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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Dwayna DragonFire on August 26, 2017, 07:14:07 pm

Title: Survive (10/10, Endgame)
Post by: Dwayna DragonFire on August 26, 2017, 07:14:07 pm
You wake up to find yourself in what appears to be field of grass near a river, stretching quite far into the distance to where you can see a mine embedded into the mountains. Near a tree, you find a backpack which contains a sword, a pickaxe, a fishing rod, and a few farming tools. You get the feeling that there's nothing else for miles, and that you're going to need the help of those tools and possibly the help of others to build yourself a new home here. Especially if the rumors of monsters being about are true...

Can you survive?


Spoiler: Character Sheet (click to show/hide)

Spoiler: Rules (click to show/hide)

Spoiler: Stuff of Note (click to show/hide)

Join the Discord (https://discord.gg/bT7tgEa)
Title: Re: Survive
Post by: Dwayna DragonFire on August 26, 2017, 07:14:36 pm
Players

Spoiler: Glass AKA Aaron Blaze (click to show/hide)

Spoiler: NRDL AKA Nix (click to show/hide)




Spoiler: Coolrune206 AKA Danea (click to show/hide)


Spoiler: femmelf aka Jerra Egan (click to show/hide)

Spoiler: Beirus AKA Beary Bob (click to show/hide)


Waitlist
No one currently.

Frozen/Inactive





Spoiler: PaPaj AKA Jeb (click to show/hide)

Spoiler: Imic AKA Baldon (click to show/hide)


Deaths

Spoiler: Coolrune206 AKA Valosh (click to show/hide)
Betrayal is a cruel mistress.

Spoiler: Beirus AKA Billy Bob (click to show/hide)
The Void consumes all.
Title: Re: Survive
Post by: Glass on August 26, 2017, 07:18:30 pm
Name: Aaron Blaze
Appearance: Looks like he's foreign. Where foreign is unclear; he could probably go literally anywhere and still look like he's foreign. Has red hair and is taller than average.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Go to the river and start fishing. I can be patient.
Title: Re: Survive
Post by: NRDL on August 26, 2017, 07:32:26 pm
Name: Nix
Appearance: Very rotund, solid build. Almost as if he's trying desperately to avoid looking cubish or angular. Bald, with a pleasant face. Wearing a nice set of blue overalls.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Check out the mine.
Title: Re: Survive
Post by: Glass on August 26, 2017, 07:43:16 pm
The mine is far in the distance, mate.
Title: Re: Survive
Post by: Dwayna DragonFire on August 26, 2017, 07:49:54 pm
Name: Aaron Blaze
Appearance: Looks like he's foreign. Where foreign is unclear; he could probably go literally anywhere and still look like he's foreign. Has red hair and is taller than average.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Go to the river and start fishing. I can be patient.
3 You fish for a few hours before you catch anything. -2 Hunger. You obtain Fish x1. Skill Unlocked: Fishing Rank 0. Next Rank: 0/10 EXP.

Name: Nix
Appearance: Very rotund, solid build. Almost as if he's trying desperately to avoid looking cubish or angular. Bald, with a pleasant face. Wearing a nice set of blue overalls.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Check out the mine.
2 You're so eager to get over to that mine that you trip and fall, and you feel pretty tired from the sprint. -1 HP. -1 Hunger.

Looking inside of the mine, it seems pretty barren, save for a ladder leading down into the mine depths. Looks like someone has been here before after all, but who knows what sort of fate they met, though.

Spoiler:  Current Statistics (click to show/hide)
Title: Re: Survive
Post by: Puppyguard on August 26, 2017, 07:53:29 pm
Name: Landon Hujsak
Appearance: A strange man with blueish gray hair and a blueish gray beard.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10
Go looking for trouble a decent-sized creature to kill for food.
Title: Re: Survive
Post by: Glass on August 26, 2017, 07:54:35 pm
Keep fishing. Also, take a quick scan of the area to see if there appears to be a location suitable for a camp and fire.
Title: Re: Survive
Post by: Coolrune206 on August 26, 2017, 07:57:15 pm
Name: Valosh
Appearance: Pale, almost grey skin. A mess of black hair. Essentially, the embodiment of the word "Emo".
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Chop down some trees and drag the logs into a pile near some especially flat land.
Title: Re: Survive
Post by: Transcendant on August 26, 2017, 08:02:38 pm
Name: Wren Solvec
Appearance: Thin, wiry, blonde, green eyed, quiet, focused, often still.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Help chop down trees, and drag to the pile Valosh is making.

For the future, consider building a firepit and some kind of shelter.
Title: Re: Survive
Post by: Glass on August 26, 2017, 08:03:24 pm
For the future, consider building a firepit and some kind of shelter.
Please observe my action:
Keep fishing. Also, take a quick scan of the area to see if there appears to be a location suitable for a camp and fire.
Title: Re: Survive
Post by: Transcendant on August 26, 2017, 08:08:11 pm
For the future, consider building a firepit and some kind of shelter.
Please observe my action:
Keep fishing. Also, take a quick scan of the area to see if there appears to be a location suitable for a camp and fire.

Yup, was basically just trying to help you two.
Title: Re: Survive
Post by: Glass on August 26, 2017, 08:12:04 pm
Alright. I suggest bolding it if you want your character to do it.
Title: Re: Survive
Post by: Dwayna DragonFire on August 26, 2017, 11:23:07 pm
Name: Landon Hujsak
Appearance: A strange man with blueish gray hair and a blueish gray beard.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10
Go looking for trouble a decent-sized creature to kill for food.
5 You wander for some time and find the outskirts of a forest. You happen upon a small group of deer, and manage to kill one before the rest of them dart away. -1 Hunger. You obtain Deer Meat x3. Skill Unlocked: Hunting Rank 0. Next Rank: 0/10 EXP.

Keep fishing. Also, take a quick scan of the area to see if there appears to be a location suitable for a camp and fire.
6 You manage to fish up a bunch more fish over the course of the next hour. You feel another snag, and this one is particularly powerful. With a great bit of strength, you pull up a huge fish - which slaps you in the face before breaking off of your line. -1 Hunger, -1 HP, Fishing Rod: Broken Wire. You obtain Fish x5. Next Rank of Fishing: 5/10 EXP.
You see a patch of ground that isn't covered in grass near the river, which looks perfect for building a fire.

Name: Valosh
Appearance: Pale, almost grey skin. A mess of black hair. Essentially, the embodiment of the word "Emo".
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Chop down some trees and drag the logs into a pile near some especially flat land.
4 You chop down a couple of trees and drag the logs over near where Aaron happens to be fishing. This is a slightly tiring endeavor. -2 Hunger. You obtain Large Wooden Log x2. Skill Unlocked: Lumberjack Rank 0. Next Rank: 0/10 EXP.

Name: Wren Solvec
Appearance: Thin, wiry, blonde, green eyed, quiet, focused, often still.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Help chop down trees, and drag to the pile Valosh is making.

For the future, consider building a firepit and some kind of shelter.
1 Your wiry body leaves you at a disadvantage. You swing your axe wildly and fall over, onto some harsh stone filled ground. -2 HP, -1 Hunger. Gain Status Effect: Bleeding.
You're too distracted by the pain to think of much else.

Spoiler: Current Statistics (click to show/hide)
Title: Re: Survive
Post by: Puppyguard on August 26, 2017, 11:45:54 pm
Use some of the deer meat to lure a larger animal under a tree, then stab down on its head from above.
Title: Re: Survive
Post by: NRDL on August 27, 2017, 12:33:11 am
Nix

Cautiously climb down mine, see what's inside.
Title: Re: Survive
Post by: Transcendant on August 27, 2017, 04:26:58 am
Forage for Edible Plants (Gathering, maybe leading to farming a bit later?)
Title: Re: Survive
Post by: PaPaj on August 27, 2017, 07:28:59 am
(can i join?)
Title: Re: Survive
Post by: Glass on August 27, 2017, 07:50:47 am
Bring my fish and other stuff to that patch of ground and start setting up a campsite. Once we have a fire, start cooking the fish.
Anyone can join at any time, Papaj.
Title: Re: Survive
Post by: Coolrune206 on August 27, 2017, 08:33:47 am
Leave the others to set up a campfire, and instead head to the mine.
Title: Re: Survive
Post by: Dwayna DragonFire on August 27, 2017, 01:59:32 pm
(can i join?)
(Yes.)

Use some of the deer meat to lure a larger animal under a tree, then stab down on its head from above.
2 You use up Deer Meat x2 to try to lure a larger animal in your direction. The animal approaching unfortunately doesn't seem quite as large as a deer. Even worse, when you leap out and hit the thing, you realize it's a wolf. A now very angry looking wolf. -1 Hunger. -2 Deer Meat. Angry Wolf: Health 11/13

Nix

Cautiously climb down mine, see what's inside.
3 This level of the mine definitely seems to be more expansive than the first, and more full of stuff. Most of it is rocks, but maybe some of those rocks could contain ore. You realize you can only see all of this because whomever was down here before built some lights into the cave walls. It's dimly lit, so you can only see the area around you and where the next lights are. -1 Hunger.

Forage for Edible Plants (Gathering, maybe leading to farming a bit later?)
5 You look near the forest and manage to find some strawberry bushes and gather some ripe berries and some seeds. Luckily, it seems that the scrape you got from your fall wasn't as bad as you thought and has already healed over. -1 Hunger. You obtain Strawberry x5, Strawberry Seeds x5. Skill Unlocked: Foraging Rank 0. Next Rank: 0/10 EXP. Lost Status Effect: Bleeding

Bring my fish and other stuff to that patch of ground and start setting up a campsite. Once we have a fire, start cooking the fish.
3 You manage to make a crude campfire and use some leftover sticks to start cooking the fish. You burn a couple, but the rest turn out okay. -1 Hunger. -6 Fish. You obtain Cooked Fish x4. Skill Unlocked: Cooking Rank 0. Next Rank: 0/10 EXP

Leave the others to set up a campfire, and instead head to the mine.
4 You leave your logs at the campsite and set out towards the mine at a comfortable pace. You see a now empty upper level with the ladder leading down, but luckily it seems the journey didn't tire you all that much. -2 Large Wooden Logs.

As Aaron used one of the logs to make the campfire, the Campsite now has 1 Crudely Made Campfire, 1 Large Wooden Log, and 1 Pile of Leftover Wood.

Spoiler: Current Statistics (click to show/hide)
Title: Re: Survive
Post by: Coolrune206 on August 27, 2017, 02:11:38 pm
Head on down the ladder into the mine proper. Leave my hoe, watering can, and fishing rod at the bottom of the ladder before proceeding.
Title: Re: Survive
Post by: Glass on August 27, 2017, 02:15:14 pm
Look for plants that I could use to repair my fishing line with, repair the line, and resume fishing... all after I eat some of that fish.
Title: Re: Survive
Post by: PaPaj on August 27, 2017, 02:39:23 pm
Name: Jeb
Appearance: A green small bold humanoid with a weird white suit
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10
Go and cut some wood
Title: Re: Survive
Post by: Transcendant on August 27, 2017, 02:42:47 pm
Forage for more plants, preferably strawberries.

Don't know if it's safe here / we're staying yet. If I plant and we leave, then wasted seeds. More food/seeds won't hurt the group. Lumberjacking didn't work; maybe food production will.
Title: Re: Survive
Post by: OceanSoul on August 27, 2017, 03:08:52 pm
In?

Name: Arsintoile
Appearance: Light robes, cotton shirt and pants, sandals, rough light brown hair, purple eyes, pale-ish skin,
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Go to the river, and contemplate the nature of water, often flowing outward from some point toward another, even in puddles.

Yup, I'm philosophizing. Trying to understand the world on a higher level is the first step toward !!SCIENCE!!. Maybe Magic, too, but we don't know if that's part of the setting yet.
Title: Re: Survive
Post by: Glass on August 27, 2017, 03:09:50 pm
Can you fish while you philosophize?
Fishlosophize, maybe?
Title: Re: Survive
Post by: Puppyguard on August 27, 2017, 03:12:35 pm
If the wolf is alone I try to kill it with my sword.
But if I see more wolves I run up a tree.
Title: Re: Survive
Post by: OceanSoul on August 27, 2017, 03:19:16 pm
Can you fish while you philosophize?
Fishlosophize, maybe?
I could, but I feel that, if I focus on philosophizing rather than multitasking, I'd be more likely to gain something relevant to the knowledge or concept of what I'm philosophizing on. Plus, I might be less likely to lose hunger off my my action. Perhaps, one turn, I could philosophies on the concept of philosophizing, as part of training to allow true multitasking (separate rolls for philosophizing on something I've philosophized on before and actually doing that thing).
Title: Re: Survive
Post by: Glass on August 27, 2017, 03:20:28 pm
Fishing doesn't take much focus.
Title: Re: Survive
Post by: NRDL on August 27, 2017, 04:39:41 pm
Nix

Head back up, forage for food.
Title: Re: Survive
Post by: Dustan Hache on August 27, 2017, 04:54:18 pm
Name: Tab E. Cat
Appearance: It's a light yellow and orange striped cat...
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can (but how is it carrying them?)
Health: 10/10
Hunger: 10/10

Go hunting for mice.
Title: Re: Survive
Post by: Dwayna DragonFire on August 27, 2017, 05:50:11 pm
Head on down the ladder into the mine proper. Leave my hoe, watering can, and fishing rod at the bottom of the ladder before proceeding.
3 You head down into the mine, and briefly see Nix before they leave. You leave your hoe, watering can, and fishing rod near the ladder. They're heavy tools, so it takes a bit out of you to move them around as such. -1 Hunger. -1 Hoe, -1 Watering Can, -1 Fishing Rod.
On the bright side, your pack is a bit lighter.

Look for plants that I could use to repair my fishing line with, repair the line, and resume fishing... all after I eat some of that fish.
4 You wander a bit and find a patch of jute, which you harvest some and weave together to repair your fishing line. You go back to fishing not long afterwards, catching some more raw fish. Fishing Rod: Fixed. You Obtain Jute x3, Fish x2. Skill Unlocked: Crafting Rank 0. Next Rank: 0/10 EXP. Fishing Rank 0: 8/10 EXP.
You eat two of your fish and regain some health. You also feel like you won't need to eat for a little while. +1 HP, +4 Hunger. -2 Cooked Fish. Gain Status Effect: Full

Name: Jeb
Appearance: A green small bold humanoid with a weird white suit
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10
Go and cut some wood
2 You hack at a tree for a while and barely make any progress. It is a very tiring endeavor. -2 Hunger

Forage for more plants, preferably strawberries.
4 You definitely seem to be better at this whole foraging thing than you were at chopping wood. There happen to be some more ripe strawberries over in the next bush. -1 Hunger. You obtain Strawberry x3, Strawberry Seeds x2. Foraging Rank 0: 5/10 EXP.

Name: Arsintoile
Appearance: Light robes, cotton shirt and pants, sandals, rough light brown hair, purple eyes, pale-ish skin,
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Go to the river, and contemplate the nature of water, often flowing outward from some point toward another, even in puddles.
3 You sit by the river and watch it for a while, thinking about the nature of water and how it works. You feel a strange attunement to it, but you're not quite sure how to harness that yet. Maybe you should try to think on it more. -1 Hunger. Skill Unlocked: Water Magic Rank 0. Next Rank: 0/10 EXP. Spells: None yet.

If the wolf is alone I try to kill it with my sword.
But if I see more wolves I run up a tree.
5 Luckily for you, this seems to be the only wolf in the vicinity. You make another swipe at the wolf, and manage to cause a large gash in its side. Skill Unlocked: Combat Rank 0. Next Rank: 0/10 EXP. Angry Wolf: Health 5/13, Bleeding
The wolf is too stunned at the moment to retaliate.

Nix

Head back up, forage for food.
6 You head back up and jog over to the forest. Excitedly looking about, you notice that some of the trees have mangoes. You climb up and gather a whole bunch of mangoes. -1 Hunger. You obtain Mango x6. Skill Unlocked: Foraging Rank 0. Next Rank: 0/10 EXP.
Unfortunately, this leaves your arms full and you crash to the soft ground below unceremoniously. -1 Health.

Name: Tab E. Cat
Appearance: It's a light yellow and orange striped cat...
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can (but how is it carrying them?)
Health: 10/10
Hunger: 10/10

Go hunting for mice.
1 You're a cat. The heavy weight of the tools crushes your tiny body. -1 Hunger, -2 Health. Gain Status Effect: Trapped.

Spoiler: Current Statistics (click to show/hide)
Title: Re: Survive
Post by: Coolrune206 on August 27, 2017, 05:55:00 pm
Investigate the first level of the mines. Look for flora, ores, and be on the lookout for fauna, in case there are dangerous creatures in the mines. Collect any flora I see, and mine any shinier looking rocks.
Title: Re: Survive
Post by: Puppyguard on August 27, 2017, 06:01:01 pm
Push my luck and Try to finish off the wolf.
Title: Re: Survive
Post by: Glass on August 27, 2017, 06:02:37 pm
Continue fishing, ask Arsin if he can make my fishing any more efficient. Consider how the water works as I do these things, see if I can maybe figure out any patterns in it and the fish.
Title: Re: Survive
Post by: Dustan Hache on August 27, 2017, 06:03:10 pm
meow pitifully for help while trying to crawl out from under all these tools
Title: Re: Survive
Post by: Transcendant on August 27, 2017, 06:29:55 pm
Continue Foraging, preferring Strawberries, but other similar bush berries are ok too.

More mouths to feed; building skill and farming stockpile. Failed at shelter, but am decent at this. Hunger will call; food should answer. No idea how much we'll need, but maybe if I specialize a bit, we could make it? This is best for the group.
Title: Re: Survive
Post by: Glass on August 27, 2017, 06:33:03 pm
Hey, I think I can currently handle a decent portion of our food needs. One guy fishing isn't likely to depopulate the area, and I'd say one cooked fish is probably a decent meal. Don't feel like food is entirely on you.
Title: Re: Survive
Post by: OceanSoul on August 27, 2017, 06:34:54 pm
"This feeling...is beyond physical comprehension, and metaphysical being, in both directions at the same time. Could this be the mystical working of the world, working their way into me? Speaking of physical being, which, admittedly, is a little late, where did these tools come from? I never built or received them...are they extensions of my being? That can be said for any tool, though..."

meow pitifully for help while trying to crawl out from under all these tools
"Well, whatever these tools are, this cat also bears them on it's back. Literally, though it means little figuratively. Did it come here similarly to me? Perhaps I could compare it to myself if it was free...Where even IS Here, anyway? Is this some realm within the soul, or mind, of me or another? Am I such a figment, in a vast sea of intellect? Why do I even describe it as a sea, a large body of water? Was I FATED to go 'full circle'? If I continue my liquid thoughts, I should find out. Can thoughts even be considered liquid? No, the other way around; Can liquids be related to a form of thought? Easygoing, adaptable, open-mindedness? If such, then what are different forms of water?"

Get sidetracked into more philosophy about water. Fail to help the cat, on accident.
Title: Re: Survive
Post by: Transcendant on August 27, 2017, 06:37:14 pm
Nothing personal. Variety of food and food source can only help us. Like I said, we have no idea how much food is even needed, because more people keep coming in anyhow. "Too much food" would be an awesome problem to have, because it may be usable in other ways (hunting traps I guess, also alcohol, and maybe cooking?). In any case, specialization should allow the others to gain skill in their areas for better results for all, I hope. 
Title: Re: Survive
Post by: Glass on August 27, 2017, 06:39:24 pm
Why are you echoing?
Title: Re: Survive
Post by: PaPaj on August 27, 2017, 06:45:06 pm
Try to get wood again
Title: Re: Survive
Post by: NRDL on August 27, 2017, 06:51:35 pm
Nix

Eat mangoes until full, try and weave a bag or net to carry them in out of surrounding foliage.
Title: Re: Survive
Post by: Dwayna DragonFire on August 27, 2017, 07:29:14 pm
(If we're worried about amount of people, we currently have 8 players. I'm definitely willing to cap it off there if we want. Otherwise I guess I'll continue to allow people in?)

Investigate the first level of the mines. Look for flora, ores, and be on the lookout for fauna, in case there are dangerous creatures in the mines. Collect any flora I see, and mine any shinier looking rocks.
4 You note some differently colored mushrooms growing on the floor of the cave, but you're not sure whether or not they're edible. You mine some of the rocks that look shinier. -1 Hunger. You obtain Brown Mushroom x2, Red Mushroom x2, Purple Mushroom x2, Copper Ore x2. Skill Unlocked: Foraging Rank 0. Next Rank: 0/10 EXP. Skill Unlocked: Mining Rank 0. Next Rank: 0/10 EXP.

Push my luck and Try to finish off the wolf.
1 It's a swing and a miss, in so much that you fall over. The wolf takes advantage of this and bites you. -3 Health. Angry Wolf: Health 4/13, Bleeding

Continue fishing, ask Arsin if he can make my fishing any more efficient. Consider how the water works as I do these things, see if I can maybe figure out any patterns in it and the fish.
4 You catch some more Fish and contemplate the water, and listening to your wizard friend helps broaden your mind. You obtain Fish x3. Fishing Rank Level Up: Choose a Perk: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent +1 to all Fishing checks. Next Rank: 0/15 EXP. Skill Obtained: Water Magic Rank 0. Next Rank: 0/10 EXP. Spells: None yet.

meow pitifully for help while trying to crawl out from under all these tools
5 You manage to crawl out from underneath your backpack, no thanks to anyone else. It didn't take any energy, you are no longer trapped, and it is laying on the ground. Lose Status Effect: Trapped. Leave Backpack Behind Y/N?

Get sidetracked into more philosophy about water. Fail to help the cat, on accident.
5 You feel the energies of water flow through you. You are one with the water, which cats hate, so of course you're not going to help that cat. -1 Hunger. Water Magic Rank 0: 6/10 EXP. Learned Spell: Manipulate Water. Cost: 1 Mana. Gain Mana Bar: 5/5

Try to get wood again
6 Now you're thinking with axes. You chop down a whole bunch of trees, but it's still quite the taxing task. -2 Hunger. You obtain Large Wooden Log x4. Skill Unlocked: Lumberjack Rank 0. Next Rank: 0/10 EXP

Eat mangoes until full, try and weave a bag or net to carry them in out of surrounding foliage.
2 You eat some mangoes. They're refreshing enough to fill you, but they don't heal you much due to lack of ripeness. -3 Mango. +1 Health, +3 Hunger. Gain Status Effect: Full.
You reach into some bushes trying to find some useful resources, but instead you find thorns. -1 Health.

Continue Foraging, preferring Strawberries, but other similar bush berries are ok too.
4 You're on a roll. You find some blackberry bushes as well. -1 Hunger. You obtain Strawberry x3, Blackberry x3. Foraging Rank 0: 9/10 EXP

Spoiler: Current Statistics (click to show/hide)
Title: Re: Survive
Post by: Coolrune206 on August 27, 2017, 07:31:01 pm
Logic dictates that the more vibrant mushrooms are poisonous. Then again, fungi are weird. Guess I'll just eat the brown Mushrooms, then get back to mining around. Ponder the nature of the earth; how humans are naught but tiny specks compared to its massiveness, and yet dirt can be naught but a tiny speck to humans.
Title: Re: Survive
Post by: Glass on August 27, 2017, 07:35:36 pm
Let's take the +1 to fishing.

Keep fishing and contemplating the current of water. How does it affect where the fish go? Does it cause the fish to cluster in any spots? Where are these spots? If I can see any, fish in those spots specifically.
Title: Re: Survive
Post by: Transcendant on August 27, 2017, 07:46:30 pm
Keep foraging, preferring strawberries and blackberries. Contemplate the nature of ... nature?

Again, food = good. Also, can I contemplate nature magic while foraging? Just a thought. Might be fun.
Forager, farmer, druid progression long term? Up to you. Can't hurt to ask.

P.S. I don't personally care how many people play. Just trying to team play for resources. That's our best chance to survive. Food, shelter, etc. Build from there.
Title: Re: Survive
Post by: johiah on August 27, 2017, 07:55:42 pm
Please allow just one more person!
Name: Aumrath Elaris
Appearance: A lithe, young man with piercing blue eyes, short brown hair, and angled jaw, and red robes
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Contemplate on the mysteries of fire, how it changes the wood without touching it, how to make it burn better, longer, and hotter.

We need to make this an avatar the last airbender roleplay.
Title: Re: Survive
Post by: Coolrune206 on August 27, 2017, 07:58:17 pm
((Desperate sprint to discover magic begins, apparently.))
Title: Re: Survive
Post by: NRDL on August 27, 2017, 07:59:08 pm
Nix

Harvest more mangoes.
Title: Re: Survive
Post by: johiah on August 27, 2017, 08:12:06 pm
((Desperate sprint to discover magic begins, apparently.))
Honestly I kind of want to get magipunk tech going, but I am going to start with something simpler, like fire.
Title: Re: Survive
Post by: Glass on August 27, 2017, 08:14:51 pm
Magitech is always fun. :)
Title: Re: Survive
Post by: johiah on August 27, 2017, 08:18:53 pm
Yeah but I am going for specifically steampunk stuff powered by magic.
Title: Re: Survive
Post by: Dustan Hache on August 27, 2017, 08:23:32 pm
leave it behind for now. If I can figure out how to get a smaller one, I might do that.
Go hunting for mice, like I originally planned!
Title: Re: Survive
Post by: Coolrune206 on August 27, 2017, 08:25:00 pm
((If anyone back at base has any free time while meditating, it would be really handy if you could take your pickaxe to the stream and start piling clay from the riverbed on the shore. Extra points if you lay it out in bricks to dry.))
Title: Re: Survive
Post by: Puppyguard on August 27, 2017, 08:59:39 pm
Stab my sword into the wolf's belly.
Title: Re: Survive (9/10)
Post by: OceanSoul on August 27, 2017, 09:32:49 pm
"So this is what I can be capable of? This...are you capable of this, kitty? Can your fluffy mind even comprehend philosophy, kitty? Hmm...has everyone else realized this, independently of me? No...I know what I shouldn't. Someone's foraging in the caves. Wait, there are caves?! This knowledge, I should't have! Forbidden to my viewpoint! Ia, Ia! Metastur F'taagn!"

Be briefly crazy, and attempt to use water manipulation to send water into my face and wash my mind of this knowledge.
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on August 27, 2017, 10:36:18 pm
(I think I'll do a hard limit of 10 for now, as there's a lot to keep track of. Anyone past that point will go onto a waitlist.)

Logic dictates that the more vibrant mushrooms are poisonous. Then again, fungi are weird. Guess I'll just eat the brown Mushrooms, then get back to mining around. Ponder the nature of the earth; how humans are naught but tiny specks compared to its massiveness, and yet dirt can be naught but a tiny speck to humans.
3 It appears the rules still apply for Brown Mushrooms being edible, at least. They're not very nourishing, though. At least you're more attuned to the earth? And you got an ore. -2 Brown Mushroom, +1 Copper Ore. +1 Hunger. Skill Unlocked: Earth Magic Rank 0. Next Rank: 0/10 EXP. Spells: None yet.

Let's take the +1 to fishing.
Keep fishing and contemplating the current of water. How does it affect where the fish go? Does it cause the fish to cluster in any spots? Where are these spots? If I can see any, fish in those spots specifically.
1+1 = 2 It looks like your fishing streak is at it's end. You wait for a while, and get zero bites. You start to feel hungry again. -1 Hunger. Lost Status Effect: Full.

Keep foraging, preferring strawberries and blackberries. Contemplate the nature of ... nature?
3 The ripe berries seem to be running low for today. However, you feel more attuned to nature and the earth. -1 Hunger. +1 Strawberry, +1 Blackberry. Foraging Rank Level Up: Choose a perk: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent +1 bonus to Foraging checks. Next Rank: 0/15 EXP. Skill Unlocked: Earth Magic Rank 0. Next Rank: 0/10 EXP

Name: Aumrath Elaris
Appearance: A lithe, young man with piercing blue eyes, short brown hair, and angled jaw, and red robes
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10
Contemplate on the mysteries of fire, how it changes the wood without touching it, how to make it burn better, longer, and hotter.
1 You look too deep, you see the horrors that fire can bestow, and you hunger for it... it burns and gnaws at you wanting to consume you -

Everything is suddenly back to normal, except one thing. A mysterious red cloaked figure stands before you, tutting softly before speaking in a feminine voice.

"Yeah, no... no. I think I'm going to like... ban you from Fire Magic for a while until you can learn to control your mind better."

She weaves a rune way too complex for you to comprehend. As soon as she came, she's gone again. -1 Hunger. Gain Curse: Unable to Use Fire Magic.

Harvest more mangoes.
3 Perhaps learning from last time, you shake a tree and a mango falls out. You obtain Mango x1. Foraging Rank 0: 1/10 EXP.

leave it behind for now. If I can figure out how to get a smaller one, I might do that.
Go hunting for mice, like I originally planned!

5 You leave the pack behind at camp. Maybe someone else could use those tools? Either way, you go to find some mice to hunt down, and you manage to find a few big juicy rats instead. Since it's in your nature to kill them, you don't tire from it. You lose your starting items. You obtain Rat x5. Skill Obtained: Hunting Rank 0. Next Rank: 0/10 EXP.

Stab my sword into the wolf's belly.
4 The wolf leaps towards you, straight into your sword. It dies, impaled upon the blade. This whole thing has made you a bit tired. -1 Hunger. Combat Rank 0: 5/10 EXP. Angry Wolf: Dead, impaled on Landon's sword.

Be briefly crazy, and attempt to use water manipulation to send water into my face and wash my mind of this knowledge.
2 You lose it a bit in these strange new revelations. Your spell fizzles and you take a sudden quick nap. When you wake up, you feel less energized than before. -1 Hunger, -1 Mana.

A strange, blue hooded figure in the distance shakes its head at you.

Spoiler: Current Statistics (click to show/hide)
Title: Re: Survive (9/10)
Post by: Glass on August 27, 2017, 10:37:59 pm
Did you include the +1?

Anyway, keep fishing and considering the movement of water.
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on August 27, 2017, 10:39:57 pm
Did you include the +1?
Yes, I'll edit it to be 1+1 to avoid confusion. It saved you from losing your fishing rod.
Title: Re: Survive (9/10)
Post by: Glass on August 27, 2017, 10:41:09 pm
Ok, got it. Thanks.
Title: Re: Survive (9/10)
Post by: Coolrune206 on August 27, 2017, 10:42:56 pm
Continue mining while pondering the action of mining. Removing ore from the Earth to use, then eventually having it returned to the Earth as it becomes damaged and discarded. Everything is a cycle, and it ends in the Earth. If I say Earth any more times, it will lose all meaning.
Title: Re: Survive (9/10)
Post by: OceanSoul on August 27, 2017, 10:43:42 pm
Dream longer, dream of being a fish in a grand ocean, rocketing through waves and viewing the ocean floor beneath me.
Title: Re: Survive (9/10)
Post by: Puppyguard on August 27, 2017, 11:01:12 pm
Butcher the wolf and take my deer meat out of its stomach. Attempt to make a campfire from the branches on the tree. If I succeed, I want to cook my meat.
Title: Re: Survive (9/10)
Post by: Dustan Hache on August 27, 2017, 11:40:00 pm
eat one of my hard caught meals, and then stash the rest nearby. Maybe try digging..
Title: Re: Survive (9/10)
Post by: NRDL on August 28, 2017, 12:52:45 am
Nix

Using mangoes I've already eaten, plant their seeds in the ground, hopefully they'll grow well.

If I can still do something this turn, climb back down the mine.
Title: Re: Survive (9/10)
Post by: Transcendant on August 28, 2017, 02:51:01 am
Thank you. I'll take the +1 bonus to foraging checks, please.

Contemplate Earth, nature and plants. Eat blackberries until full. Share blackberries if there are enough. Basically, I want the seeds from all blackberries x4 to plant them. Use my hoe and watering can. Trying to farm here near camp.

Imagine all the plants growing around here, the animals that eat them, and the earth everything grows in or on.
Title: Re: Survive (9/10)
Post by: PaPaj on August 28, 2017, 03:51:44 am
Get the wood back to the camp and get something to eat
Title: Re: Survive (9/10)
Post by: johiah on August 28, 2017, 05:54:37 am
Shame.
Study metals instead I guess.
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on August 28, 2017, 02:43:36 pm
(Sorry I forgot to add Some EXP for some people's skills last time. I'll edit everything accordingly.)

Anyway, keep fishing and considering the movement of water.
3+1 You start to understand through arcane knowledge that there's a dry spell where not that many fish are hanging about in the water. They've started to come back now, though. -1 Hunger. You obtain Fish x3. Fishing Rank 1: 3/15 EXP. Gain Spell: Manipulate Water, Cost 1 Mana. Gain Mana Bar: 5/5. Water Magic Rank 0: 4/10 EXP.

Continue mining while pondering the action of mining. Removing ore from the Earth to use, then eventually having it returned to the Earth as it becomes damaged and discarded. Everything is a cycle, and it ends in the Earth.
3 You're slowly starting to understand the Earth around you, how plants work. You find some more copper, but this is all quite tiring. -1 Hunger. You Obtain Copper Ore x1. Mining Rank 0: 4/10 EXP. Gain Spell: Plant Growth, Cost 1 Mana. Gain Mana Bar: 5/5. Earth Magic Rank 0: 2/10 EXP
You hear noises from inside the mine. You are not alone.

Dream longer, dream of being a fish in a grand ocean, rocketing through waves and viewing the ocean floor beneath me.
4 You decide to take another nap. You have dreams of water flowing through you, dreams of so many fish undulating in the sea... dreams of a blue cloaked figure watching you. You wake up. -1 Hunger, +1 Mana. Water Magic Level Up: Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Water Magic. Next Rank: 0/15 EXP.

Butcher the wolf and take my deer meat out of its stomach. Attempt to make a campfire from the branches on the tree. If I succeed, I want to cook my meat.
6 You accidentally cut yourself when you slide this thing off of your sword. On the bright side, when you cut it open, some of the deer meat has been undigested. You find a spot to make another campfire, this one pretty well made. You start to cook all the meat you have. -1 Health, -1 Hunger. You obtain Cooked Deer Meat x2, Cooked Wolf Meat x2. Hunting EXP: 5/10. Skill Unlocked: Cooking Rank 0. Next Rank: 0/10 EXP

eat one of my hard caught meals, and then stash the rest nearby. Maybe try digging..
4 You eat one of your rats, and luckily this one doesn't seem to carry any disease. You bury the rest near the campsite. +1 Health, +1 Hunger. -4 Rat.Gain Status Effect: Full. Skill Unlocked: Digging Rank 0. Next Rank: 0/10 EXP

Using mangoes I've already eaten, plant their seeds in the ground, hopefully they'll grow well.
If I can still do something this turn, climb back down the mine.

3 You remembered to keep one of the mango seeds and you plant it in the ground. You go back over to the mine and the journey causes you to start to feel hungry again. -1 Hunger. Lost Status Effect: Full. Skill Unlocked: Farming Rank 0. Next Rank: 0/10 EXP.
You also hear the spooky noises. They're getting closer.

Thank you. I'll take the +1 bonus to foraging checks, please.
Contemplate Earth, nature and plants. Eat blackberries until full. Share blackberries if there are enough. Basically, I want the seeds from all blackberries x4 to plant them. Use my hoe and watering can. Trying to farm here near camp.
5 You remember you don't have a lot of blackberries to eat, so you eat some strawberries instead. They are quite replenishing despite their size, obviously you picked some good ones. You break down the blackberries into seeds and till some land to plant them in. With continuing proper care, they'll become good blackberry plants. You share the rest of your Strawberries with Jeb, who was very hungry. All of this has brought you closer to nature.
-12 Strawberry, -4 Blackberry. +2 Health, +4 Hunger. Gain Status Effect: Full. Skill Unlocked: Farming Rank 0. Next Rank: 0/10 EXP. Gain Spell: Plant Growth, Cost 1 Mana. Gain Mana Bar: 5/5. Earth Magic Rank 0: 6/10 EXP

Get the wood back to the camp and get something to eat
3 You drag your logs back to camp, which is very tiring work. Luckily for you, a friendly person named Wren had some Strawberries, which you devour post haste. -4 Wooden Log, -6 Strawberries. +4 Hunger. Gain Status Effect: Full

Shame.
Study metals instead I guess.
4 You look around and find a stray piece of metal. You study it for a bit, and discern it's properties. You feel like focusing your mind on this has started to lift the curse, but it's still there for the time being. -1 Hunger. You obtain Iron Bar x1. Skill Unlocked: Blacksmithing Rank 0. Next Rank: 0/10 EXP.

Spoiler: Current Statistics (click to show/hide)
Title: Re: Survive (9/10)
Post by: Glass on August 28, 2017, 02:50:08 pm
Cook most of the fish that I have, but smoke a 3 of them. Try to make the campfire better.
Title: Re: Survive (9/10)
Post by: Coolrune206 on August 28, 2017, 03:13:15 pm
Stow my pick and draw my sword. To battle I go with this unknown presence!
Title: Re: Survive (9/10)
Post by: Dustan Hache on August 28, 2017, 03:17:59 pm
Focus on the air around me. How it passes against my fur and carries the scents of life.  What can I detect about it's magical nature?
Title: Re: Survive (9/10)
Post by: Puppyguard on August 28, 2017, 03:24:18 pm
Eat some of my meat until I'm full and find a place to store the rest.(under a tree's roots perhaps?)
Title: Re: Survive (9/10)
Post by: OceanSoul on August 28, 2017, 03:25:21 pm
New water spell, please. I'll get more max Mana from branches of magic I'm not interested in, like Fire or Darkness.

"SO magic experience can come from dreams...and such can also regenerate Mana. Intriguing. Is it such rest that regenerates Mana, or is it only time not spent casting spells?" "rrRRrgh... "...Could it be that food converts into Mana over time, in addition to standard nutrients and energy?...no, ridiculous...it's the HUNGER that provides mana! Starving one's body, in possibly any regard, can bring mana! Ignoring the desire to see, and keeping one's eyes closed, or ignoring one's desire to be clean, and letting dirt and other filth accumulate....THAT very well IS the source of mana! But, as I am as packed with mana as my current form on this mortal world can be, perhaps I really Should look for food...

...ah, a blackberry farm! Simple, yet eventually, sorta, effective! They rot somewhat quickly, like the mind of a prisoner, from what I've heard, so another source of food will be needed. Perhaps potatoes? So many ways to cook, so many ways to grow! I shall look for those, buried deep within the topsoil, which isn't too deep at all. Everything's all relative, though, isn't it?...Well, seems there's another person at this campsite! Oh, there's a campsite! I'd hardly noticed, with the blackberry farm! The name of whom you're hearing right now is Arsintoille, master philanthropist-err, philOSOphER, in training. Have you learned the natures of magic from the considerations of how the world works and is?"
begin conversation with whoever's at the campsite, and look through ground for potatoes. Consider the nature of earth, fostering nutrients and organisms in a world of its own.
Title: Re: Survive (9/10)
Post by: PaPaj on August 28, 2017, 03:28:28 pm
We need more logs,chop more trees down
Title: Re: Survive (9/10)
Post by: johiah on August 28, 2017, 03:38:33 pm
Continue to focus on molding the metal. Try to bend it with my hands into a knife or something useful.
Title: Re: Survive (9/10)
Post by: Glass on August 28, 2017, 04:06:35 pm
Seriously mate, what is it you want? And could you maybe say all this stuff with less words? Seriously, I'm pretty sure you're driving away the fish.
Title: Re: Survive (9/10)
Post by: Transcendant on August 28, 2017, 04:09:32 pm
Sounds good; much appreciated.

Farm. Also, cast Plant Growth on my crops. Wanting to regain the fruits I'd used.

Attend to crops, shooing away insects, gently watering soil with can, slowly. Neither under, nor over, watering. Seems something's seeping stemward, soaking seeds. I could be imagining sprouts, but perhaps not. Unsure, am I only wishful thinking....
Title: Re: Survive (9/10)
Post by: NRDL on August 28, 2017, 04:16:05 pm
Nix

Head down into the mine, try and find a defensible position inside that can be blocked off by one person.
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on August 29, 2017, 10:59:37 am
Cook most of the fish that I have, but smoke a 3 of them. Try to make the campfire better.
4 You cook most of your fish, making sure to smoke a 3 of them. You improve the campsite quality to Regular Campsite, so that you won't cause fires in the future. -1 Hunger, -6 Fish. You obtain Cooked Fish x3, Smoked Fish x3. Cooking Rank 0: 5/10 EXP.
That wizard dude named Arsintoile looks like he wants to strike up conversation.

Stow my pick and draw my sword. To battle I go with this unknown presence!
2 You put away your pick and clumsily draw your sword, looking out for whatever's in this cave. You follow the sounds and find a strange, shiny white creature with four legs, a tail, wings... When it perks it's tiny head up, you stare in awe as you realize that it's a dragon. A baby dragon. Which means it's mother is somewhere deeper in this cave. Uh-oh. -1 Hunger. Crystal Dragon Wyrmling: 22/22 HP.
It's staring at you, growling at your aggressive stance. Are you still sure you want to engage?

Focus on the air around me. How it passes against my fur and carries the scents of life.  What can I detect about it's magical nature?
5 You're a cat and you still somehow grasp the concept of magic, specifically the magic of the air around you. It flows through you, clinging to your fur like static. Skill Unlocked: Air Magic Rank 0. Next Rank: 0/10 EXP. Gain Spell: Gust of Wind, Mana Cost 1. Gain Mana Bar: 5/5

Eat some of my meat until I'm full and find a place to store the rest.(under a tree's roots perhaps?)
3 You eat the deer meat until you're full and bury the wolf meat in a small hole at the base of a tree. -2 Cooked Deer Meat, -2 Cooked Wolf Meat. +3 Health, +4 Hunger. Gain Status Effect: Full. Skill Unlocked: Digging Rank 0. Next Rank: 0/10 EXP.

New water spell, please. I'll get more max Mana from branches of magic I'm not interested in, like Fire or Darkness.
begin conversation with whoever's at the campsite, and look through ground for potatoes. Consider the nature of earth, fostering nutrients and organisms in a world of its own.
3 Gain Spell: Water to Ice/Ice to Water. Cost: 2 Mana.
It looks like Aaron wants to talk to you. He's wondering what you're on about and why you're such a long-winded individual. You're pretty busy contemplating the earth and stuff. -1 Hunger. You obtain Potato x1. Skill Unlocked: Earth Magic Rank 0. Next Rank: 0/10 EXP. Spells: None yet.
The water is moving strangely. it's not usually supposed to wobble like that.

We need more logs,chop more trees down
2 You've already chopped down a bunch of the trees in this empty field, but you want to do more. So eager to do so, you don't really look where you're aiming. You swing your axe and fall on your butt, onto a hard rock. -2 Health.

Continue to focus on molding the metal. Try to bend it with my hands into a knife or something useful.
5 There's no 'metal' magic per say... Maybe what you're looking for there is transmutation? That's changing stuff into other stuff, so... Let's go with that. With a flash of inspiration, you shape your iron bar into a dagger. -1 Hunger. -1 Iron Bar. You obtain Iron Dagger x1. Skill Unlocked: Transmutation Magic Rank 0. Next rank: 0/10 EXP. Spells: Shape Object, 1 Mana Cost. Gain Mana Bar: 5/5 Lost Curse: Unable to Use Fire Magic.

Farm. Also, cast Plant Growth on my crops. Wanting to regain the fruits I'd used.
4+1 You continue to farm, using your Plant Growth spell for good measure. The Blackberries have spouted into bushes, and some of them are already ripe. -1 Mana. You obtain Blackberry x5. Foraging EXP: 5/15. Farming EXP: 5/10. Earth Magic Level Up: Choose One: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Earth Magic. Next Rank: 0/15 EXP.

Head down into the mine, try and find a defensible position inside that can be blocked off by one person.
1 There's a dragon over there, and you're terrified. You run and huddle in a corner, afraid for your life. -2 Hunger.
It's not a very good location. You're pretty sure it looked at you, too.

Spoiler: Current Statistics (click to show/hide)
Title: Re: Survive (9/10)
Post by: Puppyguard on August 29, 2017, 11:02:24 am
Create several campfires in a circle(with empty space in the middle)And stand in the center. Focusing on the fire I attempt to gain fire magic.
Title: Re: Survive (9/10)
Post by: Coolrune206 on August 29, 2017, 11:08:16 am
Sheathe my blade, kneel, and extend an open palm to the dragon. If it approaches and is non-hostile, lay the mushrooms out in front of it. Watch how it reacts to the mushrooms; if it is frightened of them, they may be poisonous. It it's hostile, then GTFO.
Title: Re: Survive (9/10)
Post by: johiah on August 29, 2017, 11:12:39 am
Shame. I want magic powered steampunk stuff. Oh well,
Science time.
Attempt to create a method for moving water from the river to where the crops are, preferably without just walking from the river to the farm and back. Think Archimedes screw.

Edit:
So I now know transmutation... Hmm...
Think on the meaning of movement, how things change,
how animals run.
Try to animate the knife.
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on August 29, 2017, 11:18:26 am
Shame. I want magic powered steampunk stuff.
That's likely still possible, but one just has to unlock the right method to do so.
Title: Re: Survive (9/10)
Post by: Transcendant on August 29, 2017, 11:39:39 am
Learn New Earth Magic, please. I admit, I am curious what spell.

I would like to plant the new x5 blackberries, expand the farm a bit, focus & cast plant growth again on the newly planted berries. Make more berries.

See new berries, smile softly. Feel the ground-life rising into new life, after soil aeration, and careful watering. Moist, motioned, soil means more maturity. Attempt not to stress the plants right this moment, but if there are more ripe berries, then gently pick them, carefully. Look to see if there are any strawberry seeds left for planting, if possible. If not, then perhaps I can find more, later. Be fascinated as the plants grow; completing continuing cycles of life.

Title: Re: Survive (9/10)
Post by: Glass on August 29, 2017, 12:07:24 pm
Develop my water magic. I'm particularly thinking of something to make other calm, the way water is, or maybe something that will soothe others the way that water would. Yes, something to calm and soothe others.
"SO magic experience can come from dreams...and such can also regenerate Mana. Intriguing. Is it such rest that regenerates Mana, or is it only time not spent casting spells?" "rrRRrgh... "...Could it be that food converts into Mana over time, in addition to standard nutrients and energy?...no, ridiculous...it's the HUNGER that provides mana! Starving one's body, in possibly any regard, can bring mana! Ignoring the desire to see, and keeping one's eyes closed, or ignoring one's desire to be clean, and letting dirt and other filth accumulate....THAT very well IS the source of mana! But, as I am as packed with mana as my current form on this mortal world can be, perhaps I really Should look for food...

...ah, a blackberry farm! Simple, yet eventually, sorta, effective! They rot somewhat quickly, like the mind of a prisoner, from what I've heard, so another source of food will be needed. Perhaps potatoes? So many ways to cook, so many ways to grow! I shall look for those, buried deep within the topsoil, which isn't too deep at all. Everything's all relative, though, isn't it?...Well, seems there's another person at this campsite! Oh, there's a campsite! I'd hardly noticed, with the blackberry farm! The name of whom you're hearing right now is Arsintoille, master philanthropist-err, philOSOphER, in training. Have you learned the natures of magic from the considerations of how the world works and is?"
...and quiet like water. Yes, that would be nice.
Title: Re: Survive (9/10)
Post by: Dustan Hache on August 29, 2017, 12:49:18 pm
hmm. Try to cast gust of wind on something and get a feel for how strong the gust is.
Title: Re: Survive (9/10)
Post by: PaPaj on August 29, 2017, 01:20:40 pm
Go back to camp get one of the logs and focus and imagine it shaping up into something else
Title: Re: Survive (9/10)
Post by: OceanSoul on August 29, 2017, 02:42:46 pm
"So, you bear interest in a form of mental magic? I'm sure that could be obtained with inquiry into the nature of the mind, or even human existence. Such fun topics, aren't they? Well, if you need me, I'll be freezing that lump of water over there. I might need some food for later, though. Can I borrow this?"

Take a cooked fish, then go and cast Water to Ice on the lump of water.
Title: Re: Survive (9/10)
Post by: Beirus on August 29, 2017, 03:24:52 pm
If you still have a spot open, here's a sheet.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on August 30, 2017, 12:29:50 am
Nix

Try and make friends with the dragon.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on August 30, 2017, 12:56:35 am
Spoiler (click to show/hide)
You've been added as our tenth player. Please feel free to post your action.

Create several campfires in a circle(with empty space in the middle)And stand in the center. Focusing on the fire I attempt to gain fire magic.
3 You make like one more campfire before you run out of stray branches. On the bright side, you learn something about fire. Skill Unlocked: Fire Magic Rank 0. Next Rank: 0/10 EXP. Spells: None yet.
On the downside, your new campfire collapses and starts a grass fire. In the forest. Uh-oh.

Sheathe my blade, kneel, and extend an open palm to the dragon. If it approaches and is non-hostile, lay the mushrooms out in front of it. Watch how it reacts to the mushrooms; if it is frightened of them, they may be poisonous. It it's hostile, then GTFO.
5 The dragon seems to look at you with less hostility, gazing at the mushrooms.
"Not a cloak... a ssstranger..." It looks at the mushrooms. "I can eat anything, ssstranger. Thessse will not harm me, the cloaksss tried. But you are not a cloak... you are offering them to me?" It quickly drags the mushrooms closer to it, more hoarding than eating at the moment. It seems happy. -1 Red Mushroom, -1 Purple Mushroom.
"Cloaksss said Red and Purple are poissson, but good for potionsss. You ssshould eat the brown onesss.

Think on the meaning of movement, how things change, how animals run. Try to animate the knife.
6 You feel another strange sensation of knowing. You cast a spell to animate the knife, and it works. -1 Hunger. Transmutation Magic Rank 0: 5/10. Gain Spell: Animate Object, 2 Mana Cost.
However, not only did you already use the mana to cast that spell, but it looks like the dagger doesn't want to obey it's master. It floats in the air and turns on you. -2 Mana. Animated Dagger: 5/5 Health

Learn New Earth Magic, please. I admit, I am curious what spell.
I would like to plant the new x5 blackberries, expand the farm a bit, focus & cast plant growth again on the newly planted berries. Make more berries.
You obtain Rock to Mud/Mud to Rock (2 Mana)
1
You plant more blackberries and ready the spell again. The spell backfires, and you lose some of your life force. -5 Blackberry. -2 Health, -1 Mana, -1 Hunger. Lost Status Effect: Full

Develop my water magic. I'm particularly thinking of something to make other calm, the way water is, or maybe something that will soothe others the way that water would. Yes, something to calm and soothe others.
3 You develop your understanding of water magic a little bit. You also understand that calming and soothing others or making them quiet involves another form of magic. -1 Hunger. Water Magic Rank 0: 8/10 EXP.

hmm. Try to cast gust of wind on something and get a feel for how strong the gust is.
4 You cast Gust of Wind. It's a pretty good breeze, pushing a large log to roll towards Jeb. -1 Mana. Air Magic Rank 0: 4/10 EXP.

Go back to camp get one of the logs and focus and imagine it shaping up into something else
4 A log rolls towards you, and you try to shape it with your mind. You succeed, and it's a crude statue of a bipedal humanoid. Skill Unlocked: Transmutation Magic Rank 0. Next Rank: 0/10 EXP. Gain Spell: Shape Object, 1 Mana Cost. Gain Mana Bar: 5/5

Take a cooked fish, then go and cast Water to Ice on the lump of water.
1 You don't manage to steal a cooked fish from your 'friend' Aaron. You also waste your spell, because it turns out that's not water. It's a strange, gelatinous creature, and it leaps out at you. It's mass sloshes against you, and its juices burn uncomfortably. -2 Health, -1 Hunger, -2 Mana. Clear Ooze: 22/22 Health

Try and make friends with the dragon.
3 You stop trembling in the corner and approach the dragon near Valosh. -1 Hunger. It looks at you in turn.
"Another ssstranger... The one that wasss afraid. Have you finally gained your courage? That isss admirable... But that doesss not mean that I will trussst either of you ssso easily... The cloaksss were mean. They tried to hurt... However, I can sssee the ssstrangersss are trying to be niccce. I will bessspeak you... and perhapsss in time, we can be friendsss if you prove you are not like a cloak."

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on August 30, 2017, 12:58:50 am
Nix

Kneel before the dragon, show I'm not a threat, try and make friends.
Title: Re: Survive (10/10)
Post by: Puppyguard on August 30, 2017, 01:22:45 am
Create a new spell:
Spoiler: Control Flame (click to show/hide)
Use the spell to put out the grass fire.
((If that's not how spell creation works give me a random fire spell, and my character will run away from the fire.))
Title: Re: Survive (10/10)
Post by: Beirus on August 30, 2017, 02:33:18 am
Ponder the mysteries of my body and physical abilities, and ways to enhance them, perhaps via some sort of inner energy or magic or something. Do this while attempting to teach myself how to wield a sword so that I can draw experience for my pondering from the movements and actions of my body.
Title: Re: Survive (10/10)
Post by: Transcendant on August 30, 2017, 04:25:59 am
Plant the x7 strawberry seeds. Cast plant growth again. Consider next turn: making mud building foundation and maybe walls?.

Catch my breath, recover, and consider what happened. While planting strawberry seeds, think about not only creation of life, but the inherent boundaries that means as well. Once understood, cast plant growth on the new strawberry crop a little more carefully this time. After that, plan out some possible structures to make out of mud so they can be turned to stone later (probably next turn I imagine).
Title: Re: Survive (10/10)
Post by: Glass on August 30, 2017, 05:57:42 am
Eat another one of my pieces of cooked fish, and return to fishing. While I do so, think about people and other living things, especially how they think.
Title: Re: Survive (10/10)
Post by: johiah on August 30, 2017, 05:58:37 am
Ah!
How exactly does one fight a knife?
Turn it back!
Title: Re: Survive (10/10)
Post by: Coolrune206 on August 30, 2017, 06:23:15 am
((Damnit Nix this dragon is mine.))

Offer another purple mushroom to the dragon, then gently stroke its nose when it comes to take it.
Title: Re: Survive (10/10)
Post by: Transcendant on August 30, 2017, 09:38:57 am
Sorry to bother, but can I build mud objects, buildings, and infrastructure, then turn it to stone? Depends on size with repeat casting for large things? Long term, building a village/city with planters for food isn't way out there, and could be done mundanely too. Not unreasonable?

Also, frees up others, gives them a reason to protect me (food/shelter/perhaps healing), and aids GM. Adversaries may become allies if fed/sheltered. Makes for interesting story? Build up skill, and earth/nature magic bonuses = good utility character.
Title: Re: Survive (10/10)
Post by: Glass on August 30, 2017, 09:46:01 am
Sorry to bother, but can I build mud objects, buildings, and infrastructure, then turn it to stone? Depends on size with repeat casting for large things? Long term, building a village/city with planters for food isn't way out there, and could be done mundanely too. Not unreasonable?

Also, frees up others, gives them a reason to protect me (food/shelter/perhaps healing), and aids GM. Adversaries may become allies if fed/sheltered. Makes for interesting story? Build up skill, and earth/nature magic bonuses = good utility character.
YES! VERY VERY YES! :D :D :D :D
Title: Re: Survive (10/10)
Post by: Dustan Hache on August 30, 2017, 10:48:02 am
go back to my backpack and tools. Try to figure out a way to make them cat-functional. Meow repeatedly at the guy who shaped the log until they help.
Title: Re: Survive (10/10)
Post by: OceanSoul on August 30, 2017, 11:08:30 am
"AaaaUuuhh! RUN! IT is not WATER!!

..so, is it weak to fire? It COULD explode, or it's composition could become burnt and solid enough to reliably strike...oh yeah, running for my life".

Run to campfire. Take a piece of leftover wood, and use it as a torch or such. Light it on fire at the campfire if the blob comes close, and then throw the flaming wood at it.
Title: Re: Survive (10/10)
Post by: PaPaj on August 30, 2017, 11:21:18 am
Focus and imagine the statue walking
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on August 30, 2017, 02:47:30 pm
Sorry to bother, but can I build mud objects, buildings, and infrastructure, then turn it to stone? Depends on size with repeat casting for large things? Long term, building a village/city with planters for food isn't way out there, and could be done mundanely too. Not unreasonable?

Also, frees up others, gives them a reason to protect me (food/shelter/perhaps healing), and aids GM. Adversaries may become allies if fed/sheltered. Makes for interesting story? Build up skill, and earth/nature magic bonuses = good utility character.
Well it's specifically mud to rock or vice versa, but that's still a legitimate way to use the spell, if it works out for you. Thanks for the ideas. I'll get to my replies later, as I'm a bit busy today.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on August 30, 2017, 09:40:07 pm
Kneel before the dragon, show I'm not a threat, try and make friends.
2 You hurt your knee on a nearby rock. -1 Health, -1 Hunger. The dragon shakes its head slightly.
"Really now... kneeling? You are not a ssservant of mine. You jussst want to make sssure that I won't hurt you." It seems sad at that. You take 2d6 emotional damage. (Not actually real damage)

Create a new spell:
Spoiler: Control Flame (click to show/hide)
Use the spell to put out the grass fire.
3 You focus more on the fire to try and learn how to control it. It looks like you were going to learn something that anyways. Gain Spell: Control Fire, 1 Mana Cost. Gain Mana Bar: 5/5
You immediately use the mana to put out the fire that you started. -1 Mana. Fire Magic Rank 0: 2/10 EXP.

Ponder the mysteries of my body and physical abilities, and ways to enhance them, perhaps via some sort of inner energy or magic or something. Do this while attempting to teach myself how to wield a sword so that I can draw experience for my pondering from the movements and actions of my body.
2 You don't manage to learn much at all, because you stumble over from swinging your sword around and fall flat on your face. -1 Health, -1 Hunger.

Plant the x7 strawberry seeds. Cast plant growth again. Consider next turn: making mud building foundation and maybe walls?.
4 You plant the strawberry seeds and cast plant growth on them, which makes them grow into bushes. You consider your plan for making a house out of mud, and it seems like a pretty good plan. -1 Mana, -1 Hunger. -7 Strawberry Seed. Farming Rank 0: 9/10 EXP. Earth Magic Rank 1: 4/15 EXP.

Eat another one of my pieces of cooked fish, and return to fishing. While I do so, think about people and other living things, especially how they think.
5+1 You eat a cooked fish and go back to fishing, not even caring about the ooze nearby. It's not your problem. You still your mind and think about how others think, and through a flash of inspiration, you feel like you can make them feel sleepy. -1 Cooked Fish, +2 Hunger. You Obtain Fish x5. Fishing Rank 1 EXP: 9/15 EXP. Skill Unlocked: Enchantment Magic Rank 0. Next Rank: 0/10 EXP. Gain Spell: Slumber, 1 Mana Cost.
However, all of this has left you feeling a bit worse for wear. -1 Health.

Ah! How exactly does one fight a knife?
Turn it back!
3 You try to reverse the spell, and you succeed. It's a regular dagger again. -1 Hunger, -1 Mana. Transmutation Magic Rank 0: 6/10 EXP.

Offer another purple mushroom to the dragon, then gently stroke its nose when it comes to take it.
5 Lucky you. The dragon seems more amiable to offerings than trying to cower before it, taking your mushroom with another eager swipe. It sees you reaching for it, and cautiously nudges its head against your hand. -1 Purple Mushroom.
"My name isss Kalith, ssstranger. I ssshould give you something in return for eatingsss." The dragon seems to slink back for a moment into the darkness before popping out. The dragon deposits something dead and charred onto your hand from its mouth. You obtain Cooked Spider Meat x1.

go back to my backpack and tools. Try to figure out a way to make them cat-functional. Meow repeatedly at the guy who shaped the log until they help.
2 They are definitely not cat functional in any way, shape or form. You don't even have opposable thumbs. You still meow incessantly for a while, in so much that you become pretty parched. -2 Hunger. Lost Status Effect: Full.

Run to campfire. Take a piece of leftover wood, and use it as a torch or such. Light it on fire at the campfire if the blob comes close, and then throw the flaming wood at it.
3 You use up some of your energy to make a torch to throw at the thing. It doesn't seem very effected by the fire, but it does take some damage anyways. It bounces closer again, but you are missed by the backsplash. -1 Hunger. Clear Ooze: 18/22

Focus and imagine the statue walking
4 You concentrate, and the statue begins to move. You're not sure if it will obey you completely, but it doesn't seem to be attacking you, either. -2 Mana. Transmutation Magic Rank 0: 4/10 EXP. Gain Spell: Animate Object, 2 Mana Cost.
There's a cat meowing at you. It's pretty annoying.

Spoiler: Current Statistics (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on August 30, 2017, 09:43:28 pm
Make the goo go to sleep, then cook 4 of my fish and smoke the other 4.
Title: Re: Survive (10/10)
Post by: johiah on August 30, 2017, 09:45:35 pm
"Hey, anyone mind giving me food?"
If someone gives me food, eat until I am full.
Meditate on the aspect of transmutation that involves changing the substance of an object, what it is made of.
Fish while doing the second part of the above.
Title: Re: Survive (10/10)
Post by: Glass on August 30, 2017, 09:49:21 pm
"Hey, anyone mind giving me food?"
If someone gives me food, eat until I am full.
Meditate on the aspect of transmutation that involves changing the substance of an object, what it is made of.

Show this man how to fish.
"Give a man a fish, and you feed him for a day; teach him to fish, and you feed him for life."
But seriously, dude, just try fishing a bit. It's not hard.
Title: Re: Survive (10/10)
Post by: Coolrune206 on August 30, 2017, 09:51:01 pm
Demonstrate my plant-growth magic to wow the dragon. Use it on a small mushroom. Ignoring the fact that fungi are not technically plants.
Title: Re: Survive (10/10)
Post by: johiah on August 30, 2017, 09:52:42 pm
"Sure why not. Just got really focused on my idea."
Above move edited.
Title: Re: Survive (10/10)
Post by: Beirus on August 30, 2017, 10:03:19 pm
Ponder why and how I fell. Not from the stumbling, I mean why did I fall down instead of up, left, right, or some other direction. Ponder ways to magically harness this force that makes me fall down (gravity). While doing that, go dig some clay out of the river if it's safe and try to stack them in blocks or bricks to dry.
Title: Re: Survive (10/10)
Post by: Dustan Hache on August 30, 2017, 10:17:03 pm
continue meowing incessantly (https://m.youtube.com/watch?v=tNBY8WpoD3s) at Jeb to help me. Cast gust on him if he continues to ignore me.
Title: Re: Survive (10/10)
Post by: Puppyguard on August 30, 2017, 10:37:23 pm
Attempt to learn a spell that relates to conjuring fire, preferably destructive.
Title: Re: Survive (10/10)
Post by: NRDL on August 31, 2017, 01:00:19 am
Nix

"Sorry to trouble you."

Leave mine, eat mango.
Title: Re: Survive (10/10)
Post by: PaPaj on August 31, 2017, 05:42:08 am
Pet the cat,and then focus on trying to understand it
Title: Re: Survive (10/10)
Post by: Transcendant on August 31, 2017, 07:07:37 am
Dig with the pickaxe near the campsite/farm in whatever direction seems most stable. Dig a square building foundation so the floor is 3 ft below ground, and pile the excavated dirt/mud and form that into walls. The result should be fairly high total interior wall height. Use the hoe to smooth out things. Also ceiling if possible, but that can be later if not. After that cast Mud to Rock.

Not sure how big an area I can make. I'd aim for 15 x 15, as I'm essentially just trying for a single room right now, when we have 10 people. Of course, I intend to add more rooms later, probably multiple turns depending on total building size. Everything could be done by mundane means anyhow as partially sunken isn't an extravagant style. Shelter is a key thing and at some point we'd have to address that anyhow.
Title: Re: Survive (10/10)
Post by: OceanSoul on August 31, 2017, 10:35:20 am
Repeat action with another piece of firewood, but stabbed in instead of thrown. Consider the nature of the reaction of fire to slime, and how other materials might interact with it.
Title: Re: Survive (10/10)
Post by: johiah on August 31, 2017, 10:47:57 am
((does anyone want to help me try to make a mechsuit, or at least some golems? I can animate stuff, if you guys need it.))
Title: Re: Survive (10/10)
Post by: Dustan Hache on August 31, 2017, 11:06:23 am
(If you want to make a cat-sized prototype, I wouldn't mind.)
Title: Re: Survive (10/10)
Post by: johiah on August 31, 2017, 11:43:47 am
((if you build yourself a suit out of something, I will animate it for you.))
Title: Re: Survive (10/10)
Post by: Transcendant on August 31, 2017, 11:51:43 am
I am primarily focusing on shelter that grows food. This may involve earth magic, soil shaping/pottery, and digging (as well as foraging and farming). Potentially, this may lead to statutes if that addresses your request.

Concerning your animate object spell, consider mechanical aspects. Even water movement, or economic activity via mechanical means, not to mention security would be insane. Imagine waterwheels/pumps/screws, furnace billows, or traps activating themselves. Those would be less dangerous starting ideas than, perhaps, a full golem, especially if they are afixed in place and can't move. Then of course, you have the issue of actually controlling these things once you animate them.... That doesn't even touch transportation.

That is, of course, assuming any of this is appropriate. I wouldn't know. You've got to be careful not to create (y)our own destruction. I'd actually considered animated objects a bit prior to this, but.... Careful, wasn't too long ago a knife attacked you. Just saying.

Title: Re: Survive (10/10)
Post by: Dustan Hache on August 31, 2017, 11:56:42 am
((if you build yourself a suit out of something, I will animate it for you.))
(You forget that I am a cat, not a miracle worker.)
Title: Re: Survive (10/10)
Post by: johiah on August 31, 2017, 12:20:43 pm
I could indeed help automate farming. Animated Archimedes screw anyone? (For irrigation.)
Title: Re: Survive (10/10)
Post by: Glass on August 31, 2017, 12:22:24 pm
But what happens when the water wheels and windmills and Archimedes screws try to unionize?
Title: Re: Survive (10/10)
Post by: johiah on August 31, 2017, 12:23:27 pm
Than I deanimate them and replace them.
Title: Re: Survive (10/10)
Post by: Transcendant on August 31, 2017, 12:43:10 pm
Well, for right now, I'd keep it simple, both for safety and DM sanity. The water screw, unattached to anything may be proof of concept.

You would want some way to secure and control whatever you do. Flooding would be bad.... extreme caution....

The game is called "Survive," so I'd clear it with the DM beforehand. Automation is supplement not substitute. Just an opinion.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on August 31, 2017, 04:09:45 pm
In regards to everything said so far: This thread started with the idea of resource management, but I'm also willing to incorporate things like magic or neat ideas into the game. I hinted from the beginning that there would be monsters, and some have already appeared (inspired a lot by D&D, obviously). I'm still somewhat new at this, but I'll do my best to accommodate any ideas that you guys come up with. At the heart of it, this is still an RTD, where dice (and my decisions regarding die rolls) decides the outcome of all things. I hope you all have fun with it. :3

Make the goo go to sleep, then cook 4 of my fish and smoke the other 4.
4 You gain the knowledge that oozes are mindless creatures, and sleep spells likely won't be effective against them. However, Arsintoile is clearly not mindless, and with the right enchantment, you can help them instead. Perhaps you can use this new knowledge to aid them after you're done cooking all those fish.
 -1 Hunger, -8 Fish. You obtain Cooked Fish x4, Smoked Fish x4. Cooking Rank Level Up: Choose one: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent bonus to Cooking checks. Next Rank: 0/15 EXP. Enchantment Rank 0: 3/10 EXP. Gain Spell: Enhance Attack (2 Mana)

If someone gives me food, eat until I am full.
Meditate on the aspect of transmutation that involves changing the substance of an object, what it is made of.
Fish while doing the second part of the above.

3 No one seems particularly keen on sharing at this particular moment. You meditate a bit on Transmutation, feeling slightly more like you can change things at your will. You go fishing and manage to catch something. -1 Hunger. You obtain Fish x1. Skill Unlocked: Fishing Rank 0. Next Rank: 0/10 EXP. Transmutation Rank 0: 8/10 EXP.

Demonstrate my plant-growth magic to wow the dragon. Use it on a small mushroom. Ignoring the fact that fungi are not technically plants.
6 It looks like it works on the mushroom anyway, as it becomes quite large inside of the cave. So large that it reaches the low ceiling and shifts some rock, dropping the rock onto you. -1 Mana, -1 Health. Earth Magic Rank 0: 8/10 EXP
"Wow... Cloaksss had magic too, but I have never ssseen anything quite like that. I'm impresssed... It asks your name, and you respond in kind. "Valosssh... would you like to be my vasssal? To ssserve me and my interessstsss, asss a comrade? We could be great together, you and I." You've done a great job impressing this dragon, it seems.

Ponder why and how I fell. Not from the stumbling, I mean why did I fall down instead of up, left, right, or some other direction. Ponder ways to magically harness this force that makes me fall down (gravity). While doing that, go dig some clay out of the river if it's safe and try to stack them in blocks or bricks to dry.
3 You get a flash of inspiration about a new spell that will help you defy gravity. You also successfully dig up some clay, and make a clay brick. -1 Hunger. You obtain Clay Brick x1. Skill Unlocked: Digging Rank 0. Next Rank: 0/10 EXP. Skill Unlocked: Transmutation Magic Rank 0. Next Rank: 0/10 EXP. Gain Spell: Flight, 1 Mana Cost. Gain Mana Bar: 5/5

continue meowing incessantly at Jeb to help me. Cast gust on him if he continues to ignore me.
3 Hey look, he paid attention to you! He gives you pets. -1 Hunger.

Pet the cat, and then focus on trying to understand it
4 It's soft and fluffy. You feel compelled to learn how to speak to it, and through magical inspiration, you figure out how to do that. -1 Hunger. Lost Status Effect: Full. Skill Unlocked: Divination Magic Rank 0. Next Rank: 0/10 EXP. Gain Spell: Speak with Animals, Cost 1 Mana.

Attempt to learn a spell that relates to conjuring fire, preferably destructive.
1 You concentrate on your Fire magic, and you manage to make a fire! Unfortunately, it burns you, causing you to forget how you did it in the first place. -2 Health, -1 Hunger, -1 Mana. Lost Status Effect: Full.

Leave mine, eat mango.
2 You eat the mango on your way back up. You bonk your foot pretty hard on the tools laying near the bottom of the ladder. +1 Hunger, -2 Health.
You climb your way back up the ladder with a sore foot.

Dig with the pickaxe near the campsite/farm in whatever direction seems most stable. Dig a square building foundation so the floor is 3 ft below ground, and pile the excavated dirt/mud and form that into walls. The result should be fairly high total interior wall height. Use the hoe to smooth out things. Also ceiling if possible, but that can be later if not. After that cast Mud to Rock.
4 You build a relatively good size room of the specifications that you desired. You use the last of your mana to form your mud structure into solid rock. -1 Hunger, -2 Mana. Skills Unlocked: Digging Rank 0 and Building Rank 0. Earth Magic Rank 1: 7/15

Repeat action with another piece of firewood, but stabbed in instead of thrown. Consider the nature of the reaction of fire to slime, and how other materials might interact with it.
2 You know you have a sword, right? You stab the wood into the ooze, and the ooze slurps up the the wooden object. Some of it's goop gets on your hand, and it burns so much. -2 Health. Clear Ooze: 17/22 HP.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: johiah on August 31, 2017, 04:13:56 pm
Hmm...
Cook and eat the fish. Then, animate that cat's backpack and stuff so it will float around and follow the cat, doing as the cat orders.
Title: Re: Survive (10/10)
Post by: PaPaj on August 31, 2017, 04:14:58 pm
Talk to the cat
"Hey there buddy,what do you want,how are you felling?"
Title: Re: Survive (10/10)
Post by: Puppyguard on August 31, 2017, 04:15:23 pm
Attempt to learn destructive fire magic again.
Title: Re: Survive (10/10)
Post by: Coolrune206 on August 31, 2017, 04:20:30 pm
((White text is always an iffy idea, as it's really hard to read.))

"Erm... Thank you I suppose. From what I have witnessed, you are a fair creature, and one of high standards. However, I know very little else about you; how can you prove that you are indeed an individual worthy of becoming a vassal to?"

In the meantime, take some chunks off of this nice big purple mushroom. They might come in handy as food later.
Title: Re: Survive (10/10)
Post by: NRDL on August 31, 2017, 04:20:54 pm
Nix

Climb up a tree, sleep, heal as much as possible.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on August 31, 2017, 04:28:05 pm
((White text is always an iffy idea, as it's really hard to read.))
Noted, editing to purple and it will be purple from now on.
Title: Re: Survive (10/10)
Post by: Transcendant on August 31, 2017, 04:39:29 pm
Proud of the 15x15 ft stone room, I gently harvest some berries from my (most recently) magically grown x7 strawberry bushes. If there is time left, I will forage around for some more food, then eat until full. After that, share some food with the others if there is enough. Carefully keep the seeds  for later planting.

When night eventually comes, the stone room is open for sleeping.


No food left. Hoping to gather some more, eat until full, share the surplus, and later, plant the seeds. I plan to build more rooms around a courtyard for efficiency and protection. Moreover, I'd incorporate walls and other food production, etc. Perhaps a moat later, complete with bridge? Underground and 2nd story are also possible, as well as fortifications. As stated previously, diplomacy, food, shelter, and healing go a long way.

When night eventually comes, the others can sleep in this room, instead of being exposed to the elements. I would suggest a guard shift on the door.
Title: Re: Survive (10/10)
Post by: Beirus on August 31, 2017, 04:45:10 pm
((I was kinda hoping for gravity magic, but I suppose Transmutation works just as well. Maybe I can eventually use it to transform into a dragon or something. Or would that be transfiguration? Maybe I'll just settle for Steel Skin. Anyway, anyone need help with anything? I was going to try to make clay bricks to build, but that seems irrelevant with Mud to Rock. And if my combat skills work out, I could probably take guard duty.))

Hmm, time to try developing my sword skills again. Maybe try to make up my own sword style. While training, focus on trying to draw out my Inner Energy or Ki or Qi or Chi or something like that if it's possible. If that sort of energy doesn't exist, then maybe try to develop a Blink spell through pondering the nature of space and movement.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on August 31, 2017, 04:52:45 pm
((I was kinda hoping for gravity magic, but I suppose Transmutation works just as well.
Transmutation has a high level spell called Reverse Gravity (http://www.d20srd.org/srd/spells/reverseGravity.htm), so studying it more might get you what you want with time. :3
Title: Re: Survive (10/10)
Post by: Glass on August 31, 2017, 05:20:28 pm
+1 to health, please.

Continue fishing. See if I can get the fish to come to my hook with mental powers.
Title: Re: Survive (10/10)
Post by: Dustan Hache on August 31, 2017, 05:45:11 pm
~I want you to make my backpack and tools usable for me, not pettings!~
continue meowing at Jeb and rubbbing my head against him and my pack till he understands
Title: Re: Survive (10/10)
Post by: OceanSoul on August 31, 2017, 05:49:06 pm
((I was kinda hoping for gravity magic, but I suppose Transmutation works just as well.
Transmutation has a high level spell called Reverse Gravity (http://www.d20srd.org/srd/spells/reverseGravity.htm), so studying it more might get you what you want with time. :3
So the spells are pulled from DnD?
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on August 31, 2017, 06:01:51 pm
((I was kinda hoping for gravity magic, but I suppose Transmutation works just as well.
Transmutation has a high level spell called Reverse Gravity (http://www.d20srd.org/srd/spells/reverseGravity.htm), so studying it more might get you what you want with time. :3
So the spells are pulled from DnD?
Highly inspired by D&D but not completely accurate to it as I'm still trying to keep things simplistic in nature. After all, D&D works off of spell slots instead of mana and has complex statistics attached to such. Some spells like Speak to Animals or Mud to Rock are named the same as what they might be in D&D, but stuff like Gust of Wind or Ice to Water was off the top of my head. I'd say this whole thing is inspired by both D&D and Harvest Moon/Stardew Valley, plus some of my own ideas regarding magic. I referenced Reverse Gravity specifically in this case because I don't know a lot of physics and I'm trying to be helpful and funny (likely failing on the funny part)
Title: Re: Survive (10/10)
Post by: Beirus on August 31, 2017, 06:11:23 pm
((Harvest Moon? Oh boy, now I have to go dig through the mine till I find the cursed tools.))
Title: Re: Survive (10/10)
Post by: Transcendant on September 01, 2017, 10:34:59 am
Somebody once told me specialization, roles, and trade are the best way through this kinda thing. T doesn't like to be quoted though. Anyhow, my deal is infrastructure and need provision. (Food, shelter, healing, fortification, etc).

Might want to consider what thing a given character can do. Resource provision? Combat defense? Transport? Intel? Service provision? Basically I treat it like a very flexible character class to plan things out. Just a thought.
Title: Re: Survive (10/10)
Post by: johiah on September 01, 2017, 10:36:52 am
I don't know about others but I am specializing in transmutation as a prelude to mad scientist stuff.
Title: Re: Survive (10/10)
Post by: Transcendant on September 01, 2017, 11:21:11 am
Just don't go completely nuts, please.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 01, 2017, 11:48:20 am
I'm aiming for general magic research. Starting off with water and earth so I can bring those fields of magic together for a potent growth spell, preferably an enchantment of some sort. Afterward, I'll try and comprehend the nature of Mana and how to store and restore it. Afterward, possibly, I'll research magic itself, and how to write spells down for others to learn them.
Title: Re: Survive (10/10)
Post by: johiah on September 01, 2017, 11:49:13 am
Oceansoul if you discover Mana batteries is there a way I could purchase one?
Title: Re: Survive (10/10)
Post by: PaPaj on September 01, 2017, 11:54:54 am
I am probably gonna work with Dustan becuse i am the only one who can understand him
Title: Re: Survive (10/10)
Post by: Glass on September 01, 2017, 12:07:26 pm
I think I'll be the food specialist. Fishing is pretty reliable in that regard.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 01, 2017, 12:11:57 pm
I'm probably going to work on mining and the practical construction- less magical for now.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 01, 2017, 03:53:22 pm
I didn't see an action from OceanSoul. Here's the rest.

Cook and eat the fish. Then, animate that cat's backpack and stuff so it will float around and follow the cat, doing as the cat orders.
6 You cook and eat the fish, and cast your spell to animate the cat's backpack and things. They bonk into you rebelliously before floating back over to the cat. +2 Hunger,
 -1 Health, -2 Mana. Transmutation Magic Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Transmutation Magic. Next Rank: 0/15 EXP.


continue meowing at Jeb and rubbbing my head against him and my pack till he understands
2 You keep wasting your energy on meowing at your friend, because he's soon able to talk to you anyways. -2 Hunger.
Your things are floating behind you now. Yay? Regain starting items.

Talk to the cat
"Hey there buddy,what do you want,how are you felling?"
1 You cast your spell, and it seems to work at great expense to your person. You can understand Tab E. Cat perfectly! However, you soon realize that you can only understand what cats are saying. Oops. -1 Mana, -2 Hunger. Gain Curse: Speak Only with Cats.

Attempt to learn destructive fire magic again.
4 You concentrate again on the fire. This time around, you manage to gain some insight on aggressive forms of magic. -1 Hunger. Fire Magic Rank: 5/10 EXP. Gain Spell: Fire Orb, 2 Mana Cost.

In the meantime, take some chunks off of this nice big purple mushroom. They might come in handy as food later.
2 Kalith looked a bit miffed. "You want to see my capabilities? I will show you." She opens her mouth and makes a screeching sound loud enough to shatter eardrums. You neglect to take pieces of the mushroom due to covering your pounding ears. -2 Health, -1 Hunger.
The cave walls also shift with the noise. That was a powerful blast.

Climb up a tree, sleep, heal as much as possible.
3 You take a nap in a tree, replenishing your health. However, you definitely feel a lot hungrier from it. +5 Health, -2 Hunger.

Proud of the 15x15 ft stone room, I gently harvest some berries from my (most recently) magically grown x7 strawberry bushes. If there is time left, I will forage around for some more food, then eat until full. After that, share some food with the others if there is enough. Carefully keep the seeds for later planting.
When night eventually comes, the stone room is open for sleeping.

5+1 You slip over and scrape your knee, but that doesn't deter you from gathering up some things. You find some ripened strawberries and pick up some potatoes from the ground, eating the strawberries for nourishment. You store the potatoes at the campsite for anyone to take. -1 Health, +3 Hunger. Gain Status Effect: Full. Farming Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent bonus to Farming. Next Rank: 3/15 EXP. Foraging Rank 1: 10/15 EXP.
You announce that the rock house is open for anyone to stay in. You're a very generous person.

