 'important' weapons. That's such a good change, I love it.
Title: Re: Fire Emblem: Fates is out!
Post by: Elephant Parade on February 19, 2016, 01:39:42 pm
I would appreciate it if people kept major spoilers to spoiler tags. I mean, I'd be surprised if anyone didn't, but I thought I'd lay down a policy.
Title: Re: Fire Emblem: Fates is out!
Post by: Kanil on February 19, 2016, 11:41:24 pm
I really like how you can invite your waifu back to your room, and stare at her chest. That's a feature that's sorely lacking in prior installments.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 19, 2016, 11:50:11 pm
It's almost as if you're complaining about a non-critical gameplay element.
Title: Re: Fire Emblem: Fates is out!
Post by: KingofstarrySkies on February 20, 2016, 12:06:23 am
I really like how you can invite your waifu back to your room, and stare at her chest. That's a feature that's sorely lacking in prior installments.
Sold, goty.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 20, 2016, 12:23:16 am
like i mean its stupid but you dont have to do it
Title: Re: Fire Emblem: Fates is out!
Post by: Elephant Parade on February 20, 2016, 12:26:40 am
you brought this upon yourselves
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 20, 2016, 12:29:08 am
It's almost as if you're complaining about a non-critical gameplay element.

Doesn't sound like he's complaining to me :P
Title: Re: Fire Emblem: Fates is out!
Post by: Reudh on February 20, 2016, 12:45:32 am
Meanwhile Straya's release date is TBA.
Title: Re: Fire Emblem: Fates is out!
Post by: endlessblaze on February 20, 2016, 01:02:11 am
i went to go get it toda- (notices its past midnight) yesterday. you know. the day of the release. the one that was on ads and the official site?

turns out Walmart is not putting it on the shelf until Tuesday. even though they already have the stickers for both versions on there shelves.

I checked 2 Walmarts in different towns before I was informed of this.....talk about a let down.

I plan on getting conquest then birthright, then revelations.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 20, 2016, 01:33:41 am
How are we supposed to know which nation has the best waifus when the game just came out? :X
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 20, 2016, 01:38:33 am
http://fireemblem.wikia.com/wiki/Rhajat
Title: Re: Fire Emblem: Fates is out!
Post by: Elephant Parade on February 20, 2016, 01:38:48 am
How are we supposed to know which nation has the best waifus when the game just came out? :X
If you didn't make up your mind when you first saw the direct, you're not a true fan.

edit:
http://fireemblem.wikia.com/wiki/Rhajat
If you scroll down, that page considers what might be considered spoilers. Actually, if you want to play through the game unspoiled, I'd recommend avoiding the wiki entirely; it has some fairly major untagged spoilers.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 20, 2016, 01:40:46 am
How are we supposed to know which nation has the best waifus when the game just came out? :X
If you didn't make up your mind when you first saw the direct, you're not a true fan.
I didn't get to see the direct, so...
Title: Re: Fire Emblem: Fates is out!
Post by: Elephant Parade on February 20, 2016, 01:41:37 am
How are we supposed to know which nation has the best waifus when the game just came out? :X
If you didn't make up your mind when you first saw the direct, you're not a true fan.
I didn't get to see the direct, so...
if you didn't see the direct, you don't even deserve a waifu
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 20, 2016, 01:44:10 am
How are we supposed to know which nation has the best waifus when the game just came out? :X
If you didn't make up your mind when you first saw the direct, you're not a true fan.
I didn't get to see the direct, so...
if you didn't see the direct, you don't even deserve a waifu
no ef you everyone deserves a waifu

(but no seriously, I will refrain from voting for quite some time, even if I see the direct :P )
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 20, 2016, 01:46:55 am
tharja, sully, miriel, and brady shall forever be my fe13 waifus
Title: Re: Fire Emblem: Fates is out!
Post by: USEC_OFFICER on February 20, 2016, 10:31:39 am
http://fireemblem.wikia.com/wiki/Rhajat

Quote from: Rhajat's Profile
Rhajat is the daughter of Hayato. She has the best thighs in the army. Her birthday is April 1st.

Apparently the above is all revealed in the game or something? Does it also tell us who has the daintiest feet? The cutest ears? Silliest liver? At least we now know what kind of stuff SB is into, if you know what I mean.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 20, 2016, 10:37:51 am
I so hope that in her Social Link she crushes a water melon between her thighs to prove her ultimate superiority.

IN other news, I've accepted the ultimate shame of FE fans everywhere: having a character die and then not reloading the save, just letting them die. Then saving over my file to utterly finalize it... AND I'D DO IT AGAIN you wannabe of a character with your gawdawful character ability! I can't babysit everyone, you think you're special, that you deserve to be leveled? WELL THIS IS CONQUEST, THERE'S ONLY SO MANY ENEMIES WITH ONLY A FINITE AMOUNT OF EXP, AND I ONLY HAVE SO MUCH TIME IN MY LIFE, YOU'RE JUST GONNA HAVE TO DIE SO I DON'T HAVE TO RESTART THE ENTIRE MISSION OVER FROM THE BEGINNING. I hope they give me a tombstone of him to place into my Town, that'd be cool.
Title: Re: Fire Emblem: Fates is out!
Post by: Aklyon on February 20, 2016, 10:48:06 am
Are you sure you aren't just annoyed about the character and got them killed on purpose?
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 20, 2016, 10:52:09 am
hey usec if i like my thighs i like my thighs
Title: Re: Fire Emblem: Fates is out!
Post by: USEC_OFFICER on February 20, 2016, 10:54:12 am
There's absolutely no shame in liking your thighs, SB. Definitely not the worst thing you can be into.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 20, 2016, 10:56:55 am
[sweats] yeah ahaha
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 20, 2016, 10:58:26 am
Are you sure you aren't just annoyed about the character and got them killed on purpose?

I didn't bring him into the mission just to kill him, he was only a baby! Fresh outta the cradle, he still had the new baby smell and everything! Oh no, I'm a murderer! A MURDERER! I need to build a prison in my town and then place myself into it!
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 20, 2016, 11:01:20 am
fresh out of the Baby VortexTM
Title: Re: Fire Emblem: Fates is out!
Post by: USEC_OFFICER on February 20, 2016, 11:32:39 am
[sweats] yeah ahaha

Don't tell me you're into such disgusting things like hand holding, SB. Surely not!
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 20, 2016, 11:35:52 am
[sweats]
Title: Re: Fire Emblem: Fates is out!
Post by: lordcooper on February 20, 2016, 01:10:50 pm
So what's the deal with the multiple versions?  Is it blatant cash grab fuckery or something actually meaningful?
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 20, 2016, 01:12:29 pm
It's not Pokémon. Each version is a different story, with different characters and different maps. They're different games, pretty much, that share some characters and underlying mechanics.
Title: Re: Fire Emblem: Fates is out!
Post by: Willfor on February 20, 2016, 01:20:07 pm
Marketing didn't do a very good job of emphasizing that they are two different games that just so happen to meet up to become a third entirely different game if you buy the third route, with all of the content for each of them taking up so much room that there's not really enough of it on the carts to put them together in the first place. I have a bad feeling that the "Ugh, cashgrab" assumption is going to kill a few of their sales.

In other news, despite being a fire emblem fan for years, I am currently unable to pick up a copy, and will probably be very behind the curb.
Title: Re: Fire Emblem: Fates is out!
Post by: Aklyon on February 20, 2016, 01:21:26 pm
Also according to an Iwata asks, they put too much stuff into My Castle, so its more like 3+ games total if thats actually the case.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 20, 2016, 01:47:45 pm
Aw yeah, I'm so pumped up! Conquest ch10 classic hard mode, first try, no deaths. That had me sweating like a pig there for a while, that was some intense strategizing right there, goddamn. I was so tensed up, it was such a close fight, feeling really proud of myself here.
Title: Re: Fire Emblem: Fates is out!
Post by: Kanil on February 20, 2016, 01:59:12 pm
It's almost as if you're complaining about a non-critical gameplay element.

It's almost as if I'm a shitposter, and shitposting is what I do. Oh wait, I am a shitposter -- the only thing I use the internet for is to complain about video games (and look at pictures of cats.)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 20, 2016, 02:15:05 pm
So as it turns out the medium-size town I live near has some kind of insatiable appetite for Fire Emblem, as the GameStop there was sold out of both games by 1 PM.

Luckily, I managed to snag download codes. After picking up a 16-gig SD card, since there was no way in hell my 8-gig would cut it, I think I'm ready to roll. I'll just pick up both games tomorrow morning when downloading them won't eat my bandwidth. Which one do you guys think I should play first?
I've accepted the ultimate shame of FE fans everywhere: having a character die and then not reloading the save, just letting them die.
I did that with Aran in Radiant Dawn. Rolf shot him in the face on 3-13, but I was like "hell with that" because I'd been sitting there for an hour and a half watching Nolan and Zihark mow down armies of nameless, faceless cats and birds and Aran was still like level 9, unpromoted
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 20, 2016, 02:16:10 pm
Birthright first, since it's easier so that you can get used to the changed weapon triangle, and the conquest.
Title: Re: Fire Emblem: Fates is out!
Post by: Aklyon on February 20, 2016, 02:16:48 pm
Play both first, of course :P
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 20, 2016, 02:35:29 pm
Birthright first, since it's easier so that you can get used to the changed weapon triangle, and the conquest.
what did they do to my precious weapon triangle

Or are you referring to the removal of weapon uses?
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 20, 2016, 02:37:34 pm
Birthright first, since it's easier so that you can get used to the changed weapon triangle, and the conquest.
what did they do to my precious weapon triangle

Or are you referring to the removal of weapon uses?
For one thing, I've noticed that bows seem to be at a disadvantage against tomes. I wonder if there's a triangle entirely based around ranged weapons now.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 20, 2016, 02:41:05 pm
Birthright first, since it's easier so that you can get used to the changed weapon triangle, and the conquest.
what did they do to my precious weapon triangle

Or are you referring to the removal of weapon uses?
Apart from the removal of uses- although Staves, the new Festals (staves that have two range), and items still have uses- the new triangle is:
Swords and Magic beat Axes and Bows, which beat Spears and Hidden Weapons, which beat Swords and Magic.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 20, 2016, 02:47:23 pm
Oh, so that's the new triangle? Bizarre.

Speaking of bizarre, one of my units in My Castle found a strange bow. It has a MT of 1 (super weak, in other words) and after being used, it restores your enemy's HP by 20%. I'm not sure what the point of that is, to be honest. I guess you could use it to grind a few more hits out of a foe but that would be tedious as hell.
Title: Re: Fire Emblem: Fates is out!
Post by: Aklyon on February 20, 2016, 02:53:21 pm
Sounds like a bow you use to defend against recruitable characters.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 20, 2016, 02:56:08 pm
I thought the best way to defend against recruitable characters was to stick an ally with enough defenses to survive in the recruits attack range, unequip weapons, and draw them in. Archers tend to be a bit squishy for that particular job.
Title: Re: Fire Emblem: Fates is out!
Post by: Aklyon on February 20, 2016, 03:07:17 pm
Well yes. They do. But there has to be some use for that bow, unless suddenly mind control.
Title: Re: Fire Emblem: Fates is out!
Post by: KingofstarrySkies on February 20, 2016, 03:10:04 pm
I'd guess... Leveling.
Title: Re: Fire Emblem: Fates is out!
Post by: lordcooper on February 20, 2016, 04:08:58 pm
It's not Pokémon. Each version is a different story, with different characters and different maps. They're different games, pretty much, that share some characters and underlying mechanics.

Fair enough.  Releasing them at the same time might be a bit of a blunder then, an 'expansion' a few months later would likely raise fewer sceptical eyebrows.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 20, 2016, 04:14:53 pm
Slightly different story (with the main plot intact), different version-exclusive characters, trading...
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 20, 2016, 04:21:21 pm
Slightly different story (with the main plot intact), different version-exclusive characters, trading...

Elemental RPS, Cell-shaded anime style, huge number of extraneous streetpass features, you start with a powerful character to help speed you along, battling other players...
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 20, 2016, 08:48:17 pm
I'm trying to figure out how the clock works in the game, I'm not sure if it correlates exactly with real time or if it's accelerated time or what.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 20, 2016, 08:49:00 pm
I think it works by action. Every combat moves it forward a segment, in my experience.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 21, 2016, 03:07:32 am
Aw yes, downloading off the eShop as we type.

The only things I know going in are the basic premise of the game, that I'm picking the Cam Clarke voice option and that there's something about a dragon. This is going to be good, it's been ages since I've been able to go into a game totally unspoiled like this.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 21, 2016, 04:15:21 am
I'm trying to figure out how the clock works in the game, I'm not sure if it correlates exactly with real time or if it's accelerated time or what.
It's definetely not perfect real-time. It moves forward a segment of time each battle you complete. It also seems to move forward a bit after a certain amount of real-time - I left my 3DS in sleep mode last night, and when I woke up the castle had gone from evening or night (can't remember which) to morning. Not sure how much time needs to pass exactly.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 21, 2016, 06:17:18 am
Spoiler: Semi-Spoilery Opinion (click to show/hide)
...Did anybody else name themselves Corrin and go with the default appearance? After playing the older games it feels wrong to have an avatar as the main character. :v
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 21, 2016, 06:43:54 am
Spoiler: Semi-Spoilery Opinion (click to show/hide)
...Did anybody else name themselves Corrin and go with the default appearance? After playing the older games it feels wrong to have an avatar as the main character. :v

Give in to the dork side, let your inner roleplayer flow through you!

Spoiler (click to show/hide)

I'm trying to figure out how the clock works in the game, I'm not sure if it correlates exactly with real time or if it's accelerated time or what.
It's definetely not perfect real-time. It moves forward a segment of time each battle you complete. It also seems to move forward a bit after a certain amount of real-time - I left my 3DS in sleep mode last night, and when I woke up the castle had gone from evening or night (can't remember which) to morning. Not sure how much time needs to pass exactly.

Yeah, I experienced that as well, so I was really curious how it works.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on February 21, 2016, 09:57:43 am
Currently 10 chapters into Birthright (because I thought the Nohrians kind of jerks) Hard Classic mode, and I'm really loving what they've done with game balance (especially compared to Awakening).

Thoughts so far (which are probably not 100% correct; don't kill me if I'm wrong):

Spoiler: Lots of text (click to show/hide)


Oh, and for those of you who wonder why I'm only at chapter 10, it's because I started on Normal not knowing what to expect, then restarted on Hard because I was steamrolling everything. If you're gonna play Birthright and have a bit of FE experience, play Hard Mode. Otherwise it's just not a challenge.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 21, 2016, 10:10:30 am
You have my own opinion there word-for-word Nighthawk.

I also love the MyCastle feature, and there's just so much stuff you can do in it, and I feel I'm just scratching the surface.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 21, 2016, 10:48:04 am
My Room doesn't have face petting any more, right?
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 21, 2016, 10:58:58 am
Not that I've seen.

Does anyone know what the requirements are for the various "[Character Name] Statue" buildings? The ones that increase the stat caps of the characters?
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 21, 2016, 12:59:32 pm
As much as I'm loving this game, it's bizarre that there isn't a quickload feature. IS should know by now how anal and perfectionist their target demographic is, and not force me to quit out the game completely or do a fake bookmark just to get to a the load menu.

Title: Re: Fire Emblem: Fates is out!
Post by: Aklyon on February 21, 2016, 02:05:02 pm
I'm pretty sure they know how perfectionist it is, thats why they made casual mode. Phoenix sounds like its for people who cannot deal with losing anybody at all (or bad strategy game players), Casual is for people who don't want to bother reloading to save people but don't want to lose people, and classic is for people too stubborn to pick the previous option, hardcore/ironman fans, people who do not like mythological birds or casuals, fans of lunatic difficulty, and people who like to complain on the internet.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 21, 2016, 02:30:19 pm
Regardless of which option you prefer, having an in-game load option would be far more sensible than not having it.
Title: Re: Fire Emblem: Fates is out!
Post by: AbstractTraitorHero on February 21, 2016, 02:58:09 pm
Hey guys i don't know what this fire emblem fates nonsense is but waifu/husbando simulator 2016 is out!  :P
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 21, 2016, 03:11:46 pm
It is apparently possible to grind in Conquest, to a certain extent. The Dragon's Gate DLC section has an Awakening-based map, which is free. While your units do not earn exp in this battle and there is no loot, they can still gain support ranks and possibly weapon ranks as well. Plus completing the battle advances time at your castle, so you can potentially grind for food, crafting items, lotto tickets, whatever.

I mean, you still can't gain access to more powerful weapons, better buildings, or anything like that. But every little bit helps, right?
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 21, 2016, 03:13:31 pm
I'm pretty sure they know how perfectionist it is, thats why they made casual mode. Phoenix sounds like its for people who cannot deal with losing anybody at all (or bad strategy game players), Casual is for people who don't want to bother reloading to save people but don't want to lose people, and classic is for people too stubborn to pick the previous option, hardcore/ironman fans, people who do not like mythological birds or casuals, fans of lunatic difficulty, and people who like to complain on the internet.
Classic is for people who like to complain on the internet? Weird, most of the difficulty complaints I've seen are trolls on GameFAQs boards whining about how casual is objectively superior to Classic. :v

I prefer Classic because it adds that extra layer of challenge to the game. Trying to find how to beat every level without anyone dying is part of the experience for me, really.

Oh my god, I'm only two chapters into Conquest and I already love it. I was afraid the game would be a cakewalk when the first six chapters were easy as hell (although they didn't give you nearly enough units to use :v) But so far in the actual game, I'm loving the difficulty. It's hard but fair, and combat is enjoyably more tactical than before.

It should be a crime you can't walk around in the over-the-shoulder 3D view of your castle, by the way. :v
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 21, 2016, 03:14:21 pm
The issue is, that you might run out of Staff uses and then you have to go through maps with no healing until you make some more money.
Title: Re: Fire Emblem: Fates is out!
Post by: AbstractTraitorHero on February 21, 2016, 03:16:11 pm
I've liked what I've seen of fates so far it looks like it will be quite fun!
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 21, 2016, 03:18:58 pm
The issue is, that you might run out of Staff uses and then you have to go through maps with no healing until you make some more money.
That's why you bring along units with plenty of DEF. Most of the enemies on Before Awakening are fairly weak and deal no damage to anything with more than, say, 10 DEF. And the NPCs bring along Frederick, who basically cannot be hurt, so you can hide behind him if things get dicey.

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 21, 2016, 03:20:33 pm
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 21, 2016, 03:22:48 pm
And the NPCs bring along Frederick, who basically cannot be hurt, so you can hide behind him if things get dicey.
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 21, 2016, 03:26:14 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: AbstractTraitorHero on February 21, 2016, 03:37:54 pm
Man i love Frederick hreat character though he kinda becomes weaker endgame unfortunately but hes still a badass.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 21, 2016, 05:41:35 pm
Conquest, chapter 12, classic hard mode, completed with no deaths... That was nervewracking, that took me like 6-7 tries, and on my successful attempt I was too afraid to overcommit to grab the treasure chests, I didn't want to slip up and ruin a good run just for greed. I just saw the chance to win, and I took it... I hope that doesn't bite me in the ass later!

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 21, 2016, 05:53:30 pm
I'm currently stuck on Conquest chapter 8, and I have a question:

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 21, 2016, 06:01:40 pm
I'm currently stuck on Conquest chapter 8, and I have a question:

Spoiler (click to show/hide)

I was curious about that myself, so I cracked and spoiled myself by reading a wiki:

Spoiler: For reals spoilers (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 21, 2016, 06:05:50 pm
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 21, 2016, 06:11:21 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 21, 2016, 06:15:59 pm
I'm currently stuck on Conquest chapter 8, and I have a question:

Spoiler (click to show/hide)

I was curious about that myself, so I cracked and spoiled myself by reading a wiki:

Spoiler: For reals spoilers (click to show/hide)
Spoiler: response (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 21, 2016, 06:28:00 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Aklyon on February 21, 2016, 07:35:46 pm
I'm pretty sure they know how perfectionist it is, thats why they made casual mode. Phoenix sounds like its for people who cannot deal with losing anybody at all (or bad strategy game players), Casual is for people who don't want to bother reloading to save people but don't want to lose people, and classic is for people too stubborn to pick the previous option, hardcore/ironman fans, people who do not like mythological birds or casuals, fans of lunatic difficulty, and people who like to complain on the internet.
Classic is for people who like to complain on the internet? Weird, most of the difficulty complaints I've seen are trolls on GameFAQs boards whining about how casual is objectively superior to Classic. :v
Well, huh. I'd been assuming things hadn't changed much from what I'd seen of gamefaqs during awakening, scratch the last one then.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 21, 2016, 07:47:55 pm
I think there's vocal, obsessive fanbases (and trolls) who espouse that each way is the "right way". (Well, maybe not so much for Phoenix.)

Wait, is Phoenix Mode even in the final release? I didn't spot the option when I started playing.

So, pop quiz for all of you: What was the first Fire Emblem media officially released in the West?

If you said Fire Emblem 7, you're wrong!
If you said Super Smash Bros. Melee, you're wrong!
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 21, 2016, 07:58:07 pm
Phoenix mode is only available on Normal difficulty, which makes sense since if you were using it chances are you don't want any difficulty anyway.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 21, 2016, 08:24:44 pm
What does Phoenix mode do, anyway? Revive characters the turn after they get defeated?
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 21, 2016, 08:51:23 pm
...Yes.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 21, 2016, 09:16:54 pm
...wow.

You'd have to be godawful to lose a map like that o_o
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 21, 2016, 09:21:28 pm
It's more than likely impossible to be that bad.
Probably just for people looking for supports/the story?
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 21, 2016, 09:24:55 pm
It's basically for people who want to play Waifu-Simulator rather than Fire Emblem: Fates.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 12:59:09 am
isn't there, like, imageboards for that
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 22, 2016, 01:13:01 am
You tell me?
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 01:26:40 am
there is
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on February 22, 2016, 01:41:53 am
one question: do people who own conquest/birthright still have to download their respective campaigns after the fork?
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 01:42:55 am
like, if you own one, do you have to download the other?
not that i know but clarification
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on February 22, 2016, 01:54:59 am
like, if you own one, do you have to download the other?
not that i know but clarification

no, i meant, i read somewhere here that someone got a conquest copy and had to download its plot or something. i'm sure i'm taking things in the wrong context somewhere, but enlighten me.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 22, 2016, 02:06:09 am
If you have a copy of Conquest, you download Birthright. Or vice-versa. At least, that's the way I had to do it.

There's also a third route coming out...next month?...that will be download only.
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on February 22, 2016, 02:38:28 am
so i did misinterpret.

alright, since my bro is bugging me to hack the shit out of the 3ds, which i am averse to and i'll jsut leave it at that due to forum policy
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 02:42:57 am
oh thank gosh the one gender-indiscriminate lady support is in birthright
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on February 22, 2016, 02:51:34 am
and she happens to be tharja <-
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 22, 2016, 03:14:37 am
I'm slightly miffed that Birthright seems to get a performer from the get-go, while Conquest is, as of the end of Chapter 8 (as far as I've gotten) out of luck :l
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on February 22, 2016, 03:16:46 am
Some argue that Birthright is the favored version of the bunch, compared to conquest. I don't really know; still plan to get both sometime somewhere somehow.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 05:50:13 am
Birthright is kind of like Awakening. It's not too hard, and there's plenty of opportunities to grind for money and EXP. Conquest is less easy; there's limited EXP and cash, so you can't really brute-force the campaign, to quote Game Informer. That, and its lack of "kill everyone" maps in favor of capturing buildings or defending a certain point, make it the "harder" campaign.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 22, 2016, 06:23:48 am
Birthright is kind of like Awakening. It's not too hard, and there's plenty of opportunities to grind for money and EXP. Conquest is less easy; there's limited EXP and cash, so you can't really brute-force the campaign, to quote Game Informer. That, and its lack of "kill everyone" maps in favor of capturing buildings or defending a certain point, make it the "harder" campaign.

Yeah, the split in gameplay is meant to appeal to either Oldschool or 'newer' FE fans. If you liked the challenge and forced linearity of FE's 1-7, like me, then Conquest was built for that demographic. if you like how they eased up on difficulty and allowed grinding in Fire Emblem 8: Sacred Stones and beyond, then the more casual Birthright is probably for you. I plan on beating Conquest, then beating Birthright as my victory lap.

And as Sirus and Tawarochir are soon going to find out, the absence of grinding isn't going to be a big deal, they're both coming up on a mission that has more enemies than can be killed. *evil laughter*
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 06:26:28 am
and rhajat isn't in conquest so it's objectively terrible
Title: Re: Fire Emblem: Fates is out!
Post by: Aklyon on February 22, 2016, 09:10:37 am
Birthright first it is, then. Sacred Stones was pretty great.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 22, 2016, 11:09:01 am
PSA: Under certain circumstances, some enemies are cheaters. They can attack from 2 spaces with a 1-range sword, or a bow user can attack from up close with a bow. I won't mention the context for this information, just always be sure to check the battle forecast. This cheating isn't abused, it's only in niche circumstances to make sure you don't break the game, as I was so bold to try.
Title: Re: Fire Emblem: Fates is out!
Post by: SirAaronIII on February 22, 2016, 11:47:22 am
Haha, getting my ass beat on chapter 5 hard. Maybe I should turn it back down to normal.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 22, 2016, 12:59:26 pm
PSA: Under certain circumstances, some enemies are cheaters. They can attack from 2 spaces with a 1-range sword, or a bow user can attack from up close with a bow. I won't mention the context for this information, just always be sure to check the battle forecast. This cheating isn't abused, it's only in niche circumstances to make sure you don't break the game, as I was so bold to try.
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 22, 2016, 01:13:30 pm
PSA: Under certain circumstances, some enemies are cheaters. They can attack from 2 spaces with a 1-range sword, or a bow user can attack from up close with a bow. I won't mention the context for this information, just always be sure to check the battle forecast. This cheating isn't abused, it's only in niche circumstances to make sure you don't break the game, as I was so bold to try.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 22, 2016, 07:29:57 pm
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 22, 2016, 08:02:51 pm

I completed Chapter 10 on my first try, through a bit of luck and a LOT of improvisation, here's the rough account from memory of how I did it if you don't mind being told what to do:

Spoiler (click to show/hide)

I'm on Chapter 14 right now, but I'm putting it off for now cause I've been splurging on FE for almost my entire 3 day weekend off of work now.

Question though: I actually haven't used the Prisoner system at all, so I was curious how it worked, I just didn't want to put any time or resources into something that might wind up sucking anyway, cause from the sounds of it, just having generic no-name characters doesn't sound very appealing. I want to know how you think of it.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 08:21:11 pm
Question though: I actually haven't used the Prisoner system at all, so I was curious how it worked, I just didn't want to put any time or resources into something that might wind up sucking anyway, cause from the sounds of it, just having generic no-name characters doesn't sound very appealing. I want to know how you think of it.
It's not having generic no-name characters, it's having disposable infantry in the form of generic no-name characters. Why send a valuable asset into possible death when you can send Level 12 Spear Fighter into certain death, but whittle the enemy enough to take down with someone else?
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 22, 2016, 08:34:26 pm
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 22, 2016, 09:19:55 pm
Question though: I actually haven't used the Prisoner system at all, so I was curious how it worked, I just didn't want to put any time or resources into something that might wind up sucking anyway, cause from the sounds of it, just having generic no-name characters doesn't sound very appealing. I want to know how you think of it.
It's not having generic no-name characters, it's having disposable infantry in the form of generic no-name characters. Why send a valuable asset into possible death when you can send Level 12 Spear Fighter into certain death, but whittle the enemy enough to take down with someone else?
Well, because sending a generic no-name in
A) takes up a valuable unit slot
B) wastes precious EXP that your better characters could use instead
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 09:24:25 pm
You're speaking about Conquest, right? I assume so.
.....Birthright > Conquest because [not Tharja] is in Birthright, and also you can grind for EXP in Birthright. God knows I'll need to.
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on February 22, 2016, 09:35:16 pm
You're speaking about Conquest, right? I assume so.
.....Birthright > Conquest because [not Tharja] is in Birthright, and also you can grind for EXP in Birthright. God knows I'll need to.

[spoiler]Not Tharja is implied to be a reincarnation of Tharja.

Talk about Yandere THE FOURTH WALL WILL NOT CEASE HER ADVANCE TO LOCATE WHOEVER POSSESSES THE PROTAGONIST'S RANK
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 09:36:53 pm
Fix those tags?
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 22, 2016, 09:37:51 pm
In the Before Awakening DLC, they imply that

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 22, 2016, 09:39:12 pm
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 09:41:57 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
why do i know so many details about a game i dont own
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 22, 2016, 09:42:19 pm
I'll see if I can't experiment with the Prisoner system, because in Chapter 12 I actually went in with two fewer units than the maximum allotted, just because the cumbersome crowd of my units and the nature of the stage made them a liability and not an asset. Having expendables to fill that gap wouldn't have hurt at all though.
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 22, 2016, 09:42:52 pm
So I'm confused.  Is Birthright challenging?  Or is it a waifu simulator?

I had fun with Sacred Stones but it was a little too easy.  Actually dangerously easy; the first time I played it all my guys were shitlers cause it was too easy to just park Seth in a chokepoint and let him kill the entire map.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 22, 2016, 09:44:00 pm
Playing on Hard/Classic, I can say it's harder than Awakening in my opinion.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 09:45:38 pm
Birthright is post-Sacred Stones, have-all-this-money-and-EXP-and-grinding Fire Emblem. Conquest is pre-Sacred Stones, play-the-game-carefully-with-limited-EXP-and-money-and-you-have-to-actually-strategize Fire Emblem.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 22, 2016, 09:48:02 pm
Holy crap, the GameFAQs board for this thing is a flippin' salt mine. Practically everyone on there posting in a thread that's not specifically about game mechanics is finding something to complain about and silencing anybody who likes the story or characters via the power of echo chambers.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
So I'm confused.  Is Birthright challenging?  Or is it a waifu simulator?

I had fun with Sacred Stones but it was a little too easy.  Actually dangerously easy; the first time I played it all my guys were shitlers cause it was too easy to just park Seth in a chokepoint and let him kill the entire map.
To my understanding--still stuck on Conquest here--Birthright is less challenging but not overly simple unless you force it to be too easy via Awakening-style grinding.

also shame on you for abusing an oifey :I
Birthright is post-Sacred Stones, have-all-this-money-and-EXP-and-grinding Fire Emblem. Conquest is pre-Sacred Stones, play-the-game-carefully-with-limited-EXP-and-money-and-you-have-to-actually-strategize Fire Emblem.
D... did you play Path of Radiance/Radiant Dawn/Dark Dragon? Sacred Stones was a lone black sheep, rather than the progenitor of an Awacloning series.

Sacred Stones itself also drew from Gaiden, which had a world map, grinding, and infinite-use weapons. (Eat your heart out, Corrin, Alm beat you to it by over 2 decades.)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 22, 2016, 09:48:42 pm
So I'm confused.  Is Birthright challenging?  Or is it a waifu simulator?

I had fun with Sacred Stones but it was a little too easy.  Actually dangerously easy; the first time I played it all my guys were shitlers cause it was too easy to just park Seth in a chokepoint and let him kill the entire map.

The AI is proving formidably tenacious at times, making advantageous usage of the pairing system and picking targets intelligently very often. I haven't played Birthright yet, but the game overall is heads and shoulders above previous iterations, in both mechanics, story, and aesthetic style.

Just so long as you pick the difficult that is right for you, there's a wide variety to choose from. While the difference between casual and classic is up for debate, I recommend starting on Hard, as you can always tone down the difficulty at any point in the game once you've gotten a feel for if you're ready for it or not, the only drawback being that you can't turn it back up.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 22, 2016, 09:50:46 pm
I've only played Hard difficulty, but I find Birthright to be much harder than Awakening. Assuming you don't abuse grinding, of course. Or play Phoenix mode.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 22, 2016, 09:52:39 pm
Yeah, the AI actively making use of the team-up mechanics is what really throws me for a loop. Suddenly you can no longer just do a quick once-over of enemy stats to determine if your characters will survive the next enemy phase. You have to take into account every possible order of attack, the position of the attackers, the boosted stats from pairing up...
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 09:55:17 pm
b-but
my minimal use of strategy
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 22, 2016, 09:56:06 pm
Play on Normal/Casual. I imagine it would be easy.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 09:58:03 pm
b-but
my minimal use of strategy and both sense of perfectionism at never losing a unit and sense of sadness when i Just Gotta sacrifice someone to pass a hard chapter (goodbye, Kellam)
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 22, 2016, 10:00:08 pm
There's a game mode called Phoenix, where fallen units come back like, the turn after they die. I'm honestly not sure that it's possible to lose most maps when you're playing like that.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 22, 2016, 10:01:43 pm
I know someone who played Conquest like that. They lost one of the maps where it was an objective like defend this point or something like that.

Twice.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 22, 2016, 10:02:46 pm
Hence "most".
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 10:02:48 pm
You can lose Defense maps if an enemy makes it onto the tile(s) you're defending, actually.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 22, 2016, 10:03:08 pm
Phoenix mode, aka ultimate babby mode, is also available if you find just throwing your units in willy nilly without thought is your cup-o'-tea. Hey, Intelligent Sytems isn't judging you, they made this perfectly balanced game, just for you, and then give you the option to just ignore all of it in favor of just holding it down and punching it in the nads. That's a level of humility that I personally would be incapable of, if I were the game designer.

Heck, I tried out the Castle Visiting Mechanic today, visited a Birthright Casual Phoenix Mode player, and I'm still disappointed that the game won't let me leave a note calling that guy a scrublord.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 10:03:50 pm
you dont gotta insult the way people want to play their game, my dude
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 22, 2016, 10:09:18 pm
You're right, I don't need to insult anyone... I'll just keep the opinion locked away in my mind as I reap the free gems and food. Thanks scrublord, you're a huge help.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 22, 2016, 10:11:57 pm
One of these days we should arrange a wi-fi battle tournament, since you can get into real fights with other players once again rather than the silly Streetpass features in Awakening.

EDIT: Y'know, just a random thought.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 22, 2016, 10:14:01 pm
i only played casual on my first file in awakening, jerk
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 22, 2016, 10:32:44 pm
i only played casual on my first file in awakening, jerk

I actually hated the addition of casual mode in Awakening, BUT NOT BECAUSE I disrespect people that use it. I actually started up a casual file after completing the game on Classic, and I realized that the game is actually ALOT more fun on casual than on Classic, and I HATED IT because this one addition highlighted just how crotchety, stubborn, and out of touch Intelligent Systems were with every single Fire Emblem they've ever made. The permadeath feature of Fire Emblem was a bygone relic of the Nintendo-hard era of gaming that somehow persisted all the way to Awakening, which then gave players the option to just turn it off, and in doing that Intelligent Systems shone a harsh light on themselves and exposed their own ineptitude for the more than two decades of designing Fire Emblem games now in how they stuck to their guns and built their star franchise around a game mechanic that would have been vastly improved were they simply not pricks about it.

And lo and behold, the game is vastly improved, now that they're not pricks about it anymore. If anything, Fates is the love letter to apologize for Awakening, which was just a bitter pill that the entire dedicated fanbase had to swallow, drinking it down with their own pride.

Now you might ask why I'm still playing on Classic, despite admitting that Casual is just more fun? I guess I'm just crotchety and stubborn, but I just enjoy the tenseness of this strategy, and the importance of my own decision making. It harkens me back to FE4, albeit 4 had a revival system built into the game, you just had to have a specific character with a specific Super Godlike Staff, and ALOT of money to blow on reviving peeps, which Conquest decidedly doesn't have, but I'm getting off topic now.
Title: Re: Fire Emblem: Fates is out!
Post by: Elephant Parade on February 22, 2016, 11:09:50 pm
Quote
ALOT
I wouldn't have pointed it out, but you put emphasis on it. I'm sorry.

Now, a non-pedantic response to your post: I'm not sure I agree? The Casual option should certainly exist—to keep the game's sales up, if for no other reason—but it isn't necessarily better than Classic; on Casual, most Fire Emblem games would actually be pretty easy, since you could take loads of stupid risks.
Title: Re: Fire Emblem: Fates is out!
Post by: Kanil on February 22, 2016, 11:16:37 pm
Yeah, you can do some silly and/or cheesy things when units just respawn after every fight.

It does make increasing difficulty more tolerable, though. I'd prefer more difficulties, but casual makes lunatic (almost) playable for me.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 22, 2016, 11:43:49 pm
Well, what I was stabbing at was that FE's had the bad bad tendency to always be feeling like their difficulty and their pacing were just always fighting eachother. Either it was too easy while harshly punishing mistakes, which feels like slapping a kid's hands for fingerpainting wrong, or alot (http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html) of the difficulty was tied to RNG, or having the difficulty curve get screwed up because grinding is allowed, or even being allowed to save scum right in the middle of chapters, just so so many things wrong because IS can't make up their minds on WHO their designing the game for. That's why I'm loving Fates so much, because they finally decided that they're NOT going to pick one demographic over the other, they're just going to split their game in two, and each one caters specifically and wholly to one, so both the diehard and the casual can eat their cake and have it too. I'm not all the way through, but the careful balancing in their chapter difficulty is extremely impressive. Challenging and engaging, while not unfair or overly frustrating.

Inb4 I accidentally save the game in a truly unwinnable scenario and have to start Conquest all over again from square one.
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 23, 2016, 05:28:42 am
I'm playing Sacred Stones while I decide if I want to shell out for Fates. 

Is Vanessa garbage or am I just playing her wrong?  She's like Gilliam, there's so many axedudes in her initial levels I feel like I already hate her too much to do anything with her.

Not even bothering to use Seth this time.  All he does is steal kills that are worthless for him.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on February 23, 2016, 08:36:48 am
I hear a lot of people talking about Birthright like it's "lol easy mode" but as someone who's playing it first, I can say that on Hard mode, it can actually be quite difficult.

I just played a map where every enemy was a flier. Sounds great for archers, right?

Wrong. There are so many enemies coming at you at once that they'll just swarm your most vulnerable units (like your archers) and murderize them. I had to turtle like mad just to survive, and that was only possible by abusing my two tankiest characters (neither of which are Knights; y u no give me knights, Birthright?).

Granted, I haven't done a heck of a lot of grinding, so that probably makes a difference, but... damn. I had to restart that level four different times because of how absurdly far those fliers could move in 1 turn.

Still, if any of you folks are going through Conquest right now and plan on playing Birthright? Play Hard mode. Normal is faaaar too easy.

I'm playing Sacred Stones while I decide if I want to shell out for Fates. 

Is Vanessa garbage or am I just playing her wrong?  She's like Gilliam, there's so many axedudes in her initial levels I feel like I already hate her too much to do anything with her.
Vanessa's actually pretty solid all around, at least in my experience. She does indeed suck massively against the Brigands early on, but she's definitely worth keeping around. Do some grinding with her later if you have to in order to raise her level; she'll be useful later when the axedude population has been thinned sufficiently by your sword-wielders. :P
Title: Re: Fire Emblem: Fates is out!
Post by: birdy51 on February 23, 2016, 10:11:31 am
Indeed. I second that on Vanessa. If you're not feeling with her, you've got another option later as well. Technically, two, but we don't talk about the third option round these parts.

Gilliam however is never a bad idea. Axe dudes or not, I've always had a soft spot for Knights and Generals. Because sometimes, the only thing between you and the enemy is that wonderful 'No Damage' sign!
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on February 23, 2016, 10:37:20 am
I dusted off my old Awakening cartridge to flub around with it while I amass funding to purchase Fates. Any idea how I'm supposed to cap RES?
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 23, 2016, 10:38:23 am
Find/buy a shitton of permanent RES bonus items?
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 23, 2016, 10:41:15 am
I dusted off my old Awakening cartridge to flub around with it while I amass funding to purchase Fates. Any idea how I'm supposed to cap RES?

Keep restarting your characters from level one because the game lets you do that? That's honestly another feature I hated about Awakening, cause now whether anyone maxes out their stats is not a matter of 'if' but of 'when'.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 23, 2016, 11:11:38 am
I just completed Conquest Chapter 15... MAN that was cool as hell. That was one of those "Eh? What's this... Oh woah WOOAAAH!" moments.
Title: Re: Fire Emblem: Fates is out!
Post by: Reudh on February 23, 2016, 12:23:11 pm
I dusted off my old Awakening cartridge to flub around with it while I amass funding to purchase Fates. Any idea how I'm supposed to cap RES?

Keep restarting your characters from level one because the game lets you do that? That's honestly another feature I hated about Awakening, cause now whether anyone maxes out their stats is not a matter of 'if' but of 'when'.

Oh, because RNG if a character becomes strong or not is fun.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 23, 2016, 12:33:35 pm
I dusted off my old Awakening cartridge to flub around with it while I amass funding to purchase Fates. Any idea how I'm supposed to cap RES?

Keep restarting your characters from level one because the game lets you do that? That's honestly another feature I hated about Awakening, cause now whether anyone maxes out their stats is not a matter of 'if' but of 'when'.

Oh, because RNG if a character becomes strong or not is fun.

That little bit of RNG is something that I've both resented and appreciated as a staple of the series, because sometimes your efforts are squandered, and sometimes you hit a jackpot, but overall the stats averaged out, barring extreme RNG bad/good luck. Giving all characters infinite level ups removed that moment of excitement from leveling up from the game, ontop of the thought and care you'd normally put into carefully rationing the available enemies to level up your guys, because in the end it doesn't even matter, your characters, all of them, are destined to become godlike. The only thing the game asks is the time investment spent grinding, then re-grinding your characters. Even if it's entirely optional, I feel the game as a whole was much poorer for simply having it included.
Title: Re: Fire Emblem: Fates is out!
Post by: i2amroy on February 23, 2016, 01:05:39 pm
Honestly one of my favorite level up systems for Fire Emblem was in Radiant Dawn (though the overabundance and constant switching of character teams was not that much fun). For anyone who hasn't played it, in Radiant Dawn you had a pool of "bonus experience" that you could spend on your characters. Unlike previous games with bonus experience, in Radiant Dawn any level up triggered by bonus experience was always guaranteed to get exactly 3 stat upgrades (unless you had less than 3 stats that were not at maximum already). As a result the general idea was to level the character up normally until they capped their more common stats, then near the end dump bonus experience into them in order to level up the stats that they wouldn't normally level up in. It also led to some little tricks like giving bonus EXP someone to 99 EXP, then getting the last point normally (thus making it count like a "normal" level up), or level someone up as close to 99XP as you could normally, then dodging combat with them so you can drop the last point in with BEXP in order to get the guaranteed 3 stat points.

