I tried Lunatic. Maybe I just don't know how to play it right... maybe I needed to unlock fancy stuff or something, but it seems more like a savescumfest from the start.I expect high Renown would help, since you would start with extra stat-booster things.
Actually, the first 2-3 maps are beatable, it is when you get the 2nd batch for the crew is where I lose just about everyone, every time.
It's a pretty fun game, and a decent addition to the series, but I have one complaint: critical hits aren't fancy enough. What happened to arrow twirls and gravity-defying axes? I mean, the 3D models probably would've made it a bit more difficult, but fancy criticals were a major part of the fun.So much this.
And then we have Lunatic Reverse...I also really hate the dance animation. I always turn it off, because it takes FOREVER and is always the exact same. I wish there was a way to make it so that it would only play animations when something interesting happens; i.e. Astra activation, Dual Strike, or whatever.QuoteIt's a pretty fun game, and a decent addition to the series, but I have one complaint: critical hits aren't fancy enough. What happened to arrow twirls and gravity-defying axes? I mean, the 3D models probably would've made it a bit more difficult, but fancy criticals were a major part of the fun.So much this.
Picked up Awakening the other week and have been going through it on Lunatic/Classic. Lunatic starts out frustratingly hard, then the difficulty evens out a bit once you have a few characters that can take hits.
Really glad I didn't quit Lunatic in the unbalanced first few levels, because I've always found regular and hard modes in FE waaaaay too easy. Once Lunatic hits its stride, it feels just right in difficulty.
It helps if you don't think of Lunatic+ as a strategy game. It's a "solve the puzzle" game, like those chess "find mate in X" puzzles. You have to move just right, but unlike chess, you also have to hope you don't somehow offend the RNG. ^_^Picked up Awakening the other week and have been going through it on Lunatic/Classic. Lunatic starts out frustratingly hard, then the difficulty evens out a bit once you have a few characters that can take hits.
Really glad I didn't quit Lunatic in the unbalanced first few levels, because I've always found regular and hard modes in FE waaaaay too easy. Once Lunatic hits its stride, it feels just right in difficulty.
Lunatic+ on the other hand is just bullshit.
"Oh, what's this? An enemy with Hawkeye, Lethality, and Vantage+?"
Does it make the final boss really difficult? On Normal, you can just rush with the tactician using the Book of Naga.It helps if you don't think of Lunatic+ as a strategy game. It's a "solve the puzzle" game, like those chess "find mate in X" puzzles. You have to move just right, but unlike chess, you also have to hope you don't somehow offend the RNG. ^_^Picked up Awakening the other week and have been going through it on Lunatic/Classic. Lunatic starts out frustratingly hard, then the difficulty evens out a bit once you have a few characters that can take hits.
Really glad I didn't quit Lunatic in the unbalanced first few levels, because I've always found regular and hard modes in FE waaaaay too easy. Once Lunatic hits its stride, it feels just right in difficulty.
Lunatic+ on the other hand is just bullshit.
"Oh, what's this? An enemy with Hawkeye, Lethality, and Vantage+?"
Speed > Everything. (http://i60.photobucket.com/albums/h12/Switch_Watcher/Smileys/emot-colbert.gif)Really? I was doubling everything even without +Speed.
I...never actually got that far. I'm actually really terrible at chess puzzles. Actually, I'm just terrible at finishing games in general. I've been sporadically playing through the chapters on the second continent for the last year, almost. ^_^Does it make the final boss really difficult? On Normal, you can just rush with the tactician using the Book of Naga.It helps if you don't think of Lunatic+ as a strategy game. It's a "solve the puzzle" game, like those chess "find mate in X" puzzles. You have to move just right, but unlike chess, you also have to hope you don't somehow offend the RNG. ^_^Picked up Awakening the other week and have been going through it on Lunatic/Classic. Lunatic starts out frustratingly hard, then the difficulty evens out a bit once you have a few characters that can take hits.
Really glad I didn't quit Lunatic in the unbalanced first few levels, because I've always found regular and hard modes in FE waaaaay too easy. Once Lunatic hits its stride, it feels just right in difficulty.
Lunatic+ on the other hand is just bullshit.
"Oh, what's this? An enemy with Hawkeye, Lethality, and Vantage+?"
Also, question: is a physical or magical tactician better? I went +Magic/-Strength, but are there better options?
Good day to everyone.I rented Radiant Dawn once. It was okay. I'd say Awakening, or Radiant Dawn if you have a Wii and not a 3DS.
I wish to try this franchise, so could you recommend me a good game to start? Because I'm sure that I wont be able to try all of them, so I think it would be best to try a piece that was well met by the fans and so on.
Thanks in advance for advices.
Good day to everyone.
I wish to try this franchise, so could you recommend me a good game to start? Because I'm sure that I wont be able to try all of them, so I think it would be best to try a piece that was well met by the fans and so on.
Thanks in advance for advices.
Hey guy remember Fire Emblem: Sacred Stones? and how fucking awesome it was???????It was the first FE game I played where the lord characters that are required in every map were not total garbage. Hector being the exception of course. Hector is awesome.
Hey guy remember Fire Emblem: Sacred Stones? and how fucking awesome it was???????
Also +1-ing Awakening. Excellent game.
Speaking of Awakening, I'm tempted to ask you people who you married. I'm a bit curious as to who the most popular spouses on Bay12 are.
In case you haven't sighted my loudly vocal (possibly a bit obnoxious) mentions of it, I married Nowi.
Soooo, to kick off the discussion...Pro tip about the Bonus EXP: Hand it out in 21-or-lessEXP chunks instead of filling the whole bar at once. If you add too much at a time, it starts costing additional BEXP for each EXP the character gets. This should help stretch things a bit further.
Got Path of Radiance for Christmas. Liking it so far, but Chapter 11 is a huge friggin' difficulty spike. First there was the fact that Boyd kept dying, then the Black Knight randomly came out of that totally random house in the middle... and up until around the part where Greil dies this thing was a piece of cake.
Should I start being more gratuitous in handing out bonus EXP or something?
Also +1-ing Awakening. Excellent game.
Speaking of Awakening, I'm tempted to ask you people who you married. I'm a bit curious as to who the most popular spouses on Bay12 are.
In case you haven't sighted my loudly vocal (possibly a bit obnoxious) mentions of it, I married Nowi.
Pro tip about the Bonus EXP: Hand it out in 21-or-lessEXP chunks instead of filling the whole bar at once. If you add too much at a time, it starts costing additional BEXP for each EXP the character gets. This should help stretch things a bit further.Thanks for the advice! Any recommended levels? Some of the characters I have *hackpth*Mia, Soren*cough* are kinda wimpy right now.
You may also wish to invest in custom weapons, but they get really REALLY expensive.
Panne, because more Taguel, especially a Taguel carrying Ignis and Astra is awesome./me brofists fellow rock-shapeshifter-husband Reudh
-snip-Their level doesn't matter nearly as much as how many stats are going up each level. Just get them roughly as strong as the rest of the team, or at least good enough that they won't die if something sneezes at them. If you try to level them up and they get few or no stats each time, drop them in favor of someone else.
Also +1-ing Awakening. Excellent game.
Speaking of Awakening, I'm tempted to ask you people who you married. I'm a bit curious as to who the most popular spouses on Bay12 are.
In case you haven't sighted my loudly vocal (possibly a bit obnoxious) mentions of it, I married Nowi.
Say'Ri, though if I replayed I would probably pick Cherche or Tiki instead.
Panne, because more Taguel, especially a Taguel carrying Ignis and Astra is awesome./me brofists fellow rock-shapeshifter-husband Reudh
My decision was mostly based on how charming I found Nowi to be--I didn't have any clue how parent skills and stats factored into childrens' skills and stats. Nah with Vengeance is excellent anyway.
I chose Panne purely because of more Taguel, and I like the character. Plus, Yarne's a freakin' powerhouse with Panne's good speed and luck, and MU's flexibility. Morgan's pretty good too, but lacks Counter.I really shouldn't have let Panne die. Taguel seem kinda neat. :( Manaketes do have the advantage of getting 1-2 range, though, so I've 1-up'd you there. :P
I paired Nowi with Gregor, though not on purpose - Nowi's so fragile when you first get her that Gregor makes a good meatshield.
I chose Panne purely because of more Taguel, and I like the character. Plus, Yarne's a freakin' powerhouse with Panne's good speed and luck, and MU's flexibility. Morgan's pretty good too, but lacks Counter.I really shouldn't have let Panne die. Taguel seem kinda neat. :( Manaketes do have the advantage of getting 1-2 range, though, so I've 1-up'd you there. :P
I paired Nowi with Gregor, though not on purpose - Nowi's so fragile when you first get her that Gregor makes a good meatshield.
NEW FIRE EMBLEM ANNOUNCED AT TODAYS NINTENDO DIRECT. (https://www.youtube.com/watch?v=N7zDHOSSj1o)
I wonder if they'll bring back the Magic Triangle and the ability to Rescue units this time around. Since they seem to be basing this new one off of Awakening (I saw a Dual Guard triggering), probably not :cWait, they took away rescuing in FE:A? Why?
I think (hope) that such levels of optimization are really only required for certain challenge maps and the uber-difficulty levels.
That Triangle is frighteningly accurate in some of the games.
Where certain skills just entirely eliminate the point of the triangle.
"Well, I could use this Ax... or I can use this sword and hit you 8 times in a row, acting first, and having a chance to negate your counter attack"
There's also a couploe others that give you access to the Bride Class and Dread Fighter class upon completion.
Again, this is from a guy who hasn't played, but most people claim that Hard mode is the equivalent of Normal mode on older fire emblem games... albeit with a slightly more frustrating start as you try to train your low-level characters and keep them from dying.
Apparently it's rather simple once you've done some training, though.
LUNATIC, on the other hand, is aptly named.
Yeah, the general consensus on Normal mode is you play it if you expect to curbstomp the opposition with no difficulty.Again, this is from a guy who hasn't played, but most people claim that Hard mode is the equivalent of Normal mode on older fire emblem games... albeit with a slightly more frustrating start as you try to train your low-level characters and keep them from dying.
Apparently it's rather simple once you've done some training, though.
LUNATIC, on the other hand, is aptly named.
Well then, I hope Hard offers some challenge. Normal just turned the game into "Morgan Emblem: Morganpocalypse" as soon as I got her.
LUNATIC, on the other hand, is aptly named.
Best legs?Battle models, my friend. Especially any given flying unit. And Nephenee.
But...you never see them O_o
As if legs have anything to do with it. Lyn's been my favorite for a long time simply because of her badassery with a blade.Best legs?Battle models, my friend. Especially any given flying unit. And Nephenee.
But...you never see them O_o
Apparently the favorite is Lyn.
-snip-don't be
Animal Crossing New Leaf...which, I'm ashamed to admit, is also pretty fun...
Seconding nighthawk's appreciation of Lyn's awesome sword wielding, since this got necro'd anyway.As if legs have anything to do with it. Lyn's been my favorite for a long time simply because of her badassery with a blade.Best legs?Battle models, my friend. Especially any given flying unit. And Nephenee.
But...you never see them O_o
Apparently the favorite is Lyn.
Oh Erika. Her and that tiny sword. She really does sort of just poke em to death."Stab... and stab... another stab... oh my critical hit? SUPER STAB."
Oh Erika. Her and that tiny sword. She really does sort of just poke em to death."Stab... and stab... another stab... oh my critical hit? SUPER STAB."
Yeah, Lyn wins hands down. Seriously, she moves so fast she makes illusory clones. That is amazing.
Truth be told, I kind of miss the crazy animations from the older games. Awakening and the like really toned down the badassery.
We still don't know whether flashy criticals are returning, though.The everything in that looked pretty flashy to me. :)
I mentioned this to spacebattles as well but the xover game looks more like a Persona xover to me.That's really perceptive. "SMT x Fire Emblem" was apparently just a working title for what is now known to be named "Genei Ibunroku #FE". In other words, it's an spin-off game in the same vein as Persona and Devil Survivor (Megami Ibunroku). For some reason, the title isn't in the English Nintendo channel Furt linked (probably because the English brand for all of the games is entirely under the SMT title, rather than being divided up by spin-offs versus core), but it's here at the very end of the trailer here (https://www.youtube.com/watch?v=gKaHMqkjGS8) on this Nintendo channel. In other words, you're almost certainly right, from what we know so far.