Hmm, time to try developing my sword skills again. Maybe try to make up my own sword style. While training, focus on trying to draw out my Inner Energy or Ki or Qi or Chi or something like that if it's possible. If that sort of energy doesn't exist, then maybe try to develop a Blink spell through pondering the nature of space and movement.
4 You train with your sword and concentrate on trying to move around with strange energies. You don't think Ki is a thing yet, but Blink (http://www.d20srd.org/srd/spells/blink.htm) is definitely a thing. Which means that you discover there's an Ethereal Plane, where ghosts usually live. -1 Hunger. Skill Unlocked: Combat Rank 0. Next Rank: 0/10 EXP. Transmutation Magic Rank 0: 4/10 EXP. Gain Spell: Blink, 2 Mana Cost.

+1 to health, please.
Continue fishing. See if I can get the fish to come to my hook with mental powers.
Maximum Health is now 11. 2+1 You manage to catch another fish. You think hard about how to control fish, and you learn something new. -1 Hunger. You obtain Fish x1. Fishing Rank 1: 10/15 EXP. Enchantment Rank 0: 4/10 EXP. Gain Spell: Charm Animals (1 Mana)

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: PaPaj on September 01, 2017, 04:06:07 pm
Seeing that the cat's things are now floating around him, try to remove my curse of only being able to speak with cats, also dont listen to the cat so i wont loose my mana
Title: Re: Survive (10/10)
Post by: johiah on September 01, 2017, 04:09:36 pm
"Hey cat, your items should now follow you and do as you command them."
Continue fishing, and ponder on how I could gain Mana back.
Oh, and I will take the new transmutation spell too.
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 01, 2017, 04:25:35 pm
~but that's not what I wanted! I wanted tools I could use myself!~
meow in annoyance, then go dig up and eat one of my spare rats.
Title: Re: Survive (10/10)
Post by: Glass on September 01, 2017, 04:32:46 pm
Eat two of my pieces of fish. Then, continue fishing, using Charm Animal to make some of the fish come to me and be more likely to go onto my hook.
Title: Re: Survive (10/10)
Post by: NRDL on September 01, 2017, 04:35:43 pm
Nix

Eat mangoes until full, try hunting for some meat.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 01, 2017, 04:46:26 pm
"In your eagerness to display your power, you neglected the safety of those weaker than you, the kind of people one with power should aim to protect. I will not serve you."

Exit the cave, taking the tools with me. Eat the roasted spider when I leave.
Title: Re: Survive (10/10)
Post by: Puppyguard on September 01, 2017, 04:59:46 pm
Train fire magic by casting fire orb on a lone tree. Then use control fire to enlarge the flame in an attempt to turn the tree into charcoal.
Title: Re: Survive (10/10)
Post by: Transcendant on September 01, 2017, 06:48:53 pm
+1 Farming Please.

Plant the seeds from the strawberries I just ate. Begin digging/mining (whichever) the foundation for what will later become a central room linking several 15 x 15 ft or similar rooms.

I'd like to expand the farm to provide a larger scale ability to produce food, because we can trade it, use it for diplomacy, or other economic stuff (alcohol, preserves/jams, cooked edible goods, etc). Longer term the building can be scaled up by adding a basement or second level (will need stairs/ramps). It has 10 rooms ({6} 15x15, and {4} 25x15) that all access the central room. The central room can be used as an open concept dining room, living room space, etc., that centrally links everything. Front and rear exits flank the beginning room (topmost center), but not the sides. The design has several possibilities for expansion long term. This will probably take a couple terms and mud to stone spells.... It is a long term goal for group infrastructure.

Very very long term projects may include a boat dock with a fishery, warehouse, etc. Also crafting/industrial locations, potentially roads, etc. Moreover I will eventually be looking for some sort of cloth production. If memory serves, I believe you said Jute grows here? That'd do. Whether NPC or otherwise, long term, I may offer food and shelter to others and guide their betterment. Basically, it's possible I may end up building a city this way at some point from this field. I have acted and will continue to act for the group, because it is as a group that we may Survive (10/10).


Quote
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XXX_________XXX
XXX_________XXX
XXX_________XXX
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XXX_________XXX
XXX_________XXX
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Title: Re: Survive (10/10)
Post by: Glass on September 01, 2017, 06:55:01 pm
+1 Farming Please.

Plant the seeds from the strawberries I just ate. Begin digging/mining (whichever) the foundation for what will later become a central room linking several 15 x 15 ft or similar rooms.

I'd like to expand the farm to provide a larger scale ability to produce food, because we can trade it, use it for diplomacy, or other economic stuff (alcohol, preserves/jams, cooked edible goods, etc). Longer term the building can be scaled up by adding a basement or second level (will need stairs/ramps). It has 10 rooms ({6} 15x15, and {4} 25x15) that all access the central room. The central room can be used as an open concept dining room, living room space, etc., that centrally links everything. Front and rear exits flank the beginning room (topmost center), but not the sides. The design has several possibilities for expansion long term. This will probably take a couple terms and mud to stone spells.... It is a long term goal for group infrastructure.



Quote
XXXXX_XXX_XXXXX
XXXXX_XXX_XXXXX
XXXXX_XXX_XXXXX
----__________----
XXX_________XXX
XXX_________XXX
XXX_________XXX
----_________-----
XXX_________XXX
XXX_________XXX
XXX_________XXX
----__________---
XXXXX_XXX_XXXXX
XXXXX_XXX_XXXXX
XXXXX_XXX_XXXXX
I approve heartily of this.
Title: Re: Survive (10/10)
Post by: johiah on September 01, 2017, 06:56:31 pm
Instead of stairs I could probably animate elevators.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 01, 2017, 06:57:11 pm
Huh, didn't notice my last action resolve. Slash at slice, while comprehending the nature of swords.
Title: Re: Survive (10/10)
Post by: Beirus on September 01, 2017, 09:29:14 pm
((Looks like I might be able to be a defender if this keeps up. Now I just need to make Ki a thing.))

Continue training my sword skills and trying to have my skin/body take on the properties of the metal that the sword is made of. If I get hungry, go eat a potato.
Title: Re: Survive (10/10)
Post by: Transcendant on September 02, 2017, 07:11:18 am
Elevators are possible, if controllable. Even in real life, stairs coexist with them. Potentially nice though. :)

Defend me; get fed, and sheltered. Specialization & focus. Same with industries I can't do. You'd rather be training instead of farming or building anyhow, right?
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 02, 2017, 02:51:04 pm
Seeing that the cat's things are now floating around him, try to remove my curse of only being able to speak with cats, also dont listen to the cat so i wont loose my mana
3 You think about it a lot and remove the curse. Unfortunately, you still use up some mana to do so. -1 Hunger, -1 Mana. Lost Curse: Speak Only to Cats.

Continue fishing, and ponder on how I could gain Mana back.
Oh, and I will take the new transmutation spell too.

Gain Spell: Creature Aspect, 2 Mana Cost With this spell, you can gain an aspect of a creature you specify (example: Bull's Strength or Bear's Endurance) and it may give you a bonus on certain rolls.
4 You think having a sleep will help you restore mana, and it may also help you restore health if you're lucky. Whilst contemplating these secrets, you gain some more fish. -1 Hunger. You Obtain Fish x3. Fishing Rank 0: 4/10 EXP.

meow in annoyance, then go dig up and eat one of my spare rats.
5 That is one annoyed meow. You dig up a rat that you buried. This one was particularly juicy. +3 Hunger, +1 Health. Digging Rank 0: 5/10 EXP.

Eat two of my pieces of fish. Then, continue fishing, using Charm Animal to make some of the fish come to me and be more likely to go onto my hook.
2+1 You eat two of your cooked fish. You cast a spell to attract more fish, but it seems like the supply is drying up again anyways. +1 Health, +4 Hunger, -1 Mana. -2 Cooked Fish. You obtain Fish x1. Fishing EXP: 11/15. Enchantment Magic Rank 0: 5/10 EXP.

Eat mangoes until full, try hunting for some meat.
3 You eat your mangoes. They're apparently not very refreshing when unripened or uncooked. Nonetheless, you go hunting and find a small lizard you can kill. +3 Hunger, -3 Mango. You obtain Lizard Meat x1. Skill Unlocked: Hunting Rank 0. Next Rank: 0/10 EXP
There are definitely more noises in these woods, though.

Exit the cave, taking the tools with me. Eat the roasted spider when I leave.
3 You leave the baby dragon after its rebellious act, at which it curls up to be sad again, probably not realizing the exact faux pas it made due to it being a baby. You remember to take back your tools and decide to eat the roasted spider. It's actually pretty good. +1 Health, +2 Hunger. You regain your tools.

Train fire magic by casting fire orb on a lone tree. Then use control fire to enlarge the flame in an attempt to turn the tree into charcoal.
6 You burn up a tree real good with all this fire magic you're using. The explosion of the tree is almost instantaneous, leaving you a bit singed in the crossfire. On the bright side, you didn't start a fire. one the other hand, you're now covered in ash as you look at the pile of charcoal left behind. -1 Health, -3 Mana. Fire Magic Level Up! Choose One: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Gain New Fire Magic.

+1 Farming Please.
Plant the seeds from the strawberries I just ate. Begin digging/mining (whichever) the foundation for what will later become a central room linking several 15 x 15 ft or similar rooms.
3+1 You plant those seeds pretty well, and start digging that foundation. It's tiring work, but you pull through. Farming Rank 1: 7/15 EXP. Digging Rank 0: 4/10 EXP.

Slash at slice, while comprehending the nature of swords.
6 Critical hit! You manage to take a good chunk out of the ooze with your sword! However, it is now damaged because of the acidic nature of the ooze. Clear Ooze: 7/22 Health. Sword: Damaged. Skill Unlocked: Combat Rank 0. Next Rank: 0/10 EXP.
The ooze was significantly destabilized by your blow. It won't be hurting you this turn.

Continue training my sword skills and trying to have my skin/body take on the properties of the metal that the sword is made of. If I get hungry, go eat a potato.
5 You're doing a good job on that training. Through concentration on your stone sword, you learn a little something about protecting yourself. You also eat some potatoes. +1 Health, +4 Hunger. Gain Status Effect: Full. Combat Rank 0: 5/10 EXP. Skill Learned: Abjuration Magic Rank 0. Next Rank: 0/10 EXP. Gain Spell: Stone Skin (2 Mana)

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on September 02, 2017, 02:55:27 pm
Continue fishing, and continue to use my Charm Animals spell to increase fishing output.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 02, 2017, 03:12:39 pm
Poke my head back down the ladder and shout:

"Thanks for the spider, by the way. It's delicious.

... last I checked, we were making a campsite just a little ways off. If you'd like to come out and speak to me again, perhaps trade for fresher surface-foods, follow my scent. If you can do that."

Return to the camp, taking note of the surroundings as I do. Collect any plants I see.
Title: Re: Survive (10/10)
Post by: johiah on September 02, 2017, 03:42:28 pm
((GM, I think you accidentally put me down as fishing level 1, when I am fishing 0.))
Cook one of my fish and smoke two of  them
 Eat the cooked one. Then, go into that house thing, and take a short nap.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 02, 2017, 03:54:21 pm
((GM, I think you accidentally put me down as fishing level 1, when I am fishing 0.))
Thanks for pointing that out. Edited correctly.
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 02, 2017, 04:05:36 pm
eat another, and go hunting again.
Title: Re: Survive (10/10)
Post by: NRDL on September 02, 2017, 05:29:45 pm
Nix

Continue hunting, see what the noises are.
Title: Re: Survive (10/10)
Post by: Puppyguard on September 02, 2017, 05:41:51 pm
Choose gain new fire magic
Meditate next to the charcoal to regain mana.
Title: Re: Survive (10/10)
Post by: PaPaj on September 02, 2017, 05:58:31 pm
Rest for a while,maybe this will give me back my mana
Title: Re: Survive (10/10)
Post by: Transcendant on September 02, 2017, 06:26:19 pm
I'll forage a little bit, then rest in the stone room.

Hopefully that'll provide food for others and maybe mana for me.
Title: Re: Survive (10/10)
Post by: Beirus on September 02, 2017, 06:53:52 pm
Go outside and practice my sword skill while trying to transmute my sword to a better (harder, sharper, more durable) material.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 03, 2017, 09:26:11 am
Set-on-fire another piece of wood, and throw it at the slime!
Title: Re: Survive (10/10)
Post by: PaPaj on September 03, 2017, 09:44:00 am
Spoiler: GM Only (click to show/hide)
Title: Re: Survive (10/10)
Post by: johiah on September 03, 2017, 10:37:03 am
((Oi Oceansoul! Move in the end of a Cycle!))
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 04, 2017, 03:42:34 pm
Sorry for taking a while, it's been busy at home.

Spoiler: GM Only (click to show/hide)
Spoiler (click to show/hide)

Continue fishing, and continue to use my Charm Animals spell to increase fishing output.
5+1 Your spell is enhanced so much that you manage to attract a good amount of fish to your fishing spot! Unfortunately, it takes twice the Mana and it also makes you more tired than usual to catch all those fish. -2 Mana, -2 Hunger. You Obtain Fish x8. Fishing Level Up! Choose One: +1 Maximum Health or +1 Maximum Hunger. Next Rank: 0/20 EXP. Enchantment Magic Level Up! Choose One: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Enchantment Magic. Next Rank: 0/15 EXP

Poke my head back down the ladder and shout:
"Thanks for the spider, by the way. It's delicious.
... last I checked, we were making a campsite just a little ways off. If you'd like to come out and speak to me again, perhaps trade for fresher surface-foods, follow my scent. If you can do that."
Return to the camp, taking note of the surroundings as I do. Collect any plants I see.
3 You head out, unsure if the dragon heard you or not. Regardless, you come back to camp to see plenty of other people around, with a decent campsite and a small house made from rock. You collect the potatoes laying on the ground, as well as a ripe berry or two. -1 Hunger. You obtain Potato x2, Strawberry x1, Blackberry x1. Foraging: 2/10 EXP.

You feel a nudge against your leg. It's Kalith, still looking sad. "I'm sssorry... I got angry and wanted to ssshow you what I can do. But I hurt you... Mother sssaid that a good dragon has lotsss of ssservantsss and vasssalsss, loyal to their caussse. I'm not sssure how to earn your trussst..."

Cook one of my fish and smoke two of  them
 Eat the cooked one. Then, go into that house thing, and take a short nap.

4 You cook your fish as specified and eat a fish. You have a nap and feel refreshed. +1 Health, +2 Hunger, +3 Mana. -3 Fish. You obtain Smoked Fish x2. Skill Unlocked: Cooking Rank 0. Next Rank: 0/10 EXP.

eat another, and go hunting again.
1 You eat another mouse, but it seems like something was wrong with this one. It unsettles your stomach and you puke it back up, not going very far in the process. -2 Hunger. Gain Status Effect: Ill

Continue hunting, see what the noises are.
1 You don't get very far before you stumble upon a big, four-legged pile of black fur. It's a bear, and it doesn't look happy that you're trespassing on it's territory. -2 Hunger. Black Bear: 20/20 Health.

Choose gain new fire magic
Meditate next to the charcoal to regain mana.
You gain Ray of Fire, 3 Mana Cost
3
You take a break to meditate. -1 Hunger, +1 Health, +2 Mana.
You hear the sounds of an angry bear nearby.

Rest for a while,maybe this will give me back my mana
6 You take a long rest and regain all of your mana back! You're a lot hungrier than before, though. -2 Hunger. Regain all Mana.

I'll forage a little bit, then rest in the stone room.
3+1 You forage and find quite a few more ripe berries, leaving them at the camp. You then have a rest, which replenishes some health and mana, but causes you to be hungry again. -1 Hunger, +2 Health, +3 Mana. Lost Status Effect: Full. Foraging Level Up! Choose One: +1 Maximum Health or +1 Maximum Hunger.

Go outside and practice my sword skill while trying to transmute my sword to a better (harder, sharper, more durable) material.
4 You practice some more and concentrate really hard. You learn how to shape stone to metal through arcane inspiration, and spend the energy to do so. -1 Hunger, -3 Mana. Combat Rank 0: 8/10 EXP. Transmutation Magic Level Up! Choose One: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Transmutation Spell. Gain Spell: Stone to Metal/Metal to Stone, 3 Mana Cost. Next Level: 0/15 EXP

Set-on-fire another piece of wood, and throw it at the slime!
5 Though the fire still doesn't do much, the torch hits it's mark, making the ooze completely destabilize. You won! Combat Level Up! Choose One: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent +1 bonus to Combat. Next Rank: 0/15 EXP

Title: Re: Survive (10/10)
Post by: Glass on September 04, 2017, 03:54:04 pm
Hunger and spell, please.
Eat two pieces of cooked fish, then cook 5 of my fish and smoke the other 5.
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 04, 2017, 04:09:20 pm
bleck. Guess that one was a bit too old or had some sort of infection. Go hunt some fresh food.
Title: Re: Survive (10/10)
Post by: Puppyguard on September 04, 2017, 04:10:03 pm
Grab the charcoal and climb up a tree. Meditate in the tree branches.
Title: Re: Survive (10/10)
Post by: Beirus on September 04, 2017, 04:27:54 pm

Learn new magic. Continue working on my sword skills while pondering a way to improve my Blink spell to control when I drop in and out of ethereality.
Title: Re: Survive (10/10)
Post by: Transcendant on September 04, 2017, 04:46:38 pm
+1 Health, Please.

Build another room from mud,  see previous diagram (http://www.bay12forums.com/smf/index.php?topic=165348.msg7553456#msg7553456), namely one of the corners (5x3 based on the foundation I made before). Then turn it to stone. Eat one of the strawberries.

Provide more for the group. Eventually I'll complete that diagram and there will be plenty of rooms in the extended building with the central area eventually being covered as well. After that,expansion, including what I'm sure will be a place for people to train various combat skills to keep us safe, and fortifications. I'd rather have several skilled, well fed fighters and stone walls protecting us than not.
Title: Re: Survive (10/10)
Post by: Glass on September 04, 2017, 04:48:19 pm
Trans, do you think you could make me a pier or small fishing tower on the river at some point?
Title: Re: Survive (10/10)
Post by: Transcendant on September 04, 2017, 05:27:57 pm
Probably? Right now we're working on shelter as priority. Not impossible.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 04, 2017, 05:28:54 pm
Eat some berries and use my growing magic on any berry bushes that have already been picked. Continue conversing.

"The best way to learn is to do. First, what is trust? How can one build it with another? Figure those basic steps out before attempting to excel. One cannot run before they can walk."
Title: Re: Survive (10/10)
Post by: johiah on September 04, 2017, 05:33:54 pm
If someone can tell me where the best fishing spots areI can use shape object to make an earthen berm towards it, hopefully for a +1 to fishing.
Continue fishing, and think on how I could go about constructing a forge.

@gm can shape object change what the material is? If so,
Create a Pier for Glass, according to his specifications,
out of wood or something, using shape object.


Also, I can make people items on request. Glass, would you like to partner with me to make enchanted weapons?
Title: Re: Survive (10/10)
Post by: PaPaj on September 04, 2017, 11:40:34 pm
Get something to eat
Title: Re: Survive (10/10)
Post by: NRDL on September 05, 2017, 01:33:08 am
Nix

Stick bear with pointy end of sword.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 05, 2017, 10:22:27 am
+1 to combat. Ask Glass for some cooked or smoked fish to eat, and eat it.
Title: Re: Survive (10/10)
Post by: Glass on September 05, 2017, 11:35:07 am
Have some cooked fish.
Title: Re: Survive (10/10)
Post by: Glass on September 06, 2017, 02:09:00 pm
Sorry to double-post, but... hello?
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 06, 2017, 06:18:49 pm
Still dealing with some family stuff lately, sorry for the delay. I'll hopefully update at least once a day from now on, but if I miss a couple days assume I'm having to do stuff.

Hunger and spell, please.
Eat two pieces of cooked fish, then cook 5 of my fish and smoke the other 5.
Gain Spell: Control Animals (3 Mana)
4
You eat your fish and cook the other ten the ways you want. You share three of your newly cooked fish with your strange wizard friend Arsintoile. -10 Fish, +5 Smoked Fish. Cooking Rank 1: 5/15 EXP. Gain Status Effect: Full

+1 to combat. Ask Glass for some cooked or smoked fish to eat, and eat it.
3 Aaron gives you some food. +3 Health, +6 Hunger.

bleck. Guess that one was a bit too old or had some sort of infection. Go hunt some fresh food.
6-1 You go out hunting and find a surprising amount of rats scurrying about, fighting off your illness. -1 Hunger. You obtain Rat x5. Hunting Rank 0: 3/10 EXP. Lost Status Effect: Ill.

Grab the charcoal and climb up a tree. Meditate in the tree branches.
5 You grab some charcoal and climb up a tree. Your meditation really helps! -1 Hunger. You obtain Charcoal x5. +1 Health, Regain all Mana. Fire Magic Rank 1: 5/15.

Learn new magic. Continue working on my sword skills while pondering a way to improve my Blink spell to control when I drop in and out of ethereality.
Gain Spell: Shape Object (1 Mana)
2
You learn nothing new about combat at this time. You're actually pretty pooped. -2 Hunger

+1 Health, Please.
Build another room from mud,  see previous diagram (http://www.bay12forums.com/smf/index.php?topic=165348.msg7553456#msg7553456), namely one of the corners (5x3 based on the foundation I made before). Then turn it to stone. Eat one of the strawberries.
6 You did a really good job! You're still really tired from all of this work. -1 Strawberry. -2 Hunger. Building Rank 0: 5/10 EXP.

Eat some berries and use my growing magic on any berry bushes that have already been picked. Continue conversing.

"The best way to learn is to do. First, what is trust? How can one build it with another? Figure those basic steps out before attempting to excel. One cannot run before they can walk."
3 You eat your berries and some from camp. You use your magic to ripen the bushes. -1 Mana, +1 Health, +5 Hunger. Gain Status Effect: Full. Earth Magic Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Earth Magic.

Kalith has an idea. She picks some of the newly ripened berries and plops them into your hand. You regain your berries. "In return for your gift of mushrooms."

Continue fishing, and think on how I could go about constructing a forge.

@gm can shape object change what the material is? If so,
Create a Pier for Glass, according to his specifications,
out of wood or something, using shape object.

That's not how that spell works, no. You can change the shape of wood and it will still be wooden. However, your action to make the wood into a pier is still valid. Changing materials are higher level spells that will cost more mana (like Stone to Metal). 

4 You need a fuel source, a foundation and a way to light the fuel. You gain some fish, and use some of the wooden logs to shape into a wooden pier.  -1 Hunger, -2 Mana. Fish x3. Fishing Rank 0: 7/10 EXP. Blacksmithing Rank 0: 3/10 EXP. Transmutation Magic Rank 0: 3/15 EXP.

Get something to eat
3 There's some berries at the camp. +1 Health, +3 Hunger.

Stick bear with pointy end of sword.
5 Good hit! You stun the bear for a turn with a harsh gash on its side. Bear: 15/20, Stunned. Skill Unlocked: Combat Rank 0. Next Rank: 0/10 EXP.

Spoiler: Current Statistics (click to show/hide)
Title: Re: Survive (10/10)
Post by: Puppyguard on September 06, 2017, 06:35:29 pm
((Statistics say I'm fire rank 0 still?))
Go hunting.
Title: Re: Survive (10/10)
Post by: Glass on September 06, 2017, 06:39:40 pm
Not a problem, DD, just wanted to make sure we were still doing this.

Fish from the pier, using Charm Animals to make the fish more likely to come and take the bait.

Does the pier give any bonuses to fishing?
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 06, 2017, 07:10:30 pm
New Earth Magic, please.

"I accept.

Say, Kalith, what do you want to do with your life?"

Valosh was only half-focusing on the conversation with Kalith. In his mind, thoughts of magic whirled. Then, a new idea struck him.

Ponder the concept of dark magic.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 06, 2017, 07:27:41 pm
Thank him, then go about combing the ground for herbs or vegetables and contemplating the earth again.
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 06, 2017, 08:11:37 pm
chow time! Eat my fresh meals till I am full.
Title: Re: Survive (10/10)
Post by: johiah on September 06, 2017, 08:18:44 pm
I was going to go for steampunk, but on second thought, forgesmith seems better.

Hey, you there! Earth mage! Would you mind assisting me in building a forge?
And even if not, can I construct it inside one of the buildings you are making?

@Gm: If I combined transmutation or perhaps some enchanting spells with mundane blacksmithing, could I do cool forging stuff like the First Digger from that one rp happening right now? Or at least bonuses to rolls?

If Transcendant helps, take mud, form bricks, and arrange them in the pattern necessary for a forge. (https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjUh-aU9JHWAhWGWSYKHRPFB9gQjRwIBw&url=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F418553359099712576%2F&psig=AFQjCNEHY5nID5whSz0UvLRsLtzb16vaPQ&ust=1504833584054436) (Obviosuly without the tools on the side or the bellows, just the shape right now.) If he doesn't assist by turning them to stone, then simply use shape object to create a forge from nearby stone. Inside one of the stone houses, if he gives permission.
Title: Re: Survive (10/10)
Post by: Beirus on September 06, 2017, 08:49:17 pm
((Heh, with my new spell, now I can do forge-free smithing. It'd probably be somewhat mana intensive to start, though.))

Is the bear fight something I know about and can go help with? If so, go help fight the bear with my iron sword and use Stone Skin to protect myself. Time for some live fire training. Or live bearclaw training, I guess. If I can't help with the bear fight, meditate to regain mana and ponder a way to make an Iron Skin or Steel Skin spell, since I have Stone Skin as a base and an Iron sword to learn the properties from.
Title: Re: Survive (10/10)
Post by: johiah on September 06, 2017, 08:55:27 pm
((Heh, with my new spell, now I can do forge-free smithing. It'd probably be somewhat mana intensive to start, though.))
-snip-
((I know the exact same spell. But hopefully by combining it with actual forgery I can get even better blades that have properly cast edges and spines and stuff. Using shape object would make something in the shape of a sword, but it would not be tempered correctly.))
Title: Re: Survive (10/10)
Post by: Beirus on September 06, 2017, 09:09:27 pm
((That's just the shaping spell. I already have the spell to make metal, which should suffice for weapons until you get blacksmithing high enough to produce exceptional items. I was planning to test the effectiveness of my weapon if I fight the bear. Which reminds me, I could probably provide you with metal if you want.))

((Edit: Oh, and only alloys of iron, like steel, are tempered, since the process of tempering softens the metal, increasing its toughness. Quenching, heat treatment, and cold forging were used to increase the alloy's temper, which is the increased strength and hardness of the alloy after the three processes mentioned. Iron was usually cold forged to harden it in olden days, increasing its temper, but not tempering it. You could probably case-harden the iron, though, using the carbon from the charcoal. Or just turn it into steel. The more you know.))
Title: Re: Survive (10/10)
Post by: NRDL on September 07, 2017, 12:58:24 am
Nix

Keep stabbing this tougher-than-average bear.
Title: Re: Survive (10/10)
Post by: Transcendant on September 07, 2017, 05:13:16 am
Cast mud to rock last time on the new room, then do it this time, I guess. Then eat & rest again.
Title: Re: Survive (10/10)
Post by: johiah on September 07, 2017, 06:07:11 am
((True, but for truly exceptional swords such as the Japanese samurai blades, they were constructed with a hard edge and a soft spine, so they could cut well but bend and not shatter.))
Title: Re: Survive (10/10)
Post by: Glass on September 07, 2017, 06:22:27 am
((True, but for truly exceptional swords such as the Japanese samurai blades, they were constructed with a hard edge and a soft spine, so they could cut well but bend and not shatter.))
<...katanas were not actually any better than European swords. It's more that they were made for a different purpose; a samurai sword fight was intended to end in a single strike (like a quick-draw duel from a Western), while European fights generally involved two guys wrestling with their swords and shields until one guy can slip a knife into the other guy's armor.>
Title: Re: Survive (10/10)
Post by: johiah on September 07, 2017, 06:27:12 am
Quote from: Glass
-snip-
That is true, although European blades we're seldom designed to Pierce armor. Blunt weapons were generally used for that as they are more effective at ignoring armor.
I simply meant the forging technique, which, combined with traditional blade style, could probably make superior weapons.
Title: Re: Survive (10/10)
Post by: Glass on September 07, 2017, 09:16:18 am
The Japanese forging technique (specifically, the folding thing) was done to make up for the fact that their weapons were made with pig iron.
Title: Re: Survive (10/10)
Post by: johiah on September 07, 2017, 09:24:20 am
So when combined with steel it should be even more amazing, right?
Title: Re: Survive (10/10)
Post by: Glass on September 07, 2017, 09:33:01 am
Only if the steel isn't already uniform. The point with folding is to make the impurities more uniform (so as to strengthen it); I would assume that magically-created steel would already be uniform, and therefore it would actually be counterproductive to fold it, which would give the impurities a chance to shift around in an undesired manner.

Take a look here (https://www.reddit.com/r/askscience/comments/3kc7gv/how_does_folding_steel_make_it_stronger/).
Title: Re: Survive (10/10)
Post by: PaPaj on September 07, 2017, 10:12:29 am
Try to take control off Animated, Crude Statue of a Bipedal Humanoid.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 07, 2017, 06:19:24 pm
The sun has set. It is nighttime. Beware of monsters. (lasts 8 Turns)

((Statistics say I'm fire rank 0 still?))
Go hunting.
Fixed.
5 You go hunting and manage to track down some more of those deer from earlier. Using better tactics, you slay a couple of them and gather up pieces of their meat. You obtain Deer Meat x5. Hunting Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent +1 bonus to Hunting.

Fish from the pier, using Charm Animals to make the fish more likely to come and take the bait.
Does the pier give any bonuses to fishing?
I'll say the pier and the simple spell combined accrue another +1.
2+2 You almost feel like you were about to get nothing, but the pier is a good fishing spot and your spell put together with it attracts more fish. -1 Mana. You obtain Fish x3. Fishing Rank 2: 2/20 EXP. Enchantment Magic Rank 1: 3/15 EXP.
More noises nearby that aren't your friends.

New Earth Magic, please.

"I accept.

Say, Kalith, what do you want to do with your life?"

Valosh was only half-focusing on the conversation with Kalith. In his mind, thoughts of magic whirled. Then, a new idea struck him.

Ponder the concept of dark magic.
Mud to Rock/Rock to Mud (2 Mana)
4
Your mind whirls with forbidden knowledge. Other than the obvious Necromancy school, you learn something about this world through a vision. In a race to gain more power, five mages used their dark magic to split the school of Evocation into Elements to rule over. Four of the mages sought only to rule over one basic element - Earth, Air, Fire and Water. One of the mages wanted more, and shattered all Divine Magic as well into what is now known as Spirit Magic. Different from Necromancy, one could heal or harm others through the control of their souls. People could learn magic simply through meditation and expansion through their souls now, they didn't need the gods. Of course, without the regular gods to bless the land and only Spirit Magic to remain, it brought a darkness upon this realm. The vision ends before you can learn how to restore the order that has been broken. Choose one: Learn Necromancy Magic, or Learn Spirit Magic.
"Me? Well, for now I jussst want to sssurvive and collect treasuresss," she replied, looking thoughtful. "When I grow up, I sssuppossse I'll have to find a sssuitable mate, but the big plan ahead isss to hurt the cloaksss for hurting me.

Thank him, then go about combing the ground for herbs or vegetables and contemplating the earth again.
4 You thank your friend Aaron and go foraging for food in the ground. You not only find some potatoes, but also some carrots! You think about the earth some more. -1 Hunger. You obtain Potato x3, Carrot x3. Earth Magic Rank 0: 4/10 EXP. Skill Unlocked: Foraging Rank 0. Next Rank: 0/10 EXP.

chow time! Eat my fresh meals till I am full.
5 You only need to eat two of them before you're all filled up. What good meals! -2 Rat. +5 Hunger. Gain Status Effect: Full.

@Gm: If I combined transmutation or perhaps some enchanting spells with mundane blacksmithing, could I do cool forging stuff like the First Digger from that one rp happening right now? Or at least bonuses to rolls?

If Transcendant helps, take mud, form bricks, and arrange them in the pattern necessary for a forge. (https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjUh-aU9JHWAhWGWSYKHRPFB9gQjRwIBw&url=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F418553359099712576%2F&psig=AFQjCNEHY5nID5whSz0UvLRsLtzb16vaPQ&ust=1504833584054436) (Obviosuly without the tools on the side or the bellows, just the shape right now.) If he doesn't assist by turning them to stone, then simply use shape object to create a forge from nearby stone. Inside one of the stone houses, if he gives permission.
You can definitely enchant weapons with enchantment magic if you know the right spell (and you can gain bonuses a varied number of ways). Transmutation magic is more about changing stuff into other stuff or altering stuff, like making things bigger/smaller, one material into another, altering gravity, etc. You can certainly shape metal into weapons with Transmutation, but making more complex weapons would require good rolls or more mana (so I suppose Shape Object is really more of a 'depends on the situation' Mana Cost). I'll put an asterisk near that spell.
5 You take some mud and form them into bricks. You build yourself a pretty good forge out of everything there. Now you just need to find everything else. Skill Unlocked: Building Rank 0. Next Rank: 0/10 EXP.

Is the bear fight something I know about and can go help with? If so, go help fight the bear with my iron sword and use Stone Skin to protect myself. Time for some live fire training. Or live bearclaw training, I guess. If I can't help with the bear fight, meditate to regain mana and ponder a way to make an Iron Skin or Steel Skin spell, since I have Stone Skin as a base and an Iron sword to learn the properties from.
3 You help with the bear fight after meditating a bit, using stone Skin to protect yourself. -1 Mana. Fighting Black Bear: 12/20 Health. Combat Level Up! Choose one: +1 Maimum Health, +1 Maximum Hunger, or a one time permanent +1 to Combat.

Keep stabbing this tougher-than-average bear.
1 The bear isn't stunned anymore. It swipes you before you swipe it. Luckily you have someone helping you now. -3 Health.

Cast mud to rock last time on the new room, then do it this time, I guess. Then eat & rest again.
5 You did it! You eat and rest up afterwards to regain the Mana you used to change the room. +1 Health, +3 Hunger, +2 Mana, Gain Status Effect: Full. Earth Magic Rank 1: 12/15 EXP.

Try to take control off Animated, Crude Statue of a Bipedal Humanoid.
2 You don't do that. It's still free-willed, and you wasted some Mana and energy. At least it didn't turn against you. -1 Hunger, -2 Mana.
However, you definitely hear the noises too. Somethings nearby, and it isn't humanoid.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: johiah on September 07, 2017, 06:36:25 pm
Start a fire to harden the bricks so they are suitable for smithing grade fires. Meditate on the fire, and how it is in an ever devouring cycle.
Think about how I could make a bellows or two, and any other things I would need for the forge.


((Is the forge inside or not?))
Title: Re: Survive (10/10)
Post by: Beirus on September 07, 2017, 06:42:04 pm
((Hmm...hey coolrune, would you mind teaching me spirit magic if you learn it?))

+1 to combat
Slash that bear, maybe from the side if it isn't facing me. Aim for the neck of throat. Try to infuse my blade with Chi or Inner Power or Aura or Nature Power or Soul Power or something other than Mana, because I'm out of that and I don't want to find out what happens if you try to cast without mana and it doesn't just fizzle.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 07, 2017, 06:44:57 pm
Seek safety in the rock house, and consider the earth in regard to how it could be carved or shaped into things.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 07, 2017, 06:50:26 pm
Valosh learns Spirit Magic.

((Sorry, I'm not going to be around long. I'm going to set off on my own, or now perhaps with Kalith. I just wanted to gain a few levels in magic until I got some neat-o skills.))

Valosh begins to follow the river uphill, hoping to find that the spring of the river is near the mines. If it is not, he simply seeks the spring of the river.

"I suppose that sounds very dragon-y as far as goals go. But pardon my asking, if this is not a happy memory, but what are 'cloaks'? I'm a tad unfamiliar with the term."
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 07, 2017, 06:51:28 pm
bring my catch back, then go exploring. Bet there's interesting stuff hidden!
Title: Re: Survive (10/10)
Post by: Glass on September 07, 2017, 07:01:21 pm
Get to the house thing, to do some rest and recovery. Prepare my Slumber spell for if the new... things are hostile.
Title: Re: Survive (10/10)
Post by: Transcendant on September 07, 2017, 07:03:07 pm
Consider earth, nature, life, and healing (same things as before really). Monsters? Stay inside during the night, behind safe rock walls.  I recommend everyone get inside and stay inside at night and have rotating watch.

Also I was hoping the larger corner rooms in the diagram would be 25 x 15, and the normal ones 15x15. Each X being 5 ft square. Whatever you decide is cool. I just wanted some kind of defensible area. I'll help make whatever when possible, but yeah, shelter/defense priority? Just didn't want to get surrounded and this way they'd have to come through door/bottlenecks? I don't know.
Title: Re: Survive (10/10)
Post by: johiah on September 07, 2017, 07:55:35 pm
((Does anyone think we should have a discord for player communication?))
((Also, does anyone want to pair up with me in the art of smithing?))
Title: Re: Survive (10/10)
Post by: Glass on September 07, 2017, 08:12:26 pm
If you guys want a Discord, I can set one up.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 07, 2017, 08:27:20 pm
If you guys want a Discord, I can set one up.
That'd be nice. We'd just have to make an effort to use it.
Title: Re: Survive (10/10)
Post by: Glass on September 07, 2017, 08:39:11 pm
Here you go, guys. Have fun with your new Discord. :) (https://discord.gg/tVN7aYZ)
Title: Re: Survive (10/10)
Post by: Puppyguard on September 07, 2017, 09:33:31 pm
Permanent bonus to hunting.
Spoiler: GM ONLY (click to show/hide)
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 07, 2017, 10:47:26 pm
Here you go, guys. Have fun with your new Discord. :) (https://discord.gg/tVN7aYZ)
I approve of this.
Title: Re: Survive (10/10)
Post by: NRDL on September 08, 2017, 01:08:15 am
Nix

DIE BEAR DIE
Title: Re: Survive (10/10)
Post by: PaPaj on September 08, 2017, 05:52:53 am
Try to take control of the Animated Statue again
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 08, 2017, 03:34:09 pm
Nighttime: 7 Turns Remain.

Start a fire to harden the bricks so they are suitable for smithing grade fires. Meditate on the fire, and how it is in an ever devouring cycle.
Think about how I could make a bellows or two, and any other things I would need for the forge.

((Is the forge inside or not?))
(Yes. I will make note of it in the usual spoiler below.)
2 You find out the hard way that fire equals hot. -2 Health, -1 Hunger.

+1 to combat
Slash that bear, maybe from the side if it isn't facing me. Aim for the neck of throat. Try to infuse my blade with Chi or Inner Power or Aura or Nature Power or Soul Power or something other than Mana, because I'm out of that and I don't want to find out what happens if you try to cast without mana and it doesn't just fizzle.

2+1 You manage to slice into the bear with your new combat prowess. Since you're so keen on it, you focus your chakras and unlock a new thing that you think will help. However, this let's the bear into your personal space for some clawing action. The magic armor spares you some of the damage. -1 Health, -1 Hunger. Fighting Black Bear: 10/20 Health. Combat Rank 1: 2/15 EXP.
Skill Unlocked: Spirit Power Rank 0. Next Rank: 0/10 EXP. Abilities: None yet.


Seek safety in the rock house, and consider the earth in regard to how it could be carved or shaped into things.
4 You go back to the house and meditate on Earth Magic for a while. +1 health, -1 Hunger. Earth Magic Rank 0: 8/10 EXP.

Valosh learns Spirit Magic.
Valosh begins to follow the river uphill, hoping to find that the spring of the river is near the mines. If it is not, he simply seeks the spring of the river.
"I suppose that sounds very dragon-y as far as goals go. But pardon my asking, if this is not a happy memory, but what are 'cloaks'? I'm a tad unfamiliar with the term."
Skill Unlocked: Spirit Magic Rank 0. Next Rank: 0/10 EXP. Gain Spell: Minor Harm (1 Mana)
4
You follow the river upwards into a large spring that has a small waterfall from above, surrounded by forest and more mountains. It's somewhat pretty. (https://i.pinimg.com/originals/18/3f/ed/183fede7fe7094453b2c1926b75e12f0.jpg)
"The cloaksss took the magic from the sssky, made everything dark," replied Kalith, confirming that the mages from his vision and the cloaks were one in the same. "They wanted to rule over the elementsss and the divinesss, and they sssucceeded."

bring my catch back, then go exploring. Bet there's interesting stuff hidden!
2 You bury the rest of your rats and go searching for hidden stuff. There was something hidden alright... a really big snake leaps out at you from the darkness! -2 Health. Fighting Medium Viper: 10/10 HP.

Get to the house thing, to do some rest and recovery. Prepare my Slumber spell for if the new... things are hostile.
2 You sleep, but you don't feel like you got a very good rest. -2 Hunger. Lost Status Effect: Full.
A you see a small head peak out from the darkness. It's hard to tell in this light, but you think the scales on this four legged creature look like they have a yellow-ish sheen, tiny wings folded by its side. Brass Dragon Wyrmling: 22/22 Health

Consider earth, nature, life, and healing (same things as before really). Monsters? Stay inside during the night, behind safe rock walls.  I recommend everyone get inside and stay inside at night and have rotating watch.
5 You consider nature and healing, the latter of which triggers a sudden flash of inspiration. You feel full of a strange knowing, that whatever power is left to bless you with magic has given you knowledge into what was once divine. Earth Magic Level Up! Choose One: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Earth Magic. Next Rank: 0/20 EXP.
Skill Unlocked: Spirit Magic Rank 0. Next Rank: 0/10 EXP. Gain Spell: Minor Heal (1 Mana)


Permanent bonus to hunting.
Cook meat, find a tree and hide in its branches.
6 You cook your meat and hide in a nearby tree. This is all very exhausting. -2 Hunger. You obtain Cooked Deer Meat x5. Cooking Rank 0: 5/10 EXP

DIE BEAR DIE
3 You swipe at the bear, and it swipes back. Luckily, your friend distracting it makes the blow hurt less. -1 Health, -1 Hunger. Fighting Black Bear: 8/20 Health

Try to take control of the Animated Statue again
1 You try again to take control of the statue, but before you're able to, a mage in a purple robe appears, weaving black magic. The statues eyes turn red, the mage disappears, and one of the statues arms crashes down onto you. -2 Health, -2 Mana. Fighting Statue: 15/15 Health. 

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on September 08, 2017, 03:41:23 pm
Hi there! Who would you be? Are you hungry? Here, have some fish.

Give the brass dragon wyrmling a cooked, smoked, and raw fish to choose from, try to be soothing, and just take it easy, trying to let my mana return.
Title: Re: Survive (10/10)
Post by: PaPaj on September 08, 2017, 03:41:38 pm
Take my axe and start chopping the statue up
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 08, 2017, 03:52:52 pm
blow it away with a gust of wind before it bites me again!
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 08, 2017, 04:08:45 pm
Sit under the waterfall. Let the cold water rush over me, and attempt to remain still. Try to meditate there.

"And you've had some run-ins with them, eh?


... Kalith, I've been thinking. These cloaks are dangerous. They need to be destroyed. I'm willing to do that. However, there can be no liabilities. To this end, the people downstream, their encampment must be destroyed. If I do that, they'll hopefully try to hide, and the cloaks will have at least a slightly harder time locating them. I cannot risk the cloaks using spirit magic on them to turn them into an army against you and I, nor can I allow the cloaks to slay them all and resurrect them as mindless servants through the dark arts. I'd also like to use them as a method to train my more potent magics; I need to be in top fighting form if this evil must be confronted.

Say, Kalith, if I manage to drive them out, they'd need leadership. They'd need someone... a wise and powerful person, or creature... to help guide them, to trust. Mmmm?"
Title: Re: Survive (10/10)
Post by: OceanSoul on September 08, 2017, 04:11:34 pm
Finish meditations on earth magic, preferring focus on the way the earth nourishes plant life. Gain 1 max mana if the options are as usual.
Title: Re: Survive (10/10)
Post by: johiah on September 08, 2017, 04:41:52 pm
((Is the forge at least hardened now?))
Stick my burned fingers in the river, while thinking about the many nature's of fire. How it heats, how it burns.
Title: Re: Survive (10/10)
Post by: NRDL on September 08, 2017, 05:07:12 pm
Nix

Keep killing bear
Title: Re: Survive (10/10)
Post by: Beirus on September 08, 2017, 06:31:09 pm
Slash at the bear again. Use my Spirit Power to infuse my body to improve my power and strike harder, move faster, something like that to help me kill this bear.
Title: Re: Survive (10/10)
Post by: Transcendant on September 08, 2017, 07:16:08 pm
Learn New Earth Magic, Please.

Welcome Dragon (if seen). "Hello. I hope you are well? Welcome." Let Aaron Blaze (Glass) do most of the talking as long as he's sensible, but be polite. Meditate on the earth and new spirit magic some.

Stick to my "sticking together" strategy. If I see the brass dragon wyrmling at the stone building site, then obviously don't make any threatening movements. Calm, collected, simple, & easygoing. It hasn't seemed to show any aggression yet. Also, it's a damn dragon and possibly smarter than most things. Further, it may have parent dragon(s) around somewhere who will be upset if we lead their kid astray. I can just see the mom and dad dragons pissed cause we told their kid to do bad things or gods help us, somehow hurt it. I'm curious what this dragon is going to say.
Let's stick together and not piss it off for no reason or do/suggest stupid things.

Pleasantly surprised I can now heal some things, and happily understanding more of the cycle of life from ground to growth to gratitude, etc. Wish we'd team up as a group more. O well, sadly. We'd face things easier together. It'd kinda be nice to have more to talk to / about with someone or something on this matter, perhaps.

Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 09, 2017, 04:51:20 pm
Nighttime: 6 Turns Remain.

Hi there! Who would you be? Are you hungry? Here, have some fish.
Give the brass dragon wyrmling a cooked, smoked, and raw fish to choose from, try to be soothing, and just take it easy, trying to let my mana return.
4+1 At first the dragon is cautious, but upon seeing that you're trying to be friendly, its demeanor changes to a more bright one. "Hello, friend. I am Auraj. Your offer is most appreciated, but I do not need to eat very much. I usually like the early morning mist on plants, or fresh rain water best." This young one seems quite practiced with talking. "Still, I shall not reject your generous offer." He takes the smoked fish, as it has been cooked the best, and just holds onto it for now.
-1 Hunger. -1 Smoked Fish. Regain all Mana.

Take my axe and start chopping the statue up
4 You hack away at the wooden statue, taking a good chunk out of it. It swings at you again, narrowly clipping you on the side.
-1 Health. Lumberjack Rank 0: 3/10 EXP.Skill Unlocked: Combat Rank 0. Next Rank: 0/10 EXP. Fighting Statue: 11/15 Health.

blow it away with a gust of wind before it bites me again!
6 It leaps forward again, managing to clip you slightly before you cast your spell. You blow it away really hard this time, using up double the mana to outright kill the thing as it is violently pushed away!
-1 Health, -2 Mana. Air Magic Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Air Magic.

Sit under the waterfall. Let the cold water rush over me, and attempt to remain still. Try to meditate there.

"And you've had some run-ins with them, eh?

... Kalith, I've been thinking. These cloaks are dangerous. They need to be destroyed. I'm willing to do that. However, there can be no liabilities. To this end, the people downstream, their encampment must be destroyed. If I do that, they'll hopefully try to hide, and the cloaks will have at least a slightly harder time locating them. I cannot risk the cloaks using spirit magic on them to turn them into an army against you and I, nor can I allow the cloaks to slay them all and resurrect them as mindless servants through the dark arts. I'd also like to use them as a method to train my more potent magics; I need to be in top fighting form if this evil must be confronted.

Say, Kalith, if I manage to drive them out, they'd need leadership. They'd need someone... a wise and powerful person, or creature... to help guide them, to trust. Mmmm?"
2-1 The little dragon is a lot smarter than she looks, a bit miffed at your suggestion. "How could that make sssenssse? I thought I could trussst you! The cloaksss are powerful, need asss many people asss posssible. If anything, I think I ssshould protect them from you!" With that said, she makes the high pitched screech again.
-3 Health. Fighting Kalith, The Crystal Dragon Wyrmling: 22/22 Health.

Finish meditations on earth magic, preferring focus on the way the earth nourishes plant life. Gain 1 max mana if the options are as usual.
3 You just manage to finish it off, and you learn something about how to take care of plants. -1 Hunger. Earth Magic Level Up! +1 Maximum Mana. Gain Spell: Plant Growth, 1 Mana Cost.

((Is the forge at least hardened now?))
Stick my burned fingers in the river, while thinking about the many nature's of fire. How it heats, how it burns.
(sure)
6 It hurts a little bit to stick your burned hand into the river. Still, it does seem to spark the desired outcome, and you learn a lot about Fire Magic.
-1 Health. Skill Unlocked: Fire Magic Rank 0. Next Rank: 0/10 EXP. Gain Spells: Control Fire (1 Mana), Fire Orb (2 Mana)

Keep killing bear
3 You keep hitting that bear, but it is extremely tough. -1 Health. Fighting Black Bear: 5/20 Health. Combat Rank 0: 5/10 EXP.

Slash at the bear again. Use my Spirit Power to infuse my body to improve my power and strike harder, move faster, something like that to help me kill this bear.
2+2 You boost yourself up with Spirit Power, using the extra energy to finish off the bear once and for all.
-1 Hunger. Combat Rank 1: 6/15 EXP. Spirit Power Rank 0: 4/10 EXP. Gain Spirit Power Ability: Attack Buff, 2 Spirit Cost. Gain Spirit Bar: 3/5.

Learn New Earth Magic, Please.
Welcome Dragon (if seen). "Hello. I hope you are well? Welcome." Let Aaron Blaze (Glass) do most of the talking as long as he's sensible, but be polite. Meditate on the earth and new spirit magic some.
Gain Spell: Spiked Ground, 2 Mana Cost With this spell, you can cause patches of the ground to grow sharp spikes that will blend in with the environment, leaving a trap for unsuspecting visitors.
5 You meditate on earth and spirit some more, learning even more about Spirit Magic and how it can bind you to other beings.
Earth Magic Rank 2: 5/20. Spirit Magic Rank 0: 5/10. Gain Spell: Find Familiar (1 Mana, Requires Charcoal)

Auraj is just about to greet you, when he perks up. "Do you hear that? There's another dragon in trouble!"

(Please keep in mind that Find Familiar is one use only, and will bind you to a simple animal. You will confer a bonus to certain abilities depending on the animal you bind with.)
((Also if you want to chat with us, the Discord (https://discord.gg/bT7tgEa) is the best place.))

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: PaPaj on September 09, 2017, 04:54:53 pm
Take a quick mid-fight snack like any other normal person and just keep on choping that statue
Title: Re: Survive (10/10)
Post by: Glass on September 09, 2017, 04:55:56 pm
In trouble? Let's go help it, then.
Eat one of my cooked fish, then travel with Auraj to protect Kalith. Prep a Slumber spell to pop Valosh (Coolrune) with.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 09, 2017, 05:10:21 pm
"You have learned much, and yet nothing at the same time. Good is not gentle; evil is not total. The kindest actions are those which people will never fully appreciate you for.

I suppose these concepts are all philosophical and biased from my point of view; I suppose I can do nothing to cease your attack. I offer you this; leave, or I will fight you to the bloodiest end.

No good deed goes unpunished, eh...?"

Offer the dragon the chance to leave. If it does, resume meditation. If Kalith tries to be a 'hero' and stays, sigh, then cast "Minor Harm" on it before falling back. Submerge myself into the river to protect myself from the harmful sound waves, while I prepare another magical attack. Keep my sword at the ready in case she charges.
Title: Re: Survive (10/10)
Post by: NRDL on September 09, 2017, 05:13:57 pm
Nix

"Thanks for the help friend. I'd have been done for. Tell you what, you get first pick of the bear, I'll harvest the rest."

"Also, my name's Nix. What's yours?"

Wait for new friend to take pick of bear's corpse, if they're so inclined. Apart from whatever he takes, take as much as possible ( pelts, fat, meat, bone, etc. )
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 09, 2017, 05:29:10 pm
new air magic.
Wow, that was a really strong gust! Try to retrieve the body. Maybe the humans can do something with it.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 09, 2017, 05:49:32 pm
Meditate on the nature of the human body, and why it is only human. What can make it something...different? Is Man innately separate from beasts, or can he one day walk among them, as one?
Title: Re: Survive (10/10)
Post by: johiah on September 09, 2017, 06:16:35 pm
Ignore everyone else and focus on my burned fingers.
If they stop hurting as much, use shape object on my sword to make an anvil in the forge room.
Title: Re: Survive (10/10)
Post by: Transcendant on September 10, 2017, 12:19:52 am
Offer to help the dragon with it's friend. Meditate on spirit and earth magic.

Not sure what aid I can be to a dragon right off the bat, depends what's wrong with it. Ultimately, the cycle of plant growth is similar to spirits in higher beings, but how could that manifest as relates to a dragon.... 
Title: Re: Survive (10/10)
Post by: Beirus on September 10, 2017, 02:02:20 am
"No problem at all, friend. You can call me Billy Bob."

Harvest the pelt from the bear. I'm thinking of making it into a hooded jumpsuit or onesie. Then go get some food if there is any to eat to refill my Hunger and meditate to refill my mana and Spirit Power. While meditating, focus on my Spirit Power and try to make a point within my body where I can seal some Spirit Power to later unseal it all at once for a temporary Super Form or temporary significant increase in my combat ability.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 10, 2017, 05:07:58 pm
Nighttime: 5 Turns remain

Take a quick mid-fight snack like any other normal person and just keep on choping that statue
6 You critically hit the statue right in the center, causing it to crumble to wooden pieces whilst you eat. Unfortunately, this action also breaks your axe.
+2 Health, +3 Hunger, -1 Cooked Deer Meat. Axe: Broken. Combat Rank 0: 5/10 EXP.

Offer to help the dragon with it's friend. Meditate on spirit and earth magic.
3You go with Aaron and Auraj to show your support, and you feel like your thoughts will aid them in some way. You gain a little bit more experience in each type of magic.
+1 to Aaron's action. Earth Magic Rank 2: 8/20 EXP. Spirit Magic Rank 0: 8/10 EXP.

In trouble? Let's go help it, then.
Eat one of my cooked fish, then travel with Auraj to protect Kalith. Prep a Slumber spell to pop Valosh (Coolrune) with.
"You have learned much, and yet nothing at the same time. Good is not gentle; evil is not total. The kindest actions are those which people will never fully appreciate you for.
I suppose these concepts are all philosophical and biased from my point of view; I suppose I can do nothing to cease your attack. I offer you this; leave, or I will fight you to the bloodiest end.
No good deed goes unpunished, eh...?"
Offer the dragon the chance to leave. If it does, resume meditation. If Kalith tries to be a 'hero' and stays, sigh, then cast "Minor Harm" on it before falling back. Submerge myself into the river to protect myself from the harmful sound waves, while I prepare another magical attack. Keep my sword at the ready in case she charges.
3+1 (Glass) vs 1 (Coolrune) Aaron eats a cooked fish, and they reach the spring where Kalith has blocked the way. "We've come to help you!" says Auraj, and the crystal dragon wyrmling looks glad for the help. Auraj expels a line of fire at Valosh before Aaron puts Valosh to sleep with the Slumber spell.
Aaron: +2 Hunger, -1 Mana, -1 Cooked Fish. Enchantment Magic Rank 1: 7/15 EXP.
Valosh: -2 Health. Gain Status: Asleep.


"Thanks for the help friend. I'd have been done for. Tell you what, you get first pick of the bear, I'll harvest the rest."
"Also, my name's Nix. What's yours?"
Wait for new friend to take pick of bear's corpse, if they're so inclined. Apart from whatever he takes, take as much as possible ( pelts, fat, meat, bone, etc. )
4 You wait for your friend to take the pelt, and collect the rest of the resources left on the bear. -1 Hunger. You obtain Bear Meat x3, Bear Fat x3, Bear Bone x3. Hunting Rank 0: 4/10 EXP.

"No problem at all, friend. You can call me Billy Bob."
Harvest the pelt from the bear. I'm thinking of making it into a hooded jumpsuit or onesie. Then go get some food if there is any to eat to refill my Hunger and meditate to refill my mana and Spirit Power. While meditating, focus on my Spirit Power and try to make a point within my body where I can seal some Spirit Power to later unseal it all at once for a temporary Super Form or temporary significant increase in my combat ability.
3You take the pelt to make a coat out of later. You go foraging for some food, eat a couple berries, and mediate afterwards to regain some mana and Spirit Power. You don't learn anything new at this time, but you definitely feel more experienced.
+1 Mana, +1 Spirit, +1 Hunger. You obtain Bear Pelt x1. Skills Unlocked: Hunting Rank 0 and Foraging Rank 0. Spirit Power Rank 0: 5/10 EXP.

new air magic.
Wow, that was a really strong gust! Try to retrieve the body. Maybe the humans can do something with it.

You gain Lightning Bolt (2 Mana)
2
You waste some time trying to find that snake. You don't find it in the darkness of the night. All you hear are more noises. -2 Hunger.

Meditate on the nature of the human body, and why it is only human. What can make it something...different? Is Man innately separate from beasts, or can he one day walk among them, as one?
2 You don't learn the secrets of shape-shifting just yet... you feel like it's pretty advanced magic. All you do is waste more time whilst more noises come closer to your location. -2 Hunger.

Ignore everyone else and focus on my burned fingers.
If they stop hurting as much, use shape object on my sword to make an anvil in the forge room.

4 Your fingers are feeling better now, though the burn marks are still there. You use Shape Object on your Sword to make an anvil for your forge. Lose Sword, -1 Mana. Transmutation Magic Rank 1: 7/15 EXP.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 10, 2017, 05:10:52 pm
((Shouldn't Glass's action have required two turns? One to arrive and one to cast the spell? Because it took me a whole turn of straight traveling to arrive. Ah, whatever.))

Guess I'll just sleep then :L
Title: Re: Survive (10/10)
Post by: johiah on September 10, 2017, 05:15:48 pm
Try to make bellows somehow.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 10, 2017, 05:21:49 pm
<snip>
This was the post (http://www.bay12forums.com/smf/index.php?topic=165348.msg7561844#msg7561844) that you found the spring on, which was only one action. You didn't go looking for a spring until then. For the sake of fairness, Glass should be able to find the same spot within one action as well.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 10, 2017, 05:46:10 pm
Cook potatoes over the mud brick forge, then eat them. Ponder the nature of fire a bit more.
Title: Re: Survive (10/10)
Post by: Transcendant on September 10, 2017, 05:48:53 pm
Welcome the other dragon, gently reassuring it we are friends, despite whatever happened here. Politely ask what happened here? Contemplate what to do with Valosh as well as earth and spirit magic. Invite the dragon back to our home.


Assuming the dragon tells me the truth, I'm not exactly happy about Valosh's role here. Somebody actively trying to convince things to kill us could be a problem. We might have to carry Valosh back with us, and possibly secure him. Offer to invite her back to our budding city. It's not much currently, but I'm working on building it. I might have to think about a larger coordination / administrative plan. Unsure.

I'd rather have dragon friends than dragon enemies, and generally speaking rather have friends than enemies anyhow.
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 10, 2017, 07:33:42 pm
use my natural night vision to find my way back to camp, then take a catnap.
Title: Re: Survive (10/10)
Post by: johiah on September 10, 2017, 09:08:01 pm
Cook potatoes over the mud brick forge, then eat them. Ponder the nature of fire a bit more.
You are cooking potatoes, in a forge??!!!
Title: Re: Survive (10/10)
Post by: Puppyguard on September 10, 2017, 09:10:34 pm
Eat some deer meat and go hunting for some kind of monster nest.
Title: Re: Survive (10/10)
Post by: Transcendant on September 10, 2017, 09:18:30 pm
OOC: Hey guys, just a thought, it's dangerous at night. Perhaps consider staying behind stone walls to regenerate health, hunger and mana. Also, good time to train skills. I'd rather have a +1 to combat rolls before I went out, also more health, at least, but that's just me.

Unit Cohesion + Skills + Supplies = life.
Title: Re: Survive (10/10)
Post by: PaPaj on September 10, 2017, 11:17:52 pm
I will Meditate and just see what happenes
Title: Re: Survive (10/10)
Post by: NRDL on September 11, 2017, 12:51:21 am
Nix

Build a fire, cook some of that Bear meat and hopefully heal my many wounds.
Title: Re: Survive (10/10)
Post by: Glass on September 11, 2017, 01:46:21 pm
Drag Valosh back to camp and deposit him in the stone house. Ask about what happened, and why there was a fight.
Title: Re: Survive (10/10)
Post by: Beirus on September 11, 2017, 01:52:06 pm
Try to summon a sewing needle and thread and use it to stitch the bear pelt into clothing. With a hood that is the bear's head. Try to use my Spirit Power or mana to enhance my dexterity and perception to help me sew better.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 11, 2017, 05:19:07 pm
Cook potatoes over the mud brick forge, then eat them. Ponder the nature of fire a bit more.
You are cooking potatoes, in a forge??!!!
Why not? Potatoes are, essentially, the organic ore of the uppermost layer of earth. The only difference the forge makes is that it'll make a potato ingot. No, a POTASSIUM ingot. That makes sufficiently more sense.

Also, I'm retconning Arsintoille into also thinking that from a subjective standpoint and wanting to test that. His main goal is still food, though.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 11, 2017, 06:30:32 pm
Nighttime: 4 Turns Remain.

Guess I'll just sleep then :L
3 You sleep, and when you sleep, you dream. You dream of a mysterious dragon with white glowing eyes, held down by five differently colored chains. The chains are each attached by a being in a similarly colored cloak - Yellow, Green, Red, Blue, and Purple. Out of all of them, the cloaked figure in purple looms above the others, manipulating the universe by invisible strings. The rest of the dream becomes dark, as the purple figure looms over you, smiling to you with a sinister grin as her cloak turns black.

"Go on, student... continue down this treacherous path. The more you play at the darkness of Spirit through deception and hurt, the more I will ascend past the veil of playing god. After all... who do you think brought you here?"

She cackles and disappears. You fall back into a more peaceful sleep. -1 Hunger, Mana refilled. Moved to Campsite

Try to make bellows somehow.
3 You take the wood leftover from the animated statue and some nearby cloth, fashioning it into a bellows that you can operate manually.
-1 Hunger. Skill Unlocked: Crafting Rank 0. Next Rank: 0/10 EXP. Building Rank 0: 2/10 EXP

Cook potatoes over the mud brick forge, then eat them. Ponder the nature of fire a bit more.
4 You cook your potatoes and eat them. Refreshing! You also learn about Fire Magic, but don't learn any spells yet. Skills Unlocked: Cooking Rank 0 and Fire Magic Rank 0.

Welcome the other dragon, gently reassuring it we are friends, despite whatever happened here. Politely ask what happened here? Contemplate what to do with Valosh as well as earth and spirit magic. Invite the dragon back to our home.
Drag Valosh back to camp and deposit him in the stone house. Ask about what happened, and why there was a fight.
4 (Transcendant) 1+2 (Glass) Valosh is heavy, so after Kalith agrees to go back with the others, both dragons team up to help Aaron in lifting Valosh successfully.

"He wasss talking about dessstroying your encampment," Kalith replied, looking a bit disheartened . "He tried to convinccce me to help him with the bribe of being your leader, asss well as protecting you from the cloaksss, but I would not ssstand for hurting innocccentsss. Thisss isss why I wanted to protect you from him."

Auraj shook his head at that, as you guys plop his unconscious body on the ground. "How despicable... I can understand hiding from danger, but forcibly driving people out of house and home would make us no better than our current oppressors."

Wren: Earth Magic Rank 2: 12/20 EXP. Spirit Magic Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Spirit Magic.
Aaron: -1 Hunger.


use my natural night vision to find my way back to camp, then take a catnap.
4+1 Your natural nightvision helps in this situation. You find your way back to camp easily without anything following you, and you take a refreshing nap. -1 Hunger, Health and Mana refilled.

Eat some deer meat and go hunting for some kind of monster nest.
3 You eat one of the smaller pieces of deer meat and go hunting for monsters. You find a whole bunch of tiny Spiders hanging out together in the forest. +1 Health, +2 Hunger. Spider Swarm: 10/10 Health.

I will Meditate and just see what happenes
2 Nothing happens. More noises from the darkness. -2 Hunger.

Build a fire, cook some of that Bear meat and hopefully heal my many wounds.
5 Well, the other campfire in the woods did go out, so you build another nicely made campfire in the woods. You then cook the bear meat and take it easy whilst doing so.
+3 Health. You obtain Cooked Bear Meat x3. Skill Unlocked: Cooking Rank 0. Next Rank: 0/10 EXP.

Try to summon a sewing needle and thread and use it to stitch the bear pelt into clothing. With a hood that is the bear's head. Try to use my Spirit Power or mana to enhance my dexterity and perception to help me sew better.
6+1 You conjure up some needle and thread from thin air, stitching together your Bear Pelt Hoodie with the help of the rest of your Spirit Power. You're so distracted after you're done that you stab yourself in the hand with the needle, and the tools dissipate to back from whence they came.
-2 Health, -3 Spirit. Skills Unlocked: Conjuration Magic Rank 0 and Tailoring Rank 0. Gain Spell: Conjure Simple Objects (1 Mana).
Spirit Power Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Spirit, or Learn New Spirit Power. Gain Ability: Minor Enhance Self (3 Spirit)


Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on September 11, 2017, 06:38:54 pm
Deposit Valosh in a corner, to be questioned when he awakens. Practice my water magic and meditate on my enchantment magic.
Title: Re: Survive (10/10)
Post by: NRDL on September 11, 2017, 06:47:37 pm
Nix

Eat some COOKED BEAR MEAT.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 11, 2017, 06:57:29 pm
Guess I'll just stop sleeping then. Waking up, go?
Title: Re: Survive (10/10)
Post by: Transcendant on September 11, 2017, 07:24:14 pm
Learn New Spirit Spell, please.

To the dragon(s):
Thank you for your nobility. I would not enjoy my own or my home's destruction, nor generally  any other.... I'm curious what he has to say for himself. In any case, it's good to meet you. I hope you'll find our hospitality an improvement, though we currently have little, we hope to build much one day. You have wings; can you fly?  

Contemplate and meditate on the nature of air and spirit and if these noble creatures can fly while striking up a conversation with them.

Wonderful how winged wyrms win windward. Apart of and above from the cycle of life in the same breath, flying on a zephyr: a part of the earth, but apart from it.
Title: Re: Survive (10/10)
Post by: johiah on September 11, 2017, 09:05:39 pm
Animate the bellows, and then make a hammer from my knife.
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 11, 2017, 09:17:23 pm
Do what any cat-mage would do: Lightning bolt, Lightning bolt LIGHTNING BOLT! (https://m.youtube.com/watch?v=j_ekugPKqFw)
Title: Re: Survive (10/10)
Post by: Beirus on September 12, 2017, 12:26:28 am
As much as my brain is telling me to get the +1 Spirit to start building that bar, I'll take the New Spirit Power. I'm curious to see what you'll come up with.

Anyway, I suppose I'll spend this turn eating if I'm hungry and there is food available, and napping/sleeping/meditating to recover Health, Mana, and Spirit. Inside, away from the monsters. Oh, and I want to wear my hoodie. If pondering things won't negatively affect my rest, ponder ways that rage or other strong emotions, positive and negative, could enhance my combat abilities. Don't actually try to go berserk, though.
Title: Re: Survive (10/10)
Post by: PaPaj on September 12, 2017, 07:26:15 am
Continue meditating trying to figure out divination magic
Title: Re: Survive (10/10)
Post by: Puppyguard on September 12, 2017, 04:43:27 pm
Flee from the slow spiders and look for some kind of monster or large animal nest.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 12, 2017, 07:32:48 pm
Nighttime: 3 Turns Remain

Deposit Valosh in a corner, to be questioned when he awakens. Practice my water magic and meditate on my enchantment magic.
3 You drop Valosh in the corner, practicing your Water Magic and meditating on Enchantment.
-1 Hunger, -1 Mana. Enchantment Magic Rank 1: 10/15 EXP. Water Magic Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Water Magic.

Eat some COOKED BEAR MEAT.
4 You eat up all of your cooked bear meat, and it's very refreshing. Health and Hunger refilled, Gain Status Effect: Full.

Guess I'll just stop sleeping then. Waking up, go?
3 You wake up and realize you are no longer at the spring. You are at the campsite, in the corner of the largest room away from the door. Auraj is watching you intently, whilst Kalith seems determined to look away, speaking to Wren. -1 Hunger. Lost Status: Asleep.

Learn New Spirit Spell, please.
To the dragon(s):
Thank you for your nobility. I would not enjoy my own or my home's destruction, nor generally  any other.... I'm curious what he has to say for himself. In any case, it's good to meet you. I hope you'll find our hospitality an improvement, though we currently have little, we hope to build much one day. You have wings; can you fly?  
Contemplate and meditate on the nature of air and spirit and if these noble creatures can fly while striking up a conversation with them.
Gain Moderate Heal (2 Mana)
4
"Yesss, I can fly quite far for sssomeone ssso sssmall, but it isss not an easssy thing to do. With time, I will improve upon my flying ssskillsss." With that said, you meditate on Air and Spirit, feeling like you've unlocked the ability to learn more on Air as well. Spirit Magic Rank 1: 3/15 EXP. Skill Unlocked: Air Magic Rank 0. Next Rank: 0/10 EXP.

Animate the bellows, and then make a hammer from my knife.
3 You use up some energy and mana to animate your bellows, but you run out of mana to change oyur knife into a hammer. Maybe next time.
-2 Mana, -1 Hunger. Transmutation Magic Rank 1: 9/15 EXP.

Do what any cat-mage would do: Lightning bolt, Lightning bolt LIGHTNING BOLT! (https://m.youtube.com/watch?v=j_ekugPKqFw)
1 You cast Lightning Bolt. A cloud rolls over the sky right where you're standing and you get the shock of a lifetime. -3 Health, -2 Mana.

As much as my brain is telling me to get the +1 Spirit to start building that bar, I'll take the New Spirit Power. I'm curious to see what you'll come up with.
Anyway, I suppose I'll spend this turn eating if I'm hungry and there is food available, and napping/sleeping/meditating to recover Health, Mana, and Spirit. Inside, away from the monsters. Oh, and I want to wear my hoodie. If pondering things won't negatively affect my rest, ponder ways that rage or other strong emotions, positive and negative, could enhance my combat abilities. Don't actually try to go berserk, though.

Gain Moderate Enhance Self (5 Spirit)
2
There are no ripe berries at this point in time, and the food gathered previously isn't there, unless you count the buried dead rats. You go to sleep and have a restless vision of a dragon with white eyes crying for help. -2 Hunger.

Continue meditating trying to figure out divination magic
4 You realize that Divination usually has to do with knowing stuff or seeing things that you normally wouldn't, and you feel yourself gain the understanding that you can sense things beyond human perception this way.
-1 Hunger, +1 Health, +2 Mana. Divination Magic Rank 0: 4/10 EXP. Gain Spell: Detect Lifesigns (2 Mana)

Flee from the slow spiders and look for some kind of monster or large animal nest.
1 You turn to flee and find yourself caught up in a giant web. There's a large monster, alright... a Giant Spider, coming down the web towards you.
-1 Health, Gain Status: Trapped. Fighting Giant Spider: 20/20 Health.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 12, 2017, 07:36:40 pm
"Mmmm... Mmm? Where am I? This is quite a change of scenery from where i last remember. I get the sense I've been sleeping, as I remember an interesting dream. What happened? I can infer much from what I can see, but I'd like to be sure."
Title: Re: Survive (10/10)
Post by: Glass on September 12, 2017, 07:38:31 pm
+1 mana, please.

Eat some smoked fish, and offer some of it to whoever needs some food. Cook my 3 raw fish. Begin the questions in order to find out what objectively happened between Valosh and Kalith.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 12, 2017, 07:49:29 pm
Darn, I somehow missed the last turn, even though I've read the thread a few times since it was posted. Anyhow, got on the bandwagon, and Comprehend the nature of the soul, and what the difference is between the soul of a human/sentient and the soul of a common animal. Is there an innate difference, or are they merely different forms of expressing the soul?
Title: Re: Survive (10/10)
Post by: Transcendant on September 12, 2017, 08:28:51 pm
(Um, did, did I get the new spirit spell thingy? Either way works, but just curious, cause I'll probably waste a turn flying with dragons at some point or whatever album cover stuff at some point. I dunno. Dragon brownie points.).

Talk to the Dragons more about flight, home and friendship. Of things, wings, and wyrmlings. Consider air and spirit magic while discussing their flight and lives.
 "I can only imagine and I'm sure you will. Feel welcome in this house, such as it is now. As you grow your flight skill, so I grow the home's size. Welcome, friend." We have two dragons here. They're nice and don't even want to rip our faces off, so there's that as a bonus. Yes, with no face-shredding from these two, I'd say things are looking up for the moment.

Title: Re: Survive (10/10)
Post by: Puppyguard on September 12, 2017, 08:57:46 pm
Snap out of the webs and cast ray of fire at the spider.

OR, if I am unable to snap out of the webs, Conjure a flame orb in front of me and cast control flame on it to make it a roaring flame, terrifying the spider and burning us both.
Title: Re: Survive (10/10)
Post by: PaPaj on September 12, 2017, 11:08:28 pm
Continue on meditating to get yet better understanding of divination magic
Title: Re: Survive (10/10)
Post by: Beirus on September 12, 2017, 11:40:21 pm
Go eat some of the smoked fish being offered, then rest some more and see if I get more strange dreams.
Title: Re: Survive (10/10)
Post by: NRDL on September 13, 2017, 12:22:46 am
Nix

Try practicing my combat moves by myself, the better to prepare for the next inevitable bear confrontation.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 13, 2017, 06:57:53 pm
Nighttime: 2 Turns Remain.

"Mmmm... Mmm? Where am I? This is quite a change of scenery from where i last remember. I get the sense I've been sleeping, as I remember an interesting dream. What happened? I can infer much from what I can see, but I'd like to be sure."
"We heard Kalith screeching and came to her rescue, explains Auraj, still wary. "Our friend here put you to sleep after I blasted you with fire."

It looks like Aaron has some questions for you.

+1 mana, please.
Eat some smoked fish, and offer some of it to whoever needs some food. Cook my 3 raw fish. Begin the questions in order to find out what objectively happened between Valosh and Kalith.
3 You have a smoked Fish, and cook the rest of your raw fish. Billy Bob takes some smoked fish. +3 Hunger, Gain Status: Full. -3 Smoked Fish. You obtain Cooked Fish x3. Cooking Rank 1: 7/15 EXP

Valosh is awake, under the watchful eye of Auraj. Feel free to question Valosh or Kalith.

Comprehend the nature of the soul, and what the difference is between the soul of a human/sentient and the soul of a common animal. Is there an innate difference, or are they merely different forms of expressing the soul?
3 You feel something building in your soul, a power that wasn't there before. Skill Unlocked: Spirit Magic Rank 0. Next Rank: 0/10 EXP. Spells: None yet.

Talk to the Dragons more about flight, home and friendship. Of things, wings, and wyrmlings. Consider air and spirit magic while discussing their flight and lives.
 "I can only imagine and I'm sure you will. Feel welcome in this house, such as it is now. As you grow your flight skill, so I grow the home's size. Welcome, friend."
(I fixed the previous action, you have gained a new Spirit Spell, Moderate Heal)
3 You continue to consider your magical skills as you discuss flight. -1 Hunger, Lost Status: Full. Spirit Magic: 5/15 EXP. Air Magic: 2/10 EXP. Gain Spell: Gust of Wind (1 Mana)

Snap out of the webs and cast ray of fire at the spider.
OR, if I am unable to snap out of the webs, Conjure a flame orb in front of me and cast control flame on it to make it a roaring flame, terrifying the spider and burning us both.
4 You manage to untrap yourself and cast Ray of Fire, burning the Giant Spider. It spits acid at you in turn, which just barely misses you.
-3 Mana, Lost Status: Trapped. Fighting Giant Spider: 15/20 Health. Combat Rank 0: 8/10 EXP. Fire Magic Rank 1: 8/15 EXP.

Continue on meditating to get yet better understanding of divination magic
4 You feel like you can start to see and hear things from afar. -1 Hunger. Divination Magic Level Up! Choose One: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Divination Magic.

Go eat some of the smoked fish being offered, then rest some more and see if I get more strange dreams.
5 You eat some fish from Aaron and go back to sleep. You dream of darkness seeping into the universe through cracks that were made by the cloaked beings. Perhaps those cracks can eventually be healed and the order to the universe restored? You're not sure... but you feel a connection to the universe through this dream, and through that connection you are refreshed. All bars refilled, Gain Status: Full.

Try practicing my combat moves by myself, the better to prepare for the next inevitable bear confrontation.
6 You practice up real good, but you fall on your butt at one point. -2 Health. Combat Level Up! Choose One: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent +1 bonus to Combat.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 13, 2017, 06:59:47 pm
"It looks like you're going to have some questions then. Ask away, and I shall answer as honestly as I can."
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 13, 2017, 07:02:04 pm
ouch! Now I got static in my fur. Go rub it off on someone else.
Title: Re: Survive (10/10)
Post by: Glass on September 13, 2017, 07:03:51 pm
I want to know what you did immediately prior to having Kalith attack you... and Kalith, I want to know what he did immediately prior to attacking him. While trying to get the truth out of these two, start thinking about making a truth spell, or maybe just something to allow me to figure out if someone is lying.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 13, 2017, 07:06:08 pm
Go outside to watch dawn, and consider the nature of a Familiar, the animals made into extensions of one's soul. Would they still be themselves, with just an alignment toward their ensnarer? Or are their minds lost in familiarization? Does a Familiar have an impact on the magic of the ensnarer, and if so, can this be used to help make spells?
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 13, 2017, 07:15:58 pm
Valosh nods thoughtfully. "I took her to a remote location and told her that I had an absolutely evil plan to destroy this village. But you might want to ask a different question before you judge me so cruelly. Since I know what the next question is, I'll answer it; why?

Well, to answer that I need to begin by explaining how I came across Kalith- or rather, a better explanation would be why I brought her to the camp. The young dragon wants to do great things in her life-
 namely, be a wise ruler of many humans- but lacks the real-world experience needed to do so, and as a result of living in an isolated social climate, lacked an understanding of ethics and morals. She wanted me to help her with this issue. However, it's quite difficult to simply teach someone morals. After a minute or so of explaining, I couldn't tell if I was getting through to her or not. I needed to see exactly what I was working with; so I took the young dragon to a remote location, told her about my maniacal plan, making up a scheme on the spot, and offered her power. To my surprise, it seems she was less naive than I thought, and she rejected my ideals; however, I was quite a bit shocked when she went as far as to attack me. I initially figured I would wait for her to make a negative or neutral answer, then explain my bluff; however, once she was already in combat, I doubted she would listen to what I had to say; it'd probably sound like cowardly drivel. All I could do at that point was engage her and hope to immobilize her to properly explain the circumstances.

Of course, thanks to your intervention, that was unnecessary. I've yet to thank you for that."

Turning to Kalith, Valosh attempts a smile, but only manages a grimace.

"Sorry for all of this. I never intended it to go like this. I did not intend to traumatize you, and I understand that you may never trust me again.

Maybe that is for the best; for I am a human, and all humans are fools. It is what makes us human."

In the meantime, he begins tending to his wounds, and starts chopping up the red mushroom into smaller pieces using his sword.
Title: Re: Survive (10/10)
Post by: Puppyguard on September 13, 2017, 07:34:49 pm
Slice at the giant spiders head multiple times in an attempt to blind it via lack of eyes.
Title: Re: Survive (10/10)
Post by: NRDL on September 14, 2017, 12:08:52 am
Health +1. Try to fashion my bear bones into bracers, or other small protective armour.
Title: Re: Survive (10/10)
Post by: PaPaj on September 14, 2017, 07:31:37 am
+1 to mana, eat something and then continue meditating about divination magic
Title: Re: Survive (10/10)
Post by: johiah on September 14, 2017, 08:36:01 am
((Since I missed last turn, could you please break this into two turns?
Rest, and eat food until I am full.
Then, make a bed in one of the rooms. Or a couple.
Title: Re: Survive (10/10)
Post by: Beirus on September 14, 2017, 01:40:24 pm
Start working on my sword techniques again. While doing that, try to develop a technique that imbues my Sword with Spirit to cleave through the defenses of my opponents, whether they are physical or magical.
Title: Re: Survive (10/10)
Post by: Transcendant on September 14, 2017, 04:37:58 pm
Thanks
 Can I ask where you are from and if there are others like you?