It seems like it might be a little annoying at first, but I found the system did a really good job of striking that line between still having the random effects of EXP and needing to somewhat manage who gets it on the battlefield, but while still giving enough control to players that having totally maxed out stats isn't just limited to the realms of RNG abuse or that one character with the incredible stat gains; you could reliably max out at least a few characters to guarantee that you get some by the end game.
Title: Re: Fire Emblem: Fates is out!
Post by: Reudh on February 23, 2016, 02:20:59 pm
I dusted off my old Awakening cartridge to flub around with it while I amass funding to purchase Fates. Any idea how I'm supposed to cap RES?

Keep restarting your characters from level one because the game lets you do that? That's honestly another feature I hated about Awakening, cause now whether anyone maxes out their stats is not a matter of 'if' but of 'when'.


Oh, because RNG if a character becomes strong or not is fun.

That little bit of RNG is something that I've both resented and appreciated as a staple of the series, because sometimes your efforts are squandered, and sometimes you hit a jackpot, but overall the stats averaged out, barring extreme RNG bad/good luck. Giving all characters infinite level ups removed that moment of excitement from leveling up from the game, ontop of the thought and care you'd normally put into carefully rationing the available enemies to level up your guys, because in the end it doesn't even matter, your characters, all of them, are destined to become godlike. The only thing the game asks is the time investment spent grinding, then re-grinding your characters. Even if it's entirely optional, I feel the game as a whole was much poorer for simply having it included.

Hmm, well said. Still, the units have hard caps, and for a lot of the DLC maps, you're absolutely going to need units that are totally capped to even have a chance. I'm of the opinion: Better a hard cap to a stat than a soft cap.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 23, 2016, 02:23:19 pm
That little bit of RNG is something that I've both resented and appreciated as a staple of the series, because sometimes your efforts are squandered, and sometimes you hit a jackpot, but overall the stats averaged out, barring extreme RNG bad/good luck. Giving all characters infinite level ups removed that moment of excitement from leveling up from the game, ontop of the thought and care you'd normally put into carefully rationing the available enemies to level up your guys, because in the end it doesn't even matter, your characters, all of them, are destined to become godlike. The only thing the game asks is the time investment spent grinding, then re-grinding your characters. Even if it's entirely optional, I feel the game as a whole was much poorer for simply having it included.
Just... Don't infinitely level them? There's nothing saying you have to do it?
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 23, 2016, 03:19:51 pm
Indeed. I second that on Vanessa. If you're not feeling with her, you've got another option later as well. Technically, two, but we don't talk about the third option round these parts.

Gilliam however is never a bad idea. Axe dudes or not, I've always had a soft spot for Knights and Generals. Because sometimes, the only thing between you and the enemy is that wonderful 'No Damage' sign!

Oh yeah, Gilliam was in there more for the axedude troubles early on than the hating him part, I like Gilliam.

Also, while obviously if you know the game then you can do that, I think the real problem is people coming in who haven't played before and getting a substandard experience.  The first time I played Sacred Stones all my guys were shitlers (I think my first promotion was on the mission with the pervert grado guy) cause I didn't realize it was a bad idea to let Seth gobble up all the experience every mission.  Then things got really hard for me once tier 2 enemies started showing up and my only tier 2 was Seth.
Title: Re: Fire Emblem: Fates is out!
Post by: Culise on February 23, 2016, 03:34:51 pm
To be fair, Seth is good enough that he can solo the game. ^_^
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 23, 2016, 03:37:03 pm
That little bit of RNG is something that I've both resented and appreciated as a staple of the series, because sometimes your efforts are squandered, and sometimes you hit a jackpot, but overall the stats averaged out, barring extreme RNG bad/good luck. Giving all characters infinite level ups removed that moment of excitement from leveling up from the game, ontop of the thought and care you'd normally put into carefully rationing the available enemies to level up your guys, because in the end it doesn't even matter, your characters, all of them, are destined to become godlike. The only thing the game asks is the time investment spent grinding, then re-grinding your characters. Even if it's entirely optional, I feel the game as a whole was much poorer for simply having it included.
Just... Don't infinitely level them? There's nothing saying you have to do it?

It's simply my belief that even if something is purely optional, if it threatens what is obviously the primary engagement that the game is built around, then that optional thing actively detracts from the overall enjoyment of the game. I'm reminded of the Final Fantasy 7 port to PC, which explicitly allows you to cheat. You just have built-in cheat codes you can use to overcome basically whatever obstacle the game has. Now those cheats are optional, obviously, but just their existence is de-legitimizing the actual draw of the gameplay. It's like the game designers themselves are poking their heads through the computer monitor, and telling me themselves to not enjoy their game.

Actually, this reminds me of something else I want to talk about, that I'm actually REALLY on the fence about: There's free bonuses tied to the Social / Online Game Mechanic accessible through the crystal ball, atleast as far as I've explored it, it does give you free stuff, but it's just small stuff, that is one time, and it's not gamebreaking. Like, there's a bonus for purchasing both Conquest and Birthright, but it's some class change stuff, and two different stat enhancers, plus some more for when Revelations comes out. I'm extremely on the fence about that, cause it's not significantly game changing, but it's a purchased bonus, which is really hard to justify in my mind.

There's also bonuses for visiting castles, you get Dragon Vein Points to help you furnish your castle, plus the very act of visiting castles gives you access to weapons and staves that are simply not available in your route. I.e. you can purchase and upgrade Hoshido items while playing Nohr, and vice versa. Plus you can acquire more free gems and food. And while I wish that off-route items simply cost more, it feels alright because none of it ever adds to your main finite resource in Conquest: Gold. Everything still costs gold, which remains finite and valuable, so this perk isn't game breaking, but it's questionable.

The last thing is there's bonuses for visiting a lot of castles and battling players, so if you visit like 10 castles, or if you battle players, you get some free items that are redeemed from a list. They seem like really inconsequential items, but then again this list of free items is huge, and the possibility of grinding out visitations or battles to gain access to more of these items is possible, but the sheer number that you'd have to grind out makes it seem very unfeasible unless you've backed yourself into a very bad gamestate and you need every advantage you can get just to proceed with the game. Once again, I'm on the fence about it, in that it seems like it's fine, but there's still some friction with my personal game design scruples.

EDIT: But atleast it's not Awakening, which was just overt BS "Here's some free legendary weapons, have fun!". That was just garbage nonsense explicit cheating. God I can't shit on Awakening enough.
Title: Re: Fire Emblem: Fates is out!
Post by: Aklyon on February 23, 2016, 03:57:50 pm
I'm pretty sure I heard Casual was added before awakening, but in a japan-only game. Does that actually count?
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 23, 2016, 04:04:34 pm
I hear a lot of people talking about Birthright like it's "lol easy mode" but as someone who's playing it first, I can say that on Hard mode, it can actually be quite difficult.

I just played a map where every enemy was a flier. Sounds great for archers, right?

There are Dragon Veins you can use to slow them down. Sure it slows down your own fliers as well, but I think it's worth it anyway.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 23, 2016, 04:06:09 pm
JoshuaFH, I'm a bit confused as to why you're working yourself up so much over things that are completely optional and don't affect your personal gameplay in any way unless you choose to make use of them. So what if someone gives their Awakening characters those legendary weapons? So what if people grind to a silly degree? That's their choice, and if that's how they choose to have fun then more power to them.

I have a buddy whose first action upon getting a new game is to look up cheats and hacks for it. I don't agree with that sort of thing, so you know what I do? I let him go ahead and break his games. He paid for them, he can do whatever he wants as long as he has fun with it. There's nothing wrong with live-and-let-live.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 23, 2016, 04:12:06 pm
Still, if any of you folks are going through Conquest right now and plan on playing Birthright? Play Hard mode. Normal is faaaar too easy.
Adding to this, speaking as the kind of guy who played the older games on Normal: Conquest Hard is somewhat BS, in my opinion. I don't know if I've just had really bad luck with the RNG or what, but I found it literally impossible to finish Chapter 10 and had to tone it down to normal, and everything leading up to that had this nasty veneer of requiring near-perfect play to stand a chance. Seeing as I think they took True Hit out, the dicey RNG doesn't always help matters, either; sure, Arthur manages to get crits on 14% chances now, but the generally lower accuracy rates tend to lead to an unbelievably irritating number of misses on your side (most notably on the formerly practically-guaranteed 80s and 90s range) and a suspiciously large number of unlikely hits for the enemy.
I'm pretty sure I heard Casual was added before awakening, but in a japan-only game. Does that actually count?
It was New Mystery of the Emblem, a remake of the 3rd game's Book II. That one also introduced the avatar mechanic. It wasn't released overseas due to Shadow Dragon bombing so badly, and I'm not 100% sure but I think not releasing it overseas threw a lot of their revenue out, which led to the possibility of Awakening being the last game.

I don't think they thought their strategy out very well there.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 23, 2016, 04:33:52 pm
JoshuaFH, I'm a bit confused as to why you're working yourself up so much over things that are completely optional and don't affect your personal gameplay in any way unless you choose to make use of them. So what if someone gives their Awakening characters those legendary weapons? So what if people grind to a silly degree? That's their choice, and if that's how they choose to have fun then more power to them.

I have a buddy whose first action upon getting a new game is to look up cheats and hacks for it. I don't agree with that sort of thing, so you know what I do? I let him go ahead and break his games. He paid for them, he can do whatever he wants as long as he has fun with it. There's nothing wrong with live-and-let-live.

Well, it's not about how other people enjoy it, because honestly that doesn't effect me at all. What it boils down to is an idea I've been ruminating on for a long time now: the idea that every game, regardless of genre, is a puzzle game. The definition of puzzle being that there's some problem where you have a definite goal that you'd like to reach, but the path to that goal is not immediately obvious, you have to think about it. The only factors that change is the complexity of the puzzle and the time you have to complete it. A JRPG? A puzzle game, just with the puzzle being the game world and your character building. An RTS? It's a puzzle, just with your AI or Human opponent being the puzzle to overcome. A Call of Duty-style FPS? That's a puzzle game, just with each 'puzzle' being the moment to moment instances of decision making that leads to your victory.

With that in mind, anything that clearly makes the 'core' of the puzzle more worthwhile to solve is innately good, while anything that trivializes it is innately harmful. To use another example: there's alot of games that have segments that if you fail at it, the game just gives you the option to skip it, which I massively resent, cause the game itself is admitting that it is not worth playing. If the game is willing to undermine itself and it's own core engagement, why should *I* feel the game is worth playing?

I'm thinking I'm just severely jaded from being a gamer since a young age, and I tolerated a lot of bullshit growing up, and I look back on it and I wonder why the hell I was spending my time on shitty games so often, and nowadays if I even catch one whiff of it, I'm turned off. It's just the kind of laziness in design that I feel nobody should tolerate, it's condescending to players that are honestly capable of more and better.
Title: Re: Fire Emblem: Fates is out!
Post by: Culise on February 23, 2016, 04:47:00 pm
It's fair to for you yourself to be sensitive to it due to your past poor experiences.  It seems odd to condemn others for playing the game in a different manner than you, however, or to condemn the game for offering settings to permit people to play in alternate ways.  Not all players play games as puzzles, after all; for some hypothetical Fire Emblem game (to avoid debates on the merits or lack therein of Fate's story in particular), let's say as an example, story may well be a strong draw.  To this person, a puzzle is not something that is inherently worthwhile, any more than setting up a whole bunch of soup cans in a particular order might be considered inherently entertaining to someone whose sole goal is to pass through a door that this act unlocks (for some reason); someone who values the end result more than the puzzle would likely prefer the door to be unlocked in the first place (by analogy, Phoenix Mode), or at the least that it use a more conventional key (by analogy, Casual Mode).  Forgive me if it seems trite, but it seems to introduce a small gap in your analysis that all games are puzzles played for the sake of the puzzle to neglect in it that not all people are you.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 23, 2016, 05:10:05 pm
-everything is a puzzle-
More seriously:
To use another example: there's alot of games that have segments that if you fail at it, the game just gives you the option to skip it, which I massively resent, cause the game itself is admitting that it is not worth playing. If the game is willing to undermine itself and it's own core engagement, why should *I* feel the game is worth playing?
The implicit idea that something skippable is not worth playing is... misguided.

Counterexample.

You can decline the special double-gaiden chapter in FE7. Does that make it not worth playing?
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 23, 2016, 10:45:32 pm
-everything is a puzzle-
More seriously:
To use another example: there's alot of games that have segments that if you fail at it, the game just gives you the option to skip it, which I massively resent, cause the game itself is admitting that it is not worth playing. If the game is willing to undermine itself and it's own core engagement, why should *I* feel the game is worth playing?
The implicit idea that something skippable is not worth playing is... misguided.

Counterexample.

You can decline the special double-gaiden chapter in FE7. Does that make it not worth playing?

It's not about skippable scenes, it's about encouraging the idea of avoiding failure that is...

Let me just put what I mean in another way: The idea that failure or difficulty is bad is simply an unhealthy mindset to have, so anything that fosters the idea that avoiding failure or difficulty is irresponsible at the very least. When you teach a child that failing at something is bad, you're implying that THEY'RE bad or stupid for failing, and so they become more afraid and frustrated with failure. The problem with that is that failing at things is truly the only way to stretch out what your limitations are, so when a game implies that just avoiding challenge and avoiding failure is acceptable, you're subtly sabotaging their mindset and preventing them from growing.

So the laziness in design I was referring to earlier, it's that when there's a section in your game that's obviously challenging, and your playtesters are not succeeding, instead of redesigning it and making that failure more fun and something to learn from, they admit that failing is bad and pander to that unhealthy mindset. That's basically what I'm getting at.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 24, 2016, 12:15:43 am
ARGH

I was so close to beating Chapter 11 and then a teamed-up enemy attacked one of my squishies that had moved forward to score an easy kill. I had calculated that she could survive an attack from the active enemy, but I had forgotten to check the other enemy. That one had more than sufficient attack power to kill her, meaning that I now get to start this long slog of a chapter all over again.

Dammit Azura, what do I have to do? Have you sing a million times before ending each chapter?
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 24, 2016, 01:02:54 am
Is there any penalty or anything like that for just parking guys next to each other at the end of a sieze throne mission to farm support points?
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 24, 2016, 01:05:52 am
In Fates? I don't think they gain any support points just standing around next to each other. Maybe they do.

I know in older games, where support was gained through proximity, standing around next to each other was the way to do it.
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 24, 2016, 01:10:20 am
I"m still playing sacred stones.  I was just wondering if scumming it by standing around when the mission's over would have some kind of penalty.  Turn limits or something.
Title: Re: Fire Emblem: Fates is out!
Post by: Elephant Parade on February 24, 2016, 01:14:14 am
I"m still playing sacred stones.  I was just wondering if scumming it by standing around when the mission's over would have some kind of penalty.  Turn limits or something.
Unless you consider "feeling bad when the game gives you your turncount" a penalty, no.
Title: Re: Fire Emblem: Fates is out!
Post by: YaW on February 24, 2016, 05:03:40 am
As a european, I'm really sad the game's not out yet. We don't even have a launch date...  :'(
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 24, 2016, 08:50:36 am
ARGH

I was so close to beating Chapter 11 and then a teamed-up enemy attacked one of my squishies that had moved forward to score an easy kill. I had calculated that she could survive an attack from the active enemy, but I had forgotten to check the other enemy. That one had more than sufficient attack power to kill her, meaning that I now get to start this long slog of a chapter all over again.

Dammit Azura, what do I have to do? Have you sing a million times before ending each chapter?

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 24, 2016, 01:31:30 pm
ARGH

I was so close to beating Chapter 11 and then a teamed-up enemy attacked one of my squishies that had moved forward to score an easy kill. I had calculated that she could survive an attack from the active enemy, but I had forgotten to check the other enemy. That one had more than sufficient attack power to kill her, meaning that I now get to start this long slog of a chapter all over again.

Dammit Azura, what do I have to do? Have you sing a million times before ending each chapter?

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 24, 2016, 02:04:48 pm
ARGH

I was so close to beating Chapter 11 and then a teamed-up enemy attacked one of my squishies that had moved forward to score an easy kill. I had calculated that she could survive an attack from the active enemy, but I had forgotten to check the other enemy. That one had more than sufficient attack power to kill her, meaning that I now get to start this long slog of a chapter all over again.

Dammit Azura, what do I have to do? Have you sing a million times before ending each chapter?

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Good luck with Ch.12 Sirus :) :P

I tried out the prisoner system, and managed to persuade a Pegasus Knight named Mikasa (I honestly wasn't expecting a random name on them) onto my team, and because I love Pegasus Knights I decided to even give her a couple levels, and it looked promising at first, she learned a couple abilities and I thought she could 'possibly' be a useful member of the team... It looks, however, that generics have terrible stat growth, as well as obviously no Social Links. So sorry Mikasa, looks like you're goin in the trash. I'm honestly disappointed, I wanted a blank generic I could fully ascribe a made-up personality and history to.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 24, 2016, 02:32:25 pm
I have to agree. The idea of capturing prisoners to potentially recruit them to your side is good in theory, but not well implemented.

What I would have done is allow recruited generics to serve as reinforcements in castle battles. They would be auto-equipped with basic weaponry for their class, depending on their levels, and serve as uncontrolled allied units (green, in other words). Not as good as your mainliners, not as well equipped, but still capable of distracting and weakening the enemy. Perhaps victory in castle battles would give them a level.
Title: Re: Fire Emblem: Fates is out!
Post by: AbstractTraitorHero on February 24, 2016, 02:49:33 pm
Would be interesting if their given random personaltys stat growths and some generic support bonus with your character
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 24, 2016, 08:57:31 pm
I mentioned the salt on the GameFAQs boards over the game's features having minor changes, right? You know, some of the characters getting played for laughs, the removal of the petting minigame, and the weeaboos enthusiasts who played the fan translation being upset that the NoA translation isn't word-for-word?

If GameFAQs is a salt mine Metacritic is a planet made of halite. (http://www.metacritic.com/game/3ds/fire-emblem-fates-conquest/user-reviews) People are literally review-bombing it and downvoting positive reviews in an attempt to get its score dragged down.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 24, 2016, 09:07:28 pm
Quote
While the gameplay is really great, the removal of mini games, the awful voice acting and the cut dialog makes Fire Emblem Fates story an unenjoyable mess that is not worth your time.
"I'm a weeaboo."
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 24, 2016, 09:14:31 pm
Would be interesting if their given random personaltys stat growths and some generic support bonus with your character

I don't think random social links would work, unless it was like that episode of the Drew Carey Show where one guy is completely silent and the other guy carries the entire conversation singlehandedly. Since generics never seem to speak at all, their level up quote is just "..." that could be played up for laughs.

But if they don't get any social links, and they start with below average stats due to their existence as jobbers previously, I think the best the game could do is to give them *great* stat growths, or atleast very above average growths, to make up for their mediocre starting stats, lack of personal skill, and inability to receive bonus relationship stats.

I just guess they didn't want random peons supplanting the actual canon named characters in the story. Still disappointing.
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 24, 2016, 09:21:08 pm
They're randos.  Fire Emblem is a soap opera with a tacked-on tactics minigame.  All the support conversations are too detailed and important to character development to be random.

They're randos.  They're the camp followers the army decides to force-march in front to soak attack.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 24, 2016, 09:26:30 pm
Quote
While the gameplay is really great, the removal of mini games, the awful voice acting and the cut dialog makes Fire Emblem Fates story an unenjoyable mess that is not worth your time.
"I'm a weeaboo."
Quote
I picked up Birthright because I heard it plays more like Awakening, which is what I want since I don't like the formula of the older Fire Emblem games. The problem started the instant I got to Chapter 6, the chapter where you have to choose between siding with Nohr, or siding with Hoshido. What I wasn't aware of going in was that, if I wanted to play as Nohr in Birthright, I would have to pay an ADDITIONAL $20 on top of the $40 for the game (and YET ANOTHER $20 if I want to play the "hidden" third route, Revelations). Not only that, but if I want to play as Nohr, I have to play the game using the formula of the older Fire Emblem games, meaning no "grinding" between missions, which is what I bought Birthright to avoid in the first place. I refuse to pay that, and I'm strongly considering returning the game in the morning. This blatant money-grubbing is completely unacceptable, and I really expected better of Nintendo, It's just... all so disappointing. I'm rating this one 0/10 on principal. If you really love Fire Emblem, you'll find the money to burn on this. Everyone else should stay away; this game is corporate greed at its finest.
Holy crap, this guy missed the point entirely.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 24, 2016, 09:38:33 pm
"I don't want to pay half the price of a game to play it instead of buying the full version."
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 24, 2016, 09:42:50 pm
I'd point out how literally any promotion of the game, even it's own description in the Nintendo E-shop, points out the split-game nature of Fates, but that'd be sadly redundant, as the only thing more reliable than the tides is human ignorance. "You can't make something foolproof, because they'll just invent a better fool" as it were.

They're randos.  Fire Emblem is a soap opera with a tacked-on tactics minigame.  All the support conversations are too detailed and important to character development to be random.

Yep, all the support conversations are too important, just like the one that is "Look at me squeeze the fuck outta this fruit" or "Let's exercise and get sweaty" or even the "Let's make tea." support conversation. I think they're cutesy at times, but not well-written enough to be the main draw.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 24, 2016, 09:53:01 pm
Because, even if it's just "Hey, [Corrin], thanks for not murdering me and instead forcing me to comply with your orders and murder my former comrades at the risk of my life." "No problem, Mikasa." but in about twenty more textboxes, that's lots of writing for the devs to do to make every single possible situation. Not every character can support with every other character for a reason.. even if the supports that do exist are silly.

Also, you seemed to kind of... ignore the first half that point. They're disposable. Nobody can support with them because they're disposable.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 24, 2016, 09:58:43 pm
No man, I get it, they're jobbers. They're about 1 step on the evolutionary tree above DOTA minions. It's ok that they don't get any supports.

I just thought it was disappointing that the *only* function of prisoners is to be jobbers, as opposed to being legitimate fill-ins should your army get tactical holes punched into it.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 24, 2016, 10:04:59 pm
If you're playing the game "correctly" you shouldn't have any tactical holes in it (or have too much of an issue from them).
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 24, 2016, 10:13:55 pm
I mean, yeah, sure, that's the 'intended' way to play the game, but one thing I've noticed about all Fire Emblems since 4 is that you're thoroughly safeguarded against the situation of Not-having-enough-units. I suspect that Nintendo's playtesters are all children who just let their units die willy-nilly, and then wonder why they can't progress through the game, so they 'fix' that problem by simply giving the player WAY WAY WAY too many units. Several playthroughs would be necessary to build all units up, and there's so many supports that if you wanted to get them all, that's nothing short of raw tedium.

I'm honest to god not making a point here, that's just my observation, and it was simply my opinion that having generics be on-par with non-generics (if only in stats and nothing else) would be a cool little aspect of the game, especially since you can get access to classes that you normally would not have access to at all.
Title: Re: Fire Emblem: Fates is out!
Post by: AbstractTraitorHero on February 24, 2016, 10:15:27 pm
No unit is disposable becuase even if they are complete trash i already care about them cause their on my side.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 24, 2016, 10:16:38 pm
I'm honest to god not making a point here, that's just my observation, and it was simply my opinion that having generics be on-par with non-generics (if only in stats and nothing else) would be a cool little aspect of the game, especially since you can get access to classes that you normally would not have access to at all.
Yeah.

I don't know if it gives any later, but as of Chapter 11 Birthright has no Knights, so it'd have been nice to have a captured one be viable.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 24, 2016, 10:42:15 pm
I want to mention btw that I love the new Smithy system. In previous games, it was just "pour money onto your weapons, show your enemies the strength of your wallet" which was both boring because of how unnecessary it was, and how unfeasible it was because it was SO EXPENSIVE, even if you grinded out a lot of money somehow, you'd still just wind up with good weapon you'd never use because it only has a finite number of uses.

Here though? Smithing serves two valuable purposes: giving your units straight upgrades in weapon power, and cleaning up your inventory. Now that weapons have infinite uses, that has two side effects, you can use weapons as much as you want, but it also means that redundant weapons brought into your custody through characters joining would wind up cluttering up your inventory. Smithing solves that issue beautifully, as you just combine redundant weapons together to get a stronger one, and it's not gamebreaking because to acquire enough redundants to get a really high level weapon would either require that you spend a lot of gold (your finite resource) or you get insanely lucky over a long period of time with the lottery or characters giving you items.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on February 24, 2016, 10:49:36 pm
Yeah.

I don't know if it gives any later, but as of Chapter 11 Birthright has no Knights, so it'd have been nice to have a captured one be viable.
I'm on 16. Still no Knights. :(

Silas serves pretty well as a tank, though. Especially if you hand him a Guard Naginata. Then his defense becomes downright unfair.
If you feel like that's still not tanky enough, park Felicia and Sakura next to him for a total of +4 more damage reduction from the combination of Quiet Strength and Demoiselle.

Oh, and cook for defense. Put all that together and he should be just about impervious to physical attacks. :)
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 24, 2016, 11:19:43 pm
I mean, yeah, sure, that's the 'intended' way to play the game, but one thing I've noticed about all Fire Emblems since 4 is that you're thoroughly safeguarded against the situation of Not-having-enough-units. I suspect that Nintendo's playtesters are all children who just let their units die willy-nilly, and then wonder why they can't progress through the game, so they 'fix' that problem by simply giving the player WAY WAY WAY too many units. Several playthroughs would be necessary to build all units up, and there's so many supports that if you wanted to get them all, that's nothing short of raw tedium.

I'm honest to god not making a point here, that's just my observation, and it was simply my opinion that having generics be on-par with non-generics (if only in stats and nothing else) would be a cool little aspect of the game, especially since you can get access to classes that you normally would not have access to at all.
I think the idea is to give you too many units so that the odds favor you having a decent team by the end of the game. Imagine if they gave just "enough" units, and thanks to bad level-ups half your team would die if the enemy looked at them funny.
Title: Re: Fire Emblem: Fates is out!
Post by: Reudh on February 25, 2016, 12:02:00 am
Man, I put so many hours into my latest save on FE:A only to realise that I locked myself out of Cynthia. All three of Sumia's possible supports (why does she only have three!?) are taken. This is on the same one where I've got a kickass Sorcerer Owain with Vengeance/Vantage/Wrath/Galeforce/Tomebreaker, who crits like a truck and restores health like he doesn't afraid of anything.

I guess that's why they say that Olivia!Lucina is poor, because Sumia is (oddly) a better option.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 25, 2016, 12:14:41 am
I recently played to Endgame and started powersupporting to get all the kids until I realized Cordelia had "died" (because she just retires on Classic) alone. :(
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 25, 2016, 07:12:10 am
I'm on Chapter 20 of Hard Conquest... and this... this map... is fucking bullshit.

I can't wait til you get to see it Sirus and Tawa.
Title: Re: Fire Emblem: Fates is out!
Post by: bulborbish on February 25, 2016, 09:06:31 am
Oh god is there a map worse than Chapter 10?
Title: Re: Fire Emblem: Fates is out!
Post by: Reudh on February 25, 2016, 09:34:33 am
I recently played to Endgame and started powersupporting to get all the kids until I realized Cordelia had "died" (because she just retires on Classic) alone. :(

If I recall, all first generation females, and also Frederick, simply "retire". For all intents and purposes, they're dead, but the purpose of them retiring is so they still show up in certain cutscenes.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 25, 2016, 09:39:45 am
Oh god is there a map worse than Chapter 10?

I found 10 to be right in the sweet spot of challenging and fun, this is toeing the line on unreasonable. I might have to just throw myself at this challenge over and over before I see what sticks.
Title: Re: Fire Emblem: Fates is out!
Post by: birdy51 on February 25, 2016, 09:47:55 am
So. When you characters die, they get replaced by an NPC? Am I hearing that correctly?

Because I kind of want to play this just so I can form a team made of only nameless NPCs. Kill off all non-plot important characters and just use the faceless masses to guide your way to victory!
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on February 25, 2016, 09:54:54 am
Man, how do I go to grind everyone fast enough without spending too much time just to gear them up for Apotheosis?
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 25, 2016, 09:56:45 am
So. When you characters die, they get replaced by an NPC? Am I hearing that correctly?

Because I kind of want to play this just so I can form a team made of only nameless NPCs. Kill off all non-plot important characters and just use the faceless masses to guide your way to victory!

No, you just lose the characters when they die, but you CAN get random nobodies! Through an entirely separate mechanic! Actually I just checked out the Einherjerburger shop and apparent that just sells you clones of your characters, don't even know how to feel about that.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 25, 2016, 01:32:43 pm
Conquest Chapter 12...I don't know how to do Chapter 12.

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: i2amroy on February 25, 2016, 01:40:49 pm
What I would have done is allow recruited generics to serve as reinforcements in castle battles. They would be auto-equipped with basic weaponry for their class, depending on their levels, and serve as uncontrolled allied units (green, in other words). Not as good as your mainliners, not as well equipped, but still capable of distracting and weakening the enemy. Perhaps victory in castle battles would give them a level.
Bit late, but I just wanted to say that uncontrollable green units (as opposed to the semi-controllable yellow ones in PoR/RD, which I really like) are one of my least favorite things in any FE game, to the point of most of my matches with them ending with half of my guys useless due to them having to lug green units around as the only way to stop the dirty kill/xp/item drop stealing bastards. :P
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 25, 2016, 01:42:54 pm
What I would have done is allow recruited generics to serve as reinforcements in castle battles. They would be auto-equipped with basic weaponry for their class, depending on their levels, and serve as uncontrolled allied units (green, in other words). Not as good as your mainliners, not as well equipped, but still capable of distracting and weakening the enemy. Perhaps victory in castle battles would give them a level.
Bit late, but I just wanted to say that uncontrollable green units (as opposed to the semi-controllable yellow ones in PoR/RD, which I really like) are one of my least favorite things in any FE game, to the point of most of my matches with them ending with half of my guys useless due to them having to lug green units around as the only way to stop the dirty kill/xp/item drop stealing bastards. :P
I don't believe you earn any of those things in castle battles however, so having AI-controlled green units running around and hitting the enemy units for you wouldn't be such a bad thing :P
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 25, 2016, 01:57:04 pm
Conquest Chapter 12...I don't know how to do Chapter 12.

Spoiler (click to show/hide)

Yeah, chapter 12, I had trouble with that one too, then I felt like an idiot when the game basically tells you upfront how to beat it, and I was just ignoring it. This is my rough summary of how I did it:

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 25, 2016, 01:59:59 pm
Conquest Chapter 12...I don't know how to do Chapter 12.

Spoiler (click to show/hide)

Yeah, chapter 12, I had trouble with that one too, then I felt like an idiot when the game basically tells you upfront how to beat it, and I was just ignoring it. This is my rough summary of how I did it:

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: i2amroy on February 25, 2016, 02:11:02 pm
Ah, I missed the "castle" part of your original statement, my bad. :P
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 25, 2016, 05:14:34 pm
CHAPTER 12 ARGH

I tried following Josh's strategy but then the new cavalier got mobbed and killed. She was partnered up with another unit but I'm not sure Dual Guard triggered even once.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 25, 2016, 05:51:39 pm
CHAPTER 12 ARGH

I tried following Josh's strategy but then the new cavalier got mobbed and killed. She was partnered up with another unit but I'm not sure Dual Guard triggered even once.

You can do it Sirus, Ch12 isn't even the hardest challenge ahead of you :)

I'm actually finding mounted units to be very hard to level up. My chapter 20 team right now is full of promotes, and the ones I'm still struggling to train are Silas and Baruka. I'm thinking I'm gonna have to just drop Baruka cause the threat level of enemies is increasing greatly every chapter and now she's not strong enough to kill weakened units reliably, and Silas is very close to level 20, I'm being extra patient with him because he has a lot of support levels with my current units. In previous Fire Emblems, mounted units were frequently god-tier if only because mobility let you crush groups of units in one big rush without a chance of retaliation. It would seem that the huge rebalancing initiative hit mounted units hard, so that they're more for support and transporting around your slower units, which are statistically superior to make up for the reduced mobility.

Or maybe my build is just highly specialized in foot soldiers, and if I double-downed on mounted units I could revive that rush down strategy, but I'm too late in the game to switch horses midstream now.

I kinda wish there was an alternative way to gain exp, because just being somebody's partner and blocking attacks for them gives a *tiny* bit of exp with each block, but it's not nearly enough, and killing units is too hard for her now, and there's no Pokemon Daycare I can put Baruka into and have her gain exp over time. A Daycare would be pretty ok if it had some cost to it, and you could only put unpromoted units in it, and the 'incubation period' was long enough, like 4-5 chapters, and then they could hatch from their shell all leveled up and ready to promote.

I just think it's a bummer that there's so many units you just have to leave on the bench because at a certain point it just becomes impossible to train them up, but I guess that's the hard choice you gotta making in this Campaign.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 25, 2016, 06:05:22 pm
buy birthright
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 25, 2016, 06:10:38 pm
I already bought birthright! It's on my to-do list.

I'm just saying, unless some new awesome units get thrown my way, my team for the rest of the game is finalized.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 25, 2016, 06:16:39 pm
Meanwhile I have a hard time keeping my cavaliers leveled up (Silas is my only unit still at level 10, not counting Chapter 12's newcomers) while Beruka is a lean mean murder machine (and possible Corrinwaifu...we'll see) despite being around the same level as my other main units. I mostly tend to pair him up with squishy units for a piddling defense bonus.

buy birthright
Different characters mang.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 25, 2016, 06:42:40 pm
i know what i said
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 25, 2016, 10:47:19 pm
Hard Conquest Chapter 20, complete! That map was SO AWKWARD but in the end, once I got used to it, it was an extreme test of my strategic ability. It wasn't a perfect run, I took my sweet time, clocking in at 26 turns total (thank god for the no time limit there), and I had to burn at least one very valuable item I don't know if I'll be able to replace, but I got through with no casualties, and all treasures. Man this is some good ass treasure.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 25, 2016, 11:08:04 pm
The first couple of DLC maps are out! One of them is for EXP grinding - lots of monsters, some worth normal amounts of exp and attack your units, others which are far more valuable try to flee but have much better stats and hit like trucks. If you find yourself hitting a wall in Conquest it might be worth a play-through just to give your units a bit of an edge.

The second map is far more unusual. It plays more like a scenario - although the characters are familiar, their stats and inventory and classes might be nothing like what you have. You choose from a variety of preset teams to play with, which are much smaller than you might be used to. It's very silly and does not attempt to hide that fact at all. Supposedly the reward for completion is some artwork.
Title: Re: Fire Emblem: Fates is out!
Post by: Elephant Parade on February 25, 2016, 11:25:48 pm
the votes are in: the evil nation has the best waifus!

i apologize for the low-quality poll; i will make a better one when i actually have the game
Title: Re: Fire Emblem: Fates is out!
Post by: Culise on February 25, 2016, 11:27:04 pm
the votes are in: the evil nation has the best waifus!

i apologize for the low-quality poll; i will make a better one when i actually have the game
How 'bout a hasbando vote? :P
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 25, 2016, 11:32:45 pm
The first couple of DLC maps are out! One of them is for EXP grinding - lots of monsters, some worth normal amounts of exp and attack your units, others which are far more valuable try to flee but have much better stats and hit like trucks. If you find yourself hitting a wall in Conquest it might be worth a play-through just to give your units a bit of an edge.

The second map is far more unusual. It plays more like a scenario - although the characters are familiar, their stats and inventory and classes might be nothing like what you have. You choose from a variety of preset teams to play with, which are much smaller than you might be used to. It's very silly and does not attempt to hide that fact at all. Supposedly the reward for completion is some artwork.

I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 25, 2016, 11:45:53 pm
I'm sick and tired of people playing single-player games the way they want to play them.

the votes are in: the evil nation has the best waifus!

i apologize for the low-quality poll; i will make a better one when i actually have the game
How 'bout a hasbando vote? :P

You can have the skinny anime guy with long hair, the skinny anime guy with short hair, or the other skinny anime guy with long hair.
Title: Re: Fire Emblem: Fates is out!
Post by: Elephant Parade on February 26, 2016, 12:07:39 am
the votes are in: the evil nation has the best waifus!

i apologize for the low-quality poll; i will make a better one when i actually have the game
How 'bout a hasbando vote? :P
I feel like another bad poll would push someone to start a new thread.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 26, 2016, 01:24:42 am
The first couple of DLC maps are out! One of them is for EXP grinding - lots of monsters, some worth normal amounts of exp and attack your units, others which are far more valuable try to flee but have much better stats and hit like trucks. If you find yourself hitting a wall in Conquest it might be worth a play-through just to give your units a bit of an edge.

The second map is far more unusual. It plays more like a scenario - although the characters are familiar, their stats and inventory and classes might be nothing like what you have. You choose from a variety of preset teams to play with, which are much smaller than you might be used to. It's very silly and does not attempt to hide that fact at all. Supposedly the reward for completion is some artwork.

I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.
Up to you, dude. I've got a dozen extra maps to eventually try out (not counting the free Awakening DLC), at least some of which have unique prizes for victory, and when I get around to Birthright and Revelations I'll be able to play them then too. Nothing wrong with some extra content.

On an unrelated note, I just now discovered a neat little feature in My Castle. Press the L button while wandering around, and the view will shift into an over-the-shoulder 3D persepective. While you can't walk around (as far as I know), you do get to check out your fortress from a grounds-eye view. Any of your soldiers standing around will be visible as well.

On a third note, what do people tend to do with Mozu? I can't decide whether to promote her from villager (BOTH of those promoted classes sound interesting) or switch her to a different class and promote from there.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 26, 2016, 08:01:01 am
I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.
You're upset about not being able to train certain units... and then almost offended when you'e offered an alternative way to train those units.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 26, 2016, 09:56:06 am
I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.
You're upset about not being able to train certain units... and then almost offended when you'e offered an alternative way to train those units.

I'm offended that I'm offered to PAY to train up units. I want to reference my earlier post a couple pages back, about where giving players the option to circumvent challenges is irresponsible, and then replace the word 'irresponsible' with 'predatory' because that's what it is. That's the essence of Pay2win.

The first couple of DLC maps are out! One of them is for EXP grinding - lots of monsters, some worth normal amounts of exp and attack your units, others which are far more valuable try to flee but have much better stats and hit like trucks. If you find yourself hitting a wall in Conquest it might be worth a play-through just to give your units a bit of an edge.

The second map is far more unusual. It plays more like a scenario - although the characters are familiar, their stats and inventory and classes might be nothing like what you have. You choose from a variety of preset teams to play with, which are much smaller than you might be used to. It's very silly and does not attempt to hide that fact at all. Supposedly the reward for completion is some artwork.

I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.

On an unrelated note, I just now discovered a neat little feature in My Castle. Press the L button while wandering around, and the view will shift into an over-the-shoulder 3D persepective. While you can't walk around (as far as I know), you do get to check out your fortress from a grounds-eye view. Any of your soldiers standing around will be visible as well.

On a third note, what do people tend to do with Mozu? I can't decide whether to promote her from villager (BOTH of those promoted classes sound interesting) or switch her to a different class and promote from there.

Yeah I discovered the 3rd person perspective by accident a while back while trying to access the guide, and that perspective is cool, too bad you can't do anything with it. Plus, all those statues of characters you might have all around the place? Those statues don't resemble who they're supposed to be at all, and that's disappointing to me.

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Aklyon on February 26, 2016, 09:58:28 am
I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.
You're upset about not being able to train certain units... and then almost offended when you'e offered an alternative way to train those units.
Its like the neonivek opinion, but for fire emblem.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 26, 2016, 10:05:47 am
I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.
You're upset about not being able to train certain units... and then almost offended when you'e offered an alternative way to train those units.
Its like the neonivek opinion, but for fire emblem.

I feel like my opinion there is being misrepresented badly, it's not strictly that I was disappointed about not being able to train units, it's being disappointed that at a certain point, units just become useless because training them up legitimately through the chapters becomes impossible. All those useless characters aren't dead, but they might as well be. I'd have just liked some way to make them useful, and that's not necessarily saying I want to train them, having harmless & benign tasks I could set them to would be cool. Like, you know how there's just random characters farming, mining, tending shops, running the lottery, whatever? Instead of that being random, you could just control that and make it those characters' jobs permanently, and then they just specialize in getting better at those domestic duties instead of being soldiers. That'd have been cool.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 26, 2016, 12:22:07 pm
Looking around in other castle accessory shops it seems like you can give characters accessories that make them more likely to serve in various jobs. I  doubt that they actually get better at those jobs, but it's something like what you wanted.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 26, 2016, 01:05:35 pm
In other news, I finally overcome my fear of commitment and just decided to take the big step: advancing Silas and Effie to S rank lurve status, thus opening up a Paralogue mission.

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 26, 2016, 02:26:28 pm
awakening wasn't even that bad, i say, having only ever played awakening (and sacred stones), my first fire emblem, and having about 80 hours in it
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 26, 2016, 04:08:30 pm
Chapter 12 will end me, I just know it. I followed Joshua's strategy, buffing my team more than last time. I even had an extra level or two on my team, and an extra support here and there.
And then those mid-map ninjas, the ones I always breezed past? They dual-guarded twice in a row before bringing Beruka from nearly-full to 0 in a single round.
I'M MORE POWERFUL THAN THE LAST FEW TIMES I ATTEMPTED THIS CHAPTER AND DIED *EARLIER* THAN BEFORE

I had to put the game down at that point.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 26, 2016, 04:13:02 pm
Just L+R+Start, curse True Hit's removal if you so please, and try again.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 26, 2016, 04:37:00 pm
Chapter 12 will end me, I just know it. I followed Joshua's strategy, buffing my team more than last time. I even had an extra level or two on my team, and an extra support here and there.
And then those mid-map ninjas, the ones I always breezed past? They dual-guarded twice in a row before bringing Beruka from nearly-full to 0 in a single round.
I'M MORE POWERFUL THAN THE LAST FEW TIMES I ATTEMPTED THIS CHAPTER AND DIED *EARLIER* THAN BEFORE

I had to put the game down at that point.