I'm not happy about the main character being the avatar
I kinda liked it too. (Though I liked having a free mage at the start of Awakening too...)I'm not happy about the main character being the avatar
I like it when I am the "Strategist" and I sometimes appear on map only to be scooted inside a tent when anything remotely dangerous happens. It is actually kind of funny.
how the heck are you supposed to properly command your party from some remote tent?
how the heck are you supposed to properly command your party from some remote tent?Spoiler (click to show/hide)
No, that's my answer. You just yell really loudly. :PWhile AwkwardZombie is brilliant and does a great job pointing out the hilarious unrealistic things in video games, it still doesn't answer my question. :Phow the heck are you supposed to properly command your party from some remote tent?Spoiler (click to show/hide)
Oh, okay. In that case, good answer.No, that's my answer. You just yell really loudly. :PWhile AwkwardZombie is brilliant and does a great job pointing out the hilarious unrealistic things in video games, it still doesn't answer my question. :Phow the heck are you supposed to properly command your party from some remote tent?Spoiler (click to show/hide)
Actually, now that I think about it, that kind of explains why there's no such thing as stealth in FE combat.What about the stealth section in Path of Radiance, where you hire Volke and have him help you break Kieran, Brom, Nephenee, and Sephrian out of the Daein base?
...About stealth, how do enemies find Kellam in awakening?
...About stealth, how do enemies find Kellam in awakening?Who? :p
We're going to be needing a new Awkward Zombie comic:But do the maids have Galeforce? :)
"Anyone capable of becoming a maid: you are now a maid."
So they're more like ninja maids then? Spies and agents pretending to be servants to stay close to their masters/targets? Or at least that's how I'm rationalizing them, even if the fetish thing is probably the real reason they're in the game.Wait, actually, that reminds me.
...MORE COMPLEX STORY AS YOU HAVE TO MAKE THE COUNTRY BETTER FROM WITHINI smell stealth missions... involving maids...
So they're more like ninja maids then? Spies and agents pretending to be servants to stay close to their masters/targets? Or at least that's how I'm rationalizing them, even if the fetish thing is probably the real reason they're in the game.Yeah, probably the fetish thing. At least they tried to be subtle with Cherche by giving her a regular class.
-snip-...Welcome to Bay12?
-snop-
Thanks for the welcome. I wasn't really sure if there was a place for first posters to go.
A translation of some of the Fire Emblem If scans just dropped.Am I the only one mildly amused by how they're advertising the Support system as if it were something new? :P
https://kantopia.wordpress.com/2015/06/03/fire-emblem-if-famitsu-scan-translations-all-60415/
Luna, the girl who looks like Severa, apparently has the same class and voice actor as well. How oddSame personality too.
FE:IF localized to FE:Fate (https://www.youtube.com/watch?v=kLFB-LtKYuQ)SMTxFE is looking less and less interesting to me, especially if the three FE characters in the video are the only ones used. FE: Fate should be fun, at least.
Oh also everyone is an idoru in SMTxFE (http://e3.nintendo.com/games/wiiu/genei-ibun-roku-fe/)
FE:IF localized to FE:Fate (https://www.youtube.com/watch?v=kLFB-LtKYuQ)SMTxFE is looking less and less interesting to me, especially if the three FE characters in the video are the only ones used. FE: Fate should be fun, at least.
Oh also everyone is an idoru in SMTxFE (http://e3.nintendo.com/games/wiiu/genei-ibun-roku-fe/)
I'm tempted to pick them both up. My local Gamestop has a thing going on where you can purchase a physical copy of one game, and a download code for the other one at half price...but only if you get them both at the same time. Still, that's $60 as opposed to $80.Actually, I'm pretty sure that if you have a physical copy of one game, you can download the other one for $20 on the eShop at any point. At least, that's what I've heard.
As far as I'm aware, that's the case.I'm tempted to pick them both up. My local Gamestop has a thing going on where you can purchase a physical copy of one game, and a download code for the other one at half price...but only if you get them both at the same time. Still, that's $60 as opposed to $80.Actually, I'm pretty sure that if you have a physical copy of one game, you can download the other one for $20 on the eShop at any point. At least, that's what I've heard.
Really? Hm.I'm tempted to pick them both up. My local Gamestop has a thing going on where you can purchase a physical copy of one game, and a download code for the other one at half price...but only if you get them both at the same time. Still, that's $60 as opposed to $80.Actually, I'm pretty sure that if you have a physical copy of one game, you can download the other one for $20 on the eShop at any point. At least, that's what I've heard.
You know, I don't know what I've never visited this thread, because I've played and beaten basically every Fire Emblem gameDang. Respect. You must be a frigging master tactician by now with that many games under your belt.
You know, I don't know what I've never visited this thread, because I've played and beaten basically every Fire Emblem gameDang. Respect. You must be a frigging master tactician by now with that many games under your belt.
I've personally only played 7 (Fire Emblem), 8 (Sacred Stones) and 11 (Awakening). (Oh, and the Shadow Dragon remake). I'll have to give 4 a try sometime, considering you think so highly of it.
Out of the ones I've played, I think I like 7 the best. It just felt right. Lyn is also probably my favorite Lord ever.
I have to say though, despite its flaws, I enjoyed the heck out of Awakening with all its fancy modern changes. The characters were all fun and quirky, unlike the ones in older games whose personalities felt kind of watered down, and the voice acting during fights really made it enjoyable to watch battles unfold (especially those amazing crit quotes).
Speaking of ludicrous animations, does anybody else think that the cutscene in Awakening where Chrom fights "Marth" looks ridiculous?Indeed. The spinning thing he does (https://youtu.be/aoaPXlKYoIo?t=12) is especially hilarious.
I do think that's Aether.Welp, my bad. I totally missed that post about it. I feel stupid now.
It's almost as if it's the first game in the series and its mechanics haven't been refined or improved yet, huh? Being on the NES certainly wouldn't help things, but at least they had significantly improved the formula by the third game (seeing as FE:Gaiden was its own little thing). Once you've released the game and gotten feedback from a wider audience I wouldThank you for the sarcasm. >:I (although, admittedly, my post was a bit unnecessarily antagonistic)hopeimagine that that'd make future installments less weird.
Yeah, I was about to do a Hard/Classic run, but then I remembered that instant-act reinforcements were a thing and decided not to.A number of strategy games have problems with the whole "reinforcements" thing. XCOM (Enemy Unknown/Within) also has it to a lesser degree, where enemies appear instantly and go into overwatch, which isn't terrible, except for the fact that during escort missions if you can't kill them before their next turn they're practically guaranteed to murder whichever poor sap you're trying to protect.
Then why not just release the game earlier if it's already good to go?If you have people download it before everyone else because they paid for it early, that means less people trying to download it at once when its actually released. Probably helps the servers not fail.
[...] but now that there's two entries in the fire emblem series for it I guess I better get one. :P
Also this finally got me to get off my butt and work to getting a 3DS; I probably won't be getting one for another month or so, but now that there's two fire emblem games for it I guess I better get one. :P
Also this finally got me to get off my butt and work to getting a 3DS; I probably won't be getting one for another month or so, but now that there's two fire emblem games for it I guess I better get one. :P
Or, if you're feeling extra retro/masochistic, go play Fire Emblem 3, 4 and 5 on SNES emulator (if you can obtain a translation, that's it) :P
You can also get a 2DS, a cheaper version with the 3D part removed.However that also means you get a 3ds that looks dumb and is harder to fit in pockets.
Also, the screens are exposed and easier to damage by accidentally knocking into things.You can also get a 2DS, a cheaper version with the 3D part removed.However that also means you get a 3ds that looks dumb and is harder to fit in pockets.
The biggest deal is that the 2DS doesn't flip closed, so it's a bit bgger and clunkier as mentioned earlier. The lack of 3D though is a much smaller concern, cause I've owned a 3DS for almost 3 years now and I've discovered 0 (Zero) games that have been improved by the addition of 3D, any addition of it, even the smallest hint of it, is extremely disorienting and distracting, and depending on how severe it is it just feels like the 3DS wants to fuck my eyes. Some games you can't even turn it off, it's just a permanent feature of the game that's here and queer get used to it.Strange, I've played with my friends 3DS before and I've always loved the 3D effect. But then I'm also the person who loves to watch movies in 3D as well, and I never seem to have any of the problems with 3D stuff that some people seem to have, so to each their own, I guess. :P
But I've heard differing opinions before, some people like it, I'm sure those people are the same people that can read the tiny 1-point font that's written on Yugioh cards, they just have better eyes than me that can take the abuse all day and like it.
But as I've said, my 3DS is nearly 3 years old now and it's still going very strong, just some of the paint on the sides is rubbed off from the now thousands of hours I've held it in my hands and the stylus holster is a little worn out so the stylus doesn't fit snugly into it anymore. Honestly I should hire Nintendo to make cars and buildings, cause their shit just never breaks, so long as you take care of it.Funnily enough at least for the first DS the point of failure for me was always the cable going through the hinge breaking after countless opening and closings twisting the wire, which would actually be avoided with the 2DS version. :P
I still can't belive nintendo literally did not bother adding to the name of thd new 3dsxl. It is just the new one.Other systems aren't really much better. PS3, PS3 slim. Xbox 360, Xbox 360E, Xbox 360S. 3DS, New 3DS.
That said currently looking at the "new" 3DS xl, I can afford a bit more cost to ensure that my console has a bit of future proofing in it, and it's not that much extra to go from the normal new 3DS to the xl version in most cases.
I've read that Revalations is on March 10th.This is what I heard, too.
I'll wait till Revelations is out before I make my purchase. I plan to do all three routes. RIP $80.00 or equivalent.Considering the above (Revelations being released on the 10th of March) there's not a heck of a lot of reason to wait very long to get the first two. From what I've heard, Conquest and Birthright are both rather large on their own, so 20 days total (from 19 February to 10 March) to complete both sounds about right.
As for me, I'm waiting eagerly to get out of classes just so I can START playing. HNNNNGGGGG
I'll wait till Revelations is out before I make my purchase. I plan to do all three routes. RIP $80.00 or equivalent.Considering the above (Revelations being released on the 10th of March) there's not a heck of a lot of reason to wait very long to get the first two. From what I've heard, Conquest and Birthright are both rather large on their own, so 20 days total (from 19 February to 10 March) to complete both sounds about right.
Conquest classic hard mode.
I really like how you can invite your waifu back to your room, and stare at her chest. That's a feature that's sorely lacking in prior installments.Sold, goty.
It's almost as if you're complaining about a non-critical gameplay element.
How are we supposed to know which nation has the best waifus when the game just came out? :XIf you didn't make up your mind when you first saw the direct, you're not a true fan.
http://fireemblem.wikia.com/wiki/RhajatIf you scroll down, that page considers what might be considered spoilers. Actually, if you want to play through the game unspoiled, I'd recommend avoiding the wiki entirely; it has some fairly major untagged spoilers.
I didn't get to see the direct, so...How are we supposed to know which nation has the best waifus when the game just came out? :XIf you didn't make up your mind when you first saw the direct, you're not a true fan.
if you didn't see the direct, you don't even deserve a waifuI didn't get to see the direct, so...How are we supposed to know which nation has the best waifus when the game just came out? :XIf you didn't make up your mind when you first saw the direct, you're not a true fan.
no ef you everyone deserves a waifuif you didn't see the direct, you don't even deserve a waifuI didn't get to see the direct, so...How are we supposed to know which nation has the best waifus when the game just came out? :XIf you didn't make up your mind when you first saw the direct, you're not a true fan.
http://fireemblem.wikia.com/wiki/Rhajat
Rhajat is the daughter of Hayato. She has the best thighs in the army. Her birthday is April 1st.
Are you sure you aren't just annoyed about the character and got them killed on purpose?
[sweats] yeah ahaha
It's almost as if you're complaining about a non-critical gameplay element.
I've accepted the ultimate shame of FE fans everywhere: having a character die and then not reloading the save, just letting them die.I did that with Aran in Radiant Dawn. Rolf shot him in the face on 3-13, but I was like "hell with that" because I'd been sitting there for an hour and a half watching Nolan and Zihark mow down armies of nameless, faceless cats and birds and Aran was still like level 9, unpromoted
Birthright first, since it's easier so that you can get used to the changed weapon triangle, and the conquest.what did they do to my precious weapon triangle
For one thing, I've noticed that bows seem to be at a disadvantage against tomes. I wonder if there's a triangle entirely based around ranged weapons now.Birthright first, since it's easier so that you can get used to the changed weapon triangle, and the conquest.what did they do to my precious weapon triangle
Or are you referring to the removal of weapon uses?
Apart from the removal of uses- although Staves, the new Festals (staves that have two range), and items still have uses- the new triangle is:Birthright first, since it's easier so that you can get used to the changed weapon triangle, and the conquest.what did they do to my precious weapon triangle
Or are you referring to the removal of weapon uses?
It's not Pokémon. Each version is a different story, with different characters and different maps. They're different games, pretty much, that share some characters and underlying mechanics.
Slightly different story (with the main plot intact), different version-exclusive characters, trading...
I'm trying to figure out how the clock works in the game, I'm not sure if it correlates exactly with real time or if it's accelerated time or what.It's definetely not perfect real-time. It moves forward a segment of time each battle you complete. It also seems to move forward a bit after a certain amount of real-time - I left my 3DS in sleep mode last night, and when I woke up the castle had gone from evening or night (can't remember which) to morning. Not sure how much time needs to pass exactly.