Meditate on spirit and earth magic some more, marveling it might make magnificence like these creatures. Listening to and thinking of what they say all the while.
Title: Re: Survive (10/10)
Post by: Custom Critical on September 15, 2017, 12:55:21 pm
Spoiler: Waitlist! (click to show/hide)
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 15, 2017, 07:16:19 pm
Nighttime: 1 Turn Remaining.
All Campfires dissipate.


ouch! Now I got static in my fur. Go rub it off on someone else.
2 You don't find anyone to rub the static off on. -2 Hunger.

Go outside to watch dawn, and consider the nature of a Familiar, the animals made into extensions of one's soul. Would they still be themselves, with just an alignment toward their ensnarer? Or are their minds lost in familiarization? Does a Familiar have an impact on the magic of the ensnarer, and if so, can this be used to help make spells?
3 You get the sense that a Familiar will become as one with you to some extent, and adopt some of the mentalities that you have towards life. In sharing existence, you will both confer bonuses to the other; The Familiar will become stronger than a regular animal would, and the caster bonded as such would gain some of the abilities that the familiar has, as well as being able to see things through the familiars eyes. However, should the familiar die, one so bonded would lose some of themselves via the grief of the souls lost connection.
Gain Spell: Find Familiar (1 Mana, Charcoal, 1 Use Only)

Valosh nods thoughtfully. "I took her to a remote location and told her that I had an absolutely evil plan to destroy this village. But you might want to ask a different question before you judge me so cruelly. Since I know what the next question is, I'll answer it; why?
Well, to answer that I need to begin by explaining how I came across Kalith- or rather, a better explanation would be why I brought her to the camp. The young dragon wants to do great things in her life- namely, be a wise ruler of many humans- but lacks the real-world experience needed to do so, and as a result of living in an isolated social climate, lacked an understanding of ethics and morals. She wanted me to help her with this issue. However, it's quite difficult to simply teach someone morals. After a minute or so of explaining, I couldn't tell if I was getting through to her or not. I needed to see exactly what I was working with; so I took the young dragon to a remote location, told her about my maniacal plan, making up a scheme on the spot, and offered her power. To my surprise, it seems she was less naive than I thought, and she rejected my ideals; however, I was quite a bit shocked when she went as far as to attack me. I initially figured I would wait for her to make a negative or neutral answer, then explain my bluff; however, once she was already in combat, I doubted she would listen to what I had to say; it'd probably sound like cowardly drivel. All I could do at that point was engage her and hope to immobilize her to properly explain the circumstances.
Of course, thanks to your intervention, that was unnecessary. I've yet to thank you for that."
Turning to Kalith, Valosh attempts a smile, but only manages a grimace.
"Sorry for all of this. I never intended it to go like this. I did not intend to traumatize you, and I understand that you may never trust me again.
Maybe that is for the best; for I am a human, and all humans are fools. It is what makes us human."

In the meantime, he begins tending to his wounds, and starts chopping up the red mushroom into smaller pieces using his sword.
4 You tend to your wounds some and slice up the mushroom into little pieces. -1 Hunger, +3 Health. You obtain Red Mushroom Piece x3.

Kalith narrows her eyes slightly. "I will admit that Mother told me the benefitsss of vasssalsss, and I offered for Valosssh to become one, but I had not ssseen much outside the cave. He angered me at firssst with hisss ssskepticism, but I wanted to give the ssstranger the benefit of the doubt, I wanted to try to earn trussst. I never mentioned at any point a desssire to rule over an entire group, jussst a wisssh to collect treasssuresss and later find a suitable mate. It was after that he revealed hisss plan at thisss location, to which I went back to missstrusssting him. He admitsss his guilt, apologizesss with empty wordsss. I care not for them." She turns her head back away at that.

I want to know what you did immediately prior to having Kalith attack you... and Kalith, I want to know what he did immediately prior to attacking him. While trying to get the truth out of these two, start thinking about making a truth spell, or maybe just something to allow me to figure out if someone is lying.
2+1 Since Valosh is probably telling the truth objectively from his point of view, and Kalith definitely isn't lying, you learn something about making people tell you the truth whether they like it or not.
Gain Spell: Zone of Truth (2 Mana)

Slice at the giant spiders head multiple times in an attempt to blind it via lack of eyes.
1 It descends upon you, distracting you from your purpose with a venemous bite. -2 Health. Gain Status: Poisoned. Fighting Giant Spider: 15/20 Health.

Health +1. Try to fashion my bear bones into bracers, or other small protective armour.
4 You successfully hollow out the bear bones and make them into some arm guards. You obtain Bear Bone Arm Guards. Skill Unlocked: Crafting Rank 0. Next Rank: 0/10 EXP.

+1 to mana, eat something and then continue meditating about divination magic
2 All you do is waste some more time, because stuff still isn't ripe yet. -2 Hunger. Warning: Low on Hunger.

Rest, and eat food until I am full.
Then, make a bed in one of the rooms. Or a couple.

4 You rest and eat food. -2 Smoked Fish. Refill Health and Hunger, +3 Mana
6 You build a ton of beds out of the logs in camp. This leaves you as fatigued, prone to lose more energy than usual. Crafting Rank 0: 6/10 EXP. Gain Status: Fatigued.

Start working on my sword techniques again. While doing that, try to develop a technique that imbues my Sword with Spirit to cleave through the defenses of my opponents, whether they are physical or magical.
2+1 You learn that through Spirit, you can channel aggressive magic through your blade. Gain Ability: Arcane Channeling (1 Spirit + Spell Cost, Combat Magic Only)

Can I ask where you are from and if there are others like you?
Meditate on spirit and earth magic some more, marveling it might make magnificence like these creatures. Listening to and thinking of what they say all the while.
4 You definitely get the feeling that this line of thinking is the right track, that all of the elements are connected to dragons somehow. You can't quite put your finger on it, since you haven't had a vision as of yet.
Earth Magic Rank 2: 15/20 EXP. Spirit Magic Rank 1: 8/15 EXP.
"I grew in the cavesss, and I think I have a few sssiblingsss wandering about there. The cloaksss could have done sssomething to them, though."
" My family lives in the hills, though we've spread out quite a bit so I haven't kept track of them all either."

Spoiler: Waitlist! (click to show/hide)
I've put you on the list and will inform you if anyone dies.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on September 15, 2017, 07:25:32 pm
Go out and collect wood to make a new campfire. Make sure that it's well-made.
Title: Re: Survive (10/10)
Post by: NRDL on September 15, 2017, 07:26:55 pm
Nix

Go find something smaller than a bear to fight.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 15, 2017, 07:27:06 pm
Valosh pops one of the mushroom pieces into his mouth and chews thoughtfully as Kalith speaks. When she declares her mistrust for him, he seems somewhat surprised, even a little miffed.

"So be it. As I've said before, no good deed goes unpunished.

Anywho. I'm going to get back to work. I have some things to do- the area upstream with the waterfall would make quite a good place to study water magic."

With that, Valosh departs (if he is allowed to) to the spring, wades in a little ways, then begins to ponder the nature of water.
Title: Re: Survive (10/10)
Post by: johiah on September 15, 2017, 07:36:35 pm
Start a fire just outside the door while thinking about fire, then rest on one of the beds.
Title: Re: Survive (10/10)
Post by: PaPaj on September 15, 2017, 08:25:11 pm
Have someting to eat and go back to meditating about divination
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 15, 2017, 08:27:17 pm
blah. Go eat some of my rats.
Title: Re: Survive (10/10)
Post by: Beirus on September 15, 2017, 08:46:21 pm
Keep working on developing my combat through sword practice and work on developing some Combat Magic to channel through my blade. Practice outside.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 15, 2017, 09:59:26 pm
Watch dawn, and consider the nature of illumination. How could I create a lasting light to illuminate night, like the moments of dawn?
Title: Re: Survive (10/10)
Post by: Transcendant on September 16, 2017, 01:54:07 am
Valosh pops one of the mushroom pieces into his mouth and chews thoughtfully as Kalith speaks. When she declares her mistrust for him, he seems somewhat surprised, even a little miffed.

"So be it. As I've said before, no good deed goes unpunished.

Anywho. I'm going to get back to work. I have some things to do- the area upstream with the waterfall would make quite a good place to study water magic."

With that, Valosh departs (if he is allowed to) to the spring, wades in a little ways, then begins to ponder the nature of water.

We're all just ok with this? I don't.... So the whole "try to destroy us" stuff, the dragon attacking him, and I don't know exactly what's going on here? I kinda see Kalith's point on not buying it
________________________________________________

Keeps conversing, and concentrating on the dragons, their relationship to the elements and these individual dragons, also earth and spirit magic.

Among the numerous things said,
"I don't know about Valosh either, or anything to do with vassals, but I'd happily be your friend. I think we can easily coexist here without harm and with mutual benefit. I hope your families are alright in any event. Who are the cloaks, and why would they do anything to them?"

Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 16, 2017, 05:23:53 pm
Day 2: Cloudy (8 Turns)

Go out and collect wood to make a new campfire. Make sure that it's well-made.
5 You collect some wood and make a really good campfire this time. Crafting Rank 0: 5/10 EXP. Skill Unlocked: Foraging Rank 0. Next Rank: 0/10 EXP.

Go find something smaller than a bear to fight.
6 You go into the forest and something small swoops by to claw at your face. The hawk lands in a nearby tree, screeching threateningly at you. -1 Health. Fighting Hawk: 5/5 HP

Valosh pops one of the mushroom pieces into his mouth and chews thoughtfully as Kalith speaks. When she declares her mistrust for him, he seems somewhat surprised, even a little miffed.
"So be it. As I've said before, no good deed goes unpunished.
Anywho. I'm going to get back to work. I have some things to do- the area upstream with the waterfall would make quite a good place to study water magic."
With that, Valosh departs (if he is allowed to) to the spring, wades in a little ways, then begins to ponder the nature of water.
3-1 As you gulp down, a memory comes back to you. Kalith talked about the cloaks and how they had tried to poison her with those mushrooms. (http://www.bay12forums.com/smf/index.php?topic=165348.msg7550964#msg7550964) -1 Red Mushroom Piece, -1 Health, Gain Status: Poisoned.

Start a fire just outside the door while thinking about fire, then rest on one of the beds.
1 You start a fire outside the door, and go to rest in one of the beds. You wake up to the smell of burning, and realize you are now trapped inside the house, because a fire is blazing just outside the door.
-3 Hunger. Trapped inside the house.

Have someting to eat and go back to meditating about divination
3 You manage to find a carrot so you don't die this turn. You go back to meditating soon after. +1 Hunger, +1 Mana. Divination Magic Rank 1: 2/15 EXP.

blah. Go eat some of my rats.
5 You eat some of the rats you buried. They taste pretty good. Health and Hunger refilled, Gain Status: Full. Digging Rank 0: 8/10 EXP

Keep working on developing my combat through sword practice and work on developing some Combat Magic to channel through my blade. Practice outside.
3+1 You practice some combat, and think about how to develop combat magic. Combat Rank 1: 10/15 EXP. Choose One Magic to learn: Air, Earth, Fire, Water or Spirit.

Watch dawn, and consider the nature of illumination. How could I create a lasting light to illuminate night, like the moments of dawn?
4 Your vision scrambles for some reason. Evocation magic has been separated and enhanced into the five elements, which means that what you're looking for is technically now Fire Magic.
Fire Magic Rank 0: 3/10 EXP. Gain Spell: Light. Touch an object to use it as a makeshift torch. The light lasts for 2 Turns per Mana spent.

Keeps conversing, and concentrating on the dragons, their relationship to the elements and these individual dragons, also earth and spirit magic.
Among the numerous things said,
"I don't know about Valosh either, or anything to do with vassals, but I'd happily be your friend. I think we can easily coexist here without harm and with mutual benefit. I hope your families are alright in any event. Who are the cloaks, and why would they do anything to them?"
6 You have a waking vision of the chained dragon attached to the mages, and begin to understand the nature of why it seems like this. Dragons are normally attuned to the elements naturally, and this strange dragon in the heavens probably ruled over people gaining access to those elements, keeping the balance of the universe through such. Now that they are being wrenched from the very lifeforce of this being, everything has destabilized and something is very wrong with the universe, darkness pouring through the cracks and making monsters appear.

As for your dragon friends, Auraj the brass dragon is unsurprisingly attuned to Fire, and Kalith the Crystal Dragon seems more attuned with the Earth. All of this knowledge gaining makes you feel fatigued.

"The cloaksss tore apart the sssky!" Kalith explains again, but you already knew that from the vision. "They want to hurt usss all!"

-2 Hunger, Gain Status: Fatigued.
Earth Magic Level Up! Choose One: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Earth Magic. Next Rank: 0/25 EXP.
Spirit Magic Level Up! Choose One: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Spirit Magic. Next Rank: 0/20 EXP.


Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on September 16, 2017, 05:28:41 pm
Manipulate Water, put out that fire just outside the house.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 16, 2017, 05:29:23 pm
Oops.

Valosh feels quite sickened. Food poisoning is never good. If only there were a way to burn the illness out of his system...

With this in mind, he tries to attune himself to fire instead.
Title: Re: Survive (10/10)
Post by: PaPaj on September 16, 2017, 05:33:17 pm
Eat more food
Title: Re: Survive (10/10)
Post by: johiah on September 16, 2017, 06:21:45 pm
Well it should be fine, right? After all, the fire is outside.
If I can continue to safely sleep, do so.
Otherwise, use fire magic to shrink the fire to a safe size.
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 16, 2017, 07:05:58 pm
go looking for interesting things again. The world is an oyster to me!
Title: Re: Survive (10/10)
Post by: NRDL on September 16, 2017, 07:07:17 pm
Nix

Sheathe sword, attack hawk with my bare hands. Try and model my movements after the hawk's, imbibe its movements into my unarmed fighting style.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 16, 2017, 08:07:52 pm
Look through the forest for fruits to grow back at the base, all while considering the nature of recovery and healing.
Title: Re: Survive (10/10)
Post by: Transcendant on September 16, 2017, 09:01:27 pm
+1 Maximum Mana, and Learn new earth magic spell, please.

Gasp somewhat upon seeing this vision, breathing heavily and comprehending a bit fast overall. I talk a bit more with the dragons, and share the vision I had with them. Ask them to think about what it may mean, for later. Right now, I need to clear my head and regain bearings a bit. Ask the dragons to accompany me while I get food for everyone. Maybe they have some basic insights on this I can listen to while I recover a bit from the shock and also focus on doing something to take my mind off the vision a bit (or at least understand it some more).

Forage, preferably for strawberries. Then tend to the farm. I just want to make sure we have more than enough food for everyone.

Guys, remember, I'm happy to get the basic food and shelter stuff worked out. Overall, you can focus on combat. We should still have food stockpiled. If not, then I'll happily go get some more. After that I should be able to add on a few more rooms to my overall plan today: many rooms surrounding a large room for this building and then other buildings as well later. http://www.bay12forums.com/smf/index.php?topic=165348.msg7553456#msg7553456. Goal: many buildings and stable food, then perhaps teaching things, administering a city? I don't know. I hope this frees up your time for training other skills?

Maybe focus on group combat/hunting? Whatever wildlife is out there, even a bear, is going to have a harder time dealing with 2 or more of you than just one at a time?
Title: Re: Survive (10/10)
Post by: Beirus on September 17, 2017, 04:31:39 pm
Choose Spirit. Continue practicising my sword while trying to infuse Spirit magic into my blade.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 17, 2017, 06:48:55 pm
Day 2: Cloudy (7 Turns)

Manipulate Water, put out that fire just outside the house.
3 You successfully put out the fire near the house. -1 Hunger, -1 Mana. Water Magic Rank 1: 2/15 EXP.

With this in mind, he tries to attune himself to fire instead.
1 You puke instead. -2 Health, -2 Hunger.

Eat more food
3 You find a couple berries to eat, now that they're ripe again. +1 Hunger. Skill Unlocked: Foraging Rank 0. Next Rank: 0/10 EXP.

Well it should be fine, right? After all, the fire is outside.
If I can continue to safely sleep, do so.
Otherwise, use fire magic to shrink the fire to a safe size.

3+1 Thanks to Aaron, you are able to sleep safely. Lost Status: Fatigued. Mana Refilled. No longer trapped in house.

go looking for interesting things again. The world is an oyster to me!
4 What an interesting coincidence, because you find a small pearl just laying on the ground by a rock. How did that get here? You obtain Small White Pearl x1.

Sheathe sword, attack hawk with my bare hands. Try and model my movements after the hawk's, imbibe its movements into my unarmed fighting style.
1 The hawk lets you know just how futile it is trying to fight a predatory bird with your bare hands. -3 Health.

Look through the forest for fruits to grow back at the base, all while considering the nature of recovery and healing.
2 All you do is find some thorned bushes. Ouchie. -2 Health.

+1 Maximum Mana, and Learn new earth magic spell, please.
Forage, preferably for strawberries. Then tend to the farm. I just want to make sure we have more than enough food for everyone.
Gain Wall of Stone (4 Mana)
2+2
You tend to the farm after grabbing some berries, helping everything to grow a little bit faster. You Obtain Strawberry x4. Foraging Rank 2: 4/20 EXP. Farming Rank 1: 10/15 EXP.

"That sounds like The Great Dragon!" says Auraj knowledgeably. "It is the deity of all dragons in this realm, as well as the elements. If these mages are indeed taking advantage of it, then it's small wonder why there is so much darkness in this universe. We have to help the Great Dragon, or all will be lost!"

Choose Spirit. Continue practicising my sword while trying to infuse Spirit magic into my blade.
Skill Unlocked: Spirit Magic Rank 0. Next Rank: 0/10 EXP. Spells: Minor Harm (1 Mana)
6+1
You put yourself full force into practicing all of this new stuff. You channel the negative energy into your blade, but you feel a pull on your soul doing so. You've learned through Spirit Power that you're essentially channeling yourself into these actions, and channeling a little too much into things will wear on your actual physical Health.
-1 Spirit, -1 Mana, -1 Hunger, -2 Health. Spirit Magic Rank 0: 5/10 EXP. Spirit Power Rank 1: 5/15 EXP.
Combat Level Up! Choose one: +1 Maximum Health or +1 Maximum Hunger. Next Rank: 0/20 EXP.


Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on September 17, 2017, 06:57:05 pm
Does Control Animals basically give me a familiar, or is it a short-term spell?
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 17, 2017, 07:09:05 pm
Oh dear.

Valosh was really not feeling good. He cursed the fact that his spirit magic was harm and not heal. In an effort to appease his stomach, he cooked and ate a potato, or maybe both.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 17, 2017, 07:45:38 pm
Does Control Animals basically give me a familiar, or is it a short-term spell?
It's short term, giving you a bonus with the animal for a few turns. Find Familiar or other similar magic would be what you're looking for.

I also gave Beirus the appropriate Combat level up.
Title: Re: Survive (10/10)
Post by: Glass on September 17, 2017, 07:48:08 pm
Go fishing at the pier, using Control Animals to increase my catch. Afterwards, go take a rest, and think of how to control animals more permanently.
Title: Re: Survive (10/10)
Post by: Transcendant on September 17, 2017, 07:49:53 pm
Hi, um, may I have another earth magic spell and + 1 to mana for a 6/6 total, please?

Eat only one of the 4 strawberries, give the rest to the group. Anyone can eat these 3; I don't care. I intend to get more for everyone soon anyhow. Then dig / build another room as per the previous diagram: Probably another 15 by 15 room and not a corner room. Then cast  Mud to Rock on it. Do this with the two dragons for company and conversation.

That sounds awful Auraj. I honestly don't know what I could do to help a god. Who are these cloaked mages anyhow? How did they ever get to the point they could threaten a god? Certainly we can't be the only ones who know about this? Is there anyone else who knows, or even anyone else around? I don't know if we can do something right away, without getting slaughtered by mages who can threaten a god, but we could start to think up a plan?
Title: Re: Survive (10/10)
Post by: johiah on September 17, 2017, 08:56:50 pm
Hmm, what next.
Finish making that anvil, (I don't think the last attempt succeeded), and then use Animate on the bellows, after connecting them to the forge.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 17, 2017, 09:33:34 pm
Continue looking for fruit, and consider the nature of recovery. What is it that makes a man recover; is it his flesh, or his spirit?
Title: Re: Survive (10/10)
Post by: Beirus on September 17, 2017, 09:35:26 pm
+1 Health

Continue sword training while pondering berserking, and the ways that strong emotions might intensify my Spirit Power attacks. Or ponder a way to condense mana into an armor or shield using abjuration.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 17, 2017, 11:01:10 pm
Hi, um, may I have another earth magic spell and + 1 to mana for a 6/6 total, please?
Sorry I forgot to update that part, post edited accordingly. You gain Wall of Stone (4 Mana).
Title: Re: Survive (10/10)
Post by: NRDL on September 18, 2017, 12:50:36 am
Nix

Keep Kung Fu fighting the hawk. I shall absorb its soul with my fists!
Title: Re: Survive (10/10)
Post by: PaPaj on September 18, 2017, 01:21:33 am
Eat even moar food
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 19, 2017, 10:44:52 pm
Day 2: Cloudy (6 Turns)
Puppyguard hasn't posted in a while.

Oh dear.
Valosh was really not feeling good. He cursed the fact that his spirit magic was harm and not heal. In an effort to appease his stomach, he cooked and ate a potato, or maybe both.
4 You cook and eat a potato. It goes down this time, being an edible substance, but your poisoning isn't cured as of yet.
+1 Hunger. Foraging Rank 0: 5/10 EXP. Skill Unlocked: Cooking Rank 0. Next Rank: 0/10 EXP.

Go fishing at the pier, using Control Animals to increase my catch. Afterwards, go take a rest, and think of how to control animals more permanently.
2+3 You spend the mana and the spell to catch a lot of fish. You then go to have a rest and dream about the bonds you can create with animals. You can domesticate wild animals, or you can use Spirit Magic to bind yourself to them. The latter seems the 'easier' method, but you get the feeling it would be at its easiest of the animal trusted you to some degree.
-3 Mana, -2 Hunger. You obtain Fish x7. Fishing Rank 2: 7/20 EXP.
Enchantment Magic Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Enchantment Magic.


Eat only one of the 4 strawberries, give the rest to the group. Anyone can eat these 3; I don't care. I intend to get more for everyone soon anyhow. Then dig / build another room as per the previous diagram: Probably another 15 by 15 room and not a corner room. Then cast  Mud to Rock on it. Do this with the two dragons for company and conversation.
That sounds awful Auraj. I honestly don't know what I could do to help a god. Who are these cloaked mages anyhow? How did they ever get to the point they could threaten a god? Certainly we can't be the only ones who know about this? Is there anyone else who knows, or even anyone else around? I don't know if we can do something right away, without getting slaughtered by mages who can threaten a god, but we could start to think up a plan?
5 You have a strawberry and leave the rest at camp. You continue to build the house with extreme success.
+1 Hunger, -2 Mana, -4 Strawberry. Digging Rank 0: 9/10 EXP. Earth Magic Rank 3: 5/25 EXP.
Building Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent bonus to Building.

We can pray to the Great Dragon," says Auraj. That or we can use magic to defeat the mages, releasing the Great Dragon from its chains. Either way... I don't know much about them otherwise. Maybe someone older would know?"

Finish making that anvil, (I don't think the last attempt succeeded), and then use Animate on the bellows, after connecting them to the forge.
You already did both of those things, as listed in the usual spoiler below.

Continue looking for fruit, and consider the nature of recovery. What is it that makes a man recover; is it his flesh, or his spirit?
4 You find some stray mangoes from the nearby trees. Sometimes you can recover through rest, but in a sense you are not only resting your body, you are also resting your spirit. Spirit Magic is perhaps one of the harder concepts to grasp fully - it is within all things, but the events that happened seemed to have accelerated people's understanding of magic as a whole.
You obtain Mango x3. Spirit Magic Rank 0: 4/10 EXP. Foraging Rank 0: Rank 0: 4/10 EXP.

+1 Health
Continue sword training while pondering berserking, and the ways that strong emotions might intensify my Spirit Power attacks. Or ponder a way to condense mana into an armor or shield using abjuration.

2+1 You feel like although beserking may give you a boost for a short time, it will also have its drawbacks after that boost wears off. You've already noticed that practicing things seems to boost your physical health as well as your understanding of magic, possibly through Spirit Power and other means. You learn a little something about protecting yourself from magic.
-1 Hunger. Abjuration Magic Rank 0: 2/10 EXP. Gain Spell: Counterspell (2 Mana*) Cast this spell to make someone else's spell fail. May cost more mana depending on the power of the spell countered.

Keep Kung Fu fighting the hawk. I shall absorb its soul with my fists!
5 It feels like you gain a little something, because when you hit the hawk, it dies and you feel rejuvenated.
+3 Health. Skill Unlocked: Spirit Power Rank 0. Next Rank: 0/10 EXP. Abilities: Leech Life (2 Spirit, Touch). Gain Spirit Bar: 3/5.

Eat even moar food
4 Hey look, some Strawberries! Courtesy of your friend Wren. +1 Health, +2 Hunger.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 19, 2017, 11:11:46 pm
well, it's a bit odd to find a real pearl on land. Examine it carefully, it might be magical!
Title: Re: Survive (10/10)
Post by: NRDL on September 20, 2017, 12:43:18 am
Respectfully butcher the hawk, devour its organs and incorporate even more of its essence into my own.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 20, 2017, 05:36:04 am
((I still have two potatoes despite eating one. Quantum potatoes, this is fabulous!))

After a short prayer to the potato gods, Valosh finds a bed and sleeps. Failing that, he just sleeps wherever looks comfiest.
Title: Re: Survive (10/10)
Post by: Glass on September 20, 2017, 05:52:12 am
Magic, please.
Take a little rest, and then work out how best to domesticate animals.
Title: Re: Survive (10/10)
Post by: johiah on September 20, 2017, 08:21:07 am
I completely forgot I already animated the bellows. =P
Go into that mine bit and look for raw ore.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 20, 2017, 12:25:11 pm
Return to camp/base/place with houses, and plant a mango somewhat near the river. Then, cast Plant Growth on it.
Title: Re: Survive (10/10)
Post by: Beirus on September 20, 2017, 01:59:35 pm
((Did I get any combat XP last turn?))

Continue sword training while considering a way to harm enemies on the Ethereal plane, or bind them to me or my equipment for added strength and neat stuff.
Title: Re: Survive (10/10)
Post by: Transcendant on September 20, 2017, 06:36:00 pm
Dig/Build another 15x15 room (3X by 3X) and cast mud to stone on it. Talk to Dragons. 

"Well, I guess maybe we should consider finding somebody older, before we do things with dragon gods and powerful mages?" somewhat legitimately worried about doing that this soon. Honestly, who knows what could happen.... At least we should be a little more prepared I'd think, or knowledgeable? Something.


This should make 1 (25 x 15) corner room and 4 total 15 x 15 small rooms so far.  Total project will be finished when I have all four corner rooms and all 6 smaller rooms, plus the common room area in the middle. Then on to other buildings (forge, dock, warehouse, other housing when expansion comes etc)
http://www.bay12forums.com/smf/index.php?topic=165348.msg7553456#msg7553456
Title: Re: Survive (10/10)
Post by: Puppyguard on September 20, 2017, 08:26:54 pm
((For some reason I stopped getting notifications for this.))

Slash at the giant spider with my sword
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 22, 2017, 12:15:19 pm
Day 2: Cloudy (5 Turns)
Find Familiar has been changed to Find Simple Familiar.

well, it's a bit odd to find a real pearl on land. Examine it carefully, it might be magical!
4 You concentrate on the pearl, and suddenly you gain some inspiration! Through your eyes, you now see a light aura around the pearl, which seems to indicate that it is indeed magical. what kind of magic it has is still a bit lost on you.
-1 Mana. Skill Unlocked: Divination Magic Rank 0. Next Rank: 0/10 EXP. Spells: Detect Magic (Lasts 2 turns per Mana). Lingering Effect: Detect Magic (1 Turn)
Pearl Data Updated: Magical

Respectfully butcher the hawk, devour its organs and incorporate even more of its essence into my own.
4 You carve up that hawk and eat its raw flesh. +3 Health. Hunting Rank 0: 7/10 EXP.

After a short prayer to the potato gods, Valosh finds a bed and sleeps. Failing that, he just sleeps wherever looks comfiest.
3 You pray to whatever gods will listen, since you're pretty sure the potato gods aren't real. When you wake up, you feel a bit better. -1 Hunger. Lost Status: Poisoned.

Magic, please.
Take a little rest, and then work out how best to domesticate animals.
You gain Charm Monsters (2 Mana)
6
Domesticating animals is a long process of earning an animal's trust. As for binding, other than through Spirit Magic, you feel Earth Magic has a solution. You can make certain creatures your Animal Companion, which will confer bonuses to the animal in exchange for just its loyalty to you. However, much like a Familiar, you can only have one at a time. All of this wears you out quite a bit after your rest.
-3 Hunger, Mana refilled. Skills Unlocked: Earth Magic Rank 0 and Spirit Magic Rank 0.
Spells Gained: Simple Animal Companion (1 Mana, 1 Use Only); Find Simple Familiar (1 Mana, Charcoal, 1 Use Only)


I completely forgot I already animated the bellows. =P
Go into that mine bit and look for raw ore.
2 You go into the mine, but instead of finding ore, you find a gigantic centipede. A gigantic hungry centipede. -1 Health, -1 Hunger. Fighting Giant Centipede: 13/13 Health.

Return to camp/base/place with houses, and plant a mango somewhat near the river. Then, cast Plant Growth on it.
6 You plant the mango and cast the spell, which seems more powerful than usual. There's a rumbling sound and you're pushed back as a mango tree bursts out of the ground.
-2 Mana, -1 Health, -1 Hunger. -1 Mango. Earth Magic Rank 1: 5/15 EXP. Skill Unlocked: Farming Rank 0. Next Rank: 0/10 EXP.
Mango Tree added to Campsite data.

((Did I get any combat XP last turn?))
Continue sword training while considering a way to harm enemies on the Ethereal plane, or bind them to me or my equipment for added strength and neat stuff.
(Updated information. Combat Rank 2: 2/20 EXP.)
1+1 You don't learn anything new this turn, you just waste some time practicing. -2 Hunger

Dig/Build another 15x15 room (3X by 3X) and cast mud to stone on it. Talk to Dragons.
"Well, I guess maybe we should consider finding somebody older, before we do things with dragon gods and powerful mages?" somewhat legitimately worried about doing that this soon. Honestly, who knows what could happen.... At least we should be a little more prepared I'd think, or knowledgeable? Something.
This should make 1 (25 x 15) corner room and 4 total 15 x 15 small rooms so far.  Total project will be finished when I have all four corner rooms and all 6 smaller rooms, plus the common room area in the middle. Then on to other buildings (forge, dock, warehouse, other housing when expansion comes etc)
http://www.bay12forums.com/smf/index.php?topic=165348.msg7553456#msg7553456
You forgot to choose a Building Level Up last turn, so I will just say you get the +1 to Building.
2+1 The dragons generally agree that you should find someone older to help out. You build another room the way that you wish.
-1 Hunger, -2 Mana. Building Rank 1: 2/15 EXP. Earth Magic Rank 3: 7/25 EXP.
Digging Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent bonus +1 to Digging.

Campsite data updated.

Slash at the giant spider with my sword
6 Critical Hit! You gash that spider nice and good, but it still looks to be twitching with life. Also that poison is bothering you. -1 Health, -1 Hunger. Fighting Giant Spider: 5/20 Health.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 22, 2017, 12:38:12 pm
Valosh quickly gathers some of the berries from the bushes at the camp, then departs back to the mine, eating them. If time allows, he enters the mine and descends, once again leaving unnecessary tools by the ladder.
Title: Re: Survive (10/10)
Post by: PaPaj on September 22, 2017, 12:47:40 pm
More meditation over divination magic
Title: Re: Survive (10/10)
Post by: Glass on September 22, 2017, 01:33:42 pm
Eat 3 smoked fish, then take all my fish and go out to find a simple animal companion, preferably of the avian variety. Be prepared to hastily retreat if the spell fails and the creature attacks me.
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 22, 2017, 01:37:23 pm
well, pick it up and drop it in my magically animated bag, then continue exploring.
Title: Re: Survive (10/10)
Post by: johiah on September 22, 2017, 01:57:05 pm
Feed the centipede a fish, while using shape object on my axe to make a sword.
Title: Re: Survive (10/10)
Post by: Puppyguard on September 22, 2017, 02:14:01 pm
Slash at the spider again, and drink its blood to cure myself of poison.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 22, 2017, 02:43:22 pm
Go back into the forest, and chop down some wood. Consider the nature of sharp edges, and how they are able to stay sharp after frequent use.
Title: Re: Survive (10/10)
Post by: NRDL on September 22, 2017, 05:35:53 pm
Find another wild animal to fight/learn from.
Title: Re: Survive (10/10)
Post by: Transcendant on September 22, 2017, 07:28:15 pm
(+1 build works for me, thank you).

Build / dig another corner room (25x15), then cast Mud to stone on it. Invite the dragons to stay as long as they like. Ask them if they know anyone "older" to which we can talk about this, etc. I'll have one of those stawberries as a snack I suppose.

"Please feel free to stay as long as you'd like. I might even build a place for you in time if you'd like. You wouldn't happen to know anyone who would know the information we need about the dragon god and the mages, or anything else useful, would you?"

Making progress.... Soon we'll have a real settlement out in the middle of this place, and possibly with dragons hanging around. I'd suggest the people fighting do so in groups, but that doesn't seem to be having any effect. Formation and phalanx guys.... Meh.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 23, 2017, 06:23:50 pm
Day 2: Cloudy (4 Turns)

Valosh quickly gathers some of the berries from the bushes at the camp, then departs back to the mine, eating them. If time allows, he enters the mine and descends, once again leaving unnecessary tools by the ladder.
3 You eat a couple berries and then head back to the mine. You leave your Fishing Rod, Hoe and Watering Can by the ladder again. +1 Hunger
Mine Underground Level 1 Updated.

More meditation over divination magic
6 You learn quite a bit more about divination, but expend a lot of energy in the process. -2 Hunger, -1 Mana. Divination Magic Rank 1: 8/15 EXP.
Spells Gained: Detect Magic (Lasts 2 turns per Mana), Identify Magic (1 Mana, Owl Feather)


Eat 3 smoked fish, then take all my fish and go out to find a simple animal companion, preferably of the avian variety. Be prepared to hastily retreat if the spell fails and the creature attacks me.
4 You eat your fish and use another to lure out a hopeful animal companion. A bird (http://wwww.emmitsburg.net/archive_list/articles/misc/itc/2011/forest1.jpg) swoops down and you take that advantage to cast your spell. It seems to work, because after its finished eating, it hops over towards you as if to wait for a command.
-4 Smoked Fish. Hunger refilled, Gain Status: Full. Earth Magic Rank 0: 3/10 EXP.
Gain Animal Companion: Hawk, 5/5 Health. Abilities: Enhanced Vision (+1 Hunting), Natural Hunter (+1 Combat).

Perhaps with more time and bonding, your animal companion will enhance its abilities further. Do you want to give it a name?

well, pick it up and drop it in my magically animated bag, then continue exploring.
5 You store the pearl and go exploring more, heading a ways from the camp down the river. You see in the distance what appears to be a stone outcropping in the wall of the river (https://i.pinimg.com/736x/4c/45/4b/4c454be59db2e4ca2e6062ba0dc69179--concrete-retaining-walls-precast-concrete.jpg); some slabs stacked and cut in a manner that implies that others had been there before. Do you wish to proceed further? Y/N

Feed the centipede a fish, while using shape object on my axe to make a sword.
5 You successfully distract the centipede with the fish this turn, and change your axe into a sword. -1 Fish, -1 Mana. Lost Axe, Gain Sword. Fighting Giant Centipede: 13/13 Health
Transmutation Magic Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana or Learn New Transmutation Magic.


Slash at the spider again, and drink its blood to cure myself of poison.
2 Your strange logic baffles both you and the spider, so neither of you do anything. However, the poison continues to take effect. -2 Health, -1 Hunger. Warning: Low Health

Go back into the forest, and chop down some wood. Consider the nature of sharp edges, and how they are able to stay sharp after frequent use.
4 You chop down some wood and think about sharp edges. Of course, it's only natural that they would dull over time, but these tools seem to be pretty sturdy unless something particularly violent would happen to them. Of course, there might be a spell or combination of spells that would keep a tool permanently sharp. For now, you learn about keeping them temporarily sharp.
-1 Hunger. You obtain Large Wooden Log x2. Skills Unlocked: Lumberjack Rank 0 and Transmutation Magic Rank 0. Gain Spell: Sharpen (Lasts 2 Turns per Mana)

Find another wild animal to fight/learn from.
4 You see an owl with its babies (https://i.pinimg.com/736x/6b/a1/d7/6ba1d71f2500a69751ec07b607426b7c--great-horned-owl-nest.jpg) up in a tree. Looking at these natural predators fills you with determination.
Hunting Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent +1 bonus to Hunting.

Build / dig another corner room (25x15), then cast Mud to stone on it. Invite the dragons to stay as long as they like. Ask them if they know anyone "older" to which we can talk about this, etc. I'll have one of those stawberries as a snack I suppose.
"Please feel free to stay as long as you'd like. I might even build a place for you in time if you'd like. You wouldn't happen to know anyone who would know the information we need about the dragon god and the mages, or anything else useful, would you?"
(I will assume +1 to Digging as well)
3+2 You successfully create another room and solidify it to stone after eating another strawberry. You're getting quite proficient at this.
-2 Mana, +1 Hunger. Digging Rank 1: 5/15 EXP. Building Rank 1: 7/15 EXP. Earth Magic Rank 3: 12/25 EXP.
"We could try to ask an adult dragon," Auraj suggested. "My mother should be somewhere in the hills."
"I'm not sssure about my family at all," said Kalith, a bit sadly. "It would be bessst to go looking for the family of Auraj in that cassse."

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 23, 2017, 06:32:27 pm
Valosh skirts past the mushroom and looks further into the mine. If he sees any further ores, he will gather them- if not, he simply delves deeper.
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 23, 2017, 06:33:34 pm
yeah, les do it! Gotta be something cool near ruins like that!
Title: Re: Survive (10/10)
Post by: NRDL on September 23, 2017, 06:45:49 pm
+1 Health please. Fistfight the owl, absorb the nuances of its movement into my own.
Title: Re: Survive (10/10)
Post by: Beirus on September 23, 2017, 06:56:45 pm
((Oops, forgot to post for last turn. My bad.))

Training without practice is worthless. Time to go find something to fight, or something to help somebody fight.
Like the spider killing that one guy. Or the centipede. Use  Stone Skin to protect myself, and use Attack Buff while slashing at the enemy.
Title: Re: Survive (10/10)
Post by: Puppyguard on September 23, 2017, 07:02:54 pm
If this is how it ends, so be it! Take the spider down with me by slashing it!
Title: Re: Survive (10/10)
Post by: Transcendant on September 23, 2017, 07:18:23 pm
(+1 Digging Sounds good. Building should be 7/10 rooms completed, and then I'll roof over the main central room, etc. ETA 4 more spell casting turns, except I'm out of mana currently Then all 10 of the smaller rooms, 4 corner rooms and 6 other rooms, and the large central room they all connect to, will be done ).

Forage for food, preferring strawberries if possible. Plant half of what I find to expand the farm. Talk to the Dragons while I do. Maybe contemplate some nature/earth/spirit magic.

"I imagine I might understand some small bit Kalith. If nothing else, you're both welcome here. If you'd like, it is possible I might even create some lodgings for you at some point.  Wherever we come from, we are here now together. That said, if Auraj's mother would help us, then that would be lovely.

Do you know of anyone else that lives around here while we're thinking about it?"

This way the group will continue to have food, and expand all capacities. The building originally contained 10 rooms around a common room ... for 10 of us. I am ok with one of them containing a forge, although long term I'd like to give the forge its own building. Long term, several functions can have their own building. Alternatively, the building can be scaled up by building stories up or down. This could be useful if we get allies / more inhabitants and want to barter for secure lodgings.


____________________________________________________________________________________________

((Oops, forgot to post for last turn. My bad.))

Training without practice is worthless. Time to go find something to fight, or something to help somebody fight.
Like the spider killing that one guy. Or the centipede. Use  Stone Skin to protect myself, and use Attack Buff while slashing at the enemy.


Thank you for cooperation. Group combat where we gang up on things is probably safer / more effective. Has anybody considered unit tactics? multiple armed humans are better than a solo one, usually....
Title: Re: Survive (10/10)
Post by: johiah on September 23, 2017, 07:30:03 pm
I'll take the new transmutation magic.
Animate the sword, and have it fight for me. Avoid the centipede.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 23, 2017, 07:41:00 pm
Bring logs back to base, and chop one up to prepare to make charcoal out of it. Consider the nature of dulling now, how things lose their sharpness. The specific spell I'm thinking of is the inverse of that last spell I learned, dulling something for 1 turn per mana.

Also, Glass shouldn't've been able to get a familiar. He needs charcoal for that, and he didn't have any last turn.
Title: Re: Survive (10/10)
Post by: Beirus on September 23, 2017, 08:28:17 pm
((Glass didn't get a familiar, he got an animal companion.))

((And Transcendent, while I appreciate the thanks, the cooperation during combat has been done before when Billy Bob helped Nix fight the bear. There was no noticeable bonus that wasn't due to abilities, and the monster attacks both people anyway if they roll low. Perhaps there might be a bonus if it were organized, but I dunno. Also, your requests for people to focus on just combat would make us weaker. After getting the first +1, assuming there are no further +1s with increased rank which seems likely given the "one time" wording for the bonus, the most efficient thing for people to do would be to get the +1 Combat, then grind other skills they won't use, like Digging or Whistling or whatever, to level 1 to accrue the Health and/or Hunger bonuses. It takes the same amount of XP to get two skills to level 1 and get 2 bonuses that it takes to raise Combat from Level 1 to Level 2 and get one bonus. They could also dabble into other magic types for the Mana Bonuses. The only one difficult to raise is Spirit, which appears to only be able to be increased by leveling Spirit Power.))
Title: Re: Survive (10/10)
Post by: Glass on September 23, 2017, 09:06:03 pm
Its name is Redwing.

Return to camp, cook/smoke my remaining raw fish, and gather some charcoal from the campfire.
Title: Re: Survive (10/10)
Post by: PaPaj on September 24, 2017, 03:09:51 am
Continue on learning divination magic
Title: Re: Survive (10/10)
Post by: Transcendant on September 24, 2017, 04:02:32 am
((Glass didn't get a familiar, he got an animal companion.))

((And Transcendent, while I appreciate the thanks, the cooperation during combat has been done before when Billy Bob helped Nix fight the bear. There was no noticeable bonus that wasn't due to abilities, and the monster attacks both people anyway if they roll low. Perhaps there might be a bonus if it were organized, but I dunno. Also, your requests for people to focus on just combat would make us weaker. After getting the first +1, assuming there are no further +1s with increased rank which seems likely given the "one time" wording for the bonus, the most efficient thing for people to do would be to get the +1 Combat, then grind other skills they won't use, like Digging or Whistling or whatever, to level 1 to accrue the Health and/or Hunger bonuses. It takes the same amount of XP to get two skills to level 1 and get 2 bonuses that it takes to raise Combat from Level 1 to Level 2 and get one bonus. They could also dabble into other magic types for the Mana Bonuses. The only one difficult to raise is Spirit, which appears to only be able to be increased by leveling Spirit Power.))

OOC: Think so? Not my place to number out combat. Synergy stack? Interaction bonuses?  We don't have to know. Knowing would bog down the story / system. That said, three words, "number of rolls." Also, multiple targets, and collective hit point pools.... Simple stuff.

Armies work.... If the bear attacks 1/round and the group attacks it 4/round.... Ganging up works. So does our focus fire and the bear's distraction with multiple targets. He hits one of us, that person falls back and range attacks until healed. Somebody else gets hit, and everyone's fine after healing. That assumes no tank.

Don't discount specialization and higher level spells/abilities, and items for that matter. You're right in terms of raw level up +1 bonuses, but so? Everyone as "Jack of all trades and master of none" doesn't have a master healer with high level spells, master "need meeting," or a master item maker. So far, I've only got minor and moderate heal; I'll get more, better healing spells. My idea was freeing people from making necessities to have more training/fun doing other things: food/shelter, etc, while providing another non combat option to deal with things, possibly gaining allies, etc. (I'm offering space/friendship to the dragons). Someone else was looking at forging. I bet better armor (or any armor) helps combat somehow. Same with most specialties....

Forget the numbers, look at what we know. There's a dragon god being held by a powerful mage group with high level spells. Unless we can all somehow master all different areas; specializing is faster, among several other benefits.... "Opportunity cost," and time spent training matters. The DM seems to be keeping track of time, so let's not hope she's counting down to something, or if she is, that we have ample time until whatever she's counting down to ... happens. 

Either way, I'm enjoying the game, and just suggesting alternatives to separated soloing. I have 0 authority, but it's an idea.
Title: Re: Survive (10/10)
Post by: Beirus on September 24, 2017, 01:37:47 pm

((Man, I'm glad spoilers are a thing. And posting from a phone sucks.))
Title: Re: Survive (10/10)
Post by: Transcendant on September 24, 2017, 01:57:35 pm

((Man, I'm glad spoilers are a thing. And posting from a phone sucks.))

Ah, the internet where even saying "I have 0 authority, but it's an idea," in regards to cooperation still isn't a safe option.... Force cooperation by suggesting advocating for it? ...?

Ok, I will stop trying to convince people to work together. Does that work? Can we get back to playing?
Title: Re: Survive (10/10)
Post by: Glass on September 24, 2017, 02:03:06 pm

((Man, I'm glad spoilers are a thing. And posting from a phone sucks.))

Ah, the internet where even saying "I have 0 authority, but it's an idea," in regards to cooperation still isn't a safe option.

Ok, I will stop trying to convince people to work together.
Tacking it on at the end kinda makes it seem like an afterthought. And Beirus puts up some good points: unless there's mechanics for why it's helpful, it isn't.
That being said, with more sources of damage, the enemy will typically go down faster, so, even without attack bonuses (which people can also give via healing/improvement spells), there will be some amount of advantage to fighting in a group. It just doesn't give the full advantage, i.e. that your opponent will have difficulty from the multiple targets, and carries the disadvantage that more people will need healing afterward.
Title: Re: Survive (10/10)
Post by: Transcendant on September 24, 2017, 02:09:35 pm
Are people actually upset by occasional suggestions to cooperate and gratitude to those who do? Really?
Title: Re: Survive (10/10)
Post by: Glass on September 24, 2017, 02:13:03 pm
???
No.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 24, 2017, 07:04:33 pm
Some clarifications:
The +1 bonus to <insert skill> is indeed purposefully worded that way so as to say that you can only obtain that bonus one time total. It's basically insuring that future uses of the skill won't critically fail and provide huge detrimental consequences. You'll notice I kept magic out of that equation - I wanted a little bit of chaos to remain.

As for rolling, it as also correct that high numbers = good and low numbers = bad, regardless of what actions you take. Sometimes I'll decide that you might get a bonus, other times breaking tools or obtaining status efffects is more appropriate, but mostly I deplete health / hunger so everyone has a chance to try to replenish lost resources. That being said, Health and Hunger are also the most important because one of the main rules is that if either bar is depleted, you will die.

Feel free to co-operate or do your own things as you please, and if you think suggestions would help then communication is open, especially in the Discord (https://discord.gg/bT7tgEa). Let's try to keep things as civil as possible OOC, this is just a simple RTD with an overarching plot that I made up so it wouldn't solely be about managing resources. Also as a side note: I am keeping track of time for a reason, partially because I wanted a day/night cycle and partially for plot reasons.

Thank you for playing my game.

Day 2: Cloudy (3 Turns)

Valosh skirts past the mushroom and looks further into the mine. If he sees any further ores, he will gather them- if not, he simply delves deeper.
1You go further into the mine, past the giant mushroom when you hear a scuttling noise near you. You come face to face with a giant scorpion, which swings it's claw at you.
-2 Health. Fighting Giant Scorpion: 13/13 Health. Warning: Low Health.

yeah, les do it! Gotta be something cool near ruins like that!
2 You rush forward and fall into the river. Cats hate water! You bolt back out of there as soon as possible, lucky to not have been caught up in the downstream. -1 Health, -1 Hunger.

+1 Health please. Fistfight the owl, absorb the nuances of its movement into my own.
1 That owl has a family. It is extremely protective of its babies. -2 Health, Gain Status: Bleeding.

Training without practice is worthless. Time to go find something to fight, or something to help somebody fight.
Like the spider killing that one guy. Or the centipede. Use Stone Skin to protect myself, and use Attack Buff while slashing at the enemy.

4+2 The centipede is closer to you. You decide to help out Aumrath with his plight. It takes a lot more energy than it normally would.
Mana and Spirit Depleted. Combat Rank 2: 7/20 EXP. Abjuration Magic Rank 0: 7/10 EXP. Spirit Power Rank 1: 10/15 EXP. Fighting Giant Centipede: 5/13 Health

If this is how it ends, so be it! Take the spider down with me by slashing it!
3 You take that spider down, still poisoned but alive. -1 Health, -1 Hunger.
Combat Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent +1 bonus to Combat.


Forage for food, preferring strawberries if possible. Plant half of what I find to expand the farm. Talk to the Dragons while I do. Maybe contemplate some nature/earth/spirit magic.
"I imagine I might understand some small bit Kalith. If nothing else, you're both welcome here. If you'd like, it is possible I might even create some lodgings for you at some point. Wherever we come from, we are here now together. That said, if Auraj's mother would help us, then that would be lovely.
Do you know of anyone else that lives around here while we're thinking about it?"
1+2 You harvest two strawberries and plant one. -1 Hunger. Strawberry x1. Foraging Rank 2: 5/20 EXP. Farming Rank 1: 12/15 EXP. Earth Magic Rank 3: 13/25 EXP.
"I'm afraid that the only others I know are my siblings. I was just born the other day, after all." Pretty impressive for a day old dragon.

I'll take the new transmutation magic.
Animate the sword, and have it fight for me. Avoid the centipede.
Gain Spell: Stone to Metal/Metal to Stone (3 Mana)
5
You animate your sword to fight for you. Thanks to the help of Billy Bob, you easily defeat the centipede. -2 Mana. Transmutation Magic Rank 2: 5/20 EXP.

Bring logs back to base, and chop one up to prepare to make charcoal out of it. Consider the nature of dulling now, how things lose their sharpness. The specific spell I'm thinking of is the inverse of that last spell I learned, dulling something for 1 turn per mana.
3 You succeed in doing all of those things. It takes a bit more energy than normal.
-2 Hunger. Transmutation Rank 0: Rank 0: 2/10 EXP. Lumberjack Rank 0: 2/10 EXP. Sharpen changed to Sharpen/Dull.

Its name is Redwing.
Return to camp, cook/smoke my remaining raw fish, and gather some charcoal from the campfire.
5 It seems to accept its new name and follows you to camp. You cook the fish and gather some charcoal. Charcoal x3, Cooked Fish x3, Smoked Fish x4. Cooking Rank 1: 12/15 EXP.

Continue on learning divination magic
1 You waste a whole bunch of time. Now you're on the brink of starving again. -3 Hunger. Warning: Eat this turn or die.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Puppyguard on September 24, 2017, 07:07:35 pm
+1 to combat please.
Eat some of my charcoal to cure myself of poison. Then gather a bunch of spider webbing, meat, and venom glands. See if I can find any giant spider eggs.
Title: Re: Survive (10/10)
Post by: Glass on September 24, 2017, 07:11:17 pm
Ugh. Not a nice turn for people.
Go out, find a beaver, and make it my familiar.

Also, if you need food, just take some from me. I've got plenty. Only take one or two pieces, though.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 24, 2017, 07:12:31 pm
oh dear.

Valosh immediately turns and dashes out of the mine; pausing only to grab his tools if he has time. If he gets caught, he casts minor harm on the scorpion and hopes that staggers it.
Title: Re: Survive (10/10)
Post by: Transcendant on September 24, 2017, 07:16:45 pm
Leave the other strawberry for others; go forage/farm for more strawberries. Plant half of what I get to expand the farm. Contemplate some earth magic while I do.

Clearly we need some if people are near starving somehow. Also, I'm out of mana currently.
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 24, 2017, 07:27:12 pm
That's not true! Tigers love water, and most short haired cats don't mind it either!
lick myself dry and clean, then continue exploring without slipping on something and falling into a river..
Title: Re: Survive (10/10)
Post by: PaPaj on September 25, 2017, 12:16:18 am
eat more food
Title: Re: Survive (10/10)
Post by: Beirus on September 25, 2017, 12:46:29 am
Harvest some of the carapace and the mandibles from the centipede to make some awesome shoulderpads or bracers or shinguards or something. Then go eat and try to recover spirit, mana, and health.
Title: Re: Survive (10/10)
Post by: NRDL on September 25, 2017, 05:43:16 am
I understand the owl is fighting for its family. That being said, NONE SHALL STAND IN MY WAY. Hawk Claw Strike the bastard!
Title: Re: Survive (10/10)
Post by: OceanSoul on September 25, 2017, 11:20:00 am
Use forge in building to turn 1/2 of the chopped wood into pieces of charcoal. Consider the nature of burning and how charcoal can still burn well despite being thoroughly burnt.
Title: Re: Survive (10/10)
Post by: johiah on September 25, 2017, 03:22:55 pm
Head back up and keep fishing. Cook the fish and eat until I am full. The sword will keep following me, unless continuing to keep it active drains mana, in which case it will sheathe itself.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 25, 2017, 06:09:08 pm
Day 2: Cloudy (2 Turns)

+1 to combat please.
Eat some of my charcoal to cure myself of poison. Then gather a bunch of spider webbing, meat, and venom glands. See if I can find any giant spider eggs.
3+1 Well what do you know. Charcoal can be used to cure poisons. (https://en.wikipedia.org/wiki/Activated_charcoal_(medication)) You're no longer poisoned, but you don't exactly feel very well. You quickly gather up some of the stuff you wanted and decide it might be best to avoid any giant spider eggs. Lost Status: Poisoned. You obtain Spider Web x3, Spider Meat x2, Spider Venom Gland x1.

Go out, find a beaver, and make it my familiar.
Also, if you need food, just take some from me. I've got plenty. Only take one or two pieces, though.
2 You wander around for a long time and you don't find anything. -2 Hunger. You give a fish to Jeb so he doesn't starve, and a couple to Billy Bob. -1 Smoked Fish, -2 Cooked Fish.

Valosh immediately turns and dashes out of the mine; pausing only to grab his tools if he has time. If he gets caught, he casts minor harm on the scorpion and hopes that staggers it.
4 You successfully run away from the mines without getting hurt by the scorpion, taking your tools back before scurrying up the ladder. -1 Hunger, Regain Tools.

Leave the other strawberry for others; go forage/farm for more strawberries. Plant half of what I get to expand the farm. Contemplate some earth magic while I do.
3+2 You successfully leave your strawberry at camp and gather a bunch more strawberries, planting some to expand the farm. You gain a little bit more knowledge on earth magic.
-1 Hunger. You now have Strawberry x5. Foraging Rank 2: 10/20 EXP. Earth Magic Rank 3. Next Rank: 18/25 EXP. Gain Spell: Simple Animal Companion (1 Mana, 1 Use Only)
Farming Level Up! Choose one: +1 Maximum Health or +1 Maximum Hunger.


That's not true! Tigers love water, and most short haired cats don't mind it either!
lick myself dry and clean, then continue exploring without slipping on something and falling into a river..
5 Determined to break stereotypes, you brave the steps of this outcropping and stumble upon the ruin of a house. (http://weknowyourdreams.com/images/ruins/ruins-03.jpg) Judging by the moss, it's been here for quite some time. -1 Hunger.

eat more food
2+1 Thanks to Aaron, you don't completely starve. +3 Hunger.

Harvest some of the carapace and the mandibles from the centipede to make some awesome shoulderpads or bracers or shinguards or something. Then go eat and try to recover spirit, mana, and health.
6 You accidentally stab yourself on its teeth whilst harvesting its resources, making some shoulder pads out of it. Aaron gives you a couple of fish to help you replenish your health, and it's only after you rest that you realize you don't feel so well. That centipede must have had poisonous venom.
All resources replenished. You obtain Centipede Shoulderpads. Hunting Rank 0: 5/10 EXP, Tailoring Rank 0: 5/10 EXP. Gain Status: Full, Poisoned.

I understand the owl is fighting for its family. That being said, NONE SHALL STAND IN MY WAY. Hawk Claw Strike the bastard!
3 You kill the owl, leaving the babies parentless. You're still bleeding from the cuts. -1 Health. Combat Rank 1. Next Rank: 7/15 EXP.

Use forge in building to turn 1/2 of the chopped wood into pieces of charcoal. Consider the nature of burning and how charcoal can still burn well despite being thoroughly burnt.
5 You successfully turn some of the chopped wood into charcoal. You contemplate the nature of fire until you feel like you know how to control it.
+2 Mana, -1 Hunger. You obtain Charcoal x3. Fire Magic Rank 0: 8/10 EXP. Gain Spell: Control Fire (1 Mana)

Head back up and keep fishing. Cook the fish and eat until I am full. The sword will keep following me, unless continuing to keep it active drains mana, in which case it will sheathe itself.
5 The sword still seems to be animated for now, so it follows you. You catch some fish. -1 Hunger. You obtain Fish x5. Warning: Low Hunger.
Fishing Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent +1 bonus to Fishing.


Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on September 25, 2017, 06:11:58 pm
Find a beaver and make it my familiar. Its name will be Canadia.
Title: Re: Survive (10/10)
Post by: johiah on September 25, 2017, 06:13:55 pm
+1 to fishing rolls
cook and eat my fish. Smoke half of them.
Title: Re: Survive (10/10)
Post by: Coolrune206 on September 25, 2017, 06:22:45 pm
Return to base camp. Eat some fish, then relax and let my body recover.
Title: Re: Survive (10/10)
Post by: Puppyguard on September 25, 2017, 06:48:02 pm
Make a small fire and cook then eat some spider meat. Then find a tree to meditate in.
Title: Re: Survive (10/10)
Post by: OceanSoul on September 25, 2017, 10:33:27 pm
Think a little more about Fire mana (upgrade would be for +1 mana), and harvest a few strawberries.
Title: Re: Survive (10/10)
Post by: Transcendant on September 25, 2017, 10:48:19 pm
+ 1 Health.
Eat until full, forage for more food.Probably blackberries.

(I'm sorry. Things are nuts right now, but I also don't want to hold up the game).
Title: Re: Survive (10/10)
Post by: Beirus on September 26, 2017, 12:54:00 am
Develop an Abjuration or Spirit magic spell to neutralize or purge the poison. If that doesn't work, find and eat some charcoal.
Title: Re: Survive (10/10)
Post by: NRDL on September 26, 2017, 04:35:38 am
Butcher owl, take meat, bandage up cuts with torn clothing.
Title: Re: Survive (10/10)
Post by: PaPaj on September 26, 2017, 07:24:06 am
meditate on divination magic
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 26, 2017, 02:16:09 pm
looks nice and cozy! Let's do some hunting and try to get a quick meal here. Maybe try for some fish?
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on September 26, 2017, 10:27:20 pm
Day 2: Cloudy (Last Turn, Night Approaching)

Find a beaver and make it my familiar. Its name will be Canadia.
6 You find a beaver and quickly throw out the spell with all of your charcoal, binding the animal to you for life. You feel like it understands its new name, and how you feel somewhat, and you also feel inexplicably attached to it now. Should the beaver die, you're sure something bad would happen to you.
-1 Hunger, -2 Mana, All charcoal removed. Spirit Magic Rank 0: 5/10 EXP. Gain Familiar: Canadia the Beaver, 5/5 Health. Abilities: Dam Builder (Lumberjack +1, Building +1). Water Beast (+1 Fishing)

+1 to fishing rolls
cook and eat my fish. Smoke half of them.
6 You cook up your fish, accidentally burning a couple and yourself a little bit in the process. You eat up the cooked fish and keep the smoked ones to yourself.
-2 Health, +6 Hunger. -8 Fish. You obtain Smoked Fish x3. Cooking Rank 0: 5/10 EXP.

Return to base camp. Eat some fish, then relax and let my body recover.
1 You scramble towards camp and bumb into something soft, falling over onto your butt.

"Well well well," greets the purple robed individual, the only thing visible a sadistic grin. "If it isn't my favorite little plaything. Causing trouble and then trying to avoid it? How cute. You should know better than to try to avoid Fate itself, my dear... Karma is truly a beautiful thing, isn't it? I believe I shall enjoy having you as a servant... a skeletal servant, of course."

A flash of black light extends from her hand, and your vision blots out. -3 Health. You have died.

Make a small fire and cook then eat some spider meat. Then find a tree to meditate in.
6 You start a campfire near a tree and cook up a piece of spider meat, having a meditation after that. You snap out of your meditation to find that the tree has caught on fire, and you're stuck in it.
+5 Health, +3 Hunger, Mana replenished. Cooking Level up! Choose one: +1 Maximum Health, +1 Maximum Hunger, or a one time permanent +1 bonus to cooking.
Trapped in a burning tree.


Think a little more about Fire mana (upgrade would be for +1 mana), and harvest a few strawberries.
5 You feel strengthened by your thinking and you harvest a bunch of strawberries. You obtain Strawberry x5. Foraging Rank 0: 9/10 EXP. Fire Magic Level Up: +1 Maximum Mana.

+ 1 Health.
Eat until full, forage for more food.Probably blackberries.
2+1 You eat all your strawberries and grab a blackberry. +3 Hunger. Consumed all strawberries. Obtain Blackberry x1. Foraging Rank 2: 12/20 EXP.

Develop an Abjuration or Spirit magic spell to neutralize or purge the poison. If that doesn't work, find and eat some charcoal.
1 That doesn't work, because you feel quite ill over it. You vomit. -2 Health, -2 Hunger.

Butcher owl, take meat, bandage up cuts with torn clothing.
4 You successfully take some owl meat and tear up your own clothes to help absorb some of that bleeding. You obtain Owl Meat x2. Lost Status: Bleeding.

meditate on divination magic
4 Your meditation session feels quite refreshing. +2 Mana. Divination Magic Rank 1: 12/15 EXP.

looks nice and cozy! Let's do some hunting and try to get a quick meal here. Maybe try for some fish?
6 You go to catch a whole bunch of fish. Unfortunately because the cold of night is beginning to set in, you catch a chill as well as a cold.
-2 Hunger, Gain Status: Ill. Skill Unlocked: Fishing Rank 0. Next Rank: 0/10 EXP. You obtain Fish x7.

Spoiler (click to show/hide)
Title: Re: Survive (9/10)
Post by: Puppyguard on September 26, 2017, 10:40:58 pm
+1 to cooking please.
Control flame to put out the fire.
noooooo! coolrune!!!
Title: Re: Survive (9/10)
Post by: NRDL on September 26, 2017, 11:01:02 pm
Eat, rest up. Regain health.
Title: Re: Survive (9/10)
Post by: OceanSoul on September 26, 2017, 11:07:30 pm
Search the forest for a fox or owl. Upon finding one of them, attempt to offer them two strawberries. If there are several, take note of how they appear (physically and behavior wise) and don't offer berries. Wither way, consider the nature of relations between animals and humans, or other sentient beings.
Title: Re: Survive (9/10)
Post by: Dustan Hache on September 26, 2017, 11:38:03 pm
settle down somewhere safe in the ruins, have a meal, and sleep off some of that cold..
Title: Re: Survive (9/10)
Post by: Beirus on September 27, 2017, 12:39:48 am
Try again to cure the poison through Abjuration or Spirit magic.
Title: Re: Survive (9/10)
Post by: Transcendant on September 27, 2017, 04:55:09 am
Forage and farm for more food, place it inside for everyone. Then, meditate on earth and spirit magic.

Recommend everyone come inside and take turns on watch. Of course, the dragons can chill out with us. Eventually, everyone will have their own room, which could be a nice game mechanic/player perk. Also shelter, etc.
Title: Re: Survive (9/10)
Post by: Coolrune206 on September 27, 2017, 05:16:58 am
Owch.

Back to the wait list I go.

EDIT:
Title: Re: Survive (9/10)
Post by: Glass on September 27, 2017, 05:58:34 am
Hmm....
Try to figure out a way to make sure that Canadia ultra-super safe and stuff. Say, a permanent ironskin enchantment.
Title: Re: Survive (9/10)
Post by: johiah on September 27, 2017, 08:12:42 am
Now that I have me some foods, go back into the mine, and collect some bits of stone.
Hey, does anyone want me to make them something?
Title: Re: Survive (9/10)
Post by: PaPaj on September 27, 2017, 08:59:03 am
Meditate even more on divination magic
Title: Re: Survive (9/10)
Post by: randomgenericusername on September 28, 2017, 11:08:12 am
Spoiler: sheet (click to show/hide)
Title: Re: Survive (9/10)
Post by: Custom Critical on September 28, 2017, 03:28:06 pm
((Do I post now or next update, Dwayna?))
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on September 29, 2017, 12:13:07 pm
((Do I post now or next update, Dwayna?))
Since this will be an update, feel free to post after as the new player. I'll update everything to include you.

Spoiler: sheet (click to show/hide)
I put you on the waitlist.

Nighttime 2: Dark (8 Turns)

+1 to cooking please.
Control flame to put out the fire.
2 It's too late. The bottom of the tree is so scorched that it crumbles, and you fall down with the tree. At least you aren't trapped anymore, except for that fire that's still happening behind you. -2 Health

Eat, rest up. Regain health.
3 You eat a stray mango and have a rest. +1 Health, +2 Mana. Foraging Rank 0: 2/10 EXP.

Search the forest for a fox or owl. Upon finding one of them, attempt to offer them two strawberries. If there are several, take note of how they appear (physically and behavior wise) and don't offer berries. Wither way, consider the nature of relations between animals and humans, or other sentient beings.
5 You see a family of baby owls without a mother, which look to be horned owls. You think about giving them strawberries, but then you remember that birds of prey are carnivorous in nature, so they would probably prefer meat instead. You feel like you understand how you could bond with these beings in a slightly different way.
Gain Spell: Simple Animal Companion (1 Mana, 1 Use Only).

settle down somewhere safe in the ruins, have a meal, and sleep off some of that cold..
2 The cold seems to be sticking with you for the time being. It feels quite icky as you stay in place for a while to try to stave it off. -1 Health, -1 Hunger.

Try again to cure the poison through Abjuration or Spirit magic.
6 It takes a lot out of you, but through inspiration you cast a spell of Spirit to remove the poison from your body. You remember how to do it from now on.
Mana depleted. -2 Hunger. Lost Status: Poisoned. Gain Spell: Cure Poison (3 Mana)
Spirit Magic Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Spirit Magic


Forage and farm for more food, place it inside for everyone. Then, meditate on earth and spirit magic.
2+2 You forage and farm some more, putting the resulting berries inside the house. You then meditate on earth and spirit magic.
-1 Hunger, +2 Mana. Foraging Rank 2: 16/20 EXP. Farming Rank 2: 4/20 EXP. Earth Magic Rank 3: 22/25 EXP. Rank: 4/20 EXP. Spirit Magic Rank 2: 4/20 EXP.
Campsite Updated

Try to figure out a way to make sure that Canadia ultra-super safe and stuff. Say, a permanent ironskin enchantment.
2 You lose yourself in your thoughts and don't learn anything new. -2 Hunger

Now that I have me some foods, go back into the mine, and collect some bits of stone.
Hey, does anyone want me to make them something?
2 You go down the mines to try to find some stone. Oh hey, look! A giant scorpion. -1 Health. Fighting Giant Scorpion: 13/13 Health.

Meditate even more on divination magic
4 You feel more knowledgeable in the ways of Divination. Divination Magic Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Divination Magic.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Custom Critical on September 29, 2017, 12:17:07 pm
Spoiler (click to show/hide)

Uh, I guess ....

> Try to discern the different types of known magic.
Title: Re: Survive (10/10)
Post by: Glass on September 29, 2017, 12:19:42 pm
Eat a piece of fish and re-attempt my previous action.
Title: Re: Survive (10/10)
Post by: Dustan Hache on September 29, 2017, 01:00:28 pm
this is why I wanted to have a meal before taking my catnap. Eat one of those fish I caught, and try again at resting.
Title: Re: Survive (10/10)
Post by: PaPaj on September 29, 2017, 01:34:30 pm
New Divination Magic, continue meditation on Divination
Title: Re: Survive (10/10)
Post by: johiah on September 29, 2017, 06:07:15 pm
Have the sword fight off the scorpion. Use shape object on the cave wall to create a stone pillbx thing around me that I can see out of via small slits.
Title: Re: Survive (10/10)
Post by: NRDL on September 29, 2017, 06:14:11 pm
Find ANOTHER vicious animal to fight. Must improve my skills.
Title: Re: Survive (10/10)
Post by: Beirus on September 29, 2017, 10:48:39 pm
I'll take the new Spirit Magic.

Time to work on my Spirit Power. Try to develop a method to store it inside myself and release the accumulated power at once for a temporary significant boost to my power, speed, and durability.
Title: Re: Survive (10/10)
Post by: Transcendant on September 30, 2017, 05:54:30 am
Rest. Eat. Share excess food. Meditate on earth & spirit magic

I guess generally help if someone needs something? I wouldn't mind getting another room done or started etc. Maybe not in the cards this turn. Either way, food and food sources coming along. I thought there was a fiber plant too maybe; I wanna say jute? I might look into that as well as expanding capacity.

Welcome to the new person. Feel free to eat, etc. (There is a new person, right? Unless I missed something).
Title: Re: Survive (10/10)
Post by: Puppyguard on September 30, 2017, 07:53:39 pm
Find a different tree and go to sleep in it to heal.
Across a river if possible.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on October 02, 2017, 12:44:37 am
Night 2: 8 Turns Remain

Spoiler (click to show/hide)
Uh, I guess ....
> Try to discern the different types of known magic.
6 Your mind produces a handy image (https://i.redd.it/q1k33ul11pvy.jpg) on top of which you feel divine magic would exist, perhaps within these confines. However, every single picture seems to have a piece broken off of it, and Evocation magic has shattered completely, all of the bits and pieces forming together to make a new image. (https://metalgaia.files.wordpress.com/2014/07/elemental2.jpg) You feel as if they both have positive and negative magic to tune into, and for each positive and negative, there is a cloaked figure. Perhaps these mages dove too deep... or maybe they have positive energy counterparts somewhere. Either way, all of this takes a lot out of you.
-2 Hunger. Choose one Magic to Learn (as seen in pictures, all but Evocation are available)

Eat a piece of fish and re-attempt my previous action.
6 You learn that any spell cast on yourself can also be shared by your familiar, especially if it's protection magic. You feel quite tired from learning this information.
-2 Hunger. Skill Unlocked: Abjuration Magic Rank 0. Next Rank: 0/10 EXP. Gain Spell: Stone Skin (2 Mana)

this is why I wanted to have a meal before taking my catnap. Eat one of those fish I caught, and try again at resting.
4 You eat some fish and have a rest. You feel much better. +2 Health, +1 Hunger, +2 Mana. Lost Status: Ill.

New Divination Magic, continue meditation on Divination
See the Truth (3 Mana) This spell allows you to see through illusions, magical or otherwise.
2 You're so busy concentrating on tryign to discern the future that you don't even see the wolf that snuck up to you. -1 Health, -1 Hunger. Warning: Low Hunger. Fighting Wolf: 13/13 Health

Have the sword fight off the scorpion. Use shape object on the cave wall to create a stone pillbx thing around me that I can see out of via small slits.
1 The scorpion gets the jump on you, so you don't do much but get stung by it's enormous stinger. -2 Health. Gain Status: Poisoned. Fighting Giant Scorpion: 13/13 Health

Find ANOTHER vicious animal to fight. Must improve my skills.
1 You find something viscous alright... a swarm of spiders that crawl over you and begin eating at you. -2 Health. Fighting Spider Swarm: 10/10 Health.

I'll take the new Spirit Magic.
Time to work on my Spirit Power. Try to develop a method to store it inside myself and release the accumulated power at once for a temporary significant boost to my power, speed, and durability.

Gain Spell: Minor Heal (1 Mana)
3
You learn a little bit more about spirit power. You feel like the Enhance Self abilities are what you're looking for, as they will likely last several turns each. This takes a lot out of you.
-2 Hunger. Spirit Power Rank 1. Next Rank: 12/15 EXP. Spirit Abilities updated: Minor Enhance Self (+1 Bonus to all endeavors, Lasts 2 Turns), Moderate Enhance Self (+1 to all for 4 turns, or +2 to all for 2 Turns)

Rest. Eat. Share excess food. Meditate on earth & spirit magic
6 You eat your berry and take a rest, dreaming strange dreams. A figure in a green cloak looks over you, humming to themselves.

You're learning quite a lot, aren't you? Becoming quite powerful. Perhaps I shall have to keep an eye on you...

You wake up. If nothing else, you gained a bit more knowledge of Earth and Spirit. You feel like you're being watched, though.

+1 Hunger, Mana Replenished. Spirit Magic Rank 2. Next Rank: 10/20 EXP. Gain Status: Watched
Earth Magic Level Up! Choose one: +1 Maximum Hunger, +1 Maximum Health, +1 Maximum Mana, or Learn New Earth Magic.


Find a different tree and go to sleep in it to heal.
Across a river if possible.
3 You find a different tree to sleep in. This does nothing to stop the fire across the way. +2 Health, -1 Hunger.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on October 02, 2017, 01:03:24 am
Yes, this will provide good training for fighting multiple opponents. Use all of my limbs to squish these spiders.
Title: Re: Survive (10/10)
Post by: johiah on October 02, 2017, 06:33:43 am
I don't know how you pictured it working, but I kind of imagined animated objects as a separate entity.
The sword will keep stabbing, I will use my pickaxe.
Title: Re: Survive (10/10)
Post by: Glass on October 02, 2017, 07:19:51 am
Eat three pieces of fish, and then go fishing with Canadia, and with Redwing watching for where the fish are.
Title: Re: Survive (10/10)
Post by: PaPaj on October 02, 2017, 07:26:32 am
I am gonna use speak with animals and say to the wolf
"Hey how about you chill out"
Title: Re: Survive (10/10)
Post by: Custom Critical on October 02, 2017, 10:19:26 am
I'm going to ...

> Meditate on Divination Magic. Learn what I can do.
Title: Re: Survive (10/10)
Post by: OceanSoul on October 02, 2017, 10:40:49 am
Consider what the repercussions of making such a young, undeveloped animal my familiar would be. Then, see if there are any mice nearby to feed them.......
Title: Re: Survive (10/10)
Post by: Puppyguard on October 02, 2017, 01:10:13 pm
Begin heading towards some mountains.
Title: Re: Survive (10/10)
Post by: Beirus on October 02, 2017, 01:56:39 pm
Practice my swordmanship again and try to use my Spirit Power to develop an ability to manifest bolts or waves of spirit power from my strikes to hit distant opponents.
Title: Re: Survive (10/10)
Post by: Transcendant on October 02, 2017, 07:04:45 pm
+ 1 Mana please

Try to relax a bit. Fail. Try to meditate a bit on earth and spirit magic. Fail, partially. Only meditate on spirit magic. Then try to pass the time prepping another room a bit and talk to the dragons about what happened?

I tell the dragons what I just saw and ask them if they know anything about it. I am probably a little scared while this happens.

Somewhat uncomfortable, and feeling like somebody's there, but I don't see anyone. Spending a little time trying to figure out if you're paranoid if you're really being watched but just can't see whoever's watching you.... Me? Whoever? Did I mention worried? Because worried, also somewhat worried, and perhaps worried. 
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on October 04, 2017, 12:15:16 pm
Yes, this will provide good training for fighting multiple opponents. Use all of my limbs to squish these spiders.
5 You successfully crush a bunch of spiders. They're still crawling all around you. -1 Hunger. Combat Rank 1: 12/15 EXP. Fighting Spider Swarm: 5/10 Health

I don't know how you pictured it working, but I kind of imagined animated objects as a separate entity.
The sword will keep stabbing, I will use my pickaxe.
They do. A low roll still equals bad.
6 Critical hit! You slay the scorpion easily with the help of your animated sword. Unfortunately, you're still poisoned. -1 Health, -1 Hunger. Combat Rank 0: 5/10 EXP. Warning: Low Health

Eat three pieces of fish, and then go fishing with Canadia, and with Redwing watching for where the fish are.
2+2 You eat up some fish and then go fishing again with the help of your familiar. You only catch a few fish. -1 Smoked Fish, -2 Cooked Fish. Obtain Fish x3. Fishing Rank 2: 10/20 EXP.

I am gonna use speak with animals and say to the wolf
"Hey how about you chill out"
3 The wolf seems to listen to you, bowing its head. "Sorry... I'm just so hungry." You can sympathize. -1 Mana, -1 Hunger. Warning: Low Hunger.

I'm going to ...
> Meditate on Divination Magic. Learn what I can do.
Skill Unlocked: Divination Magic Rank 0. Next Rank: 0/10 EXP. Spells: Detect Magic (Lasts 2 turns per Mana). Mana Bar: 5/5
3
You meditate for a bit, and you feel like you understand Divination magic a bit better. -1 Hunger. Divination Magic Rank 0: 2/10 EXP.

Consider what the repercussions of making such a young, undeveloped animal my familiar would be. Then, see if there are any mice nearby to feed them.......
5 You feel as if a baby owl is insufficient for a familiar, it must be an adult animal. You do find some mice to feed the baby owls with, and they seem to like you a little bit more because you fed them.
Spirit Magic Rank 0: 8/10 EXP.

Begin heading towards some mountains.
3 You successfully head towards the mountains. Now what? -1 Hunger.

Practice my swordmanship again and try to use my Spirit Power to develop an ability to manifest bolts or waves of spirit power from my strikes to hit distant opponents.
2+1 You practice your swordsmanship. You feel like Magic is the far away destructive abilities that just uses Mana, whilst Spirit Power might take something more out of you if you try to spend it to use a far away ability.
-1 Hunger. Combat Rank 2: 8/20 EXP. Spirit Power Rank 1: 13/15 EXP. Warning: Low Hunger. Some Spirit Power abilities may cost Spirit + Hunger or Health. Use caution.

+ 1 Mana please
Try to relax a bit. Fail. Try to meditate a bit on earth and spirit magic. Fail, partially. Only meditate on spirit magic. Then try to pass the time prepping another room a bit and talk to the dragons about what happened?
2 You don't learn anything new about spirit magic. The dragons know nothing about this strange vision you had. What a waste of time. -2 Hunger.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on October 04, 2017, 12:21:58 pm
Cook 2 fish, smoke 1, and rest.
Title: Re: Survive (10/10)
Post by: Puppyguard on October 04, 2017, 01:14:36 pm
Begin digging a hermit cave.
Title: Re: Survive (10/10)
Post by: Dustan Hache on October 04, 2017, 01:46:12 pm
continue exploring the ruins. Use my night vision and my magic-sense.
Title: Re: Survive (10/10)
Post by: johiah on October 04, 2017, 01:49:55 pm
Eat some of my smoked fish and rest for a bit while examining my surroundings. If I see any ore, mine it.
Title: Re: Survive (10/10)
Post by: NRDL on October 04, 2017, 04:56:01 pm
Use some of my spirit power to Owl kick these spiders.
Title: Re: Survive (10/10)
Post by: Transcendant on October 04, 2017, 08:13:22 pm
Eat of some the smoked or cooked fish and maybe some berries I suppose? I'll cast plant growth on some of the berry bushes in the farm.

I don't know. I'm seeing a lot of hunger warnings and stuff, so I just want ample food for everybody. Not surprised that didn't work last round; I was shaken up. I guess I'll just keep making friends with the dragons. At some point, sleep is going to be a thing for us all presumably and I'd rather somebody stand guard / take turns. I dunno.
Title: Re: Survive (10/10)
Post by: OceanSoul on October 04, 2017, 08:42:34 pm
Assure the young owls that everything will be fine, and offer my hand out fwithin the nest jjjor one of them to come with me. I could definitely raise one as an animal companion. That would leave a rabbit or something as the familiar. Not that species for companion and familiar is exclusive or anything.
Title: Re: Survive (10/10)
Post by: Beirus on October 04, 2017, 09:33:57 pm
Get some food and eat. Then back to combat training.
Try to use Spirit Power to develop an ability to heal myself while damaging my foes.
Title: Re: Survive (10/10)
Post by: PaPaj on October 05, 2017, 07:22:26 am
Continue talking to the wolf
"Yeah... to be fair i am hungry aswell... you can come with me and i can get you something to eat"
Title: Re: Survive (10/10)
Post by: Custom Critical on October 06, 2017, 03:49:04 pm
> Learn how to make a fire for warmth.

I'm gonna try to be some kind of adventurer.
Title: Re: Survive (10/10)
Post by: Glass on October 07, 2017, 10:30:04 pm
*bump*
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on October 09, 2017, 09:14:41 pm
Sorry, everyone. I have been ridiculously busy lately. Canadian Thanksgiving consumed my time.