I believe in you Sirus! Saizo is a tough guy, he ended a couple of my attempts as well.

Ninjas and enemies that debuff your guys are going to become increasingly common as you progress through the game, so get used to getting debuffed now.

Right now I'm on Chapter 21, and I've encountered the most terrible enemy of all: enemies that have a skill called "Void Curse", reading 'this unit does not give any EXP'.... Nooooo!

But serious, this mission is PRIMED to be a pain in the ass, since there was a cutscene immediately prior that basically went "What!? None of his units are dying? WE'LL FIX THAT! MUWAHAHAHA!"
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on February 26, 2016, 05:17:39 pm
Hearing all these horror stories from Conquest, I'm kind of glad I'm playing Birthright. I just beat chapter 16 (which foiled me a few times) by grinding like a madman until most of my units reached an advanced class. Feels kind of cheaty, but the enemy placement in that level was just evil.

Looking forward to Conquest when I eventually beat Birthright, though. Since FE7 was my first game, I know what it's like to have limited resources.

On a rather different topic concerning S level supports:
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 26, 2016, 09:22:51 pm
Haha, beat Chapter 21. That was a tough bastard of a level, you guys are gonna love it.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 26, 2016, 09:26:43 pm
Have my fellow Nohrians been having any luck with Arthur? I just reclassed him into a Hero for Chapter 20 and gave him a custom axe (which I named "Justaxe"), and now he's a complete monster who can beat a fair number of the enemies in any given level in a single hit.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 26, 2016, 09:28:26 pm
I dropped Arthur from my active roster, sadly. His accuracy is absolutely terrible even without that Gamble skill of his.

It's a shame because I friggin love him as a character.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 26, 2016, 09:35:48 pm
Yeah, Axefighters are always really hard to train up in every FE, they're strong, but they tend to be kinda squishy in addition to being limited to axes, the least accurate and versatile of weapon types.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 26, 2016, 09:41:05 pm
Well, you can take Gamble off of him, I believe.

I know that feel, though, I had to do the same thing with Odin. He was getting miraculously good MAG growths, but I'd flip-flopped between him and Nyx too much and he was still level 10 around the time everyone else was promoting. [He was my favorite character in Awakening, too.] How could I not love a guy who's described as "the most likely to shout 'Level up!'"?

Spoiler: On that note (click to show/hide)

Largo will always be my favorite axe-user for statistics, though. In PoR, you could get 50% crits right off the bat with him, as Fedule wonderfully demonstrates here. (http://lparchive.org/Fire-Emblem-Path-of-Radiance/Update%2059/) Shame he didn't come back in Radiant Dawn. :v

EDIT: This reminds me: Arthur's voice actor is Cam "Liquid Snake" Clarke. I'll be damned if he's not excellent at giving as hammy a performance as possible.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 26, 2016, 09:42:28 pm
Fighters (aka Vaike, goddammit Vaike) are kind of squishy since they don't have super dodge rates against more accurate enemies and are cannon fodder for multiple tome users, but if you put them against, say, Myirms they do all right since their defense kinda negates the Myirm's damage and they don't have as good dodge rates as Thieves.
On a different note, Donny is my new Thiefkiller. Seriously, the guy took at most seven damage total from three, and actually zero from one of them.
While doing fourteen in return.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 26, 2016, 09:57:29 pm
Promote Donny into a mercenary when you get the chance. His amazing Luck growths will make a certain merc skill incredibly useful.

As far as axe-fighters go...Vaike was alright. At least the ability to grind meant that he was never too far behind, plus being the only axe user on the team for a while meant he saw a lot of use fighting anything with spears.
Boyd was probably my favorite axe fighter of all time. He started growing and just never stopped.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 26, 2016, 10:29:39 pm
UGH CORDELIA YOU'RE PERFECT FOR THIS MAP STOP GETTING HIT BY ALL THREE ENEMIES AND THEN DYING
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 26, 2016, 10:36:49 pm
UGH CORDELIA YOU'RE PERFECT FOR THIS MAP STOP GETTING HIT BY ALL THREE ENEMIES AND THEN DYING
Which one are you on?
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 26, 2016, 10:41:10 pm
A Merc Challenge, on.. The weird twisty map for Chapter 5. I put Cordelia on the centermost fort (with Panne), but she keeps taking ~10 damage hits (two from Mercs, one from a Cavalier) and then dying, because 28 health. They're all reasonably sure hits, which makes savescumming a daunting task.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 26, 2016, 10:47:19 pm
Just gonna have to stop running her into death then! A rule of thumb I use, is if the enemy has a nonzero chance of hitting, assume they'll always hit. That's just how the RNG rolls.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 26, 2016, 10:51:47 pm
I shall resist the urge to point out every <58% hit that's missed and agree with you. :P I do notice that, without considering True Hit, 60% and above is usually alright, 70% is pretty guaranteed (except for a few rather frustrating misses from Cordelia on a separate occasion), and less than 60% is a rare, if usually nonimportant, surprise.
Crits at or below 20% happen at very random times, too.
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 26, 2016, 10:54:04 pm
Still on Sacred Stones, I'm doing the mission with Gerik and Tethys and Innes.  I had this one down perfect, next turn I was gonna move INnes back and have Gerik convert Marisa for a perfect round.

Then the priest got a fucking 14% chance sleep on Gerik and blew the entire thing to hell.  Ended up with Marisa and Natasha both dead.

I'm on like my fourth try for thsi mission because the RNG keeps fucking me.  And it doesn't help that Tana's a useless piece of shit.   I'm trying so hard to get her to 10 so she can promote and actually be decent, but everything that looks at her kills her.  This mission also has ballista so if I move her to the wrong square she's instantly toast.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 26, 2016, 11:21:37 pm
I'm disappointed that the A+ friendship ranking doesn't seem to have any Support Conversation, it's just there for the new Friendship Seals. Now, Friendship Seals are awesome and I plan on using them in the near future, but I want my bromantic fantasies to be validated by the game.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 26, 2016, 11:26:34 pm
Just gonna have to stop running her into death then! A rule of thumb I use, is if the enemy has a nonzero chance of hitting, assume they'll always hit. That's just how the RNG rolls.
This reminds me: I think my ritual sacrifices to RNGsus are paying off. I've gotten no less than 3 separate 1% crit chances in Fates so far.

I'm thinking that now the RNG might be tied to the Luck stat of the characters in question? My lone anecdotal evidence for this is that in Ch. 19 Arthur missed with 75% chances no less than 4 consecutive times before I promoted him.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 26, 2016, 11:35:35 pm
Just gonna have to stop running her into death then! A rule of thumb I use, is if the enemy has a nonzero chance of hitting, assume they'll always hit. That's just how the RNG rolls.
This reminds me: I think my ritual sacrifices to RNGsus are paying off. I've gotten no less than 3 separate 1% crit chances in Fates so far.

I'm thinking that now the RNG might be tied to the Luck stat of the characters in question? My lone anecdotal evidence for this is that in Ch. 19 Arthur missed with 75% chances no less than 4 consecutive times before I promoted him.

I don't think so, FE has always been very straightforward with how simple it's stats and math are. As counter anecdotal evidence: My Mozu, who has more than 30 luck now, is still consistently hit by <20% hit chance encounters. That's simply the FE gods punishing me for my hubris.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 26, 2016, 11:39:32 pm
Or the removal of True Hit.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 27, 2016, 12:24:31 am
As good news to Sirus and Tawa, it seems like the Paralogues are level-adjusted so you can tackle them at any time, and they give EXP in addition to being generally easier than the Main Story missions, and they give you an awesome new character as a reward.

So once you guys triumph over the chapter that is bugging you, just get some characters to S rank marriage status pronto, and you'll get missions that'll help train you up and better prepare you for the utter bullshit ahead. You can't repeat them obviously, but it's way better than nothing.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 27, 2016, 12:26:45 am
Hey, it's better than the way Awakening did it. There, the paralogues' difficulty was entirely independent on your own levels. Imagine what I was thinking when I, having managed to pair Chrom with Olivia, got to Olivia's paralogue? High-level promoted enemies errywhere.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 27, 2016, 12:29:32 am
But they were essentially just ranged Knights, Sorcerers with Mire, and a few Assassins.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 27, 2016, 12:40:38 am
I didn't have a single promoted unit myself at the time. It was bad enough.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 27, 2016, 12:41:39 am
I see.
.....Well, good luck, Past Sirus.
Title: Re: Fire Emblem: Fates is out!
Post by: Kaje on February 27, 2016, 05:54:34 am
Despite being in the UK and probably never seeing this game released here, through particular ways and means I have managed to acquire a copy of the Special Edition and I'm freaking loving it!

Does anyone know, however, if the costumes you can buy are expanded in selection through the course of the game? I currently only have the 'bath towel' option, and I'm desperate to see my character wear something with shoes or boots rather than his bare feet!
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on February 27, 2016, 07:39:25 am
[Awakening]

Seems like Summer Scramble becomes better than EXPonential Growth or Reeking Boxes on child-recruitment maps in terms of wracking up both Weapon XP (yay staves) and XP proper at the point where all XP you receive is 8.

All those event nodes dropping xp on batches of 10-30. Just remember to keep away from pairing up so you can only trigger XP, Item Pickup and Weapon XP events. That and event nodes will never give XP beyond 99.



Gave up trying to level up Lon'qu!Severa's MAG stat; damned thing takes too long to raise, and I'm only sticking her to Hero class anyway. Morgan and his mum are maxed out. Will do the same to Chrom, Lucina, and soon Cynthia too. Then I can move on to maxing Lon'qu and Cordelia.

Hooray Apotheosis grind takes too long. Then again, grinding on Disgaea 4 for 300% aptitudes all across the board took me a week and a half of tireless gameplay, so I guess that took longer?
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on February 27, 2016, 07:51:18 am
Despite being in the UK and probably never seeing this game released here, through particular ways and means I have managed to acquire a copy of the Special Edition and I'm freaking loving it!

Does anyone know, however, if the costumes you can buy are expanded in selection through the course of the game? I currently only have the 'bath towel' option, and I'm desperate to see my character wear something with shoes or boots rather than his bare feet!
I believe that once you upgrade the accessory shop you'll get a *few* new body accessories, but it's not many.
The western version also removed some things if I remember correctly, like the very skimpy swimsuit... because localization. So there won't be many accessories in that category.
Title: Re: Fire Emblem: Fates is out!
Post by: Reudh on February 27, 2016, 09:13:26 am
[Awakening]
Gave up trying to level up Lon'qu!Severa's MAG stat; damned thing takes too long to raise, and I'm only sticking her to Hero class anyway. Morgan and his mum are maxed out. Will do the same to Chrom, Lucina, and soon Cynthia too. Then I can move on to maxing Lon'qu and Cordelia.

Hooray Apotheosis grind takes too long. Then again, grinding on Disgaea 4 for 300% aptitudes all across the board took me a week and a half of tireless gameplay, so I guess that took longer?

Try some of the Einherjar units, like Celica. They get access to every class that's not gender-restricted, so you can make them into very potent rallybots.
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on February 27, 2016, 10:33:39 am
[Awakening]
Gave up trying to level up Lon'qu!Severa's MAG stat; damned thing takes too long to raise, and I'm only sticking her to Hero class anyway. Morgan and his mum are maxed out. Will do the same to Chrom, Lucina, and soon Cynthia too. Then I can move on to maxing Lon'qu and Cordelia.

Hooray Apotheosis grind takes too long. Then again, grinding on Disgaea 4 for 300% aptitudes all across the board took me a week and a half of tireless gameplay, so I guess that took longer?

Try some of the Einherjar units, like Celica. They get access to every class that's not gender-restricted, so you can make them into very potent rallybots.

I've personally made it a challenge to avoid using such units (and have been killing them off, in fact), which means my rally bots will have to come from the people I have.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 27, 2016, 12:33:52 pm
CHAPTER 12 BEAT FINALLY

On to chapter 13 and a whole new set of challenges. RIP Effie ;_;7
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 27, 2016, 12:53:47 pm
CHAPTER 12 BEAT FINALLY

On to chapter 13 and a whole new set of challenges. RIP Effie ;_;7

No please don't say you let Effie die ;_; Her only character traits are that she's strong and she eats a lot, but she's literally like my best character at 37 strength so far.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 27, 2016, 01:11:18 pm
She's really squishy for a tank though ;_;
Didn't help that Takumi was able to get in past his knight bros and deal 24 damage in a single round. I figured he was stuck behind them on the bridge.

Well in any case, I reset after discovering that ruffians show up to start looting houses. Thanks game. It's not like I wasn't already having a bunch of trouble just getting out of my starting area.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 27, 2016, 01:22:36 pm
She's really squishy for a tank though ;_;
Didn't help that Takumi was able to get in past his knight bros and deal 24 damage in a single round. I figured he was stuck behind them on the bridge.

Well in any case, I reset after discovering that ruffians show up to start looting houses. Thanks game. It's not like I wasn't already having a bunch of trouble just getting out of my starting area.

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 27, 2016, 01:28:41 pm
@Sirus:
Well, you do get a Replacement Effie that chapter. He has more HP in my experience, I replaced Effie with him because she wasn't getting nearly enough of it.

(Argh, you ninja JoshuaFH)

Currently stuck on chapter 20. I love and hate this chapter; the wind gimmick is fun, but screw how it seems to be randomly chosen how the wind appears. And I almost won my second run, too ;_; At least I promoted Elise into Strategist and she is now a physical god rivaling her brother's magical prowess.

On an entirely gameplay-unrelated note, what do you guys think of the soundtrack for this one? Personally, I think it's beautiful, maybe one of the best soundtracks in the series. I like how the music for each side has more obvious influences than in older games; I love the Nohrian music's bagpipes, in particular. It makes it sound a lot more medieval than the generally traditional orchestral music in older games.

I also absolutely love the rendition of "Lost In Thoughts All Alone" played in the "(groans of increasing discomfort)" cutscene. It's so catchy!
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 27, 2016, 01:33:33 pm
She's really squishy for a tank though ;_;
Didn't help that Takumi was able to get in past his knight bros and deal 24 damage in a single round. I figured he was stuck behind them on the bridge.

Well in any case, I reset after discovering that ruffians show up to start looting houses. Thanks game. It's not like I wasn't already having a bunch of trouble just getting out of my starting area.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

@ Tawarochir: But I don't want to replace Effie, I want to keep her and everyone else alive ;_;
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 27, 2016, 01:36:45 pm
You don't need to kill her to replace her. :v
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 27, 2016, 01:46:59 pm
She's really squishy for a tank though ;_;
Didn't help that Takumi was able to get in past his knight bros and deal 24 damage in a single round. I figured he was stuck behind them on the bridge.

Well in any case, I reset after discovering that ruffians show up to start looting houses. Thanks game. It's not like I wasn't already having a bunch of trouble just getting out of my starting area.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

@ Tawarochir: But I don't want to replace Effie, I want to keep her and everyone else alive ;_;

Spoiler (click to show/hide)

@Sirus:
Well, you do get a Replacement Effie that chapter. He has more HP in my experience, I replaced Effie with him because she wasn't getting nearly enough of it.

(Argh, you ninja JoshuaFH)

Currently stuck on chapter 20. I love and hate this chapter; the wind gimmick is fun, but screw how it seems to be randomly chosen how the wind appears. And I almost won my second run, too ;_; At least I promoted Elise into Strategist and she is now a physical god rivaling her brother's magical prowess.

On an entirely gameplay-unrelated note, what do you guys think of the soundtrack for this one? Personally, I think it's beautiful, maybe one of the best soundtracks in the series. I like how the music for each side has more obvious influences than in older games; I love the Nohrian music's bagpipes, in particular. It makes it sound a lot more medieval than the generally traditional orchestral music in older games.

I also absolutely love the rendition of "Lost In Thoughts All Alone" played in the "(groans of increasing discomfort)" cutscene. It's so catchy!

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 27, 2016, 01:50:06 pm
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 27, 2016, 01:52:09 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 27, 2016, 02:21:41 pm
I sincerely thank Nintendo for only putting six units in Eirika's bonus team, because any more, with the Paladin, would make it significantly harder.
And congrats to Gregor for dodging a 17 damage hit, then getting Stahl's help and bringing down said Paladin in one turn.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 27, 2016, 03:54:20 pm
Completed chapter 22! That got really intense near the end, I'm sure you guys will love it, it's like Chapters 10 and 12 combined. In my winning playthrough though, I got one of the best moments of RNG I've seen in a while:
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 27, 2016, 04:01:10 pm
Has anyone figured out the parameters for building/upgrading statues yet? It seems to be more-or-less random as to when you get them and so far they're all at bronze level.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 27, 2016, 04:06:16 pm
I put Sumia in position to take out an Archer..
...AND FORGOT THE OTHER ARCHER.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 27, 2016, 04:20:20 pm
I sincerely thank Nintendo for only putting six units in Eirika's bonus team, because any more, with the Paladin, would make it significantly harder.
And congrats to Gregor for dodging a 17 damage hit, then getting Stahl's help and bringing down said Paladin in one turn.
What I love about that team is that if you look at it, you realize you're fighting her early-game Sacred Stones team. The Paladin is Seth, the Cavalier is Franz, the Knight is Gilliam, the Pegasus Knight is Vanessa, and the Priest is Moulder.

There's several characters like this; for example, Ike's team has two (http://fireemblem.wikia.com/Rolf) snipers (http://fireemblem.wikia.com/Shinon), a paladin (http://fireemblem.wikia.com/Oscar), a general (http://fireemblem.wikia.com/Gatrie), a sage (http://fireemblem.wikia.com/Soren), an assassin (http://fireemblem.wikia.com/Volke), a war monk (http://fireemblem.wikia.com/Rhys), a warrior (http://fireemblem.wikia.com/Boyd), and a falcoknight (http://fireemblem.wikia.com/Elincia). L'Arachel is even more obvious; her gigantic team consists of a berserker (http://fireemblem.wikia.com/Dozla) and a trickster (http://fireemblem.wikia.com/Rennac).
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 27, 2016, 04:21:54 pm
And one of the Marths' teams consists of every character before him in the list. :P
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 27, 2016, 07:16:08 pm
Ohhh boy, my SD card came early.  Gonna get Birthright first, I think.  I haven't played the old style Fire Emblems so I'll stick with the easier kind first.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 27, 2016, 07:25:58 pm
Whew, chapter 12 cleared thanks to the RNG being generous a few times. Very nearly got Camilla killed when a miniboss with a bow rushed her (she managed to dodge), and then both she and Beruka managed to land attacks at roughly 55% to take her down in a single one of my turns. Rest of the map went much more smoothly once I gave Felicia a Flame Shuriken.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on February 27, 2016, 09:08:17 pm
Anyone else with previous FE experience find themselves habitually ignoring characters that arrive as promoted classes, even though some of them are actually pretty decent? Because I do.

I...I'm sorry, Ryoma. It just can't work between us. I know you have a cool electrified katana, but you're already a Swordmaster. It just wasn't meant to be.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 27, 2016, 09:09:34 pm
Libra is actually alright, in Awakening. But Frederick has no excuse for devouring EXP and never leveling.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 27, 2016, 09:10:01 pm
Anyone else with previous FE experience find themselves habitually ignoring characters that arrive as promoted classes, even though some of them are actually pretty decent? Because I do.

I...I'm sorry, Ryoma. It just can't work between us. I know you have a cool electrified katana, but you're already a Swordmaster. It just wasn't meant to be.
He has a kid, so you at least want to pair him up with one of your main female units until they hit S-rank.
Title: Re: Fire Emblem: Fates is out!
Post by: endlessblaze on February 27, 2016, 09:32:18 pm
I'm playing conquest and....ahem....

CHAPTER 20! RAGEEEEEEEEEEEEEEEEEEE........

I would rather have to do chapter 10 again....
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 27, 2016, 09:33:05 pm
Does this have a bloodline thing where characters pair up and you play a later act with their kids?

I made my guy a Mercenary since it's a cool class and Gerik was donkey brolic in sacred stones.

I also bench premotes unless I really need them for a mission.  Until I had enough level 10s and promotes to fill a team I also benched them when they promoted.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 27, 2016, 09:35:07 pm
Once certain characters get to S-rank, you unlock a paralogue to get their kid.

Some of the pre-promotes have kids- specifically the male ones, although I don't know if it's all of them- so you might want to pair them up with a female unit you're actually using so you can get their kids.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 27, 2016, 09:38:38 pm
Because there's less [time-travel and Grima] this time around, the excuse is [that babies are actually sent into parallel universes (because who the hell would raise a kid in this kind of environment?!) where they age up, like a heyperbolic time chamber.]
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 27, 2016, 09:41:03 pm
Does this have a bloodline thing where characters pair up and you play a later act with their kids?

I made my guy a Mercenary since it's a cool class and Gerik was donkey brolic in sacred stones.

I also bench premotes unless I really need them for a mission.  Until I had enough level 10s and promotes to fill a team I also benched them when they promoted.
Once you start Conquest you'll want to keep promoted units around. Just FYI. They might not get much exp but the punch and utility they provide will save your skin fairly often.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 27, 2016, 09:48:31 pm
Spoiler (click to show/hide)
Yeah, I eventually figured out how to beat it after I learned the pattern of the wind and reduced the number of people on my team--I think I've gotten to the point where the levels get a little easier if you bring fewer people, which I usually seem to hit around the end of the game.

I love levels like this, though! Level gimmicks like this make you
Quote from: Phoenix Wright
...think outside the box, and approach things from a different angle!

I'm playing conquest and....ahem....

CHAPTER 20! RAGEEEEEEEEEEEEEEEEEEE........

I would rather have to do chapter 10 again....
Spoiler: My advice to you: (click to show/hide)
I also bench premotes unless I really need them for a mission.  Until I had enough level 10s and promotes to fill a team I also benched them when they promoted.
Don't do that with this game. Er, if you're doing Conquest, anyway. 3/4ths of the Nohr royal family is made of prepromotes, all of whom are Oifeys.
Because there's less [time-travel and Grima] this time around, the excuse is [that babies are actually sent into parallel universes (because who the hell would raise a kid in this kind of environment?!) where they age up, like a heyperbolic time chamber.]
Which reminds me that the kids thing is utterly ridiculous in this game and does nothing to add to the story. In Awakening the kids were a fun mechanic that made sense due to the plot; in this one, it's obviously shoehorned in for Waifu Emblem players' sake.

I like the S-Supports and A+ supports, though, there's something nice about A-supports not being marriage proposals half the time like in older games.
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 27, 2016, 09:50:15 pm
I'm playing Birthright. 

Technically.  I'm still in the prologue.

So what do people do with 3d in this one?  On one hand 3d is awesome, on the other I'm having trouble getting positioned for it and it's not exactly a super visually flashy game.

The support and pairing seems to make it a little less of a problem to bring premotes along.  They can lend their strength without gobbling up all the XP on the map.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 27, 2016, 10:36:31 pm
I'm playing Birthright. 

Technically.  I'm still in the prologue.

So what do people do with 3d in this one?  On one hand 3d is awesome, on the other I'm having trouble getting positioned for it and it's not exactly a super visually flashy game.

The support and pairing seems to make it a little less of a problem to bring premotes along.  They can lend their strength without gobbling up all the XP on the map.

I'm the type of person who can't handle 3D at all, so it always remains off. Touching that slider, even a little bit, is signaling to the 3DS "Hey, want to fuck my eyes?" to which it will happily oblige.

Spoiler (click to show/hide)
Yeah, I eventually figured out how to beat it after I learned the pattern of the wind and reduced the number of people on my team--I think I've gotten to the point where the levels get a little easier if you bring fewer people, which I usually seem to hit around the end of the game.

I love levels like this, though! Level gimmicks like this make you

I also bench premotes unless I really need them for a mission.  Until I had enough level 10s and promotes to fill a team I also benched them when they promoted.
Don't do that with this game. Er, if you're doing Conquest, anyway. 3/4ths of the Nohr royal family is made of prepromotes, all of whom are Oifeys.
Because there's less [time-travel and Grima] this time around, the excuse is [that babies are actually sent into parallel universes (because who the hell would raise a kid in this kind of environment?!) where they age up, like a heyperbolic time chamber.]
Which reminds me that the kids thing is utterly ridiculous in this game and does nothing to add to the story. In Awakening the kids were a fun mechanic that made sense due to the plot; in this one, it's obviously shoehorned in for Waifu Emblem players' sake.

You're right about the kids thing being shoehorned in, but "My Time Traveling Children come to visit me" is pretty much the definition of shoehorn, so they didn't fit in Awakening either. Even though they don't fit into the story here in Fates, the mechanic is executed so much better, I love it.

I mean, still not as good as 4, in either story or mechanics, but just because you're not the best doesn't mean you shouldn't try, eh?

Does this have a bloodline thing where characters pair up and you play a later act with their kids?

I made my guy a Mercenary since it's a cool class and Gerik was donkey brolic in sacred stones.

I also bench premotes unless I really need them for a mission.  Until I had enough level 10s and promotes to fill a team I also benched them when they promoted.
Once you start Conquest you'll want to keep promoted units around. Just FYI. They might not get much exp but the punch and utility they provide will save your skin fairly often.

Yeah, any scruples you hold onto about ignoring prepromotes are gonna melt away in the face of Hard Conquest. The difficulty is tuned around you having these strong characters helping you out, and ignoring them is simply voluntarily giving yourself a headache. You'll just have to swallow your pride and accept the fact that you still need a babysitter.

I'm playing conquest and....ahem....

CHAPTER 20! RAGEEEEEEEEEEEEEEEEEEE........

I would rather have to do chapter 10 again....

Hue hue hue, wait til you get to 21 :P
Title: Re: Fire Emblem: Fates is out!
Post by: endlessblaze on February 27, 2016, 10:45:38 pm
speaking of.....I'm there now.

WHAT IS THIS!? THIS IS INSANE! WE ARE SO DEAD!
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 27, 2016, 10:49:48 pm
Ah. Well, if and when you do side with Nohr, prepromotes are a godsend.
Haha, beat Chapter 21. That was a tough bastard of a level, you guys are gonna love it.
I'M HAVING A BAD TIME

Spoiler (click to show/hide)
You're right about the kids thing being shoehorned in, but "My Time Traveling Children come to visit me" is pretty much the definition of shoehorn, so they didn't fit in Awakening either. Even though they don't fit into the story here in Fates, the mechanic is executed so much better, I love it.

I mean, still not as good as 4, in either story or mechanics, but just because you're not the best doesn't mean you shouldn't try, eh?
Well, in Awakening it fit into the plot reasonably; [Lucina comes back to stop the Bad Future and her friends tag along.] It's not really as well-done as in Genealogy, no, but it at least fits into the story and is alluded to during the introduction of the one plot-mandatory kid.

In Fates, it's "You got married! Guess what, there's D&D-style demiplanes with Narnia-style time, and instead of carrying your children to war like a REAL childbearing Fire Emblem character, you're going to leave them THERE!"

Not to mention the fact that it's implied that the kids were carried to term outside of the demiplanes, which makes no sense in either plot path.

speaking of.....I'm there now.

WHAT IS THIS!? THIS IS INSANE! WE ARE SO DEAD!
you and me both, pal ;_;

I'm going to go fetch the mathematician-tallow candles and highly flammable statistics paperwork. It's time to pray to RNGsus.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 28, 2016, 12:37:55 am
I actually have a lot of tips, but typing them out right now is hard because I'm on my 3DS right now. So I'll just say I hope you picked up the Dragonstone+ in ch20. Things are gonna get real ugly if you didn't ;)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 28, 2016, 01:42:56 am
I didn't, but I picked Magic for my dump stat anyway. :/

Now that I think about it I should stop posting at 1 AM too. :v

I think I'm going to like Revelations the best in terms of difficulty TBH. With Conquest, I feel like I expected FE7 Normal and got RD Normal instead. :v
Title: Re: Fire Emblem: Fates is out!
Post by: JimboM12 on February 28, 2016, 01:50:34 am
For those moments your jagen archetype cleans house:
https://www.youtube.com/watch?v=MkqSNS9va5k&index=20&list=PLxdJrDLIgUjKJ5U6K8O0tg7lbxVVe3RIg

Looking at you, Gunter.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 28, 2016, 03:09:23 am
Man, Chapter 9. I really hate this part (and the following 15 Chapters) of Awakening. ;-;
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 28, 2016, 08:01:52 am
I didn't, but I picked Magic for my dump stat anyway. :/

I was getting tired when I retried that one and did the cheap way out of deploying myself and Camilla, then just having her blitz me to the escape points. I saw ahead and kept a save on 21 since I'll probably feel like doing a legitimate run tomorrow. 22 isn't nearly as bad, thankfully, seeing as I got most of the way through half-asleep using characters deprived of Chapter 21 EXP, but panicked when the reinforcements in the top corners caught me off guard.

While I'm pretty sure you mentioned dialing the difficulty down to normal, I'm going to concur that you don't want to be skipping EXP. I could tell right away that this is a very finely balanced game with clear designer intention behind every decision, so if you cheese a mission and wind up not gaining any experience, you'll go into the next mission weaker than the Developers intended, that little bit of weakness is going to catch up with you, and you'll have some problems, which will cause more problems, and it'll snowball until you've backed yourself up into an unwinnable game state. And neither you nor I want to see that happen.

So yeah, go back, throw yourself at 21 again, place some thought into how you can evolve your strategy to overcome this new obstacle, and if you're still having trouble, report back and I'll dispense some more tips. God knows I had to pull out of the mission entirely to go back to the Castle and do some very special preparation just for this mission.

In other news, I got Benny's Son's Paralogue mission, and it would seem I married him a little later than intended, because the level adjustment on enemies for difficulty bit me in the ass pretty hard. Benny's Son is placed deep in enemy territory and surrounded by enemies that badly outclass him, and he can survive, at most, 3 turns. Cut to my tenth or eleventh attempt as I bumrush towards him to save him from his fated curbstomping. Good news, I did manage to save him and complete the paralogue, but not without a lot of hair pulling and frustration.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 28, 2016, 08:07:14 am
I had the same experience with Hinata's kid (from Birthright). He wasn't actually that far away, but the only units who could reasonably reach him in time were fliers because the majority of the map was Wasteland tiles. Which seem to have very inconsistent rules on whether you can move on them or not.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 28, 2016, 04:49:20 pm
-snip-
Ehm, yeah... I oughta stop playing FE in the middle of the night, heh. ._.

And I almost beat it this morning, too! Just got Corrin killed because I forgot the boss could move, which will be easy to compensate for next run.
EDIT: Success! And 22 in the bag, too. 23 is proving to be a tough nut to crack, though.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on February 28, 2016, 10:25:40 pm
Can we talk about how the soundtrack varies greatly depending on which path you choose? Even the music for getting ready for battle, "Resolve" has two (https://youtu.be/8Mfi6CUCiXU) versions (https://youtu.be/q1hxqLJ4bpE).

It's these little details that you don't necessarily notice while playing that make games awesome.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 28, 2016, 10:48:36 pm
Oh, I noticed that too! I went into the sound room and noticed a bunch of tracks had "(Dark)" after their names and figured that Birthright had mirroring tracks for the same things. There's a lot of counterpart tracks; "Dance in the Dark" compared to "Shine in the Light", for example. There's also the atmospheric "Homesick" and "Paradise" songs, each with a Light and Dark version, intended for My Castle as background music.

I'm not 100% sure, either, but I've heard the song Azura plays in her performance before that one midgame chapter is different depending on which route you pick.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 28, 2016, 11:37:55 pm
It is, and her outfit is different too. So I've heard.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 29, 2016, 02:33:23 am
So seals are just the best thing in the game, as I find ways to class change everyone into Great Knights. Luna is awesome, High DEF is awesome, being on a horse is awesome, so why not make everyone awesome? I have six Great Knights in my main roster, with a plan to convert Mozu into my seventh. That is, if she'd just stop holding out and just marry Xander already! Don't you want some of this sweet sweet Luna already?! Just jump right into this holy matrimony! Gawd!
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 29, 2016, 03:24:00 am
Do seals allow promoted units to go back to first classes? I'm hitting an uncomfortable point where my characters are getting close to level capping in their starting classes and I want to try and get their Heart Seal class skills while I have the chance. Unfortunately this will drop their proficincies and stats in many cases, making them weaker, and then they'll usually start promoting into classes that don't really suit them (Elise, why on earth do you switch to wyvern rider? You have the lowest STR on the entire team ffs).

I know from testing that a promoted unit (your servant, many of your siblings) can use heart seals to freely swap between their selection of promoted classes, which is nice. I just want to know if I can bring them back to first class later.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 29, 2016, 03:58:37 am
The game is super cool about it. You can't demote, but if you class change into a different promoted unit that has a different base then you just learn all the skills from that base class as well, one at a time as you level up. It makes the system extremely powerful, convenient, and versatile.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on February 29, 2016, 06:23:50 am
I forgot why I hated Valm so much.
49.
49 units, over three times the amount you bring on the mission, they're all at least level 15, and the number of mounted units is unreal.

Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 29, 2016, 06:49:08 am
I'm on chapter 5.  What the fuck is this shit?
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 29, 2016, 07:24:23 am
I'm on chapter 5.  What the fuck is this shit?

Yeah, I thought it was a bit odd that it waits til ch6 before it actually gives you the sales pitch, I thought it'd be upfront.
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 29, 2016, 07:26:36 am
Oh, I thought that made sense.  I'm more talking about the way the game slowly ramps up the complexity, then throws you into a fight against guys that will one shot everyone on your team out of nowhere.

I mean I get what they're trying to teach, but fucking a man.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on February 29, 2016, 07:32:19 am
Abuse Corrin in that fight. He can one shot most of the enemies. Just keep him out of Dragonslayer range.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 29, 2016, 07:36:33 am
I want to know which route, difficulty, death mode, gender, and hairstyle you've chosen to play first.
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on February 29, 2016, 08:16:01 am
I already beat it, he can one shot all of the enemies.  There's just a very specific spot on the map you have to go to to beat it or they'll just overrun you.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 29, 2016, 08:22:42 am
Up to chapter five, I believe you can actually let all the characters besides the MC straight up die, and they just shrug it off and are back for the real fight in Chapter 6. After that though, it's for realzies death.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 29, 2016, 01:07:55 pm
And thank goodness for that. Chapter 6 has some pretty powerful enemies to go with your pretty powerful allies. And then there's little old you, doing your best to stay away from the promoted units running about.

The game is super cool about it. You can't demote, but if you class change into a different promoted unit that has a different base then you just learn all the skills from that base class as well, one at a time as you level up. It makes the system extremely powerful, convenient, and versatile.
Oh man, that's the best-case scenario. Screw trying to get all of the class skills right now, Imma cap levels, promote, and then worry about such things :v
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 29, 2016, 01:38:14 pm
The game is super cool about it. You can't demote, but if you class change into a different promoted unit that has a different base then you just learn all the skills from that base class as well, one at a time as you level up. It makes the system extremely powerful, convenient, and versatile.
Oh man, that's the best-case scenario. Screw trying to get all of the class skills right now, Imma cap levels, promote, and then worry about such things :v

Yeah, your only real limit is your number of level ups, since any character only ever has 40 to their name, and once capped out you can change classes, but you can't learn skills.

However, once you get a little bit further into the game, you can upgrade your Staff shop to level 3, and you gain access to an "Eternity Seal" which extends your maximum level by 5, but it costs 12k. Expensive, but it's a small price to pay for building the perfect ubermensch.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on February 29, 2016, 01:48:32 pm
Oh, here's a question. Has anyone messed with the Lodestar and Great Lord classes? You get the appropriate seals from the Awakening map, and you only get one of each (per run?). Only males can become Lodestars and only females can become Great Lords.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on February 29, 2016, 04:48:18 pm
oh

my

god

CHAPTER

FREAKING

24

halp pls JoshuaF(ireemblem)H(ighmaster)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on February 29, 2016, 05:24:00 pm
oh

my

god

CHAPTER

FREAKING

24

halp pls JoshuaF(ireemblem)H(ighmaster)

Yeah, 24 has a fun gimmick :P

Spoiler (click to show/hide)

That's pretty much what I did, once I understood the gimmick I was able to do it on my second try. Once you beat this, you'll be caught up to me, I haven't even started 25 yet, but it looks interesting.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 01, 2016, 06:40:44 am
Definitely old news here, but holy shit is Donny's unique skill amazing.
Since I leveled everyone pretty consistently and then switched Donny out as soon as I could, he's now level 17+Mercenary promote bonuses... Coming to a stat value of 150+.
Most everyone else is in the high 60's, with bad levels, to 80's or so range.
In Chapter 12, I can put him at the front of the line and expect consistent dodging against Knights and (with his 22 Strength plus amazing Speed stat) doubling them to death.
With a bronze sword.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 01, 2016, 07:00:11 am
-snip-

That's pretty much what I did, once I understood the gimmick I was able to do it on my second try. Once you beat this, you'll be caught up to me, I haven't even started 25 yet, but it looks interesting.
Spoiler (click to show/hide)

Chapter 24 looks like it was the last real "IntSys, you dastards!" level, thankfully--I'm not at endgame yet, but I think there's only one more to go, 26, where the biggest problem is the boss is the King of Status Effects.
Title: Re: Fire Emblem: Fates is out!
Post by: Reudh on March 01, 2016, 07:32:50 am
Definitely old news here, but holy shit is Donny's unique skill amazing.
Since I leveled everyone pretty consistently and then switched Donny out as soon as I could, he's now level 17+Mercenary promote bonuses... Coming to a stat value of 150+.
Most everyone else is in the high 60's, with bad levels, to 80's or so range.
In Chapter 12, I can put him at the front of the line and expect consistent dodging against Knights and (with his 22 Strength plus amazing Speed stat) doubling them to death.
With a bronze sword.

Donny is a fantastic unit, especially as a Hero. He has titanic luck, and with Armsthrift and a capped luck score of 50, he has INFINITE DURABILITY. Also means he's going to avoid nearly every crit, and have a pretty decent chance of dealing them himself.

Even better is passing Donny's Aptitude onto any child who benefits from it, to make their already generally good growths so much more great.

Take Donny!Kjelle. She has stat growths of 93/63/20/55/53/65/51/23. Pretty nice stats all around. Could make a good Hero, could make a good Swordmaster-ish.
Then you drop Aptitude onto Donny!Kjelle, and those stat growths become a mind-numbing 113/83/40/75/73/85/71/43.

(When a stat growth >100%, guaranteed 1 of those per level, plus the remainder from 100 chance of +2, eg. 100% chance for a +1HP, 13% for +2 HP.)

Some children benefit from Donny more than others, but there is one universal agreement - his Aptitude is too damn good to pass up on.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 01, 2016, 07:35:12 am
Is that why I saw Donny gain 2 HP one level during Chapter 12 (before resetting, that is)? Sheesh.
What about Donny!Yarne?
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 01, 2016, 07:35:40 am
There's a character with a similar ability- although I think Aptitude is nerfed to +10%- in Fates.
Title: Re: Fire Emblem: Fates is out!
Post by: Reudh on March 01, 2016, 08:29:04 am
Is that why I saw Donny gain 2 HP one level during Chapter 12 (before resetting, that is)? Sheesh.
What about Donny!Yarne?

Donny!Yarne is 105/66/13/60/61/60/55/18. He's never going to be that good on the mag/res front, but with Donny passing on Aptitude, that will shore up some of those mediocre stats to 125/86/33/80/81/80/75/38.

Yarne doesn't benefit terribly much from Donny - he's not a bad pick, but other children units can benefit more. Taguels already get a stat boost from their beaststones. Yarne is generally best suited to a Berserker sorta build. He could also go for Hero with that good luck he inherits from Donny.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 01, 2016, 08:41:46 am
but panny ;-;
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 01, 2016, 09:37:18 am
BLOW ON THE 3DS! BLOW ON IT HARDER!
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 01, 2016, 11:04:15 am
BLOW ON THE 3DS! BLOW ON IT HARDER!
"WELL??? Are you CHERISHING??? CHERISH HARDER!!!"

... That quote is oddly applicable in this case. :P
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 01, 2016, 12:48:53 pm
Is that why I saw Donny gain 2 HP one level during Chapter 12 (before resetting, that is)? Sheesh.
What about Donny!Yarne?
-snip-
All that said, ship 'em the way you like 'em dude.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 01, 2016, 12:50:59 pm
:3
Title: Re: Fire Emblem: Fates is out!
Post by: Reudh on March 01, 2016, 02:05:44 pm
Is that why I saw Donny gain 2 HP one level during Chapter 12 (before resetting, that is)? Sheesh.
What about Donny!Yarne?
-snip-
All that said, ship 'em the way you like 'em dude.

Yeah, it's actually pretty hard to ruin the child units. At worst, you'll have a usable unit that still caps higher than at least one of their parents.

There are generally no accepted ideal parents, but certain builds require them. Libra!Owain is probably one of the best examples of a good matchup. Lissa has a pretty nice Mag stat, access to Dark Flier and thus Galeforce, and Libra's Mag isn't too bad either. Both of them have good stats everywhere else except strength, and Libra at least has some strength being a war monk archetype.
A Libra!Owain can gain access to the coveted Vengeance/Vantage/Wrath combo, something very few child units can do. Top that off with Galeforce, and a skill of your choice (I went with Tomebreaker from sorceror), and you have a very bulky mage who only gets stronger if they are at <50% hp. Extra crit chance, always attack first, even when attacked, and a fairly sizable chance of adding 50% of your accrued damage onto your attack? Couple that with a forged Aversa's Night (a stronger version of Nosferatu) and you're laughing.