...Did anybody else name themselves Corrin and go with the default appearance? After playing the older games it feels wrong to have an avatar as the main character. :vSpoiler: Semi-Spoilery Opinion (click to show/hide)
I'm trying to figure out how the clock works in the game, I'm not sure if it correlates exactly with real time or if it's accelerated time or what.It's definetely not perfect real-time. It moves forward a segment of time each battle you complete. It also seems to move forward a bit after a certain amount of real-time - I left my 3DS in sleep mode last night, and when I woke up the castle had gone from evening or night (can't remember which) to morning. Not sure how much time needs to pass exactly.
I'm pretty sure they know how perfectionist it is, thats why they made casual mode. Phoenix sounds like its for people who cannot deal with losing anybody at all (or bad strategy game players), Casual is for people who don't want to bother reloading to save people but don't want to lose people, and classic is for people too stubborn to pick the previous option, hardcore/ironman fans, people who do not like mythological birds or casuals, fans of lunatic difficulty, and people who like to complain on the internet.Classic is for people who like to complain on the internet? Weird, most of the difficulty complaints I've seen are trolls on GameFAQs boards whining about how casual is objectively superior to Classic. :v
The issue is, that you might run out of Staff uses and then you have to go through maps with no healing until you make some more money.That's why you bring along units with plenty of DEF. Most of the enemies on Before Awakening are fairly weak and deal no damage to anything with more than, say, 10 DEF. And the NPCs bring along Frederick, who basically cannot be hurt, so you can hide behind him if things get dicey.
And the NPCs bring along Frederick, who basically cannot be hurt, so you can hide behind him if things get dicey.
Spoiler (click to show/hide)
I'm currently stuck on Conquest chapter 8, and I have a question:Spoiler (click to show/hide)
Spoiler (click to show/hide)
I'm currently stuck on Conquest chapter 8, and I have a question:Spoiler (click to show/hide)
I was curious about that myself, so I cracked and spoiled myself by reading a wiki:Spoiler: For reals spoilers (click to show/hide)
Spoiler (click to show/hide)Spoiler (click to show/hide)
Well, huh. I'd been assuming things hadn't changed much from what I'd seen of gamefaqs during awakening, scratch the last one then.I'm pretty sure they know how perfectionist it is, thats why they made casual mode. Phoenix sounds like its for people who cannot deal with losing anybody at all (or bad strategy game players), Casual is for people who don't want to bother reloading to save people but don't want to lose people, and classic is for people too stubborn to pick the previous option, hardcore/ironman fans, people who do not like mythological birds or casuals, fans of lunatic difficulty, and people who like to complain on the internet.Classic is for people who like to complain on the internet? Weird, most of the difficulty complaints I've seen are trolls on GameFAQs boards whining about how casual is objectively superior to Classic. :v
like, if you own one, do you have to download the other?
not that i know but clarification
Birthright is kind of like Awakening. It's not too hard, and there's plenty of opportunities to grind for money and EXP. Conquest is less easy; there's limited EXP and cash, so you can't really brute-force the campaign, to quote Game Informer. That, and its lack of "kill everyone" maps in favor of capturing buildings or defending a certain point, make it the "harder" campaign.
PSA: Under certain circumstances, some enemies are cheaters. They can attack from 2 spaces with a 1-range sword, or a bow user can attack from up close with a bow. I won't mention the context for this information, just always be sure to check the battle forecast. This cheating isn't abused, it's only in niche circumstances to make sure you don't break the game, as I was so bold to try.
PSA: Under certain circumstances, some enemies are cheaters. They can attack from 2 spaces with a 1-range sword, or a bow user can attack from up close with a bow. I won't mention the context for this information, just always be sure to check the battle forecast. This cheating isn't abused, it's only in niche circumstances to make sure you don't break the game, as I was so bold to try.Spoiler (click to show/hide)
Spoiler: Speaking of Conquest 10 (click to show/hide)
Question though: I actually haven't used the Prisoner system at all, so I was curious how it worked, I just didn't want to put any time or resources into something that might wind up sucking anyway, cause from the sounds of it, just having generic no-name characters doesn't sound very appealing. I want to know how you think of it.It's not having generic no-name characters, it's having disposable infantry in the form of generic no-name characters. Why send a valuable asset into possible death when you can send Level 12 Spear Fighter into certain death, but whittle the enemy enough to take down with someone else?
Well, because sending a generic no-name inQuestion though: I actually haven't used the Prisoner system at all, so I was curious how it worked, I just didn't want to put any time or resources into something that might wind up sucking anyway, cause from the sounds of it, just having generic no-name characters doesn't sound very appealing. I want to know how you think of it.It's not having generic no-name characters, it's having disposable infantry in the form of generic no-name characters. Why send a valuable asset into possible death when you can send Level 12 Spear Fighter into certain death, but whittle the enemy enough to take down with someone else?
You're speaking about Conquest, right? I assume so.
.....Birthright > Conquest because [not Tharja] is in Birthright, and also you can grind for EXP in Birthright. God knows I'll need to.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
So I'm confused. Is Birthright challenging? Or is it a waifu simulator?To my understanding--still stuck on Conquest here--Birthright is less challenging but not overly simple unless you force it to be too easy via Awakening-style grinding.
I had fun with Sacred Stones but it was a little too easy. Actually dangerously easy; the first time I played it all my guys were shitlers cause it was too easy to just park Seth in a chokepoint and let him kill the entire map.
Birthright is post-Sacred Stones, have-all-this-money-and-EXP-and-grinding Fire Emblem. Conquest is pre-Sacred Stones, play-the-game-carefully-with-limited-EXP-and-money-and-you-have-to-actually-strategize Fire Emblem.D... did you play Path of Radiance/Radiant Dawn/Dark Dragon? Sacred Stones was a lone black sheep, rather than the progenitor of an Awacloning series.
So I'm confused. Is Birthright challenging? Or is it a waifu simulator?
I had fun with Sacred Stones but it was a little too easy. Actually dangerously easy; the first time I played it all my guys were shitlers cause it was too easy to just park Seth in a chokepoint and let him kill the entire map.
b-but
my minimal use of strategy and both sense of perfectionism at never losing a unit and sense of sadness when i Just Gotta sacrifice someone to pass a hard chapter (goodbye, Kellam)
i only played casual on my first file in awakening, jerk
ALOTI wouldn't have pointed it out, but you put emphasis on it. I'm sorry.
I'm playing Sacred Stones while I decide if I want to shell out for Fates.Vanessa's actually pretty solid all around, at least in my experience. She does indeed suck massively against the Brigands early on, but she's definitely worth keeping around. Do some grinding with her later if you have to in order to raise her level; she'll be useful later when the axedude population has been thinned sufficiently by your sword-wielders. :P
Is Vanessa garbage or am I just playing her wrong? She's like Gilliam, there's so many axedudes in her initial levels I feel like I already hate her too much to do anything with her.
I dusted off my old Awakening cartridge to flub around with it while I amass funding to purchase Fates. Any idea how I'm supposed to cap RES?
I dusted off my old Awakening cartridge to flub around with it while I amass funding to purchase Fates. Any idea how I'm supposed to cap RES?
Keep restarting your characters from level one because the game lets you do that? That's honestly another feature I hated about Awakening, cause now whether anyone maxes out their stats is not a matter of 'if' but of 'when'.
I dusted off my old Awakening cartridge to flub around with it while I amass funding to purchase Fates. Any idea how I'm supposed to cap RES?
Keep restarting your characters from level one because the game lets you do that? That's honestly another feature I hated about Awakening, cause now whether anyone maxes out their stats is not a matter of 'if' but of 'when'.
Oh, because RNG if a character becomes strong or not is fun.
I dusted off my old Awakening cartridge to flub around with it while I amass funding to purchase Fates. Any idea how I'm supposed to cap RES?
Keep restarting your characters from level one because the game lets you do that? That's honestly another feature I hated about Awakening, cause now whether anyone maxes out their stats is not a matter of 'if' but of 'when'.
Oh, because RNG if a character becomes strong or not is fun.
That little bit of RNG is something that I've both resented and appreciated as a staple of the series, because sometimes your efforts are squandered, and sometimes you hit a jackpot, but overall the stats averaged out, barring extreme RNG bad/good luck. Giving all characters infinite level ups removed that moment of excitement from leveling up from the game, ontop of the thought and care you'd normally put into carefully rationing the available enemies to level up your guys, because in the end it doesn't even matter, your characters, all of them, are destined to become godlike. The only thing the game asks is the time investment spent grinding, then re-grinding your characters. Even if it's entirely optional, I feel the game as a whole was much poorer for simply having it included.
That little bit of RNG is something that I've both resented and appreciated as a staple of the series, because sometimes your efforts are squandered, and sometimes you hit a jackpot, but overall the stats averaged out, barring extreme RNG bad/good luck. Giving all characters infinite level ups removed that moment of excitement from leveling up from the game, ontop of the thought and care you'd normally put into carefully rationing the available enemies to level up your guys, because in the end it doesn't even matter, your characters, all of them, are destined to become godlike. The only thing the game asks is the time investment spent grinding, then re-grinding your characters. Even if it's entirely optional, I feel the game as a whole was much poorer for simply having it included.Just... Don't infinitely level them? There's nothing saying you have to do it?
Indeed. I second that on Vanessa. If you're not feeling with her, you've got another option later as well. Technically, two, but we don't talk about the third option round these parts.
Gilliam however is never a bad idea. Axe dudes or not, I've always had a soft spot for Knights and Generals. Because sometimes, the only thing between you and the enemy is that wonderful 'No Damage' sign!
That little bit of RNG is something that I've both resented and appreciated as a staple of the series, because sometimes your efforts are squandered, and sometimes you hit a jackpot, but overall the stats averaged out, barring extreme RNG bad/good luck. Giving all characters infinite level ups removed that moment of excitement from leveling up from the game, ontop of the thought and care you'd normally put into carefully rationing the available enemies to level up your guys, because in the end it doesn't even matter, your characters, all of them, are destined to become godlike. The only thing the game asks is the time investment spent grinding, then re-grinding your characters. Even if it's entirely optional, I feel the game as a whole was much poorer for simply having it included.Just... Don't infinitely level them? There's nothing saying you have to do it?
I hear a lot of people talking about Birthright like it's "lol easy mode" but as someone who's playing it first, I can say that on Hard mode, it can actually be quite difficult.
I just played a map where every enemy was a flier. Sounds great for archers, right?
Still, if any of you folks are going through Conquest right now and plan on playing Birthright? Play Hard mode. Normal is faaaar too easy.Adding to this, speaking as the kind of guy who played the older games on Normal: Conquest Hard is somewhat BS, in my opinion. I don't know if I've just had really bad luck with the RNG or what, but I found it literally impossible to finish Chapter 10 and had to tone it down to normal, and everything leading up to that had this nasty veneer of requiring near-perfect play to stand a chance. Seeing as I think they took True Hit out, the dicey RNG doesn't always help matters, either; sure, Arthur manages to get crits on 14% chances now, but the generally lower accuracy rates tend to lead to an unbelievably irritating number of misses on your side (most notably on the formerly practically-guaranteed 80s and 90s range) and a suspiciously large number of unlikely hits for the enemy.
I'm pretty sure I heard Casual was added before awakening, but in a japan-only game. Does that actually count?It was New Mystery of the Emblem, a remake of the 3rd game's Book II. That one also introduced the avatar mechanic. It wasn't released overseas due to Shadow Dragon bombing so badly, and I'm not 100% sure but I think not releasing it overseas threw a lot of their revenue out, which led to the possibility of Awakening being the last game.
JoshuaFH, I'm a bit confused as to why you're working yourself up so much over things that are completely optional and don't affect your personal gameplay in any way unless you choose to make use of them. So what if someone gives their Awakening characters those legendary weapons? So what if people grind to a silly degree? That's their choice, and if that's how they choose to have fun then more power to them.
I have a buddy whose first action upon getting a new game is to look up cheats and hacks for it. I don't agree with that sort of thing, so you know what I do? I let him go ahead and break his games. He paid for them, he can do whatever he wants as long as he has fun with it. There's nothing wrong with live-and-let-live.
-everything is a puzzle-
To use another example: there's alot of games that have segments that if you fail at it, the game just gives you the option to skip it, which I massively resent, cause the game itself is admitting that it is not worth playing. If the game is willing to undermine itself and it's own core engagement, why should *I* feel the game is worth playing?The implicit idea that something skippable is not worth playing is... misguided.
-everything is a puzzle-More seriously:Spoiler: So, you finally reveal your true identity, Joshua. (click to show/hide)To use another example: there's alot of games that have segments that if you fail at it, the game just gives you the option to skip it, which I massively resent, cause the game itself is admitting that it is not worth playing. If the game is willing to undermine itself and it's own core engagement, why should *I* feel the game is worth playing?The implicit idea that something skippable is not worth playing is... misguided.
Counterexample.