Nighttime: 6 Turns Remain

Cook 2 fish, smoke 1, and rest.
2 You burn the fish. -3 Fish. Your friend Wren grabs some fish from you. -2 Smoked Fish.

Begin digging a hermit cave.
3 You begin digging successfully. It's lookign to be a good hole so far. As another note, the forest fire went out somehow. Yay? -1 Hunger. Digging Rank 0: 2/10 EXP. River data updated

continue exploring the ruins. Use my night vision and my magic-sense.
1+1 You waste some time and mana, not finding anything. -1 Mana, -1 Hunger.

Eat some of my smoked fish and rest for a bit while examining my surroundings. If I see any ore, mine it.
5 You mine and rest, feeling much better, and then you find some ore.
+1 Health, +2 Hunger, Mana refilled. -1 cooked Fish, obtain Copper Ore x3. Lost Status: Poisoned. Skill Unlocked:Mining Rank 0. Next Rank: 0/10 EXP.

Use some of my spirit power to Owl kick these spiders.
1 That's not how that works. They begin to eat you alive again. -2 Health, Gain Status: Poisoned. Fighting Spider Swarm: 5/10 Health

Eat of some the smoked or cooked fish and maybe some berries I suppose? I'll cast plant growth on some of the berry bushes in the farm.
6 You eat up some fish from Aaron and cast plant growth on everything, causing every bush to be ripe. This exhausts a lot of your mana and causes that individual to come to you again, this time in the flesh.

You're starting to threaten my sphere of influence. Time for me to do something about that."

They cast a spell and you feel drained, and they disappear. Mana depleted. Earth Magic Rank 4. Next Rank: 5/30 EXP. Bushes confer +1 to Foraging for 2 Turns.

Assure the young owls that everything will be fine, and offer my hand out within the nest for one of them to come with me.
4 One of the baby owls crawls out of its nest and onto your arm. It's just a big fuzzball right now, but with time and care it may become a dependable friend. Gain Pet: Baby Owl. Name it Y/N?

Get some food and eat. Then back to combat training.
Try to use Spirit Power to develop an ability to heal myself while damaging my foes.

2+1 You eat a little something and then get back to training. You learn something new along the way. +1 Hunger. Combat Rank 2. Next Rank: 10/20 EXP.
Spirit Power Level up! Choose one: +! Maximum Health, +1 Maximum Hunger, +1 Maximum Spirit, or Gain New Spirit Ability. Gain Ability: Minor Leech Life (1 Spirit, Touch)


Continue talking to the wolf
"Yeah... to be fair i am hungry aswell... you can come with me and i can get you something to eat"
4 The wolf looks slightly wary, but eventually nods. "Very well. I will trust you for now. Please lead me to a food source." Gain (Temporary) Ally: Wolf

> Learn how to make a fire for warmth.
1 You try to make another fire even though there's already one burning at camp. You burn yourself and waste some time in the process. -2 Health, -1 Hunger.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: johiah on October 09, 2017, 09:22:29 pm
Mine some random stone, and head back to the forge.
Title: Re: Survive (10/10)
Post by: Glass on October 09, 2017, 09:25:37 pm
Have Canadia the beaver go fishing while i rest on the rivershore and Redwing keeps watch. Some fish will be ready for the wolf if they end up coming here.
Title: Re: Survive (10/10)
Post by: OceanSoul on October 09, 2017, 09:32:20 pm
The owl shall be named Perciev if male, and Atemia if female. It shall become my Simple Animal Companion. I will gather a few twigs, grasses, etc. on my way back to the buildings, so I can build a nest for them.
Title: Re: Survive (10/10)
Post by: Puppyguard on October 09, 2017, 10:05:05 pm
Chop a tree and make a door for my hermit cave, then continue digging.
Title: Re: Survive (10/10)
Post by: Dustan Hache on October 09, 2017, 10:07:43 pm
eat my fill of fish, and then continue exploring the surrounding area till my magic detection wears off again.
Title: Re: Survive (10/10)
Post by: NRDL on October 10, 2017, 12:33:03 am
How does it work, exactly?

Keep fighting the spiders, crush em.
Title: Re: Survive (10/10)
Post by: Transcendant on October 10, 2017, 02:47:07 am
Forage from the bushes with the +1. Sleep inside. Ask dragons what the heck that was about.

Feel drained. "Y..your domain? I wanted food and a house...."
Title: Re: Survive (10/10)
Post by: PaPaj on October 10, 2017, 07:54:59 am
Get myself and the wolf a fish to eat
Title: Re: Survive (10/10)
Post by: Beirus on October 10, 2017, 01:53:24 pm
+1 Max Spirit

Keep practicing combat while working on a technique to change Spirit to Mana and Mana to Spirit.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on October 11, 2017, 05:13:35 pm
Mine some random stone, and head back to the forge.
5 You mine some stone and find a couple bits of copper ore in there. Bonus. You head back home safely. You obtain Copper Ore x2, Stone x5. Mining Rank 0: 5/10 EXP.

Have Canadia the beaver go fishing while i rest on the rivershore and Redwing keeps watch. Some fish will be ready for the wolf if they end up coming here.
2+1 The beaver goes fishing and you have a quick rest whilst the bird watches over you. You give some fish to your friend Jeb and his wolf.
You obtain Fish x1. Mana replenished, -1 Hunger. -1 Smoked Fish, -2 Cooked Fish.

The owl shall be named Perciev if male, and Atemia if female. It shall become my Simple Animal Companion. I will gather a few twigs, grasses, etc. on my way back to the buildings, so I can build a nest for them.
6 You make the young owl your Animal Companion, feeling some more energy come out of you in doing so. It doesn't have a lot of health, but perhaps it will grow over time.
-2 Mana, -1 Hunger. Earth Magic Rank 1: 10/15 EXP. Owl data updated

Chop a tree and make a door for my hermit cave, then continue digging.
6 You chop the heck out of that tree so much that you break your axe. Oops. At least you made that door. -1 Hunger, Axe (Broken). Skills Unlocked: Crafting Rank 0 and Lumberjack Rank 0.

eat my fill of fish, and then continue exploring the surrounding area till my magic detection wears off again.
5 You eat some of your fish and you're filled up. When you look near the ruins, you see the outline of a glowing box before the Detection fades. It's a chest. -3 Fish, Hunger Filled.

Keep fighting the spiders, crush em.
You may sometimes gain inspiration, but you can't use abilities / magic you don't know yet.
4 You kill the last of the spiders. It doesn't help your posioning, but that doesn;t take effect this turn. -1 Hunger. Combat Level Up! Choose one: +1 Maximum Health or +1 Maximum Hunger.

Forage from the bushes with the +1. Sleep inside. Ask dragons what the heck that was about.
Feel drained. "Y..your domain? I wanted food and a house...."
3+2 You forage a bunch of berries, and Auraj the Brass Dragon Wyrmling speaks up.
"Well... if it's true that they're stealing power from the Great Dragon, then this mage has likely aligned itself with Earth Magic, claiming domain over it, sort of like a god... It's scary to think about." Despite this, you feel as if the mage's attention is now directed elsewhere.
Lost Status: Watched. You obtain Strawberry x5, Blackberry x5. Foraging Level Up! Choose one: +1 Maximum Health or +1 Maximum Hunger.

Get myself and the wolf a fish to eat
4+1 You eat a smoked fish and give some cooked fish to the wolf. It seems happy. +1 Health, +4 Hunger. Ally: Wolf (+1 to Familiar / Animal Companion Spell Chance)

+1 Max Spirit
Keep practicing combat while working on a technique to change Spirit to Mana and Mana to Spirit.

6+1 You keep practicing combat and break your nice Iron Sword. You learn how to change Spirit to Mana and back again, which you're eager to try out.
-1 Hunger. Sword: Broken. Warning: Low Hunger. Mana refilled, Spirit depleted.
Combat Rank 2: 15/20 EXP. Spirit Power Rank 1: 5/20 EXP. Gain Ability: Spirit to Mana/Mana to Spirit (1 Spirit for 1 Mana or 1 Mana for 1 Spirit.)


Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Dustan Hache on October 11, 2017, 05:19:40 pm
an entire chest was glowing? Interesting. Nap for a bit, and then go looking for it again.
Title: Re: Survive (10/10)
Post by: Glass on October 11, 2017, 05:27:42 pm
We're all fishing now! (that is, both me and Canadia)
Title: Re: Survive (10/10)
Post by: johiah on October 11, 2017, 05:27:55 pm
Smelt the copper ore into bars. Try to channel my transmutation magic to make extremely pure bars.
Title: Re: Survive (10/10)
Post by: Puppyguard on October 11, 2017, 06:30:00 pm
Continue digging my hermit cave.
Title: Re: Survive (10/10)
Post by: NRDL on October 11, 2017, 11:55:27 pm
+1 to health please. Sit and meditate, focus on purging the poison from my bloodstream.
Title: Re: Survive (10/10)
Post by: Beirus on October 12, 2017, 12:53:01 am
Go eat, then ponder a way to tame the monsters that show up at night, through Spirit Magic.
Title: Re: Survive (10/10)
Post by: Transcendant on October 12, 2017, 05:11:14 am
+1 hunger please.

Forage a little more then sleep a bit.

Title: Re: Survive (10/10)
Post by: PaPaj on October 12, 2017, 06:42:07 am
I will try to get the wolf as my animal companion
Title: Re: Survive (10/10)
Post by: OceanSoul on October 12, 2017, 11:36:00 am
Eat a few strawberries and a carrot, then gather twigs and such on the way back to the Campsite, so that I can make a small nest for Atemia.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on October 14, 2017, 10:42:44 pm
Custom Critical has not replied in a while.

Nighttime: 4 Turns Remain

an entire chest was glowing? Interesting. Nap for a bit, and then go looking for it again.
4 You nap for a bit and wake up, looking for that chest. You easily find it via memory alone, and inspect it. The chest isn't locked, but it seems to be empty. Perhaps it has some kind of enchantment on it?
Mana Replenished.

We're all fishing now! (that is, both me and Canadia)
2+2 You and your familiar work together and catch a bunch more fish. -1 Hunger. You obtain Fish x4. Fishing Rank 2: 14/20 EXP.

Smelt the copper ore into bars. Try to channel my transmutation magic to make extremely pure bars.
5 You smelt the copper ore into bar shapes, thinking about magic to make them pure. Usually to purify copper ore, a process called electrolysis is used. However, with magic, anything can be accomplished quicker. Since that does technically fall within the category of changing things into other things, you learn some new Transmutation Magic along the way and cast the spell.
-2 Mana. Copper Ores turned into Pure Copper Bars. Blacksmithing Rank 0: 8/10 EXP. Transmutation Magic Rank 2: 10/20 EXP. Gain Spell: Purify Metal (2 Mana)

Continue digging my hermit cave.
2 You don't make a whole lot of progress this time around. -2 Hunger. Warning: Low on Hunger.

+1 to health please. Sit and meditate, focus on purging the poison from my bloodstream.
6 You meditate for a bit and the poison seems to siphon away from your system after you gain 'divine' inspiration from a cloaked figure. Unfortunately, that took a lot of time.
-2 Hunger, Lost Status: Poisoned. Skill Unlocked: Spirit Magic Rank 0. Next Rank: 0/10 EXP. Spells: Cure Poison (3 Mana). Gain Mana Bar: 2/5

Go eat, then ponder a way to tame the monsters that show up at night, through Spirit Magic.
4 You eat up some berries and ponder ways to tame monsters. So long as they aren;t mindless, they could be effected by a Charm or Control spell, but it's highly likely that no monster would eventually agree to become a familiar or companion. However, You also gain the insight that it could be possible to summon monsters from nowhere, and perhaps that has been what is happening to this place the entire time.
+2 Hunger, +1 Health. Choose one: Learn Enchantment Magic or Learn Conjuration Magic.

+1 hunger please.
Forage a little more then sleep a bit.
2+2 You forage for more berries and then fall to sleep. You catch a glimpse of what seems to be a glowing green diamond hovering above you. You feel pulled towards it, feel it's connected to Earth Magic somehow... and then you wake up.
+3 Mana, -1 Hunger. You obtain Strawberry x3, Blackberry x3. Foraging Rank 3: 3/25 EXP.

I will try to get the wolf as my animal companion
4+1 It seems that whatever powers that be have smiled upon you. Your already forged bond with the wolf as well as some inspiration allows you to have it as your animal companion. Name the wolf? Y/N
-1 Mana. Animal Companion: Wolf, 13/13 Health. Enhanced Smell (+1 Hunting), Natural Hunter (+1 Combat).
Skill Unlocked: Earth Magic Rank 0. Next Rank: 0/10 EXP. Spells: Simple Animal Companion (1 Mana, 1 Use Only)


Eat a few strawberries and a carrot, then gather twigs and such on the way back to the Campsite, so that I can make a small nest for Atemia.
3 You do exactly what you wanted to do, with no repercussions. +1 Health, +2 Hunger. -1 Carrot, -3 Strawberry. You obtain Small Pile of Twigs.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on October 14, 2017, 10:46:38 pm
Eat some nutritionally dense bear fat, rest as well to heal up.
Title: Re: Survive (10/10)
Post by: Glass on October 14, 2017, 10:56:14 pm
Cook/smoke my 5 fish.
Title: Re: Survive (10/10)
Post by: Puppyguard on October 14, 2017, 11:58:18 pm
Eat my deer meat and start carving some stone furniture.
Title: Re: Survive (10/10)
Post by: Dustan Hache on October 15, 2017, 12:23:46 am
put one of my fish in it, and go hunting for more food. Maybe one of the humans might be able to move it somewhere useful?
Title: Re: Survive (10/10)
Post by: Custom Critical on October 15, 2017, 09:34:01 am
> Practice divination magic.
Title: Re: Survive (10/10)
Post by: Transcendant on October 15, 2017, 11:25:50 am
Ask dragon Friends about green diamond, socializing with dragons a bit. Cast plant growth on the farm. Then sleep some more.

Sleepily striving straight shape... Called to it and it called back. I can't help but wonder what it means, or help waking up....
Title: Re: Survive (10/10)
Post by: johiah on October 15, 2017, 01:07:07 pm
Let's start with something simple. How about...
Forge myself a jointed metal gauntlet. Going for something iron man-y without having lasers or whatever.
Title: Re: Survive (10/10)
Post by: Beirus on October 15, 2017, 02:59:10 pm
Learn Conjuration Magic, then continue combat training while trying to develop a Steel Skin spell through Abjuration magic.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on October 17, 2017, 05:55:58 pm
Nighttime: 3 Turns remain.

Eat some nutritionally dense bear fat, rest as well to heal up.
6 You eat up all your bear fat, which certainly fills you up, but it's definitely not very healthy. You have a slightly restless sleep due to stomach pains. They're gone when you finally wake up.
Lost all Bear Fat. Hunger and Mana refilled. Regain no health.

Cook/smoke my 5 fish.
4 You successfully cook up your fish. -1 Hunger, Cooked Fish x3, Smoked Fish x2.
Cooking Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, or Gain Permanent +1 to Cooking.


Eat my deer meat and start carving some stone furniture.
6 You eat up all your deer meat and try to carve out some furniture from stone. As the only 'carving' tool you have is your sword, you break it. Sword: Broken. Health and Hunger refilled.

put one of my fish in it, and go hunting for more food. Maybe one of the humans might be able to move it somewhere useful?
3 You put a fish in there and go hunting for more food. You catch a rat. -1 Fish, obtain Rat x1. Hunting Rank 0: 5/10 EXP.

> Practice divination magic.
5 You not only practice the art, you learn something new about it without wasting too much time. Divination Magic Rank 0: 7/10 EXP. Gain Spell: Identify Magic (1 Mana, Owl Feather)

Ask dragon Friends about green diamond, socializing with dragons a bit. Cast plant growth on the farm. Then sleep some more.
5 "Thessse dreamsss ssseem to be connected with magic sssomehow..." speculates Kalith, at which Auraj perks up.
"I remember! The Great Dragon was always said to be surrounded by ten diamonds. Each of the five elements had two different diamonds attached to them or something like that. If you're seeing that, it must mean that you're gaining the Great Dragon's favor, specifically in the element of Earth! If you keep doing it, maybe you will be able to steal the domain away from the mage."
This seems to ring true when yet another cast of the spell ripens all of the berry bushes at once. -1 Mana. Earth Magic Rank 4: 10/30 EXP. Bushes: +1 Foraging for 3 Turns.

Let's start with something simple. How about...
Forge myself a jointed metal gauntlet. Going for something iron man-y without having lasers or whatever.
1 You throw some of the copper bars in hastily. You seem to have a penchant for burning yourself, don't you. -2 Health. Warning: Low Health. -2 Copper Bars.

Learn Conjuration Magic, then continue combat training while trying to develop a Steel Skin spell through Abjuration magic.
Conjure Simple Monster (Lasts 1 turn per Mana spent)
1+1
You waste some time swinging your sword around, and seem to come up empty for spells. -2 Hunger. Warning: Low Hunger.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on October 17, 2017, 06:01:25 pm
Meditate some more, to restore my health.
Title: Re: Survive (10/10)
Post by: johiah on October 17, 2017, 06:09:03 pm
Eat my fish and then go fishing on the dock. Try to think about how to become immune to burns.
Title: Re: Survive (10/10)
Post by: Glass on October 17, 2017, 06:12:59 pm
+1 to cooking rolls, if I may.

Eat a cooked fish, and then meditate for a while, trying to use my Zone of Truth spell as a starting point to try to make a Zone of Peace spell.
Title: Re: Survive (10/10)
Post by: Puppyguard on October 17, 2017, 06:14:14 pm
Attempt to learn some earth magic, such as a simple mold stone spell.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on October 17, 2017, 06:27:01 pm
It has come to my attention that from now on this rule is necessary: If upon a level up you don't choose the +1 bonus, it will be offered again at a later rank. It is a one time thing, and as such the incentive to pick it up sooner will be greater in such a case. If you do not pick it when I offer the opportunity, I will assume that you want the choice that you made instead of the bonus. That being said, anyone leveling up a skill will gain another opportunity automatically next time they level up so as to make things fair for everyone.
Title: Re: Survive (10/10)
Post by: OceanSoul on October 17, 2017, 06:42:49 pm
Make a simple nest out of the twigs and some grass for Atemia.
Title: Re: Survive (10/10)
Post by: Custom Critical on October 18, 2017, 10:47:28 pm
> Identify magic, then further develop divination magic.
Title: Re: Survive (10/10)
Post by: Beirus on October 18, 2017, 11:19:47 pm
Go eat, then try to figure out a repair spell to fix my sword.
Title: Re: Survive (10/10)
Post by: Dustan Hache on October 19, 2017, 06:31:39 am
Continue hunting,  and maybe play with my prey using my Gust spell
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on October 21, 2017, 12:12:27 pm
Meditate some more, to restore my health.
4 You meditate with no disturbances, healing your wounds. Health restored.

Eat my fish and then go fishing on the dock. Try to think about how to become immune to burns.
5 You eat your fish and think about how to resist fire. You instead learn how to resist all energy types. +4 Health, Fish consumed.
Skill Unlocked: Abjuration Magic Rank 0. Next Rank: 0/10 EXP. Gain Spell: Resist [Energy Type] (Lasts 1 Turn per Mana)
Choose an energy type to resist when using this spell. You resist some of that type of damage for the duration of the spell.

+1 to cooking rolls, if I may.
Eat a cooked fish, and then meditate for a while, trying to use my Zone of Truth spell as a starting point to try to make a Zone of Peace spell.
3 You eat a fish and meditate for a while. You come up with a new spell. +2 Hunger. Enchantment Magic Rank 2: 2/20 EXP. Gain Spell: Zone of Peace (3 Mana)

Attempt to learn some earth magic, such as a simple mold stone spell.
5 You feel like you're more attuned with Earth. Skill Unlocked: Earth Magic Rank 0. Next Rank: 0/10 EXP. Gain Spells: Rock to Mud/Mud to Rock (2 Mana), Shape Stone (3 Mana)

Make a simple nest out of the twigs and some grass for Atemia.
4 You make a nest for your owl, and she seems to like it. -1 Hunger. Twigs turned into Owl's Nest. +1 Friendship with Atemia. Skill Unlocked: Crafting Rank 0. Next Rank: 0/10 EXP.

> Identify magic, then further develop divination magic.
1 There isn't any magic around to identify as far as you know, and you also don't have the Owl Feather. You waste twice the mana you would have for this mistake. Maybe try detect magic first next time?
-2 Mana, -1 Hunger.

Go eat, then try to figure out a repair spell to fix my sword.
2+1 You successfully forage some berries to eat. You learn something new. +1 Hunger. Foraging Rank 0: 2/10 EXP. Transmutation Magic Rank 1: 2/15 EXP. Gain Spell: Minor Repairs (1 Mana)

Continue hunting, and maybe play with my prey using my Gust spell
2 You feel a bit tired. You decide to relax instead. -1 Hunger.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Dustan Hache on October 21, 2017, 12:18:45 pm
Meh.  You're right.  This exploring stuff is a bit dull.
hop In the box and take a nap.
Title: Re: Survive (10/10)
Post by: johiah on October 21, 2017, 03:01:43 pm
Tinker around a bit with some copper bars in the forge.
Make something small and useful, but simple.
Maybe the head for a hoe?
Title: Re: Survive (10/10)
Post by: Puppyguard on October 21, 2017, 03:57:33 pm
Cast mold stone to create a hollow stone spear.((Hollow so that it doesn't weigh so much.))
Title: Re: Survive (10/10)
Post by: PaPaj on October 21, 2017, 04:52:42 pm
Try to teach my wolf some divination magic so he might be able to speak
Title: Re: Survive (10/10)
Post by: Custom Critical on October 21, 2017, 05:07:37 pm
> Locate the nearest source of edible food and eat.
Title: Re: Survive (10/10)
Post by: NRDL on October 21, 2017, 05:10:06 pm
Search for a human being to fight.
Title: Re: Survive (10/10)
Post by: Transcendant on October 21, 2017, 06:42:04 pm
Wake up from nap, hear things from dragons, ponder what they say. Thank them.
Forage for berries a bit, then go back to sleep for another turn.


I'm sorry, I didn't realize how sleeping works. I figured, night, so ... sleep some, etc. I didn't mean to hold up the game and thought it would be some sleeping time. My mistake.
Title: Re: Survive (10/10)
Post by: Glass on October 21, 2017, 07:55:24 pm
Um...

Try to learn to freeze water.
Title: Re: Survive (10/10)
Post by: OceanSoul on October 21, 2017, 09:57:36 pm
Go to sleep, rest up. Think about what it wound be like to have wings instead of arms as I drift away...
Title: Re: Survive (10/10)
Post by: Beirus on October 21, 2017, 10:13:12 pm
Use my Minor Repairs spell to fix my sword, then go eat again. If it doesn't fix the sword properly, try to develop a better repair spell using the Minor Repairs spell for reference.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on October 26, 2017, 10:45:54 pm
Sorry about the lack of update until now. I ended up having to do a bunch of things with little time for myself. Here's the next one.

Nighttime: Last turn

Meh.  You're right.  This exploring stuff is a bit dull.
hop In the box and take a nap.
4 You hop into the box and realize that it's a lot bigger on the inside than it is on the outside. That must have been why the whole chest glowed when you looked at it earlier. You rest without issues. Chest data updated.

Tinker around a bit with some copper bars in the forge.
Make something small and useful, but simple.
Maybe the head for a hoe?
4 You create a hoe head out of a copper bar with some careful melting and hammering. Now all there is to do is attach it to a base.
-1 Copper Bar, -1 Hunger. You obtain Copper Hoe Head. Blacksmithing Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger or +1 Blacksmithing (one time bonus)

Cast mold stone to create a hollow stone spear.
4 You successfully create exactly what you wanted out of some nearby stones. -3 Mana. You obtain Hollow Stone Spear. Earth Magic Rank 0: 4/10 EXP.

Try to teach my wolf some divination magic so he might be able to speak
2 You need to bond with your wolf more before it can learn magic. -1 Hunger.

> Locate the nearest source of edible food and eat.
6 You eat up a bunch of the berries at camp. Unfortunately, that means there's not as many for others anymore.
Health and Hunger replenished. Skill Unlocked: Foraging Rank 0. Next Rank: 0/10 EXP. Bushes lose Foraging bonus.

Search for a human being to fight.
4 There are only the other people at the campsite as far as you know. There are also some powerful mages that appear from time to time. Oh look, here's one now! They have a purple cloak.

"I like you," they say, with an evil grin. "So eager to kill for your own benefit. You might be useful yet... but first, a test."

They wave their hand and they disappear. What appears in front of you is a skeleton with a sword. Fighting Skeleton: 10/10 Health

Wake up from nap, hear things from dragons, ponder what they say. Thank them.
Forage for berries a bit, then go back to sleep for another turn.

2+1 You grab some berries and sleep a bit. +2 Mana, -1 Hunger. +1 Strawberry, +1 Blackberry. Foraging Rank 3: 5/25 EXP.

Try to learn to freeze water.
5 You learn quite a bit about ice magic. Gain Spells: Water to Ice/Ice to Water (2 Mana), Frost Orb (2 Mana). Water Magic Rank 1: 7/15 EXP.

Go to sleep, rest up. Think about what it wound be like to have wings instead of arms as I drift away...
3 You rest up and have sweet dreams. You learn something about flight. +2 Health, -1 Hunger. Gain Spell: Flight (1 Mana)

Use my Minor Repairs spell to fix my sword, then go eat again. If it doesn't fix the sword properly, try to develop a better repair spell using the Minor Repairs spell for reference.
5 You manage to repair the whole sword with your magic. You eat up some food after foraging around.
+1 Health, +4 Hunger, -1 Mana. Sword: Repaired. Transmutation Magic Rank 1: 7/15 EXP. Foraging Rank 0: 7/10 EXP.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on October 26, 2017, 10:48:45 pm
Gratefully accept the challenge. Since Leech Life probably doesn't work on undead, just focus on breaking the skeleton's arms so it can't use the sword.
Title: Re: Survive (10/10)
Post by: Puppyguard on October 26, 2017, 10:58:10 pm
Meditate to regain lost mana.
Title: Re: Survive (10/10)
Post by: Beirus on October 26, 2017, 10:59:45 pm
Since I have Conjure Simple Monster, try to develop an advanced version of the spell to summon stronger monsters or monsters that are loyal specifically to me.
Title: Re: Survive (10/10)
Post by: johiah on October 27, 2017, 06:06:02 am
Grab some if the nearby wood and carefully whittle myself a hoe handle. Attach the how's head to the handle,
and give it to Transcendent.

Also, +1 when blacksmithing please.
Title: Re: Survive (10/10)
Post by: Glass on October 27, 2017, 07:00:27 am
Try mixing my spells. What if I try to do Stone Skin with ice magic? Could I mix it with Zone of Truth or Peace to give the enchantment to everyone nearby? Can I do that with Control Animals? Etcetera.
Title: Re: Survive (10/10)
Post by: Custom Critical on October 27, 2017, 11:19:10 am
> Practice divination magic again.
Title: Re: Survive (10/10)
Post by: Transcendant on October 27, 2017, 05:06:07 pm
Add / plant one single plant to the farm: another black  berry bush. Meditate on spirit magic. Sleep a little more.

Lay awake in the dark wondering and trying to sleep. Happy to at least hav
Title: Re: Survive (10/10)
Post by: PaPaj on October 27, 2017, 05:41:54 pm
Try to discover new type of magic
Title: Re: Survive (10/10)
Post by: dustywayfarer on October 29, 2017, 06:50:07 am
PTW
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on October 30, 2017, 09:11:53 pm
Day 3: Rainy (All campfires destroyed, Buried meat rots.)
Detect Lifesigns  Updated: Lasts 3 Turns

Gratefully accept the challenge. Since Leech Life probably doesn't work on undead, just focus on breaking the skeleton's arms so it can't use the sword.
3 You slice into the skeleton, but its bones seem to be a bit sturdy so you don't cut its arm off right away. It slices back, nicking you on your skin.
-1 Health. Combat Rank 2: 2/20 EXP. Fighting Skeleton: 9/10 Health.

Meditate to regain lost mana.
3 You succeed in your task, after spending some time. -1 Hunger. Mana refilled.

Since I have Conjure Simple Monster, try to develop an advanced version of the spell to summon stronger monsters or monsters that are loyal specifically to me.
5 You learn quite a bit about summoning and binding, and though you don't have the ability to bind monsters at the moment, that may be possible later.
-1 Hunger. Conjuration Magic Rank 0: 5/10 EXP. Spirit Magic Rank 1: 5/15 EXP. Find Simple Familiar (1 Mana, Charcoal, 1 Use Only), Conjured Advanced Monster (1 Turn per 2 Mana)

Grab some if the nearby wood and carefully whittle myself a hoe handle. Attach the hoe's head to the handle, and give it to Transcendent.
Also, +1 when blacksmithing please.
6 You successfully craft the hoe and give it to your friend Wren, but not without nicking yourself. Your hands probably dislike all this punishment.
-1 Health, -1 Hunger. Crafting Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger or +1 to Crafting (one time permanent bonus)

Try mixing my spells. What if I try to do Stone Skin with ice magic? Could I mix it with Zone of Truth or Peace to give the enchantment to everyone nearby? Can I do that with Control Animals? Etcetera.
6 You experiment with combining magic. It doesn't work in quite the way you expected, but you still seemed to get something out of it. On the one hand, you learned a powerful spell. On the other, you temporarily turn yourself to stone, which hurts a lot. You change back within a few moments, but it was still scary. You could've been trapped like that if something had gone seriously wrong.
-2 Health, -1 Hunger. Water Magic Rank 1: 12/15 EXP. Earth Magic Rank 0: 8/10 EXP. Skill Unlocked: Transmutation Magic Rank 0. Next Rank: 0/10 EXP.
Gain Spell: Stone to Flesh/Flesh to Stone (5 Mana).
This spell could be a blessing or a curse. On the one hand, you could save anyone that has been turned to stone. On the other, you could turn people to stone (and possibly yourself if it backfires.) Use this wisely.

> Practice divination magic again.
4 You practice your divination magic by turning on Detect Magic. You may now Detect Magic for 2 Turns, if there is any in the area.
-1 Mana. Gain Spell: Detect Lifesigns (2 Mana, Lasts 3 Turns). Divination Magic Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana, or Learn New Divination Magic.

Add / plant one single plant to the farm: another black berry bush. Meditate on spirit magic. Sleep a little more.
2+2 Your friend Aumrath gave you a fancy new farm tool. You successfully farm your new blackberry bush and meditate peacefully. You then sleep.
-1 Hunger, Mana replenished. -1 Blackberry. Item obtained: Copper Hoe (swapped out for old hoe). Farming Rank 2: 8/20 EXP. Campsite Updated

Try to discover new type of magic
6 You have a sit down for a while and daydream intensely. So many different stars, and some of them are connected to each other. Which star do you want to touch?
-2 Hunger. Warning: Low Hunger. Choose one magic to learn: Air, Fire, Water, Spirit, Abjuration, Conjuration, Enchantment, Illusion, or Necromancy.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on October 30, 2017, 09:15:07 pm
...
Let's try that combination stuff again, but with the Zone spells and charm/control stuff spells. Let's leave Stone Skin alone.
Title: Re: Survive (10/10)
Post by: Transcendant on October 30, 2017, 09:41:05 pm
Share food, eliminate group hunger if possible. Mostly meditate on Spirit magic once that's done this turn.


Share the food I have so everyone is fed inside. Raining ... that'd keep me from finishing the rooms on my planned home from mud to stone.... Invite everyone to stay inside during the rain for a bit, and naturally thank Aumrath for the Hoe, assuring that it will be put to good use. Between the mud to stone buildings and the farming, it will be.... A lot of this is weather dependent.

As previously stated, going healing and support route, cleric ish? I dunno, maybe some kind of offense at some point (because otherwise unworkable?), but meh....

P.S. While it is somewhat funny, I do not understand what is going on with the discord and me having a ton of named accounts there. Ideas?
Title: Re: Survive (10/10)
Post by: Dustan Hache on October 30, 2017, 10:21:54 pm
attempt to climb out of the magic box, then go exploring again.
Title: Re: Survive (10/10)
Post by: Puppyguard on October 30, 2017, 10:50:27 pm
Go hunting.
Title: Re: Survive (10/10)
Post by: NRDL on October 30, 2017, 11:50:47 pm
Grapple with the skeleton, immobilise its sword arm and break its elbows.
Title: Re: Survive (10/10)
Post by: johiah on October 31, 2017, 07:23:10 am
((If I don't take the plus 1 now, will it now appear later?))
+1 to crafting. Rest a bit to recover my health, and then go fishing some more.
Title: Re: Survive (10/10)
Post by: PaPaj on October 31, 2017, 08:15:53 am
I shall choose Necromancy
Title: Re: Survive (10/10)
Post by: Custom Critical on October 31, 2017, 07:21:57 pm
> Try to learn and practice psionics.

I choose: Learn new divination magic!
Title: Re: Survive (10/10)
Post by: Beirus on October 31, 2017, 10:43:32 pm
Practice my combat a bit more and try to develop a form of armor using Abjuration magic to shield me from damage.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on November 03, 2017, 01:49:04 am
Daytime 3: Rainy (7 turns remain)

Let's try that combination stuff again, but with the Zone spells and charm/control stuff spells. Let's leave Stone Skin alone.
3 You take some time and combine another two spells together in a strange sort of way, but at least this one seems somewhat inherently beneficial to you.
-1 Hunger. Abjuration Magic Rank 0: 2/10 EXP. Gain Spell: Anti-Conjuration Zone (Lasts 1 Turn per Mana). Nothing can teleport or be summoned within this zone while it lasts, but creatures already summoned outside the zone can still come in.

Share food, eliminate group hunger if possible. Mostly meditate on Spirit magic once that's done this turn.
5 You help out your friend Jeb again as well as eating some berries yourself. You meditate on Spirit Magic and learn something new.
Hunger refilled. All berries consumed. Spirit Magic Rank 2. Next Rank: 15/20 EXP. Gain Spell: Bless (Lasts 1 Turn per Mana) Give yourself and up to 2 allies +1 to all checks for the duration of the spell.

attempt to climb out of the magic box, then go exploring again.
5 You get out just fine and go exploring around more. Nearby, you find what appears to be a flowerbed, with some statues littered about. Some are broken, and others are intact, but the beauty of them implies that something with delicate crafting skills once lived here. Judging by the beautiful state of the flowerbed, they still live here... they must be out at the moment.
River Updated

Go hunting.
4 There's a bunch of small spiders about that you easily kill for meat. -1 Hunger. You obtain Spider Meat x4. Hunting Rank 1: 3/15 EXP.

Grapple with the skeleton, immobilise its sword arm and break its elbows.
1 The skeleton gets the jump on you instead. This is indeed proving quite the challenge. -3 Health. Fighting Skeleton: 9/10 Health

((If I don't take the plus 1 now, will it now appear later?))
+1 to crafting. Rest a bit to recover my health, and then go fishing some more.
(Yes, if you do not take the +1 when it is first offered to you, it will be offered again later.)
3+1 You have a bit of a rest and then you go fishing again. +2 Health, -1 Hunger. You obtain Fish x3. Fishing Rank 1. Next Rank: 3/15 EXP.

I shall choose Necromancy
5 You learn about Necromancy, and its power over life and death. You also get some food from your friend Wren, and make the best use of it.
Hunger refilled. Skill Unlocked: Necromancy Magic Rank 0. Next Rank: 0/10 EXP. Gain Spell: Chill Touch (2 Mana) Damage and potentially weaken a living being, giving them a -1 on physical checks.

> Try to learn and practice psionics.
I choose: Learn new divination magic!
Gain Spell: See the Truth (3 Mana)
1 You feel dizzy and strained from trying to expand your mind too much. You even feel a bit sick to your stomach. -2 Hunger, Gain Status: Ill.

Practice my combat a bit more and try to develop a form of armor using Abjuration magic to shield me from damage.
4+1 You learn quite a bit this turn about both combat and Abjuration Magic. -1 Hunger. Combat Level Up! Choose one: +1 Maximum Health or +1 Maximum Hunger.
Gain Spell: Magic Armor (Lasts 1 Turn per Mana). Abjuration Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana or Learn New Abjuration Magic.


Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on November 03, 2017, 01:51:24 am
Trip the skeleton, get it down to the ground, grapple its limbs off.
Title: Re: Survive (10/10)
Post by: Transcendant on November 03, 2017, 05:13:07 am
Cast Bless, targeting myself and two others: Beirus, and Oceansoul? Then Meditate on Spirit Magic.

Glad to be dry when it's raining outside, along with as many people as possible in the house.... Hopefully the rain may let up, providing a dry sky and wet ground with plenty of mud to build and finish the rest of the place with a mud to stone spell.... So much to build and so little time. If nothing else, my friends will have some small comfort here materially and magically.
Title: Re: Survive (10/10)
Post by: Glass on November 03, 2017, 06:39:14 am
Continue trying to combine magic. I'd really like it if I can get a Zone of Control Animals or some such effect.
Title: Re: Survive (10/10)
Post by: Puppyguard on November 03, 2017, 12:48:50 pm
Keep hunting.
Title: Re: Survive (10/10)
Post by: Dustan Hache on November 03, 2017, 01:12:38 pm
let's go look for them then, and enjoy the rain against my fur.
Title: Re: Survive (10/10)
Post by: PaPaj on November 03, 2017, 01:18:33 pm
Bound with my companion in the rain
Title: Re: Survive (10/10)
Post by: johiah on November 05, 2017, 07:15:55 pm
Continue fishing and thinking about how I can improve my blacksmithing.
Title: Re: Survive (10/10)
Post by: Beirus on November 06, 2017, 12:22:41 pm
((Thanks for the buff, Transcendant))

+1 Health, +1 Mana

Find some charcoal, then see about finding a familiar. I want a bear.
Title: Re: Survive (10/10)
Post by: Custom Critical on November 06, 2017, 07:33:18 pm
> Rest until I get better.
> Then attempt to uncover the secrets of biology/evolution/mutation.

Yeah. I went there.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on November 06, 2017, 07:55:58 pm
Daytime 3: Rainy (6 Turns remain)

Trip the skeleton, get it down to the ground, grapple its limbs off.
3 You manage to trip the skeleton to the ground, but it easily resists your grapple. It still took a bit of damage and wasted its turn getting back up.
-1 Hunger. Combat Rank 2: 4/20 EXP. Fighting Skeleton: 8/10 Health

Cast Bless, targeting myself and two others: Beirus, and Oceansoul? Then Meditate on Spirit Magic.
3 You cast a simple Bless spell for you and your friends Arsintoile and Billy Bob. It will take effect for the next action, whether it be yours or theirs. You then meditate.
-1 Mana. Spirit Magic Rank 2: 18/20 EXP. Gain Status: Blessed (1 Turn)

Continue trying to combine magic. I'd really like it if I can get a Zone of Control Animals or some such effect.
1 Your spell sparks and you accidentally summon a monster instead of learning how to control them. A winged cat pounces on you.
-1 Health, Mana halved. Fighting Winged Cat: 10/10 Health

Keep hunting.
3+1 After searching for a bit, you find and kill another deer. -1 Hunger. You obtain Deer Meat x3. Hunting Rank 1: 7/15 EXP.

let's go look for them then, and enjoy the rain against my fur.
2 It is extremely quiet here... it's almost scary how quiet it is. Dead statue eyes stare at you endlessly. Nobody's home... for now. -1 Hunger.

Bound with my companion in the rain
4 Your wolf dances happily with you in the rain. You feel closer to your animal companion. +1 Bond with Wolf.

Continue fishing and thinking about how I can improve my blacksmithing.
3+1 You fish and think about working your forge whilst doing so. -1 Hunger. You obtain Fish x4. Fishing Rank 1: 7/15 EXP. Blacksmithing Rank 1: 3/15 EXP.

+1 Health, +1 Mana
Find some charcoal, then see about finding a familiar. I want a bear.

3 You get some charcoal and try the spell on a nearby bear. It doesn't seem to notice you, and you realize that bears must be more advanced than the 'Simple' disclaimer in your current spell. You still have the Charcoal, but you wasted the mana. At least it gave you some experience and knowledge. Your friend Wren calls you over and after they cast a spell, you feel a bit different.
-1 Mana. You obtain Charcoal x1. Spirit Magic Rank 1: 7/15 EXP. Gain Status: Blessed (1 Turn)

> Rest until I get better.
> Then attempt to uncover the secrets of biology/evolution/mutation.
6 You sleep, and in your sleep you dream. The word science crumbles to dust underneath a much larger word: Magic. Science may explain evolution and biology, but with everything that has happened lately with monsters appearing and the world collapsing, you think science kind of fell out of popularity. You feel inspired by these ideas, and instead learn about the magics that have something to do with biology and mutations.
-2 Hunger, Mana replenished. Gain Skills: Earth Magic Rank 0 and Transmutation Magic Rank 0.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on November 06, 2017, 07:59:23 pm
Continue trying to combine magic. I'd really like it if I can get a Zone of Control Animals or some such effect.
1 Your spell sparks and you accidentally summon a monster instead of learning how to control them. A winged cat pounces on you.
-1 Health, Mana halved. Fighting Winged Cat: 10/10 Health
...carp.
Charm Monsters for 2 mana. If it fails, fight defensively.
Title: Re: Survive (10/10)
Post by: johiah on November 06, 2017, 08:02:55 pm
Fish just a bit more, and contemplate the nature of heat. Namely, hot air.
Title: Re: Survive (10/10)
Post by: Beirus on November 06, 2017, 08:32:39 pm
Try to develop a more advanced version of find simple familiar to use on the bear.
Title: Re: Survive (10/10)
Post by: Transcendant on November 06, 2017, 08:47:53 pm
Mediate on spirit magic, then practice basic combat drills?

I'd like to not die the moment I get into combat at some point in the future. Clerics aren't completely defenseless after all. Still very focused on the healing, nature magic thing.

Title: Re: Survive (10/10)
Post by: Puppyguard on November 06, 2017, 09:12:59 pm
Head back to my cave, build an oven using stonemold and cook all the meat.
Title: Re: Survive (10/10)
Post by: Custom Critical on November 06, 2017, 10:00:35 pm
> Meditate on transmutation magic.
Title: Re: Survive (10/10)
Post by: NRDL on November 06, 2017, 11:50:46 pm
Jumping knee the skeleton in the face.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on November 11, 2017, 05:58:29 pm
Sorry for taking a while to post again. Noticing that some others aren't posting in the thread recently either. Might consider inviting those on waitlist to play instead.
Please keep in mind that a player can only have one Familiar and/or one Animal Companion at a time.

Day 3: Rainy (5 Turns Remain)

Charm Monsters for 2 mana. If it fails, fight defensively.
5 You cast a spell to charm the cat, and it seems to work as the beast settles down... for the time being, at least.
-2 Mana. Enchantment Magic Rank 2: 7/20 EXP. Winged Cat: Charmed (3 Turns)

Fish just a bit more, and contemplate the nature of heat. Namely, hot air.
2+1 You fish just a bit more, catching only one fish. You think about hot air, and learn a little bit about heat and air. It takes some time.
-2 Hunger. You obtain Fish x1. Fishing Rank 1: 9/15 EXP. Fire Magic Rank 0: 2/10 EXP. Skill Unlocked: Air Magic Rank 0. Next Rank: 0/10 EXP. Spells: None yet.

Try to develop a more advanced version of find simple familiar to use on the bear.
4+1 You successfully develop the spell. Now one just needs to cast it. Spirit Magic Rank 1: 12/15 EXP. Find Advanced Familiar (3 Mana, Charcoal, 1 Use Only)

Mediate on spirit magic, then practice basic combat drills?
2+1 You meditate and practice combat successfully. It takes a lot of time, though. -2 Hunger. Skill Unlocked: Combat Rank 0. Next Rank: 0/10 EXP.
Spirit Magic Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana or Learn New Spirit Magic.


Head back to my cave, build an oven using stonemold and cook all the meat.
3+1 You make an oven and cook all the meat in it. -3 Mana, -1 Hunger. -1 Charcoal. All meat cooked. Earth Magic Rank 0: 8/10 EXP. Cooking Rank 1: 4/15 EXP

> Meditate on transmutation magic.
4 You gain some inspiration. -1 Hunger. Transmutation Magic Rank 0. Next Rank: 4/10 EXP. Gain Spell: Shape Object (1 Mana*)
*Can cost more mana depending on the object one wants to shape. Assume 1 Mana for smaller items.

Jumping knee the skeleton in the face.
2+1 Interestingly, this seems to be very effective. Perhaps bashing the skeleton is a good way to damage it? -1 Hunger. Combat Rank 2: 6/20 EXP. Fighting Skeleton: 7/10 Health

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on November 11, 2017, 05:59:40 pm
By the power of I have fish, tame the cat.
Title: Re: Survive (10/10)
Post by: Dustan Hache on November 11, 2017, 06:11:08 pm
Look for something interesting nearby. If I find nothing, practice magic on those statues I saw.
Title: Re: Survive (10/10)
Post by: NRDL on November 11, 2017, 06:26:44 pm
Use repeated elbow strikes to bludgeon the skeleton's skull into pieces.
Title: Re: Survive (10/10)
Post by: Puppyguard on November 11, 2017, 07:29:06 pm
Practice fighting with my spear.
Title: Re: Survive (10/10)
Post by: Transcendant on November 11, 2017, 08:27:21 pm
Learn New Spirit Magic Spell, Please.

Cast Bless again, (Also targeting, looking up a tad, Puppyguard and NRDL?). Otherwise practice combat a bit.

Ask the dragons, "Does it rain a lot here?"

Beyond sticking to the cleric idea, and not wanting immediate death in future fights, it's raining. Otherwise I imagine I'd be out trying to finally finish the original plan for this house thing with rooms for all etc. Either way, it fits well with the support roll, and also the idea of rebuilding things from whatever happened. Society is infrastructure and if anyone is ever going to live any decent way again, homes and food sources are going to be helpful. Diplomacy, troop support, flavor mechanics, and personal space for players. Win-win really. Nobody is going to hate building, food generation, bless and healing.
Title: Re: Survive (10/10)
Post by: Beirus on November 11, 2017, 08:53:43 pm
Use Find Advanced Familiar on the bear, then go eat and rest to restore my mana and spirit.
Title: Re: Survive (10/10)
Post by: johiah on November 11, 2017, 09:08:24 pm
Now go and cook and smoke the fish, half and half. While doing so, contemplate on how and if I can store magical energy outside of my body.
Title: Re: Survive (10/10)
Post by: PaPaj on November 12, 2017, 05:54:57 am
Meditate on Necromancy
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on November 17, 2017, 01:50:15 am
Day 3: Rainy (4 Turns Remain)
Oceansoul has not posted in a while

By the power of I have fish, tame the cat.
2+1 You feel like that might have helped you make friends with the cat a little bit. -Hunger. -1 Smoked Fish. +1 friendship with Winged Cat (Charmed: 2 Turns)

Look for something interesting nearby. If I find nothing, practice magic on those statues I saw.
3 You find nothing of interest, so you practice some air magic. -1 Hunger, -1 Mana. Air Magic Rank 1: 2/15 EXP.

Use repeated elbow strikes to bludgeon the skeleton's skull into pieces.
4+1 You successfully defeat the skeleton. It falls to pieces, so you pick up some skeleton dust. -1 Hunger. You obtain Bonemeal x3. Combat Rank 2: 12/20 EXP.

Practice fighting with my spear.
2+1 You practice a little bit. -1 Hunger. Combat Rank 1: 2/15 EXP.

Learn New Spirit Magic Spell, Please.
Cast Bless again, (Also targeting, looking up a tad, Puppyguard and NRDL?). Otherwise practice combat a bit.
Ask the dragons, "Does it rain a lot here?"
Major Heal (3 Mana)
2
You waste some mana as the spell fizzles. -2 Mana The dragons say it rains fairly often.

Use Find Advanced Familiar on the bear, then go eat and rest to restore my mana and spirit.
5 You search for a smaller bear to make your familiar, and you succeed. You eat and recover your Spiritual energy, but you still feel magically drained from tethering such a strong beast to your life force.
-3 Mana, Charcoal consumed. +2 Hunger, Spirit Replenished. Spirit Magic Level Up! Choose one:+1 Maximum Health, +1 Maximum Hunger +1 Maximum Mana or Learn New Spirit Magic.
Obtain Familiar: Small Black Bear, 10/10 Health. Abilities: Bear's Endurance (+2 Combat), Woodland Beast (+2 Hunting). +1 Hunting for Master.


Now go and cook and smoke the fish, half and half. While doing so, contemplate on how and if I can store magical energy outside of my body.
3 You cook your fish, but it's very time consuming. You don't gain any insight on how to potentially store magic that way.
-2 Hunger. Warning: Low Hunger. -8 Fish. You obtain Cooked Fish x4, Smoked Fish x4. Cooking Rank 0: 7/10 EXP.

Meditate on Necromancy
2 You learn nothing new about Necromancy. -1 Hunger.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on November 17, 2017, 01:55:52 am
Thank the mage for the good fight. Eat some owl meat and heal up.
Title: Re: Survive (10/10)
Post by: Dustan Hache on November 17, 2017, 06:39:58 am
starting to feel a bit hungry. Snack on some fish, and try to move the Box of holding.
Title: Re: Survive (10/10)
Post by: Glass on November 17, 2017, 06:50:02 am
Continue befriending the magic cat monster with fish.
Title: Re: Survive (10/10)
Post by: Puppyguard on November 17, 2017, 01:05:28 pm
Continue training with the spear.
Title: Re: Survive (10/10)
Post by: johiah on November 17, 2017, 06:36:30 pm
keep thinking of ways to store magical energy.
Title: Re: Survive (10/10)
Post by: Beirus on November 17, 2017, 06:57:47 pm
I will name my bear Bearemiah Robert. Beary Bob for short, and in general. Time to go bond. Go hunting with my bear, assisting each other with the hunt.
Title: Re: Survive (10/10)
Post by: Transcendant on November 18, 2017, 02:24:36 am
Farm berry bushes and forage a bit, cast plant growth on them.

Consider the idea of making a kitchen later, again, hoping to just polish off the house/building in general, so any kitchen area would be later I imagine.
Title: Re: Survive (10/10)
Post by: PaPaj on November 18, 2017, 03:34:20 am
More meditating on Divination
Title: Re: Survive (8/10)
Post by: Dwayna DragonFire on November 20, 2017, 12:57:04 pm
Day 3: Rainy (3 Turns Remain)
Oceansoul is inactive, and Custom Critical has let me know they can't participate for now. I have invited the people on the waitlist.

Thank the mage for the good fight. Eat some owl meat and heal up.
5 The mage, having watched in the shadows the entire time, is somewhat bewildered that you actually thanked them for the fight.

"Interesting," says the mage, still a bit flabbergasted. "Well... since you've done a good job, perhaps I shall help you this once."

They extend their hand, and black runes flow out from it into your mind. You suddenly feel like you understand Spirit Magic better, especially harming spells. The mage disappears again.

Owl Meat consumed. Health and Hunger replenished. Spirit Magic Rank 0: 5/10 EXP. Gain Spells: Minor Harm (1 Mana), Moderate Harm (2 Mana)

starting to feel a bit hungry. Snack on some fish, and try to move the Box of holding.
3 You eat a fish and push the chest back to camp. -1 Fish. +1 Hunger. Campsite and River Updated.

Continue befriending the magic cat monster with fish.
2 The cat is full. It has no effect. -1 Hunger. Winged Cat: 10/10 Health, Charmed (1 Turns)

Continue training with the spear.
1+1 You waste some time training. It doesn't do much for you... maybe the rain is bogging you down. -1 Hunger.

keep thinking of ways to store magical energy.
2 You really don't think you're getting anything right now. You're too distracted by your growling stomach. -1 Hunger. Warning: 1 Hunger remaining.

I will name my bear Bearemiah Robert. Beary Bob for short, and in general. Time to go bond. Go hunting with my bear, assisting each other with the hunt.
5+1 Having a literal powerhouse on your side certainly helps in the hunting game. You and your bear dispatch a couple of deer with relative ease, though it is tiring.
-2 Hunger. You obtain Deer Meat x5. +1 Bond with Beary. Hunting Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, or +1 Hunting (one time only)

Farm berry bushes and forage a bit, cast plant growth on them.
3+2 You are extremely proficient at what you do. You're getting closer and closer to unlocking the secrets of Earth Magic.
-1 Hunger, -1 Mana. You obtain Strawberry x5, Blackberry x5. Foraging Rank 3: 10/25 EXP. Farming Rank 2: 13/20 EXP. Earth Magic Rank 4. Next Rank: 15/30 EXP.
Bushes: +1 Foraging for 2 Turns.

More meditating on Divination
6 You suddenly get a vision of the future, and it seems pretty bleak. Monsters are everywhere, civilization is destroyed, and five dark mages rule over everything whilst a god dragon lies dead. Only you and your friends can stop this from coming to pass, either by defeating the mages, restoring the dragon god, and/or somehow making peace between them.
You wake up feeling extremely drained, but you remember how you saw the future and keep that spell in your mind.
-2 Hunger, Mana Depleted. Divination Magic Rank 2: 5/20 EXP. Gain Spell: See the Future (10 Mana)

Spoiler (click to show/hide)
Title: Re: Survive (8/10)
Post by: Glass on November 20, 2017, 01:05:11 pm
Cast slumber on the cat. If it works, rest to recover my mana and then try to make a more permanent bond.
Title: Re: Survive (8/10)
Post by: johiah on November 20, 2017, 01:17:37 pm
Oops. Forgot to eat.
I should really eat some food. Continue thinking about storing magic, much like how energy is stored in wood. Some kind of magical coal that I could use to perform spells from constructs.
Title: Re: Survive (8/10)
Post by: Puppyguard on November 20, 2017, 01:27:52 pm
Eat some food, continue training with the spear again.
Title: Re: Survive (8/10)
Post by: randomgenericusername on November 20, 2017, 01:48:28 pm
I'm here. Can I take that spot, please?
EDIT: Are axes good for combat?
Title: Re: Survive (8/10)
Post by: Coolrune206 on November 20, 2017, 02:55:15 pm
Danea enters the game and immediately heads to the mines.
Title: Re: Survive (8/10)
Post by: PaPaj on November 20, 2017, 03:01:21 pm
Jeb after seeing the vision heads straight to Kalith asking the question "How can one restore the dragon god"
Title: Re: Survive (8/10)
Post by: Dustan Hache on November 20, 2017, 04:55:25 pm
Cast slumber on the cat. If it works, rest to recover my mana and then try to make a more permanent bond.
Resist! I don't want to be bonded, nor do I want this new interesting flying friend bonded either!
Title: Re: Survive (8/10)
Post by: Glass on November 20, 2017, 05:13:57 pm
Not you, Dustan, the winged cat I accidentally summoned that I charmed that only has 1 turn of charm left.
Title: Re: Survive (8/10)
Post by: NRDL on November 20, 2017, 10:22:32 pm
Practice all the unarmed combat moves I've learned, try and codify them into specific katas/fighting patterns. For further fighting MASTERY
Title: Re: Survive (8/10)
Post by: Beirus on November 21, 2017, 12:27:43 am
+1 Hunting.

Use my and Beary's hunting ability to track something for us to fight to bond further. On the way, use Spirit to Mana to change 4 Spirit to Mana, and work on developing a spell to either form a blade of mana for me to wield, or to summon a blade for me to wield alongside my current sword. Preferably something that could also harm ethereal beings like the ones I saw when I learned blink.
Title: Re: Survive (10/10)
Post by: Transcendant on November 21, 2017, 12:41:20 am
share food have a little myself. Then forage /farm more. Meditate on spirit magic so I can heal, etc

Sorry. Things have been a bit nuts lately.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on November 24, 2017, 09:00:10 pm
Day 3: Rainy (2 Turns remain)

Things have been similarly crazy for me. Sorry for the wait.

I'm here. Can I take that spot, please?
EDIT: Are axes good for combat?
Yes, welcome. Also, axes can be used in combat if you want to? It's your choice.

Cast slumber on the cat. If it works, rest to recover my mana and then try to make a more permanent bond.
Cast slumber on the cat. If it works, rest to recover my mana and then try to make a more permanent bond.
Resist! I don't want to be bonded, nor do I want this new interesting flying friend bonded either!
3+1 (Glass) and 2 (Dustin)Already susceptible to Aaron's charms, the winged cat falls asleep for a couple turns despite Tab E. Cat's best efforts.
Aaron recovers mana and pets the sleeping cat. A bit more coaxing may make it a permanent friend.
Glass: -1 Hunger, +2 Mana. Enchantment Magic Rank 2: 10/20 EXP. +1 Friendship with Winged Cat.
Dustin: -1 Hunger.


I should really eat some food. Continue thinking about storing magic, much like how energy is stored in wood. Some kind of magical coal that I could use to perform spells from constructs.
4+1 The bushes seem pretty ripe, so you eat some berries to sustain yourself. Upon further thought, you feel like perhaps some crystals or gems could hold magical energy, like quartz or emeralds.
Health replenished, Hunger +4. Skill Unlocked: Foraging Rank 0. Next Rank: 0/10 EXP.

Eat some food, continue training with the spear again.
4+1 You eat and train, gaining a bit more experience. -2 Cooked Spider Meat, +4 Hunger. Combat Rank 1: 5/15 EXP.

Danea enters the game and immediately heads to the mines.
5 You head to the mines without problems. Hey look, are those crystals in the mine wall? Some have been jostled out of place. You obtain White Quartz x3.

Practice all the unarmed combat moves I've learned, try and codify them into specific katas/fighting patterns. For further fighting MASTERY
1 After trying out some of your 'new moves', you realize exactly how tired you are from that fight. -2 Hunger. Gain Status: Fatigued.

+1 Hunting.
Use my and Beary's hunting ability to track something for us to fight to bond further. On the way, use Spirit to Mana to change 4 Spirit to Mana, and work on developing a spell to either form a blade of mana for me to wield, or to summon a blade for me to wield alongside my current sword. Preferably something that could also harm ethereal beings like the ones I saw when I learned blink.

1+2 The Bear and you easily track down another deer, but it seems pretty routine for the bear to be too much of a bonding experience... still, you do figure out some things.
-1 Hunger. -4 Spirit, +4 Mana. Obtain Deer Meat x1. Spirit Magic Rank 2. Next Rank: 2/20 EXP. Spirit Magic Learn Spell: Spiritual Weapon (Lasts 1 Turn per Mana)

share food have a little myself. Then forage /farm more. Meditate on spirit magic so I can heal, etc
1+3 You accomplish your goals admirably, but one should be careful when using their strengths too much.
+2 Mana, Hunger Refilled. Total Berry Changes: -2 of each, 5 in Campsite. Foraging Rank 3: 13/25 EXP. Farming Rank 2: 16/20 EXP. Spirit Magic Rank 3: 3/25 EXP.

Jeb after seeing the vision heads straight to Kalith asking the question "How can one restore the dragon god"
5 The crystal dragon perks up at that, looking thoughtful.
"Well... I think it hasss to do with belief and our willingnesss to give of ourselves to the dragon god. We need to pray, and we need to give offeringsss. Perhaps if we had a ssstatue of the dragon god, we would be able to connect to it better. We ssshould offer whatever we can and sssee what worksss besst... likely valuable thingsss will work better, asss it isss ssstill a dragon."

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Puppyguard on November 24, 2017, 09:13:52 pm
Go hunting.
For cats, large if possible.
Title: Re: Survive (10/10)
Post by: johiah on November 24, 2017, 09:19:49 pm
Head into the mines in search of crystals and gems. If I see Danea, say the below.
((I don't remember what my color was so I'm just using red.))
Hey, you look new. Ever considered being a blacksmith? I'm in the craft and am looking for an apprentice.
Title: Re: Survive (10/10)
Post by: Coolrune206 on November 24, 2017, 09:23:12 pm
Danea heads deeper, curious about how far down the mine goes.
Title: Re: Survive (10/10)
Post by: randomgenericusername on November 24, 2017, 09:52:39 pm
Hunt for food.
Title: Re: Survive (10/10)
Post by: Glass on November 24, 2017, 10:31:04 pm
Charm the wingcat again, and continue attempting to bond with it.
Title: Re: Survive (10/10)
Post by: Transcendant on November 24, 2017, 10:52:22 pm
Perform a Combat Drill / Training.

I'd like to have some combat skill....
Title: Re: Survive (10/10)
Post by: Dustan Hache on November 24, 2017, 11:42:12 pm
attack one of his hands or feet if he tried to cast any more spells on it! Try to be restrained about it though, and only bite if he won't stop casting!
Title: Re: Survive (10/10)
Post by: Glass on November 24, 2017, 11:49:33 pm
Leave me alone Dustan
Title: Re: Survive (10/10)
Post by: Dustan Hache on November 25, 2017, 12:13:18 am
Leave me alone Dustan
Leave the other cat alone, glass
Title: Re: Survive (10/10)
Post by: NRDL on November 25, 2017, 02:03:19 am
Catch some sleep. Dream of glorious battle.
Title: Re: Survive (10/10)
Post by: PaPaj on November 25, 2017, 06:37:07 pm
Jeb replies "How exactly does the dragon god statue look like"
Title: Re: Survive (10/10)
Post by: Beirus on November 25, 2017, 06:58:22 pm
Go drop off the deer meat to whoever wants to cook it,
then go hunt some more while trying to teach Beary Bob to use Spirit Power, which will hopefully further my own understanding of it and strengthen our bond. 
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on November 28, 2017, 03:13:29 am
Day 3: Rainy (Last turn before nighttime)

Go hunting.For cats, large if possible.
2 Oh hey, look! A cat happens to be at the campsite. It's your semi-sentient 'friend', Tab E. Cat. It's attacking Aaron for some reason. -1 Hunger.

Head into the mines in search of crystals and gems. If I see Danea, say the below.
Hey, you look new. Ever considered being a blacksmith? I'm in the craft and am looking for an apprentice.
5 You search the mines for some crystals and gems, and boy, do you find some. It seems like something had built up a small pile of treasure and left it alone. Finders keepers, right?
You obtain White Quartz x3, Rose Quartz x3, Amethyst x3

Danea heads deeper, curious about how far down the mine goes.
6 You search the first level of the mine until you finally find a ladder down. There is another whole cut out tunnel underneath this one, almost identical to the first. How the roof is held up without supports, you don't know. All you know is that you find another ladder... and then another section of mine. You repeat this process until you reach Underground 5, tired from all of that walking about. On the bright side, you think you figured out more about the magic that seems to have made this strange cave.
-2 hunger, Gain Status: Fatigued. Skill Unlocked: Transmutation Magic Rank 0. Next Rank: 0/10 EXP. Gain Spells: Shape Object (1 Mana*), Levitate (Lasts 1 Turn per Mana)

Hunt for food.
4 When you go out hunting, you find a surprising lack of deer for some reason. You do find a bunch of lizards that you easily kill.
-1 Hunger. You obtain Lizard Meat x3. Skill Unlocked: Hunting Rank 0. Next Rank: 0/10 EXP.

Charm the wingcat again, and continue attempting to bond with it.
attack one of his hands or feet if he tried to cast any more spells on it! Try to be restrained about it though, and only bite if he won't stop casting!
1+2 (Glass) vs. 3 (Dustan) Aaron is slightly distracted by Tab E. Cat's attacks. He takes some damage from the claws, but manages to make a slightly stronger bond with the Winged Cat.
Glass: -1 Health, -1 Mana. Enchantment Magic Rank 2: 12/20 EXP. Use Friendship Points: Winged Cat considered as Neutral (Sleeping 1 Turn, Charmed 1 Turn) It will no longer wish to attack you on sight, but it needs more bonding before it will call you friend.
Dustan: -1 Hunger. Combat Rank 0: 2/10 EXP.

Perform a Combat Drill / Training.
6 You practice your swordplay, falling over one time on a sharp rock and wearing yourself out a bit. -1 Health, -1 Hunger, Gain Status: Fatigued. Combat Rank 0: 5/10 EXP.

Catch some sleep. Dream of glorious battle.
3 You catch some sleep and dream of battle. Particularly of your mage 'benefactor' killing a crystal dragon. -2 Hunger. Combat Rank 2: 15/20 EXP. Lost Status: Fatigued.

Jeb replies "How exactly does the dragon god statue look like"
5 Kalith looks a bit contemplative, before looking to you. "I think I can trussst you... ssso I will ssshow you.

This is the first time the real power of these dragons is perhaps shown in any form. Every dragon likely has different powers, but it seems that crystal dragons have some form of telepathy.
You get a vivid image of a dragon with a sphere on its chest, surrounded by ten differently colored diamonds. (https://i.imgur.com/tF8XENh.jpg?1)

"Sssomething like that will do... you can probably put gemsss on the ssstatue to represssent the diamondsss. I was reluctant to ssshow the othersss due to a previousss betrayal. Pleassse forgive me."

She bows her head slightly. +1 Friendship with Kalith.

Go drop off the deer meat to whoever wants to cook it,
then go hunt some more while trying to teach Beary Bob to use Spirit Power, which will hopefully further my own understanding of it and strengthen our bond.

6+2 You drop off all your deer meat and go hunting some more. You effectively wipe out the last of the deer population. Good job, you've messed up the local ecosystem. You teach your familiar something about Spirit, but you feel like it's not very powerful in them right now.
-2 Hunger. Warning: Low Hunger. Left previous Deer Meat at Campsite, Obtain Deer Meat x10. Hunting Rank 1: 5/15 EXP. Spirit Power Rank 2: 10/20 EXP. Beary gains Spirit Bar: 1/1, +1 Bond
Forest Updated. Deer extinct.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Puppyguard on November 28, 2017, 03:17:27 am
Realize it's going to be dark soon. Head back to my hermit cave and rest to regain mana.
Title: Re: Survive (10/10)
Post by: randomgenericusername on November 28, 2017, 06:15:08 am
Hunt more animals. Try cooking the meat to eat it.
Title: Re: Survive (10/10)
Post by: Glass on November 28, 2017, 06:37:12 am
Rest, eat food, and go fishing.
Title: Re: Survive (10/10)
Post by: PaPaj on November 28, 2017, 08:23:14 am
Joe bows to Kalith "You were of great help" then goes to the mines looking for any gems
Title: Re: Survive (10/10)
Post by: NRDL on November 28, 2017, 10:59:24 am
Eat the last of my lizard meat, find something new to hunt.
Title: Re: Survive (10/10)
Post by: Doomblade187 on November 28, 2017, 11:22:54 am
Name: Shield Jones
Appearance: A tall, bulky man with black hair and a generally angry face.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Waitlist?
Title: Re: Survive (10/10)
Post by: Coolrune206 on November 28, 2017, 03:33:02 pm
Deeper, yet deeper I must go! Search for something edible as I descend, and keep an eye out for shinies or danger.
Title: Re: Survive (10/10)
Post by: johiah on November 28, 2017, 03:47:40 pm
Keep mining. Ponder on possible ways to generate magical energy without coming from a person.
EDIT: If Papaj cones by me, give him some of my gems.
Title: Re: Survive (10/10)
Post by: Transcendant on November 28, 2017, 05:51:09 pm
Feel tired, stop combat drilling since I am. Meditate on combat a bit, trying to focus on how to keep myself alive should the need arise.

Wishing the rain goes away, or that I could somehow finish the house I designed. Just focusing on some of the times I drilled just now, where the weight of my feet were, and how I was balanced, as well as the arc of the swordswing. So very much to lose and so little to gain, but rather needed.

Ultimately, I've seen the people around me come back from hunts with some wounds, and I knew from the start I might be healing wounds....
Those without swords can still die on them. I'd rather not.
Title: Re: Survive (10/10)
Post by: Beirus on November 28, 2017, 06:25:25 pm
Go back to the shelter with Beary Bob and try to make some clothes or sleeping bags or something for everyone out of the deer hide using my tailoring. Then try to rest and recover my mana and Spirit before night falls.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on December 01, 2017, 01:07:36 pm
Name: Shield Jones
Appearance: A tall, bulky man with black hair and a generally angry face.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Waitlist?
You have been put on the waitlist. I will let you know when / if we have an opening.

Nighttime 3 (8 Turns remain)

Realize it's going to be dark soon. Head back to my hermit cave and rest to regain mana.
5 You hide out in your small hermit cave and regain some mana. You feel closer to the Earth here.
Mana replenished. Earth Magic Level Up! Choose One: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana or Learn New Earth Magic.

Hunt more animals. Try cooking the meat to eat it.
3 You kill a spider and then immediately cook it over the forge fire back at camp.
-1 Hunger. You obtain Cooked Spider Meat x1. Hunting Rank 0: 2/10 EXP. Skill Unlocked: Cooking Rank 0. Next Rank: 0/10 EXP.

Rest, eat food, and go fishing.
1+2 You rest and eat some food. The conditions seem right for fishing right now. +3 Hunger, +2 Health, +1 Mana. Fishing Rank 2: 16/20 EXP. You obtain Fish x2.

Keep mining. Ponder on possible ways to generate magical energy without coming from a person.
EDIT: If Papaj comes by me, give him some of my gems.

3 You figure that magic is everywhere, and the universe already generates that on its own. You give Jeb some gems after mining some ore.
-1 Hunger. -1 White Quartz, -1 Rose Quartz, -1 Amethyst. You obtain Copper Ore x1. Mining Rank 0: 7/10 EXP.

Joe bows to Kalith "You were of great help" then goes to the mines looking for any gems
2+1 It takes a bit longer to get there at night. Your friend Aumrath Elaris gives you some gems after you ask about where to find them.
 -1 Hunger. You obtain White Quartz x1, Rose Quartz x1, Amethyst x1.

Eat the last of my lizard meat, find something new to hunt.
6 It's such a small piece of meat that it's not very filling. You go hunting for more meat, and literally stumble a bunch of rabbits. Like, you tripped over on by accident somehow. You dispatch them quickly.
+1 Hunger, -1 Health. Hunting Rank 1: 8/15 EXP. You obtain Rabbit Meat x5.

Deeper, yet deeper I must go! Search for something edible as I descend, and keep an eye out for shinies or danger.
3 You manage to find another ladder, leading deeper. This one leads down into a slightly less cleanly cut mine, with less lighting and actual support beams instead of being held by magic somehow. You forge some mushrooms and find a loose piece of ore, but the full effects of your fatigue hit you.
-2 Hunger. You obtain Copper Ore x1, Brown Mushroom x3. Skill Unlocked: Foraging Rank 0. Next Rank: 0/10 EXP.

Feel tired, stop combat drilling since I am. Meditate on combat a bit, trying to focus on how to keep myself alive should the need arise.
4 You meditate on combat, and you feel less fatigued. -2 Hunger, +2 Mana. Combat Rank 0: 8/10 EXP. Lost Status: Fatigued.

Go back to the shelter with Beary Bob and try to make some clothes or sleeping bags or something for everyone out of the deer hide using my tailoring. Then try to rest and recover my mana and Spirit before night falls.
3+1 Thanks to the sheer amount of dead deer, you have plenty of material to work with. You make five sleeping bags and put them opposite the beds, so that now there is a sleeping area for everyone. You then rest a bit to replenish your resources as you wished.
Mana and Spirit replenished. -1 Hunger. Warning: 2 Hunger remaining. Tailoring Rank 0: 8/10 EXP. Campsite updated

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on December 01, 2017, 01:10:48 pm
Give the wingcat some more fish, and rest to recover mana.
Title: Re: Survive (10/10)
Post by: randomgenericusername on December 01, 2017, 01:21:47 pm
Cook the rest of my meat and hunt more. Wonder why there are no deers in the forest.
Title: Re: Survive (10/10)
Post by: PaPaj on December 01, 2017, 01:59:48 pm
search for different types of gems
Title: Re: Survive (10/10)
Post by: Coolrune206 on December 01, 2017, 02:45:07 pm
Danea pops one brown mushroom into her mouth, then goes questing around this floor of the mines, looking for anything and everything.
Title: Re: Survive (10/10)
Post by: Dustan Hache on December 01, 2017, 03:12:09 pm
communicate with the flying cat through a mixture of tail based sign-language and other actions. attempt to convince them to be my roommate in the nice big box that I brought back.
Also, slap glass's hand away, I'm tired and fed up of them.
Title: Re: Survive (10/10)
Post by: NRDL on December 01, 2017, 03:16:44 pm
Make a fire, cook the rabbit meat.
Title: Re: Survive (10/10)
Post by: Puppyguard on December 01, 2017, 04:36:44 pm
+1 max mana. Train with my spear.
Title: Re: Survive (10/10)
Post by: Glass on December 01, 2017, 05:02:00 pm
communicate with the flying cat through a mixture of tail based sign-language and other actions. attempt to convince them to be my roommate in the nice big box that I brought back.
Also, slap glass's hand away, I'm tired and fed up of them.

What, you want fish too?
Title: Re: Survive (10/10)
Post by: Beirus on December 01, 2017, 05:08:01 pm
Eat to restore my hunger, then patrol the perimeter of the house with Beary Bob in search of a monster.
Title: Re: Survive (10/10)
Post by: Transcendant on December 01, 2017, 06:24:36 pm
Meditate a little more on combat, then think about how on earth I can get the house finished to my original design.

http://www.bay12forums.com/smf/index.php?topic=165348.msg7553456#msg7553456
Title: Re: Survive (10/10)
Post by: johiah on December 01, 2017, 07:27:31 pm
Head back up top. Try to set up one of the crystals in such a way that they can collect power from the air or.. whatever.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on December 05, 2017, 04:39:58 pm
Nighttime 3 (7 Turns Remain)
Retroactively adding a skill called Searching to characters who have sought things out (treasure, monsters, new things, etc.) actively aside from hunting or mining. If you believe this might apply to you, please provide reference. Applied to Dustin, Coolrune and Papaj; unlocked by Beirus this turn. Added to some Familiars/Animal companions.

Give the wingcat some more fish, and rest to recover mana.
communicate with the flying cat through a mixture of tail based sign-language and other actions. attempt to convince them to be my roommate in the nice big box that I brought back.
Also, slap glass's hand away, I'm tired and fed up of them.

4+1 (Glass) and 3 (Dustin) Aaron's fish garner's positive attention from the winged cat again. It seems wary still, but expresses to Tab that it's more used to being outside and doesn't want to be cramped up in a box. Still, it seems more amiable towards Tab as well. Tab bats at Aaron in frustration.
Glass: Mana and Health replenished, -1 Hunger. -1 Cooked Fish, +1 Friendship with Winged Cat.
Dustin: -1 Hunger. Combat Rank 0. Next Rank: 4/10 EXP. +1 Friendship with Winged Cat. Retroactive Skill Unlocked: Searching Rank 0. Next Rank: 5/10 EXP.


Cook the rest of my meat and hunt more. Wonder why there are no deers in the forest.
4 You cook the rest of your meat and go hunting again, stumbling upon some rabbits. Whilst you were looking around, you definitely couldn't help but to notice the sheer amount of deer corpses. Someone or something eradicated the species viciously. -1 Hunger. Lizard meat cooked. Obtain Rabbit Meat x3. Hunting Rank 0: 6/10 EXP. Cooking Rank 0: 4/10 EXP.

search for different types of gems
5 You find orange and yellow citrines, as well as some brown smoky quartz. Searching around for a bit, you also find a shard of obsidian in the shape of a diamond. (http://cdn.shopify.com/s/files/1/1347/7027/products/black_obsidian_diamond_2_grande.jpg?v=1509049958) More remnants of whomever was here before.
-1 Hunger. You obtain Yellow Citrine x3, Orange Citrine x3, Brown Quartz x3, Obsidian 'Diamond' x1. Retroactive Skill Unlocked: Searching Rank 0. Next Rank: 4/10 EXP.

Danea pops one brown mushroom into her mouth, then goes questing around this floor of the mines, looking for anything and everything.
4 You eat and feel better. You find a bunch of loose ore. +1 Hunger, Lost status: Fatigued. Obtain Copper Ore x3. Retroactive Skill Unlocked: Searching Rank 0. Next Rank: 5/10 EXP.

Make a fire, cook the rabbit meat.
6 You try to make a fire, probably needing to use more force as it recently rained. You burn a bit of rabbit meat in the process.
-2 Hunger. -5 Rabbit Meat, Obtain Cooked Rabbit Meat x3. Cooking Rank 0: 5/10 EXP.
 
+1 max mana. Train with my spear.
2+1 You train some more. -1 Hunger. Combat Rank 1. Next Rank: 7/15 EXP.

Eat to restore my hunger, then patrol the perimeter of the house with Beary Bob in search of a monster.
1+2 You have a slice of that Deer Meat. You do a patrol and encounter an aggressive wolf. He gets the jump on Beary Bob.
+2 Hunger, -1 Deer Meat. Skill Unlocked: Searching Rank 0. Next Rank: 0/10 EXP. Beary Bob: 9/10 Health. Fighting Wolf: 13/13 Health.

Meditate a little more on combat, then think about how on earth I can get the house finished to my original design.
http://www.bay12forums.com/smf/index.php?topic=165348.msg7553456#msg7553456
5 You learn a bit more about combat. As for your house, you feel like the forces that be (AKA myself) might need more clarification on what exactly this map means, but that it's probably within feasible reason to get back on track as it were. Probably has something literally to do with manipulating earth.
+1 Health, -1 Hunger. Earth Magic Rank 4: 20/30 EXP. Combat Level Up: +1 Maximum Hunger, +1 Maximum health, or +1 Combat (one time only) PM me details.

Head back up top. Try to set up one of the crystals in such a way that they can collect power from the air or.. whatever.
1 As soon as you start climbing, one of the rungs snaps and you fall back down. -2 Health. Underground 1 Ladder to Surface: Broken. Mines Updated.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Puppyguard on December 05, 2017, 04:43:28 pm
Go searching for a cave. Cast fire orb(for light) and explore it for magical crystals.
Title: Re: Survive (10/10)
Post by: johiah on December 05, 2017, 04:46:29 pm
Guess I'll stay down here for a bit. Set up a crystal to try to make it charge underground, somehow.
Title: Re: Survive (10/10)
Post by: Coolrune206 on December 05, 2017, 04:48:12 pm
Danea continues to look around, going down a level if possible; and as always, snatching any goodies she sees.
Title: Re: Survive (10/10)
Post by: NRDL on December 05, 2017, 05:13:04 pm
Set out to find any sort of civilisation.
Title: Re: Survive (10/10)
Post by: PaPaj on December 05, 2017, 06:12:47 pm
search for more gems
Title: Re: Survive (10/10)
Post by: Glass on December 05, 2017, 06:43:23 pm
Eat some food, do further befriending of wingcat, and convince Tab to stop messing around and help me out here.
Title: Re: Survive (10/10)
Post by: randomgenericusername on December 05, 2017, 07:24:02 pm
Eat some of my food, cook what I haven't cooked yet and train my hunting skills.
Title: Re: Survive (10/10)
Post by: Transcendant on December 05, 2017, 11:29:41 pm
+1 Combat Please.

Sleep in the house, happy that the door is watched (very possibly by dragons). Have to sleep sometime.

I am sorry I didn't explain the house design well. Basically it's a central room surrounded by 10 other rooms. Essentially, those rooms are either 3 by 3 (15 ft by 15 ft) or 3 by 5 (15 ft by 25 ft). This is shown by the "X"s. Each room has access to the large central room (10 doors), and the 3 by 5 rooms are larger corner rooms. The house has one entry point, ("north or top of diagram"). I imagine it's probably a matter of casting mud to stone a few more times. That way we'd have a large place for all really....

One large room surrounded by 10 smaller rooms, each with one entrance into the large room. Building entrance/exit on "North" (top) of diagram. Corner rooms are the larger ones. It's potentially scalable for basement or 2nd story, but for now I'd be happy with one finished building. Imagine all the rooms in a house arranged around one really big room.
Title: Re: Survive (10/10)
Post by: Dustan Hache on December 06, 2017, 12:35:49 am
Eat some food, do further befriending of wingcat, and convince Tab to stop messing around and help me out here.
get Aaron to leave us cats be already. We don't need to be pampered or bothered by humans constantly! Give us a break already! Bite him gently if he doesn't get the message.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on December 09, 2017, 10:41:50 pm
Nighttime 3 (6 Turns Remain)
Mines have now been changed to Mountains. I am also accepting suggestions for potential other skills.

Go searching for a cave. Cast fire orb(for light) and explore it for magical crystals.
4 You find a small cave. You try to use your fire magic and you manage to cast a light. This helps you to find crystals on the ground, but you're not sure if they are magical or not.
-1 Hunger, -1 Mana. Obtain Rose Quartz x3. Fire Magic Rank 1: 10/15 EXP. Spell Gained: Light (Object touched, Lasts 2 Turns/Mana) Skill Unlocked: Searching Rank 0. Next Rank: 0/10 EXP.