I don't know how many units can do that combo. Henry can get Vengeance and Wrath, but anyone who passes down Myrmidon is generally not good mag-wise. Male Avatar can also access it, as can Female Morgan (if Wrath is passed down) and Male Morgan (accessing all classes) and any of Avatar's kids.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 01, 2016, 03:47:30 pm
Speaking of kids, I have my first Conquest S-rank supports!
Spoiler (click to show/hide)

Got them both after Chapter 14.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 01, 2016, 03:59:40 pm
Speaking of kids, I have my first Conquest S-rank supports!
Spoiler (click to show/hide)

Got them both after Chapter 14.

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 01, 2016, 05:11:07 pm
So, I'm finally at endgame.

One guess as to what IntSys' last dick move is.

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 01, 2016, 05:17:06 pm
So wait, you mean the thing is [you can't save in the battle prep menu like Awakening?]
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 01, 2016, 05:51:02 pm
Found out recently that there are some people working on content restoration patches (http://serenesforest.net/forums/index.php?showtopic=60728) for Fates to bring back some of the stuff that got removed when the game was localized.

So far they've brought back swimsuits.

I commend them on their judgment of priorities.

I have no idea how to get homebrew and such working on my 3DS, but if there turns out to be cool stuff in these patches that I'm missing out on, I might have to go and learn.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 01, 2016, 05:53:01 pm
If you want to hear a conversation between Beruka and Saizou(?) about how many people they've murdered instead of "..." "...", go ahead.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 01, 2016, 06:12:27 pm
So wait, you mean the thing is [you can't save in the battle prep menu like Awakening?]
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 01, 2016, 06:15:47 pm
-doublepost-
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 01, 2016, 06:26:37 pm
I mean, I would suggest grinding a little, but... :P
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 01, 2016, 08:22:45 pm
If you want to hear a conversation between Beruka and Saizou(?) about how many people they've murdered instead of "..." "...", go ahead.
Hey, if it makes their interactions more interesting, I don't care. Fictional characters kill people all the time. Hell, what are you doing for most of Fire Emblem? You're certainly not trying to make friends with all of those soldiers by repeatedly shanking them.

I'm not here to rant about censorship. I think the localization team did a pretty good job bringing Fates to the west. But I do find it odd that of all the questionable stuff that the localization removed you chose to point out a support conversation about... violence.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 01, 2016, 08:32:41 pm
Well, it's something you might not have known about otherwise. I'm prefectly aware of everything..... else that was removed, thankfully, I just mentioned that one specific thing.
I myself don't really care about the semi-censorsip (Awakening uses both "dastard" and "bastard".. which is it??) because kids play it and stuff. The English version is alright.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 01, 2016, 08:46:00 pm
Yeah, a lot of people on both sides of the censorship debate got really up in arms. I'm not super salty about it myself; the people who did the localization did what they did in order to make the game more appealing to the majority of westerners. That's just their job. I am interested in knowing exactly what I might be missing out on, though, especially in terms of support convos and such, since I like to know more about the characters.
Title: Re: Fire Emblem: Fates is out!
Post by: umiman on March 01, 2016, 09:10:21 pm
Yeah, a lot of people on both sides of the censorship debate got really up in arms. I'm not super salty about it myself; the people who did the localization did what they did in order to make the game more appealing to the majority of westerners. That's just their job. I am interested in knowing exactly what I might be missing out on, though, especially in terms of support convos and such, since I like to know more about the characters.
http://knowyourmeme.com/memes/events/fire-emblem-fates-localization-controversy

I'm personally pretty content waiting for the fan translation patch of the JP to finish up. They're pretty well into it with only the support conversations left.

----

Edit: It should be said that if you're interested and have the means, you can patch back all the removed content back into the game. There's patches for it all over the place for all sorts of shenanigans. Touching minigame on JP version. Touching minigame on US version. Missing DLC. Etc.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 01, 2016, 09:33:13 pm
Speaking of kids, I have my first Conquest S-rank supports!
Spoiler (click to show/hide)

Got them both after Chapter 14.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 02, 2016, 01:25:36 pm
Has anyone gotten a gold marble from the lottery yet? I haven't, though I seem to get a silver about every third go at it, and I was trying to gauge how rare the best prizes are.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 02, 2016, 01:28:21 pm
Didn't even know there were gold marbles. So, uh. There's your answer.

So Conquest Chapter 15...kinda easy, actually. Got all the stat boosters and somehow even came out with a net gain in vulneraries. Shame that the "new" character had uniformally terrible levels.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 02, 2016, 03:55:07 pm
I got gold once. I believe the prize was a Venge Katana.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 02, 2016, 03:58:16 pm
Should we be posting My Castle addresses here? Everyone could use DV, Visit, and Battle points, I'm guessing.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 02, 2016, 04:00:45 pm
but doesnt that defeat the point of playing conquest
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 02, 2016, 04:16:21 pm
but doesnt that defeat the point of playing conquest
You mean visiting other castles? Not really. You only get resources, which are used for smithing and cooking, exclusively. Fighting castle battles nets you no exp or money (though it can get you support ranks and weapon skill ranks).

You can get rewards from visit point and battle point milestones, yes, but they're singular items which don't make a heck of a lot of difference, and selling them won't earn you all that much money.

All in all, visiting castles can help a little, yes, but it will never be anywhere near as helpful as straight EXP grinding, which is impossible in Conquest.

Should we be posting My Castle addresses here? Everyone could use DV, Visit, and Battle points, I'm guessing.
Will post my address later.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 02, 2016, 04:21:00 pm
Finally beat the game! Damn, that was a good FE game, although the story was a little... silly at times. And, uh, I was -really- bad about overusing prepromotes, mostly because I'd expected a more traditional prepromote expectancy (i.e. as a noob crutch or for people with bad luck rather than as basically mandatory parts of the levels they're introduced in.)

Now to get started on Birthright. Well, technically, I already got started on it, I just haven't played past Chapter 7. :v

Also I think my Fates game has cursed my luck, for better or for worse--I got 2 3% critical hits in the same chapter when playing Radiant Dawn. o_o
...straight EXP grinding, which is impossible in Conquest.
There is, actually--this game's version of Awakening's "EXPonential Growth".

I'll post my castle later.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 02, 2016, 04:26:10 pm
08666-85285-99631-73357

Welcome to Ft. Karren. A humble extradimensional home away from home where most everything is placed with pronounced laissez faire. I'm pretty sure it's just basically the AI controlling the units for you, but it's not a big deal to beat up on eachother's units.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 02, 2016, 04:40:36 pm
To be fair, Fates' version of EXPonential Growth isn't much like EXPGrowth at all. The enemies' levels scale to your own, for one thing, so you can't just toss some level 9 character you haven't touched in a dozen chapters in there without serious help. Also, some enemies will actively chase down and attack your units while only being worth standard amounts of exp, while the ones you actually want to kill (because they are worth far more exp) have Pass (meaning they can't be blocked), run away from your units, and have much better stats. The valuable ones will never actively attack but can be dragged into team-up attacks by the aggressive enemies.
There are also far more enemies, with more spawning in as you proceed.

Anyhoo, my address is:
12440-99775
04530-20172

Feel free to wreck my stuff and my dudes.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 02, 2016, 05:24:01 pm
Wow, hey I didn't even know you could recruit copies of other people's characters, or learn their skills by spending gold, that's *really* out there, and once again I don't know how to feel about that.
Title: Re: Fire Emblem: Fates is out!
Post by: Cthulhu on March 02, 2016, 05:43:56 pm
So one thing I've gotten the impression of (it didn't matter much in Sacred Stones since it's baby easy) is that leveling up is random and it's very possible to have characters become useless as time goes on due to bad levels.

Is that the case?

What about my Lord?  Can he end up being shitty or are stats weighted for him?  If he does end up being shitty what do I do?

Also is there anywhere with a clear description of the math involved?  The previews are useful but I can't preview what'll happen when a dude moves on me.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 02, 2016, 05:57:38 pm
So one thing I've gotten the impression of (it didn't matter much in Sacred Stones since it's baby easy) is that leveling up is random and it's very possible to have characters become useless as time goes on due to bad levels.

Is that the case?

What about my Lord?  Can he end up being shitty or are stats weighted for him?  If he does end up being shitty what do I do?

Also is there anywhere with a clear description of the math involved?  The previews are useful but I can't preview what'll happen when a dude moves on me.

Random levels and stats has been a staple feature of every FE to date. It's very possible to end up with a crappy main character, but unlikely due to how naturally good her stat growths are. If you end up with one or more characters screwed by stat growths, it seems the game gives you a LOT of strategic options that help to mitigate randomness and the effects of bad luck, like pairing up since the bonus stats on pairs is static, so having a crappy partner isn't that big of a deal. But the game also just straight up gives you a lot of characters, so getting bad stats on a couple characters is possible, but getting bad stats on ALL of them is improbable to the extreme. If those units DO fail you though, you use captured units, children units, copied units, einherjer units, there's honestly so many options it's hard to see a player backing themselves into an unwinnable gamestate.

Also, since it's possible to earn Support points fighting in other people's castles, it's more than possible to grind those out, get S rank relationships, and unlock paralogues, which do give Experience and awesome new characters to boot.

but FE math is always really easy, just look at your defense, and the opponent's attack power, and add/subtract. Just be sure to add in environmental and skill bonuses too, and you're good. Dodge rate is significantly harder to calculate in your head, but just trust that the opponent's RNG will always roll well, and you'll make very few strategic faux pas.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 02, 2016, 06:04:38 pm
I usually figure like that. Like, say, normally you would leave mages away from tougher enemies, but if their defense is good enough, they won't be killed immediately and the enemy can't double, I take the risk.
Of course, this is also the game where someone with sufficient Magic and Defense with a Nosferatu can literally steamroll the right enemies without being any worse off and actual hit values are much different from displayed hit values, so. :P
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 02, 2016, 06:17:20 pm
Castle address:
04089-16253
52954-22600
Belhalla Castle. Feel free to beat up my team and their unrivalledtouched tactics, laughably composed of the 4 royal siblings horribly overleveled and a variety of comparatively neglected plebs, and bask in the glory of my collection of bronze statues. Beware the might of my third-level Fire Orb, whose sole purpose was [to get Flora].

Oh and I think it looks kind of nice from a non-warfare point of view, I just kind of arranged the buildings so I could get all my in-game shopping done in one go rather than for unit spawn points. :v

So one thing I've gotten the impression of (it didn't matter much in Sacred Stones since it's baby easy) is that leveling up is random and it's very possible to have characters become useless as time goes on due to bad levels.

Is that the case?

What about my Lord?  Can he end up being shitty or are stats weighted for him?  If he does end up being shitty what do I do?

Also is there anywhere with a clear description of the math involved?  The previews are useful but I can't preview what'll happen when a dude moves on me.
Yeah, RNG screwing is just part of the game. The Lord's susceptibility to it depends on the game. Some Lords are pretty lame; the most infamous are Leif, Roy, and Eliwood, who have a common problem of mediocre growths and promoting way too late for their own good. Others (off the top of my head: Ike, Ephraim, Hector, maybe a couple others) traditionally become unstoppable beasts who can solo the game.

As for Corrin, I've looked up their stats on Serenes Forest, discounting class bonuses:
Spoiler (click to show/hide)
These are quite good stats, to be honest. Compare with Path of Radiance Ike:
Spoiler (click to show/hide)
This is a net lowering by 55 points, and it doesn't even count the growth bonuses by class or your boon and bane. That is, a net lowering of 55 points from an undefeatable god (as in, he references his own indestructibility in his pre-battle dialogue with Radiant Dawn's final boss) and 30 of those 55 points are from HP anyway. You're probably fine.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 02, 2016, 10:08:05 pm
Posting my castle address, as promised:
04073-24565
14479-31917
Currently named Mt. Massive, after the asylum from Outlast. Because I think all of my comrades must be suffering from some level of insanity to follow me and my horrible tactics into battle.
It's not much, but it's home.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 03, 2016, 01:23:01 pm
I beat up Sirus' and Tawas teams. Tawa's Xander actually managed to score two kills through BS crits, but one of those sacced units debuffed him and he fell nigh instantly after. Your Protags are MINE! Fortunately, kills done in multiplayer aren't permadeath no matter what.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 03, 2016, 01:55:04 pm
If only they were. The true Classic experience.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 03, 2016, 02:25:46 pm
Huh. It doesn't say anything about you visiting or battling me.

Oh well.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 03, 2016, 04:06:59 pm
Castle Address.
Spoiler (click to show/hide)

Feel free to beat up my level 12-15 team.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 03, 2016, 04:22:39 pm
A quick thing you guys might not know about visiting castles:

If you give someone an accessory by talking to their avatar at the back of the castle, you DO NOT LOSE IT. You simply make a copy for free and hand it to them. So by all means, spread the love; hand everyone you meet accessories, because there is no downside apart from the extra 10 seconds it takes to do it.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 03, 2016, 04:24:15 pm
Huh. It doesn't say anything about you visiting or battling me.

Oh well.

Yeah, I got the message of you visiting my Arena. It's what reminded me to pay your castle a visit.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 03, 2016, 04:30:07 pm
A quick thing you guys might not know about visiting castles:

If you give someone an accessory by talking to their avatar at the back of the castle, you DO NOT LOSE IT. You simply make a copy for free and hand it to them. So by all means, spread the love; hand everyone you meet accessories, because there is no downside apart from the extra 10 seconds it takes to do it.
Been doing that. Accessories for everyone!

Castle Address.
Spoiler (click to show/hide)

Feel free to beat up my level 12-15 team.
Didn't need to beat it up. You left your throne wide open for an easy capture :P
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 03, 2016, 04:33:03 pm
Wait, that's a thing?

For whatever reason I was under the impression My Castles were "route the enemy" maps.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 03, 2016, 04:36:16 pm
You can do that, or you can seize.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 03, 2016, 05:42:56 pm
I got Kaze's daughter Midori, and she's my new favorite character :3 She's also one of the few children that doesn't simply copy her parent's class. She has outrageous luckiness, making her profession as a merchant act as a free money fountain!
Title: Re: Fire Emblem: Fates is out!
Post by: SirAaronIII on March 03, 2016, 08:11:05 pm
Spoiler: My castle address (click to show/hide)
Please come beat up my weak little units and bring me free stuff :P

I've just gotten past Chapter 7 as I don't have as much time as I used to, but I'm really enjoying Birthright on hard.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 04, 2016, 01:40:05 am
Is Paralogue 2 supposed to have infinite reinforcements? I ask because it seems that every time I start to get a handle on things, another wave appears. I'm on Turn 14 and there are still 12 enemy units on the map, three of which just showed up.

This is great for EXP and support and all, but I really just want this chapter over with before I mess up and get someone killed.

EDIT: One turn later, now 17 enemy units on the field. What the hell ;~;

EDIT2: Whew, pulled it off. Had to mercilessly abuse Leo+Benny to do it, but still.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 04, 2016, 05:05:28 am
I'm on chapter 26, and ran into A BIT OF A SNAG:

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 04, 2016, 06:31:17 am
Crippling Overspecialization kills, kids.
And kills kids.
and it's your fault for trying to game the system :P
Title: Re: Fire Emblem: Fates is out!
Post by: Reudh on March 04, 2016, 07:25:00 am
Wooo, finally we get a release date! It's... May 21st. Christ, Nintendo, what's the deal with the staggered release? X and Y were released worldwide at the same time, same with ORAS.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 04, 2016, 12:02:33 pm
Hope you saved enough money for some Heart Seals, Josh :P
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 04, 2016, 03:41:23 pm
I have enough money... for one heart seal... MC, it's up to you now!
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 04, 2016, 05:27:43 pm
You'll be OK. [The final two levels after that are predominantly populated by units with traditional weapons. I'd overspecialized even worse and was eventually forced to go through Endgame by having an uberpowered Xander team up with Corrin and just pull Elixirs out of hammerspace when his HP dropped, but he was fine because his mad defense made it so the Faceless reinforcements couldn't touch him.]

So, I'm working through Birthright now, five chapters in. Honestly, parts of this feel more like, say, FE7 or 9 than Conquest, mostly because the gimmick levels in Conquest were waaaay more gimmicky than the older games' gimmick levels. Or maybe it's just that the gimmick levels usually got reused? Conquest doesn't even have the Obligatory Desert Chapter, or Obligatory Damage Tiles/Volcano Chapter, although [Conquest Chapter 24 comes close to the former.]

Also, having Cain and Abel be ninjas in this game had to have been the coolest decision ever.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 05, 2016, 04:18:23 am
I finally beat ch26. Jesus that was a hassle. I lost Kaze to an hour+ long attempt, and had to restart, but that loss gave me inspiration! I figured out how to cheese the enemies through the wall, and I just had MC whip the majority of foes through the wall with an Umbrella. Honestly, she probs ate too many kills there, but nearly my whole team is at max level anyhow.

Spy's Shurikem best item ever btw. Both bosses didn't even get a chance to fight back :)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 05, 2016, 10:34:16 pm
Anyway, I've noticed something very peculiar. While I'm married to Jakob, and I get the little heart meter that fills up when I bond with him, the very same heart meter shows up when I invite Mozu over, which isn't true for any other character I invite over. What the hell is happening? Is that a glitch? Am I inviting Mozu over for... very risque, Fates!
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 05, 2016, 10:49:12 pm
I dunno, I saw that same heart meter pop up for one of my characters as well. Odin, maybe? Can't remember who it was but it was before I married Beruka.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 05, 2016, 11:20:24 pm
I have my MU married to Sakura, and I keep getting the heart meter on Azura, too.

Maybe certain characters have special bond interactions regardless of whether you're married to them or not?
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 06, 2016, 03:49:25 am
Conquest classic hard mode, complete! Only 4 deaths: Odin, Niles, then Effie and Silas during the endgame chapter due to a single misclick, and I would have restarted but it would seem mostly pointless in the ultimate fight... plus the ultimate and penultimate fights have to be done in one take with no saving inbetween, and I didn't want to use up more time when I was already so near the end. Time to stomp Birthright classic hard mode for my victory lap before Revelations.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 06, 2016, 09:25:41 am
Conquest classic hard mode, complete! Only 4 deaths: Odin, Niles, then Effie and Silas during the endgame chapter due to a single misclick, and I would have restarted but it would seem mostly pointless in the ultimate fight... plus the ultimate and penultimate fights have to be done in one take with no saving inbetween, and I didn't want to use up more time when I was already so near the end. Time to stomp Birthright classic hard mode for my victory lap before Revelations.
Heh... good luck.

I'm not quite all the way through it yet, mainly because midterms ate up my time last week, but from the 20+ chapters I've played, Hard mode Birthright ain't a cakewalk.

Yeah, grinding and all that, but it'll only do so much for you. The enemy placement is positively diabolical in some spots.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 06, 2016, 09:38:57 am
Conquest classic hard mode, complete! Only 4 deaths: Odin, Niles, then Effie and Silas during the endgame chapter due to a single misclick, and I would have restarted but it would seem mostly pointless in the ultimate fight... plus the ultimate and penultimate fights have to be done in one take with no saving inbetween, and I didn't want to use up more time when I was already so near the end. Time to stomp Birthright classic hard mode for my victory lap before Revelations.
Heh... good luck.

I'm not quite all the way through it yet, mainly because midterms ate up my time last week, but from the 20+ chapters I've played, Hard mode Birthright ain't a cakewalk.

Yeah, grinding and all that, but it'll only do so much for you. The enemy placement is positively diabolical in some spots.

The game is pretty excellently balanced from my first impressions of it, so it just makes sense that if you get a mode that allows grinding, the game is going to be balanced under the assumption that you're grinding.

Honestly, I'm disappointed Conquest ended when it did, I wanted to spend more time with my peeps and trick them out with even more skills, fine tune those stats, git sum mo' of those support conversations, make mo' babies, just enjoy the adventure some more. Honestly the best part of the ending was that the credits revealed the fight count and kill count of every character, RIP Effie with your 130~ kills you still didn't get an aftergame biographical  :'(

I believe it was FE8: Sacred Stones that gave you a post-game super dungeon to fight in after the story was wrapped up proper, that'd have been cool. I actually never completed that dungeon iirc, but the thought is what counts.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 06, 2016, 01:06:01 pm
On Birthright chapter 11.

Where, exactly, should I turtle? I get killed at the end every time because -every- enemy left converges on me.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 06, 2016, 01:07:10 pm
I'm still stuck on that one, and would like the answer too.
Title: Re: Fire Emblem: Fates is out!
Post by: Sindain on March 06, 2016, 01:34:31 pm
Thats the boat and flyers one right?

What I did is wait for them to charge at the middle storm area, and then I pulled a fighting retreat back to the starting area storm. I concentrated most of my forces on the top side (where the boss comes from) and waited for when the boss + all the promoted flyers moved onto the actual boat area. I then counterattacked, killing both the boss and any other promoted flyers in a single turn. Don't be afraid to use Reina to take the boss or malig knight out. If you make sure everyone is in guard pairs and grouped up you should be able to survive all the lesser enemies trying to kill you. Especially since they'll focus on Reina and Takumi who are both pretty tough.

Meanwhile I had a smaller group on the bottom side of the boat continuing to pull a fighting retreat vs the bottom group of flyers. By utilizing the storm area two guard pairs where able to fend off the entire bottom flyer group for about 5ish turns, which gave my other group plenty of time to clean up the top group. Once the top group was finished, taking out the rest with my entire team was pretty simple.

This was on hard classic with no farming, so it should work unless you're playing lunatic.
Title: Re: Fire Emblem: Fates is out!
Post by: Kanil on March 06, 2016, 01:49:13 pm
I just hung out in the starting area storm and archered the hell out of them. I'm pretty sure everything in that map is flying, and you have at least three archers at this point.

Anyone manage to clear Birthright 12 without losing half their army?
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 06, 2016, 02:09:59 pm
Quick Question about Birthright: Are the 'challenges' infinitely spawning missions acting as the main grinding venue? Or are they finite like the Castle Defense missions in Conquest?

I think I understand that Scouting is infniite grinding, but it costs money, so unless you're turning a profit then it's not infinite, do I have that correct?
Title: Re: Fire Emblem: Fates is out!
Post by: Sindain on March 06, 2016, 02:10:13 pm
I just hung out in the starting area storm and archered the hell out of them. I'm pretty sure everything in that map is flying, and you have at least three archers at this point.

Anyone manage to clear Birthright 12 without losing half their army?

Flyer+Corrin. Move to end point. Win.

You only need Corrin to escape, so its really simple if you just pair him with a flyer. If you want to clear everything, good luck. Xander is pretty much invincible unless you've been grinding like crazy.

Though you can get the treasure without fighting Xander or most of the enemies if you move fast enough. The outlaw standing next to it will swipe the treasure but he will still advance and attack you, so you just need to get in his range and murder him.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 06, 2016, 02:11:09 pm
Quick Question about Birthright: Are the 'challenges' infinitely spawning missions acting as the main grinding venue? Or are they finite like the Castle Defense missions in Conquest?

I think I understand that Scouting is infniite grinding, but it costs money, so unless you're turning a profit then it's not infinite, do I have that correct?
They show up again daily.
Title: Re: Fire Emblem: Fates is out!
Post by: Kanil on March 06, 2016, 02:27:06 pm
If you want to clear everything, good luck. Xander is pretty much invincible unless you've been grinding like crazy.

The question was about clearing the map. Beating the mission takes a turn and is trivial, killing everyone... not so much. Xander wasn't too bad, but the other guy... he sorta butchered half my dudes when I tried to take him on. Did kill him, but the price was too high, so I loaded and skipped him on the second go around.
Title: Re: Fire Emblem: Fates is out!
Post by: Sindain on March 06, 2016, 02:50:43 pm
If you want to clear everything, good luck. Xander is pretty much invincible unless you've been grinding like crazy.

The question was about clearing the map. Beating the mission takes a turn and is trivial, killing everyone... not so much. Xander wasn't too bad, but the other guy... he sorta butchered half my dudes when I tried to take him on. Did kill him, but the price was too high, so I loaded and skipped him on the second go around.

Yeah. After Xander one-shot one of my guys on my first try and I noped out of there. I don't even want to think about trying to kill Garon.

Based on the difficulty of the following levels it seems the designers didn't expect the player to clear much of the level anyway, so completionism seems to be the only real reason to do so.
Title: Re: Fire Emblem: Fates is out!
Post by: Kanil on March 06, 2016, 03:06:59 pm
It's not so much about completionism as is it is about putting those overconfident jerks in their place... ... with lots of arrows. Xander laughing about how dead your retainers are, only to find himself getting carted off by his plot armor without accomplishing anything, that sort of thing.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 06, 2016, 04:41:12 pm
Since we don't have an Advance Wars topic and I don't feel like making one, I figured this would be the best spot to ask; are any of you at all good at Advance Wars? I'm usually reasonably good at Fire Emblem but somehow I'm absolutely terrible at Advance Wars. Maybe I'm just used to Fire Emblem?
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 06, 2016, 04:46:55 pm
Oh man, Advance Wars was the shit.
I mean, Days of Ruin was.
Probably. I forgot.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 06, 2016, 04:51:49 pm
Eh, the two series are very different beasts. About the only things in common are that they're both turn-based tactics on a movement grid.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 06, 2016, 05:49:01 pm
Since we don't have an Advance Wars topic and I don't feel like making one, I figured this would be the best spot to ask; are any of you at all good at Advance Wars? I'm usually reasonably good at Fire Emblem but somehow I'm absolutely terrible at Advance Wars. Maybe I'm just used to Fire Emblem?

I LOVED Advance Wars... up until the point where I could tell with certainty that the AI cheats. That completely killed it for me. Like "Just think of the wabbits now" blew it's brains out completely, that's how bad my interest got killed.  What's the point of a Strategy game if your opponent is allowed to just ignore the rules whenever it wants?
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 06, 2016, 05:50:42 pm
Getting good enough to beat it regardless?
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 06, 2016, 06:03:21 pm
Here's the thing, the game's world was set up in such a way that all of it's rules are hard and strict, and I was enjoying plumbing the depths of it's strategery. Then, arbitrarily, it just broke one in the AI's advantage, and it broke my heart. Like a loved one cheating on you, I couldn't forgive it, because now I NEVER know when it's gonna arbitrarily break the rules, and every strategy I could ever build collapses under the weight of that uncertainty. That just killed the relationship for me completely.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 06, 2016, 06:09:50 pm
What did it do to cheat?
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 06, 2016, 06:24:20 pm
Basically, it could see through both fog of war and attack units concealed in trees as if they weren't concealed at all. There was a whole level explaining that game mechanic, and then it just invalidates it. I was hurt.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 06, 2016, 08:02:07 pm
Tying the conversation back to FE though: it's true that FE is a little cheaty in that you are frequently placed up against enemies that have a combination of skills that is simply impossible to obtain legitimately, and you face enemies that have items that are impossible to acquire yourself, but I've always considered that to be upfront information that you simply have to prepare for, because otherwise the game plays by it's own rules.

The only instance where the game doesn't play by it's own rules is with that one guy in Conquest Ch10, but I'm OK forgiving that because it's to prevent breaking the story, but honestly I'd have preferred they resorted to a legitimate method of preventing you from killing him, like surrounding him completely with overleveled promoted units, giving him the skill that lets him do what his cheat does (which he has in a later chapter, so wtf there?), or just completely omitting him from the map so you can't actually interact with him, just don't break the rules of the in-game universe please.

The only other example I can think of is from Awaking, where Awakening had it so that freshly spawned enemies could move on the turn they entered the stage, and that was unfair, but I'm glad they fixed it here so you atleast get an entire turn on them in preparation. I'd have liked some kind of advance warning so that whole groups of foes can't just jump out of a stairway for surprise buttsecks, but you take what you can get.



In other news, I just realized that there's weapon types that just have implied stat boosts and penalties attached to that type. For my entire playthrough of Conquest I couldn't figure out why the Yato had +1 Speed and -1 to Def and Res when that information was omitted from it's item description, but now that I started up Birthright it finally dawned on me "Oooooh, the Yato is a katana, and all Katana's just have that stat boost/penalty natively." Now, even more, I appreciate the depth of statistical differences between Hoshido and Nohr weapons.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 06, 2016, 09:58:38 pm
Urgh, I'm getting frustrated in general at the game right now. It seems like Defense is the most important stat, and most of my units don't have enough of it; most enemies carry silver weapons and kill almost every unit I have in 2 hits.

Birthright does not have nearly enough tanky units. My two best tanks are Silas (Great Knight) and Rinkah (Oni Chieftain), and even they lose huge chunks of health to most attacks at this point.

It seems like the name of the game is killing everything before it kills you, because trying to weather attacks from more than 1 enemy at a time is asking to have your most vulnerable unit targeted and killed.

RAAGE
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 06, 2016, 10:02:01 pm
I noticed that. I've actually considered grinding up a captured Knight just because Birthright doesn't have any.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 06, 2016, 10:11:57 pm
The only instance where the game doesn't play by it's own rules is with that one guy in Conquest Ch10, but I'm OK forgiving that because it's to prevent breaking the story, but honestly I'd have preferred they resorted to a legitimate method of preventing you from killing him, like surrounding him completely with overleveled promoted units, giving him the skill that lets him do what his cheat does (which he has in a later chapter, so wtf there?), or just completely omitting him from the map so you can't actually interact with him, just don't break the rules of the in-game universe please.
According to Fire Emblem Wikia (http://fireemblem.wikia.com/wiki/Takumi#Conquest_Chapter_10_-_Unhappy_Reunion), Takumi does have Point Blank on Chapter 10. He doesn't on Chapter 13 for some reason, but he's not cheating on 10. :v

The reason it doesn't break the story is because basically any enemy that's plot relevant but gets killed instead goes "nuh-uh, that didn't count!" and runs away. This is perhaps most notable with Ike in FE10, where if you kill him in 3-13 (praise the archer) his plot armor magically lets him survive wounds that would kill him if you were playing as him.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 06, 2016, 10:31:40 pm
Urgh, I'm getting frustrated in general at the game right now. It seems like Defense is the most important stat, and most of my units don't have enough of it; most enemies carry silver weapons and kill almost every unit I have in 2 hits.

Birthright does not have nearly enough tanky units. My two best tanks are Silas (Great Knight) and Rinkah (Oni Chieftain), and even they lose huge chunks of health to most attacks at this point.

It seems like the name of the game is killing everything before it kills you, because trying to weather attacks from more than 1 enemy at a time is asking to have your most vulnerable unit targeted and killed.

RAAGE

Obviously I'm not that far into Birthright so I can't give you level-specific advice, but here's some general advice:

-Abuse partners as much as possible when playing defensively, having a partner *always* negates the team attack from enemy units, ontop of occasionally negating the primary attacker as you already know.

-Be certain to effectively use characters that have passive support abilities. You've undoubtedly noticed ones like Sakura with "allies within 2 spaces take -2 damage", that helps a lot, especially since if you have several characters with abilities like that, they can overlap and stack onto one character, making them especially tanky.

-Abuse chokepoints as much as possible, just like Leonidas says, it doesn't matter how many Persians there are if they can only attack you one at a time. As an addendum, having the person blocking the choke be *bad* at killing people, since if they're good at killing, then on the opponent's turn your blocker will kill a guy, letting the person behind him come in to attack, and he'll kill that guy, and the guy behind him will get an opportunity to attack, and they'll get as many chances as they need to wear down your blocker.

-Never split up your army if you can help it. Having your whole army as one big death ball lets you steamroll fights with sheer numbers and attack power surprisingly often. Remember, you never need to defend if your opponents never get a turn.

-Great Knights have superior defense, but Sila's other promotion option, the Paladin, learns an activated ability that halves most forms of ranged damage, so remember you can class change and learn other skills if you need to, then switch back. Alternatively, you had the option in character creation to spec out your Corrin to be very defensive, and can learn to be a knight IIRC, just having a beefy main character smooths over a lot of fights because Fire Emblem AI has a tendency to prioritize attacking your main character over anyone else.

-If you haven't tried out Conquest yet, you can try that. Nohr as you might have gathered has most of the 'traditional' Fire Emblem classes, like knights, which will let you assume a more defensive playstyle more easily.

I'm looking forward to the special challenges that Birthright might give me, since tanking in Conquest is very easy with how awesomely defensive some characters are, but it seems there's simply no tank class in Hoshido's ranks, so I'll have to adjust my playstyle to fit that.

The only instance where the game doesn't play by it's own rules is with that one guy in Conquest Ch10, but I'm OK forgiving that because it's to prevent breaking the story, but honestly I'd have preferred they resorted to a legitimate method of preventing you from killing him, like surrounding him completely with overleveled promoted units, giving him the skill that lets him do what his cheat does (which he has in a later chapter, so wtf there?), or just completely omitting him from the map so you can't actually interact with him, just don't break the rules of the in-game universe please.
According to Fire Emblem Wikia (http://fireemblem.wikia.com/wiki/Takumi#Conquest_Chapter_10_-_Unhappy_Reunion), Takumi does have Point Blank on Chapter 10. He doesn't on Chapter 13 for some reason, but he's not cheating on 10. :v

The reason it doesn't break the story is because basically any enemy that's plot relevant but gets killed instead goes "nuh-uh, that didn't count!" and runs away. This is perhaps most notable with Ike in FE10, where if you kill him in 3-13 (praise the archer) his plot armor magically lets him survive wounds that would kill him if you were playing as him.

Heh, maybe I just completely missed it. I'll have to eat my shoe for being so inattentive.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 06, 2016, 11:27:49 pm
Aaargh, I'm still working on 11. After rereading Nighthawk's advice, though, I think I'm ready to finish this one.

Still, I declare B-11 the Hoshidan equivalent of C-10.
Basically, it could see through both fog of war and attack units concealed in trees as if they weren't concealed at all. There was a whole level explaining that game mechanic, and then it just invalidates it. I was hurt.
OK, I know we're past this, but I just have to ask: you weren't up against Sonja, were you? Y'know, Kanbei's daughter? Because that's her gimmick; her units ignore all sorts of Fog of War penalties--they can see through trees and have huge vision ranges.
Title: Re: Fire Emblem: Fates is out!
Post by: Culise on March 07, 2016, 12:53:47 am
Aaargh, I'm still working on 11. After rereading Nighthawk's advice, though, I think I'm ready to finish this one.

Still, I declare B-11 the Hoshidan equivalent of C-10.
Basically, it could see through both fog of war and attack units concealed in trees as if they weren't concealed at all. There was a whole level explaining that game mechanic, and then it just invalidates it. I was hurt.
OK, I know we're past this, but I just have to ask: you weren't up against Sonja, were you? Y'know, Kanbei's daughter? Because that's her gimmick; her units ignore all sorts of Fog of War penalties--they can see through trees and have huge vision ranges.
It is her gimmick, but it's also one of the few ways in which the Advance Wars AI genuinely cheats.  If I recall properly, the AI in 1 and 2 basically ignored fog of war, though they pretended to respect the forest-specific rules by revealing your units before attacking.  It wasn't until DS and DoR that they started teaching the AI how to handle FOW properly, or at least to fake it convincingly. 

That said, the AW1 AI had all sorts of issues, most notably a serious hatred of APCs that made you think that its parents were murdered by a rogue APC back in the days of Famicom Wars.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 07, 2016, 02:31:48 am
On the other hand, since APCs were relatively cheap and relatively durable, you could cheese the AI to a certain extent with them. Sort of like unequipping all of your Jeigan's weapons and drawing enemy attacks in older Fire Emblems :P
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 07, 2016, 11:25:19 am
Aaargh, I'm still working on 11. After rereading Nighthawk's advice, though, I think I'm ready to finish this one.

Still, I declare B-11 the Hoshidan equivalent of C-10.
Basically, it could see through both fog of war and attack units concealed in trees as if they weren't concealed at all. There was a whole level explaining that game mechanic, and then it just invalidates it. I was hurt.
OK, I know we're past this, but I just have to ask: you weren't up against Sonja, were you? Y'know, Kanbei's daughter? Because that's her gimmick; her units ignore all sorts of Fog of War penalties--they can see through trees and have huge vision ranges.

It was honestly more than five years ago now, so I can't remember.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 07, 2016, 08:47:27 pm
Progressing through Hard Birthright very smoothly so far. Just completed Ch11 with no casualties on my first try, and I'm pretty sure that was the one people were complaining about earlier. Reina has to be one of my favorite prepromotes so far, she might wind up on the endgame roster if her growths are decent.

I haven't really seen any necessity for the grinding missions, the difficulty curve seems to be in-line with how Conquest's was, so I might never really use them unless there's some substantial jump in bullshit. Still, I'm really liking this so far, the characters are all really colorful and interesting, and on average they seem to have much more useful personal abilities than the ones in Conquest.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 07, 2016, 11:26:27 pm
I've noticed that when visiting Hoshidan castles. Their units seem to have much better personal abilities; really powerful ones too.

Oh well. Since Birthright is easy mode I guess it's only natural for it to influence unit abilities as well :P
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 07, 2016, 11:55:05 pm
By the way, has anyone deciphered these Ancient Texts in the library? It's really mysterious, I'm not sure if they're there to be something for players to crack, or if there's something in the game that decodes them and I simply haven't stumbled onto anything that even references them.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 08, 2016, 12:03:33 am
Not a clue what's up with those, sorry. Best guess, it uses the same "language" as the one the bird laguz used in FE9+10, and that you're supposed to translate them yourself for whatever reason.
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on March 08, 2016, 12:29:46 am
So, I acquired a copy of FE:Fates - Special Edition, and I'm pleasantly surprised by the difficulty of the first few maps of the game. Seems to be harder in general. Am playing on the Revelations route though so I guess spoilers-ish. I'm finding the weapon stat differences on the now-infinite use weapon items to be nice.

@ Translation of text

No. 008 - Monument contains 26 characters. I also figured out they're written in English using this weirdscript due to No. 000 having the first few words say "a dragon"
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 08, 2016, 01:53:03 am
What style is Revelations anyway? Is it the Strictly Linear style of Conquest or the Easy Mode Style of Birthright?

----

Before I forget, I want to dispense advice on AI weaknesses that can be exploited reliably. To ensure the safest outcome for your troops, I've found the best method is the tried and true MMORPG method of 'pulling' small handfuls of troops into your own army where they're easy pickings. Naturally, the best Puller is someone with high defense, the only problem being that if that Puller is TOO defensive, the AI is programmed to not even bother attacking if it can't deal damage. However, sometimes it would attack into a unit it couldn't damage, and I finally figured out why: the AI only calculates defense vs attack power, and nothing else, it doesn't even look at battle forecasts. If your unit is receiving passive damage reduction from another unit's abilities, that's not factored into it's decision making.

So for example: you have Jakob pocketing your Corrin, his ability negates 3 damage. The AI is still thinking it'll get through some damage when it attacks, even if that damage negation makes Corrin invulnerable to that attack.

The AI also doesn't factor in a partner's full shield, and this led to a humorous scenario in which I screwed over the AI: There was a General + Outlaw combo pair walking on my position, I noticed that my Pegasus + Corrin pair had a full shield, so I sent in the pegasus to sit in his attack radius, and true to the AI's pathological need to shoot at fliers at any given opportunity no matter what, the General waddled over, switched over to the Outlaw, and tried shooting my Pegasus only to get denied. Having wasted it's turn, it was now a lot easier to completely disassemble that pair with the weaker partner exposed.

Just some tidbits to chew on when you're planning your turns.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 08, 2016, 07:36:39 am
Most likely obvious, but the AI will attack someone they can't damage if they're the only one in range.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 08, 2016, 07:41:09 am
Most likely obvious, but the AI will attack someone they can't damage if they're the only one in range.

I've had it happen on several occasions where my nearly max defense knight walked right up into their face, and the AI didn't even flinch. It's true that, depending on which level you're own, the AI is made to be more or less sophisticated, like the AI is based on some trigger other than proximity, but this is what I've observed.

EDIT: Like, applying a debuff is one thing that the AI will always attempt to do, even if the attack itself deals no damage.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 08, 2016, 07:41:48 am
Not always. I've noticed that sometimes the AI will move towards a character in attack range as thought triggered, but not bother to attack if they could not deal damage. Those enemies might have been programmed to move regardless of player proximity, so maybe it doesn't matter.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 08, 2016, 11:14:08 am
Oh. It might be Awakening only, but many a time I've seen an enemy with abysmal hit chances or 0 damage hits attack a unit simply because it was the only person they could reach.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 08, 2016, 03:37:56 pm
Honestly, it seems really inconsistent, but I'd like to try to apply a little logic to it since otherwise that just means the AI is deliberately designed to make bad decisions, and you wouldn't do that to me, eh NINTENDO? Yeah you would.

BTW shoutouts to Mozu for being even more of a monster than in Conquest. In Conquest I just defaulted to maxing out her Villager class and then segued into Master of Arms, then crossed over to Great Knight using a husband seal with Xander, then used another Heart Seal to move her back to Merchant, and even after all that she left me kinda unsatisfied due to still being kinda squishy,  such that I was afraid to place her into any dangerous situation. Here though in Birthright, I decided to just make her an Archer, and that was her calling all along as she can pretty much two-shot anything in the early game. With me avoiding the grinding missions, she threatens to leave the rest of my team underleveled, but it's hard to justify not feeding her when she's getting 4-6 stat ups on every level. Thanks Mozu, for one shotting that boss that put me into a bad spot, overcoming the penalty from Bowbreaker to save the rest of my team, so glad those monsters killed your family girl :)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 08, 2016, 06:24:00 pm
Progressing nicely through Birthright atm. Chapter 14's the first one since 11 that's put up any resistance.
By the way, has anyone deciphered these Ancient Texts in the library? It's really mysterious, I'm not sure if they're there to be something for players to crack, or if there's something in the game that decodes them and I simply haven't stumbled onto anything that even references them.
Oh! Oh oh oh! I translated the poem!

A dragon neither white nor black
Saw his future self
As no more than a caged beast
A dragon neither white nor black
Sang three songs of prophecy
So someday his soul might be released

I'm thinking of doing the other ones sometime.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 08, 2016, 06:36:51 pm
Man that's cool as hell, I can barely even make out the shape of the letters, but here you are playing Covert Action on these runes.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 08, 2016, 06:58:03 pm
You know what since we're at it I'll get started on the prophecies.