You can decline the special double-gaiden chapter in FE7. Does that make it not worth playing?
I"m still playing sacred stones. I was just wondering if scumming it by standing around when the mission's over would have some kind of penalty. Turn limits or something.Unless you consider "feeling bad when the game gives you your turncount" a penalty, no.
ARGH
I was so close to beating Chapter 11 and then a teamed-up enemy attacked one of my squishies that had moved forward to score an easy kill. I had calculated that she could survive an attack from the active enemy, but I had forgotten to check the other enemy. That one had more than sufficient attack power to kill her, meaning that I now get to start this long slog of a chapter all over again.
Dammit Azura, what do I have to do? Have you sing a million times before ending each chapter?
ARGH
I was so close to beating Chapter 11 and then a teamed-up enemy attacked one of my squishies that had moved forward to score an easy kill. I had calculated that she could survive an attack from the active enemy, but I had forgotten to check the other enemy. That one had more than sufficient attack power to kill her, meaning that I now get to start this long slog of a chapter all over again.
Dammit Azura, what do I have to do? Have you sing a million times before ending each chapter?Spoiler (click to show/hide)
ARGH
I was so close to beating Chapter 11 and then a teamed-up enemy attacked one of my squishies that had moved forward to score an easy kill. I had calculated that she could survive an attack from the active enemy, but I had forgotten to check the other enemy. That one had more than sufficient attack power to kill her, meaning that I now get to start this long slog of a chapter all over again.
Dammit Azura, what do I have to do? Have you sing a million times before ending each chapter?Spoiler (click to show/hide)Spoiler (click to show/hide)
While the gameplay is really great, the removal of mini games, the awful voice acting and the cut dialog makes Fire Emblem Fates story an unenjoyable mess that is not worth your time."I'm a weeaboo."
Would be interesting if their given random personaltys stat growths and some generic support bonus with your character
QuoteWhile the gameplay is really great, the removal of mini games, the awful voice acting and the cut dialog makes Fire Emblem Fates story an unenjoyable mess that is not worth your time."I'm a weeaboo."
I picked up Birthright because I heard it plays more like Awakening, which is what I want since I don't like the formula of the older Fire Emblem games. The problem started the instant I got to Chapter 6, the chapter where you have to choose between siding with Nohr, or siding with Hoshido. What I wasn't aware of going in was that, if I wanted to play as Nohr in Birthright, I would have to pay an ADDITIONAL $20 on top of the $40 for the game (and YET ANOTHER $20 if I want to play the "hidden" third route, Revelations). Not only that, but if I want to play as Nohr, I have to play the game using the formula of the older Fire Emblem games, meaning no "grinding" between missions, which is what I bought Birthright to avoid in the first place. I refuse to pay that, and I'm strongly considering returning the game in the morning. This blatant money-grubbing is completely unacceptable, and I really expected better of Nintendo, It's just... all so disappointing. I'm rating this one 0/10 on principal. If you really love Fire Emblem, you'll find the money to burn on this. Everyone else should stay away; this game is corporate greed at its finest.Holy crap, this guy missed the point entirely.
They're randos. Fire Emblem is a soap opera with a tacked-on tactics minigame. All the support conversations are too detailed and important to character development to be random.
I'm honest to god not making a point here, that's just my observation, and it was simply my opinion that having generics be on-par with non-generics (if only in stats and nothing else) would be a cool little aspect of the game, especially since you can get access to classes that you normally would not have access to at all.Yeah.
Yeah.I'm on 16. Still no Knights. :(
I don't know if it gives any later, but as of Chapter 11 Birthright has no Knights, so it'd have been nice to have a captured one be viable.
I mean, yeah, sure, that's the 'intended' way to play the game, but one thing I've noticed about all Fire Emblems since 4 is that you're thoroughly safeguarded against the situation of Not-having-enough-units. I suspect that Nintendo's playtesters are all children who just let their units die willy-nilly, and then wonder why they can't progress through the game, so they 'fix' that problem by simply giving the player WAY WAY WAY too many units. Several playthroughs would be necessary to build all units up, and there's so many supports that if you wanted to get them all, that's nothing short of raw tedium.I think the idea is to give you too many units so that the odds favor you having a decent team by the end of the game. Imagine if they gave just "enough" units, and thanks to bad level-ups half your team would die if the enemy looked at them funny.
I'm honest to god not making a point here, that's just my observation, and it was simply my opinion that having generics be on-par with non-generics (if only in stats and nothing else) would be a cool little aspect of the game, especially since you can get access to classes that you normally would not have access to at all.
I recently played to Endgame and started powersupporting to get all the kids until I realized Cordelia had "died" (because she just retires on Classic) alone. :(
Oh god is there a map worse than Chapter 10?
So. When you characters die, they get replaced by an NPC? Am I hearing that correctly?
Because I kind of want to play this just so I can form a team made of only nameless NPCs. Kill off all non-plot important characters and just use the faceless masses to guide your way to victory!
What I would have done is allow recruited generics to serve as reinforcements in castle battles. They would be auto-equipped with basic weaponry for their class, depending on their levels, and serve as uncontrolled allied units (green, in other words). Not as good as your mainliners, not as well equipped, but still capable of distracting and weakening the enemy. Perhaps victory in castle battles would give them a level.Bit late, but I just wanted to say that uncontrollable green units (as opposed to the semi-controllable yellow ones in PoR/RD, which I really like) are one of my least favorite things in any FE game, to the point of most of my matches with them ending with half of my guys useless due to them having to lug green units around as the only way to stop the dirty kill/xp/item drop stealing bastards. :P
I don't believe you earn any of those things in castle battles however, so having AI-controlled green units running around and hitting the enemy units for you wouldn't be such a bad thing :PWhat I would have done is allow recruited generics to serve as reinforcements in castle battles. They would be auto-equipped with basic weaponry for their class, depending on their levels, and serve as uncontrolled allied units (green, in other words). Not as good as your mainliners, not as well equipped, but still capable of distracting and weakening the enemy. Perhaps victory in castle battles would give them a level.Bit late, but I just wanted to say that uncontrollable green units (as opposed to the semi-controllable yellow ones in PoR/RD, which I really like) are one of my least favorite things in any FE game, to the point of most of my matches with them ending with half of my guys useless due to them having to lug green units around as the only way to stop the dirty kill/xp/item drop stealing bastards. :P
Conquest Chapter 12...I don't know how to do Chapter 12.Spoiler (click to show/hide)
Conquest Chapter 12...I don't know how to do Chapter 12.Spoiler (click to show/hide)
Yeah, chapter 12, I had trouble with that one too, then I felt like an idiot when the game basically tells you upfront how to beat it, and I was just ignoring it. This is my rough summary of how I did it:Spoiler (click to show/hide)
CHAPTER 12 ARGH
I tried following Josh's strategy but then the new cavalier got mobbed and killed. She was partnered up with another unit but I'm not sure Dual Guard triggered even once.
buy birthrightDifferent characters mang.
the votes are in: the evil nation has the best waifus!How 'bout a hasbando vote? :P
i apologize for the low-quality poll; i will make a better one when i actually have the game
The first couple of DLC maps are out! One of them is for EXP grinding - lots of monsters, some worth normal amounts of exp and attack your units, others which are far more valuable try to flee but have much better stats and hit like trucks. If you find yourself hitting a wall in Conquest it might be worth a play-through just to give your units a bit of an edge.
The second map is far more unusual. It plays more like a scenario - although the characters are familiar, their stats and inventory and classes might be nothing like what you have. You choose from a variety of preset teams to play with, which are much smaller than you might be used to. It's very silly and does not attempt to hide that fact at all. Supposedly the reward for completion is some artwork.
the votes are in: the evil nation has the best waifus!How 'bout a hasbando vote? :P
i apologize for the low-quality poll; i will make a better one when i actually have the game
I feel like another bad poll would push someone to start a new thread.the votes are in: the evil nation has the best waifus!How 'bout a hasbando vote? :P
i apologize for the low-quality poll; i will make a better one when i actually have the game
Up to you, dude. I've got a dozen extra maps to eventually try out (not counting the free Awakening DLC), at least some of which have unique prizes for victory, and when I get around to Birthright and Revelations I'll be able to play them then too. Nothing wrong with some extra content.The first couple of DLC maps are out! One of them is for EXP grinding - lots of monsters, some worth normal amounts of exp and attack your units, others which are far more valuable try to flee but have much better stats and hit like trucks. If you find yourself hitting a wall in Conquest it might be worth a play-through just to give your units a bit of an edge.
The second map is far more unusual. It plays more like a scenario - although the characters are familiar, their stats and inventory and classes might be nothing like what you have. You choose from a variety of preset teams to play with, which are much smaller than you might be used to. It's very silly and does not attempt to hide that fact at all. Supposedly the reward for completion is some artwork.
I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.
I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.You're upset about not being able to train certain units... and then almost offended when you'e offered an alternative way to train those units.
I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.You're upset about not being able to train certain units... and then almost offended when you'e offered an alternative way to train those units.
The first couple of DLC maps are out! One of them is for EXP grinding - lots of monsters, some worth normal amounts of exp and attack your units, others which are far more valuable try to flee but have much better stats and hit like trucks. If you find yourself hitting a wall in Conquest it might be worth a play-through just to give your units a bit of an edge.
The second map is far more unusual. It plays more like a scenario - although the characters are familiar, their stats and inventory and classes might be nothing like what you have. You choose from a variety of preset teams to play with, which are much smaller than you might be used to. It's very silly and does not attempt to hide that fact at all. Supposedly the reward for completion is some artwork.
I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.
On an unrelated note, I just now discovered a neat little feature in My Castle. Press the L button while wandering around, and the view will shift into an over-the-shoulder 3D persepective. While you can't walk around (as far as I know), you do get to check out your fortress from a grounds-eye view. Any of your soldiers standing around will be visible as well.
On a third note, what do people tend to do with Mozu? I can't decide whether to promote her from villager (BOTH of those promoted classes sound interesting) or switch her to a different class and promote from there.
Its like the neonivek opinion, but for fire emblem.I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.You're upset about not being able to train certain units... and then almost offended when you'e offered an alternative way to train those units.
Its like the neonivek opinion, but for fire emblem.I'm gonna go ahead and draw the line at purchasing DLC to negate one of the main draws of Conquest, that being the absence of grinding. First you pay money to have an adventure built around not being allowed to grind, then paying more money to go back to grinding? That sounds self-defeating on the same level as buying a trivia game, then buying a guide that just tells you all the answers.You're upset about not being able to train certain units... and then almost offended when you'e offered an alternative way to train those units.
Chapter 12 will end me, I just know it. I followed Joshua's strategy, buffing my team more than last time. I even had an extra level or two on my team, and an extra support here and there.
And then those mid-map ninjas, the ones I always breezed past? They dual-guarded twice in a row before bringing Beruka from nearly-full to 0 in a single round.
I'M MORE POWERFUL THAN THE LAST FEW TIMES I ATTEMPTED THIS CHAPTER AND DIED *EARLIER* THAN BEFORE
I had to put the game down at that point.
UGH CORDELIA YOU'RE PERFECT FOR THIS MAP STOP GETTING HIT BY ALL THREE ENEMIES AND THEN DYINGWhich one are you on?
Just gonna have to stop running her into death then! A rule of thumb I use, is if the enemy has a nonzero chance of hitting, assume they'll always hit. That's just how the RNG rolls.This reminds me: I think my ritual sacrifices to RNGsus are paying off. I've gotten no less than 3 separate 1% crit chances in Fates so far.
Just gonna have to stop running her into death then! A rule of thumb I use, is if the enemy has a nonzero chance of hitting, assume they'll always hit. That's just how the RNG rolls.This reminds me: I think my ritual sacrifices to RNGsus are paying off. I've gotten no less than 3 separate 1% crit chances in Fates so far.
I'm thinking that now the RNG might be tied to the Luck stat of the characters in question? My lone anecdotal evidence for this is that in Ch. 19 Arthur missed with 75% chances no less than 4 consecutive times before I promoted him.
Despite being in the UK and probably never seeing this game released here, through particular ways and means I have managed to acquire a copy of the Special Edition and I'm freaking loving it!I believe that once you upgrade the accessory shop you'll get a *few* new body accessories, but it's not many.
Does anyone know, however, if the costumes you can buy are expanded in selection through the course of the game? I currently only have the 'bath towel' option, and I'm desperate to see my character wear something with shoes or boots rather than his bare feet!
[Awakening]
Gave up trying to level up Lon'qu!Severa's MAG stat; damned thing takes too long to raise, and I'm only sticking her to Hero class anyway. Morgan and his mum are maxed out. Will do the same to Chrom, Lucina, and soon Cynthia too. Then I can move on to maxing Lon'qu and Cordelia.
Hooray Apotheosis grind takes too long. Then again, grinding on Disgaea 4 for 300% aptitudes all across the board took me a week and a half of tireless gameplay, so I guess that took longer?