Guess I'll stay down here for a bit. Set up a crystal to try to make it charge underground, somehow.
3 You build a small circle out of stones and put a quartz in the middle. If you aren't mistaken, it looks like it's starting to glow a little bit.
-1 Hunger. Warning: Low Hunger. -1 White Quartz. Charging White Quartz: 5% Complete.

Danea continues to look around, going down a level if possible; and as always, snatching any goodies she sees.
6 You do find a bunch of ore and crystals as well as another ladder going down, but it breaks in the middle of your descent. This seems to be happening a lot.
-2 Health, -1 Hunger. Obtain Copper Ore x3, Blue Quartz x3, Yellow Citrine x3. Searching Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger or +1 Searching (one time only)

Set out to find any sort of civilisation.
1 You trip and scrape yourself on a jagged rock. -2 health, Gain Status: Bleeding.

search for more gems
5 You find a bunch more useful things, some which are more rare than others. You now feel as if you have enough different colors to make the statue.
-1 Hunger. Obtain Blue Quartz x3, Grey Quartz x3, Green Quartz x1. Searching Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger or +1 Searching (one time only)

Eat some food, do further befriending of wingcat, and convince Tab to stop messing around and help me out here.
get Aaron to leave us cats be already. We don't need to be pampered or bothered by humans constantly! Give us a break already! Bite him gently if he doesn't get the message.
Glass (1+1) and Dustin (5) Aaron is too distracted by Tab to accomplish anything this turn. The Winged cat feels more amiable to the feline in this situation.
Glass: -1 Hunger.
Dustin: +1 Friendship with Winged Cat. Combat Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger or +1 Combat (one time only)


Eat some of my food, cook what I haven't cooked yet and train my hunting skills.
5 Your spider meat was very filling. You cook the rest of your meat, and even some from camp. It looks like someone at camp killed all the deer, and this insight helps you with your hunting.
Hunger replenished, Gain status: Full. -1 Cooked Spider Meat. Cooked Rabbit Meat, Obtain Cooked Deer Meat x3. Cooking Rank 0: 9/10 EXP.
Hunting Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger or +1 Hunting (one time permanent bonus)


+1 Combat Please.
Sleep in the house, happy that the door is watched (very possibly by dragons). Have to sleep sometime.
I am sorry I didn't explain the house design well. Basically it's a central room surrounded by 10 other rooms. Essentially, those rooms are either 3 by 3 (15 ft by 15 ft) or 3 by 5 (15 ft by 25 ft). This is shown by the "X"s. Each room has access to the large central room (10 doors), and the 3 by 5 rooms are larger corner rooms. The house has one entry point, ("north or top of diagram"). I imagine it's probably a matter of casting mud to stone a few more times. That way we'd have a large place for all really....
One large room surrounded by 10 smaller rooms, each with one entrance into the large room. Building entrance/exit on "North" (top) of diagram. Corner rooms are the larger ones. It's potentially scalable for basement or 2nd story, but for now I'd be happy with one finished building. Imagine all the rooms in a house arranged around one really big room.
4 You rest peacefully under the watchful eyes of your dragon friends. They find your sleeping form to be cute. Retroactive +1 Friendship with both dragons, gain another +1 this turn.
Thank you for the clarification in regards to your building. That sounds relatively reasonable.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: johiah on December 09, 2017, 10:45:03 pm
eat something, and work on improving the circle so it charges faster.
Title: Re: Survive (10/10)
Post by: Beirus on December 09, 2017, 10:57:16 pm
Attack the wolf, also have Beary attack the wolf.
Title: Re: Survive (10/10)
Post by: Puppyguard on December 09, 2017, 11:21:37 pm
Continue exploring the cave for potential magical crystals.
Title: Re: Survive (10/10)
Post by: randomgenericusername on December 09, 2017, 11:32:51 pm
+1 Hunting
Investigate more about the missing deers. How do you drive a whole species to extinction in a single day?
Meditate about possible uses of magic in the hunt. Does blood magic exist? If no, fire magic could be great for both killing and cooking prey.
Title: Re: Survive (10/10)
Post by: Glass on December 09, 2017, 11:55:27 pm
Try to figure out what to do right now. There's more to life than winged cats.
Title: Re: Survive (10/10)
Post by: NRDL on December 10, 2017, 12:20:15 am
Offer my own blood as a sacrifice to appease eldritch spirits, that they may offer me power in return.
Title: Re: Survive (10/10)
Post by: Coolrune206 on December 10, 2017, 02:32:32 am
+1searching, please!
Danea begins searching this level of the mine for ores,
gems, food, or creatures.
Title: Re: Survive (10/10)
Post by: Transcendant on December 10, 2017, 03:00:35 am
Thanks. :)

Cast Mud to Rock a couple more times to finish the house (may take a couple turns if you like, however).
If there is any time left, maybe nap some more around the dragons.


I imagine dragons like some kind of bed, beyond mounds of treasure that is.... It may be possible to make some sort of place for them around here, or some ... furniture ... they might like? Do dragons have beds? Sort of a sofa? Do they even like soft things or are they partial to harder things (the scales and all)? Basically if we're going to furnish the place at all, we might consider our dragon friends too. Just a thought.
Title: Re: Survive (10/10)
Post by: PaPaj on December 10, 2017, 04:21:00 am
+1 Hunger
Go back to Kalith and show him/her the gems and say "What now that i have the gems?"
Title: Re: Survive (10/10)
Post by: johiah on December 10, 2017, 07:21:00 am
random, that would be a horrific way to hunt things. If you cook them fast enough for them to die quickly, they would be charred. Also you need to drain the blood before cooking.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on December 16, 2017, 05:08:38 pm
Nighttime 3 (5 Turns Remain)

eat something, and work on improving the circle so it charges faster.
4 You eat some fish and shift some stones around, making it slightly improved at charging your quartz.
+3 Hunger, +2 Health, -1 Smoked Fish. Charging White Quartz (Improved Circle): 20% Complete.

Attack the wolf, also have Beary attack the wolf.
1+3 You do a pincer move with your bear familiar, hurting the wolf and stunning it for this round. -1 Hunger. Warning: Low Hunger. Fighting Wolf: 10/13 Health.

Continue exploring the cave for potential magical crystals.
5 You find some already charged crystals in your search, because they're glowing and quite noticeable in the darkness of this cave.
Charged Rose Quartz x1, Charged Yellow Citrine x1, Charged Orange Citrine x1. Searching Rank 0. Next Rank: 5/10 EXP.

+1 Hunting
Investigate more about the missing deers. How do you drive a whole species to extinction in a single day?
Meditate about possible uses of magic in the hunt. Does blood magic exist? If no, fire magic could be great for both killing and cooking prey.

1 You don't know anything further about the missing deer. When you meditate to try to learn about magic in such a way, you fall into a nightmare. -2 Hunger. Gain Status: Nightmare

Try to figure out what to do right now. There's more to life than winged cats.
3 You hear a voice in your existential crisis. 'You can do anything you want to do.' It totally isn't from a children's program. There definitely is more to life than winged cats. -1 Hunger

Offer my own blood as a sacrifice to appease eldritch spirits, that they may offer me power in return.
5 Still bleeding, you offer it up to the 'eldritch spirits'. That mage in the purple robe appears again, and you can finally see their face a little bit. Woman's lips peer out from underneath, and she has eyes as black as the void of space.

"Well, if it isn't my favorite servant," she remarks. "You do so much for me. Let me give you some things in return."

She takes your blood and waves her hands over you. You stop bleeding, and you also feel like you know more about Necromancy. As she disappears, you feel like she will smile upon you in the future.
-1 Health. Lost Status: Bleeding. +1 Favor with The Spirit Mage. Gain Skill: Necromancy Magic Rank 0. Next Rank: 0/10 EXP. Spells: Chill Touch (2 Mana), Cause Fear (Lasts 1 Turn per Mana).

+1searching, please!
Danea begins searching this level of the mine for ores, gems, food, or creatures.
2+1 You find one of each of those things: an ore, a gem, a food item and a creature. As the giant beetle advances, you think you should be careful what you wish for.
-1 Hunger. Obtain Copper Ore x1, White Quartz x1, Brown Mushroom x1. Foraging Rank 0: 2/10 EXP. Searching Rank 1: 2/15 EXP. Fighting Giant Beetle: 5/5 Health

Cast Mud to Rock a couple more times to finish the house (may take a couple turns if you like, however).
If there is any time left, maybe nap some more around the dragons.

I imagine dragons like some kind of bed, beyond mounds of treasure that is.... It may be possible to make some sort of place for them around here, or some ... furniture ... they might like? Do dragons have beds? Sort of a sofa? Do they even like soft things or are they partial to harder things (the scales and all)? Basically if we're going to furnish the place at all, we might consider our dragon friends too. Just a thought.
4 You build your house exactly to the specifications you originally desired. It's quite big now, and features many rooms. You've noticed that the dragons typically sleep wherever they please, though they have sequestered away spots in the house to keep their treasures in.
-1 Hunger, Mana Depleted. Earth Magic Rank 4: 25/30 EXP. Campsite Updated.

+1 Hunger
Go back to Kalith and show him/her the gems and say "What now that i have the gems?"
5 The female dragon looks them over and nods approvingly. "Now you need to make sssomething to put them in, like a ssstatue or a ssstone that you carve the faccce of the Great dragon into. It might help to charge them firssst, and you mussst organize them in the way that I ssshowed you." She seems to place her paw on the crystals, and they all gain a bit of a glow to them.
All Crystals: 25% Charged. +1 Friendship with Kalith.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: johiah on December 16, 2017, 05:12:02 pm
Try to engrave a spell on the ground near the crystal that will use the power in the crystal to convert the stone under it to iron ore.
Title: Re: Survive (10/10)
Post by: Puppyguard on December 16, 2017, 05:17:13 pm
Go hunting for a magical forest creature.
Title: Re: Survive (10/10)
Post by: NRDL on December 16, 2017, 05:29:04 pm
Thank the Lady, and go off in search of civilisation.
Title: Re: Survive (10/10)
Post by: Dustan Hache on December 16, 2017, 05:52:20 pm
Communicate with winged cat regarding it's life, interesting things, etc. Maybe ask it about the pearl I found, being that it is a magical creature.
Title: Re: Survive (10/10)
Post by: Coolrune206 on December 16, 2017, 05:54:35 pm
Danea draws her sword and jabs at the beetle, maintaining distance for safety.
Title: Re: Survive (10/10)
Post by: randomgenericusername on December 16, 2017, 07:11:29 pm
Go deeper in the nightmare. What terrible things lurk deep within?
Maybe I can learn something about this like a more primal or wild form of magic, so keep trying to learn blood magic or maybe dream magic.
Title: Re: Survive (10/10)
Post by: Glass on December 16, 2017, 09:42:45 pm
...
Go fishing.
Title: Re: Survive (10/10)
Post by: PaPaj on December 17, 2017, 05:28:59 am
Ask Kalith "How do i the charge the gems?"
Title: Re: Survive (10/10)
Post by: Beirus on December 17, 2017, 07:28:39 pm
Along with Beary, continue attacking the wolf.
Title: Re: Survive (10/10)
Post by: Transcendant on December 17, 2017, 10:42:32 pm
Happily sleep a bit in my bed. (It is night after all).

Rather grateful things are looking up for the moment, Incredibly happy my house is done, Dream of what else to do now that we are in this place. Through beneviolence, I may convince others of the benefits of friendship and cooperation. If we are to be here, then there is no reason to exist in squalor and misery.

I'll ask the dragons if there's ever been anyone else here. Any people of any type. What happened to them? Are they still here? Elsewhere?
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on January 02, 2018, 05:53:38 pm
Now that holidays are over with, we can go back to our regularly scheduled program.

Nighttime 3 (4 Turns remain)

Try to engrave a spell on the ground near the crystal that will use the power in the crystal to convert the stone under it to iron ore.
2 You don't know how to do that yet. You waste some time thinking about it. -1 Hunger.

Go hunting for a magical forest creature.
1+1 You don't find anything to hunt despite hours of searching. -1 Hunger.

Thank the Lady, and go off in search of civilisation.
4 Her voice comes from nowhere again. "I sense that you seek others... go through the mountain pass. You will find a village waiting there." You follow her advice, since she actually seems to like you. You go through the mountain pass and atop the peak, you look down. A small village lays before you, just as she said it would.
-1 Hunger. +1 Favor with The Spirit Mage. Skill Unlocked: Searching Rank 0. Next Rank: 0/10 EXP.

Communicate with winged cat regarding it's life, interesting things, etc. Maybe ask it about the pearl I found, being that it is a magical creature.
5 The cat explains that it lived in a realm of celestial creatures before now, and was a bit startled when it was suddenly taken from its home. Naturally, it wanted to attack that which had stolen it away, but 'the mind mage' (likely meaning Aaron) was very successful at convincing it not to attack him. It examines your pearl and tells you it has healing properties.
Considered Friends with Winged Cat. Pearl: Activate to gain +1 Health. Usable 3 times per day.

Danea draws her sword and jabs at the beetle, maintaining distance for safety.
4 You slice into the beetle, so much so that it is stunned for this round. Skill Unlocked: Combat Rank 0. Next Rank: 0/10 EXP. Fighting Giant Beetle: 2/5 Health

Go deeper in the nightmare. What terrible things lurk deep within?
Maybe I can learn something about this like a more primal or wild form of magic, so keep trying to learn blood magic or maybe dream magic.

4 Five mages appear to surround you. The first one has a white cloak with golden trim. The second has a green cloak with brown trim. The third has a red cloak with orange trim. The fourth has a blue cloak with silver trim. The fifth has a purple cloak with black trim. The one with the purple cloak stands out against your mind, sending chills down your spine.
"You wish to delve into forbidden magic. I can accommodate you, for a price. Pledge me your soul, and I will grow your power slowly over over time, even without practicing it. Have a taste of that now." Black lines sprout out from her body and crash into you.
-1 Hunger. Spirit Magic Rank 0. Next Rank: 0/10 EXP. Spells: Minor Harm (1 Mana). Gain Mana Bar: 5/5.

Go fishing.
1+2 It's a quiet part of the night, apparently. -1 Hunger. Obtain Fish x1. Fishing Rank 2. Next Rank: 18/20 EXP.

Ask Kalith "How do i the charge the gems?"
4 "Build a cccircle of sstone and put them into the cccenter of the cccircle. They will ssslowly charge over time from the magic of the air around usss."
Considered Friends with Kalith, the Crystal Dragon Wyrmling.

Along with Beary, continue attacking the wolf.
1+3 You continue you assault on the wolf. It seems powerless to resist your onslaught. Seeing that it has no chance of winning, it flees the scene.
-1 Hunger. Warning: 2 Hunger remaining. Combat Rank 3. Next Rank: 3/25 EXP.

Happily sleep a bit in my bed. (It is night after all).
Rather grateful things are looking up for the moment, Incredibly happy my house is done, Dream of what else to do now that we are in this place. Through beneviolence, I may convince others of the benefits of friendship and cooperation. If we are to be here, then there is no reason to exist in squalor and misery.
I'll ask the dragons if there's ever been anyone else here. Any people of any type. What happened to them? Are they still here? Elsewhere?
5 The dragons tell you that there are people through the mountain pass, living in fear of the mages. Perhaps you should help them if you can...
The mage in green robes appears in your dreams. "You are becoming quite powerful in Earth Magic. If you continue down this path, you may yet rival me..." They seem quite angry about that, but they are dissolved away in favor of a vision of a multi-colored dragon.
"I am weak... but through you, friend of my children, I can regain strength. Please, accept my gift so that I might rise to power again." Two differently colored diamonds appear before you, one green and one brown. "Choose one, and you will be forever marked by it."
Considered Friends with Kalith and Auraj. Earth Magic Level Up! Choose Specialization: Brown Diamond (+1 to Earth Manipulation Spells) or Green Diamond (+1 to Plant Manipulation Spells)

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on January 02, 2018, 05:56:15 pm
Continue fishing. Maybe I can fish up some non-fish valuables?
Also, eat some fish.
Title: Re: Survive (10/10)
Post by: Coolrune206 on January 02, 2018, 06:16:08 pm
Danea executes a downwards strike with the sword onto the beetle, hoping to end the fight.
Title: Re: Survive (10/10)
Post by: randomgenericusername on January 02, 2018, 06:48:38 pm
A weak, mortal soul is a very small price for unlimited power. A life of servitude is included too, right? Even then, it's a pretty good offer. Thank the purple mage and learn this spirit magic.
Title: Re: Survive (10/10)
Post by: johiah on January 02, 2018, 07:51:46 pm
Try again.
Title: Re: Survive (10/10)
Post by: PaPaj on January 03, 2018, 01:05:31 am
Thank Kalith once again, and then get stone to build the statue and the circle
Title: Re: Survive (10/10)
Post by: Beirus on January 03, 2018, 01:37:58 am
Go eat some food to restore hunger, then use Moderate  Enhance Self for 2 turns on myself and train my Spirit Power alongside Beary to strengthen our bond.
Title: Re: Survive (10/10)
Post by: NRDL on January 03, 2018, 02:39:46 am
Head through the mountain pass, munching on rabbit meat while doing so.
Title: Re: Survive (10/10)
Post by: Dustan Hache on January 03, 2018, 02:36:39 pm
snack on the rat that was in my bag. Ask astral cat if it wants to hunt, and offer to try and get it back to it's home.
Title: Re: Survive (10/10)
Post by: Transcendant on January 03, 2018, 11:50:03 pm
Green Diamond Please.

"Rival who? Who are you? Why does it even ..." my voice fades as the vision of them does to be replaced by the Dragon.

"I..." Taking a small moment to consider before I gently take the green diamond in hand, "Thank you?" Still confused

What spirit, stone and sprout will come of this? Faith before fear. When the time seems right, after holding the diamond for a moment, I may ask the dragons more of the people in the mountain pass, and why they fear the mages, as well as what else they know of them.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on January 31, 2018, 08:41:28 pm
Hello, everyone. I have been waylaid by real life obligations for some time now. What I would like to know is if everyone would still be interested in participating should I be able to post again soon. Thank you all for your patience.
Title: Re: Survive (10/10)
Post by: randomgenericusername on January 31, 2018, 08:41:59 pm
I'm still interested.
Title: Re: Survive (10/10)
Post by: Glass on January 31, 2018, 08:43:39 pm
Of course!
Title: Re: Survive (10/10)
Post by: NRDL on January 31, 2018, 09:45:27 pm
This is one of the coolest games I've been in, hell yeah I'm interested.
Title: Re: Survive (10/10)
Post by: Dustan Hache on January 31, 2018, 10:46:09 pm
Still ready and willing to be the team's token animal member/mascot.
Title: Re: Survive (10/10)
Post by: Transcendant on February 01, 2018, 05:13:51 am
hi. :)
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on February 11, 2018, 09:17:06 pm
Finally had some time, hopefully such will continue. I will update for everyone, and decide from there whether or not to put people into 'cold storage' or not.

Nighttime 3 (3 Turns remain)

Continue fishing. Maybe I can fish up some non-fish valuables?
Also, eat some fish.
4+1 You go fishing and one of the times you cast your line, you snag something a little bit different. You pull up a small cloth bag, inside of which are three golden coins. One side seems to display the symbol of a dragon, whilst the other displays the symbol of a crown.
-2 Cooked Fish. Hunger filled. Fish x5, Cloth Bag, Gold Coin x3. Fishing Level Up! Choose one: +1 Maximum Hunger or +1 Maximum Health.

Danea executes a downwards strike with the sword onto the beetle, hoping to end the fight.
6 You manage to kill the beetle outright, but you slam it so hard that your sword is broken. Whoops. -1 Hunger, Sword Broken. Combat Rank 0: 5/10 EXP.

A weak, mortal soul is a very small price for unlimited power. A life of servitude is included too, right? Even then, it's a pretty good offer. Thank the purple mage and learn this spirit magic.
3 The Spirit Mage grins. A line of black energy sprouts from her and slams into your forehead; and you feel yourself change. She is your Mistress now, and you will obey.

"Find an Amethyst and sacrifice it to my statue near the ruins, my pet. I shall release you from this nightmare... don't disappoint me."

You wake up. When you look at your reflection, you have a black circle on your forehead that won't wipe away.

Spirit Magic Rank 0: 5/10 EX. Gain Spell: Spiritual Weapon (Lasts 1 Turn per Mana). Remove Status: Nightmare.
Gain Permanent Status: The Spirit Mage: Soulbound (-2 to resist requests from Spirit Mage, +1 Spirit Magic per day)


Try again.
3 You manage to change some of the ground to iron ore through the crystal, but you don't remember how you did it.
-1 Mana, -5% Crystal Charge. Transmutation Magic Rank 2: 12/20 EXP.

Thank Kalith once again, and then get stone to build the statue and the circle
3+2 Her guidance seemed to have helped you a great deal. You craft a statue that looks a lot like the dragon depicted, and insert the ten gems in the order that Kalith instructed. Overall, you did a great job, specially thanks to the high quality and rarity of some of the gems.
-1 To all gems. Skill Unlocked: Building Rank 0. Next Rank: 5/10 EXP. Created Great Dragon Statue of Worship (+2 Favor with Great Dragon, may ask for 1 boon)

Go eat some food to restore hunger, then use Moderate Enhance Self for 2 turns on myself and train my Spirit Power alongside Beary to strengthen our bond.
2+1 You eat a bit, and then use the skill. Beary feels like resting right now, mainly because he got a bit hurt in that fight.
Spirit Depleted, -1 Deer Meat. +3 Hunger, Spirit Power Rank 2: 12/20 EXP. Beary's Health replenished. Gain Buff: +2 on all checks for 2 turns.

Head through the mountain pass, munching on rabbit meat while doing so.
6 You eat some rabbit meat, feeling a lot better. Unfortunately, you were so focused on the eating that you got yourself lost.
Health and Hunger replenished, Rabbit Meat depleted. Lost in Mountain Pass.

snack on the rat that was in my bag. Ask astral cat if it wants to hunt, and offer to try and get it back to it's home.
5 You snack on the juicy rat Winged Cat appreciates your offer, but is unsure how to get back home. It agrees to hunt with you, accepting that this could be its new lot in life.
+3 Hunger, Rat eaten. Winged Cat: +1 Friendship

Green Diamond Please.
"Rival who? Who are you? Why does it even ..." my voice fades as the vision of them does to be replaced by the Dragon.
"I..." Taking a small moment to consider before I gently take the green diamond in hand, "Thank you?" Still confused
What spirit, stone and sprout will come of this? Faith before fear. When the time seems right, after holding the diamond for a moment, I may ask the dragons more of the people in the mountain pass, and why they fear the mages, as well as what else they know of them.
4 You hold the diamond for a moment, before it seems to flow into your very being. You wake up from your dream, and find it marked into your skin just at the bottom of your throat upon further inspection. It glimmers and shines slightly, as if truly special.

The dragons now seem to bow their heads a bit lower to you. "The mages are the ones that broke the world, Blessed One," says Auraj, the title said with reverence. "They made the monsters appear, and have occasionally attacked us just for sport or otherwise. They are leeching life from the Great Dragon, an unbalancing everything. We fear this world may not be able to hold them much longer."

+1 Favor with the Great Dragon.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: johiah on February 11, 2018, 09:23:28 pm
Yay I am so happy this was updated!
Try to channel the power again, but get some kind of constant spell instead of an activated spell, like one that keeps going but slowly.
Also, mine some of the iron ore.

Coolrune I can make you a steel sword if you want.
Title: Re: Survive (10/10)
Post by: Coolrune206 on February 11, 2018, 09:28:08 pm
Danea quickly butchers the corpse with either her damaged sword or her axe, and separates the meat from the chitinous material. She then looks around the floor further for either more creatures or more valuables.
Title: Re: Survive (10/10)
Post by: Glass on February 11, 2018, 10:21:39 pm
+1 Hunger, ask the dragons about the coins.
Yay it's back :D
Title: Re: Survive (10/10)
Post by: PaPaj on February 11, 2018, 10:26:57 pm
What boon exactly can i ask for?
Title: Re: Survive (10/10)
Post by: NRDL on February 12, 2018, 12:48:48 am
Climb a tree or a tall peak, figure out where I am, then resume trek to the village.
Title: Re: Survive (10/10)
Post by: Dustan Hache on February 12, 2018, 06:35:57 am
normally I wouldn't do this since I'm alone, but together we should be able to hunt some rabbit. lets try to find a  rabbit burrow.
They generally keep two exits, so if we find two burrow tunnels relatively close, I can storm in one entrance while my new winged friend is waiting at the other. If the rabbit tries to run out, they'll either run into me, or meet my friend at the other exit!
Title: Re: Survive (10/10)
Post by: randomgenericusername on February 12, 2018, 09:49:34 am
Nightmare? That was almost a dream, really. Now I should probably go into the mines and search it for the amethysts the mage requested.

If I can't find any, ask anyone currently in the mines for a spare amethyst and try to convince them to lend me one.
Title: Re: Survive (10/10)
Post by: PaPaj on February 12, 2018, 05:08:39 pm
Go to Kalith and say that the statue is done, ask her what should i do next
Title: Re: Survive (10/10)
Post by: Beirus on February 12, 2018, 06:46:12 pm
Use Mana to Spirit to convert 5 Mana in order to practice my Spirit Power, and do some combat drills.
Title: Re: Survive (10/10)
Post by: Transcendant on February 12, 2018, 09:09:25 pm
Thank the dragons kindly and ask if they'd like to sleep a bit after that?

Thankfully drift off wondering what new and wondrous things a world without monsters would be.

What monsters?.....
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on February 19, 2018, 12:53:23 pm
Seems only Puppyguard didn't post. We'll have that spot tentatively open.

Nighttime 3 (2 Turns remain)

Try to channel the power again, but get some kind of constant spell instead of an activated spell, like one that keeps going but slowly.
Also, mine some of the iron ore.

3 You manage to learn how it's done this time, but it definitely requires the use of a charged crystal to channel that sort of magic. You do so already, making sure small patches of Earth are going to be transmuted per turn. You also mine a bit of ore.
-1 Mana, -1 Hunger. Iron Ore x1. Mining Rank 0: 9/10 EXP. Transmutation Magic Rank 2: 14/20 EXP. Gain Spell: Earth to Ore (1+ Mana, Requires Charged Crystal). Crystal: -5% Charge.

Danea quickly butchers the corpse with either her damaged sword or her axe, and separates the meat from the chitinous material. She then looks around the floor further for either more creatures or more valuables.
4+1 You get some beetle meat and look around a bit, finding some smaller beetles that you quickly dispatch, collecting their meat as well.
-1 Hunger (Low Hunger Warning). Beetle Meat x5. Searching Rank 1: 7/15 EXP. Skill Unlocked: Hunting Rank 0. Next Rank: 0/10 EXP.

+1 Hunger, ask the dragons about the coins.
4 You manage to catch Auraj before he goes to sleep.
"Oh, the shiny round things? The people in the valley make them. I think it has to do with their local leader or something, but they seem to have value there. Nice to sleep on, if I have a lot of them."

Climb a tree or a tall peak, figure out where I am, then resume trek to the village.
3 You climb up to a tall peak, and see houses at the bottom of the valley. It is still a ways from here, but at least it seems inhabited. You resume the trek. -1 Hunger. No longer lost.

normally I wouldn't do this since I'm alone, but together we should be able to hunt some rabbit. lets try to find a rabbit burrow.
They generally keep two exits, so if we find two burrow tunnels relatively close, I can storm in one entrance while my new winged friend is waiting at the other. If the rabbit tries to run out, they'll either run into me, or meet my friend at the other exit!

2+1 Your new friend helped you out in this endeavor, and you successfully catch and kill a rabbit together. -1 Hunger. Obtain Rabbit x1. Hunting Rank 0: 7/10 EXP.

Nightmare? That was almost a dream, really. Now I should probably go into the mines and search it for the amethysts the mage requested.
If I can't find any, ask anyone currently in the mines for a spare amethyst and try to convince them to lend me one.

3 You go to the mines and jump in despite the broken ladder. It hurts a bit, but you easily shake it off, especially when you find an amethyst nearby. Now the question is how to get back out.
-1 Health. You obtain Amethyst x1. Skill Unlocked: Searching Rank 1. Next Rank: 0/10 EXP.

Go to Kalith and say that the statue is done, ask her what should i do next
(Ask for any gift you want, and I will try to give you an equivalent.)
3 Kalith is asleep at the moment, but you get the feeling that now the statue is done, maybe you should pray to it. -1 Hunger.

Use Mana to Spirit to convert 5 Mana in order to practice my Spirit Power, and do some combat drills.
2+3 You feel so invigorated that you spend only half of the mana to convert back to Spirit. You then do some combat drills. -1 Hunger, -3 Mana, Spirit replenished. Combat Rank 3: 8/25 EXP.

Thank the dragons kindly and ask if they'd like to sleep a bit after that?
Thankfully drift off wondering what new and wondrous things a world without monsters would be.
What monsters?.....
1 You suddenly feel like you're having a restless sleep, despite your dragon companions sleeping just fine. The reason why is soon apparent. A green cloaked figure appears and casts a spell, disappearing soon afterward. Rocks float off of the ground, forming a roughly human sized earth elemental, looking ready to fight.

"I tire of you, my rival. Let this be a lesson to trying to steal my power away."

-1 Hunger. The Earth Mage: -1 Favor. MINI BOSS BATTLE Earth Elemental: 30/30 Health.

Spoiler (click to show/hide)
Title: Re: Survive (9/10)
Post by: Coolrune206 on February 19, 2018, 12:59:30 pm
Danea decides to leave the mines, ascending to the surface. If she has enough time left in the turn, she starts chopping firewood.
Title: Re: Survive (9/10)
Post by: Glass on February 19, 2018, 01:06:46 pm
Zone of Peace on the earth elemental.
Title: Re: Survive (9/10)
Post by: randomgenericusername on February 19, 2018, 01:30:33 pm
Meditate and attemp to use my spirit in some way that could help me get out of the mine, either by finding an exit or creating one. Maybe trying to "feel" the underground area around me or using pure spirit power to create something? Try using Spirit Magic to solve this problem.
Title: Re: Survive (9/10)
Post by: NRDL on February 19, 2018, 05:11:28 pm
Keep trekking, make good time to my destination.
Title: Re: Survive (9/10)
Post by: Transcendant on February 19, 2018, 07:23:26 pm
cast rock to mud on the earth elemental, while gently walking back a bit. Draw sword, if appropriate, swing. Shout to wake up the dragons if that's possible.

"I stole nothing. Rival nothing." I say as I try to soften this elemental's resolve and its shape, from earth into mud, assuming that works, it should be far easier to apply the sword to....
 If that should work, it's possible that next round I'll constrain it with plant growth, though depends on the situation.

I am having a bad night's sleep.
Title: Re: Survive (9/10)
Post by: johiah on February 19, 2018, 07:36:48 pm
Work on making the charging circle more efficient. Then, head back up top to the forge.
Title: Re: Survive (9/10)
Post by: Dustan Hache on February 24, 2018, 07:04:20 pm
Store that one in my pack for now, and continue hunting. Ask astral cat what his home was like.
Title: Re: Survive (9/10)
Post by: Beirus on February 24, 2018, 10:03:38 pm
Grab some food, then go help fight the rock elemental. If it attacks anyone and my iron sword could damage it without becoming chipped, attack it with my sword. If it attacks someone but there is a chance my blade could break, instead summon a Spiritual weapon for two turns and attack the elemental with it. If it doesn't attack anyone, watch and eat to restore my health. Get Beary Bob to help if he has recovered enough.
Title: Re: Survive (9/10)
Post by: PaPaj on February 25, 2018, 04:49:29 am
Go and pray to the statue
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on February 28, 2018, 12:19:02 am
Nighttime 3 (Last Turn)

Danea decides to leave the mines, ascending to the surface. If she has enough time left in the turn, she starts chopping firewood.
6 You manage to jump up to the broken ladder and get out. You chop some firewood, only to break your axe.
-2 Hunger. 1 Hunger Warning. Obtain Large Wooden Log x3. Skills Unlocked: Lumberjack Rank 0. Next Rank: 0/10 EXP.

Zone of Peace on the earth elemental.
3 The elemental scrapes you with a rocky fist before you cast your spell. It seems to have worked, for now.
-1 Health, -3 Mana. MINI BOSS BATTLE Earth Elemental: 30/30 Health. (Peaceful for 1 Turn)

Meditate and attemp to use my spirit in some way that could help me get out of the mine, either by finding an exit or creating one. Maybe trying to "feel" the underground area around me or using pure spirit power to create something? Try using Spirit Magic to solve this problem.
6You close your eyes. The Spirit Mage smiles upon you, keeping her end of the bargain. You feel a tug on your chest, and you're suddenly outside. You drop roughly to the ground, remembering the spell as you stare to the rising sun.
-2 Health, Mana Depleted. Spirit Magic Learned: Teleport (5+ Mana). Spirit Magic Level Up! choose One: +1 Maximum Health, +1 Maximum Hunger, +1 Maximum Mana or Learn New Spirit Magic

Keep trekking, make good time to my destination.
4 You indeed make good time towards the village. The people seem to be just waking up for tomorrow's dawn and seem wary of strangers, but since you're not wearing a fancy cloak, they might be more amiable towards you. -1 Hunger

cast rock to mud on the earth elemental, while gently walking back a bit. Draw sword, if appropriate, swing. Shout to wake up the dragons if that's possible.
2+1 This elemental is actually pretty agile what with the gaps between rocks, so your swipe doesn't seem to do much. You're currently out of mana, and the dragons remain sleeping for the time being.
-1 Hunger. Combat Rank 1: 2/15 EXP. MINI BOSS BATTLE Earth Elemental: 29/30 Health. (Peaceful for 1 Turn)

Work on making the charging circle more efficient. Then, head back up top to the forge.
1 You don't know how to do that, it's pretty improved as is. You try desperately to climb up the broken ladder, only to fall back down again. -2 Health, -1 Hunger.

Store that one in my pack for now, and continue hunting. Ask astral cat what his home was like.
5 You hunt down a few more rabbits together. The winged cat describes a realm filled with winged creatures like it, but some weren't winged. Some glowed with strange white lights and were resistant to magic. They felt good to be around, though... kind of like it feels good to be around you.
Obtain Rabbit x4. Winged Cat is now your Ally. Hunting Level Up! Choose One: +1 Maximum Health, +1 Maximum Hunger or +1 Hunting (one time permanent bonus)

Grab some food, then go help fight the rock elemental. If it attacks anyone and my iron sword could damage it without becoming chipped, attack it with my sword. If it attacks someone but there is a chance my blade could break, instead summon a Spiritual weapon for two turns and attack the elemental with it. If it doesn't attack anyone, watch and eat to restore my health. Get Beary Bob to help if he has recovered enough.
1+3 The rock elemental seems somewhat resistant to physical damage, what with being made of rocks. It seems peaceful for the time being, though it did try to attack one of your friends before they pacified it. Beary Bob helps a little bit himself, but his claws are also not doing much.
-1 Hunger. Combat Rank 3: 11/25 EXP. MINI BOSS BATTLE Earth Elemental: 27/30 Health. (Peaceful for 1 Turn)

Go and pray to the statue
5 You pray to the statue. The Great Dragon smiles upon you, saying that you can choose to enhance yourself in any way you choose as your boon.
Favoured by The Great Dragon. Choose any one skill, magic or otherwise, to boost in some way.

Spoiler (click to show/hide)
Title: Re: Survive (9/10)
Post by: NRDL on February 28, 2018, 01:58:16 am
Speak to whomever is the highest authority in the village, offer my services as a fighter.
Title: Re: Survive (9/10)
Post by: Coolrune206 on February 28, 2018, 06:40:27 am
Danea cooks and eats the beetle meat until she is full.
If the hunger gets too hard to bear while cooking it, she quickly searches for berries to eat while the meat cooks.
Title: Re: Survive (9/10)
Post by: PaPaj on February 28, 2018, 06:51:46 am
Ask for a boon that gives a bigger pool of mana, also go back to meditating on divination magic
Title: Re: Survive (9/10)
Post by: Glass on February 28, 2018, 07:28:00 am
Attempt to sustain the Zone of Peace; if possible, meditate and reach a state where I am gaining mana at least as quickly as I am expending it.
Title: Re: Survive (9/10)
Post by: Dustan Hache on February 28, 2018, 07:56:29 am
Hunting bonus.
Share some of our first catch as a quick meal before we go back to camp with the rest of it. Also, curiosity kills, but... how exactly do I make them feel good? Are they flirting with me or something?
Title: Re: Survive (9/10)
Post by: Transcendant on February 28, 2018, 08:16:06 am
Wake up the dragons, attack earth elemental.



(I'm sorry about the mana thing I thought I slept somewhere in there).
Title: Re: Survive (9/10)
Post by: randomgenericusername on February 28, 2018, 12:13:47 pm
Learn New Spirit Magic. Try to learn a spell that could heal me (while hurting my enemies, if possible). Otherwise, +1 Mana.
Tend to my wounds as best as possible, eat something and have a quick rest to recover my Mana and Health. Once I'm done recovering my strenghts, go find that statue the spirit mage asked me to sacrifice the amethyst at.
Title: Re: Survive (9/10)
Post by: johiah on February 28, 2018, 05:34:57 pm
Try to repair the ladder using transmutation. If I cannot, then simply transmute haldholds into the wall.
Title: Re: Survive (9/10)
Post by: Beirus on March 02, 2018, 08:16:13 pm
Use moderate Enhance Self for 2 turns, and summon Spiritual Weapon as a sword for 3 turns, then eat if the elemental doesn't attack anyone. If it attacks anyone, attack it back with my sword and spiritual sword.
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on March 11, 2018, 03:02:58 am
Daytime 4: Windy (8 Turns Remain)

Speak to whomever is the highest authority in the village, offer my services as a fighter.
5 The townsfolk direct you to a larger building called the Town Hall. Inside, there is an older tan-skinned human woman (https://i.pinimg.com/236x/dc/f1/ec/dcf1ecff32e377743200a3a19601601a--female-wizard-female-pirates.jpg) pouring over multiple books. She looks to you with strange silver eyes.

"Welcome to Dragoncrown Village," she greets. "I am Lady Avita Cinna." After she hears your request, she seems relieved. "We could certainly use a fighter to help fend off the evil monsters. I would be willing to compensate you for your time, though you will need to bring me proof of your conquests."

Lady Avita Cinna: +2 Friendship. Employed as a fighter in her service.

Danea cooks and eats the beetle meat until she is full.
If the hunger gets too hard to bear while cooking it, she quickly searches for berries to eat while the meat cooks.

5 You cook up the beetle meat and consume it all. You pick some berries when you're finished.
Health and hunger replenished, Beetle Meat depleted. Obtain Strawberry x5, Blackberry x5. Foraging Rank 0: 7/10 EXP. Skill Unlocked: Cooking Rank 0. Next Rank: 0/10 EXP.

Ask for a boon that gives a bigger pool of mana, also go back to meditating on divination magic
3+1 The boon is granted. You feel your pool expanded and your energy return. You feel hungrier after your meditation, though.
-1 Hunger. +4 Maximum Mana, Mana replenished. Divination Magic Rank 2: 8/20 EXP.

Attempt to sustain the Zone of Peace; if possible, meditate and reach a state where I am gaining mana at least as quickly as I am expending it.
2 You fail to maintain concentration due to it being excessively windy this morning. The elemental breaks free of its trance.
-1 Hunger. MINI BOSS BATTLE Earth Elemental: 27/30 Health.

Hunting bonus.
Share some of our first catch as a quick meal before we go back to camp with the rest of it. Also, curiosity kills, but... how exactly do I make them feel good? Are they flirting with me or something?
3 Your friend is hungrier than you are, so you get the scraps of sharing the rabbit. They feel that you are a close friend, but that doesn't mean it can't be something more. -1 Rabbit, +1 Hunger.

Wake up the dragons, attack earth elemental.
(I'm sorry about the mana thing I thought I slept somewhere in there).
2+1 (you were gaining other things whilst you slept. Mana is relatively easy to recover, however.)
The dragons finally wake up from their slumber, but they need to stretch out and get ready first. You swipe at the elemental in the meantime, dealing minimum damage.
-1 Hunger. Warning: Low Hunger. Combat Rank 1: 4/15 EXP. MINI BOSS BATTLE Earth Elemental: 26/30 Health.

Learn New Spirit Magic. Try to learn a spell that could heal me (while hurting my enemies, if possible). Otherwise, +1 Mana.
Tend to my wounds as best as possible, eat something and have a quick rest to recover my Mana and Health. Once I'm done recovering my strenghts, go find that statue the spirit mage asked me to sacrifice the amethyst at.

Gain Spell: Drain Life (1 Mana per Health stolen)
6
You do all the things, including sacrificing the stone. The Spirit Mage is extremely impressed...

"Very good, my pet... I shall give you an extra bonus." You feel yourself given a temporary boon by her as well. "Of course... with everything comes a price." An evil grin stretches across her face. You feel that tug at your soul. You must obey.

HELP THE ELEMENTAL
HELP THE ELEMENTAL
HELP THE ELEMENTAL

-1 Cooked Deer meat, -1 Amethyst; Health, Hunger and Mana replenished. +1 to all actions for 3 Turns. Favored with The Spirit Mage. Compelled to help the elemental.

Try to repair the ladder using transmutation. If I cannot, then simply transmute handholds into the wall.
3 You're out of mana. You repair it the normal way. -1 Hunger. Warning: Low Hunger. Building Rank 0: 4/10 EXP.

Use moderate Enhance Self for 2 turns, and summon Spiritual Weapon as a sword for 3 turns, then eat if the elemental doesn't attack anyone. If it attacks anyone, attack it back with my sword and spiritual sword.
1+2 You conjure all the things, but they feel reduced slightly. You eat a berry. +1 Hunger. Mana and Spirit Depleted. +1 for 3 Turns, Spiritual Weapon 2 turns.

Spoiler (click to show/hide)
Title: Re: Survive (9/10)
Post by: PaPaj on March 11, 2018, 03:35:34 am
eat something, and use the spell see the future
Title: Re: Survive (9/10)
Post by: Glass on March 11, 2018, 08:04:39 am
I need Zone of Peace on that elemental. If I end up with less than 3 mana after I try it, then I rest.
Title: Re: Survive (9/10)
Post by: randomgenericusername on March 11, 2018, 08:46:56 am
Spoiler: Secret Action (click to show/hide)
Title: Re: Survive (9/10)
Post by: Coolrune206 on March 11, 2018, 09:01:27 am
Danea finds a nearby area of exposed stone and sets to work on it with her pickaxe, getting large chunks of stone for later smoothing into blocks.
Title: Re: Survive (9/10)
Post by: johiah on March 11, 2018, 11:54:05 am
Eat some food, and try to channel Mana into myself from the crystal. Then, head to the forge.
Title: Re: Survive (9/10)
Post by: Dustan Hache on March 11, 2018, 12:54:49 pm
seeing the others are in danger, I go to help them by casting a lightning bolt on the earth elemental!
Title: Re: Survive (9/10)
Post by: NRDL on March 11, 2018, 03:36:14 pm
((Did you draw that? That's fricking awesome.))

Thank Lady Avita for her patronage, ask for the nearest monster to defeat.
Title: Re: Survive (9/10)
Post by: Transcendant on March 11, 2018, 10:59:09 pm
Back up to eat some berries; then attack the earth elemental again.

Starving to death sounds awful. The dragons need to stretch out a bit anyhow. After that, there's the matter of attacking this thing again. I've got a positive combat modifier; may as well use it. At some point, this thing has to make a mistake and leave itself open to attack. This may be a spell I don't know, but it can't be invincible.
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on March 18, 2018, 03:16:51 pm
Daytime 4 (7 Turns remain)
Only missing Beirus, so I'll update.

eat something, and use the spell see the future
1 You use the spell before eating. Your mind reels with the sight of the destruction of the universe. There's only 3 chances to survive, but in trying to grasp them, you feel pain wrack your body.
-10 Mana, -3 Health, -1 Hunger

I need Zone of Peace on that elemental. If I end up with less than 3 mana after I try it, then I rest.
1 The spell backfires. You feel at peace as the elemental whacks you one. -2 Health, -1 Hunger, -2 Mana. Peaceful

Danea finds a nearby area of exposed stone and sets to work on it with her pickaxe, getting large chunks of stone for later smoothing into blocks.
6 You set to work mining a bunch of stone, getting lucky and finding some ore as well. It is very tiring work, though, not to mention unhealthy.
-2 Hunger, -1 Health. Obtain Stone x10, Copper Ore x5. Skill Unlocked: Mining Rank 0. Next Rank: 0/10 EXP.

Eat some food, and try to channel Mana into myself from the crystal. Then, head to the forge.
2+1 You eat a fish that wasn't as well cooked and channel the rest of the crystal's power into you. It shatters in the process, leaving only shards. You head to the forge.
+2 Hunger, +2 Mana. -1 Cooked Fish. White Quartz: Shattered.

seeing the others are in danger, I go to help them by casting a lightning bolt on the earth elemental!
1 The lightning bolt you summon hits you instead by accident. Oops. -3 Health, -1 Hunger, -2 Mana.

((Did you draw that? That's fricking awesome.))
Thank Lady Avita for her patronage, ask for the nearest monster to defeat.
(No, that's actually official D&D art that I was inspired by.)
4 "There is a small drake nearby that has been setting things on fire," says Avita. "It should be lurking about town, so please take care of it."
You go in search of the beast, and find it soon enough. It looks like a small red dragon-like beast without wings. -1 Hunger. Searching Rank 0: 2/10 EXP. Fighting: Small Fire Drake, 15/15 Health.

Spoiler: Secret Action (click to show/hide)
1+2 You slightly succeed in this endeavor. You still feel compelled. -2 Mana. Spirit Magic Rank 1: 2/15 EXP.

Back up to eat some berries; then attack the earth elemental again.
1+2 You eat some berries. However, you deal minimal damage as you are entirely distracted by the feeling of a harmful spell being cast on you. Who did that?
+3 Hunger, -2 Health. Berries consumed. Combat Rank 1: 6/15 EXP. MINI BOSS BATTLE Earth Elemental: 25/30 Health.

Spoiler (click to show/hide)
Title: Re: Survive (9/10)
Post by: Coolrune206 on March 18, 2018, 03:28:53 pm
Danea uses her transmutation magic to shape the stone into blocks, and to convert the largest piece of stone into a forge. She puts wood into the forge and ignites it to get coals for later smelting.
Title: Re: Survive (9/10)
Post by: johiah on March 18, 2018, 03:30:43 pm
Forge a new pickaxe, half the size of a normal one. Also make a kneehigh golem from basic metal materials, and fashion a basket for him. His name shall be Kosjenka.
Title: Re: Survive (9/10)
Post by: Transcendant on March 18, 2018, 03:35:42 pm
Attack the earth elemental with a downward angled sword swing, preferably after dodging one of its attacks. Ask the Dragons to help.

Scream as I'm harmed somehow from somewhere. When it swings, sidestep and strike. There's the sad matter of this elemental; I didn't see it cast any spell, but perhaps it did. Whoever did it, I didn't see it. Unless of course there's some reason to think otherwise right now. Do I see where this stuff is coming from or?
Title: Re: Survive (9/10)
Post by: Glass on March 18, 2018, 03:40:57 pm
Rest (harnessing the power of peace and ohmmmm...), and then try to use Charm Monsters on the golem to make it a fellow in peacefulness.
Title: Re: Survive (9/10)
Post by: femmelf on March 18, 2018, 03:51:04 pm
Can I play, please?

Name: Jerra Egan
Appearance: Female with short, brown hair and green eyes. Pale skin. More fast that strong, but still strong, determined and able to endure.
Skills: ?
Combat Rank 1
Forging Rank 1
Mining Rank 1
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10

Able to make and use weapons and armor from materials she gathers, Jerra is a sharp warrior with a sharp mind. Determined to protect her people from the the mages, she does what she can.

I guess if you let me play, then what I'd do would depend on where I start? That'd make 10.
Title: Re: Survive (9/10)
Post by: randomgenericusername on March 18, 2018, 04:47:14 pm
Spoiler: Secret Action (click to show/hide)
Title: Re: Survive (9/10)
Post by: NRDL on March 18, 2018, 05:01:21 pm
Go and confront the drake from a distance where fire will not easily reach me, but it can still hear me. Issue an official challenge and hope it's sapient.

"MIGHTY DRAKE. I CHALLENGE YOU TO AN HONORABLE DUEL. IF YOU REFRAIN FROM USING FIRE, I WILL REFRAIN FROM USING MAGIC."
Title: Re: Survive (9/10)
Post by: Dustan Hache on March 18, 2018, 06:01:48 pm
aagh! Lightning struck me twice! Try one more time to cast it on the earth elemental, then use the magic in my pearl to heal myself.
Title: Re: Survive (9/10)
Post by: PaPaj on March 19, 2018, 10:36:59 am
sacrifice all of my crystals to the great dragon
Title: Re: Survive (9/10)
Post by: Beirus on March 22, 2018, 05:55:21 am
Draw off the fervor of battle to replenish my Spirit Power. If that won't work, just hit whatever enemy attacked the others.
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on March 26, 2018, 12:54:37 am
Daytime 4: Windy (6 Turns remain)

Can I play, please?
Name: Jerra Egan
Appearance: Female with short, brown hair and green eyes. Pale skin. More fast that strong, but still strong, determined and able to endure.
Skills: ?
Combat Rank 1
Forging Rank 1
Mining Rank 1
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10
Able to make and use weapons and armor from materials she gathers, Jerra is a sharp warrior with a sharp mind. Determined to protect her people from the the mages, she does what she can.
I guess if you let me play, then what I'd do would depend on where I start? That'd make 10.
You can certainly play, but you start the game with no skills. You earn them by performing actions in game and gaining experience. If that's still okay with you, you're more than welcome.

Danea uses her transmutation magic to shape the stone into blocks, and to convert the largest piece of stone into a forge. She puts wood into the forge and ignites it to get coals for later smelting.
3 You shape some of the stone into blocks, beginning to build a forge. You cut a log and start a small fire in the half-forge, and wait to grab a bit of charcoal.
-2 Hunger, -2 Mana. -4 Stone, -1 Wooden Log. Obtain Small Wooden Chunk x3, Charcoal x1. Transmutation Magic Rank 0: 2/10 EXP. Created: Half-built Forge, currently heated.

Forge a new pickaxe, half the size of a normal one. Also make a kneehigh golem from basic metal materials, and fashion a basket for him. His name shall be Kosjenka.
5 You successfully fashion one of your copper bars into a new pickaxe. You smelt the rest of your metals and ores together and build a small bronze golem from the mix, animating it with your magic. You give your small robot son a basket. He is happy.
-1 Hunger. Mana depleted. Bars and Ores depleted. Created: Kosjenka the Small Bronze Golem, 15/15 Health. Carrying a basket.
Building Rank 0: 8/10 EXP. Transmutation Magic Level Up! Choose One: +1 Maximum Hunger, +1 Maximum Health, +1 Maximum Mana or New Transmutation Magic


Spoiler: Secret Action (click to show/hide)
Attack the earth elemental with a downward angled sword swing, preferably after dodging one of its attacks. Ask the Dragons to help.
Scream as I'm harmed somehow from somewhere. When it swings, sidestep and strike. There's the sad matter of this elemental; I didn't see it cast any spell, but perhaps it did. Whoever did it, I didn't see it. Unless of course there's some reason to think otherwise right now. Do I see where this stuff is coming from or?
2+1 vs. 4+1 Wren notices that his friend Theron is currently out of his mind, hypnotized in some way. Perhaps it has something to do with that strange black dot on his forehead? Either way, Wren dodges another Minor Harm spell from Theron and plants a firm blow on the Earth Elemental in one fluid motion. The dragons help a little bit, too.
Theron (randomgenericusername): -1 Mana. Spirit Magic Rank 1: 4/15 EXP.
Wren Solvec (Transcendant): Combat Rank 1: 11/15 EXP. MINI BOSS BATTLE Earth Elemental: 20/30 Health.


Rest (harnessing the power of peace and ohmmmm...), and then try to use Charm Monsters on the golem to make it a fellow in peacefulness.
4 You channel into this inner peace you've found and regenerate some mana as well as heal up a bit. You manage to charm the elemental again for a bit.
-1 Hunger, +1 Health, +2 Mana. Enchantment Magic Rank 2. Next Rank: 15/20 EXP. MINI BOSS BATTLE Earth Elemental: 20/30 Health. Charmed for 1 Turn.

Go and confront the drake from a distance where fire will not easily reach me, but it can still hear me. Issue an official challenge and hope it's sapient.
"MIGHTY DRAKE. I CHALLENGE YOU TO AN HONORABLE DUEL. IF YOU REFRAIN FROM USING FIRE, I WILL REFRAIN FROM USING MAGIC."
2 The Drake doesn't seem interested in an honorable duel, as it spews some fire in your direction. -2 Health. Fighting: Small Fire Drake, 15/15 Health.

aagh! Lightning struck me twice! Try one more time to cast it on the earth elemental, then use the magic in my pearl to heal myself.
2+1 You dole out minimal lightning damage to the golem, since it's pretty grounded. Terrible puns aside, you heal up a bit.
+1 Health, -1 Hunger, -2 Mana. Pearl Uses Left for Today = 2. Air Magic Rank 1: 5/15 EXP. MINI BOSS BATTLE Earth Elemental: 19/30 Health.

sacrifice all of my crystals to the great dragon
4+1 You sacrifice your crystals to the great dragon. You feel like you will be granted another gift for your efforts.
All gems depleted. The Great Dragon will now grant you random temporary boons on results of 5 or better.

Draw off the fervor of battle to replenish my Spirit Power. If that won't work, just hit whatever enemy attacked the others.
1+1 You try to channel energy into replenishing your spirit power, but something goes wrong in the process. You feel awful. -2 Health.

Spoiler (click to show/hide)
Title: Re: Survive (9/10)
Post by: NRDL on March 26, 2018, 01:34:27 am
Minor leech life this fukkin drake.
Title: Re: Survive (9/10)
Post by: randomgenericusername on March 26, 2018, 06:17:01 am
Spoiler: Secret Action (click to show/hide)
Title: Re: Survive (9/10)
Post by: Glass on March 26, 2018, 06:22:57 am
Use my peacefulness to create a full Zone of Peace! We shall tame this golem yet!
Title: Re: Survive (9/10)
Post by: Dustan Hache on March 26, 2018, 06:24:50 am
Heal Billybob with the remaining two pearl charges, then go find someplace to take a quick catnap.
Title: Re: Survive (9/10)
Post by: Coolrune206 on March 26, 2018, 06:25:14 am
Danea finishes the half-forge then lays some copper ore on it. When it melts, she uses Shape Object on the pure metal to form the shape of a scythe blade.
Title: Re: Survive (9/10)
Post by: johiah on March 26, 2018, 09:45:16 am
Danea finishes the half-forge then lays some copper ore on it. When it melts, she uses Shape Object on the pure metal to form the shape of a scythe blade.
I don't know if you realized this or not, but I actually made a forge already that you could use.

Fashion a small sign from wood and a piece of charcoal that says "Reserved for Aumrath".
Hand it to Kosjenka, along with the small pick. Tell him to take both down the ladder and place the sign by the crystal circle. Tell him to mine for ores and place said ores under the sign whenever his basket gets full.
Then head back down and fix up the crystal so that it keeps transmuting the ground.


EDIT: A mentoring system would be cool.
Title: Re: Survive (9/10)
Post by: Transcendant on March 26, 2018, 06:39:23 pm
Position earth elemental between me and Theron. Cleave it with my sword.

Things are naturally going sideways, so will I....  Position myself on the other side of the Earth Elemental, putting it between me and Theron. My sword isn't cutting it enough; it's still standing; let's fix those issues. I'm going to rub that black dot off his forehead with my thumb later on. Til then, I'm going to work with the dragons to make this thing ground again.
Title: Re: Survive (9/10)
Post by: Glass on March 26, 2018, 07:13:57 pm
A blunt weapon or a pickaxe might be a better weapon than your sword...
Title: Re: Survive (9/10)
Post by: Custom Critical on March 26, 2018, 07:48:54 pm
I was around earlier in this game's history. If I wanted to rejoin, would there be a spot?
Title: Re: Survive (9/10)
Post by: randomgenericusername on March 26, 2018, 07:57:11 pm
Position earth elemental between me and Theron. Cleave it with my sword.

Things are naturally going sideways, so will I....  Position myself on the other side of the Earth Elemental, putting it between me and Theron. My sword isn't cutting it enough; it's still standing; let's fix those issues. I'm going to rub that black dot off his forehead with my thumb later on. Til then, I'm going to work with the dragons to make this thing ground again.
((Doing anything to the dot might result in an instakill, just talking would be fine as long as the force in control listens.))
Title: Re: Survive (9/10)
Post by: femmelf on March 26, 2018, 07:58:11 pm
Ok, sounds good. Thanks. Other than no skills to start is there anything else? um I guess, can I fight the earth elemental then? Not sure where else to go since that's where this started? I hope this is ok for a first in character post.

Attack the Earth Elemental

Name: Jerra Egan
Appearance: Female with short, brown hair and green eyes. Pale skin. More fast that strong, but still strong, determined and able to endure.
Skills:
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10
Title: Re: Survive (9/10)
Post by: randomgenericusername on March 26, 2018, 08:27:32 pm
((Why is everyone suddenly fighting the damn elemental and making everything harder for me? :'( ))
Title: Re: Survive (9/10)
Post by: Transcendant on March 26, 2018, 08:38:18 pm
A blunt weapon or a pickaxe might be a better weapon than your sword...
Position earth elemental between me and Theron. Cleave it with my sword.

Things are naturally going sideways, so will I....  Position myself on the other side of the Earth Elemental, putting it between me and Theron. My sword isn't cutting it enough; it's still standing; let's fix those issues. I'm going to rub that black dot off his forehead with my thumb later on. Til then, I'm going to work with the dragons to make this thing ground again.
((Doing anything to the dot might result in an instakill, just talking would be fine as long as the force in control listens.))

My character has no way to know if either of these things are true, or even really think of them. I'm out of mana, and sword worked before. We don't know if an elemental (summoned or otherwise) can be enchanted either. I'm not going to press the issue. As for the dot thing, I have absolutely no idea what that is except that it might have something to do with Theron being nuts or hypnotized and attacking me. No one explained any of this to me and for all I know, removing it might cure him, if that's even possible. Didn't get a copy of  "How to Sell your Soul for Dummys" available from Amazon. (https://www.amazon.com/Sell-Your-Soul-Creative-Career-ebook/dp/B0758VWJRW/ref=sr_1_2?ie=UTF8&qid=1522113674&sr=8-2&keywords=how+to+sell+your+soul&dpID=617LGBFzOSL&preST=_SY445_QL70_&dpSrc=srch) I will say that selling your soul is usually not in the good things category. I'm not even sure I know he sold his soul to the mages trying to destroy the world or whatever the heck this was that he's probably paying a bit of the price for now:
A weak, mortal soul is a very small price for unlimited power. A life of servitude is included too, right? Even then, it's a pretty good offer. Thank the purple mage and learn this spirit magic.

All I know is that Theron's nuts right now, attacking me, and it might have something to do with a dot on his forehead. I'm not happy he's casting harmful spells in my direction, but the earth elemental seems like the first priority right this second. If that thing bites the dust or becomes dust or whatever an earth elemental does when it's defeated, then we might worry about holding Theron down and getting some sense back into him if he doesn't do something incredibly dangerous to us first.

((Why is everyone suddenly fighting the damn elemental and making everything harder for me? :'( ))

Dude, you sold your soul to the people who attack us and our neato dragon friends. Were you expecting a  cookie?  (http://static1.squarespace.com/static/54c95d06e4b04d8d26f97dde/t/570d4048e707ebd28d303f32/1460486224633/)

Sorry for the snark, but I'm the one having harm spells thrown at me here. :P What's going on?
Title: Re: Survive (9/10)
Post by: Beirus on March 26, 2018, 09:31:26 pm
((If Billy Bob knew about the traitor and had Spirit Power, he might attempt to do something about it. But I'm pretty sure he doesn't have knowledge of it, and I can only do one of those things this turn.))

Try to generate Spirit Power again, preferably without hurting myself. Oh, or maybe try to develop Spirit to Health/Health to Spirit by using my physical vitality to replenish my inner strength.
Title: Re: Survive (9/10)
Post by: PaPaj on March 27, 2018, 05:05:43 pm
ask the great dragon what should i do
Title: Re: Survive (11/10)
Post by: Dwayna DragonFire on April 04, 2018, 07:05:52 pm
Daytime 4: Windy (5 Turns remain)

I was around earlier in this game's history. If I wanted to rejoin, would there be a spot?
I suppose one more person can't hurt. You're welcome to come back.

Minor leech life this fukkin drake.
6 You end up spending all of your spirit energy and some of your physical energy into the ability, but it does quite a bit to the drake. It seemed more pissed off at you.
-2 Hunger, Spirit Depleted, Health replenished. Gain status: Fatigued. Spirit Power Rank 0: 5/10 EXP. Fighting: Small Fire Drake, 7/15 Health.

Use my peacefulness to create a full Zone of Peace! We shall tame this golem yet!
3+1 You extend a magical branch of peacefulness, and it seems to work a little more potently this time. You feel less peaceful as a result.
+1 Health, -1 Hunger, -3 Mana. Lost Status: Peaceful. Enchantment Magic Rank 2: 18/20 EXP. MINI BOSS BATTLE Earth Elemental: 19/30 Health. Peaceful (3 Turns)

Heal Billybob with the remaining two pearl charges, then go find someplace to take a quick catnap.
4 You heal up your friend and take a catnap, replenishing some lost health and mana. +2 Health, +2 Mana, -1 Hunger. Daily Pearl Uses Depleted.

Danea finishes the half-forge then lays some copper ore on it. When it melts, she uses Shape Object on the pure metal to form the shape of a scythe blade.
4 You finish the forge and smelt your ore. You fashion a couple of the bars into a scythe blade with magic, admirably sharp.
-2 Mana, -1 Hunger. Stone and ore depleted. Obtain Copper Bar x3, Small Copper Scythe Blade x1. Transmutation Magic Rank 0: 5/10 EXP. Skill unlocked: Building Rank 0. Next Rank: 0/10 EXP.

Fashion a small sign from wood and a piece of charcoal that says "Reserved for Aumrath".
Hand it to Kosjenka, along with the small pick. Tell him to take both down the ladder and place the sign by the crystal circle. Tell him to mine for ores and place said ores under the sign whenever his basket gets full.
Then head back down and fix up the crystal so that it keeps transmuting the ground.

EDIT: A mentoring system would be cool.
4 You make the sign and send your robot son to go mining. You find a new crystal, and manage to regenerate a bit of mana, immediately spending it to transmute the ground again.
-1 Hunger. Warning: Low Hunger. Transmutation Magic Rank 3: 3/25 EXP. Copper Pickaxe transferred to Kosjenka. A 5% Charged Rose Quartz has been placed into the stone circle.
(You can totally try to teach other people skills that you are proficient in if you want to.)

Position earth elemental between me and Theron. Cleave it with my sword.
Things are naturally going sideways, so will I....  Position myself on the other side of the Earth Elemental, putting it between me and Theron. My sword isn't cutting it enough; it's still standing; let's fix those issues. I'm going to rub that black dot off his forehead with my thumb later on. Til then, I'm going to work with the dragons to make this thing ground again.
Spoiler: Secret Action (click to show/hide)
5+1 vs. 2+1 Theron's dark mistress doesn't seem to care at the moment. Her ghostly laugh pierces his head, causing him to be useless this turn. Wren also hears her voice, less prominent but still sinister.

"A soul willingly given... A soul I now own. It is useless to try to erase my mark... Theron is mine. Nonetheless... I will release him from this particular curse... for now."

Despite this, Wren moves around to cleave into the elemental with the help of the dragons. Unfortunately, this reduces it's state of peace somewhat. Theron feels the voice of his dark mistress leave him.

Wren (Transcendant): -1 Hunger. Combat Level Up! Choose +1 Max Health or +1 Max Hunger. MINI BOSS BATTLE Earth Elemental: 10/30 Health. Peaceful (1 Turn)
Theron (Random): No longer compelled to help the Elemental.


Ok, sounds good. Thanks. Other than no skills to start is there anything else? um I guess, can I fight the earth elemental then? Not sure where else to go since that's where this started? I hope this is ok for a first in character post.
Attack the Earth Elemental
(you can do almost anythign you want to do, so long as the dice are on your side...)
2 A swing and a miss. Probably best, as you don't want to make the Elemental further lose its state of peacefulness right now. -1 Hunger

((If Billy Bob knew about the traitor and had Spirit Power, he might attempt to do something about it. But I'm pretty sure he doesn't have knowledge of it, and I can only do one of those things this turn.))
Try to generate Spirit Power again, preferably without hurting myself. Oh, or maybe try to develop Spirit to Health/Health to Spirit by using my physical vitality to replenish my inner strength.
5 You do both of these things, and you get healed by Tab E. Cat! How nice of your small friend.
+2 Health, Spirit replenished. Spirit Power Rank 2: 17/20 EXP. Gain Ability: Health to Spirit/Spirit to Health (1 for 1)

ask the great dragon what should i do
4 There are two things you can do, my apprentice, says the god, projecting into your mind. The first option is that you can continue to work on your magic through me, helping me to gain power and overcome the mages. The second is more difficult... I have seen that the mages have both evil and good in them, and right now they are misguided on their path to power. Perhaps they can be persuaded to work with me instead of against me, but at the moment that seems highly unlikely. Either way, I need to regain some of my power, else this world will fall to ruination. With that in mind, I shall heal you, my child.

Health replenished, -1 Hunger. Warning: Low Hunger.

Spoiler (click to show/hide)
Title: Re: Survive (11/10)
Post by: randomgenericusername on April 04, 2018, 07:20:24 pm
If you wanted me to die, you could have just told me to do that then. The elemental was going to lose and there was nothing that I could have done to prevent it.

Find a place to sit down and meditate about Spirit Magic, trying to focus and adapt my already known spells into better ones. Stay away from the others, for now.
Title: Re: Survive (11/10)
Post by: Glass on April 04, 2018, 07:20:56 pm
Rest. Also, eat some of my cooked or smoked fish, whichever I have more of.
Title: Re: Survive (11/10)
Post by: johiah on April 04, 2018, 07:21:19 pm
Mine some of the transmuted iron by the crystal, and meditate on transmutation a bit.
Title: Re: Survive (11/10)
Post by: NRDL on April 04, 2018, 07:40:55 pm
Chill Touch! DIE DRAKE!
Title: Re: Survive (11/10)
Post by: Dustan Hache on April 04, 2018, 07:43:27 pm
have dinner with astral cat. Ask what she knows of magic, and if she could teach me any.
Edit: I realised I forgot to select a bonus for leveling up combat. +1 health please!
Title: Re: Survive (11/10)
Post by: Coolrune206 on April 04, 2018, 08:15:50 pm
Danea shapes a medium-sized branch into a handle for the scythe using her transmutation magic, then attaches the blade and collects a large quantity of cut grass with the scythe, searching for berries as she harvests.
Title: Re: Survive (11/10)
Post by: Transcendant on April 06, 2018, 12:14:27 am
Attacking Earth Elemental with sword and non sword friends (Dragons, and new girl, Jerra?); largely worrying about voice in my head later....

Too much in tact elemental, not enough cuts. Bringing down sword from overhead into it....

I start silently calling BS on the voice in my head before it ever finishes, especially when I hear something about a soul freely given. My first though runs something along the lines of "not mine you don't," but with more profanity. Then I hear her say Theron is hers.... It just would figure, wouldn't it.... So he chose defeat; what a damn waste. Permanent price for temporary gain. Just look at all that pain.

Title: Re: Survive (11/10)
Post by: Beirus on April 06, 2018, 12:42:44 am
Use moderate Enhance Self and attack the earth elemental.
Title: Re: Survive (11/10)
Post by: PaPaj on April 06, 2018, 02:15:36 pm
after eating something im gonna go with the first option and work my magic through the great dragon
Title: Re: Survive (11/10)
Post by: femmelf on April 06, 2018, 09:24:34 pm
I guess I'll keep on joining Wren in attacking the elemental with swords.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on April 13, 2018, 08:39:22 pm
Day 4: Windy (4 Turns Remain)
Custom Critical is sent back to inactive after not replying.

If you wanted me to die, you could have just told me to do that then. The elemental was going to lose and there was nothing that I could have done to prevent it.
Find a place to sit down and meditate about Spirit Magic, trying to focus and adapt my already known spells into better ones. Stay away from the others, for now.

5 "I didn't want you to die, my special boy... I was just hoping this whole fight thing would be more in my favor," she replies, appearing only to you now.
"Your 'friends' are growing powerful, however... I may be more inclined to work with them rather than against them in the future... And I mustn't forget to keep our deal."
You feel a lot more knowledgeable about Spirit Magic. You also feel your magical energy return to you.
Mana replenished. Spirit Magic Rank 1: 8/15 EXP. Spells learned: Moderate Harm (2 Mana), Major Harm (3+ Mana)

Rest. Also, eat some of my cooked or smoked fish, whichever I have more of.
4 You eat and have a rest. +1 Health, +3 Hunger, +3 Mana. -1 Smoked Fish.

Mine some of the transmuted iron by the crystal, and meditate on transmutation a bit.
4 You mine some of the ore and meditate for a bit.
+1 Health, +2 Mana, -1 Hunger. Warning: 1 hunger remaining. Obtain Iron Ore x5. Learn spell: Change Being (4 Mana, Insect Skin) - Change a being into another being.
Transmutation Magic Rank 3: 8/25 EXP. Mining Level Up! Choose one: +1 Max Health, +1 Max Hunger, or +1 Mining


Chill Touch! DIE DRAKE!
6 You overcharge your mana into the spell, killing the drake. Mana Depleted, -2 Hunger. Necromancy Magic Rank 0: 5/10 EXP.

have dinner with astral cat. Ask what she knows of magic, and if she could teach me any.
Edit: I realised I forgot to select a bonus for leveling up combat. +1 health please!
Bonus applied.
1+2 Since you're such good friends with the cat, he does decide to teach you a little something over dinner. This takes a bit of energy out of you.
Mana Depleted. +2 Hunger, -1 Rabbit. Skill Unlocked: Transmutation Magic Rank 0. Next Rank: 0/10 EXP. Spells: Magic Fang (Lasts 1 turn per Mana, +1 Combat, Animals only)

Danea shapes a medium-sized branch into a handle for the scythe using her transmutation magic, then attaches the blade and collects a large quantity of cut grass with the scythe, searching for berries as she harvests.
5 You make your scythe blade into a sickle essentially, successfully cutting grass and finding some berries along the way.
-1 Mana, -1 Hunger. You obtain Large Pile of Grass x1, Strawberry x5, Blackberry x5
Transmutation Magic Rank 0: 8/10 EXP. Skill Unlocked: Farming Rank 0. Next Rank: 0/10 EXP. Foraging Level Up! Choose one: +1 Max Health, +1 Max Hunger or +1 Foraging.


Attacking Earth Elemental with sword and non sword friends (Dragons, and new girl, Jerra?); largely worrying about voice in my head later....
2+2 You deal a bit more damage to the elemental with your friends. You feel like you also helped out the new girl.
-1 Hunger. Combat Rank 2: 2/20 EXP. +1 to Jerra (femmelf). MINI BOSS BATTLE Earth Elemental: 8/30 Health.

Use moderate Enhance Self and attack the earth elemental.
3+2 You do quite a bit of damage to the elemental and buff yourself. The elemental is near death.
Spirit Depleted, +1 extended for 4 more turns. Combat Rank 3: 15/25 EXP. Spirit Power Level Up! Choose one: +1 Maximum Health, +1 Maximum Hunger, or +1 Maximum Spirit.
MINI BOSS BATTLE Earth Elemental: 1/30 Health.


after eating something im gonna go with the first option and work my magic through the great dragon
5 You feel as if you have unlocked something instrumental in the universe. You feel magic course through your body in turn.
Hunger and mana replenished. +1 to all for 3 Turns. GOOD END CONDITION REVEALED: Help The Great Dragon return to power.
The Great Dragon has regained some power.

I guess I'll keep on joining Wren in attacking the elemental with swords.
2+1 Thanks to your friend Wren, you do just enough damage to kill the elemental. A scream rends the skies above, before they fix themselves again.
-1 Hunger. Skill Unlocked: Combat Rank 0. Next Rank: 0/10 EXP. MINI BOSS BATTLE Earth Elemental: DEAD.

The Earth Mage has lost some power. NEUTRAL END CONDITION REVEALED: Dethrone / Kill the Mages.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on April 13, 2018, 09:02:40 pm
Cut up the Drake, and FEAST. Feast on its magical flesh. Gain its power.
Title: Re: Survive (10/10)
Post by: Glass on April 13, 2018, 09:03:11 pm
Grand.
Return to fishing. Use Charm Animals to make the fish come to me.
Title: Re: Survive (10/10)
Post by: johiah on April 13, 2018, 09:23:57 pm
Mine coal, eat fish, and head back up.
Title: Re: Survive (10/10)
Post by: Coolrune206 on April 13, 2018, 09:31:49 pm
+ 1 to foraging, please

Danea consumes berries until either she is full or out of berries, then heads back to the mine.
Title: Re: Survive (10/10)
Post by: randomgenericusername on April 14, 2018, 07:01:09 am
Start practicing my combat skills with my axe and sword, focusing on evasion and agility. Then hunt for more food.
Title: Re: Survive (10/10)
Post by: Dustan Hache on April 14, 2018, 08:07:52 am
That was a bit more instant than I expected. I was thinking that they would say yes, and then the following turn would become a training montage. Darn it!
Thank them for being such a nice friend, and go looking for something to fight or spar against.
Title: Re: Survive (10/10)
Post by: femmelf on April 16, 2018, 09:53:41 pm
Introduce myself nicely, and I guess ask what the story was with everything that just happened like the earth elemental and the one guy with the forehead dot who was casting spells at Wren.

Get to know the other nearby players and the little dragons. They seem nice.

(ooc: yay).
Title: Re: Survive (10/10)
Post by: Transcendant on April 19, 2018, 08:07:26 am
Introduce self and dragons to Jerra (New person). I need rest (0 mana, get it). Politely invite inside. Meditate on magic and restoring mana and ... earth magic? because we beat the earth mage a bit?. 

Catching my breath after the elemental drops, ground onto ground, I try to introduce myself and our fantastic dragon friends to the new person and I guess vice versa. Still a little hungry, I'd offer to get us all some food and offer her shelter in the house (built previously). As long as she seems ok, invite Jerra inside the house. Possibly converse and relax a bit.

I'll have to worry about the voice in my head and the weird forehead dot /spells cast at me thing later. For now, he's not around is my understanding. Not sure how I feel about being targeted, but if things look safe for the immediate time being.... Figuring out and dealing with whatever the crap that was is on the concern list, but after regaining mana, and safety matters.

Meditate.

Title: Re: Survive (10/10)
Post by: Beirus on April 19, 2018, 10:40:41 am
Go eat and meditate to recover mana and Spirit power Introduce self to the newbie first though. Then rest. And if I can, go practice combat with Beary Bob.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on April 22, 2018, 12:40:24 am
Day 4: Windy (3 Turns Remain)
Only Papaj has not posted.
A reminder that your Hunger going to 0 also counts as a death. That being said, from now on I will add a +1 to eating actions if you have food in your inventory. Also, no hunger will be lost on actions totaling 5 from now on, nor will it be lost for at least 1 turn after becoming full. Please keep an eye on your eating habits everyone.
I will also give the Diplomacy skill for making friends with other beings now (that aren't players), retroactively added to characters that already made friends. Thank you for your patience as always. <3

Cut up the Drake, and FEAST. Feast on its magical flesh. Gain its power.
4 You consume the Drake's Flesh and feel more knowledgeable, as well as refreshed. It's not very nutritious uncooked, but it did its job.
+2 hunger, +2 Mana, Lost Status: Fatigued. Skill Unlocked: Fire Magic Rank 0. Next Rank: 0/10 EXP. Spells: Control Fire (1 Mana). Retroactive Diplomacy Skill.

Return to fishing. Use Charm Animals to make the fish come to me.
3+2 You go back to fishing and charming, more proficient with such things. Retroactive Diplomacy Skill.
-1 Mana. Obtain Fish x8. Fishing Rank 3: 5/25 EXP. Enchantment Magic Level Up! Choose One: +1 Max Health, +1 Max Hunger, +1 Max Mana or Learn New Enchantment Magic.

Mine coal, eat fish, and head back up.
I will assume you took +1 Mining.
1+2 You only manage to find a little bit of coal before you realize just how hungry you are. You scarf down a fish and head back to the surface.
+1 Health, +3 Hunger. -1 Smoked fish, Obtain Coal x1. Mining Rank 1: 2/15 EXP.

+ 1 to foraging, please
Danea consumes berries until either she is full or out of berries, then heads back to the mine.
5+1 You gorge yourself on berries so much that you feel a bit sick after eating them all. You head to the mine. -1 Health. Hunger replenished, Berries consumed. Gain Status: Ill.

Start practicing my combat skills with my axe and sword, focusing on evasion and agility. Then hunt for more food.
6+1 With so little deer left in the woods, you stumble upon a pack of weak-looking wolves. You easily slice through a good few of them before they run away, but not without some collateral damage. Your forearm was bitten into so badly that not only are you bleeding, you are effectively one-handed for the time being.
-2 Health, -1 Hunger. Gain Status: Bleeding, One Handed (-1 to Combat, Non-Permanent). Obtain Wolf Meat x10. Hunting Rank 1: 7/15 EXP. Skill Unlocked: Combat Rank 0. Next Rank: 3/10 EXP.

Thank them for being such a nice friend, and go looking for something to fight or spar against.
1 You find an angry, hungry wolf. It gets the jump on you. -2 Health, -1 Hunger. Fighting: Hungry Wolf, 13/13 Health. Retroactive Diplomacy Skill: 5/10 EXP.

Introduce myself nicely, and I guess ask what the story was with everything that just happened like the earth elemental and the one guy with the forehead dot who was casting spells at Wren.
Get to know the other nearby players and the little dragons. They seem nice.
4 A man who introduces himself as Wren seems very friendly, as do the small dragons. nother gentleman named Billy Bob briefly says hello as well.
-1 Hunger, +2 Friendship with the Wyrmling Dragons. Skill Unlocked: Diplomacy Rank 0. Next Rank: 0/10 EXP.

Introduce self and dragons to Jerra (New person). I need rest (0 mana, get it). Politely invite inside. Meditate on magic and restoring mana and ... earth magic? because we beat the earth mage a bit?
Catching my breath after the elemental drops, ground onto ground, I try to introduce myself and our fantastic dragon friends to the new person and I guess vice versa. Still a little hungry, I'd offer to get us all some food and offer her shelter in the house (built previously). As long as she seems ok, invite Jerra inside the house. Possibly converse and relax a bit.
I'll have to worry about the voice in my head and the weird forehead dot /spells cast at me thing later. For now, he's not around is my understanding. Not sure how I feel about being targeted, but if things look safe for the immediate time being.... Figuring out and dealing with whatever the crap that was is on the concern list, but after regaining mana, and safety matters.
Meditate.
2+2 For some reason, you feel it is slightly easier to meditate on Earth Magic, for now anyways. Jerra seems very polite.
-1 Hunger, +4 Mana. Warning: Low Hunger. Earth Magic Rank 5: 4/40 EXP. Retroactive Diplomacy Rank 0: 5/10 EXP.

Go eat and meditate to recover mana and Spirit power Introduce self to the newbie first though. Then rest. And if I can, go practice combat with Beary Bob.
3+3 You replenish a lot and practice a lot. Unfortunately, you injure yourself during practice.
-2 Health, -1 Hunger. Warning: Low Hunger. Gain Status: Bleeding. Mana and Spirit replenished. Combat Rank 3: 20/25 EXP. Retroactive Diplomacy Skill

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on April 22, 2018, 12:56:49 am
Cut off the Drake's head and bring it back to the village as proof of me having killed it.
Title: Re: Survive (10/10)
Post by: Glass on April 22, 2018, 07:50:01 am
New enchantment. Now, go cook half of my fish and smoke the other half, and take a bit of a rest. Invite anyone that needs food to partake in it.
Title: Re: Survive (10/10)
Post by: Dustan Hache on April 22, 2018, 09:28:21 am
well, I did ask for a fight, but this is just a crime. Poor thing is starving! Give it a rabbit.