...Hmm. Their names are "Prophecy of Sky", "Prophecy of Land", and "Prophecy of Depths". Judging by the fact that [Takumi's] (the Nohrian final boss) battle theme is called "End of All (Land)", I'm guessing that each one of these is one of the songs that aforementioned dragon sang, and that each one outlines the events of one of the routes, so I'm going to start with the Land Prophecy.

It reads:

"Embrace the dark
You call a h"

The prophecies are the path-specific lyrics of "Lost in Thoughts All Alone".

I haven't played Revelations yet since it hasn't come out as DLC, so the Prophecy of Depths is new to me:

I'll tackle "Dragons & People" next.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 08, 2016, 07:02:48 pm
It's pretty fitting that [angry pineapple man] is the Nohr final boss, seeing as [YOU NOHRIAN SCUM DESERVE TO BE LAID DOWN AT HIS HAND].
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 08, 2016, 07:18:40 pm
Spoiler: Dragons and Humans (click to show/hide)

Say what you will about Fates, but that backstory is cool.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 08, 2016, 07:19:38 pm
Fire Emblem sure likes its dragons.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 08, 2016, 07:29:44 pm
Which reminds me of this gem: you guys know how Thracia 776 has an English opening that's remarkably well-written? Apparently they fired the guy who wrote that before they made FE7, since the following text was the original intended opening to Blazing Sword:
Quote
There was a continent where “people” and a “dragon” live together a long time ago.Both they were living by not invading.However suddenly The balance was tornby invasion of “people.”Fighting has also changed naturalprovidence.This to fight was called”war of a dragon and a man.”The defeated dragon disappearedto somewherePeople who won made it steady andlengthened power.And about 1000 years after…

I'll translate "Bloodline" later, my 3DS just died.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 08, 2016, 07:37:47 pm
Spoiler: Dragons and Humans (click to show/hide)

Say what you will about Fates, but that backstory is cool.

That's the backstory of Fire Emblem 4: Genealogy of the Holy War as well :P

Actually, to my knowledge, every single Fire Emblem *without exception* has had Dragons as mythical beings either directly driving, or indirectly responsible, for everything that happens in the plot. It's actually ridiculous, there's dragon blooded people, shapeshifting dragon people, people that are dragons, a dragon dimension that's just filled to bursting with dragons, spirit dragons, you can't walk ten feet in this universe without bumping into a dragon.

ACTUALLY, another odd similarity with Fire Emblem 4, is that incest is back yaaaayyyyy! It would seem that no matter which side you choose, your main character can get an S rank (the official gettin' freaky relationship stage) with any opposite sex member of the family, either adopted or blood related, it doesn't matter these siblings are fair game. Time to start purifying this bloodline.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 08, 2016, 07:42:36 pm
Spoiler: Massive spoilers (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 08, 2016, 07:43:50 pm
Please don't say anything if this involves spoilers later in either game, but...

Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 08, 2016, 07:45:37 pm
I guess they just.. assumed we'd all find out eventually?
I mean, the "justification" is either because Japan or because midieval times, neither of which exactly make up for it.
Title: Re: Fire Emblem: Fates is out!
Post by: Kanil on March 08, 2016, 07:56:54 pm
Spoiler: Massive spoilers (click to show/hide)
Spoiler: Related Spoilers (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 08, 2016, 09:01:57 pm
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 08, 2016, 09:05:10 pm
Ah, I remember that guy. Thanks for the Flame Shuriken, sucker! Felicia is a murder machine thanks to that :3
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on March 09, 2016, 01:42:02 am
Please don't say anything if this involves spoilers later in either game, but...



Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 09, 2016, 01:52:58 am
I got Kaze to rank S relations with Mozu... And no paralogue opened up??? Are there just no babies in Birthright or is there another prerequisite I'm missing??
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 09, 2016, 07:06:59 am
Oh, I know what happened, I just got sofa king trolled. Gerdamn gubbamint took mah baby.

Oh. and to the guy that was looking for a defensive character in BR? Look no further than Obero, with a Silas boyfriend and Guard Naginata, she's very hard to damage, plus every enemy that she does combat with gets their DEF gimped. She's flippin awesome.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 09, 2016, 07:10:50 am
Wait, what happened to the babbeh?
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 09, 2016, 07:34:50 am
Wait, what happened to the babbeh?

It got stolen by Nintendo. You'll just have to play Birthright to understand.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 09, 2016, 07:35:33 am
I have Birthright and I don't understand.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 09, 2016, 07:40:16 am
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 09, 2016, 07:42:02 am
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 09, 2016, 07:43:02 am
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Sindain on March 09, 2016, 08:40:58 am
*snip*

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 09, 2016, 11:03:14 am
I've unlocked the music that played during the E3 trailer for the game (https://youtu.be/eqvM63tUz2Q). And it's awesome.

The good stuff begins at 00:29.

I love your soundtrack, Fates. Keep impressing me.
Title: Re: Fire Emblem: Fates is out!
Post by: Sindain on March 09, 2016, 01:43:37 pm
I've unlocked the music that played during the E3 trailer for the game (https://youtu.be/eqvM63tUz2Q). And it's awesome.

The good stuff begins at 00:29.

I love your soundtrack, Fates. Keep impressing me.

That's also the battle theme for late game Birthright. It is indeed awesome.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 09, 2016, 03:52:26 pm
My Birthright game is progressing quite nicely! I've made it to Chapter 16 and somehow Oboro and Takumi are both higher-leveled than our resident EXP sponge Corrin. :v


Also, I translated Bloodline. Pretty big spoilers, but then again they're available from chapter 6 onward, so I'm not sure how spoilery you'd count them.
Spoiler: Bloodline (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 09, 2016, 06:49:21 pm
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 09, 2016, 07:10:34 pm
Say, has anybody else noticed that End of All has a small section in it taken from Id ~ Purpose? I thought that was a nice touch.

Also, the official soundtrack for Fates has been announced. And while I'm excited about that and all, there's one track that I'm extra excited about hearing.
 (http://serenesforest.net/2016/03/07/fire-emblem-fates-official-soundtrack/#disqus_thread)
Quote
e5-01. Bearer of Hope (Fates version)
That is, a rearrangement of Bearer of Hope (https://www.youtube.com/watch?v=dscA3LS_CX4), the absolutely awesome song that plays in Radiant Dawn defense chapters. GET. HYPE.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 09, 2016, 08:07:13 pm
I'm currently at Ch17 Birthright. I'm gonna need to do some serious FE crunching here, cause it's a race to Revelations now.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 10, 2016, 02:27:16 am
I just noticed that your equipped weapon renders in cutscenes, leading to this scenario:

"Don't move one inch, or I'll be forced to END you!" Corrin says as she threateningly gestures with a Daikon Radish...

It was a small moment, but that had me bawling in laughter.

Also, I noticed that you seem to get a LOT of money in Birthright. I have something like +80K right now, just from story missions. What do you want me to do with all this cash BR?!
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 10, 2016, 06:38:13 am
not be pohrian
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on March 10, 2016, 08:38:33 am
Gee, Revelations hard seems to be one dick move after another.


Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 10, 2016, 07:54:34 pm
I'd consider alot of that very spoilery, best to tag it.

I'm almost done with Birthright. Currently on Chapter 23.

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 10, 2016, 08:50:08 pm
I married Oboro, myself. Partly because of the eugenics factor and partly because I found her somewhat charming, but holy crap does she like her double entendres.

On chapter 21. Is it just me, or does the game got weirdly easy after you promote everybody? The last real challenge I had was chapter 15.

Also, did anybody else like Iago better in Birthright than in Conquest? In Conquest he's all "hahaha I'm going to make your life hell" in the background, and the game tries to make him seem intimidating but he fails miserably because of his over-the-top behind-the-scenes sadism. But in Birthright he regularly confronts you openly and pokes fun at his obvious, stereotypical evilness by doing things like acknowledging the obligatory witty banter before fights.
Spoiler (click to show/hide)
I've found she's not actually too bad if you nurture her strength a little. Invest in some tonics, hand her Energy drops, maybe give her some Seraph Robes or something. She's on my A-team at the moment; I've found she gets a lot better after you promote her.
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on March 10, 2016, 09:45:10 pm
She has horribad growths. Painted abs even has worse growth rates for STR than Sakura herself. (http://serenesforest.net/fire-emblem-fates/hoshidan-characters/growth-rates/)

Also low HP growths, in a game where capping HP is quite hard to do now. Best reclass her to a fighter asap.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 10, 2016, 10:03:30 pm
Well, yeah, I know that. But her Defense, Speed, and Skill are through the roof. With a little (OK, a lot) of TLC she's pretty accurate for a fighter knockoff.

(Alternatively, she makes a great Strength-giving pair-up bot.)
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on March 10, 2016, 10:23:01 pm
Well, I kinda agree with the second point. That +4 when damaged a wee bit is awesome. That said, I may turn FakeAbs into a waifu, so I might actually start playing RinkahEmblem soon.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 10, 2016, 10:27:01 pm
I speak from experience when I say Rinkah can be downright terrifyingly powerful.

I have her as a part of my A-team right now. She's super tanky, which is awesome, and the Death Blow ability she gets from classing up to Oni Chieftain (which gives her 20 more crit when she initiates an attack) in combination with a Great Club (which has like 50 crit by default) gives her upwards of 70(!!!) crit chance, which instakills anything easily.

I married her to Takumi, and have just used a Partner seal to reclass her to Sniper. Once she gets the Certain Blow skill (which gives 40 Hit when initiating attacks, effectively making up for the Great Club's low accuracy) her practically guaranteed crits will probably never miss. In other words, she'll be able to get guaranteed insta-kill attacks against all but the most absurdly evasive units.

Granted, it's taken a while to get her this strong. Was it worth? Oh, most definitely.
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on March 10, 2016, 10:41:05 pm
How do partner/friendship/whatever new seals work in this game?

Do they reclass people into the base class of any currently used class of their partners?
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 10, 2016, 10:52:34 pm
How do partner/friendship/whatever new seals work in this game?

Do they reclass people into the base class of any currently used class of their partners?
I'm 90% sure they reclass people into the current class of their partner/pal based on whether the user is base or advanced class.

So if you have say, an Archer guy with a General waifu, if he uses a partner seal, he'd have the option to become a Knight, not a General. But if he was a Sniper already, then he'd become a General.

... I think that's how it works.

Edit - Aaaaand, the wiki pimpslaps me in the face with its knowledge. Thanks for correcting me, Bowtie.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 10, 2016, 11:08:23 pm
We forget the golden Wiki Rule. :P (http://fireemblem.wikia.com/wiki/Partner_Seal)
Title: Re: Fire Emblem: Fates is out!
Post by: Sindain on March 10, 2016, 11:16:18 pm
I married Oboro, myself. Partly because of the eugenics factor and partly because I found her somewhat charming, but holy crap does she like her double entendres.

On chapter 21. Is it just me, or does the game got weirdly easy after you promote everybody? The last real challenge I had was chapter 15.

That area is definitely pretty easy in Birthright. Wait til you hit 23, it gets quite a bit harder for the last couple missions.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 10, 2016, 11:32:29 pm
A tip for Chapter 23 before you get there:

Pair people the heck up. Go full defense. Outlast the reinforcements, and then make every move carefully. Good luck, soldier.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 11, 2016, 03:33:20 pm
Too late. I already did that one. It wasn't too hard actually IMO, although I cut it a lot closer than I did with most of the other Birthright chapters. A good Takumi does wonders there.

Chapter 24 is giving me a bad time, however. I can do this! Almost there!

EDIT: Make that 25. Whyyyy did I split up? I should know better than that by this point.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 11, 2016, 04:33:50 pm
I wish that the game tracked kills on individual weapons like FE4 did, cause Obero's Guard Naginata has to have 100+ kills on it by now.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 12, 2016, 12:32:13 am
Birthright final chapter, CLUTCHED OUT LIKE A BOSS, classic hard mode, no deaths.

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: SirAaronIII on March 12, 2016, 03:34:58 am
Man, I haven't been paying much attention to the thread because I'm advancing at a glacial pace, but my Rinkah's stats are really bad. It wasn't really until I saw you guys pointing them out that I actually took a look and realized she had weaker strength than Mozu and weaker defense than Subaki. I think it might be too late since she's level 11 and there's been so much missed potential, which is a shame because I do like her as a character.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 12, 2016, 03:44:43 am
Stinky Rinky is rinkydinky I tell ya.
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on March 12, 2016, 06:57:58 am
Corrin with aptitude.

seems legit
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 12, 2016, 07:29:05 am
I'm really loving the little bit of Revelation I'm into so far. I changed up my Avatar so she has the ultra girlish cute voice now, which very accurately reflects the bubbleheaded naivete she obviously needs to just think that sworn, hate-filled enemies can just just kiss and makeup at a moment's notice.

I'm a little disappointed that Revelations is more similar to Birthright in that it allows you to grind, but I guess balancing as well as you guys did in Conquest is just too hard IntSys. In fairness though, it is a good method for preventing someone from getting stuck, because this is just the type of game where if you get stuck because you're underleveled, odds are you wouldn't start back over from square one, you'd just put it down forever and tell your friends to not buy it. Que sera sera.
Title: Re: Fire Emblem: Fates is out!
Post by: Kanil on March 12, 2016, 09:33:16 am
I don't really understand the outrage of grinding. Admittedly, I've only played two games in the series, and they've both featured grinding... but in one, grinding was completely unnecessary, and in the other it was virtually impossible.

Maybe after playing Conquest I'll understand it, but right now I don't.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 12, 2016, 09:33:58 am
I honestly don't see the issue with having the option. You are not forced to use it.
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on March 12, 2016, 09:38:34 am
i think grinding is fine

though i'm wondering whether i can cap stats before i get to lvl 99
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 12, 2016, 10:06:49 pm
I think in Fates, units are hardcapped to Level 30 (and levels don't reset via changing classes or promoting), but you can use some item to add 5 to that cap. Don't remember what it is.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 12, 2016, 10:11:32 pm
I think in Fates, units are hardcapped to Level 30 (and levels don't reset via changing classes or promoting), but you can use some item to add 5 to that cap. Don't remember what it is.

By 30, I think you mean 40, but yeah, there's no Awakening garbage where you can level someone up infinitely. The item you're thinking of is the Eternal Seal, which just raises their cap by 5, but I don't know if you can use it multiple times. It's quite expensive though at 12k, and I don't think the game ever gives you any in missions.

Some characters, like your Butler/Maid, start out prepromoted, but they can level up to 40 so you never have to abandon them due to maxxing out early and becoming obsolete, which I felt was a nice gesture. Jakob is a cool guy so I'm glad I never have to leave him in a dumpster somewhere.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 12, 2016, 10:46:25 pm
I could have sworn the last time I saw the page it said 30.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 13, 2016, 12:34:16 am
I'm not sure if we're thinking of the same thing.

But anyway, I want to thank the game for reminding me that Revelations is available to buy AS I'm playing Revelations that very moment. Gerd jerb there Intsys, not intrusive or pointless at all.
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on March 13, 2016, 06:32:36 am

The above is only important specifically in the skills part, if for some reason you might be able to find a StreetPass team with the above skills. Though unlikely, since if they get banned, you won't be able to find them, if you do, AVOID THEM AT ALL COSTS and don't risk losing your multiplayer pvp capabilities as well as your ability to show up in Visit rankings.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 13, 2016, 11:31:58 am
So, about when do you guys think it's a good time to do the children paralogues? Right when you get them, or should I wait to have promoted units?

EDIT: And can I just say, I love that they added the records hall? Specifically for the support log function.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 13, 2016, 12:07:45 pm
So, about when do you guys think it's a good time to do the children paralogues? Right when you get them, or should I wait to have promoted units?

EDIT: And can I just say, I love that they added the records hall? Specifically for the support log function.

Honestly, I'd say as soon as possible, since some of them are a 'rescue your child from being surrounded by high level enemies' it's better to get to them early so the level scaling doesn't screw you over, because as you get stronger, the enemies get stronger, but the kid doesn't. I've had extremely difficult times with Benny's and Ryoma's kid for that very reason. I'm honestly not sure if Ryoma's is even possible without burning a usage on a Rescue staff.

I'm pretty sure that the Conversation Recorder function existed all the way back in FE7 for the GBA, but yeah it's real nice, especially since some of the convos are legitimately heart warming.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 13, 2016, 12:10:57 pm
Noted. Although, I'm not sure how it works. . I got Kana's paralogue and tried it with my avatar at around level 12. I came back at level 16- with all allies noticeably stronger as well- and the enemies hadn't changed.

Also, Hinoka is literally my best unit. Sky knights are not supposed to be tanky, and yet there she is nulling damage and then double attacking the enemy in return.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 13, 2016, 12:47:16 pm
Hinoka is godly. Amazing stats all around enable her to completely ignore most casters, tank a few good hits from physical attackers if necessary, and dodge attacks pretty often to boot.

It's kind of scary how good she is.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 13, 2016, 04:05:37 pm
Finished Birthright yesterday. To be frank, I kind of liked it more than Conquest, albeit by a small margin.

Speaking of which: you guys had good Hinokas? Mine turned out so weak she had to fight with a pine branch, and I would've benched her if it wasn't for the pair-up bonuses she gave. My best unit at the end of Birthright (excluding Ryoma, of course) had to have been Takumi. The Fujin Yumi is absolutely insane and laughs in the face of everything but Generals (and with Takumi's crit chance, even THEM sometimes.)

On an entirely unrelated note, I finished Radiant Dawn today. Now I have only 4 Fire Emblem games left to finish before I've done the whole series. I'm not doing Gaiden because I've already read a Let's Play of it and I'm not doing Thracia 776 because screw that and I also read a Let's Play of that one too.

Oh, but it's 5 if you count Revelations as a separate game.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 13, 2016, 04:08:01 pm
Yeah. My Hinoka is, as I said, literally my best unit.
Title: Re: Fire Emblem: Fates is out!
Post by: Haspen on March 13, 2016, 04:14:20 pm
I'm not doing Thracia 776 because screw that

Yes. Yes it is pain condensed. Pain Emblem if you wish. I tried, didn't get into two-digit chapters before giving up ;_;!
Title: Re: Fire Emblem: Fates is out!
Post by: Wysthric on March 13, 2016, 07:17:00 pm
Just playing the Sacred Stones, finished Chapter 10. Did a Skirmish, killed about 20 units, then presumably one of the last units with a something like a 33 hit rate and a 10 crit rate runs out of the fog and Crits Artur from full health to nothing.

I remember now why I don't really play these any more...  ::)

Edit : Not saying the game is bad - I love it - but it is frustrating at times.

Edit 2 : Same scenario and an archer from the fog kills the Pegasus Rider I'm trying to level up. :(
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 13, 2016, 09:01:52 pm
Speaking of which: you guys had good Hinokas?

Even if she turns out bad, I kept her on the team just for her personal ability, which just gives units within 2 spaces two more attack power for free. That makes a difference more often than you'd think.

EDIT: Oh, and I like Birthright a little bit more as well, the drama was a bit more intense, and your character motivations actually make sense... except it's immediately disqualified for pulling that bullshit thing like halfway through the story. I swear, I got robbed.
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on March 13, 2016, 09:41:08 pm
Ryoma is damned good. Praise be lobsterlord. Same goes with Xander, but Ryoma seems to be the better of the two, by virtue of being a speedy Swordmaster who can outdodge a wide variety of strikes.

Both of the Elder Bros can fire ranged with their swords. It's not a bad idea to get Swordfaire and Lancebreaker for each of them, though good luck with the leveling logistics.


Also, Replicate is this game's Galeforce. For one, the replica shares all of your stats and inventory. That also means, if you have a Replica!Ryoma for some reason (by way of partner seals, and perhaps Kagero or FeMU with Ninja Base class), they can have access to 2x Raijintos. However, should the replica get damaged, the original copy also gets damaged and vice versa. With certain skills, this can get crazy. Renewal allows you to proc it twice, healing up for 60% of HP each turn. Lifetaker, given you kill your targets after initiating combat, can net you a full heal. If you can bother with it, I suppose 2xGaleforces mixed with Replicate can allow as many as four turns per round, per UNIT with galeforce/replicate combo.

And finally, it allows you the boring-but-practical ability to initiate attack/guard stance with your replica if you can't find anybody nearby.

Spoiler: PSA: My Castle (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 14, 2016, 07:05:38 am
So. Decided to reclass Mozu into a Great Lord using that thing from the Before Awakening free DLC.

She is now my best unit, even better than Hinoka. During Sophie's paralogue, she two shot all the promoted units and either dodged the counter or barely took damage.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 14, 2016, 08:33:28 am
Personally, I never like to reclass like that. (Except when you have to, with Donny.) Yes the option is there because Awakening and Birthright are grindy, but it seems.. Unnecessary. Especially when I can field thirteen childbeasts at once lategame, and they usually best their parents by default. Leveling to twenty, promoting, and leveling again is usually my way to go.
except now I'm conflicted because Miriel and her husband Ricken are both sages, so if I don't reclass it screw Laurent out of a skill, but I usually don't reclass and they're only level 4
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 14, 2016, 09:01:44 am
I probs should have asked this question a long time ago, but: Do children inherit the stat growths from their parents? Or are they independent characters with their own growths?
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 14, 2016, 09:03:07 am
They do, but it's some complicated character-specific math that the wiki can enlighten you on much better than I can.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 14, 2016, 02:39:11 pm
I'm really loving my team build in Revelations so far, it's the ultimate in girl power:

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Reudh on March 14, 2016, 03:18:30 pm
I probs should have asked this question a long time ago, but: Do children inherit the stat growths from their parents? Or are they independent characters with their own growths?

If i recall correctly, Fates uses the same formula Awakening does; the children have their own (low) set of base growths, which their parents then add to. In that way, the child will have their new base stats weighted toward the non-attached parent's stats. I am not sure that attached parents add stats, though.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on March 14, 2016, 03:18:59 pm
Personally, I never like to reclass like that. (Except when you have to, with Donny.) Yes the option is there because Awakening and Birthright are grindy, but it seems.. Unnecessary. Especially when I can field thirteen childbeasts at once lategame, and they usually best their parents by default. Leveling to twenty, promoting, and leveling again is usually my way to go.
except now I'm conflicted because Miriel and her husband Ricken are both sages, so if I don't reclass it screw Laurent out of a skill, but I usually don't reclass and they're only level 4
In this game, there's actually no grind for reclassing since the unit's level carries over. And Mozu starts as a Villager anyway.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 14, 2016, 04:17:24 pm
I probs should have asked this question a long time ago, but: Do children inherit the stat growths from their parents? Or are they independent characters with their own growths?

If i recall correctly, Fates uses the same formula Awakening does; the children have their own (low) set of base growths, which their parents then add to. In that way, the child will have their new base stats weighted toward the non-attached parent's stats. I am not sure that attached parents add stats, though.
An addendum: I'm not sure where I heard it, but I believe that Fates kids have their stats averaged between their parents rather than just straight-up added like in Awakening. You don't get Awakening's physical god children, but you don't exactly get "Ryoma Mk. II: Even Better This Time" or anything, either.
Dwyer
Which reminds me:
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 14, 2016, 04:27:17 pm
I seem to have missed a very important piece of information until now, while checking the Awakening Skill list.
Griffon Rider with Deliverer paired with a Trickster (+ Boots or something).
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 14, 2016, 09:24:25 pm
I probs should have asked this question a long time ago, but: Do children inherit the stat growths from their parents? Or are they independent characters with their own growths?

If i recall correctly, Fates uses the same formula Awakening does; the children have their own (low) set of base growths, which their parents then add to. In that way, the child will have their new base stats weighted toward the non-attached parent's stats. I am not sure that attached parents add stats, though.
An addendum: I'm not sure where I heard it, but I believe that Fates kids have their stats averaged between their parents rather than just straight-up added like in Awakening. You don't get Awakening's physical god children, but you don't exactly get "Ryoma Mk. II: Even Better This Time" or anything, either.
Dwyer
Which reminds me:

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 22, 2016, 10:35:17 am
I put the game down for a few days to sort some things out, and picking back up I encounter what is one of the coolest gimmicks in Revelations. I'm upset that this gimmick was probably single-use, cause it could've been something really outrageously cool. That, and I don't like gimmicks that are just single use period, feels like lost potential.

Also, in this run I finally bothered to train up an Axe Fighter in Charlotte, and DAMN does she hit like a truck. Sorry for ignoring you for so long girl, I really shouldn't have. DEF is kinda low, but I guess that's the price you pay for huge damage numbers.

Has anyone managed to train up a dedicated magic user yet? Mages have been nerfed so hard and have so many counters, I can't justify training one up. My only magic users so far have been Strategists and Onmyoshi's, or people that focus on healing but have a niche in spellslinging as well if they need to just hit a dude.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 22, 2016, 11:54:12 am
To answer your question: no, not really. Pure Mages seem to be significantly less useful than in previous games; low growths all around and the introduction of so flippin' many Range 1-2 weapons really limits how much a mage can be put in harm's way and not, well, die.

My "best" mage is Nyx, who can't hit the broad side of a barn and is made of fine china. I can't even reliably feed her kills because she has a distressing tendency to miss.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 22, 2016, 11:57:17 am
I would recommend grinding low level enemies, but it doesn't work that way any more in Fates, I don't think.
You'll have to give her high-accuracy tomes, I guess. Dark magic has shit accuracy.
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 22, 2016, 12:11:14 pm
She's using the most accurate tome I know of, Fire, and still barely manages 100 Hit. That's before enemy Evade is taken into account.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 22, 2016, 12:17:08 pm
Skill-boosting items?
Title: Re: Fire Emblem: Fates is out!
Post by: Sirus on March 22, 2016, 12:20:33 pm
Why use them on someone I stopped leveling? Besides, you only get a few of those and I'd rather save them to fix any weaknesses in my mainline units.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 22, 2016, 12:24:17 pm
.....OH. Right, Nix... Nix isn't... Birthright...
Title: Re: Fire Emblem: Fates is out!
Post by: AbstractTraitorHero on March 22, 2016, 01:13:15 pm
Groans of increasing discomfort.
Title: Re: Fire Emblem: Fates is out!
Post by: SirAaronIII on March 22, 2016, 08:07:19 pm
Groans of increasing discomfort.
People hate on the the localization, but this subtitle pretty much made the entire game for me. :P
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on March 22, 2016, 09:07:03 pm
Oh my god, yes. That subtitle needs to become a meme.

I wasn't entirely sure why he was so uncomfortable when I first heard it, but I assumed it was because his pants were feeling a little tight, if you get my drift.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on March 22, 2016, 09:13:23 pm
It's because [Garon is actually being controlled by a higher dragon, Anankos, that you only find out is the big bad in Revelations, which is why Azura's purifying magic spell makes him increasingly discomforted]. But it's a pretty good cover.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 22, 2016, 09:18:49 pm
I suppose if I could get my magic user to temporarily spend 3 levels as a sniper, I could get them +2 Skill, +hit when initiating, and +damage when initiating abilities... or I could just continue to use the sniper, cause there's even a magical bow with a 1-2 attack radius. IntSys REALLY wanted to avoid a repeat of the 'Wind God Sety' of Fire Emblem past.
Title: Re: Fire Emblem: Fates is out!
Post by: Kanil on March 23, 2016, 01:32:41 am
I found my magic user (Orochi?) to be mediocre, but not useless. Hits hard, but too fragile and slow to be better than Felicia with a flame shuriken. Still, useful enough to have tag along.

Spoiler: Birthright Ending (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on March 23, 2016, 02:48:56 am
Hot damn, I've been leeching Oboro to Takumi, who's utilizing a Deathblow Killer Bow combo, and I'll be damned if I said Oboro's on par with Xander now in tankiness, at level 13 Basara (who will be reclassed to Spear Master once i get the skillsets).
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 23, 2016, 06:49:39 am
I found my magic user (Orochi?) to be mediocre, but not useless. Hits hard, but too fragile and slow to be better than Felicia with a flame shuriken. Still, useful enough to have tag along.

Spoiler: Birthright Ending (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on March 23, 2016, 02:47:17 pm
Oh my god, yes. That subtitle needs to become a meme.

I wasn't entirely sure why he was so uncomfortable when I first heard it, but I assumed it was because his pants were feeling a little tight, if you get my drift.
Spoiler: It already is. (click to show/hide)
I might as well link this (http://serenesforest.net/forums/index.php?showtopic=61525&page=1) Serenes Forest thread dedicated to jokes and memes about Fates. A fair bit of cringey and samey stuff but there's a lot of really funny stuff too; a lot of it is, more or less, picking through the KYM image page and only posting the good material.
Spoiler: One of my favorites. (click to show/hide)
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 26, 2016, 01:32:13 am
I got a Gold Marble Prize out of the lottery! Finally! ... and it's a Battering Club, the Hoshido Tomahawk equivalent. I'm actually kind of salty about that mediocre prize.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 28, 2016, 04:49:23 pm
I watched a recent Jimquisition (https://www.youtube.com/watch?v=TanzVLIA8sQ) and it reminded me so much of this thread and of Fire Emblem I felt I had to revisit it, because my feelings about this game are something I've been consciously exploring for a little while now, and while I stand by my previous argument 100% still, I want to add that I feel a lot of the features are poorly integrated into the 'core' of the game experience.

Now, my reservations about disliking so many features and purposefully abstaining from them is NOT that I dislike those features, in fact I WANT to enjoy the DLC and the multiplayer and the crystal ball and whatever the hell might be hiding inside the challenges and scouting, I just feel that if I do then I'll be accepting, even if in only some small part, an unfair advantage against the core storyline missions, which is the metric I'm judging the game's difficulty overall with. Plus, and this is just my own biases here, but I just feel guilty, like I'm a cheater, and that just ruins the experience for me. I was made to stop and think though, when I noticed a hypocrisy in my actions, in that I disliked the DLC and Grinding missions for offering the free handouts of EXP, but I LOVED the random gifts from characters and the Lottery, and that's what gave me the idea of some elements of the game simply being more poorly integrated into the core experience than others.

What I mean by that is, the small gifts contribute feel like they belong in the game more than the DLC or Rando-missions do. The random gifts are very unique, and so often feel very sentimental and precious, and inform you a little bit more about the characters since some are named expressly after some. In rando-missions you're just beating up strangers for their sweet exp nectar at the active detriment to the game's core challenge, as even playing on hard classic my first time through each route, the game is honestly still kinda easy and I feel the game gives you ample experience and items just through main story missions without having to engage in any of this side-shenanigans. Some features just feel like the game wasn't designed with them in mind, they were just tacked on.

I want to use Dark Souls 2 as an example, where calling in random people to come help you is without a doubt subtracting from the game's difficulty, which is the draw of the series, but I never felt guilty about using that feature, because it was so tightly and closely integrated with the game and designed around it. Calling in strangers not just helped with the difficulty, it served so many other social functions it honestly felt like a shame to NOT use it. Calling in and offering my own help became my favorite part of that game, even though you'd never guess that if you just looked at my opinions about Fire Emblem.

So in summary, it's not that I didn't want these features (DLC, Grinding, Castle Visitations, Crystal Ball Rewards) in the game to not exist, it's that I wanted them to be even more tightly woven into the game's design, so that using them would actually feel natural rather than as actively cheating myself out of my own fun. Earlier in the thread, I feel I left you guys with an unsatisfying answer when I wouldn't shut up about this topic, so I wanted to return to the topic after I'd explored the idea inside myself some more, and I hope this was more satisfying.
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on March 28, 2016, 08:24:54 pm
If anything, much as IS wants to include casual mode for people (like me) who don't have time to reset every single death due to personal obligations, there should also be an option that toggles 'No EXP' from DLC, and a toggle to prevent Rinkah from gifting me every single time I meet up with them post-mission.

I like loot, but I hate clutter a lot. And trying to farm the requisite VP/BP means you're probably going to get at least 9999+ give or take amount of items, which your convoy won't accept in full.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on March 30, 2016, 02:35:19 pm
Just for the curiosity of it, I paired up Arthur to grab his son Percy, who's character is that of the boy wonder from all-American hero type shows of TV's past. Gee whilickers I hated doing his mission though. TONS AND TONS AND TONS of enemies, all rushing you down in a fairly open map without any chokepoints to abuse. There's a mechanic to mitigate them, but damn am I just EXP hungry though, since I'm nearly at the end of the game, so I don't have much more in the way of story enemies to suckle off of to raise my weaker characters. Weirdest thing in the game though: Percy acquired an ability from his mother that she learned DURING that paralogue. Percy for time lord confirmed.

I kinda wanted Arthur's son to be a thinly veiled Communist though, since that would have been a goddamn hilarious foil for his character.

I'm thinking after I beat Revelations, I'm thinking I'm gonna delete it from my 3DS to make room for the inevitable purchase of Bravely Second, as Bravely Default still holds my recommendation for best game on the 3DS. Then after that, maybe I'll return to Fates in order to *attempt* a Lunatic run, but I'm not counting on my success there, that's when the Devs take the gloves off and crank up the bullshit to unprecedented levels. Just speaking from my attempt at Lunatic in Awakening, that's when the game balance is tipped firmly into "Fucking Jesus Please Stop Game this is Unfair!" levels of difficulty.
Title: Re: Fire Emblem: Fates is out!
Post by: Reudh on March 30, 2016, 08:15:50 pm
I enjoyed Bravely Default, but the whole groundhog day loop bullshit eroded my enjoyment of it immensely.

Also, I have never tried Lunatic mode, because it becomes less strategy and more "How can the enemy fuck you today?"
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on April 03, 2016, 03:05:04 pm
Just bought Revelation. JoshuaFH, you've played it, right? How good is it?
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on April 03, 2016, 03:13:48 pm
Just bought Revelation. JoshuaFH, you've played it, right? How good is it?

Very good, you get nearly all the characters you can get all in both sides, which includes new conversations and supports for characters that couldn't interact in Conquest or Birthright, and all items, plus cool gimmicks, plus a story that actually makes a *little bit* of sense. Plus probably the most epic cutscene in the whole game.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on April 03, 2016, 06:16:27 pm
Having played it for three hours straight and on chapter 11 right now I concur.

I'm not sure how I feel about some of the map reusage--did they really have to use that damn spiked forest map again? Are they trying to give me PTSD with Conquest 20 Redux?--but it's a lot of fun anyway.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on April 03, 2016, 06:30:33 pm
Yeah, I didn't like that forest map either. It's just one of those ones that are just a slog to get through, plus you can only disarm the traps for a single turn, then they rearm, so I was disarming them over and over, it drove me nuts.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on April 04, 2016, 09:01:14 am
It's been a couple days since I've beaten Revelations now, so after stewing on it for a bit, I thought that I'd give my final thoughts on the game as a whole: Overall, the game is great, it's the best installment since 4. Nearly everything about it is so fresh and new, rebalancing the entire item system to be kosher with everything being indestructible was a very welcome change. I'll agree partially with the common sentiment that splitting the game into  3 segments is a little cash grabby, since you need to drop the entire $80 to get the entire experience, but I'll still defend it in that each segment is unique and fun enough to warrant the price tag. Individually however, I still thought that each route was kinda short; by the time you finish up any route, unless you've done some grinding, you won't have anyone at max level or specced out optimally. That's just something that is a pet peeve of mine, since I put so much thought into each individual character's growth and the route they'll take through classes to pick up skills, and then the game ends before I'm able to realize my plans, unless I stop to grind which everyone in this thread knows by now I lament to do.

I thought that there was not enough variety in mission objectives, with the vast majority of them being Route, Seize, or Kill the Boss. The TWO (2) missions which were Survive and Escape respectively were very memorable and the most fun in my opinion, and they were both in Conquest. I thought that some of the gimmicks used in some missions were very cool, but I was disappointed that they were very frequently only used once and then never again; I felt that they could have used those first instances of using the gimmicks as the tutorial stages for the player, and then used that to make the future stages more complex and strategic. I like that the routes frequently had you tackle the same maps, but often from different angles and always with a different setup of characters, which I feel allowed players returning to those maps to more thoroughly enjoy them.

The characters I thought followed very closely to a lot of stereotypes that are present in previous FE's, but Intsys always gives them a little unique flair to give them their own personality. My favorite support conversation so far is the one in Revelations for S-rank SaizoXCharlotte. I'm a little disappointed that it's only the Men (and Azura and Female Corrin) that determine which children will be born, and that normally only 1 child is born out of every union, but I suppose I'll cut the script writing guys some slack, since otherwise they'd be hitting the exponential part of the curve where there'd be WAY too many conversations and supports between every possible combination of characters if each union provided 2 children, and each child needed unique conversations with every other child and parent. Mostly I just wish that some of my favorite female characters (Obero and Mozu) had their own children, rather than just having generic conversations with whichever child their husband gives them. I only ever played the game with a female!Corrin, since that's how I played Awakening, but I feel that was an optimal way to play the game since pairing her up that way gives two children instead of one; I'm not sure how much I'm missing from not being a Male, but I don't believe it could be a great deal of missed content.

And this is an entirely meta note: after looking at the Fanmade Restoration project to more closely give the experience of the Japanese Version of the game, I agree that the localization could have allowed more things over here to us Amerikanji's, but I still think the game as they presented it to us is still top-notch and worthy of playing. I've already deleted the game from my 3DS, and I'll be burning time until Bravely Second and Dark Souls 3 come out.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on April 04, 2016, 10:43:57 am
Since you've played Revelations already, Joshua (and I'm not even close to playing it yet), do you think that a Revelations Lunatic/Casual run would be enjoyable but still somewhat challenging?

To be honest, I've grown really tired of getting halfway (or further) through chapters only to have to restart because ONE character got unlucky, but I also know that the game would be way too easy if I played Normal/Casual or Hard/Casual.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on April 04, 2016, 10:59:43 am
Lunatic Casual was actually really fun in Awakening, if only because in that game the jump in difficulty from Hard to Lunatic is easily more than double. Playing casual in that circumstance changes the nature of the game, and throwing characters into unsurvivable situations becomes a strategy you can use to help complete the main objective. The character's lives are your disposable pawns towards beating the game, rather than babysitting them. Though, I want to stress I didn't have a 100% survival rate during my Hard!classic runs, if a character died I'd take a moment to decide if I REALLY wanted or needed that character, and sometimes I didn't, which is why I didn't complete Conquest with Niles or Odin.

I played Hard Classic on all my playthroughs, and my playstyle was extremely slow, plodding, methodically cautious on every map, with a heavy reliance on high DEF characters tanking most enemies, and then debuffing enemies before engaging straight-on; That's why Obero was my favorite character, she could fill both of those roles by herself. That's probably why I liked Chapters 10 and 21 of Conquest so much, because my ultra safe playstyle just doesn't work on those ones, I'm placed into an extreme situation with a time requirement and I have to bust out of that mindset and think differently than how I normally do.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on April 04, 2016, 01:52:51 pm
I'm not sure how much I'm missing from not being a Male, but I don't believe it could be a great deal of missed content.
You're actually getting more content. Male characters can't get all the kids unless they marry one of the Corrinsexuals (Reina, Flora, Scarlet.) Since I want to have literally everybody on my first Revelation playthrough so I can get as many supports as possible, I've decided to go with Flora, so I probably won't end up getting married until the postgame.
Title: Re: Fire Emblem: Fates is out!
Post by: Nighthawk on April 04, 2016, 03:20:30 pm
Another method of avoiding the issue of not-enough-girls-to-go-around is to marry male Corrin to a second-generation (child) character.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on April 06, 2016, 05:22:50 pm
Ah, good point. So that's another route around it, yeah. (Although personally I'm more partial to first-gen waifus.)

Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on April 06, 2016, 06:00:14 pm
Frederick 2: Older and Grumpier
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on April 06, 2016, 07:03:14 pm
Frederick 2: Older and Grumpier
Silly Bowtie, Gunter is Jeigan II: Electric Boogalooven Worse This Time :P

Has anybody tried a "Wireless Battle" from the Extras menu? I haven't yet, but by the sounds of it it's an actual head-to-head PVP competition akin to Shadow Dragon's wi-fi game. Once I've put together a good Revelations team I'd love to fight someone.
Title: Re: Fire Emblem: Fates is out!
Post by: Twinwolf on April 06, 2016, 07:23:52 pm
Yes, I've tried it, they had a competition near where I live. Hoshido players vs. Nohr players. Nohr got rekt.

You set up a small team- 5 units iirc- from your game and directly go against another player. I haven't the slightest clue what "Handicap" does, but there's a "limit stats" or somesuch option that lets the two teams be roughly equal in terms of stats.
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on April 06, 2016, 07:30:49 pm
If it's anything like Smash Bros., handicap should lower actual / max health for the units before the start of the match.
Title: Re: Fire Emblem: Fates is out!
Post by: Trapezohedron on April 06, 2016, 10:47:32 pm
Gunter is the worst worst Jeigan the series has featured ever, at least on Revelation. You're expected to use him to tank a few hits... except on Revelation, he returns to you quite early with his early-game stats and lackluster growths. In conquest at least, you regain him with better stats, but in Revelation? You're soon ditching him after Chapter 8.
Title: Re: Fire Emblem: Fates is out!
Post by: JoshuaFH on April 07, 2016, 06:34:01 am
Yeah, I never used Gunter. His only possible redeeming feature is his so-so personal skill which synergizes with the MC, and the fact that he's a good promoted unit that gives good bonuses to pair-ups.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on April 07, 2016, 03:31:48 pm
Gunter is the worst worst Jeigan the series has featured ever, at least on Revelation. You're expected to use him to tank a few hits... except on Revelation, he returns to you quite early with his early-game stats and lackluster growths. In conquest at least, you regain him with better stats, but in Revelation? You're soon ditching him after Chapter 8.
The exact reason I want to grind him up to a god unit after beating the game :P

I thought he was implemented very well, though. [Dying three chapters in] on Birthright and disappearing for a while everywhere else was a surprisingly good twist that helped the otherwise really weird and poorly-storytold early-game not completely suck. [Being a lategame boss on Revelation helps, too.]