[Awakening]
Gave up trying to level up Lon'qu!Severa's MAG stat; damned thing takes too long to raise, and I'm only sticking her to Hero class anyway. Morgan and his mum are maxed out. Will do the same to Chrom, Lucina, and soon Cynthia too. Then I can move on to maxing Lon'qu and Cordelia.
Hooray Apotheosis grind takes too long. Then again, grinding on Disgaea 4 for 300% aptitudes all across the board took me a week and a half of tireless gameplay, so I guess that took longer?
Try some of the Einherjar units, like Celica. They get access to every class that's not gender-restricted, so you can make them into very potent rallybots.
CHAPTER 12 BEAT FINALLY
On to chapter 13 and a whole new set of challenges. RIP Effie ;_;7
She's really squishy for a tank though ;_;
Didn't help that Takumi was able to get in past his knight bros and deal 24 damage in a single round. I figured he was stuck behind them on the bridge.
Well in any case, I reset after discovering that ruffians show up to start looting houses. Thanks game. It's not like I wasn't already having a bunch of trouble just getting out of my starting area.
She's really squishy for a tank though ;_;
Didn't help that Takumi was able to get in past his knight bros and deal 24 damage in a single round. I figured he was stuck behind them on the bridge.
Well in any case, I reset after discovering that ruffians show up to start looting houses. Thanks game. It's not like I wasn't already having a bunch of trouble just getting out of my starting area.Spoiler (click to show/hide)
She's really squishy for a tank though ;_;
Didn't help that Takumi was able to get in past his knight bros and deal 24 damage in a single round. I figured he was stuck behind them on the bridge.
Well in any case, I reset after discovering that ruffians show up to start looting houses. Thanks game. It's not like I wasn't already having a bunch of trouble just getting out of my starting area.Spoiler (click to show/hide)Spoiler (click to show/hide)
@ Tawarochir: But I don't want to replace Effie, I want to keep her and everyone else alive ;_;
@Sirus:
Well, you do get a Replacement Effie that chapter. He has more HP in my experience, I replaced Effie with him because she wasn't getting nearly enough of it.
(Argh, you ninja JoshuaFH)
Currently stuck on chapter 20. I love and hate this chapter; the wind gimmick is fun, but screw how it seems to be randomly chosen how the wind appears. And I almost won my second run, too ;_; At least I promoted Elise into Strategist and she is now a physical god rivaling her brother's magical prowess.
On an entirely gameplay-unrelated note, what do you guys think of the soundtrack for this one? Personally, I think it's beautiful, maybe one of the best soundtracks in the series. I like how the music for each side has more obvious influences than in older games; I love the Nohrian music's bagpipes, in particular. It makes it sound a lot more medieval than the generally traditional orchestral music in older games.
I also absolutely love the rendition of "Lost In Thoughts All Alone" played in the "(groans of increasing discomfort)" cutscene. It's so catchy!
Spoiler (click to show/hide)
I sincerely thank Nintendo for only putting six units in Eirika's bonus team, because any more, with the Paladin, would make it significantly harder.What I love about that team is that if you look at it, you realize you're fighting her early-game Sacred Stones team. The Paladin is Seth, the Cavalier is Franz, the Knight is Gilliam, the Pegasus Knight is Vanessa, and the Priest is Moulder.
And congrats to Gregor for dodging a 17 damage hit, then getting Stahl's help and bringing down said Paladin in one turn.
Anyone else with previous FE experience find themselves habitually ignoring characters that arrive as promoted classes, even though some of them are actually pretty decent? Because I do.He has a kid, so you at least want to pair him up with one of your main female units until they hit S-rank.
I...I'm sorry, Ryoma. It just can't work between us. I know you have a cool electrified katana, but you're already a Swordmaster. It just wasn't meant to be.
Does this have a bloodline thing where characters pair up and you play a later act with their kids?Once you start Conquest you'll want to keep promoted units around. Just FYI. They might not get much exp but the punch and utility they provide will save your skin fairly often.
I made my guy a Mercenary since it's a cool class and Gerik was donkey brolic in sacred stones.
I also bench premotes unless I really need them for a mission. Until I had enough level 10s and promotes to fill a team I also benched them when they promoted.
Yeah, I eventually figured out how to beat it after I learned the pattern of the wind and reduced the number of people on my team--I think I've gotten to the point where the levels get a little easier if you bring fewer people, which I usually seem to hit around the end of the game.Spoiler (click to show/hide)
...think outside the box, and approach things from a different angle!
I'm playing conquest and....ahem....
CHAPTER 20! RAGEEEEEEEEEEEEEEEEEEE........
I would rather have to do chapter 10 again....
I also bench premotes unless I really need them for a mission. Until I had enough level 10s and promotes to fill a team I also benched them when they promoted.Don't do that with this game. Er, if you're doing Conquest, anyway. 3/4ths of the Nohr royal family is made of prepromotes, all of whom are Oifeys.
Because there's less [time-travel and Grima] this time around, the excuse is [that babies are actually sent into parallel universes (because who the hell would raise a kid in this kind of environment?!) where they age up, like a heyperbolic time chamber.]Which reminds me that the kids thing is utterly ridiculous in this game and does nothing to add to the story. In Awakening the kids were a fun mechanic that made sense due to the plot; in this one, it's obviously shoehorned in for Waifu Emblem players' sake.
I'm playing Birthright.
Technically. I'm still in the prologue.
So what do people do with 3d in this one? On one hand 3d is awesome, on the other I'm having trouble getting positioned for it and it's not exactly a super visually flashy game.
The support and pairing seems to make it a little less of a problem to bring premotes along. They can lend their strength without gobbling up all the XP on the map.
Yeah, I eventually figured out how to beat it after I learned the pattern of the wind and reduced the number of people on my team--I think I've gotten to the point where the levels get a little easier if you bring fewer people, which I usually seem to hit around the end of the game.Spoiler (click to show/hide)
I love levels like this, though! Level gimmicks like this make youI also bench premotes unless I really need them for a mission. Until I had enough level 10s and promotes to fill a team I also benched them when they promoted.Don't do that with this game. Er, if you're doing Conquest, anyway. 3/4ths of the Nohr royal family is made of prepromotes, all of whom are Oifeys.Because there's less [time-travel and Grima] this time around, the excuse is [that babies are actually sent into parallel universes (because who the hell would raise a kid in this kind of environment?!) where they age up, like a heyperbolic time chamber.]Which reminds me that the kids thing is utterly ridiculous in this game and does nothing to add to the story. In Awakening the kids were a fun mechanic that made sense due to the plot; in this one, it's obviously shoehorned in for Waifu Emblem players' sake.
Does this have a bloodline thing where characters pair up and you play a later act with their kids?Once you start Conquest you'll want to keep promoted units around. Just FYI. They might not get much exp but the punch and utility they provide will save your skin fairly often.
I made my guy a Mercenary since it's a cool class and Gerik was donkey brolic in sacred stones.
I also bench premotes unless I really need them for a mission. Until I had enough level 10s and promotes to fill a team I also benched them when they promoted.
I'm playing conquest and....ahem....
CHAPTER 20! RAGEEEEEEEEEEEEEEEEEEE........
I would rather have to do chapter 10 again....
Haha, beat Chapter 21. That was a tough bastard of a level, you guys are gonna love it.I'M HAVING A BAD TIME
You're right about the kids thing being shoehorned in, but "My Time Traveling Children come to visit me" is pretty much the definition of shoehorn, so they didn't fit in Awakening either. Even though they don't fit into the story here in Fates, the mechanic is executed so much better, I love it.Well, in Awakening it fit into the plot reasonably; [Lucina comes back to stop the Bad Future and her friends tag along.] It's not really as well-done as in Genealogy, no, but it at least fits into the story and is alluded to during the introduction of the one plot-mandatory kid.
I mean, still not as good as 4, in either story or mechanics, but just because you're not the best doesn't mean you shouldn't try, eh?
speaking of.....I'm there now.you and me both, pal ;_;
WHAT IS THIS!? THIS IS INSANE! WE ARE SO DEAD!
I didn't, but I picked Magic for my dump stat anyway. :/
I was getting tired when I retried that one and did the cheap way out of deploying myself and Camilla, then just having her blitz me to the escape points. I saw ahead and kept a save on 21 since I'll probably feel like doing a legitimate run tomorrow. 22 isn't nearly as bad, thankfully, seeing as I got most of the way through half-asleep using characters deprived of Chapter 21 EXP, but panicked when the reinforcements in the top corners caught me off guard.
-snip-Ehm, yeah... I oughta stop playing FE in the middle of the night, heh. ._.
I'm on chapter 5. What the fuck is this shit?
The game is super cool about it. You can't demote, but if you class change into a different promoted unit that has a different base then you just learn all the skills from that base class as well, one at a time as you level up. It makes the system extremely powerful, convenient, and versatile.Oh man, that's the best-case scenario. Screw trying to get all of the class skills right now, Imma cap levels, promote, and then worry about such things :v
The game is super cool about it. You can't demote, but if you class change into a different promoted unit that has a different base then you just learn all the skills from that base class as well, one at a time as you level up. It makes the system extremely powerful, convenient, and versatile.Oh man, that's the best-case scenario. Screw trying to get all of the class skills right now, Imma cap levels, promote, and then worry about such things :v
oh
my
god
CHAPTER
FREAKING
24
halp pls JoshuaF(ireemblem)H(ighmaster)
-snip-
That's pretty much what I did, once I understood the gimmick I was able to do it on my second try. Once you beat this, you'll be caught up to me, I haven't even started 25 yet, but it looks interesting.
Definitely old news here, but holy shit is Donny's unique skill amazing.
Since I leveled everyone pretty consistently and then switched Donny out as soon as I could, he's now level 17+Mercenary promote bonuses... Coming to a stat value of 150+.
Most everyone else is in the high 60's, with bad levels, to 80's or so range.
In Chapter 12, I can put him at the front of the line and expect consistent dodging against Knights and (with his 22 Strength plus amazing Speed stat) doubling them to death.
With a bronze sword.
Is that why I saw Donny gain 2 HP one level during Chapter 12 (before resetting, that is)? Sheesh.
What about Donny!Yarne?
BLOW ON THE 3DS! BLOW ON IT HARDER!"WELL??? Are you CHERISHING??? CHERISH HARDER!!!"
All that said, ship 'em the way you like 'em dude.Is that why I saw Donny gain 2 HP one level during Chapter 12 (before resetting, that is)? Sheesh.-snip-
What about Donny!Yarne?
All that said, ship 'em the way you like 'em dude.Is that why I saw Donny gain 2 HP one level during Chapter 12 (before resetting, that is)? Sheesh.-snip-
What about Donny!Yarne?
Speaking of kids, I have my first Conquest S-rank supports!Spoiler (click to show/hide)
Got them both after Chapter 14.
So wait, you mean the thing is [you can't save in the battle prep menu like Awakening?]
If you want to hear a conversation between Beruka and Saizou(?) about how many people they've murdered instead of "..." "...", go ahead.Hey, if it makes their interactions more interesting, I don't care. Fictional characters kill people all the time. Hell, what are you doing for most of Fire Emblem? You're certainly not trying to make friends with all of those soldiers by repeatedly shanking them.
Yeah, a lot of people on both sides of the censorship debate got really up in arms. I'm not super salty about it myself; the people who did the localization did what they did in order to make the game more appealing to the majority of westerners. That's just their job. I am interested in knowing exactly what I might be missing out on, though, especially in terms of support convos and such, since I like to know more about the characters.http://knowyourmeme.com/memes/events/fire-emblem-fates-localization-controversy
Speaking of kids, I have my first Conquest S-rank supports!Spoiler (click to show/hide)
Got them both after Chapter 14.Spoiler (click to show/hide)
but doesnt that defeat the point of playing conquestYou mean visiting other castles? Not really. You only get resources, which are used for smithing and cooking, exclusively. Fighting castle battles nets you no exp or money (though it can get you support ranks and weapon skill ranks).
Should we be posting My Castle addresses here? Everyone could use DV, Visit, and Battle points, I'm guessing.Will post my address later.
...straight EXP grinding, which is impossible in Conquest.There is, actually--this game's version of Awakening's "EXPonential Growth".
So one thing I've gotten the impression of (it didn't matter much in Sacred Stones since it's baby easy) is that leveling up is random and it's very possible to have characters become useless as time goes on due to bad levels.
Is that the case?
What about my Lord? Can he end up being shitty or are stats weighted for him? If he does end up being shitty what do I do?
Also is there anywhere with a clear description of the math involved? The previews are useful but I can't preview what'll happen when a dude moves on me.
So one thing I've gotten the impression of (it didn't matter much in Sacred Stones since it's baby easy) is that leveling up is random and it's very possible to have characters become useless as time goes on due to bad levels.Yeah, RNG screwing is just part of the game. The Lord's susceptibility to it depends on the game. Some Lords are pretty lame; the most infamous are Leif, Roy, and Eliwood, who have a common problem of mediocre growths and promoting way too late for their own good. Others (off the top of my head: Ike, Ephraim, Hector, maybe a couple others) traditionally become unstoppable beasts who can solo the game.