(I just realised that if this counts as a diplomatic action and I manage to befriend the wolf, it would count as cats and dogs living together.)
Title: Re: Survive (10/10)
Post by: johiah on April 22, 2018, 09:52:53 am
Try to build something along the lines of a Bessemer converter, for the purposes of steel making. Just a smaller one, doesn't have to be huge.
Title: Re: Survive (10/10)
Post by: Coolrune206 on April 22, 2018, 10:05:48 am
Danea meditates in the entrance to the mine, surrounded by the earthen walls of the cave.
Title: Re: Survive (10/10)
Post by: randomgenericusername on April 22, 2018, 04:10:03 pm
Tend to my wounds and cook my fresh food. Then meditate on Spirit Magic.
Title: Re: Survive (10/10)
Post by: Transcendant on April 24, 2018, 06:25:32 pm
Cast plant growth on berries, share some berries with Jerra, eat some berries so I don't starve. Save some for later, so we don't starve later. Meditate/regain mana.

Well I'm going to get some of the berries off the bushes / berry farm I planted a while back. May as well cast plant growth on them while I'm at it.
I'll eat some and share with the newcomer, Jerra. Food: the friend maker and the not starver. Pretend that was a better sentence than it was.
Anyhow, if its cool with her, I plan to meditate and/or rest to regain the rest of my mana. Might talk a bit. Figure out options. Keep forehead thing having spellcaster in mind.
Also, I think other people in the original group aren't where I am (house by the river). Ask if Jerra wants to look for them, or something else. Take her opinion into account.
Title: Re: Survive (10/10)
Post by: Beirus on April 25, 2018, 03:34:02 am
+1 Spirit, since I don't think I did that earlier
Get some mangoes to eat, then see about using my Spirit Magic to heal my wound. Also, bring Beary Bob and the dragons some of the deer meat I have if they want some.
Title: Re: Survive (10/10)
Post by: femmelf on April 26, 2018, 07:31:27 pm
I guess I'd thank anyone who's giving me food and keep some for later. I wouldn't mind meeting some of Wren's friends. While we're at it I guess I'd ask how I can get better and stuff like fighting. Can it be a sparring thing? That sounds fun.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on April 29, 2018, 09:56:45 pm
Day 4: Windy (2 Turns Remain)
Only Papaj has not posted again. I will move to inactive if they don't post.

Cut off the Drake's head and bring it back to the village as proof of me having killed it.
3+1 The gesture is probably more gruesome than Lady Avita would have preferred, but she nods approvingly.
"Thank you, traveler. We owe you a great debt. Your reward is 50 gold crowns."
-1 Hunger. Diplomacy Rank 0: 3/10 EXP. Obtain 50 Gold Crowns. Lady Avita Cinna now considers you a friend.

New enchantment. Now, go cook half of my fish and smoke the other half, and take a bit of a rest. Invite anyone that needs food to partake in it.
1+2 Gain Spell: Zone of Despair (3 Mana)
Fish are a bit hard to cook. -1 Hunger, +1 Mana. Fish Depleted, Gain Cooked Fish x6, Smoked Fish x6. Cooking Rank 2. Next Rank: 2/20 EXP.
+1 to Gathering Food next turn from Aaron (who will consequently lose the resources taken)

well, I did ask for a fight, but this is just a crime. Poor thing is starving! Give it a rabbit.
6 The wolf sees your gesture and devours the small rabbit. Hungry for more, the wolf smells the other dead rabbits on you and tackles you, stealing the rest of the bodies from your inventory. After it is done feasting, it seems to acknowledge your generosity and neglects to attack, simply laying down.
-1 Health, -1 Hunger. Rabbits depleted. Wolf: Neutral. Diplomacy Level Up! Choose one: +1 Max Health, +1 Max Hunger, or +1 Diplomacy (one time only)

Try to build something along the lines of a Bessemer converter, for the purposes of steel making. Just a smaller one, doesn't have to be huge.
1 You start building it, only for the metal to suddenly heat up exponentially in your hands. It really hurts, and then it explodes, the shards scraping your body.
Out of the corner of your eye, you see something. A person in a red and orange cloak lowers their hand and disappears.
-2 Health, -1 Hunger. Warning: Low Hunger. Gain Status: Bleeding.

Danea meditates in the entrance to the mine, surrounded by the earthen walls of the cave.
3 You meditate for a bit, feeling the earth energies flow into you slightly. Unfortunately, you still feel sick.
+2 Mana, -1 Health. Skill Unlocked: Earth Magic Rank 0. Next Rank: 0/10 EXP. Spells: None yet.

Tend to my wounds and cook my fresh food. Then meditate on Spirit Magic.
6 You learn a Healing Spell that helps you out. Unfortunately you burn up all of your mana, as well as some of your meat.
-1 Hunger, Health replenished, Mana depleted. Lost Status: Bleeding. Obtain Cooked Wolf Meat x5. Spirit Magic Rank 1: 13/15 EXP. Gain Spell: Minor Heal (1 Mana).
Cooking Level Up! Choose one: +1 Max Health, +1 Max Hunger, or +1 Cooking (one time only)


Cast plant growth on berries, share some berries with Jerra, eat some berries so I don't starve. Save some for later, so we don't starve later. Meditate/regain mana.
Well I'm going to get some of the berries off the bushes / berry farm I planted a while back. May as well cast plant growth on them while I'm at it.
I'll eat some and share with the newcomer, Jerra. Food: the friend maker and the not starver. Pretend that was a better sentence than it was.
Anyhow, if its cool with her, I plan to meditate and/or rest to regain the rest of my mana. Might talk a bit. Figure out options. Keep forehead thing having spellcaster in mind.
Also, I think other people in the original group aren't where I am (house by the river). Ask if Jerra wants to look for them, or something else. Take her opinion into account.
3+2 Your new affinity with plants seems to pay off in a major way.
Hunger and Mana replenished. Earth Magic Rank 5: 10/40 EXP. Foraging Rank 3: 18/25 EXP. Obtain Strawberry x5, Blackberry x5. +1 to Jerra's next action.
+1 Foraging for 3 Turns on Berry Bushes.

+1 Spirit, since I don't think I did that earlier
Get some mangoes to eat, then see about using my Spirit Magic to heal my wound. Also, bring Beary Bob and the dragons some of the deer meat I have if they want some.

1+2 Luckily there is a ripe mango tree nearby. You eat a mango and share some of your meat with your friends.
-2 Mana, +1 Hunger. Warning: Low Hunger. Lost Status: Bleeding. -3 Deer Meat. +1 Bond with Beary, +1 Friendship with Dragon Wyrmlings.
Spirit Magic Rank 2: 4/20 EXP. Skill Unlocked: Diplomacy Rank 0. Next Rank: 0/10 EXP.


I guess I'd thank anyone who's giving me food and keep some for later. I wouldn't mind meeting some of Wren's friends. While we're at it I guess I'd ask how I can get better and stuff like fighting. Can it be a sparring thing? That sounds fun.
4+1 You decide to spar for a bit. Your new BFF Wren also gives you some berries. Obtain Strawberry x5, Blackberry x5. Combat Rank 0. Next Rank: 5/10 EXP.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on April 29, 2018, 09:59:40 pm
...Dwayna you used the wrong action for me. :/

New enchantment. Now, go cook half of my fish and smoke the other half, and take a bit of a rest. Invite anyone that needs food to partake in it.
Title: Re: Survive (10/10)
Post by: Dustan Hache on April 29, 2018, 10:07:53 pm
communicate with the wolf, if possible. There should be some similarities between cat language and wolf language. If I can pass the language barrier, ask what happened to it's normal prey. Wolves normally hunt in packs and prefer large game, not small cats.
+1 diplomacy.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on April 29, 2018, 10:14:53 pm
...Dwayna you used the wrong action for me. :/

New enchantment. Now, go cook half of my fish and smoke the other half, and take a bit of a rest. Invite anyone that needs food to partake in it.
My apologies. I must have looked too far back accidentally. I have edited it accordingly, keeping the bonus for my mistake.
Title: Re: Survive (10/10)
Post by: johiah on April 29, 2018, 10:23:11 pm
[Hmm. Someone is causing a ruckus.
Eat a fish and meditate a bit. Try to project an aura that disrupts casting inside.
Title: Re: Survive (10/10)
Post by: Glass on April 29, 2018, 10:26:24 pm
...Dwayna you used the wrong action for me. :/

New enchantment. Now, go cook half of my fish and smoke the other half, and take a bit of a rest. Invite anyone that needs food to partake in it.
My apologies. I must have looked too far back accidentally. I have edited it accordingly, keeping the bonus for my mistake.
Thanks.
Now go fishing, with the usual Charm Animals trick.
Title: Re: Survive (10/10)
Post by: NRDL on April 29, 2018, 11:48:31 pm
Thank Lady Avita.

Go to a local tavern or butchers, bakery, any place that supplies food. Find out the prices for a steady, daily ration of food so I don't have to spend all my time hunting.
Title: Re: Survive (10/10)
Post by: PaPaj on April 30, 2018, 04:35:27 am
continue training magic through the great dragon
Title: Re: Survive (10/10)
Post by: Coolrune206 on April 30, 2018, 05:32:23 am
Danea decides to simply weather the illness for the time being, and descends as quickly as she can to the lowest explored level of the mines, keeping an eye out for any ores or objects of interest on the way.
Title: Re: Survive (10/10)
Post by: randomgenericusername on April 30, 2018, 06:52:49 am
+1 Health, try to focus and regain mana to use on my wounded hand. Once I can use my hand again, ask the Spirit Mage if she has any job for me now.
Title: Re: Survive (10/10)
Post by: Beirus on April 30, 2018, 05:05:19 pm
Eat some more food to restore hunger, then work on tailoring with my pelts. Try to imbue the clothing with Spirit Power. Make a pair of gloves.
Title: Re: Survive (10/10)
Post by: Transcendant on May 02, 2018, 08:45:35 pm
Spar with Jerra. Ask the dragons about the town and the people there.

To answer how to improve at things, "Practice." If she'd like to learn, then I'd gladly show her how and maybe even benefit from it myself a bit. It couldn't be too terrible to improve that skill. I suggest we might consider going to this new town I keep hearing about, BUT before I do, I suggest we ask the dragons about the town and the people there.
Title: Re: Survive (10/10)
Post by: femmelf on May 03, 2018, 07:00:02 pm
I guess I'll spar with Wren after talking to Billybob and seeing how he's doing. That way I'll make a friend and get combat experience?
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on May 06, 2018, 08:54:42 pm
Day 4: Windy (Last Turn)
A reminder that you only gain experience in Diplomacy by talking to NPCs.

communicate with the wolf, if possible. There should be some similarities between cat language and wolf language. If I can pass the language barrier, ask what happened to it's normal prey. Wolves normally hunt in packs and prefer large game, not small cats.
+1 diplomacy.
1+1 Seems wolf language is quite a bit different from cat language. You're wasting your time. -1 Hunger.

[Hmm. Someone is causing a ruckus.
Eat a fish and meditate a bit. Try to project an aura that disrupts casting inside.
2+1 Since you're still bleeding, you only feel fuller from your eating a fish. After meditating, you also feel more attuned with protective magic.
+2 Hunger, +1 Mana. -1 Cooked Fish. Abjuration Magic Rank 0: 2/10 EXP.

Thanks.
Now go fishing, with the usual Charm Animals trick.
3+2 You gain more fish and more experience with enchantments. -1 Mana. Obtain Fish x6. Fishing Rank 3: 10/25 EXP. Enchantment Magic Rank 3: 5/25 EXP.

Thank Lady Avita.
Go to a local tavern or butchers, bakery, any place that supplies food. Find out the prices for a steady, daily ration of food so I don't have to spend all my time hunting.

4 There is a tavern and a food shop in this small village, and they all pretty much tell you the same thing. "If you're looking for food, it depends on exactly what you want."
They tell you that there is no deer meat left to sell as deer have all mysteriously disappeared.
Dragoncrown Update - Currency: Copper, Silver and Gold Crowns. 10 Copper Crowns = 1 Silver Crown, 10 Silver Crowns = 1 Golden Crown.
Spoiler: Dragoncrown Tavern (click to show/hide)

continue training magic through the great dragon
3+1 You concentrate on your magic skills for a bit. -1 Hunger. +2 EXP to all known Magic Skills.

Danea decides to simply weather the illness for the time being, and descends as quickly as she can to the lowest explored level of the mines, keeping an eye out for any ores or objects of interest on the way.
4+1 You feel less ill. You find some rare ores. You're smart enough to not go down the broken ladder. Lost Status: Ill. Obtain Silver Ore x3. Searching Rank 1: 12/15 EXP.

+1 Health, try to focus and regain mana to use on my wounded hand. Once I can use my hand again, ask the Spirit Mage if she has any job for me now.
6 You regain mana, but then use it all up again to heal your hand. It's exhausting. The Spirit Mage reappears, humming softly.
"I would like a charged piece of obsidian. Already charged, or a piece of obsidian that you charge... either way, I require it for my path to ascension."
That's a particularly difficult quest. She disappears before you can refuse.
-2 hunger. Lost Status: One-handed. Quest: Find a piece of Obsidian and Charge it, or find a piece of Charged Obsidian.
Spirit Magic Level Up! Choose One: +1 Max Health, +1 Max Hunger, +1 Max Mana, or Learn New Spirit Magic.


Eat some more food to restore hunger, then work on tailoring with my pelts. Try to imbue the clothing with Spirit Power. Make a pair of gloves.
1+2 You eat and work on your tailoring skills, but you don't accomplish much else. It's some good experience, though, and you feel you may accomplish it next time.
+2 Hunger, -1 Deer Meat. Tailoring Level Up! Choose one: +1 Max Health, +1 Max Hunger, or +1 Tailoring (one time only)

Spar with Jerra. Ask the dragons about the town and the people there.
To answer how to improve at things, "Practice." If she'd like to learn, then I'd gladly show her how and maybe even benefit from it myself a bit. It couldn't be too terrible to improve that skill. I suggest we might consider going to this new town I keep hearing about, BUT before I do, I suggest we ask the dragons about the town and the people there.
2+2 You spar with Jerra, giving her inspiration to learn better.
"Dragoncrown isn't that big, but they've managed to handle themselves well," explains Auraj, as he's seen more of the world than Kalith has. "They're lead by a woman who seems to be good with Transmutation magic."
Diplomacy Rank 0: 8/10 EXP. Combat Rank 2: 5/20 EXP. +1 To Jerra.

I guess I'll spar with Wren after talking to Billybob and seeing how he's doing. That way I'll make a friend and get combat experience?
5+1 You spar with Wren. You hurt yourself doing that. -1 Health, -1 Hunger, Gain Status: Bleeding. Combat Level Up! Choose One: +1 Max Health, +1 Max Hunger, or +1 Combat. (One time only)

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Glass on May 06, 2018, 08:58:30 pm
Rest, and meditate on enchantment.
Title: Re: Survive (10/10)
Post by: NRDL on May 06, 2018, 09:01:27 pm
Nix

Buy 1 gold crown worth of food from the first selection of the Dragoncrown Food Shop. Eat until full.

Afterwards, ask Lady Avita if there is another quest she would like me to do.
Title: Re: Survive (10/10)
Post by: Coolrune206 on May 06, 2018, 09:02:11 pm
Danea takes some wood from the support beams, careful not to compromise the structural integrity, and uses shape object to create a portable ladder, which she uses to replace the broken ladder. She then descends further into the mines.
Title: Re: Survive (10/10)
Post by: randomgenericusername on May 06, 2018, 09:21:15 pm
+1 Mana. Go back to the mines and search the place for any gems. Focus on getting that Obsidian, but if I find other types of gems still take them.

If I find any valuable gems, try to talk with Jeb and trade my gems for that Obsidian diamond he has.
Title: Re: Survive (10/10)
Post by: johiah on May 06, 2018, 09:22:31 pm
Bind my wound so I stop bleeding. Meditate on the possibility of embedding souls in objects as a way to power them.
Title: Re: Survive (10/10)
Post by: Dustan Hache on May 06, 2018, 09:26:22 pm
well, I'm starting to get hungry myself. Go hunt for someething to eat. Mice, rats, rabbit, whatever is available.
Title: Re: Survive (10/10)
Post by: Glass on May 06, 2018, 09:31:38 pm
well, I'm starting to get hungry myself. Go hunt for someething to eat. Mice, rats, rabbit, whatever is available.
You could just ask me for some fish. I've got plenty. I don't just catch them for myself.
Title: Re: Survive (10/10)
Post by: Dustan Hache on May 07, 2018, 02:26:35 pm
My character is a cat. On top of that, they are a cat who dislikes your character for excessively bothering other cats.
Title: Re: Survive (10/10)
Post by: Beirus on May 07, 2018, 09:31:41 pm
+1 Tailoring
Try to make those Spirit Power infused gloves. And probably eat again if I can find some food.
Title: Re: Survive (10/10)
Post by: Transcendant on May 09, 2018, 06:15:29 pm
Heal Jerra with magic (minor heal). Meditate on healing and offer to teach her if she would like. Ask if everyone wants to go to the nearby city to see if we can help there.

Seems Jerra got injured, magic fixes that. Offer to let her know how, while meditating on it myself (not sure how else to do it). Seems a lot of people in the group went over to this dragon friendly city. Assuming our dragon friends would like to accompany us, naturally extend the invitation along to them. They're great. My talents were often based on the idea of helping others and support, so a population of friendlies seems to fit into that. It also potentially opens up more possibilities to expand various social and infrastructural elements, assuming that's ok.

Title: Re: Survive (10/10)
Post by: femmelf on May 09, 2018, 07:36:29 pm
Um, +1 Combat if that's ok. Thank Wren for letting me learn healing magic and healing me and stopping the bleeding and teaching me how to fight better. So far I like this guy. Sure I'll go to Dragoncrown Village if everyone else is going.
Title: Re: Survive (10/10)
Post by: femmelf on May 09, 2018, 07:38:41 pm
Can we take some food with us from the camp?
Title: Re: Survive (10/10)
Post by: Glass on May 09, 2018, 07:41:34 pm
Just ask me for food and it will be provided.

Seriously I'm the food bank if you need food I'll give it.
Title: Re: Survive (10/10)
Post by: Transcendant on May 10, 2018, 08:01:18 am
Works for me.

Part of my long term plan was to win over the locals with plentiful food, housing and infrastructure.

Food can later be provided and put into common storage once we get up logistics.

You're more fish, I am more berries currently? It's fine however, just planning out.
Title: Re: Survive (10/10)
Post by: Glass on May 10, 2018, 08:03:04 am
I am entirely fish, yes.
Title: Re: Survive (10/10)
Post by: Transcendant on May 10, 2018, 01:39:23 pm
Must ... not ... quote....
Title: Re: Survive (10/10)
Post by: Glass on May 10, 2018, 03:15:27 pm
...yeah, I only just now realize exactly how ridiculous that phrase was XD
Title: Re: Survive (10/10)
Post by: Dustan Hache on May 10, 2018, 03:27:16 pm
I am entirely fish, yes.
Glass is Thebiggerfish confirmed.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on May 14, 2018, 01:14:44 am
Nighttime 4: The Last Night of 'Easy' Mode (8 turns remain)
Only Papaj has not posted again.
As of the next in game day, I'll be applying weather effects. Bonuses to some skills, minuses to others.

Rest, and meditate on enchantment.
1 For some reason, you feel very restless. Something about the air has changed this night. Visions of five cloaked figured swim in your head. They hunger for the universe's power, even as it bursts at the seams. A green cloaked hand, desperate for power, reaches out to try to destabilize yours. It is temporary, but it still hurts. The vision fades.
-3 Hunger. -1 to next action.

Buy 1 gold crown worth of food from the first selection of the Dragoncrown Food Shop. Eat until full.
Afterwards, ask Lady Avita if there is another quest she would like me to do.

6 You buy and eat a whole pound of raw beef. You're full, but you're pretty sure that wasn't healthy for you. Hunger Filled. -1 Golden Crown. -1 Health, Gain Status: Ill
Avita tells you that she lost a necklace of hers recently. She thinks a monster stole it, and would like you to investigate. Quest Obtained: Find Avita's Necklace.

Danea takes some wood from the support beams, careful not to compromise the structural integrity, and uses shape object to create a portable ladder, which she uses to replace the broken ladder. She then descends further into the mines.
5 You reshape the ladder easily, using the wood from the broken ladder instead of doing something stupid. You descend further and further, soon finding yourself on the tenth underground level. It's starting to get darker, so it will be difficult to search around for anythign useful without a torch.
Transmutation Level Up! Choose One: +1 Max Health, +1 Max Hunger, +1 Max Mana or Learn New Transmutation Magic.

+1 Mana. Go back to the mines and search the place for any gems. Focus on getting that Obsidian, but if I find other types of gems still take them.
If I find any valuable gems, try to talk with Jeb and trade my gems for that Obsidian diamond he has.

5 Jeb is unavailable at the moment. Luckily, down in the mine you find some valuable gems, including a piece of obsidian.
Obtain Obsidian Shard x1, Yellow Citrine x3, Orange Citrine x3. Searching Rank 0. Next Rank: 5/10 EXP.

Bind my wound so I stop bleeding. Meditate on the possibility of embedding souls in objects as a way to power them.
3 You bind your wound, but it might not fully heal for a bit. You start thinking about things that, for some reason, make you feel uneasy.
-1 Hunger. Bleeding Status changed to Bandaged Wound (less health loss over time). Skill Unlocked: Necromancy Magic Rank 0. Next Rank: 0/10 EXP. Spells: None yet.

well, I'm starting to get hungry myself. Go hunt for someething to eat. Mice, rats, rabbit, whatever is available.
5+1 You hunt down and kill some rats, consuming them immediately. Unfortunately, they were unhealthy again. Hunger filled. -1 Health. Gain Status: Ill. Hunting Rank 1: 5/15 EXP.

+1 Tailoring
Try to make those Spirit Power infused gloves. And probably eat again if I can find some food.

2+3 You make some impressive gauntlets, infusing Spirit Power into them. You feel that they may make you more lucky in the future. You eat up some of the Deer Meat you have.
Spirit Depleted. Health and Hunger replenished. -2 Deer Meat. Obtain Spirit Infused Gauntlets (Random bonus on 5's). Tailoring Rank 1. Next Rank: 5/15 EXP. Spirit Power Rank 3: 7/25 EXP.

Heal Jerra with magic (minor heal). Meditate on healing and offer to teach her if she would like. Ask if everyone wants to go to the nearby city to see if we can help there.
Seems Jerra got injured, magic fixes that. Offer to let her know how, while meditating on it myself (not sure how else to do it). Seems a lot of people in the group went over to this dragon friendly city. Assuming our dragon friends would like to accompany us, naturally extend the invitation along to them. They're great. My talents were often based on the idea of helping others and support, so a population of friendlies seems to fit into that. It also potentially opens up more possibilities to expand various social and infrastructural elements, assuming that's ok.
5 You heal up Jerra's wound. The dragon are amiable towards a change of location if their good friends want to do so. Not to mention, Lady Avita sounds like a nice person.
-2 Mana. Spirit Magic Rank 3: 8/25 EXP. Jerra: Loses Bleeding Status, +1 to action.

Um, +1 Combat if that's ok. Thank Wren for letting me learn healing magic and healing me and stopping the bleeding and teaching me how to fight better. So far I like this guy. Sure I'll go to Dragoncrown Village if everyone else is going.
1+1 Your friend Wren heals you. It's very distracting because he's touching your hand to do it. -1 Hunger. Lost Bleeding Status.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on May 14, 2018, 02:29:53 am
Nix

Meditate and think on what monsters in this locale covet jewels treasures.

((So yeah a Knowledge Check on monsters in the local area and their larcenous habits.))
Title: Re: Survive (10/10)
Post by: Dustan Hache on May 14, 2018, 05:24:36 am
bleh. Try again at communicating with the wolf. I know it can be done, just gotta figure out how!
Title: Re: Survive (10/10)
Post by: Imic on May 14, 2018, 05:55:51 am
Stick me on the waitlist.

Name: Baldon
Appearance: A tall man with pale skin, with a bushy brownish beard.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10
Title: Re: Survive (10/10)
Post by: Coolrune206 on May 14, 2018, 07:36:20 am
Danea learns a new transmutation magic.

Danea thought for a moment. She could use magic to change things and control the Earth. It wasn't unlikely that she could also create and shape fire. With this in mind, she used shape object to form a small wooden chunk into a torch shape, wrapped some of her large pile of grass around the tip, and attempted to use fire magic to ignite the makeshift torch.
Title: Re: Survive (10/10)
Post by: Glass on May 14, 2018, 07:48:44 am
Green’s the enchantment mage, then, I presume?

Go find the dragons and consult them. See if they can help me rest more peacefully.
Title: Re: Survive (10/10)
Post by: randomgenericusername on May 14, 2018, 08:23:21 am
Eat someting and meditate while holding the obsidian shard. Try to channel all of my mana to my left hand and cut it with the sharp obsidian, to cover it with mana-charged blood. Hopefuly, that will charge it with my vital energy.
Title: Re: Survive (10/10)
Post by: johiah on May 14, 2018, 09:06:34 am
Shouting to anyone nearby, Aumrath implores them for assistance.
"Hey, anyone who can hear this. Could you please try to capture a bear in the woods and bring it back here, alive? You will be rewarded.
Continue with building a steelworks, using transmutation to bind the different metal plates together to increase the strength.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on May 16, 2018, 09:04:31 pm
It has been pointed out that x10 for every pound may be a bit much. Therefore, for balancing, the new Shoppe layout is 1 pound = Nuts/Berries x10, Item x5, or Meat/Fish x2. Prices remain the same.
Title: Re: Survive (10/10)
Post by: femmelf on May 17, 2018, 02:37:42 pm
I guess go to town. Ask Wren and the Dragon to teach me some magic, probably about healing while we do.
Title: Re: Survive (10/10)
Post by: Beirus on May 17, 2018, 03:37:13 pm
Time to test out conjuration. First Use Mana to Spirit to get 3 Spirit. Then use Conjure Simple Objects to conjure a sword while pouring Spirit into it to see if it makes it better.
Title: Re: Survive (10/10)
Post by: Transcendant on May 17, 2018, 09:49:57 pm
Go to the town with Jerra and the Dragons. Gladly teach her some healing magic along the way.

Happily invite our dragon friends along with us, as well as teaching Jerra some healing magic. It's never a bad idea to be able to deal with injuries or any number of things really... that can be helped with healing magic. I don't think anyone's ever been injured and hated the idea of being able to do something about it. Once in the town I might consider meeting up with the others there as well as the Woman who is running the area: a transmutationist, I believe. I've been wanting to apply abilities to help other humans for quite some time and I imagine this may do well there. I've managed to raise buildings and infrastructure, can heal, and am able to fight a bit. Certainly there can be some sort of mutually beneficial arrangement struck between these people and ourselves. There's also probably information and achievements to be gained.
Title: Re: Survive (10/10)
Post by: PaPaj on May 19, 2018, 04:13:59 am
See the future
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on May 23, 2018, 08:44:26 pm
Stick me on the waitlist.

Name: Baldon
Appearance: A tall man with pale skin, with a bushy brownish beard.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10
Done. I'll let you know if anyone dies.

Nighttime 4 (7 Turns Remain)

Meditate and think on what monsters in this locale covet jewels treasures.
((So yeah a Knowledge Check on monsters in the local area and their larcenous habits.))
6 It's pretty obvious that dragons are rampant in this area, and they are most well known for their treasure hoarding ways. Other options include goblins, kobolds or other greedy creatures. Pick one and hope for the best. -2 Health from Illness, Mana replenished.

bleh. Try again at communicating with the wolf. I know it can be done, just gotta figure out how!
4 It seems to perk up its ears at your growling noises, making some back. 'Small kind feline. Deer all gone. Wolves hungry.' That's as best you can do.
Can now roughly talk with the wolf. Illness does not take effect this turn.

Danea learns a new transmutation magic.
Danea thought for a moment. She could use magic to change things and control the Earth. It wasn't unlikely that she could also create and shape fire. With this in mind, she used shape object to form a small wooden chunk into a torch shape, wrapped some of her large pile of grass around the tip, and attempted to use fire magic to ignite the makeshift torch.
You learn Animate Object (2 Mana)
4
You shape some wood and light it. -2 Mana, -1 Hunger. Light: 2 Turns. Transmutation Magic Rank 1: 3/15 EXP. Skill Unlocked: Fire Magic Rank 0. Next Rank: 0/10 EXP. Spells: Light (1 Mana)

Green’s the enchantment mage, then, I presume?
Go find the dragons and consult them. See if they can help me rest more peacefully.
They all have different types of the other magics, but definitely prefer one or two of them.
3-1 The dragons have decided to pack up their things to travel with their friends. As a result, they can't talk to you right now. -1 Hunger.

Eat someting and meditate while holding the obsidian shard. Try to channel all of my mana to my left hand and cut it with the sharp obsidian, to cover it with mana-charged blood. Hopefuly, that will charge it with my vital energy.
2+1 You eat some lizard meat, which isn't very filling but at least makes the hunger lessen. You decide to cut yourself, channeling your blood and mana to empower the obsidian. 
+1 Hunger, -1 Health, -1 Mana. Obsidian now Blood Charged. Skill Unlocked: Necromancy Rank 0. Next Rank: 0/10 EXP. Spells: Blood for Power (Spend Health and Mana for benefits)

Shouting to anyone nearby, Aumrath implores them for assistance.
"Hey, anyone who can hear this. Could you please try to capture a bear in the woods and bring it back here, alive? You will be rewarded.
Continue with building a steelworks, using transmutation to bind the different metal plates together to increase the strength.
6 You build a good portion of your steelworks project. It's not done yet, but what you have built so far is pretty durable.
-1 Hunger, Mana Depleted, Iron Depleted. Transmutation Magic Rank 3: 13/25 EXP. Building Level Up! Choose One: +1 Max Health, +1 Max hunger, or +1 Building (one time only).

Time to test out conjuration. First Use Mana to Spirit to get 3 Spirit. Then use Conjure Simple Objects to conjure a sword while pouring Spirit into it to see if it makes it better.
1+1 Your spell fizzles. -3 Mana

Go to the town with Jerra and the Dragons. Gladly teach her some healing magic along the way.
Happily invite our dragon friends along with us, as well as teaching Jerra some healing magic. It's never a bad idea to be able to deal with injuries or any number of things really... that can be helped with healing magic. I don't think anyone's ever been injured and hated the idea of being able to do something about it. Once in the town I might consider meeting up with the others there as well as the Woman who is running the area: a transmutationist, I believe. I've been wanting to apply abilities to help other humans for quite some time and I imagine this may do well there. I've managed to raise buildings and infrastructure, can heal, and am able to fight a bit. Certainly there can be some sort of mutually beneficial arrangement struck between these people and ourselves. There's also probably information and achievements to be gained.
6 You convince your dragon friends to come with you, so they start packing up their things. They'll be with you in a little while. You teach Jerra some healing magic by demonstrating it on her.
Dragons will move with you to Dragoncrown in 2 Turns. -2 Mana. +1 to Jerra's action, +2 Health to Jerra.

I guess go to town. Ask Wren and the Dragon to teach me some magic, probably about healing while we do.
2+1 You start your move, and your friend Wren fully heals you. You feel like you've learned something from him, though definitely not as strong as he showed you.
+2 Health, -1 Hunger. Skill Unlocked: Spirit Magic Rank 0. Next Rank: 0/10 EXP. Spells: Minor Heal (1 Mana)

See the future
1+2 You feel moved by forces unknown to actually see something this time. Another timeline, where the Spirit Mage rules with the Great Dragon. It's not a bad future, assuming it can be accomplished.
-10 Mana. Divination Magic Rank 2: 12/20 EXP.  Good Ending 2: Raise the Spirit Mage to Power, ally with Great Dragon.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: randomgenericusername on May 23, 2018, 08:49:13 pm
Particularly difficult quest? Heh. Well, try to contact the spirit mage to inform her that I got the charged obsidian she requested. If she gives me more instructions, follow them. Otherwise continue training my fighting skills.
Title: Re: Survive (10/10)
Post by: Glass on May 23, 2018, 08:54:02 pm
Eat some food, relax/rest, and maybe do some fishing. And visit Aumrath for a knife.
Title: Re: Survive (10/10)
Post by: Coolrune206 on May 23, 2018, 08:58:03 pm
Danea explores the level of the mine and uses her pickaxe to extract any ore deposits.
Title: Re: Survive (10/10)
Post by: NRDL on May 23, 2018, 09:15:55 pm
Ask around town regarding kobold, goblin, or other skulking creature sighting.
Title: Re: Survive (10/10)
Post by: johiah on May 24, 2018, 07:57:58 am
((Glass, remember to come to me for a steel knife.))
+1 building. Finish making the steelworks.
Title: Re: Survive (10/10)
Post by: Dustan Hache on May 24, 2018, 08:02:30 am
huh. All the deer are gone? Go look for some to bring to the forest. Maybe practice using gust to speed up my travel, CAREFULLY.
Title: Re: Survive (10/10)
Post by: Beirus on May 24, 2018, 08:33:48 pm
Meditate to replenish my mana and Spirit. Then practice my combat a little.
Title: Re: Survive (10/10)
Post by: Transcendant on May 27, 2018, 06:00:12 pm
Pack up provisions, go to Dragoncrown Village, maybe meditate on healing magic and discuss that with Jerra on the way there. Then once there, there's some talking to do.

Once there strike up some conversations, ask some questions, get information, etc.

I.) Make the acquaintance of the leader of this place, a transmuatationist I hear.
Ask this place where it grows its food, and if they would like the services of an accomplished gardener to increase
Also, are the streets paved? Would they like them to be? Because I can probably manage that.
As stated previously infrastructure, I can make that happen: paved roads, aqueducts and irrigation/ drainage, increased crop yields.
I also have some healing ability and plan to develop this further.
Did I mention I know a little about this sword and how to use it?

They're going to love me, and I don't even want to rule the place. Although I do like the idea of being a prominent and well loved person, because I'm good for people. 
I make lives easier and longer. I shall make this place a beacon and better for a place at its head, though not the head. I shall slowly improve all arounds me.

I am happy to provide my services, for some reasonable progress towards that last goal.


Title: Re: Survive (10/10)
Post by: femmelf on May 27, 2018, 08:04:12 pm
Yup, following Wren. Going to learn some more healing magic from him on the way to Dragoncrown Village.

So far I ran across a couple different people and one of them had magic soul harming powers and the other one wants to heal people and be nice. I'm sticking with that one.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on June 03, 2018, 05:46:52 pm
Nighttime 4 (6 turns remain)

Particularly difficult quest? Heh. Well, try to contact the spirit mage to inform her that I got the charged obsidian she requested. If she gives me more instructions, follow them. Otherwise continue training my fighting skills.
2+2 She is thoroughly surprised that you already have what she asked for. She delicately takes the shard, and cups her hands over it. The energy from it flows into her through dark tendrils of energy, the obsidian dissolving in the process.

"... You did that for me, even after everything I've put you through?" It was clear she knew you had sacrificed your own blood to charge the obsidian. "Very well... I am not without reason. Choose an extra boon that I may give you in return for your service."

-1 Hunger, -1 Blood Charged Obsidian Shard. Choose a boon to gain from the Spirit Mage. Spirit Mage raises in power.

Eat some food, relax/rest, and maybe do some fishing. And visit Aumrath for a knife.
5+1 You eat some food, rest a bit, and do some more fishing. Now the waters have been overfished and you will gather less fish for a bit. Not to mention, your friend Aumrath doesn't actually have a steel knife made for you yet.
-1 to next 2 Fishing actions. Hunger and Mana replenished. -3 Cooked Fish. Obtain Fish x6. Fishing Rank 3: 15/25 EXP.

Danea explores the level of the mine and uses her pickaxe to extract any ore deposits.
6 You mine so much that you break your pickaxe. -1 Hunger. Pickaxe Broken. Obtain Copper Ore x7. Mining Rank 0: 5/10 EXP.

Ask around town regarding kobold, goblin, or other skulking creature sighting.
1 Nobody has heard anything. In fact, talking about such things with wary strangers makes them trust you less. -1 Health, -1 Hunger, -1 Village Approval.

((Glass, remember to come to me for a steel knife.))
+1 building. Finish making the steelworks.
1+1 You realize that you are both out of mana and resources, therefore accomplishing nothing. -1 Hunger.

huh. All the deer are gone? Go look for some to bring to the forest. Maybe practice using gust to speed up my travel, CAREFULLY.
4 You don't have any mana, but you concentrate on your air magic a bit. Somehow, you manage to find the last pair of deer around the area. They look frightened despite your size.
-1 Hunger. Air Magic Rank 1: 8/15 EXP. Searching Level Up! Choose One: +1 Max Hunger, +1 Max Health or +1 Searching (one time only) Found two remaining deer.

Meditate to replenish my mana and Spirit. Then practice my combat a little.
3+1 You take some time to meditate and practice. +1 Mana, +1 Spirit, -1 Hunger. Combat Rank 3: 22/25 EXP

Pack up provisions, go to Dragoncrown Village, maybe meditate on healing magic and discuss that with Jerra on the way there. Then once there, there's some talking to do.
Once there strike up some conversations, ask some questions, get information, etc.
I.) Make the acquaintance of the leader of this place, a transmuatationist I hear.
Ask this place where it grows its food, and if they would like the services of an accomplished gardener to increase
Also, are the streets paved? Would they like them to be? Because I can probably manage that.
As stated previously infrastructure, I can make that happen: paved roads, aqueducts and irrigation/ drainage, increased crop yields.
I also have some healing ability and plan to develop this further.
Did I mention I know a little about this sword and how to use it?
They're going to love me, and I don't even want to rule the place. Although I do like the idea of being a prominent and well loved person, because I'm good for people. 
I make lives easier and longer. I shall make this place a beacon and better for a place at its head, though not the head. I shall slowly improve all arounds me.
I am happy to provide my services, for some reasonable progress towards that last goal.
5 You successfully continue to be a wise mentor to Jerra. You introduce yourself to Lady Avita, who welcomes you to town.
"I've not seen so many visitors in a long time... I wonder if the Great One brought you here to help us," she remarks, before shrugging. "Nonetheless, welcome." She gives you a map of Dragoncrown. It details the Food Shoppe, the tavern, a temple, a few craftsmen, a few farmers and the rest commoners. Overall, it was a small village of maybe 100-200 people. You ask around a bit about different tasks you can help with, but not too many people seem willing to talk with strangers. Nonetheless, they seem to warm to you slightly and could perhaps be convinced to be more friendly.
+1 to Jerra. +1 Friendship with Lady Avita Cinna. +1 Dragoncrown Village Approval.

Yup, following Wren. Going to learn some more healing magic from him on the way to Dragoncrown Village.
So far I ran across a couple different people and one of them had magic soul harming powers and the other one wants to heal people and be nice. I'm sticking with that one.
3+1 You learn some more about healing magic from Wren. -1 Hunger. Spirit Magic Rank 0: 3/10 EXP. Learned Moderate Heal (2 Mana)

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Coolrune206 on June 03, 2018, 06:06:52 pm
Danea exits the mine and returns to her camp, where she meditates for a while to recover mana.
Title: Re: Survive (10/10)
Post by: randomgenericusername on June 03, 2018, 06:13:38 pm
I did that not expecting something in return, I traded my soul for power and this is part of said payment.
But if I'm allowed to pick something, I would probably also like to get Necromancy magic powers that also grow in power slowly over time, like the spirit magic powers I already have.
And maybe that she stopped treating me like a pet, like if I wasn't doing this willingly despite that I was the one who wanted to give my soul and have a life of servitude for power in the first place.
Title: Re: Survive (10/10)
Post by: Dustan Hache on June 03, 2018, 06:24:06 pm
time to learn deer-speak. It will probably be harder since our differences are greater than that of wolves, but it would be key to restoring the balance that the wolves need.
Title: Re: Survive (10/10)
Post by: NRDL on June 03, 2018, 06:32:23 pm
Search around for such clues on my own, there's gotta be traces around here somewhere.
Title: Re: Survive (10/10)
Post by: johiah on June 04, 2018, 07:12:47 am
((Dwayna, Glass visiting me means I can actually now make a knife without just making a knife without any in universe justification.))
Head down and gather the materials Kosjenka has gathered, replacing the spell crystal if necessary. Then, finish the steelworks and make a fish skinning knife.
Title: Re: Survive (10/10)
Post by: Glass on June 05, 2018, 06:57:00 pm
Attempt to use Charm Animals to get the fish to come back, then try to spend some time bonding with Canadia. Accept my new skinning knife if it becomes available.
Title: Re: Survive (10/10)
Post by: Beirus on June 05, 2018, 07:57:48 pm
Feed the last two deer meat to Beary Bob to increase our bond. Then meditate to replenish Spirit and Mana.
Title: Re: Survive (10/10)
Post by: Transcendant on June 09, 2018, 11:12:21 am
Talk with village mayor; pave road (cast mud to stone), have Jerra watch if possible (plant idea).

"My actions speak for me, only, loudly but silently. I will pave part of your street now, probably more later. Show me your crops, and I will show you bloom. Show me your wounds and I will seal them. I think you'll find it I'm good to have me around."

Cast mud to stone on an appropriate portion of the street in front of the leader's residence.

Suggest Metra and other players observe and learn. Benefit town, town benefits us....

Request lodging for now, until I can build a second house in addition to the farm camp....

Also inform the leader of our Dragon friends, who may be coming to join us.
Title: Re: Survive (10/10)
Post by: PaPaj on June 09, 2018, 11:18:02 am
Go mining some gems
Title: Re: Survive (10/10)
Post by: femmelf on June 10, 2018, 12:59:28 pm
Yeah, learn more stuff from Wren. Also Meditate on some healing magic?

I don't really have a better idea. He's basically going for getting on the village's good side and why wouldn't they.
The streets aren't well paved where I live, even.
 
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on June 16, 2018, 12:31:26 am
Nightime 4 (5 Turns remain)

Danea exits the mine and returns to her camp, where she meditates for a while to recover mana.
3 You rest for a bit at the campsite. +1 Health, +2 Mana, -1 Hunger.

I did that not expecting something in return, I traded my soul for power and this is part of said payment.
But if I'm allowed to pick something, I would probably also like to get Necromancy magic powers that also grow in power slowly over time, like the spirit magic powers I already have.
And maybe that she stopped treating me like a pet, like if I wasn't doing this willingly despite that I was the one who wanted to give my soul and have a life of servitude for power in the first place.

5 "Very well... I shall endeavor to treat you more fairly in the future, my loyal subject," she replies, clearly not used to this much positive interaction. She raises her hand, and you feel more power flow into you.
Gain +1 Necromancy Magic per day. Learn Spell: Cause Fear (Lasts 1 Turn per Mana).

time to learn deer-speak. It will probably be harder since our differences are greater than that of wolves, but it would be key to restoring the balance that the wolves need.
3+1 You learn how to speak deer. -1 Hunger. Diplomacy Rank 1: 3/15 EXP. Learn: Deer Language. Deer are now neutral.

Search around for such clues on my own, there's gotta be traces around here somewhere.
5 It appears there's a nearby cave in the mountains surrounding town. You find a bunch of tracks leading inside, indicative of a group. At least it's not a large monster. Searching Rank 0: 7/10 EXP.

((Dwayna, Glass visiting me means I can actually now make a knife without just making a knife without any in universe justification.))
Head down and gather the materials Kosjenka has gathered, replacing the spell crystal if necessary. Then, finish the steelworks and make a fish skinning knife.
1 (Okay, since you said so...)
You try and succeed to conjure a knife out of thin air. It stabs you before you can go anywhere, right in your bandaged wound. -2 Health, -1 Hunger, Bleeding. Warning: 1 Hunger Remaining.

Attempt to use Charm Animals to get the fish to come back, then try to spend some time bonding with Canadia. Accept my new skinning knife if it becomes available.
4+1 You feel your spell has succeeded in drawing some fish from the area. You bond with your familiar. The knife your friend conjures for you becomes a literal skinning knife as it briefly turns on that which conjured it. The knife clatters to the ground at your feet, soaked in his blood.
-1 Mana. Obtain Skinning Knife. +1 Bond with Familiar. Lost Fishing Debuff. Enchantment Magic Rank 3: 10/25 EXP.

Feed the last two deer meat to Beary Bob to increase our bond. Then meditate to replenish Spirit and Mana.
6 You bond with your familiar after he eats your deer meat. You meditate for a while, and you feel a bit exhausted in more than one way. Perhaps it's the stronger connection, or that you feel almost overcharged. Either way, you feel a bit off.
-2 Hunger. Gain +1 Combat from Bear Familiar. -1 to next Magic or Spirit action.

Talk with village mayor; pave road (cast mud to stone), have Jerra watch if possible (plant idea).
"My actions speak for me, only, loudly but silently. I will pave part of your street now, probably more later. Show me your crops, and I will show you bloom. Show me your wounds and I will seal them. I think you'll find it I'm good to have me around."
Cast mud to stone on an appropriate portion of the street in front of the leader's residence.
Suggest Metra and other players observe and learn. Benefit town, town benefits us....
Request lodging for now, until I can build a second house in addition to the farm camp....
Also inform the leader of our Dragon friends, who may be coming to join us.
2 Lady Avita is busy with other things right now. Your spell fizzles as it's not plant magic. At least the dragons are here. -2 Mana, -1 Hunger.

Yeah, learn more stuff from Wren. Also Meditate on some healing magic?
I don't really have a better idea. He's basically going for getting on the village's good side and why wouldn't they.
The streets aren't well paved where I live, even.
3 He's not teaching you much right now, it seems. You decide to finally try to learn on your own. -1 Hunger. Spirit Magic Rank 0: 5/10 EXP.

Go mining some gems
4+1 You find a few gems down in the mine. How lucky. Obtain Yellow Citrine x3, Orange Citrine x3, Ruby x1. Skill Unlocked: Mining Rank 0. Next Rank: 0/10 EXP.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on June 16, 2018, 01:22:37 am
Staying at the mouth of the cave, loudly but calmly announce my presence and intentions. I don't want a fight. I just want to know where Lady Avita's stuff is.
Title: Re: Survive (10/10)
Post by: PaPaj on June 16, 2018, 07:34:27 am
Im gonna charge the gems
Title: Re: Survive (10/10)
Post by: johiah on June 16, 2018, 07:41:43 am
Eat food, gather materials from Kosjenka. Finish the steelworks.
((My luck kinda sucks right now apparently.))
Title: Re: Survive (10/10)
Post by: Coolrune206 on June 16, 2018, 08:46:46 am
Danea uses shape object to "cut" all the gems she has ontained into their refined state, then selects a refined blue quartz and infuses it with pure Mana. She observes the results.
Title: Re: Survive (10/10)
Post by: Glass on June 16, 2018, 10:39:29 am
Zone of Peace, give Aumrath (johiah) food, and grab that skinning knife and tell it to stop attacking people and help me skin fish instead.
Title: Re: Survive (10/10)
Post by: randomgenericusername on June 16, 2018, 10:47:02 am
Thank the mage for that. If I'm allowed to, try asking her more about herself. Like, does she have other subjects working for her? What/who are the other mages I saw in my dream? What does it mean to be a mage and could I someday become one? Apologize if any of these questions get a negative response. Once I'm done talking, ask her if she needs me to do anything else for her and meditate on Necromancy and ways to combine it with my Spirit Magic.
Title: Re: Survive (10/10)
Post by: Beirus on June 17, 2018, 03:50:25 pm
Practice my combat.
Title: Re: Survive (10/10)
Post by: Transcendant on June 17, 2018, 08:02:52 pm
Rest with dragons, no one will mess with us  near them; regain mana, pave the street with magic.

If at first you don't succeed, keep rolling and as long as it's a halfway reasonable thing, the dice gods will eventually smile upon ye. Somehow, I am paving that road, hopefully with magic. Sleep for mana first, then that. If possible, I'd introduce the mayor of this village to our dragon friends and request lodging while I regain mana to get her infrastructure improved, but if that doesn't work then I've still got my  friends (https://www.youtube.com/watch?v=NSc9SivhcmE).
Title: Re: Survive (10/10)
Post by: femmelf on June 18, 2018, 06:22:40 pm
I guess meditate on healing magic and also offer to heal someone who needs it for free.
Title: Re: Survive (10/10)
Post by: Dustan Hache on June 19, 2018, 07:22:41 pm
ask the deer what I could do to help them repopulate the forest.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on June 26, 2018, 02:25:40 pm
Nighttime 4 (4 Turns Remain): Attack of the Ether Scarabs

Staying at the mouth of the cave, loudly but calmly announce my presence and intentions. I don't want a fight. I just want to know where Lady Avita's stuff is.
1 You shout at the top of your lungs, but your message is still one of peace. There's no response at first. Then, you see a small knife flung at you from the dark. It sticks right into your side. Ouch.
-3 Health, -1 Hunger

Im gonna charge the gems
3 You charge the gems very slightly from the residual magic around you. -1 Hunger. All gems charged 1%.

Zone of Peace, give Aumrath (johiah) food, and grab that skinning knife and tell it to stop attacking people and help me skin fish instead.
2+1 You cast your spell. You have plenty of food to give to Aumrath, so you spare a few fish for him. The knife is still, perhaps because of your Zone of Peace. But it may be that whatever magic temporarily possessed it to stab your friend is gone.
-3 Mana, -1 Hunger. -3 Smoked Fish. Enchantment Magic Rank 3: 12/25 EXP.

Eat food, gather materials from Kosjenka. Finish the steelworks.
((My luck kinda sucks right now apparently.))
4+1 Your luck seems to change, as your friend Aaron gives you some of his nicely cooked fish that you quickly scarf down. You go to check on your robot, whom has gathered a good pile of both copper and iron ores. You finish your steel works and still have a couple left over.
Health and Hunger replenished, Lost Status: Bleeding. Obtain Iron Ore x2, Copper Ore x2. Finished Steelworks. Building Rank 1: 5/15 EXP.

Danea uses shape object to "cut" all the gems she has ontained into their refined state, then selects a refined blue quartz and infuses it with pure Mana. She observes the results.
5 You refine all of your gems with magic. You then use the last mana you have to infuse one of the quartz with energy. It now glows with a strange light on the inside. Staring at it for a bit reminds you of the ocean.
-2 Mana. Refined all gems. Obtain Water Quartz (Blue). Transmutation Magic Rank 1: 8/15 EXP.

Thank the mage for that. If I'm allowed to, try asking her more about herself. Like, does she have other subjects working for her? What/who are the other mages I saw in my dream? What does it mean to be a mage and could I someday become one? Apologize if any of these questions get a negative response. Once I'm done talking, ask her if she needs me to do anything else for her and meditate on Necromancy and ways to combine it with my Spirit Magic.
1+2 She likes you, but nonetheless seems a bit hesitant to reply. Eventually, she speaks thus.
"There have been others that I have lent my power to, but not as much as you. The other mages... they once were my friends. Now we simply work towards a common goal... to try to gain more power. So we hatched a plan and dug into ancient dark magics to tear the Dragon God asunder. But of course, ones so thirsty for power as us would most likely turn on each other eventually... I can trust them no longer. There was also the mystery of why you people started showing up... and then drawing down the magic that we were tapping into. But that is another matter... You know magic, so you are a mage. But to become as powerful as I am is no small feat, fledgling. Continue down this path and you may yet learn how. As for what I require... Perhaps a bit more blood. Kill a natural beast of this world and I shall reward you."
She dissipates after your chat. You meditate for a bit. -1 Hunger, +2 Mana. Spirit Magic Rank 0: 2/20 EXP. Necromancy Rank 0: 2/10 EXP

Practice my combat.
6+2 You're good at combat. Perhaps too good. You swing your sword around, and the air suddenly picks up around you. Your motions pierce the very weave of the air, splitting open a seam you didn't know was there. What opens before you is a gaping hole of stars, through which something breathes. A cloaked figure of purple and black appears before you.
"So its true... the veil is falling apart." She seems quiet for a moment, and then looks to you. "How quaint. Those chosen to come here may yet be this realms downfall as well. One should be careful trying to collect so much strength... It can lead to damnation."
She waved her hands over the void, and suddenly strange bug-like beings appeared within, a small swarm of them flying in every direction. One of them stayed behind, its slightly larger blue body glowing with an ethereal light. The void mended itself back together at her beck and call afterwards, and she smiled before disappearing. "Good luck."
It lashes out at you. Whatever is in this things bite will leave wounds open and bleeding.
-2 Health, -1 Hunger. Gain status: Bleeding (1) Combat Level Up! Choose One: +1 Max Health or +1 Max Hunger. Fighting Large Ether Scarab: 10/10 Health.

Rest with dragons, no one will mess with us  near them; regain mana, pave the street with magic.
If at first you don't succeed, keep rolling and as long as it's a halfway reasonable thing, the dice gods will eventually smile upon ye. Somehow, I am paving that road, hopefully with magic. Sleep for mana first, then that. If possible, I'd introduce the mayor of this village to our dragon friends and request lodging while I regain mana to get her infrastructure improved, but if that doesn't work then I've still got my  friends (https://www.youtube.com/watch?v=NSc9SivhcmE).
2+1 Being near the dragons seems to help. You pave the roads with your regained mana. -1 Hunger, +1 Mana. Earth Magic Rank 5: 12/40 EXP. +1 Dragoncrown Village Approval.

I guess meditate on healing magic and also offer to heal someone who needs it for free.
4 You seek out people in need of healing. There was an individual who had terrible wounds and wasn't sure to make it, but you heal them right up. The family thanks you with a loaf of bread, which you promptly eat out of politeness. It's very good.
-2 Mana, +2 Hunger. Spirit Magic Rank 0: 8/10 EXP. Diplomacy Rank 0: 3/10 EXP. +1 Dragoncrown Village Approval.

ask the deer what I could do to help them repopulate the forest.
6 If there was a way you could make more of them, they would wish it. For now, they need to be protected for the rest of the night. The female deer will be with child in the morning. Of course, that will be more difficult with a small, blue glowing bug that just happened to find your location. Its bite really hurts.
-1 Hunger, -1 Health. Gain status: Bleeding (1), Lost Status: Ill. Diplomacy Rank 1: 8/15 EXP. Fighting Ether Scarab: 5/5 Health.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: randomgenericusername on June 26, 2018, 02:57:22 pm
Well then. After all, a hunter must hunt.

But I'm not fully ready to take on a beast. My magic might be relatively strong, but my combat is still somewhat weak. Eat something and start training with my axe and sword, trying to wield and fight with both at the same time. Continue training my dual wielding and combat until I feel that I have improved my skills, healing myself when needed.

((Also, my hand healed many turns ago, but the status wasn't removed.))
Title: Re: Survive (10/10)
Post by: Glass on June 26, 2018, 03:06:58 pm
Convince the knife that it's abilities would be put to much better use skinning fish for me. However, if it remains inactive after the Zone of Peace has dissipated, I'll just take it and skin fish myself.
Now, let's bond with Canadia and Redwing by fishing together.
Title: Re: Survive (10/10)
Post by: johiah on June 26, 2018, 03:35:54 pm
Make another Kosjenka. This one shall be named Tim and forged from copper. He will be humanoid, and big enough to climb a ladder. His job is to gather the ore Kosjenka mines for me.

((Exponential replication isn't banned, right?))

If I can, I am going to make a large number of golems with enchantments attached to them, because golem armies are cool.
Title: Re: Survive (10/10)
Post by: Dustan Hache on June 26, 2018, 07:14:35 pm
swat the scarab off of me and bite it! Show that bug who's boss!
Title: Re: Survive (10/10)
Post by: NRDL on June 27, 2018, 12:18:12 am
Head back to town and rest in the cheapest inn. Heal myself as best as possible.
Title: Re: Survive (10/10)
Post by: Coolrune206 on June 27, 2018, 03:43:34 am
Danea meditates for a bit to recover Mana.
Title: Re: Survive (10/10)
Post by: Beirus on June 27, 2018, 03:13:49 pm
((Yay, time to see if that Rank 4 Combat is worth the time put in.))

Billy Bob looks from his bleeding injury to the scarab, gazing at it for a moment before smiling. "Ha. I was just about to go looking for something to test myself against, and something has been brought to me. I reckon this should be fun." Billy Bob cracks his neck before drawing his sword and rushing at the scarab.

Cut that large scarab up. Go for legs, wings, and mandibles. It can't bite me if it can't get to me.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on June 28, 2018, 12:06:27 pm
((Also, my hand healed many turns ago, but the status wasn't removed.))
Thanks for pointing that out. I edited it accordingly.
Title: Re: Survive (10/10)
Post by: Transcendant on June 30, 2018, 01:07:27 pm
Rest and regain mana again while laying with the dragon friends, then magically pave once more to get more street.

This time I make sure to have a little symbol tastefully at the side of the paved area, possibly a curb of sorts: A crowned dragon. It is, after all Dragoncrown Village. I will, however, sign my name in small print, not obviously so, but quietly out of the way. I would like to have something impressive to show the leader and citizenry of this place come morning, exactly as was the plan.
Title: Re: Survive (10/10)
Post by: femmelf on July 01, 2018, 03:38:25 pm
I guess heal another person and gain favor with Dragoncrown Village. Then I guess rest a little but I'm not sure about long term plans.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on July 13, 2018, 01:26:33 pm
Sorry for the delay. Real life got in the way again.
Per request, I will include more varieties of fish. I have changed fish caught so far into Sunfish.

Nighttime 4 (3 turns Remain): The Veil is torn.

Well then. After all, a hunter must hunt.
But I'm not fully ready to take on a beast. My magic might be relatively strong, but my combat is still somewhat weak. Eat something and start training with my axe and sword, trying to wield and fight with both at the same time. Continue training my dual wielding and combat until I feel that I have improved my skills, healing myself when needed.

4+1 You eat up and feel much better. You then train for a bit, feeling like you're getting close to having a hang of this combat thing. You don't need to heal.
-1 Cooked Wolf Meat. Health and Hunger Replenished. Combat Rank 0: 8/10 EXP.

Convince the knife that it's abilities would be put to much better use skinning fish for me. However, if it remains inactive after the Zone of Peace has dissipated, I'll just take it and skin fish myself.
Now, let's bond with Canadia and Redwing by fishing together.

6+2 The knife re-animates. Suddenly, it seems to start glowing red with an ominous power. As you go to fish, blood pours out from its tip into the water.
At first, all it does is attract more carnivorous fish. After you've caught a few large Dorado fish with your friends and the knife skins them, the water shifts unnaturally where the blood is. A being made from blood glares at you with unnatural eyes, and shoots some of the blood at you in a tangible spike. It hurts.
-3 Health, -1 Hunger. Obtain Dorado x3, Large Fish Skin x3. Fishing Rank 3: 20/25 EXP. +1 Bond with Familiar and Animal Companion. Skinning Knife: Cursed. Fighting: Blood Demon, 15/15 Health.

Make another Kosjenka. This one shall be named Tim and forged from copper. He will be humanoid, and big enough to climb a ladder. His job is to gather the ore Kosjenka mines for me.
((Exponential replication isn't banned, right?))
If I can, I am going to make a large number of golems with enchantments attached to them, because golem armies are cool.
(Nothing is technically banned.)
3+1 You have some ore and gems with which you make another small golem. Tim will gather the ore that Kosjenka mines and bring it to the surface one at a time.
Copper Ore Depleted, -1 Rose Quartz and Amethyst. Building Rank 1: 7/15 EXP. Created: Tim the Small Copper Golem, 10/10 Health.

swat the scarab off of me and bite it! Show that bug who's boss!
5 You kill it with ease. Luckily nothing happens. You're still bleeding, though. -1 Health. Combat Rank 1. Next Rank: 5/15 EXP.

Head back to town and rest in the cheapest inn. Heal myself as best as possible.
4 You run back to Dragoncrown for a short rest. The room costs a golden crown. -1 Golden Crown, -1 Hunger. +2 Health, Lost Status: Ill.

Danea meditates for a bit to recover Mana.
5 Your true state of peace heals your body as well. Health and Mana replenished.

((Yay, time to see if that Rank 4 Combat is worth the time put in.))
Billy Bob looks from his bleeding injury to the scarab, gazing at it for a moment before smiling. "Ha. I was just about to go looking for something to test myself against, and something has been brought to me. I reckon this should be fun." Billy Bob cracks his neck before drawing his sword and rushing at the scarab.
Cut that large scarab up. Go for legs, wings, and mandibles. It can't bite me if it can't get to me.
6+2 You slice the scarab in half. The body suddenly explodes, knocking you back for quite a bit of damage. What remains behind is a physical tear in the veil, a small void of stars against reality through which anything could crawl.
-4 Health, -1 Hunger. Combat Rank 4: 5/30 EXP. Created: Small Tear in the Veil. Monsters incoming.

Rest and regain mana again while laying with the dragon friends, then magically pave once more to get more street.
This time I make sure to have a little symbol tastefully at the side of the paved area, possibly a curb of sorts: A crowned dragon. It is, after all Dragoncrown Village. I will, however, sign my name in small print, not obviously so, but quietly out of the way. I would like to have something impressive to show the leader and citizenry of this place come morning, exactly as was the plan.
6 You pave the remaining roads after a rest. It is exhausting, tedious work. But now the villagers have warmed to you somewhat.
+3 Mana, -3 Hunger. Earth Magic Rank 5: 17/40 EXP. Approved by Dragoncrown Village. +1 Friendship with Lady Avita and Wyrmlings.

I guess heal another person and gain favor with Dragoncrown Village. Then I guess rest a little but I'm not sure about long term plans.
6 Someone is sick with a very serious disease. You manage to channel your Spirit Magic into a cure for the disease. This takes some time, but the villagers spread word of your deeds. You have gained their trust for such selfless actions.
-2 Hunger, Mana Depleted. Learn Spell: Cure Disease (3 Mana) Spirit Magic Level Up! Choose One: +1 Max Hunger, +1 Max Health, +1 Max Mana or Learn New Spirit Magic. Approved by Dragoncrown Village.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: Beirus on July 13, 2018, 02:11:55 pm
"If I can tear it, I can stitch it back together. I SHALL SEW THE HEAVENS!"

Tailoring time! I've got magic and spirit power for thread, so use my energies to mend the rift. Make the mend stronger than the veil originally was if I can. Oh, oh, or see about using residual energy from the scarab if that would help. Summon a needle if I need to. Then eat to recover some health and hunger.
Title: Re: Survive (10/10)
Post by: TricMagic on July 13, 2018, 02:16:43 pm
Spoiler: Sonia Wind (click to show/hide)

Waitlist me please.
Title: Re: Survive (10/10)
Post by: Glass on July 13, 2018, 02:23:17 pm
:|
Charm monster. Call for help. Un-curse the knife. Get healed.

I hate overshoots. This is why we need magic items that turn them into normal crit successes.
Title: Re: Survive (10/10)
Post by: johiah on July 13, 2018, 02:27:17 pm
I'm gonna turn this into a spreadsheet version of civilization yet.
Go looking in the hole for more ores and crystals. Refresh the transmutation spell circle if I need to.
Title: Re: Survive (10/10)
Post by: Dustan Hache on July 13, 2018, 02:55:29 pm
lick my wounds and keep watch for the deer couple.
Title: Re: Survive (10/10)
Post by: randomgenericusername on July 13, 2018, 06:21:45 pm
Keep training my combat until I feel ready. If I reach the next rank, scout the forest and find a natural beast to slaugther.
Title: Re: Survive (10/10)
Post by: Coolrune206 on July 13, 2018, 08:30:12 pm
Danea searches for clay. When she locates a source of it, she gathers a large amount and uses shape object to transform it into a quadruped being, similar to a cow, but lacking a head, and having a hollow body. She then takes a refined blue quartz gem and inlays it into the statue's chest. She then uses animate object to turn the statue into a golem. The idea was that it would follow her as she moved around the world, acting as a vessel for storage- being a transportation golem of sorts. She inserted the gem into the statue to observe if it would have any effect on the golem once it was activated.
Title: Re: Survive (10/10)
Post by: NRDL on July 13, 2018, 09:17:05 pm
Continue resting, pay 1 golden crown's worth of whatever food they have available.
Title: Re: Survive (10/10)
Post by: femmelf on July 19, 2018, 09:27:20 pm
Eat some food with Wren. Sleep with Dragons to regain mana.

+1 health sounds good.
Title: Re: Survive (10/10)
Post by: Transcendant on July 22, 2018, 12:30:54 am
Rest with dragons to regain mana, meditate on combat and try to think what I'm going to say to Lady Avita Cinna in the morning.

Good news is I've paved streets for her/her people, and I can do more, so the people should like me/us and we can work with them. Whether its resources, crafting or mutual defense, there's a win win here for everyone between us and dragoncrown possible. I'm all aligned with their great dragon. Plus, I've proven I can offer infrastructure, and will help long term with several things.
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on July 23, 2018, 08:15:32 pm
Nighttime 4 (2 Turns remain)
Putting Papaj as inactive for now.

Spoiler: Sonia Wind (click to show/hide)

Waitlist me please.
Accepted onto the waitlist.

"If I can tear it, I can stitch it back together. I SHALL SEW THE HEAVENS!"
Tailoring time! I've got magic and spirit power for thread, so use my energies to mend the rift. Make the mend stronger than the veil originally was if I can. Oh, oh, or see about using residual energy from the scarab if that would help. Summon a needle if I need to. Then eat to recover some health and hunger.
4-1+1 You conjure a needle to help to mend the hole, using the threads of leftover scarab bits. It's now closed, but something dribbled out of it before that. You eat some nearby berries.
+2 Health, +2 Hunger, -1 Mana. Conjuration Magic Rank 0: 8/10 EXP. Tailoring Rank 1: 8/15 EXP.
Catastrophe Effect: White liquid dripped out of the open rift before it closed. This will form into a monster on the next turn.

:|
Charm monster. Call for help. Un-curse the knife. Get healed.
2+1 The spell makes the demon still its movement for the turn, at least. Redwing decides to swoop in to help, scratching the demon. You do not know Remove Curse.
-2 Mana, -1 Hunger. Fighting: Blood Demon, 13/15 Health.

I'm gonna turn this into a spreadsheet version of civilization yet.
Go looking in the hole for more ores and crystals. Refresh the transmutation spell circle if I need to.
1 You fall down the hole and hurt yourself. -1 Health, -1 Hunger. Sprained Wrist: Temporary -1 to Mining.

lick my wounds and keep watch for the deer couple.
3 You lick your wounds a bit and keep watch. The deer appreciate your help. +1 Health, -1 Hunger. +1 Friendship with Deer. Diplomacy Rank 1: 10/15 EXP.

Keep training my combat until I feel ready. If I reach the next rank, scout the forest and find a natural beast to slaughter.
1 You get a bit ahead of yourself and run into the forest to find something to fight. Looks like you found a hungry wolf ... or did it find you? It bites your skin.
-2 health. Fighting: Wolf, 10/10 Health.
 
Danea searches for clay. When she locates a source of it, she gathers a large amount and uses shape object to transform it into a quadruped being, similar to a cow, but lacking a head, and having a hollow body. She then takes a refined blue quartz gem and inlays it into the statue's chest. She then uses animate object to turn the statue into a golem. The idea was that it would follow her as she moved around the world, acting as a vessel for storage- being a transportation golem of sorts. She inserted the gem into the statue to observe if it would have any effect on the golem once it was activated.
1+2 You gather up some clay and make a smaller golem than you intended. Still, something's better than nothing.
-3 Mana, -1 Hunger. -1 Refined Blue Quartz. Searching Rank 1: 14/15 EXP. Transmutation Magic Rank 1: 10/15 EXP.
Created: Small Clay Golem - Can hold 1 Large Item, 2 Medium items or 5 Small Items.


Continue resting, pay 1 golden crown's worth of whatever food they have available.
3 You rest for a bit and then buy some apples from the store. +1 Health, -1 Hunger. -1 Golden Crown. Obtain Apple x5.

Eat some food with Wren. Sleep with Dragons to regain mana.
+1 health sounds good.

6 You gorge yourself with berries and sleep with the dragons. You feel a bit ill, but replenished from being in their presence.
-1 Health, Gain Status: Ill. Hunger and Mana replenished. Berries depleted.

Rest with dragons to regain mana, meditate on combat and try to think what I'm going to say to Lady Avita Cinna in the morning.
Good news is I've paved streets for her/her people, and I can do more, so the people should like me/us and we can work with them. Whether its resources, crafting or mutual defense, there's a win win here for everyone between us and dragoncrown possible. I'm all aligned with their great dragon. Plus, I've proven I can offer infrastructure, and will help long term with several things.
2+1 You rest a bit more and then meditate on combat. +2 Mana, -1 Hunger. Combat Rank 2: 7/20 EXP.

Spoiler (click to show/hide)
Title: Re: Survive (9/10)
Post by: Glass on July 23, 2018, 08:26:39 pm
Ok. I can work with this.
Call for the dragons. Try to talk to the demon and convince it that there are better things its can do with itself than fight me; it can learn a craft, for example, maybe go off and become a butcher if it really feels it needs to kill things and deal with blood. Rest to regain mana, and maybe some health. Defend myself if I'm attacked.
Title: Re: Survive (9/10)
Post by: NRDL on July 23, 2018, 08:41:32 pm
Eat apples. Meditate to increase my power. NEED MOAR.
Title: Re: Survive (9/10)
Post by: johiah on July 23, 2018, 08:44:27 pm
Focus on healing my wrist and watching Kosjenka mine. Look for ways to improve efficiency.
Title: Re: Survive (9/10)
Post by: randomgenericusername on July 23, 2018, 09:43:33 pm
Cast Moderate Harm on it and stab the wolf in the head with my sword.
Title: Re: Survive (9/10)
Post by: Glass on July 27, 2018, 04:39:17 pm
I would like to request to begin receiving levels in Talking the Monster to Death, or ways to convince my enemies that it'd really be best if they just stopped being my enemy. (https://tvtropes.org/pmwiki/pmwiki.php/Main/TalkingTheMonsterToDeath) :P
But seriously, considering what I've done in this game every time I encounter combat, I'm surprised that I haven't received any XP in the Diplomacy skill aside from having it at level 0, 0/10 XP, which just acknowledges that I've tried it once before.
Title: Re: Survive (9/10)
Post by: Dwayna DragonFire on July 27, 2018, 06:00:22 pm
I would like to request to begin receiving levels in Talking the Monster to Death, or ways to convince my enemies that it'd really be best if they just stopped being my enemy. (https://tvtropes.org/pmwiki/pmwiki.php/Main/TalkingTheMonsterToDeath) :P
But seriously, considering what I've done in this game every time I encounter combat, I'm surprised that I haven't received any XP in the Diplomacy skill aside from having it at level 0, 0/10 XP, which just acknowledges that I've tried it once before.
Enchantment magic manipulates the minds of those you interact with, which means that any pleasant interaction thus far has been magic induced and not just talking to beings as they are. However, your new action will be talking to the demon without magic effects, so it will gain points in Diplomacy if the roll goes well for you.
Otherwise, embodying tropes is okay with me. ;)
Title: Re: Survive (9/10)
Post by: Beirus on July 28, 2018, 12:57:43 am
Call Beary Bob for backup just incase. Put at least part of my sword in the liquid and use my Spirit Magic (or other applicable magic) and Spirit Power to infuse the liquid into my sword. Maybe I can get an evolving sword. Arcane channeling should make it easier to transmit the magic through my sword, I hope, and I hopefully have additional Spirit Power (and mana if necessary) to bond the sword to me or reinforce it to hold the imbued liquid of necessary.
Title: Re: Survive (9/10)
Post by: Coolrune206 on July 28, 2018, 02:30:39 am
Danea removes the head of the broken pickaxe and uses shape object on a copper bar to create a new head and fit it to the pickaxe. She then takes another bar and shapes it into a rod with a gem receptacle in the tip, where she fits her water quartz gem. She was curious if the creation of such a "staff" may allow for more efficient ways to cast water-based magicks.
Title: Re: Survive (9/10)
Post by: Dustan Hache on July 28, 2018, 09:18:19 am
Continue guarding the deer, look around for any creatures big or small approaching the nearby area.
Title: Re: Survive (9/10)
Post by: femmelf on August 01, 2018, 08:14:27 am
Feel Ill and meditate about healing magic. Cast lowest level healing spell on my tummy.

I have omnomnomed too many berries.
Title: Re: Survive (9/10)
Post by: Transcendant on August 02, 2018, 07:59:02 am
Eat some berries..... meditate on combat some more.... sleep some more....

Learn from her not to overdo the berries and rest while still night. Think about things to say in the morning.
Title: Re: Survive (9/10)
Post by: TricMagic on August 03, 2018, 09:47:08 am
Gather firewood
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on August 06, 2018, 09:22:49 pm
Night 4 (Last Turn)
Weather effects next turn. Also, welcome TricMagic.

Ok. I can work with this.
Call for the dragons. Try to talk to the demon and convince it that there are better things its can do with itself than fight me; it can learn a craft, for example, maybe go off and become a butcher if it really feels it needs to kill things and deal with blood. Rest to regain mana, and maybe some health. Defend myself if I'm attacked.
3 The dragons are currently in Dragoncrown Village, and you're not. Nonetheless, talking to the demon seems to help at least somewhat. "What will you give me in return for leaving you be?" it asks. It lets you rest a bit while you think of an answer.
+1 Health, +2 Mana, -1 Hunger. Diplomacy Rank: 2/10 EXP. Blood Demon: Willing to negotiate.

Eat apples. Meditate to increase my power. NEED MOAR.
2+1 You only eat one apple and you meditate. +1 Health, +1 Hunger, +2 Spirit. -1 Apple.

Focus on healing my wrist and watching Kosjenka mine. Look for ways to improve efficiency.
4 You watch Kosjenka mine. You focus and heal your wrist, but don't remember how. -1 Hunger. Wrist healed. Skill Unlocked: Spirit Magic Rank 0. Next Rank: 0/10 EXP. Spells: None yet.

Cast Moderate Harm on it and stab the wolf in the head with my sword.
6 You cast your spell and stab the wolf, but not before it bites you first. It is now dead. -3 Health, -2 Mana -1 Hunger. Spirit Magic Rank 2: 7/20 EXP.
Combat Level Up! Choose one: +1 Max Health, +1 Max Hunger, or +1 Combat (1 time only)


Call Beary Bob for backup just incase. Put at least part of my sword in the liquid and use my Spirit Magic (or other applicable magic) and Spirit Power to infuse the liquid into my sword. Maybe I can get an evolving sword. Arcane channeling should make it easier to transmit the magic through my sword, I hope, and I hopefully have additional Spirit Power (and mana if necessary) to bond the sword to me or reinforce it to hold the imbued liquid of necessary.
6+1 Dipping your sword into the liquid infuses it with a strange quality. It seems to phase in and out of existence, implying the ability to touch that which is incorporeal. Which is a good thing, because the white liquid soon shifts to dark mist. A spectral shadow stands before you, laying a cold tendril on your chest. You feel drained from your very soul.
-1 Health, -1 Hunger, -1 Mana, -1 Spirit. Gain Sword Quality: Ghost Touch. Fighting: Ghost(?), 25/25 Health.

Danea removes the head of the broken pickaxe and uses shape object on a copper bar to create a new head and fit it to the pickaxe. She then takes another bar and shapes it into a rod with a gem receptacle in the tip, where she fits her water quartz gem. She was curious if the creation of such a "staff" may allow for more efficient ways to cast water-based magicks.
1+1 Your spell fizzles. -1 Mana, -1 Hunger.

Continue guarding the deer, look around for any creatures big or small approaching the nearby area.
5 The rest of the night is silent. The female deer gives birth early, sustaining the species. You will forever be their hero. They lick your wounds. +1 Health, Bleeding Stopped. All Deer: Allies.

Feel Ill and meditate about healing magic. Cast lowest level healing spell on my tummy.
I have omnomnomed too many berries.
3 You realize illness could be considered a disease and cure it. -3 Mana. No longer Ill. Spirit Magic Rank 1: 2/15 EXP.

Eat some berries..... meditate on combat some more.... sleep some more....
Learn from her not to overdo the berries and rest while still night. Think about things to say in the morning.
1+2 You learn from her mistakes and meditate after eating. +2 Hunger. Strawberries depleted. Combat Rank 2: 9/20 EXP.

Gather firewood
6 You overdo it a bit searching the forest for suitable firewood. -1 Health, -2 Hunger. Obtain Large Pile of Firewood. Skill Unlocked: Searching Rank 0. Next Rank: 0/10 EXP.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: johiah on August 06, 2018, 09:27:17 pm
Refresh the crystal in the spell circle if needed. Mine for crystals/ore.
I wonder if I can use magic to achieve cold fusion/100% efficient fission? Hmm..... Possible power source right there?
Title: Re: Survive (10/10)
Post by: Glass on August 06, 2018, 09:30:37 pm
"Mostly I just have fish that I give to everyone, but what I really want to do is help you to figure out what you want. An existence of doing nothing but try to hurt people can't be a fulfilling one." Attempt to negotiate with the blood demon, maybe help it with any issues it may be having. Try to help it figure out what it really wants out of life, and offer to help it get established if it doesn't seem like it's unmanageably evil.
Skin, cook, smoke, and offer fish while we talk.
Title: Re: Survive (10/10)
Post by: randomgenericusername on August 06, 2018, 09:53:26 pm
+1 Combat. Drag the corpse to the camp to butcher and cook it's meat. I have plenty of food, so eat some of my already cooked meat, tend to my wounds and rest to recover my health and recharge my mana.
Title: Re: Survive (10/10)
Post by: Beirus on August 06, 2018, 09:57:36 pm
"I have no quarrel with you, ghost, unless that purple robed woman sent you to stand in my way. Continue to threaten me and I will cleave you from existence like I carved that rift you came through. Now then, what is your name?"

Try to get out of the ghost's attack range and use Minor Heal to patch myself up and stop bleeding if necessary while talking.
Title: Re: Survive (9/10)
Post by: Coolrune206 on August 06, 2018, 10:51:19 pm
Danea removes the head of the broken pickaxe and uses shape object on a copper bar to create a new head and fit it to the pickaxe. She then takes another bar and shapes it into a rod with a gem receptacle in the tip, where she fits her water quartz gem.
Danea tries again.
Title: Re: Survive (10/10)
Post by: NRDL on August 06, 2018, 11:36:51 pm
Head back to the cave, sneak in, try and get an advantage against those inside.
Title: Re: Survive (10/10)
Post by: Dustan Hache on August 06, 2018, 11:52:13 pm
Ask the deer couple (who I am now friends with) to try and convince some of their own to return to the forest outskirts in return for the favor. The ecosystem is too far out of balance to sustain there without them. After that, go hunting for mice or rabbits to eat.
Title: Re: Survive (10/10)
Post by: Transcendant on August 09, 2018, 03:53:49 pm
Sleep while the sleeping Is good. Maybe have a snack cause my hunger isn't full?

It's nearly morning. 5 more minutes. Maybe 5 more....
My hunger is not full? It's ok either way, I'll snack some.
Title: Re: Survive (10/10)
Post by: TricMagic on August 09, 2018, 03:59:24 pm
Fishing.
Title: Re: Survive (10/10)
Post by: femmelf on August 11, 2018, 10:44:14 pm
Sleep and meditate on healing?

I guess it is almost morning. At least no more tummy ache.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on August 14, 2018, 06:09:15 am
Spring Day 5: Partly Cloudy (+Earth Magic/Foraging, -Divination/Necromancy. 8 Turns Remain)
Weather and season effects are here, with random-ish positive and negative effects on certain skills. I will try to keep things dynamic and change it over time so it's not the same every day (or even every few turns if desired). Nighttime will also have different bonuses, though some may be more frequent thematically with the setting that I've built up around us.

Refresh the crystal in the spell circle if needed. Mine for crystals/ore.
I wonder if I can use magic to achieve cold fusion/100% efficient fission? Hmm..... Possible power source right there?
2+1 You have no mana. You go mining. -1 Hunger. Crystal Charge: Depleted. Mining Rank 1: 5/15 EXP. Iron Ore x1, Copper Ore x1, White Quartz x2

"Mostly I just have fish that I give to everyone, but what I really want to do is help you to figure out what you want. An existence of doing nothing but try to hurt people can't be a fulfilling one." Attempt to negotiate with the blood demon, maybe help it with any issues it may be having. Try to help it figure out what it really wants out of life, and offer to help it get established if it doesn't seem like it's unmanageably evil.
Skin, cook, smoke, and offer fish while we talk.

6+1 Your words seem to sway it somewhat. "I am a demon. My purpose is to manipulate and destroy if commanded to... for now, I've decided to entertain this little deal of yours." Without realizing it, the being ate half of the fish you just cooked, including skins. "I shall keep my end of the bargain. Goodbye... for now." It disappears. You just made a successful deal... with a demon. Surely that won't have ramifications... right?
-1 to next 2 actions. -1 Hunger, all fish cooked. +3 Small fish skin, +3 Cooked Sunfish, +3 Smoked Sunfish. Cooking Rank 2: 7/20 EXP. Diplomacy Rank 0: 7/10 EXP. Crafting Rank 0: 7/10 EXP.
The Blood Demon grows in power.