EDIT:
EDIT2:
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on April 09, 2016, 08:40:45 pm
Bumping to ask a question:
Does Gunter ever gain the ability to support in Revelation? Or is he permanently locked out of them for no reason? I spoiled myself on [him being possessed by Anankos and all] on accident and figured that was why; [after Chapter 26 and Corrin and Azura beat/sing the Anankos out of him] does he learn to talk to others again?
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on April 09, 2016, 08:43:41 pm
Nope. No supports in Revelation.
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on April 09, 2016, 08:50:12 pm
I mean no offense, but have you seen that with your own eyes, or is it hearsay?
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on April 09, 2016, 08:55:51 pm
Quote from: The Fire Emblem Wiki, which I use because I know nothing about Fates
*Gunter cannot have support conversations/gain support bonuses in Revelation
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on April 09, 2016, 09:29:34 pm
Quote from: The Fire Emblem Wiki, which I use because I know nothing about Fates
*Gunter cannot have support conversations/gain support bonuses in Revelation
I noticed that; the reason I was asking is because Serenes Forest implies otherwise. :v I guess I'll just find out in a couple chapters, I'm on 24 right now.

Thanks anyway!
Title: Re: Fire Emblem: Fates is out!
Post by: SOLDIER First on April 09, 2016, 09:32:15 pm
You're welcome, and sorry for not bothering to include an end quote tag in there that messed up your post. :P
Title: Re: Fire Emblem: Fates is out!
Post by: Tawa on April 10, 2016, 11:36:34 am
Nope. :(

Finished Revelation earlier today. Holy crap, is that last level a doozy.
Spoiler (click to show/hide)

Unexpectedly, my best unit at the end there was probably Benny. By having him wear Silas like a backpack his General-induced lower MOV is compensated for, and more importantly his DEF got bumped up to around 50. The two of them more or less soloed the final boss's right arm by using a Venge Naginata and some vulneraries.

Spoiler: On Fates as a whole (click to show/hide)
Title: Re: Fire Emblem
Post by: Trapezohedron on April 10, 2016, 08:03:43 pm
Spoiler: Plot Spoilers (click to show/hide)
Title: Re: Fire Emblem
Post by: Tawa on April 10, 2016, 08:35:51 pm
Spoiler: Plot Spoilers (click to show/hide)
Spoiler (click to show/hide)
Speaking of Dragon Veins, I hope something in the vein (heh) of those returns in the next game. The map not being completely static was a huge game-changer that really helps make the gameplay as good as it is.

EDIT:
Spoiler: OTP (click to show/hide)
Title: Re: Fire Emblem
Post by: Nighthawk on April 15, 2016, 02:23:09 pm
*Sigh*

Putting off Conquest chapter 17 for now. Not because I can't beat it (my Great Knight and General take 0 damage even WITH debuffs) but because it's going to be a tedious waste of my time. The only good strategy here is to put my tanks at chokepoints with javelins and poke the enemies while taking no damage until all of them are dead.

A lot of the levels in Fates are very well designed... but not all of them. This one, with its absurd number of ninjas and tiny corridors, is complete and utter stupid.
Title: Re: Fire Emblem
Post by: JoshuaFH on April 15, 2016, 02:51:40 pm
Yeah, pretty much any map that has a lot of Ninjas is going to force you to be extremely cautious as you approach them, to ensure they can't score debuffs and multiple attacks on your weaker characters.
Title: Re: Fire Emblem
Post by: Tawa on April 15, 2016, 03:18:56 pm
Oh, the ninja death cave. Hated that place, it's one of the nasty Conquest levels where the level is more annoying than challenging.

Man, all both of the Mokushu levels are lame. There's the spike pit forest that they use in Revelation and Birthright which is both annoying and tedious because the spike pits slow you down, deal scratch damage, and just kind of irritate you overall, and then there's the ninja cave here.

Kotaro can go jump into one of his own spike pits.
Title: Re: Fire Emblem
Post by: Tawa on April 20, 2016, 04:59:56 pm
Bumping to mention this cool Serenes Forest (http://serenesforest.net/2016/04/20/making-of-path-of-radiance/#more-31916) article to commemorate Path of Radiance's release 11 years ago and FE's 26th anniversary.

Apparently they'd been intending to include My Castle for, like, five games now. Neat.
Title: Re: Fire Emblem
Post by: PrimusRibbus on April 20, 2016, 07:50:21 pm
Bumping to mention this cool Serenes Forest (http://serenesforest.net/2016/04/20/making-of-path-of-radiance/#more-31916) article to commemorate Path of Radiance's release 11 years ago and FE's 26th anniversary.

Apparently they'd been intending to include My Castle for, like, five games now. Neat.

What the hell? I've been putting off finishing Path of Radiance for 11 years? Now I just feel sad. :'(
Title: Re: Fire Emblem
Post by: Tawa on April 21, 2016, 10:47:13 pm
It's an excellent game! By all means you should stop putting it off. :P

So, I thought up a pretty extensive headcanon regarding Fates the other day, and I'm curious about what you all think of it.
Spoiler (click to show/hide)
Title: Re: Fire Emblem
Post by: Trapezohedron on April 22, 2016, 12:19:42 am
It sounds nice.

Been doing some inventory hacking, and surprise, Garon's Bolverk is not exclusive to his person!

So yes, you can have everyone wielding oversized axes with 1-3 range. Although that triggers a shadowban, too.

And yes, Infinite (Conquest Ch. 27) Entrap is awesome. It has infinite use, infinite range and almost perfect accuracy.
Title: Re: Fire Emblem
Post by: SOLDIER First on April 22, 2016, 04:56:58 am
It's an excellent game! By all means you should stop putting it off. :P

So, I thought up a pretty extensive headcanon regarding Fates the other day, and I'm curious about what you all think of it.
Spoiler (click to show/hide)
Odin, Laslow and Selena are a parent's efforts to bring their children into the story made by Robin. Having been raised, obviously, in Plegia, they woul have received that version of the story, and add their kids to it instead of the Ylissean version.
Title: Re: Fire Emblem
Post by: Tawa on April 24, 2016, 04:53:03 pm
It's an excellent game! By all means you should stop putting it off. :P

So, I thought up a pretty extensive headcanon regarding Fates the other day, and I'm curious about what you all think of it.
Spoiler (click to show/hide)
Odin, Laslow and Selena are a parent's efforts to bring their children into the story made by Robin. Having been raised, obviously, in Plegia, they woul have received that version of the story, and add their kids to it instead of the Ylissean version.
Hey, that fits really well! Good idea.

Also, have a joke about Gaiden.
Spoiler: Very Tall Image (click to show/hide)
Title: Re: Fire Emblem
Post by: Twinwolf on April 24, 2016, 04:55:12 pm
Am I the only one who thinks that Ryoma, at least as shown in his portrait, is absolutely huge compared to everyone else?
Title: Re: Fire Emblem
Post by: Tawa on April 24, 2016, 06:43:21 pm
I thought so too, but then I realized that it's really just the hair.

...Is it just me, or do Camus and Xander bear an uncanny resemblance to one another? I wonder if it was intentional.
Title: Re: Fire Emblem
Post by: SOLDIER First on April 24, 2016, 10:54:05 pm
It's an excellent game! By all means you should stop putting it off. :P

So, I thought up a pretty extensive headcanon regarding Fates the other day, and I'm curious about what you all think of it.
Spoiler (click to show/hide)
Odin, Laslow and Selena are a parent's efforts to bring their children into the story made by Robin. Having been raised, obviously, in Plegia, they woul have received that version of the story, and add their kids to it instead of the Ylissean version.
Hey, that fits really well! Good idea.

Also, have a joke about Gaiden.
Spoiler: Very Tall Image (click to show/hide)
someone likes my accentuated headcanon :0!!
Title: Re: Fire Emblem
Post by: Tawa on April 26, 2016, 08:37:36 pm
I can see it now--the entirety of Fates is just Owain, Inigo, and Severa getting together like twenty years after Awakening and telling their kids a story that they wrote themselves and their kids into.

In FE7 related news, I'll just leave this LP of a QUALITY hack here. (http://lparchive.org/Fire-Emblem-Different-Dimensions-Ostian-Princess/) It's hilarious.
Title: Re: Fire Emblem
Post by: Elephant Parade on April 26, 2016, 08:41:53 pm
In FE7 related news, I'll just leave this LP of a QUALITY hack here. (http://lparchive.org/Fire-Emblem-Different-Dimensions-Ostian-Princess/) It's hilarious.
Marf X Zanetta OTP

I'd reread this, but I think I last read it a month ago.
Title: Re: Fire Emblem
Post by: Haspen on April 27, 2016, 01:52:56 am
Flute Mage.

*snrksnrksnrk*

EDIT: "The Sword is Retarded!"

/me ruptures lungs
Title: Re: Fire Emblem
Post by: Nighthawk on April 27, 2016, 08:41:19 am
I died a little bit inside when I read "Marf Santangelo."

Edit:
Oh lord, at Chapter 8 the dialogue gets so stupid it's good.
"Aaaaaargh! My anus is bleeding!"
"Is there a way to combat it?"
Title: Re: Fire Emblem
Post by: Trapezohedron on April 27, 2016, 08:59:31 am
oh god the title mockup format and grammatical errors

they ruin me
Title: Re: Fire Emblem
Post by: Furtuka on April 27, 2016, 12:38:02 pm
A Fire Emblem mobile game got announced today. No details on it other than it's still a strategy rpg and will be "more accessible" than the main series games.
Title: Re: Fire Emblem
Post by: Sirus on April 27, 2016, 01:07:13 pm
I can see it now--the entirety of Fates is just Owain, Inigo, and Severa getting together like twenty years after Awakening and telling their kids a story that they wrote themselves and their kids into.

In FE7 related news, I'll just leave this LP of a QUALITY hack here. (http://lparchive.org/Fire-Emblem-Different-Dimensions-Ostian-Princess/) It's hilarious.
Quote
Running the game's script through gizoogle would be wittier.
...am I the only one that kinda wants to see that now?
Title: Re: Fire Emblem
Post by: Tawa on April 27, 2016, 03:59:30 pm
"more accessible" than the main series games
Spoiler: Bad Intsys (click to show/hide)

In all seriousness, I hope it's good. Maybe this one will have multiplayer focus instead?
Quote
Running the game's script through gizoogle would be wittier.
...am I the only one that kinda wants to see that now?
Quote from: Fire Emblem: Blazin Sword Openin Narration
Its beloved n' benevolent ruler, Lord Elbert, has mysteriously vanished... as gotz a fuckin shitload of his sworn men, loyal knights whoz ass serve at his side fo' realz. A month has passed without word from tha marquess. Rumorz of his death abound. Y'all KNOW dat shit, muthafucka! But fuck dat shiznit yo, tha word on tha street is dat tha marquesss lil hustla believes his wild lil' daddy lives, n' he has vowed ta find his muthafuckin ass.
Quote from: Eliwoodizzle, "Night of Farewells"
(http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2035/9-eliwoodhead.png) "Fuck dat shit, thatz not dat shit. I wanted dem two ta live on. I aint talkin' bout chicken n' gravy biatch. Their lives… They've been so hard. Y'all KNOW dat shit, muthafucka! Thatz why I holla'd what tha fuck I done did. Y'all KNOW dat shit, muthafucka! My fuckin vibe was confirmed up in Bern, so check it before ya wreck it. I aint talkin' bout chicken n' gravy biatch. Da Black Fang aint all evil. They're bein manipulated by Nergal. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack. Right back up in yo muthafuckin ass. Some of dem must be fightin against they betta judgment."
Gangsta Emblem best Emblem.
Title: Re: Fire Emblem
Post by: PrimusRibbus on April 27, 2016, 04:17:34 pm
A Fire Emblem mobile game got announced today. No details on it other than it's still a strategy rpg and will be "more accessible" than the main series games.

About the only way you could make Fire Emblem games more accessible after Fates is to remove combat altogether and turn them into visual novels.

I'm only semi-joking; any inaccessibility in Fire Emblem at this point is because someone just doesn't like turn-based strategy RPGs... the only way around that is to change genres.
Title: Re: Fire Emblem
Post by: Aklyon on April 27, 2016, 04:19:24 pm
"more accessible" could also mean 'Hey, we put our game on tablets/phones where no one expects good rpgs! Now more people can access it!'
Title: Re: Fire Emblem
Post by: Haspen on April 27, 2016, 04:33:08 pm
About the only way you could make Fire Emblem games more accessible after Fates is to remove combat altogether and turn them into visual novels.

Fire Emblem: Ladies of Eliwood (ecchi harem game cuz duh, supports!)
Title: Re: Fire Emblem
Post by: JoshuaFH on April 27, 2016, 09:14:18 pm
Bracing myself for microtransactions for legendary weapons and character revivals.
Title: Re: Fire Emblem
Post by: SOLDIER First on April 27, 2016, 09:17:25 pm
Depleteable "energy" bar needed to fight that refills over hours?
Title: Re: Fire Emblem
Post by: JoshuaFH on April 27, 2016, 09:21:49 pm
"To unlock S rank relationship with these two characters, put in your credit card information here."
Title: Re: Fire Emblem: what
Post by: Elephant Parade on April 27, 2016, 09:22:25 pm
Characters from past games will probably be purchasable. If we're really unlucky, it'll be Puzzle and Dragon-style, though we'll probably get a wider variety of characters if they take that route.
Title: Re: Fire Emblem: what
Post by: SOLDIER First on April 27, 2016, 09:24:58 pm
Although worst case scenario is it's a bad game they decide to port, since you cannot possibly mess up a purely button-based game being made for mobile except with hypersensitive movement controls or no confirmation messages or somesuch.
Title: Re: Fire Emblem: what
Post by: Tawa on April 27, 2016, 10:30:17 pm
This one will totally be the Genealogy remake fans have been asking for. For $1.99 a character, you can bring the first generation back from the dead! :P
Depleteable "energy" bar needed to fight that refills over hours?
you're giving me thracia flashbacks oh god
Title: Re: Fire Emblem: what
Post by: JoshuaFH on April 27, 2016, 10:40:03 pm
Extra Incest Edition, just $19.99!
Title: Re: Fire Emblem: what
Post by: AbstractTraitorHero on April 28, 2016, 01:01:29 am
Extra Incest Edition, just $19.99!
(http://il8.picdn.net/shutterstock/videos/4123267/thumb/1.jpg?i10c=img.resize(height:160))
Instant money.
Title: Re: Fire Emblem: what
Post by: Nighthawk on April 28, 2016, 10:48:31 am
Pft, smartphone games. The real future of Fire Emblem is to go the route that Mario games took: spin-offs.

I can picture it now: Fire Emblem... Tennis.

*Jakob procs a crit*
"You are about to be SERVED!"
Title: Re: Fire Emblem: what
Post by: SOLDIER First on April 28, 2016, 11:00:07 am
[sully crits]
"Where should I stab ya?"
[robin watches in horror]
Title: Re: Fire Emblem: what
Post by: JoshuaFH on April 28, 2016, 09:57:36 pm
I'm not sure if anyone picked up on this gem from the Serene's Forest thread that was posted a month or so ago.

https://www.youtube.com/watch?v=gDEvpaNBT_k
Title: Re: Fire Emblem: what
Post by: Tawa on April 28, 2016, 10:14:38 pm
I remember that one! Ryoma proc-ing Astra killed me.
Title: Re: Fire Emblem: what
Post by: Twinwolf on April 29, 2016, 07:23:37 am
Has anyone else noticed that Astra does not prevent critical hits? Once in an online battle I had Ryoma bring a 40+ health enemy to 0 in one round because he proc-ed Astra and then crit on all 3 hits it took to bring them down.
Title: Re: Fire Emblem: what
Post by: JoshuaFH on April 29, 2016, 07:35:20 am
Astra also guarantees atleast 1 damage on all five hits, so even if a normal attack would do 0 damage, Astra will do 5.
Title: Re: Fire Emblem: what
Post by: SOLDIER First on April 29, 2016, 09:11:07 am
The best feeling is an Astra with one crit at the end. Say'ri, Lon'qu, you make me so proud.
Title: Re: Fire Emblem: what
Post by: Nighthawk on April 29, 2016, 11:01:03 am
Astra also charges the shield gauge of defense formation support with every hit.
This leads to some hilarious shenanigans where Swordmasters will never die because they either vantage->crit their enemy into oblivion instantly, vantage->astra them and dual-guard the counterattack, or any combination of the two.

A Swordmaster with the Awakening (http://fireemblem.wikia.com/wiki/Awakening_(Skill)) skill (learned by Great Lords in Fates) is damn near unkillable.
Title: Re: Fire Emblem: what
Post by: Tawa on April 29, 2016, 11:06:14 am
A Swordmaster with the Awakening (http://fireemblem.wikia.com/wiki/Awakening_(Skill)) skill (learned by Great Lords in Fates) is damn near unkillable.
B-by Eliwood's red hair... It's like Resolve all over again... :O
Title: Re: Fire Emblem: what
Post by: EnigmaticHat on May 03, 2016, 03:22:36 pm
Got fates, on chapter 5.  I understand, in-universe, why Corrin might feel some attachment to Nohr.  But holy crap is it obvious who she should side with.  Nohr's king is one step away from being Sauron, and the circumstances of Corrin's upbringing are pretty shitty in general.  On top of that Nohr is a terribe place to live and Hoshiro is lovely.  And, again, Nohr is Mordor.  This is one of the few Fire Emblem games to have monster enemies and they're introduced not as "Faceless" or "Monsters" but "Nohrians".  If that isn't telling I don't know what is.

In terms of Nohr's royalty, the two brothers seem like cool characters.  I only like Leo as a person, Xander seems like the kind of person who's decent to people he likes and horrible to everyone else.  The two blood princesses are terrible characters, like bad fanfic quality.  At least so far.  So glad we know that the 10 year old looking one is technically an adult within 2 minutes of meeting her.  And the other one is essentially down to one single line of dialogue reworded endlessly for all of her lines (which is too similar to most of what Xander says to distinguish her as a character) and a giant rack.

On the other hand, Nohr has the butler class, which is amazing.  If I ever play Conquest, or if I get that Butler guy even during Birthright (don't spoil me bro), I'm going to try to arrange things so as many people as possible reclass into butlers and I have an army of servants seeing to my every need while killing my enemies and healing each other.
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 03, 2016, 03:24:49 pm
if you don't want to be spoiled on jakob i highly advise you to stay away from even non-spoiler worthy information on the wiki because it is extremely common knowledge
Title: Re: Fire Emblem: what
Post by: EnigmaticHat on May 03, 2016, 04:18:11 pm
My question was answered pretty quickly :P
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 03, 2016, 04:19:08 pm
I was arguing with myself about whether I should tell you or not.
Title: Re: Fire Emblem: what
Post by: JoshuaFH on May 03, 2016, 09:12:11 pm
Butlers and Maids are great classes I love them, but they tend to have low DEF and DEF is just DEFinitely the most important stat. Due to the game's rebalancing though, they're one of the (many) hard counters to mages and magic classes in general.
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 03, 2016, 09:56:41 pm
And therefore being a mage (class) killer means DEF doesn't really matter. :P
Title: Re: Fire Emblem: what
Post by: Tawa on May 03, 2016, 10:11:03 pm
Yeah, Jakob is a godsend against wizards. He also makes a good replacement for Saizo, Kaze, and/or Kagero if none of those turn out, or for Sakura and Azama if you want a battle healer right off the bat.(Although, I'd say Speed is godstat until generals get involved.)

I've been working on getting the kids lately. Though the explanation for their presence will always be patently ridiculous, the kids themselves are more of a hit-or-miss affair. Some of them--Shiro comes to mind--are some of the best-written characters in the game, and really good units to boot. Others (cough, Soliel, Nina) are just... no. Then there's a few who just look way too young to be fighting in a war at all, even by FE standards (hack, cough, Midori, Percy, Kana...)

Spoiler: Mini-rant (click to show/hide)
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 03, 2016, 10:20:08 pm
I would really interpret it as more the fact that an enemy is down, and therefore the battle is marginally more in their favor, rather than "murder is fun". Except, you know, um, Rhajat.
And Kaden, because he.. literally presents you with bones / a skeleton at one point. But beast races get a pass because beast races.
Title: Re: Fire Emblem: what
Post by: Trapezohedron on May 03, 2016, 10:21:00 pm
Has anyone else noticed that Astra does not prevent critical hits? Once in an online battle I had Ryoma bring a 40+ health enemy to 0 in one round because he proc-ed Astra and then crit on all 3 hits it took to bring them down.

Astra is pretty dope with being able to strike 5 times for a net increase of x1.50 damage. I typically capitalize on Astra via adding Death Blow + Gamble for a net 30% base crit, which can get hilaribad when you also include a Killer Weapon as the weapon to be used, since killer weapons give 4x the base damage on crit instead of 3x.

But in terms of sheer utility, there's nothing I like more than Lifetaker. Given the user has around 23 defense, it's likely they will end up infinitanking everything without dying due to restoring 50% of HP. Also good as a buffer for Life and Death, which is +10 to damage dealt and taken.

Wary Fighter is also pretty fun, if you have Astra/Aether on the same table. Opponent can only strike once, but you get to strike 5/2 times (if they proc)
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 03, 2016, 10:26:17 pm
I remember an enemy once proccing Astra and then missing every hit, before getting destroyed by Lon'qu in turn. Good times.
Title: Re: Fire Emblem: what
Post by: EnigmaticHat on May 03, 2016, 10:29:14 pm
Spoiler: Mini-rant (click to show/hide)
Spoiler: Response (click to show/hide)
Title: Re: Fire Emblem: what
Post by: Furtuka on May 03, 2016, 11:37:49 pm

Spoiler: Mini-rant (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Fire Emblem: what
Post by: Trapezohedron on May 04, 2016, 12:05:41 am

Spoiler: Mini-rant (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Fire Emblem: what
Post by: Neonivek on May 04, 2016, 12:15:36 am
FireEmblem to my knowledge has quite often babyfied war... sometimes to the exact same degree Advance Wars does (except... not as a joke)

It rarely actually deals with the fact that even as the victor you won pretty much on the bloody corpses of hundreds in order to live up to an ideal that might not even be worth it in the end.

In fact Fire Emblem proudly uses hero/villain double standards. Heroes use profane magic = good. Villain uses mild trickery = EVIL!!!

So yeah Hypocrisy is a fire emblem staple as well.

PS. I don't dislike Fire Emblem it is an awesome series.
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 04, 2016, 12:16:28 am
Nintendo games rarely do
Title: Re: Fire Emblem: what
Post by: EnigmaticHat on May 04, 2016, 01:10:13 am
Fire Emblem tells a more serious story than Advance Wars ever did, but it tends to fall into the classic trap of taking history at face value.  In this case, Fire Emblem storylines, in emulating real mostly-European history, also emulate the heavy pro-aristocracy bias inherent to recorded history from that era.  Who cares if hundreds of lower class soldiers avoidably died, as long as the right person is on the throne and the personal conflicts of the royal families have been resolved?  The stories of the faceless grunts and peasantry aren't just unimportant, its untold aside from a few aside references, kinda like how it often was in real life written history.

The notable outlier to this is the Path of Radiance/Radiant Dawn storylines which begin focusing on lower class characters and struggles and only ascend into high magic/capital "e" Evil storyline in the last act.  Whereas most of the other FE games I've played have, by halfway through the game, the players as medieval lords fighting some kind of human-like magical constructs.
Title: Re: Fire Emblem: what
Post by: JoshuaFH on May 04, 2016, 07:06:40 am
FE storylines have been severely lacking since FE4.
Spoiler (click to show/hide)
Title: Re: Fire Emblem: what
Post by: umiman on May 04, 2016, 01:08:21 pm
The more I read about this game, the less I actually want to play it.

Which is good, because I don't really want to delve into the mess of trying to find out which version is the complete 100% everything version. Every time I look into the modding community for this game I just get a headache.

I'm starting to appreciate how even though Pokemon splits their games into 2 (or 3), at least they come feature complete with no DLC or cut content.
Title: Re: Fire Emblem: what
Post by: Tawa on May 04, 2016, 03:24:57 pm
Which is good, because I don't really want to delve into the mess of trying to find out which version is the complete 100% everything version.
Nobody has the 100% everything version anymore, they got snatched up by scalpers the second the game came out :v

It's excellent gameplay wise, but the story is widely considered to be severely lacking.

Speaking of which...
Spoiler: A couple replies (click to show/hide)

Also, minor nitpick I felt in Fates; why does everybody talk like it's the 21st century? I mean, I don't expect them to go back to Blazing Sword's antiquated, maybe-sorta-Victorian manner of speech, but it feels wrong to have everybody but Xander and Ryoma and the like speaking so... casually. Not to mention that some of the supports (cough, Kiragi's mom support) feel downright anachronistic, like either the writers or translators were told "don't mention electricity" and nothing else.
Title: Re: Fire Emblem: what
Post by: Trapezohedron on May 04, 2016, 07:13:15 pm
Casual speech bothered me since Awakening. Sumia's pies.

Now, spoilers.

Spoiler (click to show/hide)
Title: Re: Fire Emblem: what
Post by: JoshuaFH on May 04, 2016, 09:30:47 pm
Casual speech bothered me since Awakening. Sumia's pies.

Now, spoilers.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Fire Emblem: what
Post by: Neonivek on May 04, 2016, 09:34:08 pm
I am still waiting for a Fire Emblem Prequel.

Honestly the past seems so much more interesting then the present. They hype it up so much in the series, yet they never go there.

I wanna see Lopt!
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 05, 2016, 05:36:27 am
Play Rekka no Ken.
Title: Re: Fire Emblem: what
Post by: JoshuaFH on May 05, 2016, 01:24:15 pm
I tried starting up a Lunatic Classic run, and I died in the tutorial fight when missing a 94% chance to hit... This is a very fast rage quit from me, but I don't need this stress in my life right now.
Title: Re: Fire Emblem: what
Post by: Tawa on May 05, 2016, 02:52:15 pm
I tried starting up a Lunatic Classic run, and I died in the tutorial fight when missing a 94% chance to hit... This is a very fast rage quit from me, but I don't need this stress in my life right now.
Oh god, I can't count the number of times this kind of crap has happened to me. What was wrong with True Hit? Why, Intsys? D:

I swear that not only is Fates' RNG operating on a cursed algorithm, but that it's retroactively cursed the RNGs of all my other Fire Emblem games. I put down Fates for TWO DAYS to beat Radiant Dawn, and somehow Mia got two three-percent crits in a row, followed by having to restart an Awakening level a couple days later because Chrom missed a 95% hit.

On that note, why was Awakening's early-game so deadly? It was practically impossible to get through one turn without somebody's HP getting knocked into the red.
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 05, 2016, 02:55:39 pm
Because you literally had about five people in any given mission. :P
Title: Re: Fire Emblem: what
Post by: JoshuaFH on May 05, 2016, 02:58:19 pm
Because you weren't abusing Frederick.
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 05, 2016, 03:01:03 pm
Frederick abuse isn't necessary after the first few levels, though. Until you can reliably grind people (aka when you always outlevel Risen teams on the first few chapters) he's an enormous EXP black hole, despite his usefulness.
Title: Re: Fire Emblem: what
Post by: Tawa on May 05, 2016, 03:07:09 pm
Because you weren't abusing Frederick.
I'm still used to adding Seth to my regular team around Chapter 13 or so and using Baitgan as a distraction, I guess.

The older games taught me too well ;_;
Title: Re: Fire Emblem: what
Post by: EnigmaticHat on May 05, 2016, 06:23:14 pm
I tried starting up a Lunatic Classic run, and I died in the tutorial fight when missing a 94% chance to hit... This is a very fast rage quit from me, but I don't need this stress in my life right now.
Oh god, I can't count the number of times this kind of crap has happened to me. What was wrong with True Hit? Why, Intsys? D:

I swear that not only is Fates' RNG operating on a cursed algorithm, but that it's retroactively cursed the RNGs of all my other Fire Emblem games. I put down Fates for TWO DAYS to beat Radiant Dawn, and somehow Mia got two three-percent crits in a row, followed by having to restart an Awakening level a couple days later because Chrom missed a 95% hit.

On that note, why was Awakening's early-game so deadly? It was practically impossible to get through one turn without somebody's HP getting knocked into the red.
You want to talk about FE RNG?  The first English FE game for GBA, the one with no subtitle, my brother solved the RNG through intuition.  He could tell me, reliably, when people would hit and when they would crit.  We were like 12 :P
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 05, 2016, 09:47:04 pm
how
Title: Re: Fire Emblem: what
Post by: JoshuaFH on May 05, 2016, 09:49:29 pm
12 yr old brains are basically tiny supercomputers.
Title: Re: Fire Emblem: what
Post by: Twinwolf on May 06, 2016, 05:11:30 am
Frederick abuse isn't necessary after the first few levels, though. Until you can reliably grind people (aka when you always outlevel Risen teams on the first few chapters) he's an enormous EXP black hole, despite his usefulness.
He's not a black hole if you unequip all his weapons and let the AI attack him because he can't fight back.
Title: Re: Fire Emblem: what
Post by: Neonivek on May 06, 2016, 05:16:30 am
Play Rekka no Ken.

What is that some sort of Fire Emblem game that takes place in the MUCH more interesting Fire Emblem past that a large number of their games hype up?
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 06, 2016, 05:38:24 am
It's a prequel to Binding Blade, actually. You play as Roy's dad (or his friend, or his other friend who is a girl (but lots of people say the latter's story is essentially just an Extreme Handholding Simulator)) and you get to choose whose story you want to focus on, with them all being different.

He's not a black hole if you unequip all his weapons and let the AI attack him because he can't fight back.
But then you have a crowd of enemies who are more than happy to go after your vulnerable non-Frederick units the next turn, and if Frederick isn't killing some of the enemies he aggros it's a little pointless.
Title: Re: Fire Emblem: what
Post by: Twinwolf on May 06, 2016, 05:41:18 am
The friend-who-is-a-girl's story is pretty much a long tutorial. Which you have to do before you can get on with the main story.
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 06, 2016, 05:43:04 am
ergo extreme handholding simulator
Title: Re: Fire Emblem: what
Post by: Nighthawk on May 06, 2016, 10:10:02 am
Wait, you guys are talking about Fire Emblem 7, right?

Yeah, Lyn's story is most definitely a big ol' tutorial. But she shows up and becomes playable in the other stories, too, so it's not like she's neglected.

FE7 is awesome, though. You get to simultaneously use three lords. Three.
Title: Re: Fire Emblem: what
Post by: Sirus on May 06, 2016, 11:02:06 am
But you only really need one of them :P

Hector is one of the best lords in the entire series.
Title: Re: Fire Emblem: what
Post by: Nighthawk on May 06, 2016, 11:37:26 am
But you only really need one of them :P

Hector is one of the best lords in the entire series.
This seems applicable:
Title: Re: Fire Emblem: what
Post by: Twinwolf on May 06, 2016, 02:53:07 pm
What kind of failure of tactics got them into that situation?
Title: Re: Fire Emblem: what
Post by: USEC_OFFICER on May 06, 2016, 02:56:21 pm
The kind where they want to make an image for a joke and know no better way of doing it?
Title: Re: Fire Emblem: what
Post by: EnigmaticHat on May 06, 2016, 03:05:23 pm
So the team up mechanic in Fates makes the "can I die in one turn" math a bit confusing.  Its a big step up from Awakening's utterly broken win button, I'll give the devs that.  But it feels like I need to either dedicate a character on a chokepoint to tanking and nothing else, or do Xcom style "kill everyone in one turn or run away" tactics.

Put one of those "underleveled but high potential" characters, a mage, behind 2 other characters in a 2 tile wide hallway.  The only enemies are a mage and a cavalier who doesn't have a javelin.  Mage walks up, hits my weakling, and then the cavalier jumps forward 3 tiles to stab him with a lance and kill him.
Title: Re: Fire Emblem: what
Post by: Nighthawk on May 06, 2016, 03:11:43 pm
Yeah, the best way to survive in Fates is generally to keep all your characters together in one big ol' clump and then use all of their combined attacks to annihilate everything within attacking distance in 1 turn.

If you leave more than 1 enemy still breathing your lower HP/Defense/Resistance characters will likely get prioritized and killed.
Title: Re: Fire Emblem: what
Post by: Sindain on May 06, 2016, 04:11:25 pm
So the team up mechanic in Fates makes the "can I die in one turn" math a bit confusing.  Its a big step up from Awakening's utterly broken win button, I'll give the devs that.  But it feels like I need to either dedicate a character on a chokepoint to tanking and nothing else, or do Xcom style "kill everyone in one turn or run away" tactics.

Put one of those "underleveled but high potential" characters, a mage, behind 2 other characters in a 2 tile wide hallway.  The only enemies are a mage and a cavalier who doesn't have a javelin.  Mage walks up, hits my weakling, and then the cavalier jumps forward 3 tiles to stab him with a lance and kill him.

Protip: guard pairs completely nullify duel attacks. Make sure everyone in attack range is in one and you'll be ok.
Title: Re: Fire Emblem: what
Post by: EnigmaticHat on May 06, 2016, 04:15:36 pm
But they also do it for MY duel attacks right?  I like duel attacks.  When I'm doing them.

...this is what you're supposed to be using your useless characters for isn't it?
Title: Re: Fire Emblem: what
Post by: Sindain on May 06, 2016, 04:21:57 pm
But they also do it for MY duel attacks right?  I like duel attacks.  When I'm doing them.

...this is what you're supposed to be using your useless characters for isn't it?

Pretty much.

Guard pairs can still be the supporter in a duel attack, they just can't initiate them.
Title: Re: Fire Emblem: what
Post by: JoshuaFH on May 06, 2016, 05:08:44 pm
I actually love Fates' Pairing system so much that I wish IntSys would go back, patch and rerelease all the previous games to include it, and then retroactively consider it canon.
Title: Re: Fire Emblem: what
Post by: Tawa on May 06, 2016, 05:14:11 pm
But you only really need one of them :P

Hector is one of the best lords in the entire series.
Unless you're on Hector Mode, then you're stuck with a level 20 Hector from probably around Dragon's Gate or so until Cog of Destiny.
Spoiler: Like so (click to show/hide)
Title: Re: Fire Emblem: what
Post by: Elephant Parade on May 13, 2016, 11:12:20 pm
Finally got around to buying Fates; I'm starting with Conquest. Going with Hard/Casual, but the going has been pretty tough so far (I'm at Chapter 10); can somebody tell me (no spoilers, please) whether it gets a bit easier as the game goes on, as is typical for the series?

I remember Awakening Hard being crazy-difficult for the first several chapters and fairly standard thereafter, and Awakening Normal being pathetically easy near the end—if that hadn't been the case, I'd probably have already switched down to Normal.
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 13, 2016, 11:14:30 pm
conquest doesnt GET easy afaik, friend
Title: Re: Fire Emblem: what
Post by: JoshuaFH on May 14, 2016, 06:45:28 am
Fates probably has the most 'backdown' difficulty options (https://www.youtube.com/watch?v=8QdvLwfuJ60) of any game in recent memory though. If the game's too difficult, you can pursue DLC to train up your characters. If it's still too difficult, you can abuse Castle Visiting to get items that are otherwise off-limits to your route and get free stat boosting items if you visit enough castles. Then if you absolutely need to, you can buy the other routes which open up even more free (read: pay2win) stat boosting items. If that's still too difficult, you can crank down the difficulty, then if it's STILL too hard, you can crank down the death penalties all the way to phoenix, which revives characters almost immediately after they die, basically transforming the game into a bad and expensive visual novel.
Title: Re: Fire Emblem: what
Post by: Tawa on May 14, 2016, 09:34:44 am
Finally got around to buying Fates; I'm starting with Conquest. Going with Hard/Casual, but the going has been pretty tough so far (I'm at Chapter 10); can somebody tell me (no spoilers, please) whether it gets a bit easier as the game goes on, as is typical for the series?

I remember Awakening Hard being crazy-difficult for the first several chapters and fairly standard thereafter, and Awakening Normal being pathetically easy near the end—if that hadn't been the case, I'd probably have already switched down to Normal.
Fates' difficulty has paranoid schizophrenia on a level rivalling John Nash. Chapter 10 is generally agreed to be the peak of the difficulty, but most of the game is pretty hard.

Chapter 11 is super-easy in comparison.

Title: Re: Fire Emblem: what
Post by: Elephant Parade on May 14, 2016, 10:21:12 am
Quote
Fates' difficulty has paranoid schizophrenia on a level rivalling John Nash. Chapter 10 is generally agreed to be the peak of the difficulty, but most of the game is pretty hard.

Chapter 11 is super-easy in comparison.
I'll push through 10, then; if it's still a struggle a few chapters later, I'll drop down to Normal. Thanks.
Title: Re: Fire Emblem: what
Post by: JoshuaFH on May 14, 2016, 10:42:56 am
You'll also really like 21 IIRC. It's the best.
Title: Re: Fire Emblem: what
Post by: EnigmaticHat on May 14, 2016, 11:36:52 am
Correct me if I'm wrong, but isn't Conquest harder than Birthright?
Title: Re: Fire Emblem: what
Post by: Furtuka on May 14, 2016, 11:48:46 am
 people on Serenes Forest have released a beta for a new translation patch of Genealogy of the Holy War that catches all the stuff previous translations didn't finish and fixes a few glitches today
Title: Re: Fire Emblem: what
Post by: JoshuaFH on May 14, 2016, 02:52:41 pm
FE4 is a great game even when it's chock full of glitches and garbled nonsense text. It dun ned no transliterashun.

Ahem, but I wouldn't mind going through it again and understanding more than half of everything written. And not randomly crashing at the town you get the Defense Sword at. And not having placeholder text that explicitly refers to Batman and how everything isn't translated.


EDIT:

Correct me if I'm wrong, but isn't Conquest harder than Birthright?

Yes, you got that right. I mean, I thought Conquest was still kinda easy on Hard Classic, with only a few sticking points, but of the three it's the hardest, yes.
Title: Re: Fire Emblem: what
Post by: Tawa on May 14, 2016, 07:16:20 pm
Did anybody here pick up that Tokyo Mirage Sessions game that came out a while back? I'm curious what it's like, all I know is that it flopped really badly and wasn't exactly the SMT x FE crossover it was (accidentally?) advertised as (and it also gave us chromsteel (http://i1.kym-cdn.com/photos/images/original/001/011/306/7c4.jpg)) :I
Title: Re: Fire Emblem: what
Post by: Twinwolf on May 14, 2016, 07:18:09 pm
Wait, that came out? I thought it wasn't out anywhere but Japan yet.

I've seen gameplay, it seems more like a Persona game with FE stuff thrown in in a few places.
Title: Re: Fire Emblem: what
Post by: Tawa on May 14, 2016, 07:22:46 pm
Wait what? Shoot, I could've sworn I heard it came out a while back. :I

Rephrasing: does anybody intend to buy it?
Title: Re: Fire Emblem: what
Post by: Furtuka on May 14, 2016, 09:36:36 pm
I was for a while, but don't currently plan to because of realizing I probably wouldn't have the time to finish it on my own, along with the fact that it took so long to release combined with personal issues regarding treehouses recent localization policies has killed most of my hype.

Apparently its gained enough revenue from CD sales and concerts that its a financial success despite the game itself doing badly though. The gameplay looked really fun based off the old preview videos I've seen before.
Title: Re: Fire Emblem: what
Post by: umiman on May 14, 2016, 11:57:56 pm
personal issues regarding treehouses recent localization policies has killed most of my hype.
Yay! I'm not alone!
Title: Re: Fire Emblem: what
Post by: JoshuaFH on May 15, 2016, 03:51:31 am
Even if it's obviously not an FE game, I do love Persona, so I'd play it... if I had a WII U! So yeah, I'm not playing it in the foreseeable future.
Title: Re: Fire Emblem: what
Post by: Twinwolf on May 15, 2016, 06:02:45 am
If I had a WiiU, I'd totally buy it.
Title: Re: Fire Emblem: what
Post by: EnigmaticHat on May 17, 2016, 09:18:51 pm
"Intense gang warfare in the Nohr region" (https://www.youtube.com/watch?v=-UakJjhHHXw)
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 17, 2016, 09:29:46 pm
"Intense husbando warfare in the Nohr region" (https://www.youtube.com/watch?v=-UakJjhHHXw)
the original is even better (https://vine.co/v/e9TQpxadlhB)
Title: Re: Fire Emblem: what
Post by: Tawa on May 18, 2016, 04:09:03 pm
So, which game would you guys recommend for me to use to introduce my father to FE? I think that he'd really like them, but I'm unsure which game to show first; I've got 7, 8, and 9 (he probably wouldn't like Awakening or Fates [nor do I want to lend him or think he'd like using my 3DS], 10 is a sequel of course, 6 is sorta bullcrap at times and the translation is shoddy, and 3 and 4 have sorta archaic and involved interfaces that make them more fun to play after getting into the series and a feel for the mechanics.)

I want to go FE7 first because of the built-in tutorial, but I don't want the difficulty to turn him off. (I didn't think that 7 was all that hard TBH, but I also abused savestates to no end :v)
I want to go FE8 first because of the user-friendliness and reduced difficulty, but I don't want to have to explain the game mechanics or discourage him from going Ephraim's route (because seriously Phantom Ship is hell.)
I want to go FE9 first because of the darker story and arguably better graphics, but again, I don't want to have to explain the game mechanics, and I also I don't want him to get tired of the incredibly irritating music for the unskippable/un-turbo-able battles.

Thoughts?
Title: Re: Fire Emblem: what
Post by: Sirus on May 18, 2016, 04:49:39 pm
Go with 7. It's the perfect introduction to the series and will give him three campaigns to play through.
Title: Re: Fire Emblem: what
Post by: EnigmaticHat on May 18, 2016, 05:34:47 pm
Seconded.  Most FE games have SOMETHING about them that is questionable.  FE 7 is a solid, clean, generic offering with nothing making it hard to recommend.
Title: Re: Fire Emblem: what
Post by: Elephant Parade on May 18, 2016, 06:02:11 pm
I'd go with FE7 to start, and FE8 if FE7 gets too hard for him.