Is that the case?
What about my Lord? Can he end up being shitty or are stats weighted for him? If he does end up being shitty what do I do?
Also is there anywhere with a clear description of the math involved? The previews are useful but I can't preview what'll happen when a dude moves on me.
Huh. It doesn't say anything about you visiting or battling me.
Oh well.
A quick thing you guys might not know about visiting castles:Been doing that. Accessories for everyone!
If you give someone an accessory by talking to their avatar at the back of the castle, you DO NOT LOSE IT. You simply make a copy for free and hand it to them. So by all means, spread the love; hand everyone you meet accessories, because there is no downside apart from the extra 10 seconds it takes to do it.
Castle Address.Didn't need to beat it up. You left your throne wide open for an easy capture :PSpoiler (click to show/hide)
Feel free to beat up my level 12-15 team.
Conquest classic hard mode, complete! Only 4 deaths: Odin, Niles, then Effie and Silas during the endgame chapter due to a single misclick, and I would have restarted but it would seem mostly pointless in the ultimate fight... plus the ultimate and penultimate fights have to be done in one take with no saving inbetween, and I didn't want to use up more time when I was already so near the end. Time to stomp Birthright classic hard mode for my victory lap before Revelations.Heh... good luck.
Conquest classic hard mode, complete! Only 4 deaths: Odin, Niles, then Effie and Silas during the endgame chapter due to a single misclick, and I would have restarted but it would seem mostly pointless in the ultimate fight... plus the ultimate and penultimate fights have to be done in one take with no saving inbetween, and I didn't want to use up more time when I was already so near the end. Time to stomp Birthright classic hard mode for my victory lap before Revelations.Heh... good luck.
I'm not quite all the way through it yet, mainly because midterms ate up my time last week, but from the 20+ chapters I've played, Hard mode Birthright ain't a cakewalk.
Yeah, grinding and all that, but it'll only do so much for you. The enemy placement is positively diabolical in some spots.
I just hung out in the starting area storm and archered the hell out of them. I'm pretty sure everything in that map is flying, and you have at least three archers at this point.
Anyone manage to clear Birthright 12 without losing half their army?
Quick Question about Birthright: Are the 'challenges' infinitely spawning missions acting as the main grinding venue? Or are they finite like the Castle Defense missions in Conquest?They show up again daily.
I think I understand that Scouting is infniite grinding, but it costs money, so unless you're turning a profit then it's not infinite, do I have that correct?
If you want to clear everything, good luck. Xander is pretty much invincible unless you've been grinding like crazy.
If you want to clear everything, good luck. Xander is pretty much invincible unless you've been grinding like crazy.
The question was about clearing the map. Beating the mission takes a turn and is trivial, killing everyone... not so much. Xander wasn't too bad, but the other guy... he sorta butchered half my dudes when I tried to take him on. Did kill him, but the price was too high, so I loaded and skipped him on the second go around.
Since we don't have an Advance Wars topic and I don't feel like making one, I figured this would be the best spot to ask; are any of you at all good at Advance Wars? I'm usually reasonably good at Fire Emblem but somehow I'm absolutely terrible at Advance Wars. Maybe I'm just used to Fire Emblem?
The only instance where the game doesn't play by it's own rules is with that one guy in Conquest Ch10, but I'm OK forgiving that because it's to prevent breaking the story, but honestly I'd have preferred they resorted to a legitimate method of preventing you from killing him, like surrounding him completely with overleveled promoted units, giving him the skill that lets him do what his cheat does (which he has in a later chapter, so wtf there?), or just completely omitting him from the map so you can't actually interact with him, just don't break the rules of the in-game universe please.According to Fire Emblem Wikia (http://fireemblem.wikia.com/wiki/Takumi#Conquest_Chapter_10_-_Unhappy_Reunion), Takumi does have Point Blank on Chapter 10. He doesn't on Chapter 13 for some reason, but he's not cheating on 10. :v
Urgh, I'm getting frustrated in general at the game right now. It seems like Defense is the most important stat, and most of my units don't have enough of it; most enemies carry silver weapons and kill almost every unit I have in 2 hits.
Birthright does not have nearly enough tanky units. My two best tanks are Silas (Great Knight) and Rinkah (Oni Chieftain), and even they lose huge chunks of health to most attacks at this point.
It seems like the name of the game is killing everything before it kills you, because trying to weather attacks from more than 1 enemy at a time is asking to have your most vulnerable unit targeted and killed.
RAAGE
The only instance where the game doesn't play by it's own rules is with that one guy in Conquest Ch10, but I'm OK forgiving that because it's to prevent breaking the story, but honestly I'd have preferred they resorted to a legitimate method of preventing you from killing him, like surrounding him completely with overleveled promoted units, giving him the skill that lets him do what his cheat does (which he has in a later chapter, so wtf there?), or just completely omitting him from the map so you can't actually interact with him, just don't break the rules of the in-game universe please.According to Fire Emblem Wikia (http://fireemblem.wikia.com/wiki/Takumi#Conquest_Chapter_10_-_Unhappy_Reunion), Takumi does have Point Blank on Chapter 10. He doesn't on Chapter 13 for some reason, but he's not cheating on 10. :v
The reason it doesn't break the story is because basically any enemy that's plot relevant but gets killed instead goes "nuh-uh, that didn't count!" and runs away. This is perhaps most notable with Ike in FE10, where if you kill him in 3-13 (praise the archer) his plot armor magically lets him survive wounds that would kill him if you were playing as him.
Basically, it could see through both fog of war and attack units concealed in trees as if they weren't concealed at all. There was a whole level explaining that game mechanic, and then it just invalidates it. I was hurt.OK, I know we're past this, but I just have to ask: you weren't up against Sonja, were you? Y'know, Kanbei's daughter? Because that's her gimmick; her units ignore all sorts of Fog of War penalties--they can see through trees and have huge vision ranges.
Aaargh, I'm still working on 11. After rereading Nighthawk's advice, though, I think I'm ready to finish this one.It is her gimmick, but it's also one of the few ways in which the Advance Wars AI genuinely cheats. If I recall properly, the AI in 1 and 2 basically ignored fog of war, though they pretended to respect the forest-specific rules by revealing your units before attacking. It wasn't until DS and DoR that they started teaching the AI how to handle FOW properly, or at least to fake it convincingly.
Still, I declare B-11 the Hoshidan equivalent of C-10.Basically, it could see through both fog of war and attack units concealed in trees as if they weren't concealed at all. There was a whole level explaining that game mechanic, and then it just invalidates it. I was hurt.OK, I know we're past this, but I just have to ask: you weren't up against Sonja, were you? Y'know, Kanbei's daughter? Because that's her gimmick; her units ignore all sorts of Fog of War penalties--they can see through trees and have huge vision ranges.
Aaargh, I'm still working on 11. After rereading Nighthawk's advice, though, I think I'm ready to finish this one.
Still, I declare B-11 the Hoshidan equivalent of C-10.Basically, it could see through both fog of war and attack units concealed in trees as if they weren't concealed at all. There was a whole level explaining that game mechanic, and then it just invalidates it. I was hurt.OK, I know we're past this, but I just have to ask: you weren't up against Sonja, were you? Y'know, Kanbei's daughter? Because that's her gimmick; her units ignore all sorts of Fog of War penalties--they can see through trees and have huge vision ranges.
Most likely obvious, but the AI will attack someone they can't damage if they're the only one in range.
By the way, has anyone deciphered these Ancient Texts in the library? It's really mysterious, I'm not sure if they're there to be something for players to crack, or if there's something in the game that decodes them and I simply haven't stumbled onto anything that even references them.Oh! Oh oh oh! I translated the poem!
There was a continent where “people” and a “dragon” live together a long time ago.Both they were living by not invading.However suddenly The balance was tornby invasion of “people.”Fighting has also changed naturalprovidence.This to fight was called”war of a dragon and a man.”The defeated dragon disappearedto somewherePeople who won made it steady andlengthened power.And about 1000 years after…
Spoiler: Dragons and Humans (click to show/hide)
Say what you will about Fates, but that backstory is cool.
Spoiler: Massive spoilers (click to show/hide)
Please don't say anything if this involves spoilers later in either game, but...Spoiler: probably silly to spoil events from the first six chapters, but whatever (click to show/hide)
Wait, what happened to the babbeh?
Spoiler (click to show/hide)
*snip*
I've unlocked the music that played during the E3 trailer for the game (https://youtu.be/eqvM63tUz2Q). And it's awesome.
The good stuff begins at 00:29.
I love your soundtrack, Fates. Keep impressing me.
e5-01. Bearer of Hope (Fates version)That is, a rearrangement of Bearer of Hope (https://www.youtube.com/watch?v=dscA3LS_CX4), the absolutely awesome song that plays in Radiant Dawn defense chapters. GET. HYPE.
I've found she's not actually too bad if you nurture her strength a little. Invest in some tonics, hand her Energy drops, maybe give her some Seraph Robes or something. She's on my A-team at the moment; I've found she gets a lot better after you promote her.Spoiler (click to show/hide)
How do partner/friendship/whatever new seals work in this game?I'm 90% sure they reclass people into the current class of their partner/pal based on whether the user is base or advanced class.
Do they reclass people into the base class of any currently used class of their partners?
I married Oboro, myself. Partly because of the eugenics factor and partly because I found her somewhat charming, but holy crap does she like her double entendres.
On chapter 21. Is it just me, or does the game got weirdly easy after you promote everybody? The last real challenge I had was chapter 15.
I think in Fates, units are hardcapped to Level 30 (and levels don't reset via changing classes or promoting), but you can use some item to add 5 to that cap. Don't remember what it is.
So, about when do you guys think it's a good time to do the children paralogues? Right when you get them, or should I wait to have promoted units?
EDIT: And can I just say, I love that they added the records hall? Specifically for the support log function.
I'm not doing Thracia 776 because screw that
Speaking of which: you guys had good Hinokas?
I probs should have asked this question a long time ago, but: Do children inherit the stat growths from their parents? Or are they independent characters with their own growths?
Personally, I never like to reclass like that. (Except when you have to, with Donny.) Yes the option is there because Awakening and Birthright are grindy, but it seems.. Unnecessary. Especially when I can field thirteen childbeasts at once lategame, and they usually best their parents by default. Leveling to twenty, promoting, and leveling again is usually my way to go.In this game, there's actually no grind for reclassing since the unit's level carries over. And Mozu starts as a Villager anyway.
except now I'm conflicted because Miriel and her husband Ricken are both sages, so if I don't reclass it screw Laurent out of a skill, but I usually don't reclass and they're only level 4
An addendum: I'm not sure where I heard it, but I believe that Fates kids have their stats averaged between their parents rather than just straight-up added like in Awakening. You don't get Awakening's physical god children, but you don't exactly get "Ryoma Mk. II: Even Better This Time" or anything, either.I probs should have asked this question a long time ago, but: Do children inherit the stat growths from their parents? Or are they independent characters with their own growths?
If i recall correctly, Fates uses the same formula Awakening does; the children have their own (low) set of base growths, which their parents then add to. In that way, the child will have their new base stats weighted toward the non-attached parent's stats. I am not sure that attached parents add stats, though.
DwyerWhich reminds me:
An addendum: I'm not sure where I heard it, but I believe that Fates kids have their stats averaged between their parents rather than just straight-up added like in Awakening. You don't get Awakening's physical god children, but you don't exactly get "Ryoma Mk. II: Even Better This Time" or anything, either.I probs should have asked this question a long time ago, but: Do children inherit the stat growths from their parents? Or are they independent characters with their own growths?
If i recall correctly, Fates uses the same formula Awakening does; the children have their own (low) set of base growths, which their parents then add to. In that way, the child will have their new base stats weighted toward the non-attached parent's stats. I am not sure that attached parents add stats, though.DwyerWhich reminds me:Spoiler: I can't have been the only one to see this (click to show/hide)
Groans of increasing discomfort.People hate on the the localization, but this subtitle pretty much made the entire game for me. :P
I found my magic user (Orochi?) to be mediocre, but not useless. Hits hard, but too fragile and slow to be better than Felicia with a flame shuriken. Still, useful enough to have tag along.Spoiler: Birthright Ending (click to show/hide)
Oh my god, yes. That subtitle needs to become a meme.
I wasn't entirely sure why he was so uncomfortable when I first heard it, but I assumed it was because his pants were feeling a little tight, if you get my drift.
Just bought Revelation. JoshuaFH, you've played it, right? How good is it?
I'm not sure how much I'm missing from not being a Male, but I don't believe it could be a great deal of missed content.You're actually getting more content. Male characters can't get all the kids unless they marry one of the Corrinsexuals (Reina, Flora, Scarlet.) Since I want to have literally everybody on my first Revelation playthrough so I can get as many supports as possible, I've decided to go with Flora, so I probably won't end up getting married until the postgame.