+1 Combat. Drag the corpse to the camp to butcher and cook it's meat. I have plenty of food, so eat some of my already cooked meat, tend to my wounds and rest to recover my health and recharge my mana.
1+2 You eat up a bit after butchering the wolf. Your dark Mistress returns shortly, looking over your kill. "Yes... this will do nicely." As you cook, she seems to siphon the rest of the wolf's blood out of its body, going straight into her. "Here's your daily reward for being so faithful to me." You feel stronger...
+1 Health, +2 Mana, +1 Hunger. Gain Spells: Moderate Heal (2 Mana), Drain Strength (3 Mana, you gain +1 Combat for 2 Turn, draining the opponent's strength in return)
The Spirit Mage gains more power. Current Power boost: +2. End Game: +5 power boost.

"I have no quarrel with you, ghost, unless that purple robed woman sent you to stand in my way. Continue to threaten me and I will cleave you from existence like I carved that rift you came through. Now then, what is your name?"
Try to get out of the ghost's attack range and use Minor Heal to patch myself up and stop bleeding if necessary while talking.
3 "I am Navnik the Spectre. She that commands Spirit may have some power over this realm, but it was you that tore into the fabric of the Veil. Fight me if you must, but know that I shall be your doom." It lets you ready yourself for combat, unwilling to be swayed out of it. You tried.
+1 Health, -2 Mana, -1 Hunger. Bleeding Stopped. Diplomacy Rank 0: 2/10 EXP. Spirit Magic Rank 2: 6/20 EXP. Fighting: Navnik the Spectre, 25/25 HP

Danea removes the head of the broken pickaxe and uses shape object on a copper bar to create a new head and fit it to the pickaxe. She then takes another bar and shapes it into a rod with a gem receptacle in the tip, where she fits her water quartz gem.
Danea tries again.
6 You flood a bunch of magic into making this new pickaxe of yours, and insert the water gem. Almost immediately, it seems to frost over, exuding some sort of coldness to it.
Not too long after that, a figure appears before you. Wearing a blue cloak lined with silver, they extend their hand. "What an intriguing way to mess around with Water Magic... care to test it out?" The Water Mage conjures a small slime that seems to ebb with frost energy and disappears.
-1 Mana, -1 Hunger, -2 Copper Bars. Obtain Copper Pickaxe of Frost. Fighting: Frost Slime, 5/5 Health.
Transmutation Level Up! Choose One: +1 Max Health, +1 Max Hunger, +1 Max Mana or Learn New Transmutation.


Head back to the cave, sneak in, try and get an advantage against those inside.
2 You barely manage to dodge another arrow that gets shot right at your face. -1 Hunger.

Ask the deer couple (who I am now friends with) to try and convince some of their own to return to the forest outskirts in return for the favor. The ecosystem is too far out of balance to sustain there without them. After that, go hunting for mice or rabbits to eat.
4+1 They agree and part ways with you amicably, off to try to save their species. You go hunting and get lots of food in the form of rats and rabbits.
Obtain Rat x5, Rabbit x3. Hunting Rank 1: 10/15 EXP. Diplomacy Level Up! Choose one: +1 Max Health or +1 Max Hunger.

Sleep while the sleeping Is good. Maybe have a snack cause my hunger isn't full?
It's nearly morning. 5 more minutes. Maybe 5 more....
My hunger is not full? It's ok either way, I'll snack some.
4+1 You find some food to eat with your berries and then sleep. It's a decent day outside. Hunger filled, Berries depleted

Fishing.
I assume this is your action, so...
5 You fish for a while. Obtain Smallmouth Bass x5. Skill Unlocked: Fishing Rank 0. Next Rank: 0/10 EXP.

Sleep and meditate on healing?
I guess it is almost morning. At least no more tummy ache.
1 You try to sleep, but you have a nightmare where your vision runs red with blood. You wake to see a literal manifestation of a blood monster before you.
-1 Hunger. Fighting: Enhanced Blood Demon, 20/20 Health.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on August 14, 2018, 06:20:51 am
Fuck it! Charge in and beat the shit out of the person throwing all these fucking knives at me.
Title: Re: Survive (10/10)
Post by: TricMagic on August 14, 2018, 06:36:34 am
Start a campfire and cook the fish.
Title: Re: Survive (10/10)
Post by: Glass on August 14, 2018, 06:50:12 am
...I mean, I didn't give the thing my soul or anything? So I don't think it'll have repercussions that are too bad?
Anyway, let's meditate and try to restore balance to myself, so as to not have that -1 next turn.
Title: Re: Survive (10/10)
Post by: Coolrune206 on August 14, 2018, 07:07:03 am
Danea kneels down with a small, quizzical smile forming on her normally stony face.

"Cute."

Extending her hand, she gives the ice slime a gentle poke, to test its consistency and response to human contact. Maybe she could keep it as a pet.

(Learn new transmutation, please)
Title: Re: Survive (10/10)
Post by: johiah on August 14, 2018, 07:29:55 am
Replace the depleted spell crystal with a new one. Meditate on transmutation for a bit.
Title: Re: Survive (10/10)
Post by: Beirus on August 14, 2018, 12:53:12 pm
"You seem to think I did so to be destructive on purpose. It was an accident during a fight, and I tried to fix it though I have had nobody to show me how. I will fight you, Navnik, but I have a request. If I defeat you, bind yourself to my sword. Perhaps you can help me to not tear the Veil every time I swing it. And if I die...tell Beary Bob I was honored to have him as my companion. He's a small black bear back at camp."

Time for combat, I guess, if the spectre still wants to fight. Let's cut this Spectre down. And try not to tear the Veil this time.
Title: Re: Survive (10/10)
Post by: randomgenericusername on August 14, 2018, 01:20:02 pm
This? This was just practice and lunch. Cast Minor Heal on myself and find a larger beast to make the Spirit Magee proud. A prey worthy for a god!
Title: Re: Survive (10/10)
Post by: Dustan Hache on August 14, 2018, 05:22:34 pm
return to the wolf, share some of my catch with him, and teach him to hunt rats and rabbits too.
Title: Re: Survive (10/10)
Post by: femmelf on August 15, 2018, 10:23:33 pm
Slash at blood demon with sword and then back up, after I scream of course. Also call out for help if my friends are around me.

Just what everyone wants to wake up to: a literal blood demon. Good times.
Title: Re: Survive (10/10)
Post by: Transcendant on August 16, 2018, 08:16:26 am
Also swing at blood demon but with axe

Can't have blood demons running around, blooding up the place, donating bits of themselves to the blood drive, driving ... hemoglobin, and blood lab tests? Hetatology.... nope.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on August 20, 2018, 05:32:09 pm
Spring Day 5: Partly Cloudy (+Earth Magic/Foraging, -Divination/Necromancy. 7 Turns Remain)

Fuck it! Charge in and beat the shit out of the person throwing all these fucking knives at me.
4 You charge in and beat the shit out of a goblin. It falls to the floor, seeming to be the guard of this cave that goes deeper into darkness. Combat Rank 2: 18/20 EXP.

Start a campfire and cook the fish.
3 You build a rudimentary campfire and cook a couple fish on it. -1 Hunger. Cooked 2 Smallmouth Bass. Skill Unlocked: Cooking Rank 0. Next Rank: 0/10 EXP.

...I mean, I didn't give the thing my soul or anything? So I don't think it'll have repercussions that are too bad?
Anyway, let's meditate and try to restore balance to myself, so as to not have that -1 next turn.
6-1 You meditate to calm down your unease about what just happened. You feel quite refreshed. Health and Mana replenished. -1 for next turn negated.

Danea kneels down with a small, quizzical smile forming on her normally stony face.
"Cute."
Extending her hand, she gives the ice slime a gentle poke, to test its consistency and response to human contact. Maybe she could keep it as a pet.
(Learn new transmutation, please)
6 You poke the slime. It hurts, but the slime seems happy. Somewhere, a water mage is mad. -1 Health, -1 Hunger. Small Frost Slime: Friendly. The Water Mage: -1 Favor.

Replace the depleted spell crystal with a new one. Meditate on transmutation for a bit.
3 You find a nearby charged crystal and replace the old one. You then meditate on transmutation magic. -1 Hunger. Transmutation Magic Rank 3: 15/25 EXP.
Skill Unlocked: Searching Rank 0. Next Rank: 0/10 EXP. Crystal replaced with a 20% charged crystal.


"You seem to think I did so to be destructive on purpose. It was an accident during a fight, and I tried to fix it though I have had nobody to show me how. I will fight you, Navnik, but I have a request. If I defeat you, bind yourself to my sword. Perhaps you can help me to not tear the Veil every time I swing it. And if I die...tell Beary Bob I was honored to have him as my companion. He's a small black bear back at camp."
Time for combat, I guess, if the spectre still wants to fight. Let's cut this Spectre down. And try not to tear the Veil this time.
1+2 Even with your ghost touch sword, it seems difficult to hit this thing for potent amounts of damage. "Fool..." The ghost reaches out and touches you, draining you of some health.
-1 Health, -1 Hunger. Combat Rank 4: 7/30 EXP. Fighting: Navnik the Spectre, 23/25 Health

This? This was just practice and lunch. Cast Minor Heal on myself and find a larger beast to make the Spirit Magee proud. A prey worthy for a god!
3 You heal up, and go looking for something bigger. Instead, you find a small black dragon near a pond. Giving your dark mistress a feast of dragon blood would surely make her happy.
-2 Mana, +3 Health. Spirit Magic Rank 2: 9/20 EXP. Searching Rank 0. Next Rank: 7/10 EXP. Fighting: Black Dragon Wyrmling, 30/30 Health.

return to the wolf, share some of my catch with him, and teach him to hunt rats and rabbits too.
2+2 You bring some of your kill with you to share with your hungry wolf friend. You then teach him to hunt, and he considers you his ally.
+1 Hunger, +1 Health. -2 Rats, -1 Rabbit. Diplomacy Rank 2: 4/20 EXP. Hunting Rank 1: 12/15 EXP.

Slash at blood demon with sword and then back up, after I scream of course. Also call out for help if my friends are around me.
Just what everyone wants to wake up to: a literal blood demon. Good times.
4+1 You slash at the blood demon quite vigorously and call for your friends to help. Combat Rank 1: 5/15 EXP. Fighting: Enhanced Blood Demon, 15/20 Health. +1 to Wren

Also swing at blood demon but with axe
Can't have blood demons running around, blooding up the place, donating bits of themselves to the blood drive, driving ... hemoglobin, and blood lab tests? Hetatology.... nope.
1+2 You hit the blood demon with help from Jerra. It shoots a blood needle back at you. -2 Health, -1 Hunger. Combat Rank 2: 11/20 EXP. Fighting: Enhanced Blood Demon, 13/20 Health.

Spoiler (click to show/hide)
Title: Re: Survive (10/10)
Post by: NRDL on August 20, 2018, 05:50:52 pm
Is the goblin dead?
Title: Re: Survive (10/10)
Post by: PaPaj on August 20, 2018, 05:59:25 pm
Wake up
Title: Re: Survive (10/10)
Post by: johiah on August 20, 2018, 07:40:18 pm
Mine some more while meditating on how to strengthen materials via magic, beyond standard alloy crafting.
Title: Re: Survive (10/10)
Post by: randomgenericusername on August 20, 2018, 08:19:33 pm
Try not to alert the dragon yet, I need mana for this fight.

If it tries to attack me, try to dodge or at least use Blood for Power if I'm hit to regain mana or maybe gain a buff if possible. Focus on evasion and try not to get hit as much as possible.

If the dragon doesn't notice me yet, use my sword to cut my hand a little to use Blood for Power and gain mana or a buff. If I still ahve time and the dragon still hasn't noticed me, meditate and focus to gain a little more mana.
Title: Re: Survive (10/10)
Post by: Coolrune206 on August 20, 2018, 08:43:21 pm
"Cold..."

Danea calls over the small clay golem and quickly lifts the slime into it. She then begins to explore to the East, guided by the position of the sun. She orders the golem to follow her.
Title: Re: Survive (10/10)
Post by: femmelf on August 20, 2018, 08:50:52 pm
Slash at the blood demon with the sword again, but I'll get around the other side of it if I can so Wren and I have it surrounded.
Title: Re: Survive (10/10)
Post by: Dwayna DragonFire on August 21, 2018, 03:46:07 am
Is the goblin dead?
Yes.
Title: Re: Survive (11/10)
Post by: NRDL on August 22, 2018, 02:57:33 am
Eat some apples, proceed further inwards sneakily.
Title: Re: Survive (11/10)
Post by: TricMagic on August 22, 2018, 07:05:31 am
Eat a baked fish, bury the others around the fire to bake, then forage for more food.
Title: Re: Survive (11/10)
Post by: Beirus on August 22, 2018, 10:51:27 pm
Spellblade time. Maybe this will be more effective. Use Arcane Channeling to transmit Minor Harm along with my next sword strike.
Title: Re: Survive (11/10)
Post by: Dustan Hache on August 23, 2018, 05:10:38 am
tell the wolf to hunt rabbit and rat for a few days while the deer are returning. After that, go check on the others and make sure they don’t die.
Title: Re: Survive (11/10)
Post by: Transcendant on August 23, 2018, 08:54:24 pm
Strike the blood demon with my sword this time, gladly flanking it, I hope.

Hopefully the blood demon can keep future blood needles to itself or at least be unsuccessful in hitting other with them. Blood needles: not for sharing.
Title: Re: Survive (11/10)
Post by: Glass on August 25, 2018, 09:00:55 am
Go get to the Blood Demon.
"Hey, hey, what are you doing?! There shouldn't be any fighting here, back off!"
Title: Re: Survive (11/10)
Post by: Dwayna DragonFire on August 28, 2018, 09:52:12 pm
Spring Day 5: Partly Cloudy (+Earth Magic/Foraging, -Divination/Necromancy. 6 Turns Remain)

Wake up
5 You wake up after a deep sleep. Surprisingly, you don't find yourself very hungry. You feel full of energy. Mana Replenished. +1 to next action.

Mine some more while meditating on how to strengthen materials via magic, beyond standard alloy crafting.
2+1 You mine for a bit longer. You could probably use magic to transmute one metal into another, or just empower it like you have been crystals.
-1 Hunger. Obtain Copper Ore x2. Mining Rank 1: 7/15 EXP. Transmutation Magic Rank 3: 17/25 EXP.

Try not to alert the dragon yet, I need mana for this fight.
If it tries to attack me, try to dodge or at least use Blood for Power if I'm hit to regain mana or maybe gain a buff if possible. Focus on evasion and try not to get hit as much as possible.
If the dragon doesn't notice me yet, use my sword to cut my hand a little to use Blood for Power and gain mana or a buff. If I still ahve time and the dragon still hasn't noticed me, meditate and focus to gain a little more mana.

4+1 You focus and regain your mana, and the dragon doesn't notice you yet. You use your sword to slice your hand open, giving you a buff in exchange.
-1 Health, Mana replenished. Necromancy Rank 0: 7/10 EXP. Boon: +1 to Spirit Magic actions for 2 Turns

"Cold..."
Danea calls over the small clay golem and quickly lifts the slime into it. She then begins to explore to the East, guided by the position of the sun. She orders the golem to follow her.
1 Applying your bare hands to this thing really hurts. You're going to need gloves or something else. -3 Health, -1 Hunger.

Slash at the blood demon with the sword again, but I'll get around the other side of it if I can so Wren and I have it surrounded.
5+1 You slash at the demon and move into position for your friend to flank. The movement lets the demon swipe at you in exchange, its sharp claws connecting.
-2 Health, -1 Hunger. Combat Rank 1: 10/15 EXP. Fighting: Enhanced Blood Demon, 7/20 Health. +1 to Wren

Eat some apples, proceed further inwards sneakily.
3+1 You eat a fresh apple and sneak into the cave. You see two more goblins up ahead. They haven't noticed you. +2 Hunger, +1 Health. Fighting: 2 Goblins, 5 Health each.

Eat a baked fish, bury the others around the fire to bake, then forage for more food.
6 You accidentally burn yourself when burying the fish. Nonetheless, you forage for food from nearby berry bushes left behind by others that built the campsite.
-2 Health, Hunger filled. -1 Cooked Smallmouth Bass, Uncooked fish buried. Strawberry x5, Blackberry x5. Skills Unlocked: Digging and Foraging Rank 0.

Spellblade time. Maybe this will be more effective. Use Arcane Channeling to transmit Minor Harm along with my next sword strike.
2+2 You swing, your sword charged with magic. It seems to add on a bit more weight to your blow, leaving the spectre impressed. "Good... you're learning."
-1 Hunger, -1 Mana, -1 Spirit. Combat Rank 4: 10/30 EXP. Spirit Magic Rank 2: 10/20 EXP. Spirit Power Rank 3: 10/25 EXP. Fighting: Navnik the Spectre, 19/25 Health

tell the wolf to hunt rabbit and rat for a few days while the deer are returning. After that, go check on the others and make sure they don’t die.
3+1 The wolf agrees to your request. The deer are doing okay. They lick your wounds as thanks for checking up on them. -1 Hunger, +1 Health. Diplomacy Rank 2: 8/20 EXP.

Strike the blood demon with my sword this time, gladly flanking it, I hope.
Hopefully the blood demon can keep future blood needles to itself or at least be unsuccessful in hitting other with them. Blood needles: not for sharing.
2+2 You now have advantage thanks to Jerra. You slash into the monster. -1 Hunger. Combat Rank 2: 15/20 EXP. Fighting: Enhanced Blood Demon, 4/20 Health.

Go get to the Blood Demon.
"Hey, hey, what are you doing?! There shouldn't be any fighting here, back off!"
5 You rush to Dragoncrown Village on a whim, thinking the Blood demon might be there. Your hunch correct, it turns to you for a moment. "You said to leave you alone... Nothing about your friends." However, it does seem to notice it is at a disadvantage now. "I shall go, then... But mark my words. I will return." It seeps into the floor, disappearing from whence it came.
Enhanced Blood Demon disappears. Wren and Jerra no longer fighting it. Diplomacy Level Up! Choose one: +1 Max Health, +1 Max Hunger or +1 Diplomacy (1 time only).

Spoiler (click to show/hide)
Title: Re: Survive (11/10)
Post by: Glass on August 28, 2018, 09:55:08 pm
+1 diplomacy.
Now, let's go find other transplanted people around that are involved in fights or about to be involved in fights, and help to calm everything with fish.
Title: Re: Survive (11/10)
Post by: johiah on August 28, 2018, 10:30:58 pm
Mine some more.
((Specifically, I'm thinking allotropes, like a way to rearrange a material to make it naturally stronger.))
Title: Re: Survive (11/10)
Post by: NRDL on August 28, 2018, 11:31:38 pm
Throw an axe at one goblin while tackling the other!
Title: Re: Survive (11/10)
Post by: Dustan Hache on August 29, 2018, 12:12:25 am
take a catnap. practice wind magic when I wake up.
Title: Re: Survive (11/10)
Post by: Coolrune206 on August 29, 2018, 05:18:58 am
Oh well.

Danea abandons the idea of the slime riding in the golem, and instead explores East. She attempts to coax the slime into following her.
Title: Re: Survive (11/10)
Post by: randomgenericusername on August 29, 2018, 06:34:10 am
Stay in hiding and stealthily use 6 mana into Major Harm,  trying to cause a wound large enough to make it bleed out. If I can, aim for the head.

If it notices me, run. Find a nearby place to hide and prepare another heavy attack before it heals.
Title: Re: Survive (11/10)
Post by: PaPaj on August 29, 2018, 06:50:43 am
See if i can check out how much power does The Great Dragon have
Title: Re: Survive (11/10)
Post by: TricMagic on August 29, 2018, 08:40:10 am
Go look for and read some old books and or scrolls/paper left behind.
Title: Re: Survive (11/10)
Post by: Transcendant on September 04, 2018, 12:30:44 pm
Cast a healing spell on myself. Those blood needles.... Thank Jerra.

Fantastic. Our services now include road paving and demon slaying. Who else does both of those.... Now to find that leader again if it's cool with Jerra.

Damn demons, always loopholing and stabbing you with some kinda blood. Just like the gypsy woman said.
Title: Re: Survive (11/10)
Post by: femmelf on September 04, 2018, 07:31:26 pm
Meh, ok with me. I'm also a bit wounded though so I'll cast a healing spell on me too.

"We're making deals with demons now? What, I, this? This can't be a good thing, and it's going to return? Fantastic. *slight rant*"
 
I am shaken, what with blood demons just coming around when I'm sleeping and everything. The best part of waking up is blood demons in your cup.
Anyhow, let's find Lady Avita Cinna and do the thing Wren wants to do after I heal myself.
Also hey I helped heal people too so that should help with getting on her good side. She can't be all like rawr you healed my people. How dare you.
Title: Re: Survive (11/10)
Post by: Dwayna DragonFire on September 04, 2018, 10:00:38 pm
Spring Day 5: Partly Cloudy (+Earth Magic/Foraging, -Divination/Necromancy. 5 Turns Remain)

+1 diplomacy.
Now, let's go find other transplanted people around that are involved in fights or about to be involved in fights, and help to calm everything with fish.
3+1 With the power of fish and good talking skills, you help to put some of the people of Dragoncrown Village at ease. You're told that a stranger like you went into a cave recently.
-1 hunger, -2 Smoked and Cooked Sunfish. Diplomacy Rank 1: 3/15 EXP. Dragoncrown Village: +3 Approval.

Mine some more.
((Specifically, I'm thinking allotropes, like a way to rearrange a material to make it naturally stronger.))
1+1 You feel quite tired right now. You decide to take a break instead. -1 Hunger.
(That's essentially what I meant. Via transmutation magic, you can take out the chemistry and just shape things as desired without much fuss. Because magic.)

Throw an axe at one goblin while tackling the other!
4 You damage one of the goblins, tackling the other to the ground. Fighting: Goblin 1 - 2/5 Health. Goblin 2 - 5/5 Health, Knocked Prone
Combat Level Up! Choose One: +1 Max Health, +1 Max Hunger or +1 Combat


take a catnap. practice wind magic when I wake up.
3 You have a nap and practice some wind magic. +1 Health, -1 Hunger. Air Magic Rank 1: 10/15 EXP.

Oh well.
Danea abandons the idea of the slime riding in the golem, and instead explores East. She attempts to coax the slime into following her.
3+1 You coax the slime into following you East. You find a small alcove full of crystals. -1 Hunger. Warning: 1 Hunger remaining. Obtain Amethyst x2.
Searching Level Up! Choose one: +1 Max Health or +1 Max Hunger.


Stay in hiding and stealthily use 6 mana into Major Harm, trying to cause a wound large enough to make it bleed out. If I can, aim for the head.
If it notices me, run. Find a nearby place to hide and prepare another heavy attack before it heals.

5+1 You aim for the head, using your Harming magic to damage it quite thoroughly. This definitely causes it to notice you. It sprays you with a bit of acid before you hide.
Mana depleted. -2 Health, -1 Hunger. Fighting: Black Dragon Wyrmling, 10/30 Health. Spirit Magic Rank 2: 15/20 EXP

See if i can check out how much power does The Great Dragon have
1+2 You commune with the Great Dragon to find out the current standings. -1 Hunger

Current Standings
+2 Power: The Spirit Mage
+1 Power: The Great Dragon
0 Power: The Water Mage, The Fire Mage, The Air Mage
-1 Power: The Earth Mage


Go look for and read some old books and or scrolls/paper left behind.
3 You find some ancient scrolls in the ruins nearby. Unfortunately, they are not in a language you understand. -1 Hunger. Obtain Ancient Scroll x3. Searching Rank 0: 2/10 EXP.

Cast a healing spell on myself. Those blood needles.... Thank Jerra.
Fantastic. Our services now include road paving and demon slaying. Who else does both of those.... Now to find that leader again if it's cool with Jerra.
Damn demons, always loopholing and stabbing you with some kinda blood. Just like the gypsy woman said.
3 You heal yourself slightly. Lady Avita is still in her office. "How may I help you?" +1 Health, -1 Hunger, -1 Mana. Spirit Magic Rank 3: 10/25 EXP.

Meh, ok with me. I'm also a bit wounded though so I'll cast a healing spell on me too.
"We're making deals with demons now? What, I, this? This can't be a good thing, and it's going to return? Fantastic. *slight rant*"
I am shaken, what with blood demons just coming around when I'm sleeping and everything. The best part of waking up is blood demons in your cup.
Anyhow, let's find Lady Avita Cinna and do the thing Wren wants to do after I heal myself.
Also hey I helped heal people too so that should help with getting on her good side. She can't be all like rawr you healed my people. How dare you.
3 You also heal yourself slightly. Lady Avita patiently awaits whatever the two of you have to say. +1 Health, -1 Hunger, -1 Mana. Spirit Magic Rank 1: 4/15 EXP.

Spoiler (click to show/hide)
Title: Re: Survive (11/10)
Post by: Glass on September 04, 2018, 10:09:35 pm
Go find Theron and use diplomacy and fish to stop him from doing anything stupid to dragons or mages.
Let's go fishing.
Also, eat some of my own fish so that I'm not so hungry.
Title: Re: Survive (11/10)
Post by: Coolrune206 on September 04, 2018, 10:18:25 pm
+1 to hunger

Danea quickly sets up a campfire in the alcove and cooks her brown mushrooms, then eats them.
Title: Re: Survive (11/10)
Post by: NRDL on September 04, 2018, 11:17:36 pm
+1 combat please

Curbstomp the goblin currently prone until death. Then try and non-lethally restrain the damaged goblin.
Title: Re: Survive (11/10)
Post by: johiah on September 04, 2018, 11:20:11 pm
((I see. Was worried you meant a permanent power cost.))
Well then meditate, I guess. Continue thinking about ways to enhance materials.
Title: Re: Survive (11/10)
Post by: randomgenericusername on September 05, 2018, 06:13:25 am
((Slap Glass and point out that the stranger in the cave is NRDL's character and Theron is not close to his character's location at all.))

Stay in hiding for now, while quickly tending to my wounds. If food would help with recovering mana/health, eat a little. The Wyrmling is seriously damaged and in the time it can recover from some of it's wounds, I will have another heavy spell ready to finish it off.

Wonder if I could activate Blood for Power right now without damaging myself by using these fresh wounds before trying to heal.
Title: Re: Survive (11/10)
Post by: TricMagic on September 05, 2018, 09:11:43 am
Right. Go back and start a fire to cook some more fish, and eat the one I have cooked, along with a few Strawberries.


Time to see if I can decipher one of these scrolls.
Title: Re: Survive (11/10)
Post by: Glass on September 05, 2018, 02:29:18 pm
((Slap Glass and point out that the stranger in the cave is NRDL's character and Theron is not close to his character's location at all.))
*shrug*

I'll think of something else to do.
Just thinking, dragon-attacking is not a thing I approve of.
Title: Re: Survive (11/10)
Post by: Dustan Hache on September 05, 2018, 04:04:15 pm
lets try and figure something out: how can I passively draw on the mana in the world around me to recharge more efficiently? Perhaps tied in to my air magic?
Title: Re: Survive (11/10)
Post by: Beirus on September 06, 2018, 11:46:47 pm
If Minor Harm hurts it, I wonder how this will work. Use Attack Buff and hit Navnik hard. I'm running out of hunger anyway, and it would be anticlimactic to starve after all this.
Title: Re: Survive (11/10)
Post by: Transcendant on September 09, 2018, 04:01:09 pm
Go see Lady Avita Cinna, with Jerra, talk of alliance, of diplomacy.

Naturally, it will depend upon the exact circumstances, but:

Hello Friend. I've come to talk with you again, the world is changing, well from me, woefully from others....
Your streets are paved, your citizens healed, and a blood demon driven off, although it said it will return....
Where did the demon come from, when will it return, what will it do, and how is it to be stopped?
The answers are Hell, a good question, a better question, and quickly, forever if possible.

This is our home, yours here, mine by the river. Some seek to shred the dragon's sky. I ask why. No answer.
We live under that sky, if it falls, it falls on us. Demons, goblins, skyfall, we don't want whatever misery comes.
Let us heal the sick, harvest better crops, train for better lives, save the dragon's sky, and build a paradise.

Paved roads, wonderful walls & buildings, aqueducts, fertile fields, plenty, and a people prepared for the night.
When the demon, or the next calamity comes, what then? Are we best prepared?
Walking in mud, sheltered where, drinking what, eating enough, and a demon fought by who?
Let's walk on stone, shelter safely, drink & eat well, and have our people prepared and send it back to hell.

Let us grow stronger together, as allies.

In time, let us make a village a city of splendors, and a farm a formidable fortress.
Let us heal the people's wounds, and complaints, and have them as our loyal citizenry
Let us train to meet this new, troubling time, because it will come all the same, but it's better if we prepare.
Jerra, and these dragons are my friend and I am theirs. They are welcome in my home and I in theirs.

Let us train a populus prepared to defend itself, well fed by fertile fields, walking on stone, stone walls, and stout hearts.
In time, my magic will make field & city grow, citizen grateful, and purposeful soldiers, whether wielding weapon or will.
Let not, hunger, or want, or fear keep us from happiness in this life, in this place. The demons will come, fend them off.
We will prosper, grow rich and strong, trade with other cities, and have pleasant lives free of poverty.
I will have some place here in dragoncrown to visit and rest, and the same may be said of the riverland, in time.

Who loves hunger, illness, fear, misery? No one. Paved streets, fertile fields, flowing water, healthy & strong citizens. Safety. Alliance.

Let us grow stronger together, as allies under the dragon's sky.


(I'm moving on plans I've had in the works for over a year in real time. September 1, 2017...
http://www.bay12forums.com/smf/index.php?topic=165348.msg7553456#msg7553456

Rather than build from scratch, and convincing people to move in, there's already a village. We'll build off that. No need to overthrow, never planned to...
Make Allies. Hearts and minds, a reason to live and live better, to remake a heaven of a hell spawned from a broken heaven with a chained dragon.
We have scared people who are sick, not abundantly fed, unarmed, and probably unable to fight off blood demons and whatever else is coming.
Why tremble in fear and want when you can hold a spear or a tool? Follow me.

And, while I do want a great place in it for building it, I don't intend it to be as tyrant.
I build not my kingdom, but our home).
Title: Re: Survive (11/10)
Post by: femmelf on September 09, 2018, 05:10:00 pm
Yeah, I'll go with him and I guess work on my diplomacy too? Honestly was also gonna meditate on combat some too, but only if that's ok.

Damn.

I Me speek word good too.... I'll be over there not doing that ye.. a... Yup.

For real though, nice.
Title: Re: Survive (11/10)
Post by: Dwayna DragonFire on September 13, 2018, 01:55:48 pm
Spring Day 5: Partly Cloudy (+Earth Magic/Foraging, -Divination/Necromancy. 4 Turns Remain)
I can't believe this thread has been going for over a year now. Thank you all so much for your interest (and patience) in my silly little game.
That being said, Beirus finally achieved that 9. Congratulations.
World End Counter: 5 days remain.

Let's go fishing. Also, eat some of my own fish so that I'm not so hungry.
3+2 There is apparently a small lake in the village. You fill up on old fish whilst catching some new ones.
Hunger filled. -1 Cooked and Smoked Sunfish. Obtain Carp x5. Fishing Level Up! Choose One: +1 Max Health or +1 Max Hunger.

+1 to hunger
Danea quickly sets up a campfire in the alcove and cooks her brown mushrooms, then eats them.
4+1 You successfully cook up the mushrooms and have a nice feast. Health replenished, +6 Hunger. Mushrooms depleted. Cooking Rank 0: 5/10 EXP.

+1 combat please
Curbstomp the goblin currently prone until death. Then try and non-lethally restrain the damaged goblin.
1+1 The goblin that is currently grappling you is good at wrestling, keeping you occupied for the turn. Its friend cheers it on. -1 Hunger.

((I see. Was worried you meant a permanent power cost.))
Well then meditate, I guess. Continue thinking about ways to enhance materials.
(Only certain situations would require a permanent sacrifice of your power. Magic like this only requires mana and some materials.)
3 You meditate on transmutation magic. With the experience of charged crystals, you think you may be onto something.
-1 Hunger, +1 Mana. Transmutation Magic Rank 3: 19/25 EXP. Learn Spell: Copper to Iron (1+ Mana, Requires Copper + Charged Crystal)

Stay in hiding for now, while quickly tending to my wounds. If food would help with recovering mana/health, eat a little. The Wyrmling is seriously damaged and in the time it can recover from some of it's wounds, I will have another heavy spell ready to finish it off.
Wonder if I could activate Blood for Power right now without damaging myself by using these fresh wounds before trying to heal.

4+1 You eat to help replenish health and hunger, and then use some of your fresh blood to recharge. The dragon is confused, wondering where you hid this time.
Deer Meat depleted. Health, Hunger and Mana replenished. Necromancy Level Up! Choose One: +1 Max Health, +1 Max Hunger, +1 Max Mana or Learn New Necromancy

Right. Go back and start a fire to cook some more fish, and eat the one I have cooked, along with a few Strawberries.
Time to see if I can decipher one of these scrolls.

4+1 You don't feel hungry right now, so you relax, cook some fish and try to read a scroll. You think that this is some form of arcane writing, meaning it's magical. You learn to read it.
Health replenished. +3 Cooked Smallmouth Bass. Skill Unlocked: Divination Magic Rank 0. Next Rank: 0/10 EXP. Spells: Read Magic (1 Mana). Gain Mana: 5/5.

lets try and figure something out: how can I passively draw on the mana in the world around me to recharge more efficiently? Perhaps tied in to my air magic?
4 The air itself is filled with magic, so you start thinking about ways to regenerate mana. You may need a magical item, or to imbue something magically to do so.
-1 Hunger, Mana replenished. Air Magic Rank 1: 13/15 EXP.


If Minor Harm hurts it, I wonder how this will work. Use Attack Buff and hit Navnik hard. I'm running out of hunger anyway, and it would be anticlimactic to starve after all this.
6+3 You use attack buff and slice at the Spectre. Navnik laughs as you tear him asunder, black void spilling out from between his seams.

"Fool. You have doomed this world, and everything in it."

Void spills outwards and shoots towards the heavens, splitting cracks in the sky. Starlight spills out from the cracks even though it's still daytime. You have killed Navnik, at the cost of the universe.

-2 Spirit, -1 Hunger. Combat Rank 4: 15/30 EXP. Navnik the Spectre: Dead. World End Counter: 5 days remain.

Go see Lady Avita Cinna, with Jerra, talk of alliance, of diplomacy.
<snipped>
6 Your speech holds a lot of weight, especially when the cracks in the sky suddenly appear. Avita looks worried, concerned even. She looks to you, with little trust left to give for strangers.
"Very well. We have no choice but to accept," she says, shaking your hand in agreement. "Consider me your ally, and the people of Dragoncrown at your disposal."
-1 Hunger. Diplomacy Level Up! Choose One: +1 Max Health, +1 Max Hunger or +1 Diplomacy (1 time only). Lady Avita: Ally, but not a trusted one.
You can influence her now, but she may still say no to some requests.

Yeah, I'll go with him and I guess work on my diplomacy too? Honestly was also gonna meditate on combat some too, but only if that's ok.
5 She shakes your hand, accepting you as part of the agreement. She seems a bit more trusting with you for some reason. You meditate on combat after your chat.
+1 Mana. Lady Avita Cinna: Ally. Diplomacy Rank 0: 8/10 EXP. Combat Level Up! Choose One: +1 Max Health or +1 Max Hunger

Spoiler (click to show/hide)
Title: Re: Survive (11/10, 5 Days Remain)
Post by: Glass on September 13, 2018, 02:15:38 pm
Well crab.
Find the nearest shrine to anything, lay out an offering of fish, and try to make contact with someone that might know how to fix this.
If I could somehow get the Great Dragon and all the mages on call simealtaneously, that would be ideal. After all, not a single one of them wants reality to fall to pieces.


Also +1 hunger
Title: Re: Survive (11/10, 5 Days Remain)
Post by: NRDL on September 13, 2018, 06:16:05 pm
Snap this resisting goblin motherfucker's neck. Then restrain the other one.
Title: Re: Survive (11/10, 5 Days Remain)
Post by: Coolrune206 on September 13, 2018, 06:48:48 pm
Danea goes hunting with her sickle. She doesn't need the meat, but rather the hide to make proper gauntlets so she can hold her pet.
Title: Re: Survive (11/10, 5 Days Remain)
Post by: TricMagic on September 13, 2018, 06:52:51 pm
+1 hunger

Level up my Divination by divining the location of more divination scrolls with one of the divination scrolls in my possession..

Go search for said divination scrolls, then bring them back to camp.



Try saying that first line ten times fast...
Title: Re: Survive (11/10, 5 Days Remain)
Post by: johiah on September 13, 2018, 09:59:56 pm
I must complete my final goal! Head back up and smelt my materials, then setup a ritual to transform the copper into iron. Need war golems stat.
Title: Re: Survive (11/10, 5 Days Remain)
Post by: Dustan Hache on September 13, 2018, 11:42:21 pm
I am a cat, not an artificer. I would somehow have to imbue myself! Actually, that’s not a bad idea, though I will need help with it.

Attempt to draw the attention of the air mage to me via lightning-bolt practice.
Title: Re: Survive (11/10, 5 Days Remain)
Post by: randomgenericusername on September 14, 2018, 02:23:43 pm
+1 Mana.

Cut myself with the sword again to boost my spirit magic and blast the dragon with a 6 (or 7 if upgrading mana also gives me an extra point to use.) mana Major Harm! If it dies, cut it into pieces and spill it's blood while calling for the Spirit Mage.
Title: Re: Survive (11/10, 5 Days Remain)
Post by: Beirus on September 19, 2018, 03:05:54 am
Billy Bob is speechless for a moment. All he wanted to do was train. Shrugging it off, he decided to move forward and try not to let the universe end. And he could only start one way.

Go eat and rest to regain Hunger, Health, Mana, and Spirit.
Title: Re: Survive (11/10, 5 Days Remain)
Post by: femmelf on September 19, 2018, 10:51:45 pm
+1 Health

More combat meditation. Reassuring Lady Avita as much as practical, given the circumstances.

Honestly, it depends on what Wren does, because I wasn't exactly planning for the sky literally breaking. Either he did, or his speech was really a coincidence. Not really sure how that happened or what to do about it. Do we know where everyone is even? Somehow we probably need some kind of plan. Either he has one or we might be screwed. Also I don't know that every player is even on the same side.
Title: Re: Survive (11/10, 5 Days Remain)
Post by: Transcendant on September 22, 2018, 10:19:49 pm
Follow steps below, get info, formulate plan based off info, keep world from ending.

1.) Everyone pray to the Great Dragon for guidance, all of them, whole town, everyone who can.
- Provides population reassurance.
- Gives us intel
- Helps formulate plan, beyond "o crap, we're all gonna die," so we have something to do.
- Will help unite for common purpose, or we'll probably all die.
- With everybody praying to it, the Great Dragon will probably hear it.
- I have great Dragon's favor, plus I'm trying to help it.

2.) With everyone praying to it, we ask the great Dragon what's going on with the world ending, and how we can stop it.
- If it can't be stopped then we need to find some way to evac/save civilians.
- There really shouldn't be opposition to this, because there's no world left for anyone to rule/live in if it all ends.
(Hell, if the mages want to take over the place, it has to be there for them to rule, also they need a place to exist).

3.) Organize defense forces, supplies, and response teams.
- Really could've used time to train, and equip people, but those without swords can still die on them without some prep.
- They have to have some existing power structure in place, a captain of the guard or something. This can't be the first emergency they've had.
- It's fight, flight or die if the world is ending. Unless we've made some major mistake I am completely unaware of, or the DM is upset, I don't think she wants game end like that.

Frankly, I did not plan on the world ending in 5 days. Give stirring speech, follow long term plan, immerse in world; watch the sky crack open.... :) There goes the timetable.
I don't really know how we could've been prepared for this so ... I suppose I'm trying to roll with it.
Apparently the guy who died was rather important, because the sky is going nuts now that he's been killed. Figures.
Essentially this is intel gathering using the entire population to boost it. Somebody has to know how to stop this, and my bet is the Great Dragon does.
Failing that, there has to be some rescue / flight option. This isn't the only world in the multiverse is it?
Also, any combat that takes place here will be better off with organized citizenry for their own protection rather than hunted victims.
We either start figuring this out together, unless somebody has some special way to solo this whole thing, or it sounds like literal game over.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dwayna DragonFire on September 24, 2018, 07:31:55 pm
Spring Day 5: Partly Void (+Necromancy/Conjuration, -???. 3 Turns Remain)
5 Days Remain
Putting Papaj back on inactive.
To address what Transcendent said: I'm definitely not mad about anything, this is just how the game went. I have multiple different ways in which the game can end, but ultimately it will end eventually. Hopefully you guys manage to get a good or neutral ending instead of the bad ending (which is the world collapsing). Good luck!

Well crab.
Find the nearest shrine to anything, lay out an offering of fish, and try to make contact with someone that might know how to fix this.
If I could somehow get the Great Dragon and all the mages on call simealtaneously, that would be ideal. After all, not a single one of them wants reality to fall to pieces.

Also +1 hunger
2+1 You go to the grove where that statues are, laying some fish in a circle. Avatars of the Great Dragon and the five mages stand before you. It's clear that there is a someone open hostility between the two, though the Spirit Mage in particular seems... calm somehow.

"Interesting. The rumors are true, then..." says the woman, looking to the sky. The other mages start bickering amongst themselves. "You've been told that we're siphoning power from this beast, have you not? The Great Dragon has no reason to ally with us when we're trying to usurp its power... One of us is even very close to doing so." As if by her words, the Great Dragon's white eyes seem to flicker, whilst a dim white light begins to shine from beneath her hood where her eyes should be.

Diplomacy Rank 1: 5/15 EXP

Snap this resisting goblin motherfucker's neck. Then restrain the other one.
2+1 You fight with the goblin. His friend kicks you in the shin, distracting you from snapping his neck. You still do a bit of damage.
-1 Health, -1 Hunger. Fighting: Goblin 1 - 2/5 Health. Goblin 2 - 2/5 Health, Struggling. Combat Rank 3: 2/25 EXP.

Danea goes hunting with her sickle. She doesn't need the meat, but rather the hide to make proper gauntlets so she can hold her pet.
3 You go hunting and find a spider. After it bites once, you kill it and fashion its skin into a pair of gloves. Hopefully those will help you with your friendly slime.
-1 Health, -1 Hunger. Obtain Spider Skin Gloves. Hunting Rank 0: 2/10 EXP. Skill Unlocked: Tailoring Rank 0. Next Rank: 0/10 EXP.

+1 hunger
Level up my Divination by divining the location of more divination scrolls with one of the divination scrolls in my possession..
Go search for said divination scrolls, then bring them back to camp.

Try saying that first line ten times fast...
1 You try to read one of the scrolls. It blows up in your face. Looks like they aren't all Divination. -2 Health, -1 Hunger, -1 Ancient Scroll.

I must complete my final goal! Head back up and smelt my materials, then setup a ritual to transform the copper into iron. Need war golems stat.
6 You head back up and smelt some metal. Following your usual trend of clumsiness, you manage to burn yourself. The metal turns out okay, though, and you set up a perfect transmutation circle that instantly changes all of your copper bars to iron ones. Seems like it was one use, though.
-2 Health, -1 Hunger, -1 Mana. Ore Depleted, Obtain Iron Bar x5. Transmutation Level Up! Choose one: +1 Max Health, +1 Max Hunger, +1 Max Mana or Learn New Transmutation.

I am a cat, not an artificer. I would somehow have to imbue myself! Actually, that’s not a bad idea, though I will need help with it.
Attempt to draw the attention of the air mage to me via lightning-bolt practice.
4 You practice your lightning magic. A person in a yellow robe with white trim appears, looking disgruntled. "You wanted to see me?"
-1 Hunger, -1 Mana. Air Magic Level Up! Choose One: +1 Max Health, +1 Max Hunger, +1 Max Mana or Learn New Air Magic.

+1 Mana.
Cut myself with the sword again to boost my spirit magic and blast the dragon with a 6 (or 7 if upgrading mana also gives me an extra point to use.) mana Major Harm! If it dies, cut it into pieces and spill it's blood while calling for the Spirit Mage.

4+1 You cut into the dragon, spilling its guts and calling to your dark mistress. She appears and softly laughs, holding her hand out. The laugh turns onto a full-on cackle as the dragon's blood siphons into her being. Her eyes shine with white power underneath her hood. Instantly, you are fully healed from your cuts.
"My faithful Theron... you've done so much for me. Before long, I shall become the One True Goddess while the rest of those fools rot away... I can sew the heavens back together then, but I can't do it all alone. Join me as my husband, and together we will rule over this world."
Spirit Magic Level Up! Choose One: +1 Max Health, +1 Max Hunger, +1 Max Mana, or Learn New Spirit Magic.
The Great Dragon loses power. The Spirit Mage gains power. The Spirit Mage only needs 2 more power to end the game.

Billy Bob is speechless for a moment. All he wanted to do was train. Shrugging it off, he decided to move forward and try not to let the universe end. And he could only start one way.
Go eat and rest to regain Hunger, Health, Mana, and Spirit.
1+2 You go hunting for some food and eat it immediately. You then rest a bit. +1 Health, +1 Hunger, +1 Mana, +1 Spirit. Hunting Rank 1: 7/15 EXP.

+1 Health
More combat meditation. Reassuring Lady Avita as much as practical, given the circumstances.
Honestly, it depends on what Wren does, because I wasn't exactly planning for the sky literally breaking. Either he did, or his speech was really a coincidence. Not really sure how that happened or what to do about it. Do we know where everyone is even? Somehow we probably need some kind of plan. Either he has one or we might be screwed. Also I don't know that every player is even on the same side.
3 You meditate on combat and help your friend to try to persuade Lady Avita.
-1 Hunger. Combat Rank 2: 2/20 EXP. +1 to Wren. Diplomacy Level Up! Choose One: +1 Max Health, +1 Max Hunger or +1 Diplomacy (one time only).

Follow steps below, get info, formulate plan based off info, keep world from ending.
1.) Everyone pray to the Great Dragon for guidance, all of them, whole town, everyone who can.
2.) With everyone praying to it, we ask the great Dragon what's going on with the world ending, and how we can stop it.
3.) Organize defense forces, supplies, and response teams.
1+2 A few people agree to your plans, beginning to pray. The Great Dragon appears, but it seems worse for wear at the moment. Its eyes flicker yet again, though it is the first time you've seen it.
The Spirit Mage has grown powerful, says the Great Dragon. One of her servants killed a creature of my own making. If she gains enough power, then she will be mistress of this world... You're already doing much for me, my child, but I could use some help. I will take the side of good in this and merely ask for some offerings. Magical objects of any kind, or whatever else you might have of value. That and your prayers may yet give me strength.
-1 Hunger, -1 Mana. Diplomacy Rank 1: 2/15 EXP. +1 Favor with the Great Dragon.

Spoiler (click to show/hide)
Title: Re: Survive (10/10, 5 Days Remain)
Post by: johiah on September 24, 2018, 07:53:13 pm
Time to kick golem production into high gear, while I expand my knowledge.
I'll take learn new transmutation spell.

Forge a stone golem that will use copper mined by Kosjenka to make more Kosjenkas. This golem will be made fireproof in the following way. Heat resistance spells will be carved into the stone as it is forged, so that heat that would otherwise melt it is instead absorbed as energy, or deflected back into the furnace.

Then, eat some food and meditate to recover mana.


((I know this is kinda meta, but I have a plan to save the world, or at least slow down its destruction. I don't think we've had enough time to get powerful enough to save the world, so this is my proposal:

Using the time we have, I create specialized steel golems with gem cores. These golems will be designed to siphon latent and active void energy into their cores, distill it to pure mana, and then dump the energy into a main reservoir. Hopefully this should slow down the void's growth, and weaken any creatures that break through. I then plan to use that gained time to learn dimensional magic, hopefully to the point where I can create a protective bubble around the camp area, and later advance it to total disconnect. In theory, by disconnecting the area from the usual mortal plane of existence, it can exist in every time at once, we can skill up more, and then exit at the same moment we left. If we cannot beat the mages, then we can just run away, and maybe save Dragoncrown village.))
Title: Re: Survive (10/10, 5 Days Remain)
Post by: NRDL on September 24, 2018, 07:54:03 pm
Snap this resisting goblin motherfucker's neck. Then restrain the other one.

Try this, again. This time with feeling.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dustan Hache on September 24, 2018, 08:26:31 pm
attempt to communicate about the impending doom, and request their help. Learn a new air spell while I am at it, and maybe try to become their apprentice.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Glass on September 25, 2018, 12:28:12 am
"Listen, I don't care about your spats. You all have or want power, and without a world none of you have any. Ergo, you're going to help us repair the universe. Got it?"
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Coolrune206 on September 25, 2018, 03:01:40 am
Danea meditates to regain Mana. She also tests to see if the gloves are good enough to allow her to touch the slime.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: randomgenericusername on September 25, 2018, 08:04:01 am
((I should have 7 max Mana))

+1 Health. What else can I do but to accept? I willingly pledged my soul and existence to the Spirit Mage. I am her eternal servant and I must obey. If this is what she wants, how could I even refuse such offer? I'm just a hunter, and I will be happy as long as I can serve her and have beasts to hunt.

If I'm allowed to, ask if she has a name and past. I barely know anything about her and I never had the need to ask. But if she really wants me to be at her side, I should probably try to at least call her by her name.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: TricMagic on September 28, 2018, 11:06:19 am
The actual scroll this time.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Transcendant on September 30, 2018, 07:33:49 pm
1.) Promise the building at river as a temple to the great dragon, with the promise that I will raise a greater temple if I survive.
2.) Continue offering the prayers of the faithful .
3.) Talk people out of supporting the spirit mage.
4.) Make a dragon statue out of mud, and then magically turn it to stone, in a convenient place. Leave some places around it to grow some neat plants or something later.


1.) Well, basically it seems offerings and prayers are how to "win" this. I'm going to start a greater religion based on the Great Dragon. I've proven I can make buildings, there will be a temple, etc. Further, this will now be a greater part of the plan to lift everyone up. The great dragon had things doing ok until everything went sideways and now the sky is cracking. We need things back to the way they were before things went completely nuts, maybe with some changes depending on some details but yeah.... Before people were alive and safe from the sky falling. Now they aren't. If the spirit mage wins, then we all still die. I'm not saying things can't change. I'm saying that change can't be death, from the spirit mage or otherwise.

2.) Continue to ask the town to pray to the great dragon at dusk and dawn. That shouldn't be much given that this place is called Dragoncrown Village. They probably already do.

3.) The spirit mage will basically kill us all, and/or reanimate us as the living dead, enduring who knows what horrors. THIS CAN'T BE WHAT PEOPLE WANT? Her winning is pretty much literally everyone else loosing. Things may not have been perfect before but they can change and they can't be worse than being trapped as a zombie/spirit slave forever. Honestly, I have no idea why the other mages, or anyone really, are supporting her and I'm not sure the mages really do. Notice how she's hiding the fact that she's gained power, "One of us is even very close to doing so." One of us? You. It's you. Why not say that to the others? Listen to what she's not saying. So what happens when the other mages find out this information she clearly doesn't want them to know?

By the way, what happens to them (the other mages) when she takes over? Is water mage going to love whatever putrid undead stuff she leaves? What's air mage going to do? Honestly not sure about fire mage, but really, same question. Nevermind everyone else. What's the world going to be like for them when she's done with it? I really don't see a better option than the great dragon, because either the other mages don't get that spirit mage will, "Before long, I shall become the One True Goddess while the rest of those fools rot away...." Shit. She's basically majored in betrayal. Even if the great dragon doesn't "win" she can't, or we die.

4.) Have a statue Great Dragon. I do a lot with earth, so.... Also there's some room around it to plant things, because I do a lot with plants too. Honestly, it's not like I have targets to kill, so I'm building you a religion with worshipers and statues, and stuff. Not sure how else to do it. Also, the statue and plants that grow from it (once I plant those later), will serve to provide food to the worshipers. It's a win-win-win really. Great dragon has a statue and more prayers. Townspeople have a food source in the future. Lady Avita has a new feature in her town.

Time to kick golem production into high gear, while I expand my knowledge.


I agree with Johiah, that might just work. I like the protective, time buying, contingency feel of it.  Worst case scenario he's making valuable things, which function as allies.

Title: Re: Survive (10/10, 5 Days Remain)
Post by: Beirus on September 30, 2018, 08:18:29 pm
((I'm just throwing this out there, but if a majority would rather we all go out in a blaze of glory if the Spirit Mage is going to win, I can go as high as +6 and shoot for a 12 if I burn my health and mana for extra spirit. Or maybe +5 if the stacking works differently. Actually, Billy Bob might try to kill her anyway because he sees this as her fault.))

Go eat and rest to recover all my stuff more. Get Beary Bob to help me gather food from the mango tree and fruit bushes that are planted.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Coolrune206 on September 30, 2018, 08:56:11 pm
((edit: oops, posted in the wrong thread))
Title: Re: Survive (10/10, 5 Days Remain)
Post by: femmelf on October 01, 2018, 10:09:14 am
Help Wren build his statue of the Dragon, and I guess meditate on combat some more.

Yeah, I don't wanna be a zombie. Walking dead is fun to watch, but I don't wanna be in it.

I'm sticking with my whole "Be a paladin build" thing. So, I think I'll oppose whoever the diety of undeath is. More combat ability more healing and stuff.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Beirus on October 01, 2018, 10:43:12 am
Help Wren build his statue of the Dragon, and I guess meditate on combat some more.

Yeah, I don't wanna be a zombie. Walking dead is fun to watch, but I don't wanna be in it.

I'm sticking with my whole "Be a paladin build" thing. So, I think I'll oppose whoever the diety of undeath is. More combat ability more healing and stuff.
((The irony here being that the mage of undeath is also the mage of healing and would probably also cover your undead-smiting needs unless you use fire magic.))
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Glass on October 01, 2018, 11:15:29 am
Help Wren build his statue of the Dragon, and I guess meditate on combat some more.

Yeah, I don't wanna be a zombie. Walking dead is fun to watch, but I don't wanna be in it.

I'm sticking with my whole "Be a paladin build" thing. So, I think I'll oppose whoever the diety of undeath is. More combat ability more healing and stuff.
((The irony here being that the mage of undeath is also the mage of healing and would probably also cover your undead-smiting needs unless you use fire magic.))
Unless there's Light magic.
Which nobody has actually checked for yet, I think. And there's not a mage for it.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Transcendant on October 01, 2018, 12:08:11 pm
She makes deals for souls, said "rot" referring to her enemies, is hiding her power from her own team.... Also, there's all the rest of her.... This just screams, "team good." Any of it?

Even if true, that's like saying opposing the guy who murders with a sword is bad because you fought him with a sword. It's not the sword that is the problem, it is murderer guy. She's making  Faustian soul deals (https://www.dictionary.com/browse/faustian-bargain).... Come on.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dustan Hache on October 01, 2018, 05:40:29 pm
I am not going to side with the spirit mage, only the air mage. On top of that, I am going to try and turn the air mage against the spirit mage at my earliest convenience.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Glass on October 01, 2018, 05:44:49 pm
I mean if she continues to be a horrible person in front of me I'll just point her out to the rest of the mages, make a couple statements implying that she clearly isn't stronger than all of them together yet, but is moving toward that point, and then let them all blast her to stop her from overtaking them.

I've got an audience with literally all the mages and the Great Dragon right now, after all.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: randomgenericusername on October 02, 2018, 08:23:36 am
((Why is everyone against the Spirit Mage again? As far as I know, she's trying to fix the end of the world problem by "sewing the heavens" together again, but needs power for it. When did she mention turning everyone into zombies?))
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Glass on October 02, 2018, 08:27:46 am
It's more that we don't want her being the one to end the game.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Beirus on October 02, 2018, 10:55:13 am
((Why is everyone against the Spirit Mage again? As far as I know, she's trying to fix the end of the world problem by "sewing the heavens" together again, but needs power for it. When did she mention turning everyone into zombies?))
((That was me. Not her. Me! The sewing and power thing, I mean. Not the zombie thing.))
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Transcendant on October 02, 2018, 08:41:50 pm
In a mildly amusing not-quite-turn-of-events, the DM has been saying this forever and I've been trying to deal with it:

1.) The sky would go nuts and crack. The mages are the problem and the ones who cracked it:

"The cloaksss took the magic from the sssky, made everything dark," replied Kalith, confirming that the mages from his vision and the cloaks were one in the same. "They wanted to rule over the elementsss and the divinesss, and they sssucceeded."

"The cloaksss tore apart the sssky!" Kalith explains again,

It was in the first post, first page, under the "Stuff of Note" Spoiler:
"Robed figures known as The Cloaks have torn the skies asunder, manipulating the power of a dragon-like figure in the heavens to gain ultimate power over the five Elements of Air, Earth, Fire, Water and Spirit. They apparently mean to eventually destroy everything that remains within this world as a vie for power, but something prevents them from taking over."


2.) The spirit mage is basically the devil who likes undeath. She plays god, buys souls, and wants even her faithful servants as undead:

3 You sleep, and when you sleep, you dream. You dream of a mysterious dragon with white glowing eyes, held down by five differently colored chains. The chains are each attached by a being in a similarly colored cloak - Yellow, Green, Red, Blue, and Purple. Out of all of them, the cloaked figure in purple looms above the others, manipulating the universe by invisible strings. The rest of the dream becomes dark, as the purple figure looms over you, smiling to you with a sinister grin as her cloak turns black.

"Go on, student... continue down this treacherous path. The more you play at the darkness of Spirit through deception and hurt, the more I will ascend past the veil of playing god.

Go deeper in the nightmare. What terrible things lurk deep within?
Maybe I can learn something about this like a more primal or wild form of magic, so keep trying to learn blood magic or maybe dream magic.

4 Five mages appear to surround you. The first one has a white cloak with golden trim. The second has a green cloak with brown trim. The third has a red cloak with orange trim. The fourth has a blue cloak with silver trim. The fifth has a purple cloak with black trim. The one with the purple cloak stands out against your mind, sending chills down your spine.
"You wish to delve into forbidden magic. I can accommodate you, for a price. Pledge me your soul, and I will grow your power slowly over over time, even without practicing it. Have a taste of that now." Black lines sprout out from her body and crash into you.
-1 Hunger. Spirit Magic Rank 0. Next Rank: 0/10 EXP. Spells: Minor Harm (1 Mana). Gain Mana Bar: 5/5.


"Well well well," greets the purple robed individual, the only thing visible a sadistic grin. "If it isn't my favorite little plaything. Causing trouble and then trying to avoid it? How cute. You should know better than to try to avoid Fate itself, my dear... Karma is truly a beautiful thing, isn't it? I believe I shall enjoy having you as a servant... a skeletal servant, of course."

A flash of black light extends from her hand, and your vision blots out. -3 Health. You have died.

5+1 vs. 2+1 Theron's dark mistress doesn't seem to care at the moment. Her ghostly laugh pierces his head, causing him to be useless this turn. Wren also hears her voice, less prominent but still sinister.

"A soul willingly given... A soul I now own. It is useless to try to erase my mark... Theron is mine. Nonetheless... I will release him from this particular curse... for now."

....

Quote
Sarcasm, because it isn't obvious, apparently:

Frankly, I did not plan on the world ending in 5 days. Give stirring speech, follow long term plan, immerse in world; watch the sky crack open.... :) There goes the timetable.
[Sarcasm, drip tag] I don't really know how we could've been prepared for this so ... [sarcasm drip tag] I suppose I'm trying to roll with it.
Apparently the guy who died was rather important, because the sky is going nuts now that he's been killed. Figures.
Although I didn't know it'd be 5 days, the sky cracking open, world getting destroyed thing was in the first post on the first page.


She's evil. She's lying. She's always lied. She buys souls, and wants skeletal servants, of course.... The cloaks split the sky; the cloaks and the mages are the same thing....

She's the arsonist pretending to be the fireman.

The mages are the cloaks, the cloaks aren't good, but she's the worst.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: randomgenericusername on October 02, 2018, 08:49:41 pm
((Eh, not like I can do anything to stop her. Theron agrees to everything she says because he sold his soul to her. And he honestly dislikes dragons, seeing them as just beasts.))
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Transcendant on October 02, 2018, 08:54:02 pm
You can't; we can.

Selling your soul was your mistake.  We've had this discussion before when you tried to kill me as a consequence of selling your soul, when your mistress told you to kill me.  (http://www.bay12forums.com/smf/index.php?topic=165348.msg7720064#msg7720064) And again:
Quote
"
Dude, you sold your soul to the people who attack us and our neato dragon friends. Were you expecting a  cookie?  (http://static1.squarespace.com/static/54c95d06e4b04d8d26f97dde/t/570d4048e707ebd28d303f32/1460486224633/) "
Title: Re: Survive (10/10, 5 Days Remain)
Post by: randomgenericusername on October 02, 2018, 08:58:54 pm
((Yeah I know, I don't see it as a mistake though. It was fun and I got a bunch of spells too.))
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dwayna DragonFire on October 06, 2018, 08:27:41 pm
Spring Day 5: Partly Void (+Necromancy/Conjuration, -???. 2 Turns Remain)
5 Days Remain
Glad that you guys have been figuring out some of the plot. You'll more than likely see what happens if the Spirit Mage continues to grow in power. If this is prevented or another god rises to power with her, that will be another story. Though you guys could also stop worshiping gods and see where it leads if you want to. Like I said, multiple different endings.

Time to kick golem production into high gear, while I expand my knowledge.
I'll take learn new transmutation spell.
Forge a stone golem that will use copper mined by Kosjenka to make more Kosjenkas. This golem will be made fireproof in the following way. Heat resistance spells will be carved into the stone as it is forged, so that heat that would otherwise melt it is instead absorbed as energy, or deflected back into the furnace.
Then, eat some food and meditate to recover mana.

2+1 You create another golem from the stone you have and etch markings into it that will make it resistant to fire. Its set to make more golems at a rate of 1 golem per day. You then eat and meditate a bit.
+2 Health, +2 Hunger, +1 Mana. -1 Cooked Sunfish, Stone depleted. Building Rank 1: 9/15 EXP. Abjuration Magic Rank 0: 5/10 EXP. Stone Golem, 5/5 Health. Fire Resistance 1, Makes 1 golem per day.
Learn Spell: Enlarge/Reduce (2+ Mana)

Snap this resisting goblin motherfucker's neck. Then restrain the other one.
Try this, again. This time with feeling.
4+1 You summarily kill one goblin, then restrain the other. He surrenders to you, asking that you spare his life in exchange for information.
Combat Rank 3: 5/25 EXP. Killed one Goblin. No longer fighting.

attempt to communicate about the impending doom, and request their help. Learn a new air spell while I am at it, and maybe try to become their apprentice.
6 They seem surprised at this. "You want to be my apprentice?" they ask. "Times are desperate... and with the Spirit Mage gaining so much power over us, I'm willing to do almost anything. If you pledge me your allegiance, I'd be more than willing to help you any way that I can." They extend their hand, and you learn a lot more about Air Magic. You feel very tired, though.
-3 Hunger. Warning: 1 Hunger remaining. Air Magic Rank 1: 5/20 EXP. Learn Spells: Lightning Orb (2 Mana), Chain Lightning (5+ Mana).

"Listen, I don't care about your spats. You all have or want power, and without a world none of you have any. Ergo, you're going to help us repair the universe. Got it?"
3+1 They all seem to stop bickering for at least a moment. Only those with true power can mend the universe, finally says the Great Dragon. I would wager that at this point, that could even be one of you.
The Spirit Mage shrugs. "The Dragon has a point... you all seem to have power. I see no advantage to being against you anymore... Once I become a true Goddess, I will help repair this universe you hold so dear." The other less powerful mages seem to be less certain.
-1 Hunger. +1 Favor with The Great Dragon and The Spirit Mage. Diplomacy Rank 1: 8/15 EXP.

Danea meditates to regain Mana. She also tests to see if the gloves are good enough to allow her to touch the slime.
6 you regain some Mana and put on the gloves. You soon realize you can't take them off anymore... but at least they can touch cold things. How that happened you may never know.
-1 Hunger, Mana Replenished. Gloves: Cursed, Cold Resistance 1. -1 Favor with The Water Mage

+1 Health. What else can I do but to accept? I willingly pledged my soul and existence to the Spirit Mage. I am her eternal servant and I must obey. If this is what she wants, how could I even refuse such offer? I'm just a hunter, and I will be happy as long as I can serve her and have beasts to hunt.
If I'm allowed to, ask if she has a name and past. I barely know anything about her and I never had the need to ask. But if she really wants me to be at her side, I should probably try to at least call her by her name.

5 "My name... It's been a long time since someone asked me that," she replies. She seems thoughtful before replying.

"I was named Sepa. I used to be human before... and when I was young, I seemed blessed by the spark of magic. Scorned by my family, I found four other like-minded people who wanted to grow in power to escape our sheltered lives. We found dark rituals that promised of power, but we had to draw it from another being. Tired of society, we decided we had enough of this world and pulled magic from the deity of this realm. You have opened my eyes since... That what we did unraveled everything. After my cruel attempt at trying to kill your friends, I also realized that Fate itself wants to try to find a way to save this world. I now find myself tired of my colleagues and wish them destroyed, because they do not yet see the truth of things. They would tear this world apart... whereas I have recently agreed to try to save it. Would you help me do this, my betrothed?"
Loved (?) by The Spirit Mage. Diplomacy Rank 0: 5/10 EXP.

The actual scroll this time.
4 You look at the scroll, and learn a new spell. It dissolves. -1 Hunger, -1 Ancient Scroll. Divination Magic Rank 0: 4/10 EXP. Learn Spell: Scry (5 Mana)
Scry allows you to know where a selected creature or person is and what their next move is going to be.

1.) Promise the building at river as a temple to the great dragon, with the promise that I will raise a greater temple if I survive.
2.) Continue offering the prayers of the faithful .
3.) Talk people out of supporting the spirit mage.
4.) Make a dragon statue out of mud, and then magically turn it to stone, in a convenient place. Leave some places around it to grow some neat plants or something later.

4 Though some find it difficult to stray from the powerful Spirit Mage at present, you manage to convince a good amount of people to also give their support to The Great Dragon. You make a statue for the people to worship and give their offerings to, elevating the God in their eyes.
Thank you, my child, comes their voice. I shall bestow my favor upon you.
-2 Mana, -1 Hunger. Favoured by The Great Dragon. The Spirit Mage: -1 Favor. Choose a number that you wish to effect in your favor as a boon.
+1 Power to the Great Dragon.

Go eat and rest to recover all my stuff more. Get Beary Bob to help me gather food from the mango tree and fruit bushes that are planted.
2+2 You do everything you set out to do with the help of your trusty familiar by your side.
+2 Health, +2 Hunger, +1 Spirit, +1 Mana. Obtain Mango x3, Strawberry x3, Blackberry x3. Foraging Level Up! Choose One: +1 Max Health, +1 Max Hunger or +1 Foraging (one time only)

Help Wren build his statue of the Dragon, and I guess meditate on combat some more.
5+1 You improve the statue and meditate on combat. It takes a lot longer than you expected. -3 Hunger, Combat Rank 2: 7/20 EXP. +2 Favor with The Great Dragon.

Spoiler (click to show/hide)
Title: Re: Survive (10/10, 5 Days Remain)
Post by: johiah on October 06, 2018, 08:55:33 pm
Experiment with the crystals I have. Try to design something that will absorb specifically void magic, and store it for us.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Glass on October 06, 2018, 09:09:26 pm
Turn to the other mages, and...
Why are you all so hesitant? Reality is falling apart, and you don't care? Even if all you want is total control, can you not get it through your skulls that you can't rule something when there isn't anything?
Or is there another reason? Are you just waiting for someone else to extend themselves so you can swoop in on them while they're distracted to take advantage? Do you think you have some kind of contingency for if the world ends? What? Why? Why in nine kinds of hell would make you think ignoring this could be your best decision?
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Coolrune206 on October 06, 2018, 09:56:08 pm
Danea casts Shape Object on the Small Frost Slime, shaping it into a sword. She condenses the slime at the edges of the sword so that it is hard and sharp. She tries to do this in a way that minimizes damage to the slime.

With the rest of her turn, she takes her copper ore and bars and starts processing that into armour, starting with a breastplate and helmet, and also crafting greaves, boots, and pauldrons if she has enough material left over.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dustan Hache on October 06, 2018, 09:56:15 pm
feast on the rats and rabbits I caught, then ask if theres any way to help him undermine the spirit mage, or at least gain more power so as to keep them in check.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: randomgenericusername on October 06, 2018, 10:21:19 pm
She could order me to die and I would drop dead right now. That she asking me to help her in a task instead of just telling me to do it... Of course I wish to help. I used to just want power to kill, just thinking of this as a payment for my magic. But now, my body, spirit and mind are dedicated to fullfill Sepa's wishes. If she needs my strenght to ascend, I would willingly give her the same power I sacrificed my soul for.

Confess that I was honestly indifferent to her attemps to kill the others, as they aren't actually my friends and we just seemingly worked towards a common goal separately. Ask her what has to be done for her to finally reach godhood, so we can stop the world from being destroyed and instead destroy her rivals together.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: NRDL on October 06, 2018, 10:47:21 pm
Ask the other goblin what loot they have inside, and if they have Lady Avita's bauble.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: TricMagic on October 07, 2018, 07:26:24 am
If this world is to end.. Scry the Location of more divination scrolls. Also, eat some baked fish.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: johiah on October 07, 2018, 09:08:13 am
-snip-copper ore and bars and starts processing that into armour, starting with a breastplate and helmet, and also crafting greaves, boots, and pauldrons if she has enough material left over.
Turning copper ore into bars without a smeltery would be very impressive. Also making armor out of metal without a forge/anvil. Or did I somehow miss it and you are actually at my forge area next to me?
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Coolrune206 on October 07, 2018, 04:06:29 pm
-snip-copper ore and bars and starts processing that into armour, starting with a breastplate and helmet, and also crafting greaves, boots, and pauldrons if she has enough material left over.
Turning copper ore into bars without a smeltery would be very impressive. Also making armor out of metal without a forge/anvil. Or did I somehow miss it and you are actually at my forge area next to me?
Danea has transmutation magic that she has been using for the smithing for a while, and if I remember correctly, she also made a basic smelter which was how she got her first copper bars anyways.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: johiah on October 07, 2018, 04:14:24 pm
-snip-copper ore and bars and starts processing that into armour, starting with a breastplate and helmet, and also crafting greaves, boots, and pauldrons if she has enough material left over.
Turning copper ore into bars without a smeltery would be very impressive. Also making armor out of metal without a forge/anvil. Or did I somehow miss it and you are actually at my forge area next to me?
Danea has transmutation magic that she has been using for the smithing for a while, and if I remember correctly, she also made a basic smelter which was how she got her first copper bars anyways.
Ah. I did a little scroll back, but not too much, and I haven't been dedicated in following everyone else's moves. Not surprised I missed it.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Beirus on October 10, 2018, 08:15:21 pm
Welp, guess I'm still not fully recovered. Eat some food, share some with Beary Bob, meditate to recover mana and spirit while thinking of a way to sew up the void rip in the veil.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Transcendant on October 11, 2018, 09:03:37 pm
{Question: "A number?" Would this be a number I'd roll on a d6? (In that case I'd take a bonus to 1s for no fails) Or are you talking about a skill to get a +1 to? (In that case I'd take a +1 to combat?) Something else? I'm not entirely sure what you mean.}

Hearts, Minds and Stomachs:
1.) Keep the faithful assured that the great dragon and I will do all we can:
A.) Perform a miracle to give the crowd food, "The Great Dragon's Faithful Bounty."
B.) Plant berries I am carrying, along with Jerra in those parts I left around the statute to grow plants. (There are plantables available somehow, get them, diplomacy, whatever. It's all paid back). 
C.) Cast Plant growth to create berry bushes and food.
D.) Restock (berries), but then give to the crowd
2.) Frame the Miracle: Credit to Great Dragon and Special thanks to Lady Avita.


Gratefully accept the Dragon's Favor publicly while leading those praying to him. Kneeling openly, "See now our savior, the skyfather has favored us, and now more again. See now the Great Dragon's Faithful Bounty. Keep faith in the Great Dragon."

[Perform the ritual before the faithful to bolster their faith and see food cometh from around the dragon's statue. The beginning of keeping my promise to feed them].

Cast the plant growth to get those berry bushes around the dragon's statue. That way it is not only a statue to the Great Dragon, but also a source of food for the faithful.
A good amount is a good start. Let the religion bolster the Great Dragon, and lo let the faith of the Great Dragon heal the world for the faithful.

Unsurprising: the Spirit mage not liking me. After all, she previously tried to kill me. Then again she's got that plan for a lot of people, most of them actually, if not all.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: femmelf on October 12, 2018, 07:58:43 am
Heal someone in the crowd of Great Dragon Worshipers.

Might as well get good at healing magic and keep up the paladin thing. Plus more Brownie points, yay. Also it seems to go with the theme. Seems OKish. I'm cool with the berry planting thing, cause I got them from Wren anyhow and they grow back so yeah.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Transcendant on October 13, 2018, 01:43:02 pm
O awesome. Thanks Femmelf. I can work you into the whole church thing if you want, now, later, or never, whatever. Meantime, I appreciate the assist.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Glass on October 13, 2018, 03:25:49 pm
If you bring the people to me I can provide fish.

Like, lots of fish.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Transcendant on October 13, 2018, 03:27:16 pm
Where are you again? It is possible someone may be arranged to pick up those fish and deliver? I don't know.

I mean I remember reading you were at the nearest shrine to anything, speaking to avatars of the one true dragon god the Great Dragon and the other ones draining him the mages but I simply do not know where that is in terms of where you are physically located.

O, hey maybe later, when I build an even bigger temple to the Great Dragon at "the campsite" we can totally do that there too.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dwayna DragonFire on October 14, 2018, 04:42:36 pm
Spring Day 5: Partly Void (+Necromancy/Conjuration, -???. Next turn will be Night.)
5 Days Remain
@Transcendant: Yes, I meant a number on the d6. You will now get random bonuses on 1s as I don't want it to be too overpowered.

Experiment with the crystals I have. Try to design something that will absorb specifically void magic, and store it for us.
4 You feel that your amethyst would be best for this job for some reason. You hold it up to the sky and spend some magic, pulling in some of the Void towards it. The amethyst glitters with a strange blackness to it now.
-1 Mana, -1 Hunger. Obtain Void Amethyst. Spirit Magic Rank 0: 4/10 EXP. Necromancy Magic Rank 0: 4/10 EXP.

Turn to the other mages, and...
Why are you all so hesitant? Reality is falling apart, and you don't care? Even if all you want is total control, can you not get it through your skulls that you can't rule something when there isn't anything?
Or is there another reason? Are you just waiting for someone else to extend themselves so you can swoop in on them while they're distracted to take advantage? Do you think you have some kind of contingency for if the world ends? What? Why? Why in nine kinds of hell would make you think ignoring this could be your best decision?
2+1 They seem to again be discussing amongst themselves. Finally, the one in a red robe lined with orange steps forward.
"You might think us complete fools, but we know exactly what we're doing," says the Fire Mage. "This world is just a stepping stone of power for us... Let it sink into the void for all we care. Like a phoenix reborn, we will forge a new world of our own making from this one's ashes."
-1 Hunger. Diplomacy Rank 1: 10/15 EXP. Found out the True Evil Plan.

Danea casts Shape Object on the Small Frost Slime, shaping it into a sword. She condenses the slime at the edges of the sword so that it is hard and sharp. She tries to do this in a way that minimizes damage to the slime.
With the rest of her turn, she takes her copper ore and bars and starts processing that into armour, starting with a breastplate and helmet, and also crafting greaves, boots, and pauldrons if she has enough material left over.
3 You shape the slime into a sword, but it doesn't seem as hard and sharp as you wanted it. Wobbling with cold energy, you put it down for the moment and craft yourself a suit of copper armor.
-1 Hunger, -1 Mana, All Copper depleted. Obtain Suit of Copper Armor and Frost Slime Sword. Transmutation Magic Rank 2: 2/20 EXP. Building Rank 0: 2/10 EXP.

feast on the rats and rabbits I caught, then ask if theres any way to help him undermine the spirit mage, or at least gain more power so as to keep them in check.
1+2 You eat a little bit before they reply. "The Spirit Mage has power over Life and Death. If you kill something that sufficiently represents each aspect, you will make her lose power. It cannot just be any undead or living creature, it must be a powerful one."
+3 Hunger. -1 Rabbit, -1 Rat. Diplomacy Rank 2: 10/20 EXP.

She could order me to die and I would drop dead right now. That she asking me to help her in a task instead of just telling me to do it... Of course I wish to help. I used to just want power to kill, just thinking of this as a payment for my magic. But now, my body, spirit and mind are dedicated to fullfill Sepa's wishes. If she needs my strenght to ascend, I would willingly give her the same power I sacrificed my soul for.
Confess that I was honestly indifferent to her attemps to kill the others, as they aren't actually my friends and we just seemingly worked towards a common goal separately. Ask her what has to be done for her to finally reach godhood, so we can stop the world from being destroyed and instead destroy her rivals together.

4 "It has become clear that through fighting, there is a way to make them lose power," she replies. "They each have two aspects of their element, as do I. The two for each are as follows... For Air, it is Wind and Lightning. For Earth it is Ground and Nature. For Fire, it is Flame and Ash. For Water, it is Cold and Liquid. For me, it is Life and Death. If you hunt down a strong elemental creature that represents each of the others, you can make them weak whilst I remain strong. Let me lend you some more knowledge, my love, so that you can become stronger as well."
-1 Hunger. Necromancy Rank 1: 3/15 EXP. Gain Spell: Create Undead (5+ Mana, can only cast at Night, only works on corpses)

Ask the other goblin what loot they have inside, and if they have Lady Avita's bauble.
6 "Y-yes... there is much loot to be had, but it is guarded by our master," they tell you, pointing deeper into the cave. "We gave the shiny necklace to the dragon that rules over us, because if we don't bring him shinies, he will eat us."
-1 Hunger. Diplomacy Rank 0: 8/10 EXP. There is now a Dragon at the end of the tunnel.

If this world is to end.. Scry the Location of more divination scrolls. Also, eat some baked fish.
1+2 You scry and find the location of some more ruins in the mountains to the north. You eat some fish.
+2 Health, +2 Hunger, -5 Mana. -1 Cooked fish. Divination Magic Rank 0: 6/10 EXP. Ruins in the mountains registered.

Welp, guess I'm still not fully recovered. Eat some food, share some with Beary Bob, meditate to recover mana and spirit while thinking of a way to sew up the void rip in the veil.
2+2 You recover a bit more and try to think of ways to seal the void. You figure that if you channel enough energy into some kind of ritual, you might be able to heal the sky.
Health, Hunger, Mana and Spirit Replenished, All food consumed. Spirit Magic Rank 2: 14/20 EXP.

Hearts, Minds and Stomachs:
1.) Keep the faithful assured that the great dragon and I will do all we can:
A.) Perform a miracle to give the crowd food, "The Great Dragon's Faithful Bounty."
B.) Plant berries I am carrying, along with Jerra in those parts I left around the statute to grow plants. (There are plantables available somehow, get them, diplomacy, whatever. It's all paid back). 
C.) Cast Plant growth to create berry bushes and food.
D.) Restock (berries), but then give to the crowd
2.) Frame the Miracle: Credit to Great Dragon and Special thanks to Lady Avita.

6+1 The people are smarter than you give them credit for, and they know it's you that did the miracle, not the Great Dragon. Some start worshiping you instead... You feel power starting to course through your veins, as belief in this world holds more power than you realized. Of course since it was showing your power over nature, The Earth Mage becomes enraged and appears before you. "You dare try to take my place from the pantheon? Consider yourself my sworn enemy, and expect my minions to descend upon your precious village."
-1 Hunger, Mana Depleted. Earth Magic Rank 5. Next Rank: 22/40 EXP. Worshiped by Dragoncrown Village (some): +1 to Becoming a God. The Earth Mage: Hated.

Heal someone in the crowd of Great Dragon Worshipers.
5 You heal someone in the crowd. Turns out they know how to patch up wounds with magic as well, and also gave you some bread.
Health Replenished. Obtain Bread x1. Spirit Magic Rank 1. Next Rank: 9/15 EXP. Diplomacy Rank 1: 5/15 EXP. Friends with Local Healer.