If he doesn't have any experience with strategy games, FE8 is probably a better bet, since you can't ruin an FE8 game forever. Actually, if that's the case, it might be better to start him out with something that doesn't involve permadeath—Final Fantasy Tactics, maybe?
Title: Re: Fire Emblem: what
Post by: EnigmaticHat on May 18, 2016, 06:12:09 pm
As long as he understands the golden rule (restart if someone dies) he should be fine.  FE 7 is fairly liberal about providing you with powerful characters at regularly intervals.
Title: Re: Fire Emblem: what
Post by: Elephant Parade on May 18, 2016, 06:17:18 pm
As long as he understands the golden rule (restart if someone dies) he should be fine.  FE 7 is fairly liberal about providing you with powerful characters at regularly intervals.
Yeah, but "restart whenever someone dies" could get frustrating pretty fast for someone who doesn't know how to keep people alive—and, if the person in question hasn't played strategy games, that's pretty likely.
Title: Re: Fire Emblem: what
Post by: Tawa on May 18, 2016, 07:08:54 pm
you can't ruin an FE8 game forever.
Yeah, that was why I was thinking maybe 8. I think he'd get a good grasp on the tactics from Lyn's story though, he's a pretty quick learner.
Title: Re: Fire Emblem: what
Post by: SOLDIER First on May 18, 2016, 07:26:10 pm
hacked nowi-only awakening run
Title: Re: Fire Emblem: what
Post by: Elephant Parade on May 18, 2016, 08:17:30 pm
you can't ruin an FE8 game forever.
Yeah, that was why I was thinking maybe 8. I think he'd get a good grasp on the tactics from Lyn's story though, he's a pretty quick learner.
If you think he could get through FE7 without ruining his game, go for it! You should definitely tell him about the importance of EXP management, though.
Title: Re: Fire Emblem
Post by: Tawa on May 18, 2016, 08:52:24 pm
Oh yeah, of course. I won't go out of my way to describe the nuances of the mechanics or anything, but I'll make sure to tell him to reset when someone dies, to try to feed kills to weaker units, and not to be afraid to stop using somebody who's not turning out well.

Man, I really wish I'd put some research into the game when I first bought Awakening. I ended up with all the following people dead
Spoiler (click to show/hide)
because I assumed everybody did Ironman runs all the time and that I'd get a steady supply of new units the whole game, rather than the supply tapering off and ending up with just getting a couple of pre-promotes in the last few levels (e.g. Say'ri at the start of Valm, [Basilio and Flavia after going all Light Yagami on Validar.].) Additionally, I didn't realize that EXP was a valuable commodity worth its weight in gold, or that bad level-ups were even a thing--I just kind of assumed that all level-ups were good level-ups because of experience with traditional RPGs. I had to grind my way out of that situation, even then like five people got killed on Endgame :c

But anyway, he'll probably like  at least one of the two stateside GBA titles; if 7's not his thing, I'll show him 8, they've both got their charms.

You know what, speaking of which, let's talk Sacred Stones, I feel like that doesn't get enough love. What do you guys like in Sacred Stones? I want to say it's my favorite, but I also want to say that Radiant Dawn is my favorite :I
Title: Re: Fire Emblem
Post by: Elephant Parade on May 18, 2016, 09:03:25 pm
The monsters are kinda neat, I guess, though I wish they didn't hog the postgame so much; Arthur is cool and all, but he hardly deserves triple damage against everything.

The final boss is awful, but almost all FE bosses are awful, so whatever.

...Y'know, I actually don't have anything very nice to say about FE8. It hardly innovated, and most of its innovations didn't turn out too well.

Edit: Actually, I do have one nice thing to say: Its map structure was reused for Awakening, the game that literally saved the series from an early grave. That's pretty good!



On an unrelated note: I am so, so glad that Fates ditched Ninja Reinforcements. Those things were the bane of my existence in Awakening, and there was really no excuse for their existence.
Title: Re: Fire Emblem
Post by: Tawa on May 18, 2016, 09:10:50 pm
That would be Artur, I thought you meant the superheroic Fighter for a sec :P

I don't mind mission pack sequels too much, I guess. I suppose that mechanically, I like the branching promotions, a lord who wields a lance for their main weapon, and the split-paths thing is neat; moreover, I love the plot and characters (Lyon has to be my favorite antagonist in the series), but I've always been just as interested in the fluff aspects of the game as the crunch. To each his own, I suppose.
Title: Re: Fire Emblem
Post by: Elephant Parade on May 18, 2016, 09:12:24 pm
That would be Artur, I thought you meant the superheroic Fighter for a sec :P
artur is a weird name

Quote
I don't mind mission pack sequels too much, I guess. I suppose that mechanically, I like the branching promotions, a lord who wields a lance for their main weapon, and the split-paths thing is neat; moreover, I love the plot and characters (Lyon has to be my favorite antagonist in the series), but I've always been just as interested in the fluff aspects of the game as the crunch. To each his own, I suppose.
Oh, I totally forgot branching promotions; I guess I'm too used to them! Branching promotions are amazing, for sure.
Title: Re: Fire Emblem
Post by: JoshuaFH on May 18, 2016, 09:14:42 pm
I'd go with FE7 to start, and FE8 if FE7 gets too hard for him.

If he doesn't have any experience with strategy games, FE8 is probably a better bet, since you can't ruin an FE8 game forever. Actually, if that's the case, it might be better to start him out with something that doesn't involve permadeath—Final Fantasy Tactics, maybe?

... But FFT has permadeath...

I'm not sure how Tawa's dad is like, but if he's a gamer that optimizes and minmaxes (like me), he'll realize that the Mathematician class is without a doubt the single most broken overpowered thing to ever be featured in a strategy game, ever, period. It's so powerful it makes the game Unfun.

Oh yeah, of course. I won't go out of my way to describe the nuances of the mechanics or anything, but I'll make sure to tell him to reset when someone dies, to try to feed kills to weaker units, and not to be afraid to stop using somebody who's not turning out well.

Man, I really wish I'd put some research into the game when I first bought Awakening. I ended up with all the following people dead
Spoiler (click to show/hide)
because I assumed everybody did Ironman runs all the time and that I'd get a steady supply of new units the whole game, rather than the supply tapering off and ending up with just getting a couple of pre-promotes in the last few levels (e.g. Say'ri at the start of Valm, [Basilio and Flavia after going all Light Yagami on Validar.].) Additionally, I didn't realize that EXP was a valuable commodity worth its weight in gold, or that bad level-ups were even a thing--I just kind of assumed that all level-ups were good level-ups because of experience with traditional RPGs. I had to grind my way out of that situation, even then like five people got killed on Endgame :c

But anyway, he'll probably like  at least one of the two stateside GBA titles; if 7's not his thing, I'll show him 8, they've both got their charms.

You know what, speaking of which, let's talk Sacred Stones, I feel like that doesn't get enough love. What do you guys like in Sacred Stones? I want to say it's my favorite, but I also want to say that Radiant Dawn is my favorite :I

Man, I wish Ironman runs were an official thing in FE. Like, you'd choose Phoenix, Casual, Classic, or IRONMAN right at the start, and if you chose Ironman, then the game only permits you one save slot, and deletes it at the start of every fight, forcing you to live with every mistake and loss, and if your MC dies, it's instant game over. I feel it could compensate for this by reducing the effect of RNG on levelups, ensuring good ones every time.

But man, actually that would be the most stressful shit ever. For the realest, manliest FE players for sure. Suck it XCOM.
Title: Re: Fire Emblem
Post by: Tawa on May 18, 2016, 09:38:20 pm
I'm not sure how Tawa's dad is like, but if he's a gamer that optimizes and minmaxes (like me), he'll realize that the Mathematician class is without a doubt the single most broken overpowered thing to ever be featured in a strategy game, ever, period. It's so powerful it makes the game Unfun.
Nah, he's pretty casual. Like, "newest game he bought for himself is 1996 DOOM" casual. I know he'd like FE--he's got more than enough brainpower for it, and among other things he taught me to play chess when I was five, so he certainly likes strategy games (although he hasn't beaten me since I was ten)--but that causality is one of the reasons I want to start him on Blazing Sword, because I don't want him to get fed up with the difficulty of figuring out the game without an instruction manual, and the first two stateside IntSys titles were, like, the antithesis of trying to learn a game without having an instruction manual.
Man, I wish Ironman runs were an official thing in FE. Like, you'd choose Phoenix, Casual, Classic, or IRONMAN right at the start, and if you chose Ironman, then the game only permits you one save slot, and deletes it at the start of every fight, forcing you to live with every mistake and loss, and if your MC dies, it's instant game over. I feel it could compensate for this by reducing the effect of RNG on levelups, ensuring good ones every time.

But man, actually that would be the most stressful shit ever. For the realest, manliest FE players for sure. Suck it XCOM.
Now that would be a Fire Emblem worthy of Zigludo-chan (http://i.imgur.com/T1HrmT0.png); one that would truly put Jesus on Wheels to the test.
Title: Re: Fire Emblem
Post by: Elephant Parade on May 18, 2016, 10:21:35 pm
... But FFT has permadeath...
You can avoid it by reviving the unit, though. I was actually thinking of FFTA, but even FFT's permadeath is a step away from "lol time to restart".
Title: Re: Fire Emblem
Post by: Nighthawk on May 18, 2016, 10:57:23 pm
Finally beat Conquest and started Revelations. I thought Lunatic/Casual would be fun.

I was so, so wrong.

Yeah, a dead character isn't dead, but there are way, wayyyy too many enemies and all of them seem to have amazing stats despite being really low level (and thus giving awful amounts of xp). Rather than turtling extremely hard to keep anyone from dying, I'm now turtling extremely hard to keep literally everyone from dying.

Might switch down to Hard/Casual at this rate.
Title: Re: Fire Emblem
Post by: SOLDIER First on May 19, 2016, 05:24:29 am
Lunatic's practically impossible if you aren't completely sure what you're doing at all times. A guide might help.
Title: Re: Fire Emblem
Post by: Tawa on May 29, 2016, 12:33:08 pm
Finally finished collecting all the kids. They're... interesting. Most of the ones I have are broken as hell--the only ones I can think of who are worse than their parents are Ignatius (because he can't match his dad's, like, 50 defense), Selkie (Hana as a mother gives her piss-poor Strength), and maybe Kana because I went for a +Magic build making Nohr Noble and dragonstone usage viable. My favorites are probably Shiro--I managed to get a roughly 60% chance of Rend Heaven onto him--and Ophelia, because she has a roughly 75% chance of getting a critical hit at all times thanks to Mjolnir. I'm still looking for skills and supports to crank that up to 100% or so... I hear you can get it over 100 if you do it just right.

Also, is it just me, or does Mitama's portrait look screwed up? Her head looks like half as big as everyone else's.

Additionally, whoever voiced Nichol, show yourself! I know you're somewhere around here! the joke is that his defeat line is "it was inevitable"
Title: Re: Fire Emblem
Post by: Tawa on June 11, 2016, 05:46:40 pm
Sorry to doublepost, but has anyone around here found isolated versions of the critical hit cut-ins, without any faces?
Title: Re: Fire Emblem
Post by: Zangi on August 03, 2016, 11:42:12 am
Holy WTFbar, the Fire Emblem Fates/Conquest story sucks donkey balls, when you make a character like the Avatar the main character.

The Avatar's personality is the equivalent of cowpie.  To be fair, I really don't like the Avatar's personality type. 

What set me off is one of the support conversations with the blue haired singer girl.  Avatar killed an assassin the first time around, then the 2nd time, Avatar freezes, unable to kill the second one cause of guilt.

It was already bad enough in the storyline where the Avatar 'wins battles by not killing anyone'.  Gets to have their cake and eat it.
What a world, where you can use weapons made for killing against fodder and weaklings competent enemies and not kill any of them.  Won't even give a nod to life changing injuries that are likely to happen...

Seriously, they could have done something with that.  Make it a conscious decision of the player.  Lunatic mode could well be using only non-lethal weapons.

@Chapter 13

... Ogre Tactics is still the gold standard. 
Title: Re: Fire Emblem
Post by: SOLDIER First on August 03, 2016, 11:48:45 am
*continues being part of the silent minority who don't give too much thought on the plot and just likes playing fire emblem*
Title: Re: Fire Emblem
Post by: JoshuaFH on August 03, 2016, 11:52:36 am
*Continues silently judging easy mode users*
Title: Re: Fire Emblem
Post by: umiman on August 03, 2016, 12:00:29 pm
*continues not owning this pokemon version of fire emblem.*
Title: Re: Fire Emblem
Post by: SOLDIER First on August 03, 2016, 12:06:49 pm
*Continues silently judging easy mode users*
*continues to judge you for hating fun*
Title: Re: Fire Emblem
Post by: Nighthawk on August 03, 2016, 12:23:57 pm
It was already bad enough in the storyline where the Avatar 'wins battles by not killing anyone'.

Beruka: "You won't survive this!" *Crits*
Enemy: *Death scream*
Corrin: "Actually, you didn't really kill him, because killing is wrong."

> Trained assassin
> Never holds back
> Promises the enemy will die
> Lies

Damn it, Beruka. You're supposed to take your Killer Axe... and KILL!
Title: Re: Fire Emblem
Post by: Haspen on August 03, 2016, 01:46:02 pm
But don't you know, people die when they're killed, therefore killing is wrong .<'
Title: Re: Fire Emblem
Post by: Zangi on August 03, 2016, 02:08:23 pm
/casual scrub
/expectations of decency too damn high
/here for the yuri lulz
Title: Re: Fire Emblem
Post by: EnigmaticHat on August 03, 2016, 02:09:28 pm
But don't you know, people die when they're killed, therefore killing is wrong .<'

I thought that killing would make them like me, but it doesn't.  It just makes them dead!
Title: Re: Fire Emblem
Post by: Nighthawk on August 03, 2016, 02:45:28 pm
Hilariously, the story would have a heck of a lot more weight to it (and thus be vastlyslightly improved) if the characters actually admitted that they were killing all these people in order to eventually end the war. I would be a lot more invested seeing Corn question his choices when his journey toward peace is littered with corpses. It's an old conflict, yeah, but at least it's compelling.

If they really wanted to go the extra mile, they could make it so that in the Conquest/Birthright routes, you legitimately kill the lead units. Corn would be straight up killing his own family for the sake of those that he chose to side with.

On top of adding a whole lot of drama, that would also give the rest of the lead units a PROPER reason to fight you. You'd be getting toward the end-game, and the last of them would be like, "You betrayed your family. You killed my brothers and sisters. Now I will kill you."

I dunno about you guys, but I would feel pretty conflicted about what I was doing at that point.
Title: Re: Fire Emblem
Post by: SOLDIER First on August 03, 2016, 03:06:20 pm
That is a much better story idea, but there's the problem that the entire point of Revelations is uniting everyone, so if you're legitimately killing them (which is mandatory to recruit half of the characters in Revelations) it's a little difficult to pull off. :P
Title: Re: Fire Emblem
Post by: JoshuaFH on August 03, 2016, 03:35:53 pm
Yeah, Carnie's insistence on nonviolence (and contrived ability to fight without killing. Like, seriously, this isn't Rurouni Kenshin where the MC can whoop people's ass with what is effectively a blunt metal bar and not ever inflict fatal injuries of any kind ever) detracts from the story.

Weirdly enough, even though Conquest's story is much stupider in terms of incoherent personal motivations and just plain irrationally bad planning on the MC's part, it makes the Hoshido's motivations very crystal clear and justified in how angry they are with her. Crabman's cutscene near the end of conquest is definitely one of the best.

Unfortunately this is the Chucky Cheese ball pit style of story telling that Nintendo wants to rely on in order to not offend the family friendly image that all their games need to have. Gone are the days of rampant incest, overt rape, attempted genocide, slavery, a villain that is very clearly the Anti-Christ, and marital infidelity being OK subject matter in a videogame. #JustFE4Things
Title: Re: Fire Emblem
Post by: Tawa on August 03, 2016, 03:45:02 pm
The core issue of the game is that there is no grey morality. Garondorf is a one-dimensional villain whose evil is borderline cartoonish, whereas Mommy Sue is so perfect that she keeps all the nasty evil Nohrians away. Meanwhile, Corrin isn't allowed to be the bad guy, and the narrative rewrites itself so he/she is never at fault. If Garon's actions were justifiable, Mikoto or whatever her name was wasn't so sparkly and perfect, and Corrin was allowed to be wrong, both games would have been better.

Arguably, if Revelations didn't exist, Conquest and Birthright would be better, as there would be no need for things like leaving tons of plot questions unanswered to be resolved in the third route, the obligatory golden ending, or Garon [being possessed by Anankos instead of having a real motivation]. Plus, IntSys and Nintendo could better avoid accusations of money-grubbing with only 2 routes.

Not to mention that such a thing would be much closer to the original inspiration, choosing between Arran and Samson in FE1.
Damn it, Beruka. You're supposed to take your Killer Axe... and KILL!
Hey, she's no they are not what is called as "sucker" :v
Title: Re: Fire Emblem
Post by: Zangi on August 05, 2016, 09:38:48 pm
Hmmm... just noticed, Avatar and Azure could be Zoroastians...
Title: Re: Fire Emblem
Post by: Nighthawk on August 08, 2016, 12:44:44 pm
... I'm not sure I follow.

Zoroastrians believe in two godlike beings of supreme good and evil constantly fighting each other, right? But from what I've seen of Fates, Corn and Azura basically never mention religion affiliations of any kind. Heck, the closest Fire Emblem comes to mentioning religion is Chrom saying, "Gods...!" when he's upset.

So... yeah. I don't follow.

(Although it's possible I haven't gotten far enough in Revelations yet to understand, so if that's the case please excuse my ignorance.)
Title: Re: Fire Emblem
Post by: Zangi on August 08, 2016, 12:57:38 pm
Round-about way of saying they can do the funky Incest.
Perhaps Lannister would have been more appropriate, since Fire Emblem doesn't do Polygamy.
Title: Re: Fire Emblem
Post by: Nighthawk on August 08, 2016, 01:10:26 pm
Aaaah, now I getcha.

And yeah, Lannister might have been a bit more transparent. :P
Title: Re: Fire Emblem
Post by: RedWarrior0 on August 08, 2016, 01:18:51 pm
So I recently discovered both this playthrough (https://www.youtube.com/watch?v=XlVW-2PgB6s) and this thread, and thought the more hardcore crowd might appreciate the playthrough.
0% Growths, FE5, SSS rank.
I thought I was sorta decent-ish at Fire Emblem, but that was a while ago and now I've realized that I was very wrong.
Title: Re: Fire Emblem
Post by: JoshuaFH on August 08, 2016, 01:31:35 pm
For extra background, FE5 is widely considered to be the hardest Fire Emblem in the series as well. It's the only Fire Emblem that has an honest-to-god cheat code you can input in the start menu that gives all your characters the Elite (Double Experience) skill, and the game is still a bastard. I haven't beaten it, though that's because I hadn't stumbled upon a complete translation of it when I was still in the throes of my FE craze.

IIRC it's also the very last game that was released for the Super Famicom.
Title: Re: Fire Emblem
Post by: RedWarrior0 on August 08, 2016, 02:08:53 pm
Indeed. As a note, that playthrough is in Paragon mode, to get units to level 10 as fast as possible to actually be possible to SSS-rank, but it's still an absurd accomplishment. Also, the entire runthrough isn't up yet; it's currently at 17 of 24+final. The playthrough is complete, it's just getting cut down and commented.
Title: Re: Fire Emblem
Post by: Reudh on August 08, 2016, 03:15:08 pm
So, I'm just up to the Branching of Fates thing in FEF, just got it yesterday.

"BROTHER YOU MUST CHOOSE HOSHIDO"

"NO BROTHER CHOOSE NOHR"

"here I think I can change your mind! PAY US MONEY and you can choose Hoshido!"

"...coming to Nohr is free, BROTHER"

"That's not really much of a choice is it?"

For a game that sells itself on the branching storyline, the fact they went Pokemon style and seperated the two games as well as put the other two paths behind $26AUD paywalls is kinda shitty. I hope Nohr's path has enough content in it to justify the price of the cartridge.
Title: Re: Fire Emblem
Post by: JoshuaFH on August 08, 2016, 03:33:05 pm
I choose you, PAYWALL! Paywall, use charm! It's not very effective, the fanservice isn't good enough. Damn you localization!

But for reals, I thought they were all worth the money, despite my many complaints with the game, it's the best and most interesting FE in ages.
Title: Re: Fire Emblem
Post by: Reudh on August 08, 2016, 03:43:40 pm
I choose you, PAYWALL! Paywall, use charm! It's not very effective, the fanservice isn't good enough. Damn you localization!

But for reals, I thought they were all worth the money, despite my many complaints with the game, it's the best and most interesting FE in ages.

It's not even the fanservice, though. I just found it irritating that my ability to choose was dictated by my wallet. I know that it's a marketing thingy, but it's supremely irritating from a gameplay perspective.
Title: Re: Fire Emblem
Post by: Trapezohedron on August 08, 2016, 07:17:30 pm
Well, if paywall's your issue, there are ways to ahem, customize your 3ds.

Which is only really deterred by your morality and firmware version I guess.
Title: Re: Fire Emblem
Post by: Nighthawk on August 08, 2016, 07:20:06 pm
Additionally, while it is silly from a gameplay standpoint, most Fire Emblem fans get the game with the intention of playing all three paths, so that issue generally gets ignored.

If they were smart they would have made the first six chapters free to play, then allowed you to pick which side you wanted and pay then. But... eh.
Title: Re: Fire Emblem
Post by: Twinwolf on August 08, 2016, 07:21:43 pm
They actually did that in one of the Japanese versions, I think.
Title: Re: Fire Emblem
Post by: KingofstarrySkies on September 27, 2016, 11:45:23 am
Reposting from happy thread:
Fuck Nohr.

even if their waifus look better and their armor is infinitely sexier
Title: Re: Fire Emblem
Post by: SOLDIER First on September 27, 2016, 11:57:22 am
Koss.
Koss.
[shows you Rhajat]
You're blind.
Title: Re: Fire Emblem
Post by: KingofstarrySkies on September 27, 2016, 12:02:20 pm
B-but.

But Camilla... And Elise... And the armor...
Fuck it, I'll just get Revalations. I heard Conquest is way harder anyway and I am lowkey terrible at video games.
Title: Re: Fire Emblem
Post by: SOLDIER First on September 27, 2016, 02:03:28 pm
Conquest is "harder" in that the game becomes "figure out how to (for example) prevent an enemy from reaching a specific tile" instead of "figure out how to slaughter every enemy on the map".

Also, Hinoka and Hana.
Title: Re: Fire Emblem
Post by: Nighthawk on September 27, 2016, 02:11:13 pm
Gentlemen... set aside your disagreements. Remember, it's not about who has the sexiest armor. It's not about which characters are more interesting. It's not even about which game is better designed. In the grand scheme of things, the path we choose doesn't really matter...

... because best girl Felicia will always join you, regardless.
Title: Re: Fire Emblem
Post by: SOLDIER First on September 27, 2016, 02:33:29 pm
You spelled Peri wrong.
Title: Re: Fire Emblem
Post by: Twinwolf on September 27, 2016, 02:50:20 pm
You spelled Mozu wrong.
Title: Re: Fire Emblem
Post by: SOLDIER First on September 27, 2016, 02:51:35 pm
Get out.
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: Elephant Parade on September 27, 2016, 03:05:40 pm
weapons > waifus
Title: Re: Fire Emblem: MU X Levin Sword is my OTP
Post by: Nighthawk on September 27, 2016, 03:08:03 pm
Actually, in Fire Emblem, generally speaking, Waifus = Weapons.
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: Kanil on September 27, 2016, 03:14:28 pm
Corrin has elf ears. Other girls do not. Therefore Corrin is best girl.
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: SOLDIER First on September 27, 2016, 03:27:18 pm
Corrin has *dragon ears.
Also, [points at Nowi, Tiki]
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: RedWarrior0 on September 27, 2016, 03:41:26 pm
Also has bare feet and lots of strategically placed gaps in her armor.

It's almost as though the person who gave it to her is trying to kill her, or something.
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: SOLDIER First on September 27, 2016, 03:41:56 pm
the whole part dragon thing kind of offsets that though
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: KingofstarrySkies on September 27, 2016, 03:56:19 pm
Nowi was best girl last game, ok.
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: SOLDIER First on September 27, 2016, 03:56:57 pm
Fair enough.
[hugs Rhajat and Peri]
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: Nighthawk on September 27, 2016, 04:33:55 pm
Nowi was best girl last game, ok.
Nowi also led a lot of perfectly reasonable gents into the terrible depths of moral quandary (http://www.awkwardzombie.com/index.php?comic=040813).

How long does it actually take a manakete to physically mature, anyway? Tiki, who previously looked a lot like Nowi, had certainly grown up by the time Awakening came 'round.

I wonder if it takes them longer to mature mentally, too. I mean, Nowi was still very childlike, despite being 1000-ish years old.

*Shiver*

... Imagine a period of teen angst lasting for possibly several thousand years. Being the parent of a manakete would really suck.
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: Sirus on September 27, 2016, 05:17:51 pm
Maybe it was just me, but Nowi's childish ways seemed to be at least partially an act to get people to let down their guard. If you bother to S-rank her with anyone, she makes it clear that she's perfectly aware of what marriage is and what it means, whereas someone with a child's mind simply wouldn't get it.

Or maybe not. Maybe that's something the localization added so that you didn't have a bunch of grown men having children with someone who was, in every way except chronologically, a child herself (and all the squick that implies).

/me shrugs

Her daughter didn't seem to be quite so childish, from what little I saw of her.
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: SOLDIER First on September 27, 2016, 05:32:20 pm
Nah was actually pretty mature, if kind of not-self confident.
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: Nighthawk on September 27, 2016, 05:33:40 pm
Another curiosity: nobody ever really addresses the fact that a manakete is inevitably going to outlive a human spouse, or for that matter any human they become attached to in any way. Makes you think... could Nowi's childish behavior be a self-defense mechanism against hundreds of years of grief after losing countless friends to old age and war?

That's a massively depressing thought.
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: KingofstarrySkies on September 27, 2016, 05:34:51 pm
Fuck right it is. Q-Q
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: Sirus on September 27, 2016, 05:36:27 pm
I swear it was brought up at some point, but I can't be bothered to go hunting through support dialogue for it.

Maybe Tiki says something about it.
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: Kanil on September 27, 2016, 05:46:44 pm
Nowi also led a lot of perfectly reasonable gents into the terrible depths of moral quandary (http://www.awkwardzombie.com/index.php?comic=040813).
I would find that she looks like a scantily clad 10 year old to be a lot less unnerving than the fact that she's an unstoppable killing machine who instantly vaporizes people and then "Teehee! Nowi wins!"
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: SOLDIER First on September 27, 2016, 05:47:19 pm
I-I want Nowi to instantly vaporize me... ;-;
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: Sirus on September 27, 2016, 05:48:29 pm
Well, it probably wouldn't be the most painful way to die...
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: KingofstarrySkies on September 27, 2016, 05:50:50 pm
I want to cuddle Nowi is that so wrong
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: Sirus on September 27, 2016, 05:53:41 pm
As long as you don't say that around Chris Hansen you're probably okay.
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: Nighthawk on September 27, 2016, 05:58:31 pm
I want to cuddle Nowi is that so wrong
A weeb would tell you, "That's a big Nono."

I'd never say that, of course, because I'm not a weeb. Not at all...
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: Trapezohedron on September 28, 2016, 03:11:45 am
I-I could totally uhh use the company of a certain サクラ right now...

*fidget*

don't call the cops[color]
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: Nighthawk on January 20, 2017, 10:55:47 am
So, uh, huge Fire Emblem news (https://youtu.be/Eq1Xzycyp2E) surfaced recently, in case you folks aren't aware. The lineup of games is:
- Fire Emblem Heroes (mobile game)
- Fire Emblem Echoes: Shadows of Valentia (3DS game, a remake of Gaiden)
- Fire Emblem Warriors (Warriors spin-off for the Switch and 3DS)
- Another Fire Emblem game for the Switch, currently not named (likely a mainline entry, not a spin-off).

Seems like a pretty good excuse for thread necromancy.
Title: Re: Fire Emblem: Avatar X Levin Sword is my OTP
Post by: SOLDIER First on January 20, 2017, 11:07:11 am
The tears of the Lord are upon my cheeks. Hallelujah.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Elephant Parade on January 20, 2017, 11:21:21 am
Quick thoughts:
Fire Emblem Echoes I can't actually remember the subtitle looks pretty neat, and I've heard hilarious things about Gaiden, the game it's a remake of. Definitely a buy, for me.

We know basically nothing about Fire Emblem Switch, aside from the obvious.

The upcoming mobile name (Google? what's that?) looks a bit too simple, IMO—no skills, as far as I can tell, though it's possible that they just haven't shown them off yet.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: JoshuaFH on January 20, 2017, 11:27:00 am
I look forward to having more things to eagerly buy and then complain about endlessly.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Nighthawk on January 20, 2017, 11:38:14 am
I look forward to having more things to eagerly buy and then complain about endlessly.
If the more recent FE games are any indication, I'm sure there will be something for everyone to rag on.  :P

Personally, I'm looking forward to seeing how they redesign all of the characters from Gaiden. Alm and Celica are already looking sharp; it's gonna be neat seeing how the rest of the older designs transform. Also, since I've never actually played the original game, it'll be a totally new experience, which is awesome.

Edit -
Also, did that guy just dodge straight into an attack animation (http://imgur.com/k6xNJKT)?!

... It's a whole new world.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: JoshuaFH on January 21, 2017, 09:50:25 am
I'm just gonna start the preemptive complaining:

While a remake of Gaiden is cool and all, I feel like there's a couple steps backwards that are happening here. Remaking such an older entry in the series ties their hands, and I wonder if they'll basically be forced to ignore a lot of the balancing changes and improvements that occurred later in the series for the sake of the older authenticity. Bah, I know I'm gonna buy it anyway, and it looks like a lot of awesome new stuff is getting added.

But I hate that they're announcing an FE that will releasing in 2018!!! Like, we just started 2017, you really gotta start hyping it up this early? I'm already impatient.

The mobile one looks like utter garbage. I heard "mobile" and was already suspicious, and I saw the microtransactions and all my suspicions were confirmed. It's atleast nice to know that they think FE is a good enough IP that it can now be whored out.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Tawa on January 21, 2017, 05:32:32 pm
Gaiden is cool, and I'm happy there'll be a remake of it; I'm interested in seeing how they'll handle things that make no sense in the context of modern FEs (like magic spells being learned forever and cast from HP, or everybody having a one-item "inventory" where they can keep an upgraded weapon, shield, or accessory.)
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: EnigmaticHat on January 22, 2017, 04:09:34 pm
Am I the only one who's lost patience for the combat animations over the years?  I loved the gorgeous sprite art on the gameboy advance but the animations in the 3D ones are bland AF.  There's a half dozen interesting animations in every game, usually relegated to the final bosses and late game main characters.  The rest are just "walk up, spin weapon if crit, hit with weapon."  The models aren't even that much better zoomed in.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Twinwolf on January 22, 2017, 04:11:01 pm
I have to agree. Although, recent games at least have given the option to just turn them off.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: JoshuaFH on January 22, 2017, 04:37:31 pm
Am I the only one who's lost patience for the combat animations over the years?  I loved the gorgeous sprite art on the gameboy advance but the animations in the 3D ones are bland AF.  There's a half dozen interesting animations in every game, usually relegated to the final bosses and late game main characters.  The rest are just "walk up, spin weapon if crit, hit with weapon."  The models aren't even that much better zoomed in.

This another case where the quality dropped after 4. In FE4, characters are jumping and juking around the screen and doing cool stuff. It wasn't uncommon in longer fights to have characters fight, one would jump over or run straight through the other, switch places and have to turn around to face eachother again. In my 8 playthroughs of the game I never got sick of the animations and never felt the need to turn them off because they were interesting and entertaining in a way that had real staying power, whereas with every installment of FE 6 and onward, turning them off and just having the sprites bump into eachother as the shorthand for combat was an improvement over the stale animations that were just "Ok, I move, then go back to my original spot, then you move, and go back to your spot. We're really fighting alright."

Again, every game has to measure up to how good 4 was.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Nighthawk on January 22, 2017, 06:28:45 pm
Well, here I am playing devil's advocate, I guess.

Personally, I've never really gotten sick of the animations in the newer games. In Fates especially, the combination of satisfying weapon impacts (I love hitstop, it's the best thing since sliced bread) and silly character quips during fights is entertaining enough that I usually keep them on. There are times when I turn them off for the sake of efficiency, yeah, but I rather like watching the fights, especially when using attack stance to beat down on enemies. It feels good.

I'm not the same breed of Fire Emblem fan that a number of you are, though; I only started playing at FE7, then played just about every game that came to the west after that. I never really got a taste of the older ones.

For the record, I do miss some of the awesome animations from the GBA games, but losing some of those crazy moves in return for extra animations (difference between basic attacks, double attacks, finishers, through attacks, etc.) is a fair trade in my mind.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Aklyon on January 22, 2017, 06:48:40 pm
I've always liked having the animations.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: RedWarrior0 on January 23, 2017, 05:17:28 pm
I've done a mix. Usually I play with the animations off, though.

Also, I recently did my first (and second) proper warpskip + mine glitch. FE7, the penultimate chapter and the (Eliwood mode) chapter with 5 units.

Beating a huge map in 3 turns is really satisfying.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Sirus on February 02, 2017, 08:53:05 pm
Hey nerds, the mobile game Fire Emblem Heroes has been released. At least in Japan and the States, anyway.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Hanzoku on February 03, 2017, 07:46:48 am
Also in Europe. I've been playing it - it's pretty generic, all told. I think they're trying to cash in off the success of Final Fantasy: Record Keeper or whatever it was called. Same idea, collect all the noteworthy heroes from all the series. Bad guy empire is evil because royal family is bugnuts, all is normal.

Fire Emblem things I've noticed - they have the weapon's triangle, but weapons don't have a use count (thank God). I'm not far enough yet to see if you can upgrade weapons.

Overall, looks to be a decent timewaster.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Nighthawk on February 03, 2017, 11:07:12 am
Yeah, it's decent. If there stops being an relatively straightforward way to farm orbs once you've finished the story missions, though, getting more characters in your party is quickly going to become a very apparent cash-grab.

It's not all bad. As much as it's clearly part of the money-making formula, I actually kind of like the random aspect of which characters you end up getting. I went into ye olde gacha summoning machine hoping for a couple of different characters, and got none of them, but found myself pleasantly surprised by getting some characters I had forgotten about in previous games.

Overall? It's a neat way to reminisce about the good old days, and the game is a little too simple and generic to take seriously, so I don't really feel pressured to spend money on it.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Aklyon on February 03, 2017, 11:27:10 am
Its good for a mobile.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: RedWarrior0 on February 03, 2017, 11:57:00 am
I feel kinda bad, because both of my summoning sessions gave me 5 star Marths.

Overall, it doesn't feel strategic enough to me, which is probably caused by the small maps/move ranges/4-unit limit. It's decent, but doesn't give me enough reason not to just emulate one of the earlier games.

On the semi-unrelated topic of map sizes, this should say enough about FE4's (https://i.imgur.com/znC1kYi.jpg)
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: JoshuaFH on February 03, 2017, 07:18:56 pm
On the semi-unrelated topic of map sizes, this should say enough about FE4's (https://i.imgur.com/znC1kYi.jpg)

Right when I thought that I had run out of reasons to tongue-bathe FE4, another one pops up. It was actually a little joy to look real long and hard at that map and trace the player's route through the game, especially since it makes a closed loop, with the starting location and the ending location being the same, but it is very hard to recognize because you approach it from wildly different perspectives. But yeah, that's seriously cool, it's too bad that pretty much every other game had maps that were tiny and largely incongruent.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Tawa on March 10, 2017, 01:31:41 pm
New Fire Emblem Echoes trailer. (https://www.youtube.com/watch?v=g7CKYVgVuO0)

I'm feeling pretty hyped. I like the new cutscene direction, it appears that Fog of War will return for the dungeons (which have hopefully been redesigned), and the scene where Alm and Celica have a chat with one another is a lot more dramatic now that it's not being conveyed through Famicom spritework.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Neonivek on March 12, 2017, 09:34:03 pm
Man... everything cool in Fire Emblem happened in the past...

"A long time ago there was a really awesome event that was really cool in fact too cool to EVER make a game based off of. Instead you shall play the community theater version where people kind of sort of relate to those events"
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: SOLDIER First on March 12, 2017, 11:18:18 pm
>grima's entire everything
>not cool

You ride a dragon big enough to fight an entire battle on, Neon
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Tawa on March 13, 2017, 12:04:09 am
He's got a point, though. What about Anri's first sealing of the dark dragon? The heroes of Magvel coming together to defeat the Demon King's forces? The "war of a dragon and a man", as eloquently described in FE7's original opening? The twelve crusaders who were mostly named after Norse gods for some reason?

It's really just the stereotypical plot device about great evil awakening a second time. A lot of fantasy media uses it--LotR has Sauron's return, ASOIAF has the return of the Others... there's just something authors seem to find more attractive about defeating an enemy who has come back than battling a new enemy, or an endemic enemy who never left. Perhaps one of Fates' problems is the fact that it sets itself up as the latter, which would be a new direction for the franchise, but turns out to be the former, which every other game in the series boils down to.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Nighthawk on March 14, 2017, 09:31:20 am
>grima's entire everything
>not cool

You ride a dragon big enough to fight an entire battle on, Neon
Never mind the very-glossed-over fact that the entire fight is one dragon barrel roll from being over instantly.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for new game annoucements!
Post by: Reudh on March 14, 2017, 10:46:58 pm
>grima's entire everything
>not cool

You ride a dragon big enough to fight an entire battle on, Neon
Never mind the very-glossed-over fact that the entire fight is one dragon barrel roll from being over instantly.

Except that the Hierophant is also on Grima's back, and is the thing keeping Grima alive? If Grima barrel rolled, the Hierophant would fall right off too, and down goes Grima.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on March 18, 2017, 08:42:57 pm
I thought you guys might like this hilarious commercial that mostly has nothing to do with Fire Emblem whatsoever. The drums of war are beating! (https://www.youtube.com/watch?v=LM-s5C0dnZs)
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on March 19, 2017, 06:14:14 pm
Sorry for the doublepost, but a quick Archanea lore question in case any of you know: prior to Awakening, do we have any idea who lived in the unmarked space northeast of Orleans (http://vignette3.wikia.nocookie.net/fireemblem/images/5/5f/FE12_Akaneia.png/revision/latest?cb=20160527000051)? I'm currently trying to see if I'm capable of hacking together a Fire Emblem mod for CKII, and I need to know how to incorporate that area in the planned Shadow Dragon/Mystery of the Emblem starts. If there's no official statements on the matter, I'm assuming it's where the "barbarians" who founded Regna Ferox come from and working from there.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Nighthawk on March 19, 2017, 11:31:45 pm
I thought you guys might like this hilarious commercial that mostly has nothing to do with Fire Emblem whatsoever. The drums of war are beating! (https://www.youtube.com/watch?v=LM-s5C0dnZs)
Oh Naga, send help. That commercial miss the mark so hard it's actually kind of impressive.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on March 20, 2017, 05:17:34 pm
I thought you guys might like this hilarious commercial that mostly has nothing to do with Fire Emblem whatsoever. The drums of war are beating! (https://www.youtube.com/watch?v=LM-s5C0dnZs)
Oh Naga, send help. That commercial miss the mark so hard it's actually kind of impressive.
I don't know what's funnier, the complete clash with the game's message or the fact that Dorcas Dorkass is an apparently widely-hated balding nobleman.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Neonivek on March 20, 2017, 07:29:11 pm
I thought you guys might like this hilarious commercial that mostly has nothing to do with Fire Emblem whatsoever. The drums of war are beating! (https://www.youtube.com/watch?v=LM-s5C0dnZs)
Oh Naga, send help. That commercial miss the mark so hard it's actually kind of impressive.
I don't know what's funnier, the complete clash with the game's message or the fact that Dorcas Dorkass is an apparently widely-hated balding nobleman.

But to be fair... I'd TOTALLY play the Fire Emblem that was based on that commercial... In fact it is way more interesting than the typical Fire Emblem.

Heck when was the last time in Fire Emblem where you had a clear traitor in your mists and had to decide whether to quietly assassinate them or not?
(And lets face it... if you did kill them... Abject silliness is the typical Fire Emblem reaction as the series becomes more and more anime)

DANG IT COMMERCIAL! Now I totally want that commercial as a Fire Emblem game. Funny characters (who aren't transparent anime tropes), non-children (who matter), legitimate non-incestuous intrigue... and like... a legitimate medieval setting.

Yeah it sounds like I piss on Fire Emblem... I don't dislike the series.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on March 20, 2017, 08:33:09 pm
Genealogy of the Holy War.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Aklyon on March 21, 2017, 03:06:58 pm
Genealogy of the Holy War.
I have heard interesting things about that one.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Haspen on March 21, 2017, 03:08:14 pm
Genealogy of the Holy War.
I have heard interesting things about that one.

Incest, child sacrifice and violent murder everywhere.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Nighthawk on March 21, 2017, 03:21:41 pm
Genealogy of the Holy War.
I have heard interesting things about that one.

Incest, child sacrifice and violent murder everywhere.
All of this, in the Fire Emblem series I know and love? Damn, now I'm interested.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Neonivek on March 21, 2017, 03:28:32 pm
And it has an official manga.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Aklyon on March 21, 2017, 03:32:14 pm
And it has an official manga.
Well then.

I didn't know that part.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Haspen on March 21, 2017, 03:51:39 pm
And it has an official manga.
Well then.

I didn't know that part.

90's bishonen designs EVERYWHERE.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: JoshuaFH on March 25, 2017, 11:42:47 am
Genealogy of the Holy War.
I have heard interesting things about that one.

Incest, child sacrifice and violent murder everywhere.
All of this, in the Fire Emblem series I know and love? Damn, now I'm interested.

I've been thinking about it again lately, maybe I should start up my ninth playthrough of it.

EDIT: but you should be interested, it's the best in the series by a wide margin in my opinion, and if I was the type of guy to make top ten lists I'd put it into my list of best games ever made. My wallet would explode with lethal force should a remake or remastering of it were ever announced.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Aklyon on March 25, 2017, 12:11:30 pm
If you've played it that much, maybe you could LP it?
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: JoshuaFH on March 25, 2017, 12:13:59 pm
If you've played it that much, maybe you could LP it?