Frederick 2: Older and GrumpierSilly Bowtie, Gunter is Jeigan II: E
Gunter is the worst worst Jeigan the series has featured ever, at least on Revelation. You're expected to use him to tank a few hits... except on Revelation, he returns to you quite early with his early-game stats and lackluster growths. In conquest at least, you regain him with better stats, but in Revelation? You're soon ditching him after Chapter 8.The exact reason I want to grind him up to a god unit after beating the game :P
*Gunter cannot have support conversations/gain support bonuses in Revelation
Quote from: The Fire Emblem Wiki, which I use because I know nothing about Fates*Gunter cannot have support conversations/gain support bonuses in RevelationI noticed that; the reason I was asking is because Serenes Forest implies otherwise. :v I guess I'll just find out in a couple chapters, I'm on 24 right now.
Thanks anyway!
Spoiler: Plot Spoilers (click to show/hide)
Bumping to mention this cool Serenes Forest (http://serenesforest.net/2016/04/20/making-of-path-of-radiance/#more-31916) article to commemorate Path of Radiance's release 11 years ago and FE's 26th anniversary.
Apparently they'd been intending to include My Castle for, like, five games now. Neat.
It's an excellent game! By all means you should stop putting it off. :POdin, Laslow and Selena are a parent's efforts to bring their children into the story made by Robin. Having been raised, obviously, in Plegia, they woul have received that version of the story, and add their kids to it instead of the Ylissean version.
So, I thought up a pretty extensive headcanon regarding Fates the other day, and I'm curious about what you all think of it.Spoiler (click to show/hide)
Hey, that fits really well! Good idea.It's an excellent game! By all means you should stop putting it off. :POdin, Laslow and Selena are a parent's efforts to bring their children into the story made by Robin. Having been raised, obviously, in Plegia, they woul have received that version of the story, and add their kids to it instead of the Ylissean version.
So, I thought up a pretty extensive headcanon regarding Fates the other day, and I'm curious about what you all think of it.Spoiler (click to show/hide)
someone likes my accentuated headcanon :0!!Hey, that fits really well! Good idea.It's an excellent game! By all means you should stop putting it off. :POdin, Laslow and Selena are a parent's efforts to bring their children into the story made by Robin. Having been raised, obviously, in Plegia, they woul have received that version of the story, and add their kids to it instead of the Ylissean version.
So, I thought up a pretty extensive headcanon regarding Fates the other day, and I'm curious about what you all think of it.Spoiler (click to show/hide)
Also, have a joke about Gaiden.Spoiler: Very Tall Image (click to show/hide)
In FE7 related news, I'll just leave this LP of a QUALITY hack here. (http://lparchive.org/Fire-Emblem-Different-Dimensions-Ostian-Princess/) It's hilarious.Marf X Zanetta OTP
I can see it now--the entirety of Fates is just Owain, Inigo, and Severa getting together like twenty years after Awakening and telling their kids a story that they wrote themselves and their kids into.
In FE7 related news, I'll just leave this LP of a QUALITY hack here. (http://lparchive.org/Fire-Emblem-Different-Dimensions-Ostian-Princess/) It's hilarious.
Running the game's script through gizoogle would be wittier....am I the only one that kinda wants to see that now?
"more accessible" than the main series games
QuoteRunning the game's script through gizoogle would be wittier....am I the only one that kinda wants to see that now?
Its beloved n' benevolent ruler, Lord Elbert, has mysteriously vanished... as gotz a fuckin shitload of his sworn men, loyal knights whoz ass serve at his side fo' realz. A month has passed without word from tha marquess. Rumorz of his death abound. Y'all KNOW dat shit, muthafucka! But fuck dat shiznit yo, tha word on tha street is dat tha marquesss lil hustla believes his wild lil' daddy lives, n' he has vowed ta find his muthafuckin ass.
(http://lparchive.org/Fire-Emblem-Blazing-Sword/Update%2035/9-eliwoodhead.png) "Fuck dat shit, thatz not dat shit. I wanted dem two ta live on. I aint talkin' bout chicken n' gravy biatch. Their lives… They've been so hard. Y'all KNOW dat shit, muthafucka! Thatz why I holla'd what tha fuck I done did. Y'all KNOW dat shit, muthafucka! My fuckin vibe was confirmed up in Bern, so check it before ya wreck it. I aint talkin' bout chicken n' gravy biatch. Da Black Fang aint all evil. They're bein manipulated by Nergal. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack. Right back up in yo muthafuckin ass. Some of dem must be fightin against they betta judgment."Gangsta Emblem best Emblem.
A Fire Emblem mobile game got announced today. No details on it other than it's still a strategy rpg and will be "more accessible" than the main series games.
About the only way you could make Fire Emblem games more accessible after Fates is to remove combat altogether and turn them into visual novels.
Depleteable "energy" bar needed to fight that refills over hours?you're giving me thracia flashbacks oh god
Extra Incest Edition, just $19.99!(http://il8.picdn.net/shutterstock/videos/4123267/thumb/1.jpg?i10c=img.resize(height:160))
A Swordmaster with the Awakening (http://fireemblem.wikia.com/wiki/Awakening_(Skill)) skill (learned by Great Lords in Fates) is damn near unkillable.B-by Eliwood's red hair... It's like Resolve all over again... :O
Has anyone else noticed that Astra does not prevent critical hits? Once in an online battle I had Ryoma bring a 40+ health enemy to 0 in one round because he proc-ed Astra and then crit on all 3 hits it took to bring them down.
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Which is good, because I don't really want to delve into the mess of trying to find out which version is the complete 100% everything version.Nobody has the 100% everything version anymore, they got snatched up by scalpers the second the game came out :v
Casual speech bothered me since Awakening. Sumia's pies.
Now, spoilers.Spoiler (click to show/hide)
I tried starting up a Lunatic Classic run, and I died in the tutorial fight when missing a 94% chance to hit... This is a very fast rage quit from me, but I don't need this stress in my life right now.Oh god, I can't count the number of times this kind of crap has happened to me. What was wrong with True Hit? Why, Intsys? D:
Because you weren't abusing Frederick.I'm still used to adding Seth to my regular team around Chapter 13 or so and using Baitgan as a distraction, I guess.
You want to talk about FE RNG? The first English FE game for GBA, the one with no subtitle, my brother solved the RNG through intuition. He could tell me, reliably, when people would hit and when they would crit. We were like 12 :PI tried starting up a Lunatic Classic run, and I died in the tutorial fight when missing a 94% chance to hit... This is a very fast rage quit from me, but I don't need this stress in my life right now.Oh god, I can't count the number of times this kind of crap has happened to me. What was wrong with True Hit? Why, Intsys? D:
I swear that not only is Fates' RNG operating on a cursed algorithm, but that it's retroactively cursed the RNGs of all my other Fire Emblem games. I put down Fates for TWO DAYS to beat Radiant Dawn, and somehow Mia got two three-percent crits in a row, followed by having to restart an Awakening level a couple days later because Chrom missed a 95% hit.
On that note, why was Awakening's early-game so deadly? It was practically impossible to get through one turn without somebody's HP getting knocked into the red.
Frederick abuse isn't necessary after the first few levels, though. Until you can reliably grind people (aka when you always outlevel Risen teams on the first few chapters) he's an enormous EXP black hole, despite his usefulness.He's not a black hole if you unequip all his weapons and let the AI attack him because he can't fight back.
Play Rekka no Ken.
He's not a black hole if you unequip all his weapons and let the AI attack him because he can't fight back.But then you have a crowd of enemies who are more than happy to go after your vulnerable non-Frederick units the next turn, and if Frederick isn't killing some of the enemies he aggros it's a little pointless.
But you only really need one of them :PThis seems applicable:
Hector is one of the best lords in the entire series.
So the team up mechanic in Fates makes the "can I die in one turn" math a bit confusing. Its a big step up from Awakening's utterly broken win button, I'll give the devs that. But it feels like I need to either dedicate a character on a chokepoint to tanking and nothing else, or do Xcom style "kill everyone in one turn or run away" tactics.
Put one of those "underleveled but high potential" characters, a mage, behind 2 other characters in a 2 tile wide hallway. The only enemies are a mage and a cavalier who doesn't have a javelin. Mage walks up, hits my weakling, and then the cavalier jumps forward 3 tiles to stab him with a lance and kill him.
But they also do it for MY duel attacks right? I like duel attacks. When I'm doing them.
...this is what you're supposed to be using your useless characters for isn't it?
But you only really need one of them :PUnless you're on Hector Mode, then you're stuck with a level 20 Hector from probably around Dragon's Gate or so until Cog of Destiny.
Hector is one of the best lords in the entire series.
Finally got around to buying Fates; I'm starting with Conquest. Going with Hard/Casual, but the going has been pretty tough so far (I'm at Chapter 10); can somebody tell me (no spoilers, please) whether it gets a bit easier as the game goes on, as is typical for the series?Fates' difficulty has paranoid schizophrenia on a level rivalling John Nash. Chapter 10 is generally agreed to be the peak of the difficulty, but most of the game is pretty hard.
I remember Awakening Hard being crazy-difficult for the first several chapters and fairly standard thereafter, and Awakening Normal being pathetically easy near the end—if that hadn't been the case, I'd probably have already switched down to Normal.
Fates' difficulty has paranoid schizophrenia on a level rivalling John Nash. Chapter 10 is generally agreed to be the peak of the difficulty, but most of the game is pretty hard.I'll push through 10, then; if it's still a struggle a few chapters later, I'll drop down to Normal. Thanks.
Chapter 11 is super-easy in comparison.
Correct me if I'm wrong, but isn't Conquest harder than Birthright?
personal issues regarding treehouses recent localization policies has killed most of my hype.Yay! I'm not alone!
"Intense husbando warfare in the Nohr region" (https://www.youtube.com/watch?v=-UakJjhHHXw)the original is even better (https://vine.co/v/e9TQpxadlhB)
As long as he understands the golden rule (restart if someone dies) he should be fine. FE 7 is fairly liberal about providing you with powerful characters at regularly intervals.Yeah, but "restart whenever someone dies" could get frustrating pretty fast for someone who doesn't know how to keep people alive—and, if the person in question hasn't played strategy games, that's pretty likely.
you can't ruin an FE8 game forever.Yeah, that was why I was thinking maybe 8. I think he'd get a good grasp on the tactics from Lyn's story though, he's a pretty quick learner.
If you think he could get through FE7 without ruining his game, go for it! You should definitely tell him about the importance of EXP management, though.you can't ruin an FE8 game forever.Yeah, that was why I was thinking maybe 8. I think he'd get a good grasp on the tactics from Lyn's story though, he's a pretty quick learner.
That would be Artur, I thought you meant the superheroic Fighter for a sec :Partur is a weird name
I don't mind mission pack sequels too much, I guess. I suppose that mechanically, I like the branching promotions, a lord who wields a lance for their main weapon, and the split-paths thing is neat; moreover, I love the plot and characters (Lyon has to be my favorite antagonist in the series), but I've always been just as interested in the fluff aspects of the game as the crunch. To each his own, I suppose.Oh, I totally forgot branching promotions; I guess I'm too used to them! Branching promotions are amazing, for sure.
I'd go with FE7 to start, and FE8 if FE7 gets too hard for him.
If he doesn't have any experience with strategy games, FE8 is probably a better bet, since you can't ruin an FE8 game forever. Actually, if that's the case, it might be better to start him out with something that doesn't involve permadeath—Final Fantasy Tactics, maybe?
Oh yeah, of course. I won't go out of my way to describe the nuances of the mechanics or anything, but I'll make sure to tell him to reset when someone dies, to try to feed kills to weaker units, and not to be afraid to stop using somebody who's not turning out well.
Man, I really wish I'd put some research into the game when I first bought Awakening. I ended up with all the following people deadbecause I assumed everybody did Ironman runs all the time and that I'd get a steady supply of new units the whole game, rather than the supply tapering off and ending up with just getting a couple of pre-promotes in the last few levels (e.g. Say'ri at the start of Valm, [Basilio and Flavia after going all Light Yagami on Validar.].) Additionally, I didn't realize that EXP was a valuable commodity worth its weight in gold, or that bad level-ups were even a thing--I just kind of assumed that all level-ups were good level-ups because of experience with traditional RPGs. I had to grind my way out of that situation, even then like five people got killed on Endgame :cSpoiler (click to show/hide)
But anyway, he'll probably like at least one of the two stateside GBA titles; if 7's not his thing, I'll show him 8, they've both got their charms.