Spoiler (click to show/hide)
Title: Re: Survive (10/10, 5 Days Remain)
Post by: johiah on October 14, 2018, 04:52:02 pm
Fashion another Kosjenka that will mine specifically for amethyst, using the ores gathered by Tim, or shape object on a pile of Earth.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: NRDL on October 14, 2018, 05:37:52 pm
Kill the goblin. Eat it and its compatriot until full. Rest until fully healed. Then meet the dragon.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dustan Hache on October 14, 2018, 05:38:21 pm
ask if they know any powerful undead that I might be able to defeat, then finish my meal.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Glass on October 14, 2018, 05:45:17 pm
-.-
You should be ashamed of yourselves.

Go out and use my fishing powers to catch a sea monster, and then skin and cook it.
Because fuck the water mage.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Coolrune206 on October 14, 2018, 06:28:09 pm
Now properly equipped, Danea returns to exploring, using her searching skill to look for food and resources along the way.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: randomgenericusername on October 15, 2018, 07:49:18 pm
Quote
Next turn will be Night
(...)
Can only cast at Night
((How convenient.))

There's no more time to waste, and it's almost nighttime. Turning back to the Black Dragon corpse, use Create Undead to reanimate it. Bring my new minion to the river and challenge the Water Mage.
-.-
You should be ashamed of yourselves.

Go out and use my fishing powers to catch a sea monster, and then skin and cook it.
Because fuck the water mage.

If I notice this man and he succeeds at finding a sea monster, help him kill it to anger and weaken the Water Mage. Otherwise, just stab some water creatures with my sword to piss it off until it decides to summon a monster to fight.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Transcendant on October 22, 2018, 10:50:46 pm
Regain mana; if he attacks, hit him with sword
If he attacks in the middle of town, then I'm asking Jerra to help as well as ... hey anybody who will.

At some point, need to think up Plan B, in case we can't save everyone, Evac. Possible?
Worst case senario, these people need to be able to fight and shelter somewhere somehow.

You're draining my god while letting the spirit mage win over you me and everybody.
I tried to build a home; you attacked me with an earth elemental. I killed it.
I tried to worship my god; and help everyone; you threaten to kill everyone.

Really? This is where we are?

To review, I'm trying to help everyone and you're threatening to attack them?
Why? Because they want food, shelter and a place to live instead of die?
You want them to worship you for that? And, you're threatening everyone again?
You could've given them everything, but you gave them nothing. Again.
Why don't they worship you? Why would they. You'd happily kill them.
You tried to kill them and the Great Dragon and endangered the whole world....

I didn't ask or intend to be a god. You did, but your plan was hatred? Really?

(He, is mad at me? He's risking the world and everyone in it for personal power and he doesn't see anything wrong with that?
Any reason why people don't love him for it?

I existed; built a house, grew crops and fed people. He did ... what good thing... that people should worship him for exactly?)
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Beirus on October 22, 2018, 11:02:49 pm
I need a way to control my power. Meditate on my Spirit Power for a means to control my power better (Overshoot Protection). If I can use Spirit Power to increase my strength, I should hopefully be able to use it to refine it or apply it more precisely.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: femmelf on October 23, 2018, 07:52:08 am
Gratefully accept the bread and eat it.
Talk about healing magic with local healer friend
Help Wren by smacking the mean earth mage if applicable.


[Insert comedic effect from Finding Nemo "fish are friends."]

Yeah, still sticking with the guy feeding people and trying to save them. Yaaay for new healer friend. Let's talk healing and swap healing stories and stuff. Are they a bit or a girl healer?

I don't know. Can we planeswalk? Or planeshift or whatever? Can we take all these people the he'll out of here if we have to? Can somebody else? No idea.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: femmelf on October 24, 2018, 06:24:33 pm
I meant to ask if they were a boy or a girl healer, not a bit or a girl healer. Stupid autocorrect on my droid.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dwayna DragonFire on October 26, 2018, 05:50:53 pm
Spring Night 5: Partly Void (+Necromancy/Spirit, -Searching/Divination.)
5 Days Remain
Only TricMagic has not posted this turn. Also I think it's clear the the mages want to rule out of fear rather than anything else.

Fashion another Kosjenka that will mine specifically for amethyst, using the ores gathered by Tim, or shape object on a pile of Earth.
1+1 You have no mana and feel super tired for some reason. -1 Hunger.

Kill the goblin. Eat it and its compatriot until full. Rest until fully healed. Then meet the dragon.
3+1 You kill the other goblin mercilessly and eat their flesh. Resting until healed, you go into the cave and find a dragon sleeping on a pile of gold, its scales like sapphires. It is slightly larger than the other dragons encountered thus far. One of its eyes open, regarding you carefully. "What do you want?"
Health and hunger replenished. Encountered a Young Sapphire Dragon.

ask if they know any powerful undead that I might be able to defeat, then finish my meal.
3+1 "There's a mummy beneath the mountain ruins that might be sufficient," they reply. You finish your meal.
+1 Health, +4 Hunger, -1 Rabbit. There is now a Mummy beneath the ruins.

-.-
You should be ashamed of yourselves.
Go out and use my fishing powers to catch a sea monster, and then skin and cook it.
Because fuck the water mage.

There's no more time to waste, and it's almost nighttime. Turning back to the Black Dragon corpse, use Create Undead to reanimate it. Bring my new minion to the river and challenge the Water Mage.
If I notice this man and he succeeds at finding a sea monster, help him kill it to anger and weaken the Water Mage. Otherwise, just stab some water creatures with my sword to piss it off until it decides to summon a monster to fight.
3+2 (Glass) and 4+1 (Random) Aaron fishes up a Giant Octopus. Theron raises the dragon corpse into a skeleton. Noticing Aaron's catch, Theron leaps into action with his new minion by his side. It doesn't take long to eviscerate the Octopus, leaving Aaron able to skin and cook it. You feel the shift in power as the laughing of Theron's future wife fills the night.
Aaron: Fishing Rank 4: 5/30 EXP. Cooking Rank 2: 12/20 EXP. Obtain Giant Octopus Skin x1, Cooked Octopus Meat x10. The Spirit Mage: +2 Favor. The Water Mage: -2 Favor.
Theron: Mana Depleted. Necromancy Rank 1: 8/15 EXP. Gain Minion: Skeletal Black Dragon Wyrmling, 25/25 Health. The Water Mage: -2 Favor.

The Water Mage loses power. The Spirit Mage gains slightly more power, now at +3.5 Power.

Now properly equipped, Danea returns to exploring, using her searching skill to look for food and resources along the way.
3 It seems like searching for stuff is slightly more difficult at the moment. Still, you manage to find a bit of food and resources.
-1 Hunger. Searching Rank 2: 2/20 EXP. Obtain Copper Ore x2, Brown Mushroom x2.

Regain mana; if he attacks, hit him with sword
If he attacks in the middle of town, then I'm asking Jerra to help as well as ... hey anybody who will.
At some point, need to think up Plan B, in case we can't save everyone, Evac. Possible?
Worst case scenario, these people need to be able to fight and shelter somewhere somehow.
4+1 The Earth Mage does not attack directly, at least not yet. Instead, a large plant monster (https://i.pinimg.com/originals/df/a8/dd/dfa8dd36bc60815fb90a37486d7ec4e0.jpg) materializes inside the town. You implore people to either fight or hide, and a good number of them decide to fight with you. A good amount of damage is done to the plant monster.
+1 to Jerra. Combat Rank 2: 19/20 EXP. Diplomacy Rank 1: 7/15 EXP.  Fighting: Shambling Mound, 40/60 Health. 50 Villagers helping.

I need a way to control my power. Meditate on my Spirit Power for a means to control my power better (Overshoot Protection). If I can use Spirit Power to increase my strength, I should hopefully be able to use it to refine it or apply it more precisely.
3+1 You meditate on a way to control your power. You manage to come up with something that might work.
Spirit Power Rank 3: 13/25 EXP. Learn: Controlled Power (3 Spirit, reduces next overshoot by 1. Can only use up to 3 times per day.)

Gratefully accept the bread and eat it.
Talk about healing magic with local healer friend
Help Wren by smacking the mean earth mage if applicable.

1+3 Your friend introduces himself as Ethan. He has blonde hair and blue eyes and appears to be human. When the Shambling Mound appears, you help deal some more damage to it. Unfortunately, its large fist comes down and seriously injures some of the villagers helping out.
+4 Hunger, -1 Bread. Combat Rank 2: 10/20 EXP. Diplomacy Rank 1: 8/15 EXP. Spirit Magic Rank 1: 12/15 EXP. Fighting: Shambling Mound, 30/60 Health.
5 Villagers Wounded, 45 Helping to fight.


Spoiler (click to show/hide)
Title: Re: Survive (10/10, 5 Days Remain)
Post by: NRDL on October 26, 2018, 05:57:41 pm
"I seek the Lady Avita Cinna's necklace. Barring that, an honourable death fighting a being as strong as yourself."

Ready myself to dodge in case the dragon refuses to give up the necklace peacefully.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Glass on October 26, 2018, 06:05:53 pm
Cool. :)
I want octopus leather and then octopus-leather armor. And then I want it enchanted with overshoot protection. And also cook and skin the various fish that I have that I haven't cooked and skinned yet, and make leather out of their skin too.
I can do all that, right?
Title: Re: Survive (10/10, 5 Days Remain)
Post by: TricMagic on October 26, 2018, 06:40:05 pm
Oops...

+2 Health, +2 Hunger, -5 Mana. -1 Cooked fish. Divination Magic Rank 0: 6/10 EXP. Ruins in the mountains registered.



Head for the mountain ruins, pack the scrolls and some rations.

Also, Retroactive if you'll have it, if not, I'll wait.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Coolrune206 on October 26, 2018, 06:48:52 pm
Danea continues exploring, but instead of searching for anything she simply wanders, looking for landmarks of interest.

If she locates a stream, lake, or waterfall, she stops there and meditates on the theories of water magic. She also attempts to channel a connection to the water mage, to apologize for her disobedience, but also to argue in favor of her decision to spare the slime.

If she locates civilization, either the player settlement or Dragoncrown, she warily stays on the edge of it and observes what is going on within.

If neither of these are located, then she meditates as she walks on the practice of air magic.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: johiah on October 28, 2018, 01:24:06 pm
Meditate on dimensionalism, replenish mana.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dustan Hache on October 28, 2018, 01:51:11 pm
Ask astral-cat if they want to hunt a mummy with me. Regardless, start heading in the direction of the mountains to find the ruins.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: randomgenericusername on October 28, 2018, 07:58:35 pm
Next one should be the Air Mage, correct? I have no idea how am I supossed to summon it, though. Air is kinda... Unsubstantial.

Use Blood for Power. Attempt to call the Air Mage's attention and challenge him through it. If these mages are aiming to become gods, they should probably have some sort of awareness of the world.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Beirus on October 28, 2018, 08:31:03 pm
((Looks like its Power Up time.))

Before I forget again, +1 Health from when I leveled up gathering. Then use Minor Enhance Self and Controlled Power. Also see if I can reach that Dragon I saw in my dreams to ask if my prolific skill at killing stuff is good enough that he would grant me some power so I can fix the tear in the world. I'll even throw in an offer to hunt down one thing for him after he has helped me and the rift is sealed.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: femmelf on October 29, 2018, 07:48:10 pm
Cover healer friend while he heals the injured combatants, attack monster if opportunity is there.

Somehow I'm going to try to minimize the damage to others this thing does while helping the healer heal. If I can cause it damage while doing so, then great.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Transcendant on October 30, 2018, 07:34:36 am
Objective 1: protect villagers while they help fight this thing.
Objective 2: Kill or incapacitate this thing.


I am out of mana, so this thing gets an axe to it's exposed body parts. Earth mage is a dick, and the mages, all of them, appear to have no regard for life. Apparently, this world and all on it are forfeit if it leads to a chance of them getting power. Supporting them is folly, at best. On behalf of everyone on this world, I greatly disapprove of everything and everyone dying.

Still have evac contemplation on the back burner, along with somehow arming, armoring, and mobilizing these people to some form of safety, and away from the absolute or zombie apocalypse.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Robot Parade Leader on October 30, 2018, 07:51:15 am
Waitlist please.

Seems simple character creation roadblock + name works? Standard equipment and all that.

I'm at work so I'll get a name and stats in later. Copy select is a pain in the butt. I know things end soon, so I'll be ok with that and study magic no one else has very much. Prolly fire. Why not?

Will edit lateer
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Glass on October 30, 2018, 09:04:40 am
Waitlist please.

Seems simple character creation roadblock + name works? Standard equipment and all that.

I'm at work so I'll get a name and stats in later. Copy select is a pain in the butt. I know things end soon, so I'll be ok with that and study magic no one else has very much. Prolly fire. Why not?

Will edit lateer
Since we don't have stats to fill in at character creation here, I think you're in the wrong thread.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Robot Parade Leader on October 30, 2018, 06:54:18 pm
I meant this:

Name: Joran Winsdotter
Appearance: Pale, skinny, wide eyed, former red head who's fascinated with fire. Dressed in brown (somewhat seared, flame licked, don't ask) leather. Completely bald (burned off).
Came to a quiet village called Dragoncrown hoping to study fire magic without interruption. Then, interruptions.... The sky did a thing where it cracked open, and somehow there's
a big plant thing in the middle of town, after an earth mage, the wrong kind of mage for him, showed up and summoned it. He doesn't know he's supposed to study fire magic like this.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dwayna DragonFire on November 04, 2018, 08:51:38 pm
Spring Night 5: Partly Void (+Necromancy/Spirit, -Searching/Divination.) 7 Turns Remain.
5 Days Remain

Name: Joran Winsdotter
Appearance: Pale, skinny, wide eyed, former red head who's fascinated with fire. Dressed in brown (somewhat seared, flame licked, don't ask) leather. Completely bald (burned off).
Came to a quiet village called Dragoncrown hoping to study fire magic without interruption. Then, interruptions.... The sky did a thing where it cracked open, and somehow there's
a big plant thing in the middle of town, after an earth mage, the wrong kind of mage for him, showed up and summoned it. He doesn't know he's supposed to study fire magic like this.
Skills: None yet.
Items: Sword, Pickaxe, Fishing Rod, Hoe, Axe, Watering Can
Health: 10/10
Hunger: 10/10
You have been put on the waitlist.

"I seek the Lady Avita Cinna's necklace. Barring that, an honourable death fighting a being as strong as yourself."
Ready myself to dodge in case the dragon refuses to give up the necklace peacefully.
1+1 "No." You are nicked by its scratch as you dodge out of the way. -1 Health. Fighting Young Blue Dragon: 70/70 Health

I want octopus leather and then octopus-leather armor. And then I want it enchanted with overshoot protection. And also cook and skin the various fish that I have that I haven't cooked and skinned yet, and make leather out of their skin too.
I can do all that, right?

4+1 You sure can do all that.
Mana depleted. -1 Giant Octopus Skin, Gain Octopus Armor of Overshoot Protection (-1 to Overshoots 3/day, Auto-use when overshoots occur).
All fish cooked, Obtain Medium Fish Skin x5, Large Fish Skin x2. Abjuration Magic Rank 0: 7/10 EXP. Enchantment Magic Rank 3: 17/25 EXP. Cooking Rank 2: 17/20 EXP.
Skill unlocked: Tailoring Rank 0. Next Rank: 0/10 EXP.
Gain Spells: Enchant Object (1 Mana + Mana of spells wanting to enchant with), Overshoot Protection (5 Mana, -1 to next overshoot.)


Head for the mountain ruins, pack the scrolls and some rations.
6-1 You pack up some rations and head for the mountains. You search around and find some of the ruins there, as well as a small chest of scrolls.
Searching Rank 0: 7/10 EXP. Gain Ration x3, Ancient Scroll x4.

Danea continues exploring, but instead of searching for anything she simply wanders, looking for landmarks of interest.
If she locates a stream, lake, or waterfall, she stops there and meditates on the theories of water magic. She also attempts to channel a connection to the water mage, to apologize for her disobedience, but also to argue in favor of her decision to spare the slime.
If she locates civilization, either the player settlement or Dragoncrown, she warily stays on the edge of it and observes what is going on within.
If neither of these are located, then she meditates as she walks on the practice of air magic.

2 You wander around for a while, but all you end up doing is getting yourself thoroughly lost. -1 Hunger.

Meditate on dimensionalism, replenish mana.
3 You meditate on dimensionalism. You're not too sure, but you get a strong feeling that other than the Physical Dimension that you're in currently and Void Dimension that have made itself apparent, there may be three other dimensions.+3 Mana, -1 Hunger.

Ask astral-cat if they want to hunt a mummy with me. Regardless, start heading in the direction of the mountains to find the ruins.
4 Astral cat is your stalwart friend through all things, so they are more than willing to come with you. You go to the ruins and it isn't long before you find the mummy.
-1 Hunger. Searching Rank 1: 3/15 EXP. Fighting Mummy: 60/60 Health.

Next one should be the Air Mage, correct? I have no idea how am I supossed to summon it, though. Air is kinda... Unsubstantial.
Use Blood for Power. Attempt to call the Air Mage's attention and challenge him through it. If these mages are aiming to become gods, they should probably have some sort of awareness of the world.

4+1 You call upon the powers that be to draw the Air Mage's attention. As if to obey, a strange yellow orb appears in front of you, crackling with electricity.
-1 health. Necromancy Rank 1: 13/15 EXP. Fighting: Will-'o-wisp, 40/40 Health.

Before I forget again, +1 Health from when I leveled up gathering. Then use Minor Enhance Self and Controlled Power. Also see if I can reach that Dragon I saw in my dreams to ask if my prolific skill at killing stuff is good enough that he would grant me some power so I can fix the tear in the world. I'll even throw in an offer to hunt down one thing for him after he has helped me and the rift is sealed.
2+1 You contact The Great Dragon again, to which you lend an ear. "Much power is needed to heal the tear," says the dragon, looking a bit more worse for wear since you last saw them. "I will try to give you more insight on it." You feel overwhelmed as the vision focuses in on the cracks in the sky, spilling forth with stars. Perhaps there is a way that they can be sealed back together, but if even the weakened gods of the realm can't accomplish it, how will you unless you gain power over the void itself?
-1 Hunger. Spirit Depleted. Spirit Power Rank 3: 15/25 EXP. Diplomacy Rank 0: 4/10 EXP.

Cover healer friend while he heals the injured combatants, attack monster if opportunity is there.
5+1 You cover Ethan as he heals some of the combatants. Dealing more damage along with the villagers, the shambling mound makes another sweep of its large hand. It scrapes you and slams into Ethan, who crumples to the ground unconscious.
-2 Health, -1 Hunger. Combat Rank 2: 15/20 EXP. Diplomacy Rank 1: 13/15 EXP. Shambling Mound: 15/60 Health. Ethan: Critically wounded.

Objective 1: protect villagers while they help fight this thing.
Objective 2: Kill or incapacitate this thing.

5+1 You protect the villagers and finish the large thing off. A victory cry is spilled through the crowd in your name, but it doesn't last for long. The streets you so beautifully paved crack open as vines protrude from them, grabbing hold of some of the townsfolk. A figure in a green cloak lined with brown appears before you menacingly. "It's time to end this, once and for all."
-1 hunger. Diplomacy Rank 1: 12/15 EXP. Combat Level Up! Choose One: +1 Max Health or +1 Max Hunger. +1 to Becoming a God. 10 Townsfolk restrained.
The Earth Mage loses power.

Boss Fight: The Earth Mage, 100/100 Health, Weakened in Earth Powers.

Spoiler (click to show/hide)
Title: Re: Survive (10/10, 5 Days Remain)
Post by: NRDL on November 04, 2018, 08:54:46 pm
Moderate Harm this dragon.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: johiah on November 04, 2018, 08:56:23 pm
Snack on the last of my food.
Fashion another Kosjenka that will mine specifically for amethyst, using the ores gathered by Tim, or shape object on a pile of Earth.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Glass on November 04, 2018, 08:58:57 pm
Rest a bit to restore mana. Meditate on enchantment magic, as well as whichever type of magic is used for antimagic. And also earth magic, and abjuration if that's not already the antimagic one (I think it is). Ask the Great Dragon if there's anything I can do to assist it.
And also try to strengthen my bond with Canadia and Redwing.

And if Billy Bob comes along to ask for magic tutoring, provide it. If they want to teach me anything that's cool too.

Also, feed anyone that comes by requesting food.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dustan Hache on November 04, 2018, 10:06:10 pm
Blast it with an orb of lightning! electrocute it to ash!
Title: Re: Survive (10/10, 5 Days Remain)
Post by: randomgenericusername on November 05, 2018, 06:21:28 am
Have my skeletal black dragon attack the Will-O-Wisp and distract it while I sneak and stab it from behind. If I'm hit, take the chance to use that lost health in Blood for Power
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Coolrune206 on November 05, 2018, 06:00:40 pm
Danea casts levitate and pushes herself up into the air as high as she can go, preferably above the tree-tops, to get a better look around her. She takes note of all interesting landmarks. Once done, she returns to the ground, lights a fire, and cooks her brown mushrooms - she is getting quite hungry after all.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: femmelf on November 10, 2018, 05:05:10 pm
Heal the healer, then fight the earth mage with everybody else.

Down to 1 MP. I hope healing the healer frees up more healing. It'll free up Wren to deal with those ten tied down people.

Told you I didn't have to copy. Nah. :p
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Beirus on November 10, 2018, 05:29:21 pm
Get Beary Bob and head to town. Regenerate Spirit on the way. If I'm able to when I get there, learn the magic version of Overshoot Protection from Glass, teach him Conjure Advanced Monster, since it might help with his desire to not get into combat.  Or Find Advanced Familiar, if he wants that one instead.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Transcendant on November 10, 2018, 07:46:45 pm
Free people, then protect them while everybody attacks earth mage more.

Those are my paved streets and people tangled on them. O no you don't with the tangled.... So we get them free, clearly, and then just keep on protecting the people while earth mage goes nuts, and keeps getting attacked, because people don't want to freaking die.

So, this guy had all that power and did nothing constructive and everything destructive with it. He could've helped but instead cracked the sky being all crazy for a chance at what again? All I did was make buildings and food ... how horrid of me. He's upset because people don't like him.

I mean if he wanted to be a god or whatever so bad and he KNEW people believing in him would do that, then why is he such an Ass? These people just wanted food, shelter and life. He could've given them all that easily, but instead he endangered them all and contributed to shattering the sky.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: randomgenericusername on November 10, 2018, 08:00:35 pm
((If the Earth Mage was defeated, would that indirectly give more power to the spirit mage?))
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Transcendant on November 10, 2018, 08:10:45 pm
(Dude, give it a rest. She's probably gonna win and kill us all etc, but let good have it's moment on screen or it won't be as good a story. I understand you villains can never get enough scheming in, it is your thing.... You just got a skeletal dragon....

But, all I can see is this dramatic action scene and then a villain leans into the camera shot from the side and stares at the audience to rant, "Does this make me and mine more powerful? Because everything should, even though my side is clearly winning. It should. We're running up this score!")
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Glass on November 10, 2018, 09:42:51 pm
...y’know what, I have no idea where I actually am. Am I at the original camp, or at Dragoncrown Village?
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dwayna DragonFire on November 25, 2018, 07:36:51 pm
Spring Night 5: Partly Void (+Necromancy/Spirit, -Searching/Divination.) 6 Turns Remain.
5 Days Remain
Sorry for the long delay, I've been dealing with stuff IRL. Only TricMagic has not posted. Also as far as I know, Glass/Aaron is currently in Dragoncrown Village.

Moderate Harm this dragon.
2+1 You cast a weak moderate harm. You get lightly scratched in return.
-2 Mana, -1 Health, -1 Hunger. Spirit Magic Rank 0: 7/10 EXP. Fighting Young Blue Dragon: 65/70 Health

Snack on the last of my food.
Fashion another Kosjenka that will mine specifically for amethyst, using the ores gathered by Tim, or shape object on a pile of Earth.

1+2 You eat up all your food and fashion a new robot child from dirt to mine amethyst for you. Golem information updated.
Mana and Food depleted, Health and Hunger replenished. Transmutation Magic Rank 4: 2/30 EXP. Made Dirt Golem: 5/5 Health. Obtains 1 Amethyst per day.

Rest a bit to restore mana. Meditate on enchantment magic, as well as whichever type of magic is used for antimagic. And also earth magic, and abjuration if that's not already the antimagic one (I think it is). Ask the Great Dragon if there's anything I can do to assist it.
And also try to strengthen my bond with Canadia and Redwing.
And if Billy Bob comes along to ask for magic tutoring, provide it. If they want to teach me anything that's cool too.
Also, feed anyone that comes by requesting food.

Get Beary Bob and head to town. Regenerate Spirit on the way. If I'm able to when I get there, learn the magic version of Overshoot Protection from Glass, teach him Conjure Advanced Monster, since it might help with his desire to not get into combat.  Or Find Advanced Familiar, if he wants that one instead.
Glass 6-1 and Beirus 1+3 Billy Bob arrives in the village. Aaron's armor activates, saving his actions from disaster. He learns more of Enchantment, Abjuration and Earth Magic. He teaches his friend Billy Bob the magic to protect from overshoots. In return, Billy Bob helps Aaron to unlock the secrets of Conjuration, but not as effectively as hoped.

Aaron: Mana replenished. Enchantment Magic Rank 3: 22/25 EXP. Bonded with Canadia, +2 Bond with Redwing. Familiar upgrades to 10/10 Health.
Abjuration and Earth Magic Level Up! Choose one for each: +1 Max Health, +1 Max Hunger, +1 Max Mana or Learn New Magic. Learn Dispel Magic (3 Mana).
Skill Unlocked: Conjuration Magic Rank 0. Next Rank: 0/10 EXP. Spells: Conjure Simple Monster (1 Turn per Mana)

Billy Bob: Spirit replenished, -1 Hunger. Abjuration Magic Rank 1: 4/15 EXP, Learn Overshoot Protection.
Conjuration Magic Level Up! Choose one: +1 Max Health, +1 Max Hunger, +1 Max Mana or Learn New Conjuration Magic.


Blast it with an orb of lightning! electrocute it to ash!
2 Your spell fizzles. It attacks you instead. -1 Health, -1 Hunger, -1 Mana. Fighting Mummy: 60/60 Health.

Have my skeletal black dragon attack the Will-O-Wisp and distract it while I sneak and stab it from behind. If I'm hit, take the chance to use that lost health in Blood for Power
4+1 You and your skeletal dragon team up to hit this thing, doing quite a bit of damage. Combat Rank 1: 5/15 EXP. Fighting: Will-'o-wisp, 30/40 Health

Danea casts levitate and pushes herself up into the air as high as she can go, preferably above the tree-tops, to get a better look around her. She takes note of all interesting landmarks. Once done, she returns to the ground, lights a fire, and cooks her brown mushrooms - she is getting quite hungry after all.
3+1 You lift yourself into the air. You see ruins scattered about the landscape, the large campsite with few people left in it, and the village in the mountains. You float back down and cook your mushrooms.
-1 Mana, -1 Hunger. Mushrooms cooked. Cooking Rank 0: 8/10 EXP. Searching Rank 2: 5/20 EXP. Transmutation Magic Rank 2: 5/20 EXP. Forest Ruins discovered.

Heal the healer, then fight the earth mage with everybody else.
3+2 You heal up Ethan admirably, and then go to fight the Earth Mage. He is significantly damaged.
Mana depleted. Ethan fully healed. Combat, Diplomacy and Spirit Magic Level Up!
Combat and Diplomacy options: +1 Max Health or +1 Max Hunger; Spirit options: +1 Max Health, +1 Max Hunger, +1 Max Mana or Learn new Spirit Magic.

Boss Fight: The Earth Mage, 85/100 Health, Weakened in Earth Powers.

Free people, then protect them while everybody attacks earth mage more.
5 You free everyone and protect them as they assault the Earth Mage some more. You're that much closer to becoming a god of the people.
+1 to Becoming a God. Diplomacy Level Up! Choose one: +1 Max Health or +1 Max Hunger.
Boss Fight: The Earth Mage, 70/100 Health, Weakened in Earth Powers.

Spoiler (click to show/hide)
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Glass on November 25, 2018, 07:45:49 pm
New spell for Abjuration, +1 mana for earth magic.

Eat a bit, bond with Redwing some more, see if Canadia can do any new stuff with our bond, etc. Do some group fishing with the two of them. Think about the “Conjure Simple Monster” spell; can I mix it with Charm Monster to make the summoned monster already friendly to me?
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Dustan Hache on November 25, 2018, 07:54:46 pm
Kite the mummy around the room until I get an opportunity to strike. hopefully winged cat will help a little?
Title: Re: Survive (10/10, 5 Days Remain)
Post by: NRDL on November 25, 2018, 08:58:38 pm
Minor leach life him, do my best to avoid the inevitable counterattack.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Coolrune206 on November 25, 2018, 09:37:16 pm
Danea munches on her newly cooked mushrooms, while heading to explore those forest ruins.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: johiah on November 25, 2018, 11:41:10 pm
Harvest berries and... coconuts(?) from by the house. Meditate more upon spell engravings and dimensionalism.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Beirus on November 25, 2018, 11:42:08 pm
+1 Max Mana

Finally, it is time. They will see my power. Use Controlled Power again, then go attack the Earth Mage, using all my mana and Spirit for a void-empowered slash that will hopefully siphon a good chunk his divinity into me or Beary Bob or my sword, if not kill him outright. I think it would be neat for Beary Bob to get some Earth Magic abilities or traits, or maybe make my sword an artifact-level item with Earth/Nature abilities. I missed my opportunity to do that with the scarab and the Spectre, I'm not missing this one. Maybe Beary Bob can eventually get more powerful too. I'll raise my own ursine Dragon-equivalent. I'm hoping void is super effective against God mage types. Also, I'm hoping the extra spirit power will help to keep the void from harming anything other than the mage.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: randomgenericusername on November 26, 2018, 07:17:08 am
Have the black dragon skeleton continue fighting and try to move away from the monster. Focus and try to draw mana from within to cast a spell. Meditate and recharge until I have enough for Major Harm, and cast it on the wisp!
Title: Re: Survive (10/10, 5 Days Remain)
Post by: Transcendant on November 26, 2018, 10:42:14 pm
+1 Max Health, please.

Keep attacking the earth mage while protecting everyone.

Well, Earth Mage has finally forced this, otherwise he will continue his wanton attack. He's made it abundantly clear that he's perfectly OK letting people go without basic necessities when he could've personally BENEFITED from providing them, indirectly endangering the whole damn world, plus directly attacking the village with absolutely 0 concern for anyone with absolutely 0 remorse, or acceptance of responsibility, much less redemption.... O, and that's besides the repeated unprovoked attacks of which this is just the latest.... I think he likes me. I'm wrong.

Yeah, still protecting people, of which a ton are attacking this earth mage and are some other players coming to the party? The more the merrier, if they're attacking the earth mage. Don't you know, that's the theme of this party? Well, that and staying alive, but while we're always at that party, it's become more immediately relevant, what with the sky cracking and various things. The game is called "Survive," you know.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: johiah on November 26, 2018, 10:44:35 pm
I'm working on the whole "slow down the end of the world" thing. Progress is slow. Need a faster way to get mana to mass produce golems... Hmm...
Title: Re: Survive (10/10, 5 Days Remain)
Post by: femmelf on November 27, 2018, 11:15:32 pm
+ to max health as much as I can please

From there keep attacking the earth mage I guess.
Title: Re: Survive (9/10, 4 Days Remain)
Post by: Dwayna DragonFire on December 12, 2018, 12:55:05 am
Spring Night 5: Partly Void (+Necromancy/Spirit, -Searching/Divination.) 5 Turns Remain.
4 Days Remain. Spirit Mage at +4
Family stuff came up, so sorry for yet another delay. Please see update to Beirus for the changes.

New spell for Abjuration, +1 mana for earth magic.
Eat a bit, bond with Redwing some more, see if Canadia can do any new stuff with our bond, etc. Do some group fishing with the two of them. Think about the “Conjure Simple Monster” spell; can I mix it with Charm Monster to make the summoned monster already friendly to me?
4+2-1 Learn Banishment (5+ Mana, banishes monsters) You bond and fish with your friends. You believe that conjured monsters will already be friendly to whomever conjured them in the first place, so you learn the advanced magic for that.
-1 Cooked Sunfish, Hunger replenished. Bonded with Redwing, gain +1 to Hunting. Obtain Largemouth Bass x5. Fishing Rank 4: 10/30 EXP.
Conjuration Magic Rank 0: 5/10 EXP. Learn Spell: Conjure Advanced Monster (1 turn per 2 Mana)


Kite the mummy around the room until I get an opportunity to strike. hopefully winged cat will help a little?
2+1 You and your friend give the mummy the runaround until you can strike. It strikes back afterwards.
-1 Health, -1 Hunger. Combat Rank 1: 7/15 EXP. Fighting Mummy: 55/60 Health.

Minor leach life him, do my best to avoid the inevitable counterattack.
4+1 You cast your spell and regain some health whilst dodging the next swipe. Health Replenished, -1 Spirit. Fighting Young Blue Dragon: 60/70 Health.
Spirit Power Level Up! Choose One: +1 Max Health, +1 Max Hunger, +1 Max Spirit or Learn New Spirit Power


Danea munches on her newly cooked mushrooms, while heading to explore those forest ruins.
3+2-1 You eat up and go towards the forest ruins. There's a lot of stuff covered in vines, so you would need to do a more thorough search.
+3 Hunger, mushrooms depleted. Searching Rank 2: 8/20 EXP.

Harvest berries and... coconuts(?) from by the house. Meditate more upon spell engravings and dimensionalism.
4 You harvest some stuff and learn of the five dimensions: Physical Dimension, Void Dimension, Spiritual Dimension, Celestial Dimension, and Hell Dimension.
-1 Hunger. Obtain Strawberry x3, Blackberry x3, Coconut x3. Foraging Rank 0: 3/10 EXP.

Have the black dragon skeleton continue fighting and try to move away from the monster. Focus and try to draw mana from within to cast a spell. Meditate and recharge until I have enough for Major Harm, and cast it on the wisp!
2+2 You back off, managing to cast a spell whilst the dragon attacks it. -1 Hunger. Spirit Magic Rank 3: 3/25 EXP. Fighting: Will-'o-wisp, 20/40 Health

+1 Max Health, please.
Keep attacking the earth mage while protecting everyone.
2+1 You deal some more damage to the boss, but it seems he's less phased this time around. He actively destroys more of the ground in another earthquake, making a few villagers fall into the cracks.
-1 Hunger. Combat Rank 3. Next Rank: 2/25 EXP. -5 Villagers.
Boss Fight: The Earth Mage, 65/100 Health, Weakened in Earth Powers.

+ to max health as much as I can please
From there keep attacking the earth mage I guess.
5+1 You keep attacking the Earth Mage with the remaining villagers, but not without getting hurt by the earthquake.
-2 Health, -1 Hunger. Combat Rank 3: 5/25 EXP.
Boss Fight: The Earth Mage, 50/100 Health, Weakened in Earth Powers.

+1 Max Mana
Finally, it is time. They will see my power. Use Controlled Power again, then go attack the Earth Mage, using all my mana and Spirit for a void-empowered slash that will hopefully siphon a good chunk his divinity into me or Beary Bob or my sword, if not kill him outright. I think it would be neat for Beary Bob to get some Earth Magic abilities or traits, or maybe make my sword an artifact-level item with Earth/Nature abilities. I missed my opportunity to do that with the scarab and the Spectre, I'm not missing this one. Maybe Beary Bob can eventually get more powerful too. I'll raise my own ursine Dragon-equivalent. I'm hoping void is super effective against God mage types. Also, I'm hoping the extra spirit power will help to keep the void from harming anything other than the mage.

6+5-1 You beckon the void and it is eager to obey. Channeling everything you have and raising your sword to the sky, more of it cracks open as a fountain of darkness pours into your blade and over your skin. You deliver a god-like strike to the Earth Mage and he instantly dies, just as planned... cracks of black split him open and consume his body, leaving only the cloak remaining.
Then, pain shocks through your entire system, and you look down at yourself. The same black marks run over your skin, splitting it apart. The void consumes all... and though you fed it with blood, it was still hungry. It is always hungry.
You are dead. Days remaining drops by 1. The Earth Mage is dead. The Great Dragon rises by +1 Permanent power, the other Mages rise by +.5 Permanent Power.
You will be remembered by the village. Beary Bob will keep the memory of his master in his mind forever. (Which means you can come back as the bear if you want.)

Spoiler (click to show/hide)
Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: NRDL on December 12, 2018, 12:56:39 am
+1 max health please.

Continue moderate harming the dragon, try and aim for its eyes. See if I can blind it.
Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: Coolrune206 on December 12, 2018, 01:00:00 am
Danea rubs her hands together eagerly. Searching? Why, that's pretty much one of the only two things she's done so far upon arriving here, and she doesn't plan on stopping anytime soon.

With that in mind, she searches the forest ruins.
Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: Glass on December 12, 2018, 01:02:05 am
:|

Fucking 10s.

Whelp let’s contact the god council again. Let’s see if I can get an explanation on what just happened.
Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: Dwayna DragonFire on December 12, 2018, 01:29:05 am
An announcement since it's come up: Sorry for not specifying the maths before. When it came to Beirus, though there was a -1 to overshoot, he had a +1 to next roll, a +2 to Combat (from him and familiar), +1 by using Spirit and +1 from the Void itself. Glass also would have had a total of 6, so the Overshoot armor went into effect again.
From now on I'll specify in the roll how / where the numbers come from. Thank you for the feedback, as I always strive to improve.
Also since 11 is apparently possible, I added a new rule.
Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: TricMagic on December 12, 2018, 03:53:31 pm
Recover Mana. Read all my scrolls if possible. Need Divination scrolls.
Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: ANGRY_DEMON_NOISES on December 12, 2018, 05:06:18 pm
PTW
Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: johiah on December 12, 2018, 11:22:56 pm
Refresh my mana. Tinker with the void amethyst, and set up a ritual circle such that the power absorbed by the amethyst will be redirected towards closing the rifts.
Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: Dustan Hache on December 13, 2018, 10:46:10 am
use 3 mana to cast magic fang, then tackle the mummy’s head and start clawing it’s face off.
Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: Transcendant on December 17, 2018, 12:10:39 am
Rescue the villagers up out of the cracks.

Eat something.

Rally the people.

Rest


"They! Will. Not. Break us! We! Will. Win and Live!"


No mana.... Tired. Boss fight over. Need rest. Considering more armed resistance if needed, continued consideration of either fixing sky problems, or evacing civilians, somehow.
Currently don't know how to travel interdenominationally. Not sure if anyone is researching that, or if there is prior infrastructure we can use some way. Somehow.


Glad the Great Dragon and I are doing better here. Glad to see DM is back.

Helping out Great Dragon and Dragoncrown.

Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: Robot Parade Leader on December 17, 2018, 09:48:58 pm
I guess I'll try to help the other players and maybe try to learn some magic while I'm at it? (I was thinking fire magic but especially if everyone else knows things and is willing to teach me that might be nice too?)

I dunno. It's a first post.
Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: femmelf on December 17, 2018, 10:11:45 pm
Yeah, I get people out of the cracks too and thank Ethan the healer. Sounds like a decent time to rest, cause I'm spent too.

Great big woo hoo that the earth mage is dead though.
That guy was a jerk. I'd help out the new guy but I only know healing magic.
Sort of a paladin thing going on. Of course I go for the people in the cracks. It's all heroic and stuff.
I'm sorry. I'm just tired IRL.
Title: Re: Survive (10/10, 5 Days Remain)
Post by: randomgenericusername on December 21, 2018, 07:32:53 pm
Pray to the goddess Sepa for the strenght to end this fight quickly. Command my undead dragon minion to attempt to grab or immobilize the Wisp from behind, and to create an opportunity for me to strike the Wisp for heavy damage. If it fails, just attack normaly with my sword.
Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: Beirus on December 21, 2018, 08:00:04 pm
((Can Billy Bob have a posthumous statue? Please? I would do it myself, but I'm a bear now who lacks the requisite skills.))

Be the bear.

Try to absorb any leftover energy to evolve somehow. AMD if there is no energy left over, try to expand my Spirit pool.
Title: Re: Survive (9/10, 4 Days Remain, Spirit Mage at +4)
Post by: Transcendant on December 24, 2018, 11:56:33 am
Hum, Let's see.... Friends with Dragons, yes. Did not do stupid thing with spirit mage, yes. Hum, yes, I believe we can work something out.

Of course you realize St. Billy Bob is going to have his symbol be the bear serving my common cause of dragoncrown village with the great Dragon, right? There is going to be berries for the dragoncrown growing around the, smaller than the dragon, statue too you know? It not only would piss off earth mage, who shall be forgotten, screw him, but also beary Bob is berry bob. This must happen. :)

Need mana.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Dwayna DragonFire on January 01, 2019, 01:28:46 am
Spring Night 5: Partly Void (+Necromancy/Spirit/Void, -Searching/Divination.) 4 Turns Remain.
4 Days Remain. Spirit Mage at +4.5
Happy New Year, everyone. I have written up a character sheet for Beary Bob, and accepted the other new application. Random is still on a luck streak.

+1 max health please.
Continue moderate harming the dragon, try and aim for its eyes. See if I can blind it.

2 +1 (Weather Effect: +Spirit). Total: 3 You hit its eye, but it isn't blinded by the hit, just damaged. It claws you back yet again.
-2 Mana, -1 Health, -1 Hunger. Spirit Magic Rank 0: 9/10 EXP. Fighting Young Blue Dragon: 55/70 Health.

With that in mind, she searches the forest ruins.
3 +1 (Searching) -1 (Weather Effect: -Searching). Total: 3 You search the forest ruins and find another small slime. This one is green in color and attacks immediately.
-1 Health, -1 Hunger. Searching Rank 2: 10/20 EXP. Fighting: Small Green Slime, 5/5 Health.

Whelp let’s contact the god council again. Let’s see if I can get an explanation on what just happened.
4 +1 (Diplomacy). Total: 5 The people most willing to talk to you appear before you again: the Great Dragon and the Spirit Mage. She seems happy.
"Ah, it's you again... yes, it appears that one of your friends tried to siphon too much power into themselves at once," she replies. "However, we should rejoice. One of my old comrades is dead, which means less trouble in the long run."
"Since the Mages are siphoning power from me, I am the immediate beacon for their power should they die," says the Great Dragon. "Thus I generally have power over Earth again, since the Earth Mage died. However, I understand that this one's servant has slowly been undermining the others as well..."
"Not long until I am the one true Goddess," she says, with a large grin. "Not to worry. I still very much intend to keep my word. I will save this world... and who knows. I may be persuaded to keep The Great Dragon around as well." She at least seems to like you now as well.
+1 Favor with The Great Dragon. Now Favored with The Spirit Mage. Diplomacy Level Up! Choose one: +1 Max Health or +1 Max Hunger

Recover Mana. Read all my scrolls if possible. Need Divination scrolls.
5 -1 (Weather Effect: -Divination). Total: 4 You read the scrolls and discover that they will give you a boost to Divination. Exactly what you wanted.
+4 Mana, -1 Hunger. Divination Magic Rank 0: 9/10 EXP. All Scrolls are now Divination Scrolls (will give +1 to next Divination Roll when used). +1 to Next Divination Roll

Refresh my mana. Tinker with the void amethyst, and set up a ritual circle such that the power absorbed by the amethyst will be redirected towards closing the rifts.
3 +1 (Weather Effect: +Void). Total: 4 You channel your mana into a ritual involving the Void Amethyst, hoping that it will mend the gaps in the sky. Amazingly, it seems to work, but the Amethyst is dissolved from the effort. However, this hasn't seemed to solve the world ending problem. Maybe more needs to be done.

+4 Mana, -1 Hunger. Lost Void Amethyst. Skill Unlocked: Void Magic Rank 0. Next Rank: 0/10 EXP. Spells: None yet.

Weather Change: Clear Night (+Spirit, -Searching)

use 3 mana to cast magic fang, then tackle the mummy’s head and start clawing it’s face off.
2 +1 (Ally). Total: 3 You cast magic fang and get ready to deal some damage with your ally, the winged cat. It deals damage back to you.
-3 Mana, -1 Health, -1 Hunger. Fighting Mummy: 50/60 Health. +1 to Combat for 3 turns. Transmutation Magic Rank 0: 2/10 EXP.

Rescue the villagers up out of the cracks.
Eat something.
Rally the people.
Rest

Yeah, I get people out of the cracks too and thank Ethan the healer. Sounds like a decent time to rest, cause I'm spent too.
Femmelf 6 and Transcendant 1 +1 (Diplomacy) +1 (Help from Jerra). Total: 3 You drag up the people that fell down, but it appears that they have died. Ethan and the townsfolk are a bit upset, but they understand that you can only do so much. They gather up their dead for a funeral service, and pay thanks to Wren and Jerra both.
Jerra: Mana Replenished, -1 Hunger. Obtain Bread x5. Diplomacy Rank 2: 5/20 EXP. 5 Townsfolk have died.
Wren: +1 Health, +1 Hunger, +1 Mana. Obtain Bread x3. Diplomacy Rank 2. Next Rank: 2/20 EXP.


I guess I'll try to help the other players and maybe try to learn some magic while I'm at it? (I was thinking fire magic but especially if everyone else knows things and is willing to teach me that might be nice too?)
6 You learn some fire magic, but you accidentally burn yourself doing it. Ouch.
-2 Health, -1 Hunger. Skill Unlocked: Fire Magic Rank 0. Next Rank: 0/10 EXP. Spells: Control Fire (1 Mana). Mana Bar Unlocked: 5/5 Mana

Pray to the goddess Sepa for the strength to end this fight quickly. Command my undead dragon minion to attempt to grab or immobilize the Wisp from behind, and to create an opportunity for me to strike the Wisp for heavy damage. If it fails, just attack normally with my sword.
2 +1 (Combat) +1 (Favored) +1 (Minion) Your goddess answers your prayer and gives you strength once more. With this extra power, you easily dispatch the wisp. Its power flows into Sepa, to which she smiles with glee.
"Just one more guardian, my beloved, and I shall ascend to the heavens," she says. "The Earth Mage is dead thanks to his own stupidity. Defeat a powerful fire beast, and this world will be ours."
Combat Rank 1: 10/15 EXP. Diplomacy Level Up! Choose One: +1 Max Health, +1 Max Hunger or +1 Diplomacy
+0.5 Power to The Spirit Mage, -0.5 Power to The Air Mage

Be the bear.
Try to absorb any leftover energy to evolve somehow. AMD if there is no energy left over, try to expand my Spirit pool.

5 You are now Beary Bob. The townsfolk are erecting a statue to your owner in remembrance of his sacrifice. You, on the other hand, try to pull on the residual energies from the fight, and learn a few things.
Spirit Pool extended to 2/2. Spirit Power Rank 0: 5/10 EXP. Skills Unlocked: Earth Magic and Void Magic Rank 0. Next Rank: 0/10 EXP.

Spoiler (click to show/hide)
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Glass on January 01, 2019, 01:36:18 am
Whelp, let’s see if I can get some more power directed to the Dragon in the last moments we have before... whatever’s coming next. Maybe I can find some more Water Mage-affiliated sealife, fish them up, and send them up as a burnt offering to the Dragon?
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Coolrune206 on January 01, 2019, 01:45:40 am
Danea stabs the slime with the Frost Slime Sword, hoping the FSS will absorb the slain slime's power.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: NRDL on January 01, 2019, 01:52:17 am
Use my sword, stab out its eye. Blind the dragon!
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Beirus on January 01, 2019, 03:17:54 am
Petition the Great Dragon for Earth powers, because Billy Bob died for it, and Beary Bob believes it is what he would have wanted.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: johiah on January 01, 2019, 04:02:50 pm
Find another amethyst. Use a modification of purify metal to make a "pure" amethyst, which can hopefully channel more energy without drowning. Repeat the previous spell construct, but try to limit the flow rate of energy so that the crystal doesn't break.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Dustan Hache on January 01, 2019, 05:47:16 pm
tear that mummy apart! do not let it live another turn!
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Robot Parade Leader on January 03, 2019, 11:31:46 pm
Study fire magic some more.

I guess ask the other players at the village what they think I should be doing or if there is another type of magic I should study (I chose fire, because it is somehow the least studied I think).
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: randomgenericusername on January 04, 2019, 11:47:18 am
+1 Health.

Eat something, rest and meditate under the protection of my undead dragon minion to restore my mana and health. Ponder if starting a forest fire might work to call a fire beast or if it would instead make the fire mage stronger. While I might like the idea of just burning the whole forest down, it could give more power to the fire mage or create a fire beast far stronger than the last beasts.

Ask Sepa about Power. If all she needs is the strenght of a powerful being, would taking my own strenght she has gifted to me enough for her to become a full goddess? I fear I might just not be fast enough to kill another beast before it's too late, and if sacrificing myself to her would give her enough power, I would do it.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: NRDL on January 05, 2019, 07:21:25 am
((Just a heads up, not going to be able to access Bay12 for the next few weeks. Just please auto my character to try and kill this dragon, I really don't mind dying against it, as long as I die attempting to kill it. If I win, and I'm not back when the fight is over, feel free to do whatever with my character. Thanks.))
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: femmelf on January 06, 2019, 05:44:33 pm
Attend the funerals and meditate on healing magic, offering to heal whoever needs it now that I can.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Transcendant on January 06, 2019, 10:36:38 pm
Attend funerals, thank and comfort families, remember then as yet another reason to provide food and necessities for this place and these people.

Regain mana.


Casualties. Not good. At some point, they are getting statues, probably with food growing plants around them. A garden of martyrs. Damn it if mastering earth magic and killing an earth god doesn't let me save them, it can at least preserve the memory if not the martyr.... And although broken, never defeated, although gone, never forgotten, your memory will live on, and carry on. Until and after the end.

Heroes remembered forever; tyrants forgotten whenever.

(I, for one, don't want this to just end. If Theron somehow manages to find a fire beast easily [despite none of us ever having seen one]), is it just straight out over? Are the other mages and great dragon just going to die/be killed? What about everyone in Dragoncrown Village? Do I dare ask about us? ).
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Dwayna DragonFire on January 21, 2019, 08:05:36 pm
Spring Night 5: Clear Night (+Spirit, -Searching) 3 Turns Remain.
4 Days Remain. Spirit Mage at +4.5
Sorry again for the wait. January seems a busy month. Also if this does end, I can promise there will be an epilogue post to say what happens to everyone.

Whelp, let’s see if I can get some more power directed to the Dragon in the last moments we have before... whatever’s coming next. Maybe I can find some more Water Mage-affiliated sealife, fish them up, and send them up as a burnt offering to the Dragon?
3 +1 (Fishing), +1 (Cooking) You fish up a small shark this time and immediately throw it on a fire as an offering to the great dragon.
Fishing Rank 4. Next Rank: 15/30 EXP. Cooking Level Up! Choose one: +1 Max Hunger or +1 Max Health. Favored by The Great Dragon, Disliked by The Water Mage.
The Great Dragon gains .5 Power. The Water Mage loses .5 Power.

Danea stabs the slime with the Frost Slime Sword, hoping the FSS will absorb the slain slime's power.
2 +1 (Enchanted Sword) You stab the slime with your frost sword. It freezes and then crumbles into bits of ice. The sword doesn't seem to absorb anything extra from it, but you killed it.
-1 Hunger. Combat Rank 0. Next Rank: 7/10

Use my sword, stab out its eye. Blind the dragon!
6 +1 (Combat) You finally stab the dragon right in the eye, hot blood spraying everywhere. It roars in pain and throws you away, inhaling and spraying out electricity. It hits you and rattles the very bones inside of your body.
-5 Health, Shaken (-1 to Combat), -1 Hunger. Combat Rank 3. Next Rank: 10/25 EXP. Fighting Young Blue Dragon: 40/70 Health, half blind.

Petition the Great Dragon for Earth powers, because Billy Bob died for it, and Beary Bob believes it is what he would have wanted.
3 You soon feel the knowledge of Earth flowing into your mind. It seems the Great Dragon heard you.
-1 Hunger. Earth Magic Rank 0: 2/10 EXP. Spells: Plant Growth (1 Mana)

Find another amethyst. Use a modification of purify metal to make a "pure" amethyst, which can hopefully channel more energy without drowning. Repeat the previous spell construct, but try to limit the flow rate of energy so that the crystal doesn't break.
3 -1 (Weather Effect: - Searching) You waste some time looking around, but find nothing. -1 Hunger.

tear that mummy apart! do not let it live another turn!
4 +1 (Spell Bonus) You tear into the mummy with vigor, doing a whole bunch of damage. It's still alive, but you did a number on it.
Fighting Mummy: 35/60 Health. Combat Rank 1: 12/15 EXP.

Study fire magic some more.
5 You study some fire magic and gain more knowledge without hurting yourself this time.
Fire Magic Rank 0: 5/10 EXP. Learn Spells: Fire Orb (2 Mana), Cone of Fire (2 Mana)

+1 Health.
Eat something, rest and meditate under the protection of my undead dragon minion to restore my mana and health. Ponder if starting a forest fire might work to call a fire beast or if it would instead make the fire mage stronger. While I might like the idea of just burning the whole forest down, it could give more power to the fire mage or create a fire beast far stronger than the last beasts.
Ask Sepa about Power. If all she needs is the strength of a powerful being, would taking my own strength she has gifted to me enough for her to become a full goddess? I fear I might just not be fast enough to kill another beast before it's too late, and if sacrificing myself to her would give her enough power, I would do it.

2 +1 (Favored) +1 (Food in Inventory) You eat some of your cooked meat. Sepa seems hesitant to answer at first, but eventually nods her head.
"Yes... sacrificing yourself upon my altar would give me power." She clearly doesn't want you to do it, but she's not exactly stopping you, either.
+1 health, +2 Hunger. -1 Cooked Lizard Meat. Learned the truth.

Attend the funerals and meditate on healing magic, offering to heal whoever needs it now that I can.
1 +1 (Weather Effect: +Spirit) +1 (Dragoncrown Approval) The villagers give you encouraging words and thank you for your service.
-1 Hunger. Spirit Magic Rank 2: 2/20 EXP.

Attend funerals, thank and comfort families, remember then as yet another reason to provide food and necessities for this place and these people.
Regain mana.

4 +1 (Dragoncrown Village Approval) They praise your name in thanks of your service. Many people say that you were the answer to their prayers. You feel power flow through you.
The people of Dragoncrown Village now worship you as a God. You gain domain over Plants and may now manipulate them as you please for only 1 Mana.
Wren Solvec, Plant God: 0 Power

Spoiler (click to show/hide)
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Coolrune206 on January 21, 2019, 08:10:00 pm
Danea returns to searching the ruins, now hoping to find food.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Glass on January 21, 2019, 08:25:50 pm
Try fishing up and sacrificing (cooking) more large marine animals! If any struggle too much, I can use Water to Ice on the water around them!
And on their bodily fluids, potentially. And the water in their gills!
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: johiah on January 21, 2019, 09:40:35 pm
Mine for more amethysts. Like, a lot of amethysts.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Dustan Hache on January 22, 2019, 06:39:25 pm
Kill the mummy! show that undead nuisance why the egyptians loved their cats so much!
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Transcendant on January 27, 2019, 08:11:46 pm
Fulfill promises with plant based miracles, for starters.
-Create several gardens producing food bearing plants, strawberries, blackberries available for everyone in the village to eat.
-Honestly promise more in the future, growing food, clothing material, possibly medicine.
-Eat some of the food myself, making it available for everyone.
Rally faith: for myself and the great dragon.   
-Talk to willing PCs in Dragoncrown, our two dragon friends and the Great Dragon, ask them what they think is the best course of action with the Great Dragon.


(I might think about making the people plant based (tree) homes, unsure, still have lots of earth powers/success with that. There might even be other humans who want in on our free food village).

To the People: Rally faith.
"We have killed a god. And, if any ask,
"How do I believe when this sky hangs over me?
We have killed a god....
Be everything you never thought you would see.
Hunger, cold, sickness, forget it, forget it, forget it.
We will fix the sky and find some way.
We have done this; we will do more.
We will survive and thrive."


Well, I'll be better for everyone than earth mage ... wasn't. He didn't do anything good or much of anything, so that part won't be hard. Same plan. Feed, heal and shelter everyone, diplomacy support and win. I might ask a couple of other players to do some things if that's ok with them. Totally voluntary. Really, more of a progress meeting and making sure what's happening, so I can try to incorporate stuff into my plan, assuming its not too late for whatever reason. I know some are doing other things, and that's their choice. I figure we're getting dragoncrown and any other people, who want in on this as faith, econ, etc, engine. Plus, we're really helping them, quite a lot.

To recap my plan: Feed, heal and shelter everyone (Dragoncrown Village and pretty much whoever else), diplomacy support. Builds faith.

Question/throwing things out there, just because it's been a bit, and as I understand it/my plan:

1.) How is our plan for fixing the sky coming along?
-Somebody was doing that and trying to store mana along with dimensionalism. (Johiah?)

2.) What is our contingency to evac the civies in case that fails?
-Is there a school of magic or a spell that covers teleportation/planar travel/evac?
-Can there be another place created for them or traveled to outside the disaster zone?

3.) What about turning the mages against one another?
-After all spirit mage said it herself
1+2 She likes you, but nonetheless seems a bit hesitant to reply. Eventually, she speaks thus.
 The other mages... they once were my friends. Now we simply work towards a common goal... to try to gain more power. So we hatched a plan and dug into ancient dark magics to tear the Dragon God asunder. But of course, ones so thirsty for power as us would most likely turn on each other eventually... I can trust them no longer.
This may be a good idea to at least delay things. As I asked before, what happens to all the other mages when / if she wins?

Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: femmelf on January 27, 2019, 08:30:56 pm
(OOC: I don't know. I'm just playing a paladin who can fight and heal. Sounds like the mages are already turning on each other. Didn't air mage tell the cat (Dustin) to kill a mummy? I'm not even sure who my god is in this game. We've got the Great Dragon, who seems pretty OK, I guess. Then there's the lady who wants to turn this into an episode of the walking dead, and no thanks. That just sounds cliche. The other mages are all also weirdly trying to destroy the world. I'm not seeing a whole lot of good alignment here, except Wren. At least he's feeding people and taught me healing magic and sparred for combat. Plus we did fun stuff together and won. I might as well Worship the Great Dragon and Wren too now that he's a god).

Worship Wren (Most, he is right here) and the Great Dragon (A bit).
Defend Village, cause I'm a paladin.
Practice Combat, teaching any villagers who want to learn, very gently not to hurt anybody.


Honestly, I'm a little scared with the whole sky and undead situation. Only thing I've seen really work is the whole worship thing and fighting with lots of people, so might as well work on that. I don't know how to fix the sky stuff. I'm just a paladin. You need a mage or something. How are we dealing with that anyhow?

I forget. Is dragoncrown village the only humans in this game? I'm sorry. I came later than some people.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Glass on January 27, 2019, 08:42:20 pm
If people would be willing to help me further depower the water mage we could kill him too.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Transcendant on January 27, 2019, 08:50:18 pm
(OOC: Unsure of my practical mobility. If I want to rally faith/defend I might want to stay here, but support can be given. That is not impossible. Arrangements possible

Fem: I'm flattered. Thanks. I'll do my best to live up to it).

Also, good on Dustan for taking spirit mage back a bit, killing that mummy. If I'm building faith, he's curtailing hers a bit. We might possibly live.

Glass: Where are you? With who? Is it safe where you are (monsters or other people)? What do you need? Can you do what you are doing where I am or is it a static location ("by water").
-If he won't wake up and turn for his own sake, we may have no choice with water mage anymore than we had with earth mage. He needs to wake up and realize it's life or death, or undeath.... Honestly, I'd be ok with the remains of the other mages allying with us if they'd help us stop the freaking apocalypse. I don't get what they're on about. Their "power" plan isn't working for them, except maybe spirit mage assuming she survives everything else going downhill, but water mage is at -1. Air mage is 0 on my level, and fire mage is at 0.5. Air mage is clearly losing at -1, and water mage isn't doing too great, fire's better but not by much. At what point do these guys realize their original plan isn't panning out for them? )
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Glass on January 27, 2019, 08:59:50 pm
If I recall correctly, I’m at the same place I’ve always been: right where we all started.

At least, I don’t think I moved to the village at any point.


Also as both the Spirit Mage and the Great Dragon like me and are at high positive power I’m really not concerned about the other mages.
And the water mage just plain doesn’t like me because I’ve been fishin up all his precious water monsters.

EDIT: Anyone particularly concerned about the Spirit Mage should reread my section of the turn before this last one.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Robot Parade Leader on January 27, 2019, 09:10:02 pm
Wait we get to pick gods? Ok I'll jump on the bandwagon and worship Wren and the Great Dragon too. Especially if he can teach magic.

I plan to study some more magic, probably fire magic unless there's some better option.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Beirus on January 27, 2019, 09:52:51 pm
Beary Bob understands the concept of trade. He offers to hunt something for the Great Dragon if it gives him the power to fix the the tears like Billy Bob had planned to.
Title: Re: Survive (11/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Transcendant on January 28, 2019, 12:52:00 am
(OOC:

Glass: Yeah, I saw it, but frankly, I'm always going to be worried about somebody who:

a.) owns souls, and
b.) actively tried to have me killed before when I did nothing to her.

Nobody can legitimately blame me for not trusting in that circumstance.
Spoiler (click to show/hide)
Yeah, call me crazy but attempted murder just doesn't make friends like a fruit basket. Plus, she's seemingly close to winning or whatever.

Ideas on taking down mages?

RPL: Awesome, thank you. Again, I will try to live up to it. Sure, I can probably teach you some magic I guess just like Fem. I don't know much fire magic though, my thing is earth and healing. In any event, you won't need food or shelter around me, and I'm sure we can work something out.
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Dwayna DragonFire on February 25, 2019, 12:49:42 am
Spring Night 5: Clear Night (+Spirit, -Searching) 2 Turns Remain.
4 Days Remain. Spirit Mage at +4.5
It's been a month. The reason for my absence is that I've been planning a big trip for the first time in my life. Sorry for the delay. Hope most of you are still with me.
Pretty sure Glass is at the village. I was told to auto Nix. TricMagic hasn't responded in a while. The other mages will all die should the Spirit Mage rule as Goddess.

Danea returns to searching the ruins, now hoping to find food.
5 +1 (Searching) -1 (Weather Effect: -Searching). Total: 5 You go searching and find a grove full of edible mushrooms.
Searching Rank 2: 15/20 EXP. Obtain Brown Mushroom x10

Try fishing up and sacrificing (cooking) more large marine animals! If any struggle too much, I can use Water to Ice on the water around them!
And on their bodily fluids, potentially. And the water in their gills!

3 +1 (Fishing) +1 (Cooking). Total: 5 You catch and cook a whale. You even freeze it for good measure. You can tell that the Water Mage is becoming quite dissatisfied with you, for more than one reason.
Fishing Rank 4: 20/30 EXP. Cooking Rank 3: 5/25 EXP. Water Magic Level Up! Choose one: +1 Max Health, +1 Max Hunger, +1 Max Mana or Learn New Water Magic
Obtain Cooked Whale Meat x5. The Water Mage: Hated.
-0.5 Power to The Water Mage

Mine for more amethysts. Like, a lot of amethysts.
4 +1 (Mining). Total: 5 You get those amethysts. Obtain Amethyst x10. Mining Rank 1: 12/15 EXP.

Kill the mummy! show that undead nuisance why the egyptians loved their cats so much!
2 +1 (Combat Buff). Total: 3 You continue to hurt the mummy. It swings back.
-1 Health, -1 Hunger. Fighting Mummy: 30/60 Health. Combat Level Up! Choose one: +1 Max Health or +1 Max Hunger.

Fulfill promises with plant based miracles, for starters.
-Create several gardens producing food bearing plants, strawberries, blackberries available for everyone in the village to eat.
-Honestly promise more in the future, growing food, clothing material, possibly medicine.
-Eat some of the food myself, making it available for everyone.
Rally faith: for myself and the great dragon.   
-Talk to willing PCs in Dragoncrown, our two dragon friends and the Great Dragon, ask them what they think is the best course of action with the Great Dragon.

1 +1 (Plant God) +1 (Foraging) +1 (Diplomacy) +1 to Plant Manipulation Spells (Green Diamond). Total: 5
You do all the things. People are rallying faith in you and the Great Dragon. Your dragon friends and the deity say you're doing a great job, and to keep at it.
Miracle performed. Hunger filled. Gain +0.5 Power as a God. Random Boon: Double EXP for Earth Magic.
Earth Magic Rank 5: 32/40 EXP. Diplomacy Rank 2: 7/20 EXP. Foraging Rank 3: 23/25 EXP.
The Great Dragon gains +0.5 Power.

Worship Wren (Most, he is right here) and the Great Dragon (A bit).
Defend Village, cause I'm a paladin.
Practice Combat, teaching any villagers who want to learn, very gently not to hurt anybody.

4 +1 (Combat). Total: 5 You give your friend some more help, recruiting soldiers for his cause.
Combat Rank 3: 10/25 EXP. Diplomacy Rank 2: 10/20 EXP. 10 people become Fighters. Wren Solvec gains +0.5 Power.

Wait we get to pick gods? Ok I'll jump on the bandwagon and worship Wren and the Great Dragon too. Especially if he can teach magic.
I plan to study some more magic, probably fire magic unless there's some better option.
I'll just assume this is your action.
3 You've heard about these new and upcoming deities and start worshiping them too. You're not sure how much that helped, but you practice some fire magic anyways.
-1 Hunger, -1 Mana. Fire Magic Rank 0: 7/10 EXP.

Beary Bob understands the concept of trade. He offers to hunt something for the Great Dragon if it gives him the power to fix the the tears like Billy Bob had planned to.
5 Your offer is accepted. The next time you hunt something, the Great Dragon will gain Power. In exchange, you'll get void magic. Added Quest.

Use my sword, stab out its eye. Blind the dragon!
3 (Combat boost currently negated) Nix continues to fight the dragon, and it continues to fight back.
-1 Health, -1 Hunger. Combat Rank 3: 12/25 EXP. Fighting Young Blue Dragon: 35/70 Health, half blind.

Spoiler (click to show/hide)
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: NRDL on February 25, 2019, 01:26:27 am
((I'm back :D ))

Minor leech life this sumbitch, dig my fist into its bleeding eye socket.
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Coolrune206 on February 25, 2019, 01:36:00 am
Danea noms food until full, then returns to exploring the ruins, not searching for anything in particular.
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Dustan Hache on February 25, 2019, 07:51:30 am
swiftly! slay the mummy! i’m getting too hungry for this!
+1 health please!
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Glass on February 25, 2019, 09:02:55 am
First off, new water magic please.

Second, see if I can gain some of the water mage’s power by consuming the meat of the whale and octopus.
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: johiah on February 25, 2019, 05:43:16 pm
I had a new idea and there is no way it can go wrong.
Arrange the amethysts in concentric rings at the cardinal points and halfway in between. Stabilize them so that, once activated, they will not break. Prepare to have said amethysts begin absorbing magic and redirecting it towards the center of the concentric rings.
Once this is done, step in the middle, and turn it on.


UPDATED MOVE:
Arrange the amethysts in concentric rings at the cardinal points and halfway in between. Stabilize them so that, once activated, they will not break. Prepare to have said amethysts begin absorbing void magic, which will be poured into the engraved spell circle beneath and feed back into the rift in the sky, weakening it.
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: randomgenericusername on February 25, 2019, 10:29:51 pm
As my soul belongs to her, I won't go to the afterlife if it exists. But If my sacrifice would allow Sepa to fullfil her goals, then I must do it for her. My soul, will and heart already belong to her, so giving her my life would make little difference. Isn't this what she wants, after all? I don't want anything else but to have her wish to become the goddess granted.

Ask Sepa to guide me to her altar so I can sacrifice myself to her. Tell her to not worry, as my lifeforce and soul will forever belong to her even after I die. A frail and fleeting human life is a very small price if it's for her.
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Beirus on February 26, 2019, 01:33:24 am
Beary Bob goes to find something to kill. Preferably something to weaken the Spirit Mage. He knew how his master disliked her.
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Transcendant on March 04, 2019, 12:58:24 am
Now that multiple gardens solve Dragoncrown's hunger problems for everyone:
1.) Ask about any other humans nearby and if they would like to join us.
*We can expand things, care for more population/faith, marshal more resources, and talents.
2.) Thank Jerra (Femmelf), who is now a commander.
*Speak to Jerra, encourage all.
3.) Tactical scholar: Joran (RPL). Appreciation; application.
*Continue fire magic study (he wants to), and research a school of magic with anything that can help us teleport/planeshift
*Fallback evac plan. He's meditating on magic, fire is fine, some escape and evasion helps? (It's a shot).
4.) More Dragon appreciation and consultation
5.) More buildings: Shelter/community space with some faith overtones.
*Fed populous, happier populous, safer populous, etc.
*More promises kept, more usefulness, more faith rallied, etc.

I.) We can't be the only humans in the world, and everyone has to have noticed the damn sky cracked....  Either this village has always existed in isolation, forever, or something else is out there. Those people could theoretically join us. They would have every reason to do so, and absolutely no reason not to join. Worship the Great Dragon and me and you get food, shelter, protection, and the only real defense against pretty much Armageddon. There ... are other people out there right?

II.) I appreciate Jerra (Femmelf) quite a bit, as she's gotten my power up quite a bit, and is helping quite a bit recruiting villagers as active combatants should the need arise. Even worse case scenario, some ability to defend yourself is better than nothing, for every individual and collectively. It also helps with the faith thing as she's said she is a paladin and it appears we're starting an order of paladins she's going to be commanding. As a suggestion, recommend we focus on defensive fighting formations, shield walls, cover, and being smart about combat. We clearly are going for quality over quantity, and we obviously don't want anything happening to anybody if at all possible. Naturally, we need everyone to function adaptively, but still helpful to be cautious. Living through the battle is winning it. Perhaps a more balanced force? Thoughts? In any event, please keep on keeping the faith up and becoming more and more the paladin you wanted to be. Regardless, we are life protecting life, the barbs bloodying destroyers. We are. She is one of my most accomplished and first followers. They are to follow me, follow the light, in its absence follow her.

III.) Joran (RPL) seems interested in magical research, evidently fire based, but open to other alternatives. I'm hoping he's the tactical research for some kind of school of magic that might provide a backup plan. With fire magic, I'm guessing he's going pyromage aka weapon's platform. No objections. Consider if there is also another school. Example, I did earth and healing. I'm not sure what other school might work as a transportation one, but ... It's a thought. Teleportation/plane shifting seems to be possible, or at least the earth mage teleported that we saw. Also consider learning to fight at some point. You have a sword. No rule says you can't know how to use it and at some point, if you run out of mana, you'll need something. Sounds like your basic plan is artillery, utility, and livability?

IV.) It is wonderful to have the approval of the Great Dragon and our dragon friends. Asking if there is any other intel we can use against spirit mage's usurpation in some fashion. Also ask how the Great Dragon it is doing, certainly better than before in any case. Most of the mages are in the negatives, so it's got to be doing better. Although, never really understood the system. There have to be targets or goals or something we can meet. Looks like I have 3/10 players, and glass (not quite 4/10 but yeah) seems open to the idea of cooperation, although we're still not sure on the details. Progress all the same though. Ultimately, best shot appears to be great dragon and I increasing power and vice versa for Spirit mage. She's killed or killing all her friends and lovers....

V.) Naturally, gardens that make useful plants like food are my thing, and this will have those like everything else. So between plant/earth powers, creating buildings (wood/stone/mud to rock, etc), shouldn't be too far out of the realm of things for miracles, etc. That and the fact that the population no longer has to worry about food, which is huge.... So anyhow, a building designed with a large central multipurpose hall sounds workable. It can be expanded with wings later for different purposes. For now it is shelter for the shelterless. Later, those add ons might be wings of rooms for residence, living in a temple in dragoncrown village for the great dragon and also me. People who aren't starving and have all their needs met are remarkably able to focus on other things like faith, labor and leisure (legitimately, leisure later, now is kind of an emergency, although I'm betting they feel much better). Making the main hall as large as possible. Later if need be, wings of rooms for people to live in solves any shelter concerns.

Generally, we either have to get upon this quickly or knock spirit mage down enough to avoid her winning and killing us all. Been saying this forever. Again, not sure how exactly the rules work, but even if somehow ... one follower who's already sold his soul to you long ago makes the journey to your altar ... somehow gives you .5 a point, eh.... Not great for the rest of us, or him for that matter. There also have to be undead out there to kill off. Honestly, I'm really amazed that mummy is still alive when Tab E Cat (Dustan Hache) has been dealing with it so long, even if it is already/over half dead/undead? Good job on Dustan Hache's part. Do we need a good old fashioned player undead hunt, or do we already have one? I appreciate those players who have worshiped me. I am, again very grateful, and will use it well. Thank you. Honestly these people would have worshiped Earth mage had he not been a great big jerk about everything. I mean, food, shelter, protection. Wow. These people aren't being unreasonable here. I can do the whole "be a god thing," because I'm not the jerk earth mage was.

TL;DR: Any other humans out there? Jerra rocks, is now commander. Joran is starting to ... fire (he knows fire magic) ... and be scholarly mage. Dragons are great. Build more building for dragoncrown's people and faith in me and the Great Dragon.

Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Robot Parade Leader on March 04, 2019, 01:19:30 am
(OOC: Yes thank you DM. I forgot to bold stuff. I hate my phone for that. Have not bern sleeping great. That's why I am up now).

Study and learn more fire magic and however we can deal with the "fallback evac" thing for reasearch.

Sure. Actually that sounds pretty awsome. I mean, pyromancy and teleporting and plane shifting and stuff sound good to me. I was kind of worried about being stuck in one role like MTG's resident planeswalker chandra, but she's been adapting a little lately too. Yeah, I'm all for that if it helps and is fun. I might learn how to fight later but for now, it is kind of a magic thing. So is your fallback plan teleporting everybody to another place if stuff just falls through or ?
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Transcendant on March 04, 2019, 12:17:36 pm
(ooc: Not picky here on form. Basically anything you can come up with to somehow save the population in the event of everything going south would work. If you can planeshift us all out somehow, someway, to somewhere safe, great. If you can open a portal, great. If you can find some means of travel to a place under a sky thst is not cracked.... I do not know how that would work. The plan has been survive where we are (If that means winning to keep everyone alive, then ok), or if the local area / world ends, (or otherwise becomes intolerable) evacuation. It is a backstop insurance policy. We have to have a plan B of some type.
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Robot Parade Leader on March 04, 2019, 03:26:40 pm
(ooc: Yeah, that kinda makes sense, I guess. If we're screwed I guess better to not be screwed as much or deal with it as much as we can. Helpful works and I did get here late. I mean I would rather be able to roast something than stab it cause who else can. More magic is good anyhow. You're an easy god to worship not even wanting souls and all).
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: johiah on March 04, 2019, 05:37:39 pm
Just a heads up that I edited my move to be more pro save everyone. I originally switched because I figured I wouldn't have time to actually save anything, but I'm switching back now.
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Transcendant on March 04, 2019, 06:03:18 pm
(ooc: Awesome. Much appreciated. Thank you. Frankly, I was always hoping you might find some way to fix / delay the sky breaking completely).
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: femmelf on March 04, 2019, 08:41:41 pm
Yaaay, recognition from God!

Focus on building more combat skill with my 10 existing fighters and also free lessons on self defense to the people. If they want.

We're building up the church of Wren complete with order of Paladins I command.
or yeah.

I am unsure about the exact best way to do unit combat and stuff. Sure the stuff you said sounds good. I'm all about being the paladin, and starting a religious martial order sounds just about right. Honestly fighting in formation doesn't sound like a bad thing with shield walls and stuff sometimes if it will work. We are also the good guys TM. More paladins. Hey, you think we should teach them to heal too like just go for the full order of paladins? I don't even know that we could or that it would be something we could do right away, but maybe. I don't know exactly cause I am rushing around after work but sounds good.
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: johiah on March 04, 2019, 08:55:04 pm
((I'm trying to slow it down but I kept running into bad rolls, we'll see how this turn goes for me. With this many amethysts if I roll well it should do good. From there I can focus on expanding my skill at engraving spells and I can start using void magic/other magic for other helpful purposes. Any suggestions on potentially helpful things that would need a constant mana supply?))
Title: Re: Survive (10/10, 4 Days Remain, Spirit Mage at +4.5)
Post by: Transcendant on March 04, 2019, 10:16:26 pm
(OOC: You know there are tons of uses for constant mana supplies. You're basically asking if there's a use for free energy, or if nothing else battery power, at least. If only to regain mana faster and by definition power spells.  I don't know how that would work in practice but the idea is clearly applicable assuming it would work. I don't know if it will fit, etc. That stated, yeah, gathering resources is never really a bad thing, if nothing else.  Then of course there are other possible applications, depending again how they fit. Possibly powering larger spells by means of having mana to cast them in the first place? Labor saving machines, mana batteries, etc, assuming DM allows. I don't think it's necessary for your golems, or at least it hasn't seemed to be so far. The healing aspect applications alone are nice. Then again, I tend to focus on sustainable (defense, building, healing, societal, etc) points. The transit and resource gathering (physical aspects) alone is an interesting point, which could theoretically be applied to land/sea assuming we have any time, later. I think you realize there are tons of potential applications.

At this present time, I am glad to hear you are basically trying for the other research engineering mage position of fixing the sky, or at least slowing it down. I was wondering how that was going, etc. Hopefully we won't have to evac (assuming we even can) if the disaster(s) can be averted. Anything that can fix the sky is something I'm not against. Still uncertain what "void magic" is anyhow, but if it puts this place back together then great. I just don't know enough about it to comment on applications. However we end up saving people....

Ultimately, if we can't flee and the sky pretty much literally falls, we're screwed, so this is ... kind of important. If we don't repair or evade it, it will eventually kill us all.

Seemingly research engineering mage position for you, between the golems and the transmutation. Or at least that was always my interpretation of the direction you went between the transmutation and golems, etc. It seems to fit. There are tons of ways you can take research engineer mage. I think the term might be Artificer, at some point. If you'd like I can suggest tons of ideas of individual applications. The transit, resource production, and manufacturing alone.... Equipping mass armor, weapons, anything really.... Set path golems that go from point A to B and back again on schedules to reduce travel time and allow trade. It's honestly hard to nail down there's so much.

Similarly, Jerra is going martial route with paladin healing and troops. Joran is doing the whole pyromancer/evac secondary plan thing. Glass has always been about fishing (with some enchantment it seems) and appears to be taking a striker role having gone after water mage, a la killing the whale. Similarly, it appears Tab E Cat has decided to go on an undead hunt, and again good job with that. Can never have enough undead hunting.

Speaking of Jerra, I have no objection to teaching troops to heal at some point. An order of paladins who like me will get no complaints out of me. That would be assuming this to be possible in the first place anyhow. I would not be against it. Again, up to the DM, of course. I'm up for adaptive combat, but as you can see I favor defensive and value a strategy where we keep everyone alive. Great job doing more training and faith gathering. Much appreciated.

As for RPL, yeah. I have no use for stealing souls, saving them sounds better to me. Also keep up the good work. Thank you.

Anyhow I have work in the morning).

Title: Re: Survive (10/10, Endgame)
Post by: Dwayna DragonFire on April 10, 2019, 01:59:07 am
Spring Night 5: Clear Night (+Spirit, -Searching)
Spirit Mage at +5
I am back from my trip. Here's the long awaited epilogue to the game.

Spoiler: Last Turn (click to show/hide)

Spoiler: Neutral Ending (click to show/hide)

Spoiler: Final Stats (click to show/hide)

Congratulations. You survived... but at what cost?

Thank you for taking part in my experiment. See you next game.
Title: Re: Survive (10/10, Endgame)
Post by: NRDL on April 10, 2019, 02:02:44 am
Twas extremely fun. Thanks Dwayna.
Title: Re: Survive (10/10, Endgame)
Post by: Glass on April 10, 2019, 02:02:52 am
Whelp, that was certainly stuff.
And yep, of course I end up as fish god. Or, well, fishing god. Same difference.
Thanks for the game, Dwayna! It was a good time!
Title: Re: Survive (10/10, Endgame)
Post by: johiah on April 10, 2019, 06:14:35 am
I totally predicted the fishing god thing.

Good game!
Title: Re: Survive (10/10, Endgame)
Post by: randomgenericusername on April 10, 2019, 07:19:01 pm
It was a great RTD. I kinda failed on the "Survive" part, but it was a satisfying ending. What were the other possible endings with the spirit mage?

Also: sorry for cutting the game short, I wish I hadn't had to rush things, but I doubted that I would have been able to deal with the guardians of the elements that remained and all the other players that were working against the spirit mage in the few days that were left.
Title: Re: Survive (10/10, Endgame)
Post by: Robot Parade Leader on April 11, 2019, 09:03:53 am
Cool. Thanks for the game and I wish I had gotten here sooner.

Please let us know when you do another one.