I have LP'd it, one of those old fashioned screenshot LPs. Its actually buried pretty deep here in these forums, but it's almost a decade old now, and I'm hesitant to link it now since it was created by a younger, and therefore dumber, version of me.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Nighthawk on March 25, 2017, 12:31:21 pm
If you've played it that much, maybe you could LP it?

I have LP'd it, one of those old fashioned screenshot LPs. Its actually buried pretty deep here in these forums, but it's almost a decade old now, and I'm hesitant to link it now since it was created by a younger, and therefore dumber, version of me.
I know that feel. I think most of us have had that experience where we've done something we regretted when we were but young'uns learning how to forum.

Now that I've seen how many people really love Genealogy of the Holy War, I'm debating whether to play the original, or wait a while for a remake. Considering the title/subtitle thing we're seeing with the next 3DS game, it seems like "Fire Emblem Echoes" will become the heading for possible future remakes, which means there is certainly hope.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: JoshuaFH on March 25, 2017, 12:41:34 pm
If you've played it that much, maybe you could LP it?

I have LP'd it, one of those old fashioned screenshot LPs. Its actually buried pretty deep here in these forums, but it's almost a decade old now, and I'm hesitant to link it now since it was created by a younger, and therefore dumber, version of me.
I know that feel. I think most of us have had that experience where we've done something we regretted when we were but young'uns learning how to forum.

Now that I've seen how many people really love Genealogy of the Holy War, I'm debating whether to play the original, or wait a while for a remake. Considering the title/subtitle thing we're seeing with the next 3DS game, it seems like "Fire Emblem Echoes" will become the heading for possible future remakes, which means there is certainly hope.

Nintendo, the way I see it, is increasingly hard-line kid-friendly. I don't think they'll get behind a remake of a game that involved straightup incestuous babymaking and a character that is clearly an allegory for the antichrist... even if that game just so happens to be one of the best in their oldschool library. A man can dream though.

Though I don't have a Wii, apparently it exists on the virtual console, but that's just what my brief google search turns up.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Neonivek on March 25, 2017, 03:59:58 pm
A game with THREE incestuous relationships and an implied incest rape (that we knew happened)

Well only two actually go anywhere (Meaning the game can have two incest babies)
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Aklyon on March 25, 2017, 08:15:25 pm
If you've played it that much, maybe you could LP it?

I have LP'd it, one of those old fashioned screenshot LPs. Its actually buried pretty deep here in these forums, but it's almost a decade old now, and I'm hesitant to link it now since it was created by a younger, and therefore dumber, version of me.
I know that feel. I think most of us have had that experience where we've done something we regretted when we were but young'uns learning how to forum.

Now that I've seen how many people really love Genealogy of the Holy War, I'm debating whether to play the original, or wait a while for a remake. Considering the title/subtitle thing we're seeing with the next 3DS game, it seems like "Fire Emblem Echoes" will become the heading for possible future remakes, which means there is certainly hope.

Nintendo, the way I see it, is increasingly hard-line kid-friendly. I don't think they'll get behind a remake of a game that involved straightup incestuous babymaking and a character that is clearly an allegory for the antichrist... even if that game just so happens to be one of the best in their oldschool library. A man can dream though.

Though I don't have a Wii, apparently it exists on the virtual console, but that's just what my brief google search turns up.
Wasn't nintendo all censor-heavy at least once before, though? And yet that game got made to begin with.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on March 25, 2017, 08:40:31 pm
Nintendo of America was formerly censor-heavy; Nintendo's main Japanese branch had no qualms with a lot of the stuff NoA did have issues with. However, Nintendo of America lightened up considerably around the late N64 and the Gamecube eras, which is why stuff like Majora's Mask made it through. Since Fire Emblem didn't get published stateside until Marth and Roy were in Smash Bros, the incest in Genealogy wasn't a major issue.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: SOLDIER First on March 26, 2017, 10:36:18 am
Quote from: Nintendo
Archers can attack from 3 spaces without Longbows

:D

Quote from: Nintendo
...and from one space without Point Blank

D:
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Sirus on March 26, 2017, 10:37:29 am
Well that's kinda garbage. Archers need some sort of weakness and an inability to fight adjacent enemies makes as much sense as anything.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: SOLDIER First on March 26, 2017, 10:43:37 am
A lot of things in this trailer (https://youtu.be/TBa7hd6FDzI) are making me nervous. Mages casting from health is a big one. The video uses the example of summoning(!!) but does that mean it extends to all spells, or just special ones? Maybe only Dark magic? And does this mean weapon QL is still off the table?

I'm really liking the new world map, though. It looks pretty cool. So does something else I forgot about but still wanted to mention here...
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on March 26, 2017, 11:32:53 am
Archers have piss-poor accuracy and/or speed, IIRC. Mages casting from health was a main feature in the original Gaiden; the trade off is that they learn spells with levels and can use any of them whenever they want. Just keep a healer nearby and they should be OK. Items in Gaiden were just things you gave people that never ran out and provided boosts; they ranged from shields and rings to upgraded weapons. In the original you only had one item slot. Summoning monsters was also a feature in the original Gaiden, you could summon ghost soldiers to do battle for you in a manner not entirely dissimilar to the Summoner of Sacred Stones fame, presumably as a counter to the "monster box" Shaman enemies that produced infinite numbers of monsters until you killed them.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: SOLDIER First on March 26, 2017, 01:59:48 pm
never mind these are all good
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: JoshuaFH on April 04, 2017, 02:42:07 pm
I want to post a retrospective, in that I've been tongue-bathing FE 4 for forever now, but in reality it is a game that I haven't started up in nearly a decade, so I thought I'd do that just to get some perspective in how it measures up to my *current* tastes and attitudes. So in all fairness, I want to post some things that are just wrong with it:

Alot of things are really pointlessly slow: I always played the game on an emulator, so I had the miracle of having a button that just doubles the emulation speed on the ready at all times, but when I attempted to deliberately ignore it, I was getting antsy and impatient all the time. Text just moves slow, even when you're spamming the button to speed it up it'll slow back down if you don't keep spamming. Just little transitionary things like going into and out of battle. The AI's 'thinking' phase can be just a solid couple of seconds of literally nothing happening. It was probably just a limitation of the hardware at the time, but it can't be ignored.

Nearly No Convenience Features: I completely forgot this one, but starting it up I realized "Hey, there's no button to press to check where the enemy can move or attack, I have to manually check every enemy again..." which gets old fast and slows down gameplay unnecessarily. There's also the fact that unlike in the future games, there's no quick way to tell if you can double attack an enemy. IIRC the formula for it is easy, the character just needs to have the pursuit skill and 50% more modified speed than the enemy. What is the modified speed? O' just speed minus weapon weight, but the only way to check is to go into your and the enemy character's stat pages and do the math yourself. Fortunately, the game gives you some of the fastest characters, but during those exceptional moments when you're not 50% faster, it can take you by surprise. One of the reasons I liked the FE series so much is that the stats are simple enough that you can do the necessary calculations in your head on the fly, whereas in most RPG's the stats have no special meaning but to look at them go up and trust that bigger numbers = better, but here the game I feel is asking too much mental calculation the players' part.

Speaking of modified speed...

The Weapon Triangle system is Stupidly Unbalanced: I'm sure any FE fan has this RPS relationship memorized: Sword > Axe > Spear > Sword. In FE4, there's an extra RPS system for magic where it goes Fire > Wind > Lightning > Fire, with an extra tidbit where light and dark magic beat all of them, in addition to beating eachother simultaneously. All that kinda sounds like it'd make for some deep strategic gameplay, but you can forget all of it because the reality is that Swords and Wind magic beat everything. Why? Because they're the lightest, while only being slightly weaker. In a game with permadeath, having defensive stats is everything, and the best defense is just not getting hit at all, which is helped enormously by a high speed stat, which is best when it is not being dragged down by the extremely heavy weight of your weapon. Take into account the difference between your iron sword and your iron axe, both on the same level as far as weapon tiers go, but the sword has 3 weight, while the axe has 12. Now, while the axe does have a higher attack power, it's not four times more powerful. Spears are similarly heavy, so while spears do *technically* beats words in the triangle, they're still outclassed because they're so heavy in relation to swords. The same is true for wind magic, even the thing that counters it, fire magic, is still beaten by it because wind magic is so fast in comparison. What this translates into is that everything that is not sword or wind magic based winds up being the most used and most highly leveled because they can engage the enemy without having to worry about them eating hits and dying unceremoniously. While, throughout the course of the game, you do get the fortune of getting the best sword and wind magic users in the game on your side, it makes the system feel more stale than it needs to be.

Armors are nigh-useless: While I mentioned that defensive stats beat everything, you'd think that armors would be highly useful then? Well, you'd be right! The low speed they're plagued with is not a big deal since you need special skills in order to double on an enemy, and that nearly never comes into play since most enemies don't have skills. HOWEVER... This game has huge maps, and not only that, it frequently puts you on a time limit since you need to race across the map in order to save a town that is being slowly destroyed. What this translates into is that Horse-mounted units are the best because they have the highest movement, and FE4 mounted units are actually the strongest in the entire series due to being able to Move, Attack, and then move again with remaining movement points. Training up your *one* armored unit to where he is relevant is extremely difficult, and even his designated job of defending the castle nearly never comes up cause there is *I Think* only two or three points in the game where the AI will try to score a victory through a castle takeover, and even then there are better units for the job.

Cavalry is overpowered: In fact, any unit on foot is very easy to forget, because horse mounted units can get to the fight faster and finish up before the foot mounted units even arrive. Movement can get boosted with a ring, but that's a pretty late game item. Moreover, when the tables are turned and you're being chased down by horse mounted units, the maliciousness of the AI is thrown into high gear as they're all able to single out the weakest unit of yours in range and guarantee that they die.

There are dumb, obtuse secrets: Some of the best items in the game are hidden in just random spots. In order to get the Brave Axe, you need to get your one axe using character and have him stand in a really awkward out of the way spot. To get the pursuit ring, same thing with your armour. Just so many great items that are not hinted at in any way that you would need a guide to find, and my rule is that if it needs a guide, it's a flaw of the game.

Oh yeah, and you're being graded: One of the flaws of the series is that the permanency of every mistake encourages an extremely slow, methodical, cautious playstyle. At the very end of the game, you're being graded on how fast you completed the game, in turns. There's actually a subsystem in the game wherein how well you're doing according to this grading scale affects the "Leader Stars" your commander unit has, which in turn gives units within a certain radius of that leader character a small bonus to evasion. This subsystem is never explained, it had to be deduced through trial and error. This one is not that big of a deal, but it gets under my skin whenever a game is secretly judging me and punishing me for what I feel is correct and proper play...

These last three complaints apply to FE4, but they apply equally to all FE games:

Permadeath encourages slow play: From the previous complaint, permadeath just encourages extremely slow play. That any mistake is punished forever gets the blood pumping, but it also makes the game kinda boring since optimal play is inching your units forward, singling out enemies, and never taking any chances because the RNG at any time could decide to be utterly cruel and malicious...

the heavy emphasis on RNG in a strategy game is stupid: In FE, there is no such thing as a perfect plan. Anything and everything you do can be spoiled by the RNG. 90% hit chance on four attacks? You can still miss every single one and your character dies because of it. 10% evasion chance? Enemy can still hit every attack and your character dies because of it. Everything go according to plan and your character levels up? Haha no stat increases at all... For a person like me that views all games as big, complicated puzzles that should have 'solutions', the presence of unpredictable elements that can't be planned for no matter how much mental effort you pour into the game is infuriating.

Leveling Systems lock you into a strategy and reduce your choices: While there are spots in the game you can grind for exp, they're all extremely slow, boring, and monotonous. If you ignore them however, you're quickly forced with the choice of which characters you want to level up and which ones you should shun completely. Characters need to be leveled up in order to remain relevant as the game progresses, and some need intense leveling just to not be useless at all, and that is troubled by the fact that there is finite Exp in the game. So you have to make your choices, and then some characters are just going to be cheerleaders: Sitting on the sidelines and not doing anything while the small handful of characters that were chosen get to do everything, and in fact they HAVE to do everything because by that point you can't renege on your choice. And those chosen few characters is going to include your main character, who in fact can solo the two levels in which he gets his best weapon, so those levels the best choice is just have that one character do everything, and shun everyone else... and that frustrates me because watching your characters grow and become good, useful characters is one of the primary joys of playing Fire Emblem for me, and it pains me that the best choice is to ignore them...

So there, now I feel like I'm no longer afflicted with that dreaded disease: "fanboyism"



In other news I just discovered

https://www.youtube.com/watch?v=gMdNL0K6Txo

Hmmm, a FE mod with everything randomized. Consider me extremely interested.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Nighthawk on April 04, 2017, 05:05:44 pm
See, it's reasons like those that I'm really hopeful for a remake of FE4. A lot of people really liked it despite even the more clearly evident flaws, so a remake that modernizes the game and addresses those issues might just end up being one of the best Fire Emblem games ever made.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: RedWarrior0 on April 04, 2017, 05:09:33 pm
... What this translates into is that Horse-mounted units are the best because they have the highest movement, and FE4 mounted units are actually the strongest in the entire series due to being able to Move, Attack, and then move again with remaining movement points. ...
Cavalry is overpowered:
The middle part (better Canto) is also true for Path of Radiance and Radiant Dawn.

The last part is true for basically every Fire Emblem, except where dismounting is required for them to fight indoors. Maybe not to the extent of Horse Emblem: Genealogy of the Holy Horse, but fliers and horses are historically a step above foot units, even with worse stats, with only a few exceptions (Basically Ike, Raven, and Warp staff users, from my experience)

Quote
In other news I just discovered

https://www.youtube.com/watch?v=gMdNL0K6Txo

Hmmm, a FE mod with everything randomized. Consider me extremely interested.

From my experience with the FE7/FE8 randomizers, expect balance to go completely out the window. It's interesting initially, but I've not loved it.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: SOLDIER First on April 04, 2017, 05:34:01 pm
actually in fire emblem fates silas is mounted by default and his weak ass gets shredded by the ninjas in chapter 10 while everyone else except three people don't get doubled
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Twinwolf on April 04, 2017, 05:50:56 pm
actually in fire emblem fates silas is mounted by default and his weak ass gets shredded by the ninjas in chapter 10 while everyone else except three people don't get doubled
The things except for the last 3 points are specifically targeted at Fire Emblem 4. Fates is not the fourth game :P
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: SOLDIER First on April 04, 2017, 05:54:48 pm
I wasn't responding to that post, I was responding to the one above mine
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: RedWarrior0 on April 04, 2017, 06:41:57 pm
Silas is fine. I've not played Birthright, but he has a gazillion potential pair ups for speed, which is his only real issue. He's good in conquest, too, if overshadowed by Xander (alongside everyone who isn't Camilla or Cornbread). Although Fates (Conquest particularly) shouldn't be an example of mounts not being broken, since all the Nohr royals are mounted and great, Corrin's absurd and even moreso if you reclass them into paladin, Jakob on F!Corrin as an early reclass into paladin is fantastic, Gunter gives great stats to Corrin if you turn him into a backpack.

Now, I'm not saying literally every horse ever is amazing, and the downright broken ones have absurd stats on top of being mounted (coughsethcoughcough), but in general, horses and fliers are better than footlocked units.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Aklyon on April 04, 2017, 07:03:36 pm
Isn't the jagen guy of the game generally always a mounted unit too?
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Neonivek on April 04, 2017, 07:19:15 pm
So I found out that Fire Emblem X SMT game came out.

And I found out why no one really cared... because it featured character crossovers but it was somewhat divorced from the mechanics of both series.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Aklyon on April 04, 2017, 08:12:16 pm
So I found out that Fire Emblem X SMT game came out.

And I found out why no one really cared... because it featured character crossovers but it was somewhat divorced from the mechanics of both series.
Yep. It turned out eh.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on April 04, 2017, 09:02:55 pm
I stated this when I was mistaken about the release date a few months ago, but the best thing to come out of that was easily Chromsteel (http://i1.kym-cdn.com/photos/images/original/001/011/306/7c4.jpg).

Also what is with option 2 in the thread poll? Gaiden is nothing like Fates, and from what I've heard the same holds true for SoV.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Nighthawk on April 04, 2017, 09:12:03 pm
the best thing to come out of that was easily Chromsteel (http://i1.kym-cdn.com/photos/images/original/001/011/306/7c4.jpg).
I laughed way too hard at that.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Elephant Parade on April 05, 2017, 08:03:42 pm
I stated this when I was mistaken about the release date a few months ago, but the best thing to come out of that was easily Chromsteel (http://i1.kym-cdn.com/photos/images/original/001/011/306/7c4.jpg).

Also what is with option 2 in the thread poll? Gaiden is nothing like Fates, and from what I've heard the same holds true for SoV.
gaiden doesn't have weapon durability
fates doesn't have weapon durability
weapon durability is one the the fire emblem series's defining aspects

fates = gaiden

fate weapon drawback system 4 lyfe
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: JoshuaFH on May 04, 2017, 06:26:42 pm
So I decided to replay the games to get at the homosexual options, cause something like that in a Nintendo game just sparks my curiosity as to how well it was handled. That, and I wasn't even aware that gay options existed until after I beat all three paths and then looked them up online.

I mean, the pseudo-dating sim/visual novel aspect of the game is arguably the game's most disappointing aspect overall, because it just isn't very realized and is very out of place, but that's besides the point.

SO there are two options: Niles for Conquest males, and Rhajat for Birthright for females. I'm not gay or anything, but after playing through both paths again to get at them both, Niles is just way better in every way. He's available almost from the onset of the game whereas Rhajat is hidden as she is Hayato's child (who you probably didn't use at all like I did), his personality isn't just "Haha I'm a creeper lawl" like Rhajat is, and his dialogues are actually entertaining. And he's way better looking too, whereas you can tell that Rhajat's been living in a swamp her entire life.

But breezing through both routes against on classic hard, I'm also taking the opportunity to try out new strategies, like heart sealing the MC into a pegasus knight at the start of the game, heart sealing Odin into a Samurai (he's surprising good!), heart sealing Sakura into a Falcon Knight and having her wreck stuff with the Bolt Naginata... Honestly, heart seals are just the best thing in the game, I wish you had access to more than just one or two right at the start of the game, you gotta wait until you upgrade your staff shop.

Maybe I'll do a classic lunatic run of every path. I thought, and still think, classic hard is too easy, and after giving casual lunatic a quick spin just to gauge the difficulty, I was pleasantly surprised to see that it's actually challenging, and not ball-crushingly so! In Awakening, Lunatic was nigh-impossible, completely unfun, and just another example of why that game was such a colossal fuckup, but this seems pretty alright! I'm just hesitant on it because I already know from first hand experience that there are more than a couple chapters that are difficult, but just for extremely cheesy, stupid, unfun reasons that all relate back to the tragically poor design that a great deal of the game apparently had to suffer through during it's development. Will update if I go through with it.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Nighthawk on May 11, 2017, 04:02:17 pm
SO there are two options: Niles for Conquest males, and Rhajat for Birthright for females. I'm not gay or anything, but after playing through both paths again to get at them both, Niles is just way better in every way. He's available almost from the onset of the game whereas Rhajat is hidden as she is Hayato's child (who you probably didn't use at all like I did), his personality isn't just "Haha I'm a creeper lawl" like Rhajat is, and his dialogues are actually entertaining. And he's way better looking too, whereas you can tell that Rhajat's been living in a swamp her entire life.
Niles is just downright a better character. His support conversations are typically entertaining with almost any unit, not just the avatar. The child units generally are pretty meh in the personality department, probably because they were an afterthought compared to the main cast.

Maybe I'll do a classic lunatic run of every path.
I've tried a Lunatic Casual run of Revelations. From my experience (which is limited, because I gave up around halfway through), it's pretty painful and not all that fun. The main issue is the enemies are stupidly strong, but their strength mainly comes from stats and overwhelming weapon proficiency, not necessarily levels. As such, you will struggle to defeat most enemies, but they will yield very little XP reward. Not only does this make the main game a pain, especially if you want to level all the characters, but it even makes grinding a chore, as you'll be working a lot harder for very little payoff. A character dying doesn't mean the chapter is over, unlike Classic mode, but sometimes it's actually WORSE, as a character death means a weakening of your squad, which leads to potentially more character deaths, so you'll suffer slowly until you realize that the units remaining can't take on the boss of the level because they're just not good enough.

It takes a particular kind of person to play Lunatic anything, and I am not that kind of person. But hey, I'm sure some people have done it and maybe even had fun. Perhaps somebody who has would be willing to give a second opinion?
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: JoshuaFH on May 11, 2017, 06:15:46 pm
SO there are two options: Niles for Conquest males, and Rhajat for Birthright for females. I'm not gay or anything, but after playing through both paths again to get at them both, Niles is just way better in every way. He's available almost from the onset of the game whereas Rhajat is hidden as she is Hayato's child (who you probably didn't use at all like I did), his personality isn't just "Haha I'm a creeper lawl" like Rhajat is, and his dialogues are actually entertaining. And he's way better looking too, whereas you can tell that Rhajat's been living in a swamp her entire life.
Niles is just downright a better character. His support conversations are typically entertaining with almost any unit, not just the avatar. The child units generally are pretty meh in the personality department, probably because they were an afterthought compared to the main cast.

Maybe I'll do a classic lunatic run of every path.
I've tried a Lunatic Classic run of Revelations. From my experience (which is limited, because I gave up around halfway through), it's pretty painful and not all that fun. The main issue is the enemies are stupidly strong, but their strength mainly comes from stats and overwhelming weapon proficiency, not necessarily levels. As such, you will struggle to defeat most enemies, but they will yield very little XP reward. Not only does this make the main game a pain, especially if you want to level all the characters, but it even makes grinding a chore, as you'll be working a lot harder for very little payoff. A character dying doesn't mean the chapter is over, unlike Classic mode, but sometimes it's actually WORSE, as a character death means a weakening of your squad, which leads to potentially more character deaths, so you'll suffer slowly until you realize that the units remaining can't take on the boss of the level because they're just not good enough.

It takes a particular kind of person to play Lunatic anything, and I am not that kind of person. But hey, I'm sure some people have done it and maybe even had fun. Perhaps somebody who has would be willing to give a second opinion?

Well, I started up Conquest Lunatic. I'm quite enjoying it so far. I just did Chapter 10 on my first try again with no deaths. It was extremely close though, there was some outrageously good and bad luck at play, and some unintended strats that had to be thought up and employed on the fly. At the very end, I was pushed all the way up to the green zone with eight characters paired up and standing on the victory zones just to bodyblock the deluge of enemies.

I really wish the prison was more useful. I'd have imagined that there'd be more useful enemies to capture on lunatic since the enemy units are supposed to be way stronger for their level and have useful skills more frequently, but nobody really stands out. Except Haitaka, the generic boss of chapter 9 you can capture, who has the rally defense skill. He's awesome, but he's the only unit in all three games I can think of that is worth capturing.

My ultimate strategy for the run however is to pair up Corrin!Effie, and because I have Lancer as Corrin's talent, I can partner seal Effie into a Spear Master and gain access to Seal Defense and Seal Speed. Effie's the best, she carries hard.

I also started up Birthright Lunatic, and I'm going to start up revelations and just play them all in parallel, so I can just hop between them if I get stuck on one.

One last thing, I forgot to praise the game for giving every character a 'Happy Birthday' voice line. I realized that obvious strat when creating my character just to give them the current date as their birthday, and that gives you a significant stat buff on chapter 7, so powering through all those faceless in Conquest!chapter7 isn't a problem at all. Doing that however, I noticed that characters all say some unique version of Happy Birthday in your castle, and it is just awesomely heart warming. I don't know what it is, but whenever a game wishes me Happy Birthday, I'm reduced to tears. In Metal Gear Solid 5: Phantom Pain, all the characters bring out a cake and sing you a song, and I didn't even play that game, I just watched the youtube video of it, and just that made me shed a couple tears.

"TODAY IS THE FATEFUL DAY OF YOUR BIRTH!" I'll have to look them all up, because the characters that you can interact with is random, so you can't line up all possible characters and just speak to them all to see what they have to say.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Reudh on May 11, 2017, 06:36:27 pm
I've been gradually trying to do a Revelations runthrough with exclusively Cannoneers. It's rough as fuck, they're so fragile. It is hilarious to see Gunter and Corrin poke their heads out of their dinky little tanks while Felicia boops their tank with her staff.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: RedWarrior0 on May 11, 2017, 11:25:41 pm
I really wish the prison was more useful. I'd have imagined that there'd be more useful enemies to capture on lunatic since the enemy units are supposed to be way stronger for their level and have useful skills more frequently, but nobody really stands out. Except Haitaka, the generic boss of chapter 9 you can capture, who has the rally defense skill. He's awesome, but he's the only unit in all three games I can think of that is worth capturing.
Lunatic Conquest has another one who's worth capturing

Spoiler: If you care (click to show/hide)
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: JoshuaFH on May 18, 2017, 04:59:02 am
My lunatic runs are going swimmingly. I had to do a hard reset of Birthright when I hit the boat stage , got utterly buttfucked by a swarm of a dozen or more fliers and it turned out I wasted my heart seal I'm someone other than Mozu. So I was replete of archers. Other than that I found that Rinkah is surprisingly useful! She is not very strong or accurate but her defense stat is obscene and that's what matters in lunatic. There's already several strategies that would have been impossible without her and I paired her up with   Hayato to produce a Rhajat with seal resistance and all of a sudden magic users Don't Look Under powered anymore.

I am having a lot of fun. This is requiring more thought than hard mode ever did.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: JoshuaFH on May 18, 2017, 06:41:15 pm
One thing I forgot to mention, which is almost invisible to anyone that isn't anal retentive, is that the leveling system in Lunatic is altered. Normally, on Hard mode or lower, the variables for a level are rolled when the character levels up. This isn't the case in Lunatic, apparently a characters stat ups are predetermined at some very early point in the game, and they can never be altered. So, normally, if you didn't like someone's stat ups, you could restart the chapter and try again, hoping for a better roll; in lunatic, that technique doesn't fly at all, you'll get the same stat ups, every single time. Even if you delay the level up, and try it on a different map entirely, they stay the same. I thought I'd hate this, but I kinda love it; it's one more thing I don't have to worry about.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: SOLDIER First on May 18, 2017, 07:09:06 pm
I actually noticed that a few times on Border Walls without realizing it was such a mechanic. Saizo complaining about only getting Def every single time was well worth the resets. :P (When he finally got a second level that map, it was also shitty. It was great.)
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Nighthawk on May 19, 2017, 03:48:07 pm
So, uh, Shadows of Valentia is out in the U.S. of A. I've been playing for a while (just got to Act 2) and so far I'm liking it. My favorite part is by far the full voice acting, which is actually quite well done by my tastes. I didn't think it would make much of a difference, but it's definitely making me like the characters more.

Gameplay's pretty good, though the lower-than-average hit rates are something you have to get used to. I'm enjoying the lack of weapon triangle more than I thought I would. Map design's nothing amazing, but I haven't run into any huge frustrations. The maps in dungeon encounters are super bland and mostly featureless, though, which is disappointing.

Biggest thing I've noticed so far? Individual units are a LOT tankier in this game compared to recent entries in the series. Your average cavalier/mercenary guy can take a good 5 or 6 hits, maybe more, before dropping (for reference, I've done just a bit of grinding at the beginning before promoting the villagers, and I'm playing on Hard Classic).

I, for one, really like that I can make small mistakes with unit placement and not get instantly shafted because everybody who's not a Knight dies in one hit. That might not be appealing for the hardcore players, but for me, it's welcome relief.

I'll be posting more opinions as I progress.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: SOLDIER First on May 19, 2017, 09:04:42 pm
If your basic units at low levels are this tanky, how tanky will the ACTUAL TANKS be?! Oh god.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Kanil on May 21, 2017, 11:42:12 am
I've yet to learn any arts with my carrot.

0/10 can't get good at carroting.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Sirus on May 21, 2017, 11:50:38 am
Hold up, the new one's out?

...fugging Gamestop didn't call me despite my pre-order.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: JoshuaFH on May 21, 2017, 12:28:24 pm
I know everyone's hyped about Valentina, but I found something new to complain about in Fates. I found that damage wasn't what I calculated it to be and had to do some digging as to why, which led me to do something I abhor doing: looking up a wiki.

Turns out weapon proficiency does way more than just being an irritating way to lock off stronger weapons and discourage you from class changing your units later in the game: it also gives hidden bonuses and directly controls the benefits from the weapon triangle. In my quest for specifics I found two charts of stats that are pointlessly difficult to memorize, and really only amount to very small statistical benefits except for A and S rank proficiencies.

It peeves me severely whenever there's hidden stats in a game, even more so when it's so complex.

I also found an odd glitch, where apparently you can trigger the kissing and romance scenes with an A rank support just by bonding enough. Though I found this by doing something the devs probably didn't anticipate: grinding the bonding at the personal quarters in order to get S rank relationship a early. It was weird activating the romantic scenes early as only A rank friends.

I'll be getting Valentia after I complete my lunatic runs.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Twinwolf on May 21, 2017, 12:29:26 pm
Hold up, the new one's out?

...fugging Gamestop didn't call me despite my pre-order.
I mean
Gamestop is notorious for being crap about pre-orders.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: JoshuaFH on May 21, 2017, 06:41:54 pm
Holy crap is there just so much more effort placed into the level design in Conquest's Lunatic Mode than Birthright's. There's chapters in BR that are not even noticeably changed, except maybe for slightly tougher enemies; whereas in Conquest there's both more and better enemies with skills that completely change the nature of encounters. They mix in units that are counters to your counters so strats that worked on Hard are just so much more difficult, the AI is just better in subtle ways and makes better decisions which actually trips me up because I'm so often expecting the AI to brainlessly attack but it actually uses strategies. I mean, the AI still does some incomprehensible shit that just makes me go "B... But why?..." but it's definitely better. I'm disappointed that they didn't program more advanced techniques for the AI, like pairing or unpairing units as the need arises, or trading items or transferring paired units, but if they did and the AI suddenly whipped out a sick transfer strat to surprise me with a heavy hit from downtown, well I'd probably shit my pants.

I just got going again on Conquest after finally grinding love points to get Effie married and change her into a Spear Fighter. That let me sidestep a guy with a hammer who'd have otherwise wrecked my shit. Man is EFfie just the best, her speed stat just skyrocketed after class changing, and she stomped the penultimate room of chapter 11 by dodge-tanking the heavy hitters in that room. I was prepared to burn a rescue staff usage and everything but nope Effie's like "I got dis." The humiliation curbstomp on Hinoka's butt buddies was just icing on the cake.

Then Macarath, which is one of the few gimmick maps I actually kinda like. This is a great example of the designers changing the level to make it more difficult. There's more and differently arranged pots, and they moved the dragon vein so now it's in a REALLY compromising position. First try I wasted so much time trying to figure out how to tackle Ryoma's pillow fort that I lost by time out. Second try I knew how so I was hauling ass across the map, but then it was a matter of trying to both beat Ryoma and get the chests, which led to one of those rare, awesome FE moments that will stick with me forever: I had Ryoma cornered, Effie was just solo beating the shit out of him, but I was getting cornered myself by the backup archers and I needed to grab the chests and end the stage. Everything was really awkwardly arranged however, in that there was a new poison pot blocking the room that the chest was in. Now, all the pots' effects are set, so they can be memorized, but I naturally never destroyed this one before so I don't know what was in it. There was a hurried shuffling of my units to get them all arranged so I could grab the chests and then immediately kill Ryoma, so I had nearly all my units gathered around it thinking "Ehhhh how bad could it be?" and it turns out: really bad. The pot froze Felicia, who as holding Kaze, who I needed to open the chest, and not the room was open and ninjas would be pouring out to fuck my shit up on the next turn so I needed to end it that turn. I had to stop and just stare at the screen for like 10 minutes to see if there was a way to somehow salvage my plan, and the best I could come up with was to unpair kaze, dance him, get him over to get the chest (containing an armorslayer), and then leave the killing of Ryoma to Odin, now a samurai, to throw an umbrella at him to finish off his last 3 hp. I was extremely apprehensively about it, since vantage would activate and Ryoma could one shot Odin, so it all bowled down to Odin's evasion. Lo and behold, Odin dodges the fateful dodge, throws a cross-court three pointer, and wins the game. I'm so apt to cut Odin from the team when I need to, but you know what Odin? You're on the team buddy.

I complain about the game alot, but this is definitely the love part of the love-hate relationship.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on May 21, 2017, 10:38:11 pm
If anyone here plays Crusader Kings, you might be interested in knowing that someone is making a Fire Emblem 7 (https://forum.paradoxplaza.com/forum/index.php?threads/mod-emblem-kings.972079/) mod for CKII.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Aklyon on May 22, 2017, 10:51:13 am
If anyone here plays Crusader Kings, you might be interested in knowing that someone is making a Fire Emblem 7 (https://forum.paradoxplaza.com/forum/index.php?threads/mod-emblem-kings.972079/) mod for CKII.
Neat!
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Nighthawk on May 28, 2017, 06:10:34 pm
All right, I just got into Act 4 of Shadows of Valentia and I'm back to leave some commentary. There's a decent amount of text, but it gets harder to read when spoilered, so I'm just gonna leave it unless somebody is opposed.

Within the following comments are maybe some really minor support conversation and map spoilers that don't matter much. Read at your own (extremely low) risk.


----
Act 3 was a mixed bag. There were some really awesome maps, one in particular with a time-limit aspect that forced me to be really aggressive. It got super intense near the end, and the close victory I earned was definitely one of the sweetest I've experienced in any Fire Emblem game.

Like I mentioned though, mixed. Some of the maps in Act 3 were painful, I'm not gonna lie. Mainly because sand. When most of your units move on foot and the ones that don't are relatively vulnerable, sand is just AWFUL. It led to some really slow, really annoying maps that I would rather not play again.

It's not all bad, though. Most of the maps without sand operate just fine, though none are particularly memorable. Act 3 also has its fair share of new characters, and every single one that joins you is a treat. Again, voice acting REALLY makes the difference in this game. Without it, I might have been vaguely interested in the story, but thanks to continuously stellar voice work, I've found I'm still totally invested.

Which brings me to support conversations. With very few exceptions, they're all excellent. Shorter, but fully voiced, and just... good. You know how in a lot of previous Fire Emblem games, most notably the trope-overloaded Awakening and Fates, characters felt pretty flat and support conversations were basically just two characters throwing their stereotypes at each other? Yeah, no more of that. The characters in SoV actually feel like people, and the support conversations actually feel like they're developing real relationships. I especially love the tension between Gray and Tobin as they both pine after Clair, who has her own great conversations with Gray as he (for the most part unsuccessfully) pursues her.

Also, this game has voiced post-battle mourning quotes if characters with strong relationships die. And they're heartbreaking. Just gonna throw that out there.
Yes, I listened to them all, and yes, I am in great amounts of emotional pain.

To close, I'd like to discuss Mila's Turnwheel (also known as the rewinding mechanic) and how I cannot overstate how wonderful it is. Instead of having to restart a whole battle because I screwed up at some point in the middle or end, I can now rewind time a turn or two to rethink my strategy. A lot of hardcore fans out there might disagree with its inclusion, but as someone who really hates the insane amount of time that can be wasted on a single fatal mistake in Fire Emblem, the turnwheel is an absolute godsend. Literally. Like, Mila is a goddess and it's her turnwheel. Haha. Me funny.
----

tl;dr - Despite some annoyances, I'm having a good time.

I'll probably leave another comment when I finish the game to address the things I didn't cover here, like weapon forging and combat arts.

Or maybe I'll forget to talk about those things and just come back to fanboy about my favorite characters.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Sirus on May 28, 2017, 09:04:13 pm
Use Mila's Turnwheel at your own risk, however. I have noticed that it seems to re-seed the RNG when you roll back, which can lead to actions you take working out radically differently than they did the first time around. I've had attacks that previously hit miss, or attacks that crit suddenly not crit (and thus leave an extra enemy alive for me to deal with).

Luckily for the player, if you use up your rewinds and still find yourself in a dire situation, you usually have the option to retreat mid-battle (except in a dungeon). Retreating allows your characters to keep the experience they gained up to that point, and when you come back to try again most (all?) of the enemies you killed previously will still be gone. Reinforcements on the world map are a thing that happens, however, so you probably don't want to rely on that too much.

A note to anyone who hasn't started yet: play on Hard. Aside from the occasional tactical retreat, I really haven't had that much trouble with the story battles at all.
Except for Arcanists. Those guys can go jump off a cliff. But for the most part Hard mode is quite doable even for those who aren't super-great at tactics in general or Fire Emblem in particular.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: JoshuaFH on June 03, 2017, 09:07:24 am
Finally got through chapter 20 and 21 in conquest lunatic. 20 was a BITCH. I didn't count but I was probably over two dozen attempts when I finally beat it. The gimmick makes planning ahead so hard it's nuts. I did pretty much every paralogue I could just to avoid the chapter as long as possible.

An interesting thing is I paired swordmaster Odin with azure and got Ophelia and Shigure with astra. They're both monsters I love'em.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Nighthawk on June 08, 2017, 04:39:42 pm
I'm back, having finally gotten around to finishing Shadows of Valentia. This post will mainly be overall thoughts on the game and its unique(ish) mechanics rather than a focus on the last act.

---

Dunno how much anyone cares about a second opinion from some random guy on forums (considering we have how many review sources nowadays?) but for what it's worth, the game was overall very enjoyable. Again (and it feels like I've said it about a hundred times at this point) the fantastic voice acting really hammers it home. If this game was just text with voice clips thrown in like the last two games (I consider Fates one game) I would probably think it was just an okay experience.

The story WAS predictable, not to mention very straightforward. But eh. It still felt pretty epic to me; it was more like a brief part of the history of a continent that you get to play through than a story that you read to be surprised by the twists and turns. The fun characters made it worth the while... except Celica. Dunno. Maybe others will like her, but I sure as heck felt like she was boring. Alm is similarly straightforward and possesses all the heroic archetypes you'd expect of a main character, but he has this whole ex-farmboy thing combined with a headstrong attitude that makes him a bit more interesting than Celica and her "save Mila, save the world, sacrifice myself for the greater good" shtick.

I've heard some people complain about Weapon Arts being useless except for particular ones like Double Lion (an Alm-only art that allows him to double attack automatically with the brave effect). Granted, Double Lion is a very powerful art that I used a lot, but I used the other ones often, too. Most arts have a low enough HP cost that it's worth using them for the extra damage and accuracy to finish off enemies with a single strike.

Forging is... okay. It's really cool to upgrade your favorite weapons, and the system is well-implemented, but you'll never be able to forge everything you want to by the time the game's main campaign is over unless you're prepared to grind for ages. Grinding gold marks, while it is possible, takes too damn long without the game's DLC, which bothers me immensely. The silver lining is you won't really need to max forge things to be able to beat the game, given you're decent at strategy, so the DLC feels more like, "Hey, if you really want to make everything and everybody crazy overpowered, this is for you. Otherwise, just play like a normal person and you'll be fine."

The maps in this game were definitely lackluster compared to a lot of the maps in more recent titles. Sand is awful. Mass-spawning enemies are pretty annoying. Swamps are annoying. But I do feel like the game generally gives you the tools you need to get through these maps (pegasus knights, archers, warp), so it's not like you're expected to do the impossible.

Also, I love warp. What a wonderful movement option and another great way for clerics to support the party. Dropping a glass cannon directly on top of a zombie-summoning boss to oneshot him and disintegrate all his zombies is awesome. I hope this spell makes a return in future games.

---

AND NOW FOR THE REAL SHOW: SHIPPING WARS

Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on June 17, 2017, 08:54:47 pm
Just finished Act One of Shadows of Valentia. Liking it so far.

Spoiler: Unsolicited Opinions (click to show/hide)
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Sirus on June 17, 2017, 09:48:06 pm
"Destrier" has nothing to do with SoIaF  :-\
It's an old term for a particular style of warhorse, the kind that armored knights would ride in battle in the Middle Ages.

Can't speak as to "man grown", that's a new one for me.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on June 18, 2017, 12:47:11 pm
On Act III now. Scratch my entire last paragraph :P
"Destrier" has nothing to do with SoIaF  :-\
It's an old term for a particular style of warhorse, the kind that armored knights would ride in battle in the Middle Ages.

Can't speak as to "man grown", that's a new one for me.
I know what "destrier" means, of course; rather, the diction and choice of words here and there, particularly among the noble characters, just reminds me of GoT. Might just be the constant references to "the Mother" that made me think of it in the first place :P
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on June 18, 2017, 07:23:11 pm
In other news, Fates!Anna killed Inigo's father. Prepare to die.
Spoiler (click to show/hide)
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: SOLDIER First on June 18, 2017, 07:27:48 pm
the entire top half of her pointer finger is nail and this is what you point out
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on June 22, 2017, 05:10:35 pm
If any of you guys are interested, Kyle McCarley and Erica Lindbeck, the voices of Alm and Celica respectively, are streaming Echoes (http://twitch.tv/KyleMcCarley) at 10 PM EST tonight.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Tawa on November 04, 2017, 11:52:45 pm
Bumping the topic to wonder if anyone else picked up Fire Emblem Warriors. I got it about a week ago, finished it the other day, and am now working on History Mode in bursts.

Spoiler: Review of sorts (click to show/hide)
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: JoshuaFH on November 05, 2017, 12:25:41 am
i have deliberately avoided any contact with the game, because I know that Warriors-style games are mediocre in every incarnation imaginable. They keep making them though, so I guess they're mediocre but pleasing and well-liked by the masses.
Title: Re: Fire Emblem: Watch the Fire Emblem Direct for old game annoucements!
Post by: Aklyon on November 05, 2017, 12:27:31 pm
Like, they could probably be better. But as it is, you get to beat up a lot of dudes and look cool doing so.

As far as FEW goes though, the only substantial response I've seen to the absurdly balanced character set was along the lines of 'The Warriors devs pander to japan, and the waifu games are the most popular there. We got Lyn at least.'