You know what, speaking of which, let's talk Sacred Stones, I feel like that doesn't get enough love. What do you guys like in Sacred Stones? I want to say it's my favorite, but I also want to say that Radiant Dawn is my favorite :I
I'm not sure how Tawa's dad is like, but if he's a gamer that optimizes and minmaxes (like me), he'll realize that the Mathematician class is without a doubt the single most broken overpowered thing to ever be featured in a strategy game, ever, period. It's so powerful it makes the game Unfun.Nah, he's pretty casual. Like, "newest game he bought for himself is 1996 DOOM" casual. I know he'd like FE--he's got more than enough brainpower for it, and among other things he taught me to play chess when I was five, so he certainly likes strategy games (although he hasn't beaten me since I was ten)--but that causality is one of the reasons I want to start him on Blazing Sword, because I don't want him to get fed up with the difficulty of figuring out the game without an instruction manual, and the first two stateside IntSys titles were, like, the antithesis of trying to learn a game without having an instruction manual.
Man, I wish Ironman runs were an official thing in FE. Like, you'd choose Phoenix, Casual, Classic, or IRONMAN right at the start, and if you chose Ironman, then the game only permits you one save slot, and deletes it at the start of every fight, forcing you to live with every mistake and loss, and if your MC dies, it's instant game over. I feel it could compensate for this by reducing the effect of RNG on levelups, ensuring good ones every time.Now that would be a Fire Emblem worthy of Zigludo-chan (http://i.imgur.com/T1HrmT0.png); one that would truly put Jesus on Wheels to the test.
But man, actually that would be the most stressful shit ever. For the realest, manliest FE players for sure. Suck it XCOM.
... But FFT has permadeath...You can avoid it by reviving the unit, though. I was actually thinking of FFTA, but even FFT's permadeath is a step away from "lol time to restart".
*Continues silently judging easy mode users**continues to judge you for hating fun*
It was already bad enough in the storyline where the Avatar 'wins battles by not killing anyone'.
But don't you know, people die when they're killed, therefore killing is wrong .<'
Damn it, Beruka. You're supposed to take your Killer Axe... and KILL!Hey,
I choose you, PAYWALL! Paywall, use charm! It's not very effective, the fanservice isn't good enough. Damn you localization!
But for reals, I thought they were all worth the money, despite my many complaints with the game, it's the best and most interesting FE in ages.
Nowi was best girl last game, ok.Nowi also led a lot of perfectly reasonable gents into the terrible depths of moral quandary (http://www.awkwardzombie.com/index.php?comic=040813).
Nowi also led a lot of perfectly reasonable gents into the terrible depths of moral quandary (http://www.awkwardzombie.com/index.php?comic=040813).I would find that she looks like a scantily clad 10 year old to be a lot less unnerving than the fact that she's an unstoppable killing machine who instantly vaporizes people and then "Teehee! Nowi wins!"
I want to cuddle Nowi is that so wrongA weeb would tell you, "That's a big Nono."
I look forward to having more things to eagerly buy and then complain about endlessly.If the more recent FE games are any indication, I'm sure there will be something for everyone
Am I the only one who's lost patience for the combat animations over the years? I loved the gorgeous sprite art on the gameboy advance but the animations in the 3D ones are bland AF. There's a half dozen interesting animations in every game, usually relegated to the final bosses and late game main characters. The rest are just "walk up, spin weapon if crit, hit with weapon." The models aren't even that much better zoomed in.
On the semi-unrelated topic of map sizes, this should say enough about FE4's (https://i.imgur.com/znC1kYi.jpg)
>grima's entire everythingNever mind the very-glossed-over fact that the entire fight is one dragon barrel roll from being over instantly.
>not cool
You ride a dragon big enough to fight an entire battle on, Neon
>grima's entire everythingNever mind the very-glossed-over fact that the entire fight is one dragon barrel roll from being over instantly.
>not cool
You ride a dragon big enough to fight an entire battle on, Neon
I thought you guys might like this hilarious commercial that mostly has nothing to do with Fire Emblem whatsoever. The drums of war are beating! (https://www.youtube.com/watch?v=LM-s5C0dnZs)Oh Naga, send help. That commercial miss the mark so hard it's actually kind of impressive.
I don't know what's funnier, the complete clash with the game's message or the fact thatI thought you guys might like this hilarious commercial that mostly has nothing to do with Fire Emblem whatsoever. The drums of war are beating! (https://www.youtube.com/watch?v=LM-s5C0dnZs)Oh Naga, send help. That commercial miss the mark so hard it's actually kind of impressive.
I don't know what's funnier, the complete clash with the game's message or the fact thatI thought you guys might like this hilarious commercial that mostly has nothing to do with Fire Emblem whatsoever. The drums of war are beating! (https://www.youtube.com/watch?v=LM-s5C0dnZs)Oh Naga, send help. That commercial miss the mark so hard it's actually kind of impressive.DorcasDorkass is an apparently widely-hated balding nobleman.
Genealogy of the Holy War.I have heard interesting things about that one.
Genealogy of the Holy War.I have heard interesting things about that one.
All of this, in the Fire Emblem series I know and love? Damn, now I'm interested.Genealogy of the Holy War.I have heard interesting things about that one.
Incest, child sacrifice and violent murder everywhere.
And it has an official manga.Well then.
And it has an official manga.Well then.
I didn't know that part.
All of this, in the Fire Emblem series I know and love? Damn, now I'm interested.Genealogy of the Holy War.I have heard interesting things about that one.
Incest, child sacrifice and violent murder everywhere.
If you've played it that much, maybe you could LP it?
I know that feel. I think most of us have had that experience where we've done something we regretted when we were but young'uns learning how to forum.If you've played it that much, maybe you could LP it?
I have LP'd it, one of those old fashioned screenshot LPs. Its actually buried pretty deep here in these forums, but it's almost a decade old now, and I'm hesitant to link it now since it was created by a younger, and therefore dumber, version of me.
I know that feel. I think most of us have had that experience where we've done something we regretted when we were but young'uns learning how to forum.If you've played it that much, maybe you could LP it?
I have LP'd it, one of those old fashioned screenshot LPs. Its actually buried pretty deep here in these forums, but it's almost a decade old now, and I'm hesitant to link it now since it was created by a younger, and therefore dumber, version of me.
Now that I've seen how many people really love Genealogy of the Holy War, I'm debating whether to play the original, or wait a while for a remake. Considering the title/subtitle thing we're seeing with the next 3DS game, it seems like "Fire Emblem Echoes" will become the heading for possible future remakes, which means there is certainly hope.
Wasn't nintendo all censor-heavy at least once before, though? And yet that game got made to begin with.I know that feel. I think most of us have had that experience where we've done something we regretted when we were but young'uns learning how to forum.If you've played it that much, maybe you could LP it?
I have LP'd it, one of those old fashioned screenshot LPs. Its actually buried pretty deep here in these forums, but it's almost a decade old now, and I'm hesitant to link it now since it was created by a younger, and therefore dumber, version of me.
Now that I've seen how many people really love Genealogy of the Holy War, I'm debating whether to play the original, or wait a while for a remake. Considering the title/subtitle thing we're seeing with the next 3DS game, it seems like "Fire Emblem Echoes" will become the heading for possible future remakes, which means there is certainly hope.
Nintendo, the way I see it, is increasingly hard-line kid-friendly. I don't think they'll get behind a remake of a game that involved straightup incestuous babymaking and a character that is clearly an allegory for the antichrist... even if that game just so happens to be one of the best in their oldschool library. A man can dream though.
Though I don't have a Wii, apparently it exists on the virtual console, but that's just what my brief google search turns up.
Archers can attack from 3 spaces without Longbows
...and from one space without Point Blank
... What this translates into is that Horse-mounted units are the best because they have the highest movement, and FE4 mounted units are actually the strongest in the entire series due to being able to Move, Attack, and then move again with remaining movement points. ...The middle part (better Canto) is also true for Path of Radiance and Radiant Dawn.
Cavalry is overpowered:
In other news I just discovered
https://www.youtube.com/watch?v=gMdNL0K6Txo
Hmmm, a FE mod with everything randomized. Consider me extremely interested.
actually in fire emblem fates silas is mounted by default and his weak ass gets shredded by the ninjas in chapter 10 while everyone else except three people don't get doubledThe things except for the last 3 points are specifically targeted at Fire Emblem 4. Fates is not the fourth game :P
So I found out that Fire Emblem X SMT game came out.Yep. It turned out eh.
And I found out why no one really cared... because it featured character crossovers but it was somewhat divorced from the mechanics of both series.
the best thing to come out of that was easily Chromsteel (http://i1.kym-cdn.com/photos/images/original/001/011/306/7c4.jpg).I laughed way too hard at that.
I stated this when I was mistaken about the release date a few months ago, but the best thing to come out of that was easily Chromsteel (http://i1.kym-cdn.com/photos/images/original/001/011/306/7c4.jpg).gaiden doesn't have weapon durability
Also what is with option 2 in the thread poll? Gaiden is nothing like Fates, and from what I've heard the same holds true for SoV.
SO there are two options: Niles for Conquest males, and Rhajat for Birthright for females. I'm not gay or anything, but after playing through both paths again to get at them both, Niles is just way better in every way. He's available almost from the onset of the game whereas Rhajat is hidden as she is Hayato's child (who you probably didn't use at all like I did), his personality isn't just "Haha I'm a creeper lawl" like Rhajat is, and his dialogues are actually entertaining. And he's way better looking too, whereas you can tell that Rhajat's been living in a swamp her entire life.Niles is just downright a better character. His support conversations are typically entertaining with almost any unit, not just the avatar. The child units generally are pretty meh in the personality department, probably because they were an afterthought compared to the main cast.
Maybe I'll do a classic lunatic run of every path.I've tried a Lunatic Casual run of Revelations. From my experience (which is limited, because I gave up around halfway through), it's pretty painful and not all that fun. The main issue is the enemies are stupidly strong, but their strength mainly comes from stats and overwhelming weapon proficiency, not necessarily levels. As such, you will struggle to defeat most enemies, but they will yield very little XP reward. Not only does this make the main game a pain, especially if you want to level all the characters, but it even makes grinding a chore, as you'll be working a lot harder for very little payoff. A character dying doesn't mean the chapter is over, unlike Classic mode, but sometimes it's actually WORSE, as a character death means a weakening of your squad, which leads to potentially more character deaths, so you'll suffer slowly until you realize that the units remaining can't take on the boss of the level because they're just not good enough.
SO there are two options: Niles for Conquest males, and Rhajat for Birthright for females. I'm not gay or anything, but after playing through both paths again to get at them both, Niles is just way better in every way. He's available almost from the onset of the game whereas Rhajat is hidden as she is Hayato's child (who you probably didn't use at all like I did), his personality isn't just "Haha I'm a creeper lawl" like Rhajat is, and his dialogues are actually entertaining. And he's way better looking too, whereas you can tell that Rhajat's been living in a swamp her entire life.Niles is just downright a better character. His support conversations are typically entertaining with almost any unit, not just the avatar. The child units generally are pretty meh in the personality department, probably because they were an afterthought compared to the main cast.Maybe I'll do a classic lunatic run of every path.I've tried a Lunatic Classic run of Revelations. From my experience (which is limited, because I gave up around halfway through), it's pretty painful and not all that fun. The main issue is the enemies are stupidly strong, but their strength mainly comes from stats and overwhelming weapon proficiency, not necessarily levels. As such, you will struggle to defeat most enemies, but they will yield very little XP reward. Not only does this make the main game a pain, especially if you want to level all the characters, but it even makes grinding a chore, as you'll be working a lot harder for very little payoff. A character dying doesn't mean the chapter is over, unlike Classic mode, but sometimes it's actually WORSE, as a character death means a weakening of your squad, which leads to potentially more character deaths, so you'll suffer slowly until you realize that the units remaining can't take on the boss of the level because they're just not good enough.
It takes a particular kind of person to play Lunatic anything, and I am not that kind of person. But hey, I'm sure some people have done it and maybe even had fun. Perhaps somebody who has would be willing to give a second opinion?
I really wish the prison was more useful. I'd have imagined that there'd be more useful enemies to capture on lunatic since the enemy units are supposed to be way stronger for their level and have useful skills more frequently, but nobody really stands out. Except Haitaka, the generic boss of chapter 9 you can capture, who has the rally defense skill. He's awesome, but he's the only unit in all three games I can think of that is worth capturing.Lunatic Conquest has another one who's worth capturing
Hold up, the new one's out?I mean
...fugging Gamestop didn't call me despite my pre-order.
If anyone here plays Crusader Kings, you might be interested in knowing that someone is making a Fire Emblem 7 (https://forum.paradoxplaza.com/forum/index.php?threads/mod-emblem-kings.972079/) mod for CKII.Neat!
"Destrier" has nothing to do with SoIaF :-\I know what "destrier" means, of course; rather, the diction and choice of words here and there, particularly among the noble characters, just reminds me of GoT. Might just be the constant references to "the Mother" that made me think of it in the first place :P
It's an old term for a particular style of warhorse, the kind that armored knights would ride in battle in the Middle Ages.
Can't speak as to "man grown", that's a new one for me.